The document contains a SWOT analysis for TOPGAME MNL, a local clothing brand. It identifies the brand's strengths as having a following on social media and identifying content creators to promote the brand. Weaknesses include not having a solidified target market or initiatives to engage customers. Opportunities exist in partnering with local artists and growing the local brand industry. Threats include international brands, many online competitors, and the COVID-19 pandemic.
The document contains a SWOT analysis for TOPGAME MNL, a local clothing brand. It identifies the brand's strengths as having a following on social media and identifying content creators to promote the brand. Weaknesses include not having a solidified target market or initiatives to engage customers. Opportunities exist in partnering with local artists and growing the local brand industry. Threats include international brands, many online competitors, and the COVID-19 pandemic.
The document contains a SWOT analysis for TOPGAME MNL, a local clothing brand. It identifies the brand's strengths as having a following on social media and identifying content creators to promote the brand. Weaknesses include not having a solidified target market or initiatives to engage customers. Opportunities exist in partnering with local artists and growing the local brand industry. Threats include international brands, many online competitors, and the COVID-19 pandemic.
Members: Module #1 Jamolin, Jonathan Jr J. (4190511) 31 August 2021 Villarica, Mart Rowell C. (4190212) Tudla, Armando III M. (4190445) OM3A
Porciuncula, Ma. Luisa
1. SWOT CHART ANALYSIS
SWOT Analysis for TOPGAME MNL
INTERNAL ENVIRONMENT Strengths (S) Weaknesses(W) Has a starting following and interested buyers Has not solidified the brand’s target market (i.e. a potential community) from its and niche and has little to none initiatives establishment of Instagram and Facebook (groups, surveys, live product selling, pages feedback form, etc.) for asking and receiving responses from customers Has identified content creators or rising We do not have a physical store. public figures who patronize TOPGAME MNL’s products Has a certain aesthetic and image of the brand Is slow in releasing product lines which affect that is evident in the product offerings interest, function, and variety in products, has yet to launch effective campaigns reaching the brand’s goals for product sales, innovation, and significance EXTERNAL ENVIRONMENT Opportunities (O) Threats (T) Can involve with other local groups such as International brands that grab the customer’s artists and content creators in creating special preference and affordability counters the product lines showcasing local talent which demand for locally made clothes. innovates the extent of a clothing brand We can add to the growth of the Philippines’ In today’s situation we can see that there is a local brand industry. large growth of online sellers which can cause us to have many competitors. Can increase the love of Filipinos to local We are experiencing the world-wide brand. pandemic (COVID-19).
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