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Government Property

6
\

NOT FOR SALE

NOT

Arts 11
Quarter 4 – Week 2. Module No 2.

PRODUCT DESIGN

Department of Education ● Republic of the Philippine


Music and Arts - Grade 6
Alternative Delivery Mode
Quarter 4 Week No 2. Module 2: Product Design
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalty.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this book are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to
use these materials from their respective copyright owners. The publisher and
authors do not represent nor claim ownership over them.

Published by the Department of Education – Division of Tangub City


Schools Division Superintendent: Agustines E. Cepe,CESO V

Development Team of the Module


Author/s: Lowell E. Andus
Reviewers:
Illustrator and Layout Artist:
Management Team
Chairperson: Agustines E. Cepe, CESO V
School Division Superintendent

Co-Chairperson: Rosemarie T. Macesar


Assistant Schools Division Superintendent

Members
Carmelita A. Jubay-CID Chief
Roger F. Duhaylungsod, EPS-MAPEH
Gina L. Mandawe, LRMS Manager
Marilou S. Galvez, PDO II
Binepie M. Tapao, Librarian II

Printed in the Philippines by


Department of Education – Division of Tangub City
Office Address: Anecito St.,Mantic, Tangub City,
Telefax: (088) 395-3372
E-mail Address www.depedtangub.net
6
Arts
Quarter 4 –Week No 2. Module 2

This instructional material was collaboratively developed and reviewed by


teachers, school heads and education program supervisors of the Department of
Education–Tangub City Division. We encourage teachers and other education
stakeholders to email their feedback, comment, and recommendations to the
Department of Education-Tangub City Division at www.depedtangub.net.

We value your feedback and recommendations.

Department of Education ● Republic of the Philippines


This page is intentionally blank
Table of Contents

How to Learn from this Module................................................................................................................i


Icons of this Module....................................................................................................................................ii

Lesson 1:
Product Design: Manifests understanding of concepts on the use of software (commands,
menu, tc.)
Objective.............................................................................................................................1
What ‘s New......................................................................................................................1-5
What Is It ...........................................................................................................................6-7
What’s More .....................................................................................................................8
What I Have Learned......................................................................................................9
Assessment---------------------------------------------------------------------------------------- 9

Key to Answer---------------------------------------------------------------------------------------------- 10
Appendices----------------------------------------------------------------------------------------------11-15
References----------------------------------------------------------------------------------------------------16
How to Learn from this Module
To achieve the objectives cited above, you are to do the following:
• Take your time reading the lessons carefully.
• Follow the directions and/or instructions in the activities and exercises diligently.
• Answer all the given tests and exercises.

Icons of this Module


What I Need to This part contains learning objectives that
Know are set for you to learn as you go along the
module.

What I know This is an assessment as to your level of


knowledge to the subject matter at hand,
meant specifically to gauge prior related
knowledge
What’s In This part connects previous lesson with that
of the current one.

What’s New An introduction of the new lesson through


various activities, before it will be presented
to you

What is It These are discussions of the activities as a


way to deepen your discovery and under-
standing of the concept.

What’s More These are follow-up activities that are in-


tended for you to practice further in order to
master the competencies.

What I Have Activities designed to process what you


Learned have learned from the lesson

What I can do These are tasks that are designed to show-


case your skills and knowledge gained, and
applied into real-life concerns and situations.

II
Lesson

Concepts on the Use of Software


(Commands, Menu, etc.)

1
What I Need to Know (Objective/s)

This module contains the lesson in Arts and one of this is the Sculpture
that is specifically concerned with expressive three- dimension form.
After completing this module, you are expected to:
1. Manifests understanding of concepts on the use of software (commands,
menu, etc.).

What’s New

Product designers use accessible material and technologies when creating


prototypes or the sample of working models. Since a good design can move the product off
the shelves, art elements and design principles are applied.
The shapes and colors or your design should have a visual impact on your target
market. It helps encourage the buyers to buy rather than restrain the buyer to use your
product. It also looks presentable when there is harmony in the letters, shapes, and colors.
A free software that you can use to create model of your product is Blender.

Blender- is a free open source 3D creation suite that supports an entire 3D pipeline from
objects modelling to texturing, rigging and animating to rendering, compositing and even
video editing. Blender can also be used to create interactive application, including web-
based ones.

Blender is a cross-platform software that runs on Windows, Linux and macOS platforms
equally well.

1
Blender starts up showing the default screen, which is separated into five areas
containing the Editors listed below:
1. Information Editor
2. 3-D View
3. Timeline
4. Outliner
5. Properties

https://cutt.ly/dxExxGq

Info (blue), 3D View (yellow), Outliner (red), Properties (green) and Timeline (purple)
Each Editor has a region which is its main part, a header at its top or bottom which
contains the menus and commonly used tools, panels that have collapsible options like
buttons, menus, and checkboxes, pinning so it remains visible regardless of the tab you
select, and vertical tabs.
1. Information Editor
The Info editor found at the top. Logs executed operators, warnings and error
messages. Logged reports can be selected by clicking on them. To select multiple
reports, hold down  Shift-LMB.

https://cutt.ly/txEx2PI

2. 3-D View
The main window of the program, showing a currently loaded 3D scene (through a
camera or otherwise). 3D objects that compose any 3D scene are created, edited and
animated in this window.

https://cutt.ly/DxEzJFX

3. Timeline

This window (usually located at the bottom of the screen) shows various data that
concern animation. This includes the current frame, the total number of frames (i.e. the
length of the animation in the current scene) and key frames for the selected object. The key
frames themselves are also created in this window.

https://cutt.ly/0xEcsvE

4. Outliner

The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video
Sequencer data, or anything that gets stored in a blend-file. The Outliner can be used to:

 View the data in the scene.


 Select and deselect objects in the scene.
 Hide or show an object in the scene.
 Enable or disable selection (to make an object “unselectable” in the 3D Viewport).
 Enable or disable the rendering of an object.

3
 Delete objects from the scene.
 Unlink data (equivalent to pressing the X button next to the name of a data-block).
 Manage collections in the scene.
https://cutt.ly/ExEcFkT

5. Properties

Properties editor is probably the second-most used editor type in Blender. You use
buttons and values in this editor to modify the attributes of your scene and elements within it.
Because this editor can manipulate so many parts of a scene, it’s broken down and
organized into a series of subsections.

https://cutt.ly/lxEveBI

https://cutt.ly/RxEvIJ7

Creating shapes and transforming it


Press Shift + A, then select Mesh on the 3-D View so that you can create the shape of
your product design: plane, cube, circle, UV sphere, icosphere, cylinder, or cone.
If you look at the left-hand panel, you can edit the shapes through the vertices, radius,
depth, and cap fill type. If you want to transform your objects in Object Mode, select it, then
press G to move it, R to rotate it, or S to to scale it.

Selecting and viewing your shapes

Use the mouse’s right click for selecting, left click for performing an action on the
selection, or press Shift, then right click for adding more items in the selection.
The 3-D view allows you to look at the shape of your design at various angles. Hold
the middle mouse button and drag around to rotate your view or use the mouse’s scroll
wheel to zoom your view. To pan up and down, hold down Shift and use the mouse’s scroll
wheel. To pan right and left, hold down Control and use the mouse’s scroll wheel.
If you don’t like the shape that you made, you can delete it by clicking the shapes of
your product design. With your right mouse, press X, then choose Delete. To combine the
shapes of your product design, select both objects, press Ctrl + J, and select Join Selected
Meshes.

Painting your shapes

To put colors on your product, you can use the Texture Paint, Vertex Paint, and
Weight Paint. In Texture Paint, your mouse becomes a brush and you can choose its
texture, strokes, and colors at the Properties Editor. Vertex Paint has setting for brush
presets, its texture, stroke, and curve. In Weight Paint, you can use a set of weight brushes
to paint on top of the Mesh’s body.

What Is It
Activity 1

Directions: Look at each picture of five areas of Blender and write its name on the
line. Choose your answer from the box. Use Activity Sheet No. 1, pages 11-12 for your
answer.

Information 3-D View Timeline Outliner Properties

______ 1.

https://cutt.ly/DxEvM57

_____ 2.

https://cutt.ly/FxEbzu5

6
_____ 3.
https://cutt.ly/lxEbAvY

______ 4.
https://cutt.ly/fxEbV8v

_____ 5.

https://cutt.ly/lxEniGd

What’s More
Activity 2

Directions: Familiarize and label the parts of five areas of Blender. Use Activity Sheet
No. 2, page 13 for your answer.

https://cutt.ly/KxEnx11

What I Have Learned


Activity 3

Directions: Fill in the blank the correct answer of the given statement. Choose your
answer from the box below. Use Activity Sheet No. 3, page 14 for your answers.

Properties Outliner Timeline Information Editor Blender

Texture Paint Weight Paint Product Designers 3-D View Vertex Paint

1. __________ is a cross-platform software that runs on Windows, Linux and macOS


platforms equally well.
2. __________ parts of the blender interface that found at the very top.
3. __________ it is usually located at the bottom of the screen.
4. __________ is a list that organizes data in the blend-file.
5. __________ the second-most used editor type in Blender.
6. __________ the main window of the program.
7. __________ your mouse becomes a brush and you can choose its texture, strokes, and
colors at the Properties Editor.
8. _________ you can use a set of weight brushes to paint on top of the Mesh’s body.
9. _________ has setting for brush presets, its texture, stroke, and curve.
10. _________ use accessible material and technologies when creating prototypes or the
sample of working models.

Assessment

Activity 4
Directions: Encircle the letter of the correct answer. Use Activity Sheet No. 4, page 15
for your answer.
1. To create the shape of your product design, press______________ then select Mesh
on the 3-D View.
a. Shift + A b. Ctrl + J c. Alt + Shift d. Ctrl + Shift A
2. If you want to move, rotate, and scale the objects in Object Mode, press
___________ to move, R to rotate, and S to scale.
a. N b. F c. G d. M
3. To create the join shape of your product design, press _____________ and select
Join Selected Meshes.
a. Alt + Shift b. Ctrl + J c. Shift + A d. Ctrl + Shift A
4. To create the delete shape of your product design, use the right mouse, press
_________, then choose delete.
a. A b. G c. J d. X
5. To color the shapes, use the texture paint, ______________, and weight paint.
a. Vertex Paint b. Horizontal Paint c. Slant Paint d. Zigzag Paint

Key to Corrections
What Is it (Activity 1)

Directions: Look each picture of Blender interface and write its name on the line. Choose
your answer from the box.

What’s More (Activity 2)

Directions: Familiarize and label the parts of blended interface.

1. 3-D View
2. Timeline
3. Properties
4. Information Editor
5. Outliner

What I Have Learned (Activity 3)

Directions : Fill in the blank the correct answer of the given statement. Choose your answer
from the box.
1. Information Editor
2. 3-D View
3. Outliner
4. Properties
5. Timeline

Assessment (Activity 5)

Directions: Encircle the letter of the correct answer.

1. Blender 6. 3-D View


2. Information Editor 7. Texture Paint
3. Timeline 8. Weight Paint
4. Outline 9. Vertex Paint
5. Properties 10. Product Designers

1. a
2. c
3. b
4. d 10
5. a APPENDICES
Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________

Activity Sheet No. 1

Activity 1
Directions: Look each picture of Blender interface and write its name on the line.
Choose your answer from the box.

Information 3-D View Timeline Outliner Properties

______ 1.

https://cutt.ly/ExEnOi0

_____ 2.

https://cutt.ly/7xEn0B5

11
_____ 3.
https://cutt.ly/IxEmf7B

______ 4.
https://cutt.ly/ixEmYMo

_____ 5.

https://cutt.ly/wxEmM7P

12
Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________

Activity Sheet No. 2


Activity 2
Directions: Familiarize and label the parts of blended interface.

https://cutt.ly/nxEQgG8

13
Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________

Activity Sheet No. 3


Activity 3
Directions: Fill in the blank the correct answer of the given statement. Choose your
answer from the box.

Properties Outliner Timeline Information Editor Blender

Texture Paint Weight Paint Product Designers 3-D View Vertex Paint

1. __________ is a cross-platform software that runs on Windows, Linux and macOS


platforms equally well.
2. __________ parts of the blender interface that found at the very top.
3. __________ it is usually located at the bottom of the screen.
4. __________ is a list that organizes data in the blend-file.
5. __________ the second-most used editor type in Blender.
6. __________ the main window of the program.
7. __________ your mouse becomes a brush and you can choose its texture, strokes, and
colors at the Properties Editor.
8. _________ you can use a set of weight brushes to paint on top of the Mesh’s body.
9. _________ has setting for brush presets, its texture, stroke, and curve.
10. _________ use accessible material and technologies when creating prototypes or the
sample of working models.

14
Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________

Activity Sheet No. 4


Activity 4
Directions: Encircle the letter of the correct answer. Use Activity Sheet No. 4, page 15
for your answer.

1. To create the shape of your product design, press______________ then select Mesh
on the 3-D View.
b. Shift + A b. Ctrl + J c. Alt + Shift d. Ctrl + Shift A
2. If you want to move, rotate, and scale the objects in Object Mode, press
___________ to move, R to rotate, and S to scale.
b. N b. F c. G d. M
3. To create the join shape of your product design, press _____________ and select
Join Selected Meshes.
b. Alt + Shift b. Ctrl + J c. Shift + A d. Ctrl + Shift A
4. To create the delete shape of your product design, use the right mouse, press
_________, then choose delete.
b. A b. G c. J d. X
5. To color the shapes, use the texture paint, ______________, and weight paint.
b. Vertex Paint b. Horizontal Paint c. Slant Paint d. Zigzag Paint

15
References
Ligaya Bautista Garcia, et. Al. 2018. The 21st Century MAPEH in action 6. Manila, REX
Bookstore.

For internet sources:

 https://cutt.ly/DxEzJFX
 https://cutt.ly/dxExxGq
 https://cutt.ly/0xEcsvE
 https://cutt.ly/ExEcFkT
 https://cutt.ly/lxEveBI
 https://cutt.ly/DxEvM57
 https://cutt.ly/FxEbzu5
 https://cutt.ly/ExEnOi0
 https://cutt.ly/7xEn0B5
 https://cutt.ly/IxEmf7B
 https://cutt.ly/ixEmYMo
 https://cutt.ly/wxEmM7P
 https://cutt.ly/nxEQgG8

16
For inquiries and feedback, please write or call:

Department of Education – Division of Tangub City

Division Address: Anecito St., Mantic, Tangub City

Telefax: (088) 395 – 3372

Website: www.depedtangub.net

17

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