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Arts6,4, Week2, Module 2V4
Arts6,4, Week2, Module 2V4
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Arts 11
Quarter 4 – Week 2. Module No 2.
PRODUCT DESIGN
Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalty.
Members
Carmelita A. Jubay-CID Chief
Roger F. Duhaylungsod, EPS-MAPEH
Gina L. Mandawe, LRMS Manager
Marilou S. Galvez, PDO II
Binepie M. Tapao, Librarian II
Lesson 1:
Product Design: Manifests understanding of concepts on the use of software (commands,
menu, tc.)
Objective.............................................................................................................................1
What ‘s New......................................................................................................................1-5
What Is It ...........................................................................................................................6-7
What’s More .....................................................................................................................8
What I Have Learned......................................................................................................9
Assessment---------------------------------------------------------------------------------------- 9
Key to Answer---------------------------------------------------------------------------------------------- 10
Appendices----------------------------------------------------------------------------------------------11-15
References----------------------------------------------------------------------------------------------------16
How to Learn from this Module
To achieve the objectives cited above, you are to do the following:
• Take your time reading the lessons carefully.
• Follow the directions and/or instructions in the activities and exercises diligently.
• Answer all the given tests and exercises.
II
Lesson
1
What I Need to Know (Objective/s)
This module contains the lesson in Arts and one of this is the Sculpture
that is specifically concerned with expressive three- dimension form.
After completing this module, you are expected to:
1. Manifests understanding of concepts on the use of software (commands,
menu, etc.).
What’s New
Blender- is a free open source 3D creation suite that supports an entire 3D pipeline from
objects modelling to texturing, rigging and animating to rendering, compositing and even
video editing. Blender can also be used to create interactive application, including web-
based ones.
Blender is a cross-platform software that runs on Windows, Linux and macOS platforms
equally well.
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Blender starts up showing the default screen, which is separated into five areas
containing the Editors listed below:
1. Information Editor
2. 3-D View
3. Timeline
4. Outliner
5. Properties
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Info (blue), 3D View (yellow), Outliner (red), Properties (green) and Timeline (purple)
Each Editor has a region which is its main part, a header at its top or bottom which
contains the menus and commonly used tools, panels that have collapsible options like
buttons, menus, and checkboxes, pinning so it remains visible regardless of the tab you
select, and vertical tabs.
1. Information Editor
The Info editor found at the top. Logs executed operators, warnings and error
messages. Logged reports can be selected by clicking on them. To select multiple
reports, hold down Shift-LMB.
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2. 3-D View
The main window of the program, showing a currently loaded 3D scene (through a
camera or otherwise). 3D objects that compose any 3D scene are created, edited and
animated in this window.
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3. Timeline
This window (usually located at the bottom of the screen) shows various data that
concern animation. This includes the current frame, the total number of frames (i.e. the
length of the animation in the current scene) and key frames for the selected object. The key
frames themselves are also created in this window.
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4. Outliner
The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video
Sequencer data, or anything that gets stored in a blend-file. The Outliner can be used to:
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Delete objects from the scene.
Unlink data (equivalent to pressing the X button next to the name of a data-block).
Manage collections in the scene.
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5. Properties
Properties editor is probably the second-most used editor type in Blender. You use
buttons and values in this editor to modify the attributes of your scene and elements within it.
Because this editor can manipulate so many parts of a scene, it’s broken down and
organized into a series of subsections.
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Use the mouse’s right click for selecting, left click for performing an action on the
selection, or press Shift, then right click for adding more items in the selection.
The 3-D view allows you to look at the shape of your design at various angles. Hold
the middle mouse button and drag around to rotate your view or use the mouse’s scroll
wheel to zoom your view. To pan up and down, hold down Shift and use the mouse’s scroll
wheel. To pan right and left, hold down Control and use the mouse’s scroll wheel.
If you don’t like the shape that you made, you can delete it by clicking the shapes of
your product design. With your right mouse, press X, then choose Delete. To combine the
shapes of your product design, select both objects, press Ctrl + J, and select Join Selected
Meshes.
To put colors on your product, you can use the Texture Paint, Vertex Paint, and
Weight Paint. In Texture Paint, your mouse becomes a brush and you can choose its
texture, strokes, and colors at the Properties Editor. Vertex Paint has setting for brush
presets, its texture, stroke, and curve. In Weight Paint, you can use a set of weight brushes
to paint on top of the Mesh’s body.
What Is It
Activity 1
Directions: Look at each picture of five areas of Blender and write its name on the
line. Choose your answer from the box. Use Activity Sheet No. 1, pages 11-12 for your
answer.
______ 1.
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_____ 2.
https://cutt.ly/FxEbzu5
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_____ 3.
https://cutt.ly/lxEbAvY
______ 4.
https://cutt.ly/fxEbV8v
_____ 5.
https://cutt.ly/lxEniGd
What’s More
Activity 2
Directions: Familiarize and label the parts of five areas of Blender. Use Activity Sheet
No. 2, page 13 for your answer.
https://cutt.ly/KxEnx11
Directions: Fill in the blank the correct answer of the given statement. Choose your
answer from the box below. Use Activity Sheet No. 3, page 14 for your answers.
Texture Paint Weight Paint Product Designers 3-D View Vertex Paint
Assessment
Activity 4
Directions: Encircle the letter of the correct answer. Use Activity Sheet No. 4, page 15
for your answer.
1. To create the shape of your product design, press______________ then select Mesh
on the 3-D View.
a. Shift + A b. Ctrl + J c. Alt + Shift d. Ctrl + Shift A
2. If you want to move, rotate, and scale the objects in Object Mode, press
___________ to move, R to rotate, and S to scale.
a. N b. F c. G d. M
3. To create the join shape of your product design, press _____________ and select
Join Selected Meshes.
a. Alt + Shift b. Ctrl + J c. Shift + A d. Ctrl + Shift A
4. To create the delete shape of your product design, use the right mouse, press
_________, then choose delete.
a. A b. G c. J d. X
5. To color the shapes, use the texture paint, ______________, and weight paint.
a. Vertex Paint b. Horizontal Paint c. Slant Paint d. Zigzag Paint
Key to Corrections
What Is it (Activity 1)
Directions: Look each picture of Blender interface and write its name on the line. Choose
your answer from the box.
1. 3-D View
2. Timeline
3. Properties
4. Information Editor
5. Outliner
Directions : Fill in the blank the correct answer of the given statement. Choose your answer
from the box.
1. Information Editor
2. 3-D View
3. Outliner
4. Properties
5. Timeline
Assessment (Activity 5)
1. a
2. c
3. b
4. d 10
5. a APPENDICES
Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________
Activity 1
Directions: Look each picture of Blender interface and write its name on the line.
Choose your answer from the box.
______ 1.
https://cutt.ly/ExEnOi0
_____ 2.
https://cutt.ly/7xEn0B5
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_____ 3.
https://cutt.ly/IxEmf7B
______ 4.
https://cutt.ly/ixEmYMo
_____ 5.
https://cutt.ly/wxEmM7P
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Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________
https://cutt.ly/nxEQgG8
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Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________
Texture Paint Weight Paint Product Designers 3-D View Vertex Paint
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Name: ___________________________________________________ Grade: _________
School: __________________________________________________ Score: _________
Teacher: _________________________________________________
1. To create the shape of your product design, press______________ then select Mesh
on the 3-D View.
b. Shift + A b. Ctrl + J c. Alt + Shift d. Ctrl + Shift A
2. If you want to move, rotate, and scale the objects in Object Mode, press
___________ to move, R to rotate, and S to scale.
b. N b. F c. G d. M
3. To create the join shape of your product design, press _____________ and select
Join Selected Meshes.
b. Alt + Shift b. Ctrl + J c. Shift + A d. Ctrl + Shift A
4. To create the delete shape of your product design, use the right mouse, press
_________, then choose delete.
b. A b. G c. J d. X
5. To color the shapes, use the texture paint, ______________, and weight paint.
b. Vertex Paint b. Horizontal Paint c. Slant Paint d. Zigzag Paint
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References
Ligaya Bautista Garcia, et. Al. 2018. The 21st Century MAPEH in action 6. Manila, REX
Bookstore.
https://cutt.ly/DxEzJFX
https://cutt.ly/dxExxGq
https://cutt.ly/0xEcsvE
https://cutt.ly/ExEcFkT
https://cutt.ly/lxEveBI
https://cutt.ly/DxEvM57
https://cutt.ly/FxEbzu5
https://cutt.ly/ExEnOi0
https://cutt.ly/7xEn0B5
https://cutt.ly/IxEmf7B
https://cutt.ly/ixEmYMo
https://cutt.ly/wxEmM7P
https://cutt.ly/nxEQgG8
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