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Gloomhaven JoTL Guia para Aprender A Jugar Esp
Gloomhaven JoTL Guia para Aprender A Jugar Esp
Gloomhaven JoTL Guia para Aprender A Jugar Esp
3
3
2
1
4
14
all its attack until the end of its next turn.
9
2
2
2
1
8
STUN
Target one adjacent
Move enemy
2
One adjacent one obstacle
Destroyenemy Move
cannotwithin
performRange
2
any 3.
actions until Destroyof one adjacent
next obstacle.
Move upthe
to 2end
hexes itsaway,
If you
turn.place
do,then
perform a
2 2
destruction token on one obstacle within 3
076
hexes. It is nowSTRENGTHEN
considered a normal hex.
Self
1 1
Gain Advantage 074 on all your attacks
until the end of your next turn.
075
10 5
Attack 2
Attack 1
Move 2
Destroy one adjacent obstacle.
If you do, perform
STRENGTHEN
Self
Gain Advantage on all your attacks
until the end of your next turn.
075
Attack 3
Range 3
Attack 3
Attack 2 IMMOBILIZE Attack 2
Range 2 Disadvant
Range 3 age if adjacent)
.
IMMOBILIZE Target 2
Move 3
Move 3 Move up to 3 hexe
s away.
Move 4
Add +1 Attack to all
your attacks this turn. 006
219
2
Attack
217
003
Attack 3
1
Attack
MMo
ovvee
Destroy one adja
2
2
cent obstacle.
1 If you do, perform
Attack adjac
STRENG THEN
Self
Gain Advantage on
all
until the end of your your attacks
next turn.
079 075
11 16
3 3
2 4
3
3
2
1
4
14
9
2
2
2
1
8
2 2
1 1
10 5
Attack 3
Attack 3
MUDDLE
STUN
Move 2 adjacent enemy
Target one
Attack 3
Move 2
Destroy one adjacent obstacle.
If you do, perform
STRENGTHEN
Self
Gain Advantage on all your attacks
until the end of your next turn.
075
Do not open this pack
of cards until you are
directed to do so!
These cards are added to
as your character becomes
more powerful, so you
won’t need them at the
start of the campaign.
Attack
R ange 3
2
PULL
1
Attack 2
: WOUND ,
000
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