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RINGKASAN MAKLUMAT KURSUS

1. Name of Digital Innovation in Teaching and Learning


Course/Module Inovasi Digital dalam Pengajaran dan Pembelajaran

2. Course Code SCES3152

3. Name(s) of
Erwan bin Sulaiman
academic staff

4. Rationale for the This course is relevant as it generates students’ ideas in producing digital innovation in
inclusion of the teaching and learning of English language using appropriate digital tools.
course/module in
the programme

5. Semester and Year


Semester 2 Year 3/ Semester II Year 3
offered

6. Total Student Total Guided and Independent


Learning Time (SLT) Face-to-Face Non Face-to-Face
Learning

L = Lecture L T P A L T P A
T = Tutorial
P = Practical 81
A = Assessment 10 13 - 1 10 26 - 21

7. Credit Value 2

8. Prerequisite (if any) EDUP3053 Technology for Teaching and Learning

9. Course Learning At the end of this course students will be able to:
Outcomes (CLO) 1. Explain clearly and effectively the concepts related to innovation orally or in
written form. (C2, A2, PLO1, PLO4, CS3)
2. Apply Trialogical Learning Model in project development or teaching and learning
activities. (C3, A1, PLO1, PLO2)
3. Produce innovation based on teaching and learning problems for marketing
purposes in groups. (C6, P6, A4, PLO2, PLO7, KK1)
4. Evaluate innovations and the impact on the quality of teaching and learning by
providing suggestions and alternative solutions. (C5,A3,PLO1, PLO3, CTPS3)

LEARNING TAXANOMIES
COGNITIVE DOMAIN PSYCHOMOTOR DOMAIN AFFECTIVE DOMAIN
Complex or overt response

Internalizing values
(Characterization)
Guided response
Understanding

CLO
Remembering

Organization
Responding
Mechanism

Origination
Adaptation
Perception
Evaluating

Receiving
Analyzing
Applying

Creating

Valuing
Set

C C C C C C P P P P P P P A A A A A
1 2 3 4 5 6 1 2 3 4 5 6 7 1 2 3 4 5
1 x x

2 x

3 x x x

4 x x

10. Transferable Skills Critical Thinking and Problem Solving Skills(CTPS3), Communication Skills (CS3) and
(TS): Entrepreneurial Skills (KK1)

Berkuat kuasa mulai Jun 2015


(Kemas kini Jun 2021)

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11. Teaching-learning Teaching-learning strategies:
and Assessment
Strategy Lecture, tutorial, practical, blended learning, discussions

Assessment strategies:

Programme Learning Outcome Teaching and Types of


(PLO) Learning Strategies Assessment
Lecture
Quiz
PLO1 - Knowledge Tutorial
Blended learning Project Report

Tutorial
PLO2 – Practical Skills Project
Group Work

PLO3 - Critical, Scientific dan Tutorial


Project
Problem Solving Skills Group Work

Tutorial
PLO4 - Communication Skills Presentation
Presentation

PLO7 - Entrepreneur and Tutorial


Project
Managerial Skills Groupwork

12. Synopsis This course provides opportunities for students to explain the concepts and the processes
of innovation; generate ideas in developing innovation project; prepare, develop and
implement innovation project for teaching and learning; promote, market and evaluate
innovation project.

Melalui kursus ini, pelajar mampu menjelaskan konsep dan proses inovasi; menjana idea
dalam menghasilkan projek inovasi; menyedia, membangun dan melaksanakan projek
inovasi untuk pengajaran dan pembelajaran; melaksanakan promosi dan pemasaran
inovasi serta menilai projek inovasi.

13. Mode of Delivery Lecture, tutorial, blended learning.

14. Assessment Coursework : 100%


Methods and Types Examination : -

Types of Assessment Methods of Assessment Percentage (%)

Quiz 10

Project 70
Coursework
Project Report 10

Presentation 10

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(Kemas kini Jun 2021)

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17. Content Outline of the Course and the Total
Student Learning Time (SLT) for each topic
Non Face-to- face
Face-to-face Interaction
Interaction

Total SLT
Assessment

Assessment
Practical

Practical
Lecture

Lecture
Tutorial

Tutorial
1. Concept and Innovation Process
• Definition and Concept of Innovation
• Innovation Process
• Models of Innovation in Education
2 1 2 2 7
• Factors that affect innovation
• Acceptance of Innovation
• Innovation Copyright

2. Introduction to Trialogical Learning


• Concept of Trialogical Thinking
• Generic model for the Trailogical Learning
Process
- Explicating real purpose and need
- Framing
- Drafting and Versioning 3 2 3 4 12
- Examining and Reflecting On
- Finalising and Specifying
- Reusing
• Tools for Trialogical Learning
• Trialogical Model for teachers
• Designing trialogical learning system for
the development of a project

3. Idea Generation
• Analyze needs and requirements
• Use idea generation tools
• Identify and select projects 1 2 2 4 8
• Prepare proposals

Presentation : Proposed Project Paper

4. Preparation and Development of Innovation


Project

• Choose methods and strategies 1 2 1 4 8


• Develop innovation
• Review, test run and improve

5. Implementation of Innovation Project

• Implement innovation
• Evaluate project progress
1 2 1 4 8
• Evaluate effectiveness and opportunities
for improvement
• Data collection and documentation of
report

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(Kemas kini Jun 2021)

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6. Promotion and Marketing of Innovation
• Entrepreneurship in Innovation
• Exhibition and Innovation Colloquium 1 2 1 4 6

7. Evaluation of Innovation Project


• Concept: Evaluation of Innovation
• Elements and Criteria in Evaluation 1 2 1 4 8

Coursework 1 21 22

Examination

Total 10 13 1 10 26 21 81

Face-to-face Non face-to-face


TOTAL FACE-TO- FACE AND NON FACE-TO-
FACE LEARNING TIME Lecture 10 10

Tutorial 13 26

Practical - -

Project - 15

Quiz 0.5 1.5

Presentation 0.5 1.5

Project Report
- 3
(500 words)

Examination - -

Total 24 57

Total Student
Learning Time 81
(SLT)

Credit 2

18. Main references Tan, S.C. (2014) Knowledge creation in education:


Education innovation series. Singapore: Springer.

Johnson, S., (2013). Digital tools for teaching: 30 e-tools


for collaborating, creating, and publishing across the
curriculum. Maupin House Pub.

Mesquita, A. (Ed.). (2011). Technology for creativity and


innovation. IGI GLOBAL.

Additional references supporting the course Buku Panduan Kreativiti dan Inovasi: Elemen Merentas
Kurikulum Dalam KSSR. (2012).
Cetakan Ketiga, Bahagian Pembangunan Kurikulum,
Kementerian Pelajaran Malaysia.

Yang, D. (2013). Understanding and profiting from


intellectual property: Strategies across
borders (2nd ed.) UK: Palgrave Macmillan.

Berkuat kuasa mulai Jun 2015


(Kemas kini Jun 2021)

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Stim, R. (2014). Patent, Copyright and Trademark: An
Intellectual Property Desk Reference
(13th ed.). USA.

The NMC Horizon Report: 2014 K-12 Edition. (2014). The


New Media Consortium.

Other additional information


19. None

Panel Members:

No.. Name Academic Qualification


1 Redzuan Bin Radzi M.Sc in Management, (UPM-IAB);
B.A (Hons,) Education (USM).
2 Mimma Sayuti Binti Mat Khalid M.Ed Instructional Design: Courseware and Authorware Development);
B.Ed (TESL)
Diploma in Translation (Mass Communication)
3 Mohd Huzaifah Bin Abdul Rahman M.Ed. Computer Education (UKM);
Bachelor in Arts & Design, (UiTM);
Dip. Ed. (Arts) (KPM).
4 Mohd Maznihan Bin Haji Mohamad Noor M.Sc (Information Technology and Communication);
Bachelor in Argricultral Science (Agronymy);
Dip. Ed. (Biology dan Geografy).

External Consultants:

No. Name Designation University/Division


1 Dr. Sharkawi Che Din Senior Lecturer Head of Department
Faculty of Arts and Design
University Technology Mara
2 Norbaitee bt. Talib Deputy Director Information Technology and Communication Education Unit ,
Sector of Innovation, Technology and Communication,
Curriculum Development Division
Ministry of Education Malaysia

Berkuat kuasa mulai Jun 2015


(Kemas kini Jun 2021)

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