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ED 215 – Technology for Teaching and Learning 1

Name: Ram Lloyd B. Suello______________________ Date: 01/10/2021_ Score: __________________


Subject: Technology for Teaching and Learning 1_____Schedule of Class: 1:00-2:30 PM

Role of Computer Technology in Teaching Learning

Directions: Fill up each box below with your personal usage of computer.
1. State briefly the way you use the computer

As a Tutor As a Tool As a Tutee

The computer plays The computer is a Using the computer as


its role as itself or teacher's tool that can a tutee means
acts as a kind of tutor greatly improve tasks teaching how to use
(the role traditionally or instructions. the computer.
played by teachers).
As such, it has made it The use of the
The computer can be easier for teachers computer as a tutee
a tutor that relieves and students alike to will rethink what has
the teacher of many access information, it been learned and then
activities in his has paved the way for analyze it to teach it
personal role as a creativity, and it has to the computer,
classroom teacher. facilitated which needs a higher
communication easily level understanding.
and effectively
2. After completing the activity, do you use the computer more often as a tutor, a tool or a
tutee?
For me as a student, I used the computer as a tool because I mostly used the computer for my learning environment

because I used important tools like word processing every day in almost every tasks that require writing, and also
a presentation tool to show my report as different multimedia contents and etc.

3. Find an instructional material that can best suit these elements for using technology in
education. Get a picture or a screenshot of the instructional material and place it in a
box designated. Opposite it, describe how you will use the instructional material.
a. Motivation

Using motivational videos as an educational tool


which helps increasing students' motivation in any
discipline.
During my lecture, videos like celebrity in interview
about their personal journey in life and seminars will
be shown to further explain the topics I discussed
Also, since some students can learn a lot more from
multimedia material, I will used the material to
interest students in their subject and boost their
motivation for learning
b. Support for New Instructional Approaches

The use of gamification in education raises the level


of engagement in classrooms.
During my class session, students must play a game
to earn virtual "points" for completing tasks, to learn
academic skills, and to compete with peers on a
leaderboard towards a goal.
With that, learning about the subject will become
enjoyable, and competitive students feel compelled
to outperform their peers, whether it's by scoring
more points or completing questions in less time.

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