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Paladin 5 Knight of the Order

CLASS & LEVEL BACKGROUND PLAYER NAME

Dragonborn (Gold) 6500


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I’m haunted by memories o f war. I can’t get the
16 0 30 images of violence out of my mind.

16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I can stare down a hell hound without flinching.

+3 PERSONALITY TRAITS

Hit Point Maximum 49


+3
Strength
DEXTERITY Responsibility. I do what I must and obey
0
Dexterity 49 . just authority. (Lawful)

10 +3
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
0 ● +3
Wisdom
My honor is my life.
● +5
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 5
0
Acrobatics (Dex) Total SUCCESSES The monstrous enemy we faced in battle
+3 still leaves me quivering with fear.
0
Animal Handling (Wis) 1d10 (6) +3 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)

10 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Dragonborn (Gold) Traits:
greatsword +6 2d6 +3 S ASI: +2 to STR & +1 to CHR
Insight (Wis)
+3 Speed: 30 ft
0 ●
Draconic Ancestry: Gold
Breath Weapon: use action to breath fire in a 15 ft cone, each
+2
Intimidation (Cha) javelin +6 1d6 +3 P creature within area must make DEX save or take 2d6 dmg, or
half on pass
WISDOM 0
Investigation (Int) - 1 use per short or long rest
spells +5 various - DC = 8 + prof. bonus + CON mod
0
Medicine (Wis)
10 0
Nature (Int) Javelin range: 30/120
Damage Resistance: resistant to fire dmg

Paladin Class Features:

0 0
Perception (Wis) 1st lvl: Divine Sense: use action to detect any celestial, fiend or
undead within 60 ft
+2
Performance (Cha) - 1 + CHR mod uses per long rest

CHARISMA

+5
Persuasion (Cha) 1st lvl: Lay on Hands: as action restore hit points or cure poison
or disease

+3
Religion (Int) - pool equal to paladin lvl x5

14 0
Sleight of Hand (Dex)
- takes 5 points to cure poison or disease

2nd lvl: Fighting Style (Great Weapon Fighting)


0
Stealth (Dex) - when you roll a 1 or 2 on dmg die, get to reroll and take new roll
+2
Survival (Wis)
0 2nd lvl: Spellcasting
- prepare CHR mod + 1/2 paladin lvl in spells
- CHR is spellcasting ability
SKILLS ATTACKS & SPELLCASTING - DC = 8 + prof. bonus + CHR mod
- use holy symbol a spell focus

2nd lvl: Divine Smite


10 PASSIVE WISDOM (PERCEPTION)
Background Equipment: - when you hit, 1st lvl spell slot to add 2d8 radiant dmg, plus 1d8
for each spell slot above 1st for max of 5d8
CP
traveler's clothes
signet, banner or seal 3rd lvl: Divine Health: immune to disease

SP representing rank within order 3rd lvl: Sacred Oath (Oath of the Crown)
Languages: draconic & common - oath spells do not count against number of prepared
pouch
3rd lvl: Oath of the Crown: (1 use of channel divinity per short or
Class Proficiencies: long rest)
Armor: all armor & shields
EP Class Equipment:
Channel Divinity (Champion Challenge): as an action, each
Weapon: simple & martial weapons greatsword creature within 30ft that you can see must make WIS save or

Skills: athletics & insight shield cannot move more than 30ft from you
GP 10 javelins x5
Channel Divinity (Turn the Tide): as a bonus action, each
creature you choose that can hear you regains hit points equal to
Knight of the Order Features: chain mail 1d6 + CHR mod

Skills: persuasion & religion PP


holy symbol 4t lvl: ASI: +2 to CON
Tools: 1 gaming set or musical instrument explorer's pack: backpack,
5th lvl: Extra Attack: when you take attack action make 2 attacks
Languages: 1 additional language bedroll, mess kit, 10 torches, instead of 1
Feature: Knightly Regard (see pg 151 of 10 days of rations, waterskin,
SCAG) 50 ft of hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 6' - 4" 245
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin CHR 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

prepare CHR mod + 1/2 paladin lvl in spells

● cure wounds
4
detect magic

● divine favor
SPELLS KNOWN

shield of faith

● command & compelled duel (oath)

2 2
● aid

● magic weapon

● warding bond & zone of truth (oath)


5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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