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Paladin 5 Dragonborn (Gold) 6500: Knight of The Order
Paladin 5 Dragonborn (Gold) 6500: Knight of The Order
INSPIRATION
STRENGTH I’m haunted by memories o f war. I can’t get the
16 0 30 images of violence out of my mind.
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I can stare down a hell hound without flinching.
+3 PERSONALITY TRAITS
10 +3
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
0 ● +3
Wisdom
My honor is my life.
● +5
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 5
0
Acrobatics (Dex) Total SUCCESSES The monstrous enemy we faced in battle
+3 still leaves me quivering with fear.
0
Animal Handling (Wis) 1d10 (6) +3 FAILURES
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)
10 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Dragonborn (Gold) Traits:
greatsword +6 2d6 +3 S ASI: +2 to STR & +1 to CHR
Insight (Wis)
+3 Speed: 30 ft
0 ●
Draconic Ancestry: Gold
Breath Weapon: use action to breath fire in a 15 ft cone, each
+2
Intimidation (Cha) javelin +6 1d6 +3 P creature within area must make DEX save or take 2d6 dmg, or
half on pass
WISDOM 0
Investigation (Int) - 1 use per short or long rest
spells +5 various - DC = 8 + prof. bonus + CON mod
0
Medicine (Wis)
10 0
Nature (Int) Javelin range: 30/120
Damage Resistance: resistant to fire dmg
0 0
Perception (Wis) 1st lvl: Divine Sense: use action to detect any celestial, fiend or
undead within 60 ft
+2
Performance (Cha) - 1 + CHR mod uses per long rest
CHARISMA
●
+5
Persuasion (Cha) 1st lvl: Lay on Hands: as action restore hit points or cure poison
or disease
●
+3
Religion (Int) - pool equal to paladin lvl x5
14 0
Sleight of Hand (Dex)
- takes 5 points to cure poison or disease
SP representing rank within order 3rd lvl: Sacred Oath (Oath of the Crown)
Languages: draconic & common - oath spells do not count against number of prepared
pouch
3rd lvl: Oath of the Crown: (1 use of channel divinity per short or
Class Proficiencies: long rest)
Armor: all armor & shields
EP Class Equipment:
Channel Divinity (Champion Challenge): as an action, each
Weapon: simple & martial weapons greatsword creature within 30ft that you can see must make WIS save or
Skills: athletics & insight shield cannot move more than 30ft from you
GP 10 javelins x5
Channel Divinity (Turn the Tide): as a bonus action, each
creature you choose that can hear you regains hit points equal to
Knight of the Order Features: chain mail 1d6 + CHR mod
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 6' - 4" 245
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin CHR 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● cure wounds
4
detect magic
● divine favor
SPELLS KNOWN
shield of faith
2 2
● aid
● magic weapon
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.