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New Media: Fans and Fandom
New Media: Fans and Fandom
New Media: Fans and Fandom
New Media
New Media – within media studies and related fields, the term new media refers to
media in the digital era as well as new media technologies. We could call it digital media
but that’s too limiting.
All media are new at some point – it takes time for old media practices to adapt to
change. The same is true for our relationship to old and new media. You are part of the
first generation to grow up with the technologies considered to be New Media. The rest
of us lived through enormous changes in how we communicate and what tools we use
to do so.
New media is disruptive – new media, now or back in the 1800s, disrupts established
ways of doing business, of accessing content, of interacting with other people, or
thinking about the world and the things in it. New media has led to changes into some
media objects are valued.
For example, the telephone disrupted social relations in a major way.
Social Construction vs. Technological Determinism: Social construction is the concept
that uses for technologies follows their introduction by what people want to do with
them, not what they can do.
Convergence (combination of computer information technologies, computer
networks, and content) – when the term was first applied to media, about 20 years ago,
it referred to the interlinking of computing and information technology,
communications networks, and media content facilitated by the popularization of the
internet. At one point, it was predicted that the television set was going to be the point
of convergence and the portal to the internet. That is, it was going to center on a
physical device. This is before flat-screen televisions became inexpensive, so the
television in this scenario was a large boxy thing that took up a lot of space and could
not be moved easily. If there’s any device that now meets that description, it’s the
smartphone. The term convergence also describes the types of products, services, and
activities that emerged in digital media space. For example, many things have
companion websites. Or, convergence can describe all of the institutional and social
activities that now occur in digital spaces. What we’re doing here, moving education
online while integrating voice, text, and other media is facilitated by the convergence of
many technologies and ways of doing things.
Convergence is the combination of:
o Computing and Information Technologies
o Communications Networks
o Content and Digitized Media
o *New media has made an enormous impact on business, education, cultural and
social life, and, well, pretty much everything.
Analog vs. Digital Media
o New media is generally digital media. Digital media replaces analog media.
o Analog media is:
Linear
Fixed
Tangible
Scarce
Time-bound
Producer controlled
o Digital media is:
Non-linear
Malleable
Virtual
Plentiful
Always available
User controlled
Results of new media and digitalization:
o New devices (e.g. smartphones)
o New technologies (e.g. smart lightbulbs)
o New containers (e.g. MP3 and MP4)
o New forms of distribution (e.g. streaming)
o New forms of media (e.g. bloggings, tweets, social networks)
o New business models
Key Characteristics
From Broadcast Era to Internet Era
From Audience Subject to User Subject
Intersectional
Interactivity
s
sticky website
Smartness
Reduce friction
Participatory culture