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Borderlands‌‌2 

‌ ‌
From‌ ‌Wikipedia,‌ ‌t he‌ ‌f ree‌ ‌encyclopedia‌ 

Jump‌‌to‌‌navigation‌ 
Jump‌‌to‌‌s earch‌ 

Borderlands‌‌2‌ 

Cover‌‌art‌‌featuring‌‌a‌‌Psycho‌‌Bandit‌ 

Developer(s)‌  Gearbox‌‌Software‌ 

Publisher(s)‌  2K‌‌Games‌ 

Director(s)‌  Paul‌‌Hellquist‌ 

Producer(s)‌  ● Sean‌‌Reardon‌ 
● Matt‌‌Charles‌ 

Designer(s)‌  John‌‌Hemingway‌ 
Programmer(‌ Steven‌‌Jones‌ 
s)‌ 

Artist(s)‌  Jeramy‌‌Cooke‌ 

Writer(s)‌  Anthony‌‌Burch‌ 

Composer(s)‌  ● Jesper‌‌Kyd‌ 
● Sascha‌‌Dikiciyan‌ 
● Cris‌‌Velasco‌ 

Series‌  Borderlands‌ 

Engine‌  Unreal‌‌Engine‌‌3‌ 

Platform(s)‌  ● Windows‌ 
● PlayStation‌‌3‌ 
● Xbox‌‌360‌ 
● OS‌‌X‌ 
● PlayStation‌‌Vita‌ 
● Linux‌ 
● PlayStation‌‌4‌ 
● Xbox‌‌One‌ 
● Android‌ 
● Nintendo‌‌Switch‌ 

Release‌  show‌ 

September‌‌18,‌‌2012‌ 

Genre(s)‌  Action‌‌role-playing‌,‌ 
first-person‌‌shooter‌ 

Mode(s)‌  Single-player‌,‌‌multiplayer‌ 

Borderlands‌‌2‌‌is‌‌a‌‌2012‌‌first-person‌‌s hooter‌‌‌v ideo‌‌game‌‌developed‌‌by‌‌G earbox‌‌Software‌‌‌and‌ 


published‌‌by‌‌2K‌‌G ames‌.‌‌Taking‌‌place‌‌five‌‌y ears‌‌following‌‌the‌‌events‌‌of‌‌Borderlands‌‌‌(2009),‌‌the‌ 
game‌‌is‌‌once‌‌again‌‌s et‌‌on‌‌the‌‌planet‌‌of‌‌Pandora.‌‌The‌‌s tory‌‌follows‌‌a‌‌new‌‌group‌‌of‌‌Vault‌‌Hunters‌ 
who‌‌m ust‌‌ally‌‌with‌‌the‌‌Crimson‌‌Raiders,‌‌a‌‌resistance‌‌group‌‌m ade‌‌up‌‌of‌‌c ivilian‌‌s urvivors‌‌and‌ 
guerrilla‌‌fighters,‌‌to‌‌defeat‌‌the‌‌tyrannical‌‌Handsome‌‌J ack‌‌‌before‌‌he‌‌c an‌‌unlock‌‌the‌‌power‌‌of‌‌a‌ 
new‌‌Vault.‌‌The‌‌game‌‌features‌‌the‌‌ability‌‌to‌‌explore‌‌the‌‌in-game‌‌world‌‌and‌‌c omplete‌‌both‌‌m ain‌ 
missions‌‌and‌‌optional‌‌s ide‌‌quests,‌‌either‌‌in‌‌offline‌‌s plitscreen,‌‌s ingle-player‌‌or‌‌online‌ 
cooperative‌‌gameplay.‌‌Like‌‌its‌‌predecessor,‌‌the‌‌game‌‌features‌‌a‌‌procedurally‌‌generated‌‌‌loot‌ 
system‌‌which‌‌is‌‌c apable‌‌of‌‌generating‌‌numerous‌‌c ombinations‌‌of‌‌weapons‌‌and‌‌other‌‌gear.‌ 

With‌‌the‌‌unexpected‌‌s uccess‌‌of‌‌the‌‌first‌‌game,‌‌G earbox‌‌was‌‌able‌‌to‌‌s ecure‌‌a‌‌budget‌‌of‌‌$30–35‌ 


million‌‌to‌‌develop‌‌the‌‌s equel.‌‌Like‌‌its‌‌predecessor,‌‌the‌‌game‌‌adopted‌‌the‌‌"concept‌‌art‌‌s tyle",‌ 
which‌‌features‌‌graphics‌‌inspired‌‌by‌‌both‌‌photorealistic‌‌imagery‌‌and‌‌c omic-book-inspired‌ 
visuals.‌‌The‌‌team‌‌attempted‌‌to‌‌address‌‌players'‌‌feedback‌‌from‌‌the‌‌first‌‌game,‌‌and‌‌recruited‌ 
Anthony‌‌Burch‌‌‌who‌‌wrote‌‌the‌‌game's‌‌s cript‌‌which‌‌is‌‌s even‌‌times‌‌longer‌‌than‌‌that‌‌of‌‌the‌‌original‌ 
game.‌‌Among‌‌the‌‌game's‌‌diverse‌‌c ast‌‌of‌‌c haracters,‌‌Handsome‌‌J ack,‌‌the‌‌c entral‌‌antagonist,‌ 
was‌‌c reated‌‌to‌‌be‌‌a‌‌c harismatic‌‌"douche"‌‌that‌‌m irrors‌‌Burch's‌‌own‌‌personality.‌‌Borderlands‌‌2‌ 
was‌‌released‌‌for‌‌Windows‌,‌‌PlayStation‌‌3‌‌and‌‌Xbox‌‌360‌‌‌in‌‌September‌‌2012,‌‌and‌‌it‌‌was‌‌ported‌‌‌to‌ 
PlayStation‌‌4‌‌and‌‌Xbox‌‌O ne‌‌‌as‌‌part‌‌of‌‌The‌‌Handsome‌‌Collection‌‌‌in‌‌M arch‌‌2014.‌ 

The‌‌game‌‌received‌‌extremely‌‌positive‌‌reviews‌‌upon‌‌release.‌‌Critics‌‌generally‌‌praised‌‌the‌ 
game's‌‌v isuals,‌‌s tory,‌‌writing,‌‌gameplay,‌‌and‌‌online‌‌m ultiplayer,‌‌while‌‌c riticising‌‌its‌‌m ission‌ 
design‌‌and‌‌c ontent‌‌fillers.‌‌The‌‌handheld‌‌and‌‌the‌‌v irtual‌‌reality‌‌v ersions‌‌of‌‌the‌‌game‌‌were‌ 
regarded‌‌to‌‌be‌‌inferior‌‌to‌‌the‌‌c onsole‌‌and‌‌PC‌‌v ersions.‌‌M ore‌‌than‌‌20‌‌m illion‌‌units‌‌were‌‌s hipped‌ 
upon‌‌release‌‌and‌‌the‌‌game‌‌became‌‌2K's‌‌m ost‌‌s uccessful‌‌release.‌‌It‌‌was‌‌nominated‌‌for‌ 
multiple‌‌y ear-end‌‌accolades‌‌‌by‌‌s everal‌‌gaming‌‌publications.‌‌G earbox‌‌s upported‌‌the‌‌game‌‌with‌ 
four‌‌add-on‌‌c ampaigns,‌‌new‌‌c haracters‌‌and‌‌five‌‌c ontent‌‌packs.‌‌The‌‌game‌‌was‌‌followed‌‌by‌ 
Borderlands:‌‌The‌‌Pre-Sequel‌‌‌in‌‌O ctober‌‌14,‌‌2014,‌‌and‌‌Borderlands‌‌3‌‌in‌‌September‌‌13,‌‌2019.‌ 

Contents‌ 

● 1‌ 
● Gameplay‌ 
●  
● 2‌ 
● Plot‌ 
○ 2.1‌ 
○ Setting‌‌and‌‌characters‌ 
○  
○ 2.2‌ 
○ Story‌ 
○  
● 3‌ 
● Development‌ 
○ 3.1‌ 
○ Art‌‌and‌‌design‌ 
○  
○ 3.2‌ 
○ Story‌‌and‌‌characters‌ 
○  
● 4‌ 
● Marketing‌‌and‌‌release‌ 
○ 4.1‌ 
○ Downloadable‌‌content‌ 
○  
● 5‌ 
● Reception‌ 
○ 5.1‌ 
○ Critical‌‌reception‌ 
○  
○ 5.2‌ 
○ Sales‌ 
○  
○ 5.3‌ 
○ Controversies‌ 
○  
○ 5.4‌ 
○ Accolades‌ 
○  
● 6‌ 
● Prequel‌‌and‌‌sequel‌ 
●  
● 7‌ 
● References‌ 
●  
● 8‌ 
● External‌‌links‌ 
●  

Gameplay‌[‌edit‌] ‌ ‌

In‌ ‌t his‌ ‌s creenshot,‌ ‌S alvador‌ ‌is‌ ‌utilizing‌ ‌his‌ ‌" Gunzerker"‌ ‌A ction‌ ‌S kill‌ ‌t o‌ ‌dual-wield‌ ‌weapons‌ 
Similar‌‌to‌‌its‌‌predecessor,‌‌Borderlands‌‌2‌‌is‌‌a‌‌first-person‌‌s hooter‌‌‌with‌‌elements‌‌drawn‌‌from‌ 

role-playing‌‌v ideo‌‌games‌.[1]‌
‌ ‌ ‌Four‌‌playable‌‌c haracter‌‌c lasses‌‌are‌‌available‌‌in‌‌the‌‌base‌‌game,‌ 

each‌‌with‌‌their‌‌own‌‌unique‌‌Action‌‌Skill:‌‌Axton,‌‌"the‌‌Commando",‌‌c an‌‌s ummon‌‌a‌‌turret‌‌to‌ 

provide‌‌offensive‌‌s upport.‌[2]‌‌ ‌M aya,‌‌"the‌‌Siren",‌‌c an‌‌"phaselock"‌‌enemies‌‌by‌‌trapping‌‌them‌‌in‌‌a‌ 

sphere‌‌of‌‌energy‌‌for‌‌a‌‌few‌‌s econds.‌[3]‌‌ ‌Zer0,‌‌"the‌‌Assassin",‌‌c an‌‌temporarily‌‌become‌‌invisible‌ 

and‌‌s pawn‌‌a‌‌hologram‌‌decoy‌‌to‌‌distract‌‌enemies.‌[4]‌‌ ‌Salvador,‌‌"the‌‌G unzerker",‌‌c an‌‌use‌‌his‌ 

titular‌‌ability‌‌to‌‌temporarily‌‌dual-wield‌‌weapons.‌[5]‌‌ ‌Action‌‌Skills‌‌have‌‌a‌‌c ooldown‌‌‌time‌‌during‌ 

which‌‌the‌‌player‌‌m ust‌‌wait‌‌before‌‌they‌‌c an‌‌use‌‌the‌‌s kill‌‌again.‌[6]‌‌ ‌Similarly‌‌to‌‌the‌‌original,‌ 

completing‌‌the‌‌m ain‌‌s tory‌‌c ampaign‌‌unlocks‌‌"True‌‌Vault‌‌Hunter‌‌M ode",‌‌a‌‌New‌‌G ame‌‌Plus‌ 


which‌‌increases‌‌the‌‌difficulty‌‌of‌‌the‌‌game‌‌by‌‌m aking‌‌enemies‌‌s tronger,‌‌improves‌‌the‌‌probability‌ 

of‌‌finding‌‌rare‌‌and‌‌higher-quality‌‌items,‌‌and‌‌allows‌‌the‌‌player's‌‌c haracter‌‌to‌‌reach‌‌level‌‌50.‌[7]‌ 

Weapons‌‌c an‌‌be‌‌bought‌‌from‌‌v endors,‌‌picked‌‌up‌‌from‌‌fallen‌‌enemies,‌‌and‌‌found‌‌inside‌ 

containers.‌[8]‌[9]‌‌ ‌The‌‌game‌‌features‌‌s ix‌‌weapon‌‌types—‌pistols‌,‌‌s ubmachine‌‌guns‌,‌‌assault‌‌rifles‌,‌ 

shotguns‌,‌‌s niper‌‌rifles‌,‌‌and‌‌rocket‌‌launchers‌—with‌‌a‌‌procedurally‌‌generated‌‌‌loot‌‌s ystem‌ 

capable‌‌of‌‌generating‌‌numerous‌‌v ariations‌‌of‌‌these‌‌and‌‌other‌‌gear.‌[10]‌‌ ‌The‌‌in-game‌ 

manufacturers‌‌of‌‌the‌‌weapons‌‌provide‌‌them‌‌with‌‌distinct‌‌c haracteristics.‌[11]‌‌ ‌Each‌‌weapon‌‌also‌ 

has‌‌different‌‌s tats‌‌and‌‌properties,‌‌s uch‌‌as‌‌producing‌‌different‌‌damage‌‌and‌‌having‌‌v arying‌ 


accuracy,‌‌fire‌‌rate‌,‌‌reload‌‌s peed,‌‌and‌‌m agazine‌‌s ize.‌‌A‌‌c olor-coded‌‌s cale‌‌is‌‌used‌‌to‌‌indicate‌‌the‌ 

rarity‌‌of‌‌the‌‌weapon‌‌or‌‌item.‌[8]‌‌ ‌Some‌‌weapons‌‌are‌‌infused‌‌with‌‌additional‌‌elemental‌‌effects‌‌that‌ 

deal‌‌extra‌‌damage‌‌to‌‌enemies.‌[12]‌‌ ‌In‌‌addition,‌‌players‌‌c an‌‌c ollect‌‌m ods‌‌which‌‌would‌‌alter‌‌the‌ 

stats‌‌of‌‌grenades‌‌and‌‌Action‌‌Skill,‌[8]‌‌ ‌and‌‌Relics,‌‌which‌‌are‌‌rare‌‌items‌‌that‌‌c an‌‌c hange‌‌any‌ 

gameplay‌‌aspect.‌[13]‌‌ ‌Players‌‌need‌‌to‌‌m anage‌‌their‌‌inventory‌‌regularly‌‌as‌‌they‌‌c annot‌‌equip‌‌all‌ 

the‌‌weapons‌‌they‌‌have‌‌c ollected.‌[8]‌ 

The‌‌player‌‌is‌‌protected‌‌by‌‌a‌‌s hield,‌‌which‌‌c an‌‌automatically‌‌regenerate‌‌from‌‌damage.‌‌If‌‌the‌ 


shield‌‌is‌‌destroyed,‌‌the‌‌player's‌‌health‌‌‌would‌‌s tart‌‌to‌‌deplete.‌‌Insta-Health‌‌v ials‌‌c an‌‌be‌‌picked‌ 

up‌‌to‌‌restore‌‌health.‌[8]‌‌ ‌If‌‌they‌‌lose‌‌all‌‌their‌‌health,‌‌they‌‌enter‌‌a‌‌downed‌‌s tate‌‌‌and‌‌m ust‌‌either‌‌wait‌ 

to‌‌be‌‌revived‌‌by‌‌another‌‌player‌‌or‌‌attempt‌‌to‌‌k ill‌‌an‌‌enemy‌‌to‌‌achieve‌‌a‌‌"second‌‌wind".‌ 
Otherwise,‌‌they‌‌will‌‌be‌‌regenerated‌‌back‌‌‌at‌‌the‌‌last‌‌"New-U"‌‌s tation‌‌that‌‌they‌‌passed.‌[14]‌‌ ‌As‌‌the‌ 

player‌‌c ompletes‌‌m issions‌‌and‌‌k ills‌‌enemies,‌‌they‌‌gain‌‌c orresponding‌‌rewards‌‌s uch‌‌as‌ 


experience‌‌points‌‌‌(XP)‌‌and‌‌new‌‌weapons.‌‌O nce‌‌they‌‌gain‌‌enough‌‌XPs,‌‌they‌‌level‌‌up,‌‌which‌ 

unlocks‌‌new‌‌s kill‌‌points‌‌to‌‌upgrade‌‌abilities.‌[8]‌‌ ‌Each‌‌Vault‌‌Hunter‌‌c an‌‌progress‌‌in‌‌three‌‌different‌ 

skill‌‌trees‌‌‌after‌‌unlocking‌‌the‌‌basic‌‌c lass-specific‌‌Action‌‌Skill.‌[15]‌‌ ‌In‌‌addition,‌‌levelling‌‌up‌ 

increases‌‌the‌‌m aximum‌‌health‌‌c apacity‌‌and‌‌unlocks‌‌new‌‌weapons,‌‌s ome‌‌of‌‌which‌‌c annot‌‌be‌ 

used‌‌until‌‌the‌‌player‌‌reaches‌‌a‌‌c ertain‌‌level.‌[8]‌ 

As‌‌the‌‌player‌‌explores‌‌and‌‌c ompletes‌‌m issions,‌‌new‌‌areas‌‌of‌‌the‌‌game‌‌world‌‌are‌‌unlocked.‌ 


The‌‌game‌‌has‌‌a‌‌s emi‌‌open‌‌world‌‌‌s tructure,‌‌as‌‌the‌‌world‌‌is‌‌divided‌‌into‌‌s everal‌‌s ections‌‌which‌ 

can‌‌be‌‌freely‌‌explored.‌[16]‌‌ ‌In‌‌each‌‌area,‌‌different‌‌non-playable‌‌c haracters‌‌‌are‌‌encountered‌‌who‌ 

provide‌‌s ide‌‌m issions‌‌for‌‌the‌‌players.‌[17]‌‌ ‌Players‌‌c an‌‌s pawn‌‌v ehicles‌‌‌in‌‌order‌‌to‌‌quickly‌ 

traverse‌‌s ome‌‌areas.‌[18]‌‌ ‌The‌‌in-game‌‌c urrency‌‌c an‌‌be‌‌c ollected‌‌from‌‌loot‌‌drops,‌‌loot‌ 

containers,‌‌c ompleting‌‌m issions,‌‌and‌‌s elling‌‌unwanted‌‌equipment,‌‌and‌‌c an‌‌be‌‌used‌‌to‌‌purchase‌ 


items‌‌from‌‌v ending‌‌m achines.‌‌Players‌‌c an‌‌also‌‌gather‌‌Eridium‌‌bars,‌‌a‌‌new‌‌c urrency‌‌for‌ 

purchasing‌‌s torage‌‌upgrades‌‌and‌‌other‌‌premium‌‌items.‌[8]‌‌ ‌A‌‌m ajor‌‌addition‌‌to‌‌the‌‌game‌‌is‌‌the‌ 

"Badass‌‌Rank"‌‌s ystem;‌‌c ompleting‌‌v arious‌‌in-game‌‌c hallenges‌‌award‌‌points,‌‌which‌‌c onvert‌ 

into‌‌tokens‌‌that‌‌c an‌‌be‌‌redeemed‌‌to‌‌increase‌‌the‌‌base‌‌s tats‌‌of‌‌the‌‌player's‌‌c haracters.‌[12]‌‌ ‌When‌ 

exploring‌‌the‌‌world,‌‌players‌‌c an‌‌access‌‌c ertain‌‌New-U‌‌s tations‌‌in‌‌order‌‌to‌‌fast‌‌travel‌,‌‌and‌ 

Quick-Change‌‌m achines‌‌allow‌‌players‌‌to‌‌c ustomize‌‌their‌‌avatar's‌‌look,‌‌c lothing‌‌and‌‌name.‌[8]‌ 

The‌‌game‌‌s upports‌‌four-player‌‌c ooperative‌‌m ultiplayer‌,‌‌though‌‌the‌‌PlayStation‌‌Vita‌‌‌v ersion‌‌only‌ 

supports‌‌two‌‌players.‌[19]‌‌ ‌As‌‌m ore‌‌players‌‌join‌‌a‌‌s ession,‌‌the‌‌game's‌‌difficulty‌‌increases‌‌along‌ 

with‌‌the‌‌loot‌‌rewards.‌‌Players‌‌c an‌‌trade‌‌items‌‌and‌‌c ash,‌‌or‌‌c an‌‌duel‌‌for‌‌the‌‌agreed-upon‌ 

stakes.‌[8]‌‌ ‌The‌‌game‌‌also‌‌features‌‌s plit-screen‌‌‌m ultiplayer.‌[20]‌ 

Plot‌[‌edit‌] ‌ ‌
Setting‌‌and‌‌characters‌[‌edit‌]‌ 
 

Dameon‌ ‌Clarke‌‌ ‌provided‌ ‌t he‌ ‌v oice‌ ‌f or‌ ‌Handsome‌ ‌J ack‌. ‌ 

Five‌‌y ears‌‌have‌‌passed‌‌s ince‌‌the‌‌events‌‌of‌‌Borderlands‌,‌‌when‌‌four‌‌Vault‌‌Hunters—Roland,‌ 


Mordecai,‌‌Lilith,‌‌and‌‌Brick—were‌‌guided‌‌by‌‌a‌‌m ysterious‌‌entity‌‌k nown‌‌as‌‌"The‌‌G uardian‌‌Angel"‌ 
to‌‌the‌‌Vault,‌‌an‌‌ancient‌‌alien‌‌s tructure‌‌that‌‌was‌‌rumored‌‌to‌‌hold‌‌exotic‌‌technology‌‌and‌‌riches.‌ 
On‌‌entering‌‌the‌‌Vault,‌‌they‌‌were‌‌instead‌‌c onfronted‌‌by‌‌an‌‌alien‌‌abomination‌‌k nown‌‌as‌‌"The‌ 
Destroyer".‌‌After‌‌defeating‌‌The‌‌Destroyer,‌‌a‌‌v aluable‌‌m ineral‌‌c alled‌‌"Eridium"‌‌s tarted‌‌flourishing‌ 
through‌‌Pandora's‌‌c rust.‌‌Handsome‌‌J ack‌,‌‌president‌‌of‌‌the‌‌Hyperion‌‌Corporation,‌‌s ecures‌‌this‌ 
new‌‌resource‌‌and‌‌m akes‌‌use‌‌of‌‌it‌‌to‌‌attempt‌‌to‌‌"bring‌‌peace"‌‌to‌‌the‌‌planet.‌‌Now,‌‌Handsome‌ 
Jack‌‌rules‌‌over‌‌the‌‌inhabitants‌‌of‌‌Pandora‌‌with‌‌an‌‌iron‌‌fist‌‌from‌‌his‌‌m assive‌‌s pace‌‌s tation,‌ 
Helios.‌‌M eanwhile,‌‌rumors‌‌s pread‌‌of‌‌an‌‌even‌‌larger‌‌Vault,‌‌drawing‌‌a‌‌new‌‌group‌‌of‌‌Vault‌‌Hunters‌ 
who‌‌s earch‌‌for‌‌it.‌ 

Like‌‌its‌‌predecessor,‌‌Borderlands‌‌2‌‌features‌‌four‌‌playable‌‌c haracters:‌‌Axton‌‌the‌‌Commando,‌ 
Maya‌‌the‌‌Siren,‌‌Salvador‌‌the‌‌G unzerker,‌‌and‌‌Zer0‌‌the‌‌Assassin.‌‌Two‌‌additional‌‌c haracters‌‌are‌ 
available‌‌as‌‌downloadable‌‌c ontent‌‌‌(DLC):‌‌G aige‌‌the‌‌M echromancer‌‌and‌‌Krieg‌‌the‌‌Psycho.‌‌The‌ 
four‌‌player‌‌c haracters‌‌from‌‌the‌‌first‌‌game,‌‌Roland,‌‌Lilith,‌‌Brick,‌‌and‌‌M ordecai,‌‌return‌‌in‌‌the‌‌form‌ 
of‌‌non-player‌‌c haracters‌‌‌(NPCs).‌‌O ther‌‌NPCs‌‌originating‌‌from‌‌the‌‌first‌‌game‌‌(and‌‌its‌‌DLCs)‌ 
include‌‌the‌‌G uardian‌‌Angel,‌‌Claptrap‌,‌‌Scooter‌‌the‌‌m echanic,‌‌Dr.‌‌Zed,‌‌M arcus‌‌the‌‌arms‌ 
merchant,‌‌M ad‌‌M oxxi,‌‌Crazy‌‌Earl,‌‌and‌‌the‌‌insane‌‌archaeologist‌‌Patricia‌‌Tannis;‌‌new‌‌NPCs‌ 
include‌‌the‌‌c yborg‌‌hunter‌‌Sir‌‌Hammerlock,‌‌Scooter's‌‌s ister‌‌Ellie,‌‌and‌‌explosives-obsessed‌‌girl‌ 
Tiny‌‌Tina.‌ 
Story‌[‌edit‌]‌ 
The‌‌game‌‌opens‌‌with‌‌the‌‌Vault‌‌Hunters‌‌aboard‌‌a‌‌Hyperion‌‌train‌‌on‌‌Pandora.‌‌Their‌‌employer,‌ 
Handsome‌‌J ack,‌‌s uddenly‌‌s abotages‌‌the‌‌train‌‌and‌‌leaves‌‌the‌‌Vault‌‌Hunters‌‌for‌‌dead‌‌in‌‌a‌‌frozen‌ 
wasteland.‌‌The‌‌Vault‌‌Hunters‌‌are‌‌found‌‌by‌‌the‌‌last‌‌remaining‌‌CL4P-TP‌‌("Claptrap")‌‌unit.‌‌The‌ 
Guardian‌‌Angel‌‌c ontacts‌‌the‌‌Vault‌‌Hunters‌‌and‌‌instructs‌‌them‌‌to‌‌accompany‌‌Claptrap‌‌to‌‌the‌ 
city‌‌of‌‌Sanctuary,‌‌and‌‌to‌‌join‌‌the‌‌Crimson‌‌Raiders,‌‌an‌‌anti-Hyperion‌‌resistance‌‌m ovement,‌‌in‌ 
order‌‌to‌‌defeat‌‌Handsome‌‌J ack.‌ 

Upon‌‌arriving‌‌at‌‌Sanctuary,‌‌the‌‌Vault‌‌Hunters‌‌are‌‌asked‌‌to‌‌rescue‌‌Roland,‌‌leader‌‌of‌‌the‌ 
Crimson‌‌Raiders,‌‌who‌‌has‌‌been‌‌c aptured‌‌by‌‌a‌‌bounty‌‌hunter‌‌c alled‌‌the‌‌Firehawk.‌‌The‌‌Vault‌ 
Hunters‌‌m eet‌‌the‌‌Firehawk,‌‌who‌‌turns‌‌out‌‌to‌‌be‌‌Lilith,‌‌whose‌‌Siren‌‌powers‌‌have‌‌been‌‌enhanced‌ 
by‌‌the‌‌new‌‌s upply‌‌of‌‌Eridium.‌‌Lilith‌‌informs‌‌the‌‌Vault‌‌Hunters‌‌that‌‌Roland‌‌was‌‌actually‌‌c aptured‌ 
by‌‌a‌‌group‌‌of‌‌bandits.‌‌After‌‌fighting‌‌through‌‌the‌‌bandits'‌‌territory,‌‌the‌‌Vault‌‌Hunters‌‌rescue‌ 
Roland‌‌and‌‌return‌‌to‌‌Sanctuary.‌ 

Roland‌‌and‌‌Lilith‌‌learn‌‌that‌‌the‌‌Vault‌‌Key‌‌s tolen‌‌from‌‌Tannis‌‌is‌‌being‌‌transported‌‌aboard‌‌a‌ 
Hyperion‌‌train,‌‌and‌‌ask‌‌the‌‌Vault‌‌Hunters‌‌to‌‌retrieve‌‌it.‌‌The‌‌Vault‌‌Hunters‌‌derail‌‌the‌‌train,‌‌but‌ 
instead‌‌of‌‌finding‌‌the‌‌Vault‌‌Key‌‌they‌‌encounter‌‌Wilhelm,‌‌a‌‌Hyperion‌‌c yborg‌‌and‌‌one‌‌of‌ 
Handsome‌‌J ack's‌‌enforcers.‌‌The‌‌Vault‌‌Hunters‌‌k ill‌‌Wilhelm‌‌and‌‌recover‌‌his‌‌power‌‌c ore,‌‌which‌ 
Roland‌‌recommends‌‌be‌‌used‌‌as‌‌the‌‌power‌‌s ource‌‌for‌‌Sanctuary's‌‌s hields.‌‌The‌‌power‌‌c ore‌ 
turns‌‌out‌‌to‌‌be‌‌a‌‌trap;‌‌it‌‌allows‌‌the‌‌G uardian‌‌Angel,‌‌who‌‌is‌‌revealed‌‌to‌‌be‌‌working‌‌for‌‌J ack,‌‌to‌ 
lower‌‌the‌‌c ity's‌‌s hields,‌‌leaving‌‌it‌‌v ulnerable‌‌to‌‌an‌‌orbital‌‌bombardment.‌‌Lilith‌‌s aves‌‌Sanctuary,‌ 
which‌‌was‌‌originally‌‌a‌‌large‌‌s pacecraft,‌‌by‌‌activating‌‌its‌‌engines‌‌and‌‌teleporting‌‌it‌‌away.‌ 

Handsome‌‌J ack's‌‌plan‌‌is‌‌to‌‌open‌‌Pandora's‌‌s econd‌‌Vault‌‌and‌‌unleash‌‌the‌‌"Warrior",‌‌a‌‌powerful‌ 


Eridian‌‌m onster‌‌c ontrolled‌‌by‌‌whoever‌‌releases‌‌it;‌‌as‌‌the‌‌Vault‌‌Key‌‌only‌‌c harges‌‌itself‌‌every‌ 
200‌‌y ears,‌‌he‌‌is‌‌using‌‌Eridium‌‌to‌‌forcefully‌‌c harge‌‌it.‌‌Angel‌‌c ommunicates‌‌with‌‌the‌‌group‌‌in‌ 
Sanctuary,‌‌and‌‌divulges‌‌that‌‌the‌‌Vault‌‌Key‌‌is‌‌k ept‌‌with‌‌her‌‌in‌‌a‌‌heavily‌‌guarded‌‌Hyperion‌‌facility.‌ 
The‌‌Vault‌‌Hunters‌‌prepare‌‌an‌‌attack‌‌on‌‌the‌‌facility,‌‌enlisting‌‌former‌‌Vault‌‌Hunters‌‌Brick‌‌and‌ 
Mordecai.‌‌Roland‌‌and‌‌the‌‌Vault‌‌Hunters‌‌assault‌‌the‌‌Hyperion‌‌c ompound‌‌and‌‌m eet‌‌Angel,‌‌who‌ 
is‌‌a‌‌Siren‌‌and‌‌J ack's‌‌daughter.‌‌She‌‌reveals‌‌J ack‌‌is‌‌using‌‌her‌‌to‌‌c harge‌‌the‌‌Vault‌‌Key,‌‌and‌ 
requests‌‌to‌‌be‌‌k illed‌‌in‌‌order‌‌to‌‌s top‌‌her‌‌father.‌‌Against‌‌J ack's‌‌efforts‌‌to‌‌defend‌‌her,‌‌Roland,‌ 
Lilith,‌‌and‌‌the‌‌Vault‌‌Hunters‌‌destroy‌‌Angel's‌‌life‌‌s upport,‌‌k illing‌‌her.‌‌An‌‌enraged‌‌J ack‌‌k ills‌‌Roland‌ 
and‌‌c aptures‌‌Lilith,‌‌forcing‌‌her‌‌to‌‌obey‌‌him,‌‌as‌‌he‌‌had‌‌done‌‌to‌‌Angel.‌‌Before‌‌J ack‌‌c an‌‌m ake‌ 
Lilith‌‌k ill‌‌the‌‌Vault‌‌Hunters,‌‌s he‌‌teleports‌‌them‌‌back‌‌to‌‌Sanctuary.‌‌J ack‌‌then‌‌uses‌‌her‌‌to‌ 
continue‌‌c harging‌‌the‌‌Vault‌‌Key‌‌in‌‌Angel's‌‌place.‌ 

While‌‌M ordecai‌‌and‌‌Brick‌‌prepare‌‌an‌‌attack‌‌on‌‌the‌‌Vault,‌‌the‌‌Vault‌‌Hunters‌‌travel‌‌to‌‌the‌ 
Hyperion‌‌Information‌‌Annex‌‌and‌‌obtain‌‌the‌‌Vault's‌‌location.‌‌After‌‌m ounting‌‌an‌‌attack,‌‌the‌‌Vault‌ 
Hunters‌‌find‌‌and‌‌defeat‌‌J ack,‌‌but‌‌fail‌‌to‌‌prevent‌‌him‌‌from‌‌opening‌‌the‌‌Vault‌‌and‌‌unleashing‌‌the‌ 
Warrior.‌‌The‌‌Vault‌‌Hunters‌‌m anage‌‌to‌‌k ill‌‌it,‌‌and,‌‌depending‌‌on‌‌player‌‌c hoice,‌‌either‌‌execute‌ 
Jack‌‌or‌‌let‌‌Lilith‌‌do‌‌it.‌‌As‌‌Lilith‌‌then‌‌attempts‌‌to‌‌destroy‌‌the‌‌Vault‌‌Key,‌‌s he‌‌accidentally‌‌activates‌ 
an‌‌information‌‌bank‌‌which‌‌c ontains‌‌a‌‌m ap‌‌of‌‌the‌‌galaxy,‌‌indicating‌‌the‌‌locations‌‌of‌‌s everal‌ 
Vaults.‌‌Lilith‌‌remarks‌‌that‌‌"there‌‌ain't‌‌no‌‌rest‌‌for‌‌the‌‌wicked"‌‌before‌‌the‌‌s creen‌‌c uts‌‌to‌‌black.‌ 
During‌‌the‌‌c redits,‌‌v arious‌‌s cenes‌‌are‌‌s hown‌‌of‌‌the‌‌Pandorans‌‌c elebrating‌‌Handsome‌‌J ack's‌ 
defeat‌‌and‌‌taking‌‌back‌‌their‌‌planet‌‌from‌‌the‌‌remaining‌‌Hyperion‌‌forces.‌ 

Development‌[‌edit‌] ‌ ‌
Following‌‌the‌‌release‌‌of‌‌the‌‌first‌‌Borderlands‌,‌‌developer‌‌G earbox‌‌Software‌‌‌was‌‌s imultaneously‌ 
working‌‌on‌‌three‌‌distinct‌‌projects:‌‌finishing‌‌Duke‌‌Nukem‌‌Forever‌,‌‌c reating‌‌Aliens:‌‌Colonial‌ 

Marines‌,‌‌and‌‌working‌‌on‌‌a‌‌s equel‌‌to‌‌the‌‌original‌‌Borderlands‌.[21]‌
‌ ‌ ‌The‌‌initial‌‌goal‌‌was‌‌to‌‌c reate‌‌a‌ 

sequel‌‌s imilar‌‌in‌‌s cale‌‌to‌‌the‌‌first‌‌game,‌‌but‌‌Borderlands‌'‌‌unexpected‌‌s uccess‌‌enabled‌‌the‌‌team‌ 


to‌‌expand‌‌their‌‌budget‌‌during‌‌the‌‌development‌‌of‌‌Borderlands‌‌2‌,‌‌allowing‌‌them‌‌to‌‌expand‌‌their‌ 

scope‌‌and‌‌c reate‌‌m ore‌‌c ontent.‌[10]‌‌ ‌The‌‌development‌‌budget‌‌ultimately‌‌grew‌‌to‌‌$30–$35‌ 

million.‌[22]‌‌ ‌Paul‌‌Hellquist‌‌s erved‌‌as‌‌the‌‌game's‌‌c reative‌‌director,‌‌J eramy‌‌Cooke‌‌as‌‌its‌‌art‌ 

director,‌‌and‌‌Anthony‌‌Burch‌‌‌as‌‌its‌‌writer.‌‌Sascha‌‌Dikiciyan‌,‌‌Cris‌‌Velasco‌,‌‌and‌‌J esper‌‌Kyd‌ 
worked‌‌together‌‌to‌‌c raft‌‌the‌‌game's‌‌original‌‌s oundtracks,‌‌while‌‌G earbox's‌‌Raison‌‌Varner‌ 

provided‌‌additional‌‌m usic.‌[23]‌‌ ‌The‌‌game's‌‌development‌‌was‌‌c ompleted‌‌on‌‌August‌‌20,‌‌2012,‌‌with‌ 

Gearbox‌‌c onfirming‌‌that‌‌it‌‌was‌‌being‌‌prepared‌‌for‌‌duplication‌‌and‌‌release.‌[24]‌ 

Art‌‌and‌‌design‌[‌edit‌]‌ 
 

The‌ ‌game‌ ‌f eatures‌ ‌an‌ ‌artstyle‌ ‌t hat‌ ‌was‌ ‌inspired‌ ‌by‌ ‌c oncept‌ ‌art‌. ‌ ‌Zer0‌ ‌t he‌ ‌assassin‌ ‌(shown‌ ‌in‌ ‌t he‌ ‌right)‌ 
was‌ ‌one‌ ‌of‌ ‌t he‌ ‌game's‌ ‌m ost‌ ‌outlandish‌ ‌designs.‌ 

Similar‌‌to‌‌the‌‌first‌‌game,‌‌Borderlands‌‌2‌‌adopted‌‌the‌‌"concept‌‌art‌‌s tyle",‌‌which‌‌features‌‌graphics‌ 
inspired‌‌by‌‌both‌‌photorealistic‌‌imagery‌‌and‌‌c omic-book-inspired‌‌v isuals.‌‌This‌‌was‌‌difficult‌‌to‌ 
replicate,‌‌because‌‌the‌‌first‌‌game‌‌was‌‌"artfully‌‌unfinished"—its‌‌artstyle‌‌had‌‌been‌‌s witched‌‌at‌‌the‌ 
last‌‌s tage‌‌of‌‌development‌‌with‌‌s ome‌‌older‌‌v isual‌‌designs‌‌present‌‌in‌‌the‌‌final‌‌product.‌‌To‌ 
recreate‌‌the‌‌s ense‌‌of‌‌"imperfection"‌‌and‌‌allow‌‌for‌‌innovation,‌‌the‌‌art‌‌team‌‌were‌‌given‌‌c reative‌ 
freedom‌‌while‌‌m anagement‌‌avoided‌‌frequent‌‌requests‌‌for‌‌design‌‌revisions.‌‌Cooke‌‌was‌ 
responsible‌‌for‌‌c reating‌‌a‌‌loose‌‌"style‌‌guide"‌‌for‌‌the‌‌game,‌‌and‌‌the‌‌team‌‌accepted‌‌work‌‌which‌ 
deviated‌‌from‌‌these‌‌s tandards.‌‌Team‌‌m embers‌‌were‌‌also‌‌encouraged‌‌to‌‌s ubmit‌‌c reations‌‌that‌ 
"break‌‌boundaries".‌‌The‌‌design‌‌for‌‌Zer0,‌‌a‌‌faceless‌‌assassin,‌‌faced‌‌s crutiny‌‌from‌‌upper‌ 
management‌‌for‌‌deviating‌‌too‌‌m uch‌‌from‌‌what‌‌was‌‌expected‌‌from‌‌Borderlands‌,‌‌but‌‌Cooke‌ 
refused‌‌to‌‌have‌‌the‌‌c haracter‌‌redesigned‌‌as‌‌he‌‌felt‌‌that‌‌his‌‌design‌‌would‌‌be‌‌s omething‌‌new‌‌for‌ 

the‌‌franchise.‌[22]‌‌ ‌To‌‌add‌‌m ore‌‌c olor‌‌to‌‌the‌‌game,‌‌a‌‌diverse‌‌s et‌‌of‌‌environments‌‌were‌‌m odeled,‌ 

from‌‌glaciers‌‌to‌‌grasslands,‌‌as‌‌opposed‌‌to‌‌the‌‌first‌‌game‌‌which‌‌is‌‌s et‌‌entirely‌‌in‌‌a‌‌desert.‌[25]‌[26]‌ 

With‌‌a‌‌m ore‌‌c olorful‌‌world,‌‌the‌‌team‌‌believed‌‌that‌‌it‌‌would‌‌encourage‌‌players‌‌to‌‌explore‌‌each‌ 


area.‌‌Through‌‌having‌‌m ore‌‌v ibrant‌‌c olors‌‌and‌‌c reating‌‌v arious‌‌landmarks,‌‌the‌‌team‌‌also‌ 

thought‌‌that‌‌it‌‌helped‌‌to‌‌m ake‌‌each‌‌area‌‌distinct.‌[27]‌ 

One‌‌of‌‌the‌‌early‌‌objectives‌‌for‌‌Hellquist‌‌was‌‌to‌‌improve‌‌the‌‌original‌‌game's‌‌s hortcomings‌‌while‌ 

creating‌‌an‌‌experience‌‌that‌‌felt‌‌new.‌[22]‌‌ ‌A‌‌September‌‌2011‌‌s urvey‌‌asked‌‌players‌‌what‌‌they‌ 

wanted‌‌in‌‌the‌‌new‌‌game,‌[28]‌‌ ‌and‌‌DLCs‌‌for‌‌the‌‌first‌‌game‌‌were‌‌used‌‌to‌‌experiment‌‌and‌‌test‌‌what‌ 

players‌‌m ight‌‌enjoy‌‌in‌‌the‌‌s equel.‌‌O ne‌‌of‌‌the‌‌early‌‌goals‌‌was‌‌to‌‌c reate‌‌a‌‌new‌‌s et‌‌of‌‌c haracters,‌ 

as‌‌the‌‌team‌‌felt‌‌that‌‌the‌‌original‌‌c ast‌‌was‌‌too‌‌"limiting".‌[22]‌‌ ‌The‌‌team‌‌also‌‌m ade‌‌v arious‌ 

quality-of-life‌‌improvements,‌‌s uch‌‌as‌‌improving‌‌the‌‌user‌‌interface‌‌‌to‌‌m ake‌‌navigating‌‌the‌ 


game's‌‌m enus‌‌easier.‌‌M enu‌‌layout‌‌was‌‌refined‌‌and‌‌the‌‌team‌‌introduced‌‌additional‌ 
environmental‌‌c lues‌‌to‌‌better‌‌inform‌‌players‌‌how‌‌different‌‌areas‌‌are‌‌c onnected.‌‌Effort‌‌was‌‌also‌ 

placed‌‌on‌‌m aking‌‌each‌‌area‌‌m ore‌‌"dense"‌‌and‌‌"alive".‌[29]‌‌ ‌They‌‌also‌‌wanted‌‌to‌‌improve‌‌the‌ 

game's‌‌c ooperative‌‌m ultiplayer,‌‌from‌‌incorporating‌‌private‌‌trading‌‌of‌‌weapons‌‌between‌‌players‌ 

to‌‌introducing‌‌a‌‌four-passenger‌‌v ehicle‌‌s o‌‌that‌‌a‌‌c ooperative‌‌team‌‌c ould‌‌s tick‌‌together.‌[30]‌‌ ‌A‌ 

"shared‌‌loot"‌‌s ystem‌‌was‌‌incorporated‌‌in‌‌order‌‌to‌‌facilitate‌‌a‌‌c ollaborative‌‌relationship‌‌between‌ 

players.‌[31]‌ 

Gearbox‌‌also‌‌wanted‌‌to‌‌m ake‌‌unique‌‌weapons.‌‌The‌‌first‌‌game‌‌utilizes‌‌procedural‌‌generation‌‌‌to‌ 
generate‌‌different‌‌guns‌‌but‌‌the‌‌differences‌‌were‌‌not‌‌always‌‌distinguishable.‌‌To‌‌s olve‌‌this‌ 
problem,‌‌the‌‌team‌‌ensured‌‌that‌‌each‌‌gun‌‌m anufacturer‌‌would‌‌have‌‌its‌‌own‌‌distinct‌‌gameplay‌ 

and‌‌v isual‌‌c haracteristics.‌[11]‌‌ ‌To‌‌achieve‌‌this,‌‌each‌‌weapon‌‌m anufacturer‌‌has‌‌a‌‌"trademark‌ 

style"‌‌that‌‌would‌‌appeal‌‌to‌‌different‌‌players.‌‌For‌‌instance,‌‌the‌‌M aliwan‌‌brand‌‌features‌‌weapons‌ 
inspired‌‌by‌‌s ci-fi‌‌‌technology,‌‌while‌‌the‌‌Dahl‌‌brand‌‌was‌‌for‌‌players‌‌who‌‌preferred‌‌weapons‌‌that‌ 
were‌‌m ore‌‌grounded‌‌in‌‌reality.‌‌The‌‌differences‌‌in‌‌the‌‌weapon‌‌m anufacturers‌‌m ean‌‌that‌‌players‌ 

can‌‌easily‌‌identify‌‌the‌‌weapons‌‌they‌‌want‌‌to‌‌use.‌[22]‌‌ ‌The‌‌Bandit‌‌brand‌‌was‌‌inspired‌‌by‌‌M ad‌‌M ax‌ 

and‌‌Death‌‌Race‌‌‌and‌‌featured‌‌a‌‌"very‌‌home-built‌‌look".‌‌The‌‌Torgue‌‌brand‌‌was‌‌influenced‌‌by‌ 
engine‌‌blocks‌‌‌and‌‌aircraft‌‌designs‌‌from‌‌the‌‌1940s‌‌and‌‌the‌‌1950s.‌‌In‌‌c ontrast,‌‌Tediore‌‌was‌‌the‌ 
"throwaway‌‌brand",‌‌and‌‌the‌‌team‌‌took‌‌inspirations‌‌from‌‌disposable‌‌razors‌‌and‌‌lighters,‌‌and‌ 

"cheap‌‌G o‌‌phone".‌[26]‌ 

Story‌‌and‌‌characters‌[‌edit‌]‌ 
As‌‌m any‌‌players‌‌c omplained‌‌about‌‌the‌‌forgettable‌‌s tory‌‌for‌‌the‌‌first‌‌game.‌‌Burch‌‌s trived‌‌to‌ 
make‌‌the‌‌narrative‌‌c ompelling‌‌and‌‌unique‌‌by‌‌s ubverting‌‌players'‌‌expectations‌‌and‌‌including‌‌a‌ 
plotline‌‌s o‌‌ridiculous‌‌that‌‌it‌‌c annot‌‌be‌‌found‌‌in‌‌any‌‌other‌‌triple-A‌‌games‌.‌‌Despite‌‌the‌‌s cript‌‌being‌ 
seven‌‌times‌‌longer‌‌than‌‌the‌‌original's,‌‌the‌‌s tory‌‌was‌‌not‌‌too‌‌overbearing‌‌on‌‌players‌‌as‌‌the‌‌team‌ 
believed‌‌that‌‌the‌‌essence‌‌of‌‌the‌‌game‌‌was‌‌about‌‌"finding‌‌progressively‌‌m ore‌‌ridiculous‌‌guns‌‌to‌ 
blow‌‌up‌‌psychotic‌‌m idgets"‌‌instead‌‌of‌‌the‌‌s tory.‌‌To‌‌achieve‌‌this,‌‌the‌‌team‌‌m inimised‌‌the‌‌use‌‌of‌ 

cutscenes‌‌‌and‌‌focused‌‌on‌‌environmental‌‌s torytelling.‌[29]‌‌ ‌While‌‌the‌‌game‌‌features‌‌a‌‌humorous‌ 

tone,‌‌the‌‌s tory‌‌retains‌‌dark‌‌m oments‌‌to‌‌k eep‌‌players‌‌invested.‌[22]‌‌ ‌O ne‌‌of‌‌the‌‌darker‌‌m oments‌ 


was‌‌Angel's‌‌death,‌‌which‌‌went‌‌through‌‌m ultiple‌‌revisions‌‌as‌‌the‌‌team‌‌tried‌‌to‌‌refine‌‌the‌‌tone.‌ 
Roland's‌‌death‌‌in‌‌the‌‌later‌‌part‌‌of‌‌the‌‌game‌‌was‌‌also‌‌a‌‌deliberate‌‌decision‌‌as‌‌it‌‌m akes‌‌the‌‌s tory‌ 

more‌‌relevant‌‌and‌‌impactful.‌[32]‌ 

According‌‌to‌‌Hellquist,‌‌a‌‌diverse‌‌c ast‌‌of‌‌c haracters‌‌played‌‌a‌‌huge‌‌role‌‌in‌‌defining‌‌Borderlands‌'‌ 

identity.‌[31]‌‌ ‌The‌‌s tory‌‌is‌‌delivered‌‌v ia‌‌interactions‌‌between‌‌these‌‌c haracters‌‌rather‌‌than‌‌text,‌ 

unlike‌‌the‌‌first‌‌game.‌[33]‌‌ ‌Burch's‌‌s cript‌‌introduced‌‌a‌‌large‌‌number‌‌of‌‌new‌‌c haracters,‌‌with‌‌Burch‌ 

singling‌‌out‌‌Tiny‌‌Tina‌‌and‌‌Ellie‌‌as‌‌the‌‌best‌‌additions.‌‌The‌‌team‌‌c rafted‌‌three‌‌to‌‌five‌‌s ide‌ 


missions‌‌for‌‌these‌‌c haracters‌‌s o‌‌that‌‌players‌‌c ould‌‌better‌‌understand‌‌their‌‌backstories‌‌and‌ 
personalities.‌‌Returning‌‌c haracters,‌‌especially‌‌the‌‌playable‌‌Vault‌‌Hunters‌‌from‌‌the‌‌first‌‌game,‌ 
became‌‌m ajor‌‌c haracters‌‌in‌‌the‌‌game's‌‌m ain‌‌narrative,‌‌s o‌‌that‌‌players‌‌get‌‌to‌‌learn‌‌m ore‌‌about‌ 

them‌‌and‌‌s ee‌‌how‌‌they‌‌interact‌‌with‌‌each‌‌other.‌[34]‌‌ ‌Series‌‌m ainstay‌‌Claptrap‌‌‌returned‌‌in‌ 

Borderlands‌‌2‌.‌‌He‌‌was‌‌initially‌‌envisioned‌‌to‌‌be‌‌"arrogant,‌‌insulting,‌‌profane",‌‌s imilar‌‌to‌‌his‌ 
depiction‌‌in‌‌its‌‌web‌‌s eries‌.‌‌However,‌‌he‌‌was‌‌later‌‌rewritten‌‌s o‌‌that‌‌"fans‌‌who‌‌hadn't‌‌s een‌‌the‌ 

shorts‌‌wouldn't‌‌be‌‌s hocked‌‌at‌‌Claptrap's‌‌s udden‌‌doucheitude‌‌in‌‌BL2".‌[35]‌‌ ‌Burch,‌‌in‌‌hindsight,‌ 

stated‌‌that‌‌one‌‌of‌‌his‌‌biggest‌‌regrets‌‌was‌‌the‌‌inclusion‌‌of‌‌s ilenced‌‌protagonists,‌‌s ince‌‌they‌‌felt‌ 


"out-of-place"‌‌in‌‌a‌‌game‌‌that‌‌features‌‌a‌‌large‌‌c ast‌‌of‌‌eccentric‌‌c haracters‌‌and‌‌an‌‌over-the-top‌ 
world.‌‌However,‌‌when‌‌playtesters‌‌c omplained‌‌about‌‌this,‌‌it‌‌was‌‌already‌‌too‌‌late‌‌for‌‌Burch‌‌to‌ 
introduce‌‌dialogue‌‌for‌‌the‌‌playable‌‌c haracters‌‌because‌‌m ission‌‌s cripting‌‌had‌‌already‌‌been‌ 
finished.‌‌To‌‌remedy‌‌the‌‌problem,‌‌he‌‌added‌‌c haracter-specific‌‌audio‌‌logs‌‌to‌‌the‌‌game,‌‌allowing‌ 

the‌‌Vault‌‌Hunters‌‌to‌‌narrate‌‌their‌‌backstory‌‌to‌‌the‌‌players.‌[36]‌‌ ‌Burch‌‌initially‌‌wrote‌‌banter‌ 

dialogue‌‌between‌‌the‌‌Vault‌‌Hunters‌‌which‌‌would‌‌be‌‌triggered‌‌when‌‌the‌‌player‌‌left‌‌their‌ 

controllers‌‌idle‌‌for‌‌a‌‌while,‌‌though‌‌this‌‌idea‌‌was‌‌s crapped.‌[37]‌ 

To‌‌c reate‌‌players'‌‌agency‌‌and‌‌m otivation,‌‌the‌‌team‌‌attempted‌‌to‌‌incorporate‌‌a‌‌c oncrete‌‌goal‌ 


and‌‌a‌‌c entral‌‌v illain‌‌into‌‌the‌‌s tory.‌‌Handsome‌‌J ack‌,‌‌the‌‌game's‌‌antagonist,‌‌s erved‌‌the‌‌purpose‌ 
and‌‌helped‌‌remind‌‌players‌‌that‌‌he‌‌is‌‌a‌‌c onstant‌‌threat,‌‌"the‌‌point‌‌of‌‌the‌‌game"‌‌and‌‌that‌‌one‌‌of‌ 
the‌‌ultimate‌‌goals‌‌is‌‌to‌‌k ill‌‌him.‌‌J ack‌‌was‌‌envisioned‌‌to‌‌be‌‌a‌‌c harismatic‌‌"douche",‌‌m irroring‌ 

Burch's‌‌own‌‌personality.‌[38]‌‌ ‌He‌‌was‌‌a‌‌funny,‌‌likable‌‌antagonist‌‌who‌‌is‌‌"hard‌‌to‌‌outright‌‌hate‌‌but‌ 

nonetheless‌‌deserves‌‌everything‌‌he‌‌has‌‌c oming‌‌to‌‌him".‌‌Burch‌‌was‌‌inspired‌‌by‌‌c lassic‌‌v illains‌ 


including‌‌G LaDOS‌‌‌from‌‌Portal‌‌‌and‌‌SHODAN‌‌from‌‌System‌‌Shock‌,‌‌and‌‌s tated‌‌that‌‌he‌‌would‌ 
have‌‌been‌‌the‌‌protagonist‌‌if‌‌the‌‌s tory‌‌was‌‌told‌‌from‌‌a‌‌different‌‌perspective.‌[39]‌‌ ‌While‌‌J ack‌‌has‌‌a‌ 

dismissive‌‌attitude‌‌in‌‌the‌‌early‌‌s ection,‌‌he‌‌becomes‌‌m ore‌‌aggressive‌‌after‌‌the‌‌death‌‌of‌‌his‌ 

daughter‌‌Angel.‌‌This‌‌was‌‌to‌‌c reate‌‌a‌‌revenge‌‌arc‌‌to‌‌m ake‌‌him‌‌m ore‌‌m emorable.‌[38]‌‌ ‌The‌‌game‌ 

is‌‌s et‌‌five‌‌y ears‌‌after‌‌the‌‌first‌‌game,‌‌in‌‌order‌‌to‌‌s how‌‌how‌‌J ack,‌‌who‌‌rose‌‌to‌‌power‌‌following‌‌the‌ 

events‌‌of‌‌the‌‌first‌‌game,‌‌influenced‌‌Pandora‌‌during‌‌this‌‌period.‌[40]‌ 

Marketing‌a
‌ nd‌r‌ elease‌[‌edit‌] ‌ ‌
See‌‌also:‌‌Borderlands:‌‌The‌‌Handsome‌‌Collection‌ 

Following‌‌the‌‌unexpected‌‌s uccess‌‌of‌‌the‌‌first‌‌Borderlands‌,‌‌c reative‌‌director‌‌M ikey‌‌Neumann‌ 

stated‌‌that‌‌there‌‌was‌‌a‌‌c hance‌‌of‌‌a‌‌follow-up‌‌being‌‌c reated.‌[41]‌‌ ‌In‌‌August‌‌2011,‌‌the‌‌game‌‌was‌ 

confirmed‌‌and‌‌titled‌‌Borderlands‌‌2‌.[42]‌
‌ ‌ ‌The‌‌game‌‌was‌‌released‌‌on‌‌September‌‌18,‌‌2012,‌‌in‌‌North‌ 

America‌‌and‌‌on‌‌September‌‌21,‌‌2012,‌‌internationally.‌[43]‌‌ ‌Players‌‌who‌‌pre-ordered‌‌the‌‌game‌ 

gained‌‌access‌‌to‌‌the‌‌"Premier‌‌Club",‌‌which‌‌granted‌‌the‌‌players‌‌additional‌‌in-game‌‌items,‌ 

weapons‌‌and‌‌access‌‌to‌‌the‌‌fifth‌‌c haracter.‌[44]‌‌ ‌Publisher‌‌2K‌‌G ames‌‌‌and‌‌G earbox‌‌Software‌ 

marketed‌‌the‌‌game‌‌heavily‌‌prior‌‌to‌‌its‌‌official‌‌release.‌‌They‌‌released‌‌a‌‌16-bit‌‌‌demake‌‌‌of‌‌the‌ 

original‌‌game‌‌on‌‌web‌‌browser‌‌‌in‌‌August‌‌2012.‌[45]‌‌ ‌Another‌‌browser-based‌‌s pin-off‌‌game,‌‌named‌ 

Mount‌‌J ackmore‌,‌‌was‌‌released‌‌for‌‌European‌‌players‌‌in‌‌September‌‌2012.‌‌Players‌‌who‌ 
completed‌‌the‌‌s pin-off,‌‌which‌‌involves‌‌s hooting‌‌at‌‌a‌‌m ountain‌‌c arved‌‌with‌‌Handsome‌‌J ack's‌ 
face,‌‌would‌‌have‌‌a‌‌c hance‌‌to‌‌win‌‌prizes‌‌s uch‌‌as‌‌pin‌‌badges,‌‌figurines‌‌and‌‌c opies‌‌of‌‌the‌ 

game.‌[46]‌‌ ‌G earbox‌‌also‌‌launched‌‌a‌‌s cheme‌‌for‌‌players‌‌of‌‌the‌‌original‌‌game,‌‌who‌‌c ould‌‌unlock‌ 

exclusive‌‌c osmetic‌‌items‌‌when‌‌they‌‌purchased‌‌Borderlands‌‌2‌.[47]‌
‌ ‌ ‌G earbox‌‌revealed‌‌that‌‌they‌ 

would‌‌be‌‌honoring‌‌a‌‌late‌‌fan‌‌of‌‌the‌‌game,‌‌c ancer‌‌v ictim‌‌M ichael‌‌J ohn‌‌M amaril,‌‌with‌‌the‌‌addition‌ 

of‌‌an‌‌NPC‌‌named‌‌after‌‌him.‌[48]‌ 

The‌‌game‌‌was‌‌ported‌‌‌to‌‌v arious‌‌platforms.‌‌Aspyr‌‌M edia‌‌‌published‌‌the‌‌game‌‌on‌‌November‌‌20,‌ 

2012,‌‌for‌‌M acOS‌‌‌s ystems.‌[49]‌‌ ‌G earbox‌‌partnered‌‌with‌‌Iron‌‌G alaxy‌‌Studios‌‌‌to‌‌release‌‌a‌ 

PlayStation‌‌Vita‌‌‌v ersion‌‌in‌‌M ay‌‌2014.‌[50]‌‌ ‌Vita's‌‌c ross-save‌‌allows‌‌PlayStation‌‌3‌‌players‌‌to‌ 

transfer‌‌their‌‌progress‌‌to‌‌the‌‌Vita.‌[51]‌‌ ‌O n‌‌J anuary‌‌20,‌‌2015,‌‌G earbox‌‌announced‌‌that‌‌it‌‌would‌ 


release‌‌Borderlands:‌‌The‌‌Handsome‌‌Collection‌—a‌‌port‌‌of‌‌Borderlands‌‌2‌‌and‌‌Borderlands:‌‌The‌ 
Pre-Sequel!‌‌‌for‌‌PlayStation‌‌4‌‌and‌‌Xbox‌‌O ne‌,‌‌on‌‌M arch‌‌24,‌‌2015.‌‌Both‌‌games‌‌in‌‌The‌‌Handsome‌ 
Collection‌‌‌feature‌‌remastered‌‌graphics,‌‌and‌‌are‌‌c apable‌‌of‌‌running‌‌at‌‌1080p‌‌‌resolution‌‌at‌‌60‌ 
frames‌‌per‌‌s econd‌‌‌when‌‌playing‌‌with‌‌one‌‌or‌‌two‌‌local‌‌players.‌‌The‌‌games‌‌are‌‌also‌‌c apable‌‌of‌ 

local‌‌s plit-screen‌‌m ultiplayer‌‌with‌‌up‌‌to‌‌four‌‌players.‌[52]‌[53]‌‌ ‌A‌‌v irtual‌‌reality‌‌‌v ersion‌‌was‌‌released‌ 

for‌‌the‌‌PlayStation‌‌VR‌‌‌on‌‌December‌‌14,‌‌2018.‌‌This‌‌v ersion‌‌does‌‌not‌‌have‌‌any‌‌m ultiplayer,‌‌but‌ 


instead‌‌features‌‌the‌‌"BAMF"‌‌(Bad‌‌Ass‌‌M ega‌‌Fun)‌‌s ystem‌‌which‌‌allows‌‌players‌‌to‌‌temporarily‌ 
slow‌‌game‌‌time‌‌in‌‌order‌‌to‌‌plan‌‌their‌‌attack,‌‌and‌‌new‌‌v oice‌‌lines‌‌from‌‌the‌‌c urrent‌‌v oice‌‌of‌ 

Claptrap‌,‌‌J im‌‌Foronda.‌[54]‌‌ ‌The‌‌PC‌‌v ersion‌‌of‌‌the‌‌VR‌‌port‌‌was‌‌released‌‌on‌‌O ctober‌‌24,‌‌2020.‌[55]‌ 

On‌‌M arch‌‌26,‌‌2020,‌‌G earbox‌‌announced‌‌that‌‌it‌‌would‌‌release‌‌The‌‌Handsome‌‌Collection‌,‌‌plus‌ 


the‌‌original‌‌Borderlands‌,‌‌for‌‌Nintendo‌‌Switch‌‌‌as‌‌Borderlands‌‌Legendary‌‌Collection‌‌‌on‌‌M ay‌‌29,‌ 

2020.‌[56]‌‌ ‌The‌‌team,‌‌however,‌‌did‌‌not‌‌port‌‌the‌‌game‌‌to‌‌the‌‌Wii‌‌U‌‌because‌‌the‌‌team‌‌"couldn't‌ 

come‌‌up‌‌with‌‌an‌‌'OMG'‌‌feature‌‌that‌‌m akes‌‌use‌‌of‌‌the‌‌Wii‌‌U's‌‌uniqueness".‌[57]‌ 

On‌‌August‌‌20,‌‌2012,‌‌it‌‌was‌‌announced‌‌that‌‌a‌‌four-issue‌‌Borderlands‌‌‌c omic‌‌would‌‌be‌‌released‌ 
in‌‌November‌‌2012‌‌to‌‌tie‌‌in‌‌with‌‌Borderlands‌‌2‌.‌‌The‌‌m iniseries‌‌was‌‌written‌‌by‌‌M ikey‌‌Neumann‌ 
and‌‌published‌‌by‌‌IDW‌.‌‌It‌‌tells‌‌the‌‌s tory‌‌of‌‌how‌‌the‌‌original‌‌four‌‌Vault‌‌Hunters‌‌c ame‌‌to‌‌be‌ 
together‌‌at‌‌the‌‌beginning‌‌of‌‌Borderlands‌,‌‌filling‌‌in‌‌their‌‌backstory‌‌and‌‌s etting‌‌up‌‌the‌‌events‌‌of‌ 

both‌‌games.‌[58]‌‌ ‌Claptrap‌‌appears‌‌as‌‌an‌‌opponent‌‌in‌‌the‌‌c rossover‌‌title‌‌Poker‌‌Night‌‌2‌,‌‌with‌ 

players‌‌able‌‌to‌‌unlock‌‌new‌‌Borderlands‌‌2‌‌c ontent‌‌upon‌‌the‌‌c ompletion‌‌of‌‌c ertain‌‌objectives.‌[59]‌ 

A‌‌new‌‌s eason‌‌of‌‌the‌‌web‌‌s eries‌,‌‌also‌‌featuring‌‌Claptrap,‌‌was‌‌released‌‌in‌‌November‌‌2012.‌[60]‌‌ ‌In‌ 

2013,‌‌2K‌‌partnered‌‌with‌‌m erchandise‌‌m aker‌‌National‌‌Entertainment‌‌Collectibles‌‌Association‌‌‌to‌ 

create‌‌real-life‌‌m asks‌‌based‌‌on‌‌Handsome‌‌J ack‌‌and‌‌Psycho‌‌Bandit.‌[61]‌ 

Gearbox‌‌hoped‌‌to‌‌c ontinue‌‌engagement‌‌with‌‌the‌‌c ommunity‌‌following‌‌the‌‌game's‌‌release.‌‌It‌ 


introduced‌‌the‌‌SHiFT‌‌rewards‌‌program.‌‌Codes‌‌are‌‌released‌‌on‌‌v arious‌‌s ocial‌‌m edia‌‌s ites‌‌and‌ 
forums‌‌that‌‌c an‌‌be‌‌redeemed‌‌in‌‌the‌‌Borderlands‌‌2‌‌m ain‌‌m enu‌‌for‌‌G olden‌‌Keys,‌‌which‌‌c an‌‌be‌ 
used‌‌to‌‌open‌‌the‌‌s pecial‌‌G olden‌‌Chest‌‌that‌‌is‌‌located‌‌in‌‌the‌‌travel‌‌s tation‌‌in‌‌Sanctuary.‌‌When‌ 
opened,‌‌the‌‌c hest‌‌randomly‌‌produces‌‌rare‌‌equipment‌‌of‌‌the‌‌redeeming‌‌player's‌‌level.‌‌SHiFT‌ 

codes‌‌c an‌‌also‌‌be‌‌used‌‌to‌‌redeem‌‌s pecial‌‌s kins.‌[62]‌‌ ‌A‌‌loot-hunt‌‌c ommunity‌‌event‌‌was‌‌launched‌ 

in‌‌O ctober‌‌2013,‌‌in‌‌which‌‌players‌‌c ompleted‌‌daily‌‌c ommunity‌‌goals‌‌to‌‌unlock‌‌s pecial‌‌guns‌‌for‌‌a‌ 


chance‌‌to‌‌win‌‌a‌‌$50,000‌‌grand‌‌prize.‌[63]‌‌ ‌G earbox‌‌also‌‌released‌‌two‌‌c ompanion‌‌apps.‌‌The‌ 

Official‌‌M ap‌‌App‌‌‌displays‌‌the‌‌m ap‌‌layout‌‌and‌‌reveals‌‌the‌‌locations‌‌of‌‌v arious‌‌hidden‌‌c hests,‌[64]‌ 

while‌‌LootTheWorld‌‌‌gives‌‌players‌‌a‌‌Q R‌‌c ode‌‌‌which‌‌c an‌‌be‌‌s canned‌‌to‌‌unlock‌‌in-game‌‌loots.‌[65]‌ 

Downloadable‌‌content‌[‌edit‌]‌ 
Gearbox‌‌s upported‌‌the‌‌game‌‌with‌‌downloadable‌‌c ontent‌‌‌(DLC).‌‌The‌‌fifth‌‌c haracter,‌‌G aige‌‌the‌ 
Mechromancer,‌‌was‌‌available‌‌for‌‌purchase‌‌on‌‌O ctober‌‌16,‌‌2012.‌‌The‌‌c haracter‌‌was‌‌designed‌ 

for‌‌people‌‌who‌‌are‌‌unfamiliar‌‌with‌‌the‌‌s hooter‌‌genre.‌[66]‌‌ ‌O n‌‌M arch‌‌23,‌‌2013,‌‌G earbox‌ 

announced‌‌two‌‌new‌‌downloadable‌‌c ontent‌‌packs.‌‌The‌‌first‌‌pack,‌‌Ultimate‌‌Vault‌‌Hunter‌‌Upgrade‌ 
Pack‌,‌‌raised‌‌the‌‌level‌‌c ap‌‌from‌‌50‌‌to‌‌61‌‌and‌‌added‌‌new‌‌playthrough‌‌c alled‌‌the‌‌Ultimate‌‌Vault‌ 

Hunter‌‌M ode.‌[67]‌‌ ‌The‌‌s econd‌‌pack,‌‌the‌‌Psycho‌‌Pack‌,‌‌c ontains‌‌a‌‌s ixth‌‌playable‌‌c haracter—a‌ 

Psycho‌‌named‌‌Krieg.‌‌Psychos‌‌are‌‌psychotic‌‌bandit‌‌enemies‌‌fought‌‌during‌‌the‌‌m ain‌‌c ampaign.‌ 


He‌‌is‌‌a‌‌primarily‌‌m elee‌‌focused‌‌c haracter‌‌with‌‌an‌‌action‌‌s kill‌‌c alled‌‌"Buzz‌‌Axe‌‌Rampage",‌ 
which‌‌boosts‌‌his‌‌m elee‌‌damage‌‌and‌‌c auses‌‌him‌‌to‌‌regain‌‌health‌‌whenever‌‌he‌‌k ills‌‌an‌‌enemy.‌‌It‌ 

was‌‌released‌‌on‌‌M ay‌‌14,‌‌2013,‌‌and‌‌is‌‌not‌‌included‌‌in‌‌the‌‌Season‌‌Pass.‌[67]‌[68]‌‌ ‌Ultimate‌‌Vault‌ 

Hunter‌‌Upgrade‌‌Pack‌‌2:‌‌Digistruct‌‌Peak‌‌Challenge‌‌‌was‌‌released‌‌on‌‌September‌‌3,‌‌2013.‌‌The‌ 
DLC‌‌increases‌‌the‌‌level‌‌c ap‌‌from‌‌61‌‌to‌‌72‌‌and‌‌introduces‌‌the‌‌Digistruct‌‌Peak‌‌Challenge‌,‌‌a‌‌new‌ 

map‌‌where‌‌Patricia‌‌Tannis‌‌will‌‌let‌‌players‌‌fight‌‌high-level‌‌enemies‌‌to‌‌earn‌‌new‌‌loot.‌[69]‌‌ ‌The‌ 

game's‌‌G ame‌‌of‌‌the‌‌Year‌‌‌edition‌‌and‌‌the‌‌s eason‌‌pass‌‌‌also‌‌bundled‌‌the‌‌base‌‌game‌‌with‌‌4‌ 


add-on‌‌c ampaigns,‌‌which‌‌include‌‌the‌‌following:‌ 

Add-on‌‌campaigns‌ 

Name‌  Release‌‌d ate‌  Notes‌   

Captain‌‌Scarlett‌‌and‌  October‌‌16,‌  The‌‌story‌‌focuses‌‌on‌‌Captain‌‌Scarlett,‌‌a‌‌sand‌‌pirate‌   


Her‌‌Pirate's‌‌Booty‌  [70]‌
2012‌   captain,‌‌who‌‌works‌‌with‌‌the‌‌Vault‌‌Hunters‌‌to‌‌search‌‌for‌ 
Captain‌‌Blade's‌‌Lost‌‌Treasure‌‌of‌‌the‌‌Sands,‌‌whilst‌ 
repeatedly‌‌informing‌‌them‌‌that‌‌she‌‌will‌‌eventually‌‌betray‌ 
them.‌‌It‌‌also‌‌introduces‌‌new‌‌raid‌‌bosses‌‌and‌‌a‌‌new‌ 
[71]‌‌
hovering‌‌vehicle,‌‌the‌‌Sandskiff.‌ ‌It‌‌received‌‌generally‌ 
[72]‌
positive‌‌reviews‌‌upon‌‌release.‌  

Mr.‌‌Torgue's‌  November‌‌20,‌  The‌‌campaign‌‌is‌‌centered‌‌around‌‌a‌‌new‌‌Vault‌‌discovered‌   


Campaign‌‌of‌  [73]‌
2012‌   buried‌‌in‌‌the‌‌center‌‌of‌‌the‌‌"Badass‌‌Crater‌‌of‌‌Badassitude"‌ 
Carnage‌  that‌‌will‌‌only‌‌open‌‌"once‌‌the‌‌champion‌‌of‌‌Pandora‌‌feeds‌‌it‌ 
the‌‌blood‌‌of‌‌the‌‌ultimate‌‌coward".‌‌To‌‌find‌‌this‌‌"champion",‌ 
Mr.‌‌Torgue,‌‌CEO‌‌of‌‌the‌‌Torgue‌‌weapons‌‌manufacturer,‌ 
sets‌‌up‌‌a‌‌tournament‌‌in‌‌which‌‌the‌‌Vault‌‌Hunters‌‌compete.‌ 
The‌‌DLC‌‌also‌‌features‌‌vending‌‌machines‌‌which‌ 
exclusively‌‌sell‌‌high-end‌‌Torgue‌‌weapons,‌‌and‌‌use‌‌a‌‌new‌ 
[74]‌‌
currency‌‌called‌‌Torgue‌‌Tokens.‌ ‌It‌‌received‌‌generally‌ 
[75]‌
positive‌‌reviews‌‌upon‌‌release.‌  

Sir‌‌Hammerlock's‌  January‌‌15,‌  The‌‌campaign‌‌chronicles‌‌Sir‌‌Hammerlock‌‌and‌‌the‌‌Vault‌   


Big‌‌Game‌‌Hunt‌  2013‌
[76]‌
  Hunters‌‌undertaking‌‌a‌‌quest‌‌to‌‌find‌‌rare‌‌animals‌‌of‌ 
Pandora‌‌and‌‌to‌‌battle‌‌with‌‌former‌‌Hyperion‌‌scientist‌ 
Professor‌‌Nakayama,‌‌who‌‌is‌‌trying‌‌to‌‌create‌‌a‌‌clone‌‌of‌ 
[77]‌‌
Handsome‌‌Jack.‌ ‌It‌‌was‌‌the‌‌least‌‌well-received‌‌DLC‌ 
[78]‌
among‌‌the‌‌four‌‌add-on‌‌packs.‌  

Tiny‌‌T ina's‌‌Assault‌  June‌‌25,‌  The‌‌campaign‌‌is‌‌set‌‌within‌‌the‌‌world‌‌of‌‌a‌‌fantasy-themed‌   


on‌‌Dragon‌‌Keep‌  2013‌
[79]‌
  tabletop‌‌role-playing‌‌game‌‌known‌‌as‌‌Bunkers‌‌and‌ 
Badasses,‌‌with‌‌Tiny‌‌Tina‌‌serving‌‌as‌‌a‌‌game‌‌master‌,‌ 
sometimes‌‌modifying‌‌the‌‌game‌‌world‌‌according‌‌to‌‌her‌ 
whims.‌‌T he‌‌campaign's‌‌frame‌‌story‌‌surrounds‌‌Tiny‌‌Tina's‌ 
[80]‌‌
struggle‌‌to‌‌accept‌‌the‌‌death‌‌of‌‌Roland.‌ ‌It‌‌received‌‌the‌ 
[81]‌‌
highest‌‌ratings‌‌among‌‌the‌‌four‌‌add-on‌‌packs.‌ ‌Assault‌ 
on‌‌Dragon‌‌Keep‌‌‌became‌‌the‌‌basis‌‌for‌‌the‌‌standalone‌ 
game‌‌in‌‌the‌‌Borderlands‌‌‌series,‌‌T iny‌‌T ina's‌ 
[82]‌
Wonderlands‌.‌  

Following‌‌the‌‌release‌‌of‌‌the‌‌four‌‌add-on‌‌c ampaigns,‌‌G earbox‌‌announced‌‌plans‌‌to‌‌release‌‌the‌ 


Headhunter‌‌‌s eries‌‌of‌‌DLCs.‌‌These‌‌packs‌‌generally‌‌c ost‌‌less‌‌than‌‌the‌‌add-on‌‌c ampaigns‌‌and‌ 
feature‌‌less‌‌c ontent.‌‌G earbox‌‌originally‌‌intended‌‌to‌‌m ake‌‌three‌‌Headhunter‌‌‌packs‌‌but‌‌ultimately‌ 

created‌‌five.‌[83]‌ 
Headhunter‌‌‌p acks‌ 

Name‌  Release‌‌d ate‌  Notes‌   

TK‌‌Baha's‌‌Bloody‌  October‌‌22,‌  The‌‌pack‌‌brings‌‌back‌‌the‌‌character‌‌last‌‌seen‌‌in‌   


Harvest‌  2013‌
[83]‌
  Borderlands‌'‌‌Z ombie‌‌Island‌‌of‌‌Dr.‌‌Ned‌‌‌DLC.‌‌Z ombie‌‌T.K.‌ 
Baha‌‌sends‌‌players‌‌to‌‌fight‌‌Jaques‌‌O'Lantern,‌‌a‌‌giant‌ 
pumpkin‌‌boss‌‌who‌‌gives‌‌new‌‌character‌‌customizations‌‌as‌ 
a‌‌reward‌‌for‌‌being‌‌beaten.‌[83]‌ 

The‌‌Horrible‌‌Hunger‌  November‌‌26,‌  The‌‌pack‌‌is‌‌a‌‌parody‌‌of‌‌T he‌‌Hunger‌‌Games‌‌and‌   


of‌‌the‌‌Ravenous‌  [84]‌
2013‌   Thanksgiving‌‌day‌‌in‌‌which‌‌players‌‌have‌‌to‌‌compete‌‌in‌‌a‌ 
Wattle‌‌Gobbler‌  tournament‌‌organised‌‌by‌‌Mr.‌‌Torgue‌‌and‌‌defeat‌‌a‌‌giant‌ 
[84]‌
turkey‌‌monster.‌  

How‌‌Marcus‌‌Saved‌  December‌‌17,‌  In‌‌this‌‌pack,‌‌the‌‌vault‌‌hunters‌‌need‌‌to‌‌find‌‌Marcus's‌   


Mercenary‌‌Day‌  [85]‌
2013‌   missing‌‌gun‌‌shipment‌‌train‌‌while‌‌saving‌‌the‌‌ex-bandit‌ 
town‌‌of‌‌Gingerton‌‌from‌‌the‌‌evil‌‌snowman‌‌Tinder‌ 
[85]‌
Snowflake.‌  

Mad‌‌Moxxi‌‌and‌‌the‌  February‌‌11,‌  The‌‌story‌‌revolves‌‌around‌‌Mad‌‌Moxxi's‌‌plan‌‌to‌‌have‌‌two‌   


Wedding‌‌Day‌  [86]‌ Goliaths,‌‌one‌‌from‌‌the‌‌Z afords‌‌and‌‌one‌‌from‌‌the‌‌Hodunks,‌ 
2014‌  
Massacre‌  [86]‌
to‌‌marry‌‌and‌‌end‌‌the‌‌feud‌‌between‌‌their‌‌families.‌  

Sir‌‌Hammerlock‌‌vs.‌  April‌‌15,‌  In‌‌the‌‌DLC,‌‌Sir‌‌Hammerlock,‌‌Brick,‌‌Mordecai,‌‌and‌‌Lilith‌   


the‌‌Son‌‌of‌  [87]‌ are‌‌on‌‌a‌‌vacation‌‌on‌‌Wam‌‌Bam‌‌Island‌‌when‌‌a‌‌large‌ 
2014‌  
Crawmerax‌  monster‌‌kidnaps‌‌Hammerlock.‌‌T he‌‌DLC‌‌culminates‌‌in‌‌a‌ 
battle‌‌against‌‌Crawmerax‌‌Jr.,‌‌the‌‌son‌‌of‌‌the‌‌great‌‌crab‌ 
worm‌‌from‌‌the‌‌original‌‌game's‌‌T he‌‌Secret‌‌Armory‌‌of‌ 
General‌‌Knoxx‌‌‌add-on,‌‌who‌‌is‌‌seeking‌‌vengeance‌‌on‌ 
[87]‌
Roland,‌‌Lilith,‌‌Brick‌‌and‌‌Mordecai.‌  

The‌‌game's‌‌last‌‌DLC,‌‌Commander‌‌Lilith‌‌and‌‌the‌‌Fight‌‌for‌‌Sanctuary‌‌‌was‌‌announced‌‌and‌ 
released‌‌on‌‌J une‌‌9,‌‌2019.‌‌The‌‌DLC‌‌was‌‌released‌‌for‌‌PC,‌‌and‌‌for‌‌The‌‌Handsome‌‌Collection‌ 
version‌‌of‌‌the‌‌game‌‌on‌‌Xbox‌‌O ne,‌‌PlayStation‌‌4‌‌and‌‌Nintendo‌‌Switch.‌‌It‌‌was‌‌available‌‌as‌‌a‌‌free‌ 
download‌‌for‌‌the‌‌first‌‌m onth‌‌after‌‌release.‌[88]‌‌ ‌The‌‌s tory‌‌of‌‌the‌‌DLC‌‌picks‌‌up‌‌after‌‌the‌‌events‌‌of‌ 

Borderlands‌‌2‌‌and‌‌acts‌‌as‌‌a‌‌bridge‌‌to‌‌the‌‌s tory‌‌of‌‌Borderlands‌‌3‌,‌‌s etting‌‌up‌‌the‌‌transition‌‌to‌‌the‌ 


new‌‌Sanctuary‌‌3‌‌base‌‌s hip‌‌and‌‌bringing‌‌c haracters‌‌from‌‌2014's‌‌Tales‌‌from‌‌the‌‌Borderlands‌‌‌into‌ 

the‌‌bigger‌‌s tory.‌[89]‌‌ ‌In‌‌the‌‌DLC,‌‌after‌‌Helios‌‌s tation‌‌has‌‌c rashed‌‌on‌‌the‌‌s urface‌‌of‌‌Pandora,‌‌Lilith‌ 

and‌‌the‌‌other‌‌Vault‌‌Hunters‌‌s truggle‌‌with‌‌what‌‌they‌‌have‌‌learned‌‌from‌‌the‌‌Vault‌‌m ap,‌‌of‌ 


potentially‌‌m any‌‌m ore‌‌Vaults‌‌on‌‌other‌‌planets.‌‌As‌‌they‌‌try‌‌to‌‌figure‌‌out‌‌s ome‌‌way‌‌to‌‌m ake‌‌a‌ 
space-worthy‌‌s hip,‌‌Sanctuary‌‌is‌‌attacked‌‌by‌‌Dahl's‌‌Colonel‌‌Hector,‌‌who‌‌has‌‌c reated‌‌a‌‌powerful‌ 
mutant‌‌army‌‌using‌‌a‌‌s trange‌‌floral‌‌s pore.‌‌The‌‌group‌‌abandons‌‌Sanctuary‌‌and‌‌takes‌‌s helter‌‌at‌‌a‌ 
former‌‌bandit‌‌c amp,‌‌now‌‌empty‌‌except‌‌for‌‌its‌‌leader,‌‌Vaughn‌,‌‌as‌‌Hector‌‌m utated‌‌his‌‌followers.‌ 
The‌‌Vault‌‌Hunters‌‌work‌‌with‌‌Vaughn‌‌and‌‌other‌‌allies‌‌to‌‌take‌‌back‌‌Sanctuary‌‌and‌‌the‌‌Vault‌‌m ap‌ 

from‌‌Hector.‌[90]‌ 

Reception‌[‌edit‌] ‌ ‌
Critical‌‌reception‌[‌edit‌]‌ 
Reception‌ 

Aggregator‌  Score‌ 

[91]‌ 
PC:‌‌89/100‌

[92]‌ 
PS3:‌‌91/100‌

Metacritic‌  [93]‌ 
X360:‌‌89/100‌

[94]‌ 
VITA:‌‌64/100‌

[95]‌
VR:‌‌72/100‌  

 
Publication‌  Score‌ 

Destructoid‌  [96]‌
8.5/10‌  
Eurogamer‌  [97]‌
9/10‌  

Game‌‌Informer‌  9.75/10‌[98]‌ 

GameSpot‌  8.5/10‌[100]‌ 

GamesRadar+‌  [99]‌
 

IGN‌  [101]‌
9/10‌  

PC‌‌Gamer‌‌‌(US)‌  [102]‌
90/100‌  

Polygon‌  [103]‌
7.5/10‌  

VentureBeat‌  [104]‌
92/100‌  

The‌‌game‌‌received‌‌generally‌‌positive‌‌reviews‌‌upon‌‌release,‌‌according‌‌to‌‌review‌‌aggregator‌ 
Metacritic‌.‌‌M any‌‌reviewers‌‌agreed‌‌that‌‌the‌‌game‌‌is‌‌a‌‌m assive‌‌improvement‌‌over‌‌the‌ 

original.‌[97]‌[98]‌[100]‌ 

Allistair‌‌Pinsof,‌‌writing‌‌for‌‌Destructoid‌,‌‌praised‌‌the‌‌gunplay‌‌and‌‌the‌‌v ariety‌‌of‌‌guns,‌‌which‌‌c an‌ 


change‌‌the‌‌gameplay‌‌experience‌‌as‌‌different‌‌weapons‌‌force‌‌players‌‌to‌‌approach‌‌c ombat‌ 
differently.‌‌However,‌‌he‌‌was‌‌disappointed‌‌by‌‌the‌‌c onservative‌‌m ission‌‌design,‌‌especially‌‌for‌‌a‌ 

game‌‌that‌‌features‌‌over-the-top‌‌c haracters.‌[96]‌‌ ‌Christian‌‌Donlan‌‌from‌‌Eurogamer‌‌‌liked‌‌how‌ 

distinct‌‌the‌‌gun‌‌m anufacturers‌‌are,‌‌and‌‌felt‌‌that‌‌they‌‌have‌‌s uccessfully‌‌m odified‌‌the‌‌pace‌‌of‌ 

play.‌‌He‌‌also‌‌lauded‌‌the‌‌extensive‌‌c ustomisation‌‌options,‌‌and‌‌the‌‌enemy‌‌v ariety.‌[97]‌‌ ‌PC‌ 

Gamer‌'s‌‌Tom‌‌Francis‌‌agreed,‌‌adding‌‌that‌‌the‌‌enemy‌‌designs‌‌k eep‌‌the‌‌c ombat‌‌interesting‌‌and‌ 

engaging.‌[102]‌‌ ‌Chris‌‌Watters‌‌from‌‌G ameSpot‌‌‌praised‌‌the‌‌gunplay,‌‌describing‌‌it‌‌as‌‌"solid"‌‌and‌ 

"satisfying",‌‌though‌‌he‌‌was‌‌disappointed‌‌that‌‌c ombat‌‌s eemed‌‌largely‌‌s imilar‌‌across‌‌the‌‌four‌ 


classes.‌‌He‌‌also‌‌praised‌‌the‌‌world‌‌of‌‌Pandora‌‌for‌‌being‌‌a‌‌"vibrant,‌‌living‌‌place",‌‌as‌‌opposed‌‌to‌ 

Borderlands‌'‌‌desolate‌‌desert.‌[100]‌‌ ‌Both‌‌Donland‌‌and‌‌Dan‌‌Ryckert‌‌from‌‌G ame‌‌Informer‌ 

appreciated‌‌the‌‌quality-of-life‌‌adjustments‌‌G earbox‌‌implemented,‌‌with‌‌Ryckert‌‌s aying‌‌that‌‌they‌ 

made‌‌the‌‌game‌‌a‌‌"noticeably‌‌s uperior‌‌experience"‌‌when‌‌c ompared‌‌with‌‌the‌‌first‌‌game.‌[98]‌‌ ‌M ike‌ 

Minotti‌‌from‌‌VentureBeat‌‌‌described‌‌Borderlands‌‌2‌‌as‌‌an‌‌excellent‌‌blend‌‌of‌‌FPS‌‌‌and‌‌RPG‌,‌‌and‌ 
praised‌‌G earbox‌‌for‌‌perfecting‌‌the‌‌looter-shooter‌‌‌genre.‌‌However,‌‌he‌‌c riticised‌‌the‌‌game‌‌for‌ 

reusing‌‌dungeons‌‌and‌‌the‌‌presence‌‌of‌‌s ome‌‌overpowered‌‌enemies.‌[104]‌‌ ‌The‌‌game's‌‌driving‌ 

component‌‌was‌‌c onsidered‌‌to‌‌be‌‌a‌‌m issed‌‌opportunity.‌[101]‌[97]‌ 

Pinsof‌‌praised‌‌the‌‌game's‌‌s tory‌‌and‌‌writing,‌‌c alling‌‌it‌‌"the‌‌funniest,‌‌c leverest‌‌s cript‌‌to‌‌grace‌‌a‌ 


game‌‌s ince‌‌Portal‌‌2‌ ".‌‌He‌‌applauded‌‌G earbox‌‌for‌‌expanding‌‌the‌‌lore‌‌and‌‌the‌‌c haracters,‌‌and‌ 
added‌‌that‌‌every‌‌c haracter‌‌has‌‌their‌‌own‌‌"golden‌‌line‌‌of‌‌c omedic‌‌dialogue".‌‌He‌‌also‌‌liked‌‌how‌ 

the‌‌humor‌‌in‌‌the‌‌game‌‌elevated‌‌the‌‌m ain‌‌c ampaign‌‌and‌‌the‌‌s ide‌‌m issions.‌[96]‌‌ ‌Ryckert‌‌also‌‌liked‌ 

the‌‌humorous‌‌goals‌‌of‌‌the‌‌s ide‌‌m issions,‌‌and‌‌s tated‌‌that‌‌they‌‌have‌‌a‌‌lot‌‌of‌‌"entertainment‌ 


value".‌‌He‌‌added‌‌that‌‌the‌‌s ense‌‌of‌‌humor‌‌displayed‌‌in‌‌the‌‌game‌‌was‌‌one‌‌of‌‌the‌‌best‌‌in‌‌the‌ 

industry.‌[98]‌‌ ‌Anthony‌‌G allegos‌‌from‌‌IGN‌‌‌c alled‌‌the‌‌s tory‌‌"predictable",‌‌but‌‌s till‌‌regarded‌‌it‌‌as‌‌an‌ 

improvement‌‌over‌‌the‌‌original.‌‌However,‌‌he‌‌enjoyed‌‌c ompleting‌‌the‌‌s ide-quests‌‌due‌‌to‌‌their‌ 

presentation,‌‌writing‌‌and‌‌action,‌‌despite‌‌their‌‌c onventional‌‌design.‌[101]‌‌ ‌M inotti,‌‌however,‌‌felt‌‌that‌ 

the‌‌game's‌‌heavy‌‌focus‌‌on‌‌humor‌‌undermined‌‌the‌‌game's‌‌m ore‌‌s erious‌‌m oments.‌‌M inotti‌ 


praised‌‌the‌‌c olorful‌‌c ast‌‌of‌‌c haracters,‌‌s ingling‌‌out‌‌the‌‌humorous‌‌writing‌‌for‌‌Claptrap‌,‌‌Tiny‌‌Tina,‌ 

and‌‌Ellie.‌[104]‌‌ ‌Handsome‌‌J ack‌‌‌also‌‌received‌‌a‌‌lot‌‌of‌‌praise.‌‌Ryckert‌‌c alled‌‌him‌‌"entertaining",‌[98]‌ 

while‌‌Pinsof‌‌added‌‌that‌‌he‌‌was‌‌"lovable".‌[96]‌‌ ‌Sterling‌‌M cGarvey,‌‌writing‌‌for‌‌G amesRadar‌,‌‌noted‌ 

that‌‌the‌‌c ampaign‌‌is‌‌bloated‌‌with‌‌filler‌‌c ontent,‌‌but‌‌the‌‌narrative‌‌remains‌‌c ompelling‌‌due‌‌to‌‌the‌ 

presence‌‌of‌‌J ack‌‌as‌‌a‌‌s trong‌‌c entral‌‌v illain.‌[99]‌‌ ‌Polygon‌'s‌‌Arthur‌‌G ies‌‌also‌‌added‌‌that‌‌the‌‌game‌ 

had‌‌"‌M MORPG‌‌‌quest‌‌design‌‌of‌‌the‌‌worst‌‌k ind",‌‌and‌‌felt‌‌that‌‌G earbox‌‌intentionally‌‌lengthened‌ 

the‌‌game‌‌by‌‌adding‌‌unnecessary‌‌fillers‌‌and‌‌c ontent.‌[103]‌‌ ‌Both‌‌Francis‌‌and‌‌Arthur‌‌G ies‌‌from‌ 

Polygon‌‌‌noted‌‌their‌‌disappointment‌‌with‌‌the‌‌game's‌‌opening‌‌s egment,‌‌with‌‌Francis‌‌s aying‌‌that‌‌it‌ 

"strips‌‌the‌‌game‌‌of‌‌everything‌‌that‌‌m akes‌‌it‌‌good".‌[103]‌[102]‌ 

The‌‌game's‌‌m ultiplayer‌‌received‌‌praise.‌‌Donlan‌‌and‌‌Ryckert‌‌liked‌‌how‌‌the‌‌abilities‌‌of‌‌the‌‌four‌ 

classes‌‌c omplement‌‌each‌‌other.‌[97]‌[98]‌‌ ‌Ryckert‌‌added‌‌that‌‌the‌‌c ooperative‌‌m ultiplayer‌‌further‌ 

elevated‌‌the‌‌experience.‌[98]‌‌ ‌M inotti‌‌felt‌‌that‌‌the‌‌m ultiplayer‌‌was‌‌as‌‌fun‌‌as‌‌the‌‌original,‌‌and‌ 

praised‌‌G earbox‌‌for‌‌s treamlining‌‌the‌‌process‌‌for‌‌other‌‌players‌‌to‌‌join‌‌a‌‌s ession.‌[104]‌‌ ‌Watters‌ 

believed‌‌playing‌‌with‌‌friends‌‌c ontributes‌‌to‌‌a‌‌m ore‌‌rewarding‌‌experience‌‌due‌‌to‌‌the‌‌presence‌‌of‌ 

item‌‌trading,‌‌difficulty‌‌s caling‌‌and‌‌better‌‌loots.‌[100]‌‌ ‌Pinsof‌‌c ritisied‌‌the‌‌m ultiplayer‌‌for‌‌being‌ 


imbalanced‌‌because‌‌the‌‌s hared‌‌loot‌‌s ystem‌‌m eans‌‌v eteran‌‌players‌‌would‌‌get‌‌low-tier‌‌loots‌ 

when‌‌they‌‌played‌‌with‌‌new‌‌players.‌[96]‌‌ ‌M cGarvey‌‌also‌‌noted‌‌that‌‌respawn‌‌s tations‌‌are‌‌far‌‌and‌ 

few‌‌between‌‌and‌‌that‌‌players‌‌need‌‌to‌‌backtrack‌‌a‌‌lot‌‌in‌‌order‌‌to‌‌reunite‌‌with‌‌their‌‌teammates‌ 

after‌‌their‌‌player‌‌avatar‌‌dies.‌[99]‌ 

The‌‌PlayStation‌‌Vita‌‌port‌‌received‌‌m ixed‌‌reviews.‌‌While‌‌c omplimented‌‌for‌‌offering‌‌the‌‌entire‌ 


game‌‌and‌‌additional‌‌c ontent‌‌on‌‌a‌‌handheld‌‌c onsole,‌‌the‌‌port‌‌was‌‌generally‌‌panned‌‌for‌‌its‌ 
decreased‌‌graphics‌‌and‌‌s ound‌‌quality,‌‌lag‌‌issues‌‌and‌‌inconsistent‌‌frame‌‌rates,‌‌and‌‌that‌‌it‌‌only‌ 
offered‌‌two-player‌‌m ultiplayer‌‌rather‌‌than‌‌four.‌‌IGN‌‌‌gave‌‌the‌‌port‌‌a‌‌5.4‌‌out‌‌of‌‌10,‌‌c oncluding‌‌that‌ 
"its‌‌c ompromised‌‌v isuals‌‌rob‌‌it‌‌of‌‌m uch‌‌of‌‌its‌‌bombastic‌‌c harm,‌‌while‌‌its‌‌erratic‌‌performance‌ 

and‌‌unreliable‌‌touch‌‌c ontrols‌‌k eep‌‌the‌‌gameplay‌‌from‌‌s hining‌‌like‌‌it‌‌has‌‌in‌‌the‌‌past."‌[105]‌[106]‌ 

Steven‌‌Petite‌‌from‌‌IGN‌,‌‌reviewing‌‌the‌‌PlayStation‌‌VR‌‌v ersion,‌‌c alled‌‌it‌‌a‌‌"decent‌‌adaptation"‌ 


and‌‌one‌‌of‌‌the‌‌"deepest‌‌s hooter‌‌experiences"‌‌available‌‌on‌‌VR‌‌platforms.‌‌However,‌‌he‌‌lamented‌ 

at‌‌the‌‌lack‌‌of‌‌m ultiplayer‌‌and‌‌expressed‌‌his‌‌dislike‌‌for‌‌the‌‌game's‌‌adoption‌‌of‌‌m otion‌‌c ontrol‌.[107]‌


‌  

The‌‌PC‌‌release‌‌for‌‌the‌‌VR‌‌v ersion‌‌was‌‌plagued‌‌with‌‌technical‌‌problems,‌‌and‌‌only‌‌45%‌‌of‌‌the‌ 

players‌‌gave‌‌the‌‌game‌‌positive‌‌reviews‌‌on‌‌Steam‌.[108]‌
‌  

Sales‌[‌edit‌]‌ 
Borderlands‌‌2‌‌is‌‌a‌‌m ajor‌‌c ommercial‌‌s uccess.‌‌It‌‌was‌‌the‌‌m ost‌‌pre-ordered‌‌game‌‌in‌‌2K's‌ 

history.‌[109]‌‌ ‌It‌‌was‌‌the‌‌best-selling‌‌retail‌‌game‌‌in‌‌the‌‌UK‌‌in‌‌its‌‌week‌‌of‌‌release,‌‌outselling‌ 

competitors‌‌including‌‌F1‌‌2012‌‌‌and‌‌Pro‌‌Evolution‌‌Soccer‌‌2013‌.[110]‌
‌ ‌ ‌It‌‌s ecured‌‌the‌‌biggest‌‌launch‌ 

for‌‌a‌‌game‌‌in‌‌the‌‌UK‌‌in‌‌2012,‌‌s urpassing‌‌the‌‌record‌‌previously‌‌held‌‌by‌‌M ass‌‌Effect‌‌3‌‌and‌ 


quadrupled‌‌the‌‌first‌‌game's‌‌s ales‌‌in‌‌the‌‌s ame‌‌period‌‌of‌‌time.‌‌M ore‌‌than‌‌70%‌‌of‌‌the‌‌s ales‌‌were‌ 

generated‌‌from‌‌the‌‌Xbox‌‌360‌‌v ersion.‌[111]‌‌ ‌In‌‌the‌‌US,‌‌it‌‌was‌‌the‌‌s econd‌‌best-selling‌‌retail‌‌game‌‌of‌ 

the‌‌m onth,‌‌s elling‌‌m ore‌‌than‌‌1.82‌‌m illion‌‌units.‌[112]‌[113]‌‌ ‌It‌‌was‌‌the‌‌s eventh‌‌best-selling‌‌game‌‌in‌ 

the‌‌UK‌‌and‌‌the‌‌tenth‌‌best-selling‌‌game‌‌in‌‌the‌‌US‌‌in‌‌2012.‌[114]‌[115]‌ 

On‌‌November‌‌1,‌‌2012,‌‌Take-Two‌‌Interactive‌‌‌announced‌‌that‌‌they‌‌had‌‌s hipped‌‌5‌‌m illion‌‌c opies.‌ 


The‌‌revenue‌‌and‌‌earnings‌‌for‌‌Take-Two‌‌in‌‌the‌‌s econd‌‌quarter‌‌s urpassed‌‌the‌‌c ompany's‌ 

expectation,‌‌with‌‌the‌‌s uccess‌‌of‌‌Borderlands‌‌2‌‌being‌‌c ited‌‌as‌‌one‌‌of‌‌the‌‌c ontributing‌‌factors.‌[116]‌ 


In‌‌February‌‌2014,‌‌2K‌‌G ames‌‌announced‌‌that‌‌the‌‌game‌‌had‌‌s old‌‌m ore‌‌than‌‌8.5‌‌m illion‌‌c opies,‌ 

making‌‌it‌‌the‌‌m ost‌‌s uccessful‌‌c ommercial‌‌release‌‌for‌‌the‌‌publisher.‌[117]‌‌ ‌It‌‌s old‌‌m ore‌‌than‌‌12‌ 

million‌‌as‌‌of‌‌M arch‌‌2015.‌[118]‌‌ ‌In‌‌2019,‌‌Take-Two‌‌announced‌‌that‌‌the‌‌game‌‌had‌‌s hipped‌‌m ore‌ 

than‌‌20‌‌m illion‌‌units,‌‌and‌‌added‌‌that‌‌the‌‌game‌‌m anaged‌‌to‌‌m aintain‌‌1‌‌m illion‌‌m onthly‌‌users‌ 

nearly‌‌eight‌‌y ears‌‌following‌‌its‌‌release.‌[119]‌ 

Controversies‌[‌edit‌]‌ 
Controversy‌‌regarding‌‌s exism‌‌‌hit‌‌a‌‌m onth‌‌before‌‌the‌‌game's‌‌s cheduled‌‌release‌‌after‌‌G earbox‌ 
designer‌‌J ohn‌‌Hemingway‌‌told‌‌Eurogamer‌‌‌that‌‌the‌‌M echromancer‌‌m ode‌‌would‌‌feature‌‌"the‌ 
girlfriend‌‌s kill‌‌tree"‌‌for‌‌people‌‌who‌‌"suck‌‌at‌‌first-person‌‌s hooters".‌‌CEO‌‌Randy‌‌Pitchford‌‌‌later‌ 
clarified‌‌by‌‌s aying‌‌that‌‌the‌‌name‌‌for‌‌the‌‌s kill‌‌tree‌‌is‌‌"Best‌‌Friends‌‌Forever"‌‌and‌‌that‌ 

Hemingway's‌‌description‌‌was‌‌only‌‌a‌‌"personal‌‌anecdote".‌[120]‌‌ ‌Upon‌‌release,‌‌s ome‌‌fans‌‌c ritisied‌ 

the‌‌c haracter‌‌of‌‌Tiny‌‌Tina‌‌‌for‌‌"conveying‌‌racism‌"‌‌s ince‌‌s he‌‌is‌‌a‌‌white‌‌girl‌‌who‌‌uses‌ 


African-American‌‌Vernacular‌‌English‌.‌‌Burch‌‌responded‌‌by‌‌s aying‌‌that‌‌he‌‌m ay‌‌c hange‌‌her‌ 

character‌‌in‌‌s ubsequent‌‌DLCs.‌[121]‌ 

Gearbox's‌‌other‌‌project,‌‌Aliens:‌‌Colonial‌‌M arines‌,‌‌developed‌‌in‌‌partnership‌‌with‌‌Sega‌,‌‌was‌‌in‌ 
development‌‌troubles‌‌during‌‌the‌‌production‌‌of‌‌Borderlands‌‌2‌.‌‌Insider‌‌s ources‌‌c laimed‌‌that‌ 
following‌‌the‌‌s uccess‌‌of‌‌the‌‌first‌‌Borderlands‌,‌‌G earbox‌‌allocated‌‌nearly‌‌all‌‌of‌‌its‌‌resources‌‌and‌ 
manpower‌‌into‌‌developing‌‌the‌‌s equel‌‌and‌‌Duke‌‌Nukem‌‌Forever‌‌‌and‌‌neglected‌‌the‌‌development‌ 
of‌‌Colonial‌‌M arines‌,‌‌outsourcing‌‌its‌‌development‌‌to‌‌external‌‌developers.‌‌Colonial‌‌M arines‌‌‌was‌ 

released‌‌in‌‌2013‌‌and‌‌received‌‌negative‌‌reviews.‌[122]‌ 

Wade‌‌Callender,‌‌who‌‌worked‌‌at‌‌G earbox‌‌as‌‌a‌‌lawyer‌‌from‌‌2010‌‌to‌‌2018,‌‌s ued‌‌Pitchford‌‌in‌ 


January‌‌2019‌‌and‌‌alleged‌‌that‌‌he‌‌had‌‌taken‌‌$12‌‌m illion‌‌royalties‌‌‌from‌‌Take-Two‌‌intending‌‌to‌ 
fund‌‌the‌‌game's‌‌development‌‌for‌‌himself‌‌through‌‌his‌‌personal‌‌c ompany,‌‌Pitchford‌ 

Entertainment.‌[123]‌‌ ‌The‌‌lawsuit‌‌was‌‌dismissed‌‌without‌‌prejudice‌‌‌by‌‌the‌‌c ourt‌‌on‌‌O ctober‌‌2‌‌of‌‌the‌ 

same‌‌y ear.‌[124]‌ 

Accolades‌[‌edit‌]‌ 
Year‌  Award‌  Category‌  Result‌  Ref‌ 

2012‌  Spike‌‌Video‌‌Game‌‌Awards‌  Studio‌‌of‌‌the‌‌Year‌‌(‌Gearbox‌  [125]‌


Nominated‌   
2012‌  Software‌)‌ 

Best‌‌Xbox‌‌360‌‌Game‌  Nominated‌ 

Best‌‌PS3‌‌Game‌  Nominated‌ 

Best‌‌Shooter‌  Won‌ 

Best‌‌Multi-player‌‌Game‌  Won‌ 

Best‌‌Performance‌‌by‌‌Human‌‌Male‌ 
(‌Dameon‌‌Clarke‌‌‌as‌‌Handsome‌  Won‌ 
Jack‌)‌ 

Best‌‌DLC‌‌(Mechnomancer‌‌Pack)‌  Nominated‌ 

Character‌‌of‌‌the‌‌Year‌‌(‌Claptrap‌)‌  Won‌ 

2013‌  40th‌‌Annie‌‌Awards‌  Best‌‌Animated‌‌Video‌‌Game‌  [126]‌


Nominated‌   

16th‌‌Annual‌‌D.I.C.E.‌  Game‌‌of‌‌the‌‌Year‌  Nominated‌  [127]‌


 
Awards‌ 

Action‌‌Game‌‌of‌‌the‌‌Year‌  Won‌ 

Outstanding‌‌Achievement‌‌in‌‌Art‌ 
Nominated‌ 
Direction‌ 
Outstanding‌‌Achievement‌‌in‌‌Online‌ 
Nominated‌ 
Gameplay‌ 

Outstanding‌‌Achievement‌‌in‌ 
Character‌‌-‌‌Male‌‌or‌‌F emale‌‌(‌Tiny‌  Nominated‌ 
Tina‌)‌ 

9th‌‌British‌‌Academy‌  Game‌‌Design‌  Nominated‌  [128]‌


 
Games‌‌Awards‌ 

Action‌  Nominated‌ 

Artistic‌‌Achievement‌  Nominated‌ 

Online‌‌multiplayer‌  Nominated‌ 

National‌‌Academy‌‌of‌  Game‌‌of‌‌the‌‌Year‌  Nominated‌  [129]‌


 
Video‌‌Game‌‌Trade‌ 
Reviewers‌‌Awards‌ 
Animation‌  Nominated‌ 

Control‌‌Precision‌  Nominated‌ 

Lead‌‌Performance‌‌in‌‌a‌‌Comedy‌ 
Won‌ 
(David‌‌Eddings‌‌as‌‌Claptrap)‌ 

Supporting‌‌Performance‌‌in‌‌a‌ 
Comedy‌‌(Clarke‌‌as‌‌Handsome‌  Won‌ 
Jack)‌ 

Writing‌‌in‌‌a‌‌Comedy‌  Nominated‌ 

Game‌‌Developers‌‌Choice‌  Best‌‌Visual‌‌Arts‌  [130]‌


Nominated‌   
Awards‌ 
Golden‌‌Joystick‌‌Awards‌  Game‌‌of‌‌the‌‌Year‌  Nominated‌  [131]‌
 
2013‌ 

Best‌‌Multiplayer‌  Nominated‌ 

Best‌‌Visual‌‌Design‌  Nominated‌ 

VGX‌  Best‌‌DLC‌‌(‌T iny‌‌T ina's‌‌Assault‌‌on‌  [132]‌


Nominated‌   
Dragon‌‌Keep‌)‌ 

Prequel‌a
‌ nd‌s‌ equel‌[‌edit‌] ‌ ‌
Main‌‌articles:‌‌Borderlands:‌‌The‌‌Pre-Sequel‌‌‌and‌‌Borderlands‌‌3‌ 

In‌‌April‌‌2014,‌‌G earbox‌‌announced‌‌that‌‌2K‌‌Australia‌‌‌was‌‌developing‌‌a‌‌game‌‌s et‌‌in‌‌between‌‌the‌ 


events‌‌of‌‌the‌‌first‌‌two‌‌Borderlands‌‌‌games,‌‌Borderlands:‌‌The‌‌Pre-Sequel!‌.‌‌Released‌‌on‌‌O ctober‌ 
14,‌‌2014,‌‌the‌‌game‌‌focuses‌‌on‌‌the‌‌rise‌‌of‌‌Handsome‌‌J ack,‌‌and‌‌features‌‌four‌‌of‌‌his‌ 
henchmen—Athena‌‌(from‌‌The‌‌Secret‌‌Armory‌‌of‌‌G eneral‌‌Knoxx‌‌‌DLC),‌‌Claptrap,‌‌Nisha‌ 
(Lynchwood's‌‌s heriff‌‌from‌‌Borderlands‌‌2‌),‌‌and‌‌Wilhelm‌‌(a‌‌Hyperion‌‌c yborg‌‌who‌‌was‌‌a‌‌boss‌‌in‌ 

Borderlands‌‌2‌)—as‌‌playable‌‌c haracters.‌[133]‌[134]‌[135]‌ 

At‌‌a‌‌panel‌‌during‌‌PAX‌‌South‌‌‌in‌‌J anuary‌‌2015,‌‌Pitchford‌‌announced‌‌that‌‌the‌‌s tudio‌‌was‌ 


preparing‌‌to‌‌begin‌‌work‌‌on‌‌a‌‌new‌‌Borderlands‌‌‌game—which‌‌he‌‌described‌‌as‌‌"the‌‌big‌‌one",‌‌and‌ 
began‌‌to‌‌offer‌‌a‌‌number‌‌of‌‌new‌‌s taff‌‌openings‌‌related‌‌to‌‌the‌‌game.‌‌The‌‌game‌‌would‌‌be‌ 

developed‌‌s pecifically‌‌for‌‌the‌‌eighth-generation‌‌c onsoles‌‌Xbox‌‌O ne‌‌‌and‌‌PlayStation‌‌4‌.[136]‌


‌  

Borderlands‌‌3‌‌was‌‌officially‌‌released‌‌on‌‌September‌‌13,‌‌2019.‌[137]‌ 

References‌[‌edit‌] ‌ ‌
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a‌‌ b‌‌ c‌‌ d‌‌ e‌‌ f‌‌ g‌‌ h‌‌ i‌‌ j‌‌
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a‌‌ b‌‌
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● ^‌   
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a‌‌ b‌‌
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a‌‌ b‌‌
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● ^‌   
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the‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Lee,‌ ‌B en‌ ‌(April‌ ‌4,‌ ‌2012).‌ ‌" 'Borderlands‌ ‌2'‌ ‌interview:‌ ‌Gearbox‌ ‌S oftware‌ ‌on‌ ‌" gianter"‌ ‌s equel"‌. ‌ 
Digital‌ ‌S py‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Crecente,‌ ‌B rian‌ ‌(August‌ ‌4,‌ ‌2012).‌ ‌" Borderlands‌ ‌2's‌ ‌amazing‌ ‌weapons‌ ‌and‌ ‌t heir‌ ‌bizarre‌ 
inspirations,‌ ‌f rom‌ ‌A pple‌ ‌t o‌ ‌A ustrian‌ ‌c ars"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌12,‌ 
2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Cifaldi,‌ ‌Frank‌ ‌(September‌ ‌20,‌ ‌2011).‌ ‌" Interview:‌ ‌B orderlands‌ ‌2‌ ‌A rt‌ ‌Director‌ ‌Cooke‌ ‌B rings‌ 
Color‌ ‌To‌ ‌The‌ ‌Desert‌ ‌E xclusive"‌. ‌ ‌Gamasutra‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ 
Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Chester,‌ ‌Nick‌ ‌(September‌ ‌9,‌ ‌2011).‌ ‌" Gearbox‌ ‌looking‌ ‌f or‌ ‌B orderlands‌ ‌f eedback‌ ‌f or‌ ‌s eque"‌. ‌ 
Destructoid‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌K ollar,‌ ‌P hil‌ ‌(March‌ ‌8,‌ ‌2012).‌ ‌" Gearbox‌ ‌Talks‌ ‌B orderlands‌ ‌2's‌ ‌New‌ ‌Characters,‌ ‌M ultiplayer‌ 
Tweaks,‌ ‌A nd‌ ‌Dubstep"‌. ‌ ‌Game‌ ‌I nformer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ 
Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Hsu,‌ ‌Dan‌ ‌(April‌ ‌5,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌Four‌ ‌potential‌ ‌problems‌ ‌(and‌ ‌what‌ ‌t he‌ 
developers‌ ‌are‌ ‌doing‌ ‌about‌ ‌t hem)"‌. ‌ ‌V entureBeat‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ 
2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Nix,‌ ‌M arc‌ ‌(October‌ ‌4,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌The‌ ‌Future‌ ‌of‌ ‌Loot"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌f rom‌ ‌t he‌ 
original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Watts,‌ ‌S teve‌ ‌(January‌ ‌2,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌writer‌ ‌on‌ ‌s etting‌ ‌up‌ ‌a‌ ‌s equel,‌ ‌and‌ ‌why‌ 
death‌ ‌m atters"‌. ‌ ‌S hacknews‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ 
13,‌ ‌2020.‌ 
● ^‌‌ ‌Lien,‌ ‌Tracey‌ ‌(August‌ ‌21,‌ ‌2012).‌ ‌" 'Borderlands‌ ‌2'‌ ‌and‌ ‌t he‌ ‌lessons‌ ‌in‌ ‌s torytelling"‌. ‌ ‌P olygon‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Dyer,‌ ‌M itch‌ ‌(August‌ ‌24,‌ ‌2012).‌ ‌" Gearbox:‌ ‌Why‌ ‌B orderlands‌ ‌2's‌ ‌S tory‌ ‌Won't‌ ‌S uck"‌. ‌ ‌I GN‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌Haley,‌ ‌S ebastian‌ ‌(February‌ ‌19,‌ ‌2019).‌ ‌" Borderlands‌ ‌2:‌ ‌Does‌ ‌Claptrap‌ ‌dream‌ ‌of‌ ‌electric‌ 
sheep?‌ ‌(interview)"‌. ‌ ‌V entureBeat‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A pril‌ ‌20,‌ ‌2017.‌ ‌Retrieved‌ 
August‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(March‌ ‌16,‌ ‌2015).‌ ‌" Borderlands‌ ‌2‌ ‌writer‌ ‌regrets‌ ‌nearly‌ ‌s ilent‌ ‌protagonists"‌. ‌ 
Eurogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌P itcher,‌ ‌J enna‌ ‌(July‌ ‌20,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌devs‌ ‌t alk‌ ‌lack‌ ‌of‌ ‌personality‌ ‌in‌ ‌playable‌ 
characters"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌S arker,‌ ‌S amit‌ ‌(August‌ ‌6,‌ ‌2012).‌ ‌" E3:‌ ‌B orderlands‌ ‌2‌ ‌writer‌ ‌A nthony‌ ‌B urch's‌ ‌s tory‌ 
process"‌. ‌ ‌Destructoid‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌S terling,‌ ‌J im‌ ‌(August‌ ‌3,‌ ‌2012).‌ ‌" Can‌ ‌B orderlands‌ ‌2's‌ ‌Handsome‌ ‌J ack‌ ‌be‌ ‌t he‌ ‌next‌ 
GLaDOS"‌. ‌ ‌Destructoid‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌5,‌ ‌2016.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ 
2020.‌ 
● ^‌‌ ‌Nutt,‌ ‌Christian‌ ‌(November‌ ‌7,‌ ‌2011).‌ ‌" Hard‌ ‌E dge‌ ‌Creativity:‌ ‌Defining‌ ‌B orderlands‌ ‌2"‌. ‌ 
Gamasutra‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌13,‌ ‌2020.‌ 
● ^‌‌ ‌P atrick‌ ‌Garratt‌ ‌(November‌ ‌9,‌ ‌2009).‌ ‌" Interview:‌ ‌Gearbox‌ ‌on‌ ‌B orderlands‌ ‌2,‌ ‌P itchford's‌ 
Valve‌ ‌remarks‌ ‌and‌ ‌t ons‌ ‌m ore"‌. ‌ ‌V G‌ ‌247‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A ugust‌ ‌10,‌ ‌2011.‌ 
Retrieved‌ ‌A ugust‌ ‌27,‌ ‌2011.‌ 
● ^‌‌ ‌Reilly,‌ ‌J im‌ ‌(August‌ ‌2,‌ ‌2011).‌ ‌" Borderlands‌ ‌2‌ ‌A nnounced"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ 
on‌ ‌November‌ ‌17,‌ ‌2018.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌opens‌ ‌up‌ ‌S eptember‌ ‌18"‌. ‌ ‌GameSpot‌. ‌ ‌February‌ ‌22,‌ ‌2012.‌ ‌A rchived‌f rom‌ ‌t he‌ 
original‌ ‌on‌ ‌M arch‌ ‌8,‌ ‌2013.‌ ‌Retrieved‌ ‌M arch‌ ‌29,‌ ‌2012.‌ 
● ^‌‌ ‌K ato,‌ ‌M atthew‌ ‌(May‌ ‌17,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌P re-Order‌ ‌& ‌ ‌Limited‌ ‌E ditions‌ ‌A nnounced"‌. ‌ 
Game‌ ‌I nformer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(August‌ ‌22,‌ ‌2012).‌ ‌" Gearbox‌ ‌unleashes‌ ‌a‌ ‌f ree‌ ‌browser-based‌ ‌B orderlands‌ 
demake"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌Lien,‌ ‌Tracey‌ ‌(September‌ ‌16,‌ ‌2012).‌ ‌" 'Borderlands‌ ‌2'‌ ‌offers‌ ‌limited‌ ‌edition‌ ‌Loot‌ ‌Lockers‌ ‌in‌ 
'Mount‌ ‌J ackmore'‌ ‌game"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌P hillips,‌ ‌Tom‌ ‌(July‌ ‌7,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌rewards‌ ‌f or‌ ‌B orderlands‌ ‌1‌ ‌players"‌. ‌ 
Eurogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌P once,‌ ‌Tony‌ ‌(November‌ ‌4,‌ ‌2011).‌ ‌" Gearbox‌ ‌t o‌ ‌honor‌ ‌late‌ ‌f an‌ ‌as‌ ‌an‌ ‌NPC‌ ‌in‌ ‌B orderlands‌ ‌2"‌. ‌ 
Destructoid‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌17,‌ ‌2012.‌ ‌Retrieved‌ ‌November‌ ‌4,‌ 
2011.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(November‌ ‌9,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌c oming‌ ‌t o‌ ‌M ac‌ ‌t his‌ ‌m onth"‌. ‌ 
Eurogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌J uba,‌ ‌J oe‌ ‌(May‌ ‌16,‌ ‌2014).‌ ‌" Borderlands‌ ‌2‌ ‌Review:‌ ‌A ‌ ‌Good‌ ‌Game‌ ‌A t‌ ‌I ts‌ ‌Worst"‌. ‌ ‌Game‌ 
Informer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌2,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,2020.‌ 
● ^‌‌ ‌P hillips,‌ ‌Tom‌ ‌(April‌ ‌9,‌ ‌2014).‌ ‌" Borderlands‌ ‌2‌ ‌f or‌ ‌P layStation‌ ‌V ita‌ ‌arrives‌ ‌in‌ ‌M ay"‌. ‌ 
Eurogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌30,‌ ‌2015.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,2020.‌ 
● ^‌‌ ‌" Borderlands:‌ ‌The‌ ‌Handsome‌ ‌Collection‌ ‌bundles‌ ‌previous‌ ‌t wo‌ ‌games‌ ‌f or‌ ‌P S4‌ ‌and‌ ‌X box‌ 
One"‌. ‌ ‌GamesRadar‌. ‌ ‌J anuary‌ ‌20,‌ ‌2015.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J anuary‌ ‌21,‌ ‌2015.‌ 
Retrieved‌ ‌J anuary‌ ‌21,‌ ‌2015.‌ 
● ^‌‌ ‌Futter,‌ ‌M ike‌ ‌(January‌ ‌20,‌ ‌2015).‌ ‌" Borderlands:‌ ‌The‌ ‌Handsome‌ ‌Collection‌ ‌Lands‌ ‌On‌ ‌X box‌ 
One,‌ ‌P S4‌ ‌I n‌ ‌M arch‌ ‌With‌ ‌A ‌ ‌$400‌ ‌Limited‌ ‌E dition"‌. ‌ ‌Game‌ ‌I nformer‌. ‌ ‌A rchived‌f rom‌ ‌t he‌ ‌original‌ 
on‌ ‌J anuary‌ ‌20,‌ ‌2015.‌ ‌Retrieved‌ ‌J anuary‌ ‌21,‌ ‌2015.‌ 
● ^‌‌ ‌S tevens,‌ ‌Colin‌ ‌(October‌ ‌9,‌ ‌2018).‌ ‌" Borderlands‌ ‌2‌ ‌V R‌ ‌A nnounced‌ ‌f or‌ ‌P layStation‌ ‌V R"‌. ‌ 
IGN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Tarason,‌ ‌Dominic‌ ‌(October‌ ‌24,‌ ‌2019).‌ ‌" Borderlands‌ ‌2‌ ‌V R‌ ‌is‌ ‌off‌ ‌t o‌ ‌a‌ ‌rough‌ ‌s tart‌ ‌on‌ ‌P C"‌. ‌ ‌P C‌ 
Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J anuary‌ ‌22,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Gartenberg,‌ ‌Chaim‌ ‌(March‌ ‌26,‌ ‌2020).‌ ‌" The‌ ‌Nintendo‌ ‌S witch‌ ‌is‌ ‌getting‌ ‌ports‌ ‌of‌ ‌B ioShock,‌ 
Borderlands,‌ ‌B urnout,‌ ‌and‌ ‌lots‌ ‌m ore"‌. ‌ ‌The‌ ‌V erge‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌26,‌ 
2020.‌ ‌Retrieved‌ ‌M arch‌ ‌27,‌ ‌2020.‌ 
● ^‌‌ ‌Y in-Poole,‌ ‌Wesley‌ ‌(November‌ ‌26,‌ ‌2012).‌ ‌" Gearbox‌ ‌explains‌ ‌why‌ ‌B orderlands‌ ‌isn't‌ ‌on‌ ‌Wii‌ 
U"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,2020.‌ 
● ^‌‌ ‌B renna‌ ‌Hiller‌ ‌(August‌ ‌21,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌Comics‌ ‌t o‌ ‌Debut‌ ‌in‌ ‌November"‌. ‌ ‌V G24/7.‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌23,‌ ‌2012.‌ ‌Retrieved‌ ‌S eptember‌ ‌20,2012.‌ 
● ^‌‌ ‌M iller,‌ ‌Greg‌ ‌(April‌ ‌1,‌ ‌2013).‌ ‌" Telltale‌ ‌Games'‌ ‌P oker‌ ‌Night‌ ‌2‌ ‌announced‌ ‌-‌ ‌I GN"‌. ‌ ‌I GN.‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J une‌ ‌15,‌ ‌2013.‌ ‌Retrieved‌ ‌A pril‌ ‌1,‌ ‌2013.‌ 
● ^‌‌ ‌K uba,‌ ‌S inana‌ ‌(November‌ ‌6,‌ ‌2012).‌ ‌" Borderlands'‌ ‌Claptrap‌ ‌returns‌ ‌f or‌ ‌s econd‌ ‌s eason‌ ‌of‌ 
web‌ ‌s eries"‌. ‌ ‌J oystiq‌. ‌ ‌E ngadget‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌S arker,‌ ‌S amit‌ ‌(June‌ ‌24,‌ ‌2020).‌ ‌" NECA‌ ‌producing‌ ‌B orderlands‌ ‌2‌ ‌m asks‌ ‌f or‌ ‌Handsome‌ 
Jack‌ ‌and‌ ‌P sycho‌ ‌B andit"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Fenlon,‌ ‌Wes‌ ‌(May‌ ‌25,‌ ‌2020).‌ ‌" SHiFT‌ ‌c odes‌ ‌f or‌ ‌B orderlands‌ ‌2‌ ‌t hat‌ ‌work‌ ‌in‌ ‌2020"‌. ‌ ‌P C‌ 
Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J une‌ ‌8,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(October‌ ‌5,‌ ‌2016).‌ ‌" Borderlands‌ ‌announces‌ ‌$100K‌ ‌worth‌ ‌of‌ ‌prizes‌ ‌in‌ 
in-game‌ ‌loot‌ ‌hunt"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Nicholson,‌ ‌B rad‌ ‌(October‌ ‌17,‌ ‌2012).‌ ‌" The‌ ‌Official‌ ‌B orderlands‌ ‌2‌ ‌M ap‌ ‌A pp‌ ‌M akes‌ ‌Finding‌ 
Stuff‌ ‌E asier"‌. ‌ ‌TouchArcade‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌7,‌ ‌2020.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌P ereira,‌ ‌Chris‌ ‌(December‌ ‌13,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌M obile‌ ‌A pp‌ ‌Unlocks‌ ‌I n-Game‌ ‌Loot‌ 
With‌ ‌QR‌ ‌Codes"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(September‌ ‌3,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌M echromancer‌ ‌DLC‌ ‌dated‌ ‌and‌ 
priced"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌8,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Nichols,‌ ‌S cott‌ ‌(March‌ ‌25,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌reveals‌ ‌P sycho‌ ‌K rieg‌ ‌as‌ ‌s ixth‌ ‌c haracter‌ 
class‌ ‌-‌ ‌Gaming‌ ‌News‌ ‌-‌ ‌Digital‌ ‌S py"‌. ‌ ‌Digital‌ ‌S py‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌27,‌ 
2013.‌ ‌Retrieved‌ ‌M arch‌ ‌25,‌ ‌2013.‌ 
● ^‌‌ ‌Donlan,‌ ‌Christian‌ ‌(May‌ ‌14,‌ ‌2013).‌ ‌" Man‌ ‌on‌ ‌f ire:‌ ‌an‌ ‌afternoon‌ ‌with‌ ‌B orderlands‌ ‌2's‌ ‌new‌ 
psycho‌ ‌c lass"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌October‌ ‌1,‌ ‌2015.‌ ‌Retrieved‌ ‌A ugust‌ 
14,‌ ‌2020.‌ 
● ^‌‌ ‌" Exclusive:‌ ‌Upcoming‌ ‌'Borderlands‌ ‌2′‌ ‌DLC‌ ‌powers‌ ‌y ou‌ ‌up‌ ‌and‌ ‌s ends‌ ‌y ou‌ ‌hunting‌ ‌f or‌ 
heads"‌. ‌ ‌Digital‌ ‌Trends‌. ‌ ‌A ugust‌ ‌26,‌ ‌2013.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A ugust‌ ‌30,‌ ‌2013.‌ 
Retrieved‌ ‌S eptember‌ ‌19,‌ ‌2013.‌ 
● ^‌‌ ‌A mani,‌ ‌Tina‌ ‌(November‌ ‌10,‌ ‌2012).‌ ‌" Borderlands‌ ‌2's‌ ‌First,‌ ‌P irate-Packed‌ ‌Campaign‌ ‌DLC‌ ‌I s‌ 
Out‌ ‌October‌ ‌16"‌. ‌ ‌K otaku‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Watters,‌ ‌Chris‌ ‌(October‌ ‌13,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌Captain‌ ‌S carlett‌ ‌and‌ ‌Her‌ ‌P irate's‌ ‌B ooty‌ 
Review"‌. ‌ ‌GameSpot‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M ay‌ ‌20,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌Captain‌ ‌S carlett‌ ‌and‌ ‌Her‌ ‌P irate's‌ ‌B ooty‌ ‌reviews"‌. ‌ ‌M etacritic‌. ‌ ‌CBS‌ 
Interactive‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌27,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌P etitte,‌ ‌Omri‌ ‌(November‌ ‌20,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌M r.‌ ‌Torgue's‌ ‌Campaign‌ ‌of‌ ‌Carnage‌ 
DLC‌ ‌released‌ ‌t oday"‌. ‌ ‌P C‌ ‌Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌31,‌ ‌2017.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌P arkin,‌ ‌S imon‌ ‌(November‌ ‌23,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌M r‌ ‌Torgue's‌ ‌Campaign‌ ‌of‌ ‌Carnage‌ 
review"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌October‌ ‌6,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌M r.‌ ‌Torgue's‌ ‌Campaign‌ ‌of‌ ‌Carnage‌ ‌reviews"‌. ‌ ‌M etacritic‌. ‌ ‌CBS‌ ‌I nteractive‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌29,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Hinkle,‌ ‌David‌ ‌(December‌ ‌20,‌ ‌2012).‌ ‌" Sir‌ ‌Hammerlock's‌ ‌B ig‌ ‌Game‌ ‌Hunt‌ ‌DLC‌ ‌s ets‌ ‌off‌ ‌f or‌ 
Borderlands‌ ‌2‌ ‌J an.‌ ‌15"‌. ‌ ‌E ngadget‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Hinkle,‌ ‌David‌ ‌(January‌ ‌22,‌ ‌2013).‌ ‌" Sir‌ ‌Hammerlock's‌ ‌B ig‌ ‌Game‌ ‌Hunt‌ ‌DLC‌ ‌review:‌ ‌Dapper‌ 
downer"‌. ‌ ‌E ngadget‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌S ir‌ ‌Hammerlock's‌ ‌B ig‌ ‌Game‌ ‌Hunt‌ ‌reviews"‌. ‌ ‌M etacritic‌. ‌ ‌CBS‌ ‌I nteractive‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌12,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Goldfarb,‌ ‌A ndrew‌ ‌(May‌ ‌2,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌Tiny‌ ‌Tina‌ ‌DLC‌ ‌P rice,‌ ‌Release‌ ‌Date‌ 
Announced"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌December‌ ‌5,‌ ‌2018.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌A mani,‌ ‌Tina‌ ‌(May‌ ‌29,‌ ‌2013).‌ ‌" Four‌ ‌Things‌ ‌To‌ ‌K now‌ ‌A bout‌ ‌That‌ ‌B orderlands‌ ‌2‌ ‌Tiny‌ ‌Tina‌ 
Campaign‌ ‌DLC"‌. ‌ ‌K otaku‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌18,‌ ‌2013.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ 
2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌Tiny‌ ‌Tina's‌ ‌A ssault‌ ‌on‌ ‌Dragon‌ ‌K eep‌ ‌reviews"‌. ‌ ‌M etacritic‌. ‌ ‌CBS‌ ‌I nteractive‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M ay‌ ‌21,‌ ‌2018.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌S krebels,‌ ‌J oe‌ ‌(June‌ ‌11,‌ ‌2021).‌ ‌" Tiny‌ ‌Tina's‌ ‌Wonderlands:‌ ‌Weapons,‌ ‌Loot,‌ ‌M agic,‌ 
Enemies‌ ‌and‌ ‌M ore‌ ‌Detailed"‌. ‌ ‌I GN‌. ‌ ‌Retrieved‌ ‌J une‌ ‌11,‌ ‌2021.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌
● ‌ ‌ ‌Ray‌ ‌Corriea,‌ ‌A lexa‌ ‌(October‌ ‌16,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌gets‌ ‌TK‌ ‌B aha's‌ ‌B loody‌ ‌Harvest‌ 
DLC‌ ‌Oct.‌ ‌22"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌27,‌ ‌2014.‌ ‌Retrieved‌ ‌A ugust‌ 
14,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌P itcher,‌ ‌J enna‌ ‌(November‌ ‌20,‌ ‌2013).‌ ‌" The‌ ‌Horrible‌ ‌Hunger‌ ‌of‌ ‌t he‌ ‌Ravenous‌ ‌Wattle‌ 
Gobbler‌ ‌hits‌ ‌B orderlands‌ ‌2‌ ‌Nov.‌ ‌26"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M ay‌ ‌9,‌ ‌2014.‌ 
Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Nix,‌ ‌M arc‌ ‌(December‌ ‌11,‌ ‌2013).‌ ‌" Borderlands‌ ‌2:‌ ‌How‌ ‌M arcus‌ ‌S aved‌ ‌M ercenary‌ ‌Day‌ ‌DLC‌ 
Revealed"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Goldfarb,‌ ‌A ndrwe‌ ‌(February‌ ‌5,‌ ‌2014).‌ ‌" Borderlands‌ ‌2‌ ‌Valentine's‌ ‌Day‌ ‌DLC‌ ‌A nnounced"‌. ‌ 
IGN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J une‌ ‌22,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌14,2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌
● ‌ ‌Tach,‌ ‌Dave‌ ‌(February‌ ‌13,‌ ‌2014).‌ ‌" Borderlands‌ ‌2‌ ‌DLC‌ ‌S ir‌ ‌Hammerlock‌ ‌Versus‌ ‌t he‌ ‌S on‌ ‌of‌ 
Crawmerax‌ ‌hits‌ ‌A pril‌ ‌15"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J une‌ ‌12,‌ ‌2014.‌ ‌Retrieved‌ 
August‌ ‌14,‌ ‌2020.‌ 
● ^‌‌ ‌Watts,‌ ‌S teve‌ ‌(June‌ ‌9,‌ ‌2019).‌ ‌" E3‌ ‌2019:‌ ‌B orderlands‌ ‌3‌ ‌Gets‌ ‌S et‌ ‌Up‌ ‌I n‌ ‌Free‌ ‌B orderlands‌ ‌2‌ 
DLC‌ ‌Out‌ ‌Now"‌. ‌ ‌Gamespot‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A ugust‌ ‌22,‌ ‌2019.‌ ‌Retrieved‌ ‌J une‌ 
11,‌ ‌2019.‌ 
● ^‌‌ ‌M acGregor,‌ ‌J ody‌ ‌(June‌ ‌8,‌ ‌2019).‌ ‌" Commander‌ ‌Lilith‌ ‌& ‌ ‌t he‌ ‌Fight‌ ‌f or‌ ‌S anctuary‌ ‌is‌ ‌a‌ ‌new‌ 
Borderlands‌ ‌2‌ ‌DLC‌ ‌and‌ ‌y ou‌ ‌c an‌ ‌get‌ ‌it‌ ‌f ree"‌. ‌ ‌P C‌ ‌Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌1,‌ 
2019.‌ ‌Retrieved‌ ‌J uly‌ ‌1,‌ ‌2019.‌ 
● ^‌‌ ‌Fahey,‌ ‌M ike‌ ‌(June‌ ‌12,‌ ‌2019).‌ ‌" Borderlands‌ ‌2's‌ ‌Final‌ ‌Free‌ ‌DLC‌ ‌I s‌ ‌A ‌ ‌Whole‌ ‌Lot"‌. ‌ ‌K otaku‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌1,‌ ‌2019.‌ ‌Retrieved‌ ‌J uly‌ ‌1,‌ ‌2019.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌f or‌ ‌P C‌ ‌Reviews"‌. ‌ ‌M etacritic‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌20,‌ 
2012.‌ ‌Retrieved‌ ‌S eptember‌ ‌21,‌ ‌2012.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌f or‌ ‌P layStation‌ ‌3‌ ‌Reviews"‌. ‌ ‌M etacritic‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ 
September‌ ‌20,‌ ‌2012.‌ ‌Retrieved‌ ‌S eptember‌ ‌21,‌ ‌2012.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌f or‌ ‌X box‌ ‌360‌ ‌Reviews"‌. ‌ ‌M etacritic‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ 
September‌ ‌20,‌ ‌2012.‌ ‌Retrieved‌ ‌S eptember‌ ‌21,‌ ‌2012.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌f or‌ ‌P layStation‌ ‌V ita‌ ‌Reviews"‌. ‌ ‌M etacritic‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ 
June‌ ‌17,‌ ‌2016.‌ ‌Retrieved‌ ‌J une‌ ‌3,‌ ‌2016.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌V R‌ ‌reviews"‌. ‌ ‌M etacritic‌. ‌ ‌CBS‌ ‌I nteractive‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ 
June‌ ‌18,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌ d‌‌ e‌‌
● ‌ ‌ ‌ ‌ ‌P insof,‌ ‌A listair‌ ‌(September‌ ‌17,‌ ‌2012).‌ ‌" Review:‌ ‌B orderlands‌ ‌2"‌. ‌ ‌Destructoid‌. ‌ 
Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌ d‌‌ e‌‌
● ‌ ‌ ‌ ‌ ‌Donlan,‌ ‌Christian‌ ‌(October‌ ‌15,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌review"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌ 
from‌ ‌t he‌ ‌original‌ ‌on‌ ‌A pril‌ ‌23,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌ d‌‌ e‌‌ f‌‌ g‌‌
● ‌ ‌ ‌ ‌ ‌ ‌ ‌Rykcert,‌ ‌Dan‌ ‌(September‌ ‌17,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌review:‌ ‌A ‌ ‌genre-blending‌ 
Triumph"‌. ‌ ‌Game‌ ‌I nformer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌7,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ 
2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌
● ‌ ‌ ‌M cGarvey,‌ ‌S terling‌ ‌(September‌ ‌18,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌Review"‌. ‌ ‌A rchived‌f rom‌ ‌t he‌ 
original‌ ‌on‌ ‌J uly‌ ‌22,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌ d‌‌
● ‌ ‌ ‌ ‌Watters,‌ ‌Chris‌ ‌(September‌ ‌30,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌Review"‌. ‌ ‌GameSpot‌. ‌ ‌A rchived‌ 
from‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌9,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌
● ‌ ‌ ‌Gallegos,‌ ‌A nthony‌ ‌(September‌ ‌14,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌review"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ 
the‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌
● ‌ ‌ ‌Francis,‌ ‌Tom‌ ‌(September‌ ‌18,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌review"‌. ‌ ‌P C‌ ‌Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ 
the‌ ‌original‌ ‌on‌ ‌J uly‌ ‌27,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌
● ‌ ‌ ‌Gies,‌ ‌A rthur‌ ‌(January‌ ‌24,‌ ‌2013).‌ ‌" Borderlands‌ ‌2‌ ‌Review:‌ ‌Firing‌ ‌Range"‌. ‌ ‌P olygon‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A pril‌ ‌28,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌   
● Jump‌ ‌up‌ ‌t o:‌ 
a‌‌ b‌‌ c‌‌ d‌‌
● ‌ ‌ ‌ ‌M niotti,‌ ‌M ike‌ ‌(September‌ ‌17,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌nearly‌ ‌perfects‌ ‌t he‌ ‌blend‌ ‌of‌ 
shooter‌ ‌and‌ ‌role-playing‌ ‌game‌ ‌(review)"‌. ‌ ‌V entureBeat‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ 
2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌V ita‌ ‌Review"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌October‌ ‌27,‌ ‌2014.‌ 
Retrieved‌ ‌M ay‌ ‌12,‌ ‌2014.‌ 
● ^‌‌ ‌" Borderlands‌ ‌2‌ ‌P S‌ ‌V ita‌ ‌Review‌ ‌-‌ ‌Handsome‌ ‌S lack"‌. ‌ ‌The‌ ‌E scapist‌. ‌ ‌M ay‌ ‌12,‌ ‌2014.‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M ay‌ ‌13,‌ ‌2014.‌ ‌Retrieved‌ ‌M ay‌ ‌12,‌ ‌2014.‌ 
● ^‌‌ ‌P etite,‌ ‌S teven‌ ‌(December‌ ‌21,‌ ‌2017).‌ ‌" Borderlands‌ ‌2‌ ‌V R‌ ‌review"‌. ‌ ‌I GN‌. ‌ ‌A rchived‌f rom‌ ‌t he‌ 
original‌ ‌on‌ ‌M ay‌ ‌27,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌Tarason,‌ ‌Dominic‌ ‌(October‌ ‌24,‌ ‌2018).‌ ‌" Borderlands‌ ‌2‌ ‌V R‌ ‌is‌ ‌off‌ ‌t o‌ ‌a‌ ‌rough‌ ‌s tart‌ ‌on‌ ‌P C"‌. ‌ ‌P C‌ 
Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J anuary‌ ‌22,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌Y in-Poole,‌ ‌Wesley‌ ‌(September‌ ‌14,‌ ‌2012).‌ ‌" How‌ ‌Gearbox‌ ‌broke‌ ‌t he‌ ‌bank‌ ‌f or‌ ‌B orderlands‌ 
2"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,2020.‌ 
● ^‌‌ ‌P lant,‌ ‌M ichael‌ ‌(September‌ ‌24,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌Loots‌ ‌and‌ ‌S hoots‌ ‌I ts‌ ‌Way‌ ‌To‌ ‌A ll‌ 
Format‌ ‌Chart‌ ‌S ummit"‌. ‌ ‌I ndependent‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌December‌ ‌27,‌ ‌2012.‌ 
Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌Rose,‌ ‌M ike‌ ‌(September‌ ‌24,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌is‌ ‌now‌ ‌t he‌ ‌biggest‌ ‌UK‌ ‌game‌ ‌launch‌ ‌of‌ 
2012"‌. ‌ ‌Gamasutra‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌7,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ 
2020.‌ 
● ^‌‌ ‌P urchese,‌ ‌Robert‌ ‌(January‌ ‌12,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌s hifts‌ ‌1.82‌ ‌m illion‌ ‌c opies‌ ‌in‌ 
September‌ ‌in‌ ‌US"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ 
August‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌Grubb,‌ ‌J eff‌ ‌(October‌ ‌11,‌ ‌2012).‌ ‌" September‌ ‌NPD:‌ ‌B orderlands‌ ‌2‌ ‌nearly‌ ‌t ops‌ ‌best-seller‌ ‌list‌ 
as‌ ‌overall‌ ‌s ales‌ ‌t ake‌ ‌another‌ ‌dive"‌. ‌ ‌V entureBeat‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌November‌ 
11,‌ ‌2016.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌M akuch,‌ ‌E ddie‌ ‌(January‌ ‌10,‌ ‌2013).‌ ‌" NPD:‌ ‌B lack‌ ‌Ops‌ ‌I I‌ ‌is‌ ‌US‌ ‌t op-selling‌ ‌game‌ ‌of‌ ‌2012"‌. ‌ 
GameSpot‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌7,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,2020.‌ 
● ^‌‌ ‌I van,‌ ‌Tom‌ ‌(January‌ ‌15,‌ ‌2013).‌ ‌" The‌ ‌100‌ ‌best-selling‌ ‌UK‌ ‌games‌ ‌of‌ ‌2012"‌. ‌ ‌GamesRadar‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌27,‌ ‌2016.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,2020.‌ 
● ^‌‌ ‌Nix,‌ ‌M arc‌ ‌(October‌ ‌31,‌ ‌2012).‌ ‌" Borderlands‌ ‌2‌ ‌Has‌ ‌S hipped‌ ‌5‌ ‌M illion‌ ‌Copies"‌. ‌ ‌I GN‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌Ronagahan,‌ ‌Neal‌ ‌(February‌ ‌3,‌ ‌2014).‌ ‌" Borderlands‌ ‌2‌ ‌Now‌ ‌Highest-Selling‌ ‌2K‌ ‌Game‌ ‌E ver"‌. ‌ 
IGN‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌20,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌K armali,‌ ‌Luke‌ ‌(March‌ ‌25,‌ ‌2015).‌ ‌" Borderlands‌ ‌2‌ ‌S ales‌ ‌P ass‌ ‌t he‌ ‌12‌ ‌M illion‌ ‌M ark"‌. ‌ ‌I GN‌. ‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌19,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌M akuch,‌ ‌E ddie‌ ‌(May‌ ‌14,‌ ‌2019).‌ ‌" More‌ ‌Than‌ ‌1‌ ‌M illion‌ ‌P eople‌ ‌S till‌ ‌P lay‌ ‌2012's‌ ‌B orderlands‌ 
2‌ ‌E very‌ ‌M onth"‌. ‌ ‌GameSpot‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌J uly‌ ‌14,‌ ‌2019.‌ ‌Retrieved‌ ‌A ugust‌ 
15,‌ ‌2020.‌ 
● ^‌‌ ‌Y in-Poole,‌ ‌Wesley‌ ‌(August‌ ‌13,‌ ‌2012).‌ ‌" Borderlands‌ ‌2:‌ ‌Gearbox‌ ‌reveals‌ ‌t he‌ 
Mechromancer's‌ ‌" girlfriend‌ ‌m ode""‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌S eptember‌ ‌18,‌ 
2012.‌ ‌Retrieved‌ ‌S eptember‌ ‌17,‌ ‌2012.‌ 
● ^‌‌ ‌S avage,‌ ‌P hil‌ ‌(February‌ ‌4,‌ ‌2013).‌ ‌" Borderlands‌ ‌2's‌ ‌Tiny‌ ‌Tina‌ ‌accused‌ ‌of‌ ‌c onveying‌ ‌racism,‌ 
writer‌ ‌s ays‌ ‌he‌ ‌m ay‌ ‌c hange‌ ‌her‌ ‌in‌ ‌f uture"‌. ‌ ‌P C‌ ‌Gamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M ay‌ ‌18,‌ 
2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌M atulef,‌ ‌J effery‌ ‌(January‌ ‌26,‌ ‌2013).‌ ‌" Several‌ ‌s taffers‌ ‌on‌ ‌A liens:‌ ‌Colonial‌ ‌M arines‌ ‌s pill‌ ‌t he‌ 
beans‌ ‌on‌ ‌what‌ ‌went‌ ‌wrong‌ ‌-‌ ‌report"‌. ‌ ‌E urogamer‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌7,‌ 
2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌B lake,‌ ‌V ikki‌ ‌(January‌ ‌14,‌ ‌2019).‌ ‌" Ex-Gearbox‌ ‌lawyer‌ ‌accuses‌ ‌CEO‌ ‌Randy‌ ‌P itchford‌ ‌of‌ 
taking‌ ‌'secret'‌ ‌$12‌ ‌m illion‌ ‌bonus"‌. ‌ ‌M CVUK‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌I van,‌ ‌Tom‌ ‌(October‌ ‌4,‌ ‌2019).‌ ‌" Gearbox‌ ‌CEO‌ ‌and‌ ‌f ormer‌ ‌lawyer‌ ‌end‌ ‌m essy‌ ‌legal‌ ‌battle"‌. ‌ 
Video‌ ‌Games‌ ‌Chronicle‌. ‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌" 2012‌ ‌S pike‌ ‌TV‌ ‌V ideo‌ ‌Game‌ ‌A wards‌ ‌nominees‌ ‌announced"‌. ‌ ‌Warp‌ ‌Zoned.‌ ‌November‌ ‌16,‌ 
2012.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌12,‌ ‌2013.‌ ‌Retrieved‌ ‌November‌ ‌27,2012.‌ 
● ^‌‌ ‌" 40th‌ ‌A nnie‌ ‌A ward‌ ‌nominees‌ ‌and‌ ‌winners‌ ‌list"‌. ‌ ‌Los‌ ‌A ngeles‌ ‌Times‌. ‌ ‌February‌ ‌2,‌ ‌2013.‌ 
Archived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A ugust‌ ‌8,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌" 16th‌ ‌A nnual‌ ‌D.I.C.E.‌ ‌A wards"‌. ‌ ‌A cademy‌ ‌of‌ ‌I nteractive‌ ‌A rts‌ ‌& ‌ ‌S ciences‌. ‌ ‌A rchived‌f rom‌ 
the‌ ‌original‌ ‌on‌ ‌J uly‌ ‌7,‌ ‌2019.‌ ‌Retrieved‌ ‌A pril‌ ‌8,‌ ‌2020.‌ 
● ^‌‌ ‌" Games‌ ‌in‌ ‌2013"‌. ‌ ‌B ritish‌ ‌A cademy‌ ‌of‌ ‌Film‌ ‌and‌ ‌Television‌ ‌A rts‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ 
on‌ ‌February‌ ‌25,‌ ‌2015.‌ ‌Retrieved‌ ‌February‌ ‌28,‌ ‌2014.‌ 
● ^‌‌ ‌admin‌ ‌(March‌ ‌24,‌ ‌2013).‌ ‌" 2012‌ ‌A wards:‌ ‌J ourney‌ ‌wins‌ ‌Game‌ ‌of‌ ‌t he‌ ‌Year"‌. ‌ ‌National‌ 
Academy‌ ‌of‌ ‌V ideo‌ ‌Game‌ ‌Trade‌ ‌Reviewers.‌ ‌A rchived‌ ‌f rom‌ ‌t he‌ ‌original‌‌ ‌on‌ ‌M arch‌ ‌4,‌ ‌2015.‌ 
Retrieved‌ ‌February‌ ‌28,‌ ‌2014.‌ 
● ^‌‌ ‌P itcher,‌ ‌J enna‌ ‌(March‌ ‌27,‌ ‌2013).‌ ‌" Journey‌ ‌s weeps‌ ‌t he‌ ‌13th‌ ‌annual‌ ‌Game‌ ‌Developers‌ 
Choice‌ ‌A wards"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌25,‌ ‌2015.‌ ‌Retrieved‌ 
February‌ ‌28,‌ ‌2014.‌ 
● ^‌‌ ‌" Golden‌ ‌J oystick‌ ‌A wards‌ ‌2013:‌ ‌host‌ ‌E d‌ ‌B yrne‌ ‌explains‌ ‌t he‌ ‌new‌ ‌c ategories"‌. ‌ ‌P C‌ ‌Gamer‌. ‌ 
September‌ ‌20,‌ ‌2013.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌February‌ ‌5,‌ ‌2020.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ 
2020.‌ 
● ^‌‌ ‌M cWhertor,‌ ‌M ichael‌ ‌(November‌ ‌18,‌ ‌2013).‌ ‌" Spike‌ ‌V GX‌ ‌2013‌ ‌award‌ ‌nominees‌ ‌announced"‌. ‌ 
Polygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌November‌ ‌18,‌ ‌2013.‌ ‌Retrieved‌ ‌A ugust‌ ‌15,‌ ‌2020.‌ 
● ^‌‌ ‌" Why‌ ‌B orderlands:‌ ‌The‌ ‌P re-Sequel‌ ‌is‌ ‌a‌ ‌last-gen‌ ‌game‌ ‌developed‌ ‌outside‌ ‌of‌ ‌Gearbox"‌. ‌ 
Polygon‌. ‌ ‌A pril‌ ‌9,‌ ‌2014.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A pril‌ ‌11,‌ ‌2014.‌ ‌Retrieved‌ ‌A pril‌ ‌9,‌ ‌2014.‌ 
● ^‌‌ ‌" Borderlands‌ ‌3‌ ‌isn't‌ ‌being‌ ‌m ade,‌ ‌but‌ ‌t wo‌ ‌new‌ ‌Gearbox‌ ‌I P‌ ‌are"‌. ‌ ‌P olygon‌. ‌ ‌February‌ ‌14,‌ 
2014.‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌A pril‌ ‌3,‌ ‌2014.‌ ‌Retrieved‌ ‌A pril‌ ‌9,‌ ‌2014.‌ 
● ^‌‌ ‌M cElroy,‌ ‌Griffin‌ ‌(March‌ ‌8,‌ ‌2014).‌ ‌" Tales‌ ‌f rom‌ ‌t he‌ ‌B orderlands‌ ‌s tars‌ ‌t wo‌ ‌lying,‌ ‌greedy‌ 
Pandorians"‌. ‌ ‌P olygon‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌10,‌ ‌2014.‌ ‌Retrieved‌ ‌M arch‌ ‌9,‌ 
2014.‌ 
● ^‌‌ ‌" New‌ ‌B orderlands‌ ‌B eing‌ ‌M ade‌ ‌" Specifically‌ ‌For‌ ‌Next-Gen""‌. ‌ ‌GameSpot.com‌. ‌ ‌A rchived‌ 
from‌ ‌t he‌ ‌original‌ ‌on‌ ‌J une‌ ‌25,‌ ‌2016.‌ ‌Retrieved‌ ‌J une‌ ‌11,‌ ‌2016.‌ 
● ^‌‌ ‌B rown,‌ ‌Fraser‌ ‌(March‌ ‌28,‌ ‌2019).‌ ‌" Watch‌ ‌t he‌ ‌f irst‌ ‌gameplay‌ ‌t railer‌ ‌f or‌ ‌B orderlands‌ ‌3"‌. ‌ 
Pcgamer.com‌. ‌ ‌A rchived‌‌ ‌f rom‌ ‌t he‌ ‌original‌ ‌on‌ ‌M arch‌ ‌30,‌ ‌2019.‌ ‌Retrieved‌ ‌A pril‌ ‌20,‌ ‌2019.‌ 

External‌l‌ inks‌[‌edit‌] ‌ ‌
● Official‌‌website‌ 
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