Corrosive Golems are constructed by lowering an adamantine skeleton into a pit of black puddings to be infused with their acidic properties and controlled by an intensely modified Helm of Telepathy. The resulting golem has a corrosive acid form that can climb walls and partially dissolve armor with its powerful slam and tendril attacks. It is capable of grappling targets with its tendrils or engulfing smaller creatures whole to deal continual acid damage until they escape its corrosive body.
Corrosive Golems are constructed by lowering an adamantine skeleton into a pit of black puddings to be infused with their acidic properties and controlled by an intensely modified Helm of Telepathy. The resulting golem has a corrosive acid form that can climb walls and partially dissolve armor with its powerful slam and tendril attacks. It is capable of grappling targets with its tendrils or engulfing smaller creatures whole to deal continual acid damage until they escape its corrosive body.
Corrosive Golems are constructed by lowering an adamantine skeleton into a pit of black puddings to be infused with their acidic properties and controlled by an intensely modified Helm of Telepathy. The resulting golem has a corrosive acid form that can climb walls and partially dissolve armor with its powerful slam and tendril attacks. It is capable of grappling targets with its tendrils or engulfing smaller creatures whole to deal continual acid damage until they escape its corrosive body.
Corrosive Golems are first assembled with the creation of a
Acidic Sentinels large adamantine skeleton. The "skull" of the skeleton is an "Look at them. Pathetic excuses for creatures. Capable of intensely modified Helm of Telepathy, specifically designed to destroying even the finest of metal in a few moments, yet they effectively control oozes (Perhaps Helm of Ooze Domination wander passively, feeding on whatever stupid creature that would be a more apt title). The skeleton is then lowered into a couldn't outsmart a creature literally incapable of thinking. pit of several Black Puddings, where they then curiously Fine. If they refuse to become intelligent, then they will be attempt to devour the object. During this, the skeleton is used as my materials to craft a far superior creation." -Dr. infused with an spirit from the Elemental Plane of Earth, Zolaf Greichstahd. where the frame then gains sentience. The spirit then Corrosive Golems are one of the newest type of golems to activates the helm, which immeadiately controls the oozes be created, though many debate on whether they should be around it into becoming the metaphorical flesh and organs to classified as such due to their unorthodox make-up. the skeleton.
Corrosive Golem Corrosive Form: A creature thsat touches the golem or
hits it with a melee attack while within 5 ft. of it takes Large Construct, Unaligned 1d8 acid damage. Any nonmagical weapon made of metal or wood that hits the golem corrodes. After Armor Class 18 dealing the damage, the weapon takes a permanent and Hit Points (20d10+85) cumulative _1 penalty to damage rolls. If the penalty Speed 30 ft. drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the golem is destroyed after dealing damage The golem can eat STR DEX CON INT WIS CHA through 4-inch-thick, nonmagical, wood or metal in 1 22 (+6) 9 (-1) 20 (+4) 5 (-3) 11 (+0) 1 (-5) round Spider Climb: The golem can climb difficult surfaces, Damage Immunities Acid, Poison, Lightning, including upside down on cielings, without needing to Bludgeoning, Piercing, and Slashing from nonmagical make an ability check. attacks. Condition Immunities Blinded, Charmed, Deafened, Actions Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Multiattack. The golem makes two slam attacks and two Senses Blindsense 60 ft., Darkvision 120 ft., Passive tendril attacks Perception 10 Languages Understands the language of its creator, but Slam Melee Weapon Attack: +11 to hit, Reach 5 ft., one can't speak target. Hit 3d8+6 bludgeoning and 4d8 acid damage. In Challenge 13 (10,000 XP) addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 Lightning Absorbtion: When ever this creature is penalty to the AC it offers. The armor is destroyed if it is subjected to lightning damage, it takes no damage and reduced to 10 AC. instead regains a number of hit points equal to the Tendril Melee Weapon Attack: +11 to hit, Reach 15 ft., lightning damage taken. one target. Hit 4d8 acid damage. The target must make a DC 16 Strength check, or be grappled. (Grappling in Immutable Form: The golem is immune to any spell or this way does not affect the golem's other attacks and effect that would alter its form. movement) In addition, nonmagical armor worn by the Magic Resistance: The golem has advantage against target is partly dissolved and takes a permanent and spells and other magical effects. cumulative -1 penalty to the AC it offers. The armor is destroyed if it is reduced to 10 AC. Magic Weapons: The golem's attacks are considered magical. Engulf: If an Large or smaller enemy is currently being grappled by a tendril, it can forgo one tendril attack to engulf the grappled target into its body. Upon entering the golem, the target takes 4d6 acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 8d8 acid damage at the start of each of the golem's turns. An engulfed creature can try to escape by taking a reaction to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 ft. of the golem. The golem can only engulf one creature at a time.