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Corrosive Golem

Corrosive Golems are first assembled with the creation of a


Acidic Sentinels large adamantine skeleton. The "skull" of the skeleton is an
"Look at them. Pathetic excuses for creatures. Capable of intensely modified Helm of Telepathy, specifically designed to
destroying even the finest of metal in a few moments, yet they effectively control oozes (Perhaps Helm of Ooze Domination
wander passively, feeding on whatever stupid creature that would be a more apt title). The skeleton is then lowered into a
couldn't outsmart a creature literally incapable of thinking. pit of several Black Puddings, where they then curiously
Fine. If they refuse to become intelligent, then they will be attempt to devour the object. During this, the skeleton is
used as my materials to craft a far superior creation." -Dr. infused with an spirit from the Elemental Plane of Earth,
Zolaf Greichstahd. where the frame then gains sentience. The spirit then
Corrosive Golems are one of the newest type of golems to activates the helm, which immeadiately controls the oozes
be created, though many debate on whether they should be around it into becoming the metaphorical flesh and organs to
classified as such due to their unorthodox make-up. the skeleton.

Corrosive Golem Corrosive Form: A creature thsat touches the golem or


hits it with a melee attack while within 5 ft. of it takes
Large Construct, Unaligned
1d8 acid damage. Any nonmagical weapon made of
metal or wood that hits the golem corrodes. After
Armor Class 18 dealing the damage, the weapon takes a permanent and
Hit Points (20d10+85) cumulative _1 penalty to damage rolls. If the penalty
Speed 30 ft. drops to -5, the weapon is destroyed. Nonmagical
ammunition made of metal or wood that hits the golem
is destroyed after dealing damage The golem can eat
STR DEX CON INT WIS CHA through 4-inch-thick, nonmagical, wood or metal in 1
22 (+6) 9 (-1) 20 (+4) 5 (-3) 11 (+0) 1 (-5) round
Spider Climb: The golem can climb difficult surfaces,
Damage Immunities Acid, Poison, Lightning, including upside down on cielings, without needing to
Bludgeoning, Piercing, and Slashing from nonmagical make an ability check.
attacks.
Condition Immunities Blinded, Charmed, Deafened, Actions
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Multiattack. The golem makes two slam attacks and two
Senses Blindsense 60 ft., Darkvision 120 ft., Passive tendril attacks
Perception 10
Languages Understands the language of its creator, but Slam Melee Weapon Attack: +11 to hit, Reach 5 ft., one
can't speak target. Hit 3d8+6 bludgeoning and 4d8 acid damage. In
Challenge 13 (10,000 XP) addition, nonmagical armor worn by the target is partly
dissolved and takes a permanent and cumulative -1
Lightning Absorbtion: When ever this creature is penalty to the AC it offers. The armor is destroyed if it is
subjected to lightning damage, it takes no damage and reduced to 10 AC.
instead regains a number of hit points equal to the Tendril Melee Weapon Attack: +11 to hit, Reach 15 ft.,
lightning damage taken. one target. Hit 4d8 acid damage. The target must make
a DC 16 Strength check, or be grappled. (Grappling in
Immutable Form: The golem is immune to any spell or this way does not affect the golem's other attacks and
effect that would alter its form. movement) In addition, nonmagical armor worn by the
Magic Resistance: The golem has advantage against target is partly dissolved and takes a permanent and
spells and other magical effects. cumulative -1 penalty to the AC it offers. The armor is
destroyed if it is reduced to 10 AC.
Magic Weapons: The golem's attacks are considered
magical. Engulf: If an Large or smaller enemy is currently being
grappled by a tendril, it can forgo one tendril attack to
engulf the grappled target into its body. Upon entering
the golem, the target takes 4d6 acid damage and is
engulfed. The engulfed creature can't breathe, is
restrained, and takes 8d8 acid damage at the start of
each of the golem's turns. An engulfed creature can try
to escape by taking a reaction to make a DC 17 Strength
check. On a success, the creature escapes and enters a
space of its choice within 5 ft. of the golem. The golem
can only engulf one creature at a time.

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