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By dawn & jeff Ibach

Not for resale. Permission granted to print or photocopy for personal use only . Beauty and the Bother

DM: “That will cost 20 gold.”


Charismatic Character: “Don’t I get a discount?”
DM: “Why?”.

Charismatic Character: “I seduce the priest!”


DM: “Roll your Charisma.”
Charismatic Character: “I got a 1.”
DM: “Despite your good looks and charming words the priest shrieks and runs away.”

The Gamers: Dorkness Rising movie: “Charisma? Wheeee!”

This is an article my wife wrote nearly 20 years ago. At the time it grew out of how I was han-
dling her character’s high Charisma score. We discussed how if I favored her, as the DM’s wife,
it would be uncool. That’s when it hit her - Charisma can be a blessing and a curse! Quickly put-
ting fingers to keyboard she wrote this to give me inspiration for making her character’s high
Charisma interesting, not just a benefit. Enjoy!

P.S. If you are going to pull these on your new Bard or Sorcerer player or whatever, at least let
them know that their Charisma score can sometimes be a bother, and give them the heads up
you intend to make it quite a ride!

-Jeff Ibach

By Dawn Ibach

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the
Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2018 by Jeff & Dawn Ibach and published under the Community Content Agree-
ment for Dungeon Masters Guild. Version 1.0

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Not for resale. Permission granted to print or photocopy for personal use only . Beauty and the Bother

Beauty and The Bother  Artistic Value. The local artist wants to paint or sketch the
By Dawn Ibach PC. They may or may not have other plans once they get
the PC alone. The artist will appeal to the PCs ego by us-
What can a good DM do when one of his players wants to put ing flattery and even offer money if he must.
their highest score in Charisma? The following are some en-
counter ideas for the DM to place in any city or village to make  Appearance. If the NPC is neat and fastidious, they would
it an interesting and dangerous place for the character with the be more appreciative, or inclined to agree, with the PC
good looks and charm, not to mention their adventuring com- having a neat and clean, if not tailored, appearance. If the
panions. PC with the high Charisma hasn’t had time to ‘freshen up’
before the encounter his high score will do him little good.
General City Benefits Such things as road dust, obvious wounds, sweat, or a
During play, the PC with the high charisma score horse like odor could cause problems in an encounter with
should be made aware that they are noticed. Just a few simple this type of NPC.
statements by the DM that indicate the NPCs take notice of the
PC will do. The following are a few examples of other sugges-  Children. Children are everywhere and they are very im-
tions to indicate that the NPCs have noticed the high score. pressionable. The children in the city may follow the PC
around and ask him questions by the dozens along the
 Apparel. The clothes and accessories that the PC wears way. Some of them may be spies for the local information
could serve as a mobile advertisement for a local shop or broker or the thieves' guild. Some could have a crush on
several shops. The tailor makes the PCs clothes in return the PC and others may want to join the PC when they
that the PC mentions his shop whenever anyone asks leave town as squires, stable hands, or messengers.
about their clothing. The tailor may ask the PC for the cost
of materials if the PC takes advantage of this deal and re-  Chivalry. This code of conduct should also be taken into
quests clothing made of silk, velvet or other costly materi- account, and good looks should play little or no part in it.
als. The chivalric NPC would pay attention to the homely baker
carrying too many loaves of bread and offer him assis-
 Courtesy. NPCs may offer their place in line or open a tance instead of catering to the attractive, unburdened PC.
door to an attractive PC. This may also happen to an aver- The PCs attention would occur after the baker is attended
age looking character, but will happen more often to the to, provided the PC waits that long.
more comely PC by members of the opposite sex.
 Competition for PC. Two rival suitors are vying for the PCs
 Extras. When the PC has purchased an item, whether attention. One or both of them gets the idea that slaying a
food or supplies, the vendor may offer the PC an extra dragon (or other dangerous creature) would impress the
apple or a few more iron spikes. This can be done by the PC and sets out to do it. The NPCs could also hold con-
NPC to promote good business or show that he is inter- tests and beg the PC to oversee them and judge who has
ested in the PC on a more personal level. won. The winner of these competitions will expect the PC
on their arm thereafter. The loser may shadow the couple
 Heads turning. The PC with the high charisma may be or attempt to do harm to the winner or to the PC, depend-
content if the DM mentions that the heads of merchants ing on their nature.
and customers are turning as he walks through the mar-
ket. The DM can describe specific NPCs as being dis-  Competition for NPC. Members of the same sex may view
tracted, such as the pick pocket forgets to pick the pocket, the PC with a mix of envy or concern over what their
the merchant staring at the PC doesn't notice the thief spouses, or prospective spouses, may think of the new
stealing from his cart, and the occasional pedestrian who beauty in town, thus reversing any reaction bonuses and
trips because she is so busy looking at the PC that he instead making them penalties. Alternately, the local cen-
doesn't watch where she is going. ter of attention may aid the PC and his friends in order to
get them out of town as quickly as possible.
 Smiles. Some people seem to be more inclined to smile a
greeting at an attractive person, instead of speaking. Smil-  Crush. Everything the PC says or does is very important to
ing back would have various effects, depending on the the NPC with a crush. The NPC may follow the PC around
NPC in question. Toll keepers may allow the PC to pass or offer to join her on a quest. Small gifts of flowers or
and charge nothing if the PC simply returns the smile. sweets may be offered. If the NPC is rebuffed in the slight-
est a strong, negative reaction is likely to follow.

General City Drawbacks  Envy. A jealous psychotic wants to destroy all the beauty
Depending on how well the player role-plays their charisma in the world, starting with the PC. The NPC in question
score, many of these drawbacks can be turned into benefits could be attractive or not, in which case they act out of
and vice versa. hateful jealousy or spite.

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Not for resale. Permission granted to print or photocopy for personal use only . Beauty and the Bother

 Equals. NPCs that also have a high Charisma score may  Simple minds. A beggar, local drunk, or the village idiot
or may not be influenced by the PCs good looks or leader- likes the PC. They follow the PC everywhere and offer
ship. In fact, the PC may be considered a challenge or a small tokens of affection, usually bits of broken glass,
conquest and nothing more. Alternately, the NPC may pre- shiny rocks, or picked flowers. The poor NPC will spend
tend to be swayed in favor of the PC, but in truth is schem- whatever money he comes across to buy things for the PC
ing for his own benefit. and possibly even steals something to give as a gift. If the
NPC or his gifts are rejected, the townsfolk may begin to
 Framed. A jealous or jilted NPC may go so far as to lie view the PC in a negative light for abusing him. If the PC
about witnessing a crime and describing the PC as the encourages the NPC then he could also be accused of
culprit. It's much easier for the NPC to convince the local taking advantage of the 'simple soul.'
militia or watch that the PC is a criminal then it is for the
NPC to track the PC down themselves. This will force the  Station. Nobles are likely to be swayed by a PC that is at
guards to locate the PC and then notify the NPC in order least of the same station. With few exceptions, NPCs are
for them to testify at the trial. The NPC will make the deci- not likely to be attracted to or influenced by a PC of a
sion whether or not to prosecute the PC depending on the lesser social class. Buying a title or acquiring wealth are
PCs reactions to the encounter. something else altogether.

 Gifts. If the PC is not wearing or using the last gift the NPC  Wisdom. The DM may allow the NPC a Wisdom or Insight
gave them the NPC may become upset or irritated. The check to determine if they has fallen for the PC. There
player should keep a log in order to keep track of which could be any number of situations that might offer resis-
NPC in which city gave which gift. tance to seduction and allure attempts. Also, if the NPC
has a description as havinga a thing for the opposite sex,
 Loot. Stolen items could be given as gifts to impress the they would be familiar with seduction attempts and be able
PC. These gifts are most likely in the form of jewelry, but to spot when it is being used against them.
may include cloaks, scarves, hats, gloves, or minor magi-
cal items. These items will most likely not have obvious
visible signs of ownership (such as monograms or names Family or Hometown Difficulties
embroidered on them), but may have a Wizard Mark or an A visit to the PCs hometown can have its pitfalls as well. Here
invisible clue that the original possessor left to prove own- are a few suggestions to make homecoming an interesting
ership. event.

 Mutual support. If an NPC gives the PC a gift or a favor  Family Tree. The PCs mother wants to make a good
and the PC takes advantage (or seems to) of that gener- match for her child. Every time the PC visits his hometown
osity and offers nothing in return, it's a good possibility that his Mother throws a homecoming party and parades would
the next time the party visits that town, or a nearby town, -be suitors or brides past the PC wherever he may be dur-
they may not be well received. The stream of gifts will not ing the entire stay.
last forever, and the PCs reputation for taking them and
offering nothing in exchange could spread to others in the  Old Flame. The PCs childhood sweetheart is pining for
same business, social class, or profession. their return. Once they enter the city limits, the NPC will do
just about anything to make sure the PC doesn't leave
 Notoriety. Being attractive makes the PC stand out. Peo- again.
ple will remember an attractive or unusual PC before they
remember any other. NPCs will still be talking about the  Sibling Rivalry. The PCs brother, sister, or cousin is al-
beautiful PC even after they have left the town, and this ways losing paramours to the more attractive family mem-
makes it easier for others to track them, or companions ber. Depending on the NPC, this could spark anger, re-
known to travel with them, and place the PC at the scene venge, or just plain hatred from them.
of any crime or disturbance. Jilted NPCs will have no diffi-
culty finding the PC unless they takes measures to dis-
guise or hide themselves, and likely negating any reaction Inter-Party Differences
bonuses. Every adventuring group has its differences, but you can in-
crease the friction by adding a few of these Charisma-based
 Reputation. Fame can be a double-edged sword. One ugly situations to the campaign.
rumor isn't likely to hurt the PC, but if a jealous NPC
makes it a point to spread several in the right places, the  Deceit. An NPC uses a romantic encounter with the char-
PCs fans could become rivals or even enemies. A smart ismatic PC to find out information on one of the other PCs
NPC would use past events as examples, give the credit in the group. They are looking for weaknesses, disadvan-
for good deeds elsewhere, or use partial truths to make tages, or fears in order to get revenge for some slight.
the PC look untrustworthy. Repairing a damaged reputa-
tion could take hard work, plenty of time, and lots of coin.  Hero Worship. One of the NPCs that is following the char-
ismatic PC insists on taking her side in any discussion.

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Not for resale. Permission granted to print or photocopy for personal use only . Beauty and the Bother

The NPC will also tell the other PCs that they are wrong if wife/partner to the customers in the store. This will in-
they disagree with his favorite PC. crease the prices of goods by 10 - 50% once the spouse
intervenes.
 Infatuation. One of the other PCs romantic interests falls
for the PC with the higher Charisma. The NPC could also  Fraud. If the PC sells the NPC something fake or at an
just feign an interest in another PC in order to get close to unreasonable profit the NPCs business may fold as the
the more attractive one. result. They may come looking for the PC or hire others to
do so. The PC may also overhear news of the disaster
 Information. The NPC may give inaccurate information in from other sources. A bad reputation may follow if the
an attempt to impress the PC with what he knows. Alter- NPC can prove the transaction is what caused the down-
nately, he may be feeding the PC false information in or- fall. In order to save face as a merchant, the NPC will
der to gain information about her, or the group's, goals. claim to know others who have been duped by the PC.

 Lies. An NPC has a wife/ husband/ jealous suitor and lies


about it to spend time with or court the PC. This could Evening the Odds
have serious repercussions and cause innumerable prob- Some ways that a PC can suffer a loss of Charisma are critical
lems for the group, especially if the NPC in question has hits, fire, acid, and the like, but for the most part these can be
money or influence. cured by the magic. The following are a few ideas that a DM
can use to create adventures based around the loss of Cha-
 Revenge. An NPC takes the PCs rejection (real or imag- risma. If the DM allows, a special quest in the name of a god of
ined) very hard and disappears. Her family hires bounty beauty or charm can be undertaken to restore the lost ability
hunters to find the PC and bring him back for 'justice.' The score points (one quest per point regained is recommended).
NPCs may go so far as to charge the PC with kidnapping.
 Curses. These can affect how people view the PC. Care
 Status. The local matchmaker has been trying to find a and logic must be taken when using this method; since
wife/husband for one of the young adults in town, and their many clerics have access to the Remove Curse spell, the
reputation is at stake. The matchmaker may offer to give DM may rule that a quest or service must be undertaken to
advice on clothes, hair coloring, or other suggestions to make amends to the offended party before the curse can
make the PC even more attractive to the NPC that they be lifted. Gypsies giving a curse could just cause the PC to
have in mind. The matchmaker may also try to coerce the have a negative reaction adjustment when dealing with
other party members into helping them. other gypsies or with everyone in general. A priest, or any-
one with a devout heart, defending his faith or temple
might call down a Curse on their attackers singly or as a
Enchantment and Charm Spells group; requiring a service to the deity for removal.
Overusing Enchantment and Charm spells hold their own dis-
advantages also. Here are a few examples.  Scrolls, weapons, or other items the PC has could affect
the reaction of any race or class, depending on who cre-
 Advantage. If the PC uses a Friends, Suggestion or re- ated them and why. An item that radiates evil or is created
lated spell on a shopkeeper the effects could be more by committing an evil act may repel all good aligned
powerful than described in the spell description. The shop- NPCs, and an item with a history of offensive deeds in re-
keeper could become infatuated with the PC and decide to gard to one specific race would offend that race if overtly
leave the shop and follow him wherever he may be carried or worn by the PC. The DM should also keep in
headed. The shopkeeper's family or business partners mind that those individuals that travel with the PC carrying
may not approve of this course of action, however. such an item are in for no better treatment.

 Caught. If the PC is seen casting the spell by anyone, per-


haps through a window or door, the PCs reputation as a General Notes
cheat will spread like wildfire, and merchants everywhere Charisma is a relative score and every one thinks that different
will be unwilling to do any sort of business with them. aspects of Charisma are appealing. Some NPCs may prefer
Some merchants may also keep a guard, an older child, or the shy and quiet PC to the one with obvious leadership poten-
a spouse hidden behind a curtain to keep an eye out for tial and a commanding personality. DMs should always keep in
thieves. If the local merchant’s or thieves’ guild hears mind that racial differences and sex could be factors in how
about the encounter they may want to have a few words the NPCs view the PC with the high Charisma score. There
with the PC; alternately, they may also choose to refuse toare also some NPCs that simply cannot be seduced away from
do any business with the spell caster. their chosen partners, duties, beliefs, or goals. Loyalty, deep
abiding affection, and love are also things to consider if the PC
 Discounts. If the PC attempts to use their charm to influ- starts attempting to influence NPCs who are already attached
ence the prices of goods on a regular basis, then make to another person, a set of ideals, or a code. Good role playing
some of the shopkeepers the same sex as the PC or just should always be taken into account, and the better the role-
not interested. Alternately, add the shopkeeper's husband/ playing, the better the NPC reaction.

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Also from Toolbox Publishing...

CREDITS—TOOLBOX PUBLISHING
Written by Dawn Ibach
Editing and Layout by Jeff Ibach

Contact: jeffibach.DM@gmail.com

Jeff and Dawn are the ENnie-award winning authors behind AEG’s
Toolbox (2002) and Ultimate Toolbox (2009).
Dawn also has written nearly a dozen “Miscellaneous Mishaps”
articles for Dragon & Dungeon Magazines between 1997 and 2003.

“MGG VENTURES”
This book is part of a new imprint focusing on quality, imaginative
PDF support for 5th edition D&D through the DM’s Guild website.
The “Marauders Game Group” is a game club in New Jersey USA
consisting of over 20 members collaborating to bring products you can
trust and count on to deliver useful tools for your campaign.

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