Ironcrunch Character Sheet Playtest 20201104

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CHARACTER TITLE EXPERIENCE



+20 GRACE BODY GUILE MIND
HEALTH
SOUL
+19 40
EDGE HEART IRON SHADOW WITS
+18 CULTURE/HOME SPEED 30
+17 20
APPEREANCE SEX & AGE
+16 10
+15 00
+14 BONDS
9
+13
8
+12
7
FAILURE
+11
6
+10 5
+9 VOWS 4
+8 3
+7 2
+6  TROUBLESOME  DANGEROUS  FORMIDABLE  EXTREME  EPIC
1
+5 0
+4 MAX

+3
+2  TROUBLESOME  DANGEROUS  FORMIDABLE  EXTREME  EPIC SPIRIT

+1 +10

0 +9

-1/-2 +8

-3/-4 +7
 TROUBLESOME  DANGEROUS  FORMIDABLE  EXTREME  EPIC
-5/-6 +6
-7/-8 +5
-9/-10 +4
-11/-12
+3
MAX  TROUBLESOME  DANGEROUS  FORMIDABLE  EXTREME  EPIC
+2
MOMENTUM

RESET +1

0
IRONCRUNCH
WEAPON PROFICIENCIES SUPPLY

AXES BLUNT WEAPONS +10


 WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1  WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1 +9
 WHEN YOU INFLICT HARM, ADD +1  WHEN YOU INFLICT HARM, ADD +1
+8
 WHEN YOU INFLICT HARM, YOU MAY REROLL  WHEN YOU INFLICT HARM, YOU MAY REROLL
+7
POLEARMS PROJECTILE WEAPONS
+6
 WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1  WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1
 WHEN YOU INFLICT HARM, ADD +1  WHEN YOU INFLICT HARM, ADD +1 +5
 WHEN YOU INFLICT HARM, YOU MAY REROLL  WHEN YOU INFLICT HARM, YOU MAY REROLL +4
SWORDS STABBING WEAPONS +3
 WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1  WHEN YOU SRIKE, CLASH O BATTLE, ADD +1 +2
 WHEN YOU INFLICT HARM, ADD +1  WHEN YOU INFLICT HARM, ADD +1 +1
 WHEN YOU INFLICT HARM, YOU MAY REROLL  WHEN YOU INFLICT HARM, YOU MAY REROLL 0
THROWN WEAPONS UNARMED WEALTH
 WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1  WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1 +10
 WHEN YOU INFLICT HARM, ADD +1  WHEN YOU INFLICT HARM, ADD +1
 WHEN YOU INFLICT HARM, YOU MAY REROLL  WHEN YOU INFLICT HARM, YOU MAY REROLL +9
+8
WHIPS & CHAIN WEAPONS
 WHEN YOU SRIKE, CLASH OR BATTLE, ADD +1 +7
 WHEN YOU INFLICT HARM, ADD +1 +6
 WHEN YOU INFLICT HARM, YOU MAY REROLL +5

EFFORT LEVELS +4
+3
ADVENTURE MOVES DELVE MOVES
FACE DANGER:    DELVE THE DEPTHS:    +2
SECURE AN ADVANTAGE:    CHECK YOUR GEAR:    +1
GATHER INFORMATION:    ESCAPE THE DEPTHS:    0
UNDERTAKE A JOURNEY:    LOAD
COMBAT MOVES SUFFER MOVES 12
ENTER THE FRAY:    ENDURE HARM:   
11
STRIKE:    ENDURE STRESS:   
CLASH:    FACE DEATH:    10
BATTLE:    FACE DESOLATION:    9
8
RECOVERY MOVES RELATIONSHIP MOVES
HEAL:    COMPEL:    7
HEARTEN:    SOJOURN:    6
PATCH EQUIPMENT:    DRAW THE CIRCLE:    5
RESUPPLY:    FORGE A BOND:    4
MAKE CAMP:    TEST YOUR BOND:    3
QUEST AND ASSET MOVES COMPANION MOVES 2
SWEAR AN IRON VOW:    ORDER CONDITIONAL COMPANION:    1
ASSET MOVES:    STRENGHTEN LOYALTY:   
0
TAKE CONDITIONAL COMPANION:   
MAX
TEST THEIR LOYALTY:   
ANCESTRY DEMEANOR MOTIVATION

CONDITIONS
 AMNESIAC. AFFECTED ASSET:  AMOK
 ATTACHED  BLINDED  CORRUPTED
 CURSED  DAZED  DEAFENED
 DYING  ENCUMBERED  HALLUCINATING
 HYPERTHERMIC  HYPOTHERMIC  MAIMED
 MUTE  POISONED  REELED
 SHAKEN  STUPEFIED  TORMENTED
 UNCONSCIOUS  UNSTEADY (DIZZY)  UNSTEADY (SHAKY)
 WEAKENED  WOUNDED
ASSETS
ASSET: ABILITIES:  ASSET: ABILITIES: 
ASSET: ABILITIES:    ASSET: ABILITIES:   

ASSET: ABILITIES:    ASSET: ABILITIES:   

ASSET: ABILITIES:    ASSET: ABILITIES:   

EQUIPMENT
WEAPON WT.: WEAPON WT.:

 ENHANCED HARM:  ENHANCED HARM:


(+1 HARM) (+1 HARM)
STOCK: ASPECTS: STOCK: ASPECTS:
 
ARMOR WT.:

 LIGHT PROTECTION: 0 1 2 3 4
 HEAVY ENDURE HARM +2 ADDITIONS: 0 1 2 3 4 5 6
SHIELD WT.:

 SPIKED HARM:
(+1P HARM)
FACE DANGER/CLASH +2 ADDITIONS: 0 1 2 3 4 5 6
PROVISIONS
GEAR ITEMS CONSUMABLE ITEMS
USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

USES:  WT.: 1

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