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A SOURCEBOOK FOR VAMPIRE: THE MASQUER ADE

224mm

287mm

I E W
P R EV
Chapter One: Hunter Killers

2
THE SECOND INQUISITION PREVIEW

Chapter One:

Hunter K illers
At the first dawn of day, awake your whole detachment
— M AJ. ROBE RT ROGE R S , “RU L E S OF R ANGI NG”

D
espite common misconceptions they’re confronted on that battlefield as well.
among the Kindred, the Coalition Fixers are operatives and allies that have power,
isn’t all stone-faced militants hiding influence and connections in the mortal world.
swords under their trench coats. Whether gained through inheritance or ambition,
Each operation and maneuver requires a varied these invisible power brokers often shape how the
mix of skill sets, a hard ticket to fill even if all conspiracy approaches a blankbody threat once
personnel survived the first few months. The it’s detected. Most Fixers operate in the shadows
Coalition constantly seeks out and recruits assets and they can be frustrating enemies for younger
who can bring novel approaches to their work. blankbodies that prefer to tackle problems head on.
(And plenty of hunters and Helsings “self-recruit” When part of a larger operation, Fixers often run
with the same results.) The monsters they hunt are their operations from a well-guarded safehouse or
undying manipulators with an inscrutable array secure office building.
of supernatural powers at their disposal; cookie- Of course, some of the most important Faces on
cutter tactics and paint-by-numbers massacres the front line against vampires run their operations
won't win this war. They need an army that can from churches, soup kitchens, mosques, or yeshivas.
fight on every battlefield. Just as they did under the first Inquisition, clergy
burn with righteousness during the Second
Inquisition.

Fixers and Deprogrammer


Faces: Social Blankbodies have a way of engendering loyalty in
their servants. They’re beautiful, powerful, and
they hold the power of life and death in their cold
The Coalition understands that blankbodies hands. People who get sucked into their orbit tend
navigate the halls of power with unnatural grace to fall for them, and hard. Deprogrammers undo all
and that they can never truly be defeated unless of that conditioning from the people they liberate,

3
Chapter One: Hunter Killers

converting them from brainwashed blankbody Mental 6


pawns to Informants or Cuckoos… or just releasing Secondary Attributes: Health 6, Willpower 7
them to try and reclaim a normal life. Exceptional Dice Pools: Academics 7, Medicine
Techniques vary, but tend to involve locked 7, Persuasion (deprogramming) 8, Science 7
rooms and intense psychological and emotional Equipment: N/A
pressure. The aim is not to make the subject Special: The Deprogrammer has access to drugs,
happy and healthy, it’s to stop them being a useful religious ceremonies, or just highly specialized
blankbody asset and, if possible, activate them for psychological approaches that alleviate blankbody
the Second Inquisition. mind control. Using them effectively requires
Some Deprogrammers do more than provide a successful Intelligence + Medicine (drugs) or
counseling. The best of them know how to relieve Academics (religion or psychotherapy) roll at
the effects of Blood Bonds and Domination Difficulty equal to the highest Discipline rating
through blood transfusions, strong psychiatric of the influencing vampire. This short-term effect
medication, and – in extreme circumstances – lasts for one scene.
psychosurgery. A little loss of cognitive function is a Long-lasting deprogramming takes three days
small price to pay for freedom. to a week. The deprogrammed ghoul or thrall loses
General Difficulty: 4/2 one die from Wits pools, but resists their former
Standard Dice Pools: Physical 4, Social 6, master with four extra dice.

4
The Second Inquisition
LEGAL AND CREDITS
W R IT T EN BYCat Evans, Kenneth Hite, and Khaldoun Khelil
EDIT I NG A N D DEV ELOPMENT BY Kenneth Hite and Elisa Teague
A RT DI R ECTOR: Trivia Fox and Elisa Teague
COV ER A RT: Mark Kelly
I NT ER IOR A RT A N D I LLUST R AT ION : Nevzat Aydin, Raquel Cornejo, Trivia Fox,
Mark Kelly, Violet Schrage, Elisa Teague
GR A PH IC DESIGN A N D L AYOUT: Joshua "HTTPaladin" Mendenhall
CU LT U R A L CONSU LTA NT EDIT I NG: James Mendez Hodes

WORLD OF DARKNESS BR AND MANAGEMENT


BR A N D M A NAGER: Sean Greaney
BR A N D CR E AT I V E LE A D: Justin Achilli

BR A N D A RT DI R ECTOR: Tomas Arfert

BR A N D EDITOR: Karim Muammar


BR A N D COM MU N IT Y DEV ELOPER: Martyna “Outstar” Zych

BR A N D M A R K ET I NG M A NAGER: Jason Carl

PAR ADOX LICENSING


BUSI N ESS DEV ELOPER: Dhaunae De Vir

RENEGADE GAME STUDIOS


PR E SI DEN T & PU BL ISH E R : Scott Gaeta SEN IOR GA M E DE SIGN E R : Matt Hyra
V ICE PR E SI DEN T SA L E S & M A R K ET I NG: Sara Erickson GA M E DE SIGN E R S: Dan Blanchett & T.C. Petty III
CON T ROL L E R : Robyn Gaeta SEN IOR CR E AT I V E L E A DS OF BOA R D & CA R D GA M E S:

DI R ECTOR OF OPE R AT IONS: Leisha Cummins A nita Osburn & Jeanne Torres
DI R ECTOR , S T R AT EGIC PA RT N E R SH I PS: Erika Conway V I DEO PRODUCT ION A S SOCI AT E: Katie Schmitt
SA L E S A N D M A R K ET I NG PROGR A M M A NAGE R : Matt Holland CUS TOM E R SE RV ICE: Jenni Janikowski
SEN IOR PRODUCE R OF ROL E PL AY I NG GA M E S: Elisa Teague F I NA NCE CL E R K : Minnie Nelson
A S SOCI AT E PRODUCE R OF ROL E PL AY I NG GA M E S: Trivia Fox E V EN T M A NAGE R : Chris Whitpan
SEN IOR PRODUCE R OF BOA R D & CA R D GA M E S: Dan Bojanowski CR E AT I V E PRODUCT ION: Noelle Lopez
A S SOCI AT E PRODUCE R OF BOA R D & CA R D GA M E S: Jimmy Le CR E AT I V E PRODUCT ION: Todd Crapper

© 2021 Paradox Interactive® AB. Vampire: The Masquerade® – are trademarks and/or registered
trademarks of Paradox Interactive AB in Europe, the U.S., and other countries.

Visit the World of Darkness online at www.worldofdarkness.com


THE SECOND INQUISITION PREVIEW

The secret Church and the hidden State,


hunting the hunters in cities and across continents

E W
An antagonists’ guide to the rising Second Inquisition,

I
this book contains:

EV
. Opponents of your Kindred, and their special forces
and equipment

P R
. Information on the fires rising against the world’s
vampires, stoked by the Society of St. Leopold and
the American FIRSTLIGHT black program
. New tools to expand your chronicles, including
eldritch Artifacts, dozens of dangerous antagonists,
and the tactics your coterie can use to fight back

renegadegames.com
/PlayRGS @PlayRenegade @Renegade_Game_Studios
LOT# 093021-1 $45.00
Manufacturer: Renegade Games, LLC. 306N West El Norte Parkway #325, ISBN 978-1-7359938-9-8
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Semard 94200 Ivry sur Seine France. P:+33 (0)1 77 37 60 47. Renegade Games,
LLC. Juxon House 100 St Paul’s Churchyard, London, England EC4M 8BU. Mature Advisory: contains graphic and
© 2021 Renegade Game Studios. All Rights Reserved. written content of a mature nature, including
Paradox Interactive®, Vampire the Masquerade®, World of Darkness®,
Copyright 2018 Paradox Interactive AB (publ). All Rights Reserved. violence, sexual themes, and strong
Made in Seoul, Republic of Korea. language. Reader discretion is advised. 9 781735 993898

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