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Bonework Skeleton
Bonework Skeleton
Bonework Skeleton
Bonework Skeleton
Medium undead, chaotic evil
Armor Class 14
Hit Points 84 (13d8 + 26)
Speed 40 ft.
Actions
Multiattack. The skeleton makes three attacks: two
with its talons and one with its sting.
Shoulder Blades. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing
damage. If the target is a Medium or smaller
creature, it is grappled (escape DC 14).
Sting. Melee Weapon Attack: +6 to hit, reach 10
ft., one target. Hit: 10 (1d12 + 4) piercing
damage. Abhorrent Artisans. A bonegrafter takes the cloven hooves
Talons. Melee Weapon Attack: +6 to hit, reach 5 from satyrs or minotaurs and binds them to a human torso.
ft., one target. Hit: 7 (1d6 + 4) piercing damage. Removing the hands and replacing them their own
sharpened leg bones to form crude talons. A harpy's wings
Reactions attached to its back, interwoven with its spine which ends in
Vengeful Embrace. In response to taking damage, a long winding tail complete with stinger.
the skeleton makes a shoulder blades attack Whilst the parts don't matter to a bonegrafter, the end
against a creature within 5 feet of it. If no creature result is a work of art. A composition that they then animate
is within reach, the skeleton moves up to half its and play. They see themselves as minor gods, giving unlife
speed toward an enemy it can see, without to their unique creations. The bonework skeleton is a
provoking opportunity attacks. unique tribute to the Osyluth, forged in it's image. Many
bonegrafters idolize the bone devils.
Undead Nature. A bonework skeleton doesn't require air,
food, drink, or sleep.
Created by
u/1d6Adventurers for
/r/MonsteraDay
Artwork: "Tormented Bone Devil" by
JamesJKrause