Professional Documents
Culture Documents
TheForest - Singles
TheForest - Singles
the FOREST
that KNOWS
your NAME
Edits by Vi Huntsman
Rumors
“You want to go into the forest?” The loggers look at each
other, then laugh.
(2d6) Never totally true. Never totally false:
2 “… a mountain walked or stumbled, they said. Seven heads,
each one telling lies and terrible truths. I’ll never spend a
single night beneath these trees.”
3 “… giants or Gods, I don’t care what you call them, they feed
off blood and live forever, and these queer folk worship the
devils. It should all be put to the torch.”
4 “… broke a sword in half with a simple wooden club. Said the
sap from the trees here was harder than bronze.”
5 “… six of them with wooden knives, wearing fish scales for
shirts. Took the deer I’d shot and said if I didn’t leave by
nightfall they’d string me up and let my blood feed the
roots.”
6 “… lived to be a thousand, they said! It was the strange fruit
they ate—whole figs, every day. This isn’t the right climate
for figs, my friend.”
7 “… tall as the treetops, black as pitch, with a single eye
burning red in the dark… we all ran, but only I made it back.”
8 “… just going in circles, for hours and hours. The Forest
doesn’t want visitors.”
9 “… great wings, like a hurricane, flapping overhead. I
thought it’d flatten the whole woods as it passed… whatever
it is, it shouldn’t exist. Not anymore.”
10 ”… the things in these woods will take your name, if you let
them. Use a false name—with everyone.”
11 “… didn’t used to be a forest, he said. He’d seen some map
from some fancy college on some fancy Sphere, he said. A
whole kingdom used to be here, he said. Nonsense, I said.”
12 “… the Palm Tree King, the last True God, holds court here,
along with all the other monsters still clinging to un-life
from the Universal War.”
1
Tegin, the Bureaucrat
2
Vali Ahd, the Exile
Vali Ahd’s family was deposed by the current nawab. Will stop
at nothing to reclaim their family’s lost nobility, but needs
power to do so. Knows the denizens of the forest are skilled in
the Dread Arts, and wants their backing. “Accompany me, and
when the Oak Crown of Zsolt sits upon my brow as was
ordained, I shall raise you high in my artillery.”
They will fail. The forest does not bargain for power.
3
The Way In
Oldgrowth trees, groaning. Birdsong and insectwhine. And
something else—voices, muttering. Whispering. Plotting.
4
Encounters
5
7 - A headscarved woman. Her eyes glitter like diamonds, her
teeth and nails are filed to razor-points. She is a witch. You
can bargain with her for power, but her demands are
measured in fresh blood.
6
Stirge Forest Witch
HD: 3 HD: 5
AV: 0 AV: 0
Special: Damage dealt Special: Knows 1d3 Words
restores Will. of Creation.
HD: 2 HD: 2
AV: 2 AV: 0
Special: Can change size at Special: Untouchable by
will; housecat to mountain any poor fool who gave their
lion in the blink of an eye. name to a faun.
HD: 4 HD: 2
AV: 0 AV: 2
Special: Antlers ignore Special: Throttling grasp.
armor. Those caught cannot act
until the choking grip is
broken.
Liar Frog
HD: 5
AV: 2
Special: Able to hit enemies
up to Near.
7
Prince Princely Escort
HD: 3 HD: 1
AV: 0 AV: 1
Special: Double damage Special: Double damage
from fire or cold iron. from fire or from cold iron.
8
A Typical Village
The forest is a lurid green blanket; in the folds and corners,
things linger out of sight.
9
(1d6) Look at this one:
1 Face covered in terrible scars. Completely hairless from
head to toe.
2 Arms are crimson to the elbow, like a pair of gloves. “It’s
the soil,” they explain.
3 Head to toe, covered in tattoos. Strange cuneiform that
shifts as they move.
4 Wooden dentures. They keep popping loose.
5 Features covered in a diaphanous veil. Never seen
without it.
6 One singular, powerfully-muscled arm. The other is an
empty socket.
10
Trade Goods
Farmers, foragers and forest-dwellers, they want city things:
textiles, leather goods, wine, bronze-forged tools. And livestock—
domesticated animals don’t last long under the shadow of trees.
Blood Fig
Sweet Resin
Viscous red sap weeps from the trees in the cold seasons. The
forest-dwellers collect it in clay urns. They paint it on furniture, on
pottery, on their clothes and their tools.
Thornwood
11
Serpentine Charms
Copperfish
12
Gifts of the Forest
Great battles were fought under the shadow of the boughs. The
tools of such battles linger on, as does the copper taste of the blood
they once shed.
(2d6) Weapons
2 - A dagger. Leaf-bladed, black as a starless night (Small, one-
handed, close, 6).
4 - A whip. Serrated, like the spine of the longest fish (Small, one-
handed, close, 6).
13
These weapons have slept for aeons, drinking in the power of the
forest. Most have tasted the blood of Gods as well as mortals. The
rarest, most powerful weapons have tasted the blood of more than
one God.
(2d6) Powers
2 - Slumbering. Treat as an ordinary weapon… for now. Its power
has yet to reveal itself.
14
Laws of the Forest
Outsiders are not permitted to fell the sacred trees, nor harvest
their sacred crop. Parties of forest-dwellers roam the woods, bow-
and dagger-armed, but will not harm interlopers unless provoked.
The forest has a taste for blood. It was once fed the blood of Gods,
but in recent ages has found the blood of mortals will suffice. Each
month, each village parades into the forest’s secret places, where
stone votive bowls collect offerings and stone knives make them.
A live sacrifice may lessen your tithe, but never replace it.
15
Fomorians
The Old Gods of the forest shaped their servants in their likenesses.
(1d6) Powers
1 … a hobbled left leg, bound in chains,
2 … 2d6 powerfully muscled arms,
3 … a brilliant indigo beard,
4 … an eye that can burn like a lighthouse,
5 … runic sigils, tattooed deep into their flesh,
6 … a long, slavering tongue,
(1d6) And:
1 … silver body-paint, carefully daubed on by a trio of
geas-bound servants,
2 … a waterfall of shimmering, cascading river-water,
worn as an elaborate robe,
3 … a two-wheeled chariot of bones, pulled by a pair of
wan, emaciated-looking horses,
4 … where they walk flowers bloom, vines twist, and roots
grow,
5 … a pair of raven courtiers perched upon their
shoulders, croaking words of prophecy,
6 … gaudy, ostentatious gold jewellry; rings on every
finger, bangles on wrists and ankles, a thick choker,
earrings like overripe fruit,
16
(1d6) And:
1 … breath that freezes, like an avalanche spilling from
their mouth.
2 … a gaze that can penetrate wood, stone, bone, and flesh.
3 … a severed left hand—the stump drips boiling black
ichor that horribly burns all it touches.
4 … a skin of molten iron that shatters bronze and brass
and copper as if it were glass.
5 … a voice like a golden trumpet, that ruptures eardrums
in fountains of blood.
6 … a sibilant whisper that ages all who hear it 1d6 years in
an instant.
They may not have been built for war, but they excel at it. Fight a
Fomorian and you will swiftly meet your ancestors.
Fomorian
HD: 13
AV: 4
Special: Unfathomable powers and abilities based on their origin.
17
Forest Ruins
Cold. Quiet. Unsettling. A steady, pulsing cadence, like a heartbeat.
And also:
8 - … dripping. Drip. Drip. Drip. Like single drops of blood into a vast
pool.
18
A Fig-Like Rock
Grazing Beasts
HD: 2
AV: 2
Special: Herds of 2d20. Incite one, and the whole herd comes
down upon you.
19
Grove of Fangs
Musmah
HD: 12
AV: 3
Special: Cut off one head, two more grow back.
20
Moonbeam Falls
Kulianna
HD: 5
AV: 2
Special: While within their pool, they are unable to be killed
in any way that matters.
21
Garotting Deep
Those who defile the sacred wood are brought here, to be hung
upside down and bled to feed the hungry roots.
22
Stone Candlestick
Anzu
HD: 12
AV: 6
Special: Iridescent fire-breath, and wings that summon
storms.
23
Kings and their Promises
Wild Ram
HD: 4
AV: 2
Special: Six heads, each a mass of tearing teeth and goring
tusks.
24
The Split-Tree Path
There was a road here, in a time long past. Here, and here:
flagstones as wide as a wagon, still etched with the markings
of time-lost kingdoms, swallowed by the hungry root.
Kusarikku
HD: 6
AV: 4
Special: Wields a massive bronze labrys (two-handed, close,
4+).
25
Druid’s Cauldron
Basmu
HD: 4
AV: 2
Special: Poisonous bite; Save or suffer 1d3 damage/Round.
26
Court of the Palm Tree King
There is something at the bottom of the caldera.
27
Godhead of the Palm Tree King
The Palm Tree King has power, great power, and will bargain.
Each gift is true and real, and each price terrible.
(1d6)
1 To Feel No Pain, Anguish, or Sorrow: surrender your
anxiety, your worry, your Will (-d6 Silver, permanently).
2 The Object of your Ultimate Desire: it is here,
nestled within my coils… for a piece of Self (-d6 Salt,
permanently).
3 To Remain Forever in Luxury and Paradise: stay
here and feast, have all your needs sated, until the end of
your days (-d6 Will, permanently).
4 The Power to Protect Those You Love: the power, the
knowledge you seek… seared into your soul (-d6 Iron,
permanently).
5 To Gain True Knowledge and Understanding: open
your mind to the Mysteries of the infinite (-1 Inventory
Slot, permanently).
6 To Live Eternal: for an offering of flesh and blood, tap
the wellspring of life eternal (-d6 Stamina, permanently).
Every living thing that has died within the Forest lies in the
thrall of the Palm Tree King. Every ling, every God, every rock
and tree. Every soul, in the grip of the King. He can wear their
face, speak with their voice… but no matter what face or what
voice He chooses, it is still Him.
28