Valuable brand heritage (2005 to 2009) Market position that is not directly obtained by competitors (examples – easy to use games for all genre and the mother as participants). Workforce were talented and extremely good at creating games. New and young CEO but energetic and has an entrepreneurial character
Weaknesses
Weaker graphic capabilities in comparison to competitors such as Sony and Microsoft
Lost relevance for hard-core gamers (young males)
Opportunities
Increase in demand for family friendly games
Tapping into the new market for games on smartphones. Tap into the market for home use of VR devices
Threats
Restrictions on certain games due to the effect of violence on gamers
Entry of new players (e.g. Valve) into the market Entry of Apple, Google and Amazon to the living room entertainment market