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Strengths

 Strong brands (example DS and Wii)


 Valuable brand heritage (2005 to 2009)
 Market position that is not directly obtained by competitors (examples – easy to use games for
all genre and the mother as participants).
 Workforce were talented and extremely good at creating games.
 New and young CEO but energetic and has an entrepreneurial character

Weaknesses

 Weaker graphic capabilities in comparison to competitors such as Sony and Microsoft


 Lost relevance for hard-core gamers (young males)

Opportunities

 Increase in demand for family friendly games


 Tapping into the new market for games on smartphones.
 Tap into the market for home use of VR devices

Threats

 Restrictions on certain games due to the effect of violence on gamers


 Entry of new players (e.g. Valve) into the market
 Entry of Apple, Google and Amazon to the living room entertainment market

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