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1
,
Jesus Chris t, the perfe ct Teach er, is our mode l for choo sing and
using
creat ive meth ods. In fact, Hom e states , "In a way not surpr ising
but
confi rmato ry of our previ ous impre ssion s, Jesus embo dies those quali
-
ties of the Teac her comm only set up as ideal. "'
Jesus used a varie ty of meth ods to get peop le activ ely invol ved
in . the learn ing proce ss. He comb ined His word s with His
work s.
I. Jesus said, 'Whi le I am in the world , I am the light of the
world " Oohn 9:5 ). Jesus then heale d the man who was born blind
The
man's respo nse was, "I was blind but now I see!" (v. 25)
2. Jesus said, "I am the resur rectio n and the life. He who be-
lieves in Me will live, even thoug h he dies; and whoe ver lives
and
belie ves in Me will neve r die. Do you belie ve this?" ( 11 :25-2 6) Jesus
then raised Lazar us from the dead (vv. 43-44 ).
3. Jesus said, "I am the bread of life. He who come s to Me will
neve r go hung ry, and he who belie ves in Me will neve r be thirst
y"
(6:35 ). Earlie r in the chapt er, Jesus had fed the 5,000 (vv. 1-14) .
Jesus ' meth ods move d His listen ers from simp le know ledge of
the facts to prop er attitu des and action s. The Mast er Teac her knew
that
··-,learning• is -chan ge-fr om the old life to the new.
Jesus used the follow ing meth ods in His teach ing and preac hing
minis try:
1. Obje ct lesso ns Oohn 4:1-4 2}-u sing famil iar 'wate r," to
help the Sama ritan wom an unde rstan d the unfam iliar "liv-
ing Wate r."
2. Point s of conta ct ( 1 :35-5 1 }-us ing oppo rtuni ties to build
relati onshi ps with peopl e, Andr ew, John, Peter , Philip , and
Natha nael.
· ·- - · --- .-_:.•3,_-;:Aim s -{ 4:34 )-to ,.mov. e. peop le to action .
4. Probl em-so lving (Mar k 10:1 7-22 )-to move peop le to un-
166
- ' .. , .. ,...., '-, l\l ~A llVE MET HOD S
167
L'\"G
THE C HRl ~TIAN EDllC .4. TOR'S HA.'1 \"DBO OK 0~ TE.ACH
of a
20. Hims elf (28: I 9 -20 )-Jes us p osses sed the quali ties
grea t teach er: a globa l ,ision , unde rstan ding of man ,
mas-
tery of all kno,v ledge . abilit y in teach ing. and a life that was
an exam ple to those v.ilom He taugh t.
prop er
In your teach ing minis try. ho,v can you choo se and use
le to actio n~
and excit ing teach ing meth ods that will chall enge peop
sing and using
obed ience , and grov. -th? Cons ider five areas when choo
creat ive teach ing meth ods.
168
Cl IOOSING AND USING CREATTVE METHODS
APPROACH.
__::; . Th~ approach activity is designed to get the learner thinking
.: . about and involved in the session theme. For young children this in-
-"~' ·- volves learning activities that give each child experiences relative to the
'"'!-'J' •
169
THE CHRISTIAN EDUCA TOR'S HANDB OOK ON TEACH ING
focus from God's Word . Eleme ntary childr en begin with an activit y to
build readin ess for the Bible study. Youth and adults usuall y enjoy an
activit y that challe nges them to think and verbal ize their though ts on a
specifi c topic. An appro ach activit y can begin when the first learne r
walks into the room, thus using every minut e for the teachi ng session
.
EXPLO RE.
Allow ing learne rs to explo re God's Word can be extrem ely
reward ing. Explo ration activit ies requir e extra prepar ation, but the in-
vestm ent pays off. Young childr en are asked to explo re the "God's
Wond ers" table where they will be learnin g throug h nature activit ies.
Letting childr en partic ipate in Bible study keeps their intere st and cre-
ates the excite ment of explo ration of somet hing new. Youth and adults
also need to explo re and make observ ations for thems elves to see God's
Word throug h a new perspe ctive.
DISCO VER.
Learn ers not only need to explor e God's Word but also to make
observ ations and discov eries. Imagin e a young child discov ering what it
was really like for the blind man in · John 9: 1-41. "I can't s~e," the
blindf olded little boy compl ains as he moves aroun d the roo~ not
knowi ng where his next step will lead him. The blindf old remov e~ he
respon ds, "I can see! I can see!" The teache r whisp ers, "How do you
think the blind man felt after Jesus healed him?" That exper ience will
remai n with a learne r much longer than the simple fact, ''Jesus healed
the blind man" as told by a teache r. With the right guida nce and en-
courag ement , youth and adult learne rs can make excell ent discov eries
from God's Word and contri bute them to the rest of the class.
ASSUM E RESPO NSIBI LI1Y.
Jesus, in His teachi ng sessio ns, encou raged peopl e to move
towar d matur ity. He was consta ntly direct ing His follow ers to obedi-
ence. In Mark 10:17- 23, Jesus told the rich, young ruler, "Go, sell every•
thing you have and give to the poor, and you will have treasu re in
heave n. Then come, follow Me." James 1:22 says, "Do not merel y listen
.to the Word, and so deceiv e yourse lves. Do what it says."
Takin g the
time in class to help studen ts apply God's Word to life assists in the
growt h proces s. Every effect ive teache r works for chang e in the life of
each class memb er.
170
CHOO SI NG AND USlNG rnl'.:' .. llVE
~ n.c.J"I. METIi O DS
Resea rch studie s show that a child devel ops app • ately
roxun
perce nt of hi~ or her intell igenc e by the age of four, 50
anoth er
perce nt by eight, and the final 20 perce nt by seven teen. 2 30
The Bible teach ing sched ule for youn g child ren shoul d inclu de:
1. Bible learn ing activ ities (30-4 5 minu tes). BLAs allow
learn ing to begin as soon as the first stude nt arrive s. They also provi
de
for the child 's const ant need for activi ty and play. B ~ stimu late
the
child' s intere st, guidi ng it towa rd the focus for that teach ing sessio
n. A
choic e of sever al BI.As give him the freed om to selec t an activi ty and
to
accep t the respo nsibil ity for his decis ion. BLAs provi de oppo rtunit
ies
for the guide d conve rsatio n neede d to weav e script ural truth s
into
every day activi ties. Lastly , Bl.As provi de for the small group exper ience
s
that youn g child ren need for prope r socia l devel opme nt.
2. Wors hip time (1~1 5 minu tes). Child ren move to a large
group for wors hip time. Here, the child partic ipates in addit ional activi
-
---ti es focus ed on the them e from God's Word Teach ers lead child
ren in
~ -music , praye r, repet ition of the mem ory verse , fing er~ large
musc le
.._activi ties, actio n songs , ackno wledg ment of birthd ays, and the offer
in~
.:..-;· Teach ers not invol ved in the direc t leade rship of wors hip time
sit on
. · the floor in the mids t of the child ren.
-+ 3- Bible story and activ ity time (10-1 5 minu tes). Our main
objec tive in tellin g Bible storie s is not to have child ren reme mber
the
-: small detail s. We want the Bible to speak to the child abou
t his life at
_..,.;; home , in his neigh borho od, and at churc h.
·
: Bible story time is a small group activi ty in whic h a teach er bas
~ the same group of child ren throu ghou t the year. Prese rving the sroaJI
:~ group helps build those vital teach er/stu dent relatio nship s.
-§I · Use creat ive meth ods to tell the . story . Toe wors t meth od that
-~?Ecan be used this week is the same meth od that was used succe
s.5fully
· - ._" last week . Thou gh very youn g child ren enjoy . some
. repet · ·
ition, older
,_
171
chi ldr en find it mo not on~ us.
Ac tivi ty tim e rev iew s and rei•nfiorc es the tru th fou nd in the
Bible sto ry. Co lor ing pages, s1m · 1 pro jec ts gui ded con ver sat ion . d
p e . , d , an
que stio ns can hel p mo ve the you ng ct·
chi ld tow ard un ers tan ing an d
a I ing the tru th fro m Go d's
PP y 4. Un til par ent s com e. Wo rd.
A wis e tea ~he r ~il l alw ays h~v e gam
and son gs ava ilab le for you ng chi ldr en es
unt il the ir par ent s ar~1ve. Co m-
bin ing son gs wit h the "cl ean -up gam
e" enc our age s coo per a~t ~n. Or der
res our ces fro m you r cur ric ulu m pub lish
er or you r loc al Ch nst tan boo k-
sto re.
I. Make sure that the metho d or activi ty match es the learne rs'
level of ability and matur ity.
2. Provi de severa l choic es of activi ties to stimu late intere st in
the learne r.
'/ 3. 'Provi de variet y to keep learne rs' intere st and preve nt
bored om.
174
CtlOOSIN<; ANl) I lStN<; cu1 ; . . . . ..
· .Al lVl i, Ml ·. l'I t< )l)S
-4 . Include
--. clear
. directions to cnsurt'· ti•••ri1 c.·r
' ... . succc.:ss.
5 . Include
I planned questions th·1t 'lSsist th . I
. . • •. , . c earner to think
t. 1ro ugh the levels of knowledge, comprchcnsi ,
application. on, .and
6. In.e lude guid;u1ce and encouragernent that sus tain the learn-
ers interest and motivation.
EVALUATION
1:·11e teacher is not finished until evaluation has been completed. Evalua-
tion should take place as soon after the class session as possible. The
teach~ niight even ask a class member to help answer these eight
quest.Ions.
'
1
._ r _ /
( ,11( >< >~U APl'J{Ol'RIA'l'U EVALUATION
Ml~'l'IU)DS
1. Did activities help accomplish aims?
Guhl,,llru,~, Mothods shull 2. Wero Instructions clear?
1. Uu on loornor' s ugo-luvol 3. Did learners get a summary &
'I. Pr ovldo St,vt}rol tholcus conclusion?
3. Provldn vorluty 4. Did methods coordinate with the lesson?
4. tndudo flour dlrodlons S. Were methods/materials prepared on
~ In, ludo r,lurmod <1uostlons time?
I.. In, lodu uuldoncu 011d uncour- 6. Did questions stimulate thinking?
ouonumt for lournors 7. Did adlvltles provide for learning on var-
led ability levels?
8. Did plans Include using several groups?
17(,
11. USING YOUR
PERSONAL COMPUTER IN TEACHING
Stuart S. Cook
Scanni ng her class during one of those precio us quiet momen ts, Jenni-
fer Thomp son ponde red the plight of prior genera tions of teache rs who
labored withou t the aid of person al compu ters. Just last night she used
her compu ter to edit and print the class notes for t~y's afterno on
class. Earlier she had compi led two tests with answe r sheets using the
school 's compu ter and testing softwa re. Later the same compu ter_~ould
allow autom atic scorin g and analyz ing of the compl eted answe r- sheets
and would record each studen t's score in an electro nic gradeb ook As
Ms. Thomp son survey ed the quiet scene she saw Jason, a slow reader ,
intentl y concen trating on the interac tive readin g lesson being handle d
by the classro om compu ter.
Not only did compu ter techno logy allow this teache r to com-
plete teachin g tasks more efficie ntly and effectiv ely, it also enable d her
to provid e individ ualized instruc tion that would have been imposs ible
prior to the advent of this instruc tional blessin g. Many inspiri ng possi-
bilities aboun d for teache rs who learn to exploi t compu ters in their
teachin g.
179
THE CHRIST IAN EDUCA TOR'S HANDB OOK ON 11:.ACJ II N <,
case or purse, the PC servic es o n e p<:rson at a tim <: and p <.: rf< 1rrr1~
functi ons that relate to the individ ual'~ work.
Comp uters are used in nearly every a<;pcct of (.-very indu c.,try Jn
the moder n world . Person al compu ters contin ue to ~hrink in c.,i ::,,,c and
price while growi ng more power ful and easier to use. People wh,,
thoug ht they could not afford or under stand how to use a p<:r~m al
comp uter a few years ago may be u sing one every day now and v-1<m-
dering how they ever manag ed witho ut it.
The availa bility of compu ters to the averag e person ha~ oc-
curred rapidl y over the past severa l years. As with most of the techno l-
ogies we enjoy in the twenti eth centur y, develo pment s came slowly at
first, then accele rated rapidl y in the secon d half of the twent ieth centu-
ry. The slide rule was invent ed in 1630, follow ed by Pascal 's adding
machi ne in 1642. The first machi ne to utilize punch ed cards (the m,ain
input mediu m for mainf rame compu ters until the mid-1 970s) was Jac-
quard 's punch card loom, invent ed in 1801. Babba ge's uanaly tical en-
g ine" along with Ada Lovela ce's progra ms in 1834 forme d the first
p rogram mable compu ter, a mecha nical rather than electr onic compu t-
~r. Two other prereq uisites to moder n compu ters follow ed in the mid-
d le 1800s : the inven tion of Boole an logic in 1854 and the typew riter in
1868.
The introd uction of the electr onic comp uter in the middl e of
the twent ieth centu ry herald ed the beginn ing of the mode rn comp uter
age. The evolu tion of comp uter techno logy is genera lly seen as occur -
r ing in four stages or genera tions ( see Fig. 1 ). The first gener ation of
electr onic comp uters, introd uced in 1946, had as their key comp onent
the vacuu m tube, slow and unreli able by mode rn standa rds.
The "Whir lwind ," one of the first vacuu m-tub e comp uters, oc-
cupie d an entire buildi ng but could proce ss only 20,00 0 arithm etic
opera tions per secon d, about what a sophis ticated hand- held calcul ator
can proce ss today. 1 The expres sion, "bugs " in a progra m, origin ated
with vacuu m-tub e compu ters, becau se insect s would fly into the com-
,,
figure 1
THE COMPUTER GENERATIONS
180
USIN(:; YUUK l'l:.~U NAL ~ v M r U l C.I'. H"' • .L,r,i.<va •u"'"
uter and short -circu it one of the vacu um-t ubes . This prob lem
~eces sitate d frequ ent shutd owns and occas ional loss of data.
111 e begin ning of the secon d gener ation of comp uter~ was s1g-.
naJed by the introd uctio n of the transi stor in 1959. Trans istors
are
smaller, faster, more reliab le, and use less powe r than vacuu m tubes
. As
a result , secon d gener ation comp uters were small er, much
fas~er, and
much more reliab le than their first gener ation coun terpa rts. First
and
secon d gener ation comp uters are referr ed to as "main frame " comp
ut-
ers, denot ing large, fast, multi user mach ines that requi re speci
al envi-
---·ro nmen tal contr ols and traine d opera tors to keep them runni ng.
Integ rated circu its, inven ted in 1965 , gave birth to the third
· gener ation of comp uters . The devel opme nt allow ed comp uters to
grow
still small er and faster . We call third gener ation comp uters "min
i-
comp u~ers ."
The fourt h gener ation of comp uters , know n as "mic rocom put-
ers," began in 1977 with the introd uctio n of Very Large Scale Integ
ra-
tion (VLSI), a proce ss that allow s integ rated circu its conta ining tens
of
thous ands of comp onen ts to be packe d onto a singl e silico n chip.
VLSI
· result ed in micro proce ssors , comp lete comp uter proce ssors impr
inted
on a single chip. This furth er minia turiza tion made the comp lete micro
-
comp uter syste m small enou gh to occup y part of an indiv idual 's desk
or
even be trans porte d in a briefc ase. Quite a chang e from the first gene
ra-
tion of. comp uters that had to be house d in separ ate build ings!
This
gener ation of perso nal comp uters that is now availa ble for teach
ers to
use in their teach ing.
-
--: WHAT COMPUTERS DO AND DON 7 DO
·-..::.Com
-- · puter techn ology has advan ced so rapid ly that many
. l e are 1n
.
~ e of the mach ine itself. Com puter s seem to be able topeop dO h.
.: from playi ng chess to guidi ng a mann ed space flight . B t
-• ..1-..:-,.~ anyt ing
.~.:.-~u~JA? Do they posse ss intell igenc e? Well, yes and no. u can comp uters
~;, , The mach ine itself does not posse ss the ca a ·
:~:'Jba t it may appea r to do so depe nds on the soph istic~ t~ty ~o
i:eas on.
.,: ware that runs it. The term "soft ware " co t th
. . ··· nno es e set of · n o e soft-
·
_given the comp uter to guide its opera tions Th instr uctio ns
· 1
.;' exact y as told. It cann ot make decis ions · aboe tcomp h
uter al
. ways oes
d
.tr- . foll · u w at 1nstr u ti
-~~-.mer.:o ow; it alway s follow s the instru ction s given it b a h
be sure, th~ comp uter does not alway s do ~hat uman prog ram-
-~i"J $~ld it to do; but it alway s acts on the . .
c ons to
··,i¥!.r
·:~ \ ~nless, of cours e, it is broke n). instr uctio n ·weh thou ght. we
s it as recei ved
i': : As comp uters get faste r and reme mber m . .
.,:. .pre mem ory), the sophi sticat ion of the s ftw ~re instr uctio
: ns
o are writt en for them is
1 Q
THI::: CHKJ~TlAN t:.UUCA .l UK~ HANO BOOK ON TEACHING
A B C D E F
1
2 GRADE BOOK FOR THEOLOGY
101
3
4
5 NAME TEST l TEST 2 PAPER l PAPER 2 AVERAGE4
6
7 DAHMS, DJ 85 88 89 92 88.9
8 FOUTS, OM 86 87 72 93 84.1
9 HALL, ME 90 95 80 88 87.4
10 HILL, SG 77 80 88 90 84.8
11 HOLTE, BD 95 94 86 90 90.6
12 JOHNSON, BG 99 96 85 97 93.6
13 JOHNSON, E 100 99 90 96 95.6
14 LEY, DP 65 78 82 88 79.6
15 MARTINI, WR 90 92 90 93 91.3
16 NORTH, JG 88 89 66 90 82.2
17 O'BRIEN, WO 84 88 90 87 87.5
18
19 MEAN 87.2 89.6 83.5 91.3 87.8
20 S.D. 9.5 6.2 7.6 3.1 4.6
21 HIGH 100.0 99.0 90.0 97.0 95 .6
22 LOW 65.0 78.0 66.0 87.0 79.6
23
Figure 2-SPREADSHEET AS A GR
ADE BOOK
TE.ST CR EA TI NG , SC OR IN
G, AN D ANALYZING.
So ftware is av ail ab le fo r m ak in
m uc h easier. Cr ea tin g te sts g th e pr oc es s of te sti ng st ud
ca n be a te di ou s pr oc es s. en ts
so ftw ar e all ow s th e te ac he r Te st cr ea tio n
to ac cu m ul at e a co lle ct io n
re la te d to pi cs an d th en co of te st ite m s on
m bi ne , th em in to se ve ra l di
·'the 'Same te st or to cr ea ffe re nt fo rm s of
te se ve ra l te sts w ith di ffe re
De pe nd in g on th e so ph ist ic nt em ph as es .
ab le to se le ct ite m s w ith di at io n of th e so ftw ar e, yo u m ay be
ffe re nt difficulty, di ffe re nt fo
m atc hi ng , m ul tip le ch oi ce s, rm at ( true-false~
co m pl et io n, es sa y) , an d ot he
ty pe of so ftw ar e is pa rti cu la r cr ite ria Th is
rly he lp fu l if yo u us e sim ila
ou s oc ca sio ns . Yo u ca n cr ea r te sts on nu m er -
te al te rn at e fo rm s of th e sa
ite m s in a di ffe re nt or de r m e te st w ith th e
to pr ev en t st ud en ts fro m be
wi th th e ex ac t te st la yo ut . co m in g fa m ili ar
Pa pe r an d pe nc il te sts ge
. 'fa sh io ne d w ay ) m ay be sc ne ra te d by co m pu te r ( or
or ed an d an al yz ed us in g co th e ol d-
ogy. In pu t de vi ce s su ch as m pu te r te ch no l-
th e m ar ke d- se ns e re ad er ca
n sc an ob je c- an
184
. h a soft lead penci l.
civc format answe r sheet cod,cd bby th stude nt wit
sa:cd on a magn etic disk an d use d
F;Kh stm.kn1 .s. ans, . ~crs can t. 1en e -
. progr am.
· ,- r a ccst analys is ..
•1s input O • · · and repor ting ·nted repor t deta1 ltng
.. In chis system, the teach er rec
eives a pn d
al ·s of item diffic ulty an
st
(":tch stm.kn t's perfo rmanc e as we II as an an y
test For objec tive forma t t e~t
tJ1c overa ll class perfo rmanc e on the ~oun t of time in the labor t-
Ucms tJ1is system can save an enorm ous
ous t;~sk of scorin g and analyzing a test. soFTWARE.
EVALUATION AND SELECTION OF l I want to sugge st
In this sectio n on the comp u e t r as a too
nh ced with the use of
several types of teach ing functi ons that can beftwe an or hardw are prod-
comp uter software. I do not name speciflc sothe follow are
ing steps shou ld
ucts. When you are ready to selec t softw are,
help:
. First, carefu lly define the task you want to p erfor m using the
uirem ents are
comp uter as a tool. Only when you know what your reg
will you be in a positi on to evalu ate a produ ct. secur e in
Secon d shop aroun d to see what produ cts you ma~ h
the gener al area' you are intere. . w h e ther w ord proce ssing , grap -
sted 1n, If
ics deskt op publis hing, record -keep ing, . . g, or some otherkarea.th
testin
yo~ find a lot of featur es you didn't know you neede d, go bac to
e
first step and evalu ate if you really need them. . •
Third evalu ate the cost and featur es of the softw ace availa ble to
accom plish y~ur tasks and select the produ ct you feel will do the best
job withi n the budge t you have plann ed. Don't be taken in by softw are
that has some "reall y neat" featur es that you do not need. You may be
paying extra mone y for "bells and whist les."
185
THE CHRJSTIA N EDUCA T OR'S HANDBOO K ON T E AC IIIN G
wealthi est individ uals. It is out of the questio n as an alte rnative for
public or private educati on. Howev er, the pe rsonal compu te r in the
classroo m could serve as a cost-eff ective alternat ive for at least some of
the stude nts' daily instruc tional time.
Toe first teachin g machin e was introdu ced by Sidney Pressey , a
profess or at Ohio State Univers ity in 1926.6 Called the "Presse y Testing
Machin e," it was adverti sed as the machin e that "tests and teaches ." The
concep t, still founda tional to program med instruct ion, centers in the
student gaining immed iate knowle dge of the results of his answer to a
questio n. Correc t respon ses are reinfor ced and incorre ct respon ses are
not.
In 1954 B.F. Skinne r demon strated a machin e for teachin g
arithme tic. 7 This machin e improv ed on Pressey 's concep t by not just
testing the studen t (with learnin g as a byprod uct) but presen ting new
informa tion to the studen t in a planned sequen ce. The result was a
comple x skill built as the studen t progres sed through a series of simpler
subtask s. The machin e prese nted materia l to the studen t and gave him
opport unity to practic e the skill a step at a time. Skinne r reports that at
this time he began to speak of "progra mmed instruc tion."
Progra mmed instruc tion became an educati onal fad in the '60s
but faded becaus e of the lack of an adequa te deliver y system . The
introdu ction of the person al compu te r in the late '70s provid ed the
basis for a progra mmed instruc tion deliver y system sufficie ntly comple x
to create a realisti c learnin g environ ment. The state of progra mmed
instruc tion on compu ters, known as Compu ter Assiste d Instruc tion
(CAI), is still in its infancy .
A good deal of availab le instruc tional softwar e suffers from
poor design and program ming. Most studies of the effect of CAI in
compar ison with traditio nal teachin g method s show mixed results.
Clearly , the state of compu ter technol ogy and the sophist ication of CAI
softwar e await further improv ements before bringin g about revolut ion-
ary improv ements in the effectiv eness of instruc tion. Howev er, im-
p roveme nts in instruc tional hardwa re and softwar e occur daily, and
soon the compu ter as tutor will becom e a routine part of every person 's
educati onal experie nce.
APPRO ACHES TO THE COMPU TER AS TUTOR
At least four major instruc tional models have been implem ent-
ed using CAI softwa re.
First, in drill and practic e softwar e, the studen t, having receive d
instruc tion on a certain subject , sharpen s his skill with the subject
matter by interac ting with the compu ter. He encoun ters arithm etic
p roblem s, spellin g words, or foreign languag e vocabu lary, for exampl e,
lhcnio nnulat es aoa.eo ter.,the .corrcct,,response. He receive s immed iate
knowle dge of the results of his respon se and opport unity to correc t
186
USING YOUR PERSONAL COMPUTER IN TEACHING
·
wrong answe rs until he has mastered the skill· This mode of instruction
has b een disparagingly referred to as "The World's Most Ex .
C d "" v hl d th pensive
Flash . ar . " ~o ,, ~ o ers ~e~l that ~e computer has too much
pote nttal to waste it on such tnv1al pursuits. Despite this opinion d ·u
. ' rt
and practice remains the primary instructional use of computers in
schools today.9
Even if drill and practice software simply provides an electron-
ic flash card, if the student gets individual practice time with feedback
that he could not get because of the time pressures on the teacher, that
practice offers a valuable use of instructional time. In addition, drill and
practice software is becoming more sophisticated, including features
that not only analyze the student's answer and give feedback, but ana-
lyze the pattern of incorrect answers and diagnose learning problems
that a.r:e preventing the student from mastering the material. The diag-
nosis can be passed on to the teacher or can be used to lead directly
into instruction delivered by the computer to help alleviate the learning
problem.
Second, CAI software referred to as tutorial closely implements
what is expectt..<l of a tutor. Tutorial software presents new information
to the student, allows him to interact with the material ( in some cases
permitting the student to ask his own questions of the tutor), deter-
mines his progress in mastering the material, and structures learning
experiences based on the progress of the student. This strategy presents
a considerable challenge to computer programmers, considering that
the program must be developed with students in general in mind and
not just one particular student.
Tutorial software that adequately models a human tutor has not
yet become available. All tutorial software currently available falls short
in one or more of the functions that a student would expect of a human
tutor. Nevertheless, we are making progress and software is available
that allows the student to work with the CAI program and materials on
other media to learn new material at his own pace, and learn it well.
Toe third category of instructional software includes simula-
tions and games. This software presents the student with a situation tha1
simulates real-life situations (past or present) or, in the case of som<
games, brings to life a fantasy. The student is faced with a proble~ plu:
certain rules and resources for solving the problem. He learns _by unpl~
menting a solution to the problem and being shown how well hi
solution works. Toe program then lets him continue his s~~ ~
1
adequate solutions to the problem. Should he continue to fail m
search for solutions, the program may present hints or display reasor
why his solutions are not working. . le tl
Simulations can be used to teach history. For examp .' ·
_ student may be presented with a description of the resources availab
to the l 'ninn and (\)nft.'\kct tc armies at the Hattie of (;c:uyshurR Ile
m i~ht l'>t.' ~iYt'n the d1nicc nf which army to kad and thc.-n lw ~lvc.·n the
fin-~ decisinn he must nuke ahout dcployin~ his foro:s, c:tc. The com-
puter rro~ram an.llyn's hi~ choices and presents tht.· n·su11s of the tlrst
pirt of the hattlc usin,g a sinmlation modd or at~orithm that is part of
the design of the sofhv-:lrc.
llte student then analyzes how wdl his initial strategy worked
and uses that infonnatio n in following decisions. TI1is type of interac-
tion ( as.."mning the accur:lcy of tl1c simulation model) provides a
'thands-on ·· experience ,vith a subject t11at otherwise may seem distant
and unreal to young students of history.
Sitnulatjon s proliferate in situations where real life presents too
e."\.-pensiYe or too dangerous a situation for an inexperien ced student.
For exan1ple, elaborate computer simulation s find extensive use in
training airline pilots. Pilots spend hours in simulators before being
allo"red to take the controls of a real 747. TI1e simulator looks, feels,
sounds, and responds like a real airplane but even the worst mistakes by
the student result only in embarrassn 1ent rather than in disaster!
Simulation s and educationa l games require more time in pro-
.gra111ming and more elaborate hardware than do drill and practice and
tutorial programs. Therefore, they are fairly scarce among the offerings
of CAI software vendors. Neverthele ss, they hold promise as an effective
m odel of computer- based instruction .
The fourth model of CAI envisions the computer program as a
resource that the student may access with his own goals in mind. In the
first three models, the instructor determine d the goals of the software
and the parameter s regarding how the student would interact with the
software. Viewing the computer as a resource that the student may
utilize as needed puts the student in control of his learning to a greater
extent, providing his means and methods to gather and use informatio n.
One example of the computer as a resource comes from the
realm of artificial intelligenc e (AI), a term which refers to computer
software written to simulate the; way humans solve problems. One type
of Af.,softwar e,. called the expert system, includes facts ( statements that
represent what is known about a certain subject) and rules ( ways in
which the facts are related). 10
An expert system containing informatio n about any subject
could be developed by "knowledg e engineers" (programm ers who de-
velop AI application s). The student can sit down with the completed
expert system and enter into a dialogue regarding its subject matter. In
the dialogue the student uses normal English and the expert system
responds in English sentences. We call this type of interaction with the
j
.,.~ t e r,.n:uural laogu~ge interface, one of the trademark s of programs
ut1hz1ng artificial intelligenc e methods. l
1
1
188 ]
I
'
1
THE TEACHERS INVOLVEMENT IN SELECTION AND
CREATION OF CAI SOFfWARE.
You may choose from among three levels _of involvement in
d t nnining what computer software you will use in your classroom.
ee Software or courseware ( a term that refers to software that is
closely tied to lesson, unit, or course objectives) may be selected by
the educational administration under which you serve and used as a
textbook or other element of the curriculum. At this level, you must
simply learn to use the software that is presented. ,
You may participate in selection of "off the shelf software.
Here you must be able to articulate the course objectives and deter-
mine what software would be appropriate for use in helping to accom-
_, plish those objectives. You must then be able to review and evaluate
apprppriate software to determine which programs would be most use-
ful. Periodicals that deal with computers in education contain reviews
of educational software that should be helpful in evaluating software
even before you are able to see it firsthand.
Software evaluation follows two lines of investigation. First, you
should look at the instructional design of the software. It may display
pretty color pictures and play the school alma mater, but if it uses
poor instructional techniques, it probably will not help your students
attain instructional objectives. Answering these eight questions about
the ~ilstructional design of educational ~oftware will help you weigh its
quality:" -
1. Does the software require the student to interact with the program
· rather _than become a passive observer?
_ 2. Do student responses serve instructional goals?
_3. Do students have to respond to the important parts of the problems,
__ 4. Is most of the screen content necessary fior the response? ·
5. Does each screen ask students to discriminate b tw ·
"bl e een at least two
poss1 e responses? ( Something other than "Pre S
tinue, Press ESC to Quit"!) ss pace Bar to Con-
;t-'. 6. Can students see their progress as they work through the program
:-:~ - each session?
-J'j . 7. Are students mostly successful as th
;, (Rathe~ than being frustrated from ~u:)rk through the program?
.. , 8. For series or lessons to be used repeatedl .
, . according to the achievement level of;· Does the program adjust
.:::;:,: . Second, the technical or ro .e stude?t?
:;:;;- ~hould be evalua~d. Questions s!h ~ = g ~uahty of the software
[, . ?:t ~:~, ow ~ell the design was implemented: will help you determine Ii
END NO TES
l. "Ev olut ion of a Tec hno logy ," Pers pect ive:
Dig ital Equ ipm ent Cor pora tion 's
Com pute r New slet ter 4 (Nu mbe r 1) p. 2.
2. Chr isto phe r Evans, Tbe Mic ro Mill enn ium
· ', '·:'•~:.pp. , J.1.J -29. . New York: Viking Pres s, 197 9,