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James Waller - Pme 832 - Culminating Task Rationale
James Waller - Pme 832 - Culminating Task Rationale
Rationale
James Waller
20142748
Queens University
James Waller
PME 832
Rationale
1
Introduction
When I was tasked with the responsibility of planning the Grade 4-6 Eco X program, I
knew that it needed to be tied closely to the Science and Technology curriculum. We use the
Ontario Ministry curriculum at my international school and it was easy to use the Relating
Science and Technology to Society and the Natural Environment expectations to make it
meaningful. Specific expectations such as “1.1 assess the effects of social and environmental
factors on human health, and propose ways in which individuals can reduce the harmful effects
With this as a guiding principle in mind, I developed a program centered around the fast-
fashion problem in our Hong Kong natural environment. We’ve been seeing increasing reports
that landfills in Hong Kong are being overfilled with fast fashion items which have started to
pollute our waterways. The plan began with a keynote address from a real-world example of a
solution to the fast-fashion problem (KIBO - a fashion brand using upcycled materials) and
would lead into a project-based learning activity where students would design their own
Pedagogical Approaches
In starting this planning through theory, I looked at Project Based Learning because I
knew it would allow me to get the students engaged and allow for more individualized, creative
projects. In the Hutchison piece, Project-based learning: drawing on best practices in project
management. What Works? Research Into Practice, Hutchison writes, "PBL empowers learners
with a range of 21st century habits of mind from communication to critical thinking: answer a
driving question, monitor team progress (with the support of a teacher), research the literature,
James Waller
PME 832
Rationale
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build prototypes, conduct surveys, and engage in experiments" (Hutchinson, 2015). By
beginning with the driving question of how we can address the effects of fast fashion on Hong
Kong’s natural environment, I knew I would be able to build a design process around the
research that was already available to us. The purpose of this project would ensure that students
are working towards, and being consistently assessed for, their ability to address a real-world
goal.
In project based learning, you have the opportunity to build in lessons focused on using
technology tools in meaningful ways for the project at hand, which is called Intentional
Integration of ICT (Lock, 2015). When it comes to learning new tools, Hutchison writes,
"Students often need targeted instruction", (Hutchison, 2015). This is where specific
technological tools can be explicitly taught in the framework of how they can be used on the
project as a whole. For this project we decided to offer a choice board of digital tools and run
mini-workshops leading up to the event. The first one we did was mandatory for all students and
it was WeVideo. This is an online video editing program that works on both Windows and Mac
laptops, and would allow students to create a professional presentation for their idea. More on
that and how they shared it later. As for the design projects themselves, we provided a choice
board based on the ISTE Standard for Students - Creative Communicator. We offered workshops
based on those choices, including workshops on Scratch coding, Canva graphic design,
TinkerCAD for 3D modelling, and VEX robotics kits. This interest-based variety of options
allowed students to choose a creative technology that would help them fulfill the design elements
technology being secondary to the purposes it is being used for. Networked Learning is
described in Top Hat as being designed, “to connect individuals or groups and allows for the
transfer of information between educator(s) and learner(s)" (Top Hat,2019). Both of these tenets
of Networked Learning were present in the way we shared the activities of the day with an
authentic audience. We had teachers, students, administrators, special guests, and even parents
join each classroom on a Google Meet call which livestreamed the students so they could talk
about the problem, their design work over the course of the event, and present their solution.
Each group ended their section with a streaming of their completed WeVideo to offer a
professional looking summary of their ideas and work that went into them. This was a fantastic
way to ensure that students were able to showcase their work to stakeholders and leverage
Conclusion
Reflecting on the project based learning our students took part in, and the way they were
able to share their work with an authentic audience allowed me to reflect on what I learned
through this process and how it has contributed to my growth in professional practice. The first
thing I took away is how important reading theory on a pedagogical framework is before
beginning a project of this size. The amount I was able to change and add to the project was
related to my gained insight as a result of the readings. I also learned about how important
engagement is when it comes to education. The difference between a normal activity and the
PBL approach was immense. And finally, I learned that I want to continue to develop my
educators toolbox, so that I can continue to innovate experiences like Eco X for my students.
James Waller
PME 832
Rationale
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Resources:
2020,www.dcp.edu.gov.on.ca/en/curriculum
Lock, J. V. (2015). Designing learning to engage students in the global classroom. Technology,
communicator
Dirckinck-Holmfeld, Lone, et al. (2012). Exploring the Theory, Pedagogy and Practice of
Hat, Top. “Networked Learning Definition and Meaning.” Top Hat, 16 Sept.
2019,tophat.com/glossary/n/networked-learning