Cmdr. Rael Dondarrion

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Name Cmdr.

Rael Dondarrion

Age 40 Gender Male House The Night's Watch

Abilities
Rating Ability Specialties Rating Ability Specialties

B
3 Agility Dodge 1
B
2 KNowledge

Animal Marks-
B
2 Handling B
2 manship

B B
-1D
4 Athletics 4 Persuasion

B B
Empathy 1 Reputation 2
4 Awareness 5 Status Stewardship 2

B B
Memory 1
3 Cunning 2 Stealth

B B
-1D
2 Deception 2 Survival

B
3 Endurance
B
1 Thievery

B B
Shield 1 Command 1
3 Fighting 4 warfare

B B
Courage 1
2 Healing 4 Will

B
Primary: Common Tongue
3 Language

Qualities Intrigue Combat


Brother of the Night's Watch: Steward - You may add the number of bonus Intrigue Defense COmbat Defense
dice assigned to Stewardship to all Persuasion test results.

B B
Anoited- Add +2 to the result of all Status tests. Once per day, as a Free
Action, increase both Combat Defense and Intrigue Defense and all passive 12 11
ability results by +5 for one round.
Dutiful- Your opponents take a –1D on all Persuasion checks made to
Awareness + Cunning + Status Agility + Athletics + Awareness +
influence you involving Convince, Intimidate, or Seduce.
Respected- During intrigues, your opponents take –1D on Persuasion tests Defensive Bonus – Armor Penalty
involving Incite, Intimidate, and Taunt.
Flaw: Sedentary, Flaw: Transparent Composure Health
Honor-Bound: You must re-roll all 6s on Deception tests and take the second
result.

Destiny points ❏
■ ❏❏❏❏❏❏❏
B 12
Will ranks × 3
B 9
Endurance ranks × 3

Weapons Armor
Attack Test Dice Weapon Damage
B
Blackened Brigandine

Longsword Fighting 3 Athetics +1

Large Shield Fighting 3 Shield 1 Athletics -2

Dagger Fighting 3 Agility-2


Armor Rating
Spear Fighting 3 Athletics

B 8

❍❍❍❍❍❍❍ Armor Penalty


Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ Injuries ❏❏❏❏
❍❍❍❍❍❍❍ ❏❏❏ B-4
Wounds Appearance
Height 6'2" Weight 290 lbs

Eye color Blue Hair color Black

Mannerisms

Equipment
Distinguishing features
Longsword
Dagger
Spear
Large Shield
Black Woolen Cloak
10 Sets of Common Quality Clothes
Journal
Retainers
Ink
Quill

Personal history
+1 b dice with next intrigue with Lerris
Danger Sense - You may re-roll all 1s on Agility tests made to determine the order of initiative. In addition, whenever you or a unit to which you are attached
is surprised in combat, your opponent does not gain the customary +1D on the Fighting or Marksmanship tests.

Allies Enemies Oaths

Heraldry Portrait Motto

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