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Cmdr. Rael Dondarrion
Cmdr. Rael Dondarrion
Cmdr. Rael Dondarrion
Rael Dondarrion
Abilities
Rating Ability Specialties Rating Ability Specialties
B
3 Agility Dodge 1
B
2 KNowledge
Animal Marks-
B
2 Handling B
2 manship
B B
-1D
4 Athletics 4 Persuasion
B B
Empathy 1 Reputation 2
4 Awareness 5 Status Stewardship 2
B B
Memory 1
3 Cunning 2 Stealth
B B
-1D
2 Deception 2 Survival
B
3 Endurance
B
1 Thievery
B B
Shield 1 Command 1
3 Fighting 4 warfare
B B
Courage 1
2 Healing 4 Will
B
Primary: Common Tongue
3 Language
B B
Anoited- Add +2 to the result of all Status tests. Once per day, as a Free
Action, increase both Combat Defense and Intrigue Defense and all passive 12 11
ability results by +5 for one round.
Dutiful- Your opponents take a –1D on all Persuasion checks made to
Awareness + Cunning + Status Agility + Athletics + Awareness +
influence you involving Convince, Intimidate, or Seduce.
Respected- During intrigues, your opponents take –1D on Persuasion tests Defensive Bonus – Armor Penalty
involving Incite, Intimidate, and Taunt.
Flaw: Sedentary, Flaw: Transparent Composure Health
Honor-Bound: You must re-roll all 6s on Deception tests and take the second
result.
Destiny points ❏
■ ❏❏❏❏❏❏❏
B 12
Will ranks × 3
B 9
Endurance ranks × 3
Weapons Armor
Attack Test Dice Weapon Damage
B
Blackened Brigandine
B 8
Mannerisms
Equipment
Distinguishing features
Longsword
Dagger
Spear
Large Shield
Black Woolen Cloak
10 Sets of Common Quality Clothes
Journal
Retainers
Ink
Quill
Personal history
+1 b dice with next intrigue with Lerris
Danger Sense - You may re-roll all 1s on Agility tests made to determine the order of initiative. In addition, whenever you or a unit to which you are attached
is surprised in combat, your opponent does not gain the customary +1D on the Fighting or Marksmanship tests.
Permission is granted to reproduce this page and the previous one for personal use only.