This document contains lesson plans for an English language class for 2nd year students. The Tuesday lesson focuses on listening skills and practicing distinguishing between similar sounds like "see" and "sea" through a loop game. The Thursday lesson repeats similar listening exercises to reinforce the target sounds from the previous class. The goals are for students to correctly recognize and reproduce sounds within 60 seconds through group activities using textbooks, audio clips, and game cards.
This document contains lesson plans for an English language class for 2nd year students. The Tuesday lesson focuses on listening skills and practicing distinguishing between similar sounds like "see" and "sea" through a loop game. The Thursday lesson repeats similar listening exercises to reinforce the target sounds from the previous class. The goals are for students to correctly recognize and reproduce sounds within 60 seconds through group activities using textbooks, audio clips, and game cards.
This document contains lesson plans for an English language class for 2nd year students. The Tuesday lesson focuses on listening skills and practicing distinguishing between similar sounds like "see" and "sea" through a loop game. The Thursday lesson repeats similar listening exercises to reinforce the target sounds from the previous class. The goals are for students to correctly recognize and reproduce sounds within 60 seconds through group activities using textbooks, audio clips, and game cards.
THEME World of knowledge DATE TOPIC Unit 9: At the beach TIME 9-10
SKILLS PEDAGOGY (STRATEGY/ACTIVITY)
Content Standard: Pre-lesson(5 min): Write ‘see’ and ‘sea’ on the board and ask Main: pupils to stretch out their lips into a smile to make the long ‘ee’ and 1.1 Recognise and reproduce target language sounds ‘ea’ sound. Lesson delivery: Step 1 (15 min) Complementary: 1. Pupils refer to textbook page 111 and try to say out the sentence 3.1 Recognise words in linear and non-linear texts by using knowledge of sounds at the bottom of theofpage. letters Step 2 (15 min) 2. Audio CD3 45 is played. Pupils follow the audio clip by Learning Standard: repeating the sentence. Main: Step 3 (20 min) 1.1.1 Recognise and reproduce with support a limited range of 3. high frequency Pupils target language are explained about thephonemes ‘Loop Game’ 4. Everyone gets a card. A pupil can volunteer to start the game by Complementary: reading what’s on the card. 5. Other pupils listen and identify the sound to reply. The pupil who 3.1.2 Recognise and sound out with some support beginning, medial respondsandlate finalwill sounds in a word be disqualified. 6. Pupils play the game. Post-lesson(5 min): Pupils try to say the sentence in textbook page 111 as a tongue twister. OBJECTIVES TEACHING AIDS: Main: At the end of the lesson, pupils will be able to listen textbook to the sounds and reply within 60 seconds. songs/audio clips Complementary: At the end of the lesson, pupils will be game cards able to recognise and sound out the words correctly within 60 seconds correctly. a) THINKING SKILLS: c) 21ST CL ACTIVITIES: Applying Games b) CLASSROOM-BASED d) 21ST CL METHOD: ASSESSMENT: Group-based activities Games REFLECTION / REMARKS: DAY Thursday YEAR 2 (Lesson 137) SUBJECT English Language MODULE Listening THEME World of knowledge DATE TOPIC Unit 9: At the beach TIME 12.20-12.50
SKILLS PEDAGOGY (STRATEGY/ACTIVITY)
Content Standard: Pre-lesson(5 min): Write ‘see’ and ‘sea’ on the board and ask Main: pupils to stretch out their lips into a smile to make the long ‘ee’ and 1.1 Recognise and reproduce target language sounds ‘ea’ sound. Lesson delivery: Step 1 (15 min) Complementary: 1. Pupils refer to textbook page 111 and try to say out the sentence 3.1 Recognise words in linear and non-linear texts by using knowledge of sounds at the bottom of theofpage. letters Step 2 (15 min) 2. Audio CD3 45 is played. Pupils follow the audio clip by Learning Standard: repeating the sentence. Main: Step 3 (20 min) 1.1.1 Recognise and reproduce with support a limited range of 3. high frequency Pupils target language are explained about thephonemes ‘Loop Game’ 4. Everyone gets a card. A pupil can volunteer to start the game by Complementary: reading what’s on the card. 5. Other pupils listen and identify the sound to reply. The pupil who 3.1.2 Recognise and sound out with some support beginning, medial respondsandlate finalwill sounds in a word be disqualified. 6. Pupils play the game. Post-lesson(5 min): Pupils try to say the sentence in textbook page 111 as a tongue twister. OBJECTIVES TEACHING AIDS: Main: At the end of the lesson, pupils will be able to listen textbook to the sounds and reply within 60 seconds. songs/audio clips Complementary: At the end of the lesson, pupils will be game cards able to recognise and sound out the words correctly within 60 seconds correctly. a) THINKING SKILLS: c) 21ST CL ACTIVITIES: Applying Games b) CLASSROOM-BASED d) 21ST CL METHOD: ASSESSMENT: Group-based activities Games REFLECTION / REMARKS: