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BentoBlocks .

Demo, Version 0.5

This is a beta version of BentoBlocks, so please share feedback so that the


game can be improved.

You can contact me by email: me@robin-david.com

Or get in touch on Twitter: @robinwriting

For more game print-and-play games: payhip.com/robindavid

Printing Instructions:
Print pages 2-4 in colour and cut page 4 into quarters.

This document is A4 size, so to print on US Letter size, ensure that your


printer is set to scale pages to fit.

To play BentoBlocks multiple times, print multiple copies of page 4.

BentoBlocks is best played with colour prints, but it’s not necessary.
A roll-and-write game for 2-4 players.
10 minute play-time. Version 0.5
BentoBlocks . Designed by Robin David. me@robin-david.com
@robinwriting
Do not redistribute this demo.
Contents: The start player marker then moves to the next player,
● One BentoBlocks Sheet for each player clockwise, who then collects all the dice and begins another
● One BentoBlocks Dice Wheel round.
● 5 six-sided dice
● A pen or pencil for each player As soon as a player completes a feature on the sheet - a row, a
● A start player token column, or a labelled section - they circle the appropriate point
box for that feature. If they were the first person to do so, they
Each player takes a sheet of grid paper and a pen. Determine a announce which feature they have taken and circle the higher
start player. Take a number of dice according to the number of value point box. All other players will cross out this point box,
players. 2 players, use 3 dice; 3 players, use 4 dice; 4 players, as they cannot claim it. Players who subsequently complete
use 5 dice. that same feature will only score the lower value box. There is
no limit to the number of players who may score the lower
In this game, players will use polyominoes to fill the grid on value box for a feature. It is possible that two players
their sheet. They will use the dice to determine which shapes simultaneously claim a feature (because all players use the
are available. Players will earn points by completing features final dice simultaneously). If this happens, both players score
on their sheets. The player who earns the most points wins. that feature by circling the higher value box.
The start player rolls all the dice and then places them on the When taking a dice, a player may circle a “Wild” box, which
dice wheel. The number on the dice determines which space instead lets them use any shape on the dice wheel. This is the
that dice can be placed on - each dice can be placed on one of only way that players can claim one of the three small shapes
two spaces on the wheel. Any number of dice can be on the in the middle of the dice wheel.
same space, provided they show the correct number to be
placed in that space. If a player takes a shape that they cannot fit on their sheet, and
does not choose a wild box, they circle a “Pass” box. Pass boxes
are shared between all players because they will trigger the
end of the game, so players should keep track of how many are
used.

The game ends immediately when all first-place boxes are


taken, one player has used all their wild boxes, or players have
passed a combined total of five times. This means that the
game may end part-way through a round.

Players count the points that they have circled and the player
with the most points is the winner.

The 3 die can go in either of these spaces,


where it will represent the specified shape.

The next player, clockwise, chooses which shape they want, by


taking the appropriate dice from the board. They then shade
squares on their sheet’s grid, making the appropriate shape.
They can flip (mirror) and rotate shapes as they like, but they
must draw the complete shape, if possible. They can place the
shape anywhere. It cannot overlap with previously shaded
squares, but it can cross between the different labelled
sections on the grid.

Then the next player does the same, taking a dice and shading
in squares on their sheet.
Julie’s sheet is above. She was the first to complete column 8 and
When the round returns to the start player, there will be two the Tempura section, so she claims the first-place boxes for these
dice left on the board. They choose one to perform as normal. features. Other players who subsequently complete them will claim
the lower value boxes. Paul scored column 5 and row 18 first, so
For the remaining dice, all players get that shape and must add
Julie has crossed out the first-place boxes. Because Paul was first,
it to their sheet. Julie claimed the lower value box when scoring row 18. Paul has
passed once, so Julie crossed out a pass box to keep track of the
total number. She has used a wild and circled a wild box.
Player name Final Score Designed by Robin David Player name Final Score Designed by Robin David
me@robin-david.com me@robin-david.com
BentoBlocks @robinwriting
BentoBlocks @robinwriting

Vegetables Edamame Tempura 20 Vegetables Edamame Tempura 20


Edamame Edamame
5 2 5 2
5 3 5 3
19 19
5 2 5 2
Rice Rice
18 18
5 2 14 7 5 2 14 7
17 17
5 2 Sushi 5 2 Sushi

Rice Sushi 8 4 Rice Sushi 8 4


16 16
5 2 5 2
Tempura Tempura
15 15
5 2 11 6 5 2 11 6
14 14
5 2 Vegetables
5 2 Vegetables

13 5 3 13 5 3
5 2 5 2
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12

Pass -1 -1 -1 -1 -1 Pass -1 -1 -1 -1 -1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 Wild -2 -3 -4 -5 -6 1 1 1 1 1 1 1 1 1 1 1 1 Wild -2 -3 -4 -5 -6

Player name Final Score Designed by Robin David Player name Final Score Designed by Robin David
me@robin-david.com me@robin-david.com
BentoBlocks @robinwriting
BentoBlocks @robinwriting

Vegetables Edamame Tempura 20 Vegetables Edamame Tempura 20


Edamame Edamame
5 2 5 2
5 3 5 3
19 19
5 2 5 2
Rice Rice
18 18
5 2 14 7 5 2 14 7
17 17
5 2 Sushi 5 2 Sushi

Rice Sushi 8 4 Rice Sushi 8 4


16 16
5 2 5 2
Tempura Tempura
15 15
5 2 11 6 5 2 11 6
14 14
5 2 Vegetables
5 2 Vegetables

13 5 3 13 5 3
5 2 5 2
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12

Pass -1 -1 -1 -1 -1 Pass -1 -1 -1 -1 -1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 Wild -2 -3 -4 -5 -6 1 1 1 1 1 1 1 1 1 1 1 1 Wild -2 -3 -4 -5 -6

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