The document discusses India's rich history of indigenous toys dating back to the Indus Valley Civilization and presents a plan to develop toy-based pedagogy in India. It notes that many traditional Indian toys are at risk of extinction and outlines how the National Education Policy 2020 supports introducing play-based and discovery-based learning using toys, games, and puzzles. It then provides details about the upcoming India Toy Fair 2021, a virtual event that aims to promote the local toy industry and leverage toys for joyful learning.
The document discusses India's rich history of indigenous toys dating back to the Indus Valley Civilization and presents a plan to develop toy-based pedagogy in India. It notes that many traditional Indian toys are at risk of extinction and outlines how the National Education Policy 2020 supports introducing play-based and discovery-based learning using toys, games, and puzzles. It then provides details about the upcoming India Toy Fair 2021, a virtual event that aims to promote the local toy industry and leverage toys for joyful learning.
The document discusses India's rich history of indigenous toys dating back to the Indus Valley Civilization and presents a plan to develop toy-based pedagogy in India. It notes that many traditional Indian toys are at risk of extinction and outlines how the National Education Policy 2020 supports introducing play-based and discovery-based learning using toys, games, and puzzles. It then provides details about the upcoming India Toy Fair 2021, a virtual event that aims to promote the local toy industry and leverage toys for joyful learning.
TOYS ARE OUR HERITAGE SINCE CIVILIZATION BEGAN Excavation of small carts, whistles shaped like birds, and toy monkeys which could slide down a string. INDUS VALLEY CIVILIZATION (3010–1500 BCE) "The most important [ancient Indus] crafts were in the fields of textiles, ceramic manufacturing, stone carving, household artefacts ……. figurines and children's toys, some of which were mechanical in function. This last category of goods is perhaps the most reliable evidence of the of the sophistication of this society" - Burjor Avari (India: The Ancient Past). "terracotta toys found at most Indus settlements provide a glimpse of the pastimes that might have involved trained animals. Terracotta oxcarts with movable parts are perhaps the most common.." Mark Kenoyer (Ancient Cities of the Indus Valley Civilization) “Evidently the people of the Harappa period, like the Indians of today, paid attention to the enjoyment of the younger population; and, though the children of the ancient Indus valley often amused themselves by making their own simple toys in clay, they had many playthings that could have been made only by skilled craftsmen." - The excavator of Mohenjodaro and Chanhiyun Jo Daro [Chanhu-daro] Ernest Mackay BUT SOME TOYS AND GAMES THAT WE HAVE INHERITED ARE ON THE VERGE OF EXTINCTION Chaduranga • Predecessor of Chess. • Played by four players • Single stick dice known as the daala. • Each player gets 4 pawns, 1 elephant, 1 horse, 1 bishop and 1 king/queen. Pallanguli • Origins in the Ramayana - created by Rama for Sita while in captivity. • The game is played with six seeds placed in each cup. • Known to be played on Sivratri in the southern India. • The Pachisi board is made of cloth in a patchwork design conjoined at the center • The game is played with wooden pawns in 4 colors • Players use cowrie shells and the move is determined by the number of shells that fall with open face. • Modern variants – Ludo, American Parcheesi. • Chauka Bara was a traditional race game of coins on the board • Similar to Pachisi • Objective of who would reach the innermost square the fastest. • Strategy was the main skill required to win • Puppets used by puppeteers and by parents to tell stories to their children. • Children also used puppets to create their own stories. • Medium to convey emotions by transferring it to an inanimate object. PUPPETRY Kathputli of Rajasthan Kundhei of Odisha Bomalattam of TN Gommbeyatta of Karnataka Tholu Bomalatta of Andhra Putul Nautch of WB Yampuri of Bihar Pavakoothu of Kerala Shadow puppets in Andhra, TN, Kerala, Karnataka, Odisha, Maharashtra WE ARE LOSING THE ART OF MAKING OUR OWN TOYS, THEREBY LOSING MANY SKILLS PAPER WHISTLE AND SIREN TELEPHONE RING AND MATCHBOX TELEPHONE BOW AND ARROW AND BULLET SHOOTER CATAPULT AND PAPER BULLET Indigenous toys There are only 3000-5000 artisans in Ramanagra District. Karnataka who make Chennapatna toys NATIONAL EDUCATION POLICY, 2020 NATIONAL EDUCATION POLICY 2020 Provision In brief Definitive shifts in To a more play and discovery- based style of learning with emphasis on the scientific school education at all method and critical thinking levels ECCE ideally consists of Play-based, activity-based, and inquiry-based learning, using visual art, craft, drama and puppetry, music and movement Grades 1-5 will consist Play/activity-based learning and activity-based pedagogical and curricular style of Mathematics and Through use of puzzles and games from Foundational stage itself. Activities involving computational thinking coding to be introduced in Middle Stage. Knowledge of India Indian Knowledge Systems, will be included in mathematics, astronomy, philosophy, yoga, architecture, medicine, agriculture, engineering, linguistics, literature, sports, games Curriculum and To be strongly rooted in the Indian and local context and ethos - Stories, arts, games, pedagogy sports, examples, problems, etc. will be rooted in the Indian and local geographic context. Digital repository of Apps, gamification of Indian art and culture, in multiple languages content PLAY-BASED LEARNING (PBL) On connecting and engaging with people, objects, representations, children acquire a context for learning and for making sense of their social worlds Toys become the medium for observation, movement, relationships, inter-connections, encountering and solving real problems, etc. Play-based learning is strongly linked to cognitive/language/literacy/thinking/communication/collaboration /motor/psychomotor/ skills DISCOVERY/INQUIRY-BASED LEARNING A problem statement is given; a scenario/situation/question is posed Children answer by preparing an hypothesis, testing it, analysing and evaluating to determine solutions Testing and analysis may require simple tools – online and offline Skills developed – critical thinking, problem solving, collaboration, creativity GAME-BASED LEARNING (GBL) Playing specific and age-appropriate games that achieve pre- defined learning outcomes A form of experiential and problem-based learning where the student is able to connect learnings to real life situations Direct positive impact on focus and concentration, collaboration, critical thinking skills Formats – Board games, Digital, Apps, virtual worlds, virtual/e- museums, talking books, etc. HOW GAMES CAN BE USED IN SCHOOLS Children create an artifact, model, graphic, etc. themselves with the help of offline/online tools Children learn about a particular topic/s through a game Simulations – to test theories, tinker with variables Curiosity/discussion triggering games Using games to reflect upon own perspective, performance Take on different identities or role play with the help of props/puppets, etc Games for learning technology/coding/AI Students prepare their own offline/online game to learn a topic Science lab experiments can be done through games A UNIQUE TOY-BASED PEDAGOGY DEVELOPING TOY-BASED PEDAGOGY
Working group of experts being formed in NCERT.
Pedagogy to be developed for teaching different subjects from pre-school to grade 12 through toys, games and puzzles. Toy-based pedagogy will be integrated in NCF for School Education. The timeline for NCFSE – One year NCFSE ground work has started in accordance with the NEP 2020. TOY BASED PEDAGOGY: DELIVERABLES Identification of concepts that can be learnt with the help of toys /games /puzzles /puppetry / Board games/Electronic games/Card games from pre-school to grade 12. Showing how toy-making in classrooms imbibes several cognitive skills. Listing of grade appropriate indigenous toys that can be used for toy- based pedagogy. Identification on skills/competencies related to toy-based pedagogy. Toy based pedagogy including social, Indian values, ethics, psychomotor skills and environmental conservations. MAKING OF TOYS/GAMES LEADS TO CREATIVITY AND CRITICAL THINKING Visual Art and Craft, Puppetry
Games-based on Indian Art, stories, poetry, songs, etc.
Puzzles and games for promoting Mathematics and computational
thinking.
Indigenous games for promoting knowledge of India.
Toys, games, stories, etc. routed in Indian context.
Games simulating learning various subjects/topics.
Apps that gamify Indian Art and Culture.
THE INDIA TOY FAIR 2021 Registration begins: 11th February, 2020 Toy Fair: 27th February to 2nd March, 2020
THE INDIA TOY FAIR 2021 -A VIRTUAL TOY FAIR :
To bring together stakeholders related to toys such as children, parents and teachers, artisans, toy manufacturers , investors MSMEs on a common platform To leverage toys as a means to joyful learning through toy-based pedagogy and Atma Nirbhar Bharat through revitalizing the Indian Toy industry The India Toy Fair 2021 is an inter-ministerial first-of-its kind virtual event , to be hosted on an indigenously developed platform Around 1000 exhibitors from 60 toy cluster spread across 30 States and UTs , including 78 from SCERTs and schools A large variety of product categories to buy and sell toys , ranging from traditional toys to board games and puzzles, electronic, learning and educational. Musical instruments, plush toys , baby and toddler toys , dolls and toy figures, building and construction, bikes, skate, sports and outdoor toys etc. Mapping of toys with age-appropriate groups and Learning Outcomes Registration begins: 11th February, 2020 Toy Fair: 27th February to 2nd March, 2020 THE INDIA TOY FAIR 2021 -A VIRTUAL TOY FAIR ( CONTD) Virtual inauguration of The India Toy Fair 2021 by the Hon’ble Prime Minister on 27th February 2021 Launch of website on 11th February 2021 34 Webinars and Panel Discussions on : Toy-based pedagogy and child development, Product innovation and design in toys, Skill enhancement and entrepreneurship in toy sector, Marketing and global trends in toy sector, Quality and safety Standards , Gamification-enabled learning, Use of toys in early childhood development, Toys for children with special needs –development of multi-sensory products , Making India the next global hub for toys manufacturing and sourcing of toys , etc. Activities including : Craft demonstrations on toy-making, Virtual visits to toy museums and toy-manufacturing units, Toy design challenge, Online activities and quiz for school children ,Performances by school children on Indian cultural heritage, Storytelling , product launches .etc State Pavilions- States of Gujarat, Maharashtra, Telangana, Tripura, Uttar Pradesh , tamil Nadu, Karnataka and Haryana have confirmed Registration begins: 11th February, 2020 Toy Fair: 27th February to 2nd March, 2020 EXPECTATIONS FROM STATES/UTS Appoint a Nodal officer for liaising with DoSEL Wide dissemination of virtual link and registration procedure in all schools (public and private) by the State/UT and by the state secondary exam boards Schools to disseminate to every child, parent and teacher Ensure maximum registration and participation on virtual platform Wherever classes have started, dedicate a few periods to take students through the virtual India Toy Fair 2021 and participate in craftwork, etc. Ensure teachers attend webinars on toy pedagogy. Arrange for TV to view the India Toy Fair broadcast on Swayam Prabha One Classroom One Channel Schools may take up Toy-based group-projects and link to Ek Bharat Shrestha Bharat paired State/UT Use Hashtag #TheIndiaToyFair for disseminating on social media Encourage schools to make 1 to 2 minutes videos on how they use toys/games/puzzles/puppets/activities as a tool for learning in the classrooms, and post it on MyGov site at - https://www.mygov.in/task/my-favorite-indian-toy-video-contest/?target=inapp&type=task&nid=300431 The video can also be uploaded directly at the website www.theindiatoyfair.in POST TOY FAIR Nodal officer to send state report on participation to DoSEL by 5th March, 2020. This report should include report on participation by schools affiliated to state secondary board as well as to any other boards. HOW TO REGISTER FOR THE INDIA TOY FAIR 2021 Open www.theindiatoyfair.in on your Browser or Mobile Once the home page opens, click on the Register now Button It will take you to a registration page. Click on the drop- down arrow of I am* Tab and select A General Visitor. If you wish to receive notifications on WhatsApp, Check the box which says- WhatsApp number is the same. Optionally, you can also give your email address if you want to receive notifications via email. Check the box which says- I am not a Robot. Press Submit button and you are registered. Please remember to visit The India Toy Fair 2021 irtually between th nd 27 February to 2 March at www.theindiatoyfair.in THANK YOU