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AND THE INDIA

TOYS-BASED LEARNING TOY FAIR 2021


TOYS ARE OUR HERITAGE SINCE
CIVILIZATION BEGAN
Excavation of small carts, whistles shaped like birds,
and toy monkeys which could slide down a string.
INDUS VALLEY CIVILIZATION
(3010–1500 BCE)
"The most important [ancient Indus] crafts were in the fields of textiles, ceramic manufacturing, stone
carving, household artefacts ……. figurines and children's toys, some of which were mechanical in
function. This last category of goods is perhaps the most reliable evidence of the of the
sophistication of this society" - Burjor Avari (India: The Ancient Past).
"terracotta toys found at most Indus settlements provide a glimpse of the pastimes that might have
involved trained animals. Terracotta oxcarts with movable parts are perhaps the most common.."
Mark Kenoyer (Ancient Cities of the Indus Valley Civilization)
“Evidently the people of the Harappa period, like the Indians of today, paid attention to the
enjoyment of the younger population; and, though the children of the ancient Indus valley often
amused themselves by making their own simple toys in clay, they had many playthings that could
have been made only by skilled craftsmen." - The excavator of Mohenjodaro and Chanhiyun Jo
Daro [Chanhu-daro] Ernest Mackay
BUT SOME TOYS AND GAMES THAT WE
HAVE INHERITED ARE ON THE VERGE OF
EXTINCTION
Chaduranga
• Predecessor of Chess.
• Played by four players
• Single stick dice known as
the daala.
• Each player gets 4 pawns, 1
elephant, 1 horse, 1 bishop and
1 king/queen.
Pallanguli
• Origins in the Ramayana
- created by Rama for
Sita while in captivity.
• The game is played with
six seeds placed in each
cup.
• Known to be played on
Sivratri in the southern
India.
• The Pachisi board is made
of cloth in a patchwork
design conjoined at the
center
• The game is played with
wooden pawns in 4 colors
• Players use cowrie shells
and the move is
determined by the number
of shells that fall with open
face.
• Modern variants – Ludo,
American Parcheesi.
• Chauka Bara was a
traditional race game
of coins on the board
• Similar to Pachisi
• Objective of who
would reach the
innermost square the
fastest.
• Strategy was the main
skill required to win
• Puppets used by puppeteers and by parents to tell stories
to their children.
• Children also used puppets to create their own stories.
• Medium to convey emotions by transferring it to an
inanimate object.
PUPPETRY
Kathputli of Rajasthan
Kundhei of Odisha
Bomalattam of TN
Gommbeyatta of Karnataka
Tholu Bomalatta of Andhra
Putul Nautch of WB
Yampuri of Bihar
Pavakoothu of Kerala Shadow puppets in Andhra, TN, Kerala,
Karnataka, Odisha, Maharashtra
WE ARE LOSING THE ART OF MAKING
OUR OWN TOYS, THEREBY LOSING MANY
SKILLS
PAPER WHISTLE
AND
SIREN
TELEPHONE RING
AND
MATCHBOX TELEPHONE
BOW AND ARROW
AND
BULLET SHOOTER
CATAPULT
AND
PAPER BULLET
Indigenous toys
There are only 3000-5000 artisans in Ramanagra District. Karnataka
who make Chennapatna toys
NATIONAL EDUCATION POLICY, 2020
NATIONAL EDUCATION POLICY 2020
Provision In brief
Definitive shifts in To a more play and discovery- based style of learning with emphasis on the scientific
school education at all method and critical thinking
levels
ECCE ideally consists of Play-based, activity-based, and inquiry-based learning, using visual art, craft,
drama and puppetry, music and movement
Grades 1-5 will consist Play/activity-based learning and activity-based pedagogical and curricular style
of
Mathematics and Through use of puzzles and games from Foundational stage itself. Activities involving
computational thinking coding to be introduced in Middle Stage.
Knowledge of India Indian Knowledge Systems, will be included in mathematics, astronomy, philosophy,
yoga, architecture, medicine, agriculture, engineering, linguistics, literature, sports,
games
Curriculum and To be strongly rooted in the Indian and local context and ethos - Stories, arts, games,
pedagogy sports, examples, problems, etc. will be rooted in the Indian and local geographic
context.
Digital repository of Apps, gamification of Indian art and culture, in multiple languages
content
PLAY-BASED LEARNING (PBL)
On connecting and engaging with people, objects, representations,
children acquire a context for learning and for making sense of
their social worlds
Toys become the medium for observation, movement, relationships,
inter-connections, encountering and solving real problems, etc.
Play-based learning is strongly linked to
cognitive/language/literacy/thinking/communication/collaboration
/motor/psychomotor/ skills
DISCOVERY/INQUIRY-BASED LEARNING
A problem statement is given; a scenario/situation/question is
posed
Children answer by preparing an hypothesis, testing it, analysing
and evaluating to determine solutions
Testing and analysis may require simple tools – online and offline
Skills developed – critical thinking, problem solving, collaboration,
creativity
GAME-BASED LEARNING (GBL)
Playing specific and age-appropriate games that achieve pre-
defined learning outcomes
A form of experiential and problem-based learning where the
student is able to connect learnings to real life situations
Direct positive impact on focus and concentration, collaboration,
critical thinking skills
Formats – Board games, Digital, Apps, virtual worlds, virtual/e-
museums, talking books, etc.
HOW GAMES CAN BE USED IN SCHOOLS
Children create an artifact, model, graphic, etc. themselves with the help of
offline/online tools
Children learn about a particular topic/s through a game
Simulations – to test theories, tinker with variables
Curiosity/discussion triggering games
Using games to reflect upon own perspective, performance
Take on different identities or role play with the help of props/puppets, etc
Games for learning technology/coding/AI
Students prepare their own offline/online game to learn a topic
Science lab experiments can be done through games
A UNIQUE TOY-BASED PEDAGOGY
DEVELOPING TOY-BASED PEDAGOGY

Working group of experts being formed in NCERT.


Pedagogy to be developed for teaching different subjects from
pre-school to grade 12 through toys, games and puzzles.
Toy-based pedagogy will be integrated in NCF for School
Education.
The timeline for NCFSE – One year
NCFSE ground work has started in accordance with the NEP
2020.
TOY BASED PEDAGOGY: DELIVERABLES
Identification of concepts that can be learnt with the help of toys
/games /puzzles /puppetry / Board games/Electronic games/Card
games from pre-school to grade 12.
Showing how toy-making in classrooms imbibes several cognitive
skills.
Listing of grade appropriate indigenous toys that can be used for toy-
based pedagogy.
Identification on skills/competencies related to toy-based pedagogy.
Toy based pedagogy including social, Indian values, ethics, psychomotor
skills and environmental conservations.
MAKING OF TOYS/GAMES LEADS TO CREATIVITY AND
CRITICAL THINKING
Visual Art and Craft, Puppetry

Games-based on Indian Art, stories, poetry, songs, etc.

Puzzles and games for promoting Mathematics and computational


thinking.

Indigenous games for promoting knowledge of India.

Toys, games, stories, etc. routed in Indian context.

Games simulating learning various subjects/topics.

Apps that gamify Indian Art and Culture.


THE INDIA TOY FAIR 2021
Registration begins: 11th February, 2020
Toy Fair: 27th February to 2nd March, 2020

THE INDIA TOY FAIR 2021 -A VIRTUAL TOY FAIR :


To bring together stakeholders related to toys such as children, parents and teachers,
artisans, toy manufacturers , investors MSMEs on a common platform
To leverage toys as a means to joyful learning through toy-based pedagogy and
Atma Nirbhar Bharat through revitalizing the Indian Toy industry
The India Toy Fair 2021 is an inter-ministerial first-of-its kind virtual event , to be
hosted on an indigenously developed platform
Around 1000 exhibitors from 60 toy cluster spread across 30 States and UTs ,
including 78 from SCERTs and schools
A large variety of product categories to buy and sell toys , ranging from traditional
toys to board games and puzzles, electronic, learning and educational. Musical
instruments, plush toys , baby and toddler toys , dolls and toy figures, building and
construction, bikes, skate, sports and outdoor toys etc.
Mapping of toys with age-appropriate groups and Learning Outcomes
Registration begins: 11th February, 2020
Toy Fair: 27th February to 2nd March, 2020
THE INDIA TOY FAIR 2021 -A VIRTUAL TOY FAIR ( CONTD)
Virtual inauguration of The India Toy Fair 2021 by the Hon’ble Prime Minister on 27th
February 2021
Launch of website on 11th February 2021
34 Webinars and Panel Discussions on :
Toy-based pedagogy and child development, Product innovation and design in toys, Skill
enhancement and entrepreneurship in toy sector, Marketing and global trends in toy sector,
Quality and safety Standards , Gamification-enabled learning, Use of toys in early childhood
development, Toys for children with special needs –development of multi-sensory products ,
Making India the next global hub for toys manufacturing and sourcing of toys , etc.
Activities including :
Craft demonstrations on toy-making, Virtual visits to toy museums and toy-manufacturing units,
Toy design challenge, Online activities and quiz for school children ,Performances by school
children on Indian cultural heritage, Storytelling , product launches .etc
State Pavilions- States of Gujarat, Maharashtra, Telangana, Tripura, Uttar Pradesh , tamil
Nadu, Karnataka and Haryana have confirmed
Registration begins: 11th February, 2020
Toy Fair: 27th February to 2nd March, 2020
EXPECTATIONS FROM STATES/UTS
Appoint a Nodal officer for liaising with DoSEL
Wide dissemination of virtual link and registration procedure in all schools (public and private) by the State/UT and by the state secondary
exam boards
Schools to disseminate to every child, parent and teacher
Ensure maximum registration and participation on virtual platform
Wherever classes have started, dedicate a few periods to take students through the virtual India Toy Fair 2021 and participate in
craftwork, etc.
Ensure teachers attend webinars on toy pedagogy.
Arrange for TV to view the India Toy Fair broadcast on Swayam Prabha One Classroom One Channel
Schools may take up Toy-based group-projects and link to Ek Bharat Shrestha Bharat paired State/UT
Use Hashtag #TheIndiaToyFair for disseminating on social media
Encourage schools to make 1 to 2 minutes videos on how they use toys/games/puzzles/puppets/activities as a tool for learning in the
classrooms, and post it on MyGov site at -
https://www.mygov.in/task/my-favorite-indian-toy-video-contest/?target=inapp&type=task&nid=300431
The video can also be uploaded directly at the website www.theindiatoyfair.in
POST TOY FAIR
Nodal officer to send state report on participation to DoSEL by 5th
March, 2020.
This report should include report on participation by schools
affiliated to state secondary board as well as to any other boards.
HOW TO REGISTER FOR THE
INDIA TOY FAIR 2021
Open
www.theindiatoyfair.in
on your Browser or
Mobile
Once the home page
opens, click on the Register
now Button
It will take
you to a
registration
page.
Click on the drop-
down arrow of I
am* Tab and
select A General
Visitor.
If you wish to
receive
notifications on
WhatsApp, Check
the box which
says- WhatsApp
number is the
same.
Optionally,
you can also
give your
email address
if you want to
receive
notifications
via email.
Check the
box which
says- I am
not a Robot.
Press
Submit
button and
you are
registered.
Please remember to visit The India
Toy Fair 2021 irtually between
th nd
27 February to 2 March at
www.theindiatoyfair.in
THANK YOU

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