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Visual Graphic Design NCII Part 2 Week 1 10
Visual Graphic Design NCII Part 2 Week 1 10
Visual Graphic Design NCII Part 2 Week 1 10
Lesson 1 Principles of
Visual Design &
Communication
Business communicators don’t always have access to a graphic artist. In the event that
you as communicator find yourself needing to create visuals that dazzle without the help of
a graphic artist, here are a few basic principles of visual design you can keep in your back
pocket.
Contrast
Contrast is when two aspects of an image are strikingly different from one another, like
dark and light. Contrast is an important principle in visual design and helps highlight the
important part of the image. It adds “weight” to your design and guides the viewer’s eye
to what you want them to see.
Alignment
Alignment creates a sharp, linear order to the elements of your visual, so they all have a
connection to each other. If objects are closer together, the viewer assumes that they’re
related. In the first image of trees below, we see six trees that are in two rows even
though they’re not precisely linear. In the second image, we perceive two groups of
three.
Color
Color is an important choice in visual communication because each color has a
meaning. If you’re following brand guidelines, your colors will reinforce your brand, but if
not, you might want to consider some of the universal associations that go along with
each color. Green tends to conjure images of the environment, while red symbolizes
anger, and yellow, happiness. Which of these roses looks cold to you?
Xerox dug deep into why color is important in communication. Check out their two-page
cheat sheet to learn more about how to leverage color for the best effect in your
presentation.
Font
Design doesn’t stop at the picture. Fonts have everything to do with your audience’s
engagement with your communication. Take a look at this font and decide if it’s easy to
read:
You can tell what it says; however, reading this font for too long could get taxing,
especially on a screen. Is this next font easier to read?
Your audience won’t continue to read your communication if you’ve chosen a font that’s
difficult to read.
In addition to legibility, there’s a question of style. How do you feel about these lines of
text and how they work together?
They’re just words, but they’re very visual; the use of color and different fonts draws
your attention to the words “dream it” and “do it.”
Business communicators aren’t necessarily graphic artists, but a good command of a graphic
designer’s visual design techniques will help you evaluate your visual media and decide if it’s
going to support your message. These aren’t all the visual design principles a graphic designer
employs, of course, but for our purposes, they’re a good place to start.
References
Visual Design Principles by Joel Marsh
Beginning Graphic Design: Fundamentals of Design from Goodwill Community
Foundation, Inc.
Lesson 2 Characteristics of
Digital & Traditional
Graphics
Visual identity graphic design
This module is a visual character, visual computerization and visual parts of brand character
that go about as the substance of a brand to pass on those tricky qualities through pictures,
shapes and concealing.
A brand is a connection between a business or association and its crowd. A brand character is
the means by which the association imparts its character, tone and quintessence, just as
recollections, feelings and encounters.
Digital Graphics - pictures of drawings, outlines, graphs, photos, sketches, or route catches
that have been made or altered on a PC or other computerized gadget
Uses of Digital Graphics
• Commercial (marketing products)
• Entertainment (movies, music, plays, sports)
• Informational/educational
• News
• Public Service Announcements (PSAs)
Bitmap or Raster Graphic Made up of pixels. They lose clarity when enlarged.
Example of Raster Digital photographs and images created with a paint software editing
program.
Vector
Made with scientific equations to characterize lines, bends, and shapes. Try not to lose their
lucidity when expanded (goals free).
Example of Vector
Corporate logos are often designed in draw programs, so they can be enlarged or reduced to
any size.
PPI
Refers to pixels per inch. It is a unit of measure for bitmap images and the devices that display
them electronically. The higher it is the higher quality image.
Paint Program
Programs that allow the user to create and edit bitmapped graphics
Draw Program
Programs that allow the user to create or edit vector graphics
Color Depth
the number of distinct colors an image can contain, or the number of bits per pixel that can be
displayed on a computer screen
Analogous Color Scheme
colors side by side on the color wheel
Complementary Color
Scheme
opposite colors on the color wheel
Opacity
the amount something can be seen through
Lossless compression
a process of reducing a file's size without losing any pixel information
Lossy compression
a process of reducing a file's size by altering and/or eliminating some pixels
References
Characteristics of Digital Graphics by
Mila Jones Cann 2018
https://99designs.com/blog/tips/types-of-graphic-design/
Lesson 3 Color Theory &
Familiarization in Media
Elements
This module is both the science and art of using color. It explains how humans perceive color;
and the visual effects of how colors mix, match or contrast with each other. Color theory also
involves the messages colors communicate; and the methods used to replicate color.
In color theory, colors are organized on a color wheel and grouped into 3 categories: primary
colors, secondary colors and tertiary colors.
Understanding color
Color is perception. Our eyes see something (the sky, for example), and data sent from our
eyes to our brains tells us it’s a certain color (blue). Objects reflect light in different
combinations of wavelengths. Our brains pick up on those wavelength combinations and
translate them into the phenomenon we call color.
Traditionally, the primary colors used in subtractive process were red, yellow and blue,
as these were the colors painters mixed to get all other hues. As color printing emerged,
they were subsequently replaced with cyan, magenta, yellow and key/black (CMYK),
as this color combo enables printers to produce a wider variety of colors on paper.
Since printing uses the subtractive color mixing method, getting accurate color
reproduction can only be achieved by using CMYK. Using RGB will not only result in
inaccurate color, but a big bill from your printer when you’re forced to ask them to reprint
your entire run.
The color wheel consists of three primary colors (red, yellow, blue), three secondary
colors (colors created when primary colors are mixed: green, orange, purple) and
six tertiary colors (colors made from primary and secondary colors, such as blue-green
or red-violet).
Draw a line through the center of the wheel, and you’ll separate the warm colors (reds,
oranges, yellows) from cool colors (blues, greens, purples).
Warm colors are generally associated with energy, brightness, and action, whereas cool
colors are often identified with calm, peace, and serenity.
When you recognize that color has a temperature, you can understand how choosing all
warm or all cool colors in a logo or on your website can impact your message.
Hue, shade, tint and tone
Let’s go back to that 64-pack of crayons from our first day of school. (Remember “raw
umber”? What is an umber anyway, and is it actually better raw than cooked?) Anyway,
you might be wondering, how we got from the twelve colors on our original color wheel
to all those crayons? That’s where tints, shades, and tones come in.
Simply put, tints, tones and shades are variations of hues, or colors, on the color wheel. A
tint is a hue to which white has been added. For example, red + white = pink.
A shade is a hue to which black has been added. For example, red + black = burgundy.
Finally, a tone is a color to which black and white (or grey) have been added. This
darkens the original hue while making the color appear more subtle and less intense.
Color schemes
Using the color wheel, designers develop a color scheme for marketing materials.
Complementary
colors
Complementary colors are opposites on the color wheel—red and green, for example.
Because there’s a sharp contrast between the two colors, they can really make imagery
pop, but overusing them can get tiresome.
Analogous colors
Analogous colors sit next to one another on the color wheel—red, orange and yellow, for
example. When creating an analogous color scheme, one color will dominate, one will
support and another will accent. In business, analogous color schemes are not only
pleasing to the eye, but can effectively instruct the consumer where and how to take
action.
The Tostitos website uses an analogous color scheme. Notice the bright orange
navigation bar draws the eye to explore the site, and accent-colored links at the bottom
direct hungry consumers with the munchies to “Buy Online.”
Triadic colors
Triadic colors are evenly spaced around the color wheel and tend to be very bright and
dynamic. Using a triadic color scheme in your marketing creates visual contrast and
harmony simultaneously, making each item stand out while making the overall image
pop. The logo uses this color scheme quite successfully.
Three words:
branding, marketing
and sales.
With this basic knowledge about colors and color schemes, you’re prepared to make
effective branding decisions. Like what color your logo should be. Or the emotions that
colors evoke in a consumer and the psychology behind color choices on your website.
.
Not only can knowledge of color theory guide you in your own marketing, it can also
help you better understand what your competition is doing.
Reference
Course Learning
Outcome
At the end of the lesson, you should be able to:
1. Enable to harness the creative power of your thoughts.
2. Visualizing intentions for reality creation: Relax - Imagine - Feel - Believe - Detach.
Relax: The initial step is to loosen up your body and void your psyche. Locate an
agreeable seat, sit upstanding, inhale profoundly and consistently, check down
gradually from 25 to 1 while loosening up the entirety of your muscle bunches
from head to toe. Void your psyche by concentrating on your relaxing.
Imagine: The second step in the innovative representation procedure is figuring out
how to envision your proposed result. Your creative mind is the motor of your
contemplations. It changes over your idea control into mental pictures. Envision your
optimal reality right now, breath life into your photos as though viewing a motion picture,
concentrate your considerations with laser like exactness and enjoy every one of your
faculties.
Feel: The third step is to truly feel what it would feel like on the off chance that you
previously had what you have rationally picked in the present physical minute. Where
creative mind is the motor of your considerations, your emotions are the fuel. Your e-
movements are vitality moving - they breath life into your pictures.
Believe: The fourth step is to accept that you as of now have your psychological
expectations right now. The expressions of Jesus Christ were sure about this in Mark
11:24, "What things soever you request when you ask, accept that you get them, and
you will have them". This isn't about unrealistic reasoning or deceiving yourself. It is tied
in with knowing the logical truth behind reality creation and having the sort of
confidence that is the "proof of things not seen".
Detach: The fifth and last advance in the innovative representation procedure can't be
accentuated enough - separation. Separate yourself from the result you mean to see
show in your life. At whatever point you are appended to a person or thing, you viably
strip yourself of your real capacity to intentionally make the existence you pick. You
can't be thankful or feel unlimited love or appreciate true serenity when you are
connected to the unfurling of a particular result, so isolate, confine, disconnect.
Practice is Key: You should rehearse, practice, practice. Put aside a period every day
for your imaginative perceptions, ideally once toward the beginning of the day after
waking and once in the prior night you rest. Both these occasions are perfect as your
brain is as of now in a semi-loosened up state. When you have aced this
straightforward five stage process, you will see your life changing in supernatural ways.
Getting On With It: When you have finished the procedure, continue ahead with the
remainder of your day. To take yourself back to a typical waking state, basically keep on
breathing profoundly and musically and check up from 1 to 5 deliberately waking
yourself from the casual state and gradually opening your eyes. On the other hand, on
the off chance that you are picturing while in bed, you can enable yourself to float off to
rest in spite of the fact that it is perferable that you don't.
Leave the How up to the Universe: The focal point of your representations must be on
the result, not the procedure. When you acknowledge reality with regards to your idea
control and that you are unified with the One Universal Mind, you will have the option to
discharge any need to control the procedure. Training the omniscient Universe "how"
you need things to come about is revealing to Omniscience that you know better.
Take Inspired Action: Despite the fact that the inventive perception procedure is one
dependent on unwinding, physical activity is required to effectively show your
psychological expectations. The way to making a move is to make just roused move.
This isn't to sit and trust that the famous penny will drop and nor is it to go around in an
excited state doing all that you can consider doing with the expectation that something
works. It is tied in with being quiet and purposeful in the move you make, realizing that it
is taking you toward your planned result. It is tied in with tuning in to your instinct and
following your normal impulse.
The Mind Works With Feedback: The more input you give your mind the simpler it is
to acknowledge and disguise another idea. In the event that you are new to the
possibility that you make your world with your considerations, at that point it is common
that your brain may request some verification. It is an incredible act of pure trust to go
from the conviction that "things simply transpire" to "I get things going". This is the
reason it is ideal to begin with something basic.
Reference
Tania Kotsos 2010,Creative Visualization https://libguides.library.curtin.edu.au/c.php?
g=388681&p=2688784
TRAINI
NG
REGULATIO
NS
VISUAL
GRAPHIC
DESIGN
NC III
INFORMATION AND COMMUNICATION TECHNOLOGY
(ICT) SECTOR
CONTENTS ICT
SECTOR
Page No.
Basic Competencies 2 – 20
Common Competencies 21 - 28
Core Competencies 29 - 59
COMPETENCY MAP 69
GLOSSARY OF TERMS 70 – 72
ACKNOWLEDGEMENT 73
TRAINING REGULATIONS FOR
VISUAL GRAPHIC DESIGN NC III
This Qualification is packaged from the competency map of the Information and
Communication Technology Industry (Service sector) as shown in Annex A.
A person who has achieved this Qualification can be employed in any or more of
the following:
Visual graphic artist
Creative/Art director
Layout artist
Graphic designer
Web designer
Visual graphic multimedia artist
Booth and product/window display designer
1
TR-ICT (Visual Graphic Design NC III) Promulgated December 2007
SECTION 2 COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core units
of competency required in VISUAL GRAPHIC DESIGN NC III.
BASIC COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required to lead in the dissemination and discussion of
ideas, information and issues in the workplace.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Communicate 1.1. Appropriate communication method is selected
information about 1.2. Multiple operations involving several topics areas
workplace are communicated accordingly
processes
1.3. Questions are used to gain extra information
1.4. Correct sources of information are identified
1.5. Information is selected and organized correctly
1.6. Verbal and written reporting is undertaken when
required
1.7. Communication skills are maintained in all situations
2. Lead workplace 2.1. Response to workplace issues are sought
discussions 2.2. Response to workplace issues are provided
immediately
2.3. Constructive contributions are made to workplace
discussions on such issues as production, quality
and safety
2.4. Goals/objectives and action plan undertaken in the
workplace are communicated
3. Identify and 3.1. Issues and problems are identified as they arise
communicate 3.2. Information regarding problems and issues are
issues arising in the organized coherently to ensure clear and effective
workplace communication
3.3. Dialogue is initiated with appropriate personnel
3.4. Communication problems and issues are raised as
they arise
RANGE OF VARIABLES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
EVIDENCE GUIDE
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes to lead
small teams including setting and maintaining team and
individual performance standards.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Provide team 1.1. Work requirements are identified and presented to
leadership team members
1.2. Reasons for instructions and requirements are
communicated to team members
1.3. Team members’ queries and concerns are
recognized, discussed and dealt with
2. Assign 2.1. Duties, and responsibilities are allocated having regard
responsibilities to the skills, knowledge and aptitude required to
properly undertake the assigned task and according to
company policy
2.2. Duties are allocated having regard to individual
preference, domestic and personal considerations,
whenever possible
3. Set performance 3.1. Performance expectations are established based on
expectations for client needs and according to assignment requirements
team members 3.2. Performance expectations are based on individual team
members duties and area of responsibility
3.3. Performance expectations are discussed and
disseminated to individual team members
4. Supervise team 4.1. Monitoring of performance takes place against
performance defined performance criteria and/or assignment
instructions and corrective action taken if required
4.2. Team members are provided with feedback, positive
support and advice on strategies to overcome any
deficiencies
4.3. Performance issues which cannot be rectified or
addressed within the team are referenced to appropriate
personnel according to employer policy
4.4. Team members are kept informed of any changes in the
priority allocated to assignments or tasks which might
impact on client/customer needs and satisfaction
4.5. Team operations are monitored to ensure that
employer/client needs and requirements are met
4.6. Follow-up communication is provided on all issues
affecting the team
4.7. All relevant documentation is completed in accordance
with company procedures
RANGE OF VARIABLES
VARIABLE RANGE
5.5. Safety
UNIT DESCRIPTOR : This unit covers the skills, knowledge and attitudes
required to collect information in order to negotiate to a
desired outcome and participate in the negotiation.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Plan negotiations 1.1 Information on preparing for negotiation is
identified and included in the plan
1.2 Information on creating non verbal environments
for positive negotiating is identified and included in
the plan
1.3 Information on active listening is identified and
included in the plan
1.4 Information on different questioning techniques is
identified and included in the plan
1.5 Information is checked to ensure it is correct and up-
to- date
VARIABLE RANGE
1. Preparing for 1.1 Background information on other parties to the
negotiation negotiation
1.2 Good understanding of topic to be negotiated
1.3 Clear understanding of desired outcome/s
1.4 Personal attributes
1.4.1 self awareness
1.4.2 self esteem
1.4.3 objectivity
1.4.4 empathy
1.4.5 respect for others
1.5 Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
1.6 Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
2. Non-verbal 2.1 Friendly reception
environments 2.2 Warm and welcoming room
2.3 Refreshments offered
2.4 Lead in conversation before negotiation begins
3. Active listening 3.1 Attentive
3.2 Don’t interrupt
3.3 Good posture
3.4 Maintain eye contact
3.5 Reflective listening
4. Questioning 4.1 Direct
techniques 4.2 Indirect
4.3 Open-ended
EVIDENCE GUIDE
10
TR-ICT (Visual Graphic Design NC III) Promulgated December 2007
UNIT OF COMPETENCY: SOLVE PROBLEMS RELATED TO WORK
ACTIVITIES
UNIT CODE : 500311112
UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes
required to solve problems in the workplace including
the application of problem solving techniques and to
determine and resolve the root cause of problems.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Identify the problem 1.1. Variances are identified from normal operating
parameters; and product quality
1.2. Extent, cause and nature are of the problem
are defined through observation, investigation
and analytical techniques
1.3. Problems are clearly stated and specified
2. Determine 2.1. Possible causes are identified based on
fundamental causes experience and the use of problem solving
of the problem tools / analytical techniques.
2.2. Possible cause statements are developed
based on findings
2.3. Fundamental causes are identified per results
of investigation conducted
3. Determine corrective 3.1. All possible options are considered for
action resolution of the problem
3.2. Strengths and weaknesses of possible options
are considered
3.3. Corrective actions are determined to resolve
the problem and possible future causes
3.4. Action plans are developed identifying
measurable objectives, resource needs and
timelines in accordance with safety and
operating procedures
4. Provide 4.1. Report on recommendations are prepared
recommendation/s to
manager 4.2. Recommendations are presented to
appropriate personnel.
4.3. Recommendations are followed-up, if required
RANGE OF VARIABLES
VARIABLE RANGE
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
VARIABLE RANGE
1. Mathematical May include but are not limited to:
techniques 1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
UNIT DESCRIPTOR : This unit of competency covers the knowledge, skills, and
attitude required in selecting, sourcing and applying
appropriate and affordable technologies in the workplace.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
VARIABLE RANGE
1. Technology May include but are not limited to:
1.1 Office technology
1.2 Industrial technology
1.3 System technology
1.4 Information technology
1.5 Training technology
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures
and regulations, organization procedures and customer
requirements.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Assess quality of 1.1. Work instruction is obtained and work is carried out
received materials in accordance with standard operating procedures.
1.2. Received materials are checked against workplace
standards and specifications.
1.3. Faulty materials related to work are identified and
isolated.
1.4. Faults and any identified causes are recorded and/or
reported to the supervisor concerned in accordance
with workplace procedures.
1.5. Faulty materials are replaced in accordance with
workplace procedures.
2. Assess own work 2.1. Documentation relative to quality within the
company is identified and used.
2.2. Completed work is checked against workplace
standards relevant to the task undertaken.
2.3. Errors are identified and isolated.
2.4. Information on the quality and other indicators of
production performance are recorded in accordance
with workplace procedures.
2.5. In cases of deviations from specific quality
standards, causes are documented and reported in
accordance with the workplace’ s standards
operating procedures.
3. Engage in quality 3.1. Process improvement procedures are participated in
improvement relative to workplace assignment.
3.2. Work is carried out in accordance with process
improvement procedures.
3.3. Performance of operation or quality of product of
service to ensure customer satisfaction is
monitored.
RANGE OF VARIABLES
VARIABLE RANGE
1 Materials 1.1 Materials may include but not limited to:
1.1.1. Manuals
1.1.2. Job orders
1.1.3. Instructional videos
2 Faults 2.1 Faults may include but not limited to:
2.1.1. Materials not to specification
2.1.2. Materials contain incorrect/outdated
information
2.1.3. Hardware defects
2.1.4. Materials that do not conform with any
regulatory agencies
3 Documentation 3.1 Organization work procedures
3.2 Manufacturer’s instruction manual
3.3 Customer requirements
3.4 Forms
4 Errors 4.1 Errors may be related but not limited to the following:
4.1.1. Deviation from the requirements of the Client
4.1.2. Deviation from the requirement of the
organization
5 Quality standards 5.1 Quality standards may be related but not limited to the
following:
5.1.1. Materials
5.1.2. Hardware
5.1.3. Final product
5.1.4. Production processes
5.1.5. Customer service
6 Customer 6.1 Co-worker
6.2 Supplier/Vendor
6.3 Client
6.4 Organization receiving the product or service
EVIDENCE GUIDE
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to perform computer operations which include
inputting, accessing, producing and transferring data using
the appropriate hardware and software.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Plan and prepare for 1.1. Requirements of task are determined in
task to be taken accordance with the required output.
undertaken 1.2. Appropriate hardware and software are selected
according to task assigned and required outcome.
1.3. Task is planned to ensure that OH & S guidelines
and procedures are followed.
1.4. Client -specific guidelines and procedures are
followed.
1.5. Required data security guidelines are applied in
accordance with existing procedures.
2. Input data into 2.1. Data are entered into the computer using
computer appropriate program/application in accordance with
company procedures.
2.2. Accuracy of information is checked and information
is saved in accordance with standard operating
procedures.
2.3. Inputted data is stored in storage media according
to requirements.
2.4. Work is performed within ergonomic guidelines.
3. Access information 3.1. Correct program/application is selected based on
using computer job requirements.
3.2. Program/application containing the information
required is accessed according to company
procedures.
3.3. Desktop icons are correctly selected, opened and
closed for navigation purposes.
3.4. Keyboard techniques are carried out in line with OH
& S requirements for safe use of keyboards.
4. Produce output/ data 4.1. Entered data are processed using appropriate
using computer system software commands.
4.2. Data are printed out as required using computer
hardware /peripheral devices in accordance with
standard operating procedures.
4.3. Files and data are transferred between compatible
systems using computer software,
hardware/peripheral devices in accordance with
standard operating procedures.
5. Use basic functions of 5.1. Information requirements for internet search
a www-browser to are established.
locate information 5.2. Browser is launched.
5.3. Search engine is loaded.
5.4. Appropriate search criteria/or URL of site is
entered.
5.5. Relevant links are followed to locate required
information.
5.6. Useful pages are bookmarked or printed as
required.
6. Maintain computer 6.1. Procedures for ensuring security of data, including
equipment and regular back-ups and virus checks are
systems implemented in accordance with standard
operating procedures.
6.2. Basic file maintenance procedures are
implemented in line with the standards operating
procedures.
RANGE OF VARIABLES
VARIABLE RANGE
1 Hardware and 1.1 Personal computers
peripheral devices
1.2 Networked systems
1.3 Communication equipment
1.4 Printers
1.5 Scanners
1.6 Keyboard
1.7 Mouse
1.8 Voice/Data logger
2 Software Software includes the following but not limited to:
2.1 Word processing packages
2.2 Database packages
2.3 Internet
2.4 Spreadsheets
2.5 Client Specific Software
3 OH & S guidelines 3.1 OHS guidelines
3.2 Enterprise procedures
4 Storage media Storage media include the following but not limited to:
4.1 Diskettes
4.2 CDs
4.3 Zip disks
4.4 hard disk drives, local and remote
4.5 Optical drives
5 Ergonomic guidelines 5.1 Types of equipment used
5.2 Appropriate furniture
5.3 Seating posture
5.4 Lifting posture
5.5 Visual display unit screen brightness
6 Desktop icons 6.1 Icons include the following but not limited to:
6.2 Directories/folders
6.3 Files
6.4 Network devices
6.5 Recycle bin
6.6 Program icons
7 Maintenance 7.1 Creating and managing more space in the hard disk
and other peripherals
7.2 Reviewing programs
7.3 Deleting unwanted files
7.4 Backing up files
7.5 Checking hard drive for errors
7.6 Using up to date anti-virus programs
7.7 Cleaning dust from internal and external surfaces
EVIDENCE GUIDE
EVIDENCE GUIDE
1. Critical aspects of
competency
2. Underpinning Assessment must show that the candidate:
knowledge and 1.1 Generate a feasible range of visual design and
attitude communication ideas which respond to the brief
and provide creative solutions to all design issues
1.2 Compared and evaluated the range of delivery
platforms and materials available for various designs
and media
1.3 Apply visual design and communication techniques
1.4 Demonstrated ability in written and verbal
supporting presentations and reports where
relevant.
2.1 Knowledge of:
2.1.1 Familiarity in different graphic applications
2.1.2 Principles of graphics design
2.1.3 Relevant intellectual property right provisions
2.2 principles of graphic and visual/ communication design
2.3 characteristics of digital and traditional graphics
2.4 color theory
2.5 familiarity in media elements
2.6 knowledge of using and combining/applying various
materials and media and their economic and artistic
uses
2.7 knowledge and application of a range of computer
design software
2.8 knowledge of the limiting factors of computer hardware
and software
2.9 interpretation of creative information, scripts and
images copyright laws, regulations and copyright
clearance procedures.
2.10 familiarity with the capability of a range of tools and design
techniques for producing and manipulating images
2.11 perseverance and thoroughness of work
2.12 open-mindedness, trainable to new procedures,
dedication to work, patience, initiative, orderliness
and cleanliness
3. Underpinning skills 3.1 Artistic and creative skills
3.1.1 concept development
3.1.2 graphic design
3.1.3 effective visual communication skills
3.1.4 interpreting creative information, scripts and images
3.1.5 design and drawing skills
3.1.6 ability to maintain design integrity
3.2 Interpersonal skills
3.1.1 analysis of client specifications
3.1.2 analysis and decision making
3.1.3 Comprehension skills to interpret work instructions
3.1.4 Listening skills to effectively address clients’
concern;
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3.2 Technical skills
3.2.1 computer operation
3.2.2 Using range of tools and techniques for
producing and manipulating images
3.2.3 ability to review decisions in term of
user characteristics and requirements
3.3 Project management skills
3.3.1 Tasking management skills to provide
quality service in less time.
3.3.2 planning and research
3.3.3 understanding the capabilities of other collaborative
personnel
4. Method of The assessor must select two of the following to objectively
assessment assess the candidate
4.1 Observation and Oral Questioning;
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
5. Resources The following must be provided:
required for 5.1 Industry standard computer type and current software
assessment application should be used.
5.2 Design briefs
Timeline
Design objectives
Design message
Target audience
6. Context of 6.1 Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
UNIT TITLE: CREATE VECTOR GRAPHICS USING A GRAPHICS APPLICATION
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to develop
vector graphics based on a client brief using graphic applications.
This unit covers the knowledge and skills for creating illustrations, logos,
maps, graphs and other objects required in the design brief. This will be
applied across a range of roles in a variety of contexts with some
complexity in the extent and choice of options available.
4. Add type as a 4.1 Required type is added to type containers and type
graphic element attributes and formatting are set to reflect the design brief
4.2 Type is wrapped or placed along a path to complement the
graphic
4.3 Type is converted to type outlines or letterforms and shapes
are modified
5. Set appearance 5.1 Properties of the graphic are set and meet the design brief
attributes and 5.2 Effects are added to a graphic and edited to make the
styles appearance more suitable according to the design brief
5.3 Appearances required for further use are saved as styles
6. Set up layers 6.1 Objects are organized in layers and stacking order is
controlled
6.2 Layers are locked and/or nested and grouped according to
the design brief
6.3 Styles are added or removed from layers when layer
consistency is or is not required
7. Finalize artwork 7.1 The appropriate format for saving the graphic is identified
given the various elements in the graphic
7.2 Artwork is checked to ensure correct layout file and that
there are no non-printable elements
7.3 PDF or other export options are fixed to the best settings for
the final media and the file is then exported and saved
RANGE OF VARIABLES
VARIABLE RANGE
1. Graphic applications May include the following:
1.1 Adobe Illustrator 1.4 In Design
1.2 CorelDraw 1.5 QuarkXpress
1.3 Gimp
2. Manipulated May include:
2.1 Shapes are rotated
2.2 position and sizes changed
2.3 shapes sent to back or forward
2.4 scaled and copied.
3 Colors May include the following:
3.1 process colors
3.2 Spot colors
3.3 Registration colors
3.4 PMS
4 Edited May include the following:
4.1 Transparency
4.2 Gradients
4.3 Strokes
4.4 custom colors using CMYK sliders.
5 Objects May include the following:
5.1 Predefined shapes
5.2 drawn objects
5.3 curved segments
5.4 lines.
6 Formatting May include the following:
6.1 Font 6.4 character size
6.2 Leading 6.5 columns of type
6.3 paragraph alignment 6.6 text flow.
7 Appearance May include the following:
attributes 7.1 Fills 7.5 blending modes
7.2 Strokes 7.6 transparency
7.3 Effects 7.7 ruler guides
7.4 columns
8 Elements May include the following:
8.1 Layers
8.2 Anti-aliases
8.3 blending
8.4 feathering
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency
1.1 Developed vector graphics based on client brief
using a high-end application.
1.2 Demonstrated an ability to find and use information
relevant to the task from a variety of information
sources.
2. Underpinning 2.1 image formats
knowledge 2.2 correct application selection
2.3 manipulation of objects
2.4 color modes
2.5 attributes of appearance
2.6 effects
2.7 filters
2.8 text and formatting
2.9 interpreting a brief.
3. Underpinning skills 3.1Artistic and creative skills
3.2Communication skills
3.3Interpersonal skills
3.4Listening skills
3.5Computer application skills
3.6Tasking management skills to provide quality service
in less time.
4. Method of assessment The assessor must select two of the following to
objectively assess the candidate
4.1 Observation and Oral Questioning;
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
5. Resources required The following must be provided:
for assessment 5.1 Industry standard computer type and current
software application
5.2 Design briefs
6. Context of 6.1 Competency may be assessed on the job, off the job
assessment or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace
environment.
UNIT TITLE: CREATE RASTER GRAPHICS USING A GRAPHICS APPLICATION
UNIT DESCRIPTOR: This unit covers the knowledge and skills required to develop raster
graphics incorporating a range of features for cross-media publishing based
on a client brief. This unit covers the knowledge and skills for manipulating
and editing images, applying special effects as required in the design brief.
This will be applied across a range of roles in a variety of contexts with some
complexity in the extent and choice of options available.
ELEMENT PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Balance image 1.1 Graphics files are opened and design brief requirements are
quality and file confirmed
size 1.2 Graphics are repeated efficiently using a symbol or stamp to
reduce file size
1.3 Slices are created from objects, layers or groups and
updated as required
1.4 Type anti-aliasing is applied selectively to keep small text
easy to read
1.5 Tasks are automated wherever possible and where
necessary scripts are used for automation
2. Acquire digital 2.1 Images are acquired from digital camera, scanned images or
images clip arts and other objects.
2.2 Acquired Bitmaps are modified and/or duplicated depending
on design requirements
2.3 Bitmaps are masked and/or an opacity mask is added
2.4 Layered file is exported to image editing program for editing
3. Manipulate 3.1 Objects, images and text are manipulated and edited as
objects/images required
3.2 Elements are defined for repetition, repetition tools are used
to create duplicates and then are manipulated as a group
4. Use/Modify 4.1 Based on the design brief, objects are defined within the
variable template as variables
templates 4.2 An automated script or an image server is used/ modified
using data stored in any available source/server
4.3 The template variables are tested to ensure correct operation
5. Create raster 5.1 Web-safe colors and other applicable color gamut are
graphic for final selected for cross-media publishing purposes
media 5.2 File formats are chosen to best represent artwork styles
5.3 Objects/Images are linked to create an image map that
meets design requirements
5.4 Compression options are selected that keep the image
quality high and the file size low
5.5 Export options are set to the best settings for the final media
and the file is saved and exported
RANGE OF VARIABLES
VARIABLE RANGE
1. Graphic files format May include the following:
1.1 jpeg 1.5 psd
1.2 bmp 1.6 pcx
1.3 eps 1.7 png
1.4 tiff
2. Graphic application May include the following:
2.1 Adobe Photoshop 2.3 Gimp
2.2 CorelDraw 2.4 QuarkXpress
3. Tasks May include the following:
3.1 Batch processing
3.2 creating variations of similar designs.
4. Manipulated May include: 4.3 Twist
4.1 Bend 4.4 Warping
4.2 Stretch 4.5 Liquefy
5. Color separation May include the following:
options 5.1 process color 5.4 resolution
5.2 spot color 5.5 bleed
5.3 halftone 5.6 printer marks
6 Color gamut May include the following:
6.1 CMYK colors 6.3 Registration colors
6.2 Spot colors 6.4 PMS
7 Edited May include the following:
7.1 Transparency
7.2 Gradients
7.3 Custom colors using CMYK sliders.
8 Objects May include the following:
8.1 predefined shapes 8.3 curved segments
8.2 drawn objects 8.4 lines
9 Formatting May include the following:
9.1 font 9.4 character size
9.2 leading 9.5 columns of type
9.3 paragraph alignment 9.6 text flow.
10 Effects May include the following:
10.1 glows 10.3 opacity
10.2 textures 10.4 blur and others.
11 Elements May include the following:
11.1 layers 11.3 blending
11.2 fine lines 11.4 feathering
12 Compression 12.1 Lossless
options 12.2 Lossy
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency
1.1 Developed raster graphics incorporating a range of
features for cross-media publishing based on a client
brief using raster graphics applications.
1.2 Demonstrated an ability to find and use information
relevant to the task from a variety of information
sources.
2. Underpinning 2.1 Knowledge of how to determine clients needs and
knowledge and expectations related to the product or services
attitude 2.2 Knowledge of equipment to be used for specific tasks
2.3 Knowledge of privacy laws and industry standards for
obtaining using and protecting information obtained
from clients
2.4 Knowledge on how to interact with clients
2.5 Knowledge on specified software application related to:
2.5.1 image formats
2.5.2 text and formatting
2.5.3 drawing shapes
2.5.4 manipulating images
2.5.5 design principles
2.5.6 profiles
2.5.7 color management
2.6 Knowledge of electronic pre-press system
2.7 Work values and attitudes
3. Underpinning skills 3.1 Artistic and creative skills
3.2 Communication skills
3.3 Interpersonal skills
3.4 Listening skills
3.5 Computer application skills
4. Method of The assessor must select two of the following to objectively
assessment assess the candidate
4.1 Observation and Oral Questioning
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
5. Resources The following must be provided:
required for
assessment 5.1 Relevant hardware and software.
5.2 Design briefs
6. Context of 6.1 Competency may be assessed on the job, off the job or
assessment a combination of these. Off the job assessment must
be undertaken in a closely simulated workplace
environment.
UNIT TITLE: DEVELOP DESIGNS FOR PRINT MEDIA
UNIT DESCRIPTOR: This unit describes the skills and knowledge required to layout pages
based on client brief using page layout applications while applying the
principles of visual design and communication. For this unit the knowledge and
skills cover selecting, adapting and transferring skills and knowledge to new
environments and providing technical advice and some leadership in resolution
of specific problems. This would be applied across a range of roles in a variety
of contexts with some complexity in extent and choice of options available.
VARIABLE RANGE
1. Page layout May include the following:
applications 1.1 Adobe PageMaker 1.4 Corel Ventura
1.2 Adobe Frame Maker 1.5 QuarkXpress
1.3 Adobe In design
2. Library files May include the following:
2.1 Bullets 2.4 Images
2.2 Boarders 2.5 Clip art
2.3 Buttons 2.6 Clients’ names and files
3. Elements May include:
3.1 Graphics 3.3 Menus or dialogue boxes
3.2 Frames 3.4 indexes
4. Document set up May include:
4.1 Margins 4.4 Number of pages
4.2 Page size 4.5 Multiple columns
4.3 Page orientation 4.6 Arrangement of pages
4.7 Pictures/graphics size
5. Final media May include the following: 5.2 Internet
5.1 Printed material 5.3 CD ROM
6. Imposed May include the following:
6.1 Plug-ins
6.2 Stand alone applications or automated features of high-
end page layout programs exist to impose pages
7 Organizational May include the following:
procedures 7.1 Organizational procedures for saving a document can
include the preferred format, naming preferences and
the location of file is saved to.
8 Format May include the following:
8.1 Font 8.4 character size
8.2 Leading 8.5 columns of type
8.3 paragraph alignment 8.6 text flow.
9 Command May include:
preferences 9.1 RGB 9.4 proof options
9.2 CMYK 9.5 Document Information
9.3 color management subjects
10 Color separation May include the following:
options 10.1 Process color 10.4 resolution
10.2 spot color 10.5 bleed
10.3 halftone 10.6 printer marks
11 Color gamut May include the following:
11.1 CMYK colors 11.3 Registration colors
11.2 Spot colors 11.4 PMS
12 Compression 12.1 Lossless
options 12.2 Lossy
13 Elements May include the following:
13.1 Layers 13.3 blending
13.2 fine lines 13.4 feathering
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency 1.1 Composed pages incorporating elements and features that
meets the client's design brief and is print ready
1.2 Demonstrated an ability to find and use information relevant to
the task from a variety of information sources
1.3 Demonstrated ability to apply the principles of visual design and
communication
1.4 Prepared different sets of page layouts according to the listed
Performance Criteria
2. Underpinning 2.1 Principles of visual design and communications
knowledge and 2.2 Determination of clients needs and expectations related to the
attitude product or services
2.3 Privacy laws and industry standards for obtaining using and
protecting information obtained from clients
2.4 Interaction with clients
2.5 Equipment to be used for specific tasks
2.6 Specific software application related to:
2.4.1 image/text formats (document file formats)
2.4.2 text and formatting
2.4.3 drawing shapes
2.4.4 manipulating images
2.4.5 design principles
2.4.6 color management
2.4.7 color separation
2.4.8 shortcut keys
2.4.9 monitor calibration
2.5 Traditional and electronic pre-press systems
2.6 Work values and attitudes
3. Underpinning 3.1 Artistic and creative skills
skills 3.2 Communication skills
3.3 Interpersonal skills
3.4 Listening skills
3.5 Computer application skills
3.6 Computer/Application troubleshooting skills
4. Method of The assessor must select two of the following to objectively assess
assessment the candidate
4.1 Observation and Oral Questioning
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
5. Resources The following must be provided:
required for 5.1 Relevant hardware and software.
assessment 5.1.1 Page layout applications such as InDesign, PageMaker,
QuarkXPress, will be required for assessment of this unit
of competency. New software applications and new
versions of existing products enter the market regularly
and therefore this example group will change
5.1.2 Scanner, digital camera
5.2 Design briefs
6. Context of 6.1 Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
UNIT TITLE : DEVELOP DESIGNS FOR ELECTRONIC MEDIA
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the development of designs for an electronic media for use in
various industries.
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the development of designs for product packaging.
4. Prepare design 4.1 Final design files and prototype-guide are prepared for
for mass/ mass/volume production
volume 4.2 Appropriate format for saving the graphic is identified given
production the various elements in the graphic
4.3 Document is checked to ensure correct layout file and that
there are no non-printable elements
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the design and production of booth and product/window displays.
4. Produce actual 4.1 Required materials are gathered and sourced based on
booth and approved prototype.
product/windo 4.2 Actual booth and product/window displays are produced and
w displays set up in accordance with selected design techniques and
tools ensuring that the creative and technical requirements of
the brief are fulfilled and that all elements are fully
documented for use/reference of all relevant personnel
4.3 Relevant personnel are constantly consulted throughout the
production to ensure harmony and compatibility of the design
with technical requirements
6.9 form
6.10 tone
6.11 scale
6.12 lighting
6.13 fonts/typography:
6.13.1 typeface
6.13.2 type style
6.14 point/ font size
7 materials May include the following:
6.15 styrofoam
6.16 tarpaulin
6.17 electrical gadgets
6.18 neon lights
6.19 digital displays
6.20 metallic materials
6.21 actual product being displayed
6.22 mannequins
6.23 papers/cardboards
6.24 textiles
6.25 organic materials
6.26 panel systems
8. Environmental 8.1 Location
factors 8.2 Physical arrangements / layout
8.3 Size
8.4 Lighting
8.5 Power source
9. creative and 9.1. aesthetic look and feel
technical 9.2. pest resistant
requirements 9.3. environment friendly
9.4. originality
9.5. ingress/egress requirement of exhibit area
9.6. attractiveness of exhibit
9.7. product dressing
9.8. conspicuous/legible tags and labels
9.9. standard size of booth for comfort and ease of
movement of viewers
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency 1.1 Generated a feasible range of visual design and
communication ideas which respond to the brief and
provide creative solutions to all design issues
1.2 Gathered and compared relevant materials and media
based on their compatibility to the creative and technical
specifications of the booth and product/window display
1.3 Applied visual design and communication techniques
2. Underpinning 2.1 principles of graphic and visual/ communication design
knowledge 2.2 characteristics of digital and traditional graphics
2.3 basic architecture and interior design
2.4 basic carpentry and electrical installations
2.5 Color theory
2.6 Familiarity in booth and product/window display
2.7 Knowledge on design and trends updates
2.8 knowledge and application of a range of computer design
software
2.9 interpretation of creative information and images
2.10 copyright laws, regulations and copyright clearance
procedures.
3. Underpinning 3.1 familiarity with the capability of a range of tools and
skills techniques for producing booth and product/window display
3.2 skills in 3D design techniques
3.3 ability to review decisions in term of user characteristics
and requirements
3.4 planning, booth shots and product dressing
3.5 effective visual communication skills
3.6 understanding the capabilities of other collaborative
personnel
3.7 drawing and sketching skills
3.8 ability to maintain design integrity
3.9 Running/managing the booth
4. Method of The assessor must select two of the following to objectively
assessment assess the candidate
4.1 Observation and Oral Questioning;
4.2 Actual demonstration with oral questioning
4.3 Interview and design presentation
4.4 Third party report
4.5 Portfolio
5. Resources The following must be provided:
required for 5.1 exhibit area or workplace
assessment 5.2 PC with appropriate software applications for 3D rendering
5.3 Design briefs
5.4 Prototype design materials
6. Context of 6.1 Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
SECTION 3 TRAINING STANDARDS
These guidelines are set to provide the Technical and Vocational Education and
Training (TVET) providers with information and other important requirements to consider
when designing training programs for Visual Graphic Design NC III.
BASIC COMPETENCIES
64 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Lead workplace 1.1 Communicate information Group discussion Observation
communication about workplace Role Play Interviews
processes. Brainstorming
1.2 Lead workplace
discussions.
1.3 Identify and communicate
issues arising in the
workplace
2. Lead small 2.1 Provide team leadership. Lecture Demonstration
teams 2.2 Assign responsibilities Demonstration Case studies
among members. Self-paced
2.3 Set performance (modular)
expectation for team
members.
2.4 Supervise team
performance
3. Develop and 3.1 Identify relevant Direct Written test
practice information in planning observation Practical/
negotiation negotiations Simulation/role performance
skills 3.2 Participate in negotiations playing test
3.3 Document areas for Case studies
agreement
4. Solve 4.1 Explain the analytical Direct observation Written test
workplace techniques. Simulation/role Practical/
problem related 4.2 Identify the problem. playing performance
to work 4.3 Determine the possible Case studies test
activities cause/s of the problem.
5. Use 5.1 Identify mathematical Direct observation Written test
mathematical tools and techniques to Simulation/role Practical/
concepts and solve problem playing performance
techniques 5.2 Apply mathematical Case studies test
procedures/solution
5.3 Analyze results
6. Use relevant 6.1 Identify appropriate Direct observation Written test
technologies technology Simulation/role Practical/
6.2 Apply relevant technology playing performance
6.3 Maintain/enhance Case studies test
relevant technology
COMMON COMPETENCIES
18 hrs.
Unit of Learning Outcomes Methodology Assessment
Competency Approach
1. Apply 1.1. Asses quality of 1. Field trip 1. Demonstration
Quality received materials 2. Symposium and questioning
Standards 1.2. Assess own work 3. Problem 2. Observation
1.3. Engage in quality solving and questioning
improvement 4. Film showing 3. Third party
5. Simulation report
6. Individualize
learning
7. On the job
training
Course Description:
To obtain this, all units prescribed for this qualification must be achieved:
Unit of Assessment
Learning Outcome Methodology
Competency Approach
1. Develop design 1.1 Receive and interpret Lecture/ Oral
studies design brief Discussion questioning
1.2 Generate and assess ideas Practical Practical
1.3 Conduct research exercises demonstration
1.4 Select media materials Portfolio
1.5 Apply visual design and
communication techniques
1.6 Evaluate design
2. Create vector 2.1 Prepare work Lecture/ Observation
graphics using 2.2 environment Set color Discussion Practical
graphics match between monitor Hands-on demonstration
applications 2.3 and printer Employ exercises Oral
various graphics Simulation questioning
application techniques in Demonstration Portfolio
producing artworks or
objects
2.4 Produce printer-ready
graphics
3. Create raster 3.1 Balance image quality and Lecture/ Observation
graphics using file size Discussion Practical
graphics 3.2 Manipulate object/images Practical demonstration
applications 3.3 Use/Modify variable exercises Portfolio
templates Simulation Oral
3.4 Create raster graphics for Demonstration questioning
final media
3.5 Prepare graphic materials
for printing
4. Develop designs 4.1 Review and interpret the Lecture/ Observation
for print media client brief Discussion Practical
4.2 Prepare the work Practical demonstration
environment exercises Portfolio
4.3 Arrange elements on page Simulation Oral
4.4 Finalize and check quality of Demonstration questioning
work
4.5 Prepare for final media
4.6 Produce printer-ready mock-
up
4.7 Set command preferences
and color separation options
for the page
5. Develop designs 5.1 Receive and interpret the Lecture/ Observation
for electronic brief Discussion Practical
media 5.2 Conduct research Practical demonstration
5.3 Select techniques, tools, exercises Portfolio
delivery platform, and Simulation Oral
software/ Gather materials Demonstration questioning
5.4 Apply visual design and
communication techniques
5.5 Evaluate design outcome
6. Develop designs 6.1 Receive and interpret the Lecture/ Observation
for product brief Discussion Practical
packaging 6.2 Develop prototype Practical demonstration
6.3 Prepare design for mass/ exercises Portfolio
volume production Simulation Oral
Demonstration questioning
The delivery of training should adhere to the design of the curriculum. Delivery
should be guided by the 10 basic principles of the competency-based TVET.
The training is based on curriculum developed from the competency
standards;
Learning is modular in its structure;
Training delivery is individualized and self-paced;
Training is based on work that must be performed;
Training materials are directly related to the competency standards and the
curriculum modules;
Assessment is based in the collection of evidence of the performance of
work to the industry required standard;
Training is based both on and off-the-job components;
Allows for recognition of prior learning (RPL) or current competencies;
Training allows for multiple entry and exit; and
Approved training programs are nationally accredited.
Recommended list of tools, equipment and materials for the training of 25 trainees
for Visual Graphic Design – NC III
The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality of
training. The most important consideration is to make sure that tools and equipment are
adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
Competency Based Curriculum (CBC) to be submitted by the TVET provider when
registering a course or training program with TESDA.
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training,
the industry working group or TESDA may provide guidelines or specific advice on such
matters.
3.5. TRAINING FACILITIES
Total 128
Facilities / Equipment / 37
Circulation**
4.1 To attain the National Qualification of Visual Graphic Design NC III, the
candidate must demonstrate competency in all the units listed in Section
1. Successful candidates shall be awarded a National Certificate III level
signed by the TESDA Director General.
4.2 The qualification of Visual Graphic Design NC III may be attained through:
4.2.1 Accumulation of Certificates of Competency (COCs) in all
the following clustered units of competencies:
4.2.1.1 Developing graphic designs for a print media
4.2.1.2 Developing designs for an electronic media
4.2.1.3 Developing designs for a product packaging
4.2.1.4 Designing a booth and product/window display
Upon accumulation and submission of all COCs acquired for all the
relevant units of competency comprising this qualification, an
individual shall be issued the corresponding National Certificate.
4.3 Assessment shall focus on the core units of competency. The basic and
common units shall be integrated or assessed concurrently with the core
units.
4.4 The following are qualified to apply for assessment and certification:
4.5 The guidelines on assessment and certification are discussed in detail in the
“Procedures Manual on Assessment and Certification” and “Guidelines on
the Implementation of the Philippine TVET Qualification and Certification
System (PTQCS)”.
COMPETENCY MAP – INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) SECTOR
BASIC COMPETENCIES
Participate in Practice occupational
Receive and Respond to Demonstrate Work Work in a Team Practice Career
Work with Others Workplace Health and Safety
workplace communication Values Communication Environment Professionalism Procedures
Develop and Solve Problems Use Mathematical
Practice Housekeeping Lead Workplace Use Relevant
Lead Small Team Practice Negotiation Related to Work Concepts and
Procedures (5S) Communication Technologies
Skills Activities Techniques
Apply Problem Solving
Utilize Specialized Develop Team and Collect, Analyze and Plan and Organize Promote Environmental
Techniques in the
Communication skills Individual Workplace Organize Information Work Protection
COMMON COMPETENCIES
Perform Computer Apply Quality
Operation Standards
69
TR-ICT (Visual Graphic Design NC III) Promulgated December 2007
GLOSSARY OF TERMS
1. Additive Color - A color produced by light falling onto a surface, as compared to subtractive color. An
additive color model involves light emitted directly from a source or illuminant of some sort. The additive
reproduction process usually uses red, green and blue light to produce the other colors
2. Anti-alias - The blending of pixel colors on the perimeter of hard-edged shapes, like type, to smooth
undesirable edges (jaggies).
3. Artwork - All original copy, including type, photos and illustrations, intended for printing. Also called art.
4. Bitmap (or raster) image - is one of the two major graphic types (the other being vector ). Bitmap-
based images are comprised of pixels in a grid. Each pixel or "bit" in the image contains information
about the color to be displayed. Bitmap images have a fixed resolution and cannot be resized without
losing image quality. Common bitmap-based formats are JPEG, GIF, TIFF, PNG, PICT, and BMP.
Most bitmap images can be converted to other bitmap-based formats very easily. Bitmap images tend
to have much large file sizes than vector graphics and they are often compressed to reduce their size.
Although many graphics formats are bitmap-based, bitmap (BMP) is also a graphic format.
5. CMYK - Acronym for cyan-magenta-yellow-black. A color model that describes each color in terms of
the quantity of each secondary color (cyan, magenta, yellow), and "key" (black) it contains. The
CMYK system is used for printing.
6. Color Balance - Refers to amounts of process colors that simulate the colors of the original scene or
photograph.
7. Color Correct - Adjust the relationship among the process colors to achieve desirable colors.
8. Color Gamut - Range of hues possible to reproduce using a specific device, such as a computer
screen, or system, such as four-color process printing.
9. Color Model - Way of categorizing and describing the infinite array of colors found in nature.
10. Color separation - refers to color printing, is the reproduction of an image or text in color (as opposed to
simpler black and white or monochrome printing). Color printing involves a series of steps, or
transformations, in order to generate a quality color reproduction. The process of color separation starts
by separating the original artwork into red, green, and blue components (for example by a digital
scanner). The next step is to invert each of these separations. When a negative image of the red
component is produced, the resulting image represents the cyan component of the image. Likewise,
negatives are produced of the green and blue components to produce magenta and yellow
separations, respectively. This is done because cyan, magenta, and yellow are subtractive primaries
which each represent two of the three additive primaries (RGB) after one additive primary has been
subtracted from white light.
11. Composition - (1) In typography, the assembly of typographic elements, such as words and
paragraphs, into pages ready for printing. (2) In graphic design, the arrangement of type, graphics
and other elements on the page.
12. Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and
manipulating visual content. Although the term often refers to three-dimensional computer graphics, it
also encompasses two-dimensional graphics and image processing. Computer graphics is often
differentiated from the field of visualization, although the two have many similarities.
13. Drawing - is a means of making an image, using any of a wide variety of tools and techniques. It
generally involves making marks on a surface by applying pressure from a tool, or moving a tool
across a surface. Common tools are graphite pencils, pen and ink, inked brushes, wax color pencils,
crayons, charcoals, pastels, and markers. Digital tools which simulate the effects of these are also
used. The
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TR-ICT (VISUAL GRAPHIC DESIGN NC III) Promulgated December 2007
main techniques used in drawing are: line drawing, hatching, crosshatching, random hatching,
scribbling, stippling, and blending.
14. Electronic media - are media that utilize electronics or electromechanical energy for the end user
(audience) to access the content. This is in contrast to static media (mainly print media), which are most
often created electronically, but don't require electronics to be accessed by the end user in the printed
form.
15. Filters - the color filters filter the light by wavelength range, such that the separate filtered intensities
include information about the color of light.
16. Flattening - A Photoshop CS process in which all visible layers are merged into the background,
greatly reducing file size. Flattening an image discards all hidden layers and fills the remaining
transparent areas with white.
17. Graphic Arts - is a term applied historically to the art of printmaking and drawing. In contemporary
usage it refers to the applied trade-skills of a graphic designer or print technician. The term can
include the trades of lithography, serigraphy and bindery, among others. Graphic arts as a trade can
be traced back to the first instances of the stamped image or word.
18. Graphic Design - Arrangement of type and visual elements along with specifications for paper, ink
colors and printing processes that, when combined, convey a visual message.
19. Graphics - Visual elements that supplement type to make printed messages more clear or interesting.
20. Grayscale - A sequence of shades ranging from black through white, used in computer graphics to add
detail to images or to represent a color image on a monochrome output device.
21. Handheld device - is a pocket-sized computing device, typically comprising a small visual display
screen for user output and a miniature keyboard or touch screen for user input.
22. Hue - A specific color such as yellow or orange.
23. Images or picture - is an artifact, usually two-dimensional, that has a similar appearance to some
subject—usually a physical object or a person. Images may be two-dimensional, such as a photograph,
screen display, and as well as a three-dimensional, such as a statue. They may be captured by optical
devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and
phenomena, such as the human eye or water surfaces.
24. Indexed Color - Indexed formats are formats which are mapped to a smaller color palette - 256-colours
or less. All GIF images - whose bit depths can range from 1 to 8 - are, by definition, indexed images. In
an indexed image, colors are stored in a palette, which is sometimes referred to as a color lookup table.
The indexed image's palette contains all of the colors that are available for the image.
25. Layout - A sample of the original providing (showing) position of printed work (direction, instructions)
needed and desired.
26. Layered - In Photoshop, a layer is a section of information within a file. For example, a RGB file
consists of at least four layers: the combined RGB layer, a Red layer, a Green layer, and a
Blue.
27. Leading - Amount of space between lines of type.
28. Logo (Logotype) - A company, partnership or corporate creation (design) that denotes a unique entity.
A possible combination of letters and art work to create a "sole" entity symbol of that specific unit.
29. Lossless Compression - The process of compressing a file such that, after being compressed and
decompressed, it matches its original format bit for bit.
30. Multichannel - Color mode in which each multiple channel in Photoshop uses 256 levels of gray.
31. Objects – refers to the vector shapes, e.g rectangle, rounded shapes, ellipse and other irregular
shapes.
32. Page layout - is the part of graphic design that deals in the arrangement and style treatment of
elements (content) on a page.
33. Path - consists of the general outline of an object. Paths can be open or closed and can be made up of
a combination of straight and curved segments. Open paths are straight or curved lines which can have
varying thickness by stroking the path. Closed paths are shapes which can have a stroked outline and
a filled interior. Paths can also be used to mask out or clip away portions of another image. These
paths are referred to as clipping paths. Paths in graphics software are generally creating using a pen
tool, Bézier curve tool, or less commonly, a spline or b-spline curve tool.
34. Printmaking is the process of making artworks by printing, normally on paper.
35. Process color - is a subtractive color model, used in color printing, also used to describe the printing
process itself. Though it varies by print house, press operator, press manufacturer and press run, ink
is typically applied in the order of the acronym.
36. Proof - Test sheet made to reveal errors or flaws, predict results on press and record how a printing job
is intended to appear when finished.
37. Raster graphics – see Bitmap definition.
38. Resolution - Sharpness of an image on film, paper, computer screen, disc, tape or other medium.
39. RGB - Acronym for red-green-blue. The three colors of light which can be mixed to produce any other
color. Colored images are often stored as a sequence of RGB triplets or as separate red, green, and
blue overlays though this is not the only possible representation (see CMYK).
40. Scale - To enlarge or reduce a graphic display, such as a drawing or a photographic image, by
adjusting its size proportionally.
41. Sharpening - In Photoshop, a variation of a traditional compositing technique used to sharpen edges in
an image. It is useful for images intended both for print and online.
42. Software – computer programs and procedures concerned with the operation of an information system
43. Spot color – In offset printing, a spot color is any color generated by an ink (pure or mixed) that is
printed using a single run. The widely-spread offset printing process is composed of four spot colors:
Cyan, Magenta, Yellow and Key (black) commonly referred to as CMYK. More advanced processes
involve the use of six spot colors (hexa-chromatic process), which add Orange and Green to the
process (termed CMYKOG). The two additional spot colors are added to compensate for the inefficient
reproduction of faint tints using CMYK colors only. However, offset technicians around the world use
the term spot color to mean any color generated by a non-standard offset ink; such as metallic,
fluorescent, spot varnish, or custom hand-mixed inks.
44. Stroke – refers to outline of an object.
45. Subtractive Color - Color produced by light reflected from a surface, as compared to additive color.
Subtractive color includes hues in color photos and colors created by inks on paper.
46. Tint - Screening or adding white to a solid color for results of lightening that specific color.
47. Vector image - is one of the two major graphic types (the other being bitmap). Vector graphics are
made up of many individual objects. Each of these objects can be defined by mathematical statements
and has individual properties assigned to it such as color, fill, and outline. Vector graphics are resolution
independent because they can be output to the highest quality at any scale.
48. Visual arts - are art forms that focus on the creation of works which are primarily visual in nature, such
as painting, photography, printmaking, and filmmaking. Those that involve three-dimensional objects,
such as sculpture and architecture, are called plastic arts.
ACKNOWLEDGEMENTS