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Understanding Object-Based Audio 18/11/2021 08:19

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% Table of Contents Understanding Object-


&Wwise SDK 2021.1.4 (../2021.1.4_7707/?
source=SDK&id=index.html) Based Audio
!Wwise Help (../2021.1.4_7707/?
source=Help&id=wwise_help) The Object-based audio pipeline allows Wwise to
Welcome to Wwise 2021.1.4
deliver individual audio buffers, along with their
(../2021.1.4_7707/? Metadata, to an endpoint (i.e., the part of the platform’s
source=Help&id=welcome_to_wwise) operating system in charge of audio). Endpoints that
support 3D Audio can use this Metadata, which
&Getting Started (../2021.1.4_7707/?
source=Help&id=getting_started) includes a 3D position and orientation, to render their
own spatialized effects. This results in the best possible
!Setting Up Your Projects
(../2021.1.4_7707/? spatial precision in the delivery of the sound because
source=Help&id=setting_up_projects) the endpoint is aware of the listening configuration set
by the end user, or through handshaking with the rest of
&Working with Projects
(../2021.1.4_7707/? the devices in the audio chain (e.g., the receiver, TV, or
source=Help&id=working_with_projects) soundbar). Therefore, the endpoint can use the most
appropriate rendering method to deliver the final mix
&Managing Platforms
(../2021.1.4_7707/? over headphones or speakers.
source=Help&id=managing_platforms)
The combination of an audio buffer and its
&Managing Languages (../2021.1.4_7707/?
corresponding Metadata is referred to as an Audio
source=Help&id=managing_languages_for_project)
Object. Audio Objects in the Bus Hierarchy differ from
&Managing Workgroups
(../2021.1.4_7707/?
System Audio Objects sent to the endpoint. When a bus
source=Help&id=managing_workgroups) configuration is set to Audio Objects, the bus can
actually hold different types of Audio Objects, from 3D
&Managing Media Files in Your Project
(../2021.1.4_7707/? objects to multi-channel, non spatialized objects.
source=Help&id=managing_media_files_in_project)
Each Audio Object can have:
& Building Your Actor-Mixer Hierarchy
(../2021.1.4_7707/?

3D spatialization information or not.
source=Help&id=building_actor_mixer_hierarchy)

!Building the Structure of Output Busses


(../2021.1.4_7707/?
source=Help&id=building_structure_of_output_busses)

&Overview (../2021.1.4_7707/?
source=Help&id=building_structure_of_output_busses_overview)

https://www.audiokinetic.com/library/edge/?source=Help&id=object_based_audio_overview Page 1 of 3
Understanding Object-Based Audio 18/11/2021 08:19

source=Help&id=building_structure_of_output_busses_overview)
• Plug-in metadata or not. (This could be inserted
& Defining the Properties of a Bus
(../2021.1.4_7707/?
directly on the Audio Object from the Actor-Mixer
source=Help&id=defining_properties_of_bus) Hierarchy, or Metadata could be propagated to the
Audio Object as it passes through a bus that has a
Structuring a Bus Hierarchy - Example
(../2021.1.4_7707/?
Metadata plug-in.)
source=Help&id=structuring_bus_hierarchy_example)
• One or many channels.
! Understanding Object-Based Audio
(../2021.1.4_7707/? The following sections provide details on the conditions
source=Help&id=object_based_audio_overview)
that must be met for an Audio Object to progress
through the Object-based pipeline to the endpoint:
Audio Objects - From Creation to the System
Audio Device (../2021.1.4_7707/?

Audio Objects - From Creation to the System Audio
source=Help&id=audio_objects_to_system_device)

Audio Objects - From the System Audio Device (../2021.1.4_7707/?


Device to the Endpoint source=Help&id=audio_objects_to_system_device)
(../2021.1.4_7707/?
source=Help&id=system_audio_device) • Audio Objects - From the System Audio Device to
Metadata (../2021.1.4_7707/?
the Endpoint (../2021.1.4_7707/?
source=Help&id=metadata_overview) source=Help&id=system_audio_device)

&Using Sounds and Motion to Enhance Gameplay


source=Help&id=using_sounds_and_motion_to_enhance_gameplay)

&Interacting with the Game


(../2021.1.4_7707/?
source=Help&id=interacting_with_game)

&Creating Interactive Music


(../2021.1.4_7707/?
source=Help&id=creating_interactive_music)

&Finishing Your Projects


(../2021.1.4_7707/?
source=Help&id=finishing_project)

&Working with Wwise


(../2021.1.4_7707/?

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