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Paladin (4) Knight Billy

CLASS & LEVEL BACKGROUND PLAYER NAME


Avaddon Aasimar/Scourge Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

+4 +2 PROFICIENCY BONUS
20
ARMOR
CLASS
-1
INITIATIVE
30
SPEED

19 PERSONALITY TRAITS

Hit Point Maximum 42


+4 Strength
DEXTERITY
-1 Dexterity

-1 +3 Constitution
+2 Intelligence CURRENT HIT POINTS IDEALS

9 +3 Wisdom
+6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 -1 Acrobatics (Dex) Total 4d10


SUCCESSES
16 +1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +6 Athletics (Str)

+2 +4 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Javelin +6 1d6 + 4 piercing Damage Resistances: necrotic, radiant
15 +1 Insight (Wis)
Immunities: disease
+6 Intimidation (Cha) Longsword +6 1d8 + 4 slashing
WISDOM +2 Investigation (Int) (additional features & traits on last page)
+1 Medicine (Wis)
Longsword +1 +7 1d8 + 5 slashing

+1 +2 Nature (Int)
+1 Perception (Wis)
13
+4 Performance (Cha)
+6 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
+4 -1 Sleight of Hand (Dex)
-1 Stealth (Dex)
18 +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


CP
Plate (1); Silver Pieces (SP)
(505); Waterskin (1); Shield (1);
Signet ring (1); entrancing
SP
amulet (1); hardened shield (1);
Tool Proficiencies: Dragonchess Set Bedroll (1); Rations (1 day) (10);
Rope, hempen (1); unwavering
Weapon Proficiencies: Martial; Simple helmet (1); Magnifying Glass
EP
(Comprehend Langauges) (1);
Armor Proficiencies: Heavy; Light; Medium; Tinderbox (1); Mess kit (1);
Shields GP
533 Backpack (1); ring of water
walking (1); Clothes, fine (1);
Language Proficiencies: Celestial; Common; gauntlets of ogre power (1);
Dwarvish; Elvish PP Chain mail (1); life alert broach
(1); Torch (10); Purse (1)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 6 4
AGE HEIGHT WEIGHT
Avaddon Blue Tan Golden
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Sword glows w/in 120 feet of fiends

+1 to DEX saves w/ Disadvantage

Once per long rest, re-roll a damage die from an attack that hit you

Know immediately if Isaac is incapacitated

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Aasimar, Paladin Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Armor of Agathys

Command
4
Cure Wounds

Shield of Faith
SPELLS KNOWN

Wrathful Smite

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 5 times/long rest).

Lay on Hands. You have a healing pool of 20 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 20 times/long
rest).

-----------Other Traits------------
Channel Divinity. Your oath provides specific options (use once/rest).

Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see
within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat
this saving throw at the end of each of its turns, ending the effect on itself on a success.

Divine Health. Immune to disease.

Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on
fiend or undead.

Dueling Fighting Style. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Equipment. You possess a banner or other token from a noble lord or lady to whom you have given your heart and a scroll of pedigree. Enter these manually as
custom items.

Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain
a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it
again until you finish a long rest.

Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour
out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10
feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition,
once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage
equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Retainers. If your character has a noble background, you may select this background feature instead of Position of Privilege. You have the service of three
retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can
perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are
frequently endangered or abused. .

Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make
a melee weapon attack against the attacking creature.
Page 1

Evocation cantrip Level-1 abjuration Level-1 enchantment


Light Armor of Agathys Command
1 act. Touch V,M 1 hr 1 act. Self V,S,M 1 hr 1 act. 60 ft V 1 rnd
You touch one object that is no larger than 10 A protective magical force surrounds you, You speak a one-word command to a creature
feet in any dimension. Until the spell ends, the manifesting as a spectral frost that covers you you can see within range. The target must
object sheds bright light in a 20-foot radius and your gear. You gain 5 temporary hit points succeed on a Wisdom saving throw or follow
and dim light for an additional 20 feet. The for the duration. If a creature hits you with a the command on its next turn. The spell has no
light can be colored as you like. Completely melee attack while you have these hit points, effect if the target is undead, if it doesn't
covering the object with something opaque the creature takes 5 cold damage. At Higher understand your language, or if your
blocks the light. The spell ends if you cast it Levels. When you cast this spell using a spell command is directly harmful to it. Some
again or dismiss it as an action. If you target slot of 2nd level or higher, both the temporary typical commands and their effects follow.
an object held or worn by a hostile creature, hit points and the cold damage increase by 5 You might issue a command other than one
that creature must succeed on a Dexterity for each slot level above 1st. described here. If you do so, the GM
saving throw to avoid the spell. determines how the target behaves. If the
target can't follow your command, the spell
ends. Approach. The target moves toward you
by the shortest and most direct route, ending
its turn if it moves within 5 feet of you. Drop.
The target drops whatever it is holding and
then ends its turn. Flee. The target spends its
turn moving away from you by the fastest
available means. Grovel. The target falls prone
and then ends its turn. Halt. The target doesn't
move and takes no actions. A flying creature
Aasimar DC 14 Mod +6 Paladin DC 14 Mod +6 Paladin DC 14 Mod +6

Level-1 evocation Level-1 abjuration Level-1 evocation


Cure Wounds Shield of Faith Wrathful Smite
1 act. Touch V,S Inst 1 b.a. 60 ft V,S,M Conc, 10 mins 1 b.a. Self V Conc, 1 min
A creature you touch regains a number of hit A shimmering field appears and surrounds a The next time you hit with a melee weapon
points equal to 1d8 + your spellcasting ability creature of your choice within range, granting attack during this spell’s duration, your attack
modifier. This spell has no effect on undead or it a +2 bonus to AC for the duration. deals an extra 1d6 psychic damage.
constructs. At Higher Levels. When you cast Additionally, if the target is a creature, it must
this spell using a spell slot of 2nd level or make a Wisdom saving throw or be frightened
higher, the healing increases by 1d8 for each of you until the spell ends. As an action, the
slot level above 1st. creature can make a Wisdom check against
your spell save DC to end this spell.

Paladin DC 14 Mod +6 Paladin DC 14 Mod +6 Paladin DC 14 Mod +6


Page 1 (reverse)

Command (reverse)
stays aloft, provided that it is able to do so. If it
must move to stay aloft, it flies the minimum
distance needed to remain in the air. At
Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, you can affect
one additional creature for each slot level
above 1st. The creatures must be within 30 feet
of each other when you target them.

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