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EXTENDED WILD MAGIC

For the chaos crew that found 50 results to just not be enough. Odd numbered
results on this chart are from the original Wild Magic Surge table from the PHB.
Odd numbered results are new results meant to give the list even more variety and
randomness.

Enjoy!

*See number 98, pictured above.


EXTENDED WILD MAGIC TABLE
1 Roll on this table at the start of each of 51 A spectral shield hovers near you for the
your turns for the next minute, ignoring next minute, granting you a +2 bonus to
this result on subsequent rolls. AC and immunity to magic missile.
2 All allies within 60ft of you must roll on 52 For the next minute, treat your lowest
this chart instead. ability score as if it were a 20 instead.
3 For the next minute, you can see any 53 You are immune to being intoxicated by
invisible creature if you have line of alcohol for the next 5d6 days.
sight to it.
4 For the next minute, you can see 54 You become extremely intoxicated and are
through any illusion if you have line of considered poisoned for one hour. During
sight to it. this time, you are quite drunk.
5 A modron chosen and controlled by the 55 Your hair falls out, but grows back within
DM appears in an unoccupied space 24 hours.
within 5 feet of you, then disappears
one minute later.
6 You and all allies within your line of 56 Your body is covered by a thick green slime
sight regain 1 hit point. that can only be removed by bathing.
7 You cast fireball as a 3rd level spellcaster 57 For the next minute, any flammable object
centered on yourself. your touch that isn’t being worn or carried
by another creature bursts into flame.
8 You are restrained by magical streamers 58 For the next minute, any object you touch
until you (or an ally) use an action to that isn’t being worn or carried by another
break them with a successful DC 15 creature freezes and becomes slick with
athletics check. ice.
9 You cast magic missile as a 5th level 59 You regain your lowest level expended
spell. spell slot.
10 You cast animate objects as a 5th level 60 Your next spell attack, made within the
spell. next minute, has a +2 to hit and / or a spell
save DC that is 2 higher.
11 Roll a d10. Your height shrinks, in 61 For the next minute, you must shout when
inches, by the number rolled. you speak.
12 Roll a d10. Your height increases, in 62 For the next minute, you must sing when
inches, by the number rolled. you speak.
13 You cast confusion centered on yourself. 63 You cast fog cloud centered on yourself.
14 You cast disintegrate on the ground 64 An awakened pink elephant appears within
immediately beneath you. 5ft of you. It is controlled by the DM and
vanishes after 1 minute.
15 For the next minute, you regain 5 hit 65 Up to three creatures you choose within
points at the start of each of your turns. 30ft of you take 4d10 lightning damage.
16 For the next minute, you can 66 Up to three creatures you choose within
communicate telepathically with a 30ft of you take 4d10 cold damage.
range of 120ft in any language.
17 You grow a long beard made of feathers 67 You are frightened by the nearest creature
that remains until you sneeze, at which until the end of your next turn.
point the feathers explode out from
your face.
18 Your arms turn to wings for the next 68 Your legs turn into a mermaid tail for the
minute. During this time, you have a fly next minute. During this time, you have a
speed of 30ft, but cannot use your swim speed of 30ft, but your walking speed
hands for somatic gestures when casting becomes zero. Any clothing that cannot be
spell and you cannot hold objects. worn by the mermaid tail (such as pants)
simply melds into the new form instead.
19 You cast grease centered on yourself. 69 Each creature within 30ft of you becomes
invisible for the next minute. The
invisibility ends on a creature when it
attacks or casts a spell.
20 You transform into an animate life- 70 You cast disintegrate on yourself.
sized marionette of yourself for 1 If the spell reduces you to 0 hit points, you
minute. During this time, you have turn into a pile of ash, but only until the
resistance to non-magical bludgeoning, end of your next turn, where you re-
piercing, and slashing damage, but emerge from the ashes like a phoenix with
vulnerability to fire damage. Other your full hit-points and benefit from a long
creatures within 5ft of you can use their rest. If that occurs, any non-magical items
action to “pull your strings” and make you were wearing and carrying (that aren’t
you take an immediate action of their safely in a magical container like a bag of
choice. holding) are destroyed.
21 Creatures have disadvantage on saving 71 You gain resistance to all damage for the
throws against the next spell you cast in next minute.
the next minute that involves saving
throws.
22 For the next 10 minutes, anyone you 72 Your clothes and hair move as though
make eye contact with must pass a CON unaffected by gravity. You take no damage
save equal to your spell save DC or turn from falling for one minute.
to stone. Their form reverts at the end
of this effect’s duration.
23 Your skin turns a vibrant shade of blue. 73 A random creature within 60ft of you
A remove curse spell ends this effect. becomes poisoned for 1d4 hours.
24 You swap outfits with your target. If 74 Your arms and legs vanish for 1 minute.
your target doesn’t wear clothes (like a
hydra) your outfit instead changes into
a pajama onesie of that target.
25 An eye appears on your forehead for the 75 You glow with bright light in a 30ft radius
next minute. During that time, you have for the next minute. Any creature that ends
advantage on Wisdom (Perception) its turn within 5ft of you becomes blinded
checks that rely on sight. until the end of its next turn.
26 Your eyes vanish for the next minute. 76 Your head magically detaches and falls off,
During that time, you are considered without harming you, for the next minute.
blinded, but have blindsight up to 30ft. Your body is considered to be blinded
anytime that your head can’t see it. After
one minute, you return to normal.
27 For the next minute, all your spells that 77 You cast polymorph on yourself. If you fail
have a casting time of 1 action have a the saving throw, you turn into a sheep for
casting time of 1 bonus action. the spell’s duration. (1 hour)
28 For the next minute, your movement 78 You cast flesh to stone on yourself. The
speed is doubled. spell doesn’t affect anything worn or
carried and you change back after 1 hour.
While petrified, you gain telepathy up to
60ft, but are unaware of your surrondings.
29 You teleport up to 60 feet to an 79 Illusionary butterflies and flower petals
unoccupied space of your choice that flutter in the air within 10ft of you for the
you can see. next minute.
30 Your undergarments teleport 15ft up 80 You cease to exist until the end of your
and to your left. If you touch them next turn. Anything you were wearing and
anytime within the next minute, they carrying stays behind in the space you
teleport again. occupied when you disappeared. When you
reappear, you are wearing and carrying
anything that hasn’t been moved from
where it fell.
31 You are transported to the Astral Plane 81 You can take one additional action
until the end of your next turn, after immediately.
which time you return to the space you
previously occupied or the nearest
unoccupied space if that space is
occupied.
32 Your body becomes invisible for up to 82 2d6 clowns (use the statistics for
one hour, but anything you are wearing commoners) appear within unoccupied
and carrying does not. spaces within 30ft of you. They do
anything it takes to kill you.
33 Maximize the damage of the next 83 Each creature within 30ft of you takes 1d10
damage spell you cast within the next necrotic damage. You gain hit points equal
minute. to the sum of the necrotic damage dealt.
34 Double the damage dice of the next 84 You transform into a cat for 24 hours.
damage spell you cast within the next During this time, your mental ability
minute. scores and hit points remain unchanged.
You can still speak and cast spells, without
requiring the spell’s somatic components,
or any material components that do not
have a gold cost.
35 Roll a d10. Your age increases by a 85 You cast mirror image.
number of years equal to the roll.
36 Roll a d10. Your age decreases by a 86 All allies within 60ft of you alter self into
number of years equal to the roll. your exact likeness for 1 hour.
37 1d6 flumphs controlled by the DM 87 You cast fly on a random creature within
appear in unoccupied spaces within 60ft 60ft of you.
of you and are frightened of you. They
disappear after 1 minute.
38 Any dead humanoids within 60ft of you 88 You cast polymorph on a random creature
rise as zombies or skeletons (DMs within 60ft of you. On a failed save, the
choice) and obey your commands for creature becomes a rabbit.
one minute.
39 You regain 2d10 hit points. 89 You become invisible for the next minute.
During the time, other creatures can’t hear
you. The invisibility ends if you attack or
cast a spell.
40 Two allies within 30ft of you regain 90 You cast death ward on yourself.
2d10 hit points.
41 You turn into a potted plant until the 91 If you die within the next minute, you
start of your next turn. While a plant, immediately come back to life as if by the
you are incapacitated and have reincarnate spell.
vulnerability to all damage. If you drop
to 0 hit points, your pot breaks, and
your form reverts.
42 You turn into a chair until the start of 92 You teleport, naked, to a location of the
your next turn. While a chair, you are DM’s choice within one mile. Anything you
incapacitated and have resistance to all were wearing and carrying stays behind in
damage. If you drop to 0 hit points your the space you occupied when you
form reverts. disappeared.
43 For the next minute, you can teleport up 93 Your size increases by one size category for
to 20ft as a bonus action on each of your the next minute.
turns.
44 Instead of blood, creatures injured 94 Your size decreases to tiny for the next
within 60ft of you bleed candy for the minute.
next minute.
45 You cast levitate on yourself. 95 You and all creatures within 30ft of you
gain vulnerability to piercing damage for
the next minute.
46 You gain a temporary form of 96 You and all creatures within 30ft of you
lycanthropy and transform into an gain vulnerability to slashing damage for
enraged panda-werebear controlled by the next minute.
the DM. If you drop to 0 hit points, you
revert to normal and no longer suffer
from lycanthropy.
47 A unicorn controlled by the DM appears 97 You are surrounded by faint ethereal music
in a space within 5ft of you, then for the next minute.
disappears 1 minute later.
48 An ogre wearing a “#1 Fan” shirt and 98 You cast polymorph on all creatures within
foam-finger appears in an unoccupied 60ft of you, allies and enemies alike.
square within 5ft of you. It does his or Anyone who fails the saving throw
her best to help & defend you, then transforms into a chicken for 1d4 hours.
disappears 1 minute later.
49 You can’t speak for the next minute. 99 You true polymorph into a dragon (chosen
Whenever you try, pink bubbles float by the DM) with a CR equal to your
out of your mouth. character level for the next 59 minutes.
50 You cast web centered on yourself. 100 You regain all expended sorcery points.

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