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Spell Name School Comp Cast Range

Aberate tra[evil] vsFiend 1sa Touch


Aboleth Curse nec vsm 1sa Touch
Absorb Mind div[evil] vsfCorrupt 1sa Personal
Absorb Strength nec[evil] vsfCorrupt 1sa Personal
Absorb Weapon tra vs 1sa Touch
Absorption abj vs 1sa Personal
Abyssal Army con[summon][chaotic,evil] vs 10 mins Med
Abyssal Might con[summon][evil] vsmDemon 1sa Personal
Accelerated Movement tra sm 1 swift Personal
Accuracy tra vsm 1sa Touch
Acid Breath con[creation][acid] vsm 1sa 15 ft.
Acid Fog con[creation][acid] vsm/df 1sa Med
Acid Rain con[creation][acid] vsm 1sa Long
Acid Sheath con[creation][acid] vsmf 1sa Personal
Acid Splash con[creation][acid] vs 1sa Close
Acid Storm con[creation][acid] vsm 1sa Med
Adamantine Wings tra vs 1sa Personal
Addiction en[mind] vsDrug 1sa Touch
Aerial Alacrity tra v 1 swift Personal
Aerial Alarm abj vsf/df 1sa Med
Aerial Summoning Dance con[summon] vsdf 3 rds Close
Affliction nec[good] vs 1sa Touch
Aid en[comp][mind] vsdf 1sa Touch
Aid, Mass en[comp][mind] vsdf 1sa Close
Aiming at the Target abj s 1 imm Personal
Air Breathing tra smdf 1sa Touch
Air Walk tra[air] vsdf 1sa Touch
Airy Water tra[air,water] smdf 1sa 0 ft.
Alarm abj vsf/df 1sa Close
Alarm, Greater abj vsf 1sa Close
Alarm, Improved abj vsf/df 1sa Close
Alert Bebilith con[calling][evil] vsm 1sa Close
Algid Enhancement tra[cold] vsColdfire 1r Close
Align Fang tra[see text] vsdf 1sa Touch
Align Fang, Mass tra[see text] vsdf 1sa Close
Align Weapon tra[see text] vsdf 1sa Touch
Align Weapon, Mass tra[see text] vsdf 1sa Close
Aligned Aura abj vsdf 1sa 20ft. or 60ft.
Allegro tra vsm 1swift 20 ft.
Allied Footsteps div vs 1 full Touch
All-Seeing Eyes oth least
Alter Fortune div vx imm Close
Alter Self tra vs 1sa Personal
Amanuensis tra vs 1sa Close
Amber Sarcophagus evo vsm 1sa Close
Amorphous Form tra sm 1sa Touch
Amplify tra[sonic] s 1sa Long
Analyze Dweomer div vsf 1sa Close
Analyze Portal div vsm 1 min 60 ft.
Analyze Touchstone div vsm 1 min 60 ft.
Anarchic Storm con[creation][chaotic,water] vsmdf 1sa 20 ft.
Anarchic Water tra[chaotic] vsm 1 min Touch
Angelskin abj[good] vsdf 1sa Touch
Anger of the Noonday Sun evo[light] vs 1sa 20 ft.
Angry Ache nec vs 1sa Close
Animal Growth tra vs 1sa Med
Animal Messenger en[comp][mind] vsm 1sa Close
Animal Shapes tra vsdf 1sa Close
Animal Trance en[comp][mind,sonic] vs 1sa Close
Animalistic Power tra vsm 1a Touch
Animalistic Power, Mass tra vsm 1a Close
Animate Breath tra s 1sa Personal
Animate City tra vsdf 1r 60 ft.
Animate Dead nec[evil] vsm 1sa Touch
Animate Fire tra[fire] vsm 1r Close
Animate Legion nec[evil] vsm 1sa Close
Animate Object, Lesser tra vs 1sa Close
Animate Objects tra vs 1sa Med
Animate Plants tra v 1sa Close
Animate Rope tra vs 1sa Med
Animate Siege Weapon tra vs 1r Close
Animate Snow tra[cold] vs 1sa Med
Animate Water tra[water] vsm 1r Close
Animate Weapon tra vs 1sa Touch
Animate Wood tra vsm 1r Touch
Anticipate Teleportation abj vsf 10 mins Touch
Anticipate Teleportation, Greater abj vsf 10 mins Touch
Anticold Sphere abj[cold] vs 1sa 10 ft.
Antidragon Aura abj vsmdf 1sa Close
Antifire Sphere abj vs 1sa Touch
Antilife Shell abj vsdf 1r 10 ft.
Antimagic Aura abj vsm 1sa Touch
Antimagic Field abj vsm/df 1sa 10 ft.
Antimagic Ray abj vsm 1sa Close
Antipathy en[comp][mind] vsm/df 1 hr Close
Antiplant Shell abj vsdf 1sa 10 ft.
Anyspell tra vsdf/mfxp 15 mins Personal
Anyspell, Greater tra vsdf/mfxp 15 mins Personal
Apocalypse from the Sky con[creation][evil] vsmCorrupt 1 day 10 mile radius
Apparition ill[phan][fear,mind] vsm 1r Touch
Appraising Touch div vs 1sa Personal
Aquatic Adaptation oth least
Arboreal Transformation tra vs 1sa Close
Arc of Lightning con[creation][electricity] vsm/df 1sa Close
Arcane Eye div[scrying] vsm 10 mins Unlimited
Arcane Fusion uni vs 1sa Personal
Arcane Fusion, Greater uni vs 1sa Personal
Arcane Lock abj vsm 1sa Touch
Arcane Mark uni vs 1sa 0 ft.
Arcane Sight div vs 1sa Personal
Arcane Sight, Greater div vs 1sa Personal
Arcane Turmoil abj vsm 1sa Close
Arctic Haze con[creation][cold] vs 1sa Med
Armageddon con[summon][good] vsSac 1sa Med
Armor Enhancement tra sm 1 min Touch
Armor Enhancement, Greater tra sm 1 min Touch
Armor Enhancement, Lesser tra sm 1 min Touch
Armor of Darkness abj[darkness] vsdf 1sa Touch
Arms of Plenty tra vsm 1sa Touch
Arrow Mind div vsm 1 imm Personal
Arrow of Bone nec[death] vsm 10 mins Touch
Arrow Storm tra v 1 swift Personal
As the Frost tra[cold] vsm 1a Personal
Ashen Union nec vsm 1sa Med
Ashstar con[creation][evil] vs 1sa Med
Aspect of the Deity tra[good] vsdf 1sa Personal
Aspect of the Deity, Greater tra[good] vsdf 1sa Personal
Aspect of the Deity, Lesser tra[good] vsdf 1sa Personal
Aspect of the Earth Hunter tra vsmdf 1sa Personal
Aspect of the Icy Hunter tra[poly] vs 1sa Personal
Aspect of the Wolf tra vsmdf 1sa Personal
Assay Spell Resistance div vs 1 swift Personal
Astral Hospice con[teleport] vsm 1sa Close
Astral Projection nec vsm 30 mins Touch
Atonement abj vsmfdfxp 1 hr Touch
Attentive Alarm abj vsf/df 1sa Close
Attune Form tra vsmdf 1sa Touch
Augment Familiar tra vs 1sa Close
Augury div vsmf 1 min Personal
Aura Against Flame abj vs 1sa Personal
Aura of Cold, Greater tra[cold] vsdf 1sa 10 ft.
Aura of Cold, Lesser tra[cold] vsdf 1sa 5 ft.
Aura of Evasion abj vsmdf 1sa 10 ft.
Aura of Flame oth greater
Aura of Glory tra vdf 1swift 10 ft.
Aura of Terror nec[fear,mind] v 1sa 30 ft.
Aura of Vitality tra vs 1sa Close
Avascular Mass nec[death,evil] vs 1sa Close
Avasculate nec[death,evil] vs 1sa Close
Avoid Planar Effects abj v 1 imm 20 ft.
Awaken tra vsdfxp 24 hrs Touch
Awaken Construct tra vsmxp 8 hrs Touch
Awaken Sand tra vsdfxp 24 hrs Touch
Awaken Sin en[comp][fear,good,mind] vsdf 1sa Touch
Awaken Undead nec[evil] vsmxp 1sa Close
Awaken, Mass tra vsdfxp 24 hrs Med
Axiomatic Creature tra vsmxpArchon 1sa Touch
Axiomatic Storm con[creation][lawful,water] vsmdf 1sa 20 ft.
Axiomatic Water tra[lawful] vsm 1 min Touch
Ayailla's Radiant Burst evo[good] vsSac 1sa 60 ft.
Babau Slime tra vsmdf 1sa Touch
Backbiter nec vsf 1sa Close
Backlash tra vs 1sa Touch
Balancing Lorecall div vsm/df 1sa Personal
Baleful Blink tra v 1a Close
Baleful Geas oth greater
Baleful Messenger abj[force] vs 1sa Close
Baleful Polymorph tra vs 1sa Close
Baleful Transposition con[teleport] v 1sa Med
Baleful Utterance oth[sonic] v least Close
Ball Lightning evo[electricity] vsm 1sa Med
Balor Nimbus tra vsm/df 1sa Personal
Bands of Steel con[creation] vsm 1sa Med
Bane en[comp][fear,mind] vsdf 1sa 50 ft.
Baneful Blast oth lesser
Banishment abj vsf 1sa Close
Barghest's Feast nec[evil] vsm 1r Touch
Barkskin tra vsdf 1sa Touch
Bastion of Good abj[good] vsFeat 1sa 20 ft.
Battering Ram evo[force] vsf 1sa Close
Battle Hymn en[charm][mind] vs 1sa 30 ft.
Battlecry evo[mind-affecting, sonic] vs 1sa 60ft
Battlefield Fortification tra[earth] vs 1r Close
Battlefield Illumination evo[light] vs 1r Long
Battlemagic Perception div vs 1sa Personal
Battletide tra vsdf 1sa Close
Bear's Endurance tra vsdf 1sa Touch
Bear's Endurance, Mass tra vsdf 1sa Close
Beast Claws tra vsm 1sa Personal
Beastland Ferocity en[comp][mind] vsdf 1sa Touch
Befoul tra[evil] vsm 1 min Touch
Beget Bogun con[creation] vsmxp 1sa Touch
Beguiling Influence oth least Personal
Beguiling Influence (drm) oth least
Belker Claws tra[air] vsm 1sa Touch
Benediction abj vsdf 1r Touch
Benign Transposition con[teleport] v 1sa Med
Beshadowed Blast eld lesser
Bestow Curse nec vs 1sa Touch
Bestow Curse, Greater nec vs 1sa Touch
Bestow Wound tra vsm 1sa Touch
Bewildering Mischance en[comp][mind] vsdf 1sa Close
Bewildering Substitution ill[phan][mind] vsdf 1sa Close
Bewildering Visions ill[phan][mind] vsdf 1sa Close
Bewitching Blast eld [mind] greater
Bigby's Clenched Fist evo[force] vsf/df 1sa Med
Bigby's Crushing Hand evo[force] vsmf/df 1sa Med
Bigby's Disrupting Hand evo[Force] vsf 1a Medium
Bigby's Forceful Hand evo[force] vsf 1sa Med
Bigby's Grasping Hand evo[force] vsf/df 1sa Med
Bigby's Helpful Hand evo[Force] vsf 1a 0
Bigby's Interposing Hand evo[force] vsf 1sa Med
Bigby's Striking Fist evo[Force] vsm 1a Medium
Bigby's Tripping Hand evo[Force] vsm 1a Medium
Bigby's Warding Hand evo[Force] vsf 1a Medium
Binding en[comp][mind] Special 1 min Close
Binding Blast oth dark
Binding Snow tra[cold] vsdfFrostfell 1sa Med
Binding Winds evo[air] vs 1sa Med
Bite of the King nec v 1sa Touch
Bite of the Werebear tra vsm 1sa Personal
Bite of the Wereboar tra vsm 1sa Personal
Bite of the Wererat tra vsm 1sa Personal
Bite of the Weretiger tra vsm 1sa Personal
Bite of the Werewolf tra vsm 1sa Personal
Black Bag con[creation][evil] vsm 1sa Touch
Black Blade of Disaster con[creation] vs 1sa Close
Black Karma Curse en(comp)[mind-effecting] vs 1a Close
Black Sand nec[darkness,evil] vs 1sa Med
Black Talon nec vs 1sa Personal
Blackfire nec[evil] vsm 1sa Med
Blacklight evo[darkness] vsm 1sa Close
Blackrot nec cs 1sa Touch
Blackstaff tra vsf 1sa Touch
Blackwater Taint nec[evil,water] vsm a Med
Blackwater Tentacle con[creation][evil,water] vsm 1sa Close
Blade Barrier evo[force] vs 1sa Med
Blade Brothers abj vs 1a Weapon touch
Blade of Blood nec vs swift Touch
Blade of Pain and Fear evo vsdf 1sa 0 ft.
Blade Storm tra v 1 swift Personal
Blade Thirst tra v 1 swift Touch
Blades of Fire con[creation][fire] v 1 swift Touch
Bladeweave ill[patt] v 1 swift Personal
Blasphemy evo[evil,sonic] v 1sa 40 ft.
Blast of Flame con[creation][fire] vsm 1sa 60 ft.
Blast of Force evo[force] vs 1sa Med
Blast of Light evo vs 1sa Close
Blast of Sand con[creation][earth] vsm 1sa 30 ft.
Blaze of Light evo[light] vs 1sa 60 ft.
Bleakness evo[darkness, evil] vsdf 1a Close
Bleed nec vs 1sa Touch
Bless en[comp][mind] vsdf 1sa 50 ft.
Bless Water tra[good] vsm 1 min Touch
Bless Weapon tra vs 1sa Touch
Bless Weapon, Swift tra v 1 swift Touch
Blessed Aim div vs 1sa 50 ft.
Blessed Sight div vs 1sa Personal
Blessing of Bahamut abj[good] vsm 1sa Personal
Blessing of the Righteous evo[good] vsdf 1a 40'
Blight nec vsdf 1sa Touch
Blinding Beauty tra[good] vsFeat 1sa Personal
Blinding Breath tra[light] s 1swift Personal
Blinding Color Surge ill(glamer) vsf 1a Medium
Blinding Glory con[creation][good] vsmdf 1 hr Close
Blinding Spittle tra vs 1sa Close
Blindness/Deafness nec v 1sa Med
Blindsight tra vs 1sa Touch
Blindsight, Greater tra vs 1sa Touch
Blink tra vs 1sa Personal
Blink, Greater tra vs 1sa Personal
Blistering Radiance evo[fire,light] vsm 1sa Long
Blizzard tra[cold] vs 1r Long
Blood Creepers con(creation) vsdf 1a Medium
Blood Frenzy tra vs 1sa Touch
Blood of the Martyr nec[healing,good] vs 1sa Med
Blood Sirocco evo vs 1sa 60 ft.
Blood Snow nec[cold] vs 1sa Med
Blood to Water nec[water] vs 1sa Close
Blood Wind evo vs 1swift Close
Bloodhound div vs 1sa Personal
Bloodletting nec s swift Touch
Bloodstar con[creation] vsf 1sa Med
Blur ill[glam] v 1sa Touch
Bodak Birth tra[evil] vsfDrug 1 min Touch
Bodak's Glare nec[death,evil] vsf 1sa 30 ft.
Body Blades tra vs 1sa Personal
Body Blaze evo[fire] vsm 1sa Personal
Body Harmonics tra vsf 1sa Med
Body of the Sun tra[fire] vsdf 1sa 5 ft.
Body of War tra vsm 1sa Personal
Body Outside Body con[creation] vsm 1sa 10 ft.
Body Ward abj vsdf 1sa Touch
Boiling Blood tra[fire] vs 1sa Med
Boiling Oil con[creation][fire] vs 1sa Med
Bolster Aura abj vs 1sa Touch
Bolt of Glory evo[good] vsdf 1sa Close
Bolts of Bedevilment en[mind] vs 1sa Med
Bombardment con[creation] vsf 1sa Long
Bone Chill nec vsm 1sa Close
Boneblade nec[evil] vsfUndead 1sa Touch
Boneblast nec[evil] vsmUndead 1sa Touch
Bonefiddle nec vsf 1sa Close
Bones of the Earth con(creation)[earth] vsdf 1a 60'
Boreal Wind evo[cold] vsdf 1sa Long
Bothersome Babble enc[compulsion] vs 1sa Close
Bottle of Smoke con[creation] vsf 10 mins Touch
Brain Spider div[mind] vsmdf 1r Long
Brambles tra vsm 1sa Touch
Branch to Branch tra vs 1sa Personal
Break Enchantment abj vs 1 min Close
Breath Flare tra[light] s 1 swift Personal
Breath of the Jungle tra vsdf 1sa Med
Breath of the Night oth least 20 ft.
Breath of The Night (drm) oth least
Breath Weapon Admixture tra s 1 swift Personal
Breath Weapon Substitution tra[see text] s 1 swift Personal
Briar Web tra vsdf 1sa Med
Briartangle tra vsdf 1sa Long
Bright Worms con(creation)[Fire] vs 1a Medium
Brilliant Aura tra vs 1sa Close
Brilliant Blade tra vs 1sa Close
Brilliant Emanation evo[good] Sac 1sa Med
Brimstone Blast eld [fire] lesser
Bristle tra vs 1sa Touch
Brumal Stiffening tra[cold] vs 1sa Close
Bull's Strength tra vsm/df 1sa Touch
Bull's Strength, Mass tra vsm/df 1sa Close
Buoyant Lifting evo sdf 1 imm Close
Burning Blood nec vsm 1sa Med
Burning Hands evo[fire] vs 1sa 15 ft.
Burning Rage tra vs 1a Close
Burning Sword evo[fire] vs 1sa Touch
Burrow tra vsf/df 1sa Creature touched
Burrow, Mass tra vsf/df 1sa Creature touched
Buzzing Bee con[creation] vsm 1sa Med
Cacophonic Burst evo[sonic] vs 1sa Long
Cacophonic Shield evo[sonic] vs 1sa 10 ft.
Cacophonous Alarm abj vsf/df 1sa Close
Call Avalance evo[cold] vs 1r Long
Call Dretch Horde con[calling][evil] vsSoul 1 min Close
Call Faithful Servants con[calling][good] vsFeat 1sa Close
Call Forth the Beast en[comp][evil][mind] vsfCorrupt 1r Close
Call Kolyarut con[calling][lawful] vsdfxp 10 mins Close
Call Lemure Horde con[calling][evil] vsSoul 1 min Close
Call Lightning evo[electricity] vs 1r Med
Call Lightning Storm evo[electricity] vs 1r Long
Call Marut con[calling][lawful] vsdfxp 10 mins Close
Call Mount con[calling][good] v 1r 10 ft.
Call Nightmare con[calling][evil] vsSoul 1 min Med
Call of Stone tra vs 1a Medium
Call of The Beast oth least
Call Zelekhut con[calling][lawful] vsdfxp 10 mins Close
Calm Animals en[comp][mind] vs 1sa Close
Calm Emotions en[comp][mind] vsdf 1sa Med
Caltrops con[creation] vs 1sa Close
Camouflage tra vs 1sa Personal
Camouflage, Mass tra vs 1sa Med
Capricious Zephyr evo[air] vs 1sa Med
Cast in Stone tra vs 1sa Personal
Caster's Lament oth dark
Castigate evo[sonic] v 1sa 10 ft.
Caterwaul enc[compulsion] vs 1sa 30 ft
Cat's Grace tra vsm 1sa Touch
Cat's Grace, Mass tra vsm 1sa Close
Catsfeet tra v 1sa Personal
Cause Fear nec[fear,mind] vs 1sa Close
Caustic Mire con[creation] vs 1sa Med
Caustic Mire (In) oth greater
Caustic Smoke con[creation] vs 1sa Med
Celebration en[comp][mind,sonic] vs 1sa Close
Celerity tra v imm Personal
Celerity, Greater tra v imm Personal
Celerity, Lesser tra v imm Personal
Celestial Aspect tra[good] vSac 1sa Touch
Celestial Blood abj[good] vsm 1r Touch
Celestial Brilliance evo[good] vs 1sa Touch
Celestial Flight oth lesser
Chaav's Laugh en[comp][good,mind] v 1sa 40 ft.
Chain Dispel abj vsmdf 1a Close
Chain Lightning evo[electricity] vsf 1sa Long
Chain Missile evo[force] vs 1sa Long
Chain of Eyes div vs 1sa Touch
Chain of Sorrow nec[evil] vsfCorrupt 1sa Close
Changecord tra vsf 1r Touch
Changestaff tra vsf 1r Touch
Changetwig tra vsf 1r Touch
Channel Celestial tra[good] vdfFeatSac 1sa Touch
Channel Greater Celestial tra[good] vdfFeatSac 1sa Touch
Channeled Divine Health con(healing) vs swift-2rd Touch-long
Channeled Divine Shield abj vs swift-2rd Personal
Channeled Lifetheft nec vs see text Close
Channeled Pyroburst evo[fire] vs swift-2rd Medium
Channeled Sonic Blast evo[sonic] vs see text see text
Chaos Hammer evo[chaotic] vs 1sa Med
Charge of the Triceratops tra vsdf 1sa Touch
Charm oth[lang,mind] lesser 60 ft.
Charm oth lesser
Charm Animal en[charm][mind] vs 1sa Close
Charm Monster en[charm][mind] vs 1sa Close
Charm Monster, Mass en[charm][mind] v 1sa Close
Charm Person en[charm][mind] vs 1sa Close
Charm Person, Mass en[charm][mind] vs 1sa Close
Charnel Fire nec[evil] vs 1 min Touch
Chasing Perfection tra vsm 1a Touch
Cheat tra vsf 1sa Personal
Checkmate's Light evo[law] vsdf 1sa Touch
Chill Metal tra[cold] vsdf 1sa Close
Chill of the Grave nec vs 1sa Close
Chill Touch nec vs 1sa Touch
Chilling Fog oth greater
Chilling Tentacles oth[cold] greater Med
Choking Cobwebs con[creation] vs 1sa Close
Choking Sands nec vsm 1sa Touch
Choose Destiny div v 1 swift Personal
Circle Dance div vs 1 min Personal
Circle of Death nec[death] vsm 1sa Med
Circle of Nausea evo[evil] vsf 1sa 0 ft.
City Lights evo[light] vsm 1sa 60 ft.
City Stride con[teleport] vsm 1r Touch
City's Might tra vsmdf 1sa Personal
Clairaudience/Clairvoyance div[scrying] vsf/df 10 mins Long
Clarity of Mind abj vsdf 1sa Touch
Claws of Darkness ill[shad] vs 1sa Personal
Claws of the Bear tra vs 1sa Personal
Claws of the Bebilith tra[evil] vsCorrupt 1sa Personal
Claws of the Savage tra[evil] vs 1sa Touch
Clear Mind abj vsdf 1sa Personal
Climb Walls tra vsm 1sa Touch
Climbing Tree con[creation] vsdf 1 full 0 ft
Cloak of Bravery abj[mind] vs 1sa 60 ft.
Cloak of Bravery, Greater abj[mind] vs 1sa 1 mile*
Cloak of Chaos abj[chaotic] vsf 1sa 20 ft.
Cloak of Dark Power abj vs 1sa Touch
Cloak of Hate en[mind] vsmdf 1sa Close
Cloak of Shade abj vsdf 1sa Touch
Cloak of the Sea tra vsdf 1sa Touch
Cloak Pool ill[glam] vs 1sa Close
Clone nec vsmf 10 mins 0 ft.
Close Wounds con[healing] v 1 imm Close
Cloud Chariot con[creation][water] vsm 1sa Per or Tch
Cloud of Bewilderment con vsm 1sa Close
Cloud of Knives con vsm 1a Personal
Cloud of the Achaierai con[creation][evil] vsDisease 1sa 0 ft.
Cloud Wings tra vs 1sa Touch
Cloudburst evo[water] vs 1rd Long
Cloudkill con[creation] vs 1sa Med
Cloudstun con[creation] vs 1sa Med
Cloud-Walkers tra vsdf 1sa Touch
Clutch of Orcus nec[evil] vs 1sa Med
Coat of Arms evo[force] vs 1sa 0 ft
Cobra's Breath tra sm 1sa 10 ft.
Cocoon con[creation] vsmxp 1r Close
Cocoon of Refuse oth least Long
Cold Comfort oth lesser
Cold Fire tra[cold] vsdf 1sa Close
Cold Snap tra[cold] vs 1 min 1 mile
Color Spray ill[patt][mind] vsm 1sa 15 ft.
Column of Ice con[creation][cold] vsm 1sa Close
Combined Talent div vs 1sa 2 willing creatures
Combust evo[fire] vsm 1sa Touch
Cometfall con[creation] vsdf 1sa Med
Cometstrike con[creation][cold] vdf 1sa Med
Command en[comp][lang,mind] v 1sa Close
Command Plants tra v 1sa Close
Command Undead nec vsm 1sa Close
Command, Greater en[comp][lang,mind] v 1sa Close
Commune div vsmdfxp 10 mins Personal
Commune with City div vs 10 mins Personal
Commune with Earth div vs 10 mins Personal
Commune with Greater Spirit div vsmxp 10 mins 10 ft.
Commune with Lesser Spirit div vsm 10 mins 10 ft.
Commune with Nature div vs 10 mins Personal
Comprehend Languages div vsm/df 1sa Personal
Condemnation abj v 1a Close
Conduit of Life con[healing] vs 1sa Personal
Cone of Cold evo[cold] vsm/df 1sa 60 ft.
Cone of Dimness ill[phan][mind] vs 1sa 60 ft.
Confound en[comp][mind] vsdf 1sa Close
Confusion en[comp][mind] vsm/df 1sa Med
Confusion, Lesser en[comp][mind] vsdf 1sa Close
Conjure Ice Beast I con[creation][cold] vsdf 1r Close
Conjure Ice Beast II con[creation][cold] vsdf 1r Close
Conjure Ice Beast III con[creation][cold] vsdf 1r Close
Conjure Ice Beast IV con[creation][cold] vsdf 1r Close
Conjure Ice Beast IX con[creation][cold] vsdf 1r Close
Conjure Ice Beast V con[creation][cold] vsdf 1r Close
Conjure Ice Beast VI con[creation][cold] vsdf 1r Close
Conjure Ice Beast VII con[creation][cold] vsdf 1r Close
Conjure Ice Beast VIII con[creation][cold] vsdf 1r Close
Conjure Ice Object con[creation][cold] vsdf 1sa Personal
Consecrate evo[good] vsmdf 1sa Close
Consecrate Battlefield evo[good] vsmdf 10 mins Med
Constricting Chains evo[good] vsfSac 1sa Med
Construct Energy Ward abj s 1rd Touch
Construct Energy Ward, Greater abj s 1rd Touch
Consume Likeness nec[evil] vsfCorrupt 1sa Personal
Consumptive Field nec[death,evil] vs 1sa 30 ft
Consumptive Field, Greater nec[death,evil] vs 1sa Personal
Contact Other Plane div v 10 mins Personal
Contagion nec[evil] vs 1sa Touch
Contagion, Mass nec[evil] vs 1sa Med
Contagious Fog con[creation] vsm 1sa Med
Contagious Touch nec vs 1sa Touch
Contingency evo vsmf 10 mins+ Personal
Contingent Energy Resistance abj vsm 1 min Personal
Continual Flame evo[light] vsm 1sa Touch
Control Currents tra[water] vs 1sa 20 ft.
Control Deathless nec vsdf 1sa Close
Control Plants tra vsdf 1sa Close
Control Sand tra vsdf 1sa Long
Control Snow and Ice tra vsdf 1sa Long
Control Temperature tra[cold,fire] vsmdf 1r 20 ft.
Control Undead nec vsm 1sa Close
Control Water tra[water] vsm/df 1sa Long
Control Weather tra vs 10 mins 2 miles
Control Winds tra[air] vs 1sa 40 ft.
Convert Wand tra vs 1sa Touch
Conviction abj vsm 1sa Touch
Conviction, Mass abj vsm 1sa Med
Corona of Cold evo[cold] vsdf 1sa 10 ft.
Corpoeral Instability tra vs 1sa Touch
Corporeal Instability tra vs 1sa Touch
Corpse Candle con[creation] sm 1sa Close
Corrosive Grasp con[creation][acid] vs 1sa Touch
Countermoon abj vsm 1sa Close
Crabwalk tra vsm 1sa Touch
Crack Ice evo[force] vsm 1sa Close
Crawling Darkness con[creation] vsdf 1r Personal
Crawling Eye oth lesser
Creaking Cacophony Ill[fig][sonic] vs 1sa Med
Create Crossroads and Backroads con[creation] vsdfxp 1 day Touch
Create Deathless nec[good] vsm 1h Close
Create Food and Water con[creation] vs 10 mins Close
Create Greater Deathless nec[good] vsm 1h Close
Create Greater Undead nec[evil] vsm 1 hr Close
Create Magic Tattoo con[creation] vsmf 10 mins Touch
Create Trap con vsm 1r Med
Create Undead nec[evil] vsm 1 hr Close
Create Water con[creation][water] vs 1sa Close
Creeping Cold tra[cold] vsf 1sa Close
Creeping Cold, Greater tra[cold] vsf 1sa Close
Creeping Darkness evo[darkness] vsm 1sa Med
Creeping Doom con[summon] vs 1r Close/100 ft.*
Crisis of Confidence en[comp][mind] v 1sa Close
Critical Strike div vs swift Personal
Critical Strike div v 1 swift Personal
Crown of Brilliance evo[good,light] vsmArchon 1r 20 ft.
Crown of Clarity div vsf 1a Touch
Crown of Flame evo[good] vArchon 1sa 10 ft.
Crown of Glory en[comp][mind] vsdf 1r 20 ft.
Crown of Might tra vsf 1a Touch
Crown of Protection tra vsf 1a Touch
Crown of Smiting evo vsf 1a Touch
Crown of the Grave nec vsmf 1a Touch
Crown of Veils ill(glamer) vsf 1a Touch
Cruel Disappointment ill[phan][evil,fear,mind] vsfCorrupt 1sa Med
Crumble tra vs 1sa Med
Crunchy Snow tra[cold] vsFrostfell 1sa Med
Crushing Despair en[comp][mind] vsm 1sa 30 ft.
Crushing Fist of Spite evo[evil,force] vsmDisease 1sa Med
Crushing Grip evo vs 1rd Close
Cry of Ysgard con[calling][good] vSac 1r Close
Cryptwarden's Grasp nec[evil] vs 1sa Touch
Crystalline Memories tra[mind-effecting] vs 1sa 60 ft
Cure Critical Wounds con[healing] vs 1sa Touch
Cure Critical Wounds, Mass con[healing] vs 1sa Close
Cure Light Wounds con[healing] vs 1sa Touch
Cure Light Wounds, Mass con[healing] vs 1sa Close
Cure Minor Wounds con[healing] vs 1sa Touch
Cure Moderate Wounds con[healing] vs 1sa Touch
Cure Moderate Wounds, Mass con[healing] vs 1sa Close
Cure Serious Wounds con[healing] vs 1sa Touch
Cure Serious Wounds, Mass con[healing] vs 1sa Close
Curse of Arrow Attraction tra vsm 1a Medium
Curse of Despair oth lesser Touch
Curse of Ill Fortune tra vsdf 1sa Med
Curse of Ill Fortune, Mass nec vsdf 1sa Med
Curse of Impending Blades nec vsmdf 1sa Med
Curse of Impending Blades, Mass nec vsmdf 1sa Med
Curse of Lycanthropy nec vsmdf 1sa Touch
Curse of the Putrid Husk ill[phan][evil,fear,mind] vsm 1sa Close
Curse Water nec[evil] vsm 1 min Touch
Cursed Blade nec v 1 swift Touch
Curtain of Light evo[light] vsSac 1sa Med
Cutting Hand tra vs 1sa Personal
Cyclonic Blast evo[air] vsf 1sa 120 ft.
Daggerspell Stance abj vf 1 swift Personal
Damning Darkness evo[darkness,evil] vm/df 1sa Touch
Dampen Magic abj vsdf 1sa Touch
Dance of Ruin nec[evil] vs 1r Close
Dance of the Unicorn abj vs 1sa 5 ft.
Dancing Blade tra vsm 1r Close
Dancing Blade tra vsf 1a Touch
Dancing Chains tra vs 1sa Close
Dancing Lights evo[light] vs 1sa Med
Dancing Web evo[good] vsmdf 1sa Med
Dark Discorporation oth dark Personal
Dark Foresight oth dark Per or Tch
Dark One's Own Luck oth least Personal
Dark Tide nec[evil,water] vsdf 1r Long
Dark Way ill[shad] vsdf 1sa Close
Darkbolt evo[darkness] vs 1sa Med
Darkfire evo[fire] vs 1sa 0 ft.
Darklight evo[darkness] vs 1sa Touch
Darkness evo[darkness] vm/df 1sa Touch
Darkness (drm) oth least
Darkness (In) oth least Touch
Darkvision tra vsm 1sa Touch
Darkvision, Greater tra vsm 1sa Touch
Darkvision, Lesser tra vsm 1sa Touch
Darkvision, Mass tra vsm 1sa 10 ft.
Darts of Life con[healing] vs 1sa Close
Dawn abj v 1 swift 15 ft.
Dawnburst evo[light] vs 1sa Close
Daylight evo[light] vs 1sa Touch
Daze en[comp][mind] vsm 1sa Close
Daze Monster en[comp][mind] vsm 1sa Med
Dead End ill[shad] vsm 1sa Touch
Dead Fall con[creation] vs 1sa Long
Dead Walk, The oth see text lesser Touch
Deadly Lahar con[earth/fire] vs 1sa 60 ft
Deadly Sunstroke evo[light] vs 1sa Long
Deafening Blast evo[sonic] v.s 1sa Med
Deafening Clang tra[sonic] vsdf 1 swift Touch
Deafening Roar oth least
Death Armor nec vsmf 1sa Personal
Death by Thorns con[creation][evil,death] vsCorrupt 1sa Touch
Death Dragon nec[evil, fear,mind] vsdf 1r Personal
Death Grimace nec[evil] s 1sa Touch
Death Hail con[creation][cold,death] vsdf 1r Med
Death Knell nec[death,evil] vs 1sa Touch
Death Pact nec vsmdf 10 mins Touch
Death Throes nec[force] vs 1sa Personal
Death Ward nec vsdf 1sa Touch
Death Ward, Mass nec vsdf 1sa Close
Death's Call nec[sonic] v 1sa 10 ft
Deathsight div s 1sa Personal
Deathwatch nec[evil] vs 1sa 30 ft.
Decapitating Scarf tra vsf 1sa Close
Deceptive Façade Ill[glamer] vs 1sa Touch
Decomposition nec vsdf 1sa 50 ft.
Decoy Image ill[fig] vs 1r Long
Deep Breath con[creation][air] v 1r Personal
Deep Slumber en[comp][mind] vsm 1r Close
Deeper Darkness evo[darkness] vm/df 1sa Touch
Deeper Darkvision tra vsm 1sa Touch
Defenestrating Sphere evo[air] vsf 1sa Med
Defile Snow and Ice evo[cold,evil] vs 1sa Med
Deflect abj[force] v imm Personal
Deflect, Lesser abj[force] v imm Personal
Dehydrate nec vsdf 1sa Med
Deific Bastion tra vsdf 1sa Touch
Deific Vengeance con[summon] vsdf 1sa Close
Delay Death nec vsdf 1 imm Close
Delay Disease con[healing] vsdf 1sa Touch
Delay Poison con[healing] vsdf 1sa Touch
Delayed Blast Fireball evo[fire] vsm 1sa Long
Delusions of Grandeur ill[phan][mind] v 1sa Med
Demand en[comp][mind] vsmdf 10 mins see text
Demon Dirge tra vsdf 1sa Close
Demon Wings tra[evil] vs 1sa Personal
Demoncall div[evil] vsm 1sa Personal
Demonflesh tra[evil] vs 1sa Personal
Demonhide abj[evil] vsdf 1sa Touch
Depthsurge evo[water] vsm 1sa Long
Desecrate evo[evil] vsmdf 1sa Close
Desecrate Battlefield evo[evil] vsmdf 10 mins Med
Desert Binding en[comp][mind] vsm 1 min Close
Desert Diversion con[teleport] vs 1sa Med
Desiccate nec vsm 1sa Close
Desiccate, Mass nec vsm 1sa Close
Desiccating Bubble nec smdf 1sa Med
Despoil tra[evil] vsm 1 min Touch
Destruction nec[death] vsf 1sa Close
Detect Aberration div vs 1sa 60 ft.
Detect Animals or Plants div vs 1sa Long
Detect Chaos div vsdf 1sa 60 ft.
Detect Crossroads div vs 1sa see text
Detect Evil div vsdf 1sa 60 ft.
Detect Favored Enemy div vsdf 1sa 60 ft.
Detect Fire div[cold] vsdf 1sa 60 ft.
Detect Good div vsdf 1sa 60 ft.
Detect Law div vsdf 1sa 60 ft.
Detect Magic div vs 1sa 60 ft.
Detect Magic (In) oth 60 ft.
Detect Metal and Minerals div vsm 1sa 60 ft.
Detect Poison div vs 1sa Close
Detect Scrying div vsm 1sa 40 ft.
Detect Secret Doors div vs 1sa 60 ft.
Detect Ship div vsf 1sa see text
Detect Snares and Pits div vs 1sa 60 ft.
Detect Taint div vs 1sa 60 ft.
Detect Thoughts div[mind] vsf/df 1sa 60 ft.
Detect Undead div vsm/df 1sa 60 ft.
Detect Weaponry div vs 1sa Close
Deteriorating Blast oth lesser
Detonate evo[death,fire] vsm 1a Medium
Detoxify con[healing] vsdf 1sa 30 ft.
Devil Blight tra vsdf 1sa Close
Devil's Ego tra[evil] vs 1sa Personal
Devil's Eye div[evil] vs 1sa Personal
Devil's Sight oth least Personal
Devil's Tail tra[evil] vs 1sa Personal
Devil's Tongue tra[evil] sCorrupt 1sa Personal
Devil's Whispers oth greater Close
Devour Magic oth greater Touch
Devour Magic (drm) oth greater
Diamond Spray evo[good] vsm 1sa 60 ft.
Diamondsteel tra vsm 1sa Touch
Dictum evo[lawful,sonic] v 1sa 40 ft.
Dimension Door con[teleport] v 1sa Long
Dimension Door, Greater con[teleport] v 1sa Touch
Dimension Hop con(Teleportation) v 1a Touch
Dimension Jumper con[teleportation] v swift Personal
Dimension Jumper, Greater con[teleportation] v swift Personal
Dimension Shuffle con(Teleportation) v 1a Close
Dimension Step con(Teleportation) vs 1a Close
Dimensional Anchor abj vs 1sa Med
Dimensional Lock abj vs 1sa Med
Diminish Plants tra vsdf 1sa see text
Diminish Protection tra vsf 1r Close
Dinosaur Stampede evo[force] vsm 1sa Med
Dire Hunger tra vs 1sa Close
Dirge evo[sonic] vs 1 rd 50 ft.
Dirge of Discord en[comp][evil,mind] vsm 1sa Close
Disable Construct tra vs 1sa Touch
Discern Bloodline div vsm 1sa Close
Discern Lies div vsdf 1sa Close
Discern Location div vsdf 10 mins Unlimited
Discern Shapechanger div vsm 1r Personal
Discolor Pool ill[glam] vsm 1sa Close
Discordant Malediction tra[sonic] vs 1sa Close
Disembodied Hand oth lesser
Disguise Self ill[glam] vs 1sa Personal
Disguise Ship ill[glam] vsm 1sa Touch
Disguise Undead ill[glam] vsf 1sa Touch
Disintegrate tra vsm/df 1sa Med
Dismissal abj vsdf 1sa Close
Dispel Chaos abj[lawful] vsdf 1sa Touch
Dispel Cold abj[fire] vsdf 1sa Touch
Dispel Evil abj[good] vsdf 1sa Touch
Dispel Fire abj[cold] vsdf 1sa Touch
Dispel Good abj[evil] vsdf 1sa Touch
Dispel Law abj[chaotic] vsdf 1sa Touch
Dispel Magic abj vs 1sa Med
Dispel Magic, Greater abj vs 1sa Med
Dispel Ward abj vs 1sa Med
Dispel Water abj vs 1sa Med
Dispelling Breath abj s 1 swift Personal
Dispelling Screen abj vsm 1sa Close
Dispelling Screen, Greater abj vsm 1sa Close
Dispelling Touch abj vs swift Touch
Displacement ill[glam] vm 1sa Touch
Displacer Form tra vsm 1sa Personal
Disquietude en[comp][mind,sonic] vs 1sa Close
Disrupt Undead nec vs 1sa Close
Disrupt Undead, Greater nec vs 1sa Close
Disrupting Weapon tra vs 1sa Touch
Dissonant Chant abj[sonic] vs 1sa Close
Dissonant Chord evo[sonic] vs 1sa 10 ft.
Distilled Joy tra vsf 1 day Touch
Distort Speech tra[sonic] vs 1sa Close
Distort Summons tra[evil] vs 1sa Med
Distort Weapon tra[evil] vs 1sa Touch
Distract en[comp][mind] s 1sa Med
Distract Assailant en[comp][mind] vsm 1 swift Close
Distracting Ray abj vs 1sa Close
Divination div vsm 10 mins Personal
Divine Agility tra vs 1sa Touch
Divine Favor evo vsdf 1sa Personal
Divine Insight div vsdf 1sa Personal
Divine Inspiration div Sac 1sa Touch
Divine Interdiction abj v 1sa Close
Divine Power evo vsdf 1sa Personal
Divine Presence tra vs 1sa Personal
Divine Protection en[comp][mind] vsdf 1sa Med
Divine Retaliation evo[Force] vsdf 1a 0ft.
Divine Retribution abj vsdf 1sa Personal
Divine Sacrifice evo vs 1sa Personal
Dolorous Blow tra vs 1sa Touch
Dolorous Motes en[comp][mind] vsSac 1sa Long
Dominate Animal en[comp][mind] vs 1r Close
Dominate Monster en[comp][mind] vs 1r Close
Dominate Person en[comp][mind] vs 1r Close
Doom nec[fear,mind] vsdf 1sa Med
Doom of the Seas con[summon][evil] vsdfxp 1r Touch
Doom Scarabs con/nec vs 1a 60 ft.
Doomtide ill[patt] vsdf 1sa 80 ft.
Door of Decay con[teleport] vs 1sa see text
Doublespeak Ill[glamer] sm 1sa Touch
Downdraft evo[air] vsm 1sa Long
Draconic Flight oth lesser
Draconic Flight, Greater oth dark
Draconic Knowledge oth least
Draconic Might tra vs 1sa Touch
Draconic Polymorph tra v 1sa Personal
Draconic Toughness oth greater
Dragon Ally con[calling] vxp,gold 10 mins Close
Dragon Ally, Greater con[calling] vxp,gold 10 mins Close
Dragon Ally, Lesser con[calling] vxp,gold 10 mins Close
Dragon Breath evo[good/evil] vsm/df 1sa Personal
Dragon Cloud con[calling][air] vsSac 1r Special
Dragonshape tra(Polymorph) vs swift Personal
Dragonsight tra vsf 1sa Personal
Dragonskin tra sm 1sa Personal
Dragonward oth greater
Drain Incarnum oth least
Drawmij's Instant Summons con[summon] vsm 1sa see text
Dread Blast nec vs 1sa Med
Dread Seizure oth lesser
Dread Word evo[evil] v 1sa Close
Dreaded Form of the Eye Tyrant tra[poly] vs 1sa Personal
Dream ill[phan][mind] vs 1 min Unlimited
Dream Casting ill[phan][mind] 1 hr
Dream Sight div sdf 1r see text
Dream Walk con[teleport] vs 1sa Touch
Dreaming Puppet en[comp][mind] vs 1 min Unlimited
Drifts of the Shalm evo vs 1a Medium
Drown con[creation][water] vs 1sa Close
Drown, Mass con[creation][water] vs 1sa Close
Drug Resistance en[mind] vm/df 1sa Touch
Drums of War en[comp][mind] vsfdf 1sa Med
Duelward abj vsm 1sa Personal
Dust to Dust tra vsdf 1sa Close
Eagle's Splendor tra vsm/df 1sa Touch
Eagle's Splendor, Mass tra vsm/df 1sa Close
Early Twilight evo[darkness] vmdf 1r Long
Earth Glide tra vsdf 1sa Touch
Earth Hammer tra v 1 swift Touch
Earth Lock abj[earth] vsm 1sa Close
Earth Reaver tra[fire] vs 1sa Med
Earthbind tra vs 1sa Med
Earthbolt evo[earth] vs 1sa Close
Earthen Grace abj[earth] vsm 1sa Touch
Earthen Grasp tra[earth] vsm 1sa Close
Earthen Grasp (In) oth least Close
Earthfast tra vs 1sa Close
Earthquake evo[earth] vsdf 1sa Long
Ease of Breath nec[cold] vsdf 1sa Touch
Ease Pain con[healing] sdf 1sa Touch
Easy Climb tra vs 1sa Med
Easy Trail abj vs 1sa 40 ft.
Ebon Eyes tra vsm 1sa Touch
Echo Skull div vsf 1sa Touch
Ectoplasmic Armor abj v 1sa Touch
Ectoplasmic Enhancement nec[evil] vs 1r Close
Ectoplasmic Feedback abj vs 1sa Personal
Effulgent Epuration abj vs 1sa Close
Eladrin Form tra[good] v 1sa Personal
Elation en[mind] vs 1sa 80 ft.
Eldritch Blast oth 60 ft.
Eldritch Chain bla lesser
Eldritch Cone bla greater
Eldritch Doom bla dark
Eldritch Glaive oth least
Eldritch Line oth greater
Eldritch Spear bla least
Electric Jolt evo[electricity] vs 1sa Close
Electric Loop evo[electricity] vsm 1sa Close
Electric Vengeance evo[Electricity] vs imm 5 ft.
Electric Vengeance, Greater evo[Electricity] vs imm 5 ft.
Elemental Body tra[see text] vsm 1sa Personal
Elemental Burst evo vs 1sa Close
Elemental Eye div vsf 1 full Long
Elemental Swarm con[summon][see text] vs 10 mins Med
Elemental Ward abj vsm 1sa 60 ft.
Embrace The Wild tra v 1sa Personal
Emerald Burst evo[good] vsm 1sa Close
Emerald Flame Fist evo[fire] vs 1sa Touch
Empyreal Ecstasy abj vsdf 1r 30 ft.
End to Strife en[comp][mind] vsdf 1sa 80 ft.
Endless Slumber ench[compulsion] vsm 1 full Close
Endure Elements abj vs 1sa Touch
Endure Exposure oth least
Enduring Flight tra v 1r Personal
Enduring Scrutiny div vs 1sa Close
Energetic Healing con[healing] vsdf 1sa Touch
Energize Potion tra vsm 1sa Close
Energized Shield abj[see text] vsdf 1sa Touch
Energized Shield, Lesser abj[see text] vsdf 1sa Touch
Energy Absorption abj vs 1sa Touch
Energy Aegis abj vdf imm Close
Energy Alteration tra sm 1rd Touch
Energy Drain nec vs 1sa Close
Energy Ebb nec[evil] vs 1sa Close
Energy Immunity abj vs 1sa Touch
Energy Immunity oth dark
Energy Resistance oth lesser
Energy Spheres evo[acid,cold,electric,fire,sonic] vsm 1sa Close
Energy Surge tra v swift Close
Energy Surge, Greater tra v swift Close
Energy Surge, Lesser tra v swift Close
Energy Transformation Field tra vsmxp 4 rds Close
Energy Vortex evo[see text] vs 1sa 20 ft.
Energy Vulnerability abj vsmdf 1a Medium
Enervating Breath nec s 1 swift Personal
Enervating Shadow oth greater Personal
Enervation nec vs 1sa Close
Enhance Familiar uni vs 1sa Touch
Enhance Wild Shape tra vs 1 min Personal
Enhancement Alteration tra s 1rd Touch
Enlarge Person tra vsm 1r Close
Enlarge Person, Greater tra vsm 1r Touch
Enlarge Person, Mass tra vsm 1r Close
Enrage Animal en[comp][mind] vs 1sa Med
Entangle tra vsdf 1sa Long
Entangling Scarf tra vsf 1sa Close
Entangling Staff tra vsf 1 swift Touch
Enthrall en[charm][lang,mind,sonic] vs 1r Med
Enthralling Voice oth lesser
Entice Gift en[mind] vs 1sa Close
Entomb evo[cold] vsm 1sa Med
Entropic Shield abj vs 1sa Personal
Entropic Warding oth least Personal
Enveloping Cocoon evo[force] vsm 1sa Med
Eradicate Earth abj[earth] vsm 1sa 40 ft.
Erase tra vs 1sa Close
Esclating Enfeeblement nec vs 1sa Close
Essence of the Dragon tra sm 1sa Touch
Essence of the Raptor tra vs 1sa Personal
Estanna's Stew con[healing] vsf 1r 0 ft.
Eternity of Torture nec[evil] vsdf 1sa Close
Ethereal Breath tra s 1 swift Personal
Ethereal Chamber evo[force] vsm 1sa Close
Ethereal Jaunt tra vs 1sa Personal
Ethereal Mount con[creation] vs 10 mins 0 ft.
Etherealness tra vs 1sa Touch*
Etherealness, Swift tra vs swift Close
Evard's Black Tentacles con[creation] vsm 1sa Med
Evard's Menacing Tentacles tra vsm 1a Personal
Evergreen tra[fire] vsdf 1sa Med
Evil Eye en[evil,mind] s 1sa Close
Evil Glare nec[evil, fear, mind] vsdf 1sa 30 ft.
Evil Weather con[creation][evil] vsmxpCorrupt 1 hr 1 mile radius
Exacting Shot tra vs 1 swift Touch
Exalted Fury evo[good] vSac 1sa 40 ft.
Exalted Raiment abj vdfSac 1sa Touch
Excavate tra vsm 1sa Close
Execration nec vsdf 1r Touch
Expeditious Retreat tra vs 1sa Personal
Expeditious Retreat, Swift tra v 1 swift Personal
Explosive Cascade evo[fire] vsm 1sa Close
Explosive Rune Field con(fire) vsm 1a Medium
Explosive Runes abj[force] vs 1sa Touch
Extend Tentacles tra v 1sa Personal
Extract Drug con[creation] vsf 1 min Touch
Extract Water Elemental tra[water] vs 1sa Close
Eye of Power div[scrying] vsm 10 min Unlimited
Eye of Stone div[scrying] vs 1sa Personal
Eye of the Beholder tra[evil] vs 1sa Personal
Eye of the Hurricane abj[air] vs 1sa 40 ft.
Eyebite nec[evil] vs 1sa Close
Eyes of the Avoral tra s 1sa Touch
Eyes of the King con[summon][evil] vsm 1 min Unlimited
Eyes of the Zombie div[evil] vsfCorrupt 30 mins Personal
Fabricate tra vsm see text Close
Faerie Fire evo[light] vsdf 1sa Long
Faerinaal's Hymn en[comp][good,mind] v 1sa Close
Faith Healing con[healing] vs 1sa Touch
False Gravity tra vsm 1sa Touch
False Lie Ill[glamer] vsm 1sa One creature
False Life nec vsm 1sa Personal
False Peacebond tra vsm 1sa Close
False Sending ill[glam] vsmdf 10 mins see text
False Vision ill[glam] vsm 1sa Touch
Familial Geas en[comp][lang,mind] v 10 mins Close
Familiar Pocket uni vsm 1sa Touch
Familiar Refuge con[teleportation] v swift Unlimited
Fangs of the Vampire King tra[evil] vs 1sa Personal
Fantastic Machine con[creation] vsdf 1sa Med
Fantastic Machine, Greater con[creation] vsdf 1sa Med
Favor of the Martyr nec vs 1sa Med
Favorable Sacrifice abj vsm 1sa Touch
Favorable Wind evo[air] vs 1sa 60 ft.
Fear nec[fear,mind] vsm 1sa 30 ft.
Fearsome Grapple tra v 1 imm Personal
Feast of Champions con[creation] vsdf 10 mins Close
Feather Fall tra v 1 imm Close
Feeblemind en[comp][mind] vsm 1sa Med
Fell Flight oth lesser Personal
Fell the Greatest Foe tra vsm 1sa Touch
Fever Dream Ill[phantasm] vs 1sa Close
Field of Ghouls nec[death,evil] vs 1sa 30 ft.
Field of Icy Razors evo[cold] vsf 1sa Med
Field of Resistance abj vs 1a Medium
Fiendform tra[evil] vsm 1sa Personal
Fiendish Clarity div[evil] vs 1sa Personal
Fiendish Quickening tra vsFiend 1r Personal
Fierce Pride of the Beastlands con[summon][chaotic,good] vs 10 mins Med
Fiery Eyes evo[fire] vs 1sa Personal
Fimbulwinter tra[cold] vsxp 10 mins+ 1 mile
Find Temple div vsdf 1sa 11 miles
Find the Gap div v 1sa Personal
Find the Path div vsf 3 rds Per or Tch
Find Traps div vs 1sa Personal
Finding the Center abj s 1 swift Personal
Finger of Agony nec vs 1sa Close
Finger of Death nec[death] vs 1sa Close
Fins to Feet tra vs 1sa Touch
Fire and Brimstone con[creation][fire] vsm 1sa Close
Fire Breath evo[fire] vs 1sa Personal
Fire in the Blood tra vsm 1sa Personal
Fire Seeds con[creation][fire] vsm 1sa Touch
Fire Shield evo[fire/cold] vsm/df 1sa Personal
Fire Shield, Mass evo[fire/cold] vsm 1sa Close
Fire Shuriken evo[fire] vsm 1sa 0 ft.
Fire Spiders con[summon][fire] vsm 1sa Close
Fire Storm evo[fire] vs 1r Med
Fire Stride tra[teleport] vs 1sa Personal
Fire Trap abj[fire] vsm 10 mins Touch
Fire Wings tra[fire] vsmf 1r Personal
Fireball evo[fire] vsm 1sa Long
Firebrand evo[fire] vsm 1sa Med
Fireburst evo[fire] vsm 1sa 10 ft.
Fireburst, Greater evo[fire] vsm 1sa 15 ft.
Fires of Purity evo[fire] vsdf 1sa Touch
Fireward tra vsdf 1sa Med
Fist of Stone tra[earth] vsm 1sa Personal
Flame Arrow tra[fire] vsm 1sa Close
Flame Blade evo[fire] vsdf 1sa 0 ft.
Flame Dagger evo[fire] vsm 1sa 0 ft.
Flame of Faith evo vsm 1sa Touch
Flame Strike evo[fire] vsdf 1sa Med
Flame Whip tra vs 1sa Personal
Flaming Sphere evo[fire] vsm/df 1sa Med
Flare evo[light] v 1sa Close
Flashburst evo[fire] vsmdf 1sa Long
Flashflood con[creation][water] vsdf 1sa 120 ft.
Flash-Freeze tra[cold,earth] vsdf 1sa Close
Flaying Tendrils tra[evil] vs 1sa Personal
Flaywind Burst evo[air,earth] vsm 1r 60 ft.
Flee the Scene oth lesser Close
Flensing tra[evil] vsm 1sa Close
Flesh Armor abj[evil] vsmf 1sa Personal
Flesh Ripper evo[evil] vsUndeadFiend 1sa Close
Flesh to Ice tra vsm 1sa Med
Flesh to Salt tra vsm 1sa Med
Flesh to Salt, Mass tra vsm 1sa Med
Flesh to Stone tra vsm 1sa Med
Fleshshiver nec vsm 1sa Close
Flight of the Dragon tra vm 1sa Personal
Float tra vsm 1sa Long
Floating Disk, Greater evo[force] vsm 1sa Close
Flowsight div[scrying] vsmdf 1 min Touch
Fly tra vsf/df 1sa Touch
Fly, Mass tra vs 1sa Close
Fly, Swift tra v 1 swift Personal
Focus of the Apprentice tra vsm 2rds Touch
Focus of the Journeyman tra vsm 2rds Touch
Focus of the Master tra vsm 2rds Touch
Focus Touchstone Energy tra vs 1sa Touch
Focusing Chant en[comp][mind] v 1 swift Personal
Foebane evo vs 1sa Touch
Fog Cloud con[creation] vs 1sa Med
Footsteps of the Divine tra vsdf 1sa Personal
Forbiddance abj vsmdf 6 rds Med
Forbidden Speech en[evil,mind] vsCorrupt 1 min Touch
Force Chest evo[force] vsm 1sa 0 ft.
Force Claw evo[force] vsm 1sa Med
Force Ladder evo[force] vsf 1sa Close
Force Missiles evo[force] vs 1sa Med
Forcecage evo[force] vsm 1sa Close
Forceward abj vs 1r 15 ft.
Forcewave evo[force] vsf 1 swift 10 ft.
Foresight div vsm/df 1sa Per or Tch
Forest Child tra vsmdf 1sa Med
Forest Eyes div[scrying] vsdf 1min Unlimited
Forest Voice tra[lang] vsdf 1min Unlimited
Forestfold tra vs 1sa Personal
Form of the Threefold Beast tra[poly] vs swift Personal
Fortify Cold Creatures tra[cold] vsdf 1sa Close
Fortify Familiar uni vs 1sa Touch
Fortunate Fate con[healing] vs 1 min Touch
Foundation of Stone tra[earth] vsdf 1sa Close
Fox's Cunning tra vsm/df 1sa Touch
Fox's Cunning, Mass tra vsm/df 1sa Close
Freedom abj vs 1sa Close*
Freedom of Breath abj vsm 1sa Touch
Freedom of Movement abj vsmdf 1sa Per or Tch
Freeze con[creation][cold] vsdf 1sa Med
Freeze Armor tra[cold] vs 1sa Close
Freezing Fog con[creation][cold] vs 1sa Med
Freezing Glance en[cold,mind] vs 1sa Close
Friend to Foe ill(phantasm)[mind-effecting] vsm 1a Medium
Friendly Face ill[glam] vs 1sa Personal
Frightful Blast eld [mind] least
Frightful Presence oth lesser
Frost Breath evo[cold] vsm 1sa 30 ft.
Frost Weapon tra vsm 1sa Touch
Frostbite con[creation][cold] vsdf 1sa Close
Frostburn nec[cold] vsdf 1sa Touch
Frostburn, Lesser nec[cold] vsdf 1sa Touch
Frostburn, Mass nec[cold] vsdf 1sa Close
Frostfell tra[cold] vsmdf 1r Med
Frostfell Slide con[teleport][cold] vsdfFrostfell 1sa Personal
Fugue evo[sonic] vsf 1sa Med
Fuse Arms tra vs 1sa Touch
Fuse Sand tra[earth] vsm 1sa Close
Gaseous Form tra sm/df 1sa Touch
Gate con[creation or calling] vsxp 1sa Med
Geas, Lesser en[comp][lang,mind] v 1r Close
Geas/Quest en[comp][lang,mind] v 10 mins Close
Gedlee's Electric Loop evo[electricity] vsm 1sa Close
Gelid Blood nec[cold] vsm 1sa Close
G'elsewhere Chant con[teleport][sonic] vs 1sa Touch
Gembomb evo[force] vsm 1 rd Touch
Gemjump con[teleport] vsf 1r Unlimited*
General of Undeath nec[evil] vsdf 1sa Personal
Genius Loci con[creation] vsm 1 hour 0 ft
Gentle Repose nec vsm/df 1sa Touch
Ghost Lantern evo[light] vsm 1sa Touch
Ghost Light nec[fear,mind] vsm 1sa Med
Ghost Sound ill[fig] vsm 1sa Close
Ghost Touch Armor tra vsm 1sa Touch
Ghost Touch Weapon tra vs 1sa Close
Ghost Trap abj vs 1sa 5 ft.
Ghostform tra vs 1sa Personal
Ghostharp div vs 1 min Touch
Ghostly Reload tra vsf 1sa Touch
Ghostly Tail evo[force] vs 1sa Personal
Ghoul Gauntlet nec[death,evil] vs 1sa Touch
Ghoul Gesture nec vsm 1sa Med
Ghoul Glyph nec vsm 1 min Touch
Ghoul Light nec vsm 1sa Touch
Ghoul Touch nec vsm 1sa Touch
Giant Size tra vsm 1r Personal
Giant Vermin tra vsdf 1sa Close
Giant's Wrath tra[earth] vsm 1 swift Personal
Girallon's Blessing tra vsm 1sa Touch
Glacial Globe of Invulnerability abj[cold] vsmdf 1sa 10 ft.
Glacial Ward abj[cold] vsm 1sa Touch
Glacial Ward, Greater abj[cold] vsmColdfire 1sa 10 ft.
Glacier con[creation][cold] vsdf 1r Close
Glass Strike tra vsf 1sa Close
Glaze Lock con[creation][cold] vs 1sa Touch
Glibness tra s 1sa Personal
Glimpse of Truth div[evil] vsDrug 1sa Personal
Glitterdust con[creation] vsm 1sa Med
Globe of Invulnerability abj vsm 1sa 10 ft.
Globe of Invulnerability, Lesser abj vsm 1sa 10 ft.
Glorious Raiment abj[good] vsdf 1sa Touch
Glory of the Martyr abj[good] vsf/df 1sa Close
Glowing Orb evo[light] vsf 1sa Touch
Glyph of Warding abj vsm 10 mins Touch
Glyph of Warding, Greater abj vsm 10 mins Touch
Gnome Blight con[creation] vsm 1sa Med
Golden Barding con[creation] vdf 1sa Touch
Golem Strike div v 1 swift Personal
Good Hope en[comp][mind] vs 1sa Med
Goodberry tra vsdf 1sa Touch
Grace tra[good] v 1 swift Personal
Grave Strike div[good] vdf 1 swift Personal
Graymantle nec vsm 1sa Med
Graz'zt's Long Grasp tra[evil] vs 1sa Personal
Grease con[creation] vsm 1sa Close
Great Thunderclap evo[sonic] vsf 1sa Med
Great Worm of the Earth con[creation][earth] vs 1sa Close
Greatreach Blast oth greater
Grim Revenge nec[evil] vsUndead 1sa Med
Guards and Wards abj vsmf 30 mins Special
Guidance div vs 1sa Touch
Guided Path div vs 1sa Personal
Guided Shot div v 1 swift Personal
Guiding Light evo[light] vs 1sa Long
Gust of Wind evo[air] vs 1sa 60 ft.
Gutsnake tra vsf 1sa Personal
Gutwrench nec[death,evil] vsUndead 1sa Close
Haboob con[creation][air,earth] vsm 1sa Med
Hail of Stone con[creation][earth] vsm 1r Med
Hailstones evo[cold] vsm 1sa Med
Hallow evo[good] vsmdf 24 hrs Touch
Hallucinatory Terrain ill[glam] vsm 10 mins Long
Halo of Sand abj[earth] vsdf 1sa Personal
Halt tra vsmxfdf imm Close
Halt Deathless nec vsdf 1sa Med
Halt Undead nec vsm 1sa Med
Hamatula Barbs tra vsm 1sa Touch
Hammer Blast oth least
Hammer of Righteousness evo[force,good] vsSac 1sa Med
Hand of Divinity evo[see text] vsdf 1 min Touch
Hand of the Faithful abj[see text] vsdf 1 min 10 ft.
Handfang nec[evil] vs 1sa Touch
Handfire evo[light] vs 1sa Touch
Hardening tra vsm 1sa Touch
Harm nec vs 1sa Touch
Harm, Greater nec vs 1sa Close
Harm, Mass nec vs 1sa 0ft
Harmonic Chorus en[comp][mind] vsf 1sa Close
Harmonize tra vs 1sa Personal
Harmonize, Greater tra vs 1sa Personal
Haste tra vsm 1sa Close
Haste, Swift tra v 1 swift Personal
Haunt Shift nec vsm 1sa Med
Haunting Tune en[comp][fear,mind,sonic] vs 1r Med
Hawkeye tra v 1sa Personal
Heal con[healing] vs 1sa Touch
Heal Animal Companion con[healing] vs 1sa Touch
Heal Mount con[healing] vs 1sa Touch
Heal, Mass con[healing] vs 1sa Close
Healing Circle con[healing] vs 1sa Personal
Healing Lorecall div vsm 1sa Personal
Healing Spirit con{healing) vs 1a Close
Healing Sting nec vsm 1sa Touch
Healing Touch nec vs 1sa Touch
Healthful Rest con[healing] vs 10 mins Close
Heart of Air tra[air] vs 1sa Personal
Heart of Earth tra[earth] vs 1sa Personal
Heart of Fire tra[fire] vs 1sa Personal
Heart of Stone nec vsfxp 1 hr Personal
Heart of Water tra[water] vs 1sa Personal
Heart Ripper nec[death] vs 1sa Close
Heartache en[evil,mind] vsdf 1sa Close
Heartclutch tra[evil] vsDisease 1sa Close
Heartfire evo[light,fire] vsdf 1sa Close
Heartfreeze nec[cold] vsm 1sa Close
Heart's Ease en[comp][mind] vsdf 1sa Close
Heat Drain nec[cold] vsdf 1sa 20 ft.
Heat Leech nec[cold] vsm 1sa Close
Heat Metal tra[fire] vsdf 1sa Close
Heatstroke tra vs 1sa Med
Heavenly Host con[summon][good,lawful] vs 10 mins Med
Heavenly Lightning evo[good] vs 1sa Close
Heavenly Lightning Storm evo[good] vs 1sa Med
Heaven's Trumpet evo[good,sonic] sfArchon 1sa 120 ft.
Hellfire evo[evil] vs 1sa Close
Hellfire Storm evo[fire] vs 1sa Med
Hellish Horde con[summon][evil,lawful] vs 10 mins Med
Hellrime Blast eld [cold] lesser
Hell's Power con[creation][evil] vsmDevil 1sa Personal
Hellspawned Grace oth greater
Helping Hand evo vsdf 1sa 5 miles
Herald's Call en[comp][mind,sonic] vs 1 swift 20 ft.
Heroes' Feast con[creation] vsdf 10 mins Close
Heroics tra vsm 1sa Touch
Heroism en[comp][mind] vs 1sa Touch
Heroism, Greater en[comp][mind] vs 1sa Touch
Hero's Blade nec vdf 1sa Touch
Hesitate en(comp)[mind-effecting] vs imm Close
Hibernal Healing tra[cold] vsFrostfell 1r Personal
Hibernate nec vsdf 1sa Touch
Hidden Lodge con[creation] vsf; see text 10 mins Close
Hide from Animals abj sdf 1sa Touch
Hide from Dragons abj sm 1sa Touch
Hide from Undead abj vsdf 1sa Touch
Hide the Path abj vsf 10 min 200 ft.
Hideous Blow bla least
Hindering Blast oth greater
Hindsight div vsm 1 hr 60 ft.
Hiss of Sleep en[comp][mind] v 1r Close
Hoard Life con[healing] vsf 1min Pers. / Touch
Hold Animal en[comp][mind] vs 1sa Med
Hold Monster en[comp][mind] vsm/df 1sa Med
Hold Monster, Mass en[comp][mind] vsf/df 1sa Med
Hold Person en[comp][mind] vsf/df 1sa Med
Hold Person, Mass en[comp][mind] vsf/df 1sa Med
Hold Portal abj v 1sa Med
Holy Aura abj[good] vsf 1sa 20 ft.
Holy Blast oth greater
Holy Mount tra vs 1sa Touch
Holy Smite evo[good] vs 1sa Med
Holy Spurs tra v 1 swift Close
Holy Star abj vs 1sa 0 ft.
Holy Storm con[creation][good,water] vsmdf 1sa 20 ft.
Holy Sword evo[good] vs 1sa Touch
Holy Transformation tra[good] vsdf 1sa Personal
Holy Transformation, Lesser tra[good] vsdf 1sa Personal
Holy Word evo[good,sonic] v 1sa 40 ft.
Hood of the Cobra Ill[phantasm] vs 1sa Close
Horrible Taste tra vsm 1sa Touch
Horrid Sickness nec vs 1sa Close
Horrid Wilting nec vsm/df 1sa Long
Hound of Doom ill[shad] vs 1r Close
Howling Chain evo[force] vsf 1sa Med
Humanoid Shape oth lesser
Hungry Darkness oth lesser Touch
Hungry Gizzard con[creation] vsm 1sa Med
Hunter's Eye div vs swift Personal
Hunter's Mercy tra s 1sa Personal
Hunters of Hades con[summon][evil] vsm 1 min Med
Hurl tra vs 1sa Touch
Hurtling Stone con[creation] vs 1sa 60 ft.
Hydrate con[healing] vs 1sa Touch
Hymn of Praise evo[good,sonic] vs 1sa 50 ft.
Hypnotic Pattern ill[patt][mind] v(brd)sm 1sa Med
Hypnotism en[comp][mind] vs 1r Close
Hypothermia evo[cold] vs 1sa Close
Ice Assassin ill[shad] vsmxp 8 hrs Touch
Ice Axe evo[cold] vsm 1sa 0 ft.
Ice Blast evo[cold] sm 1sa 30 ft.
Ice Castle con[creation][cold] vsf 10 mins Med
Ice Claw evo[cold] vsf 1sa Med
Ice Dagger evo[cold] vsm 1sa Close
Ice Darts con[creation][cold] vs 1sa Close
Ice Flowers tra[cold] vs 1sa Long
Ice Gauntlet evo[cold] vdf 1sa Personal
Ice Knife con[creation][cold] sm 1sa Long
Ice Rift evo[cold] vsmdf 1sa Long
Ice Shape tra[cold] vsmdf 1sa Touch
Ice Shield abj vsmColdfire 1sa Touch
Ice Ship con[creation] vsm 1sa Close
Ice Skate tra vsdf 1sa Touch
Ice Slick con[creation][cold] vsdf 1sa Close
Ice Storm evo[cold] vsm/df 1sa Long
Ice to Flesh tra vsm 1sa Med
Ice Web con[creation][cold] vsColdfire 1sa Med
Iceberg evo[cold] vs 1sa Long
Icelance con[creation] vsf 1sa Med
Icicle abj[cold] vs 1sa Close
Iconic Manifestation tra[see text] vsdf swift Personal
Identify div vsm/df 1 hr Touch
Identify Transgressor div[evil] vsDrugLocation 10 mins Personal
Ignore The Pyre oth lesser
Illusory Feast ill[patt][mind] vsm 1sa Long
Illusory Pit ill[glam] vs 1r Med
Illusory Script ill[phan][mind] vsm 1 min+ Touch
Illusory Wall ill[fig] vs 1sa Close
Imbue Familiar with Spell Ability uni vs 1sa Touch
Imbue Holy Water tra vsm 10rds Touch
Imbue with Spell Ability evo vsdf 10 mins Touch
Immediate Assistance enc[compulsion] v 1 Immediate Action Close
Impede en[comp][mind] vsdf 1sa Med
Impede Sun's Brilliance abj s 1sa Close
Impeding Stones tra vsdf 1sa Med
Impenetrable Barrier oth dark
Imperious Glare nec[fear,mind] s 1sa Close
Implacable Pursuer div vs 1 min Long
Implosion evo vs 1sa Close
Impotent Possessor abj vs 1sa Close
Imprison Possessor abj vs 1sa Close
Imprison Soul nec[evil] vsmf 1sa Med
Imprisonment abj vs 1sa Touch
Improvisation tra vsm 1sa Personal
Incarnum Blast oth greater
Incarnum Shroud oth dark
Incendiary Cloud con[creation][fire] vs 1sa Med
Incendiary Slime con[creation] vsm 1sa Close
Incendiary Surge evo[fire] vs 1sa 30 ft
Incite en[comp][mind] vs 1sa Close
Incite Riot en[mind-effecting] vsmxfdf 1a Close
Incorporeal Enhancement nec[evil] vsm 1r Close
Incorporeal Nova nec[death] vs 1sa Med
Increase Virulence tra vsm 1min Touch
Indomitability abj vs 1sa Touch
Inevitable Defeat en(comp)[mind-effecting] vs 1a Touch
Infernal Threnody evo[evil,sonic] vs 1r 50 ft.
Infernal Transformation tra[evil] vsdf 1r Personal
Infernal Transformation, Lesser tra[evil] vsdf 1r Personal
Infernal Wound tra[evil] vs 1sa Touch
Inferno tra[fire] vsm 1sa Close
Infestation of Maggots nec vsm 1sa Touch
Inflict Critical Damage tra vs 1sa Touch
Inflict Critical Wounds nec vs 1sa Touch
Inflict Critical Wounds, Mass nec vs 1sa Close
Inflict Light Damage tra vs 1sa Touch
Inflict Light Wounds nec vs 1sa Touch
Inflict Light Wounds, Mass nec vs 1sa Close
Inflict Minor Wounds nec vs 1sa Touch
Inflict Moderate Damage tra vs 1sa Touch
Inflict Moderate Wounds nec vs 1sa Touch
Inflict Moderate Wounds, Mass nec vs 1sa Close
Inflict Serious Damage tra vs 1sa Touch
Inflict Serious Wounds nec vs 1sa Touch
Inflict Serious Wounds, Mass nec vs 1sa Close
Inhibit en[comp][mind] vs 1sa Med
Inky Cloud con[creation] vsm 1sa 30 ft.
Inquisition en[comp][mind] Sac 1sa Close
Insanity en[comp][mind] vs 1sa Med
Insect Plague con[summon] vsdf 1r Long
Insidious Rhythm en[comp][mind] vs 1 imm Med
Insight of Good Fortune div vsm 1a Close
Insightful Feint div v 1 swift Personal
Insignia of Alarm abj vsf 1sa Long
Insignia of Blessing en[comp][mind] vsf 1sa Long
Insignia of Healing con[healing] vsf 1sa Long
Insignia of Warding abj vsf 1sa Long
Inspirational Boost en[comp][mind,sonic] vs 1 swift Personal
Inspired Aim en[comp][mind] v 1sa 40 ft.
Instant Diversion ill[fig] vs 1sa Personal
Instant Locksmith div vs 1 swift Personal
Instant Refuge evo vsmxp 10 min Personal
Instant Search div vs 1 swift Personal
Instill Vulnerability oth dark
Interfaith Blessing en[comp][mind] vsdf 1r 20ft. see text
Intermindable Echo Ill[phantasm] vs 1sa Close
Internal Fire evo[fire] vsf 1r Med
Interplanar Message evo[lang] vs 1sa see text
Interplanar Telepathic Bond div vsm 1sa Close
Invest Heavy Protection con{healing) vs 1a Touch
Invest Light Protection con{healing) vs 1a Touch
Invest Moderate Protection con{healing) vs 1a Touch
Invisibility ill[glam] vsm/df 1sa Per or Tch
Invisibility Purge evo vs 1sa Personal
Invisibility Sphere ill[glam] vsm 1sa Per or Tch
Invisibility, Greater ill[glam] vs 1sa Per or Tch
Invisibility, Mass ill[glam] vsm 1sa Long
Invisibility, Superior ill[glam] vs 1sa Per or Tch
Invisibility, Swift ill[glam] v 1 swift Personal
Invoke Magic evo vsm 1sa Personal
Invoke the Cerulean Sign evo see text 1sa 30 ft.
Iron Body tra vsm/df 1sa Personal
Iron Bones tra vsf 1sa Touch
Iron Construct tra sm 1rd Touch
Iron Scarf tra vsf 1sa Close
Iron Silence tra vsdf 1sa Touch
Ironguard abj vsfm 1sa Touch
Ironguard, Lesser abj vsm 1sa Touch
Ironguts abj vsm 1sa Touch
Ironthunder Horn tra[sonic] vs 1sa 30 ft.
Ironwood tra vsm 1 min/lb. 0 ft.
Item Alteration tra s 1rd Touch
Ivory Flesh tra vs 1sa Touch
Jagged Tooth tra vs 1sa Close
Jaws of the Moray tra vs 1sa Touch
Jaws of the Wolf tra vsf 1sa Close
Jet of Steam evo[water] vs 1sa 30 ft
Jig of the Waves en[comp][mind] vs 1sa Close
Joyful Noise abj s 1sa 10 ft.
Jump tra vsm 1sa Touch
Junglerazer nec vsm 1sa 120 ft.
Jungle's Rapture tra vs 1sa Close
Karmic Aura abj v swift 20 ft
Karmic Backlash abj v swift 20 ft
Karmic Retribution abj v swift 20 ft
Keen Edge tra vs 1sa Close
Kelgore's Fire Bolt con/evo[fire] vsm 1a Medium
Kelgore's Grave Mist con/nec[cold] vsm 1a Medium
Kelpstrand con[creation] vsm 1sa Close
Kiss of the Toad nec vsf 1sa Touch
Kiss of the Vampire nec vsm 1sa Personal
Knight's Move tra[teleport] vsdf 1 swift 0 ft.*
Knock tra v 1sa Med
Know Direction div vs 1sa Personal
Know Greatest Enemy div vdf 1sa 60 ft.
Know Opponent div sdf 1sa Close
Know Protections div vs 1sa Close
Know Vulnerabilities div vs 1sa Close
Kuo-Toa Skin tra vsmdf 1sa Touch
Lahm's Finger Darts tra[evil] vsCorrupt 1a Med
Land Womb abj vs 1sa Touch
Languor tra vs 1sa Close
Lantern Light evo[good,light] sFeat 1sa Close
Lash of Force evo[force] vs 1sa 10 ft or 30 ft
Last Breath tra vs 1sa Touch
Last Judgement nec[death,good] vCelestial 1r Close
Lastai's Caress en[comp][good,mind] vsm 1sa Touch
Launch Bolt tra vsm 1sa Touch
Launch Item tra s 1sa Touch
Lawful Sword evo vs 1sa Touch
Lay of the Land div vsf/df 3 rds Personal
Leaps and Bounds oth least Personal
Legend Lore div vsmf see text Personal
Legion of Sentinels ill(shadow) vsm 1a Close
Leomund's Billet con[creation] vsm 1sa Close
Leomund's Secret Chest con[summon] vsf 10 mins see text
Leomund's Secure Shelter con[creation] vsmf 10 mins Close
Leomund's Spacious Carriage con(creation) vsm 10 mins Close
Leomund's Tiny Hut evo[force] vsm 1sa 20 ft.
Leomund's Tiny Igloo evo[cold] vsm 1sa 5 ft.
Leomund's Trap ill[glam] vsm 1sa Touch
Leonal's Roar evo[good,sonic] v 1sa 40 ft.
Levitate tra vsf 1sa Per or Close
Life Bolt nec vs 1sa Med
Life Ward abj vsdf 1sa Touch
Life's Grace abj vsdf 1sa Touch
Light evo[light] vm/df 1sa Touch
Light of Courage abj[good] vsdf swift Touch
Light of Faith abj[good] vsdf swift Touch
Light of Lunia evo[good,light] vs 1sa Med
Light of Mercuria evo[good,light] vs 1sa Med
Light of Purity abj[good] vsdf swift Touch
Light of Venya evo[good,light] vs 1sa Med
Light of Wisdom abj[good] vsdf swift Touch
Lightfoot tra v 1 swift Personal
Lighting Blade evo[electricity] vs 1sa Touch
Lightning Bolt evo[electricity] vsm 1sa 120 ft.
Lightning Leap tra[elec] v 1sa Personal & 60 ft
Lightning Ring evo[electricity] vsm 1r Personal
Lightning Spread evo vsm 1sa 30 ft
Limited Wish uni vsxp 1sa see text
Lingering Chorus Ill[figment] vs swift 0 ft
Lingering Flames evo[fire] vsm 1sa Med
Linked Perception div vdf 1a 20 ft
Lionheart abj[mind] vsm 1sa Touch
Lion's Charge tra v 1 swift Personal
Lion's Roar evo[sonic] vsdf 1sa 120 ft.
Liquid Pain nec vsf 1 day Touch
Listening Coin div[scrying] vsf 1sa Touch
Listening Lorecall div vsdf 1sa Personal
Lively Step tra vsf 1sa 30 ft.
Liveoak tra vs 10 mins Touch
Living Prints div vs 1sa Personal
Living Undeath nec vsdf 1sa Touch
Local Tremor evo[earth] vs 1sa 30 ft.
Locate City div v 1r 10 miles
Locate Creature div vsm 1sa Long
Locate Object div vsf/df 1sa Long
Locate Touchstone div vs 1sa see text
Locate Water div vsf/df 1sa Long
Longstrider tra vsm 1sa Personal
Longstrider, Mass tra v swift 60 ft.
Lore of the Gods div vs 1sa Personal
Love's Lament en[comp][mind] v 1sa 60 ft.
Love's Pain evo[evil,mind] vsCorrupt 1sa Med
Lower Spell Resistance tra vs 1r Close
Low-Light Vision tra vm 1sa Touch
Loyal Vassal abj[lawful] vsdf 1sa Touch
Lucent Lance tra[light] vsf 1sa Close
Lullaby en[comp][mind] vs 1sa Med
Luminous Armor abj Sac 1sa Touch
Luminous Armor, Greater abj Sac 1sa Touch
Luminous Assassin con(summoning) vsf 1a Medium
Luminous Assassin, Greater con(summoning) vsf 1a Medium
Luminous Assassin, Lesser con(summoning) vsf 1a Medium
Luminous Gaze evo[light] vs 1sa Personal
Luminous Swarm evo[force] vs 1sa Close
Lutzaen's Frequent Jaunt con[teleport] vvs 1sa Close
Mace of Odo evo[force] vsdf 1sa 0 ft.
Maddening Scream en[comp][mind] v 1sa Touch
Maddening Whispers en[comp][mind] v 1r Close
Maelstrom con[creation][water] vsdf 1r Long
Mage Armor con[creation][force] vsf 1sa Touch
Mage Armor, Greater con[creation][force] vs 1sa Touch
Mage Armor, Mass con[creation][force] vsf 1sa Close
Mage Hand tra vs 1sa Close
Mage Hand, Greater tra vs 1sa Med
Magecraft div vf 1rd Personal
Magic Circle against Chaos abj[lawful] vsm/df 1sa Touch
Magic Circle against Evil abj[good] vsm/df 1sa Touch
Magic Circle against Good abj[evil] vsm/df 1sa Touch
Magic Circle against Law abj[chaotic] vsm/df 1sa Touch
Magic Convalescence con(healing) vsm 1a 20 ft
Magic Fang tra vsdf 1sa Touch
Magic Fang, Greater tra vsdf 1sa Close
Magic Fang, Superior tra vs 1sa Personal
Magic Impediment abj vsm 2rds Touch
Magic Insight oth least
Magic Jar nec vsf 1sa Med
Magic Manacles, Greater abj vs 1sa Touch
Magic Manacles, Lesser abj vs 1sa Touch
Magic Miasma abj vsm 1sa Med
Magic Missile evo[force] vs 1sa Med
Magic Mouth ill[glam] vsm 1sa Close
Magic Savant div va swift Personal
Magic Stone tra vsdf 1sa Touch
Magic Vestment tra vsdf 1sa Touch
Magic Weapon tra vsdf 1sa Touch
Magic Weapon, Greater tra vsm/df 1sa Close
Magnetism tra vsm 1sa Close
Maintenance tra vsm 5mins Touch
Major Creation con[creation] vsm 10 mins Close
Major Image ill[fig] vsf 1sa Long
Make Manifest con[creation] vs 1sa Close
Make Manifest, Mass tra vsm 1sa Close
Make Whole tra vs 1sa Close
Malevolent Miasma tra vsf 1sa Close
Mana Flux abj vs 1a Medium
Manifest Desire ill[mind] vs 1sa Close
Manifest Dragon Heritage con[creation] vs 1r Close
Manifest Dragon Heritage, Greater con[creation] vs 1r Close
Manifest Nightmare ill[fear,mind] vs 1sa Close
Mantle of Chaos abj[chaotic] vs 1sa Personal
Mantle of Evil abj[evil] vsmdf 1sa 0 ft.
Mantle of Good abj[good] vsmdf 1sa 0 ft.
Mantle of Law abj[lawful] vsmdf 1sa 0 ft.
Mantle of Pure Spite nec vsm 1sa Personal
Mantle of the Fiery Spirit tra vsmxp 1sa Touch
Mantle of the Icy Soul tra[cold] vsm 1sa Touch
Manyjaws evo[force] vsm 1sa Med
Map div vsm 5rds Personal
Mark of Doom nec vsdf 1a Medium
Mark of Judgment nec vsdf 1a Medium
Mark of Justice nec vsdf 10 mins Touch
Mark of Sin en[mind] vsdf 1r Touch
Mark of the Hunter div vsm 1sa Med
Mark of the Outcast nec vsdf 1sa Close
Marked Object div vsf 1 min Personal
Mask of Flesh oth lesser
Mask of the Ideal Ill[glamer] vs 1sa Personal
Mask Spell ill v 1sa Personal
Masochism en[evil,mind] vsm 1sa Personal
Master Air tra vsf 1sa Personal
Master Cavalier tra vs 1sa Personal
Master Earth tra vsf 1sa Personal
Master's Lament tra[evil] vsCorrupt 1sa Close
Master's Touch (PH2) div v imm Close
Master's Touch (SpC) div vf 1 swift Personal
Mastery of the Sky tra[air] v 1sa Personal
Maw of Chaos abj[chaotic] vsm 1sa Med
Maw of Stone tra vsdf 1sa Close
Maze con[teleport] vs 1sa Close
Mechanus Mind en[comp][lawful,mind] vs 1sa Touch
Megalodon Empowerment tra vsm 1sa Personal
Meld into Ice tra vsdf 1sa Personal
Meld into Stone tra[earth] vsdf 1sa Personal
Melf's Acid Arrow con[creation][acid] vsmf 1sa Long
Melf's Slumber Arrows ench[compulsion] vsm 1sa Touch
Melf's Unicorn Arrow con vsf 1a Medium
Melt evo vsm 1sa Close
Memory Rot evo vs 1sa Close
Mending tra vs 1sa 10 ft.
Mephit Mob con[summon] vs 1 min Med
Mesmerizing Glare en[comp][mind] s 1sa Close
Message tra[lang] vsf 1sa Med
Metal Fang tra vs 1sa Touch
Metal Melt tra[fire] vsm 1sa Close
Metal Skin tra vsm 1sa Touch
Metamagic Item tra vs 1rd Touch
Meteor Swarm evo[fire] vs 1sa Long
Meteoric Strike tra[fire] vs swift 0
Miasma evo vsdf 1sa 30 ft.
Miasma of Entropy nec vs 1sa 30 ft.
Miasmic Cloud oth least 10 ft.
Mighty Wallop tra vsf 1sa Touch
Mighty Wallop, Greater tra vsf 1sa Touch
Mind Blank abj vs 1sa Close
Mind Bond div vsdf 1sa Close
Mind Fog en[comp][mind] vs 1sa Med
Mind Poison nec vsm 1sa Touch
Mindfrost nec[cold] vsm 1sa Close
Mindless Rage en[comp][mind] vsf 1sa Med
Mindrape en[evil,mind] vs 1sa Med
Minor Creation con[creation] vsm 1 min 0 ft.
Minor Disguise tra vs 1sa Personal
Minor Image ill[fig] vsf 1sa Long
Minute Form tra vsm 1r Personal
Miracle evo vsxp* 1sa see text
Mirage Arcana ill[glam] vs 1sa Long
Mirror Image ill[fig] vs 1sa Personal*
Mirror Image, Greater ill(figment) vs imm Personal
Mirror Sending evo vsf see text see text
Misdirection ill[glam] vs 1sa Close
Miser's Envy en[comp][mind] vsm 1sa Close
Mislead ill[fig,glam] s 1sa Close
Modify Memory en[comp][mind] vs fr* Close
Mold Touch con[creation] vsdf 1sa Touch
Molten Strike evo[fire] vsm 1sa Long
Moment of Clarity abj vsdf 1sa Touch
Moment of Prescience div vs 1sa Personal
Monstrous Thrall en[comp][mind] vs 1sa Med
Moon Blade evo vsmdf 1sa 0 ft.
Moon Bolt evo vs 1sa Long
Moon Lust ill[patt][mind] vsf 1sa Med
Moon Path evo[force] vsmdf 1sa Med
Moonbeam evo[light] vsmdf 1sa 30 ft.
Moonbow evo[electricity] vsm 1sa Med
Moonfire evo[light] vsdf 1sa 60 ft.
Moonweb abj vsdf 1sa Touch
Morale Facade abj vs 1sa Close
Morality Undone en[evil,mind] vsmdf 1sa Close
Mordenkainen's Capable Caravel con[creation] vsf 10 mins Close
Mordenkainen's Disjunction abj v 1sa Close
Mordenkainen's Faithful Hound con[creation] vsm 1sa Close
Mordenkainen's Lucubration tra vs 1sa Personal
Mordenkainen's Magnificent Mansion con[creation] vsf 1sa Close
Mordenkainen's Private Sanctum abj vsm 10 mins Close
Mordenkainen's Sword evo[force] vsf 1sa Close
Mordenkainen's Trusted Bloodhound con[creation] vsm 1sa Close
Mount con[summon] vsm 1r Close
Mountain Stance tra vs 1sa Touch
Move Earth tra[earth] vsm see text Long
Move Snow and Ice tra[cold,ice] vsm see text Long
Mudslide con[creation][earth,water] vsmdf 1sa Med
Mummify nec vsmdf 1sa Touch
Murderous Mist con[creation] vs 1sa Close
Mysterious Redirection abj vs swift Personal
Mystic Aegis abj vdf imm Personal
Mystic Lash evo[electricity,evil] vsdf 1sa 15 ft.
Mystic Surge uni v 1rd Close
Nature's Avatar tra vsdf 1 swift Touch
Nature's Balance tra vs 1sa Touch
Nature's Favor evo vsdf 1 swift Touch
Nature's Purity evo vs 1sa Med
Nature's Rampart tra vsf 10 mins Med
Nature's Wrath evo vs 1sa Med
Naturewatch nec s 1sa 30 ft.
Nauseating Breath con[creation] vsm 1sa 30 ft.
Near Horizon div vs swift Personal
Necrotic Awareness nec vsf 1sa 60 ft.
Necrotic Bloat nec[evil] vsf 1sa Med
Necrotic Burst nec[evil] vsf 1sa Med
Necrotic Curse nec[evil] vsm 1 full Close
Necrotic Cyst nec[evil] vsf 1sa Touch
Necrotic Domination nec[evil] vsf 1r Close
Necrotic Empowerment nec[evil] vsf 1sa Personal
Necrotic Eruption nec[evil] vsf 1sa Med
Necrotic Scrying nec[evil] vsf 1sa Unlimited
Necrotic Termination nec[evil] vsfxp 1sa Med
Necrotic Tumor nec[evil] vsf 1sa Med
Negative Energy Aura nec vs 1sa Personal
Nerveskitter tra vs 1 imm Close
Net of Shadows ill[shad][dark] vs 1sa Close
Nether Trail con[creation] sm 1sa Touch
Neutralize Poison con[healing] vsm/df 1sa Touch
Nightmare ill[phan][evil,mind] vs 10 mins Unlimited
Nightmare Lullaby en[comp][mind,sonic] vs 1sa Med
Nightmare Terrain Ill[Shadow] vs 1sa Close
Nightmares Made Real oth greater
Night's Caress nec[evil] vs 1sa Touch
Nightshield abj vs 1sa Personal
Nightstalker's Transformation tra vsm 1sa Personal
Nimbus of Light evo[light] vsdf 1sa Personal
Nixie's Grace tra[water] vsf 1sa Personal
No Light tra vs 1sa Close
Nondetection abj vsm 1sa Touch
Noxious Blast eld greater
Numbing Sphere evo[cold] vsmdf 1sa Med
Nystul's Magic Aura ill[glam] vsf 1sa Touch
Oath of Blood nec vsmdf 1min Close
Obedient Avalanche con[creation][cold] vs 1sa Med
Obscure Object abj vsm/df 1sa Touch
Obscuring Mist con[creation] vs 1sa 20 ft.
Obscuring Snow con[creation][air,cold] vs 1sa 30 ft.
Omen of Peril div vf 1r Personal
One Mind div vsdf 1sa Personal
One Mind, Greater div vsdf 1sa Personal
One Mind, Lesser div vsdf 1sa Personal
One with the Land tra vs 1sa Personal
Ooze Puppet tra vs 1sa Med
Opalescent Glare nec[death,good] vsdf 1sa Personal
Open/Close tra vsf 1sa Close
Orb of Acid con[creation][acid] vs 1sa Close
Orb of Acid, Lesser con[creation][acid] vs 1sa Close
Orb of Cold con[creation][cold] vs 1sa Close
Orb of Cold, Lesser con[creation][cold] vs 1sa Close
Orb of Electricity con[creation][electricity] vs 1sa Close
Orb of Electricity, Lesser con[creation][electricity] vs 1sa Close
Orb of Fire con[creation][fire] vs 1sa Close
Orb of Fire, Lesser con[creation][fire] vs 1sa Close
Orb of Force con[creation][force] vs 1sa Med
Orb of Sound con[creation][sonic] vs 1sa Close
Orb of Sound, Lesser con[creation][sonic] vs 1sa Close
Order's Wrath evo[lawful] vs 1sa Med
Otherworldly Whispers oth least
Otiluke Supressing Field abj vs 1 full 20 ft
Otiluke's Freezing Sphere evo[cold] vsf 1sa Long
Otiluke's Resilient Sphere evo[force] vsm 1sa Close
Otiluke's Telekinetic Sphere evo[force] vsm 1sa Close
Otto's Imperative Ambulation enc[compulsion] v 1sa Close
Otto's Irresistible Dance en[comp][mind] v 1sa Touch
Otyugh Swarm con[creation] vs 1sa Med
Overland Flight tra vs 1sa Personal
Overwhelm en(comp)[mind-effecting] vs 1a Touch
Owl's Insight tra vs 1sa Touch
Owl's Wisdom tra vsm/df 1sa Touch
Owl's Wisdom, Mass tra vsm/df 1sa Close
Pact of Martyrdom nec[good] vs 1sa Med
Pact of Return nec vs 1sa Personal
Pain nec vsm 1sa Med
Painful Echoes evo[sonic] vs 1sa Close
Painful Slumber of Ages oth greater
Pall of Twilight Ill[pattern] s 1sa Close
Panacea con[healing] vs 1sa Touch
Parboil evo[fire] vsmdf 1sa Close
Parching Touch nec vs 1sa Touch
Pass through Ice tra vsdf 1sa Touch
Pass without Trace tra vsdf 1sa Touch
Passwall tra vsm 1sa Touch
Path of Shadow oth dark Touch
Path of the Exalted div vFeat 1sa Personal
Pavilion of Grandeur con[creation] vsdf 10 mins Close
Peacebond tra vsf 1sa Close
Peaceful Serenity of Io abj v 1sa Close
Penetrating Blast oth greater
Perfect Summons tra[good] vs 1sa Med
Perilous Veil oth dark
Perinarch tra vsdf 1sa Close
Perinarch, Planar tra vsdf 1sa Close
Permanency uni vsxp 2 rds see text
Permanent Image ill[fig] vsf 1sa Long
Persistent Blade evo[force] vsf 1sa Close
Persistent Image ill[fig] vsf 1sa Long
Pestilence nec[evil] vsDisease 1sa Touch
Phantasmal Assailants ill[phan][fear,mind] vs 1sa Close
Phantasmal Decoy ill[phan][mind] vs 1sa Med
Phantasmal Disorientation ill[phan][mind] vs 1sa Med
Phantasmal Killer ill[phan][fear,mind] vs 1sa Med
Phantasmal Strangler Ill[phantasm] vs 1sa Med
Phantasmal Thief con[creation] vsm 1sa Close
Phantom Battle ill(figment) vs 1a Medium
Phantom Bear con[summon] vsdf 1r Med
Phantom Charge con[teleport] vs swift see text
Phantom Foe ill[phan][mind] vsf 1sa Touch
Phantom Guardians ill[fig] vsm 1sa Med
Phantom Stag con[creation] vs 1sa 0 ft.
Phantom Steed con[creation] vs 10 mins 0 ft.
Phantom Threat ill[phan][mind] vs 1sa Close
Phantom Wolf con[summon] vsdf 1r Med
Phase Door con[creation] v 1sa 0 ft.
Phieran's Resolve abj[good] vsdf 1sa 20 ft.
Phoenix Fire nec[fire,good] vsfSac 1sa 15 ft.
Physical Impediment abj vsm 2rds Touch
Plague nec[evil] vs 1a Close
Plague Carrier nec[evil] vs 1sa Touch
Plague of Nightmares en[evil,mind] vsfCorrupt 1sa Touch
Plague of Rats con[summon] vsdf 1r Med
Plague of Undead nec[evil] vsm 1sa Close
Planar Ally con[calling]* vsdfxp 10 mins Close
Planar Ally, Greater con[calling]* vsdfxp 10 mins Close
Planar Ally, Lesser con[calling]* vsdfxp 10 mins Close
Planar Binding con[calling]* vs 10 mins Close*
Planar Binding, Greater con[calling]* vs 10 mins Close*
Planar Binding, Lesser con[calling]* vs 10 mins Close*
Planar Bubble abj vsmdf 1sa Touch
Planar Exchange con[calling][see text] vsdf 1r 0 ft.
Planar Exchange, Greater con[calling][see text] vsdf 1r 0 ft.
Planar Exchange, Lesser con[calling][see text] vsdf 1r 0 ft.
Planar Navigation con[teleport] vsfdf 1 min Touch
Planar Tolerance abj v 1 imm 20 ft.
Plane Shift con[teleport] vsf 1sa Touch
Plane Shift, Greater con[teleport] vsf 1sa Touch
Plant Body tra vsdf 1sa Personal
Plant Growth tra vsdf 1sa see text
Poison nec vsdf 1sa Touch
Poison Needles tra vsm 1sa Close
Poison Thorns tra vsm 1sa Personal
Poison Vines con[creation] vsm 1sa Med
Polar Ray evo[cold] vsf 1sa Close
Polymorph tra vsm 1sa Touch
Polymorph Any Object tra vsm/df 1sa Close
Portal Alarm abj vsm 1sa Close
Portal Alarm, Improved abj vsf 1sa Close
Portal Beacon tra vs 1sa Close
Positive Energy Aura con[healing] vs 1sa Personal
Possess Animal nec vsm 1r Close
Power Leech nec[evil] vsCorrupt 1sa Med
Power Surge tra sxp 1sa Touch
Power Word Blind en[comp][mind] v 1sa Close
Power Word Deafen enc[comp][mind] v 1sa Close
Power Word Disable enc[comp][mind] v 1sa Close
Power Word Distract enc[comp][mind] v 1sa Close
Power Word Fatigue enc[comp][mind] v 1sa Close
Power Word Kill en[comp][death,mind] v 1sa Close
Power Word Maladroit enc[comp][mind] v 1sa Close
Power Word Nauseate enc[comp][mind] v 1sa Close
Power Word Pain enc[comp][mind] v 1sa Close
Power Word Petrify enc[comp][mind] v 1sa Close
Power Word Sicken enc[comp][mind] v 1sa Close
Power Word Stun en[comp][mind] v 1sa Close
Power Word Weaken enc[comp][mind] v 1sa Close
Pox nec[evil] vsdf 1sa Close
Prayer en[comp][mind] vsdf 1sa 40 ft.
Precipitate Breach con[teleport] vmdf 1sa 0 ft.
Precipitate Complete Breach con[teleport] vmdf 10 mins 0 ft.
Preserve Organ nec[evil] vsdf 10 mins Touch
Pressure Sphere evo[water] vs 1sa Med
Prestidigitation uni vs 1sa 10 ft.
Prickling Torment nec vs 1sa Med
Primal Form tra vsdf 1sa Personal
Prismatic Aura abj vs 1sa Personal
Prismatic Bow evo vs 1sa 0 ft
Prismatic Deluge evo vs 1sa med
Prismatic Eye evo vsf 1sa Med
Prismatic Mist evo v 1a Medium
Prismatic Ray evo vs 1sa Med
Prismatic Sphere abj v 1sa 10 ft.
Prismatic Spray evo vs 1sa 60 ft.
Prismatic Wall abj vs 1sa Close
Probe Thoughts div[mind] vs 1 min Close
Produce Flame evo[fire] vs 1sa 0 ft.
Profane Item tra[evil] vsdf 1r Touch
Programmed Amnesia en[comp][mind] vsm 10 mins Close
Programmed Image ill[fig] vsf 1sa Special
Project Image ill[shad] vsm 1sa Med
Pronouncement of Fate nec vs 1sa Close
Protection from Arrows abj vsf 1sa Touch
Protection from Chaos abj[lawful] vsm/df 1sa Touch
Protection From Charm abj vsm 1sa Touch
Protection from desiccation abj vsdf 1sa Touch
Protection from Energy abj vsdf 1sa Touch
Protection from Evil abj[good] vsm/df 1sa Touch
Protection from Good abj[evil] vsm/df 1sa Touch
Protection from Law abj[chaotic] vsm/df 1sa Touch
Protection from Negative Energy abj vs 1sa Touch
Protection from Positive Energy abj vs 1sa Touch
Protection from Spells abj vsmf 1sa Touch
Protective Field abj vsm 1r Close
Protégé tra vs 1r Touch
Proud Arrogance en[charm][mind] vsm 1sa Med
Prying Eyes div vsm 1 min 1 mile
Prying Eyes, Greater div vsm 1 min 1 mile
Psychic Poison abj[evil] vsmdf 10 mins Close
Pulse of Hate nec[evil] vsm/df 1a 20 ft
Puppeteer en[comp][mind] vs 1sa Med
Purify Food and Drink tra vs 1sa 10 ft.
Pyrotechnics tra vsm 1sa Long
Quench tra vsdf 1sa Med
Quick March tra vsdf 1 swift Med
Quick Potion tra vs 1 min Touch
Quickshift tra[good] vsCelestial 1sa Personal
Quickswim tra vsmdf 1sa Personal
Quill Blast con[creation] vsm 1sa 20 ft.
Quillfire tra vs 1sa Personal
Radiance evo{good,light] vsdf 1a 60 ft.
Radiant Assault evo[light] vsf 1sa Long
Radiant Fog con[creation][good] vsFeat 1sa Med
Radiant Shield evo[electricity,good] vsFeat 1sa Personal
Rage en[comp][mind] vs 1sa Med
Raging Flame tra[fire] vs 1sa Med
Rain of Black Tulips evo[good] vsm 1sa Long
Rain of Embers evo[fire,good] vsSac 1sa Med
Rain of Needles tra vsm 1sa Close
Rain of Roses evo[good] vsm 1sa Long
Rain of Spines con[creation][earth] vs 1sa med
Rainbow Beam evo[light] vsf 1sa Close
Rainbow Blast evo[light] vsf 1sa 120 ft.
Rainbow Pattern ill[patt][mind] v(brd)smf* 1sa Med
Raise Dead con[healing] vsmdf 1 min Touch
Raise from the Deep tra[water] v 1 min Long
Raise Ice Forest con[creation][cold] vsdfFrostfell 1r Long
Ram's Might tra vs 1sa Personal
Rapid Burrowing tra vsdf 1sa Touch
Raptor's Sight tra vsdf 1sa Personal
Rapture of Rupture tra[evil] vsCorrupt 1sa Touch
Rapture of the Deep en[charm][mind] vf 1sa Med
Rary's Arcane Conversion universal vs 1 full Personal
Rary's Mnemonic Enhancer tra vsmf 10 mins Personal
Rary's Telepathic Bond div vsm 1sa Close
Ravenous Darkness nec[darkness] vsdf 1sa Touch
Ray of Clumsiness tra vs 1sa Close
Ray of Deanimation abj vs 1sa Close
Ray of Deflection abj vsf 1sa Personal
Ray of Dizziness en[comp][mind] vsf 1sa Med
Ray of Enfeeblement nec vs 1sa Close
Ray of Entropy nec vs 1sa Close
Ray of Exhaustion nec vsm 1sa Close
Ray of Flame evo[fire] vsf 1sa Close
Ray of Frost evo[cold] vs 1sa Close
Ray of Hope en[comp][good,mind] vs 1sa Close
Ray of Ice evo[cold] vsm 1sa Close
Ray of Light evo[light] vs 1sa Close
Ray of Sickness nec vs 1sa Close
Ray of Stupidity en[comp][mind] vsm 1sa Close
Ray of the Python evo vs 1a Close
Ray of Weakness nec vs 1sa Close
Razorfangs tra v 1sa Personal
Read Magic div vsf 1sa Personal
Reality Blind ill[phan][evil,mind] vsm 1sa Close
Reality Maelstrom evo vsm 1sa Med
Reanimation con[healing] vsmf 1r Touch
Reaving Aura nec[evil] v swift 10ft
Reaving Dispel abj vs 1sa Med
Rebirth of Iron tra vs 1 full Touch
Rebuke en[comp][fear,mind] vsf 1sa Close
Rebuke, Final en[comp][fear,mind] vsf 1sa Close
Rebuke, Greater en[comp][fear,mind] vsf 1sa Close
Rebuking Breath nec s 1 swift Personal
Reciprocal Gyre abj vsm 1sa Med
Recitation con[creation] vsdf 1sa 60 ft.
Red Fester nec[evil] vsCorrupt 1sa Touch
Red Tide evo[water] vsdf 1sa Med
Reduce Animal tra vs 1sa Touch
Reduce Person tra vsm 1r Close
Reduce Person, Greater tra vsm 1r Close
Reduce Person, Mass tra vsm 1r Close
Reflective Disguise ill[glam] vs 1sa Personal
Reflective Disguise, Mass ill[glam] vs 1sa Close
Refreshment con[healing][good] vs 1sa 20 ft.
Refuge con[teleport] vsm 1sa Touch
Refusal abj vsm 1sa Med
Regal Procession con[summon] vsm 1r Close
Regenerate con[healing] vsdf 3 frs Touch
Regroup con(teleportation) vs 1a Close
Reincarnate tra vsmdf 10 mins Touch
Rejection abj vs 1sa 60 ft.
Rejuvenating Light con[healing/light] vsdf 1sa Touch
Rejuvenation Cocoon con[healing] vsm 1sa Touch
Rejuvenative Corpse nec[evil] vsdf 1 min Touch
Relentless Dispelling oth lesser
Remove Addiction con[healing] vs 1sa Touch
Remove Blindness/Deafness con[healing] vs 1sa Touch
Remove Curse abj vs 1sa Touch
Remove Disease con[healing] vs 1sa Touch
Remove Fatigue tra s 10 mins Touch
Remove Fear abj vs 1sa Close
Remove Nausea con[healing] vdf 1sa Touch
Remove Paralysis con[healing] vs 1sa Close
Remove Scent tra vsm 1sa Touch
Renewal Pact con[healing] vsmdf 10 mins Touch
Renewed Vigor tra vs 1a 30 ft
Repair Critical Damage tra vs 1sa Touch
Repair Light Damage tra vs 1sa Touch
Repair Minor Damage tra vs 1sa Touch
Repair Moderate Damage tra vs 1sa Touch
Repair Serious Damage tra vs 1sa Touch
Repel Metal or Stone abj[earth] vs 1sa 60 ft.
Repel Vermin abj vsdf 1sa 10 ft.
Repel Wood tra vs 1sa 60 ft.
Repelling Blast eld greater
Repelling Shield abj[force] vs 1sa Personal
Replicate Casting tra[see text] vs 1rd see text
Repulsion abj vsf/df 1sa Up to 10 ft.
Resinous Tar con[creation] vsm 1sa Close
Resist Energy abj vsdf 1sa Touch
Resist Energy, Mass abj vsdf 1sa Close
Resist Planar Alignment abj vsdf 1sa Touch
Resist Taint abj vsdf 1sa Touch
Resistance abj vsm/df 1sa Touch
Resistance Item abj sm 1rd Touch
Resistance, Greater abj vsm/df 1sa Touch
Resistance, Superior abj vsm/df 1sa Touch
Resonating Agony evo[sonic] vs 1sa Touch
Resonating Bolt evo[sonic] vs 1sa 60 ft.
Resonating Resistance tra vFiend 1sa Personal
Resounding Thunder evo[sonic] vs 1sa Med
Resounding Voice tra[sonic] s 1sa Touch
Restful Slumber en[mind] vs 1rd Close
Restoration con[healing] vsm 3 rds Touch
Restoration, Greater con[healing] vsxp 10 mins Touch
Restoration, Lesser con[healing] vs 3 rds Touch
Restoration, Mass con[healing] vsm 1r Close
Restore Soul's Treasure tra Sac 1r Close
Resurgence abj vsdf 1sa Touch
Resurgence, Mass abj vsdf 1sa Close
Resurrection con[healing] vsmdf 10 mins Touch
Retributive Enervation nec vs 1sa Personal
Retributive Image Ill[pattern] vs 1sa Long
Retributive Invisibility oth[sonic]* dark Personal
Return to Nature tra vsdf 1sa Close
Returning Weapon tra v 1 swift Touch
Reveille nec[lang] vs 1r Touch
Revenance con[healing] vsdf 1sa Touch
Reverse Arrows abj vsf 1sa Personal
Reverse Gravity tra vsm/df 1sa Med
Revive Outsider con[healing] vsmdf 1 min Touch
Revive Undead nec[evil] vsm 1 min Touch
Revivify con[healing] vsm 1sa Touch
Rhino's Rush tra vs 1 swift Personal
Righteous Aura abj[good,light] vsdf 1sa Personal
Righteous Burst evo[good] vsmdf 1a 30 ft
Righteous Fury tra vsdf 1sa Personal
Righteous Glare nec[death,good] vs 1sa Personal
Righteous Might tra vsdf 1sa Personal
Righteous Smite evo[good] vs 1sa Med
Righteous Wrath of the Faithful en[comp][mind] vsdf 1sa 30 ft.
Rigor Mortis nec sm 1sa Touch
Ring of Blades con[creation] vsm 1sa Personal
Roar of the Waves ill[patt][fear,mind,sonic] vsm 1sa Close
Rooftop Strider tra vsm 1sa Personal
Rope Trick tra vsm 1sa Touch
Rosemantle abj vs 1sa Touch
Rotting Curse of Urfestra tra[evil] vsCorrupt 1sa Touch
Rouse en(comp)[mind-effecting] vs 1a Close
Ruby Ray of Reversal abj vsf 1sa Med
Ruin Delver's Fortune tra v 1 imm Personal
Rushing Waters con[creation][water] vsdf 1sa Med
Rust Ray tra vsm 1sa Close
Rusted Blade tra vs 1sa Touch
Rusting Grasp tra vsdf 1sa Touch
Sacred Guardian div vsCelestial 1sa Touch
Sacred Haven abj[good] vsdf 1sa 30 ft.
Sacred Item tra[good] vsdf 1r Touch
Sacrificial Skill en[evil,mind] vsm 1sa Personal
Sadism en[evil,mind] vsm 1sa Personal
Safe Clearing abj vs 10 mins 30 ft.
Safety abj vs 1sa Touch
Saltray evo vs 1sa Close
Sanctify the Wicked nec[good] vsfSac 1sa Close
Sanctuary abj vsdf 1sa Touch
Sanctuary, Mass abj vsdf 1sa Close
Sandblast evo vsdf 1sa 10 ft.
Sandform tra vsm 1sa Personal
Sandstorm con[creation][air,earth] vs 1sa 40 ft.
Sap Strength en[evil,mind] vsm 1sa Touch
Sarcophagus of Stone con[creation][earth] vsmdf 1sa Close
Scalding Gust oth least
Scalding Mud tra[earth,fire] vsmdf 1sa Med
Scale Weakening tra vsm 1sa Close
Scales of the Lizard tra vsf 1sa Personal
Scales of the Sealord tra vsm 1sa Personal
Scare nec[fear,mind] vsm 1sa Med
Scattering Trap con(teleportation) vsm 1a Close
Scatterspray tra vs 1sa Close
Scent tra vsm 1sa Touch
Scholar's Touch div vsmf 1sa Personal
Scimitar of Sand evo[earth] vsmdf 1sa 0 ft.
Scintillating Pattern ill[patt][mind] vsm 1sa Close
Scintillating Scales abj v 1sa Personal
Scintillating Sphere evo[electricity] vsm 1sa Long
Scorch evo[fire] vsf 1sa 30 ft.
Scorching Ray evo[fire] vs 1sa Close
Scourge nec vsfdf 1sa Long
Scramble Portal tra[chaotic] vsm 1sa Close
Screen ill[glam] vs 10 mins Close
Scrying div[scrying] vsm/dff 1 hr see text
Scrying, Greater div[scrying] vs 1sa see text
Sculpt Sound tra vs 1sa Close
Seal Portal abj vsm 1sa Close
Searing Exposure evo[fire,light] vsmdf 1sa Med
Searing Light evo vs 1sa Med
Second Wind tra vsdf 1sa Touch
Secret Page tra vsm 10 mins Touch
Secret Signs en[mind] f 1sa Close
Secret Weapon ill(glamer) vsm 1sa Touch
Secure Corpse nec vsdf 1sa Close
See Invisibility div vsm 1sa Personal
See the Unseen oth least Personal
See The Unseen (drm) oth least
Seed of Life con[healing] vs 1sa
Seed of Undeath nec vsm 1 full Touch
Seed of Undeath, Greater nec vsm 1 full Touch
Seek Eternal Rest con[healing] vdf 1sa Personal
Seeking Ray evo[electricity] vs 1a Medium
Seeming ill[glam] vs 1sa Close
Seething Eyebane tra[acid,evil] vsCorrupt 1sa Touch
Sending evo vsm/df 10 mins see text
Sense Heretic div vsdf 1sa Touch
Sense of the Dragon tra vsm 1sa Touch
Sensory Deprivation ill[phan][mind] vsm 1sa Med
Sepia Snake Sigil con[creation][force] vsm 10 mins Touch
Sequester abj vsm 1sa Touch
Serene Visage ill[glam] vs 1sa Personal
Serpents of Theggeron tra[evil] sCorrupt 1sa Personal
Serpent's Tongue oth least
Servant Horde con[creation] vsm 1sa Close
Shades ill[shad] vs 1sa see text
Shadow Binding ill[shad] vsm 1sa Close
Shadow Cache ill[shad] vs 1sa Touch
Shadow Canopy evo[darkness] vsm 1r Med
Shadow Conjuration ill[shad] vs 1sa see text
Shadow Conjuration, Greater ill[shad] vs 1sa see text
Shadow Evocation ill[shad] vs 1sa see text
Shadow Evocation, Greater ill[shad] vs 1sa see text
Shadow Form ill[shad] vsm 1sa Personal
Shadow Guardians ill[shad] vsm 1sa Med
Shadow Hand ill[shad] vs 1sa Close
Shadow Landscape ill[shad] vsdf 1 hr Long
Shadow Mask ill[shad] vsm 1sa Personal
Shadow Phase tra vs 1sa Touch
Shadow Radiance ill[shad] vsm 1sa Med
Shadow Spray ill[shad] vsm 1sa Med
Shadow Walk ill[shad] vs 1sa Touch
Shadow Well ill[shad] vs 1sa Close
Shadowblast evo[light] vsm 1sa Long
Shadowfade ill[shad] vs 1sa Close
Shadowy Grappler ill[shad] vsm 1sa Med
Shambler con[creation] vs 1sa Med
Shape Metal tra vsmdf 1sa Touch
Shape of the Hellspawned Stalker tra[poly] vs swift Personal
Shapechange tra vsf 1sa Personal
Shard Storm evo[force] vsm 1sa Med
Share Husk div vsm 1sa Touch
Share Talents tra vsm 1rd Touch
Sharptooth tra vs 1sa Personal
Shatter evo[sonic] vsm/df 1sa Close
Shatterfloor evo[sonic] vsf 1sa Med
Sheltered Vitality abj vsdf 1sa Touch
Shield abj[force] vs 1sa Personal
Shield of Faith abj vsm 1sa Touch
Shield of Faith, Mass abj vsm 1sa Close
Shield of Lathander abj vs 1sa Touch
Shield of Lathander, Greater abj vs 1sa Touch
Shield of Law abj[lawful] vsf 1sa 20 ft.
Shield of the Archons abj[good] vArchon 1sa Personal
Shield of Warding abj[good] vs 1sa Touch
Shield Other abj vsf 1sa Close
Shieldbearer tra vs 1sa Touch
Shifting Paths ill[glam] vs 10 mins Med
Shillelagh tra vsdf 1sa Touch
Shivering Touch nec[cold] vs 1sa Touch
Shivering Touch, Lesser nec[cold] vs 1sa Touch
Shock and Awe en[mind] vs 1 swift Close
Shocking Grasp evo[electricity] vs 1sa Touch
Shout evo[sonic] v 1sa 30 ft.
Shout, Greater evo[sonic] vsf 1sa 60 ft.
Shrieking Blast evo[sonic] vsm 1sa Med
Shrink Item tra vs 1sa Touch
Shriveling nec[evil] vsDisease 1sa Close
Shroud of Flame evo[fire] vsm 1sa Med
Shroud of Undeath nec vsm 1sa Personal
Sicken Evil nec[good] vsSac 1sa Personal
Sickening Blast eld least
Sign en[comp][mind] vsm 1sa Personal
Sign of Sealing abj vsm 1r Close
Sign of Sealing, Greater abj vsm 10 mins Close
Silence ill[glam] vs 1sa Long
Silent Image ill[fig] vsf 1sa Long
Silent Portal ill[glam] s 1sa Close
Silverbeard tra vdf 1sa Personal
Silvered Claws tra vsdf 1sa Touch
Silvered Weapon tra vs 1sa Touch
Simulacrum ill[shad] vsmxp 12 hrs 0 ft.
Sink tra vsdf 1sa Close
Sirens's Call en[comp][mind] vs 1sa Close
Sirine's Grace evo vsm 1sa Personal
Skeletal Guard nec[evil] vsf 1sa Touch
Skill Enhancement tra sm 1rd Touch
Skin of the Cactus abj vsm 1sa Touch
Skull Eyes tra vs 1sa Personal
Skull of Secrets ill[shad] vs 1r Close
Skull Watch nec vsf 1sa Touch
Skyline Runner tra vsdf 1sa Personal
Slapping Hand evo[force] vsf 1sa Med
Slash Tongue tra[evil] vs 1sa Close
Slashing Darkness evo vs 1sa Med
Slashing Dispel abj/evo vs 1a Medium
Slay Living nec[death] vs 1sa Touch
Sleep en[comp][mind] vsm 1r Med
Sleep Mote en[comp][mind] vsmdf 1sa Med
Sleet Storm con[creation][cold] vsm/df 1sa Long
Slide tra v 1sa Close
Slide, Greater tra v 1sa Med
Slime Wave con[summon] vsm 1sa Close
Slipsand tra vsm 1sa Close
Slow tra vsm 1sa Close
Slow Burn tra[fire] vsm/df 1sa Med
Slow Consumption nec[evil] vsLocation 1sa Touch
Sluggishness enc[compulsion] vsm 1r Close
Smell of Fear tra vs 1sa Touch
Smite Good/Evil nec vsdf 1sa Close
Smite Heretic con vsdf 1sa Personal
Smoke Ladder tra vsf 1r Touch
Smokey Confinement tra vsf 1sa Touch
Snake Darts tra vsf 1sa Med
Snakebite tra vs 1sa Personal
Snake's Swiftness tra vsm/df 1sa Close
Snake's Swiftness, Mass tra vsm/df 1sa Med
Snare tra vsdf 3 rds Touch
Snare Astral Traveler abj vs 1sa Med
Sniper's Eye tra vsf 1sa Personal
Sniper's Shot div vs 1 swift Personal
Snow Walk tra vsdf 1sa Touch
Snow Wave con[creation][cold] vs 1r 30 ft.
Snowball Storm evo[cold] vsm 1sa Med
Snowdrift tra vsmdf 1sa Touch
Snowshoes tra vs 1sa Touch
Snowshoes, Mass tra vs 1sa Close
Snowsight tra vsdf 1sa Touch
Snowsong en[comp][mind] v 1sa 30 ft.
Soften Earth and Stone tra[earth] vsdf 1sa Close
Solid Fog con[creation] vsm 1sa Med
Solipism ill[phan][mind] v 1sa Med
Song of Discord en[comp][mind,sonic] vs 1sa Med
Song of Festering Death evo[evil] v 1sa Close
Songbird tra vs 1r Personal
Sonic Blast evo[sonic] vs 1sa Close
Sonic Rumble evo[sonic] vsf 1sa 30 ft.
Sonic Shield evo[sonic] vs 1a Personal
Sonic Snap evo[sonic] vs 1sa Close
Sonic Weapon tra[sonic] v 1sa Touch
Sonic Whip evo[sonic,mind] vsm 1sa 0 ft.
Sonorous Hum evo[sonic] vs 1sa Personal
Sorrow en[evil,mind] vsm 1sa Close
Soul Bind nec vsf 1sa Close
Soul of the Waste tra[earth] vsdf 1sa Personal
Soul Shackles nec[evil] vsfLocation 1sa Close
Soul Ward abj vsdf 1sa Touch
Soulreaving Aura oth least
Soul's Treasure Lost tra vsm 1sa Close
Sound Burst evo[sonic] vsf/df 1sa Close
Sound Lance evo[sonic] vs 1sa Med
Spark of Life nec vs 1sa Touch
Spawn Screen nec vsdf 1sa Touch
Speak to Allies tra[lang] vsf 1sa Med
Speak with Animals div vs 1sa Personal
Speak with Dead nec[lang] vsdf 10 mins 10 ft.
Speak with Plants div vs 1sa Personal
Spear of Valarian tra vs 1sa Touch
Spectral Hand nec vs 1sa Med
Spectral Stag con[creation] vsdf 1sa 0 ft.
Spectral Touch nec vs 1sa Touch
Spectral Weapon ill[shad] vs 1 swift 0 ft.
Speechlink div vs 1sa Touch
Speed Swim tra vsf 1sa Close
Spell Engine abj[force] vsmxp 10 mins Close
Spell Enhancer tra v 1 swift Personal
Spell Flower tra vs 1sa Personal
Spell Immunity abj vsdf 1sa Touch
Spell Immunity, Greater abj vsdf 1sa Touch
Spell Immunity, Lesser abj vs 1sa Touch
Spell Matrix tra vsf 1sa Personal
Spell Matrix, Greater tra vsf 1sa Personal
Spell Matrix, Lesser tra vsf 1sa Personal
Spell Phylactery tra vsdf 10 mins Touch
Spell Resistance abj vsdf 1sa Touch
Spell Resistance, Mass abj vsdf 1sa Close
Spell Shield abj vsdf 1a* Touch
Spell Storing Item tra sxp 1min Touch
Spell Turning abj vsm/df 1sa Personal
Spell Vulnerability tra vs 1r Close
Spellblast oth lesser
Spellcaster's Bane div vs swift Personal
Spellmantle abj vs 1r Touch
Spellstaff tra vsf 10 mins Touch
Sphere of Ultimate Destruction con[creation] vsm 1sa Med
Spider Climb tra vsm 1sa Touch
Spider Curse tra[mind] vsdf 1 min Med
Spider Hand tra vs 1sa Personal
Spider Legs tra vsf 1sa Personal
Spider Plague con[summoning][see text] vs 1 rd Close
Spider Poison nec vsm 1sa Touch
Spider Shapes tra vsdf 1sa Close
Spiderform tra vsdf 1sa Personal
Spider-Shape oth lesser
Spiderskin tra vsm/df 1sa Touch
Spiderwalk oth least Personal
Spike Growth tra vsdf 1sa Med
Spike Stones tra[earth] vsdf 1sa Med
Spikes tra vsm 1sa Touch
Spirit Binding con[calling] vs 10 mins Close
Spirit Binding, Greater con[calling] vs 10 mins Close
Spirit Binding, Lesser con[calling] vs 10 mins Close
Spirit Blast oth lesser
Spirit Needle tra vsf 1sa Close
Spirit Self nec vsm 1sa Personal
Spirit Steed nec vdf 1sa Touch
Spirit Worm nec vsm 1sa Touch
Spiritjaws evo[force] vsm 1sa Med
Spiritual Advisor div vs 1sa Personal
Spiritual Cavalry evo[force] vsdf 1sa Med
Spiritual Charger evo[force] vsdf 1sa Med
Spiritual Chariot con[creation][force] vsdf 1sa Close
Spiritual Guardian evo[force] vsdf 1sa 5ft.
Spiritual Weapon evo[force] vsdf 1sa Med
Spiritwall nec[fear,mind] vsm 1sa Med
Splinterbolt con[creation] vsm 1sa Close
Spontaneous Search div vsm 1sa Touch
Spore Cloak con[creation] vsm 1sa Personal
Spores of the Vrock con[creation][evil] vsmdf 1r 0 ft.
Spread of Contentment en[comp][mind] vsm 1 hr Long
Spread of Savagery en[evil,mind] vsmdf 1 hr Long
Stabilize con[healing] vsdf 1 swift 0 ft.
Stalking Brand tra s 1sa Close
Stalwart Pact evo vsmdf 10 mins Touch
Stand con(teleportation) vs imm Close
Standing Wave tra vsdf 1sa Close
Starmantle abj vsm 1sa Touch
Stars of Arvandor evo[force,good] vs 1sa Close
Starvation tra vsm 1sa Close
Statue tra vsm 1r Touch
Status div vs 1sa Touch
Status, Greater div vs 1 min Med
Stay the Hand en(comp)[mind-effecting] v imm Medium
Steal Incarnum oth lesser
Steal Life nec[evil] vsLocation 1sa Close
Steal Size tra vsm 1sa Close
Steal Summoning con[summoning] vs 1 immediate Close
Steal Summoning (In) oth dark
Steam Breath evo[fire] vsm 1r 30 ft.
Steed of the Seas tra vsdf 1sa Touch
Steeldance tra vsf 1sa Med
Stick tra vsm 1sa Touch
Sticky Fingers tra s 1sa Personal
Sticky Floor con[creation] vsm 1sa Close
Sticky Saddle tra vsdf 1 imm Personal
Stifle Spell abj v imm Close
Sting Ray en[comp][mind] vsm 1sa Close
Stinking Cloud con[creation] vsm 1sa Med
Stolen Breath nec[air] vsf 1sa Med
Stone Body tra vsm 1sa Personal
Stone Bones tra vsf 1sa Touch
Stone Construct tra sm 1rd Touch
Stone Fist tra vsdf 1sa Personal
Stone Shape tra[earth] vsm/df 1sa Touch
Stone Shape, Greater tra[earth] vsm/df 1sa Touch
Stone Shatter evo[sonic] vs 1sa Close
Stone Sphere evo[earth] vsm 1sa Med
Stone Spiders tra vsdf 1r Close
Stone Tell div vsdf 10 mins Personal
Stone to Flesh tra vsm 1sa Med
Stone Walk con[teleport] vsm 10 mins Touch
Stonehold con[creation][earth] vs 1sa Med
Stoneskin abj vsm 1sa Touch
Stony Grasp tra[earth] vsm 1sa Close
Stony Grasp (In) oth lesser Close
Stop Heart nec[evil] sDrug 1sa Touch
Storm Mote evo[air,earth] vsmdf 1sa Med
Storm of Elemental Fury con[summon] vs 1r Long
Storm of Fire and Ice evo[cold/fire] vs 1sa Long
Storm of Needles con[creation] vsm 1sa 30 ft
Storm of Shards evo[good] vsSac 1sa 0 ft.
Storm of Vengeance con[summon] vs 1r Long
Storm Tower abj[air] vs 1r Long
Stormrage tra[electricity] vsdf 1sa Personal
Stormrunner's Ward abj vsm 1r Touch
Stormwalk con[teleport] vsdf 1r Touch
Strategic Charge abj vdf 1 swift Personal
Strength of Stone tra vsdf 1 swift Personal
Strength of the Beast tra vf 1sa Personal
Stretch Weapon tra v swift 0 ft
Stun Ray con[creation][electricity] vsm 1sa Close
Stunning Breath tra s 1 swift Personal
Stunning Breath, Greater tra sb 1sa Personal
Stunning Screech evo[evil,sonic] vsmDrug 1sa 30 ft.
Stupor en[mind] sm 1 min Touch
Subdue Aura abj vs 1sa Touch
Sublime Revelry abj vsdf 1r Close
Submerge Ship evo[water] vsf 10 min Touch
Substitue Domain tra vsdf 10min Personal
Subvert Planar Essence tra vsm/df 1sa Med
Sudden Stalagmite con[creation][earth] vs 1sa Med
Sudden Swarm oth lesser
Suggestion en[comp][lang,mind] vm 1sa Close
Suggestion, Mass en[comp][lang,mind] vm 1sa Med
Summon Aspect of Bahamut con[summon,good] vsfdf 1r Close
Summon Babau Demon con[summon][chaotic,evil] vsdf 1r Close
Summon Bearded Devil con[summon][lawful,evil] vsdf 1r Close
Summon Bralani Eladrin con[summon][chaotic,good] vsdf 1r Close
Summon Component con[summoning] s swift 0 ft
Summon Desert Ally I con[summon] vsdf 1r Close
Summon Desert Ally II con[summon] vsdf 1r Close
Summon Desert Ally III con[summon] vsdf 1r Close
Summon Desert Ally IV con[summon] vsdf 1r Close
Summon Desert Ally IX con[summon] vsdf 1r Close
Summon Desert Ally V con[summon] vsdf 1r Close
Summon Desert Ally VI con[summon] vsdf 1r Close
Summon Desert Ally VII con[summon] vsdf 1r Close
Summon Desert Ally VIII con[summon] vsdf 1r Close
Summon Devoted Roc con[summon] vsdf 1r Close
Summon Dire Hawk con[summon] vsdf 1r Close
Summon Elemental Monolith con[summon][see text] vsm 1r Med
Summon Elementite Swarm con[summon][see text] vs 1r Close
Summon Elysian Thrush con[summon][good] vsdf 10 mins Close
Summon Giants con[summon] vsf/df 1r Close
Summon Golem con(summoning) vsf 1rd Close
Summon Greater Elemental con[summon][see text] vsdf 1r Close
Summon Holy Symbol con[summon] vs 1sa 0ft.
Summon Hound Archon con[summon][good,lawful] vsdf 1r Close
Summon Instrument con[summon] vs 1r 0 ft.
Summon Monster I con[summon]* vsf/df 1r Close
Summon Monster II con[summon]* vsf/df 1r Close
Summon Monster III con[summon]* vsf/df 1r Close
Summon Monster IV con[summon]* vsf/df 1r Close
Summon Monster IX con[summon]* vsf/df 1r Close
Summon Monster V con[summon]* vsf/df 1r Close
Summon Monster VI con[summon]* vsf/df 1r Close
Summon Monster VII con[summon]* vsf/df 1r Close
Summon Monster VIII con[summon]* vsf/df 1r Close
Summon Nature's Ally I con[summon] vsdf 1r Close
Summon Nature's Ally II con[summon] vsdf 1r Close
Summon Nature's Ally III con[summon]* vsdf 1r Close
Summon Nature's Ally IV con[summon]* vsdf 1r Close
Summon Nature's Ally IX con[summon]* vsdf 1r Close
Summon Nature's Ally V con[summon]* vsdf 1r Close
Summon Nature's Ally VI con[summon]* vsdf 1r Close
Summon Nature's Ally VII con[summon]* vsdf 1r Close
Summon Nature's Ally VIII con[summon]* vsdf 1r Close
Summon Pest Swarm con(summoning) vsm 1r Long
Summon Swarm con[summon] vsm/df 1r Close
Summon Swarm (In) oth least Close
Summon Undead I con[summon][evil] vsf/df 1r Close
Summon Undead II con[summon][evil] vsf/df 1r Close
Summon Undead III con[summon][evil] vsf/df 1r Close
Summon Undead IV con[summon][evil] vsf/df 1r Close
Summon Undead V con[summon][evil] vsf/df 1r Close
Summon Weapon con[summoning] vs swift 0 ft
Summoning Wind tra vs 10 mins 10 miles
Sunbeam evo[light] vsdf 1sa 60 ft.
Sunburst evo[light] vsm/df 1sa Long
Sunmantle abj sSac 1sa Touch
Sunrise evo[light] vsdf 1sa Close
Sunstroke nec vs 1sa Close
Suppress Breath Weapon en[comp][mind] v 1sa Close
Suppress Flame tra[cold] vsColdfire 1r Med
Suppress Glyph tra vs 1sa 100 ft.
Suppress Requirement tra sm 1rd Touch
Sure Strike div v swift Personal
Surefoot abj vs 1sa Personal
Surefooted Stride tra vs 1sa Personal
Surefooted Stride, Mass tra vs 1sa Close
Surelife abj vsm 1r Personal
Surge of Fortune tra vsdf 1sa Personal
Suspend Disease abj vsm 1sa Touch
Suspended Silence ill[glam] vsm 1sa Touch
Sustain tra vsm 1r Touch
Swamp Lung con[creation] vsdf 1sa Med
Swamp Stride con[teleport] vsdf 1sa Personal
Swim tra[water] vsm 1r Med
Swim, Mass tra[water] vsm 1r Med
Swimming The Styx oth least
Sword and Hammer evo[force] vsdf 1sa Med
Sword and Hammer, Greater evo[force] vsdf 1sa Med
Sword of Conscience en[comp][good,mind] vdf 1sa Close
Sword of Darkness nec[evil] vsm 1sa Med
Sword of Deception evo[force] vsf 1sa Med
Symbol of Death nec[death] vsm 10 mins 0 ft.; see text
Symbol of Fear nec[fear,mind] vsm 10 mins 0 ft.; see text
Symbol of Insanity en[comp][mind] vsm 10 mins 0 ft.; see text
Symbol of Pain nec[evil] vsm 10 mins 0 ft.; see text
Symbol of Persuasion en[charm][mind] vsm 10 mins 0 ft.; see text
Symbol of Sleep en[comp][mind] vsm 10 mins 0 ft.; see text
Symbol of Spell Loss abj vs 10 mins 0 ft.; see text
Symbol of Stunning en[comp][mind] vsm 10 mins 0 ft.; see text
Symbol of Thirst en[comp][mind] vsm 10 mins 0 ft.
Symbol of Weakness nec vsm 10 mins 0 ft.; see text
Sympathetic Vibration evo[sonic] vsf 10 mins Touch
Sympathy en[comp][mind] vsm 1 hr Close
Symphonic Nightmare en[comp][mind] vsf 1sa Touch*
Synostodweomer tra vs 1 swift Personal
Tactical Precision div[mind] vsm 1sa Close
Tactical Teleportation con[teleportation] vs 1sa Close
Tail Slap evo[force] vs 1sa Personal
Tail Sweep evo[force] vs 1sa 10 ft
Targeting Ray div vsf 1sa Med
Tasha's Hideous Laughter en[comp][mind] vsm 1sa Close
Telekinesis tra vs 1sa Long
Telepathic Aura div sdf 1sa 100 ft.
Telepathic Bond, Lesser div[mind] vs 1sa 30 ft.
Telepathy Block abj vs 1sa Close
Telepathy Tap div Sac 1sa Personal
Teleport con[teleport] v 1sa Per or Tch
Teleport Object con[teleport] v 1sa Touch
Teleport, Greater con[teleport] v 1sa Per or Tch
Teleportation Circle con[teleport] vm 10 mins 0 ft.
Temporal Stasis tra vsm 1sa Touch
Tenacious Dispelling abj vs 1sa Med
Tenacious Plague oth greater Long
Tenser’s Improved Disk evo[force] vsm 1sa Close
Tenser's Floating Disk evo[force] vsm 1sa Close
Tenser's Transformation tra vsm 1sa Personal
Tern's Persistance tra vsmdf 1sa Touch
Terra Cotta Lion tra vsf 1sa Touch
Terra Cotta Warrior tra vsf 1sa Touch
Terrifying Roar oth greater
Thalassemia nec vs 1sa Touch
Thaw tra[earth,fire] vsdf 1sa Close
Thieves' Bane oth lesser Med
Thin Air nec[cold] vs 1sa Med
Thorn Spray tra vs 1sa Close
Thornskin tra vsm 1sa Personal
Thousand Needles con[creation][evil] vsm 1sa Med
Thunder Field evo[sonic] vs 1a Medium
Thunderhead evo[electricity] vsm 1sa Close
Thunderlance evo[force] vsm 1sa 0 ft.
Thunderous Roar evo[sonic] vsdf 1sa Long
Tidal Surge evo[water] vs 1sa Med
Tiger's Tooth tra v 1 swift Touch
Time Stop tra v 1sa Personal
Tojanida Sight div s 1sa Personal
Tomb of Light tra[good] vsm 1r Touch
Tongue of Baalebul tra[evil] vsmDrug 1r Personal
Tongue Serpents tra[evil] vsm 1sa Personal
Tongue Tendrils tra[evil] vsm 1sa Personal
Tongues div vm/df 1sa Touch
Tormenting Thirst enc[comp][mind] vs 1sa Close
Torrent of Tears enc[compulsion] vsm 1sa Close
Tortoise Shell tra vsdf 1sa Touch
Total Repair tra vs 1sa Touch
Touch of Adamantine tra vs 1sa Touch
Touch of Fatigue nec vsm 1sa Touch
Touch of Idiocy en[comp][mind] vs 1sa Touch
Touch of Juiblex tra[evil] vsCorrupt 1sa Touch
Touch of Madness en[mind] vs 1sa Touch
Touch of Restoration con[healing] vs 1sa Personal
Touch of the Graveborn nec vs 1sa Touch
Touch of Vecna nec[evil,fear] vs 1sa Touch
Touch of Years nec vs 1sa Touch
Touchstone Lightning tra[electricity] vs 1sa Med
Toughen Construct tra vs 1sa Touch
Towering Oak ill[glam] vs 1 swift Personal
Towering Thunderhead con[creation][air] vs 1sa long
Toxic Tongue con[creation] vs 1sa Personal
Toxic Weapon con(creation) vs 1a Touch
Train Animal en[charm][mind] vsdf 10 mins Touch
Transcribe Symbol abj vsf 1sa Touch
Transend Mortality tra vs 1 immediate Personal
Transfix en[comp][mind] vsm 1r Med
Transform Magic oth greater
Transformation of the Deeps tra vsm 1sa Touch
Translocation Trick con[teleport] v 1sa Med
Transmute Metal to Wood tra vsdf 1sa Long
Transmute Mud to Rock tra[earth] vsm/df 1sa Med
Transmute Rock to Lava tra[earth,fire] vs 1sa Med
Transmute Rock to Mud tra[earth] vsm/df 1sa Med
Transmute Sand to Glass tra[earth] vsmdf 1sa Med
Transmute Sand to Stone tra[earth] vsmdf 1sa Med
Transmute Stone to Sand tra[earth] vsmdf 1sa Med
Transport via Plants con[teleport] vs 1sa Unlimited
Trap the Soul con[summon] vsm(f) 1a* Close
Traveler's Mount tra vs 1sa Touch
Treasure Scent div vs 1sa Personal
Tree Healing con[healing] vsdf 1sa Touch
Tree Shape tra vsdf 1sa Personal
Tree Stride con[teleport] vsdf 1sa Personal
Tremor evo[earth] vsdf 1sa Med
Tremorsense tra vsfdf 1sa Personal
Triadspell tra vs 1sa Personal
Trip Vine tra vsdf 1sa Med
Triple Mask ill[shad] vsdf 1sa Med
Trollshape tra(polymorph) vs swift Personal
True Casting div vs 1sa Personal
True Creation con[creation] vsmxp 10 mins 0 ft.
True Domination en[comp][mind] vs 1sa Med
True Resurrection con[healing] vsmdf 10 mins Touch
True Seeing div vsm 1sa Touch
True Strike div vf 1sa Personal
Tsunami con[creation][water] vsm 1r Long
Tunnel Swallow con[creation][earth] vsm 1sa Med
Turbidity abj sm 1sa 0 ft.
Turn Anathema en[comp][mind][see text] vsdf 1sa Personal
Twilight Luck abj[good] vFeat 1sa Touch
Unbinding abj vsmdf 1r 180 ft.
Undead Bane Weapon tra vsdf 1sa Touch
Undead Lieutenant nec vs 1sa Close
Undead Torch nec vsm 1sa Close
Undeath After Death nec[evil] vsm 10 mins Touch
Undeath to Death nec vsm/df 1sa Med
Undeath's Eternal Foe abj[good] vsdf 1sa Close
Undermaster tra[earth] vm 1sa Personal
Undersong tra v 1sa Personal
Understand Device div vs 1sa Close
Undetectable Alignment abj vs 1sa Close
Undulant Innards tra vs 1sa Close
Unearthly Beauty tra[good] vsFeat 1sa Personal
Unearthly Heat tra vs 1sa Touch
Unfettered Grasp enc[comp][mind] v 1sa Close
Unhallow evo[evil] vsm 24 hrs Touch
Unheavened abj[evil] vsDrug 1sa Touch
Unholy Aura abj[evil] vsf 1sa 20 ft.
Unholy Blight evo[evil] vs 1sa Med
Unholy Storm con[creation][evil,water] vsmdf 1sa 0 ft.
Unicorn Blood tra[good] vs 1sa Personal
Unicorn Heart tra[good] vs 1sa Personal
Unicorn Horn tra[good] vs 1sa Personal
Unliving Weapon nec[evil] vsm 1r Touch
Unluck div vsm 1sa Close
Unnerving Gaze ill[phan][mind] vs 1sa Close
Unseen Servant con[creation] vsm 1sa Close
Unseen Servant, Mass con[creation] vsm 1sa Close
Unseen Strike Ill[glamer] vs 1 full Personal
Unyielding Form of Inevitable Death tra[poly] vs swift Personal
Unyielding Roots tra vsdf 1sa Touch
Updraft con[creation][air] vsm 1 swift Per
Urban Shield abj vsmdf 1 imm Personal
Urchin's Spines tra vsmdf 1sa Touch
Utterdark con[creation][evil] vsmdf 1 hr Close
Utterdark Blast con[creation][evil] vsmdf 3 rds Close
Utterdark Blast (In) eld dark
Valiant Fury tra vsdf 1sa Close
Valiant Steed con[calling][good] vsFeat 1 hr Close
Vampiric Touch nec vs 1sa Touch
Vanishing Weapon abj vs 1sa Touch
Vecna's Malevolent Whisper ench[compulsion] v 1sa Close
Veil ill[glam] vs 1sa Long
Veil of Shadow evo[darkness] vs 1sa Personal
Veil of Undeath nec[evil] vsm 1sa Personal
Vengeance Halo abj[good] vsdfFeat 1sa Close
Ventriloquism ill[fig] vf 1sa Close
Verraketh's Shadow Crown en[charm][mind] v 1sa Personal
Vertigo ill(phantasm)[fear,mind-effecting] vs 1a Close
Vertigo Field ill(pattern) vs 1a Medium
Vigilant Slumber div vs full rnd Personal
Vigor con[healing] vs 1sa Touch
Vigor, Greater con[healing] vs 1sa Touch
Vigor, Lesser con[healing] vs 1sa Touch
Vigor, Mass Lesser con[healing] vs 1sa 20 ft.
Vigorous Circle con[healing] vs 1sa 20 ft.
Vile Death con[calling][evil] vsmxp 1 hr Touch
Vile Lance evo[evil] vsmdf 1sa Touch
Vine Mine con[creation] vsm 1sa Med
Vine Strike div vdf 1 swift Personal
Vipergout con[summon][see text] vsm 1sa Close
Virtue tra vsdf 1sa Touch
Visage of the Deity tra[evil/good] vsdf 1sa Personal
Visage of the Deity, Greater tra[evil/good] vsdf 1sa Personal
Visage of the Deity, Lesser tra[evil/good] vsdf 1sa Personal
Viscid Glob con vsm 1sa Med
Vision div vsmxp 1sa Personal
Vision of Glory div vsdf 1sa Touch
Vision of Heaven en[mind] v 1sa Close
Visions of the Future div vs 10min Personal
Vital Strike div s swift Personal
Vitrify tra[earth] vsmdf 1sa Med
Vitriolic Blast eld [acid] greater
Vitriolic Sphere con[creation][acid] vsm 1sa Long
Voice of Madness oth least
Voice of the Dragon tra vs 1sa Personal
Voidsense oth lesser Personal
Voidsense (drm) oth lesser
Voracious Dispelling oth lesser Med
Voracious Dispelling (drm) oth lesser
Vortex of Teeth evo[force] vsm 1sa Med
Vulnerability tra vs 1sa Touch
Wages of Sin en[comp][good,mind] vFeat 1sa Med
Wail of Doom nec[fear,mind,sonic] v 1sa 30 ft.
Wail of the Banshee nec[death,sonic] v 1sa Close
Wake Trailing div[water] vsm 1sa Touch
Walk the Mountain's Path tra vsm 1sa Touch
Walk Unseen oth lesser Personal
Walk Unseen (drm) oth lesser
Wall of Bones con[creation] vsm 1r Med
Wall of Chains con[creation] vsm 1sa Med
Wall of Chaos abj[chaotic] vsmdf 1sa Close
Wall of Coldfire evo[cold] vsColdfire 1sa Med
Wall of Deadly Chains con[creation] vsm 1sa Med
Wall of Dispel Magic abj vsdf 1sa Close
Wall of Evil abj[evil] vsmdf 1sa Close
Wall of Eyes con[creation][evil] vsm 1sa Med
Wall of Fire evo[fire] vsm/df 1sa Med
Wall of Force evo[force] vsm 1sa Close
Wall of Gears con[creation] vsm 1sa Med
Wall of Gloom ill[shad][dark,fear,mind] vsm 1sa Med
Wall of Gloom (In) oth lesser Med
Wall of Good abj[good] vsmdf 1sa Close
Wall of Greater Dispel Magic abj vsdf 1sa Close
Wall of Ice evo[cold] vsm 1sa Med
Wall of Iron con[creation] vsm 1sa Med
Wall of Law abj[lawful] vsmdf 1sa Close
Wall of Light evo[light] vsm 1sa Close
Wall of Limbs evo vs 1r Med
Wall of Magma con[creation][earth,fire] vsmdf 1sa Med
Wall of Moonlight evo[good,light] vs 1sa Med
Wall of Ooze con[creation] vsmdf 1sa Med
Wall of Perilous Flame oth greater Med
Wall of Salt con[creation][earth] vsmdf 1sa Med
Wall of Sand con[creation][earth] vsmdf 1sa Med
Wall of Scales con[creation] vsm 1sa Med
Wall of Smoke con[creation] vs 1sa Close
Wall of Stone con[creation][earth] vsm/df 1sa Med
Wall of Thorns con[creation] vs 1sa Med
Wall of Water con[creation][water] vsm 1sa Med
War Cry en[comp][mind,sonic] vs 1 swift Personal
Warcry en[comp][mind] v 1sa 30 ft.
Warding Gems con[healing] vsm 1sa Close
Warlock's Call oth greater see text
War-Mount tra vs 1sa Touch
Warning div vs 1sa Touch
Warning Shout tra[sonic] v 1 imm 30 ft.
Warp Destiny tra vs 1 imm Personal
Warp Wood tra vs 1sa Close
Waste Strider tra vsdf 1sa Touch
Water Breathing tra vsm/df 1sa Touch
Water to Acid tra[water] vsm 1sa Med
Water to Poison tra vsm 1r Touch
Water Walk tra[water] vsdf 1sa Touch
Waterspout con[creation][water] vsdf 1r Long
Wave Blessing tra[water] v 1ia Med
Wave of Grief en[evil,mind] vsm 1sa 30 ft.
Wave of Pain nec[evil] sm 1sa Close
Waves of Cold nec[cold] vsColdfire 1sa 60 ft.
Waves of Exhaustion nec vs 1sa 60 ft.
Waves of Fatigue nec vs 1sa 30 ft.
Weapon Augmentation tra sm 1min Touch
Weapon Augmentation, Greater tra sm 1min Touch
Weapon Augmentation, Lesser tra sm 1min Touch
Weapon Augmentation, Personal tra sm 1min Touch
Weapon of Energy tra[see text] vs 1sa Touch
Weapon of Impact tra vs 1sa Touch
Weapon of the Deity tra vdf 1sa Touch
Weapon Shift tra vsm 1sa Touch
Weather Eye div vsmf 1 hr 2 miles
Web con[creation] vsm 1sa Med
Webfoot tra vsdf 1sa Touch
Weighed in the Balance nec v 1sa 30 ft.
Weight of Sin evo[see text] vs 1sa Med
Weighty Utterance oth lesser
Weird ill[phan][fear,mind] vs 1sa Med
Were-Doom evo[chaotic,evil] vsm 1 min Long
Whelm en(comp)[mind-effecting] vs 1a Close
Whelm, Mass en(comp)[mind-effecting] vs 1a Close
Whelming Blast en(comp)[mind-effecting] vs 1a 30 ft
Whirling Blade tra vsf 1sa 60 ft.
Whirlwind evo[air] vsdf 1sa Long
Whirlwind of Teeth evo[evil] vsmdf 1sa Med
Whirlwind, Greater evo[air] vs 1sa Med
Whispering Sand tra[lang] vsf 1sa see text
Whispering Wind tra[air] vs 1sa 1 mile
Whiteout con[creation][cold] vs 1sa Long
Wieldskill div vs 1sa Touch
Wild Runner tra vsdf 1sa Personal
Wind at Back evo vs 1sa Med
Wind Tunnel evo vs 1sa Close
Wind Walk tra[air] vsdf 1sa Touch
Wind Wall evo[air] vsm/df 1sa Med
Winding Alleys ill[phan][mind] vsdf 1sa Close
Wingbind evo[force] vs 1sa Med
Winged Mount tra vsdf 1sa Touch
Wings of Air tra v 1sa Touch
Wings of Air, Greater tra v 1sa Touch
Wings of Bounding evo[force] vs 1sa Personal
Wings of Cover evo[force] vs 1ia Personal
Wings of Flurry evo[force] vs 1sa 30 ft.
Wings of Swift Flying evo[force] vs 1sa Personal
Wings of the Sea tra sm 1sa Touch
Wingstorm oth greater
Winter Chill tra[cold] vs 1sa Close
Winter's Embrace evo[cold] vs 1sa Close
Wish uni vxp 1sa see text
Witchwood Step oth lesser
Wither nec vsm 1sa Med
Wither Limb nec[evil] vs 1sa Close
Withering Palm nec vs 1sa Touch
Wood Rot tra vsm 1sa Touch
Wood Shape tra vsdf 1sa Touch
Wood Wose con[creation] vsdf 1sa Close
Wooden Blight tra vsm 1sa Med
Woodland Veil ill[glam] vs 1sa Close
Word of Balance evo[sonic] v 1sa 30 ft.
Word of Binding con[creation] vdf 1sa Close
Word of Changing oth dark Close
Word of Chaos evo[chaotic,sonic] v 1sa 40 ft.
Word of Group Recall con v 1sa Unlimited
Word of Recall con[teleport] v 1sa Unlimited
Wounding Whispers abj[sonic] vs 1sa Personal
Wrack nec[evil] vs 1sa Close
Wrack Earth evo[earth] vsdf 1a 30 ft.
Wracking Touch nec vs 1sa Touch
Wraithstrike tra vs 1 swift Personal
Wrathful Castigation en[comp][mind] vsf 1sa Close
Wretched Blight evo[evil] vs 1sa Med
Xorn Movement tra vsf 1sa Touch
Yoke of Mercy en[comp][good,mind] vFeat 1sa Close
Zeal abj vs 1 swift Personal
Zealot Pact evo vsdfxp 10 mins Touch
Zone of Glacial Cold con[creation][cold] vsm 1sa Med
Zone of Natural Purity evo vsmdf 1sa Close
Zone of Peace tra vsf 1 min 10ft. emanation
Zone of Respite abj vsm 2 rds 20 ft.
Zone of Revelation div vsmdf 1sa Close
Zone of Silence ill[glam] vs 1r Personal
Zone of Truth en[comp][mind] vsdf 1sa Close
Duration Save SR

10 min Fort neg Yes


Perm Fort neg Yes
1 min
10 min
1 hr(D) Will neg(o)* Yes(o)
10 min/expended
10 min(D) None No
10 min
1 rd(D)
10 min Will neg Yes
Inst Ref half Yes
1 rd None No
1 full rd and 1 rds. None No
10 rd(D)
Inst None No
Inst Ref half No
1 hrs None No
Inst Fort neg Yes
1 min
2 hr None No
1 rd None No
Inst Fort neg Yes
1 min None Yes(h)
1 min None Yes(h)
[c]->20 mins
2 hrs. Will neg(h) Yes(h)
10 min None Yes(h)
10 mins.(D) None No
2 hr(D) None No
4 hr(D) None No
inst Fort Yes
Inst None No
24 hrs None No
1 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 min Will neg(h,o) Yes(h,o)
1 min Will neg(h,o) Yes(h,o)
1 rd(D) Fort part. Yes
1 min(D) Fort neg(h) Yes(h)
1 days Will neg(h) Yes (h)

inst None No
10 min(D)
10 min Will neg(o) Yes(o)
1 days None Yes
1 min(D) Will neg(h) Yes(h)
1 min(D) Will neg* Yes*
1 rd(D) None, Will neg* No
[c]->1 rd(D) see text No
[c] + 1 rd(D) see text No
1 rd(D) None No
inst Will neg(o) Yes(o)
1 rd Will neg(h) Yes(h)
Inst Ref neg* Yes
1 min Fort neg Yes
1 min Fort neg Yes
1 days None* Yes
1 hr(D) None* Yes(h)
[c] Will neg* Yes
1 min Will neg (h) Yes (h)
1 min Will neg (h) Yes (h)
1 rd
1 min(D) None No
Inst None No
[c]->1 rd(D) None No
1 rd None No
10 mins None No
1 rd None No
1 rds/1 hr None No
1 rd None No
1 rd None No
1 rd None No
[c]->1 rd(D) None No
Con +1 rd Will neg Yes
[c]->1 rd(D) None No
24 hrs None No
24 hrs None No
10 min(D) None Yes
1 min Will neg(h) Yes(h)
10 min Will neg(h) No
10 min(D) None Yes
1 rd Will neg Yes
10 min(D) None see text
1 rd Will neg(o) Yes
2 hr(D) Will prtl Yes
10 min(D) None Yes
Inst
Inst
Inst None Yes
1 rd Will neg Yes
1 hr

1 days Fort partial Yes


Inst Ref half No
1 min(D) None No
Inst None No
Inst None No
Perm None No
Perm None No
1 min(D)
1 min(D)
Inst None or Will part Yes
10 min Fort half No
1 min None No
10 min None(object) No(object
10 min None(object) No(object
10 min None(object) No(object
10 min Will neg(h) Yes(h)
1 rd. None No
1 min(D)
1 hrs/discharged Fort prtl Yes
1 rd
1 rd
Inst Fort half, Fort prtl Yes
1 rd Fort neg No
1 rd
1 rd
1 rd
10 min(D)
1 rds None No
10 min(D)
1 rd
1 days None No
see text None Yes
Inst None Yes
2 hrs None No
24 hrs None No
[c]+1 rd Fort neg(h) Yes(h)
Inst
1 rd
1 rd(D) None Yes
1 rd(D) None Yes
1 min No No

Inst None No
1 min Will neg* Yes
1 rd Will neg(h) Yes(h)
see text Fort prtl, Ref neg* Yes
Inst Fort prtl Yes
1 min None Yes(h)
Inst Will neg Yes
Inst Will neg(h) Yes(h)
Inst None No
Inst Will neg Yes
Inst None(h) Yes(h)
Inst see text Yes
Perm(D) Fort neg(h) Yes
1 rd(D) None No
inst Will neg(o) Yes(o)
Inst Fort neg, Ref half* Yes
1 min Fort neg(h) Yes(h)
1 rds/dis Will neg* Yes(o)
10 min/dis Will neg Yes
1 min(D)
1 rd Fort neg No

10 mins None Yes


Perm Fort neg, Will prtl* Yes
Inst Will neg Yes
Inst Fort prtl Yes
1 rd Ref neg Yes
1 rd None No
1 rd Ref prtl No
1 min Will neg Yes

Inst Will neg Yes


Inst Will neg(o) Yes(o)
10 min None Yes(h)
1 rd None No
Inst None Yes
1 rd Will neg(h) Yes(h)
Inst None No
inst None No
10 min None No
10 min None No
1 rd Will neg Yes
1 min Will neg(h) Yes
1 min Will neg(h) Yes
1 hrs
1 min Fort neg(h) Yes(h)
Perm None No
Inst None No
24 hr

inst None Yes


10 mins(D) Will(h) Yes(h)
Inst None No
1 rd Fort neg Yes
Perm Will neg Yes
Perm Will neg Yes
Inst Fort neg Yes
1 rd Will Yes
1 rd Will Yes
1 rd Will Yes
1 rd Will neg Yes
1 rd(D) None Yes
1 rd(D) None Yes
1min(D) None Yes
1 rd(D) None Yes
1 rd(D) None Yes
1 hr(D) None No
1 rd(D) None Yes
inst Ref part Yes
inst Ref neg Yes
1 rd(D) None Yes
see text(D) Will neg* Yes

1 hr(D) Ref neg Yes


[c] Ref neg Yes
1 rd Fort neg Yes
1 rd
1 rd
1 rd
1 rd
1 rd
24 hrs None No
[c]->1 rd None Yes
inst Will neg Yes
1 min Ref neg Yes
1 rd see text
1 rd Fort prtl and Ref neg* Yes
1 rd Will neg or None(o) Yes or No(o)
1 rds Fort partial Yes
1 rd see text Yes
1 rd(D) Fort prtl Yes
1 rd(D) Fort prtl No
1 mins(D) Ref half, Ref neg* Yes
1 min Will neg (h) Yes (h)
1 rd None No
1 rd(D) Will prtl Yes
1 rd
1 rd None(o) Yes(o)
1 rd None No
1 rd(D) see text see text
Inst None, Will neg* Yes
Inst Ref half No
Inst Fort prtl Yes
Inst Fort Yes
Inst Ref half No
Inst Fort neg. Yes
1 rd(D) None No
1 rd(D) Fort Yes
1 min None Yes(h)
Inst Will neg(o) Yes(o)
1 min None No
1 rd None No
1 min Will neg(h) No
1 min
1 rd
1 rd Will neg (h) Yes (h)
Inst Fort half* Yes
1 rd
1 rd
1 rd Will neg Yes
1 rd None No
Inst None Yes
Perm(D) Fort neg Yes
1 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 rd(D)
1 rd(D)
1 rd None and Fort prtl Yes
1 rd Fort prtl No
1 rd Fort neg Yes
Special see text Will neg Yes
Inst None Yes
1 rd Fort neg* No
1 rd Fort neg Yes
inst Fort half Yes
1 rd Will neg(h) Yes(h)
24 hr(D)
See Text None Yes; see text
1 rd Fort neg Yes
1 min(D) Will neg(h) Yes(h)
Inst None No
Inst Fort neg Yes
1 min
1 rd(D)
( c ) 1 rd Will neg Yes
1 rd Reflex half Yes
1 rd(D)
1 min None No
1 min or until expended Will(h) Yes(h)
2 mins Fort partial Yes
1 full rd and 0 rds. Ref half No
10 mins Will(o) Yes(o)
Inst None Yes
1 rd. Will neg Yes
Inst Ref half* No
1 rd Fort neg No
10 min None No
Inst Fort half/Fort neg* Yes
(c )1 rd Fort neg Yes
0,5 rd Ref neg No
1 rd Fort neg Yes
3 rds Will Neg Yes
1 hr None No
1 min Will neg Yes
1 rd None No
1 hr(D)
Inst see text No
1 rd
1 min None No
1 min None No

1 rd
1 rd
1 min None No
1 min(D) Ref prtl* No
1 rd(D) Ref half No
1 rd Will neg(h) Yes(h)
1 min Will neg(h,o) Yes(h,o)
1d4 rds Fort prtl Yes
0 rd Ref neg Yes
1 min(D) None No
1 rd Ref neg Yes
1 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 min(D)* None No
1 rd(D) Fort prtl* Yes
Inst Ref half Yes
1 rd(D) Will neg Yes
1 min(D) None No
1 min(D) Will neg(h) Yes(h)
1 min(D) Will neg(h) Yes(h)
1 min(D) None No
Inst Ref half Yes
1 min(D) Fort prtl Yes
2 hrs None No
Inst Ref half* No
1 year None No
Inst None No
Perm 1 hour(D) Will neg Yes
Inst None No
1 year None No
1 min Ref half Yes
1 min Ref half Yes
Inst None No
1 hr None No
1 week None No
0,5 rd Fort part Yes

Inst None No
1 min Will neg* Yes
[c]->1 rd(D) Will neg Yes
1 rds None No
10 min
10 min Will neg(h) Yes(h)
1 rds None or Ref prtl* Yes
1 rd(D) None and Fort neg* No

Inst Fort half Yes


1 rd Will partial Yes
1 min Will neg(h) Yes
1 min Will neg(h) Yes
Inst
1d4 rds/1 rd* Will prtl Yes
1 rds None No

5 rds Fort partial No


1 rd Will neg* Yes
inst
inst
inst
1 min Fort neg Yes
1 min None Yes
1 days None No

1 min Will neg Yes


inst None No
Inst Ref half Yes
Inst None Yes
1 hr Will neg Yes
see text Will half Yes
1 hrs None No
1 hr(D) None No
1 hrs None No
10 min None No
10 min None No
inst Will neg (h) Yes (h)
1 rd
Inst None Yes
inst Ref half Yes
Inst Fort half Yes
inst (1d6 rd)* Will prtl* Yes
1 rd(D) Will neg(h) Yes
1 days Will neg Yes

1 hr Will neg Yes


1 days Will neg Yes
1 days Will neg Yes
1 hr Will neg Yes
1 hr Will neg Yes
Inst None No
1 min Will neg (h) Yes (h)
1 min(D) Will neg* No
1 rd(D) None No
7 rds Will neg(o) Yes(o)
Inst None Yes
Inst Fort prtl, Will neg* Yes

1 rd(D) None No
1 mins(D) Fort partial No
Inst Fort neg Yes
1 rd
Inst
Inst Fort neg Yes
1 min Fort neg Yes
Inst Fort prtl Yes
Inst None(Will neg o) No, Yes*
1 rd
1 min(D) None No
1 hr Will neg(h) Yes
1 rd(D) Fort prtl Yes*
1 rd
10 min
10 min None No
10 min
1 min(D) Will neg(h) Yes(h)
1 mins(D) None No
10 min Will neg(h) Yes(h)
1 hr Will neg(h) Yes(h)
1 rd(D) see text Yes(h)
1 min Will neg(h) Yes(h)
1 days Will neg Yes
1 hr(D) None Yes
1 hr(D) Will neg(h) Yes(h)
1 hr(D) Will neg(h,o) No
Inst None No
Inst Will half(h)* Yes(h)
10 min(D)
1 rd. Fort neg* No
1 rd
10 min Fort prtl Yes
1 hr Fort neg(h) Yes(h)
10 min(D) None No
1 min Fort prtl* No
1 rds Fort (see text) No
10 hr(D) Ref neg(h) Yes(h)
[c] 1 rd Fort neg Yes
1 mins(D) None See text
Inst Fort neg No
Inst Fort neg Yes
Up to 1 rds Ref prtl* No

1 min(D)(fire source); Ins(creature). No(fire); Fort half(creature) No(fire); Yes(creature)


2d4 hrs None No
Inst* Will neg Yes
Perm Ref neg No
10 min(D) Will Neg None
Inst Ref prtl Yes
Inst Ref half No
3 rds Ref prtl No
1 rd Will neg Yes
1 days Will neg Yes
1 days Will neg* Yes
1 rd Will neg Yes
1 rd
Inst
Inst
1 min Will neg* No
1 min Will neg* No
Inst
10 min
1rd Will neg Yes
10 mins(D)
Inst Ref half Yes
1 rd. Will neg* Yes
1 rd Will Yes
1 rd Will neg Yes
1 rd Will neg Yes
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 min
2 hr None No
1 days None No
1 rd None No
10 min Will neg(h) Yes(h)
10 min or discharge Will neg(h) Yes(h)
Perm
1 rd Will neg Yes
1 rd Will neg Yes
[c]
Inst Fort neg Yes
Inst Fort neg Yes
1 rd. see text No
1 rd Fort neg Yes
1 day(D)*
1 hr(D)
Perm None No
10 min None No
1 min Will neg Yes
1 min Will neg No
10 min(D) None No
10 min(D) None No
1 hr None No
1 min Will neg Yes
10 min(D) None* No
4d12 hrs* None No
10 min Fort neg No
1 min None No
10 min Will neg(h) Yes(h)
10 min Will neg(h) Yes(h)
1 rd(D) Fort neg Yes
1 days Fort neg Yes
1 rd(D) Fort neg Yes
1 min(D); see text None No
Inst None Yes
12 hours Will neg(D) Yes
1 min. None No
Inst Fort half Yes
1 min(D)

1 rd None Yes
Inst None No
Inst None No
24 hrs* None No
Inst None No
Inst None No
1 day None Yes(h)
12 hours
Inst None No
Inst None No
3 rds Fort half Yes
see text Fort half Yes
3 rd None No
1 min None No
1 min Will neg Yes
one attack None None
1 rd
1 rd Fort prtl No
1 hr(D) Will neg (h) Yes (h)
1 min None Yes
1 min Will neg(h) Yes(h)
1 hr(D) Will neg (h) Yes (h)
1 hr(D) Will neg (h) Yes (h)
1 hr(D) Will neg (h) Yes (h)
1 hr(D) Will neg (h) Yes (h)
1 hr(D) Will neg (h) Yes (h)
Inst Will neg Yes
Inst Fort half(o) Yes(o)
1 hr None No
1 min Will neg Yes
1 rd Ref half Yes
3rd Fort partial Yes
Inst None No
Inst Fort neg Yes
See Text Will neg Yes
Inst Will half(h)* Yes(h)*
Inst Will half(h), Will half* Yes(h), Yes*
Inst Will half(h)* Yes(h)*
Inst Will half(h), Will half* Yes(h), Yes*
Inst Will half(h)* Yes(h)*
Inst Will half(h)* Yes(h)*
Inst Will half(h), Will half* Yes(h), Yes*
Inst Will half(h)* Yes(h)*
Inst Will half(h), Will half* Yes(h), Yes*
1 rd Will neg Yes
Perm Will prtl* Yes
1 min Will neg Yes
1 min None Yes
1 min None Yes
1 min None Yes
Inst Fort neg Yes
1 rd+1d10 min Will neg Yes
Inst Will neg(o) Yes(o)
1 min None No
1 rd see text No
1 rd
Instant Ref half Yes
1 rd(D)
10 min(D) None No
1 rd(D) Will(h) Yes(h)
Inst Ref half Yes
1 min(D) None No
1 rd None No
1 rd None No
1 min None No
1 min(D) None No
Inst Ref half Yes
24 hr
10 min None, Will neg(h) No, Yes(h)
24 hr
1 hr(D) Fort half Yes
1 rd None Yes
Inst* Will prtl Yes
1 rd(D) None Yes
1 min None No
10 min(D) None No

10 min None No
1 hr Will neg(h) Yes(h)
1 hrs Will neg(h) Yes (h)
10 mins Will neg(h) Yes (h)
1 hr Will neg(h) Yes(h)
10 mins None Yes
Inst Fort neg(h) Yes(h)
1 rds(D) Ref part Yes
10 min(D) None No
1 rd Will neg Yes
1 rd Will neg Yes
10 min(D) Will neg(h) or disbelieve Yes
Instant* Ref prtl* No
Inst or 1 min None No
Inst Ref part No
Inst Fort partial Yes
Inst Fort partial Yes
1 rd Fort prtl* No

1 rd
Inst Fort prtl Yes
1 rd(D)
Perm None No
1 rd Fort half No
Inst/10 min/HD sjct* Will neg Yes
Perm until triggered None No
1 hr or until killed None No
1 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
Inst Fort partial Yes
one attack None None
10 min None No
Inst Fort prtl* No
10 mins(D) Will Neg/Will Partial Yes
1 rd None Yes
8 hrs(D) Will disbelief* No
1 rd
10 min Will neg Yes
1 day(D) None No
1 hr Will neg(h) Yes(h)
1 rd(D) Fort prtl* Yes
1 min None Yes
1 rd
1 rd
Inst Fort neg Yes
1 rd Fort(h,o) Yes(h,o)
Inst Will half Yes
1 rd Will neg(h) Yes(h)
24 hrs Will neg(h) Yes(h)
1 hr Fort neg(h) Yes(h)
5 rds or less* Ref half Yes
10 min Will neg Yes
1 rd* Will prtl Yes
1d6 rd* None or Fort prl* Yes
10 min
Inst
1 min
1 rd Will neg(h) Yes(h)
Inst Fort prtl Yes
2 hr None Yes
1 days None No
see text(D) Will neg Yes
1 min None Yes
Inst Fort prtl Yes
Inst Fort prtl Yes
1 rd Ref neg Yes
Inst Fort prtl,neg Yes
Inst Fort prtl Yes
[c]->10 min(D) None No
[c]->10 min(D) None No
[c]->10 min(D) None No
see text None No
[c]->10 min(D) None No
[c]->10 rd(D) None No
[c]->10 min(D) None No
[c]->10 min(D) None No
[c]->10 min(D) None No
[c]->1 min(D) None No
[c]->0 min(D) None No
[c]->10 min(D) None No
Inst None No
24 hrs None No
[c]->1 min(D) None No
24 hours(D) None No
[c]->10 min(D) None No
[c]->10 min(D) None No
[c]->1 min(D) Will neg* No
[c]->1 min(D) None No
[c], up to 10 mins(D) None No

inst Fort partial Yes


Inst and 10 min Will negates(obj) Yes(object)
1d6 rds None/Fort prtl* Yes
1 min
1 min
24 hr
1 min
1 min
1 hrs* Will neg Yes
1 min None No

Inst Ref half Yes


1 rd Will neg(o) Yes(o)
Inst None, Will neg* Yes
Inst None, Will neg(o) No, Yes(o)
0 rd None, Will neg(o) No, Yes(o)
inst Will neg Yes
1 rds None No
1 rds None No
inst Will neg Yes
inst Fort neg Yes (h)
1 min None Yes(o)
1 days None Yes
Inst None No
up to 6 rds None Yes
1 rd(D) Ref half Yes
1 rd Fort neg Yes
1 rd Fort neg Yes
[c]+1 rd Will neg Yes
Inst Will half Yes
[c]->10 rd(D) Will neg Yes
[c]->1 rd Will neg No
Inst None No
1 rd
1 hr(D) Will dis No
24 hours Will neg Yes

10 min(D)
1 hr(D) None No
20 hr None Yes(h)
Inst Fort prtl(o) Yes
Inst Will neg* Yes
1 rd(D) see text see text
1 rd(D) see text see text
1 rd(D) see text see text
1 rd(D) see text see text
1 rd(D) see text see text
1 rd(D) see text see text
Inst None No
Inst None No
Inst None No
Inst see text see text
1 rd
1 min(D) None No
1 min(D) None No
inst None No
1 rd(D) Will neg(h) Yes(h)
1 rd(D)
1 rd Will neg Yes
Inst None Yes
Inst None Yes
1 rd Will neg(h,o)* Yes(h,o)
1 rd(D) None* Yes
Inst Fort half Yes
Perm(D) Fort neg Yes
1 rd Fort neg Yes
1 hr None No
1 min None No
1 rd Will neg Yes
1 rd Will neg Yes
Inst None No
Inst
1 rd Will neg(h) No
1 min
1 hr(D)
1d4 rds None Yes
1 rd Will neg/None(o) Yes/No(o)
1 rd
10 mins(D)
1 min Will neg(h) Yes(h)
1rd None No
10 mins(D) Will part. Yes
1 rd
1 min None No
1 rd Will neg Yes
1 rd Will neg Yes
1 days Will neg Yes
1 days Will neg Yes
1 min Will neg Yes
1 rd(D) None No
inst Will half see text
1 rd Will neg Yes
Inst.
1 mins(D) Will Neg/Will Partial Yes
Instant Reflex prtl* Yes

1 min(D) Fort neg(h) Yes(h)


1 min(D)

Inst None No
Inst None No
Inst None No
1 rd
2 min None No
1 rd
1 hr(D)
10 min

Perm(D) None No
Inst Will half* Yes

Inst Fort neg Yes


1 rds(D) None No
see text None Yes
24 hr Yes
1 min(D)
Inst Will neg Yes
1 min(D) Will neg Yes
1 rd None No
Inst Fort neg Yes
Inst Fort neg Yes
1 hr Fort neg Yes
[c] + 1 rds(D) None Yes
1 rds/di(D)
Inst Fort prtl Yes
1 min Will neg(h) Yes
1 min Will neg(h) Yes
10 mins None No
1 min Will neg(h) Yes(h)
1 rd Will neg(h) Yes(h)
perm None No
Inst Ref prtl Yes
1 min(D) Fort neg Yes
Inst Ref half Yes
1 min Will neg(h) Yes(h)
2 rd None Yes
2 rd None Yes
Inst None Yes(o)
1 rd see text No
1 hr None No
Inst Will neg Yes
10 min(D) None(o) Yes(h,o)
1 hr(D) None Yes
10 min(D) None Yes(h)
1 hr None Yes(o)
1 hr(D) Will neg(h) No
24 hrs None No
1 min(D) None see text
1 rd Will neg(h) Yes(h)
1 rd
1 rd Will neg Yes
Inst None Yes
Yes
Ref half Yes
Ref half Yes

Yes
Inst None Yes
Inst Ref half* Yes
inst None Yes
inst Fort partial Yes
1 hr
Inst Ref half or neg* Yes
See Text (d) None No
10 min(D) None No
1 min Will neg Yes
10 min(D)
Inst Fort neg Yes
1 rds; see text see text Yes
1 min Will neg Yes
1 rd None No
Permanent Will neg Yes
24 hrs Will neg(h) Yes(h)

see text
1 days None Yes
10 mins/di(D) None Yes
Inst Ref half Yes
1 rd None No
1 rd None No
1 hrs Will neg Yes
1rd Will neg Yes
10 min Will neg(object) Yes(object)
Inst Fort prtl* Yes
1 rd Fort prtl* Yes
24 hrs None Yes(h)

1 rd/di Ref half* Yes*


1rd Will neg (h) Yes (h)
1rd Will neg (h) Yes (h)
1rd Will neg (h) Yes (h)
Perm None Yes
Inst Ref half Yes
1 rd Will neg Yes
1 rd
5 rd Fort neg* Yes*
Inst None Yes
1 hr None Yes(h)
1 hr
10 min Will neg(object) Yes(object)
1 min(D) Fort neg Yes
1 hr(D) Fort neg Yes
1 min(D) Fort neg Yes
( c )+ 1 rd None Yes
1 min(D) Ref prtl* No
1 rd Ref neg No
1 rd(D) Fort neg(h,o) Yes(h)
1 hr or less Will neg* Yes

1 rd Will neg Yes


see text Fort neg Yes
1 min(D)
1 hr
1 rd(D) Ref neg Yes
Inst Fort half Yes
Inst see text No
1 mins None Yes
1 min
10 min(D)
Inst Will half(h) Yes
Perm Fort prtl Yes
1 rd
1 mins Reflex neg Yes
1 rd(D)
1 hr(D) None No
1 min(D) None Yes
1rd Will neg Yes
1 rd(D) None No
1 rd
see text None No
Inst Will neg Yes
1 rd* Wil neg Yes
3d6 mins None No
1 min Will neg(h,o) Yes(h,o)
Inst None Yes
1 min Will neg Yes
Inst None No
10 mins(D) Will Yes
1 min(D)
1 rd
Inst Ref half Yes
1 rd Ref neg No
Perm(D) see text Yes
1 rd
Perm None No
Inst Fort half Yes
1 min(D) None No
1 rd
1 rd
1 rd Fort neg* Yes
0 rd* Fort neg Yes
1 rd Will neg Yes
(c) + 5 rd up to 1 min(D) None No
1 hr
Inst None No
1 min(D) None Yes
[c] Will neg Yes
Inst Will half(h) Yes(h)
1 min Will neg(h) Yes(h)
1 hrs Will neg Yes
1 hr(D)*
10 mins(D) Will neg(o) Yes(o)
1 rd Will neg Yes
1 hr(D) None No
Until Discharge None or Will neg Yes
1 hr(D) None No
Inst None No
1 min
1 min(D) None No
1 min None Yes
1 min None Yes(h)
1 hr Will neg(h) Yes(h)
10 mins.(D) Fort neg No
1 rds or 1 rd* Will prtl Yes
1 rd
1 hour plus 12 hours None No
Land/1 rd Will neg(h,o) Yes(o)
Inst Will neg* Yes
24 hr
1 rd Fort neg(h) Yes(h)
5 rds (d) + 1 Will disbelief Yes
1 rd Will neg Yes
Inst +1 rd* Ref prtl Yes
1 rd(D) None No
1 min
10 min
1 rd
10 min.(D) None No
1 min see text
4d12 wks None No
10 min None No
1 rd
10 min None, Will neg(h) No, Yes(h)
1 min
10 min(D)
3 rds Fort partial Yes
Inst Fort prtl Yes
1 hrs. Fort neg(h) Yes(h)
Inst Fort partial No
1 rd
1 min None No
10 min/used None, Ref half* No
1 rd(D)
1 rd(D) Will neg(h) Yes(h)
Inst None Yes
1 rd Ref half Yes
Inst Ref half Yes
10 min or until expended*
Perm(D) Ref half* Yes
10 min
Inst Ref half Yes
Inst Ref half Yes
Inst Ref half Yes
Inst Ref half Yes
1 rd see text Yes(h)*
1 hr None No
1 min
10 min None No
1 min(D) None Yes
1 min(D) None Yes
1 rd None No
Inst Ref half Yes
1 rd(D)
1 rd Ref neg Yes
Inst Fort neg Yes
Inst* Will prtl* Yes
1 rd see text No
Inst None No
1 rds None No
Inst see text No
Inst and 1 rd None, Will neg(o) No, Yes(o)
4 rd Fort prtl* Yes
10 min
Inst None Yes
Inst Fort neg Yes
Inst Fort prtl Yes
Inst Fort prtl Yes
Inst Fort neg Yes
Inst Fort prtl* No
10 min(D)
1 min Fort neg Yes
1 hrs None No
1 rd(D) Will neg Yes
1 min Will neg(h) Yes(h)
1 min Will neg Yes
1 rd
1 mins None None
1 mins None None
1 mins None None
1 min None Yes(h)
1 min(D)
1 rd(D) Will neg(h,o) Yes(h,o)
10 min None No
1 rd(D)
Perm see text Yes
Perm Will neg Yes
24 hr(D) None No
1 rd(D) None Yes
1 mins None No
Inst None Yes
2 hr(D) None No
1 min Will neg* Yes
Inst None Yes
10 min None, Will neg(h) No, Yes(h)
1 rd(D) None No
1 mins(D) None No
1 mins(D) None No
1 hr(D)
1 rds(D) None No
1 rd None No
1 hr None Yes(h)
10 min or until discharged None(h) Yes(h)
1 rd None No
1 min Will neg(h) Yes
1 min Will neg(h) Yes
Inst Will neg(h) Yes
10 min Will neg(h) Yes
10 min Will neg(h) Yes(h)
0 rd. Ref prtl* Yes
1 rd see text Yes
1 min Ref prtl* No
1 rd Will neg Yes
1 rd(D) Will neg Yes
10 min(D)
Will neg Yes
Inst Ref half Yes
1 rd Will neg No
Inst Fort half Yes
Inst Fort half Yes
Inst Fort half Yes
Inst Fort half Yes
1 hr Fort prtl see text
1 hr
(c) up to 1 rd. Will neg Yes
10 min. Fort neg(h) Yes(h)
Inst see text No
2 min(D) None No
Special None No
1 days* Will neg Yes
1 days* None Yes
Inst Ref half* Yes
1 rd Fort prtl Yes
Inst Will neg Yes
10 mins or until used Ref half Yes
Triggered None* No*
24 hr
Permanent None No
1 days Will neg(o) Yes(o)
10 mins(D) None No
[c] Will neg Yes
1 rd(D) Will dis No
1 min Will neg(h,o) Yes(h,o)
10 min Will neg(h,o) Yes(h,o)
1 min(D) None No
1 rd(D)
5 min(D) None No
1 hour
1 hrs
Inst Fort neg Yes
1 rd Fort prtl Yes
Perm until discharged Fort prtl Yes
10 min None No
1d6+2 rds Fort neg Yes
1 min
1 min None Yes
1 rd None None
10 min Fort neg(h) Yes(h)
1 rd(D) None No
1 min(D) None No
1 rd(D) None No
1 rd None No
1 hr Fort neg Yes
1 min None No
10 min(D)
1 hr
1 rd Will neg(blind) No
1 rd(D) None No
1 rd(D) None No
1 min Will neg Yes
1 hr(D) Will neg(h) Yes(h)
Perm None No
Perm(D) see text No(o), Yes*
Perm(D) see text No(o), Yes*
1 rds (D) Fort neg Yes
1 hr None No
1 rd
1 min Will neg(h) Yes(h)
1 days None Yes
1 rd
1 rd
1 rd Fort neg Yes
10 mins
1 rd(D) see text No
Inst see text No
1 rds Ref part No

Inst Fort neg Yes


2 hr(D) see text see text
1 min(D) Will neg(h) Yes
10 mins None No
1 rd
1 min(D) None Yes
1 rd Fort neg Yes
1 rd(D)
Inst Fort prtl Yes
1 min Ref half No
Inst None No
Inst None Yes
Inst see text see text
2 hr(D) Will dis No
10 min
1rd Will neg Yes
1 rds Will neg Yes
1 rd Will neg* Yes
10 min. Fot neg (h) Yes (h)

Inst Fort half Yes


1 min None No
1 hr Fort neg Yes
1 rd see text No
1 mins/di(D) None Yes
Perm None Yes (object)
Inst Will half* Yes
Inst Will half* Yes
Inst Will half* Yes
[c]->1 rd(D) Will neg(h) Yes
1 min(D)
1 min(D)
1 rd Fort neg(h) Yes(h)
1d4 rds
Inst Will neg Yes
10 min Will neg Yes
10 min(D)
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
1 mins(D)
10 min
2 rd Will half (h); see text Yes (h)
Inst None Yes
Inst Will half* Yes(h)
24 hrs Will neg(h) Yes(h)
1 hrs(D) None No
1 hrs(D) None No
1 hrs(D) None No
1 year
1 hrs(D) None No
Inst Fort neg Yes
1 rd Will neg Yes
Inst Fort prtl Yes
1 rds Fort prtl Yes
Inst Fort prtl Yes
Perm(D) Will neg Yes
Inst Fort neg Yes
1 rd Fort neg Yes
7 rds Will neg(o) Yes(o)
Inst Fort prtl No
10 min. (D) None No
Inst None Yes
Inst None Yes
Inst Fort neg Yes
Inst None Yes
Inst None Yes
10 min. (D) None No
10 min Fort neg Yes
10 min

1 hr None No
1 rd Will neg Yes
1 hr +12 hrs* None No
10 min None Yes
10 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 mins Will neg(h, object) Yes(h, object)
1 rd(D) Will neg;see text Yes
Inst Fort half Yes
1 week(D) Will neg Yes
24 hrs None No
10 min(D) Will neg(h) Yes
10 min Will neg(h) Yes(h)
10 min(D) Will neg(h)* Yes
24 hr(D) None No
Yes

Inst None No
1 rd Will neg No
1 hrs (D)
1 rd(D)* Will neg* Yes
1 rd(D)* Will neg* Yes
1 rd(D)* Will neg* Yes
1 rd(D)* Will neg* Yes
1 rd(D)* Will neg* Yes
1 min(D) None No
1 rd(D) see text Yes(h)

1 rd None Yes(h)
Inst(1 rd)* Will prtl* Yes
1 rd Will neg(h) Yes(h)
3 rd (D)
1 rd (D) None No
1 rd None No
1 rd(D)
1 rd(D)
Inst None, Will neg* Yes
0 rds Will disbelief Yes
10 min Fort neg* No
1 rds(D) Fort partial Yes
Inst Fort half Yes
1 rd(D) None No
1 rd see text Yes

[c]+2 rds None No


1 rd(D) Reflex neg Yes
1rd
1 rd
10 min. (D) None No
1 min None No
Inst Ref neg No
Inst Will half Yes
1 rd(D) Will neg Yes
[c]+2 rds Will neg Yes
2d4 rd(D) Will neg Yes
Inst Fort prtl Yes
Inst None No
1 rd (D) None Yes
Inst* Fort neg Yes
24 hrs None No
1 rd (D) None Yes
Inst None Yes
Inst None No
Inst Reflex half No
1 min (D)
Inst see text Yes
1 rd see text No
Inst None No
1 min Will neg Yes
1 hr(D) None No
10 min(D) Fort neg Yes
1 rd(D) see text No
1 rd None Yes
Inst see text Yes
1 min(D) Ref neg No
Inst see text Yes
Inst Fort prtl Yes
Until discharged(D) see text Yes
10 mins, then 1 mins(D)
Inst None No
Inst
1 rd Will neg Yes
[c]+1 rd Will dis No
1 day(D) Will neg* Yes
Perm Will dis No
1 hr Will neg(h) Yes(h)
20 mins None None
Perm(D) Will neg(h) Yes(h)
Inst None Yes
1 rd(D) Will part. Yes
10 min(D) None No
1 mins(D) Ref prtl; see text No

1 rd Will neg* Yes


1 hr(D) Will neg* Yes
[c]->4 rds Fort neg Yes
Perm(D) Will neg Yes
Perm(D) Will neg Yes
Inst Will neg No
Inst Will neg* Yes
1 rd(D)

1 rd Ref half* No
1 rds See Text No
Inst Ref Half Yes
1 min Will neg Yes
1rd Will neg Yes
24 hrs None No
Inst Will neg Yes
1 min None No
1 min(D) None(h) Yes(h)
1 rd None and will neg; see text Yes
1 rd(D) Will neg Yes
1 rd(D)
1 rd(D)
1 rd None No
6 rd* see text Yes
0 rd Fort neg Yes
Inst None Yes
Inst Will half Yes
Inst Will half Yes
Inst None Yes
Inst Will half Yes
Inst Will half Yes
Inst Will half Yes
Inst None Yes
Inst Will half Yes
Inst Will half Yes
Inst None Yes
Inst Will half Yes
Inst Will half Yes
Inst Will neg Yes
10 min None No
see text Will neg Yes
Inst Will neg Yes
1 min None No
1 min Will neg Yes
1 min or until discharged Will neg (h) Yes (h)
1 rd
Inst None Yes(h)
1 min None Yes(h)
Inst Will half(h) Yes(h)
1 min Will neg(h) Yes(h)
1 rd*
[c] Will neg Yes
1 rd
1 rd
Until discharged (D)
1 rd

1 mins Will(h) Yes(h)


5 rds Will partial Yes
Inst Fort prtl Yes
24 hr or until dis Will neg(h) Yes(h)
10 min(D) None No
inst Will half; see text Yes
inst Will half; see text Yes
inst Will half; see text Yes
1 min(D) Will neg(h), Will neg(h,o) Yes(h,o)
1 min(D)
1 min(D) Will neg(h), Will neg(h,o) Yes(h,o)
1 rd(D) Will neg(h) Yes(h,o)
1 min(D) Will neg(h), Will neg(h,o) Yes(h,o)
1 min(D) Will neg(h) No
1 rd
1 rd. None No
Inst Fort neg No
1 min(D)
10 min Will neg Yes
1 mins Will neg(h) Yes(h)
Inst None No
1 hr(D) Will neg(h,o) Yes(h,o)
1 rd Will neg Yes
1 rd Will neg Yes
10 min Will neg Yes
Inst Reflex neg Yes
1 day(D) None No
10 mins Will neg(object) Yes(object)
1 hr(D) Will neg Yes
10 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 rd(D) None No
Inst Ref Half Yes
[c] + 1d4 rd. Will neg Yes
[c]* None No
1 min(D) Will neg(h) Yes
Inst Ref half Yes
Permanent(D) Will neg Yes
1 rds Will partial Yes
1 rds Will partial Yes
1 rds Will partial Yes
10 min Will neg(h,o) Yes(h,o)
inst Ref half See text.
1 rd None See text.
1 rd None No
Inst* Fort neg* Yes
1 rd
Inst
Inst* None No
Inst
[c] upto 1 rds. None Yes
Inst Will neg Yes
Inst Will neg Yes
Inst Will neg Yes
1 hrs. Will neg(h) Yes(h)
Inst None Yes
10 min(D) Will neg Yes
1 rd Will prtl Yes
1 rd None Yes
1 rd None/Ref part Yes
Inst None Yes(h)
Inst Will prtl Yes
1 rd None Yes
Inst None No
Inst None No
1 rd None No
Inst
24 hr
see text
1 rd None No
2 hrs None No
60 day(D) None No
2 hr(D) None No
1 hours(D) None No
2 hr(D) None No
2 hr(D) None No
Perm(D) None No
Inst Fort prtl Yes
1 min(D) None No
Inst None Yes
1 min Will neg Yes
1 min Will neg(h) Yes(h)
10 min(D) None No
1 rd(D) Will half No
1 rd(D) None No
10 min (D)* None Yes*
10 min (D)* None Yes*
1 rd(D) None No
10 min (D)* None Yes*
1 rd(D) None No
1 rd
1 min or until discharged None Yes
Inst Ref half Yes
Inst None/Ref half No, Yes
0 rds Ref half* Yes
Inst Ref half Yes
see text None* Yes
1 rds(D) None No
3 rds Ref half Yes
1 min(D) Will neg (h) Yes (h)
1 rd Will neg(h) Yes(h)
1 rd
Inst/1 min see text see text
Perm Fort neg Yes
1 hr(D) None No
10 min
up to 12 hrs Will neg(h) Yes(h)
1 day(D) None No
1 hr
1 min Fort neg(h) Yes(h)
1 min Ref neg No
Inst
10 min None No
1 min None No
Inst None No
[c]->10 min(D) None No
1 hr(D)
1 hr(D) Fort neg Yes (h)
10 mins(D)
Inst Fort neg(h) Yes(h)
Inst None Yes
1 min Fort neg(h) No
1 hr Will neg(h) Yes(h)
10 min* Will neg(h) Yes(h)
Inst None Yes*
[c]+1 rd(D) Will neg Yes
1 hr None Yes
1 hr None Yes
1 rd None No
1 rd None No
1 rd None No
1 rd
5 rds Ref part Yes
0 Will neg Yes
1 rd Fort neg* Yes
1d4+1 rds None Yes
1 rd Will neg Yes
1 rd. Ref neg* No
1 hr(D) Will neg(h) No
1 hr(D) Will neg(h) No
1 hr(D) Will neg(h) No
[c] None No
[c] Will neg Yes
1 day None No
10 min Will neg(h) No*
10 min Will neg(h) No*
10 min Will neg(h) No*
10 min Will neg(h) No*
1 rd None No
1 min Will neg(h) Yes(h)
1 hr Will neg(h) Yes(h)
1 rd
5 rds None None
1 hrs* Will neg* Yes
1 hrs None No
1 hrs None No
1 rd None* No
Inst None Yes
Perm(D) Will neg(o) Yes(o)
1 rds None No
30 min(D) Will neg(h,o) Yes(h,o)
1 hr Will neg(h,o) Yes(h,o)
1 min Will neg(h,o) Yes(h,o)
1 hr Will neg(h,o) Yes(h,o)
1 rd see text No
Permanent None None
see text None No
[c]+3 rds Will dis No
1 rd Will neg Yes
1 rd None Yes
10 min None No
Inst Fort neg No
1 rd None No
[c]->3 rd Will disbelief Yes
1 rd (D)
1 rd (D)
[c]->3 rd Will part or disbelief Yes
10 min (D) None Yes
10 min (D) None Yes
10 min (D) None Yes
10 min (D) None Yes
1 mins None No
Inst Will neg(h) Yes
1 hr Will neg Yes
(c) up to 3 rds see text Yes
5 mins None None
1 rd None No
1 rd Will neg Yes
Perm* None Yes
1 rd or perm.; see text Will part. Yes
1 min Will neg Yes
Perm Will neg Yes
24 hrs

10 mins(D) None No
see text None None
1 rd
1 rd
10 mins(D)
Inst
1 mins Will neg Yes
inst Will neg (h) Yes (h)
1 min(D)
10 min(D)
1 rd Will prtl Yes
10 min(D) Reflex prtl No
see text None Yes
1 min. Fort neg(h) Yes(h)
see text None No
10 min
10 min
1 rd None No
1 rds Fort partial Yes
inst None No
Inst None or Fort half see text
Inst Fort neg Yes
Inst Will neg(h,o) Yes(h,o)
10 min(D) None No
1 rd Will neg Yes
10 min None No
1 mins(D) Will(h) Yes(h)
1 rd Will neg(o) Yes(o)
1 min None Yes
1 rds Will neg(h, object) Yes(h, object)
Inst None, Ref half* Yes
1rd or until discharged None or Ref half, see text see text
3 rd Fort neg* Yes
Inst see text Yes (o)
1 min Fort neg Yes
1 min None (o) No (o)
1 min None (o) No (o)
24 hrs Will neg(h) Yes(h)
1 rd None No
30 mins+2d6 rds* Will neg Yes
Inst* Fort neg* Yes
Inst Fort half Yes
1 rd Will neg Yes
Inst Will neg Yes
1 hr(D) None No
1 hr
[c]+2 rds Will dis No
1 min
see text see text Yes
[c]+1 hr(D) Will dis No
1 min(D)
1 min(D)
Inst None Yes
1 hr None, Will neg* No
1 rd Will neg Yes
1 rd(D)* None, Will dis* No
Perm Will neg Yes
Inst None No
Inst Ref neg Yes
Inst None No
1 hrs*
24 hrs Will neg Yes
1 min(D) None Yes
Inst see text Yes
1 rd Will prtl Yes
1 mins(D) None* No
1 min(D) None, Will neg* No
Inst/up to 3 rds* None Yes
Inst & 1 rd* Ref half & Will neg* Yes
10 min None Yes
24 hours Will(o) Yes(o)
10 min Will neg Yes
0 days.(D) None No
Inst Will neg(o) No
Special None No
Inst
2 hr(D) None No
24 hr(D) None No
1 rd(D) None Yes
1 hrs - see text None No
2 hr(D) None No
1 min Will neg(h) No
Inst None No
Inst None No
Inst Ref half No
Inst Fort prtl Yes
1 rd Ref prtl* No
5 rds None No
inst
1 rd Fort prtl Yes
1rd Will neg (h) Yes (h)
1 min Will neg(h) Yes(h)
10 min Fort neg(h) Yes(h)
1 min Will neg(h) Yes(h)
Inst None Yes
Inst None No
Inst and 1 rd Will prtl or Will half Yes
10 min None No
Inst Fort neg No
3 rds None No
[c]->1 min(D) None No
Inst None No
Inst Fort prtl No
1 hrs None Yes
Inst Fort neg Yes
1 days Will neg Yes
1 rd
Inst Fort prtl No
1 min None No
Inst Fort prtl No
1 days or Perm Fort prtl No
1 rd
1 rd None(h) Yes
1d6 rds Will neg Yes
10 min Will neg Yes
10 min Will neg(h,o) Yes(h,o)
Inst Will neg* Yes
1 rd Will neg Yes
1 rds Will dis No

Inst Fort prtl* Yes


1 mins(D)
1 rd(D)
1 mins/di(D)
10 mins None No
1 min None No
1 hr Will neg(h,o) Yes(h,o)
1 min Fort neg Yes
1 rd Ref neg Yes
1 day(D) None* No
see text None Yes
Inst Ref half* No
8 hr(D) Will neg(o) Yes(o)
1 min None No
#NAME? None No
Inst
1 hr
1 hr
1 hr
1 hr
24 hr Fort neg Yes
Inst Will prtl* Yes
Inst Will neg(o) Yes(o)
Inst Fort prtl* No
Inst None No
Inst Fort prtl No
Inst None No
Inst Fort prtl No
Inst None No
Inst Fort prtl No
Inst None No
Inst None No
Inst Fort prtl No
Inst None No
Inst(1 rd)* Will prtl* Yes

10 mins(D) None No
Inst/1 rd Ref half* Yes
1 mins(D) Ref neg Yes
1 mins(D) Ref neg(o) Yes(o)
0 rds Will neg Yes
1d4+1 rds None Yes
7 days/month(D)* None No
1 hr
inst Will neg Yes
1 hr Fort neg(h) Yes(h)
1 min Will neg(h) Yes
1 min Will neg(h) Yes
Inst None Yes(h)
1 hrs None No
1 min Fort prtl Yes
1 rds Fort partial Yes

1 rds Will neg Yes


Inst Will half(h) Yes(h)
Inst Fort prtl Yes
Inst Fort prtl Yes
1 rd(D) None Yes
1 hr(D) Will neg(h) Yes(h)
1 hr(D) None No
1 hr Will neg Yes
see text
1 day(D)+12 hrs* None No
10 mins(D) Will neg(o) Yes(o)
10 mins Will neg (h) Yes (h)

1 hr None No

1 rd* None(o),Ref neg* No


1 rd* None(o),Ref neg* No
Perm* None No
Perm(D) Will dis No
1 rd None Yes
1 min(D) Will dis No
Inst Fort neg Yes
Inst Will dis; Fort half* Yes
1 rd Will dis* Yes
1 min(D) Will neg* Yes
Inst Will dis+Fort prtl* Yes
5 rds Will disbelief Yes
1 rd None No
1 rd Will neg Yes
[c]->1 rd None No
Inst.
1 rd Will dis No
1 hr Will dis No
1 hr(D) None* No
1 hr(D) None No
1 rd Will neg Yes
[c]->1 rd None No
0 uses None No
1 min Will neg Yes
Inst Ref half Yes
5 rds None None
1 rd Fort neg Yes
Inst Fort neg Yes
Inst Fort neg Yes
1 rd None No
Inst None No
Inst None No
Inst None No
Inst None No
Inst Will neg No, Yes*
Inst Will neg No, Yes*
Inst Will neg No, Yes*
10 min Will neg (h) No*
1 rd. (D) None No
1 rd. (D) None No
1 rd. (D) None No
Inst Will neg Yes
1 hrs None Yes (h)
Inst Will neg Yes
Inst Will neg Yes
10 min
Inst None No
Inst* Fort neg* Yes
Inst None, Fort neg* Yes
1 rd(D)
10 min Fort neg* Yes
Inst None Yes
1 min(D) None No
see text Fort neg(o)* Yes(o)
2 hrs(D) None No
8 hrs(D) None No
1 hrs None No
1 rd. None No
1 rd(D) Will neg Yes
1 rd Will neg Yes
1 mins None No
see text None Yes
see text None Yes
see text None Yes
see text None Yes
see text None Yes
Inst None Yes
see text None Yes
see text None Yes
see text None Yes
see text None Yes
see text None Yes
see text None Yes
see text None Yes
Inst Fort neg Yes
1 rd None Yes
see text None Yes
see text None Yes
24 hrs Fort neg Yes
Inst Fort half Yes
1 hr see text No
5 rds Fort neg Yes
1 min(D)
1 rds(D) None No
1 mins See Text Yes
Inst See Text Yes
1 rd see text Yes
1 min see text no
Inst see text Yes
10 min(D) see text see text
Inst see text Yes
10 min(D) see text see text
[c] up to 1 rds Will neg* Yes
1 min(D) None Yes
Perm.(D) Will(o) Yes(o)
Perm Will neg Yes
Perm* Will dis No
1 rd(D) Will dis No
1 rds Will neg see text
1 hrs* Will neg(h) Yes(h)
1 min(D) Will neg(h) No*
1 rd Will neg Yes
10 min Fort neg(h) Yes
10 mins* Fort neg(h) Yes(h)
1 min(D) Will neg(h) No*
1 min(D) Will neg(h) No*
1 min(D) Will neg(h) No*
10 min Will neg(h) Yes(h)
10 min Will neg(h) Yes(h)
10 min Will neg(h) Yes(h)
Con, up to 4 rds None None
1 min(D) Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 hrs*(D) None No
1 hrs*(D) None No
1 hr None No
1 rd Will half Yes
1 rd(D) Will neg Yes
Inst Will neg(o) Yes(o)
1d4+1 rds* Will neg, Fort neg* Yes, No*
Inst None, Will neg(o) No, Yes(o)
1 rd Will neg(h) Yes(h)
1 hr Will neg(o) Yes(o)
1 rd
1 hr(D) None No
Inst Ref half* Yes
1 rd
1 rd(D); see text None No
Inst Will prtl Yes
1 min Fort prtl Yes
1 rd
[c]+1 rd(D) None Yes
1 min None No
1 rd None, Fort neg* Yes
1 rd Ref half Yes
Inst None Yes
1 rd None, Fort neg* Yes
Inst Ref part No
Inst None Yes
Inst Reflex half Yes
[c]+1 rd(D) Will neg Yes
Inst None* Yes(h)
1 hr Fort neg(o) Yes(o)
Perm None No
1 min
10 min Fort neg(h) Yes(h)
1 hr
Inst Fort half Yes
Perm(D) Will neg Yes
Inst None No
Inst
10 min(D) None No
1 mins(D) None or Fort neg;see text see text
1 min None Yes
Inst None No
1 min None No
1 rd None Yes
1 min None Yes
1 min None Yes
1 min Fort prtl* Yes
Inst see text Yes
Inst None Yes
1 rd Will neg Yes
Inst see text Yes
Inst None Yes
1 rd None Yes
Inst None Yes
1min Ref neg; see text Yes
1 min None Yes
1 rd
10 min
[c] Will neg Yes
1 rd Will neg,Ref neg* Yes
1 days None Yes
Inst None Yes
Inst see text No
Inst Fort Neg Yes
1 rd Will neg Yes
1 rd Will prtl Yes
1 rd Will neg Yes
1 rd
Inst Will half, Fort neg* No
1 rd None Yes
Inst Fort neg Yes
Inst Fort prtl* Yes
1 hr(D) None No
1 min(D) Fort neg Yes
10 min Fort neg Yes
1 min(D) Fort neg Yes
10 min
12 hr(D) Will neg Yes
Inst Will neg Yes
Perm* None No
1 hr Will neg* Yes
2 hr(D) None No
Inst Fort neg(h) Yes(h)
inst None No
Inst None* Yes(h)
Inst Fort neg Yes
1 mins(D) None or Fort neg;see text see text
2 rds Will neg(h) Yes(h)
24 hr or until (D) Will neg(o) Yes(o)

Inst Fort neg Yes


Inst Fort neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst Fort neg(h) Yes(h)
Inst Fort neg Yes
10 mins* Will neg(h) Yes(h)
Inst Will neg Yes
Inst Will neg(h) Yes(h)
10 min Will neg Yes
Perm->Trig Will neg(h) Yes(h)
inst; see text Fort neg (h) Yes (h)
Inst None No
Inst None No
Inst None No
Inst None No
Inst None No
1 rd(D) None No
10 min(D) None, Will neg* Yes
1 min(D) None No
Reg neg Yes
1 mins None No
see text see text see text
1 rd(D) Will neg Yes
1 rds(D) See Text None
10 min Fort neg(h) Yes(h)
10 min Fort neg(h) Yes(h)
10 min Fort neg (h) Yes (h)
10 mins Fort neg Yes
1 min Will neg(h) Yes(h)
10 rds None No
24 hrs Will neg(h) Yes(h)
24 hrs Will neg(h) Yes(h)
1 rds Fort partial Yes
Inst Ref half Yes
1 min
5 rds (d) Fort partial Yes
1 min(D) Will neg(harmless) Yes
1 hrs(D) Will neg(harmless) Yes
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes
Inst None No
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Inst None* Yes(h)
1 rds None No
Con + 3 rds Will disbelief Yes
1 rd(D) Fort prlt and Fort Neg*
Inst Fort prtl Yes
1 rd(D) None Yes(h)
5 rds None No
1 min None* Yes(h)
10 min until (D)
1 rd(D) None* No
Inst None* Yes(h)
Inst None No
Inst None* Yes(h)
1 rd
1 hr
inst None or will half; see text Yes
1 min.
1 rd
1 rd(D)
Inst Will prtl Yes
1 rd None Yes
1d6+2 rds Fort neg Yes
1 min
1 rd.(D) Will prtl Yes
1 min
1 hr(D) None No
1 rd Will neg(h) Yes(h)
Inst Fort neg Yes
inst None No
Inst None No
1d4 rds
Inst None* No
Inst None or Fort neg(o)* No
1 rds(D) Will neg/Fort neg Yes
see text None No
1 days None Yes
1 min Will neg(h) Yes(h)
Perm.(D) Will(o) Yes(o)
1 min
1 rd
1 hr Will neg* Yes
10 min None or Will neg(h) No or Yes(h)
Inst Fort prtl Yes
see text Will neg Yes
1 rd Will neg No
1 rd Will neg No
Inst Ref half Yes
1 min(D)
10 min Fort neg No
Inst Fort neg Yes
Inst Ref neg No

Perm* see text No


1 min(D) None Yes
1 min
1 hr.(D) None No
1 rds or 1 rd* Will prtl Yes
1 rd Ref neg Yes
Inst see text No
10 min None Yes(h)
[c]->10 rd(D)
1 min(D) Fort prtl Yes
[c]+2 rds None Yes
1 min
Inst Ref half Yes
Inst Ref half Yes
Inst None Yes
Inst Fort neg Yes
1 rd None(for portal) No
24 hrs None, Will dis* No
1 min Will neg Yes
1 hr Will neg Yes
1 hr(D) Will neg(o) Yes(o)
Perm None No
Inst Fort prtl Yes
Inst None Yes
Inst & 1 hr* Will neg(h) Yes(h)
Perm None No
1 rd None Yes
10 mins(D) Will neg(ho) Yes(ho)
1 days None No
10 min(D)
24 hr

10 rds + 1 rds(D) (max.30) Will(h) Yes(h)


1 days(D) Fort neg Yes
1 days(D) Fort neg Yes
1 hr
inst; see text None Yes
12 hr(D) Will neg, Will dis Yes, No*
Inst Fort neg Yes
1 rd* None No
10 min None No
1 min Will neg (h) Yes (h)
1 rd Will dis Yes
Special Ref neg No
1 day(D) None, Will neg(o) No, Yes(o)
1 min
1 min

1 hr None No
see text Will dis; varies* Yes*
1 rd Will neg Yes
1 min(D) No No
1 hr Will neg Yes
see text Will dis; varies* Yes*
see text Will dis; varies* Yes*
see text Will dis Yes
see text Will dis Yes
1 min(D)
1 hr Will dis No
1 rd(D) None Yes
24 hrs(D) Ref prtl* Yes
10 min
1 rd(D) Fort neg(h) Yes(h)
1 rd Will dis Yes
Inst Fort neg Yes
1 hr(D) Will neg Yes
1 rd Will neg* Yes
Inst Fort neg Yes
10 min Will neg Yes
1 rd Will prtl* Yes
7 days/7 month(D)* None No
Inst Fort neg Yes
1 rds None No
10 min(D)
1 rd Ref half Yes
1 min Will neg(h) Yes
10 min Will neg (h) Yes (h)
1 rd
Inst Will neg(o), Fort half* Yes(o)
Inst Ref half Yes
1 min Fort neg(h) Yes(h)
1 min(D)
1 min Will neg(h) Yes(h)
1 min Will neg(h) Yes(h)
1 rd Will neg(h) Yes(h)
1 rd Will neg(h) Yes(h)
1 rd(D) see text Yes(h)
1 rd
1 min Will neg(o,h) No
1 hr(D) Will neg(h) Yes(h)
1 rd None No
1 hrs Will dis Yex
1 min Will neg(o) Yes(o)
1 rd None Yes
1 rd None Yes
1 rd None Yes
Inst None Yes
Inst Fort prtl, Ref neg(o)* Yes(o)
Inst Fort prtl, Ref neg(o)* Yes(o)
Inst Fort part Yes
1 days* Will neg(o) Yes(o)
Inst Ref half Yes
1 rd None Yes
10 min(D)
1 min
1 min Fort neg Yes
10 min or until (D)
Perm Ref half* No
Perm Ref half* No
1 min(D) Will neg*, None(o) Yes, No(o)*
[c] Will dis No
1 min(D) Will neg(o) Yes(o)
1 min
1 min Will neg Yes
1 rd Fort neg Yes
Inst None No
1 rd Will neg Yes
1 rd(D) Will neg Yes
1 rd
Inst None No
10 mins None No
10 min None Yes
0 rd see text Yes
Perm(D) None* No
Perm see text No
1 hr
Inst None* Yes
1 rd Fort neg Yes
Inst None Yes
inst None No
Inst Fort prtl Yes
1 min Will neg Yes
1 min Will prtl Yes
1 rd None No
Inst Will neg Yes
Inst Will neg Yes
1 rd Ref neg No
Perm see text No
1 rd Will neg Yes
1 min None No
Perm Fort neg Yes
up to 6 rds Will neg None
1 min Will neg Yes
Inst Will partial None
10 min
1 min(D) None No
Inst Fort neg Yes
Inst* Fort prtl* Yes
1 rd
Inst Will neg(h) Yes(h)
Inst Will neg(h) Yes(h)
Trigger/broke None No
1 rd Will neg Yes
1 rd(D)
1 rd
10 min Will neg Yes
Inst see text No
Inst Ref half Yes
Inst None No
1 hr(D) Will neg(h) Yes(h)
1 hr(D) Will neg(h) Yes(h)
2 hr None Yes
10 min Will neg Yes
Inst None No
1 min None No
1 rd(D) Will neg Yes
1 rd Will neg Yes
[c] Fort neg Yes
Perf+1 hr (D)
Inst Will prtl Yes
[c] up to 1 rds Ref half Yes
1 rd
Inst Will prtl Yes
1 min(D)
1 rd Will neg* No
1 min(D)
1 rd Will neg Yes
Perm Will neg No
10 min(D)
Inst None Yes
1 mins(D) Will(h) Yes(h)

Inst Fort neg Yes


Inst Fort prtl Yes
Inst Fort half Yes
1 rd Will neg Yes
1 hr Will neg(h) Yes(h)
10 min None No
1 min
1 min Will neg* No
1 min
1 rd Fort neg Yes
1 min(D) None No
1 rd see text No
1 rd(D); see text Fort neg Yes
1 rd(D) see text Yes
10 min(D) None No
1 min Y Yes
see text None Yes
1 rd
1 rd
10 min Will neg(h) Yes(h)
10 min Will neg(h) Yes(h)
10 min Will neg(h) Yes(h)
10 min(D)
10 min(D)
10 min(D)
Perm(trig) None Yes(o)
1 min Will neg(h) Yes(h)
1 rd Will neg Yes
1 min Will neg(h) Yes(h)
1 hrs or discharge None(object) No(object
10 mins/di(D)
1 min. Fort neg No

1 rds None No
10 min Will neg(h) Yes(h)
Perm(D) Will neg(o) Yes(o)
1 rd(D) Fort prtl* Yes
10 min Will neg(h) Yes(h)
1 days Will neg Yes
[c]
1 min
1 rd None No
Inst* Fort neg Yes
1 hr(D) None* Yes(h)
1 hr(D)

10 min Will neg (h) Yes(h)


24 hr
1 hr(D) Ref prtl Yes
1 hr(D) Ref prtl Yes
1 rd None No
Inst Will neg Yes
Inst Will neg Yes
Inst Will neg Yes
1 rd None Yes
1 min(D)
1 hrs Will negates(h) Yes(h)
1 rd* Fort neg* Yes
1 rd(D) None Yes
1 mins
Inst None and Fort neg Yes
Inst None Yes
1 hr None No
1 mins or 1 rds;see text None No
1 rd(D) None Yes
1 min(D) None* No
Inst None No
1 rd Will neg(h) Yes(h)
1 min
Inst Fort neg Yes
1 hr None Yes
1 hr Will neg Yes
Inst Will neg(h)* Yes(h)
1 days None Yes
Trig->1rd Will neg(h) Yes(h)
inst Will neg (h) Yes (h)
10 min(D) Ref neg Yes
1 min None Yes
1 min None Yes
Inst Fort prtl Yes
1 hr(D) Will neg(h) Yes(h)
1 hr Will neg(h) Yes(h)
1 hr Will neg(h) Yes(h)
inst Will neg Yes

[c] Fort neg Yes


1 min (D) Fort neg Yes
Con + 1 rd None No

Inst Ref half Yes


2 hrs(D) None No
1 rd None No
Inst Will neg(o) Yes(o)
1 rd
1 hrs Ref part No
1 min(D)
inst see text Yes
1 rd Will prtl Yes
1 rd Fort neg* No
Inst* None Yes
1 min(D)
10 min Will neg(h) Yes(h)
10 mins or discharge Will negates(h) Yes(h)
1 rd(D)
Inst None No
Inst None No
Inst None or Fort half* No
1 rd Ref neg* Yes
1 rd(D) None No
1 min
Inst Fort neg(o)* Yes
Perm(D) Will neg(o) Yes(o)
1 days see text Yes(o)
10 mins* Will neg(h) Yes(h)
2 rd None Yes
1 rd None Yes
Inst Fort neg Yes
1 min Fort prtl Yes
4 rds see text Yes
1 rd Ref half Yes
Inst Ref Half No
Inst Fort neg, Ref half* Yes
[c]->10 rd(D) see text Yes
1 rd(D) Fort neg* Yes
1 min(D)
1 hrs(D) None No
Inst Will neg(o) Yes(o)
1 rd
1 rd
1 rd
One attack Will neg (h) Yes (h)
1d4+1 rds* Fort prtl Yes
Inst
Inst
1 rd Fort neg Yes
1 hr Fort neg Yes
10 mins Will(o) Yes(o)
1 min None No
1 hr None No
1 days(D)
1 rd Fort neg Yes
Inst Ref half No
1 hrs* Will neg Yes
1 hrs* Will neg Yes
Con +1 rd
[c] + 2 rd. None No
[c] + 2 rd. None No
[c] + 2 rd. None No
1 rd None None
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 hr(D) None No
1 min(D) None No
[c]->1rd None No
[c]-> + 2 rd. None No
8 hours None No
1 rd(D) None No
1 min None No
[c]-> + 2 rd. None No
1 rd(D) None No
[c] + 2 rd. None No
1 min(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rd(D) None No
1 rds(D) None No
[c]+2 rds None No
[c] None No
1 rd None No
1 rd None No
1 rd None No
1 rd None No
1 rd None No
1 rds None None
Inst None No
1 rds* Ref neg and Ref half* Yes
Inst Ref prtl* Yes
1 rd None No
Inst Ref prtl* Yes
Inst Fort prtl Yes
1 min Will neg No
1 hr None No
1 min Will neg(o) Yes(o)
10 mins Will negates(obj) Yes(object)
1rd or until discharged
10 min
1 min None No
1 min None No
1 min
1 rd(D)
24 hrs Fort neg Yes
24 hrs or until discharged* None(o) No(o)
6 hr None Yes
Inst Fort neg No
1 hr or until expended*
10 min(D) None Yes(h)
10 min(D) None Yes(h)

1 rd(D) None Yes


1 rd(D) None Yes
Inst Will neg Yes
1 rd(D) None Yes
1 rd(D) None Yes
see text Fort neg Yes
see text Will neg Yes
see text Will neg Yes
see text Fort neg Yes
see text Will neg Yes
see text Will neg Yes
see text Will neg No
see text Will neg Yes
see text Will neg Yes
see text Fort neg Yes
to 1 rd None* Yes
2 hr(D) Will neg* Yes
24 hr(D) Will neg Yes
1 rd
1 rd Will neg(h) Yes(h)
Inst None and Will neg No, Yes
1 rd
Inst. Ref half Yes
1 rd None No
1 rd Will neg Yes
[c]->1 rds* Will neg(o), None* Yes(o)*
10 min None No
10 min None No
1 rd None No
1 rd
Inst None and Will neg(o) No, Yes(o)
Inst Will neg(o) Yes(o)
Inst None and Will neg(o) No, Yes(o)
10 min(D) None Yes
Perm Fort neg Yes
Inst None No
1 min None No
1 hrs None None
1 hrs None No
1 rd
24 hr Will neg(h) Yes(h)
1 rd None No
1 rd None No

Inst Fort half Yes


Inst None No
1 min(D) None No
1 min Fort neg No
Inst Fort prtl Yes
1 rd
1 min Fort prtl Yes
1 rd see text Yes
1 rd Reflex neg, see text Yes
1 rd(D) None No
20 ft. radius burst Fort prtl, see text Yes
Inst Ref half Yes
1 rd Will neg(h) Yes(h)
1d4+1 rds(apparent time)*
10 min(D) None No
[c] Fort prtl Yes
1 hr
1 hr
1 hr
10 min Will neg(h) No
1 min Will neg Yes
5 rds Will neg Yes
10 min None Yes(h)
Inst Will negates(h) Yes(h)
1 min Will neg Yes
1 rd Fort neg Yes
10 min None Yes
Inst Fort neg Yes
1 rd Will neg Yes
1min
Inst Fort part or Will neg Yes
1 rd and permanent Fort partial Yes
1 days Fort neg Yes
Inst None Yes
10 mins None Yes(h)
3 rd
3 rds(D) None No
1 mins None None
1 hr or until discharged Fort neg; see text No
1 hr Will neg(h) Yes(h)
10 mins None No
1 rds(D) None No
1 hr Will neg Yes

1 hr(D) None Yes(h)


10 min Will neg Yes
Inst None Yes(o)*
Perm see text No
Inst Ref half* No
Perm* see text No
Perm see text No
Perm see text No
Perm see text No
1 rd None No
Perm* see text Yes*
1 hr Will neg Yes
1 hr
1 day(D) None No
1 hr(D)
1 hr(D)*
1 rd see text No
10 rd(D)
Inst
1 hr Ref neg No
1 rd(D) Will dis No
1 rd(D)
One spell None No
Inst None No
1 days Will neg Yes
Inst None* Yes(h)
1 min Will neg(h) Yes(h)
see text
conc. upto 1 rd Fort prtl No
Inst Ref prtl No
1 min. None No
10 mins
1 min None Yes
Inst None No
1 hr Will neg(h,o) Yes(h,o)
24 hrs Will neg(h) Yes(h)
1 rd Will neg(h) Yes(h)
Perm(D) None No
Inst Will neg Yes
1 rd None(h) Yes(h)
5 rds
10 min
1 min
24 hrs Will neg(o) Yes(o)
1 rd. None No
1 rd
1 min Fort neg Yes

Inst see text see text


10 min Will neg(h) Yes
1 rd(D) see text Yes(h)
inst (1d4 rd)* Will prtl Yes
1 rd(D) None No
10 mins(D) None No
1 hrs None No
1 mins None No
1 hr Will neg Yes
1 rd Will neg Yes
1 rd Will neg Yes
1 hr None No
1 hr None No
1 hrs(D) None None
1 rds(D) None No
1 rd(D) Fort neg(h) Yes(h)
Inst
1 rd
1 min Will neg Yes(h)
1 hr None No
1 hrs. None No
1 hr Fort neg Yes
1 rd Will neg(h) Yes(h)
Inst None No
Inst/1 hour* None Yes
1 min None No
Inst None Yes
[c]+1 hr(D) Will neg* Yes*
1 min
10 min
1 min None, Ref half* No
1 min(D) Will dis No
1 rd
1 rd(D) Will disbelief No
1 rd Fort part; see text Yes
See text None None
11 rd Will neg(h) Yes(h)
11 rd Will neg(h) Yes(h)
11 rd Will neg(h) Yes(h)
11 rd Will neg(h) Yes(h)
11 rd Will neg(h) Yes(h)
Perm None Yes
10 min None No
10 min see text Yes
1 rd
1 rd None Yes
1 min Fort neg(h) Yes(h)
1 rd
1 rd
1 rd
10 hr Ref neg Yes
see text
1 min(D) None Yes
1 rd Will neg Yes
1 hr or until discharged
One attack None None
Perm see text No
0 rd No
Inst* Ref neg and Ref half* No

10 min(D)
24 hr

Inst None No

1 rd(D) None Yes


1 rd Will neg Yes
1 rd Will neg Yes
Inst +1 rd Will prtl* Yes
Inst Fort neg Yes
24 hr None No
10 min(D) Will neg(h) Yes(h)
24 hr

10 mins None No
1 min None No
10 min see text Yes
[c]->1 rd None Yes
1 min Ref half No
1 min None No
10 min see text Yes
Inst Will neg No
[c]+1 rd None Yes
1 rd(D) None No
1 min see text No
[c]+1 rd None No
[c]+1 rd Will neg Yes
10 min see text Yes
1 min None No
1 min Ref neg* Yes
Inst see text No
10 min see text Yes
1 min(D) None Yes; see text
1 rd(D) Ref neg; see text Yes
1 min see text Yes
1 rd None Yes
[c]+1 rd Fort prtl No
[c]+1 rd None Yes
Inst see text No
[c] + 1 rd None No
1 min see text No
1 rd Fort prtl No
Inst see text No
10 min(D) None No
10 min Ref neg; see text No
1 rd
Inst Fort neg Yes
1 hr None No
1 rd* Will neg* No
1 mins(D) Will(h) Yes(h)
10 min Will neg(h) Yes(h)
Inst None No
Inst
Inst Will neg(o) Yes(o)
1 hr(D) Will neg(h) Yes
2 hrs* Will neg(h) Yes(h)
Inst None No
Inst None* No
10 min(D) Will neg(h) Yes(h)
1 rd Ref neg No
10 min None Yes(h)
1 rd Will neg Yes
0 rd Fort neg Yes
1 rd Will neg Yes
Inst None Yes
Inst None Yes
10 mins None(object) No(object)
10 mins None(object) No(object)
10 mins None(object) No(object)
10 mins None(object) No(object)
1 rd For neg(h,o) Yes(h,o)
10 min For neg(h,o) Yes(h,o)
1 rd For neg(h,o) Yes(h,o)
1 min For neg(o) Yes(o)
Inst None No
10 min(D) Ref neg* No
10 min Will neg(h) Yes(h)
Inst Will neg Yes
Inst., then 1 rd or perm.; see text See text Yes

Inst Will dis; Fort prtl* Yes


24 hrs Fort neg Yes
inst Will neg Yes
inst Will neg Yes
inst Will neg Yes
Inst None No
1 rd(D) Ref neg* Yes
1 rd Ref half Yes
1 rd Fort prtl Yes
10 min(D) None No
Special None No
1 hr None No
1 min None Yes
10 rd(D)
12 hrs Fort neg(h) Yes(h)
1 rd Fort neg(h) Yes(h)
1 hr(D)* None and Will neg(h) No, Yes(h)
1 rd None* Yes
1 rd Will neg Yes
1 rd(D) Ref neg Yes
10 min Fort neg(h) Yes(h)
1 min None No
1 min None No
Inst.
Inst.
Inst Ref half Yes
1 hrs
1 min Fort neg(h) Yes(h)

Inst Fort neg Yes


1 rd Fort neg Yes
see text see text Yes

Inst Fort prtl Yes


Perm Fort neg Yes
Inst Fort neg Yes
Inst/1 rd None No
Inst Will neg(o) Yes(o)
1 hr None No
1 rd(D) Fort part. Yes
10 min(D) Will neg(h) Yes(h)
Inst None, Will neg* Yes
1 rd(D) Ref neg Yes
24 hr or Perm Fort neg, Will prtl* Yes
Inst None, Will neg* Yes
Inst None or Will neg None or Will Neg
Inst None, Will neg(h,o) No, Yes(h,o)
1 rd(D)
1 rds + 3d10 mins Fort neg Yes
inst Ref half; see text No
Inst Fort half Yes
1 rd
1 rd(D) See text Yes
Inst Fort prtl Yes
1 rd Will neg(h) Yes(h)
1 rd Will neg No
1 rd
Trig->1rd Will neg(h) Yes(h)
1 rd Fort half No
2 hrs None No
10 mins(D) Will neg(o) Yes(o)
1 mins None Yes
1 mins None Yes
1 hr(D)
1 min Will neg Yes
Description

You transform one creature into an aberration.


Subject's skin undergoes horrible transformation.
You gain 25% chance of knowing information in a brain eaten.
You gain 1/4 of a creature's Str and Con when he eats it.
Hide weapon; +4 Bluff check feint when drawn.
Absorbs 1d4+6 ranged spells that have you as a target.
Sumons demons to fight for you.
You gain +2 to Str, Con, Dex, and SR.
Balance/climb/hide/move slightly/tumble at normal speed w/ no penalty on skill check.
Enhances 1 thrown weapon or one projectile weapon touched
Cone of acid deals 1d6 damage.
Fog deals 2d6 acid damage each round.
20-ft.-radius cylinder deals 7d6 acid damage.
Sheath of acid damages attackers.
Orb deals 1d3 acid damage.
Deals 1d6 acid damage in a 20-ft. radius.
Wings grant you fly 60', provide natural attacks.
Subject becomes addicted to a drug.
Increase fly speed and maneuverability. Dodge bonus to AC while airborne.
Wards an area against flying creatures.
You and four aarakocra summon a large air elemental via flying dance.
Infects evil subject with chosen affliction.
+1 on attack rolls and saves against fear, 1d8+1 temporary hp.
Allies gain +1 on attacks, saves against fear and 1d8+1 temporary hp.
Gives caster +10 on concentration checks to maintain concentration
Subject can breathe air as easily as water.
Subject treads on air as if solid (climb at 45-degree angle).
Turn normal water into breathable substance, negate underwater penalties.
Wards an area for 2 hours.
Wards an area for 4 hours. Detects creatures on conterminous or coexistent planes.
Functions like Alarm spell except it wards a single object or container.
Summons bebilith to deal with a demon.
Give bonuses to cold subtype creatures.
Natural weapon becomes good, evil, lawful, or chaotic.
Allies' natural weapons become good, evil, lawful, or chaotic.
Weapon becomes good, evil, lawful, or chaotic.
Allies' weapons become good, evil, lawful, or chaotic.
Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Increases own and allies speed.
Subject knows direction and distance to your location.
As comprehend languages on written material, bonus on Search and Spot checks.
Reroll any die roll
Assume form of a similar creature.
Copy nonmagical text.
Target is trapped in stasis inside amber.
Target and gear become ozzelike.
Lowers Listen DC by 20.
Reveals magical aspects of subject.
Find a nearby portal and discover its properties.
Find a nearby planar touchstone and discovery its properties.
Chaotic-aligned rain falls in 20-ft radius.
Makes chaotic-aligned water.
Target gains DR 5/evil.
Blinds creatures within 20 ft. for 1 min. Damages or destroys undead.
Subject takes -2 penalty on attack rolls.
0 animals double in size.
Sends a Tiny animal to a specific place.
1 ally polymorph(s) into chosen animal.
Fascinates 2d6 HD of animals.
+2 enhancement to STR, DEX, CON
+2 STR, DEX, CON to 1 creatures
Your breath weapon becomes a construct.
Buildings attack as one gargantuan animated object plus other effects.
Creates undead skeletons and zombies.
Able to animate fire (use sm. fire elemental MM pg 98)
Creates skeletons or zombies
You imbue inanimate objects with mobility and a semblance of life.
Objects attack your foes.
One or more trees animate and fight for you.
Makes a rope move at your command.
Siege weapon attacks your foes.
Animates snow to become animated object (MM 14) to fight for you.
Able to animate water (use sm. water elemental MM pg 100)
A weapon animates and fights for you.
Able to animate wood (use sm. Animated object in MM pg 13)
Allows subject to predict (size and number) and delay teleportation by others by 1 round
Allows subject to predict (size, number, type) and delay teleportation by others by 3 rounds
Mobile sphere grants immunity to cold. Hedges out cold subtype creatures.
Grants +1 luck bonus to AC and Saves against Dragons.
Creatures within sphere gain immunity to fire damage.
10-ft. field hedges out living creatures.
Antimagic Field that affects one creature.
Negates magic within 10 ft.
Forms Antimagic Field around one Creature or Object.
Object or location affected by spell repels certain creatures.
Keeps animated plants at bay.
You can read and prepare up to 2nd level arcane spell in 3rd level domain slot.
You can read and prepare up to a 5th level arcane spell in a 6th level domain slot.
All in a 10-mile radius take 10d6 damage.
Causes subject's face to take on a horrible appearance.
By taking 2 min instead of 1 you gain a +10 insight bonus on Appraise checks.
Breathe and use breath weapon underwater; gain swim speed.
Transform your foe into a tree, which temorarily animates and serves you.
Causes 1d6 electricity damage to two or more creatures
Invisible floating eye moves 30 ft./round.
Cast two spells you know without expending additional slots.
Cast two spells you know without expending additional slots.
Magically locks a portal or chest.
Inscribes a personal rune (visible or invisible).
Magical auras become visible to you.
As arcane sight, but also reveals magic effects on creatures and objects.
Targeted dispel magic on one subject, and subject loses one spell
Fog cloud obscures vision and causes damage.
Calls powerful good outsiders to fight at your side.
Touch armor or shield gains +3 equivalent special ability.
Touch armor or shield gains +5 equivalent special ability.
Touch armor or shield gains +1 equivalent special ability.
Grants +2 deflect bonus to AC. Darkvision, +2 save vs holy, good or light spells.
Grow two additional arms.
Threaten with bow and fire without AOO.
Gives one projectile or thrown weapon a +4 enhance.; slays, or 3d6+1 dam
Take a full-round action to attack up to 4 targets once each w/in 1 range increment.
Become outsider, immune cold, DR 10/magic, DR 10/pierce, 2d6 cold damage in 15' radius, Fort save or slowed
Drains moisture from a creature, possibly killing it and destroying its body.
Hovering construct dehydrates a wounded creature.
You become more like your deity.
Transforms creature into an axiomatic creature.
Transforms creature into an axiomatic creature.
You assume the physical appearance and many of the qualities and abilities of a bulette.
You take the form of a Winter Wolf.
You assume the physical appearance and many of the qualities and abilities of a wolf.
Gives +10 bonus on caster level to overcome SR of a single creature
While on the Astral Plane, open a portal to a demiplane to heal naturally.
Projects you and companions onto Astral Plane.
Removes burden of misdeeds from subject.
As alarm, plus learn one type and number of creatures that triggered alarm.
Grant target creature protection against damaging planar traits.
Your familiar gains +4 enhancement to Str, Dex, & Con; DR 5/magic; & +2 saves.
Learns whether an action will be good or bad.
Ignore 10 fire dam/rnd and extinguish fires. Touch to snuff out fires.
Cold emanates from you dealing 2d6 cold damage to all within range.
Cold emanates from you dealing 1d6 cold damage to all within range.
You and all creatures within 10 ft. gain Evasion against Breath Weapons.
Aura deals fire damage to creatures that strike you.
Removes any fear effects from all allies
You gain an aura of fear, or your frightful presence becomes more effective.
+4 morale bonus to Str, Dex, & Con.
Reduce foe to half hp and stun foe, traps creatures in 20 ft radius from victim.
Reduce foe to half hp and stun foe.
Provides temporary protection against overtly damaging planar traits.
Animal or tree gains human intellect.
Awakens a humanoid shaped construct
A region of san forms into a Huge, sentient creature.
1d6 non lethal damage & stuned for 1 rnd. If unconscious 1d6 points Wis dam.
Grant sentience to otherwise mindless undead.
As awaken, but multiple trees or creatures of one kind.
Transforms creature into an axiomatic creature.
Lawful-aligned rain falls in 20-ft. radius.
Makes lawful-aligned water.
Evil creatures are blinded for 1 round and take 0d6 damage.
Secrete a body-covering acid does 1d8 points of damages foes' weapons.
Allows one wooden hafted two-handed weapon to attack wielder once
Spells and spell like abilities backfire causing 1d6 per level of the spell being cast.
+4 on balance, can balance on impossible if 5 ranks.
Subject blinks only when attacking or casting - 50% miss chance
A single creature becomes your servant, but slowly sickens and dies.
You summon a tiny woodland creature to take a tiny message (written on paper or cloth) to a place you designate.
Transforms subject into harmless animal.
Two subjects switch places.
As the Shatter spell plus possibly daze and deafen.
Energy balls deal 1d6 electricity damage.
Subject's flaming body damages foes in grapple.
Able to immobilize one medium or smaller creature
Enemies take -1 on attack rolls and saves against fear.
Eldritch blast deals extra damage against specified creature type.
Banishes 2 HD of extraplanar creatures.
Destroy target corpse, potentially preventing its return to life.
Grants a +2 enhancement bonus to the target's existing natural armor bonus.
Acts as minor globe of invulnerability and double strength magic circle against evil.
Deals 1d6 plus bull rush.
Allies within 30ft may reroll Will saves.
Gain bonus on attack, save; bardic music effects extended.
Create trench or berm.
Improve light in 80-ft.-radius cylinder.
Sense and counter spellcasting within 100 feet.
Targets take penalties, you gain bonuses.
Subject gains +4 to Con.
As bear's endurance, affects 1 subjects.
Your hands become slashing natural weapons.
Subject fights without penalty while disabled or dying.
Large amount of water becomes poisonous.
You create a Tiny nature servant.
You gain +6 bonus on Bluff, Diplomacy, and Intimidate Checks.
Gain bonus on Bluff, Diplomacy, and Intimidate checks.
Your touch deals 2d12 damage and lingers for 0 rds.
Subject gains a +2 luck bonus on saves, can reroll one att., save, skill or ability check.
Two willing subjects switch places.
Creature struck by beshadowned blast is blinded.
-6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions.
Curses target with one of several effects.
Transfer 1 of wounds to another.
Target must take the lower of two rolls for each save, att. roll or skill check.
Seemingly swap one ally with one enemy.
Subject is sickened or nauseated.
Creature struck by bewitching blast is confused.
Large hand provides cover, pushes, or attacks your foes.
Large hand provides cover, pushes, or crushes your foes.
Hand punches subject when casting, forcing conc check
Hand pushes creatures away.
Large hand provides cover, pushes, or grapples.
Hand holds things for you and helps some skill checks
Hand provides cover against one opponent.
STR 14 Fist attacks at 7 does 0d6 non-lethal damage, missing Ref save means bull-rush attempt at 4,5
Hand makes trip attempt, attacking at +7 with a bonus of +0 on the trip attempt.
Hand opposes target's movement (make DC 16 STR check).
Utilizes an array of techniques to imprison a creature.
Target of your eldritch blast must make Will save or be stunned for 1 round.
Snow field freezes impeding movement
Air prevents target from moving, hinders ranged attacks.
Swallow enemies your size or smaller whole.
Become like a werebear.
Become like a wereboar.
Become like a wererat.
Become like a weretiger.
Become like a werewolf.
Create extra-dimensional bag of torture tools.
Floating magic weapon does damage and may disintegrate.
Makes creature attack itself
Creates a 20 foot radius area of deadly black sand.
Your arm becomes a claw that gives +5 ft. reach, bonus to attack/damage.
Ray may cause 1d4 points of Constitution damage and nausea per round
Creates a 20-ft. radius of supernatural darkness you can see through.
Deal damage to plant creatures, or use wooden weapon to sicken foes.
Greatly enhances staff or quarterstaff.
Desecrate water, deal 0d6 negative energy damage, bestow negative level.
Create blackwater tentacle that attacks your foe.
Wall of blades deals 1d6 damage.
Two subjects share saving throw and use best, both get targeted if fail
Next weapon strike +1d6, add 2d6 to this if you take 5hp dam
Creates blade of gnashing teeth doing 1d6+0.
Take a full round action to take a melee attack w/ ea weapon to all foes within reach.
Slashing weapon glows and gains +3 bonus.
Your melee weapons deal an extra 1d8 pts of fire damage.
Melee attacks daze opponent.
Kills, paralyzes, weakens, or dazes non-evil subjects.
A cone shaped burst of fire causes 1d6 fire damage
Ray deals 0d6 damage.
Ranged touch attack. A ray of intense light blast from your finger. The subject is blinded for 1d6+1 rounds.
Cone deals 1d6 damage.
60-ft. cone of light dazzles creatures.
Negative Energy sucks 1d6 hp/rd from living in 20' radius
Creature takes Con dmg. from piercing/slashing weapons; repeated use imposes -4 on Fort. saves.
Allies gain +1 morale bonus on attack rolls and saves against fear.
Makes holy water.
Weapon strikes true against evil foes.
Weapon strikes true against evil foes for 1 round(swift).
All allies' within a 50 ft r spread gain a +2 on ranged attacks.
Evil auras become visible to you.
You gain damage reduction 10/magic.
All allies in 40' burst get +1d6 holy damage and are considered-good aligned
Withers one plant or deals 1d6 damage to plant creature.
You become as beautiful as a nymph, and can blind humanoids who look at you.
Your breath weapon blinds targets.
Become invisible to target, Will save or target blinded 1rd
100' radius of light that blinds evil creatures.
Ranged touch at -4, subject is blinded until his eyes are washed out.
Makes subject blind or deaf.
Grants blindsight (mm 306) out to 30 ft.
Grants blindsight (mm 306) out to 60 ft.
You randomly vanish and reappear for 1 rounds.
As blink, but safer and with more control.
All within a 50-ft radius spread are dazzled and take 2d6 damage.
Blizzard obscures vision, impedes movement and causes cold damage.
Entangles creature, 1/rd damage
Rage gives +2 Str & Con, +1 Will saves, and -1 to AC.
You heal a target at range and take a like amount of damage.
A windstorm (DMG 95) knocks creature prone doing damage.
Corrupts snow field draining 1d2 Con each round and nausea to all within.
Turn subjects blood to water doing 2d6 points on Con damage.
Attack w/ natural/unarmed attacks as thrown weapons w/ 20 ft. range increment.
Immediate retry for failed Survival check while tracking.
Your light weapon creates bleeding wound that deals damage.
Hovering construct doing 1 pt of Con damage each time the disignated foe is damaged.
Attacks miss subject 20% of the time.
Transforms a willing subject into a bodak.
You slay a creature, which turns into a bodak 24 hours later.
You attack as if armed, deal bonus damage, harm grapplers.
You are surrounded by fire and leave a wall-like trail behind you.
Victim takes 1d10 points of different ability damage ea rd.
Your body emanates fire 5 ft in all directions dealing 0d4 damage.
You assume the appearance and many of the abilities of a warforged
Creates one or more indistinguishable duplicates of you.
Protects against 5 pts. of ability dmg. to Str, Dex or Con; repeated use increases dmg. absorbed.
Deal damage per round, second casting sickens target.
10-ft. cylinder deals 4d6 damage+2d6 per round for 0 rounds.
Subject's aura strengthens as if it had 1HD/2 CL more than it actually does.
Positive energy ray, deals 1d12 damage to evil outsiders & undead or 0d12 to others.
One ray/round, dazes 1d3 rounds.
Falling rocks deal 1d8 damage and bury targets under 5 ft of rock.
Ray of cold rendering corporeal undead immobile.
Turns a bone into a magic weapon.
1d3 Con damage to subject.
Save each rd or take 3d6 sonic damage and a -20 penalty on Move Silently."
Pillars erupt from wall or floor, knocking over creatures or smashing them
Stronger Gust of Wind that also does cold damage
Subject's speech becomes incoherent.
Uncorking bottle creates fast horse made of smoke.
Eavesdrop on thoughts of up to eight other creatures.
Wooden weapon gains a +1 enhancement and grows spikes that deal 1 damage.
+10 on Climb in trees, swing like monkey.
Frees subjects from enchantments, alterations, curses, and petrification.
Your breath weapon dazzles targets for 1 min.
Create mist, DC of saves made in this mist against poison & disease increased by +2.
Similar to Fog Cloud.
Create a fog cloud as the spell.
Your breath weapon also deals a second type of damage.
Your breath weapon deals a different kind of damage than normal.
40 ft. radius spread entangles creatures and thorns deal 1 pt of damage for each 5 ft moved.
As entangle, excpet that targets take 1d8+0 damage each round.
Flaming worms deal 0,5/rd fire damage to enemies in 20' radius
All of the targets' weapons become brilliant energy, ignoring armor.
Transforms one weapon or 50 projectiles into a brillant energy weapon
Wearer blinds evil creatures.
Blast deals fire damage. Creature struck catches fire (2d6 damage per round).
Armor grows spikes that attack with the subjects 1st attack/rd, +1 bonus doing 2d4.
Makes weapon brittle.
Subject gains +4 to Str.
As bull's strength, affects 1 subjects.
Target float to the surface of water at 60 ft/rd until they are floating.
Deals 1d8 acid & fire damage/round, target can take only single move actions.
1d4 fire damage.
+1 att, +2 dam, DR 2/magic, sub takes 4 hp fire damage/rd
Weapon give light for 30 ft. Does extra 1d6 fire damage.
Subject grows claws and gains burrow speed of 30 ft.
Subjects grows claws and gains burrow speed of 30 ft.
Bee gives subject -10 penalty on Move Silently and Concentration checks.
1d6 sonic damage in a 20 ft burst.
Barrier inflicts d6+1 damage.
As alarm, plus learn one type and number of creatures that triggered alarm.
Causes an avalanche to fall from sky crushing and burying creatures
Summon 2d4 dretches.
Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
Target wakes up chaotic evil and goes on a rampage.
Calls a kolyarut to aid you.
Summon 2d4 lemures.
Calls down lightning bolts (3d6 per bolt) from sky.
As call lightning, but 5d6 damage per bolt.
Calls a marut to aid you.
Call your special mount, even if you have already called it today.
Summons a nightmare.
On missed save speed drops 10'/rd, DEX -2/rd, 4 missed saves and turn to stone
Speak with animals and influence their behavior.
Calls a zelekhut to aid you.
Calms 2d4+1 HD of animals.
Calms creatures, negating emotion effects.
Covers several spots with magical caltrops.
Grants +10 bonus on Hide checks.
Grants +10 on Hide checks to a group.
Ball of wind pushes targets around.
Gaze turns creatures to stone (as Flesh to Stone)
Your touch can break enchantment, and you can counterspell.
Verbal rebuke damages those whose alignment differs.
Horrible wail renders creatures nauseated or sickened for 1 round.
Subject gains +4 to Dex.
As cat's grace, affects 1 subjects.
Reroll a balance, climb, jump or move silently with a bonus.
One creature of 5 HD or less flees for 1d4 rounds.
Acidic sludge slows progress, deals damage.
Acidic sludge slows progress, deals damage.
Cloud deals damage, blinds creatures.
Intoxicate subjects.
Can immediately take a standard action and then dazed until end of next turn
Can immediately take a full-round action and then dazed until end of next turn
Can immediately take a move action and then dazed until end of next turn
Target gains one of four celestial properties.
Grant energy resistance, +4 on saves vs. poison, and damage reduction 10/evil.
Object sheds brilliant light to 120 ft. and hurts undead and evil outsiders.
Gain a fly speed with good maneuverability.
Good creatures gain +2 on attacks/saves vs. fear, 1d8+1 temp hps. Evil takes -2.
One or more creatures affected by targeted dispel magic, add 1 to dispel check
1d6 damage; 1 secondary bolts each deals half damage.
0 missiles doing 1d4+1 pts of damage strike target and may hit one other target within 30'.
You can see through another creatures eyes.
Target takes 2d10 Cha drain, deals same to next ally she touches.
You change a leather cord into an assassin vinelike reature, about 16 feet long.
Your staff becomes a treant on command.
You change a twig (found on the ground) into a Small shrub‐creature.
You invite a celestial(up to 12 HD) to occupy your body.
You invite a celestial(up to 12 HD) to occupy your body.
Heals creature/dam undead at range - more hp and range as casting time increases
Gives DR/evil - more DR as casting time increases
Fatigue, exhasut and deal damage to target, depending on casting time.
Fire damage to enemies- increase dam and area as casting time increases
Deal sonic damage in cone; area and damage increase based on casting time.
Damages and staggers lawful creatures.
Target gains horns and a gore attack.
Similar to Charm Monster.
Cause a single creature to regard you as a friend.
Makes one animal your friend.
Makes monster believe it is your ally.
As charm monster, but all within 30 ft.
Makes one person your friend.
Like Charm Person, at least one creature or up to 2 combined HD of creatures.
Consumes one corpse or undead creature.
+4 to each attribute
Once, take the better of two rolls when attempting to win a game of chance.
You imbue a weapon with a 0 enhancement bonus, and lawful-alignment.
Cold metal damages those who touch it over seven rounds (0,1d4,2d4x3,1d4,0).
Ray causes cold damage.
1 touch deals 1d6 damage and possibly 1 Str damage.
Create solid fog that deals cold damage.
Similar to Evard's Black Tentacles except cold damage.
Cobwebs provide concelment, slow movement, sicken creatures.
Touched creature begins to suffocate on sand.
Roll twice for attacks, skill checks, ability checks, and saves. Use better of two.
Indicates direction and condition of a known target.
Kills 1d4 HD of creatures.
Foes denied all actions or take -2 penalty on attacks, saves, and skill checks.
Blind all other creatures in area for 1 round, dazzle for 1 min.
Transports you and others from one small city or larger to another.
Enh bonus to STR and CON, and DR adamantine based on size of city.
Hear or see at a distance.
+4 bonus saves vs mind-affecting spells and effects & blind fighting.
Your hands become reach melee touch attacks, 1d8 cold damage, slow opponents.
Your hands become weapons dealing 1d8 damage each.
You gain claws based on her size.
Subject gains claws that deal damage based on size.
You gain a +4 sacred bonus on saves vs mind-affecting spells and effects.
Enhancement bonus on Climb checks.
Temporarily grow a tall tree for use as a ladder.
You and your allies gain a +1 bonus on saves against fear.
You and your allies become immune to fear and get +2 morale bonus on attack rolls.
+4 to AC, +4 resistance, and SR 25 against lawful spells.
Protects from effcts of sunlight, +4 resistance on saves vs. light or darkness effcts.
Target provokes hostile reactions, takes -10 penalty on Diplomacy checks.
Touched creature gains protection from heat and sun.
Blur, Freedom of Movement and Water Breating and no non-lethal damage while in water.
Hide a color pool on the Astral Plane from view.
Duplicate awakens when original dies.
Cure 1d4 + 1 damage. If cast imediately after a subject takes damage it prevents the damage.
Creates a magical cloud chariot for you and any other willing touched creature
Generates a nauseating 10-ft. cube.
Release (as free action) knife at target up to 30'. Attack bonus at +5 / dam: 1d6+0 19-20/x2.
Cloud deals 2d6 damage plus confusion.
Increases subjects fly speed by 30 ft.
Hampers vision and ranged attacks, puts out normal fires.
Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
This spell generates a bank of fog, similar to a fog cloud, except that its vapors are reddish brown and poisonous.
Targets gain a 60 ft(perfect) outdoor fly speed.
While you concentrate the target takes 1d12 damage/round and is paralyzed.
Surround yourself with blades of force.
Saliva can be sprayed forth in a 10-ft-cone causing 1d3 Con damage
A creature dead no longer than 1 rnds is preserved & begin a slow process of rebirth.
Subject is entangled by trash and detritus in an area.
You and nearby allies protected by endure elements.
Turn fires cold. Creatures with the fire subtype or cold vulnerability, take 1d6 damage.
A powerful cold front lowers temperatures 5 degrees.
Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone.
Creates an ice pillar that rises from the ground lifting creatures into the air.
Allows one subject to use the skill ranks of a second subject in place of her own.
Combustable objects burst into flame. If the target creatures it takes 1d8 with no save.
Comet falls atop foes doing 1d6 points of damage and knocking them prone.
3 frozen comets strike down
One subject obeys selected command for 1 round.
Sway the actions of one or more plant creatures.
Undead creature obeys your commands.
As command, but affects 1 subjects.
Deity answers 1 yes-or-no questions.
Gain knowledge of the surrounding community
You gain knowledge of hills, mountains and underground areas.
Contacts any local spirit, and can ask up to 1 questions
Contacts any local spirit (4HD or less), and can ask 0 questions
Learn about terrain for 1 miles.
You understand all spoken and written languages.
If outsider target fails Will save, stunned for 1 rd and DR decreased by 10
Heal 2d10+1/CL (max.10) pts. of dmg. to yourself while channeling pos. energy.
1d6 cold damage.
Creatures caught in a 60 ft cone must save or believe they are blind.
Gain a +2 circ. bonus on att. rolls against subject and impose a -2 penalty on ist att. rolls against you; subject cannot make AoOs against you; rep. use extends benefits to allies.
01-10: Atk you;11-20: Act normal;21-50: Drool;51-70 Flee;71-00: Atk nearest.
One creature is confused for 1 round.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Conjure an object made of ice.
Fills area with positive energy, making undead weaker.
Fills large area with positive energy, making undead weaker
Creature is entangled, unable to move, and takes 3d6 nonlethal damage per round.
Construct gains resistance 10 to specified energy type.
Construct gains immunity to specified energy type.
You steal the appearance of a dead person, adding +10 on Disguise checks.
Draw life from creatures within 30 ft. with -1 or fewer hit points that fail save.
Draw life from creatures within 30 ft. with 9 or fewer hit points that fail save.
Lets you ask question of extraplanar entity.
Infects subject with chosen disease.
As contagion, but affects all creatures in the area of affect.
Creates a fog cloud the causes disease.
You can infect one creature per round with chosen disease.
Sets trigger condition for another spell.
Ignores 10 points of damage/attack from first encountered elemental energy type.
Makes a permanent, heatless torch.
Changes current direction and speed.
Enables you to command deathless creatures.
Control actions of one or more plant creatures.
Raise or lower the level of sand.
Raises or lowers ice and snow.
Raises or lowers the temperature.
Undead don't attack you while under your command.
Raises or lowers bodies of water.
Changes weather in local area.
Change wind direction and speed.
Transforms a magic wand into a healing wand.
Subject gains +2 morale bonus on saving throws.
Subjects gains +2 morale bonus on saving throws.
Aura of cold deals 1d12 to others. They shiver (-2 to Str & Dex) & move at half speed.
Target becomes a soft-bodied ooze-like creature.
Target becomes a spongy writhing, amorphous mass suffering from searing pain.
Conjures a ghostly hand with a candle that provides light in a 5 ft. radius.
Melee touch attack doing 1d8 points of acid damage.
Forces a lycanthrope back to its natural form and keeps it from changing.
When the subject charges it gains a +4 attack roll and takes no penalty to AC.
Shatters or damages ice structures and creatures.
Tentacles granting concealment, other bonuses & attacking those that attack you.
Your eye leaves your head and grows spidery legs, enabling it to scout for you.
-4 penalty on Listen & concentration check to cast spells.
Links two locations by a magical path.
This spell allows you to create an undying soldier.
Feeds 3 humans (or 1 horses).
This spell allows you to create an undying councilor.
Create shadows, wraiths, spectres, or devourers.
Subject receives a magic tattoo with various effects.
Creates a CR 1 trap.
Create ghouls, ghasts, mummies, or mohrgs.
Creates 2 gallons of pure water.
Creature feels chill that increases each round(1d6,2d6,3d6).
As creeping cold, but longer duration and more damage.
Creates a amophous cloud of inky blackness which you control
Swarms of centipedes attack at your command.
Target loses commander rating aura; can't add Cha to rally checks
Ignore miss chance from concealment.
Sneak attack: +1d6 damage, doubled threat range, +4 to confirm crit.
Holy light blinds or dazzles foes, repels light-sensitive creatures, damages undead.
+2 on listen and spot checks, discharge for +5 on final check
Aura burns evil outsiders, undead and fey for 2d6 points of damage/round.
You +4 Cha. Subjects +4 attack rolls/saves/skill checks/immunity to fear/1 temp hp.
+2 to STR, discharge spell for +8 on final round
+1 bonus to AC and +1 bonus for save, discharge spell for +4 on final round
+2 damage to chosen alignment, 1/min, discharge for +8 on final attack
One command undead/min, dischagre for +4 on one turn or rebuke
+2 on hide and disguise checks, discharge for +8 on final check
Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.
You erode building or other structure doing 1d8 points of damage by passing hardness.
Area of snow becomes crunchy penalizing Move Silently -20.
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Fist deals 1d6 damage each round.
-2 att, saves, checks when you start casting until end; after casting complete, Fort save or be paralyzed
Calls 2d4 bariaur defenders of Ysgard.
Bestow mummy rot with your touch.
Read subject's surface thoughts, deal hit point and int damage.
Cures 4d8+1 damage.
Cures 4d8+1 damage for many creatures.
Cures 1d8+1 damage.
Cures 1d8+1 damage for many creatures.
Cures 1 point of damage.
Cures 2d8+1 points of damage.
Cures 2d8+1 damage for many creatures.
Cures 3d8+1 damage.
Cures 3d8+1 damage for many creatures.
-5 AC vs. ranged, all crit threats confirm
Similar to Bestow Curse.
Target suffers -3 penalty on attacks, checks, and saves.
Target in a 20 ft radius suffers -3 penalty on attacks, checks, and saves.
Subject takes -2 penalty to AC.
Subjects in a 20 ft radius take -2 penalty to AC.
Target dies and 1d6 wererats claw their way out of its body.
Subject is unconscious for 1d10 minutes.
Makes unholy water.
Wounds dealt by weapon can't be healed without remove curse.
Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+1.
Hands gain +2 enhancement bonus; considered 'armed', do 1d6 points of damage.
You send a cyclonic wind in a 120 ft. line doing 1d6 points of damage.
+2 attack & damage (full attack), SR+6 (defensive), DR5/magic (total defense).
Darkness deals either 2d6 or 1d6 damage per round.
Decrease enh. bons of magic weapons as well as save DC and CL of magical effects used against subject by 1 or more points; subject can invoke a 5ft.-radius antimagic field.
Non-demons take 2d20 damage.
Mist washes air clean. +4 save vs magical & supernatural gas effects.
Causes one sword to hover and attack on its own
Animates a melee weapon to fight in your square. Attack bonus 5 + weapon enhancemenets, damage, weapon normal + 4
Animates 1 chains.
Creates torches or other lights.
Energy strands deal 1d6 nonlethal damage plus entangles evil for 1d6 rounds
Change to a swarm of bats with additional effects.
Similar to Foresight.
Luck bonus to one save equal to or less than your CHA modifier.
Water over large area causes weakness and 1d6 damage per hour.
Creates temp. bridge of shadow supporting 200lbs.
Create 0 bolts doing 2d8 each and dazes the target if they fail their save.
Create flames visible with darkvision, melee/ranged touch doing 0d6 fire damage.
Creates 5-ft.-radius area where all can see without light.
20-ft. radius of supernatural shadow.
Use darkness as the spell.
As the Darkness spell.
See 60 ft. in total darkness.
This spell functions like darkvision, except that the subject is able to see 120 feet in total darkness.
This spell functions like darkvision, except that the subject is only able to see 20 feet in total darkness.
All targets in a 10ft radius burst gain the benefits of darkvison
Create ten projectiles that you can launch at allies to cure 1d8 points of damage each.
All sleeping creatures in a 15 ft radius burst awaken.
Illuminates all creaytures in a 10' radius, deals damage to light-sensitive creatures.
60-ft. radius of bright light.
Humanoid creature of 4 HD or less loses next action.
Living creature of 6 HD or less loses next action.
Hides spoor left by subjects. Actively tracking allows a disbelieve attempt.
Creates a mass of dead wood in a 20 ft radius which falls doing 1d6 points of damage.
Similar to Animate Dead.
Create a wave of molten volcanic rock that sticks to creatures.
Creatures take fire damage and become fatigued.
Permanently deafen all targets in a 20' raidus spread.
Weapon deals 1d6 sonic damage and creatures struck must save or be deafened for 1 min.
Cone of sound deafens creatures.
Black flames surround you. Creatures striking you take 1d4+0 points of damage.
Up to 3 creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.
+4 natural armor, +4 deflection bonus, & natural attacks with the damage of short swords.
You leave a magical "calling card" on a corpse.
Calls a hailstorm causing 1d2 of Str and Con damage.
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Deity brings you back from the dead automatically.
Your body explodes when you die doing 1d8 points of damage in a 30ft radius.
Grants immunity to death spells and negative energy effects.
As death ward, but affects multiple creatures.
Scream deals damage, fatigues all within 10'.
Make death attack without spending rounds in observation.
Reveals how near death subjects within 30 ft. are.
Imbues a scarf that decapitates your target, or if saves takes 1d4 dam
Disguise appearance of another creature or object.
Wounds deal 3 extra point of damage each round.
Figment mimics you and allies.
Fill your lungs with air for the duration of the spell.
Puts 10 HD of creatures to sleep.
Object sheds supernatural shadow in 60-ft. radius.
90 ft darkvision & ignore th 20% miss chance of shadowy illumination.
Creates a gray sphere of whirling air that attacks your enemies
Imbues area of ice or snow with negative energy
Gain a bonus of 0 against one attack.
Gain a bonus of 0 against one attack.
Deal 1d6+0 Con damage.
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
God's punishment deals 0d6 damage (1d6 vs. undead).
Subject cannot die from hp damage. Can still die from abiltiydrains/damage etc.
The progress of any nonmagical disease is halted for the spell duration.
Stops poison from harming subject.
1d6 fire damage; you can postpone blast for 5 rounds.
Subject takes -2 penalty on attack rolls, save, ability checks, skill checks, and Wis.
As sending, plus you can send suggestion.
Chaotic evil creatures take 2d6 points of damage/rd. Tanar'ri are stunned.
You fly at your land speed.
Gain +10 on one Know(planes), Know(arcana), or Know(religion) check.
You gain +0 natural armor.
Evil creature gains DR 5/cold iron or good.
Water slam deals 2d6+1 damage to all within 20-ft radius, pushes target back, sinks ships.
Fills area with negative energy, making undead stronger.
Fills large area with negative energy, making undead stronger.
Imprisons creature as sand in an hourglass or as wind in the waste.
Those attempting planar travel are diverted to a random wasteland.
Deals 0d6 of desiccation damage and dehydrates 1 living creature.
Deals 0d6 of desiccation damage and dehydrates 1 living creatures.
Creates rolling sphere of supernaturally dry air doing 2d4 points of damage.
Kills plants, damages objects in 100-ft. radius.
Kills subject and destroys remains.
Detects the presence of aberrations.
Detects kinds of animals or plants.
Reveals creatures, spells, or objects of selected alignment.
Detect fey crossroads within 60-ft.
Reveals creatures, spells, or objects of selected alignment.
You know if favored enemies are within 60 ft.
Detects heat, fire spells, fire magic items, clerics of fire deities and most living.
Reveals creatures, spells, or objects of selected alignment.
Reveals creatures, spells, or objects of selected alignment.
Detects spells and magic items within 60 ft.
As Detect Magic.
Detects large accumulations of metal and other minerals.
Detects poison in one creature or object.
Alerts you of magical eavesdropping.
Reveals hidden doors within 60 ft.
Detect and identify ships.
Reveals natural or primitive traps.
Reveals creatures or objects with taint.
Allows "listening" to surface thoughts.
Reveals undead within 60 ft.
You can detect the presence of weapons in a cone emanating from you.
Lowers targets DR
Slays target and deals 1d6 fire damage on 20 foot radius. 7d6 fire damage if target makes save.
You detoxify any sort of venom within 30 feet of you.
Lawful evil creatures take 2d6 points of damage/rd. Baatezu are stunned.
You gain 1d4+1 Cha and becomes and outsider.
You can see darkness(even magical), up to 30 ft.
See in darkness or magical darkness to 30 ft.
You gain a spiked tail that deals 1d4 damage.
Tongue grapples with a 15 ft. reach.
As suggestion, plus subject believes his actions were his own ideas.
Similar to Dispel Magic, Greater, with additional benefits.
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
Dazzles evil creatures for 2d6 rounds and deals 1d6 damage to evil creatures.
Armor has DR Half the AC bonus/adamantine
Kills, paralyzes, slows, or deafens non-lawful subjects.
Teleports you and 0 Medium creatures up to Long range.
Demension Door lasting rounds. Transport targets up to 25 ft as a move action no AoO.
Teleport subject 0
Teleport yourself up to 30' once per round.
Teleport yourself up to 30' once per round.
Teleport multiple creatures short distances within line of sight.
Allies can immediately teleport a distance equal to their speed.
Bars extra-dimensional movement.
Teleportation and interplanar travel blocked.
Reduces size or blights growth of normal plants.
Diminish Protection reduces target's armor and natural armor bonuses by 0
Creatures in a 20 ft radius spread take 1d12+1 points of damage.
Subject maddened by hunger gains a bite attack with 1 1/2 time Str bonus.
Enemies suffer 2 Str & Dex damage per round.
-4 attacks & dex, 50% reduction in speed, &Concentration check needed to cast spells.
Deals 10 points of damage to target construct.
Identify race and any inherited templates on one target per round.
Reveals deliberate falsehoods.
Reveals exact location of creature or object.
By taking a standard action you are able to discern the true form of creatures within 60ft
Changes the apparent color of a color pool on the Astral Plane.
Subject takes sonic damage each time she casts a spell with a verbal component.
Detach one of your hands and send it forth to manipulate objects or attack.
Changes your appearance.
Disguises a ship.
Makes one undead, including clothing, armor, weapons, equipment look different.
Makes one creature or object vanish.
Forces a creature to return to native plane.
+4 bonus against attacks by chaotic creatures.
+4 bonus against attacks by cold creatures.
+4 bonus against attacks by evil creatures.
+4 bonus against attacks by fire creatures.
+4 bonus against attacks by good creatures.
+4 bonus against attacks by lawful creatures.
Cancels magical spells and effects with dispell check of 1d20+1.
Cancels magical spells and effects with dispell check of 1d20+1.
Dispel Magic, targeted or area version only, affects only abjuration magic.
Cancels water spells and effects or dismisses water creatures.
Your breath weapon acts as a targeted dispel magic to all creatures in its area.
Creates a shimmering screen of Dispel Magic (PHB:223), max +10
Creates a shimmering screen of Dispel Magic (PHB:223), max +20
Dispel one magical effect on touched subject.
Attacks miss subject 50%.
You assume the appearance and many of the abilities of a displacer beast.
Target avoids physical contact with others.
Deals 1d6 damage to one undead.
Deals 1d8 damage to undead.
Melee weapon destroys undead.
-4 Concentration checks neededto cast spells.
Creatures take 0d8 damage.
Creates ambrosia
Speech is 50% unintelligible, affects spellcasting.
Creates area where only evil creatures can be summoned.
Weapon confirms critical hits against good foes.
-4 penalty on all Concentration, Listen, Search, Spot, & can take only a single action.
Creature is flat-footed.
If ray strikes spell caster casting a spell: make a Concentration check or lose the spell.
Provides useful advice for specific proposed actions.
Grants the subject a +10 enhancement bonus to Dex.
You gain +1 on attack and damage rolls.
Insight bonus of 6 on single skill check.
Target gains +3 sacred bonus on attack rolls against evil creatures.
Loss of turn/rebuke ability, domain powers, & many devine feats.
You gain attack bonus, +6 to Str, and 1 hps.
Gain a +5, +10 or +15 bonus on Intimidate checks against those who don't worship your deity.
Allies gain +1 morale bonus to AC, saves.
Weapon appears and strikes those who attack you
Any creature that harms you takes 1d6/caster lvl. (max. 15d6) points of damage (half energy, half divine) and 1d4 points of ability damage based on the deity selected.
1st attack ea rd deal extra 5d6 but take 10 points of damage
Weapon's threat range is doubled and threats atomatically confirm
Creates clouds of flickering light (10 10-foot cubes) that dazes creatures.
Subject animal obeys silent mental commands.
As dominate person, but any creature.
Controls humanoid telepathically.
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Summons a fiendish kraken under your command.
Scarab swarm deals 0d6 to all in 60 foot cone, if SR is broken gives you temporary hit points.
Black mist obscures all sight, dazes those inside.
Move instantly from one willing or controlled undead to another.
Subject's speech is masked for listeners.
Flying creatures caught in the area plummet up to 100 ft./50 ft if save
Sprout wings and fly at good maneuverability; fly longer overland.
Sprout wings and fly at perfect maneuverability; gain overland speed.
Gain bonus on Knowledge and Spellcraft checks.
+4 to Str, Con, and Cha. +4 to Natural Armor. Immune to sleep & paralysis
You change into a dragon's form.
Gain temporary hitpoints equal to your level.
Summons a dragon of up to 18 HD.
Summons a dragon of up to 22 HD.
Summons a dragon of up to 15 HD.
You choose a dragon type and mimic its breath weapon.
Calls forth an elemental spirit that assumes a cloudy, dragon-like form.
You take on the form and abilities of a Huge red dragon
Grants vision of a dragon, including low-light vision, darkvision, blindsense.
You gain +0 natural armor bonus and an energy resistance of 10
Gain protective benefits vs. dragonblood subtype
Drain 1 point of essentia or Wisdom from target.
Prepared object appears in your hand.
Fires a ray of negative energy that deals 4d8+1 damage and dazes target.
Reduce targets mobility
1d3 Cha drain on one target.
You take the form of a beholder.
Sends message to anyone sleeping.
Sends message and one emotional effect to anyone sleeping.
Your spirit can leave your body and travel 100 ft per round.
As many as eight subjects enter a dreamscape.
Control the physical body of a sleeping creature.
Create difficult, damaging terrain made of snow, leaves, or ash.
Subject's lungs fill with water and he begins to drown (DMG 304).
Subjects', no more than 30 ft. apart, lungs fill with water and they begins to drown (DMG 304).
Subject is immune to addiction.
Enemies take -2 penalty on attack rolls and saves.
Allows you to counterspell as an immediate action. +4 Spellcraft.
Ray inflicts 0d8 damage to corpses and undead. Disintegrate if reduced to 0 hp.
Subject gains +4 to Cha.
As eagle's splendor, affects 1 subjects.
Reduce light in 80-ft.-radius cylinder.
Gives touched creature the ability to glide though the earth.
Melee weapon improves base damage, acts like adamantine bludgeoning weap.
You cause a 1 ft length of natural tunnel to constrict.
Creatures in 20' spread take 4d6 points of impact damage & 3d6 points fire damage.
You hamper the subject creature's ability to fly.
Creates a line of earth, rock and sand to strike creatures doing 1d6 dam
Any damage caused by stone is nonlethal damage.
Creates a earthen hand that is able to grapple opponents
As the Earthen Grasp spell.
Doubles hp of stone structure or rock and increases hardness to 10.
Intense tremor shakes 5-ft. radius.
+20 Fort save to resist altitude sickness and altitude saves against fatigue
Remove lingering effects of pain.
Makes climbing vertical surfaces DC 10.
Temporary trail through any growth.
See normally in natural and magical darkness.
See/hear/speak through a prepared animal skull.
Gain a +5 armor bonus against incorporeal touch attacks.
Incorporeal undead gain +0 AC, +0d8 hp, +0 on attacks, +0 turn resistance.
Incorporeal attackers take 1d6+1 force damage.
Creates 1 spheres to negate hostile magic.
You become an incorporeal globe.
Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
Ray deals 0d6 damage.
"Chain" Eldritch Blast.
Blast takes the shape of a cone.
Deal Eldritch Blast damage to multiple targets within 20 ft.
Blast takes the shape of a reach weapon.
Blast takes the shape of a line.
Extend distance of Eldritch Blast to 250 ft with no range inc.
Ranged touch attack (1d3 dam).
Deals 0d6 electricity damage plus stunning to 0 target.
2d8 + 1 to opponent who damages you in melee.
5d8 damage + 1 to opponent who damages you in melee and daze subject.
Transform your body and equipment into a particular type of elemental substance.
Creates a target (1 of the 5 wu-jen elements) that explodes, 10ft radius
See through a designated object.
Summons multiple elementals.
Drives off elementals of a specific type in a 60ft radius emanation
Gain low-light vision, blindsence (30 ft) or scent, and +2 Listen & Spot checks.
20-ft. radius burst dazes neutral creatures for 1 rd, stuns evil creatures for 1d4 rds.
Emerald fire in hand does 3d6+1 and engulfs target
Immune to pain and [mind] effects, half damage from phys attacks; -4 to skills.
Attacks w/in 80 feet of you causes attacker to take 1d6 lethal or nonlethal dmg.
Subject falls asleep or exhausts target, makes spellcasting difficult.
Exist comfortably in hot or cold environments.
Use endure elements as the spell; target gains immunity to your breath weapon.
Carry more weight while flying and extend length of flight.
Become aware when target performs designated action.
Immune to one type of energy and heal 1/10th the damage done by that type.
Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst.
Shield of one type of energy, resistance 10, shield bash deals 2d6 energy damage.
Shield of one type of energy, resistance 5, & shield bash 1d6 energy damage.
Target gains resistanc 10 to energy; can turn one energy attack into healing.
Subject gains resistance 20 against one energy type for one attack.
Item using one kind of energy uses another instead
Subject gains 2d4 negative levels.
Gives subject one negative level/round for 1 rounds.
Grants creature & equipment immunity to 1 type of energy
Gain immunity to acid, cold, electricity, fire, or sonic damage.
Gain resistance 10 to acid, cold, electricity, fire, or sonic damage.
Spheres attack with or negate 5 energy types.
One attack deals an extra 2d6 energy damage
One attack deals an extra 3d6 energy damage
One attack deals an extra 1d6 energy damage
Area absorbs magic energy to power a preset spell.
Burst of energy doing 1d8+1 points. Double if you take damage yourself.
Subjects gain vulnerability to the specified energy.
Your breath weapon also bestows 2d4 negative levels.
Shadows provide concealment and drain nearby foes of Strength.
Subject gains 1d4 negative levels.
Grants familiar +2 competence bonus to saves, attacks, and dmg, +2 AC
Grants you special abilities when you assume wild shape.
Change the purpose of offensive or defensive enhancement bonuses.
Humanoid creature doubles in size.
Humanoid creature doubles in size.
Enlarges several creatures.
Enrages an animal
Plants entangle everyone in 40-ft.-radius.
Imbues a scarf that entangles target
Quarterstaff grapples with +8 bonus & constrict grappled opponents doing 2d6 damage
Captivates all within range.
Make nearby creatures fascinated.
You enchant a creature to give you what it is holding.
Traps creatures in a block of ice.
Ranged attacks against you have 20% miss chance.
Similar to Entropic Shield and Pass without Trace.
Entraps target creature and denies save for attached spell.
All earth subtype creatures in a 40ft radius burst take 1d8 points of damage.
Mundane or magical writing vanishes.
As ray of enfeeblement, but greater effect against already weakened target.
Confer the dragon type on touched creature.
Speed increases to 60 ft, gain scent, & +8 to Hide, Jump, Listen, Spot, & Survival.
Conjures stew that heals 1d6+1 per serving.
Target rendered helpless, ageless, and all abilities scores except for Con drop to 0.
Your breath weapon manifests on the Ethereal Plane.
You create a prison of force around a creature on the etherial plane
You become ethereal.
Magic horse appears that can move fast on the ethereal plane.
Travel to Ethereal Plane with companions.
Subject momentarily becomes ethereal
Tentacles grapple all within 20-ft.-radius spread and may cause 1d6+4 bludgeoning damage
Grow two tentacles with 10-ft. reach that deal 1d8 + 1 damage each.
Imbues area of plants with heat, heals, and makes immune to cold.
Subject takes -4 penalty on attacks, saves, and checks.
Paralyze creature with your glare for 1d8 rd.
You conjure one type of evil weather.
Ranged weapons automatically confirm critical hits against favored enemies
Creatures within 40 ft. take damage equal to 50 plus your current HP, and you die.
Gain +0 sacred bonus to AC, DR 10/evil, SR 6, reduce ability damage by 1 (min 1).
Creates a 5 ft by 5 ft opening 1 ft deep in wooden, plaster, or stone walls.
Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.
Your speed increases by 30 ft.
Speed increases 30 feet.
Create a 5 ft wide path of flame doing 1d6 of fire damage.
Area is covered with runes that explode on contact with creatures
Deals 6d6 damage when read.
Extend the reach of your tentacles by 5 ft.
Creates drug from inanimate object.
Extract moisture from a creature doing 1d6 points of damage.
Arcane eye that you cast any nonpersonal spell 3rd level of lower through.
Invisible sensor like Arcane Eye can move through stone.
Your eye gains random beholder ray.
Hurricane force winds 40 ft emanation centered on you & a 10 ft radius quite area.
Target becomes panicked, sickened, and comatose.
Subject gets +8 on Spot checks.
Summon 4 fiendish dire bats. You can see through their eyes.
You see through a zombie's eyes.
Transforms raw materials into finished items.
5 ft. radius burst outlines subjects w/ light, canceling blur, concealment, etc.
Up to 1 opponents cannot take attacks of opportunity.
Heal 9 points of damage to follower of same deity as you.
Travel on a solid surface as if that surface had its own gravity.
Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Gain 1d10+1 temporary hps.
Functions as Peacebond except you can choose one individual who can still freely draw their weapon.
As sending, except you imitate someone else.
Fools scrying with an illusion.
Familial Geas
Creates a extradimensional space for your familiar
Safely teleport self to familiar or familiar to self as a swift action.
Grow vampire fangs doing 1d6 + Str Mod + 1 point Con damage.
Creates a machine, functions as Large animated object, & can perform any simple task.
As fantastic machine but more powerful, you control its actions or specify a simple program.
Subject gains immunities, can function at -1 to -9 hp.
Subject gains better protection the more valuable your sacrifice.
Produce a strong wind.
Subjects within cone flee.
You grow 2 granting you a +4 bonus
Food for 3 creatures and grants comprehensive bonuses.
Objects or creatures fall slowly.
Subject's Int and Cha drop to 1.
Fly at land speed with good maneuverability for 24 hours.
Grants the ability to deal greater damage against Large or Larger creatures.
Illusory vision fatigues or exhausts target, makes spellcasting difficult.
Transform dying creatures into ghouls.
Ice crystal surrounds 1 targets, 1d6 damage cold & slashing, & speed reduced by 20.
20 foot radius zone provides SR 12
Like alter self except can transform into fiendish creatures, demons, or devils.
You see in magical darkness, see invisible up to 60 feet, and can detect good.
Your ability to teleport without error is quickened.
Summon celestial lions and celestial dire lions to follow your commands.
Causes eyes to glow and combust materials
Changes climate to winter or strengthens existing winter.
Sence the direction of the nearest temple to your god or of your alignment.
You gain the ability to perceive weak points in your opponents armor.
Shows most direct way to a location.
Notice traps as a rogue does.
As Aiming the Target except you do not need to maintain concentration
Deals damage per round and nauseates or sickens target.
Kills one subject.
Transform tails, tentacles, or finned extremeties into humanoid legs and feet.
Subject takes fire damage, might be sickened.
Allows you to breath fire once per round dealing 0d8 dam
Your blood becomes a potent corrosive that burns attackers
Acorns and berries become grenades and bombs.
Creatures attacking you take 1d6+1 fire damage; you're protected from heat or cold.
Creatures attacking you/allies take 1d6+1 fire damage; you're protected from heat or cold. Targets allies not more then 30' apart
Creates 0 magical fire shuriken
Swarm of Fine fire elementals attacks target.
Deals 1d6 fire damage.
Multiple-use dimension door that works only through large fires.
Opened object deals 1d4+1 damage.
Your arms become wings that enable flight, deal 2d6 fire damage.
1d6 damage, 20-ft. radius.
1, 5-ft bursts dealing 1d6 fire damage that round and 0d6 the following round.
A fireburst deals 1d8 damage to all within a 10ft radius
A fireburst deals 1d8 damage to all within a 10ft radius
Target bursts into magical flame. Target can deal an extra 1 pts of fire damage.
As quench, but also suppresses magical fire effects in affected area.
Transforms one hand into stone, +6 to STR for attacks, grapple, breaking, slam attack
Arrows deal 1d6 fire damage.
Touch attack deals 1d8 +0 damage.
As flame blade, but 1d4+1.
Gives weapon the flaming burst quality.
10 ft. radius, 40 ft. high cylinder smites foes with divine fire (1d6 damage).
Turn forelimbs into flaming whips. 2 melee touch attacks w/ 15' reach doing 6d6.
Creates rolling ball of fire, 2d6 damage.
Dazzles one creature (-1 on attack rolls).
Flash of light dazzles and blinds in a 20-ft. burst.
Wave of water smashes everything in its path and floods area.
All non-living matter in area is drained of heat.
You grow mind flayer tentacles, which you can use to attack your foes.
Blows away & knocks down smaller creatures & deals 1d6 points of damage.
Similar to Dimensin Door with limitations and additional benefits.
Strips flesh, causing 2d6 dmg, 1d6 Cha dmg, and 1d6 Con dmg per rnd
You gain DR 10/magic.
Black claw deals 1d8 damage and critical hits deal bleeding wounds.
Turns creature into ice.
Turns 1 creature into a statue of salt.
Turns 1 creatures into statues of salt.
Turns subject creature into statue.
Target stunned 1 round. The next round takes 1d6 damage, nauseated 1d4+2 rounds.
You gain a pair of powerful draconic wings, granting you Fly 100ft.(avg), 15 mph.
Target creature or object floats on water.
As Tenser's Floating Disk (PHB 294) moves anywhere w/in 15', fly on it, speed 20(perfect).
You can scry creatures in contact with a body of water.
Subject flies at speed of 60 ft.
As fly(PHB:232), grants 1 targets the ability to fly. They must be w/in 20' of each other
Gain fly speed of 60 feet.
The target of this spell gains a +3 bonus to a single skill of the caster’s choice for the duration of this spell.
The target of this spell gains a +6 bonus to a single skill of the caster’s choice for the duration of this spell.
The target of this spell gains a +10 bonus to a single skill of the caster’s choice for the duration of this spell.
Convert unused touchstone abilities into temporary hit points.
+1 on attack, skill and ability checks.
Weapon becomes +5, extra 2d6 against 1 favored enemy, +4 to your saves vs that enemy.
Fog obscures vision.
Gain a new movement type and speed based on the deity choosen.
Blocks planar travel, damages creatures of different alignment.
Subject cannot speak about a certain topic.
Created a lidded 2 ft cube of force, opened only with password.
Invisible claw of force attacks guards an area, with a +10 attack bonus doing 1d8+10.
Creates a immoble ladder of force.
0 missiles of force, unerringly stike, 2d6 points of damage, 1/2 damage to adjacent.
Cube or cage of force imprisons all inside.
Stationary sphere of force prevents spell with force descriptors & incorporeal creatures.
Initiates a +10 bull rush to all creatures in a 10' burst.
"Sixth sense" warns of impending danger.
Create a wooden duplicate of yourself.
See through a distant plant.
Converse with a creature through a distant plant.
+10 competence bonus on Hide and Move Silently.
You take the form of a chimera.
Gives cold creatures a +1 sacred bonus to attack and saves versus fire.
Grants familiar 2d8 temp HP, +2 Natural armor, and Light fortication (25%)
Target immediately receives Heal if killed by damage.
Unmoving subject receives a +2 to AC & +4 bonus to Str vs bull rush & trip.
Subject gains +4 to Int.
As fox's cunning, affects 1 subjects.
Releases creature from imprisonment.
Protects against suffocation and dangerous vapors.
Subject moves normally despite impediments, auto-succeed grapple checks.
Ranged touch attack, 2d6 cold damage & encase target in ice, 2d6 cold per round.
Freezes metal armor causing penalties and damage.
Creates 20'-radius freezing fog that affects vision, movement, does1d6 dmg
Gaze freezes creatures.
Make subject creature believe its allies are its enemies.
Appear friendly to viewer, +5 circumstance to Diplomacy and Gather Info
Change Eldritch Blast to cause fear effects.
Make nearby creatures shaken.
Breath a cone of cold doing 0d4 points of damage & dazes targets.
Imbues weapon with frost.
Chills creatures causing damage and Dex damage.
3d12+1 cold damage.
1d12+1 cold damage.
3d12+1 cold damage to 1 creatures.
Drops temperature, causes snow and freezes creatures.
Teleports between areas of slush, snow and ice.
All targets in a 30 ft radius spead are effected based on your perform check.
Target's multiple sets of arms fuse together, +4 str per each fused limb.
Hardens sand and may trap creatures.
Subject becomes insubstantial and can fly slowly.
Connects two planes for travel or summoning.
Commands subject of 7 HD or less.
As lesser geas, plus it affects any creature.
Deals 0d6 electricity damage plus stunning to a single creature.
Chills creature causing a -4 penalty on attacks, AC and all Str and Dex checks.
Teleport target to random safe place within 100-ft.
Converts 5 gems into bombs that explode in a 5' radius, 0d8 force damage.
Teleport to location of other specially prepared gem.
Increases your maximum HD of controlled undead by 1.
Create a guardian spirit for a specific location.
Preserves one corpse.
Generate light only you and your companions can see.
Creates a ghostly torch that illuminates, and shakens all within 30ft
Figment sounds.
Armor works normally against incorporeal attacks.
Weapon works normally against incorporeal creatures.
Incorporeal creatures turn corporeal within a 5 ft radius.
Transforms you into visible, incorporeal form
Object records and plays a song at your command.
Automatically pulls crossbow string into catch.
Your tail of force can be used to take advantage of an attack of opportunity.
Take 3d6/rd, body turns into a ghoul (MM 118) when reaching 0 HP.
Ray paralyzes target.
Glyph wards area, paralyzes victims.
Light provides turn resistance +1.
Paralyzes one subject, which exudes stench makeing those nearby sickened.
Transforms you into size Huge or larger with reach
Turns centipedes, scorpions, or spiders into giant vermin.
Toss pebbles that turn into boulders. Range 120', 2d6+2 Bludgeoning Damage.
Subject gains 2 new arms. All arms have claw attacks doing 1d4, w/ possible rend.
Stops 1st- through 3rd-level fire spells and spell effects.
Grants creature SR 18 against fire spells and spell-like abilities.
Globe grants those within SR 25 against fire spells and spell-like abilities.
Summons animated glaciers to fight for you.
Turns subject into glass.
Freezes a lock with ice increasing Open Lock DC by 10 and hardness by 5.
You gain +30 bonus on Bluff checks, your lies can escape magical discernment.
You get an answer to a yes-or-no question.
10 ft. radius spread blinds creatures, outlines invisible creatures.
As lesser globe of invulnerability, plus 4th-level spell effects.
Stops 1st- through 3rd-level spell effects.
Gain +0 sacred bonus to AC, DR 5/evil.
As shield other, but with multiple targets.
Creates permanent magical light; you control brightness.
Inscription harms those who pass it.
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Cloud of itchy debilitating pollen sickens living creatures.
You create a suit of barding with no armor check penalty for your mount.
Sneak attack constructs.
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
2d4 berries each cure 1 hp (max 8 hp/24 hours).
You glow to a radius of 20 ft. & gain a +2 Dex bonus & your speed increases by 10'.
Sneak attack undead.
Target is prevented from regaining hit points by any means.
Your hand flies from your arm to make grapple attacks.
Makes 10-ft. square or one object slippery.
Loud noise causes stunning, deafness, and knocks creatures prone in area.
Enormous wormlike maw attemtps to swallow target.
Apply an arcane touch spell to your eldritch blast.
Tears hand from target, dealing 6d6 damage, then hand attacks target.
Array of magic effects protect area.
+1 on one attack roll, saving throw, or skill check.
Find the nearest establishment of designated type.
Ignore distance & cover penalties on ranged attacks.
A bright light shines on targets. +2 on ranged attacks.
Blows away or knocks down smaller creatures.
15-ft jawed tentacle grows from stomach and attacks enemies.
Kills subject and gives you 4d6 temporary hit points and +4 strength.
Cloud of dust obscures sight and abrades those passing through it.
Creates a rain of stone that deals 1d4 damage
Creates 0 hailstones. With a ranged touch attack, each does 5d6 points of cold damage and can be tossed at foes w/in 30' of each other.
Designates location as holy.
Makes one type of terrain appear like another (field into forest, or the like).
Swirling sand grants a +0 deflection bonus.
Subject's feet become stuck to ground
Render up to 3 deathless immobile.
Immobilizes undead.
Subject grows barbs, which damage (1d8 slashing & piercing) foes that attack the subject in melee.
Eldritch blast deals normal damage to objects.
1d6 damage or 1d8 damage if the target is evil.
+2 sacred/profane bonus to worshippers of your patron or your patrons alignment.
Immobile warded zone, stuns those with different patrons.
Biting mouth in your palm deals 1d8 damage and starts grapple.
Touch attack for 1d8+1, 2d6+1 against undead.
Increases target object's hardness by 0.
Deals 10 points of damage to target.
Deals 1d12 points of damage to target.
Deals 12 points of damage to target.
Grants another caster +2 caster levels and +2 on save DCs.
Starting a bardic music effect is a move action. Concentrating is a standard.
Like Harmonize, but concentrating is now a move action as well.
1 creatures move faster, +1 on attack rolls, AC, and Reflex saves.
As haste, counters slow.
Turn corporeal and incorporeal undead into haunting presences.
1 targets w/in 30' of each other becomes shaken.
Increase range by 50%; +5 on Spot.
Cures 10 points of damage, all diseases and mental conditions.
As heal, affecting only your animal companion.
As heal on warhorse or other special mount.
As heal, but with several subjects and max 250 hp restored to each creature.
Allies can tap healing energy pool for cure spells.
When casting healing spells, remove harmful conditions and heal more damage.
Ball of light heals 1d8/round
Touch deals 1d12+1 damage, You gain damage as hp.
You heal target up to 0d6 points and take half that much as damage.
Heal at twice normal rate.
Gain +10 on jump checks, +10 to fly speed; feather fall once.
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
You gain damage reduction 5/-, & resistance to cold, fire, & electricity 5 but natural healing slows to 1 pt per day.
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
Creates a bolt that slays a target with up to your HD & stuns a target with more HD than you for 1d4 rounds.
Subject is helpless for 1 round.
Subject dies in 1d3 rounds or takes 3d6+1 damage.
Outlines target in flame that negates concealment from darkness, blur, displacement, & invisibility & does 1d4 heat damage per round.
Freezes the heart of the target.
Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg.
All living creatures w/in 20' of you take 1d6 points of cold damage. You gain 2 tempory hp for each creature damaged.
Implants a tiny sphere of cold that does cold damage each round.
Make metal so hot it damages those who touch it(0,1d4,2d4x3,1d4,0).
Target becomes fatigued & takes 2d6 points of heat damage.
Summons archons to do your will.
Leaping bolt of radiant lightning deals 3d6 damage to each of 0 targets.
Leaping bolt of radiant lightning deals 5d6 damage to each of 1 targets.
Blast of music paralyzes foes.
Explosion of brimstone deals 3d6 damage in 5-ft. radius.
Explosion of brimstone deals 5d6 damage in 20-ft. radius.
Summons devils to do your will.
Change Eldritch Blast to do cold damage and give Dex penalty.
You gain +2 AC and +1 to existing DR.
Transform into a hellcat for 1 round/2 warlock levels.
Ghostly hand leads subject to you.
Creatures of 5HD or less within 20 feet slowed.
Food for 1 creatures cures and grants combat bonuses.
The target of the spell temporily gains one feat, that he has the prerecs for, from the fighters bonus feat list.
Gives +2 on attack rolls, saves, skill checks.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temp hp.
Weapon gains comprehensive benefits.
Force subject to lose actions.
Absorbs slush, snow and ice and heals the caster by 10 hps.
Puts a creature into suspended animation.
As Leomund's secure shelter (PHB:247) except perfectly camouflaged
Animals can't perceive 1 subject(s).
Dragons cannot see, hear or smell the warded creatures, even with blindsense.
Undead can't perceive 1 subject(s).
Wards of 200 sq. ft. area from divinations
Add Eldritch Blast damage to weapon damage as part of standard attack.
Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.
See & hear events in the past.
You induce comatose slumber in targets.
Store some of your life force for later healing.
Paralyzes one animal.
As hold person, but any creature.
As hold monster, but all within 30 ft.
Paralyzes one humanoid.
As hold person, but all within 30 ft.
Holds door shut.
+4 to AC, +4 resistance, and SR 25 against evil spells.
Increases eldritch blast damage versus outsiders.
Your special mount gains the celestrial template
Damages and blinds evil creatures.
Special mount's speed increases by 40 ft. for 1 round(swift).
Creates a glowing star that turns spells, grants +6 AC, or fires energy bolt doing 0d6 points of fire damage.
Driving rain falls in 20-ft. -4 on Listen, Spot, Search, & ranged attacks. Extinquish flames & 2d6 points of damage to evil creatures (double for evil outsiders).
Weapon becomes +5, deals +2d6 damage against evil.
You assume the appearance and many of the abilities of a hound archon.
You assume the appearance and many of the abilities of a protectar.
Kills, paralyzes, blinds, or deafens non-good subjects.
You appear seprentine to target, and can deliver illsuory poison bites.
Creature biting you are nauseated and will not willingly bite you again.
Subjects are nauseated or sickened.
Deals 1d6 damage within 30 ft.
Creates shadowy protector.
Chain of force trips and attacks opponent.
Take the form of any humanoid creature.
As Darkness with bat swarm.
Target is engulfed by a gizzard taking 2d8+8 crushing and 1d8 acid damage.
Gain + 0d6 sneak attack damage.
Next strike with a bow automatically crits.
Summons a retriever or a pair of pack fiends that follow your commands.
Enhances one melee weapon to return to the thrower when thrown.
Stone deals 6d6 damage, knocks targets prone.
Heals desiccation damage.
+2 caster levels & +4 cha checks to turn undead to all good divine casters within range.
Fascinates 2d4+1 HD of creatures.
Fascinates 2d4 HD of creatures.
Target takes 1d6 points of cold damage & becomes fatigued.
Creates a Simulacrum-like assassin made of ice.
Create an axe of ice that does 2d12+0 points of cold damage.
A cone shaped burst of icy crystals deals 0d6 dam, plus frostbite
Creates a huge ice castle.
Ice claw grapples and deals 1d8 points of cold damage.
Ranged touch attack deals 1d4 of cold damage, plus 1 point of splash damage.
Fires 1 ice dart as a ranged touch attack.
Causes a 20' radius burst of rock and ice shards doing 1d6 points of damage & turning the area into dense rubble.
Turns your fist into a +1 spiked gauntlet of ice doing normal damage + 1d4 points of cold damage.
Creates a +0 shard of ice (ranged melee) that does 2d8 dmg, 2 dex dmg
Creates tremor in ice terrain.
Shapes ice into form of a useful object.
DR 15/- to a total of 10 points of damage but vulnerable to fire.
Creates a ship of ice.
Allows a creature to skate on ice increasing its speed by 60ft.
Makes surface slippery with ice. Those on the ice must make balance checks.
Hail deals 5d6 damage in cylinder 40 ft. across.
Restores a frozen creature back to its normal state.
Creates an entangling web of ice.
Drops an iceberg on your target.
Creates a +4 ranged attack dealing 6d6 points of damage (1/2 cold,1/2 piercing) and stunning the target.
Creates icicles that fall on your target.
Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, according to your alignment.
Determines properties of magic item.
You learn the identity of one person.
Gain energy resistance to 1 type.
Creatures in a 40 ft radius spread drop held or carried items and begin eatting illusionary food. Creatures are considered dazed.
Creates an illusory pit. Those who believe they are falling fall prone for one round and arestuned for one round.
Only intended reader can decipher.
Wall, floor, or ceiling looks real, but anything can pass through.
Allows you to imbue your familiar with 0 spells of no higher than 0th level
You can imbue holy water with the power to impart special effects.
Transfer spells to subject.
Allow subject to reroll a skill check.
Subject is locked in place and takes a -1 penalty an melee attack rolls and a-2 penalty on Ref. Saves.
Diminishes the heat and light of the sun in an area.
Stones, bricks, hard dirt etc. cracks and shift in its foundations making footing treacherous.
Creates an opaque wall of force.
If you have the frightful presence ability this spell cause targets to cower in fear.
You know where prey is, as long as it's moving.
Kills one creature/round.
Subject that can possess creatures is rendered powerless.
Subject that can possess creatures is trapped in current body.
Traps soul in a small object, and victim takes 1d4 Con damage per day.
Entombs subject beneath the earth.
Gain 2 bonus luck points for attack rolls, skill and ability checks.
Daze and drain 1 point of essentia from target with opposite alignment component.
Gain concealment and 1 point of essentia.
Cloud deals 4d6 fire damage/round.
Create slippery substance like grease, but highly flammable.
Cone of fire deals damage, more damage on consecutive casting.
Subject can't ready actions or delay.
Subjects attack nearest creature.
Grant incorporeal undead a +-1 bonus to AC & attack rolls, +-1d8 bonus hit points, & a +-2 turn resistance.
This spell destroys 1d4 HD of undead within a 50ft radius burst.
Poison's DC increases by 2.
Protects the recipient form the first incapacitating attack. The attack will only do enough damage to take the recipient to 1 HP.
Subject takes 3d6 nonlethal damage/round
+2 caster levels & +4 cha checks to rebuke undead to all evil divine casters within range.
You assume the appearance and many of the qualities of a bone devil
You assume the appearance and many of the qualities of a bearded devil
Creatures hit by weapon lose 2 additional HP each round.
Creature bursts into flames and takes 6d6 fire damage the 1st round and one less die of damage each subsequent round.
Touch attack deals 1d4 Con per round.
Deals 4d8 +1 damage to a construct
Touch attack, 4d8+1 damage.
Deals 4d8+1 damage to many creatures.
Deals 1d8+1 damage to a construct.
Touch attack, 1d8+1 damage.
Deals 1d8+1 damage to many creatures.
Touch attack, 1 point of damage.
Deals 2d8+1 damage to a construct.
Touch attack, 2d8+1 damage.
Deals 2d8+1 damage to many creatures.
Deals 3d8+1 damage to a construct.
Touch attack, 3d8+1 damage.
Deals 3d8+1 damage to many creatures.
Subject delays until next round.
Fill water in a 30 ft. radius spread with an inky clound obscuring sight beyound 5 ft.
Compels target to divulge information truthfully.
Subject suffers continuous confusion.
Locust swarms attack creatures.
Target has -4 on Int based skills & Concentration checks, must make Concentration check to cast.
Subject rolls twice, takes better result.
+10 on next Bluff to feint in combat.
Creatures wearing special insignia are warned similar to alarm spell
Creatures wearing special insignia warned and affected as though by a Bless.
Creatures wearing special insignia are healed for 1d8 +1 points of damage.
Creatures wearing special insignia warned and gain +1 to AC and Fort saves.
Increases inspire courage ability by +1.
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Creates illusory doubles of you.
Disable Device or Open Lock check as free action, +2
Enhanced contingency spell teleports you under 6 possible conditions.
Search check as free action, +2 on search check
Make target creature vulnerable to chosen energy type.
Subjects gain combat benefits based on their individual deities.
Illusory sound applies - 10 penalty on listen checks, deals 2d6 damage each round.
Causes subject to die or to take 6d6+1 fire damage
Send a 25 word message to recipient even on another plane.
Link lets allies communicate across planes.
Heals 5d4 + 0 damage, grants DR 5/evil for one minute.
Heals 1d4 + 0 damage, grants DR 1/evil for one minute.
Heals 3d4 + 0 damage, grants DR 3/evil for one minute.
Subject is invisible for 1 minutes or until it attacks.
Dispels invisibility within 5 ft.
Makes everyone within 10 ft. invisible.
As invisibility, but subject can attack and stay invisible.
As invisibility, but affects all in range.
As invisibility but mask image, scent, & sound. Doesn't dispell w/ attack.
Invisible.
Momentarily negate antimagic effects.
Aberrations become sickened, nauseated, dazed or stunned.
Your body becomes living iron.
+6 natural armor bonus.
Construct gains DR 15/adamantine and takes half damage from acid and fire.
Imbues a scarf that range attacks target for 1d8+1 damage
0 suits of armor have no penalty on Hide and Move Silently.
Subject becomes immune to all metal.
You or a creature you touch becomes immune to non-magical metal.
Target gains +5 bonus to save against poison.
Intense vibrations shakes creatures prone.
Magic wood is strong as steel.
Item that provides one type of bonus, now provides another.
Turns the subject white granting a +5 circumstance bonus to hide in snow.
Doubles the threat range of one natural weapon doing slashing or piercing damage.
Subject gains bite attack.
0 carvings turn into worgs (MM 256).
30' line of steam deals damage.
Force creatures to dance which causes penalties and forces random movement.
Negates silence.
Subject gets +10 bonus on Jump checks.
Fey, vermin, plant, & plant creatures take 1d10 pts of negative energy damage.
Curse creature to turn into a plant (1d6 points of Dex drain per day).
Any creature damaging you becomes fatigued for 3 rounds.
Any creature damaging you becomes fatigued for 3 rounds.
Any creature damaging you becomes fatigued for 3 rounds.
Doubles normal weapon's threat range.
1d6 fire damage, partially ignore SR.
1d6 cold damage/rd, cause fatigue, partially ignore SR.
Grapple 0 creatures as a free action using your caster level and Wis bonus as modifiers.
touch becomes toxic, deals 1d6 Con dmg, plus 1d6 Con dmg 1 min later
Gain vampirelike supernatural abilities and vulnerablilities.
Teleport to a square that leaves you flanking an enemy.
Opens locked or magically sealed door.
You discern north.
Determines relative power level of creatures in area.
Learn 1 strength or weakness of your opponent.
Determine target's defenses.
Determines targets vulnerabilities and resistances.
Subject gains +8 on Escape Artist checks and cannot be snared by webs.
Your fingers become projectiles that deal 1d4 Dex damage.
You and 1 others hide within the earth.
Ray slows target and causes it of have a 1d6+0 Str penalty.
Ranged touch attacks deal 1d6 points of damage.
Whip of force strikes damage, can become a line attack.
Return a creature that died in the last round back to life in a reincarnated body.
Evil creatures are struck dead and sent to lower planes.
Feelings of good & love leave evil tgt cowering, frightened, nauseated, or shaken.
Launches a crossbow bolt as if fired from a light crossbow.
Hurls Fine item up to med range w/ no range penalty.
Weapon becomes +5 axiomatic weapon and emits magic circle against chaos.
You gain an overview of the geography around you for 50 miles.
You gain +6 bonus on Balance, Jump, and Tumble checks for 24 hrs.
Lets you learn tales about a person, place, or thing.
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 + 0.
Creates sturdy barracks.
Hides expensive chest on Ethereal Plane; you retrieve it at will.
Creates sturdy cottage.
You conjure a carriage seating four comfortably or six in cramped conditions.
Creates shelter for ten creatures.
Creates a snow house.
Makes item seem trapped.
Kills, paralyzes, weakens, or dazes non-good tgts, deals 2d6 points of sonic dmg.
Subject moves up and down at your direction.
You can create up to 0 rays that deal 1d12 points of damage to undead & doing 0 points of nonlethal damage to you.
Protects the recipient from positive energy including healing.
Target is immune to all death spells, death effects, energy drain, nagative energy, & special attack from undead.
Object shines like a torch.
Each undead creature targeted by your turning check takes 1d8/two caster lvl. (max. 10d8) points of damage, wether the check succeeds or not.
Gain a bonus equal to one-half your divine caster lvl. (max. +5) on your next turning check.
Radiate silvery light in a 30' radius, & expend as 2 bolts that deal 1d6 damage.
Radiate golden light in a 30' radius, & expend as 2 bolts that deal 2d6 damage.
Your turning dmg. incr. by 1d6/four divine caster lvl. (max. +5) on your next successful turning check.
Radiate a soft pearly light in a 30' radius, & expend as 2 bolts that deal 3d6 damage or heal 1d6+devine caster level.
Your effective turning lvl. incr. by 1/three caster levels for the purpose of det. affected undead and destruction potential.
You provoke no attacks of opportunity when moving.
Creates in hand blade of lightning that does 1d6 elect.dmg (no STR)
Electricity deals 1d6 damage.
Transform into bolt of lightning, damaging foes and transporting yourself.
You gain electricity resistance 20, on your turn adjacent creatures take 10d6, As a free action you can emit two 5d6 lightning bolts.
A cone shaped area of crackling electric bursts emanates from your hand. The spread does 1d4 points of damage.
Alters reality-within spell limits.
Magic voices maintain your bardic music.
Eruption of fire deals 1d6 damage for a 3 rounds.
Allies gain +2 bonus/ally in spell area on Listen and Spot checks.
Subject gains immunity to fear effects.
You gain the pounce special ability and can make a full attack on a charge.
Enemies take 0d8 points of damage & are stunned 1 rd; allies 1d8+1 temp HP; +1 on attacks, saves vs. fear.
Extracts one does of liquid pain from tortured victim.
Listen through magic coin.
+4 on Listen, plus blindsense or blindsight if 5 or more ranks in Listen.
You and your allies in a 30' radius gain +10 increase to speed as long as you take only move actions.
Oak becomes treant guardian.
You perceive tracks as if they had just been made.
Subject becomes immune to critical hits and sneak attacks but has a +4 Cha.
Light Tremor shakes in a 30-ft. line.
Locate closest city of size specified within range.
Indicates direction to familiar creature.
Senses direction toward object (specific or type).
Find Nearest planar touchstone on the plane you currently inhabit.
Reveals location, size, and quality of water sources.
Grants a +10 enhancement bonus to your speed.
Allies within 60 ft. gain +10 ft. bonus to speed.
Gain a +5 insight bonus on Knowledge checks; make one check with untrained Knowledge skill or retry a failed Knowledge check.
Those that fail their save take 1d6 points of Wis damage & are nauseated for 1d4 rds.
Deals 0d6 to subject's dearest loved one.
Reduces subjects SR by -1 to a minimum of 0
Target gains low-light vision
Protects up to 0 allies, +3 saves vs mind-affecting spells & abilities, and they can't harm you or each other.
A ray that blinds and dazzles creatures struck & does damage depending on the light level.
Makes subject drowsy; -5 on Spot & Listen checks, -2 on Will saves vs. sleep.
Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks.
Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks.
Summons an assassin to attack the subject
Summons an assassin to attack the subject
Summons an assassin to attack the subject
Your eyes produce light & dazzle any creature w/in 20' radius
Target takes damage and has chance to miss attacks.
Creates short-range, multiple-use dimension door.
Creates a glowing mace that deals 1d6 damage, paralysis, more against undead.
Target must do nothing but race about caterwauling w/ a -4 AC.
You can inflict 1 creature with Hysteria, Panic, Violent Halluncinations, or Stupor.
Conjures a deadly whirlpool to suck in and batter foes.
Gives subject +4 armor bonus.
Gives subject +6 armor bonus.
Gives 1 subjects +4 armor bonus.
5-pound telekinesis.
You cam lift object weighing up to 40 lbs & as a move action move them 20'.
+5 competence bonus on one Craft check.
As protection spells, but 10-ft. radius and 10 minutes.
As protection spells, but 10-ft. radius and 10 minutes.
As protection spells, but 10-ft. radius and 10 minutes.
As protection spells, but 10-ft. radius and 10 minutes.
Spells cast nearby heal you 1 hp/spell level
One natural weapon of subject creature gets +1 on attack and damage rolls.
One natural weapon of subject creature gets +0 on attack and damage rolls.
Your natural weapons gain a +0 enhancement bonus.
Magic Impediment protects the subject from all magical effects cast upon them for the duration of the spell.
Detect magical auras; identify magic items.
Enables possession of another creature.
A band of force comes into existence around the wrists of a helpless creature that you touch.
This spell functions like lesser magic manacles, except that it comes with leg irons that keeps the subject from moving more than 25 feet per round.
Solid fog reduces caster level by -4.
1 missile deals 1d4+1 damage .
Speaks once when triggered.
Gain +4 bonus on use Magic Device.
Three stones gain +1 on attack, deal 1d6 +1 damage.
Armor or shield gains +1 enhancement bonus.
Weapon gains +1 bonus.
Weapon gains +1 bonus.
A magnetic ray pulls iron or steel towards you with STR 30
This spell cleans, conditions, oils, sharpens, and/or performs other normal maintenance on the item it is cast upon.
As minor creation, plus stone and metal.
As silent image, plus sound, smell and thermal effects.
Cause 1 creature on a coexistent plane to appear on your plane
Cause all creatures on a coexistent plane in a 25' radius to appear on your plane.
Repairs an object.
Cloud of fog deals 1d4 nonlethal damage.
Magic in area has 20% failure chance
Target's greatest desire appears before her.
Conjures a wyvern.
Conjures a dragon turtle.
Target's greatest fear appears before him.
You gain SR 13 against spells with the law descriptor.
You gain SR 13 against spells with the good descriptor.
You gain SR 13 against spells with the evil descriptor.
You gain SR 13 against spells with the chaos descriptor.
Gain cumulative bonuses each time a foe strikes you.
Permanently grants one creature the fire subtype.
Adds cold subtype to targeted creature.
1 sets of jaws attack enemies for 1d6 damage.
This spell creates a map in the caster’s mind of the area that the caster is currently in within a 25 ft radius.
Subject takes 1d6 damage for each hostile action
Creatures that attack subject heal 2 points of damage each successful hit
Designates action that will trigger curse on subject.
Subject takes a -10 circumstance penalty on Diplo. checks to change other's attitude and a -4 penalty to one ability score based on your deity; all creatures begin interaction with subject one step close
Rune a favored enemy increasing your bonuses by 4, cover and conceal less than total does not work against your attacks.
Creates an indelible mark on subjects face. -5 to Bluff & Diplomacy & -2 to AC.
Gain a +10 bonus on search & survival checks to track an items owner.
Touch attack imposes 1d6 Cha penalty and transforms you to look like target.
Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
This spell allows you to change the visible representation of the next spell you cast to appear as the effect of any other spell you know.
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
You sprout insubstantial wings and can fly.
Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed.
Travel through the earth to any location.
Target and familiar take each other's damage as well as their own.
Subject gains immediate +4 bonus on skill check.
Gain proficiency with a weapon or shield you're holding.
+2 to attack and damage while flying, perfect maneuverability and possible miss.
Chaotic energy damages all in a 15' radius for 1d6 points of damage per round.
Animates natural opening or chamber to attack enemies.
Traps subject in extra-dimensional maze.
*4 Will saves, +2 Int based checks, -2 Cha based checks.
Gain scent, water breathing, swim speed.
Melds your body and possessions into a block of ice.
You and your gear merge with stone.
Ranged touch attack; 2d4 damage each rd
Your arrows cause the subject to fall asleep for 1 hour.
-1 arrows do 1d8+8 damage and bull rush.
Allows you to melt 5-ft-cu of ice, or 10-ft-cu of snow, or 1 cold creatures
Spores deal 1d6 Int drain to target +1 Int/rnd.
Makes minor repairs on an object.
Summons 2d6 mephits of a kind you choose.
You can facinate 1 creatures within 30 ft. of each other.
Whispered conversation at distance.
One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR.
Melts metal object without heat.
Turns skin into metal, giving target +8 natural armor, and -2 dexterity
Imbue spell triger item with metamagic feat.
Four exploding spheres each deal 6d6 fire damage.
Melee attack deals an extra 1d6 damage, adjacent creatures take half damage.
Gas fills creature's mouth, suffocating it.
Rot all natural materials in 30-ft. cone-shaped burst.
Fog effect causes fatigue.
+1 size category of bludgeoning weapon
+0 size category of bludgeoning weapon.
Subject is immune to mental/emotional magic and scrying.
You+mount gain +4 flanking bonus when flanking same trgt; mount gains attck bonus.
Subjects in fog get -10 to Wis and Will checks.
Target take 1d10 points of Wis damage immediately and another in 1 minute.
Freezes the mind doing 5d6 cold and 1d4 Int damage.
Subject compelled to attack you.
You learn everything subject knows and can alter its memory or knowledge.
Creates one cloth or wood object.
Makes slight changes to your appearance, +2 Disguise.
As silent image, plus some sound.
Caster shinks to Tiny size or smaller
Requests a deity's intercession.
As hallucinatory terrain, plus structures.
Creates 1d4+0 decoy duplicates of you.
As mirror image, but gain an additional image each round.
You send your image to a mirror and can see and speak through it.
Misleads divinations for one creature or object.
Target creature becomes consumed by desire to acquire target object.
Turns you invisible and creates illusory double.
Changes 5 minutes of subject's memories.
Creates a 5-ft. patch of brown mold.
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
Target immediately makes a new saving throw to resist a [mind] spell or effect.
You gain insight bonus of +1 on single attack roll, check, or save.
As true domination, but permanent and affects any creature.
Touch attack deals 1d8+0 damage, undead take 2d8+1, & scrambles spellcasting.
A moon bolt unerringly strikes doing 0d4 Str damage, undead fall helpless for 1d4 rds.
The target if fascinated with the moon.
Create a path from one point to another. 1 designated creatures gain sanctuary while on the path.
A cone of moonlight springs forth, lycanthropes in human form to revert to animal form.
Creates 3 motes of electricity that attack as a ranged touch attack and do 1d6+0 damage.
A cone of moonlight does 0d8 damage, 0,5 to undead, reveals magical auras, returns creature to normal form, negates electric attacks.
Glowing shield gives +8 bonus to AC, +4 bonus on Ref saves, evasion.
Divination spells give a false alignment reading.
Subject becomes evil.
Creates magical ship with extradimensional staterooms.
Dispels magic, disenchants magic items.
Phantom dog can guard, attack.
Wizard only. Recalls spell of 5th level or lower.
Door leads to extra-dimensional mansion.
Prevents anyone from viewing or scrying an area for 24 hours.
Floating magic blade strikes opponents: Atk +8 (4d6+3 force , 19-20/x2)
Create a ferocious hound that tracks and attacks foes.
Summons riding horse.
Subject receives a +1 bonus against any attemp to move him against his will.
Digs trenches and builds hills.
Moves snow and ice.
Landslide buries, mires creatures within a 40-ft. radius.
Touched living creature dies and is mummified.
Create a 30' radius steam cloud 20' high that moves away from you 10'/rd and deals 2d6 damage, & blinds creatures.
Attacks against you have chance to strike adjacent target instead.
You gain SR 13 against one spell.
Energy whip deals 0d6 electricity damage, stuns for 1 round.
Ally's spell gains +2 DC and +1 caster level
Animal gains +10 on attack and damage, haste, and 1d8 hp.
You transfer 4 of your ability score points from Str, Dex, or Con points to the target.
Animal gains +0 luck bonus on attack and damage.
Ray deals 2d6 force damage to undead and 5d6 to aberrations.
Creates a defensive position.
Damages and dazes aberrations; damages other creatures.
Reveals the genral health & how near death animal & plants within 30 ft. are.
Breath a cone of nauseating vapor, those in the vapor are nauseated for 1d6 rd.
Remove increment-based penalties on ranged attacks.
Sense encysted subjects.
Encysted subject takes 1d6 damage.
Encysted subject killed, cyst begins to roam.
Cure spells in aera deal damage, living beings don't heal with rest.
Encyst undead sac of tissue in subject.
Completely control encysted subject.
Draw personal vigor from mother cyst.
Encysted subject killed, those nearby damaged and possibly encysted.
Hear or see encysted subject at a distance.
Permanently eliminates ecysted subject.
Permanently control encysted subject.
10-ft. radius surrounding you deals 0 points of damage/rd, undead gain 2 pts per round.
Grants +5 bonus on initiative check.
1 subjects within 25' of each other gain concealment but can't see 5'.
Creates a trail compelling evil outsiders to follow.
Immunizes subject against poison, detoxifies venom in or on subject.
Sends vision dealing 1d10 damage, fatigue.
Target is act confused.
Create patch of illusory terrain.
Create illusory terrain that damages foes and allows you to hide.
Touched foe takes 1d6 points of damage plus 1d6+2 Con damage.
+1 saves & negates magic missile.
You gain rogue-like abilities.
Sunlight illuminates you until released as an attack for 1d8+ the number of rounds since you cast the spell up to +1 damage.
Gain many of the traits and abilities of a Nixie (MM 235).
Prevents normal light from illuminating.
Hides subject from divination, scrying.
Change Eldritch Blast to cause nausea.
Creates rolling ball of cold, 1d6 cold and 1d4 Dex damage.
Alters object's magic aura.
Extends a geas beyond death that compels the target to animate and continue.
Snowy avalanche crushes and buries your foes.
Masks object against scrying.
Fog surrounds you.
Snow obscures vision.
Vision hints at danger in immediate future.
Strengthen your bond w/ your mount gaining +2 attack rolls while mounted, +4 on Spot, Listen, & Scent Ability.
Strengthen your bond w/ your mount gaining +2 attack & damage rolls while mounted, +4 on Spot, Listen, & Scent Ability.
Strengthen your bond w/ your mount gaining +4 on Spot, Listen, & Scent Ability.
+2 bonus on Handle Animal, Hide, Move Silently, Search, Survival, & wild empathy checks.
You telekinetically take control of a ooze.
Kill evil creatures with a look, or make them very afraid.
Opens or closes small or light things.
Orb of acid on ranged touch attack deals 1d6 of damage and sickens
Orb of acid on ranged touch attack deals 1d8 of damage
Orb of cold on ranged touch attack deals 1d6 of damage and blinds
Orb of cold on ranged touch attack deals 1d8 of damage
Orb of electricity on ranged touch attack deals 1d6 of damage and entangles target in metal armor
Orb of electricity on ranged touch attack deals 1d8 of damage
Orb of fire on ranged touch attack deals 1d6 of damage and dazes
Orb of fire on ranged touch attack deals 1d8 of damage
Orb of force on ranged touch attack deals 1d6 of damage
Orb of sound on ranged touch attack deals 1d4 of damage and deafens
Orb of sound on ranged touch attack deals 1d6 of damage
Damages and dazes chaotic creatures.
Gain bonus on Knowledge checks.
Spells of a designated school or subtype are suppressed.
Freezes water or deals cold damage.
1-ft. diameter force globe protects but traps one subject.
As resilient sphere, but you move sphere telekinetically.
subject must move at least 10' each round.
Forces subject to dance.
Creates 3d4 otyughs or 1d3+1 Huge otyughs.
You fly at a speed of 40 ft. and can hustle over long distances.
Nonlethal damage knocks out subject.
Subject gains +0 Wis.
Subject gains +4 to Wis.
As owl's wisdom, affects 1 subjects.
You exchange hit point totals with the target.
If you die as you predict, you are resurrected instantly.
Targets struck by pain, -4 penalty on attacks, skill and ability checks
Deal 1d4 sonic damage per round and sicken targets.
Creature falls asleep, takes damage when awakened.
Veil of shadow impedes sight and sound.
Removes most afflictions.
Flash heats air dealing fire and Intelligence damage to one or more creatures.
1 touch deals 1d6 desiccation damage and possibly 1 Constitution damage.
Subject can pass through ice like it was water.
1 subject(s) leaves no tracks.
Creates passage through wood or stone wall.
Similar to Shadow Walk.
You receive divine guidance from a higher power.
A feast and a great pavilion are created.
The weapon targeted remains stuck in its sheath, holder etc.
Grant subject +4 bonus on Concentration checks vs fear and compulsion
Blast lowers targets spell resistance
Creates area where only good creatures can be summoned.
Use veil as the spell; anyone succeeding on Will save to negate the illusion takes damage.
Gain greater control over Limbo's morphic essence.
Gain control over small area of any divinely morphic plane.
Makes certain spells permanent.
Includes sight, sound, and smell.
Blade of force attacks target dealing 1d4, & automatically moves into flanking.
As major image, but no concentration required.
Subject gains a disease, as do all who touch him.
Creates phantasmal images in mind causing 8 pointsof WIS and DEX damage
Creates illusory image of a targets hated enemy to chase.
Fools creature's sense of direction, making movement & ranged attacks difficult.
Fearsome illusion kills subject or deals 3d6 damage.
Nightemare grapples and strangles one foe.
An invisible force comes into being to steal from creatures at your direction.
Illusion of battle flanks creatures and denies attacks of opportunity.
Incorporeal bear fights for you.
Mount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed.
Creates an illusory double of threatening creature, providing flank, 50% miss chance.
One illusory figure per level (per Minor Image), follows simple orders
Magic stag w/ magical powers appears to be riden.
Magic horse appears.
Subject thinks its flanked.
Incorporeal wolf fights for you.
Creates an invisible passage through wood or stone.
Grants +4 sacred bonus on saves against spells with the evil descriptor.
Evil creatures take 2d6 damage as you immolate yourself.
Physical Impediment protects the recipient from all damage done to them through physical means.
1 creatures contracts quickly terminal disease.
Infects subject with chosen disease, but with incubation period.
Subject takes 1d4 con damage and does not heal.
Summons 0 rat swarms (MM 239).
Animate up to 4 HD of skeletons or zombies w/ maximum hp.
As lesser planar ally, but up to 12 HD.
As lesser planar ally, but up to 18 HD.
Exchange services with a 6 HD extraplanar creature.
As lesser planar binding, but up to 12 HD.
As lesser planar binding, but up to 18 HD.
Traps extraplanar creature of 6 HD or less until it performs a task.
Create bubble around target creature that emulates it's native planar environment.
Trade places with one of three planar creatures (your choice).
Trade places with one of three greater planar creatures (your choice).
Trade places with one of four lesser planar creatures (your choice).
Send a whole ship to another plane.
Provide long-term protection against overtly damaging planar effects.
As many as eight subjects travel to another plane.
Plane shift accurately to your desired destination.
Gain characteristics of Plant type.
Grows vegetation, improves crops.
Touch deals 1d10 Con damage, repeats in 1 min.
Creates needles that range attack a target for 1d4 dam, plus other effects
You grow thorns that damage (1d6,piercing) & poison (1d4 Str/1d4 Str) your attackers.
Grow vine with contact poison (1d6/2d6 Dex). You and & up to 1 others are immune to this poison.
Ranged touch attack deals 1d6 cold damage.
Gives one willing subject a new form.
Changes any subject into anything else.
A mental or audible alarm sounds when a creature passes through the gate or portal it is cast on.
As portal alarm plus you can see creatures passing through & or disignate another to receive the alarm.
Alter a gate or portal to send out a mental beacon to up to six creatures.
10-ft. radius surrounding you heals 0 points of damage.
You possess a normal animal.
You drain subject's ability score 1 point/round and gain +1 bonus per point.
Charged spell trigger item gains 0 temporary charges.
Blinds creature with 200 hp or less.
Deafens one creature with 100 hp or less.
Reduces living creature with 50 hp or less to 0 hp.
Makes one creature with 150 hp or less-footed.
Makes one creature with 100 hp or less fatigued
Kills creature with 100 hp or less.
Deals 2 points of Dex damage to one creature with 75 hp or less.
Makes one creature with 150 hp or less nauseated.
Deal 1d6 points of damage per round to one creature with 100 hp or less.
Petrifies one creature with 100 hp or less.
Sickens one creature with 100 hp or less.
Stuns creature with 150 hp or less.
Deals 2 points of Str damage to one creature with 75 hp or less.
Up to 1 creatures take 1d4 Con drain.
Allies +1 luck bonus on most rolls, enemies -1 penalty.
You can force planar boundaries to rip, creating a planar breach.
You can force planar boundaries to rip, creating a complete planar breach.
Protects one detached organ from decay for 24 hours.
Water pressure deals 4d6 damage to submerged targets.
Performs minor tricks.
Target is sickened, takes damage whenever it acts.
You assume the appearance & many of the qualities of a medium elemental.
Shield of colors offers concealment and damage your attackers.
Cretaes a bow that allows seven attackes, each with a different prismatic effect.
Call down a prismatic effect over a wide area.
Orb produces individual prismatic rays as touch attacks.
Multicolored mist has random effect in 30 ft burst
Ray of brillant colored light causes Blindness plus varied effects
As prismatic wall, but surrounds on all sides.
Rays hit subjects with variety of effects.
Wall's colors have array of effects.
Read subject's memories, one question/round.
1d6+1 damage, touch or thrown.
Target object deals 1d4/caster lvl. (max. 10d4) points of neg. energy damage to the next animal, plant, good outsider or good shapechanger that touches it; animal or plant must also save or flee for 1d
Allows you to selectively destroy, alter, or implant memories in one creature
As major image, plus triggered by event.
Illusory double can talk and cast spells.
Imposes a -4 penalty on an offender's attacks, damage, saves, and checks.
DR 10/magic vs. ranged weapons, can absorb 10 damage.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Gain +1 resistance bonus on any will save vs. charms and compulsions
Prevents 10 points of desiccation damage.
Absorb 12 of damage from one kind of energy.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ignore 10 points of negative energy damage per attack.
Ignore 10 points of positive energy damage per attack.
Confers +8 resistance bonus.
An invisible shield surrounds you that provides resistance to damage.
Use bardic music and bardic knowledge as bard of half your level.
1 creature/ level gains +4 bonus vs charm, compulsion, and fear.
1d4+1 floating eyes scout for you.
As prying eyes, but eyes have true seeing.
Poisons those casting divination spells or [mind] spells at object, creature or area.
Enemies within 20' take 2d6 damage/round.
Target mimics your actions.
Purifies 1 cu. ft. of food or water.
Turns fire into blinding light or choking smoke.
Extinguishes nonmagical fires or one magic item, deals 1d6 to fire creatures.
Allies' speed increases by 30 ft.
Transform water in a flask so that it is capable of storing a spell as a potion.
You can use teleport or greater teleport spell-like ability as a free action.
Your swim speed increases by 10 ft.
You fling quills in a 20' radius spread, dealing damage and a -1 penalties on attacks & saves.
Poisonous quills sprout from hands for melee or ranged (1d8+poison 1d6 Str/1d6 Str).
Creates daylight that dazzles undead
Rainbow colored beam erupt in a 20' radius blast doing 1d6 damage and dazes targets.
As solid fog, but dazzles or blinds creatures within.
Creatures attacking you take electricity damage; you're protected from electricity.
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Fires in a 30' radius burn twice as bright & twice as hot.
Black tulips fall from sky; evil creatures take 5d6 damage/round and nauseated.
Rain of divine fire deals 10d6 damage/round to evil creatures.
A hail of needles targets up to 1 creatures dealing 1d4 dam
Roses fall from sky; evil creatures take 1d4 Wis damage/round and sickened.
Spines rain down on area, dealing damage and pinning creatures to ground.
A ranged touch attack deals 0d12 points of random energy damage.
A 120' line of acid, cold, electric, fire, & sonic energy dose 5d6 points of damage.
Lights fascinate 24 HD of creatures.
Restores life to subject who died as long as 1 days ago.
The subject of this spell becomes boyant rise to the surface at a speed of 150'
Ice trees grow from frostfell area.
+2 to Str, unarmed attacks inflict lethal damage, considered armed.
Increase target's burrow speed by +20'.
+5 bonus to Spot plus additional effects for ranged attacks.
Subject takes 6d6 damage and stunned, then takes 1d6/round thereafter.
Target becomes comatose.
Instantly lose a prepared wizard spell and replace it with another spell from your spellbook
Wizard only. Prepares extra spells or retains one just cast.
Link lets allies communicate.
Touched object sheds darkness; living creatures nearby take 1d6/rd. neg. energy dmg. while undead gain fast healing 1.
Ray imposes a Dex penalty 1d6 +0.
Ray does 1d6 points of damage to animated objects.
You're protected against ranged touch attacks, the reflect harmlessly away.
Ray causes vertigo. The target can take only one move or standard (not both) action per round.
Ray imposes a Str penalty 1d6 +0.
Ray imposes a -4 penalty to Str, Con, & Dex.
Ray makes subject exhausted.
Ray does 0d6 points of fire damage, target catches on fire.
Ray deals 1d3 cold damage.
Subject gains +2 bonus on attacks, saves, and checks.
Ray does 0d6 points of cold damage, target frozen to the ground(can't move, no Dex bonus to AC, -2 to attack.
With a successful ranged touch attack a target is blinded for 1d4 rounds.
With a successful ranged touch attack a target is sickened.
With a successful ranged touch attack a target takes 1d4+1 points of Int damage.
Creature can only attack once per round, cannot make attacks of opportunity,-10 ft. penalty to speed
With a successful ranged touch attack a target takes a -2 penalty on attack rolls & a -10' to speed.
One of your natural attacks that does slashing or piercing damage has its threat range doubles.
Read scrolls and spellbooks.
Subject can take no actions and afterward does not heal naturally
You tear a whole in reality sucking materials and creatures into and sending them to a random plane.
You restore a creature to a sort of half-life
All creatures below 0 hit points in 10' area take damage.
As Dispel Magic(PHB:223), max +20, you can take the spells for yourself.
Completely restores any metal item destroyed by rust, even if reduced to powder.
Target is dazed 1 round, shaken for the duration, and must make a concentration check to cast spells.
As rebuke, except the target dies instantly if it fails its save.
Target cowers for 1d4 rounds.
Your breath weapon rebukes undead.
Spells on target feedback dealing 1d12 dmg per active spell or spell like ability (max 25d12)
Your allies gain a +2 (+3 if they worship your diety) luck bonus to AC, attack rolls, and saves within a 60ft radius burst.
Subject takes 1d6 Str damage and 1d4 Cha damage.
Creatures in a 30' radius burst are knocked prone, sickened or nauseated, and poisoned (2d6 Str/2d6 Str).
Shrinks one willing animal.
Humanoid creature halves in size.
Humanoid creature halves in size for longer duration.
Reduces several creatures.
Intellegent creatures view you as the same species & gender as themselves.
Intellegent creatures view you, and others you target, as the same species & gender as themselves.
Cures all nonlethal damage on one creature.
Alters item to transport its possessor to you.
Wards an area against spellcasters, or creatures wth spell-like abilities
Summons 1 riding horses & gear.
Subject's severed limbs grow back, cures 4d8+1 points of damage.
Teleports 1 nearby allies to your side.
Brings dead subject back in a random body.
Pushes creatures in the area back 5 ft.
Touched object sheds light; undead nearby take 1d6/rd. pos. energy dmg. while living creatures gain fast healing 1.
Energy cocoon shields creature, then heals it 10 points & purges poison & disease.
Charge a dead body w/ negative energy, undead who eat it gain fast healing 1 for 5 min.
As targeted dispel magic, with additional targeted dispel magic the next turn.
Cures target of drug addictions.
Cures normal or magical conditions.
Frees object or person from curse.
Cures all diseases affecting subject.
Removes effects of fatigue as 8 hours of rest.
Suppresses fear or gives +4 on saves against fear for 1 subjects.
Cure a nauseated or sickened character.
Frees one or more creatures from paralysis or slow effect.
Hides the scent of spell recipient.
Creature is automatically healed if adverse condition affects it.
Remove fatigue and +2 bonus to Constitution for 1 round/level
Repairs 4d8+1 points of damage to a construct
Repairs 1d8+1 points of damage to a construct
Repairs 1 point of damage to a construct
Repairs 2d8+1 points of damage to a construct
Repairs 3d8+1 points of damage to a construct
Pushes away metal and stone.
Insects, spiders, and other vermin stay 10 ft. away.
Pushes away wooden objects.
Eldritch Blast hurls creatures away from you.
Invisible disc gives bonues to AC, blcosk magic missiles, pushes away attackers.
Duplicates observed spell or spell-like ability.
Creatures can't approach you.
Sticky substance slows movement or renders object difficult to drop.
Subject Ignores 10 points of damage/attack from specified energy type.
As resist energy (PHB:272), affects up to 1 creatures, no two >30' apart
Subject can resist penalties for having an opposed alignment on an aligned plane
Bestows +4 bonus on saves against taint.
Subject gains +1 on saving throws.
Item bestows +1 resistance bonus on saving throws.
Subject gains +3 on saving throws.
Subject gains +6 on saving throws.
Subject nauseated or sickened.
A bolt of sonic energy does 1d4 damage to all in its path
Foes must check spell resistance twice against you.
Lasting sound deals sonic damage per round, deafens creatures withing area.
Your voice carries 100 ft.
Sleep soundly, without nightmares.
Restores level and ability score drains.
As restoration, plus restores all levels and ability scores.
Dispels magical ability penalty or repairs 1d4 ability damage.
As restoration for 1 targets w/in 30'.
Restores a magic item destroyed by soul's treasure lost spell.
You grant a subject a second chance at a saving throw.
As resurgence for 1 targets w/in 30'.
Fully restore dead subject.
Any living creature that strikes you in melee gains a negative level.
Created illusion deals damage to those who disbelieve it.
Similar to Greater Invisibility with limitation and blast if dispelled.
Reduces Intelligence and magical abilities of target.
Weapon gains the returning special ability. See DMG, pg 225.
Target dead speaks short sentence about cause of death.
Temporarily restores dead creature to life.
As protection from arrows, but if a ranged weapon has all its damage negated, DR (10/magic), it is turned back upon their source.
Objects and creatures fall upward.
Restores outsiders to life as Raise Dead spell.
Restores undeath to undead that was destroyed up to 1 days ago.
Restore recently dead to life with no level loss.
You deal double damage on a charge made this round.
You detonate on death, healing good creatures and dealing 2d6 damage to others.
Allies healed, enemies damaged 1d8 + 1.
You receive 5 temp HP& a +4 to Str.
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Your size increases, and you gain combat bonuses.
Deals 1d6 (1d8 to evil outsiders) in a 20-ft. radius, blinds evil foes for 1d4 rounds.
Your allies get one additional melee attack ea rd & a +3 morale bonus on attack & damage rolls.
Suspends all vital functions; target appears dead.
Creates a horizontal ring of metal blades that deal 1d6+1 to all around you
Make one target/2 levels deafened and shaken.
+5 bonus to Balance and Jump checks, autosucceed on Jump checks <= 5ft.
As many as eight creatures hide in extra-dimensional space.
Target gains a 1 sacred bonus on saves against pain, sickness, nausea or fear.
Subject takes 1d6 Con damage per hour.
Awakens creatures in area.
Ray negates magical or mundane hazards.
This spell can grant you a luck bonus to one type of save or temp HP's.
A wave gushes outward in a 15' radius, bull rushing with a +15, & drenching in the area.
Ray that rust non-magical iron alloys object, 2d6+0 damage ignoring hardness.
Touched weapon delivers filth fever.
Your touch corrodes iron and alloys.
You know the status of subject and can teleport or scry without error.
You & allies gain a +2 AC, retain Dex bonus when flat footed or attacked by invisible opponent, aware of health of allies, can lay on hands at range.
Target object deals 1d4/caster lvl. (max. 10d4) points of pos. energy damage to the next undead, evil outsider or evil shapechanger that touches it; undead must also save or flee for 1d4 min.
You gain +5 bonus on Knowledge(religion) checks made during sacrifice.
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
As Sanctuary, but protects an area.
The recipient can find the shortest, most direct directions to a safe place.
Ray doing 0d6 damage.
Traps evil creature in a diamond for 1 year, then releases it as sanctified creature.
Opponents can't attack you, and you can't attack.
Sanctuarty affecting 1 creatures w/in 30' of each other.
You fire sand that deals 1d6 nonlethal damage, stuns enemies.
You become an ooze like being of sand.
Creates a controlled duststorm.
Subject becomes exhausted.
Traps creature in a stone sarcophagus.
Use gust of wind as the spell; any creature in area takes fire damage equal to your level.
Transmute rock or earth into boiling muck.
With a ranged touch attack a targets natural armor is reduced by 0.
Gives a +2 enhancement to natural amor bonus
Add 10 ft. to swim speed, or gain swim speed 15 ft. +0 NA bonus.
Panics creatures of less than 6 HD.
Imbue 0 5-ft. squares with teleport trap.
Targeted items scatter in a 10' radius burst dealing 1d8 damage.
Grants the scent special ability.
Read one non-magical book per round, but must be able to read the language.
Sand sword deals 1d6+0 damage and renders target dehydrated.
Twisting colors confuse, stun, or render unconscious.
Changes natural AC bonus into deflection bonus.
20-ft radius spread deal 1d6 electricity damage.
Path of fire deals 0d8.
0 ranged touch attack(s) deal 4d6 fire damage.
Inflicts a disease (1d6 Str & Dex) that must be magically cured in 1 subjects.
Randomize the destination of one interplanar gate or portal.
Illusion hides area from vision, scrying.
Spies on subject from a distance.
As scrying, but faster and longer.
Creates new sounds or changes existing ones.
You permanently seal a gate or portal.
Target suffers hours of wasteland exposure in a moment.
Ray deals 0d8 damage, 1d6 against undead.
Removes fatigue & provides a +4 bonus on Con checks.
Changes one page to hide its real content.
Using nonverbal means, you can communicate with one intelligent creature
You enable someone to hide a weapon on their person.
Traps corpse inside holy symbol.
Reveals invisible creatures or objects.
See Invisibility + 60 ft. dark vission
Gain see invisibility as the spell and darkvision.
Subject gains fast healing 2 and can invoke a burst of healing.
Subject that dies before spell expires rises a sa zombie under your command.
Subject that dies before spell expires rises a sa zombie under your command.
You improve your ability to turn undead as a cleric of your level.
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 (does not stack) on attacks with rays against the subject.
Changes appearance of 0 people.
Subject is blinded and all within 5 ft. take 1d6 damage.
Delivers short message anywhere, instantly.
Causes an item to glow blue if an evil creature able to cast divine spells comes w/in 100'.
Nonvisual senses out to 30 ft. that pinpoints creatures.
Illusion that blocks all senses including blindsense, blindsight, scent, & tremorsense.
Creates text symbol that immobilizes reader.
Subject is invisible to sight and scrying; renders creature comatose.
Adds +0 to bluff checks.
You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison.
Gain the scent ability, +5 bonus on saves against poison
Creates 2d6+1 unseen servants (PHB:297)
As shadow conjuration, but up to 8th level and 80% real.
Creates ribbons of shadows that can entangle.
You can stash small (30 cubic ft. or 250 lbs) item on the Plane of Shadows.
Dome of shadow is impenetrable to vision and dark inside.
Mimics conjuring below 4th level, but only 20% real.
As shadow conjuration, but up to 6th level and 60% real.
Mimics evocation of lower than 5th level, but only 20% real.
As shadow evocation, but up to 7th level and 60% real.
Shadowy form gaining concealment & +4 to Escape Artist, Hide, Move Silently. Use Escape Artist to slip solid objects.
As Phantom Guardians except partially real. Can also attack - see text.
Create a 5' x 5' hand it can grant total concealment from an opponent, carry items, or point or gesture.
Makes natural terrain more dangerous, creates guardians that you command.
Shadows hide your face and protect against darkness, light, gazes.
Attacks against the subject have a miss chance (50% nonmagical,20% magical).
Creates an illusion of brite light in a 20' radius burst. Blinded for one round and then dazzled.
Shadows explode in a 5' radius burst doing 4 points of Str damage & dazing.
Step into shadow to travel rapidly.
Target enters gloomy pocket plane, comes out frightened.
Natives of he plane of Shadows are stunned 1d6 rd. Those that are undead or vulnerable to light take 2d10.
Create a portal to the plane of shadow.
Shadowy force attempts to grapple opponent.
Summons 1d4+2 shambling mounds to fight for you.
As stone shape, but affects metal instead of stone.
You take the form of a hell hound.
Transforms you into any creature, and change forms once per round.
Once per round shards of magical force explode in a 20' radius doing 3d6 damage.
See and hear through the senses of a touched animal.
Subjects gain +2 bonus on skill checks
One of your natural weapons deals damage as if you were one size larger.
Sonic vibration damages objects or crystalline creatures.
Deals 1d4 sonic damage plus damages floors leaving difficult terain in the area.
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.
Invisible disc gives +4 to AC, blocks magic missiles.
Aura grants +2 deflection bonus to Armor Class.
Aura grants 1 allies w/in 30' of each other a +2 deflection bonus to Armor Class.
Touched creature gains DR 15/- for 1 round.
Touched creature gains DR 20/-, elemental resistance 10, immune to neg energy.
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield dissipates targeted magical attacks, grants +4 on saves vs. areas/effects.
The touched shield grants its wielder +1 sacred bonus to AC & reflex saves.
You take half of subject's damage.
Enchant one shield to float in front of & protect an allie with a shield bonus to AC.
Illusion hides a path or road and creates a false one.
Your nonmagical club or quarterstaff gains a +1 enhancement bonus on attack and damage rolls. It deals damage as if it were two size categories larger.
3d6 Dex damage.
1d6 Dex damage.
When cast on flat footed targets they get a -10 to their iniative roll.
Touch delivers 1d6 electricity damage.
Deafens all within cone and deals 5d6 sonic damage.
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
40-ft. radius burst deafens and deals 8d6 sonic damage.
Object shrinks to one-sixteenth size.
Subject takes 1d4 damage.
Target bursts into flame, 2d6 fire damage/round and give bright illumination in a 40' radius.
Negative energy shroud makes nonintelligent undead perceive you as undead.
Evil creatures are sickened by your presence.
Change Eldritch Blast to cause creatures to become sickened.
Gain a +4 bonus to your next iniative check.
Seals a closure, causing 1d4 damage, 30' radius if breached
Seals a closure or opening, causing 1d6 damage, 40' radius
Negates sound in 20-ft. radius.
Creates minor illusion of your design.
Negates the sound from opening a door or window.
Grow a hard silver beard (+2 sacred bonus to AC).
One creature's natural attacks are treated as silvered weapons.
Transforms one weapon into a silvered weapon.
Creates partially real double of a creature.
0 swimming targets w/in 30' of each other sink 100' down.
Compel one creature/2 levels to submerse itself.
Gain a +4 bonus to Cha & Dex, a +2 to AC, a +8 to Perform, & a 60' swim speed.
Creates 1 skeletons with +0 turn resistance.
Item bestows +2 circumstance bonus on skill checks.
Grants natural armor, thorns, and resistance to dehydration.
Grants you a gaze attack that acts as either charm monster or confusion.
Illusionary flaming skull speaks message, spits tongue of flame dealing 0 damage.
Skull shrieks when creature enters warded area.
Walk normally on any city surface as if it were level ground.
Hand makes creature provoke attacks of opportunity.
Subject takes -1 penalty on attacks, saves and checks for 1 round.
Ray of negative energy deals 0d8 damage, and heals undead the same amount.
As dispel magic, but creatures take damage for spells dispelled.
Touch attack kills subject.
Puts 4 HD of creatures into magical slumber.
Dust devil of magic sand puts foes to sleep.
40 ft. radius 20 ft. high cylinder hampers vision and movement.
Move subject 5 feet.
Move subject 20 feet in a strait line.
Creates a 15-ft. radius spread of green slime.
Creates a volume of slipsand.
1 subjects take only one action/round, -1 on attack rolls, AC, and Reflex saves.
Fire burns twice as long w/ half the light & takes twice as long to put out.
You absorb health and sustenance from helpless subject.
A feeling of sluggishness and lethargy washes over your target. The subject has a 75% chance of missing his first attack each round, for 6 rounds.
Preditory animals prefer to attack the subject and have a +0 on attacks and damage.
Causes a burst of holy or unholy energy. This burst does 0d6 damage to the target
Grants +2 sac. bonus to attack, extra damage w/ smite evil vs. evil divine cstrs.
Creates a misty ladder up to 10-ft long from the smoke off a fire
Subject is imprisoned within a tiny receptacle.
Transforms tattoo's into snakes that deal 3d6 damage, 1d6 CON damage
Your arm turns into poisonous snake you can attack with.
Subject immediately makes one attack.
Allies in a 20' radius each immediately make one attack.
Creates a magic booby trap.
Captures one astral creature and holds it motionless.
+10 Spot, darkvision, 60 ft. range for sneak 60', death attack with ranged weapon.
No range limit on next ranged sneak attack.
Subject glides on top of snow with base land speed increased by 10 ft.
Creates a crushing wave of snow.
A flurry of magic snowballs erupts in a 10' burst dealing 2d6 damage.
Shapes existing snow.
Subject can walk on ice and snow at +10' speed w/o Balance or Reflex save.
1 subjects w/in 30' of ea other, can walk on ice and snow at +10' speed w/o Balance or Reflex save.
Subject can see despite whiteout, snow, snow glare and snow blindness.
Creates an area of snow that aids allies and hinders enemies.
Turns 10 ft.-square of stone to clay or dirt to sand or mud.
Blocks vision and slows movement.
Subject stands around helpless doing nothing.
Forces targets to attack each other.
Subject takes 2d6 damage per round while you concentrate.
Grants +1 bonus on your next Cha check after performance.
Target takes 0d4 points of sonic damage, plus deafness.
Cone of sound dealing 0d6 points of damage.
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Targets take 1 dam sonic and is deafened for 1 round.
Weapon deals +1d6 sonic damage on each hit.
Creates a magical whip that keeps normal animals at bay
Allows you to cast spells that require concentration & not concentrate on them.
Subject takes -3 penalty on attacks, saves, and checks.
Traps newly dead soul to prevent resurrection.
Meld into surrounding sand.
Imprisons soul of dead creature in talisman, from which you can question it.
Subject is protected against 5 points of ability damage to Int., Wis. or Chr.; rep. use for diff. scores also increases dmg. absorbed.
As reaving aura, plus gain temporary hit points if nearby creature dies.
Disintegrates subject's most valuable object.
Deals 1d8 sonic damage to subjects; may stun them.
Projectile of sonic energy does 1d8 to target.
Undead creature loses most immunities.
You resist being transformed into an undead spawn if slain.
Carry on a non-verbal conversation with allies w/in 30' of each other.
You can communicate with animals.
Corpse answers 0 question(s).
You can talk to normal plants and plant creatures.
Nonmagical weapon -> a +1 silvered spear(+3 vs. magical beasts, +2d6 damage).
Creates disembodied glowing hand to deliver touch attacks.
Conjures a phantom stag that you can ride or direct to attack a target.
Your melee touch attacks bestows one negative level and grants you 5 temp HP.
Use spectral weapon to make touch attacks.
Can talk to one other creature, regardless of distance.
Targets gains swim speed of 30.
Allows you to swap out prepared spells with other spells of the same level from your spellbook.
Lets you cast another spell in the same round at +2 caster level & +1 DC.
You can hold a touch spell per arm.
Subject is immune to 0 spell(s).
As spell immunity, but up to 8th-level spells.
Subject is immune to a 1st or 2nd level spell.
When you cast this spell you take 2d6 points of damage. You can then stores up to two spells of 3rd level or lower to be released as a swift action later.
When you cast this spell you take 3d6 points of damage. You can then stores up to three spells of 3rd level or lower to be released as a swift action later.
When you cast this spell you take 1d6 points of damage. You can then stores up a spell of 3rd level or lower to be released as a swift action later.
Activates a spell on a scroll when a triggering condition is met.
Subject gains SR 13.
Subjects gain +13 spell resistance.
Grants +3 resistance bonus on saves against spells and spell-like abilities.
Store one spell in an item
Reflect 1d4+6 spell levels back at caster.
Reduce target creature's spell resistance by 1.
Apply an arcane area effect spell to your eldritch blast.
Gain bonus on dispel, counterspell checks, recognize cast spell and caster level.
Absorbs designated incoming spells, redirects energy to healing or other spell.
Stores one spell in wooden quarterstaff.
Creates black sphere that does 2d6 damage and disintegrates what it touches
Grants ability to walk on walls and ceilings.
You turn a humanoid into a drider-like creature that obeys you.
Your hand becomes a Small monstrous spider.
You grow long spider legs that have a speed of 30 ft., move on vertical surfaces.
Summon 5 celestial or fiendish Large monstrous spiders (MM 289).
Touch attack poisons (1d6 Str/1d6 Str).
You polymorph up to 1 willing creatures into a monstrous spiders of any size (MM 288).
You can polymorph in a drider (MM 89) or monstrous spider (MM 288).
Transform into a fiendish monstrous spider for 1 hr/warlock level
You gain a +0 bonus to natural armor, saves vs poison, and Hide checks.
Similar to Spider Climb. Lasts 24 hours.
Creatures in area take 1d4 damage, may be slowed.
Creatures in area take 1d8 damage, may be slowed.
As brambles, but weapon gains +2 bonus and doubled threat range.
Like Lesser Spirit Binding versus spirits up to 16HD
Like Lesser Spirit Binding versus spirits up to 24HD
Like Lesser Planar Binding(PHB:262) versus spirits up to 8HD
Increases eldritch blast damage versus undead.
With ranged touch attack, spirit loses incorporealness and is pinned
You send your incorporeal spirit outside your body
Mount gains comprehensive bonuses
Target takes 1 point of Con damage per round.
Jaws of force attack target doing 2d6 & a grapple as a free action doing an additional 2d6 ea round target is grappled.
Gain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or retry a failed Knowledge check.
Horsemen of force attack enemies.
Horseman of force attacks enemy
Creates ghostly chariot behind your mount.
Translucent knight grants you a +6 deflection bonus to AC and attacks at your command.
Magic weapon attacks on its own.
Creates wall of spirits frightens creatures and deals 1d10 damage and a negative level
Fire 0 Splinter bolts. Range Attacks: 4d6(18-20).
Search a 20' radius as if taking a 10 Search check.
Cloud of yellow mold spores gives you concealment, deals 1d6 Con to others.
All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds.
Calms hostile creatures within 1-ft. radius.
Creatures within 10-ft. become hostile and savage.
Cures 1 point of damage in a 50' radius burst.
Target marked with symbol only you can see even if magically disguised.
At 1/2 hp, target gains 0 temp hp, DR 5/magic, and +2 luck to saves.
Subject stands up from prone.
Magically lifts and moves an object or creature 60' per round over water.
Cloak destroys nonmagic weapons, 1/2 dmg from magic weapons(Ref DC 15).
Starbursts deal 1d8 damage to evil creatures(all others take half nonlethal).
Target is inflicted with wracking hunger pains, taking 1 points of damage & becoming fatigues.
Subject can become a statue at will.
Monitors condition, position of allies.
Monitors condition, position of allies.
Change subject creature's attitude to helpful for 1 round
Temporarily steal essentia from touched opponent.
You drain 1 ability score point/round and become younger.
Humanoid creature doubles in size as targeted humanoid halves in size.
Take control of another caster's summoned monster.
Take control of another caster's summoned monster.
You breath steam that deal 1d6 fire damage
Make your special mount amphibious.
2 Daggers hover near you attacking adjacent opponents.
Affix one object weighing up to 5 lbs to another object.
Grant a +10 bonus on Slight of Hand.
Entangles and Immobilizes creatures in affected area
You are glued to your saddle w/ a +10 Ride check for staying in the saddle.
Subject must make DC 18 + spell level concentration check or botch spell.
With ranged touch attack, target can take only single actions, has a -2 AC, & must make Concentration check to cast spells.
Nauseating vapors.
Steal the air from subject's lungs causing the subject to sicken for 1 minute.
Your body becomes living stone (DR10/admantine, immunities, +4 Str & -4 Dex, 1/2 speed).
Corporeal undead gains +3 natural armor bonus.
Construct gains DR 10/adamantine
Fists become like cold iron, increase in damage and deal lethal damage.
Sculpts 11 cu. ft. of stone into any shape.
Sculpts 20 cu. ft. of stone into any shape.
Shatter a stone object or cause 1d6 of damage to stonecreature.
Create a 5' diameter stone sphere that can roll into enemies doing 0d6 points of damage.
Transforms 1d3 pebbles into stone constructs that resemble spiders.
Talk to natural or worked stone.
Restores petrified creature.
Links two stones for teleportation.
Stony arm trap grapples and damages (1d6+5) creatures.
Ignore 10 points of damage per attack, up to 10 total.
Creates a stone hand that is able to grapple opponents
As the Stony Grasp spell.
Subject drops to -8 hp immediately.
Dust devil of flensing sand.
Magic storm creates windstorm, then chunks of rock (5d6), then rainstorm, then flame (1d6).
Storm provides concealment, slows movement, deals cold anf fire damage.
A deluge of needles deals damage in 30' cone.
Evil creatures blinded for 1 round; evil outsiders and undead take 1d6 damage.
Storm rains acid, lightning, and hail.
Swirling clouds absorb elec. and magic missiles and prevent ranged attacks.
You can fly (40'), immune to ranged attacks, & fire electricity from your eyes.
Add +4 to ship's check to weather storms.
Teleport yourself and one creature/2 levels from a storm.
Gain benefits of the Mobility feat (PH 98).
You gain +8 to Str that ends if you lose contact with the ground.
You gain benefits of your lycanthropic animal form while in human form.
Melee weapon gains 5 ft. of reach for one attack.
Electrical ranged touch attack stunning the target,
Your breath weapon also stuns creatures for one round.
Your breath weapon also stuns creatures for 2d4 rounds.
All within 30 ft. are stunned for 1 round.
One helpless subject can take no actions, but can be moved.
Subject's aura weakens as if it had 1HD/two caster levels fewer than it actually does.
Target immune to pain and [mind] effects, half damage from physical attacks.
Grant ship a swim speed of 60', and the ability to move underwater at your command.
Temporarily swap one domain for another your deity offers.
Reduces Outsider's DR and SR by 10.
A stalagmite burst from the ground impaling a target and doing 1d6 points of damage.
Create a swarm when you kill a living creature with an invocation.
Compels subject to follow stated course of action.
As suggestion, plus 1 subjects.
Summon an Aspect of Bahamut
Summon a babau demon (MM 40) to follow your commands.
Summon a bearded devil (MM 52) to follow your commands.
Summon a bralani eladrin (MM 93) to follow your commands.
Create a noncostly spell component.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Summons enhanced roc (see MM) that you can control telepathically.
Summons a dire hawk (see page 189 RotW) that you command telepathically.
Summons a powerful elemental monolith (CA:156)
Summon an elementite swarm (Planar Handbook 114) to follow your commands.
Summon an Elysian thrush (Planar Handbook 118), which accelerates natural healing.
Summons one or more giants to attack your enemies.
Summon a clay, flesh, iron, or stone golem from a small amount of like material.
Summon a greater elemental (MM 96 - 100) to follow your commands.
Wooden holy symbol appears in your hand.
Summon a hound archon (MM 16) to follow your commands.
Summons one instrument of the your choice.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Creates a horde of small mammals, birds and vermin that appear throughout the target area.
Summons swarm of bats, rats, or spiders.
Similar to Summon Swarm.
Summons undead to fight for you(human warrior skeleton(MM 226) or kolbold zombie (MM 266).
Summons undead to fight for you(owlbear skeleton (MM 226), bugbear zombie (MM 267).
Summons undead to fight for you(Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267).
Summons undead to fight for you(Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267).
Summons undead to fight for you(mummy (MM 190), shadow (MM 221), wight (MM 225), vampire spawn (MM 253)).
Create normal, nonmagical light weapon.
Sends a message or sound to as many as 10 creatures
Beam blinds and deals 4d6 damage.
Blinds all within 80 ft., deals 6d6 damage.
As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike.
Burst of light blinds and damages creatures.
Target takes 2d6 nonlethal damage and is fatigued.
The target cannot choose to use its breath weapon.
Creates an area that suppresses flame, fire spells, and spell-like effects.
You notice, do not trigger, & may suppress magical writing traps.
Item that has requirements to function to its fullest potential no longer does.
0 bonus on your next attack roll.
Gain +10 bonus on Balance, Climb, Jump, & Tumble checks.
Move through difficult terrain at full speed.
Up to 1 creatures can move through difficult terrain at full speed.
Protects against death due to hazards.
Gain a +2 luck bonus on att. and dmg. rolls, saving throws, skill, ability and spell penetration checks and AC; take an automatic nat. 20 on one of these rolls.
Keeps disease from harming creature for 24 hours.
Object becomes programmed to create an area of silence on command for 6 rounds.
Recipients need no food or drink for 24 hours.
Subject falls prone, in a helpless coughing fit for 1d6 rounds & contracts filth fever.
Teleport from pool of water to pool of water w/in 500' of each other.
Subject gains swim speed of 30' and a +8 bonus on Swim checks.
1 subjects w/in 30' of each other gain a swim speed of 30' and a +8 bonus on Swim checks.
Gain swim speed and ability to breathe water.
As spiritual weapon, creates longsword/hammer of force, +1 to attacks, auto-flank.
As sword and hammer, except +2 on attack rolls, improved critical.
Evil creature confesses crimes, takes Wisdom damage.
Creates a blade of negative energy: BAB +1, 1 negative level(19-20).
Creates a blade of force: BAB +1, 1d8 (19-20/x2), & affects saves.
Triggered rune slays nearby creatures.
Triggered rune panics nearby creatures.
Triggered rune renders nearby creatures insane.
Triggered rune wracks nearby creatures with pain.
Triggered rune charms nearby creatures.
Triggered rune puts nearby creatures into catatonic slumber.
Triggered rune attacks the minds of spell caster depleteing spells & spell like abilities.
Triggered rune stuns nearby creatures.
Triggered rune overwhelms nearby creatures with thirst.
Triggered rune weakens nearby creatures.
Deals 2d10 damage/round to freestanding structure.
Object or location attracts certain creatures.
Target can' get restful sleep: -2 Wis, doesn't regain HP or heal ability damage, can't rememorize spells.
Channel two spells into positive energy to cure 1d6/spell level and 1d8/spell level.
Allies gain +2 on attack and +1d6 additional damage when flanking
Teleport one creature/3 levels a short distance.
Attack a foe and knock him back on the first round.
Your tail of force can attack a group of foes within 10 ft.
Ranged touch attack gives gain +1 insight bonus on ranged attacks on target.
Subject loses actions.
Moves object, attacks creature, or hurls object or creature.
One-way communication with all allies within 100 ft.
As Rary's Telepathic Bond, but you and one other creature.
Blocks all telepathic communication within 80-ft. radius.
Overhear creatures' telepathic communications.
Instantly transports you as far as 100 miles.
As teleport, but affects a touched object.
As teleport, but no range limit and no off-target arrival.
Circle teleports any creature inside to designated spot.
Puts subject into suspended animation.
As targeted Dispel Magic, but second consecutive casting is more potent.
Similar to Insect Plague with additional benefits.
Functions like Tenser’s floating except the disk created always
remains at waist level regardless of how high above the ground you might be and can hold 200 pounds of weight.
Creates 3-ft.-diameter horizontal disk that holds 100 lbs.
You gain combat bonuses.
Subject can travel overland 50% longer without fatigue.
Transforms statuette into a Huge construct (Lion)
Transforms statuette into a Medium construct (Warrior)
Use fear as the spell; creatures shaken by effect can't attack you.
Turns blood to seawater, dealing 1d6 damage.
Heats up areas of everfrost, slush, snow, mud and ice.
As hold portal, plus the portal explodes for 5d6 damage when forced open.
Creates an area of thin air causing altitude sickness.
Your ranged attak deals 1d6 damage, divided among multiple targets, sickens.
Skin sprouts, adds 1d6 damage to unarmed strike, damages opponents
Subject takes 2d6 damage and -4 penalty on attacks, saves and checks.
Creatures in area take 1d8 sonic damage, round, knocked prone.
Cloud moves with subject dealing 1 electricity damage per round.
Lance of force deals 3d6 damage, plus can dispel force effects.
Roar deals 1d6 sonic damage. Double dmg to Crystalline.
Wave of water deals 1d6 damage and bull rushes.
One natural weapon of subject gets +1 on attack and damage rolls for 1 rd (swift).
You act freely for 1d4+1 rounds.
Gain all-around vision.
Entraps and harms evil extraplanar creatures.
You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.
You spit out 1 Tiny vipers.
You spit out tendrils that grapple.
Speak any language.
Subject is overwhelmed by thirst.
Subject is temprarily blinded and emotinally distraught.
Creature gains +6 natural armor and slows movement.
Heals 10 points of damage to target construct.
Weapon gains the properties of an adamantine weapon.
Touch attack fatigues target.
Subject takes 1d6 points of Int, Wis, and Cha damage.
Subject turns into green slime in 4 rounds.
Dazes one creature for 1 rds.
Use part of your lay on hands ability to cure 1 point of ability damage.
Melee touch attack deals damage or controls undead creature.
Deal negative energy damage and paralysis with your touch.
Target loses Str, Dex and con, 2nd casting blinds and deafens.
Use your Planar Touchstone-granted higher-order abilities to fuel damaging rays.
Grants construct +1 enchancement to natural armor.
Gain +10 competence on Intimidate checks and +2 enhancement to Strength
Clouds provide concealment, block ranged attacks, empower osnic or electricty spells
Generate small amount of poison that you can spit or place on weapon.
Coats weapon with poison.
Animal gains 0 tricks.
Move a magic sigil to a new location
You are nigh-unkillable for a brief period, but die immediately afterward.
Paralyzes medium or smaller humanoids in or entering 10' area
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
Grant water breathing, darkvision, and pressure immunity to 0 creatures.
You and target switch places and appear as each other.
Metal within 40 ft. becomes wood.
Transforms 2 10-ft. cubes.
Transforms natural rock to lava dealing 20d6 damage per round
Transforms 2 10-ft. cubes.
Transforms 2 10 foot cubes of sand into glass.
Transforms 2 10 foot cubes of sand into stone.
Transforms 2 10 foot cubes of stone into sand.
Move instantly from one plant to another of the same kind.
Imprisons subject within gem.
Creature moves faster but can't attack.
You can detect precious metals within 30 ft.
You enter a tree that nourishes and heals you.
You look exactly like a tree.
Step from one tree to another far away.
Cause minor earthquake forcing concentration checks
You can automatically pinpoint the location of any object on ground within 30'
Allows you to cast one of your prepared spells 3rd level or less 3 times.
Plants trip creatures entering area.
Creates three shadow duplicates of you.
You take on the form and abilities of a troll.
Bonus on your next spell penetration roll.
As major creation, but permanent.
As dominate person, but save at -4.
As resurrection, plus remains aren't needed.
Lets you see all things as they really are.
+20 on your next attack roll.
The tsunami deals 1d6 of bludg damage per round.
The tunnel causes 1d6 damage and moves creatures.
Water surrounding you becomes cloudy, granting concealment.
Use your turn/rebuke ability to turn creatures with the opposing alignment subtype.
Grants +1 luck bonus on all saving throws.
Frees everyone in range from spells that constrain or bind.
Weapon gains undead bane property and is considered good aligned.
Targeted undead can give orders to undead in your control.
Undead gains blue aura that deals +2d6 against living.
Deals 2 Con damage and causes subject to rise as a crypt spawn after death.
Destroys 1d4 HD of undead.
Grants subjects numerous combat advantages against undead opponents.
Cast a list of spells as spell-like abilities.
Make perform checks in lieu of concentration checks
Grants a +1 insight bonus on Disable Device and Open Lock checks.
Conceals alignment for 24 hours.
Gain immunity to extra damage from critical hits and sneak attacks.
As blinding beauty, but now creatures must save or die.
Target is subjected to unearthly heat for 1 rounds.
Grappling creature immediately gains free attempt to escape.
Designates location as unholy.
Subject gains +4 save bonus against powers of good outsiders.
+4 to AC, +4 resistance, and SR 25 against good spells.
Damages and sickens good creatures.
Evil-aligned rain falls in 20-ft. radius.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Undead subject explodes for 0d6 damage when struck or at specific time.
Causes target to take worst of 2 die rolls on all die rolls
Subject takes -1 penalty on attacks.
Invisible force obeys your commands.
Creates one servant per level.
Invisibility effect triggered to activate the instant you successfully attack someone.
You take the form of a marut.
Creature grows roots that keep it stationary and heal it every round.
You gain 10 ft of altitude then gently float back down with optional 5 ft lateral move.
City protects you with cover. +4 to AC, +2 to Reflex.
Target grows spines that damage opponents.
100-ft. radius of darkness that evil creatures can see through.
100-ft. radius of darkness that evil creatures can see through.
Change Eldritch Blast to negative energy.
+4 Str,Con; +2 Will saves; extra attack with full attack.
Calls a pegasus or unicorn, which serves you for up to 1 year.
Touch deals 0d6 damage; You gain damage as hp.
Weapons' touch dispels summoned or quasi-real creatures.
Reduces living creatures with 10hp or lower to -9.
Changes appearance of group of creatures.
Darkness grants you concealment (20% miss chance).
You gain undead traits.
Any creature that slays the spell's recipient takes 1d6 damage.
Throws voice.
+4 comp bonus on Perform checks, bardic music uses Shadow Weave.
Subject creature must succeed on a DC 10 Balance check to move each round.
Creatures have 20% miss chance and possibly become nauseated.
Set specific conditions under which you immediately wake up.
As lesser vigor, but 2 hp/round.
As lesser vigor, but 4 hp/round.
Creature heals 1 hp/round.
As lesser vigor, but multiple targets.
As mass lesser vigor except 3 hp/round.
Summon the spirit of a fiend into the body of a corporeal undead creature.
Creates a +2 shortspear that deals vile damage.
Vines grow rapidly, giving various effects.
Sneak attack plant creatures.
You spit forth celestial of fiendish vipers that attack your foes.
Subject gains 1 temporary hp.
As lesser visage of the deity, but you become celestial or fiendish.
As lesser visage of the deity, but you become half-celestial or half-fiendish.
You gain +4 Cha and resistance 10 to certain energy types.
Ranged touch attack to stick a creature in place.
As legend lore, but quicker and strenuous.
Target gains morale bonus on next save equal to your charisma modifier.
Evil creature is dazed for 1 round.
+2 bonus on saves, +2 bonus to AC; discharge spell to gain bonuses equal to 0,5.
Your next attack deals sneak attack damage.
Melts 0 10 foot cubes of sand into glass.
Change Eldritch Blast to acid damage.
Creates sphere of acid that deals 6d6 acid damage, plus damage for 2 rds
Similar to lesser confusion.
Grants +10 enh. bonus on Bluff, Diplomacy and Intimidate, speak Draconic.
Gain blindsense to 30 ft for 24 hours.
Gain blindsense out to 30 feet.
Similar to Dispel Magic, with additional benefits.
Use dispel magic as the spell, dealing damage to creatures whose effects are dispelled.
Creatures in the area take 3d8 points of force damage per round.
This spell lowers the subjects damage reduction by 5.To a minimum of 5.
Evil creatures attack other evil creatures.
Subjects in cone take 1d4 damage and become panicked or shaken.
Kills 1 creatures.
You can track a ship across the sea.
Removes some hindrances to movement, improves Jump and Balance checks.
Similar to Invisibility (self only).
Use invisibility (self only) as the spell.
Creates wall of bones with an area of up to 1 10' squares
Creates barrier of woven chains that has 5 hp.
As Magic Circle against Law, except as one-sided wall.
Creates an opaque wall of coldfire.
Barrier of woven chains has 5 hp, and deals 3d6 damage to all within 5 ft.
Anyone passing through this unseeable wall is targetted by Dispel Magic
As Magic Circle against Good, except as one-sided wall.
Barrier that you can see through, paralyzes and consumes those that touch it.
Deal 2d4 fire damage out to 10 ft., 1d4 out to 20 ft. Passing through: 2d6+1 dmg.
Wall is immune to damage.
Creates wall of moving gears that deals 1d6 damage to all in 10 ft.
Wall obscures vision and blocks line of sight, including darkvision.
As per Wall of Gloom.
As Magic Circle against Evil, except as one-sided wall.
Anyone passing through this unseeable wall is targetted by Greater Dispel Magic
Creates wall of hemisphere that can trap creatures inside.
0 hp; can topple onto foes.
As Magic Circle against Chaos, except as one-sided wall.
Creates a wall of light blocking line of sight. Creatures passing become dazzled
Creates a wall of limbs causing 5d6 damage and grappling
Deals 2d6 fire damage out to 10 ft., 1d6 out to 20 ft. Passing through: 5d6+1 dmg.
Luminous wall deals 4d12 damage to undead, 2d10 to evil, illuminates area.
Barrier of woven chains has 12 hp, paralyzes and deals 2d6 damage on touch.
Similar to Wall of Fire.
Wall of salt that can be shaped.
Wall impedes movement, obscures vision, and block some attacks.
Create a barrier of dragonhide.
Wall gives concealment and causes nausea.
Creates a stone wall that can be shaped.
Thorns damage anyone who tries to pass.
Wall impedes movement and can drown creatures.
You gain +4 morale bonus on attack and damage when charging and panic opponents.
Creatures within a 30-foot cone cower for 1d4 rounds.
Store healing energy in gem, encircle the target, release healing power on cmd.
Similar to Sending.
Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed.
Grants uncanny dodge and +4 insight bonus on Listen and Spot checks.
Allies are no longer flat-footed. Sleeping creatures awaken.
Reroll save or recalc AC with a +1 bonus. Then -4 penalty until next turn.
Bends 1 small wooden objects (shaft, handle, etc.) in a 20-ft. radius.
Move through the wasteland without pnealties.
Subjects can breathe underwater.
Transforms 1 cubic feet of water into acid.
Creates 1 ounces of CON poison with save DC = spell DC
Subject treads on water as if solid.
Creates waterspout that moves, damages creatures, sucks creatures upwards.
Keeps one creature/level from sinking.
Cone imposes -3 penalty on attacks, checks, and saves.
Stuns all within cone for 0 rd.
Makes all fire subtype creatures in the cone shaken.
Several targets become exhausted.
Several targets become fatigued.
Weapon gains special ability with a +3 bonus modifier.
Weapon gains special ability with a +5 bonus modifier.
Weapon gains special ability with a +1 bonus modifier.
Your weapon gains special ability with +1 bonus modifier.
Your weapon gains energy damage.
As Keen Edge, but aids blunt weapons.
Your weapon gains enhancement bonus and special ability.
Transform base weapon type.
You accurately predict weather up to one week ahead.
Fills 20-ft.-radius spread with sticky spider webs.
Target gains +4 on Swim and is less hindered by bog terrain.
Harms or heals creatures in area based on their alignment.
Subject takes dmg. according to ist degree of alignment difference from your own and suffers a secondary spell effect if ist alignment opposes yours; repeated use increase severity of secondary effect
Force a target flying creature down towards the ground.
As phantasmal killer, but affects all within 30 ft.
1d4 creatures are infected with lycanthropy.
Deal 1d6 nonlethal damage.
Deal 1d6 nonlethal damage to 1 living creatures.
15-foot cone deals 0d6 nonlethal damage.
Hurled slashing weapon deals damage to all enemies in a 60ft line
Cyclone deals damage and can pick up creatures.
Creates a moving 5 cylinder that deals 1d8 damage each round.
As whirlwind, but larger and more destructive.
Sand delivers your message.
Sends a short message 1 miles.
Creates area of snow that follows target enveloping them in whiteout conditions.
Grants +5 comp bonus on a skill check or prof with a weapon, armor, or shield.
You take the form of an average centaur.
Doubles overland speed of all targets.
Ranged weapons gain +5 bonus, double range increment.
You and your allies turn vaporous and travel fast.
Deflects arrows, smaller creatures, and gases.
Subject is stunned for duration or until making DC15 Int check.
A net of force entangles the target, preventing it from charging, running or flying.
Your mount grows wings and flies at speed of 60 ft.
Target's flight maneuverability improves by one step.
Target's flight maneuverability improves by two steps.
Get a +20 circumstance bonus on a Jump check.
Grant cover against a specific attack.
Your wings of force can attack all foes within 30 ft.
Increase your temporary fly speed by 30 ft.
Improves swim speed of creature by 30 ft.
Create powerful gusts of wind with your invocation-granted wings.
Creature takes 1d6 cold damage and becomes fatigued.
Covers the victim in ice and snow causing damage.
As limited wish, but with fewer limits.
Walk on water and move through some obstacles unimpeded.
Deals 1d6 desiccation damage and dehydrates living creature.
Cause enemy's limbs to wither.
A successful touch attack deals 0 damage to STR and CON. Crit drains, not x2.
Rots one non-magical wooden object, volume of wood, or plant
Rearranges a 11 cu ft. wooden object to suit you.
Nature spirit does simple tasks for you.
Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex.
Bonuses for a number of creatures to move silently and hide in natural settings.
Kills, paralyzes, weakens, nausiates or banishes subjects.
You bind humanoid with masterwork steel manacles.
Similar to Baleful Polymorph.
Kills, confuses, stuns, or deafens non-chaotic subjects.
Functions like Word of Recall, except that all designated creatures and people in a 15’ radius around the caster are teleported to the caster’s sanctuary.
Teleports you back to designated place.
Sonic aura damages foes that strike you.
Target experiences excruciating pain.
Deals 1 damage to creatures in a line and creates a wall of rubble.
Deal 1d6 +1 damage plus sneak attack.
Melee attacks hit as touch attacks.
Target creature writhes in pain ending in death 1 round later.
Deals 1d8 damage in 20-ft. radius and stuns foes for 1d4 rounds.
Subject gains movement through natural earth and stone as per Xorn.
Target deals nonlethal damage.
You move through foes to attack the enemy you want and gain +4 AC against AoOs.
You gain combat bonuses when you attack someone of opposing alignment.
Creates a zone of cold doing 1d6 cold damage each round.
Aberrations in area become weaker, fey and plants become stronger.
Functions as Peacebond except on a failed save each individuals weapon remains trapped for the duration or leave the area.
You create a region protected against interplanar intrusion.
All creatures and objects within the region are made visible.
Keeps eavesdroppers from overhearing conversations.
Subjects within range cannot lie.
Short Full
Sort Book
Refer Refer
bv:84 Book of Vile Darkness: pg 84 50bv bv
sto:112 Stormwrack: pg 112 20sto sto
bv:84 Book of Vile Darkness: pg 84 50bv bv
bv:84 Book of Vile Darkness: pg 84 50bv bv
spc:6 Spell Compendium: pg 6 01spc spc
spc:6 Spell Compendium: pg 6 01spc spc
spc:7 Spell Compendium: pg 7 01spc spc
bv:84 Book of Vile Darkness: pg 84 50bv bv
spc:7 Spell Compendium: pg 7 01spc spc
car:96 Complete Arcane: pg 96 12car car
spc:7 Spell Compendium: pg 7 01spc spc
ph:196 Player's Handbook: pg 196 00phb ph
hb:124 Heroes of Battle: pg 124 21hb hb
spc:7 Spell Compendium: pg 7 01spc spc
ph:196 Player's Handbook: pg 196 00phb ph
spc:7 Spell Compendium: pg 7 01spc spc
cm:95 Complete Mage: pg 95 13cm cm
bv:84 Book of Vile Darkness: pg 84 50bv bv
rw:174 Races of the Wild: pg 174 16rw rw
hb:124 Heroes of Battle: pg 124 21hb hb
rac:189 Races of Faerun: pg 189 63rac rac
be:89 Book of Exalted Deeds: pg 89 51be be
ph:196 Player's Handbook: pg 196 00phb ph
spc:8 Spell Compendium: pg 8 01spc spc
spc:8 Spell Compendium: pg 8 01spc spc
spc:8 Spell Compendium: pg 8 01spc spc
ph:196 Player's Handbook: pg 196 00phb ph
sto:113 Stormwrack: pg 113 20sto sto
ph:197 Player's Handbook: pg 197 00phb ph
spc:8 Spell Compendium: pg 8 01spc spc
pc:84 Technmancer Press: Player's Companion: pg 84 99tpphc pc
bv:84 Book of Vile Darkness: pg 84 50bv bv
fr:88 Frostburn: pg 88 18fr fr
spc:9 Spell Compendium: pg 9 01spc spc
spc:9 Spell Compendium: pg 9 01spc spc
ph:197 Player's Handbook: pg 197 00phb ph
spc:9 Spell Compendium: pg 9 01spc spc
cc: 116 Complete Champion: pg 116 cc
spc:9 Spell Compendium: pg 9 01spc spc
cm:95 Complete Mage: pg 95 13cm cm
cm:123 Complete Mage: pg 123 cm
phb2:101 Player's Handbook II: pg 101 49phb2 phb2
ph:197 Player's Handbook: pg 197 00phb ph
spc:9 Spell Compendium: pg 9 01spc spc
be:90 Book of Exalted Deeds: pg 90 51be be
spc:9 Spell Compendium: pg 9 01spc spc
spc:10 Spell Compendium: pg 10 01spc spc
ph:197 Player's Handbook: pg 197 00phb ph
spc:10 Spell Compendium: pg 10 01spc spc
plh:93 Planar Handbook: pg 93 27plh plh
spc:11 Spell Compendium: pg 11 01spc spc
spc:11 Spell Compendium: pg 11 01spc spc
spc:11 Spell Compendium: pg 11 01spc spc
spc:11 Spell Compendium: pg 11 01spc spc
bv:85 Book of Vile Darkness: pg 85 50bv bv
ph:198 Player's Handbook: pg 198 00phb ph
ph:198 Player's Handbook: pg 198 00phb ph
ph:198 Player's Handbook: pg 198 00phb ph
ph:198 Player's Handbook: pg 198 00phb ph
phb2:101 Player's Handbook II: pg 101 49phb3 phb2
phb2:101 Player's Handbook II: pg 101 49phb4 phb2
spc:11 Spell Compendium: pg 11 01spc spc
rd:164 Races of Destiny: pg 164 15rd rd
ph:198 Player's Handbook: pg 198 00phb ph
spc:12 Spell Compendium: pg 12 01spc spc
hb:124 Heroes of Battle: pg 124 21hb hb
pc:84 Technmancer Press: Player's Companion: pg 84 99tpphc pc
ph:199 Player's Handbook: pg 199 00phb ph
ph:199 Player's Handbook: pg 199 00phb ph
ph:199 Player's Handbook: pg 199 00phb ph
hb:125 Heroes of Battle: pg 125 21hb hb
spc:12 Spell Compendium: pg 12 01spc spc
spc:13 Spell Compendium: pg 13 01spc spc
cm:95 Complete Mage: pg 95 13cm cm
spc:13 Spell Compendium: pg 13 01spc spc
spc:13 Spell Compendium: pg 13 01spc spc
spc:13 Spell Compendium: pg 13 01spc spc
spc:13 Spell Compendium: pg 13 01spc spc
spc:14 Spell Compendium: pg 14 01spc spc
sa:110 Sandstorm: pg 110 19sa sa
ph:199 Player's Handbook: pg 199 00phb ph
mag:77 Magic of Faerun: pg 77 62mag mag
ph:200 Player's Handbook: pg 200 00phb ph
spc:14 Spell Compendium: pg 14 01spc spc
ph:200 Player's Handbook: pg 200 00phb ph
ph:200 Player's Handbook: pg 200 00phb ph
spc:14 Spell Compendium: pg 14 01spc spc
spc:15 Spell Compendium: pg 15 01spc spc
bv:85 Book of Vile Darkness: pg 85 50bv bv
car:97 Complete Arcane: pg 97 12car car
spc:15 Spell Compendium: pg 15 01spc spc
drm:79 drm:79 drm
cm:95 Complete Mage: pg 95 13cm cm
spc:15 Spell Compendium: pg 15 01spc spc
ph:200 Player's Handbook: pg 200 00phb ph
cm:96 Complete Mage: pg 96 13cm cm
cm:96 Complete Mage: pg 96 13cm cm
ph:200 Player's Handbook: pg 200 00phb ph
ph:201 Player's Handbook: pg 201 00phb ph
ph:201 Player's Handbook: pg 201 00phb ph
ph:201 Player's Handbook: pg 201 00phb ph
cm:96 Complete Mage: pg 96 13cm cm
fr:88 Frostburn: pg 88 18fr fr
be:90 Book of Exalted Deeds: pg 90 51be be
ecs:108 Eberron Campaign Setting: pg 108 70ecs ecs
ecs:109 Eberron Campaign Setting: pg 109 70ecs ecs
ecs:109 Eberron Campaign Setting: pg 109 70ecs ecs
spc:15 Spell Compendium: pg 15 01spc spc
lm:209 Libris Mortis: pg 209 32lm lm
spc:15 Spell Compendium: pg 15 01spc spc
spc:16 Spell Compendium: pg 16 01spc spc
spc:16 Spell Compendium: pg 16 01spc spc
phb2:101 Player's Handbook II: pg 101 49phb5 phb2
sa:110 Sandstorm: pg 110 19sa sa
sa:111 Sandstorm: pg 111 19sa sa
be:91 Book of Exalted Deeds: pg 91 51be be
be:91 Book of Exalted Deeds: pg 91 51be be
be:91 Book of Exalted Deeds: pg 91 51be be
spc:16 Spell Compendium: pg 16 01spc spc
cm:96 Complete Mage: pg 96 13cm cm
spc:16 Spell Compendium: pg 16 01spc spc
spc:17 Spell Compendium: pg 17 01spc spc
spc:17 Spell Compendium: pg 17 01spc spc
ph:201 Player's Handbook: pg 201 00phb ph
ph:201 Player's Handbook: pg 201 00phb ph
cm:96 Complete Mage: pg 96 13cm cm
spc:17 Spell Compendium: pg 17 01spc spc
spc:17 Spell Compendium: pg 17 01spc spc
ph:202 Player's Handbook: pg 202 00phb ph
spc:18 Spell Compendium: pg 18 01spc spc
fr:88 Frostburn: pg 88 18fr fr
fr:88 Frostburn: pg 88 18fr fr
spc:18 Spell Compendium: pg 18 01spc spc
drm:79 drm:79 drm
spc:18 Spell Compendium: pg 18 01spc spc
spc:18 Spell Compendium: pg 18 01spc spc
spc:18 Spell Compendium: pg 18 01spc spc
spc:19 Spell Compendium: pg 19 01spc spc
spc:19 Spell Compendium: pg 19 01spc spc
spc:19 Spell Compendium: pg 19 01spc spc
ph:202 Player's Handbook: pg 202 00phb ph
spc:21 Spell Compendium: pg 21 01spc spc
sa:111 Sandstorm: pg 111 19sa sa
spc:21 Spell Compendium: pg 21 01spc spc
spc:21 Spell Compendium: pg 21 01spc spc
spc:21 Spell Compendium: pg 21 01spc spc
be:91 Book of Exalted Deeds: pg 91 51be be
spc:22 Spell Compendium: pg 22 01spc spc
spc:22 Spell Compendium: pg 22 01spc spc
be:91 Book of Exalted Deeds: pg 91 51be be
spc:22 Spell Compendium: pg 22 01spc spc
spc:23 Spell Compendium: pg 23 01spc spc
spc:23 Spell Compendium: pg 23 01spc spc
spc:23 Spell Compendium: pg 23 01spc spc
phb2:102 Player's Handbook II: pg 102 49phb6 phb2
drm:79 drm:79 drm
pc:85 Technmancer Press: Player's Companion: pg 85 99tpphc pc
ph:202 Player's Handbook: pg 202 00phb ph
spc:23 Spell Compendium: pg 23 01spc spc
car:132 Complete Arcane: pg 132 80car car
spc:23 Spell Compendium: pg 23 01spc spc
spc:24 Spell Compendium: pg 24 01spc spc
spc:24 Spell Compendium: pg 24 01spc spc
ph:203 Player's Handbook: pg 203 00phb ph
cm:123 Complete Mage: pg 123 cm
ph:203 Player's Handbook: pg 203 00phb ph
spc:24 Spell Compendium: pg 24 01spc spc
ph:203 Player's Handbook: pg 203 00phb ph
be:92 Book of Exalted Deeds: pg 92 51be be
spc:24 Spell Compendium: pg 24 01spc spc
spc:25 Spell Compendium: pg 25 01spc spc
cm:96 Complete Mage: pg 96 13cm cm
hb:125 Heroes of Battle: pg 125 21hb hb
hb:125 Heroes of Battle: pg 125 21hb hb
hb:125 Heroes of Battle: pg 125 21hb hb
pg:99 Players Guide to Faerun: pg 99 61pg pg
ph:203 Player's Handbook: pg 203 00phb ph
ph:203 Player's Handbook: pg 203 00phb ph
spc:25 Spell Compendium: pg 25 01spc spc
spc:25 Spell Compendium: pg 25 01spc spc
lm:209 Book of Vile Darkness: pg 85,Libris Mortis: pg 209 32lm lm
spc:26 Spell Compendium: pg 26 01spc spc
car:132 Complete Arcane: pg 132 80car car
drm:79 drm:79 drm
spc:26 Spell Compendium: pg 26 01spc spc
cc: 116 Complete Champion: pg 116 cc
spc:27 Spell Compendium: pg 27 01spc spc
car:132 Complete Arcane: pg 132 80car car
ph:203 Player's Handbook: pg 203 00phb ph
spc:27 Spell Compendium: pg 27 01spc spc
hh:127 Book of Vile Darkness: pg 85,Heroes of Horror: pg 127 22hh hh
cc: 116 Complete Champion: pg 116 cc
cc: 116 Complete Champion: pg 116 cc
cc: 117 Complete Champion: pg 117 cc
car:132 Complete Arcane: pg 132 80car car
ph:203 Player's Handbook: pg 203 00phb ph
ph:203 Player's Handbook: pg 203 00phb ph
phb2:102 Player's Handbook II: pg 102 49phb7 phb2
ph:204 Player's Handbook: pg 204 00phb ph
ph:204 Player's Handbook: pg 204 00phb ph
phb2:102 Player's Handbook II: pg 102 49phb8 phb2
ph:204 Player's Handbook: pg 204 00phb ph
phb2:103 Player's Handbook II: pg 103 49phb9 phb2
phb2:103 Player's Handbook II: pg 103 49phb10 phb2
phb2:103 Player's Handbook II: pg 103 49phb11 phb2
ph:204 Player's Handbook: pg 204 00phb ph
cm:123 Complete Mage: pg 123 cm
fr:89 Frostburn: pg 89 18fr fr
spc:27 Spell Compendium: pg 27 01spc spc
spc:28 Spell Compendium: pg 28 01spc spc
spc:28 Spell Compendium: pg 28 01spc spc
spc:28 Spell Compendium: pg 28 01spc spc
spc:28 Spell Compendium: pg 28 01spc spc
spc:28 Spell Compendium: pg 28 01spc spc
spc:29 Spell Compendium: pg 29 01spc spc
bv:86 Book of Vile Darkness: pg 86 50bv bv
spc:29 Spell Compendium: pg 29 01spc spc
phb2:103 Player's Handbook II: pg 103 49phb12 phb2
sa:111 Sandstorm: pg 111 19sa sa
pg:100 Players Guide to Faerun: pg 100 61pg pg
spc:29 Spell Compendium: pg 29 01spc spc
spc:30 Spell Compendium: pg 30 01spc spc
cm:96 Complete Mage: pg 96 13cm cm
mag:81 Magic of Faerun: pg 81 62mag mag
sto:112 Stormwrack: pg 112 20sto sto
sto:112 Stormwrack: pg 112 20sto sto
ph:205 Player's Handbook: pg 205 00phb ph
phb2:103 Player's Handbook II: pg 103 49phb14 phb2
phb2:103 Player's Handbook II: pg 103 49phb13 phb2
spc:30 Spell Compendium: pg 30 01spc spc
spc:30 Spell Compendium: pg 30 01spc spc
spc:31 Spell Compendium: pg 31 01spc spc
spc:31 Spell Compendium: pg 31 01spc spc
spc:31 Spell Compendium: pg 31 01spc spc
ph:205 Player's Handbook: pg 205 00phb ph
spc:31 Spell Compendium: pg 31 01spc spc
spc:31 Spell Compendium: pg 31 01spc spc
pc:85 Technmancer Press: Player's Companion: pg 85 99tpphc pc
sa:112 Sandstorm: pg 112 19sa sa
hb:125 Heroes of Battle: pg 125 21hb hb
phb2:104 Player's Handbook II: pg 104 49phb15 phb2
cc: 117 Complete Champion: pg 117 cc
ph:205 Player's Handbook: pg 205 00phb ph
ph:205 Player's Handbook: pg 205 00phb ph
ph:205 Player's Handbook: pg 205 00phb ph
spc:31 Spell Compendium: pg 31 01spc spc
spc:31 Spell Compendium: pg 31 01spc spc
be:92 Book of Exalted Deeds: pg 92 51be be
spc:31 Spell Compendium: pg 31 01spc spc
phb2:104 Player's Handbook II: pg 104 49phb16 phb2
ph:206 Player's Handbook: pg 206 00phb ph
be:92 Book of Exalted Deeds: pg 92 51be be
spc:31 Spell Compendium: pg 31 01spc spc
phb2:104 Player's Handbook II: pg 104 49phb17 phb2
be:92 Book of Exalted Deeds: pg 92 51be be
spc:32 Spell Compendium: pg 32 01spc spc
ph:206 Player's Handbook: pg 206 00phb ph
spc:32 Spell Compendium: pg 32 01spc spc
spc:32 Spell Compendium: pg 32 01spc spc
ph:206 Player's Handbook: pg 206 00phb ph
spc:32 Spell Compendium: pg 32 01spc spc
spc:33 Spell Compendium: pg 33 01spc spc
fr:89 Frostburn: pg 89 18fr fr
phb2:104 Player's Handbook II: pg 104 49phb18 phb2
spc:33 Spell Compendium: pg 33 01spc spc
be:92 Book of Exalted Deeds: pg 92 51be be
spc:33 Spell Compendium: pg 33 01spc spc
fr:89 Frostburn: pg 89 18fr fr
spc:33 Spell Compendium: pg 33 01spc spc
spc:33 Spell Compendium: pg 33 01spc spc
spc:34 Spell Compendium: pg 34 01spc spc
cm:97 Complete Mage: pg 97 13cm cm
spc:34 Spell Compendium: pg 34 01spc spc
ph:206 Player's Handbook: pg 206 00phb ph
bv:86 Book of Vile Darkness: pg 86 50bv bv
spc:34 Spell Compendium: pg 34 01spc spc
spc:35 Spell Compendium: pg 35 01spc spc
sa:112 Sandstorm: pg 112 19sa sa
spc:35 Spell Compendium: pg 35 01spc spc
spc:35 Spell Compendium: pg 35 01spc spc
spc:35 Spell Compendium: pg 35 01spc spc
car:100 Complete Arcane: pg 100 12car car
cc: 117 Complete Champion: pg 117 cc
cm:97 Complete Mage: pg 97 13cm cm
hb:125 Heroes of Battle: pg 125 21hb hb
cc: 117 Complete Champion: pg 117 cc
spc:35 Spell Compendium: pg 35 01spc spc
spc:37 Spell Compendium: pg 37 01spc spc
spc:37 Spell Compendium: pg 37 01spc spc
fr:89 Frostburn: pg 89 18fr fr
bv:86 Book of Vile Darkness: pg 86 50bv bv
bv:86 Book of Vile Darkness: pg 86 50bv bv
spc:37 Spell Compendium: pg 37 01spc spc
phb2:104 Player's Handbook II: pg 104 49phb19 phb2
fr:89 Frostburn: pg 89 18fr fr
cm:97 Complete Mage: pg 97 13cm cm
spc:37 Spell Compendium: pg 37 01spc spc
spc:38 Spell Compendium: pg 38 01spc spc
spc:38 Spell Compendium: pg 38 01spc spc
spc:38 Spell Compendium: pg 38 01spc spc
ph:207 Player's Handbook: pg 207 00phb ph
spc:38 Spell Compendium: pg 38 01spc spc
spc:39 Spell Compendium: pg 39 01spc spc
car:132 Complete Arcane: pg 132 80car car
drm:79 drm:79 drm
spc:39 Spell Compendium: pg 39 01spc spc
spc:39 Spell Compendium: pg 39 01spc spc
spc:39 Spell Compendium: pg 39 01spc spc
pg:100 Players Guide to Faerun: pg 100 61pg pg
phb2:105 Player's Handbook II: pg 105 49phb20 phb2
spc:39 Spell Compendium: pg 39 01spc spc
spc:40 Spell Compendium: pg 40 01spc spc
be:92 Book of Exalted Deeds: pg 92 51be be
car:132 Complete Arcane: pg 132 80car car
spc:40 Spell Compendium: pg 40 01spc spc
fr:89 Frostburn: pg 89 18fr fr
ph:207 Player's Handbook: pg 207 00phb ph
ph:207 Player's Handbook: pg 207 00phb ph
spc:40 Spell Compendium: pg 40 01spc spc
spc:40 Spell Compendium: pg 40 01spc spc
ph:207 Player's Handbook: pg 207 00phb ph
phb2:105 Player's Handbook II: pg 105 49phb21 phb2
spc:41 Spell Compendium: pg 41 01spc spc
spc:41 Spell Compendium: pg 41 01spc spc
spc:41 Spell Compendium: pg 41 01spc spc
spc:41 Spell Compendium: pg 41 01spc spc
spc:41 Spell Compendium: pg 41 01spc spc
spc:41 Spell Compendium: pg 41 01spc spc
cm:98 Complete Mage: pg 98 13cm cm
fr:90 Frostburn: pg 90 18fr fr
bv:86 Book of Vile Darkness: pg 86 50bv bv
be:93 Book of Exalted Deeds: pg 93 51be be
hh:127 Heroes of Horror: pg 127 22hh hh
spc:42 Spell Compendium: pg 42 01spc spc
bv:86 Book of Vile Darkness: pg 86 50bv bv
ph:207 Player's Handbook: pg 207 00phb ph
ph:207 Player's Handbook: pg 207 00phb ph
spc:42 Spell Compendium: pg 42 01spc spc
be:93 Book of Exalted Deeds: pg 93 51be be
bv:87 Book of Vile Darkness: pg 87 50bv bv
phb2:105 Player's Handbook II: pg 105 49phb22 phb2
cm:123 Complete Mage: pg 123 cm
spc:42 Spell Compendium: pg 42 01spc spc
ph:207 Player's Handbook: pg 207 00phb ph
ph:207 Player's Handbook: pg 207 00phb ph
spc:42 Spell Compendium: pg 42 01spc spc
spc:43 Spell Compendium: pg 43 01spc spc
spc:43 Spell Compendium: pg 43 01spc spc
spc:43 Spell Compendium: pg 43 01spc spc
spc:43 Spell Compendium: pg 43 01spc spc
cm:123 Complete Mage: pg 123 cm
spc:44 Spell Compendium: pg 44 01spc spc
cm:98 Complete Mage: pg 98 13cm cm
ph:208 Player's Handbook: pg 208 00phb ph
ph:208 Player's Handbook: pg 208 00phb ph
cm:98 Complete Mage: pg 98 13cm cm
ph:208 Player's Handbook: pg 208 00phb ph
cm:98 Complete Mage: pg 98 13cm cm
cm:123 Complete Mage: pg 123 cm
cm:98 Complete Mage: pg 98 13cm cm
spc:44 Spell Compendium: pg 44 01spc spc
phb2:105 Player's Handbook II: pg 105 49phb23 phb2
phb2:105 Player's Handbook II: pg 105 49phb25 phb2
phb2:105 Player's Handbook II: pg 105 49phb24 phb2
be:93 Book of Exalted Deeds: pg 93 51be be
be:94 Book of Exalted Deeds: pg 94 51be be
be:94 Book of Exalted Deeds: pg 94 51be be
cm:61 Complete Mage: pg 61 cm
be:94 Book of Exalted Deeds: pg 94 51be be
phb2:105 Player's Handbook II: pg 105 49phb26 phb2
ph:208 Player's Handbook: pg 208 00phb ph
spc:44 Spell Compendium: pg 44 01spc spc
spc:45 Spell Compendium: pg 45 01spc spc
hh:128 Heroes of Horror: pg 128 22hh hh
pc:86 Technmancer Press: Player's Companion: pg 86 99tpphc pc
ph:208 Player's Handbook: pg 208 00phb ph
pc:86 Technmancer Press: Player's Companion: pg 86 99tpphc pc
be:94 Book of Exalted Deeds: pg 94 51be be
be:94 Book of Exalted Deeds: pg 94 51be be
phb2:106 Player's Handbook II: pg 106 49phb27 phb2
phb2:106 Player's Handbook II: pg 106 49phb28 phb2
cm:98 Complete Mage: pg 98 13cm cm
phb2:106 Player's Handbook II: pg 106 49phb29 phb2
cm:99 Complete Mage: pg 99 13cm cm
ph:208 Player's Handbook: pg 208 00phb ph
spc:45 Spell Compendium: pg 45 01spc spc
car:132 Complete Arcane: pg 132 80car car
drm:79 drm:79 drm
ph:208 Player's Handbook: pg 208 00phb ph
ph:209 Player's Handbook: pg 209 00phb ph
ph:209 Player's Handbook: pg 209 00phb ph
ph:209 Player's Handbook: pg 209 00phb ph
rd:164 Races of Destiny: pg 164 15rd rd
bv:87 Book of Vile Darkness: pg 87 50bv bv
phb2:106 Player's Handbook II: pg 106 49phb30 phb2
spc:46 Spell Compendium: pg 46 01spc spc
spc:46 Spell Compendium: pg 46 01spc spc
ph:209 Player's Handbook: pg 209 00phb ph
spc:46 Spell Compendium: pg 46 01spc spc
ph:209 Player's Handbook: pg 209 00phb ph
drm:79 drm:79 drm
car:132 Complete Arcane: pg 132 80car car
cm:99 Complete Mage: pg 99 13cm cm
sa:112 Sandstorm: pg 112 19sa sa
rd:164 Races of Destiny: pg 164 15rd rd
spc:46 Spell Compendium: pg 46 01spc spc
ph:209 Player's Handbook: pg 209 00phb ph
bv:88 Book of Vile Darkness: pg 88 50bv bv
rd:164 Races of Destiny: pg 164 15rd rd
rd:164 Races of Destiny: pg 164 15rd rd
rd:165 Races of Destiny: pg 165 15rd rd
ph:209 Player's Handbook: pg 209 00phb ph
spc:46 Spell Compendium: pg 46 01spc spc
spc:67 Spell Compendium: pg 67 01spc spc
spc:47 Spell Compendium: pg 47 01spc spc
bv:88 Book of Vile Darkness: pg 88 50bv bv
bv:88 Book of Vile Darkness: pg 88 50bv bv
spc:47 Spell Compendium: pg 47 01spc spc
spc:47 Spell Compendium: pg 47 01spc spc
cm:99 Complete Mage: pg 99 13cm cm
spc:47 Spell Compendium: pg 47 01spc spc
spc:48 Spell Compendium: pg 48 01spc spc
ph:210 Player's Handbook: pg 210 00phb ph
spc:48 Spell Compendium: pg 48 01spc spc
hh:128 Heroes of Horror: pg 128 22hh hh
sa:112 Sandstorm: pg 112 19sa sa
spc:48 Spell Compendium: pg 48 01spc spc
spc:48 Spell Compendium: pg 48 01spc spc
ph:210 Player's Handbook: pg 210 00phb ph
spc:48 Spell Compendium: pg 48 01spc spc
car:100 Complete Arcane: pg 100 12car car
spc:48 Spell Compendium: pg 48 01spc spc
phb2:107 Player's Handbook II: pg 107 49phb31 phb2
bv:88 Book of Vile Darkness: pg 88 50bv bv
spc:49 Spell Compendium: pg 49 01spc spc
spc:49 Spell Compendium: pg 49 01spc spc
ph:210 Player's Handbook: pg 210 00phb ph
pc:86 Technmancer Press: Player's Companion: pg 86 99tpphc pc
spc:49 Spell Compendium: pg 49 01spc spc
spc:49 Spell Compendium: pg 49 01spc spc
cm:99 Complete Mage: pg 99 13cm cm
car:101 Complete Arcane: pg 101 12car car
spc:49 Spell Compendium: pg 49 01spc spc
cty:68 cty:68 cty
cm:123 Complete Mage: pg 123 cm
spc:50 Spell Compendium: pg 50 01spc spc
spc:50 Spell Compendium: pg 50 01spc spc
ph:210 Player's Handbook: pg 210 00phb ph
fr:90 Frostburn: pg 90 18fr fr
cm:100 Complete Mage: pg 100 13cm cm
spc:50 Spell Compendium: pg 50 01spc spc
spc:50 Spell Compendium: pg 50 01spc spc
fr:90 Frostburn: pg 90 18fr fr
ph:211 Player's Handbook: pg 211 00phb ph
ph:211 Player's Handbook: pg 211 00phb ph
ph:211 Player's Handbook: pg 211 00phb ph
ph:211 Player's Handbook: pg 211 00phb ph
ph:211 Player's Handbook: pg 211 00phb ph
rd:165 Races of Destiny: pg 165 15rd rd
rac:189 Races of Faerun: pg 189 63rac rac
car:101 Complete Arcane: pg 101 12car car
car:101 Complete Arcane: pg 101 12car car
ph:211 Player's Handbook: pg 211 00phb ph
ph:212 Player's Handbook: pg 212 00phb ph
phb2:107 Player's Handbook II: pg 107 49phb32 phb2
cc: 118 Complete Champion: pg 118 cc
ph:212 Player's Handbook: pg 212 00phb ph
spc:50 Spell Compendium: pg 50 01spc spc
cc: 118 Complete Champion: pg 118 cc
ph:212 Player's Handbook: pg 212 00phb ph
ph:212 Player's Handbook: pg 212 00phb ph
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
fr:91 Frostburn: pg 91 18fr fr
ph:212 Player's Handbook: pg 212 00phb ph
hb:126 Heroes of Battle: pg 126 21hb hb
be:94 Book of Exalted Deeds: pg 94 51be be
ecs:109 Eberron Campaign Setting: pg 109 70ecs ecs
ecs:109 Eberron Campaign Setting: pg 109 70ecs ecs
bv:89 Book of Vile Darkness: pg 89 50bv bv
spc:51 Spell Compendium: pg 51 01spc spc
spc:51 Spell Compendium: pg 51 01spc spc
ph:212 Player's Handbook: pg 212 00phb ph
ph:213 Player's Handbook: pg 213 00phb ph
spc:51 Spell Compendium: pg 51 01spc spc
spc:52 Spell Compendium: pg 52 01spc spc
spc:52 Spell Compendium: pg 52 01spc spc
ph:213 Player's Handbook: pg 213 00phb ph
spc:52 Spell Compendium: pg 52 01spc spc
ph:213 Player's Handbook: pg 213 00phb ph
sto:112 Stormwrack: pg 112 20sto sto
ecs:109 Eberron Campaign Setting: pg 109 70ecs ecs
ph:213 Player's Handbook: pg 213 00phb ph
sa:112 Sandstorm: pg 112 19sa sa
fr:92 Frostburn: pg 92 18fr fr
fr:92 Frostburn: pg 92 18fr fr
ph:214 Player's Handbook: pg 214 00phb ph
ph:214 Player's Handbook: pg 214 00phb ph
ph:214 Player's Handbook: pg 214 00phb ph
ph:214 Player's Handbook: pg 214 00phb ph
be:95 Book of Exalted Deeds: pg 95 51be be
spc:52 Spell Compendium: pg 52 01spc spc
spc:52 Spell Compendium: pg 52 01spc spc
spc:52 Spell Compendium: pg 52 01spc spc
mag:118 Magic of Faerun: pg 118 62mag mag
spc:53 Spell Compendium: pg 53 01spc spc
spc:53 Spell Compendium: pg 53 01spc spc
spc:53 Spell Compendium: pg 53 01spc spc
spc:53 Spell Compendium: pg 53 01spc spc
spc:55 Spell Compendium: pg 55 01spc spc
fr:92 Frostburn: pg 92 18fr fr
spc:55 Spell Compendium: pg 55 01spc spc
cm:123 Complete Mage: pg 123 cm
spc:55 Spell Compendium: pg 55 01spc spc
mag:86 Magic of Faerun: pg 86 62mag mag
ecs:110 Eberron Campaign Setting: pg 110 70ecs ecs
ph:214 Player's Handbook: pg 214 00phb ph
ecs:110 Eberron Campaign Setting: pg 110 70ecs ecs
ph:215 Player's Handbook: pg 215 00phb ph
spc:55 Spell Compendium: pg 55 01spc spc
rdr:112 Races of the Dragon: pg 112 17rdr rdr
ph:215 Player's Handbook: pg 215 00phb ph
ph:215 Player's Handbook: pg 215 00phb ph
spc:55 Spell Compendium: pg 55 01spc spc
spc:56 Spell Compendium: pg 56 01spc spc
car:102 Complete Arcane: pg 102 12car car
ph:215 Player's Handbook: pg 215 00phb ph
hb:126 Heroes of Battle: pg 126 21hb hb
cm:100 Complete Mage: pg 100 13cm cm
spc:56 Spell Compendium: pg 56 01spc spc
be:95 Book of Exalted Deeds: pg 95 51be be
phb2:107 Player's Handbook II: pg 107 49phb33 phb2
be:95 Book of Exalted Deeds: pg 95 51be be
spc:56 Spell Compendium: pg 56 01spc spc
phb2:105 Player's Handbook II: pg 105 49phb35 phb2
phb2:105 Player's Handbook II: pg 105 49phb36 phb2
phb2:105 Player's Handbook II: pg 105 49phb37 phb2
phb2:107 Player's Handbook II: pg 107 49phb34 phb2
phb2:105 Player's Handbook II: pg 105 49phb38 phb2
bv:89 Book of Vile Darkness: pg 89 50bv bv
spc:56 Spell Compendium: pg 56 01spc spc
fr:92 Frostburn: pg 92 18fr fr
ph:215 Player's Handbook: pg 215 00phb ph
bv:89 Book of Vile Darkness: pg 89 50bv bv
phb2:109 Player's Handbook II: pg 109 49phb39 phb2
be:95 Book of Exalted Deeds: pg 95 51be be
cm:100 Complete Mage: pg 100 13cm cm
cm:100 Complete Mage: pg 100 13cm cm
ph:215 Player's Handbook: pg 215 00phb ph
ph:215 Player's Handbook: pg 215 00phb ph
ph:215 Player's Handbook: pg 215 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
ph:216 Player's Handbook: pg 216 00phb ph
phb2:109 Player's Handbook II: pg 109 49phb40 phb2
car:132 Complete Arcane: pg 132 80car car
spc:56 Spell Compendium: pg 56 01spc spc
spc:56 Spell Compendium: pg 56 01spc spc
spc:56 Spell Compendium: pg 56 01spc spc
spc:57 Spell Compendium: pg 57 01spc spc
spc:57 Spell Compendium: pg 57 01spc spc
bv:89 Book of Vile Darkness: pg 89 50bv bv
ph:216 Player's Handbook: pg 216 00phb ph
spc:57 Spell Compendium: pg 57 01spc spc
be:96 Book of Exalted Deeds: pg 96 51be be
spc:57 Spell Compendium: pg 57 01spc spc
spc:57 Spell Compendium: pg 57 01spc spc
spc:57 Spell Compendium: pg 57 01spc spc
lm:210 Book of Vile Darkness: pg 89,Libris Mortis: pg 210 32lm lm
cc: 118 Complete Champion: pg 118 cc
bv:90 Book of Vile Darkness: pg 90 50bv bv
spc:58 Spell Compendium: pg 58 01spc spc
car:102 Complete Arcane: pg 102 12car car
phb2:109 Player's Handbook II: pg 109 49phb41 phb2
bv:90 Book of Vile Darkness: pg 90 50bv bv
ph:216 Player's Handbook: pg 216 00phb ph
be:96 Book of Exalted Deeds: pg 96 51be be
car:132 Complete Arcane: pg 132 80car car
car:133 Complete Arcane: pg 133 80car car
car:133 Complete Arcane: pg 133 80car car
sto:112 Stormwrack: pg 112 20sto sto
spc:58 Spell Compendium: pg 58 01spc spc
spc:58 Spell Compendium: pg 58 01spc spc
spc:59 Spell Compendium: pg 59 01spc spc
bv:91 Book of Vile Darkness: pg 91 50bv bv
ph:216 Player's Handbook: pg 216 00phb ph
drm:79 drm:79 drm
car:133 Complete Arcane: pg 133 80car car
ph:216 Player's Handbook: pg 216 00phb ph
pc:87 Technmancer Press: Player's Companion: pg 87 99tpphc pc
pc:87 Technmancer Press: Player's Companion: pg 87 99tpphc pc
spc:59 Spell Compendium: pg 59 01spc spc
cc: 118 Complete Champion: pg 118 cc
spc:59 Spell Compendium: pg 59 01spc spc
cm:101 Complete Mage: pg 101 13cm cm
ph:216 Player's Handbook: pg 216 00phb ph
ph:217 Player's Handbook: pg 217 00phb ph
ph:217 Player's Handbook: pg 217 00phb ph
spc:59 Spell Compendium: pg 59 01spc spc
spc:59 Spell Compendium: pg 59 01spc spc
car:133 Complete Arcane: pg 133 80car car
cm:101 Complete Mage: pg 101 13cm cm
cm:101 Complete Mage: pg 101 13cm cm
cm:101 Complete Mage: pg 101 13cm cm
spc:59 Spell Compendium: pg 59 01spc spc
drm:80 drm:80 drm
spc:60 Spell Compendium: pg 60 01spc spc
bv:91 Book of Vile Darkness: pg 91 50bv bv
spc:60 Spell Compendium: pg 60 01spc spc
bv:91 Book of Vile Darkness: pg 91 50bv bv
fr:92 Frostburn: pg 92 18fr fr
ph:217 Player's Handbook: pg 217 00phb ph
spc:60 Spell Compendium: pg 60 01spc spc
spc:60 Spell Compendium: pg 60 01spc spc
ph:217 Player's Handbook: pg 217 00phb ph
spc:61 Spell Compendium: pg 61 01spc spc
cm:101 Complete Mage: pg 101 13cm cm
cm:102 Complete Mage: pg 102 13cm cm
ph:217 Player's Handbook: pg 217 00phb ph
car:102 Complete Arcane: pg 102 12car car
cm:102 Complete Mage: pg 102 13cm cm
spc:61 Spell Compendium: pg 61 01spc spc
spc:61 Spell Compendium: pg 61 01spc spc
spc:61 Spell Compendium: pg 61 01spc spc
ph:217 Player's Handbook: pg 217 00phb ph
ph:217 Player's Handbook: pg 217 00phb ph
spc:62 Spell Compendium: pg 62 01spc spc
spc:62 Spell Compendium: pg 62 01spc spc
fr:92 Frostburn: pg 92 18fr fr
phb2:109 Player's Handbook II: pg 109 49phb42 phb2
phb2:109 Player's Handbook II: pg 109 49phb43 phb2
spc:62 Spell Compendium: pg 62 01spc spc
cc: 119 Complete Champion: pg 119 cc
spc:62 Spell Compendium: pg 62 01spc spc
spc:62 Spell Compendium: pg 62 01spc spc
spc:62 Spell Compendium: pg 62 01spc spc
ph:217 Player's Handbook: pg 217 00phb ph
ph:217 Player's Handbook: pg 217 00phb ph
spc:63 Spell Compendium: pg 63 01spc spc
ph:217 Player's Handbook: pg 217 00phb ph
spc:63 Spell Compendium: pg 63 01spc spc
bv:91 Book of Vile Darkness: pg 91 50bv bv
bv:91 Book of Vile Darkness: pg 91 50bv bv
bv:92 Book of Vile Darkness: pg 92 50bv bv
spc:63 Spell Compendium: pg 63 01spc spc
sto:112 Stormwrack: pg 112 20sto sto
ph:218 Player's Handbook: pg 218 00phb ph
hb:126 Heroes of Battle: pg 126 21hb hb
sa:113 Sandstorm: pg 113 19sa sa
sa:113 Sandstorm: pg 113 19sa sa
sa:114 Sandstorm: pg 114 19sa sa
sa:114 Sandstorm: pg 114 19sa sa
spc:63 Spell Compendium: pg 63 01spc spc
lm:210 Book of Vile Darkness: pg 92,Libris Mortis: pg 210 32lm lm
ph:218 Player's Handbook: pg 218 00phb ph
lm:210 Eberron Campaign Setting: pg 110,Libris Mortis: pg 210 32lm lm
ph:218 Player's Handbook: pg 218 00phb ph
ph:218 Player's Handbook: pg 218 00phb ph
mag:88 Magic of Faerun: pg 88 62mag mag
ph:218 Player's Handbook: pg 218 00phb ph
spc:64 Spell Compendium: pg 64 01spc spc
fr:92 Frostburn: pg 92 18fr fr
ph:219 Player's Handbook: pg 219 00phb ph
ph:219 Player's Handbook: pg 219 00phb ph
ph:219 Player's Handbook: pg 219 00phb ph
car:8 Complete Arcane: pg 8 80car car
rac:189 Races of Faerun: pg 189 63rac rac
ph:219 Player's Handbook: pg 219 00phb ph
ph:219 Player's Handbook: pg 219 00phb ph
ph:220 Player's Handbook: pg 220 00phb ph
sto:112 Stormwrack: pg 112 20sto sto
ph:220 Player's Handbook: pg 220 00phb ph
hh:128 Heroes of Horror: pg 128 22hh hh
ph:220 Player's Handbook: pg 220 00phb ph
ph:220 Player's Handbook: pg 220 00phb ph
cty:66 cty:66 cty
drm:81 drm:81 drm
phb2:109 Player's Handbook II: pg 109 49phb44 phb2
ecs:110 Eberron Campaign Setting: pg 110 70ecs ecs
spc:64 Spell Compendium: pg 64 01spc spc
bv:92 Book of Vile Darkness: pg 92 50bv bv
bv:92 Book of Vile Darkness: pg 92 50bv bv
car:133 Complete Arcane: pg 133 80car car
bv:92 Book of Vile Darkness: pg 92 50bv bv
bv:92 Book of Vile Darkness: pg 92 50bv bv
cty:68 cty:68 cty
car:133 Complete Arcane: pg 133 80car car
drm:80 drm:80 drm
be:96 Book of Exalted Deeds: pg 96 51be be
spc:64 Spell Compendium: pg 64 01spc spc
ph:220 Player's Handbook: pg 220 00phb ph
ph:221 Player's Handbook: pg 221 00phb ph
spc:64 Spell Compendium: pg 64 01spc spc
phb2:110 Player's Handbook II: pg 110 49phb45 phb2
cm:102 Complete Mage: pg 102 13cm cm
cm:102 Complete Mage: pg 102 13cm cm
phb2:110 Player's Handbook II: pg 110 49phb46 phb2
phb2:110 Player's Handbook II: pg 110 49phb47 phb2
ph:221 Player's Handbook: pg 221 00phb ph
ph:221 Player's Handbook: pg 221 00phb ph
ph:221 Player's Handbook: pg 221 00phb ph
pc:87 Technmancer Press: Player's Companion: pg 87 99tpphc pc
spc:64 Spell Compendium: pg 64 01spc spc
spc:65 Spell Compendium: pg 65 01spc spc
spc:65 Spell Compendium: pg 65 01spc spc
spc:66 Spell Compendium: pg 66 01spc spc
ecs:111 Eberron Campaign Setting: pg 111 70ecs ecs
rd:165 Races of Destiny: pg 165 15rd rd
ph:221 Player's Handbook: pg 221 00phb ph
ph:222 Player's Handbook: pg 222 00phb ph
spc:66 Spell Compendium: pg 66 01spc spc
spc:66 Spell Compendium: pg 66 01spc spc
cm:102 Complete Mage: pg 102 13cm cm
cm:124 Complete Mage: pg 124 cm
ph:222 Player's Handbook: pg 222 00phb ph
sto:112 Stormwrack: pg 112 20sto sto
spc:66 Spell Compendium: pg 66 01spc spc
ph:222 Player's Handbook: pg 222 00phb ph
ph:222 Player's Handbook: pg 222 00phb ph
ph:222 Player's Handbook: pg 222 00phb ph
fr:93 Frostburn: pg 93 18fr fr
ph:222 Player's Handbook: pg 222 00phb ph
fr:93 Frostburn: pg 93 18fr fr
ph:222 Player's Handbook: pg 222 00phb ph
ph:223 Player's Handbook: pg 223 00phb ph
ph:223 Player's Handbook: pg 223 00phb ph
ph:223 Player's Handbook: pg 223 00phb ph
spc:67 Spell Compendium: pg 67 01spc spc
sa:114 Sandstorm: pg 114 19sa sa
spc:67 Spell Compendium: pg 67 01spc spc
spc:67 Spell Compendium: pg 67 01spc spc
spc:67 Spell Compendium: pg 67 01spc spc
phb2:110 Player's Handbook II: pg 110 49phb48 phb2
ph:223 Player's Handbook: pg 223 00phb ph
spc:67 Spell Compendium: pg 67 01spc spc
spc:68 Spell Compendium: pg 68 01spc spc
ph:223 Player's Handbook: pg 223 00phb ph
spc:68 Spell Compendium: pg 68 01spc spc
ph:223 Player's Handbook: pg 223 00phb ph
spc:69 Spell Compendium: pg 69 01spc spc
spc:69 Spell Compendium: pg 69 01spc spc
be:96 Book of Exalted Deeds: pg 96 51be be
spc:69 Spell Compendium: pg 69 01spc spc
bv:92 Book of Vile Darkness: pg 92 50bv bv
bv:92 Book of Vile Darkness: pg 92 50bv bv
spc:69 Spell Compendium: pg 69 01spc spc
spc:69 Spell Compendium: pg 69 01spc spc
spc:69 Spell Compendium: pg 69 01spc spc
ph:224 Player's Handbook: pg 224 00phb ph
spc:70 Spell Compendium: pg 70 01spc spc
ph:224 Player's Handbook: pg 224 00phb ph
spc:70 Spell Compendium: pg 70 01spc spc
be:96 Book of Exalted Deeds: pg 96 51be be
spc:70 Spell Compendium: pg 70 01spc spc
ph:224 Player's Handbook: pg 224 00phb ph
cc: 119 Complete Champion: pg 119 cc
spc:70 Spell Compendium: pg 70 01spc spc
phb2:110 Player's Handbook II: pg 110 49phb49 phb2
cc: 119 Complete Champion: pg 119 cc
spc:70 Spell Compendium: pg 70 01spc spc
spc:70 Spell Compendium: pg 70 01spc spc
be:97 Book of Exalted Deeds: pg 97 51be be
ph:224 Player's Handbook: pg 224 00phb ph
ph:224 Player's Handbook: pg 224 00phb ph
ph:224 Player's Handbook: pg 224 00phb ph
ph:225 Player's Handbook: pg 225 00phb ph
sto:112 Stormwrack: pg 112 20sto sto
phb2:110 Player's Handbook II: pg 110 49phb50 phb2
spc:70 Spell Compendium: pg 70 01spc spc
cc: 120 Complete Champion: pg 120 cc
cm:102 Complete Mage: pg 102 13cm cm
spc:72 Spell Compendium: pg 72 01spc spc
drm:80 drm:80 drm
drm:80 drm:80 drm
drm:80 drm:80 drm
spc:72 Spell Compendium: pg 72 01spc spc
dr:79 Draconomicon: pg 79 29dr dr
drm:80 drm:80 drm
spc:72 Spell Compendium: pg 72 01spc spc
spc:72 Spell Compendium: pg 72 01spc spc
spc:72 Spell Compendium: pg 72 01spc spc
spc:73 Spell Compendium: pg 73 01spc spc
be:97 Book of Exalted Deeds: pg 97 51be be
phb2:111 Player's Handbook II: pg 111 49phb51 phb2
spc:73 Spell Compendium: pg 73 01spc spc
spc:73 Spell Compendium: pg 73 01spc spc
drm:82 drm:82 drm
moi:107 Magic of Incarnum: pg107 moi
ph:225 Player's Handbook: pg 225 00phb ph
pg:101 Players Guide to Faerun: pg 101 61pg pg
drm:82 drm:82 drm
bv:93 Book of Vile Darkness: pg 93 50bv bv
cm:102 Complete Mage: pg 102 13cm cm
ph:225 Player's Handbook: pg 225 00phb ph
spc:73 Spell Compendium: pg 73 01spc spc
spc:74 Heroes of Horror: pg 128,Spell Compendium: pg 74 01spc spc
hh:129 Heroes of Horror: pg 129 22hh hh
hh:129 Heroes of Horror: pg 129 22hh hh
phb2:111 Player's Handbook II: pg 111 49phb52 phb2
spc:74 Spell Compendium: pg 74 01spc spc
spc:74 Spell Compendium: pg 74 01spc spc
bv:93 Book of Vile Darkness: pg 93 50bv bv
hb:126 Heroes of Battle: pg 126 21hb hb
spc:74 Spell Compendium: pg 74 01spc spc
rw:174 Races of the Wild: pg 174 16rw rw
ph:225 Player's Handbook: pg 225 00phb ph
ph:225 Player's Handbook: pg 225 00phb ph
hb:126 Heroes of Battle: pg 126 21hb hb
rs:162 Races of Stone: pg 162 14rs rs
rs:162 Races of Stone: pg 162 14rs rs
spc:75 Spell Compendium: pg 75 01spc spc
spc:75 Spell Compendium: pg 75 01spc spc
spc:76 Spell Compendium: pg 76 01spc spc
car:104 Complete Arcane: pg 104 12car car
spc:76 Spell Compendium: pg 76 01spc spc
spc:76 Spell Compendium: pg 76 01spc spc
car:133 Complete Arcane: pg 133 80car car
spc:76 Spell Compendium: pg 76 01spc spc
ph:225 Player's Handbook: pg 225 00phb ph
fr:93 Frostburn: pg 93 18fr fr
be:97 Book of Exalted Deeds: pg 97 51be be
spc:76 Spell Compendium: pg 76 01spc spc
spc:77 Spell Compendium: pg 77 01spc spc
spc:77 Spell Compendium: pg 77 01spc spc
spc:77 Spell Compendium: pg 77 01spc spc
spc:77 Spell Compendium: pg 77 01spc spc
bv:93 Book of Vile Darkness: pg 93 50bv bv
spc:78 Spell Compendium: pg 78 01spc spc
spc:78 Spell Compendium: pg 78 01spc spc
be:98 Book of Exalted Deeds: pg 98 51be be
be:98 Book of Exalted Deeds: pg 98 51be be
car:7 Complete Arcane: pg 7 80car car
car:133 Complete Arcane: pg 133 80car car
car:133 Complete Arcane: pg 133 80car car
car:133 Complete Arcane: pg 133 80car car
drm:82 drm:82 drm
drm:82 drm:82 drm
car:133 Complete Arcane: pg 133 80car car
spc:78 Spell Compendium: pg 78 01spc spc
spc:78 Spell Compendium: pg 78 01spc spc
phb2:111 Player's Handbook II: pg 111 49phb53 phb2
phb2:111 Player's Handbook II: pg 111 49phb54 phb2
spc:78 Spell Compendium: pg 78 01spc spc
car:104 Complete Arcane: pg 104 12car car
cm:103 Complete Mage: pg 103 13cm cm
ph:226 Player's Handbook: pg 226 00phb ph
car:105 Complete Arcane: pg 105 12car car
spc:79 Spell Compendium: pg 79 01spc spc
be:98 Book of Exalted Deeds: pg 98 51be be
spc:79 Spell Compendium: pg 79 01spc spc
be:98 Book of Exalted Deeds: pg 98 51be be
be:98 Book of Exalted Deeds: pg 98 51be be
cm:103 Complete Mage: pg 103 13cm cm
ph:226 Player's Handbook: pg 226 00phb ph
drm:80 drm:80 drm
rw:175 Races of the Wild: pg 175 16rw rw
cm:103 Complete Mage: pg 103 13cm cm
be:98 Book of Exalted Deeds: pg 98 51be be
be:98 Book of Exalted Deeds: pg 98 51be be
spc:79 Spell Compendium: pg 79 01spc spc
spc:79 Spell Compendium: pg 79 01spc spc
cm:103 Complete Mage: pg 103 13cm cm
phb2:111 Player's Handbook II: pg 111 49phb55 phb2
ecs:111 Eberron Campaign Setting: pg 111 70ecs ecs
ph:226 Player's Handbook: pg 226 00phb ph
spc:80 Spell Compendium: pg 80 01spc spc
spc:80 Spell Compendium: pg 80 01spc spc
drm:80 drm:80 drm
drm:80 drm:80 drm
spc:80 Spell Compendium: pg 80 01spc spc
phb2:112 Player's Handbook II: pg 112 49phb56 phb2
phb2:112 Player's Handbook II: pg 112 49phb57 phb2
phb2:112 Player's Handbook II: pg 112 49phb58 phb2
spc:80 Spell Compendium: pg 80 01spc spc
spc:81 Spell Compendium: pg 81 01spc spc
phb2:112 Player's Handbook II: pg 112 49phb59 phb2
spc:82 Spell Compendium: pg 82 01spc spc
car:133 Complete Arcane: pg 133 80car car
ph:226 Player's Handbook: pg 226 00phb ph
spc:82 Spell Compendium: pg 82 01spc spc
spc:82 Spell Compendium: pg 82 01spc spc
ecs:111 Eberron Campaign Setting: pg 111 70ecs ecs
ph:226 Player's Handbook: pg 226 00phb ph
spc:82 Spell Compendium: pg 82 01spc spc
ph:227 Player's Handbook: pg 227 00phb ph
spc:82 Spell Compendium: pg 82 01spc spc
ph:227 Player's Handbook: pg 227 00phb ph
car:105 Complete Arcane: pg 105 12car car
spc:83 Spell Compendium: pg 83 01spc spc
ph:227 Player's Handbook: pg 227 00phb ph
drm:80 drm:80 drm
spc:83 Spell Compendium: pg 83 01spc spc
fr:93 Frostburn: pg 93 18fr fr
ph:227 Player's Handbook: pg 227 00phb ph
car:134 Complete Arcane: pg 134 80car car
spc:83 Spell Compendium: pg 83 01spc spc
spc:84 Spell Compendium: pg 84 01spc spc
ph:227 Player's Handbook: pg 227 00phb ph
cm:103 Complete Mage: pg 103 13cm cm
rdr:112 Races of the Dragon: pg 112 17rdr rdr
spc:84 Spell Compendium: pg 84 01spc spc
be:99 Book of Exalted Deeds: pg 99 51be be
bv:93 Book of Vile Darkness: pg 93 50bv bv
spc:84 Spell Compendium: pg 84 01spc spc
spc:84 Spell Compendium: pg 84 01spc spc
ph:227 Player's Handbook: pg 227 00phb ph
spc:85 Spell Compendium: pg 85 01spc spc
ph:228 Player's Handbook: pg 228 00phb ph
phb2:113 Player's Handbook II: pg 113 49phb60 phb2
ph:228 Player's Handbook: pg 228 00phb ph
phb2:113 Player's Handbook II: pg 113 49phb61 phb2
fr:93 Frostburn: pg 93 18fr fr
bv:94 Book of Vile Darkness: pg 94 50bv bv
spc:85 Spell Compendium: pg 85 01spc spc
bv:94 Book of Vile Darkness: pg 94 50bv bv
spc:85 Spell Compendium: pg 85 01spc spc
be:99 Book of Exalted Deeds: pg 99 51be be
be:99 Book of Exalted Deeds: pg 99 51be be
spc:85 Spell Compendium: pg 85 01spc spc
cc: 120 Complete Champion: pg 120 cc
ph:228 Player's Handbook: pg 228 00phb ph
spc:85 Spell Compendium: pg 85 01spc spc
spc:85 Spell Compendium: pg 85 01spc spc
phb2:113 Player's Handbook II: pg 113 49phb62 phb2
ph:228 Player's Handbook: pg 228 00phb ph
spc:86 Spell Compendium: pg 86 01spc spc
bv:94 Book of Vile Darkness: pg 94 50bv bv
spc:86 Spell Compendium: pg 86 01spc spc
spc:87 Spell Compendium: pg 87 01spc spc
rs:162 Races of Stone: pg 162 14rs rs
bv:94 Book of Vile Darkness: pg 94 50bv bv
spc:86 Spell Compendium: pg 86 01spc spc
ph:228 Player's Handbook: pg 228 00phb ph
be:99 Book of Exalted Deeds: pg 99 51be be
spc:87 Spell Compendium: pg 87 01spc spc
bv:94 Book of Vile Darkness: pg 94 50bv bv
ph:229 Player's Handbook: pg 229 00phb ph
ph:229 Player's Handbook: pg 229 00phb ph
be:99 Book of Exalted Deeds: pg 99 51be be
spc:87 Spell Compendium: pg 87 01spc spc
spc:87 Spell Compendium: pg 87 01spc spc
cm:104 Complete Mage: pg 104 13cm cm
ph:229 Player's Handbook: pg 229 00phb ph
cty:66 cty:66 cty
bv:95 Book of Vile Darkness: pg 95 50bv bv
ph:229 Player's Handbook: pg 229 00phb ph
hh:129 Heroes of Horror: pg 129 22hh hh
spc:88 Spell Compendium: pg 88 01spc spc
cm:104 Complete Mage: pg 104 13cm cm
spc:88 Spell Compendium: pg 88 01spc spc
spc:88 Spell Compendium: pg 88 01spc spc
spc:89 Spell Compendium: pg 89 01spc spc
spc:89 Spell Compendium: pg 89 01spc spc
spc:89 Spell Compendium: pg 89 01spc spc
sto:117 Stormwrack: pg 117 20sto sto
ph:229 Player's Handbook: pg 229 00phb ph
spc:90 Spell Compendium: pg 90 01spc spc
ecs:111 Eberron Campaign Setting: pg 111 70ecs ecs
ph:229 Player's Handbook: pg 229 00phb ph
ph:229 Player's Handbook: pg 229 00phb ph
car:134 Complete Arcane: pg 134 80car car
spc:90 Spell Compendium: pg 90 01spc spc
cm:104 Complete Mage: pg 104 13cm cm
spc:90 Spell Compendium: pg 90 01spc spc
spc:90 Spell Compendium: pg 90 01spc spc
phb2:113 Player's Handbook II: pg 113 49phb63 phb2
spc:90 Spell Compendium: pg 90 01spc spc
bv:95 Book of Vile Darkness: pg 95 50bv bv
bv:95 Book of Vile Darkness: pg 95 50bv bv
spc:91 Spell Compendium: pg 91 01spc spc
car:106 Complete Arcane: pg 106 12car car
fr:93 Frostburn: pg 93 18fr fr
spc:91 Spell Compendium: pg 91 01spc spc
spc:91 Spell Compendium: pg 91 01spc spc
ph:230 Player's Handbook: pg 230 00phb ph
ph:230 Player's Handbook: pg 230 00phb ph
car:106 Complete Arcane: pg 106 12car car
cm:104 Complete Mage: pg 104 13cm cm
ph:230 Player's Handbook: pg 230 00phb ph
spc:92 Spell Compendium: pg 92 01spc spc
cm:104 Complete Mage: pg 104 13cm cm
car:106 Complete Arcane: pg 106 12car car
hh:129 Heroes of Horror: pg 129 22hh hh
ph:230 Player's Handbook: pg 230 00phb ph
ph:230 Player's Handbook: pg 230 00phb ph
spc:92 Spell Compendium: pg 92 01spc spc
spc:92 Spell Compendium: pg 92 01spc spc
spc:92 Spell Compendium: pg 92 01spc spc
ph:231 Player's Handbook: pg 231 00phb ph
spc:93 Spell Compendium: pg 93 01spc spc
ph:231 Player's Handbook: pg 231 00phb ph
spc:93 Spell Compendium: pg 93 01spc spc
ph:231 Player's Handbook: pg 231 00phb ph
spc:93 Spell Compendium: pg 93 01spc spc
spc:93 Spell Compendium: pg 93 01spc spc
spc:94 Spell Compendium: pg 94 01spc spc
spc:94 Spell Compendium: pg 94 01spc spc
spc:94 Spell Compendium: pg 94 01spc spc
spc:94 Spell Compendium: pg 94 01spc spc
ph:231 Player's Handbook: pg 231 00phb ph
ph:231 Player's Handbook: pg 231 00phb ph
spc:94 Spell Compendium: pg 94 01spc spc
spc:95 Spell Compendium: pg 95 01spc spc
ph:231 Player's Handbook: pg 231 00phb ph
spc:95 Spell Compendium: pg 95 01spc spc
ph:232 Player's Handbook: pg 232 00phb ph
ph:232 Player's Handbook: pg 232 00phb ph
spc:95 Spell Compendium: pg 95 01spc spc
sa:114 Sandstorm: pg 114 19sa sa
fr:94 Frostburn: pg 94 18fr fr
cm:104 Complete Mage: pg 104 13cm cm
sa:115 Sandstorm: pg 115 19sa sa
car:134 Complete Arcane: pg 134 80car car
spc:95 Spell Compendium: pg 95 01spc spc
bv:96 Book of Vile Darkness: pg 96 50bv bv
bv:96 Book of Vile Darkness: pg 96 50bv bv
fr:94 Frostburn: pg 94 18fr fr
sa:116 Sandstorm: pg 116 19sa sa
sa:116 Sandstorm: pg 116 19sa sa
ph:232 Player's Handbook: pg 232 00phb ph
spc:95 Spell Compendium: pg 95 01spc spc
spc:96 Spell Compendium: pg 96 01spc spc
fr:94 Frostburn: pg 94 18fr fr
spc:96 Spell Compendium: pg 96 01spc spc
sto:117 Stormwrack: pg 117 20sto sto
ph:232 Player's Handbook: pg 232 00phb ph
spc:96 Spell Compendium: pg 96 01spc spc
spc:96 Spell Compendium: pg 96 01spc spc
pc:87 Technmancer Press: Player's Companion: pg 87 99tpphc pc
pc:88 Technmancer Press: Player's Companion: pg 88 99tpphc pc
pc:88 Technmancer Press: Player's Companion: pg 88 99tpphc pc
plh:98 Planar Handbook: pg 98 27plh plh
spc:96 Spell Compendium: pg 96 01spc spc
spc:96 Spell Compendium: pg 96 01spc spc
ph:232 Player's Handbook: pg 232 00phb ph
cc: 120 Complete Champion: pg 120 cc
ph:232 Player's Handbook: pg 232 00phb ph
bv:96 Book of Vile Darkness: pg 96 50bv bv
spc:97 Spell Compendium: pg 97 01spc spc
spc:97 Spell Compendium: pg 97 01spc spc
spc:97 Spell Compendium: pg 97 01spc spc
spc:98 Spell Compendium: pg 98 01spc spc
ph:233 Player's Handbook: pg 233 00phb ph
spc:98 Spell Compendium: pg 98 01spc spc
spc:98 Spell Compendium: pg 98 01spc spc
ph:233 Player's Handbook: pg 233 00phb ph
cc: 121 Complete Champion: pg 121 cc
cc: 121 Complete Champion: pg 121 cc
cc: 122 Complete Champion: pg 122 cc
spc:98 Spell Compendium: pg 98 01spc spc
cm:105 Complete Mage: pg 105 13cm cm
fr:94 Frostburn: pg 94 18fr fr
spc:98 Spell Compendium: pg 98 01spc spc
spc:99 Spell Compendium: pg 99 01spc spc
spc:99 Spell Compendium: pg 99 01spc spc
ph:233 Player's Handbook: pg 233 00phb ph
ph:233 Player's Handbook: pg 233 00phb ph
ph:233 Player's Handbook: pg 233 00phb ph
sa:116 Sandstorm: pg 116 19sa sa
ph:233 Player's Handbook: pg 233 00phb ph
spc:99 Spell Compendium: pg 99 01spc spc
fr:94 Frostburn: pg 94 18fr fr
spc:99 Spell Compendium: pg 99 01spc spc
fr:95 Frostburn: pg 95 18fr fr
phb2:114 Player's Handbook II: pg 114 49phb64 phb2
rd:166 Races of Destiny: pg 166 15rd rd
car:134 Complete Arcane: pg 134 80car car
drm:80 drm:80 drm
spc:100 Spell Compendium: pg 100 01spc spc
fr:95 Frostburn: pg 95 18fr fr
fr:95 Frostburn: pg 95 18fr fr
fr:95 Frostburn: pg 95 18fr fr
fr:95 Frostburn: pg 95 18fr fr
fr:95 Frostburn: pg 95 18fr fr
fr:95 Frostburn: pg 95 18fr fr
fr:96 Frostburn: pg 96 18fr fr
spc:100 Spell Compendium: pg 100 01spc spc
spc:100 Spell Compendium: pg 100 01spc spc
sa:116 Sandstorm: pg 116 19sa sa
ph:234 Player's Handbook: pg 234 00phb ph
ph:234 Player's Handbook: pg 234 00phb ph
ph:235 Player's Handbook: pg 235 00phb ph
ph:234 Player's Handbook: pg 234 00phb ph
pg:103 Players Guide to Faerun: pg 103 61pg pg
fr:96 Frostburn: pg 96 18fr fr
spc:100 Spell Compendium: pg 100 01spc spc
spc:101 Spell Compendium: pg 101 01spc spc
spc:101 Spell Compendium: pg 101 01spc spc
spc:102 Spell Compendium: pg 102 01spc spc
cm:105 Complete Mage: pg 105 13cm cm
ph:235 Player's Handbook: pg 235 00phb ph
cm:106 Complete Mage: pg 106 13cm cm
car:109 Complete Arcane: pg 109 12car car
ph:235 Player's Handbook: pg 235 00phb ph
spc:102 Spell Compendium: pg 102 01spc spc
spc:102 Spell Compendium: pg 102 01spc spc
spc:103 Spell Compendium: pg 103 01spc spc
spc:103 Spell Compendium: pg 103 01spc spc
spc:104 Spell Compendium: pg 104 01spc spc
rdr:113 Races of the Dragon: pg 113 17rdr rdr
rdr:113 Races of the Dragon: pg 113 17rdr rdr
spc:104 Spell Compendium: pg 104 01spc spc
spc:104 Spell Compendium: pg 104 01spc spc
spc:105 Spell Compendium: pg 105 01spc spc
spc:105 Spell Compendium: pg 105 01spc spc
ph:235 Player's Handbook: pg 235 00phb ph
car:109 Complete Arcane: pg 109 12car car
ph:235 Player's Handbook: pg 235 00phb ph
spc:105 Spell Compendium: pg 105 01spc spc
spc:106 Spell Compendium: pg 106 01spc spc
fr:96 Frostburn: pg 96 18fr fr
fr:96 Frostburn: pg 96 18fr fr
fr:96 Frostburn: pg 96 18fr fr
fr:96 Frostburn: pg 96 18fr fr
spc:106 Spell Compendium: pg 106 01spc spc
fr:97 Frostburn: pg 97 18fr fr
ph:235 Player's Handbook: pg 235 00phb ph
bv:96 Book of Vile Darkness: pg 96 50bv bv
ph:236 Player's Handbook: pg 236 00phb ph
ph:236 Player's Handbook: pg 236 00phb ph
ph:236 Player's Handbook: pg 236 00phb ph
be:99 Book of Exalted Deeds: pg 99 51be be
be:99 Players Guide to Faerun: pg 103,Book of Exalted Deeds: pg 99 51be be
spc:106 Spell Compendium: pg 106 01spc spc
ph:236 Player's Handbook: pg 236 00phb ph
ph:237 Player's Handbook: pg 237 00phb ph
rdr:113 Races of the Dragon: pg 113 17rdr rdr
spc:106 Spell Compendium: pg 106 01spc spc
spc:106 Spell Compendium: pg 106 01spc spc
ph:237 Player's Handbook: pg 237 00phb ph
ph:237 Player's Handbook: pg 237 00phb ph
spc:107 Spell Compendium: pg 107 01spc spc
spc:107 Spell Compendium: pg 107 01spc spc
spc:107 Spell Compendium: pg 107 01spc spc
bv:96 Book of Vile Darkness: pg 96 50bv bv
ph:237 Player's Handbook: pg 237 00phb ph
spc:107 Spell Compendium: pg 107 01spc spc
cm:106 Complete Mage: pg 106 13cm cm
cm:58 Complete Mage: pg 58 cm
bv:97 Book of Vile Darkness: pg 97 50bv bv
ph:237 Player's Handbook: pg 237 00phb ph
ph:238 Player's Handbook: pg 238 00phb ph
cm:106 Complete Mage: pg 106 13cm cm
spc:108 Spell Compendium: pg 108 01spc spc
spc:108 Spell Compendium: pg 108 01spc spc
ph:238 Player's Handbook: pg 238 00phb ph
spc:108 Spell Compendium: pg 108 01spc spc
bv:97 Book of Vile Darkness: pg 97 50bv bv
sa:117 Sandstorm: pg 117 19sa sa
spc:108 Complete Arcane: pg 110,Spell Compendium: pg 108 01spc spc
spc:109 Spell Compendium: pg 109 01spc spc
ph:238 Player's Handbook: pg 238 00phb ph
ph:238 Player's Handbook: pg 238 00phb ph
sa:117 Sandstorm: pg 117 19sa sa
phb2:114 Player's Handbook II: pg 114 49phb65 phb2
ecs:111 Eberron Campaign Setting: pg 111 70ecs ecs
ph:238 Player's Handbook: pg 238 00phb ph
spc:109 Planar Handbook: pg 98,Spell Compendium: pg 109 01spc spc
cm:124 Complete Mage: pg 124 cm
be:100 Book of Exalted Deeds: pg 100 51be be
spc:109 Magic of Faerun: pg 99, Spell Compendium: pg 109 01spc spc
spc:109 Magic of Faerun: pg 99,Spell Compendium: pg 109 01spc spc
rac:190 Races of Faerun: pg 190 63rac rac
pg:103 Players Guide to Faerun: pg 103 61pg pg
spc:109 Magic of Faerun: pg 99,Eberron Campaign Setting: pg 112,Spell Compendium: pg 109 01spc spc
ph:239 Player's Handbook: pg 239 00phb ph
hh:130 Heroes of Horror: pg 130 22hh hh
hh:130 Heroes of Horror: pg 130 22hh hh
spc:110 Complete Adventurer: pg 150,Spell Compendium: pg 110 01spc spc
rs:162 Races of Stone: pg 162 14rs rs
rs:162 Races of Stone: pg 162 14rs rs
ph:239 Player's Handbook: pg 239 00phb ph
spc:110 Miniatures Handbook: pg 36,Complete Adventurer: pg 151,Spell Compendium: pg 110 01spc spc
li:66 Libris Mortis: pg 66 31li li
spc:110 Magic of Faerun: pg 100,Spell Compendium: pg 110 01spc spc
spc:110 Complete Divine: pg 166,Complete Adventurer: pg 149,Spell Compendium: pg 110 01spc spc
ph:239 Player's Handbook: pg 239 00phb ph
spc:110 Spell Compendium: pg 110 01spc spc
ph:239 Player's Handbook: pg 239 00phb ph
ph:239 Player's Handbook: pg 239 00phb ph
cc: 122 Complete Champion: pg 122 cc
spc:110 Complete Adventurer: pg 151,Spell Compendium: pg 110 01spc spc
phb2:114 Player's Handbook II: pg 114 49phb66 phb2
spc:110 Magic of Faerun: pg 100,Spell Compendium: pg 110 01spc spc
spc:111 Magic of Faerun: pg 100,Book of Exalted Deeds: pg 100,Spell Compendium: pg 111 01spc spc
spc:111 Complete Adventurer: pg 151,Spell Compendium: pg 111 01spc spc
cm:106 Complete Mage: pg 106 13cm cm
cm:106 Complete Mage: pg 106 13cm cm
cm:107 Complete Mage: pg 107 13cm cm
spc:111 Complete Arcane: pg 110,Spell Compendium: pg 111 01spc spc
cm:107 Complete Mage: pg 107 13cm cm
spc:111 Complete Arcane: pg 110,Spell Compendium: pg 111 01spc spc
bv:97 Book of Vile Darkness: pg 97 50bv bv
bv:97 Book of Vile Darkness: pg 97 50bv bv
spc:112 Book of Vile Darkness: pg 97.Spell Compendium: pg 112 01spc spc
fr:97 Frostburn: pg 97 18fr fr
be:100 Book of Exalted Deeds: pg 100 51be be
spc:112 Frostburn: pg 97,Spell Compendium: pg 112 01spc spc
fr:97 Frostburn: pg 97 18fr fr
ph:239 Player's Handbook: pg 239 00phb ph
spc:113 Spell Compendium: pg 113 01spc spc
spc:113 Planar Handbook: pg 99,Spell Compendium: pg 113 01spc spc
be:100 Book of Exalted Deeds: pg 100 51be be
be:100 Book of Exalted Deeds: pg 100 51be be
be:101 Book of Exalted Deeds: pg 101 51be be
bv:97 Book of Vile Darkness: pg 97 50bv bv
bv:97 Book of Vile Darkness: pg 97 50bv bv
spc:113 Planar Handbook: pg 99,Spell Compendium: pg 113 01spc spc
car:134 Complete Arcane: pg 134 80car car
bv:97 Book of Vile Darkness: pg 97 50bv bv
cm:124 Complete Mage: pg 124 cm
ph:239 Player's Handbook: pg 239 00phb ph
spc:113 Complete Adventurer: pg 151,Spell Compendium: pg 113 01spc spc
ph:240 Player's Handbook: pg 240 00phb ph
spc:113 Spell Compendium: pg 113 01spc spc
ph:240 Player's Handbook: pg 240 00phb ph
ph:240 Player's Handbook: pg 240 00phb ph
ecs:112 Eberron Campaign Setting: pg 112 70ecs ecs
phb2:114 Player's Handbook II: pg 114 49phb67 phb2
fr:97 Frostburn: pg 97 18fr fr
fr:97 Frostburn: pg 97 18fr fr
spc:113 Complete Arcane: pg 113,Spell Compendium: pg 113 01spc spc
ph:241 Player's Handbook: pg 241 00phb ph
spc:114 Draconomicon: pg 113,Spell Compendium: pg 114 01spc spc
ph:241 Player's Handbook: pg 241 00phb ph
spc:114 Spell Compendium: pg 114 01spc spc
car:134 Complete Arcane: pg 134 80car car
cm:124 Complete Mage: pg 124 cm
spc:114 Complete Adventurer: pg 151,Spell Compendium: pg 114 01spc spc
spc:114 Draconomicon: pg 79,Spell Compendium: pg 114 01spc spc
rdr:113 Races of the Dragon: pg 113 17rdr rdr
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
ph:241 Player's Handbook: pg 241 00phb ph
cm:62 Complete Mage: pg 62 cm
spc:115 Spell Compendium: pg 115 01spc spc
ph:241 Player's Handbook: pg 241 00phb ph
spc:115 Miniatures Handbook: pg 36.Spell Compendium: pg 115 01spc spc
spc:115 Players Guide to Faerun: pg 104,Spell Compendium: pg 115 01spc spc
spc:115 Planar Handbook: pg 99,Spell Compendium: pg 115 01spc spc
ph:242 Player's Handbook: pg 242 00phb ph
spc:116 Spell Compendium: pg 116 01spc spc
spc:116 Spell Compendium: pg 116 01spc spc
ph:242 Player's Handbook: pg 242 00phb ph
cm:107 Complete Mage: pg 107 13cm cm
spc:116 Spell Compendium: pg 116 01spc spc
cm:108 Complete Mage: pg 108 13cm cm
ph:242 Player's Handbook: pg 242 00phb ph
cw:117 Complete Warrior: pg 117 10cw cw
spc:116 Players Guide to Faerun: pg 104,Spell Compendium: pg 116 01spc spc
drm:80 drm:80 drm
car:134 Complete Arcane: pg 134 80car car
spc:117 Spell Compendium: pg 117 01spc spc
phb2:114 Player's Handbook II: pg 114 49phb68 phb2
spc:117 Magic of Faerun: pg 101,Spell Compendium: pg 117 01spc spc
spc:117 Planar Handbook: pg 99,Spell Compendium: pg 117 01spc spc
spc:117 Spell Compendium: pg 117 01spc spc
hb:127 Heroes of Battle: pg 127 21hb hb
sa:117 Sandstorm: pg 117 19sa sa
spc:117 Complete Adventurer: pg 152,Spell Compendium: pg 117 01spc spc
ph:242 Player's Handbook: pg 242 00phb ph
ph:242 Player's Handbook: pg 242 00phb ph
spc:118 Spell Compendium: pg 118 01spc spc
fr:97 Frostburn: pg 97 18fr fr
spc:118 Spell Compendium: pg 118 01spc spc
car:110 Complete Arcane: pg 110 12car car
fr:98 Frostburn: pg 98 18fr fr
spc:118 Magic of Faerun: pg 135,Spell Compendium: pg 118 01spc spc
spc:118 Magic of Faerun: pg 101.Spell Compendium: pg 118 01spc spc
fr:98 Frostburn: pg 98 18fr fr
spc:119 Spell Compendium: pg 119 01spc spc
spc:119 Spell Compendium: pg 119 01spc spc
spc:119 Complete Arcane: pg 112.Spell Compendium: pg 119 01spc spc
fr:99 Frostburn: pg 99 18fr fr
fr:99 Frostburn: pg 99 18fr fr
fr:99 Frostburn: pg 99 18fr fr
fr:99 Frostburn: pg 99 18fr fr
fr:100 Frostburn: pg 100 18fr fr
fr:100 Frostburn: pg 100 18fr fr
ph:243 Player's Handbook: pg 243 00phb ph
fr:100 Frostburn: pg 100 18fr fr
fr:100 Frostburn: pg 100 18fr fr
fr:101 Frostburn: pg 101 18fr fr
spc:119 Spell Compendium: pg 119 01spc spc
fr:101 Frostburn: pg 101 18fr fr
cc: 122 Complete Champion: pg 122 cc
ph:243 Player's Handbook: pg 243 00phb ph
bv:97 Book of Vile Darkness: pg 97 50bv bv
drm:82 drm:82 drm
spc:120 Spell Compendium: pg 120 01spc spc
spc:120 Complete Arcane: pg 112:Spell Compendium: pg 120 01spc spc
ph:243 Player's Handbook: pg 243 00phb ph
ph:243 Player's Handbook: pg 243 00phb ph
spc:120 Complete Arcane: pg 112,Spell Compendium: pg 120 01spc spc
pc:85 Technmancer Press: Player's Companion: pg 85 99tpphc pc
ph:243 Player's Handbook: pg 243 00phb ph
cm:108 Complete Mage: pg 108 13cm cm
cc: 122 Complete Champion: pg 122 cc
sa:117 Sandstorm: pg 117 19sa sa
cty:66 cty:66 cty
drm:82 drm:82 drm
spc:120 Draconomicon: pg 79,Spell Compendium: pg 120 01spc spc
spc:120 Complete Divine: pg 166,Spell Compendium: pg 120 01spc spc
ph:243 Player's Handbook: pg 243 00phb ph
bv:98 Book of Vile Darkness: pg 98 50bv bv
bv:98 Book of Vile Darkness: pg 98 50bv bv
hh:130 Book of Vile Darkness: pg 98,Heroes of Horror: pg 130 50bv hh
ph:244 Player's Handbook: pg 244 00phb ph
spc:121 Complete Adventurer: pg 152,Spell Compendium: pg 121 01spc spc
moi:107 Magic of Incarnum: pg109 moi
moi:107 Magic of Incarnum: pg110 moi
ph:244 Player's Handbook: pg 244 00phb ph
cm:108 Complete Mage: pg 108 13cm cm
cm:108 Complete Mage: pg 108 13cm cm
spc:121 Miniatures Handbook: pg 36,Spell Compendium: pg 121 01spc spc
phb2:115 Player's Handbook II: pg 115 49phb69 phb2
spc:121 Libris Mortis: pg 67,Spell Compendium: pg 121 01spc spc
spc:121 Libris Mortis: pg 67,Spell Compendium: pg 121 01spc spc
phb2:115 Player's Handbook II: pg 115 49phb70 phb2
spc:121 Spell Compendium: pg 121 01spc spc
phb2:115 Player's Handbook II: pg 115 49phb71 phb2
spc:122 Complete Adventurer: pg 152,Spell Compendium: pg 122 01spc spc
spc:122 Spell Compendium: pg 122 01spc spc
spc:122 Spell Compendium: pg 122 01spc spc
spc:122 Planar Handbook: pg 99,Spell Compendium: pg 122 01spc spc
spc:123 Players Guide to Faerun: pg 105,Spell Compendium: pg 123 01spc spc
spc:123 Complete Divine: pg 166,Spell Compendium: pg 123 01spc spc
ecs:112 Eberron Campaign Setting: pg 112 70ecs ecs
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
ecs:112 Eberron Campaign Setting: pg 112 70ecs ecs
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
spc:123 Miniatures Handbook: pg 36,Spell Compendium: pg 123 01spc spc
spc:123 Spell Compendium: pg 123 01spc spc
be:101 Book of Exalted Deeds: pg 101 51be be
ph:244 Player's Handbook: pg 244 00phb ph
ph:244 Player's Handbook: pg 244 00phb ph
spc:124 Complete Adventurer: pg 152,Spell Compendium: pg 124 01spc spc
phb2:115 Player's Handbook II: pg 115 49phb72 phb2
spc:124 Complete Adventurer: pg 153,Spell Compendium: pg 124 01spc spc
rd:166 Races of Destiny: pg 166 15rd rd
rd:166 Races of Destiny: pg 166 15rd rd
rd:166 Races of Destiny: pg 166 15rd rd
rd:166 Races of Destiny: pg 166 15rd rd
spc:124 Players Guide to Faerun: pg 104,Spell Compendium: pg 124 01spc spc
be:101 Book of Exalted Deeds: pg 101 51be be
rdr:113 Races of the Dragon: pg 113 17rdr rdr
spc:124 Complete Adventurer: pg 153,Spell Compendium: pg 124 01spc spc
spc:124 Forgotten realms Campaign Setting: pg 69,Spell Compendium: pg 124 01spc spc
spc:124 Complete Adventurer: pg 153,Spell Compendium: pg 124 01spc spc
drm:81 drm:81 drm
cc: 123 Complete Champion: pg 123 cc
cm:108 Complete Mage: pg 108 13cm cm
car:112 Complete Arcane: pg 112 12car car
spc:124 Spell Compendium: pg 124 01spc spc
spc:125 Planar Handbook: pg 104 01spc spc
phb2:115 Player's Handbook II: pg 115 49phb73 phb2
phb2:115 Player's Handbook II: pg 115 49phb74 phb2
phb2:115 Player's Handbook II: pg 115 49phb75 phb2
ph:245 Player's Handbook: pg 245 00phb ph
ph:245 Player's Handbook: pg 245 00phb ph
ph:245 Player's Handbook: pg 245 00phb ph
ph:245 Player's Handbook: pg 245 00phb ph
ph:245 Player's Handbook: pg 245 00phb ph
spc:125 Spell Compendium: pg 125 01spc spc
spc:125 Miniatures Handbook: pg 36,Complete Adventurer: pg 153,Spell Compendium: pg 125 01spc spc
lm:212 Libris Mortis: pg 212 32lm lm
lm:211 Libris Mortis: pg 211 32lm lm
ph:245 Player's Handbook: pg 245 00phb ph
spc:125 Spell Compendium: pg 125 01spc spc
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
car:112 Complete Arcane: pg 112 12car car
spc:125 Complete Adventurer: pg 153,Spell Compendium: pg 125 01spc spc
spc:125 Magic of Faerun: pg 97,Spell Compendium: pg 125 01spc spc
spc:125 Forgotten realms Campaign Setting: pg 72,Spell Compendium: pg 125 01spc spc
spc:126 Magic of Faerun: pg 102,Spell Compendium: pg 126 01spc spc
spc:126 Magic of Faerun: pg 79,Spell Compendium: pg 126 01spc spc
ph:246 Player's Handbook: pg 246 00phb ph
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
fr:101 Frostburn: pg 101 18fr fr
spc:126 Spell Compendium: pg 126 01spc spc
sto:117 Stormwrack: pg 117 20sto sto
spc:127 Magic of Faerun: pg 102,Spell Compendium: pg 127 01spc spc
cm:108 Complete Mage: pg 108 13cm cm
sto:117 Stormwrack: pg 117 20sto sto
spc:127 Complete Adventurer: pg 154,Spell Compendium: pg 127 01spc spc
ph:246 Player's Handbook: pg 246 00phb ph
spc:127 Spell Compendium: pg 127 01spc spc
spc:128 Spell Compendium: pg 128 01spc spc
cm:108 Complete Mage: pg 108 13cm cm
cm:109 Complete Mage: pg 109 13cm cm
cm:109 Complete Mage: pg 109 13cm cm
ph:246 Player's Handbook: pg 246 00phb ph
phb2:116 Player's Handbook II: pg 116 49phb76 phb2
phb2:116 Player's Handbook II: pg 116 49phb77 phb2
spc:128 Spell Compendium: pg 128 01spc spc
car:113 Complete Arcane: pg 113 12car car
spc:128 Libris Mortis: pg 67,Spell Compendium: pg 128 01spc spc
spc:129 Spell Compendium: pg 129 01spc spc
ph:246 Player's Handbook: pg 246 00phb ph
ph:246 Player's Handbook: pg 246 00phb ph
spc:129 Magic of Faerun: pg 103,Spell Compendium: pg 129 01spc spc
spc:129 Spell Compendium: pg 129 01spc spc
mag:104 Magic of Faerun: pg 104 62mag mag
spc:129 Magic of Faerun: pg 104,Spell Compendium: pg 129 01spc spc
sto:118 Stormwrack: pg 118 20sto sto
bv:98 Book of Vile Darkness: pg 98 50bv bv
spc:130 Magic of Faerun: pg 104,Spell Compendium: pg 130 01spc spc
spc:130 Complete Divine: pg 167,Spell Compendium: pg 130 01spc spc
be:101 Book of Exalted Deeds: pg 101 51be be
cm:109 Complete Mage: pg 109 13cm cm
spc:130 Complete Divine: pg 167,Spell Compendium: pg 130 01spc spc
be:102 Book of Exalted Deeds: pg 102 51be be
be:102 Book of Exalted Deeds: pg 102 51be be
spc:130 Magic of Faerun: pg 105,Spell Compendium: pg 130 01spc spc
spc:130 Magic of Faerun: pg 105,Spell Compendium: pg 130 01spc spc
spc:131 Players Guide to Faerun: pg 105,Spell Compendium: pg 131 01spc spc
spc:131 Planar Handbook: pg 100,Spell Compendium: pg 131 01spc spc
car:134 Complete Arcane: pg 134 80car car
ph:246 Player's Handbook: pg 246 00phb ph
phb2:116 Player's Handbook II: pg 116 49phb78 phb2
hb:127 Heroes of Battle: pg 127 21hb hb
ph:247 Player's Handbook: pg 247 00phb ph
ph:247 Player's Handbook: pg 247 00phb ph
cty:66 cty:66 cty
ph:247 Player's Handbook: pg 247 00phb ph
fr:101 Frostburn: pg 101 18fr fr
ph:247 Player's Handbook: pg 247 00phb ph
be:102 Book of Exalted Deeds: pg 102 51be be
ph:248 Player's Handbook: pg 248 00phb ph
spc:131 Magic of Faerun: pg 105,Spell Compendium: pg 131 01spc spc
spc:131 Spell Compendium: pg 131 01spc spc
spc:131 Spell Compendium: pg 131 01spc spc
ph:248 Player's Handbook: pg 248 00phb ph
cc: 123 Complete Champion: pg 123 cc
cc: 123 Complete Champion: pg 123 cc
spc:132 Planar Handbook: pg 100,Spell Compendium: pg 132 01spc spc
spc:132 Planar Handbook: pg 100,Spell Compendium: pg 132 01spc spc
cc: 123 Complete Champion: pg 123 cc
spc:132 Planar Handbook: pg 100,Spell Compendium: pg 132 01spc spc
cc: 124 Complete Champion: pg 124 cc
spc:132 Miniatures Handbook: pg 37,Spell Compendium: pg 132 01spc spc
car:113 Complete Arcane: pg 113 12car car
ph:248 Player's Handbook: pg 248 00phb ph
cm:109 Complete Mage: pg 109 13cm cm
spc:132 Players Guide to Faerun: pg 105,Spell Compendium: pg 132 01spc spc
pc:88 Technmancer Press: Player's Companion: pg 88 99tpphc pc
ph:248 Player's Handbook: pg 248 00phb ph
cm:110 Complete Mage: pg 110 13cm cm
cm:110 Complete Mage: pg 110 13cm cm
phb2:117 Player's Handbook II: pg 117 49phb79 phb2
spc:132 Miniatures Handbook: pg 37,Spell Compendium: pg 132 01spc spc
spc:133 Miniatures Handbook: pg 37,Spell Compendium: pg 133 01spc spc
spc:133 Complete Warrior: pg 118,Spell Compendium: pg 133 01spc spc
bv:98 Book of Vile Darkness: pg 98 50bv bv
spc:133 Complete Adventurer: pg 154,Spell Compendium: pg 133 01spc spc
spc:133 Complete Adventurer: pg 154 01spc spc
spc:133 pfL106,Spell Compendium: pg 133 01spc spc
ph:248 Player's Handbook: pg 248 00phb ph
spc:134 Magic of Faerun: pg 106:Spell Compendium: pg 134 01spc spc
spc:134 Miniatures Handbook: pg 37,Spell Compendium: pg 134 01spc spc
rdr:114 Races of the Dragon: pg 114 17rdr rdr
rd:166 Races of Destiny: pg 166 15rd rd
ph:249 Player's Handbook: pg 249 00phb ph
ph:249 Player's Handbook: pg 249 00phb ph
plh:100 Planar Handbook: pg 100 27plh plh
sa:117 Sandstorm: pg 117 19sa sa
ph:249 Player's Handbook: pg 249 00phb ph
phb2:117 Player's Handbook II: pg 117 49phb80 phb2
cc: 124 Complete Champion: pg 124 cc
spc:134 Spell Compendium: pg 134 01spc spc
bv:98 Book of Vile Darkness: pg 98 50bv bv
dr:114 Draconomicon: pg 114 30dr dr
spc:134 Complete Arcane: pg 113,Spell Compendium: pg 134 01spc spc
spc:134 Magic of Faerun: pg 106,Spell Compendium: pg 134 01spc spc
spc:134 Spell Compendium: pg 134 01spc spc
ph:249 Player's Handbook: pg 249 00phb ph
be:102 Book of Exalted Deeds: pg 102 51be be
be:102 Book of Exalted Deeds: pg 102 51be be
phb2:117 Player's Handbook II: pg 117 49phb81 phb2
phb2:117 Player's Handbook II: pg 117 49phb82 phb2
phb2:117 Player's Handbook II: pg 117 49phb83 phb2
spc:135 Spell Compendium: pg 135 01spc spc
cm:110 Complete Mage: pg 110 13cm cm
mag:106 Magic of Faerun: pg 106 62mag mag
pg:106 Players Guide to Faerun: pg 106 61pg pg
spc:135 Complete Divine: pg 168,Eberron Campaign Setting: pg 113,Libris Mortis: pg 212,Spell Compendium: pg 135 01spc spc
spc:135 Draconomicon: pg 80,Spell Compendium: pg 135 01spc spc
spc:135 Complete Divine: pg 168,Stormwrack: pg 118,Spell Compendium: pg 135 01spc spc
ph:249 Player's Handbook: pg 249 00phb ph
spc:136 Complete Arcane: pg 114,Spell Compendium: pg 136 01spc spc
spc:136 Spell Compendium: pg 136 01spc spc
ph:249 Player's Handbook: pg 249 00phb ph
spc:136 Magic of Faerun: pg 97,Spell Compendium: pg 136 01spc spc
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
ph:249 Player's Handbook: pg 249 00phb ph
ph:249 Player's Handbook: pg 249 00phb ph
ph:250 Player's Handbook: pg 250 00phb ph
ph:250 Player's Handbook: pg 250 00phb ph
phb2:118 Player's Handbook II: pg 118 49phb84 phb2
ph:250 Player's Handbook: pg 250 00phb ph
ph:250 Player's Handbook: pg 250 00phb ph
spc:136 Draconomicon: pg 80,Spell Compendium: pg 136 01spc spc
pc:89 Technmancer Press: Player's Companion: pg 89 99tpphc pc
drm:81 drm:81 drm
ph:250 Player's Handbook: pg 250 00phb ph
pc:89 Technmancer Press: Player's Companion: pg 89 99tpphc pc
pc:89 Technmancer Press: Player's Companion: pg 89 99tpphc pc
spc:137 Players Guide to Faerun: pg 107,Spell Compendium: pg 137 01spc spc
ph:251 Player's Handbook: pg 251 00phb ph
ph:251 Player's Handbook: pg 251 00phb ph
cm:110 Complete Mage: pg 110 13cm cm
ph:251 Player's Handbook: pg 251 00phb ph
ph:251 Player's Handbook: pg 251 00phb ph
ph:251 Player's Handbook: pg 251 00phb ph
ph:251 Player's Handbook: pg 251 00phb ph
car:114 Complete Arcane: pg 114 12car car
pc:88 Technmancer Press: Player's Companion: pg 88 99tpphc pc
ph:252 Player's Handbook: pg 252 00phb ph
ph:252 Player's Handbook: pg 252 00phb ph
spc:137 Spell Compendium: pg 137 01spc spc
spc:137 Spell Compendium: pg 137 01spc spc
ph:252 Player's Handbook: pg 252 00phb ph
spc:137 Magic of Faerun: pg 101,Spell Compendium: pg 137 01spc spc
phb2:119 Player's Handbook II: pg 119 49phb85 phb2
hh:130 Heroes of Horror: pg 130 22hh hh
rdr:114 Races of the Dragon: pg 114 17rdr rdr
rdr:114 Races of the Dragon: pg 114 17rdr rdr
hh:130 Heroes of Horror: pg 130 22hh hh
spc:137 Planar Handbook: pg 100,Spell Compendium: pg 137 01spc spc
spc:137 Planar Handbook: pg 100,Spell Compendium: pg 137 01spc spc
spc:137 Planar Handbook: pg 100,Spell Compendium: pg 137 01spc spc
spc:138 Planar Handbook: pg 100,Spell Compendium: pg 137 01spc spc
hh:130 Heroes of Horror: pg 130 22hh hh
sa:118 Sandstorm: pg 118 19sa sa
spc:138 Frostburn: pg 101, Spell Compendium: pg 138 01spc spc
spc:138 Players Guide to Faerun: pg 106,Spell Compendium: pg 138 01spc spc
pc:89 Technmancer Press: Player's Companion: pg 89 99tpphc pc
phb2:119 Player's Handbook II: pg 119 49phb86 phb2
phb2:119 Player's Handbook II: pg 119 49phb87 phb2
ph:252 Player's Handbook: pg 252 00phb ph
cc: 124 Complete Champion: pg 124 cc
spc:138 Complete Divine: pg 168,Spell Compendium: pg 138 01spc spc
spc:138 Spell Compendium: pg 138 01spc spc
spc:139 Spell Compendium: pg 139 01spc spc
cm:124 Complete Mage: pg 124 cm
cm:110 Complete Mage: pg 110 13cm cm
pc:90 Technmancer Press: Player's Companion: pg 90 99tpphc pc
bv:99 Book of Vile Darkness: pg 99 50bv bv
spc:139 Magic of Faerun: pg 107,Spell Compendium: pg 139 01spc spc
cc: 124 Complete Champion: pg 124 cc
spc:139 Magic of Faerun: pg 107,Spell Compendium: pg 139 01spc spc
hh:131 Heroes of Horror: pg 131 22hh hh
phb2:119 Player's Handbook II: pg 119 49phb88 phb2
spc:139 Complete Adventurer: pg 154,Spell Compendium: pg 139 01spc spc
rw:175 Races of the Wild: pg 175 16rw rw
spc:140 Magic of Faerun: pg 107,Spell Compendium: pg 140 01spc spc
spc:140 Forgotten realms Campaign Setting: pg 72,Spell Compendium: pg 140 01spc spc
ph:252 Player's Handbook: pg 252 00phb ph
spc:140 Planar Handbook: pg 101,Spell Compendium: pg 140 01spc spc
sto:118 Stormwrack: pg 118 20sto sto
fr:102 Frostburn: pg 102 18fr fr
ph:252 Player's Handbook: pg 252 00phb ph
ph:253 Player's Handbook: pg 253 00phb ph
cm:110 Complete Mage: pg 110 13cm cm
phb2:119 Player's Handbook II: pg 119 49phb89 phb2
car:114 Complete Arcane: pg 114 12car car
spc:140 Magic of Faerun: pg 108,Spell Compendium: pg 140 01spc spc
ph:253 Player's Handbook: pg 253 00phb ph
sa:118 Sandstorm: pg 118 19sa sa
spc:140 Draconomicon: pg 80,Spell Compendium: pg 140 01spc spc
ph:253 Player's Handbook: pg 253 00phb ph
cc: 124 Complete Champion: pg 124 cc
spc:140 Magic of Faerun: pg 96,Spell Compendium: pg 140 01spc spc
car:115 Complete Arcane: pg 115 12car car
ecs:113 Eberron Campaign Setting: pg 113 70ecs ecs
ph:253 Player's Handbook: pg 253 00phb ph
phb2:120 Player's Handbook II: pg 120 49phb90 phb2
spc:141 Complete Divine: pg 168,Spell Compendium: pg 141 01spc spc
spc:141 Planar Handbook: pg 101,Spell Compendium: pg 141 01spc spc
car:134 Complete Arcane: pg 134 80car car
rdr:114 Races of the Dragon: pg 114 17rdr rdr
rdr:115 Races of the Dragon: pg 115 17rdr rdr
ph:253 Player's Handbook: pg 253 00phb ph
be:102 Book of Exalted Deeds: pg 102 51be be
ph:253 Player's Handbook: pg 253 00phb ph
spc:141 Spell Compendium: pg 141 01spc spc
fr:102 Frostburn: pg 102 18fr fr
spc:142 Complete Adventurer: pg 155,Spell Compendium: pg 142 01spc spc
bv:99 Book of Vile Darkness: pg 99 50bv bv
ph:253 Player's Handbook: pg 253 00phb ph
spc:142 Magic of Faerun: pg 108,Spell Compendium: pg 142 01spc spc
ph:254 Player's Handbook: pg 254 00phb ph
car:115 Complete Arcane: pg 115 12car car
ph:254 Player's Handbook: pg 254 00phb ph
ph:254 Player's Handbook: pg 254 00phb ph
ph:254 Player's Handbook: pg 254 00phb ph
phb2:120 Player's Handbook II: pg 120 49phb91 phb2
bv:99 Book of Vile Darkness: pg 99 50bv bv
ph:254 Player's Handbook: pg 254 00phb ph
spc:142 Draconomicon: pg 114,Spell Compendium: pg 142 01spc spc
ph:255 Player's Handbook: pg 255 00phb ph
ph:255 Player's Handbook: pg 255 00phb ph
pg:106 Players Guide to Faerun: pg 106 61pg pg
hb:127 Heroes of Battle: pg 127 21hb hb
spc:142 Book of Exalted Deeds: pg 103,Spell Compendium: pg 142 01spc spc
ph:255 Player's Handbook: pg 255 00phb ph
spc:142 Draconomicon: pg 114,Complete Divine: pg 169,Spell Compendium: pg 142 01spc spc
spc:143 Forgotten realms Campaign Setting: pg 72,Spell Compendium: pg 143 01spc spc
spc:143 Spell Compendium: pg 143 01spc spc
spc:143 Spell Compendium: pg 143 01spc spc
spc:143 frc:72,Spell Compendium: pg 143 01spc spc
spc:144 Forgotten realms Campaign Setting: pg 73,Spell Compendium: pg 144 01spc spc
spc:144 Players Guide to Faerun: pg 108,Spell Compendium: pg 144 01spc spc
spc:144 Forgotten realms Campaign Setting: pg 73,Spell Compendium: pg 144 01spc spc
pg:106 Players Guide to Faerun: pg 106 61pg pg
cc: 125 Complete Champion: pg 125 cc
lm:212 Book of Vile Darkness: pg 99,Libris Mortis: pg 212 32lm lm
sto:119 Stormwrack: pg 119 20sto sto
ph:255 Player's Handbook: pg 255 00phb ph
ph:255 Player's Handbook: pg 255 00phb ph
ph:256 Player's Handbook: pg 256 00phb ph
ph:256 Player's Handbook: pg 256 00phb ph
ph:256 Player's Handbook: pg 256 00phb ph
ph:256 Player's Handbook: pg 256 00phb ph
cm:111 Complete Mage: pg 111 13cm cm
ph:256 Player's Handbook: pg 256 00phb ph
spc:144 Spell Compendium: pg 144 01spc spc
ph:257 Player's Handbook: pg 257 00phb ph
fr:102 Frostburn: pg 102 18fr fr
sto:119 Stormwrack: pg 119 20sto sto
sa:118 Sandstorm: pg 118 19sa sa
spc:145 Complete Divine: pg 169,Spell Compendium: pg 145 01spc spc
cm:111 Complete Mage: pg 111 13cm cm
phb2:120 Player's Handbook II: pg 120 49phb92 phb2
pg:106 Players Guide to Faerun: pg 106 61pg pg
phb2:120 Player's Handbook II: pg 120 49phb93 phb2
spc:145 Complete Divine: pg 170,Spell Compendium: pg 145 01spc spc
spc:145 Players Guide to Faerun: pg 107,Spell Compendium: pg 145 01spc spc
spc:146 Complete Divine: pg 170,Complete Adventurer: pg 155,Spell Compendium: pg 146 01spc spc
lm:212 Libris Mortis: pg 212 32lm lm
spc:146 Spell Compendium: pg 146 01spc spc
ecs:114 Eberron Campaign Setting: pg 114 70ecs ecs
spc:146 Complete Divine: pg 170,Spell Compendium: pg 146 01spc spc
spc:146 Spell Compendium: pg 146 01spc spc
cm:111 Complete Mage: pg 111 13cm cm
li:67 Libris Mortis: pg 67 31li li
li:67 Libris Mortis: pg 67 31li li
li:67 Libris Mortis: pg 67 31li li
cm:111 Complete Mage: pg 111 13cm cm
li:68 Libris Mortis: pg 68 31li li
li:68 Libris Mortis: pg 68 31li li
li:68 Libris Mortis: pg 68 31li li
li:69 Libris Mortis: pg 69 31li li
li:69 Libris Mortis: pg 69 31li li
li:69 Libris Mortis: pg 69 31li li
li:69 Libris Mortis: pg 69 31li li
spc:146 Planar Handbook: pg 101,Spell Compendium: pg 146 01spc spc
spc:146 Magic of Faerun: pg 103,Spell Compendium: pg 146 01spc spc
spc:147 Magic of Faerun: pg 110,Spell Compendium: pg 147 01spc spc
bv:99 Book of Vile Darkness: pg 99 50bv bv
ph:257 Player's Handbook: pg 257 00phb ph
ph:257 Player's Handbook: pg 257 00phb ph
spc:147 Magic of Faerun: pg 110,Spell Compendium: pg 147 01spc spc
cm:111 Complete Mage: pg 111 13cm cm
cm:124 Complete Mage: pg 124 cm
spc:147 Libris Mortis: pg 69,Spell Compendium: pg 147 01spc spc
spc:148 Spell Compendium: pg 147 01spc spc
spc:148 Complete Adventurer: pg 155,Spell Compendium: pg 148 01spc spc
spc:148 Complete Divine: pg 170,Spell Compendium: pg 148 01spc spc
spc:148 Spell Compendium: pg 148 01spc spc
bv:100 Book of Vile Darkness: pg 100 50bv bv
ph:257 Player's Handbook: pg 257 00phb ph
car:135 Complete Arcane: pg 135 80car car
fr:102 Frostburn: pg 102 18fr fr
ph:257 Player's Handbook: pg 257 00phb ph
hh:131 Heroes of Horror: pg 131 22hh hh
spc:148 Players Guide to Faerun: pg 108,Complete Divine: pg 170,Frostburn: pg 102,Spell Compendium: pg 148 01spc spc
ph:258 Player's Handbook: pg 258 00phb ph
ph:258 Player's Handbook: pg 258 00phb ph
fr:103 Frostburn: pg 103 18fr fr
spc:149 Complete Divine: pg 171,Races of Destiny: pg 166,Spell Compendium: pg 149 01spc spc
spc:149 Spell Compendium: pg 149 01spc spc
spc:149 Spell Compendium: pg 149 01spc spc
spc:149 Spell Compendium: pg 149 01spc spc
spc:149 Magic of Faerun: pg 111,Spell Compendium: pg 149 01spc spc
spc:150 Spell Compendium: pg 150 01spc spc
spc:150 Planar Handbook: pg 101,Spell Compendium: pg 150 01spc spc
ph:258 Player's Handbook: pg 258 00phb ph
spc:150 Complete Arcane: pg 115,Spell Compendium: pg 150 01spc spc
spc:150 Miniatures Handbook: pg 33,Complete Arcane: pg 115,Spell Compendium: pg 150 01spc spc
spc:151 Complete Arcane: pg 115,Spell Compendium: pg 151 01spc spc
spc:151 Miniatures Handbook: pg 34,Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Miniatures Handbook: pg 35,Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Miniatures Handbook: pg 36,Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
spc:151 Miniatures Handbook: pg 39,Complete Arcane: pg 116,Spell Compendium: pg 151 01spc spc
ph:258 Player's Handbook: pg 258 00phb ph
cm:124 Complete Mage: pg 124 cm
cm:112 Complete Mage: pg 112 13cm cm
ph:258 Player's Handbook: pg 258 00phb ph
ph:258 Player's Handbook: pg 258 00phb ph
ph:259 Player's Handbook: pg 259 00phb ph
cm:112 Complete Mage: pg 112 13cm cm
ph:259 Player's Handbook: pg 259 00phb ph
spc:151 Complete Divine: pg 172,Spell Compendium: pg 151 01spc spc
ph:259 Player's Handbook: pg 259 00phb ph
phb2:120 Player's Handbook II: pg 120 49phb94 phb2
spc:152 mag111,Spell Compendium: pg 152 01spc spc
ph:259 Player's Handbook: pg 259 00phb ph
ph:259 Player's Handbook: pg 259 00phb ph
pg:108 Players Guide to Faerun: pg 108 61pg pg
hh:131 Heroes of Horror: pg 131 22hh hh
car:117 Complete Arcane: pg 117 12car car
cm:112 Complete Mage: pg 112 13cm cm
cm:124 Complete Mage: pg 124 cm
cm:113 Complete Mage: pg 113 13cm cm
spc:152 Miniatures Handbook: pg 37,Spell Compendium: pg 152 01spc spc
sa:118 Sandstorm: pg 118 19sa sa
sa:118 Sandstorm: pg 118 19sa sa
fr:103 Frostburn: pg 103 18fr fr
ph:259 Player's Handbook: pg 259 00phb ph
ph:259 Player's Handbook: pg 259 00phb ph
car:135 Complete Arcane: pg 135 80car car
be:103 Book of Exalted Deeds: pg 103 51be be
spc:153 Complete Divine: pg 172,Spell Compendium: pg 151 01spc spc
cty:67 cty:67 cty
rdr:115 Races of the Dragon: pg 115 17rdr rdr
drm:82 drm:82 drm
be:103 Book of Exalted Deeds: pg 103 51be be
drm:81 drm:81 drm
spc:153 Planar Handbook: pg 101,Spell Compendium: pg 153 01spc spc
spc:154 Planar Handbook: pg 102,Spell Compendium: pg 154 01spc spc
ph:259 Player's Handbook: pg 259 00phb ph
ph:260 Player's Handbook: pg 260 00phb ph
spc:154 Magic of Faerun: pg 117,Spell Compendium: pg 154 01spc spc
ph:260 Player's Handbook: pg 260 00phb ph
bv:100 Book of Vile Darkness: pg 100 50bv bv
spc:154 Complete Arcane: pg 117,Spell Compendium: pg 154 01spc spc
spc:155 Complete Divine: pg 172,Spell Compendium: pg 155 01spc spc
spc:155 Complete Divine: pg 172,Spell Compendium: pg 155 01spc spc
ph:260 Player's Handbook: pg 260 00phb ph
cm:113 Complete Mage: pg 113 13cm cm
spc:155 Book of Vile Darkness: pg 100,Draconomicon: pg 114,Spell Compendium: pg 155 01spc spc
phb2:120 Player's Handbook II: pg 120 49phb95 phb2
spc:155 Complete Divine: pg 173,Spell Compendium: pg 155 01spc spc
cc: 125 Complete Champion: pg 125 cc
spc:156 Spell Compendium: pg 156 01spc spc
rd:167 Races of Destiny: pg 167 15rd rd
spc:157 Complete Divine: pg 174,Spell Compendium: pg 157 01spc spc
ph:260 Player's Handbook: pg 260 00phb ph
spc:157 Complete Warrior: pg 118,Spell Compendium: pg 157 01spc spc
spc:157 Complete Divine: pg 174,Spell Compendium: pg 157 01spc spc
ph:261 Player's Handbook: pg 261 00phb ph
be:103 Book of Exalted Deeds: pg 103 51be be
be:103 Book of Exalted Deeds: pg 103 51be be
pc:90 Technmancer Press: Player's Companion: pg 90 99tpphc pc
phb2:121 Player's Handbook II: pg 121 49phb96 phb2
rac:190 Races of Faerun: pg 190 63rac rac
bv:100 Book of Vile Darkness: pg 100 50bv bv
spc:157 Complete Divine: pg 174,Spell Compendium: pg 157 01spc spc
spc:158 Li:70,Spell Compendium: pg 158 01spc spc
ph:261 Player's Handbook: pg 261 00phb ph
ph:261 Player's Handbook: pg 261 00phb ph
ph:261 Player's Handbook: pg 261 00phb ph
ph:261 Player's Handbook: pg 261 00phb ph
ph:261 Player's Handbook: pg 261 00phb ph
ph:261 Player's Handbook: pg 261 00phb ph
spc:158 Planar Handbook: pg 102,Spell Compendium: pg 158 01spc spc
spc:159 Planar Handbook: pg 103,Spell Compendium: pg 159 01spc spc
spc:159 Planar Handbook: pg 103,Spell Compendium: pg 159 01spc spc
spc:159 Planar Handbook: pg 103,Spell Compendium: pg 159 01spc spc
sto:119 Stormwrack: pg 119 20sto sto
spc:159 Planar Handbook: pg 103,Spell Compendium: pg 159 01spc spc
ph:262 Player's Handbook: pg 262 00phb ph
spc:159 Planar Handbook: pg 103,Spell Compendium: pg 159 01spc spc
spc:159 Spell Compendium: pg 159 01spc spc
ph:262 Player's Handbook: pg 262 00phb ph
ph:262 Player's Handbook: pg 262 00phb ph
car:117 Complete Arcane: pg 117 12car car
spc:159 Complete Divine: pg 175,Spell Compendium: pg 159 01spc spc
spc:160 Complete Divine: pg 175,Spell Compendium: pg 160 01spc spc
ph:262 Player's Handbook: pg 262 00phb ph
ph:263 Player's Handbook: pg 263 00phb ph
ph:263 Player's Handbook: pg 263 00phb ph
spc:160 Spell Compendium: pg 160 01spc spc
spc:160 Spell Compendium: pg 160 01spc spc
spc:161 Spell Compendium: pg 161 01spc spc
spc:161 Planar Handbook: pg 103,Spell Compendium: pg 161 01spc spc
pg:108 Players Guide to Faerun: pg 108 61pg pg
bv:101 Book of Vile Darkness: pg 101 50bv bv
ecs:114 Eberron Campaign Setting: pg 114 70ecs ecs
ph:263 Player's Handbook: pg 263 00phb ph
rdr:115 Races of the Dragon: pg 115 17rdr rdr
rdr:115 Races of the Dragon: pg 115 17rdr rdr
rdr:115 Races of the Dragon: pg 115 17rdr rdr
rdr:115 Races of the Dragon: pg 115 17rdr rdr
ph:263 Player's Handbook: pg 263 00phb ph
rdr:116 Races of the Dragon: pg 116 17rdr rdr
rdr:116 Races of the Dragon: pg 116 17rdr rdr
rdr:116 Races of the Dragon: pg 116 17rdr rdr
rdr:116 Races of the Dragon: pg 116 17rdr rdr
rdr:116 Races of the Dragon: pg 116 17rdr rdr
ph:263 Player's Handbook: pg 263 00phb ph
rdr:117 Races of the Dragon: pg 117 17rdr rdr
lm:213 Book of Vile Darkness: pg 101,Libris Mortis: pg 213 32lm lm
ph:264 Player's Handbook: pg 264 00phb ph
plh:103 Planar Handbook: pg 103 27plh plh
plh:104 Planar Handbook: pg 104 27plh plh
bv:101 Book of Vile Darkness: pg 101 50bv bv
sto:120 Stormwrack: pg 120 20sto sto
ph:264 Player's Handbook: pg 264 00phb ph
cm:113 Complete Mage: pg 113 13cm cm
spc:161 Spell Compendium: pg 161 01spc spc
cm:113 Complete Mage: pg 113 13cm cm
cm:113 Complete Mage: pg 113 13cm cm
cm:114 Complete Mage: pg 114 13cm cm
spc:161 Players Guide to Faerun: pg 109,Spell Compendium: pg 161 01spc spc
phb2:121 Player's Handbook II: pg 121 49phb97 phb2
spc:162 Complete Arcane: pg 118,Spell Compendium: pg 162 01spc spc
ph:264 Player's Handbook: pg 264 00phb ph
ph:264 Player's Handbook: pg 264 00phb ph
ph:264 Player's Handbook: pg 264 00phb ph
spc:162 Complete Divine: pg 176,Libris Mortis: pg 213,Spell Compendium: pg 162 01spc spc
ph:265 Player's Handbook: pg 265 00phb ph
cc: 126 Complete Champion: pg 126 cc
spc:162 Complete Arcane: pg 118,Spell Compendium: pg 162 01spc spc
ph:265 Player's Handbook: pg 265 00phb ph
ph:265 Player's Handbook: pg 265 00phb ph
hh:132 Heroes of Horror: pg 132 22hh hh
ph:266 Player's Handbook: pg 266 00phb ph
ph:266 Player's Handbook: pg 266 00phb ph
car:118 Complete Arcane: pg 118 12car car
sa:119 Sandstorm: pg 119 19sa sa
ph:266 Player's Handbook: pg 266 00phb ph
ph:266 Player's Handbook: pg 266 00phb ph
ph:266 Player's Handbook: pg 266 00phb ph
ph:266 Player's Handbook: pg 266 00phb ph
spc:163 Planar Handbook: pg 104,Libris Mortis: pg 70,Spell Compendium: pg 163 01spc spc
spc:163 Planar Handbook: pg 104,Libris Mortis: pg 70,Spell Compendium: pg 163 01spc spc
ph:266 Player's Handbook: pg 266 00phb ph
pc:90 Technmancer Press: Player's Companion: pg 90 99tpphc pc
spc:163 Complete Adventurer: pg 155,Spell Compendium: pg 163 01spc spc
rd:167 Races of Destiny: pg 167 15rd rd
ph:266 Player's Handbook: pg 266 00phb ph
ph:267 Player's Handbook: pg 267 00phb ph
bv:101 Book of Vile Darkness: pg 101 50bv bv
phb2:122 Player's Handbook II: pg 122 49phb98 phb2
spc:163 Magic of Faerun: pg 112,Spell Compendium: pg 163 01spc spc
ph:267 Player's Handbook: pg 267 00phb ph
ph:267 Player's Handbook: pg 267 00phb ph
ph:267 Player's Handbook: pg 267 00phb ph
spc:164 Miniatures Handbook: pg 37,Spell Compendium: pg 164 01spc spc
spc:164 Magic of Faerun: pg 87,Spell Compendium: pg 164 01spc spc
be:104 Book of Exalted Deeds: pg 104 51be be
sto:120 Stormwrack: pg 120 20sto sto
spc:164 Complete Divine: pg 176,Spell Compendium: pg 164 01spc spc
spc:164 Magic of Faerun: pg 112,Spell Compendium: pg 164 01spc spc
phb2:122 Player's Handbook II: pg 122 49phb99 phb2
spc:164 Spell Compendium: pg 164 01spc spc
be:104 Book of Exalted Deeds: pg 104 51be be
be:104 Book of Exalted Deeds: pg 104 51be be
ph:268 Player's Handbook: pg 268 00phb ph
spc:164 Spell Compendium: pg 164 01spc spc
be:104 Book of Exalted Deeds: pg 104 51be be
be:104 Book of Exalted Deeds: pg 104 51be be
car:118 Complete Arcane: pg 118 12car car
be:105 Book of Exalted Deeds: pg 105 51be be
cm:114 Complete Mage: pg 114 13cm cm
spc:165 Spell Compendium: pg 165 01spc spc
spc:165 Spell Compendium: pg 165 01spc spc
ph:268 Player's Handbook: pg 268 00phb ph
ph:268 Player's Handbook: pg 268 00phb ph
spc:165 Spell Compendium: pg 165 01spc spc
fr:103 Frostburn: pg 103 18fr fr
spc:166 Magic of Faerun: pg 112 01spc spc
spc:166 Spell Compendium: pg 166 01spc spc
rw:175 Races of the Wild: pg 175 16rw rw
bv:101 Book of Vile Darkness: pg 101 50bv bv
sto:120 Stormwrack: pg 120 20sto sto
cm:114 Complete Mage: pg 114 13cm cm
ph:268 Player's Handbook: pg 268 00phb ph
ph:268 Player's Handbook: pg 268 00phb ph
cc: 126 Complete Champion: pg 126 cc
spc:166 Spell Compendium: pg 166 01spc spc
spc:166 Spell Compendium: pg 166 01spc spc
spc:166 Spell Compendium: pg 166 01spc spc
spc:166 Spell Compendium: pg 166 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
spc:167 Spell Compendium: pg 167 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
spc:167 Spell Compendium: pg 167 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
be:105 Book of Exalted Deeds: pg 105 51be be
spc:167 Spell Compendium: pg 167 01spc spc
spc:167 Spell Compendium: pg 167 01spc spc
spc:167 Spell Compendium: pg 167 01spc spc
spc:167 Spell Compendium: pg 167 01spc spc
phb2:122 Player's Handbook II: pg 122 49phb100 phb2
spc:168 Spell Compendium: pg 168 01spc spc
spc:168 Draconomicon: pg 80,spc168 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
bv:101 Book of Vile Darkness: pg 101 50bv bv
spc:168 Book of Vile Darkness: pg 101,Spell Compendium: pg 168 01spc spc
car:119 Complete Arcane: pg 119 12car car
cm:114 Complete Mage: pg 114 13cm cm
spc:169 Complete Arcane: pg 119,Spell Compendium: pg 169 01spc spc
cm:114 Complete Mage: pg 114 13cm cm
spc:170 Players Guide to Faerun: pg 107,Spell Compendium: pg 170 01spc spc
spc:170 Players Guide to Faerun: pg 107,Spell Compendium: pg 170 01spc spc
spc:170 Players Guide to Faerun: pg 107,Spell Compendium: pg 170 01spc spc
spc:170 Draconomicon: pg 80,Spell Compendium: pg 170 01spc spc
spc:170 Complete Arcane: pg 119,Spell Compendium: pg 170 01spc spc
spc:170 Complete Divine: pg 176,Spell Compendium: pg 170 01spc spc
bv:102 Book of Vile Darkness: pg 102 50bv bv
spc:170 Stormwrack: pg 120,Spell Compendium: pg 170 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
ph:269 Player's Handbook: pg 269 00phb ph
spc:171 Spell Compendium: pg 171 01spc spc
ph:269 Player's Handbook: pg 269 00phb ph
spc:171 Spell Compendium: pg 171 01spc spc
spc:171 Spell Compendium: pg 171 01spc spc
be:105 Book of Exalted Deeds: pg 105 51be be
ph:269 Player's Handbook: pg 269 00phb ph
spc:171 Complete Arcane: pg 120,Spell Compendium: pg 171 01spc spc
spc:172 Spell Compendium: pg 172 01spc spc
ph:270 Player's Handbook: pg 270 00phb ph
phb2:122 Player's Handbook II: pg 122 49phb101 phb2
ph:270 Player's Handbook: pg 270 00phb ph
spc:172 Spell Compendium: pg 172 01spc spc
cc: 126 Complete Champion: pg 126 cc
spc:172 Complete Divine: pg 177,Spell Compendium: pg 172 01spc spc
spc:172 Spell Compendium: pg 172 01spc spc
cm:124 Complete Mage: pg 124 cm
be:105 Book of Exalted Deeds: pg 105 51be be
ph:270 Player's Handbook: pg 270 00phb ph
ph:270 Player's Handbook: pg 270 00phb ph
ph:271 Player's Handbook: pg 271 00phb ph
be:105 Book of Exalted Deeds: pg 105 51be be
ph:271 Player's Handbook: pg 271 00phb ph
be:105 Book of Exalted Deeds: pg 105 51be be
ph:271 Player's Handbook: pg 271 00phb ph
spc:173 Spell Compendium: pg 173 01spc spc
spc:173 Complete Divine: pg 177,Spell Compendium: pg 173 01spc spc
phb2:123 Player's Handbook II: pg 123 49phb102 phb2
spc:173 Miniatures Handbook: pg 38,Eberron Campaign Setting: pg 114,Complete Arcane: pg 120,Spell Compendium: pg 173 01spc spc
spc:173 Miniatures Handbook: pg 38,Eberron Campaign Setting: pg 114,Complete Arcane: pg 120,Spell Compendium: pg 173 01spc spc
spc:173 Miniatures Handbook: pg 38,Eberron Campaign Setting: pg 114,Complete Arcane: pg 120,Spell Compendium: pg 173 01spc spc
spc:173 Miniatures Handbook: pg 38,Eberron Campaign Setting: pg 114,Complete Arcane: pg 120,Spell Compendium: pg 173 01spc spc
spc:173 Miniatures Handbook: pg 38,Eberron Campaign Setting: pg 114,Complete Arcane: pg 120,Spell Compendium: pg 173 01spc spc
ph:271 Player's Handbook: pg 271 00phb ph
ph:271 Player's Handbook: pg 271 00phb ph
ph:271 Player's Handbook: pg 271 00phb ph
car:135 Complete Arcane: pg 135 80car car
cm:115 Complete Mage: pg 115 13cm cm
spc:173 Magic of Faerun: pg 76,spc173 01spc spc
ph:271 Player's Handbook: pg 271 00phb ph
cm:115 Complete Mage: pg 115 13cm cm
ph:272 Player's Handbook: pg 272 00phb ph
spc:174 Complete Arcane: pg 120,Spell Compendium: pg 174 01spc spc
spc:174 Planar Handbook: pg 104,Spell Compendium: pg 174 01spc spc
hh:132 Heroes of Horror: pg 132 22hh hh
ph:272 Player's Handbook: pg 272 00phb ph
ecs:114 Eberron Campaign Setting: pg 114 70ecs ecs
spc:174 Spell Compendium: pg 174 01spc spc
spc:174 Spell Compendium: pg 174 01spc spc
cm:115 Complete Mage: pg 115 13cm cm
spc:174 Complete Arcane: pg 121,spc174 01spc spc
bv:102 Book of Vile Darkness: pg 102 50bv bv
cm:115 Complete Mage: pg 115 13cm cm
hb:127 Heroes of Battle: pg 127 21hb hb
hh:132 Heroes of Horror: pg 132 22hh hh
ph:272 Player's Handbook: pg 272 00phb ph
ph:272 Player's Handbook: pg 272 00phb ph
ph:272 Player's Handbook: pg 272 00phb ph
spc:174 Libris Mortis: pg 70,Spell Compendium: pg 174 01spc spc
be:105 Book of Exalted Deeds: pg 105 51be be
spc:174 Complete Divine: pg 177,Spell Compendium: pg 174 01spc spc
spc:175 Complete Divine: pg 177,Spell Compendium: pg 175 01spc spc
ph:272 Player's Handbook: pg 272 00phb ph
cm:116 Complete Mage: pg 116 13cm cm
cm:116 Complete Mage: pg 116 13cm cm
car:135 Complete Arcane: pg 135 80car car
ecs:114 Eberron Campaign Setting: pg 114 70ecs ecs
rw:175 Races of the Wild: pg 175 16rw rw
spc:175 Magic of Faerun: pg 113,spc175 01spc spc
spc:175 Complete Divine: pg 178,Spell Compendium: pg 175 01spc spc
spc:175 Magic of Faerun: pg 114,Spell Compendium: pg 175 01spc spc
ph:273 Player's Handbook: pg 273 00phb ph
spc:175 Spell Compendium: pg 175 01spc spc
spc:175 Libris Mortis: pg 70,Spell Compendium: pg 175 01spc spc
spc:176 Miniatures Handbook: pg 38,spc176 01spc spc
spc:176 Magic of Faerun: pg 114,Miniatures Handbook: pg 38,Spell Compendium: pg 176 01spc spc
spc:177 Miniatures Handbook: pg 38,spc177 01spc spc
phb2:123 Player's Handbook II: pg 123 49phb103 phb2
spc:177 Book of Exalted Deeds: pg 105.Spell Compendium: pg 177 01spc spc
be:105 Book of Exalted Deeds: pg 105 51be be
ph:273 Player's Handbook: pg 273 00phb ph
be:106 Book of Exalted Deeds: pg 106 51be be
spc:177 Complete Divine: pg 178,Spell Compendium: pg 177 01spc spc
hh:132 Heroes of Horror: pg 132 22hh hh
spc:177 Miniatures Handbook: pg 38,Complete Arcane: pg 121,Spell Compendium: pg 177 01spc spc
sto:120 Stormwrack: pg 120 20sto sto
rd:167 Races of Destiny: pg 167 15rd rd
ph:273 Player's Handbook: pg 273 00phb ph
pg:109 Players Guide to Faerun: pg 109 61pg pg
bv:102 Book of Vile Darkness: pg 102 50bv bv
phb2:123 Player's Handbook II: pg 123 49phb104 phb2
spc:177 Players Guide to Faerun: pg 110,Spell Compendium: pg 177 01spc spc
spc:178 Spell Compendium: pg 177 01spc spc
spc:178 Spell Compendium: pg 177 01spc spc
spc:178 Spell Compendium: pg 177 01spc spc
cm:116 Complete Mage: pg 116 13cm cm
ph:273 Player's Handbook: pg 273 00phb ph
be:106 Book of Exalted Deeds: pg 106 51be be
spc:178 Book of Exalted Deeds: pg 106,Complete Divine: pg 178,Spell Compendium: pg 178 01spc spc
cc: 126 Complete Champion: pg 126 cc
bv:103 Book of Vile Darkness: pg 103 50bv bv
bv:103 Book of Vile Darkness: pg 103 50bv bv
spc:179 Magic of Faerun: pg 114,Spell Compendium: pg 179 01spc spc
spc:179 Spell Compendium: pg 179 01spc spc
spc:179 Spell Compendium: pg 179 01spc spc
be:106 Book of Exalted Deeds: pg 106 51be be
ph:274 Player's Handbook: pg 274 00phb ph
spc:179 Spell Compendium: pg 179 01spc spc
spc:180 Complete Divine: pg 178,Spell Compendium: pg 180 01spc spc
sa:119 Sandstorm: pg 119 19sa sa
sa:119 Sandstorm: pg 119 19sa sa
bv:103 Book of Vile Darkness: pg 103 50bv bv
spc:180 Spell Compendium: pg 180 01spc spc
drm:81 drm:81 drm
sa:120 Sandstorm: pg 120 19sa sa
spc:180 Draconomicon: pg 114,Spell Compendium: pg 180 01spc spc
car:121 Complete Arcane: pg 121 12car car
sto:121 Stormwrack: pg 121 20sto sto
ph:274 Player's Handbook: pg 274 00phb ph
phb2:123 Player's Handbook II: pg 123 49phb105 phb2
spc:180 Forgotten realms Campaign Setting: pg 73,Spell Compendium: pg 180 01spc spc
spc:180 Complete Divine: pg 178,Spell Compendium: pg 180 01spc spc
rd:167 Races of Destiny: pg 167 15rd rd
sa:120 Sandstorm: pg 120 19sa sa
ph:274 Player's Handbook: pg 274 00phb ph
spc:181 Draconomicon: pg 80,Spell Compendium: pg 181 01spc spc
spc:181 Magic of Faerun: pg 115,Spell Compendium: pg 181 01spc spc
spc:181 Forgotten realms Campaign Setting: pg 66, Spell Compendium: pg 181 01spc spc
ph:274 Player's Handbook: pg 274 00phb ph
spc:181 Complete Divine: pg 179,Spell Compendium: pg 181 01spc spc
spc:181 Spell Compendium: pg 181 01spc spc
ph:274 Player's Handbook: pg 274 00phb ph
ph:274 Player's Handbook: pg 274 00phb ph
ph:275 Player's Handbook: pg 275 00phb ph
ph:275 Player's Handbook: pg 275 00phb ph
spc:181 Forgotten realms Campaign Setting: pg 70,Spell Compendium: pg 181 01spc spc
sa:120 Sandstorm: pg 120 19sa sa
ph:275 Player's Handbook: pg 275 00phb ph
spc:182 Book of Exalted Deeds: pg 106,Spell Compendium: pg 182 01spc spc
ph:275 Player's Handbook: pg 275 00phb ph
car:121 Complete Arcane: pg 121 12car car
cty:67 cty:67 cty
be:106 Book of Exalted Deeds: pg 106 51be be
ph:275 Player's Handbook: pg 275 00phb ph
car:135 Complete Arcane: pg 135 80car car
drm:81 drm:81 drm
cc: 127 Complete Champion: pg 127 cc
cm:116 Complete Mage: pg 116 13cm cm
cm:116 Complete Mage: pg 116 13cm cm
spc:182 Magic of Faerun: pg 115,Spell Compendium: pg 182 01spc spc
phb2:124 Player's Handbook II: pg 124 49phb106 phb2
ph:275 Player's Handbook: pg 275 00phb ph
bv:103 Book of Vile Darkness: pg 103 50bv bv
ph:275 Player's Handbook: pg 275 00phb ph
spc:182 Spell Compendium: pg 182 01spc spc
rdr:117 Races of the Dragon: pg 117 17rdr rdr
spc:182 Spell Compendium: pg 182 01spc spc
ph:276 Player's Handbook: pg 276 00phb ph
ph:276 Player's Handbook: pg 276 00phb ph
spc:182 Spell Compendium: pg 182 01spc spc
bv:103 Book of Vile Darkness: pg 103 50bv bv
cm:124 Complete Mage: pg 124 cm
spc:182 Complete Arcane: pg 121,Spell Compendium: pg 182 01spc spc
ph:276 Player's Handbook: pg 276 00phb ph
spc:182 Complete Arcane: pg 122,Spell Compendium: pg 182 01spc spc
spc:183 Spell Compendium: pg 183 01spc spc
rac:190 Races of Faerun: pg 190 63rac rac
ph:276 Player's Handbook: pg 276 00phb ph
ph:276 Player's Handbook: pg 276 00phb ph
ph:277 Player's Handbook: pg 277 00phb ph
ph:277 Player's Handbook: pg 277 00phb ph
spc:183 Complete Adventurer: pg 156,Spell Compendium: pg 183 01spc spc
rd:168 Races of Destiny: pg 168 15rd rd
spc:183 Magic of Faerun: pg 115,Spell Compendium: pg 183 01spc spc
spc:184 Complete Divine: pg 180,Spell Compendium: pg 184 01spc spc
spc:185 Forgotten realms Campaign Setting: pg 73,Spell Compendium: pg 185 01spc spc
spc:185 Spell Compendium: pg 185 01spc spc
spc:185 Spell Compendium: pg 185 01spc spc
spc:186 Forgotten realms Campaign Setting: pg 74,Spell Compendium: pg 186 01spc spc
ph:277 Player's Handbook: pg 277 00phb ph
spc:186 Magic of Faerun: pg 116,Spell Compendium: pg 186 01spc spc
spc:186 Spell Compendium: pg 186 01spc spc
spc:186 Spell Compendium: pg 186 01spc spc
spc:186 Spell Compendium: pg 186 01spc spc
ph:277 Player's Handbook: pg 277 00phb ph
rac:191 Races of Faerun: pg 191 63rac rac
cm:117 Complete Mage: pg 117 13cm cm
ph:277 Player's Handbook: pg 277 00phb ph
spc:187 Spell Compendium: pg 187 01spc spc
spc:187 Magic of Faerun: pg 116,Spell Compendium: pg 187 01spc spc
phb2:124 Player's Handbook II: pg 124 49phb107 phb2
spc:187 Draconomicon: pg 81,Spell Compendium: pg 187 01spc spc
ph:278 Player's Handbook: pg 278 00phb ph
spc:187 Magic of Faerun: pg 116,Spell Compendium: pg 187 01spc spc
spc:188 Libris Mortis: pg 71,Spell Compendium: pg 188 01spc spc
ph:278 Player's Handbook: pg 278 00phb ph
ph:278 Player's Handbook: pg 278 00phb ph
spc:188 Eberron Campaign Setting: pg 115,Spell Compendium: pg 188 01spc spc
pg:110 Players Guide to Faerun: pg 110 61pg pg
pg:110 Players Guide to Faerun: pg 110 61pg pg
ph:278 Player's Handbook: pg 278 00phb ph
be:107 Book of Exalted Deeds: pg 107 51be be
spc:188 Draconomicon: pg 115,Spell Compendium: pg 188 01spc spc
ph:278 Player's Handbook: pg 278 00phb ph
spc:188 Spell Compendium: pg 188 01spc spc
spc:188 Spell Compendium: pg 188 01spc spc
ph:278 Player's Handbook: pg 278 00phb ph
fr:104 Frostburn: pg 104 18fr fr
fr:104 Frostburn: pg 104 18fr fr
spc:188 Spell Compendium: pg 189 01spc spc
ph:279 Player's Handbook: pg 279 00phb ph
ph:279 Player's Handbook: pg 279 00phb ph
ph:279 Player's Handbook: pg 279 00phb ph
hb:127 Heroes of Battle: pg 127 21hb hb
ph:279 Player's Handbook: pg 279 00phb ph
bv:103 Book of Vile Darkness: pg 103 50bv bv
spc:189 Players Guide to Faerun: pg 110,Spell Compendium: pg 189 01spc spc
spc:189 Magic of Faerun: pg 117,Spell Compendium: pg 189 01spc spc
be:107 Book of Exalted Deeds: pg 107 51be be
car:135 Complete Arcane: pg 135 80car car
spc:189 Miniatures Handbook: pg 39,Spell Compendium: pg 189 01spc spc
spc:189 Complete Arcane: pg 122,Spell Compendium: pg 189 01spc spc
spc:190 Complete Arcane: pg 122,Spell Compendium: pg 190 01spc spc
ph:279 Player's Handbook: pg 279 00phb ph
ph:279 Player's Handbook: pg 279 00phb ph
spc:190 Magic of Faerun: pg 117,Spell Compendium: pg 190 01spc spc
spc:190 Magic of Faerun: pg 117,Spell Compendium: pg 190 01spc spc
be:107 Book of Exalted Deeds: pg 107 51be be
be:107 Book of Exalted Deeds: pg 107 51be be
ph:279 Player's Handbook: pg 279 00phb ph
spc:190 Stormwrack: pg 121,Spell Compendium: pg 190 01spc spc
sto:121 Stormwrack: pg 121 20sto sto
spc:191 Stormwrack: pg 121,Spell Compendium: pg 191 01spc spc
spc:191 Magic of Faerun: pg 119,Spell Compendium: pg 191 01spc spc
ecs:115 Eberron Campaign Setting: pg 115 70ecs ecs
sa:120 Sandstorm: pg 120 19sa sa
pg:111 Players Guide to Faerun: pg 111 61pg pg
pg:111 Players Guide to Faerun: pg 111 61pg pg
spc:191 Players Guide to Faerun: pg 111,Spell Compendium: pg 191 01spc spc
rd:168 Races of Destiny: pg 168 15rd rd
spc:191 Miniatures Handbook: pg 34,Spell Compendium: pg 191 01spc spc
bv:103 Book of Vile Darkness: pg 103 50bv bv
spc:191 Miniatures Handbook: pg 39,Spell Compendium: pg 191 01spc spc
phb2:125 Player's Handbook II: pg 125 49phb108 phb2
ph:280 Player's Handbook: pg 280 00phb ph
ph:280 Player's Handbook: pg 280 00phb ph
sa:121 Sandstorm: pg 121 19sa sa
ph:280 Player's Handbook: pg 280 00phb ph
spc:191 Miniatures Handbook: pg 39,Spell Compendium: pg 191 01spc spc
spc:192 Miniatures Handbook: pg 39,Spell Compendium: pg 192 01spc spc
spc:192 Complete Divine: pg 180,Spell Compendium: pg 192 01spc spc
sa:121 Sandstorm: pg 121 19sa sa
ph:280 Player's Handbook: pg 280 00phb ph
spc:192 Spell Compendium: pg 192 01spc spc
bv:103 Book of Vile Darkness: pg 103 50bv bv
pc:91 Technmancer Press: Player's Companion: pg 91 99tpphc pc
spc:193 Magic of Faerun: pg 119,Spell Compendium: pg 193 01spc spc
pc:91 Technmancer Press: Player's Companion: pg 91 99tpphc pc
be:107 Book of Exalted Deeds: pg 107 51be be
car:122 Complete Arcane: pg 122 12car car
cm:117 Complete Mage: pg 117 13cm cm
car:122 Complete Arcane: pg 122 12car car
spc:193 Magic of Faerun: pg 120,Spell Compendium: pg 193 01spc spc
spc:193 Miniatures Handbook: pg 39,Spell Compendium: pg 193 01spc spc
spc:193 Miniatures Handbook: pg 39,Spell Compendium: pg 193 01spc spc
ph:280 Player's Handbook: pg 280 00phb ph
bv:104 Book of Vile Darkness: pg 104 50bv bv
spc:193 Complete Adventurer: pg 156,Spell Compendium: pg 193 01spc spc
spc:194 Complete Adventurer: pg 157,Spell Compendium: pg 194 01spc spc
fr:104 Frostburn: pg 104 18fr fr
fr:104 Frostburn: pg 104 18fr fr
spc:194 Forgotten realms Campaign Setting: pg 74,Spell Compendium: pg 194 01spc spc
fr:104 Frostburn: pg 104 18fr fr
spc:194 Spell Compendium: pg 194 01spc spc
spc:194 Spell Compendium: pg 194 01spc spc
fr:104 Frostburn: pg 104 18fr fr
fr:105 Frostburn: pg 105 18fr fr
ph:280 Player's Handbook: pg 280 00phb ph
ph:281 Player's Handbook: pg 281 00phb ph
spc:194 Spell Compendium: pg 194 01spc spc
ph:281 Player's Handbook: pg 281 00phb ph
bv:104 Book of Vile Darkness: pg 104 50bv bv
spc:195 Magic of Faerun: pg 120,Spell Compendium: pg 195 01spc spc
spc:195 Magic of Faerun: pg 101,Spell Compendium: pg 195 01spc spc
spc:195 Magic of Faerun: pg 101,Spell Compendium: pg 195 01spc spc
phb2:125 Player's Handbook II: pg 125 49phb109 phb2
spc:195 Magic of Faerun: pg 101,Spell Compendium: pg 195 01spc spc
spc:195 Complete Adventurer: pg 157,Spell Compendium: pg 195 01spc spc
spc:195 Complete Arcane: pg 108,Spell Compendium: pg 195 01spc spc
spc:196 Spell Compendium: pg 196 01spc spc
bv:104 Book of Vile Darkness: pg 104 50bv bv
ph:281 Player's Handbook: pg 281 00phb ph
sa:121 Sandstorm: pg 121 19sa sa
bv:104 Book of Vile Darkness: pg 104 50bv bv
cc: 127 Complete Champion: pg 127 cc
cm:124 Complete Mage: pg 124 cm
bv:104 Book of Vile Darkness: pg 104 50bv bv
ph:281 Player's Handbook: pg 281 00phb ph
spc:196 Spell Compendium: pg 196 01spc spc
spc:196 Libris Mortis: pg 71,Spell Compendium: pg 196 01spc spc
spc:197 Libris Mortis: pg 71,Spell Compendium: pg 197 01spc spc
spc:109 Spell Compendium: pg 109 01spc spc
ph:281 Player's Handbook: pg 281 00phb ph
ph:281 Player's Handbook: pg 281 00phb ph
ph:282 Player's Handbook: pg 282 00phb ph
be:107 Book of Exalted Deeds: pg 107 51be be
ph:282 Player's Handbook: pg 282 00phb ph
pg:112 Players Guide to Faerun: pg 112 61pg pg
spc:197 Libris Mortis: pg 71,Spell Compendium: pg 197 01spc spc
spc:197 Complete Adventurer: pg 157,Spell Compendium: pg 197 01spc spc
spc:198 Complete Adventurer: pg 157,Spell Compendium: pg 198 01spc spc
mag:121 Magic of Faerun: pg 121 62mag mag
spc:198 Magic of Faerun: pg 121,Spell Compendium: pg 198 01spc spc
spc:198 Players Guide to Faerun: pg 112 01spc spc
spc:198 Spell Compendium: pg 198 01spc spc
ph:282 Player's Handbook: pg 282 00phb ph
ph:282 Player's Handbook: pg 282 00phb ph
spc:199 Spell Compendium: pg 199 01spc spc
spc:199 Players Guide to Faerun: pg 111,Spell Compendium: pg 199 01spc spc
spc:199 Players Guide to Faerun: pg 111,Spell Compendium: pg 199 01spc spc
spc:199 Players Guide to Faerun: pg 111,Spell Compendium: pg 199 01spc spc
pg:113 Players Guide to Faerun: pg 113 61pg pg
ph:282 Player's Handbook: pg 282 00phb ph
spc:199 Magic of Faerun: pg 79,Spell Compendium: pg 199 01spc spc
pg:113 Players Guide to Faerun: pg 113 61pg pg
ecs:115 Eberron Campaign Setting: pg 115 70ecs ecs
ph:282 Player's Handbook: pg 282 00phb ph
spc:200 Planar Handbook: pg 104 01spc spc
cm:57 Complete Mage: pg 57 cm
cm:117 Complete Mage: pg 117 13cm cm
pg:112 Players Guide to Faerun: pg 112 61pg pg
ph:283 Player's Handbook: pg 283 00phb ph
spc:200 Complete Arcane: pg 123,Spell Compendium: pg 200 01spc spc
ph:283 Player's Handbook: pg 283 00phb ph
spc:200 Forgotten realms Campaign Setting: pg 74,Spell Compendium: pg 200 01spc spc
bv:104 Book of Vile Darkness: pg 104 50bv bv
bv:105 Book of Vile Darkness: pg 105 50bv bv
spc:201 Spell Compendium: pg 201 01spc spc
spc:201 Magic of Faerun: pg 123,spc201 01spc spc
spc:201 Forgotten realms Campaign Setting: pg 74,Spell Compendium: pg 201 01spc spc
spc:201 Forgotten realms Campaign Setting: pg 74,Spell Compendium: pg 201 01spc spc
dru:63 dru:63 dru
spc:202 Spell Compendium: pg 202 01spc spc
car:135 Complete Arcane: pg 135 80car car
ph:283 Player's Handbook: pg 283 00phb ph
ph:283 Player's Handbook: pg 283 00phb ph
spc:202 Complete Divine: pg 181,Spell Compendium: pg 202 01spc spc
car:123 Complete Arcane: pg 123 12car car
car:123 Complete Arcane: pg 123 12car car
car:123 Complete Arcane: pg 123 12car car
cm:61 Complete Mage: pg 61 cm
car:123 Complete Arcane: pg 123 12car car
car:123 Complete Arcane: pg 123 12car car
ecs:115 Eberron Campaign Setting: pg 115 70ecs ecs
spc:202 Magic of Faerun: pg 123,Spell Compendium: pg 202 01spc spc
spc:202 Spell Compendium: pg 202 01spc spc
cc: 127 Complete Champion: pg 127 cc
hb:127 Heroes of Battle: pg 127 21hb hb
hb:128 Heroes of Battle: pg 128 21hb hb
spc:202 Complete Divine: pg 181,Spell Compendium: pg 202 01spc spc
cc: 127 Complete Champion: pg 127 cc
ph:283 Player's Handbook: pg 283 00phb ph
spc:203 Complete Arcane: pg 124,Spell Compendium: pg 203 01spc spc
spc:203 Spell Compendium: pg 203 01spc spc
spc:204 Spell Compendium: pg 204 01spc spc
rac:191 Races of Faerun: pg 191 63rac rac
bv:105 Book of Vile Darkness: pg 105 50bv bv
be:107 Book of Exalted Deeds: pg 107 51be be
bv:105 Book of Vile Darkness: pg 105 50bv bv
spc:204 Spell Compendium: pg 204 01spc spc
spc:204 Magic of Faerun: pg 123.Spell Compendium: pg 204 01spc spc
spc:204 Complete Divine: pg 181,Races of Destiny: pg 168,Spell Compendium: pg 204 01spc spc
phb2:125 Player's Handbook II: pg 125 49phb110 phb2
spc:204 Complete Divine: pg 182,Spell Compendium: pg 204 01spc spc
be:108 Book of Exalted Deeds: pg 108 51be be
be:108 Book of Exalted Deeds: pg 108 51be be
spc:206 Spell Compendium: pg 206 01spc spc
ph:284 Player's Handbook: pg 284 00phb ph
ph:284 Player's Handbook: pg 284 00phb ph
hb:128 Book of Exalted Deeds: pg 100,Eberron Campaign Setting: pg 116,Heroes of Battle: pg 128 21hb hb
phb2:126 Player's Handbook II: pg 126 49phb111 phb2
moi:107 Magic of Incarnum: pg108 moi
bv:106 Book of Vile Darkness: pg 106 50bv bv
rdr:117 Races of the Dragon: pg 117 17rdr rdr
cm:118 Complete Mage: pg 118 13cm cm
cm:124 Complete Mage: pg 124 cm
car:124 Complete Arcane: pg 124 12car car
sto:122 Stormwrack: pg 122 20sto sto
spc:206 Magic of Faerun: pg 123,Spell Compendium: pg 206 01spc spc
spc:206 Spell Compendium: pg 206 01spc spc
spc:206 Spell Compendium: pg 206 01spc spc
rdr:117 Races of the Dragon: pg 117 17rdr rdr
spc:206 Spell Compendium: pg 206 01spc spc
phb2:126 Player's Handbook II: pg 126 49phb112 phb2
spc:206 Spell Compendium: pg 206 01spc spc
ph:284 Player's Handbook: pg 284 00phb ph
spc:207 Spell Compendium: pg 207 01spc spc
spc:207 Players Guide to Faerun: pg 113,Spell Compendium: pg 207 01spc spc
spc:208 Magic of Faerun: pg 123,Spell Compendium: pg 208 01spc spc
ecs:116 Eberron Campaign Setting: pg 116 70ecs ecs
rs:163 Races of Stone: pg 163 14rs rs
ph:284 Player's Handbook: pg 284 00phb ph
spc:208 Spell Compendium: pg 208 01spc spc
spc:208 Magic of Faerun: pg 124,Spell Compendium: pg 208 01spc spc
spc:209 Magic of Faerun: pg 124,Spell Compendium: pg 209 01spc spc
spc:209 frSpell Compendium: pg 75,Spell Compendium: pg 209 01spc spc
ph:284 Player's Handbook: pg 284 00phb ph
ph:285 Player's Handbook: pg 285 00phb ph
pg:113 Players Guide to Faerun: pg 113 61pg pg
spc:209 Magic of Faerun: pg 124,Spell Compendium: pg 209 01spc spc
ph:285 Player's Handbook: pg 285 00phb ph
spc:209 Complete Arcane: pg 124,Spell Compendium: pg 209 01spc spc
car:135 Complete Arcane: pg 135 80car car
bv:106 Book of Vile Darkness: pg 106 50bv bv
sa:121 Sandstorm: pg 121 19sa sa
spc:209 Complete Divine: pg 182,Spell Compendium: pg 209 01spc spc
cm:118 Complete Mage: pg 118 13cm cm
cm:118 Complete Mage: pg 118 13cm cm
be:108 Book of Exalted Deeds: pg 108 51be be
ph:285 Player's Handbook: pg 285 00phb ph
spc:210 Complete Divine: pg 182,Spell Compendium: pg 210 01spc spc
spc:210 Complete Divine: pg 182,Spell Compendium: pg 210 01spc spc
sto:122 Stormwrack: pg 122 20sto sto
sto:122 Stormwrack: pg 122 20sto sto
spc:210 Magic of Faerun: pg 125,Spell Compendium: pg 210 01spc spc
spc:211 Magic of Faerun: pg 125,Spell Compendium: pg 212 01spc spc
pg:114 Players Guide to Faerun: pg 114 61pg pg
phb2:126 Player's Handbook II: pg 126 49phb113 phb2
spc:211 Spell Compendium: pg 211 01spc spc
spc:211 Draconomicon: pg 81.Spell Compendium: pg 212 01spc spc
spc:211 Draconomicon: pg 81.Spell Compendium: pg 212 01spc spc
bv:106 Book of Vile Darkness: pg 106 50bv bv
bv:106 Book of Vile Darkness: pg 106 50bv bv
cc: 128 Complete Champion: pg 128 cc
be:109 Book of Exalted Deeds: pg 109 51be be
spc:211 Spell Compendium: pg 212 01spc spc
cc: 128 Complete Champion: pg 128 cc
spc:211 Complete Divine: pg 183,Spell Compendium: pg 212 01spc spc
spc:213 Spell Compendium: pg 213 01spc spc
dru:63 dru:63 dru
ph:285 Player's Handbook: pg 285 00phb ph
ph:285 Player's Handbook: pg 285 00phb ph
rdr:118 Races of the Dragon: pg 118 17rdr rdr
spc:213 Planar Handbook: pg 104,Spell Compendium: pg 213 01spc spc
spc:213 Planar Handbook: pg 105,Spell Compendium: pg 213 01spc spc
spc:213 Planar Handbook: pg 105,Spell Compendium: pg 213 01spc spc
cm:118 Complete Mage: pg 118 13cm cm
sa:122 Sandstorm: pg 122 19sa sa
sa:122 Sandstorm: pg 122 19sa sa
sa:122 Sandstorm: pg 122 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
sa:123 Sandstorm: pg 123 19sa sa
rw:175 Races of the Wild: pg 175 16rw rw
rw:175 Races of the Wild: pg 175 16rw rw
spc:214 Complete Arcane: pg 124,Spell Compendium: pg 214 01spc spc
spc:214 Planar Handbook: pg 105,Spell Compendium: pg 214 01spc spc
spc:214 Planar Handbook: pg 105,Spell Compendium: pg 214 01spc spc
fr:105 Frostburn: pg 105 18fr fr
phb2:126 Player's Handbook II: pg 126 49phb114 phb2
spc:214 Planar Handbook: pg 105,Spell Compendium: pg 214 01spc spc
cc: 128 Complete Champion: pg 128 cc
spc:214 Planar Handbook: pg 106,Spell Compendium: pg 214 01spc spc
ph:285 Player's Handbook: pg 285 00phb ph
ph:285 Player's Handbook: pg 285 00phb ph
ph:286 Player's Handbook: pg 286 00phb ph
ph:286 Player's Handbook: pg 286 00phb ph
ph:286 Player's Handbook: pg 286 00phb ph
ph:288 Player's Handbook: pg 288 00phb ph
ph:286 Player's Handbook: pg 286 00phb ph
ph:287 Player's Handbook: pg 287 00phb ph
ph:287 Player's Handbook: pg 287 00phb ph
ph:287 Player's Handbook: pg 287 00phb ph
ph:288 Player's Handbook: pg 288 00phb ph
ph:288 Player's Handbook: pg 288 00phb ph
ph:288 Player's Handbook: pg 288 00phb ph
ph:288 Player's Handbook: pg 288 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
cty:67 cty:67 cty
ph:289 Player's Handbook: pg 289 00phb ph
car:135 Complete Arcane: pg 135 80car car
spc:215 Players Guide to Faerun: pg 114,Libris Mortis: pg 71,Spell Compendium: pg 215 01spc spc
spc:215 Players Guide to Faerun: pg 114,Libris Mortis: pg 71,Spell Compendium: pg 215 01spc spc
spc:215 Players Guide to Faerun: pg 114,Libris Mortis: pg 71,Spell Compendium: pg 215 01spc spc
spc:215 Players Guide to Faerun: pg 114,Libris Mortis: pg 71,Spell Compendium: pg 215 01spc spc
spc:215 Players Guide to Faerun: pg 114,Libris Mortis: pg 71,Spell Compendium: pg 215 01spc spc
cm:118 Complete Mage: pg 118 13cm cm
car:124 Complete Arcane: pg 124 12car car
ph:289 Player's Handbook: pg 289 00phb ph
ph:289 Player's Handbook: pg 289 00phb ph
be:109 Book of Exalted Deeds: pg 109 51be be
pg:114 Players Guide to Faerun: pg 114 61pg pg
sa:123 Sandstorm: pg 123 19sa sa
spc:216 Draconomicon: pg 115,Spell Compendium: pg 216 01spc spc
fr:105 Frostburn: pg 105 18fr fr
spc:216 Magic of Faerun: pg 126,Spell Compendium: pg 216 01spc spc
ecs:116 Eberron Campaign Setting: pg 116 70ecs ecs
phb2:126 Player's Handbook II: pg 126 49phb115 phb2
spc:216 Magic of Faerun: pg 127,Spell Compendium: pg 216 01spc spc
spc:216 Magic of Faerun: pg 127,Spell Compendium: pg 216 01spc spc
spc:216 Magic of Faerun: pg 127,Spell Compendium: pg 216 01spc spc
sa:123 Players Guide to Faerun: pg 115,Sandstorm: pg 123 19sa sa
cc: 128 Complete Champion: pg 128 cc
bv:106 Book of Vile Darkness: pg 106 50bv bv
spc:216 Magic of Faerun: pg 103,Spell Compendium: pg 216 01spc spc
be:109 Book of Exalted Deeds: pg 109 51be be
spc:216 Spell Compendium: pg 216 01spc spc
spc:217 Spell Compendium: pg 217 01spc spc
spc:217 Complete Arcane: pg 125,Stormwrack: pg 122,spc217 01spc spc
spc:217 Spell Compendium: pg 217 01spc spc
cm:124 Complete Mage: pg 124 cm
pg:115 Players Guide to Faerun: pg 115 61pg pg
pg:115 Players Guide to Faerun: pg 115 61pg pg
be:109 Book of Exalted Deeds: pg 109 51be be
spc:217 Complete Arcane: pg 126,Spell Compendium: pg 217 01spc spc
spc:217 Complete Arcane: pg 126,Spell Compendium: pg 217 01spc spc
ph:289 Player's Handbook: pg 289 00phb ph
ph:290 Player's Handbook: pg 290 00phb ph
ph:290 Player's Handbook: pg 290 00phb ph
ph:290 Player's Handbook: pg 290 00phb ph
ph:290 Player's Handbook: pg 290 00phb ph
ph:291 Player's Handbook: pg 291 00phb ph
spc:218 Spell Compendium: pg 218 01spc spc
ph:291 Player's Handbook: pg 291 00phb ph
sa:123 Sandstorm: pg 123 19sa sa
ph:291 Player's Handbook: pg 291 00phb ph
ph:291 Player's Handbook: pg 291 00phb ph
ph:292 Player's Handbook: pg 292 00phb ph
spc:218 Spell Compendium: pg 218 01spc spc
spc:218 Magic of Faerun: pg 119,Spell Compendium: pg 218 01spc spc
spc:218 Spell Compendium: pg 218 01spc spc
cm:118 Complete Mage: pg 118 13cm cm
rdr:118 Races of the Dragon: pg 118 17rdr rdr
rdr:118 Races of the Dragon: pg 118 17rdr rdr
spc:219 Spell Compendium: pg 219 01spc spc
ph:292 Player's Handbook: pg 292 00phb ph
ph:292 Player's Handbook: pg 292 00phb ph
spc:219 Spell Compendium: pg 219 01spc spc
spc:219 Spell Compendium: pg 219 01spc spc
be:109 Book of Exalted Deeds: pg 109 51be be
be:110 Book of Exalted Deeds: pg 110 51be be
ph:292 Player's Handbook: pg 292 00phb ph
ph:293 Player's Handbook: pg 293 00phb ph
ph:293 Player's Handbook: pg 293 00phb ph
ph:293 Player's Handbook: pg 293 00phb ph
ph:293 Player's Handbook: pg 293 00phb ph
cm:119 Complete Mage: pg 119 13cm cm
car:135 Complete Arcane: pg 135 80car car
pc:91 Technmancer Press: Player's Companion: pg 91 99tpphc pc
ph:294 Player's Handbook: pg 294 00phb ph
ph:294 Player's Handbook: pg 294 00phb ph
sto:123 Stormwrack: pg 123 20sto sto
car:126 Complete Arcane: pg 126 12car car
car:126 Complete Arcane: pg 126 12car car
drm:81 drm:81 drm
sto:123 Stormwrack: pg 123 20sto sto
fr:105 Frostburn: pg 105 18fr fr
cty:68 cty:68 cty
fr:105 Frostburn: pg 105 18fr fr
pg:115 Players Guide to Faerun: pg 115 61pg pg
spc:219 Spell Compendium: pg 219 01spc spc
bv:106 Book of Vile Darkness: pg 106 50bv bv
phb2:126 Player's Handbook II: pg 126 49phb116 phb2
spc:219 Spell Compendium: pg 219 01spc spc
spc:220 Spell Compendium: pg 220 01spc spc
spc:220 Spell Compendium: pg 220 01spc spc
spc:220 Spell Compendium: pg 220 01spc spc
spc:221 Spell Compendium: pg 221 01spc spc
ph:294 Player's Handbook: pg 294 00phb ph
sto:123 Stormwrack: pg 123 20sto sto
be:110 Book of Exalted Deeds: pg 110 51be be
bv:107 Book of Vile Darkness: pg 107 50bv bv
bv:107 Book of Vile Darkness: pg 107 50bv bv
bv:107 Book of Vile Darkness: pg 107 50bv bv
ph:294 Player's Handbook: pg 294 00phb ph
sa:124 Sandstorm: pg 124 19sa sa
cm:119 Complete Mage: pg 119 13cm cm
spc:221 Spell Compendium: pg 221 01spc spc
ecs:116 Eberron Campaign Setting: pg 116 70ecs ecs
be:110 Book of Exalted Deeds: pg 110 51be be
ph:294 Player's Handbook: pg 294 00phb ph
ph:294 Player's Handbook: pg 294 00phb ph
bv:107 Book of Vile Darkness: pg 107 50bv bv
spc:221 Complete Divine: pg 184,Eberron Campaign Setting: pg 116,Libris Mortis: pg 213,Spell Compendium: pg 221 01spc spc
cc: 129 Complete Champion: pg 129 cc
cm:119 Complete Mage: pg 119 13cm cm
cm:120 Complete Mage: pg 120 13cm cm
cm:120 Complete Mage: pg 120 13cm cm
plh:106 Planar Handbook: pg 106 27plh plh
ecs:116 Eberron Campaign Setting: pg 116 70ecs ecs
spc:221 Spell Compendium: pg 221 01spc spc
cm:120 Complete Mage: pg 120 13cm cm
cm:120 Complete Mage: pg 120 13cm cm
phb2:126 Player's Handbook II: pg 126 49phb117 phb2
spc:221 Complete Adventurer: pg 157, Spell Compendium: pg 221 01spc spc
spc:221 Players Guide to Faerun: pg 116,Sandstorm: pg 124,Spell Compendium: pg 221 01spc spc
cm:120 Complete Mage: pg 120 13cm cm
spc:222 Complete Arcane: pg 127, Spell Compendium: pg 222 01spc spc
cm:62 Complete Mage: pg 62 cm
sto:123 Stormwrack: pg 123 20sto sto
spc:222 Magic of Faerun: pg 128,Spell Compendium: pg 222 01spc spc
ph:294 Player's Handbook: pg 294 00phb ph
ph:295 Player's Handbook: pg 295 00phb ph
spc:222 Complete Arcane: pg 127, Spell Compendium: pg 222 01spc spc
ph:295 Player's Handbook: pg 295 00phb ph
sa:124 Sandstorm: pg 124 19sa sa
sa:124 Sandstorm: pg 124 19sa sa
sa:125 Sandstorm: pg 125 19sa sa
ph:295 Player's Handbook: pg 295 00phb ph
ph:295 Player's Handbook: pg 295 00phb ph
spc:223 Spell Compendium: pg 223,Complete Divine: pg 184 01spc spc
spc:223 Spell Compendium: pg 223 01spc spc
pg:116 Players Guide to Faerun: pg 116 61pg pg
ph:296 Player's Handbook: pg 296 00phb ph
ph:296 Player's Handbook: pg 296 00phb ph
spc:223 Spell Compendium: pg 223 01spc spc
spc:224 Spell Compendium: pg 224 01spc spc
spc:224 Spell Compendium: pg 224 01spc spc
hb:128 Heroes of Battle: pg 128 21hb hb
pg:116 Players Guide to Faerun: pg 116 61pg pg
phb2:127 Player's Handbook II: pg 127 49phb118 phb2
cm:121 Complete Mage: pg 121 13cm cm
spc:224 Complete Divine: pg 184,Eberron Campaign Setting: pg 117,Spell Compendium: pg 224 01spc spc
spc:224 Draconomicon: pg 115,Complete Divine: pg 185,Spell Compendium: pg 224 01spc spc
ph:296 Player's Handbook: pg 296 00phb ph
ph:296 Player's Handbook: pg 296 00phb ph
ph:296 Player's Handbook: pg 296 00phb ph
spc:224 Spell Compendium: pg 224 01spc spc
spc:225 Spell Compendium: pg 225 01spc spc
sto:123 Stormwrack: pg 123 20sto sto
cc: 129 Complete Champion: pg 129 cc
be:110 Book of Exalted Deeds: pg 110 51be be
spc:225 Spell Compendium: pg 225 01spc spc
spc:226 Players Guide to Faerun: pg 117,Libris Mortis: pg 72,Spell Compendium: pg 226 01spc spc
spc:226 Magic of Faerun: pg 129,Spell Compendium: pg 226 01spc spc
spc:226 Magic of Faerun: pg 129,Spell Compendium: pg 226 01spc spc
pg:117 Players Guide to Faerun: pg 117 61pg pg
ph:297 Player's Handbook: pg 297 00phb ph
spc:226 Spell Compendium: pg 226,Players Guide to Faerun: pg 117 01spc spc
spc:227 Spell Compendium: pg 227 01spc spc
spc:227 Spell Compendium: pg 227 01spc spc
pg:117 Players Guide to Faerun: pg 117 61pg pg
ph:297 Player's Handbook: pg 297 00phb ph
lm:213 Libris Mortis: pg 213 32lm lm
be:110 Book of Exalted Deeds: pg 110 51be be
sa:125 Sandstorm: pg 125 19sa sa
rdr:118 Races of the Dragon: pg 118 17rdr rdr
ph:297 Player's Handbook: pg 297 00phb ph
bv:107 Book of Vile Darkness: pg 107 50bv bv
ph:297 Player's Handbook: pg 297 00phb ph
ph:297 Player's Handbook: pg 297 00phb ph
spc:227 Spell Compendium: pg 227,Players Guide to Faerun: pg 106 01spc spc
cm:121 Complete Mage: pg 121 13cm cm
cm:121 Complete Mage: pg 121 13cm cm
cm:121 Complete Mage: pg 121 13cm cm
bv:108 Book of Vile Darkness: pg 108 50bv bv
spc:227 Spell Compendium: pg 227,Complete Arcane: pg 128 01spc spc
bv:108 Book of Vile Darkness: pg 108 50bv bv
ph:297 Player's Handbook: pg 297 00phb ph
rd:168 Races of Destiny: pg 168 15rd rd
cm:122 Complete Mage: pg 122 13cm cm
cm:122 Complete Mage: pg 122 13cm cm
spc:228 Spell Compendium: pg 228,Complete Divine: pg 185 01spc spc
spc:228 Spell Compendium: pg 228,Book of Vile Darkness: pg 108 01spc spc
rd:168 Races of Destiny: pg 168 15rd rd
sto:124 Stormwrack: pg 124 20sto sto
bv:108 Book of Vile Darkness: pg 108 50bv bv
lm:213 Libris Mortis: pg 213 32lm lm
car:135 Complete Arcane: pg 135 80car car
spc:228 Spell Compendium: pg 228,Complete Warrior: pg 118 01spc spc
be:110 Book of Exalted Deeds: pg 110 51be be
ph:298 Player's Handbook: pg 298 00phb ph
be:111 Book of Exalted Deeds: pg 111 51be be
cm:122 Complete Mage: pg 122 13cm cm
ph:298 Player's Handbook: pg 298 00phb ph
spc:228 Spell Compendium: pg 228,Miniatures Handbook: pg 40 01spc spc
spc:229 Spell Compendium: pg 229,Libris Mortis: pg 72 01spc spc
be:111 Book of Exalted Deeds: pg 111 51be be
ph:298 Player's Handbook: pg 298 00phb ph
rac:191 Races of Faerun: pg 191 63rac rac
phb2:127 Player's Handbook II: pg 127 49phb119 phb2
phb2:128 Player's Handbook II: pg 128 49phb120 phb2
cm:122 Complete Mage: pg 122 13cm cm
spc:229 Spell Compendium: pg 229,Complete Divine: pg 186 01spc spc
spc:229 Spell Compendium: pg 229,Complete Divine: pg 186 01spc spc
spc:229 Spell Compendium: pg 229,Complete Divine: pg 186 01spc spc
spc:229 Spell Compendium: pg 229,Complete Divine: pg 186 01spc spc
spc:229 Spell Compendium: pg 229,Complete Divine: pg 187 01spc spc
spc:229 Spell Compendium: pg 229,Heroes of Horror: pg 133 01spc spc
bv:108 Book of Vile Darkness: pg 108 50bv bv
spc:230 Spell Compendium: pg 230,Magic of Faerun: pg 130 01spc spc
spc:230 Complete Adventurer: pg 158, Spell Compendium: pg 230 01spc spc
spc:230 Spell Compendium: pg 230,Players Guide to Faerun: pg 117 01spc spc
ph:298 Player's Handbook: pg 298 00phb ph
spc:230 Spell Compendium: pg 230,Complete Divine: pg 187 01spc spc
spc:231 Spell Compendium: pg 231,Complete Divine: pg 187 01spc spc
spc:231 Spell Compendium: pg 231,Complete Divine: pg 187 01spc spc
spc:231 Spell Compendium: pg 231 01spc spc
ph:298 Player's Handbook: pg 298 00phb ph
spc:231 Spell Compendium: pg 231,Magic of Faerun: pg 131 01spc spc
be:111 Book of Exalted Deeds: pg 111 51be be
phb2:128 Player's Handbook II: pg 128 49phb121 phb2
cm:122 Complete Mage: pg 122 13cm cm
sa:125 Sandstorm: pg 125 19sa sa
car:136 Complete Arcane: pg 136 80car car
spc:231 Complete Arcane: pg 128, Spell Compendium: pg 231 01spc spc
dr332:44 dr332:44 dr332
spc:232 Spell Compendium: pg 232,Draconomicon: pg 115 01spc spc
car:136 Complete Arcane: pg 136 80car car
drm:81 drm:81 drm
car:136 Complete Arcane: pg 136 80car car
drm:81 drm:81 drm
spc:232 Frostburn: pg 106, Spell Compendium: pg 232 01spc spc
spc:232 Spell Compendium: pg 232,Draconomicon: pg 115 01spc spc
be:111 Book of Exalted Deeds: pg 111 51be be
spc:233 Complete Adventurer: pg 158,Spell Compendium: pg 231 01spc spc
ph:298 Player's Handbook: pg 298 00phb ph
sto:124 Stormwrack: pg 124 20sto sto
rs:163 Races of Stone: pg 163 14rs rs
car:136 Complete Arcane: pg 136 80car car
drm:81 drm:81 drm
car:128 Complete Arcane: pg 128 12car car
bv:108 Book of Vile Darkness: pg 108 50bv bv
spc:233 Spell Compendium: pg 233,Magic of Faerun: pg 131 01spc spc
fr:106 Frostburn: pg 106 18fr fr
bv:108 Book of Vile Darkness: pg 108 50bv bv
spc:233 Spell Compendium: pg 233 01spc spc
spc:233 Spell Compendium: pg 233Magic of Faerun: pg 131 01spc spc
bv:108 Book of Vile Darkness: pg 108 50bv bv
ph:298 Player's Handbook: pg 298 00phb ph
ph:298 Player's Handbook: pg 298 00phb ph
spc:233 Spell Compendium: pg 233,Planar Handbook: pg 106 01spc spc
spc:233 Complete Arcane: pg 129, Spell Compendium: pg 233 01spc spc
car:136 Complete Arcane: pg 136 80car car
spc:233 Spell Compendium: pg 233Magic of Faerun: pg 131 01spc spc
spc:234 Spell Compendium: pg 234 01spc spc
ph:299 Player's Handbook: pg 299 00phb ph
ph:299 Player's Handbook: pg 299 00phb ph
spc:234 Spell Compendium: pg 234,Magic of Faerun: pg 131 01spc spc
spc:234 Spell Compendium: pg 234 01spc spc
spc:234 Spell Compendium: pg 234,Magic of Faerun: pg 131 01spc spc
sa:126 Sandstorm: pg 126 19sa sa
pg:118 Players Guide to Faerun: pg 118 61pg pg
bv:109 Book of Vile Darkness: pg 109 50bv bv
car:136 Complete Arcane: pg 136 80car car
sa:127 Sandstorm: pg 127 19sa sa
spc:235 Players Guide to Faerun: pg 118,Sandstorm: pg 127,Spell Compendium: pg 235 01spc spc
rdr:118 Races of the Dragon: pg 118 17rdr rdr
spc:235 Spell Compendium: pg 235 01spc spc
ph:299 Player's Handbook: pg 299 00phb ph
ph:300 Player's Handbook: pg 300 00phb ph
spc:235 Spell Compendium: pg 235,Sandstorm: pg 128 01spc spc
spc:236 Complete Adventurer: pg 158, Spell Compendium: pg 236 01spc spc
be:111 Book of Exalted Deeds: pg 111 51be be
be:111 Book of Exalted Deeds: pg 111 51be be
car:136 Complete Arcane: pg 136 80car car
cc: 129 Complete Champion: pg 129 cc
pg:118 Players Guide to Faerun: pg 118 61pg pg
spc:236 Spell Compendium: pg 236,Magic of Faerun: pg 132 01spc spc
rd:169 Races of Destiny: pg 169 15rd rd
ph:300 Player's Handbook: pg 300 00phb ph
sa:128 Sandstorm: pg 128 19sa sa
ph:300 Player's Handbook: pg 300 00phb ph
sto:124 Stormwrack: pg 124 20sto sto
car:129 Complete Arcane: pg 129 12car car
ph:300 Player's Handbook: pg 300 00phb ph
spc:236 Complete Divine: pg 187,Stormwrack: pg 124,Spell Compendium: pg 236 01spc spc
sto:125 Stormwrack: pg 125 20sto sto
spc:236 Book of Vile Darkness: pg 109,Complete Divine: pg 188,Spell Compendium: pg 236 01spc spc
bv:109 Book of Vile Darkness: pg 109 50bv bv
fr:106 Frostburn: pg 106 18fr fr
ph:301 Player's Handbook: pg 301 00phb ph
ph:301 Player's Handbook: pg 301 00phb ph
ecs:117 Eberron Campaign Setting: pg 117 70ecs ecs
ecs:117 Eberron Campaign Setting: pg 117 70ecs ecs
ecs:117 Eberron Campaign Setting: pg 117 70ecs ecs
ecs:117 Eberron Campaign Setting: pg 117 70ecs ecs
spc:236 Spell Compendium: pg 236 01spc spc
spc:237 Spell Compendium: pg 237,Magic of Faerun: pg 134 01spc spc
spc:237 Spell Compendium: pg 237,Complete Divine: pg 188 01spc spc
spc:237 Spell Compendium: pg 237,Complete Divine: pg 188 01spc spc
spc:238 Spell Compendium: pg 238,Complete Divine: pg 189 01spc spc
ph:301 Player's Handbook: pg 301 00phb ph
sto:125 Stormwrack: pg 125 20sto sto
spc:238 Spell Compendium: pg 238 01spc spc
cc: 129 Complete Champion: pg 129 cc
drm:82 drm:82 drm
ph:301 Player's Handbook: pg 301 00phb ph
bv:109 Book of Vile Darkness: pg 109 50bv bv
phb2:128 Player's Handbook II: pg 128 49phb122 phb2
phb2:128 Player's Handbook II: pg 128 49phb123 phb2
phb2:128 Player's Handbook II: pg 128 49phb124 phb2
spc:238 Complete Arcane: pg 129,Spell Compendium: pg 238 01spc spc
ph:301 Player's Handbook: pg 301 00phb ph
bv:110 Book of Vile Darkness: pg 110 50bv bv
spc:239 Spell Compendium: pg 239,Complete Divine: pg 189 01spc spc
sa:128 Sandstorm: pg 128 19sa sa
ph:301 Player's Handbook: pg 301 00phb ph
fr:106 Frostburn: pg 106 18fr fr
pg:118 Players Guide to Faerun: pg 118 61pg pg
spc:239 Spell Compendium: pg 239 01spc spc
spc:239 Spell Compendium: pg 239,Magic of Faerun: pg 134 01spc spc
spc:239 Spell Compendium: pg 239,Magic of Faerun: pg 134 01spc spc
ph:302 Player's Handbook: pg 302 00phb ph
ph:302 Player's Handbook: pg 302 00phb ph
rd:169 Races of Destiny: pg 169 15rd rd
spc:240 Spell Compendium: pg 240,Draconomicon: pg 81 01spc spc
spc:240 Book of Exalted Deeds: pg 112,Complete Divine: pg 190,Spell Compendium: pg 240 01spc spc
spc:240 Spell Compendium: pg 240,Draconomicon: pg 82 01spc spc
spc:240 Spell Compendium: pg 240,Draconomicon: pg 82 01spc spc
rdr:119 Races of the Dragon: pg 119 17rdr rdr
rdr:119 Races of the Dragon: pg 119 17rdr rdr
rdr:119 Races of the Dragon: pg 119 17rdr rdr
rdr:119 Races of the Dragon: pg 119 17rdr rdr
spc:240 Spell Compendium: pg 240 01spc spc
drm:81 drm:81 drm
spc:241 Spell Compendium: pg 241 01spc spc
spc:241 Frostburn: pg 106,Spell Compendium: pg 241 01spc spc
ph:302 Player's Handbook: pg 302 00phb ph
cm:124 Complete Mage: pg 124 cm
sa:128 Sandstorm: pg 128 19sa sa
spc:241 Book of Vile Darkness: pg 110,Libris Mortis: pg 72,Spell Compendium: pg 241 01spc spc
spc:241 Eberron Campaign Setting: pg 117,Complete Arcane: pg 130,Spell Compendium: pg 241 01spc spc
spc:241 Complete Arcane: pg 130,Spell Compendium: pg 241 01spc spc
ph:303 Player's Handbook: pg 303 00phb ph
spc:242 Spell Compendium: pg 242,Complete Divine: pg 190 01spc spc
cc: 130 Complete Champion: pg 130 cc
rw:176 Races of the Wild: pg 176 16rw rw
spc:242 Spell Compendium: pg 242 01spc spc
spc:242 Spell Compendium: pg 242 01spc spc
car:136 Complete Arcane: pg 136 80car car
ph:303 Player's Handbook: pg 303 00phb ph
pc:92 Technmancer Press: Player's Companion: pg 92 99tpphc pc
ph:303 Player's Handbook: pg 303 00phb ph
spc:242 Spell Compendium: pg 242,Magic of Faerun: pg 134 01spc spc
spc:243 Book of Vile Darkness: pg 110,Complete Divine: pg 190,Spell Compendium: pg 243 01spc spc
phb2:128 Player's Handbook II: pg 128 49phb125 phb2
spc:243 Complete Adventurer: pg 158,Spell Compendium: pg 243 01spc spc
spc:243 Complete Adventurer: pg 158,Spell Compendium: pg 243 01spc spc
spc:243 Magic of Faerun: pg 111,Spell Compendium: pg 243 01spc spc
bv:110 Book of Vile Darkness: pg 110 50bv bv
spc:244 Spell Compendium: pg 244 01spc spc
be:112 Book of Exalted Deeds: pg 112 51be be
spc:244 Spell Compendium: pg 244,Complete Divine: pg 191 01spc spc
spc:244 Spell Compendium: pg 244,Complete Divine: pg 191 01spc spc
fr:106 Frostburn: pg 106 18fr fr
ecs:117 Eberron Campaign Setting: pg 117 70ecs ecs
cty:68 cty:68 cty
spc:244 Spell Compendium: pg 244,Complete Divine: pg 191 01spc spc
spc:244 Spell Compendium: pg 244,Complete Divine: pg 191 01spc spc
ph:303 Player's Handbook: pg 303 00phb ph
ph:303 Player's Handbook: pg 303 00phb ph
Page Adept Apostle of Peace Archivist Artificer Assassin Bard Beguiler

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Beloved of Valarian Blackguard Blighter Champion of Gwynharwyf Cleric Consecrated Harrier

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Corrupt Avenger Death Delver Demonologist Disciple of Thrym Divine Crusader

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Dread Necromancer Druid Duskblade Emissary of Barachiel Fatemaker Favored Soul Friar

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Gnome Artificer Healer Hexblade Hoardstealer Holy Liberator Hunter of the Dead

3 3 3
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Knight of the Chalice Mortal Hunter Ocular Adept Paladin Pious Templar Ranger Shugenja

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Slayer of Domiel Sorcerer Spellthief Spirit Shaman Sublime Chord Suel Arcanamach

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4
Temple Raider of Olidammara Universal Caster Ur-Priest Vassal of Bahamut Vigilante Warlock

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