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HeroForge Anew 3.5 v7.4.0.0
HeroForge Anew 3.5 v7.4.0.0
HeroForge Anew 3.5 v7.4.0.0
4 5 6 7 8 9 10 11 12
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0
0
0
1
0
1
14 15 16 17 18 19 20 21 22
13 14 15 16 17 18 19 20 21
0 0 0 0 0 0 Tome of Magic Saves
0 0 0 0 0 0 Binder Vestige Sheet
0 0 0 0 0 0 VestigeSelected1
0 0 0 0 0 0 VestigeSelected2
0 0 0 0 0 0 VestigeSelected3
0 0 0 0 0 0 VestigeSelected4
0 0 0 0 0 0
0 0 0 0 0 0 PactAugChoice1
0 0 0 0 0 0 PactAugChoice2
0 0 0 0 0 0 PactAugChoice3
0 0 0 0 0 0 PactAugChoice4
0 0 0 0 0 0 PactAugChoice5
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
23 24 25 26 27 28 29 30 31
0 1 1 1 Complete BoED/BoVD
0 1 1 1 1 1
0 1 1 1 1
0 Caster cell Manifester Cell 1 1 1 1
0 1 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1
Select Spell 1 Select Mani 1 1 0 1
Select Spell 1 Select Mani 1 1 1 1 1
Select Spell 1 Select Mani 1 1
Select Spell 1 Select Mani 1 1 Forgotten Realms
1 Select Spell 1 Select Mani 1 1 FRCS ChR
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1
1 Select Spell 1 Select Mani 1 1 Faiths & Pantheons
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 DragonLance
1 Select Spell 1 Eberron OA DLCS
1 Select Spell 1 ES MoE 1 1
1 Select Spell 1 1 1 1 1
1 Select Spell 1 1 1 1 1 1
1 Select Spell 1 1 1 1 1
1 Select Spell 1 RE 1 1 1
1 Select Spell 1 1 1 1 1 1
1 Select Spell 1 1 1 1 0 1
1 Select Spell 1 1 1
1 Select Spell 1 1 PGtE 0 1
1 Select Spell 1 SM 1 1
1 Select Spell 1 1 1 BoK
1 Select Spell 1 1 1 1
Select Spell 1 1 1 1
Select Spell 1 EH 1
Select Spell 1 1 1 AoM
Select Spell 1 1 1 1 1
Select Spell 1 1 1 1 1
Select Spell 1 1 1 1
1 1 1 1
SoX 1 1
1 1 1 1
1 1
1 1
1 1
22 23 24 25 26 27 28 29 30
Tome of Magic Saves
Binder Vestige Sheet Prestige class Selections
VestigeSelected1 KoSS
VestigeSelected2 AlignedStri 1
VestigeSelected3 PatronSel 1
VestigeSelected4
PactAugChoice1
PactAugChoice2
PactAugChoice3
PactAugChoice4
PactAugChoice5
32 33 34 35 36 37 38 39 40
31 32 33 34 35 36 37 38 39
41 42 43 44 45 46 47 48 49
0
0
0
0
0 ToM Binder Choices
0 Vestiges Pact Augs
0 1 1
0 1 1
0 1 1
0 1 1
0 1
0
0
0
0
0
40 41 42 43 44 45 46 47 48
50 51 52 53 54 55 56 57 58
Soulmelds
Shoulders Arms Hands Waist
1 1 1 1
1 1 1 1
1 1 1 1
Soul Feet Crown Totem
1 1 1
1 1 1
1 1 1 1
Brow Throat Heart Totem 2
1 1 1
1 1 1
1 1 1 1
Double ChaDouble ChaDouble Chakra 3
1 1 1
1 1 1
1 1 1
49 50 51 52 53 54 55 56 57
59 60 Magic Feats (Pt. 1)
Maneuvers & Stances
Desert Win Known Readied PrCs 1
Blistering F 1 1 1
Burning Bla 1 1 1
Distracting 1 1 1
Flame's Ble 1 1 1
nt, color, etc) Char sheet III Wind Stride 1 1 1
notes2 notes3 notes4 Burning Bra 1 1 1
Fire Riposte 1 1 1
Flashing Su 1 1 1
Hatchling's 1 1 1
Death Mark 1 1 1
Fan the Fla 1 1 1
Holocaust C 1 1 1
Zephyr Dan 1 1 1
Firesnake 1 1 1
Searing Bla 1 1
Searing Ch 1 1 Select Mani
Dragon's F 1 1 Select Mani
Leaping Fl 1 1 Select Spell
Lingering In 1 1
Desert Tem 1 1 Psychic War
Fiery Assaul 1 1 Select Spell
Ring of Fire 1 1 Select Spell
Inferno Bla 1 1
Salamander 1 1 Top-level Bu
Rising Phoe 1 1 Sub-level Bu
Wyrm's Fla 1 1
Inferno Blas 1 1
1 1
Devoted Spir 1 1
Crusader's S 1 1
Iron Guard' 1 1
Martial Spiri 1 1
Vanguard St 1 1
Foehammer 1 1
Shield Bloc 1 1
Defensive 1 1
Revitalizing 1 1
Thicket of B 1 #N/A
Divine Surg 1
Entangling 1
Daunting St 1
Doom Char 1
Law Bearer 1
Radiant Ch 1
Tide of Cha 1
Aura of Cha 1 Racial Substitution Levels
Aura of Per 1 aa_inc_1
Aura of Tri 1 aa_inc_3
Aura of Tyr 1 aa_inc_7
Rallying Str 1 az_clr_1
Castigating 1 az_clr_4
Shield Coun 1 az_clr_9
Greater Div 1 ch_ego_1
Immortal For 1 ch_ego_3
Strike of Ri 1 ch_ego_5
1 ch_rog_1
Diamond Mi 1 ch_rog_3
Moment of P 1 ch_rog_8
Sapphire Ni 1 ch_wiz_1
Stance of Cl 1 ch_wiz_5
Action Befo 1 ch_wiz_10
Emerald Ra 1 dk_bbn_1
Insightful St 1 dk_bbn_7
Mind Over 1 dk_bbn_11
Pearl of Bl 1 dw_clr_1
Bounding As 1 dw_clr_4
Mind Strike 1 dw_clr_8
Ruby Night 1 dw_ftr_1
Disrupting 1 dw_ftr_2
Hearing the 1 dw_ftr_8
Rapid Count 1 dw_sor_1
Greater Insi 1 dw_sor_5
Moment of A 1 dw_sor_9
Avalanche o 1 dw_sbn_1
Quicksilver 1 dw_sbn_3
Diamond De 1 dw_sbn_9
Diamond Ni 1 el_pal_1
Stance of Al 1 el_pal_3
Time Stands 1 el_pal_5
1 el_rgr_1
Iron Heart 1 el_rgr_4
Punishing S 1 el_rgr_10
Steel Wind 1 el_sbn_1
Steely Strik 1 el_sbn_2
Disarming S 1 el_sbn_7
Wall of Bla 1 el_wiz_1
Absolute St 1 el_wiz_3
Exorcism of 1 el_wiz_5
Iron Heart 1 gn_brd_1
Lightning R 1 gn_brd_3
Mithral Tor 1 gn_brd_6
Dancing Bl 1 gn_brd_11
Dazing Stri 1 gn_ill_1
Iron Heart 1 gn_ill_5
Iron Heart 1 gn_ill10
Manticore P 1 gn_inc_1
58 59 60 Finishing M 1 gn_inc_2
Scything Bl 1 gn_inc_7
Adamantine 1 gn_rgr_1
Lightning T 1 gn_rgr_4
Supreme Bl 1 gn_rgr_8
Strike of Per 1 go_bbn_1
1 go_bbn_5
Setting Sun 1 go_bbn_7
Counter Ch 1 go_drd_1
Mighty Thr 1 go_drd_6
Step of the 1 go_drd_12
Baffling De 1 go_rog_2
Clever Posit 1 go_rog_3
Devastating 1 go_rog_8
Feigned Op 1 he_brd_1
Giant Killing 1 he_brd_6
Comet Thro 1 he_brd_8
Strike of th 1 he_ftr_1
Mirrored Pur 1 he_ftr_2
Shifting De 1 he_ftr_6
Soaring Th 1 he_rgr_1
Stalking S 1 he_rgr_4
Ballista Thr 1 he_rgr_13
Scorpion Pa 1 ho_bbn_2
Hydra Slayi 1 ho_bbn_5
Fool's Strik 1 ho_bbn_7
Ghostly Def 1 ho_drd_1
Tornado Th 1 ho_drd_4
1 ho_drd_6
Shadow Ha 1 ho_pal_1
Child of Sh 1 ho_pal_3
Clinging Sh 1 ho_pal_6
Island of Bl 1 ha_drd_1
Shadow Bla 1 ha_drd_5
Cloak of De 1 ha_drd_13
Drain Vitalit 1 ha_mnk_1
Shadow Jau 1 ha_mnk_2
Assassin's 1 ha_mnk_7
Dance of th 1 ha_rog_1
Shadow Gar 1 ha_rog_3
Strength Dra 1 ha_rog_10
Hand of De 1 ha_totm_1
Obscuring S 1 ha_totm_3
Bloodletting 1 ha_totm_8
Shadow Str 1 ka_mnk_1
Step of the 1 ka_mnk_2
Ghost Blad 1 ka_mnk_7
Shadow No 1 ka_sou_1
Stalker in t 1 ka_sou_3
Death in th 1 ka_sou_6
Shadow Bli 1 ka_tel_1
Balance on 1 ka_tel_3
Enervating 1 ka_tel_5
One With S 1 ko_ftr_1
Five-Shadow 1 ko_ftr_2
1 ko_ftr_4
Stone Drag 1 ko_rgr_1
Charging Mi 1 ko_rgr_4
Stone Bone 1 ko_rgr_7
Stonefoot S 1 ko_rog_1
Mountain H 1 ko_rog_3
Stone Vise 1 ko_rog_8
Bonecrushe 1 ra_clr_1
Crushing We 1 ra_clr_3
Roots of th 1 ra_clr_7
Stone Drago 1 ra_ftr_1
Bonesplittin 1 ra_ftr_4
Boulder Rol 1 ra_ftr_8
Overwhelmin 1 ra_sor_1
Elder Moun 1 ra_sor_5
Giant's Sta 1 ra_sor_11
Mountain A 1 ri_rog_1
Crushing Vi 1 ri_rog_3
Iron Bones 1 ri_rog_10
Irresistible 1 sh_drd_1
Ancient Mo 1 sh_drd_4
Colossus St 1 sh_drd_5
Adamantine 1 sh_rgr_1
Earthstrike 1 sh_rgr_4
Strength of 1 sh_rgr_9
Mountain To 1 sh_wil_1
1 sh_wil_2
Tiger Claw 1 sh_wil_6
Blood in th 1 sk_mnk_1
Hunter's Se 1 sk_mnk_5
Sudden Lea 1 sk_mnk_10
Wolf Fang S 1 ss_brd_1
Claw at the 1 ss_brd_3
Rabid Wolf 1 ss_brd_6
Flesh Ripper 1 ti_inc_1
Leaping Dr 1 ti_inc_3
Soaring Rap 1 ti_inc_7
Wolverine S 1 wa_art_1
Death From 1 wa_art_4
Fountain of 1 wa_art_5
Dancing Mo 1 wa_ftr_1
Pouncing C 1 wa_ftr_2
Rabid Bear 1 wa_ftr_4
Wolf Climbs 1 wa_pal_1
Hamstring A 1 wa_pal_2
Prey on th 1 wa_pal_3
Swooping Dr 1 db_clr_1
Girallon Win 1 db_clr_5
Raging Mon 1 db_clr_9
Wolf Pack T 1 db_sor_1
Feral Death 1 db_sor_4
1 db_sor_7
White Rave 1 db_pal_1
Bolstering 1 db_pal_4
Douse the 1 db_pal_5
Leading the 1
Leading the 1
Battle Lead 1
Tactical Str 1
Lion's Roar 1
Tactics of t 1
White Raven 1
Covering St 1
White Raven 1
Flanking M 1
Press the A 1
Order Forg 1
War Leader 1
Clarion Call 1
Swarming A 1
Swarm Tact 1
White Rave 1
War Master' 1
Feats (Pt. 1) FeatsHideCEpicFeatsH DMGFeatsHFeats (Pt. 2) 0
1 1 1 General Feats Selected Bonus List
Select Spell 1 0 Acrobatic #N/A #N/A
Select Spell 1 0 Agile #N/A #N/A
Select Spell 1 0 Alertness #N/A #N/A
Animal Affinity #N/A #N/A
Select Spell 1 0 Armor Proficiency (light) #N/A #N/A
Select Spell 1 0 Armor Proficiency (medium) #N/A #N/A
Select Spell 1 0 Armor Proficiency (heavy) #N/A #N/A
Athletic #N/A #N/A
Select Spell 1 Augment Summoning #N/A #N/A
Select Spell 1 Blind-Fight #N/A #N/A
Select Spell 1 Combat Casting #N/A #N/A
Combat Expertise #N/A #N/A
Select Mani 1 0 Improved Disarm #N/A #N/A
Select Mani 1 0 Improved Feint #N/A #N/A
Select Mani 1 0 Improved Trip #N/A #N/A
Ardent 1 Whirlwind Attack #N/A #N/A
1 Combat Reflexes #N/A #N/A
1 Deceitful #N/A #N/A
1 None 0 Deft Hands #N/A #N/A
AcS 0 Diligent #N/A #N/A
3 Ali 0 Dodge #N/A #N/A
3 AnK 0 Mobility #N/A #N/A
0 Arv 0 Spring Attack #N/A #N/A
Any 0 Endurance #N/A #N/A
1 Afc 0 Diehard #N/A #N/A
3 AwD 0 Eschew Materials #N/A #N/A
Bbn 0 Exotic Weapon Proficiency #N/A #N/A
BtT 0 #N/A #N/A 1
Bin 0 #N/A #N/A 1
BBo 0 #N/A #N/A 1
BsB 0 Extra Turning #N/A #N/A
BrG 0 Extra Turning x2 #N/A #N/A
CbT 0 Extra Turning x3 #N/A #N/A
ChC 0 Extra Turning x4 #N/A #N/A
Cad 0 Great Fortitude #N/A #N/A
ClA 0 Improved Counterspell #N/A #N/A
Chm 0 Improved Critical #N/A #N/A
Dcx 0 #N/A #N/A 1
DhM 0 #N/A #N/A 1
DrP 0 #N/A #N/A 1
DgR 0 Improved Familiar #N/A #N/A
DmG 0 Improved Initiative #N/A #N/A
DLd 0 Improved Turning #N/A #N/A
ElK 0 Improved Unarmed Strike #N/A #N/A
EHM 0 Improved Grapple #N/A #N/A
ExA 0 Deflect Arrows #N/A #N/A
Racial Substitution Levels Exl 0 Snatch Arrows #N/A #N/A
0 Exr 0 Stunning Fist #N/A #N/A
0 Exe 0 Investigator #N/A #N/A
0 Ftr 0 Iron Will #N/A #N/A
0 WF2 0 Leadership #N/A #N/A
0 FoZ 0 Lightning Reflexes #N/A #N/A
0 FFr 0 Magical Aptitude #N/A #N/A
0 Far 0 Martial Weapon Proficiency #N/A #N/A
0 1 GRS 0 #N/A #N/A 1
0 GWW 0 #N/A #N/A 1
0 HSb 0 #N/A #N/A 1
0 Hbd 0 Mounted Combat #N/A #N/A
0 Hie 0 Mounted Archery #N/A #N/A
0 Hyw 0 Ride-By Attack #N/A #N/A
0 Hos 0 Trample #N/A #N/A
0 HrH 0 Spirited Charge #N/A #N/A
0 HxB 0 Natural Spell #N/A #N/A
0 Iai 0 Negotiator #N/A #N/A
0 IPS 0 Nimble Fingers #N/A #N/A
0 Itx 0 Persuasive #N/A #N/A
0 JWW 0 Point Blank Shot #N/A #N/A
0 Kni 0 Far Shot #N/A #N/A
0 KES 0 Precise Shot #N/A #N/A
0 KoFH 0 Improved Precise Shot #N/A #N/A
0 LLd 0 Rapid Shot #N/A #N/A
0 Mae 0 Manyshot #N/A #N/A
0 MoA 0 Shot on the Run #N/A #N/A
0 MagT 0 Power Attack #N/A #N/A
0 Mar 0 Cleave #N/A #N/A
0 Any 0 Great Cleave #N/A #N/A
0 MIn 0 Improved Bull Rush #N/A #N/A
0 Mnf 0 Improved Overrun #N/A #N/A
0 KM2 0 Improved Sunder #N/A #N/A
0 OrS 0 Quick Draw #N/A #N/A
0 Psi 0 Rapid Reload #N/A #N/A
0 Psw 0 #N/A #N/A 1
0 Rgr 0 #N/A #N/A 1
0 RMm 0 #N/A #N/A 1
0 Ron 0 Run #N/A #N/A
0 Ftr 0 Self-Sufficient #N/A #N/A
0 RR3 0 Shield Proficiency #N/A #N/A
0 Sam 0 Improved Shield Bash #N/A #N/A
0 Sct 0 Tower Shield Proficiency #N/A #N/A
0 ShaS 0 Simple Weapon Proficiency #N/A #N/A
0 STA 0 Skill Focus #N/A #N/A
0 Sha 0 #N/A #N/A 1
0 ShMk 0 #N/A #N/A 1
0 1 Sbn 0 #N/A #N/A 1
0 SlBw 0 Spell Focus #N/A #N/A
0 SoS 0 #N/A #N/A 1
0 Sps 0 #N/A #N/A 1
0 StT 0 #N/A #N/A 1
0 SwR 0 Greater Spell Focus #N/A #N/A
0 Tem 0 #N/A #N/A
0 Thy 0 #N/A #N/A
0 Any 0 #N/A #N/A
0 Any 0 Spell Mastery #N/A #N/A
0 UlM 0 #N/A #N/A
0 VoB 0 #N/A #N/A
0 Vek 0 #N/A #N/A
0 VoP 0 Spell Penetration #N/A #N/A
0 Wiz 0 Greater Spell Penetration #N/A #N/A
0 Ew5 0 Stealthy #N/A #N/A
0 Wbl 0 Toughness #N/A #N/A
0 WMa 0 Toughness x2 #N/A #N/A
0 WoD 0 Toughness x3 #N/A #N/A
0 WtM 0 Track #N/A #N/A
0 Won 0 Two-Weapon Fighting #N/A #N/A
0 WoP 0 Two-Weapon Defense #N/A #N/A
0 WWC 0 Improved Two-Weapon Fighting #N/A #N/A
0 WdS 0 Greater Two-Weapon Fighting #N/A #N/A
0 WuJ 0 Weapon Finesse #N/A #N/A
0 Weapon Focus #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Weapon Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Greater Weapon Focus #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Greater Weapon Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A
0 Item Creation Feats #N/A #N/A
0 Brew Potion #N/A #N/A
0 Craft Magic Arms and Armor #N/A #N/A
0 Craft Rod #N/A #N/A
0 Craft Staff #N/A #N/A
0 Craft Wand #N/A #N/A
0 Craft Wondrous Item #N/A #N/A
0 Forge Ring #N/A #N/A
0 Scribe Scroll #N/A #N/A
0 #N/A #N/A
0 Metamagic Feats #N/A #N/A
0 Empower Spell #N/A #N/A
0 Enlarge Spell #N/A #N/A
0 Extend Spell #N/A #N/A
0 Heighten Spell #N/A #N/A
0 Maximize Spell #N/A #N/A
0 Quicken Spell #N/A #N/A
0 Silent Spell #N/A #N/A
0 Still Spell #N/A #N/A
0 Widen Spell #N/A #N/A
0 Player's Handbook II #N/A #N/A
0 General Feats #N/A #N/A
0 Acrobatic Strike #N/A #N/A
0 Arcane Flourish #N/A #N/A
0 Arcane Accompaniment #N/A #N/A
0 Arcane Thesis #N/A #N/A
0 #N/A #N/A
0 #N/A #N/A
0 #N/A #N/A
0 Arcane Toughness #N/A #N/A
0 Arcane Consumption #N/A #N/A
0 Armor Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Battle Dancer #N/A #N/A
0 1 Bonded Familiar #N/A #N/A
0 1 Bounding Assault #N/A #N/A
0 Rapid Blitz #N/A #N/A
0 Brutal Strike #N/A #N/A
0 Combat Acrobat #N/A #N/A
0 Combat Familiar #N/A #N/A
0 Lurking Familiar #N/A #N/A
0 Combat Tactician #N/A #N/A
0 Cometary Collision #N/A #N/A
0 Companion Spellbond #N/A #N/A
0 Crossbow Sniper #N/A #N/A
0 Cunning Evasion #N/A #N/A
0 Dampen Spell #N/A #N/A
0 Deadeye Shot #N/A #N/A
0 Defensive Sweep #N/A #N/A
0 Elven Spell Lore #N/A #N/A
0 Fade into Violence #N/A #N/A
0 Fiery Fist #N/A #N/A
0 Fiery Ki Defense #N/A #N/A
0 Ki Blast #N/A #N/A
0 Flay #N/A #N/A
0 Grenadier #N/A #N/A
0 Hindering Opportunist #N/A #N/A
0 Stalwart Defense #N/A #N/A
0 Indomitable Soul #N/A #N/A
0 1 Intimidating Strike #N/A #N/A
0 Keen-Eared Scout #N/A #N/A
0 Leap of the Heavens #N/A #N/A
0 Lunging Strike #N/A #N/A
0 Mad Foam Rager #N/A #N/A
0 Master Manipulator #N/A #N/A
0 Melee Evasion #N/A #N/A
0 Melee Weapon Mastery #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
Crushing Strike #N/A #N/A
Driving Attack #N/A #N/A
Slashing Fury #N/A #N/A
Weapon Supremacy #N/A #N/A
#N/A #N/A 1
Overwhelming Assault #N/A #N/A
Penetrating Shot #N/A #N/A
Ranged Weapon Mastery #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Robilar's Gambit #N/A #N/A
Shield Specialization #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Active Shield Defense #N/A #N/A
Agile Shield Fighter #N/A #N/A
Shield Sling #N/A #N/A
Shield Ward #N/A #N/A
Short Haft #N/A #N/A
Spectral Skirmisher #N/A #N/A
Spell-Linked Familiar #N/A #N/A
Steadfast Determination #N/A #N/A
Telling Blow #N/A #N/A
Trophy Collector #N/A #N/A
Tumbling Feint #N/A #N/A
Two-Weapon Pounce #N/A #N/A
Two-Weapon Rend #N/A #N/A
Vactic Gaze #N/A #N/A
Versatile Unarmed Strike #N/A #N/A
Vexing Flanker #N/A #N/A
Adaptable Flanker #N/A #N/A
Wanderer's Diplomacy #N/A #N/A
Water Splitting Stone #N/A #N/A
#N/A #N/A
Ceremony Feats #N/A #N/A
Ritual Blessing #N/A #N/A
Ritual Blood Bonds #N/A #N/A
#N/A #N/A
Combat Form Feats #N/A #N/A
Combat Focus #N/A #N/A
Combat Stability #N/A #N/A
Combat Defense #N/A #N/A
Combat Vigor #N/A #N/A
Combat Awareness #N/A #N/A
Combat Strike #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Armor #N/A #N/A
Divine Fortune #N/A #N/A
Divine Justice #N/A #N/A
Divine Ward #N/A #N/A
Profane Aura #N/A #N/A
Sacred Healing #N/A #N/A
Sacred Purification #N/A #N/A
Sacred Radiance #N/A #N/A
#N/A #N/A
Heritage Feats #N/A #N/A
Celestial Sorcerer Heritage #N/A #N/A
Celestial Sorcerer Aura #N/A #N/A
Celestial Sorcerer Lance #N/A #N/A
Celestial Sorcerer Wings #N/A #N/A
Celestial Sorcerer Lore #N/A #N/A
Infernal Sorcerer Heritage #N/A #N/A
Infernal Sorcerer Eyes #N/A #N/A
Infernal Sorcerer Howl #N/A #N/A
Infernal Sorcerer Resistance #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Blistering Spell #N/A #N/A
Earthbound Spell #N/A #N/A
Flash Frost Spell #N/A #N/A
Imbued Summoning #N/A #N/A
Smiting Spell #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Blood-Spiked Charger #N/A #N/A
Combat Cloak Expert #N/A #N/A
Combat Panache #N/A #N/A
Einhander #N/A #N/A
Mad Alchemist #N/A #N/A
Shadow Striker #N/A #N/A
Complete Warrior #N/A #N/A
General Feats #N/A #N/A
Arcane Strike #N/A #N/A
Arterial Strike #N/A #N/A
Axiomatic Strike #N/A #N/A
--Clever Wrestling-- #N/A #N/A
Close-Quarters Fighting #N/A #N/A
Dash #N/A #N/A
Defensive Strike #N/A #N/A
Defensive Throw #N/A #N/A
Destructive Rage #N/A #N/A
Earth's Embrace #N/A #N/A
Eagle Claw Attack #N/A #N/A
--Extend Rage-- #N/A #N/A
Extra Rage #N/A #N/A
Extra Rage x2 #N/A #N/A
Extra Rage x3 #N/A #N/A
Extra Smiting #N/A #N/A
Extra Smiting x2 #N/A #N/A
Extra Smiting x3 #N/A #N/A
Extra Smiting x4 #N/A #N/A
Extra Stunning #N/A #N/A
Extra Stunning x2 #N/A #N/A
Extra Stunning x3 #N/A #N/A
Eyes in the Back of Your Head #N/A #N/A
Faster Healing #N/A #N/A
Favored Power Attack #N/A #N/A
Fists of Iron #N/A #N/A
Fleet of Foot #N/A #N/A
--Flick of the Wrist-- #N/A #N/A
Flying Kick #N/A #N/A
Freezing the Lifeblood #N/A #N/A
Greater Resiliency #N/A #N/A
#N/A #N/A 1
Greater Two-Weapon Defense #N/A #N/A
Hamstring #N/A #N/A
Hold the Line #N/A #N/A
Improved Buckler Defense #N/A #N/A
Improved Combat Expertise #N/A #N/A
Improved Favored Enemy #N/A #N/A
Improved Mounted Archery #N/A #N/A
Improved Rapid Shot #N/A #N/A
--Improved Toughness-- #N/A #N/A
Improved Two-Weapon Defense #N/A #N/A
--Improved Weapon Familiarity-- #N/A #N/A
Instantaneous Rage #N/A #N/A
Intimidating Rage #N/A #N/A
Karmic Strike #N/A #N/A
Kiai Shout #N/A #N/A
Greater Kiai Shout #N/A #N/A
Monkey Grip #N/A #N/A
Pain Touch #N/A #N/A
Phalanx Fighting #N/A #N/A
Pin Shield #N/A #N/A
Power Critical #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Prone Attack #N/A #N/A
Ranged Disarm #N/A #N/A
Ranged Pin #N/A #N/A
Ranged Sunder #N/A #N/A
Rapid Stunning #N/A #N/A
Rapid Stunning x2 #N/A #N/A
Rapid Stunning x3 #N/A #N/A
Roundabout Kick #N/A #N/A
Sharp-Shooting #N/A #N/A
Shield Charge #N/A #N/A
Shield Slam #N/A #N/A
Swarmfighting #N/A #N/A
Throw Anything #N/A #N/A
Weakening Touch #N/A #N/A
Zen Archery #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Cleansing #N/A #N/A
Divine Resistance #N/A #N/A
Divine Might #N/A #N/A
Divine Shield #N/A #N/A
Divine Vigor #N/A #N/A
--Sacred Vengeance-- #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Cavalry Charger #N/A #N/A
Combat Brute #N/A #N/A
Elusive Target #N/A #N/A
Formation Expert #N/A #N/A
Giantbane #N/A #N/A
Raptor School #N/A #N/A
Shock Trooper #N/A #N/A
Sun School #N/A #N/A
#N/A #N/A
Weapon Style Feats #N/A #N/A
Anvil of Thunder #N/A #N/A
Bear Fang #N/A #N/A
Crescent Moon #N/A #N/A
Hammer's Edge #N/A #N/A
High Sword Low Axe #N/A #N/A
Lightning Mace #N/A #N/A
Net and Trident #N/A #N/A
Quick Staff #N/A #N/A
Spinning Halberd #N/A #N/A
Three Mountains #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Armor Skin #N/A #N/A
Armor Skin x2 #N/A #N/A
Armor Skin x3 #N/A #N/A
Combat Archery #N/A #N/A
Combat Insight #N/A #N/A
Damage Reduction #N/A #N/A
Damage Reduction x2 #N/A #N/A
Damage Reduction x3 #N/A #N/A
Epic Combat Expertise #N/A #N/A
Epic Prowess #N/A #N/A
Epic Prowess x2 #N/A #N/A
Epic Prowess x3 #N/A #N/A
Epic Toughness #N/A #N/A
Epic Toughness x2 #N/A #N/A
Epic Toughness x3 #N/A #N/A
Epic Sunder #N/A #N/A
Epic Weapon Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Legendary Rider #N/A #N/A
Perfect Two-Weapon Fighting #N/A #N/A
Wield Oversized Weapon #N/A #N/A
Complete Divine #N/A #N/A
General Feats #N/A #N/A
Arcane Disciple #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Augment Healing #N/A #N/A
Domain Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
--Empower Turning-- #N/A #N/A
Improved Smiting #N/A #N/A
--Quicken Turning-- #N/A #N/A
Spontaneous Healer #N/A #N/A
Spontaneous Summoner #N/A #N/A
Spontaneous Wounder #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Disciple of the Sun #N/A #N/A
Divine Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Divine Spell Power #N/A #N/A
Glorious Weapons #N/A #N/A
Domain Spontaneity #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Elemental Smiting #N/A #N/A
Elemental Healing #N/A #N/A
Profane Boost #N/A #N/A
Sacred Boost #N/A #N/A
Sacred Healing #N/A #N/A
True Believer #N/A #N/A
#N/A #N/A
Faith Feats #N/A #N/A
Pious Defense #N/A #N/A
Pious Soul #N/A #N/A
Pious Spellsurge #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Sanctify Relic #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Consecrate Spell #N/A #N/A
Corrupt Spell #N/A #N/A
Rapid Spell #N/A #N/A
Reach Spell #N/A #N/A
--Transdimensional Spell-- #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Boar's Ferocity #N/A #N/A
Cheetah's Speed #N/A #N/A
Eagle's Wings #N/A #N/A
Elephant's Hide #N/A #N/A
Extra Wild Shape #N/A #N/A
Extra Wild Shape x2 #N/A #N/A
Extra Wild Shape x3 #N/A #N/A
Fast Wild Shape #N/A #N/A
Grizzly's Claws #N/A #N/A
Lion's Pounce #N/A #N/A
Oaken Resilience #N/A #N/A
Serpent's Venom #N/A #N/A
Swim Like a Fish #N/A #N/A
Wolverine's Rage #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Bonus Domain #N/A #N/A
Bonus Domain x2 #N/A #N/A
Bonus Domain x3 #N/A #N/A
Bonus Domain x4 #N/A #N/A
Epic Devotion #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
Holy Strike #N/A #N/A
Magical Beast Wild Shape #N/A #N/A
Negative Energy Burst #N/A #N/A
Positive Energy Aura #N/A #N/A
Spectral Strike #N/A #N/A
Undead Mastery #N/A #N/A
Unholy Strike #N/A #N/A
Zone of Animation #N/A #N/A
Complete Arcane #N/A #N/A
General Feats #N/A #N/A
Arcane Defense #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Arcane Mastery #N/A #N/A
Arcane Preparation #N/A #N/A
Battle Caster #N/A #N/A
Collegiate Wizard #N/A #N/A
Communicator #N/A #N/A
Double Wand Wielder #N/A #N/A
Extra Edge #N/A #N/A
Extra Invocation #N/A #N/A
Extra Invocation x2 #N/A #N/A
Extra Invocation x3 #N/A #N/A
Extra Slot #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Spell #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Spell Secret #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Guardian Spirit #N/A #N/A
Heighten Spell-Like Ability #N/A #N/A
Heighten Spell-Like Ability x2 #N/A #N/A
Heighten Spell-Like Ability x3 #N/A #N/A
Innate Spell #N/A #N/A
Innate Spell x2 #N/A #N/A
Innate Spell x3 #N/A #N/A
Insightful #N/A #N/A
Mage Slayer #N/A #N/A
Pierce Magical Concealment #N/A #N/A
Pierce Magical Protection #N/A #N/A
Maximize Spell-Like Ability #N/A #N/A
Maximize Spell-Like Ability x2 #N/A #N/A
Maximize Spell-Like Ability x3 #N/A #N/A
Necropolis Born #N/A #N/A
Night Haunt #N/A #N/A
Obtain Familiar #N/A #N/A
Practiced Spellcaster #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Precocious Apprentice #N/A #N/A
Ranged Spell Specialization #N/A #N/A
Reckless Wand Wielder #N/A #N/A
Soul of the North #N/A #N/A
Spell Hand #N/A #N/A
Touch Spell Specialization #N/A #N/A
Wandstrike #N/A #N/A
#N/A #N/A
Draconic Feats #N/A #N/A
--Draconic Heritage-- #N/A #N/A
--Draconic Breath-- #N/A #N/A
--Draconic Claw-- #N/A #N/A
--Draconic Flight-- #N/A #N/A
--Draconic Legacy-- #N/A #N/A
--Draconic Power-- #N/A #N/A
--Draconic Presence-- #N/A #N/A
--Draconic Resistance-- #N/A #N/A
--Draconic Skin-- #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Contingent Spell #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Black Lore of Moil #N/A #N/A
Chain Spell #N/A #N/A
Cooperative Spell #N/A #N/A
Delay Spell #N/A #N/A
Energy Substitution #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Born of the Three Thunders #N/A #N/A
Energy Admixture #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Lord of the Uttercold #N/A #N/A
Explosive Spell #N/A #N/A
Fortify Spell #N/A #N/A
Nonlethal Substitution #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Persistent Spell #N/A #N/A
Repeat Spell #N/A #N/A
Sanctum Spell #N/A #N/A
Sculpt Spell #N/A #N/A
Split Ray #N/A #N/A
Sudden Empower #N/A #N/A
Sudden Enlarge #N/A #N/A
Sudden Extend #N/A #N/A
Sudden Maximize #N/A #N/A
Sudden Quicken #N/A #N/A
Sudden Silent #N/A #N/A
Sudden Still #N/A #N/A
Sudden Widen #N/A #N/A
Transdimensional Spell #N/A #N/A
Twin Spell #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Automatic Quicken Spell #N/A #N/A
Automatic Quicken Spell x2 #N/A #N/A
Automatic Quicken Spell x3 #N/A #N/A
Automatic Silent Spell #N/A #N/A
Automatic Silent Spell x2 #N/A #N/A
Automatic Silent Spell x3 #N/A #N/A
Automatic Still Spell #N/A #N/A
Automatic Still Spell x2 #N/A #N/A
Automatic Still Spell x3 #N/A #N/A
Enhance Spell #N/A #N/A
Epic Spell Focus #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Epic Spell Penetration #N/A #N/A
Improved Combat Casting #N/A #N/A
Master Staff #N/A #N/A
Master Wand #N/A #N/A
Complete Adventurer #N/A #N/A
General Feats #N/A #N/A
Appraise Magic Value #N/A #N/A
Ascetic Hunter #N/A #N/A
Ascetic Knight #N/A #N/A
Ascetic Mage #N/A #N/A
Ascetic Rogue #N/A #N/A
Brachiation #N/A #N/A
Brutal Throw #N/A #N/A
Power Throw #N/A #N/A
Combat Intuition #N/A #N/A
Danger Sense #N/A #N/A
Death Blow #N/A #N/A
Deft Opportunist #N/A #N/A
Deft Strike #N/A #N/A
Devoted Inquisitor #N/A #N/A
Devoted Performer #N/A #N/A
Devoted Tracker #N/A #N/A
Disguise Spell #N/A #N/A
Dive for Cover #N/A #N/A
Dual Strike #N/A #N/A
Expert Tactician #N/A #N/A
Extra Music #N/A #N/A
Extra Music x2 #N/A #N/A
Extra Music x3 #N/A #N/A
Extraordinary Concentration #N/A #N/A
Extraordinary Spell Aim #N/A #N/A
Force of Personality #N/A #N/A
Goad #N/A #N/A
Green Ear #N/A #N/A
Hear the Unseen #N/A #N/A
Improved Diversion #N/A #N/A
--Improved Flight-- #N/A #N/A
Improved Swimming #N/A #N/A
Insightful Reflexes #N/A #N/A
Jack of All Trades #N/A #N/A
Leap Attack #N/A #N/A
Lingering Song #N/A #N/A
Mobile Spellcasting #N/A #N/A
Natural Bond #N/A #N/A
Obscure Lore #N/A #N/A
Open Minded #N/A #N/A
Open Minded x2 #N/A #N/A
Open Minded x3 #N/A #N/A
Oversized Two-Weapon Fighting #N/A #N/A
Quick Reconnoiter #N/A #N/A
Razing Strike #N/A #N/A
Staggering Strike #N/A #N/A
Subsonics #N/A #N/A
Tactile Trapsmith #N/A #N/A
Versatile Performer #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Chant of Fortitude #N/A #N/A
Ironskin Chant #N/A #N/A
Lyric Spell #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Blindsense #N/A #N/A
Climb like an Ape #N/A #N/A
Cougar's Vision #N/A #N/A
Hawk's Vision #N/A #N/A
Savage Grapple #N/A #N/A
Scent #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Augmented Alchemy #N/A #N/A
Epic Dodge #N/A #N/A
Epic Reputation #N/A #N/A
Epic Skill Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Group Inspiration #N/A #N/A
Improved Skirmish #N/A #N/A
Improved Sudden Strike #N/A #N/A
Legendary Acrobat #N/A #N/A
Legendary Climber #N/A #N/A
Legendary Leaper #N/A #N/A
Legendary Tracker #N/A #N/A
Polyglot #N/A #N/A
Complete Psionic #N/A #N/A
Psionic Feats #N/A #N/A
Deep Vision #N/A #N/A
Dire Flail Mind Blade #N/A #N/A
Dwarven Urgosh Mind Blade #N/A #N/A
Ectopic Form #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Elemental Envoy #N/A #N/A
Envoy Cognizance #N/A #N/A
Enervation Endurance #N/A #N/A
Enhanced Beneficence #N/A #N/A
Euphoric Reduction #N/A #N/A
Focused Perception #N/A #N/A
Focused Shield #N/A #N/A
Focused Skill User #N/A #N/A
Focused Skill User x2 #N/A #N/A
Focused Skill User x3 #N/A #N/A
Gestalt Anchor #N/A #N/A
Instinctive Consummator #N/A #N/A
Invest Armor #N/A #N/A
Energize Armor #N/A #N/A
Extra Lurk Augment #N/A #N/A
Dire Stun #N/A #N/A
Ranged Lurk Augment #N/A #N/A
Lurk Master #N/A #N/A
Mantle Focus #N/A #N/A
Mental Juggernaut #N/A #N/A
Mind Cleave #N/A #N/A
Mind Empowerment #N/A #N/A
Mind Strike, Focused #N/A #N/A
Mind Strike, Swift #N/A #N/A
Orc Double Axe Mind Blade #N/A #N/A
Postpone Enervation #N/A #N/A
Practiced Manifester #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Privileged Energy #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dazzling Energy #N/A #N/A
Psymbiot #N/A #N/A
Skin of the Construct #N/A #N/A
Stygian Archon #N/A #N/A
Tap Mantle #N/A #N/A
Don Mantle #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Aura #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Two-Bladed Mind Blade #N/A #N/A
Volatile Escalation #N/A #N/A
Volatile Leech #N/A #N/A
#N/A #N/A
Psionic Racial Feats #N/A #N/A
Dromite Ray #N/A #N/A
Dromite Ray x2 #N/A #N/A
Dromite Ray x3 #N/A #N/A
Dromite Barrier #N/A #N/A
Duergar Expansion #N/A #N/A
Duergar Expansion x2 #N/A #N/A
Duergar Expansion x3 #N/A #N/A
Duergar Invisibility #N/A #N/A
Duergar Invisibility x2 #N/A #N/A
Duergar Invisibility x3 #N/A #N/A
Elan Repletion, Enhanced #N/A #N/A
Elan Resilience, Enhanced #N/A #N/A
Elan Resistance, Enhanced #N/A #N/A
Elan Retainment #N/A #N/A
Githyanki Charm #N/A #N/A
Githyanki Control #N/A #N/A
Githyanki Dismissal #N/A #N/A
Githyanki Ectoform #N/A #N/A
Githzerai Burst #N/A #N/A
Githzerai Feedback #N/A #N/A
Githzerai Knock #N/A #N/A
Githzerai Link #N/A #N/A
Half-Giant Stomp #N/A #N/A
Half-Giant Stomp x2 #N/A #N/A
Half-Giant Stomp x3 #N/A #N/A
Half-Giant Thunderer #N/A #N/A
Maenad Fury #N/A #N/A
Maenad Fury x2 #N/A #N/A
Maenad Fury x3 #N/A #N/A
Maenad Scream #N/A #N/A
Maenad Scream x2 #N/A #N/A
Maenad Scream x3 #N/A #N/A
Maenad Scream, Deafening #N/A #N/A
Synad Multitask, Enhanced #N/A #N/A
Thri-Kreen Carapace #N/A #N/A
Thri-Kreen Claw #N/A #N/A
Thri-Kreen Claw x2 #N/A #N/A
Thri-Kreen Claw x3 #N/A #N/A
Thri-Kreen Displacement #N/A #N/A
Thri-Kreen Displacement x2 #N/A #N/A
Thri-Kreen Displacement x3 #N/A #N/A
Thri-Kreen Poison #N/A #N/A
Thri-Kreen Poison x2 #N/A #N/A
Thri-Kreen Poison x3 #N/A #N/A
Xeph Burst, Extra #N/A #N/A
Xeph Burst, Extra x2 #N/A #N/A
Xeph Burst, Extra x3 #N/A #N/A
Xeph Celerity #N/A #N/A
#N/A #N/A
General Feats #N/A #N/A
Dorje Master #N/A #N/A
Dual Dorje #N/A #N/A
Hostile Mind, Improved #N/A #N/A
Psionic Mastery #N/A #N/A
#N/A #N/A
Host Feats #N/A #N/A
Aggressive Mind #N/A #N/A
Antagonist #N/A #N/A
Defensive Shell #N/A #N/A
Host Focus #N/A #N/A
Pacifist #N/A #N/A
Spiritual Force #N/A #N/A
Strength of Two #N/A #N/A
Telepathic Affinity #N/A #N/A
#N/A #N/A
Illithid Heritage Feats #N/A #N/A
Illithid Heritage #N/A #N/A
Illithid Blast #N/A #N/A
Illithid Compulsion #N/A #N/A
Illithid Enthusiast #N/A #N/A
Illithid Grapple #N/A #N/A
Illithid Grapple x2 #N/A #N/A
Illithid Grapple x3 #N/A #N/A
Illithid Grapple x4 #N/A #N/A
Illithid Extraction #N/A #N/A
Illithid Legacy #N/A #N/A
Illithid Legacy, Greater #N/A #N/A
Illithid Skin #N/A #N/A
Illithid Skin x2 #N/A #N/A
Illithid Skin x3 #N/A #N/A
#N/A #N/A
Metapsionic Feats #N/A #N/A
Knockdown Power #N/A #N/A
Linked Power #N/A #N/A
Metapower #N/A #N/A
Metapower x2 #N/A #N/A
Metapower x3 #N/A #N/A
Paraelemental Power #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Phrenic Leech #N/A #N/A
Stygian Power #N/A #N/A
Transdimensional Power #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Automatic Quicken Power #N/A #N/A
Automatic Quicken Power x2 #N/A #N/A
Automatic Quicken Power x3 #N/A #N/A
Epic Power Penetration #N/A #N/A
Epic Psionic Endowment #N/A #N/A
Improved Combat Manifestation #N/A #N/A
Improved Overchannel #N/A #N/A
Complete Mage #N/A #N/A
General Feats #N/A #N/A
Alacritous Cogitation #N/A #N/A
Captivating Melody #N/A #N/A
Cloudy Conjuration #N/A #N/A
Dazzling Illusion #N/A #N/A
Defending Spirit #N/A #N/A
Delay Potion #N/A #N/A
Elemental Adapt #N/A #N/A
Energy Abjuration #N/A #N/A
Favored Magic Foe #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Fearsome Necromancy #N/A #N/A
Hasty Spirit #N/A #N/A
Insightful Divination #N/A #N/A
Magic Device Attunement #N/A #N/A
Master of Undeath #N/A #N/A
Melodic Casting #N/A #N/A
Metamagic School Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Metamagic Spell Trigger #N/A #N/A
Piercing Evocation #N/A #N/A
Ranged Recall #N/A #N/A
Rapid Metamagic #N/A #N/A
Somatic Weaponry #N/A #N/A
Toughening Transmutation #N/A #N/A
Unsettling Enchantment #N/A #N/A
Vengeful Spirit #N/A #N/A
#N/A #N/A
Heritage Feats #N/A #N/A
Fey Heritage #N/A #N/A
Fey Legacy #N/A #N/A
Fey Power #N/A #N/A
Fey Presence #N/A #N/A
Fey Skin #N/A #N/A
Fiendish Heritage #N/A #N/A
Fiendish Legacy #N/A #N/A
Fiendish Power #N/A #N/A
Fiendish Presence #N/A #N/A
Fiendish Resistance #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Retributive Spell #N/A #N/A
#N/A #N/A
Reserve Feats #N/A #N/A
Acidic Spitter #N/A #N/A
Aquatic Breath #N/A #N/A
Blade of Force #N/A #N/A
Borne Aloft #N/A #N/A
Clap of Thunder #N/A #N/A
Clutch of Earth #N/A #N/A
Dimensional Jaunt #N/A #N/A
Dimensional Reach #N/A #N/A
Drowning Glance #N/A #N/A
Face-Changer #N/A #N/A
Fiery Burst #N/A #N/A
Hurricane Breath #N/A #N/A
Invisible Needle #N/A #N/A
Magic Disruption #N/A #N/A
Magic Sensitive #N/A #N/A
Minor Shapeshift #N/A #N/A
Mystic Backlash #N/A #N/A
Shadow Veil #N/A #N/A
Sickening Grasp #N/A #N/A
Storm Bolt #N/A #N/A
Summon Elemental #N/A #N/A
Sunlight Eyes #N/A #N/A
Touch of Distraction #N/A #N/A
Wind-Guided Arrows #N/A #N/A
Winter's Blast #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Battlecaster Defense #N/A #N/A
Battlecaster Offense #N/A #N/A
Energy Gestalt #N/A #N/A
Metamagic Vigor #N/A #N/A
Residual Magic #N/A #N/A
Complete Scoundrel #N/A #N/A
General Feats #N/A #N/A
Ascetic Stalker #N/A #N/A
Cool Head #N/A #N/A
Daredevil Athlete #N/A #N/A
Daring Outlaw #N/A #N/A
Daring Warrior #N/A #N/A
Deadly Defense #N/A #N/A
Expanded Ki Pool #N/A #N/A
Enduring Ki #N/A #N/A
Freerunner #N/A #N/A
Improved Familiar #N/A #N/A
Improved Skirmish #N/A #N/A
Martial Stalker #N/A #N/A
Master Spellthief #N/A #N/A
Poison Expert #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Poison Master #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Psithief #N/A #N/A
Savvy Rogue #N/A #N/A
Sure Hand #N/A #N/A
Sweet Talker #N/A #N/A
Swift Ambusher #N/A #N/A
Swift Hunter #N/A #N/A
#N/A #N/A
Ambush Feats #N/A #N/A
Concussion Attack #N/A #N/A
Deafening Strike #N/A #N/A
Disemboweling Strike #N/A #N/A
Eldritch Erosion #N/A #N/A
Head Shot #N/A #N/A
Impeding Attack #N/A #N/A
Merciful Strike #N/A #N/A
Mind Drain #N/A #N/A
Persistent Attacker #N/A #N/A
Throat Punch #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Chant of the Long Road #N/A #N/A
Chord of Distraction #N/A #N/A
Epic of the Lost King #N/A #N/A
Sound of Silence #N/A #N/A
Warning Shout #N/A #N/A
#N/A #N/A
Luck Feats #N/A #N/A
Advantageous Avoidance #N/A #N/A
Better Lucky Than Good #N/A #N/A
Dumb Luck #N/A #N/A
Fortuitous Strike #N/A #N/A
Good Karma #N/A #N/A
Healer's Luck #N/A #N/A
Lucky Break #N/A #N/A
Lucky Catch #N/A #N/A
Lucky Fingers #N/A #N/A
Lucky Start #N/A #N/A
Magical Fortune #N/A #N/A
Make Your Own Luck #N/A #N/A
Miser's Fortune #N/A #N/A
Psychic Luck #N/A #N/A
Sly Fortune #N/A #N/A
Survivor's Luck #N/A #N/A
Tempting Fate #N/A #N/A
Third Time's The Charm #N/A #N/A
Unbelievable Luck #N/A #N/A
#N/A #N/A 1
Victor's Luck #N/A #N/A
Complete Champion #N/A #N/A
General Feats #N/A #N/A
Battle Blessing #N/A #N/A
Spontaneous Domains #N/A #N/A
Swift Call #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Retrieve Spell #N/A #N/A
Spiritual Counter #N/A #N/A
#N/A #N/A
Domain Feats #N/A #N/A
Air Devotion #N/A #N/A
Air Devotion x2 #N/A #N/A
Air Devotion x3 #N/A #N/A
Animal Devotion #N/A #N/A
Animal Devotion x2 #N/A #N/A
Animal Devotion x3 #N/A #N/A
Chaos Devotion #N/A #N/A
Chaos Devotion x2 #N/A #N/A
Chaos Devotion x3 #N/A #N/A
Death Devotion #N/A #N/A
Death Devotion x2 #N/A #N/A
Death Devotion x3 #N/A #N/A
Destruction Devotion #N/A #N/A
Destruction Devotion x2 #N/A #N/A
Destruction Devotion x3 #N/A #N/A
Earth Devotion #N/A #N/A
Earth Devotion x2 #N/A #N/A
Earth Devotion x3 #N/A #N/A
Evil Devotion #N/A #N/A
Evil Devotion x2 #N/A #N/A
Evil Devotion x3 #N/A #N/A
Fire Devotion #N/A #N/A
Fire Devotion x2 #N/A #N/A
Fire Devotion x3 #N/A #N/A
Good Devotion #N/A #N/A
Good Devotion x2 #N/A #N/A
Good Devotion x3 #N/A #N/A
Healing Devotion #N/A #N/A
Healing Devotion x2 #N/A #N/A
Healing Devotion x3 #N/A #N/A
Knowledge Devotion #N/A #N/A
Law Devotion #N/A #N/A
Law Devotion x2 #N/A #N/A
Law Devotion x3 #N/A #N/A
Luck Devotion #N/A #N/A
Luck Devotion x2 #N/A #N/A
Luck Devotion x3 #N/A #N/A
Magic Devotion #N/A #N/A
Magic Devotion x2 #N/A #N/A
Magic Devotion x3 #N/A #N/A
Plant Devotion #N/A #N/A
Plant Devotion x2 #N/A #N/A
Plant Devotion x3 #N/A #N/A
Protection Devotion #N/A #N/A
Protection Devotion x2 #N/A #N/A
Protection Devotion x3 #N/A #N/A
Strength Devotion #N/A #N/A
Strength Devotion x2 #N/A #N/A
Strength Devotion x3 #N/A #N/A
Sun Devotion #N/A #N/A
Sun Devotion x2 #N/A #N/A
Sun Devotion x3 #N/A #N/A
Travel Devotion #N/A #N/A
Travel Devotion x2 #N/A #N/A
Travel Devotion x3 #N/A #N/A
Trickery Devotion #N/A #N/A
Trickery Devotion x2 #N/A #N/A
Trickery Devotion x3 #N/A #N/A
War Devotion #N/A #N/A
War Devotion x2 #N/A #N/A
War Devotion x3 #N/A #N/A
Water Devotion #N/A #N/A
Water Devotion x2 #N/A #N/A
Water Devotion x3 #N/A #N/A
#N/A #N/A
Metamagic Feat #N/A #N/A
Imbued Healing #N/A #N/A
#N/A #N/A
Reserve Feats #N/A #N/A
Charnel Miasma #N/A #N/A
Fragile Construct #N/A #N/A
Holy Warrior #N/A #N/A
Mitigate Suffering #N/A #N/A
Protective Ward #N/A #N/A
Touch of Healing #N/A #N/A
Umbral Shroud #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Awesome Smite #N/A #N/A
Bestial Charge #N/A #N/A
Holy Potency #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Elemental Essence #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Great and Small #N/A #N/A
Swift Wild Shape #N/A #N/A
Venom's Gift #N/A #N/A
Races of Stone #N/A #N/A
General Feats #N/A #N/A
Earth Sense #N/A #N/A
Earth Adept #N/A #N/A
Earth Master #N/A #N/A
Earth Spell #N/A #N/A
Stone Rage #N/A #N/A
Exotic Armor Proficiency #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Exotic Shield Proficiency #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
--Goad-- #N/A #N/A
Heavy Armor Optimization #N/A #N/A
Greater Heavy Armor Optimization #N/A #N/A
Improved Weapon Familiarity #N/A #N/A
Knockback #N/A #N/A
Mountain Warrior #N/A #N/A
Rampaging Bull Rush #N/A #N/A
Reckless Rage #N/A #N/A
Rock Hurling #N/A #N/A
Improved Rock Hurling #N/A #N/A
Fling Ally #N/A #N/A
Fling Enemy #N/A #N/A
Shielded Casting #N/A #N/A
Shielded Manifesting #N/A #N/A
Steady Concentration #N/A #N/A
Steady Mountaineer #N/A #N/A
Tunnel Fighting #N/A #N/A
Stoneback #N/A #N/A
Tunnel Riding #N/A #N/A
#N/A #N/A
Racial Feats #N/A #N/A
Ancestral Knowledge #N/A #N/A
Auspicious Marking #N/A #N/A
Markings of the Blessed #N/A #N/A
Markings of the Hunter #N/A #N/A
Markings of the Magi #N/A #N/A
Markings of the Maker #N/A #N/A
Markings of the Warrior #N/A #N/A
Battle Hardened #N/A #N/A
Burrow Friend #N/A #N/A
Clan Prestige #N/A #N/A
Dwarven Armor Proficiency #N/A #N/A
Earth Fist #N/A #N/A
Extra Silence #N/A #N/A
Extra Silence x2 #N/A #N/A
Extra Silence x3 #N/A #N/A
Gnome Foe Killer #N/A #N/A
Heavy Lithoderms #N/A #N/A
Moradin's Smile #N/A #N/A
Natural Trickster (Disguise Self) #N/A #N/A
Natural Trickster (Silent Image) #N/A #N/A
Natural Trickster (Ventriloquism) #N/A #N/A
Piercing Sight #N/A #N/A
Silencing Strike #N/A #N/A
Titan Fighting #N/A #N/A
Trivial Knowledge #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Enchanting Song #N/A #N/A
Inspire Spellpower #N/A #N/A
Metamagic Song #N/A #N/A
Misleading Song #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Earth's Warding #N/A #N/A
Divine Damage Reduction #N/A #N/A
Divine Spellshield #N/A #N/A
Pierce the Darkness #N/A #N/A
Roots of the Mountain #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Rune Circle #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Deep Vision #N/A #N/A
Deflective Armor #N/A #N/A
Earth Power #N/A #N/A
Focused Shield #N/A #N/A
Invest Armor #N/A #N/A
Energize Armor #N/A #N/A
#N/A #N/A
Weapon Style Feats #N/A #N/A
Axespike #N/A #N/A
Shielded Axe #N/A #N/A
Spellrazor #N/A #N/A
Turtle Dart #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Powerful Wild Shape #N/A #N/A
Stone Form #N/A #N/A
Races of Destiny #N/A #N/A
General Feats #N/A #N/A
City Slicker #N/A #N/A
Inside Connection #N/A #N/A
Resourceful Buyer #N/A #N/A
Smatterings #N/A #N/A
Urban Stealth #N/A #N/A
--Urban Tracking-- #N/A #N/A
#N/A #N/A
Racial Feats #N/A #N/A
Able Learner #N/A #N/A
Bright Sigil #N/A #N/A
Channeled Rage #N/A #N/A
Complementary Insight #N/A #N/A
Diverse Background #N/A #N/A
Enhanced Power Sigils #N/A #N/A
Heroic Destiny #N/A #N/A
Protected Destiny #N/A #N/A
Fearless Destiny #N/A #N/A
Human Heritage #N/A #N/A
Improved Sigil(Aesh) #N/A #N/A
Improved Sigil(Hoon) #N/A #N/A
Improved Sigil(Krau) #N/A #N/A
Improved Sigil(Naen) #N/A #N/A
Improved Sigil(Uur) #N/A #N/A
Improved Sigil(Vaul) #N/A #N/A
Menacing Demeanor #N/A #N/A
Sociable Personality #N/A #N/A
Subtle Sigil #N/A #N/A
#N/A #N/A
Initiate Feats #N/A #N/A
Arcane Insight #N/A #N/A
Dread Tyranny #N/A #N/A
Eternal Strength #N/A #N/A
Far Horizons #N/A #N/A
Law Inviolate #N/A #N/A
Radiant Fire #N/A #N/A
Undying Fate #N/A #N/A
Whispered Secrets #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Crowd Tactics #N/A #N/A
--Roofwalker-- #N/A #N/A
Races of the Wild #N/A #N/A
General Feats #N/A #N/A
Able Sniper #N/A #N/A
Aerial Reflexes #N/A #N/A
Aerial Superiority #N/A #N/A
Agile Athlete #N/A #N/A
Battle Casting #N/A #N/A
Born Flyer #N/A #N/A
Catfolk Pounce #N/A #N/A
Centaur Trample #N/A #N/A
Coordinated Strike #N/A #N/A
Dallah Thaun's Luck #N/A #N/A
Defensive Archery #N/A #N/A
Diving Charge #N/A #N/A
Elf Dilettante #N/A #N/A
Expeditious Dodge #N/A #N/A
Flick of the Wrist #N/A #N/A
Focused Mind #N/A #N/A
Gnoll Ferocity #N/A #N/A
Improved Flight #N/A #N/A
Killoren Ancient #N/A #N/A
Killoren Destroyer #N/A #N/A
Killoren Hunter #N/A #N/A
Lightfeet #N/A #N/A
Magic of the Land #N/A #N/A
--Plunging Shot-- #N/A #N/A
Shared Fury #N/A #N/A
Underfoot Combat #N/A #N/A
Yondalla's Sense #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Confound the Bigger Folk #N/A #N/A
Winged Warrior #N/A #N/A
Wolfpack #N/A #N/A
Woodland Archer #N/A #N/A
Races of the Dragon #N/A #N/A
General Feats #N/A #N/A
Accelerate Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dragon Breath #N/A #N/A
Dragon Tail #N/A #N/A
Dragon Trainer #N/A #N/A
Dragon Wings #N/A #N/A
Improved Dragon Wings #N/A #N/A
Dragonwrought #N/A #N/A
#N/A #N/A 1
Extraordinary Trapsmith #N/A #N/A
Kobold Endurance #N/A #N/A
Kobold Foe Strike #N/A #N/A
Practical Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Reinforced Wings #N/A #N/A
Heavyweight Wings #N/A #N/A
Versatile Spellcaster #N/A #N/A
Wyrmgrafter #N/A #N/A
#N/A #N/A
Breath Channeling Feats #N/A #N/A
Entangling Exhalation #N/A #N/A
Exhaled Barrier #N/A #N/A
Exhaled Immunity #N/A #N/A
Extra Exhalation #N/A #N/A
Extra Exhalation x2 #N/A #N/A
Extra Exhalation x3 #N/A #N/A
Furious Inhalation #N/A #N/A
#N/A #N/A
Draconic Feats #N/A #N/A
Draconic Heritage #N/A #N/A
Draconic Arcane Grace #N/A #N/A
Draconic Breath #N/A #N/A
Draconic Claw #N/A #N/A
Draconic Flight #N/A #N/A
Draconic Legacy #N/A #N/A
Draconic Persuasion #N/A #N/A
Draconic Power #N/A #N/A
Draconic Presence #N/A #N/A
Draconic Resistance #N/A #N/A
Draconic Skin #N/A #N/A
Draconic Toughness #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Spell Rehearsal #N/A #N/A
Wing Expert #N/A #N/A
Frostburn #N/A #N/A
General Feats #N/A #N/A
Altitude Adaptation #N/A #N/A
Arctic Priest #N/A #N/A
Beckon the Frozen #N/A #N/A
Chosen of Iborighu #N/A #N/A
Cold Endurance #N/A #N/A
Improved Cold Endurance #N/A #N/A
Improved Cold Endurance x2 #N/A #N/A
Improved Cold Endurance x3 #N/A #N/A
Cold Focus #N/A #N/A
Greater Cold Focus #N/A #N/A
Faith in the Frost #N/A #N/A
Frozen Berserker #N/A #N/A
Frozen Wild Shape #N/A #N/A
Ice Harmonics #N/A #N/A
Improved Frosty Touch #N/A #N/A
Mark of Hleid #N/A #N/A
Mountaineer #N/A #N/A
Primeval Wild Shape #N/A #N/A
Primitive Caster #N/A #N/A
--Sea Legs-- #N/A #N/A
Smite Fiery Foe #N/A #N/A
Snowcasting #N/A #N/A
Frozen Magic #N/A #N/A
Icy Calling #N/A #N/A
Cold Spell Specialization #N/A #N/A
Frostfell Prodigy #N/A #N/A
Snowrunner #N/A #N/A
Snowflake Wardance #N/A #N/A
--Storm Magic-- #N/A #N/A
Sugliin Mastery #N/A #N/A
Winter's Champion #N/A #N/A
Winter's Mount #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Skull Talisman #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Piercing Cold #N/A #N/A
Sandstorm #N/A #N/A
General Feats #N/A #N/A
Blazing Berserker #N/A #N/A
Blessed by Tem-Et-Nu #N/A #N/A
Drift Magic #N/A #N/A
Eagle's Fury #N/A #N/A
Heat Endurance #N/A #N/A
Improved Heat Endurance #N/A #N/A
Judged by Aurifar #N/A #N/A
Light of Aurifar #N/A #N/A
Pharaoh's Fist #N/A #N/A
Priest of the Waste #N/A #N/A
Rattlesnake Strike #N/A #N/A
Sand Dancer #N/A #N/A
Sand Spinner #N/A #N/A
Sand Snare #N/A #N/A
Sandskimmer #N/A #N/A
Sandskimmer x2 #N/A #N/A
Sand Camouflage #N/A #N/A
Scorpion's Grasp #N/A #N/A
Scorpion's Instincts #N/A #N/A
Scorpion's Resolve #N/A #N/A
Scorpion's Sense #N/A #N/A
Serpent Fang #N/A #N/A
Touchstone #N/A #N/A
Touchstone x2 #N/A #N/A
Touchstone x3 #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Fiery Spell #N/A #N/A
Searing Spell #N/A #N/A
Stormwrack #N/A #N/A
General Feats #N/A #N/A
Aquatic Shot #N/A #N/A
Blackwater Invocation #N/A #N/A
Breathing Link #N/A #N/A
Breathing Link x2 #N/A #N/A
Breathing Link x3 #N/A #N/A
Clever Wrestling #N/A #N/A
Curling Wave Strike #N/A #N/A
Expert Swimmer #N/A #N/A
Flying Fish Leap #N/A #N/A
Great Captain #N/A #N/A
Landwalker #N/A #N/A
Old Salt #N/A #N/A
Rapid Swimming #N/A #N/A
Sahuagin Flip #N/A #N/A
Sailor's Balance #N/A #N/A
Sanctify Water #N/A #N/A
Scourge of the Seas #N/A #N/A
Sea Legs #N/A #N/A
Ship's Mage #N/A #N/A
Steam Magic #N/A #N/A
Storm Magic #N/A #N/A
Sunken Song #N/A #N/A
Swim-by Attack #N/A #N/A
Toothed Blow #N/A #N/A
Water Adaptation #N/A #N/A
Windsinger #N/A #N/A
Heroes of Battle #N/A #N/A
General Feats #N/A #N/A
Ballista Proficiency #N/A #N/A
Block Arrow #N/A #N/A
Coordinated Shot #N/A #N/A
Courageous Rally #N/A #N/A
Expanded Aura of Courage #N/A #N/A
Expert Siege Engineer #N/A #N/A
Guerrilla Scout #N/A #N/A
Guerrilla Warrior #N/A #N/A
Mounted Mobility #N/A #N/A
Natural Leader #N/A #N/A
Plunging Shot #N/A #N/A
Ready Shot #N/A #N/A
Shield Wall #N/A #N/A
Veteran Knowledge #N/A #N/A
#N/A #N/A
Leader Feats #N/A #N/A
Extra Followers #N/A #N/A
Improved Cohort #N/A #N/A
Inspirational Leadership #N/A #N/A
Practiced Cohort #N/A #N/A
Heroes of Horror #N/A #N/A
General Feats #N/A #N/A
Archivist of Nature #N/A #N/A
Bane Magic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Blood Calls to Blood #N/A #N/A
Corrupt Arcana #N/A #N/A
Corrupt Spell Focus #N/A #N/A
Greater Corrupt Spell Focus #N/A #N/A
Deformity (Skin) #N/A #N/A
Deformity (Skin) x2 #N/A #N/A
Deformity (Skin) x3 #N/A #N/A
Deformity (Tall) #N/A #N/A
Deformity (Teeth) #N/A #N/A
Deformity (Tongue) #N/A #N/A
Disease Immunity #N/A #N/A
Draconic Archivist #N/A #N/A
Dreamtelling #N/A #N/A
Oneiromancy #N/A #N/A
Improved Oneiromancy #N/A #N/A
Eldritch Corruption #N/A #N/A
Font of Life #N/A #N/A
Forbidden Lore #N/A #N/A
Haunting Melody #N/A #N/A
Lunatic Insight #N/A #N/A
Mad Faith #N/A #N/A
Master of Knowledge #N/A #N/A
Pure Soul #N/A #N/A
Spirit Sense #N/A #N/A
Surge of Malevolence #N/A #N/A
Debilitating Spell #N/A #N/A
Tainted Fury #N/A #N/A
Touch of Taint #N/A #N/A
Unnatural Will #N/A #N/A
--Willing Deformity-- #N/A #N/A
Tome of Battle #N/A #N/A
General Feats #N/A #N/A
Adaptive Style #N/A #N/A
Avenging Strike #N/A #N/A
Blade Meditation #N/A #N/A
#N/A #N/A 1
Desert Fire #N/A #N/A
Desert Wind Dodge #N/A #N/A
Devoted Bulwark #N/A #N/A
Evasive Reflexes #N/A #N/A
Extra Granted Maneuver #N/A #N/A
Extra Readied Maneuver #N/A #N/A
Falling Sun Attack #N/A #N/A
Ironheart Aura #N/A #N/A
Martial Stance #N/A #N/A
Martial Stance x2 #N/A #N/A
Martial Stance x3 #N/A #N/A
Martial Study #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Rapid Assault #N/A #N/A
Shadow Blade #N/A #N/A
Shadow Trickster #N/A #N/A
Song of the White Raven #N/A #N/A
Snap Kick #N/A #N/A
Stone Power #N/A #N/A
Sudden Recovery #N/A #N/A
Superior Unarmed Strike #N/A #N/A
Tiger Blooded #N/A #N/A
Unnerving Calm #N/A #N/A
Vital Recovery #N/A #N/A
White Raven Defense #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Spirit #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Scribe Martial Script #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Instant Clarity #N/A #N/A
Psychic Renewal #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Clarion Commander #N/A #N/A
Distant Horizon #N/A #N/A
Faith Unswerving #N/A #N/A
Gloom Razor #N/A #N/A
Perfect Clarity of Mind and Body #N/A #N/A
Reaping Talons #N/A #N/A
Scorching Sirocco #N/A #N/A
Shards of Granite #N/A #N/A
Stormguard Warrior #N/A #N/A
Tome of Magic #N/A #N/A
Pact Magic Feats #N/A #N/A
Bind Vestige #N/A #N/A
Improved Bind Vestige #N/A #N/A
Practiced Binder #N/A #N/A
Defense Againts the Supernatural #N/A #N/A
Empower Supernatural Ability #N/A #N/A
Empower Supernatural Ability x2 #N/A #N/A
Empower Supernatural Ability x3 #N/A #N/A
Enlarge Supernatural Ability #N/A #N/A
Enlarge Supernatural Ability x2 #N/A #N/A
Enlarge Supernatural Ability x3 #N/A #N/A
Expel Vestige #N/A #N/A
Rapid Pact Making #N/A #N/A
Extend Supernatural Ability #N/A #N/A
Extend Supernatural Ability x2 #N/A #N/A
Extend Supernatural Ability x3 #N/A #N/A
Favored Vestige #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Favored Vestige Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Rapid Recovery #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Ignore Special Requirements #N/A #N/A
Improved Binding #N/A #N/A
Skilled Pact Making #N/A #N/A
Sudden Ability Focus #N/A #N/A
Sudden Ability Focus x2 #N/A #N/A
Sudden Ability Focus x3 #N/A #N/A
Supernatural Crusader #N/A #N/A
Supernatural Opportunist #N/A #N/A
Widen Supernatural Ability #N/A #N/A
Widen Supernatural Ability x2 #N/A #N/A
Widen Supernatural Ability x3 #N/A #N/A
Rings
Weapons
Flying maveuvrability.
Armor Proficiencies
Light 0
Medium 0
Heavy 0
Shields 0
Tower 0
Weapon Proficiencies
Simple 0
Martial 0
Class
Class Abilities by Level
Skill
Appraise¹ NO
Ability Autohypnosis NO
Balance¹ NO
Bluff¹ NO
Climb¹ NO
Control Shape NO
Concentration¹ NO
Craft skills…¹ NO
NO
NO
NO
NO
NO
NO
Decipher Script NO
Diplomacy¹ NO
Disable Device NO
Disguise¹ NO
Escape Artist¹ NO
Forgery¹ NO
Gather Information¹ NO
Handle Animal NO
Heal¹ NO
Hide¹ NO
Hypnosis NO
Iaijutsu Focus NO
Intimidate¹ NO
Jump¹ NO
Knowledge (arcana) NO
Knowledge (arch & eng) NO
Knowledge (dungeoneering) NO
Knowledge (geography) NO
Knowledge (history) NO
Knowledge (local) NO
Knowledge (monster lore) NO
Knowledge (nature) NO
Knowledge (nobility) NO
Knowledge (psionics) NO
Knowledge (ravenloft) NO
Knowledge (religion) NO
Knowledge (the planes) NO
Knowledge skills… NO
NO
NO
NO
NO
NO
NO
NO
Listen¹ NO
Martial Lore NO
Move Silently¹ NO
Open Lock NO
Perform skills ...¹ NO
NO
NO
NO
NO
NO
Profession skills … NO
NO
NO
NO
NO
NO
Psicraft NO
Ride¹ NO
Search¹ NO
Sense Motive¹ NO
Skill Tricks NO
Sleight of Hand NO
Speak Language NO
Spellcraft NO
Spot¹ NO
Survival¹ NO
Swim¹ NO
Tumble NO
Use Magic Device NO
Use Psionic Device NO
Index Fractional
1 BAB 4 0.5
1
1 Fort 6 0.34
1 Ref 6 0.34
1 Will 6 0.34
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
To use this familiar, select the race name from the Familiar dropdown on the Classes tab.
Race name Ex.: Rat SKILLS
Race equivalent Rat Balance
Speak w/ own kind 1 Bluff
Alignment Neutral Climb
Number of HD 0 Diplomacy
Size Tiny Disguise
Hide
STR 2 Intimidate
DEX 15 Jump
CON 10 Listen
INT 2 Move Silently
WIS 12 Search
CHA 2 Sense Motive
Spellcraft
Natural armor 0 Spot
DR 0 Survival
SR 0 Swim
Movement 15
Burrow speed
Climb speed 15 Feats
Swim speed 15 Abilities
Fly speed
Maneuverability
BAB 0
Fortitude 2
Reflex 2
Will 0
es
(RCS)
(HoL)
(CoD)
(VRA1)
rces
(DCS)
(AoM)
(BoK)
ources
(DMag)
s Top-level bullet for abilities: × Item 1
(OA) × Item 2
+ Item 2.1
(DC) + Item 2.2
Sub-level bullet for abilities: × Item 3
+ Item 3.1
(FF)
(Dr)
(DM)
(LM)
(LoM) This work is licensed under the Creative Commons
(FCII) Attribution-NonCommercial-ShareAlike 4.0
International License. To view a copy of this license,
visit http://creativecommons.org/licenses/by-nc-
sa/4.0/.
Select sources below to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (o
Non-setting Sources Forgotten Realms Sources
✘ Complete Adventurer (CAd) Players Guide to Faerun
✘ Complete Arcane (CAr) Magic of Faerun
✘ Complete Divine (CD) Races of Faerun
✘ Complete Psionic (CP) Underdark
✘ Complete Warrior (CW) Champions of Ruin
✘ Complete Mage (CM) Champions of Valor
✘ Complete Scoundrel (CS) City of Splendors: Waterdeep
✘ Complete Champion (CC) Dragons of Faerun
Drow of the Underdark
✘ Races of Destiny (RD) Lost Empires of Faerun
✘ Races of the Dragon (RDr) Power of faerun
✘ Races of Stone (RS) Serpent Kingdoms
✘ Races of the Wild (RW) Shining South
Unapproachable East
✘ Frostburn (Fr) Faiths and Pantheons
✘ Sandstorm (Sa) FRCS
✘ Stormwrack (Sto) Silver Marches
✘ Dungeonscape (Du)
✘ Cityscape (Ci) Ravenloft Sources
Ravenloft Campaign Setting
✘ Heroes of Battle (HB) Heroes of Light
✘ Heroes of Horror (HH) Champions of Darkness
Van Richten's Arsenal Vol. 1
✘ Tome of Battle (ToB)
✘ Tome of Magic (TM) DragonLance Sources
DragonLance Campaign Setting
✘ Book of Exalted Deeds (BE) Age of Mortals
Book of Vile Darkness (BV) Bestiary of Krynn
g Sources
(EIE) Draconomicon (Dr)
(EE) Dragon Magic (DM)
(FC1) Libris Mortis (LM)
(FC2) Lords of Madness (LoM)
(SS)
lass Progressions
Number Category Prefix Text
7 Major v v7
4 Source . .4
0 Minor . .0
0 Bugfix . .0
Beta .b
Alpha .a
Owl subversion .
Index
Feats Src List Codename Name
63
DL 0 46 Player's Handbook wsExportSheet ExportSheet 1
FR 0 Player's Handbook II wsCustomRace Custom Race 2
DD 0 Complete Warrior wsCustomTemplate Custom Template 3
DD 0 Complete Divine wsCustomClass Custom Class 4
DD 0 Complete Arcane wsCustomFamiliar Custom Familiar 5
DL 0 Complete Adventurer wsOptions Options 6
DD 1 30 Complete Psionic wsSources Sources 7
DD 0 29 Complete Mage wsOptionInfo Option Info 8
RV 0 60 Complete Scoundrel wsRaceStats Stats & Character Details 9
FR 0 35 Complete Champion wsRaceInfo Race Info 10
FR 0 36 Races of Stone wsRaceTemplates Race & Templates 11
FR 0 37 Races of Destiny wsTemplateInfo Template Info 12
FR 0 Races of the Wild wsCreatureInfo Creature Info 13
DD 1 24 Races of the Dragon wsClasses Classes 14
DD 1 6 Frostburn wsClassInfo Class Info 15
DD 1 5 Sandstorm wsSoulmelds Soulmelds 16
DD 1 10 Stormwrack wsSoulmeldsInfo SoulmeldsInfo 17
DD 1 4 Heroes of Battle wsSoulmeldAbilities SoulmeldAbilities 18
DD 1 8 Heroes of Horror wsIncarnumAbilities Incarnum Abilities 19
DD 1 7 Tome of Battle wsVariants Variants 20
DD 1 9 Tome of Magic wsDomainSelect Domain Select 21
DD 1 3 Magic of Incarnum wsPrC1 Prestige Classes I 22
FR 0 Dungeonscape wsPrC2 Prestige Classes II 23
DD 0 Cityscape wsPrC3 Prestige Classes III 24
DD 0 Miniatures Handbook wsBinderVestiges Binder Vestiges 25
DD 0 Expanded Psionics Handbook wsMarshalAuras Marshal Auras 26
DD 0 48 Planar Handbook wsSkills Skills 27
LG 0 28 Dragon Magazine (315, 319) wsSkillTricks Skill Tricks 28
DD 0 49 Book of Vile Darkness wsLanguages Languages 29
DL 0 45 Book of Exalted Deeds wsGrafts Grafts 30
EB 0 Player's Guide to Faerûn wsTraits Traits 31
EB 0 Magic of Faerûn wsFlaws Flaws 32
FR 0 Races of Faerûn wsManeuversStances Maneuvers & Stances 33
DD 0 Underdark wsFeats Feats 34
DD 1 57 Champions of Ruin wsArmor Armor 35
DD 0 Champions of Valor wsAttacks Attacks 36
DD 1 23 City of Splendors: Waterdeep wsEnhancements Enhancements 37
EB 0 38 Eberron Campaign Setting wsMagicEquipment Magic Equipment 38
DD 0 Races of Eberron wsBuffs Buffs 39
DD 0 Sharn: City of Towers wsCS1 Character Sheet I 40
DD 1 56 Secrets of Xen'drik wsCS2 Character Sheet II 41
DD 0 Player's Guide to Eberron wsCS3 Character Sheet III 42
DD 1 26 Magic of Eberron wsFamiliar Familiar 43
RV 0 Secrets of Sarlona wsAnimalCompanion Animal Companion 44
DD 0 Dragonlance Campaign Setting wsCS4 Character Sheet IV 45
DD 0 Age of Mortals wsCS5 Character Sheet V 46
DD 0 Oriental Adventures wsCSCalc CS Calc. 47
EB 0 Draconomicon wsClassAbilities Class Abilities 48
DD 0 Dragon Magic wsClassWeaponsArmor Class Weapons & Armor 49
FR 0 Libris Mortis wsRacialAbilities Racial Abilities 50
EB 0 Lords of Madness wsGraftAbilities Graft Abilities 51
DD 0 Monster Manual wsDeities Deities 52
DD 0 Monster Manual IV wsDomains Domains 53
DD 0 Fiendish Codex II: Tyrants of the Nine Hells wsSpellInfo Spell Info 54
DD 0 Savage Species wsSpellsPerDay Spells per Day 55
DD 0 Epic Level Handbook wsSpellsKnown Spells Known 56
DD 0 Dungeon Master's Guide wsPsionicInfo Psionic Info 57
DD 0 Ravenloft Campaign Setting wsInitiativeCard Initiative Card 58
DD 0 54 Heroes of Light wsTableTent Table Tent 59
EB 0 Champions of Darkness wsGameLog Game Log 60
DD 0 Van Richten's Arsenal Vol. 1 wsLGGameLog LG Game Log 61
DD 0 Player's Companion wsLGItemAccessTracking LG Item Access Tracking 62
FR 0 User specified wsLGMIL LG MIL 63
DD 0 wsTables Tables 64
DD 1 15
DD 0
FR 0
DD 0
DD 0
DD 0
DD 1 18
DD 1 19
RV 0 59
DD 0 50
LG 0
LG 0
DD 0
FR 0
DD 0 51
FR 0
DD 1
EB 0 43
FR 0 32
DD 0 22
DD 1
DD 0
DD 1 25
DD 0 52
DD 0
DD 0
DD 0 53
DD 0
FR 0
FR 0
DD 0 47
DD 1 27
DD 0 62
DD 0
EB 0 42
FR 0 31
DD 1 1
DD 1 2
FR 0
DD 1 12
EB 0 39
FR 0 33
DD 1 11
DD 1 14
DD 1 13
RV 0 58
DD 0
DD 0
DD 0
DD 1 16
DD 0 55
DD 0
DD 0 44
EB 0 41
FR 0
FR 0
DD 0
EB 0 40
DD 0
FR 0
FR 0
DD 0
DD 0
DD 0
DD 0
DD 1
DD 0
DD 1 17
DD 0
DD 0
DD 0
DD 0
DD 1 20
DD 1 21
DD 0
FR 0
FR 0 34
DD 1
DD 0 63
RV 0 61
DD 0
DD 0
Last Row
Column
Default
Last
Cell
Default Option Reset Dev Protected
0 0 0 1 0
0 1 0 0 1 8 48 D3
0 1 0 0 1 8 47 D3
0 1 0 0 0 10 80
0 1 0 0 0 10 31
1 0 0 1 0 24 54 B7
1 0 0 1 0
0 0 0 1 0
1 0 0 1 0 80 45 B3
0 0 0 1 0
1 0 0 1 1 26 60 D6
0 0 0 1 0
0 0 0 1 0
1 0 0 1 0 26 81 C2
0 0 0 1 0
0 1 1 0 0
0 0 0 1 0
0 0 0 1 0
0 1 1 0 0
0 1 1 1 0 5 383 C4
0 1 0 1 0 26 39
0 1 0 1 0 11 28
0 1 0 1 0 12 43
0 1 0 1 0 13 44
0 1 0 1 0
0 1 0 1 0 7 25
1 0 0 1 0 67 85 H6
0 1 1 1 0 4 53 B3
1 0 0 1 0 4 173 C3
0 1 1 1 0 16 141
0 1 1 1 0 3 49
0 1 1 1 0 3 22 B3
0 1 1 1 0 18 231
1 0 0 1 0 5 3416 C4
1 0 0 1 0 7 27 A7
1 0 0 1 0 77 53 B35
1 0 0 1 0 6 32 C2
1 0 0 1 0 9 31
0 1 1 1 0 24 81
1 0 0 1 0 102 156 T15
1 0 0 1 0 102 87 C28
1 0 0 1 0 102 77 AV4
0 1 0 1 0 102 151 C3
0 1 1 1 0 C3
0 1 1 0 0 102 77
0 1 1 0 0 102 77
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 1 1 0 0 96
0 1 1 0 0 144
0 1 0 0 0 10
0 1 0 0 1 18
0 1 1 0 0 3
0 1 0 0 0 104
0 0 0 1 0
#VALUE! #VALUE!
Half-Elf Medium Humanoid Elf 0 30
Short
Race* Description Size* Type* Subtype HD Land
Select a Race
Custom Race 0
Aarakocra Medium Monstrous Humanoid 20
Aasimar Medium Outsider Native 30
Abeil, Commander Large Monstrous Humanoid 6 40
Abeil, Soldier Large Monstrous Humanoid 6 40
Abeil, Vassal Medium Monstrous Humanoid 30
Archon, Hound Medium Outsider Archon, Extraplanar, Good, Lawful 6 40
Archon, Trumpet Medium Outsider Archon, Extraplanar, Good, Lawful 12 40
Armand Small Monstrous Humanoid 5 20
Asherati Medium Humanoid 30
Aventi Medium Humanoid Aquatic 30
Azer Medium Outsider Extraplanar, Fire 2 30
Azurin Medium Humanoid Human, Incarnum 30
Baphitaur Medium Outsider Native 3 30
Barbazu (Bearded Devil) Medium Outsider Evil, Extraplanar, Lawful 6 40
Bariaur Medium Outsider Extraplanar 40
Bhuka Medium Humanoid Goblinoid 30
Bladeling Medium Outsider Lawful 30
Blue Small Humanoid Goblinoid 30
Boggle Small Monstrous Humanoid 4 40
Braxat Large Monstrous Humanoid 10 30
Bueroza Medium Outsider Baatezu, Evil, Extraplanar, Lawful 6 20
Bugbear Medium Humanoid Goblinoid 3 30
Buomman Medium Humanoid Extraplanar 30
Caliban Medium Humanoid 30
Canomorph, Haraknin Medium Outsider Evil, Extraplanar, Fire, Lawful, Shapechange 4 30
Canomorph, Shadurakul Medium Outsider Evil, Extraplanar, Shapechanger 4 30
Canomorph, Vultivor Medium Outsider Chaotic, Evil, Shapechanger, Extraplanar 3 30
Catfolk Medium Humanoid Catfolk 40
Centaur Medium Monstrous Humanoid 0 40
Centaur, Wendle Medium Monstrous Humanoid 2 40
Changeling Medium Humanoid Shapechanger 30
Chaond Medium Outsider Native 30
Chitine Small Monstrous Humanoid 2 30
Crucian Medium Humanoid 20
Daelkyr Half-blood Medium Aberration 30
Darfellan Medium Humanoid Aquatic 20
Dark One, Dark Creeper Small Humanoid 30
Dark One, Dark Stalker Medium Humanoid 3 30
Darkling, Vistani Medium Humanoid 30
Deep Imaskari Medium Humanoid 30
Desmodu Large Monstrous Humanoid 12 20
Dogai (Assassin Devil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 14 30
Domovoi Small Fey Fire 2 20
Doppelganger Medium Monstrous Humanoid Shapechanger 0 30
Draconian, Baaz Medium Dragon 2 30
Draconian, Flame Large Dragon Fire 8 30
Draconian, Frost Medium Dragon Cold 2 30
Draconian, Kapak Medium Dragon 2 30
Draconian, Lightning Large Dragon 6 30
Draconian, Vapor Medium Dragon 4 30
Draconian, Venom Medium Dragon 2 30
Dracotaur Large(long) Dragon 3 50
Draegloth Medium Outsider 0 30
Dragonborn of Bahamut Medium Humanoid Dragonblood 0
Dromite Small Monstrous Humanoid 20
Durzagon Medium Outsider Evil, Lawful 5 30
Duskling Medium Fey Extraplanar, Incarnum 30
Dvati Medium Humanoid 30
Dwarf, Arctic Small Humanoid Dwarf 20
Dwarf, Badlands Medium Humanoid Dwarf 20
Dwarf, Dark Medium Humanoid Dwarf 20
Dwarf, Deep Medium Humanoid Dwarf 20
Dwarf, Dream Medium Humanoid Dwarf 20
Dwarf, Duergar Medium Humanoid Dwarf 20
Dwarf, Fireblood Medium Humanoid Dragonblood, Dwarf 20
Dwarf, Glacier Medium Humanoid Dwarf 20
Dwarf, Gold Medium Humanoid Dwarf 20
Dwarf, Gray Medium Humanoid Dwarf 20
Dwarf, Gully Small Humanoid Dwarf 20
Dwarf, Hill Medium Humanoid Dwarf 20
Dwarf, Mountain Medium Humanoid Dwarf 20
Dwarf, Seacliff Medium Humanoid Dwarf 20
Dwarf, Shield Medium Humanoid Dwarf 20
Dwarf, Urdunnir Medium Humanoid Dwarf 20
Dwarf, Wild Small Humanoid Dwarf 20
Dwarf/Elf Medium Humanoid Dwarf 30
Dwarf/Gnome Small Humanoid Dwarf 20
Dwarf/Halfling Small Humanoid Dwarf 20
Dwarf/Orc Medium Humanoid Dwarf 30
Elan Medium Aberration 30
Elf, Aquatic Medium Humanoid Aquatic, Elf 30
Elf, Deepwyrm Drow Medium Humanoid Dragonblood, Elf 30
Elf, Drow Medium Humanoid Elf 30
Elf, Forestlord Medium Humanoid Dragonblood, Elf 30
Elf, Gray Medium Humanoid Elf 30
Elf, High Medium Humanoid Elf 30
Elf, Kagonesti Medium Humanoid Elf 30
Elf, Moon Medium Humanoid Elf 30
Elf, Painted Medium Humanoid Elf 30
Elf, Qualinesti Medium Humanoid Elf 30
Elf, Sea (Dargonesti) Medium Humanoid Elf 30
Elf, Sea (Dimernesti) Medium Humanoid Elf 30
Elf, Silvanesti Medium Humanoid Elf 30
Elf, Snow Medium Humanoid Elf 30
Elf, Sun Medium Humanoid Elf 30
Elf, Umbragen Medium Humanoid Elf 30
Elf, Wild Medium Humanoid Elf 30
Elf, Winged Medium Humanoid Elf 30
Elf, Wood Medium Humanoid Elf 30
Elf/Gnome Small Humanoid Gnome 20
Elf/Halfling Small Humanoid Halfling 20
Elf/Orc Medium Humanoid Orc 30
Erinyes Medium Outsider Evil, Extraplanar, Lawful 9 30
Ethergaunt, Black Medium Aberration Extraplanar 16 30
Ethergaunt, Red Medium Aberration Extraplanar 5 30
Ethergaunt, White Medium Aberration Extraplanar 11 30
Ettin Large Giant 10 40
Extaminaar Medium Humanoid 30
Falxugon (Harvester Deveil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 9 30
Fensir Large Giant Extraplanar 4 40
Feral Gargun Medium Monstrous Humanoid 1 30
Fey'ri Medium Outsider Native 30
Feytouched Medium Fey 30
Firbolg Large Giant 13 40
Fomorian Huge Giant 15 40
Frost Folk Medium Monstrous Humanoid Cold 4 30
Gargoyle Medium Monstrous Humanoid Earth 4 40
Genasi, Air Medium Outsider Native 30
Genasi, Earth Medium Outsider Native 30
Genasi, Fire Medium Outsider Native 30
Genasi, Water Medium Outsider Native 30
Giant, Fire Large Giant Fire 15 40
Giant, Forest Huge Giant 13 40
Giant, Frost Large Giant Cold 14 40
Giant, Hill Large Giant 12 40
Giant, Jungle Large Giant 11 40
Giant, Sand Large Giant Earth, Fire 15 40
Giant, Stone Large Giant Earth 14 40
Giant, Sun Huge Giant Fire 13 40
Githyanki Medium Humanoid Extraplanar 30
Githzerai Medium Humanoid Extraplanar 30
Gloaming Small Outsider Native 20
Gnoll Medium Humanoid Gnoll 1 30
Gnoll, Flind Medium Humanoid Gnoll 2 30
Gnome, Chaos Small Humanoid Gnome 20
Gnome, Deep Small Humanoid Gnome 20
Gnome, Forest Small Humanoid Gnome 20
Gnome, Ice Small Humanoid Gnome 20
Gnome, Rock Small Humanoid Gnome 20
Gnome, Stonehunter Small Humanoid Dragonblood, Gnome 20
Gnome, Svirfneblin Small Humanoid Gnome 20
Gnome, Thinker Small Humanoid Gnome 20
Gnome, Tinker Small Humanoid Gnome 20
Gnome, Wavecrest Small Humanoid Gnome 20
Gnome, Whisper Small Humanoid Gnome 30
Gnome/Halfling Small Humanoid Halfling 20
Gnome/Orc Medium Humanoid Orc 30
Goatfolk Medium Monstrous Humanoid 3 30
Goblin Small Humanoid Goblinoid 30
Goblin, Dekanter Medium Monstrous Humanoid Goblinoid 2 20
Goblin, Forestkith Small Humanoid Goblinoid 30
Goblin, Snow Small Humanoid Goblinoid 30
Goliath Medium Monstrous Humanoid 30
Grig Tiny Fey 20
Grimlock Medium Monstrous Humanoid 2 30
Guardinal, Cervidal Medium Outsider Good, Guardinal 4 50
Guardinal, Lupinal Medium Outsider Good, Guardinal 8 50
Hadozee Medium Humanoid 30
Half-Elf Medium Humanoid Elf 30
Half-Elf, Aquatic Medium Humanoid Aquatic, Elf 30
Half-Elf, Deepwyrm Drow Medium Humanoid Dragonblood, Elf 30
Half-Elf, Drow Medium Humanoid Elf 30
Half-Elf, Forestlord Medium Humanoid Dragonblood, Elf 30
Half-Giant Medium Giant 30
Half-Kender Medium Humanoid Kender 30
Halfling, Deep Small Humanoid Halfling 20
Halfling, Ghostwise Small Humanoid Halfling 20
Halfling, Glimmerskin Small Humanoid Dragonblood, Halfling 20
Halfling, Lightfoot Small Humanoid Halfling 20
Halfling, Shoal Small Humanoid Aquatic, Halfling 20
Halfling, Strongheart Small Humanoid Halfling 20
Halfling, Tallfellow Small Humanoid Halfling 20
Halfling, Tundra Small Humanoid Halfling 20
Halfling/Orc Medium Humanoid Orc 30
Half-Ogre Large Giant 30
Half-Orc Medium Humanoid Orc 30
Half-Orc, Frostblood Medium Humanoid Dragonblood, Orc 30
Half-Orc, Scablands Medium Humanoid Orc 30
Half-Vistani, Canjar Medium Humanoid 30
Half-Vistani, Corvara Medium Humanoid 30
Half-Vistani, Equaar Medium Humanoid 30
Half-Vistani, Kamii Medium Humanoid 30
Half-Vistani, Naiat Medium Humanoid 30
Half-Vistani, Vatmska Medium Humanoid 30
Half-Vistani, Zarovan Medium Humanoid 30
Harssaf Medium Monstrous Humanoid Fire 6 30
Hellbred Medium Humanoid Hellbred 30
Hengeyokai Medium Humanoid Shapechanger 30
Hobgoblin Medium Humanoid Goblinoid 30
Hobgoblin, Sunscorch Medium Humanoid Dragonblood, Goblinoid 30
Human Medium Humanoid Human 30
Human, Silverbrow Medium Humanoid Dragonblood, Human 30
Human/Dwarf Medium Humanoid Dwarf 30
Human/Gnome Medium Humanoid Gnome 30
Human/Halfling Medium Humanoid Halfling 30
Illumian Medium Humanoid Human 30
Jackal Lord Medium Monstrous Humanoid 8 30
Janni Medium Outsider Native 6 30
Kalashtar Medium Humanoid 30
Kaorti Medium Outsider Evil, Extraplanar 2 30
Karsite Medium Humanoid Human 30
Keeper Medium Outsider Extraplanar 4 40
Kender Small Humanoid Kender 20
Kender, Afflicted Small Humanoid Kender 20
Kenku Medium Humanoid 30
Khaasta Medium Monstrous Humanoid Extraplanar, Reptilian 3 30
Killoren Medium Fey 30
Kir-Lanan Medium Monstrous Humanoid 4 30
Kobold Small Humanoid Dragonblood, Reptilian 30
Korobokuru Small Humanoid 20
Krinth Medium Humanoid 30
Kuo-Toa Medium Monstrous Humanoid Aquatic 2 20
Kyrie Medium Monstrous Humanoid 4 20
Kyton (Chain Devil) Medium Outsider Evil, Extraplanar, Lawful 8 30
Lizardfolk Medium Humanoid Reptilian 2 30
Lizardfolk, Blackscale Large Monstrous Humanoid Reptilian 3 40
Lizardfolk, Poison Dusk Small Humanoid Reptilian 30
Lizardfolk, Viletooth Medium Humanoid Dragonblood, Reptilian 2 30
Locathah Medium Humanoid Aquatic 2 10
Loxo Large Monstrous Humanoid 5 30
Lumi Medium Outsider Extraplanar 2 30
Maeluth Medium Outsider Native 20
Maenad Medium Humanoid 30
Marrash Medium Outsider Evil, Lawful 7 30
Maug Large Construct Extraplanar 2 40
Mechanatrix Medium Outsider Native 20
Mephling, Air Small Humanoid Extraplanar 30
Mephling, Earth Small Humanoid Extraplanar 30
Mephling, Fire Small Humanoid Extraplanar 30
Mephling, Water Small Humanoid Extraplanar 30
Merfolk Medium Humanoid Aquatic 5
Merregon (Legion Devil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 3 30
Mind Flayer Medium Aberration 8 30
Minotaur Large Monstrous Humanoid 6 30
Mongrelfolk Medium Humanoid Human 30
Narzugon Medium Outsider Baatezu, Evil, Extraplanar, Lawful 7 30
Neanderthal Medium Humanoid Human 30
Neraph Medium Outsider Extraplanar 30
Nerra, Kalareem Medium Outsider Extraplanar 3 30
Nerra, Sillit Medium Outsider Extraplanar 7 30
Nerra, Varoot Medium Outsider Extraplanar 30
Nezumi Medium Humanoid 40
Nixie Small Fey Aquatic 20
Nycter Small Monstrous Humanoid 3 20
Ogre Large Giant 4 40
Ogre Mage Large Giant 5 40
Ogre, Irda Medium Humanoid Shapechanger 30
Ogre, Skullcrusher Large Giant 8 40
Orc Medium Humanoid Orc 30
Orc, Deep Medium Humanoid Orc 30
Orc, Frostblood Medium Humanoid Dragonblood, Orc 30
Orc, Gray Medium Humanoid Orc 40
Orc, Mountain Medium Humanoid Orc 30
Pixie Small Fey 0 20
Quaraphon Large(long) Aberration 9 40
Rakshasa Medium Outsider Native 7 40
Rakshasa, Naztharune Medium Outsider Native 11 40
Raptoran Medium Humanoid 30
Rilkan Medium Humanoid Reptilian 30
Rilmani, Aurumach Large Outsider Extraplanar 16 50
Rilmani, Cuprilach Medium Outsider Extraplanar 12 40
Rilmani, Ferrumach Medium Outsider Extraplanar 8 30
Satyr Medium Fey 5 40
Scorpionfolk Large(long) Monstrous Humanoid 12 40
Sea Kin Medium Humanoid Human 30
Selkie Medium Humanoid Aquatic, Shapechanger 3 30
Shadar-Kai Medium Fey Extraplanar 3 30
Shadowswyft Medium Outsider Extraplanar 40
Sharakim Medium Humanoid Human 30
Shifter Medium Humanoid Shapechanger 30
Shyft Medium Outsider Native 30
Sirine Medium Fey Aquatic 4 30
Skarn Medium Humanoid Reptilian 30
Skulk Medium Humanoid Human 1 30
Slig Medium Humanoid Reptilian 3 30
Slig, Ghaggler Medium Humanoid Aquatic, Reptilian 3 20
Slyth Medium Humanoid Shapechanger 30
Spellscale Medium Humanoid Dragonblood 30
Spiker Medium Humanoid Extraplanar 30
Spirit Folk, Bamboo Medium Humanoid Spirit 30
Spirit Folk, River Medium Humanoid Spirit 30
Spirit Folk, Sea Medium Humanoid Spirit 30
Spriggan Small Fey 5 20
Ss'ressen, Ashen Hide Medium Humanoid Reptilian 30
Ss'ressen, Black Talon Medium Humanoid Reptilian 30
Stonechild Medium Outsider Earth, Extraplanar 1 30
Synad Medium Aberration 30
Tanarukk Medium Outsider Native 5 20
Tarmak Medium Humanoid Human 30
Tayfolk, Taylang Large Monstrous Humanoid 2 30
Tayfolk, Tayling Medium Humanoid 30
Thri-Kreen Medium Monstrous Humanoid 2 40
Thri-Kreen, Psionic Medium Monstrous Humanoid 2 40
Tiefling Medium Outsider Native 30
Troglodyte Medium Humanoid Reptilian 2 30
Troll Large Giant 6 30
Troll, Crystalline Large Giant 10 30
Uldra Small Fey 20
Unbodied Medium Monstrous Humanoid Incorporeal 4
Underfolk Medium Humanoid Human 30
Ursoi Large Monstrous Humanoid 5 30
Vanara Medium Humanoid 30
Varag Medium Humanoid Goblinoid 1 40
Warforged Medium Construct Living Construct 30
Warforged, Charger Large Construct Living Construct 4 30
Warforged, Scout Small Construct Living Construct 20
Wemic Large Monstrous Humanoid 5 40
Wildren Medium Outsider Extraplanar 20
Windblade, Windrazor Small Outsider Extraplanar 2 10
Windblade, Windscythe Large Outsider Extraplanar 8 10
Wingwyrd Medium Monstrous Humanoid Earth 3 40
Wispling Small Outsider Native 20
Witchknife Medium Monstrous Humanoid 9 30
Xeph Medium Humanoid 30
Yak Folk Large Monstrous Humanoid 5 30
Yuan-ti, Anathema Huge Aberration 22 40
Yuan-Ti, Abomination Large Monstrous Humanoid 9 30
Yuan-Ti, Halfblood Medium Monstrous Humanoid 7 30
Yuan-Ti, Pureblood Medium Monstrous Humanoid 4 30
Yurian Medium Monstrous Humanoid Aquatic 3 30
Zenythri Medium Outsider Native 30
0 0 0 0 0 #VALUE!
90 average 1 2 Talons+4+0+1,Bite+3+0+0
0
90 good 2 Claws+4+0+1,Sting+ Bull'S Strength (Mass), Cure Light Wounds (Mass)
90 good 2 Claws+4+0+1,Sting+5+0+0
60 average 2 Claws+4+0+0,Sting+5+0+0
9 Bite+6+0+1,Slam+4+0+Aid, Continual Flame, Detect Evil, Message (at will)
90 good 14 Aid, Continual Flame, Detect Evil, Message (at will)
10 4 2 Claws+5+0+0
1
30
6
3 Gore+5+0+2 Darkness
7 2 Claws+6+0+1 Greater Teleport (at will)
4 2 Claws+5+0+0
5 Bite+6+0+1,Slam+4+0+0
3 Bite+5+0+1
3 2 Claws+3+0+0,Bite+6+0+1
1
0 2 Hooves+4+0+0
5 2 Hooves+4+0+0
40 Bite+5+0+2
1
2 Fog Cloud (2/day)
40
Detect Magic (3/day); Disguise Self, Dancing Lights, Darkness
Dancing Lights, Darkness, Faerie Fire
50 average
50 good 8 Greater Teleport (at will), Charm Monster (at will, DC 16), Minor Image (at wi
15
4
10
Speak With Animals ( at will, snakes only ); Charm Animals ( 3/day, snakes o
7 Disguise Self, Greater Teleport (at will), Mirror Image (1/day), Dispel Magic (
6 Transmute Mud To Rock, Transmute Rock To Mud (at will)
0 2 Claws+4+0+1
40 poor Alter Self (at will)
Charm Person (DC 9)
12 Trample+7+0+2 Disguise Self, Detect Magic, Feeblemind, Know Direction
9 Slam+4+0+1
2
60 average 4 2 Claws+4+0+1,Bite+5+0+0,Gore+5+0+0
Levitate
30
8 Slam+3+0+1
11
9 Slam+3+0+1
9 Slam+3+0+1
5 Entangle, Snare; Pass Without Trace, Woodshape (3/day)
10 11 Meld Into Stone, Statue
11 Slam+3+0+1
10 Spike Stones, Stone Shape, Wall Of Stone (at will, CL 13, Save DC
0
2
Entropic Shield
Blindness/Deafness, Blur, Disguise Self
Speak With Animals (burrowing)
Speak With Animals (arctic)
Speak With Animals (burrowing), dancing lights, ghost sound (DC 12)
Speak With Animals (burrowing)
Blindness/Deafness, Blur, Disguise Self
2 Head Butt+5+0+1
4 Horn+5+0+1,2 Claws+4+0+0
20 1 Bite+5+0+2
20
40 poor 2 Disguise Self, Entangle (DC 10), Invisibility(self only), Pyrotechnics (DC 11),
4
4 2 Slams+5+0+1, Butt+ Bless, Command, Detect Poison, Light (at will); Hold Person, Magi
3 2 Claws+4+0+1,Bite+5 Blink, Blur, Change Self, Darkness, Ethereal Jaunt (at will); Cone
15
Detect Magic (3/day); Disguise Self
20
10 3
0 0 0 0 0 0
2 Bite+5+0+0 Color Spray, Disguise Self, Featherfall, Ray of Feeblemind, Reduce, Spider C
20 4
2 Claws+3+0+1
6 Bite+5+0+2
50 6 Bite+5+0+2
50 good 2 2 Claws+4+0+1
8 2 Chains+9+0+1
5 2 Claws+4+0+1,Bite+4+0+0
7 2 Claws+4+0+1,Bite+4+0+0
3 2 Claws+4+0+1,Bite+4+0+0
5 2 Claws+4+0+1,Bite+4+0+0
60 3
4 2 Slams+4+0+1,Trample+5+0+2
Disrupt Undead (DC10), Light (at will); Cure Light Wounds, Glitterdust (DC12
30
50
2
3 4 Tentacles+4+0+1 × Psionics (Sp): At Will: Charm Monster(DC 13), Detect Thoughts(DC 11), Le
5 Gore+5+0+1
2
5 Mirror Image
5 Change Self, False Vision, Mirror Image (at will); Mislead (3/day)
3 Change Self; Mirror Image (3/day)
Bite+4+0+1,Claw+4+0+1
30
40 good 3 Bite+5+0+1
5
40 good 5 Darkness, Invisibility (at will); Charm Person (DC 10), Cone Of C
Dancing Lights, Detect Magic, Flare, Ghost Sound, Light, Mage Ha
2
60 good 1 Lesser Confusion (DC 10), Dancing Lights, Detect Chaos, Detect Good, Dete
7 Bite+4+0+2,2 Hooves+4+0+2
9 2 Claws+4+0+1,Bite+5+0+0
5 2 Claws+4+0+0
1
0 0 0
Ethereal Jaunt
60 2 Fog Cloud, Improved Invisibility (CL 11, Save DC 13+spell level)
Spine+5+0+1
4 2 Claws+4+0+1,Bite+4+0+0
40 4 2 Claws+4+0+1,Bite+4+0+0
30
1
Speak With Animals 1/day
30 Speak With Animals 1/day (fish only)
30
Produce Flame, Scare, Shatter (at will, CL 8, DC 10+spell level) (at will)
3 2 Claws+4+0+1
2 2 Claws+4+0+1
0
4 Bite+5+0+1
4
Cure Minor Wounds, Mage Hand, Cat's Grace, Haste, Polymorph (3/day)
3 4 Claws+4+0+1,Bite+4+0+0
3 4 Claws+4+0+1,Bite+4+0+0
0 Darkness
6 2 Claws+4+0+1,Bite+4+0+0
5 2 Claws+4+0+1,Bite+4+0+0
7 2 Claws+4+0+1,Bite+4+0+1
Ray Of Frost (3/day); Speak with Animals, Touch of Fatigue
30 good Touch+5+0+1
4 2 Claws+5+0+1,Bite+5+0+1
20
1
Slam+4+0+1
2 Slams+5+0+2
4 2 Claws+4+0+1
10 2 Claws+4+0+1
10 40 good 2 Claws+5+0+1,Bite+6+0+0
10 60 average 4 2 Claws+4+0+1,Bite+5+0+0
60 average 4 2 Claws+4+0+1,Slam+5+0+0,Gore+5+0+0
7
20 20 20 Bite+5+0+1, 2 Claws+ Animal Trance, Cause Fear, Deeper Darkness, Entangle, Haste, Neutralize P
20 20 10 Bite+5+0+1 Animal Trance (DC 11), Entangle (DC 10) (at will); Deeper Darkness, Neutra
4 Bite+5+0+1 Animal Trance (DC 11), Cause Fear (DC 10), Entangle(DC 10) (3/day); Deep
1
20 6 2 Claws+5+0+1
True Strike (CL 1)
normal 0 sleep effects 0
fire cold 17
normal acid, rust attacks cold 5, fire 5 5/magic and piercing or slashin
60
60 fire 5 5/magic
emind (CL8, Save DC10+Spell Level) 60 10/magic
fire, poison, mind-affecting spells andacid 10, cold 10 16 5/good
60
normal
fire cold
normal
60
60
normal
60
normal
60
ondetection, Tongues (at will), Greater Teleport (1/day) fire, poison acid 10, cold 10 21 10/good
Smoke Cloud Only, DC 15) (at will) normal
60 sleep, charm effects
normal 60 sleep, paralysis, disease 12
normal 60 fire, sleep,paralyscold 24
normal 60 cold, sleep, paral fire 12
normal 60 sleep, paralysis, disease 15
rasp (2/day, CL 6); Remove Disea normal 60 electricity, sleep, paralysis, disease 20
normal 60 sleep, paralysis, disease 18
normal 60 sleep, paralysis, disease 15
normal 60 magic sleep effects, paralysis
sleep
0 frightful presence of dragons
nlarge(self only), Invisibility, Unholy Blight(DC 9+Spelllvl) paralyses, phantasms, poison acid 10, cold 10, 19 5/magic
normal
60
60 cold
60
120
90
90
120 paralysis, phantasms, poison.
60 fire 5
60
60
120 paralysis, phantasms, magical/alchemical poison
60
60
60
60
60
60
60 fire 5.
normal 30
normal 30
30
60
60
60
60
60
fire cold 10
normal 60
60
60
60
normal
ct Magic, Detect Good, Suggestion (at will); Sh 60 10/magic
th Animals (3/day);Create Food And Water, Ethereal Jaunt fire 10
normal
60
magic sleep effects
60
60
60
60 acid 5
normal
60
at will); Cure Light Wounds, Glitterdust (DC12) (3/day)
normal
fire, poison, fear acid 10, cold 10 5/magic
Monster(DC 13), Detect Thoughts(DC 11), Levita 60 29
60
sleep effects
fire, poison acid 10, cold 10 15 10/good
60
gaze attacks sonic cold 10, electricity 10, fire10
or Image (at will); Mislead (3/day) gaze attacks sonic cold 15, electricity 15, fire15
gaze attacks sonic cold 5, electricity 5, fire 5
normal Shadowlands Taint
20 5/cold iron
60 sonic
normal
harm Person (DC 10), Cone Of C normal 90 23
Flare, Ghost Sound, Light, Mage Ha normal
normal
cing Lights, Detect Chaos, Detect Good, Detect Evil, Detect Law, Detect Thoughts (DC 11), Dispel Magic, Entangle (DC 10), 19 10/cold iron
60
31 15/good and piercing
25 15/good and piercing
normal
ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thoughts
electricity, poison acid 20, sonic 30 15/good or evil or lawful or cha
ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thoughts,
electricity, poison acid 20, sonic 25 10/good or evil or lawful or cha
ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thought
electricity, poison acid 20, sonic 20 10/good or evil or lawful or cha
normal 5/cold iron
age (Cl10, Save DC 12+Spell Level) 60 fire 5 18
normal
60
normal
cold 5, fire 5, sonic 5
(CL 11, Save DC 13+spell level) 5/cold iron
60 fire 10
60 fire 10
polymorphing, poison sonic 5
normal
60 acid 5 2/piercing or slashing.
normal
normal
normal
(at will, CL 8, DC 10+spell level) (at will) 5/cold iron
normal
normal
acid, poison
60
fire 10 18
sleep
nd, Cat's Grace, Haste, Polymorph (3/day) sleep 9
60 sleep effects
60 sleep effects
cold 5, electricity 5, fire 5
90
normal 90
normal 90 acid sonic
h Animals, Touch of Fatigue normal 120 cold 5
60
60
60 cold 10
60
60
60 15 5/magic
-2 4
2 2
12 2 6 -2 2 2
12 2 6 -2 2 2
2 4 -2
4 2 2 2
10 6 12 6 6 6
6 6
2 2 2 2 2 -2
1
4 2 2 -2
10/silver or good 4 4 6 -4
2 -2
-2 2
5/magic and piercing or slashing 2
-2 2 -2
10 -6 -2 -4
12 2 10 4 2
6 -2 8 2 -2 4
4 2 2 -2
2 -2
2 -2 -2
2 2 2 -4 -4
6 2 6 -6 2 2
6 6 4 -4 4
4 2
0 2 0 -2 0
4 4 2 -2
4 2 -2
2 2 2 -4
4 -2 6 -2
2 -2
2 6 2 4
4 6 2 2 4 6
-2 2
10 6 8 4 4
8 18 6 6 12 6
-2 4 2 4 6 6
0 0 2 0 0 0
2 -2 -2
4 2 2
2 2 -2 -2
2 2 -2 -2
4 4 2 2
2 2 2
2 -2 2
8 2 6 2 2
0 0 0 0
0 -2 2 0 0 0
-2 -2 2
4 4 4 4 0 -2
1 2 -2
4 -2 2 -2
2 -2
2 -4
2 -2
-2 2
2 -4
2 -2
2 -2
-2 2
2 -4
2 2 -4 -4
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
-1 2 -1
-1 1 1 -1
1 1 -1 -2
-2
2 -2
2 -2 2 2
2 -2 2 2
2 -2
-2 2 -2 2
2 -2
2 -2 -2
2 -2
2 -2
2 -2
2 2 -2
2 2 -2 -2
2 -2 2 -2
2 -2
-2 2
2 -2 2 2
2 -2
4 -2 2 2
2 2 -2 -2
-2 2
-1 2 -1
2 2 -2 -2 -2
10 10 10 4 8 10
2 8 4 20 4 4
4 4 2 12 4 2
2 6 4 16 4 2
12 -2 4 -4 -2
-2 2
5/good or magic 4 10 6 4 4 12
10 2 4 2 2 -4
2 0 0 -2 -2
2 -2 2
2 -2 2
26 2 12 4 4 4
24 2 12 2 -2
4 2 2 -2
4 4 8 -4 -4
2 2 -2 -2
2 2 -2 -2
2 -2
2 -2
20 -2 10 4
22 2 12 4 6 10
18 -2 10 4
14 -2 8 -4 -4
10 18 3 2 2 -4
16 10 10 6 2
16 4 8 2
26 4 14 4 8 4
2 2 -2
6 -2 2
-2 2 -2 -2 2
2 0 -2 -2
6 2 4
-2 2 2 2
-2 2 2 2
-2 2
-2 2
-2 2
-2 2
-2 2 2 -4
-2 2
-2 2 2 -2
-2 2
-2 2 2 -2
-2 1 1
1 -1 -1
2 2 -2 -2
-2 2 -2
6 2 4 2 2 -2
2 -2
2 -2 -2
4 -2 2
-6 8 2 2 4
4 2 2 -2 -4
8 6 4 2 6 6
12 10 2 6 8 4
2 -2
2 -2 2
-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
2 -1 -1
6 -2 2 -2 -2
2 -2 -2
2 -2 -2
2 -2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
5/bludgeoning 4 6 6 2
0 0 0
0 0 0
2 2
2 2
1 -1
-1 1
-1 1
2 4 4 2 8 6
6 4 2 4 4 2
-4 4 4 6
2 2
8 6 4 4 -2 -4
-2 2 -2
-2 2 -2
-2 2
8 2 4 2
4 2 -2
-4 2 -2
2 -2
2 -2
2 2 2 2 -2
-2 6 2
5/silver or good 4 4 4 -4 2
2 2 -2
8 4 -2 -4
2 2 -2
2
2 2 2
8 2 2 -2
2 -2 4 4
-2 4
2 6 2 -2 2 -2
10 4 2 2
-2 2 2 -2
2 -2 2
2 -2 -2 2
2 -2 2
2 -2 2
2 2 4 -2
6 6 4 -4
2 4 2 8 6 6
8 2 4 -4 -2
4 -2 -4
6 2 4 2 2
2 -2 2 -2
2 6 4 4 2
2 4 4 6 4 8
4 2 4 6
2 -2
-4 6 2 2 8
-2 4 2 -2
10 -2 4 -4 -4
10 6 4 4 6
-2 2 2
14 6 -2
4 -2 -2 -2
6 -2 -2 2
4 -2 -2 -2
2 -2 2 -2
4 -2 -2 -2
-4 8 6 4 6
10 12 -4 4
15/good and piercing 2 4 6 2 2 6
15/good and piercing 4 10 8 4 4
-2 2
15/good or evil or lawful or chaotic 12 8 14 12 14 16
10/good or evil or lawful or chaotic 8 14 10 8 8 12
10/good or evil or lawful or chaotic 14 2 18 4 2 10
2 2 2 2 2
8 2 2 -2 4 4
-2 2 2 2
6 -2
2 -2
2 -2 2 -2
2 -2 -2
-2 2 2 -2
8 2 6 6
2 -2
2 -2 -4
4 4 2 -4
4 4 2 -4
-2 2 2
-2 2
2/piercing or slashing.
10 2 -2
2 -2 -2
2 -2
0 2 2 -2
4 2 -2 -4
2 2 -2 -2
6 2 -2 -4
-2 2 -2 2 2
2 4 -2 2 -4
2 4 -2 2 -4
2 2 -2
-2 4 -2
12 4 12 -4 -2 -4
12 4 12 -4 -2 -2
-2 2 2
2 2 4 4 4
10 2 6 -2 2 -4
2 0 0 -4
2 -2 -2
10 10 -6 -4 -8
-2 2 -2 -2
8 2 2 -2
-2 4 -2
2 4 -2 2 -4
10 2 4 -2 -2
4 4 6 2
-2 4 2
6 -2 2 4 6
-2 2
8 4 4 4 4
15/good and magic 16 2 18 14 14 12
8 2 6 10 10 8
4 2 2 8 8 6
2 2 2
4 4 -2 -2
2 2 2 -2
Diplomacy+2,Gather Information+2,Listen+1,Search+1, Common, Elven Any 0 0
Favored Prerequisites LG
Class* Base Age Height Weight Description Prereq Index Open Src Pg
0 0 CUST
Ranger 1 1 RoF
Paladin 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d4 1 0 RoD 92
Ranger 1 0 SoX
Ranger 1 0 MM2 22
Druid 1 0 MM2 22
Ranger 1 0 MM 16
Ranger 1 0 MM 18
Monk 1 0 MM3 10
Rogue 20+1d4/1d6/2d6 5'0"/4'9"+2d10 70/65+2d4 1 1 Sand 139
Any 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 0 Sto 138
Fighter 1 0 MM 21
Soulborn 14+1d4/1d6/2d4 4'10"/4'5"+2d10 120/85+2d4 1 0 MoI 7
Barbarian 1 0 Und 82
1 0 MM
Ranger 20+1d6/2d6/3d6 5'6"/5'2"+2d8 240/200+2d4 1 0 PlH
Druid 14+1d4/2d4/3d6 4'0"/3'9"+2d10 30/25+1d4 1 0 Sand 141
Fighter 1 0 MM2 31
Psion 1 0 XPH 189
Rogue 1 0 MM2 33
Ranger 1 0 MM2 37
Fighter 1 0 FCII 137
Rogue 1 0 MM 29
Monk 15+1d4/1d6/2d6 4'8"/4'4"+2d10 130/90+2d4 1 0 PlH
Barbarian 1 0 RCS
Ranger 1 0 FF 25
Fighter 1 0 FF 25
Rogue 1 0 FF 25
Ranger 14+1d4/1d6/2d6 4'10'/4'5"+2d10 120/85+2d4 1 0 RotW
Ranger 30+2d6/4d6/6d6 6'5"/6'2"+2d6 2050/1900+4d6 1 1 MM 32
Ranger 1 0 BoK
Rogue 15+1d4/1d6/2d6 5'1"/5'1"+2d4 115/115+2d4 1 0 MM3 24
First class chosen 1 0 MM2
Rogue 1 0 Und
Druid 1 0 Sand 144
Rogue 1 0 MoE
Barbarian 14+1d4/1d6/2d6 4'5"/4'5"+2d4 120/100+2d6 1 0 Sto 143
Rogue 1 0 FF 38
Rogue 1 0 FF 38
Any 1 0 COD
Wizard 1 0 Und
Fighter 1 0 MM2 62
Rogue 1 0 FCII 114
Rogue 1 0 Frost 121
Rogue 15+1d4/1d6/2d6 4'8"/4'8"+2d10 100/100+2d4 1 0 RoD 93
Fighter 1 1 DCS 215
Barbarian 1 0 BoK
Fighter 1 0 BoK
Rogue 1 1 DCS 219
Paladin 1 0 BoK
Mystic 1 0 BoK
Rogue 1 0 BoK
Sorcerer 1 0 MM3 42
Cleric 1 0 CR 8
1 0 RotD 5
Wilder 13+1d4/1d6/2d6 2'8"/2'8"+2d4 30/30+1d1 1 0 XPH 194
Cleric 1 1 MM2 124
Totemist 75+3d6/4d6/5d6 4'6"/4'4"+2d4 100/90+2d4 1 0 MoI 10
Bard 1 0 DC 15
Ranger 40+3d6/5d6/7d6 2'8"/2'4"+2d4 50/40+1d4 1 1 RoF
Fighter 1 1 Sand
Rogue 1 1 DCS
Fighter 1 0 MM 92
Druid 60+4d6/6d6/9d6 3'6"/3'4"+2d4 100/80+2d6 1 0 RoS 88
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 110/80+2d4 1 0 MM 92
Fighter 1 0 DrM
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 0 Frost 122
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 1 PGtF
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 110/80+2d4 1 1 PGtF
Rogue 1 1 DCS
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 1 PH
Fighter 1 1 MM 93
Fighter 1 0 Sto
Fighter 40+3d6/5d6/7d6 4'2"/4'0"+2d4 145/110+2d6 1 1 PGtF
Expert 40+3d6/5d6/7d6 4'2"/4'0"+2d4 180/150+2d8 1 1 RoF
Barbarian 40+3d6/5d6/7d6 2'8"/2'6"+2d4 50/40+1d4 1 1 RoF
Fighter 1 1 PC
Rogue 1 1 PC
Rogue 1 1 PC
Fighter 1 1 PC
Psion 20+2d4/2d6/3d6 4'10"/4'5"+2d10 120/85+2d4 1 1 XPH 196
Fighter 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 103
Wizard 1 1 DrM
Wizard 110+4d6/6d6/10d6 4'5"/2'5"+2d6 85/80+1d6 1 1 MM 103
Sorcerer 1 1 DrM
Wizard 1 1 MM 104
Wizard 110+4d6/6d6/10d6 4'5"/4'5"+2d6 85/80+1d6 1 1 PH
Ranger 1 1 DCS
Wizard 110+4d6/6d6/10d6 4'10"/4'5"+2d10 90/70+2d4 1 1 PGtF
Druid 1 1 Sand
Wizard 1 1 DCS
Fighter 1 1 DCS
Barbarian 1 1 DCS
Wizard 1 1 DCS
Wizard 110+4d6/6d6/10d6 4'5"/4'5"+2d6 85/80+1d6 1 1 Frost
Wizard 110+4d6/6d6/10d6 4'10"/4'5"+2d10 90/70+2d4 1 1 PGtF
Warlock 1 1 SoX
Sorcerer 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 104
Cleric 40+4d6/6d6/9d6 5'0"/4'8"+2d8 70/65+1d6 1 1 RoF
Ranger 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 104
Druid or Bard 1 1 PC
Wizard 1 1 PC
Barbarian or Sorcerer (not both) 1 1 PC
1 1 MM
Wizard 1 1 FF 65
Wizard 1 1 FF 66
Wizard 1 1 FF 67
Barbarian 1 1 MM 106
Rogue 1 1 CR
Rogue 1 0 FCII 117
Wizard 1 1 FF 68
Barbarian 14+1d4/1d6/2d6 6'0"/6'0"+2d12 220/220+2d6 1 1 RoS
Sorcerer 1 1 RoF
Bard 1 1 FF 71
Druid 1 1 MM2 101
Barbarian 1 1 MM2 105
Barbarian 1 1 Frost 130
Fighter 1 1 MM 113
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+1d6 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d6 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d12 120/85+2d4 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d8 120/85+2d4 1 1 PGtF
Barbarian 1 1 MM 121
Ranger 1 1 MM2 110
Barbarian 1 1 MM 122
Barbarian 1 1 MM
Ranger 1 1 SoX
Fighter 1 1 MM3 58
Barbarian 1 1 MM 124
Ranger 1 1 MM2 110
Fighter 15+1d4/1d6/2d6 5'3"/5'2"+2d10 120/85+2d4 1 1 MM 127
Monk 15+1d4/1d6/2d6 5'2"/5'1"+2d10 110/80+2d4 1 1 MM 129
Sorcerer 1 1 Und
Ranger 14+1d4/1d6/2d6 5'4"/5'2"+2d12 200/180+2d6 1 1 MM 130
Ranger 1 1 MM3 62
Sorcerer 30+2d6/4d6/6d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoS 86
Wizard 20+4d6/6d6/9d6 2'10"/2'8"+2d4 40/35+1d1 1 1 PGtF
Illusionist 40+4d6/6d6/9d6 2'0"/2'0"+1d10 25/20+1d1 1 1 MM 132
Bard 40+4d6/6d6/9d6 3'0"/2'10"+2d4 40/35+1d1 1 1 Frost
Bard 40+4d6/6d6/9d6 3'0"/2'10"+2d4 40/35+1d1 1 1 PH
Ranger 1 1 DrM
Rogue 1 1 MM 132
First class chosen 1 1 DCS
First class chosen 1 1 DCS
Bard 1 1 Sto
50+3d6/5d6/7d6 3'0"/2'10"+2d4 45/35+1d1 1 1 RoS 94
Bard 1 1 PC
Rogue 1 1 PC
Barbarian 1 1 MM3 63
Rogue 1 1 MM 133
Barbarian 1 1 RoF
Barbarian 1 1 MM3 64
Fighter 1 1 Frost 136
Barbarian 1 1 RoS
Rogue 1 1 MM 235
Barbarian 1 1 MM 140
Ranger 1 1 MM2
Ranger 1 1 MM2
Rogue 13+1d3/1d4/1d6 5'0"/4'10"+2d8 150/120+2d4 1 1 Sto 151
Any 20+1d6/2d6/3d6 4'7"/4'5"+2d8 100/80+2d4 1 1 PH
Any 20+1d6/2d6/3d6 4'10"/4'5"+2d10 120/85+2d4 1 1 RoF
Any 1 1 DrM
Any 20+1d6/2d6/3d6 4'7"/4'5"+2d8 100/80+2d4 1 1 PGtF
Any 1 1 DrM
Psychic War30+3d6/2d6/4d6 6'4"/6'1"+2d12 220/180+2d6 1 1 XPH 200
Any 1 1 AoM
Rogue 1 1 MM 150
Barbarian 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoF
Rogue 1 1 DrM
Rogue 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 PH
Rogue 1 1 Sto
Rogue 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoF
Rogue 1 1 MM 149
Ranger 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 Frost
Barbarian 1 1 PC
Barbarian 14+1d4/1d6/2d6 6'10"/6'5"+2d12 250/210+3d8 1 1 RoD 96
Barbarian 14+1d4/1d6/2d6 4'10"/4'5"+2d12 150/110+2d6 1 1 PH
Barbarian 1 1 DrM
Barbarian 1 1 Sa
Wizard 1 1 RCS
Rogue 1 1 RCS
Ranger 1 1 RCS
Rogue 1 1 RCS
Bard 1 1 RCS
Cleric 1 1 RCS
Sorcerer 1 1 RCS
Monk 1 1 MM3 82
Paladin 1 0 FCII 77
Wu Jen 40+4d6/6d6/9d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 10
Fighter 1 1 MM 153
Fighter 1 1 DrM
Any 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 PH
Any 1 1 DrM
Any 1 1 PC
Any 1 1 PC
Any 1 1 PC
Any 20+2d4/3d6/4d6 4'11"/4'6"+2d10 110/80+2d4 1 1 RoD 51
Cleric 1 1 FF 105
Rogue 1 1 MM 116
Psion 40+2d6/3d6/5d6 5'4"/5'2"+2d6 135/105+1d6 1 1 ECS
Sorcerer 1 1 FF
Binder 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 TM 84
Rogue 1 1 FF 111
Rogue 1 1 DCS
Rogue 1 1 DCS
Rogue 1 1 MM3 86
Fighter 1 1 FF 115
Druid 10+1d4/1d6/2d6 5'0"/5'0"+2d6 100/90+2d4 1 1 RotW
Fighter 1 1 RoF
Sorcerer 6+1d3/1d4/2d4 2'1"/1'10"+2d4 40/30+1d1 1 1 MM 161
Barbarian 40+3d6/5d6/7d6 3'9"/3'7"+2d4 100/70+2d4 1 0 OA 11
Fighter 1 1 CR
Rogue 1 1 MM 163
Mystic 1 1 BoK
1 0 MM
Druid 1 1 MM 169
Barbarian 1 1 MM3 95
Ranger 1 1 MM3 96
Druid 1 1 DrM
Barbarian 1 1 MM 169
Ranger 1 1 MM2 144
Cleric 1 1 MM3 98
Cleric 1 1 FF
Wilder 40+1d6/4d6/6d6 5'4"/5'3"+2d10 150/120+2d4 1 1 XPH 203
Fighter 1 1 MM2 145
Fighter 1 1 FF 121
Fighter 1 1 FF
Bard 50+4d4/4d6/6d6 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Druid 51+4d4/4d6/6d7 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Sorcerer 52+4d4/4d6/6d8 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Monk 53+4d4/4d6/6d9 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Bard 1 1 MM 185
Fighter 1 0 FCII 122
Wizard 1 1 MM 186
Barbarian 1 1 MM 188
Rogue 15+1d4/1d6/2d6 4'4"/4'3"+2d6 100/85+2d6 1 0 RoD 98
Fighter 1 0 FCII 125
Barbarian 14+1d4/1d6/3d6 6'6"/6'6"+2d8 200/150+2d4 1 1 Frost 145
Ranger 40+3d6/5d6/7d6 4'10"/4'5"+2d10 120/85+2d4 1 1 PlH
Fighter 1 1 FF 128
Wizard 1 1 FF 129
Rogue 1 1 FF 130
Rogue 5+1d2/1d4/1d8 5'2"/4'9"+2d4 140/105+1d6 1 0 OA 13
Sorcerer 1 1 MM 235
Druid 1 1 MM3 112
Barbarian 1 1 MM 198
Sorcerer 1 1 MM 200
Wizard 1 1 DCS
Fighter 1 1 MM3 116
Barbarian 1 1 MM 203
Fighter 1 1 RoF
Barbarian 1 1 DrM
Cleric 14+1d4/1d6/2d6 4'10"/4'5"+2d12 150/110+2d6 1 1 RoF
Barbarian 14+1d4/1d6/2d6 5'8"/5'0"+2d10 150/115+2d6 1 1 RoF
Sorcerer 1 1 MM 236
Barbarian 1 1 MM3 128
Sorcerer 1 1 MM 211
Rogue 1 1 MM3 136
Cleric 20+1d6/2d6/3d6 5'2"/5'2"+2d10 100/100+2d4 1 1 RotW 65
Incarnate 14+1d4/1d6/2d6 5'0"/4'8"+2d8 120/95+1d8 1 1 MoI 12
Cleric 1 1 RotW 67
Rogue 1 1 FF 142
Fighter 1 1 FF 143
Bard 1 1 MM 219
Ranger 1 1 MM2 221
Druid 17+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 RoD 100
Bard 1 1 FF 145
Rogue 1 1 FF 150
Rogue 12+1d4/2d4/3d4 5'4"/5'0"+3d5 120/80+1d4 1 1 PlH
Wizard 16+1d4/1d6/2d6 4'10"/4'5"+2d10 150/110+2d6 1 1 RoD 102
Ranger 20+1d6/1d8/2d8 4'7"/4'5"+2d8 100/85+2d4 1 1 MM3 150
Rogue 1 1 FF
Sorcerer 1 1 MM2 185
Incarnate 21+1d4/2d6/4d6 5'5"/5'3"+2d10 150/130+2d8 1 1 MoI 15
Rogue 15+1d4/1d6/2d6 4'10"/4'5"+2d10 105/70+2d4 1 1 MM4 187
Rogue 1 1 BoK
Rogue 1 1 BoK
Druid 1 1 Und
Sorcerer 12+1d4/1d6/2d4 4'7"/4'10"+2d6 90/100+2d8 1 1 Rdr 21
Fighter 20+1d4/1d6/2d6 4'10"/4'5"+2d10 140/100+2d6 1 1 PlH
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Rogue 1 1 FF 162
Barbarian 1 1 PGtA
Ranger 1 1 PGtA
Fighter 60+3d6/5d6/7d6 5'4"/5'2"+2d12 200/180+2d6 1 1 RoS
Any 1 1 CP
Barbarian 1 1 RoF
Barbarian 1 1 AoM
Fighter 1 1 BoK
Sorcerer 1 1 BoK
Ranger 6+1d4/1d4/1d4 5'2"/4'6"+2d10 135/100+2d6 1 1 MM2 195
Ranger 1 1 XPH 213
Rogue 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d4 1 1 RoD 107
Cleric 1 1 MM 246
Fighter 1 1 MM 247
Fighter 1 1 MM3 178
Druid 100+3d6/5d6/8d6 2'4"/2'2"+2d4 25/20+1d4 1 1 Frost 158
Psion(Telepath) 1 1 XPH 215
Any 15+1d4/1d6/2d6 4'5"/4'4"+2d6 85/80+1d6 1 1 RoD 108
Ranger 1 1 BoK
Shaman 30+2d6/4d6/6d6 4'5"/4'2"+1d8 90/85+1d6 1 0 OA 15
Scout 1 1 MM4
Fighter 0+1d12/1d6/1d4 5'10"/5'10"+2d6 270/270+4d1 1 1 MM3 190
Fighter 1 1 MM3 191
Rogue 1 1 MM3 193
Barbarian 1 1 RoF
Barbarian 30+3d6/5d6/7d6 3'8"/3'6"+2d10 120/90+2d4 1 1 PlH
Ranger 1 1 MM4
Fighter 1 1 MM4
Fighter 1 1 FN
Rogue 1 1 FF
Rogue 1 1 MM3 194
Soulknife 18+1d4/2d4/2d6 4'8"/4'4"+2d10 100/75+2d4 1 1 XPH 207
Sorcerer 1 1 MM2 200
Cleric 1 1 FF 193
Cleric 1 1 MM 264
Ranger 1 1 MM 264
Ranger 1 1 MM 263
Barbarian 1 1 FF 198
Monk 1 1 MM2
222
84
** Race
RaceInfoRowsCnt 324
RaceListRowsCnt 81
RaceDefault Human
Bull'S Strength (Mass), Cur HasSubrace 0
Race Half-Elf
Ethnicity
Aid, Continual Flame, DetectSubrace
Aid, Continual Flame, DetectFullRace Half-Elf
RaceChk ,Half-Elf,
FRaceCurrent
Planetouched #VALUE! Aasimar,Tiefling,Genasi,Chaond,Zenythri,Gloaming,Mechanatrix,Shyft
Devil #VALUE! Barbazu (Bearded Devil),Kyton (Chain Devil),Erinyes,Bueroza (Steel Devil),Dogai (Assassin D
MonsterClass Race #VALUE! Monster Manual Centaur,Doppelganger,Draegloth,Feral Gargun,Gnoll,Skulk,Stonechild,Vara
Savage Species Azer,Janni,Mind Flayer,Ogre,Ogre Mage,Pixie
Greater Teleport (At Will) RaceBaseHD RaceBAB RaceFort RaceRef
RaceHDType 8 8 0.75 0.34 0.5
RaceAbilitiesAdjTxt #VALUE!
Strength 0
Dexterity 0
Dimension Door(6/Day, Cl7) Constitution 0
Blink (At Will); Confusion, Intelligence 0
Greater Command, Haste, ScWisdom 0
Charisma 0
** Size
SizeChanged 0
Size Medium 5
SizeLong 0
SizeBase Medium 5
Face/Reach 5'/5'
** Subtype
Subtypes #VALUE! Unfiltered #VALUE!
LivingconstructSubtype 0
AquaticSubtype 0
IncorporealSubtype 0
CorporealSubtype 1
**Region **Ethnicity
RegionSetting LG EthnicityListRows
RegionListRowsCnt 35
0.5 2 Aberration
0.34 2 Animal
0.34 2 Construct
0.5 4 Deathless
0.5 6 Dragon
0.34 2 Elemental
0.5 6 Fey
0.34 2 Giant
0.34 2 Humanoid
0.34 2 Magical Beast
0.34 2 Monstrous Humanoid
0.5 2 Ooze
0.34 2 Outsider
0.5 8 Plant
0.34 2 Undead
0.5 4 Vermin
0.34 2
7
Base Regeneration 0
Regeneration 0
Permanent Lowlight Vision 1
Classes 0
Race 1
Template 0
#VALUE! Magic Equipment 0
× Favored Class: Any
#VALUE!
0
Fey'ri
#VALUE!
× +2 racial bonus on saving throws against Enchantment spells or effects.
× +1 racial bonus on Listen, Search, and Spot checks.
× +2 racial bonus on Diplomacy and Gather Information checks.
× Elven Blood: can use items keyed towards elves
IsShifter
0
ShifterTrait1Idx
0
Shifter Trait
Beasthide
Cliffwalk
Dreamsight
Gorebrute
Longstride
Longtooth
Razorclaw
Swiftwing
Truedive
Wildhunt
0
Half-Dragon
Selected 0
Idx 0
Color
Breath
BreathDC 0
Dragonspawn
Selected 0
Idx 0
Breath
BreathPos 0
ShapePos 0
DmgPos 0
Shape
Length 60
TypePos 0
DmgBase
dPos 0
NumDice
EndPos 0
DmgType
DC #VALUE!
RSL Shifter Druid trait
ShifterAbility ShifterTraitTxt ShifterTrait3Txt
rDmgBonus ShifterTrait4IdxShifterTrai AddShifts
1 0 0
ShifterTrait2IdxShifterTrait3Idx ShifterCnt terAttacks
0 0 0
on swim checks)
+2 bonus to Survival checks
Race Options:
Daelkyr Half-blood
Race Dragonborn of Bahamut
Ignore sourcebooks selection Dragonborn of Bahamut
Half-Elf [PH] Dragonmarked
Gender Hellbred
[ Male ] Hengeyokai
(override) Hengeyokai
Region Fey'ri
[ ] Fey'ri
(override) Fey'ri
Fey'ri
Gnome, Tinker
Templates Human
Ignore sourcebooks selection Human
Ignore prerequisites Monster Class
Level Shifter
1 [ ] [ ]
2 [ ] [ ]
3 [ ] [ ]
4 [ ] [ ]
5 [ ] [ ]
6 [ ] [ ]
7 [ ] [ ]
8 [ ] [ ]
Template Options:
Personal Symbiont [ ] Dragon Vassal Overlord type [
Aspect [ ] Dragonspawn Creator type [
Former Race [ ] Evolved Spell-like ability (first) [
House [ ] Evolved Spell-like ability (second) [
Aspect [ ] Evolved Spell-like ability (third) [
Animal [ ] Evolved Spell-like ability (fourth) [
Current Form [ ] Faerzress-Infused Inheritance [
Demonic Ability (first) [ ] Ghost Current form [
Demonic Ability (second) [ ] Ghost Special Ability (first) [
Demonic Ability (third) [ ] Ghost Special Ability (second) [
Demonic Ability (fourth) [ ] Ghost Special Ability (third) [
Guild [ ] Half-Dragon Dragon type [
Ethnicity [ ] Half-Elemental Element [
Ethnicity Override Half-Vampire Special attack [
Monster Levels [ ] Lycanthrope Base Animal [
Trait [ ] Lycanthrope Affliction [
Lycanthrope Current form [
Primordial Spell-like ability [
Primordial Bonus Knowledge skill [
Shadow Special Ability (first) [
Shadow Special Ability (second) [
Shadow Special Ability (third) [
Shadow Special Ability (fourth) [
Shadow Special Ability (fifth) [
Shadow Special Ability (sixth) [
Shadow Special Ability (seventh) [
Swarm-Shifter Swarm type (first) [
Swarm-Shifter Swarm type (second) [
Swarm-Shifter Swarm type (third) [
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
Template Summary - 0 0 0
Acquired Templates
Inherited Templates Full Name
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Short Added
Template* description Size Type Subtype HD Land Burrow
Custom Template
Anarchic Extraplanar
Axiomatic Extraplanar
Celestial Extraplanar
Chameleon Reptilian
Child of the Sea Fey Aquatic
Death Knight Undead
Draconic Dragonblood
Dragon Vassal Monstrous Humanoi
Dragonspawn Monstrous Humanoi
Dry Lich Undead
Dust-Stuffed Construct Living Construct
Entropic Outsider Extraplanar
Evolved Can be selected up to 4 times.
Faerzress-Infused
Feral Monstrous Humanoid 40
Fiendish Extraplanar
Ghost Undead Incorporeal
GraveTouched Ghoul Undead
Gurik Cha'Ahl
Half-Celestial Outsider Native
Half-Dragon Dragon
Half-Elemental Outsider Native
Half-Farspawn Outsider Native
Half-Fey Fey
Half-Fiend Outsider Native
Half-Illithid Aberration
Half-Troll Giant
Half-Vampire
Hooded Pupil
Insectile Aberration
Lich Undead
Lolth-Touched
Lycanthrope Humanoid(shapechaShapechanger
Mineral Warrior Earth
Mummified Undead 20
Necropolitan Undead
Ogre Titan Monstrous Humanoi Ogre
Primordial
Pseudonatural Outsider
Risen Martyr Pseudo-template, select f Deathless
Saint Outsider Native
Shadow Extraplanar 45
Spellwarped Aberration
Swarm-Shifter Can be selected up to 3 times. Shapechanger
Swordwraith Undead
Tainted One
Vampire Undead
Vivacious Outsider Extraplanar, Incorporeal
Voidmind
Wendigo Fey Cold
Wichtlin Undead
Woodling
Stitched Flesh Familair only Undead
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
6 2 Claws+6+0+1
30 perfect 0
2 Bite+5+0+1,2 Claws+5+0+0
1
60 good 1
0 4 2 Claws+4+0+0,Bite+5+0+1
3 2 Tentacles+5+0+0
60 good
30 average 1 2 Claws+4+0+0,Bite+5+0+1
1 4 Tentacles+4+0+0
4 2 Claws+5+0+0,Bite+5+0+1
2 Slam+5+0+1
2
2
5
3
10 Slam+5+0+0
4
at will - guidance, resistance, virtue, bless
6 Slam+5+0+2
30 perfect
4 Tentacle+5+0+0
120 perfect Bite+5+0+0
4 Poison (at will, non-elvenblooded creatures hit with a Touch
7 Slam+5+0+1
0 0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
60 3
60 cold 5, fire 5 5/magic
60
60 damage to physical ability scores, death effects, death from massive damage, disease, energy drain, exhaustion, ex
disease 5/magic
normal 60 sleep, paralysis
60 8/adamantine
60 damage to physicalfire 5/-
60 damage to physical ability scores, death effects, death from massive damage, disease, energy drain, exhaustion, ex
30
60 mind-affecting effects, poison, sleep, paralysis, stunning, disease, deat10/magic and slashing
60 damage to physical ability scores, deatcold 10, electricity 10 10/silver and magic
5
mind-affecting spells and abilities, ability damage, abi 14 5/magic
cold fire
d creatures hit with a Touch 60 damage to physical ability scores, death effects, death from massive d10/silver and magic
poison, magic sleepfire 5/slashing
60
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Bonus
Other Special Qualities Str Dex Con Int Wis Cha Skills Feats
0
0
0
Climb+8,Hide+10,Move Silently+4
2 -2 Swim+8
4 2 2
2 2 2 Intimidate+2,Spot+2
8 4 6 Listen+6,Search+6,Spot+6
4 -2 2 -4 2
0
4 Hide+8,Listen+8,Search+8,Spot+8
disease, energy drain, exhaustion, extra damage fr2 4 2 4 2 Multiattack
4 2 -2 Hide+6,Move Silently+6
4 2 4 2 4 4
8 2 2 2
2 2 6 4 2
2 -2 2 4
4 4 2 4 2
4 4 4
6 2 6 -2 -2
2 2 2 Bluff+2,Hide+2,Listen+2,Move Silently+2,Spot+2
2 2 2 Hide+2,Listen+2,Move Silently+2,Spot+2 Alertness, Improved Initiative, Ligh
4 2 Spot+4
oning and magic 2 2 2 Hide+8,Listen+8,Move Silently+8,Search+8,Sense Motive+8,Spot+8
6 6 Hide+4,Move Silently+4
2 Iron Will
2 4 -2 -2 -2
8 -4 4 4
disease, energy drain, exhaustion, extra damage from critical hits, fatigue, mind-affecting spells and abilities, paralysis, poison, sleep, stunning
6 4 4 8 4 10 Concentration+8,Intimidate+8,Knowledge (arcana)+8,Knowledge (history)+8,Listen+10,Search
-4 -2 4 4 Speak Language+2,Tumble+2
2 2 4
Move Silently+6
4 2 4 4
Prereq Special Index Species Src Pg AltSrc Src Sel Selected Qualified 14 21
0 n.a. CUST 0 0 0 14 Anarchic
1 n.a. PlH 107 MotP 1 0 1 15 Draconic
0 n.a. PlH 110 LF,MotP 1 0 0 15 Dry Lich
1 n.a. MM 31 0 0 0 15 Entropic
1 n.a. Und 83 0 0 0 15 Half-Elemental
1 n.a. BoK 12 0 0 0 15 Pseudonatural
0 n.a. MM2 207 0 0 0 15 Vivacious
1 n.a. RotD 74 Dr 1 0 1 16
1 BoK 42 0 0 0 16
1 DCS BoK 0 0 0 16
1 n.a. Sa 155 1 0 1 17
1 n.a. EH 114 0 0 0 17
1 n.a. PlH 122 1 0 1 18
0 n.a. LM 99 0 0 0 18
1 n.a. Und 86 0 0 0 18
1 n.a. Sand 115 0 0 0 18
1 n.a. MM 108 0 0 0 18
1 n.a. MM 116 0 0 0 18
1 n.a. LM 103 0 0 0 18
0 n.a. BoK 61 0 0 0 18
1 n.a. MM 144 0 0 0 18
1 MM 146 0 0 0 18
1 MotP 188 RT 1 0 1 19
1 n.a. LoM 151 0 0 0 19
1 n.a. FF 89 0 0 0 19
1 n.a. MM 147 0 0 0 19
1 n.a. Und 89 FF 0 0 0 19
1 n.a. FF 92 0 0 0 19
1 n.a. LM 106 0 0 0 19
1 n.a. LM 108 0 0 0 19
1 n.a. Sand 121 0 0 0 19
1 n.a. MM 166 0 0 0 19
1 n.a. MM4 92 0 0 0 19
1 MM 171 0 0 0 19
1 n.a. Und 96 0 0 0 19
1 n.a. LM 110 Sand 0 0 0 19
1 n.a. LM 114 0 0 0 19
#VALUE! n.a. AoM 0 0 0 19
0 n.a. SoX 79 0 0 0 19
1 n.a. CA 161 1 0 1 20
0 n.a. BE 68 1 0 0 20
0 n.a. BE 186 1 0 0 20
1 n.a. LoM 167 MotP 0 0 0 20
1 n.a. MM3 162 0 0 0 20
0 n.a. LM 123 0 0 0 20
0 n.a. FF 173 0 0 0 20
1 n.a. Mon 94 0 0 0 20
1 n.a. MM 250 0 0 0 20
1 n.a. PlH 131 1 0 1 21
1 n.a. MM3 187 0 0 0 21
1 n.a. FF 186 0 0 0 21
0 n.a. BoK 112 0 0 0 21
1 n.a. MM3 197 0 0 0 21
LM 30 21
21
21
21
21
21
21
21
21
21
21
21
#N/A #N/A
#N/A #N/A
0
0
0
0
0
0
0
0
0
TemplateInfoRowsCnt 55
TemplateListRowsCnt 7
DoTemplateAcquiredIntAdj 0
DoTemplateALMod 0
TemplateInheritedALModLC -1
TemplateInheritedALModGE -1
TemplateAcquiredALModLC -1
TemplateAcquiredALModGE -1
TemplateAddedHP 0 0
Templates
TemplateTypeChk ,Humanoid,
TemplateSubtype #VALUE!
TemplateRaceChk ,Half-Elf,
EvolvedCnt 0
SwarmShifterCnt 0
HasHalfTemplate 0
IsPrimordial 0
Per2 HD (max10) 2
Level Half-Illithid
1 Detect Thoughts (3/day)
3 Suggestion (3/day)
5 Levitate (3/day)
7 Charm Monster
Level Woodling
1 Entangle
3 Summon Nature's Ally II
6 Speak with Plants (3/day)
8 Summon Nature's Ally IV
11 Command Plants
13 Summon Nature's Ally VI
16 Animate Plants
19 Summon Nature's Ally VIII
21 Control Plants, Summon Nature's Ally IX
: Lore Mastery
O
O
O Human Paragon: Select Adaptive Learning
O 1st
: Select Totem Dragon Human Paragon: Select Martial Weapon
O 1st
man: Select Auras Human Paragon: Select Stat Boost
O 3rd
O Tiefling Paragon: Select Energy Resistance
O 1st
O Dragonfire Adept: Select Breath Effects
O 2nd O
O 5th O
O 10th O
n: Select Skill Focus 12th O
O 15th O
O 20th O
O
Select Mantles
O
O
O
O
O
O
d Select Mantles
O
O
O
e Bonus Class Skill
1 Select Class
2 Barbarian Bbn Bbn 0
3 Bard Brd Brd 0
4 Cleric Clr Clr 0
5 Druid Drd Drd 4
6 Fighter Ftr Ftr 0
7 Monk Mnk Mnk 0
8 Paladin Pal Pal 0
9 Ranger Rgr Rgr 0
10 Rogue Rog Rog 0
11 Sorcerer Sor Sor 0
12 Wizard Wiz Wiz 0
13 – Base Classes Players Handbook II – 0 1
14 Beguiler Beg Beg 0
15 Dragon Shaman DrSh DrSh 0
16 Duskblade DuB DuB 0
17 Knight Kni Kni 0
18 – Base Classes Complete Warrior – 0 1
19 Hexblade Hxb HxB 0
20 Samurai Sam Sam 0
21 Swashbuckler Swb Sws 0
22 – Base Classes Complete Divine – 0 1
23 Favored Soul Fav FvS 0
24 Shugenja Shg Shj 0
25 Spirit Shaman Spr Smn 0
26 – Base Classes Complete Arcane – 0 1
27 Warlock Wlk Wrl 0
28 Warmage Wmg Wrm 0
29 Wu Jen WuJ WuJ 0
30 – Base Classes Complete Adventurer – 0 1
31 Ninja Nin Nja 0
32 Scout Sct Sct 0
33 Spellthief SpT SpT 0
34 – Base Classes Complete Psionics – 0 1
35 Ardent Ardt Ardt 0
36 Divine Mind DvMd DvMd 0
37 Lurk Lrk Lrk 0
38 – Base Classes Heroes of Horror – 0 1
39 Archivist Arv Arv 0
40 Dread Necromancer DrN DrN 0
41 – Base Classes Dungeonscape – 0 1
42 Factotum Fct Fct 0
43 – Base Classes Tome of Battle – 0 1
44 Crusader Cru Cru 0
45 Swordsage SwSa SwSa 0
46 Warblade Wbl Wbl 0
47 – Base Classes Tome of Magic – 0 1
48 Binder Bin Bin 0
49 Shadowcaster (NOT IMPLEMENTED) ShC ShC 0
50 Truenamer (NOT IMPLEMENTED) Tru Tru 0
51 – Base Classes Magic of Incarnum – 0 1
52 Incarnate Inc Inc 0
53 Soulborn Sbn Sbn 0
54 Totemist Tot Totm 0
55 – Base Classes Miniatures Handbook – 0 1
56 Healer Hlr Hlr 0
57 Marshal Msh Mrs 0
58 – Base Classes Expanded Psionics Handbook – 0 1
59 Psion Psi Psi 0
60 Psychic Warrior Psw Psw 0
61 Soulknife Skf Sou 0
62 Wilder Wld Wld 0
63 – Base Classes Oriental Adventures – 0 1
64 Samurai OAS OAS 0
65 Shaman Sha Sha 0
66 Sohei Soh Soh 0
67 – Racial Paragon Classes Unearthed Arcana – 0 1
68 Drow Paragon DrPg DrPg 0 0
69 Dwarf Paragon DwPg DwPg 0
70 Elf Paragon Epg Epg 0 0
71 Gnome Paragon GnPg GnPg 0 0
72 Half-Dragon Paragon HDPg HDPg 0
73 Half-Elf Paragon HEPg HEPg 0 0
74 Half-Orc Paragon HOPg HOPg 0
75 Halfling Paragon HaPg HaPg 0
76 Human Paragon HuPg HuPg 0 0
77 Orc Paragon Opg Opg 0
78 Tiefling Paragon TPg TPg 0
79 – Alternate Base Classes Unearthed Arcana – 1
80 Cloistered Cleric CCl CCl 0
81 – Base Class Dragon Magic – 0 1
82 Dragonfire Adept DfA DfA 0
83 – Base Classes Eberron Campaign Setting – 0 1
84 Artificer Art Afc 0
85 – Base Classes Dragonlance Campaign Setting – 0 1
86 Mystic Mys Mys 0
87 Noble Nob Nob 0
88 -- Base Classes Age of Mortals -- 0 1
89 Mariner Mar Mar 0
90 -- Base Classes Players Companion -- 0 1
91 Exemplar Exl Exl 0
92 Friar Far Far 0
93 Inventor Itr Itr 0
94 Magnifico Mnf Mnf 0
95 – NPC Classes – 0 1
96 Adept Adp Adp 0
97 Aristocrat Ari Ari 0
98 Commoner Com Com 0
99 Expert Exp Exp 0
100 Warrior War War 0
101 Prophet Pro Pro 0
102 – Prestige Classes DMG – 0 1
103 Arcane Archer Arc Arc 0
104 Arcane Trickster ArT ArT 0 0
105 Archmage Acm Arm 0 0
106 Assassin Asn Asn 0
107 Blackguard Blk Blk 0
108 Dragon Disciple DgD DgD 0
109 Duelist Due Due 0
110 Dwarven Defender Def DwD 0
111 Eldritch Knight ElK ElK 0 0
112 Hierophant Hie Hie 0
113 Horizon Walker HoW HoW 0
114 Loremaster Lor Lor 0 0
115 Mystic Theurge MyT MyT 0 0 0
116 Red Wizard Red RWz 0 0
117 Shadowdancer Shd Shd 0
118 Thaumaturgist Thm Thm 0 0
119 – Prestige Classes Complete Warrior – 0 1
120 Bear Warrior Bwa Bwa 0
121 Bladesinger Bld Bds 0
122 Cavalier Cav Cav 0
123 Dark Hunter DrH DrH 0
124 Darkwood Stalker DkS DkS 0
125 Dervish Drv Dvs 0
126 Drunken Master Drk DrM 0
127 Exotic Weapon Master EWM EWM 0
128 Eye of Gruumsh Eye Eye 0
129 Frenzied Berserker Frb FBk 0
130 Gnome Giant-Slayer GGS GGS 0
131 Halfling Outrider Out HfO 0
132 Hulking Hurler HkH HkH 0
133 Hunter of the Dead HoD HoD 0
134 Invisible Blade Inv Inv 0
135 Justiciar Jus Jus 0
136 Kensai Ken Ken 0
137 Knight of the Chalice KoC KoC 0
138 Knight Protector KnP KnP 0
139 Master Thrower MaT MaT 0
140 Master of the Unseen Hand MUH MUH 0
141 Mindspy Msp Msp 0
142 Nature's Warrior NWr NWr 0 0
143 Occult Slayer Occ Occ 0
144 Order of the Bow Initiate Obw OoB 0
145 Purple Dragon Knight Prp PDK 0
146 Rage Mage RaM RaM 0 0
147 Ravager Rav Rav 0
148 Reaping Mauler ReM ReM 0
149 Ronin Ron Ron 0
150 Spellsword Sps Sps 0 0
151 Stonelord Sto Sto 0
152 Tattooed Monk Ttm TtM 0
153 Thayan Knight Thk Thy 0
154 War Chanter Wch WrC 0
155 Warshaper Wrp Wrp 0
156 – Prestige Classes Complete Divine – 0 1
157 Black Flame Zealot BFZ BFZ 0 0
158 Blighter Bli Bli 0
159 Church Inquisitor ChI ChI 0 0
160 Consecrated Harrier CoH CoH 0
161 Contemplative Con Con 0 0
162 Divine Crusader Dvc DvC 0
163 Divine Oracle DiO DiO 0 0
164 Dweomerkeeper Dwe Dwe 0 0
165 Entropomancer Ent Ent 0 0
166 Evangelist Eva Eva 0
167 Geomancer Geo Geo 0 0
168 Holy Liberator HoL HoL 0
169 Hospitaler Hos Hos 0 0
170 Pious Templar Tem Tem 0
171 Radiant Servant of Pelor RSP RSP 0 0
172 Rainbow Servant RnS RnS 0 0
173 Sacred Exorcist SaE SaE 0 0
174 Sacred Fist SaF SaF 0 0
175 Seeker of the Misty Isle SMI SMI 0 0
176 Shining Blade of Heironeous SBH SBH 0 0
177 Stormlord StL StL 0 0
178 Temple Raider of Olidammara Rdr Rdr 0
179 Ur-Priest UrP UrP 0
180 Void Disciple VdD VdD 0 0
181 Warpriest Wrp WaP 0 0
182 – Prestige Classes Complete Arcane – 0 1
183 Acolyte of the Skin AoS AoS 0 0
184 Alienist Ali Ali 0 0
185 Argent Savant ArS ArS 0 0
186 Blood Magus Blo Blo 0 0
187 Effigy Master EfM EfM 0 0
188 Elemental Savant ElS ElS 0 0
189 Enlightened Fist EnF EnF 0 0
190 Fatespinner FtS FtS 0 0
191 Geometer Gmt Gmt 0 0
192 Green Star Adept GSA GSA 0 0
193 Initiate of the Sevenfold Veil ISV ISV 0 0
194 Mage of the Arcane Order MoA MoA 0 0
195 Master Transmogrifist MTr MTr 0 0
196 Mindbender Mnb Mnb 0 0
197 Seeker of the Song See See 0
198 Sublime Chord Sub Sub 0
199 Suel Arcanamach SuA SuA 0
200 Wayfarer Guide Way Way 0 0
201 Wild Mage WiM WiM 0 0
202 – Prestige Classes Complete Adventurer – 0 1
203 Apelord Ape Ape 0
204 Bearlord Ber Ber 0
205 Birdlord Bir Bir 0
206 Catlord Cat Cat 0
207 Horselord Hrs Hrs 0
208 Sharklord Shk Shk 0
209 Snakelord Snk Snk 0
210 Wolflord Wlf Wlf 0
211 Beastmaster Bsm Bsm 0
212 Bloodhound Bld Bld 0
213 Daggerspell Mage DaM DaM 0 0
214 Daggerspell Shaper DaS DaS 0 0
215 Dread Pirate Pir Pir 0
216 Dungeon Delver Dun Dun 0
217 Exemplar Exr Exr 0
218 Fochulcan Lyrist FoL FoL 0 0 0
219 Ghost-Faced Killer GhK GhK 0
220 Highland Stalker HiS HiS 0
221 Maester Mae Mae 0 0
222 Master of Many Forms MMF MMF 0
223 Nightsong Enforcer NsE NsE 0
224 Nightsong Infiltrator NsI NsI 0
225 Ollam Oll Oll 0 0
226 Shadowbane Inquisitor ShI ShI 0
227 Shadowbane Stalker SbS SbS 0 0
228 Shadowmind Shm Shm 0 0
229 Spymaster Spy Spy 0
230 Streetfighter Stf Stf 0
231 Tempest Tmp Tmp 0
232 Thief-Acrobat Acr Acr 0
233 Vigilante Vig Vig 0
234 Virtuoso Vir Vir 0 0
235 Wild Plains Outrider WPO WPO 0
236 – Prestige Classes Complete Psionic – 0 1
237 Anarchic Initiate ArIt ArIt 0 0
238 Ebon Saint EbSt EbSt 0 0
239 Ectopic Adept EcAd EcAd 0 0
240 Flayerspawn Psychic FsPs FsPs 0 0
241 Illumine Soul IlSl IlSl 0
242 Soulbow SlBw SlBw 0
243 Storm Disciple StDs StDs 0 0
244 Zerth Cenobite ZtCb ZtCb 0
245 – Prestige Classes Complete Mage – 0 1
246 Abjurant Champion AbJ AbJ 0 0
247 Eldritch Disciple ElD ElD 0 0 0
248 Eldritch Theurge ElT ElT 0 0 0
249 Enlightened Spirit EnS EnS 0
250 Holy Scourge HSC HSC 0 0
251 Lyric Thaumaturge LyT LyT 0 0
252 Master Specialist MstS MstS 0 0
253 Nightmare Spinner NSp NSp 0 0
254 Ultimate Magus UlM UlM 0 0 0
255 Unseen Seer UnS UnS 0 0
256 Wild Soul WSl WSl 0 0
257 – Prestige Classes Complete Scoundrel – 0 1
258 Avenging Executioner AvE AvE 0
259 Battle Trickster BtT BtT 0
260 Cloaked Dancer ClD ClD 0 0
261 Combat Trapsmith CTr CTr 0
262 Fortune's Friend FFr FFr 0 0
263 Gray Guard GrG GrG 0 0
264 Magical Trickster MagT MagT 0 0
265 Malconvoker Mal Mal 0 0
266 Master of Masks MoM MoM 0 0
267 Mountebank Mou Mou 0
268 Psibond Agent PsA PsA 0
269 Spellwarp Sniper SpwS SpwS 0 0
270 Uncanny Trickster UnT UnT 0
271 – Prestige Classes Complete Champion – 0 1
272 Fist of the Forest FoF FoF 0
273 Forest Reeve FoR FoR 0
274 Holt Warden HltW HltW 0 0
275 Mythic Exemplar MyE MyE 0 0
276 Ordained Champion OrdC OrdC 0 0
277 Paragnostic Apostle PrgA PrgA 0 0
278 Paragnostic Initiate PrgI PrgI 0
279 Sanctified One SaO SaO 0 0
280 Shadowspy ShaS ShaS 0 0
281 Shadowstriker ShtS ShtS 0
282 Squire of Legend SoL SoL 0 0
283 – Prestige Classes Races of Stone – 0 1
284 Battlesmith Bts Bts 0
285 Blade Bravo BBo BBo 0
286 Cragtop Archer CrA CrA 0
287 Dawncaller DnC DnC 0
288 Deepwarden Dwn Dwn 0
289 Divine Prankster DvP DvP 0 0
290 Earth Dreamer ErD ErD 0 0
291 Goliath Liberator GlL GlL 0
292 Iron Mind InM InM 0 0
293 Peregrine Runner PrR PrR 0
294 Runesmith RuS RuS 0 0
295 Shadowcraft Mage ScM ScM 0 0
296 Stoneblessed Stb Stb 0
297 Stonedeath Assassin SdA SdA 0
298 Stonespeaker Guardian SsG SsG 0 0
299 – Prestige Classes Races of Destiny – 0 1
300 Chameleon Cml Cml 0
301 Loredelver Ldl Ldl 0 0
302 Menacing Brute MBr MBr 0
303 Outcast Champion OCh OCh 0
304 Scar Enforcer ScE ScE 0 0
305 Shadow Sentinel ShS ShS 0
306 Urban Soul UrS UrS 0
307 – Prestige Classes Races of the Wild – 0 1
308 Arcane Hierophant ArH ArH 0 0 0
309 Champion of Corellon Larethian ChC ChC 0
310 Luckstealer LkS LkS 0 0
311 Ruathar Rua Rua 0 0
312 Skypledged SkP SkP 0 0
313 Stormtalon StT StT 0
314 Whisperknife WsK WsK 0
315 Wildrunner WlR WlR 0
316 – Prestige Classes Races of the Dragon – 0 1
317 Disciple of the Eye DoE DoE 0
318 Dracolexi Dcx Dcx 0 0
319 Dragon Devotee DDv DDv 0
320 Dragonheart Mage DhM DhM 0 0
321 Singer of Concordance SoC Soc 0 0
322 – Prestige Classes Frostburn – 0 1
323 Cloud Anchorite ClA ClA 0
324 Cryokineticist Crk Crk 0
325 Disciple of Thyrm DoT DoT 0
326 Frost Mage FrMg FrMg 0 0
327 Frostrager FrR FrR 0
328 Knight of the Iron Glacier KIG KIG 0
329 Primeval Prm Prm 0
330 Rimefire Witch RmW RmW 0 0
331 Stormsinger StS StS 0 0
332 Winterhaunt of Iborghu WoI WoI 0 0
333 – Prestige Classes Sandstorm – 0 1
334 Ashworm Dragoon AwD AwD 0
335 Lord of Tides LTI LTI 0 0
336 Sand Shaper SSh SSh 0 0
337 Scion of Tem-Et-Nu STN STN 0 0
338 Scorpion Heritor ScH ScH 0
339 Walker in the Waste WiW WiW 0 0
340 – Prestige Classes Stormwrack – 0 1
341 Knight of the Pearl KotP KotP 0
342 Legendary Captain LdC LdC 0
343 Leviathan Hunter LvH LvH 0
344 Scarlet Corsair ScC ScC 0
345 Sea Witch SWh SWh 0 0
346 Stormcaster StC StC 0 0
347 Wavekeeper Wvk Wvk 0 0
348 – Prestige Classes Heroes of Battle – 0 1
349 Combat Medic Med CMd 0 0
350 Dread Commando DCm DCm 0
351 Legendary Leader LLd LLd 0
352 War Weaver WWv WWv 0 0
353 – Prestige Classes Heroes of Horror – 0 1
354 Corrupt Avenger CoA CoA 0
355 Death Delver DeD DeD 0
356 Dread Witch DWh DWh 0 0
357 Fiend-Blooded FBd FBd 0 0
358 Purifier of the Hallowed Doctrine PHD PHD 0 0
359 Tainted Scholar TSl TSl 0 0
360 – Prestige Classes Dungeonscape – 0 1
361 Beast Heart Adept BHA BHA 0
362 Trapsmith Trsm Trsm 0
363 – NPC Only Prestige Classes Dungeonscape – 0 1
364 Dungeon Lord DgL DgL 0
365 – Prestige Classes Cityscape – 0 1
366 Crimson Scourge CrS CrS 0
367 Ebonmar Infiltrator EbIn EbIn 0
368 Urban Savant UrSv UrSv 0 0
369 – Prestige Classes Tome of Battle – 0 1
370 Bloodclaw Master BcM BcM 0
371 Bloodstorm Blade BsB BsB 0
372 Deepstone Sentinel DsS DsS 0
373 Eternal Blade EtB EtB 0
374 Jade Phoenix Mage JPM JPM 0 0
375 Master Of Nine MasN MasN 0
376 Ruby Knight Vindicator RKV RKV 0 0
377 Shadow Sun Ninja SSN SSN 0
378 – Prestige Classes Tome of Magic – 0 1
379 Anima Mage AniM AniM 0 0
380 Knight of the Sacred Seal KoSS KoSS 0
381 Scion of Dantalion ScD ScD 0
382 Tenebrous Apostate TenA TenA 0 0
383 Witch Slayer WiS WiS 0
384 – Prestige Classes Magic of Incarnum – 0 1
385 Incandescent Champion InCh InCh 0
386 Incarnum Blade InBl InBl 0
387 Ironsoul Forgemaster IrFm IrFm 0
388 Necrocarnate Ncr Ncr 0
389 Sapphire Hierarch SHr SHr 0 0
390 Soulcaster Scr Scr 0 0
391 Soul Manifester SMa SMa 0 0
392 Spinemeld Warrior SpW SpW 0
393 Totem Rager TRg TRg 0
394 Umbral Disciple UmD UmD 0
395 Witchborn Binder WBr WBr 0
396 – Prestige Classes Miniatures Handbook – 0 1
397 Bonded Summoner Sum Bnd 0 0
398 Dragon Samurai Dsm DSm 0
399 Havoc Mage HvM HvM 0 0
400 Skullclan Hunter Htr Skl 0
401 Tactical Soldier Tct Tct 0
402 War Hulk Hlk WHk 0
403 Warchief Wcf Wcf 0
404 – Prestige Classes Expanded Psionics Handbook – 0 1
405 Cerebremancer Ceb Ceb 0 0 0
406 Elocater Elo Elo 0 0
407 Fist of Zuoken FoZ FoZ 0
408 Illithid Slayer IlS IlS 0 0
409 Metamind Mta Mta 0 0
410 Psion Uncarnate PsU PsU 0 0
411 Pyrokineticist Pyr Pyr 0
412 Thrallheard Thr Thr 0 0
413 War Mind WMd WMd 0
414 – Prestige Classes Planar Handbook – 0 1
415 Defiant Def Def 0
416 DoomLord DLd DLd 0 0
417 Fatemaker FMk FMk 0
418 Visionary Seeker VSk VSk 0 0
419 Ardent Dilettante Adt Adt 0 0
420 Cipher Adept Cad Cad 0
421 Chaotician Cht Cht 0
422 Astral Dancer AsD AsD 0
423 Elemental Warrior ElW ElW 0
424 – Prestige Classes Living Greyhawk – 0 1
425 Darkhagard Dkh Dkh 0
426 Knight of the Chase KCh KCh 0
427 Mask of Johydee MoJ MoJ 0
428 Silent One SiO SiO 0 0
429 Vetha Vth Vth 0
430 – Prestige Classes Players Guide to Faerun – 0 1
431 Arcane Devotee Dev Dev 0 0
432 Black Blood Hunter BBH BBH 0
433 Celebrant of Sharess CSh CSh 0
434 Divine Champion Chm Chm 0
435 Divine Disciple Dis Dis 0 0
436 Divine Seeker Skr Skr 0
437 Evereskan Tomb Guardian ETG ETG 0 0
438 Eye of Horus-Re EHR EHR 0 0
439 Hammer of Moradin HoM HoM 0
440 Harper Agent Hrp Hrp 0 0
441 Harper Paragon HPa HPa 0 0
442 Hathran Hth Hth 0 0
443 Incantatrix Itx Itx 0 0
444 Justiciar of Tyr Tyr Tyr 0 0
445 Maiden of Pain MoP MoP 0
446 Martyred Champion of Ilmater MCh MCh 0 0
447 Monk of the Long Death MLD MLD 0
448 Morninglord of Lathander MoL MoL 0 0
449 Runecaster Rnc Rnc 0 0
450 Shaaryan Hunter ShH ShH 0
451 Shadow Adept SAd SAd 0 0
452 Shadow Thief of Amn STA STA 0
453 Slime Lord SLo SLo 0
454 Spellguard of Silverymoon SoS SoS 0 0
455 Yathrinshee Yat Yat 0 0 0
456 Zhentarim Spy ZSp ZSp 0
457 – Prestige Classes Faiths and Pantheons – 0 1
458 Arachne Ara Ara 0 0
459 Auspician Aus Aus 0 0
460 Doomguide DmG DmG 0 0
461 Dreadmaster DdM DdM 0 0
462 Elemental Archon ElA ElA 0 0
463 Forest Master FrM FrM 0 0
464 Goldeye GdE GdE 0 0
465 Heartwarder HtW HtW 0 0
466 Horned Harbinger HrH HrH 0
467 Nightcloak NtC NtC 0 0
468 Ocular Adept OcA OcA 0
469 Silverstar SvS SvS 0 0
470 Strifeleader SfL SfL 0 0
471 Sword Dancer Swd SwD 0 0
472 Techsmith Tec Tec 0 0
473 Waveservant WvS WvS 0 0
474 Wearer of Purple WoP WoP 0 0
475 Windwalker WdW WdW 0 0
476 – Prestige Classes Magic of Faerun – 0 1
477 Gnome Artificer GnA GnA 0
478 Guild Wizard of Waterdeep GWW GWW 0 0
479 Harper Mage HpM HpM 0 0
480 Harper Priest HpP HpP 0 0
481 Mage-Killer MgK MgK 0 0
482 Master Alchemist MsA MsA 0 0
483 Mystic Wanderer MyW MyW 0 0
484 Spelldancer SpD SpD 0 0
485 Spellfire Channeler SfC SfC 0
486 War Wizard of Cormyr WWC WWC 0 0
487 – Prestige Classes Races of Faerun – 0 1
488 Battlerager Btr Btr 0
489 Breachgnome BrG BrG 0
490 Elven High Mage EHM EHM 0
491 Great Rift Skyguard GRS GRS 0
492 Orc Warlord OcW OcW 0
493 Spellsinger SplS SplS 0 0
494 Warrior Skald WrS WrS 0
495 Warsling Sniper WsS WsS 0
496 – Prestige Classes Underdark – 0 1
497 Arachnomancer ANR ANR 0 0
498 Cave Lord CvL CvL 0
499 Deep Diviner DDR DDR 0 0
500 Drow Judicator DWJ DWJ 0 0
501 Illithid Body Tamer IBT IBT 0
502 Imaskari Vengeance Taker IVT IVT 0 0
503 Inquisitor of the Drowning Goddess IDG IGD 0
504 Prime Underdark Guide PUG PUG 0
505 Sea Mother Whip SMW SMW 0 0
506 Shadowcrafter SDC SDC 0 0
507 Vermin Keeper VKP VKP 0 0
508 Yathchol Webrider YWR YWR 0
509 – Prestige Classes Champions of Ruin – 0 1
510 Black Blood Cultist BBC BBC 0
511 Justice of Weald and Woe JWW JWW 0
512 Night Mask Deathbringer NMD NMD 0
513 Shade Hunter SaH SaH 0
514 Thayan Gladiator ThG ThG 0
515 Vengeance Knight Vek Vek 0
516 – Prestige Classes Champions of Valor – 0 1
517 Knight of the Flying Hunt KoFH KoFH 0
518 Knight of the Weave KoW KoW 0
519 Moonsea Skysentinal MsSk MsSk 0
520 Triadic Knight TriK TriK 0 0
521 – Prestige Classes Silver Marches – 0 1
522 Giant-Killer GiK GiK 0
523 Hordebreaker HdB HdB 0
524 Knight-Errant of Silverymoon KES KES 0
525 Orc Scout OrS OrS 0
526 Peerless Archer PeA PeA 0
527 Wild Scout WdS WdS 0
528 – City of Splendors: Waterdeep – 0 1
529 Gray Hand Enforcer GHE GHE 0 0
530 Knight of the Blue Moon KBM KBM 0 0
531 Moonstar Agent MnsA MnsA 0 0
532 Sun Soul Monk SuSM SuSM 0
533 – Prestige Classes Eberron Campaign Setting – 0 1
534 Dragonmark Heir DmH DmH 0
535 Eldeen Ranger Eld ElR 0
536 Exorcist of the Silver Flame Esf ESF 0 0
537 Extreme Explorer ExE ExE 0
538 Heir of Siberys HSb HSb 0
539 Master Inquisitive Min Min 0
540 Warforged Juggernaut WfJ WfJ 0
541 Weretouched Master WtM WtM 0
542 – Prestige Classes Five Nations – 0 1
543 Knight Phantom KPh KPh 0
544 Dark Lantern DLt DLt 0
545 Cyran Avenger Cya Cya 0
546 Bone Knight BKt BKt 0
547 Silver Pyromancer Spyr Spyr 0
548 – Prestige Classes Races of Eberron – 0 1
549 Atavist Atv Atv 0
550 Cabinet Trickster CbT CbT 0
551 Moonspeaker MnSp MnSp 0 0
552 Quori Nightmare QrN QrN 0 0
553 Reachrunner RRn RRn 0
554 Recaster Rcst Rcst 0
555 Reforged Rfg Rfg 0
556 Spellcarved Soldier ScS ScS 0
557 – Prestige Classes Sharn: City of Towers – 0 1
558 Cannith Wand Adept CWA CWA 0
559 Citadel Elite CtE CtE 0
560 Sharn Skymage SSM SSM 0
561 – Prestige Classes Explorer's Handbook – 0 1
562 Cataclysm Mage CatM CatM 0 0
563 Thunder Guide TGU TGU 0
564 Windwright Captain WiC WiC 0 0
565 – Prestige Classes Secrets of Xendrik – 0 1
566 Landforged Walker LFW LFW 0 0
567 Primal Scholar PrS PrS 0 0
568 Scorpion Wraith ScW ScW 0
569 – Prestige Classes Player's Guide to Eberron – 0 1
570 High Elemental Binder HEB HEB 0 0
571 Revenant Blade RBl RBl 0
572 – Prestige Classes Magic of Eberron – 0 1
573 Alchemist Savant AlS AlS 0 0
574 Deadgrim Dgm Dgm 0 0
575 Dragon Prophet DrP DrP 0 0
576 Elemental Scion of Zilargo ESZ ESZ 0
577 Impure Prince IPr IPr 0 0
578 Quori Mindhunter QMh QMh 0 0
579 Renegade Mastermaker RMm RMm 0 0
580 Vigilant Sentinel of Aerenal VSA VSA 0
581 – Prestige Classes Secrets of Sarlona 0 1
582 Fist of Dal Quor FDQ FDQ 0
583 Haztaratain Haz Haz 0
584 – Prestige Classes DragonLance Campaign Setting – 0 1
585 Knight of the Crown KnoC KnoC 0
586 Knight of the Sword KnoSw KnoSw 0 0
587 Knight of the Rose KnoR KnoR 0 0
588 Knight of the Lily KnoL KnoL 0
589 Knight of the Skull KnoSk KnoSk 0 0
590 Knight of the Thorn KnoT KnoT 0 0
591 Steel Legionnaire StLg StLg 0
592 Wizard of High Sorcery WoHS WoHS 0 0
593 Dragon Rider DrRi DrRi 0
594 Inquisitor Inq Inq 0
595 Legendary Tactician LgTa LgTa 0
596 Righteous Zealot RiZe RiZe 0
597 – Prestige Classes Bestiary of Krynn – 0 1
598 Ambient Tempest AmT AmT 0 0
599 Branch of Zivilyn BrZ BrZ 0
600 Child of Chemosh ChCh ChCh 0 0
601 Scourge of Chaos ScCh ScCh 0
602 – Prestige Classes Age of Mortals – 0 1
603 Academy Sorcerer AcS AcS 0 0
604 Citadel Mystic CMy CMy 0 0
605 Kender Nightstalker Nst Nst 0
606 Legion Mystic LMy LMy 0 0
607 Legion Scout LSc LSc 0
608 Legion Sorcerer LSo LSo 0 0
609 Master Ambassador MAm MAm 0
610 Nomad Shaman NoSh NoSh 0 0
611 Rogue Knight RKn RKn 0
612 Solamnic Auxiliary Mage SAMa SAMa 0 0
613 Spellfilch Sfi Sfi 0 0
614 War Mage WMa WMa 0 0
615 – Prestige Classes Oriental Adventures – 0 1
616 Akodo Champion ACh ACh 0
617 Battle Maiden BMa BMa 0
618 Bayushi Deceiver BaD BaD 0
619 Blade Dancer BlDa BlDa 0
620 Daidoji Bodyguard DBg DBg 0
621 Eunuch Warlock EuW EuW 0 0
622 Henshin Mystic Hen Hen 0
623 Hida Defender HiD HiD 0
624 Iaijutsu Master Iai Iai 0
625 Kishi Charger KiC KiC 0
626 Mantis Mercenary MMc MMc 0
627 Mirumoto Niten Master MNM MNM 0
628 Moto Avenger Mot Mot 0
629 Ninja Spy NjS NjS 0
630 Shadow Scout SSc SSc 0
631 Shapeshifter Shp Shp 0 0
632 Shiba Protector SPr SPr 0
633 Shintao Monk ShMk ShMk 0
634 Singh Rager Sgh Sgh 0
635 Weapon Master (Kensei) WpM WpM 0
636 Witch Hunter WHn WHn 0 0
637 Yakuza Yak Yak 0
638 – Prestige Classes Draconomicon – 0 1
639 Dracolyte Drc Drc 0 0
640 Dragonkith DrK DrK 0
641 Dragonrider DgR DgR 0
642 Dragonslayer Drg DgS 0 0
643 Dragonsong Lyrist DSL DSL 0 0
644 Dragonstalker DSt DSt 0
645 Hoardstealer HSt HSt 0
646 Initiate of the Draconic Mysteries IDM IDM 0
647 Platinum Knight PlK PlK 0 0
648 Talon of Tiamat ToT ToT 0 0
649 Bloodscaled Fury BsF BsF 0
650 Disciple of Ashardalon DAsh DAsh 0
651 Dispassionate Watcher of Chronepsis DPW DPW 0 0
652 Dragon Ascendant DrgA DrgA 0
653 Elemental Master ElM ElM 0
654 Hidecarved Dragon HCD HCD 0
655 Sacred Warder of Bahamut SWB SWB 0 0
656 Unholy Ravager of Tiamat URT URT 0 0
657 – Prestige Classes Dragon Magic – 0 1
658 Diamond Dragon DiDr DiDr 0 0
659 Dragon Descendant DrgD DrgD 0
660 Dragon Lord DrgL DrgL 0
661 Hand of the Winged Masters HWM HWM 0
662 Pact-bound Adept PbA PbA 0 0
663 Swift Wing Swi Swi 0 0
664 Wyrm Wizard Wwi Wwi 0 0
665 – Prestige Classes Fiendish Codex II – 0 1
666 Hellbreaker Hbr Hbr 0
667 Hellfire Warlock HWl HWl 0
668 Hellreaver Hrv Hrv 0
669 Soulguard Sgd Sgd 0 0
670 – Prestige Classes Libris Mortis – 0 1
671 Death's Chosen DCh DCh 0
672 Dirgesinger Drs Drs 0
673 Master of Radiance MoR MoR 0 0
674 Master of Shrouds MoS MoS 0 0
675 Pale Master PMs PMs 0 0
676 Sacred Purifier SPf SPf 0 0
677 True Necromancer TNc TNc 0 0 0
678 – Undead Prestige Classes Libris Mortis – 0 1
679 Ephemeral Exemplar Eex Eex 0
680 Lurking Terror LkT LkT 0
681 Master Vampire MVp MVp 0 0
682 Tomb Warden TWd TWd 0
683 – Prestige Classes Lords of Madness – 0 1
684 Abolisher Abl Abl 0 0
685 Darkrunner DkR DkR 0
686 Fleshwarper Flw Flw 0 0
687 Keeper of the Cerulean Sign KoCS KoCS 0 0
688 Sanctified Mind SMd SMd 0
689 Topaz Guardian TzG TzG 0 0
690 – Prestige Classes Book of Vile Darkness – 0 1
691 Cancer Mage CcM CcM 0
692 Demonologist Dem Dem 0
693 Diabolist Dia Dia 0 0
694 Disciple of Asmodeus DoA DoA 0 0
695 Disciple of Baalzebul DoB DoB 0
696 Disciple of Dispater DoD DoD 0
697 Disciple of Mammon DMa DMa 0
698 Disciple of Mephistopheles DMe DMe 0
699 Lifedrinker LfD LfD 0
700 Mortal Hunter MtH MtH 0
701 Soul Eater SlE SlE 0
702 Thrall Of Demogorgon ToD ToD 0 0
703 Thrall Of Graz'zt ToG ToG 0 0
704 Thrall Of Juiblex ToJ ToJ 0
705 Thrall of Orcus ToO ToO 0 0
706 Vermin Lord VmL VmL 0 0
707 Warrior Of Darkness WoD WoD 0
708 – Prestige Classes Book of Exalted Deeds – 0 1
709 Anointed Knight AnK AnK 0
710 Apostle of Peace AoP AoP 0
711 Beloved of Valarian BoV BoV 0
712 Celestial Mystic ClM ClM 0 0
713 Champion of Gwynharwyf CoG CoG 0
714 Defender of Sealtiel DoS DoS 0
715 Emissary of Barachiel EoB EoB 0
716 Exalted Arcanist ExA ExA 0 0
717 Fist of Raziel FRa FRa 0 0
718 Initiate of Pistis Sophia IPS IPS 0
719 Lion of Talisid Lta LoT 0 0
720 Prophet of Erathaol PoE PoE 0 0
721 Risen Martyr RsM RsM 0
722 Sentinel of Bharrai SoB SoB 0 0
723 Skylord Sky Sky 0 0
724 Slayer of Domiel Sld SoD 0
725 Stalker of Kharash SoK SoK 0 0
726 Swanmay Swa Swa 0 0
727 Sword of Righteousness SwR SwR 0
728 Troubadour of Stars ToS ToS 0 0
729 Vassal of Bahamut VoB VoB 0
730 Wonderworker Won Won 0
731 – Prestige Classes Manual of the Planes – 0 1
732 Divine Agent DvA DvA 0 0
733 Gatecrasher GtC GtC 0
734 Planar Champion PlC PlC 0
735 Planeshifter PlS PlS 0 0
736 – Prestige Classes Heroes of Light – 0 1
737 Anchorite Inquisitor AnIn AnIn 0 0
738 Anchorite Wanderer AnWr AnWr 0 0
739 Black Powder Avenger BPA BPA 0
740 Blessed Paladin BPl BPl 0 0
741 Blessed Defender BDf BDf 0 0
742 Detective Dtv Dtv 0
743 Dilettante Dtt Dtt 0 0
744 Knight Errant KnE KnE 0
745 Metaphysician Mps Mps 0 0
746 Scholar Scl Scl 0
747 True Innocent TrI TrI 0
748 White Arcanist WhA WhA 0 0
749 – Prestige Classes Champions of Darkness – 0 1
750 Charlatan Chl Chl 0
751 Dreamcaster DmC DmC 0 0
752 Highway Rider Hwr Hwr 0
753 Manipulator Mpl Mpl 0
754 Master of Curses Mcu Mcu 0 0
755 The Mesmerist Msm Msm 0
756 Moonbane Mb Mb 0
757 Night Lord Nld Nld 0
758 Propagandist Prp Prp 0
759 Scourge Scg Scg 0
760 Solitary Outcast Syo Syo 0
761 Worldbreaker Wrb Wrb 0
762 – Prestige Classes Ravenloft Players Handbook – 0 1
763 Monster Hunter Mhr Mhr 0
764 Beast-Hunter Bhr Bhr 0
765 Demon-Hunter Dhr Dhr 0
766 Ghost-Hunter Ghr Ghr 0
767 Vampire-Hunter Vhr Vhr 0
768 Witch-Hunter Whr Whr 0
769 – Prestige Classes Van Richten's Arsenal Vol. 1. – 0 1
770 Alchemical Philosopher Alp Alp 0
771 Anchorite of the Mists Anm Anm 0
772 The Avenger Avn Avn 0
773 Crypt Raider Cry Cry 0
774 Dirgist Dir Dir 0 0
775 Guardian Seeker Gdn Gdn 0 0
776 Hallowed Witch Hwi Hwi 0
777 Knight of the Shadows Ksh Ksh 0
778 Pistoleer Pis Pis 0
779 Stygian Attendant Sty Sty 0
780 – Prestige Classes Fiend Folio – 0 1
781 Fiend of Blasphemy FBl FBl 0
782 Fiend of Corruption FCo FCo 0
783 Fiend of Possession FPo FPo 0
784 – Prestige Classes Player's Companion – 0
785 Guerilla Gla Gla 0
786 Swift Sft Sft 0
787 – Prestige Classes Dragon Magazine Compendium – 0 1
788 Osteomancer Ost Ost 0 0
789 – Prestige Classes Wizards Online Content – 0 1
790 Dwarven Chanter DwCh DwCh 0 0
791 Halfling Whistler HWh HWh 0 0
792 Swiftblade Swf Swf 0 0
793 – Prestige Classes Sword and Fist – 0 1
794 Devoted Defender DvD DvD 0
795 Lasher Lsh Lsh 0
796 – Custom Class – 0 1
797 <custom-defined class> Cst Cst 0
798 – Marker: end of Prestige Classes – 0 1
799 – Lycanthrope HD – 0
800 N/A Lyc Lyc 0
801 – Monstrous Race – 0
802 Humanoid Mon 0
12 21 22 23 24
Bonus Skill HD
Meldshaper Pts Type Turn Light Med Heavy Shield Tower Simple Martial fBAB fFort fRef fWill Ex-rule
4 Select Class 0 0 0 0 0 0
0 0 4 Druid 1 1 1 1 2 0
0 0 4 2 1 2 2 2 0
0 0 4 1 1 1 1 1 0
Druid Drd 4 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 2 1 0
0 0 5
0 0 5 1 2 1 1 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 2 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 2 2 2 2 2 0
0 0 5
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 2 2 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 0
0 0 0 1 1 1 1 1 0
0 0 5
0 0 5 2 1 1 2 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 2 1 0
0 0 5 1 2 3 4 5 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 0 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 2 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 1 1 0
0 0 5
0 0 5 1 0 1 1 2 0
0 0 5 1 0 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 1 2 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 2 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 2 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 2
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 2 2 2 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 2 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
2 2 2 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 2 1 0 1
1 2 2 0 0 2 2 1 1 1 1 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 2 2 0 1
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 1 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 1 1 2 1 1 1 1 1 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
2 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 2 1 0 1 1 1 2 1 1 1 1 1 0 1
1 2 1 0 2 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 2 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 2 0 2
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 2 2 2 0 1
22 23 24 25 0 27 28 29 30 31 32 33 34 35 36
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 2 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 2 1 1 1 0 1
1 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 2 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 2 2 2 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 2 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 1 1 2 1 1 0 2
2 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 1 2 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 2 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 2 1 1 1 0 1
2 2 2 0 0 2 2 2 2 2 2 2 2 0 2
2 2 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 2 0 0 1 2 1 1 1 1 2 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 2 2 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 2 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 2 1 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 2 2 1 1 1 2 1 1 0 2
2 2 2 0 0 1 1 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 1 1 1 1 2 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 1
2 2 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 1
1 2 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 2 1 1 1 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 2 2 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 2 1 1 1 2 0 1
2 1 1 0 0 1 1 2 1 1 1 1 1 0 2
2 2 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
2 1 2 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 1 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 2 2 1 1 1 1 1 2 0 1
2 1 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 2 0 0 2 2 2 1 1 2 1 1 0 1
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 2 2 2 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 2 1 0 0 1 2 2 1 1 1 2 1 0 1
1 1 1 0 0 1 2 2 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 2 1 1 0 2
2 2 1 0 0 2 2 1 1 1 1 1 1 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 2
1 2 1 0 0 2 1 2 1 1 2 1 1 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 2 1 2 1 2 0 1
1 1 2 0 0 1 2 2 1 2 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 2 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
1 2 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 2 2 1 2 1 1 1 0 2
1 1 1 0 0 1 1 1 2 1 1 1 1 0 1
1 1 2 0 0 2 2 1 2 1 1 1 1 1 1
2 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 2 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 2 2 0 1
1 2 2 0 0 2 2 1 1 1 1 2 2 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 2 0 1
1 2 1 1 0 2 1 2 1 1 1 1 1 0 1
1 1 1 1 0 2 2 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 2 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 1 0 2 2 1 1 1 1 1 1 0 1
2 1 1 1 0 2 2 2 1 1 1 1 1 0 2
1 1 2 1 0 1 2 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 2 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 2 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 2 0 0 2 2 2 2 2 2 2 2 0 2
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 2 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 2 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 2
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
1 1 2 0 0 2 2 1 1 1 2 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 1 1 1 2 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 2 2 2 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 2 0 0 2 1 1 1 1 2 1 1 0 2
1 1 1 0 0 2 1 1 1 1 2 2 2 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 2 1 2 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 2 2 0 2
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 1 2 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 2
2 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 1 2 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 2 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 2 0 0 1 1 1 1 1 2 1 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 2
2 1 2 0 0 2 2 1 1 1 1 1 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 2 1 2 2 2 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
2 1 1 0 0 2 2 1 1 1 2 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 2 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
2 1 2 0 0 2 2 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 2 1 0 0 2 2 1 1 1 1 1 2 0 1
2 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 2 1 2 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 2 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 2 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 2 1 2 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
2 2 2 0 0 1 1 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 2 0 0 2 2 1 1 1 2 2 1 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 2 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 2
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
2 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 2 2 2 1 1 1 1 2 1 0 1
2 1 1 0 1 1 1 1 1 1 1 1 1 0 1
1 1 2 0 1 2 2 1 1 1 1 1 1 0 1
1 1 1 0 1 1 2 1 1 1 1 1 1 0 1
1 1 1 0 1 2 1 1 1 1 1 1 1 0 1
1 1 1 0 1 1 1 2 1 1 1 1 1 0 1
1 2 1 0 1 1 2 2 2 2 2 2 2 0 2
2 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 1 1 0 2 1 2 1 1 1 1 1 1 0 1
2 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 1 1 0 1 2 2 1 1 1 1 1 1 0 1
1 1 1 0 2 2 2 2 1 1 1 1 1 0 1
2 1 1 0 1 2 2 1 1 1 1 1 1 0 1
1 1 2 0 1 2 2 1 1 1 1 1 1 0 1
1 1 2 0 1 1 2 1 1 1 1 1 1 0 2
2 1 1 0 1 1 1 1 1 1 1 1 1 0 2
1 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 2 1 0 1 1 2 2 2 2 2 2 2 0 2
2 1 1 0 2 2 2 1 1 1 1 2 1 0 1
1 1 1 0 2 2 1 1 1 1 1 1 1 0 1
1 2 2 0 1 1 2 2 1 1 1 1 2 0 1
1 1 2 0 1 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 2 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 2 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 2 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 2 1 1 1 0 2
1 2 2 0 0 2 2 1 2 2 2 1 2 0 2
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 1 2 1 2 2 0 1
1 1 1 0 0 2 1 2 1 2 1 1 1 0 1
1 1 1 0 0 2 2 1 1 2 1 1 1 0 1
1 2 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 2 1 1 0 2
2 2 2 0 0 1 1 1 1 1 2 1 1 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 2 2 2 2 2 0 2
2 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 2 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 1 2 1 0 1
1 1 2 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
2 2 2 0 0 1 1 2 1 1 1 1 1 0 2
1 2 2 0 0 1 1 1 1 1 2 2 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 2 0 0 1 2 1 1 1 2 1 2 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Knowle Knowle Knowle Knowle
1 1 0 1 1 0 0 0 0 0 0 0 0 1 1
dge dge dge dge Knowle
(nobility (psionic (ravenlo (religion dge (the
) s) ft) ) planes) KnowledgKnowledgKnowledgKnowledgKnowledgKnowledgKnowledgKnowledgListen Martial L
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 2 0 2 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 2
1 1 0 2 1 1 1 1 1 1 1 1 1 1 2
2 1 0 1 1 1 1 1 1 1 1 1 1 2 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 2
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 2 2 2 2 2 2 2 2 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 2 0 2 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
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1 1 2 1 1 1 1 1 1 2 1 1 1 1
1 2 2 1 1 2 1 2 1 2 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 2
1 2 1 1 1 1 1 2 2 1 1 1 1 1
1 1 2 1 1 1 1 1 1 2 1 2 1 1
1 2 1 1 1 2 2 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 2 1 1 1
2 1 1 1 1 1 1 2 1 2 1 1 1 1
1 2 1 1 1 2 1 2 1 1 2 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 2 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 1 1 1 1 1
1 1 1 1 1 1 2 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 2 2 2 1 1 1
1 2 2 1 1 2 2 1 1 2 1 2 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 2 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1
1 1 1 1 1 1 1 2 2 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 2 2 1 2 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 1 1 1 2 2 2 1 1 1 1 1
2 1 2 1 1 1 1 1 2 2 1 1 1 1
1 2 2 1 2 1 1 2 2 2 2 2 1 2
1 1 1 1 1 1 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 1 1 2
1 1 1 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
1 2 1 1 1 1 2 2 2 2 1 1 1 1
2 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 2 1 1 1 2
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 2 1 1 2 1 1 2 1 1 1 1 1 2
1 2 1 1 1 1 1 2 1 2 1 1 1 2
2 2 2 1 1 1 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 1 2 1 1 2
1 2 2 1 1 2 2 2 1 1 2 2 1 1
1 1 1 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 2 2 1 1 1
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 2 1 1 1
2 2 2 1 1 1 2 2 2 1 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 2 1 1 2 1 1 1 1
1 2 2 1 1 1 1 2 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 2 2
1 1 2 1 1 1 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 2 2 1 2 2 2 2 1 2 2 2 1 1
1 1 2 1 1 1 2 2 2 1 1 1 1 1
2 2 2 1 2 2 2 2 2 2 2 2 2 2
2 1 2 1 1 1 1 2 2 2 2 2 1 1
1 2 2 1 1 1 1 2 1 1 1 2 1 1
1 2 1 1 2 1 1 2 1 1 2 1 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 2
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 2 1 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 2 2 1 1 2
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 2 2 1 1 2 2 2 1 1 1
1 1 2 1 2 2 1 1 2 2 2 1 1 1
1 1 1 1 1 2 2 1 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 2
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 2 1 1 1 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 1 1 1 1 2
1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 2
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 2 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 1
1 2 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 1 2 1 2 1 1 1 1
1 1 2 1 1 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 2 1 1
1 1 2 1 1 2 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 1 1 1 1 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 1 1 2 1 2 2 2 2 2 1 1 2
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 2 2 2 2 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 2 1 1 1 1 2 2 1 1 2 1 1 2
1 2 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 2 2 2 1 1 1
1 2 2 1 2 1 1 2 1 2 2 2 1 2
2 2 1 1 1 1 1 2 2 2 2 2 1 2
1 1 2 1 1 1 1 2 1 1 1 1 1 1
2 2 2 1 1 1 1 2 1 1 1 1 1 1
2 2 1 1 1 1 1 2 1 2 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 2 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 1 1 1 1 1
2 1 1 1 1 1 2 2 1 2 2 2 1 2
2 1 1 1 1 1 2 1 2 1 1 1 1 1
1 2 2 1 1 2 2 2 2 1 1 2 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
2 1 2 1 1 2 2 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 2 1 1 1 2 1 1 1 1 1 1 1
2 2 1 1 1 2 1 1 2 2 2 2 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
2 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 2 1 2 1 1 1 2 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 0 1
1 1 1 1 1 1 2 2 2 2 1 1 0 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 0 2
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 1 2 2 2 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 2 0 1
1 1 1 1 1 1 2 1 1 1 1 2 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
2 1 1 1 1 1 2 1 1 1 2 1 0 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 1 2 2 2 1 2
1 1 1 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 2 2 2 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 2 2 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 2 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 1
2 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 2 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 2 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 2 1 2 2 2 1 1 2 1 2
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 2 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 2 2 1 2 2 2 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 2 2 1 1 2
2 1 1 1 1 1 1 1 1 1 2 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
2 1 2 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 2 1 2 1 1 2 1 1 2 1 1 1
2 2 1 1 1 1 1 2 2 1 1 1 1 2
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 2 1 1 1 2
1 1 2 1 2 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 1 1 1 1 1 1 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 1 1 1 2 1 2 1 2
1 1 1 1 1 1 1 2 1 1 2 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 2 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 2 1 1 1 1 1 1 1 2 1 1 2 1
1 1 2 1 1 1 1 2 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 2 2 1 2 1 1 2 2 2 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1
1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 2 1 1 2 1 2 2 2 2 1 1 1
1 2 1 1 1 2 2 1 1 1 1 2 1 1
1 2 2 1 1 1 2 2 1 1 1 2 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
2 2 2 1 2 1 1 2 1 2 2 1 1 2
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
2 2 2 1 2 1 1 2 1 1 1 2 1 1
2 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 2 1 1 2 1 1 1 1 1 1
2 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 2 2 1 2 1 1 1 2
1 2 2 1 1 1 1 2 1 2 1 1 1 2
1 2 2 1 2 1 2 2 1 1 1 2 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 2 1 2 2 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 2 2 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 2 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 2 2 1 2 1 1 2 1 1
2 1 1 1 1 1 1 2 2 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 2 2 1 2
2 2 1 1 1 1 1 2 2 2 1 1 1 2
2 2 1 1 1 1 2 2 2 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 2 2 2 1 1 2 2 2 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 2 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 2
2 2 1 1 1 2 1 2 2 2 1 2 1 1
2 2 1 1 1 2 2 1 1 2 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 1 0 1
2 1 1 1 1 1 1 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 2 2 2 2 1 1 1 1 0 1
2 1 2 1 1 2 1 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 1 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 2 2 1 2 1 1 0 1
2 1 1 1 1 1 1 2 1 2 1 1 0 2
1 1 1 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 1 2 1 1 1 2 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1
2 1 1 1 1 1 1 2 2 1 2 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 2 1 1 1 0 2
2 1 2 1 1 1 1 2 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 2
2 2 1 1 1 2 1 2 2 1 1 0 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 1 1 1 1 1 1 1 1 1 1 2 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
1 2 1 1 1 1 2 2 2 2 2 2 0 2
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 1 1 1 1 2 1 1 1 1 1 0 1
1 1 1 1 1 1 2 1 2 1 1 1 0 1
2 1 1 1 1 1 2 1 1 1 1 1 0 1
2 1 2 1 1 1 1 1 2 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 2 2 1 1 1 1 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
1 2 2 1 1 1 2 2 1 1 1 1 0 1
1 2 2 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 1 2 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 2 2 1 2 1 1 2 1 1
1 1 2 1 1 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 2 2 1 2 2 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0
Reference LG Status
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PHB2 Open
PHB2 Limited
PHB2 Limited
PHB2 Open
CW Open
CW Limited
CW Open
CD Open
CD Limited
CD NPC Only
CAd Closed
CAd Open
CAd NPC Only
CPs Closed
CPs Closed
CPs Closed
HH NPC Only
HH NPC Only
DgS Closed
ToB Closed
ToB Closed
ToB Closed
ToM Closed
ToM Closed
ToM Closed
MoI Closed
MoI Closed
MoI Closed
MH Open
MH Open
XPH Closed
XPH Closed
XPH Closed
XPH Closed
OA Closed
OA Closed
OA Closed
UA
UA
UA
UA
UA
UA
UA
UA
UA
UA
UA
UA Closed
DrM Closed
ECS Closed
DLCS Closed
DLCS Closed
AoM Closed
PC Closed
PC Closed
PC Closed
PC Closed
DMG Open 1 0 0 0 0 0
DMG Open 1 0 0 0 0
DMG Open 0 0 0 0 0
DMG NPC Only 0 0 0 0
DMG NPC Only 0 0 0 0 0 0
DMG Open 0 0 0
DMG Open 0 0 0 0 0 0
DMG Open 0 0 0 0 0 0
DMG Open 0 0
DMG Open 0 0 0
DMG Open 0 0
DMG Open 0 0 0 0
DMG Open 0 0 0 1
DMG NPC Only 0 1 0 0 0 0
DMG Open 0 0 0 0 0 0
DMG NPC Only 0
CW Open 0 0 0
CW Open 1 0 0 0 0 0 0
CW Open 0 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 1 0 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Limited 0 0 0 0 0
CW Open 0 0 0
CW NPC Only 0 1 0 0 0
CW Closed 1 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0
CW Open 1 0 0 0
CW Open 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0 0 0
CW Open 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0
CW Open 1 0
CW Open 1 0 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0 0 0
CW Open 1 0 0 0 0
CW NPC Only 0 0 0 0 0 0
CW Open 0 0 0 0 0
CW Closed 1 0 0
CW Open 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0 1 0 0 0 0
CW Closed 0 1 0 0 0 0
CW Open 1 0 0 0 0 0
CW Open 0
CD NPC Only 1 0 0 0 0 0
CD NPC Only 1 0
CD Open 0 1 0 0 0
CD Open 0 0 0 0 0
CD Open 0 1
CD Open 0 0 0 0
CD Open 0 0
CD Closed 0 0 0
CD NPC Only 1 0 0 0 0 0
CD NPC Only 1 0 0 0 0 0
CD Open 0 0 0 1
CD Open 0 0 0 0 0
CD Open 0 0 0 0 0 0
CD Open 0 0 0 0
CD Open 0 0 0 0 0 1
CD Open 0 0 0
CD Open 0 0 0
CD Open 0 0 0 0 0 0
CD Open 1 0 0 1
CD Open 0 0 1 0 1 0
CD Open 1 0 0 0 0 0
CD Open 1 0 0 0 0 0
CD NPC Only 0 0 1 0 0 0 0
CD Closed 1 0 0 0 0
CD Open 0 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 0 0 0
CAd Open 0 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Open 0 0 0 0 0 0 0 0
CAd Open 0 0 0
CAd Open 1 0 0 1 0 0 0 0 0
CAd Closed 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd NPC Only 0 0 0 0 0
CAd Closed 0 0 0
CAd Limited 0 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Open 0 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Limited 0 0 0 0
CAd Closed 1 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd Open 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 0 0 0 0
CAd Open 0 0 0
CPs Closed 1 0 0
CPs Closed 0 0 0
CPs Closed 0 0 0
CPs Closed 1 0 0
CPs Closed 1 0 0
CPs Closed 0 0 0
CPs Closed 0 0 1
CPs Closed 0 0 0
CM Closed 0
CM Limited 0 0 1 0
CM Limited 0 0 0
CM Limited 0
CM Open 0 0
CM Open 0 0 0 0
CM Closed 0 0
CM Open 0 0
CM Closed 0
CM Open 0 0 0 0
CM Open 1 0
CS Limited 1 0 0
CS Limited
CS Open 0
CS Limited 0 0
CS Open 1
CS Open 0 0
CS Closed 0
CS Closed 1 0 0 0
CS Limited 0 0
CS Open 1 0 0
CS Limited 0 0 1
CS Open 0 0 0
CS Limited
CC Limited 0 0 0 0
CC Limited 0 0 0 0 0
CC Limited 0 0
CC Limited 0
CC Limited 0
CC Limited
CC Limited 0
CC Limited 0
CC Limited 0 0 0 0 0
CC Limited 0 0
CC Limited
RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS NPC Only 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 1 0
RoS Open 0 0 0 1
RoS NPC Only 0 0 0 0 0
RoS Closed 1 0 0 0 0 0
RoS NPC Only 0 0 0 0 0 0
RoS Closed 0 0 0 0 0 0
RoS Open 0 0 0 0
RoS Limited 1 0 1
RoS NPC Only 0 1 0 0
RoS NPC Only 0 0 0 0 0 0
RoD Limited 0 0 0 0 0 0
RoD NPC Only 0 0 0 0 0 0
RoD Open 0 1 0 0 0 0
RoD Open 1 0
RoD NPC Only 1 1 1 0 0 0
RoD NPC Only 0 0
RoD Closed 0 0 0 0
RotW Open 1 0 0 0 0 1
RotW Open 0 0 0 1 1 0 0 0 0
RotW Closed 0 0 0 0 0
RotW Limited 0 0 0
RotW NPC Only 0 0
RotW NPC Only 0 0 0
RotW Open 0 0 0 0 0 0 0 0 0 0
RotW Open 1 1 0 0 0 0
RotD Limited 0 0 0 0 0
RotD Limited 0 0 0 0 0 0
RotD Limited 1 0 0 0
RotD Limited 0 0 0 0
RotD Limited 0 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Closed 0 0 0 0
Frost Closed 1 0 0 0 0 0
Frost Limited 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Closed 0 0 0 0 0 0
Frost Closed 1 0 0 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Closed 1 0 0 0 0 0
Sa Limited 0 0 0 0 0
Sa Limited 0 0 1
Sa Closed 1 0 0 0 0
Sa Closed 0 0 0 0
Sa Limited 1 0 0 0 0
Sa Limited 1 0
Sto Closed 0 0 0 0 0 0
Sto Limited 0 0 0 0
Sto Limited 0 0 0 0 0
Sto Limited 1 0 0 0 0 0
Sto Limited 1 0 0
Sto Limited 1 0 0
Sto Limited 1 0 0 0 1
HB Limited 1 0 0 0 0
HB Limited 0 0 0 0 0
HB Closed 0 0
HB Limited 0 0 0 0
HH Closed 1 0
HH Limited 1 0 0 0
HH Limited 1 0
HH Closed 0 1 0 0 0 0
HH Closed 0 0 0 0 0
HH Closed 0 0 0
Ds Closed 0 0 0 0
Ds Limited 0 0 0 0 0
Ds Closed 0 1 0
Ci Closed 1 0 1 0 0 0
Ci Closed 0 0 0 0 0 0
Ci Closed 0 0 0
ToB Closed 0 0 0
ToB Closed 0 0
ToB Closed 0 0 0 0 0
ToB Closed 0 0 0 0
ToB Closed 1 0 0 0 0 0
ToB Closed 0 0 0 0
ToB Closed 0 0 0 0 1 0
ToB Closed 0 1 0 0 0
TM Closed 1 1 0 0 0 0 0
TM Closed 1 0 0 0 0 0
TM Closed 1 1 0 0
TM Closed 1 1 0 0 0 0
TM Closed 1 0 0 0
MoI Closed 0 0
MoI Closed 0
MoI Closed 0 0 0
MoI Closed 0 0 0 0 0 0 0
MoI Closed 0 0 0 0 1
MoI Closed 0 ### 0
MoI Closed 0 ### 0
MoI Closed 0 0
MoI Closed 0 0 0 0
MoI Closed 0 0 0
MoI Closed 1 0 0 0 0 0 0
MH Limited 0 0 0 0
MH Limited 0 0
MH Limited 0 0 0
MH Limited 0 0 0 0
MH Limited 0 0 0 0
MH Closed 0 0 0
MH Closed 1
XPH Closed 0 0 0 0
XPH Closed 1 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0
XPH Closed 1 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 1 0 0 0
PlH Closed 0 0 0 0
PlH Closed 0 0 0
PlH Closed 0 0 0 1
PlH Closed 0
PlH Closed 0 0
PlH Closed 0 0 0 0 0 0
PlH Closed 0 1 0 1 1
PlH Closed 0 0 0 0 0 0
PlH Closed 0 0
LG Limited 0 0 0 0 0 0
LG Limited 0 0 0 0 0 0
D302 Limited 0 0 0 0 0 0
LG Limited 0 1 0 0 0 0 0
LG Limited 0 0 0 0 0
PGtF Closed 0 0 0 0 1
PGtF Closed 0 0 0 0 0
PGtF Closed 0 0
PGtF Closed 0 0 0 1
PGtF Closed 0 0 0 1
PGtF Closed 0 0 0 0 0 1
PGtF Closed 0 0 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 1
PGtF Closed 0 0
PGtF Closed 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0
FP Closed 0 0 1 0 0 0 0
FP Closed 0 0 0 0 0 0
FP Closed 1 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0 0
FP Closed 0 0 0
FP Closed 0 1 0 0 1 0 0 0 0
FP Closed 1 0 1 0 0
FP Closed 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0 0 0 0
FP Closed 0 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0 0 0
Mag Closed 0 0 0 0 0 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 1 0 0 0 0 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 0 0 0 0 0 0
Mag Closed 0 0 0 1 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 0 0 0 0 0 0
Mag Closed 0 0 0 0 0
Mag Closed 0 0 0 0 0 0
RoF Closed 0 1 0 0 0 0 0
RoF Closed 0 0 0 0 0 0
RoF Closed 0
RoF Closed 0 0 0 0 0 0
RoF Closed 0 0 1 0 0 0
RoF Closed 0 0 0 0 0
RoF Closed 0 0 0 0
RoF Closed 0 0 0 0 0 0
UD Closed 0
UD Closed 0 0
UD Closed 0
UD Closed 0 0 0 0 0
UD Closed 0 0
UD Closed 0 0 0
UD Closed 0 0 0
UD Closed 1 0 0 0 0 0 0 0
UD Closed 0
UD Closed 0
UD Closed 0
UD Closed 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0 0 0 0 0
ChR Limited 0 0 0
ChR Limited 0 0 0 0 0 0
ChV Limited 1 0 0 0 0
ChV Limited 1 0 0
ChV Limited 0 0
ChV Limited 0 0 0 0 0
SLM Closed 0 0 0
SLM Closed 0 0 0
SLM Closed 0 0 0 0 0 0
SLM Closed 0 0 0 0
SLM Closed 0 0 0 0
SLM Closed 0 0 0 0
CoS Closed 1 0 0
CoS Closed 0 0 0 0 0 0 0 0
CoS Closed 0 0
CoS Closed 0 1 0 0 0 0 0
ECS Closed 0 0 0 0
ECS Closed 0 0 0 0 0
ECS Closed 0 1 0 0 1 0
ECS Closed 0 0 0 0
ECS Closed 0 0 0 1
ECS Closed 0 0 0 0
ECS Closed 0 0 0 0 0
ECS Closed 0 0 0 0 0
FN Closed 0 0 0 1 1
FN Closed 0 0 0 0 1 1
FN Closed 0 0 0 0 0 1
FN Closed 0 0 0 0 0 1
FN Closed 0 0 0 0
RE Closed 0 0 0 0
RE Closed 0 0 0
RE Closed 0 0 0 1
RE Closed 0 0 0 0
RE Closed 0 0 0 0 0 0 0
RE Closed 0 0 0 0 0
RE Closed 0 0 0
RE Closed 0 0 0 0 0
SN Closed 0 0 0
SN Closed 0 0
SN Closed 0 0 0
EH Closed 0
EH Closed 0
EH Closed 1 0 0 0
SE Closed 0 0 0
SE Closed 0 0 0 0
SE Closed 0 0 0 0 0
PGtE 0 0 0 0
PGtE 0 0 0 0 0 0 0
MoE 0 0
MoE 1 0 0
MoE 0 0 0
MoE 0 0
MoE 0 0 0 0
MoE 1 0
MoE ### 0
MoE 0 0 0
SoS Closed 0
SoS Closed 0 0 0 0
DLCS Closed 0 1 1 0 0 0 0
DLCS Closed 0 0 1 0 0 0 0 0
DLCS Closed 0 0 0 0 0 0 0 0 0 0
DLCS Closed 0 0
DLCS Closed 0 1
DLCS Closed 0 1 1 1 0 0 0 0
DLCS Closed 1 0 1 0
DLCS Closed 1 0 0
DLCS Closed 0 0 0
DLCS Closed 0 1 0
DLCS Closed
DLCS Closed 0
BoK Closed 0 0
BoK Closed 0 0 0 0 1 0 0 0
BoK Closed 0 0 0 0
BoK Closed 0 0 0
AoM Closed 1 0
AoM Closed 0 1 0
AoM Closed 0 0 0 0 0 0 0
AoM Closed 0 0 0 0 0
AoM Closed 0 0 0 0 0 0
AoM Closed 0 0 0 0 0
AoM Closed 0 0 0 0
AoM Closed 1 0 0 0
AoM Closed 0 1 0
AoM Closed 0 0 0 0
AoM Closed 1 0 0 0 0 0 0
AoM Closed 0 0 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 1 1
OA Closed 1 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed 0 0
OA Closed 0 0 0
OA Closed 0 0 0 0 1
OA Closed 0 0 0 0
OA Closed 0 0 0 0
OA Closed 0 0 0 1
OA Closed 0 0 0 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed
OA Closed 0 0 0 0 0
OA Closed 0
OA Closed 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0
OA Closed 0 0 0
Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0
Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 1 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 1 0 1 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0
Dr Limited 0 0 #VALUE! 0 0
Dr Limited 0 0 0 0 0 1
Dr Limited 0 0 0 0 0 0
DrM Limited 0 1 0 0 0
DrM Limited 0 0 0 0 0
DrM Limited 0 0
DrM Limited 0 0 0 0 0 0
DrM Limited 0 0 0 0
DrM Limited 1 0 0 0
DrM Limited 0 0 0 0 0
FCII Closed 0 0 0 0 0 0 0
FCII Closed 0 0
FCII Closed 0 0
FCII Closed 1 0 0 0 0
Li Limited 1 1 0 0 0
Li Limited 1 0 0 0 0
Li Limited 1 0 0
Li Limited 1 0 0 0 0 0
Li Limited 1 0 0
Li Limited 0 0 0 0 1 0
Li Limited 1 0 0 0 0
Li Limited 0 0 1 0
Li Limited 0 0 0
Li Limited 0
Li Limited 0 0 1 0 0
LM Limited #VALUE! 0 0 0 0 1
LM Limited 0 0 0 0 0 0
LM Limited 1 0 0 0 0
LM Limited #VALUE! 0 0 0 0 0
LM Limited 1 0 0 0 0 0
LM Limited 0 0 1 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0
BV Limited 0 0 0 0
BV Limited 0 0 0 0 0 1
BV Limited 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 1 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0
BE Limited 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0
MotP Closed 0 0 1
MotP Closed 1 0 0 0
MotP Closed 0 0 0
MotP Closed 0 0 0 0 0
HoL Closed 1 0 0 0 0
HoL Closed 1 0 0 0 0 0
HoL Closed 0 0 0
HoL Closed 0 0 0
HoL Closed 0 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0
HoL Closed 1
HoL Closed 1 0 0 0 0
CoD Closed 0 0 0 0 0
CoD Closed 1 0 0 0 1
CoD Closed 1 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 1
CoD Closed 1 1 0 0 0 0 0
CoD Closed 0 0 0 0 0
CoD Closed 0 0 0 0 0 1
CoD Closed 1 0 0 0 0 0 0
CoD Closed 1 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 0 0
CoD Closed 1 0 0 0 0 0 0
RPHB Closed 0 0 0 0 0 1
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
VRA1 Closed 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0 0
VRA1 Closed 1 1 0 0 0 0 1
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 1
VRA1 Closed 0 0 0 0 0 0 1
VRA1 Closed 1 0 0 0 0 0 0 0
VRA1 Closed 1 0 0 0 0 1
FF Closed 0 0 0 0 0 0
FF Closed 0 0 0 0 0 0
FF Closed 0 0 0 0 0
PC Closed 0 0
PC Closed 0
DC Closed 0 0 0
Online Closed 0 0 0 0
Online Closed 0 0 0 0
Online Closed 0 0 0
SF Closed 0 0 0 0
SF Closed 0 0
CST
Default Skill
130 Insert Marker
Prereq Do/Might
LycanthropeSelected 0
MonSelected 0
Class Count 1
ClassLvl 4
Hit Dice (Character L 4
ECL 4
ClassList #VALUE!
AbrList #VALUE!
LvlList #VALUE!
ClassLvlList #VALUE!
0 0 Do
BonusSpellc 0 RaceCi Half-Elf
BonusSpell 0 Prestige 0
BonusManif 0 PrestigeQual
BonusMelds 0 PrestigeReq Congratulations!
TurnLvl 0 5 DoQualify You qualify for this class.
TurnAttemp 0 MightQualify You might qualify for this class. You may need:
#VALUE! TurnCheckM 2 DontQualify You do not qualify for this class. You still need:
#VALUE! LightArmorP 1
MedArmorP 1
HvyArmorPr 0
ShieldProf 1
TowerProf 0
SimpleProf 0
MartialProf 0
Abilities adjustments
Ability Adj HasLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl INT
Wis -2 0 99 99 99 99 0
1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Wis 2 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Int 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 4 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
Cha 4 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Int 2 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
2 0 99 99 99 99 0
2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 4 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 3 0 99 99 99 99 0
Cha 4 0 99 99 99 99 0
Str 0 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
2 0 99 99 99 99 0
Con 0 0 99 99 99 99 0
Str 0 0 99 99 99 99 0
Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0
Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0
subtype changes
Subtype HasClLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl Subtype
Cold 0 99 99 99 99
Cold 0 99 99 99 99
0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Incorporeal 0 99 99 99 99
Evil 0 99 99 99 99
Evil 0 99 99 99 99
Dragonblood 0 99 99 99 99
Chaotic 0 99 99 99 99
Chaotic 0 99 99 99 99
0 99 99 99 99
Aquatic 0 99 99 99 99
Living Construct 0 99 99 99 99
Shapechanger 0 99 99 99 99
Shapechanger 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Good 0 99 99 99 99
Native 0 99 99 99 99
Shapechanger 0 99 99 99 99
alignment changes
Alignment Combo HasClLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl 1st char
Deity Alignment #N/A 0 99 99 99 99
Lawful Neutral #N/A 0 99 99 99 99
-1
-1
urvival
, spells,(not verified).energy. You do not need ot have done this alone. (not verified).
or positive
be accepted into thier community as an occular adept. You must foreswear all allegiances to your previous deity and swear devotion to the Great Mother (not verified).
working).
Also, you patron deity must be nonevil and not one devoted to wanton destruction (not verified).
(planes) 2 ranks.
ot verified).
he list (Not verified).
th a willing mentor(not
onjuration(Healing) verified).
subschool (not verified).
at least 3(not
languge divinations
verified).spells (not verified).
resolved.(not verified).
not verified).
age (not verified).
damage from a poison. (not verified)
one of which must be at least 3rd level. (not verified).
n exchange for power. When you die (permanently) your soul becomes the possession of a powerful devil. The devil uses the soul as it sees fit.(not verified).
he sacrifice of an intelligent being. The sacrifice must be of someone with royal blood or of similar political signifigance (not verified).
the sacrifice of an intelligent being. The ritual must take place in the home of the victim (not verified).
y your closest friend to an evil end before you can properly serve your new master (not verified).
that invovles the sacrifice of an intelligent being in magical fire (not verified).
crifice of an intelligent
g experience being. This rite must be performed within an area of magical darkness under the influence of a desecrate or unhallow spell (not verified).
(not verified).
3 oozes, slimes or puddings must be present for the ritual. The victim of the sacrificial ritual must be dissolved in acid (not verified).
al that takes place in complete darkness atop an alter made of at least 30 skulls (not verified).
sical resemblance to vermin (not verified).
d in solitude, the secrets of which take months of study and research. (not verified).
ne (not verified).
out breaking. (not checked)
y (not verified).
Bard
Spellbreaker Song
Healing Hymn
Hymn of Fortification
Bardic Knack
Lore Song
Mimicking Song
Fey Link
Cleric
Divine Counterspell (Cleric)
Divine Magician
Pool of Healing
Spontaneous Domain Casting
Divine Restoration
Champion of Faith
Druid
Elemental Companion
Spontaneous Rejuvenation
Shapeshift
Sandskimmer
Heat Endurance
Wild Shape ( Waste Vermin )
Root Walker
Aspect of the Dragon
Swift and Deadly Hunter
Favored Soul
Deity's Favor
Fighter
Armored Mage
Aligned Strike
Armor of God
Resolute
Elusive Attack
Counterattack
Overpowering Attack
Dungeon Crasher
Stealth and Cunning
Hexblade
Dark Companion
Marshall
Adrenaline Boost
Monk
Soulwarp Strike
Spell Reflection
Holy Strike
Prayerful Meditation
Decisive Strike
Water Step
Standing Jump
Wall Walker
Draconic Fist
Damage Reduction
Paladin
Paladin without Spellcasting
Curse Breaker
Divine Counterspell (Paladin)
Holy Warrior
Underdark Knight
Charging Smite
Divine Spirit
Favored Enemy
Psion(Egoist)
Change Shape
True Healer
Psion(Seer)
Psionic Knowledge
Fate Points
Psion(Shaper)
Trinkets
Personal Construct
Psion(Telepath)
Telepathic Communication
Harbinger
Psion(Kineticist)
Energy Snap
Greater Animator
Psion(Nomad)
Personal Space
Temporal Grace
Ranger
✘ Ranger without Spellcasting
Arcane Hunter
Spell Reflection
Champion of the Wild
Spiritual Connection
Spiritual Guide
Distracting Attack
Heat Endurance
Sandskimmer
Waste Hunter
Trap Expert
Wild Shape
Rogue
Spell Reflection
Spell Sense
Antiquarian
Death's Ruin
Friend's Evasion
Holy Stalker
Disruptive Attack
Quick Fingers
Penetrating Strike
Breathstealer
Uncanny Bravery
Martial Training
Scout
Spell Reflection
Dungeon Specialist
Sorceror
Stalwart Sorcerer
Divine Companion
Domain Access
Metamagic Specialist
Spell Shield
Swashbuckler
Arcane Stunt
Shield of Blades
Warlock
Fiendish Flamewreath
Warmage
Eclectic Learning
Wizard
Focused Specialist
Domain Granted Power
Spontaneous Divination
Immediate Magic
Wizard of Sun and Moon
Rogue
Social Intuition
Minor Lore
Mutable Anatomy
Wizard
Dual Specialization (Choose forbidden schools on Classes tab)
Morphic Familiar / Limited Spell Knowledge
Override Transmutation / Limited Spell Knowledge
Sorcerer
Arcane Earthbond
Power of Stone
Earth Meditation
Soulborn
Smite Opposition
Stoneborn Insight
Share Incarnum Defense
Ranger
Elf Favored Enemy
Elven Hound Companion
Strongheart Slayer
Soulborn
Smite Opposition
Incarnum Defense
Vigilance of the Ancestors
Wizard
Generalist Wizardy
Natural Link
Bonus Feat
Illusionist
Gnome Illusion Spells
Extended Illusions
Insidious Illusions
Incarnate
Racial Defense
Detect Thoughts
Share Incarnum Radiance
Ranger
Gnome Favored Enemy
Burrowing Animal Companion
Gnome Ranger Spells
Druid
Elemental Bond
Earth Companion
Wild Shape (Earth)
Rogue
Mettle of Mountains
Wild Sense
Fortification
Fighter
Blade Focus
Main-Gauche
Confusing Banter
Ranger
Urban Tracking
Street Magic
Skill Mastery
Druid
Tough Animal Companion
Bully Animal
Augmented Nature's Allies
Paladin
Righteous Fury
Aura of Awe
Remove Fatigue
Monk
Skirmish
Bonus Feat
Size Matters Not
Rogue
Ranged Sneak Attack
Thief's Luck
Sniping Mastery (choose from special abilities)
Totemist
Low-Light Vision
Wild Vigor
Fast Movement
Soulknife
Align Mind Blade
Purifying Strike
Stand Fast
Telepath
Telepathic Talent
Compound Psicrystal
Extra Powers Known
Ranger
Kobold Favored Enemy
Dire Weasel Companion
Subterranean Slide
Rogue
Rapid Retreat
Improved Trapsense
Evasive Skitter
Fighter
Encumbered Flight
Airborne Strike
Fast Flight
Sorceror
Elemental Familiar
Command the Winds
Spell on the Wing
Ranger
Wild Empathy
Share Shifting
Enhanced Shifting
Wilder
Wild Psychometabolism
Savage Renewal
Euphoric Shifting
Fighter
Battle Hardened
Bonus Warforged Feat
Body as Weapon
Paladin
Smite Construct
Durable Will / Repair Damage
Immunity to Stunning
Sorcerer
Draconic Heritage
Spell-like Ability
Bonus Spells Known
Paladin
Detect Dragonblood
Bahamut's Blessing
Fearless Special Mount
Prerequisites Source
he Poisoned Soul
Avatar (Chaotic)
Avatar (Evil)
Avatar (Good)
Avatar (Lawful)
Weapon (Chaotic)
Weapon (Evil)
Weapon (Good)
Weapon (Lawful)
um Vestments
um Weapon
#VALUE!
0 Spot, untyped
0 Intimidate, competence
0
0 Hide, competence
0 Intimidate, insight
0 Spot, competence
0 Spot, insight
0
0
0
0
0
0
0 spot, insight
0 swim, insight
0
0 jump, competence
0
0 sleight of hand, profane
0 jump, enhancement
0
0 climb, competence
Chaotic electricity
Evil acid
Good cold
Lawful fire
0 listen, competence
0 move silently
0 constitution skills
0
0 listen, competence
0 spot, penalty
0
0
0 spot, competence
Max Rks
In-class
Always
Bonus
1st 2nd 3rd 4th 5th 6th 7th
Ranks
Magic
SKILL NAME 28 7 7 7 0 0 0
Appraise¹ INT #VALUE! 3.5 0
Autohypnosis WIS #VALUE! 3.5 0
Balance¹ DEX* #VALUE! 3.5 0
Bluff¹ CHA #VALUE! 3.5 0
Climb¹ STR* #VALUE! 3.5 0
Control Shape WIS #VALUE! 0 0
Concentration¹ CON #VALUE! 7 0
Craft skills…¹ INT 7
INT 7 0
INT 7 0
INT 7 0
INT 7 0
INT 7 0
INT 7 0
Decipher Script INT #VALUE! 3.5 0
Diplomacy¹ CHA #VALUE! 7 0
Disable Device INT #VALUE! 3.5 0
Disguise¹ CHA #VALUE! 3.5 0
Escape Artist¹ DEX* #VALUE! 3.5 0
Forgery¹ INT #VALUE! 3.5 0
Gather Information¹ CHA #VALUE! 3.5 0
Handle Animal CHA #VALUE! 7 0
Heal¹ WIS #VALUE! 7 0
Hide¹ DEX* #VALUE! 3.5 0
Hypnosis CHA #VALUE! 0 0
Iaijutsu Focus CHA #VALUE! 0 0
Intimidate¹ CHA #VALUE! 3.5 0
Jump¹ STR* #VALUE! 3.5 0
Knowledge (arcana) INT #VALUE! 3.5 0
Knowledge (arch & eng) INT #VALUE! 3.5 0
Knowledge (dungeoneering) INT #VALUE! 3.5 0
Knowledge (geography) INT #VALUE! 3.5 0
Knowledge (history) INT #VALUE! 3.5 0
Knowledge (local) INT #VALUE! 3.5 0
Knowledge (monster lore) INT #VALUE! 0 0
Knowledge (nature) INT #VALUE! 7 0
Knowledge (nobility) INT #VALUE! 3.5 0
Knowledge (psionics) INT #VALUE! 3.5 0
Knowledge (ravenloft) INT #VALUE! 0 0
Knowledge (religion) INT #VALUE! 3.5 0
Knowledge (the planes) INT #VALUE! 3.5 0
Knowledge skills… INT 3.5
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
Listen¹ WIS #VALUE! 7 0
Martial Lore INT #VALUE! 3.5 0
Move Silently¹ DEX* #VALUE! 3.5 0
Open Lock DEX #VALUE! 3.5 0
Perform skills ...¹ CHA 3.5
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
Profession skills … WIS 7
WIS 7 0
WIS 7 0
WIS 7 0
WIS 7 0
WIS 7 0
Psicraft INT #VALUE! 3.5 0
Ride¹ DEX #VALUE! 7 0
Search¹ INT #VALUE! 3.5 0
Sense Motive¹ WIS #VALUE! 3.5 0
Skill Tricks +0 3.5 0
Sleight of Hand DEX* #VALUE! 3.5 0
Speak Language INT 3.5 0
Spellcraft INT #VALUE! 7 0
Spot¹ WIS #VALUE! 7 0
Survival¹ WIS #VALUE! 7 0
Swim¹ STR** Err:504 7 0
Tumble DEX* #VALUE! 3.5 0
Use Magic Device CHA #VALUE! 3.5 0
Use Psionic Device CHA #VALUE! 3.5 0
Use Rope¹ DEX #VALUE! 3.5 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21th 22th 23th 24th 25th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
26th 27th 28th 29th 30th 31th 32th 33th 34th 35th 36th 37th 38th 39th 40th 41th 42th 43th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
44th 45th 46th 47th 48th 49th 50th 51th 52th 53th 54th 55th 56th 57th 58th 59th 60th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Avaliable Tricks
Bonus Tricks
Skill Trick
Interaction
Assume Quirk
Group Fake-Out
Never Outnumbered
Second Impression
Social Recovery
Timely Misdirection
Manipulation
Clever Improviser
Conceal Spellcasting
Easy Escape
False Theurgy
Healing Hands
Hidden Blade
Mosquito's Bite
Opening Tap
Quick Escape
Shrouded Dance
Sudden Draw
Whip Climber
Mental
Clarity of Vision
Collector of Stories
Listen to This
Magical Appraisal
Point it Out
Spot the Weak Point
Swift Concentration
Movement
Acrobatic Backstab
Back on Your Feet
Corner Perch
Dismount Attack
Escape Attack
Extreme Leap
Leaping Climber
Nimble Charge
Nimble Stand
Quick Swimmer
Slipping Past
Speedy Ascent
Tumbling Crawl
Twisted Charge
Up the Hill
Walk the Walls
Wall Jumper
###
Prerequisites
###
Disguise 5 ranks
Bluff 8 ranks
Intimidate 8 ranks
Bluff 5 ranks, Disguise 5 ranks
Bluff 8 ranks, Diplomacy 5 ranks
Bluff 8 ranks
###
###
Disable Device 5 ranks, Open Lock 5 ranks
Concentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 rank
Medium or smaller size (not verified), Escape Artist 8 ranks
Bluff or Sleight of Hand 8 ranks, Spellcraft 8 rank
Heal 5 ranks
Sleight of Hand 5 ranks, Quick Draw
Sleight of Hand 12 ranks
Open Lock 12 ranks
Escape Artist 12 ranks
Hide 8 ranks, Perform (dance) 5 ranks
Sleight of Hand 8 ranks, Quick Draw
Use Rope 5 ranks, proficiency with whip
###
###
Spot 12 ranks
Knowledge (any) 5 ranks
Listen 5 ranks
Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks
Spot 8 ranks
Spot 12 ranks
Concentration 12 ranks
###
###
Tumble 12 ranks
Tumble 12 ranks
Climb 8 ranks
Ride 5 ranks
Escape Artist 8 ranks
Jump 5 ranks
Climb 5 ranks, Jump 5 ranks
Balance 5 ranks
Tumble 8 ranks
Swim 5 ranks
Escape Artist 5 ranks, Tumble 5 ranks
Climb 5 ranks, Jump 5 ranks
Tumble 5 ranks
Balance 5 ranks, Tumble 5 ranks
Balance 5 ranks, Jump 5 ranks
Climb 12 ranks, Tumble 5 ranks
Climb 5 ranks, Jump 5 ranks
3 Initial languages = Common + racial languages + 1st-level Int bonus
0 Additional languages (Speak Language, Class Bonuses, Feats)
Additional Languages
✘ Common
Abyssal
Aquan
Auran
Celestial
Draconic
Drow
Drow Sign Language
✘ Druidic
Dwarven
✘ Elven
Giant
Gnoll
Gnome
Goblin
Halfling
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon
Literacy
Asherati
Bhuka
Buommi
Darfellan
Feline
Gol-Kaa
Hadozee
Illumian
Maenad
Neraph
Shadowswyft
Thri-Kreen
Tuilvilanuue
Xeph
Amedi
Baklunish, Ancient
Cold Tongue
Ferral
Flan
Keolandish
Lendorian
Lendorian Elven
Nyrondese
Oeridian, Old
Olman
Ordai
Rhopan
Suloise, Ancient
Tuev
Ulagha
Velondi
Aglarondan
Alzhedo
Chessentan
Chondathan
Chultan
Damaran
Dambrathan
Durpari
Halruaan
Illuskan
Lantanese
Midani
Mulhorandi
Nexalan
Rashemi
Serusan
Shaaran
Shou
Tashalan
Tuigan
Turmic
Uluik
Untheric
Aragrakh
Hulgorkyn
Loross
Netherese
Roushoum
Seldruin
Thorass
Argon
Daan
Daelkyr
Irial
Kythric
Mabran
Quor
Riedran
Risian
Syranian
Aboleth
Beholder
Blink Dog
Formian
Gith
Grimlock
Kuo-Toan
Sahuagin
Slaad
Sphinx
Treant
Worg
Yuan-Ti
Abanasinian
Camptalk
Dargoi
Dargonesti
Dimernesti
Ergot
Ergothian
Estwilde
Gullytalk
Hammertalk
Handtalk
High Ogre
Ice Speak
Kalinese
Kenderspeak
Kharolian
Khur
Kolshet
Kothian
Lemish
Nerakese
Nestari
Nordmaarian
Ogre
Que-Nal
Saifhum
Solamnic
Wemitowuk
Balok
Darkonese
Mordentish
Vaasi
Oneiros
Luktar
Sithican
Forfarian
Thaani
Lamordian
Dark One
Kaorti
Khen-zai
Nerran
Rilmani
Boggle
Desmodu
Loxo
Armandish
Ibixian
Kenku
Lumi
Nycter
Bakemono
Buso
Hengeyokai
Kappa
Nezumi
Shadowlands
Spirit Tongue
Tasloi
Tengu
Vanara
#N/A
Current Gold 0
NOTE Market Price
Type: #N/A Total HP Cost Str Dex Con Int
Maug Grafts 0 0 0 0 0 0
Locking Hand 2000
Rollers 10000
Shoving Arm 2000
Shudder Plate 8000
Spike Stones 4000
Stone Spitter 2000
Aboleth Grafts
Aboleth Tentacle 50000
Mucus Sheath 5000
Skum Eyes 600
Skum Tail 6000
Amphibious Skin 30000
Inksac 9000
Mucus Projector 36000
Waterjet 2500
Beholder Grafts
Crown of Eyes 60000
Eye Stalk 195000
Gazing Eye 195000
Plated Skin 64000
Replacement Eye 195000
Third Eye 165000
Fiendish Grafts
Charming Eye 120000
Clawed Arm 50000
Fast Leg 4000
Fearsome Eye 120000
Feathered Wings 10000
Fiendish Ear 2500
Fiendish Jaw 2000
Fiendish Skin 50000 2
Flexible Arm 27000
Grappling Tentacle 20000
Long Arm 5000
Membranous Wings 50000
Springing Leg 35000
Sting Tail 50000
Strong Leg 8000 2
Trampling Leg 5000
Whip Tail 8000
Illithid Grafts
Antennae 20000
Climbing Legs 4000
Goring Horn 8000
Grasping Mandibles 15000
Hauling Back 2000
Raking Tentacle 5000
Rending Claw 5000
Weapon Graft 1000
Burrowing Claws 30000
Darksight Eyes 24000
Mindblast Relay 50000
Humanoid Skin 5000
Brainmate 10000
Grabbing Tentacle 20000
Extracting Tentacle 45000
Silthilar Grafts
Chitin Plating 0 NA Bonus
Extended Legs 91000
Flexible Spine 91000
Healing Blood 182000
Rudimentary Eyespots 60000
Silthilar Bones 110000 2
Silthilar Heart 91000
Silthilar Muscles 110000 2
Silthilar Tendons 110000 2
Undead Grafts
Bonemail 16000
Enervating Arm 40000 4
Mummified Eye 50000
Paralyzing Arm 40000 4
Weakening Arm 40000 4
Bodak's Eye 25000
Eye of Flame 10800
Ghostly Arm 6000
Mohrg's Tongue 24000
Mummified Hand 16200
Skeletal Hand 3000
Undead Skin 16000
Vampiric Fangs 25000
Zombie Arm 25000 2 -2
Yuan-Ti Grafts
Added Tail 6000
Poison Fangs 8000
Replacement Tail 12000
Scaly Skin 36000
Serpent Arm 12000
Draconic Grafts
Buffetting Wings 100000 8 -2
Dragonbone Legs 8000 4
Dragonheart Presence 12000 4
Frightful Crest 28000 6
Glaring Eye 10000 2
Gleaming Scales 9000 4
Metabolic Fire 56000 6
Resilient Scales 70000 6
Smashing Tail 30000 4
Taloned Arm 34000 2
Deathless Grafts
Arm of the Ancestor 8500 4 -2
Bone Plating 9000 4
Deathless Flesh 33000 -2
Deathless Visage 32000 6
Legs of the Undying Marcher 6000 2
Elemental Grafts
Elemental Flesh 31000 8
Aqueous Body (Water) 13000 6 -2
Breath of the Waves (Water) 9000 4
Buffeting Fists (Air) 13000 4
Dust Form (Air) 7000 4
Earth Glider (Earth) 113000 6 -2
Hands of Flame (Fire) 13000 4
Incendiary Skin (Fire) 17000 4
Oceanic Adaptation (Water) 8000 4
Scorching Gaze (Fire) 7000 4
Stony Plating (Earth) 2800 4
Tremor Graft (Earth) 6000 2
Whirlwind Form (Air) 58000 -2
Plant Grafts
Darkwood Flesh 19000 4 -2
Fatigue Spores 12000 4
Grappling Vine 7000 4
Healing Nodules 21000 6
Perception Seed 4000 2
Rootlegs 7000 4 -2
Treebark Carapace 3200 4
Creator Price XP Cost
Wis Cha Total Total
0 0 0 0
1000 40
5000 200
1000 40
4000 160
2000 80
1000 40
25000 1000
2500 100
300 12
3000 120
15000 600
4500 180
18000 720
1250 50
30000 1200
97500 3900
97500 3900
32000 1280
97500 3900
82500 3300
60000 2400
25000 1000
2000 80
60000 2400
5000 200
1250 50
1000 40
25000 1000
13500 540
10000 400
2500 100
25000 1000
17500 700
25000 1000
4000 160
2500 100
4000 160
10000 400
2000 80
4000 160
7500 300
1000 40
2500 100
2500 100
500 20
15000 600
12000 480
25000 1000
2500 100
5000 200
10000 400
22500 900
#VALUE! #VALUE!
45500 1820
45500 1820
91000 3640
30000 1200
55000 2200
45500 1820
55000 2200
55000 2200
8000 320
20000 800
25000 1000
20000 800
20000 800
12500 500
5400 216
3000 120
12000 480
8100 324
1500 60
8000 320
12500 500
12500 500
3000 120
4000 160
6000 240
18000 720
6000 240
50000 4000
4000 320
6000 480
14000 1120
5000 400
4500 360
28000 2240
35000 2800
15000 750
17000 1360
4250 340
4500 360
16500 1320
16000 1280
3000 240
15500 1240
6500 520
4500 360
6500 520
3500 280
56500 4520
6500 520
8500 680
4000 320
3500 280
1400 112
3000 240
29000 2320
9500 760
6000 480
3500 280
10500 840
2000 160
3500 280
1600 128
Trait
Abrasive
Absent-Minded
Aggressive
Brawler
Cautious
Detached
Dishonest
Distinctive
Easygoing
Farsighted
Focused
Hard of Hearing
Hardy
Honest
Illiterate
Inattentive
Musclebound
Nearsighted
✘
Nightsighted
Passionate
Plucky
Polite
Quick
Reckless
Relentless
Saddleborn
Skinny
Slippery
Slow
Specialized
Spellgifted
Stout
Suspicious
Torpid
Uncivilized
2 Available Flaws
Bonus Flaws
Flaw
Feeble
Frail
Inattentive
Meager Fortitude
Murky-Eyed
Noncombatant
Pathetic
Poor Reflexes
Shaky
Slow
Unreactive
Vulnerable
Weak Will
2 Available Feats
0 are bonus feats
0 Additional Feats
Free Feats
Standard Feats
Bonus Feats
Player's Handbook
General Feats
✘ ✘
Acrobatic
✘ ✘
Agile
✘ ✘
Alertness
✘ ✘
Animal Affinity
✘ ✘
Armor Proficiency (light)
✘ ✘
Armor Proficiency (medium)
✘ ✘
Armor Proficiency (heavy)
✘ ✘
Athletic
✘ ✘
Augment Summoning
✘ ✘
Blind-Fight
✘ ✘
Combat Casting
✘ ✘
Combat Expertise
✘ ✘
Improved Disarm
✘ ✘
Improved Feint
✘ ✘
Improved Trip
✘ ✘
Whirlwind Attack
✘ ✘
Combat Reflexes
✘ ✘
Deceitful
✘ ✘
Deft Hands
✘ ✘
Diligent
✘ ✘
Dodge
✘ ✘
Mobility
✘ ✘
Spring Attack
✘ ✘
Endurance
✘ ✘
Diehard
✘ ✘
Eschew Materials
Exotic Weapon Proficiency
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Extra Turning
✘ ✘
Extra Turning x2
✘ ✘
Extra Turning x3
✘ ✘
Extra Turning x4
✘ ✘
Great Fortitude
✘ ✘
Improved Counterspell
Improved Critical
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Improved Familiar
✘ ✘
Improved Initiative
✘ ✘
Improved Turning
✘ ✘
Improved Unarmed Strike
✘ ✘
Improved Grapple
✘ ✘
Deflect Arrows
✘ ✘
Snatch Arrows
✘ ✘
Stunning Fist
✘ ✘
Investigator
✘ ✘
Iron Will
✘ ✘
Leadership
✘ ✘
Lightning Reflexes
✘ ✘
Magical Aptitude
Martial Weapon Proficiency
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Mounted Combat
✘ ✘
Mounted Archery
✘ ✘
Ride-By Attack
✘ ✘
Trample
✘ ✘
Spirited Charge
✘ ✘
Natural Spell
✘ ✘
Negotiator
✘ ✘
Nimble Fingers
✘ ✘
Persuasive
✘ ✘
Point Blank Shot
✘ ✘
Far Shot
✘ ✘
Precise Shot
✘ ✘
Improved Precise Shot
✘ ✘
Rapid Shot
✘ ✘
Manyshot
✘ ✘
Shot on the Run
✘ ✘
Power Attack
✘ ✘
Cleave
✘ ✘
Great Cleave
✘ ✘
Improved Bull Rush
✘ ✘
Improved Overrun
✘ ✘
Improved Sunder
✘ ✘
Quick Draw
Rapid Reload
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Run
✘ ✘
Self-Sufficient
✘ ✘
Shield Proficiency
✘ ✘
Improved Shield Bash
✘ ✘
Tower Shield Proficiency
✘ ✘
Simple Weapon Proficiency
Skill Focus
✘ ✘
✘ ✘
✘ ✘
Spell Focus
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Spell Mastery
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Spell Penetration
✘ ✘
Greater Spell Penetration
✘ ✘
Stealthy
✘ ✘
Toughness
✘ ✘
Toughness x2
✘ ✘
Toughness x3
✘ ✘
Track
✘ ✘
Two-Weapon Fighting
✘ ✘
Two-Weapon Defense
✘ ✘
Improved Two-Weapon Fighting
✘ ✘
Greater Two-Weapon Fighting
✘ ✘
Weapon Finesse
Weapon Focus
✘ ✘
✘ ✘
✘ ✘
Weapon Specialization
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Metamagic Feats
✘ ✘
Empower Spell
✘ ✘
Enlarge Spell
✘ ✘
Extend Spell
✘ ✘
Heighten Spell
✘ ✘
Maximize Spell
✘ ✘
Quicken Spell
✘ ✘
Silent Spell
✘ ✘
Still Spell
✘ ✘
Widen Spell
Player's Handbook II
Complete Warrior
Complete Divine
Complete Arcane
Complete Adventurer
Complete Psionic
Complete Mage
Complete Scoundrel
Complete Champion
Races of Stone
Races of Destiny
Races of the Wild
Races of the Dragon
Frostburn
Sandstorm
Stormwrack
Heroes of Battle
Heroes of Horror
Tome of Battle
Tome of Magic
Magic of Incarnum
Dungeonscape
Cityscape
Miniatures Handbook
Expanded Psionics Handbook
Planar Handbook
Dragon Magazine (315, 319)
Book of Vile Darkness
Book of Exalted Deeds
Player's Guide to Faerûn
Magic of Faerûn
Races of Faerûn
Underdark
Champions of Ruin
Champions of Valor
City of Splendors: Waterdeep
Eberron Campaign Setting
Races of Eberron
Sharn: City of Towers
Secrets of Xen'drik
Player's Guide to Eberron
Magic of Eberron
Secrets of Sarlona
DragonLance Campaign Setting
Age of Mortals
Oriental Adventures
Draconomicon
Dragon Magic
Libris Mortis
Lords of Madness
Monster Manual
Monster Manual IV
Fiendish Codex II: Tyrants of the Nine Hells
Savage Species
Epic Level Handbook
Dungeon Master's Guide
Ravenloft Campaign Setting
Heroes of Light
Champions of Darkness
Van Richten's Arsenal Vol. 1
Player's Companion
User Specified
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
✘ ✘
Note:
Any time you change your class, or buy a feat/skill that is required for a feat,
click on the Calculate button below to reflect the changes.
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Prerequisites
Spell Focus(conjuration)
Int 13+
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4
Dex 13+
Dex 13+, Dodge
Dex 13+, Dodge, Mobility, BAB +4
Endurance
BAB +1 (also Str 13+ for bastard sword or dwarven waraxe -- not verified)
Special
Character Level 6+
Ride skill
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat, Ride-By Attack
Wis 13+, Ability to use Wild Shape
Shield Proficiency
Shield Proficiency
Wizard Level 1+
Spell Penetration
Dex 15+
Dex 15+, Two-Weapon Fighting
Dex 17+, Two-Weapon Fighting, BAB +6
Dex 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB +11
BAB +1
Proficient with Weapon, BAB +1
Fighter level 4+, proficient with weapon, Weapon Focus (Templars select deity's weapon to get free feat)
Descriptions: Type your feat descriptions in the below cells and it will appear on the Character sheets.
(none)
Armor Normal
Special Properties
Name
Type
Bonus
Max Dex
ACP
ASF
Speed
Weight
(none)
Shield Normal
Normal
Special Properties
Name
Bonus
ACP
ASF
Weight
Weapon/Attack #1 Weapon/Attack #2 Weapon/Attack #3
Name
Bonus
Damage
Critical
Range
Weight
Type
Size
Props
Overrides
Name
Bonus
Damage
Critical
Range
Weight
Type
Size
Props
0 0 0
0 0 0 0 0
0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 #VALUE! 0
Wisdom Charisma
0 0
0
0 0
0 0
SHOULDERS
Capes, cloaks, mantles, shawls
ARMS
Armbands, bracelets, bracers
HANDS
Gauntlets, gloves
RINGS
UNSLOTTED
HEAD
Circlets, crowns, hats, headbands, helmets, phylacteries
FACE
Goggles, lenses, masks, spectacles, third eyes
THROAT
Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs
TORSO
Shirts, tunics, vests, vestments
WAIST
Belts, girdles, sashes
BODY
Armor, robes
FEET
Boots, sandals, shoes, slippers
Buff Spells Class Buffs
0 Level Barbarian
Resistance 0 Rage
1st Level Greater Rage
Bless 0 Mighty Rage
Camouflage 0 Bard
Conviction 0 Caster Level Inspire Courage Bonus
Divine Favor 0 Caster Level Dragon Shaman Auras
Enlarge Person 0 Power
Mage Armor 0 Presence
Nightshield 0 Caster Level Senses
Ram's Might 0 Toughness
Reduce Person 0 Wildshape
Shield 0
Shield of Faith 0 Caster Level Primeval Wild Shape
2nd Level Marshal Auras: Minor Auras
Aid 0 Temp hp's Demand Fortitude
Animalistic Power 0 Force of Will
Barkskin 0 Caster Level Motivate Charisma
Benediction 0 Motivate Constitution
Bull's Strength 0 Motivate Dexterity
Cat's Grace 0 Motivate Intelligence
Bear's Endurance 0 Motivate Strength
Fox's Cunning 0 Motivate Wisdom
Owl's Wisdom 0 Watchful Eye
Eagle's Splendor 0 Major Auras
False Life 0 Temp hp's Hardy Soldiers
Heart of Air 0 Motivate Ardor
Luminous Armor 0 Motivate Attack
Divine Protection 0 Motivate Care
3rd Level Motivate Urgency
Crown of Clarity 0 Resilient Troops
Crown of Might 0 Steady Hand
Crown of Protection 0 Dwarven Defender
Crown of Veils 0 Defensive Stance
Dragonskin 0 Caster Level Frenzied Berserker
Grace 0 Frenzy
Haste 0 Wildrunner
Heroism 0 Primal Scream
Greater Mage Armor 0
Prayer 0 Racial Buffs
Rage 0 Shifter
Shield of Warding 0 Caster Level Shifting
Spiderskin 0 Caster Level
4th Level Misc Buffs
Divine Power 0 Caster Level Fighting Defensively
Greater Resistance 0 Total Defense
Heart of Earth 0 Caster Level Two-Weapon Defense
Greater Luminous Armor 0 Combat Expertise
Recitation 0 Same Deity 0 Power Attack
5th Level
Divine Agility 0 Feat Buffs
Draconic Might 0 Dreamtouched State
Field Of Resistance 0 Caster Level
Heart of Fire 0 Psionic Powers
Owl's Insight 0 Caster Level Expansion
Nightstalker's Transformation 0 Augmented Expansion
Righteous Might 0 Caster Level Biofeedback
Righteous Wrath of the Faithful 0 Chameleon
Sonic Shield 0 Inertial Armor
Spell Resistance 0 Caster Level Inertial Barrier
Stalwart Pact 0 Caster Level Force Screen
Stone Body 0 Mental Barrier
Surge of Fortune 0 Precognition, Defensive
6th Level Precognition, Offensive
Chasing Perfection 0 Prescience, Offensive
Greater Heroism 0 Caster Level Thicken Skin
Superior Resistance 0 Vigor
Heroes' Feast 0 Temp hp's
Tenser's Transformation 0
Tortoise Shell 0 Caster Level
7th Level
Death Dragon 0
8th Level
Cloak of Chaos 0
Holy Aura 0
Iron Body 0
Shield of Law 0
Unholy Aura 0
uffs Conditional Penalties
Bane 0
0 Blinded 0
0 Crushing Despair 0
0 Dazzled 0
Deafened 0
Entangled 0
Exhausted 0
Fatigued 0
Frightened 0
Negative Levels/Energy Drain
Panicked 0
Shaken 0
0 Sickened 0
0 Slowed 0
Squeezing 0
Squeezing Half Space 0
Stunned 0
0
0
uffs
uffs
0
0
0
uffs
0
owers
0
0
0
0
0
0
0
0
0
0
0
0
0
#VALUE!
CHARACTER NAME PLAYER NAME REGION
#VALUE! #VALUE!
LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR
DEX #VALUE! #VALUE! AC #VALUE! = 10 + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE!
DEXTERITY ARMOR CLASS
ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR BONUS BONUS CHECK
CON #VALUE! #VALUE! PENALTY
CONSTITUTION
CLASS SKILLS
TOUCH #VALUE! FLAT-FOOTED #VALUE! SKILLS MAX RANKS:
ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
INT #VALUE! #VALUE!
SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
INITIATIVE #VALUE! = #VALUE! + #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
WIS #VALUE! #VALUE! DEX MISC.
WISDOM
TOTAL
MODIFIER BONUS
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
CHA #VALUE! #VALUE! BASE ATTACK #VALUE!
CHARISMA
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
REFLEX #VALUE! = #VALUE! + #VALUE! + #VALUE! +
DEXTERITY
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
WILL #VALUE! = #VALUE! + #VALUE! + #VALUE! +
WISDOM
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 1 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 3 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 5 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
1
This skill can be used even if the character has zero skill ranks.
× This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
/ 10,000 –– RACIAL ABILITIES –– ###
× Base land speed of 30 feet.
× Low-Light Vision
CAMPAIGN EXPERIENCE POINTS
× Immunity to sleep effects
× +2 racial bonus on saving throws against Enchantment spells or effects.
GEAR × +1 racial bonus on Listen, Search, and Spot checks.
× +2 racial bonus on Diplomacy and Gather Information checks.
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS × Elven Blood: can use items keyed towards elves
× Favored Class: Any
–– CLASS ABILITIES ––
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES × Proficient in light and medium armor, and all shields (except tower shields)
(but cannot wear any armor made of metal)
### × Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortspear,
Sickle, Sling, Spear.
× Restricted Spells: cannot cast LawfulChaotic spells.
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
× Spontaneous Casting: Can spontaneously cast summon nature's ally spells;
by sacrificing a pre-prepared spell of equal or higher level.
× Animal Companion(Ex): You have selected a Wolf as your companion.
SPECIAL PROPERTIES
× Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and
Survival checks.
× Wild Empathy(Ex): You can make a check (1d20+6) to improve the attitude
of an animal. You must be within 30 feet of it; and it generally takes one
OTHER POSSESSIONS minute to perform the action.
ITEM Wgt ITEM Wgt × Woodland Stride(Ex): You can move through natural thorns; briars; etc. at
full speed and without suffering damage or impairment. Magically altered
areas still hamper you.
× Trackless Step(Ex): You leave no trail in natural surroundings; and cannot
be tracked unless you choose to.
× Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities
of fey creatures.
–– FEATS ––
× Extend Spell(PH 94)² : Double spell's duration.
NOTES LANGUAGES
#VALUE! 1
#VALUE! 2
#VALUE! 3
#VALUE! 5
Turning/Rebuking
#VALUE! 6
Times/Day Used
Check Modifier
#VALUE! #VALUE! #VALUE!
#VALUE! 7
LIGHT MED HEAVY
#VALUE! 8 LOAD LOAD LOAD Turning/Re
buking Most Powerful Undead
#VALUE! 9 Check Affected(Max HD)
# of HD Turned/Rebuked
#VALUE! ###
Other (GP)
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES
0
FAMILIAR NAME PLAYER
#VALUE! #VALUE!
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN
FAMILIAR RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
ABILITY NAME SCORE MODIFIER SCORE MODIFIER
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
DEX AC
DEXTERITY
### ### ARMOR CLASS
### = 10 + +0 + +0 + ### + ### + ### + + #VALUE!
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON ### ### PENALTY
CONSTITUTION
SPELL
#VALUE! ### ### = ### + ### +
RESISTANCE ### BASE ATTACK BONUS #VALUE! ### ### = ### + ### +
ARCANE SPELL
#VALUE! ### ### = ### + ### +
FAILURE * #VALUE! #VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
GRAPPLE #VALUE! = ### + ### + ###
MODIFIIER #VALUE! ### ### = ### + ### +
TOTAL
BASE
ATTACK
STR
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + ### +
4 Medium
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN
ANIMAL COMPANION RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
ABILITY NAME SCORE MODIFIER SCORE MODIFIER
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
STR 14 +2 HP 29 #VALUE!
STRENGTH HIT POINTS
DEX AC
DEXTERITY
16 +3 ARMOR CLASS
17 = 10 + + + +3 + +0 + +4 + +
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 15 +2 PENALTY
CONSTITUTION
SPELL
#VALUE! ### ### = ### + +
RESISTANCE
BASE ATTACK BONUS #VALUE! ### ### = ### + +
ARCANE SPELL
#VALUE! ### ### = ### + +
FAILURE * +3 #VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
GRAPPLE +5 = +3 + +2 + +0
MODIFIIER #VALUE! ### ### = ### + +
TOTAL
BASE
ATTACK
STR
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + +
Thick Skinned
0
Equipment Magic Items Buffs Total Extra DR
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
#VALUE! #VALUE! ###
––
FEATS
––
× Extend
Spell(PH
94)² :
Double
Ability Formulas spell's
3610 752 22 TblAbilities duration.
#VALUE!
#VALUE! 3179 468 12 CSII
Max Ranks #VALUE! CSIII
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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DRBase
#VALUE! #VALUE!
97 List
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× Fast Movement(Ex): +0 to speed when in medium armor or lighter and not carrying a h
× Incarnum Speed (Su): You may invest essentia to improve your initiative, and your m
× Illiteracy: Cannot read or write. Must spend 2 skill points to gain literacy or gain levels
#VALUE!
#VALUE!
× Uncanny Dodge (Ex): You retain your Dexterity bonus to AC even if flatfooted or struck
× Improved Uncanny Dodge (Ex): You can no longer be flanked; except by a level 4 rog
× Trap Sense(Ex): +0 to Reflex saves and AC against traps.
#VALUE! #VALUE!
× Incarnum Defense (Su): You may invest essentia in order to gain damage reduction an
× Incarnum Rage (Su): You gain 2 points of essentia when you enter a rage. This essenti
× Indomitable Will(Ex): You gain a +4 bonus on Will saves to resist Enchantment spells.
× Insightful Rage(Ex): When raging you gain a +4 bonus on Will saves to disbelieve illusi
× Tireless Rage(Ex): You no longer become fatigued at the end of your rage
× You can cast spells while wearing light armor without incurring the normal arcane spel
× Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia.
× Draconic Bardic Knowledge(Ex): You have a +5 competence bonus on any bardic know
× Gnome Cantrips: You know dancing lights, ghost sound, prestidigitation, and two other
× Bardic Music: Performances can create varied magical effects 0 times per day.
× Countersong(Su): You can counter any sonic or language-dependent magical effect.
× Soothing Voice(Su): You can sooth 0 creature(s) within 30 feet. If you beat their Wil
× Counter Fear(Su): You can counter any magical fear effects. Anyone within 30 feet
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Inspire Courage(Su): While singing; all allies who can hear you gain a +1 morale b
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Inspire Arcana(Su): You grant an arcane caster a +1 caster level as long as they ar
× Inspire Defiance(Su): You grant allies a +2 cirumstance bonus on saves against illus
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Command(Sp): You can issue a command (as the spell) to a single creature within 30
× Phantasmal Song(Su): Enemies within 30 feet become shaken (Will save (DC 12 negat
× Inspire Greatness(Su): You can inspire up to -2 creature(s). This gives them +2 bo
× Song of Freedom(Sp): With one minute of uninterrupted music and concentration you
× Inspire Heroics(Su): You can inspire tremendous heroism in -4 willing ally(includin
× Mass Suggestion(Sp): You can make a suggestion (as the spell) to any creatures yo
× Aura of Law(Ex): You have a aura of Law.
× Aura of (Ex): You have a aura of .
× Spontaneous Casting: Can spontaneously cast Inflict spells; by sacrificing a pre-prepare
× Restricted Spells: cannot cast LawfulChaotic spells. × Restricted Spells: cannot cast Lawf
× Turn/Rebuke Undead(Su): Can turn/rebuke undead 0 times per day. A turning/rebukin
× Channel Incarnum: Once per round as a free action, up to 5 times per day, you may gran
× Turn Energy(Su): 5 times per day as a standard action you can grant yourself and allies
× Soultouched Weapon (Su): 5 times per day, you can imbue your weapon with incarnum.
#VALUE!
× Distribute Incarnum (Su): You may sacrfice a spell of 5th level or above to grant 1 point
× Energy Sustenance(Su): You can expend one of your turn uses as an immediate action to
#VALUE! #VALUE!
× Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrifici× Spontaneous Casting: Can spontan
× Spontaneous Casting: Can spontaneously cast specific spells by sacrificing a pre-prepa
× Animal Companion(Ex): You have selected a Wolf as your companion. × Animal Companion(Ex): You have s
× Tough Animal Companion(Ex): Your animal companion gains Toughness as a bonus f
× Elven Hound Companion(Ex): You can choose an Elven Hound as your animal companion.
× Enhanced Link(Ex): You gain a +4 circumstance bonus on ride checks made with your a
× Share Shifting(Su): Your animal companion gains all of the benfits from your shifting (
× Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. × Nature Sense(Ex): You gain a +2 b
× Wild Empathy(Ex): You can make a check (1d20+6) to improve the attitude of an animal. × Wild Empathy(Ex): You can make a
× Woodland Stride(Ex): You can move through natural thorns; briars; etc. at full speed a × Woodland Stride(Ex): You can mov
× Trackless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked × Trackless Step(Ex): You leave no tr
× Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey crea × Resist Nature's Lure(Ex): +4 to savi
× Bully Animal(Ex): You add your Strength modifier to your wild empathy checks instead
#VALUE!
× Wild Shifting(Ex): You can shift additional times per day and you use your Wisdom modi
#N/A
× Augmented Nature's Allies(Su): Animals summoned with summon nature's ally gain a +
× Venom Immunity(Ex): You are immune to all poisons.
× A Thousand Faces(Su): You can change your appearance at will; as if using the spell al
× Timeless Body(Ex): You no longer suffer additional penalties for aging; and cannot be
× Battle Hardened(Ex): You have a +3 bonus to initiative checks and to saves against fea
× Body as Weapon(Ex): You get a +2 bonus on weapon damage rolls made with any we
× Armor Restriction: If wearing ANY armor or carrying a shield; you lose your Wisdom bon
× Spine Strike (Ex): For all purposes related to Monk class features, you may treat your
× AC Bonus(Ex): Add +0 AC; this bonus is not lost unless you are immobilized or helples
× Flurry of Blows(Ex): As a full attack; you may make one extra attack(s) All attacks mad
× Psychic Insight(Su): 1/round as a swift action you can spend up to 1 power point. Each
× Evasion(Ex): On a successful Reflex save against a magical attack, you take no dama
× Evasive Skitter(Ex): When you succeed on a reflex save you can choose to move out of
× Bonus Feat: You can select any psionic feat that you meet the prerequisites for as a b
× Fast Movement(Ex): Your speed increases (limited by armor and encumbrance)
× Still Mind(Ex): +2 to save against Enchantment spells and effects.
× Ki Strike(Su): Your unarmed attacks are treated as magic weapons.
× Slow Fall(Ex): As long as a wall is within arm's reach; you take damage from a fall as if
× Purity of Body (Ex): Immune to all diseases except supernatural and magical diseases
× Defensive Insight (Su): You may invest essentia to gain an insight bonus to AC. You ga
× Wholeness of Body(Su): You can heal your own wounds; up to 0 points per day.
× Size Matters Not(Ex):
× Shape Soulmeld (Su): Select a single soulmeld from the Soulborn list. You may shape th
× Chakra Bind (Arms): You may bind soulmelds to your Arms chakra.
× Diamond Body(Su): You are immune to all poisons.
× Abundant Step(Su): You can slip between spaces as if using the spell dimension door o
× Diamond Soul(Ex): You now have SR 10.
× Quivering Palm(Su): Once per week; you can use this ability. If you damage them with a
× Timeless Body(Ex): You no longer suffer additional penalties for aging; and cannot be
× Tongue of the Sun and Moon(Ex): You can speak with any living creature.
× Empty Body(Su): You can become ethereal for 0 rounds per day; as the spell ethereal
× Perfect Self: You are now considered an outsider; rather than a humanoid. In additio
× Code of Conduct: You must remain Good. You must respect legitimate authority; act wit
× Detect Evil(Sp): At will; as the spell.
× Detect Dragonblood(Sp): At will; as the spell detect evil except detects dragonblood c
× Smite Evil(Su): 0 time(s) per day; you can add +2 to your attack roll; if the creature you
× Smite Construct(Su): You can use your smite evil ability against constructs, regardless
× Bahamut's Blessing(Su): When you use your smite evil ability on an evil dragon or dra
× Righteous Fury(Ex): You can fly into a fury 1 time per day as a free action. While in
× Divine Grace(Su): Add +2 to all saves.
#VALUE!
× Lay on Hands(Su): As a standard action; you can heal yourself or someone else. You
#VALUE! #VALUE!
× Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4
× Aura of Awe(Su): You are immune to fear. All evil creatures within 10 feet of you take a
× Aura of Freedom(Su): All allies within 10 feet of you gain a +4 morale bonus on savin
× Divine Health(Ex): You are immune to all diseases; including magical diseases such
× Immunity to Stunning(Ex): You are cannot be stunned.
× Spells: You can now cast Paladin spells. Your caster level is 0.
× Special Mount(Sp): You can now call an especially intelligent; strong; and loyal steed
× Fearless Special Mount(Sp): Your special mount is immune to the frightful presence o
× Remove Disease(Sp): You can cast remove disease 0 time(s) per week; as the spell.
× Remove Fatigue(Sp): You can remove fatigue from all allies within a 30 foot burst -1 t
× Favored Enemy: You have certain types of enemies that you have extensive knowledge a
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× Swift Tracker(Ex): You can move your normal speed while following tracks without tak
× Subterranean Slide(Ex): You can move your normal speed while moving across dense ru
× Enhanced Shifting(Su): While shifting
× Camouflage(Ex): You can use the Hide skill in any sort of natural terrain; even if the t
× Hide in Plain Sight(Ex): While in any sort of natural terrain; you can use the Hide skill
× Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or yo
× Ranged Sneak Attack: When you deliver a ranged sneak attack with a thrown weapon or
× Improved Flanking (Ex): You gain a +4 bonus from flanking, instead of a +2 as normal.
× Mettle of Mountains(Ex): You gain a +4 bonus on Fortitude saves. If you make a successfu
× Penetrating Strike: Any time you attack someone you are flanking that is normally im
× Death's Ruin(Su): You can sneak attack undead creatures but you roll only 0d6 dam
× Holy Stalker(Su): When you successfully damage an undead creature in a situation in
× Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC h
× Shrewd Trapfinding(Ex): If you have at least 0 ranks in Craft(trapmaking) then you g
× Social Intuition(Ex): Gather Information checks take only (1d4+1)x10 minutes. Making
× Rapid Retreat(Ex): When you use a withdraw action you gain a 5-foot bonus to your s
× Minor Lore(Ex): You gain a +0 bonus on all Knowledge checks. This bonus can be app
× Mutable Anatomy(Ex): You have 50% fortification. If you have fortification from anoth
× Crippling Strike
× Defensive Roll
× Fortunate Reflexes (Ex): You may reroll any failed Reflex save once. You must accept the
× Opportunist
× Skill Mastery
× Slippery Mind(Ex): If you fail your saving throw against an enchantment; you can attem
× Sniping Mastery(Ex): If you have hidden at least 10 feet away from your target you c
× Thief's Luck(Ex): You can reroll any Reflex save you just rolled before the results are
× Familiar: You may call a familiar as a magical companion.
× Alertness: While the familiar is within arms reach; you gain the Alertness feat (+2 to
× Scry on Familiar (Sp): You may scry on your familiar once per day.
× Natural Link (Su): When your familiar is within arms reach, your bonus on skills, saves
× Arcane Earthbond (Su): You can spend 24 hours and 100 gp to form an arcane bond wi
× Alertness: While in contact with the ground; you gain the Alertness feat(+2 to Spot &
× Damage Reduction: While in contact with the ground; you gain damage reduction 1
× Power of Stone(Su): When both you and all targets are touching the ground, your spe
× Power of Stone: You know 1 less 2nd level spell than a sorceror of your level should.
× Earth Meditation(Ex): When you take your rest touching the ground, you may add your
× Earth Meditation: You know 1 less 4th level spell than a sorceror of your level should.
× Air Magic: These spells are considered to be on your class list: 1st-air walk; 5th-contr
× Spell-Like Ability: Chose one spell you know (can't be from your highest known spell level
× Bonus Spells Known: Instead of gaining a 1st, 2nd, and 3rd level spells known, you inst
× : You are specialized in the school of Select a school. You can prepare one additional S
× Generalist Wizardry: You can prepare one additional spell of your highest level spell l
× Dual Specialization(Ex): You are dual specialized in Illusion and Transmutation schools
× Limited Spell Knowledge: If you take changeling wizard substitution levels at 5th and or
× Morphic Familiar(Su): Your familiar can alter its form on command. As a full-round acti
× Override Transmutation(Ex): If you fail a save against a transmutation spell or spell-lik
× Enhance Arrow(Su): Every nonmagical arrow you fire gains a +0 enhancement bonus.
× Imbue Arrow(Sp): You can place an area spell upon an arrow. When you fire the arrow;
× Seeker Arrow(Sp): Once per day; you can launch an arrow at a known target; and that a
× Phase Arrow(Sp): Once per day; you can launch an arrow at a known target; and that arro
× Hail of Arrows(Sp): Once per day; in lieu of your regular attacks; you can fire one arro
× Arrow of Death(Sp): You can create an arrow that forces the target; if damaged by the
× Ranged Legerdemain(Su): You can perform one of the following class skills at a range
× Impromptu Sneak Attack: Once a day you can declare one melee or ranged attack(within
× High Arcana: For each level of Archmage you take; you can select one high arcana.
× Arcane Fire(Su): You can change arcane spell energy into arcane fire. The bolt is a
× Arcane Reach(Su): You can use spells with a range of touch on a target up to 30 fe
× Mastery of Counterspelling: When you counterspell a spell; it is turned back on the cast
× Mastery of Elements: You can alter an arcane spell when cast to utilize a different e
× Mastery of Shaping: You can alter area and effect spells that use burst; cone; cylinde
× Spell Power: Your effective caster level has been increased by 0.
× Spell-Like Ability: You can use one of your arcane spell slots to permanently prepare
× Death Attack: If you study your victim for 3 rounds; attack that target within another
× Poison Use: You do not risk accidentally poisoning yourself when applying poison to a
× Poison Resistance: You have a +0 to all saving throws against poison
× Hide in Plain Sight(Su): You can use the Hide skill even while being observed, as long
× Aura of Evil(Ex): You have a aura of Evil.
× Detect Good(Sp): At will; as the spell
× Dark Blessing(Su): Add +2 to all saves.
× Smite Good(Su): 0 time(s) per day; you can add +2 to your attack roll; if the creature y
× Aura of Despair(Su): All enemies within 10 feet of you suffer a –2 morale penalty on al
× Lay on Hands(Sp): As a standard action; you can heal yourself or your fiendish servant
× Fiendish Summoning(Sp): Once per day; you can cast a summon monster I spell to summo
× Fiendish Servant: You can now call an especially intelligent; strong; and loyal creature
× Undead Companion: In addition to the fiendish servant; you gain a Medium- size skele
× Bonus Spells(Sp): You gain bonus spells as if through having a high ability score. The
× Natural Armor Increase(Ex): You have a +-1 natural armor bonus.
× Claws and Bite(Ex): You have gained claw and bite attacks.
× Ability Boost(Ex): Your Strength has increased by 2.
#VALUE!
× Blindsense(Ex): You have gained blindsense with a range of 30 feet.
× Wings: You can now fly at your normal speed; with average maneuverability.
× Dragon Apotheosis: You have fully realized your draconic heritage; and now take on the
× Canny Defense(Ex): When not wearing armor; you add 0 to your Dex bonus to modify
× Improved Reaction(Ex): You have an additional +2 to initiative rolls.
× Enhanced Mobility(Ex): When unarmored and not using a shield; you gain an additiona
× Grace(Ex): When wearing no armor and not using a shield; you gain an additional +2
× Precise Srike(Ex): You have the ability to strike precisely with a one- handed pierc
× Acrobatic Charge(Ex): You can charge in situations where others cannot.
× Elaborate Parry(Ex): If you choose to fight defensively; or use all-out defense in mel
× Deflect Arrows(Ex): You gain the Deflect Arrows feat when using your one-handed pi
#VALUE!
× Mobile Defense(Ex): You can adjust your position while maintaining a defensive stance
× Caster Level: For each level of Hierophant you take; your effective caster level in you
× Blast Infidel(Su): You can use negative energy spells to their maximum effect on cr
× Divine Reach(Su): You can use spells with a range of touch on a target up to 30 fee
× Faith Healing(Su): You can use healing spells to their maximum effect on creatures
× Gift of the Divine(Su): You can transfer one or more of uses of your turn/rebuke undea
× Mastery of Energy(Su): You gain a +4 bonus to your turning checks and turning dama
× Power of Nature(Su): You can temporarily transfer one of your druid class features t
× Spell Power: Your effective caster level has been increased by 0.
× Spell-Like Ability: You can use one of your divine spell slots to permanently prepare
× Terrain Mastery: You have selected the below terrain masteries:
× Aquatic: You gain a +4 competence bonus on Swim checks; or a +10- foot bonus to
× Desert: You are immune to fatigue; and anything that would cause you to become ex
× Forest: You gain a +4 competence bonus on Hide checks. You gain a +1 insight bonu
× Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonu
× Marsh: You gain a +4 competence bonus on Move Silently checks. You gain a +1 ins
× Mountains: You gain a +4 competence bonus on Climb checks; or a +10- foot bonus
× Plains: You gain a +4 competence bonus on Spot checks. You gain a +1 insight bonu
× Underground: You gain darkvision; or your darkvision range is doubled. You gain a
× Planar Terrain Mastery: You have selected the below planar terrain masteries:
× Fiery: You gain a fire resistance 20. You gain a +1 insight bonus on attack and dama
× Weightless: You gain a +30-foot bonus to your fly speed on planes with no gravity or
× Cold: You gain cold resistance 20. You gain a +1 insight bonus on attack and damag
× Shifting: You gain the ability to use dimension door once every 1d4 rounds. You gai
× Aligned: You incur none of the penalties for having an alignment at odds with that of
× Cavernous: You gain tremorsense with a 30-foot range.
× Other…
× Secret:
× Instant mastery: 4 ranks of a skill with no ranks.
× Secret Health: +3 HP.
× Secrets of inner strength: +2 bonus to will saves.
× The lore of true stamina: +2 bonus to fort saves.
× Secret knowledge of avoidance: +2 bonus to ref saves.
× Weapon trick: +1 bonus on attack rolls.
× Dodge trick: +1 dodge bonus to AC.
× Newfound arcana: 1 bonus 1st-level spell.
× More newfound arcana: 1 bonus 2nd-level spell.
× Bonus Language(s): You have learned an additional language(s).
× Greater Lore(Ex): You can identify items per touch; as the spell. You may use only o
× True Lore(Ex): Once per day; you can examine an item as if you used a legend lore o
× Enhanced Specialization: You have selected as your additional prohibited school.
× Specialist Defense: You gain a +0 bonus on saving throws against Select a school spel
× Spell Power: You gain a +0 bonus to your effective caster level for the purposes of lev
× Circle Leader: You can become a circle leader; the focus person for Red Wizard circle
× Scribe Tattoo: You have the ability to place magic tattoos upon willing and qualified no
× Great Circle Leader: You can be the leader of a great circle; which can have up to nine o
× Hide in Plain Sight(Su): As long as there are shadows within 10 feet (not including yo
× Darkvision(Su): You are permanently under the effect of a darkvision spell
× Shadow Illusion(Sp): You can create visual illusions from existing shadows; this functio
× Summon Shadow(Su): You can summon a 0-HD shadow. This shadow has a Chaotic Neutra
× Shadow Jump(Su): You can step between shadows; as if using a dimension door spell. Y
× Improved Ally: When you cast a planar ally spell you make a diplomacy check to convi
× Extended Summoning: All spells from the summoning subschool that you cast have their
× Contingent Conjuration: You can prepare a summoning or calling spell ahead of time to
× Planar Cohort: You can use any of the planar ally spells to call a creature to act as you
× Hexblade's Curse(Su): 0 time(s) per day; as a free action; you can unleash a curse upon
× Arcane Resistance(Su): You gain a bonus of +2 on saving throws against spells and spe
× Aura of Unluck(Su): Once per day you can create a baleful aura of misfortune. Any mele
× Kiai Smite(Ex): Once per day you can give a great cry during combat that invigorates
× Iaijutsu Master(Ex): You are treated as having the Quick Draw feat when drawing your
× Staredown(Ex): You gain a +4 bonus on Intimidate checks.
× Mass Staredown(Ex): Using an Intimidate check you can demoralize all opponents withi
× Improved Staredown(Ex): You can now demoralize opponents within 30 feet as a move
× Greater Two Swords as One(Ex): You are treated as having the Greater Two-Weapon F
× Frightful Presence(Ex): When you draw your blade; opponents within 30 feet must suc
× Grace(Ex): When wearing light or no armor; and carrying a light load you gain a +0
× Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you g
× Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain
× Acrobatic Charge(Ex): You can charge in situations where others cannot. You can charge
× Improved Flanking(Ex): You gain an additional +2 bonus on attacks when flanking an
× Lucky(Ex): Once per day you may reroll any failed attack roll; skill check; ability check;
× Acrobatic Skill Mastery(Ex): When making a Jump or Tumble check; you may take 10 ev
× Weakening Critical(Ex): When you score a critical hit against a creature you also deal
× Wounding Critical(Ex): When you score a critical hit against a creature you also deal 2
× Bear Form(Black)(Su): Whenever you enter a rage or frenzy; you may assume the form of
× Scent(Ex): You gain the Scent special quality.
× Bear Form (Brown)(Su): Whenever you enter a rage or frenzy; you may assume the form o
× Bear Form (Dire)(Su): Whenever you enter a rage or frenzy; you may assume the form of
× Bladesong Style(Ex): When wielding a longsword or rapier in one hand (and nothing in
× Lesser Spellsong(Ex): When wielding a longsword or rapier in one hand (and nothing i
× Song of Celerity(Ex): Once per day you may quicken a single spell of up to 2nd level; as
× Greater Spellsong(Ex): You ignore arcane spell failure chance when wearing light arm
× Song of Fury(Ex): When making a full attack with a longsword or rapier in one hand (an
× Special Mount(Sp): Your cavalier levels stack with your paladin levels for determining
× Mounted Weapon Bonus (lance)(Ex): You gain a +0 competence bonus on attack rolls
× Mounted Weapon Bonus (sword)(Ex): You gain a +0 competence bonus on attack rolls
× Ride bonus: You have gained a +0 competence bonus to Ride checks.
× Courtly Knowledge(Ex): As a competence bonus you add +0 to your Knowledge (nobilit
× Deadly Charge(Ex): 0/day; When mounted and using the charge action; you may declare
× Burst of Speed(Ex): You can urge your mount to greater than normal speed when chargin
× Full Mounted Attack(Ex): You may make a full attack when your mount moves more than
× Multiclass Note: Paladins may freely multiclass as Cavaliers and return to their origina
× Improved Stonecunning(Ex): You gain a +2 racial bonus on checks to notice unusual st
× Enhanced Darvision(Ex): If you don't already have darkvision you gain darkvision 30 ft.
× Stone's Hue(Su): When within 5 ft. of a stone or earth wall; you can take on the colora
× Ancient Foe(Ex): When dealing with orcs; you gain a +0 bonus on Bluff; Listen; Sens
× Dodge Critical(Ex): You can turn even the luckiest blow into a grazing strike. Once per
× Death Attack(Ex):
× AC Bonus(Ex): You gain a +0 bonus to AC as long as you wear no or light armor and are
× Dervish Dance(Ex): 0 times per day; you can take a single move action and still make
× Movement Mastery(Ex): Your movement is not affected by adverse conditions. When ma
× Slashing Blades: You treat a scimitar as a light weapon for all purposes including figh
× Fast Movement(Ex): When wearing light armor or carrying no more than a light load y
× Dance of Death: You have the benefits of the Cleave feat while doing a dervish dance; e
× Improved Reaction(Ex): You have a +2 bonus to initiative rolls
× Elaborate Parry(Ex): You gain a extra +4 bonus to AC when you choose to fight defens
× Tireless Dance: You no longer become fatigued for the duration of the encounter at th
× A Thousand Cuts(Ex): Once per day you may double the number of melee attacks you make
× Drink Like a Demon(Ex): You can drink a the equivalent of a large tankard of ale as a
× Improvised Weapon(Ex): You can use nearby objects as improvised weapons. Improvis
× Stagger(Ex): By tripping; stumbling; and staggering you can make a charge attack th
× Swaying Waist(Ex): You know how to weave and bob during an attack; making you more
× AC Bonus(Ex): You gain a +1 bonus to AC.
× Improved Improvised Weapons(Ex): You can use long improvised weapons (such as ladde
× For Medicinal Purposes(Ex): You can convert a single alcoholic drink you have ingested i
× Corkscrew Rush(Ex): You can use this maneuver to leap forward; twisting in midair in a
#VALUE!
× Exotic Weapon Stunts(Ex):
× Close-Quarter Ranged Combat: You don't provoke an attack of opportunity when us
× Double Weapon Defense: When wielding an exotic double weapon with both hands,
× Exotic Reach: When wielding an exotic weapon with reach, you may make an attack of
× Exotic Sunder: When wielding a one-handed or two-handed exotic weapon, you deal
× Flurry of Strikes: When wielding an exotic double weapon or a spiked chain with both
× Ranged Disarm: You may make a disarm attempt even on a ranged attack. This attack
× Show Off: As a standard action, you can display your mastery with an exotic weapon
× Stunning Blow: You can utilize the Stunning Fist feat while wielding an exotic mele
× Throw Exotic Weapon: You can throw an exotic weapon with no penalty on your attac
× Twin Exotic Weapon Fighting: When wielding the same light exotic weapon in each h
× Trip Attack: You can use a one-handed or two-handed exotic weapon to make a trip at
× Uncanny Blow: When wielding a one-handed exotic melee weapon in two hands, you c
× Blind-Fight: You gain no adverse effects from the loss of one of your eyes.
× Command the Horde(Ex): You can direct the actions of any nongood orcs or half-orcs wit
× Swing Blindly(Ex): You can chose to add an extra +4 to Str when raging but doing so i
× Ritual Scarring(Ex): Through frequent disfiguration of your skin your natural armor bo
#VALUE!
× Blindsight(Ex): You have gained Blindsight out to 0 ft.
× Sight of Gruumsh(Ex): You have to ability to see the moment of your own death. This
#VALUE!
× Supreme Cleave: You can take a 5-foot step between attacks when using the Cleave o
× Deathless Frenzy(Ex): You scorn death and unconsciousness while in a frenzy. As long as
× Improved Power Attack: Your power attack deals an extra 50% damage. This does not s
#VALUE!
× Supreme Power Attack: Your power attack deals an extra 100% damage. This effect doe
× Tireless Frenzy: You no longer become fatigued after a frenzy.
× Favored Enemy (Giant)(Ex): You have a +0 bonus on Bluff; Listen; Sense Motive; Spo
× Crafty Fighter(Ex): You have a +4 dodge bonus to AC against giants; or a +2 dodge bonu
× Slippery(Ex): If you are grappled by a creature at least two size categories larger th
× Close Shot(Ex): You do not provoke attacks of opportunity from giants for using a ra
× Improved Mobility(Ex): You have a +4 dodge bonus to AC when moving out of or within
× Annoying Strike(Ex): Whenever you damage a giant in combat he is shaken for one ro
× Defensive Roll(Ex): You can roll with a potentially lethal blow to take less damage t
× Mount: You gain a mount (including normal tack & harness) appropriate to the resource
× AC Bonus: You gain a +0 dodge bonus to AC when mounted.
× Ride bonus(Ex): You gain a +0 competence bonus on all Ride checks.
× Defensive Ride(Ex): If you do nothing else while mounted (you cannot attack while rid
× Unbroken Charge(Ex): By making a DC 15 Ride check; you can charge through difficult
× Stand on Mount(Ex): By making a DC 20 Ride check you can stand on your mount's back
× Leap from the Saddle(Ex): When your mount is moving no faster than twice its Speed; y
× Evasion(Ex): Your mount receives the benefits of Evasion.
× Full Mounted Attack(Ex): You may make a full attack when your mount moves more than
× Quick Turn(Ex): By making a DC 25 Ride check; as a free action you may force you mount t
× Catch Weapon(Ex): You may catch weapons of size Medium or smaller (and hurl them b
× Really Throw Anything(Ex): You can throw anything you can lift as a light load. If the
× Two-Handed Hurl Trick(Ex): You must grip the weapon or improvised weapon in two hand
× Area Attack: You make an attack roll against a square the target creature occupies
(AC 10) rather than the creature itself. Any creature in the square must succeed on a
Reflex save (DC 10 + your ranged attack bonus) or take full damage. The weapon
used must be Huge or larger.
× Knockdown Blow: If your attack hits and does damage to a Medium or smaller creatur
× Meteor Strike: You deal 2 extra damage on a successful hit with a thrown weapon.
× Overburdened Heave: You can throw a weapon up to two sizes larger than your own
× Ranged Power Attack: If the target is within 30 feet, you can use Power Attack with
× Detect Undead(Sp): You can detect undead at will as a spell-like ability.
× Smite Undead(Su): Once per day you can attempt to smite undead with one normal melee
× Spurn Death's Touch(Ex): You apply +3 to any saving throws against effects and spel
× True Death(Su): Undead slain by you can never rise again as undead. They are foreve
× Positive Energy Burst(Su): You can create a burst of positive energy dealing 0d6 poin
× Sealed Life(Su): You cannot lose levels due to energy draining effects.
× Dagger Sneak Attack(Ex): While using a dagger; kukri; or punching dagger any time a
× Unfettered Defense(Ex): When not wearing armor and armed with a dagger; kukri; or
× Bleeding Wound(Ex): When you make a successful dagger sneak attack you can choose t
× Uncanny Feint(Ex): When armed with a dagger; kukri; or punching dagger; you can fein
× Feint Mastery(Ex): When using a dagger; kukri; or punching dagger you can take 10 on
× Bring 'em Back Alive(Ex): Whenever you attack with a melee weapon; you can choose t
× Nonlethal Strike(Ex): Anytime you use the bring 'em back alive ability and your targe
× Crippling Strike(Ex): When you damage an opponent with a nonlethal strike; that oppo
× Exotic Weapon Proficiency (Manacles): You can swing a pair of metal manacles in one h
× Street Savvy(Ex): You gain a +0 circumstance bonus on Gather Information checks atte
× Hog-Tie(Ex): When you successfully pin a Large or smaller humanoid-shaped opponent
× Intuition(Su): When hunting a specific person; you can use a Survival check to determin
× Multiclass Note: Paladins who become a justiciar may continue advancing as a paladin
× Signature Weapon(Su): You must choose one of your weapons to become a signature we
× Power Surge(Ex): You can make a DC 15 Concentration check as a move action to gain a +
× Ki Projection: You add +0 to any Bluff; Diplomacy; Gather Information; or Intimidate
× Withstand(Ex): When you are forced to make a Reflex save to avoid damage from an are
× Instill(Ex): Once per day you can take a full-round action to make a Concentration chec
× Ki Warlord: You have gain great notoriety and are known as a Ki Warlord. You inspire t
× Multiclass Note: A samurai; paladin; or monk who becomes a kensai may continue advan
× Fiendslaying(Ex): You gain a +1 competence bonus on attack rolls against evil outsid
× Censure Demon(Su): You can censure demons (0 times per day); much as a cleric can
× Courage of Heaven (fear)(Su): You are immune to fear effects cast or created by evil o
× Consecrated Casting(Ex): When you cast a spell targeting an evil outsider; add +2 to
× Courage of Heaven (enchantment)(Su): You are immune to enchantment effects cast or
× Courage of Heaven (20 ft. radius)(Su): You and all allies within 20 ft. are immune to fe
× Holy Aura(Su): You have the ability to create a holy aura; (see PH p. 241) as cast by a
× Defensive Stance(Ex): At the start of any turn when you are within 5 ft. of an ally wit
× Shining Beacon(Su): All of your allies gain a +4 morale bonus on saves versus fear effe
× Best Effort(Ex): You gain a +1 bonus to any one skill check you make; once per day. Yo
× Supreme Cleave: You can take a 5-foot step between attacks when using the Cleave o
× No Mercy: You have the ability to make -1 extra attacks of opportunity.
× Retributive Attack(Su): If an ally is rendered helpless or unconscious; you can make a
× Multiclass Note: Paladins or samurais who become knight protectors may continue advan
× Thrown Weapon Trick(Ex):
× Deadeye Shot: Your critical multiplier with a specific type of thrown weapon is increas
× Defensive Throw: If you succeed on a Concentration check (DC 10 + number of threa
× Doubletoss: You may throw two weapons at one or two targets within 30 ft. You appl
× Palm Throw: When using little thrown weapons (darts, shuriken, daggers), you may t
× Sneaky Shot: Prior to making a ranged attack, you may use a move action to make
× Trip Shot: You may use a thrown weapon to make a trip attempt against an opponent
× Tumble Toss: When wearing light, medium, or no armor, you can make a single thrown
× Two with One Blow: By taking a -4 penalty, you may use a thrown weapon to attack
× Weak Spot: When using a thrown weapon against a target your size or larger, you c
× Critical Throw(Ex): You gain the Improved Critical feat with any thrown weapon for
× Improved Caster Level(Ex): Add +0 to your caster level when using your telekinesis abil
× Versatile Telekinesis(Ex): You have learned to combine the three versions of the telekines
× Telekinetic Wielder(Ex): By maintaining concentration on the combat maneuver version o
× Sustained Concentration(Ex): You are adept at moving & fighting while maintaining your
× Full Attack Telekinesis(Ex): You are as skilled in telekinetic combat as a fighter is w
× Improved Violent Thrust(Ex): When using the violent thrust version of telekinesis; you
× Telekinetic Flight(Ex): You can use the sustained force version of telekinesis to lift
× Fling Skyward(Ex): You can use the violent thrust maneuver to hurl a creature straight u
× Anticipate(Su): You can add + 0 as a bonus to your AC against a foe whose surface thou
× Combat Telepathy(Su): By making a Concentration check (DC 10 + damage taken in previo
× Spherical Detect Thoughts(Su): You can widen the area of your detect thoughts spell or
× Faster Mindscan(Su): On the round that you activate a detect thoughts; you detect the
× Multiple Surface Thoughts(Su): You can simultaneously detect the surface thoughts of a
× Instant Mindscan(Su): You gain all the information form detect thoughts in the same roun
× Nature's Armament(Su):
× Armor of the Crocodile: Your natural armor bonus is improved by 0.
× Blaze of Power: While in fire elemental form, you are covered in a blaze of power, wh
× Claws of the Grizzly: You gain a +3 bonus on damage when using natural weapons.
× Earth's Resilience: You gain damage reduction 3/-.
× Nature's Weapon: You gain a +1 enhancement bonus on attack rolls when using nat
× Robe of Clouds: While in air elemental form, you may as a free action wreathe your
× Serpent's Coils: When in the form of a creature that normally has the improved gra
× Water's Flow: In order to use this ability you must be able to use wild shape to ta
× Wild Growth: You gain fast healing 1.
× Wings of the Hurricane: while in an avian or air elemental form, you increase your
× Wilding(Su): Your Nature's Warrior class levels stack with druid levels to determine wi
× Magical Defense(Ex): You have a +0 bonus to saving throws vs. spells and spell-like abi
× Weapon Bond(Su): You must choose a particular weapon of at least masterwork quality as
× Mind over Magic(Su): You can cause a spell or spell-like ability ability targeted against y
× Vicious Strike(Ex): If you ready an action to disrupt a spellcaster you deal double damag
× Auravision(Su): You can see magical auras at a range of up to 60 ft. as a free action.
× Nondetection Cloak(Su): You and your gear are difficult to locate through divinations. Y
× Blank Thoughts(Ex): You are immune to mind-affecting effects (charms; compulsions; pa
× Ranged Precision Attack: As a standard action you may make a single precisely aimed at
× Close Combat Shot: You can attack with a ranged weapon in a threatened area and not
× Extended Precision(Su): You can make a ranged precision attack at a range of 60 ft.
× Heroic Shield: You can use the aid another action to give an ally a +4 circumstance bo
× Rallying Cry(Su): You can utter a powerful shout that causes all allies within 60 feet to
× Inspire Courage(Su): While speaking; all allies who can hear you gain a +2 morale bon
× Fear(Su): Once per day; you can evoke a fear effect (DC 15). Your allies are immune to
× Oath of Wrath(Su): Once per day; as a free action; you can select a single opponent w
× Final Stand(Su): Once per day; you can inspire your troops to a heroic effort; temporarily
#VALUE!
× Overcome Spell Failure(Ex): Your spell failure chance when wearing light or medium
× Angry Spell(Ex): When you cast a spell from the schools of abjuration; conjuration; e
× Spell Fury(Sp): Once during each rage; you may quicken one spell of 4th level or lower (
× Warrior Cry(Sp): Once per day; as a free action; on your turn you may scream out a cry; g
× Pain Touch(Su): You can make an unarmed touch attack that causes 1d8+0 hit points o
× Aura of Fear(Su): Enemies within 0' of you suffer a -2 morale penalty on all saving thro
× Cruelest Cut(Su): If you strike successfully; you deal 1d4 points of Constitution damag
× Visage of Terror(Sp): Once per day you can trigger a spell-like ability similar to the sp
× Adept Wrestling(Ex): When wearing light or no armor you gain a +0 bonus on all grap
× Counter Grapple(Ex): If you are wearing light or no armor; when grappling or pinned yo
× Sleeper Lock(Ex): If you pin an opponent while grappling and maintain the pin for a f
× Devastating Grapple(Ex): If you pin an opponent while grappling and maintain the pin
× Infamy: Your reputation for dishonor follows you everywhere. Whenever someone in a po
× Banzai Charge(Ex): You can accept a variable penalty to your AC while charging in exch
× Ignore Spell Failure(Ex): You can subtract 5% from your total spell failure chance; if an
× Channel Spell(Su): 1 times per day as a move action; you can channel a spell into your m
× Multiple Channel Spell(Sp): You can channel two spells into your melee weapon; using
× Earth's Blood(Sp): Once per day; you can take a standard action to heal your own woun
× Stone Power:
× Earthgrip (Sp): Once per day, you can use hold monster on any target touching the
× Earth Magic (Su): Once per day, a spell cast by you is considered maximized although t
× Earth's Endurance (Sp): Once per day you can boost your Con score by 4 points for
× Earth's Strength (Sp): Once per day you can boost your Str score by 4 points for 1 h
× Earth's Power (Su): Once per day, you make all melee attacks in a single round with a
× Earth's Shadows (Su): Once per day as a free action, you can create a figment of a
× Gravity (Sp): Once per day you can use a slow effect (as the spell).
× Stoneskin (Sp): Once per day you can give yourself the benefit of a stoneskin spell.
× Summon Earth Elemental (Sp): Once per day you can summon an earth elemental as
× Stone Shape(Sp): Once per day; you can use a stone shape effect.
× Meld into Stone(Sp): Once per day you can use a meld into stone effect.
× Stone Tell(Sp): Once per day you can speak with stone as if you had cast stone tell.
× Earthquake(Sp): Once per day you can use an earthquake effect.
× Monk Abilities: Your tattooed monk abilities stack with your monk levels for deter
× Tattoo (Su or Sp): The abilities bestowed are supernatural (except crescent moon). Unle
× Arrowroot: Each day you can heal others of 0 points of damage.
× Bamboo: 0 times per day, you can add 0 points as an enhancement bonus to your Con
× Bat: 0 times per day, you can add 0 points as an enhancement bonus to your Dex scor
× Bellflower: 0 times per day, you can add 2 points as an enhancement bonus to any of
× Butterfly: 0 times per day, you can add 0 points as an enhancement bonus to your Wis
× Centipede: Once per week you can use a shadow walk effect. You can travel great
× Chameleon: Once per day you can use an alter self effect that last 0 hours per day.
× Crab: You gain damage reduction 2/magic.
× Crane: You gain immunity to nonmagical diseases.
× Chrysanthemum: Every hour that you are in direct sunlight you heal 4 points of dam
× Dragon: 0 times per day, you can use fire breath as if you have drunk an elixir of fire
× Dragonfly: Once per day you gain a +0 dodge bonus to your AC for 0 rounds.
× Falcon: you are immune to fear. Allies within 10 ft. gain a +2 morale bonus on their
× Lion: 0 times per day, you can smite a foe, gaining a +4 on your attack roll and a
× Monkey: you gain a +0 competence bonus on all Balance, Climb, Escape Artist, Hid
× Moon, Cresent: Once per day you can use ethereal jaunt as a spell like ability.
× Moon, Full: 0 times per day you can gain a +2 luck bonus on a single attack roll, skil
× Mountain: 0 times per day you can take on the immovability of a mountain for up to
× Nightingale: You can heal 0 points of damage. You can spread this healing out am
× Ocean: You never need to eat, sleep, or drink.
× Phoenix: You gain +15 spell resistance.
× Pine: You gain the Diehard feat.
× Scorpion: 0 times per day you can force an opponent attacking you to use his lowest
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× Sun: 0 times per day you gain a +2 luck bonus on a single attack roll, skill check, or
× Tiger: 0 times per day you can fight unarmed with a +1 bonus on all attack rolls and
× Tortoise: 0 times per day you can use a skill you do not possess as if you had 0 ranks
× Unicorn: Once per day you can reroll one d20 roll that you have just made. You must t
× Wasp: 0 times per day you can use haste on yourself. The haste last 0 rounds.
× White Mask: you are immune to detect thoughts, detect lies, and any attempt to magi
× Multiclass Note: A monk who becomes a tattooed monk may continue advancing as a
× Horrors of Thay(Ex): You gain a +2 morale bonus on saving throws against fear effec
× Zulkir's Favor(Su): A tattoo placed on either your back or your forehead grants you a
× Zulkir's Defender(Ex): You gain a +2 morale bonus on attack rolls and damage rolls ag
× Final Stand(Su): Once per day; you can inspire your troops; temporarily increasing their v
× Zulkir's Champion(Su): You have a large magic tattoo across your face. Once per day
× Combine Songs(Su): You can combine two types of bardic music or war chanter music t
× Singing Shout(Su): You can let out a singing shout as a standard action. You and your
× War Chanter Music: Performances can create varied magical effects. 0 time(s) per day
× Inspire Toughness(Su): You can perform to impart greater resiliency on yourself and a
× Inspire Recklessness(Su): You can use your song to inspire a reckless ferocity in yo
× Inspire Awe(Su): You can inspire uneasiness; fear; or terror in your foes. A foe withi
× Inspire Legion(Su): All allies within 60 ft. who can hear you are affected. Any all
× Morphic Features: These features only function when you are in a form other than you
× Morphic Immunities(Ex): You are immune to stunning and critical hits.
× Morphic Weapons(Su): As a move action; you can grow natural weapons dealing the app
× Morphic Body(Su): You can make yourself stronger or heartier; +4 to Str & Con.
× Morphic Reach(Su): You can stretch your limbs outward gaining 5 more feet of reach. U
× Morphic Healing(Su): You have fast healing 2. By making a concentration check (DC
× Flashmorph/Multimorph(Su): If you can change shape at will you gain the Flashmorph abil
× Energy Resistance(Ex): You gain resistance 10 to Select Energy Type.
× Wings(Ex): You gain wings and can fly at a speed of 60 ft. (good).
× Damage Reduction(Su): You gain damage reduction 10/cold iron.
× Element Focus: You gain a +1 bonus to spell DCs for spells from the Select an Eleme
× Sense Elements(Sp): As a full-round action you can become aware of all sources; and
× Spirit Guide: You have chosen Select a Spirit Guide as your spirit guide.
× Chastise Spirits(Su): You can use divine energy to damage hostile spirits. As a standar
× Detect Spirits(Sp): This ability functions like detect undead; except that it detects crea
× Blessing of the Spirits(Sp): By spending 10 minutes performing the special rite you can wa
× Follow the Guide(Su): If you are affected by an enchantment spell or effect and fail yo
× Ghost Warrior(Su): You confer the ghost touch ability to any weapon you hold; for as l
× Warding of the Spirits(Sp): You can perform a special rite once per day to ward yourself
× Spirit Form(Su): Once per day; as a standard action; you can make yourself incorporeal
× Guide Magic(Su): As a free action you can assign your spirit guide the task of concentrat
× Recall Spirit(Sp): You gain the ability to call back the spirit of a dead creature befor
× Exorcism(Su): As a full-round action you can force a possessing creature or spirit out
× Weaken Spirits(Su): You can choose to strip spirits of their defenses instead of damag
× Spirit Journey(Sp): Similar to shadow walk; you can transport yourself onto the Plane o
× Favored of the Spirits(Sp): You have learned to perform a special rite that guards you f
× Spirit Who Walks(Ex): You have become one with the spirit world; forevermore treated
× Zealous Heart(Su): You are immune to fear; magical or otherwise.
× Fateful Stride(Sp): Once per day you can take a single step and pass through obstacles
× Sacred Flame(Su): You can command a single weapon in your possession to burn with bl
× Unholy Immolation(Su): Any creature killed by your death attack or sneak attack is immed
× Deforestation(Sp): You can kill all nonsentient plant life within a radius of 0 feet as a
× Blightfire(Su): As a standard action you can unleash a scorching blast of fire; dealing 5
× Sustenance(Ex): You no longer need food or water to survive.
× Undead Wild Shape(Sp): This ability functions like wild shape; except you add the ske
× Speak with Dead Animal(Sp): You can converse with dead animals. This ability functions
× Contagious Touch(Su): -2 times per day you can produce an effect like that of a contag
× Animate Dead Animal(Sp): Once per day you can animate the corpses of animal creature
× Unbond(Sp): Once per day you can temporarily separate a bonded animal or magical beast
× Plague(Su): You can spread disease over a large area. This ability functions like the con
× Immune to Charms(Ex): You are immune to all enchantment(charm) spells and effects
× Pierce Illusion(Su): You have the ability to penetrate illusions and disguises at will. W
× Pierce Disguise(Ex): You gain a +4 competence bonus on Spot checks against the Disg
× Immune to Compulsions(Ex): You are immune to all compulsion spells and effects.
× Force Shapechange(Su): You can force a creature into its natural form; as if casting
× Immune to Possession(Ex): You are immune to magic jar; soul bind; trap the soul; a ghost
× Discern Lies(Sp): You can use discern lies three times per day.
× Learn the Truth(Su): By touching a creature that has lied to you; you can force the crea
× Blessing of Scripture(Su): You receive a +2 sacred bonus on Bluff; Listen; Sense Moti
× Detect Chaos(Sp): You can detect chaos at will as a level 0 cleric.
× Sanctified Sight(Su): You receive a +4 bonus on all saves against illusions.
× Dispel Magic(Sp): You can use dispel magic 3 times per day.
× Crushing Despair(Sp): You can use crushing despair 3 times per day.
× False Vision(Sp): You can use false vision 3 times per day.
× Implacable Hunt(Su): If you wound a target and the target escapes; you always know th
× Faultless Hunt(Su): You can use implacable hunt across planar boundaries; but only a
× Code of Conduct: You must make it known to your target who you are and why you are t
× Multiclass Note: Paladins may freely multiclass as Consecrated Harrier and return to th
× Divine Wholeness(Su): You can heal up to 0 in hit points each day; and you can sprea
× Divine Body(Su): You are immune to poisons of all kinds.
× Divine Soul(Su): You have spell resistance 15.
× Eternal Body(Ex): You no longer suffer ability penalties for aging and cannot be magic
× Mystic Union(Su): You have become a magical creature. You are forever more treated
× Aura(Ex):
× Electricity Resistance(Ex): You gain resistance to electricity 5.
× Acid Resistance(Ex): You gain resistance to acid 5.
× Darkvision(Ex): You gain darkvision out to 60 ft.
× Perfect Self: Your type has changed to outsider(native). You also have gained damag
× Scry Bonus(Su): You have a +1 sacred bonus to the save DC of all your Divination(scry
× Prescient Sense(Ex): If you make a successful Reflex saving throw against an attack th
× Divination Enhancement(Ex): You may roll twice and take the better result when using d
× Immune to Surprise(Ex): You can always take a standard action during a surprise round
× Shard of Entropy(Su):Twice a day; for a maximum of 0 rounds; you can create a miniat
× Entropic Field(Su): As a standard action; you can surround yourself with a field of invisi
× Control Sphere(Su): You have the ability to control a sphere of annihilation as if you
× Great Orator(Su): The power of your words can create varied magical effects 0 times per
× Inspire Dread(Su): You can inspire hopelessness in all enemies within 30 feet; imposi
× Inspire Hope(Su): You can inspire spiritual resilience in all allies within 30 feet; g
× Inflame the Righteous(Su): You can use this ability to wreath yourself and any of your
× Convert the Unfaithful(Su): You may attempt to convert a single enemy within 30 feet
× Fast Talk(Ex): You may make a rushed Diplomacy check as a full-round action at only
× Skill Mastery(Ex): Select 4 skill from among Bluff; Diplomacy; Disguise; Intimidate; a
× Spell Versatility: When you cast spells you may mix or match spellcasting parameters to
× Drift: You slowly become closer to nature.
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× Ley Lines()
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Remove Fatigue(Su): You can eliminate fatigue in any creature you touch. Using this abi
× Aura of Resolve(Ex): You are immune to all charm and compulsion effects. Each ally w
× Break Enchantment(Sp): Once per week you can use break enchantment.
× Celestial Companion: You have called a as a companion.
× Code of Conduct: You must be of chaotic good alignment and lose all special class abilit
× Remove Disease(Sp): Once per week you can use remove disease.
× Code of Conduct: You must take an oath of poverty; obedience; and defense of those i
× Multiclass Note: Paladins may freely multiclass as Hospitaler and return to their origin
× Mettle(Su): If you make a successful Will or Fortitude saving throw that would normally re
× Smite(Su): You make make a single melee attack with a +4 attack bonus and a +0 dam
× Weapon Specialization: You gain Weapon Specialization with Dagger.
× Radiance: When you cast a spell with the light descriptor; the radius of illumination is d
× Extra Greater Turning: You can perform a greater turning 5 times per day.
× Empower Healing(Ex): When you cast a domain spell from the Healing domain; that spe
× Aura of Warding(Su): You and your allies within 10 feet gain a +2 morale bonus on Wil
× Positive Energy Burst(Su): As a standard action you can create a positive energy burst
× Grow Wings(Su): You can grow multicolored; feathered wings like that of a couatl. The w
× Detect Chaos(Sp): At will; as the spell.
× Cleric Spell Access: You can learn and cast spells from the cleric list; even if they don'
× Detect Thoughts(Sp): At will; as the spell.
× Exorcism(Su): As a full-round action you can force a possessing creature or spirit ou
× Resist Possession(Ex): You receive a +4 sacred bonus on your saving throws against ma
× Chosen Foe(Ex): You designate either undead or outsiders as your chosen foe. You gai
× Dispel Evil(Sp): You have the ability to use dispel evil as a spell-like ability 0 times pe
× Consecrated Presence(Su): You are surrounded by an aura of positive energy that exten
× Holy Aura(Sp): Once per day; as the spell.
× AC Bonus(Ex): You gain a +0 while wearing light or no armor and not encumbered.
× Unarmed Fighting(Ex): Stacks with the monk ability for damage.
× Fast Movement(Ex): Your speed increases +0 when wearing light or no armor and no
× Sacred Flame(Sp): Once per day; as a standard action you can invoke sacred flames a
× Blindsense(Su): You gain sensitivity to vibrations; scent; and acute hearing granting y
× Inner Armor(Ex): You may invoke a +4 sacred bonus to AC; a +4 sacred bonus on all sav
× Code of Conduct: You must refuse to use any weapon. If you knowingly carry or use a we
× Swiftfooted(Ex): You can ignore the normal -5 penalty for accelerate movement when yo
× Corellon's Perception(Ex): You gain a +5 racial bonus on Listen; Search; and Spot chec
× Surefooted(Ex): You can ignore DC modifiers on Balance; Move Silently; and Tumble c
× Find the Path(Sp): Once per day; as the spell.
× Arcane Sight(Su): Three times per day you can use arcane sight; as the spell.
× Discern Location(Sp): Once per week; as the spell.
× Shock Blade(Su): 2 times per day; as a standard action; you can cause a slashing or
× Holy Blade(Su): 4 times per day; as a standard action; you can cause a slashing or p
× Brilliant Blade(Su): Six times per day; as a standard action; you can cause a slashin
× Enhanced Javelins: Any javelin thrown by you counts as a +1 magic weapon.
× Electricity Resistance(Ex): You gain Electricity Resistance 0.
× Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon.The
× Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical
× Thundering Weapon(Su): Any spear or javelin you use is treated as a thundering weapon.
× Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. A
× Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst
× Storm of Elemental Fury(Sp): Once per day; as the spell cast by a 17th-level cleric.
× Divine Spell Resistance(Su): You gain spell resistance 15; but only against divine spells
× Siphon Spell Power(Ex): You can temporarily sacrifice two (or more) lower-level spell sl
× Steal Spell-Like Ability(Su): Once each day; when a creature with spell-like abilities is
× Sense Void(Su): 0 times per day you can allow your consciousness to depart your body
× Moment of Clairy(Su): 1 times per day you can use a standard action to touch an ally; the
× Altering the Course(Su): Once per day you can add +20 to any single attack roll; skill
× Three times per day you can touch an ally; allowing that character to use their highest
× Void Suppression(Su): Once per day you can make a melee touch attack to force the targ
× Void Strike(Su): Once per day you can make a melee touch attack to bestow 1d4 negativ
× Rally(Ex): If not currently suffering from a fear effect you can use this ability as a s
× Inflame(Ex): As a full-round action; you can inflame the passions of your allies. You
× Mass Cure Light Wounds(Sp): Once per day; as the spell as cast by a level 4 cleric.
× Fear Aura(Su): Once per day you can project a fear aura to a radius of 20 feet for 0 ro
× Heroes' Feast(Sp): As the spell; you can use this ability once per day.
× Haste(Sp): As the spell; you can use this ability three times per day.
× Mass Heal(Sp): Once per day; as the spell as cast by a level 4 cleric.
× Implacable Foe(Sp): You can channel enough negative energy to allies within a 100-foot
× Eldritch Blast(Sp): Ray deals 0d6 damage.
× Detect Magic(Sp): At will; as the spell.
× Damage Reduction(Su): You gain damage reduction 0/cold iron.
× Deceive Item: You can always take 10 on Use Magic Device checks.
× Fiendish Resilience(Su): Once per day for 2 minutes you have fast healing 0.
× Energy Resistance(Su): You gain resistance 0 to Select Energy Type and Select Ener
× Imbue Item(Su): You can use a Use Magic Device check in place of casting a spell wh
× Armored Mage(Ex): You may wear light armor and light shields with no chance of arcane
× Warmage Edge(Ex): Whenever you cast a spell that deals hit point damage; you add +0
× Advanced Learning(Ex): You may add a new spell to your list; provided it is an evocation
× Watchful Spirit: Once per day; reroll initiative. Take the better of the two.
× Spell Secret: A fixed spell of your choice is modifed by metamagic. You can select a new
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Elemental Mastery: Everytime you cast a spell with the [Select Element] descriptor; y
× Taboo: You must pick 0 taboo(s). Any day you break a taboo; you cannot cast any more
× Wear Fiend(Su): You gain a +1 increase to your natural armor; a +2 inherent modifier t
× Poison(Sp): 1/day; you can use the spell poison as an 8th level caster. The save DC is
× Flame Resistant(Ex): You gain fire resistance 10.
× Fiendish Glare(Su): Once per day; causes an opponent to becomes shaken or stunned
× Skin Adaptation(Su): Gives increases to natural armor; Constitution; and 120-foot dark
× Cold Resistant(Ex): You gain cold resistance 10.
× Glare of the Pit(Su): Once per day you can make a ranged touch attack that does fire
× Summon Fiend(Sp): Once per day summon a fiend.
× Fiendish Symbiosis(Ex): Your type is now outsider; and you gain DR 10/magic.
× Summon Alien: Summon "pseudonatural" versions of creatures when you cast any su
× Familiar Abilities: Levels of alienist stack with levels of any class that provides a familia
× Alien Blessing(Ex): You gain a +1 insight bonus on saving throws; but you permanentl
× Mad Certainty(Ex): You gain an additional 3 hit points; but suffer penalties to Bluff
× Pseudonatural Familiar: Your familiar; if any; gains the pseudonatural template.
× Extra Summoning: You gain one extra spell slot at your highest spell level. This slot
× Insane Certainty(Ex): You gain an additional 3 hit points. Your penalty on Bluff; Dip
× Timeless Body(Ex): You no longer suffer ability penalties for aging and cannot be mag
× Alien Transcendence(Su): Your type is now outsider. You have penalties to Disguise a
× Force Specialization(Ex): You have a bonus to attack and damage rolls with force spel
× Force Armor(Ex): Forces effects from spells that affect AC improve in effectiveness.
× Enduring Force(Ex): The duration of your force spells is doubled. The DC to counter or
× Ablate Force(Ex): When you take damage from any force spell or effect; subtract 0 fr
× Unbind Force(Su): You can attempt to dispel a single force spell or effect within 60 f
× Blood Component(Su): Use you own blood as a material component. You take damage; bu
× Durable Casting(Ex): When making a Concentration check for being distracted by dama
× Stanch(Ex): You automatically stabilize your wounds when your hit points drop below
× Scarification(Ex): Scribe up to 6 spells in your own skin.
× Death Knell(Sp): You have gained the spell-like ability to use death knell as the spell 1
#VALUE!
× Homunculus(Sp): You can permanently sacrifice 1 hit point to create a homunculus (s
× Bloodseeking Spell(Su): Take damage to do more damage to opponents.
× Thicker Than Water(Su): You have DR 1/bludgeoning.
× Awaken Blood(Su): Once per day; you can make a melee touch attack against a living
× Infusion(Ex): You prepare a special one-time distillation of your own blood. You have
× Bloodwalk(Su): Once per day you can use living creatures to travel to another location
× Craft Effigy(Su): You can create a construct known as an effigy (see Complete Arcane;
× Improved Effigy(Ex): You can improve your effigies to gain a bonus on attack rolls; d
× Effigy Link(Su): You can perform a 1-hour ritual to link yourself with one of your effigies
× Elemental Specialty(Ex): You have chosen as your elemental specialty. When you cast
× Resistance to Energy(Ex): You have resistance 5.
× Immunity to Sleep(Ex): You have immunity to sleep effects.
× Energy Penetration(Ex): When casting spells with the descriptor you have a +2 compet
× Energy Focus(Ex): The save DC for any spell you cast with the descriptor increases b
× Darkvision(Ex): You have gained 60' darkvision.
× Immunity to Paralysis and Poison(Ex): You are immune to paralysis and poison.
× Elemental Perfection: Your type has changed to elemental. You gain some elemental t
× Energy Immunity(Ex): You are immune to damage.
× Ki Strike(Su): Your unarmed attacks count as magic weapons for the purposes of ove
× Monk abilities: Your Enlightened Fist levels stack with monk levels for determining some
× Fist of Energy(Su): 1/round as a free action; spend one stunning attempt to add either el
× Arcane Fist(Su): You can spend one stunning attempts to cast and deliver a touch spell
× Arcane Rejuvenation(Su): As a standard action; sacrifice a prepared spell or unused sp
× Hold Ray(Ex): You can cast any spell that produces a ray effect as a touch spell inste
× Diamond Soul(Ex): You have SR 10.
× Multiclassing: A monk who becomes an enlightened fist may continue advancing as a
× Spin Fate(Ex): As a free action; you can use up to a total of 0 points of spin per day t
× Fickle Finger of Fate(Ex): 1/day as an immediate action; you can force any other creature
× Spin Destiny(Ex): You can now add spin to any skill check; attack roll; or saving throw
× Deny Fate(Ex): 1/day; on the first occasion when you must make a check to become s
× Resist Fate(Ex): 1/day; you can reroll one roll that you have just made.
× Seal Fate(Su): 1/day as a free action; choose a target creature to receive a bonus or pe
× Glyph of Warding: You have added glyph of warding to your spellbook.
× Spellglyph(Su): You can prepare a spellglyph.
× Book of Geometry(Ex): Each spell you learn from now on requires only a single page in
× Sigilsight(Ex): You can use the Search skill to find magic traps based on writing; as a
× Pass Sigil(Su): As a standard action; you can attempt to pass a magical ward based on
× Powerful Spellglyph(Ex): You caster level is 1 higher for any spell you cast with the use
× Greater Glyph of Warding: You add greater glyph of warding to your spellbook.
× Damage Reduction(Ex): You have DR 0 adamantine.
× Improved Caster Level(Ex): Your caster level increases by 1 for each level of Green St
× Starmetal Dependency(Ex): For each Green Star Adept level beyond the 1st; you must per
× Starmetal Rigor(Ex): You have gained the following benefits: +1 Str; -1 Dex (minimum
× Natural Attack(Ex): You have a slam attack that deals 1d6+1 damage.
× Unnatural Metabolism(Ex): You have a +0 bonus on saves against poison, sleep effects
× Fortification(Ex): When a critical hit or sneak attack is scored on you, there is a 0% cha
× Otherworldly Vision(Ex): You have low-light vision and 60-foot darkvision.
× Null Metabolism(Ex): You no longer need to eat, breathe or sleep and gain associated
× Emerald Perfection(Ex): Your type has changed to construct and you gain some construc
× Rapid Repair(Ex): As long as you have at least 1 hit point, you repair 1 point of damage
× Warding(Sp): 0/day, you can choose a veil you know to imbue in a warding. The save
× Veils: You know the following veils:
× Red Veil: Blocks nonmagical ranged attacks. Deals 20 points fire (reflex half). Destr
× Orange Veil: Blocks magical ranged attacks (that require a to hit roll). Deals 40 point
× Yellow Veil: Blocks gases, clouds, or petrification, and poison attacks. Deals 80 point
× Green Veil: Blocks breath weapons. Fort save or die (poison). If save, take 1d6 co
× Blue Veil: Blocks divination and mind-affecting spells and abilities. Fort save or be p
× Indigo Veil: Blocks all spells and spell like abilities. Will save or be confused as if b
× Violet Veil: Destroys all objects and effects that cross as if by disintegrate. Living c
× Unimpeachable Abjuration: You have a bonus of +0 to the DC for others to dispel your A
× Unanswerable Strike: You have a +0 bonus on attempts to dispel Abjuration spells.
× Reactive Warding: You can create your wardings as an immediate action.
× Double Warding: You can raise two veils as part of a warding. The weaker veil is alway
× Kaleidoscopic Doom: Once per day, target one creature within 60 feet. Treat as a targete
× Guild Member: You are a member of the Mages of the Arcane Order.
× Spellpool(Su): You have access to the Arcane Order's spellpool. You have access to sp
× Bonus Language: You have gained access to a new language.
× New Spell: A fellow member has allowed you to copy a spell into your spell book.
× Regent: You gain a +2 competence modifier on all Charisma-based interaction checks
× Extended Change(Ex): You gain the benefit of Extend Spell for free whenever you use
× Favored Shape(Su): You have 2 favored shapes. You cannot choose a creature of you
× Manifest Senses(Su): You gain the senses of your favored shape when you assume its
× Battle Mastery(Ex): You gain a +0 competence bonus on all attacks made while in the
× Effortless Change(Ex): You can gain the benefits of Silent Spell and Still Spell for fr
× Shapechanger(Ex): You have acquired the shapechanger subtype. You also have the abil
× Reflexive Change(Ex): 1/day, you can change into a favored shape with a transmutation
× Manifest Qualities(Ex): When you assume a favored shape, you gain all of its extraordin
× Infinite Variety(Su): You can create completely imaginary forms when you cast polymo
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet
× Skill Boost(Ex): You gain a +0 competence bonus to Bluff, Diplomacy, Intimidate, and
× Push the Weak Mind(Sp): You can influence the actions of a living creature of size Lar
× Mindread(Sp): You can read the surface thoughts of a living creature 0/day. The target
× Eternal Charm(Sp): You can charm (as charm monster) a living creature, 1/day. The ta
× Enchantment Spell Power(Ex): Add 2 to your caster level for enchantment spells.
× Dominate(Sp): You can dominate (as dominate monster) a living creature, 1/day. The t
× Thrall(Su): Any creature that you have dominated becomes your permanent thrall. You
× Rapture of the Song(Su): You gain a +2 insight bonus to AC whenever you use bardic mu
× Seeker Music: You can use seeker music, which follows the same rules as bardic musi
× Burning Melody(Su): You and all allies within 30 feet who can hear you gain fire resi
× Burning Melody, Refrain: You shoot a 30 foot cone of fire which deals 6d6 damage (R
× Song of Unmaking(Su): You deal 0d8 damage to all constructs in a 30 foot burst.
× Dirge of Frozen Loss(Su): You and all allies within 30 feet who can hear you gain col
× Dirge of Frozen Loss, Refrain: You shoot a 60 foot line of cold which deals 10d6 dama
× Song of Life(Su): You and all allies within 30 feet who can hear you gain immunity to
× Song of Life, Refrain: You can make a Perform check to heal a living creature an am
× Anthem of Thunder and Pain(Su): You and all allies within 30 feet who can hear you ga
× Anthem of Thunder and Pain, Refrain: You shoot a ray of electricity as a ranged to
× Hymn of Spelldeath(Su): Hamper spellcasting with your Perform check.
× Hymn of Spelldeath, Refrain: This functions like the area version of dispel magic cente
× Ballad of Agony Reborn(Su): You and all allies within 30 feet who can hear you gain a
× Ballad of Agony Reborn, Refrain: You shoot a ray of acid as a ranged touch attac
× Aria of Everywhere(Sp): Spend a use of bardic music to transport yourself as by dime
× Dirge of Songdeath(Su): You and all allies within 30 feet who can hear you gain sonic
× Dirge of Songdeath, Refrain: You shoot a ray of sonic energy as a ranged touch att
× Note of Solitude(Su): Dismiss extraplanar creatures. Will save (DC 10) with a bonus e
× Combine Songs(Ex): You can use a single standard action to activate the effects of tw
× Subvocalize(Ex): If you already have exactly one bardic music or seeker music ability
× Ex-Seekers of the Song: If you gain a level in any other class, you can never again tak
× Spells: As with bard spells, the somatic components for your spells do not incur an arca
× Bardic Music: You add half your Sublime Chord level to your bard level to determine
× Song of Arcane Power(Su): Make a Perform check to increase the caster level of the
× Song of Timelessness(Su): Prevent a single creature from taking actions or being af
× Song of Cosmic Fire(Su): This song costs two uses of bardic music. You create a 20
× Spell Ability: Your spells are affected by arcane spell failure.
× Ignore Spell Failure Chance(Ex): When casting a Suel Arcanamach spell, your arcane s
× Tenacious Spells(Ex): Add 6 to the DC required to dispel your arcanamach spells.
× Dispelling Strike(Su): 0/day, you can make a dispelling strike as a normal melee attac
× Extended Spellstrength(Ex): The duration of any targeted arcanamach spell that you cas
× Enhanced Capacity(Ex): When casting any spell with the Teleportation descriptor, you
× Improved Range(Ex): When you cast a spell with the Teleportation descriptor, your m
× Extra Teleportation: You have gained an extra 5th-level spell slot which can be used onl
× Enhanced Accuracy(Ex): You are more skilled at arriving on target.
× Wild Magic: When you cast a spell, subtract 3 from your caster level, then add 1d6.
× Random Deflector(Su): 0/day as an immediate action, you can redirect ranged attacks,
× Student of Chaos(Ex): When you use a magic item that produces a random effect for ea
× Chaotic Mind(Su): You have immunity to confusion and insanity, and you are shielded b
× Reckless Dweomer(Su): As a standard action, you can lose a prepared spell or spell slot
× Wildstrike(Sp): 1/day, you surround a creature in an aura of shimmering rainbow colors
× Ki Power(Su): +2 to Will saves while ki pool isn't empty.
× Sudden Strike(Ex): Whenever a target is denied a Dexterity bonus, you deal an extra
× Ghost Step(Su): You may spend one daily use of ki power to become invisible for 1 roun
× Great Leap(Su): You always make Jump checks as if you were running and have the Ru
× Acrobatics(Ex): You gain a +0 bonus on Climb, Jump and Tumble checks.
× Ki Dodge(Su): You may spend one daily use of ki power to cause an attack against you
× Speed Climb(Ex): You can climb at your speed as a move action with no penalty. You m
× Ghost Strike(Su): You may spend one daily use of ki power to strike incorporeal and et
× Improved Poison Use(Ex): Apply poison as a move action.
× Ghost Mind(Su): To detect you with a spell of the scrying subschool, a caster must ma
× Ghost Sight(Su): You can see invisible and ethereal creatures as easily as you see mat
× Ghost Walk(Su): You can spend two daily uses of ki power to enter the Ethereal Plane f
× Skirmish(Ex): For any round in which you move at least 10', you gain 0d6 damage a
× Battle Fortitude(Ex): You gain a +0 competence on Fortitude saves and initiative chec
× Flawless Stride(Ex): You can move through any terrain that slows movement at full sp
× Free Movement(Ex): A scout can slip out of bonds, grapples, and even the effects of co
× Steal Spell(Su): You can siphon spell energy away from your target and use it yourself
× Detect Magic(Sp): You can use detect magic 2 time(s) per day. Your caster level is 0.
× Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
× Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
× Steal Energy Resistance(Su): You can siphon some or all of a target's resistance to an en
× Spells: You gain the ability to learn and cast spells.
× Steal Spell-Like Ability(Su): You can use a sneak attack to temporarily steal a creature's
× Absorb Spell(Su): If you make a successful save against a spell that targets you, you c
× Arcane Sight(Sp): You can use arcane sight as a swift action 2 time(s) per day. Your ca
× Discover Spells(Ex): If you steal a spell using your steal spell ability, you automatical
× Steal Spell Resistance(Su): You can use a sneak attack to temporarily steal some or all
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with apes. You
× Detect Animals(Sp): You can detect apes at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on climb checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of an ape for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with ape
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon apes.
× Animal Growth(Sp): Once per day, you can use animal growth on a single ape with a ca
× Animal Telepathy(Su): You can converse telepathically with any ape that you can see w
× Third Totem: You gain a +2 increase to Strength.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with bears. You
× Detect Animals(Sp): You can detect bears at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on intimidate checks.
× Wild Aspect(Su): 0 /day, as a swift action, you can assume the aspect of an bear for 0
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with bear
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon bears.
× Animal Growth(Sp): Once per day, you can use animal growth on a single bear with a ca
× Animal Telepathy(Su): You can converse telepathically with any bear that you can see
× Third Totem: You gain a +2 increase to Constitution.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with birds. You
× Detect Animals(Sp): You can detect birds at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on spot checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a bird for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with bird
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon birds.
× Animal Growth(Sp): Once per day, you can use animal growth on a single bird with a ca
× Animal Telepathy(Su): You can converse telepathically with any bird that you can see w
× Third Totem: You gain a +2 increase to Wisdom.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with cats. Your
× Detect Animals(Sp): You can detect cats at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on move silently checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a cat for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with cats
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon cats.
× Animal Growth(Sp): Once per day, you can use animal growth on a single cat with a cas
× Animal Telepathy(Su): You can converse telepathically with any cat that you can see w
× Third Totem: You gain a +2 increase to Dexterity.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with horses. Y
× Detect Animals(Sp): You can detect horses at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on jump checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a horse fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with hor
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon horses
× Animal Growth(Sp): Once per day, you can use animal growth on a single horse with a c
× Animal Telepathy(Su): You can converse telepathically with any horse that you can see
× Third Totem: You gain a +2 increase to Constitution.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with sharks. Yo
× Detect Animals(Sp): You can detect sharks at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on swim checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a shark fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with shar
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon sharks
× Animal Growth(Sp): Once per day, you can use animal growth on a single shark with a c
× Animal Telepathy(Su): You can converse telepathically with any shark that you can see
× Third Totem: You gain a +2 increase to Strength.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with snakes. Y
× Detect Animals(Sp): You can detect snakes at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on escape artist checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a snake fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with sna
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon snakes
× Animal Growth(Sp): Once per day, you can use animal growth on a single snake with a
× Animal Telepathy(Su): You can converse telepathically with any snake that you can see
× Third Totem: You gain a +2 increase to Charisma.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with wolves. Yo
× Detect Animals(Sp): You can detect wolves at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on survival checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a wolf for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with wol
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon wolves
× Animal Growth(Sp): Once per day, you can use animal growth on a single wolf with a ca
× Animal Telepathy(Su): You can converse telepathically with any wolf that you can see
× Third Totem: You gain a +2 increase to Strength.
× Animal Companion(Ex): You gain an animal companion.
× Speak with Animals(Sp): As the spell, with a caster level of 0, 0/day.
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Mark(Ex): You may mark one individual humanoid or monstrous humanoid foe. Add 0 to
× Nonlethal Force(Ex): You do not take a penalty for using a melee weapon to deal non
× Ready and Waiting(Ex): You can ready an action against your mark, even when not in in
× Bring 'em Back Alive(Ex): Whenever you make a melee attack that would reduce a foe to
× Tenacious Pursuit(Ex): You gain a +4 bonus to Constitution checks made to resist no
× Hunter's Dedication(Ex): Add your Con bonus to Will saves against your mark's spells o
× Move Like the Wind(Ex): You take no penalty to Hide and Move Silently checks when
× Crippling Strike(Ex): Each successful melee attack, or ranged attack within 30 feet, a
× Track the Trackless(Su): You can track a creature moving via pass without trace or a sim
× See Invisibility(Su): As the spell, but it functions continually and only against marks.
× Shielded Mind(Su): Against diviniation spells, you gain SR 15.
× Locate Creature(Sp): 1/day, as the spell, with a caster level of 4.
× Freedom of Movement(Su): As the spell, for a total of 3 rounds per day, occurring auto
× Find the Path(Sp): 2/day, as the spell, with a caster level of 0.
× Daggercast(Ex): You can cast spells with somatic and material components even when h
× Invocation of the Knife(Su): When you cast an arcane spell that deals energy damage
× Double Daggercast(Ex): You can hold the charge for one touch spell for each dagger y
× Arcane Infusion(Su): As a swift action, you can lose a spell slot or prepared spell to ha
× Arcane Throw(Ex): You can deliver touch spells with thrown daggers. If you miss, the d
× Daggerspell Flurry(Ex): You can quicken one spell as part of a full attack with your dagge
× Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 0
× Dagger Claws(Su): When you wild shape, add the magical properties of daggers you are
× Fast Wild Shape(Ex): You can wild shape as a move action rather than a standard act
× Enhanced Wild Shape(Su): When you wild shape, you retain your equipment's enhanc
× Seamanship(Ex): Allies add an insight bonus of 0 to their Profession (sailor) checks.
× Fearsome Reputation(Ex): You have a reputation as an honorable pirate.
× Rally the Crew(Ex): 0/day, you can give yourself and your allies a +0 bonus to attack ro
× Acrobatic Charge(Ex): You can charge over difficult terrain and through allies.
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Luck of the Wind(Ex): Once per day, you may reroll any failed attack roll, skill check, a
× Scourge of the Seas(Ex): When you use Intimidate to demoralize foes, you affect all en
× Skill Mastery(Ex): You can take 10 on Balance, Climb, Jump and Tumble even when u
× Fight to the Death(Ex): Each ally affected by Rally the Crew also gets 12 temporary hi
× Motivate the Scum(Ex): 1/day, kill a helpless individual to give allies a +2 morale bonus
× Pirate King(Ex): As the Leadership feat, but you gain only followers.
× Deep Survival(Ex): Add +0 to Survival checks made in underground environments.
× Reduce(Sp): You can use reduce person on yourself 3/day, regardless of your creature t
× Stonecunning(Ex): As the dwarven racial trait, but as a competence bonus rather than
× Augury(Sp): 0/ day, as a free action with a caster level of 0.
× Blindsense(Ex): You can use blindsense for 0 minutes 0/day.
× Passwall(Sp): As the spell, 1/day with a caster level of 0.
× Find the Path(Sp): As the spell but targeting only yourself, 2/day with a caster level of
× Phase Door(Sp): As the spell, 1/day as an 18th level caster.
× Skill Artistry(Ex): Choose 0 skill in which you have at least 13 ranks. You get a +4 bonus
× Skill Mastery(Ex): Choose 3 skills. You can take 10 on those skills even under stress.
× Lend Talent(Ex): You can take a penalty of up to 0 on any skill for which you have Skill Ar
× Sustaining Presence(Su): You add your Charisma bonus to Concentration checks and
× Persuasive Performance(Ex): You may demonstrate a skill in which you have Skill Arti
× Intellectual Agility(Su): You add your Intelligence bonus to initiative checks and Reflex
× Unbound: You may wear light metal armor without violating your druid oaths. You suffer
× Ghost Step(Su): As a swift action, you can become invisible for 1 round 0/day.
× Sudden Strike(Ex): Whenever an opponent is denied his Dexterity bonus to AC, you d
× Frightful Attack(Su): 0/day, you can make a frightful attack with a DC 12 Will save o
× Ghost Sight(Su): You can see ethereal and invisible creatures and objects.
× Frightful Cleave(Su): If you slay a foe with a frightful attack, you get an immediate extra
× Mountain Stride(Ex): You can move through scree and dense rubble, and up steep slop
× Surefooted(Ex): You ignore DC modifiers to Balance, Move Silently and Tumble checks
× Quick Crafting(Ex): You can craft magic items in half the time required.
× Identification(Sp): As the identify spell, but you must handle the item for 1 minute and
× Shifter's Speech(Ex): You can speak normally in any form. While in wild shape, you
× Improved Wild Shape(Su): Your Wild Shape ability improves to allow a wider variety of
× Fast Wild Shape(Ex): You can wild shape as a move action.
× Extraordinary Wild Shape(Ex): You gain the extraordinary special qualities of your wil
× Evershifting Form: You gain the shapechanger subtype. You are immune to any transmut
× Teamwork(Ex): You gain a +20 circumstance bonus on Listen and Spot checks to see a
× Agility Training(Ex): Your armor check penalty with light armor is reduced by 2, to a m
× Skill Teamwork(Ex): All allies within 30 feet who can see you gain a +2 competence b
× Flanking Teamwork(Ex): When you flank an opponent, you and all other allies who thre
× Teamwork Trap Sense(Ex): All allies within 30 feet gain +0 on Reflex saves and AC aga
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Teamwork Infiltration(Ex): If you spend 1 hour studying a small area, you gain a +2 c
× Break Away(Ex): During any round in which you do nothing but move, you gain a +4 dodge
× Detect Magic(Sp): At will, as the spell.
× Teamwork Sneak Attack(Ex): Any ally who is flanking your opponent deals 0d6 extra
× Grant Move Action(Ex): Once per day, as a standard action, you may grant an extra move a
× Skill Mastery(Ex): You can take 10 on Climb, Disable Device, Open Lock and Search c
× Specialized Tools(Ex): After studying an area (as with Teamwork Infiltration) you can
× Inspire Competence(Su): You can use oratory to give an ally a +2 competence bonus to ch
× Inspire Resilience(Su): As a standard action, you can use oratory to grant an ally with
× Absolute Conviction(Ex): If your alignment changes from lawful good, you may not take f
× Pierce Shadows(Su): You can spend a turning attempt to shed light in a 20 ft radius, c
× Sacred Stealth(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Smite(Su): 0/day, you may make a smite attack, with +2 to attack and +0 to damage.
× Merciless Purity(Su): 1/day, upon the death of a creature you have made a smite attac
× Righteous Fervor(Su): After making a smite attack against a creature, your subsequent
× Burning Light(Su): If your Pierce Shadows ability is active, you can spend a turn attem
× Multiclass Note: Paladins may freely multiclass as Shadowbane Inquisitors. In addition
× Discover Subterfuge(Ex): You gain a +0 competance bonus to Search and Sense Moti
× Sacred Defense(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Sacred Strike(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Read Thoughts (Ps): 1/day, you can manifest read thoughts at a power point cost reduce
× Cloud Mind (Ps): 1/day, you can manifest cloud mind at a power point cost reduced by 0,
× Mass Cloud Mind (Ps): 1/day, you can manifest mass cloud mind at a power point cost re
× Mind Stab(Su): Once per round as a free action, immediately after you deal damage
× Cover Identity(Ex): You have 0 cover identity; while in such an identity, you gain a +
× Undetectable Alignment(Ex): As the spell, continually active.
× Quick Change(Ex): You can don a disguise in one-tenth the normal time (1d3 minutes)
× Scrying Defense(Ex): You gain +0 to Will saves against divination (scrying) spells, as
× Nystul's Magic Aura(Sp): You can use Nystul's magic aura at will, with a caster level of
× Dispel Scrying(Su): 6/day, you can dispel a scrying sensor as if using greater dispel ma
× Deep Cover(Ex): When in a cover identity, divination spells detect only information app
× Always Ready(Ex): You gain a +0 bonus on initiative checks.
× Streetwise(Ex): You gain a +2 competence bonus to Gather Information and Knowledge
× Stand Tough(Ex): 0/day, when you would be damaged by a weapon, you can attempt a For
× Tempest Defense(Ex): When wielding a double weapon or two weapons (not counting un
× Ambidexterity(Ex): While in light or nor armor, your attack penalties for fighting with
× Two-Weapon Versatility(Ex): When fighting with two weapons, you can apply any of t
× Two-Weapon Spring Attack(Ex): When wearing light or no armor and making a spring a
× Fast Acrobatics(Ex): You ignore the normal -5 penalty when making a Balance check w
× Kip Up(Ex): If you are wearing light or no armor and carrying no more than a light load
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Agile Fighting(Ex): When wearing light or no armor and carrying only a light load, you
× Defensive Roll(Ex): As the rogue special ability, -1/ day.
× Smite the Guilty(Su): 0/day, you can smite someone you have personally witnessed comm
× Quick Search(Ex): You can make a Search check as a move action rather than a full-r
× Speak with Dead(Sp): 1/day, you can use speak with dead, with a caster level of 0.
× Quick Hide(Ex): You can use Bluff to create a diversion to Hide as a move action rathe
× Dimensional Anchor(Sp): 1/day, you can use dimensional anchor, with a caster level of
× Virtuoso Performance: 0/day, as a standard action, you can make any of the follwing v
× Persuasive Song(Ex): This effect is as a Diplomacy check made to influence NPC att
× Sustaining Song(Su): All allies within 30 feet automatically become stable (if dying) o
× Jarring Song(Su): Any enemy within 30 feet attempting to cast a spell must make a
× Song of Fury(Su): Each ally within 30 feet who can see and hear you can choose to en
× Mindbending Melody(Sp): This song functions like dominate person on a humanoid th
× Revealing Melody(Su): All allies within 30 feet who can see and hear you are affected
× Ride Bonus(Ex): You get a +0 competence bonus to Ride checks, as well as Handle A
× Wild Plains Stalker(Ex): Your mount uses your Hide and Move Silently ranks rather tha
× Wild Plains Swiftness(Ex): Your mount's base speed increases by 10 feet. This affe
× Wild Plains Offensive(Ex): You can make a full attack with a melee weapon when your
× Multiclass Note: Paladins may freely multiclass as Wild Plains Outriders and return to t
× One with the Hammer(Ex): When attacking with a warhammer that you crafted, add 3
× Flesh of My Flesh(Ex): When wearing heavy armor you crafted, you gain a +0 Sacred
× Forged in Fire(Ex): You can ignore the effects of fatigue and exhaustion for 0 hours (1 h
× Tempered in Blood(Ex): 1/day, make a FORT save (DC 10 + damage dealt) to take half
× Flourish(Ex): Add 0 (Class Level) to your Bluff Checks for feints.
× Mobile Fighting(Ex):If you move at least 5 feet, you gain a +1 dodge bonus to AC until
× Melee Sneak Attack(Ex): Any time your target would be denied a Dexterity bonus to
× Size advantage(Ex): When wearing light or no armor, you gain a +2 dodge bonus to AC
× Small but Deadly(Ex): You gain a +4 bonus on rolls made to confirm critical hits with
× Lethal Riposte(Ex): A foe who misses you with a melee attack provokes an attack of op
× Adept Climber(Ex): You do not lose your Dexterity bonus to AC while climbing.
× Farsight(Ex): You take a -1 per 20 foot penalty to spot checks. You take a -1 penalty
× Strike from Above(Ex): You gain a +2 bonus on damage rolls for ranged attacks made
× Arcing Shot(Ex): If you have 40 feet of clearance (height) your maximum range with pr
× Horizon Shot(Su): As a full-round action, you can make a single attack with a projecti
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× Inspire Stamina(Su): While you use this bardic music ability and for 0 minutes thereafte
× Song of Warding(Su): When you sing the Song of Warding for 5 minutes; you creates an
× Inspire Fury(Su): While using this Bardic Music ability, allies within 30 feet who can he
× Song of the Mountain(Su): You and humanoid allies within 30 feet gain a +4 to Strength
× Stone Warden(Ex): You add your Constitution bonus to AC instead of your Dexterity bon
× Animal Messenger(Sp): You can compel a Tiny animal to carry a message to your allies a
× Stubborn Mind(Ex): If you fail a save against an enchantment spell or effect, you can a
× Sending(Sp): You can contact a particular creature with which you are familiar and send
× Greater Animal Messenger(Sp): This functions as the Animal Messenger ability, exce
× Comedic Performance: 0 times per day, you may use your comedy to produce magical
× Inspire Courage(Su): While performing, all allies who can hear you gain a +1 moral
× Enrage Enemies(Su): You may enrage 0 creatures. Will DC equals your Perform (Com
× Killing Joke(Su): You perform (comedy) and concentrate for three rounds. After tha
× Infuse Figment(Su): You can expend a turn or rebuke undead attempt to increase by 10 t
× Disguise Spell(Ex): The somatic components of your spells are disguised. This ability
× Zigzag(Ex): Once per round, when you provoke an attack of opportunity, you may attemp
× Earth Friend(Ex): Creatures with the earth subtype automatically react to you in a frien
× Earth Dream(Sp): 1/day. Just Like diviniation except that the question must be conne
× Lesser Tremorsense(Ex): You gain the tremorsense ability with a range of 10 feet.
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× Avoid Thrown Weapons(Ex): You have a +2 dodge bonus to your AC against thrown
× Equal Footing(Ex): When making a trip attack against a creature at least one size cate
× Avoid Reach(Ex): This ability grants you a +2 dodge bonus to AC against melee attack
× Armored Mind(Su): Once per day, while wearing heavy armor, expend your psionic focu
× Damage Reduction(Ex): When psionically focused and wearing heavy armor, you gain da
× Mind over Body(Ex): 0/day you can use your Will save modifier in place of your Fortitud
× Mettle of Will(Ex): If you make a successful Will saving throw against any spell or spec
× Lend Resolve(Ex): You can expend your psionic focus to grant an ally within 30 feet a +0
× Barbed Mind(Su): While wearing heavy armor, whenever you succeed on a Will saving t
× Mountain Stride(Ex): You can move through scree, dense rubble, up steep slopes, and
× Peregrine Companion(Ex): You gain a peregrine falcon (stats as a hawk; MM, pg 273) as
× Great Stamina(Ex): You suffer none of the effects of fatigue - except that when you a
× Slow Fall(Ex): When you are within arm's reach of a wall, you can use it to slow your des
× Climb Speed: You gain a climb speed of 20 feet. This ability also gives you a +8 rac
× Fast Movement(Ex): Your land speed is faster by 10 feet when wearing no armor or lig
× Inexhaustible Stamina(Ex): You are immune to all fatigue and exhaustion effects.
× Rune Magic(Ex): You can prepare and cast spells as runes, replacing the somatic comp
× Stonecraft Expertise(Ex): You gain a +0 bonus on Appraise and Craft checks related t
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× Permanent Runes(Ex): To inscribe a permanent rune, you must permanently sacrifice an a
× Cloak of Shadows(Su): While using this ability, attacks against you have a miss chance
× Silent Illusion(Ex): Illusion spells are cast as if the Silent Spell feat had been applied t
× Shadow Illusion(Su): Infuse illusion (figment) spells with shadowstuff to mimic certain c
× Extend Illusion(Ex): The duration of any illusion spell you cast or any spell like ability
× Powerful Shadow Magic(Su): The strength of the effects created by your shadow spells
× Stonebond(Ex): You have bonded with the race and gain special abilities based on tha
× Racial Battle Technique(Ex): Gain +4 AC vs giants and additional bonuses depending
× Stoneborn(Ex): Gain a permanent +2 increase to your Constitution score and other e
select a bond race.
× Meld into Stone(Sp): Once per day, you can use meld into stone as the spell of the same
× Stoneskulk(Ex): When underground and touching a stone surface, you can use the Hide s
× Corrupt Stone(Su): Three times per day, once per round, with a successful melee touch
× Stonedeath Strike(Su): You can petrify your target (as the flesh to stone spell) if they
× Stony Hide(Ex): The natural armor bonus that you gain while under the effect of the S
× Wild Shape(Su): .
× Stoneslam Attack(Ex): The slam attacks that you gain while under the effect of the St
× Fortification(Ex): You are 50% immune to critical hits and sneak attacks.
× Earth Glide(Su): While under the effect of the Stone Form feat, you can move through th
× Aptitude Focus(Ex): 1/day you can spend 1 hour to select an aptitude that will give yo
× Bonus Feat(Ex): At the start of each day, you can choose to change your bonus feat to
× Mimic Class Feature 0/day you gain one use of: evasion, rage, smite, sneak attack or
× Ability Boon(Ex): You gain a +0 competance bonus to an ability score of your choice u
× Double Aptitude(Ex): You can adopt two aptitude focuses in the same amount of time it
× Rapid Refocus(Ex): You gain the power to change your aptitude focus in only 10 minu
× Magical Insight(Ex): You gain a +5 insight bonus on Spellcraft checks to determine sc
× Detect Magic(Sp): At will as the spell.
× Spontaneous Casting(Su): ..
× Fearless(Ex): You gain immunity to fear, magical or otherwise.
× Arcane Sight(Sp): At will as the spell.
× Greater Arcane Sight(Su): At will as the spell.
× Demoralizing Stare(Ex): +0 competence bonus on Intimidate checks. Target remains sh
× Resourceful Search(Ex): Once per day, use Search check to find nonmagical item up to
× Ruthless Cut(Ex): +4 bonus on roll to confirm a threat in a critical hit.
× Making an Example(Ex): Any time you deal enough damage with a melee attack to drop a c
× Aura of Confidence(Ex): +0 morale bonus on Will saves to all allies within 30 feet (incl
× Avenging Strike(Ex): On an enemy who has dealt damage to an ally of yours within the
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× Team work(Ex): When you use the aid another action within 30 feet of an ally who can s
× Favored Enemy (elves and humans)(Ex): See the ranger class feature, page 47 of the
× Smite Enemy(Su): On 0 melee attack(s) per day you may add +2 to your attack roll an
× Disguise Self(Sp): You can use disguise self three times per day, but only to assume
× Forgo Heritage(Ex): You are no longer considered an elf or a human for the purpose of
× Shadow Points(Su): You have 0 shadow points.
× Umbral Blade(Su): You gain a slashing melee weapon infused with the power of sha
× Morphic Blade(Su): You can spend shadow points to change your Umbral Blade's type
× Shadowstrike(Su): You can spend a shadow point to turn your umbral blade into shadow
× Shadowbane(Su): You can spend 1 shadow point to grant your umbral blade the equivalent
× Shadowsharp(Su): You can spend 1 shadow point to double the threat range of your umb
× Shadow Drain(Su): You can spend 1 to 0 shadow points when striking a living creature
× City Ramparts(Ex): 1 time(s) per day, you can call upon the combined might of a comm
× Urban Sustenance(Ex): You don't need to eat, drink or sleep and you heal at twice the
× Citybred Senses(Ex): When within a city you gain a +2 bonus on Listen, Search and S
× Meld Into City(Sp): As Meld Into Stone in the city at will. Caster level = 0.
× See the City(Sp): 3 times per day you may create a magical sensor (as clairaudience/cla
× Urban Skill Mastery(Ex): While in a city, you can take 10 even when under stress on:
× Hear the City(Sp): 1 time(s) per day, you can speak with a building, street, or other part o
× Mob Violence(Su): Deal extra damage within a city. This effect may be activated for 0
× Citywalk(Sp): As transport via plants, except that you must begin the journey within a
× Companion Familiar: For determining abilities, your effective druid level is 4 and your ef
× Channel Animal(Sp): 2 times per day, you can originate spells through an animal inste
× Channel Plant(Sp): 1 time per day, you can originate spells through a plant instead of
× Spellcasting: For each level of Arcane Hierophant you take, your effective caster level
× You can cast arcane spells while wearing nonmetallic light or medium armor without inc
× Correllon's Blessing(Su): Each day you can heal (by touch) a total of 0 hit points of d
× Elegant Strike(Ex): You add 1 points of bonus damage when using a longsword, rapier, e
× Superior Defense(Ex): The maximum Dexterity bonus for any medium or heavy armor y
× Unimpeded Movement(Ex): You no longer reduce your speed when wearing medium or
× Corellon's Wrath(Su): 5 time(s) per day, as a free action, you gain a +2 sacred bonu
× Curse of the Fatespurned(Sp): By staring at living opponent for a moment (a move action
× Subtle Magic(Su): The spells you cast don't register to divination magic unless a cast
× Lucky Magic(Su): Whenever you cast a spell that has a variable, numeric effect, you can
× Desperate Recall(Su): Once per day, as a move action, you can recall any one spell th
× Curse of the Black Cloud(Sp): Once per day as Curse of the Fatespurned except 20' r
× Fate's Proof(Su): Three times per day, you can force an opponent to reroll an attack rol
× Word of Friendship(Sp): You learn a short magical phrase that identifies you as a ruath
× Gift of the Elves: During the ruathar ceremony, you are traditionally presented with a gi
× Elfwise(Ex): You gain a +2 bonus on Search, Spot and Listen checks.
× Star Blessing(Su): You gain a +1 sacred bonus on attack rolls and saving throws while
× Arvandor's Grace(Ex): Your racial life span and the lower limit of each of your age ca
× Skypledge: You voluntarily forego casting any spell with the fire, water, or earth descri
× Divine Spellpool(Su): You have access to Divine Spellpool I.
× Beckon Breeze(Sp): You can change the wind direction as you like, and you can change
× Instant Supplication(Sp): As an immediate action, you can invoke an effect that functions
× Servant Supplication(Su): Once per day, as a full-round action, you may call a 15 HD L
× Assumptive Supplication(Su): For one minute once per day, you can assume the form
× Cyclonic Doom(Su): As a standard action, a cyclone spins through all spaces adjacent
× Foot Talons(Ex): If you spend one hour each day sharpening your talons, they becom
× Fast Flight(Ex): Your fly speed is now 50 ft.(avg)
× Rapid Shot: Whenever you are throwing light weapons, you are treated as having the R
× Defensive Throw(Ex): You no longer provoke attacks of opportunity for attacking with
× Improved Catch(Ex): When you make a ranged attack with a returning weapon, you can mo
× Close Defense(Ex): If you are adjacent to a Medium or larger foe, you gain a +2 dodge
× Fast Movement(Ex): Your speed increases by 10 when wearing medium, light or no arm
× Vengeful Strike(Su): One time per day, as a standard action you can execute a single v
× Superior Catch(Ex): You can use two returning weapons for two attacks in a single rou
× Ranged Flank(Ex): When you are within 10 feet of an enemy you may flank as if you
× Fast Movement(Ex): Your speed increases by 10 when wearing medium, light or no ar
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× Scent(Ex): You gain the Scent special quality. You can detect approaching enemies, sni
× Endure Elements(Sp): You can use endure elements at will. Caster level is 0.
× Unfettered Stride(Ex): You can move through bogs, rubble, undergrowth, ice sheets, an
× Feyheart: Your type becomes fey(augmented humanoid) and you gain DR 2/cold iron.
× Wandering Eyes(Sp): As a standard action, you create a magical sensor that provides i
× Frightful Attack(Ex): When you make an attack roll against an opponent with fewer Hit
× Keen Senses(Ex): You can see four times as far has humans in shadowy illumination, tw
× Glare of the Enraged Dragon(Su): 0/day, you can use a swift action to glare at a targe
× Draconic Words(û?? You discover arcane nuances that allow specific spoken draconic
× Renthisj: Targets speech can be understood by any creature that can speak a langua
× Ssifisv: Removes the fatigued condition from target, or reduces exhausted condition
× Vor: Grants target a +0 competence bonus on Knowledge and Spellcraft checks for 1
× Ocuir: Grants target a + 0 competence bonus on Search and Spot checks for 1 hour
× Osvith: Renders target shaken or frightened for 1d4 rounds. Will negates
× Ssearth: Target is healed for 0 points of damage. Used as part of spell applies extend
× Veschik: Target regains one spell slot of the highest level of arcane spell it can an
× Strix: Target gains 0 temporary hit points. These last for 1 hour.
× Ossalur: Grants target 30-foot enhancement bonus to all speeds it currenty has for
× Valignat: Deals 5d6 points of fire damage to the target. Used as part a spell, can wid
× Power Word spells(Su): You can select 0 power world spell and add it to the spell list
× Bonus Spells Known: You can select 2 language dependent spells from your spell list
× Voice in Silence(Ex): Expend an arcane spell slot as a move action to suppress all sile
× Combat Technique(Ex): You gain either a bonus feat, or an increase to your existing sne
× Draconic Resistance(Ex): You become resistant to paralysis and magic sleep effects g
× Ignore Spell Failure(Ex): You can ignore spell failure when casting 0-level or 1st-level s
× Draconic Breath(Su): You gain the Draconic Breath feat. Your breath can deal 2d6 dama
× Aspect of Peace(Su): You and allies within 10 feet of you gain a +4 morale bonus on s
× Aspect of Refuge(Su): As a standard action, you create an area where all creatures with
× Aspect of Exclusion(Sp): Once per day, you can as a standard action create the effect o
× Aspect of Healing(Su): All healing spells performed within 10 feet of you while conscio
× Aspect of Safety(Su): Once per day, as a standard action, you can create a 10-foot-radi
× Sphere of Concordance(Sp): You gain the ability to transport you and up to 8 willing
× Monk Abilities(Ex): Your cloud anchorite's class levels stack with your monk levels
× Climb Speed(Ex): You gain a climb speed of 10 feet. You gain a +8 racial bonus on al
× Wisdom of the Mountain(Ex): You add your Wisdom modifier on Balance, Climb, and Ju
× Slow Breath(Ex): You can hold your breath twice as long as normal, and gain a +2 bonu
× Resistance to Cold(Su): You gain resistance to cold 5.
× Fast Movement(Ex): You gain a +10-foot enhancement bonus to your speed while wearin
× Empty Stride(Su): You gain a +4 bonus on all Balance checks. You can also walk on th
× Acrobatic Charge(Ex): You gain the ability to charge over difficult terrain.
× Walk on the Clouds(Su): You can use your empty stride ability as a free action at all ti
× Immortality of the Mountain(Su): You no longer have a maximum age. You no longer hav
× Glacial Ray (Ps): The ray does 1d12 points of cold damage to any living creature on a s
× Cold Adaptation(Ex): You gain a +4 bonus on all saving throws against cold. In addition
× Frozen Fist (Ps): As a move action, you can freeze one of your fists into a solid block
× Bolt of Cold (Ps): 3/day, as a standard action, you can make a ranged touch attack to
× Weapon Afrost (Ps): As a move action you can add the frost special ability to a melee
× Frostfell Creature Insight(Ex): You gain a +2 insight bonus on attack and damage rolls
× Cold Walk (Ps): You can walk on air that is 32 F or colder. You must pay 1 power point
× Greater Weapon Afrost (Ps): Your weapon afrost ability deals +2d6 damage. You can al
× Wall of Ice (Ps): Use a full-round action that expends your psionic focus to create a Wall
× Bone Chill (Ps): Once per day, you can create a massive burst of supernatural cold de
× Detect Fire(Sp): You can detect fire at will as a cleric of a level 0.
× Protection of Winter(Sp): You gain a sacred bonus to armor class and saving throws w
× Resistance to Fire(Ex): You gain resistance to fire 5.
× Powerful Grip(Ex): When wielding a greataxe with two hands you deal double your st
× Frost Greataxe(Sp): As a move action you can grant your greataxe the frost special abili
× Agonizing Strike(Su): Once per day, you may make a single melee attack that deals
× Dispel Fire(Sp): 3/day, you can dispel fire as a cleric of level 0.
× Natural Armor Increase(Ex): You gain a +0 bonus to your natural armor.
× Resistance to Cold(Ex): You gain resistance to cold 10.
× Gain Knowledge(Ex): You may add the following spells to those you know: conjure ice
× Piercing Cold: You bypass all resistances and immunities to cold granted by spells and
× One with the Cold(Ex): You gain the cold subtype, which grants you immunity to cold
× Frostrage(Su): While raging, you gain a +4 natural armor bonus, and your unarmed at
× Freezing Blood(Su): You are immune to wounding damage, and automatically stabiliz
× One-Two Punch(Ex): While making an unarmed attack, you may make an extra attack at
× Absorb Cold(Su): While raging, you not only gain immunity to cold but for every 2 poi
× Rend(Ex): In any round that you hit the same foe with two or more unarmed attacks,
× Warmount: You receive a specially bred and trained mount, a war megaloceros.
× Frostfell Awareness(Ex): While in the frostfell, you gain a +2 competence bonus on all I
× Rally the Troops(Su): 1/day you may speak to 2 people to grant them a +2 morale bonu
× Oath of Wrath(Su): 1/day, you may select a single opponent within 60 feet and for the d
× Overwhelming Odds(Ex): Whenever in combat with an enemy with 3 or more Hit Dice mor
× Primeval Form(Su): You gain the ability to wild shape into your chosen primeval form 1
× Animal Empathy(Ex): In any form, you can communicate with animals of your chosen pr
× Regression(Su): Your Intelligence & Charisma decrease by 1 and your Strength, Dexter
× Feral Power(Ex): You gain a +2 Bonus to Strength, +2 bonus to Dexterity, +2 bonus to
× Scent(Ex): You gain the scent special quality in any form.
× Fast Movement(Ex): Your base land speed increases by 10 feet.
× Primeval Shapechanger(Su): Your type changes to Magical Beast (shapechanger) and
× Rimefire Bond(Su): You bond with a Rimefire Eidolon. Both you and the eidolon are const
× Detect Minion of Iborighu(Sp): Similar to detect evil, except it detects the presence or
× Rimefire Bolt(Su): You gain the ability to throw bolts of rimefire as a ranged touch at
× Ice Skate(Sp): You gain the ability to use ice skate as a spell-like ability. You can use t
× Word of Recall(Sp): Once per day, you can use word of recall as a spell-like ability, w
× Iceberg(Sp): Once per day, you can iceberg as a spell like ability.
× Rimefire Apotheosis(Su): Your type changes to Fey, you gain low-light vision and DR 5
× Stormsong: You can use your bardic music ability to create various storm-related effect
× Gust of Wind(Sp): You can generate a gust of wind, as the spell of the same name.
× Thunderstrike(Su): You can target one creature within 60 feat with a ranged touch a
× Control Winds(Sp): You can control winds, as the spell of the same name except the d
× Winter's Ballad(Su): You can control weather, as spell of the same name, except the
× Great Thunderstrike(Su): You can use two bardic music uses to target all creatures
× Storm of Vengeance(Sp): You can use four bardic music uses to cause a storm of ve
× Stormpower(Ex): You gain a +2 bonus on Perform (sing) checks made to use your stor
× Resistance to Electricity(Ex): You gain resistance to electricity 5.
× Cloak of Winters Chill(Su): As a free action 5/day, you can shroud yourself in a sphe
× Resistance to Cold(Ex): You gain resistance to cold 5.
× Frozen Skin(Su): You gain a +2 natural armor bonus to armor class, which increases to +4
× Coldstrike(Su): Every time you deal damage with a spell, spell-like ability, or supernat
× Constant Piercing Cold(Su): All spells with the cold descriptor cast by you are automati
× Cold Subtype(Ex): You gain the cold subtype.
× Summon the Entombed(Sp): 1/day, you gain the spell-like ability to summon, like sum
× Wintry Apotheosis(Su): Your type changes to Elemental, and you gain the Evil subtype. Y
× Ashworm Mount(Ex): You have the service of a loyal ashworm that serves you as a mo
× Saddle Bonus(Ex): Gains a bonus of 0 on all Handle Animal and Ride checks with yo
× Heightened Sting(Ex): You can induce your mount to make a heightened sting attack. W
× Relentless Shield(Ex): You can use the Mounted Combat feat granted Ride check to neg
× Stamp into the Sand(Ex): You gain the Trample feat as a bonus feat. If you already have
× Sand Rider(Su): You can ride your ashworm as it travels under the sand (but not packed
× Full Mounted Attack(Ex): You can make a full attack when your mount moves more than
× Spirited Worm(Ex): You gain the Spirited Charge feat as a bonus feat. If you already h
× Earth Rider(Su): You can ride your ashworm as it travels under packed earth without be
× Locate Potable Water(Su): This ability allows you to locate water (like the locate water
× Release the Water Within(Sp): Once per day, one living creature that you choose within
× Burrow(Ex): You gain a burrow speed of 5 feet, but only through soft materials, such
× Summon Elemental(Sp): You can summon a Large elemental with the water subtype once pe
× Elemental Jaunt(Su): You can shift to an elemental plane for short periods of time (lik
× Elemental Portal(Su): You can create a portal to an elemental plane with a radius of 1
× Dust Magic(Ex): When you cast arcane spells in any sort of waste terrain, your caster l
× Desert Insight: You gain knowledge of additional spells.
× Sand Shape(Sp): You can sculpt the soil of the waste into mundane objects.
× Sandform(Sp): You can transform your body into animated sand (like the sandform spell
× Sand Stride(Sp): You can fly as if by means of the overland flight spell once per day. Yo
× Improved Sand Shape(Sp): You can sculpt the soil of the waste into specific animate c
× Improved Dust Magic(Ex): Three times per day, when you cast an arcane spell in any sor
× Desert Slumber(Ex): Once per day, you can lie in the soil of the waste and heal as if
× Greater Dust Magic(Ex): As Improved Dust Magic, plus you can maximize or widen your
× Desert Shroud(Ex): If the remains of your deceased body lie in the soil of the waste
× Buoyancy(Ex): You gain a +4 circumstance bonus on Swim checks. Additionally, your s
× River Mastery(Ex): You gain a +1 insight bonus on attack rolls and damage rolls agains
× River's Vigor(Su): You can gain 0 temporary hit points for 0 minute once per day.
× River Walk(Sp): You can tread on river water as though you were affected by a water walk
× The River's Life is Mine(Su): You gain fast healing 5 whenever you begin your turn in o
× Divine Power(Sp): You gain the benefit of divine power, as the spell, once per day. Your c
× Control Water(Sp): You can use control water, as the spell, three times per day. Your cast
× Restoring Immersion(Sp): Once per day, you may immerse yourself completely in water to
× Divert River(Sp): You are capable of changing the course of a river for up to 2 hours.
× Scorpion Form(Su): You can assume the form of a Tiny monstrous scorpion once per da
× Envenom Blade(Ex): As a free action three times per day, you can envenom your weapo
× Immunity to Scorpion Venom(Ex): You are immune to all scorpion poisons (but no othe
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× Desiccating Touch(Su): As a touch attack, you can deal 0d6 points of dessication dam
× The Wasting(Su): Once per day, you can blow sand into the face of a living opponent
× Local Drought(Su): You produce desert conditions in a 20 foot radius emanation centere
× Withered Toughness(Ex): Your natural armor bonus improves by 2. In addition, you gai
× Pillar of Salt(Sp): You can use flesh to salt once per day, as the spell. Your caster level f
× Create Sand Golem(Ex): You can create a sand golem.
× Create Salt Mummy(Su): You can create a Horrid Salt Mummy.
× Greater Drought(Su): You produce extreme desert conditions in a 100 foot radius emanat
× Dry Lich: You must undergo the Sere Rite, overseen by another dry lich. This rite will tu
× Blessed Soul: You can freely take levels in this prestige class without restricting fut
× Buoyant Armor(Su): You can use positive energy to buoy up your armor in the water. Y
× Pearl's Blessing(Su): As a free action, you spend a turn undead attempt to focus posit
× Pearl Blade(Su): Your slashing weapons develop a pearlescent sheen when you wield t
× Water's Blessing(Su): You gain the ability to affect evil water-dwelling creatures wit
× Great Captain: You gain Great Captain as a bonus feat. If you already have Great Capta
× Leadership: You gain a +2 bonus to your effective character level for purposes of the Le
× Weather Gauge(Ex): You gain a +4 competence bonus on Profession (sailor) checks to
× Luck of the Wind(Su): Once per day you can reroll a failed attack roll, saving throw, skil
× Uncanny Navigation(Su): You add your legendary captain level as a bonus on Spot chec
× Wind at Your Back(Ex): A ship you captain moves 20% faster (minimum of +5 feet).
× Accelerated Firing(Ex): A ballista or catapult can be loaded or reaimed in a round by
× Steady Stance(Ex): You are not considered flat-footed while balancing or climbing. Y
× Rake(Ex): As long as you have the advantage, attacks against enemy vessels with you
× Legendary Helm(Ex): You grant an additional +2 dodge bonus to the Armor Class of any
× Misdirect(Ex): You gain the ability to attempt to trick an enemy captain into underestim
× Splice the Main Brace(Su): Once per day you can produce a mass cure light wounds effect
× Fleet Admiral(Ex): You can use the aid another action to confer a +2 morale bonus mad
× Hunter's Insight(Ex): You gain an insight bonus of +5 on all Knowledge checks made to
× Trophy(Su): Whenever you slay a Huge or larger aberration, animal, dragon, or magica
× Fell the Leviathan(Ex): You deal an extra 1d6 damage with any melee attack made agai
× Immunity to Fear(Ex): You become immune to fear.
× Corsair's Feint(Ex): You can make a feint as a free action rather than a move action. B
× Sailor's Step(Ex): While abord a ship and wearing nothing more than light armor you
× Scourge of the Seas(Ex): When you use Intimidate to demoralize foes, the attempt affects
× Frightening Lunge(Ex): On a successful sneak attack, you can sacrifice 2d6 points of
× Curse of the Sea Witch(Sp): Once per day you can cast bestow curse as a spell like abi
× Call Maelstrom(Su): Once per day you can create a maelstrom. The whirlpool persists
× Briny Deep Summoning(Sp): Once per day you can summon a dire shark, echinoloth, or
× Curse of the Albatross(Sp): Once per day you're able to extend your curse to cover an
× Call Phantom Ship(Sp): You can call a phantom ship which lasts 0 hours. The ship is fu
× Storm Spell Power(Ex): Any spell you cast that has the air, electricity, sonic, or water d
× Thunderclap(Su): You can lose any prepared spell or spell slot in order to generate a
× Resistance to Electricity(Ex): You gain resistance to electricity 10.
× Shield of Winds(Sp): As an immediate action, you can surround your space with an effec
× Eye of the Storm(Ex): You ignore the penalties associated with ranged attack rolls and
× Thunderbolt(Ex): Any spell you cast that deals electricity damage also deals 1 point o
× Resistance to Sonic(Ex): You gain resistance to sonic 10.
× Call Storm(Sp): You gain the ability to use a control weather effect once per week, but
× Lord of the Storm(Su): You are immune to being blown away, knocked down, or checked
× Masterful Swimmer(Ex): You augment your swimming.
× Beast of the Sea(Ex): You add -1 to your effective druid level to determine the abiliti
× Wave Master(Su): When near a body of water you can focus a rush of water at a single c
× Mastery of Breath(Ex): You become amphibious.
× Water Breathing(Sp): You gain the ability to use a water breathing effect once per day,
× Current Mastery(Ex): You gain the ability to create currents that moves the water within
× Wave Form(Su): You gain the ability to transform into a Small, Medium, or Large water el
× Call of the Abyss(Sp): Once per day, you can call an elder water elemental.
× Healing Kicker(Su): 3 times per day, when you cast a conjuration (healing) spell on an
× Sanctuary: You can imbue a healing spell with a sanctuary effect (as the spell). Will
× Reflex Save: You can grant the target of your healing spell a +0 competence bonus o
× Aid: You can imbue a healing spell with a maximized aid effect (as the spell). This ef
× Defensive Casting(Ex): You gain a +0 competence bonus on your Concentration check
× Field Healer(Ex): You can make a Heal check to provide first aid as a move action an
× Spontaneous Heal: You gain the ability to "lose" any prepared spell or spell slot of 6th lev
× Team Initiative Bonus(Ex): All allies within 30 feet who can see you (including yoursel
× Armored Ease(Ex): You recuce the armor check penalty of any armor you are proficient
× Stealthy Movement(Ex): You take no penalty on Hide or Move Silently while moving up
× Fearless(Ex): You are immune to fear effects.
× Hero's Luck(Ex): You gain a +0 luck bonus on all saving throws.
× Natural Commander(Ex): Your commander ranting is 0 (unless otherwise higher).
× Legendary Reputation(Ex): You add +0 to any Diplomacy check you make to influence t
× Greater Command(Sp): Once per day, you can focus your powers of persuasion to use
× Quick Rally(Ex): Once per round, you can perform a rally check as a free action.
× Heroic Success(Ex): Once per day, you can choose to automatically succeed on a single
× Additional Commander Aura(Ex): You can select a secondary commander aura, which
× To Hell and Back(Ex): All of your followers and cohorts are immune to fear effects when
× Eldritch Tapestry(Su): You can weave an eldritch tapestry containing yourself and 3 ot
× Quiescent Weaving(Su): You can store -1 spells of level 0 or lower in a dormant state i
× Enlarged Tapestry(Su): Spells you cast through your tapestry have their range categor
× Dark Knowledge: 3/day, you can draw upon your knowledge of aberrations, elementals, m
× Tactics: Grants a +1 (or more) bonus to attack rolls.
× Puissance: Grants a +1 (or more) bonus on saving throws to allies within 60 feet.
× Foe: Grants a 1d6 (or more) damage bonus on weapon damage.
× Dread Secret: Daze or stun one target opponent (based on check).
× Foreknowledge: Grants an insight bonus to AC based on your knowledge check.
× Lore Mastery: You gain a +2 bonus to all Decipher Script checks and to all checks of
× Still Mind(Ex): You gain a +2 bonus on saving throws against spells and effects from
× Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living f
× Negative Energy Burst(Su): 0/day you can emit a 5 ft. burst of negative energy dealing
× Advanced Learning: You can add 0 new spell(s) to your list.
× Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning,
× Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must
× Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict
× Summon Familiar: You are able to summon an evil familiar.
× Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and
× Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist neg
× Light Fortification: You gain 25% to resist critical hits.
× Enervating Touch(Su): You gain the ability to bestow negative levels when you use you
× Lich Transformation: You undergo a hideous transformation and become a lich.
× Armored Casting: You can cast corrupt avenger spells while wearing light armor without
× Detect Sworn Foe(Sp): You have the spell-like ability to detect the presence of your s
× Sworn Foe(Ex): You must choose a specific kind of monster or organization as your swo
× Taint Suppression: You have the option to replace any physical symptom of corruption
× Tainted Strike(Ex): 1/day, you can infuse a melee attack with the power of your taint,
× Grim Resolve(Ex): You gain a bonus equal to your Charisma bonus on all saving thro
× Frightful Fury(Ex): When you face your sworn foe and enter your fury, all opponents
× Deathsense(Ex): At will, as a swift action, you can invoke a deathwatch effect at no co
× Rebuke Undead(Su): Can rebuke undead 5 times per day. A rebuking check is made o
× Deadened Soul(Ex): You are immune to fear effects of any kind.
× Spontaneous Casting: Can spontaneously cast inflict spells, by sacrificing a pre-prepare
× Death Ward(Su): 1/day, you can protect yourself or another as by deathward. The duration
× Fear Aura(Su): 1/day, you can emanate an aura of fear in a 30 foot radius. This lasts f
× Cheat Death(Ex): You automatically succeed on Fort saves to resist coup de grace
× Mantle of Life(Su): As a full round action, you can grant all companions within 60 feet
× Nine Lives(Ex): You gain the ability to cheat death nine times.
× Master of Terror(Ex): The save DC of any spell you cast with the fear descriptor increas
× Absorb Fear(Su): When placed under a fear effect your caster level increases.
× Fearful Empowerment(Su): 1/day, you can add [fear] to any spell you cast that has som
× Delay Fear(Su): You can choose to delay the onset of any fear effect you impose on s
× Horrific Aura(Su): You radiate an aura of terror, creatures with 6 or fewer HD must su
× Reflective Fear(Su): Any fear effect against which you successfully save is immediatel
× Fiendish Companion: Your familiar benefits from your fiendish heritage and gains the f
× Blood of Fiends(Ex): You gain a +1 bonus on saves against poison. You also reduce
× Smiting Spell(Su): 1/day, as a free action, you can cause a spell you cast to deal 2 ad
× Fiendish Exaltation(Ex): You gain Immunity to Poison.
× Aura of Purity(Ex): You radiate an aura of holiness, making it difficult for you to hide y
× Detect Taint(Sp): At will, you can use detect taint.
× Smite Taint(Su): 1/day you can smite tainted creatures as a Paladin smites evil. If you
× Aura of Sanctity(Su): All allies within 10 feet of you gain a +2 sacred bonus on saves ma
× Turn Tainted(Su): You can turn any tainted creature as though it were an undead equa
× Purify Soul(Su): You can cure a living being of 1 point of corruption or depravity by t
× Cleansing Flame(Su): 3/day, you can cast any offensive spell against a tainted foe as
× Shield of Purity(Su): You can create a holy shield of energy that covers a 10-foot radi
× Blood Component(Su): You can deal a point of damage to yourself, to replace a spells
× Level Advancement: You must make a Will save (DC = 10 + your depravity score) if you
× Tainted Spellcasting(Su): You use your depravity score to determine your bonus spells
× Secret:
× Blooded metamagic: Use CON to power metamagic feat you have.
× Stanch(Ex): Auto-stabilize when you hit point drop below 0.
× Death Knell(Sp): 1/day use death knell as a spell-like ability.
× Clarity of True Madness(Su): 1/day add depravity score to one wisdom based skill ch
× Wholesome corruption(Su): 1/day, add corruption score to one concentration check o
× Bloodseeking Spell(Su): Use damage to yourself to increase damage caused by spel
× Thicker than Water(Su): Gives you DR 1/piercing & slashing.
× Tainted Knowledge: 1 bonus tainted feat.
× Forbidden arcana: 1 bonus 1st-level spell per day.
× Greater Forbidden arcana: 1 bonus 2nd-level spell per day.
× Outré Lore(Sp): Once per day, you can use contact outer plane as a spell-like ability.
× Aberrant Lore: By concentrating for a full round, you can determine if a creature, object
× Heretical Lore: 1/day, you can call upon evil entities to grant you a limited wish wit
× Inspiration: You have 2 points you can use to activate your class features. They refresh
× Cunning Insight(Ex): You may spend 1 inspiration point to gain a +3 competence bonus
× Cunning Knowledge(Ex): You may spend 1 inspiration point to gain a +0 competence bonus
× Arcane Dilettante(Sp): At the start of each day, you may choose 0 spell from the wiz
× Brains over Brawn(Ex): You add a +3 bonus to all strength and dexterity checks.
× Cunning Defense(Ex): You may spend 1 inspiration point to add a +3 dodge bonus vs
× Cunning Strike(Ex): You may spend 1 inspiration point to add a 1d6 sneak attack dama
× Opportunistic Piery(Su): You may spend 1 inspiration point to either heal 3 points of da
× Cunning Surge(Ex): You may spend 3 inspiration points to gain an extra standard actio
× Cunning Breech(Ex): You may spend 2 inspiration points to ignore both spell resistan
× Cunning Dodge(Ex): Once per day, if you are reduced to 0 or lower hit points, you may
× Improved Cunning Defense(Ex): As long as you are not wearing medium or heavy armo
× Cunning Brilliance(Ex): At the beginning of each day, you may choose three extraordinar
× Monsterous Companion(Ex): You gain an monsterous companion. Your effective level f
× Monster Empathy(Ex): You may use wild empathy on any animals, aberrations with an Int
× Monster Handler(Ex): You may make Handle Animal checks on aberrations and magica
× Monster Lore(Ex): In addition to the normal Knowledge checks to identify monsters,
× Alternative Monsterous Companion(Ex): You may choose from an expanded list of m
× Monsterous Flank(Ex): When you flank with a companion, you both gain a +2 bonus t
× Extra monsterous companion(Ex): You gain an additional monsterous companion, with an
× Monsterous Tactics(Ex): When a monsterous companion strikes an opponent, the target
× Extra monsterous companion(Ex): You gain an additional monsterous companion, with an
× Monsterous Team-up(Ex): All members of your party gain the benefits of Monsterous
× Booby Traps(Ex): You may set up simple booby traps.
× Master Disarmer(Ex): You add a +0 bonus to Search, Disable Device, and Open Lock
× Arrow Proof(Su): You gain DR 5/- when dealing with physical effects of traps. Spells an
× Quick Fingers(Ex): You ca disarm traps more quickly.
× Unweave(Su): 3 times per day, you may use dispel magic at a caster level of 5 to disa
× Dance Through Danger(Ex): If you exceed the DC to find a trap by 5 or more, you, and o
× Spell Proof(Su): Against magic traps and glyphs, you gain SR 15.
× Avoid Danger(Su): Once per day, as an immediate action, you may attempt to disarm a t
× Dungeon Mastery(Ex): While in your dungeon, you move at normal speed while unable to
× Horde Lord(Ex): Your allies gain a +1 bonus to attack and damage while you live and
× Dungeon Step(Su): You can move anywhere within your dungeon as dimension door with
× Complete Awareness(Su): At will, you may use clairvoyance/clairaudiance to look in a
× Dungeon Minions(Ex): You share your Dungeon Mastery with your allies.
× Animate Objects(Sp): Once per day, you may cast animate objects on any object in you
× Dungeon Defender(Ex): While in your dungeon, you gain immunity to fear effects, a +2 m
× Leadership: You gain the Leadership as a bonus feat. If you already have it, add a +4
× Healing Hands(Ex): Whenever you cast a spell that cures hit point damage, you add +2
× Cleanse Paralysis(Su): Once per day you have the ability to cleanse paralysis, as if ca
× Cleanse Disease(Su): Once per day you have the ability to cleanse disease, as if cast
× Cleanse Fear(Su): Once per day you have the ability to cleanse fear, as if casting a re
× Cleanse Poison(Su): Once per day you have the ability to cleanse poison, as if casting
× Effortless Healing(Ex): You may cast spells of the healing subschool without provoking
× Unicorn Companion(Ex): You've gained a celestial unicorn as a mount and aide. The un
× Cleanse Blindness(Su): Once per day you have the ability to cleanse blindness, as if c
× Cleanse Spirit(Su): Once per day you have the ability to restore a creature to health, as
× Cleanse Petrification(Su): Once per day you have the ability to restore a petrified creatu
× New Limb(Su): Once per day you have the ability to grow a creature's lost or damaged b
× New Life(Su): Once per week you can bring a dead creature back to life, as if casting a
#VALUE!
× Grant Move Action(Ex): Once per day, as a standard action, you may grant an extra move a
× Elemental Companion(Ex): You have called a elemental as your companion, which rep
× Resistance to Energy(Ex): You have resistance 0 to .
× Immunities(Ex): You are immune to .
× Cannot Be Flanked(Ex): Like an elemental, you cannot be flanked.
× Elemental Form(Su): Once per day you can turn yourself into a elder elemental and ba
× Elemental Type: Your type changes to elemental, and you have the subtype.
#VALUE!
× Resistance to Energy(Su): You have resistance 5.
× Dragon Friend(Ex): You gain a +4 circumstance bonus on all Charisma- based checks
× Immune to Dragon Fear(Ex): You are immune to fear effects from dragons.
× Elemental Weapon(Su): You can endow a melee weapon with elemental energy while you
× Dragon Ride(Ex): You get a +4 bonus all Ride checks while riding a dragon.
× Battlecast(Ex): You may take a full-round action to attack and cast a 2nd -level arcane
× Track Undead(Ex): You have the ability to track undead as if using the Track feat. You
× Divine Strike(Ex): You can make a special attack that is infused with positive energy.
× Immunities(Ex): You are immune to .
× Protection from Evil(Su): You benefit from a permanent protection from evil effect.
× Sword of Light(Su): Any weapon you wield overcomes the damage reduction of any un
× Sword of Darkness(Su): Any weapon you wield counts as a ghost touch weapon, allowin
× Flanker(Ex): You can designate any adjacent square as the square from which flanking
× Interpose(Ex): 3 times per day you can take the damage dealt to an adjacent ally, provi
× Defensive Shield(Ex): When you fight defensively you can select up to two adjacent a
× Offensive Strike(Ex): You gain a +4 bonus on melee attack rolls and damage rolls for 1
× Delayed Cleave(Ex): If the last creature you hit in melee is dropped by someone else a
× Unbalancing Blow(Ex): You can use a full-round action to make a strategic melee attack
× Reciprocal Strike(Ex): 3 times per day you can make an attack of opportunity against a
× Ability Boost(Ex): You strength is boosted by +0.
× No Time to Think(Ex): You are considered to have 0 ranks in Intelligence-, Wisdom-, an
× Great Swing(Ex): You can make a great sweeping swing with a melee weapon. As a full-
× Mighty Rock Throwing(Ex): You can throw rocks that deal 2d8 points of damage with a r
× Sweeping Boulder(Ex): When you throw rocks, they affect two adjacent squares, provid
× Tribal Frenzy(Ex): You can inspire a frenzy to members of your race and tribe that are
× Ability Boost(Ex): Your Charisma is boosted by +0.
× Devoted Bodyguards(Ex): Once per round, whenever you are hit by an attack, you may
× : Your Psionic Displine is .
× Minor Change Shape (Su): You can change your appearance as by the disguise self spel
× Life Mantle: You gain access to the Life Mantle and may now choose from the power
× Psionic Knowledge (Ex): You possess a special Knowledge skill for stray bits of trivi
× Fate Points: You gain 7 fate points. You can spend a fate point to add the result of a ro
× Trinkets: You can create little items by sacrificing your psionic focus.
× Favored Construct: You can create a specific astral construct that you have chosen as
× Telepathic Communication: You gain the supernatural ability telepathy(MM 316) with a
× Harbinger: You have learned to incorporate symbolism into your psionic attacks and de
× Energy Snap: By expending your psionic focus, you can create a small burst of energy.
× Greater Animator: Your Control Objects power can lift 25 pounds per augmenting powe
× Personal Space: You have an extradimensional space inside of you that you can access
× Temporal Grace: If you fail a saving throw agaist an effect that would slow, prevent, or
× Telepathic Talent(Ex): When you manifest a power from the telepathy discipline you ca
× Compound Psycrystal(Ex): You can choose two personalities for your psycrystal and ga
× Extra Powers Known: Add any two telepathy discipline powers of 3rd level or lower to y
× Body Control(Ex): When you manifest a psycometapolism power that targets only you, t
× Everchanging Psycrystal(Ex): You can reshape your psycrystals personality as a full-
× Extra Powers Known: Add chameleon, hustle, metamorphosis, and thicken skin to your
× Mind Blade(Su): You have a mind blade.
× Align Mind Blade(Su): You can spend 1 power point as a free action to imbue your min
× Throw Mind Blade(Ex): You can throw your mind blade with a range of 30 feet.
× Psychic Strike(Su): As a move action you can charge your mind blade to deal an extra
× Purifying Strike(Su): You can make a touch attack and spend 3 power points to dispel each
× Free Draw(Su): You are able to materialize your mind blade as a free action.
× Shape Mind Blade(Su): As a full round action you can change the form of your mind bl
× Mind Blade Enhancement(Su): You can add weapon special abilities with an enhancem
× Stand Fast(Ex): You gain a +2 dodge bonus to AC in any round in which you move no m
× Bladewind(Su): As a full attack, when wielding your mind blade, you can give up your
× Knife to the Soul(Su): When you execute a psychic strike, you can choose to substitu
× Multiple Throw(Ex): You can throw a number of mind blades per round equal to the n
× Wild Surge(Su): You can choose to invoke a wild surge whenever you manifest a power.
× Psychic Enervation(Ex): Immediately following each wild surge, you may be overcome by
× Wild Psychometabolism(Ex): You can learn powers from the egoist list.
× Elude Touch(Ex): You gain a +2 bonus to Armor Class against all touch attacks, how
× Savage Renewal(Su): When your shifting ends you regain a number of power points eq
× Surging Euphoria(Ex): When using your wild surge ability, you gain a +1 morale bonus o
× Volatile Mind(Ex): When any telepathy power is manifested on you, the manifester of
× Euphoric Shifting(Ex): Any round you spend under the effect of surging euphoria does n
× Spells per Day/Powers Known: For each level of Cerebremancer you take, you can add 1
× Scorn Earth(Su): Instead of walking, you glide along at your normal movement speed
× Opportunistic Strike(Ex): You gain a +2 insight bonus on your attack and damage rolls,
× Dimension Step(Su): Once per day you can slip psionically between spaces as if usin
× Flanker(Ex): You can designate any adjacent square as the square from which flanking
× Transporter(Ex): You learn both psionic teleport and psionic plane shift, and treat them
× Capricious Step(Ex): You can take an extra 5-foot step in any round when you don’t
× Dimension Spring Attack(Su): You can use your dimension step ability in conjunction w
× Accelerated Action(Su): You an accelerate yourself thereby taking more actions than no
× Monk Abilities: Your Fist of Zuoken levels stack with your monk levels for determi
× Favored Enemy (Illithid)(Ex): You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, S
× Illithid Sense(Su): You can sense the presence of illithids within 60 feet of yourself.
× Brain Nausea(Su): Any creature that attempts to eat your brain must succeed on a Wil
× Lucid Buffer(Ex): You gain a +4 competence bonus on saving throws against all compul
× Cerebral Blind(Su): You are protected from all devices, powers, and spells that reveal
× Breach Power Resistance(Su): Each successful melee attack (or ranged attack if the ta
× Cerebral Immunity(Su): You gain protection from all devices, powers and spells that in
× Blast Feedback(Su): If you make your saving throw when attacked with mind blast, the
× Free Manifesting(Ps): You gain the ability to freely manifest any three 1st-level powers
× Cognizance Psycrystal(Ex): Your psicrystal is now treated as a cognizance crystal capa
× Font of Power(Ps): For up to 1 minute per day you can manifest any powers without d
× Incorporeal Touch(Su): You can make up to 3 melee touch attacks per day that deal 1d
× Uncarnate Armor(Su): You get your armor bonus to AC even when you become incorpor
× Shed Body(Su): Once per day as a standard action, you can become incorporeal for up
× Assume Equipment(Su): You can designate 0 pieces of equipment that become incor
× Assume Likeness(Su): While incorporeal, you can assume the likeness of any Small, M
× Telekinetic Force(Su): While incorporeal, you can use a telekinetic force effect as a st
× Uncarnate Bridge(Su): Once per day as a standard action while incorporeal, you can seaml
× Uncarnate(Su): You become permanently incorporeal and acquire that subtype. You ca
× Fire Lash(Ps): You can fashion a 15-foot-long whip of fire as a move action. The whip
× Fire Adaptation(Ex): You gain a +4 bonus on all saving throws against fire and heat spe
× Hand Afire(Ps): As a move action, you can engulf one of your hands in fire. Your unar
× Bolt of Fire(Ps): You can launch a bolt of fire at any target in line of sight within 60 fe
× Weapon Afire(Ps): As a move action, you can engulf your weapon in fire. You deal an
× Nimbus(Ps): As a move action you can cause your entire body to be engulfed in flames
× Firewalk(Su): As a free action you can expend your psionic focus to walk on air. You
× Heat Death(Ps): You can expend your psionic focus and take a full attack action to atte
× Conflagration(Ps): Once per day as a standard action, you can emanate a 30-foot-radi
× Thrallherd(Ex): You acquire a thrall and believers
× Psionic Charm(Ex): You add psionic charm to your powers known. Once per day you ca
× Psionic Dominate(Ex): You add psionic dominate to your powers known. Once per day,
× Greater Dominate(Ex): You do not need to pay 2 additional power points when you aug
× Superior Dominate(Ex): You do not need to pay 4 additional power points when augmen
× Twofold Master(Ex):You can add a second thrall to your herd.
× Chain of Personal Superiority(Ex): Three times per day for up to 1 minute each, you ca
× Chain of Defensive Posture(Ex): Three times per day for up to 1 minute each, you can
× Enduring Body(Ex): You gain damage reduction 1/-.
× Sweeping Strike(Ex): On each melee attack you make, you can choose one additional a
× Chain of Overwhelming Force(Su): Once per day, you can make a single attack that
× Spell Resistance(Su): You gain spell resistance 15 against all divine mind-affecting spe
× Divine Resistance(Su): You add your Charisma modifier to your saving throws against d
× Divine Damage Immunity(Su): You gain immunity to damage from divine power.
× Divine Cancellation(Ex): You gain the ability to counterspell divine spells without castin
× Aligned Strike(Su): Once per day, you can with a touch, align a weapon or natural weap
× Divine Prevention(Su): Once per day, you can use a standard action to bestow temporar
× Nondetection(Su): You gain the continuous benefit of a nondetection spell.
× Divine Retribution(Su): If you successfully counter a divine spell, you may cause the spel
× Divine Interference(Su): Any spellcaster within 30 feet of you must succeed on a Concen
× Divine Disavowal(Su): Your spell resistance extends to cover all divine spells. You cann
× Entropic Blow(Su): One time per day, you can add a +2 bonus to your attack roll, and
× Healing Resistance(Ex): Conjuration (healing) spells and effects used on you heal on
× Destructive Expertise(Ex): You may add +0 as a bonus on Disable Device and Knowledg
× Negative Adaptation(Ex): You do not lose hit points or need to make Fortitude saves
× Unmaking Magic(Sp): You gaint eh ability to dispel magic three times per day at caster
× Disintegrate(Sp): Once per day as a full round action, you can use disintegrate as a spell
× Take-Charge Appeal(Ex): You add 1 points to your Charisma score.
× Confidence of the Fated(Su): Once per day you can add +0 on any single attack roll, w
× Aura of Confidence(Su): You grant a +1 morale bonus on attack rolls, saves, and skill c
× Ego Manifestation(Sp): Once per day, you can increase your size and power, as the sp
× Divination Expertise(Ex): You may add your class level to your caster level when castin
× Spell Mimic(Sp): Once per day you can mimic any spell (arcane or divine) of a level no
× Intuition(Ex): You gain a +2 insight bonus on initiative checks and Will saves against il
× Bend Fate(Su): Once per day, you can add 1d6 to any d20 roll you make. You must declar
× Trick Fate(Su): Once per day, you can reroll one roll that has just been made before the
× Moment of Prescience(Sp): Once per day, you can use moment of prescience as a spell-
× Heightened Senses(Su): You gain a +1 competence bonus on Listen, Search, Sense M
× Enthrall(Sp): One time per day you can use enthrall as a spell like ability.
× Joie de Vivre(Sp): One time per day, you can influence as with a good hope spell.
× Sense Link(Sp): You can establish a link with another person, that grants you the benefi
× Seen It Before(Su): You can make a Will save to identify an illusion by perceiving it wi
× See It Again(Su): Once per day, when targeted by or in the area of a spell effect, you ca
× Blindsense(Ex): You gain blindsense out to 10 feet.
× Death Holds No Mysteries(Su): You do not lose a level when brought back to life from
× Strike the Weak Spot(Ex): As a standard action you can attack an unattended object a
× Combat Instinct(Ex): You gain a +1 insight bonus to your Armor Class and on Initiativ
× Combination Strike(Ex): If you confirm a critical hit on a melee attack, you may immed
× Move Without Barriers(Su): You can become ethereal for 4 rounds per day.
× Chaotic Contagion(Su): 0 times per day, you can attempt to infect a target with chaotic i
× Scofflaw(Su): Divination cast by lawful characters are difficult to perform on you.
× Anarchic Grace(Su): Once per day, as a free action you can cause attackers to have a
× Babble(Su): Once per day, you can generate a 10-foot-radius emanation that causes all
× Clarity of Confusion(Su): You gain a +2 insight bonus on saves against illusion (patter
× Destiny's Arbiter(Su): Once per day, as a free action, you can either reroll one roll you
× Relative Altitude(Ex): While on the Astral Plane (or any other area without gravity),
× Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage
× Improved Maneuverability(Ex): When making a double move on a plane with no gravity
× Astral Dodge(Ex): You gain a +2 dodge bonus to your Armor Class when in a no gravi
× Astral Agility(Ex): Once per round as a move action, you can attempt to switch places
× Lightning Speed(Ex): Your movement while in a no gravity environment never provokes
× Elemental Affinity(Ex): You become attuned to , which allows you to speak , and grants
× Elemental Manifestation(Su): As a standard action, you can cause your body to manif
× Elemental Weapon(Su): 0/day, you can imbue any melee weapon you wield with energy
× Elemental Movement(Su): You gain a special movement property based on your chos
× Prone Fighting(Ex): You suffer no penalties to melee attacks using a darkha while pr
× Darkha Specialization(Ex): You gain Weapon Specialization (darkha).
× Increased Range(Ex): When hurling your darkha, your range increases to 33 feet.
× Uncanny Swim(Ex): On a successful Swim check, you may swim one-half your speed as a
× Superior Weapon Focus(Ex): You gain an additional +1 to attack rolls with the darkh
× Instant Stand(Ex): You can stand up from prone position as a free action.
× Darkha Mastery 1(Ex): You have 10 foot reach with the darkha. You may swing the darkh
× Darkha Mastery 2(Ex): You can make trip attacks against enemies within 20 feet. If you
× Hold Breath(Ex): You can hold your breath for a number of rounds equal to three times
× Water Tracking(Su): You can follow a creature's trail across the surface of the Nyr Dyv
× Track(Ex): You gain the Track feat. If you already have this feat, you gain a +2 syner
× Spells per day
× You gain a +1 insight bonus to attack rolls when using a longsword or shortspear.
× Mask thoughts(Ex): You gain a +2 bonus to saving throws against spells and effects
× Trustworthy(Ex): You gain a +2 bonus on all Diplomacy and Gather Information checks
× Alluring(Ex): You gain a +2 bonus on all Diplomacy checks and to the save DC of your
× Alter Self(Sp): 3/day, you can use Disguise Self as a spell-like ability.
× Mind Blank(Sp): 1/day, you can use Mind Blank as a spell-like ability.
× Save vs Magic: You gain a +0 insight bonus to saving throws against magical spells and
× Identify(Sp): You may use identify as a spell-like ability 1/day.
× Tap the Archive Arcanum(Sp): Once per day as a standard action, you may invoke an effe
× Rune of Regulation(Sp): Once per day as a standard action, you may trace a rune upon a
× Cancellation Touch(Su): Once per day as a standard action, you may drain the abilities
× Mask of Cymius(Su): You may use disguise self at will. Silent Ones of 8th level or highe
× Spell Clone(Su): By observing a cast arcane spell and making a Spellcraft check (DC 11 +
× Reading the Lake(Su): Each evening under a clear sky, once per night, you can make a
× Improved Caster Level(Su): When determining the caster level for a spell, you add your
× Spells per day
× Hex Mastery(Su): For the spells bestow curse, cause fear, charm person, charm monste
× Master Healer(Ex): When providing long-term care as with the Heal skill, the Vetha doub
× Greater Eyebite(Sp): You may use a gaze attack as per eyebite, 2 / day.
× Anoint Self(Su):
× Holy Sight: You gain the Alertness feat.
× Celestial Strategy: You gain the Combat Reflexes feat.
× Unbroken Flesh: You gain damage reduction 3/-.
× Divine Clarity: You gain a +1 inherent bonus to Intelligence, Wisdom, or Charisma.
× Call to Battle: Three times per day you gain an extra +3 bonus on your attack roll w
× Deep Strike: Three times per day, on a successful attack, you deal an extra 2d6 poi
× Inspired Strike: Three times per day, you can take a single extra attack your highest
× Anoint Ancestral Weapon(Su):
× Good Weapon: Your ancestral weapon deals 1d6 points of damage per round to any ev
× Sunder Resistance: Your ancestral weapon gains 10 points of hardness.
× Unicorn's Blood: Any evil creature wounded by your ancestral weapon must make a D
× Impervious: Your ancestral weapon gains 50 hit points.
× Sentience: Your ancestral weapon has become intelligent.
× Pacifying Touch(Su): You gain the ability to pacify hostile or angry creatures by touch.
× Censure Fiends(Su): You can censure fiends, much as a cleric can turn undead, causing
× Call Unicorn(Su): You can call a unicorn to your side. The unicorn appears instantly an
× Telepathic Bond(Su): You can communicate telepathically with your unicorn companion
× Timelessness(Su): As long as you remain faithful to Valarian and have a unicorn compa
× Ethereal Jaunt(Sp): Once per day you, your equipment and your unicorn companion (if
× Forest Dweller(Ex): You gain a +2 racial bonus on Listen, Move Silently, Spot and Sur
× Call Celestial Charger(Su): You can now call a Celestial Charger to be your unicorn c
× Nature's Understanding(Ex): You gain a +2 insight bonus on Handle Animal, Knowledg
× Holy Smite(Sp): Once per day, you can cast Holy Smite as a level 0 cleric. You may c
× Wood Repulsion(Su): Weapons partially or wholly fashioned from wood have a harder time
× Mass Baleful Polymorph(Sp): Once per day, you may cast a special version of baleful pol
× Blessing of the Silver Heaven(Su): You gain electricity resistance 10 and a +2 sacred b
× Celestial Spells: You may cast spells as if you were an archon. Specifically, you may c
× Blessing of the Golden Heaven(Su): You become immune to death spells and magical d
× Blessing of the Pearly Heaven(Su): You retain your Dexterity bonus to AC regardless o
× Blessing of the Crystal Heaven(Su): You can cure your own wounds. You can heal up t
× Blessing of the Platinum Heaven(Su): You gain the ability to channel spell energy into
× Blessing of the Glittering Heaven(Su): You gain spell resistance 20 and damage reduc
× Blessing of the Illuminated Heaven(Su): You are surrounded by an aura of positive ener
× Detect Evil(Sp): At will, you can use detect evil, as the spell. You can use this ability e
× Furious Casting(Ex): You may cast your champion spells even while raging. If you have
× Resist Enchantment(Su): You gain a +2 morale bonus on all saving throws against ench
× Fearsome Fury(Su): When you enter a rage, you make an Intimidate check. Any enemy th
× Energy Resistance(Su): You gain Acid, Cold and Electricity resistance of 5.
× Immune to Charm and Compulsion(Ex): You are completely immune to charm and comp
#VALUE!
× Shield of Faith(Sp): You can use shield of faith, as the spell, three times per day as a le
× Magic Circle(Su): You are constantly surrounded by an effect that duplicates magic circle
× Shield Other(Sp): You can use shield other, as the spell, once per day as a level 0 cler
× Blood of the Martyr(Sp): You can use Blood of the Martyr, as the spell once per day as a
× Protective Aura(Sp): You may use protective aura, as the spell, one time per day as cast
× Glory of the Martyr(Sp): You may use Glory of the Martyr, as the spell, once per day as
× Calling(Su): You may issue a celestial call, stirring the conscience of those who hear
× Conversion(Su): You may use your calling ability to facilitate actual conversion of non
× Sustenance(Su): You may use your calling ability to help keep good creatures good.
× Exalted Spell List: You gain access to spells that do not normally appear on arcane spell
× Spell Knowledge(Ex): You learn two new arcane spells of any level up to the maximum spel
× Faster Consecrate(Ex): You can spontaneously cast spells with the Consecrate Spell fea
× Faster Purify(Ex): You may spontaneously cast spells with the Purify Spell feat without
× Sanctified Spells: You may now use sanctified spells as though they were among your
× Magic Circle(Su): You are constantly surrounded by an effect that duplicates magic circle
× Good-Aligned: Whenever you smite evil, your weapon is considered good-aligned for
× Confirming: Whenever you smite evil, all critical rolls are automatically successful (so
× Holy: Whenever you smite evil, your weapon is considered holy, dealing an extra 2d6
× Fiendsmite: Whenever you smite evil, your weapon deals an extra 2d8 points of damag
× Chain: When you smite evil, bolts of holy power erupt from the target and strike up t
× Sunder Evil Item(Su): Whenever you attack an object that is evil or an evil construct,
× Holy Martial Strike(Su): Any weapon that you wield is treated as a holy weapon dealing
× Monk Abilities: You add your initiate levels to your monk levels to determine your AC
× Smite Evil(Su): 0 time(s) per day, you can add +4 to your attack roll; if the creature you
× Celestial Transformation(Ex): You transcend your mortal origins and become a creatu
× Lion's Courage(Ex): You are immune to fear (magical or otherwise) and gain a +4 sacre
× Scent(Ex): You gain the Scent special quality. You can detect approaching enemies, sni
× Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 0
× Lion's Pounce(Ex): You can make a full attack at the end of a charge.
× Lion's Swiftness(Ex): You can act as if under the effects of a haste spell for a total
× Leonal's Roar(Su): Three times per day, you can issue a roar that duplicates the effects
× Ecstasy(Su): 0 times per day you can enter an ecstatic state and channel a lesser celest
× Spiritual Body(Ex): When you rise as a 0-level risen martyr, you take on a corporeal sp
× Charisma Score Increase: Your Charisma increases by +2.
× Deflection Bonus(Su): You gain a deflection bonus to Armor Class equal to +2.
× Holy Purpose(Ex): You receive a +1 sacred bonus on all attack rolls, damage rolls, abilit
× Bless(Sp): Three times per day, you can use bless, as the spell.
× Magic Circle Against Evil(Su): You are continually surrounded by a protective aura that
× Daylight(Su): As a free action you can use Daylight as the spell.
× Acid Immunity(Ex): You are immune to acid.
× Protective Aura(Su): Your magic circle against evil is replaced by an effect that duplica
× Shield Other(Sp): Three times per day you may use Shield Other, as the spell.
× Celestial Brilliance(Sp): Once per day, you may use Celestial Brilliance, as the spell.
× Cold Immunity(Ex): You are immune to Cold.
× Holy Aura(Su): Your protective aura is supplemented by an effect that duplicates the hol
× Electricity Immunity(Ex): You are immune to Electricity.
× Perfection(Su): You are considered a celestial for the purpose of any spell or effect t
× Final Ascension: When you have earned enough experience points to gain your next level
× Code of Conduct: If you willfully perform an evil act, you are immediately destroyed a
× Nature-Friendly Spells(Su): You can change the composition of any energy-based spell y
× Energy Resistance (Ex): You have gained energy resistance 10 to
× Bear Shape(Su): You gain the ability yourself into a black bear, brown bear, or polar
× Quickened Call Lightning(Sp): Once per day, you can cast a quickened call lightning sp
× Nature's Veil(Su): As a standard action you can attempt to hide in the outdoors. You m
× Dire Bear Shape(Su): You can now turn yourself into a dire bear and back again. This ab
#VALUE!
× Cavalry of Dire Bears(Sp): Once per week you may call 1d6 dire bears with maximum hit p
× Quickened Lightning Storm(Sp): Once per day, you can cast a quickened lightning storm
× Call Flying Mount(Su): As a full round action you can call a flying mount to serve in y
× Eyes of the Eagle(Ex): While airborne, you receive a +4 insight bonus on Spot checks.
× Ride the Wind(Ex): While riding a flying mount, your penalties on ranged attacks in w
× Improved Mounted Combat(Ex): This ability works as the Mounted Combat feat, except
× Deadly Charge(Ex): You deal an extra 2d6 damage on a successful attack made during
× Storm Kinship(Su): You are less likely to lose your bearings in a storm. You retain full
× Summon Tempest(Sp): Once per week, you can summon a tempest (as described on page
× Death Touch(Su): You can slay living evil opponnents with a single touch. You must succee
× Scent of Evil(Su): You have an unusual ability that combines the scent special quality wi
× Favored Enemy - Evil(Ex): You gain evil creatures of all kinds as a favored enemy. Y
× Hide in Plain Sight(Ex): With at least one-quarter cover or one-quarter concealment y
× Track Evil(Su): You can use the Track feat to track an evil creature by its lingering evil
× Smite Evil(Su): Once per day you may attempt to smite evil with one normal unarmed st
× Shifting(Su): You can assume the form of a swan 0 time(s) per day. This is identical t
× Spell Resistance(Su): You have spell resistance 12.
× Low-Light Vision(Su): You gain low-light vision.
× Charm Person(Sp): Three times per day, you may cast charm person, as the spell. Cast
× Speak with Animals(Sp): You can use speak with animals, as the spell, at will.
× Speak with Plants(Sp): You can use speak with plants, as the spell, at will.
× Charm Monster(Sp): Two times per day, you can use Charm Monster, as the spell. The
× Fey Transformation(Ex): Your type changes to Fey. You gain damage reduction 10/cold
× Multiclass Note: Paladins and lawful good monks may freely multiclass as Swords of Rig
× Holy Cacophony(Su): As an extra bardic music effect, you can create a song of discordan
× Celestial Spells: You can cast spells as if you are an Eladrin. Specifically, you can lear
× Starmantle(Sp): Once per day, you can use Starmantle, as the spell.
× Song of Hope(Su): As an additional bardic music effect you can, inspire powerful hope i
× Sanctified Spells: You can now use sanctified spells as though they were among your
× Eladrin Form(Sp): Once per day, you can use Eladrin form, as the spell as a level 0 so
× Celestial Symphony(Su): As an additional bardic music effect you can, create an effect
× Celestial Ascension(Ex): You are so attuned to the ways of the Eladrins that you beco
× Imperious Aura(Ex): You gain a +0 bonus on all Charisma-based skill checks made ag
× Platinum Armor: You are granted the ability to create platinum scale mail. Using the s
× Dragon Senses(Ex): You can see four times as well as a human in low-light conditions a
× Shared Trove: You receive a modest lump sum reward for your loyal service. The rewar
× Dragonwrack(Su): Evil dragon that strike a you or are struck by you suffer grievous w
× Bonus Spells per day: Each level you gain bonus spells to the number of spells per da
× Sneak Attack:
× Disease Host(Ex): You suffer no ill effects of diseases, except for purely cosmetic o
× Contagion(Sp): 0 times per day, your touch carries a contagion spell (DC 16).
× Cancerous Companion(Ex): A cancer grows within you, forming a large tumor. This tumor
× Tatterdemalion(Ex): Gathering scraps of clothing and old, discarded rags, you create a
× Poison(Sp): 0 times per day, your touch carries a contagion spell (DC 17).
× Children of the Night(Su): You command the lesser creatures of the world and can cal
× Viral Agent(Su): You befriend a disease or virus that infests your body. You supernaturall
× Infected Wound(Ex): 0 times per day, you can infect your foe with an infectious taint
× Insect Plague(Sp): Once per day, you can invoke an insect plague as a cleric of your c
× Insect Armor(Su): By allowing insects and worms to crawl over your body, you gain a
× Viral Ally(Su): In a fashion similar to the viral agent ability, you can create a viral a
× Disease Form(Su): You gain the ability to transform into a disease once per day. As a di
× Charm Demon(Sp): You can attempt to charm a chaotic evil outsider, as described in t
× Quasit Familiar(Ex): You gain a Quasit as a familiar, whether you want it or not. If you
× Summoning Mastery(Su): When you cast a summon monster spell, it is treated as the eq
× Resistances(Su): You gain Acid, Cold, and Fire resistance 10, and Electricity resistanc
× Poison Immunity(Ex): You are immune to poison.
× Hold Demon(Sp): You can attempt to hold a chaotic evil outsider, as described in the
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet tha
× Dominate Demon(Sp): You can attempt to dominate a chaotic evil outsider, as describe
× Diabolism(Ex): You can choose to grant one of your spells greater magical power 1 time
× Imp Familiar(Ex): You gain a Imp as a familiar, whether you want it or not. If you alread
× Vile Diabolism(Ex): You can use your diabolism power to deal half the normal amount
× Charm(Sp): Once per day, you can produce an effect identical to that of a charm person s
× Learn Secret(Ex): 0 times per week you can make a Gather Information check with a
× Command(Sp): Once per day, you can produce an effect identical to that of a command sp
× Summon Hellcat(Sp): Once per day, you can summon 1d4 hellcats. This functions as a s
× Evil Authority(Sp): Once per day, at your command, all evil-aligned creatures within 5
× Summon Major Devil(Sp): Once per week, you can produce an effect identical to that of a
× Greater command(Sp): Once per day, you can produce an effect identical to that of a gr
× Dread Might(Ex): Drawing some of Asmodeus's power into yourself, you gain a permane
× Tongue of the Devil(Ex): When making Bluff checks, you add your Intelligence modifier
× Suggestion(Sp): Once per day, you can produce an effect identical to that of a suggest
× Summon Osyluth(Sp): Once per day, you can summon 1 Osyluth. This functions as a s
× Insect Plague(Sp): Once per day, you produce an effect identical to that of an insect p
× Beguiling Nature(Sp): Every other day, you can produce an effect identical to the mass
× Summon Cornugon(Sp): Once per day, you can summon 1 Cornugon. This functions as
× King of Lies(Ex): You gain a +4 inherent bonus to Charisma.
× Device Lore(Ex): You can find traps made mostly of metal just as a rogue can. Furth
#VALUE!
× Rusting Grasp(Sp): Once per day, you can produce an effect identical to that of a rusti
× Iron Power(Ex): When using an iron or steel weapon, you gain a +1 insight bonus on a
× Summon Erinyes(Sp): Once per day, you can summon one Erinyes. This functions as a
#VALUE!
× Ironskin(Sp): Once per day, you can produce an effect identical to that of a stoneskin s
× Iron Body(Sp): Once per day, you can produce an effect identical to that of a iron body
× Lie(Su): You gain a +4 competence bonus on Bluff checks and a spell resistance of 11 a
× Cheat(Sp): 0 times per day, you can produce an effect identical to that of a cheat spell
× Thief(Ex): You gain a +4 competence bonus on Sleight of Hand and Open Lock checks
× Steal(Sp): You can call a single unattended object weighing no more than 5 pounds to yo
× Divert Attack(Ex): Three times per day, you can maneuver events so that an opponent's m
× Summon Osyluth(Sp): Once per day, you can summon 1 Osyluth. This functions as a s
× Take Object(Ex): You gain a +4 competence bonus on attempts to disarm a foe, and yo
× Enhance Value(Ex): By careful, slight modifications, you can increase the value of a
× Divert Spell(Ex): Once per day, you can maneuver events so that an opponent's spell tar
× Non-detection(Sp): You constantly produce an effect identical to a non-detection spell c
× Summon Gelugon(Sp): Once per day, you can summon 1 Gelugon. This functions as a
× Hellfire Grasp(Su): You deal 1d6 points of fire damage as a touch attack at will. Thi
× Fire Adept(Su): You gain a +1 bonus to caster level when casting a spell with the fire d
× Fire Resistance(Su): You gain fire resistance 10.
× Hellfire Blast(Su): You can release a gout of hellfire from your hand at will, dealing 4d
× Flare(Sp): 0 times per day, you can produce an effect identical to that of a flare spell c
× Summon Hamatula(Sp): Once per day, you can summon 1d4 Hamatulas. This functions
× Hellfire(Sp): Three times per day, you can produce an effect identical to that of a hellfir
× Fire Shield(Sp): Twice per day, you can produce an effect identical to that of a fire shie
× Hellfire Storm(Sp): Twice per day, you can produce an effect identical to that of a hellfi
× Body of Flame(Su): You can transform your body into flame for up to 10 minutes per d
× Lifewell(Ex): You store the life energy that you steal in a reservoir within yourself call
× Invigorate(Ex): You can spend one lifewell point to gain 1d6 temporary hitpoints. These
× Spell Boost (Empower)(Ex): You may spend 4 lifewell points to empower a spell as if us
× Spell Boost (Heighten)(Ex): You may spend a variable number of lifewell points to height
× Special Attack Boost (Empower)(Ex): You can spend 4 lifewell points to empower a speci
× Blood Servant(Ex): By spending 10 lifewell points, you can call forth a lesser planar all
× Boost Defenses(Ex): You can spend 8 lifewell points to add +2 to your natural armor bo
× Spell Boost (Maximize)(Ex): You can spend 6 lifewell points to maximize a spell as if us
× Greater Blood Drain(Ex): Your blood drain ability now deals 1d6 points of Constitution
× Special Attack Boost (Maximize)(Ex): You can spend 6 lifewell points to maximize all va
× Spell Boost (Quicken)(Ex): You can spend 8 lifewell points to quicken one of your spells
× Greater Invigorate(Ex): Whenever you use your invigorate ability you gain a +1 enhancem
× Blood Revel(Ex): Once you drain any blood from a victim, you can choose to enter a Blo
× Mortal Hunting(Ex): You gain a +1 bonus on Attack, Damage, Bluff, Listen, Sense Moti
× Mortal Skin(Su): By magically grafting mortal flesh to your body, you gain the ability t
× Detect Mortals(Su): You can detect mortals at will. This ability duplicates the effects o
× Smite Mortals(Su): Once per day, you can attempt to smite mortals with one normal mel
× Spurn Mortal Magic(Su): You can add 3 as an additional bonus on all saving throws agai
× Claws of the Overfiend(Ex): The damage dealt by all of your natural attacks increases
× Mortalbane Shout(Su): Once per day, you can give a shout that stuns for 1 round all mo
× Slay Mortal(Su): Once per day you can attempt to slay a mortal with a melee touch att
× Energy Drain(Su): You gain the ability to drain energy, bestowing negative levels upon
× Soul Strength(Su): When you use your energy drain ability, you gain a +4 enhancement
× Soul Blast(Su): When you use your energy drain ability, you can project a 100-foot ra
× Soul Enhancement(Su): When you use your energy drain ability, you gain a +2 enhancem
× Soul Endurance(Su): When you use your energy drain ability, you gain a +4 enhanceme
× Soul Radiance(Su): If you completely drain a creature of energy, you may adopt the cre
× Soul Agility(Su): When you use your energy drain ability, you gain a +4 enhancement b
× Soul Slave(Su): If you completely drain a creature of energy, the victim becomes a Wi
× Soul Power(Su): After you have drained energy, all spell-like and supernatural abilitie
× Bonus Feat or Spells: At 1st, 4th, 7th, and 10th level you gain new spells per day as i
× Scaly Flesh(Ex): You gain dark scaly flesh, which provides a +1 natural armor bonus.
× Hypnosis(Sp): Once per day, you can produce an effect identical to that of the hypnotism
× Touch of Fear(Sp): Three times per day, you can use an effect identical to the cause fea
× Reaching Touch(Su): Three times per day, you can cause your arms to stretch unnaturall
× Dual Actions(Su): Twice per day, you can take two full rounds' worth of actions in the
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
× Rotting Touch(Sp): Three times per day, you can deal 1d6 points of Constitution dama
× Two Personas(Ex): You go a little insane, if you are not already mad. You develop a mult
× Death Touch(Sp): You can use an effect identical to that of a slay living spell once pe
× Demogorgon's Will(Sp): You can call upon the power of your master and be granted a li
× Charm(Sp): You can produce an effect identical to that of a charm person spell cast by
× Spell Betrayal(Su): When casting a damage-dealing spell at a target or targets denie
× Dark Charisma(Ex): You can add an enhancement bonus on certain Charisma based skil
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
× Spellstrike(Su): If you cast a damaging spell upon a target or targets threatened in me
#VALUE!
× Corrosive Touch(Ex): Three times per day, you can secrete a caustic slime on its hand
× Summon Ooze(Sp): You can summon a patch of Green Slime, a Gray Ooze, an Ochre Jell
× Contagion(Su): Once per day, you can spread a disease, as the contagion spell (caster
× Alter Self(Su): Your form becomes somewhat transitory and amorphous. You can change y
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
#VALUE!
× Summon Pudding(Sp): You can summon a Black Pudding as if you had cast a summon m
× Polymorph Self(Su): Your form is more amorphous than ever. You can change your appea
× No Discernible Anatomy(Ex): Your form is so amorphous that you no longer need to worr
× Bonus Feat or Spells: At 1st, 4th, 7th, and 10th level you gain new spells per day as i
#VALUE!
× Touch of Fear(Sp): Three times per day, you can use an effect identical to the cause fea
× Demon Wings(Su): Once per day, you can bring forth massive black wings from your bac
× Summon Undead(Sp): Once per day, you can summon 1d4 Ghouls, 1d3 Shadows, 1 Wight,
× Pallor of Death(Su): You can adopt the appearnce of a humanoid undead creature of your c
× Death Touch(Sp): You can use an effect identical to that of a slay living spell once pe
× Summon Nightwing(Sp): You can summon 1 Nightwing once per week, as the summon mo
× Chitin(Ex): You gain +0 natural armor bonus to Armor Class from the chitinous plates t
× Vermin Servant: You gain a servant in the form of a vermin of up to 1 HD. This servant i
× Blood Drain(Su): You can grow insectoid mandibles at will. You can use these mandibles
× Spider Hand(Sp): Once per day, you can produce and effect identical to that of a spider
× Swarm Armor(Su): Each day, you automatically summon a swarm of insects, spiders, or
× Wings of the Vermin(Su): You can sprout massive, buzzing insectoid wings from your b
× Spider Legs(Sp): Once per day, you can produce an effect identical to that of a spider le
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× Hivemind(Su): You can form the impetus to create a Hivemind. The Hivemind must includ
× Black Magic Oil(Su):
× Dweller in Darkness: You gain the Blind-Fight feat.
× Demonic Celerity: You gain the Combat Reflexes feat.
× Ensorcelled Flesh: Your natural armor bonus improves by +1.
× Hellpower: You gain a +1 inherent bonus to Strength, Constitution or Dexterity.
× Rapid Step: You gain an inherent +10 ft. bonus to your speed.
× Unholy Strike: Three times per day, on a successful attack, you deal an extra 2d6
× Malign Fury: Three times per day, you can take a single extra attack your highest at
× Darkling Weapon(Su): With 3 rounds of preparation (involving rituals and alchemical s
× Black Magic Elixir(Su):
× Violent Knowledge: You gain a bonus feat.
× Aura of Evil: You gain a +1 deflection bonus to AC.
× Inner Hellpower: You gain a +1 inherent bonus to Intelligence, Wisdom, or Charisma
× Dark Senses: You gain the tremorsense ability.
× Demonic Wings: Once per day you can use demon wings.
× Scarred Flesh(Su): Through ritual scarification, you gain damage reduction 5/magic.
× Repellent Flesh(Su): Through ritual, obscene tattooing, you gain spell resistance 20.
× Reach of the Holy(Ex): You may apply the effects of the Enlarge Spell feat to any spell
× Sacred Defense(Ex): You gain a +1 bonus to your saving throws against divine spells, as
× Divine Synergy(Ex): Any time you are the target of a harmless spell cast by a divine spel
× Divine Shroud(Sp): Once per day, you may surround yourself with a shroud of glowing d
× Lay on Hands(Su): You can heal yourself, or another creature following the same patro
× Sacred Defense: You gain a +1 bonus to your saving throws against divine spells, as wel
× Smite Infidel(Su): When attacking a creature that has a different patron deity(or none
× Divine Wrath(Su): You channel a portion of your patron's power into wrath, giving you
× Divine Emissary(Ex): You can telepathically communicate with any outsider within 60 f
× Sacred Defense(Ex): You gain a +1 bonus to your saving throws against divine spells, as
× Imbue with Spell Ability(Sp): Once per day you can use imbue with spell ability, as cast
× Transcendence(Su): You have shed your mortal form and become an outsider(native). You
× Sacred Stealth(Su): As a standard action you can grant yourself a +10 bonus on Hide a
× Thwart Magic Trap(Ex): You gain a +3 bonus on all Search and Disable Device checks t
× Sacred Defense: You gain a +1 bonus to your saving throws against divine spells, as wel
× Locate Creature(Sp): Once per day, you can use the locate creature spell as cast by a
× Locate Object(Sp): Once per day, you can use the locate object spell as cast by a level
× Divine Perseverance(Su): Once per day, If you are brought to -1 hit points or lower,
× Find the Path(Sp): Once per day you may use find the path, as the spell, as cast by a le
× Sacred Duty(Su): You gain a +2 sacred bonus on Gather Information, Hide, Move Silen
× Devoted Pursuit(Ex): You gain a +2 sacred bonus on Gather Information, Hide, Move S
× Dodge Bonus(Ex): You gain a +1 dodge bonus to AC while wearing light or no armor.
× Swift Tracking(Ex): You no longer take a -5 penalty on Survival checks for tracking a
× Silent Guardian(Ex): By concentrating for 10 minutes to familiarize yourself with an ar
× Greater Turning(Su): In addition to your normal turning ability, you can use greater tu
× Radiance(Su): When you cast any spell with the light descriptor, the resulting light is b
× Everlight(Ex): You gain darkvision out to 60 feet and low-light vision.
× Touch of the Sun(Su): Your attacks with any weapon, or an unarmed strike are treate
× Piercing Sight(Su): You ignore the miss chance created by darkness spells or effects
× Positive Energy Burst(Su): In lieu of two daily uses of your turning ability, you can
× True Seeing(Su): You see all things as they truly are, as though continually under the ef
× Hammer Throw(Ex): You may use your warhammer as a thrown weapon with a range incre
× Goblinkiller(Su): You may imbue any warhammer with the goblinoid bane property as a m
× Hammer Return(Su): Any warhammer you throw gains the returning special ability.
× Damage Reduction(Ex): You gain damage reduction 0/-.
× Powerful Grip(Ex): You gain 1-1/2 times your strength bonus when wielding your warh
× Far Shot(Ex): You gain the benefit of the Far Shot feat when throwing your warhamme
× Quake(Su): By striking your warhammer violently against the ground (a standard action
× Drowbasher(Su): When you use the goblinkiller ability to imbue your warhammer with th
× Power Strike(Su): 0 times per day you can attempt a power strike to leave an oppone
× Chaos Crusher Su): You may imbue any warhammer with the axiomatic special ability as
× Stalwart(Su): You may add your base Will save modifier to your AC once per day as a fr
× Giantslayer(Su): When you use the goblinkiller ability, you gain the giant bane propert
× Thunder Strike(Ex): When wielding your warhammer, you gain a bonus on melee damage
× Power Throw(Su): When throwing your hammer, you make a single ranged attack roll and
× Bones of the Earth(Sp): Once per day you can gain the benefits of the Shadow Walk spell
× Doublespeak(Ex): You gain a +2 bonus on all Bluff and Diplomacy checks.
× Reputation: Your infamy grants you a +-2 to your Leadership score.
× Deneir's Eye(Su): You gain a +3 sacred bonus on saving throws against glyphs, runes
× Lliira's Heart(Su): You gain a +3 sacred bonus on saving throws against compulsion and
× Tymora's Smile(Su): Once per day, you can add a +2 luck bonus on a single saving throw
× Lurue's Voice(Sp): You may use speak with animals, as cast by a level 0 druid three t
× Mystra's Boon(Su): You gain a +2 sacred bonus on all saving throws against spells.
× Leadership Bonus(Ex): You gain a +2 bonus to your Leadership score for the purpose of
× Rashemi Spirit Magic(Ex): You may spontaneously cast any spell you know in place of any
× Taboo: With the exception of the Scribe Scroll feat, you may not select any item creati
× Spirit Speech(Su): You gain the ability to speak to and understand any creature with t
× Awe of Wychlaran(Ex): Any character from the Rashemen region whose character level i
× Universal Spirit Magic(Ex): Once per day you can use your Rashemi Spirit Magic abili
× Spirit Concordat(Ex): You cast all spells in the planar ally spell chain at +1 caster level
× Circle Leader(Ex): You gain the ability to become a circle leader, who is the focus pers
× Spirit Dominion(Ex): You cast all spells in the planar binding spell chain at +1 caster le
× Great Circle Leader(Ex): A great circle can have a total of nine assistants instead of fiv
× Detect Chaos(Sp): You may use detect chaos at will, as the spell.
× Smite Anarchy(Su): 1 times per day you may attempt to smite a chaotic opponent with
× Bureaucratic Knowledge(Ex): You gain a +0 bonus on all Knowledge and Gather Informa
× Axiomatic Spellcasting(Ex): The save DC for any spell with the lawful descriptor that y
× Detect Lie(Sp): You may use detect lies, as the spell, once per day.
× Maimed God's Boon(Su): You gain a +2 bonus on all saving throws against spells with the
× Order's Calm(Su): Once per day you may negate any of the following effects: heroism, ra
× Blade of Justice(Su): 2 times per day you may cause any melee weapon you are wielding
× Aura of Absolute Law(Su): You are surrounded by a constant dispel chaos effect at all t
× Deathguard(Ex): You gain a +0 bonus on saving throws against death effects.
× Macabre Shroud(Ex): The DC of any Gather Information, bardic knowledge, or similar
× Death Knell(Sp): Once per day you can use death knell, as the spell.
× Death Attack(Ex):
× Death Touch(Su): Once per day you may make a death touch attack. This ability functio
× Bane of the Restless(Ex): Your Morninglord of Lathander levels stack with your levels in
× Lathander's Light(Su): Whenever you cast a spell with the light descriptor, its area is
× Creative Fire(Ex): You gain a +0 bonus on all Craft and Perform checks.
× Daylight(Sp): You may use daylight once per day.
× Searing Ray(Sp): Once per day you may use searing ray. If used against undead, the
× Greater Turning(Su): -1 times per day you can use greater turning. This ability functio
× Blessing of Dawn(Su): You gain a +2 morale bonus on Will saves from sunrise until noon
× Maximize Turning(Su): Once per day you can automatically achieve the maximum possib
× Rejuvenation of the Morn(Su): Once per ten-day, you may spend one uninterrupted hour b
× Aura of Radiance(Su): No matter how dark it is, you see as though the conditions were i
× Rune Craft: Add +1 bonus to your Craft checks made to inscribe runes.
× Rune Power: Add +1 bonus to the DC of all attempts to erase, dispel, or disable the ru
× Improved Runecasting: You can create runes that function more than once and have dif
× Maximize Rune: You can create runes that are maximized, as if under the effects of a Ma
× Rune Chant: Whenever you cast a divine spell, you may trace a rune in the air as an extr
× Ride Bonus(Ex): You gain a +0 competence bonus on Ride checks.
× Mounted Tracking(Ex): You may move at half your mount's base speed without taking p
× Burst of Speed(Ex): You can urge your mount to move at double its normal speed for 1
× Mounted Accuracy(Ex): You gain a 0 comptetence bonus on ranged attack rolls made
× Long Riding(Ex): When traveling overland, your mount moves at 150% of its normal o
× Born in the Saddle(Ex): Once per day while mounted, you may elect to make a Ride check
× Low-Light Vision(Ex): You gain low-light vision if you don’t already have it.
× Shadow Defense: Add +1 to saving throws against spells from the schools of Enchantme
× Shield of Shadows(Su): You can surround yourself with a globe of purple-black force as
× Darkvision(Su): You can see in the dark as though you were permanently affected by a
× Shadow Walk(Sp): You can shadow walk as the spell once per day.
× Shadow Double(Su): Once per day you can use a standard action to create a double o
× Obligation: You must spend at least two days out of every ten-day on active duty, usuall
× Token: You have received an adrath token which allows you to cast spells that are norm
× Ward Attunement: You have been inducted formally into the order through an elaborat
× Selective Spell: 3 times per day you may designate a single type of creature when casting
× Spellguard(Su): You may cast any Personal range spell defensive arcane spell on anot
× Spell Power(Su): Your effective caster level has increased by one for the purpose of
× Cover identity(Ex): For every 2 ranks you have in a Craft or Profession skill, you hav
× Undetectable Alignment(Ex): This ability functions like the undetectable alignment spell
× Unlikely Cover(Ex): You may designate 2 cover identities as unlikely covers. The nor
× Deep Cover(Ex): Choose 3 new cover identities as deep cover identities. Any magical
× Familiar(Su): You can obtain a hairy spider familiar. For purposes of this ability, your c
× Spider Affinity(Ex): You are immune to the venom of spiders and spiderlike creatures.
× Spidereyes(Su): You an see through the eyes of your familiar as long as it within long
× Webspinner(Sp): You can ignore web spells and spider webbing as if affected by a free
× Spider Mount(Sp): You can call an unusually intelligent, strong, and loyal spider to s
× Zin-Carla(Su):You can create a special form of undead called a Zin-Carla. A spirit-wraith
× Transcendence: You become a Blessed of Lolth, transcending your mortal body and beco
× Yochlol Form(Su): Once per day you may take the form of a Yochlol, a Large black mo
× Lucky Blow(Ex): Once per day, as a free action, you may call upon your connection to th
× Tyche's Curse(Sp): Once per day you may bestow Tyche's curse upon a single target withi
× Fickle Finger of Fate(Ex): Once per day you may reroll one roll that another creature - fr
× Luck Infusion(Ex): Each morning you can choose from one of several abilities, which las
× Mark of Fortune(Su): Once per day, you can lend some of your luck to an ally by tracing
× Permanent Infusion(Ex): You may select one of the luck infusion effects as a permanen
× Luck of the Gods(Ex): You gain the nigh-godly power to automatically succeed at one sav
× Kelemvor's Boon: You may add your Doomguide level to your cleric levels for the purpos
× Rite of the Passing(Su): As a standard action, you may touch a corpse to protect it fr
× Converse with Dead(Ex): You may ask 0 questions when using the speak with dead spe
× Save Bonus(Ex): You gain a +4 bonus on saves against death effects and to saving th
× Bond of Fatal Touch(Su): As a free action 2 times per day, you can form a pale green
× Ethereal Purge(Sp): Once per day, you may surround yourself with a sphere of power with
× Kelemvor's Grace(Su): You gain complete immunity to energy drain, and death effects.
× Dominating Aura(Su): You are immune to fear (magical or otherwise). Enemies within 20
× Insidious Insight(Ex): You gain a +2 circumstance bonus on Sense Motive and Gather
× Rodcraft(Ex): The DC's for saving throws against the powers of rods you craft are 2
× Enhanced Leadership(Ex): You gain a +2 bonus to your Leadership score. You do not suff
× Fanatical Loyalty(Su): Your followers and cohorts are fanatically loyal to you, they do
× Special Cohort: You gain a special cohort in addition to any cohort already gained.
× Mantle of Spells(Su): You can choose 0 spells and convert prepared spells of the
chosen spell’s type and level (or higher) into the chosen spell.
× Arcane spells chosen:
× Divine spells chosen:
× Arcane Sight (Su): You may use Arcane Sight at will.
× Supernatural Spell (Su): -1/day, you may convert a spell into a Supernatural ability as
you cast it.
× Cloak of Mysteries(Su): You become wrapped in a mantle of ever-flowing magic. All metam
× Power of Arrogance: You gain a +2 competence bonus on any attack rolls against crea
× Elemental Resistance(Su): You gain resistance 0.
× Elemental Affinity(Ex): You gain a +1 caster level bonus to all spells with the designa
× Elemental Expertise(Ex): You gain a +1 circumstance bonus on attack and damage roll
× Elemental Transcendence: You transcend your mortal form and become an elemental creat
× Mephit Underling(Ex): You gain the service of a triad of Mephit underlings.
× Tree Brother(Sp): You may assume tree shape once per day.
× Nature Sense(Ex): You can identify plants and animals with perfect accuracy. You can
× Forest Dominion(Su): You gain the ability to rebuke or command plants as an evil cleri
× Great Mallet(Su): Any maul used by you is treated as a +2 Maul of Frost/Shock . Each r
× Natural Armor(Ex): Your skin changes into a tough, barklike hide, granting you natural
× Oak Strength(Ex):You gain a +2 bonus to Strength and the ability to make slam attacks
× Spruce Growth(Su): Once per day you can temporarily increase your size and strength as
× Oakheart(Ex): Your body becomes a thing of wood and leaf rather than meat and bone. Yo
× Deep Roots(Su): Once per day, you may sink roots into the ground in any natural surfac
× Forest Longevity(Ex): You are magically sustained by your continuing transformation an
× Forest Might(Ex): You gain a +2 bonus to Strength, and a +2 bonus to Constitution. You
× Bonus Language(Su): You gain Abyssal as a bonus language.
× Trade Pidgin(Su): By listening to an unfamiliar language for at least 1 minute and mak
× Hoard Defender(Ex): You gain a +2 morale bonus on attacks, saves, and checks when yo
× Secret Cache(Su): You can create a secret extradimensional storage space that only you
× Dragon's Eye(Ex): You gain a +4 bonus on all Appraise checks. Furthermore, by studying a
× Coinscry(Ex): Using a scrying spell doesn't need a divine focus for the spell, and can
× Splendorous Attire(Su): Once per day, you can attire yourself in fancy attire. Attire cre
× Coinshock(Sp): You may cast a maximized heat metal spell once per day. However, inste
× Hoardfind(Sp): By concentrating, you can locate metals or minerals within 30 feet as if u
× Charisma Increase(Ex): You gain a +1 inherent bonus to your Charisma score.
× Heart of Passion(Ex): You gain a +2 bonus on all Charisma-based skill checks.
× Lips of Rapture(Su): Your kiss confers a state of bliss upon its recipient, conferring
× Voice of a Siren(Su): You gain the Spell Focus (Enchantment) and Spell Penetration feat
× Tears of Evergold(Su): Once per ten-day, you can cry tears that when collected act as a
× Fey Metamorphosis: You are so attuned to the forces of natural beauty that you transc
× Bone Horns(Ex): You grow six short curved horns of bone from their skull, as if wear
× Deathwatch(Ex): At will you can view the world as if you were using a deathwatch spell
× Animate Dead(Sp): You can cast animate dead once per day as a spell-like ability. Your
× Captain of Undeath(Ex): The limit for controlling undead animated with spells increase
× Create Undead(Sp): You can cast create undead once per day. Your caster level for this
× Ranged Animation(Su): Any use of animated dead, whether as a normal spell or a spell-
× Greater Create Undead(Sp): You can cast create greater undead once per day. Your caster
× General of Undeath(Su): Your limit for controlling undead animated with spells increase
× Darkness Spells: You may prepare any Darkness domain spell as if it were on your divine s
× Eyes of Shar(Ex): Your eyes are totally black. You have 60-foot darkvision. You can a
× Shadow Talk(Su): You are able to communicate mystically through the shadows of the m
× Disk of Night(Su): Any chakram used by you is treated as if it were a +2 returning chak
× True Lies(Sp): You can reach into a creature's mind and modify a subject's memories as
× Mind of Shar(Ex): You add +3 to all saving throws.
× Shar's Caress(Su): You can surround a held chakram, whip or dagger with Shadow Weave
× Minion of Shar(Sp): Once per tenday, as a standard action you can summon 0 shadows
× Voice of Ineffable Evil(Sp): You can command a creature as per the dominate monster spe
× Spells per Day: You gain spells per day as a Cleric of level 1-10, including the bonu
× Implanted Eyeball(Su): An eyeball Beholderkin is surgically implanted in your forehead
× Charm Person ray: Range:100 ft. (Will Save DC 12)
× Sleep ray: Range:100 ft. (Will Save DC 12)
× Inflict Moderate Wounds ray: Range:100 ft. (Fort Save DC 12)
× Slow ray: Range:100 ft. (Will Save DC 12)
× Fear ray: Range:100 ft. (Will Save DC 12)
× Charm Monster ray: Range:100 ft. (Will Save DC 12)
× Telekinesis ray: Range:100 ft. (Will Save DC 12)
× Flesh to Stone ray: Range:100 ft. (Fort Save DC 12)
× Disintegrate ray: Range:100 ft. (Fort Save DC 12)
× Finger of Death ray: Range:100 ft. (Will Save DC 12)
× Moon Spells: You can prepare any Moon domain spell as if it were on your divine spell lis
× Lunar Sight(Ex): You have low-light vision.
× Moon's Hand(Su): Any heavy mace you wield is treated as if it were a +1 shock heavy ma
× Tears of Selune(Sp): You can project small balls of luminescent lunar energy from your ey
× Prophet's Sight(Su): Once per day, you are able to see as if under the effects of a true
× Selunite Lycanthrope: If you contract any form of lycanthropy you are treated as a na
× Moonshield(Su): You learn how to resist the magic of the Shadow Weave. You gain a +2
× Moonfire(Sp): Once per day you can use Moonfire as a spell like ability.
× Dominating Aura(Su): You are immune to fear (magical or otherwise). Enemies within 20
× Skilled Prevarication(Ex): You get a +2 bonus on Bluff and Intimidate checks. Moreover
× Illusions: You add the spells ghost sound, invisibility, minor image, mirror image, major
× Low-Light Vision(Ex): You gain low-light vision.
× Sword Song(Su): You attune yourself with one sword which begins singing heroic songs,
× Moonlights(Su): At will and as a free action, you can create small lights equal to tho
× Sword Dance(Su): You may attune yourself to a particular sword (which may be the sam
× Maiden's Sword(Su): You gain the ability to craft magic swords as if you had the Craft
× Lesser Spellsong(Su): You gain the ability to spontaneously cast prepared cleric spell
× Sword Shield(Su): As a free action you may command your dancing sword to fight in a d
× Gondsman(Ex): You may construct a loyal mechanical warrior, assistant, bodyguard and
× Technical Knack(Ex): You gain a +2 competence bonus on all Appraise, Craft, Disable
× Construct Sense(Su): You can communicate telepathically with any construct within 60
× Golembane(Ex): You can combat any construct with weapons or unarmed attacks as if it
× Explosive Obsession(Ex): You gain the ability to create enhanced bombs with smokepo
× Golemsmite(Ex): If you make a critical hit with a melee weapon against a construct of a
× Ocean Spells: You may prepare any spell from the Ocean domain as if it were on your divi
× Water Breathing(Ex): You can breath water as easily as air, and gain a swim speed of
× Drowned Legion: If you have the ability to rebuke undead you gain a +4 to your turnin
× Freedom of Movement(Ex): You may move and attack normally while underwater as if you
× Aquatic Servants(Su): You gain the ability to rebuke or command aquatic creatures.
× Sahuagin Rage(Ex): You can fly into a screaming frenzy once per day. This gives +4 to
× Deep Sight(Ex): You can see underwater as if you had darkvision and low-light vision.
× Nose of the Shark(Ex): You gain the keen scent ability of a shark whenever you are with
× Jellyfish Poison(Su): You cause thousands of tiny poisoned nearly invisible barbs to
× Tremorsense(Ex): You gain the tremorsense ability in regard to creatures within or touch
× Jellyfish Tentacles(Su): When in the water, you gain the ability to transform your arms
× Arms of the Octopus(Su): You gain the ability to transform your arms into long sucker
× Jellyfish Body(Su): You undergo a radical transformation. Your bones and internal organ
× Energy Resistance(Ex): You gain energy resistance 5 against acid.
× Dracoride(Ex): When riding any kind of dragon, you use your normal Ride skill score ev
× Frightful Presence(Ex): Whenever you attack or charge you generate a frightful presenc
× Paralyzing Touch(Su): You may invoke a charged touch attack (Fort 12) 3 times per day
× Paralyzing Gaze(Su): You may cause your eyes to glow 3 times per day, giving you the abi
× Rebuke Sacred Ones(Su): You may use your rebuke undead ability to rebuke a Dragon or
× Air and Travel Spells: You can prepare any spell from the Air or Travel domain as if it wer
× Soft Fall(Su): You always receive some support from the winds, as if under the protection
× Cold Resistance(Ex): You gain cold resistance 5.
× Portalsense(Su): You may use the analyze portal spell at will.
× Air Walk(Su): You may air walk at will.
× Smite Fiend(Su): Once per day, you may attempt to smite a fiend (evil outsider) with
× Windsong(Su): You can churn air in a 30 foot radius from yourself, creating a droning,
× Ride the Winds(Su): You gain a fly speed of 100 ft. (good).
× Artificer Item(Ex): You have the ability to craft nonmagical devices that duplicate the
× Bonus Item: You gain a single function 50-charge device of any device power you know.
× Salvage(Ex): You can dismantle a device (whether built by you or another artificer) and
× Prototype(Ex): You can make a new device that has a power that you don’t know. These i
× Shadow Effect(Su): You can make devices that draw upon the power of shadow to produ
× Membership: You become a full member of the Watchful Order of Magists and Protectors
× Improved Spell Acquisition: At each level of advancement in the Guild Wizard prestige c
× Spellpool(Sp): You can call on 1st- through 3rd-level spells from a common source kno
× Bonus Language: You may add one additional language to the list of those that you k
× Focused Dispel(Ex): You may add a +2 to any caster level checks made to dispel magi
× Break Enchantment spell: The break enchantment spell is added to your 4th-level spell list
× Oghma's Insight(Ex): You gain Skill Focus in Knowledge().
× Arcane Theory(Ex): You gain Skill Focus in .
× Extend Spell: 3 times per day you may cast a spell as if it were under the effect of the E
× Mystra's Grace(Ex): You gain a +2 insight bonus on all saves against magical effects.
× Blessings(Su):
× Eldath's Pool: You may create water 1/day as a level 4 cleric.
× Silvanus' Staff: You gain the Weapon Focus(quarterstaff) feat.
× Deneir's Eye: you gain a +2 holy bonus on saves against glyphs, runes, and symbols
× Milil's Voice: You gain a +1 holy bonus on all Charisma-based skill checks.
× Mielikki's Step: you gain an inherent +10 ft. bonus to your speed in light or medium
× Lliira's Heart: You gain a +2 holy bonus on saves against compulsion and fear effect
× Oghma's Insight: You gain the Skill Focus (Knowledge[]) feat.
× Selune's Radiance: You gain low-light vision or double range.
× Mystra's Grace: You gain a +2 insight bonus on saves against magical effects.
× Tymora's Smile: Once per day you may add a +2 luck bonus to a single saving throw
× Focused Studies(Ex): You choose to focus your studies on protective and metamagic, fo
× Cooperative Metamagic(Su): You gain the ability to apply any metamagic feat you possess
× Metamagic Effect(Su): You can attempt to apply a metamagic feat you possess to a persi
× Metamagic Spell Trigger(Su): You have the ability to apply a metamagic feat you possess
× Seize Concentration(Su): You gain the ability to wrest control of a spell that requires c
× Instant Metamagic(Su): Once per day, you can use a single metamagic effect of any metam
× Snatch Spell(Su): You can attempt to seize control over a persistent effect created by
× Improved Metamagic(Su): Whenever you use a metamagic feat, the feat's level increas
× Improved Saves: You gain a +1 bonus to either your Fortitude or Reflex save.
× Brew 2/day: You can brew two potions (totaling no more than 1,000 gp market value) in
× Brew Potion (4th): You may now brew potions of 4th-level and lower. The market price of
× Improved Identification: You may use your Craft (alchemy) to attempt a free, quick iden
× Glory of the Divine(Su): You gain a sacred (or profane, if patron deity is evil) bonus to
× Sleep(Sp): You can use sleep once per day as a sorcerer equal to your mystic wanderer
× Familiar: You have called a Select Familiar as a magical companion.
× Lore of Nature: You gain a +2 competence bonus on all Profession (herbalist) and Kn
× Resist Charm: You gain a +2 sacred (or profane, if your patron deity is evil) bonus on
× Suggestion(Sp): You can use suggestion once per day as a Sorcerer equal to your Myst
× Greater Potion I: You can brew potions as if you had access to all 0 and 1st level Sorc
× Charm Monster(Sp): You can use charm monster once per day as a Sorcerer equal to yo
× Greater Potion II: You can brew potions as if you had access to all 2nd level Sorcerer/
× Mass Charm(Sp): You can use mass charm once per day as a Sorcerer equal to your Mys
× Greater Potion III: You can brew potions as if you had access to all 3rd- level Sorcere
× Timeless Body: You no longer suffer ability penalties for aging, and cannot be magicall
× Spelldance(Su):You choose one or more metamagic feats you know to apply to a spell you
× Enthralling Dance(Sp): Once per day, you can enthrall targets with a special dance. The
× Evasion(Ex):
× Cooperative Dance(Ex): You can coordinate with another dancing character to share som
× Sleep Dance(Sp): Once per day, you can dance in such a manner as to put nearby creature
× Confusing Dance(Sp): You can confuse targets with a special dance once per day. This re
× Drain Charged Item(Sp): As a standard action, you can drain a single charge from a touc
× Increased Storage(Ex): Your capacity for storing spellfire energy levels is multiplied b
× Improved Healing(Su): You can release stored spellfire energy levels to heal by touch. T
× Rapid Blast(Su): You can release two blasts of spellfire as a standard action. Each blast
× Drain Permanent Item(Sp): You can drain power from permanent magic items by touch as a s
× Flight(Su): You can expend spellfire energy levels to fly as the spell. Each spellfire ener
× Crown of Fire(Su): By expending 10 spellfire levels, you can manifest a crown of fire, w
× Maelstrom of Fire(Su): You can release spellfire energy in all directions as a 20-foot-
× Widen Spell: 3 times per day you may spontaneously apply the Widen Spell metamagic fea
× Enhanced Spell Area: Any time you cast a spell modified by the Widen Spell feat the a
× Rage(Ex):
× Gruff(Ex): You suffer a -4 penalty on all Charisma ability checks and Charisma based s
× Rock Gut(Ex): Your racial bonus to Poison saves increases to +4.
× Fearless(Ex): You are immune to fear and similar effects. You gain a +2 insight bonus o
× Natural Armor(Ex): You gain a +2 natural armor bonus.
× Seal the Breach(Ex): When you can fight in a position where you are adjacent to a soli
× Seed Affinity(Ex): You may choose an epic spell seed from the list. The base Spellcraft
× Mythal Invention(Ex): When you attain this class feature, you may develop a single epic
× Axes from the Sky: As a standard action, you can leap from your saddle, fall straight
× Hippogriff Steed I(Su): The bond between you and your mount improves. Your hippogriff n
× Skyhook: If you are on the ground, you can raise your shield above your head as a free
× Fly-By Attack: If you swoop down on your foes with a drogue wing, you can leap from the
× Drogue Charge: If you are on the ground with an undeployed drogue wing you can run at
× Glide for Distance: Once you have deployed your drogue wing, you can travel up to 15 f
× Skyguard Catapult: As a full round action, you and your mount swoop toward the target. A
× Gather Horde(Ex): When determining the number of followers allowed for you, increas
× Inspire Courage(Su): You can make an inspirational speech, bolstering his allies again
× Final Rage(Ex): You gain the ability to incite rage in all your nearby allies for one last
× Compelling Song(Su): You add your class level to all Perform checks when using your ba
× Spellsong: You can lose a prepared arcane spell in order to cast any arcane enchantment
× Improved Countersong(Su): When using your countersong ability to disrupt spells you
× Amplified Music(Su): You increase the range of most of your bardic music effect by 0 f
× Words of Rejuvenation(Su): You can inspire your allies so they shake off the effects of
× Demoralize: As a full round action, opponents within 20 feet must succeed on a Will
× Marcher's Chant: You gain the ability to encourage those engaged in dull, repetitiv
× Inspire Heroism: As an additional use of bardic music, you can inspire tremendous he
× Words of Fear(Su): You can inspire fear on all opponents within 20 feet forcing them
× Words of Panic(Su): You can inspire fear on all opponents within 20 feet forcing the
× Words of Fury(Su): All willing allies within 20 feet are inspired into a barbarian rag
× Warsling Sneak Attack(Ex): Any time your target would be denied his Dexterity bonus
× Sniper's Vision(Ex): You gain a +2 bonus on sling attacks against targets with some degr
× Improved Ricochet(Ex): When you bounce a skiprock off one target to hit another, the s
× Infusions: You have the ability to imbue items with magical infusions.
× Craft Reserve: You receive a pool of points that you can spend instead of experience
× Artificer Knowledge: You can make a special artificer knowledge check with a +3 bonus
× Artisan Bonus: You gain a +2 bonus on Use Magic Device checks to activate an item of
× Disable Trap: You can use the Search skill to locate traps when the task has a DC hig
× Item Creation(Ex): You can create a magic item even if you don't meet the normal pr
× Infuse Self(Ex): Any infusion you imbue on yourself takes effect on you at +1 caster lev
× Craft Homunculus(Ex): You can create a homunculus as if you had the Craft Construct
× Tools of War(Su): When you imbue an infusion on a construct or living construct or on
× Retain Essence(Su): You can salvage the XP from a magic item and use those points
× Craft Weapon Familiar(Ex): You can craft an intelligent melee weapon that functions as
× Metamagic Spell Trigger(Su): You can apply a metamagic feat you know to a spell trig
× Metamagic Spell Completion(Su): You can apply a metamagic feat you know to a spell
× Skill Mastery: You can take 10 when making a Spellcraft or Use Magic Device check.
× House Status: You gain a +0 bonus on all Charisma-related checks when dealing wit
× Additional Action Points: Your maximum action points per level is increased by 2.
× Improved Least Dragonmark: You can select a second spell-like ability associated with
× Improved Lesser Dragonmark: You can select a second spell-like ability associated wit
× Improved Greater Dragonmark: You can use the greater dragonmark spell-like ability y
× Sect Ability I:
× Resist the Arcane(Ex): You gain a +2 bonus on saving throws to resist arcane spells
× Resist Poison(Ex): You gain a +2 bonus on saving throws against poison.
× Resist Corruption(Ex): You gain a +2 bonus on saving throws to resist spell-like, supe
× Resist Nature's Lure(Ex): You gain a +4 bonus on saving throws against the spell-like
× Nature Sense(Ex): You gain a +2 bonus on Knowledge (nature) and Survival checks
× Hated Foe(Ex): When attacking your favored enemy you can spend 1 action point to dea
× Sect Ability II:
× Ferocity(Ex): You continue to fight without penalty even while disabled or dying.
× Resist Corruption(Ex): You gain immunity to disease, and also gain a +2 bonus on sav
× Darkvision(Ex): You gain darkvision out to 60 feet. If you already have darkvision, the
× Unearthly Grace(Ex): You add +2 as a modifier to your saving throws.
× Sect Ability II:
× Spell Resistance(Ex): You gain Spell Resistance 20.
× Touch of Contagion(Su): You gain the ability to spread disease, as the contagion spe
× Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can at
× Damage Reduction(Su): You gain damage reduction 3/cold iron.
× Smite Evil(Su): Once per day, you can attempt to smite evil with one normal melee a
× Flame of Censure(Su): 5 times per day, you can make a turning check to stun an evil outs
× Weapon of the Exorcist(Su): While wielding your chosen weapon, you gain a +1 sacre
× Weapon of Silver(Su): While wielding your chosen weapon, you gain a +1 sacred bonus
× Weapon of Good(Su): While wielding your chosen weapon, you gain a +1 sacred bonus
× Weapon of Flame(Su): While wielding your chosen weapon, you gain a +1 sacred bonus o
× Weapon of Law(Su): While wielding your chosen weapon, you gain a +1 sacred bonus on
× Weapon of Sacred Flame(Su): While wielding your chosen weapon, you gain a +1 sacred
× Resist Possession(Su): You receive a +4 sacred bonus on saving throws against posses
× Detect Thoughts(Sp): You can use detect thoughts at will, as the spell. The save DC is
× Silver Exorcism(Su): You gain a +2 bonus on Charisma checks to force possessing spirits
× Warding Flame(Su): You can bathe yourself in silver flame as a free action. As long as
× Additional Action Points: Your maximum action points per level increases by 2.
× Dodge Bonus(Ex): When not encumbered and wearing light or no armor, you gain a +1 d
× Extreme Hustle(Ex): As a free action once per round, you can spend 1 action point to
× Extreme Action(Ex): Any time you spend 1 action point to improve the result of a d20 roll,
× Additional Action Points: Your maximum action points per level increases by 2.
× Siberys Mark(Sp): You gain a spell-like ability associated with the Mark of .
× Improved Siberys Mark(Sp): You can use the Siberys dragonmark spell-like ability you
× Zone of Truth(Sp): You can use zone of truth once per day as a spell-like ability, duplica
× Contact: You cultivate associates and informants. Contacts must be a member of an
× Discern Lies(Sp): You can use discern lies once per day as a spell-like ability, duplicati
× True Seeing(Sp): You can use true seeing once per day as a spell-like ability, duplicatin
× Armor Spikes(Ex): You grow armor spikes and gain proficiency in their use as a weap
× Expert Bull Rush(Ex): You add a +0 bonus to your Strength checks when making a bull
× Reserved: You gain a -0 penalty to Bluff, Diplomacy, Gather Information, and Sense M
× Charge Bonus(Ex): You gain a +1 bonus on your attack roll when charging.
× Construct Perfection (EX):
× I: You are no longer subject to nonlethal damage or extra damage from critical hits.
× II: You gain immunity to all mind-affecting spells and abilities.
× III: You gain immunity to death effects and necromancy effects.
× IV: You are no longer subject to ability damage or ability drain.
× Extended Charge(Ex): You gain +5 feet to your speed when making a charge.
× Healing Immunity: You become immune to the effects of spells from the healing subscho
× You are immune to the effects of all spells from the healing subschool.
× Superior Bull Rush(Ex): After making a successful bull rush against an opponent, you
× Weretouched I(Su): When shifting, your appearance changes to strongly resemble the h
× Weretouched II(Su): You gain the scent ability. In addition, you manifest a special ben
× Frightful Shifting(Ex): You gain an unsettling presence when you use your shifting or
× Alternate Form(Su): As a swift action you can assume the animal form related to your ly
× Contact(Su): You may be contacted mentally by your deity or its agents, usually to imp
× Menacing Aura(Ex): You gain the ability to generate an intangible, invisible aura that
× Godly Gift: Your deity bestows a gift upon you.
× Altered Appearance(Ex): You begin to show prominent physical modification to match th
× Commune(Sp): You gain the ability to cast Commune as a spell-like ability once per w
× Planeshift to Deities Plane(Sp): Once per day you may Planeshift to your deities home
× Audience(Sp): Up to twice per year you may request and audience with your deity, wh
× Alignment Shift: Your alignment is the same as your deity's.
× Mystic Union: You become a magical creature. You are treated as an outsider of your
× Gate(Sp): You can activate Gate as a spell-like ability (as the spell of the same name
× Analyze Portal(Sp): You gain the ability to use analyze portal as a spell-like ability. Y
× Bonus Language: You gain a free language commonly spoken on other planes.
× Comprehension: You gain a +2 insight bonus on Decipher Script and Use Magic Device
× Open Portal: You may attempt to open portals without the proper device, spell or key.
× Summon Spell Dampening(Su): Three times per day you can create a dampening field that
× Silver Tongue: You gain a +2 insight bonus on Bluff, Diplomacy, Gather Information, I
× Damage Reduction: You gain damage reduction of 5/magic.
× Scramble Portal(Sp): You gain the ability to use the Scramble Portal spell three times
× Planeshift(Su): You can use the Planeshift Spell once per day as a spell- like ability.
× Planar Dampening(Sp): You can emit a field that suppresses spells and spell-like abiliti
× Favored Plane: You gain a +1 bonus on Bluff, Listen, Sense Motive, Spot and Surviva
× See Invisibility: You gain the ability to see invisibility at will as a free action.
× Attack Ethereal(Su): You can transform your weapon into a material force effect at will
× Planar Survival(Ex): You become attuned to the nature of the planes you visit, becomin
× Ethereal Jaunt(Sp): You may step into the Ethereal Plane 3 times per day.
× Rip Portal(Sp): Once per day, you can rip a portal through the Astral Plane to another
× Sunder Portal(Sp): Once per day, you may seal a dimensional gate or portal by severing
× Damage Reduction: You gain damage reduction of 5/magic.
× Planeshift(Sp): You gain the ability to Planeshift as the spell once per day.
× Analyze Portal(Sp): You gain the ability to use analyze portal as a spell-like ability. Y
× Planar Survival(Ex): You become attuned to the nature of the planes you visit, becomin
× Morphic Stability(Ex): You gain the ability to impose your will on your surroundings. On
× Grant Planar Survival(Su): You can extend your planar survival ability to 0 other people
× Control Planar Flux(Su): You gain a +4 level modifier when casting dimensional anchor
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet
× Planar Area Swap(Sp): You can swap a spherical area of up to a 0-foot radius, center
× Demiplane Seed: You may grow a pocket dimension to act as a base of operations.
× Foster Dragon: You are entrusted with the care of a wyrmling dragon. The wyrmling fol
× Immunities(Ex): You gain immunity to sleep and paralysis effects.
× Keen Senses(Ex): You gain darkvision out to 60 feet and low-light vision.
× Summon Dragon(Sp): Once per day as a full round action, you can summon a dragon.
× Scales(Ex): You develop scales. These scales add +1 to your natural armor.
× Telepathic Plea(Su): Your dragon companion can send an instantaneous, telepathic ple
× Mighty Attack(Su): Once per day, you can call upon your dragon's might to deal an ext
× Detect Treasure(Sp): Once per day, you can use a detect treasure ability. This works l
× Energy Resistance(Su): You develop resistance to 5.
× Telepathic Link(Su): You develop a telepathic link with your dragon companion out to a
× Sorcerous Knack(Sp): You aquire the ability to cast once per day as a level 0 sorcer
× Share Spells(Su): At either your dragons or your option, any spell one of you cast on yo
× Dragonriding(Ex): You may add your class level as a bonus to any Ride checks made in
× Immune to Frightful Presence(Su): While mounted on or within 10 feet of your dragon
× Mounted Spellcasting(Ex): You have a +5 bonus on Concentration checks made to cast
× Flyby Attack(Ex): Any dragon mount you ride is treated as having the Flyby Attack feat
× Spur Mount(Ex): You can make a DC 20 Ride check to spur your dragon mount to greate
× Aura of Courage(Su): You gain immunity to fear (magical or otherwise). Allies within 1
× Damage Bonus(Ex): You gain a +0 bonus on all damage done to dragons.
× Overcome Draconic Spell Resistance(Ex): You may add your class level to any caster l
× Damage Reduction(Ex): You gain damage reduction 0/-.
× Energy Resistance(Su): You gain resistance to acid 5, cold 5, electricity 5, fire 5, and
× Improved Critical(Ex): You gain the effect of the Improved Critical feat for any weapon
× True Strike(Sp): You may use true strike once per day as a move equivalent action.
× Greater Dragonsong(Su): 0 times per day, you can use song, or poetics to invoke the p
× Song of Strength: You can imbue yourself and your allies within 30 feet who can hear
× Song of Compulsion: You can use your greater dragonsong to make a suggestion to a
× Song of Flight: You can grant yourself and your allies the ability to fly, as the spell.
× Song of Fear: You can use your song or poetics to inspire fear in your foes. All ene
× Song of Healing: You can use your dragonsong to heal yourself and your allies. Each a
× Hunting Bonus(Ex): You gain a +0 bonus on Bluff, Listen, Search, Sense Motive, and
× Sneak Attack (Dragon): Whenever your dragon target would be denied its Dexterity bon
× Ignore Natural Armor(Ex): Once per day, you can ignore a targets natural armor bonus
× Hide Scent(Ex): You can use your Disguise skill to hide your (or someone else's) scent
× Foil Blindsense(Su): Once per day, you can render yourself completely imperceptible to
× Dragonstrike(Su): The enhancement bonus of any weapon wielded by you is increased
× Darkvision(Su): Your darkvision increases by 30 feet.
× Hide from Dragons(Sp): Once per day, you can cast hide from dragons on yourself. This
× Deep Pockets(Su): Once per day, you can turn any container into the equivalent of a bag
× Treasure Dowsing(Su): Once per day, you can concentrate (a full-round action) to detect
× Skill Mastery(Ex): You may select 6 skills. When you make a skill check with one of th
× Claws of the Dragon(Su): Your unarmed strike can overcome damage reduction as if it
× Keen Senses(Ex): You gain darkvision out to 60 feet and low-light vision.
× Increased Unarmed Damage(Ex): Your unarmed damage increases one step(s).
× Frightful Presence(Ex): You gain a Frightful Presence you may activate as a free acti
× Spell Resistance(Su): You gain spell resistance equal to 15.
× Deadly Strike(Su): You deal triple damage on a critical hit inflicted by your unarmed s
× Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be
× Dragon Shape(Su): You gain the ability to use a shapechange ability once per day to tak
× Smite(Su): You make make a single melee attack with a +4 attack bonus and a +0 dam
× Immune to Frightful Presence(Ex): You are considered a dragon for the purpose of bein
× Platinum Scales(Ex): Your gain a +1 bonus to your natural armor.
× Charisma Bonus(Ex): You gain a +2 bonus to your Charisma.
× True Seeing(Su): Once per day, as a supernatural ability you may use true seeing as th
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× Voice of the Dragon(Ex): You gain a +2 bonus on Bluff and Intimidate checks
× Keen Senses(Ex): You gain Low-light vision.
× Immunities(Ex): You gain immunity to magic sleep and paralysis effects. In addition, you
× Dominate Dragon(Su): You can attempt to dominate any dragon (as a dominate monster,
× Fearsome Presence(Ex): The DC to resist your Frightful presence increases increases by
× Draconic Fury(Ex): While raging, your Strength and Constitution scores are increased
× Scales of Blood(Su): While raging, your spell resistance increases by +0. Your damag
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× Incite Rage(Ex): You gain the ability to incite rage in your allies whenever you enter a
× Blinding Speed(Ex): You can act as if under the effects of a haste spell for a total of
× Fiendbond(Su): Your alignment changes to chaotic evil and you gain bonus sorcerer spe
× Resistance(Ex): You gain resistance Acid 5, Cold 5, Electricity 5, Fire 5.
× darkness (DC14) 3/day
× Skill Point Increase: You gain a pool of bonus skill points equal to the number of drago
× Ability Increase: Every three levels, your ability scores increase automatically. At 3rd,
× Poison Immunity(Ex): You are immune to all forms of poison.
× Natural Armor Increase(Ex): Your natural armor increases by 1.
× Fiendish Perfection(Ex): You now have the half-fiend template and become an outsider
× Divine Conversion: You lose any effective sorcerer level you had previously gained. Yo
× Calming Aura(Su): You lose your frightful presence ability (if you had one), gaining in
× Draconic Knowledge: You use your Dispassionate watcher level as an additional modif
× Comprehend Languages(Sp): You gain the ability to use comprehend languages at will
× Stunning Rebuke(Su): You can deliver a thunderous rebuke that stuns one creature of you
× Tongues(Sp): You can use Tongues at will.
× Discern Lies(Su): You are continuously under the effects of a Discern Lies effect.
× Clearsight(Ex): You can see illusions, transmuted creatures and objects and disguised cr
× Vision(Sp): Three times per day you can use Vision as a standard action.
× Analyze Dweomer(Sp): You can use analyze dweomer at will.
× Awesome Aura(Ex): You lose your frightful presence, replacing it with a special fear a
× Hit Point Increase(Ex): At 2nd level and every 2 levels thereafter you gain 1hit point
× Transmutation Immunity(Ex): You gain immunity to polymorphing, petrification and any
× Increased Damage Reduction(Su): Your damage reduction can only be overcome by epi
× Lifewarding(Ex): You are no longer vulnerable to attacks that cause energy drain, abilit
× Deflection Bonus(Su): You gain a deflection bonus to Armor Class equal to your Char
× Iron Mind(Ex): You become immune to mind-affecting effects (charms, compulsions, ph
× Resistance to Fire(Ex): You gain fire resistance 20.
× Spell Resistance(Ex): You gain spell resistances 33.
× Immortality(Ex): You can no longer die from natural causes. You do not need to eat, sl
× Code of Conduct: You must be absolutely true to the principles of your alignment.
× Element Mastery(Ex): You gain an additional attunement to the element that correspon
× Elemental Command(Su): You can turn or destroy creatures of the elemental subtype op
× Energy Attunement(Ex): You are attuned to the type of energy that powers your breat
× Energy Substitution(Ex): You gain the ability to modify your spells that have an energy
× Summon Elemental I(Sp): Once per day, you can summon elementals based on the level
× Energy Focus(Ex): You add a +0 bonus to the save DC of spells you cast with an ener
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× Energy Storm(Su): You can surround yourself with a vortex of swirling energy correspon
× Spell-Like Ability: You gain a spell-like ability associated with your elemental subtype.
× Elemental Qualities(Ex): You are immune to poison, sleep effects, paralysis and stunning.
× Increased Spell Resistance(Ex): You add +0 to your Spell Resistance.
× Poison Resistance(Ex): You gain a +4 bonus on saving throws against poison.
× Energy Resistance(Ex): You gain resistance 10 to two energy types you are not already
× Still Mind(Ex): You gain a +2 bonus against spells and effects from the enchantment s
× Natural Armor(Ex): You gain a +0 bonus to your natural armor.
× Increased Damage Reduction(Su): The amount of natural damage reduction (the numbe
× Extra Energy Immunity(Ex): You gain immunity to an energy type you were already resis
× Death Ward(Sp): You gain the ability to use death ward on yourself once per day as a cl
× Wholeness of Body(Su):You can cure up to 0 hit points per day and can spread this h
× Poison Immunity(Ex): You gain immunity to poison of all kinds.
× Superior Damage Reduction(Su): Your damage reduction can only be overcome by Ch
× Divine Conversion: You lose any effective sorcerer level you previously had gained by vi
× Smite Evil Dragons(Su): Once per day, you may attempt to smite an evil dragon with o
× Aura of Courage(Ex): You become immune to fear effects. In addition, your frightful prese
× Sacred Shield(Su): You gain the ability to surround yourself with a protective aura t
× Area Sacred Shield(Su): You can extend your sacred shield to protect an area with a rad
× Divine Conversion: You lose any effective sorcerer level you previously had gained by vi
× Breath Weapon Substitution(Sp): You can use breath weapon substitution at will. Howe
× Aura of Despair(Su): Your frightful presence alters slightly. In addition to the fear effec
× Profane Blast(Su): You can unleash a narrow blast of raw profane energy from your mout
× Mass Profane Blast(Su): Your profane blast occupies the same area as your breath weap
× Shield of the Master(Ex): Whenever your master casts a spell, uses an extraordinary, su
× Vigor of the Chosen(Ex): You need consume only 1/10th the normal amount of food and
× Will of the Chosen(Ex): You gain a +2 morale bonus on Will saves as long as you are w
× Bravery of the Chosen(Ex): When within 30 feet of your master, you gain a +1 morale bo
× Unnatural Aura(Su): Wild or domesticated animals can sense your unnatural presence ou
× Dirgesong(Su): You gain the dirgesong ability.
× Song of Sorrow: You can evoke sorrow causing your enemies to take a -2 penalty on
× Song of Bolstering: All undead within 30 feet of you gain a +0 bonus on their turn re
× Song of Grief: Target creature within 60 feet of you and able to hear you must suc
× Song of Horror: Any enemy within 60 feet who can hear you must make a Will save
× Song of Awakening: You can animate the recently slain corpse of a creature within 3
× Radiant Aura(Su): Once per day, you can eminate a 30-foot radius of bright illuminatio
× Searing Light(Sp): You can use searing light as a standard action, once per round as lo
× Beam of Sunlight(Sp): Once per round, as a full-round action, for as long as your radia
× Summon Undead(Sp): 5 times per day, you can summon one or more incorporeal unde
× Improved Summoning(Ex): Whenever you cast a summon undead spell or use your sum
× Animate Dead(Sp): Once per day, you can use animate dead, as the spell, without nee
× Undead Armor Affinity(Ex): You reduce the arcane spell failure of undead armor by 1
× Control Undead(Sp): Once per day, you can gain control over an undead creature by ma
× Deathless Vigor(Ex): You gain a +4 bonus on Fortitude saves except against effects th
× Undead Graft(Su): You cut off your arm and replace it with an undead prosthetic. This g
× Paralyzing Touch: Any living foe except for an elf that is hit by your touch must su
× Weakening Touch: A living foe hit by your touch takes 1d6 points of Strength damag
× Degenerative Touch: A living foe hit by your touch receives one negative level (no s
× Destructive Touch: A living foe hit by your touch attack must succeed on a Fortitude
× Deathless Master's Touch: A living foe of up to one size category larger than you hi
× Tough as Bone(Ex): You become immune to disease, nonlethal damage, and stunning
× Undead Cohort: You gain the service of a loyal undead cohort.
× Deathless Mastery(Ex): Your body becomes partly mummified, and you become immune to po
× Greater Turning(Su): Once per day, you can perform a greater turning against an undea
× Sacred Strike(Su): Whenever you successfully strike an undead creature in melee, you
× Positive Energy Burst(Su): As a full round action, you can attempt to create a positiv
× Create Undead(Sp): Once per day, you can cast create undead as the spell.
× Necromantic Prowess(Ex): When you rebuke undead, cast a necromancy spell, or use a sp
× Zone of Desecration(Su): You exert an aura that duplicates the effects of a desecrate spe
× Create Greater Undead(Sp): You can cast create greater undead once per day as the s
× Horrid Wilting(Sp): Once per day, you can use horrid wilting as a spell like ability.
× Energy Drain(Sp): Once per day, you can use energy drain as a spell like ability.
× Wail of the Banshee(Sp): Once per day, you can use wail of the banshee as a spell like
× Improved Deflection(Su): Your deflection bonus to AC is increased by +0.
× Turn Resistance(Ex): Your turn resistance is increased by +0.
× Enhanced Spawn(Su): Any spawn created by you gain a +4 enhancement bonus to its
× Deathly Power(Ex): You add +0 to the save DCs for any extraordinary and supernatural
× Improved Darkvision(Ex): Your darkvision improves to 90 ft.
× Hide in Plain Sight(Ex): You can use the Hide skill even while being observed, as lon
× More Spawn(Su): You add your Charisma modifier to your Hit Dice to determine how
× Turn Resistance(Ex): Your turn resistance is increased by 1 for each of your spawn wit
× Enhanced Spawn(Su): Any spawn created by you gains a +2 enhancement bonus to St
× Master's Chosen(Su): You can grant one vampire or vampire spawn you create a +6 en
× Turn Immunity(Ex): As long as you are within the tomb, graveyard, or similar resting p
× Tomb Sense(Su): While within the tomb, graveyard, or similar resting place you protect,
× Power of the Dead(Su): While within the tomb, graveyard, or similar resting place you
× Spellcasting: At each level except 1st and 6th, you gain new spells per day and an incre
× Favored Enemy(Ex): You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Sur
× Wild Shape(Su): You can turn yourself into a Medium-size animal (and back) 0 time pe
× Winds of Nature's Grace(Ex): You gain a +1 bonus on all saving throws made against a
× Pierce Aberrant Defense(Ex): You gain a +1 bonus on caster level checks made to over
× Crystals of Nature's Wrath(Su): Your wild shape natural attacks are enhanced with jag
× Waves of Nature's Purity(Su): Once per day, as a standard action, you can create a r
× Fires of Nature's Rage(Su): As a free action, three times per day, you can infuse your
× Direction Sense(Ex): If you study a single underground location for at least 8 hours, th
× Spelunking(Ex): You gain a +0 competence bonus on Climb, Escape Artist, Jump, Survi
× Darkrunner Emblem: You are given a darkrunner emblem (see LoM187).
× Aberration Lore(Ex): You gain a +2 competence bonus on any skill check, attack roll,
× Cavefighting(Ex): While underground you gain a +3 bonus to initiative checks, and you c
× Tunnelport(Sp): Once per day, you can use an enlarged dimension door effect as a spel
× Tremorsense(Ex): You gain tremorsense out to 30 feet.
× Lore of the Stones(Sp): You treat unworked stone as very soft ground when making Survi
× Aberration Specialist(Ex): Your bonuses from your aberration lore ability against one s
× Deepsong(Su): While underground you gain a +2 morale bonus on all Will saving throw
× Stonewalking(Su): For 13 rounds per day, You have a burrow speed equal to your base
× Aberrant Familiar(Su): Your familiar becomes tainted by your magic. The familiars type
× Amorphous Form: A familiar with this ability is immune to extra damage from critical
× Scales: The familiar's natural armor bonus improves by 4. The familiar gains a +2 b
× Size Increase: The familiar's size becomes larger by one category.
× Tentacle: The familiar gains a tentacle attack with a reach of 5 feet. The attack deal
× Wings: The familiar can fly at a speed of 40 feet with good maneuverability. The fam
× Graft Reserve(Ex): You receive a pool of points you can spend instead of experience poi
× Elder Secret(Su):
× Secret of the Aboleth: You gain a swim speed equal to your base land speed. You
× Secret of the Beholder: Your eyes protrude grotesquely from your head and move in
× Secret of the Choker: You become preternaturally quick and alert to danger. You gai
× Secret of the Destrachan: You gain immunity to damage from sonic energy.
× Secret of the Ettercap: You gain a climb speed equal to your base land speed and
× Secret of the Gibbering Mouther: Your form becomes partially amorphous. You have a
× Secret of the Mind Flayer: You gain a +4 racial bonus on saves against mind-affecting
× Secret of the Otyugh: You gain immunity to disease.
× Secret of the Umberhulk: You gain a +2 racial bonus to your natural armor.
× Graft Mastery(Ex): You learn how to create and apply -1 graft(s) normally not available
× Rapid Grafting(Ex): Creating a graft with Graft Flesh requires only 1 hour for each 1,00
× Aberrant Apotheosis(Su): You undergo a transformation into an aberration. Your type ch
× Cerulean Focus: You have created a Cerulean Focus.
× Detect Aberrant Taint(Sp): Requires your cerulean focus. You can detect the presence or
× Greater Banemagic(Su): You gain the greater banemagic feature. This ability works li
× Word of Revelation(Su): As a standard action once per day, you can duplicate the effect
× Portal Warding(Su): You can place a potent warding effect on any doorway or magic por
× Mental Backlash(Su): Once per day, you can reflexively lash out at any aberration or
× Cleanse Aberration(Su): As a standard action, once per day, you can attempt to utterly
× Cleansing Strike(Su): You can expend your psionic focus to smite a psionics-using creat
× Partition Mind(Su): As an immedate action, you can choose to partition your mind even
× Disrupting Blow(Su): Once per day, you can attempt a disrupting blow against a psionics-
× Hard to Hold(Ex): You gain a +0 bonus on all grapple checks to resist or escape from
× Power Resistance: You gain power resistance equal to 5.
× Topaz Diadem: You are given a topaz diadem as a symbol of your devotion and a shield
× Smite Aberration(Su): Once per day, you can attempt to smite an aberration with one norm
× Hard to Hold(Ex): You gain a +0 bonus on all grapple checks to resist or escape from
× AC Bonus(Su): You receive a +5 exalted bonus to AC. This bonus does not apply to touc
× Endure Elements(Ex): You are immune to the effects of being in a hot or cold environ
× Exalted Strike(Su): You gain a +1 enhancement bonus on all your attack and damage
× Sustenance(Ex): You do not need to eat or drink.
× Deflection(Su): You gain a +0 deflection bonus to your AC.
× Resistance(Ex): You gain a +1 resistance bonus on all saving throws.
× Ability Score Enhancement(Ex): You gain bonuses to your ability scores.
× Natural Armor(Ex): You gain a +0 natural armor bonus to your AC.
× Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt
× Damage Reduction(Su): You gain damage reduction 5/magic.
× Greater Sustenance(Ex): You no longer need to breathe.
× Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.
× Freedom of Movement(Ex): You can act as if continually under the effect of a freedom
× Regeneration(Ex): You heal 4 points of damage per hour rather than every day. Nonlet
× True Seeing(Su): You gain a continuous true seeing ability, as the spell.
× Armored Mage(Ex): You may wear light armor with no chance of arcane spell failure.
× Cloaked Casting(Ex): Your spells become better against unwary foes. You gain a +1 bo
× Surprise Casting(Ex): If you successfully feint in combat, your target is denied it Dex
× Advanced Learning(Ex): You may add a new spell to your list, provided it is a Wizard/So
× Still Spell: You get Still Spell as a bonus feat.
× Totem Dragon: You must choose a totem dragon from one of the true dragons from th
× Draconic Aura(Su): (+0) You can channel powers of dragonkind that grant you and near
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× Insight Aura: Gain a + 0 bonus on Decipher Script, Knowledge, and Spellcraft check
× Power Aura: Gain a + 0 bonus on melee damage rolls.
× Presence Aura: Gain a + 0 bonus on Bluff, Diplomacy, and Intimidate checks.
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× Resolve Aura: Gain a + 0 bonus on Concentration checks and on saves against fear,
× Senses Aura: Gain +0 bonus on Listen, Spot and initiative checks.
× Stamina Aura: Gain a + 0 bonus on Constitution checks (but not on Constitution-base
× Swiftness Aura: Gain a + 0 bonus on climb, jump, and swim checks. Also climb, fly,
× Toughness Aura: Gain DR 0/magic.
× Vigor Aura: Gain Fast Healing 0.
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Water Breathing(Ex): You can breathe indefinitely underwater and can freely use spells
× Ventriloquism(Sp): As the spell (at will)
× Endure Elements(Sp): As spell, except you can always target yourself. (at will)
× Spider Climb(Sp): As the spell except you can only target yourself. (at will)
× Treasure Seeker(Ex): You gain a +5 competence bonus to Appraise and Search checks
× Feather Fall(Sp): As the spell except you can only target yourself. (at will)
× Icewalker(Ex): You can walk across icy surfaces without reducing you speed or makin
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× Draconic Resolve(Ex): You are immune to sleep and paralysis, and the frightful prese
× Touch of Vitality(Su): You can heal the wounds of living creatures by touch as a standa
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× Commune with Dragon Spirit(Sp): You can contact your dragon totem to ask questions o
× Draconic Wings(Ex): You grow wings. These wings grant you a fly speed of 60 ft (good)
× Arcane Attunement(Sp): You can use the spell-like abilities; dancing light, detect mag
× Armored Mage (Light)(Ex): You may wear light armor and use light shields with no chan
× Arcane Channeling(Su): You can use a standard action to cast any touch spell you kno
× Armored Mage (Medium)(Ex): You may wear medium armor and light shields with no cha
× Quick Casting: You can cast 0 spell(s) a day as a swift action as long as the spells cas
× Spell Power(Ex): If you injure an opponent in melee you gain a +2 bonus to caster leve
× Armored Mage (Heavy Shield)(Ex): You can now use heavy shields with no chance of sp
× Arcane Channeling(Su): You can cast any touch spell you know as part of a full attack a
× Knight's Code: (Pg.27 PHB II)
× Knight's Challenge: 2/day (Pg. 25 PHB II)
× Fighting Challenge(Ex): + 0 (Pg. 25 PHB II)
× Test of Mettle(Ex): (Pg. 26 PHB II)
× Shield Block: You gain a +0 shield bonus to AC vs. a designated foe.
× Bulwark of Defense(Ex): Any opponent that starts it's turn in a square you threaten, trea
× Armor Mastery (Medium)(Ex): You can ignore the speed reduction from medium armor
× Vigilant Defender(Ex): If a enemy tries to use the Tumble skill to move through an are
× Shield Ally(Ex): As an immediate action, you can opt to take away some of the damage de
× Call to Battle(Ex): (Pg. 26 PHB II)
× Armor Mastery (Heavy)(Ex): You can ignore the speed reduction from heavy armor.
× Daunting Challenge(Ex): (Pg 26. PHB II)
× Improved Shield Ally(Ex): Like Shield Ally, except you can absorb all damage dealt to a
× Bond of Loyalty(Ex): (Pg. 27 PHB II)
× Impetuous Endurance(Ex): You no longer fail a savings throw on a roll of a 1.
× Loyal Beyond Death(Ex): (Pg. 27 PHB II)
× Call to Mind (Ps): You gain the ability to use the psionic power call to mind three times
× Spiritual Lineage(Ex): You gain a strong bond with your linked quori spirit's personality, i
× Aggressive: Balance, Climb, Jump, and Tumble are class skills.
× Cautious: Hide, Move Silently, and Search are class skills.
× Insightful: Listen and Spot are class skills.
× Sociable: Bluff, Diplomacy, Gather Information, and Sense Motive are class skills.
× Unarmed Strike/Mind Blade Improvement(Ex): You gain the ability to deal extra damage
× Augmented Mindlink (Ps): You can use your racial mindlink power to contact one additi
× Defensive Insight(Su): By expending your psionic focus, you add a +2 insight bonus t
× Supportive Mindlink(Su): While your mindlink is active, all allies linked whose Hit Dice
× Detect Possession(Su): By expending your psionic focus and targeting a single visible
× Spiritual Focus(Su): While you are psionically focused, your body is surrounded by an i
× Aggressive: You extend your natural reach with your unarmed strike or mind blade by
× Cautious: Your speed increases by 5 feet to all your movement rates.
× Insightful: You gain blindsense out to 5 feet.
× Sociable: You gain a +1 morale bonus on attack rolls and weapon damage rolls, as w
× Quori Hunter(Su): While you are psionically focused, you gain the ability to deal poten
× Dismissing Strike(Su): Three times per day, you can declare any melee attack you make
× Personal Mind Blank (Ps): You gain the ability to temporarily protect your mind against m
× Spiritual Union(Su): You gain a +4 insight bonus on all class skills your quori spirit g
× Detect Thoughts(Su): Twice per day, you can use detect thoughts as the spell. If you
× Doppelganger Insights(Ex): Your racial bonuses on Bluff, Intimidate, and Sense Motiv
× Thought Trick(Su): You not only know how to read minds, but can also tweak a persons t
× Daze: You can use a thought trick to daze a target creature.
× Disrupt: You can use a thought trick to distract a target creature from casting a spell
× Confuse: You can use a thought trick to confuse a target creature.
× Stun: You can use a thought trick to stun a creature.
× Change Shape(Su): You gain the ability to assume the shape of any Small or Medium
× Augment Summoning: You gain Augment Summoning as a bonus feat.
× Moonspeaker Shifting: You treat item creation, metamagic, and wild feats as shifter feat
× Energy Resistance(Su): You gain resistance 10 .
× Extended Summoning: All spells from the summoning subschool that you cast have the
× Thelanis Tie: You add invisibility and deep slumber to your spell list. You also receiv
× Wild Shape(Su): You can change into an animal and back again once per day.
× Shifter Integration (ex): You gain the ability score bonus from your primary shifter trait
× Energy Resistance(Su): You gain resistance 10 .
× Improved Natural Attack: You gain the bonus feat Improved Natural Attack.
× Damage Reduction(Ex): You gain damage reduction 2/silver.
× Extra Shifter Trait: You gain the bonus feat Extra Shifter Trait.
× Energy Immunity(Ex): You gain immunity to .
× Lamannia Calling: Add lesser planar ally, planar ally, greater planar ally and gate to your
× Disturbing Touch(Su): By making a melee touch attack on a living target, you deal 1
× Nightmare Shroud(Su): You can expend your psionic focus in order to surround yoursel
× Nightmare Touch(Su): Whenever your disturbing touch ability deals damage to a creatur
× Terror (Ps): Once per day, you can create an effect identical to the phantasmal killer sp
× Embodiment of Nightmare(Sp): Once per day, you can expend your psionic focus in order t
× Athletics(Ex): You add a +0 bonus on all Climb, Balance, and Jump checks.
× Fast Movement(Ex): +5 to speed when in light or no armor and carrying a light load.
× Wild Senses(Ex): You add +0 as a bonus on all Spot and Listen checks.
× Nature's Stride(Ex): You gain the ability to move rapidly through obstacles that woul
× Swift Tracker(Ex): You can move at your normal speed while following tracks.
× Shifter Endurance(Ex): When you shift, you gain a +2 bonus on Constitution checks, Con
× Run: You gain the bonus feat Run.
× Pouncing Ambush(Ex): Whenever you charge against a flat-footed opponent, you can make
× Metamorphic Spell: You can alter spells on the fly to best meet the demands of a specif
× Components: You can freely ignore normal material components as if you had the Eschew
× Time: Three times per day, you can cast any spell that normally has a casting time of
× Space: You can manipulate the spatial characteristics of your spells (including range
× Expanded Knowledge: Choose a spell up to one level lower than the highest-level spell y
× Expanded Knowledge: Choose a spell up to one level lower than the highest-level spell y
× Sudden Metamagic(Su): () 0 times per day you can freely apply the benefit of this feat
× Sudden Metamagic(Su): () 0 times per day you can freely apply the benefit of this feat
× Extroverted(Ex): You gain a +0 bonus to Bluff, Diplomacy, Gather Information, and S
× Natural Healing(Ex): You can now repair lethal, nonlethal, and ability damage when you
× Reforged Insight(Ex):You gain a +2 insight bonus on Wisdom checks, and Wisdom-bas
× Magical Healing(Ex): You gain the full benefit of any magical healing applied to you.
× Embrace Emotion(Ex): Any time you are subject to an effect that grants you a morale
× Final Reforging: You undergo a dramatic physical transformation. You lose any warfor
× Spellcarved Runes(Su): You gain runes that transform your body into a magic item that
× Rune of Extension: Any spell or infusion with a duration other than instantaneous c
× Rune of Resistance: While this rune is active, you gain a +2 bonus on saving throws a
× Rune of Fortification: While this rune is active you are immune to extra damage from c
× Rune of the Archmage: While this rune is active, you can benefit from the effects of
× Rune of Warding: When this rune is active, you are granted damage reduction 5/mag
× Light(Sp): You can cast light at will.
× Candle communion(Sp): Once per day, you may communicate with another person with th
× Detect Virtue(Sp): With a successful Wisdom check (DC 20), you can tell if a willing pe
× Shield of Ezra(Sp): Three times per day, you can use the spell Shield of Ezra as a spell
× Immune to Charms(Su): You become immune to charm spells and other powers that si
× True Seeing(Sp): Three times per day, you may cast true seeing as a spell-like ability.
× Immune to Compulsions(Su): You become immune to spells or effects that attempt to co
× Mistwalking(Su): Once per month, you can travel from one domain to another adjacent
× Immune to possession(Su): You become immune to all spells or effects that attempt to
× Death ward(Sp): You may cast this necromantic spell without a powers check.
× Diplomacy(Ex): You receive a +2 to all Diplomacy skill rolls.
× Fast Movement(Ex): Your speed increases by +10 feet when not wearing armor.
× Shield of Faith(Sp): You gain the ability to cast shield of faith 3/day.
× Expeditious retreat(Sp): You gain the ability to cast expeditious retreat 3/day.
× Ward against metal(Su): You gain DR 10/Magic against specific metal weapons.
× Absolution(Sp): You can attempt to remove the effects of the first stage of corruption by
× Ezra's Will(Su): Once per day, you can attempt to exit through the borders of a closed
× Signature Weapon(Ex): You choose a particular weapon by sacrificing a point of Wi
× Create Black Powder(Ex): For the cost of 1 gold piece in materials and a successful
× Create Incendiary(Ex): You gain a +2 insight bonus on Craft (alchemy) checks whe
× Craft masterwork ammunition(Ex): You can craft masterwork ammunition.
× Powder monkey: You gain an apprentice as a cohort who is 1/2 the normal level of a c
× Quick Reload(Ex): You can reload a musket or pistol as a move action. However, reloadi
× Evasion(Ex):
× Detonation(Ex): Three times per day, you can 'overtamp' the powder in your signatu
× Own Two Feet: You do not gain a mount as a magical beast, further more levels in this
× Moral Compass(Ex): You have the ability to sense when you are about to stray from the r
× Virtue's Challenge(Ex): The darklords DC to scry your location is reduced (DC 15), you
× Detect Virtue(Sp): You gain the ability to detect an individuals current state of virtue.
× Fervor(Ex): You are considered disabled until -10 hit points, you continue to lose one h
× Holy Ground(Sp): Once per day, you can cast consecrate as a spell like ability.
× Sacred Alliance(Su): As a free action, five times per day, you can bestow the effects
× Improved Aura of Courage(Su): As a free action five times per day, all Allies within 1
× Hallowed Ground(Sp): Once per day, you can cast hallow as a spell like ability.
× Death Ward(Sp): You can cast death ward, 3 times per day without a powers check.
× Last Stand(Su): You can summon the darkloard of the domain, to a final fight to the de
× Moral Compass(Ex): You have the ability to sense when you are about to stray from the r
× Evil Dead: Your Blessed Defender levels do not count towards turning attempts.
× Defender's Edge(Ex): You receive the Expertise feat.
× Leadership: Gain leadership as a bonus feat.
× Inspire Courage(Sp): All allies within a 30-foot radius gain a +1 competence bonus to at
× Defensive Awareness(Ex): You retain your Dexterity bonus to AC regardless of being cau
× Healing Circle(Sp): Three times per day, you can cast mass cure light wounds. Once per
× Virtue's Challenge(Su): You may take a vow to destroy a dark lord.
× Inspired(Su): You gain a sacred bonus to all attacks while within 5 feet of a virtuous p
× Damage Resistance(Ex): You gain damage resistance of 5/-.
× Scene of the Crime(Ex): You can assess the motives or background of a single crimina
× Knowledge (law)(Ex): You gain one rank in this unique trained only class skill.
× Target Bonus(Ex): You gain a +1 competence bonus to attack rolls, Bluff, Listen, Sear
× Chemistry(Ex): You gain a +4 insight bonus to Craft (alchemy) checks that do not invo
× Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck b
× Ethical Hunch(Ex): After talking to someone for one minute, you can deduce their ethic
× Provenance(Ex): Once per week, you can make a level check to receive a sudden wind
× Dabbler(Ex): You may choose one non-exclusive cross-class skill and add it to your class
× Mounted Combat(Ex): You gain bonus feats at 1st, 2nd and 4th level chosen from the Kn
× Ride Bonus(Ex): You gain a +2 bonus to your ride checks.
× Exceptional Mount(Su): You can call an unusually intelligent, strong and loyal steed to
× Cloud Men's Minds: You gain spells as a sorcerer but must specialize in a single schoo
× Mind Healer(Ex): Any character afflicted with Madness gains a +4 bonus to Will saves
× Lecturer(Ex): You gain one rank in Perform (lecture).
× Spell Focus (Mind-Affecting)(Sp): You receive the effect of the Spell Focus feat for an
× Alchemical Healing(Sp): You can craft one cure light wounds potion each day with a su
× Hypnosis(Ex): You gain the hypnosis skill as a class skill.
× Master Lecturer:
× Inspire Courage(Su): While lecturing, all allies who can hear you gain a +1 morale
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Rationalist(Ex): Three times per day you can grant listening allies a +2 bonus to Fea
× Ethereal Empathy(Su): You gain ethereal empathy as a bonus feat. If he already had th
× Ethereal Jaunt(Sp): You gain the ability to become ethreal as ethereal jaunt three time
× Skeptic(Su): As a full round action you can grant yourself and everyone around you a S
× Astral Projection(Su): Once per week, for 24 hours you can use Astral Projection as a spe
× Knowledgeable(Ex): You gain four ranks in Knowledge skills.
× Labyrinth of Knowledge(Ex): You gain access to a personal library. The library is not
× Eidetic Recall(Ex): You gain the Eidetic Memory feat, if you already have it, you can t
× Improved Skill Focus(Ex): Whenever you take the Skill Focus feat, you gain a +3 bonus
× True Scholar(Ex): You gain a +2 insight bonus on all Knowledge checks.
× Lifelong Learning(Ex): For each additional level you gain in any class that does not grant
× Simple Faith(Su): Innocence is a prerequisite, if this state of grace is lost, her defau
× Inspire Courage(Su): While praying, all allies who can hear you gain a +1 competence
× Protection from Evil(Sp): You can cast protection from evil as the spell.
× Divine Grace(Su): Add +2 to all saves. You can apply your bonus when attempting to im
× Improved Aura of Courage(Su): You are immune to fear (magical or otherwise). All allie
× Lay on Hands(Su): Each day you can cure a total of 0 hit points.
× Spell Penetration(Sp): You gain the effects of the spell penetration feat for your chose
× Arcane Knowledge(Ex): You may make a Knowledge (arcana) check with a +0 bonus to s
× Necromantic Focus(Sp): Any new spells you learn must come from your chosen school
× Major Arcana(Sp): You gain the ability to cast spells from a select list without needin
× Darkvision (60 ft.)(Su): You gain darkvision, if you already have darkvision you can add
× Resistant to Mind-Affecting Spells(Su): You gain a +6 sacred bonus to resist spells wit
× Pale Protection(Su): You gain a +6 sacred bonus to saving throws against poison, stu
× Living Death(Su): You become an intelligent undead and gain the Ghost template.
× Attempting a Confidence Game: 5 times per day, you can use one of your class abilitie
× Charmer(Su): You can spend one of your con attempts to charm one target individua
× Captivating(Su): You can spend one of your con attempts to captivate A group of p
× Crowd Pleaser(Su): You can spend one of your con attempts to enthrall a group of
× Gifted Orator(Ex): You can spend one of your con attempts to suggest an action to
× The Ultimate Con (SP): You can spend one of your con attempts to geas an individu
× Infamous: Rumors of your cons begin to circulate, when you roll a 1 on your Con check,
× Bad Reputation: Going beyond infamous, any time a target succeeds in their Will save,
× Dream Empowerment(Su): You may add +0 to your Will saves vs Illusion and Enchantme
× Fey Friend(Su): You may add +0 to any Bluff, Diplomacy, and Gather Information check
× Dreaming Potency(Su): Add +0 to the save DC or your Illusion and Enchantment spell
× Dreaming Visions(Sp): While sleeping you can cast scrying spells using your dream as th
× Sandman's Gift(Sp): Once per eight hour sleep cycle, you may cast dream or nightmare
× Studied Foe: You always have one person or group that you consider your enemy. Any
× Knowledge (roads): You know major and minor roads and paths wide enough for a rider
× Mist Ways(Ex): As long as you are on a road or identifiable path, you cannot be Mist-l
× Savoir-faire(Ex): You gain a +2 bonus to Bluff, Diplomacy, and Gather Information rolls
× Mount(Ex): Your mount is considered a trained mount. (as a paladins mount)
× Track Rider(Ex): You suffer no penalties to attack rolls while mounted. You may also u
× Notoriety(Ex): Whether inspiring fear, or garnering admirition, you find eager assistan
× Compelling Conversationalist: Diplomacy can create varied magical effects 0 times per
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Inspire Courage(Su): While singing, all allies who can hear you gain a +1 morale b
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Inspire Greatness(Su): You can inspire up to -2 creature(s). This gives them +2 bo
× World Wise(Ex): With a successful Wisdom check, you may know something about local
× Iron Will(Ex): You gain the iron will feat as a bonus feat.
× Shrewd(Ex): For Charisma based skills you may also add your Wisdom bonus to these
× Evil Eye(Ex): Once per week, you may use the power of the evil eye as the Vistani do.
× Improved Voice of Wrath(Ex): Your curse checks now gain an extra +2 bonus.
× Turn or Rebuke Cursed Undead: You gain the ability to turn or rebuke undead created
× Vision of Darkness(Su): You gain the ability to know what affliction would devastate you
× Willing Sacrifice(Su): You gain the ability to take the curse of another upon yourself.
× Knowledge (madness): You have an innate understanding of madness, and can make know
× Mesmeric Focus(Ex): You can convince an insane patient to concentrate upon a focus,
× Hyponotic Voice(Ex): Any skill or spell requiring persuasive speech recieves a +5 cir
× Simple Minds(Su): You gain the ability to use your hypnotic abilities on domesticated a
× Broken Will(Ex): Once per day, you can make an opposed Charisma check against a pers
× Animal Speech(Ex): You have the ability to speak with normal animals of your lycanthopi
× Sense Lycanthropes(Ex): You gain the ability to identify were-creatures, no matter what
× Studied Foe(Ex): You gain a +2 insight bonus to all Sense Motive checks, Survival che
× Calm Beasts(Su): You may calm 2d4+0 HD of animals of your lycanthropic type as thou
× Trance Beasts(Su): You can fascinate 2d6 animals of your lycanthropic type within 25 f
× Sense Sinkholes of Evil(Su): You are aware of the location of unclean spiritual places
× Dread Blessing(Su): You apply your Wisdom modifier (if positive) as a bonus to all sav
× Smite Virtue(Su): Once per day, you can add +2 to your attack roll; if the creature you
× Command Undead(Su): You gain the ability to command and rebuke undead.
× Frightening Aura(Su): Any enemy within 10 feet of you must make a Will save (DC 10)
× Desensitized(Ex): You no longer need to make Will saves relating to fear, horror or m
× Horrifying Designs(Ex): You permanently lose two points of charisma. You can cause a
× Phooka Mount(Su): You gain a phooka mount.
× Intuition(Ex): You gain a +0 bonus to all Gather Information and Sense Motive checks.
× Sense Group Dynamics(Ex): After studying a group of people for an hour you can see
× Confidant(Ex): Your intuition and charisma make you someone people are willing to tru
× Psychology Curiosity(Ex): When presented with a new area or group of people, you fee
× Information Dissemination(Ex): You gain the ability to put a 'spin' on news and events
× Pinpoint Agony(Ex): If you deal a successful critical hit with an unarmed attack, the ta
× Detect Thoughts(Sp): Three times per day as a standard action you can detect though
× Mask of the Torturer(Ex): You gain a +4 bonus to Bluff and Intimidate checks.
× Hands of Death(Ex): Once per day, you can have your unarmed strike deal +1 bonus dama
× Studied Foe: You always have one person or group that you consider your enemy. Any
× Master of Languages(Ex): Each new level you gain an additional language.
× Companion(Ex): You gain an animal companion as though you cast the animal friendsh
× Wanderer's Shield(Sp): When angered, or in need, you may cause fear as the spell tw
× True Sight(Sp): Once per day, you may perform true seeing as the spell.
× Chakra Mastery(Su): You may add +2 to all saves. Additionally you may dance silently whe
× Madness Effects: You begin to go mad, and gain a Moderate Madness Effect. At 4th le
× Kali Domain: At 3rd and 5th level choose an additional domain of the goddess Kali.
× Studied Foe: You have certain types of evil enemies that you have extensive knowledge
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× Monster Knowledge: You can make a special knowledge check with a +3 bonus to see
× Craft Talisman(Su): You can create single use magic items using any spell you know tha
× Hunter's Confidence(Ex): You gain a +2 bonus on all saves against fear and enchantm
× Slippery Mind(Ex): If you are affected by an enchantment spell or effect and fail yoru
× Improved Critical(Ex): You gain the Improved Critical feat against monsters of your chos
× Smite Enemy(Su): Once per day, you can add +3 to your attack roll; if the creature you
× Lycanthrope Resistant(Su): You gain a +0 bonus on saves against lycanthropy.
× Courage(Ex): You gain the Courage feat, if you already have the Courage Feet, you
× Ghostsight(Su): You gain the Ghostsight feat.
× Drain Resistant(Su): You can make a Will save when you suffer an energy drain attack
× Scent Arcane(Su): You can make Spot checks to detect magic within 10 feet. You make
× Hexbreaker(Su): You gain a +2 insightbonus to Spellcraft checks to identify a spell if
× Scent Infernal(Su): You can make Spot checks to detect evil extraplanar creatures wit
× Censure Demons(Su): You can turn demons as a cleric turns undead.
× Mark of Fate: Touched by the dark powers you gain a disability.
× Blind
× Madness
× Wandering
× Seizures
× Ethereal Sight
× Augury(Sp): Once per day, you may cast augury as a spell like ability.
× Prediction: Once per day, you may make a vague prediction about a future event.
× Divination(Sp): Once per day, you may cast divination as a spell like ability.
× Scrying(Sp): Once per day, you may cast scrying as a spell-like ability.
× Bonus Formula: At each new level you gain a new alchemical formula.
× Blind-Fight: You gain the Blind Fighting feat for free.
× Mist Navigation(Su): Whenever you travel via a Mistway, the chance of drift is decrea
× Veil of the Mists(Su): You can use nondetection as the spell once per day.
× Turn Mists Creatures(Su): You can turn creatures with the Mists descriptor as a cleric
× Mists Fugue(Su): You can use confusion once per day.
× Mists Stride(Su): Once per day you can use dimension door as the spell.
× Blindsight(Su): You gain the blindsight special quality with a range of 30 feet.
× Truce of the Mists(Ex): As long as you take no actions against them, you are permanent
× Mists Oubliette(Su): You can use Maze as a spell-like ability once per day.
× Shroud of the Mists(Su): You can use mind blank as a spelllike ability once per day.
× Intuition(Ex): Once per day, you can accurately guess your nemesis's direction with
× Resolve(Ex): When facing your nemesis in combat, you gain a +2 bonus to your Constit
× Snatch(Ex): You can pick up an item as a free action instead of a move equivalent. You
× Sepulchral Savvy(Ex): You receive a +1 competence bonus on saving throws against me
× Slippery Soul(Ex): Any curse checks against you receive a -2 penalty, you also recei
× Witness to Horror(Ex): You receive a +1 competence bonus to Fear, Horror, and Madn
× Lament for the Fallen: Foes within a 30-foot spread centered on you, must succeed at
× Graveyard Sonata: For as long as you continue to sing you are affected, as if by the s
× Crescendo of Blood: While singing, all allies receive a +1 morale bonus to attack an
× Requiem: When one of your allies falls in battle, you can smite your foes with your
× Whispers of the Dead: You may make a special whispers of the dead check with a bonu
× Hardened Will(Ex): You receive a +1 bonus to yoru Will saves against mind-affecting ef
× Forbidden Lore(Ex): You may make a special forbidden lore check with a +3 bonus to s
× The Stain of Evil(Ex): You can recognize magic items of great evil simply by looking at
× Quest of Destruction(Ex): You gain a +2 morale bonus to all attack rolls, damage rolls,
× Primal Magic: Hallowed witch levels stack with your other arcane or divine spellcastin
× Witchcraft: Learning how to tap into the weave you gain spell-like abilities.
× Virtue Is Its Own Reward: You receive a +2 sacred bonus to Diplomacy and Gather Inf
× Guardian of Innocence: When fighting to protect others from evil, you receive a +1 sacr
× Guncraft: You receive a +2 competence bonus to any craft (alchemy) checks or craft
× Hole Through a Copper(Ex): You gain a +1 competence bonus to attack and damage r
× Ricochet(Ex): You can ignore a target's cover bonus when attacking with a gunpowder
× Itchy Trigger Finger(Ex): You receive a +1 bonus to your attack roll if you have read
× Gut Shot(Ex): You suffer only a -2 penalty to attacks made with gunpowder weapons w
× Disarming Shot(Ex): You can use a gunpowder weapon to disarm a creature armed wit
× Hundred-Foot Nudge(Ex): You can move an object in a rudimentary fashion by attacki
× Dangerous Goods(Ex): You receive a +2 luck bonus to Reflex saves against fire attac
× Double Shot(Ex): You can fire two gunpowder weapons in one round as if you had th
× Friend of the Departed(Ex): You receive a +1 competence bonus to Diplomacy and Gat
× Lay to Rest(Ex): You receive a +1 morale bonus to Decipher Script, Gather Information
× Eyes of Death(Ex): You receive a +1 bonus to Fear and Horror saves prompted by scene
× Defy the Profane(Ex): You receive a +1 bonus to saving throws against Necromancy sp
× Share the Mortal Coil(Su): You may choose to voluntarily fail your Will save against
× Touch the Other Side(Su): You may reach out and touch ethereal and incorporeal creatur
× Phantom Steed(Sp): 0 times per day, you can conjure a phantom steed to act as a mo
× Somatic Prowess(Ex): You can cast arcane spells while wearing light armor without inc
× Aspect of the Phantom(Su): For 0 rounds per day, you take on the gray, semi-insubsta
× Countenance of the Phantom(Su): For 0 rounds per day, you gain the concealment of a
× Blade of the Phantom(Su): For 0 rounds per day, you can bestow upon a melee weapon
× Citadel Training: You gain a +2 insight bonus on all Diplomacy, Gather Information,
#REF!
× Nondetection(Sp): You benefit from a permanent nondetection effect (as the spell).
× Skill Mastery(Ex): When making a Climb, Disable Device, Open Lock, or Search check,
× Slippery Mind
× Hide in Plain Sight(Ex): You can use the Hide skill even while being observed.
× Avenging Strike(Ex): You can attempt an avenging strike on an enemy who has dealt da
× Heroic Spirit: You gain Heroic Spirit as a bonus feat.
× Discern Lies(Sp): You can use Discern Lies once per day.
× Enemy Region(Ex): 2nd Level. You can select a nation from the list: Aundair, Breland,
× Enemy Region(Ex): 5th Level. You can select a nation from the list: Aundair, Breland,
× Speak with Dead(Sp): You can use Speak with Dead once per day.
× Bonecraft Armor(Ex): You learn to make and wear the distinctive bonecraft armor used
× Paladin Conversion: If you were a paladin or ex-paladin before becoming a bone knight,
× Rebuke Undead(Su): You gain the ability to rebuke undead as a cleric of your bone kni
× Bone March(Su): You gain the ability to assume control of 0 animated undead from a
× Summon Skeletal Steed(Sp): You gain the services of a skeletal steed: a heavy warhors
× Master of the White Banner(Su): You grant any undead under your control turn resistan
× Improved Bonecraft Armor(Ex): The damage reduction afforded by your bonecraft armor
× Fill the Ranks(Sp): Once per day, you can use a limited form of animate dead. The cor
× Bonecraft Weapon(Ex): You can craft weapons with pieces of bone worked into the des
× Exoskeleton of Undeath(Ex): Your bonecraft armor fuses to your body and cannot be rem
× Death Strike(Su): Once per day, you may use a bonecraft weapon to strike down a livi
× Pyromancer: Whenever you cast a spell with the fire descriptor, use your character leve
× Purge Undead(Su): You can use your turn undead ability to deal damage to undead creat
× Bow Proficiency: You gain proficiency with the longbow and shortbow.
× Sacred Flame(Su): You can lace your fire spells with sacred energy that is not subject
× Smiting Spell(Su): 1/day you can choose to imbue your fire spells with additional holy
× Persistent Fire(Su): When a creature fails its saving throw against one of your fire spell
× Identify Wand(Ex): You can identify the spell stored in a wand by handling and examin
× Wand Focus(Ex): You add your class level to the saving throw DC and caster level of
× Wand Quick Draw(Ex): You can produce a wand stored at your belt or in a bandolier as
× Dual Wand Use(Su): You learn how to activate two wands nearly simultaneously as a f
× Siphon Charge(Su): You can use charges from a wand in your hand as if you are using
× Improved Dragonmark: You gain Least Dragonmark (Mark of Making) as a bonus feat. I
× Citadel Training: You gain a +2 insight bonus on all Diplomacy, Gather Information,
× Additional Action Points: Your maximum action points per level increases by 1.
× Combat Sense(Ex): You gain a +0 insight bonus to AC.
× Bonus Feat: You may choose a bonus feat or to increase your spell casting ability by o
× Diplomatic Protection: You receive a signet from the King of Breland denoting your fav
× Royal Contact: You have a contact close to the crown that provides information, assis
× Disciplined Mind(Ex): You become immune to fear effects, and add your Wisdom bonus to
× Focused Smite(Su): Once per day, you may add your Wisdom bonus to your attack roll
× Natural Flyer(Ex): You are considered to have a fly speed for the purposes of prerequis
× Improved Flight(Ex): You add your class level to your caster level when you cast any spe
× Flyby Attack(Ex): You gain Flyby Attack as a bonus feat.
× Extended Flight(Su): Whenever you cast a spell that grants flight, the spell's duration
× Improved Maneuverability(Ex): When you gain or grant the ability to fly by using any m
× Tenacious Flight(Su): When you cast a spell that grants flight, the DC for another spellc
× Quicken Flight(Su): You can cast a spell that grants flight as a free action, however this
× Fast Flight(Ex): When you gain or grant the ability to fly by any means, your fly speed
× Assume Psionic Mantles (Select Mantle,Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Mantle: Select Mantle
× Mantle: Select Mantle
× Mantle: Select Mantle
× Wild Talent: You gain wild talent as a bonus feat.
× Psychic Aura(Su): You gain the ability to manifest psychic auras.
× Change Aura(Ex): You gain the ability to change between your mantle auras as a stan
× Lurk Augment(Ex): As a swift action you can augment your melee attacks with special a
× Psionic Sneak Attack(Ex): While psionically focused you can strike a vital spot for ext
× Initiative Boost(Ex): You can add a +3 bonus to your initiative checks.
× Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can attem
× Chaotic Surge(Su): Whenever you attempt a wild surge, you can instead choose to att
× Anarchic Grace(Su): Once per day, as a free action, you can force attackers to have a
× Wild Surge(Su): You may add a +1 bonus to your wild surge ability rating to determine
× Clarity of Confusion(Su): You gain a +2 insight bonus on saves against compulsion and
× Chaotic Breach, Minor(Su): 0 times per day, you can breach reality itself, allowing the c
× Postpone Enervation: You gain the Postpone Enervation feat.
× Chaotic Breach, Complete(Su): You can completely pierce reality and punch a hole int
× Dire Strike(Ex): If you study a creature for 1 round and then make a successful sneak att
× Shadowfriend(Ex): While psionically focused, you gain a +0 bonus on Hide and Move S
× Dire Augments: You may augment your attacks as a swift action, by spending power p
× Thought Theft(Su): On a successful dire strike, you can access the creature's mind
× Mind Interrogation: On a successful dire strike, you can visualize one question in y
× Steal Form(Su): On a successful dire strike, you can become the victim as if by alter
× Disappear from the Mind: On a successful dire strike, you can erase your presence f
× Sneak Attack(Ex): The damage you deal on a sneak attack or psionic sneak attack im
× Resilient Construct(Su): Any construct you create with the astral construct power has 2d
× Ectopic Form: At 2nd and 4th level you gain Ectopic Form as a bonus feat.
× Rapid Creation(Ex): As a standard action 0 time per day, you can manifest astral const
× Double Creation(Su): Once per day, you can manifest a second astral construct while an
× Illithid Blast(Su): You gain the Illithid Blast feat. 1 times per day You can channel po
× Illithid Feat: At 2nd, 4th and 8th level you gain a bonus Illithid feat.
× Positive Energy Conduit(Su): You forge a permanent link with the Positive Energy Plane
× Improved Mind Blade(Ex): You add your illumine soul levels to your levels in the sou
× Psychic Strike(Su): The extra damage dealt by your psychic strike increase by 1d8.
× Positive Energy Ray (Ps): You can project a ray of positive energy from your mind bla
× Death Ward (Ps): When you expend your psionic focus, you gain protection against th
× Undead Mind Bane(Su): Your mind blade becomes permanently enhanced with the und
× Positive Energy Healing(Su): Once per day, when your hit points are reduced to 0 or l
× Positive Energy Flare (Ps): You can take a standard action and expend your psionic foc
× Mind Arrow(Su): As a free action, you can create a semisolid arrow composed of psychic
× Mind Arrow Enhancement(Su): You can enhance your mind arrows with ranged special a
× Close Combat Shot: You can attack with your mind arrow while in a threatened square
× Phase Arrow (Ps): You can take a full attack action, to expend your psionic focus and
× Shocking Aura(Ex): You gain a special 5 ft. aura that is always active, you can allies
× Resistance to Electricity(Ex): You gain resistance to electricity 5.
× Stormwalker(Ex): You and your mount can walk or ride thorugh natural or magical stor
× Thunderblade(Su): Your weapon gains the thundering special ability.
× Monk Abilities: Your Zerth Cenobite levels stack with your monk levels for the purp
× Temporal Distillation(Su): Once per day, you are able to enter another time frame, mo
× Backslip (Ps): Once per day, as an immediate action you can reroll one roll that you m
× Timeless Step (Ps): Once per day, as a standard action, you can step forward into the
× Precognition (Ps): Once per day, you can gain a +2 insight bonus that you can apply to
× Temporal Strike (Ps): Once per day, when you damage a foe, you can attempt to send t
× Precognitive Surge (Ps): Once per day, you gain a +0 insight bonus on any single attack
× Timeless Body (Ps): Once per day, as a standard action you can become invulnerable
× Feral Rage (claws)(Ex):When raging gain two claw attacks at you highest base attac
× Damage Reduction 1/silver(Ex): This DR stacks with DR from other sources.
× Improved Grapple: You gain the Improved Grapple feat even if you don't meet the prere
× Feral Rage (bite)(Ex): When raging gain a bite attack in addition to you claw attacks.
× Scent(Ex): You gain the scent special ability.
× Damage Reduction 3/silver(Ex): This DR stacks with DR from other sources.
× Stranglehold: You may make a coup de grace with you bite attack as a move action.
× Feral Rage (rend)(Ex): If you hit with both claw attacks while raging you rend your o
× Improved Natural Attacks: Your claw attacks now do 1d8 damage and your bite does
× Savage Grapple: You do damage as if you had hit with all your natural weapons (includ
× Damage Reduction 5/silver(Ex): This DR stacks with DR from other sources.
× Feral Form: You may use your natural attacks (including rend) even when not raging.
× Spellcasting: You gain the ability to learn and cast spells from the Justice spell list.
× Lucky Shot(Su): Once/day as a free action, you can gain a +10 insight bonus to a singl
× Steady Hand: At 6th level, you become able to fire your personal longbow in melee comb
× Immunity to Poison(Ex): You gain immunity to all natural poisons and animal venoms.
× Creature of Darkness(Ex): Animals can sense the death in you, causing them to fear you
× Hesitating Stare(Su):This ability can be activated once/day at any time, even when you
× Light Sensitivity(Ex): In sunlight or bright magical light (such as a daylight spell), a de
× Spider Climb(Sp): You can act as if you were under the influence of a spider climb spel
× Feral Senses: You gain low-light vision
× Speak with Creatures of the Night(Ex): You can speak with rats, bats, and wolves as if
× Ghost Step(Su): 0 times per day, you can make yourself invisible for 1 round. This is a
× Hesitating Stare(Su): 2/day.
× Lesser Blood Bond(Su): See pg 54 of Champions of Ruin.
× Improved Evasion(Ex): You now take no damage on a successful Reflex saving throw agai
× Slippery Mind(Su): Any time you are affected by an enchantment spell or effect and yo
× Ghost Step(Su): 2/day.
× Hesitating Stare(Su): 3/day.
× Feral Senses: You gain darkvision 60 ft.
× Ghost Step(Su): 3/day.
× Hesitating Stare(Su): 4/day.
× Greater Blood Bond(Su): See pg 54 of Champions of Ruin.
× Spellcasting: You gain the ability to learn and cast spells from the Shade Hunter spell li
× Tricks of the Trade(Ex): The experiences and dangers that you have encountered in you
× Low-Light Vision(Ex): You gain low-light vision. If you already have low-light vision, it
× Sense Ancient Magic(Su): Starting at 2nd level, you can detect the magical aura radiate
× Expert Packer: You have learned how to get every last bit of utility out of your backpa
× Tools of the Trade: You have picked up so many knickknacks and strange tools on your
× Darkvision(Ex): At 5th level, you gain darkvision out to 60 feet. If you already have dar
× Special Ability(Ex): Select Special Ability
× Locate Ancient Magic(Su): Your ability to sense the lost magic of Netheril has grown st
× Improved Favored Enemy(Ex): Your favored enemy bonuses against shades increase by
× Blindsight(Ex): You gain blindsight out to 30 feet.
× Improved Natural Attack: Choose one of your natural weapons to gain the benefits of th
× Study Opponent(Ex): You can study any opponent within 30 feet as a standard action
× Improved Critical: Your improved natural attack gains the benefit of the Improved Critic
× Natural Armor: +0
× Stunning Critical(Ex): Starting at 3rd level, any time you make a successful critical
× Silver Strike(Ex): Attacks from your chosen natural weapon overcome damage reductio
× Natural Weapon Focus(Ex): You gain the ability to make an additional strike at a –5 p
× Imbue Natural Weapon(Su): Your chosen natural weapon gains the () and () special abi
× Adamantine Strike(Ex): Attacks from your chosen natural weapon overcome damage r
× Savage Strike(Ex): The critical multiplier for your chosen natural weapon increases by
× Natural Weapon Mastery(Ex): The extra attack you gain from natural weapon focus is
× Magic Strike(Ex): Attacks from your chosen natural weapon overcome damage reducti
× Armor Training(Ex): The armor check penalty imposed by heavy armor and shields for all
× Bringer of Vengeance(Ex): Whenever you have a specific target, you gain a +0 bonus on
× Counterstrike(Ex): You gain a +0 bonus on all melee attack rolls and damage rolls aga
× Arcane Backlash(Su): Any time you successfully save against any arcane spell when you
× Improved Armor Training: Your armor check penalty for armor is reduced by 3, and you
× Superior Armor Training: You have truly mastered the art of wearing heavy armor. You c
× Flying Hunt Armor: You are considered a novice, and you receive a suit of flying hunt
× Pegasus Mount: You receive a trained pegasus to serve you in your defense of Nimbral.
× Armored Ease(Ex): You can lessen the armor check penalty of any armor with which yo
× Storm Armor: You are considered a full Knight and your flying hunt armor is further
× Greater Storm Armor: You are recognized by the Knights as an excellent and experien
× Detect Magic(Sp): You gain the ability to use detect magic at will.
× Read Magic(Sp): You gain the ability to use read magic at will.
× Spellcasting:
× Armored Caster (Light)(Ex): You become more attuned to the Weave and can cast your a
× Fast Metamagic(Ex): When spontaneously casting an arcane spell with one or more metama
× Spellfire (Healing)(Su):
× Dire Hawk Steed: As a Moonsea sky sentinel, you gain a trained dire hawk of Large s
× Magical Defense +0(Ex): Your training in resisting the deadly spells cast by Zhentarim
× Shield(Sp): 0/day you can use a shield effect. Your caster level is 0. If you are mount
× Spell Turning 0/day(Sp): You can use a spell turning effect as an immediate action; th
× Spellcasting: At each new Triadic knight level other than 1st or 7th, you gain new spell
× Special Mount(Sp): As a Triadic knight, you gain the service of an unusually intelligent,
× Hands of Ilmater(Su): You can no longer become nauseated or sickened.
× Shield Other(Sp): You can use a shield other effect once per day; your caster level is 0.
× Eyes of Tyr(Su): You can no longer become dazzled or blinded (except by physical da
× Discern Lies(Sp): You become able to use a discern lies effect once per day; your caster l
× Heart of Torm(Su): You gain immunity to fear.
× Shout(Sp): You can use shout once per day; your caster level is 0. Triadic knights often ca
× Threefold Smite(Su): You can combine three smite evil attempts in a single attack. Doing
× Giant Lore: You may add a +0 bonus to all skill checks used in situations that concern
× Improved Mobility: Works just like the Mobility Feat but your bonus to AC is +8 instead
× Smite Big Folk(Su): 0/day (+3 to attack, +0 to damage).
× Damage Reduction: You gain damage reduction of 0/-.
× Diehard(Ex): If reduced to -1 to -9 hp, . You still lose 1 hp per round until stablized.
× You have chosen (Select a horde enemy) as your first horde enemy. Bonus +0
× Horde Knowledge: You may make a special Horde Knowledge check with a +3 bonus to
× Hold the Line: Any enemy charging into an area that you threaten, you are granted an
× You have chosen (Select a horde enemy) as your second horde enemy. Bonus +0
× Tough to Kill (EX): If reduced to -1 to -9 hp's, you may still take a partial action each ro
× You have chosen (Select a horde enemy) as your third horde enemy. Bonus +1
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× Badge of Office: You gain a Broach of Resistance +1 as your badge of office.
× Marches Knowledge: You may make a special Marches Knowledge check with a +3 bonus t
× First Sworn Enemy Bonus +1
× Homeland: You gain a +2 bonus on Diplomacy, Hide, Move Silently, Sense Motive, and S
× Fast March(Ex): Your overland speed is 1 1/2 times your (or your mounts) base movemen
× Faultless Navigation(Ex): You gain a +10 on Survival check to know your direction in the
× Second Sworn Enemy Bonus +1
× Expert Rider: You no longer take penalties for riding exotic mounts.
× Loyal Heart(Su): You gain a +3 morale bonus to all saves while in or within 50 miles o
× Fieldcraft: You gain a +0 bonus to Climb, Heal, Hide, Listen, Move Silently, Search, S
× Blend into Wilds: Gain a +10 competence bonus on Hide checks in wilderness areas.
× Fast Movement: You gain a +0 ft. bonus to your base speed when in light or no armor
× Expert Bowyer: You gain a +3 bonus on all Craft (bowmaking) checks.
× Ranged Sneak Attack(Ex): +0d6, This bonus stacks with any other Sneak Attack dama
× Sharp Shooting(Ex): You are able to overcome 0 point(s) of AC granted to your oppo
× Flecthing(Su): You may create magic arrows with a +0 enhancement bonus as if you h
× Power Shot: This ability works just like the Power Attack feat except it only effects ran
× Threaten: When in light or no armor, you threaten an area around you with your bow
× Improved Track(Ex): This ability works like the Track feat but you may track at full spe
× Home Turf(Ex): While on you home turf you gain a +4 bonus on Hide, Move Silently, a
× Nondetection(Sp): You benefit from a nondetection effect (as the spell) while in your h
× Camouflage(Ex): You add +0 bonus to the AC bonus granted you for cover and +0% to
× Commune with Nature(Sp): 0/day
× Blood Oath(Su): A ritual that requires a preparation time of 24hrs. And 2 hrs. to perform
× Undetectable Alignment(Su): This ability functions like the undetectable alignment spell,
× Transfer Spell-like Ability(Sp): This is similar to the cleric spell imbue with spell abil
× Sponsor Worship(Su): You can channel spellcasting ability from your master to a mortal
× Scry on Cultist(Sp): As the scry spell, except useable 1/day per cultist who has given a
× Torture Cultist(Su): You have the power to torture any creature that has sworn you a blo
× Mind Shielding(Su): You are immune to detect thoughts, discern lies, and any attempt
× Kill Cultist(Su): You have the power to kill any creature that has sworn you a bloo
× Alternate Form(Su): You can assume any humanoid form of Small to Large size as a st
× Fiend's Favor(Su): 1/day you can grant a +3 ability boost to a creatures ability score, w
× Suggestion(Sp): You can use Suggestion 3/day (Save DC 17) and if the target is current
× Mind Shielding(Su): You are immune to detect thoughts, discern lies, and any attempt
× Mark of Justice(Sp): 1/day as the spell Mark of Justice.
× Fiendish Graft(Su): 1/month you can bestow a fiendish graft or symbiont on a willing pa
× Major Creation(Sp): 3/day as the spell Major Creation.
× Geas(Sp): 1/day as the spell Geas/Quest.
× Temptation(Su): You may freely offer good creatures the chance to change their alignm
× Grant Wish(Sp): 1/day you can grant a mortal (not elemental, outsider, or unliving creat
× Soul Bargain(Su): You gain the ability to enter into a binding agreement with a mortal a
× Ethereal Form(Su): You can become Ethereal at will as the spell etherealness. Possessi
× Hide Presence(Ex): This ability allows you to hide your presence when possessing an obj
× Possess Object(Su): You can possess any object on the material plane that is between
× Curse(Su): You have the ability to make an item radiate a corrupt and befouling nature,
× Magic Item(Su): You can make a possessed weapon or armor function like a magical ite
× Control Object(Su): When in possession of an object with inherent mobility (Wagon), y
× Animate Object(Su): As the animate objects spell and you can now possess objects up
× Possess Creature(Su): You can possess a living, unprotected creature by using a standa
× Reward or Punish(Su): You can reward or punish your victim by bestowing a +4 or -4 pr
× Possess Noncontinuous Objects(Su): You can possess more loosely defined objects, suc
× Control Creature(Su): You can exert direct control over your victim, gaining all abiliti
× Abjurant Armor(Su): Any time you cast an abjuration spell that grants you an armor b
× Extended Abjuration(Su): The duration of your abjuration spells are doubled.
× Swift Abjuration(Su): Beginning at 2nd level, you can cast abjuration spells as a swift a
× Arcane Boost(Su): You gain the ability to burn arcane energy to empower your martial a
× Martial Arcanist(Ex): Your caster level in a chosen arcane spellcasting class is equal
× Gift of the Divine Patron(Su): At 1st level, you gain a sacred gift of power form your di
× Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch
× Damage Reduction: You gain temporary DR/1 cold iron. This damage reduction stacks
× Fearful Glare: Render a single living creature within 30 ft. shaken for 1 round (Will
× Fiendish Resistance: You gain resistance to acid and fire equal to 10. This resistanc
× Healing Blast: In place of applying an eldritch essence invocation to your eldritch b
× Protective Aura: You surround yourself with a magic circle against evil centered on y
× Strength of Will: Gain bonus of 1 to your next save to resist a mind- affecting spell or
× Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapon
× Eldritch Spellweave(Su): You can apply an eldritch essence invocation you know to any d
× Timeless Body(Ex): You no longer age.
× Fiendish Resilience(Su): Once per day, as a free action, you can enter an elevated physi
× Spellblast(Sp): This invocation, allows you to place an arcane spell that affects an are
× Eldritch Spellweave(Su): You can apply an eldritch essence invocation you know to any
× Greatreach Blast(Sp): This invocation allows you to place an arcane spell with a range
× Aura of Menace(Su): A righteous aura surrounds you whenever you fight or get angry.
× Spirit Blast(Sp): This invocation allows you to change your eldritch blast into a spirit bla
× Spirit Armor(Su): You gain a +0 sacred bonus to armor class.
× Celestial Flight(Sp): You gain the celestial flight invocation.
× Tongues(Su): You can speak any language.
× Shape Invocation(Sp): You learn an one least, lesser, or greater blast shape invocatio
× Energy Resistance 5(Su): Select an Element and Select an Element
× Holy Blast(Sp): You gain an invocation that allows you to change your eldritch blast int
× Transform Magic(Sp): This invocation allows you to deliver a targeted dispel magic wit
× Death Ward(Su): You are immune to death spells, magical death effects, energy drain,
× Code of Conduct: You must devote yourself to the destruction of evil, particularly thos
× Dedicated Spellcaster(Ex): You gain a +1 bonus to your caster level when casting good
× Righteous Evocation(Su): Against evil creatures, your evocation spells deal an extra 0
× Arcane Smite(Su): You can smite evil per day. This ability functions like the paladin c
× Devoted Arcanist(Ex): You can add your class level on caster level checks made to ove
× Bonus Spell: Your knowledge of magic grants you the ability to cast more spells than
× Spell Secret: You gain additional spells known as you gain levels. These spells must be
× Sonic Might(Sp): You can expend a use of bardic music to add 1d6 points of sonic damag
× Expanded Spellbook: You can add spell of your chosen school to your spellbook. The spe
× Minor School Esoterica(Ex): You gain a special ability based on your chosen school.
× Abjuration: You gain a competence bonus on dispel checks equal to 0.
× Conjuration: Any creature you summon or call appears with 0 extra hit points.
× Divination: Divination spells you cast that have a duration of concentration remain i
× Enchantment: Targets of your charm spells do not gain a bonus on their saves due to
× Evocation: When casting an evocation spell, you gain a + 0 bonus on Concentration
× Illusion: The save DCs of your illusion spells that have a saving throw entry of "Will d
× Necromancy: When you cast a necromancy spell, undead allies within 60 ft. gain tur
× Transmutation: When a transmutation spell you have cast is successfully dispelled, it
× Caster Level Increase(Ex): Add 1 to your caster level whenever you cast a spell from
× Moderate School Esoterica(Ex): Your long study of your chosen school leads to a bre
× Abjuration: If you are subject to a spell that has a partial or half effect on a success
× Conjuration: Dispel checks made against your conjuration spells treat your caster lev
× Divination: You gain uncanny dodge (PH 50) for the duration of the spell.
× Enchantment: You can immediately reroll any failed Will save against an enchantment
× Evocation: You gain resistance 20 to any one energy type that matches a descriptor
× Illusion: You gain concealment.
× Necromancy: You are immune to ability damage, ability drain, energy drain, and nega
× Transmutation: You can immediately reroll any failed Fortitude save against a transmut
× Major School Esoterica(Ex): Your knowledge of your chosen school reaches its peak.
× Abjuration: When casting an abjuration spell that normally has a range of personal,
× Conjuration: You can cast a conjuration spell with a casting time of 1 standard action
× Divination: When you cast a divination spell, you also gain true seeing for 5 rounds.
× Enchantment: Any creature that successfully saves against one of your enchantment
× Evocation: Any creature that fails its save against one of your evocation spells tak
× Illusion: You can cast any illusion spell as a stilled and silent spell and eschew the m
× Necromancy: When you cast a necromancy spell, undead allies within 60 ft. gain fast
× Transmutation: When a creature successfully saves against a transmutation spell you
× Bonus Spells(Ex): If you prepare spells, you can prepare and cast one additional illusion
× Immunity to Fear(Su): You gain immunity to all fear effects.
× Inspire Fear(Su): 5/day. You can create a mind-affecting fear effect that makes a living c
× Nightmare Phantasm(Su): 5/day. When you cast a figment or glamour spell, you can ch
× Spirit Chill(Su): Creatures affected by a fear effect you cause take nonlethal damage a
× Deadly Nightmare(Su): You can create a mind-affecting fear effect that can make a livin
× Arcane Spell Power(Ex): Your caster level for all arcane spells increases by 0.
× Expanded Spell Knowledge(Ex): See Pg.78 CM.
× Augmented Casting(Su): You can choose to sacrifice a spell or spell slot from one of y
× Advanced Learning(Ex): You may add a new spell to your list, representing the result
× Divination Spell Power(Ex): You gain a +0 bonus to your caster level when casting an a
× Guarded Mind(Su): You become protected by nondetection (with a permanent duration).
× Seelie Courtier (ex): You must choose either the seelie or unseelie path.
× Seelie Bond(Su): When you cast summon seelie ally or a summon monster spell to bring
× Summon Seelie Ally(Sp): A wild soul can summon a seelie ally three time for day.
× Gray Hand Token: Add +5 to Charisma based skills with Waterdeep officials.
× Dragonward Strike(Su): 0/day, make one attack at +4 and +0 to damage. Or empower a
× Spell Resistance(Ex): 9
× Lord's Boon(Su): You can heal your own wounds up to 20 points/day.
× Moon Blessing(Su): As an immediate action, use one turn undead attempt to add +0 to on
× Special Mount(Sp): You can now call an especially intelligent, strong, and loyal steed
× Faerie Fire(Sp): Cast faerie fire 3/day.
× Lunar Sight(Ex): You have low-light vision. If you already posses low-light vision, you
× Divine Moonlight(Su): Spells with the light descriptor are heightened by one level. This
× Selune's Foresight(Su): You gain a +2 bonus to initiative rolls.
× Weavesight(Sp): Use arcane sight 3/day.
× Moon Kiss(Su): As a swift action, use one turn attempt to imbue a magic weapon you us
× Lore(Ex): You have the bardic knowledge ability. If you have bardic knowledge from ano
× Oghma's Insight: Skill Focus in a single Knowledge skill.
× Laeral's Intuition(Sp): Cast detect thoughts 3/day.
× Mystra's Boon(Su): +2 sacred bonus to saves versus spells.
× Khelben's Call(Sp): As a standard action, you may cast sending 1/day.
× Sun Soul(Sp): Radiate magical light as the daylight spell. Duration is 0 minutes
× Sun Soulray(Sp): Produce beam of light equivalent to searing light 0/day. Caster Level
× Flaming Fists(Su): As a swift action, 0/day add the flaming weapon ability to your una
× Abundant Step(Su): You can slip between spaces as if using the spell dimension door o
× Greater Sunsoul(Sp): Once per day, produce flames as if a fire shield, warm version. C
× Sun Soulbeam(Sp): Produce beam of light equivalent to searing sunbeam spell 1/day.
× Tongue of the Sun and Moon(Ex): You can talk to any creature that lives.
× Personal Prophecy: You have made 0 prophecies of events to come in your life and with
× Prophecy:
× Prophecy:
× Prophecy:
× Dhakaani Secret(Ex):When you use Craft Magic Arms and Armor feat to create magic com
× Xoriat Secret(Ex): Your study of Xoriat and the Daelkyr invasion grants you immunity to
× Cor'dran Secret(Ex):Your study of the ancient giant empire has given you an understand
× Dal Quor Secret(Ex):Your study of the quori invasion has given you a +2 resistance bonu
× Ashtakalan Secret(Ex):Your studies of the demonic city and it's inhabitants gives yo
× Haka'torvahk Secret(Ex):Your studies of the ancient demon citadel and battleground g
× Dragonmark Secret(Ex):Your study of the Age of Dragons has taught you how to manif
× Cataclysm of the Flesh(Sp): You can tear a hole in the fabric of the planes allowing
× Cataclysm of Dreams(Sp): 1/day you can cause the earth to shake and all within a 20'
× Cataclysm of Silver(Sp):1/day you can generate a raging flood of silver flame 20' by 20
× Speak Languages: Your time spent among other cultures teaches you to communicate. Y
× Thunder Lore: You learn secrets of the Thunder Sea from your native contacts:
× Aereni Crystalmancy(Sp): 1/day you can cast false life using an Irian crystal as a f
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× Dragonsong(Ex): You have witnessed the tragic glory of Dragonsong and it has mad
× Eye of the Chamber(Ex): A standard action taken to study your opponent grants a +1
× Ghost of Xen'drik: You gain a +4 competence bonus on Hide, Move Silently, and Su
× Malenti Pearl Trick(Sp): 1/day with a pearl focus (100gp value) you can use charm p
× Pandin Temn(Ex): You have trained at the side of drow to become pandin temn, a sc
× Savage of the Mists(Sp): You have learned to use obscuring mist 1/day as a spell-l
× Savage of the Storm(Su): From the Storm Giants of deep Xen'drik you have learned to
× Seren Hide(Ex): You have gained a +1 natural armor bonus.
× Viscious Barbarism(Ex): You have learned from the Seren. Any time one of your attack
× Xen'drik Boomerang Expert: You gain the Exotic Weapon Proficiency (xen'drik boomera
× Native Ties: You have bonded with the natives of a region, gaining a +2 competence
× Drow of Xen'drik: You have forged ties with a drow family living within 50 miles of t
× Elves of Pilas Talaear: The governor of Pilas Talaear, Syraen Melideth, knows of y
× Elves of the Northern Steppes: You are recognized, by the Tairnadal, as one of their
× Sahuagin of Shargon's Teeth: You have the right of Passage through Shargon's Teeth
× Seren Barbarians: You can trade with the barbarians as if you bore a dragonmark. Se
× Storm Giants of Xen'drik: You have befriended a Storm Giant that resides in the ruin
× Stormreach Irregulars: You are a hero to the street children of Stormreach, gainin
× Lionized in the Press: News sheets across Khorvaire recount your adventures across
× Rescue Artist: You have become exceptionally skilled at extracting others from diffic
× Serial Hero: Famed reporter Kole Naerrin, of the Korranberg Chronicle, writes a serial
× Society Peer: You are hailed as a defender of civilization in the Thunder Sea region
× Dragonmark Control(Ex): Windwright Captain levels stack with Dragonmark Heir levels w
× Master Pilot(Ex): You are the undisputed master of controlling vehicles powered by b
× Shipboard Fighter(Ex): You can take 10 on Balancing and Climbing checks even if threa
× Acquire Ship: House Lyrander has lent you a vessel and crew to work as you see fit for
× Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck b
× Rebuke Elementals(Su): As a cleric can rebuke undead, you can rebuke Elemental Rebuk
× Lesser Shipbond(Su): You can bond to one elemental bound vessel (See EH p.71) gaining
× Greater Shipbond(Su): You bond to the ship's bound elemental has increased in power
▪ Bloody Blade(Ex): Whenever you deal sudden strike damage, the target and all oppone
▪ Rapid Intimidation(Ex): Can attempt to demoralize opponent as move action. Can add
▪ Dread Blade(Ex): Treat shaken, frightened, or panicked creatures as flat- footed for t
▪ Bloody Murder(Ex): If you drop your target with a melee attack, all opponents of equal
▪ Tricky Fighting(Ex): If you perform a skill trick you gain a +1 competence bonus on the
#VALUE!
× Beguiling Dance: When you dance, all enemies within 30 feet are dazed for 1 round
× Wearying Dance: When you dance, all enemies within 30 feet become fatigued for a
× Frightful Dance: When you dance, all enemies within 30 feet become shaken for as
▪ Surprise Strike(Ex): As a full round action you can maintain your dance and strike en
▪ Combat Trapping(Ex): You know 1 combat traps. As a full-round action you can create t
▪ Skill Focus (Craft [trapmaking]): You gain Skill Focus (Craft [trapmaking]) as a bonus f
▪ Improvised Materials(Ex): You can craft traps even if you don't have the correct materi
▪ Expert Trapsetter(Ex): You can craft combat traps as a standard action.
▪ Easy Luck(Ex): The swift or immediate action required to use a luck feat does not count
▪ Extra Fortune(Ex): You have 0 additional luck rerolls per day.
▪ More Luck Than Skill(Ex): 1/day as a swift action add a +0 luck bonus to all skill checks
▪ Fortune's Favorite(Ex): 1/day as an immediate action add a +0 luck bonus to all saving
▪ Lucky Strike(Ex): 1/day as a swift action add a +0 luck bonus to all attack rolls made unti
▪ Sacrament of Trust: If you have to break your code of conduct while carrying out your
▪ Debilitating Touch(Su): By expending 5 hit points of potential healing, you can use you
▪ Justice Blade (Chaos)(Su): You may use your smite evil ability against creatures of c
▪ Devastating Touch(Su): You can use your lay on hands ability to damage opponents with
▪ Unbound Justice(Ex): You gain a +0 competence bonus on Bluff, Disguise, and Intimida
▪ Justice Blade (All Alignments)(Su): You may use your smite evil ability against a targe
▪ Sacrament of the True Faith: If you break your code of conduct in pursuit of a just caus
▪ Spontaneous Trickster(Su): As a swift action you can lose a 1st level or higher spell to
▪ Metamagic Trick(Ex): 1/day you can apply a metamagic feat you know to a spell without
▪ Tricky Magic(Ex): On any round that you perform a skill trick, the DC of the next spell y
▪ Deceptive Summons(Su): You can attempt to trick evil-aligned creatures you summon u
▪ Unrestricted Conjuration: You may ignore alignment restrictions when using spells of th
▪ Planar Binding: You add lesser planar binging, planar binding, and greater planar binding
▪ Skill Focus (Bluff): You gain Skill Focus (Bluff) as a bonus feat. If you already have Ski
▪ Deceptive Summons (Fury)(Su): A summoned creature that you have tricked gains +2 b
▪ Fiendish Legion(Ex): If you use a summon monster spell to summon one or more evil-a
▪ Deceitful Bargaining(Ex): You can attempt to trick evil-aligned creatures you call usin
▪ Deceptive Summons (Resistance)(Su): A summoned creature that you have tricked gains
▪ Improved Calling(Su): The Hit die limit for planar ally and planar binding (and associate
▪ Safe Summoning(Ex): You can dismiss any evil-aligned creature that you have summo
▪ Persona Masks(Su): You can create and use 0 persona masks, each of which have diffe
▪ Mask Specialist(Su): You increase the power of any magical mask that you wear, increa
▪ Many Faces(Ex): You can wear 2 masks at the same time but only gain the benefit of on
▪ Hidden Mask(Su): As a swift action you can make any mask you wear invisible or visible
▪ Tongue of the Devil(Ex): You add a +3 bonus to all Bluff checks.
▪ Alter Ego(Sp): You have 0 alternate identities. You can switch between these identities
▪ Sideslip(Su): 0 times per day you can dimension door up to 20 feet. You cannot transpo
▪ Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can attem
▪ Sudden Escape(Sp): You can expend two daily uses of your sidestep ability to dimension
▪ Psibond(Su): As a standard action you can create a mental link between you and anothe
× Forced Sense Link(Su): As a swift action, you can use your psibond to use one sens
× Nudge(Su): As an immediate action you can implant a subtle suggestion in the mind
× Empathy(Su): You can detect the surface thoughts of your psibond target as a free
× Suggestion(Su): You can use suggestion (per the spell) on the target of your psibo
× False Sensory Input(Su): As a swift action, you can use falsify one of the senses of
× Dominate(Su): You can use dominate monster (per the spell) on the target of your psi
▪ Lingering Psibond(Su): You psibond remains in effect for 1 round after you end concent
▪ Double Psibond(Su): You can have two psibonds active at the same time, but any specia
▪ Spellwarp(Ex): As a free action you can change a spell of up to 0st level into a ray. T
▪ Sudden Raystrike(Ex): Whenever your target is denied a Dexterity bonus, you deal an
▪ Precise Shot: You gain Precise Shot as a bonus feat. If you already have Precise Shot
▪ Ray Mastery(Ex): You can make sudden raystrikes up to 60 feet range. You can deliver
▪ Favorite Trick(Ex): 0 skill tricks that you can only perform once per encounter can no
▪ Tricky Defense(Ex): If you perform a skill trick you gain a +1 competence bonus on savin
× Body of Nature(Su): Your body grows a second Living skin composed of tiny plants nati
× You have the ability to grow beneficial herbs upon your body that can be harvested
× Resistance(Su): Cold 0, Electricity 0
× Natural Armor: +0
× You are immune to polymorph effects and your Fortification improves to 50%.
× Green Mind(Ex): You have gained a +4 bonus on saves against mind-affecting spells an
× Speak with Plants(Sp): You can use speak with plants, as the spell, 1/day, as a druid of
× Voice of Nature(Sp):You can use commune with nature, as the spell, 1/day, as a druid
× Plant Shape(Su): 3/day you can change into a plant creature of any form from Small to
× Xen'drik Lore: You have the ability to recall relevant pieces of information about the h
× Ancient Secret: Your studies of the secrets of Xen'drik have granted certain benefits:
× Versed in Magic: +3 competence bonus on Knowledge (Arcana) and Spellcraft chec
× Secret of Strength: +1 competence bonus on all caster level checks to overcome Sp
× Secret of Defiance: +1 competence bonus on saves against spells and spell-like abili
× Secret of Power: Spend 1 action point to regain a number of spells (or spell slots) tha
× Mystery of Magic: Choose 1 spell you can cast of a level up to your class level. You c
× Mystery of the Giants: Choose a metamagic feat that you know with a spell level adju
× Mystery of the Quori: Choose 1 spell you can cast with a normal casting time of 1 sta
× Mystery of Xen'drik: Choose 1 of your known spells of a level equal to your class leve
× Power of Xen'drik(Ex): You have the ability to spend 1 action point to reroll 1 of the fol
× Poison Use(Ex): You are skilled in the use of poisons and never risk accidentally poi
× Sudden Strike(Ex): Whenever an opponent is denied his Dexterity bonus to AC, you d
× Wild Empathy(Ex): You can make a check(1d20+6) to improve the attitude of an animal to
× Darkness(Sp): 3/day, you can use the spell darkness as a spell-like ability. If the chara
× Unexpected Assault(Ex): The long hours spent honing your reflexes grants you a +4 bon
× Veil of Shadow(Su): When in areas of shadowy illumination or darkness you gain a +0
× Perfect Sight(Su): 1/day, you can grant yourself the Blindsight ability out to 60'. You a
× Sculpt Shadow(Su): Whenever you use darkness, as a spell or spell-like ability, you can
× Deadly Sting(Su): 4/day, you can coat a slashing or piercing weapon you wield in liqui
× Favor: (+0) You have the ability to call in favors from people you know, by making a
× Inspire Confidence: 0/day: As a full round action up to 0 allies that listen's to and
× Coordinate: (+0): You may add your Coordinate bonus to all non-combat related aid
× Inspire Greatness (0 allies): You can inspire greatness in allies, granting them extra figh
× Strength of Honor(Su): 0/day as a free action you may add +4 morale bonus to your St
× Knightly Courage(Su): You may add your Charisma modifier as a morale bonus to all s
× Heroic Initiative(Ex): You gain a +0 bonus to initiative checks.
× Fight to the Death(Ex): You gain Diehard as a bonus feat.
× Honorable Will(Su): You add you Charisma modifier as a morale bonus to all saves vs.
× Might of Honor(Su): You now gain a +6 bonus to your strength score when using your S
× Armored Mobility(Ex): You treat heavy armor as medium armor for all purposes, inclu
× Aura of Courage(Su): You gain immunity to fear (magical or otherwise). Allies within 1
× Crown of Knighthood(Su): You add your Charisma modifier as a morale bonus to all save
× Aura of Courage(Su): You and all allies within 10' of you gain a +4 morale bonus to sav
× Soul of Knighthood(Su): Any weapon you wield is considered holy for overcoming DR. 1
× Rallying Cry(Su): 3/day as a free action you can shout out a rallying cry that gives all
× Inspire Courage(Su): (+0, 0/day) You may give a morale bonues equal to your inspire cou
× Leadership Bonus: You gain a +0 bonus to your leadership score that stacks with all o
× Inspire Greatness: See pg 60-61 of the DLCS.
× Wisdom of Measure(Ex): 2/day you may make a Knowledge (nobility) check DC 14 to try a
× Final Stand(Su): 1/day you can inspire allies to heroic effort. All allies within 10' of
× Knighthoods Flower(Su): You are immune to all compulsion effects (except harmless ones
× Demoralize(Ex): You gain a +2 profane bonus on Intimidate checks to demoralize an op
× Fight to the Death(Ex): You gain Diehard as a bonus feat.
× Unbreakable Will(Su): You are immune to fear effects. You also gain a +0 morale bon
× Armored Mobility(Ex): You treat heavy armor as medium armor for all purposes, inclu
× One Thought(Su): See pg 65 DLCS.
× Discern Lies(Sp): You can use discern lies as a spell-like ability 3/day.
× Favor of Darkness(Su): Any melee weapon you wield is considered unholy for the pu
× Diviner(Ex): If you have wizard or sorcerer levels, you gain the benefits of being a spec
× Read Omens: You can cast augury as a 2nd level spell.
× Armored Spellcasting(Ex): Reduce the arcane spellcasting failure of any armor by - 5.
× Aura of Terror(Su): Creatures with 10' of you must make a DC 12 or be shaken.
× Weapon Touch(Su): You can deliver touch spells with melee weapon attacks.
× Read Portents: You can cast divination as a 4th level spell.
× Cosmic Understanding(Sp): You can cast commune as a 5th level spell. Also gain the b
× Legion Knowledge(Ex): You may make a special knowledge check with a +3 bonus to se
× You have selected Select a favored enemy as your first favored enemy.
× You have selected Select a favored enemy as your second favored enemy.
× Reputation(Ex): Gain a +4 circumstance bonus to Bluff and Diplomacy checks when dea
× Apprentice: You gain a cohort as if you had the Leadership feat.
× Enhanced Specialization: You cast spells from your school of specialization at +1 cast
× You have chosen as a prohibited school.
× Item of Power: Your order gives you a permanent magic item worth 2,000 - 4,000 gp in
× Moon Magic: See pg 74 of the DLCS
× Tower Resources: See pg 74 of the DLCS
× Arcane Research: You gain a + 0 competence bonus on Spellcraft and Knowledge (arcan
× Order Secret(Su): You know 0 order secrets.
× Magic of Betrayal (DLCS pg 75)
× Magic of Darkness (DLCS pg 75)
× Magic of Fear (DLCS pg 75)
× Magic of Hunger (DLCS pg 75)
× Magic of Pain (DLCS pg 75)
× Magic of Change (DLCS pg 75)
× Magic of Deception (DLCS pg 75)
× Magic of Independence (DLCS pg 75)
× Magic of Mystery (DLCS pg 75)
× Pure Magic (DLCS pg 76)
× Magic of Defense (DLCS pg 76)
× Magic of Radiance (DLCS pg 76)
× Magic of Resistance (DLCS pg 76)
× Magic of Sustenance (DLCS pg 76)
× Magic of Truth (DLCS pg 76)
× Dragon Cohort: See pg 77 of the DLCS
× Mounted Attack: A dragon rider can always attack the same round as his dragon cohor
× First Dragon feat: See pg 79 of the DLCS
× Second Dragon feat: See pg 79 of the DLCS
× Third Dragon feat: See pg 79 of the DLCS
× Empathic Communication(Ex): You may use nonverbal communication with your mount
× Inspire Fear: You may add your dragon rider level to your dragon cohorts Hit Dice to de
× Directed Attack: As a full round action you may direct the attacks of your dragon coho
Erudite
× Defensive Teamwork: You and your dragon gain a +2 circumstance bonus to AC and a
× Extreme Focus(Ex): 0/day you may add your Concentration ranks (+0) to any one Inte
× Erudite Synergy(Ex): See pg 80 DLCS
× Intuitive Logic(Ex): Once per day you may duplicate the effects of a divination spell (
× Leadership Bonus: You gain a +0 bonus to your leadership score.
× Inspire Courage(Su): (+0, 0/day) You may give a morale bonues equal to your inspire co
× Direct Troops(Su): As a full round action you may bestow a +2 competence bonus on either
× Rally Troops(Su): You may grant any ally within 30' a second save vs. fear or charm ef
× Hard March(Su): Any one traveling with you gains a +4 morale bonus to Constitution
× Rout Enemies(Su): All Allies within 30' of you gain a +1 morale bonus on attack and d
× Battle Standard(Su): See pg 83 of the DLCS
× Strategic Retreat(Su): While in a stratigic retreat all allies within 30' receive a +2 to A
× Forlorn Hope(Su): All allies within 30' continue to fight while disabled or dying until t
× Orataion: 0/day
× Enthralling Discourse(Sp): DLCS pg 84
× Compelling Argument(Sp): DLCS pg 84
× Condemning Tirade(Sp): DLCS pg 84
× Verbal Obfuscation(Sp): DLCS pg 84
× Inflammatory Oratory(Sp): DLCS pg 85
× Righteous Indignation(Su): 0/day you may add 2 to any one savings throw.
× Resist Enchantment(Ex): You gain a +0 on saves vs enchantment spells and effects.
× Gather Followers(Ex): You gain the benefit of the Leadership feat with a +0 bonus to y
× Martyr's Luck: 3/day you may reroll a failed attack roll, savings throw, skill check, or le
× Shifting Knowledge(Ex): 1/week you can replace 1 existing spell known of a level equal
× Ambient Secret: Your understanding of the ambient energies of the world has grown an
× Improved Metamagic: You can use a metamagic feat without taking a full-round action
× Improved Shifting: You are no longer suffer the level limitation of spell shifting.
×
×
×
× Spellshaping(Ex): You are able to manipulate certain aspects of your spells, using the
× Spontaneous Casting: You have the ability to channel stored spell energy from a prepar
× Greenlore(Ex): You can collect information about local people, history, far away plac
× Wisdoms Growth(Ex): You gain a size category and a +4 bonus to Wisdom.
× Ancestral Wisdom(Sp): 0/day speak with dead
× Turn Resistance(Su): +0
× Command Undead(Su): You gain the ability to command and rebuke undead.
× Danse Macabre(Su): You know how to perform a dance that paralyzes creatures with few
× Improved Create Spawn(Su): You have the ability to create spawn from individuals whose
× Greater Create Spawn(Su): You have gained the ability to create zombies, from any hum
× Improved Bolster(Su): Your ability to bolster undead with a rebuke attempt gains a +4
× Rigor Mortis(Su): Your touch has gained a paralytic quality that a Fort save (DC 16) neg
× Death Touch(Su): You have the ability to snuff the life out of the living with a touch, 2/d
× Body of Chaos(Su): You no longer need to eat or sleep and have gained DR 5/Chaotic.
× Mind of Chaos(Su): You gain immunity to all mind-affecting spells and effects, and 1/da
× Soul of Chaos(Su): You may continue to fight at full strength until your hit points reach
× Smite Law(Su): 0/day you can make a normal melee attack to deal an extra +4 points
× Sailor Lore: You may make a Sailor Lore check, with a +3 bonus, to see if you have heard
× Seamanship: You have a competency bonus on Balance, Climb, and Profession(sailor
× Dirty Strike(Ex): You may make a single melee attack as a full round action that will
× Back-to-Back(Ex): When ever you are adjacent to an ally, fighting defesively, taking t
× Arcane Thesis: Your studies aid you in mastering the disciplines of the Academy.
× Aeromancy: Grants a +0 competency bonus on saving throws vs. wind or air-based spe
× Cryomancy: Grants a +0 competency bonus on saving throws vs. ice or cold-based spe
× Divination: Grants a +0 competency bonus on Search checks and any divination spells
× Electromancy: Grants a +0 competency bonus on saving throws vs. lightning or electri
× Enhancement: Grants a +0 competency bonus on all Craft checks and you gain a bo
× Geomancy: Grants a +0 competency bonus on saving throws vs. stone or earth-based
× Hydromancy: Grants a +0 competency bonus on saving throws vs. acid or water-based
× Pyromancy: Grants a +0 competency bonus on saving throws vs. fire or heat-based sp
× Spectramancy: Grants a +0 competency bonus on saving throws vs. light-based and ill
× Summoning: All Conjuration(Summoning) spells and spells with the Teleportation desc
× Transmutation: Grants a +0 competency bonus on all Craft(alchemy) checks and any tr
× Academy Resources: If you maintain your member status of the Academy (or other instit
× Cooperative Study(Ex): +3 bonus gained when an Aid Another action is used to help on
× Research Breakthrough: You have gained 0 bonus metamagic feats.
× Hearts' Grace(Su): Your Charisma Modifier is added to your Saving Throw save(s).
× Reputation(Ex): +0 bonus to all Charisma-based skill checks when dealing with those
× Mystic Secret(Ex): Your ability to shape and channel mystic energy has grown enabling
× Restricted: You are forbidden to cast spells of the necromancy type or those with the De
× Death Sight(Sp): 0/day you can cast detect Undead as the spell, except you do not hav
× Aura of Innocence(Su): Hostile incorporeal undead within 30' must make a Will save (D
× Whispers of the Dead(Su): Whenever you are in an enclosed area where 5 or more creatu
× Spirit Companion: Your exploits have gained you a ghost companion(s).
× Necromantic Resistance(Su): +4 sacred bonus to all saves against necromantic effect
× Spirit Handling: Your bond with your Spirit Companion grants you the ability to confer
× Spectral Symbiosis: Your ability in Spiritual magic bolsters your companion(s), granti
× Legacy's Courage(Su): Immunity to fear, and those allies within a 30' radius aware of
× Legacy's Strength(Su): 1/day you can enhance your Str score by 3 for 0 round(s).
× Legacy's Awareness(Su): You've gained an Insight bonus to Initiative checks and a +
× Legacy's Virtue(Su): Immunity to compulsion and charm effects, and those allies with
× Legacy's Justice(Su): 3/day - discern lies as the spell and 1/day you may attempt to sm
× Region Familiarity(Ex): +2 competency bonus on Legion knowledge, Gather Information
× Face in the Crowd(Ex): After spending 24 hrs. in an area you gain a +4 circumstance b
× Sneak Attack(Ex): +0d6
× Fifth Column(Ex): You can pass yourself off as a guard, soldier, or local militia in a
× Safe Haven(Ex): You have learned how to provide a secure defensive location for 3 peo
× Fly in the Ointment(Ex): +2 insight bonus on all attack rolls and skill and initiative c
× Share Divination(Su): You can share the results of divination spells with up to 0 people
× Canny Spellcraft(Ex): You may add +3 to your Caster Level for the purpose of overcomin
× Confound Divination(Su): You are allowed a Will save when attempts are made to scry y
× Covert Spellcraft(Ex): You may permanently modify 6 spells known with the Silent Spell
× Counter Divination(Su): When you are the target of any divination spell you may make a W
× Favored Embassy(Ex): When in your favored embassy you gain a +2 bonus on all Diplom
× Insightful Acclimation(Ex): You can make a Sense Motive check whenever you interact w
× Retinue(Ex): You have gained the Leadership feat and a +0 bonus to your Leadership
× Bonus Language(Ex): Your duties require you to learn new languages, choose 0.
× Spirit Sight(Su): You can see ethereal creatures.
× Totemic Insight(Su): The guidance from spirit creatures that visit you in your waking d
× Ancestral Knowledge: Gain 4 ranks in any one knowledge, Craft, or Profession skill
× Animal Cunning: +2 bonus to Initiative checks.
× Gift of the Land: +2 bonus on Survival checks made when in your Tribal terrain.
× Animal Awareness: +1 bonus on Listen, Search, and Spot checks.
× Ancestral Providence: +1 bonus on Reflex and Will saves.
× Gift of the Wild: +1 bonus on attack and damage rolls when in your tribal terrain.
× Animal Fury: Gain the Rage ability of a barbarian of your class level or 1 additional us
× Ancestral Might: Add +1 Inherent bonus to Str, Dex, or Con.
× Gift of the Elements: Gain Resistance 8
× Vision of the Spirits: 1/day - true seeing as the spell.
× Turn/Rebuke Spirits(Su): You can turn/rebuke spirits and other unwanted incorporeal t
× Spirit Body(Su): -1/day, for 5 rounds, you can take on the effects of the ghost touch q
× Honor's Price(Ex): You suffer a -0 penalty on all Charisma -based skill checks when d
× Desperate Strike(Ex): When flanked by 2 or more opponents, add +0d6 to all damage r
× Dire Providence(Su): 1/day if you take damage that would reduce you to 0hp or less
× Hardhearted(Su): You gain a +2 morale bonus on saving throws vs. fear and despair-in
× +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when used agains
× Fates Hand(Su): 1/day Smite Law, +2 morale bonus on all saving throws, a +2 bonus o
× Magic of Loyalty(Su): At the beginning of combat you can designate 1 ally with whom yo
× Heroic Initiative(Ex): You gain a +0 bonus to initiative checks.
× Magic of Courage(Su): Immunity to fear effects and a +3 sacred bonus to Spellcraft ch
× Magic of Justice(Su): You may designate 1 opponent per encounter that you and the Kni
× Spellwise(Su): You can choose to expend a spell to gain a bonus to a particular check or
× Signature Spell(Su): You may choose 1 spell of a level 1 less than your maximum level o
× Arcane Aegis(Su): You may designate 0 ally within 30' to gain a +2 morale bonus to A
#VALUE!
× Armored Spellcasting(Ex): Reduce the arcane spellcasting failure of any armor by - 0.
× Metamagic(Ex): 0 bonus metamagic feats.
× Elemental Companion(Sp): 1/day you can summon an elemental companion that will remain
#VALUE!
× Ancestral Guidance(Su): 1/day you can gain bonus feat(s) by spending 1hr. Meditating at
× Hero of the Valaes Tairn(Ex): +5 circumstance bonus on Diplomacy and Gather Informa
× Shadow of the Past(Ex): +0 competence bonus on Hide and Move Silently checks.
× Giant Slayer(Ex): +4 bonus Bluff, Listen, Sense Motive, Spot, and Survival checks a
× Legendary Force(Ex): You treat both ends of the double scimitar as two-handed weap
#VALUE!
× Primal Living(Ex): To maintain your bestial powers, you must live like a wild animal.
× Untamed Strike(Su): Your unarmed strikes are treated as magic weapons. If your unarm
× Scent(Su): Beginning at 3rd level, you gain the supernatural ability to detect approachi
× Earth’s Defender(Su): Once per day as a swift action, you can channel nature’s power
× Nature’s Rejuvenation(Sp): 0/day, if you spend 1 minute in physical contact with a livin
× Whispers of the Forest(Su): The plants, trees, and rocks begin to speak to you, bring
× Plant Affinity(Ex): If you prepare your spells in advance and do not have the spontane
× Rebuke Plants(Su): You can rebuke or command plant creatures as though you were a c
× Earth’s Communion(Sp): 0/day. At the end of 10 full minutes of concentration (as the ski
× Whispers of the Forest(Su): (News) The plants, trees, and rocks begin to speak to yo
× Web of Life(Sp): At 7th level, you can lead your community in spiritual union with the in
× Paragon’s Path: You have chosen Dardallion
× Paragon’s Gift, Least(Su): Unless otherwise noted, each paragon’s gift requires a swift
× You gain a +5 insight bonus on Disable Device, Hide, Move Silently, and Open Lock
× As an immediate action, you can reroll one attack roll, save, or check per day, as i
× Ktolemagne: You gain a +5 sacred bonus on Concentration, Decipher Script, Knowle
× You gain a +20-foot insight bonus to your base speed.
× You can use inspire courage as a bard of your mythic exemplar level. If you already ha
× The critical threat range of one weapon you wield increases by 1. This increase sta
× Archetype Advancement(Ex):
× You gain sneak attack. You gain another 1d6 points of sneak attack damage.
× You gain +1 level of an existing divine spellcasting class.
× You gain +1 level of an existing arcane spellcasting class.
× You gain bonuses against the favored enemies of Orsos. At each of these levels,
× You gain +1 level of a class-based extraordinary ability to grant bonuses to allies (s
× You gain a +1 bonus on all opposed Strength checks (such as those made on bull rush
× Paragon’s Gift, Lesser(Su): At 4th level, you gain a new supernatural ability that you can
× +4 insight bonus to Dexterity
× +4 insight bonus to Wisdom
× +4 insight bonus to Intelligence
× +4 insight bonus to Constitution
× +4 insight bonus to Charisma
× +4 insight bonus to Strength
× Paragon’s Gift, Greater(Su): You gain a new supernatural ability that you can use once per
× You can use blink, as the spell.
× As an immediate action, you can invoke temporary immunity to mind- affecting spells
× You can use identify, as the spell, except that the casting time is 1 minute, and yo
× You gain a +4 bonus to your natural armor bonus.
× You can use inspire greatness as a bard of your mythic exemplar level. If you already
× You can use haste, as the spell, on yourself only.
× Paragon’s Gift, Supreme(Su): You gain a new supernatural ability that you can use once pe
× You can use greater invisibility, as the spell, on yourself only.
× As an immediate action, you can invoke temporary immunity to necromantic and death
× You gain temporary spell resistance equal to 10 + your arcane caster level.
× You can use air walk, as the spell, on yourself only.
× You can use dominate person, as the spell.
× You can use divine power, as the spell.
× Embody Paragon(Su): You truly embody every physical and spiritual concept that your pa
× You can turn incorporeal for up to 1 minute per day. This duration need not be used a
× You can “lose” a prepared divine spell in exchange for a spell of lower level from t
× Ktolemagne: You can “lose” a prepared arcane spell in exchange for any divination spe
× You gain a +4 bonus on any saves or rolls made to resist fatigue and exhaustion. In
× Select either Fortitude or Will saves. From this point on, you (and all allies withi
× You can ignore 15 points of damage reduction (except epic) when attacking foes, an
× Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you al
× Combat Feats: You can permanently sacrifice one or two of your domain granted powers
× Modified Spontaneous Casting(Ex): If you have cleric levels, you lose the ability to sp
× Smite(Su): At 2nd level, you can spend one daily use of your turn/rebuke undead ability
× Channel Spell(Sp): You can channel any spell you have available to cast into your melee
× Divine Bulwark(Sp): You can sacrifice a prepared spell or spell slot as a swift action
× Fist of the Gods(Sp): You can sacrifice a prepared spell or spell slot as a swift actio
× Rapid Spontaneous Casting(Ex): Any spell from the War domain that you spontaneously cas
× Holy Warrior(Sp): You can spend one daily use of your turn/rebuke undead ability as a s
× War Caster(Ex): You gain a +2 bonus to your effective caster level when casting spells
× Holy Texts(Ex): Because of your study of sacred writings, your paragnostic apostle lev
× Knowledge Is Power(Ex): At each level, you gain a spellcasting enhancement based on
× Lore(Ex): You can recall legends or information regarding various topics, just like a b
× Assist Casting(Ex): You can assist an ally with spellcasting if you have a number of ran
× Penetration: Once per round as an immediate action, you can grant an adjacent alli
× Target: You automatically aid any allied spellcasters in targeting a foe with which y
× Distraction: You gain the ability to protect an allied spellcaster with whom you are
× Tactical Combat(Ex): At each level you attain in this class, you gain an ability to enh
× Light of Life(Su): Once per day as a standard action, you can create a consecrated a
× Nature’s Bounty(Sp): Once per day, you can use heroes’ feast (caster level equals 6)
× Nature’s Holding(Sp): Once per day, by touching a plant or a natural earth or stone
× Summon Nature’s Mount(Sp): Once per day as a swift action, you can summon either a
× Fast Healing(Su): Once per day as an immediate action, you can gain fast healing 5,
× Chaos Warp(Su): Once per day, you can completely ignore all damage from one critical
× Holy Fire(Su): Whenever you cast a spell with the fire subtype, you can choose to c
× Luck of Battle(Ex): Once per day, you can choose to roll twice for any roll normally r
× Sanctified Strength(Su): Once per day, you can apply twice your sanctified one leve
× Blessing of Kord(Su): At dawn every day, you can choose one of the following blessi
× Chaos Luck(Su): Once per day as an immediate action, you can grant yourself and eac
× Good Catch(Ex): Whenever you make a Disable Device check, you can choose to roll a
× Not in the Face(Ex): Once per day as an immediate action, you can apply your base
× Rogues’ Blessing(Su): If you have the sneak attack ability, you gain an extra 0d8 p
× Fast Talk(Sp): Once per combat encounter, you can make a Diplomacy check as an i
× Armor of Law(Su): If you have an armor bonus (permanent or temporary), it increases
× Death’s Cloak(Su): Once per day as a swift action, you can render yourself immune to
× Sanctified Fall(Su): If you go to –1 or fewer hit points, you can use an immediate act
× Sanctified Spell(Ex): Once per day, you can increase your effective caster level by 3
× Ruby Spell(Sp): Choose a spell that you can cast from the highest level to which you
× Aura of Anonymity(Su): When walking in a crowd of ten or more individuals, you gain
× Radiance of Pelor(Su): As a swift action, you can augment any or all light sources within
× Immunity to Blindness(Su): You cannot be blinded by magical effects, spells, or bright l
× Veil of Pelor(Sp): As an immediate action, you can use undetectable alignment, as the spel
× Personal Eclipse(Su): You can manipulate the direction and intensity of light. By redi
× Truth of the Light(Sp): Creatures in your company find it difficult to tell deliberate untru
× Blinding Light(Su): 2/day, you can project a beam of light from your palm in a cone-shap
× Sun’s Revelation(Su): At will, you can use discern lies, as the spell (caster level 4).
× Vision of Pelor(Su): 3/day, you can use true seeing at will, as the spell (caster level eq
× Badge of Office(Ex): Upon your induction into the shadowstrikers, you are given a spec
× Luminous Weapon(Su): You can imbue your melee weapon with the power of the Shining O
× Sun’s Blessing(Su): As long as the sun’s blessing is upon your luminous weapon, it deal
× Surge of Piety(Su): Any undead creature that touches you is shaken for 1 round or until
× Squire’s Burden, Least(Su): You gain the first of several supernatural abilities that let
× You can grant yourself and one ally a flanking bonus against a foe that both of you
× You can use sanctuary, as the spell.
× You can use comprehend languages, as the spell.
× You can use speak with animals, as the spell.
× You can grant one ally within 30 feet the ability to take an immediate action of a spec
× As an immediate action, you can negate a single critical hit against one ally within 30
× Squire’s Burden, Lesser(Su): At 2nd level, you gain a new supernatural ability that you c
× As an immediate action, you can grant one ally within 30 feet the opportunity to reroll
× You can use shield other, as the spell. The effect lasts for a number of rounds equal
× You can use see invisibility, as the spell. The effect lasts for a number of rounds equ
× You can use lesser restoration, as the spell.
× You can grant an ally within 30 feet a second use of an extraordinary or supernatural
× You can use true strike, as the spell, but only on a single ally within 30 feet.
× Faithful Companion(Ex): If you and an ally within 5 feet are both subject to an area s
× Squire’s Burden, Greater(Su): At 3rd level, you gain a new supernatural ability you can u
× You can grant one ally within 30 feet the ability to move through threatened areas wi
× You can grant one ally within 30 feet immunity to one of the following effects for 0 r
× As a swift action, you can take over concentrating to maintain an ally’s spell or spel
× You can grant one ally within 30 feet energy resistance 10 to an energy type of your
× When an ally within 30 feet of you uses an extraordinary, spell-like, or supernatural
× As an immediate action, you can grant one ally within 30 feet the opportunity to reroll an
× Blessed Weapon(Su): Any weapon wielded is treated a good-aligned.
× Divine Might(Su): Once a day, as a standard action, add +4 to Str, Wis or Cha for 0 mi
× Tend to Mount(Su): Use Lay on Hand on Mount to cure damage or adverse conditions
× Holy Sword(Sp): Once per day, use Holy Sword as a 0th level Caster.
× Nature's Blessing(Su): Once a day, as a standard action, add +4 to Con, Dex or Wis fo
× Healing Touch(Sp): Once a day, use Neutralize Poison or Remove Desease as a 0th L
× Freedom of Movement(Sp): Once a day, use Freedom of Movement on himself as a 0th
× Spells: You can now cast Ranger spells. Your caster level is 0.
× Kobold Ranger Spells: You have a modified Ranger spell list.
× Arcane Stunt : You gain some Spell-like ability.
× Curse Breaker: You can cast remove curse -1 time(s) per week, as the spell.
× Curse Breaker: Spend 2 use of this ability and cast Break Enchantment.
× Divine CounterSpell: As Dispel Magic at +-3, 3 times per Day.
× Divine CounterSpell: As Dispel Magic at +0, 3 times per Day.
× Divine Magician: Add 1 Abjuration, Divination or Necromancy Wizard Spell to your cleric s
× Spell Reflection: 2 times per day, use an Immediate Action to redirect a Spell or Spell-l
× Armored Mage: Avoid spell failure for chosen arcane spell casting class while in light a
× Soulwarp Strike: You must declare this ability before rolling for attack. If you hit, yo
× Spell Sense(Ex): +0 dodge bonus to AC against Spells & Spell_like.
× SpellBreaker Song: You can interfere with spells that have a verbal component. One use
× Berserker Strength: Whenever your current hit points are below 0 you automatically ga
× Bardic Knack: You can use 0 as Ranks in any Skill. You can't take 10. To use the knack
× Spontaneous Rejuvenation: Can sacrifice any spell. All allies within 30 feet gain Fast H
× Shapeshift(Su): Assume new form as a swift action.
× Predator Form: gain a primary bite attack for 1d6 damage with 5 feet reach. +4 E
× Gain mobility feat while in Predator Form.
× Aerial Form: gain a primary talon attack for 1d6 damage with 5 feet reach. +2 Enh
× Gain Flyby Attack feat while in Aerial Form.
× Ferocious Slayer Form: gain a primary bite attack for 1d8 damage and two secondar
× Gain Improved Critical (bite) & Improved Critical (claw) feats while in Ferocious Slay
× Forest Avenger Form: gain a pair of primary slam attack for 1d8 damage each with
× Gain Improved Overrun feat while in Forest Avenger Form.
× Elemental Fury Form: gain a pair of primary slam attack for 2d6 damage each with 1
× Gain Great Cleave feat while in Elemental Fury Form.
× Deity's Favor: Each time you cast a Favored Soul spell, you can choose one affected all
× Elusive Attack: As a full round action, make a melee attack at your highest bonus. Until
× Counterattack: As a full round action, make a melee attack at your highest bonus. Wh
× Overpowering Attack: As a full round action, make an attack at your highest bonus. T
× Dark Companion: Gain an illusory panther as companion that hinders adjacent enemy
× Adrenaline Boost: Once per day, as a standard action, you can grant 0 temporary hit points,
× Decisive Strike: As a full round action, make one attack at -2 for double normal damag
× Charging Smite(Su): Gain an extra +0 damage when you Smite an evil creature while
× Distracting Attack(Ex): Whenever you hit an opponent ( melee or not ), he is considered
× Disruptive Attack(Ex): Whenever you are in position to use your sneak attack, whether
× Dungeon Specialist(Ex): When wearing light or no armor, and carrying a light load you g
× When wearing light or no armor, carrying a light load, standing on ground and adjace
× Metamagic Specialist(Ex): 6 times per day, you can apply metamagic feats without incr
× Shield of Blades(Ex): When wearing light or no armor, and carrying a light load you ga
× Fiendish Flamewreath(Su): Once per day for 2 minutes you can immolate yourself. Fla
× Immediate Magic(Ex): 3 times per day as an Immediate Action, you can use the following
× Urgent Shield: You create a temporary shield of force that grant you a +2 bonus to
× Abrupt Jaunt: You and only you, teleport up to 10 feet."
× Glimpse Peril: You gain +2 insight bonus to your next save as a flash of foresight.
× Instant Daze: You can Daze an enemy who has HD equal or less to yours and that
× Counterfire: You can respond to an enemy ranged attack or spell with a glowing arr
× Brief Figment: Create a figment double of yourself.
× Cursed Glance: You can respond to an enemy ranged attack or spell with a curse. If
× Sudden Shift: You temporarily change your form to grant yourself a climb, fly, or s
× Water Step(Ex): You can cross 0 feet of water.
× Wastelands Trap Sense(Su): +0 to Reflex saves and AC against wastelands natural h
× Wastelands Damage Reduction(Su): 1/– vs wasteland creatures & hazards stacking w
× Waste Hunter: Against Pick Your Chosen Foe, you gain an additional +2 bonus to Bluff,
× Trap killing(Ex): You can use the Survival skill at -5 to locate traps. You can use you
× Lore Song: Once per day, as a standard action, gain +4 on a single attack, check or s
× Mimicking Song: For one daily use of Bardic Music, grant +2 to Move Silently check of all
× Efficient Alchemy(Ex): You make as much progress in a day as a normal alchemist wou
× Poison Use(Ex): You never risk accidentally poisoning yourself when using poison.
× Brew Spellvial(Ex): You can brew spellvials, potionlike concoctions that can be used
× Create Alchemical Mixture(Su): You can combine, as a full round action that provokes at
× Brew Universal Potion(Su): You can create a universal potion- a potion that you can late
× Deadened Flesh(Ex): You take a -0 penalty on Disguise checks when trying to pass as
× Extra Spells: You can add certain spells to the class spell list of any of your divine spe
× Voice of the Damned(Ex): You get a +0 bonus on Intimidate checks, but get a -0 pen
× Favored Enemy (Undead)(Ex): You gain undead as a favored enemy with a +2 bonus. T
× Deadgrim Soul(Ex): You gain immunity to sleep, death, and energy drain effects.
× Undead Slayer(Ex): As a free action, in response to a critical threat roll against an und
× Constellation Power: Every odd-numbered level, you attune yourself to the draconic con
× Aasterinian: You can select Exceptional Artisan, Extraordinary Artisan or Legendary
× Astilabor: Your dragon mentor sends you a magic item worth no more than 5,000 gp
× Bahamut: Whenever you are in prophetic favor, you may reroll one check or saving th
× Chronepsis: You gain Commune as a spell-like ability, once per week at caster leve
× You gain a +2 bonus against disease, death effects and poison. While in prophetic favo
× Garyx: You can cast a single evocation spell as a swift action. Using this ability ends
× Hlal: The DC of your Illusion spells increases by 1. You gain a +2 bonus on Bluff ch
× Io: All Knowledge skills are class skills. Any Knowledge check you make is conside
× Lendys: While in prophetic favor, you may cast a spell or spell-like ability as an imm
× Tamara: You gain Fast Healing 1 while in prophetic favor.
× Tiamat: While in prophetic favor, you may attempt to steal a spell as it's being cast
× Bonus Feat: You gain a bonus feat at 4th and 8th level.
× Ageless(Ex): You no longer take penalties for aging, you cannot be magically aged, an
× Elemental Graft Affinity(Ex): You have created a bond with a elemental. The time, gp
× Elemental Spellcasting(Ex): Your caster level for spells with your element () or associ
× Graft Awareness(Ex): One of your grafts becomes sentient. It has Int, Wis and Cha s
× Grafted Health(Ex): You gain +0 hit points.
× Grow Elemental(Su): You can grow a Elemental as a standard action.
× Expanded Spell List: You can add certain spells to the class spell list of any one of you
× Lure Symbiont(Ex): You can lure a breed leech, crawling gauntlet, stormstalk, throwing
× Favored Enemy (Aberrations)(Ex): You gain aberrations as a favored enemy with a +2
× Aberrant Anatomy(Ex): Any time you are struck by a sneak attack or a critical hit, th
× Aberrant Fortitude(Su): You may use your Wis modifier instead of your Con modifier o
× Otherwordly Surge(Su): 6 times per day, as a standard action, you may radiate a burs
× Immunity to Possession(Ex): You have complete immunity to possession, whether by anot
× Psychic Seep(Ex): Your power point reserve increases by 0 PPs.
× Sleepless Mind(Ex): You no longer need to sleep and are immune to any effect that cau
× Extra Power: Your psionic training unlocks new powers.
× Improved Thought Shield(Ex): When you manifest Thought Shield, the base power resis
× Forcible Ejection(Ex): The DC of psionic dismissal increases by 2 when you manifest i
× Nightmare Knowledge(Ex): The save DC of any power that you manifest with the fear de
× Dual Mind(Ex): You can reroll any failed save against any mind-affecting spell or ability
× Dream Travel (Ps): You can use a special version of Dream Travel (XPH p.96) once per
× Battlefist(Ex): You replace your hand with a Battlefist, and you can make a Slam atta
× Craft Master(Ex): You add a +0 bonus to all your craft checks.
× Self Repair(Su): As a full-round action, you may expend a spell or infusion and heal you
× Supporting Construction(Ex): You can be the target of repair damage spells and infusions
× Damage Reduction: 0/adamantine.
× Embed Component(Ex): You gain the ability to embed or attach warforged components to
× Construct Exemplar(Ex): Your type changes to living construct, you are considered a
× Code of Conduct: You must always obey the directives and orders of your commander
× Master of Disguise(Ex): You gain a +0 bonus to Disguise checks.
× Nondetection(Su): You gain the continuous benefit of a nondetection spell, at caster le
× Thought Theft(Su): You can make a Sense Motive check (DC 10 + target's HD + target's
× Dimension leap(Sp): You can use Dimension Leap, 1/minute, at caster level 0.
× Dungeon Crasher: +2 Competence bonus on Save & AC vs Traps, +5 on Strength checks t
× Standing Jump: When wearing no armor at all, you can long jump without a running st
× Wall Walker: Once per round, as a move action, you can run up or down a vertical surfa
× Divine Spirit: You can call upon your deity for aid in the form of a celestial spirit.
× Quick Fingers: When you use Disable Device to disarm a trap, the time required to pe
× Spell Shield: As an immediate action, when you take damage from any source, you can exp
× Wizard of the Sun and Moon: You can designate one slot per level above 0 as the union
× Bear Spiritual Totem(Su): You gain the improved grab ability (MM 310).
× Eagle Spiritual Totem(Su): You gain a +4 bonus on Search and Spot checks.
× Fox Spiritual Totem(Su): You gain a +4 bonus on Hide and Move Silently checks.
× Lion Spiritual Totem(Su): You gain the pounce ability (MM 313).
× Wolf Spiritual Totem(Su): You gain an additional +2 bonus on attack rolls when flanki
× Bear Totem Manifestation(Su): You gain 1 extra hit point per Barbarian level.
× Eagle Totem Manifestation(Su): You gain a +-3 bonus on Search and Spot checks.
× Fox Totem Manifestation(Su): You gain a +-2 Dodge bonus on AC. Any condition that c
× Lion Totem Manifestation(Su): Once per day, you can loose a powerful and intimidating
× Wolf Totem Manifestation(Su): You gain Track as a bonus feat, and a +2 sacred bonus
× View The Spirit World(Su) : Once per day, you can peer into the spirit world for 0 rou
× Healing Hymn(Sp): For one daily use of Bardic Music, grant +0 sacred bonus to any conjura
× Hymn of Fortification(Sp): For one daily use of Bardic Music, grant yourself or an ally w
× Pool of Healing(Sp): You establish a pool of positive energy that automatically replen
× Aligned Strike(Su): As a free action, you can orient your weapon along one alignment c
× Armor of God(Su): As an immediate action, you can reduce your base Will save to +0 an
× Resolute(Su): As an immediate action, you can reduce your BAB by one-half and gain an
× Holy Strike (Su): When you hit an evil creature with your unarmed strike attack or w
× Prayerful Meditation(Su): You gain a +2 bonus on saving throws against spells and eff
× Underdark Knight : Whenever you are underground, you can draw upon the earth to gain
× Your base speed increases by 10 feet, and you gain a +2 circumstance bonus on Balan
× You can use spike stones once per day, as the spell (caster level 0).
× You gain the earth glide extraordinary ability, which enables you to move through s
× You can use dimension door, as the spell, Once per day (caster level 0). You must
× Spiritual Connection : You can use speak with animals and speak with plants, as the sp
× Spiritual Guide : As long as you remain in natural surroundings, this guide is a const
× Antiquarian(Ex): When examining divine items and religious relics, you gain 3 on all App
× Friend's Evasion(Ex): Every ally adjacent to you gains evasion.
× Divine Companion(Su): You can store up to 0 spell levels in a spiritual companion. He
× Healing(Su): As a standard action, it can heal you for ld6 points of damage per release
× Shielding(Su): As a swift action, it can provide you a deflection bonus to AC and a r
× Spontaneous Divination: You can spontaneously cast any spell of the divination school b
× Poison Save Bonus(Ex): +0 bonus on all saves against poison.
× Speak with Spiders(Su): You can communicate with any Spiderkind creature to the degr
× Spider Magic: New spells added to your class lists, with some spells having restriction
× Spiderform(Su): 3/day you can transform yourself into a monstrous spider of Small to L
#VALUE!
× Command Spiders(Su): 3/day you can compel spiders or spiderkind creatures, as a cle
× Webwalking(Su): You can ignore webs, magical and non-magical, as if affected by a
× Wall of Webs(Sp): 1/day you can create a wall of webs that is resistant to fire, as tough
#VALUE!
× Bonus Feat: Tunnelrunner
× Cave Tracker(Ex): As long as you are in a cave or tunnel environment, you can move a
× Lesser Cavesense(Ex): You gain a +4 competence bonus when in subterranean setting
#VALUE!
× Strength of Stones(Su): 1/day you can grant yourself a +0 Insight bonus to your Stren
× Changestones(Sp): 1/day, as the spell at Caster Level 14.
× Bones of the Earth(Su): If you take damage that would reduce your hit points to -10 or
× Bonus Feat: Node Spellcasting
× Locate Node(Su): 0/day you can attempt to locate the direction and strength of the near
× Speak to Stone(Sp): Similar to the stone tell spell, 1/day you can communicate with sto
× Summon Earth Elemental(Sp): 1/day you can summon a large Earth elemental, as if wi
× Node Charge(Su): You can maintain your connection to and remotely tap into an earth nod
× Wall of Stone(Sp): 1/day as the spell (Caster Level 16).
× Mantle of the Earth(Su): 1/day for up to 10 minutes you can become a Greater Earth Elem
× War Strike(Su): 1/day you can attempt a war strike with a normal melee attack that, i
× Command Spiders(Su): 5/day you can compel spiders, as an evil cleric rebukes or co
× Selvetarm's Blessing(Ex): +3 profane bonus on all saving throws.
× Selvetarm's Wrath(Su): 0/day, you may attempt to deliver +0 extra points of damage w
× Spider Servant: You may Call for a spider servant
#VALUE!
× Judgement(Su): 1/day You can Judge all creatures you can see within a 100ft by any pa
× Code of Mental Abstinence(Ex): If you have not used any psionics within the last 24 h
× Strength of Arms(Ex): When making a full attack with both tentacles and a manufactur
× Tentacle of Fate(Ex): Base tentacle damage increases to 1d6.
× Bonus Feat: Improved Trip
× Improved Disarm(Ex): When using your tentacles to perform a disarm action you gain t
× Reaching Tentacle(Ex): The reach of your tentacles increases by +5 ft.
× Whirlwind Tentacle(Ex): You gain the benefits of the Whirlwind Attack feat without meeti
#VALUE!
× Target of Vengeance(Ex): You may select 1 creature as your target and gain a +2 bonu
× Far Sense(Sp): 1/day you can use clairaudience/clairvoyance (Caster Level 2) to acqu
× Seeker(Sp): 1/day you can use divination (Caster Level 2) to ask questions about the
× Scry Target(Sp): 1/week you can attempt to scry your Target from afar as the scrying spe
× Fear Aura(Su): 1/day you can project an aura of fear, as the fear spell, out to a 20' ra
× Mien of Justice(Ex): +4 Insight bonus on Intimidate and Sense Motive checks.
× Grappling Adhesive(Ex): Taking an hour of time and 20gp worth of special materials y
× Devoted Mind(Ex): +4 Insight Bonus on saving throws against all spells with the charm
#VALUE!
× Aid Another Nearby(Ex): You can use the aid another action on Balance, Climb, Jump,
× Bonus Language: You have learned 0 languages from contact in your travels.
× Aid Group(Ex): You can use the aid another action to aid up to 0 allies on Balance, C
× Danger Sense(Ex): +0 Insight bonus on Reflex saves to avoid traps and natural hazar
× Underdark Lore: Similar to Bardic Knowledge except that it pertains to information abo
× Underdark Traveller(Ex): a +2 bonus on Diplomacy, Disguise, Gather Information, a
× Danger Warning(Su): You can select 0 allies who can share your danger sense to a deg
× Watery Death Prestige Domain
× Punish the Infidels(Sp): Every opponent within 30' who can see and hear you suffer th
× Independent Lightning Bolt(Su): You no longer require assistance to produce a lightni
× Inspire the Faithful(Sp): Every worshiper of Bibdoolploop with 30' who can hear and see
× Bolster Lightning Bolts(Su): The save DC for any supernatural lightning bolt that you cr
× Shadow Mien(Su): +2 bonus on Hide and Disguise checks.
× Enhanced Shadow Conjuration(Su): Shadow conjuration strengths are 10% stronger.
× Enhanced Shadow Evocations(Su): Shadow evocation strengths are 10% stronger.
× Shadow Spell Penetration(Ex): +2 bonus on Caster Level checks for all Illusion (Shado
× Resistance to Illusions(Ex): +2 bonus on saving throws against all illusion spells and ef
× No Delusions(Ex): You no longer have to interact with illusions to attempt a save, seei
× Shadow Self(Ex): You have become a Native Outsider and also gained DR 10/magic.
× Handle Vermin(Ex): You can apply your Handle Animal skill to vermin.
× Vermin Empathy(Ex): You can apply Wild Empathy to vermin.
× Vermin Form(Su): You can use your Wild Shape ability to assume vermin form. Becomi
× Venom Immunity(Ex): You are immune to all organic poisons, not including mineral po
× Vermin Companion(Ex): You can call a small to large vermin to be your companion ins
× Bonus Feats: Extra Wild Shape x0
× Swarm Form(Su): You can use Wild Shape to assume the form of a vermin swarm.
× Web Hide(Su): You can hide yourself in the open as long as you are within 5 feet of a
× Web Ride(Sp): You can instantaneously travel between separate webbings, that cover an
× Spider Climbing(Ex): As long as you have your bare hands and feet free you can climb
× Summon Spider(Sp): 1/day You can summon a Large monstrous spider or spider swarm.
#VALUE!
× Influence: +0 added to your influence checks.
× Cooperation: +0 added to your aided skill checks.
× Leadership: +1 added to your leadership score.
× Exhort: You can exhort an individual to greater performance.
× Title: You have a title appropriate to the campaign bestowed upon you.
× Gluttony: When eating a huge lavish meal, you are healed 4d4 points of damage
× Drinking: Immune to poison
× Gambling: You gain 1 reroll(s) per day limited to one per encounter.
× Recklessness: You gain the Adrenaline Rush feat.
× Anger: You can rage like a barbarian once per day per vice.
× Smoking: +4 bonus on Fortitude saves against natural and magical gases.
× Cowardice: You gain the Dodge feat and +10 to your base movement when fleeing co
× Conquer Vice: You can conquer the negatives of Select a Vice.
× Conquer Vice: You can conquer the negatives of Select a Vice.
× Inventions: You can create upto 1st order inventions. Consult the Player's Companion
× Construction: You can create upto 1st order inventions.
× Create Hemp Golem
× Create Clay Golem
× Create Stone Golem
× Create Iron Golem
× Weaponbond: An exemplar that is not carrying his weapon suffers a -2 balance penalty
× Weaponlore: The exemplar gains 5 ranks in Knowledge checks relating to his chosen
× Weaponcraft: The exemplar gains a +5 mastery bonus to crafting his chosen weapon
× Sense Feint: Add 4 to your Sense Motive check when rolling an opposed check against
× Great Weaponcraft: The exemplar crafting his chosen weapon may choose to expend X
× Weaponsoul: See the Player's Companion for details.
× Fast Movement(Ex): +10 to speed when in light armor or no armor and not carrying a
× Bat Out Of Hell: Once per day, can double base movement as a move action
× Enhanced Mobility: Gain a +4 bonus to AC against Attacks of Opportunity.
× Run for Days: Able to run 100 miles without stopping.
× Evasion(Ex): In your favored terrain, on a successful Reflex save against a magical a
× Improved Evasion(Ex): When in your favored terrain, you take half damage from magic
× Favored Terrain: You can choose 1 favored terrains. While in your favored terrain, add
× Patron: You have 1 important patron(s). See the Player's Companion for details.
× Trapmaster: When in favored terrain, you gain a +5 circumstance bonus to craft traps,
× Underground Leadership: You gain cohorts and followers like the leadership feat. The
× Camouflage: You can use the Hide skill in favored terrain even if the terrain doesn't g
× Terrain Mastery: All types of terrain are considered favored.
× Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5, rounded d
× Steely resolve(Ex): First 0 damage each encounter goes to damage pool, at end of your n
× Indomitable soul(Ex): Add charisma bonus (if any) to will saves - does not stack with p
× Zealous surge(Ex): May reroll a single saving throw, once per day - declare before DM
× Smite 0/day(Ex): On your next melee attack, add 2 to your attack roll.
× Quick to act(Ex): Initiative bonus +0.
× Discipline Focus: ()
× Weapon Focus(Ex): Pick a discipline you have at least one maneuver in. Each time yo
× Insightful Strike(Ex): Pick a discipline you have at least one maneuver in each time
× Defensive Stance(Ex): Pick a discipline you have at least one maneuver in each time
× Sense Magic(Su): After focusing for 10 minutes and succeeding on a caster level chec
× Dual Boost(Ex): Whenever you initiate a boost maneuver, as a free action you may init
× Battle Clarity(Ex): Unless flat-footed, you gain a +0 insight bonus to your Reflex saves
× Weapon Aptitude(Ex): You are considered a level -2 fighter for purposes of qualifyin
× Battle Ardor(Ex): You gain a +3 insight bonus on rolls made to confirm critical hits.
× Battle Cunning(Ex): You gain a +3 insight bonus on damage rolls against flat-footed o
× Battle Skill(Ex): You gain a +3 insight bonus on rolls made to oppose an enemy's bull ru
× Battle Mastery(Ex): You gain a +3 insight bonus on your attack and damage rolls when
× Stance Mastery(Ex): You can have two stances active simultaneously.
#VALUE!
× Claws of the beast(Ex): When attacking with 2 daggers or 2 Tiger Claw weapons, you
× Superior two-weapon fighting(Ex): When attacking with 2 daggers or 2 Tiger Claw weapo
× Tiger claw synergy (stance)(Ex): When in a Tiger Claw stance, gain either +1 dodge
× Pouncing strike(Ex): When wielding 2 weapons, you may take a standard action to make
× Tiger claw synergy (strike)(Ex): Gain +1 bonus on any attack rolls made as part of Tige
× Rending claws(Ex): When shifting and attacking with 2 daggers or two Tiger Claw weapo
× Scent(Ex): You gain the scent special ability.
× Returning attacks(Ex): Any weapon you throw has returning. You lose an Iron Heart stri
× Martial throw(Ex): May initiate Iron Heart strike with a thrown weapon. You must target
× Thunderous throw(Ex): As a swift action, treat ranged attack rolls with thrown weapons
× Lighting ricochet(Ex): Thrown weapon can return to you immediately, and be caught as
× Blood wind ricochet(Ex): You may lose a Iron Heart strike (as initiated with no effect,
× Eye of the storm(Ex): When in an Iron Hand stance, you may forgo its benefits as a s
× Blood rain(Ex): When in an Iron Heart stance, you may forgo its benefits as a swift acti
× Blade storm(Ex): As a full round action, you may make a ranged attack with a thrown
× Mountain fortress stance(Su): Forgo normal Stone Dragon stance benefits to make a 5 fo
× Passwall(Sp): You can use passwall once per day as a spell-like ability, CL 0.
× Crashing mountain juggernaut(Su): Collapse the Mountain fortress stance causing adj
× Indomitable redoubt(Ex): May initiate another stance while in Mountain fortress stance
× Stone curse(Su): May cause an attack to demand a Will save (DC 13) to suffer 0ft move
× Dragon's tooth(Su): Cause a 5 or 10ft pilar to rise within 60ft of yourself - creatures i
× Awaken the stone dragon(Su): Once per encounter, as a swift action, all enemies with
× Blade Guide(Su): Gain Blade Guide as fine, incorporeal, flying creature.
× Eternal training(Ex): 0/per day, for rest of encounter, gain benefits from blade guide
× Guided strike(Ex): As a swift action, overcome a single foes damage reduction for rest
× Armored uncanny dodge(Ex): Gain Uncanny dodge even if in medium or heavy armor
× Eternal knowledge(Ex): Can make Knowledge checks with a 3 bonus. Select 2 areas when
× Defensive insight(Ex): As a swift action, gain dodge bonus of 3 to AC against single foe
× Tactical insight(Ex): As a swift action, for rest of turn, any opponent you hit takes AC lo
× Island in time(Ex): Once per encounter, you can take your turn as an immediate action
× Arcane wrath(Su): As swift action, lose prepared arcane spell for +4 on single attack
× Rite of walking(Ex): +2 on Knowledge checks and can attempt untrained knowledge che
× Mystic phoenix stance(Su): While in any stance, forgo benefits for +1 caster level, +2
× Empowering strike(Su): After successful martial strike, a spell cast before end of yo
× Firebird stance(Su): Forgo normal stance benefits for resistance fire 10, caster level +3
× Jade Phoenix master(Su): Can perform Rite of walking, can sense Jade Phoenix mag
× Quickening Strike(Su): After successful martial strike, a spell cast before end of your
× Emerald immolation(Sp): Once per week, deal 20d6 dmg in 20ft radius. Reflex half (DC 19
× Dual stance(Ex): When changing stance, keep old (max 2 stances). Max of 2 rounds per
× Perfect form(Ex): Maneuver save DC increases by 1 (if any)
× Counter stance(Ex): Can change stance as part of counter, even if not your turn.
× Mastery of nine(Ex): +2 attack rolls when initiate strike. Dmg bonus equal to the # of d
× Divine Recovery(Su): Spend turn/rebuke attempt as swift action to recover one maneu
× Armored Stealth(Ex): You no longer take an armor check penalty on hide checks.
× Divine Impetus(Su): Use turn/rebuke attempt to gain an additional swift action.
× Divine Fury(Su): As free action spend turn/rebuke attempt to gain a +4 sacred (profane
× Monk abilities: Add class lvl to monk lvl for monks AC bonus, unarmed dmg, unarmored
× Touch of the Shadow Sun(Su): Deal negative energy dmg as melee touch attack equal
× Flame of the Shadow Sun(Su): As immediate action, gain resistance to cold 10 until y
× Light within darkness(Su): If you make a melee attack after a successful hide check, a
× Darkness within light(Su): May be willingly blind. Attacks against blind opponents do
× Void of the Shadow Sun(Su): Gain +2 deflection to AC until start of next turn. If enem
× Child of shadow and light(Su): While in Setting Sun or Shadow Hand stance, forgo norma
× Balance of light and dark(Su): Once per day as swift action, change into creature of
× Kid Gloves(Ex): You can deal non-lethal damage or lethal damage without penalty.
× Special Dispensation(Ex): You gain the benefits of having the Special Dispensation fea
× Swift Tracker(Ex): You may use Gather Information with the feat Urban Tracking every
× Painful Strike(Ex): You do an extra 0d6 non-lethal damage when making non-lethal me
× Immovable Heart(Ex): You gain a +2 competence bonus to resist enchantment spells an
× Threaten(Ex): You can use Intimidate with a +2 bonus to demoralize an opponent as a
× Deadened Hide(Ex): You are immune to non-lethal damage and to spells or effects that
× Smell of Blood(Ex): You gain the Scent ability and a +3 insight binus to initiative.
× Speed Reader(Ex): You can read a single page of text as a full-round action.
× Combat Anticipation(Ex): You gain a +0 dodge bonus to AC and a +0 bonus on both ref
× Hyper Awareness(Su): You gain Darkvision out to 30 ft. and Blindsense out to 5 ft.
× Shadow in the Night(Sp): Once per day you can become ethereal for 4 rounds.
× Urban Savvy: As a move action you can make a DC 15 Knowledge check with the appro
× Strengths: With a successful Knowledge check, you learn the capabilities of your tar
× Weaknesses: With a successful Knowledge check, you learn the weaknesses of your
× Methods: With a successful Knowledge check, you grant yourself and your allies a
× True Nature: With a successful Knowledge check, you grant yourself and your allies
× Urban Empathy(Ex): You can use the appropiate Knowledge check to improve the atti
× Continuing Education(Ex): You gain a +0 insight bonus on Knowledge (dungeoneering)
× Eyes of the City(Ex): You gain low-light vision. If you already have low-light vision your
× Pierce Deception: With a successful DC 20 Knowledge (arcana) check, you know wh
× Sleep Paralysis Neutralization(Su): As an immediate action you can expend 1 power poin
× Channel Dragon Claws(Su): As a standard action you can expend 1 power point to mani
× Breath Weapon(Su): For 5 power points you can manifest a breath weapon that deals col
× Channel Dragon Wings(Su): For 7 power points you can manifest dragon wings that grant
× Channel Dragon Tail(Su): You can expend 9 power point to manifest a tail that last fo
× Frightful Presence Aura(Su): You can expend 11 power point to project a frightful pres
× Monk Abilities: Your dragon descendant abilities stack with your monk levels for d
× Ancestor(Ex): As a standard action you can call up an ancestor dragon. You can only
× Rampaging Ancestor(Ex): You are immune to fear and have a +1 insight bonus on att
× Subtle Ancestor(Ex): You have a +0 insight bonus on Hide checks and Move Silentl
× Eldritch Ancestor(Sp): You can emit a 60 ft. ray as a ranged touch attack that does
× Enduring Ancestor(Sp): You gain a +0 insight bonus on saving throws and damage re
× Ancient Ancestor(Sp): You gain a +0 insight bonus to AC and you can attempt an opp
× Ancestral Lore: Once per week you can meditate to make a bardic knowledge check.
× Detect Dragonblood(Sp): You can detect nearby dragons at will..
× Draconic Aura(Su): (+0) You can channel powers of dragonkind that grant you and nearb
#N/A
× Insight Aura: Gain a + 0 bonus on Decipher Script, Knowledge, and Spellcraft check
× Power Aura: Gain a + 0 bonus on melee damage rolls.
× Presence Aura: Gain a + 0 bonus on Bluff, Diplomacy, and Intimidate checks.
#N/A
× Resolve Aura: Gain a + 0 bonus on Concentration checks and on saves against fear,
× Senses Aura: Gain +0 bonus on Listen, Spot and initiative checks.
× Stamina Aura: Gain a + 0 bonus on Constitution checks (but not on Constitution-base
× Swiftness Aura: Gain a + 0 bonus on climb, jump, and swim checks. Also climb, fly,
× Toughness Aura: Gain DR 0/magic.
× Reckless Devotion(Su): 1 time per day, you can inspire 2 allies, granting them 5 tempo
× Divide and Conquer(Ex): When you are flanked by two or more creatures, you gain a +
× Dragon Leadership(Ex): You add 2 to your leadership score for the purpose of attracti
× Crushing Defeat(Ex): When you reduce an opponent to -1 or fewer hit points, you can mak
× Master's Gift(Su): Any beneficial arcane spell that is harmless and cast upon you has
× Improved Dragonfire Strike(Su): When using the feat Dragonfire Strike you add an extr
× True Stealth(Ex): By taking a -10 penalty on Hide or Move Silently checks, you can use
× Improved Pact(Su): Your caster level with spell-like abilities from your dragonpact improve
× Dragoncast(Su): 3/day you can cast any level 0 or lower arcane spell as though it were
× Bonus Dragonpact: You can enter into a second dragonpact.
× Dragon Affinity(Ex): You have a +5 circumstance bonus on Bluff, Diplomacy, Gather In
× Dragon Domain: You have the granted powers and spell access of the Dragon domain.
× Breath of Life(Su): As a standard action spend one use of your turn undead ability t
× Energy Resistance(Ex): You gain resist Select Energy Type 20.
× Wings(Su): You can sprout wings as a free action. You have a fly speed equal to you
× Energy Immunity(Ex): You gain Immunity Select Energy Type.
× Knowledge of the Wyrm(Ex): By spending 1 hour doing research you gain a +0 insight
× Spell Research(Ex): Select 0 spells from any classes spell list of a level equal to or l
× Draconic Discovery(Ex):
× Select any arcane spell of up to 2nd level that you can prepare and cast and any met
× Select any arcane spell of up to 4th level that you can prepare and cast and any metm
× Select any arcane spell of up to 6th level that you can prepare and cast and any metm
× Convert Counterspell(Su): You can lose any prepared spell of 3rd level or higher in orde
× Break Spell Resistance(Su): Whenever you succeed on a caster level check to overcome
#VALUE!
× Breath Effect: You can alter your breath effect. You can't use the same effect in two
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Dragonkin(Ex): You have a +4 competence bonus on Diplomacy checks made to influence
× Immunities(Ex): You are immune to sleep and paralysis effects.
× Aspect of the Dragon(Su): 0/day you can take on up to 0 dragon aspects as a swift actio
#VALUE!
× Claws of the Dragon: You gain a +4 bonus to Strength and grow claws that are tre
× Heart of the Dragon: You gain a +4 bonus to Constitution and immunity to paralysis.
× Mind of the Dragon: You gain a +4 bonus to Wisdom, darkvision out to 60 feet, low-li
× Wings of the Dragon: You gain wings that let you fly at your land speed with good m
× Breathstealer: If you sneak attack a dragon you can sacrifice 2 or more dice of extra
× Draconic Fist: 0/day as a swift action your next unarmed attack deals an additional
× Uncanny Bravery: You are immune to the frighful presence of dragons and get a +4 mo
#VALUE!
× Hammer Specialist(Ex): You gain martial weapon proficiency with the warhammer and
× You can prepare one less 2nd-level spell than normal.
× Earthen Spell Power(Ex): When you are in contact with the ground you gain +1 caster leve
× You can prepare one less 4th-level spell than normal.
× You gain +2 bonus to damage rolls against orcs, goblinoids, and giants.
× Secrets of Bardic Trickery: Add the following spells to your spells known: 1st - color sp
× Gnome Illusion Spells: Use your wizard level as your caster level for your racial spell-like
× Extended Illusions(Su): Illusion spells you cast have extended durations. Non-instanan
× Insidious Illusions(Su): Anyone trying to detect or pierce your illusions with a divinatio
× Gnome Ranger Spells: Add blur, invisibilty, and misdirection to your 2nd level ranger s
× When casting a summon nature's ally spell to summon creatures with the earth subtype,
× Fortification(Ex): When a critical hit or sneak attack is scored on you, there is a 25% ch
× Wild Sense(Ex): You add +0 as a bonus on Knowledge (nature) checks and Survival c
× Secrets of the Diplomat: You add command, zone of truth, and sending to your spells
× Main-Gauche(Ex): When weilding a longsword or rapier in one hand and a dagger in the
× Confusing Banter(Ex): Whenever you fight defensively you may make a Bluff or Diploma
× Street Magic: Your ranger spell list adds a few spells, and loses a few others. See Ra
× Reckless Charge(Su): When charging you gain a +4 bonus to hit and take a -4 penalty
× Strongheart Slayer(Ex): You have a +4 morale bonus on Will saves against the spells a
× Air Mastery(Ex): Airborne creatures take a -1 penalty on attack and damage rolls again
× Empathy of the Winds(Ex): You gain a +4 circumstance bonus on Diplomacy checks with na
× Air Summoning Talent(Ex): Your summon monster spells gain additional air elementals on
× Open the Wind Gate(Ex): You can only call air elementals with planar ally spells, but
× Encumbered Flight(Ex): You can glide while carrying a medium load. Once you have u
× Airborne Strike(Ex): When you are flying and higher then your opponent, you gain a
× Fast Flight(Ex): You have a 10 foot racial bonus to your glide and fly speeds.
× Command the Winds: You add gust of wind, whispering wind, and wind wall to your list o
× Spell on the Wing(Ex): When airborne and casting a spell with a casting time of 1 stan
× Beast Spirit(Su): You share a bond with a powerful internal spirit:
× Ability Bonus: You gain a +2 bonus to your Strength, Dexterity, or Constitution score
× Will of the Spirit(Su): If you fail a saving throw against an enchantment spell or effe
× Transfer Spirit(Su): You can transfer your Beast Spirit to any animal within 30 ft th
× Prepare Spell(Su): You can prepare one extra druid spell of up to 3rd level with a ran
× Rapid Summons(Su): You cast summon nature's ally spells with a standard action.
× Manifested Spirit(Su): () You gain Extra Shifter Trait as a bonus feat. If you already
× Soul Binding(Su): You can make a pact with up to 0 vestige of level 0 or lower. Your p
× Acererak: A gem replaces one of your teeth. You seek power and influence.
× Detect Undead(Su): at will at caster level 0.
× Hide from Undead(Su): at will DC 0.
× Lich's Energy Immunity(Su): immune to electricity and cold.
× Paralyzing Touch(Su): once every 5 rounds as a standard action you can make a tou
× Speak with Dead(Su): at will at caster level 0 save DC 0.
× Undead Healing(Su): negative energy heals you.
× Agares: You have a wracking cough and must always tell the truth.
× Earth and Air Mastery(Su): You gain a +1 bonus to attack rolls and weapon damage r
× Earthshaking Step(Su): Once every 5 rounds as a standard action you can cause every
× Elemental Companion(Su): You can summon a small earth elemental to serve you. It
× Fear Immunity(Su): You are immune to fear.
× True Speech(Su): You speak, read, write, and understand all languages spoken by cr
× Amon: You grow a rams curling horns and are irritable and surly.
× Darkvision(Su): You have darkvision out to 60 feet.
× Fire Breath(Su): Once every 5 rounds as a standard action you can breath a 0 foot l
× Ram Attack(Su): You can attack with your rams horn for 1d6 damage plus 1d8 dam
× Andras: You sprout two useless wings, and become listless and emotionally remote. Af
× Weapon Proficiency(Su): You are proficient with the greatsword, lance, longsword, a
× Mount(Su): Once per day as a full-round action you can summon a heavy warhorse wi
× Saddle Sure(Su): You gain a +8 bonus on ride checks.
× Smite Good or Evil(Su): Once every 5 rounds on a single attack you gain a +2 bonus
× Sow Discord(Su): Once every 5 rounds as a standard action you can force an enemy wit
× Sure Blows(Su): You gain the benefit of the Improved Critical feat with any weapon y
× Andromalius: You gain an extra digit on each limb and you become a devious mischie
× Jester's Mirth(Su): Once every 5 rounds as a standard action you can cause an oppon
× Locate Item(Su): At will you can sense the direction of any well-known or clearly visu
× See the Unseen(Su): At will you can use see invisibility as the spell.
× Sense Trickery(Su): You gain a +4 bonus on Sense Motive and Appraise checks, and
× Aym: You have a star-shaped brand and are stingy and greedy.
× Dwarven Step(Su): You move at normal speed while wearing medium or heavy armo
× Halo of Fire(Su): At will you can shroud yourself in flame that deals 1d6 fire damag
× Resistance to Fire(Su): You have resistance to fire 10.
× Ruinous Attack(Su): Your melee attacks do double damage to objects.
× Balam: You have a hollow and guttural voice and you distrust clerics, paladins, and rel
× Balam's Cunning(Su): Once every 5 rounds you can reroll one attack, saving throw,
× Icy Glare(Su): Your gain a gaze attack that deals 2d6 cold damage to a target. A DC
× Buer: Your feet are satyr hooves and you are plagued by memory lapses.
× Buer's Knowledge(Su): You gain a +4 bonus on Knowledge(nature), Survival, and
× Buer's Purity(Su): You are immune to disease and poison.
× Delay Diseases and Poisons(Su): Each ally within 30 feet of you gains temporary s
× Fast Healing(Su): Your have fast healing 1.
× Healing Gift(Su): At will as a standard action you can cure 1 point of damage with
× Chupoclops: Your grow tusks and are pessimistic. You fail all fear saving throws.
× Aura of Despair(Su): Every creature within 10 feet of you takes a -2 penalty on atta
× Ethereal Watcher(Su): Once every 5 rounds as a move action you can become etherea
× Ghost Touch(Su): Your melee attacks can affect incorporeal creatures.
× Poison Bite(Su): You have a bite attack.
× Pounce(Su): You can make a full attack when charging, including a bite.
× Soulsense(Su): You notice living creatures within 10 feet as if you had blindsense.
× Dahlver-Nar: Several teeth grow from your head and you act distracted. Take no actio
× Mad Soul(Su): You are immune to wisdom damage and drain, insanity, madness, and
× Maddening Moan(Su): Once every 5 rounds as a standard action you can emit a fright
× Shield Self(Su): As a standard action you designate 1 creature within 0 feet to take
× Dantalion: A face grows on your torso and you act aloof and make stately gestures. You
× Awe of Dantalion(Su): Once every 5 rounds as a move action any creature that sees you
× Dantalion Knows(Su): You have a +8 bonus on Knowledge checks.
× Read Thoughts(Su): At will as a full-round action you can read the surface thoughts
× Thought Travel(Su): Once every 5 rounds as a standard action you can transport your
× Eligor: One of hands becomes scaled and you take pity on outcasts and attack humans,
× Chromatic Strike(Su): As a free action you can charge a single melee attack with acid
× Eligor's Skill in the Saddle(Su): You gain the benefits of the Ride-By Attack and Spir
× Eligor's Strength(Su): You gain a +4 bonus to strength.
× Eligor's Resiliance(Su): You gain a +3 enhancement bonus to natural armor.
× Eurynome: Your skin is clammy and your paranoid and ungrateful.
× Animal Friend(Su): All animals start with an attitude of friendly.
× Eurynome's Maul(Su): As a swift action you can summon a Large +1 warhammer with
× Poison Blood(Su): Any creature that bites you or ingests you must make a Fort sav
× Water Dancing(Su): At will you can move on liquid as if it were firm ground.
× Focalor: Your eyes constantly weep and you feel grief and act morose.
× Aura of Sadness(Su): Every adjacent creature takes -2 on attacks, saves, and skill c
× Focalor's Breath(Su): Once every 5 rounds as a standard action you can blind a single
× Lightning Strike(Su): Once per round as a standard action you can call a bolt of ligh
× Water Breathing(Su): You can breath both air and water.
× Geryon: You have two extra pairs of devilsh eyes and you are overly trusting and loyal
× Acidic Gaze(Su): All opponents within 30 feet must make a Will save or suffer 2d6 p
× All-Around Vision(Su): You gain a +4 bonus on Spot and Search checks. You cannot
× See in Darkness(Su): You can see in darkness of any kind, even deeper darkness.
× Swift Flight(Su): Once every 5 rounds as a swift action you can fly for 1 round at a s
× Haagenti: You are ugly and weigh more and you feel ashamed in the presence of beaut
× Confusing Touch(Su): Once every 5 rounds as a melee touch attack you can confus
× Immunity to Transformation(Su): When you are affected by a form change you can res
× Shield Proficiency(Su): You are proficient with shields, including tower shields.
× Weapon Proficiency(Su): You are proficient with the battleaxe, greataxe, handaxe a
× Halphax: Your body looks like cracked stone and you no longer feel shame or embarr
× Halphax's Knowledge(Su): You can use the Profession(siege engineer) and Knowledg
× Imprison(Su): As a standard action you make a melee touch attack to imprison a foe
× Iron Wall(Su): Once every 5 rounds as a standard action you can create a wall of iron,
× Secure Shelter(Su): Once every 5 rounds as a standard action you can create a Leomu
× Haures: Your palms are where the back of your hands should be and you talk to yourse
× Inaccessible Mind(Su): You are immune to mind-affectiong spells and abilities. You ca
× Incorporeal Movement(Su): When moving you are incorporeal and ignore the effects of
× Major Image(Su): Once every 5 rounds as a standard action you can create a major i
× Phantasmal Killer(Su): Once every 5 rounds you can target a creature within 0 feet wi
× Ipos: Your have long black claw-like nails and show contempt towards those who ques
× Cold Iron Claws(Su): You can attack with each hand at full attack bonus and full str
× Flash of Insight(Su): Once every 5 rounds as a swift action you can gain true seeing
× Ipos's Influence(Su): The saving throw DC of each special ability granted by vestige
× Planar Attenuation(Su): You gain protection from the natural effects of a specific p
× Rend(Su): When you hit one foe with all your claw attacks you atuomatically deal do
× Karsus: You bleed heavily from even minor wounds and your arrogant.
× Heavy Magic(Su): The save DC for each effect of every magic item you use increase
× Karsus's Senses(Su): You can detect magic as the spell.
× Karsus's Touch(Su): Once every 5 rounds up to 0 times per day as a standard actio
× Karsus's Will(Su): You can use spell trigger items as if you were a level 0 wizard.
× Leraje: You look sickly and diseased and are quiet and unassuming.
× Hide Bonus(Su): You gain a +4 competence bonus on Hide checks.
× Low Light Vision(Su): You gain low-light vision. If you laready have it naturally you ga
× Precise Shot(Su): You gain the benefit of the feat Precise Shot.
× Ricochet(Su): As a standard action you can make a single ranged attack against two
× Weapon Proficiency(Su): You are proficient with the longbow, composite longbow, s
× Malphas: Your teeth and tongue turn black and you fall in love very easily.
× Bird's Eye Viewing(Su): At will you can summon a dove or raven. You can see and h
× Invisibility(Su): Once every 5 rounds you can, as a full-round action, turn invisible f
× Poison Use(Su): You are not at risk of poisoning yourself when you handle poison or
× Marchosias: The pupils of your eyes glow with a red-orange light and you act debonair
× Death Attack: If you study your victim for 3 rounds; attack that target within anothe
× Fiery Retribution(Su): You deal an extra 3d6 points of fire damage when you strike
× Smoke Form(Su): Once every 5 rounds as a standard action you can assume gaseous
× Silent and Sure(Su): You gain a +16 competence bonus on Hide and Move Silently
× Naberius: You have a deep, gravelly, growling voice and demand to speak publically wh
× Disguise Self(Su): As a standard action you can disguise self as the spell.
× Faster Ability Healing(Su): You heal 1 point in each damaged ability every round, and
#VALUE! #VALUE!
× Persuasive Words(Su): Once every 5 rounds you can issue a verbal command at a tar #VALUE!
× Silver Tongue(Su): You can take 10 on Diplomacy and Bluff checks even if distracte
× Orthos: You are constantly buffeted by a breeze no one else can feel and you dislike
× Blindsight(Su): You have blindsight out to 30 feet.
× Displacement(Su): You are displaced and melee and ranged attacks directed at yo
× Whirlwind Breath(Su): Once every 5 rounds as a standard action you can breath a 60
× Whispering Wind(Su): At will as a standard action you can send a message as per th
× Otiax: You are surrounded by wisps of a light blue fog and you are nervous around cl
× Air Blast(Su): You focus a blast of air that can be used as a melee touch attack aga
× Combat Reflexes(Su): You gain the benefit of the Combat Reflexes feat.
× Concealing Mist(Su): You have 20% concealment. You can supress or activate this
× Open Portal(Su): At will as a swift action you can open a door, window, chest, or othe
× Unlock(Su): Once every 5 rounds as a full-round action you can open any lock by to
× Paimon: One side of your mouth becomes wider than the other, and you are lascivious
× Dance of Death(Su): Once every 5 rounds you can move up to your speed and attack e
× Paimon's Blades(Su): You gain proficiency with the rapier and shortsword and bene
× Paimon's Dexterity(Su): You gain a +4 bonus to Dexterity.
× Paimon's Skills(Su): You can use the Tumble skill untrained and gain a +4 bonus
× Ronove: Your face is fixed into a smile or frown and you believe that others doubt your
× Magic Attacks(Su): Your melee attacks count as magic for the purpose of overcom
× Far Hand(Su): You can lift and move an unattended object within 0 feet. You can als
× Feather Fall(Su): You automatically fall as though under the influence of a feather fal
× Ronove's Fist(Su): You gain the benefit of the Improved Unarmed Strike feat and
× Sprint(Su): You gain a +10-foot enhacement bonus to your base land speed.
× Savnok: A piece of arrow appears under your skin and you are headstrong and recalcit
× Call Armor(Su): At will as a full-round action you can summon a suit of full plate
× Heavy Armor Proficiency(Su): You are proficient with heavy armor.
× Move Ally(Su): Once every 5 rounds as a standard action you can instantly swap posit
× Savnok's Armor(Su): While wearing your called armor you gain damage reduction 1/p
× Shax: A scar appears around your neck and you become possive and stingy.
× Freedom of Movement(Su): Once every 5 rounds as a swift action you can grant you
× Immunity to Electricity(Su): You are immune to electricity damage.
× Storm Strike(Su): You can charge a melee attack or a melee touch attack with electr
× Swim Speed(Su): You gain a swim speed equal to your land speed. You gain a +8 b
× Tenebrous: You seem to be standing in shadow and you are filled with a sense of deta
× Deeper Darkness(Su): You can cloak an area in darkness, centered on you, as if usin
× See in Darkness(Su): You can see in darkness of any kind, including deeper darkne
× Touch of the Void(Su): Once every 5 rounds as a swift action you can charge a mele
× Vessel of Emptiness(Su): You can use the flicker shadow magic mystery once times
× Zagan: You speak with a lisp and are domineering and aggressive. You must slay any
× Aversion(Su): Once every 5 rounds as a standard action you can create a mind-affect
× Improved Grapple(Su): You gain the benefit of the Improved Grapple feat and are co
× Scent(Su): You gain the Scent special quality. You can detect approaching enemies,
× Constrict(Su): With a successful grapple check you deal 1d8+1 in addition to your
× Snake Bane(Su): You gain a +2 bonus on attack rolls against snakes, snakelike crea
× Ashardalon: A patch of skin over your heart is marked by a crimson sigil and you grea
× Ashardalon's Creed(Su): You gain a +0 bonus on Search and Appraise checks. You ca
× Ashardalon's Presence(Su): Once every 5 rounds you can strike fear into the hearts
× Ashardalon's Vigor(Su): You gain 0 temporary hit points. These last for up to 24 hou
× Fiend's Heart(Su): You have fire resistance 30 and damage reduction 10/cold iron.
× Kas: Angry catlike eyes open on the palms of your hands and you act warm and affec
× Blinding Strike(Su): When you score a critical hit the creature struck must make a Wi
× Bluff Bonus(Su): You gain a +4 competence bonus on bluff checks.
× Kas's Protection(Su): You have a 25% chance for critical hits and sneak attacks ag
× Undead Reaper(Su): When you hit undead with a melee or ranged attack you ignore
× Weapon Proficiency(Su): You are proficient with the bastard sword, longsword, and
× Primus: Dozens of geometrically shaped plates of gold, silver, and bronze appear on yo
× Divine Structure(Su): If you perform the same actions in the same order on consecu
× Lawful Attacks(Su): Your melee and ranged attacks are considered lawful for the p
× Primus's Order(Su): Once every 5 rounds you can order a creature within 100 feet to pe
× Ansitif: Your hair and skin become blackened and scorched and you are enraged by rel
× Blasphemy(Su): Your can utter a blasphemy, as the spell, 3 times per day.
× Divine Resistance(Su): Your gain SR 12 versus divine spells and spell-like abilities.
× Thrall to Demon(Su): Your gain the benefit of the Thrall to Demon feat. Once per da
× Astaroth: Your aquire the stench of brimstone and a cloudy film covers your eyes. Y
× Blackflame(Su): Your spells, spell-like abilities, and magic items with the fire descri
× Divination(Su): You can perform a divination, as the spell.
× Serpentine Tongue(Su): You gain a +0 bonus on Bluff and Disguise checks. You gain
× Silvered Touch(Su): Any attack with a natural attack or metal weapon is treated as i
× Cabiri: An additional eye appears in the middle of your forehead. You are not bale to
× Arcane Eye(Su): Once every 5 rounds you can create an invisible magical sensor, as
× Far-seeing Gaze(Su): Your spells and spell-like abilities of the scrying subschool g
× See in Darkness(Su): Your gain low-light vision and darkvision to 60 feet. If you alr
× Visions of Terror(Su): You can cast phantasmal killer 3 times per day.
× Astaroth, Unjustly Fallen: Your skin yellows and you emit a foul, unwashed oder. You ar
× Angelic Lore(Su): You possess a special Knowledge skill for stray bits of trivia. Th
× Astaroth's Breath(Su): Once every 5 rounds you can exhale a 60-foot cone of foul ga
× Honeyed Tongue(Su): You gain a +4 competence bonus on Bluff, Diplomacy, and In
× Word of Astaroth(Su): Once every 5 rounds you can make a suggestion, as the spell.
× Desharis: Your eyes turn to glass and you cannot stand to be alone.
× City-Dweller(Su): You move at your normal rate when moving through a crowd. In a
× Infinite Doors(Su): Once per day, you can pass through an exterior doorway and app
× Language of the City(Su): You can speak with any humanoid, as per the tongues spe
× Smite Natural Soul(Su): Once every 5 rounds you may attempt to smite an animal, ele
× Spirits of the City(Su): You can animate objects, as the spell. Once you have used th
× Arete: Your bodies colors change to be slighty off, and you no longer get hungry or tir
× Psionic Boon(Su): You gain 13 power points.
× Resistance(Su): You gain a +4 resistance bonus to a saving throw of your choice.
× Damage Reduction(Su): You gain damage resistance 5/-.
× Repletion(Su): You gain access to the psionic powers body adjustment, body purific
× The Triad: Your face shifts each hour, cycling through each of the Triad's aspects. You
× Psionic Boon(Su): You gain 15 power points.
× Call to Mind(Su): You gain access to the psionic power call to mind.
× Psicraft Bonus(Su): You gain a +5 bonus on Psicraft checks, and you can make Psicr
× Bardic Knowledge(Su): You possess a special Knowledge skill for stray bits of trivi
× Empathy(Su): You gain access to the psionic power empathy.
× Diplomacy Bonus(Su): You gain a +5 bonus on Diplomacy checks.
× Smite Evil(Su): Once every 5 rounds you may attempt to smite an evil creature with
× Detect Hostile Intent(Su): You gain access to the psionic power detect hostile intent.
× Sense Motive Bonus(Su): You gain a +5 bonus on Sense Motive checks.
× Weapon Proficiency(Su): You are proficient with all simple, martial, and exotic weap
× Abysm: Your fingernails become crystal, you sweat gem dust, and your speech patte
× Psionic Boon(Su): You gain 21 power points.
× Overpower(Su): You gain access to the psionic powers read thoughts, animal affinity,
× Zceryll: Your eyes become mirrors, and creatures in your peripheral vision appear eldri
× Alien Body (Su): You gain the Pseudonatural template.
× Alien Mind (Su): You are immune to Confusion, Insanity, and Weird.
× Bolts of Madness (Su): Once every 5 rounds, you may fire a ray that dazes an oppon
× Summon Alien: Once every 5 rounds, you may summon any creature from the Summ
× Telepathy (Su): You gain Telepathy with a range of 100ft, and the Mindsight feat.
× Suppress Sign(Ex): When you make a good pact you can show or suppress the physical
× Pact Augmentation(Su): As long as you are bound to at least one vestige you can cho
× hit points +5
× Energy resistance 5 (one type)
× Acid Resistance 0
× Cold Resistance 0
× Electricity Resistance 0
× Fire Resistance 0
× Sonic Resistance 0
× insight bonus to saving throws +1
× Damage reduction 1/-.
× insight bonus to AC +1
× insight bonus on attack rolls +1
× insight bonus on damage rolls +1
× insight bonus on initiative +2
× Soul Guardian(Su): As long as you are bound to a vestige, you have immunity to fear.
× Exploit Vestige(Su): You may give up one vestige granted power in exchange for an additi
× Vestigal Awareness(Su): Whenever you make a good pact, you gain a +2 bonus on initi
× Vestige Metamagic(Su): Once per day as a swift action, you can give up all of the pow
× Vestige Casting(Su): Once per day you can cast any spell you have prepared (or availab
× Aligned Strike(Ex): Your natural weapons and any weapons you wield are treated as c
× Patron Vestige(Su): You have chosen Select Vestige as your patron. If you are not bou
× Vestige's Protection (Su): Once every 5 rounds as a swift action you can gain a +2 ins
× Vestige's Protection Aura (Su): Your Vestige's Protection extends to all designated alli
× Vestige's Power (Su): Once every 5 rounds as a swift action you can gain a +2 bonus t
× Apotheosis (Su): You are now considered an outsider; rather than a humanoid. In add
× Vestige's Surge (Su): Once per day when you activate one of your vestige's powers, or
× Favored of Dantalion (Ex): You automatically succeed on the binding check to bind Da
× Scholarship of Dantalion (Su): 0 times per day you can reroll a Knowledge check you j
× Improved Read thoughts (Su): Once every 5 rounds when you use Dantalion's read though
× Swift Awe of Dantalion (Su): Once every 5 rounds you can use your Awe of Dantalion abi
× Overwhelming Thoughts (Su): As a standard action you can daze for 1d4 rounds a creat
× Dantalion's Glare (Su): Once every 5 rounds as a standard action you can use Dantalion
× Improved Thought Travel (Su): You can use Dantalion's thought travel ability as a mov
× Read Multiple Thoughts (Su): Within 0 feet you can target 2 creatures with Dantalion's
× Eternal Bondage (Ex): You are bound to Tenebrous eternally, you may not unbind him
× Tenebrous's Rebuke (Su): When you turn/rebuke undead you instead heal all undead wi
× Visage of the Dead (Su): Your body begins to resemble that of an undead creature. Mi
× Destroy / Empower Undead (Su): You can use two turn or rebuke attempts as a single
× Umbral Body (Su): Once per day you can transform yourself into pure darkness, as the
× Blast of the Void (Su): Once per day you can use a turn or rebuke attempt to deal 0d8 p
× Smite Spirit Sharer (Su): 0 time per day you can smite a binder with a bound vestige
× Locate Possession (Su): By concentrating for a full round you can detect a possessing
× Momentary Disjunction (Su): Once every 5 rounds as a swift action you can disable the sp
× Holy Fury (Ex): Once per encounter, enter a Holy Fury as a free action. Whilst in a Hol
× Furious Strike (Su): As a swift action, spend a holy fury point to gain +0 to your atta
× Divine Succor (Su): As a swift action, spend 1 holy fury point to heal 0 damage to you
× Divine Resolve (Su): As an immediate action, spend 1 holy fury point to gain a +2 bon
× Divine Shield (Su): As an immediate action, spend 1 holy fury point to gain a +2 bonus
× Heroic Sacrifice (Su): As a swift action, you may take 2 points of Constitution damage to
× Call to Judgement (Su): As a swift action, charge your weapon with divine power. If you
× Improved Divine Resolve (Su): You may now spend 2 holy fury points on your Divine Re
× Improved Divine Shield (Su): You may now spend 2 holy fury points on your Divine Shie
× Divine Retribution (Su): Once per day as a swift action, you may spend 4 holy fury poi
× AC Bonus (Ex): You get a +0 dodge bonus to AC.
× Harm's Way (Ex): Any time your charge suffers an attack and you are within 5 feet, you
× Defensive Strike (Ex): You may make an attack of opportunity against any adjacent o
× Deflect Attack (Ex): Once per round when your charge would be hit by a melee attack
× Stunning Strike (Su): As Stunning Fist, but usable with melee weapons. Usable 0 time
× Resilient Mind (Ex): +2 to saves against mind-affecting spells, powers, and abilities.
× Resilient Soul (Ex): +2 to saves against psionic powers and psi-like abilities.
× Energize (Su): Each hour spent meditating on natural earth or stone, or under the op
× Endure Elements (Su): You are constantly under the effect of an Endure Elements spel
× Cliff Walker (Su): You can use Earth Walk for up to 4 minutes per day. This need not
× Lightning Blow (Su): As a swift action, expend a use of Stunning Fist to add 1d6 electr
× Resistance to Electricity (Su): You gain resistance to electricity 0.
× Peak Leap (Su): All jump checks are made as if you had a 20-foot run up.
× Breatharian (Ex): You no longer need to eat or drink.
× Mountain Form (Su): You are immune to poison and disease, and you have DR 2/-.
× Earth Glide (Su): You can Earth Glide for up to 4 rounds per day. These rounds do no
× Control Weather (Sp): You cn use Control Weather once per day. Caster level 4.
× Boneless (Su): At will, as a full round action, you may dissolve or restore your own skel
× Immunity to Disease (Ex): You are completely immune to all mundane and magical di
× Skeletal Shift (Ex): At will as a standard action, you may adjust the bones of your face
× Bone Spurs (Su): At will as a free action, you may cause your skeleton to protrude fro
× Unnerve (Su): As an extension of the above ability, creatures within 30 feet attempting
× Enlarge/Reduce (Su): You may cast Enlarge Person and Reduce Person once each per
× Iron Bones (Su): Your bone spurs count as cold iron for the purposes of overcoming D
× Seize the Core (Su): Once per day, you may paralyze up to 0 creatures within 60 feet,
× Silver Bones (Su): Your bone spurs count as silver for the purposes of overcoming DR
× Aligned Bones (Su): Your bones spurs take on any non-neutral alignment you have for
× Adamantine Bones (Su): Your bone spurs count as adamantine for the purposes of o
× Sap Life (Su): 3/day, you may make a touch attack dealing 2d4 points of strength da
× Wield the Core (Su): 3 times per day, you may telepathically control the actions of an
× Osteophage (Su): Once per day, you may force a creature to make a DC 17 Fortitude
× Whip Sneak Attack (Ex): While wielding a whip, against an opponent denied their Dex
× Close Combat (Ex): Your whip attacks do not provoke attacks of opportunity from adja
× Wound (Ex): You may deal lethal damage with a whip.
× Whip Lash (Ex): While wielding a whip, you threaten adjacent squares, and may make a
× Improved Trip (Ex): You gain Improved Trip as a bonus feat, even if you do not posse
× Third Hand (Ex): You can perform various fine manipulation tricks with a whip.
× Crack of Fate (Ex): When making a full attack action using a whip, you may make one e
× Lashing Whip (Ex): You gain a +2 damage bonus when using whips or whip-like weap
× Improved Disarm(Ex): You gain Improved Disarm as a bonus feat, even if you do not
× Stunning Snap (Ex): 0/day, you may declare an attack a Stunning Snap. A foe struck
× Crack of Doom (Ex): When making a full attack action using a whip, you may make two
× Death Spiral (Su): Once per day, you can spin your whip over your head with supernat
× Essentia: You have an essentia pool of 0.
× Meldshaping: You may shape incarnum soulmelds, drawn from the Incarnate list.
× Aligned Soulmelds: You may not shape soulmelds with an alignment descriptor that d
× Martial Weapon: Choose a martial melee weapon. You gain Martial Weapon Proficien
× See in Darkness (Su): While you have a soulmeld occupying your Brow chakra, you ma
× Detect Opposition (Sp): At will, you can attempt to detect the presence of creatures w
× Racial Defense (Su): You gain an insight bonus equal to half the number of soulmelds y
× Chakra Binds: You may bind soulmelds to your crown chakra. You may have up to 0 ch
× Detect Thoughts (Sp): As long as a soulmeld is bound to your Crown chakra, you may
× Expanded Soulmeld Capacity (Ex): The essentia capacity of your soulmelds is 0 great
#VALUE!
× Rapid Meldshaping (Su): 0/day, as a full round action that provokes attacks of oppor
× Share Incarnum Radiance (Su): You may choose to share your Incarnum Radiance with al
× Telepathy (Su): While you have a soulmeld bound to your Crown chakra, you gain 100f
× Perfect Meldshaper (Su): Once per day as a free action, you can increase the essenti
× True Incarnation (Su): You become an Outsider.
× Smite Oppostion (Su): 1/day, you may attempt to smite a foe with a melee attack. You
#N/A
× Bonus Feat: You have gained 0 bonus incarnum feats.
× Stoneborn Insight: You gain a +0 insight bonus on Appraise checks related to stone an
× Meldshaping: You may shape incarnum soulmelds, drawn from the Soulborn list.
× Vigilance of the Ancestors (Ex): While you have a soulmeld occupying your Brow chakr
× Chakra Binds: You may bind soulmelds to your feet, hands, and crown chakras. You ma
× Share Incarnum Defense (Su): -2/day, you may share your Incarnum Defense with a sing
× Timeless Body (Ex): You no longer age.
× Meldshaping: You may shape incarnum soulmelds, drawn from the Totemist list.
× Low-Light Vision (Su): While a soulmeld occupies your brow chakra, you gain low-light
× Chakra Binds: You may bind soulmelds to your totem chakra. You may have up to 0 ch
× Totem Chakra Bind: You have access to a unique chakra: the totem chakra. Any soulm
× Totem's Protection (Ex): You gain a +4 bonus on saving throws against the supernatural
× Wild Vigor (Su): If you have a soulmeld occupying your Arms chakra, you gain a +2
× Fast Movement(Ex): When wearing light armor or carrying no more than a light load y
× Rebind Totem Chakra: -1/day, you may unbind a soulmeld from your totem chakra and bi
#VALUE!
× Incandescent Strike (Su): You may invest essentia to gain a +1 bonus on melee damage
× Fast Healing (Su): You may invest essentia to gain Fast Healing equal to the number of
× Unbearable Countenance (Su): As a move action, you may render a single foe within 30
× Incarnum Overload (Ex): -2/day, you may boost the essentia capacity of any incarnum
× Incandescent Ray (Su): At will, you may make a ranged touch attack dealing 1d8 point
× Incandescent Aura (Su): At the start of your turn, every adjacent opponent takes 1d6 po
× Incandescent Transcendence: You become an outsider, with the native and good subty
× Shape Blademeld (Su): You gain the ability to bind incarnum into a melee weapon, impro
× Blademeld Chakra Bind (Su): You may bind your blademeld to one of your chakras, gran
#VALUE!
× Dual Chakra Binding: You may bind your blademeld to two chakras simultaneously.
× Shield Bond (Su): You may invest essentia into any shield you have personally crafted, g
× Secrets of the Forge (Ex): You gain Craft Magic Arms and Armor as a bonus feat. Your e
× Forge Lore (Ex): You gain a +0 insight bonus on Craft (armorsmithing) and Craft (wea
× Chakra Bind: You may bind soulmelds to your arms chakras.
× Armor Bond (Su): You may invest essentia in any suit of armor you have personally cre
#VALUE!
× Harvest Soul (Su): You may harvest the soul energy of a recently dead creature, granti
× Improved Meldshaper Level: Each level of Necrocarnate increases your meldshaper le
× Necrocarnum Soulshield (Su): 0/day, you may gain a +1 profane bonus to saving thr
× Chakra Binds: You may bind soulmelds to your arms, brow, and shoulders chakras.
× Extra Chakra Bind: You may bind 0 additional soulmelds.
× Extra Soulmelds: You may shape -1 additional soulmelds.
× Essentia Trap (Su): Once per round as an immediate action, you may capture essentia fro
× Necrocarnum Zombie Master (Ex): You take half normal damage when using the Necroc
× Expanded Necrocarnum Meld Capacity (Ex): The essentia capacity of each necrocarn
× Consultation: You may Commune with the Sapphire Eidolon three times per level.
× Smite Chaos (Su): You may smite chaos, as the Paladin Smite Evil ability, 0/day.
× Favored of the Eidolon: You gain a +4 sacred bonus on saving throws against chaotic
× Damage Reduction (Ex): You gain DR 0/adamantine.
× Sapphire Body (Ex): You gain 25% fortification.
× Timeless Body (Ex): You no longer age.
× Arcane Investment (Su): You may invest 1 points of essentia into up to 0 spells per d
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Magical Distillation: You may sacrifice one arcane spell slot or one prepared arcane spel
× Twin Spine Fighting (Ex): You may attack with the spines on both arms as if wielding
× Two Weapon Fighting: You gain Two Weapon Fighting as a bonus feat.
× Noble Familiarity: You gain a +0 competence bonus on Knowledge (nobility and royalt
× Spine Enhancement: You may invest essentia into your arm spines in order to give th
× Spine Rend (Ex): When you hit a single opponent with a spine attack from each arm,
× Chakra Bind: You may bind soulmelds to your arms chakra.
× Adamantine Spines (Ex): Your spines overcome damage reduction and hardness as if
× Totem Rage (Su): The essentia capacity of your Cobalt Rage feat is increased by 1. A
× Extra Rage: You gain 1 extra uses of Rage per day.
× Damage Reduction (Ex): You gain DR 1/-.
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Extended Rage (Ex): The duration of your rage is increased by a number of rounds equ
× Totem Chakra Bind: The essentia capacity of any soulmeld bound to your totem chakr
× Sept Knowledge: If you belong to a sept, you can borrow their collected knowledge t
× Step of the Bodiless (Su): You gain a +2 enhancement bonus on Balance, Climb, Jump, a
× Embrace of Shadow (Su): You gain 10% concealment for every point of essentia invested
× Sight of the Eyeless (Su): You gain blindsight with a range of 10ft per point of essentia
#VALUE!
× Kiss of the Shadows (Su): During your turn, you gain 5ft of reach for every point of essen
× Detect Magic (Sp): You may use Detect Magic at will.
× Meldshield: For every point of essentia you invest in this ability, you gain a +1 insight b
× Royal Purse: You may withdraw up to 0 gold pieces from the royal treasury once each
× Dispelling Orb (Su): You may make a ranged touch attack to cast a targetted Dispel Magi
× Mage Shackles (Su): With a melee touch attack, you may bind any arcane spellcaster or
× Word of Abrogation (Sp): You may counterspell arcane spellcasting with incarnum, gain
#VALUE!
× Grim Integument (Su): You may bind a creature in a coffinlike shell of incarnum, immob
× Psionic Investment (Su): You can invest 1 point of essentia in each of up to 0 powers
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Magical Distillation: You may pay a number of power points equal to the base cost to ma
× Mantle of Darkness (Ex): You can make Hide checks in any kind of darkness, even agai
× Telepathic Static (Su): You negate the Telepathy of all creatures within 20ft. Divinatio
× Steal Spell-Like Ability (Su): You may forgo 2d6 points of Sneak Attack damage in order t
× Stowaway (Su): You can hitch a ride on any Conjuration (teleportation) spell or spell-lik
× Neutralise Spell-Like Ability (Su): Instead of stealing an ability with your Steal Spell-Li
× Foil Summoning (Su): Your telepathic static improves to also impede Conjuration (calli
× Steal Supernatural Ability (Su): Functions as Steal Spell-Like Ability, except that you m
× Plane Hop (Sp): You may use Plane Shift as an immediate action once per day, except
× Hellfire Blast (Sp): By taking 1 point of Constitution damage, you may deal 0d6 extra p
× Resistance to Fire (Ex): You gain Resistance to Fire 10, stacking with any resistance
× Hellfire Infusion (Su): 2/day, you may apply an empower, enlarge, widen, or energy subs
× Hellfire Shield (Sp): Whenever someone makes a melee attack against you, you may tak
× Pierce Deception (Sp): 3/day, you may sacrifice a prepared spell or spell slot to cast Tr
× Divine Rebuke (Su): As a swift action, you may sacrifice a prepared spell or spell slot t
× Immunity to Charm (Ex): You are immune to Enchantment (charm) spells and effects.
× Dispel Evil (Sp): You may use Dispel Evil as the spell, 0/day.
× Absolution (Sp): You may use Atonement as the spell once per day. Additional effects
× Immunity to Compulsion (Ex): You are immune to Enchantment (compulsion) spells and
× Purging Radiance (Su): You may spend a use of Turn Undead to deal 0d6 points of damag
× Resistance Aura (Su): You and all allies within 20ft gain a +2 bonus on saving throws a
× Dimensional Anchor (Su): No evil outsider may use any teleportation spells or effects wh
× Lycanthropic Spell (Ex): If you have spellcasting abilities, you may cast normally whil
× Wild Items (Ex): Your lycanthropic transformations count as Wild Shape for the purpos
× Animal Aspect (Su): 0/day, for 0 mins, you may gain the Strength, Dexterity, or Consti
× Improved Hybrid Form (Ex): You may use your animal form's special attacks in hybrid
× Improved Vile Natural Attack (Su): Your Vile Natural Attack feat deals 1d4 points of vi
× Improved Damage Reduction (Su): Your lycanthropic damage reduction improves.
× Faster Change (Ex): You may change to or from animal or hybrid form as a move actio
× Flirtation: Performances can create varied magical effects 0 times per day.
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will s
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Sanctuary (Sp): Creatures must make a will save against your perform check or be un
× Inspire Desire (Su): You may inspire love or desire in a creature you have fascinate
× Fury of the Tigress (Ex): You may enter a state of rage, gaining +4 Strength, +4 Const
× Pounce of the Tigress (Ex): You may make a full attack at the end of a charge.
× Swiftness of the Tigress (Ex): You may act as though Hasted for up to 0 rounds per da
× Favored Enemy (Evil) (Ex): You gain a +1 bonus on Bluff, Listen, Sense Motive, Spot, S
× Celestial Spells (Ex): You may cast spells with a Celestial component as if you were a c
× Smite Evil(Su): -2 time(s) per day, you can attempt to smite an evil creature. You gain +
× Agony Addiction (Ex): You are mildly addicted to the drug Agony, or Liquid Pain. Ever
× Lasher (Su): You may use a whip to deliver touch spells and effects.
× Pain Touch (Su): -1/day, you may make a touch attack to stun a creature for one roun
× Improved Trip (Ex): You gain the benefits of the Improved Trip feat while wielding a wh
× Improved Disarm (Ex): You gain the benefits of the Improved Disarm feat while wieldin
× Fear Immunity (Ex): You are immune to fear, magical or otherwise.
× Greater Endurance (Ex): You gain a +4 sacred bonus on all checks and saves improve
× Holy Suffering (Su): Whenever you take more than 50 points of damage in a single roun
× Communion (Su): You may ask a single question of your deity each day as if using th
× Sustenance (Ex): You no longer need to eat, drink, or breathe.
× Pseudopods (Ex): 0/day, you may transform your hands into pseudopods for up to 0 r
#VALUE!
× Charming Gaze (Su): 0/day, you may activate Charm Monster as a gaze attack for 1 r
× Sleep Immunity (Ex): You are immune to sleep effects.
× Alter Self (Su): You may use Alter Self at will, with indefinite duration.
× Polymorphy Immunity (Ex): You are immune to polymorphing.
× Blindsight (Ex): You gain 60ft blindsight.
× No Discernible Anatomy (Ex): You are immune to critical hits, precision damage, poiso
× Necromancer (Ex): All your spellcaster levels stack for the purpose of determining your
× Threnody (Su): Once per day, you can sing a lament that unnerves enemies in combat
× Death Ward (Su): You are constantly under the effects of a Death Ward spell.
× Curse of the Revenancer (Su): Any creature you slay rises immediately as a zombie un
× Zone of Desecration (Su): You are constantly surrounded by a 20ft radius zone of negat
× Keening (Su): You may use Wail of the Banshee once per day.
× Chanting (Su): You gain new uses for your Bardic Music.
× Timing Chant (Su): You may use rhythmic chanting to aid labourers in tedious, repept
× Soothing Chant (Su): You can use chanting to speed the natural healing process.
× War Chant (Su): You can inspire your allies and demoralise your foes by leading a r
× Counter Chant (Su): You can suppress magical effects for as long as you chant.
× Healing Chant (Su): You can grant yourself Fast Healing 1 for as long as you chant, unt
× Dwarf Lord's Wrath (Su): You can tear down buildings with the power of your chant.
× Continuous Spellcasting (Ex): You may chant a song that boosts your focus, making it
× Trance: You may enter a trance, ignoring all distractions to continue a given task until i
× Chattering (Ex): You gain the ability to "chatter", letting you communicate with songbir
× Stormwhistle (Sp): You may use the following spell-like abilities once per day:
× Pass Without Trace
× Plant Growth
× Control Winds
× Control Weather
× Whirlwind
× Tree Fighter (Ex): You gain a +2 bonus to Climb checks, and suffer no penalties for figh
× Whistling Messenger (Sp): You may use Message at will while outdoors.
× Speak With Plants (Sp): As the spell, at will.
× Eyes of the Eagle (Su): Three times per day, you may see through the eyes of an anima
× Counter Whistle (Su): 3/day, you may suppress magical effects by whistling.
× Ride the Wind (Sp): You may travel on the wind as the Air Walk spell, so long as there i
× A Friend In Need (Su): Once per week, you may summon up to 12 Huge celestial badgers,
× Swift Surge (Ex): You gain a +1 bonus to attack rolls, and a +1 dodge bonus to AC an
× Blurred Alacrity (Ex): While under the effects of a Haste spell you cast yourself, you
× Sudden Casting (Ex): You may cast Haste as a swift action.
× Arcane Reflexes (Ex): You gain a +3 competence bonus to Initiative.
× Evasive Celerity (Ex): While under the effects of a Haste spell that you cast yourself, i
× Fortified Hustle (Ex): While under the effects of a Haste spell that you cast yourself,
× Diligent Rapidity (Ex): While under the effects of a Haste spell you cast yourself, y
× Perpetual Options (Ex): While under the effects of a Haste spell you cast yourself, yo
× Innervated Speed (Ex): By casting Haste out of a 6th level or higher spell slot, you ma
× Ancestral Daisho: You begin play with a masterwork katana and wakizashi.
× Animal Companion (Ex): You may have an animal companion of up to 2 hit dice.
× Spirit Sight (Ex): You can see ethereal creatures and spirits as easily as material ones
#VALUE!
× Strength of Mind (Ex): You are immune to stunning and sleep spells and effects.
× Tireless Frenzy (Ex): You are no longer fatigued when your ki frenzy ends.
× Special Mount: Your steed is unusually strong, intelligent, and loyal. It gains new abilit
× Ride Bonus (Ex): You gain a +0 competence bonus to Ride checks. You may always t
× Burst of Speed (Ex): You may spur your mount to charge twice its normal distance. You
× Defensive Riding (Ex): Once per day when you would be reduced to 0 hit points or le
× Heal Mount (Sp): You may use Heal Mount as the spell 1/day.
× Poison Use (Ex): You never risk accidentally poisoning yourself when working with poi
× Strike First, Strike Last (Ex): You add your Intelligence modifier to Initiative checks.
× Scorpion Feint (Ex): You gain a +2 competence bonus to Bluff checks made to feint in
× Opportunist (Ex): Once per turn, you may make an attack of opportunity against an opp
× Ancestral Favor (Ex): You apply your Charisma modifier (if positive) to all saving throw
× Smite Evil (Su): Once per day, you may attempt to smite an Evil creature. You gain +2
× Aura of Courage (Su): You are immune to fear. Allies within 10ft gain a +4 morale bonu
× Great Leader (Ex): Your Leadership score is increased by -1.
× Inspire Greatness (Su): You may inspire -2 allies to greater heights of prowess, gran
× Acrobatics (Su): While not wearing medium or heavy armour, you gain a +0 compete
× Fast Movement (Su): Your movement speed is increased by 20ft while not wearing medi
× Enchanted Blade I (Su): Once per day, you may temporarily enchant your sword for 0
× Ride the Wind (Sp): You may travel on the wind as the Air Walk spell once per day.
× Acrobatic Attack (Ex): You may make a Jump check to gain a +2 bonus on attack and d
× Defensive Refocus (Ex): When you use the Total Defense action, on your next turn you m
× Moving the Shadow (Ex): You gain a dodge bonus to your AC equal to the armor check
× Defensive Roll (Ex): Once per day when you would be reduced to 0 hit points or less
× Focused Spell Power (Ex): When casting a spell from a school you have Spell Focus in,
× Mighty Spells (Ex): You may choose 0 spells you know to be permanently modified by
× Riddle of Awareness (Sp): 1/day, you may use Scry as a spell-like ability (caster level
× Happo Zanshin (Ex): Being flanked no longer renders you vulnerable to Sneak Attack.
× Root the Mountain (Su): 1/day, you may make yourself immovable for up to 0 rounds.
× Riddle of Interaction (Sp): 3/day, you may use Charm Monster as a spell-like ability (c
× Touch of Fire (Sp): 3/day, you may use Heat Metal as a spell-like ability (caster level 0
× Blindsight (Ex): You gain 30ft blindsight.
× Hitsu Do (Su): 1/day, for up to 0, you may deal 1d6 extra points of fire damage with yo
× Riddle of Flame (Sp): 1/day, you may use Fire Shield as a spell-like ability (caster leve
× Walk Through the Mountains (Su): You may become ethereal for up to 0 rounds per d
× Riddle of Invulnerability (Su): You gain DR 20/magic.
× Smite (Su): 1/day, you may make a melee attack with a +4 bonus to hit and a +0 bon
× Critical Focus (Ex): Your attacks with a certain type of weapon have the critical multipl
× Damage Reduction (Ex): You gain DR -1/-.
× Weapon Finesse (Ex): You may use your Dexterity modifier instead of your Strength mod
× Canny Defense (Ex): While not wearing armour and wielding a katana, you add your Int
× Lightning Blade (Ex): You add your Charisma modifier to Initiative checks.
× Strike from the Void (Ex): Each damage die you gain from Iaijutsu Focus strikes gains
× One Strike, Two Cuts (Ex): You may make two attacks with a katana as a standard acti
× Strike With No Thought (Ex): If you begin combat within melee range of an opponent, y
× Ride Bonus (Ex): You gain a +0 competence bonus to Ride checks.
× Deadly Charge (Ex): 0/day, you may deal triple damage on a mounted charge attack, or
× One Spirit (Su): Once per day while mounted, you may replace any one attack roll, savi
× Full Mounted Attack (Ex): You may make a full mounted attack from horseback, even i
× Dancing with the Fortunes (Su): Once per day, you may reroll any one roll.
× Riding the Waves (Ex): You gain a +5 bonus to Balance checks made to keep your foo
× Two Weapon Fighting: While wearing light or no armour, you gain the benefits of the
× Voice of the Storm (Su): Once per day, you may add your class level as an enhanceme
× Yoritomo's Rolling Wave (Ex): While using the Dodge feat, you add the higher of your
× Niten Technique (Ex): While wielding both a katana and a wakizashi, you gain a +1 sh
× Aid Shugenja (Su): 0/day, you may apply the benefits of the Empower Spell metamagic
× Diamond Soul (Ex): You gain Spell Resistance 22.
× Detect Taint (Sp): You may Detect Taint at will.
× Fury of Vengeance (Ex): 2/day, when fighting Shadowlands creatures or creatures with a
× Smite Shadowlands (Su): 0/day, you may attempt to smite a Shadowlands or Tainted cr
× Bloodied but Unbowed (Su): When you die, you may cause your spirit to tear your body
#VALUE!
× Ki Breath (Ex): You add your Ninja Spy level to your Constitution check to determine
× Slow Fall (Ex): As long as a wall is within arm's reach, you take damage from a fall as if
× Acrobatics (Su): While not wearing medium or heavy armour, you gain a +0 compete
× Water Walk (Su): While not wearing medium or heavy armour, you may walk on water or ot
× Abundant Step (Su): You can slip between spaces as if using the spell dimension door
× Fast Movement: You move 10ft faster than normal while wearing medium or lighter arm
× Detect Enemy (Sp): You may detect your favored enemies at will, as the Detect Evil sp
× Memory: Your memory is greatly enhanced.
× Freeze (Su): Three times per day, you may gain a +15 bonus to your Hide check by rem
× Smite Enemy (Su): Once per day, you may attempt to smite one of your favored enemies
× Extra Shifting (Ex): If you have a natural shapeshifiting ability usable a certain numbe
× Natural Shapechanger: You gain the Shapechanger subtype.
× No Thought (Ex): You may add your Wisdom modifier to attack and damage.
× Dancing with the Elements (Ex): You gain a +0 bonus on all saves vs spells and spell-li
× One with Nothing (Su): Three times per day, you may act as if under the effects of a H
× Diamond Soul (Ex): You gain spell resistance 23.
#VALUE!
× Touch the Void Dragon (Su): Once per day, you may raise one ability score by 4 for 0
× Smite Taint (Su): 0/day, you may attempt to smite a tainted creature with an unarmed
× Speak to the Soul (Sp): You may use Detect Magic once per day.
× Grasp the Earth Dragon (Ex): You are immune to stunning, sleep effects, and slow effe
× Purity of Shinsei (Sp): 0/day, you may cause your body to glow as from a Light spell.
× Channel the Fire Dragon (Sp): Once per day, you may use Protection from Elements (fi
× Great Silence (Su): 1/day, you may force a target to make a DC 12 Will save or be str
× Steal the Air Dragon (Sp): Once per day, you may use Greater Invisibility.
× Ancestral Guidance (Sp): Once per week, you may use Commune with Greater Spirit.
× Ride the Water Dragon (Ex): You recover 0 hit points per hour, even when not resting.
× Kukan-Do (Su): Once per day, you may force a target to make a DC 12 Will save. If they f
× Lion's Roar: You may use Kiai Shout and Greater Kiai Shout 6 times per day, and the
× Lion's Fury (Ex): 2/day, you may fly into a rage, gaining +4 to your Strength and Const
× Lion's Courage (Ex): You are immune to fear, and gain a +4 bonus on Will saves agains
× Lion's Pounce (Ex): You may make a full attack at the end of a charge.
× Roaring Strike (Ex): You may make a Kiai Shout as part of a full attack.
× Swiftness of the Lioness (Ex): You may act as if under the effects of a Haste spell for
× Weapon of Choice (Ex): You must choose a single type of weapon to dedicate your trai
× Ki Damage (Ex): 0/day, you may choose to automatically deal maximum damage on a s
× Increased Multiplier (Ex): 0/day, you may increase the critical multiplier of your weapo
× Superior Weapon Focus (Ex): You gain +1 to hit with your weapon of choice.
× Superior Combat Reflexes (Ex): You may make 4 attacks of opportunity per round.
× Ki Critical (Ex): You gain the Improved Critical feat. If you already possessed it, you in
× Ki Whirlwind Attack (Ex): You may make a Whirlwind Attack as a standard action.
× Detect Evil (Sp): You may use Detect Evil or Detect Taint at will.
× Kami's Grace: You apply your Charisma bonus to all saves.
× Smite Evil (Su): Once per day, you may attempt to smite an evil, Shadowlands, or Tai
× Aura of Courage (Ex/Su): You are immune to fear. Allies within 10ft gain a +4 morale
× Resist Evil Magic (Ex): You gain Spell Resistance 20 against evil spells and spells cast
× Yakuza Knowledge (Ex): You possess a special Knowledge skill for knowledge about
× Leadership: You gain the Leadership feat. If you already possess this feat, you gain
END
#VALUE! 0 0
#VALUE! BbnLvl RogLvl
0 0
0 0
0 0
0 0 0
0 0
0
0 0
0
1 faint
2 moderate
5 strong
11 overwhelming
Law
4
4 4
4
0 4 #N/A
0 Colossal
icted Spells: cannot cast LawfulChaotic spells. #N/A
Colossal
taneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level.
0 0 0 0
0
0
0 3
0
0
0
0
0
0
0
0
0
0
0
0
Select a school 1
Specialist School 0 Forbidden List
Select a school 0
Abjurer Abjuration 0
Conjurer Conjuration 0
Diviner Divination 0
Enchanter Enchantment 0
Evoker Evocation 0
Illusionist Illusion 0
Necromancer Necromancy 0
Transmuter Transmutation 0
0
1 faint
2 moderate
0 5 strong
11 overwhelming
IsDgD 0
DgDDragon , end pos
DgDDragonIdx 0 ; end pos
DgDBreathWeapon start pos end pos
DgDBreathEffect
0
0
cold iron
Select a Terrain Select a Terrain Select a Terrain
0 0 0
0
Blade
slashing or piercing
spear or javelin
0 0 0 0
1 1 0
3 2 0
5 3 0
7 4 0
8 4 1
9 5 1
11 6 1
13 6 2
14 7 2
17 8 2
18 8 5
20 9 5
0 0
1 1
3 2
9 3
12 4
15 5
18 6
DoElS 0
ElSElementListRowsCnt 0
DoElSElement 0
ElSElement
ElSElementIdx
ElSEnergy
0 0
0
0 0
0
0
Dwarf
Gnome
Goliath
0 -1
4 4 -4
DoBnd 0
BndElement
BndElementIdx 0
BndEnergy
BndImmunities
1 medium
3 large sleep effects
5 huge poison
7 greater paralysis, stunning
9 elder energy()
10 elder critical hits
IsDSm 0
DSmDragonIdx 0
DSmEnergy
DSmDragon
0
3 undead
7 from undead, disease, and paralysis
8 from undead, disease, paralysis, and ability drain/damage
10 from undead, disease, paralysis, ability drain/damage, and energy dra
0
0
Seer Clairsentience
0 Shaper Metacreativity
Kineticist Psychokinesis
Egoist Psycometabolism
0 Nomad Psycoportation
0 Telepath Telepathy
0
0
DoElementalWarrior 0
ElWElement
ElWIdx
ElWlanguage
ElWEnergy
Spell list incrementally added to Bard/Sorcerer spells known sheet
Bonus spells known for Bard/Sorcerer
an Eladrin
Energy4List
acid
cold
electricity
fire
Pseudo-Familiar
0
ElAElement
Fey
2
Spell availability
Choose lycanthrope heritage
Bear
Boar
Rat
Tiger
Wolf
Wolverine
DoDrk 0
DragonkithIdx
DragonkithCompanion Black
DrkDragonSpecial
DrkColor 0
Skill Points
Needs templates
Weird
Remove Frightful presence
Remove frightful presence
DR
Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Selectable
Determine
DR
*****
DR
Weird
Weird
0
0
0
0
0
0
0
0
0
DoDrSh 0
DrShDragon
DrShCreatureIdx
DrShClassSkills
DrShAuraBonus 0
DrShEnergy #VALUE!
0
0
0 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DoElementalScionGraft 0
ElementalScionGraftElement
ElementalScionGraftIdx
ElementalScionEnergy
3
0
eff Binder lvl 0
Vestige max lvl 0 Acererak
Vestige count 0 0
PactAugmentCount 0 0
IposInfluence 0 0
BinderDC 0
ImprovedBinder 0
Agares
0
0
0
Amon
0
0
0
Andras
0
0
0
Andromalius
0
0
0
Aym
0
0
0
Balam
0
0
0
Buer
0
0
0
Chupoclops
0
0
0
Dahlver-Nar
0
0
0
Dantalion
0
0
0
Eligor
0
0
0
Eurynome
0
0
0
Focalor
0
0
0
Geryon
0
0
0
Haagenti
0
0
0
Halphax
0
0
0
Haures
0
0
0
Ipos
0
0
0
Karsus
0
0
0
Leraje
0
0
0
already prof?
longbow 0
shortbow 0 Malphas
0
0
0
Marchosias
0
0
0
Naberius
0
0
0
Orthos
0
0
0
Otiax
0
0
0
Paimon
0
0
0
Ronove
0
0
0
Savnok
0
0
0
Shax
0
0
0
Tenebrous
0
0
0
Zagan
0
0
0
Ashardalon
0
0
0
Kas
0
0
0
Primus
0
0
0
Ansitif
0
0
0
Astaroth
0
0
0
Cabiri
0
0
0
Desharis
0
0
0
Arete
0
0
0
The Triad
0
0
0
Abysm
0
0
0
Select a Weapon
0 2 2 0
AsnLvl DwdLvl ShdLvl DiOLvl SaFLvl RdrLvl SctLvl
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
favored
focus
rapid
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0
0 ###
0 #VALUE! ### ### ###
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0 Gnome Ill
0
0
0
0
0
0
0
0
0
Whisperknife Extreme Explorer Fate Domain SaHLvl MnsALvl InqLvl FoFLvl CTrLvl YakLvl
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0
Elemental Scion of Zilargo WrbLvl EbIn DBg Feature Avail
0 0 0 0
0 0 0 0 Uncanny 0
0 0 0 Improved Uncanny 0
0 Trap Sense 0 0
Evasion 0 0 0
Trapfinding 0
Familiar #VALUE! ###
Wildshape #N/A #N/A #N/A #N/A
Animal Companion Medium 4 50 0 0
Column ID 3 7 8 9
Short Land
Creature Description Size Type Subtype HD Speed Burrow Climb
Ankheg Magical Beast
Ape Large Animal 4 30 30
Archon, Lantern Small Outsider 1
Asperi Magical Beast
Baboon Medium Animal 1 40 30
Badger Small Animal 1 30 10
Basilisk Magical Beast
Bat Diminutive Animal 0.25 5
Bear, Black Medium Animal 3 40
Bear, Brown Large Animal 6 40
Bear, Polar Large Animal 8 40
Bison Large Animal
Blink Dog Medium Magical Beast 4 40
Boar Medium Animal 3 40
Bull Large Animal
Bullete Magical Beast
Camel Large Animal
Carp Diminutive Animal Aquatic 1
Cat Tiny Animal 0.5 30
Cheetah Medium Animal 3 50
Chimera Magical Beast
Clockwork Mender Tiny Magical Beast 1 10
Cockatrice Magical Beast
Crab Diminutive Animal 1 15
Crane Small Animal 1 5
Crocodile Medium Animal 3 20
Crocodile, Giant Huge Animal 7 20
Darkmantle Magical Beast
Deathfang Small Magical Beast 1 20 20
Deinonychus Medium Animal 4 60
Digester Magical Beast
Dire Ape Large Animal 5 30 15
Dire Badger Medium Animal 3 30 10
Dire Bat Large Animal 4 20
Dire Bear Large Animal 12 40
Dire Boar Large Animal 7 40
Dire Bull Large Animal
Dire Lion Large Animal 8 40
Dire Ram Large Animal
Dire Rat Small Animal 1 40 20
Dire Shark Huge Animal Aquatic 18
Dire Tiger Large Animal 16 40
Dire Weasel Medium Animal 3 40
Dire Wolf Large Animal 6 50
Dire Wolf Lizard
Dire Wolverine Large Animal 5 30 10
Dog Small Animal 1 40
Dog, Riding Medium Animal 2 40
Dragon, Amethyst Dragon Earth
Dragon, Battle Dragon Extraplanar
Dragon, Black Dragon Water
Dragon, Blue Dragon Earth
Dragon, Brass Dragon
Dragon, Bronze Dragon
Dragon, Brown Dragon Earth
Dragon, Chaos Dragon Chaos,Extraplanar
Dragon, Chiang Lung Dragon
Dragon, Chromium Dragon
Dragon, Cobalt Dragon
Dragon, Copper Dragon
Dragon, Crystal Dragon Air
Dragon, Deep Dragon Earth
Dragon, Emerald Dragon Air
Dragon, Ethereal Dragon Extraplanar
Dragon, Fang Dragon Air
Dragon, Force Dragon
Dragon, Gold Dragon
Dragon, Green Dragon Air
Dragon, Howling Dragon Extraplanar
Dragon, Iron Dragon
Dragon, Li Lung Dragon 10
Dragon, Lung Wang Dragon
Dragon, Nickel Dragon
Dragon, Oceanus Dragon Aquatic,Extraplanar
Dragon, Pan Lung Dragon
Dragon, Platinum Dragon
Dragon, Prismatic Dragon
Dragon, Pyroclastic Dragon Extraplanar
Dragon, Radiant Dragon Extraplanar
Dragon, Red Dragon Fire
Dragon, Rust Dragon Extraplanar
Dragon, Sand Dragon
Dragon, Sapphire Dragon Earth
Dragon, Sea Dragon Aquatic, Water
Dragon, Shadow Dragon Shadow
Dragon, Shen Lung Dragon
Dragon, Silver Dragon
Dragon, Song Dragon Electricity
Dragon, Styx Dragon Aquatic,Extraplanar
Dragon, Tarterian Dragon Extraplanar
Dragon, T'ien Lung Dragon
Dragon, Topaz Dragon Water
Dragon, Tun Mi Lung Dragon
Dragon, Tungsten Dragon
Dragon, White Dragon Cold
Dragon, Yu Lung Dragon
Eagle Small Animal 1 10
Eagle, Giant Large Magical Beast 4 10
Eladrin, Coure Tiny Outsider Eladrin 0 20
Elasmosaurus Huge Animal 10 10
Elemental, Air Elemental Air
Elemental, Air(Huge) Huge Elemental Air, Extraplanar 16
Elemental, Air(Large) Large Elemental Air, Extraplanar 8
Elemental, Air(Medium) Medium Elemental Air, Extraplanar 4
Elemental, Air(Small) Small Elemental Air, Extraplanar 2
Elemental, Earth Elemental Earth
Elemental, Earth(Huge) Huge Elemental Earth, Extraplanar 16
Elemental, Earth(Large) Large Elemental Earth, Extraplanar 8
Elemental, Earth(Medium) Medium Elemental Earth, Extraplanar 4
Elemental, Earth(Small) Small Elemental Earth, Extraplanar 2 30
Elemental, Fire Elemental Fire
Elemental, Fire(Huge) Huge Elemental Fire, Extraplanar 16
Elemental, Fire(Large) Large Elemental Fire, Extraplanar 8
Elemental, Fire(Medium) Medium Elemental Fire, Extraplanar 4
Elemental, Fire(Small) Small Elemental Fire, Extraplanar 2 50
Elemental, Water Elemental Water
Elemental, Water(Huge) Huge Elemental Water, Extraplanar 16
Elemental, Water(Large) Large Elemental Water, Extraplanar 8
Elemental, Water(Medium) Medium Elemental Water, Extraplanar 4
Elemental, Water(Small) Small Elemental Water, Extraplanar 2 20
Elephant Huge Animal 11 40
Elven Hound Medium Magical Beast 2 50
Flying Snake Small Magical Beast 1 20 20
Formian, Worker Small Magical Beast 1 40
Fox Small Animal 1 40
Ghostly Visage Tiny Undead Incorporeal, Symbiont 1
Girallon Magical Beast
Gorgon Magical Beast
Gray Render Magical Beast
Griffon Magical Beast
Guardinal, Musteval Tiny Outsider 0 30 10
Hare Tiny Animal 1 40
Hawk Tiny Animal 1 10
Hell Hound Medium Magical Beast 4 40
Hippogriff Large Magical Beast 3 50
Horse, Heavy Large Animal
Horse, Light Large Animal
Howler Large Magical Beast 6 60
Imp Tiny Outsider 3 20
Krenshar Medium Magical Beast 2 40
Leopard Medium Animal 3 40 20
Lion Large Animal 5 40
Lizard Tiny Animal 0.5 20 20
Lizard, Monitor Medium Animal 3 30
Lizard, Spitting Crawler Tiny Animal 0.5 20 20
Lynx Small Animal 1 40
Megaraptor Large Animal 8 60
Mephit, Air Small Outsider 3 30
Mephit, Dust Small Outsider 3 30
Mephit, Earth Small Outsider 3 30
Mephit, Fire Small Outsider 3 30
Mephit, Ice Small Outsider 3 30
Mephit, Magma Small Outsider 3 30
Mephit, Ooze Small Outsider 3 30
Mephit, Salt Small Outsider 3 30
Mephit, Steam Small Outsider 3 30
Mephit, Water Small Outsider 3 30
Monkey Tiny Animal 1 30 30
Octopus, Giant Large Animal Aquatic 8 20
Osquip Small Magical Beast 1 40 5
Owl Tiny Animal 1 10
Owl, Giant Large Magical Beast 4 10
Owlbear Large Magical Beast 5 30
Pegasus Large Magical Beast 4 60
Pony Medium Animal 2 40
Porpoise Medium Animal 2
Pseudodragon Tiny Dragon 2 15
Quasit Tiny Outsider 3 20
Racoon Dog Small Animal 1 30
Ram Medium Animal
Rat Tiny Animal 0.125 15 15
Raven Tiny Animal 0.25 10
Remorhaz Magical Beast
Rhinoceros Large Animal 8 30
Sailsnake Medium Magical Beast 3 20
Sea Cat Magical Beast
Shark, Huge Huge Animal Aquatic 10
Shark, Large Large Animal Aquatic 7
Shark, Medium Medium Animal Aquatic 3
Shocker Lizard Small Magical Beast 2 40 20
Snake, Constrictor Medium Animal 3 20 20
Snake, Giant Constrictor Huge Animal 11 20 20
Snake, Huge Viper Huge Animal 6 20 20
Snake, Large Viper Large Animal 3 20 20
Snake, Medium Viper Medium Animal 2 20 20
Snake, Small Viper Small Animal 1 20 20
Snake, Tiny Viper Tiny Animal 0.25 15 15
Sparrow Fine Animal 1 1
Spider Eater Magical Beast
Spider, Hairy Fine Vermin 0.125 20 10
Squid Medium Animal
Squid, Giant Huge Animal Aquatic 12
Stirge Tiny Magical Beast 1 10
Tiger Large Animal 6 40
Toad Diminutive Animal 0.25 5
Tressym Tiny Magical Beast 0.5 30
Triceratops Huge Animal 16 30
Tyrannosaurus Huge Animal 18 40
Unicorn Large Magical Beast 4 60
Vargouille Small Magical Beast 1
Weasel Tiny Animal 0.5 20 20
Whale, Orca Huge Animal
Winter Wolf Large Magical Beast 6 50
Wolf Medium Animal 2 50
Wolf Lizard
Wolverine Medium Animal
Worg Medium Magical Beast 4 50
Custom Familiar Magical Beast 0 0 0 0
### #VALUE! #VALUE! #VALUE!
### #N/A #N/A #N/A #N/A
0 0 4 Bite+5+0+2
10 11 12 13 14
Natural
Natural Natural Attacks Special Spell-Like Psionics
Fly Maneuverability Swim Armor Attacks Dmg Attacks Abilities Abilities LowLight
3 2 Claws+4+0+1,Bite+4+0+0 normal
60 perfect 4 2 light rays+ 1d6;
1 Bite+5+0+2 normal
1 2 Claws+3+0+1,Bite+4+0+0 normal
40 good 0 ; normal
2 2 Claws+4+0 1d4;1d6 normal
2 2 Claws+5+0+1,Bite+6-1+0 normal
30 5 2 Claws+5+0 1d8;2d8 normal
10 normal
0 2 Claws+4+0 1d2;1d3; normal
1 Bite+5+0+1,2 Claws+2+0+0 normal
1 2 Claws+5+0+1 normal
60 average Bite+5+0+2 normal
30 4 Bite+6+0+2,Tail Slap+8+0+2 normal
30 7 Bite+14+0+2,Tail Slap+13+0+2 normal
4 2 Claws+4+0+1,Bite+5+0+0 normal
3 2 Claws+4+0+1,Bite+5+0+0 normal
40 good 5 Bite+5+0+2 normal
7 2 Claws+15+0+1,Bite+7+0+0 normal
6 Gore+5+0+2 normal
normal
4 2 Claws+4+0+1,Bite+5+0+0,Rake+4+0+0 normal
normal
1 Bite+5+0+2 normal
60 7 Bite+14+0+2 normal
6 2 Claws+15+0+1,Bite+6+0+0,Rake+15+0+0 normal
2 Bite+5+0+2 normal
3 Bite+5+0+2 normal
normal
4 2 Claws+4+0+1,Bite+5+0+0 normal
1 Bite+5+0+2 normal
4 Bite+5+0+2 normal
Breath Weapon(Su): 30" line of force;
Breath Weapon(Su): 15" cone of sonic energy;
60 7 Breath Weapon(Su): 30" line of acid, 2d4, acid;
60 7 Breath Weapon(Su): 30" line of lightning, 2d8, electricity;
Breath Weapon(Su): 30" line of fire, 1d6, fire;
Breath Weapon(Su): 30" line of lightning, 2d6, electricity;
Breath Weapon(Su): 30" line of acid;
Breath Weapon(Su): 30" line of random energy;
80 average 1 Talons+5+0+1,Bite+5+0+0
80 average 3 2 Claws+4+0+1,Bite+5+0+0
60 perfect 4 ; ;
50 3 Bite+14+0+2
1
8
4
3
100 perfect 3 Slam; 1d4;
3
11
10
9
7 Slam; 1d6;
1
4 Bite; 1d3;
Bite+5+0+2
60 average 2 Talons+6+0+ 1d4; normal
5 Bite; 1d8;
100 avg 4 2 Claws;Bite; 1d4;1d8; normal
7 Gore+6+0+2 normal
30 poor 2 Bite; 1d8; normal
60 5 Bite+5+0+2 normal
60 4 Bite+5+0+2 normal
60 3 Bite+5+0+2 normal
20 3 Bite; 1d4; normal
20 2 Bite+3+0+2 normal
20 4 Bite+4+0+2 normal
20 5 Bite+3+0+2 normal
20 3 Bite+3+0+2 normal
20 3 Bite+4+0+2 normal
20 3 Bite+3+0+2 normal
15 2 Bite+3+0+2 1; normal
50 average normal
Bite; 1d2;
80 6 10 Tentacles+3+0+1,Bite+14+0+0 normal
40 avg 0 Touch; ; normal
3 2 Claws+5+0+1,Bite+6+0+0,Rake+5+0+0 normal
0 ; ; normal
50 good 0 Bite+5+0+1, 1d2;1d3;
11 Gore+14+0+2,Trample+16+0+2 normal
5 Bite+6+0+2 normal
6 Horn+5+0+2, 1d8;1d4
30 good 0 Bite+5+0+2 1d4;
0 Bite+5+0+2 1d3; normal
21
60 electricity,petrification 10/evil and magic 1
15
8
1
19
27
27
60 10
15
1
3
16
60 3
1
6
19
27
6
19
22
14
17
31
27
25
10
23
25
14
25
22
13
15
poison
sonic sonic
acid acid 2
electricity electricity 6
fire fire
electricity electricity
acid acid
compulsion
cold cold
force electricity
acid acid
cold cold
charm effects acid
sonic sonic
force
force
fire fire
acid acid 2
sonic sonic
fire electricity
earth
fire fire
acid acid
electricity electricity
10
18
electricity,petrification acid 10, cold 10 6
26
disease,cold acid 0
60 18
60 14
60 12
60 10
60 disease,earth cold 4
60 29
60 25
60 21
60 17
60 disease,fire electricity 0
60 fire cold 18
60 fire cold 14
60 fire cold 12
60 fire cold 10
60 disease,water fire 2
60 24
60 20
60 16
60 14
30
sleep 17
6
cold,petrification,poison elecricity 10, fire 10, sonic 10 13
11 a Fortitude save
mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, effect that requires
60 unless it also works on objects, critical hits, subdual damage, ability damage, ability drain, energy drain, death from- massive damage
60 21
60 poison fire 5 5/good or silver 2 10
60 11
16
21
3
17
3
7
21
60 5/magic 2 10
60 5/magic 2 10
60 5/magic 2 17
60 fire cold 5/magic 2 10
60 cold fire 5/magic 2 10
60 fire cold 5/magic 2 10
60 5/magic 2 14
60 5/magic 2 17
60 fire cold 5/magic 2 10
60 5/magic 2 14
3
20
14
4
18
21
60 18
13
11
60 sleep,paralysis 19 6
60 poison fire 10 5/cold iron or good 2 8
12
2
1
26
14
21
17
13
60 electricity 10
17
25
16
10
8
6
4
1
60 poison 1
26
60 3
23
1
poison 3
30
28
20
60 10
3
60 cold fire 18
13
60 17
0
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
#N/A #N/A
16 15 2 12 6
28 29 30 31 32
Iaikut Sens
su Move e
Balan Diplo Disgu Focu Intimi Liste Silent Searc Motiv
Dex Con Int Wis Cha ce Bluff Climb macy ise Hide s date Jump n ly h e
15 14 2 12 7 climb+8,listen,spot
11 10 6 11 10 0;0 0;0 0;0 4;0 0;0 6;4 0;0 0;0 4;0 0;0 0;0 4;0
14 12 2 12 4
17 15 3 12 6
15 10 2 14 4 0;0 0;0 0;0 0;0 0;0 0;12 0;0 0;-12 0;6 4;0 0;0 0;0
13 15 2 12 6
13 19 2 12 6 listen,spot,swim
13 19 2 12 6
17 10 10 13 11 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;4 4;0 0;0 0;0 2;0
10 17 2 13 4 listen,spot
20 10
15 10 2 12 7 0;8 0;0 0;4 0;0 0;0 0;12 0;0 0;8 2;0 0;4 0;0 0;0
19 15 2 12 6
19 - 4 12 10 0;0 0;0 0;0 0;0 0;0 0;12 0;0 0;0 0;1 0;0 0;0 0;0
17 10
16 10
12 17 1 12 2
12 19 1 12 2
17 - 1 12 2 0;8 0;0 1;8 0;0 0;0 1;8 0;0 0;-6 1;6 0;0 0;0 0;0
15 19 2 12 10
15 14 2 12 7
17 19 2 12 10
22 17 2 14 6
13 19 2 12 10
10 17 2 13 8 listen,spot
15 17 2 12 10
17 12 1 12 4 climb+8,hide,listen,move silently,spot,swim+8
15 17 1 12 10
15 17 2 12 10
19 10 2 12 11
15 17 2 12 10
17 19 2 12 10
17 15 2 12 6
15 15 2 12 6
Diplomacy
Perform (any)
2 2 Hide
4 2 4 Hide
Gather Information
Survival
Listen
Bluff
Swim
Hide
Diplomacy
Spot
Knowledge (local)
Escape Artist
Listen
Spot
Heal
2 2 Move Silently
Survival
Hide
Swim
Swim
Diplomacy
Concentration
Diplomacy
Listen
Spot
2 6 2 2 4 Appraise
Search
Survival
Knowledge (dungeoneering)
4 2 4
Escape Artist
Spot
Disguise
Perform (sing)
Swim
Escape Artist
Diplomacy
Swim
Swim
2 2 Hide
Swim
15 12 2 14 6
17 12 10 14 10
24 12 12 10 14 0;0 0;0 0;0 5;2 0;0 5;12 0;0 0;0 5;0 5;4 0;0 5;0
14 22 2 13 9
2 2 2 2 2
29 18 6 11 11
25 16 6 11 11
21 14 4 11 11
17 10 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;0 2;0 0;0 0;0 0;0
-2 4 0 0 0
8 21 6 11 11
8 19 6 11 11
8 17 4 11 11
8 13 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;-6 3;0 0;0 0;0 0;0
4 0 2 0 2
25 18 6 11 11
21 16 6 11 11
17 14 4 11 11
13 10 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;8 2;0 0;0 0;0 0;0
0 2 2 2 2
18 21 6 11 11
14 19 6 11 11
12 17 4 11 11
10 13 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;-6 2;0 0;0 0;0 0;0
10 21 2 13 7
17 13 2 12 8 0;4 0;0 0;0 0;0 0;0 0;4 0;0 0;4 2;2 0;0 0;0 0;0
17 11 1 12 2 0;8 0;0 1;8 0;0 0;0 1;8 0;0 0;-6 1;6 0;0 0;0 0;0
14 13 6 10 9 0;0 0;0 4;4 0;0 0;0 0;4 0;0 0;4 4;0 0;0 4;0 0;0
19 11
14 - 12 9 16 Bluff+4,Hide,Intimidate+4,Knowledge(arcana),Knowledge(religion),Listen,Search,Spot
18 12 11 14 13 3;0 0;0 5;4 0;0 0;0 5;8 0;0 2;0 1;4 5;0 0;0 0;0
19 10
17 10 2 14 6 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 0;0 0;0 0;0 0;0
13 13 6 10 6 0;0 0;0 0;0 0;0 0;0 7;5 0;0 7;4 7;0 7;5 0;0 0;0
15 16 2 13 8 0;0 0;0 0;0 0;0 0;0 0;-4 0;0 0;8 3;0 0;0 0;0 0;0
17 15 6 14 8 0;0 0;0 9;0 0;0 0;0 9;-4 0;0 0;12 9;2 9;0 9;0 0;0
17 10 10 12 14 0;0 0;0 0;0 6;0 0;0 6;8 0;0 0;-6 6;0 6;0 6;0 0;0
14 11 6 12 13 0;0 0;0 0;0 0;0 0;0 2;0 0;0 1;8 2;0 0;4 0;0 0;0
19 15 2 12 6
17 15 2 12 6
15 10 1 12 2 0;8 0;0 2;8 0;0 0;0 0;8 0;0 0;-6 2;0 0;2 0;0 0;0
15 17 1 12 2
15 10 2 12 2 4;0 0;0 4;2 0;0 0;0 3;8 0;0 0;-6 2;0 0;0 0;0 0;0
17 12 2 12 7 1;8 0;0 1;0 0;0 0;0 1;8 0;0 0;4 0;2 1;4 0;0 0;0
15 21 2 15 10
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
8 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
10 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
8 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
10 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
15 10
15 13 2 12 3
13 19 2 12 2 0;0 0;0 1;0 0;0 0;0 1;8 0;0 0;4 1;4 1;4 0;0 0;0
17 10 2 14 4 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 4;8 0;14 0;0 0;0
17 12 10 14 10
12 21 2 12 10
15 16 10 13 13
13 12 2 11 4
17 13 3 12 6
15 13 10 12 10 0;0 0;0 0;0 2;0 0;0 6;12 0;0 0;-6 6;0 0;0 6;0 6;0
17 10 10 12 10 0;0 6;0 0;0 2;0 0;0 6;8 2;0 0;-6 6;0 6;0 6;0 0;0
13 12
15 10 2 12 2 0;8 0;0 2;8 0;0 0;0 0;12 0;0 0;-6 0;0 4;4 0;0 0;0
15 10 2 14 6 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 1;0 0;0 0;0 0;0
10 21 2 13 2
17 15 1 12 10 3;8 0;0 3;8 0;0 0;0 0;0 0;0 0;0 4;4 0;0 0;0 0;0
15 15 1 12 2
15 13 1 12 2
15 13 1 12 2
15 13 2 12 6 0;0 0;0 1;8 0;0 0;0 1;8 0;0 1;4 1;2 0;0 0;0 0;0
17 13 1 12 2
17 13 1 12 2
15 13 1 12 2
17 11 1 12 2
17 11 1 12 2
17 11 1 12 2
17 11 1 12 2 0;8 0;0 0;8 0;0 0;0 0;12 0;0 0;-6 1;4 0;0 0;0 0;0
23 10
14 10 - 10 2 0;0 0;0 3;8 0;0 0;0 3;20 0;0 3;6 0;0 0;0 0;0 0;0
17 13 1 12 2
19 10 1 12 6 0;0 0;0 0;0 0;0 0;0 2;8 0;0 0;-12 1;2 0;0 0;0 0;0
15 17 2 12 6 balance+4,hide+4,listen,move silently+4,spot,swim
12 11 1 14 4 0;0 0;0 0;0 0;0 0;0 0;20 0;0 0;-12 0;2 0;0 0;0 0;0
15 10 12 12 13 0;8 0;0 3;0 0;0 0;0 3;12 0;0 0;0 3;0 3;4 0;0 0;0
9 25 1 12 7
12 21 2 15 10
17 21 10 21 24
13 12 5 12 8 0;0 0;0 0;0 0;0 0;0 4;4 4;0 0;0 4;0 4;0 0;0 0;0
15 10 2 12 5 0;8 0;0 0;8 0;0 0;0 1;8 0;0 0;-6 0;0 2;4 0;0 0;0
13 16 9 13 10 0;0 0;0 0;0 0;0 0;0 0;-2 0;0 0;8 2;3 5;1 0;0 0;0
15 15 2 12 6 Hide,Listen,Move Silently,Spot
15 15 6 14 10 0;0 0;0 0;0 0;0 0;0 0;2 0;0 0;8 1;3 3;1 0;0 0;0
0 0 0 0 0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0
### ### ### ### #VALUE! #VALUE! #VALUE!
Chaotic Evil
51 56
Alertness;Toughness Scent
0;0 4;0 0;0 0;0 Improved Initiative Lawful Good Spell-like abilities;Aura of menace;magic circle a
4 Lawful Good
0;0 4;0 3;0 0;0 Iron Will;Run;Track; Lawful Good Blink;Dimension Door;Scent
3 Neutral
0;0 0;1 0;0 0;0 Spring Attack;Weapon Finesse; Lawful Neutral Construct Immunities;Aligned Strike;Poison;Rep
0;0 1;6 0;0 0;0 Alertness;Weapon Finesse; Neutral Evil Chilling Bite;Improved Grab;Constrict;Undead
4 Neutral
2 Neutral
Neutral
Neutral Good
2 Chaotic Evil 2
2 Lawful Evil 3
Chaotic Good
Lawful Good
Neutral Evil
Chaotic
Lawful Neutral
Lawful Evil
Lawful Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil
Lawful Neutral
Neutral
Chaotic Neutral
Neutral
Lawful Good
2 Lawful Evil 2
Chaotic Evil
Lawful Neutral
Neutral
Neutral
Lawful Evil
Neutral Good
Neutral
Neutral
Lawful
Lawful Good
3 Chaotic Evil 4
Lawful
Chaotic Neutral
Lawful Neutral
2 Neutral Evil 2
Chaotic Evil
Lawful Good
Lawful Good
Chaotic Neutral
Neutral Evil
Chaotic Evil
Lawful Neutral
Chaotic Neutral
Neutral Evil
Lawful Good
1 Chaotic Evil 1
Neutral
0;0 5;0 0;0 0;0 Weapon Finesse; Chaotic Good Alternate form;Magic circle against evil;Tongues
Auran
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 Improved Initiative; Weapon Finesse 1 Neutral Air mastery;Whirlwind;Elemental traits
Terran Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 2;0 0;0 0;0 1 Neutral Earth mastery;Push;Elemental traits
Ignan Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 1 Neutral Burn;Elemental traits
Aquan Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 1 Neutral Water mastery;Drench;Vortex;Elemental traits
0;0 2;2 1;0 0;4 Track;Improved Natural Attack (bite) Neutral Scent;Sprint
0;0 1;6 0;0 0;0 Alertness;Weapon Finesse; Neutral Acid Spit;Improved Grab;Constrict;Scent
0;0 4;0 0;0 0;0 Skill Focus(Craft); Lawful Neutral Cure Serious Wounds;Hive mind;Make Whole
0;0 0;0 5;0 0;0 Weapon Finesse; Neutral Good Focused movement;Resistance to acid 10;Resis
0;0 4;8 0;0 0;0 Weapon Finesse 0 Neutral Grants +3 bonus to spot in bright light
0;0 7;0 7;0 0;0 Improved Initiative;Run;Track; Lawful Evil Breath Weapon;Fiery Bite
0;0 3;4 0;0 0;0 Dodge;Wingover; Neutral Scent
0;0 9;2 0;0 0;0 Alertness;Combat Reflexes;Improved Initiative; Chaotic Evil Quills;Howl
6;0 6;0 0;0 0;0 Dodge;Weapon Finesse; Lawful Evil Poison;Spell-like abilities;Alternate form
0;0 0;0 0;0 0;0 Multiattack;Track; Neutral Scare;Scent
0;0 2;0 0;0 0;0 Weapon Finesse 0 Neutral
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;8 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;8 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Weapon Finesse;Alertness; Neutral Good Poison;Blindsense 60 ft.;Telepathy 60 ft.
6;0 5;0 0;0 0;0 Improved Initiative;Weapon Finesse; Chaotic Evil Poison;Spell-like abilities;Alternate form
0;0 4;4 0;0 0;0 Improved Natural Weapon;Weapon Finesse; Neutral Scent;Venom Spray
0;0 1;2 0;0 2;8 Improved Initiative; Neutral Stunning shock;Lethal shock;Electricity sense
Chaotic Good
0;0 4;0 0;0 0;0 Weapon Finesse; Neutral Evil Shriek;Kiss;Poison
0;0 2;0 0;0 0;0 Weapon Finesse 0 Neutral Scent
0;0 2;3 0;0 0;0 Alertness;Improved Initiative;Track; Neutral Evil Breath Weapon;Freezing Bite;Trip
2 Chaotic Evil
1 Normal
4
13
mmunities;Aligned Strike;Poison;Repairing 5 Improved
7
4
7
1
;Improved Grab;Constrict;Undead 9 Improved
7
10
7
4
4
13
7
10
10
7
1
16
16
4
7
4
7
1
1
color=lavender;
color=brown;
8 Dragon color=black;DrShSkill=Hide, Move Silently,
10 Dragon color=blue;DrShSkill=Bluff, Hide, Spellcraft
9 Dragon color=brass;DrShSkill=Bluff, Gather Information
11 Dragon color=bronze;DrShSkill=Disguise, Survival, Swi
color=brown;
color=;
color=;
color=chromium;
color=;
10 Dragon color=copper;DrShSkill=Bluff, Hide, Jump;DrShAd
color=translucent;
color=purple;
color=green;
color=brown-grey;
color=grey;
color=;
14 Dragon color=gold;DrShSkill=Disguise, Heal, Swim;DrSh
9 Dragon color=green;DrShSkill=Bluff, Hide, Move Sile
color=purple;
color=iron;
color=;
color=;
color=nickel;
color=;
color=;
color=platinum;
color=orange;
color=gold;
12 Dragon color=red;DrShSkill=Appraise, Bluff, Jump;
color=rust;
color=blue;
SpawnStr=6;SpawnCon=4;SpawnWis=2;SpawnC
color=translucent;
1
7
rm;Magic circle against evil;Tongues 7 Celestial
7
electricity
16 Elemental
10 Elemental
4 Elemental
;Whirlwind;Elemental traits 5 1 Planar Elemental
acid
16 Elemental
10 Elemental
4 Elemental
ery;Push;Elemental traits 5 1 Planar Elemental
fire
16 Elemental
10 Elemental
4 Elemental
5 1 Planar Elemental
cold
16 Elemental
10 Elemental
4 Elemental
ery;Drench;Vortex;Elemental traits 5 1 Planar Elemental
13
1
mproved Grab;Constrict;Scent 3 Improved
us Wounds;Hive mind;Make Whole 7 Improved
13
5 Improved
onus to Spot in shadows;Gains +8 bonus to 1 1 Normal
7
7
7
1
1
dsense 60 ft.;Telepathy 60 ft. 7 Improved
ll-like abilities;Alternate form 7 Improved, Planar
1
1 Normal
1 Normal
13
7
5 Improved
7
10
4
1
ock;Lethal shock;Electricity sense 5 4 Improved
4
10
7
4
1
1
1 Normal
10
1 Improved
1
16
5 1 Improved
7
1 Normal
5 Improved
16
16
7
7 Improved
1 Normal
10
pon;Freezing Bite;Trip 7 Improved
1
1
4
3 Improved
1
Lycan Lycan Familiar Familiar
Species Src Pg AltSrc Src Sel Prereq Available 6 6 Prereq Available 6
MM 14 1 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 16 PlH 1 0 0 6 0 0 6
MM2 25 0 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 23 1 0 0 6 0 6
MM 268 1 1 0 6 0 6
MM 269 1 0 0 6 0 6
MM 269 1 1 0 6 0 6
MM 269 1 0 0 6 0 6
MM 269 1 0 0 6 0 6
MM 28 CW 1 0 0 6 0 0 6
MM 270 1 1 0 6 0 6
PGtA 0 0 0 6 0 6
MM 30 1 0 0 6 0 6
MM 270 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 270 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 34 1 0 0 6 0 6
MM4 0 0 0 6 0 0 6
MM 37 1 0 0 6 0 6
OA 0 0 0 6 0 6
OA 0 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 38 1 0 0 6 0 6
RoF PGtF 0 0 0 6 1 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 59 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 63 1 0 0 6 0 6
Dire Animal MM 63 1 1 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 63 1 0 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 64 1 1 0 6 0 6
Dire Animal MM 64 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 66 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 272 1 0 0 6 0 6
Gem MM2 79 0 0 0 6 0 6
Planar Dr 176 0 0 0 6 0 6
Chromatic MM 70 1 0 0 6 0 0 6
Chromatic MM 72 1 0 0 6 0 0 6
Metallic MM 79 1 0 0 6 1 0 6
Metallic MM 80 1 0 0 6 0 0 6
Faerunian MoF 38 Dr 0 0 0 6 0 6
Planar Dr 177 0 0 0 6 0 6
Lung OA 155 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Metallic MM 82 1 0 0 6 1 0 6
Gem MM2 81 0 0 0 6 0 6
Faerunian MoF 40 0 0 0 6 0 6
Gem MM2 82 0 0 0 6 0 6
Planar Dr 179 0 0 0 6 0 6
Faerunian MoF 159 Dr 0 0 0 6 0 6
Epic ELH 1 0 0 6 0 6
Metallic MM 84 1 0 0 6 0 0 6
Chromatic MM 74 1 0 0 6 0 0 6
Planar Dr 180 0 0 0 6 0 6
Ferreous DMag 0 0 0 6 0 6
Lung OA 156 0 0 0 6 0 6
Lung OA 157 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Planar Dr 181 0 0 0 6 0 6
Lung OA 158 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Epic ELH 1 0 0 6 0 6
Planar Dr 182 0 0 0 6 0 6
Planar Dr 185 0 0 0 6 0 6
Chromatic MM 75 1 0 0 6 1 0 6
Planar Dr 186 0 0 0 6 0 6
Independant Sand 152 1 0 0 6 0 6
Gem MM2 84 0 0 0 6 0 6
Dragonlance BoK 0 0 0 6 0 6
Faerunian MoF 191 Dr 0 0 0 6 0 6
Lung OA 159 0 0 0 6 0 6
Metallic MM 86 1 0 0 6 0 0 6
Faerunian MoF 44 0 0 0 6 0 6
Planar Dr 187 0 0 0 6 0 6
Planar Dr 189 0 0 0 6 0 6
Lung OA 161 0 0 0 6 0 6
Gem MM2 85 0 0 0 6 0 6
Lung OA 162 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Chromatic MM 77 1 0 0 6 1 0 6
Lung OA 154 0 0 0 6 0 6
MM 272 1 0 0 6 0 6
MM 93 1 0 0 6 0 6
BoED 168 1 0 0 6 0 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 95 MotP 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 272 1 0 0 6 0 6
RotW 189 1 0 0 6 0 6
RoF PGtF 0 0 0 6 0 6
MM 108 1 0 0 6 0 0 6
OA 0 0 0 6 0 6
FF 221 HH 1 0 0 6 0 6
MM 126 1 0 0 6 0 6
MM 137 1 0 0 6 0 6
MM 138 1 0 0 6 0 6
MM 139 1 0 0 6 0 6
BoED 174 1 0 0 6 0 0 6
OA 0 0 0 6 0 6
MM 273 1 0 0 6 0 6
MM 151 CW 1 0 0 6 0 0 6
MM 152 CW 1 0 0 6 0 0 6
MM 273 1 0 0 6 0 6
MM 273 1 0 0 6 0 6
MM 154 CW 1 0 0 6 0 0 6
MM 56 PlH 1 0 0 6 0 0 6
MM 163 CW 1 0 0 6 1 0 6
MM 274 1 0 0 6 0 6
MM 274 1 0 0 6 0 6
MM 275 PH 1 0 0 6 0 6
MM 275 1 0 0 6 0 6
FRCS 308 PGtF 0 0 0 6 0 6
RoF PGtF 0 0 0 6 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 181 PlH 1 0 0 6 0 6
MM 181 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 183 PlH 1 0 0 6 0 6
MM 183 PlH 1 0 0 6 0 6
MM 184 PlH 1 0 0 6 0 6
MM 184 PlH 1 0 0 6 0 6
MM 185 PlH 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 276 1 0 0 6 0 6
RoF PGtF 0 0 0 6 1 0 6
MM 277 1 0 0 6 0 6
MM 205 1 0 0 6 0 6
MM 206 1 0 0 6 0 6
MM 206 1 0 0 6 0 6
MM 277 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 210 PlH 1 0 0 6 1 0 6
MM 46 1 0 0 6 1 0 6
OA 0 0 0 6 0 6
PGtA 0 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 214 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM4 0 0 0 6 0 6
MM 220 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 224 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 282 1 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 234 1 0 0 6 0 6
FRCS 79 0 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 236 1 0 0 6 0 6
MM 281 1 1 0 6 0 6
MM 282 1 0 0 6 0 6
FRCS 309 PGtF 0 0 0 6 1 0 6
Dinosaur MM 61 1 0 0 6 0 6
Dinosaur MM 61 1 0 0 6 0 6
MM 249 1 0 0 6 0 6
MM 1 0 0 6 0 6
MM 282 1 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 256 CW 1 0 0 6 0 0 6
MM 283 1 1 0 6 0 6
PGtA 0 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 256 CW 1 0 0 6 1 0 6
CUST` 0 0 6 0 6
85
6 38 6
Companion Companion Select Wild Shape Wild Shape Select Wild Dragon
Select Familiar Prereq Available 6 Companion Prereq Available 6 Shape Form Prereq
0 0 6 Ape 0 6
1 1 7 Badger 0 6
0 7 Bear, Black 0 6
0 0 7 Bison 0 6
0 0 7 Boar 0 6
1 1 8 Camel 0 6
0 0 8 Cheetah 0 6
0 8 Crocodile 0 6
1 1 9 Dire Badger 0 6
1 0 9 Dire Bat 0 6
1 0 9 Dire Rat 0 6
1 1 10 Dire Weasel 0 6
0 0 10 Dog 0 0 6
1 1 11 Dog, Riding 0 6
1 0 11 Eagle 0 6
0 0 11 Hawk 0 6
1 1 12 Horse, Heavy 0 6
0 12 Horse, Light 0 6
0 12 Leopard 0 6
1 1 13 Lizard, Monitor 0 6
0 0 13 Owl 0 6
0 13 Pony 0 6
0 0 13 Porpoise 0 6
0 13 Shark, Large 0 6
0 13 Shark, Medium 0 6
1 14 Snake, Constrictor 0 6
1 0 14 Snake, Large Viper 0 6
0 0 14 Snake, Medium Viper 0 6
0 14 Snake, Small Viper 0 6
1 0 14 Squid 0 6
0 0 14 Wolf 0 6
1 0 14 Wolverine 0 6
1 1 15 0 6
1 1 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 1 17 0 6
1 0 17 0 6
1 0 17 0 6
1 1 18 0 6
1 0 18 0 6
1 0 18 0 6
1 0 18 0 6
1 1 19 0 6
1 1 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
1 1 21 0 6
0 0 21 0 0 6
0 21 0 6
1 0 21 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
1 0 21 0 6
0 0 21 0 6
0 21 0 6
0 21 0 6
0 21 0 6
0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 21 0 6
0 21 0 6
1 22 0 6
0 22 0 6
0 0 22 0 6
1 1 23 0 6
1 1 24 0 6
0 24 0 6
0 24 0 6
0 24 0 6
1 1 25 0 6
1 0 25 0 6
0 25 0 6
1 1 26 0 6
0 26 0 6
0 26 0 6
1 0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
1 1 27 0 6
0 0 27 0 0 6
0 0 27 0 6
0 0 27 0 0 6
1 1 28 0 6
1 1 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 0 29 0 6
1 0 29 0 6
0 29 0 6
0 0 29 0 6
1 0 29 0 6
1 1 30 0 6
1 1 31 0 6
0 0 31 0 6
1 1 32 0 6
1 0 32 0 6
1 0 32 0 6
1 1 33 0 6
1 1 34 0 6
1 1 35 0 6
0 35 0 6
0 35 0 6
0 35 0 6
0 35 0 6
1 1 36 0 6
1 0 36 0 6
0 0 36 0 6
1 0 36 0 6
0 36 0 6
0 36 0 6
1 0 36 0 6
1 0 36 0 6
0 0 36 0 0 6
0 36 0 6
0 36 0 6
1 0 36 0 6
0 36 0 6
1 1 37 0 6
1 0 37 0 6
1 1 38 0 6
0 38 0 6
0 38 0 6
19
Dragon Select
Available 6 Dragon
0 6 Black CreatureInfoRowsCnt 209
0 6 Blue LycanthropeListRowsCnt 0
0 6 Brass FamiliarListRowsCnt 0
0 6 Bronze CompanionListRowsCnt 32
0 6 Copper WildShapeListRowsCnt 0
0 6 Force DragonListRowsCnt 13
0 6 Gold
0 6 Green ElementalRowsCnt 20
0 6 Prismatic ElementalListRowsCnt 4
0 6 Red ElementalBaseType #N/A
0 6 Sand
0 6 Silver
0 6 White
0 6
0 6
0 6 Companion Type Available
0 6 Normal 1
0 6 Magical Beast 0
0 6 Exalted 0
0 6 Elemental 0
0 6
0 6
0 6
0 6
0 6
0 6 Familiar Type Available
0 6 Normal 0
0 6 Improved 0
0 6 Celestial 0
0 6 Planar 0
0 6 Dragon 0
0 6 Restricted 0
0 6
0 6
0 6 Class Lvl HasClass
0 6 Dem 2 0
0 6 Dia 2 0
0 6 Ara 1 0
0 6 Sor 1 0
0 6 DrN 7 0
0 6 CSh 1 0
0 6
0 6
0 6
0 6 HasFamiliar 0
0 6 FamiliarRestricted 0
0 6 FamiliarRestrictedList
0 6 FamiliarChoiceLevel 0
0 6 FamiliarChoiceType #VALUE!
0 6 MasterLevel 0
1 7
1 8
1 9 IsLycanthrope 0
1 10 DoLycanthrope 0
0 10 LycanthropeIdx
0 10 IsLycanHumanoid 0
0 10 IsLycanthropeAlternate 0
0 10 LycanthropeHPAdjustment 0
0 10 LycanthropeName
1 11 IsLycanthropeDireAnimal 0
0 11 LycanthropeAnimalBase
0 11 LycanthropeSubspecies 0
0 11 LycanthropeRacialSkill
0 11 LycanthropeBaseIdx
0 11
1 12 FamiliarIdx
1 13
1 14 FamiliarAbilities #VALUE!
0 14 FamiliarEquiv
0 14 FamiliarType Select Familiar
0 14 FamiliarSpeak 1
0 14 FamiliarSpeed #VALUE!
0 14 FamiliarBAB #VALUE!
0 14 FamiliarFort #VALUE!
0 14 FamiliarRef #VALUE!
0 14 FamiliarWill #VALUE!
1 15 FamiliarType #VALUE!
0 15
0 15 AnimalCompanion Wolf
1 16 CompanionChoiceLevel 4
0 16 CompanionIDx 204
1 17 CompanionSpeed #VALUE!
0 17 CompanionBAB 3
0 17 CompanionFort 1
0 17 CompanionRef 1
0 17 CompanionWill 4
1 18 CompanionType Animal
0 18 Companion Abilities #VALUE!
0 18 CompanionHDType 8
0 18
0 18
0 18 ElementalCompanionChoiceLe 0
0 18
0 18
1 19
0 19 Wildshape Form Select Wild Shape Form
0 19 Wildshape Idx #N/A
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
Level Bonus HD Bonus Nat Armor Str/Dex adjust
1 0 0 0 Link;Share Spells
2 0 0 0
3 2 2 1 Evasion
4 2 2 1
5 2 2 1
6 4 4 2 Devotion
7 4 4 2
8 4 4 2
9 6 6 3 Multiattack
10 6 6 3
11 6 6 3
12 8 8 4
13 8 8 4
14 8 8 4
15 10 10 5 Improved Evasion
16 10 10 5
17 10 10 5
18 12 12 6
19 12 12 6
20 12 12 6
Lvl SA
1 Improved evasion;Share spells;Empathic link
3 Deliver touch spells
5 Speak with master
7 Speak with animals of its kind
9
11 Spell Resistance
13 Scry on Familiar
Select A Servant
Cat
Dire Rat
Fiendish Bat
Horse
Pony
Raven
Toad
Select a Companion
Celestial Cat
Celestial Dog
Celestial Eagle
Celestial Hawk
Celestial Horse
Celestial Owl
Celestial Pony
Celestial Wolf
Select a Servant
Fiendish Monstrous Spider
Fiendish Sword Spider
Myrlochar
Phase Spider
All Weapons
1 2 3 4 5
Select A Weapon Select A Weapon Source Cat Size Dmg1(M)
Alchemy Blade Alchemy Blade E L 5
Annulat Annulat E R 5
Atlatl Atlatl M R 4
Axe, Ice Axe, Ice E O 5
Axe, Orc Double Axe, Orc Double E T 6
Axe, Throwing Axe, Throwing M L 5
Battleaxe Battleaxe M O 6
Battle Flag Battle Flag E O 6
Battlehorn Battlehorn E T 6
Battlepick, Gnome Battlepick, Gnome E O 5
Bayonet Bayonet M T 6
Blade, Retractable Blade, Retractable S T 6
Blade, Skipping Blade, Skipping E R 3
Blowgun Blowgun OA S R 1
Blowgun, Greater Blowgun, Greater E R 3
Blunderbuss Blunderbuss E L
Bolas Bolas E R 4
Bolas, Barbed Bolas, Barbed E R 4
Bomb Bomb E R 12
Boomerang Boomerang E R 4
Boomerang, Talenta Boomerang, Talenta E R 4
Boomerang, Three-bladed RaBoomerang, Three-bladed Razor E R 5
Boomerang, Xen'drik Boomerang, Xen'drik E R 5
Bow, Bone Bow, Bone E R 7
Bow, Yuan-ti Serpent Bow, Yuan-ti Serpent E R 5
Bracer, Claw Bracer, Claw E L 4
Buckler-axe, Dwarven Buckler-axe, Dwarven E L 5
Catspaw Catspaw S T 6
Cat-o-nine-tails Cat-o-nine-tails E M 6
Calculus, Gnome Calculus, Gnome E R 13
Cestus, Ward Cestus, Ward E L 13
Chain, Drow Scorpion Chain, Drow Scorpion E T 5
Chain, Spiked Chain, Spiked E T 9
Chain-and-dagger Chain-and-dagger E O 4
Chakram Chakram E R 4
Chatkcha Chatkcha E R 5
Chijiriki Chijiriki OA E T 5
Claw, Eagle's Claw, Eagle's E L 5
Claw, Panther Claw, Panther E L 4
Claws, Scorpion Claws, Scorpion E L 5
Claws, Tiger Claws, Tiger E L 4
Club ● Club S O 5
Club, Tigerskull Club, Tigerskull E O 6
Courtblade, Elven Courtblade, Elven E T 7
Crossbow, Aquatic Crossbow, Aquatic E R 6
Crossbow, Great Crossbow, Great E R 11
Crossbow, Hand Crossbow, Hand E R 4
Crossbow, Heavy Crossbow, Heavy S R 7
Crossbow, Light Crossbow, Light S R 6
Crossbow, Repeating Heavy Crossbow, Repeating Heavy E R 7
Crossbow, Repeating Light Crossbow, Repeating Light E R 6
Crossbow, Staking Crossbow, Staking E T 8
Cutlass Cutlass M L 5
Dagger ● Dagger S L 4
Dagger, Barbed Dagger, Barbed E L 4
Dagger, Punching Dagger, Punching S L 4
Dagger, Ribbon Dagger, Ribbon E L 4
Dagger, Triple Dagger, Triple E L 4
Dart ● Dart S R 4
Dart thruster Dart thruster M R 4
Darkha Darkha E T 6
Double Bow, Elven Double Bow, Elven E R 6
Dragonsplit Dragonsplit E L 5
Dragon Pack Dragon Pack E L
Drow long knife Drow long knife E R 5
Drow Scorpion Chain Drow Scorpion Chain E T 5
Duom Duom E T 6
Etherblade Etherblade E T 7
Falchion Falchion M T 9
Falchion, Great Falchion, Great E T 8
Fan, Collapsing Crescent Fan, Collapsing Crescent E L 5
Fan, War Fan, War E O 5
Fingerblade Fingerblade E L 5
Flail Flail M O 6
Flail, Dire Flail, Dire E T 6
Flail, Heavy Flail, Heavy M T 7
Flindbar Flindbar E O 9
Flutter blade Flutter blade E O 4
Foot spike Foot spike E L 4
Footbow Footbow E R 6
Fukimi-Bari Fukimi-Bari E R 1
Fullblade Fullblade E T 11
Gauntlet Gauntlet S U 3
Gauntlet, Bladed Gauntlet, Bladed E L 5
Gauntlet, Scorpion Claw Gauntlet, Scorpion Claw E L 5
Gauntlet, Spiked Gauntlet, Spiked S L 4
Gauntlet, Spring-Loaded Gauntlet, Spring-Loaded E R 4
Glaive Glaive M T 7
Glot Glot E R 4
Goad Goad E T 9
Greataxe Greataxe M T 8
Greatbow Greatbow E R 7
Greatbow, Composite Greatbow, Composite E R 7
Greatclub Greatclub M T 7
Greathammer, Goliath Greathammer, Goliath E T 8
Greatspear Greatspear E T 10
Greatsword Greatsword M T 10
Greatsword, Mercurial Greatsword, Mercurial E T 10
Guisarme Guisarme M T 9
Gyrspike Gyrspike E T 6
Gythka Gythka E T 7
Halberd Halberd M T 7
Hammer, Double Hammer, Double E T 6
Hammer, Gnome Hooked Hammer, Gnome Hooked E T 6
Hammer, Light Hammer, Light M L 4
Hammer, Lucerne Hammer, Lucerne M T 9
Hammer, Throwing Hammer, Throwing E L 5
Handaxe Handaxe M L 5
Harpoon Harpoon E R 7
Icechucker Icechucker E R 8
Iron, Throwing Iron, Throwing E R 5
Iuak Iuak E O 5
Javelin Javelin S R 5
Javelin, Spinning Javelin, Spinning E R 6
Jitte Jitte OA E L 4
Jovar Jovar E T 10
Kama Kama E L 5
Katana Katana OA E O 7
Kau Sin Ke Kau Sin Ke OA E O 6
Kawanaga Kawanaga OA E O 3
Khopesh Khopesh E O 5
Khopesh, Double Khopesh, Double E T 5
Knife, Drow Long Knife, Drow Long E L 5
Knife, Stump Knife, Stump E L 4
Kukri Kukri M L 4
Kusari-Gama Kusari-Gama OA E T 5
Kylie Kylie E R 5
Lajatang Lajatang OA E T 6
Lance Lance M T 6
Lancet, Gehennan Lancet, Gehennan M L 4
Lightblade, Elven Lightblade, Elven E L 5
Longaxe Longaxe E T 8
Longbow Longbow M R 6
Longbow, Aquatic Longbow, Aquatic M R 6
Longbow, Composite Longbow, Composite M R 6
Longspear Longspear S T 6
Longstaff Longstaff E T 5
Longsword Longsword M O 6
Longsword, Mercurial Longsword, Mercurial E O 6
Lynxpaw Lynxpaw E T 5
Mace, Double Mace, Double E T 6
Mace, Heavy Mace, Heavy S O 6
Mace, Light Mace, Light S L 5
Mancatcher Mancatcher E T 4
Manriki-gusari Manriki-gusari OA E T 5
Manople Manople E L 5
Manti Manti E T 6
Maquahuitl Maquahuitl M T 7
Maul Maul E O 7
Mind Arrow Mind Arrow M R 6
Mind Blade Mind Blade M L 5
Morningstar Morningstar S O 6
Musket Musket E M 8
Muspelrule Muspelrule S L 4
Nagamaki Nagamaki OA M T 9
Naginata Naginata OA M T 7
Net Net E R 13
Nekode Nekode OA E L 4
Ninja-to Ninja-to OA E L 5
Notbora Notbora E T 9
Nunchaku Nunchaku E L 5
Petard, doorbreaker Petard, doorbreaker E T
Petard, triggered Petard, triggered E T 13
Pick, Dire Pick, Dire E O 6
Pick, Heavy Pick, Heavy M O 5
Pick, Light Pick, Light M L 4
Pincer Staff Pincer Staff E T 7
Pistol Pistol E R 8
Poker Poker E M 5
Poleaxe, Heavy Poleaxe, Heavy E T 10
Quarterstaff ● Quarterstaff S T 5
Quickrazor, Gnome Quickrazor, Gnome E L 4
Ramhammer Ramhammer E T 7
Ranseur Ranseur M T 9
Rapier Rapier M O 5
Rapier, Parthian Rapier, Parthian E M 5
Rapier, Quickblade Rapier, Quickblade E O 5
Razored armor Razored armor M L 5
Razored shield, light Razored shield, light M L 4
Razored shield, heavy Razored shield, heavy M O 5
Ribbonweave Ribbonweave E O 6
Ripper Ripper M T 10
Ritiik Ritiik E T 6
Sai Sai E L 4
Sandblaster Sandblaster E R 5
Sand Pipe Sand Pipe E R
Sap Sap M L 5
Scimitar ● Scimitar M O 5
Scimitar, Double Scimitar, Double E T 5
Scimitar, Great Scimitar, Great E O 6
Scimitar, Valenar double Scimitar, Valenar double E T 5
Scourge Scourge E O 6
Scythe Scythe M T 9
Scythe, Crescent Scythe, Crescent E T 6
Sharrash, Talenta Sharrash, Talenta E T 7
Shield, Heavy Shield, Heavy M O 4
Shield, Light Shield, Light M L 3
Shikomi-Zue Shikomi-Zue E T 6
Shortbow Shortbow M R 5
Shortbow, Composite Shortbow, Composite M R 5
Shortspear ● Shortspear S O 5
Shotput, Orc Shotput, Orc E R 10
Shuriken Shuriken E R 2
Siangham Siangham E L 5
Sickle ● Sickle S L 5
Sickle, Heavy Sickle, Heavy S O 6
Skipdisk, Razor Skipdisk, Razor E R 5
Skiprock Skiprock E R 5
Sling ● Sling S R 4
Sling, War Sling, War E R 6
Smokebomb Smokebomb E R 13
Spear ● Spear S T 6
Spear, Dwarven double Spear, Dwarven double E T 6
Spear Spikard Spear Spikard E O 5
Spearthrower Spearthrower S O 5
Spiked Armor Spiked Armor M L 5
Spiked Shield, Heavy Spiked Shield, Heavy M O 5
Spiked Shield, Light Spiked Shield, Light M L 4
Stabaxe Stabaxe M L 5
Staff, Harpoon Staff, Harpoon S T 5
Staff, Three-section Staff, Three-section E T 6
Straightblade Straightblade M L 5
Straight Razor Straight Razor M T 6
Steel Fins Steel Fins E L 4
Sugliin Sugliin E T 11
Sword, Bastard Sword, Bastard E O 7
Sword, Butterfly Sword, Butterfly E O 5
Sword, Short Sword, Short M L 5
Sword, Short Broadblade Sword, Short Broadblade E L 5
Sword, Two-bladed Sword, Two-bladed E T 6
Sword Cane, Dagger Sword Cane, Dagger S T 6
Sword Cane, Rapier Sword Cane, Rapier M O 5
Swordcatcher, Gnome Swordcatcher, Gnome E O 5
Tangat, Talenta Tangat, Talenta E T 7
Thinblade, Elven Thinblade, Elven E O 6
Thrombash Thrombash E O 5
Throwing-knife, Desert Throwing-knife, Desert E R 5
Tonfa Tonfa E O 5
Tortoise blade, Gnome Tortoise blade, Gnome E L 5
Trident Trident M O 6
Unarmed Strike Unarmed Strike S U 3
Urgrosh, Dwarven Urgrosh, Dwarven E T 6
Wakizashi Wakizashi OA M L 5
War Spikard War Spikard E T 6
Waraxe, Dwarven Waraxe, Dwarven E O 7
Warhammer Warhammer M O 6
Warmace Warmace E O 8
Warpike, Dwarven Warpike, Dwarven E T 10
Whip Whip E O 3
Whip, Scorpion-tail Whip, Scorpion-tail E O 4
Whip, Stingray Whip, Stingray E O 5
Whip-dagger Whip-dagger E O 5
Grapple ● Grapple S U 3
Touch ● Touch S U 13
Ray ● Ray S R 13
Energy Missile ● Energy Missile S R 13
Spellfire ● Spellfire S R 13
#VALUE! #VALUE! S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
Mighty Weapon Damage by size
Normal
12 Str (+1) Fine Diminutive Tiny Small Medium
ater Masterwork 14 Str (+2) 1 1
16 Str (+3) 2 1 1d2
18 Str (+4) 3 1 1d2 1d3
20 Str (+5) 4 1 1d2 1d3 1d4
22 Str (+6) 5 1 1d2 1d3 1d4 1d6
24 Str (+7) 6 1d2 1d3 1d4 1d6 1d8
26 Str (+8) 7 1d3 1d4 1d6 1d8 1d10
28 Str (+9) 8 1d4 1d6 1d8 1d10 1d12
30 Str (+10) 9 1d2 1d3 1d4 1d6 2d4
32 Str (+11) 10 1d4 1d6 1d8 1d10 2d6
34 Str(+12) 11 1d6 1d8 1d10 2d6 2d8
36 Str (+13) 12 1d8 1d10 2d6 2d8 2d10
38 Str (+14) 13 1d2 1d3 1d4 1d6 1d8
40 Str (+15) 14 1d2 1d3 1d4 1d6 1d8
42 Str (+16) 15 1 1d2 1d3 1d4 1d6
44 Str (+17) 16 1d6 1d8 1d10 2d6 2d8
46 Str (+18)
48 Str (+19)
50 Str (+20)
52 Str (+21)
54 Str (+22)
56 Str (+23)
58 Str (+24)
60 Str (+25)
6 7 8 9 10 11 12 13 14
Dmg2(M) Threat Crit1 Crit2 Range Wgt Type Nonlethal Reach
19 2 2 P
19 2 30 0.5 S
20 3 50 2 P
20 4 5 S/P
6 20 3 3 15 S
20 2 10 2 S
20 3 6 S
20 3 P
6 20 3 3 10 P
20 4 5 P
20 2 0.5 P
20 2 0.5 P
20 3 10 0.5 S
20 2 10 2 P
20 2 10 2 P
15 P
20 2 10 2 B
20 2 10 3 P
10 1 *
20 2 20 2 B S
20 2 30 1 B
20 2 10 4 S
20 2 20 2 B/P
20 3 120 4 P
6 19 2 3 80 5 S/P
19 2 2 P
20 3 4 S
20 2 2 S
20 10 5 S
50 2 *
4 B
19 2 3 S 1
20 2 10 P 1
19 2 4 P
20 3 30 2 S
18 2 20 3 P
4 20 2 2 6 P/B
18 2 2 S/P
20 3 3 P/S
20 2 6 S/P
20 2 2 P
20 2 10 3 B
20 4 8 B&P
18 2 6 P/S
19 2 40 4 P
18 2 120 14 P
19 2 30 2 P
19 2 120 8 P
19 2 80 4 P
19 2 120 12 P
19 2 80 6 P
19 2 10 15 P
19 2 3 S
19 2 10 1 P/S
19 2 1 P
20 3 1 P
20 4 1 S
19 2 1 P
20 2 20 0.5 P
19 2 40 1 P
20 3 30 4 P 0
20 3 90 3 P
5 19 2 4 2 P/S
20 25
19 2 10 2 P
19 2 12 S
20 3 8 P 1
20 2 10 S 1
18 2 8 S
18 2 12 S
19 2 2 S
20 3 3 S
20 3 2 P
20 2 5 B
6 20 2 2 10 B
19 2 10 B
19 2 2 B
19 3 2 P/S
20 3 1 P
20 3 110 3 P
20 2 5 0.1 P
19 2 23 S
20 2 1 B
19 2 4 S
20 2 6 S
20 2 1 P
20 2 20 4 P
20 3 10 S 1
18 2 10 1 B
20 2 10 B/P
20 3 12 S
20 3 120 6 P
20 3 130 6 P
20 2 8 B
20 4 30 B
20 3 10 9 P
19 2 8 S
20 4 17 S
20 3 12 S 1
6 19 2 6 20 B/S
7 20 2 2 25 S
20 3 12 P/S
6 20 3 3 18 B
5 20 3 4 6 B/P
20 2 20 2 B
20 4 10 P 1
20 2 20 2 B
20 3 3 S
20 2 30 10 P
20 3 30 12 P
20 3 10 3 S
19 2 4 S
20 2 30 2 P
19 2 50 2 P
30 2 2 B
18 2 13 S
20 2 2 S
19 2 6 S
20 2 4 B
3 20 2 1 S/B 1
18 2 4 S
5 18 2 2 8 S
19 2 10 2 P
19 2 2 P
18 2 3 S
4 20 2 2 3 S/B 1
20 2 20 5 B
6 20 2 2 7 S
20 3 10 P 1
18 2 3 P
18 2 1 P
20 3 15 S
20 3 100 3 P
20 3 60 3 P
20 3 110 3 P
20 3 9 P 1
5 20 2 2 6 B
19 2 4 S
20 4 6 S
4 18 2 3 4 P/S
6 20 2 2 25 B
20 2 8 B
20 2 4 B
20 2 8 B
5 20 2 2 5 B 1
19 2 1 S/P
20 3 9 P
20 2 10 B/P
20 3 20 B
20 3 110 2 P
19 2 30 2 P
20 2 6 B/P
20 3 150 10 P
19 2 1 B
20 3 10 S
20 3 15 S 1
10 6 -
20 2 2 P
19 2 3 S
9 19 2 2 1 B/S
20 2 2 B
20 4 12 P
20 4 6 P
20 4 3 P
20 2 - 15 B
20 3 50 3 P
20 2 3 P
20 3 15 P/S
5 20 2 2 4 B
19 2 1 S
20 2 15 B 1
20 3 12 P 1
18 2 2 P
7 18 2 3 50 5 P
18 2 3 P
20 2 0 S
20 2 S 0 S
20 2 S 0 S
19 2 3 S
19 2 9 P
20 3 6 P
20 2 10 1 B
10 2 B
1
20 2 2 B S
18 2 4 S
5 18 2 2 15 S
18 2 8 S
5 18 2 2 15 S
20 2 2 S
20 4 10 P/S
6 20 3 3 20 S
19 2 10 S
20 2 S 0 B
20 2 S 0 B
20 3 5 P
20 3 60 2 P
20 3 70 2 P
20 2 20 3 P
19 3 10 15 B
20 2 10 0.5 P
20 2 1 P
20 2 2 S
20 2 6 S
18 2 10 2 S
20 2 15 0.25 B
20 2 50 0 B
20 4 50 1 B
10 1 *
20 3 20 6 P
6 20 3 3 15 S/P
20 2 20 3 P
20 3 35 3 P
20 2 0 P
20 2 S 0 P
20 2 S 0 P
20 3 1 P
20 3 15 P
20 3 8 B
19 2 3 S
20 3 0.5 S
20 2 2 S
20 2 20 P/S 1
19 2 6 S
19 2 2 S
19 2 2 P
19 2 3 P
6 19 2 2 10 S
19 2 2 P
18 2 2 P
19 2 5 S
18 2 8 S
18 2 3 P
20 3 10 3 P/S
19 2 15 1 P
20 2 2 B
19 2 3 P
20 2 10 4 P
20 2 B S
5 20 3 3 12 S/P
19 2 3 S
20 2 9 B/P
20 3 8 S
20 3 5 B
20 2 10 B
20 3 15 S/P 1
20 2 2 S S 1
20 2 3 S/P
20 3 3 S/P 1
19 2 3 S 1
20 2 B S
20 2 *
20 2 *
20 2 *
20 2 *
20 2 #VALUE! #VALUE! #VALUE!
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
Arms B
Bite P/B/S
Large Huge Gargantuan Colossal Chains S
1d2 1d3 1d4 1d6 Claw P
1d3 1d4 1d6 1d8 Claws P
1d4 1d6 1d8 2d6 Foreclaws P
1d6 1d8 2d6 3d6 Gore P/B
1d8 2d6 3d6 4d6 Head Butt B
2d6 3d6 4d6 6d6 Hooves B
2d8 3d8 4d8 6d8 Horn P/B
3d6 4d6 6d6 8d6 Horns P/B
2d6 3d6 4d6 6d6 Rake P/S
3d6 4d6 6d6 8d6 Rakes P/S
3d8 4d8 6d8 8d8 Slam B
4d8 6d8 8d8 12d8 Slams B
1d10 1d12 3d6 4d6 Spine P
2d6 2d8 3d8 4d8 Stamps B
2d4 2d6 3d6 4d6 Sting P
2d10 2d12 6d6 8d6 Tail Slap B
Talon P
Talons P
Tentacle B
Tentacles B
Trample B
Wings B
15 16 17 18 19 20 23
Special List Deity Feat Prof Proficient? 21 22 0
0 0 0 0 0 Profs 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0
5' blast radius 0 0 0 0 0 0
T 0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
F 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 1 0 1
0 0 0 0 1 Club 1
F 0 0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
O 0 0 0 0 0 1 1
0 0 0 0 0 1 1
0 0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 0 1 1
1 0 0 0 1 1 2
0 0 0 0 0 2 Dagger 2
0 0 0 0 0 2 2
0 0 0 0 0 2 2
0 0 0 0 0 2 2
T 1 0 0 0 1 2 3
0 0 0 0 3 Dart 3
T 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
M 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 0 3 3
T 0 0 0 0 3 3
U 0 0 0 0 0 3 3
0 0 0 0 3 3
U 0 0 0 0 0 3 3
X 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
F 0 0 0 0 0 3 3
0 0 0 0 3 3
U 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
M 0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
X 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
U 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
X 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
U 1 0 0 0 1 3 4
0 0 0 0 0 4 Quarterstaff 4
0 0 0 0 4 4
0 0 0 0 4 4
F 0 0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
U 0 0 0 0 0 4 4
0 0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 0 4 4
1 0 0 0 1 4 5
0 0 0 0 5 Scimitar 5
X 0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 0 5 5
M 0 0 0 0 0 5 5
1 0 0 0 1 5 6
T 0 0 0 0 0 6 Shortspear 6
U,T 0 0 0 0 0 6 6
U 0 0 0 0 0 6 6
1 0 0 0 1 6 7
0 0 0 0 7 Sickle 7
0 0 0 0 7 7
0 0 0 0 7 7
1 0 0 0 1 7 8
0 0 0 0 8 Sling 8
0 0 0 0 8 8
1 0 0 0 1 8 9
0 0 0 0 0 9 Spear 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
U 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 0 9 9
U 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 0 9 9
U 0 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 9 9
0 0 0 0 0 9 9
M,F 0 0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 9 9
M,F 0 0 0 0 0 9 9
0 0 1 1 9 9
0 0 1 1 10 Grapple 9
0 0 1 1 11 Touch 9
0 0 1 1 12 Ray 9
0 0 1 1 13 Energy Missil 9
P #VALUE! #VALUE! #VALUE! 14 Spellfire ###
S 0 0 0 ### #VALUE! ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
Wielded Weapon
One-handed Bow, Bone
Two-handed Whip-dagger
Thrown Dagger, Barbed
Two-Weapon (primary) Longaxe
Two-Weapon (secondary) Longstaff
Double-weapon (primary) Rapier, Quickblade
Double-weapon (secondary) Lightblade, Elven
Primary Natural Thinblade, Elven
Secondary Natural Courtblade, Elven
Multi-Weapon (primary) Sword, Short Broadblade
Multi-Weapon (secondary) Longbow
Shortbow
Longbow, Composite
Shortbow, Composite
Alchemy Blade
Spear Spikard
24 25 26 27 28
Feat or List 0 Simples 0 Martials
0 0
0 0
0 1 Atlatl
0 1
0 1
0 2 Axe, Throwing
0 3 Battleaxe
0 3
0 3
0 3
0 4 Bayonet
1 Blade, Retractable 4
1 4
2 Blowgun 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
3 Catspaw 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
Club 4 Club 4
4 4
4 4
4 4
4 4
4 4
5 Crossbow, Heavy 4
6 Crossbow, Light 4
6 4
6 4
6 4
6 5 Cutlass
Dagger 7 Dagger 5
7 5
8 Dagger, Punching 5
8 5
8 5
Dart 9 Dart 5
9 6 Dart thruster
9 6
9 6
9 6
9 6
9 6
9 6
9 6
9 6
9 7 Falchion
9 7
9 7
9 7
9 7
9 8 Flail
9 8
9 9 Flail, Heavy
9 9
9 9
9 9
9 9
9 9
9 9
10 Gauntlet 9
10 9
10 9
11 Gauntlet, Spiked 9
11 9
11 10 Glaive
11 10
11 10
11 11 Greataxe
11 11
11 11
11 12 Greatclub
11 12
11 12
11 13 Greatsword
11 13
11 14 Guisarme
11 14
11 14
11 15 Halberd
11 15
11 15
11 16 Hammer, Light
11 17 Hammer, Lucerne
11 17
11 18 Handaxe
11 18
11 18
11 18
11 18
12 Javelin 18
12 18
12 18
12 18
12 18
12 19 Katana
12 19
12 19
12 19
12 19
12 19
12 19
12 20 Kukri
12 20
12 20
12 20
12 21 Lance
12 22 Lancet, Gehennan
12 22
12 22
12 23 Longbow
12 24 Longbow, Aquatic
12 25 Longbow, Composite
13 Longspear 25
13 25
13 26 Longsword
13 26
13 26
13 26
14 Mace, Heavy 26
15 Mace, Light 26
15 26
15 26
15 26
15 26
15 27 Maquahuitl
15 28 Maul
15 29 Mind Arrow
15 30 Mind Blade
16 Morningstar 30
16 30
17 Muspelrule 30
17 31 Nagamaki
17 32 Naginata
17 32
17 32
17 32
17 32
17 32
17 32
17 32
17 33 Pick, Dire
17 34 Pick, Heavy
17 35 Pick, Light
17 35
17 35
17 35
17 35
Quarterstaff 18 Quarterstaff 35
18 35
18 35
18 36 Ranseur
18 37 Rapier
18 37
18 37
18 38 Razored armor
18 39 Razored shield, light
18 40 Razored shield, heavy
18 40
18 41 Ripper
18 41
18 41
18 41
18 41
18 42 Sap
Scimitar 18 43 Scimitar
18 43
18 44 Scimitar, Great
18 44
18 44
18 45 Scythe
18 45
18 45
18 46 Shield, Heavy
18 47 Shield, Light
18 47
18 48 Shortbow
18 49 Shortbow, Composite
Shortspear 19 Shortspear 49
19 49
19 49
19 49
Sickle 20 Sickle 49
21 Sickle, Heavy 49
21 49
21 49
Sling 22 Sling 49
22 49
22 49
Spear 23 Spear 49
23 49
23 49
24 Spearthrower 49
24 50 Spiked Armor
24 51 Spiked Shield, Heavy
24 52 Spiked Shield, Light
24 53 Stabaxe
25 Staff, Harpoon 53
25 53
25 54 Straightblade
25 55 Straight Razor
25 55
25 55
25 56 Sword, Bastard
25 56
25 57 Sword, Short
25 57
25 57
26 Sword Cane, Dagger 57
26 58 Sword Cane, Rapier
26 58
26 58
26 58
26 58
26 58
26 58
26 58
26 59 Trident
27 Unarmed Strike 59
27 59
27 60 Wakizashi
27 60
27 61 Waraxe, Dwarven
27 62 Warhammer
27 63 Warmace
27 63
27 63
27 63
27 63
27 63
28 Grapple 63
29 Touch 63
30 Ray 63
31 Energy Missile 63
32 Spellfire 63
#VALUE! ### #VALUE! 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
32 63
Equiv Weapon Weapon
Longbow Lightblade, Elven
Whip Thinblade, Elven
Dagger
Greataxe
Quarterstaff
Rapier
Rapier
Rapier
Greatsword
Sword, Short
Longbow, Composite
Shortbow, Composite
Longbow
Shortbow
Sword, Short
Shortspear
29 30 31 32
0 Exotics SimpleList MartialList
1 Alchemy Blade Blade, Retractable Atlatl
2 Annulat Blowgun Axe, Throwing
2 Catspaw Battleaxe
3 Axe, Ice Club Bayonet
4 Axe, Orc Double Crossbow, Heavy Cutlass
4 Crossbow, Light Dart thruster
4 Dagger Falchion
5 Battle Flag Dagger, Punching Flail
6 Battlehorn Dart Flail, Heavy
7 Battlepick, Gnome Gauntlet Glaive
7 Gauntlet, Spiked Greataxe
7 Javelin Greatclub
8 Blade, Skipping Longspear Greatsword
8 Mace, Heavy Guisarme
9 Blowgun, Greater Mace, Light Halberd
10 Blunderbuss Morningstar Hammer, Light
11 Bolas Muspelrule Hammer, Lucerne
12 Bolas, Barbed Quarterstaff Handaxe
13 Bomb Shortspear Katana
14 Boomerang Sickle Kukri
15 Boomerang, Talenta Sickle, Heavy Lance
16 Boomerang, Three-bladedSling Lancet, Gehennan
17 Boomerang, Xen'drik Spear Longbow
18 Bow, Bone Spearthrower Longbow, Aquatic
19 Bow, Yuan-ti Serpent Staff, Harpoon Longbow, Composite
20 Bracer, Claw Sword Cane, Dagger Longsword
21 Buckler-axe, Dwarven Unarmed Strike Maquahuitl
21 Grapple Maul
22 Cat-o-nine-tails Touch Mind Arrow
23 Calculus, Gnome Ray Mind Blade
24 Cestus, Ward Energy Missile Nagamaki
25 Chain, Drow Scorpion Spellfire Naginata
26 Chain, Spiked Pick, Dire
27 Chain-and-dagger Pick, Heavy
28 Chakram Pick, Light
29 Chatkcha Ranseur
30 Chijiriki Rapier
31 Claw, Eagle's Razored armor
32 Claw, Panther Razored shield, light
33 Claws, Scorpion Razored shield, heavy
34 Claws, Tiger Ripper
34 Sap
35 Club, Tigerskull Scimitar
36 Courtblade, Elven Scimitar, Great
37 Crossbow, Aquatic Scythe
38 Crossbow, Great Shield, Heavy
39 Crossbow, Hand Shield, Light
39 Shortbow
39 Shortbow, Composite
40 Crossbow, Repeating He Spiked Armor
41 Crossbow, Repeating Ligh Spiked Shield, Heavy
42 Crossbow, Staking Spiked Shield, Light
42 Stabaxe
42 Straightblade
43 Dagger, Barbed Straight Razor
43 Sword, Bastard
44 Dagger, Ribbon Sword, Short
45 Dagger, Triple Sword Cane, Rapier
45 Trident
45 Wakizashi
46 Darkha Waraxe, Dwarven
47 Double Bow, Elven Warhammer
48 Dragonsplit Warmace
49 Dragon Pack
50 Drow long knife
51 Drow Scorpion Chain
52 Duom
53 Etherblade
53
54 Falchion, Great
55 Fan, Collapsing Crescent
56 Fan, War
57 Fingerblade
57
58 Flail, Dire
58
59 Flindbar
60 Flutter blade
61 Foot spike
62 Footbow
63 Fukimi-Bari
64 Fullblade
64
65 Gauntlet, Bladed
66 Gauntlet, Scorpion Claw
66
67 Gauntlet, Spring-Loaded
67
68 Glot
69 Goad
69
70 Greatbow
71 Greatbow, Composite
71
72 Greathammer, Goliath
73 Greatspear
73
74 Greatsword, Mercurial
74
75 Gyrspike
76 Gythka
76
77 Hammer, Double
78 Hammer, Gnome Hooked
78
78
79 Hammer, Throwing
79
80 Harpoon
81 Icechucker
82 Iron, Throwing
83 Iuak
83
84 Javelin, Spinning
85 Jitte
86 Jovar
87 Kama
88 Katana
89 Kau Sin Ke
90 Kawanaga
91 Khopesh
92 Khopesh, Double
93 Knife, Drow Long
94 Knife, Stump
94
95 Kusari-Gama
96 Kylie
97 Lajatang
97
97
98 Lightblade, Elven
99 Longaxe
99
99
99
99
100 Longstaff
100
101 Longsword, Mercurial
102 Lynxpaw
103 Mace, Double
103
103
104 Mancatcher
105 Manriki-gusari
106 Manople
107 Manti
107
108 Maul
108
108
108
109 Musket
109
109
109
110 Net
111 Nekode
112 Ninja-to
113 Notbora
114 Nunchaku
115 Petard, doorbreaker
116 Petard, triggered
117 Pick, Dire
117
117
118 Pincer Staff
119 Pistol
120 Poker
121 Poleaxe, Heavy
121
122 Quickrazor, Gnome
123 Ramhammer
123
123
124 Rapier, Parthian
125 Rapier, Quickblade
125
125
125
126 Ribbonweave
126
127 Ritiik
128 Sai
129 Sandblaster
130 Sand Pipe
130
130
131 Scimitar, Double
132 Scimitar, Great
133 Scimitar, Valenar double
134 Scourge
134
135 Scythe, Crescent
136 Sharrash, Talenta
136
136
137 Shikomi-Zue
137
137
137
138 Shotput, Orc
139 Shuriken
140 Siangham
140
140
141 Skipdisk, Razor
142 Skiprock
142
143 Sling, War
144 Smokebomb
144
145 Spear, Dwarven double
146 Spear Spikard
146
146
146
146
146
146
147 Staff, Three-section
147
147
148 Steel Fins
149 Sugliin
150 Sword, Bastard
151 Sword, Butterfly
151
152 Sword, Short Broadblade
153 Sword, Two-bladed
153
153
154 Swordcatcher, Gnome
155 Tangat, Talenta
156 Thinblade, Elven
157 Thrombash
158 Throwing-knife, Desert
159 Tonfa
160 Tortoise blade, Gnome
160
160
161 Urgrosh, Dwarven
161
162 War Spikard
163 Waraxe, Dwarven
163
164 Warmace
165 Warpike, Dwarven
166 Whip
167 Whip, Scorpion-tail
168 Whip, Stingray
169 Whip-dagger
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
Equiv Weapon
Sword, Short
Longsword
33 34 35 36
ExoticList
0 AtlatAlchemy Blade 0
4 Thr Annulat 0
0 Batt Axe, Ice 4
0 Bay Axe, Orc Double 4
0 Cutl Battle Flag 0
0 DartBattlehorn 0
0 FalcBattlepick, Gnome 11
0 FlailBlade, Skipping 6
6 HeavBlowgun, Greater 8
0 Glai Blunderbuss 0
0 Gre Bolas 0
0 GreaBolas, Barbed 6
0 Gre Bomb 0
0 Gui Boomerang 0
0 Hal Boomerang, Talenta 10
7 Lig Boomerang, Three-bladed Razor 10
7 Luc Boomerang, Xen'drik 10
0 HanBow, Bone 4
0 Kat Bow, Yuan-ti Serpent 4
0 KukrBracer, Claw 7
0 Lan Buckler-axe, Dwarven 12
7 GehCat-o-nine-tails 0
0 Lon Calculus, Gnome 9
8 Aqu Cestus, Ward 7
8 ComChain, Drow Scorpion 6
0 Lon Chain, Spiked 6
0 Maqu Chain-and-dagger 0
0 MauChakram 0
0 Min Chatkcha 0
0 Min Chijiriki 0
0 NagClaw, Eagle's 5
0 NagClaw, Panther 5
5 DireClaws, Scorpion 6
5 HeaClaws, Tiger 6
5 LighClub, Tigerskull 5
0 RanCourtblade, Elven 11
0 RapiCrossbow, Aquatic 9
0 Raz Crossbow, Great 9
15 ligh Crossbow, Hand 9
15 heavCrossbow, Repeating Heavy 9
0 RippCrossbow, Repeating Light 9
0 Sap Crossbow, Staking 9
0 ScimDagger, Barbed 7
9 GreaDagger, Ribbon 7
0 Scy Dagger, Triple 7
7 HeavDarkha 0
7 LighDouble Bow, Elven 11
0 Sho Dragonsplit 0
9 ComDragon Pack 0
0 Spi Drow long knife 0
14 HeavDrow Scorpion Chain 0
14 LighDuom 0
0 Sta Etherblade 0
0 StraFalchion, Great 9
0 StraFan, Collapsing Crescent 4
6 Bas Fan, War 4
6 Sho Fingerblade 0
11 RapFlail, Dire 6
0 Trid Flindbar 0
0 WakFlutter blade 0
7 DwaFoot spike 0
0 WarFootbow 0
0 WarFukimi-Bari 0
0 Fullblade 0
0 Gauntlet, Bladed 9
0 Gauntlet, Scorpion Claw 9
0 Gauntlet, Spring-Loaded 9
0 Glot 0
0 Goad 0
0 Greatbow 0
0 Greatbow, Composite 9
0 Greathammer, Goliath 12
0 Greatspear 0
0 Greatsword, Mercurial 11
0 Gyrspike 0
0 Gythka 0
0 Hammer, Double 7
0 Hammer, Gnome Hooked 7
0 Hammer, Throwing 7
0 Harpoon 0
0 Icechucker 0
0 Iron, Throwing 5
0 Iuak 0
0 Javelin, Spinning 8
0 Jitte 0
0 Jovar 0
0 Kama 0
0 Katana 0
0 Kau Sin Ke 0
0 Kawanaga 0
0 Khopesh 0
0 Khopesh, Double 8
0 Knife, Drow Long 6
0 Knife, Stump 6
0 Kusari-Gama 0
0 Kylie 0
0 Lajatang 0
0 Lightblade, Elven 11
0 Longaxe 0
0 Longstaff 0
0 Longsword, Mercurial 10
0 Lynxpaw 0
0 Mace, Double 5
0 Mancatcher 0
0 Manriki-gusari 0
0 Manople 0
0 Manti 0
0 Maul 0
0 Musket 0
0 Net 0
0 Nekode 0
0 Ninja-to 0
0 Notbora 0
0 Nunchaku 0
0 Petard, doorbreaker 7
0 Petard, triggered 7
0 Pick, Dire 5
0 Pincer Staff 0
0 Pistol 0
0 Poker 0
0 Poleaxe, Heavy 8
0 Quickrazor, Gnome 11
0 Ramhammer 0
0 Rapier, Parthian 7
0 Rapier, Quickblade 7
0 Ribbonweave 0
0 Ritiik 0
0 Sai 0
0 Sandblaster 0
0 Sand Pipe 0
0 Scimitar, Double 9
0 Scimitar, Great 9
0 Scimitar, Valenar double 9
0 Scourge 0
0 Scythe, Crescent 7
0 Sharrash, Talenta 9
0 Shikomi-Zue 0
0 Shotput, Orc 8
0 Shuriken 0
0 Siangham 0
0 Skipdisk, Razor 9
0 Skiprock 0
0 Sling, War 6
0 Smokebomb 0
0 Spear, Dwarven double 6
0 Spear Spikard 0
0 Staff, Three-section 6
0 Steel Fins 0
0 Sugliin 0
0 Sword, Bastard 6
0 Sword, Butterfly 6
0 Sword, Short Broadblade 6
0 Sword, Two-bladed 6
0 Swordcatcher, Gnome 13
0 Tangat, Talenta 7
0 Thinblade, Elven 10
0 Thrombash 0
0 Throwing-knife, Desert 15
0 Tonfa 0
0 Tortoise blade, Gnome 15
0 Urgrosh, Dwarven 8
0 War Spikard 0
0 Waraxe, Dwarven 7
0 Warmace 0
0 Warpike, Dwarven 8
0 Whip 0
0 Whip, Scorpion-tail 5
0 Whip, Stingray 5
0 Whip-dagger 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
#VALUE!
0 0 0 0
1 1 1 1
1 1 1 1 1 1 1 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 Start TblNaturalAttacksCon
#VALUE! Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
End TblNaturalAttacksCon
Arms
#VALUE! Bite
0 0 0 0 0 0 0 0 #VALUE! Chains
#VALUE! Claw
1 1 1 1 1 1 1 1 1 Claws
Foreclaws
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Gore
#VALUE! Head Butt
#VALUE! Hooves
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #VALUE! Horn
#VALUE! Horns
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Pseudopod
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Rake
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Rakes
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Slam
#VALUE! Slams
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Spine
0 0 0 0 0 0 0 0 1 Stamps
#VALUE! Sting
Tail Slap
Talon
Talons
Tentacle
Tentacles
Trample
Wings
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE!
#VALUE!
Locking Hand × Locking Hand: This graft replaces your normal hand and acts as
Rollers × Rollers: Your legs and feet are replaced by 6 great stone cyli
Shoving Arm × Shoving Arm: This graft replaces an arm with a pistonlike appe
Shudder Plate × Shudder Plate: Specially designed, this graft, usually placed o
Spike Stones × Spike Stones: This graft places many small stones all over the
Stone Spitter × Stone Spitter: This box-like graft is mounted to your shoulder
Aboleth Tentacle #VALUE!
Mucus Sheath × Mucus Sheath: This extensive skin graft covers the grafted in
Skum Eyes × Skum Eyes: These bulbous and fishlike eyes replace your own
Skum Tail × Skum Tail: This graft attaches a slender, muscular Skum tail
Crown of Eyes × Crown of Eyes: This graft attaches six small eyes set into the
Eye Stalk × Eye Stalk: An eye stalk is grafted to your head and connected
Gazing Eye × Gazing Eye: This graft replaces one of your eyes and gives yo
Plated Skin × Plated Skin: This skin graft grants a +4 Natural Armor improve
Replacement Eye × Replacement Eye: This graft replaces an eye with an eye that g
Third Eye × Third Eye: This graft implanted in your skull above your normal
Charming Eye × Charming Eye:This golden irised eye with an hourglass shaped
Clawed Arm × Clawed Arm: You gain a +4 bonus to Str when using the arm fo
Fast Leg × Fast Leg: Increases your speed by 10 when not wearing heav
Fearsome Eye × Fearsome Eye: This red eye with a black iris allows you to con
Feathered Wings × Feathered Wings: These large birdlike wings give you a fly s
Fiendish Ear × Fiendish Ear: This large, fanshaped ear grants a +4 racial bo
Fiendish Jaw × Fiendish Jaw: This large, heavy jawbone covered in scaly-skin
Fiendish Skin × Fiendish Skin: This graft improves natural armor bonus by +1
Flexible Arm × Flexible Arm: This long and flexible arm is tentacle-like with
Grappling Tentacle × Grappling Tentacle: This long tentacle has barbed hooks at the
Long Arm × Long Arm: This graft is thin, wiry, and unusually long for your
Membranous Wings × Membranous Wings: These large bat-like wings give a fly spee
Springing Leg × Spring Leg: This extremely long leg is bent, like a frog's or
Sting Tail × Sting Tail: This scorpion-like tail gives the grafted a Sting n
Strong Leg × Strong Leg: This thick, muscular leg grants a +2 inherent bonus
Trampling Leg × Trampling Leg: This short, thick stump-like leg gives the graf
Whip Tail × Whip Tail: This long thin tail gives the grafted a natural atta
Antennae × Antennae: A pair of antennae sprout from your forehead and h
Climbing Legs × Climbing Legs: These gecko-like legs jut from the sides of your
Goring Horn × Goring Horn: This graft alters your facial structure creating a
Grasping Mandibles × Grasping Mandibles: These chitonous mandibles resemble an umb
Hauling Back × Hauling Back: This graft contorts and strengthens your spine,
Raking Tentacle × Raking Tentacle: This long, flexible tentacle that ends in bony
Rending Claw × Rending Claw: This powerfully muscled and overlylong arm(typical
Weapon Graft × Weapon Graft: You have a weapon grafted to your hand, which ma
Bonemail × Bonemail: This graft of interlocking bone and bone shards looks
EnervatingArm × Enervating Arm: This dessicated, leathery limb grants a +4 inh
Mummified Eye × Mummified Eye: Grants the grafted the ability to use eyebite 1
Paralyzing Arm × Paralyzing Arm: This preserved undead limb grants a +4 inhere
WeakeningArm × Weakening Arm: This skeletal limb grants a +4 inherent Str bo
Added Tail × Added Tail: This graft is added at your tailbone giving you a
Poison Fangs × Poison Fangs: These long sharp fangs allow you to deliver pois
Replacement Tail × Replacement Tail: This graft replaces your legs, reducing you
Scaly Skin × Scaly Skin: This yuan-ti skin improves your Natural Armor by +
Serpent Arm × Serpent Arm: This long, flexible arm ends in a snake head tha
Bodak's Eye × Bodak's Eye: This eye fits into your empty socket and allows y
Eye of Flame × Eye of Flame: 1/day, this crimson, eye-shaped gem fitted into a
Ghostly Arm × Ghostly Arm: You can use this incorporeal appendage to delive
Mohrg's Tongue × Mohrg's Tongue: You can make a touch attack with this long ton
Mummified Hand × Mummified Hand: This graft, still swathed in funeral wrappings
Skeletal Hand × Skeletal Hand: You can make a claw attack with this skeletal
Undead Skin × Undead Skin: This mottled gray hide grants you 25% resistance t
Vampiric Fangs × Vampiric Fangs: Your teeth have been replaced with sharp, new
Zombie Arm × Zombie Arm: This perpetually rotting arm grants you an inher
Amphibious Skin × Amphibious Skin: Your skin has been replaced with a thick mem
Inksac × Inksac: Placed within your abdomen with small barely discernable
Mucus Projector #VALUE!
Waterjet × Waterjet: This long thin tube is grafted to your back and can
Burrowing Claws × Burrowing Claws: Your hands have been replaced with thick-fin
Darksight Eyes × Darksight Eyes: Your eyes have been replaced with pale pupilles
Mindblast Relay × Mind Blast Relay: You are completely immune to mind blasts, but
Chitin Plating × Chitin Plating: These interlocking chitin plates grant a Natural
Flexible Spine × Flexible Spine: Your spine has been replaced with a far more f
Extended Legs × Extended Legs: You have been made taller and faster! Height
Healing Blood × Healing Blood: Your blood has been replaced with another flu
Rudimentary Eyespots× Rudimentary Eyespots: Several light-sensitive patches of ski
Silthilar Bones × Silthilar Bones: Your skeletal structure has been augmented, m
Silthilar Heart × Silthilar Heart: Your heart and cardiovascular system have be
Silthilar Muscles × Silthilar Muscles: Your muscles have been transformed and au
Silthilar Tendons × Silthilar Tendons: Your tendons have been replaced. Your ne
Buffetting Wings × Buffetting Wings: You gain a fly speed of 30 with average ma
Dragonbone Legs × Dragonbone Legs: Your legs seem thicker and more muscular
Dragonheart Presence× Dragonheart Presence: You seem more confident. You've gained
Frightful Crest × Frightful Crest: Your head has been adorned with the crest/ho
Glaring Eye × Glaring Eye: Your eye color has changed, a slitted pupil and
Gleaming Scales × Gleaming Scales: Your torso and limbs are covered in scales.
Metabolic Fire #VALUE!
Resilient Scales × Resilient Scales: Your body is covered with thick, tough drago
Smashing Tail × Smashing Tail: You sprout a dragons tail and gain a seconda
Taloned Arm × Taloned Arm: Your arm is now that of a dragon and gives you
Draconic Benefits × You have gained Damage Reduction and your Natural Attacks
Humanoid Skin × Humanoid Skin: Your skin has been removed in a painful proced
Brainmate × Brainmate: A piece of the Elder Brain is attached to you, g
Grappling Tentacle × Grappling Tentacle: This suckered tentacle has replaced an arm
Extracting Tentacle #VALUE!
Deathless Fortitude B × +0 bonus on Fortitude saves against disease and poison.
Arm of the Ancestor × Arm of the Ancestor: Grants you a +1 bonus on Climb, Swim, an
Bone Plating × Bone Plating: Covered from collar to ankle in seamless flexibl
Deathless Flesh × Deathless Flesh: Any time you are subjected to a critical hit o
Deathless Visage × Deathless Visage: Your glare can frighten, those who meet your
Legs of the Undying M× Legs of the Undying Marcher: You need never again make Con
Plant Will Save bonus × +0 bonus on Will saves against mind-affecting effects.
Darkwood Flesh × Darkwood Flesh: You have a 25% chance to ignore the extra dama
Fatigue Spores #VALUE!
Grappling Vine × Grappling Vine: Making a Ranged Touch Attack (10ft) allows you
Healing Nodules × Healing Nodules: 1/hr a nodule can be broken off your body and
Perception Seed × Perception Seed: You gain a +2 Competence bonus on Search a
Rootlegs #VALUE!
Treebark Carapace × Treebark Carapace: Any spells that augment/grant natural armo
Air Graft Bonus × Air Graft Bonus: You gain -5 feet to your movement when wearin
Earth Graft Bonus × Earth Graft Bonus: You gain DR -1/-, which is stackable with s
Fire Graft Bonus × Fire Graft Bonus: -2 bonus to Reflex saves and Initiative check
Water Graft Bonus × Water Graft Bonus: You gain a Swim speed of 10 and a +8 rac
Elemental Flesh × Elemental Flesh: You have a 50% chance to ignore extra damag
Aqueous Body × Aqueous Body: When underwater you gain concealment (direct a
Breath of the Waves × Breath of the Waves: You never have to drink again and are imm
Buffeting Fists × Buffeting Fists: Ability to deflect 2 ranged attacks/round as if
Dust Form #VALUE!
Earth Glider × Earth Glider: You can glide through nearly any sort of earth, e
Hands of Flame × Hands of Flame: Your hands grow white hot for 1 round, dealin
Incendiary Skin #VALUE!
Oceanic Adaptation × Oceanic Adaptation: Your graft grants you the effects of a fr
Scorching Gaze #VALUE!
Stony Plating × Stony Plating: Any spells that augment/grant natural armor inc
Tremor Graft × Tremor Graft: This graft decreases your movement by 5ft, but a
Whirlwind Form × Whirlwind Form: When active you gain a flight speed of 20' wit
Roller Stone Bullet Increased Flexible/Lo Clawed ArmGoring Hor Grasping MRaking Ten
Fine 1d6 1 1d2+1 1 1d2 1d3
Diminutive 1d8 1 1d2 1d3+1 1 1d2 1d3 1d4 1
Tiny 2d6 1d2 1d3 1d4+1 1d2 1d3 1d4 1d6 1d2
Small 2d8 1d3 1d4 1d6+1 1d3 1d4 1d6 1d8 1d3
Medium 4d6 1d3 1d4 1d6+1 1d4 1d6 1d8 2d6 1d4
Large 4d8 1d4 1d6 1d8+1 1d6 1d8 2d6 2d8 1d6
Huge 8d6 1d6 1d8 1d10+1 1d8 2d6 2d8 4d6 1d8
Gargantua 8d8 1d8 1d10 2d6+1 2d6 2d8 4d6 4d8 2d6
Colossal 16d6 1d10 2d6 2d8+1 2d8 4d6 4d8 8d6 2d8
Graft Attacks
0 Trample+1
0
0
0
0
0 Gore+4+0+
0 Claw+4+0+
0
0 Claw+4+0+
0 Sting+9+0
0 Trample+5
0 Tailslap+5
0 Gore+6+0+
0 Bite+10+0
0 Tentacle+
0 Claw+6+0+
0 Bite+4+0+
0 Slam+5+0+
0 Claw+4+0+
0 2 Slams+4
0 Slam+6+0+
0 Claw+5+0+
Rending Claw
1
1d2
1d3
1d4
1d6
1d8
2d6
2d8
4d6
Wee Jas #VALUE!
152 Alignment Source Race Alignment
Wee Jas Lawful Neutral
Select A Deity Any 1 1 1
Aasterinian Chaotic Neutral 0 0 1
Aengrist Lawful Good 1 1 0
Afflux Neutral Evil 0 1 0
Al-Ishtus Neutral Evil 1 1 0
Alobal Lorfiril Chaotic Good 1 1 1
Anshar Neutral Evil 1 1 0
Anu Lawful Neutral 1 1 0
Anubis Lawful Neutral 1 1 0
Apep Neutral Evil 1 1 0
Arvoreen Lawful Good 1 0 0
Astilabor Neutral 0 1 0
Aulasha Lawful Good 1 0 0
Aurifar Neutral 1 1 0
Auril Neutral Evil 1 1 0
Aventernus Lawful Good 1 0 0
Azul Lawful Evil 1 1 0
Bahamut Lawful Good 1 1 0
Bast Chaotic Good 1 1 1
Beltar Chaotic Evil 1 1 1
Blibdoolpoolp Neutral Evil 1 0 0
Boccob Neutral 1 1 0
Bralm Neutral 1 1 0
Brandobaris Neutral 1 0 0
Callarduran Smoothhands Neutral 1 0 0
Cas Neutral Evil 1 1 0
Celestian Neutral 1 1 0
Chronepsis Neutral 0 1 0
Corellon Larethian Chaotic Good 1 1 1
Cyndor Lawful Neutral 1 1 0
Cyrrollalee Lawful Good 1 0 0
Dahak Chaotic Evil 1 1 1
Dallah Thaun Chaotic Neutral 1 0 1
Deep Sashelas Chaotic Good 1 1 1
Delleb Lawful Good 1 1 0
Doresain Chaotic Evil 0 1 1
Druaga Lawful Evil 1 1 0
Duthila Neutral 1 0 0
Eadro Neutral 1 0 0
Ehlonna Neutral Good 1 1 0
Elebrin Liothiel Chaotic Good 1 1 1
Enki Lawful Neutral 1 1 0
Enlil Neutral Good 1 1 0
Erythnul Chaotic Evil 1 1 1
Evening Glory Neutral 0 1 0
Falazure Neutral Evil 0 1 0
Fharlanghn Neutral 1 1 0
Garl Glittergold Neutral Good 1 0 0
Garyx Chaotic Evil 0 1 1
Gelf Darkhearth Chaotic Neutral 1 0 1
Geshtai Neutral 1 1 0
Ghaunadaur Chaotic Evil 0 0 1
Gilgamesh Neutral Good 1 1 0
Girru Lawful Good 1 1 0
Glautru Neutral 1 0 0
Glutton, The Chaotic Evil 1 0 1
Great Mother Lawful Evil 0 1 0
Gruumsh Chaotic Evil 1 0 1
Haku Chaotic Good 1 1 1
Hanali Celanil Chaotic Good 1 1 1
Hanseath Chaotic Neutral 1 0 1
Hathor Neutral Good 1 1 0
Heironeous Lawful Good 1 1 0
Hextor Lawful Evil 1 1 0
Hlal Chaotic Good 0 1 1
Hleid Neutral Good 1 1 0
Iborighu Chaotic Evil 1 1 1
Ilsensine Lawful Evil 1 1 0
Imhotep Neutral Good 1 1 0
Incabulos Neutral Evil 1 1 0
Io Neutral 0 1 0
Ishtar Neutral 1 1 0
Isis Neutral Good 1 1 0
Istus Neutral 1 1 0
Iuz Chaotic Evil 1 1 1
Joramy Neutral Good 1 1 0
Kavaki Neutral 1 0 0
Ki Neutral 1 1 0
Kikanuti Neutral Good 1 0 0
Kithin Neutral 1 0 0
Kord Chaotic Good 1 1 1
Kuliak Neutral 1 0 0
Laduguer Lawful Evil 1 0 0
Lendys Lawful Neutral 0 1 0
Levistus Lawful Evil 1 1 0
Lirr Chaotic Good 1 1 1
Llerg Chaotic Neutral 1 1 1
Lliendil Chaotic Neutral 1 0 1
Lolth Chaotic Evil 1 0 1
Mak Thuum Ngatha Chaotic Evil 0 1 1
Manethak Neutral 1 0 0
Marduk Lawful Neutral 1 1 0
Moradin Lawful Good 1 0 0
Mouqol Neutral 1 1 0
Mya Neutral Good 1 0 0
Naki-Uthai Neutral 1 0 0
Nanna-Sin Chaotic Good 1 1 1
Nephthys Chaotic Good 1 1 1
Nergal Neutral Evil 1 1 0
Nerull Neutral Evil 1 1 0
Nilthina Neutral 1 0 0
Obad-Hai Neutral 1 1 0
Olidammara Chaotic Neutral 1 1 1
Orcus Chaotic Evil 0 1 1
Osiris Lawful Good 1 1 0
Osprem Lawful Neutral 1 1 0
Pelor Neutral Good 1 1 0
Pholtus Lawful Good 1 1 0
Procan Chaotic Neutral 1 1 1
Ptah Lawful Neutral 1 1 0
Pyremius Neutral Evil 1 1 0
Rao Lawful Good 1 1 0
Re-Horakhty Lawful Good 1 1 0
Rill Cleverthrush Lawful Neutral 1 0 0
Roknar Neutral Evil 1 0 0
Sehanine Moonbow Chaotic Good 1 1 1
Sekolah Lawful Evil 1 0 0
Set Chaotic Evil 1 1 1
Sheela Peryroyl Neutral 1 0 0
Sheyanna Flaxenstrand Chaotic Good 1 0 1
Sobek Lawful Evil 1 1 0
Solanil Neutral Good 1 1 0
Soorinek Lawful Evil 1 0 0
St. Cuthbert Lawful Neutral 1 1 0
Syeret Chaotic Good 1 0 1
Tamara Neutral Good 0 1 0
Tarmuid Lawful Neutral 1 0 0
Telchur Chaotic Neutral 1 1 1
Tem-Et-Nu Lawful Neutral 1 1 0
Tharizdun Neutral Evil 1 1 0
Tharmekhûl Neutral 1 0 0
Thautam Neutral 1 0 0
Theleya Neutral 1 0 0
Thoth Neutral 1 1 0
Thrym Chaotic Evil 1 1 1
Tiamat Lawful Evil 0 1 0
Trithereon Chaotic Good 1 1 1
Tuilviel Glithien Chaotic Good 1 0 1
Ulutiu Lawful Neutral 1 1 0
Urbanus Neutral Good 1 1 0
Urogalan Lawful Neutral 1 0 0
Utu Chaotic Good 1 1 1
Valarian Neutral Good 1 1 0
Valkauna Lawful Neutral 1 0 0
Vandria Gilmadrith Lawful Neutral 1 1 0
Vanua Neutral 1 0 0
Vatun Chaotic Neutral 1 1 1
Vecna Neutral Evil 1 1 0
Ventila Neutral 1 0 0
Wastri Lawful Neutral 1 1 0
Wathaku Neutral Evil 1 0 0
Wee Jas Lawful Neutral 1 1 0
Whale Mother Lawful Good 1 0 0
Xan Yae Neutral 1 1 0
Yeathan Neutral Evil 1 1 0
Yondalla Lawful Good 1 0 0
Zarus Lawful Evil 1 1 0
Zoser Chaotic Neutral 1 1 1
Zuoken Neutral 1 1 0
Aasterinian (LiGr) Chaotic Neutral 0 0 1
Abbathor (LiGr) Neutral Evil 0 0 0
Aerdrie Faenya (LiGr) Chaotic Good 0 1 1
Al'Akbar (LiGr) Lawful Good 0 1 0
Allitur (LiGr) Lawful Good 0 1 0
Annam (LiGr) Neutral 0 0 0
Arvoreen (LiGr) Lawful Good 0 0 0
Atroa (LiGr) Neutral Good 0 1 0
Azor'alq (LiGr) Neutral Good 0 1 0
Baervan Wildwanderer (LiGr) Neutral Good 0 0 0
Bahamut (LiGr) Lawful Good 0 1 0
Bahgtru (LiGr) Chaotic Evil 0 0 1
Baravar Cloakshadow (LiGr) Neutral Good 0 0 0
Bargrivyek (LiGr) Neutral Evil 0 0 0
Beltar (LiGr) Chaotic Evil 0 1 1
Beory (LiGr) Neutral 0 1 0
Berei (LiGr) Neutral Good 0 1 0
Berna (LiGr) Chaotic Neutral 0 1 1
Berronar Truesilver (LiGr) Lawful Good 0 0 0
Bleredd (LiGr) Neutral 0 1 0
Blibdoolpoolp (LiGr) Chaotic Evil 0 0 1
Boccob (LiGr) Neutral 0 1 0
Bralm (LiGr) Neutral 0 1 0
Brandobaris (LiGr) Neutral 0 0 0
Callarduran Smoothhands (LiGr) Neutral 0 0 0
Camazotz (LiGr) Chaotic Evil 0 1 1
Celestian (LiGr) Neutral 0 1 0
Charmalaine (LiGr) Neutral 0 1 0
Chitza-Atlan (LiGr) Lawful Evil 0 1 0
Chronepsis (LiGr) Neutral 0 0 0
Clangeddin Silverbeard (LiGr) Lawful Good 0 0 0
Corellon Larethian (LiGr) Chaotic Good 0 1 1
Cyndor (LiGr) Lawful Neutral 0 1 0
Cyrrollalee (LiGr) Lawful Good 0 0 0
Daern (LiGr) Lawful Neutral 0 1 0
Dalt (LiGr) Chaotic Good 0 1 1
Damaran (LiGr) Neutral Evil 0 1 0
Daoud (LiGr) Neutral 0 1 0
Deep Sashelas (LiGr) Chaotic Good 0 0 1
Delleb (LiGr) Lawful Good 0 1 0
Diirinka (LiGr) Chaotic Evil 0 0 1
Doresain (LiGr) Chaotic Evil 0 0 1
Dugmaren Brightmantle (LiGr) Chaotic Good 0 0 1
Dumathoin (LiGr) Neutral 0 0 0
Eadro (LiGr) Neutral 0 0 0
Earth Dragon (LiGr) Lawful Evil 0 1 0
Ehlonna (LiGr) Neutral Good 0 1 0
Elder Elemental Eye (LiGr) Neutral Evil 0 1 0
Erevan Ilesere (LiGr) Chaotic Neutral 0 1 1
Erythnul (LiGr) Chaotic Evil 0 1 1
Falazure (LiGr) Neutral Evil 0 1 0
Fenmarel Mestarine (LiGr) Chaotic Neutral 0 1 1
Fharlanghn (LiGr) Neutral 0 1 0
Flandal Steelskin (LiGr) Neutral Good 0 0 0
Fortubo (LiGr) Lawful Good 0 1 0
Gadhelyn (LiGr) Chaotic Neutral 0 1 1
Gaerdal Ironhand (LiGr) Lawful Good 0 0 0
Gaknulak (LiGr) Lawful Evil 0 0 0
Garl Glittergold (LiGr) Neutral Good 0 0 0
Gendwar Argrim (LiGr) Lawful Neutral 0 0 0
Geshtai (LiGr) Neutral 0 1 0
Grankhul (LiGr) Chaotic Evil 0 0 1
Great Mother (LiGr) Chaotic Evil 0 0 1
Grolantor (LiGr) Chaotic Evil 0 0 1
Gruumsh (LiGr) Chaotic Evil 0 0 1
Hanali Celanil (LiGr) Chaotic Good 0 1 1
Heironeous (LiGr) Lawful Good 0 1 0
Heward (LiGr) Neutral Good 0 1 0
Hextor (LiGr) Lawful Evil 0 1 0
Hiatea (LiGr) Neutral Good 0 0 0
Hruggek (LiGr) Chaotic Evil 0 0 1
Huhueteotl (LiGr) Chaotic Evil 0 1 1
Hurakon (LiGr) Chaotic Neutral 0 1 1
Iallanis (LiGr) Neutral Good 0 0 0
Ilneval (LiGr) Neutral Evil 0 0 0
Ilsensine (LiGr) Lawful Evil 0 0 0
Incabulos (LiGr) Neutral Evil 0 1 0
Io (LiGr) Neutral 0 0 0
Istus (LiGr) Neutral 0 1 0
Iuz (LiGr) Chaotic Evil 0 1 1
Jascar (LiGr) Lawful Good 0 1 0
Johydee (LiGr) Neutral Good 0 1 0
Joramy (LiGr) Neutral 0 1 0
Karontor (LiGr) Neutral Evil 0 0 0
Katay (LiGr) Lawful Neutral 0 1 0
Kelanen (LiGr) Neutral 0 1 0
Keoghtom (LiGr) Neutral Good 0 1 0
Keptolo (LiGr) Chaotic Evil 0 0 1
Khurgorbaeyag (LiGr) Lawful Evil 0 0 0
Kiaransali (LiGr) Chaotic Evil 0 0 1
Kord (LiGr) Chaotic Good 0 1 1
Kundo (LiGr) Lawful Good 0 1 0
Kurell (LiGr) Chaotic Neutral 0 1 1
Kuroth (LiGr) Chaotic Neutral 0 1 1
Kurtulmak (LiGr) Lawful Evil 0 0 0
Kyuss (LiGr) Neutral Evil 0 1 0
Labelas Enoreth (LiGr) Chaotic Good 0 1 1
Laduguer (LiGr) Lawful Evil 0 0 0
Laogzed (LiGr) Chaotic Evil 0 0 1
Lendor (LiGr) Lawful Neutral 0 1 0
Lirr (LiGr) Chaotic Good 0 1 1
Llerg (LiGr) Chaotic Neutral 0 1 1
Lolth (LiGr) Chaotic Evil 0 0 1
Luthic (LiGr) Neutral Evil 0 0 0
Lydia (LiGr) Neutral Good 0 1 0
Maglubiyet (LiGr) Neutral Evil 0 0 0
Mayaheine (LiGr) Lawful Good 0 1 0
Memnor (LiGr) Neutral Evil 0 0 0
Merikka (LiGr) Lawful Good 0 1 0
Merrshaulk (LiGr) Chaotic Evil 0 0 1
Meyanok (LiGr) Neutral Evil 0 1 0
Mictlantecuhtli (LiGr) Lawful Evil 0 1 0
Moradin (LiGr) Lawful Good 0 0 0
Mouqol (LiGr) Neutral 0 1 0
Muamman Duathal (LiGr) Neutral Good 0 0 0
Murlynd (LiGr) Lawful Good 0 1 0
Myrhiss (LiGr) Neutral Good 0 1 0
Nazarn (LiGr) Neutral 0 1 0
Nerull (LiGr) Neutral Evil 0 1 0
Nola (LiGr) Neutral Good 0 1 0
Nomog-Geaya (LiGr) Lawful Evil 0 0 0
Norebo (LiGr) Chaotic Neutral 0 1 1
Obad-Hai (LiGr) Neutral 0 1 0
Olidammara (LiGr) Chaotic Neutral 0 1 1
Osprem (LiGr) Lawful Neutral 0 1 0
Panzuriel (LiGr) Neutral Evil 0 0 0
Pelor (LiGr) Neutral Good 0 1 0
Phaulkon (LiGr) Chaotic Good 0 1 1
Pholtus (LiGr) Lawful Good 0 1 0
Phyton (LiGr) Chaotic Good 0 1 1
Procan (LiGr) Chaotic Neutral 0 1 1
Pyremius (LiGr) Neutral Evil 0 1 0
Quetzalcoatl (LiGr) Lawful Neutral 0 1 0
Ralishaz (LiGr) Chaotic Neutral 0 1 1
Rao (LiGr) Lawful Good 0 1 0
Raxivort (LiGr) Chaotic Evil 0 0 1
Rillifane Rallathil (LiGr) Chaotic Good 0 1 1
Roykyn (LiGr) Neutral Evil 0 0 0
Rudd (LiGr) Chaotic Neutral 0 1 1
Segojan Earthcaller (LiGr) Neutral Good 0 0 0
Sehanine Moonbow (LiGr) Chaotic Good 0 1 1
Sekolah (LiGr) Lawful Evil 0 0 0
Semuanya (LiGr) Neutral 0 0 0
Shargaas (LiGr) Chaotic Evil 0 0 1
Sheela Peryroyl (LiGr) Neutral 0 0 0
Shekinester (LiGr) Neutral 0 0 0
Shekinester (LiGr) Lawful Good 0 0 0
Shekinester (LiGr) Chaotic Evil 0 0 1
Sixin (LiGr) Lawful Evil 0 0 0
Skerrit (LiGr) Neutral Good 0 0 0
Skoraeus Stonebones (LiGr) Neutral 0 0 0
Solonor Thelandira (LiGr) Chaotic Good 0 1 1
Sotillion (LiGr) Chaotic Good 0 1 1
Squerrik (LiGr) Lawful Evil 0 0 0
St. Cuthbert (LiGr) Lawful Good 0 1 0
Stern Alia (LiGr) Lawful Neutral 0 1 0
Stronmaus (LiGr) Neutral Good 0 0 0
Surtr (LiGr) Lawful Evil 0 0 0
Syrul (LiGr) Neutral Evil 0 1 0
Telchur (LiGr) Chaotic Neutral 0 1 1
Tezcatlipoca (LiGr) Chaotic Evil 0 1 1
Tharizdun (LiGr) Neutral Evil 0 1 0
Thrym (LiGr) Chaotic Evil 0 0 1
Tiamat (LiGr) Lawful Evil 0 1 0
Tlaloc (LiGr) Lawful Evil 0 1 0
Tlazoteotl (LiGr) Neutral 0 1 0
Trithereon (LiGr) Chaotic Good 0 1 1
Tsolorandril (LiGr) Lawful Neutral 0 1 0
Ulaa (LiGr) Lawful Good 0 1 0
Urdlen (LiGr) Chaotic Evil 0 0 1
Urogalan (LiGr) Lawful Neutral 0 0 0
Uvot (LiGr) Neutral Good 0 1 0
Vaprak (LiGr) Chaotic Evil 0 0 1
Vara (LiGr) Neutral Evil 0 1 0
Vathris (LiGr) Lawful Neutral 0 1 0
Vatun (LiGr) Chaotic Neutral 0 1 1
Vecna (LiGr) Neutral Evil 0 1 0
Velnius (LiGr) Neutral 0 1 0
Vergadain (LiGr) Neutral 0 0 0
Vhaeraun (LiGr) Chaotic Evil 0 0 1
Vogan (LiGr) Chaotic Good 0 1 1
Wastri (LiGr) Lawful Neutral 0 0 0
Wee Jas (LiGr) Lawful Neutral 0 1 0
Wenta (LiGr) Chaotic Good 0 1 1
Xan Yae (LiGr) Neutral 0 1 0
Xanag (LiGr) Neutral 0 1 0
Xerbo (LiGr) Neutral 0 1 0
Ye'Cind (LiGr) Chaotic Good 0 1 1
Yondalla (LiGr) Lawful Good 0 0 0
Yurtrus (LiGr) Neutral Evil 0 0 0
Zagyg (LiGr) Chaotic Neutral 0 1 1
Zilchus (LiGr) Lawful Neutral 0 1 0
Zinzerena Chaotic Neutral 0 0 1
Zodal (LiGr) Neutral Good 0 1 0
Zuoken (LiGr) Neutral 0 1 0
Abbathor (FRCS) Neutral Evil 0 0 0
Aerdrie Faenya (FRCS) Chaotic Good 0 0 1
Akadi (FRCS) Neutral 0 1 0
Angharradh (FRCS) Chaotic Good 0 0 1
Anhur (FRCS) Chaotic Good 0 1 1
Arvoreen (FRCS) Lawful Good 0 0 0
Auril (FRCS) Neutral Evil 0 1 0
Azuth (FRCS) Lawful Neutral 0 1 0
Baervan Wildwanderer (FRCS) Neutral Good 0 0 0
Bahgtru (FRCS) Chaotic Evil 0 0 1
Bane (FRCS) Lawful Evil 0 1 0
Baravar Cloakshadow (FRCS) Neutral Good 0 0 0
Berronar Truesilver (FRCS) Lawful Good 0 0 0
Beshaba (FRCS) Chaotic Evil 0 1 1
Brandobaris (FRCS) Neutral 0 0 0
Callarduran Smoothhands (FRCS) Neutral 0 0 0
Chauntea (FRCS) Neutral Good 0 1 0
Clangeddin Silverbeard (FRCS) Lawful Good 0 0 0
Corellon Larethian (FRCS) Chaotic Good 0 0 1
Cyric (FRCS) Chaotic Evil 0 1 1
Cyrrollalee (FRCS) Lawful Good 0 0 0
Deep Duerra (duergar) (FRCS) Lawful Evil 0 0 0
Deep Sashelas (FRCS) Chaotic Good 0 1 1
Deneir (FRCS) Neutral Good 0 1 0
Dugmaren Brightmantle (FRCS) Chaotic Good 0 0 1
Dumathoin (FRCS) Neutral 0 0 0
Eilistraee (FRCS) Chaotic Good 0 0 1
Eldath (FRCS) Neutral Good 0 1 0
Erevan Ilesere (FRCS) Chaotic Neutral 0 0 1
Fenmarel Mestarine (FRCS) Chaotic Neutral 0 0 1
Finder Wyvernspur (FRCS) Chaotic Neutral 0 1 1
Flandal Steelskin (FRCS) Neutral Good 0 0 0
Gaerdal Ironhand (FRCS) Lawful Good 0 0 0
Garagos (FRCS) Chaotic Neutral 0 1 1
Gargauth (FRCS) Lawful Evil 0 1 0
Garl Glittergold (FRCS) Lawful Good 0 0 0
Geb (FRCS) Neutral 0 1 0
Ghaunadaur (FRCS) Chaotic Evil 0 0 1
Gond (FRCS) Neutral 0 1 0
Gorm Gulthyn (FRCS) Lawful Good 0 0 0
Grumbar (FRCS) Neutral 0 1 0
Gruumsh (FRCS) Chaotic Evil 0 0 1
Gwaeron Windstrom (FRCS) Neutral Good 0 1 0
Haela Brightaxe (FRCS) Chaotic Good 0 0 1
Hanali Celanil (FRCS) Chaotic Good 0 0 1
Hathor (FRCS) Neutral Good 0 1 0
Helm (FRCS) Lawful Neutral 0 1 0
Hoar (FRCS) Lawful Neutral 0 1 0
Horus-Re (FRCS) Lawful Good 0 1 0
Ilmater (FRCS) Lawful Good 0 1 0
Ilneval (FRCS) Neutral Evil 0 0 0
Isis (FRCS) Neutral Good 0 1 0
Ishtishia (FRCS) Neutral 0 1 0
Jergal (FRCS) Lawful Neutral 0 1 0
Kelemvor (FRCS) Lawful Neutral 0 1 0
Kiaransalee (FRCS) Chaotic Evil 0 0 1
Kossuth (FRCS) Neutral 0 1 0
Labelas Enoreth (FRCS) Chaotic Good 0 0 1
Laduguer (duergar) (FRCS) Lawful Evil 0 0 0
Lathander (FRCS) Neutral Good 0 1 0
Lliira (FRCS) Chaotic Good 0 1 1
Lolth (FRCS) Chaotic Evil 0 0 1
Loviatar (FRCS) Lawful Evil 0 1 0
Lurue (FRCS) Chaotic Good 0 1 1
Luthic (FRCS) Neutral Evil 0 0 0
Malar (FRCS) Chaotic Evil 0 1 1
Marthammor Duin (FRCS) Neutral Good 0 0 0
Mask (FRCS) Neutral Evil 0 1 0
Mielikki (FRCS) Neutral Good 0 1 0
Milil (FRCS) Neutral Good 0 1 0
Moradin (FRCS) Lawful Good 0 0 0
Mystra (FRCS) Neutral Good 0 1 0
Nephthys (FRCS) Chaotic Good 0 1 1
Nobanion (FRCS) Lawful Good 0 1 0
Oghma (FRCS) Neutral 0 1 0
Osiris (FRCS) Lawful Good 0 1 0
Red Knight (FRCS) Lawful Neutral 0 1 0
Rillifane Rallathil (FRCS) Chaotic Good 0 0 1
Savras (FRCS) Lawful Neutral 0 1 0
Sebek (FRCS) Neutral Evil 0 1 0
Segojan Earthcaller (FRCS) Neutral Good 0 0 0
Sehanine Moonhow (FRCS) Chaotic Good 0 0 1
Selune (FRCS) Chaotic Good 0 1 1
Selvetarm (FRCS) Chaotic Evil 0 0 1
Set (FRCS) Lawful Evil 0 1 0
Shar (FRCS) Neutral Evil 0 1 0
Sharess (FRCS) Chaotic Good 0 1 1
Shargaas (FRCS) Chaotic Evil 0 0 1
Sharindlar (FRCS) Chaotic Good 0 0 1
Shaundakul (FRCS) Chaotic Neutral 0 1 1
Sheela Peryroyl (FRCS) Neutral 0 0 0
Shevarash (FRCS) Chaotic Neutral 0 0 1
Shiallia (FRCS) Neutral Good 0 1 0
Siamorphe (FRCS) Lawful Neutral 0 1 0
Silvanus (FRCS) Neutral 0 1 0
Solonor Thelandira (FRCS) Chaotic Good 0 0 1
Sune (FRCS) Chaotic Good 0 1 1
Talona (FRCS) Chaotic Evil 0 1 1
Talos (FRCS) Chaotic Evil 0 1 1
Tempus (FRCS) Chaotic Neutral 0 1 1
Thard Harr (FRCS) Chaotic Good 0 0 1
Thoth (FRCS) Neutral 0 1 0
Tiamat (FRCS) Lawful Evil 0 1 0
Torm (FRCS) Lawful Good 0 1 0
Tymora (FRCS) Chaotic Good 0 1 1
Tyr (FRCS) Lawful Good 0 1 0
Ubtao (FRCS) Neutral 0 1 0
Ulutiu (slumbering) (FRCS) Lawful Neutral 0 1 0
Umberlee (FRCS) Chaotic Evil 0 1 1
Urdlen (FRCS) Chaotic Evil 0 0 1
Urogalan (FRCS) Lawful Neutral 0 0 0
Uthgar (FRCS) Chaotic Neutral 0 1 1
Valkur (FRCS) Chaotic Good 0 1 1
Velsharoon (FRCS) Neutral Evil 0 1 0
Vergadain (FRCS) Neutral 0 0 0
Vhaeraun (FRCS) Chaotic Evil 0 0 1
Waukeen (FRCS) Neutral 0 1 0
Yondolla (FRCS) Lawful Good 0 0 0
Yurtrus (FRCS) Neutral Evil 0 0 0
The Silver Flame (ES) Lawful Good 0 1 0
The Sovereign Host (ES) Neutral Good 0 1 0
Arawai (ES) Neutral Good 0 1 0
Aureon (ES) Lawful Neutral 0 1 0
Balinor (ES) Neutral 0 1 0
Boldrei (ES) Lawful Good 0 1 0
Dol Arrah (ES) Lawful Good 0 1 0
Dol Dorn (ES) Chaotic Good 0 1 1
Kol Korran (ES) Neutral 0 1 0
Olladra (ES) Neutral Good 0 1 0
Onatar (ES) Neutral Good 0 1 0
The Dark Six Neutral Evil 0 1 0
The Devourer (ES) Neutral Evil 0 1 0
The Fury (ES) Neutral Evil 0 1 0
The Keeper (ES) Neutral Evil 0 1 0
The Mockery (ES) Neutral Evil 0 1 0
The Shadow (ES) Chaotic Evil 0 1 1
The Traveler (ES) Chaotic Neutral 0 1 1
The Blood of Vol (ES) Lawful Evil 0 1 0
The Cults of the Dragon Below (ES) Neutral Evil 0 1 0
The Path of Light (ES) Lawful Neutral 0 0 0
The Undying Court (ES) Neutral Good 0 0 0
Belenus (RVLT) Neutral Good 0 1 0
The Eternal Order (RVLT) Neutral Evil 0 1 0
Ezra (RVLT) Lawful Neutral 0 1 0
Hala (RVLT) Neutral 0 1 0
Kali (RVLT) Chaotic Evil 0 1 1
The Lawgiver (RVLT) Lawful Evil 0 1 0
The Morninglord (RVLT) Chaotic Good 0 1 1
Osiris (RVLT) Neutral Good 0 1 0
Ra (RVLT) Lawful Good 0 1 0
Set (RVLT) Lawful Evil 0 1 0
Tvashtri (RVLT) Chaotic Good 0 1 1
The Wolf God (RVLT) Chaotic Evil 0 1 1
Zhakata (RVLT) Lawful Evil 0 1 0
Ancestral Fey (RVLT) Neutral 0 1 0
Branchala (DLCS) Chaotic Good 0 1 1
Habbakuk (DLCS) Neutral Good 0 1 0
Kiri-Jolith (DLCS) Lawful Good 0 1 0
Majere (DLCS) Lawful Good 0 1 0
Mishakal (DLCS) Neutral Good 0 1 0
Solinari (DLCS) Lawful Good 0 1 0
Chislev (DLCS) Neutral 0 1 0
Gilean (DLCS) Neutral 0 1 0
Lunitari (DLCS) Lawful Neutral 0 1 0
Reorx (DLCS) Neutral 0 1 0
Shinare (DLCS) Lawful Neutral 0 1 0
Sirrion (DLCS) Chaotic Neutral 0 1 1
Zivilyn (DLCS) Neutral 0 1 0
Chemosh (DLCS) Neutral Evil 0 1 0
Hiddukel (DLCS) Chaotic Evil 0 1 1
Morgion (DLCS) Neutral Evil 0 1 0
Nuitari (DLCS) Lawful Evil 0 1 0
Sargonas (DLCS) Lawful Evil 0 1 0
Zeboim (DLCS) Chaotic Evil 0 1 1
--End of Deity Marker
2 2 3 4 5
Domain Ability Spell 1 Spell 2 Spell 3
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
No
No
No
No
(Variant) You can spontaneously cast Lesser Restoration, Restoration, or Greater Restoration
6 7 8
Spell 4 Spell 5 Spell 6
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
Chaos,Good,Luck,Trickery
Animal,Good,Water
Good,Strength,War
Good,Law,Meditation
Community,Good,Healing,Protection
None
Air,Animal,Earth,Plant
Knowledge,Liberation,Protection
None
Earth,Fire,Forge
Law,Luck,Travel
Chaos,Fire,Passion
Insight,Knowledge,Meditation
Death,Evil,Trickery
Evil,Treachery,Trickery
Destruction,Evil,Pestilence
None
Evil,Fire,Law,War
Chaos,Evil,Storm,Water
9
Spell 7
#VALUE!
#VALUE!
Chaotic Evil
1
n Domain Bonus Check
Death,Law,Magic,--Spell Compendium--,Domination,Mind,Planning,Tyranny
#VALUE!
NoEquiv Law
Favored Weapon Law/Chaos Good/Evil
Dagger Law
None
Scimitar
Sword, Bastard
Sword, Short
Whip
Dagger
Dagger
Mace
Mace
Pick, Heavy
Sword, Short
Scimitar
Warhammer
Spiked Shield, Heavy
Axe, Ice
Spear
Whip
Pick, Heavy
Gauntlet, Spiked
Spiked Gauntlet
Pincer Staff
Quarterstaff
Quarterstaff
Dagger
Battleaxe
Mace, Heavy
Shortspear
Scythe
Longsword
Sling
Quarterstaff
Scimitar
Dagger
Trident
Dart
Scimitar
Mace
Scythe
Longspear
Longbow
Quarterstaff
Mace
Pick, Heavy
Morningstar
Dagger
Scimitar
Quarterstaff
Battleaxe
Sickle
Warhammer
Spear
Warhammer
Mace
Morningstar
Longsword
Mace, Heavy
Greateaxe
Spear
Scimitar
Dagger
Greataxe
Longsword
Longsword
Flail
Sword, Short
Trident
Scythe
Unarmed Strike
Quarterstaff
Quarterstaff
Scimitar
Flail, Light
Quarterstaff
Dagger
Greatsword
Quarterstaff
Greatclub
Quarterstaff
Mace
Spear
Greatsword
Morningstar
Warhammer
Longsword
Rapier
Rapier
Battleaxe
Fail, Heavy
Dagger
Morningstar
Spear
Net
Warhammer
Crossbow, Light
Morningstar
Pick, Heavy
Battleaxe
Mace
Longsword
Scythe
Scimitar
Quarterstaff
Rapier
Mace
Flail, Light
Trident
Mace
Quarterstaff
Longspear
Mace
Longsword
Mace, Light
Khopesh
Longsword
Dagger
Quarterstaff
Trident
Spear
Sickle
Flail, Heavy
Shortspear
Quarterstaff
Scimitar
Mace
Mace
Scimitar
Quarterstaff
Shortspear
Kama
Dagger
Warhammer
Pick, Heavy
Sickle
Quarterstaff
Greataxe
Pick, Heavy
Spear
Foot Spikes
Spear
Mace, Heavy
Flail
Scimitar
Gore
Fail, Heavy
Longbow
Flail, Heavy
Battleaxe
Dagger
Quarterstaff
Glaive
Morningstar
Dagger
Paddle
Falchion
Trident
Sword, Short
Greatsword
Chain, Spiked
Nunchaku
Scimitar
Dagger
Quarterstaff
Falchion
Spear
Unarmed Strike
Longsword
Sling
Scimitar
Spear
Pick, Heavy
Gauntlet, Spiked
Dagger
Flail
Claws of Beltar (Unarmed Strike or Spiked Gauntlet)
Club
Sickle
Club
Mace, Heavy
Warhammer
Pincer Staff
Quarterstaff
Quarterstaff
Sword, Short
Greataxe
Javelin
Spear
Mace, Heavy
Spear
Scythe
Battleaxe
Longsword
Sling
Club
Shortspear
Dagger
Javelin
Quarterstaff
Trident
Dart
Dagger
Scimitar
Sword, Short
Warhammer
Spear
Pick, Heavy
Longbow
Dagger
Sword, Short
Mace, Heavy
Scimitar
Dagger
Quarterstaff
Warhammer
Warhammer
Longbow
Warhammer
Battleaxe
Greataxe
Waraxe, Dwarven
Spear
Longsword
Bite
Club
Spear
Dagger
Longsword
Quarterstaff
Flail
Spear
Morningstar
Javelin
Spear
Unarmed Strike
Longsword
Unarmed Strike
Quarterstaff
Scimitar
Net
Greatsword
Warhammer
Sword, Short
Quarterstaff
Club
Dagger
Sword, Short
Longsword
Whip
Dagger
Greatsword
Sword, Short
Sword, Short
Dagger
Spear
Club
Quarterstaff
Warhammer
Javelin
Greatsword
Spear
Battleaxe
Whip
Gauntlet, Spiked
Spear
Greataxe
Sword, Bastard
Morningstar
Sickle
Scimitar
Dagger
Dagger
Warhammer
Dagger
Mace, Heavy
Longsword
Shortbow
Sword, Short
Scythe
Javelin
Longsword
Dagger
Quarterstaff
Rapier
Trident
Quarterstaff
Mace, Heavy
Longbow
Quarterstaff
Scimitar
Trident
Longsword
Dagger
Quarterstaff
Mace, Light
Scimitar
Quarterstaff
Gauntlet, Spiked
Rapier
Mace, Heavy
Quarterstaff
Trident
Greatclub
Sword, Short
Sickle
Bite
Bite
Bite
Sword, Short
Shortspear
Warhammer
Longbow
Net
Sword, Short
Club
Mace, Heavy
Warhammer
Greatsword
Dagger
Spear
Longsword
Dagger
Greataxe
Pick, Heavy
Javelin
Sickle
Spear
Chain, Spiked
Warhammer
Gauntlet, Spiked
Flail
Scythe
Greatclub
Javelin
Longspear
Battleaxe
Dagger
Spear
Longsword
Sword, Short
Shortspear
Glaive
Dagger
Club
Falchion
Sword, Short
Trident
Longsword
Longsword
Unarmed Strike
Club
Dagger
Sword, Short
Unarmed Strike
Unarmed Strike
Dagger
Quarterstaff
Flail, Heavy
Spear
Falchion
Sword, Short
Battleaxe
Quarterstaff
Halfspear
Gauntlet, Spiked
Morningstar
Dagger
Mace, Heavy
Scourge
Dagger
Battleaxe
Scythe
Battleaxe
Longsword
Longsword
Quarterstaff
Battleaxe
Trident
Dagger
Sword, Short
Maul
Sword, Bastard
Net
Sword, Short
Dagger
Sword, Bastard
Warhammer
Warhammer
Longsword
Dagger
Battleaxe
Quarterstaff
Warhammer
Warhammer
Battleaxe
Warhammer
Spear
Greatsword
Greatsword
Dagger
Sword, Short
Sword, Bastard
Javelin
Khopesh
Unarmed Strike
Longsword
Dagger, Punching
Warhammer
Scythe
Sword, Bastard
Dagger
Chain, Spiked
Quarterstaff
Warhammer
Mace
Shuriken
Dagger
Scourge
Shortspear
Bracer, Claw
Bracer, Claw
Mace, Heavy
Longsword
Scimitar
Rapier
Warhammer
Shuriken
Whip
Pick, Heavy
Longsword
Flail
Longsword
Quarterstaff
Dagger
Spear
Mace, Heavy
Quarterstaff
Mace, Heavy
Mace, Heavy
Spear
Chakram
Bracer, Claw
Sword, Short
Whip
Greatsword
Sickle
Longbow
Quarterstaff
Mace, Light
Maul
Longbow
Whip
Unarmed Strike
Spear
Battleaxe
Gauntlet, Spiked
Quarterstaff
Pick, Heavy
Greatsword
Shuriken
Longsword
Pick, Heavy
Spear
Dagger
Bracer, Claw
Flail, Double Headed
Battleaxe
Cutlass
Quarterstaff
Longsword
Sword, Short
Nunchaku
Sword, Short
Unarmed Strike
Longbow
Longsword
Morningstar
Quarterstaff
Battleaxe
Spear
Halberd
Longsword
Mace
Sickle
Warhammer
Kama
Trident
Rapier
Scythe
Kama
Quarterstaff
Scimitar
Dagger
Heavy Pick
Unarmed Strike
Scimitar
Sickle
Scythe
Longsword
Dagger
Sap
Whip
Halfspear
Falchion
Light Flail
Short Sword
Punching Dagger
None
Flail
Rapier
Scimitar
Longsword
Unarmed Strike
Quarterstaff
None
Shortspear
Quarterstaff
None
Warhammer
Mace, Light
Flail, Heavy
Quarterstaff
Sickle
Dagger
Flail, Heavy
None
Greataxe
Trident
10 11
Spell 8 Spell 9
#VALUE! #VALUE!
#VALUE! #VALUE!
elestia-1,Celestia-2
y,Arborea-1,Arborea-2
,--Races of Destiny--,Destiny
,--Races of Destiny--,Destiny
Celestia-1,Celestia-2
,--Races of Destiny--,City
y,Glory,Nobility,Elysium-1,Elysium-2
y,Purification
reed,Baator-1,Baator-2
,--Races of Destiny--,City
,--Races of Destiny--,Destiny
n,Mind,Planning,Tyranny
y,Courage,Creation,Celestia-1,Celestia-2
,--Races of Destiny--,Destiny
ion,Purification
ty,Purification
ion,Courage
orm,--Sandstorm--,Sand,Summer,Thirst
,Inquisition,Purification
ysticism,Oracle
ces of Destiny--,Destiny
Destiny,--Sandstorm--,Repose
rage,Inquisition
y,Community,Liberation
es of Destiny--,Destiny
,Inquisition,Pact
eam,Madness
y,Creation,Liberation
sticism,Summoner,Tyranny
ness,Mysticism
mination,Mysticism,Tyranny
y,Domination,Nobility
mination,Tyranny
ysticism,Tyranny
cism,--Races of Destiny--,Destiny
eam,Mind,Tyranny
dness,Pestilence
d,Oracle,--Races of Destiny--,Destiny
--Sandstorm--,Repose
Courage,Nobility
acle,Rune,--Races of Destiny--,Destiny
une,--Races of Destiny--,Destiny
eration,Rune
age,--Sandstorm--,Thirst
on,Oracle,Pestilence
mpetition,Tyranny
Mind,Tyranny
m,Pestilence,Tyranny
um--,Creation
es of Destiny--,City
ence,--Frostburn--,Winter
s of Destiny--,City
,Purification,--Sandstorm--,Summer
on,Purification
,--Sandstorm--,Summer
nquisition,Mind,Pact
rity,Mysticism
Dream,Oracle,--Sandstorm--,Repose
ism,Tyranny
pendium--,Mind,Oracle
pendium--,Mind,Oracle
andstorm--,Summer
-,Domination,Inquisition
m,Windstorm
m,Force,Madness,Rune
n,Mysticism,Summoner
sticism,Summoner
ness,Pestilence
ommunity,Creation
ind,Oracle,Tyranny,--Races of Destiny--,Destiny
Sandstrom--,Repose
unity,Creation,Mysticism
es of Destiny--,City
Select A Domain Spell
1 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
2 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
3
1
2
3
4
5
6
7
8
9
4
1
2
3
4
5
6
7
8
9
5
1
2
3
4
5
6
7
8
9
6
1
2
3
4
5
6
7
8
9
Frostburn Sandstorm Stormwrack
,--Frostburn--,Cold*,Winter ,--Sandstorm--,Nobility*,Re ,--Stormwrack--,Blackwater,Ocean*,
,--Frostburn--,Winter
,--Sandstorm--,Repose
,--Sandstorm--,Sand
,--Sandstorm--,Summer
,--Frostburn--,Cold*,Winter
,--Stormwrack--,Ocean*,Seafolk
,--Sandstorm--,Thirst
,--Stormwrack--,Blackwater
,--Stormwrack--,Ocean*
,--Stormwrack--,Seafolk
,--Frostburn--,Winter
,--Frostburn--,Cold*
,--Sandstorm--,Rune*
,--Sandstorm--,Summer
,--Sandstorm--,Summer
,--Frostburn--,Cold*
,--Sandstorm--,Repose
,--Sandstorm--,Repose
,--Stormwrack--,Storm*
,--Sandstorm--,Sun
,--Stormwrack--,Blackwater
,--Sandstorm--,Summer
,--Frostburn--,Cold*,Winter
,--Sandstorm--,Nobility*
,--Sandstorm--,Rune*
,--Frostburn--,Cold*
,--Frostburn--,Cold*
,--Stormwrack--,Ocean*,Seafolk
,--Stormwrack--,Blackwater
,--Sandstorm--,Sand,Summer
Heroes of Horror Lords of Madness Book of Vile Darkness
,--Heroes of Horror--,Dream*,Spite ,--Lords of Madness--,Corruption,F ,--Book of Vile Darkness--,Bestial,
,--Lords of Madness--,Mind*
,--Lords of Madness--,Madness*
,--Lords of Madness--,Corruption,Hatred*
,--Lords of Madness--,Hatred*
,--Lords of Madness--,Mind*
,--Lords of Madness--,Madness*
,--Lords of Madness--,Mind*
,--Lords of Madness--,Force*,Madness*
,--Lords of Madness--,Madness*
,--Lords of Madness--,Mind*
Book of Exalted Deeds Eberron Underdark
,--Book of Exalted Deeds--,Celesti ,--Eberron--,Artifice,Charm*,Comm ,--Underdark--,Portal (alternative),
,--Book of Exalted Deeds--,Fey
Dragonlance Age Of Mortals
,--Dragonlance--,Alteration,Forge, ,--Age Of Mortals--,Channeling,Sensitivity
,--Dragonlance--,Dragon
Air
Animal
Chaos
Death
Destruction
Earth
xx-Evil-xx
Fire
xx-Good-xx
Healing
Knowledge
xx-Law-xx
Luck
Magic
Plant
Protection
Strength
Sun
Travel
Trickery
War
Water
-VD Domains-
Bestial
Demonic
Diabolic
Pain
-ED Domains-
Celestial
Endurance
Fey
Herald
Joy
Pleasure
-ES Domains-
Artifice
Commerce
Deathless
Decay
Dragon Below
Exorcism
Feast
Life
Meditation
Necromancer
Passion
Shadow
Weather
-FB Domains-
Winter
-RD Domains-
City
Destiny
-RW Domains-
Sky
-SS Domains-
Repose
Sand
Summer
Thirst
-LM Domains-
Corruption
Vile Darkness
-SW Domains-
Blackwater
Seafolk
-Heroes of Horror Domains-
Spite
-SpC Domains-
Balance
Cavern
Celerity
Charm
Cold
Community
Competition
Courage
Craft
Creation
Darkness
Deathbound
Domination
Dragon
Dream
Drow
Dwarf
Elf
Envy
Family
Fate
Force
Glory
Gluttony
Gnome
Greed
Halfling
Hatred
Hunger
Illusion
Inquisition
Liberation
Lust
Madness
Mentalism
Metal
Mind
Moon
Mysticism
Nobility
Ocean
Oracle
Orc
Pact
Pestilence
Planning
Portal
Pride
Purification
Renewal
Retribution
Rune
Scalykind
Slime
Sloth
Spell
Spider
Storm
Suffering
Summoner
Time
Trade
Tyranny
Undeath
Wealth
Windstorm
Wrath
xx-Abyss-1-xx
xx-Abyss-2-xx
xx-Arborea-1-xx
xx-Arborea-2-xx
xx-Baator-1-xx
xx-Baator-2-xx
xx-Celestia-1-xx
xx-Celestia-2-xx
xx-Elysium-1-xx
xx-Elysium-2-xx
xx-Hades-1-xx
xx-Hades-2-xx
Limbo-1
Limbo-2
xx-Mechanus-1-xx
xx-Mechanus-2-xx
-Underdark Domains-
Portal (alternative)
Watery Death
-RVLT Domains-
Mists
Repose
Curse
Glamour
- DragonLance Domains -
Alteration
Forge
Insight
Liberation
Mentalism(DLCS)
Necromancy
Restoration
Sun(DLCS)
Treachery
- Age Of Mortals Domains-
Channeling
Sensitivity
No
You can turn or destroy earth creatures; rebuke, command, or bolster air creatures 0 times per day as a Supernatural Ability.
You can use speak with animals once per day as a spell-like ability. Knowledge (nature) has been added to your list of cleric c
You cast chaos spells at +1 caster level.
You may use death touch once per day. If you touch your victim, roll 0d6. If this at least equals the victim's hit points, it dies.
You can smite an opponent once per day, gaining a +4 bonus to your attack and +0 to damage.
You can turn or destroy air creatures; rebuke, command, or bolster earth creatures 0 times per day as a Supernatural Ability.
You cast evil spells at +1 caster level.
You can turn or destroy water creatures; rebuke, command, or bolster fire creatures 0 times per day as a Supernatural Ability.
You cast good spells at +1 caster level.
You cast healing spells at +1 caster level.
All Knowledge skills have been added to your list of cleric class skills. You cast divination spells at +1 caster level.
You cast law spells at +1 caster level.
You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made.
You use spell completion or spell trigger devices as a 0-level wizard.
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. 0 times per day as a supernatural ability.
You can generate a protective ward once per day, granting the person you touch a +0 resistance bonus to their next saving th
You can perform a feat of strength once per day, adding +0 to your Strength score for one round as a free action.
Once per day, you can perform a greater turning in place of a regular turning attempt. Any undead affected by this are destroy
For 0 round per day, you can ignore all magical effects which hamper movement and mobility. Survival added to your list of cl
Bluff, Disguise, and Hide have been added to your list of cleric class skills.
Free Martial Weapon Proficiency (if necessary) and Weapon Focus with your deities favored weapon.
You can turn or destroy fire creatures; rebuke, command, or bolster water creatures 0 times per day as a Supernatural Ability.
You can smite evil once per day, gaining a +4 bonus to your attack and +0 to damage.
You can perform a feat of endurance once per day, adding +0 to your Constitution score for one minute as a free action.
Gain a +4 bonus on saving throws against the spell-like abilities of feys.
Intimidate is a class skill. You gain a +4 sacred bonus on Diplomacy and Intimidate checks.
You gain a +4 sacred bonus on Diplomacy checks.
You are immune to any effect that damages or drains your Charisma.
Gain +4 competence bonus on Craft check. You cast creation spells at +1 caster level.
You gain a +10 competence bonus on Profession checks made to earn a living. Add appraise to your list of cleric class skills.
Once per day, you can perform a greater rebuking against deathless creatures in place of a regular turning attempt. Any deat
You may use a touch of decay once per day. You must succeed on a melee touch attack to deal 1d4 points of Constitution da
You gain Augment Summoning as a bonus feat.
You have the supernatural ability to force possessing spirits out of the bodies they inhabit.
You have immunity to ingested poisons and to diseases spread by ingestion.
Once per day, you can grant 1d6+0 temporary hit points to a creature you touch. These temporary hit points last for a maximu
Once per day, you can cast one spell as though it had the Empower Spell feat applied to it. However, you cast the spell at its
You cast necromancy spells at +1 caster level.
For a total time per day of 0 rounds, as a free action you can act as if under the effect of the Rage spell. This granted power is
Gain Blind-Fight as a bonus feat.
Your vision is unobstructed by nonmagical weather conditions. Add Survival to your list of cleric class skills. You gain a +2 bo
You gain a +2 Sacred bonus to all wisdom-based skills (during the winter season).
Add Gather Info and Knowledge: Local to your cleric skill list.
Grant a reroll (attack, save, ability check, or skill check to a willing creature (not you) within 30 ft.
Fly speed improves by 5 ft. Add Spot to your list of cleric skills
You may use death touch once per day. If you touch your victim, roll 0d6. If this at least equals the victim's hit points, it dies.
Once per day you can shape a small amount of sand into any solid object you can imagine, up to 8 cubic feet in volume. This
You are considered a native of the waste for purposes of heat resistance. During the summer season, you gain +2 bonus on a
Rebuke or command oozes as an evil cleric rebukes or commands undead. 2 times per day as a supernatural ability. You also
Once per day, make a melee touch attack to deal 2d6 damage and sicken target for 1 round.
Free Blind-Fight feat.
You are immune to pressure damage from descending into even the greatest of oceanic depths.
You gain Expert Swimmer or Rapid Swimming (your choice) as a bonus feat.
Once per day, make a melee touch attack to deal damage equal to the damage the target dealt to you in the last round, to a m
Once per day, as a free action, you may add your Wisdom modifier(+3) to your Armor Class. This bonus lasts for 0 rounds.
You gain the dwarf ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases to
Your land speed is faster than the normal for your race by 10 ft. This benefit is lost if you are wearing medium or heavy armor
You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1
As a supernatural ability you can turn/destroy fire creatures and rebuke/command cold creatures 0 times per day.
You can use the calm emotions spell as a spell-like ability once per day. You also gain a +2 bonus on Diplomacy checks.
As an extraordinary ability you gain a +1 bonus on all opposed checks you make.
Your radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws ag
You cast Conjuration (creation) spells at +1 caster level and gain Skill Focus in the Craft skill of your choice.
You cast Conjuration (creation) spells at +1 caster level.
Free Blind-Fight feat.
Your limit for creating undead animated with spells increases to three times your caster level instead of the normal two times c
You gain the Spell Focus(Enchantment) Feat.
Add Bluff and Intimidate to your list of cleric class skills.
You are immune to fear effects.
Free Lightning Reflexes feat.
Free Great Fortitude feat.
Free Point Blank Shot feat.
Add bluff to your list of cleric class skills. You cast spells that damage or drain ability scores or bestow negative levels at +1 ca
As a free action, you may choose to protect 2 creatures(including yourself) within 10 feet with a +4 dodge bonus to AC. This s
You gain the uncanny dodge ability. If you already have it, your cleric levels add to that class's level for determining when you
As a supernatural ability, once per day you can reroll any damage roll and take the better of the two rolls.
Turn undead with a +2 bonus on turning check and +1d6 on the turning damage roll.
For a total time per day of 0 rounds, as a free action you can act as if under the effect of the Enlarge Person spell.
You cast all illusion spells at +1 caster level.
You gain a +2 Competence bonus on Appraise, Open Lock, and Sleight of Hand checks.
You gain the ability to add +2 to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action t
Once per day, as a free action, choose one opponnent. Against that opponent you gain a +2 profane bonus on attack rolls, sa
You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damage; Medium, 1d6; or Large, 1d8. You are pro
You cast all illusion spells at +1 caster level.
Gain a +4 bonus on all dispel checks.
As a supernatural ability, if affected by a charm, compulsion, or fear effect as a result of a failed save, you can attempt the sav
Once per day for 1 round, as a free action you gain a bonus of 0 to your charisma. This granted power is a supernatural abiity
You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day you can add 2 to a single Wisdo
Once per day you grant any creature you touch a +2 resistance bonus on their next Will save. This spell-like ability requires a
Free Martial Weapon Proficiency Feat and Weapon Focus feat with your choice of Light Hammer or Warhammer.
Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive Checks.
You can turn or destroy Lycanthropes 0 times per day as a Supernatural Ability.
As a supernatural ability, once per day you can use a free action to grant yourself a +1 luck bonus on your saving throws for 0
You have the spell-like ability(a standard action) to inspire allies, giving them a +2 morale bonus on saves, attacks, ability chec
You have the supernatural ability to breathe water as water breathing spell for up to 0 rounds. This effect occurs automatically
You cast divination spells at +2 caster levels.
Once per day, as a supernatural ability, you can make a single melee attack with a damage bonus of +0. If used against a dw
Add Appraise, Intimidate, and Sense Motive to your list of cleric class skills.
Immunity to the effects of all diseases, though you can still carry infectious diseases.
Free Extend Spell feat.
You can detect an active or inactive portal as if it were a normal secret door (DC 20).
Whenenver you roll a 1 on a save, you may reroll the save. You must keep the result of the second roll.
You cast abjuration spells at +1 caster level.
If you fall below 0 hit points, you regain a number of hitpoints equal to 1d8+2. This supernatural ability functions once per day
Once per day, you may make a strike of vengeance with a melee or ranged weapon against an individual that harmed you on
Free Scribe Scroll feat.
You can rebuke or command animals(reptilian/snakes) 0 times per day as a Supernatural Ability.
You can rebuke or command oozes 0 times per day as a Supernatural Ability.
You take no penalty to AC against melee attacks while prone
You get a +2 bonus on Concentration and Spellcraft checks.
You can rebuke or command spiders 0 times per day as a Supernatural Ability.
You gain resistance to electricity 5.
Once per day you can make a melee touch attack against a living creature subject to critical hits, which bestows on that creatu
Add +2 to your caster level for all Conjuration(summoning) or Conjuration(calling) spells.
Free Improved Initiative feat.
You may use detect thoughts once per day as a spell-like ability, affecting one target and lasting 2 minutes. Activating this po
Add +1 to the saving throw DC of any Enchantment(compulsion) spell you cast.
Free Extra Turning feat.
Add Appraise to your list of cleric class skills. You gain Skill Focus (Appraise) as a bonus feat.
Rain and snow don't penalize your spot and search checks. You can move through snow-covered and icy terrain at normal m
Once per day, you can subtract Wisdom points (equal to or less than your cleric level) and trade them (2 for 1) for Strength po
Once per day as a free action, you may channel the power of demons, gaining a +4 bonus to Strength but a -2 penalty to Arm
Once per day as a free action, you may channel the glory of the eladrin to grant yourself a +2 morale bonus to damage rolls an
You have the supernatural ability to see perfectly in darkness of any kind.
Once per day, as a free action, you can generate an aura of menace similar to that of the archons.
You can smite evil once per day, gaining a +2 bonus to your attack and +0 to damage.
You can smite good once per day, gaining a +2 bonus to your attack and +0 to damage.
You can smite law once per day, gaining a +2 bonus to your attack and +0 to damage.
You can smite chaos once per day, gaining a +2 bonus to your attack and +0 to damage.
Once per day, you may call on the shield of Ezra, a film of luminous mist that envelops your body granting you protection base
You can grant final rest upon a newly dead body that allows the corpse a chance to resist any attempt to transform it into an u
You may cast bestow curse with a +4 to the DC of the targets saving throw. You may cast mark of justice once per day.
You receive a +3 bonus to all Will saves vs mind-affecting enchantments or enchantments that alter the perceptions.
All Transmutation spells that affect living creatures are cast at +1 caster level.
All Divination spells with a range of Personal are cast at +1 caster level.
Obscuring Mist Wind Wall Gaseous Form Air Walk
Calm Animals Hold Animal Dominate Animal Summon Nature's Ally IV
Protection from Law Shatter Magic Circle against Law Chaos Hammer
Cause Fear Death Knell Animate Dead Death Ward
Inflict Light Wounds Shatter Contagion Inflict Critical Wounds
Magic Stone Soften Earth and Stone Stone Shape Spike Stones
Protection from Good Desecrate Magic Circle against Good Unholy Blight
Burning Hands Produce Flame Resist Energy Wall of Fire
Protection from Evil Aid Magic Circle against Evil Holy Smite
Cure Light Wounds Cure Moderate Wounds Cure Serious Wounds Cure Critical Wounds
Detect Secret Doors Detect Thoughts Clairaudience/Clairvoyance Divination
Protection from Chaos Calm Emotions Magic Circle against Chaos Order's Wrath
Entropic Shield Aid Protection from Energy Freedom of Movement
Nystul's Magic Aura Identify Dispel Magic Imbue with Spell Ability
Entangle Barkskin Plant Growth Command Plants
Sanctuary Shield Other Protection from Energy Spell Immunity
Enlarge Person Bull's Strength Magic Vestment Spell Immunity
Endure Elements Heat Metal Searing Light Fire Shield
Longstrider Locate Object Fly Dimension Door
Disguise Self Invisibility Nondetection Confusion
Magic Weapon Spiritual Weapon Magic Vestment Divine Power
Obscuring Mist Fog Cloud Water Breathing Control Water
Magic Fang Bull's Strength Magic Fang, Greater Claws of the Savage
Demonflesh Demoncall Demon Wings Dimensional Anchor
Devil's Tail Devil's Eye Devil's Ego Hellfire
Angry Ache Sadism Wrack Liquid Pain
Fire in the Blood Cloak of Hate Pact of Return Mantle of Pure Spite
Were-doom
Gate
Gate
Eternity of Torture
Gate
Iron Body
Summon Nature's Ally IX
Visage of the Deity, Greater
Otto's Irresistible Dance
Sublime Revelry
Prismatic Sphere
Polymorph Any Object
Hero's Blade
Energy Drain
Gate
Freedom
Feast of Champions
Heal, Mass
Astral Projection
Energy Drain
Dominate Monster
Shades
Storm of Vengeance
Fimbulwinter
Animate City
Choose Destiny
Despoil
Screen
Imprison Soul
Gate
Drown, Mass
Imprisonment
Soul Bind
Energy Drain
Weird
Shapechange
Iron Body
Foresight
Unbinding
Dominate Monster
Energy Drain
True Resurection
Prismatic Sphere
Imprisonment
Diamond Body
Foresight
1 2 3 4 5 6
Row Base LevMax Level w/penalty Caster Level
Adept 1 0 0 0 0
Apostle of Peace 2 0 0 0 0
Archivist 3 0 0 0 0
Artificer 4 0 0 0 0
Assassin 5 0 0 0 0
Bard 6 0 0 0 0
Beguiler 7 0 0 0 0
Beloved of Valarian 8 0 0 0 0
Blackguard 9 0 0 0 0
Blighter 10 0 0 0 0
Celebrant of Sharess 11 0 0 0 0
Champion of Gwynharwyf 12 0 0 0 0
Cleric 13 0 0 0 0
Cloistered Cleric 14 0 0 0 0
Consecrated Harrier 15 0 0 0 0
Corrupt Avenger 16 0 0 0 0
Death Delver 17 0 0 0 0
Demonologist 18 0 0 0 0
Disciple of Thrym 19 0 0 0 0
Divine Crusader 20 0 0 0 0
Dread Necromancer 21 0 0 0 0
Druid 22 4 4 4 4
Duskblade 23 0 0 0 0
Ebonmar Infiltrator 24 0 0 0 0
Emissary of Barachiel 25 0 0 0 0
Factotum 26 0 0 0 0
Fatemaker 27 0 0 0 0
Favored Soul 28 0 0 0 0
Fiend of Blasphemy 29 0 0 0 0
Gnome Artificer 30 0 0 0 0
Healer 31 0 0 0 0
Hexblade 32 0 0 0 0
Hoardstealer 33 0 0 0 0
Holy Liberator 34 0 0 0 0
Hunter of the Dead 35 0 0 0 0
Justice of Weald and Woe 36 0 0 0 0
Kender Nightstalker 37 0 0 0 0
Knight of the Chalice 38 0 0 0 0
Knight of the Weave 39 0 0 0 0
Manipulator 40 0 0 0 0
Mesmerist 41 0 0 0 0
Monster Hunter 42 0 0 0 0
Mortal Hunter 43 0 0 0 0
Mystic 44 0 0 0 0
Night Lord 45 0 0 0 0
Ocular Adept 46 0 0 0 0
Paladin 47 0 0 0 0
Pious Templar 48 0 0 0 0
Prime Underdark Guide 49 0 0 0 0
Ranger 50 0 0 0 0
Scourge 51 0 0 0 0
Shade Hunter 52 0 0 0 0
Shaman 53 0 0 0 0
Shugenja 54 0 0 0 0
Slayer of Domiel 55 0 0 0 0
Sohei 56 0 0 0 0
Sorcerer 57 0 0 0 0
Spellfire Adept 58 0 0 0 0
Spellthief 59 0 0 0 0
Spirit Shaman 60 0 0 0 0
Sublime Chord 61 0 0 0 0
Suel Arcanamach 62 0 0 0 0
Temple Raider of Olidammara 63 0 0 0 0
Ur-Priest 64 0 0 0 0
Vassal of Bahamut 65 0 0 0 0
Vigilante 66 0 0 0 0
Warlock 67 0 0 0 0
Warmage 68 0 0 0 0
Wizard 69 0 0 0 0
Wu Jen 70 0 0 0 0
Intelligence 17 3 3
Wisdom 17 3
Charisma 15 2
Corruption 10 0
Specialization
Arcane Caster 0 0 0
Divine Caster 4 4
Arcane SpellLike 0 0
Total Caster 4
Archivist
Assassin
Bard
Celebrant of Sharess
Corrupt Avenger
Duskblade
Emissary of Barachiel
Favored Soul
Gnome Artificer
Hexblade
Justice of Weald and Woe
Knight of the Weave
Mystic
Shade Hunter
Shugenja
Sorcerer
Spellthief
Sublime Chord
Suel Arcanamach
Vigilante
Warlock
Wizard
Wu Jen
RaceCaster Half-Elf
ShowCanNotCast -1
Warmage Edge 0
Penalty Caster Levels 0
Bonus Caster Levels 0
SelectedCasterReal
CasterLvlReal 0
CasterIndex
CasterMaxCastableReal 0
CasterModReal
LGNonCoreAvailable 0
12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
CasterList Can Cast at Level Spells per Day
Select Spell Casting Class 0 1 2 3 4 5 6 7 8 9 0 1 2
Druid -1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
5 4 3 5 4 3
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
4 5 6 7 8 9 10 11 12
1 1 1
1 1 1
1 1
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
-1 -1 -1 -1
-1 -1 -1 -1 -1
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
Spells Known Standard Ranges
3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 Close Medium
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 35 ft. 140 ft.
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1
CasterListChanged
Base Spell Slots
Long 0 1 2 3 4 5 6 7 8 9 Select Spell Casting Class
Druid
560 ft. 5 3 2
Max Arcane Slot -1 0 0 0 0 0 0 0 0 0 0
Max Divine Slot 2 1 0 0 0 0 0 0 0
2
3
3
4
4
4
5
4
1
1
2
2
3
Justice of Weald and Woe
4
2
3
3
4
Shade Hunter
4
2
3
3
4
Kender Nightstalker
4
1
1
1
1 2 3 4 5 6
Row Class Level Base Level Level w/penalty Manifester Level
Ardent 1 0 0 0 0
Divine Mind 2 0 0 0 0
Fist of Zuoken 3 0 0 0 0
Lurk 4 0 0 0 0
Psion 5 0 0 0 0
Psychic Warrior 6 0 0 0 0
War Mind 7 0 0 0 0
Wilder 8 0 0 0 0
Zerth Cenobite 9 0 0 0 0
Intelligence 17 3
Wisdom 17 3
Charisma 15 2
RacePsion Half-Elf
FullRacePsion Half-Elf
7 8 9 10 11 12 13
Stat Mod TLA Index Has Levels ManifesterList
0 Select Manifesting Class
17 3 Ardt 0
17 3 DvMd 0
17 3 FoZ 0
17 3 Lrk 0
17 3 Psi 0
17 3 Psw 0
17 3 Wmd 0
15 2 Wld 0
17 3 ZtCb 0
SelectedManifesterReal
14 15 16 17 18 19 20
Standard Ranges
Close Medium Long Power Pts PPBonus Known Max Lvl Known Lvl ( Max 20 )
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0
Known
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Known
0
1
2
3
4
5
6
7
8
9
10
Known
0
1
2
2
3
3
4
4
5
5
6
Known
0
1
2
2
3
3
3
4
4
4
5
Known
0
0
0
0
0
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
INITIATIVE
CHARACTER NAME OR MONSTER TYPE PLAYER OR ENCOUNTER NUMBER
#VALUE! Half-Elf
CLASS/ LEVEL RACE
WILL ###
SKILLS AND FEATS (WIS)
WEAPON:
Listen WIS #VALUE! MELEE DAMAGE/CRIT
Search INT #VALUE!
Spot WIS #VALUE! WEAPON:
RANGED DAMAGE/CRIT
Card design based on the form created by Wizards of the Coast, and used without their permission.
#REF!
CHARACTER NAME CLASS/ LEVEL
Half-Elf
RACE
Male #VALUE!
PLAYER GENDER REGION PICTURE
Game Log Level Up!!!
0
Date Notes PP
Use XP Calculations Use GP Calculations
Treasure
0 0 0 0 0 0 0
GP SP CP Art GP Gems GP Other GP Experience
Level Up!!! AR Tracker
AR Starting TU Additional TU
Record Type Code AR Name Date TU Cost TU Spent Remain
Character Creation 52 TU 52 TU
Use XP Calculations Use GP Calculations
Item
Selling Item
Starting XP Lost XP Final Starting Lifestyle GP GP Purchase
XP or Spent Gained XP GP GP Spent Gained Gained Cost
0 xp 0 xp 80 gp
Final
GP
80 gp
's Item and Favor Access from ARs
Mod Code Access Item Access Type
#N/A #N/A #N/A
LIVING GREYHAWK MASTER ITEM LOGSHEET
MIL #
Character Name:
Player Name:
Date:
RPGA#:
Judge Sig:
RPGA#: 1
Helms, Goggles,and Other Headgear Miscellaneous Magic Items
Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#
Rings
Item Cost found AR# bought AR# gone AR#
Weapons
Item Cost found AR# bought AR# gone AR#
Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#
Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#
No strength bonus
Half strength bonus
Ninja Spy WeapoNinja Spy Weapon Choices Full strength bonus
Select a Weapon 1.5x strength bonus
Blowgun 2x strength bonus
Chain, Spiked
Chijiriki Strength Damage
Crossbow, Hand Energy 0
Fan, War Select Energy Type 0
Fukimi-Bari Acid 1
Kusari-Gama Cold 1
Manriki-Gusari Electricity 2
Nekode Psionic Energy Fire Element
Ninja-to Select Energy Type Sonic Select Element
Shikomi-Zue Cold Earth
Shuriken Electricity DR Fire
Fire Select a DR Type Metal
Sonic silver Water
cold iron Wood
Point Buy
1 0
2 0
3 0 Spellcasting Type Energy Element Aligned At
4 0 Select a Spellcasting Select Energy Type Select an Select Alig
5 0 arcane Acid Acid
6 0 divine Cold Cold Chaotic
7 0 Electricity Electricity
8 0 Fire Fire
9 1
10 2
11 3
12 4
13 5
14 6
15 8
16 10
17 13 Quadruped CapaticyMult
18 16 1 1
Select Spe
Select Spe
Select Spe
Select Spe
Select Spe
Select Spe
#N/A Select Spe
Cormyr Humanoids(goblinoid) Longsword Select Spe
Chult Humanoids(goblinoid) Rapier Select Spe
The DragonDragons Longbow Select Spe
The GalenaHumanoids(goblinoid) Shortbow Select Spe
Impiltur Demons Select Spe
The MoonsHumanoids(orc) Select Spe
The North Humanoids(orc) Select Spe
Samarach Yuan-Ti Dummy SecSelect Spe
The Spine Humanoids(orc) Select Spe
Tashalar Yuan-Ti Select Spe
Thindol Yuan-Ti none
Select an Order
Select an Order
Order of the All- Guidance Detect SnaDetect Tho ClairaudienDivination
Order of the Con Flare Burning HaProduce Fl Searing LigFireball
Order of the For Detect MagRemove FeScent RestorationPhantom Stag
Order of the GentCure Mino Cure Light Augury Cure Serio Cure Critical Wounds
Order of the ImpeResistanc Magic WeaSound BursMagic WeapDismissal
Order of the Inef Resistanc Entropic ShObscure ObDispel Mag Spell Immunity
Order of the Perf Mending Magic StonSoften Eart Stone Sha Subvert Planar Essence
Order of the Spri Daze Disguise SeBlur Invisibility Air Walk
°°°
0
Select A Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Select a school 22
Abjuration 23
Conjuration 24
Divination 25
Enchantment 26
Evocation 27
Illusion 28
Necromancy 29
Transmutation 30
31
32
33
Chaos 34
35
36
37
38
39
40
LG MetaRegions 41
Wu Jen Metamagic Feat Core 42
Select a Metamagic Fea Sheldomar 43
Enlarge Spell Velverdyva 44
Extend Spell Iuz Border States 45
Still Spell Nyrond 46
Silent Spell Splintered Suns 47
48
Crossbow Type Scion House 49
Select Crossbow Type Select a house 50
Crossbow, Hand Cranden 51
Crossbow, Light Darmen 52
Crossbow, Heavy Garasteth 53
Naelax 54
Rax-Nyrond 55
Torquaan 56
57
58
59
60
10 20 50
20 40 100
30 60 150
40 80 200
50 100 250
60 120 300
70 140 350
80 160 400
90 180 450
100 200 500
115 230 575
130 260 650
150 300 750
175 350 875
200 400 1000
230 460 1150
260 520 1300
300 600 1500
350 700 1750
400 800 2000
460 920 2300
520 1040 2600
600 1200 3000
700 1400 3500
800 1600 4000
920 1840 4600
1040 2080 5200
1200 2400 6000
1400 2800 7000
1600 3200 8000
1840 3680 9200
2080 4160 10400
2400 4800 12000
2800 5600 14000
3200 6400 16000
3680 7360 18400
4160 8320 20800
4800 9600 24000
5600 11200 28000
6400 12800 32000
7360 14720 36800
8320 16640 41600
9600 19200 48000
11200 22400 56000
12800 25600 64000
14720 29440 73600
16640 33280 83200
19200 38400 96000
22400 44800 112000
25600 51200 128000
29440 58880 147200
33280 66560 166400
38400 76800 192000
44800 89600 224000
51200 102400 256000
58880 117760 294400
66560 133120 332800
76800 153600 384000
89600 179200 448000
102400 204800 512000
117760 235520 588800
133120 266240 665600
153600 307200 768000
179200 358400 896000
204800 409600 1024000
235520 471040 1177600
266240 532480 1331200
307200 614400 1536000
358400 716800 1792000
409600 819200 2048000
6 7 8 9
0 0 0 0
1
1 1
1 1 1
1 1 1 1
2 1 1 1
2 2 1 1
2 2 2 1
2 2 2 2
3 2 2 2
3 3 2 2
3 3 3 2
3 3 3 3
4 3 3 3
4 4 3 3
4 4 4 3
4 4 4 4
5 4 4 4
5 5 4 4
5 5 5 4
5 5 5 5
Strength Intelligence
Dexterity Wisdom
Constitution Charisma
Strength
Dexterity
Constitution
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
0
Winter Wolf
Destrachan
Gibbering Mouther
Mind Flayer
Umber Hulk
None
None
Dragon Type
Diplomacy
Perform skills …
Hide
Hide
Gather Information
Survival
Listen
Bluff
Swim
Hide
Diplomacy
Spot
Knowledge (local)
Escape Artist
Listen
Spot
Heal
Move Silently
Survival
Hide
Swim
Swim
Diplomacy
Concentration
Diplomacy
Listen
Spot
Appraise
Search
Survival
Knowledge (dungeoneering)
Escape Artist
Spot
Disguise
Perform (sing)
Swim
Escape Artist
Diplomacy
Swim 1
Swim 2
Hide 3
Swim 4
5
6
7
8
Sele 9
Sele 10
Legend Lore Vision Foresight Air 11
Fire Storm Delayed BlaMeteor Swa Eart 12
Scrying, Greater Horrid Wilti Shambler Fire 13
Resurrection Heal, Mass Soul Bind Wate 14
Repulsion Binding Imprisonment 15
Spell Turning Protection Mordenkainen's D 16
Statue EarthquakeAntipathy 17
Mislead Screen Foresight 18
19
20
21
22
23
24
25
26
27
28
29
30
Charm MonsCharm Monster
Charm Per Fear
Disintegrat Flesh to Stone
Fear Sleep
Finger of Death
Flesh to Stone
Inflict Moderate Wounds
Sleep
Slow
Telekinesis
Rogue Abilities 0 Terrain Types
Select a special ability or extra feat 0 Select a Terrain
Crippling Strike 0 Aquatic
Defensive Roll 0 Desert
Improved Evasion 0 Forest
Opportunist 0 Hills
Skill Mastery 0 Marsh
Slippery Mind 0 Mountains
Extra Feat 0 Plains
Evasion 0 Underground
Breathstealer 0 -- Planar Terrains --
0 Fiery
0 Weightless
0 Cold
0 Shifting
0 Aligned
0 Cavernous
0 Other…
0
0
0
0
0
0 Animal Companion
0
0
Loremaster Abilities
"Instant Mastery (4 ranks in a new skill)" Improved Disarm
"Secret Health (+3 hit points)" Improved Trip
"Secrets of Inner Strength (+1 to Will saves)"
"The Lore of True Stamina (+1 to Fort saves)"
"Secret Knowledge of Avoidance (+1 to Ref saves)" Fiery Ki Defense
"Weapon Trick (+1 to attack rolls)" Ki Blast
"Dodge Trick (+1 dodge bonus to AC)"
"Applicable Knowledge (One feat)"
"Newfound Arcana (Bonus 1st-level spell)"
"More Newfound Arcana (Bonus 2nd-level spell)"
Psicrystal Personalities
Select a Personality
Artiste
Bully
Coward
Friendly
Hero
Liar
Meticulous Archery
Nimble Two-Weapon Combat
Observant
Poised
Resolved Ashbound
Sage Children of Winter
Single-minded Gatekeepers
Sneaky Greensingers
Sympathetic Wardens of the Wood
Creature Type
Select a creature type
Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (gnoll)
Humanoid (gnome) Select Bonus Spellcasting or
Humanoid (goblinoid) +1 level of spellcasting class
Humanoid (halfling) Bonus feat
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical beast
Monstrous Humanoid
Ooze
Outsider
Plant
Undead
Vermin
High Arcana
Bludgeoning
Metamagic Feat Piercing
Power of Nature Slashing
Spell Power
Spell-Like Ability
Anoint Self
Anoint Weapon
Select Brand
Bel You gain a cold iron longsword or greatsword that deals 1d
Dispater You grow eyes in the back of your head. You are immune
Mammon If you attack a creature with more HD than you, all such cr
Fierna andOnce every 1d4 rounds as a touch attack, you may daze a
Levistus Once per day as a swift action, you may encase yourself in
Glasya Once per day as a swift action, you may gain Fast Healing
Thrall of Orcus Baalzebul You gain a +4 bonus on grapple and Escape Artist checks
Mephistop Three times per day as a swift action, you may wreath you
Gaunt AsmodeusThree times per day as a swift action, you may use Comm
Obese
Black Magic Oil
4294.69
4410.53
115.839999999999
Silvanus' Staff
Deneir's Eye
Deadeye Shot
Defensive Throw
Doubletoss
Palm Throw
Sneaky Shot
Trip Shot
Tumble Toss
Two with One Blow
Nature's Armament
Earthgrip (Sp)
Earth Magic (Su)
Earth's Endurance (Sp)
Earth's Strength (Sp)
Earth's Power (Su)
Earth's Shadows (Su)
Gravity (Sp)
Stoneskin (Sp)
Summon Earth Elemental (Sp)
Monk Tattoos
Arrowroot
Bamboo
Bat
Bellflower
Butterfly
Chameleon
Crab
Crane
Chrysanthemum
Dragon
Dragonfly
Falcon
Lion
Monkey
Moon, Full
Mountain
Nightingale
Ocean
Pine
Scorpion
Sun
Tiger
Tortoise
Unicorn
Wasp
White Mask
Hurl Tricks
Area Attack
Knockdown Blow
Meteor Strike
Overburdened Heave
Ranged Power Attack
Arcane Thesis
Aeromancy
Cryomancy Select a Vice
Divination Gluttony
Electromancy Drinking
Enhancement Gambling
Geomancy Recklessness
Hydromancy Anger
Pyromancy Smoking
Spectromancy Cowardice
Summoning Select a Class Skill
Transmutation Balance¹
Climb¹
Concentration¹
on longsword or greatsword that deals 1d6 extra damage against good Decipher Script
the back of your head. You are immune to flanking and cannot be flat-fo Disable Device
ature with more HD than you, all such creatures within 30ft must make a Escape Artist¹
ounds as a touch attack, you may daze a creature for 1 round (Will DC 1 Forgery¹
a swift action, you may encase yourself in ice. You gain resistance to col Handle Animal
a swift action, you may gain Fast Healing 3 for 1 minute. Heal¹
nus on grapple and Escape Artist checks. Your natural attacks deal 1d6 eHide¹
ay as a swift action, you may wreath yourself in flames for 1 round. Your Jump¹
ay as a swift action, you may use Command as a spell-like ability. Knowledge (arcana)
Knowledge (arch & eng)
Knowledge (dungeoneering)
Knowledge (nature)
Knowledge (the planes)
Listen¹
Move Silently¹
Open Lock
Search¹
Sleight of Hand
Speak Language
Spellcraft
Spot¹
Survival¹
Swim¹
Tumble
Use Magic Device
Use Rope¹
Your allies gain a bonus on the save DC for their selected energy
Your allies gain an energy shield dealing energy damage when str
Your allies gain a bonus on Decipher Script, Knowledge, and Spel
Your allies gain a bonus on caster level checks made to overcome
Your allies gain a bonus on Bluff, Diplomacy, and Intimidate check
Your allies gain resistance to your chosen energy type.
Your allies gain a bonus on Concentration checks and on saves ag
Your allies gain a bonus on Listen checks, Spot checks, and initiat
Your allies gain a bonus on Constitution checks and Fortitude save
Your allies gain a bonus on climb, jump, and swim checks. Also cl
Your allies gain damage reduction magic.
Your allies gain fast healing when below one-half hitpoints.
Unarmed Damage
0 3
1 5
2 5
3 5
4 6
5 6
6 6
7 6
8 7
9 7
10 7
11 7
12 10
13 10
14 10
15 10
16 11
17 11
18 11
19 11
20 12
21 12
22 12
23 12
24 12
25 12
26 12
27 12
28 12
29 12
30 12
31 12
32 12
33 12
34 12
35 12
36 12
37 12
38 12
39 12
40 12
41 12
42 12
43 12
44 12
45 12
46 12
47 12
48 12
49 12
50 12
51 12
52 12
53 12
54 12
55 12
56 12
57 12
58 12
59 12
60 12
Favored Enemies
Select a favored enemy Select a favored enemy
Aberration Aberration
Animal Animal
Construct Construct
Dragon Dragon
Elemental Elemental
Fey Fey
Giant Giant
Humanoid (aquatic) Humanoid (aquatic)
Humanoid (dwarf) Humanoid (dwarf)
Humanoid (elf) Humanoid (elf)
Humanoid (gnoll) Humanoid (gnoll)
Humanoid (gnome) Humanoid (gnome)
Humanoid (goblinoid) Humanoid (goblinoid)
Humanoid (halfling) Humanoid (halfling)
Humanoid (human) Humanoid (human)
Humanoid (orc) Humanoid (orc)
Humanoid (reptilian) Humanoid (reptilian)
Magical Beast Magical beast
Monstrous Humanoid Monstrous Humanoid
Ooze Ooze
Outsider (air) Outsider (air)
Outsider (chaotic) Outsider (chaotic)
Outsider (earth) Outsider (earth)
Outsider (evil) Outsider (evil)
Outsider (fire) Outsider (fire)
Outsider (good) Outsider (good)
Outsider (lawful) Outsider (lawful)
Outsider (native) Outsider (native)
Outsider (water) Outsider (water)
Plant Plant
Undead Undead
Vermin Vermin
1
2 #VALUE!
3
4
5
6
7
8
9
10
11
12 #VALUE!
13
14
15
16
17
18 #VALUE!
19
20
21
22
23
24
25
26 Pragon'sPath
27 Dardallion reflex
28 Imdasrti will
29 Ktolemagne will
30 Orsos fortitude
31 Sir Reikhardt will
32 Sunyartra fortitude
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
Abjuration
Conjuration
Nomad Shaman Home Region Enchantment
Select Home Region Evocation
Desert Illusion
Forest Necromancy
Tundra Transmutation
Mountains
Plains Wizard of High Sorcery Order Secrets
Constellation power
Select a Region Select Totemic Insight
Abanasinia Ancestral Knowledge
Balifor Animal Cunning
Blode Gift of the Land
Blood Sea Isles
Estwilde
Goodlund Martial Disciplines
Hylo Select Discipline
Icereach Desert Wind
Kharolis Devoted Spirit
Khur Diamond Mind
Neraka Iron Heart
Nightlund Setting Sun
Nordmaar Shadow Hand
Northern Ergoth Stone Dragon
Palanthas Tiger Claw
Plains of Dust White Raven
Qualinesti
Sancrist
Sanction Swordsage Discipline Weapons
Schallsea Desert Wind Diamond Mind Setting Sun
Silvanesti Scimitar Rapier Sword, Short
Solamnia Mace, Light Shortspear Quarterstaff
Southern Ergoth Pick, Light Sword, Bastard Nunchaku
Teyr Falchion Trident Unarmed Strike
Thoradin Spear
Thorbardin
Throtl
32
1 1 Select a favored enemy
2 2 Aberration Aberration
3 3 Animal Animal
4 3 Construct
5 4 Construct Dragon
6 5 Dragon Elemental
7 6 Elemental Fey
8 7 Fey Giant
9 8 Giant Humanoid (aquatic)
10 9 Humanoid (aquatic) Humanoid (dwarf)
11 10 Humanoid (dwarf) Humanoid (elf)
12 11 Humanoid (elf) Humanoid (gnoll)
13 12 Humanoid (gnoll) Humanoid (gnome)
14 13 Humanoid (gnome) Humanoid (goblinoid)
15 14 Humanoid (goblinoid) Humanoid (halfling)
16 15 Humanoid (halfling) Humanoid (human)
17 16 Humanoid (human) Humanoid (orc)
18 17 Humanoid (orc) Humanoid (reptilian)
19 18 Humanoid (reptilian) Magical Beast
20 19 Magical Beast Monstrous Humanoid
21 20 Monstrous Humanoid Ooze
22 21 Ooze Outsider (air)
23 22 Outsider (air) Outsider (chaotic)
24 23 Outsider (chaotic) Outsider (earth)
25 24 Outsider (earth) Outsider (evil)
26 25 Outsider (evil) Outsider (good)
27 26 Outsider (good) Outsider (lawful)
28 27 Outsider (lawful) Outsider (native)
29 28 Outsider (native) Outsider (water)
30 29 Outsider (water) Plant
31 30 Plant Undead
32 31 Undead Vermin
33 32 Vermin
34 32
35 32
36 32
37 32
38 32
39 32
40 32
41 32
Horde Enemies
Select a horde enemy
Bugbear
Gnoll
Ggoblin
Hobgoblin
Kobold
Orc
dexterity
wisdom
intelligence
constitution
charisma
strength
Favored Enemy
cery Forbid School
Falchion
Greatsword
Longsword
Rapier
Scimitar
Sword, Bastard
Sword, Short
ne Weapons
Shadow Hand Stone Dragon Tiger Claw
Dagger Greatsword Kukri
Sword, Short Greataxe Kama
Sai Mace, Heavy #VALUE!
Siangham Unarmed Strike Handaxe
Unarmed Strike Greataxe
Chain, Spiked Unarmed Strike
ower resistance.
0
1
3
6
10
15
21
28
36
45
55
66
78
91
105
120
136
153
171
190
210
231
253
276
300
325
351
378
406
435
465
496
528
561
595
630
666
703
741
780
820
861
903
946
990
1035
1081
1128
1176
1225
1275
1326
1378
1431
1485
1540
1596
1653
1711
1770
1830