HeroForge Anew 3.5 v7.4.0.0

You might also like

Download as xls, pdf, or txt
Download as xls, pdf, or txt
You are on page 1of 1106

Version Release Date Race & Stat Items 1 2 3 4

v7.4.0.0 11/3/2007 STR 8


7.0 DEX 8
4.0 CON 8
0.0 INT 8
0.0 WIS 8
Options Tab Items CHA 8
Hide Trained 0 Race Mon Class
Gestalt 0 Gender CR Over Shifter Trait
Fract. BAB 0 Alignment 6 Former Race
Fract. Save 0 Deity 135 0 DoB Aspect
Traits 0 Name Tinker Gno
Flaws 0 Age Symbiont
Initiative Shee 1 Height
MIL Sheet 1 Weight Region
Greyhawk Deit 0 Hair Region Override
FR Deities 0 Eyes Ethnicity
Eberron Deiti 0 Platinum Ethnicity Override
Ravenloft Beli 0 Gold Familiar
DragonlanceDi 0 Silver Player
CharSheetIV 1 Copper XP
CharSheetV 1 Campaign
Item Access S 1
Table Tent 1 Attacks Tab Items
Campaign and HP Weapon1 1 Weapon2 1 Weapon3 1
1 0 1 1 1
0 0 5 1 5 1 5 1
Sources selected 1 1 1
Core 1 1 1
CAd 1 1 1 1
CAr 1 1 1 1
CD 1 Name
CPs 1 Bonus
CW 1 Damage
CM 1 Critical
CS 1 Range
CC 1 Weight
RoD 1 Type
RotD 1 Size
RoS 1 Props
RotW 1
FB 1 Armor Tab Items Enhancement Tab Items
Sand 1 Type 1 Speed 0
SW 1 Quality 1 Armor Bonu 0
Ds 1 Material 1 Shield Bonu 0
Ci 1 Type 1 Natural Arm 0
HB 1 Quality 1 Deflection 0
HH 1 Material 1 Misc AC B 0
ToB 1 Armor Props Initiative B 0
ToM 1 Name Fort Bonus 0
BoED 1 Type Ref Bonus 0
BoVD 0 Bonus Will Bonus 0
SpC 1 Max Dex Turn Level 0
MH 1 ACP Turn Check 0
PHB2 1 ASF Turn Attemp 0
XPH 1 Speed Attack Bonu 0
PlH 1 Weight Melee Bonu 0
MoI 1 Shield Props Ranged Bo 0
ELH 1 Name Bonus Caste 0
Bonus Bonus Manif 0
Monster Sources ACP Corruption 0
MM 0 ASF Depravity S 0
MM2 0 Weight Damage Reduction
MM3 0 SR
MM4 0 Action Point 0
MM5
SV 0
SV Mon Class 0
FF 0 Class Variants
Dr 0 0
DrM 0 Barbarian Bard Cleric Druid Favored Soul
LM 0 0 0 0 0 0
LoM 0 CM 0 0 0 0 0
FCII 0 0 0 0 0 0
PHB2 0 0 0 0 0
Forgotten Realms 0 0 0 0 0
FRCS 0 0 0 0 0 0
PGtF 0 SW 0 0 0 0 0
MoF 0 Sand 0 0 0 0 0
RoF 0 0 0 0 0 0
UD 0 0 0 0 0 0
ChR 0 CC 0 0 0 0 0
ChV 0 0 0 0 0 0
CoS 0 0 0 0 0 0
0 0 0 0 0
Eberron DS 0 0 0 0 0
ECS 0 0 0 0 0 0
EBCS 0 DrM 0 0 0 0 0
FN 0 0 0 0 0 0
RE 0 0 0 0 0 0
SN 0 0 0 0 0 0
EH 0 0 0 0 0 0
SoX 0 RotW 0 0 0 0 0
PGtE 0 0 0 0 0 0
MoE 0 0 0 0 0 0
SoS 0 0 0 0 0 0
0 0 0 0 0
Ravenloft
RVL 0
HoL 0 Skills Always In-c Magic 1 2 3
CoD 0 Appraise¹ 0
VRA1 0 Autohypnos 0
Balance¹ 0
DragonLance Bluff¹ 0
DLCS 0 Climb¹ 0
AoM 0 Control Sha 0
BoK 0 Concentrati 0
Craft skills 0
Living Greyhawk 0
Living Greyha 0 0
DMag 0 0
0
Third Party 0
PC 0 0
0 Decipher Sc 0
0 Diplomacy¹ 0
0 Disable Dev 0
0 Disguise¹ 0
Escape Artis 0
Forgery¹ 0
Oriental Adve 0 Gather Info 0
Dragon Comp 0 Handle Ani 0
Sword and Fis 0 Heal¹ 0
Hide¹ 0
Hypnosis 0
Iaijutsu Foc 0
Intimidate¹ 0
Jump¹ 0
Knowledge 0
Knowledge ( 0
Knowledge 0
Knowledge 0
Knowledge ( 0
Knowledge ( 0
Knowledge ( 0
Knowledge ( 0
Knowledge (n 0
Knowledge ( 0
Knowledge ( 0
Knowledge ( 0
Not used any more Knowledge ( 0
0 Knowledge s 0
0 0
Unknown Items 0
1 0
1 0
1 0
1 0
1 0
1 Listen¹ 0
1 Martial Lore 0
0 Move Silentl 0
1 Open Lock 0
1 Perform skill 0
1 0
0
Not sure about 0
Feyri items 0
0 0
0 Profession s 0
0 0
0 0
0 0
0 0
0 0
0 Psicraft 0
0 Ride¹ 0
0 Search¹ 0
0 Sense Motiv 0
Skill Tricks 0
Sleight of 0
Speak Lang 0
Spellcraft 0
Spot¹ 0
Survival¹ 0
Variants Export (New) Swim¹ 0
1 Tumble 0
Waste Hunter 1 Use Magic 0
Use Psionic 0
Use Rope¹ 0

Online Variants Psion


0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5 6 7 8 9 10 11 12 13

Stat bumps Classes


1 1 1 1 1 1 1
Former Race 1 1 1 2 1 1
DoB Aspect 1 1 1 3 1 1
1 1 1 1 4 1 1
1 1 1 5 1 1
6 1 1
Colorcode 0 7 1 1
NoWordWra 0 8 1 1
9 1 1
10 1 1
11 1 1
12 1 1
13 1 1
14 1 1
15 1 1
16 1 1
Weapon 4 1 Weapon 5 1 Weapon 6 1 17 1 1
1 1 1 18 1 1
5 1 5 1 5 1 19 1 1
1 1 1 20 1 1
1 1 1 21 1 1
1 1 1 22 1 1
1 1 1 23 1 1
24 1 1
25 1 1
26 1 1
27 1 1
28 1 1
29 1 1
30 1 1
31 1 1
32 1 1
33 1 1
ent Tab Items Magic Equip Tab Items 34 1 1
Ring 1 Head Body 35 1 1
1 1 1 36 1 1
1 1 1 37 1 1
Ring 2 Face Torso 38 1 1
1 1 1 39 1 1
1 1 1 40 1 1
Hand Neck Waist 41 1 1
1 1 1 42 1 1
1 1 1 43 1 1
Arms Shoulders Feet 44 1 1
1 1 1 45 1 1
1 1 1 46 1 1
47 1 1
48 1 1
Skill Enhancements 49 1 1
0 50 1 1
0 51 1 1
0 52 1 1
0 53 1 1
0 54 1 1
0 55 1 1
56 1 1
57 1 1
58 1 1
59 1 1
60 1 1

Fighter Hexblade Marshal Monk Paladin Ranger Rogue Scout Sorcerer


0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0

4 5 6 7 8 9 10 11 12
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0

0
0

1
0
1
14 15 16 17 18 19 20 21 22

BoundVestige Pact Augment Prestige Classes


Max 1 1 3 0 0 0 2 1
1 1 7 0 0 0 1
1 1 1 0 0 0 1
1 3 1 0 0 0 1
1 1 1 0 0
1 1 1 0
1 1 0
1 0
1 0 0
1 0 0
1 1 0 Select Spell 1
32 1 0
1 0 0 0 1
1 1 0 0 1
1 0 0 1
1 1 0 0 1
1 1 0 0 1
1 Favored 1 0 0 1
1 1 1 0 0 1
1 1 1 0 0 1
1 1 1 0 0 1
1 1 1 0 Aura Energy Type 0 1
1 1 1 0 1 0 1
1 1 0 0 1
1 1 0 0 1
1 1 0 0 1
1 1 0 1 0 1
1 1 0 0 1
1 1 0 0 1
1 1 0 0 1
2 1 0 0 1
1 1 0 0 1
1 1 0 1
1 1 0 1
1 1 1 1
1 1 1 Tome of Battle
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1
1 1 1
1 1
1 Magnifico Class Skill
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1
1 1
1 1
1
1 1
1 1
1 1
1 1
1

Swashbuckler Warlock Warmage Wizard 1 1


0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1 Aboleth Beholder Fiendish
0 0 0 0 1 1 0 0 0
0 0 0 0 1 0 0 0
0 0 0 0 1 0 0 0
0 0 0 0 1 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 GRAFTS 0 0
0 0 0 0 Maug 0 0
0 0 0 0 0 0
0 0 0 0 0 1 0
0 0 0 0 0 1 0
0 0 0 0 0 0
0 0 0 0 0 1 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

13 14 15 16 17 18 19 20 21
0 0 0 0 0 0 Tome of Magic Saves
0 0 0 0 0 0 Binder Vestige Sheet
0 0 0 0 0 0 VestigeSelected1
0 0 0 0 0 0 VestigeSelected2
0 0 0 0 0 0 VestigeSelected3
0 0 0 0 0 0 VestigeSelected4
0 0 0 0 0 0
0 0 0 0 0 0 PactAugChoice1
0 0 0 0 0 0 PactAugChoice2
0 0 0 0 0 0 PactAugChoice3
0 0 0 0 0 0 PactAugChoice4
0 0 0 0 0 0 PactAugChoice5
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
23 24 25 26 27 28 29 30 31

0 1 1 1 Complete BoED/BoVD
0 1 1 1 1 1
0 1 1 1 1
0 Caster cell Manifester Cell 1 1 1 1
0 1 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1
0 Select Spell 1 Select Mani 1 1 1 1
Select Spell 1 Select Mani 1 1 0 1
Select Spell 1 Select Mani 1 1 1 1 1
Select Spell 1 Select Mani 1 1
Select Spell 1 Select Mani 1 1 Forgotten Realms
1 Select Spell 1 Select Mani 1 1 FRCS ChR
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1 1 1
1 Select Spell 1 Select Mani 1 1
1 Select Spell 1 Select Mani 1 1 Faiths & Pantheons
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 1
1 Select Spell 1 1 DragonLance
1 Select Spell 1 Eberron OA DLCS
1 Select Spell 1 ES MoE 1 1
1 Select Spell 1 1 1 1 1
1 Select Spell 1 1 1 1 1 1
1 Select Spell 1 1 1 1 1
1 Select Spell 1 RE 1 1 1
1 Select Spell 1 1 1 1 1 1
1 Select Spell 1 1 1 1 0 1
1 Select Spell 1 1 1
1 Select Spell 1 1 PGtE 0 1
1 Select Spell 1 SM 1 1
1 Select Spell 1 1 1 BoK
1 Select Spell 1 1 1 1
Select Spell 1 1 1 1
Select Spell 1 EH 1
Select Spell 1 1 1 AoM
Select Spell 1 1 1 1 1
Select Spell 1 1 1 1 1
Select Spell 1 1 1 1
1 1 1 1
SoX 1 1
1 1 1 1
1 1
1 1
1 1

Illithid Undead Yuan-Ti Silthilar Draconic Deathless Elemental Plant Construct


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
1
1

22 23 24 25 26 27 28 29 30
Tome of Magic Saves
Binder Vestige Sheet Prestige class Selections
VestigeSelected1 KoSS
VestigeSelected2 AlignedStri 1
VestigeSelected3 PatronSel 1
VestigeSelected4

PactAugChoice1
PactAugChoice2
PactAugChoice3
PactAugChoice4
PactAugChoice5
32 33 34 35 36 37 38 39 40

Templates Buff Tab Items


BoED/BoVD 0 0 Spell Buffs Caster Leve
1 0 0 0 0
1 0 0 0
1 0 0 0
0 0 0 0
0 0 1 0 0
0 0 0 0
0 0 1 0
0 0 1 0 0
0 0 0
0 0 1 0
0 0 1 0
1 0 1 0
0 0
rgotten Realms 0
UD 0 0
1 0 0
MoF 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 1 0
1 0 1 0
Meldshaper cell 0 0
1 0 0
Select Meld 1 0 0
Select Meld 1 0
Select Meld 1 0 0
Select Meld 1 0 0
Select Meld 1 0 1 0
Select Meld 1 0 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0 1 0
Select Meld 1 0
Select Meld 1 0 0
Select Meld 1 0 0
Select Meld 1 0 0
Select Meld 1 0 0
Select Meld 1 0 0 0
Select Meld 1 0 1
Select Meld 1 0 0
Select Meld 1 0 0
Select Meld 1 0 6 0
0 1 0
0 0
0 0
0 1 0
0 1 0
Template Options 0
RaceIgnore 0 0
TempIgnore 0 0
TempIgnore 0 0
0
Templates Level
1 0
2 0
3 0
4 0
5 0
6 0
7
8 0

Race Selection Options 0


0
0
0
0
#N/A #N/A

31 32 33 34 35 36 37 38 39
41 42 43 44 45 46 47 48 49

Skill Tricks Traits


Class Buffs Cond. Buffs Interaction Abrasive 0
0 0 Assume Qui 0 Absent-Min 0
0 0 Group Fake 0 Aggressive 0
0 0 Never Outn 0 Brawler 0
0 Second Imp 0 Cautious 0
0 Social Reco 0 Detached 0
0 Timely Misdi 0 Dishonest 0
0 0 Distinctive 0
0 Manipulatio 0 Easygoing 0
0 Clever Impr 0 Farsighted 0
Conceal Spe 0 Focused 0
0 Easy Escap 0 Hard of Hea 0
0 0 False Theur 0 Hardy 0
0 0 Healing Ha 0 Honest 0
0 Hidden Bla 0 Illiterate 0
0 Mosquito's B 0 1
0 Opening Ta 0 Inattentive
0 Quick Esca 0 0 1
Shrouded D 0 0 1
Sudden Dra 0 0 1
Whip Climb 0 Muscleboun 0
0 Nearsighted 0
1 Mental 0 Nightsighted
Clarity of Vi 0 Passionate 0
Collector of 0 Plucky 0
Listen to Th 0 Polite 0
Magical App 0 Quick 0
Point it Out 0 Reckless 0
Spot the We 0 Relentless 0
Swift Conce 0 Saddleborn 0
0 Skinny 0
Movement 0 Slippery 0
Acrobatic B 0 Slow 0
0 Back on You 0 Specialized 0
Corner Perc 0 1
0 Dismount At 0 Spellgifted 0
Escape Atta 0 1
0 Extreme Le 0 Stout 0
Leaping Cli 0 Suspicious 0
0 Nimble Cha 0 Torpid 0
0 Nimble Sta 0 0
0 Quick Swim 0 0
0 Slipping Pas 0 0
0 Speedy Asc 0 0
0 Tumbling Cr 0 0
0 Twisted Ch 0 #N/A 0
0 Up the Hill 0
0 Walk the Wa 0
0 Wall Jumpe 0

0
0
0

0
0 ToM Binder Choices
0 Vestiges Pact Augs
0 1 1
0 1 1
0 1 1
0 1 1
0 1
0
0
0
0
0

40 41 42 43 44 45 46 47 48
50 51 52 53 54 55 56 57 58

Flaws Character sheet II (updated by export inc. font, color, etc)


Feeble 0 equip 1 weights1 equip2 weights2 notes1
Frail 0
Inattentive 0
Meager Fort 0
Murky-Eyed 0
Noncombata 0
Pathetic 0
Poor Reflex 0
Shaky 0
Slow 0
Unreactive 0
Vulnerable 0
Weak Will 0
0
0
0
0
0

Character Sheet I Conditional Modifiers

Soulmelds
Shoulders Arms Hands Waist
1 1 1 1
1 1 1 1
1 1 1 1
Soul Feet Crown Totem
1 1 1
1 1 1
1 1 1 1
Brow Throat Heart Totem 2
1 1 1
1 1 1
1 1 1 1
Double ChaDouble ChaDouble Chakra 3
1 1 1
1 1 1
1 1 1

Expanded cExpanded cExpanded cap 3


1 1 1
Shape soul Shape soul Shape soulmeld 3
1 1 1
1 1 1

49 50 51 52 53 54 55 56 57
59 60 Magic Feats (Pt. 1)
Maneuvers & Stances
Desert Win Known Readied PrCs 1
Blistering F 1 1 1
Burning Bla 1 1 1
Distracting 1 1 1
Flame's Ble 1 1 1
nt, color, etc) Char sheet III Wind Stride 1 1 1
notes2 notes3 notes4 Burning Bra 1 1 1
Fire Riposte 1 1 1
Flashing Su 1 1 1
Hatchling's 1 1 1
Death Mark 1 1 1
Fan the Fla 1 1 1
Holocaust C 1 1 1
Zephyr Dan 1 1 1
Firesnake 1 1 1
Searing Bla 1 1
Searing Ch 1 1 Select Mani
Dragon's F 1 1 Select Mani
Leaping Fl 1 1 Select Spell
Lingering In 1 1
Desert Tem 1 1 Psychic War
Fiery Assaul 1 1 Select Spell
Ring of Fire 1 1 Select Spell
Inferno Bla 1 1
Salamander 1 1 Top-level Bu
Rising Phoe 1 1 Sub-level Bu
Wyrm's Fla 1 1
Inferno Blas 1 1
1 1
Devoted Spir 1 1
Crusader's S 1 1
Iron Guard' 1 1
Martial Spiri 1 1
Vanguard St 1 1
Foehammer 1 1
Shield Bloc 1 1
Defensive 1 1
Revitalizing 1 1
Thicket of B 1 #N/A
Divine Surg 1
Entangling 1
Daunting St 1
Doom Char 1
Law Bearer 1
Radiant Ch 1
Tide of Cha 1
Aura of Cha 1 Racial Substitution Levels
Aura of Per 1 aa_inc_1
Aura of Tri 1 aa_inc_3
Aura of Tyr 1 aa_inc_7
Rallying Str 1 az_clr_1
Castigating 1 az_clr_4
Shield Coun 1 az_clr_9
Greater Div 1 ch_ego_1
Immortal For 1 ch_ego_3
Strike of Ri 1 ch_ego_5
1 ch_rog_1
Diamond Mi 1 ch_rog_3
Moment of P 1 ch_rog_8
Sapphire Ni 1 ch_wiz_1
Stance of Cl 1 ch_wiz_5
Action Befo 1 ch_wiz_10
Emerald Ra 1 dk_bbn_1
Insightful St 1 dk_bbn_7
Mind Over 1 dk_bbn_11
Pearl of Bl 1 dw_clr_1
Bounding As 1 dw_clr_4
Mind Strike 1 dw_clr_8
Ruby Night 1 dw_ftr_1
Disrupting 1 dw_ftr_2
Hearing the 1 dw_ftr_8
Rapid Count 1 dw_sor_1
Greater Insi 1 dw_sor_5
Moment of A 1 dw_sor_9
Avalanche o 1 dw_sbn_1
Quicksilver 1 dw_sbn_3
Diamond De 1 dw_sbn_9
Diamond Ni 1 el_pal_1
Stance of Al 1 el_pal_3
Time Stands 1 el_pal_5
1 el_rgr_1
Iron Heart 1 el_rgr_4
Punishing S 1 el_rgr_10
Steel Wind 1 el_sbn_1
Steely Strik 1 el_sbn_2
Disarming S 1 el_sbn_7
Wall of Bla 1 el_wiz_1
Absolute St 1 el_wiz_3
Exorcism of 1 el_wiz_5
Iron Heart 1 gn_brd_1
Lightning R 1 gn_brd_3
Mithral Tor 1 gn_brd_6
Dancing Bl 1 gn_brd_11
Dazing Stri 1 gn_ill_1
Iron Heart 1 gn_ill_5
Iron Heart 1 gn_ill10
Manticore P 1 gn_inc_1
58 59 60 Finishing M 1 gn_inc_2
Scything Bl 1 gn_inc_7
Adamantine 1 gn_rgr_1
Lightning T 1 gn_rgr_4
Supreme Bl 1 gn_rgr_8
Strike of Per 1 go_bbn_1
1 go_bbn_5
Setting Sun 1 go_bbn_7
Counter Ch 1 go_drd_1
Mighty Thr 1 go_drd_6
Step of the 1 go_drd_12
Baffling De 1 go_rog_2
Clever Posit 1 go_rog_3
Devastating 1 go_rog_8
Feigned Op 1 he_brd_1
Giant Killing 1 he_brd_6
Comet Thro 1 he_brd_8
Strike of th 1 he_ftr_1
Mirrored Pur 1 he_ftr_2
Shifting De 1 he_ftr_6
Soaring Th 1 he_rgr_1
Stalking S 1 he_rgr_4
Ballista Thr 1 he_rgr_13
Scorpion Pa 1 ho_bbn_2
Hydra Slayi 1 ho_bbn_5
Fool's Strik 1 ho_bbn_7
Ghostly Def 1 ho_drd_1
Tornado Th 1 ho_drd_4
1 ho_drd_6
Shadow Ha 1 ho_pal_1
Child of Sh 1 ho_pal_3
Clinging Sh 1 ho_pal_6
Island of Bl 1 ha_drd_1
Shadow Bla 1 ha_drd_5
Cloak of De 1 ha_drd_13
Drain Vitalit 1 ha_mnk_1
Shadow Jau 1 ha_mnk_2
Assassin's 1 ha_mnk_7
Dance of th 1 ha_rog_1
Shadow Gar 1 ha_rog_3
Strength Dra 1 ha_rog_10
Hand of De 1 ha_totm_1
Obscuring S 1 ha_totm_3
Bloodletting 1 ha_totm_8
Shadow Str 1 ka_mnk_1
Step of the 1 ka_mnk_2
Ghost Blad 1 ka_mnk_7
Shadow No 1 ka_sou_1
Stalker in t 1 ka_sou_3
Death in th 1 ka_sou_6
Shadow Bli 1 ka_tel_1
Balance on 1 ka_tel_3
Enervating 1 ka_tel_5
One With S 1 ko_ftr_1
Five-Shadow 1 ko_ftr_2
1 ko_ftr_4
Stone Drag 1 ko_rgr_1
Charging Mi 1 ko_rgr_4
Stone Bone 1 ko_rgr_7
Stonefoot S 1 ko_rog_1
Mountain H 1 ko_rog_3
Stone Vise 1 ko_rog_8
Bonecrushe 1 ra_clr_1
Crushing We 1 ra_clr_3
Roots of th 1 ra_clr_7
Stone Drago 1 ra_ftr_1
Bonesplittin 1 ra_ftr_4
Boulder Rol 1 ra_ftr_8
Overwhelmin 1 ra_sor_1
Elder Moun 1 ra_sor_5
Giant's Sta 1 ra_sor_11
Mountain A 1 ri_rog_1
Crushing Vi 1 ri_rog_3
Iron Bones 1 ri_rog_10
Irresistible 1 sh_drd_1
Ancient Mo 1 sh_drd_4
Colossus St 1 sh_drd_5
Adamantine 1 sh_rgr_1
Earthstrike 1 sh_rgr_4
Strength of 1 sh_rgr_9
Mountain To 1 sh_wil_1
1 sh_wil_2
Tiger Claw 1 sh_wil_6
Blood in th 1 sk_mnk_1
Hunter's Se 1 sk_mnk_5
Sudden Lea 1 sk_mnk_10
Wolf Fang S 1 ss_brd_1
Claw at the 1 ss_brd_3
Rabid Wolf 1 ss_brd_6
Flesh Ripper 1 ti_inc_1
Leaping Dr 1 ti_inc_3
Soaring Rap 1 ti_inc_7
Wolverine S 1 wa_art_1
Death From 1 wa_art_4
Fountain of 1 wa_art_5
Dancing Mo 1 wa_ftr_1
Pouncing C 1 wa_ftr_2
Rabid Bear 1 wa_ftr_4
Wolf Climbs 1 wa_pal_1
Hamstring A 1 wa_pal_2
Prey on th 1 wa_pal_3
Swooping Dr 1 db_clr_1
Girallon Win 1 db_clr_5
Raging Mon 1 db_clr_9
Wolf Pack T 1 db_sor_1
Feral Death 1 db_sor_4
1 db_sor_7
White Rave 1 db_pal_1
Bolstering 1 db_pal_4
Douse the 1 db_pal_5
Leading the 1
Leading the 1
Battle Lead 1
Tactical Str 1
Lion's Roar 1
Tactics of t 1
White Raven 1
Covering St 1
White Raven 1
Flanking M 1
Press the A 1
Order Forg 1
War Leader 1
Clarion Call 1
Swarming A 1
Swarm Tact 1
White Rave 1
War Master' 1
Feats (Pt. 1) FeatsHideCEpicFeatsH DMGFeatsHFeats (Pt. 2) 0
1 1 1 General Feats Selected Bonus List
Select Spell 1 0 Acrobatic #N/A #N/A
Select Spell 1 0 Agile #N/A #N/A
Select Spell 1 0 Alertness #N/A #N/A
Animal Affinity #N/A #N/A
Select Spell 1 0 Armor Proficiency (light) #N/A #N/A
Select Spell 1 0 Armor Proficiency (medium) #N/A #N/A
Select Spell 1 0 Armor Proficiency (heavy) #N/A #N/A
Athletic #N/A #N/A
Select Spell 1 Augment Summoning #N/A #N/A
Select Spell 1 Blind-Fight #N/A #N/A
Select Spell 1 Combat Casting #N/A #N/A
Combat Expertise #N/A #N/A
Select Mani 1 0 Improved Disarm #N/A #N/A
Select Mani 1 0 Improved Feint #N/A #N/A
Select Mani 1 0 Improved Trip #N/A #N/A
Ardent 1 Whirlwind Attack #N/A #N/A
1 Combat Reflexes #N/A #N/A
1 Deceitful #N/A #N/A
1 None 0 Deft Hands #N/A #N/A
AcS 0 Diligent #N/A #N/A
3 Ali 0 Dodge #N/A #N/A
3 AnK 0 Mobility #N/A #N/A
0 Arv 0 Spring Attack #N/A #N/A
Any 0 Endurance #N/A #N/A
1 Afc 0 Diehard #N/A #N/A
3 AwD 0 Eschew Materials #N/A #N/A
Bbn 0 Exotic Weapon Proficiency #N/A #N/A
BtT 0 #N/A #N/A 1
Bin 0 #N/A #N/A 1
BBo 0 #N/A #N/A 1
BsB 0 Extra Turning #N/A #N/A
BrG 0 Extra Turning x2 #N/A #N/A
CbT 0 Extra Turning x3 #N/A #N/A
ChC 0 Extra Turning x4 #N/A #N/A
Cad 0 Great Fortitude #N/A #N/A
ClA 0 Improved Counterspell #N/A #N/A
Chm 0 Improved Critical #N/A #N/A
Dcx 0 #N/A #N/A 1
DhM 0 #N/A #N/A 1
DrP 0 #N/A #N/A 1
DgR 0 Improved Familiar #N/A #N/A
DmG 0 Improved Initiative #N/A #N/A
DLd 0 Improved Turning #N/A #N/A
ElK 0 Improved Unarmed Strike #N/A #N/A
EHM 0 Improved Grapple #N/A #N/A
ExA 0 Deflect Arrows #N/A #N/A
Racial Substitution Levels Exl 0 Snatch Arrows #N/A #N/A
0 Exr 0 Stunning Fist #N/A #N/A
0 Exe 0 Investigator #N/A #N/A
0 Ftr 0 Iron Will #N/A #N/A
0 WF2 0 Leadership #N/A #N/A
0 FoZ 0 Lightning Reflexes #N/A #N/A
0 FFr 0 Magical Aptitude #N/A #N/A
0 Far 0 Martial Weapon Proficiency #N/A #N/A
0 1 GRS 0 #N/A #N/A 1
0 GWW 0 #N/A #N/A 1
0 HSb 0 #N/A #N/A 1
0 Hbd 0 Mounted Combat #N/A #N/A
0 Hie 0 Mounted Archery #N/A #N/A
0 Hyw 0 Ride-By Attack #N/A #N/A
0 Hos 0 Trample #N/A #N/A
0 HrH 0 Spirited Charge #N/A #N/A
0 HxB 0 Natural Spell #N/A #N/A
0 Iai 0 Negotiator #N/A #N/A
0 IPS 0 Nimble Fingers #N/A #N/A
0 Itx 0 Persuasive #N/A #N/A
0 JWW 0 Point Blank Shot #N/A #N/A
0 Kni 0 Far Shot #N/A #N/A
0 KES 0 Precise Shot #N/A #N/A
0 KoFH 0 Improved Precise Shot #N/A #N/A
0 LLd 0 Rapid Shot #N/A #N/A
0 Mae 0 Manyshot #N/A #N/A
0 MoA 0 Shot on the Run #N/A #N/A
0 MagT 0 Power Attack #N/A #N/A
0 Mar 0 Cleave #N/A #N/A
0 Any 0 Great Cleave #N/A #N/A
0 MIn 0 Improved Bull Rush #N/A #N/A
0 Mnf 0 Improved Overrun #N/A #N/A
0 KM2 0 Improved Sunder #N/A #N/A
0 OrS 0 Quick Draw #N/A #N/A
0 Psi 0 Rapid Reload #N/A #N/A
0 Psw 0 #N/A #N/A 1
0 Rgr 0 #N/A #N/A 1
0 RMm 0 #N/A #N/A 1
0 Ron 0 Run #N/A #N/A
0 Ftr 0 Self-Sufficient #N/A #N/A
0 RR3 0 Shield Proficiency #N/A #N/A
0 Sam 0 Improved Shield Bash #N/A #N/A
0 Sct 0 Tower Shield Proficiency #N/A #N/A
0 ShaS 0 Simple Weapon Proficiency #N/A #N/A
0 STA 0 Skill Focus #N/A #N/A
0 Sha 0 #N/A #N/A 1
0 ShMk 0 #N/A #N/A 1
0 1 Sbn 0 #N/A #N/A 1
0 SlBw 0 Spell Focus #N/A #N/A
0 SoS 0 #N/A #N/A 1
0 Sps 0 #N/A #N/A 1
0 StT 0 #N/A #N/A 1
0 SwR 0 Greater Spell Focus #N/A #N/A
0 Tem 0 #N/A #N/A
0 Thy 0 #N/A #N/A
0 Any 0 #N/A #N/A
0 Any 0 Spell Mastery #N/A #N/A
0 UlM 0 #N/A #N/A
0 VoB 0 #N/A #N/A
0 Vek 0 #N/A #N/A
0 VoP 0 Spell Penetration #N/A #N/A
0 Wiz 0 Greater Spell Penetration #N/A #N/A
0 Ew5 0 Stealthy #N/A #N/A
0 Wbl 0 Toughness #N/A #N/A
0 WMa 0 Toughness x2 #N/A #N/A
0 WoD 0 Toughness x3 #N/A #N/A
0 WtM 0 Track #N/A #N/A
0 Won 0 Two-Weapon Fighting #N/A #N/A
0 WoP 0 Two-Weapon Defense #N/A #N/A
0 WWC 0 Improved Two-Weapon Fighting #N/A #N/A
0 WdS 0 Greater Two-Weapon Fighting #N/A #N/A
0 WuJ 0 Weapon Finesse #N/A #N/A
0 Weapon Focus #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Weapon Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Greater Weapon Focus #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Greater Weapon Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A
0 Item Creation Feats #N/A #N/A
0 Brew Potion #N/A #N/A
0 Craft Magic Arms and Armor #N/A #N/A
0 Craft Rod #N/A #N/A
0 Craft Staff #N/A #N/A
0 Craft Wand #N/A #N/A
0 Craft Wondrous Item #N/A #N/A
0 Forge Ring #N/A #N/A
0 Scribe Scroll #N/A #N/A
0 #N/A #N/A
0 Metamagic Feats #N/A #N/A
0 Empower Spell #N/A #N/A
0 Enlarge Spell #N/A #N/A
0 Extend Spell #N/A #N/A
0 Heighten Spell #N/A #N/A
0 Maximize Spell #N/A #N/A
0 Quicken Spell #N/A #N/A
0 Silent Spell #N/A #N/A
0 Still Spell #N/A #N/A
0 Widen Spell #N/A #N/A
0 Player's Handbook II #N/A #N/A
0 General Feats #N/A #N/A
0 Acrobatic Strike #N/A #N/A
0 Arcane Flourish #N/A #N/A
0 Arcane Accompaniment #N/A #N/A
0 Arcane Thesis #N/A #N/A
0 #N/A #N/A
0 #N/A #N/A
0 #N/A #N/A
0 Arcane Toughness #N/A #N/A
0 Arcane Consumption #N/A #N/A
0 Armor Specialization #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
0 Battle Dancer #N/A #N/A
0 1 Bonded Familiar #N/A #N/A
0 1 Bounding Assault #N/A #N/A
0 Rapid Blitz #N/A #N/A
0 Brutal Strike #N/A #N/A
0 Combat Acrobat #N/A #N/A
0 Combat Familiar #N/A #N/A
0 Lurking Familiar #N/A #N/A
0 Combat Tactician #N/A #N/A
0 Cometary Collision #N/A #N/A
0 Companion Spellbond #N/A #N/A
0 Crossbow Sniper #N/A #N/A
0 Cunning Evasion #N/A #N/A
0 Dampen Spell #N/A #N/A
0 Deadeye Shot #N/A #N/A
0 Defensive Sweep #N/A #N/A
0 Elven Spell Lore #N/A #N/A
0 Fade into Violence #N/A #N/A
0 Fiery Fist #N/A #N/A
0 Fiery Ki Defense #N/A #N/A
0 Ki Blast #N/A #N/A
0 Flay #N/A #N/A
0 Grenadier #N/A #N/A
0 Hindering Opportunist #N/A #N/A
0 Stalwart Defense #N/A #N/A
0 Indomitable Soul #N/A #N/A
0 1 Intimidating Strike #N/A #N/A
0 Keen-Eared Scout #N/A #N/A
0 Leap of the Heavens #N/A #N/A
0 Lunging Strike #N/A #N/A
0 Mad Foam Rager #N/A #N/A
0 Master Manipulator #N/A #N/A
0 Melee Evasion #N/A #N/A
0 Melee Weapon Mastery #N/A #N/A
0 #N/A #N/A 1
0 #N/A #N/A 1
0 #N/A #N/A 1
Crushing Strike #N/A #N/A
Driving Attack #N/A #N/A
Slashing Fury #N/A #N/A
Weapon Supremacy #N/A #N/A
#N/A #N/A 1
Overwhelming Assault #N/A #N/A
Penetrating Shot #N/A #N/A
Ranged Weapon Mastery #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Robilar's Gambit #N/A #N/A
Shield Specialization #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Active Shield Defense #N/A #N/A
Agile Shield Fighter #N/A #N/A
Shield Sling #N/A #N/A
Shield Ward #N/A #N/A
Short Haft #N/A #N/A
Spectral Skirmisher #N/A #N/A
Spell-Linked Familiar #N/A #N/A
Steadfast Determination #N/A #N/A
Telling Blow #N/A #N/A
Trophy Collector #N/A #N/A
Tumbling Feint #N/A #N/A
Two-Weapon Pounce #N/A #N/A
Two-Weapon Rend #N/A #N/A
Vactic Gaze #N/A #N/A
Versatile Unarmed Strike #N/A #N/A
Vexing Flanker #N/A #N/A
Adaptable Flanker #N/A #N/A
Wanderer's Diplomacy #N/A #N/A
Water Splitting Stone #N/A #N/A
#N/A #N/A
Ceremony Feats #N/A #N/A
Ritual Blessing #N/A #N/A
Ritual Blood Bonds #N/A #N/A
#N/A #N/A
Combat Form Feats #N/A #N/A
Combat Focus #N/A #N/A
Combat Stability #N/A #N/A
Combat Defense #N/A #N/A
Combat Vigor #N/A #N/A
Combat Awareness #N/A #N/A
Combat Strike #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Armor #N/A #N/A
Divine Fortune #N/A #N/A
Divine Justice #N/A #N/A
Divine Ward #N/A #N/A
Profane Aura #N/A #N/A
Sacred Healing #N/A #N/A
Sacred Purification #N/A #N/A
Sacred Radiance #N/A #N/A
#N/A #N/A
Heritage Feats #N/A #N/A
Celestial Sorcerer Heritage #N/A #N/A
Celestial Sorcerer Aura #N/A #N/A
Celestial Sorcerer Lance #N/A #N/A
Celestial Sorcerer Wings #N/A #N/A
Celestial Sorcerer Lore #N/A #N/A
Infernal Sorcerer Heritage #N/A #N/A
Infernal Sorcerer Eyes #N/A #N/A
Infernal Sorcerer Howl #N/A #N/A
Infernal Sorcerer Resistance #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Blistering Spell #N/A #N/A
Earthbound Spell #N/A #N/A
Flash Frost Spell #N/A #N/A
Imbued Summoning #N/A #N/A
Smiting Spell #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Blood-Spiked Charger #N/A #N/A
Combat Cloak Expert #N/A #N/A
Combat Panache #N/A #N/A
Einhander #N/A #N/A
Mad Alchemist #N/A #N/A
Shadow Striker #N/A #N/A
Complete Warrior #N/A #N/A
General Feats #N/A #N/A
Arcane Strike #N/A #N/A
Arterial Strike #N/A #N/A
Axiomatic Strike #N/A #N/A
--Clever Wrestling-- #N/A #N/A
Close-Quarters Fighting #N/A #N/A
Dash #N/A #N/A
Defensive Strike #N/A #N/A
Defensive Throw #N/A #N/A
Destructive Rage #N/A #N/A
Earth's Embrace #N/A #N/A
Eagle Claw Attack #N/A #N/A
--Extend Rage-- #N/A #N/A
Extra Rage #N/A #N/A
Extra Rage x2 #N/A #N/A
Extra Rage x3 #N/A #N/A
Extra Smiting #N/A #N/A
Extra Smiting x2 #N/A #N/A
Extra Smiting x3 #N/A #N/A
Extra Smiting x4 #N/A #N/A
Extra Stunning #N/A #N/A
Extra Stunning x2 #N/A #N/A
Extra Stunning x3 #N/A #N/A
Eyes in the Back of Your Head #N/A #N/A
Faster Healing #N/A #N/A
Favored Power Attack #N/A #N/A
Fists of Iron #N/A #N/A
Fleet of Foot #N/A #N/A
--Flick of the Wrist-- #N/A #N/A
Flying Kick #N/A #N/A
Freezing the Lifeblood #N/A #N/A
Greater Resiliency #N/A #N/A
#N/A #N/A 1
Greater Two-Weapon Defense #N/A #N/A
Hamstring #N/A #N/A
Hold the Line #N/A #N/A
Improved Buckler Defense #N/A #N/A
Improved Combat Expertise #N/A #N/A
Improved Favored Enemy #N/A #N/A
Improved Mounted Archery #N/A #N/A
Improved Rapid Shot #N/A #N/A
--Improved Toughness-- #N/A #N/A
Improved Two-Weapon Defense #N/A #N/A
--Improved Weapon Familiarity-- #N/A #N/A
Instantaneous Rage #N/A #N/A
Intimidating Rage #N/A #N/A
Karmic Strike #N/A #N/A
Kiai Shout #N/A #N/A
Greater Kiai Shout #N/A #N/A
Monkey Grip #N/A #N/A
Pain Touch #N/A #N/A
Phalanx Fighting #N/A #N/A
Pin Shield #N/A #N/A
Power Critical #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Prone Attack #N/A #N/A
Ranged Disarm #N/A #N/A
Ranged Pin #N/A #N/A
Ranged Sunder #N/A #N/A
Rapid Stunning #N/A #N/A
Rapid Stunning x2 #N/A #N/A
Rapid Stunning x3 #N/A #N/A
Roundabout Kick #N/A #N/A
Sharp-Shooting #N/A #N/A
Shield Charge #N/A #N/A
Shield Slam #N/A #N/A
Swarmfighting #N/A #N/A
Throw Anything #N/A #N/A
Weakening Touch #N/A #N/A
Zen Archery #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Cleansing #N/A #N/A
Divine Resistance #N/A #N/A
Divine Might #N/A #N/A
Divine Shield #N/A #N/A
Divine Vigor #N/A #N/A
--Sacred Vengeance-- #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Cavalry Charger #N/A #N/A
Combat Brute #N/A #N/A
Elusive Target #N/A #N/A
Formation Expert #N/A #N/A
Giantbane #N/A #N/A
Raptor School #N/A #N/A
Shock Trooper #N/A #N/A
Sun School #N/A #N/A
#N/A #N/A
Weapon Style Feats #N/A #N/A
Anvil of Thunder #N/A #N/A
Bear Fang #N/A #N/A
Crescent Moon #N/A #N/A
Hammer's Edge #N/A #N/A
High Sword Low Axe #N/A #N/A
Lightning Mace #N/A #N/A
Net and Trident #N/A #N/A
Quick Staff #N/A #N/A
Spinning Halberd #N/A #N/A
Three Mountains #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Armor Skin #N/A #N/A
Armor Skin x2 #N/A #N/A
Armor Skin x3 #N/A #N/A
Combat Archery #N/A #N/A
Combat Insight #N/A #N/A
Damage Reduction #N/A #N/A
Damage Reduction x2 #N/A #N/A
Damage Reduction x3 #N/A #N/A
Epic Combat Expertise #N/A #N/A
Epic Prowess #N/A #N/A
Epic Prowess x2 #N/A #N/A
Epic Prowess x3 #N/A #N/A
Epic Toughness #N/A #N/A
Epic Toughness x2 #N/A #N/A
Epic Toughness x3 #N/A #N/A
Epic Sunder #N/A #N/A
Epic Weapon Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Legendary Rider #N/A #N/A
Perfect Two-Weapon Fighting #N/A #N/A
Wield Oversized Weapon #N/A #N/A
Complete Divine #N/A #N/A
General Feats #N/A #N/A
Arcane Disciple #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Augment Healing #N/A #N/A
Domain Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
--Empower Turning-- #N/A #N/A
Improved Smiting #N/A #N/A
--Quicken Turning-- #N/A #N/A
Spontaneous Healer #N/A #N/A
Spontaneous Summoner #N/A #N/A
Spontaneous Wounder #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Disciple of the Sun #N/A #N/A
Divine Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Divine Spell Power #N/A #N/A
Glorious Weapons #N/A #N/A
Domain Spontaneity #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Elemental Smiting #N/A #N/A
Elemental Healing #N/A #N/A
Profane Boost #N/A #N/A
Sacred Boost #N/A #N/A
Sacred Healing #N/A #N/A
True Believer #N/A #N/A
#N/A #N/A
Faith Feats #N/A #N/A
Pious Defense #N/A #N/A
Pious Soul #N/A #N/A
Pious Spellsurge #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Sanctify Relic #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Consecrate Spell #N/A #N/A
Corrupt Spell #N/A #N/A
Rapid Spell #N/A #N/A
Reach Spell #N/A #N/A
--Transdimensional Spell-- #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Boar's Ferocity #N/A #N/A
Cheetah's Speed #N/A #N/A
Eagle's Wings #N/A #N/A
Elephant's Hide #N/A #N/A
Extra Wild Shape #N/A #N/A
Extra Wild Shape x2 #N/A #N/A
Extra Wild Shape x3 #N/A #N/A
Fast Wild Shape #N/A #N/A
Grizzly's Claws #N/A #N/A
Lion's Pounce #N/A #N/A
Oaken Resilience #N/A #N/A
Serpent's Venom #N/A #N/A
Swim Like a Fish #N/A #N/A
Wolverine's Rage #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Bonus Domain #N/A #N/A
Bonus Domain x2 #N/A #N/A
Bonus Domain x3 #N/A #N/A
Bonus Domain x4 #N/A #N/A
Epic Devotion #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
Holy Strike #N/A #N/A
Magical Beast Wild Shape #N/A #N/A
Negative Energy Burst #N/A #N/A
Positive Energy Aura #N/A #N/A
Spectral Strike #N/A #N/A
Undead Mastery #N/A #N/A
Unholy Strike #N/A #N/A
Zone of Animation #N/A #N/A
Complete Arcane #N/A #N/A
General Feats #N/A #N/A
Arcane Defense #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Arcane Mastery #N/A #N/A
Arcane Preparation #N/A #N/A
Battle Caster #N/A #N/A
Collegiate Wizard #N/A #N/A
Communicator #N/A #N/A
Double Wand Wielder #N/A #N/A
Extra Edge #N/A #N/A
Extra Invocation #N/A #N/A
Extra Invocation x2 #N/A #N/A
Extra Invocation x3 #N/A #N/A
Extra Slot #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Spell #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Spell Secret #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Guardian Spirit #N/A #N/A
Heighten Spell-Like Ability #N/A #N/A
Heighten Spell-Like Ability x2 #N/A #N/A
Heighten Spell-Like Ability x3 #N/A #N/A
Innate Spell #N/A #N/A
Innate Spell x2 #N/A #N/A
Innate Spell x3 #N/A #N/A
Insightful #N/A #N/A
Mage Slayer #N/A #N/A
Pierce Magical Concealment #N/A #N/A
Pierce Magical Protection #N/A #N/A
Maximize Spell-Like Ability #N/A #N/A
Maximize Spell-Like Ability x2 #N/A #N/A
Maximize Spell-Like Ability x3 #N/A #N/A
Necropolis Born #N/A #N/A
Night Haunt #N/A #N/A
Obtain Familiar #N/A #N/A
Practiced Spellcaster #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Precocious Apprentice #N/A #N/A
Ranged Spell Specialization #N/A #N/A
Reckless Wand Wielder #N/A #N/A
Soul of the North #N/A #N/A
Spell Hand #N/A #N/A
Touch Spell Specialization #N/A #N/A
Wandstrike #N/A #N/A
#N/A #N/A
Draconic Feats #N/A #N/A
--Draconic Heritage-- #N/A #N/A
--Draconic Breath-- #N/A #N/A
--Draconic Claw-- #N/A #N/A
--Draconic Flight-- #N/A #N/A
--Draconic Legacy-- #N/A #N/A
--Draconic Power-- #N/A #N/A
--Draconic Presence-- #N/A #N/A
--Draconic Resistance-- #N/A #N/A
--Draconic Skin-- #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Contingent Spell #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Black Lore of Moil #N/A #N/A
Chain Spell #N/A #N/A
Cooperative Spell #N/A #N/A
Delay Spell #N/A #N/A
Energy Substitution #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Born of the Three Thunders #N/A #N/A
Energy Admixture #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Lord of the Uttercold #N/A #N/A
Explosive Spell #N/A #N/A
Fortify Spell #N/A #N/A
Nonlethal Substitution #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Persistent Spell #N/A #N/A
Repeat Spell #N/A #N/A
Sanctum Spell #N/A #N/A
Sculpt Spell #N/A #N/A
Split Ray #N/A #N/A
Sudden Empower #N/A #N/A
Sudden Enlarge #N/A #N/A
Sudden Extend #N/A #N/A
Sudden Maximize #N/A #N/A
Sudden Quicken #N/A #N/A
Sudden Silent #N/A #N/A
Sudden Still #N/A #N/A
Sudden Widen #N/A #N/A
Transdimensional Spell #N/A #N/A
Twin Spell #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Automatic Quicken Spell #N/A #N/A
Automatic Quicken Spell x2 #N/A #N/A
Automatic Quicken Spell x3 #N/A #N/A
Automatic Silent Spell #N/A #N/A
Automatic Silent Spell x2 #N/A #N/A
Automatic Silent Spell x3 #N/A #N/A
Automatic Still Spell #N/A #N/A
Automatic Still Spell x2 #N/A #N/A
Automatic Still Spell x3 #N/A #N/A
Enhance Spell #N/A #N/A
Epic Spell Focus #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Epic Spell Penetration #N/A #N/A
Improved Combat Casting #N/A #N/A
Master Staff #N/A #N/A
Master Wand #N/A #N/A
Complete Adventurer #N/A #N/A
General Feats #N/A #N/A
Appraise Magic Value #N/A #N/A
Ascetic Hunter #N/A #N/A
Ascetic Knight #N/A #N/A
Ascetic Mage #N/A #N/A
Ascetic Rogue #N/A #N/A
Brachiation #N/A #N/A
Brutal Throw #N/A #N/A
Power Throw #N/A #N/A
Combat Intuition #N/A #N/A
Danger Sense #N/A #N/A
Death Blow #N/A #N/A
Deft Opportunist #N/A #N/A
Deft Strike #N/A #N/A
Devoted Inquisitor #N/A #N/A
Devoted Performer #N/A #N/A
Devoted Tracker #N/A #N/A
Disguise Spell #N/A #N/A
Dive for Cover #N/A #N/A
Dual Strike #N/A #N/A
Expert Tactician #N/A #N/A
Extra Music #N/A #N/A
Extra Music x2 #N/A #N/A
Extra Music x3 #N/A #N/A
Extraordinary Concentration #N/A #N/A
Extraordinary Spell Aim #N/A #N/A
Force of Personality #N/A #N/A
Goad #N/A #N/A
Green Ear #N/A #N/A
Hear the Unseen #N/A #N/A
Improved Diversion #N/A #N/A
--Improved Flight-- #N/A #N/A
Improved Swimming #N/A #N/A
Insightful Reflexes #N/A #N/A
Jack of All Trades #N/A #N/A
Leap Attack #N/A #N/A
Lingering Song #N/A #N/A
Mobile Spellcasting #N/A #N/A
Natural Bond #N/A #N/A
Obscure Lore #N/A #N/A
Open Minded #N/A #N/A
Open Minded x2 #N/A #N/A
Open Minded x3 #N/A #N/A
Oversized Two-Weapon Fighting #N/A #N/A
Quick Reconnoiter #N/A #N/A
Razing Strike #N/A #N/A
Staggering Strike #N/A #N/A
Subsonics #N/A #N/A
Tactile Trapsmith #N/A #N/A
Versatile Performer #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Chant of Fortitude #N/A #N/A
Ironskin Chant #N/A #N/A
Lyric Spell #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Blindsense #N/A #N/A
Climb like an Ape #N/A #N/A
Cougar's Vision #N/A #N/A
Hawk's Vision #N/A #N/A
Savage Grapple #N/A #N/A
Scent #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Augmented Alchemy #N/A #N/A
Epic Dodge #N/A #N/A
Epic Reputation #N/A #N/A
Epic Skill Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Group Inspiration #N/A #N/A
Improved Skirmish #N/A #N/A
Improved Sudden Strike #N/A #N/A
Legendary Acrobat #N/A #N/A
Legendary Climber #N/A #N/A
Legendary Leaper #N/A #N/A
Legendary Tracker #N/A #N/A
Polyglot #N/A #N/A
Complete Psionic #N/A #N/A
Psionic Feats #N/A #N/A
Deep Vision #N/A #N/A
Dire Flail Mind Blade #N/A #N/A
Dwarven Urgosh Mind Blade #N/A #N/A
Ectopic Form #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Elemental Envoy #N/A #N/A
Envoy Cognizance #N/A #N/A
Enervation Endurance #N/A #N/A
Enhanced Beneficence #N/A #N/A
Euphoric Reduction #N/A #N/A
Focused Perception #N/A #N/A
Focused Shield #N/A #N/A
Focused Skill User #N/A #N/A
Focused Skill User x2 #N/A #N/A
Focused Skill User x3 #N/A #N/A
Gestalt Anchor #N/A #N/A
Instinctive Consummator #N/A #N/A
Invest Armor #N/A #N/A
Energize Armor #N/A #N/A
Extra Lurk Augment #N/A #N/A
Dire Stun #N/A #N/A
Ranged Lurk Augment #N/A #N/A
Lurk Master #N/A #N/A
Mantle Focus #N/A #N/A
Mental Juggernaut #N/A #N/A
Mind Cleave #N/A #N/A
Mind Empowerment #N/A #N/A
Mind Strike, Focused #N/A #N/A
Mind Strike, Swift #N/A #N/A
Orc Double Axe Mind Blade #N/A #N/A
Postpone Enervation #N/A #N/A
Practiced Manifester #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Privileged Energy #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dazzling Energy #N/A #N/A
Psymbiot #N/A #N/A
Skin of the Construct #N/A #N/A
Stygian Archon #N/A #N/A
Tap Mantle #N/A #N/A
Don Mantle #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Extra Aura #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Two-Bladed Mind Blade #N/A #N/A
Volatile Escalation #N/A #N/A
Volatile Leech #N/A #N/A
#N/A #N/A
Psionic Racial Feats #N/A #N/A
Dromite Ray #N/A #N/A
Dromite Ray x2 #N/A #N/A
Dromite Ray x3 #N/A #N/A
Dromite Barrier #N/A #N/A
Duergar Expansion #N/A #N/A
Duergar Expansion x2 #N/A #N/A
Duergar Expansion x3 #N/A #N/A
Duergar Invisibility #N/A #N/A
Duergar Invisibility x2 #N/A #N/A
Duergar Invisibility x3 #N/A #N/A
Elan Repletion, Enhanced #N/A #N/A
Elan Resilience, Enhanced #N/A #N/A
Elan Resistance, Enhanced #N/A #N/A
Elan Retainment #N/A #N/A
Githyanki Charm #N/A #N/A
Githyanki Control #N/A #N/A
Githyanki Dismissal #N/A #N/A
Githyanki Ectoform #N/A #N/A
Githzerai Burst #N/A #N/A
Githzerai Feedback #N/A #N/A
Githzerai Knock #N/A #N/A
Githzerai Link #N/A #N/A
Half-Giant Stomp #N/A #N/A
Half-Giant Stomp x2 #N/A #N/A
Half-Giant Stomp x3 #N/A #N/A
Half-Giant Thunderer #N/A #N/A
Maenad Fury #N/A #N/A
Maenad Fury x2 #N/A #N/A
Maenad Fury x3 #N/A #N/A
Maenad Scream #N/A #N/A
Maenad Scream x2 #N/A #N/A
Maenad Scream x3 #N/A #N/A
Maenad Scream, Deafening #N/A #N/A
Synad Multitask, Enhanced #N/A #N/A
Thri-Kreen Carapace #N/A #N/A
Thri-Kreen Claw #N/A #N/A
Thri-Kreen Claw x2 #N/A #N/A
Thri-Kreen Claw x3 #N/A #N/A
Thri-Kreen Displacement #N/A #N/A
Thri-Kreen Displacement x2 #N/A #N/A
Thri-Kreen Displacement x3 #N/A #N/A
Thri-Kreen Poison #N/A #N/A
Thri-Kreen Poison x2 #N/A #N/A
Thri-Kreen Poison x3 #N/A #N/A
Xeph Burst, Extra #N/A #N/A
Xeph Burst, Extra x2 #N/A #N/A
Xeph Burst, Extra x3 #N/A #N/A
Xeph Celerity #N/A #N/A
#N/A #N/A
General Feats #N/A #N/A
Dorje Master #N/A #N/A
Dual Dorje #N/A #N/A
Hostile Mind, Improved #N/A #N/A
Psionic Mastery #N/A #N/A
#N/A #N/A
Host Feats #N/A #N/A
Aggressive Mind #N/A #N/A
Antagonist #N/A #N/A
Defensive Shell #N/A #N/A
Host Focus #N/A #N/A
Pacifist #N/A #N/A
Spiritual Force #N/A #N/A
Strength of Two #N/A #N/A
Telepathic Affinity #N/A #N/A
#N/A #N/A
Illithid Heritage Feats #N/A #N/A
Illithid Heritage #N/A #N/A
Illithid Blast #N/A #N/A
Illithid Compulsion #N/A #N/A
Illithid Enthusiast #N/A #N/A
Illithid Grapple #N/A #N/A
Illithid Grapple x2 #N/A #N/A
Illithid Grapple x3 #N/A #N/A
Illithid Grapple x4 #N/A #N/A
Illithid Extraction #N/A #N/A
Illithid Legacy #N/A #N/A
Illithid Legacy, Greater #N/A #N/A
Illithid Skin #N/A #N/A
Illithid Skin x2 #N/A #N/A
Illithid Skin x3 #N/A #N/A
#N/A #N/A
Metapsionic Feats #N/A #N/A
Knockdown Power #N/A #N/A
Linked Power #N/A #N/A
Metapower #N/A #N/A
Metapower x2 #N/A #N/A
Metapower x3 #N/A #N/A
Paraelemental Power #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Phrenic Leech #N/A #N/A
Stygian Power #N/A #N/A
Transdimensional Power #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Automatic Quicken Power #N/A #N/A
Automatic Quicken Power x2 #N/A #N/A
Automatic Quicken Power x3 #N/A #N/A
Epic Power Penetration #N/A #N/A
Epic Psionic Endowment #N/A #N/A
Improved Combat Manifestation #N/A #N/A
Improved Overchannel #N/A #N/A
Complete Mage #N/A #N/A
General Feats #N/A #N/A
Alacritous Cogitation #N/A #N/A
Captivating Melody #N/A #N/A
Cloudy Conjuration #N/A #N/A
Dazzling Illusion #N/A #N/A
Defending Spirit #N/A #N/A
Delay Potion #N/A #N/A
Elemental Adapt #N/A #N/A
Energy Abjuration #N/A #N/A
Favored Magic Foe #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Fearsome Necromancy #N/A #N/A
Hasty Spirit #N/A #N/A
Insightful Divination #N/A #N/A
Magic Device Attunement #N/A #N/A
Master of Undeath #N/A #N/A
Melodic Casting #N/A #N/A
Metamagic School Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Metamagic Spell Trigger #N/A #N/A
Piercing Evocation #N/A #N/A
Ranged Recall #N/A #N/A
Rapid Metamagic #N/A #N/A
Somatic Weaponry #N/A #N/A
Toughening Transmutation #N/A #N/A
Unsettling Enchantment #N/A #N/A
Vengeful Spirit #N/A #N/A
#N/A #N/A
Heritage Feats #N/A #N/A
Fey Heritage #N/A #N/A
Fey Legacy #N/A #N/A
Fey Power #N/A #N/A
Fey Presence #N/A #N/A
Fey Skin #N/A #N/A
Fiendish Heritage #N/A #N/A
Fiendish Legacy #N/A #N/A
Fiendish Power #N/A #N/A
Fiendish Presence #N/A #N/A
Fiendish Resistance #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Retributive Spell #N/A #N/A
#N/A #N/A
Reserve Feats #N/A #N/A
Acidic Spitter #N/A #N/A
Aquatic Breath #N/A #N/A
Blade of Force #N/A #N/A
Borne Aloft #N/A #N/A
Clap of Thunder #N/A #N/A
Clutch of Earth #N/A #N/A
Dimensional Jaunt #N/A #N/A
Dimensional Reach #N/A #N/A
Drowning Glance #N/A #N/A
Face-Changer #N/A #N/A
Fiery Burst #N/A #N/A
Hurricane Breath #N/A #N/A
Invisible Needle #N/A #N/A
Magic Disruption #N/A #N/A
Magic Sensitive #N/A #N/A
Minor Shapeshift #N/A #N/A
Mystic Backlash #N/A #N/A
Shadow Veil #N/A #N/A
Sickening Grasp #N/A #N/A
Storm Bolt #N/A #N/A
Summon Elemental #N/A #N/A
Sunlight Eyes #N/A #N/A
Touch of Distraction #N/A #N/A
Wind-Guided Arrows #N/A #N/A
Winter's Blast #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Battlecaster Defense #N/A #N/A
Battlecaster Offense #N/A #N/A
Energy Gestalt #N/A #N/A
Metamagic Vigor #N/A #N/A
Residual Magic #N/A #N/A
Complete Scoundrel #N/A #N/A
General Feats #N/A #N/A
Ascetic Stalker #N/A #N/A
Cool Head #N/A #N/A
Daredevil Athlete #N/A #N/A
Daring Outlaw #N/A #N/A
Daring Warrior #N/A #N/A
Deadly Defense #N/A #N/A
Expanded Ki Pool #N/A #N/A
Enduring Ki #N/A #N/A
Freerunner #N/A #N/A
Improved Familiar #N/A #N/A
Improved Skirmish #N/A #N/A
Martial Stalker #N/A #N/A
Master Spellthief #N/A #N/A
Poison Expert #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Poison Master #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Psithief #N/A #N/A
Savvy Rogue #N/A #N/A
Sure Hand #N/A #N/A
Sweet Talker #N/A #N/A
Swift Ambusher #N/A #N/A
Swift Hunter #N/A #N/A
#N/A #N/A
Ambush Feats #N/A #N/A
Concussion Attack #N/A #N/A
Deafening Strike #N/A #N/A
Disemboweling Strike #N/A #N/A
Eldritch Erosion #N/A #N/A
Head Shot #N/A #N/A
Impeding Attack #N/A #N/A
Merciful Strike #N/A #N/A
Mind Drain #N/A #N/A
Persistent Attacker #N/A #N/A
Throat Punch #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Chant of the Long Road #N/A #N/A
Chord of Distraction #N/A #N/A
Epic of the Lost King #N/A #N/A
Sound of Silence #N/A #N/A
Warning Shout #N/A #N/A
#N/A #N/A
Luck Feats #N/A #N/A
Advantageous Avoidance #N/A #N/A
Better Lucky Than Good #N/A #N/A
Dumb Luck #N/A #N/A
Fortuitous Strike #N/A #N/A
Good Karma #N/A #N/A
Healer's Luck #N/A #N/A
Lucky Break #N/A #N/A
Lucky Catch #N/A #N/A
Lucky Fingers #N/A #N/A
Lucky Start #N/A #N/A
Magical Fortune #N/A #N/A
Make Your Own Luck #N/A #N/A
Miser's Fortune #N/A #N/A
Psychic Luck #N/A #N/A
Sly Fortune #N/A #N/A
Survivor's Luck #N/A #N/A
Tempting Fate #N/A #N/A
Third Time's The Charm #N/A #N/A
Unbelievable Luck #N/A #N/A
#N/A #N/A 1
Victor's Luck #N/A #N/A
Complete Champion #N/A #N/A
General Feats #N/A #N/A
Battle Blessing #N/A #N/A
Spontaneous Domains #N/A #N/A
Swift Call #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Retrieve Spell #N/A #N/A
Spiritual Counter #N/A #N/A
#N/A #N/A
Domain Feats #N/A #N/A
Air Devotion #N/A #N/A
Air Devotion x2 #N/A #N/A
Air Devotion x3 #N/A #N/A
Animal Devotion #N/A #N/A
Animal Devotion x2 #N/A #N/A
Animal Devotion x3 #N/A #N/A
Chaos Devotion #N/A #N/A
Chaos Devotion x2 #N/A #N/A
Chaos Devotion x3 #N/A #N/A
Death Devotion #N/A #N/A
Death Devotion x2 #N/A #N/A
Death Devotion x3 #N/A #N/A
Destruction Devotion #N/A #N/A
Destruction Devotion x2 #N/A #N/A
Destruction Devotion x3 #N/A #N/A
Earth Devotion #N/A #N/A
Earth Devotion x2 #N/A #N/A
Earth Devotion x3 #N/A #N/A
Evil Devotion #N/A #N/A
Evil Devotion x2 #N/A #N/A
Evil Devotion x3 #N/A #N/A
Fire Devotion #N/A #N/A
Fire Devotion x2 #N/A #N/A
Fire Devotion x3 #N/A #N/A
Good Devotion #N/A #N/A
Good Devotion x2 #N/A #N/A
Good Devotion x3 #N/A #N/A
Healing Devotion #N/A #N/A
Healing Devotion x2 #N/A #N/A
Healing Devotion x3 #N/A #N/A
Knowledge Devotion #N/A #N/A
Law Devotion #N/A #N/A
Law Devotion x2 #N/A #N/A
Law Devotion x3 #N/A #N/A
Luck Devotion #N/A #N/A
Luck Devotion x2 #N/A #N/A
Luck Devotion x3 #N/A #N/A
Magic Devotion #N/A #N/A
Magic Devotion x2 #N/A #N/A
Magic Devotion x3 #N/A #N/A
Plant Devotion #N/A #N/A
Plant Devotion x2 #N/A #N/A
Plant Devotion x3 #N/A #N/A
Protection Devotion #N/A #N/A
Protection Devotion x2 #N/A #N/A
Protection Devotion x3 #N/A #N/A
Strength Devotion #N/A #N/A
Strength Devotion x2 #N/A #N/A
Strength Devotion x3 #N/A #N/A
Sun Devotion #N/A #N/A
Sun Devotion x2 #N/A #N/A
Sun Devotion x3 #N/A #N/A
Travel Devotion #N/A #N/A
Travel Devotion x2 #N/A #N/A
Travel Devotion x3 #N/A #N/A
Trickery Devotion #N/A #N/A
Trickery Devotion x2 #N/A #N/A
Trickery Devotion x3 #N/A #N/A
War Devotion #N/A #N/A
War Devotion x2 #N/A #N/A
War Devotion x3 #N/A #N/A
Water Devotion #N/A #N/A
Water Devotion x2 #N/A #N/A
Water Devotion x3 #N/A #N/A
#N/A #N/A
Metamagic Feat #N/A #N/A
Imbued Healing #N/A #N/A
#N/A #N/A
Reserve Feats #N/A #N/A
Charnel Miasma #N/A #N/A
Fragile Construct #N/A #N/A
Holy Warrior #N/A #N/A
Mitigate Suffering #N/A #N/A
Protective Ward #N/A #N/A
Touch of Healing #N/A #N/A
Umbral Shroud #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Awesome Smite #N/A #N/A
Bestial Charge #N/A #N/A
Holy Potency #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Elemental Essence #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Great and Small #N/A #N/A
Swift Wild Shape #N/A #N/A
Venom's Gift #N/A #N/A
Races of Stone #N/A #N/A
General Feats #N/A #N/A
Earth Sense #N/A #N/A
Earth Adept #N/A #N/A
Earth Master #N/A #N/A
Earth Spell #N/A #N/A
Stone Rage #N/A #N/A
Exotic Armor Proficiency #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Exotic Shield Proficiency #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
--Goad-- #N/A #N/A
Heavy Armor Optimization #N/A #N/A
Greater Heavy Armor Optimization #N/A #N/A
Improved Weapon Familiarity #N/A #N/A
Knockback #N/A #N/A
Mountain Warrior #N/A #N/A
Rampaging Bull Rush #N/A #N/A
Reckless Rage #N/A #N/A
Rock Hurling #N/A #N/A
Improved Rock Hurling #N/A #N/A
Fling Ally #N/A #N/A
Fling Enemy #N/A #N/A
Shielded Casting #N/A #N/A
Shielded Manifesting #N/A #N/A
Steady Concentration #N/A #N/A
Steady Mountaineer #N/A #N/A
Tunnel Fighting #N/A #N/A
Stoneback #N/A #N/A
Tunnel Riding #N/A #N/A
#N/A #N/A
Racial Feats #N/A #N/A
Ancestral Knowledge #N/A #N/A
Auspicious Marking #N/A #N/A
Markings of the Blessed #N/A #N/A
Markings of the Hunter #N/A #N/A
Markings of the Magi #N/A #N/A
Markings of the Maker #N/A #N/A
Markings of the Warrior #N/A #N/A
Battle Hardened #N/A #N/A
Burrow Friend #N/A #N/A
Clan Prestige #N/A #N/A
Dwarven Armor Proficiency #N/A #N/A
Earth Fist #N/A #N/A
Extra Silence #N/A #N/A
Extra Silence x2 #N/A #N/A
Extra Silence x3 #N/A #N/A
Gnome Foe Killer #N/A #N/A
Heavy Lithoderms #N/A #N/A
Moradin's Smile #N/A #N/A
Natural Trickster (Disguise Self) #N/A #N/A
Natural Trickster (Silent Image) #N/A #N/A
Natural Trickster (Ventriloquism) #N/A #N/A
Piercing Sight #N/A #N/A
Silencing Strike #N/A #N/A
Titan Fighting #N/A #N/A
Trivial Knowledge #N/A #N/A
#N/A #N/A
Bardic Music Feats #N/A #N/A
Enchanting Song #N/A #N/A
Inspire Spellpower #N/A #N/A
Metamagic Song #N/A #N/A
Misleading Song #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Earth's Warding #N/A #N/A
Divine Damage Reduction #N/A #N/A
Divine Spellshield #N/A #N/A
Pierce the Darkness #N/A #N/A
Roots of the Mountain #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Rune Circle #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Deep Vision #N/A #N/A
Deflective Armor #N/A #N/A
Earth Power #N/A #N/A
Focused Shield #N/A #N/A
Invest Armor #N/A #N/A
Energize Armor #N/A #N/A
#N/A #N/A
Weapon Style Feats #N/A #N/A
Axespike #N/A #N/A
Shielded Axe #N/A #N/A
Spellrazor #N/A #N/A
Turtle Dart #N/A #N/A
#N/A #N/A
Wild Feats #N/A #N/A
Powerful Wild Shape #N/A #N/A
Stone Form #N/A #N/A
Races of Destiny #N/A #N/A
General Feats #N/A #N/A
City Slicker #N/A #N/A
Inside Connection #N/A #N/A
Resourceful Buyer #N/A #N/A
Smatterings #N/A #N/A
Urban Stealth #N/A #N/A
--Urban Tracking-- #N/A #N/A
#N/A #N/A
Racial Feats #N/A #N/A
Able Learner #N/A #N/A
Bright Sigil #N/A #N/A
Channeled Rage #N/A #N/A
Complementary Insight #N/A #N/A
Diverse Background #N/A #N/A
Enhanced Power Sigils #N/A #N/A
Heroic Destiny #N/A #N/A
Protected Destiny #N/A #N/A
Fearless Destiny #N/A #N/A
Human Heritage #N/A #N/A
Improved Sigil(Aesh) #N/A #N/A
Improved Sigil(Hoon) #N/A #N/A
Improved Sigil(Krau) #N/A #N/A
Improved Sigil(Naen) #N/A #N/A
Improved Sigil(Uur) #N/A #N/A
Improved Sigil(Vaul) #N/A #N/A
Menacing Demeanor #N/A #N/A
Sociable Personality #N/A #N/A
Subtle Sigil #N/A #N/A
#N/A #N/A
Initiate Feats #N/A #N/A
Arcane Insight #N/A #N/A
Dread Tyranny #N/A #N/A
Eternal Strength #N/A #N/A
Far Horizons #N/A #N/A
Law Inviolate #N/A #N/A
Radiant Fire #N/A #N/A
Undying Fate #N/A #N/A
Whispered Secrets #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Crowd Tactics #N/A #N/A
--Roofwalker-- #N/A #N/A
Races of the Wild #N/A #N/A
General Feats #N/A #N/A
Able Sniper #N/A #N/A
Aerial Reflexes #N/A #N/A
Aerial Superiority #N/A #N/A
Agile Athlete #N/A #N/A
Battle Casting #N/A #N/A
Born Flyer #N/A #N/A
Catfolk Pounce #N/A #N/A
Centaur Trample #N/A #N/A
Coordinated Strike #N/A #N/A
Dallah Thaun's Luck #N/A #N/A
Defensive Archery #N/A #N/A
Diving Charge #N/A #N/A
Elf Dilettante #N/A #N/A
Expeditious Dodge #N/A #N/A
Flick of the Wrist #N/A #N/A
Focused Mind #N/A #N/A
Gnoll Ferocity #N/A #N/A
Improved Flight #N/A #N/A
Killoren Ancient #N/A #N/A
Killoren Destroyer #N/A #N/A
Killoren Hunter #N/A #N/A
Lightfeet #N/A #N/A
Magic of the Land #N/A #N/A
--Plunging Shot-- #N/A #N/A
Shared Fury #N/A #N/A
Underfoot Combat #N/A #N/A
Yondalla's Sense #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Confound the Bigger Folk #N/A #N/A
Winged Warrior #N/A #N/A
Wolfpack #N/A #N/A
Woodland Archer #N/A #N/A
Races of the Dragon #N/A #N/A
General Feats #N/A #N/A
Accelerate Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dragon Breath #N/A #N/A
Dragon Tail #N/A #N/A
Dragon Trainer #N/A #N/A
Dragon Wings #N/A #N/A
Improved Dragon Wings #N/A #N/A
Dragonwrought #N/A #N/A
#N/A #N/A 1
Extraordinary Trapsmith #N/A #N/A
Kobold Endurance #N/A #N/A
Kobold Foe Strike #N/A #N/A
Practical Metamagic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Reinforced Wings #N/A #N/A
Heavyweight Wings #N/A #N/A
Versatile Spellcaster #N/A #N/A
Wyrmgrafter #N/A #N/A
#N/A #N/A
Breath Channeling Feats #N/A #N/A
Entangling Exhalation #N/A #N/A
Exhaled Barrier #N/A #N/A
Exhaled Immunity #N/A #N/A
Extra Exhalation #N/A #N/A
Extra Exhalation x2 #N/A #N/A
Extra Exhalation x3 #N/A #N/A
Furious Inhalation #N/A #N/A
#N/A #N/A
Draconic Feats #N/A #N/A
Draconic Heritage #N/A #N/A
Draconic Arcane Grace #N/A #N/A
Draconic Breath #N/A #N/A
Draconic Claw #N/A #N/A
Draconic Flight #N/A #N/A
Draconic Legacy #N/A #N/A
Draconic Persuasion #N/A #N/A
Draconic Power #N/A #N/A
Draconic Presence #N/A #N/A
Draconic Resistance #N/A #N/A
Draconic Skin #N/A #N/A
Draconic Toughness #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Spell Rehearsal #N/A #N/A
Wing Expert #N/A #N/A
Frostburn #N/A #N/A
General Feats #N/A #N/A
Altitude Adaptation #N/A #N/A
Arctic Priest #N/A #N/A
Beckon the Frozen #N/A #N/A
Chosen of Iborighu #N/A #N/A
Cold Endurance #N/A #N/A
Improved Cold Endurance #N/A #N/A
Improved Cold Endurance x2 #N/A #N/A
Improved Cold Endurance x3 #N/A #N/A
Cold Focus #N/A #N/A
Greater Cold Focus #N/A #N/A
Faith in the Frost #N/A #N/A
Frozen Berserker #N/A #N/A
Frozen Wild Shape #N/A #N/A
Ice Harmonics #N/A #N/A
Improved Frosty Touch #N/A #N/A
Mark of Hleid #N/A #N/A
Mountaineer #N/A #N/A
Primeval Wild Shape #N/A #N/A
Primitive Caster #N/A #N/A
--Sea Legs-- #N/A #N/A
Smite Fiery Foe #N/A #N/A
Snowcasting #N/A #N/A
Frozen Magic #N/A #N/A
Icy Calling #N/A #N/A
Cold Spell Specialization #N/A #N/A
Frostfell Prodigy #N/A #N/A
Snowrunner #N/A #N/A
Snowflake Wardance #N/A #N/A
--Storm Magic-- #N/A #N/A
Sugliin Mastery #N/A #N/A
Winter's Champion #N/A #N/A
Winter's Mount #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Skull Talisman #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Piercing Cold #N/A #N/A
Sandstorm #N/A #N/A
General Feats #N/A #N/A
Blazing Berserker #N/A #N/A
Blessed by Tem-Et-Nu #N/A #N/A
Drift Magic #N/A #N/A
Eagle's Fury #N/A #N/A
Heat Endurance #N/A #N/A
Improved Heat Endurance #N/A #N/A
Judged by Aurifar #N/A #N/A
Light of Aurifar #N/A #N/A
Pharaoh's Fist #N/A #N/A
Priest of the Waste #N/A #N/A
Rattlesnake Strike #N/A #N/A
Sand Dancer #N/A #N/A
Sand Spinner #N/A #N/A
Sand Snare #N/A #N/A
Sandskimmer #N/A #N/A
Sandskimmer x2 #N/A #N/A
Sand Camouflage #N/A #N/A
Scorpion's Grasp #N/A #N/A
Scorpion's Instincts #N/A #N/A
Scorpion's Resolve #N/A #N/A
Scorpion's Sense #N/A #N/A
Serpent Fang #N/A #N/A
Touchstone #N/A #N/A
Touchstone x2 #N/A #N/A
Touchstone x3 #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Fiery Spell #N/A #N/A
Searing Spell #N/A #N/A
Stormwrack #N/A #N/A
General Feats #N/A #N/A
Aquatic Shot #N/A #N/A
Blackwater Invocation #N/A #N/A
Breathing Link #N/A #N/A
Breathing Link x2 #N/A #N/A
Breathing Link x3 #N/A #N/A
Clever Wrestling #N/A #N/A
Curling Wave Strike #N/A #N/A
Expert Swimmer #N/A #N/A
Flying Fish Leap #N/A #N/A
Great Captain #N/A #N/A
Landwalker #N/A #N/A
Old Salt #N/A #N/A
Rapid Swimming #N/A #N/A
Sahuagin Flip #N/A #N/A
Sailor's Balance #N/A #N/A
Sanctify Water #N/A #N/A
Scourge of the Seas #N/A #N/A
Sea Legs #N/A #N/A
Ship's Mage #N/A #N/A
Steam Magic #N/A #N/A
Storm Magic #N/A #N/A
Sunken Song #N/A #N/A
Swim-by Attack #N/A #N/A
Toothed Blow #N/A #N/A
Water Adaptation #N/A #N/A
Windsinger #N/A #N/A
Heroes of Battle #N/A #N/A
General Feats #N/A #N/A
Ballista Proficiency #N/A #N/A
Block Arrow #N/A #N/A
Coordinated Shot #N/A #N/A
Courageous Rally #N/A #N/A
Expanded Aura of Courage #N/A #N/A
Expert Siege Engineer #N/A #N/A
Guerrilla Scout #N/A #N/A
Guerrilla Warrior #N/A #N/A
Mounted Mobility #N/A #N/A
Natural Leader #N/A #N/A
Plunging Shot #N/A #N/A
Ready Shot #N/A #N/A
Shield Wall #N/A #N/A
Veteran Knowledge #N/A #N/A
#N/A #N/A
Leader Feats #N/A #N/A
Extra Followers #N/A #N/A
Improved Cohort #N/A #N/A
Inspirational Leadership #N/A #N/A
Practiced Cohort #N/A #N/A
Heroes of Horror #N/A #N/A
General Feats #N/A #N/A
Archivist of Nature #N/A #N/A
Bane Magic #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Blood Calls to Blood #N/A #N/A
Corrupt Arcana #N/A #N/A
Corrupt Spell Focus #N/A #N/A
Greater Corrupt Spell Focus #N/A #N/A
Deformity (Skin) #N/A #N/A
Deformity (Skin) x2 #N/A #N/A
Deformity (Skin) x3 #N/A #N/A
Deformity (Tall) #N/A #N/A
Deformity (Teeth) #N/A #N/A
Deformity (Tongue) #N/A #N/A
Disease Immunity #N/A #N/A
Draconic Archivist #N/A #N/A
Dreamtelling #N/A #N/A
Oneiromancy #N/A #N/A
Improved Oneiromancy #N/A #N/A
Eldritch Corruption #N/A #N/A
Font of Life #N/A #N/A
Forbidden Lore #N/A #N/A
Haunting Melody #N/A #N/A
Lunatic Insight #N/A #N/A
Mad Faith #N/A #N/A
Master of Knowledge #N/A #N/A
Pure Soul #N/A #N/A
Spirit Sense #N/A #N/A
Surge of Malevolence #N/A #N/A
Debilitating Spell #N/A #N/A
Tainted Fury #N/A #N/A
Touch of Taint #N/A #N/A
Unnatural Will #N/A #N/A
--Willing Deformity-- #N/A #N/A
Tome of Battle #N/A #N/A
General Feats #N/A #N/A
Adaptive Style #N/A #N/A
Avenging Strike #N/A #N/A
Blade Meditation #N/A #N/A
#N/A #N/A 1
Desert Fire #N/A #N/A
Desert Wind Dodge #N/A #N/A
Devoted Bulwark #N/A #N/A
Evasive Reflexes #N/A #N/A
Extra Granted Maneuver #N/A #N/A
Extra Readied Maneuver #N/A #N/A
Falling Sun Attack #N/A #N/A
Ironheart Aura #N/A #N/A
Martial Stance #N/A #N/A
Martial Stance x2 #N/A #N/A
Martial Stance x3 #N/A #N/A
Martial Study #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Rapid Assault #N/A #N/A
Shadow Blade #N/A #N/A
Shadow Trickster #N/A #N/A
Song of the White Raven #N/A #N/A
Snap Kick #N/A #N/A
Stone Power #N/A #N/A
Sudden Recovery #N/A #N/A
Superior Unarmed Strike #N/A #N/A
Tiger Blooded #N/A #N/A
Unnerving Calm #N/A #N/A
Vital Recovery #N/A #N/A
White Raven Defense #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Spirit #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Scribe Martial Script #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Instant Clarity #N/A #N/A
Psychic Renewal #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Clarion Commander #N/A #N/A
Distant Horizon #N/A #N/A
Faith Unswerving #N/A #N/A
Gloom Razor #N/A #N/A
Perfect Clarity of Mind and Body #N/A #N/A
Reaping Talons #N/A #N/A
Scorching Sirocco #N/A #N/A
Shards of Granite #N/A #N/A
Stormguard Warrior #N/A #N/A
Tome of Magic #N/A #N/A
Pact Magic Feats #N/A #N/A
Bind Vestige #N/A #N/A
Improved Bind Vestige #N/A #N/A
Practiced Binder #N/A #N/A
Defense Againts the Supernatural #N/A #N/A
Empower Supernatural Ability #N/A #N/A
Empower Supernatural Ability x2 #N/A #N/A
Empower Supernatural Ability x3 #N/A #N/A
Enlarge Supernatural Ability #N/A #N/A
Enlarge Supernatural Ability x2 #N/A #N/A
Enlarge Supernatural Ability x3 #N/A #N/A
Expel Vestige #N/A #N/A
Rapid Pact Making #N/A #N/A
Extend Supernatural Ability #N/A #N/A
Extend Supernatural Ability x2 #N/A #N/A
Extend Supernatural Ability x3 #N/A #N/A
Favored Vestige #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Favored Vestige Focus #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Rapid Recovery #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Ignore Special Requirements #N/A #N/A
Improved Binding #N/A #N/A
Skilled Pact Making #N/A #N/A
Sudden Ability Focus #N/A #N/A
Sudden Ability Focus x2 #N/A #N/A
Sudden Ability Focus x3 #N/A #N/A
Supernatural Crusader #N/A #N/A
Supernatural Opportunist #N/A #N/A
Widen Supernatural Ability #N/A #N/A
Widen Supernatural Ability x2 #N/A #N/A
Widen Supernatural Ability x3 #N/A #N/A

Shadow Magic Feats #N/A #N/A


Favored Mystery #N/A #N/A
Nocturnal Caster #N/A #N/A
Path Focus #N/A #N/A
Greater Path Focus #N/A #N/A
Shadow Cast #N/A #N/A
Shadow Familiar #N/A #N/A
Shadow Reflection #N/A #N/A
Shadow Vision #N/A #N/A
Unseen Arrow #N/A #N/A
#N/A #N/A
Metashadow Feats #N/A #N/A
Empower Mystery #N/A #N/A
Enlarge Mystery #N/A #N/A
Extend Mystery #N/A #N/A
Line of Shadow #N/A #N/A
Maximize Mystery #N/A #N/A
Quicken Mystery #N/A #N/A
Still Mystery #N/A #N/A
#N/A #N/A
Truename Feats #N/A #N/A
Empower Utterance #N/A #N/A
Enlarge Utterance #N/A #N/A
Extend Utterance #N/A #N/A
Focused Lexicon #N/A #N/A
Obscure Personal Truename #N/A #N/A
Personal Truename Backlash #N/A #N/A
Quicken Utterance #N/A #N/A
Truename Rebuttal #N/A #N/A
Truename Research #N/A #N/A
Truename Training #N/A #N/A
Minor Utterance of the Evolving Mind #N/A #N/A
Utterance of the Evolving Mind #N/A #N/A
Utterance of the Crafted Tool #N/A #N/A
Utterance of the Perfected Map #N/A #N/A
Utterance Focus #N/A #N/A
#N/A #N/A
Recitation Feats #N/A #N/A
Recitation of the Fortified State #N/A #N/A
Recitation of the Meditative State #N/A #N/A
Recitation of the Mindful State #N/A #N/A
Recitation of the Sanguine State #N/A #N/A
Recitation of the Vital State #N/A #N/A
Magic of Incarnum #N/A #N/A
General Feats #N/A #N/A
Bonus Essentia #N/A #N/A
Double Chakra #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Expanded Soulmeld Capacity #N/A #N/A
Expanded Soulmeld Capacity x2 #N/A #N/A
Expanded Soulmeld Capacity x3 #N/A #N/A
Heart of Incarnum #N/A #N/A
Improved Essentia Capacity #N/A #N/A
Incarnum-Fortified Body #N/A #N/A
Incarnum Resistance #N/A #N/A
Necrocarnum Acolyte #N/A #N/A
Open Least Chakra (Crown) #N/A #N/A
Open Least Chakra (Hands) #N/A #N/A
Open Least Chakra (Feet) #N/A #N/A
Open Lesser Chakra (Arms) #N/A #N/A
Open Lesser Chakra (Brow) #N/A #N/A
Open Lesser Chakra (Shoulders) #N/A #N/A
Open Greater Chakra (Throat) #N/A #N/A
Open Greater Chakra (Waist) #N/A #N/A
Shape Soulmeld #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Share Soulmeld #N/A #N/A
Split Chakra #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Undead Meldshaper #N/A #N/A
Divine Feats #N/A #N/A
Divine Soultouch #N/A #N/A
Incarnum Feats #N/A #N/A
Azure Enmity #N/A #N/A
Azure Talent #N/A #N/A
Azure Touch #N/A #N/A
Azure Toughness #N/A #N/A
Azure Turning #N/A #N/A
Azure Wild Shape #N/A #N/A
Cerulean Fortitude #N/A #N/A
Cerulean Reflexes #N/A #N/A
Cerulean Will #N/A #N/A
Cobalt Charge #N/A #N/A
Cobalt Critical #N/A #N/A
Cobalt Expertise #N/A #N/A
Cobalt Power #N/A #N/A
Cobalt Precision #N/A #N/A
Cobalt Rage #N/A #N/A
Healing Soul #N/A #N/A
Incarnum Spellshaping #N/A #N/A
Indigo Strike #N/A #N/A
Midnight Augmentation #N/A #N/A
Midnight Dodge #N/A #N/A
Midnight Metamagic #N/A #N/A
Psycarnum Blade #N/A #N/A
Sapphire Fist #N/A #N/A
Sapphire Smite #N/A #N/A
Sapphire Sprint #N/A #N/A
Soulsight #N/A #N/A
Soultouched Spellcasting #N/A #N/A
Psionic Feats #N/A #N/A
Psycarnum Crystal #N/A #N/A
Psycarnum Infusion #N/A #N/A
Dungeonscape #N/A #N/A
General Feats #N/A #N/A
Combat Tinkering #N/A #N/A
Quick Reconnoiter #N/A #N/A
Trap Engineer #N/A #N/A
Trap Sensitivity #N/A #N/A
Tunnel Fighting #N/A #N/A
Tactical Feats #N/A #N/A
Gnome Tunnel Acrobatics #N/A #N/A
Undermountain Tactics #N/A #N/A
Weapon Style Feats #N/A #N/A
Hammer and Piton #N/A #N/A
Weapon and Torch #N/A #N/A
Cityscape #N/A #N/A
General Feats #N/A #N/A
Efficient Defender #N/A #N/A
Extra Contacts #N/A #N/A
Extra Contacts 2 #N/A #N/A
Extra Contacts 3 #N/A #N/A
Favored #N/A #N/A
Favored 2 #N/A #N/A
Favored 3 #N/A #N/A
Primary Contact #N/A #N/A
Special Dispensation #N/A #N/A
Special Dispensation 2 #N/A #N/A
Special Dispensation 3 #N/A #N/A
Strong Stomach #N/A #N/A
Swift Tumbler #N/A #N/A
Urban Tracking #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
City Magic #N/A #N/A
Deceptive Spell #N/A #N/A
Invisible Spell #N/A #N/A
--Scuplt Spell-- #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Roofwalker #N/A #N/A
Roof-jumper #N/A #N/A
Miniatures Handbook #N/A #N/A
General Feats #N/A #N/A
Battlefield Inspiration #N/A #N/A
Battlefield Inspiration x2 #N/A #N/A
Battlefield Inspiration x3 #N/A #N/A
Distracting Attack #N/A #N/A
Double Hit #N/A #N/A
Extra Domain Spell #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Foe Specialist #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Hurling Charge #N/A #N/A
Martial Throw #N/A #N/A
Mounted Casting #N/A #N/A
Pushback #N/A #N/A
Reckless Charge #N/A #N/A
Second Wind #N/A #N/A
Shieldmate #N/A #N/A
Improved Shieldmate #N/A #N/A
Sidestep #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Energy Affinity #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Sudden Energy Affinity #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Expanded Psionic Handbook #N/A #N/A
General Feats #N/A #N/A
Antipsionic Magic #N/A #N/A
Autonomous #N/A #N/A
Chaotic Mind #N/A #N/A
Cloak Dance #N/A #N/A
Closed Mind #N/A #N/A
Deadly Precision #N/A #N/A
Force of Will #N/A #N/A
Greater Manyshot #N/A #N/A
Hostile Mind #N/A #N/A
Mental Resistance #N/A #N/A
Mind over Body #N/A #N/A
--Open Minded-- #N/A #N/A
Psionic Affinity #N/A #N/A
Psionic Hole #N/A #N/A
Rapid Metabolism #N/A #N/A
Reckless Offense #N/A #N/A
Sidestep Charge #N/A #N/A
Stand Still #N/A #N/A
--Wild Talent-- #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Aligned Attack #N/A #N/A 1
Body Fuel #N/A #N/A
Boost Construct #N/A #N/A
Combat Manifestation #N/A #N/A
Expanded Knowledge #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Focused Sunder #N/A #N/A
Ghost Attack #N/A #N/A
Inquisitor #N/A #N/A
Mental Leap #N/A #N/A
Metamorphic Transfer #N/A #N/A
Metamorphic Transfer x2 #N/A #N/A
Metamorphic Transfer x3 #N/A #N/A
Metamorphic Transfer x4 #N/A #N/A
Narrow Mind #N/A #N/A
Overchannel #N/A #N/A
Talented #N/A #N/A
Power Penetration #N/A #N/A
Greater Power Penetration #N/A #N/A
Power Specialization #N/A #N/A
Greater Power Specialization #N/A #N/A
Psicrystal Affinity #N/A #N/A
#N/A #N/A 1
Improved Psicrystal #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Psicrystal Containment #N/A #N/A
Psionic Body #N/A #N/A
Psionic Dodge #N/A #N/A
Psionic Endowment #N/A #N/A
Greater Psionic Endowment #N/A #N/A
Psionic Fist #N/A #N/A
Greater Psionic Fist #N/A #N/A
Unavoidable Strike #N/A #N/A
Psionic Meditation #N/A #N/A
Psionic Shot #N/A #N/A
Greater Psionic Shot #N/A #N/A
Fell Shot #N/A #N/A
Return Shot #N/A #N/A
Psionic Talent #N/A #N/A
Psionic Talent x2 #N/A #N/A
Psionic Talent x3 #N/A #N/A
Psionic Talent x4 #N/A #N/A
Psionic Weapon #N/A #N/A
Greater Psionic Weapon #N/A #N/A
Deep Impact #N/A #N/A
Speed of Thought #N/A #N/A
Psionic Charge #N/A #N/A
Up the Walls #N/A #N/A
Wounding Attack #N/A #N/A
#N/A #N/A
Metapsionic Feats #N/A #N/A
Burrowing Power #N/A #N/A
Chain Power #N/A #N/A
Delay Power #N/A #N/A
Empower Power #N/A #N/A
Enlarge Power #N/A #N/A
Extend Power #N/A #N/A
Maximize Power #N/A #N/A
Opportunity Power #N/A #N/A
Quicken Power #N/A #N/A
Split Psionic Ray #N/A #N/A
Twin Power #N/A #N/A
Unconditional Power #N/A #N/A
Widen Power #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Cognizance Crystal #N/A #N/A
Craft Dorje #N/A #N/A
Craft Psicrown #N/A #N/A
Craft Psionic Arms and Armor #N/A #N/A
Craft Psionic Construct #N/A #N/A
Craft Universal Item #N/A #N/A
Imprint Stone #N/A #N/A
Scribe Tattoo #N/A #N/A
Planar Handbook #N/A #N/A
General Feats #N/A #N/A
Archeron Flurry #N/A #N/A
Celestial Summoning Specialist #N/A #N/A
Elemental Spellcasting #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Fiendish Summoning Specialist #N/A #N/A
Neraph Charge #N/A #N/A
Neraph Throw #N/A #N/A
Nonverbal Spell #N/A #N/A
Planar Familiar #N/A #N/A
Planar Touchstone #N/A #N/A
Planar Touchstone x2 #N/A #N/A
Planar Touchstone x3 #N/A #N/A
Personal Touchstone #N/A #N/A
Personal Touchstone x2 #N/A #N/A
Personal Touchstone x3 #N/A #N/A
Stalwart Planar Ally #N/A #N/A
#N/A #N/A
Heritage Feats #N/A #N/A
Air Heritage #N/A #N/A
Anarchic Heritage #N/A #N/A
Axiomatic Heritage #N/A #N/A
Celestial Heritage #N/A #N/A
Earth Heritage #N/A #N/A
Fiendish Heritage #N/A #N/A
Fire Heritage #N/A #N/A
Improved Elemental Heritage #N/A #N/A
Improved Outer Planar Heritage #N/A #N/A
Natural Heavyweight #N/A #N/A
Shadow Heritage #N/A #N/A
Water Heritage #N/A #N/A
Dragon Magazine #N/A #N/A
General Feats #N/A #N/A
Atlan's Mark #N/A #N/A
Badge of Bondage #N/A #N/A
Bareback Soul #N/A #N/A
Blackmoorian Rhymes #N/A #N/A
Blood of Kord #N/A #N/A
Blooded (DM) #N/A #N/A
Border Watch #N/A #N/A
Born Follower #N/A #N/A
Celestial Scion #N/A #N/A 1
Companion Guard Style #N/A #N/A
Deepseer #N/A #N/A
Defensive Expert #N/A #N/A
Desert Fighter #N/A #N/A
Driftwalker #N/A #N/A
Dwarflore #N/A #N/A
Ehlonna's Way #N/A #N/A
Elemental Focus #N/A #N/A
Elflore #N/A #N/A
Exercises of Arnd #N/A #N/A
Expert Dungeoneer #N/A #N/A
Faerie Mysteries Initiate #N/A #N/A
Fiendsign #N/A #N/A
Giantkiller #N/A #N/A
Gnomelore #N/A #N/A
Great Fervor #N/A #N/A
Greyhawk Method #N/A #N/A
Halfling Lore #N/A #N/A
Heir of Lendore #N/A #N/A
Horselore #N/A #N/A
Jinnbond #N/A #N/A
Jungle Fighter #N/A #N/A
Landless Nobility #N/A #N/A
Lays of the Northern Adepts #N/A #N/A
Lore of the Ur-Flan #N/A #N/A
Mercantile Background (DM) #N/A #N/A
Mercenary Background #N/A #N/A
Mountain Fighter #N/A #N/A
Nexus Method #N/A #N/A
Noble Soul #N/A #N/A
Orc Blooded #N/A #N/A
Pureblooded Suel #N/A #N/A
Raider's Spirit #N/A #N/A
Rapscallion #N/A #N/A
Rhennlore #N/A #N/A
Rustic Charm #N/A #N/A
Sagacious Method #N/A #N/A
Second Sight #N/A #N/A
Shadowbound #N/A #N/A
Silent Method #N/A #N/A
Spirit of the Sea #N/A #N/A
Tested #N/A #N/A
Tongue of Mouqul #N/A #N/A
Troll Blooded #N/A #N/A
Vathrin Stigmata #N/A #N/A
Vatun's Touch #N/A #N/A
Wastri's Blessing #N/A #N/A
Well Read #N/A #N/A
Well Traveled #N/A #N/A
World Weary #N/A #N/A
Zagyg's Favor #N/A #N/A
Book of Vile Darkness #N/A #N/A
General Feats #N/A #N/A
Boost Spell-like Ability #N/A #N/A
Boost Spell-like Ability x2 #N/A #N/A
Boost Spell-like Ability x3 #N/A #N/A
Boost Spell Resistance #N/A #N/A
Corrupt Spell-like Ability #N/A #N/A
Corrupt Spell-like Ability x2 #N/A #N/A
Corrupt Spell-like Ability x3 #N/A #N/A
Mortalbane #N/A #N/A
Mortalbane x2 #N/A #N/A
Mortalbane x3 #N/A #N/A
Poison Immunity #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Violate Spell-like Ability #N/A #N/A
Violate Spell-like Ability x2 #N/A #N/A
Violate Spell-like Ability x3 #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Violate Spell #N/A #N/A
#N/A #N/A
Vile Feats #N/A #N/A
Dark Speech #N/A #N/A
Disciple Of Darkness #N/A #N/A
Evil Brand #N/A #N/A
Lich Loved #N/A #N/A
Ki Strike(vile) #N/A #N/A
Sacrificial Mastery #N/A #N/A
Thrall To Demon #N/A #N/A
Verminfriend #N/A #N/A
Vile Martial Strike #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Vile Natural Attack #N/A #N/A
Willing Deformity #N/A #N/A
Deformity (clawed hands) #N/A #N/A
Deformity (eyes) #N/A #N/A
Deformity (face) #N/A #N/A
Deformity (gaunt) #N/A #N/A
Deformity (obese) #N/A #N/A
Book of Exalted Deeds #N/A #N/A
General Feats #N/A #N/A
Ancestral Relic #N/A #N/A
Consecrate Spell-Like Ability #N/A #N/A
Purify Spell-like Ability #N/A #N/A
Resounding Blow #N/A #N/A
Subduing Strike #N/A #N/A
#N/A #N/A
Exalted Feats #N/A #N/A
Animal Friend #N/A #N/A
Celestial Familiar #N/A #N/A
Celestial Mount #N/A #N/A
Consecrate Spell Trigger #N/A #N/A
Exalted Companion #N/A #N/A
Exalted Smite #N/A #N/A
Exalted Spell Resistance #N/A #N/A
Exalted Turning #N/A #N/A
Exalted Wild Shape #N/A #N/A
Favored of the Companions #N/A #N/A
Fist of the Heavens #N/A #N/A
Gift of Faith #N/A #N/A
Gift of Grace #N/A #N/A
Hands of a Healer #N/A #N/A
Holy Subdual #N/A #N/A
Intuitive Attack #N/A #N/A
Knight of Stars #N/A #N/A
Nemesis #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Nimbus of Light #N/A #N/A
Holy Radiance #N/A #N/A
Stigmata #N/A #N/A
Nymph's Kiss #N/A #N/A
Purify Spell Trigger #N/A #N/A
Quell the Profane #N/A #N/A
Ranged Smite Evil #N/A #N/A
Righteous Wrath #N/A #N/A
Sacred Strike #N/A #N/A
Sacred Vow #N/A #N/A
Vow of Abstinence #N/A #N/A
Vow of Chastity #N/A #N/A
Vow of Nonviolence #N/A #N/A
Vow of Peace #N/A #N/A
Vow of Obedience #N/A #N/A
Vow of Poverty #N/A #N/A
Vow of Purity #N/A #N/A
Sanctify Ki Strike #N/A #N/A
Holy Ki Strike #N/A #N/A
Sanctify Martial Strike #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Sanctify Natural Attack #N/A #N/A
Sanctify Weapon #N/A #N/A
Servant of the Heavens #N/A #N/A
Touch of Golden Ice #N/A #N/A
Words of Creation #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Purify Spell #N/A #N/A
Player's Guide to Faerun #N/A #N/A
Regional Feats #N/A #N/A
Arcane Schooling #N/A #N/A
#N/A #N/A 1
Artist #N/A #N/A
#N/A #N/A 1
Axethrower #N/A #N/A
Blooded #N/A #N/A
Bloodline of Fire #N/A #N/A
Bullheaded #N/A #N/A
Cosmopolitan #N/A #N/A
Dauntless #N/A #N/A
--Daylight Adaptation-- #N/A #N/A
Discipline #N/A #N/A
Dreadful Wrath #N/A #N/A
--Education-- #N/A #N/A
Ethran #N/A #N/A
Fearless #N/A #N/A
Fleet of Foot #N/A #N/A
Foe Hunter #N/A #N/A
Forester #N/A #N/A
Forgeheart #N/A #N/A
Furious Charge #N/A #N/A
Horse Nomad #N/A #N/A
Knifefighter #N/A #N/A
Luck of Heroes #N/A #N/A
Magic in the Blood #N/A #N/A
#N/A #N/A
#N/A #N/A 1
#N/A #N/A
#N/A #N/A
Mind Over Body #N/A #N/A
#N/A #N/A 1
Otherworldly #N/A #N/A
Resist Poison #N/A #N/A
Saddleback #N/A #N/A
Silver Palm #N/A #N/A
Smooth Talk #N/A #N/A
Snake Blood #N/A #N/A
Spellwise #N/A #N/A
Stormheart #N/A #N/A
Street Smart #N/A #N/A
Strong Soul #N/A #N/A
Surefooted #N/A #N/A
Survivor #N/A #N/A
Swift and Silent #N/A #N/A
Tattoo Focus #N/A #N/A
Thug #N/A #N/A
Thunder Twin #N/A #N/A
Tireless #N/A #N/A
Treetopper #N/A #N/A
Twin Sword Style #N/A #N/A
#N/A #N/A
General Feats #N/A #N/A
--Arcane Preparation-- #N/A #N/A
Blessed of the Seven Sisters #N/A #N/A
Favored of the Zulkirs #N/A #N/A
Gift of Discernment #N/A #N/A
Initiate of Bane #N/A #N/A
Initiate of Cyric #N/A #N/A
Initiate of Gond #N/A #N/A
Initiate of Helm #N/A #N/A
Initiate of Ilmater #N/A #N/A
Initiate of Lathander #N/A #N/A
Initiate of Malar #N/A #N/A
Initiate of Mystra #N/A #N/A
Initiate of Nature #N/A #N/A
Initiate of Selune #N/A #N/A
Initiate of Tyr #N/A #N/A
Lliira's Blessing #N/A #N/A
Magical Artisan #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Portal Master #N/A #N/A
Reactive Counterspell #N/A #N/A
Shadow Weave Magic #N/A #N/A
Signature Spell #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Spell Thematics #N/A #N/A
Spellcasting Prodigy (Cha) #N/A #N/A
Spellcasting Prodigy (Int) #N/A #N/A
Spellcasting Prodigy (Wis) #N/A #N/A
Spider Bite #N/A #N/A
Touch of Hate #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Inscribe Rune #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
--Delay Spell-- #N/A #N/A
--Innate Spell-- #N/A #N/A
Insidious Magic #N/A #N/A
Pernicious Magic #N/A #N/A
--Persistent Spell-- #N/A #N/A
Tenacious Magic #N/A #N/A
--Twin Spell-- #N/A #N/A
#N/A #N/A
Epic Feats #N/A #N/A
Axiomatic Strike #N/A #N/A
Chosen Weapon Specialization #N/A #N/A
Divine Spell Penetration #N/A #N/A
Enhance Effect #N/A #N/A
Epic Counterspell #N/A #N/A
--Epic Devotion-- #N/A #N/A
Epic Spellfire Wielder #N/A #N/A
Improved Cooperative Metamagic #N/A #N/A
Improved Snatch Spell #N/A #N/A
Improved Spellpool Access #N/A #N/A
Inscribe Epic Rune #N/A #N/A
Magic of Faerun #N/A #N/A
Spell Girding #N/A #N/A
Spellfire Wielder #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Attune Gem #N/A #N/A
Races of Faerun #N/A #N/A
Regional Feats #N/A #N/A
Aftersight #N/A #N/A
Ancestral Spirit #N/A #N/A
Arachnid Rider #N/A #N/A
Arctic Adaptation #N/A #N/A
Azerblood #N/A #N/A
Batrider #N/A #N/A
Caravanner #N/A #N/A
Disentangler #N/A #N/A
Drow Eyes #N/A #N/A
Genie Lore #N/A #N/A
Gift Of Tongues #N/A #N/A
Grim Visage #N/A #N/A
Harem Trained #N/A #N/A
Iron Mind #N/A #N/A
Jotunbrud #N/A #N/A
Jungle Stamina #N/A #N/A
--Landwalker-- #N/A #N/A
Metallurgy #N/A #N/A
Nobody's Fool #N/A #N/A
Oral History #N/A #N/A
Plague Resistant #N/A #N/A
Shadow Shield #N/A #N/A
Shadow Song #N/A #N/A
Skyrider #N/A #N/A
Spire Walking #N/A #N/A
Stoneshaper #N/A #N/A
Theocrat #N/A #N/A
#N/A #N/A
General Feats #N/A #N/A
Blood of The Warlord #N/A #N/A
--Breathing Link-- #N/A #N/A
Calishite Elementalist #N/A #N/A
Celestial Bloodline #N/A #N/A
Chondathan Missionary #N/A #N/A
Deepening Darkness #N/A #N/A
Duergar Mindshaper #N/A #N/A
Eldritch Linguist #N/A #N/A
Elemental Bloodline #N/A #N/A
Enervative Healing #N/A #N/A
Eyes Of Light #N/A #N/A
Fiendish Bloodline #N/A #N/A
Forest Gnome Phantasist #N/A #N/A
Gold Dwarf Dweomersmith #N/A #N/A
Hammer Fist #N/A #N/A
Headlong Rush #N/A #N/A
Healing Flames #N/A #N/A
Highborn Drow #N/A #N/A
Hin Wandermage #N/A #N/A
Improved Energy Resistance #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Improved Levitation #N/A #N/A
Infernal Bargainer #N/A #N/A
Light To Daylight #N/A #N/A
Lightbringer #N/A #N/A
Lolth's Blessing #N/A #N/A
Low Blow #N/A #N/A
Improved Low Blow #N/A #N/A
Might Makes Right #N/A #N/A
Outsider Wings #N/A #N/A
Planetouched Animal Affinity #N/A #N/A
--Primitive Caster-- #N/A #N/A
--Rapid Swimming-- #N/A #N/A
Reckless Offensive #N/A #N/A
Rock Gnome Trickster #N/A #N/A
Runesmith #N/A #N/A
Sacred Tattoo #N/A #N/A
Shield Dwarf Warder #N/A #N/A
Southern Magician #N/A #N/A
Spell-like Ability Focus #N/A #N/A
Spell-like Ability Focus x2 #N/A #N/A
Spell-like Ability Focus x3 #N/A #N/A
--Staggering Strike-- #N/A #N/A
Stone Colossus #N/A #N/A
Stone Slide #N/A #N/A
Stoneblood #N/A #N/A
Stonewalker Fist #N/A #N/A
Stonewalker Fist x2 #N/A #N/A
Summon Earth Elemental #N/A #N/A
Svirfneblin Figment Master #N/A #N/A
Talfirian Song #N/A #N/A
Tattoo Magic #N/A #N/A
--Water Adaptation-- #N/A #N/A
Underdark #N/A #N/A
General Feats #N/A #N/A
Axeshield #N/A #N/A
Bowslinger #N/A #N/A
Caustic Adaptation #N/A #N/A
Caver #N/A #N/A
Elfhunter #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Enhanced Adhesive #N/A #N/A
Exotic Armor Proficiency #N/A #N/A
Familiar Spellx1 #N/A #N/A
Familiar Spellx2 #N/A #N/A
Familiar Spellx3 #N/A #N/A
Highborn Drow #N/A #N/A
Improved Levitation #N/A #N/A
Lolth's Meat #N/A #N/A
--Node Sensitive-- #N/A #N/A
--Node Spellcasting-- #N/A #N/A
--Node Defense-- #N/A #N/A
--Node Store-- #N/A #N/A
Portal Sensitive #N/A #N/A
Stone Soul #N/A #N/A
--Strong Mind-- #N/A #N/A
Tunnelfighter #N/A #N/A
Tunnelrunner #N/A #N/A
Wisdom Breeds Caution #N/A #N/A
#N/A #N/A
Metamagic Feat #N/A #N/A
--Metanode Spell-- #N/A #N/A
#N/A #N/A
Item Creation Feat #N/A #N/A
Graft Illithid Flesh #N/A #N/A
#N/A #N/A
Wild Feat #N/A #N/A
--Extra Wild Shape-- #N/A #N/A
Champions of Ruin #N/A #N/A
General Feats #N/A #N/A
Chakram Ricochet #N/A #N/A
Craven #N/A #N/A
Dire Flail Smash #N/A #N/A
Dirty Rat #N/A #N/A
Feral Animal Companion #N/A #N/A
Flay Foe #N/A #N/A
Improved Fiendish Servant #N/A #N/A
Malign Spell Focus #N/A #N/A
Mortifying Attack #N/A #N/A
Mutilator #N/A #N/A
Natural Bully #N/A #N/A
Node Sensitive #N/A #N/A
Node Spellcasting #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Node Defense #N/A #N/A
Node Store #N/A #N/A
Node Store x2 #N/A #N/A
Node Store x3 #N/A #N/A
--Poison Immunity-- #N/A #N/A
Pulverize Foe #N/A #N/A
Shadowform Familiar #N/A #N/A
Shadowstrike #N/A #N/A
Skewer Foe #N/A #N/A
Snatch Trophy #N/A #N/A
Bloodsoaked Intimidate #N/A #N/A
Touch of Benevolence #N/A #N/A
Bardic Feats #N/A #N/A
Doomspeak #N/A #N/A
Divine Feats #N/A #N/A
Profane Outburst #N/A #N/A
Via Negativa #N/A #N/A
Initiate Feats #N/A #N/A
Initiate of Ghaunadaur #N/A #N/A
Initiate of Gruumsh #N/A #N/A
Initiate of Kossuth #N/A #N/A
Initiate of Loviatar #N/A #N/A
Initiate of Shar #N/A #N/A
Initiate of Varae #N/A #N/A
Metamagic Feats #N/A #N/A
--Corrupt Spell-- #N/A #N/A
Entangling Spell #N/A #N/A
Lingering Spell #N/A #N/A
Metanode Spell #N/A #N/A
Reaping Spell #N/A #N/A
Vile Feats #N/A #N/A
--Disciple of Darkness-- #N/A #N/A
Hellbound Knight #N/A #N/A
--Evil Brand-- #N/A #N/A
Evil Embraced #N/A #N/A
Scion of Sorrow #N/A #N/A
Tormented Knight #N/A #N/A
Thrall to Demon #N/A #N/A
Demonsworn Knight #N/A #N/A
Champions of Valor #N/A #N/A
General Feats #N/A #N/A
Broken One's Sacrifice #N/A #N/A
Caramendine Monk #N/A #N/A
Detect Shadow Weave User #N/A #N/A
Druuth Slayer #N/A #N/A
From Smite to Song #N/A #N/A
Overcome Shadow Weave #N/A #N/A
Silver Blood #N/A #N/A
Silver Fang #N/A #N/A
Smiting Power #N/A #N/A
Sword of the Arcane Order #N/A #N/A
Sun Soul Monk #N/A #N/A
Divine Feats #N/A #N/A
Mark of the Triad #N/A #N/A
Exalted Feat #N/A #N/A
Defender of the Homeland #N/A #N/A
Knight of the Red Falcon #N/A #N/A
Knight of the Risen Scepter #N/A #N/A
Knight of Tyr's Holy Judgment #N/A #N/A
Knight of Tyr's Merciful Sword #N/A #N/A
Paladin of the Noble Heart #N/A #N/A
Initiate Feats #N/A #N/A
Initiate of Anhur #N/A #N/A
Initiate of Arvoreen #N/A #N/A
Initiate of Baravar Cloakshadow #N/A #N/A
Initiate of Eilistraee #N/A #N/A
Initiate of the Holy Realm #N/A #N/A
Initiate of Horus-re #N/A #N/A
Initiate of Milil #N/A #N/A
Initiate of Nobanion #N/A #N/A
Initiate of Torm #N/A #N/A
Initiate of Tymora #N/A #N/A
Psionic Feats #N/A #N/A
Duerran Metaform Training #N/A #N/A
Duerran Stealth Training #N/A #N/A
City of Splendors: Waterdeep #N/A #N/A
General Feats #N/A #N/A
Dungeoneer's Intuition #N/A #N/A
Hand of Tyr #N/A #N/A
Jester's Magic #N/A #N/A
Lunar Magic #N/A #N/A
Veil of Cyric #N/A #N/A
#N/A #N/A
Initiate Feats #N/A #N/A
Initiate of Shar #N/A #N/A
Eberron Campaign Setting #N/A #N/A
General Feats #N/A #N/A
Aberrant Dragonmark #N/A #N/A
#N/A #N/A 1
Action Boost #N/A #N/A
Action Surge #N/A #N/A
Ashbound #N/A #N/A
Beast Totem #N/A #N/A
#N/A #N/A 1
Beast Shape #N/A #N/A
Totem Companion #N/A #N/A
Child of Winter #N/A #N/A
Vermin Companion #N/A #N/A
Vermin Shape #N/A #N/A
Double Steel Strike #N/A #N/A
Dragon Totem #N/A #N/A
#N/A #N/A 0
Dragon Rage #N/A #N/A
Ecclesiarch #N/A #N/A
Education #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
Extend Rage #N/A #N/A
--Extra Music-- #N/A #N/A
Favored in House #N/A #N/A
Flensing Strike #N/A #N/A
Gatekeeper Initiate #N/A #N/A
Repel Aberration #N/A #N/A
Greensinger Initiate #N/A #N/A
--Haunting Melody-- #N/A #N/A
Heroic Spirit #N/A #N/A
--Improved Natural Attack-- #N/A #N/A
Investigate #N/A #N/A
Knight Training #N/A #N/A
Least Dragonmark of Select a House #N/A #N/A
Lesser Dragonmark #N/A #N/A
Greater Dragonmark #N/A #N/A
Monastic Training #N/A #N/A
Music of Growth #N/A #N/A
Music of Making #N/A #N/A
Powerful Charge #N/A #N/A
Greater Powerful Charge #N/A #N/A
Precise Swing #N/A #N/A
Pursue #N/A #N/A
Raging Luck #N/A #N/A
Recognize Imposter #N/A #N/A
Research #N/A #N/A
Right of Counsel #N/A #N/A
Serpent Strike #N/A #N/A
Silver Smite #N/A #N/A
Song of the Heart #N/A #N/A
Sooth the Beast #N/A #N/A
Spontaneous Casting #N/A #N/A
Strong Mind #N/A #N/A
Undead Empathy #N/A #N/A
--Urban Tracking-- #N/A #N/A
Warden Initiate #N/A #N/A
Whirling Steel Strike #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Attune Magic Weapon #N/A #N/A
Bind Elemental #N/A #N/A
Exceptional Artisan #N/A #N/A
Extra Rings #N/A #N/A
Extraordinary Artisan #N/A #N/A
Legendary Artisan #N/A #N/A
Wand Mastery #N/A #N/A
#N/A #N/A
Shifter Feats #N/A #N/A
Beasthide Elite #N/A #N/A
--Cliffwalk Elite-- #N/A #N/A
--Extra Shifter Trait-- #N/A #N/A
Great Bite #N/A #N/A
Great Rend #N/A #N/A
Healing Factor #N/A #N/A
--Longstrider Elite-- #N/A #N/A
Shifter Defense #N/A #N/A
Greater Shifter Defense #N/A #N/A
Shifter Ferocity #N/A #N/A
Shifter Multiattack #N/A #N/A
#N/A #N/A
Warforged Feats #N/A #N/A
--Adamantine Body-- #N/A #N/A
Improved Damage Reduction #N/A #N/A
Improved Damage Reduction x2 #N/A #N/A
Improved Damage Reduction x3 #N/A #N/A
Improved Fortification #N/A #N/A
--Mithral Body-- #N/A #N/A
Mithral Fluidity #N/A #N/A
Mithral Fluidity x2 #N/A #N/A
Mithral Fluidity x3 #N/A #N/A
Races of Eberron #N/A #N/A
General & Racial Feats #N/A #N/A
Aerenal Beastmaster #N/A #N/A
Ancestral Guidance #N/A #N/A
Bladebearer of the Valenar #N/A #N/A
Boomerang Daze #N/A #N/A
Boomerang Ricochet #N/A #N/A
Call of the Undying #N/A #N/A
Darguun Mauler #N/A #N/A
Daylight Adaptation #N/A #N/A
Dinosaur Hunter #N/A #N/A
Dinosaur Wrangler #N/A #N/A
Drow Skirmisher #N/A #N/A
Heroic Metamagic #N/A #N/A
Master Linguist #N/A #N/A
Mror Stalwart #N/A #N/A
Mutable Body #N/A #N/A
Path of Shadows #N/A #N/A
Persona Immersion #N/A #N/A
Quick Change #N/A #N/A
Racial Emulation #N/A #N/A
Relic Hunter #N/A #N/A
Shadow Marches Warmonger #N/A #N/A
Shaped Splash #N/A #N/A
Ship Savvy #N/A #N/A
Soulblade Warrior #N/A #N/A
Stable Footing #N/A #N/A
Talenta Warrior #N/A #N/A
White Scorpion Strike #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Gestalt Anchor #N/A #N/A
Shield of Thought #N/A #N/A
Spiritual Force #N/A #N/A
Strength of Two #N/A #N/A
#N/A #N/A
Shifter Feats #N/A #N/A
Cliffwalk Elite #N/A #N/A
Dreamsight Elite #N/A #N/A
Extra Shifter Trait #N/A #N/A 1
Gorebrute Elite #N/A #N/A
Longstride Elite #N/A #N/A
Longtooth Elite #N/A #N/A
Razorclaw Elite #N/A #N/A
Reactive Shifting #N/A #N/A
Shifter Agility #N/A #N/A
Shifter Ferocity #N/A #N/A
Shifter Instincts #N/A #N/A
Shifter Savagery #N/A #N/A
Shifter Stamina #N/A #N/A
Swiftwing Elite #N/A #N/A
Truedive Elite #N/A #N/A
Wildhunt Elite #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Battleshifter Training #N/A #N/A
Brute Fighting #N/A #N/A
Dancing with Shadows #N/A #N/A
Disturbing Visage #N/A #N/A
Kalashtar Thoughtshifter #N/A #N/A
Ragewild Fighting #N/A #N/A
#N/A #N/A
Warforged Feats #N/A #N/A
Adamantine Body #N/A #N/A
Cold Iron Tracery #N/A #N/A
Construct Lock #N/A #N/A
Improved Resiliency #N/A #N/A
Ironwood Body #N/A #N/A
Jaws of Death #N/A #N/A
Mithral Body #N/A #N/A
Second Slam #N/A #N/A
Silver Tracery #N/A #N/A
Spiked Body #N/A #N/A
Unarmored Body #N/A #N/A
Sharn: City of Towers #N/A #N/A
General Feats #N/A #N/A
Filth Eater #N/A #N/A
Manifest Flight #N/A #N/A
Manifest Leap #N/A #N/A
Swarms Embrace #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Improved Flight Item #N/A #N/A
Secret's of Xen'drik #N/A #N/A
General & Racial Feats #N/A #N/A
Blessed of Vulkoor #N/A #N/A
Drow Skirmisher #N/A #N/A
Earthquake Stomp #N/A #N/A
Elder Giant Magic #N/A #N/A
Giant Banemagic #N/A #N/A
Jungle Veteran #N/A #N/A
Mysterious Magic #N/A #N/A
Rending Claws #N/A #N/A
#N/A #N/A
Umbragen Racial Feats #N/A #N/A
Cloak of Shadows #N/A #N/A
Dark Blood #N/A #N/A
Dread Shadow #N/A #N/A
Indistinct #N/A #N/A
One with the Darkness #N/A #N/A
Shadow Shift #N/A #N/A
Strength of the Shadows #N/A #N/A
Sustaining Darkness #N/A #N/A
Voices of the Void #N/A #N/A
Wings of the Wraith #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Echoing Spell #N/A #N/A
#N/A #N/A
Tactical Feats #N/A #N/A
Drow Scorpion Warrior #N/A #N/A
Player's Guide to Eberron #N/A #N/A
General & Racial Feats #N/A #N/A
Aberrant Dragonmark Gift #N/A #N/A
Aberrant Dragonmark Mystery #N/A #N/A
Aberrant Dragonmark Vigor #N/A #N/A
Aberration Banemagic #N/A #N/A
Aerenal Arcanist #N/A #N/A
Aerenal Half-Life #N/A #N/A
Aereni Focus #N/A #N/A
#N/A #N/A 1
Battlebred #N/A #N/A
Binding Brand #N/A #N/A
Bladebearer of the Valenar #N/A #N/A
Child of the Swamps #N/A #N/A
Chosen of the Deathless #N/A #N/A
Death's Blood #N/A #N/A
Du'ulora Ancestor #N/A #N/A
Friend of the Tribes #N/A #N/A
Galifaran Scholar #N/A #N/A
Hashalaq Ancestor #N/A #N/A
Indomitable Discipline #N/A #N/A
Manifest Druid #N/A #N/A
Overload Metabolism #N/A #N/A
Perfect Reflection #N/A #N/A
Shield of Blades #N/A #N/A
Shifter Acrobatics #N/A #N/A
Shifter Magnetism #N/A #N/A
Shifter Stealth #N/A #N/A
Shocking Fist #N/A #N/A
Spirit of the Stallion #N/A #N/A
Sudden Willow Strike #N/A #N/A
Talenta Dinosaur Bond #N/A #N/A
Talenta Drifter #N/A #N/A
Touch of Captivation #N/A #N/A
Touch of Deception #N/A #N/A
Touch of Summoning #N/A #N/A
Unnatural Enemy #N/A #N/A
Valenar Trample #N/A #N/A
#N/A #N/A
Dragonmark Talents #N/A #N/A
Dragon's Insight #N/A #N/A
Shield of Denieth #N/A #N/A
Swiftness of Orien #N/A #N/A
#N/A #N/A
Manifest Spellshaper Feats #N/A #N/A
Mastery of the Azure Sky #N/A #N/A
Mastery of the Battleground #N/A #N/A
Mastery of Chaos and Order #N/A #N/A
Mastery of Day and Night #N/A #N/A
Mastery of the Dead #N/A #N/A
Mastery of Dreams #N/A #N/A
Mastery of Faerie Enchantment #N/A #N/A
Mastery of Ice and Fire #N/A #N/A
Mastery of Madness #N/A #N/A
Mastery of the Mists #N/A #N/A
Mastery of the Silver Void #N/A #N/A
Mastery of Twilight Denizens #N/A #N/A
Mastery of Twisted Shadow #N/A #N/A
Magic of Eberron #N/A #N/A
General Feats #N/A #N/A
Augment Elemental #N/A #N/A
Cull Wand Essence #N/A #N/A
Dragon Prophesier #N/A #N/A
Prophecy's Artifex #N/A #N/A
Prophecy's Explorer #N/A #N/A
Prophecy's Hero #N/A #N/A
Prophecy's Shaper #N/A #N/A
Prophecy's Shepherd #N/A #N/A
Prophecy's Slayer #N/A #N/A
Dragon Totem Focus #N/A #N/A
Dragon Totem Lorekeeper #N/A #N/A
Dragon Totem Scion #N/A #N/A
Elemental Helmsman #N/A #N/A
Elemental Smite #N/A #N/A
Heroic Companion #N/A #N/A
Improved Homunculus #N/A #N/A
Psiforged Body #N/A #N/A
Quicken Dragonmark (Least) #N/A #N/A
Quicken Dragonmark (Lesser) #N/A #N/A
Quicken Dragonmark (Greater) #N/A #N/A
Rapid Infusion #N/A #N/A
Symbiont Mastery #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Deathless Fleshgrafter #N/A #N/A
Dorje Mastery #N/A #N/A
Eldeen Plantgrafter #N/A #N/A
Elemental Grafter #N/A #N/A
Etch Schema #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Heroic Focus #N/A #N/A
Prophecy's Mind #N/A #N/A
Psionic Luck #N/A #N/A
Psychic Rush #N/A #N/A
Secrets of Sarlona #N/A #N/A
General Feats #N/A #N/A
--Altitude Adaptation-- #N/A #N/A
Ascetic Psion #N/A #N/A
Breath Control #N/A #N/A
--Cold Endurance-- #N/A #N/A
Edgewalker Sentinel #N/A #N/A
Repel Outsider #N/A #N/A
Hazing Strike #N/A #N/A
Mountain Stance #N/A #N/A
Pole Master #N/A #N/A
Stunning Master #N/A #N/A
Tashalatora #N/A #N/A
#N/A #N/A
--Versatile Unarmed Strike-- #N/A #N/A
Dreamtouched Feats #N/A #N/A
Dream Scion #N/A #N/A
Dream of Contact #N/A #N/A
Dream of Insight #N/A #N/A
Dream of Instinct #N/A #N/A
Dream of Perception #N/A #N/A
Dream of Strength #N/A #N/A
Dream of the Moment #N/A #N/A
Host Feats #N/A #N/A
Gestalt Might #N/A #N/A
Psychic Warfare #N/A #N/A
Psionic Feats #N/A #N/A
Kalashtar Mindlink #N/A #N/A
Mind Mask #N/A #N/A
Monk's Spade Mind Blade #N/A #N/A
Quori Dread #N/A #N/A
Insidious Terror #N/A #N/A
Weapon Style Feats #N/A #N/A
Flying Tiger #N/A #N/A
Stone Breaker #N/A #N/A
Wind and Fire #N/A #N/A
DragonLance Campaign Setting #N/A #N/A
General Feats #N/A #N/A
Cornered Rat #N/A #N/A
Draconian Breath Weapon #N/A #N/A
Improved Draconian Breath Weapon #N/A #N/A
Flyby Breath #N/A #N/A
Strafing Breath #N/A #N/A
Honor-Bound #N/A #N/A
Hulking Brute #N/A #N/A
Reserves of Strength #N/A #N/A
Resist Dragonfear #N/A #N/A
Improved Resist Dragonfear #N/A #N/A
Spear of Doom #N/A #N/A
Spectacular Death Throes #N/A #N/A
Tremendous Charge #N/A #N/A
Age of Mortals #N/A #N/A
General Feats #N/A #N/A
Charming #N/A #N/A
Discipline #N/A #N/A
Education #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
Haggler #N/A #N/A
Heroic Surge #N/A #N/A
Horned Stampede #N/A #N/A
Improved Taunt #N/A #N/A
Lucky #N/A #N/A
Mimic #N/A #N/A
Quick-Thinking #N/A #N/A
Sharp-Eyed #N/A #N/A
Spellcasting Prodigy #N/A #N/A
Street Smart #N/A #N/A
Stubborn #N/A #N/A
Trustworthy #N/A #N/A
#N/A #N/A
#N/A #N/A
Leech Item #N/A #N/A
Improved Leech Item #N/A #N/A
Quick Leech #N/A #N/A
Oriental Adventures #N/A #N/A
General Feats #N/A #N/A
Choke Hold #N/A #N/A
--Defensive Strike-- #N/A #N/A
--Defensive Throw-- #N/A #N/A
--Eagle Claw Attack-- #N/A #N/A
--Earth's Embrace-- #N/A #N/A
Falling Star Strike #N/A #N/A
--Fists of Iron-- #N/A #N/A
--Flying Kick-- #N/A #N/A
--Freezing the Lifeblood-- #N/A #N/A
Grappling Block #N/A #N/A
--Improved Grapple-- #N/A #N/A
--Karmic Strike-- #N/A #N/A
--Ki Shout-- #N/A #N/A
--Great Ki Shout-- #N/A #N/A
Great Throw #N/A #N/A
Nezumi Scent #N/A #N/A
--Pain Touch-- #N/A #N/A
--Prone Attack-- #N/A #N/A
--Remain Conscious-- #N/A #N/A
--Roundabout Kick-- #N/A #N/A
--Superior Expertise-- #N/A #N/A
Unbalancing Strike #N/A #N/A
Ancestor Feats #N/A #N/A
Art of Fascination #N/A #N/A
Artist #N/A #N/A
#N/A #N/A
Attention to Detail #N/A #N/A
Blood Sorcerer #N/A #N/A
Born Duelist #N/A #N/A
Cool Head #N/A #N/A
Discipline #N/A #N/A
Fearsome and Fearless #N/A #N/A
Gifted General #N/A #N/A
Great Crafter #N/A #N/A
Great Diplomat #N/A #N/A
Great Stamina #N/A #N/A
Great Teamwork #N/A #N/A
Honest Merchant #N/A #N/A
Iaijutsu Master #N/A #N/A
Improved Aid #N/A #N/A
Kami's Intuition #N/A #N/A
Karmic Twin #N/A #N/A
Keen Intellect #N/A #N/A
Lion Spy #N/A #N/A
Luck of Heroes #N/A #N/A
Magic in the Blood #N/A #N/A
Magical Artisan #N/A #N/A
#N/A #N/A 1
Magistrate's Mind #N/A #N/A
Many Masks #N/A #N/A
Oni's Bane #N/A #N/A
Power Attack - Iaijutsu #N/A #N/A
Power Attack - Shadowlands #N/A #N/A
Powerful Voice #N/A #N/A
Resist Poison #N/A #N/A
Resist Taint #N/A #N/A
Saddleback #N/A #N/A
Scholar of Nature #N/A #N/A
Sea Legs #N/A #N/A
Silver Tongue #N/A #N/A
Smooth Talk #N/A #N/A
Soul of Honor #N/A #N/A
Soul of Loyalty #N/A #N/A
Soul of Sincerity #N/A #N/A
Spell Power #N/A #N/A
Spellcaster Support #N/A #N/A
Strength of the Charger #N/A #N/A
Strength of the Crab #N/A #N/A
Strong Soul #N/A #N/A
Warrior Instinct #N/A #N/A
Warrior Shugenja #N/A #N/A
Item Creation Feats #N/A #N/A
Craft Crystal Weapon #N/A #N/A
Craft Talisman #N/A #N/A
Draconomicon #N/A #N/A
General Feats #N/A #N/A
Cunning Sidestep #N/A #N/A
Overhead Thrust #N/A #N/A
--Deft Strike-- #N/A #N/A
Dragon Cohort #N/A #N/A
Dragon Familiar #N/A #N/A
Dragon Hunter #N/A #N/A
Dragon Hunter Bravery #N/A #N/A
Dragon Hunter Defense #N/A #N/A
Dragon Steed #N/A #N/A
Dragon Wild Shape #N/A #N/A
Dragoncrafter #N/A #N/A
Dragonfoe #N/A #N/A
Dragonbane #N/A #N/A
Dragondoom #N/A #N/A
Dragonfriend #N/A #N/A
Dragonsong #N/A #N/A
Dragonthrall #N/A #N/A
Frightful Presence #N/A #N/A
Sense Weakness #N/A #N/A
#N/A #N/A
Dragon Feats #N/A #N/A
Adroit Flyby Attack #N/A #N/A
Improved Maneuverability #N/A #N/A
Large and in Charge #N/A #N/A
Power Climb #N/A #N/A
Power Dive #N/A #N/A
#N/A #N/A
Metabreath Feats #N/A #N/A
Clinging Breath #N/A #N/A
Lingering Breath #N/A #N/A
Enlarge Breath #N/A #N/A
Heighten Breath #N/A #N/A
Maximize Breath #N/A #N/A
Quicken Breath #N/A #N/A
Recover Breath #N/A #N/A
Shape Breath #N/A #N/A
Split Breath #N/A #N/A
Spreading Breath #N/A #N/A
Extend Spreading Breath #N/A #N/A
Tempest Breath #N/A #N/A
#N/A #N/A
Monstrous Feats #N/A #N/A
Awaken Frightful Presence #N/A #N/A
Awaken Spell Resistance #N/A #N/A
Draconic Knowledge #N/A #N/A
Embed Spell Focus #N/A #N/A
Endure Blows #N/A #N/A
Improved Speed #N/A #N/A
Improved Multiattack #N/A #N/A
Rapidstrike #N/A #N/A
Improved Rapid Strike #N/A #N/A
Shock Wave #N/A #N/A
Improved Snatch #N/A #N/A
Snatch and Swallow #N/A #N/A
Tail Constrict #N/A #N/A
Multisnatch #N/A #N/A
Rend #N/A #N/A
Suppress Weakness #N/A #N/A
Overcome Weakness #N/A #N/A
Tail Sweep Knockdown #N/A #N/A
Whirlwind Tail Sweep #N/A #N/A
Wingstorm #N/A #N/A
Dragon Magic #N/A #N/A
General Feats #N/A #N/A
Double Draconic Aura #N/A #N/A
Draconic Aura #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dragontouched #N/A #N/A
#N/A #N/A
Ceremony Feats #N/A #N/A
Armor of Scales #N/A #N/A
Heart of Dragons #N/A #N/A
Slayer of Dragons #N/A #N/A
Words of Draconic Power #N/A #N/A
#N/A #N/A
Divine Feat #N/A #N/A
Dragonfire Channeling #N/A #N/A
#N/A #N/A
Initiate Feats #N/A #N/A
Initiate of Aasterinian #N/A #N/A
Initiate of Astilabor #N/A #N/A
Initiate of Bahamut #N/A #N/A
Initiate of Falazure #N/A #N/A
Initiate of Garyx #N/A #N/A
Initiate of Hlal #N/A #N/A
Initiate of Io #N/A #N/A
Initiate of Lendys #N/A #N/A
Initiate of Tamara #N/A #N/A
Initiate of Tiamat #N/A #N/A
#N/A #N/A
Draconic Feats #N/A #N/A
Draconic Heritage #N/A #N/A
#N/A #N/A 1
Black Dragon Lineage #N/A #N/A
Blue Dragon Lineage #N/A #N/A
Brass Dragon Lineage #N/A #N/A
Bronze Dragon Lineage #N/A #N/A
Copper Dragon Lineage #N/A #N/A
Draconic Armor #N/A #N/A
Draconic Knowledge #N/A #N/A
Draconic Vigor #N/A #N/A
Cold Dragon Lineage #N/A #N/A
Green Dragon Lineage #N/A #N/A
Red Dragon Lineage #N/A #N/A
Silver Dragon Lineage #N/A #N/A
White Dragon Lineage #N/A #N/A
Draconic Senses #N/A #N/A
Dragonfire Assault #N/A #N/A
Dragonfire Inspiration #N/A #N/A
Dragonfire Strike #N/A #N/A
Libris Mortis #N/A #N/A
General Feats #N/A #N/A
Corpsecrafter #N/A #N/A
Bolster Resistance #N/A #N/A
Deadly Chill #N/A #N/A
Destruction Retribution #N/A #N/A
Hardened Flesh #N/A #N/A
Nimble Bones #N/A #N/A
Daunting Presence #N/A #N/A
Enduring Life #N/A #N/A
Lasting Life #N/A #N/A
Empower Turning #N/A #N/A
Ghost Scarred #N/A #N/A
Graft Flesh #N/A #N/A
Heighten Turning #N/A #N/A
Improved Toughness #N/A #N/A
Mother Cyst #N/A #N/A
Necromantic Presence #N/A #N/A
Necromantic Might #N/A #N/A
Necropotent #N/A #N/A
#N/A #N/A 1
Quicken Turning #N/A #N/A
Requiem #N/A #N/A
Stitched Flesh Familiar #N/A #N/A
Tomb-Tainted Soul #N/A #N/A
Tomb-Born Fortitude #N/A #N/A
Tomb-Born Resilience #N/A #N/A
Tomb-Born Vitality #N/A #N/A
Undead Leadership #N/A #N/A
Unquenchable Flame of Life #N/A #N/A
Vampire Hunter #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Accuracy #N/A #N/A
Profane Lifeleech #N/A #N/A
Profane Vigor #N/A #N/A
Sacred Vengeance #N/A #N/A
Sacred Vitality #N/A #N/A
Spurn Death's Touch #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Energize Spell #N/A #N/A
Enervate Spell #N/A #N/A
Fell Animate #N/A #N/A
Fell Drain #N/A #N/A
Fell Frighten #N/A #N/A
Fell Weaken #N/A #N/A
#N/A #N/A
Monstrous Feats #N/A #N/A
Baleful Moan #N/A #N/A
Contagious Paralysis #N/A #N/A
Corrupted Wild Shape #N/A #N/A
Death Master #N/A #N/A
Eviscerator #N/A #N/A
Empowered Ability Damage #N/A #N/A
Endure Sunlight #N/A #N/A
Ghostly Grasp #N/A #N/A
Improved Energy Drain #N/A #N/A
Spell Drain #N/A #N/A
Improved Paralysis #N/A #N/A
Improved Turn Resistance #N/A #N/A
Life Drain #N/A #N/A
Lifebond #N/A #N/A
Lifebond x2 #N/A #N/A
Lifebond x3 #N/A #N/A
Lifesense #N/A #N/A
Necrotic Reserve #N/A #N/A
Positive Energy Resistance #N/A #N/A
Quicken Manifestation #N/A #N/A
Lords of Madness #N/A #N/A
General Feats #N/A #N/A
Aberration Banemagic #N/A #N/A
Aquatic Spellcasting #N/A #N/A
Darkstalker #N/A #N/A
Mindsight #N/A #N/A
Music of the Outer Spheres #N/A #N/A
Parrying Shield #N/A #N/A
Quick Recovery #N/A #N/A
Thrall Bred #N/A #N/A
Wild Talent #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Ocular Spell #N/A #N/A
#N/A #N/A
Aberrant Feats #N/A #N/A
Aberration Blood #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Aberration Wild Shape #N/A #N/A
Beastial Hide #N/A #N/A
Deepspawn #N/A #N/A
Durable Form #N/A #N/A
Inhuman Reach #N/A #N/A
Inhuman Vision #N/A #N/A
Scavenging Gullet #N/A #N/A
Starspawn #N/A #N/A
Warped Mind #N/A #N/A
Waterspawn #N/A #N/A
#N/A #N/A
Item Creation #N/A #N/A
Graft Flesh #N/A #N/A
#N/A #N/A 1
Monster Manual #N/A #N/A
Ability Focus #N/A #N/A
Ability Focus x2 #N/A #N/A
Ability Focus x3 #N/A #N/A
Awesome Blow #N/A #N/A
Craft Construct #N/A #N/A
Empower Spell-Like Ability #N/A #N/A
Empower Spell-Like Ability x2 #N/A #N/A
Empower Spell-Like Ability x3 #N/A #N/A
Flyby Attack #N/A #N/A
Hover #N/A #N/A
Improved Natural Armor #N/A #N/A
Improved Natural Armor x2 #N/A #N/A
Improved Natural Armor x3 #N/A #N/A
Improved Natural Attack #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Multiattack #N/A #N/A
Multiweapon Fighting #N/A #N/A
Quicken Spell-Like Ability #N/A #N/A
Quicken Spell-Like Ability x2 #N/A #N/A
Quicken Spell-Like Ability x3 #N/A #N/A
Snatch #N/A #N/A
Wingover #N/A #N/A
Monster Manual IV #N/A #N/A
Awesome Blow #N/A #N/A
Githyanki Battlecaster #N/A #N/A
Githyanki Dragonrider #N/A #N/A
Improved Toughness #N/A #N/A
Metabreath Feats #N/A #N/A
Clinging Breath #N/A #N/A
Lingering Breath #N/A #N/A
Fiendish Codex II: Tyrants of the Nine He #N/A #N/A
General Feats #N/A #N/A
Brand of the Nine Hells #N/A #N/A
#N/A #N/A 1
Mark of Avernus #N/A #N/A
Mark of Cania #N/A #N/A
Mark of Dis #N/A #N/A
Mark of Maladomini #N/A #N/A
Mark of Malbolge #N/A #N/A
Mark of Minauros #N/A #N/A
Mark of Nessus #N/A #N/A
Mark of Phlegethos #N/A #N/A
Mark of Stygia #N/A #N/A
Dilate Aura #N/A #N/A
Rapid Regeneration #N/A #N/A
Rapid Regeneration x2 #N/A #N/A
Rapid Regeneration x3 #N/A #N/A
Supernatural Instincts #N/A #N/A
Undo Resistance #N/A #N/A
Vengeful Surge #N/A #N/A
#N/A #N/A
Devil-Touched Feats #N/A #N/A
Devil's Favor #N/A #N/A
Devil's Aura #N/A #N/A
Devil's Flesh #N/A #N/A
Devil's Sight #N/A #N/A
Devil's Stamina #N/A #N/A
Devil's Tongue #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Divine Censure #N/A #N/A
Divine Defiance #N/A #N/A
Divine Justice #N/A #N/A
Persistant Refusal #N/A #N/A
Pious Defiance #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Disrupting Spell #N/A #N/A
Savage Species #N/A #N/A
General Feats #N/A #N/A
Area Attack #N/A #N/A
Assume Supernatural Ability #N/A #N/A
Improved Assume Supernatural Ability #N/A #N/A
Blowhard #N/A #N/A
Controlled Respiration #N/A #N/A
Crush #N/A #N/A
Cumbrous Dodge #N/A #N/A
Cumbrous Fortitude #N/A #N/A
Cumbrous Reflexes #N/A #N/A
Cumbrous Will #N/A #N/A
--Fling Enemy-- #N/A #N/A
Gape Of The Serpent #N/A #N/A
Great Flyby Attack #N/A #N/A
Improved Flyby Attack #N/A #N/A
Improved Scent #N/A #N/A
Uncanny Scent #N/A #N/A
Inured To Energy #N/A #N/A
Involuntary Rage #N/A #N/A
Mighty Leaping #N/A #N/A
Pain Mastery #N/A #N/A
--Power Dive-- #N/A #N/A
Quick Change #N/A #N/A
Reverberation #N/A #N/A
Roll With It #N/A #N/A
Roll With It x2 #N/A #N/A
Roll With It x3 #N/A #N/A
Scramble #N/A #N/A
Stamp #N/A #N/A
Supernatural Transformation #N/A #N/A
Thunderclap #N/A #N/A
Vicious Wound #N/A #N/A
#N/A #N/A
Background Feats #N/A #N/A
Deep Denizen #N/A #N/A
Desert Dweller #N/A #N/A
Grass Trekker #N/A #N/A
Peak Hopper #N/A #N/A
Swamp Stalker #N/A #N/A
Treefriend #N/A #N/A
Winter's Child #N/A #N/A
#N/A #N/A
Monstrous Feats #N/A #N/A
Bonus Breath #N/A #N/A
Detach #N/A #N/A
Dust Cloud #N/A #N/A
Extended Reach #N/A #N/A
Extra Item Space #N/A #N/A
Final Strike #N/A #N/A
--Improved Multiattack-- #N/A #N/A
Improved Multiweapon Fighting #N/A #N/A
Greater Multiweapon Fighting #N/A #N/A
--Improved Turn Resistance-- #N/A #N/A
Improved Web #N/A #N/A
Irresistible Gaze #N/A #N/A
Piercing Gaze #N/A #N/A
Mighty Roar #N/A #N/A
Greater Mighty Roar #N/A #N/A
Multigrab #N/A #N/A
Greater Multigrab #N/A #N/A
Rending Constriction #N/A #N/A
Multitasking #N/A #N/A
Multivoice #N/A #N/A
Narrowed Gaze #N/A #N/A
Pervasive Gaze #N/A #N/A
Poison Resistance #N/A #N/A
Poison Immunity #N/A #N/A
Prehensile Tail #N/A #N/A
Rapid Breath #N/A #N/A
Surrogate Spellcasting #N/A #N/A
Thick-skinned #N/A #N/A
Thick-skinned x2 #N/A #N/A
Thick-skinned x3 #N/A #N/A
Virulent Poison #N/A #N/A
Deadly Poison #N/A #N/A
Epic Level Handbook #N/A #N/A
General Feats #N/A #N/A
Additional Magic Item Space #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Bane of Enemies #N/A #N/A
Death of Enemies #N/A #N/A
Blinding Speed #N/A #N/A
Blinding Speed x2 #N/A #N/A
Blinding Speed x3 #N/A #N/A
Bulwark of Defense #N/A #N/A
Chaotic Rage #N/A #N/A
Deafening Song #N/A #N/A
Hindering Song #N/A #N/A
Devastating Critical #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Dexterous Fortitude #N/A #N/A
Dexterous Will #N/A #N/A
Dire Charge #N/A #N/A
Distant Shot #N/A #N/A
Efficient Item Creation #N/A #N/A
#N/A #N/A
stuff #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Epic Endurance #N/A #N/A
Epic Inspiration #N/A #N/A
Epic Inspiration x2 #N/A #N/A
Epic Inspiration x3 #N/A #N/A
Epic Fortitude #N/A #N/A
Epic Leadership #N/A #N/A
Epic Reflexes #N/A #N/A
Epic Speed #N/A #N/A
Epic Spellcasting #N/A #N/A
Epic Weapon Specialization #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Epic Will #N/A #N/A
Exceptional Deflection #N/A #N/A
Extended Life Span #N/A #N/A
Extended Life Span x2 #N/A #N/A
Extended Life Span x3 #N/A #N/A
Fast Healing #N/A #N/A
Fast Healing x2 #N/A #N/A
Fast Healing x3 #N/A #N/A
Great Charisma #N/A #N/A
Great Charisma x2 #N/A #N/A
Great Charisma x3 #N/A #N/A
Great Constitution #N/A #N/A
Great Constitution x2 #N/A #N/A
Great Constitution x3 #N/A #N/A
Great Dexterity #N/A #N/A
Great Dexterity x2 #N/A #N/A
Great Dexterity x3 #N/A #N/A
Great Intelligence #N/A #N/A
Great Intelligence x2 #N/A #N/A
Great Intelligence x3 #N/A #N/A
Great Strength #N/A #N/A
Great Strength x2 #N/A #N/A
Great Strength x3 #N/A #N/A
Great Wisdom #N/A #N/A
Great Wisdom x2 #N/A #N/A
Great Wisdom x3 #N/A #N/A
Ignore Material Components #N/A #N/A
Improved Alignment-Based Casting #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Improved Arrow of Death #N/A #N/A
Improved Arrow of Death x2 #N/A #N/A
Improved Arrow of Death x3 #N/A #N/A
Improved Aura of Courage #N/A #N/A
Improved Aura of Despair #N/A #N/A
Improved Combat Reflexes #N/A #N/A
Improved Darkvision #N/A #N/A
Improved Darkvision x2 #N/A #N/A
Improved Darkvision x3 #N/A #N/A
Improved Death Attack #N/A #N/A
Improved Death Attack x2 #N/A #N/A
Improved Death Attack x3 #N/A #N/A
Improved Heighten Spell #N/A #N/A
Improved Ki Strike #N/A #N/A
Improved Low-Light Vision #N/A #N/A
Improved Low-Light Vision x2 #N/A #N/A
Improved Low-Light Vision x3 #N/A #N/A
Improved Manyshot #N/A #N/A
Improved Spell Resistance #N/A #N/A
Improved Spell Resistance x2 #N/A #N/A
Improved Spell Resistance x3 #N/A #N/A
Improved Whirlwind Attack #N/A #N/A
Incite Rage #N/A #N/A
Infinite Deflection #N/A #N/A
Inspire Excellence #N/A #N/A
Instant Reload #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Keen Strike #N/A #N/A
Vorpal Strike #N/A #N/A
Legendary Commander #N/A #N/A
Legendary Wrestler #N/A #N/A
Lingering Damage #N/A #N/A
Mighty Rage #N/A #N/A
Mobile Defense #N/A #N/A
Multispell #N/A #N/A
Multispell x2 #N/A #N/A
Multispell x3 #N/A #N/A
Multiweapon Rend #N/A #N/A
Music of the Gods #N/A #N/A
Penetrate Damage Reduction #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Perfect Health #N/A #N/A
Perfect Multiweapon Fighting #N/A #N/A
Permanent Emanation #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Ranged Inspiration x3 #N/A #N/A
Rapid Inspiration #N/A #N/A
Reactive Countersong #N/A #N/A
Reflect Arrows #N/A #N/A
Righteous Strike #N/A #N/A
Ruinous Rage #N/A #N/A
Self-Concealment #N/A #N/A
Self-Concealment x2 #N/A #N/A
Self-Concealment x3 #N/A #N/A
Shattering Strike #N/A #N/A
Sneak Attack of Opportunity #N/A #N/A
Spell Opportunity #N/A #N/A
Spell Stowaway #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Spontaneous Spell #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Swarm of Arrows #N/A #N/A
Tenacious Magic #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Two-Weapon Rend #N/A #N/A
Uncanny Accuracy #N/A #N/A
Widen Aura of Courage #N/A #N/A
Widen Aura of Despair #N/A #N/A
#N/A #N/A
Item Creation Feats #N/A #N/A
Craft Epic Magic Arms and Armor #N/A #N/A
Craft Epic Rod #N/A #N/A
Craft Epic Staff #N/A #N/A
Craft Epic Wondrous Item #N/A #N/A
Forge Epic Ring #N/A #N/A
Scribe Epic Scroll #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Intensify Spell #N/A #N/A
#N/A #N/A
Psionic Feats #N/A #N/A
Epic Expanded Knowledge #N/A #N/A 1
Epic Expanded Knowledge x2 #N/A #N/A 1
Epic Expanded Knowledge x3 #N/A #N/A 1
Epic Psionic Focus #N/A #N/A
Epic Psionic Focus x2 #N/A #N/A
Epic Psionic Focus x3 #N/A #N/A
Improved Manifestation #N/A #N/A
Improved Manifestation x2 #N/A #N/A
Improved Manifestation x3 #N/A #N/A
Improved Metapsionics #N/A #N/A
Improved Metapsionics x2 #N/A #N/A
Improved Metapsionics x3 #N/A #N/A
Power Knowledge #N/A #N/A
Power Knowledge x2 #N/A #N/A
Power Knowledge x3 #N/A #N/A
Psicrystal Power #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Diminutive Wild Shape #N/A #N/A
Fine Wild Shape #N/A #N/A
Gargantuan Wild Shape #N/A #N/A
Colossal Wild Shape #N/A #N/A
Dragon Wild Shape #N/A #N/A
Magical Beast Companion #N/A #N/A
Plant Wild Shape #N/A #N/A
Vermin Wild Shape #N/A #N/A
Dungeon Masters Guide #N/A #N/A
Epic Feats #N/A #N/A
Familiar Spell #N/A #N/A
Familiar Spell x2 #N/A #N/A
Familiar Spell x3 #N/A #N/A
Great Smiting #N/A #N/A
Great Smiting x2 #N/A #N/A
Great Smiting x3 #N/A #N/A
Improved Elemental Wild Shape #N/A #N/A
Improved Favored Enemy #N/A #N/A
Improved Metamagic #N/A #N/A
Improved Sneak Attack #N/A #N/A
Improved Sneak Attack x2 #N/A #N/A
Improved Sneak Attack x3 #N/A #N/A
Improved Spell Capacity #N/A #N/A
Improved Spell Capacity x2 #N/A #N/A
Improved Spell Capacity x3 #N/A #N/A
Improved Stunning Fist #N/A #N/A
Lasting Inspiration #N/A #N/A
Overwhelming Critical #N/A #N/A
#N/A #N/A 1
#N/A #N/A 1
#N/A #N/A 1
Planar Turning #N/A #N/A
Spell Knowledge #N/A #N/A
Spell Knowledge x2 #N/A #N/A
Spell Knowledge x3 #N/A #N/A
Spell Knowledge x4 #N/A #N/A
Terrifying Rage #N/A #N/A
Ravenloft Campaign Setting #N/A #N/A
General Feats #N/A #N/A
Back to the Wall #N/A #N/A
Cold One #N/A #N/A
Courage #N/A #N/A
Dead Man Walking #N/A #N/A
Ethereal Empathy #N/A #N/A
Ghostsight #N/A #N/A
Haunted #N/A #N/A
Jaded #N/A #N/A
Lunatic #N/A #N/A
Open Mind #N/A #N/A
Redhead #N/A #N/A
Reincarnated #N/A #N/A
Voice of Wrath #N/A #N/A
Heroes of Light #N/A #N/A
General Feats #N/A #N/A
Beastial Conscience #N/A #N/A
Blessed #N/A #N/A
Conscience #N/A #N/A
Hope #N/A #N/A
Resolute #N/A #N/A
Sanctity #N/A #N/A
Sanity #N/A #N/A
Unicorn's Fellowship #N/A #N/A
Dabbler #N/A #N/A
Detect Virtue #N/A #N/A
Eidetic Memory #N/A #N/A
Heroism #N/A #N/A
Kiss of Dawn #N/A #N/A
Knowledgeable #N/A #N/A
Literacy #N/A #N/A
Library #N/A #N/A
Secret Society #N/A #N/A
Test of Virtue #N/A #N/A
University Education #N/A #N/A
Wealth #N/A #N/A
Champions of Darkness #N/A #N/A
General Feats #N/A #N/A
Brawler #N/A #N/A
Darkness Within #N/A #N/A
Deathly Pallor #N/A #N/A
Dirge of Woe #N/A #N/A
Dispassionate Dread Companion #N/A #N/A
Equestrian #N/A #N/A
Ethereal Touch #N/A #N/A
Feral Rearing #N/A #N/A
Hearthlore #N/A #N/A
Hollow #N/A #N/A
Machiavellian #N/A #N/A
Mechanical Aptitude #N/A #N/A
Mesmerizing #N/A #N/A
Mimicry #N/A #N/A
Weird Piercing Gaze #N/A #N/A
Second Sight #N/A #N/A
Skeletal Dread Companion #N/A #N/A
Skywise #N/A #N/A
Tantric Ability #N/A #N/A
Target Vulnerable Spot #N/A #N/A
Tarokka Natural #N/A #N/A
Unwholesome Ichor #N/A #N/A
Vampiric Regeneration #N/A #N/A
#N/A #N/A
Divine Feats #N/A #N/A
Deadly Presence #N/A #N/A
Death's Favor #N/A #N/A
Energy Drain #N/A #N/A
Extra Wounds #N/A #N/A
#N/A #N/A
Special Feats #N/A #N/A
Extra Domain #N/A #N/A
#N/A #N/A
Metamagic Feats #N/A #N/A
Life-force Sacrifice #N/A #N/A
Shadow Affinity #N/A #N/A
Unseen Sensor #N/A #N/A
V.R. Arsenal Vol. 1 #N/A #N/A
Alchemical Formulae #N/A #N/A
Quintessence #N/A #N/A
Regenerative Salve #N/A #N/A
Tissue Regenerator #N/A #N/A
Memory Coagulant #N/A #N/A
Innocence Coagulant #N/A #N/A
Essential Coagulant #N/A #N/A
Emotional Purgative #N/A #N/A
Corporeal Purgative #N/A #N/A
Spiritual Purgative #N/A #N/A
Corporeal Purifier #N/A #N/A
Philosophical Purifier #N/A #N/A
Holistic Purifier #N/A #N/A
Alchemical Homunculus #N/A #N/A
Philosophical Child #N/A #N/A
Enlightened Child #N/A #N/A
#N/A #N/A
General Feats #N/A #N/A
Ancestral Legacy #N/A #N/A
Hexbreaker #N/A #N/A
Indomitable #N/A #N/A
Logical Mind #N/A #N/A
Muse #N/A #N/A
Nine Lives #N/A #N/A
Portents #N/A #N/A
Scent of the Grave #N/A #N/A
Smitten #N/A #N/A
Spirit of Light #N/A #N/A
Sworn Enemy #N/A #N/A
Unseen #N/A #N/A
Warding Gesture #N/A #N/A
Player's Companion #N/A #N/A
Adrenaline Rush #N/A #N/A
Choke #N/A #N/A
Conviction of Ideals #N/A #N/A
Endure Deprivation #N/A #N/A
Enhanced Combat Reflexes #N/A #N/A
Even Breathing #N/A #N/A
Favored Enemy Critical Strike #N/A #N/A
Feast Upon My Enemy #N/A #N/A
Half-Armored Fighting #N/A #N/A
Improved Concentration #N/A #N/A
Influence #N/A #N/A
Interposition #N/A #N/A
Lunging Thrust #N/A #N/A
Mad Dash #N/A #N/A
Man of the People #N/A #N/A
Mechanical Mindedness #N/A #N/A
Phalanx #N/A #N/A
Shield Huddle #N/A #N/A
Subvocalization #N/A #N/A
Title #N/A #N/A
Two Shields #N/A #N/A
Unarmed Throw #N/A #N/A
Victual Magic #N/A #N/A
Weather Sense #N/A #N/A
User Specified #N/A #N/A
#N/A #N/A
Mindsight #N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
#N/A #N/A
Languages Game Log 1 0 0
CustFeatDeCommon 1
Abyssal 0 Date Notes PP GP
Aquan 0
Auran 0
Celestial 0
Draconic 0
Drow 0
Drow Sign Language 0
Druidic 0
Dwarven 0
Elven 0
Giant 0
Gnoll 0
Gnome 0
Goblin 0
Halfling 0
Ignan 0
Infernal 0
Orc 0
Sylvan 0
Terran 0
Undercommon 0
Literacy 0
Asherati 0
Bhuka 0
Buommi 0
Darfellan 0
Feline 0
Gol-Kaa 0
Hadozee 0
Illumian 0
Maenad 0
Neraph 0
Shadowswyft 0
Thri-Kreen 0
Tuilvilanuue 0
Xeph 0
Amedi 0
Baklunish, Ancient 0
Cold Tongue 0
Ferral 0
Flan 0
Keolandish 0
Lendorian 0
Lendorian Elven 0
Nyrondese 0
Oeridian, Old 0
Olman 0
Ordai 0
Rhopan 0
Suloise, Ancient 0
Tuev 0
Ulagha 0
Velondi 0
Aglarondan 0
Alzhedo 0
Chessentan 0
Chondathan 0
Chultan 0
Damaran 0
Dambrathan 0
Durpari 0
Halruaan 0
Illuskan 0
Lantanese 0
Midani 0
Mulhorandi 0
Nexalan 0
Rashemi 0
Serusan 0
Shaaran 0
Shou 0
Tashalan 0
Tuigan 0
Turmic 0
Uluik 0
Untheric 0
Aragrakh 0
Hulgorkyn 0
Loross 0
Netherese 0
Roushoum 0
Seldruin 0
Thorass 0
Argon 0
Daan 0
Daelkyr 0
Irial 0
Kythric 0
Mabran 0
Quor 0
Riedran 0
Risian 0
Syranian 0
Aboleth 0
Beholder 0
Blink Dog 0
Formian 0
Gith 0
Grimlock 0
Kuo-Toan 0
Sahuagin 0
Slaad 0
Sphinx 0
Treant 0
Worg 0
Yuan-Ti 0
Abanasinian 0
Camptalk 0
Dargoi 0
Dargonesti 0
Dimernesti 0
Ergot 0
Ergothian 0
Estwilde 0
Gullytalk 0
Hammertalk 0
Handtalk 0
High Ogre 0
Ice Speak 0
Kalinese 0
Kenderspeak 0
Kharolian 0
Khur 0
Kolshet 0
Kothian 0
Lemish 0
Nerakese 0
Nestari 0
Nordmaarian 0
Ogre 0
Que-Nal 0
Saifhum 0
Solamnic 0
Wemitowuk 0
Balok 0
Darkonese 0
Mordentish 0
Vaasi 0
Oneiros 0
Luktar 0
Sithican 0
Forfarian 0
Thaani 0
Lamordian 0
Dark One 0
Kaorti 0
Khen-zai 0
Nerran 0
Rilmani 0
Boggle 0
Desmodu 0
Loxo 0
Armandish 0
Ibixian 0
Kenku 0
Lumi 0
Nycter 0
Bakemono 0
Buso 0
Hengeyokai 0
Kappa 0
Nezumi 0
Shadowlands 0
Spirit Tongue 0
Tasloi 0
Tengu 0
Vanara 0
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Living Greyhawk Game Log
AR
SP CP Art Gems Other GP Experience Record Type Code AR Name Date
Character Creation
#N/A #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
### ### ### #N/A #N/A #N/A
Item
Selling Item
TU Additional XP Lost XP Lifestyle GP GP Purchase
Cost TU Spent or Spent Gained GP Spent Gained Gained Cost
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
LIVING GREYHAWK MASTER ITEM LOGSHEET

Helms, Goggles,and Other Headgear Miscellaneous Magic Items

Item Cost found AR# bought AR# gone AR# Item

Necklaces, Brooches, Periapts, etc.

Item Cost found AR# bought AR# gone AR#

Cloaks and Clothing

Item Cost found AR# bought AR# gone AR#

Belts, Gloves, and Boots


Disposable Magic (Potions and
Item Cost found AR# bought AR# gone AR#
Item

Rings

Item Cost found AR# bought AR# gone AR#

Weapons

Item Cost found AR# bought AR# gone AR#


Armor and Shields

Item Cost found AR# bought AR# gone AR#

Wands, Staffs, Arrows, and other charged items

Item Cost found AR# bought AR# gone AR# Item

Charges/Uses Remaining Other Info Charges/Uses Remaining

Item Cost found AR# bought AR# gone AR# Item

Charges/Uses Remaining Other Info Charges/Uses Remaining

Item Cost found AR# bought AR# gone AR# Item

Charges/Uses Remaining Other Info Charges/Uses Remaining


Item Access Sheet
cellaneous Magic Items

Cost found AR# bought AR# gone AR#

posable Magic (Potions and scrolls)

Cost found AR# bought AR# gone AR#


Cost found AR# bought AR# gone AR#

rges/Uses Remaining Other Info

Cost found AR# bought AR# gone AR#

rges/Uses Remaining Other Info

Cost found AR# bought AR# gone AR#

rges/Uses Remaining Other Info


Animal Companion
Custom Race
Race*
Short Description
Size* [ ]
Type* [ ]
Subtype
HD
Land
Burrow
Climb
Fly
Maneuver [ ]
Swim
Natural Armor
Natural Attacks
Special Attacks
Spell-like abilities
Psionic abilities
Other Special Abilities
LowLight Vision [ ]
Darkvision
Other Senses
Immunities
Vulnerabilities
Energy Resistance
Spell Resistance
Damage Reduction
Fast Healing
Bonus Essentia
Other Special Qualities
Str
Dex
Con
Int
Wis
Cha
Racial Skills
Bonus Feat(s)
Automatic Languages*
Bonus Languages
CR Adj.
Alignment
Level Adj.
Favored Class*
Base Age
Height
Fields marked with a * (highlighted in red) are mandatory. Unused fields should be left blank (no zero nor "" needed) See detailed instructions below.
Name should be unique.
Description is purely informative.
Select Size from list.
Select Type from list.
Enter Subtype(s) as a comma separated list (e.g. aquatic, good, water)
Racial Hit Dice number (dice type is derived from Type) (e.g. 4)
Enter numeric values only (no " or ft) for the Speed (in feet per move action) of the various movement mode.

Flying maveuvrability.

Natural Abilities: use numeric value for Armor


and type+X+Y+Z for Attacks (e.g. claws+4+0+2)
Special Attacks (e.g. Breath Weapon)
Enter Spell-like and Psionic abilities as a comma separated list, as spell name (frequency)
e.g. charm person (3/day), dispel magic (1/week)
(reserved for future use)
Extraordinary Senses: normal or superior Low-light Vision,
enter range without " or ft. for Darkvision.
(reserved for future use)
Special Qualities: enter Immunities or Vulnerabilities to energies
or effects as comma separated lists.(e.g. fire, non-lethal damage, sleep)
Enter Energy Resistance as <energy type> <damage value> (e.g. fire 10)
Enter Spell Resistance (if any) as a numeric value
Enter Damage Reduction as <damage value>/<type> (e.g. 10/magic)
Enter Fast Healing (if any) as a numeric value
(reserved for future use)
Use only numeric values for Abilities adjustments.

Enter Skills and racial bonuses (e.g. Hide,Listen,Spot+2)


Enter any bonus Feats here.
Enter Languages as a comma separated list
(e.g. Common, Draconic, Infernal)
Enter CR adjustment (if any) as a numeric value
Enter Alignment change as a single or dual component
Enter Level adjustment (if any) as a numeric value
Enter Favored Class (or Any if no specific class)
Base Age+Modifier ClassI/Modifier ClassII/Modifier ClassIII (e.g. 15+1d4/1d6/2d6)
Enter Height(male/female)+Modifier (e.g. 4"10/4"5+2d10)
Enter Weight(male/female)+Modifier (e.g. 120/85+2d4)
Custom Template
Template*
Short description
Size [ ]
Type [ ]
Subtype
Added HD
Land
Burrow
Climb
Fly
Maneuverability [ ]
Swim
Natural Armor
Natural Attacks
Special Attacks
Spell-Like Abilities
Psionics Abilities
Other Special Abilities
LowLight Vision [ ]
Darkvision
Other Senses
Immunities
Vulnerabilities
Energy Resistance
Spell Resistance
Damage Reduction
Fast Healing
Other Special Qualities
Str
Dex
Con
Int
Wis
Cha
Skills
Bonus Feats
Automatic Languages
Bonus Languages
CR Adj.
Alignment
Level Adj.
Inheritance* [ ]
Racial HD Change
HD Change
Fields marked with a * (highlighted in red) are mandatory. Unused fields should be left blank (no zero nor "" needed) See detailed instructions below.
Name should be unique.
Description is purely informative.
Select Size from list.
Select Type from list.
Enter Subtype(s) as a comma separated list (e.g. aquatic, good, water)
Racial Hit Dice number (dice type is derived from Type) (e.g. 4)
Enter numeric values only (no " or ft) for the Speed of the various movement mode)

Natural Abilities: use numeric value for Armor


and type+X+Y+Z for Attacks (e.g. claws+4+0+2)
Special Attacks (e.g. Breath Weapon)
Enter Spell-like and Psionic abilities as a comma separated list, as spell name (frequency)
e.g. charm person (3/day), dispel magic (1/week)
(reserved for future use)
Extraordinary Senses: normal or superior Low-light Vision,
enter range without " or ft. for Darkvision.
(reserved for future use)
Special Qualities: enter Immunities or Vulnerabilities to energies
or effects as comma separated lists.(e.g. fire, non-lethal damage, sleep)
Enter Energy Resistance as <energy type> <damage value> (e.g. fire 10)
Enter Spell Resistance (if any) as a numeric value
Enter Damage Reduction as <damage value>/<type> (e.g. 10/magic)
Enter Fast Healing (if any) as a numeric value
(reserved for future use)
Use only numeric values for Abilities adjustments.

Enter Skills and racial bonuses (e.g. Hide,Listen,Spot+2)


Enter any bonus Feats here.
Enter Languages as a comma separated list
(e.g. Common, Draconic, Infernal)
Enter CR adjustment (if any) as a numeric value
Enter Alignment change as a single or dual component
Enter Level adjustment (if any) as a numeric value
If inherited, the template can only be acquired at first level.
Changes the racial hit dice.
Changes all hit dice, past and future.
Class Abilities by Level
Class Name Gained Lost
Abbreviation at level at level

Skill Points per level


Hit Die type

Base Attack Bonus POOR

Fortitude Save POOR


Reflex Save POOR
Will Save POOR

Number of Levels to add:


Bonus Caster
2nd Bonus Caster
Bonus Manifester
Turn/Rebuke Undead

Armor Proficiencies
Light 0
Medium 0
Heavy 0
Shields 0
Tower 0

Weapon Proficiencies
Simple 0
Martial 0
Class
Class Abilities by Level
Skill
Appraise¹ NO
Ability Autohypnosis NO
Balance¹ NO
Bluff¹ NO
Climb¹ NO
Control Shape NO
Concentration¹ NO
Craft skills…¹ NO
NO
NO
NO
NO
NO
NO
Decipher Script NO
Diplomacy¹ NO
Disable Device NO
Disguise¹ NO
Escape Artist¹ NO
Forgery¹ NO
Gather Information¹ NO
Handle Animal NO
Heal¹ NO
Hide¹ NO
Hypnosis NO
Iaijutsu Focus NO
Intimidate¹ NO
Jump¹ NO
Knowledge (arcana) NO
Knowledge (arch & eng) NO
Knowledge (dungeoneering) NO
Knowledge (geography) NO
Knowledge (history) NO
Knowledge (local) NO
Knowledge (monster lore) NO
Knowledge (nature) NO
Knowledge (nobility) NO
Knowledge (psionics) NO
Knowledge (ravenloft) NO
Knowledge (religion) NO
Knowledge (the planes) NO
Knowledge skills… NO
NO
NO
NO
NO
NO
NO
NO
Listen¹ NO
Martial Lore NO
Move Silently¹ NO
Open Lock NO
Perform skills ...¹ NO
NO
NO
NO
NO
NO
Profession skills … NO
NO
NO
NO
NO
NO
Psicraft NO
Ride¹ NO
Search¹ NO
Sense Motive¹ NO
Skill Tricks NO
Sleight of Hand NO
Speak Language NO
Spellcraft NO
Spot¹ NO
Survival¹ NO
Swim¹ NO
Tumble NO
Use Magic Device NO
Use Psionic Device NO
Index Fractional
1 BAB 4 0.5
1
1 Fort 6 0.34
1 Ref 6 0.34
1 Will 6 0.34
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
To use this familiar, select the race name from the Familiar dropdown on the Classes tab.
Race name Ex.: Rat SKILLS
Race equivalent Rat Balance
Speak w/ own kind 1 Bluff
Alignment Neutral Climb
Number of HD 0 Diplomacy
Size Tiny Disguise
Hide
STR 2 Intimidate
DEX 15 Jump
CON 10 Listen
INT 2 Move Silently
WIS 12 Search
CHA 2 Sense Motive
Spellcraft
Natural armor 0 Spot
DR 0 Survival
SR 0 Swim
Movement 15
Burrow speed
Climb speed 15 Feats
Swim speed 15 Abilities
Fly speed
Maneuverability

BAB 0
Fortitude 2
Reflex 2
Will 0

Attack #1 Ex.: Bite


Damage #1 1d3
Strength Bonus #1 Half strength bonus
Attack #2
Damage #2
Strength Bonus #2
Attack #3
Damage #3
Strength Bonus #3
Ranks Racial/Size

Ex.: Weapon Finesse;Stealthy;


Low-light vision;Scent;
Character Sheet Display & Hit Point Options Unearthed Arcana Deity Options
Hide Trained Only skills with no ranks Gestalt LG Deities
Use 1/2 + 1 rule for HP (level 2-60) Fractional BAB FR Deities
Use 2/3 round down rule for HP (level 2-60) Fractional Save Eberron Deities
Use 3/4 round down rule for HP (level 2-60) Traits Ravenloft Beliefs
Flaws DragonLance Deities
Select sources below to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (other campaigns)
Non-setting Sources Forgotten Realms Sources
✘ Complete Adventurer (CAd) Players Guide to Faerun
✘ Complete Arcane (CAr) Magic of Faerun
✘ Complete Divine (CD) Races of Faerun
✘ Complete Psionic (CP) Underdark
✘ Complete Warrior (CW) Champions of Ruin
✘ Complete Mage (CM) Champions of Valor
✘ Complete Scoundrel (CS) City of Splendors: Waterdeep
✘ Complete Champion (CC)
Eberron Sources
✘ Races of Destiny (RoD) Eberron Campaign Setting
✘ Races of the Dragon (RotD) Five Nations
✘ Races of Stone (RoS) Races of Eberron
✘ Races of the Wild (RotW) Sharn: City of Towers
Explorer's Handbook
✘ Frostburn (Frost) Secrets of Xen'drik
✘ Sandstorm (Sand) Player's Guide To Eberron
✘ Stormwrack (Sto) Magic of Eberron
✘ Dungeonscape (Du) Secrets of Sarlona
✘ Cityscape (Ci)
Ravenloft Sources
✘ Heroes of Battle (HB) Ravenloft Campaign Setting
✘ Heroes of Horror (HH) Heroes of Light
Champions of Darkness
✘ Tome of Battle (ToB) Van Richten's Arsenal Vol. 1
✘ Tome of Magic (TM)
DragonLance Sources
✘ Book of Exalted Deeds (BoED) DragonLance Campaign Setting
Book of Vile Darkness (BoVD) Age of Mortals
Bestiary of Krynn
✘ Spell Compendium (SpC)
✘ Miniatures Handbook (MH) Living Greyhawk Sources
Dragon Magazine (315&319)
✘ Player's Handbook II (PH2) Other Sources
✘ Expanded Psionics Handbook (XPH) Oriental Adventures
✘ Planar Handbook (PlH) Dragon Magazine Compendium
✘ Magic of Incarnum (MoI) Sword and Fist
Monstrous Non-setting Sources
Monster Manual (MM) Fiend Folio
Monster Manual II (MM2) Draconomicon
Monster Manual III (MM3) Dragon Magic
Monster Manual IV (MM4) Libris Mortis
Savage Species (SS) Lords of Madness
Fiendish Codex II
Use Savage Species Monster Class Progressions
Third Party Sources
Player's Companion (PC) Published by Technomancer Press
Available sources that don't require you to have a source, campaign or option set:
Silver Marches (Forgotten Realms) (3.0 source that uses an unofficial 3.5 conversion for some class abilities)
y Options Optional Tabs
✘ Game Log ✘ LG Item Access Sheet
✘ Initiative Card ✘ Table Tent
✘ Magic Item Log Sheet
✘ Character Sheet IV ✘ Character Sheet V

other campaigns) Campaign Select


ources
(PGtF) HeroForge Anew (D&D 3.5) v7.4.0.0
(MoF)
(RoF)
(UnD)
(CR)
(CV)
(CSW)

Source Section & Optional Tabs


es Sheet Reset Options
(ECS)
(FN)
(RE)
(SN)
(EH)
(SoX)
(PGtE)
(MoE)
(SoS)

es
(RCS)
(HoL)
(CoD)
(VRA1)

rces
(DCS)
(AoM)
(BoK)

ources
(DMag)
s Top-level bullet for abilities: × Item 1
(OA) × Item 2
+ Item 2.1
(DC) + Item 2.2
Sub-level bullet for abilities: × Item 3
+ Item 3.1
(FF)
(Dr)
(DM)
(LM)
(LoM) This work is licensed under the Creative Commons
(FCII) Attribution-NonCommercial-ShareAlike 4.0
International License. To view a copy of this license,
visit http://creativecommons.org/licenses/by-nc-
sa/4.0/.
Select sources below to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (o
Non-setting Sources Forgotten Realms Sources
✘ Complete Adventurer (CAd) Players Guide to Faerun
✘ Complete Arcane (CAr) Magic of Faerun
✘ Complete Divine (CD) Races of Faerun
✘ Complete Psionic (CP) Underdark
✘ Complete Warrior (CW) Champions of Ruin
✘ Complete Mage (CM) Champions of Valor
✘ Complete Scoundrel (CS) City of Splendors: Waterdeep
✘ Complete Champion (CC) Dragons of Faerun
Drow of the Underdark
✘ Races of Destiny (RD) Lost Empires of Faerun
✘ Races of the Dragon (RDr) Power of faerun
✘ Races of Stone (RS) Serpent Kingdoms
✘ Races of the Wild (RW) Shining South
Unapproachable East
✘ Frostburn (Fr) Faiths and Pantheons
✘ Sandstorm (Sa) FRCS
✘ Stormwrack (Sto) Silver Marches
✘ Dungeonscape (Du)
✘ Cityscape (Ci) Ravenloft Sources
Ravenloft Campaign Setting
✘ Heroes of Battle (HB) Heroes of Light
✘ Heroes of Horror (HH) Champions of Darkness
Van Richten's Arsenal Vol. 1
✘ Tome of Battle (ToB)
✘ Tome of Magic (TM) DragonLance Sources
DragonLance Campaign Setting
✘ Book of Exalted Deeds (BE) Age of Mortals
Book of Vile Darkness (BV) Bestiary of Krynn

✘ Spell Compendium (SpC) Living Greyhawk Sources


✘ Miniatures Handbook (MH) Dragon Magazine (315&319)

✘ Player's Handbook II (PH2)


✘ Expanded Psionics Handbook (XPH)
✘ Planar Handbook (PlH)

Monstrous Non-setting Sources


Monster Manual (MM) Elder Evils
Monster Manual II (MM2) Exemplars of Evil
Monster Manual III (MM3) Fiendish Codex I: Hordes of the Abyss
Monster Manual IV (MM4) Fienish Codex II: Tyrants of the Nine Hells
Monster Manual V (MM4) Savage Species
Fiend Folio (FF) Use Savage Species Monster Class Progressions
Third Party Sources
Player's Companion (PC) Published by Technomancer Press
Available sources that don't require you to have a source, campaign or option set:
Silver Marches (Forgotten Realms) (3.0 source that uses an unofficial 3.5 conversion for some class abilities)
ving Greyhawk) or to allow at all (other campaigns)
s Sources Eberron Sources
(PG) Eberron Campaign Setting (ECS)
(Mag) Five Nations (FN)
(Rac) Races of Eberron (RE)
(UnD) Sharn: City of Towers (SN)
(CR) Explorer's Handbook (EH)
(CV) Secrets of Xen'drik (SX)
(CSW) Player's Guide To Eberron (PE)
(DrF) Magic of Eberron (MoE)
(DrU) Dragonmarked (Dra)
(LE) Dragons of Eberron (DE)
(PF) Eyes of the Lich Queen (ELQ)
(SK) Faiths of Eberron (FE)
(ShS) Secrets of Sarlona (SoS)
(UE)
(FP)

urces Weapons of Legacy


(RCS) Unearthed Arcana
(HoL) Shattered Gates of Slaughterguard
(CoD) Return to the Temple of Elemental Evil
(VRA1) Oriental Adventures
Monsters of Faerun
ources Manual of the planes
(DCS) Magic of Incarnum
(AoM) Magic Item Compendium
(BoK) Lords of Darkness
Ghostwalk
Sources Expedition to the Demonweb Pits
(DMag) DMG 2
Expedition to Castle Ravenloft

g Sources
(EIE) Draconomicon (Dr)
(EE) Dragon Magic (DM)
(FC1) Libris Mortis (LM)
(FC2) Lords of Madness (LoM)
(SS)
lass Progressions
Number Category Prefix Text
7 Major v v7
4 Source . .4
0 Minor . .0
0 Bugfix . .0
Beta .b
Alpha .a
Owl subversion .

Abr* Settings Default Sourcebooks Seq List


DD Generic 3.5 D&D DMG,PH,MIC,MP,UA 1 Generic 3.5 D&D
DL Dragonlance DCS,DMG,MIC,MP,PH,UA 7 Living Greyhawk
EB Eberron DMG,ECS,MIC,MP,PH,SM 4 Forgotten Realms
FR Forgotten Realms DMG,FRCS,MIC,MP,PG,P 3 Eberron
LG Living Greyhawk DMG,LGCS,LGD,MIC,MP, 2 Rokugan
RV Ravenloft DMG,MIC,MP,PH,RCS,UA 6 Ravenloft
OA Rokugan DMG,PH,MIC,MP,UA,OA 5 Dragonlance

Abr* Sourcebooks Status


FUL Fully implemented
PRT Partly implemented
REQ Requested
NOR No resource
OBS Obsolete
UNK Status not known

Abr* Sourcebooks Category


ACC Accessory
ADV Adventure
COR Core
MON Monstrous
TPA Third Party
WEB Online source

Abr Hit Points Options


HPRoll Roll (user input)
HPHalf Use 1/2 + 1
HP2Thirds Use 2/3 round down
HP3Quarters Use 3/4 round down
HPRand Randomly generated
HPMax Maximized

Symbol Bullet style Seq Idx List


none 20 12 × multiplication
# octothorpe 17 10 ± plus-minus
$ dollar 10 8 + plus
:: double colon 6 13 ÷ division
||| triple vertical bar 18 6 ~ tilde
~ tilde 5 4 :: double colon
¦¦¦ triple broken bar 19 18 ·· double middot
+ plus 3 9 > greater than
> greater than 8 11 » double angle quote
± plus-minus 2 3 $ dollar
» double angle quote 9 14 ¢ cent
× multiplication 1 15 £ pound
÷ division 4 16 ¥ yen
¢ cent 11 17 § section
£ pound 12 19 o small o
¥ yen 13 20 ø small o with stroke
§ section 14 2 # octothorpe
·· double middot 7 5 ||| triple vertical bar
o small o 15 7 ¦¦¦ triple broken bar
ø small o with stroke 16 1 none
Category
Status
Publish
**Version Abr Sourcebook Title* Date
Version v7.4.0.0 AoM Age of Mortals Sep-03 FUL ACC
VersionDate 6/4/2015 An Anauroch: The Empire of Shade Nov-07 UNK ADV
VersionLog 7 AE Arms and Equipment Guide Mar-03 UNK ACC
VersionExport v7.4.0.0 BFK Barrow of the Forgotten King Feb-07 UNK ADV
BB Bastion of Broken Souls Mar-02 UNK ADV
BoK Bestiary of Krynn Jun-07 FUL MON
BoED Book of Exalted Deeds Oct-03 FUL ACC
BoVD Book of Vile Darkness Oct-02 FUL ACC
**Settings CoD Champions of Darkness Oct-02 FUL ACC
SettingsRowsCnt 8 CR Champions of Ruin May-05 FUL ACC
Setting DD CV Champions of Valor Nov-05 FUL ACC
SettingDefault DD CSW City of Splendors: Waterdeep Jun-05 FUL ACC
SettingsBase 10 CSQ City of the Spider Queen Sep-02 UNK ADV
SettingIdx 2 Ci Cityscape Nov-06 FUL ACC
SettingTxt Generic 3.5 D&D CAd Complete Adventurer Jan-05 FUL ACC
IsEberron 0 CAr Complete Arcane Nov-04 FUL ACC
CC Complete Champion May-07 FUL ACC
CD Complete Divine May-04 FUL ACC
CM Complete Mage Oct-06 FUL ACC
**Sourcebooks CP Complete Psionic Apr-06 FUL ACC
SourcebooksRowsCnt 147 CS Complete Scoundrel Jan-07 FUL ACC
Sourcebooks #VALUE! CW Complete Warrior Nov-03 FUL ACC
SourcebooksDefault DMG,PH,MIC,MP,UA Co Cormyr: The Tearing of the Weave Mar-07 UNK ADV
DH Deep Horizon Nov-01 UNK ADV
DF Defenders of the Faith May-01 OBS ACC
DD Deities and Demigods Apr-02 UNK ACC
Dr Draconomicon Nov-03 FUL MON
DMag Dragon Magazine (315, 319) Jan-07 FUL ACC
DrM Dragon Magic Sep-06 FUL MON
DCS Dragonlance Campaign Setting Aug-03 FUL COR
Dra Dragonmarked Nov-06 UNK ACC
DE Dragons of Eberron Oct-07 UNK ACC
DrF Dragons of Faerûn Aug-06 UNK ACC
DotU Drow of the Underdark May-07 UNK ACC
DMG Dungeon Master's Guide Jul-03 FUL COR
DMG2 Dungeon Master's Guide II Jun-05 UNK ACC
Du Dungeonscape Feb-07 FUL ACC
ECS Eberron Campaign Setting Jun-04 FUL COR
ElE Elder Evils Dec-07 UNK ACC
EA Enemies and Allies Oct-01 UNK ACC
EL Epic Level Handbook Jul-02 PRT ACC
EE Exemplars of Evil Sep-07 UNK ACC
XPH Expanded Psionics Handbook Apr-04 FUL ACC
**Bullets Rav Expedition to Castle Ravenloft Oct-06 UNK ADV
BulletsBase 45 EDP Expedition to the Demonweb Pits Apr-07 UNK ADV
BulletsRowsCnt 21 ERG Expedition to the Ruins of Greyhawk Aug-07 UNK ADV
BulletTopLevelTxt × EU Expedition to Undermountain Jun-07 UNK ADV
BulletSubLevelTxt + EH Explorer's Handbook Aug-05 FUL ACC
ELQ Eyes of the Lich Queen Apr-07 UNK ADV
FP Faiths & Pantheons May-02 UNK ACC
FoE Faiths of Eberron Sep-06 UNK ACC
CiP Fantastic Locations: City of Peril Mar-07 UNK ADV
FLDG Fantastic Locations: Dragondown Grotto Jul-06 UNK ADV
FLFD Fantastic Locations: Fane of the Drow Sep-05 UNK ADV
FLFR Fantastic Locations: Fields of Ruin Apr-06 UNK ADV
FLHP Fantastic Locations: Hellspike Prison Nov-05 UNK ADV
FF Fiend Folio Apr-03 FUL MON
FCI Fiendish Codex I: Hordes of the Abyss Jun-06 UNK MON
FCII Fiendish Codex II: Tyrants of the Nine Hells Dec-06 FUL MON
FN Five Nations Jul-05 FUL ACC
Fo Forge of Fury, The Nov-00 UNK ADV
FW Forge of War, The Jun-07 UNK ADV
FRCS Forgotten Realms Campaign Setting Jun-01 FUL COR
FY Fortress of the Yuan-ti Sep-07 UNK ADV
Frost Frostburn Sep-04 FUL ACC
Gh Ghostwalk Jun-03 UNK ACC
GHR Grand History of the Realms Sep-07 UNK ACC
GC Grasp of the Emerald Claw Jan-05 UNK ADV
HN Heart of Nightfang Spire Aug-01 UNK ADV
HBG Hero Builder's Guidebook Dec-00 UNK ACC
HB Heroes of Battle May-05 FUL ACC
HH Heroes of Horror Oct-05 FUL ACC
HoL Heroes of Light Nov-02 FUL ACC
LM Libris Mortis Oct-04 FUL MON
LGCS Living Greyhawk Campaign Sourcebook Mar-06 UNK COR
LGD Living Greyhawk Deities Mar-05 UNK ACC
LF Lord of the Iron Fortress Jan-02 UNK ADV
LD Lords of Darkness Nov-01 UNK ACC
LoM Lords of Madness Apr-05 FUL MON
LEoF Lost Empires of Faerûn Feb-05 UNK ACC
MIC Magic Item Compendium Mar-07 PRT ACC
MoE Magic of Eberron Oct-05 FUL ACC
MoF Magic of Faerûn Aug-01 FUL ACC
MoI Magic of Incarnum Sep-05 FUL ACC
MotP Manual of the Planes Sep-01 UNK ACC
MW Masters of the Wild Feb-02 OBS ACC
MH Miniatures Handbook Oct-03 FUL ACC
MM Monster Manual Jul-03 FUL MON
MM2 Monster Manual II Sep-02 FUL MON
MM3 Monster Manual III Sep-04 FUL MON
MM4 Monster Manual IV Jul-06 FUL MON
MM5 Monster Manual V Jul-07 UNK MON
Mon Monsters of Faerûn Feb-01 UNK ACC
Mys Mysteries of the Moonsea Jun-06 UNK ACC
OA Oriental Adventures Oct-01 PRT ACC
PlH Planar Handbook Jul-04 FUL ACC
PC Player's Companion Oct-06 PRT TPA
PGtA Player's Guide to Arcanis Aug-04 UNK TPA
PGtE Player's Guide to Eberron Jan-06 FUL ACC
PGtF Player's Guide to Faerûn Mar-04 FUL ACC
PH Player's Handbook Jul-03 FUL COR
PH2 Player's Handbook II May-06 FUL ACC
PF Power of Faerûn Mar-06 UNK ACC
RoD Races of Destiny Dec-04 FUL ACC
RoE Races of Eberron Apr-05 FUL ACC
RoF Races of Faerûn Mar-03 FUL ACC
RoS Races of Stone Aug-04 FUL ACC
RotD Races of the Dragon Jan-06 FUL ACC
RotW Races of the Wild Feb-05 FUL ACC
RCS Ravenloft Campaign Setting Oct-01 FUL COR
RH Red Hand of Doom Feb-06 UNK ADV
RT Return to the Temple of Elemental Evil Jun-01 UNK ADV
RC Rules Compendium Oct-07 UNK ACC
Sand Sandstorm Mar-05 FUL ACC
Sand Savage Species Feb-03 FUL MON
SHH Scourge of the Howling Horde Nov-06 UNK ADV
SoS Secrets of Sarlona Feb-07 UNK ADV
SoX Secrets of Xen'drik Jul-06 FUL ACC
SK Serpent Kingdoms Jul-04 UNK ACC
SSL Shadowdale: The Scouring of the Land Jul-07 UNK ADV
SL Shadows of the Last War Jul-04 UNK ADV
Sh Sharn: City of Towers Nov-04 FUL ACC
ShG Shattered Gates of Slaughtergarde, The Dec-06 UNK ADV
ShS Shining South Oct-04 UNK ACC
SM Silver Marches Jul-02 PRT ACC
SiS Sinister Spire, The Jun-07 UNK ADV
SaS Song and Silence Dec-01 OBS ACC
SG Sons of Gruumsh Sep-05 UNK ADV
SD Speaker in Dreams, The Jan-01 FUL ADV
SpC Spell Compendium Dec-05 FUL ACC
StS Standing Stone, The Apr-01 UNK ADV
Sto Stormwrack Aug-05 FUL ACC
SB Stronghold Builder's Guidebook May-02 UNK ACC
SC Sunless Citadel, The Aug-00 UNK ADV
SF Sword and Fist Jan-01 OBS ACC
TB Tome and Blood Jul-01 OBS ACC
ToB Tome of Battle Aug-06 FUL ACC
ToM Tome of Magic Mar-06 PRT ACC
TT Twilight Tomb, The Sep-06 UNK ADV
Una Unapproachable East May-03 UNK ACC
Und Underdark Oct-03 FUL ACC
UA Unearthed Arcana Feb-04 PRT ACC
CUST User specified Jan-10 UNK TPA
VRA1 Van Richten's Arsenal Vol. 1 Jun-02 FUL ACC
VGD Voyage of the Golden Dragon Apr-06 UNK ADV
WB Whispers of the Vampire's Blade Sep-04 UNK ADV
Selected
Setting

Index
Feats Src List Codename Name
63
DL 0 46 Player's Handbook wsExportSheet ExportSheet 1
FR 0 Player's Handbook II wsCustomRace Custom Race 2
DD 0 Complete Warrior wsCustomTemplate Custom Template 3
DD 0 Complete Divine wsCustomClass Custom Class 4
DD 0 Complete Arcane wsCustomFamiliar Custom Familiar 5
DL 0 Complete Adventurer wsOptions Options 6
DD 1 30 Complete Psionic wsSources Sources 7
DD 0 29 Complete Mage wsOptionInfo Option Info 8
RV 0 60 Complete Scoundrel wsRaceStats Stats & Character Details 9
FR 0 35 Complete Champion wsRaceInfo Race Info 10
FR 0 36 Races of Stone wsRaceTemplates Race & Templates 11
FR 0 37 Races of Destiny wsTemplateInfo Template Info 12
FR 0 Races of the Wild wsCreatureInfo Creature Info 13
DD 1 24 Races of the Dragon wsClasses Classes 14
DD 1 6 Frostburn wsClassInfo Class Info 15
DD 1 5 Sandstorm wsSoulmelds Soulmelds 16
DD 1 10 Stormwrack wsSoulmeldsInfo SoulmeldsInfo 17
DD 1 4 Heroes of Battle wsSoulmeldAbilities SoulmeldAbilities 18
DD 1 8 Heroes of Horror wsIncarnumAbilities Incarnum Abilities 19
DD 1 7 Tome of Battle wsVariants Variants 20
DD 1 9 Tome of Magic wsDomainSelect Domain Select 21
DD 1 3 Magic of Incarnum wsPrC1 Prestige Classes I 22
FR 0 Dungeonscape wsPrC2 Prestige Classes II 23
DD 0 Cityscape wsPrC3 Prestige Classes III 24
DD 0 Miniatures Handbook wsBinderVestiges Binder Vestiges 25
DD 0 Expanded Psionics Handbook wsMarshalAuras Marshal Auras 26
DD 0 48 Planar Handbook wsSkills Skills 27
LG 0 28 Dragon Magazine (315, 319) wsSkillTricks Skill Tricks 28
DD 0 49 Book of Vile Darkness wsLanguages Languages 29
DL 0 45 Book of Exalted Deeds wsGrafts Grafts 30
EB 0 Player's Guide to Faerûn wsTraits Traits 31
EB 0 Magic of Faerûn wsFlaws Flaws 32
FR 0 Races of Faerûn wsManeuversStances Maneuvers & Stances 33
DD 0 Underdark wsFeats Feats 34
DD 1 57 Champions of Ruin wsArmor Armor 35
DD 0 Champions of Valor wsAttacks Attacks 36
DD 1 23 City of Splendors: Waterdeep wsEnhancements Enhancements 37
EB 0 38 Eberron Campaign Setting wsMagicEquipment Magic Equipment 38
DD 0 Races of Eberron wsBuffs Buffs 39
DD 0 Sharn: City of Towers wsCS1 Character Sheet I 40
DD 1 56 Secrets of Xen'drik wsCS2 Character Sheet II 41
DD 0 Player's Guide to Eberron wsCS3 Character Sheet III 42
DD 1 26 Magic of Eberron wsFamiliar Familiar 43
RV 0 Secrets of Sarlona wsAnimalCompanion Animal Companion 44
DD 0 Dragonlance Campaign Setting wsCS4 Character Sheet IV 45
DD 0 Age of Mortals wsCS5 Character Sheet V 46
DD 0 Oriental Adventures wsCSCalc CS Calc. 47
EB 0 Draconomicon wsClassAbilities Class Abilities 48
DD 0 Dragon Magic wsClassWeaponsArmor Class Weapons & Armor 49
FR 0 Libris Mortis wsRacialAbilities Racial Abilities 50
EB 0 Lords of Madness wsGraftAbilities Graft Abilities 51
DD 0 Monster Manual wsDeities Deities 52
DD 0 Monster Manual IV wsDomains Domains 53
DD 0 Fiendish Codex II: Tyrants of the Nine Hells wsSpellInfo Spell Info 54
DD 0 Savage Species wsSpellsPerDay Spells per Day 55
DD 0 Epic Level Handbook wsSpellsKnown Spells Known 56
DD 0 Dungeon Master's Guide wsPsionicInfo Psionic Info 57
DD 0 Ravenloft Campaign Setting wsInitiativeCard Initiative Card 58
DD 0 54 Heroes of Light wsTableTent Table Tent 59
EB 0 Champions of Darkness wsGameLog Game Log 60
DD 0 Van Richten's Arsenal Vol. 1 wsLGGameLog LG Game Log 61
DD 0 Player's Companion wsLGItemAccessTracking LG Item Access Tracking 62
FR 0 User specified wsLGMIL LG MIL 63
DD 0 wsTables Tables 64
DD 1 15
DD 0
FR 0
DD 0
DD 0
DD 0
DD 1 18
DD 1 19
RV 0 59
DD 0 50
LG 0
LG 0
DD 0
FR 0
DD 0 51
FR 0
DD 1
EB 0 43
FR 0 32
DD 0 22
DD 1
DD 0
DD 1 25
DD 0 52
DD 0
DD 0
DD 0 53
DD 0
FR 0
FR 0
DD 0 47
DD 1 27
DD 0 62
DD 0
EB 0 42
FR 0 31
DD 1 1
DD 1 2
FR 0
DD 1 12
EB 0 39
FR 0 33
DD 1 11
DD 1 14
DD 1 13
RV 0 58
DD 0
DD 0
DD 0
DD 1 16
DD 0 55
DD 0
DD 0 44
EB 0 41
FR 0
FR 0
DD 0
EB 0 40
DD 0
FR 0
FR 0
DD 0
DD 0
DD 0
DD 0
DD 1
DD 0
DD 1 17
DD 0
DD 0
DD 0
DD 0
DD 1 20
DD 1 21
DD 0
FR 0
FR 0 34
DD 1
DD 0 63
RV 0 61
DD 0
DD 0
Last Row
Column

Default
Last

Cell
Default Option Reset Dev Protected
0 0 0 1 0
0 1 0 0 1 8 48 D3
0 1 0 0 1 8 47 D3
0 1 0 0 0 10 80
0 1 0 0 0 10 31
1 0 0 1 0 24 54 B7
1 0 0 1 0
0 0 0 1 0
1 0 0 1 0 80 45 B3
0 0 0 1 0
1 0 0 1 1 26 60 D6
0 0 0 1 0
0 0 0 1 0
1 0 0 1 0 26 81 C2
0 0 0 1 0
0 1 1 0 0
0 0 0 1 0
0 0 0 1 0
0 1 1 0 0
0 1 1 1 0 5 383 C4
0 1 0 1 0 26 39
0 1 0 1 0 11 28
0 1 0 1 0 12 43
0 1 0 1 0 13 44
0 1 0 1 0
0 1 0 1 0 7 25
1 0 0 1 0 67 85 H6
0 1 1 1 0 4 53 B3
1 0 0 1 0 4 173 C3
0 1 1 1 0 16 141
0 1 1 1 0 3 49
0 1 1 1 0 3 22 B3
0 1 1 1 0 18 231
1 0 0 1 0 5 3416 C4
1 0 0 1 0 7 27 A7
1 0 0 1 0 77 53 B35
1 0 0 1 0 6 32 C2
1 0 0 1 0 9 31
0 1 1 1 0 24 81
1 0 0 1 0 102 156 T15
1 0 0 1 0 102 87 C28
1 0 0 1 0 102 77 AV4
0 1 0 1 0 102 151 C3
0 1 1 1 0 C3
0 1 1 0 0 102 77
0 1 1 0 0 102 77
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 0 0 1 0
0 1 1 0 0 96
0 1 1 0 0 144
0 1 0 0 0 10
0 1 0 0 1 18
0 1 1 0 0 3
0 1 0 0 0 104
0 0 0 1 0
#VALUE! #VALUE!
Half-Elf Medium Humanoid Elf 0 30

Short
Race* Description Size* Type* Subtype HD Land
Select a Race
Custom Race 0
Aarakocra Medium Monstrous Humanoid 20
Aasimar Medium Outsider Native 30
Abeil, Commander Large Monstrous Humanoid 6 40
Abeil, Soldier Large Monstrous Humanoid 6 40
Abeil, Vassal Medium Monstrous Humanoid 30
Archon, Hound Medium Outsider Archon, Extraplanar, Good, Lawful 6 40
Archon, Trumpet Medium Outsider Archon, Extraplanar, Good, Lawful 12 40
Armand Small Monstrous Humanoid 5 20
Asherati Medium Humanoid 30
Aventi Medium Humanoid Aquatic 30
Azer Medium Outsider Extraplanar, Fire 2 30
Azurin Medium Humanoid Human, Incarnum 30
Baphitaur Medium Outsider Native 3 30
Barbazu (Bearded Devil) Medium Outsider Evil, Extraplanar, Lawful 6 40
Bariaur Medium Outsider Extraplanar 40
Bhuka Medium Humanoid Goblinoid 30
Bladeling Medium Outsider Lawful 30
Blue Small Humanoid Goblinoid 30
Boggle Small Monstrous Humanoid 4 40
Braxat Large Monstrous Humanoid 10 30
Bueroza Medium Outsider Baatezu, Evil, Extraplanar, Lawful 6 20
Bugbear Medium Humanoid Goblinoid 3 30
Buomman Medium Humanoid Extraplanar 30
Caliban Medium Humanoid 30
Canomorph, Haraknin Medium Outsider Evil, Extraplanar, Fire, Lawful, Shapechange 4 30
Canomorph, Shadurakul Medium Outsider Evil, Extraplanar, Shapechanger 4 30
Canomorph, Vultivor Medium Outsider Chaotic, Evil, Shapechanger, Extraplanar 3 30
Catfolk Medium Humanoid Catfolk 40
Centaur Medium Monstrous Humanoid 0 40
Centaur, Wendle Medium Monstrous Humanoid 2 40
Changeling Medium Humanoid Shapechanger 30
Chaond Medium Outsider Native 30
Chitine Small Monstrous Humanoid 2 30
Crucian Medium Humanoid 20
Daelkyr Half-blood Medium Aberration 30
Darfellan Medium Humanoid Aquatic 20
Dark One, Dark Creeper Small Humanoid 30
Dark One, Dark Stalker Medium Humanoid 3 30
Darkling, Vistani Medium Humanoid 30
Deep Imaskari Medium Humanoid 30
Desmodu Large Monstrous Humanoid 12 20
Dogai (Assassin Devil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 14 30
Domovoi Small Fey Fire 2 20
Doppelganger Medium Monstrous Humanoid Shapechanger 0 30
Draconian, Baaz Medium Dragon 2 30
Draconian, Flame Large Dragon Fire 8 30
Draconian, Frost Medium Dragon Cold 2 30
Draconian, Kapak Medium Dragon 2 30
Draconian, Lightning Large Dragon 6 30
Draconian, Vapor Medium Dragon 4 30
Draconian, Venom Medium Dragon 2 30
Dracotaur Large(long) Dragon 3 50
Draegloth Medium Outsider 0 30
Dragonborn of Bahamut Medium Humanoid Dragonblood 0
Dromite Small Monstrous Humanoid 20
Durzagon Medium Outsider Evil, Lawful 5 30
Duskling Medium Fey Extraplanar, Incarnum 30
Dvati Medium Humanoid 30
Dwarf, Arctic Small Humanoid Dwarf 20
Dwarf, Badlands Medium Humanoid Dwarf 20
Dwarf, Dark Medium Humanoid Dwarf 20
Dwarf, Deep Medium Humanoid Dwarf 20
Dwarf, Dream Medium Humanoid Dwarf 20
Dwarf, Duergar Medium Humanoid Dwarf 20
Dwarf, Fireblood Medium Humanoid Dragonblood, Dwarf 20
Dwarf, Glacier Medium Humanoid Dwarf 20
Dwarf, Gold Medium Humanoid Dwarf 20
Dwarf, Gray Medium Humanoid Dwarf 20
Dwarf, Gully Small Humanoid Dwarf 20
Dwarf, Hill Medium Humanoid Dwarf 20
Dwarf, Mountain Medium Humanoid Dwarf 20
Dwarf, Seacliff Medium Humanoid Dwarf 20
Dwarf, Shield Medium Humanoid Dwarf 20
Dwarf, Urdunnir Medium Humanoid Dwarf 20
Dwarf, Wild Small Humanoid Dwarf 20
Dwarf/Elf Medium Humanoid Dwarf 30
Dwarf/Gnome Small Humanoid Dwarf 20
Dwarf/Halfling Small Humanoid Dwarf 20
Dwarf/Orc Medium Humanoid Dwarf 30
Elan Medium Aberration 30
Elf, Aquatic Medium Humanoid Aquatic, Elf 30
Elf, Deepwyrm Drow Medium Humanoid Dragonblood, Elf 30
Elf, Drow Medium Humanoid Elf 30
Elf, Forestlord Medium Humanoid Dragonblood, Elf 30
Elf, Gray Medium Humanoid Elf 30
Elf, High Medium Humanoid Elf 30
Elf, Kagonesti Medium Humanoid Elf 30
Elf, Moon Medium Humanoid Elf 30
Elf, Painted Medium Humanoid Elf 30
Elf, Qualinesti Medium Humanoid Elf 30
Elf, Sea (Dargonesti) Medium Humanoid Elf 30
Elf, Sea (Dimernesti) Medium Humanoid Elf 30
Elf, Silvanesti Medium Humanoid Elf 30
Elf, Snow Medium Humanoid Elf 30
Elf, Sun Medium Humanoid Elf 30
Elf, Umbragen Medium Humanoid Elf 30
Elf, Wild Medium Humanoid Elf 30
Elf, Winged Medium Humanoid Elf 30
Elf, Wood Medium Humanoid Elf 30
Elf/Gnome Small Humanoid Gnome 20
Elf/Halfling Small Humanoid Halfling 20
Elf/Orc Medium Humanoid Orc 30
Erinyes Medium Outsider Evil, Extraplanar, Lawful 9 30
Ethergaunt, Black Medium Aberration Extraplanar 16 30
Ethergaunt, Red Medium Aberration Extraplanar 5 30
Ethergaunt, White Medium Aberration Extraplanar 11 30
Ettin Large Giant 10 40
Extaminaar Medium Humanoid 30
Falxugon (Harvester Deveil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 9 30
Fensir Large Giant Extraplanar 4 40
Feral Gargun Medium Monstrous Humanoid 1 30
Fey'ri Medium Outsider Native 30
Feytouched Medium Fey 30
Firbolg Large Giant 13 40
Fomorian Huge Giant 15 40
Frost Folk Medium Monstrous Humanoid Cold 4 30
Gargoyle Medium Monstrous Humanoid Earth 4 40
Genasi, Air Medium Outsider Native 30
Genasi, Earth Medium Outsider Native 30
Genasi, Fire Medium Outsider Native 30
Genasi, Water Medium Outsider Native 30
Giant, Fire Large Giant Fire 15 40
Giant, Forest Huge Giant 13 40
Giant, Frost Large Giant Cold 14 40
Giant, Hill Large Giant 12 40
Giant, Jungle Large Giant 11 40
Giant, Sand Large Giant Earth, Fire 15 40
Giant, Stone Large Giant Earth 14 40
Giant, Sun Huge Giant Fire 13 40
Githyanki Medium Humanoid Extraplanar 30
Githzerai Medium Humanoid Extraplanar 30
Gloaming Small Outsider Native 20
Gnoll Medium Humanoid Gnoll 1 30
Gnoll, Flind Medium Humanoid Gnoll 2 30
Gnome, Chaos Small Humanoid Gnome 20
Gnome, Deep Small Humanoid Gnome 20
Gnome, Forest Small Humanoid Gnome 20
Gnome, Ice Small Humanoid Gnome 20
Gnome, Rock Small Humanoid Gnome 20
Gnome, Stonehunter Small Humanoid Dragonblood, Gnome 20
Gnome, Svirfneblin Small Humanoid Gnome 20
Gnome, Thinker Small Humanoid Gnome 20
Gnome, Tinker Small Humanoid Gnome 20
Gnome, Wavecrest Small Humanoid Gnome 20
Gnome, Whisper Small Humanoid Gnome 30
Gnome/Halfling Small Humanoid Halfling 20
Gnome/Orc Medium Humanoid Orc 30
Goatfolk Medium Monstrous Humanoid 3 30
Goblin Small Humanoid Goblinoid 30
Goblin, Dekanter Medium Monstrous Humanoid Goblinoid 2 20
Goblin, Forestkith Small Humanoid Goblinoid 30
Goblin, Snow Small Humanoid Goblinoid 30
Goliath Medium Monstrous Humanoid 30
Grig Tiny Fey 20
Grimlock Medium Monstrous Humanoid 2 30
Guardinal, Cervidal Medium Outsider Good, Guardinal 4 50
Guardinal, Lupinal Medium Outsider Good, Guardinal 8 50
Hadozee Medium Humanoid 30
Half-Elf Medium Humanoid Elf 30
Half-Elf, Aquatic Medium Humanoid Aquatic, Elf 30
Half-Elf, Deepwyrm Drow Medium Humanoid Dragonblood, Elf 30
Half-Elf, Drow Medium Humanoid Elf 30
Half-Elf, Forestlord Medium Humanoid Dragonblood, Elf 30
Half-Giant Medium Giant 30
Half-Kender Medium Humanoid Kender 30
Halfling, Deep Small Humanoid Halfling 20
Halfling, Ghostwise Small Humanoid Halfling 20
Halfling, Glimmerskin Small Humanoid Dragonblood, Halfling 20
Halfling, Lightfoot Small Humanoid Halfling 20
Halfling, Shoal Small Humanoid Aquatic, Halfling 20
Halfling, Strongheart Small Humanoid Halfling 20
Halfling, Tallfellow Small Humanoid Halfling 20
Halfling, Tundra Small Humanoid Halfling 20
Halfling/Orc Medium Humanoid Orc 30
Half-Ogre Large Giant 30
Half-Orc Medium Humanoid Orc 30
Half-Orc, Frostblood Medium Humanoid Dragonblood, Orc 30
Half-Orc, Scablands Medium Humanoid Orc 30
Half-Vistani, Canjar Medium Humanoid 30
Half-Vistani, Corvara Medium Humanoid 30
Half-Vistani, Equaar Medium Humanoid 30
Half-Vistani, Kamii Medium Humanoid 30
Half-Vistani, Naiat Medium Humanoid 30
Half-Vistani, Vatmska Medium Humanoid 30
Half-Vistani, Zarovan Medium Humanoid 30
Harssaf Medium Monstrous Humanoid Fire 6 30
Hellbred Medium Humanoid Hellbred 30
Hengeyokai Medium Humanoid Shapechanger 30
Hobgoblin Medium Humanoid Goblinoid 30
Hobgoblin, Sunscorch Medium Humanoid Dragonblood, Goblinoid 30
Human Medium Humanoid Human 30
Human, Silverbrow Medium Humanoid Dragonblood, Human 30
Human/Dwarf Medium Humanoid Dwarf 30
Human/Gnome Medium Humanoid Gnome 30
Human/Halfling Medium Humanoid Halfling 30
Illumian Medium Humanoid Human 30
Jackal Lord Medium Monstrous Humanoid 8 30
Janni Medium Outsider Native 6 30
Kalashtar Medium Humanoid 30
Kaorti Medium Outsider Evil, Extraplanar 2 30
Karsite Medium Humanoid Human 30
Keeper Medium Outsider Extraplanar 4 40
Kender Small Humanoid Kender 20
Kender, Afflicted Small Humanoid Kender 20
Kenku Medium Humanoid 30
Khaasta Medium Monstrous Humanoid Extraplanar, Reptilian 3 30
Killoren Medium Fey 30
Kir-Lanan Medium Monstrous Humanoid 4 30
Kobold Small Humanoid Dragonblood, Reptilian 30
Korobokuru Small Humanoid 20
Krinth Medium Humanoid 30
Kuo-Toa Medium Monstrous Humanoid Aquatic 2 20
Kyrie Medium Monstrous Humanoid 4 20
Kyton (Chain Devil) Medium Outsider Evil, Extraplanar, Lawful 8 30
Lizardfolk Medium Humanoid Reptilian 2 30
Lizardfolk, Blackscale Large Monstrous Humanoid Reptilian 3 40
Lizardfolk, Poison Dusk Small Humanoid Reptilian 30
Lizardfolk, Viletooth Medium Humanoid Dragonblood, Reptilian 2 30
Locathah Medium Humanoid Aquatic 2 10
Loxo Large Monstrous Humanoid 5 30
Lumi Medium Outsider Extraplanar 2 30
Maeluth Medium Outsider Native 20
Maenad Medium Humanoid 30
Marrash Medium Outsider Evil, Lawful 7 30
Maug Large Construct Extraplanar 2 40
Mechanatrix Medium Outsider Native 20
Mephling, Air Small Humanoid Extraplanar 30
Mephling, Earth Small Humanoid Extraplanar 30
Mephling, Fire Small Humanoid Extraplanar 30
Mephling, Water Small Humanoid Extraplanar 30
Merfolk Medium Humanoid Aquatic 5
Merregon (Legion Devil) Medium Outsider Baatezu, Evil, Extraplanar, Lawful 3 30
Mind Flayer Medium Aberration 8 30
Minotaur Large Monstrous Humanoid 6 30
Mongrelfolk Medium Humanoid Human 30
Narzugon Medium Outsider Baatezu, Evil, Extraplanar, Lawful 7 30
Neanderthal Medium Humanoid Human 30
Neraph Medium Outsider Extraplanar 30
Nerra, Kalareem Medium Outsider Extraplanar 3 30
Nerra, Sillit Medium Outsider Extraplanar 7 30
Nerra, Varoot Medium Outsider Extraplanar 30
Nezumi Medium Humanoid 40
Nixie Small Fey Aquatic 20
Nycter Small Monstrous Humanoid 3 20
Ogre Large Giant 4 40
Ogre Mage Large Giant 5 40
Ogre, Irda Medium Humanoid Shapechanger 30
Ogre, Skullcrusher Large Giant 8 40
Orc Medium Humanoid Orc 30
Orc, Deep Medium Humanoid Orc 30
Orc, Frostblood Medium Humanoid Dragonblood, Orc 30
Orc, Gray Medium Humanoid Orc 40
Orc, Mountain Medium Humanoid Orc 30
Pixie Small Fey 0 20
Quaraphon Large(long) Aberration 9 40
Rakshasa Medium Outsider Native 7 40
Rakshasa, Naztharune Medium Outsider Native 11 40
Raptoran Medium Humanoid 30
Rilkan Medium Humanoid Reptilian 30
Rilmani, Aurumach Large Outsider Extraplanar 16 50
Rilmani, Cuprilach Medium Outsider Extraplanar 12 40
Rilmani, Ferrumach Medium Outsider Extraplanar 8 30
Satyr Medium Fey 5 40
Scorpionfolk Large(long) Monstrous Humanoid 12 40
Sea Kin Medium Humanoid Human 30
Selkie Medium Humanoid Aquatic, Shapechanger 3 30
Shadar-Kai Medium Fey Extraplanar 3 30
Shadowswyft Medium Outsider Extraplanar 40
Sharakim Medium Humanoid Human 30
Shifter Medium Humanoid Shapechanger 30
Shyft Medium Outsider Native 30
Sirine Medium Fey Aquatic 4 30
Skarn Medium Humanoid Reptilian 30
Skulk Medium Humanoid Human 1 30
Slig Medium Humanoid Reptilian 3 30
Slig, Ghaggler Medium Humanoid Aquatic, Reptilian 3 20
Slyth Medium Humanoid Shapechanger 30
Spellscale Medium Humanoid Dragonblood 30
Spiker Medium Humanoid Extraplanar 30
Spirit Folk, Bamboo Medium Humanoid Spirit 30
Spirit Folk, River Medium Humanoid Spirit 30
Spirit Folk, Sea Medium Humanoid Spirit 30
Spriggan Small Fey 5 20
Ss'ressen, Ashen Hide Medium Humanoid Reptilian 30
Ss'ressen, Black Talon Medium Humanoid Reptilian 30
Stonechild Medium Outsider Earth, Extraplanar 1 30
Synad Medium Aberration 30
Tanarukk Medium Outsider Native 5 20
Tarmak Medium Humanoid Human 30
Tayfolk, Taylang Large Monstrous Humanoid 2 30
Tayfolk, Tayling Medium Humanoid 30
Thri-Kreen Medium Monstrous Humanoid 2 40
Thri-Kreen, Psionic Medium Monstrous Humanoid 2 40
Tiefling Medium Outsider Native 30
Troglodyte Medium Humanoid Reptilian 2 30
Troll Large Giant 6 30
Troll, Crystalline Large Giant 10 30
Uldra Small Fey 20
Unbodied Medium Monstrous Humanoid Incorporeal 4
Underfolk Medium Humanoid Human 30
Ursoi Large Monstrous Humanoid 5 30
Vanara Medium Humanoid 30
Varag Medium Humanoid Goblinoid 1 40
Warforged Medium Construct Living Construct 30
Warforged, Charger Large Construct Living Construct 4 30
Warforged, Scout Small Construct Living Construct 20
Wemic Large Monstrous Humanoid 5 40
Wildren Medium Outsider Extraplanar 20
Windblade, Windrazor Small Outsider Extraplanar 2 10
Windblade, Windscythe Large Outsider Extraplanar 8 10
Wingwyrd Medium Monstrous Humanoid Earth 3 40
Wispling Small Outsider Native 20
Witchknife Medium Monstrous Humanoid 9 30
Xeph Medium Humanoid 30
Yak Folk Large Monstrous Humanoid 5 30
Yuan-ti, Anathema Huge Aberration 22 40
Yuan-Ti, Abomination Large Monstrous Humanoid 9 30
Yuan-Ti, Halfblood Medium Monstrous Humanoid 7 30
Yuan-Ti, Pureblood Medium Monstrous Humanoid 4 30
Yurian Medium Monstrous Humanoid Aquatic 3 30
Zenythri Medium Outsider Native 30
0 0 0 0 0 #VALUE!

Natural Natural Special


Burrow Climb Fly Maneuver Swim Armor Attacks Attacks Spell-like abilities Psionic abilities

90 average 1 2 Talons+4+0+1,Bite+3+0+0
0
90 good 2 Claws+4+0+1,Sting+ Bull'S Strength (Mass), Cure Light Wounds (Mass)
90 good 2 Claws+4+0+1,Sting+5+0+0
60 average 2 Claws+4+0+0,Sting+5+0+0
9 Bite+6+0+1,Slam+4+0+Aid, Continual Flame, Detect Evil, Message (at will)
90 good 14 Aid, Continual Flame, Detect Evil, Message (at will)
10 4 2 Claws+5+0+0
1
30
6

3 Gore+5+0+2 Darkness
7 2 Claws+6+0+1 Greater Teleport (at will)

4 2 Claws+5+0+0

30 2 2 Claws+5+0+0,Bite+5 Dimension Door(6/day, CL7)


8 Gore+5+0+0 Blink (at will); Confusion, Feeblemind (CL8, Save DC10+Spell Level)
Greater Command, Haste, Scare (at will)
3

5 Bite+6+0+1,Slam+4+0+0
3 Bite+5+0+1
3 2 Claws+3+0+0,Bite+6+0+1
1
0 2 Hooves+4+0+0
5 2 Hooves+4+0+0

Shatter (CL 21)


20
8

40 Bite+5+0+2
1
2 Fog Cloud (2/day)

30 5 2 Claws+3+0+1,Bite+4 Speak With Bats (at will, CL 1)


8 Dimension Door, Fog Cloud, Nondetection, Tongues (at will), Greater Telepo
2 Produce Flame , Pyrotechnics (Smoke Cloud Only, DC 15) (at will)
0 Slam+5+0+2
2 2 Claws+4+0+1,Bite+4+0+0
60 poor 6 2 Claws+3+0+1,Bite+5 Fireball (3/day, CL 8)
3 2 Claws+4+0+1,Bite+4+0+0
2 Bite+4+0+1
60 poor 4 2 Claws+3+0+0,Bite+5+Detect Evil (at will); Shocking Grasp (2/day, CL 6); Remove Disea
8 2 Claws+4+0+1,Bite+4+0+1
2 Bite+5+0+1
5 Bite+5+0+0,Tail Slap+5+0+0
0 Dancing Lights (CL 6)
0 0 0 0
3
1 2 Claws+5+0+1,Bite+5 Darkness (3/day); Desecrate, Enlarge(self only), Invisibility, Unholy Blight(DC

Enlarge Person, Invisibility(self only)

40
Detect Magic (3/day); Disguise Self, Dancing Lights, Darkness
Dancing Lights, Darkness, Faerie Fire

30 Blur, Dancing Lights, Darkness, Obscuring Mist


30
Dancing Lights, Darkness, Faerie Fire

50 average

Speak With Animals (burrowing mammals and woodland creatures o

50 good 8 Greater Teleport (at will), Charm Monster (at will, DC 16), Minor Image (at wi
15
4
10

Speak With Animals ( at will, snakes only ); Charm Animals ( 3/day, snakes o
7 Disguise Self, Greater Teleport (at will), Mirror Image (1/day), Dispel Magic (
6 Transmute Mud To Rock, Transmute Rock To Mud (at will)
0 2 Claws+4+0+1
40 poor Alter Self (at will)
Charm Person (DC 9)
12 Trample+7+0+2 Disguise Self, Detect Magic, Feeblemind, Know Direction
9 Slam+4+0+1
2
60 average 4 2 Claws+4+0+1,Bite+5+0+0,Gore+5+0+0
Levitate

30
8 Slam+3+0+1
11
9 Slam+3+0+1
9 Slam+3+0+1
5 Entangle, Snare; Pass Without Trace, Woodshape (3/day)
10 11 Meld Into Stone, Statue
11 Slam+3+0+1
10 Spike Stones, Stone Shape, Wall Of Stone (at will, CL 13, Save DC

0
2
Entropic Shield
Blindness/Deafness, Blur, Disguise Self
Speak With Animals (burrowing)
Speak With Animals (arctic)
Speak With Animals (burrowing), dancing lights, ghost sound (DC 12)
Speak With Animals (burrowing)
Blindness/Deafness, Blur, Disguise Self

Speak With Animals (sea birds)


Silence, ghost sound (DC 12), mage hand, message.

2 Head Butt+5+0+1

4 Horn+5+0+1,2 Claws+4+0+0
20 1 Bite+5+0+2
20

40 poor 2 Disguise Self, Entangle (DC 10), Invisibility(self only), Pyrotechnics (DC 11),
4
4 2 Slams+5+0+1, Butt+ Bless, Command, Detect Poison, Light (at will); Hold Person, Magi
3 2 Claws+4+0+1,Bite+5 Blink, Blur, Change Self, Darkness, Ethereal Jaunt (at will); Cone

15
Detect Magic (3/day); Disguise Self

20

10 3

0 0 0 0 0 0

Feather Fall (3/day)


4 2 Claws+4+0+1,Bite+7 Cat's Grace, Change Self, Detect Magic, Detect Good, Suggestion (at will); S
20 perfect 1 Invisibility (self only), Speak With Animals (3/day);Create Food And Water, E

2 Bite+5+0+0 Color Spray, Disguise Self, Featherfall, Ray of Feeblemind, Reduce, Spider C

20 4

2 Claws+3+0+1
6 Bite+5+0+2

90 good 3 2 Claws+4+0+1 Ray of Enfeeblement (3/day)


1

50 6 Bite+5+0+2
50 good 2 2 Claws+4+0+1
8 2 Chains+9+0+1
5 2 Claws+4+0+1,Bite+4+0+0
7 2 Claws+4+0+1,Bite+4+0+0
3 2 Claws+4+0+1,Bite+4+0+0
5 2 Claws+4+0+1,Bite+4+0+0
60 3
4 2 Slams+4+0+1,Trample+5+0+2
Disrupt Undead (DC10), Light (at will); Cure Light Wounds, Glitterdust (DC12

70 good 6 2 Claws+4+0+1,Bite+5 Protection From Arrows (at will, CL 10)


7 Slam+5+0+2
1 Shocking Grasp
10 perfect
10

30
50
2
3 4 Tentacles+4+0+1 × Psionics (Sp): At Will: Charm Monster(DC 13), Detect Thoughts(DC 11), Le
5 Gore+5+0+1

2 Scorching Ray (at will), Mount (3/day).

2
5 Mirror Image
5 Change Self, False Vision, Mirror Image (at will); Mislead (3/day)
3 Change Self; Mirror Image (3/day)
Bite+4+0+1,Claw+4+0+1
30
40 good 3 Bite+5+0+1
5
40 good 5 Darkness, Invisibility (at will); Charm Person (DC 10), Cone Of C
Dancing Lights, Detect Magic, Flare, Ghost Sound, Light, Mage Ha
2

60 good 1 Lesser Confusion (DC 10), Dancing Lights, Detect Chaos, Detect Good, Dete
7 Bite+4+0+2,2 Hooves+4+0+2
9 2 Claws+4+0+1,Bite+5+0+0
5 2 Claws+4+0+0

14 Comprehend Languages, Detect Chaos, Detect Evil, Detect Good, Detect La


20 15 Comprehend Languages, Detect Chaos, Detect Evil, Detect Good, Detect La
7 Comprehend Languages, Detect Chaos, Detect Evil, Detect Good, Detect La
4 Head Butt+5+0+1
6 Sting+5+0+1,2 Claws+ Major Image (2/day); Mirror Image (Cl10, Save DC 12+Spell Level)
30
40

1
0 0 0
Ethereal Jaunt
60 2 Fog Cloud, Improved Invisibility (CL 11, Save DC 13+spell level)
Spine+5+0+1

4 2 Claws+4+0+1,Bite+4+0+0
40 4 2 Claws+4+0+1,Bite+4+0+0
30

1
Speak With Animals 1/day
30 Speak With Animals 1/day (fish only)
30
Produce Flame, Scare, Shatter (at will, CL 8, DC 10+spell level) (at will)
3 2 Claws+4+0+1
2 2 Claws+4+0+1
0

4 Bite+5+0+1

4
Cure Minor Wounds, Mage Hand, Cat's Grace, Haste, Polymorph (3/day)
3 4 Claws+4+0+1,Bite+4+0+0
3 4 Claws+4+0+1,Bite+4+0+0
0 Darkness
6 2 Claws+4+0+1,Bite+4+0+0
5 2 Claws+4+0+1,Bite+4+0+0
7 2 Claws+4+0+1,Bite+4+0+1
Ray Of Frost (3/day); Speak with Animals, Touch of Fatigue
30 good Touch+5+0+1

4 2 Claws+5+0+1,Bite+5+0+1
20
1
Slam+4+0+1
2 Slams+5+0+2

4 2 Claws+4+0+1
10 2 Claws+4+0+1
10 40 good 2 Claws+5+0+1,Bite+6+0+0
10 60 average 4 2 Claws+4+0+1,Bite+5+0+0
60 average 4 2 Claws+4+0+1,Slam+5+0+0,Gore+5+0+0

7
20 20 20 Bite+5+0+1, 2 Claws+ Animal Trance, Cause Fear, Deeper Darkness, Entangle, Haste, Neutralize P
20 20 10 Bite+5+0+1 Animal Trance (DC 11), Entangle (DC 10) (at will); Deeper Darkness, Neutra
4 Bite+5+0+1 Animal Trance (DC 11), Cause Fear (DC 10), Entangle(DC 10) (3/day); Deep
1
20 6 2 Claws+5+0+1
True Strike (CL 1)
normal 0 sleep effects 0

Other Special LowLight Other Energy Spell Damage


Abilities Vision Darkvision Senses Immunities Vulnerabilities Resistance Resistance Reduction

acid 5, cold 5, and electricity 5.


ght Wounds (Mass) 60 5/magic
60 5/magic
60
vil, Message (at will) normal electricity, petrification 20 10/evil
vil, Message (at will) normal electricity, petrification 33 10/evil
60

fire cold 17

cold 5, electricity 5, fire 5


60 fire, poison acid 10, cold 10 17 10/silver or good
15

normal acid, rust attacks cold 5, fire 5 5/magic and piercing or slashin
60
60 fire 5 5/magic
emind (CL8, Save DC10+Spell Level) 60 10/magic
fire, poison, mind-affecting spells andacid 10, cold 10 16 5/good
60
normal

fire cold

normal
60
60

acid 5, cold 5, sonic 5

normal
60

normal
60
ondetection, Tongues (at will), Greater Teleport (1/day) fire, poison acid 10, cold 10 21 10/good
Smoke Cloud Only, DC 15) (at will) normal
60 sleep, charm effects
normal 60 sleep, paralysis, disease 12
normal 60 fire, sleep,paralyscold 24
normal 60 cold, sleep, paral fire 12
normal 60 sleep, paralysis, disease 15
rasp (2/day, CL 6); Remove Disea normal 60 electricity, sleep, paralysis, disease 20
normal 60 sleep, paralysis, disease 18
normal 60 sleep, paralysis, disease 15
normal 60 magic sleep effects, paralysis
sleep
0 frightful presence of dragons

nlarge(self only), Invisibility, Unholy Blight(DC 9+Spelllvl) paralyses, phantasms, poison acid 10, cold 10, 19 5/magic
normal
60
60 cold
60
120
90
90
120 paralysis, phantasms, poison.
60 fire 5
60
60
120 paralysis, phantasms, magical/alchemical poison
60
60
60
60
60
60
60 fire 5.
normal 30
normal 30
30
60

superior sleep effects


Self, Dancing Lights, Darkness 120 sleep effects 15
120 sleep effects 15
normal sleep effects
normal sleep effects
normal sleep effects
normal sleep effects
normal sleep effects
normal
normal sleep effects
, Obscuring Mist normal 60 sleep effects
normal sleep effects
normal sleep effects
normal sleep effects
normal sleep effects
120 sleep effects 15
normal sleep effects
normal sleep effects
normal sleep effects
g mammals and woodland creatures n
oormal
normal
normal 30
m Monster (at will, DC 16), Minor Image (at will, D 60 fire, poison acid 10, cold 10 20 5/good
60
60
60

akes only ); Charm Animals ( 3/day, snakes only ).


(at will), Mirror Image (1/day), Dispel Magic (DC 15), Vampiric Touch (3/da fire, poison acid 10, cold 10 17 5/good or magic
smute Rock To Mud (at will) normal 60
60 cold 5
normal sleep effects
mind-affecting effects & spells
eblemind, Know Direction
5/-
60
60 10/magic

normal fire cold


normal
normal cold fire
normal
Trace, Woodshape (3/day) normal
normal fire cold
normal 60
all Of Stone (at will, CL 13, Save DCnormal fire cold
60
60
normal
60
60
normal confusion
60 15
normal
normal
g), dancing lights, ghost sound (DC 12)
normal
normal
normal 120 15
normal
normal
normal
mage hand, message. normal 60
normal
normal 30
60
60
60 cold 5
60
60
60
), Invisibility(self only), Pyrotechnics (DC 11), Ventriloquism (DC 10) (3/day)gaze attacks, visual effects, illusions, other attack forms 21 5/cold iron
that rely on sight.
n, Light (at will); Hold Person, Magi normal electricity, petrification cold 10, sonic10
ess, Ethereal Jaunt (at will); Cone normal electricity, petrification cold 10, sonic10 5/evil

normal sleep effects


normal sleep effects
normal 120 sleep effects
normal 120 sleep effects
normal sleep effects
normal

60

60
60
60
fire cold 10
normal 60

blindness, fire cold 21 5/bludgeoning


0

60
60

60
normal
ct Magic, Detect Good, Suggestion (at will); Sh 60 10/magic
th Animals (3/day);Create Food And Water, Ethereal Jaunt fire 10

therfall, Ray of Feeblemind, Reduce, Spider Climb poison


14 5/magic
mind-affecting effects, poison, sleep, acid 10, cold 10, 13 10/magic
fear

normal
60
magic sleep effects
60
60
60

poison, paralysis electricity 10.


60
60 cold 18 5/silver or good

60 acid 5
normal

60
at will); Cure Light Wounds, Glitterdust (DC12) (3/day)

60 mind-affecting effects, poison, sleep, paralysis, stun 18


cold 5, fire 5

normal
fire, poison, fear acid 10, cold 10 5/magic
Monster(DC 13), Detect Thoughts(DC 11), Levita 60 29
60
sleep effects
fire, poison acid 10, cold 10 15 10/good

60
gaze attacks sonic cold 10, electricity 10, fire10
or Image (at will); Mislead (3/day) gaze attacks sonic cold 15, electricity 15, fire15
gaze attacks sonic cold 5, electricity 5, fire 5
normal Shadowlands Taint
20 5/cold iron
60 sonic
normal
harm Person (DC 10), Cone Of C normal 90 23
Flare, Ghost Sound, Light, Mage Ha normal
normal

120 fire 5, cold 5.


fire cold 10
60

cing Lights, Detect Chaos, Detect Good, Detect Evil, Detect Law, Detect Thoughts (DC 11), Dispel Magic, Entangle (DC 10), 19 10/cold iron
60
31 15/good and piercing
25 15/good and piercing
normal

ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thoughts
electricity, poison acid 20, sonic 30 15/good or evil or lawful or cha
ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thoughts,
electricity, poison acid 20, sonic 25 10/good or evil or lawful or cha
ct Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Thought
electricity, poison acid 20, sonic 20 10/good or evil or lawful or cha
normal 5/cold iron
age (Cl10, Save DC 12+Spell Level) 60 fire 5 18
normal

superior 5/cold iron

60
normal
cold 5, fire 5, sonic 5
(CL 11, Save DC 13+spell level) 5/cold iron

60 fire 10
60 fire 10
polymorphing, poison sonic 5
normal
60 acid 5 2/piercing or slashing.
normal
normal
normal
(at will, CL 8, DC 10+spell level) (at will) 5/cold iron
normal
normal
acid, poison
60
fire 10 18

sleep
nd, Cat's Grace, Haste, Polymorph (3/day) sleep 9
60 sleep effects
60 sleep effects
cold 5, electricity 5, fire 5
90
normal 90
normal 90 acid sonic
h Animals, Touch of Fatigue normal 120 cold 5
60
60
60 cold 10

60

60

60 15 5/magic

normal sonic fire 5


60
60
eeper Darkness, Entangle, Haste, Neutralize Poiso 60 acid, poison electricity 10, f 26 15/good and magic
le (DC 10) (at will); Deeper Darkness, Neutraliz 60 22
Fear (DC 10), Entangle(DC 10) (3/day); Deeper 60 20
60
60
electricity 5, fire 5, sonic 5
0 0 0 0 0 0 0 0

Fast Bonus Other Special


Healing Essentia Qualities Str Dex Con Int Wis Cha

-2 4
2 2
12 2 6 -2 2 2
12 2 6 -2 2 2
2 4 -2
4 2 2 2
10 6 12 6 6 6
6 6

2 2 2 2 2 -2
1
4 2 2 -2
10/silver or good 4 4 6 -4
2 -2
-2 2
5/magic and piercing or slashing 2
-2 2 -2
10 -6 -2 -4
12 2 10 4 2
6 -2 8 2 -2 4
4 2 2 -2
2 -2
2 -2 -2
2 2 2 -4 -4
6 2 6 -6 2 2
6 6 4 -4 4
4 2
0 2 0 -2 0
4 4 2 -2

4 2 -2
2 2 2 -4
4 -2 6 -2

2 -2
2 6 2 4
4 6 2 2 4 6

-2 2
10 6 8 4 4
8 18 6 6 12 6
-2 4 2 4 6 6
0 0 2 0 0 0
2 -2 -2
4 2 2
2 2 -2 -2
2 2 -2 -2
4 4 2 2
2 2 2
2 -2 2
8 2 6 2 2
0 0 0 0
0 -2 2 0 0 0
-2 -2 2
4 4 4 4 0 -2
1 2 -2

4 -2 2 -2
2 -2
2 -4
2 -2
-2 2
2 -4
2 -2
2 -2
-2 2
2 -4
2 2 -4 -4
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
-1 2 -1
-1 1 1 -1
1 1 -1 -2
-2
2 -2
2 -2 2 2
2 -2 2 2
2 -2
-2 2 -2 2
2 -2
2 -2 -2
2 -2
2 -2
2 -2
2 2 -2
2 2 -2 -2
2 -2 2 -2
2 -2
-2 2
2 -2 2 2
2 -2
4 -2 2 2
2 2 -2 -2
-2 2
-1 2 -1
2 2 -2 -2 -2
10 10 10 4 8 10
2 8 4 20 4 4
4 4 2 12 4 2
2 6 4 16 4 2
12 -2 4 -4 -2
-2 2
5/good or magic 4 10 6 4 4 12
10 2 4 2 2 -4
2 0 0 -2 -2
2 -2 2
2 -2 2
26 2 12 4 4 4
24 2 12 2 -2
4 2 2 -2
4 4 8 -4 -4
2 2 -2 -2
2 2 -2 -2
2 -2
2 -2
20 -2 10 4
22 2 12 4 6 10
18 -2 10 4
14 -2 8 -4 -4
10 18 3 2 2 -4
16 10 10 6 2
16 4 8 2
26 4 14 4 8 4
2 2 -2
6 -2 2
-2 2 -2 -2 2
2 0 -2 -2
6 2 4
-2 2 2 2
-2 2 2 2
-2 2
-2 2
-2 2
-2 2
-2 2 2 -4
-2 2
-2 2 2 -2
-2 2
-2 2 2 -2
-2 1 1
1 -1 -1
2 2 -2 -2
-2 2 -2
6 2 4 2 2 -2
2 -2
2 -2 -2
4 -2 2
-6 8 2 2 4
4 2 2 -2 -4
8 6 4 2 6 6
12 10 2 6 8 4
2 -2

2 -2 2

-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
-2 2
2 -1 -1
6 -2 2 -2 -2
2 -2 -2
2 -2 -2
2 -2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
2 -2
5/bludgeoning 4 6 6 2
0 0 0
0 0 0
2 2
2 2

1 -1
-1 1
-1 1

2 4 4 2 8 6
6 4 2 4 4 2

-4 4 4 6
2 2
8 6 4 4 -2 -4
-2 2 -2
-2 2 -2
-2 2
8 2 4 2

4 2 -2
-4 2 -2
2 -2
2 -2
2 2 2 2 -2
-2 6 2
5/silver or good 4 4 4 -4 2
2 2 -2
8 4 -2 -4
2 2 -2
2
2 2 2
8 2 2 -2
2 -2 4 4
-2 4

2 6 2 -2 2 -2
10 4 2 2
-2 2 2 -2
2 -2 2
2 -2 -2 2
2 -2 2
2 -2 2
2 2 4 -2
6 6 4 -4
2 4 2 8 6 6
8 2 4 -4 -2
4 -2 -4
6 2 4 2 2
2 -2 2 -2

2 6 4 4 2
2 4 4 6 4 8
4 2 4 6
2 -2
-4 6 2 2 8
-2 4 2 -2
10 -2 4 -4 -4
10 6 4 4 6
-2 2 2
14 6 -2
4 -2 -2 -2
6 -2 -2 2
4 -2 -2 -2
2 -2 2 -2
4 -2 -2 -2
-4 8 6 4 6
10 12 -4 4
15/good and piercing 2 4 6 2 2 6
15/good and piercing 4 10 8 4 4

-2 2
15/good or evil or lawful or chaotic 12 8 14 12 14 16
10/good or evil or lawful or chaotic 8 14 10 8 8 12
10/good or evil or lawful or chaotic 14 2 18 4 2 10
2 2 2 2 2
8 2 2 -2 4 4

-2 2 2 2
6 -2
2 -2
2 -2 2 -2
2 -2 -2
-2 2 2 -2
8 2 6 6
2 -2
2 -2 -4
4 4 2 -4
4 4 2 -4
-2 2 2
-2 2
2/piercing or slashing.

10 2 -2
2 -2 -2
2 -2
0 2 2 -2

4 2 -2 -4
2 2 -2 -2
6 2 -2 -4
-2 2 -2 2 2
2 4 -2 2 -4
2 4 -2 2 -4
2 2 -2
-2 4 -2
12 4 12 -4 -2 -4
12 4 12 -4 -2 -2
-2 2 2
2 2 4 4 4

10 2 6 -2 2 -4

2 0 0 -4
2 -2 -2
10 10 -6 -4 -8
-2 2 -2 -2
8 2 2 -2
-2 4 -2
2 4 -2 2 -4
10 2 4 -2 -2
4 4 6 2
-2 4 2
6 -2 2 4 6
-2 2
8 4 4 4 4
15/good and magic 16 2 18 14 14 12
8 2 6 10 10 8
4 2 2 8 8 6
2 2 2
4 4 -2 -2
2 2 2 -2
Diplomacy+2,Gather Information+2,Listen+1,Search+1, Common, Elven Any 0 0

Automatic Bonus Level


Racial Skills Bonus Feat(s) Languages* Languages CR Adj. Alignment Adj.

Craft (alchemy)+2,Knowledge (nature)+2,Listen+2,Spot+2 Common, Aura Draconic, Elven, Orc, Sylvan 2


Listen+2,Spot+2 Common, CelestDraconic, Dwarven, Elven, Gnome, Halfli 1
Listen,Psicraft,Sense Motive,Spot,Survival Common, Elven, Sylvan 6 5
Listen,Psicraft,Sense Motive,Spot,Survival Common, Elven, Sylvan 6 5
Craft (any),Jump,Knowledge (any),Listen,Search,Survival Common, Elven, Sylvan 2 4
Concentration,Hide,Jump,Listen,Move Silently,Sense Motive,Spot,Survival Celestial Common, Draconi 4 5
Concentration,Diplomacy,Escape Artist,Handle Animal,Knowledge (arcana)Celestial Common, Draconi 14 8
Jump,Listen,Spot,Survival+4 Common, ArmanElven, Giant, G 3 3
Hide+2,Move Silently+2 Asherati, Comm Bhuka, Goblin, Giant
Swim+8 Common Aquan, Elven, Sahuagin
Appraise,Climb,Craft (any),Hide,Jump,Listen,Search,Spot Common, Ignan Abyssal, Aquan, 2 4
1st level bonus fea Common Any
Climb,Intimidate,Jump,Listen+2,Move Silently,Search+2,Spot+2,Survival Undercommon 2 2
Climb,Diplomacy,Hide,Listen,Move Silently,Sense Motive,Spot Infernal, Celestial, Draconic 5 6
Listen+2,Spot+2 Celestial, Com Abyssal, Infernal 1
Knowledge (nature)+2 Bhuka, CommonDraconic, Goblin
Bluff,Climb,Craft (weaponsmithing)+4,Hide,Jump+4,Knowledge (the planes)Common Infernal 1 2
Move Silently+4,Ride+4 Common, Gobli Draconic, Elven, Giant, Gnoll, Orc 1
Climb,Escape Artist+10,Hide,Move Silently,Sleight of Hand Boggle 3 3
Intimidate,Jump,Listen,Spot,Survival Combat Expertise, Giant Common 9 7
Balance,Diplomacy,Intimidate,Jump,Knowledge (geography),Knowledge (the
Celestial, Draconic, Infernal 6 6
Climb,Hide,Listen,Move Silently+4,Search,Spot Common, Gobli Draconic, Elven, 2 1
Listen+2 Buommi, Comm Aquan, Githzerai, Terran
Common, Orc Draconic, Giant, Gnoll, Goblin, Abyssal
Hide+5,Jump,Listen,Move Silently+5,Spot,Survival Track Infernal Common 3 3
Hide,Listen,Move Silently,Spot,Survival Track Common Abyssal, Inferna 4 4
Hide,Listen,Move Silently,Search,Spot,Survival Abyssal Common 3 4
Listen+2,Move Silently+2 Common, Feline Draconic, Gnoll, Halfling, Sylvan 1
Listen,Move Silently,Spot,Survival Sylvan,Elven Common, Gnome, 1 0
Knowledge (history),Listen,Move Silently,Spot,Survival Elven, Sylvan Common, Kende 1 1
Bluff+2,Intimidate+2,Sense Motive+2 Common Auran, Dwarven, Elven, Giant, Gnome, Halfling,
Escape Artist+2,Jump,Move Silently,Tumble+2 Common 1
Balance,Climb+8,Craft (trapmaking),Hide,Jump,Move SiMultiweapon Fight Undercommon By region 2
Common, Draco Sphinx 2
Symbiont Mastery Common Daelkyr
Swim+8 Darfellan Aquan, Common
Hide,Listen,Move Silently,Sleight of Hand,Spot,Tumble Dark One 3 4
Hide,Listen,Move Silently,Sleight of Hand,Spot,Tumble Dark One 4 5
Hide+4,Knowledge (poison)+4,Listen+8,Move Silently+4,Spot+8 Common 1
Common, Rous Aquan, Dwarven, Elven, Terran, Undercommon
Balance,Climb,Handle Animal,Jump,Listen,Move Silent Two-Weapon FightDesmodu, Unde Terran 9 2
Balance,Bluff,Climb,Diplomacy,Disguise,Escape Artist,Hide,Intimidate,Ju Common, Infernal, Celestial, Dra 11 6
Balance,Escape Artist+2,Hide,Jump,Listen,Move Silently,Sleight of Hand Common, Ignan,Dwarven, Giant, 1 2
Bluff+4,Diplomacy,Disguise+4,Intimidate,Listen,Sense Motive,Spot Common Auran, Dwarven, 1 0
Bluff,Disguise,Intimidate,Listen,Spot Run Common Goblin, Nerakese, Ogre 1
Climb,Craft (armorsmithing),Craft (weaponsmithing),Int Draconian Breath Common 8 3
Climb,Disguise,Intimidate,Listen,Spot Run Common 2 1
Hide,Listen,Move Silently,Search,Spot Common Goblin, Nerakese, Ogre 2
Bluff,Climb,Concentration,Diplomacy,Disguise,Gather InRun Common 7 5
Bluff,Concentration,Intimidate,Knowledge (nature),Liste Run Common 5 3
Hide,Listen,Move Silently,Search,Spot Common 4 2
Balance+4,Intimidate,Jump+4,Knowledge (arcana),Listen,Sense Motive,SpeDraconic Any 3 5
Climb,Concentration,Craft (any),Hide,Jump,Knowledge (arcana),KnowledgeAbyssal,
( Elven Auquan, Common 1 1
Draconic 0 0
Spot+2 Common Dwarven, Gnome, Goblin, Terran 1
Appraise,Bluff,Diplomacy,Intimidate,Listen+1,Move Sil Alertness Dwarven, Unde Infernal 4 3
Common, Sylva Elf, Gnoll, Gnome, Goblin, Halfling
Common, Dvati 1
Common, DwarvBy region 2
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Hide+2,Listen+2,Move Silently+2 Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvDraconic, Elven, Gnome, Terran, Undercommon
Listen+1,Move Silently+4,Spot+1 Common, DwarvDraconic, Giant, Goblin, Orc, Terran 1
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvGiant, Gnome, Goblin, Shaaran, Terran, Untheric
Listen+1,Move Silently+4,Spot+1 Dwarven, Unde Common, Draconic, Giant, Goblin, Orc, 2
Hide+2,Move Silently+2,Survival+2 Gullytalk, Common
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Swim+2 Common, DwarvGiant, Gnome, Goblin, Orc, Terran, Undercomm
Common, DwarvChondathan, Draconic, Giant, Goblin, Illuskan, O
Dwarven, Unde By region 4
Common, DwarvChultan, Draconic, Goblin, Tashalan, Yuan-Ti
Listen+1,Search+1,Spot+1 Common, Dwarve
Draconic, Giant, Gnoll, Gnome, Goblin, Orc, Sy
Common, DwarvDraconic, Elven, Giant, Goblin, Orc, Terran, U
Climb+1,Jump+1,Listen+2 Common, Dwarve
Elven, Giant, Gnome, Goblin, Orc, Terran, Und
Listen+1 Common, Dwarve
Draconic, Giant, Gnoll, Gnome, Goblin, Orc, Ab
Common Any
Listen+2,Search+2,Spot+2,Swim+8 Common, Elven Aquan, Draconic, Giant
Bluff+2,Listen+2,Search+2,Spot+2 Common, Elven Abyssal, Aquan 1 2
Listen+2,Search+2,Spot+2 Common, Elven Abyssal, Aquan 1 2
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Knowledge (nature)+1,Listen+2,Search+2,Spot+2,Survival+1 Elven, Sylvan Common, Ergot, Gnoll, Goblin, Ogre, Solamnic
Listen+2,Search+2,Spot+2 Common, Elven Auran, Chondathan, Gnoll, Gnome, Halfling, Illus
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Diplomacy+1,Listen+2,Search+2,Sense Motive+1,Spot+2 Common, Elven Abanasinian, Dwarven, Ergot, Goblin, Ogre, Sylv
Listen+2,Spot+2 Aquan, DargonesCommon, Elven, Ergot 1
Listen+2,Spot+2 Elven, DimernestAquan, Common, Ergot,Kothian 1
Knowledge (arcana)+1,Listen+2,Search+2,Spellcraft+1,Spot+2 Elven Common, Dwarven, Ergot, Kenderspeak, Kharolia
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Listen+2,Search+2,Spot+2 Common, Elven Auran, Celestial, Chondathan, Gnome, Halfling, I
Hide+2,Listen+2,Move Silently+2,Search+2,Spot+2 Elven, Underco Common, Dracon 1 2
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Jump+4,Listen+2,Search+2,Spot+4 Common, Elven By region 3
Listen+2,Search+2,Spot+2 Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Listen+2 Common, Elven,Draconic, Dwarven, Giant, Gnoll, Goblin, Orc, Sy
Listen+2 Elven, Halfling Draconic, Dwarven, Gnoll, Gnomish, Goblin, Orc,
Listen+2,Spot+2 Orcish, Elven Draconic, Giant, Gnoll, Gnome, Goblin, Sylvan
Concentration,Diplomacy,Escape Artist,Hide,KnowledgeDodge,Mobility Infernal, Celestial, Draconic 8 7
Concentration,Diplomacy,Heal,Knowledge (any),Listen,MExotic Weapon ProfKhen-zai Common, Dracon 17 4
Concentration,Heal,Knowledge (arcana),Listen,Move SileExotic Weapon ProKhen-zai Common, Dracon 9 7
Concentration,Diplomacy,Heal,Knowledge (arcana),Knowl
Exotic Weapon ProfKhen-zai Common, Dracon 13 5
Listen+2,Search+2,Spot+2 Giant Common, Orc, G 6 5
Escape Artist+2,Swim+4 Common, Yuan- Abyssal, Draconic
Balance,Bluff,Concentration,Decipher Script,Diplomacy,Disguise,Escape ArCommon, Celestial, Infernal 7 4
Climb,Hide,Listen,Spot,Survival Brew Potion Giant, Common 5 5
Climb,Hide,Jump,Listen,Search,Spot,Survival Gol-Kaa none 1 0
Bluff+2,Hide+2,Listen+2,Search+2,Spot+2 Common, Elven,Gnoll, Goblin, Sylvan, Draconic 2
Bluff,Handle Animal,Hide+2,Move Silently+2,Sense Motive,Spot,Survival Common 1
Knowledge (nature),Move Silently,Spot,Survival Giant Common 12 5
Listen,Move Silently+10,Spot Giant Common 11 4
Common Auran, Draconic, Dwarven, Giant, Goblin 1
Hide+2,Listen+2,Spot+2 Common Auran, Dwarven, 4 5
Common Any 1
Common Any 1
Common Any 1
Common Any 1
Climb,Craft (any),Intimidate,Jump,Spot Giant Common, Draconi 10 4
Diplomacy,Hide+4,Listen,Sense Motive,Spot Giant Common 11 4
Climb,Craft (any),Intimidate,Jump,Spot Giant Common, Draconi 9 4
Climb,Jump,Listen,Spot Giant Common, Draconi 7 4
Craft (any),Hide,Listen,Move Silently,Spellcraft,Spot Giant Common, Drow, 8 5
Hide,Knowledge (nature),Listen,Spot,Survival Common, Giant Draconic, Elven 10 4
Climb,Hide,Jump,Spot Giant Common, Draconi 8 4
Handle Animal,Hide+4,Listen,Ride,Spot Giant Common 12 4
Common, Gith Abyssal, Celestial, Draconic, Infernal, 2
Common, Gith Abyssal, Celestial, Draconic, Slaad, U 2
Move Silently+4 Portal Sensitive Undercommon By Character Region 2
Listen,Spot Gnoll Common, Draconic, Elven, Goblin, Orc 0
Listen,Spot Common, Gnoll Draconic, Elven 2 2
Listen+2 Common, Gnom any 1
Craft (alchemy)+2,Hide+2,Listen+2 Gnome, Underc Common, Draconi 1 3
Craft (alchemy)+2,Hide+4,Listen+2 Gnome, Elven, SCommon, Draconic, Dwarven, Giant, Goblin, Orc
Craft (alchemy)+2,Listen+2 Common, Gnom Draconic, Dwarven, Elven, Giant, Goblin, Orc
Craft (alchemy)+2,Listen+2 Common, Gnom Draconic, Dwarven, Elven, Giant, Goblin, Orc
Climb+2,Craft (alchemy)+2,Listen+2,Survival+2 Common, Gnom Draconic, Dwarven, Elven, Giant, Goblin, Orc
Craft (alchemy)+2,Hide+2,Listen+2 Undercommon, Dwarven, Elven, 1 3
Craft (alchemy)+2,Disable Device+2,Open Lock+2 Common, Gnom Dwarven, Ergot, Ogre, Solamnic
Craft (alchemy)+3, Common, Gnom Dwarven, Ergot, Ogre, Solamnic
Listen+2 Common, Gnom Draconic, Dwarven, Elven, Giant, Goblin, Orc
Hide+4,Listen+2,Move Silently+4,Spot+2 Gnome Terran
Climb+2,Jump+2,Listen+2,Move Silently+2 Gnomish, Halfli Draconic, Dwarven, Elven, Giant, Goblin, Orc
Gnomish, Orcis Draconic, Dwarven, Elven, Giant, Gnoll, Abyssal
Intimidate+4,Listen,Spot,Survival Common, Ibixia Elven, Giant, G 2 1
Move Silently+4,Ride+4 Common, Gobli Draconic, Elven, Giant, Gnoll, Orc
Climb,Intimidate,Jump,Listen,Sense Motive,Spot Goblin, Under By region 4
Climb+8,Hide+4,Jump+2,Move Silently+4 Goblin Common, Elven, Giant, Orc 1
Climb+8,Intimidate+4,Move Silently+4 Common, Gobli Draconic, Giant, Orc
Sense Motive+2 Common, Gol-K Dwarven, Giant, Gnoll, Terran 1
Jump+8 Dodge Common, Sylva Elven, Gnome, H 1 3
Climb,Hide,Listen,Spot Track Common, Griml Draconic, Dwar 1 2
Balance,Concentration,Heal,Intimidate,Jump+8,Knowledge (the planes),ListCelestial, Infern Common 3 5
Balance,Climb,Concentration,Diplomacy,Hide,Jump,Listen,Move Silently,S Celestial, Infern Common 5 7
Balance+4,Climb+4 Common, HadozAquan, Elven, Halfling
Diplomacy+2,Gather Information+2,Listen+1,Search+1,Spot+1 Common, Elven Any
Listen+1,Search+1,Spot+1,Swim+8 Common, Elven Any
Bluff+2,Gather Information+2,Listen+1,Search+1,Spot+1 Common, Elven Chondathan, Dwarven, Giant, Goblin, Illuskan, S
Diplomacy+2,Gather Information+2,Listen+1,Search+1,Spot+1 Common, Elven Chondathan, Dwarven, Giant, Goblin, Illuskan, S
Listen+1,Search+1,Spot+1 Common, Elven Any
Common Draconic, Giant, Gnoll, Ignan 1
Open Lock+1,Sleight of Hand+1,Spot+1 Kenderspeak, Any
Listen+2 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Climb+2,Jump+2,Listen+2,Move Silently+2 Common, Halfli Chondathan, Elven, Gnoll, Shaaran, Sylvan
Climb+2,Jump+2,Listen+2 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Climb+2,Jump+2,Listen+2,Move Silently+2 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Listen+2,Swim+8 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Climb+2,Jump+2,Listen+2,Move Silently+2 Common, Halfli Dwarven, Gnoll, Goblin, Halruaan, Shaaran
Listen+2,Search+2,Spot+2 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Jump+2,Listen+2,Move Silently+2,Survival+2 Common, Halfli Dwarven, Elven, Gnome, Goblin, Orc
Climb+2,Jump+2,Listen+1,Move Silently+2 Common, Orcis Draconic, Dwarven, Elven, Gnome, Giant, Gnoll,
Common, Giant Draconic, Gnoll, Goblin, Orc, Abyssal 2
Common, Orc Draconic, Giant, Gnoll, Goblin, Abyssal
Endurance Common, Orc Draconic, Giant, Gnoll, Goblin, Abyssal
Common, Orc Draconic, Giant, Gnoll, Goblin, Abyssal
Spellcraft+2,Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Open Lock+2,Sense Motive+2,Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Handle Animal+2,Ride+2,Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Perform (any)+2,Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Profesion (herbalism)+2,Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Survival+2 Common Balok, Darkonese, Mordentish, Vaasi, Draconic
Climb,Hide,Jump,Knowledge (nature),Listen,Move SilentAlertness, Lightni Common, Ignan Draconic, Dwarve 5 4
Intimidate+2 Devil's Favor Common, InfernaAny
Common, HengeGiant, Goblin, Nezumi, Spirit Tongue
Move Silently+4 Common, Gobli Draconic, Dwarven, Infernal, Giant, Orc 1
Bluff+2,Move Silently+4 Common, Gobli Draconic, Dwarven, Infernal, Giant, Orc 1
1st level bonus fea Common Any
Disguise+2 1st level bonus fea Common Any
Common, DwarvAny
Listen+2 Common, Gnom Any
Climb+2,Jump+2,Listen+2,Move Silently+2 Common, Halfli Any
Common, Illumi Any
Bluff,Diplomacy,Disguise,Intimidate,Knowledge (religion),Listen,Move Sile Common Infernal 8 4
Appraise,Concentration,Craft (any),Escape Artist,Liste Improved Initiative Common Aquan, Auran, Ig 4 5
Bluff+2,Diplomacy+2,Intimidate+2 Common, Quor Draconic, Riedran
Concentration,Craft (any),Heal+8,Intimidate,Knowledge Exotic Weapon ProKaorti Common, Sylva 1 2
1st level bonus fea Common Any 1 2
Climb+8,Escape Artist+8,Hide,Jump+8,Knowledge (any)Spring Attack Common, Celestial, Infernal 7 3
Concentration,Open Lock+2,Sleight of Hand+2,Spot+2 Kenderspeak, Dwarven, Ergot, Elven, Goblin, Solamnic
Climb+2,Hide+2,Jump+2,Open Lock+2,Sleight of Hand+2,Spot+2 Kenderspeak, Dwarven, Ergot, Elven, Goblin, Solamnic
Hide+2,Move Silently+2 Common, KenkuAuran, Dwarven, Gnome, Goblin, Halfling
Climb,Handle Animal,Intimidate,Knowledge (the planes),Ride,Spot,Survival Common, Draconic 3 3
Handle Animal+2,Survival+2 Common, Sylva Aquan, Auran, Elven, Gnome, Ignan, Terran
Escape Artist,Hide,+4Listen,Move Silently,Spot,Use Magic Device Kir-Lanan, Com By region 4
Craft (trapmaking)+2,Profession (miner)+2,Search+2 Draconic Common, Undercommon
Survival+2 Common, DwarvGiant, Goblin, Hengeyokai, Sylvan
Common, Nethe Abyssal, Chondathan, Damaran, Undercommon
Craft (any),Escape Artist+8,Knowledge (any),Listen,M Alertness Kuo-Toan Undercommon, 2 3
Handle Animal,Knowledge (nature),Listen,Survival Auran, Kothian Common,Kaline 2 3
Climb,Craft (blacksmithing),Escape Artist,Intimidate,Listen,Spot,Use Rope Common, Infernal 6 6
Balance+4,Jump+4,Swim+4 Common, Draco Aquan, Goblin, 1 1
Balance+4,Jump+4,Swim+8 Draconic 3 3
Balance+4,Hide+5,Jump+4,Swim+8 Multiattack Common, Draco Halfling, Sylvan 1 1
Balance+4,Jump+4,Swim+4 Common, Draco Aquan, Goblin, 1 1
Craft (any),Listen,Spot,Swim+8 Aquan 1
Climb,Listen,Spot,Survival Loxo Common 2 2
Concentration,Diplomacy,Heal,Knowledge (the planes) Improved Initiative Common, Lumi Abyssal, Celesti 2 2
Common, Dwarven, Undercommon 1
Common, Maen Aquan, Draconic, Dwarven, Elven, Goblin
Balance,Jump,Knowledge (the planes),Listen,Search,Spot,Tumble Infernal Common 5 6
Craft (any),Craft (stonemeasonery)+4,Intimidate,KnowleAlertness Common, Draconic, Giant 3 3
Knowledge (arch & eng)+4,Listen,Search,Spot+2 Common 1
Common, Auran Aquan, Auran, Ignan, Terran 1
Common, Terra Aquan, Auran, Ignan, Terran 1
Common, Ignan Aquan, Auran, Ignan, Terran 1
Common, AquanAquan, Auran, Ignan, Terran 1
Swim+8 Common, Aquan 1
Climb,Craft (weaponsmithing),Heal,Intimidate,Jump,Rid Mobility Infernal 3 5
Bluff,Concentration,Diplomacy,Disguise,Hide,Intimidate,Knowledge (any),L Common, Unde Abyssal, Aquan, 8 7
Intimidate,Listen+4,Search+4,Spot+4 Common, Giant Orc, Goblin, Te 4 2
Appraise+1,Climb+1,Hide+4,Jump+1,Listen+1,Move Silently+1,Search+1,SCommon Any
Balance,Climb,Escape Artist,Handle Animal,Intimidate,Knowledge (the pla Common, Celestial, Draconic, Inf 5 4
Listen+2,Spot+2,Survival+2 Common Dwarven, Giant, Orc
Jump+5,Search+2,Spot+2 Neraph, Slaad Common, Celestial, Abyssal
Bluff,Diplomacy,Disguise,Hide,Intimidate,Knowledge (anExotic Weapon ProCommon, Nerran 3 6
Bluff,Diplomacy,Disguise,Gather Information,Hide,Intim Exotic Weapon ProCommon, Nerran 6 18
Bluff,Diplomacy,Disguise,Gather Information,Intimidate Exotic Weapon ProCommon, Nerran 1 3
Hide+2,Move Silently+2 Common, NezumBakemono, Shadowlands
Swim+8 Dodge Aquan, Sylvan Common, Elven, 1 3
Craft (any),Listen+2,Spot+2,Survival Nycter Common, Draconi 2 2
Climb,Listen,Spot Common, Giant Dwarven, Orc, G 3 2
Concentration,Listen,Spellcraft,Spot Common, Giant Dwarven, Goblin, 8 7
Common, High Dwarven, Elven, Kothian, Sylvan 2
Craft (any),Handle Animal,Intimidate,Knowledge (arch Improved Grapple, Common, Giant Dwarven, Orc, G 5 3
Common, Orc Dwarven, Giant, Gnoll, Goblin, Undercommon
Craft (armorsmithing)+2,Craft (weaponsmithing)+2 Orc, Undercom Common, Dwarven, Elven, Goblin, Giant 2
Endurance Common, Orc Dwarven, Giant, Gnoll, Goblin, Undercommon
Common, Orc Draconic, Giant, Goblin 1
Common, Orc Draconic, Dwarven, Giant, Goblin
Listen+2,Search+2,Spot+2 Dodge, Weapon Fi Common, Sylva Elven, Gnome, H 4 4
Intimidate,Listen,Spot,Survival Giant 5 5
Bluff+4,Concentration,Diplomacy,Disguise+4,Intimidate,Listen,Move Silentl Common, InfernaSylvan, Under 10 7
Balance,Bluff+4,Disguise+4,Escape Artist,Hide,Listen,Move Silently,Sear Common, InfernaSylvan, Under 11 5
Climb+2,Jump+10,Spot+2 Common, Tuilvi Draconic, Elven, Gnome, Goblin, Orc, Sylvan
Bluff+2,Diplomacy+2 Common Any
Concentration,Craft (any),Diplomacy,Knowledge (any),Listen,Search,SenseRilmani, Common, Undercommon, A 17 9
Balance,Bluff,Climb+8,Concentration,Diplomacy,Disguise,Escape Artist,Fo Rilmani, Common, Undercommon, A 12 5
Climb,Concentration,Diplomacy,Escape Artist,Intimidate,Listen,Profession Rilmani, Common, Undercommon 9 5
Bluff,Diplomacy,Disguise,Hide+4,Intimidate,Knowledge Alertness Sylvan Common, Elven 2 2
Diplomacy,Intimidate,Listen,Sense Motive,Spot Common Terran 7 4
Escape Artist+2 Common Aquan, Elven, Sahuagin
Craft (any),Listen,Perform (any),Spot,Swim+8 Common Aquan 1 1
Exotic Weapon ProSylvan Common, Elven 1 1
Hide+4,Move Silently+4 Shadowswyft, Abyssal, Celestial, Elven 1
Common Dwarven, Elven, Gnome, Orc 1
Balance+2,Climb+2,Jump+2 Common Elven, Gnome, Halfling, and Sylvan
Bluff,Hide+4,Listen,Move Silently+4,Search,Sense Motive,Sleight of Hand, Common 1 3
Concentration,Heal,Hide,Perform (any)+8,Survival,Swim+8+ Common,Sylvan Aquan 5 4
Intimidate+2,Climb+2 Common Draconic, Elf, Celestial, Abyssal, Infernal
Hide+15,Move Silently+8 Common Dwarven, Elven, Gnome, Goblin, Halfling 0
Craft (any),Craft (trapmaking)+2,Hide+2,Move Silently,Ride,Survival Common, Draco Goblin, Elven, 2 2
Craft (any),Craft (trapmaking)+2,Hide+2,Move Silently,Ride,Survival Common, Draco Goblin, Elven, 2 2
Disguise+4,Escape Artist+4,Survival+4 Common, Unde Aquan, Elven, Gnome, Terran 2
Common,DraconDwarven, Elven, Gnome, Halfling
Common Infernal
Survival+2 Common, Spirit Aquan, Giant Goblin, Hengeyokai, Nezumi
Swim+8 Common, Spirit Aquan, Giant Goblin, Hengeyokai, Nezumi
Swim+8 Common, Spirit Aquan, Giant Goblin, Hengeyokai, Nezumi
Climb+4,Disable Device+4,Move Silently+4,Open Lock+4,Sleight of Hand+ Common, Gnom Draconic, Sylva 3 2
Ss'ressen, Canc Ssethric, Low Coryani, Milandisian
Balance+2,Jump+2,Swim+2 Ss'ressen, Milan Ssethric, Low Coryani, Cancerese
Appraise,Climb,Intimidate,Knowledge (history),Knowledg Common, Terra Celestial, Dwar 1 0
Common, SynadAny
Hide,Intimidate,Listen,Search,Spot Abyssal, Orc By region 3
Tarmak, CommoAny
Climb,Intimidate+2,Listen+2,Survival Tayl Common, Elven 2 1
Concentration+2,Spot+2 Tayl Common, Elven 5 2
Balance,Climb,Hide,Jump+30,Listen,Spot Deflect Arrows Common, Thri-K Elven, Giant, Gn 1 1
Balance,Climb,Hide,Jump+30,Listen,Spot Deflect Arrows Common, Thri-K Elven, Giant, Gn 1 3
Bluff+2,Hide+2 Common, InfernaDraconic, Dwarven, Elven, Gnome, Goblin 1
Hide+4,Listen Multiattack Draconic Common, Giant, 1 2
Listen,Spot Giant Common, Orc 5 5
Listen,Spot Giant Common, Orc 7 5
Knowledge (nature)+2 Common, Sylva Any 1
Bluff+4,Diplomacy,Disguise+4,Intimidate,Listen,Sense Motive,Spot none 4
Hide+4,Listen Common Drow, Dwarven, Gnome, Goblin, Orc
Climb,Listen,Spot,Survival+4,Swim+4 Ursoi Common, Ice Ba 4 2
Balance+4,Climb+8,Hide+2,Jump+4,Move Silently+2 Common, Vanar Giant, Goblin, Spirit Tongue, Sylvan
Jump,Move Silently+4,Survival Goblin Common, Draconi 0 1
Common none
Jump Adamantine Body, Common 5 4
Hide+4 Common
Hide,Jump+8,Listen,Move Silently,Spot,Survival Sylvan, Commo By region 3
Common, DwarvSylvan, Gnome, Goblin, Orc, Terran 1
Climb+8,Knowledge (the planes),Listen,Move Silently,S Improved Critical ( Auran, Windson Abyssal, Comm 1 2
Climb+8,Intimidate,Knowledge (the planes),Listen,Move Silently,Spot,Surv Auran, Windson Abyssal, Comm 4 5
Hide+2,Listen+2,Spot+2 Common Auran, Dwarven 3 5
Bluff,Climb+2,Disguise,Hide,Jump+2,Listen+2,Move Silently+2,Search,Spo Common 1
Concentration,Hide,Sense Motive,Speak Language,Spot Common, Unde Any except secr 4 3
Common, Xeph Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan
Disguise,Heal,Knowledge (arcana),Use Magic Device Improved Initiative Common,Yakfolk 4 2
Climb+8,Concentration,Craft (any),Hide,Knowledge (any),Listen,Move Sil Yuan-Ti, Comm Common, Dracon 18 6
Concentration,Craft (any),Hide,Knowledge (any),Listen Alertness, Blind-Fi Yuan-Ti, Comm Abyssal, Dracon 7 7
Concentration,Craft (any),Hide,Knowledge (any),Listen, Alertness, Blind-Fi Yuan-Ti, Comm Abyssal, Dracon 5 5
Concentration,Disguise,Hide,Knowledge (any),Listen,SpAlertness, Blind-Fi Yuan-Ti, Comm Abyssal, Dracon 3 2
Hide+4,Listen,Spot,Swim+8 Aquan 1 4
Balance+2,Search,Survival+2 Common 1 1
Any 20+1d6/2d6/3d6 4'7"/4'5"+2d8 100/80+2d4 162

Favored Prerequisites LG
Class* Base Age Height Weight Description Prereq Index Open Src Pg

0 0 CUST
Ranger 1 1 RoF
Paladin 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d4 1 0 RoD 92
Ranger 1 0 SoX
Ranger 1 0 MM2 22
Druid 1 0 MM2 22
Ranger 1 0 MM 16
Ranger 1 0 MM 18
Monk 1 0 MM3 10
Rogue 20+1d4/1d6/2d6 5'0"/4'9"+2d10 70/65+2d4 1 1 Sand 139
Any 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 0 Sto 138
Fighter 1 0 MM 21
Soulborn 14+1d4/1d6/2d4 4'10"/4'5"+2d10 120/85+2d4 1 0 MoI 7
Barbarian 1 0 Und 82
1 0 MM
Ranger 20+1d6/2d6/3d6 5'6"/5'2"+2d8 240/200+2d4 1 0 PlH
Druid 14+1d4/2d4/3d6 4'0"/3'9"+2d10 30/25+1d4 1 0 Sand 141
Fighter 1 0 MM2 31
Psion 1 0 XPH 189
Rogue 1 0 MM2 33
Ranger 1 0 MM2 37
Fighter 1 0 FCII 137
Rogue 1 0 MM 29
Monk 15+1d4/1d6/2d6 4'8"/4'4"+2d10 130/90+2d4 1 0 PlH
Barbarian 1 0 RCS
Ranger 1 0 FF 25
Fighter 1 0 FF 25
Rogue 1 0 FF 25
Ranger 14+1d4/1d6/2d6 4'10'/4'5"+2d10 120/85+2d4 1 0 RotW
Ranger 30+2d6/4d6/6d6 6'5"/6'2"+2d6 2050/1900+4d6 1 1 MM 32
Ranger 1 0 BoK
Rogue 15+1d4/1d6/2d6 5'1"/5'1"+2d4 115/115+2d4 1 0 MM3 24
First class chosen 1 0 MM2
Rogue 1 0 Und
Druid 1 0 Sand 144
Rogue 1 0 MoE
Barbarian 14+1d4/1d6/2d6 4'5"/4'5"+2d4 120/100+2d6 1 0 Sto 143
Rogue 1 0 FF 38
Rogue 1 0 FF 38
Any 1 0 COD
Wizard 1 0 Und
Fighter 1 0 MM2 62
Rogue 1 0 FCII 114
Rogue 1 0 Frost 121
Rogue 15+1d4/1d6/2d6 4'8"/4'8"+2d10 100/100+2d4 1 0 RoD 93
Fighter 1 1 DCS 215
Barbarian 1 0 BoK
Fighter 1 0 BoK
Rogue 1 1 DCS 219
Paladin 1 0 BoK
Mystic 1 0 BoK
Rogue 1 0 BoK
Sorcerer 1 0 MM3 42
Cleric 1 0 CR 8
1 0 RotD 5
Wilder 13+1d4/1d6/2d6 2'8"/2'8"+2d4 30/30+1d1 1 0 XPH 194
Cleric 1 1 MM2 124
Totemist 75+3d6/4d6/5d6 4'6"/4'4"+2d4 100/90+2d4 1 0 MoI 10
Bard 1 0 DC 15
Ranger 40+3d6/5d6/7d6 2'8"/2'4"+2d4 50/40+1d4 1 1 RoF
Fighter 1 1 Sand
Rogue 1 1 DCS
Fighter 1 0 MM 92
Druid 60+4d6/6d6/9d6 3'6"/3'4"+2d4 100/80+2d6 1 0 RoS 88
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 110/80+2d4 1 0 MM 92
Fighter 1 0 DrM
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 0 Frost 122
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 1 PGtF
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 110/80+2d4 1 1 PGtF
Rogue 1 1 DCS
Fighter 40+3d6/5d6/7d6 3'9"/3'7"+2d4 130/100+2d6 1 1 PH
Fighter 1 1 MM 93
Fighter 1 0 Sto
Fighter 40+3d6/5d6/7d6 4'2"/4'0"+2d4 145/110+2d6 1 1 PGtF
Expert 40+3d6/5d6/7d6 4'2"/4'0"+2d4 180/150+2d8 1 1 RoF
Barbarian 40+3d6/5d6/7d6 2'8"/2'6"+2d4 50/40+1d4 1 1 RoF
Fighter 1 1 PC
Rogue 1 1 PC
Rogue 1 1 PC
Fighter 1 1 PC
Psion 20+2d4/2d6/3d6 4'10"/4'5"+2d10 120/85+2d4 1 1 XPH 196
Fighter 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 103
Wizard 1 1 DrM
Wizard 110+4d6/6d6/10d6 4'5"/2'5"+2d6 85/80+1d6 1 1 MM 103
Sorcerer 1 1 DrM
Wizard 1 1 MM 104
Wizard 110+4d6/6d6/10d6 4'5"/4'5"+2d6 85/80+1d6 1 1 PH
Ranger 1 1 DCS
Wizard 110+4d6/6d6/10d6 4'10"/4'5"+2d10 90/70+2d4 1 1 PGtF
Druid 1 1 Sand
Wizard 1 1 DCS
Fighter 1 1 DCS
Barbarian 1 1 DCS
Wizard 1 1 DCS
Wizard 110+4d6/6d6/10d6 4'5"/4'5"+2d6 85/80+1d6 1 1 Frost
Wizard 110+4d6/6d6/10d6 4'10"/4'5"+2d10 90/70+2d4 1 1 PGtF
Warlock 1 1 SoX
Sorcerer 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 104
Cleric 40+4d6/6d6/9d6 5'0"/4'8"+2d8 70/65+1d6 1 1 RoF
Ranger 110+4d6/6d6/10d6 4'10"/4'5"+2d10 100/80+2d4 1 1 MM 104
Druid or Bard 1 1 PC
Wizard 1 1 PC
Barbarian or Sorcerer (not both) 1 1 PC
1 1 MM
Wizard 1 1 FF 65
Wizard 1 1 FF 66
Wizard 1 1 FF 67
Barbarian 1 1 MM 106
Rogue 1 1 CR
Rogue 1 0 FCII 117
Wizard 1 1 FF 68
Barbarian 14+1d4/1d6/2d6 6'0"/6'0"+2d12 220/220+2d6 1 1 RoS
Sorcerer 1 1 RoF
Bard 1 1 FF 71
Druid 1 1 MM2 101
Barbarian 1 1 MM2 105
Barbarian 1 1 Frost 130
Fighter 1 1 MM 113
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+1d6 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d6 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d12 120/85+2d4 1 1 PGtF
Fighter 15+1d6/1d8/2d8 4'10"/4'5"+2d8 120/85+2d4 1 1 PGtF
Barbarian 1 1 MM 121
Ranger 1 1 MM2 110
Barbarian 1 1 MM 122
Barbarian 1 1 MM
Ranger 1 1 SoX
Fighter 1 1 MM3 58
Barbarian 1 1 MM 124
Ranger 1 1 MM2 110
Fighter 15+1d4/1d6/2d6 5'3"/5'2"+2d10 120/85+2d4 1 1 MM 127
Monk 15+1d4/1d6/2d6 5'2"/5'1"+2d10 110/80+2d4 1 1 MM 129
Sorcerer 1 1 Und
Ranger 14+1d4/1d6/2d6 5'4"/5'2"+2d12 200/180+2d6 1 1 MM 130
Ranger 1 1 MM3 62
Sorcerer 30+2d6/4d6/6d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoS 86
Wizard 20+4d6/6d6/9d6 2'10"/2'8"+2d4 40/35+1d1 1 1 PGtF
Illusionist 40+4d6/6d6/9d6 2'0"/2'0"+1d10 25/20+1d1 1 1 MM 132
Bard 40+4d6/6d6/9d6 3'0"/2'10"+2d4 40/35+1d1 1 1 Frost
Bard 40+4d6/6d6/9d6 3'0"/2'10"+2d4 40/35+1d1 1 1 PH
Ranger 1 1 DrM
Rogue 1 1 MM 132
First class chosen 1 1 DCS
First class chosen 1 1 DCS
Bard 1 1 Sto
50+3d6/5d6/7d6 3'0"/2'10"+2d4 45/35+1d1 1 1 RoS 94
Bard 1 1 PC
Rogue 1 1 PC
Barbarian 1 1 MM3 63
Rogue 1 1 MM 133
Barbarian 1 1 RoF
Barbarian 1 1 MM3 64
Fighter 1 1 Frost 136
Barbarian 1 1 RoS
Rogue 1 1 MM 235
Barbarian 1 1 MM 140
Ranger 1 1 MM2
Ranger 1 1 MM2
Rogue 13+1d3/1d4/1d6 5'0"/4'10"+2d8 150/120+2d4 1 1 Sto 151
Any 20+1d6/2d6/3d6 4'7"/4'5"+2d8 100/80+2d4 1 1 PH
Any 20+1d6/2d6/3d6 4'10"/4'5"+2d10 120/85+2d4 1 1 RoF
Any 1 1 DrM
Any 20+1d6/2d6/3d6 4'7"/4'5"+2d8 100/80+2d4 1 1 PGtF
Any 1 1 DrM
Psychic War30+3d6/2d6/4d6 6'4"/6'1"+2d12 220/180+2d6 1 1 XPH 200
Any 1 1 AoM
Rogue 1 1 MM 150
Barbarian 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoF
Rogue 1 1 DrM
Rogue 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 PH
Rogue 1 1 Sto
Rogue 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 RoF
Rogue 1 1 MM 149
Ranger 20+2d4/3d6/4d6 2'8"/2'6"+2d4 30/25+1d1 1 1 Frost
Barbarian 1 1 PC
Barbarian 14+1d4/1d6/2d6 6'10"/6'5"+2d12 250/210+3d8 1 1 RoD 96
Barbarian 14+1d4/1d6/2d6 4'10"/4'5"+2d12 150/110+2d6 1 1 PH
Barbarian 1 1 DrM
Barbarian 1 1 Sa
Wizard 1 1 RCS
Rogue 1 1 RCS
Ranger 1 1 RCS
Rogue 1 1 RCS
Bard 1 1 RCS
Cleric 1 1 RCS
Sorcerer 1 1 RCS
Monk 1 1 MM3 82
Paladin 1 0 FCII 77
Wu Jen 40+4d6/6d6/9d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 10
Fighter 1 1 MM 153
Fighter 1 1 DrM
Any 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 PH
Any 1 1 DrM
Any 1 1 PC
Any 1 1 PC
Any 1 1 PC
Any 20+2d4/3d6/4d6 4'11"/4'6"+2d10 110/80+2d4 1 1 RoD 51
Cleric 1 1 FF 105
Rogue 1 1 MM 116
Psion 40+2d6/3d6/5d6 5'4"/5'2"+2d6 135/105+1d6 1 1 ECS
Sorcerer 1 1 FF
Binder 15+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 TM 84
Rogue 1 1 FF 111
Rogue 1 1 DCS
Rogue 1 1 DCS
Rogue 1 1 MM3 86
Fighter 1 1 FF 115
Druid 10+1d4/1d6/2d6 5'0"/5'0"+2d6 100/90+2d4 1 1 RotW
Fighter 1 1 RoF
Sorcerer 6+1d3/1d4/2d4 2'1"/1'10"+2d4 40/30+1d1 1 1 MM 161
Barbarian 40+3d6/5d6/7d6 3'9"/3'7"+2d4 100/70+2d4 1 0 OA 11
Fighter 1 1 CR
Rogue 1 1 MM 163
Mystic 1 1 BoK
1 0 MM
Druid 1 1 MM 169
Barbarian 1 1 MM3 95
Ranger 1 1 MM3 96
Druid 1 1 DrM
Barbarian 1 1 MM 169
Ranger 1 1 MM2 144
Cleric 1 1 MM3 98
Cleric 1 1 FF
Wilder 40+1d6/4d6/6d6 5'4"/5'3"+2d10 150/120+2d4 1 1 XPH 203
Fighter 1 1 MM2 145
Fighter 1 1 FF 121
Fighter 1 1 FF
Bard 50+4d4/4d6/6d6 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Druid 51+4d4/4d6/6d7 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Sorcerer 52+4d4/4d6/6d8 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Monk 53+4d4/4d6/6d9 2'7"/2'9"+2d4 25/30+1d1 1 1 PlH
Bard 1 1 MM 185
Fighter 1 0 FCII 122
Wizard 1 1 MM 186
Barbarian 1 1 MM 188
Rogue 15+1d4/1d6/2d6 4'4"/4'3"+2d6 100/85+2d6 1 0 RoD 98
Fighter 1 0 FCII 125
Barbarian 14+1d4/1d6/3d6 6'6"/6'6"+2d8 200/150+2d4 1 1 Frost 145
Ranger 40+3d6/5d6/7d6 4'10"/4'5"+2d10 120/85+2d4 1 1 PlH
Fighter 1 1 FF 128
Wizard 1 1 FF 129
Rogue 1 1 FF 130
Rogue 5+1d2/1d4/1d8 5'2"/4'9"+2d4 140/105+1d6 1 0 OA 13
Sorcerer 1 1 MM 235
Druid 1 1 MM3 112
Barbarian 1 1 MM 198
Sorcerer 1 1 MM 200
Wizard 1 1 DCS
Fighter 1 1 MM3 116
Barbarian 1 1 MM 203
Fighter 1 1 RoF
Barbarian 1 1 DrM
Cleric 14+1d4/1d6/2d6 4'10"/4'5"+2d12 150/110+2d6 1 1 RoF
Barbarian 14+1d4/1d6/2d6 5'8"/5'0"+2d10 150/115+2d6 1 1 RoF
Sorcerer 1 1 MM 236
Barbarian 1 1 MM3 128
Sorcerer 1 1 MM 211
Rogue 1 1 MM3 136
Cleric 20+1d6/2d6/3d6 5'2"/5'2"+2d10 100/100+2d4 1 1 RotW 65
Incarnate 14+1d4/1d6/2d6 5'0"/4'8"+2d8 120/95+1d8 1 1 MoI 12
Cleric 1 1 RotW 67
Rogue 1 1 FF 142
Fighter 1 1 FF 143
Bard 1 1 MM 219
Ranger 1 1 MM2 221
Druid 17+1d4/1d6/2d6 4'10"/4'5"+2d10 120/85+2d4 1 1 RoD 100
Bard 1 1 FF 145
Rogue 1 1 FF 150
Rogue 12+1d4/2d4/3d4 5'4"/5'0"+3d5 120/80+1d4 1 1 PlH
Wizard 16+1d4/1d6/2d6 4'10"/4'5"+2d10 150/110+2d6 1 1 RoD 102
Ranger 20+1d6/1d8/2d8 4'7"/4'5"+2d8 100/85+2d4 1 1 MM3 150
Rogue 1 1 FF
Sorcerer 1 1 MM2 185
Incarnate 21+1d4/2d6/4d6 5'5"/5'3"+2d10 150/130+2d8 1 1 MoI 15
Rogue 15+1d4/1d6/2d6 4'10"/4'5"+2d10 105/70+2d4 1 1 MM4 187
Rogue 1 1 BoK
Rogue 1 1 BoK
Druid 1 1 Und
Sorcerer 12+1d4/1d6/2d4 4'7"/4'10"+2d6 90/100+2d8 1 1 Rdr 21
Fighter 20+1d4/1d6/2d6 4'10"/4'5"+2d10 140/100+2d6 1 1 PlH
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Any 110+4d6/6d6/10d6 4'10"/4'5"+2d8 120/85+2d4 1 0 OA 14
Rogue 1 1 FF 162
Barbarian 1 1 PGtA
Ranger 1 1 PGtA
Fighter 60+3d6/5d6/7d6 5'4"/5'2"+2d12 200/180+2d6 1 1 RoS
Any 1 1 CP
Barbarian 1 1 RoF
Barbarian 1 1 AoM
Fighter 1 1 BoK
Sorcerer 1 1 BoK
Ranger 6+1d4/1d4/1d4 5'2"/4'6"+2d10 135/100+2d6 1 1 MM2 195
Ranger 1 1 XPH 213
Rogue 15+1d6/1d8/2d8 4'10"/4'5"+2d10 120/85+2d4 1 1 RoD 107
Cleric 1 1 MM 246
Fighter 1 1 MM 247
Fighter 1 1 MM3 178
Druid 100+3d6/5d6/8d6 2'4"/2'2"+2d4 25/20+1d4 1 1 Frost 158
Psion(Telepath) 1 1 XPH 215
Any 15+1d4/1d6/2d6 4'5"/4'4"+2d6 85/80+1d6 1 1 RoD 108
Ranger 1 1 BoK
Shaman 30+2d6/4d6/6d6 4'5"/4'2"+1d8 90/85+1d6 1 0 OA 15
Scout 1 1 MM4
Fighter 0+1d12/1d6/1d4 5'10"/5'10"+2d6 270/270+4d1 1 1 MM3 190
Fighter 1 1 MM3 191
Rogue 1 1 MM3 193
Barbarian 1 1 RoF
Barbarian 30+3d6/5d6/7d6 3'8"/3'6"+2d10 120/90+2d4 1 1 PlH
Ranger 1 1 MM4
Fighter 1 1 MM4
Fighter 1 1 FN
Rogue 1 1 FF
Rogue 1 1 MM3 194
Soulknife 18+1d4/2d4/2d6 4'8"/4'4"+2d10 100/75+2d4 1 1 XPH 207
Sorcerer 1 1 MM2 200
Cleric 1 1 FF 193
Cleric 1 1 MM 264
Ranger 1 1 MM 264
Ranger 1 1 MM 263
Barbarian 1 1 FF 198
Monk 1 1 MM2

222
84

Alt Src Src Sel Selected Qualified 3 84 List


1 4 2 Select a Race
1 0 4 5 Aasimar [RoD]
Mon 0 0 4 12 Asherati [Sand]
MM,PG,PlH 1 1 5 13 Aventi [Sto]
0 0 5 15 Azurin [MoI] Bull'S Strength (Mass), Cur
0 0 5 18 Bariaur [PlH]
0 0 5 19 Bhuka [Sand]
0 0 5 21 Blue [XPH] Aid, Continual Flame, Detect
0 0 5 26 Buomman [PlH] Aid, Continual Flame, Detect
0 0 5 31 Catfolk [RotW]
LGCS 1 1 6 32 Centaur [MM]
1 1 7 37 Crucian [Sand]
0 0 7 39 Darfellan [Sto]
1 1 8 46 Domovoi [Frost]
0 0 8 47 Doppelganger [RoD] Darkness
0 0 8 57 Dragonborn of Bahamut [RotD] Greater Teleport (At Will)
BoED,MotP 1 1 9 58 Dromite [XPH]
1 1 10 60 Duskling [MoI]
LF 0 0 10 66 Dwarf, Dream [RoS]
1 1 11 67 Dwarf, Duergar [MM]
0 0 11 69 Dwarf, Glacier [Frost] Dimension Door(6/Day, Cl7)
0 0 11 73 Dwarf, Hill [PH] Blink (At Will); Confusion,
0 0 11 75 Dwarf, Seacliff [Sto] Greater Command, Haste, Sc
RoF 0 0 11 83 Elan [XPH]
1 1 12 84 Elf, Aquatic [MM]
0 0 12 89 Elf, High [PH]
0 0 12 97 Elf, Snow [Frost]
0 0 12 114 Feral Gargun [RoS]
0 0 12 119 Frost Folk [Frost]
MH 1 1 13 127 Giant, Frost [MM]
RotW,DCS,Ro 1 1 14 133 Githyanki [MM]
0 0 14 134 Githzerai [MM]
ECS 0 0 14 136 Gnoll [MM]
0 0 14 138 Gnome, Chaos [RoS] Shatter (Cl 21)
Mon 0 0 14 141 Gnome, Ice [Frost]
1 1 15 142 Gnome, Rock [PH]
ECS 0 0 15 147 Gnome, Wavecrest [Sto]
1 1 16 148 Gnome, Whisper [RoS]
0 0 16 155 Goblin, Snow [Frost]
0 0 16 156 Goliath [RoS] Fog Cloud (2/Day)
0 0 16 161 Hadozee [Sto]
0 0 16 162 Half-Elf [PH]
DH,Sand 0 0 16 163 Half-Elf, Aquatic [RoF] Speak With Bats (At Will, Cl
0 0 16 167 Half-Giant [XPH] Dimension Door, Fog Cloud,
1 1 17 172 Halfling, Lightfoot [PH] Produce Flame , Pyrotechnics (Smoke C
MM 1 1 18 173 Halfling, Shoal [Sto]
0 0 18 176 Halfling, Tundra [Frost]
0 0 18 178 Half-Ogre [RoD] Fireball (3/Day, Cl 8)
0 0 18 179 Half-Orc [PH]
0 0 18 181 Half-Orc, Scablands [Sa]
0 0 18 194 Human [PH] Detect Evil (At Will); Shoc
0 0 18 199 Illumian [RoD]
0 0 18 204 Karsite [TM]
0 0 18 210 Killoren [RotW]
Mon 0 0 18 212 Kobold [MM] Dancing Lights (Cl 6)
1 0 1 19 226 Maenad [XPH]
1 1 20 230 Mephling, Air [PlH]
0 0 20 231 Mephling, Earth [PlH] Darkness (3/Day); Desecrate,
1 1 21 232 Mephling, Fire [PlH]
0 0 21 233 Mephling, Water [PlH]
0 0 21 238 Mongrelfolk [RoD]
LGCS 0 0 21 240 Neanderthal [Frost]
0 0 21 241 Neraph [PlH]
0 0 21 261 Raptoran [RotW]
1 1 22 262 Rilkan [MoI]
XPH 1 1 23 263 Rilmani, Aurumach [RotW]
0 0 23 268 Sea Kin [RoD]
1 1 24 271 Shadowswyft [PlH]
FRCS 0 0 24 272 Sharakim [RoD]
FRCS 0 0 24 276 Skarn [MoI] Enlarge Person, Invisibility(
0 0 24 281 Spellscale [Rdr]
1 1 25 282 Spiker [PlH]
DCS,LGCS 0 0 25 289 Stonechild [RoS]
1 1 26 290 Synad [CP]
FRCS 0 0 26 296 Thri-Kreen, Psionic [XPH]
0 0 26 297 Tiefling [RoD]
0 0 26 301 Uldra [Frost]
0 0 26 302 Unbodied [XPH]
0 0 26 303 Underfolk [RoD]
0 0 26 311 Wildren [PlH]
0 0 26 317 Xeph [XPH]
1 1 27 0
Sto,RoF 1 1 28 0
0 0 28 0 Detect Magic (3/Day); Disgu
PGtF 0 0 28 0 Dancing Lights, Darkness, F
0 0 28 0
0 0 28 0
1 1 29 0
0 0 29 0
FRCS 0 0 29 0
0 0 29 0
0 0 29 0
0 0 29 0 Blur, Dancing Lights, Darkn
0 0 29 0
0 0 29 0
1 1 30 0
FRCS 0 0 30 0
0 0 30 0 Dancing Lights, Darkness, F
FRCS,PG 0 0 30 0
0 0 30 0
FRCS,PG 0 0 30 0
0 0 30 0 Speak With Animals (Burro
0 0 30 0
0 0 30 0
0 0 30 0 Greater Teleport (At Will), C
0 0 30 0
0 0 30 0
0 0 30 0
0 0 30 0
0 0 30 0 Speak With Animals ( At Wil
0 0 30 0 Disguise Self, Greater Telep
0 0 30 0 Transmute Mud To Rock, Tra
1 1 31 0
Mon 0 0 31 0 Alter Self (At Will)
0 0 31 0 Charm Person (Dc 9)
0 0 31 0 Disguise Self, Detect Magic
0 0 31 0
1 1 32 0
0 0 32 0
FRCS 0 0 32 0 Levitate
FRCS 0 0 32 0
FRCS 0 0 32 0
FRCS 0 0 32 0
0 0 32 0
0 0 32 0
Frost 1 1 33 0
0 0 33 0
0 0 33 0 Entangle, Snare; Pass With
0 0 33 0 Meld Into Stone, Statue
0 0 33 0
0 0 33 0 Spike Stones, Stone Shape, W
MP,XPH 1 1 34 0
MP,XPH 1 1 35 0
0 0 35 0
RotW 1 1 36 0
0 0 36 0
1 1 37 0 Entropic Shield
FRCS 0 0 37 0 Blindness/Deafness, Blur, Di
RoF 0 0 37 0 Speak With Animals (Burrow
1 1 38 0 Speak With Animals (Arctic)
1 1 39 0 Speak With Animals (Burrowin
0 0 39 0 Speak With Animals (Burrow
0 0 39 0 Blindness/Deafness, Blur, Di
0 0 39 0
0 0 39 0
1 1 40 0 Speak With Animals (Sea Bi
1 1 41 0 Silence, Ghost Sound (Dc 1
0 0 41 0
0 0 41 0
0 0 41 0
RoF 0 0 41 0
Mon 0 0 41 0
0 0 41 0
1 1 42 0
1 1 43 0
0 0 43 0 Disguise Self, Entangle (Dc 1
0 0 43 0
0 0 43 0 Bless, Command, Detect Poiso
0 0 43 0 Blink, Blur, Change Self, Da
1 1 44 0
MM 1 1 45 0
Sto 1 1 46 0
0 0 46 0 Detect Magic (3/Day); Disgui
0 0 46 0
0 0 46 0
SoX 1 1 47 0
0 0 47 0
0 0 47 0
0 0 47 0
0 0 47 0
1 1 48 0
1 1 49 0
0 0 49 0
0 0 49 0
1 1 50 0
0 0 50 0
DCS,MM 1 1 51 0
1 1 52 0
0 0 52 0
1 1 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
0 0 53 0
RoF 0 0 53 0
0 0 53 0
1 1 54 0
0 0 54 0 Feather Fall (3/Day)
0 0 54 0
0 0 54 0
0 0 54 0
1 1 55 0
0 0 55 0 Cat'S Grace, Change Self, D
0 0 55 0 Invisibility (Self Only), Sp
0 0 55 0
0 0 55 0 Color Spray, Disguise Self,
1 1 56 0
0 0 56 0
0 0 56 0
0 0 56 0
0 0 56 0
0 0 56 0
1 1 57 0
0 0 57 0 Ray Of Enfeeblement (3/Day
RotD 1 1 58 0
0 0 58 0
0 0 58 0
0 0 58 0
0 0 58 0
0 0 58 0
RoF 0 0 58 0
0 0 58 0
0 0 58 0
0 0 58 0
0 0 58 0
ShS,Sand 0 0 58 0
0 0 58 0 Disrupt Undead (Dc10), Light
0 0 58 0
1 1 59 0
0 0 59 0 Protection From Arrows (At W
0 0 59 0
0 0 59 0 Shocking Grasp
1 1 60 0
1 1 61 0
1 1 62 0
1 1 63 0
0 0 63 0
0 0 63 0
0 0 63 0 × Psionics (Sp): At Will: Ch
DCS 0 0 63 0
FF 1 1 64 0
0 0 64 0 Scorching Ray (At Will), Mou
1 1 65 0
1 1 66 0
0 0 66 0 Mirror Image
0 0 66 0 Change Self, False Vision, M
0 0 66 0 Change Self; Mirror Image (
0 0 66 0
0 0 66 0
0 0 66 0
DCS 0 0 66 0
0 0 66 0 Darkness, Invisibility (At W
0 0 66 0 Dancing Lights, Detect Magi
0 0 66 0
0 0 66 0
0 0 66 0
0 0 66 0
0 0 66 0
0 0 66 0
0 0 66 0 Lesser Confusion (Dc 10), D
0 0 66 0
0 0 66 0
0 0 66 0
1 1 67 0
1 1 68 0
1 1 69 0 Comprehend Languages, Detec
0 0 69 0 Comprehend Languages, Detect
0 0 69 0 Comprehend Languages, Detec
0 0 69 0
0 0 69 0 Major Image (2/Day); Mirror
1 1 70 0
0 0 70 0
0 0 70 0
1 1 71 0
1 1 72 0
ECS,RE 0 0 72 0
0 0 72 0 Ethereal Jaunt
0 0 72 0 Fog Cloud, Improved Invisibi
1 1 73 0
0 0 73 0
0 0 73 0
0 0 73 0
0 0 73 0
1 1 74 0
1 1 75 0
0 0 75 0 Speak With Animals 1/Day
0 0 75 0 Speak With Animals 1/Day (
0 0 75 0
0 0 75 0 Produce Flame, Scare, Shatter
0 0 75 0
0 0 75 0
MH 1 1 76 0
1 1 77 0
Mon 0 0 77 0
DCS 0 0 77 0
0 0 77 0
0 0 77 0 Cure Minor Wounds, Mage Ha
ShS,Sand 0 0 77 0
1 1 78 0
FRCS,MM,PG, 1 1 79 0 Darkness
0 0 79 0
0 0 79 0
0 0 79 0
1 1 80 0 Ray Of Frost (3/Day); Speak
1 1 81 0
1 1 82 0
0 0 82 0
0 0 82 0
0 0 82 0
ECS 0 0 82 0
0 0 82 0
0 0 82 0
Mon 0 0 82 0
1 1 83 0
0 0 83 0
0 0 83 0
0 0 83 0
0 0 83 0
0 0 83 0
1 1 84 0
0 0 84 0
0 0 84 0 Animal Trance, Cause Fear,
0 0 84 0 Animal Trance (Dc 11), Entan
0 0 84 0 Animal Trance (Dc 11), Caus
RoF 0 0 84 0
0 0 84 0
0 0 84 0 True Strike (Cl 1)
84 0
84 0
84 0
84 0
84 0
84 0
Insert marker

** Race
RaceInfoRowsCnt 324
RaceListRowsCnt 81
RaceDefault Human
Bull'S Strength (Mass), Cur HasSubrace 0
Race Half-Elf
Ethnicity
Aid, Continual Flame, DetectSubrace
Aid, Continual Flame, DetectFullRace Half-Elf
RaceChk ,Half-Elf,
FRaceCurrent
Planetouched #VALUE! Aasimar,Tiefling,Genasi,Chaond,Zenythri,Gloaming,Mechanatrix,Shyft
Devil #VALUE! Barbazu (Bearded Devil),Kyton (Chain Devil),Erinyes,Bueroza (Steel Devil),Dogai (Assassin D
MonsterClass Race #VALUE! Monster Manual Centaur,Doppelganger,Draegloth,Feral Gargun,Gnoll,Skulk,Stonechild,Vara
Savage Species Azer,Janni,Mind Flayer,Ogre,Ogre Mage,Pixie
Greater Teleport (At Will) RaceBaseHD RaceBAB RaceFort RaceRef
RaceHDType 8 8 0.75 0.34 0.5
RaceAbilitiesAdjTxt #VALUE!
Strength 0
Dexterity 0
Dimension Door(6/Day, Cl7) Constitution 0
Blink (At Will); Confusion, Intelligence 0
Greater Command, Haste, ScWisdom 0
Charisma 0

** Size
SizeChanged 0
Size Medium 5
SizeLong 0
SizeBase Medium 5
Face/Reach 5'/5'

Size Table Armor Weight Weight AC/Attack Hide/-Grapple Bite Dmg


Shatter (Cl 21) Fine 0.1 0.125 8 16 1
Diminutive 0.1 0.25 4 12 1d2
Tiny 0.1 0.5 2 8 1d3
Small 0.5 0.75 1 4 1d4
Medium 1 1 0 0 1d6
Large 2 2 -1 -4 1d8
Fog Cloud (2/Day) Huge 5 4 -2 -8 2d6
Gargantuan 8 8 -4 -12 2d8
Colossal 12 16 -8 -16 4d6
Speak With Bats (At Will, Cl SizeNumber SizeArmorWgt SizeWgtMod SizeMod SizeSkillMod BiteDamage
Dimension Door, Fog Cloud, 5 1 1 0 0 1d6
Produce Flame , Pyrotechnics (Smoke Cloud Only, Dc 15) (At Will); Flaming Sphere (3/Day, Dc 15)
** Type Name Pvalue
TypeBase Humanoid 1000 TypeLiving 1
Fireball (3/Day, Cl 8) Template Types -1
Class Types -1
Type Humanoid 1000
Detect Evil (At Will); Shoc TypeTxt #VALUE! Humanoid
TypeBaseIdx 11

Type Pyramid Value HD BAB Fortitude Reflex


Dancing Lights (Cl 6)
Aberration 5000 8 0.75 0.34 0.34
Animal 1000 8 0.75 0.5 0.5
Darkness (3/Day); Desecrate,Construct 7000 10 0.75 0.34 0.34
Deathless 7000 12 0.5 0.34 0.34
Dragon 4000 12 1 0.5 0.5
Elemental 6000 8 0.75 #VALUE! #VALUE!
Fey 3000 6 0.5 0.34 0.5
Giant 3000 8 0.75 0.5 0.34
Humanoid 1000 8 0.75 0.34 0.5
Humanoid(shapechanger) 4000 8 0.75 0.34 0.5
Magical Beast 2000 10 1 0.5 0.5
Monstrous Humanoid 2000 8 1 0.34 0.5
Ooze 6000 10 0.75 0.34 0.34
Outsider 7000 8 1 0.5 0.5
Enlarge Person, Invisibility( Plant 6000 8 0.75 0.5 0.34
Undead 7000 12 0.5 0.34 0.34
Vermin 1000 8 0.75 0.5 0.5

** Subtype
Subtypes #VALUE! Unfiltered #VALUE!
LivingconstructSubtype 0
AquaticSubtype 0
IncorporealSubtype 0
CorporealSubtype 1

Subtype Category Prerequisite Condition HasSubtype Output


Chaotic Alignment 1 0
Evil Alignment 1 0
Detect Magic (3/Day); Disgu Good Alignment 1 0
Dancing Lights, Darkness, F Lawful Alignment 1 0
Air Elemental 1 0
Earth Elemental 1 0
Fire Elemental 1 0
Water Elemental 1 0
Acid Energy 1 0
Cold Energy 1 0
Electricity Energy 1 0
Blur, Dancing Lights, Darkn Fire Energy 1 0
Aquatic Other 1 0
Augmented Other 1 0 0
Dragonblood Other 1 0 0
Extraplanar Other 1 0
Dancing Lights, Darkness, F Incorporeal Other 1 0
Living Construct Other 0 0
Native Other 0 0
Psionic Other 1 0 0
Speak With Animals (Burro Reptilian Other 1 0
Shapechanger Other 1 0
Swarm Other 1 0
Greater Teleport (At Will), C Angel Racial 0 0
Archon Racial 0 0
Baatezu Racial 0 0
Dwarf Racial 1 0
Eladrin Racial 0 0
Speak With Animals ( At Wil Elf Racial 1 0
Disguise Self, Greater Telep Gnoll Racial 1 0
Transmute Mud To Rock, TraGnome Racial 1 0
Goblinoid Racial 1 0
Alter Self (At Will) Guardinal Racial 0 0
Charm Person (Dc 9) Halfling Racial 1 0
Disguise Self, Detect Magic Human Racial 1 0
Tanar'ri Racial 0 0
Yugoloth Racial 0 0

**Region **Ethnicity
RegionSetting LG EthnicityListRows
RegionListRowsCnt 35

Region Setting 127 162 Ethnicity


Abanasinia DL 127 Ahlissa (Adri) Bakluni
Adar EB 127 Ahlissa (Naerie) Bedine
Aerenal EB 127 Bandit Kingdoms Calishite
Entangle, Snare; Pass With Aglarond FR 127 Bissel Chondathan
Meld Into Stone, Statue Agronnessen EB 127 Bone March Chult
Ahlissa (Adri) LG 128 Bright Lands Civilized
Spike Stones, Stone Shape, W
Ahlissa (Naerie) LG 129 Crystalmist Mountains Damaran
Altumbel FR 129 Dullstrand, The Durpari
Amn FR 129 Dyvers Ffolk
Anauroch FR 129 Ekbir Flan
Ashane FR 129 Furyondy Gur
Aundair EB 129 Geoff Halruaan
Entropic Shield Avonleigh RV 129 Gran March Illuskan
Blindness/Deafness, Blur, DiBalifor DL 129 Greyhawk Imaskari
Speak With Animals (BurrowBandit Kingdoms LG 130 Highfolk Lantanna
Speak With Animals (Arctic) Barovia RV 130 Keoland Maztican
Speak With Animals (Burrowin
Bissel LG 131 Ket Mulan
Speak With Animals (BurrowBlood Sea Isles DL 131 Lordship of the Isles Nar
Blindness/Deafness, Blur, DiBluetspur RV 131 Mist Kingdom Netherese
Bone March LG 132 Nyrond Nomad, Desert
Borca RV 132 Onnwal Nomad, Ice Folk
Speak With Animals (Sea Bi Breland EB 132 Pale, Theocracy Nomad, Mountain
Silence, Ghost Sound (Dc 1 Bright Lands LG 133 Perrenland Nomad, Plains
Calimshan FR 133 Ratik Oeridian
Channath Vale FR 133 Sea Barons Olman
Chessenta FR 133 Shield Lands Rashemi
Chult FR 133 Sunndi Raumvirans
Cormanthor Drow FR 133 Tusmit Rhennee
Cormanthyr FR 133 Ulek, Principality Shaaran
Cormyr FR 133 Urnst, County Shou
Crab Clan OA 133 Urnst, Duchy Sossrims
Disguise Self, Entangle (Dc 1Crane Clan OA 133 Veluna Suel
Crystalmist Mountains LG 134 Verbobonc Talfir
Bless, Command, Detect Poiso
Cyre, Displaced EB 134 Yeomanry Tashalan
Blink, Blur, Change Self, Da Damara FR 134 Zeif Tethyrian
Dambrath FR 134 Touv
Darguun EB 134 Tuigan
Darkon RV 134 Turami
Detect Magic (3/Day); DisguiDementlieu RV 134 Ulutiun
Demon Wastes EB 134 Vaasans
Dragon Clan OA 134 Zakhara
Droaam EB 134
Dullstrand, The LG 135
Dyvers LG 136
Ekbir LG 137
Elven Court FR 137
Estwilde DL 137
Evereska FR 137
Evermeet FR 137
Falkovnia RV 137
Forlorn RV 137
Furyondy LG 138
Geoff LG 139
G'Henna RV 139
Goodlund DL 139
Gran March LG 140
Greyhawk LG 141
Halruaa FR 141
Har'Akir RV 141
Hazlan RV 141
Highfolk LG 142
Hylo DL 142
Icereach DL 142
Impiltur FR 142
Invidia RV 142
Karrnath EB 142
Kartakass RV 142
Keening RV 142
Keoland LG 143
Feather Fall (3/Day) Ket LG 144
Kharolis DL 144
Khur DL 144
Lamordia RV 144
Lantan FR 144
Cat'S Grace, Change Self, DLapaliiya FR 144
Invisibility (Self Only), Sp Lion Clan OA 144
Lordship of the Isles LG 145
Color Spray, Disguise Self, Luiren FR 145
Mantis Clan OA 145
Markovia RV 145
Menzoberranyr FR 145
Mist Kingdom LG 146
Mordent RV 146
Mulhorand FR 146
Narfell FR 146
Ray Of Enfeeblement (3/DayNecropolis RV 146
Neraka DL 146
Nidala RV 146
Nightlund DL 146
Nordmaar DL 146
Northern Ergoth DL 146
Nova Vaasa RV 146
Nyrond LG 147
Odiare RV 147
Oldonnar FR 147
Onnwal LG 148
Pale, Theocracy LG 149
Paridon RV 149
Disrupt Undead (Dc10), LightPerrenland LG 150
Pharazia RV 150
Phoenix Clan OA 150
Protection From Arrows (At W
Plains of Dust DL 150
Q'Barra EB 150
Shocking Grasp Qualinesti DL 150
Rashemen FR 150
Ratik LG 151
Richemulot RV 151
Riedra EB 151
Rokushima Taiyoo RV 151
Sancrist DL 151
× Psionics (Sp): At Will: Ch Sanguinia RV 151
Saragoss RV 151
Schallsea DL 151
Scorching Ray (At Will), MouScorpion Clan OA 151
Sea Barons LG 152
Sebua RV 152
Sembia FR 152
Change Self, False Vision, MShadovar FR 152
Change Self; Mirror Image ( Shield Lands LG 153
Shou Expatriate FR 153
Sildeyuir FR 153
Silvanesti DL 153
Silverymoon FR 153
Darkness, Invisibility (At W Sithicus RV 153
Dancing Lights, Detect Magi Snow Eagle Aerie FR 153
Solamnia DL 153
Souragne RV 153
Southern Ergoth DL 153
Sphur Upra FR 153
Sri Raji RV 153
Sunndi LG 154
Lesser Confusion (Dc 10), D Surkh FR 154
Tashalar FR 154
Tepest RV 154
Tethyr FR 154
Teyr DL 154
Thay FR 154
Comprehend Languages, Detec
The Chondalwood FR 154
Comprehend Languages, Detect
The Dalelands FR 154
Comprehend Languages, Detec
The Dragon Coast FR 154
The Earthfast Mountains FR 154
Major Image (2/Day); Mirror The Eldeen Reaches EB 154
The Far Hills FR 154
The Forest of Lethyr FR 154
The Galena Mountains FR 154
The Golden Water FR 154
The Great Dale FR 154
The Great Glacier FR 154
Ethereal Jaunt The Great Rift FR 154
Fog Cloud, Improved InvisibiThe High Forest FR 154
The Hordelands FR 154
The Icerim Mountains FR 154
The Inner Sea FR 154
The Lake of Steam FR 154
The Lhazaar Principalities EB 154
The Moonsea FR 154
The Moonshae Isles FR 154
Speak With Animals 1/Day The Mournland EB 154
Speak With Animals 1/Day ( The Mror Holds EB 154
The Nelanther Isles FR 154
Produce Flame, Scare, Shatter
The Nocturnal Sea RV 154
The North FR 154
The Outer Sea FR 154
The Plateau of Thay FR 154
The Ride FR 154
The Sea of Sorrows RV 154
The Shaar FR 154
The Shadow Marches EB 154
Cure Minor Wounds, Mage Ha
The Shadow Rift RV 154
The Silver Marches FR 154
The Smoking Mountains FR 154
The Spine of the World FR 154
The Stormhorns FR 154
The Sword Coast FR 154
The Talenta Plains EB 154
Ray Of Frost (3/Day); Speak The Vast FR 154
The Vilhon Reach FR 154
The Wealdath FR 154
The Western Heartlands FR 154
The Wildlands RV 154
The Wizards' Reach FR 154
The Yuirwood FR 154
Thesk FR 154
Thoradin DL 154
Thorbardin DL 154
Thrane EB 154
Throtl DL 154
Timor RV 154
Turmish FR 154
Tusmit LG 155
Ulek, Principality LG 156
Underdark(Darklands) FR 156
Underdark(Deep Imaskar) FR 156
Animal Trance, Cause Fear, Underdark(Earthroot) FR 156
Animal Trance (Dc 11), EntanUnderdark(Fluvenilstra) FR 156
Animal Trance (Dc 11), CausUnderdark(Northdark) FR 156
Underdark(Old Shanatar) FR 156
Underdark(Reeshov) FR 156
True Strike (Cl 1) Underdark(Sloopdilmonpolop) FR 156
Underdark(Yathchol) FR 156
Unicorn Clan OA 156
Unther FR 156
Urnst, County LG 157
Urnst, Duchy LG 158
Uthgardt Tribesfolk FR 158
Vaasa FR 158
Valachan RV 158
Valenar EB 158
Vechor RV 158
Veluna LG 159
Verbobonc LG 160
Verbrek RV 160
Vorostokov RV 160
Waterdeep FR 160
Xen'drik EB 160
Yeomanry LG 161
Zeif LG 162
Zherisia RV 162
Zilargo EB 162
162
SizeList
Fine
Diminutive
Tiny
Small
Medium
Medium(long)
Large
Large(long)
Huge
Huge(long)
,Mechanatrix,Shyft Gargantuan
s,Bueroza (Steel Devil),Dogai (Assassin Devil),Falxug Gargantuan(long)
h,Feral Gargun,Gnoll,Skulk,Stonechild,Varag Colossal
Colossal(long)
RaceWill RaceSkillPoints
0.34 2

Claw Dmg Face Reach Reach(long)


0 1/2 0
1 1 0
1d2 2 1/2 0
1d3 5 5
1d4 5 5
1d6 10 10 5
1d8 15 15 10
2d6 20 20 15
2d8 30 25 15
ClawDamagSizeFace SizeReach SizeReachLong
1d4 5 5
Will SkillPnts Type

0.5 2 Aberration
0.34 2 Animal
0.34 2 Construct
0.5 4 Deathless
0.5 6 Dragon
0.34 2 Elemental
0.5 6 Fey
0.34 2 Giant
0.34 2 Humanoid
0.34 2 Magical Beast
0.34 2 Monstrous Humanoid
0.5 2 Ooze
0.34 2 Outsider
0.5 8 Plant
0.34 2 Undead
0.5 4 Vermin
0.34 2
7

Setting 127 134


LG 128 Bakluni
FR 128 Flan
FR 128 Oeridian
FR 128 Olman
FR 128 Rhennee
DL 128 Suel
FR 128 Touv
FR 128
FR 128
LG 129
FR 129
FR 129
FR 129
FR 129
FR 129
FR 129
FR 129
FR 129
FR 129
DL 129
DL 129
DL 129
DL 129
LG 130
LG 131
FR 131
FR 131
LG 132
FR 132
FR 132
FR 132
LG 133
FR 133
FR 133
FR 133
LG 134
FR 134
FR 134
FR 134
FR 134
FR 134
RACIAL ABILITIES
#VALUE!
× Base land speed of 30 feet.
× Space/Reach: 5'/5'
× +0 Natural Armor bonus.
#VALUE!
× Darkvision 0 feet.
× Low-Light Vision
× Superior Low-Light Vision(Ex)
× Elvensight
× Immunity to sleep effects
× Vulnerability to
× Bonus Feat:
× Damage Reduction
× Regeneration(Ex): 0
× Spell-like abilities (1/day unless otherwise specified):
× Spell Resistance 0
× Resistance to
× Telepathy 100 ft.
#VALUE!
× Favored Class: Any
Aarakocra × Claustrophobic: You suffer a -4 circumstance penalty on all att
Aarakocra × +2 racial bonus on Craft (any one), Knowledge (nature), Liste
Aasimar × +2 racial bonus on Listen and Spot checks.
Aasimar × Daylight(Sp): You can use daylight once per day.
Abeil × Drone (Su): You can beat your wings to create a buzzing sound t
Abeil × Improved Grab (Ex): If an attack hits with both claws it deals
Abeil × Hive Mind (Ex): All Abeils within 25 miles of their Queen are in
Abeil × Poison (Ex): An abeil delivers poison (DC 10) with each succes
Abeil, Commander
Abeil, Soldier × Stormwing(Su): In flight, you can hover and deliver a sonic att
Abeil, Soldier × Special Enemy(Ex): Similar to a Ranger's Favored Enemy abili
Archon × Aura of Menace(Su): Any hostile creature within a 20-foot radiu
Archon × + racial bonus on Fortitude saves against poison.
Archon × Magic Circle against Evil(Su): A magic circle against evil effe
Archon × Teleport(Su): You can use greater teleport at will, as the spell
Archon × Tongues(Su): You can speak with any creature that has a langua
Archon × Scent
Archon, Hound × Change Shape(Su): You can assume any canine form of Small to
Armand × +4 racial bonus on Survival checks.
Armand × Defensive Stance (Ex): As a move action you can take a defens
Armand × Stability (Ex): You are exceptionally stable on your feet givin
Asherati × Natural Dryness(Ex): You ony need to drink 1/4 the amount of
Asherati × Sandswim(Su): In sand, ash, dust, and softsand, you may be
Asherati × Body Lamp(Su):You can make your skin glow at will, providing l
Asherati × Heat Endurance: as a bonus feat
Asherati × Weapon Familiarity: You treat the eagle's claw as a martial w
Asherati × +2 racial bonus on Move Silently and Hide checks (can't hide w
Asherati × Water Vulnerability: -1 penalty on all attack rolls, ability chec
Aventi × Amphibious(Ex): You can breathe water or air equally as well, w
Aventi × +8 racial bonus on swim checks.
Aventi × Water Spell Power (Ex): You gain +1 effective caster level when
Aventi × Human Blood: For all effects related to race, you are consider
Azer × Heat(Ex): Your body is intensely hot, so your unarmed attacks
Azurin × Humanoid (Human): Azurin are of human descent and are affect
Azurin × Essentia Pool: Your essentia pool is permanently increased by
Baphitaur × Powerful Charge(Ex): This attack allows you make a single gor
Baphitaur × Rage(Ex): 1/day you can fly into a Rage like a 1st level Barbar
Baphitaur × Natural Cunning(Ex): You are immune to maze spells, cannot b
Baphitaur × +2 racial bonus on Listen, Search, and Spot checks
Bariaur × Quadruped: You gain a +4 bonus on checks to resist bull rush
Bariaur × Darkvision to 60 feet.
Bariaur × Powerful Charge: You can make a single ram attack that dea
Bariaur × +2 racial bonus on Will saves against spells and spell-like effec
Bariaur × +2 racial bonus on Listen and spot checks.
Bhuka × Sure Feet(Ex): You treat shallow sand as normal terrain and
Bhuka × Glare Resistance(Ex): You are never dazzled by bright sun.
Bhuka × Water Sense(Ex): Using a Survival check you can detect a sour
Bhuka × +2 racial bonus on Constitution checks or Fortitude save to res
Bhuka × Heat Endurance: as a bonus feat
Bhuka × +2 racial bonus on Knowledge (nature) checks. Knowledge (natu
Bladeling × +4 racial bonus to Craft(weaponsmithing) and Jump checks
Bladeling × Razor Storm (Ex): 1/day you can expel shrapnel-like bits of sk
Blue × Naturally Psionic: You gain 1 bonus power point at 1st level.
Blue × +4 racial bonus on Move Silently and Ride checks.
Boggle × Improved Grab (Ex): If an attack hits an opponent of up to one
Boggle × Grease (Su): At will you can secrete an oily, viscous, nonflam
Boggle × Rend (Ex): If you hit with both claw attacks, you can latch on
Boggle × Scent(Ex):
Boggle × +10 racial bonus on Escape Artist checks.
Braxat × Mind Blast(Sp): Anyone caught in the area of your mind blast
Braxat × Psionics(Sp): At will - dimension door, mind blank (Manifester
Braxat × Telepathy(Su): You can telepathically communicate with any cr
Braxat × Breath Weapon(Su): 30' cone of cold that does 3d8 points of
Bugbear × +4 racial bonus on Move Silently checks.
Buomman × +2 racial bonus on Listen and Perform (sing) checks.
Buomman × Vow against speech: You have taken a vow against speech. If y
Caliban × Orc Blood: can use items keyed towards orcs
Caliban × Base Outcast Rating: 5
Canomorph × Change Shape(Su): Can assume Small, Medium, or Large humanoi
Canomorph × Command Fiendish Hound(Sp): Can use Greater Command at will,
Canomorph × Scent(Ex):
Canomorph, Haraknin #VALUE!
Canomorph, Haraknin × Fiery Bite(Su): Bite does an extra 1d6 points of fire damage.
Canomorph, Haraknin × +5 racial bonus on Hide and Move Silently checks.
Canomorph, Haraknin × +8 racial bonus on Survival checks, when Tracking by scent.
Canomorph, Shadurakul × Bay(Su): Your howl causes all creatures, except evil outsiders,
Canomorph, Shadurakul × Trip(Ex): When in canine form, if you hit with your bite attack
Canomorph, Shadurakul × Shadow Blend(Su): Allows total concealment in any lighting cond
Canomorph, Shadurakul × +4 racial bonus on Survival checks, when Tracking by scent.
Canomorph, Vultivor × Sneak Attack(Ex): Any time you flank an opponent or it is deni
Canomorph, Vultivor × Trip(Ex): When in canine form, if you hit with your bite attack
Canomorph, Vultivor × Shadow Form(Su): 1/day for 10 min. you can assume the form of
Canomorph, Vultivor × Shadow Jump(Su): You can travel between shadows as if by a
Canomorph, Vultivor × +8 racial bonus on Survival checks, when Tracking by scent.
Catfolk × +2 racial bonus on Listen and Move Silently checks.
Centaur
Centaur, Wendle
Changeling × +2 racial bonus on saving throws against sleep and charm effe
Changeling × +2 racial bonus on Bluff, Intimidate, and Sense Motive checks.
Changeling × Natural Linguist: Changelings add Speak Language to their list o
Changeling × Minor Change Shape (Su): You can change your appearance as by
Chaond × +2 racial bonus on Escape Artist and Tumble checks.
Chitine × Grappling Bonus (Ex):You have a +4 bonus on grapple checks
Chitine × Difficult to Disarm (Ex): You gain a +4 bonus on opposed che
Chitine × Sensitive to Sunlight (Ex): In sunlight or bright magical light (
Chitine × Weapon Familiarity: You treat short swords as a simple weapo
Daelkyr Half-Blood × Personal Symbiont (Ex): You were born with a symbiont and ca
Daelkyr Half-Blood × Symbiont Dependency (Ex): You take 1 point of Con damage ev
Daelkyr Half-Blood × Unbalanced Mind (Ex): Any creature that attempts to read your
Darfellan × +8 racial bonus on swim checks.
Darfellan #VALUE!
Darfellan × Echolocation: In the water, you gain blindsense out to 20 feet
Darfellan × Racial Hatred: You gain a +2 racial bonus on attack rolls and
Dark One × Shadow Cloak(Su): 3/day you can wrap yourself in magical dark
Dark One × Sneak Attack(Ex): Any time you flank an opponent or it is deni
Dark One × Blindsight(Ex): 60'
Dark One × Light Blindness(Ex): Abrupt exposure to bright light blinds yo
Dark One × +8 racial bonus on Hide checks when in shadowy areas.
Dark One × +4 racial bonus on Move Silently checks when in shadowy are
Dark One, Dark Creeper × Evasion(Ex): You take no damage from any effects that allow
Dark One, Dark Stalker × Poison Use: You never risk accidently poisoning yourself when
Darkling × Evil Eye (Doom)(Ex): Target must make a successful Will save or
Darkling × Poison (Ex): You gain a +4 racial bonus to Knowledge (poison
Darkling × Foreseeing (Su): You gain +8 insight bonuses to Fortitude and
Darkling × Landlocked (Ex): You are not capable of travelling through the
Deep Imaskari × Spell Clutch (Su): Once per day, you can recall any 1st-level sp
Deep Imaskari × +4 racial bonus to hide checks while underground.
Deepwyrm Drow × +2 racial bonus on Bluff checks.
Desmodu × Scent(Ex):
Desmodu × Blindsense(Ex): 120'
Desmodu × Screech(Su): 1/day - Can produce a screech that can tear items
Desmodu × Sonic Abilities(Su): At will you can emit subsonic vibrations,
Desmodu × Wounding(Ex): The bite wounds you cause bleed freely causing
Desmodu × Gallop(Ex): Provided your hands are free, you can gallop like
Desmodu × +2 racial bonus on grapple checks.
Desmodu × +2 racial bonus on Balance and Jump checks when in Light or
Desmodu × Jumping: When hands are free and you intentionally jump from
Desmodu × Wild Empathy(Ex): This ability works like the druids ability.
Desmodu × +4 racial bonus on saves against sonic effects.
Desmodu × Weapon Familiarity: You treat the Notbora as a Martial Weapo
Domovoi × Slippery (Ex): You gain a +2 racial bonus on any Escape Artis
Doppelganger × Detect Thoughts(Su): You can continuously use detect thoughts
Doppelganger × Change Shape(Su): 1/day you can assume the form of any Sma
Doppelganger × +4 racial bonus on Bluff and Disguise checks.
Draconian × Gliding (Ex): You can use your wings to glide, negating damage
Draconian × Inspired by Dragons (Ex): You are drawn to good dragons. When
Draconian × Low Metabolism: You can survive on 1/10th the food and water
Draconian, Baaz #VALUE!
Draconian, Flame × Death Thoe (Su): When you die you body explodes in a blast of
Draconian, Flame #VALUE!
Draconian, Flame × Rage(Ex): 3/day you can fly into a Rage like a 8th level Barbar
Draconian, Flame × Improved Uncanny Dodge (Ex): As an 8th level Barbarian.
Draconian, Frost #VALUE!
Draconian, Kapak × Healing Touch (Su): Your saliva will heal 2d6 points of damag
Draconian, Kapak #VALUE!
Draconian, Kapak, Venom × Death Throes (Su): When you die your body turns into a pool o
Draconian, Kapak, Venom × Sneak Attack: +0d6
Draconian, Lightning × Death Throe (Su): Upon death, you explode in a massive burst of
Draconian, Lightning × Aura of Good (Ex): equal to a paladin of 6th level.
Draconian, Lightning × Smite Evil (Su): 2/day you can attempt to smite evil with one
Draconian, Lightning × Divine Grace (Su): +2 bonus on all saving throws.
Draconian, Lightning × Spells: You cast spells as a 6th level Paladin.
Draconian, Lightning × Turn Undead (Su): 5/day as a 3rd level cleric.
Draconian, Lightning × Trip (Ex): You can attempt to trip opponents when you hit with
Draconian, Vapor #VALUE!
Draconian, Vapor × Spells: You cast spells as a 4th level Mystic.
Draconian, Venom #VALUE!
Dracotaur × +4 racial bonus on Balance, Jump, and Swim checks.
Dracotaur × Spit Fire (Su): You can spit a glob of fire up to 20' that deals
Dragonborn of Bahamut × +2 dodge bonus against dragons
Dragonborn of Bahamut × Draconic aspect: .
Dragonborn of Bahamut #VALUE!
Dragonborn of Bahamut × Blindsense 30 feet.
Dromite × Chitin: Energy resistance 5 to one of cold, electricity, fire, or so
Dromite × Naturally Psionic: You gain 1 bonus power point at 1st level.
Dromite × Psi-Like Ability: 1/day -- energy ray at manifester level 2. Ene
Dromite × Scent.
Dromite × Blind-Fight: as a bonus feat
Dromite × Compound Eyes: +2 racial bonus on spot checks.
Durzagon × Light Sensitivity(Ex): Dazzled in bright sunlight or within the rad
Durzagon × Beard(Ex): Automatically hits when both claw attacks hit one
Durzagon × Poison(Ex): Delivered by Beard attack (Fort save DC 14). Ini
Durzagon × +4 racial bonus on Move Silently checks.
Durzagon × +1 racial bonus on Listen and Spot checks.
Durzagon × +1 bonus on attack rolls against orcs and goblinoids.
Durzagon × +2 bonus on Will saves against spells and spell-like abilities.
Durzagon × +4 dodge bonus against giants.
Durzagon × Stability: +4 bonus on ability checks made to resist being bull
Durzagon × Stonecunning: +2 racial bonus on checks to notice unusual sto
Duskling × Duskling Speed: You may invest essentia to grant you a +5ft b
Duskling × Essentia Pool: Your essentia pool is permanently increased by
Dvati × Twins: You have two bodies that share a single soul.
Dvati × Echo Attack: As a move action while flanking, force a creature
Dvati × Pair Link: If you flank a creature with your twin, you gain a +3
Dvati × Spell Conducter: You may transfer harmless spells from one twi
Dwarf × Stonecunning: +2 racial bonus on checks to notice unusual sto
Dwarf × Weapon Familiarity: You treat dwarven waraxes and dwarven u
Dwarf × Stability: Dwarves are exceptionally stable on their feet. A dw
Dwarf × +2 racial bonus on saving throws against spells and spell-like e
Dwarf × +1 racial bonus on attack rolls against orcs and goblinoids
Dwarf × +4 dodge bonus against creatures of the giant type.
Dwarf × +2 racial bonus on Appraise and Craft checks that deal with st
Dwarf × Base Outcast Rating: 3
Dwarf × Light Sensitivity(Ex): You are dazzled in bright sunlight or withi
Dwarf, Badlands × Waterwise: +2 racial bonus on Survival checks to find water, an
Dwarf, Badlands #VALUE!
Dwarf, Badlands × Heat Endurance: as a bonus feat
Dwarf, Dark × Light Sensitivity: You take a -2 circumstance penalty to attacks,
Dwarf, Dream × +2 racial bonus on Diplomacy checks made with creatures of t
Dwarf, Dream × Dream Sight (Su): You can see ethereal creatures as easily as
Dwarf, Dream × Spell Power: Your effective caster level when casting divination
Dwarf, Duergar × Psi-like abilities: 1/day -- expansion, invisibility (both self only)
Dwarf, Duergar × Naturally Psionic: You gain 3 bonus power points at 1st level.
Dwarf, Duergar × +4 racial bonus on Move Silently checks.
Dwarf, Duergar × +1 racial bonus on Listen and Spot checks.
Dwarf, Fireblood × Dragon Dodge: +4 dodge bonus against creatures of the drago
Dwarf, Glacier × Icecunning: +2 racial bonus on checks to notice unusual icewor
Dwarf, Glacier × Cold Tolerant: Virtual feat: Cold Endurance
Dwarf, Glacier × +2 racial bonus on Appraise and Craft checks that deal with snow
Dwarf, Gray × +4 racial bonus on Move Silently checks.
Dwarf, Gray × +1 racial bonus on Listen and Spot checks.
Dwarf, Gully × +2 racial bonus on Fortitude saves to resist poison or disease.
Dwarf, Gully × +4 racial bonus Diplomacy checks to convince an enemy not t
Dwarf, Gully × -4 penalty on level checks to resist Intimidation checks agains
Dwarf, Seacliff × Strong Swimmer: You gain a +2 racial bonus on all Swim checks
Dwarf, Urdunnir × Stone Walk (Su): You can pass through stone and earth as it w
Dwarf, Urdunnir × Stone Shape (Sp): At will as an 8th-level sorcerer.
Dwarf, Urdunnir × Shape Metal (Sp): At will as an 8th-level sorcerer.
Dwarf, Wild × +4 racial bonus on saving throws against disease.
Dwarf, Wild × Poison Use: You never risk accidentally poisoning yourself w
Elan × Naturally Psionic: You gain 2 bonus power points at 1st level.
Elan × Resistance(Su): You can spend 1 power point as an immediate a
Elan × Resilience(Su): As an immediate action, you can reduce damage
Elan × Repletion(Su): If you spend 1 power point, you do not need to e
Elf × +2 racial bonus on saving throws against Enchantment spells o
Elf × +2 racial bonus on Listen, Search, and Spot checks.
Elf × Automatic Searching: Passing within 5 feet of a secret or concea
Elf × Proficient with rapier, longsword, and all bows (except crossbo
Elf × Base Outcast Rating: 3
Elf, Aquatic × Proficient with trident, longspear, and net.
Elf, Aquatic × +8 racial bonus on swim checks.
Elf, Aquatic #VALUE!
Elf, Drow × +2 racial bonus on Will saves against spells and spell-like effec
Elf, Drow × Proficient with hand crossbow, rapier, and short sword.
Elf, Drow × Light Blindness(Ex): Abrupt exposure to bright light (such as s
Elf, Gray
Elf, Kagonesti × Proficient with Short sword, Longspear, Shortbow, and Longbo
Elf, Painted
Elf, Sea × Proficient with trident, longspear, and net.
Elf, Sea × Seasense: You gain a +2 racial bonus on checks to notice pecu
Elf, Sea × Surface Sensitivity (Ex): You suffer a -1 on attack rolls, sav
Elf, Sea (Dargonesti) × Alernate Form (Su): 3/day assume the form of a porpoise.
Elf, Umbragen × Proficient with Longbow, Shortbow, Longsword, and Rapier.
Elf, Umbragen × +2 racial bonus to Hide and Move Silently checks.
Elf, Wild
Elf, Winged × Proficient with rapier, longsword, lasso, and bolas.
Elf, Winged × You gain a +4 racial bonus on Jump checks.
Elf, Winged × Keen Sight(Ex): You gain a +4 racial bonus on all Spot checks
Elf, Winged × Movement: You have a Fly speed of 50 feet(average).
Elf, Wood
Ethergaunt × Enslave(Su): 3/day you can attempt to enslave any 1 creature wi
Ethergaunt × Stupifying Gaze(Su): If any creature, other than an ethergaun
Ethergaunt × Immunity to Spells(Su): You may choose to ignore the effects of
Ethergaunt × Material Jaunt(Su): As a standard action you can shift to the
Ethergaunt × Total Vision(Ex): Your superdeveloped brain and countless faci
Ethergaunt × Natural Spellcaster: You can cast spells as if you were a 17th
Ettin × Superior Two-Weapon Fighting: You take no penalty for fighti
Ettin × +2 racial bonus on Listen, Search, and Spot.
Extaminaar × +2 racial bonus on Fortitude saves vs. poison
Extaminaar × +4 racial bonus on swim checks
Extaminaar × +2 racial bonus on Escape Artist checks
Fensir × Rock Throwing(Ex): 120'
Fensir × Rock Catching(Ex):
Fensir × Sunlight Vulnerability(Ex): Sunlight acts as a flesh to stone sp
Fensir × Sense Twin(Ex): You can sense the health and location of your fr
Feral Gargun × Powerful Build:You function in many ways as if you were one siz
Feral Gargun × Mountain Movement: You may make standing long jumps and hig
Feral Gargun × Acclimated: You are automatically aclimated to life at high altit
Feral Gargun × Resistance to Cold 5 (Ex): You ignore the first 5 points of co
Feral Gargun × Natural Attack: You have two claw attacks, each dealing 1d6
Feral Gargun × Goliath Blood: For all effects related to race, you are considere
Fey'ri × +2 racial bonus on Will saves against enchantment spells and
Fey'ri × +2 racial bonus on Bluff, Hide, Listen, Search, and Spot check
Fey'ri #VALUE!
Feytouched × +2 racial bonus on Hide and Move Silently checks.
Firbolg × Fast Healing 3
Firbolg × Rock Catching(Ex):
Firbolg × Rock Throwing(Ex): 120'
Firbolg × +1 racial bonus on attack rolls when throwing rocks.
Fomorian × Scent(Ex):
Fomorian × Fast Healing 5
Fomorian × Trample(Ex): You can Trample opponents at least 1 size cate
Fomorian × +10 racial bonus on Move Silently checks.
Forestlord × Treewalking (Su): 1/day - as a move action can touch a tree and
Forestlord × The Hide skill is always a class skill.
Forestlord × Forestlord Pact: Attacking or harming a green dragon causes a l
Frost Folk × +8 racial bonus to Hide checks in snow or ice.
Frost Folk × Ice Blast (Su): You can produce a 20-foot cone of icy mist from
Frost Folk × Snowsight (Ex): All frost folk have innate snowsight, as the spel
Gargoyle × Movement: You have a Fly speed of 60 feet(average).
Gargoyle × Freeze(Ex): You can hold yourself so still you appear to be a
Gargoyle × +2 racial bonus on Hide, Listen and Spot checks. You gain an
Genasi × Clerical Focus: You must choose a deity who grants access to
Genasi × +1 racial bonus on saving throws against all spells and effects
Genasi, Air × Breathless: You do not breathe, so you are immune to drowning,
Genasi, Earth × Pass without Trace(Su): One per day you can pass without trac
Genasi, Fire × Control Flame (Sp): Once per day you can cause a non-magical fir
Genasi, Water × Create Water (Sp): 1/day as the spell.
Giant × Rock Throwing(Ex): The range increment is 120 feet.
Giant × Rock Catching(Ex): You can catch Small, Medium, or Large ro
Giant, Forest × Poison Use: You never risk accidentally poisoning yourself w
Giant, Forest × +4 racial bonus on Hide checks. This increases to +8 in wood
Giant, Jungle × Woodland Stride(Ex): You can move through naturally overgr
Giant, Jungle × +4 racial bonus on Hide and Survival checks made in jungle ter
Giant, Sand × Heat Shimmer (Su): At will you can create a shimmering effect a
Giant, Sand × +8 racial bonus on Hide and Survival checks in deserts.
Giant, Sand × Weapon Familiarity: You treat the sand blaster as a martial w
Giant, Stone × Rock Catching(Ex): You get a +4 racial bonus on Reflex saves
Giant, Stone × +8 racial bonus on Hide checks in rocky terrain.
Giant, Sun × +4 racial bonus on Hide checks. This increases to +8 in desert
Githyanki × Naturally Psionic: You gain 3 bonus power points at 1st level.
Githyanki × Psi-Like Abillities: 3/day - far hand, psionic daze, concealing
Githyanki × Power Resistance(Ex): 9.
Githzerai × Naturally Psionic: You gain 2 bonus power points at 1st level.
Githzerai × Psi-Like Abillities: 3/day - inertial armor, psionic daze, catfall,
Githzerai × Power Resistance(Ex): 9.
Gloaming × Light Blindness(Ex): Abrupt exposure to bright light blinds you
Gloaming × Shadow Spells: you cast illusion (shadow) spells at +1 caster l
Gloaming × Racial Bonuses: You have a +2 racial bonus on saves against il
Gloaming × Luminescence (Ex): As a standard action, you can make your skin
Gnoll
Gnoll, Flind × Weapon Familiarity: You treat the flind bar as a martial weapo
Gnoll, Flind × +2 racial bonus on Charisma-based checks made to influence
Gnome × Weapon Familiarity: Gnomes treat gnome hooked hammers as
Gnome × +2 racial bonus on saving throws against illusions
Gnome × +1 modifier to the DC for all saving throws against illusion spel
Gnome × +1 racial bonus on attack rolls against kobolds and goblinoids
Gnome × +4 dodge bonus to AC against giants
Gnome × +2 racial bonus on Craft (alchemy) and Listen checks.
Gnome × Base Outcast Rating: 2
Gnome × Illusion Aptitude (Ex): Add your class level to your caster lev
Gnome, Chaos × Spell Power: Your effective caster level when casting spells wi
Gnome, Chaos × +2 racial bonus Listen checks
Gnome, Chaos × Luck of Chaos (Ex): Once per day, you can reroll a roll you ju
Gnome, Chaos × Spell Like Abilities: 1/day daze(DC 13), entropic shield, flare, p
Gnome, Deep × Stonecunning: +2 racial bonus on checks to notice unusual sto
Gnome, Deep × Nondetection (Su): You have a continuous nondetection ability
Gnome, Deep × +2 racial bonus on all saves.
Gnome, Deep × +2 racial bonus on Hide checks, improves to +4 in darkened
Gnome, Forest × Pass without Trace(Su): You have the innate ability to use pass
Gnome, Forest × +1 racial bonus on attack rolls against kobolds, goblinoids, or
Gnome, Forest × +4 racial bonus on Hide checks, which improves to +8 in a wo
Gnome, Stonehunter × Hunters Insight: +2 racial bonus on Climb and Survival checks
Gnome, Svirfneblin × Stonecunning: +2 racial bonus on checks to notice unusual sto
Gnome, Svirfneblin × +2 racial bonus on all saves.
Gnome, Svirfneblin × +4 dodge bonus to AC.
Gnome, Thinker
Gnome, Tinker × Guild Affiliiation: +2 racial bonus on all checks.
Gnome, Wavecrest × +1 racial bonus on Attack rolls against locathah and sahuagin.
Gnome, Whisper × +4 racial bonus on Hide and Move Silently checks
Gnome, Whisper × +2 racial bonus on Listen and Spot checks
Gnome, Whisper × Racial Feats: You may take the Extra Silence and Silencing Str
Goatfolk × Pack Fervor (Ex): When within 30' of other goatfolk you gain
Goatfolk × +4 racial bonus on Intimidate checks.
Goblin × +4 racial bonus on Move Silently and Ride checks.
Goblin, Dekanter × Fast Healing 3
Goblin, Forestkith × Weapon Familiarity: You treat nets as martial weapons.
Goblin, Forestkith × Light Sensitivity (Ex): You are dazzled in bright sunlight or with
Goblin, Forestkith × Discordant Frenzy (Ex): When you enter melee you go into a fr
Goblin, Forestkith × Tree Shape (Su): You can change form into a small shrub, tree,
Goblin, Forestkith × +2 raciall bonus on Jump checks.
Goblin, Forestkith × +4 racial bonus on Hide and Move Silently checks in forested
Goblin, Forestkith × +4 racial bonus on Craft(Weaving) checks to make nets.
Goblin, Forestkith × +8 racial bonus on Climb checks.
Goblin, Snow × +8 racial bonus on Climb checks (and can always take 10).
Goblin, Snow × +4 racial bonus on Intimidate and Move Silently checks
Goliath × Powerful Build:You function in many ways as if you were one siz
Goliath × Mountain Movement: You may make standing long jumps and hig
Goliath × Acclimated: You are automatically aclimated to life at high altit
Grafts #VALUE!
Grig × Movement: You have a Fly speed of 40 feet(poor).
Grig × Fiddle(Su): When you play, any nonsprite within 30 feet of you
Grig × +8 racial bonus on Jump checks.
Grig × +5 racial bonus on Move Silently checks in a forest setting.
Grimlock × Weapon Proficiency: You are proficient with the battle axe.
Grimlock × +10 racial bonus on Hide checks in mountain or underground s
Grimlock × Blindsight 40 ft.
Grimlock × Scent
Guardinal × Lay on Hands(Su): As the paladin ability, except that each day,
Guardinal × +4 racial bonus on saves against poison.
Guardinal × Speak with Animals(Su): As the spell (CL 8th), except it is a f
Guardinal, Cervidal × Charge (Ex): You can lower your head and charge an opponent
Guardinal, Cervidal × Horn Powers (Su): You can deliver any of the following effects w
Guardinal, Cervidal × +8 racial bonus on Jump checks.
Guardinal, Lupinal × Fear Aura (Ex): When you howl, every creature (except other
Guardinal, Lupinal × Improved Grab (Ex): If a bite attack hits an opponent of at le
Guardinal, Lupinal × Trip(Ex): When you hit with your bite attack you can attempt to
Guardinal, Lupinal × Dodge Missiles (Ex): Similar to the Deflect Arrows feat except
Guardinal, Lupinal × Scent(Ex):
Guardinal, Lupinal × Wild Empathy(Ex): This ability works like the druids ability.
Hadozee × Gliding: You can use your arm-flaps to glide, negating damage f
Half-Drow, Deepwyrm × +2 racial bonus on Gather Information checks.
Half-Elf × +2 racial bonus on saving throws against Enchantment spells o
Half-Elf × +1 racial bonus on Listen, Search, and Spot checks.
Half-Elf × +2 racial bonus on Diplomacy and Gather Information checks.
Half-Elf × Elven Blood: can use items keyed towards elves
Half-Elf × Divided Ancestry (Ex): Half elves can take levels in more than
Half-Elf × Base Outcast Rating: 1
Half-Elf, Aquatic × +8 racial bonus on swim checks.
Half-Elf, Aquatic × Sea Longing: If you remain out of sight of the sea for more tha
Half-Giant × Fire Acclimated: You receive a +2 racial bonus on saving throws
Half-Giant × Powerful Build:You function in many ways as if you were one siz
Half-Giant × Naturally Psionic: You gain 2 bonus power point at 1st level.
Half-Giant × Psi-Like Ability: 1/day -- stomp. Manifester level 2.
Half-Kender × +2 racial bonus on Will saving throws against fear effects.
Halfling × +2 racial bonus on Climb, Jump, Listen, and Move Silently che
Halfling × +1 racial bonus on all saving throws
Halfling × +2 morale bonus on saving throws against fear
Halfling × +1 racial bonus on attack rolls with thrown weapons and slings
Halfling × Base Outcast Rating: 1
Halfling, Deep × Stonecunning: +2 racial bonus on checks to notice unusual sto
Halfling, Deep × +2 racial bonus on Appraise and Craft checks that deal with st
Halfling, Ghostwise × Speak without Sound (Su): You can communicate telepathically
Halfling, Glimmerskin × +2 racial bonus on Climb, Jump, and Listen.
Halfling, Glimmerskin × Touch of Luck: 1/day as an immediate action grant self or an al
Halfling, Shoal × +2 racial bonus on Listen checks
Halfling, Shoal × +8 racial bonus on swim checks.
Halfling, Shoal × Amphibious(Ex): You can breathe water or air equally as well, w
Halfling, Tallfellow × +2 racial bonus on Listen, Search, and Spot checks
Halfling, Tallfellow × Automatic Searching: Passing within 5 feet of a secret or concea
Halfling, Tundra × +2 racial bonus on Jump, Listen, Move Silently, and Survival
Half-Orc × Orc Blood: can use items keyed towards orcs
Half-Orc × Divided Ancestry (Ex): Half orcs can take levels in more than
Half-Orc, Scablands #VALUE!
Half-Orc, Scablands × Heat Endurance: as a bonus feat
Half-Vistani × Diluted Blood: For all special abilities and effects, you are co
Half-Vistani × Moon Madness: You suffer from the lunatio during the full moon
Half-Vistani × Base Outcast Rating: 2
Harssaf × Flaming Aura (Su): At will you can generate an intense heat a
Harssaf × Sand Pulse (Su): 1/Day you can generate a sand pulse with a
Harssaf × Sand Form (Su): At will you can take the form of a mobile pile
Harssaf × Blindsense 30'
Harssaf × Fast Healing 3
Hellbred × Infernal Mien (Ex): +2 racial bonus on Intimidate checks.
Hellbred × Evil Exception (Ex): Regardless of alignment and class restrict
Hellbred × Hellbound (Su): You may only be returned to life with Resurrec
Hellbred × Infernal Aspect: .
Hellbred × +4 bonus on saves against poison.
Hellbred × 1 bonus Devil-Touched feat.
Hellbred × +2 racial bonus on Sense Motive checks.
Hellbred × You may see normally in darkness, even magical darkness.
Hengeyokai × Alternate Form (Su): You may shapeshift between humanoid, a
Hobgoblin × +4 racial bonus on Move Silently checks.
Hobgoblin, Sunscorch × +2 racial bonus on Bluff checks.
Hobgoblin, Sunscorch × +2 racial bonus on Fortitude saves to avoid nonlethal damage
Human, Silverbrow × +2 racial bonus on Disguise checks. Disguise is always a class
Illumian × Luminous Sigils (Su): The sigils that orbit your head glow softly
Illumian × Glyphic Resonance (Ex): You interact strangely with symbol-ba
Illumian × Power Sigils (Su): One or more of your sigils glows brightly a
Illumian × Illumian Words (Su): Combinations of power sigils make an Illu
Illumian × Final Utterance (Ex): At death your body releases the stored Il
Illumian × +2 racial bonus on saves vs spells with the shadow descriptor.
Illumian × Superior Literacy: Illumians are always literate. Speak Language
Jackal Lord × Alternate Form(Su): You can assume the form of a jackal of me
Jackal Lord × Curse of the Jackal(Su): 1/day you can make a gaze attack on a
Jackal Lord × Dominate Animal(Su): dominate animal (canines only) as if a 16t
Jackal Lord × Summon Jackals(Sp): 3/day you can summon up to 8HD of jac
Janni × Movement: You have a Fly speed of 20 feet(perfect).
Janni × Change Size(Sp): Twice per day you can magically change a cr
Janni × Elemental Endurance(Ex): You can survive on the Elemental Plan
Janni × Plane Shift(Sp): You can enter any of the elemental planes, the
Kalashtar × +2 racial bonus on saving throws against mind affecting spells
Kalashtar × +2 racial bonus on Bluff, Diplomacy,and Intimidate checks.
Kalashtar × +2 racial bonus on Disguise checks made to impersonate a h
Kalashtar × You sleep but do not dream. You are immune to the dream and ni
Kalashtar × Naturally Psionic: You gain 4 extra power points.
Kalashtar × Psi-Like Abilities: Mindlink (1/day). This ability is like the powe
Kaorti × Vile Transformation(Su): You can infuse any living creature wit
Kaorti × Material Vulnerability(Ex): Exposure to the Material Plane cau
Kaorti × +8 racial bonus on Heal checks.
Kaorti × +2 racial bonus to Spellcraft and Use Magic Device checks mad
Kaorti × +2 racial bonus to Survival checks made while on other planes
Karsite × Magic Draining Attacks (Su): Your successful melee attacks su
Karsite × Spellhealing (Su): Whenever your spell resistance prevents a sp
Karsite × Spellcasting Inability: You cannot cast arcane or divine spells.
Karsite × Proficient with light and medium armor, and with martial weap
Keeper × Mimic Weapon(Ex): You can mimic any melee weapon you have se
Keeper × Posion Spit(Ex): Once every 1d4 rounds you can spit a contac
Keeper × Blindsight(Ex): 200'. You have no eyes and a silence spell negat
Keeper × Scent(Ex):
Keeper × Hive Mind(Ex): You are in constant telepathic communication with
Keeper × Body Switch(Su): You can switch locations with any other keeper
Keeper × Dissolution(Ex): If held helpless, pinned, or captured you have
Keeper × +8 racial bonus on Climb, Escape Artist, and Jump checks. Also
Kender × Taunt: You receive a +4 racial bonus on all Bluff checks used
Kender, Afflicted
Kenku × +2 racial bonus on Hide and Move Silently checks.
Kenku × Great Ally (Ex): You work exceptionally well with allies. When s
Kenku × Mimicry (Ex): You can perfectly mimic sounds, voices, and acc
Khaasta
Killoren × +2 racial bonus on saving throws against Enchantment spells o
Killoren × +2 racial bonus on Handle Animal and Survival checks.
Killoren × Cold Iron Anathema (Su): You take a -2 penalty on any attack r
Killoren × Manifest Nature's Might (Su): Each morning as the sun rises,
Kir-Lanan × +4 racial bonus on Hide checks.
Kir-Lanan × Negative Energy Touch (Su): 3 times/day you can use a touch a
Kir-Lanan × Rebuke Undead (Su): You can rebuke/command undead three tim
Kir-Lanan × Harmed by Positive Energy: You suffer damage from cure wound
Kir-Lanan × Soulless: You cannot become a cleric, druid, or paladin, and y
Kobold × +2 racial bonus on Craft(trapmaking), Profession(miner), and
Kobold × Light Sensitivity(Ex): You are dazzled in bright sunlight or withi
Korobokuru × +2 racial bonus on saves against poison.
Korobokuru × +2 racial bonus on saves against spells and spell-like effects.
Korobokuru × +1 racial bonus on attack rolls against goblinoids.
Korobokuru × +4 dodge bonus to AC against giants.
Korobokuru × +2 racial bonus to Survival checks.
Krinth × +1 racial bonus on Will saves
Krinth × +1 bonus on all saves vs. spells or spell-like abilities with the
Krinth × +2 racial bonus on Hide checks in shadowy conditions.
Krinth × +4 racial bonus on saving throws against fear.
Krinth × You cannot become shaken and ignore the effects of the shake
Kuo-Toa × Light Blindness(Ex): Abrupt exposure to bright light blinds yo
Kuo-Toa × Adhesive(Ex): Anyone who makes an unsuccessful melee attack
Kuo-Toa × Amphibious(Ex): While you breathe by means of gills, you can s
Kuo-Toa × Keen Sight(Ex): Your eyesight is so keen that you can spot a mov
Kuo-Toa × Slippery(Ex): You secrete an oily film that makes you difficult
Kuo-Toa × +8 racial bonus on Escape Artist and Swim checks.
Kuo-Toa × +4 racial bonus on Search and Spot checks.
Kyrie × Spells: You can casts spells as a 3rd level Mystic.
Lizardfolk #VALUE!
Lizardfolk × +4 racial bonus on Balance, Jump, and Swim checks.
Lizardfolk, Blackscale
Lizardfolk, Poison Dusk × Chameleon Skin(Ex): You can adjust the color of your skin to
Lizardfolk, Viletooth × Acid Bite (Su): Bite attack deals an additional 1d6 points of a
Lizardfolk, Viletooth × Water Breathing (Ex): You can breath underwater indefinitely.
Lizardfolk, Viletooth × Move Silently is always a class skill.
Locathah × +8 racial bonus on Swim checks.
Loxo × Beserk Rage(Ex): When a clan member becomes incapacitated or
Lumi × Body of Light (Su): Your body is infused with positive energy t
Lumi × Clear Vision (Ex): You cannot be blinded or dazzled by any eff
Lumi × Floating Head (Ex): Your head floats naturally a few inches abo
Maeluth × Fiend Hammer(Su): 1/day grant weapon the unholy special quali
Maenad × Naturally Psionic: You gain 2 bonus power point at 1st level.
Maenad × Psi-Like Ability: 1/day -- energy ray (sonic) at manifester level
Maenad × Outburst(Ex): 1/day for 4 rounds, take a -2 penalty to Int and W
Marrash × Disease(Ex): Anyone hit by the disease arrow must make a For
Marrash × Double Bowfire(Ex): While flying you can grip a longbow with yo
Marrash × Taklif Arrow: Fort save (DC 14) or contract a disease similar t
Marrash × Scent(Ex):
Maug × Pulverize(Su): 3/day you can touch an object and negate it's
Maug × Rapid Repair(Ex): As long as you have 1 hp you repair 1 point
Maug × +4 racial bonus to Craft(stonemasonry) & Knowledge(architect
Mechanatrix × Electricity Healing(Ex): You are not only immune to electrical
Mechanatrix × +2 racial bonus to Spot checks.
Mechanatrix × +4 racial bonus to Knowledge(architecture & engineering) che
Mephling, Air × Breath Weapon: You can breathe a 15' cone of dust and grit (
Mephling, Air × You cast spells with the air descriptor at +1 caster level.
Mephling, Earth × Breath Weapon: You can breathe a 15' cone of pebbles (bludg
Mephling, Earth × You cast spells with the earth descriptor at +1 caster level.
Mephling, Fire × Breath Weapon: You can breathe a 15' cone of flame (fire dam
Mephling, Fire × You cast spells with the fire descriptor at +1 caster level.
Mephling, Water × Breath Weapon: You can breathe a 15' cone of caustic liquid
Mephling, Water × You cast spells with the water descriptor at +1 caster level.
Merfolk × Amphibious(Ex): You can breathe both air and water.
Merfolk × +8 racial bonus on Swim checks.
Mind Flayer × Mind Blast (Sp): This ability, useable at will projects a 60-fo
Mind Flayer × Psionics (Sp): At will: charm monster(DC 16), detect thoughts(D
Mind Flayer × Improved Grab (Ex): If you hit a Small to Large creature with a
Mind Flayer × Extract (Ex): If you begin your turn with all four tentacles attac
Minotaur × Powerful Charge(Ex): This attack allows you make a single gor
Minotaur × Natural Cunning(Ex): You are immune to maze spells, cannot b
Minotaur × +4 racial bonus on Search, Spot and Listen checks.
Mongrelfolk × Low-Light Vision
Mongrelfolk × Emulate Race (Ex): As emulate race function of the Use magic
Mongrelfolk × Sound Imitation (Ex): A mongrelfolk can mimic any voice or so
Mongrelfolk × Diffuse Blood: +2 racial bonus on saves vs spells that target a
Mongrelfolk × +1 racial bonus on saving throws against enchantment and illus
Mongrelfolk × +1 racial bonus on Appraise, Climb, Jump, Listen, Move Silent
Mongrelfolk × +4 racial bonus on Hide and Sleight of Hand checks.
Neanderthal × Primative Weapon Mastery (Ex): You have a +1 racial bonus on
Neanderthal × +2 racial bonus on Listen, Spot and Survival checks
Neanderthal × Climate Tolerant(Ex): Virtual feat: Cold Endurance
Neanderthal × Human Blood: Counts as being human for all effects related to
Neanderthal × Illiteracy: You do not know how to read and write. Adding a clas
Neraph × Neraph Camoflage (Ex): For one attack per enemy per encount
Neraph × +5 racial bonus on Jump checks.
Neraph × Weapon Familiarity: You treat the annulat as a martial weapon
Neraph × +2 racial bonus on Spot and Search checks.
Nerra × Mirror Jump(Su): You can travel from 1 mirror, or 30% chance, t
Nerra × Reflective Spell Resistance(Sp): 16; Any targeted spell you succ
Nerra, Kalareem × Shard Spray(Su): 3/day you can unleash a spray of mirror shard
Nerra, Sillit × Shard Spray(Su): 3/day you can unleash a spray of mirror shard
Nezumi × +2 racial bonus on Hide and Move Silently checks.
Nezumi × +2 racial bonus on saves against poison and disease.
Nixie × Charm Person(Sp): You can use charm person 3 times per day
Nixie × Amphibious(Ex): Although you are aquatic, you can survive inde
Nixie × Water Breathing(Sp): Once per day you can use water breathin
Nixie × +5 racial bonus on Hide checks in the water.
Nycter × Blindsense 60'
Nycter × Hunting Cry (Su): You can emit a high, piercing shriek that d
Nycter × +4 racial bonus on Listen and Spot checks. These bonuses are
Ogre
Ogre Mage × Flight(Su): You have a Fly speed of 40 feet(good). You can cea
Ogre Mage × Change Shape (Su): An ogre mage can assume the form of any
Ogre, Irda × Change Shape (Su): 3/day you can assume the form of any Sm
Ogre, Skullcrusher × Rock Throwing (Ex): You can throw Small sized (40-50lbs) up to
Orc × Light Sensitivity(Ex): You are dazzled in bright sunlight or withi
Orc × Elf Slayer (Ex): You gains a +2 bonus on weapon damage rolls
Orog × +2 racial bonus on Craft(armorsmithing) and Craft(weaponsmit
Pixie × +2 racial bonus on Listen, Search and Spot checks.
Pixie × Greater Invisibility(Su): You remain invisible even when you att
Quaraphon × Deafening Bellow (Su): 1/day you can let loose a cacophony o
Rakshasa × +2 racial bonus on Bluff and Disguise checks.
Rakshasa × Detect Thoughts(Su): You can continuously use detect thoughts
Rakshasa × Change Shape(Su): You can assume the form of any humanoid
Rakshasa, Naztharune × Detect Thoughts(Su): You can continuously use detect thoughts
Rakshasa, Naztharune × Change Shape(Su): You can assume the form of any humanoid
Rakshasa, Naztharune × Evasion (Ex): On a successful Reflex save against a magical
Rakshasa, Naztharune × Hide in Plain Sight (Su): You may use the Hide skill even whi
Rakshasa, Naztharune × Improved Evasion (Ex): You take half damage from magical at
Rakshasa, Naztharune × Uncanny Dodge (Ex): You retain your Dex bonus to AC even when
Rakshasa, Naztharune × Improved Uncanny Dodge (Ex): You cannot be flanked except by
Rakshasa, Naztharune × Shadow Jump (Su): You have the ability to travel between shad
Rakshasa, Naztharune × Sneak Attack (Ex): Any time someone you attack is denied their
Rakshasa, Naztharune × +4 racial bonus on Bluff and Disguise checks. If you are usi
Raptoran × Wing-Aided Movement: +10 racial bonus on Jump checks.
Raptoran × Gliding (Ex): You can use your wings to glide, negating damage
Raptoran #VALUE!
Raptoran × Pact with Wind Lords: +1 to caster level for spells with the air d
Raptoran × Unerring Direction: You have an instinctive sense of which direc
Raptoran × Weapon Familiarity: Raptorans treat the footbow as martial w
Raptoran × +2 racial bonus on Climb and Spot checks.
Rilkan × Racial Knowledge: All Knowledge checks are treated as train
Rilkan × Racial Aid: If you use the Aid Another action to aid another R
Rilmani × Change Shape(Su): Can assume any Small or Medium humanoid fo
Rilmani, Aurumach × Summon Rilmani(Sp): 1/day you can automatically summon eit
Rilmani, Aurumach × Antithesis(Su): Any creature you hit with a melee attack or t
Rilmani, Aurumach × Fast Healing(Ex): 5
Rilmani, Aurumach × Summon Armor(Su): You wear no armor, but when threatened by a
Rilmani, Aurumach × Summon Weapon(Su): As a free action you can summon or disp
Rilmani, Cuprilach × Summon Rilmani(Sp): 1/day you can summon 1d3 ferrumachs
Rilmani, Cuprilach × Sneak Attack(Ex): Any time you flank an opponent or it is deni
Rilmani, Cuprilach × Swift Strikes(Ex): You can use a standard action to make a full a
Rilmani, Cuprilach × Hide in Plain Sight (Su): You may use the Hide skill even whi
Rilmani, Cuprilach × Trap Sense(Ex): +2 bonus on Reflex saves made to avoid trap
Rilmani, Cuprilach × Uncanny Dodge(Ex): You retain your Dex bonus to AC even when
Rilmani, Ferrumach × Fear Aura(Su): As a free action as the fear spell(CL 10, save D
Rilmani, Ferrumach × Summon Rilmani(Sp): 1/day you can summon 1d2 ferrumachs
Satyr × +4 racial bonus on Hide, Listen, Move Silently, Perform, and S
Satyr × Pipes(Su): When you play, all creatures within a 60-foot spre
Scorpionfolk × Poison(Ex): You deliver poison(Fort save DC17) with each succ
Sea Kin × +2 racial bonus on Escape Artist checks.
Sea Kin × Hold Breath (Ex): You can hold your breath for a number of rou
Sea Kin × Weapon Familiarity: Treat tridents and nets as simple weapon
Sea Kin × Water Dependency: Must immerse entire body at least once a wee
Selkie × Alternate Form(Su): You assume the form of a seal of medium
Selkie × +8 racial bonus on Swim checks.
Shadar-Kai × +10 racial bonus on Hide checks made in dark, shadowy condi
Shadar-Kai × Shadow Curse (Su): Any time you are dazed, staggered, stunned
Shadar-Kai × Hide in Plain Sight (Su): You may use the Hide skill even whi
Shadar-Kai × Sneak Attack (Ex): Any time someone you attack is denied their
Shadowswyft × Light Blindness(Ex): Abrupt exposure to bright light blinds yo
Shadowswyft × +2 racial bonus on Initiative checks.
Shadowswyft × +4 racial bonus on Hide and Move Silently checks.
Sharakim × Shadow Affinity (Ex): In darkness or shadowy illumination, ga
Sharakim × Light Sensitivity(Ex): You take a -1 penalty to attack rolls in bri
Sharakim × +1 racial bonus on attack rolls against orcs (including half-orcs
Shifter #VALUE!
Shifter × (Su): While shifting, you gain a +2 bonus to and gain .
Shifter × (Su): While shifting, you gain .
Shifter × (Su): While shifting, you gain .
Shifter × (Su): While shifting, you gain .
Shifter × +2 racial bonus on Balance, Climb, and Jump checks.
Shyft × +4 racial bonus on Hide and Move Silently checks.
Sirine × Charming Song(Sp): As the spell charm person (CL 2, save DC 14
Sirine × Intelligence Damage(Su): With a successful touch attack you de
Sirine × Deflection(Su): You aura grants you a +2 Deflection bonus to
Sirine × Soothing Touch(Su): You can use your touch to restore 1d6 po
Sirine × Wild Empathy(Ex): This ability works like the druids ability.
Sirine × +8 racial bonus on Perform and Swim checks.
Skarn × Natural Weapon (Spines): If you have a soulmeld bound to you
Skulk × +4 racial bonus on Move Silently checks.
Skulk × +5 racial bonus on hide checks.
Skulk × Innate Nondetection (Su): If a divination is attempted upon yo
Skulk × Peerless Camouflage (Ex): You can move at full speed or run
Skulk × Trackless Path (Ex): The DC of a survival check to follow your t
Slig #VALUE!
Slig × +2 racial bonus on Craft(trapmaking) and Hide checks.
Slig, Ghaggler
Slyths × Alternate Form(Su): As a standard action, you can assume a
Slyths × Water Breathing (Ex): You can breathe underwater indefinitely
Slyths × Immunities (Ex): Immune to polymorph and poison.
Slyths × Weapon Familiarity: You may treat flutter blades as martial w
Spellscale × Blood Quickening: Each day, perform meditation to gain a bene
Spiker × Weapon Proficiency: You are proficient with armor spikes.
Spiker × Natural Spikes (Ex): You are considered to be wearing armor
Spirit Folk, Bamboo × +2 racial bonus on Survival checks.
Spirit Folk, Bamboo × +4 racial bonus on Hide checks in woods or forest.
Spirit Folk, Bamboo × Trackless Step (Ex): You leave no trail in natural surrounding
Spirit Folk, Bamboo × +2 racial bonus on saving throws against spells and spell-like a
Spirit Folk, River × Water Breathing (Ex): You may breathe water as easily as air.
Spirit Folk, River × +2 racial bonus on saves against spells and spell-like abiliti
Spirit Folk, Sea × Water Breathing (Ex): You may breathe water as easily as air.
Spirit Folk, Sea × +2 racial bonus on saves against spells and spell-like abilities w
Spirit Folk, Sea × You may make a DC 15 Knowledge (nature) or untrained Intellig
Spriggan × +4 racial bonus on Climb, Disable Device, Move Silently, Open
Spriggan × Sneak Attack (Ex): Any time someone you attack is denied thei
Spriggan × Size Change (Su): At will, you can change your size similar to
Ss'ressen × Class Restrictions: Only females may be clerics or priests. On
Ss'ressen × Cold Susceptibility: Suffer a -4 penalty to dex, attacks, and
Ss'ressen × National Skill: Each region receives a bonus skill that becomes
Ss'ressen × Ss'ressen Frenzy: If Ss'ressen from rival egg clutch within 30'
Ss'ressen, Ashen Hide × Bonus Feat: You gain Dragon's Hide as a bonus feat.
Ss'ressen, Black Talon × Agile: +2 racial bonus to balance, jump, and swim checks.
Synad × Naturaly Psionic: You gain 3 bonus power points at 1st level.
Synad × Threefold Mind: You gain a +2 bonus on Will saving throws.
Synad × Oracle (Su): Once per day, you gain a +2 insight bonus to an ini
Synad × Collective: You can spend 1 power point as a free action to
Synad × Multitask (Su): Once per day, you can spend 1 power point to g
Tarmak × War Paint: You know the secret formula for creating the Tarma
Tayfolk × +2 racial bonus on saving throws against Enchantment spells a
Tayfolk × Combat Synergy (Su): You gain a +2 insight bonus to Initiative
Tayfolk × Empathic Bond (Su): You can feel your twins emotions up to 1
Tayfolk, Taylang × Rage (Ex): 1/day as a Barbarian.
Tayfolk, Tayling × Spell Rage (Su): A grief-fueled Rage caused by your twins death
Tayfolk, Tayling × +2 racial bonus on Concentration and Spot checks.
Thri-Kreen × Multiple Limbs: You have 4 arms.
Thri-Kreen #VALUE!
Thri-Kreen × Leap(Ex): +30 racial bonus on jump checks.
Thri-Kreen × Weapon Familiarity: treat gythkas and chatkchas as martial w
Thri-Kreen × +4 racial bonus on Hide checks in sandy or arid settings.
Thri-Kreen × Deflect Arrows: as a bonus feat.
Thri-Kreen, Psionic × Naturally Psionic: You gain 1 bonus power point at 1st level.
Thri-Kreen, Psionic × Psi-Like Ability: 3/day -- chameleon, know direction and locat
Tiefling × +2 racial bonus on Bluff and Hide checks.
Tiefling × Darkness(Sp): You can use darkness once per day.
Troglodyte × +4 racial bonus on Hide checks, +8 in rocky or underground s
Troglodyte #VALUE!
Troll × Rend(Ex): If you hit with both claw attacks, you latch onto yo
Troll × Scent
Troll, Crystalline
Uldra × Nature Scholar (Ex): The Knowledge (nature) skill is always a cl
Uldra × Cold Resistance (Ex): You gain cold resistance 5.
Uldra × Frosty Touch (Su): As a free action you can infuse your melee
Uldra × Fey Blood: You are fey, and as such are not subject to spells th
Unbodied × Psionic Powers: You manifest powers as a 4th level Psion (tel
Unbodied × Telekinetic Force: You can use telekinetic force (DC 15) as a
Unbodied × Assume Likness: You can assume the likeness of any small, me
Unbodied × Hide Mind: You can't be identified as psionic by divination spel
Unbodied × Incorporeal traits.
Underfolk × Weapon Familiarity: treat light and heavy picks as simple wea
Underfolk × Camouflage (Ex): +4 racial bonus to Hide, +10 in rocky terrain.
Underfolk × Light Sensitivity (Ex): You are dazzled in bright sunlight or with
Ursoi × Scent (Ex):
Ursoi × Improved Grab (Ex): If you hit with a claw attack you can attemp
Ursoi × +4 racial bonus on Survive and Swim checks.
Varag × +4 racial bonus on Move Silently checks.
Varag × +4 racial bonus on Survival checks when tracking by Scent.
Varag × Scent(Ex):
Vanara × +8 racial bonus on Climb checks. You may use your Strength or
Vanara × +4 racial bonus on Balance and Jump checks.
Vanara × +2 racial bonus on Hide and Move Silently checks.
Warforged × Immunity to poison, sleep effects, paralysis, disease, nausea,
Warforged × Cannot heal lethal damage naturally.
Warforged × Can be targeted by spells that affect living creatures as well as
Warforged × Spells from the healing subschool and supernatural abilities th
Warforged × You are vulnerable to heat metal, chill metal, repel metal or s
Warforged × You are disabled at 0 HP and become inert at -1 to -9 HP. You
Warforged × You do not need to eat, sleep, or breathe. A wizard still needs
Warforged × Composite Plating: Your composite plating counts as armor. Y
Warforged × Light Fortification (Ex): Critical hits or sneak attacks agains
Warforged, Charger × Moderate Fortification (Ex): Critical hits or sneak attacks a
Warforged, Charger × Adamantine Fists (Ex): Your hammer-like fists are forged of a
Warforged, Charger × Adamantine Plating (Ex): The composite plating of a Charger
Warforged, Scout
Wemic × +8 racial bonus on Jump checks.
Wildren × Scent
Wildren × Fury (Ex): Once per day you can enter a limited rage for 1 rou
Wildren × Stability: Wildren are exceptionally stable on their feet. You
Windblade × Fearsome Critical(Ex): Whenever you score a critical hit, all
Windblade × Rend(Ex): If you hit with both claw attacks, you latch onto yo
Windblade × +8 racial bonus on Climb checks.
Windblade, Windscythe × Augmented Critical(Ex): Your claws are extremely sharp, threateni
Wispling × Change Self(Su): 1/day as the spell.
Witchknife × Psionics (Sp): At will - command (DC 16), message, silence (sel
Witchknife × Sneak Attack (Ex): Any time someone you attack is denied their
Xeph × +1 racial bonus on saving throws against powers, spells, and spe
Xeph × Naturally Psionic: You gain 1 bonus power point at 1st level.
Xeph × Burst: 3/day +10 competence bonus to speed for 3 rounds.
Yak Folk × Body Meld(Sp): 1/day You can share the bodies of humanoids and
Yak Folk × Use Staff(Ex): You can use any magic staff. Similar to Use Magi
Yak Folk × Command Genie(Su): 1/day you can summon 1 janni of Evil alig
Yuan-Ti × Alternate Form(Sp): You can assume the form of a Tiny to Larg
Yuan-Ti × Detect Poison(Sp): You have the ability to detect poison as the
Yuan-Ti, Abomination × Aversion(Sp): You can create a compulsion effect targetting o
Yuan-Ti, Abomination × Constrict(Ex): You deal 1d6+1 points of damage with a succes
Yuan-Ti, Abomination × Improved Grab (Ex): If you hit a Large or smaller creature with
Yuan-Ti, Abomination #VALUE!
Yuan-Ti, Abomination × Produce Acid(Sp): You can exude acid from your body, dealing 3
Yuan-Ti, Abomination × Chameleon Power(Sp): You can change the coloration of yours
Yuan-Ti, Abomination × Scent
Yuan-ti, Anathema × Constrict(Ex): With a successful grapple check, you can cons
Yuan-ti, Anathema × Improved Grab (Ex): If you hit a Large or smaller creature with
Yuan-ti, Anathema × Poison(Ex): You deliver your venom with each successful bite
Yuan-ti, Anathema × All-Around Vision(Ex): Your six heads allow you to see in all d
Yuan-ti, Anathema × Scent(Ex):
Yuan-ti, Anathema × +8 racial bonus on Climb and Swim checks.
Yuan-ti, Anathema × +8 racial bonus on Survival checks, when Tracking by scent.
Yuan-ti, Anathema × Attach Grafts(Su): Each day you can attach up to 8 yaun-ti graf
Yuan-ti, Anathema × Alternate Form(Sp): You can assume the form of a Tiny to Hug
Yuan-ti, Anathema × Produce Acid(Sp): You can exude acid from your body, dealing 7
Yuan-ti, Anathema × Mass Aversion(Sp): You can create a compulsion effect targetti
Yuan-ti, Anathema × Chameleon Power(Sp): You can change the coloration of yours
Yuan-Ti, Halfblood #VALUE!
Yuan-Ti, Halfblood × Produce Acid(Sp): You can exude acid from your body, dealing 3
Yuan-Ti, Halfblood × Chameleon Power(Sp): You can change the coloration of yours
Yuan-Ti, Halfblood × Scent
Yuan-Ti, Pureblood × Power Resistance(Ex): 18.
Yuan-Ti, Pureblood × Psi-like abilities: At will - detect hostile intent, psionic char
Yurian × Limited Regeneration(Ex): You can regrow lost body parts as pa
Yurian × +8 racial bonus on Swim checks.
Yurian × +4 racial bonus on Hide checks.
Zenythri × +2 racial bonus on Balance and Survival checks.
Dwarf/Elf × Automatic Searching: Passing within 5 feet of a secret or concea
Dwarf/Elf × +1racial bonus on Listen, Search, and Spot checks.
Dwarf/Gnome × +2 racial bonus on saving throws against spells and spell-like e
Dwarf/Gnome × +1 racial bonus on attack rolls against orcs and goblinoids
Dwarf/Gnome × +4 dodge bonus against giants
Dwarf/Gnome × +2 racial bonus on saving throws against poison.
Dwarf/Halfling × Stability: Dwarves are exceptionally stable on their feet. A dw
Dwarf/Halfling × +2 racial bonus on Listen checks.
Dwarf/Halfling × +1 racial bonus on Climb and Jump checks.
Elf/Halfling × +1 racial bonus on attack rolls with thrown weapons and slings
Elf/Halfling × +1 racial bonus on all saving throws
Elf/Halfling × +2 racial bonus on Listen checks.
Gnome/Halfling × +1 racial bonus on all saving throws versus spells
Gnome/Halfling × +2 racial bonus on Climb, Jump, Listen, and Move Silently ch
Human/Gnome × +2 racial bonus on saving throws against illusions
Human/Gnome × +2 racial bonus on Listen checks.
Dwarf/Orc × +1 racial bonus on Listen checks.
Elf/Gnome × +2 racial bonus on Listen checks.
Elf/Orc × +2 racial bonus on Listen and Spot checks.
Gnome/Orc
Halfling/Orc × +1 racial bonus on Listen checks.
Halfling/Orc × +2 racial bonus on Climb, Jump, and Move Silently checks.
Human/Dwarf × +2 racial bonus on saving throws against poisons.
Human/Halfling × +2 racial bonus on Climb, Jump, Listen, and Move Silently ch

Template Condition Ability


Template Err:504
Template 0 Damage Reduction(Ex):
Template 0 Fast Healing 0
Template 0 Bonus Feat(s): You gain as a bonus feat(s).
Template 0 Fly(Ex): You gain the ability to fly at 0 ft.().
Template 0 Immunities: Immune to
Template 0 Energy Resistance:
Template 0 Spell-Like Abilities: You can use the following spell like abilitie
Template 0 Spell Resistance
Template 0 Swim: You gain the ability to swim at 0 ft.
Template 0 Vulnerabilities:
Anarchic Smite Law(Su): Once per day you can make a normal melee attack
Half-Fiend,Half-Celestial,Half-Farspawn Your natural attacks are treated as magic weapons for the purp
Axiomatic Linked Minds(Ex): You are in constant communication with any axio
Axiomatic Smite Chaos(Su): Once per day you can make a normal melee atta
Celestial,Half-Celestial Smite Evil(Su): Once per day you can make a normal melee attack
Chameleon Skills: +10 racial bonus on Hide checks.
Chameleon Skills: +4 racial bonus on Move Silently checks.
Chameleon Skills: +8 racial bonus on Climb checks.
Chameleon Tongue Attack(Ex): You can attack an opponent with your tongue,
Child of the Sea Skills: +10 racial bonus on Survival checks when trying to predic
Child of the Sea,Dragonspawn(Sea) Amphibious (Ex): You can breathe both air and water.
Death Knight Abyssal Blast(Su): 1/day - unleash a blast of eldritch fire with a
Death Knight 0 Create Skeletal Warrior (Su): With 1 hour of Concentration you
Death Knight Fear Aura(Su): Any creature within 15' and of less than 5 HD are su
Death Knight 0 Power Word (Sp): 1/day you may use 1 of the following Power W
Death Knight See Invisibility (Su): As the spell.
Death Knight Spells: Unless prohibited by alignment restrictions, you can cast
Death Knight Summon Mount (Su): You can summon a mount, typically a Nig
Death Knight 0 Symbol (Sp): 1/day you may use Symbol of Pain
Death Knight Touch Attack(Su): Each successful touch attack deals 1d8+2 and
Death Knight Turn Immunity (Ex): You cannot be Turned.
Death Knight Undead Followers: You attract lesser undead and may have twice y
Draconic Save: +4 Racial bonus on saves against magic sleep effects and
Draconic Skills: +2 racial bonus on Intimidate and Spot checks.
Dragon Vassal OverLord/Vassal Link: The scale embedded in you creates a link
Dragon Vassal Save: +2 Racial bonus on all saving throws.
Dragon Vassal Skills: +6 racial bonus on Listen, Search, and Spot checks.
Dragonspawn #VALUE!
Dragonspawn #VALUE!
Dragonspawn Spellcasting (Su): You have gained the ability to cast spells as a
Dry Lich Aura of Despair(Su): Any creatures within a 60-foot radius of yo
Dry Lich Constitution Drain(Su): Any living creature hit by your touch att
Dry Lich Fast Healing(Ex): You heal 2 points of damage each round so lo
Dry Lich Touch Attack: You can deliver a touch attack that deals 5d6 poi
Dry Lich Turn Resistance(Ex): You have +6 Turn Resistance.
Dry Lich Unholy Toughness(Ex): You gain 8 bonus hit points.
Dry Lich Water Weakness: All water deals damage to you as if it were hol
Dust-Stuffed Choking Hazard(Ex): When a slashing or piercing attack deals mor
Dust-Stuffed Churn(Su): 1/day you can 'wind yourself up' with the use of a key
Dust-Stuffed Dead Aura(Ex): You have no alignment or magical aura.
Dust-Stuffed Living Construct traits(Ex): See p.215 of Monster Manual III.
Entropic Limited Spell Resistance(Ex): SR 19 against spells or spell-like ab
Entropic Negative Adaptation(Ex): You do not lose hit points or need to m
Entropic Negative Energy Aura(Su): Any living creature within 10' of you l
Entropic Negative Energy Ray(Su): 1 every 1d4 rounds, if you succeed on
Faerzress-Infused Detect Faerzress(Ex): You can immediately tell if the area you are
Faerzress-Infused Infused Power(Su): When within the boundaries of an earth node
Faerzress-Infused Save: +4 bonus on Will saves made against all divination spells
Feral Improved Grab(Ex): If you succeed with a claw attack on a targe
Feral 1 Pounce(Ex): If you leap on an opponent in the first round of co
Feral 0 Rake(Ex): You can make 2 rake attacks at full melee attack bonus
Feral 0 Rend(Ex): If you hit with both claw attacks, you latch onto you
Fiendish,Half-Fiend Smite Good(Su): Once per day you can make a normal melee atta
Ghost 0 Corrupting Gaze(Su): You can blast living beings with a glance
Ghost 0 Corrupting Touch(Su): When you hit a living target with your inco
Ghost 0 Draining Touch(Su): When you hit a living target with your incor
Ghost 0 Frightful Moan(Su): You can emit a frightful moan as a standard
Ghost 0 Horrific Appearance(Su): Any living creature within 60 feet that
Ghost 0 Malevolence(Su): Once per round, while ethereal, you can merge yo
Ghost Manifestation(Su): You dwell on the Ethereal Plane and, as an e
Ghost Rejuvenation(Su): Your 'destroyed' spirit will often restore itsel
Ghost 0 Telekinesis(Su): You can use telekinesis as a standard action (c
Ghost,Lich,Vampire Turn Resistance(Ex): You have +4 Turn Resistance.
GraveTouched Ghoul Diet Dependent(Ex): You must feed on flesh regularly or slowly los
GraveTouched Ghoul Ghoul Fever(Su): If you succeed with a bite attack, your victi
GraveTouched Ghoul Paralysis(Ex): If you succeed on an attack with your natural we
Gurik Cha'Ahl Skills: +6 racial bonus on Hide and Move Silently checks.
Gurik Cha'Ahl Sneak Attack (Ex): +1d6
Half-Celestial Daylight(Su): You can use a daylight effect (as the spell) at will.
Half-Celestial Save: +4 Racial bonus on Fortitude saves against poison.
Half-Dragon 1 Breath Weapon(Ex): 1/day you can emit a , dealing 6d8 damage,
Half-Dragon 0 Sorcerous Blood (Ex): Your half-dragon paragon levels stack with
Half-Dragon(Chiang Lung) Cause Rain(Su): 3/day you can breathe storm clouds which cause
Half-Dragon(Fang) Ability Drain(Su): 3/day, you can choose to deal 1d4 Con damage
Half-Dragon(Li Lung) Burrow: You gain a burrow speed of, or increase existing burrow
Half-Dragon(Li Lung) Roar(Ex): 3/day you can roar, causing creatures within 60' to be
Half-Dragon(Pan Lung),Half-Dragon(Sh Water Fire(Su): 3/day you can, when touching or submerged in wat
Half-Dragon(Prismatic) Searing Light(Su): You can breathe a blast of Searing Light (as
Half-Dragon(Shadow) Breath Weapon(Su): 1/day you can emit a , bestowing 1 negative
Half-Dragon(Tun Mi Lung) Gust of Wind(Su): Your breathe weapon is as the Gust of Wind sp
Half-Farspawn Blindsight 60'
Half-Farspawn Change Shape(Su): You can take the form of grotesque, tentacled
Half-Farspawn True Strike(Su): 1/day +20 insight bonus to a single attack roll
Half-Illithid Extract(Ex): If you successfully maintain your hold with all 4 tent
Half-Illithid Improved Grab(Ex): If you succeed with a tentacle attack on a tar
Half-Illithid Mind Blast(Sp): 1/day you can unleash a mind blast in a 40' con
Half-Illithid Psionics(Sp): You can use the following psionic abilities: (save
Half-Troll Rend(Ex): If you hit with both claw attacks, you latch onto your
Half-Vampire 0 Blood Dependency(Ex): You must drink blood from 1 living creatu
Half-Vampire 0 Blood Drain(Ex): With a successful grapple check, you can drain
Half-Vampire 0 Charm Gaze(Su): You can charm Humanoids or Monstrous Humanoid
Half-Vampire 0 Children of the Night(Su): 1/day you can summon 1d4 rat swarms,
Half-Vampire Fast Healing(Ex): If your Hit Points fall below half your maximu
Half-Vampire Skills: +2 racial bonus on Bluff, Hide, Listen, Move Silently, and
Hooded Pupil Clutch of Orcus(Sp): 1/day as the spell.
Hooded Pupil Drink Blood(Su): 1/day you can drink the blood from victims wit
Hooded Pupil Skills: +2 racial bonus on Hide, Listen, Move Silently, and Spot
Hooded Pupil Spiderclimb(Su): As the spell.
Insectile Tremorsense(Ex): You can sense the location of anything within 6
Insectile Wide Vision(Ex): Your multiple eyes and wide angle of vision gi
Lich Fear Aura(Su): You are shrouded in a dreadful aura of death and
Lich Paralyzing Touch(Su): Any living creature you hit with your touc
Lich Touch Attack: You can deliver a touch attack that deals 1d8+5 p
Lolth-Touched Fearless(Ex): Immune to all Fear effects.
Lolth-Touched Skills: +4 racial bonus on Hide and Move Silently checks.
Lycanthrope Alternate Form(Su): A lycanthrope can assume the form of a , tho
Lycanthrope 0 Curse of Lycanthropy(Su): Any humanoid or giant, within one size
Lycanthrope Lycanthropic Empathy(Ex): In any form, you can communicate and e
Lycanthrope Damage Reduction(Ex): In animal or hybrid form you have damage
Lycanthrope(Dire Wereboar) Ferocity(Ex): A dire wereboar is such a tenacious combatant that
Lycanthrope(Werebear) Improved Grab(Ex): To use this ability, you must be in bear form
Lycanthrope(Werebear) Skills: You have a +4 racial bonus on Swim checks in any bear f
Lycanthrope(Wereboar) Ferocity(Ex): A wereboar is such a tenacious combatant that it co
Lycanthrope(Dire Wererat) #VALUE!
Lycanthrope(Dire Wererat) Skills: While in rat or hybrid form you use your Dexterity modi
Lycanthrope(Dire Wererat) Feats: You gain Weapon Finesse as a bonus feat.
Lycanthrope(Weretiger) Improved Grab(Ex): While in tiger form, if you hit with a claw or
Lycanthrope(Weretiger) Pounce(Ex): While in tiger form, if you charge an opponent, you c
Lycanthrope(Weretiger) #VALUE!
Lycanthrope(Weretiger) Skills: In any form, you have a +4 bonus on Balance, Hide, and M
Lycanthrope(Werewolf) Skills: While in hybrid or wolf form you gain a +4 racial bonus o
Lycanthrope(Werewolf) Trip(Ex): While in animal form, if you hit with a bite attack, you
Lycanthrope, Half-Troll,Gurik Cha'Ahl Scent(Ex): You have the scent ability.
Mineral Warrior #VALUE!
Mummified Despair(Su): Those who gaze upon you must make a successful Wil
Mummified Mummy Rot(Su): With a successful hit by a natural attack and
Mummified,GraveTouched Ghoul,Necropo Immunities: Immune to effects that require Fort saves, unless it
Necropolitan Resist Control(Ex): You have a +2 profane bonus to resist the eff
Necropolitan Unnatural Resilience(Ex): You heal Hit point and ability damage
Necropolitan,Wichtlin Turn Resistance(Ex): You have +2 Turn Resistance.
Ogre Titan Awe-Inspiring Presence (Su): Half-Ogres, Ogres, and Ogre Mages
Ogre Titan Heightened Senses (Ex): +10 racial bonus on Listen, Search, a
Ogre Titan Inscrutable Intellect (Su): +6 racial saving throw bonus against
Ogre Titan Maintaining the State of Grace: See p. 205 AoM
Ogre Titan Natural Attack: You've grown a bone spur at each elbow capable
Ogre Titan Necromantic Talent (Su): Due to the nature of the Ritual of Reb
Ogre Titan Skills: +8 racial bonus on Concentration, Intimidate, Knowledge
Ogre Titan Soul Blast (Su): At will - magic missile. The damage caused by e
Ogre Titan Stone and Steel Shaping (Su): At will - stone shape. You are capa
Ogre Titan Titan Language (Su): A gift of the transformation, this language
Primordial Favored Class: You gain Warlock as a Favored Class in addition
Primordial Magical Knack(Ex): Your spell-like abilities have a +1 caster leve
Primordial Skills: +2 racial bonus on Spellcraft and Use Magic Device chec
Pseudonatural True Strike(Su): 1/day +20 insight bonus to a single attack roll
Pseudonatural Alternate Form (Su): As a standard action, you may assume a horr
Saint Holy Power(Su): The save DC's of all special attacks (including spe
Saint Holy Touch(Su): Your melee attacks do an additional 1d6 holy dam
Saint Protective Aura(Su): As a free action you can surround yourself wi
Saint Resistance: +4 racial bonus on Fortitude saves against poison
Saint Tongues(Su): You have an always active tongues spell (as cast by
Shadow 0 Cause Fear(Sp): 1/day as the spell.
Shadow 0 Evasion(Ex): On a successful Reflex save against magical attac
Shadow 0 Mirror Image(Sp): 1/day as the spell.
Shadow 0 Plane Shift(Sp): 1/day, to or from the plane of Shadow only.
Shadow 0 Save: +2 Luck bonus on all saving throws.
Shadow Shadow Blend(Su): You can disappear into shadows gaining total conc
Shadow Skills: +6 racial bonus on Move Silently checks.
Spellwarped Spell Absorption(Su): Whenever a spell fails to overcome your Sp
Swarm-Shifter Distraction(Ex): If you are within any living creatures space at t
Swarm-Shifter Hive Mind(Ex): Spells and effects that target a specific numbers o
Swarm-Shifter Swarm Form(Su): You have the ability to take the form of a swa
Swarm-Shifter Swarm(Ex): You deal 1d6 points of damage when you swarm.
Swordwraith Skills: +4 racial bonus on Hide and Move Silently checks.
Swordwraith Strength Drain (Su): If you hit with your melee weapon your targ
Swordwraith,GraveTouched Ghoul Turn Resistance (Ex): You are stronger than you appear and are
Tainted One #VALUE!
Tainted One Poison Immunity(Ex): You are immune to all forms of snake ven
Tainted One #VALUE!
Vampire Alternate Form(Su): You can assume the shape of a bat, dire bat,
Vampire Blood Drain(Ex): You can suck blood from a living victim with yo
Vampire Children of the Night(Su): You command the lesser creatures of
Vampire Create Spawn(Su): A humanoid or monstrous humanoid slain by y
Vampire Dominate(Su): You can crush an opponent’s will just by looking on
Vampire Energy Drain(Su): Living creatures hit by your slam attack (or a
Vampire Fast Healing(Ex): You heal 5 points of damage each round so long
Vampire Gaseous Form(Su): As a standard action, you can assume gaseous f
Vampire Spider Climb(Ex): You can climb sheer surfaces as though with a
Vampire Vampire Weaknesses: You recoil from garlic, mirrors, holy symbols
Vivacious Limited Spell Resistance(Ex): SR 19 against spells or spell-like a
Vivacious Positive Adaptation(Ex): Vivacious creatures do not exceed their
Vivacious Positive Energy Aura(Su): Any living creature within 10' of you g
Vivacious Positive Energy Ray(Su): 1 every 1d4 rounds, if you succeed on
Voidmind #VALUE!
Voidmind Constrict(Ex): With a successful grapple check you constrict wi
Voidmind Improved Grab(Ex): When you successfully hit a creature your si
Voidmind Mind Flayer Host(Su): Your illithid masters can see and hear thro
Voidmind Natural Attack: Your Tentacle attack reach is 5' longer than you
Voidmind Sentient Tentacle(Ex): Your tentacle attacks of it's own accord,
Voidmind Skills: +4 racial bonus on Bluff, Escape Artist, and Intimidate ch
Wendigo Corner of the Eye (Su): While stalking your victim, he takes a -
Wendigo #VALUE!
Wendigo Maddening Whisper(Su): 1/day you attempt to drive your victim i
Wendigo Ravenous Bite (Ex): Your bite attack threatens to be critical on
Wendigo Skills: +8 racial bonus on Hide, Move Silently, and Survival chec
Wendigo Wind walk (Su): You can wind walk at will, turning incorporeal o
Wichtlin Create Spawn (Su): An Elf or Half-Elf slain by you rises as a wich
Wichtlin Elfstroke (Su): Any Elf or Half-Elf struck by your Touch Attack
Wichtlin Partial Invisibility (Su): Apart from your skeletal hands and eyes
Wichtlin Skills: +8 racial bonus to Hide, Move Silently, and Spot checks.
Wichtlin Some classes affected by becoming Wichtlin. See p.131 BoK
Wichtlin Touch Attack: You can deal 1d6 points of negative energy damage
Woodling Skills: +4 bonus to Hide and Move Silently checks when in abov
#VALUE! RaceRa Half-Elf
#VALUE!
× Base land speed of 30 feet. Darkvision 0
Stack IF 0
FeatsStack 0
#VALUE! ClassStack 0
DV MAX 0
× Low-Light Vision Feats&Grafts 0
Classes 0
Race 0
× Immunity to sleep effects Templates 0
Magic Equipment 0

Base Regeneration 0
Regeneration 0
Permanent Lowlight Vision 1
Classes 0
Race 1
Template 0
#VALUE! Magic Equipment 0
× Favored Class: Any
#VALUE!

0
Fey'ri
#VALUE!
× +2 racial bonus on saving throws against Enchantment spells or effects.
× +1 racial bonus on Listen, Search, and Spot checks.
× +2 racial bonus on Diplomacy and Gather Information checks.
× Elven Blood: can use items keyed towards elves
IsShifter
0
ShifterTrait1Idx
0

Shifter Trait
Beasthide
Cliffwalk
Dreamsight
Gorebrute
Longstride
Longtooth
Razorclaw
Swiftwing
Truedive
Wildhunt
0
Half-Dragon
Selected 0
Idx 0
Color
Breath
BreathDC 0
Dragonspawn
Selected 0
Idx 0
Breath
BreathPos 0
ShapePos 0
DmgPos 0
Shape
Length 60
TypePos 0
DmgBase
dPos 0
NumDice
EndPos 0
DmgType
DC #VALUE!
RSL Shifter Druid trait
ShifterAbility ShifterTraitTxt ShifterTrait3Txt
rDmgBonus ShifterTrait4IdxShifterTrai AddShifts
1 0 0
ShifterTrait2IdxShifterTrait3Idx ShifterCnt terAttacks
0 0 0

Ability Value Text


Constitution 2 0 Natural Armor (+2)
Dexterity 20 0 Climb speed 20 feet
Wisdom 2 0 the ability to communicate with animals (as speak with animals spell). W
Strength Gore+10+0+1 Natural Weapon Gore (2d6+1)
Dexterity 10 0 a 10 feet bonus to your base land speed.
Strength Bite+5+0+1 Natural Weapon Bite (1d6+1)
Strength Claw+4+0+1 Natural Weapon Claws (1d4+1)
Dexterity 20 0 Fly speed 20 feet (average)
Constitution 20 0 Swim speed 20 feet (+8 racial bonus on swim checks)
Constitution 2 0 Scent. When not shifting, you gain a +2 bonus to Survival checks
s (as speak with animals spell). When not shifting, you gain a +2 bonus to handle animal and wild empathy checks

on swim checks)
+2 bonus to Survival checks
Race Options:
Daelkyr Half-blood
Race Dragonborn of Bahamut
Ignore sourcebooks selection Dragonborn of Bahamut
Half-Elf [PH] Dragonmarked
Gender Hellbred
[ Male ] Hengeyokai
(override) Hengeyokai
Region Fey'ri
[ ] Fey'ri
(override) Fey'ri
Fey'ri
Gnome, Tinker
Templates Human
Ignore sourcebooks selection Human
Ignore prerequisites Monster Class
Level Shifter
1 [ ] [ ]
2 [ ] [ ]
3 [ ] [ ]
4 [ ] [ ]
5 [ ] [ ]
6 [ ] [ ]
7 [ ] [ ]
8 [ ] [ ]
Template Options:
Personal Symbiont [ ] Dragon Vassal Overlord type [
Aspect [ ] Dragonspawn Creator type [
Former Race [ ] Evolved Spell-like ability (first) [
House [ ] Evolved Spell-like ability (second) [
Aspect [ ] Evolved Spell-like ability (third) [
Animal [ ] Evolved Spell-like ability (fourth) [
Current Form [ ] Faerzress-Infused Inheritance [
Demonic Ability (first) [ ] Ghost Current form [
Demonic Ability (second) [ ] Ghost Special Ability (first) [
Demonic Ability (third) [ ] Ghost Special Ability (second) [
Demonic Ability (fourth) [ ] Ghost Special Ability (third) [
Guild [ ] Half-Dragon Dragon type [
Ethnicity [ ] Half-Elemental Element [
Ethnicity Override Half-Vampire Special attack [
Monster Levels [ ] Lycanthrope Base Animal [
Trait [ ] Lycanthrope Affliction [
Lycanthrope Current form [
Primordial Spell-like ability [
Primordial Bonus Knowledge skill [
Shadow Special Ability (first) [
Shadow Special Ability (second) [
Shadow Special Ability (third) [
Shadow Special Ability (fourth) [
Shadow Special Ability (fifth) [
Shadow Special Ability (sixth) [
Shadow Special Ability (seventh) [
Swarm-Shifter Swarm type (first) [
Swarm-Shifter Swarm type (second) [
Swarm-Shifter Swarm type (third) [
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
Template Summary - 0 0 0
Acquired Templates
Inherited Templates Full Name
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Short Added
Template* description Size Type Subtype HD Land Burrow
Custom Template
Anarchic Extraplanar
Axiomatic Extraplanar
Celestial Extraplanar
Chameleon Reptilian
Child of the Sea Fey Aquatic
Death Knight Undead
Draconic Dragonblood
Dragon Vassal Monstrous Humanoi
Dragonspawn Monstrous Humanoi
Dry Lich Undead
Dust-Stuffed Construct Living Construct
Entropic Outsider Extraplanar
Evolved Can be selected up to 4 times.
Faerzress-Infused
Feral Monstrous Humanoid 40
Fiendish Extraplanar
Ghost Undead Incorporeal
GraveTouched Ghoul Undead
Gurik Cha'Ahl
Half-Celestial Outsider Native
Half-Dragon Dragon
Half-Elemental Outsider Native
Half-Farspawn Outsider Native
Half-Fey Fey
Half-Fiend Outsider Native
Half-Illithid Aberration
Half-Troll Giant
Half-Vampire
Hooded Pupil
Insectile Aberration
Lich Undead
Lolth-Touched
Lycanthrope Humanoid(shapechaShapechanger
Mineral Warrior Earth
Mummified Undead 20
Necropolitan Undead
Ogre Titan Monstrous Humanoi Ogre
Primordial
Pseudonatural Outsider
Risen Martyr Pseudo-template, select f Deathless
Saint Outsider Native
Shadow Extraplanar 45
Spellwarped Aberration
Swarm-Shifter Can be selected up to 3 times. Shapechanger
Swordwraith Undead
Tainted One
Vampire Undead
Vivacious Outsider Extraplanar, Incorporeal
Voidmind
Wendigo Fey Cold
Wichtlin Undead
Woodling
Stitched Flesh Familair only Undead
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

Natural Natural Special Spell-Like Psionics Other Special


Climb Fly Maneuverability Swim Armor Attacks Attacks Abilities Abilities Abilities

40 Calm Animals (3/day), Summon Nature's Ally I (3


5 Detect Magic, Dispel Magic, Wall Of Ice
1 2 Claws+3+0+1
2
60 average 0 7 2 Claws+4+0+
5

6 2 Claws+6+0+1

30 perfect 0
2 Bite+5+0+1,2 Claws+5+0+0
1
60 good 1
0 4 2 Claws+4+0+0,Bite+5+0+1

3 2 Tentacles+5+0+0
60 good
30 average 1 2 Claws+4+0+0,Bite+5+0+1
1 4 Tentacles+4+0+0
4 2 Claws+5+0+0,Bite+5+0+1
2 Slam+5+0+1
2
2
5

3
10 Slam+5+0+0

4
at will - guidance, resistance, virtue, bless

6 Slam+5+0+2
30 perfect
4 Tentacle+5+0+0
120 perfect Bite+5+0+0
4 Poison (at will, non-elvenblooded creatures hit with a Touch
7 Slam+5+0+1
0 0 0

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

LowLight Other Energy Spell Damage Fast


Vision Darkvision Senses Immunities Vulnerabilities Resistance Resistance Reduction Healing

60 petrification, polymorph acid 5, cold 5, electricity 5, fir 5/magic 1


60 cold 5, electrici 9
60 acid 5, cold 5, electricity 5 5/magic
normal
superior
60 cold, electricity, polymorph, all mind-affecting effects 14 15/magic
normal 60
60 5
normal 30 sleep, paralysis
60 dehydration, heat, polymorph , mind-affecting effects 10/bludgeoning and magic
15/bludgeoning

60 3
60 cold 5, fire 5 5/magic
60
60 damage to physical ability scores, death effects, death from massive damage, disease, energy drain, exhaustion, ex

disease 5/magic
normal 60 sleep, paralysis

poison acid 10, electri 14 5/magic


enchantment 5/cold iron
poison acid 10, cold 10, electricity 10, 5/magic
60 10
60 5
cold 5, electricity 5 5/silver or magic
cold 5
60
60 cold, electricity, polymorph, mind-affecting effects 15/bludgeoning and magic

60 8/adamantine
60 damage to physicalfire 5/-
60 damage to physical ability scores, death effects, death from massive damage, disease, energy drain, exhaustion, ex
30

acid 5, electric 14 5/magic


normal 60 acid, cold, electricity, petrification fire 10 5/magic 2
60 cold 9 5/magic 2
15

60 mind-affecting effects, poison, sleep, paralysis, stunning, disease, deat10/magic and slashing

60 damage to physical ability scores, deatcold 10, electricity 10 10/silver and magic
5
mind-affecting spells and abilities, ability damage, abi 14 5/magic
cold fire
d creatures hit with a Touch 60 damage to physical ability scores, death effects, death from massive d10/silver and magic
poison, magic sleepfire 5/slashing
60
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Bonus
Other Special Qualities Str Dex Con Int Wis Cha Skills Feats

0
0
0
Climb+8,Hide+10,Move Silently+4
2 -2 Swim+8
4 2 2
2 2 2 Intimidate+2,Spot+2
8 4 6 Listen+6,Search+6,Spot+6

oning and magic 2 4 2 Hide+8,Intimidate+8,Listen+8,Move Silently+8,Search+8,Spot+8


4 4 2
2 0 2
0 0

4 -2 2 -4 2
0
4 Hide+8,Listen+8,Search+8,Spot+8
disease, energy drain, exhaustion, extra damage fr2 4 2 4 2 Multiattack
4 2 -2 Hide+6,Move Silently+6
4 2 4 2 4 4
8 2 2 2

2 2 6 4 2
2 -2 2 4
4 4 2 4 2
4 4 4
6 2 6 -2 -2
2 2 2 Bluff+2,Hide+2,Listen+2,Move Silently+2,Spot+2
2 2 2 Hide+2,Listen+2,Move Silently+2,Spot+2 Alertness, Improved Initiative, Ligh
4 2 Spot+4
oning and magic 2 2 2 Hide+8,Listen+8,Move Silently+8,Search+8,Sense Motive+8,Spot+8
6 6 Hide+4,Move Silently+4
2 Iron Will
2 4 -2 -2 -2
8 -4 4 4
disease, energy drain, exhaustion, extra damage from critical hits, fatigue, mind-affecting spells and abilities, paralysis, poison, sleep, stunning
6 4 4 8 4 10 Concentration+8,Intimidate+8,Knowledge (arcana)+8,Knowledge (history)+8,Listen+10,Search
-4 -2 4 4 Speak Language+2,Tumble+2
2 2 4
Move Silently+6
4 2 4 4

Hide+4,Move Silently+4 Alertness, Iron Will


2 Alertness
6 4 2 2 4 Bluff+8,Hide+8,Listen+8,Move Silently+8,Search+8,Sense Alertness, Combat Reflexes, Dodg
- 2 0 2
4 2 4 2 -2 Bluff+4,Escape Artist+4,Intimidate+4 Alertness, Combat Reflexes, Grea
4 8 4 2 4 Hide+8,Move Silently+8,Survival+8
4 -4 4 Hide+8,Move Silently+9
2
0 - 0 0 0 0 - -1
0
0 Type Value
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
0 0 0 0 -1
46
Automatic Bonus CR Level Racial HD HD Allow
Languages Languages Adj. Alignment Adj. Inheritance* Change Change Multiple Prerequisites
0
1 Chaotic 5 inherited 0 Type is living crea
1 Lawful 4 inherited 0 Type is living crea
1 Good 2 inherited 0 Type is living crea
1 1 inherited 0 Type is living crea
1 2 inherited 6 0 Type is humanoid;
3 Evil 5 acquired 12 0 Type is humanoid;
1 1 inherited 0 Type is living crea
1 2 acquired 10 0 Type is giant, hu
acquired 0 Type is humanoid,
3 5 acquired 12 0 non good, Wlaker i
1 Lawful Evil 5 acquired 0 Type is humanoid,
2 2 inherited 0 Type is not constru
0 0 acquired 1 Type is undead; In
1 1 inherited 0 Subtype is corpore
2 1 inherited 10 0 Type is humanoid,
1 Evil 2 inherited 0 Type is living crea
2 5 acquired 12 0 Type is aberration
1 Chaotic Evil 2 acquired 12 0 Type is aberration
1 1 inherited 0 Subtype is goblinoi
1 Good 4 inherited 0 Type is living crea
2 3 inherited 10 0 Type is living crea
2 3 inherited 0 Type is living crea
1 Chaotic Evil 4 inherited 0 Type is living crea
1 Chaotic 2 inherited 6 0 Type is living crea
1 Evil 4 inherited 0 Type is living crea
3 Evil 5 inherited 8 0 Type is not constru
2 4 inherited 0 Type is dragon, fe
1 2 inherited 0 Type is humanoid,
Alertness, Improved Initiative, Lightning Re 1 Evil 4 acquired 0 Type is giant, hum
1 2 inherited 0 Type is giant, hu
2 Evil 4 acquired 12 0 Type is humanoid
1 Chaotic Evil 1 acquired 0 Type is humanoid,
2 acquired 0 Type is giant, hum
1 1 acquired 0 Type is living crea
3 Lawful Evil 4 acquired 12 0 Type is giant, hum
0 0 acquired 12 0 Type is humanoid,
nowledge (history)+8,Listen+10,Search+10;S 2 6 acquired 0 Race is half-ogre,
inherited 0 Type is giant
1 acquired 0 Corporeal
acquired 12 0
2 2 acquired 0 Type is not outside
1 2 inherited 0 Type is not constru
1 3 inherited 0 Type is living crea
1 acquired 1 Type is undead; Su
Alertness, Iron Will 2 Chaotic Good 4 acquired 12 0 Type is humanoid,
0 2 acquired 0 Type is humanoid
Alertness, Combat Reflexes, Dodge, Improve 2 Evil 8 acquired 12 0 Type is humanoid,
2 5 inherited 0 Type is living crea
Alertness, Combat Reflexes, Great Fortitu 1 3 acquired 0 Type is living crea
2 Chaotic Evil 4 acquired 6 0 Type is giant, hu
2 Neutral Evil 4 acquired 12 0 Subtype is elf
2 3 inherited 0 Type is animal, dr
12
- - - - 0 - - 0 - - -

Level Seq Size Mo DoAL


99 0 7 0 0 0
99 0 8 0 0 0
99 0 7 0 0 0
99 0 6 0 0 0
99 0 5 0 0 0
99 0 4 0 0 0
99 0 3 0 0 0
99 0 2 0 0 0
99 0 1 0 0 0
51

Prereq Special Index Species Src Pg AltSrc Src Sel Selected Qualified 14 21
0 n.a. CUST 0 0 0 14 Anarchic
1 n.a. PlH 107 MotP 1 0 1 15 Draconic
0 n.a. PlH 110 LF,MotP 1 0 0 15 Dry Lich
1 n.a. MM 31 0 0 0 15 Entropic
1 n.a. Und 83 0 0 0 15 Half-Elemental
1 n.a. BoK 12 0 0 0 15 Pseudonatural
0 n.a. MM2 207 0 0 0 15 Vivacious
1 n.a. RotD 74 Dr 1 0 1 16
1 BoK 42 0 0 0 16
1 DCS BoK 0 0 0 16
1 n.a. Sa 155 1 0 1 17
1 n.a. EH 114 0 0 0 17
1 n.a. PlH 122 1 0 1 18
0 n.a. LM 99 0 0 0 18
1 n.a. Und 86 0 0 0 18
1 n.a. Sand 115 0 0 0 18
1 n.a. MM 108 0 0 0 18
1 n.a. MM 116 0 0 0 18
1 n.a. LM 103 0 0 0 18
0 n.a. BoK 61 0 0 0 18
1 n.a. MM 144 0 0 0 18
1 MM 146 0 0 0 18
1 MotP 188 RT 1 0 1 19
1 n.a. LoM 151 0 0 0 19
1 n.a. FF 89 0 0 0 19
1 n.a. MM 147 0 0 0 19
1 n.a. Und 89 FF 0 0 0 19
1 n.a. FF 92 0 0 0 19
1 n.a. LM 106 0 0 0 19
1 n.a. LM 108 0 0 0 19
1 n.a. Sand 121 0 0 0 19
1 n.a. MM 166 0 0 0 19
1 n.a. MM4 92 0 0 0 19
1 MM 171 0 0 0 19
1 n.a. Und 96 0 0 0 19
1 n.a. LM 110 Sand 0 0 0 19
1 n.a. LM 114 0 0 0 19
#VALUE! n.a. AoM 0 0 0 19
0 n.a. SoX 79 0 0 0 19
1 n.a. CA 161 1 0 1 20
0 n.a. BE 68 1 0 0 20
0 n.a. BE 186 1 0 0 20
1 n.a. LoM 167 MotP 0 0 0 20
1 n.a. MM3 162 0 0 0 20
0 n.a. LM 123 0 0 0 20
0 n.a. FF 173 0 0 0 20
1 n.a. Mon 94 0 0 0 20
1 n.a. MM 250 0 0 0 20
1 n.a. PlH 131 1 0 1 21
1 n.a. MM3 187 0 0 0 21
1 n.a. FF 186 0 0 0 21
0 n.a. BoK 112 0 0 0 21
1 n.a. MM3 197 0 0 0 21
LM 30 21
21
21
21
21
21
21
21
21
21
21
21
#N/A #N/A
#N/A #N/A
0
0
0
0
0
0
0
0
0

TemplateInfoRowsCnt 55
TemplateListRowsCnt 7
DoTemplateAcquiredIntAdj 0
DoTemplateALMod 0
TemplateInheritedALModLC -1
TemplateInheritedALModGE -1
TemplateAcquiredALModLC -1
TemplateAcquiredALModGE -1
TemplateAddedHP 0 0
Templates
TemplateTypeChk ,Humanoid,
TemplateSubtype #VALUE!
TemplateRaceChk ,Half-Elf,
EvolvedCnt 0
SwarmShifterCnt 0
HasHalfTemplate 0
IsPrimordial 0

Per2 HD (max10) 2

Level Half-Celestial Half-Fiend Half-Fey


1 Protection From Evil (3/day), Bl Darkness (3/day) Charm Person (at Will), Hypnotism, Fae
3 Aid, Detect Evil Desecrate Detect Law (3/day), Sleep or Enthrall
5 Cure Serious Wounds, Neutrali Unholy Blight Protection From Law (3/day), Tasha'
7 Holy Smite, Remove Disease Poison (3/day) Confusion or Emotion
9 Dispel Evil Contagion Eyebite or Lesser Geas
11 Holy Word Blasphemy Dominate Person or Hold Monster
13 Holy Aura (3/day), Hallow Unholy Aura (3/day), Unhal Mass Invisibility
15 Charm Monster (Mass) Horrid Wilting Geas/Quest or Mass Suggestion
17 Summon Monster IX (Celestials Summon Monster IX (Fiend Insanity or Mass Charm
19 Resurrection Destruction Otto'S Irresistable Dance

Level Half-Illithid
1 Detect Thoughts (3/day)
3 Suggestion (3/day)
5 Levitate (3/day)
7 Charm Monster

Level Woodling
1 Entangle
3 Summon Nature's Ally II
6 Speak with Plants (3/day)
8 Summon Nature's Ally IV
11 Command Plants
13 Summon Nature's Ally VI
16 Animate Plants
19 Summon Nature's Ally VIII
21 Control Plants, Summon Nature's Ally IX

Level Half-Elemental: Air Earth Fire


1 Obscuring Mist Magic Stone Burning Hands
3 Windwall Soften Earth and Stone Produce Flame
5 Gaseous Form Stone Shape Flaming Sphere
7 Airwalk Spikestones Wall Of Fire
9 Control Winds Wall of Stone Fireshield
11 Chain Lightning Stoneskin Fireseeds
13 Control Weather Earthquake Firestorm
15 Whirlwind Iron Body Incendiary Cloud
17 Elemental Swarm, Air Elemental Swarm, Earth Elemental Swarm, Fire
19 Plane Shift Plane Shift Plane Shift
Half-Farspawn
Blur (3/day)
Touch of Idiocy
Stinking Cloud
Blink (3/day)
Greater Invisibility
Telekinesis
Ethereal Jaunt (3/day)
Scintillating Pattern
Summon Monster IX (Apply Pseudonatural Template To Summoned Creature)
Implosion
Water
Obscuring Mist
Fog Cloud
Waterbreathing
Control Water
Icestorm
Cone of Cold
Acid Fog
Horid Wilting
Elemental Swarm, Water
Plane Shift
Lvl Class Skill Pts. Hit Dice Rolls
1 1 5 28 d8 8 ### ###
2 1 5 7 d8 4 ### ###
3 1 5 7 d8 8 ### ###
4 1 5 7 d8 8 ### ###
5 1 1 0 0
6 1 1 0 0
7 1 1 0 0
8 1 1 0 0
9 1 1 0 0
10 1 1 0 0
11 1 1 0 0
12 1 1 0 0
13 1 1 0 0
14 1 1 0 0
15 1 1 0 0
16 1 1 0 0
17 1 1 0 0
18 1 1 0 0
19 1 1 0 0
20 1 1 0 0
21 1 1 0 0
22 1 1 0 0
23 1 1 0 0
24 1 1 0 0
25 1 1 0 0
26 1 1 0 0
27 1 1 0 0
28 1 1 0 0
29 1 1 0 0
30 1 1 0 0
31 1 1 0 0
32 1 1 0 0
33 1 1 0 0
34 1 1 0 0
35 1 1 0 0
36 1 1 0 0
37 1 1 0 0
38 1 1 0 0
39 1 1 0 0
40 1 1 0 0
41 1 1 0 0
42 1 1 0 0
43 1 1 0 0
44 1 1 0 0
45 1 1 0 0
46 1 1 0 0
47 1 1 0 0
48 1 1 0 0
49 1 1 0 0
50 1 1 0 0
51 1 1 0 0
52 1 1 0 0
53 1 1 0 0
54 1 1 0 0
55 1 1 0 0
56 1 1 0 0
57 1 1 0 0
58 1 1 0 0
59 1 1 0 0
60 1 1 0 0

#VALUE! Total Hit Points: #VALUE!

Select a prestige class to see if you qualify for it


Ref. Index
Open DMG 103
Experts: Specialist Wizard?
Select ten class skills
Prohibited Schools
Cleric of Kelanen: Select Favored Weapon

Favored Souls: Select Energy Resistance below


5th
Psion Discipline 10th
15th
Neutral clerics: Neutral Favored Souls: Select DR type
20th
Check this box if you
rebuke undead and cast Shugenja: Select Element Focus
Commoners: inflict spells. 1st
Select a simple weapon Risen Martyr Spirit Shamans: Select Spirit Guide below

Druids/Rangers/Lions of Talisid: Wu Jens: Select Spell Secret


Select Animal Companion 3rd
Paladins: Select a Mount Here 9th
12th
Select a Familiar Here 15th
18th
Wu Jens: Select Element for Mastery
6th
Warlock: Select Energy Resistance below
Monks: Select Bonus Feats below 10th
1st 10th
2nd Archivist: Lore Mastery
6th 2nd
7th
Rangers: Select Favored Enemies below 13th
O 17th
O Dragon Shaman: Select Totem Dragon
O 1st
O Dragon Shaman: Select Auras
O 1st
O 1st
O 1st
O 3rd
O 5th
O 7th
O 9th
O Dragon Shaman: Select Skill Focus
O 2nd
Rangers: Select Combat style below 8th
16th
Ardent: Select Mantles
Rogues: Select Special Abilities/Bonus Feats 1st
10th 1st
13th 2nd
16th 5th
19th 10th
24th 15th
28th Divine Mind Select Mantles
32nd 1st
36th 6th
40th 12th
44th Noble: Choose Bonus Class Skill
48th
52nd Sword Sage: Select Discipline Focus
56th 1st
60th 4th
Dread Necromancer: Select Martial Weapon 8th
1st 12th
16th
Magnifico: Select Bonus Class Skill

Friar: Select Vice


Favored Weapon 3rd O
6th O
ergy Resistance below 9th O
12th O
15th O
18th O
Souls: Select DR type Friar: Select Conquered Vice
19th O
lect Element Focus 20th O
Elf Paragon: Select Weapon Focus
elect Spirit Guide below 2nd
Half-Dragon Paragon: Select Dragon Color
elect Spell Secret
Half-Elf Paragon: Select Stat Boost
3rd
Human Paragon Select Ten Class Skills

t Element for Mastery

nergy Resistance below

: Lore Mastery
O
O
O Human Paragon: Select Adaptive Learning
O 1st
: Select Totem Dragon Human Paragon: Select Martial Weapon
O 1st
man: Select Auras Human Paragon: Select Stat Boost
O 3rd
O Tiefling Paragon: Select Energy Resistance
O 1st
O Dragonfire Adept: Select Breath Effects
O 2nd O
O 5th O
O 10th O
n: Select Skill Focus 12th O
O 15th O
O 20th O
O
Select Mantles
O
O
O
O
O
O
d Select Mantles
O
O
O
e Bonus Class Skill

lect Discipline Focus


O
O
O
O
O
2 4 5
Bonus 2nd Bonus Bonus
Abr TLA Lvls caster Caster Manifester

1 Select Class
2 Barbarian Bbn Bbn 0
3 Bard Brd Brd 0
4 Cleric Clr Clr 0
5 Druid Drd Drd 4
6 Fighter Ftr Ftr 0
7 Monk Mnk Mnk 0
8 Paladin Pal Pal 0
9 Ranger Rgr Rgr 0
10 Rogue Rog Rog 0
11 Sorcerer Sor Sor 0
12 Wizard Wiz Wiz 0
13 – Base Classes Players Handbook II – 0 1
14 Beguiler Beg Beg 0
15 Dragon Shaman DrSh DrSh 0
16 Duskblade DuB DuB 0
17 Knight Kni Kni 0
18 – Base Classes Complete Warrior – 0 1
19 Hexblade Hxb HxB 0
20 Samurai Sam Sam 0
21 Swashbuckler Swb Sws 0
22 – Base Classes Complete Divine – 0 1
23 Favored Soul Fav FvS 0
24 Shugenja Shg Shj 0
25 Spirit Shaman Spr Smn 0
26 – Base Classes Complete Arcane – 0 1
27 Warlock Wlk Wrl 0
28 Warmage Wmg Wrm 0
29 Wu Jen WuJ WuJ 0
30 – Base Classes Complete Adventurer – 0 1
31 Ninja Nin Nja 0
32 Scout Sct Sct 0
33 Spellthief SpT SpT 0
34 – Base Classes Complete Psionics – 0 1
35 Ardent Ardt Ardt 0
36 Divine Mind DvMd DvMd 0
37 Lurk Lrk Lrk 0
38 – Base Classes Heroes of Horror – 0 1
39 Archivist Arv Arv 0
40 Dread Necromancer DrN DrN 0
41 – Base Classes Dungeonscape – 0 1
42 Factotum Fct Fct 0
43 – Base Classes Tome of Battle – 0 1
44 Crusader Cru Cru 0
45 Swordsage SwSa SwSa 0
46 Warblade Wbl Wbl 0
47 – Base Classes Tome of Magic – 0 1
48 Binder Bin Bin 0
49 Shadowcaster (NOT IMPLEMENTED) ShC ShC 0
50 Truenamer (NOT IMPLEMENTED) Tru Tru 0
51 – Base Classes Magic of Incarnum – 0 1
52 Incarnate Inc Inc 0
53 Soulborn Sbn Sbn 0
54 Totemist Tot Totm 0
55 – Base Classes Miniatures Handbook – 0 1
56 Healer Hlr Hlr 0
57 Marshal Msh Mrs 0
58 – Base Classes Expanded Psionics Handbook – 0 1
59 Psion Psi Psi 0
60 Psychic Warrior Psw Psw 0
61 Soulknife Skf Sou 0
62 Wilder Wld Wld 0
63 – Base Classes Oriental Adventures – 0 1
64 Samurai OAS OAS 0
65 Shaman Sha Sha 0
66 Sohei Soh Soh 0
67 – Racial Paragon Classes Unearthed Arcana – 0 1
68 Drow Paragon DrPg DrPg 0 0
69 Dwarf Paragon DwPg DwPg 0
70 Elf Paragon Epg Epg 0 0
71 Gnome Paragon GnPg GnPg 0 0
72 Half-Dragon Paragon HDPg HDPg 0
73 Half-Elf Paragon HEPg HEPg 0 0
74 Half-Orc Paragon HOPg HOPg 0
75 Halfling Paragon HaPg HaPg 0
76 Human Paragon HuPg HuPg 0 0
77 Orc Paragon Opg Opg 0
78 Tiefling Paragon TPg TPg 0
79 – Alternate Base Classes Unearthed Arcana – 1
80 Cloistered Cleric CCl CCl 0
81 – Base Class Dragon Magic – 0 1
82 Dragonfire Adept DfA DfA 0
83 – Base Classes Eberron Campaign Setting – 0 1
84 Artificer Art Afc 0
85 – Base Classes Dragonlance Campaign Setting – 0 1
86 Mystic Mys Mys 0
87 Noble Nob Nob 0
88 -- Base Classes Age of Mortals -- 0 1
89 Mariner Mar Mar 0
90 -- Base Classes Players Companion -- 0 1
91 Exemplar Exl Exl 0
92 Friar Far Far 0
93 Inventor Itr Itr 0
94 Magnifico Mnf Mnf 0
95 – NPC Classes – 0 1
96 Adept Adp Adp 0
97 Aristocrat Ari Ari 0
98 Commoner Com Com 0
99 Expert Exp Exp 0
100 Warrior War War 0
101 Prophet Pro Pro 0
102 – Prestige Classes DMG – 0 1
103 Arcane Archer Arc Arc 0
104 Arcane Trickster ArT ArT 0 0
105 Archmage Acm Arm 0 0
106 Assassin Asn Asn 0
107 Blackguard Blk Blk 0
108 Dragon Disciple DgD DgD 0
109 Duelist Due Due 0
110 Dwarven Defender Def DwD 0
111 Eldritch Knight ElK ElK 0 0
112 Hierophant Hie Hie 0
113 Horizon Walker HoW HoW 0
114 Loremaster Lor Lor 0 0
115 Mystic Theurge MyT MyT 0 0 0
116 Red Wizard Red RWz 0 0
117 Shadowdancer Shd Shd 0
118 Thaumaturgist Thm Thm 0 0
119 – Prestige Classes Complete Warrior – 0 1
120 Bear Warrior Bwa Bwa 0
121 Bladesinger Bld Bds 0
122 Cavalier Cav Cav 0
123 Dark Hunter DrH DrH 0
124 Darkwood Stalker DkS DkS 0
125 Dervish Drv Dvs 0
126 Drunken Master Drk DrM 0
127 Exotic Weapon Master EWM EWM 0
128 Eye of Gruumsh Eye Eye 0
129 Frenzied Berserker Frb FBk 0
130 Gnome Giant-Slayer GGS GGS 0
131 Halfling Outrider Out HfO 0
132 Hulking Hurler HkH HkH 0
133 Hunter of the Dead HoD HoD 0
134 Invisible Blade Inv Inv 0
135 Justiciar Jus Jus 0
136 Kensai Ken Ken 0
137 Knight of the Chalice KoC KoC 0
138 Knight Protector KnP KnP 0
139 Master Thrower MaT MaT 0
140 Master of the Unseen Hand MUH MUH 0
141 Mindspy Msp Msp 0
142 Nature's Warrior NWr NWr 0 0
143 Occult Slayer Occ Occ 0
144 Order of the Bow Initiate Obw OoB 0
145 Purple Dragon Knight Prp PDK 0
146 Rage Mage RaM RaM 0 0
147 Ravager Rav Rav 0
148 Reaping Mauler ReM ReM 0
149 Ronin Ron Ron 0
150 Spellsword Sps Sps 0 0
151 Stonelord Sto Sto 0
152 Tattooed Monk Ttm TtM 0
153 Thayan Knight Thk Thy 0
154 War Chanter Wch WrC 0
155 Warshaper Wrp Wrp 0
156 – Prestige Classes Complete Divine – 0 1
157 Black Flame Zealot BFZ BFZ 0 0
158 Blighter Bli Bli 0
159 Church Inquisitor ChI ChI 0 0
160 Consecrated Harrier CoH CoH 0
161 Contemplative Con Con 0 0
162 Divine Crusader Dvc DvC 0
163 Divine Oracle DiO DiO 0 0
164 Dweomerkeeper Dwe Dwe 0 0
165 Entropomancer Ent Ent 0 0
166 Evangelist Eva Eva 0
167 Geomancer Geo Geo 0 0
168 Holy Liberator HoL HoL 0
169 Hospitaler Hos Hos 0 0
170 Pious Templar Tem Tem 0
171 Radiant Servant of Pelor RSP RSP 0 0
172 Rainbow Servant RnS RnS 0 0
173 Sacred Exorcist SaE SaE 0 0
174 Sacred Fist SaF SaF 0 0
175 Seeker of the Misty Isle SMI SMI 0 0
176 Shining Blade of Heironeous SBH SBH 0 0
177 Stormlord StL StL 0 0
178 Temple Raider of Olidammara Rdr Rdr 0
179 Ur-Priest UrP UrP 0
180 Void Disciple VdD VdD 0 0
181 Warpriest Wrp WaP 0 0
182 – Prestige Classes Complete Arcane – 0 1
183 Acolyte of the Skin AoS AoS 0 0
184 Alienist Ali Ali 0 0
185 Argent Savant ArS ArS 0 0
186 Blood Magus Blo Blo 0 0
187 Effigy Master EfM EfM 0 0
188 Elemental Savant ElS ElS 0 0
189 Enlightened Fist EnF EnF 0 0
190 Fatespinner FtS FtS 0 0
191 Geometer Gmt Gmt 0 0
192 Green Star Adept GSA GSA 0 0
193 Initiate of the Sevenfold Veil ISV ISV 0 0
194 Mage of the Arcane Order MoA MoA 0 0
195 Master Transmogrifist MTr MTr 0 0
196 Mindbender Mnb Mnb 0 0
197 Seeker of the Song See See 0
198 Sublime Chord Sub Sub 0
199 Suel Arcanamach SuA SuA 0
200 Wayfarer Guide Way Way 0 0
201 Wild Mage WiM WiM 0 0
202 – Prestige Classes Complete Adventurer – 0 1
203 Apelord Ape Ape 0
204 Bearlord Ber Ber 0
205 Birdlord Bir Bir 0
206 Catlord Cat Cat 0
207 Horselord Hrs Hrs 0
208 Sharklord Shk Shk 0
209 Snakelord Snk Snk 0
210 Wolflord Wlf Wlf 0
211 Beastmaster Bsm Bsm 0
212 Bloodhound Bld Bld 0
213 Daggerspell Mage DaM DaM 0 0
214 Daggerspell Shaper DaS DaS 0 0
215 Dread Pirate Pir Pir 0
216 Dungeon Delver Dun Dun 0
217 Exemplar Exr Exr 0
218 Fochulcan Lyrist FoL FoL 0 0 0
219 Ghost-Faced Killer GhK GhK 0
220 Highland Stalker HiS HiS 0
221 Maester Mae Mae 0 0
222 Master of Many Forms MMF MMF 0
223 Nightsong Enforcer NsE NsE 0
224 Nightsong Infiltrator NsI NsI 0
225 Ollam Oll Oll 0 0
226 Shadowbane Inquisitor ShI ShI 0
227 Shadowbane Stalker SbS SbS 0 0
228 Shadowmind Shm Shm 0 0
229 Spymaster Spy Spy 0
230 Streetfighter Stf Stf 0
231 Tempest Tmp Tmp 0
232 Thief-Acrobat Acr Acr 0
233 Vigilante Vig Vig 0
234 Virtuoso Vir Vir 0 0
235 Wild Plains Outrider WPO WPO 0
236 – Prestige Classes Complete Psionic – 0 1
237 Anarchic Initiate ArIt ArIt 0 0
238 Ebon Saint EbSt EbSt 0 0
239 Ectopic Adept EcAd EcAd 0 0
240 Flayerspawn Psychic FsPs FsPs 0 0
241 Illumine Soul IlSl IlSl 0
242 Soulbow SlBw SlBw 0
243 Storm Disciple StDs StDs 0 0
244 Zerth Cenobite ZtCb ZtCb 0
245 – Prestige Classes Complete Mage – 0 1
246 Abjurant Champion AbJ AbJ 0 0
247 Eldritch Disciple ElD ElD 0 0 0
248 Eldritch Theurge ElT ElT 0 0 0
249 Enlightened Spirit EnS EnS 0
250 Holy Scourge HSC HSC 0 0
251 Lyric Thaumaturge LyT LyT 0 0
252 Master Specialist MstS MstS 0 0
253 Nightmare Spinner NSp NSp 0 0
254 Ultimate Magus UlM UlM 0 0 0
255 Unseen Seer UnS UnS 0 0
256 Wild Soul WSl WSl 0 0
257 – Prestige Classes Complete Scoundrel – 0 1
258 Avenging Executioner AvE AvE 0
259 Battle Trickster BtT BtT 0
260 Cloaked Dancer ClD ClD 0 0
261 Combat Trapsmith CTr CTr 0
262 Fortune's Friend FFr FFr 0 0
263 Gray Guard GrG GrG 0 0
264 Magical Trickster MagT MagT 0 0
265 Malconvoker Mal Mal 0 0
266 Master of Masks MoM MoM 0 0
267 Mountebank Mou Mou 0
268 Psibond Agent PsA PsA 0
269 Spellwarp Sniper SpwS SpwS 0 0
270 Uncanny Trickster UnT UnT 0
271 – Prestige Classes Complete Champion – 0 1
272 Fist of the Forest FoF FoF 0
273 Forest Reeve FoR FoR 0
274 Holt Warden HltW HltW 0 0
275 Mythic Exemplar MyE MyE 0 0
276 Ordained Champion OrdC OrdC 0 0
277 Paragnostic Apostle PrgA PrgA 0 0
278 Paragnostic Initiate PrgI PrgI 0
279 Sanctified One SaO SaO 0 0
280 Shadowspy ShaS ShaS 0 0
281 Shadowstriker ShtS ShtS 0
282 Squire of Legend SoL SoL 0 0
283 – Prestige Classes Races of Stone – 0 1
284 Battlesmith Bts Bts 0
285 Blade Bravo BBo BBo 0
286 Cragtop Archer CrA CrA 0
287 Dawncaller DnC DnC 0
288 Deepwarden Dwn Dwn 0
289 Divine Prankster DvP DvP 0 0
290 Earth Dreamer ErD ErD 0 0
291 Goliath Liberator GlL GlL 0
292 Iron Mind InM InM 0 0
293 Peregrine Runner PrR PrR 0
294 Runesmith RuS RuS 0 0
295 Shadowcraft Mage ScM ScM 0 0
296 Stoneblessed Stb Stb 0
297 Stonedeath Assassin SdA SdA 0
298 Stonespeaker Guardian SsG SsG 0 0
299 – Prestige Classes Races of Destiny – 0 1
300 Chameleon Cml Cml 0
301 Loredelver Ldl Ldl 0 0
302 Menacing Brute MBr MBr 0
303 Outcast Champion OCh OCh 0
304 Scar Enforcer ScE ScE 0 0
305 Shadow Sentinel ShS ShS 0
306 Urban Soul UrS UrS 0
307 – Prestige Classes Races of the Wild – 0 1
308 Arcane Hierophant ArH ArH 0 0 0
309 Champion of Corellon Larethian ChC ChC 0
310 Luckstealer LkS LkS 0 0
311 Ruathar Rua Rua 0 0
312 Skypledged SkP SkP 0 0
313 Stormtalon StT StT 0
314 Whisperknife WsK WsK 0
315 Wildrunner WlR WlR 0
316 – Prestige Classes Races of the Dragon – 0 1
317 Disciple of the Eye DoE DoE 0
318 Dracolexi Dcx Dcx 0 0
319 Dragon Devotee DDv DDv 0
320 Dragonheart Mage DhM DhM 0 0
321 Singer of Concordance SoC Soc 0 0
322 – Prestige Classes Frostburn – 0 1
323 Cloud Anchorite ClA ClA 0
324 Cryokineticist Crk Crk 0
325 Disciple of Thyrm DoT DoT 0
326 Frost Mage FrMg FrMg 0 0
327 Frostrager FrR FrR 0
328 Knight of the Iron Glacier KIG KIG 0
329 Primeval Prm Prm 0
330 Rimefire Witch RmW RmW 0 0
331 Stormsinger StS StS 0 0
332 Winterhaunt of Iborghu WoI WoI 0 0
333 – Prestige Classes Sandstorm – 0 1
334 Ashworm Dragoon AwD AwD 0
335 Lord of Tides LTI LTI 0 0
336 Sand Shaper SSh SSh 0 0
337 Scion of Tem-Et-Nu STN STN 0 0
338 Scorpion Heritor ScH ScH 0
339 Walker in the Waste WiW WiW 0 0
340 – Prestige Classes Stormwrack – 0 1
341 Knight of the Pearl KotP KotP 0
342 Legendary Captain LdC LdC 0
343 Leviathan Hunter LvH LvH 0
344 Scarlet Corsair ScC ScC 0
345 Sea Witch SWh SWh 0 0
346 Stormcaster StC StC 0 0
347 Wavekeeper Wvk Wvk 0 0
348 – Prestige Classes Heroes of Battle – 0 1
349 Combat Medic Med CMd 0 0
350 Dread Commando DCm DCm 0
351 Legendary Leader LLd LLd 0
352 War Weaver WWv WWv 0 0
353 – Prestige Classes Heroes of Horror – 0 1
354 Corrupt Avenger CoA CoA 0
355 Death Delver DeD DeD 0
356 Dread Witch DWh DWh 0 0
357 Fiend-Blooded FBd FBd 0 0
358 Purifier of the Hallowed Doctrine PHD PHD 0 0
359 Tainted Scholar TSl TSl 0 0
360 – Prestige Classes Dungeonscape – 0 1
361 Beast Heart Adept BHA BHA 0
362 Trapsmith Trsm Trsm 0
363 – NPC Only Prestige Classes Dungeonscape – 0 1
364 Dungeon Lord DgL DgL 0
365 – Prestige Classes Cityscape – 0 1
366 Crimson Scourge CrS CrS 0
367 Ebonmar Infiltrator EbIn EbIn 0
368 Urban Savant UrSv UrSv 0 0
369 – Prestige Classes Tome of Battle – 0 1
370 Bloodclaw Master BcM BcM 0
371 Bloodstorm Blade BsB BsB 0
372 Deepstone Sentinel DsS DsS 0
373 Eternal Blade EtB EtB 0
374 Jade Phoenix Mage JPM JPM 0 0
375 Master Of Nine MasN MasN 0
376 Ruby Knight Vindicator RKV RKV 0 0
377 Shadow Sun Ninja SSN SSN 0
378 – Prestige Classes Tome of Magic – 0 1
379 Anima Mage AniM AniM 0 0
380 Knight of the Sacred Seal KoSS KoSS 0
381 Scion of Dantalion ScD ScD 0
382 Tenebrous Apostate TenA TenA 0 0
383 Witch Slayer WiS WiS 0
384 – Prestige Classes Magic of Incarnum – 0 1
385 Incandescent Champion InCh InCh 0
386 Incarnum Blade InBl InBl 0
387 Ironsoul Forgemaster IrFm IrFm 0
388 Necrocarnate Ncr Ncr 0
389 Sapphire Hierarch SHr SHr 0 0
390 Soulcaster Scr Scr 0 0
391 Soul Manifester SMa SMa 0 0
392 Spinemeld Warrior SpW SpW 0
393 Totem Rager TRg TRg 0
394 Umbral Disciple UmD UmD 0
395 Witchborn Binder WBr WBr 0
396 – Prestige Classes Miniatures Handbook – 0 1
397 Bonded Summoner Sum Bnd 0 0
398 Dragon Samurai Dsm DSm 0
399 Havoc Mage HvM HvM 0 0
400 Skullclan Hunter Htr Skl 0
401 Tactical Soldier Tct Tct 0
402 War Hulk Hlk WHk 0
403 Warchief Wcf Wcf 0
404 – Prestige Classes Expanded Psionics Handbook – 0 1
405 Cerebremancer Ceb Ceb 0 0 0
406 Elocater Elo Elo 0 0
407 Fist of Zuoken FoZ FoZ 0
408 Illithid Slayer IlS IlS 0 0
409 Metamind Mta Mta 0 0
410 Psion Uncarnate PsU PsU 0 0
411 Pyrokineticist Pyr Pyr 0
412 Thrallheard Thr Thr 0 0
413 War Mind WMd WMd 0
414 – Prestige Classes Planar Handbook – 0 1
415 Defiant Def Def 0
416 DoomLord DLd DLd 0 0
417 Fatemaker FMk FMk 0
418 Visionary Seeker VSk VSk 0 0
419 Ardent Dilettante Adt Adt 0 0
420 Cipher Adept Cad Cad 0
421 Chaotician Cht Cht 0
422 Astral Dancer AsD AsD 0
423 Elemental Warrior ElW ElW 0
424 – Prestige Classes Living Greyhawk – 0 1
425 Darkhagard Dkh Dkh 0
426 Knight of the Chase KCh KCh 0
427 Mask of Johydee MoJ MoJ 0
428 Silent One SiO SiO 0 0
429 Vetha Vth Vth 0
430 – Prestige Classes Players Guide to Faerun – 0 1
431 Arcane Devotee Dev Dev 0 0
432 Black Blood Hunter BBH BBH 0
433 Celebrant of Sharess CSh CSh 0
434 Divine Champion Chm Chm 0
435 Divine Disciple Dis Dis 0 0
436 Divine Seeker Skr Skr 0
437 Evereskan Tomb Guardian ETG ETG 0 0
438 Eye of Horus-Re EHR EHR 0 0
439 Hammer of Moradin HoM HoM 0
440 Harper Agent Hrp Hrp 0 0
441 Harper Paragon HPa HPa 0 0
442 Hathran Hth Hth 0 0
443 Incantatrix Itx Itx 0 0
444 Justiciar of Tyr Tyr Tyr 0 0
445 Maiden of Pain MoP MoP 0
446 Martyred Champion of Ilmater MCh MCh 0 0
447 Monk of the Long Death MLD MLD 0
448 Morninglord of Lathander MoL MoL 0 0
449 Runecaster Rnc Rnc 0 0
450 Shaaryan Hunter ShH ShH 0
451 Shadow Adept SAd SAd 0 0
452 Shadow Thief of Amn STA STA 0
453 Slime Lord SLo SLo 0
454 Spellguard of Silverymoon SoS SoS 0 0
455 Yathrinshee Yat Yat 0 0 0
456 Zhentarim Spy ZSp ZSp 0
457 – Prestige Classes Faiths and Pantheons – 0 1
458 Arachne Ara Ara 0 0
459 Auspician Aus Aus 0 0
460 Doomguide DmG DmG 0 0
461 Dreadmaster DdM DdM 0 0
462 Elemental Archon ElA ElA 0 0
463 Forest Master FrM FrM 0 0
464 Goldeye GdE GdE 0 0
465 Heartwarder HtW HtW 0 0
466 Horned Harbinger HrH HrH 0
467 Nightcloak NtC NtC 0 0
468 Ocular Adept OcA OcA 0
469 Silverstar SvS SvS 0 0
470 Strifeleader SfL SfL 0 0
471 Sword Dancer Swd SwD 0 0
472 Techsmith Tec Tec 0 0
473 Waveservant WvS WvS 0 0
474 Wearer of Purple WoP WoP 0 0
475 Windwalker WdW WdW 0 0
476 – Prestige Classes Magic of Faerun – 0 1
477 Gnome Artificer GnA GnA 0
478 Guild Wizard of Waterdeep GWW GWW 0 0
479 Harper Mage HpM HpM 0 0
480 Harper Priest HpP HpP 0 0
481 Mage-Killer MgK MgK 0 0
482 Master Alchemist MsA MsA 0 0
483 Mystic Wanderer MyW MyW 0 0
484 Spelldancer SpD SpD 0 0
485 Spellfire Channeler SfC SfC 0
486 War Wizard of Cormyr WWC WWC 0 0
487 – Prestige Classes Races of Faerun – 0 1
488 Battlerager Btr Btr 0
489 Breachgnome BrG BrG 0
490 Elven High Mage EHM EHM 0
491 Great Rift Skyguard GRS GRS 0
492 Orc Warlord OcW OcW 0
493 Spellsinger SplS SplS 0 0
494 Warrior Skald WrS WrS 0
495 Warsling Sniper WsS WsS 0
496 – Prestige Classes Underdark – 0 1
497 Arachnomancer ANR ANR 0 0
498 Cave Lord CvL CvL 0
499 Deep Diviner DDR DDR 0 0
500 Drow Judicator DWJ DWJ 0 0
501 Illithid Body Tamer IBT IBT 0
502 Imaskari Vengeance Taker IVT IVT 0 0
503 Inquisitor of the Drowning Goddess IDG IGD 0
504 Prime Underdark Guide PUG PUG 0
505 Sea Mother Whip SMW SMW 0 0
506 Shadowcrafter SDC SDC 0 0
507 Vermin Keeper VKP VKP 0 0
508 Yathchol Webrider YWR YWR 0
509 – Prestige Classes Champions of Ruin – 0 1
510 Black Blood Cultist BBC BBC 0
511 Justice of Weald and Woe JWW JWW 0
512 Night Mask Deathbringer NMD NMD 0
513 Shade Hunter SaH SaH 0
514 Thayan Gladiator ThG ThG 0
515 Vengeance Knight Vek Vek 0
516 – Prestige Classes Champions of Valor – 0 1
517 Knight of the Flying Hunt KoFH KoFH 0
518 Knight of the Weave KoW KoW 0
519 Moonsea Skysentinal MsSk MsSk 0
520 Triadic Knight TriK TriK 0 0
521 – Prestige Classes Silver Marches – 0 1
522 Giant-Killer GiK GiK 0
523 Hordebreaker HdB HdB 0
524 Knight-Errant of Silverymoon KES KES 0
525 Orc Scout OrS OrS 0
526 Peerless Archer PeA PeA 0
527 Wild Scout WdS WdS 0
528 – City of Splendors: Waterdeep – 0 1
529 Gray Hand Enforcer GHE GHE 0 0
530 Knight of the Blue Moon KBM KBM 0 0
531 Moonstar Agent MnsA MnsA 0 0
532 Sun Soul Monk SuSM SuSM 0
533 – Prestige Classes Eberron Campaign Setting – 0 1
534 Dragonmark Heir DmH DmH 0
535 Eldeen Ranger Eld ElR 0
536 Exorcist of the Silver Flame Esf ESF 0 0
537 Extreme Explorer ExE ExE 0
538 Heir of Siberys HSb HSb 0
539 Master Inquisitive Min Min 0
540 Warforged Juggernaut WfJ WfJ 0
541 Weretouched Master WtM WtM 0
542 – Prestige Classes Five Nations – 0 1
543 Knight Phantom KPh KPh 0
544 Dark Lantern DLt DLt 0
545 Cyran Avenger Cya Cya 0
546 Bone Knight BKt BKt 0
547 Silver Pyromancer Spyr Spyr 0
548 – Prestige Classes Races of Eberron – 0 1
549 Atavist Atv Atv 0
550 Cabinet Trickster CbT CbT 0
551 Moonspeaker MnSp MnSp 0 0
552 Quori Nightmare QrN QrN 0 0
553 Reachrunner RRn RRn 0
554 Recaster Rcst Rcst 0
555 Reforged Rfg Rfg 0
556 Spellcarved Soldier ScS ScS 0
557 – Prestige Classes Sharn: City of Towers – 0 1
558 Cannith Wand Adept CWA CWA 0
559 Citadel Elite CtE CtE 0
560 Sharn Skymage SSM SSM 0
561 – Prestige Classes Explorer's Handbook – 0 1
562 Cataclysm Mage CatM CatM 0 0
563 Thunder Guide TGU TGU 0
564 Windwright Captain WiC WiC 0 0
565 – Prestige Classes Secrets of Xendrik – 0 1
566 Landforged Walker LFW LFW 0 0
567 Primal Scholar PrS PrS 0 0
568 Scorpion Wraith ScW ScW 0
569 – Prestige Classes Player's Guide to Eberron – 0 1
570 High Elemental Binder HEB HEB 0 0
571 Revenant Blade RBl RBl 0
572 – Prestige Classes Magic of Eberron – 0 1
573 Alchemist Savant AlS AlS 0 0
574 Deadgrim Dgm Dgm 0 0
575 Dragon Prophet DrP DrP 0 0
576 Elemental Scion of Zilargo ESZ ESZ 0
577 Impure Prince IPr IPr 0 0
578 Quori Mindhunter QMh QMh 0 0
579 Renegade Mastermaker RMm RMm 0 0
580 Vigilant Sentinel of Aerenal VSA VSA 0
581 – Prestige Classes Secrets of Sarlona 0 1
582 Fist of Dal Quor FDQ FDQ 0
583 Haztaratain Haz Haz 0
584 – Prestige Classes DragonLance Campaign Setting – 0 1
585 Knight of the Crown KnoC KnoC 0
586 Knight of the Sword KnoSw KnoSw 0 0
587 Knight of the Rose KnoR KnoR 0 0
588 Knight of the Lily KnoL KnoL 0
589 Knight of the Skull KnoSk KnoSk 0 0
590 Knight of the Thorn KnoT KnoT 0 0
591 Steel Legionnaire StLg StLg 0
592 Wizard of High Sorcery WoHS WoHS 0 0
593 Dragon Rider DrRi DrRi 0
594 Inquisitor Inq Inq 0
595 Legendary Tactician LgTa LgTa 0
596 Righteous Zealot RiZe RiZe 0
597 – Prestige Classes Bestiary of Krynn – 0 1
598 Ambient Tempest AmT AmT 0 0
599 Branch of Zivilyn BrZ BrZ 0
600 Child of Chemosh ChCh ChCh 0 0
601 Scourge of Chaos ScCh ScCh 0
602 – Prestige Classes Age of Mortals – 0 1
603 Academy Sorcerer AcS AcS 0 0
604 Citadel Mystic CMy CMy 0 0
605 Kender Nightstalker Nst Nst 0
606 Legion Mystic LMy LMy 0 0
607 Legion Scout LSc LSc 0
608 Legion Sorcerer LSo LSo 0 0
609 Master Ambassador MAm MAm 0
610 Nomad Shaman NoSh NoSh 0 0
611 Rogue Knight RKn RKn 0
612 Solamnic Auxiliary Mage SAMa SAMa 0 0
613 Spellfilch Sfi Sfi 0 0
614 War Mage WMa WMa 0 0
615 – Prestige Classes Oriental Adventures – 0 1
616 Akodo Champion ACh ACh 0
617 Battle Maiden BMa BMa 0
618 Bayushi Deceiver BaD BaD 0
619 Blade Dancer BlDa BlDa 0
620 Daidoji Bodyguard DBg DBg 0
621 Eunuch Warlock EuW EuW 0 0
622 Henshin Mystic Hen Hen 0
623 Hida Defender HiD HiD 0
624 Iaijutsu Master Iai Iai 0
625 Kishi Charger KiC KiC 0
626 Mantis Mercenary MMc MMc 0
627 Mirumoto Niten Master MNM MNM 0
628 Moto Avenger Mot Mot 0
629 Ninja Spy NjS NjS 0
630 Shadow Scout SSc SSc 0
631 Shapeshifter Shp Shp 0 0
632 Shiba Protector SPr SPr 0
633 Shintao Monk ShMk ShMk 0
634 Singh Rager Sgh Sgh 0
635 Weapon Master (Kensei) WpM WpM 0
636 Witch Hunter WHn WHn 0 0
637 Yakuza Yak Yak 0
638 – Prestige Classes Draconomicon – 0 1
639 Dracolyte Drc Drc 0 0
640 Dragonkith DrK DrK 0
641 Dragonrider DgR DgR 0
642 Dragonslayer Drg DgS 0 0
643 Dragonsong Lyrist DSL DSL 0 0
644 Dragonstalker DSt DSt 0
645 Hoardstealer HSt HSt 0
646 Initiate of the Draconic Mysteries IDM IDM 0
647 Platinum Knight PlK PlK 0 0
648 Talon of Tiamat ToT ToT 0 0
649 Bloodscaled Fury BsF BsF 0
650 Disciple of Ashardalon DAsh DAsh 0
651 Dispassionate Watcher of Chronepsis DPW DPW 0 0
652 Dragon Ascendant DrgA DrgA 0
653 Elemental Master ElM ElM 0
654 Hidecarved Dragon HCD HCD 0
655 Sacred Warder of Bahamut SWB SWB 0 0
656 Unholy Ravager of Tiamat URT URT 0 0
657 – Prestige Classes Dragon Magic – 0 1
658 Diamond Dragon DiDr DiDr 0 0
659 Dragon Descendant DrgD DrgD 0
660 Dragon Lord DrgL DrgL 0
661 Hand of the Winged Masters HWM HWM 0
662 Pact-bound Adept PbA PbA 0 0
663 Swift Wing Swi Swi 0 0
664 Wyrm Wizard Wwi Wwi 0 0
665 – Prestige Classes Fiendish Codex II – 0 1
666 Hellbreaker Hbr Hbr 0
667 Hellfire Warlock HWl HWl 0
668 Hellreaver Hrv Hrv 0
669 Soulguard Sgd Sgd 0 0
670 – Prestige Classes Libris Mortis – 0 1
671 Death's Chosen DCh DCh 0
672 Dirgesinger Drs Drs 0
673 Master of Radiance MoR MoR 0 0
674 Master of Shrouds MoS MoS 0 0
675 Pale Master PMs PMs 0 0
676 Sacred Purifier SPf SPf 0 0
677 True Necromancer TNc TNc 0 0 0
678 – Undead Prestige Classes Libris Mortis – 0 1
679 Ephemeral Exemplar Eex Eex 0
680 Lurking Terror LkT LkT 0
681 Master Vampire MVp MVp 0 0
682 Tomb Warden TWd TWd 0
683 – Prestige Classes Lords of Madness – 0 1
684 Abolisher Abl Abl 0 0
685 Darkrunner DkR DkR 0
686 Fleshwarper Flw Flw 0 0
687 Keeper of the Cerulean Sign KoCS KoCS 0 0
688 Sanctified Mind SMd SMd 0
689 Topaz Guardian TzG TzG 0 0
690 – Prestige Classes Book of Vile Darkness – 0 1
691 Cancer Mage CcM CcM 0
692 Demonologist Dem Dem 0
693 Diabolist Dia Dia 0 0
694 Disciple of Asmodeus DoA DoA 0 0
695 Disciple of Baalzebul DoB DoB 0
696 Disciple of Dispater DoD DoD 0
697 Disciple of Mammon DMa DMa 0
698 Disciple of Mephistopheles DMe DMe 0
699 Lifedrinker LfD LfD 0
700 Mortal Hunter MtH MtH 0
701 Soul Eater SlE SlE 0
702 Thrall Of Demogorgon ToD ToD 0 0
703 Thrall Of Graz'zt ToG ToG 0 0
704 Thrall Of Juiblex ToJ ToJ 0
705 Thrall of Orcus ToO ToO 0 0
706 Vermin Lord VmL VmL 0 0
707 Warrior Of Darkness WoD WoD 0
708 – Prestige Classes Book of Exalted Deeds – 0 1
709 Anointed Knight AnK AnK 0
710 Apostle of Peace AoP AoP 0
711 Beloved of Valarian BoV BoV 0
712 Celestial Mystic ClM ClM 0 0
713 Champion of Gwynharwyf CoG CoG 0
714 Defender of Sealtiel DoS DoS 0
715 Emissary of Barachiel EoB EoB 0
716 Exalted Arcanist ExA ExA 0 0
717 Fist of Raziel FRa FRa 0 0
718 Initiate of Pistis Sophia IPS IPS 0
719 Lion of Talisid Lta LoT 0 0
720 Prophet of Erathaol PoE PoE 0 0
721 Risen Martyr RsM RsM 0
722 Sentinel of Bharrai SoB SoB 0 0
723 Skylord Sky Sky 0 0
724 Slayer of Domiel Sld SoD 0
725 Stalker of Kharash SoK SoK 0 0
726 Swanmay Swa Swa 0 0
727 Sword of Righteousness SwR SwR 0
728 Troubadour of Stars ToS ToS 0 0
729 Vassal of Bahamut VoB VoB 0
730 Wonderworker Won Won 0
731 – Prestige Classes Manual of the Planes – 0 1
732 Divine Agent DvA DvA 0 0
733 Gatecrasher GtC GtC 0
734 Planar Champion PlC PlC 0
735 Planeshifter PlS PlS 0 0
736 – Prestige Classes Heroes of Light – 0 1
737 Anchorite Inquisitor AnIn AnIn 0 0
738 Anchorite Wanderer AnWr AnWr 0 0
739 Black Powder Avenger BPA BPA 0
740 Blessed Paladin BPl BPl 0 0
741 Blessed Defender BDf BDf 0 0
742 Detective Dtv Dtv 0
743 Dilettante Dtt Dtt 0 0
744 Knight Errant KnE KnE 0
745 Metaphysician Mps Mps 0 0
746 Scholar Scl Scl 0
747 True Innocent TrI TrI 0
748 White Arcanist WhA WhA 0 0
749 – Prestige Classes Champions of Darkness – 0 1
750 Charlatan Chl Chl 0
751 Dreamcaster DmC DmC 0 0
752 Highway Rider Hwr Hwr 0
753 Manipulator Mpl Mpl 0
754 Master of Curses Mcu Mcu 0 0
755 The Mesmerist Msm Msm 0
756 Moonbane Mb Mb 0
757 Night Lord Nld Nld 0
758 Propagandist Prp Prp 0
759 Scourge Scg Scg 0
760 Solitary Outcast Syo Syo 0
761 Worldbreaker Wrb Wrb 0
762 – Prestige Classes Ravenloft Players Handbook – 0 1
763 Monster Hunter Mhr Mhr 0
764 Beast-Hunter Bhr Bhr 0
765 Demon-Hunter Dhr Dhr 0
766 Ghost-Hunter Ghr Ghr 0
767 Vampire-Hunter Vhr Vhr 0
768 Witch-Hunter Whr Whr 0
769 – Prestige Classes Van Richten's Arsenal Vol. 1. – 0 1
770 Alchemical Philosopher Alp Alp 0
771 Anchorite of the Mists Anm Anm 0
772 The Avenger Avn Avn 0
773 Crypt Raider Cry Cry 0
774 Dirgist Dir Dir 0 0
775 Guardian Seeker Gdn Gdn 0 0
776 Hallowed Witch Hwi Hwi 0
777 Knight of the Shadows Ksh Ksh 0
778 Pistoleer Pis Pis 0
779 Stygian Attendant Sty Sty 0
780 – Prestige Classes Fiend Folio – 0 1
781 Fiend of Blasphemy FBl FBl 0
782 Fiend of Corruption FCo FCo 0
783 Fiend of Possession FPo FPo 0
784 – Prestige Classes Player's Companion – 0
785 Guerilla Gla Gla 0
786 Swift Sft Sft 0
787 – Prestige Classes Dragon Magazine Compendium – 0 1
788 Osteomancer Ost Ost 0 0
789 – Prestige Classes Wizards Online Content – 0 1
790 Dwarven Chanter DwCh DwCh 0 0
791 Halfling Whistler HWh HWh 0 0
792 Swiftblade Swf Swf 0 0
793 – Prestige Classes Sword and Fist – 0 1
794 Devoted Defender DvD DvD 0
795 Lasher Lsh Lsh 0
796 – Custom Class – 0 1
797 <custom-defined class> Cst Cst 0
798 – Marker: end of Prestige Classes – 0 1
799 – Lycanthrope HD – 0
800 N/A Lyc Lyc 0
801 – Monstrous Race – 0
802 Humanoid Mon 0
12 21 22 23 24
Bonus Skill HD
Meldshaper Pts Type Turn Light Med Heavy Shield Tower Simple Martial fBAB fFort fRef fWill Ex-rule

4 12 0 0 0 0 0 1 0.5 0.34 0.34 0


6 6 0 0 0 0.75 0.34 0.5 0.5 0
2 8 0 0 0 0 0 0 0.75 0.5 0.34 0.5 0
4 8 1 1 1 0 0 0.75 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 8 0.75 0.5 0.5 0.5 1
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.34 1
6 8 0 0 0 0 1 0.5 0.5 0.34 0
8 6 0 0 0.75 0.34 0.5 0.34 0
2 4 0 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
0
6 6 0 0 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0.75 0.5 0.34 0.5 0
2 8 0 0 0 0 0 0 1 0.5 0.34 0.5 0
2 12 0 0 0 0 0 0 1 0.34 0.34 0.5 0
0
2 10 0 0 0 1 0.34 0.34 0.5 0
2 10 0 0 0 0 0 1 0.5 0.34 0.34 0
4 10 0 0 0 1 0.5 0.34 0.34 0
0
2 8 0 0 0 0 0.75 0.5 0.5 0.5 0
4 6 0 0.5 0.34 0.34 0.5 0
4 8 0 0 0.75 0.5 0.34 0.5 0
0
2 6 0 0 0.75 0.34 0.34 0.5 0
2 6 0 0 0 0 0.5 0.34 0.34 0.5 0
2 4 0 0.5 0.34 0.34 0.5 0
0
6 6 0 0.75 0.34 0.5 0.34 0
8 8 0 0 0.75 0.34 0.5 0.34 0
6 6 0 0 0.75 0.34 0.34 0.5 0
0
2 6 0 0 0 0 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0.75 0.5 0.34 0.5 0
4 6 0 0 0 0 0.75 0.34 0.5 0.5 0
0
4 6 0 0 0 0.5 0.5 0.34 0.5 0
2 6 0 0 0 0.5 0.34 0.34 0.5 0
0
6 8 0 0 0 0 0.75 0.34 0.5 0.34 0
0
4 10 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
6 8 0 0 0 0.75 0.34 0.5 0.5 0
4 12 0 0 0 0 0 1 0.5 0.34 0.34 0
0
2 8 0 0 0 0 0 0 0 0 0.75 0.5 0.34 0.5 0
2 6 0 0.5 0.5 0.34 0.5 0
4 6 0 0 0.75 0.34 0.34 0.5 0
0
2 6 0 0 0 0 0.5 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 1
4 8 0 0 0 0.75 0.5 0.5 0.34 0
0
4 8 0 0 0.5 0.5 0.34 0.5 0
4 8 0 0 0 0 0 0 0.75 0.5 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0 0 0 0 0 0.75 0.5 0.34 0.34 0
4 10 0 0 0 0.75 0.34 0.5 0.5 0
4 6 0 0 0 0.75 0.34 0.34 0.5 0
0
4 10 0 0 0 0 1 0.5 0.34 0.5 1
4 6 0 0 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0.75 0.5 0.34 0.5 1
0
4 6 0 0 0.75 0.34 0.5 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 0 0 0.75 0.34 0.5 0.34 0
4 6 0 0 0.75 0.5 0.34 0.5 0
4 12 1 0.5 0.34 0.5 0
4 8 0 0 0.75 0.34 0.5 0.34 0
4 8 0 0 0 0 1 0.5 0.34 0.34 0
4 6 0 0 0.75 0.34 0.5 0.34 0
4 8 0 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 1 0.5 0.34 0.34 0
4 8 0 0 0.75 0.5 0.5 0.5 0
0
6 6 0 0 0 0.5 0.5 0.34 0.5 0
0
4 8 0 0.5 0.5 0.34 0.5 0
0
4 6 0 0 0 0 0.75 0.34 0.34 0.5 0
0
2 8 0 0 0 0 0.75 0.5 0.34 0.5 0
4 8 0 0 0 0 0.75 0.34 0.5 0.5 0
0
6 8 0 0 1 0.5 0.5 0.34 0
0
4 10 0 0 1 0.5 0.5 0.34 0
2 8 0 0 0 0 0.75 0.5 0.34 0.5 0
6 6 0 0 0.5 0.34 0.5 0.5 0
6 6 0 0 0 0.75 0.34 0.5 0.5 0
0
2 6 0 0.5 0.34 0.34 0.5 0
4 8 0 0 0 0 0 0 0 0.75 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.34 0
6 6 0 0 0.75 0.34 0.34 0.5 0
2 8 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 4 0 0.5 0.34 0.34 0.5 0
0
4 8 0 0 0 0 0 0 1 0.5 0.5 0.34 0
4 4 0.5 0.34 0.5 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 6 0 0.75 0.34 0.5 0.34 0
2 10 0 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 12 0.75 0.5 0.34 0.5 0
4 10 0 0 1 0.34 0.5 0.34 0
2 12 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
2 6 1 0.5 0.34 0.34 0
2 8 0.5 0.5 0.34 0.5 0
4 8 1 0.5 0.34 0.34 0
4 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
6 8 0 0.75 0.34 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
0
4 12 1 0.5 0.34 0.34 0
2 8 0 1 0.34 0.5 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
4 8 1 0.34 0.5 0.34 0
4 8 1 0.5 0.5 0.34 0
4 10 1 0.34 0.5 0.5 0
4 8 0.75 0.5 0.5 0.34 0
2 10 1 0.5 0.34 0.34 0
2 12 1 0.5 0.34 0.34 0
2 12 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 8 1 0.34 0.5 0.34 0
2 10 1 0.34 0.5 0.34 0
2 8 1 0.5 0.34 0.34 0
4 6 1 0.34 0.5 0.34 0
4 10 1 0.34 0.34 0.5 0
4 10 0.75 0.34 0.34 0.5 0
2 10 1 0.5 0.34 0.34 0
2 10 0 1 0.34 0.34 0.5 0
4 8 1 0.34 0.5 0.34 0
2 4 1 0.34 0.34 0.5 0
2 8 1 0.34 0.34 0.5 0
2 10 1 0.5 0.34 0.34 0
2 8 0 0 0 0 0 0 0 1 0.34 0.34 0.5 0
2 8 1 0.34 0.5 0.5 0
2 10 0 1 0.5 0.34 0.34 0
2 8 0.75 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
2 10 1 0.5 0.5 0.34 0
2 10 1 0.5 0.34 0.34 0
2 8 1 0.5 0.34 0.5 0
2 8 1 0.5 0.34 0.34 0
4 8 0.75 0.5 0.5 0.5 0
2 10 0 1 0.5 0.34 0.34 0
4 8 1 0.5 0.34 0.34 0
2 8 0.75 0.5 0.34 0.34 0
0
4 6 0.75 0.34 0.5 0.5 0
4 8 0.75 0.5 0.34 0.5 0
4 8 0.75 0.34 0.34 0.5 0
4 10 1 0.34 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
6 6 0.75 0.34 0.34 0.5 0
4 6 0.75 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.5 0
2 6 0 0 0 0 0 0 0 0.75 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0 0.75 0.34 0.34 0.5 0
4 8 1 0.5 0.5 0.34 0
6 8 0 0 0 0.75 0.5 0.5 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 6 0 0 0 0.75 0.34 0.5 0.5 0
2 8 0 0 0.75 0.34 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
0
2 8 0.75 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 6 0.5 0.5 0.34 0.34 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 8 0.75 0.34 0.5 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0.75 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.5 0.34 0.5 0
4 6 0.75 0.34 0.34 0.5 0
4 6 0.5 0.34 0.34 0.5 0
4 8 0.75 0.34 0.5 0.5 0
2 6 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.5 0.34 0
0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
6 10 0 0 0 1 0.5 0.5 0.34 0
6 6 0.75 0.34 0.5 0.5 0
6 6 0.75 0.34 0.5 0.5 0
6 8 0 0 1 0.34 0.5 0.34 0
8 6 0.75 0.5 0.5 0.34 0
8 6 0.75 0.34 0.34 0.5 0
6 6 1 0.34 0.5 0.5 0
4 8 0 0 0 1 0.5 0.34 0.34 0
4 8 0 1 0.5 0.34 0.34 0
4 4 0.5 0.34 0.34 0.5 0
4 8 0.75 0.5 0.5 0.34 0
4 8 0 1 0.34 0.5 0.34 0
8 6 0.75 0.34 0.5 0.34 0
6 8 0 0 0 0 0 0.5 0.34 0.34 0.5 0
4 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
6 8 0.75 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.5 0
8 6 0 0 0 0 0.75 0.34 0.5 0.34 0
4 8 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
6 6 0 0.75 0.34 0.5 0.34 0
6 8 0 0 0.75 0.34 0.5 0.5 0
6 6 0.5 0.34 0.34 0.5 0
4 8 1 0.5 0.34 0.34 0
0
4 6 0.75 0.34 0.34 0.5 0
4 6 0.75 0.34 0.5 0.5 0
2 4 0.75 0.34 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
4 10 0.75 0.5 0.34 0.5 0
4 10 0.75 0.34 0.5 0.5 0
2 10 1 0.5 0.34 0.5 0
4 8 0.75 0.34 0.5 0.5 0
0
2 10 1 0.34 0.34 0.5 0
2 8 0 0.75 0.5 0.34 0.5 0
2 4 0.75 0.34 0.34 0.5 0
2 6 0.75 0.34 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
4 6 0.75 0.34 0.5 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
6 4 0.75 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
0
6 8 0.75 0.34 0.5 0.5 0
4 10 1 0.5 0.34 0.34 0
6 6 0.75 0.34 0.5 0.34 0
6 6 0.75 0.5 0.5 0.34 0
6 6 0.5 0.34 0.5 0.34 0
2 10 1 0.5 0.34 0.5 0
4 6 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 6 0.5 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.34 0
6 6 0.75 0.34 0.5 0.34 0
4 6 0.75 0.34 0.34 0.5 0
8 6 0.75 0.34 0.5 0.34 0
0
2 10 1 0.5 0.5 0.34 0
6 10 1 0.34 0.5 0.34 0
4 6 0.75 0.5 0.34 0.5 0
4 8 0.75 0.34 0.34 0.34 0
2 8 0 1 0.5 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
6 8 1 0.5 0.5 0.34 0
2 8 0.75 0.5 0.5 0.5 0
6 6 0.75 0.34 0.5 0.5 0
2 10 1 0.5 0.34 0.5 0
6 8 0.75 0.34 0.34 0.34 0
0
2 10 1 0.5 0.34 0.34 0
4 8 1 0.34 0.5 0.34 0
4 8 1 0.5 0.34 0.34 0
6 8 1 0.34 0.5 0.34 0
6 12 0 0 0 0 0 0 1 0.5 0.34 0.5 0
6 6 0.5 0.34 0.5 0.5 0
2 4 0.5 0.5 0.34 0.5 0
4 10 0 0 0 1 0.5 0.34 0.34 0
2 10 0.75 0.34 0.34 0.5 0
6 8 0.75 0.5 0.5 0.34 0
2 6 0.5 0.5 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.34 0
6 6 0.75 0.34 0.5 0.34 0
4 8 0.75 0.5 0.34 0.5 0
0
4 8 0 0 0 0 0 0 0.75 0.34 0.34 0.34 0
6 6 0.5 0.34 0.5 0.5 0
4 10 1 0.5 0.34 0.34 0
4 10 1 0.5 0.34 0.34 0
6 8 0.75 0.34 0.34 0.5 0
2 10 1 0.5 0.5 0.34 0
6 8 0.75 0.5 0.5 0.34 0
0
4 6 0.75 0.34 0.34 0.5 0
2 10 1 0.5 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
4 6 0.75 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.5 0
2 10 1 0.5 0.34 0.34 0
6 8 1 0.34 0.5 0.34 0
4 10 1 0.5 0.5 0.34 0
0
4 8 0.75 0.5 0.5 0.5 0
4 6 0.5 0.34 0.34 0.5 0
4 6 0.75 0.5 0.34 0.34 0
2 6 0.5 0.5 0.34 0.5 0
4 6 0.5 0.34 0.5 0.5 0
0
4 8 0.75 0.5 0.5 0.34 0
2 8 0.75 0.5 0.5 0.34 0
2 10 0 0 0 0 0 0 1 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 12 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.5 0
2 10 1 0.5 0.34 0.34 0
2 6 0.5 0.5 0.34 0.5 0
4 6 0.5 0.34 0.5 0.5 0
2 8 0 0 0.5 0.5 0.34 0.5 0
0
2 10 1 0.5 0.34 0.34 0
4 8 0.75 0.5 0.34 0.5 0
4 6 0.5 0.34 0.34 0.5 0
2 10 1 0.5 0.34 0.5 0
8 6 0.75 0.5 0.34 0.34 0
2 6 0.5 0.34 0.34 0.5 0
0
2 10 0 1 0.5 0.34 0.5 0
4 8 0.75 0.5 0.34 0.5 0
4 10 1 0.5 0.34 0.34 0
4 8 1 0.34 0.5 0.34 0
2 4 0.5 0.5 0.34 0.5 0
2 4 0.5 0.5 0.5 0.34 0
4 8 0.75 0.5 0.34 0.5 0
0
2 6 0.5 0.34 0.5 0.34 0
6 8 1 0.34 0.5 0.34 0
4 8 0.75 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
0
2 12 1 0.5 0.34 0.34 0
2 8 0 0.75 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0.75 0.5 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
0
4 8 1 0.5 0.34 0.5 0
6 6 0.75 0.34 0.5 0.34 0
0
2 8 0.75 0.34 0.5 0.5 0
0
6 10 0 0 0 0 0 1 0.5 0.5 0.34 0
6 6 0.75 0.34 0.5 0.34 0
6 6 0.5 0.34 0.5 0.5 0
0
2 12 0.75 0.5 0.5 0.34 0
4 12 1 0.5 0.34 0.34 0
2 10 0.75 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
2 6 1 0.5 0.34 0.34 0
6 8 0.75 0.34 0.34 0.5 0
4 8 1 0.34 0.34 0.5 0
4 8 0.75 0.5 0.5 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 8 1 0.5 0.34 0.5 0

2 10 0.75 0.34 0.34 0.5 0


2 10 1 0.5 0.34 0.34 0
0 2 8 0.75 0.5 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
0 2 6 0.5 0.34 0.34 0.5 0
0 2 4 0.5 0.34 0.34 0.5 0
0 2 4 0.5 0.34 0.34 0.5 0
2 10 1 0.5 0.34 0.34 0
0 4 10 0.75 0.5 0.5 0.34 0
6 6 0.75 0.34 0.5 0.5 0
0 4 6 0.75 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 10 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
6 6 0.75 0.34 0.5 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 12 0 0.5 0.34 0.34 0
2 10 0.75 0.5 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
6 6 0 0 0 0.75 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.5 0
4 8 0 0 0 0 0 1 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
2 10 1 0.5 0.5 0.34 0
0
2 8 0.75 0.5 0.34 0.5 0
2 12 0 1 0.5 0.34 0.34 0
6 6 0 0 0 0.75 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.34 0
6 8 0.5 0.34 0.5 0.34 0
2 8 0.75 0.34 0.5 0.34 0
4 10 0 0 0 0 0 0 1 0.34 0.5 0.34 0
6 8 0.75 0.34 0.5 0.34 0
2 10 0.75 0.5 0.34 0.34 0
0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 8 0 0 0.75 0.34 0.5 0.5 0
4 4 0.5 0.34 0.34 0.5 0
4 4 0 0.5 0.5 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
4 8 0.75 0.5 0.5 0.34 0
6 6 0.5 0.34 0.34 0.5 0
2 10 0 0 1 0.5 0.34 0.34 0
2 8 0.75 0.5 0.34 0.5 0
4 6 0 0 0.75 0.34 0.5 0.5 0
4 6 0.75 0.34 0.5 0.5 0
2 8 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.5 0
6 6 0 0 0.75 0.34 0.34 0.5 0
4 10 0.75 0.34 0.5 0.34 0
2 4 0.5 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0 0.75 0.5 0.34 0.5 0
4 6 0.75 0.34 0.34 0.5 0
2 10 0.75 0.34 0.5 0.34 0
4 8 0.75 0.34 0.5 0.5 0
2 8 0 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 10 1 0.5 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
6 6 0 0 0.75 0.34 0.5 0.34 0
4 8 0.75 0.34 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0 0.5 0.34 0.34 0.5 0
6 6 0 0 0 0 0.75 0.34 0.5 0.5 0
0
2 8 0.75 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 6 0 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 8 0.75 0.5 0.5 0.34 0
2 4 0.75 0.5 0.34 0.5 0
2 8 0 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 6 0.75 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 6 0.75 0.5 0.34 0.5 0
2 8 0.75 0.34 0.5 0.34 0
4 6 0 0.5 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
4 8 1 0.34 0.34 0.5 0
0
4 6 0 0 0 0 0.75 0.34 0.5 0.34 0
4 4 0.5 0.34 0.34 0.5 0
4 4 0 0.5 0.34 0.34 0.5 0
4 8 0 0 0 0 0 0.75 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0.5 0.34 0.5 0.5 0
4 6 0 0.5 0.34 0.5 0.5 0
2 4 0 0.5 0.5 0.34 0.5 0
2 4 0.5 0.5 0.34 0.5 0
0
2 12 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 0 1 0.34 0.5 0.34 0
2 4 1 0.5 0.34 0.5 0
2 10 0 0 0 0 1 0.5 0.5 0.34 0
2 12 1 0.5 0.34 0.5 0
4 6 0.75 0.34 0.5 0.5 0
4 6 0 0 0 0 0 1 0.5 0.5 0.34 0
2 6 1 0.34 0.5 0.34 0
0
4 6 0.75 0.34 0.5 0.34 0
4 10 0 0 0 0 0 0 1 0.5 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
2 8 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.5 0.34 0
4 6 0.75 0.34 0.5 0.5 0
4 8 0.75 0.5 0.5 0.5 0
4 6 0.75 0.5 0.5 0.34 0
2 8 0.75 0.5 0.34 0.5 0
2 4 0.75 0.34 0.34 0.5 0
4 8 0.75 0.5 0.34 0.5 0
6 8 0 0.75 0.34 0.5 0.34 0
0
4 12 0.75 0.5 0.5 0.34 0
4 8 0.75 0.5 0.5 0.34 0
8 6 0.75 0.34 0.5 0.34 0
8 8 0.75 0.34 0.5 0.5 0
2 12 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
0
2 10 0 0 0 1 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 8 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
0
2 10 0 0 1 0.5 0.34 0.34 0
2 12 1 0.5 0.34 0.34 0
4 10 1 0.5 0.34 0.34 0
4 8 0 0 0 0.75 0.34 0.5 0.34 0
2 10 1 0.5 0.34 0.34 0
4 8 0.75 0.5 0.34 0.34 0
0
2 10 1 0.5 0.34 0.34 0
2 8 0.75 0.5 0.34 0.5 0
4 6 0.75 0.34 0.5 0.5 0
4 8 0 0.75 0.34 0.5 0.5 0
0
4 8 0.75 0.5 0.5 0.5 0
6 8 0 0 0 0 1 0.5 0.5 0.34 0
2 8 1 0.5 0.34 0.5 0
6 8 0.75 0.34 0.5 0.34 0
2 6 0.75 0.5 0.5 0.5 0
6 8 0.75 0.34 0.5 0.34 0
2 12 0.75 0.5 0.34 0.34 0
2 8 0.75 0.5 0.5 0.34 0
0
2 8 1 0.5 0.34 0.34 0
4 8 0.75 0.34 0.5 0.34 0
4 8 0.75 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 0 0.75 0.5 0.34 0.34 0
2 6 0.5 0.34 0.34 0.5 0
0
4 10 0.75 0.34 0.5 0.5 0
6 6 0.75 0.34 0.5 0.5 0
4 8 0.75 0.5 0.34 0.5 0
4 8 0.75 0.34 0.34 0.5 0
4 8 1 0.5 0.5 0.34 0
2 4 0.5 0.34 0.34 0.5 0
4 8 0.75 0.34 0.34 0.5 0
4 10 1 0.5 0.34 0.5 0
0
2 8 0 0 0 0 0 0 0 0.75 0.34 0.34 0.5 0
4 8 0 0 0 0 0 0 0 1 0.34 0.34 0.5 0
2 8 0 0 0 0 0 0 0 0.5 0.34 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
4 10 0.75 0.5 0.34 0.34 0
6 6 0.75 0.34 0.5 0.5 0
0
4 8 0.75 0.5 0.34 0.34 0
4 4 0.5 0.34 0.34 0.5 0
6 8 1 0.34 0.5 0.34 0
0
2 6 0.75 0.34 0.34 0.5 0
4 8 1 0.34 0.34 0.5 0
0
2 4 0.75 0.5 0.34 0.34 0
4 8 0 1 0.34 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.34 0
4 8 1 0.34 0.34 0.5 0
2 6 0.75 0.34 0.34 0.5 0
4 6 0.75 0.5 0.34 0.5 0
6 8 0.75 0.34 0.5 0.5 0
0
2 10 0.75 0.5 0.34 0.5 0
4 8 0.75 0.34 0.5 0.5 0
0
2 10 0 0 1 0.5 0.34 0.34 0
2 8 0 0.75 0.5 0.34 0.5 0
2 10 0 1 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 0 0.75 0.5 0.34 0.5 0
2 6 0.5 0.34 0.34 0.5 0
4 8 1 0.5 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 8 0.75 0.5 0.5 0.34 0
6 6 0.75 0.34 0.34 0.5 0
4 8 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 6 0.5 0.34 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
2 8 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
0
2 4 0.5 0.34 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 6 0 0.75 0.34 0.5 0.5 0
2 8 0.75 0.5 0.34 0.5 0
4 8 0.75 0.34 0.5 0.5 0
4 4 0.5 0.34 0.34 0.5 0
6 6 0.75 0.34 0.34 0.5 0
4 8 0 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 4 0.5 0.34 0.34 0.5 0
4 6 0 0 0 0.75 0.34 0.5 0.5 0
2 4 0.5 0.5 0.34 0.5 0

4 10 1 0.5 0.34 0.5 0


2 10 0 0 0 0 1 0.5 0.34 0.34 0
6 8 0 0 0 0 0.75 0.5 0.5 0.34 0
2 8 0 0 0 1 0.34 0.5 0.34 0
4 12 1 0.5 0.34 0.34 0
4 6 0 0.5 0.34 0.34 0.5 0
4 8 0.75 0.5 0.5 0.5 0
2 12 1 0.5 0.34 0.34 0
4 10 0 0 1 0.34 0.5 0.34 0
4 10 0 0 0 0 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.34 0
2 10 1 0.5 0.34 0.5 0
4 10 0 0 0 0 1 0.5 0.34 0.34 0
6 6 0.75 0.5 0.5 0.5 0
4 10 0 0 0 1 0.5 0.34 0.34 0
4 8 0 0.75 0.5 0.5 0.5 0
2 10 0.75 0.5 0.34 0.5 0
4 8 0.75 0.5 0.5 0.5 1
2 12 0 0 0 0 0 1 0.5 0.34 0.5 0
2 10 1 0.34 0.5 0.34 0
4 8 0 0 0 0 0 1 0.5 0.34 0.5 0
8 6 0.75 0.34 0.5 0.34 0
0
2 8 0.75 0.5 0.34 0.5 0
4 8 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
4 6 0 0.75 0.34 0.5 0.5 0
4 8 0 0 0 1 0.34 0.5 0.5 0
6 6 0 0.75 0.34 0.5 0.5 0
4 8 0.75 0.5 0.5 0.5 0
2 8 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
2 8 0 0 0 0 0 0 0 0.75 0.5 0.34 0.34 0
2 12 1 0.5 0.34 0.34 0
4 8 1 0.5 0.34 0.5 0
2 8 0.75 0.5 0.34 0.5 0
6 12 1 0.5 0.5 0.5 0
2 12 1 0.5 0.5 0.5 0
4 10 1 0.5 0.5 0.5 0
2 10 1 0.5 0.34 0.5 0
2 10 1 0.5 0.34 0.5 0
0
2 8 0.75 0.34 0.5 0.5 0
4 8 0.75 0.5 0.34 0.5 0
2 10 1 0.5 0.34 0.34 0
6 8 0.75 0.34 0.5 0.5 0
2 4 0.5 0.34 0.5 0.5 0
4 8 0.75 0.5 0.5 0.34 0
4 4 0.5 0.34 0.34 0.5 0
0
6 6 0.75 0.34 0.5 0.5 0
2 6 0.75 0.34 0.34 0.5 0
2 10 1 0.34 0.34 0.5 0
4 8 0.75 0.5 0.34 0.5 0
0
2 10 1 0.5 0.34 0.34 0
4 6 0.75 0.34 0.34 0.5 0
4 8 0 0.75 0.5 0.34 0.5 0
2 8 0 0.75 0.34 0.34 0.5 0
2 4 0 0 0.5 0.34 0.34 0.5 0
2 8 0 0.75 0.5 0.34 0.5 0
2 6 0 0.5 0.34 0.34 0.5 0
0
4 12 0.5 0.34 0.34 0.5 0
4 12 0.75 0.34 0.34 0.5 0
4 12 0.5 0.5 0.34 0.5 0
4 12 0 0 0 0 0 1 0.5 0.34 0.34 0
0
4 8 0.75 0.34 0.34 0.5 0
6 6 0 0 0.75 0.5 0.34 0.34 0
4 6 0.5 0.5 0.34 0.34 0
6 6 0.5 0.34 0.34 0.5 0
4 8 1 0.5 0.34 0.5 0
2 8 1 0.5 0.34 0.5 0
0
6 6 0 0 0 0 0 0 0 0.75 0.5 0.5 0.34 0
4 4 0.5 0.34 0.34 0.5 0
2 4 0.5 0.34 0.34 0.5 0
4 6 0.75 0.34 0.34 0.5 0
6 6 0 0 0 0.75 0.34 0.5 0.5 0
4 10 0 0 0 0 0 0 0 1 0.5 0.5 0.5 0
4 6 0 0 0.75 0.34 0.5 0.5 0
4 8 0 0 0 0 0 0 0 1 0.5 0.5 0.5 0
4 12 0.75 0.5 0.5 0.5 0
4 10 1 0.5 0.34 0.34 0
4 8 1 0.5 0.5 0.5 0
4 8 0 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 6 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.5 0.5 0
2 8 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
4 6 0.5 0.34 0.34 0.5 0
4 10 0 0 0 0 0 0 0 1 0.5 0.34 0.5 0
0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.5 0
4 4 0 0.5 0.5 0.5 0.5 0
2 10 0 0 0 0 1 0.5 0.34 0.34 0
4 4 0.5 0.34 0.34 0.5 0
4 12 1 0.5 0.34 0.34 0
2 12 1 0.5 0.34 0.5 0
4 6 0.75 0.34 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 8 0.75 0.5 0.5 0.5 0
4 8 0.75 0.5 0.34 0.5 0
2 6 0.5 0.5 0.5 0.5 0
2 12 0.5 0.34 0.34 0.5 0
4 4 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 0 1 0.5 0.5 0.34 0
4 6 0.75 0.34 0.5 0.34 0
6 8 0 1 0.34 0.5 0.34 0
4 8 1 0.5 0.34 0.34 0
4 8 1 0.5 0.34 0.5 0
6 6 0.75 0.34 0.5 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 6 0.5 0.34 0.34 0.5 0
0
4 8 0 0 0 0 0 0 1 0.5 0.34 0.5 0
8 6 0 0 0.75 0.34 0.5 0.5 0
4 10 0 0 0 0 0 0 0 1 0.5 0.5 0.34 0
4 4 0.5 0.5 0.34 0.34 0
0
4 8 0 0 0 0 0.75 0.5 0.34 0.5 0
4 8 0 0 0 0 0.75 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
8 6 0 0 0 0 0.75 0.34 0.5 0.34 0
6 6 0 0 0 0 0.75 0.34 0.5 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 4 0 0.5 0.34 0.34 0.5 0
6 6 0.75 0.34 0.34 0.5 0
4 6 0.5 0.34 0.34 0.34 0
2 4 0 0.5 0.34 0.34 0.5 0
0
6 6 0.75 0.34 0.34 0.5 0
2 4 0 0.5 0.34 0.34 0.5 0
4 6 0 1 0.34 0.5 0.34 0
4 6 0 0 0 0.75 0.34 0.5 0.5 0
2 8 0 0 0 0 0 1 0.5 0.34 0.5 0
4 6 0 0.75 0.34 0.34 0.5 0
4 8 0 0 0 0 1 0.5 0.34 0.34 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
4 6 1 0.34 0.34 0.5 0
4 8 0 1 0.5 0.34 0.34 0
4 10 0 0 0 0 0 1 0.5 0.5 0.34 0
2 8 0 0.75 0.5 0.34 0.5 0
0
4 6 0 0 0 0.75 0.5 0.34 0.5 0
4 6 0 0 0 0.75 0.5 0.5 0.5 0
4 6 0 0 0 0.75 0.5 0.5 0.5 0
4 6 0 0 0 0.75 0.5 0.5 0.5 0
4 6 0 0 0 0.75 0.5 0.5 0.5 0
4 6 0 0 0 0.75 0.5 0.5 0.5 0
0
4 4 0.5 0.34 0.34 0.5 0
2 8 0.5 0.34 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.5 0
8 6 0.75 0.5 0.5 0.34 0
6 4 0.75 0.34 0.34 0.5 0
2 6 0 0.75 0.34 0.34 0.5 0
6 4 0.5 0.5 0.34 0.5 0
2 10 0 0 0 0 0 0 1 0.5 0.34 0.34 0
2 8 1 0.5 0.5 0.34 0
2 6 0.5 0.34 0.34 0.5 0
0
2 8 0.75 0.5 0.5 0.5 0
2 6 0.75 0.5 0.5 0.5 0
2 6 0.5 0.5 0.5 0.5 0
0
6 6 0 0 0 1 0.34 0.5 0.34 0
4 8 0.5 0.5 0.5 0.34 0
0
2 8 0.75 0.5 0.34 0.5 0
0
6 6 0.75 0.5 0.34 0.5 0
6 6 0.75 0.34 0.5 0.5 0
4 6 1 0.34 0.5 0.5 0
0
2 12 0 0 0 0 0 0 1 0.5 0.5 0.34 0
2 10 1 0.34 0.5 0.34 0
0
0 0 0 0 0 0 0 0 0 0 0.5 0.34 0.34 0.34 0
0
0.34 0.34 0.34 0
1 8 0.75 0.5 0.5 0.34 0
0
2 8 0 0 0 0 0 0 0 0.75 0.34 0.5 0.34 0
32 33 1 1 1 1 1 0
Abr GAbr
ClassList List Lvl GClassList List Lvl 5 Appraise AutohypnBalance Bluff Climb Control

4 Select Class 0 0 0 0 0 0
0 0 4 Druid 1 1 1 1 2 0
0 0 4 2 1 2 2 2 0
0 0 4 1 1 1 1 1 0
Druid Drd 4 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 2 1 0
0 0 5
0 0 5 1 2 1 1 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 2 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 2 2 2 2 2 0
0 0 5
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 2 2 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 0

0 0 0 1 1 1 1 1 0
0 0 5
0 0 5 2 1 1 2 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 2 1 0
0 0 5 1 2 3 4 5 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 0 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 2 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 2 1 1 2 0
0 0 5 1 2 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 1 1 0
0 0 5
0 0 5 1 0 1 1 2 0
0 0 5 1 0 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 2 0
0 0 5 2 1 2 2 2 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 1 2 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 2 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 1 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 2 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 2 2 1 2 0
0 0 5 1 2 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 2 1 1 1 0
0 0 5 1 2 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 2 1 2 1 0
0 0 5 1 2 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 2 2 2 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 2 0
0 0 5 2 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 1 2 2 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 1 0
0 0 5 1 0 1 2 1 0
0 0 5 1 0 1 1 1 0
0 0 5 1 0 1 1 1 0
0 0 5
0 0 5 1 2 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 2 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 2 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 2 1 2 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 0
0 0 5 1 1 1 1 2 0
0 0 5 1 2 2 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 2 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 2 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 2 1 2 1 2 0
0 0 5 1 1 2 1 2 0
0 0 5 2 1 2 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 2 2 0
0 0 5
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 2 1 1 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 2 2 2 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 2 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 1 2 1 0
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 2 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5 2 1 2 1 2 0
0 0 5 2 1 1 2 1 0
0 0 5 2 1 1 1 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 2 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5 1 1 1 2 1 0
0 0 5
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 2 1 2 2 2 0
0 0 5 1 1 2 1 2 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 1 1 2 2 0
0 0 5 1 1 2 1 1 0
0 0 5
0 0 5 1 1 1 1 1 0
0 0 5 1 1 1 1 1 0
0 0 5
0 0 5 0 0 0 0 0 0
0 0 5
0 0 5 0 0 0 0 0 0
1 0 0 0 0 0 0 0 1 1 1 1 1 1 1

Concentr Craft ski Craft () Craft () Craft () Craft () Craft () Craft () Decipher DiplomacDisable Disguise Escape ArForgery Gather I

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 2 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 2 2 2 1 2
1 2 2 2 2 2 2 2 1 1 2 1 2 1 1
2 2 2 2 2 2 2 2 2 1 2 1 2 1 2

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 2 1 1

2 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 2 1 1 1

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 2 1 1

1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 2 1 1 1

2 2 2 2 2 2 2 2 2 2 1 1 1 1 1

2 2 2 2 2 2 2 2 2 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 2 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 2

1 2 2 2 2 2 2 2 1 1 1 1 2 1 2

2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 2 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 2 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2

1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 2
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 2 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 2 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 2
2 2 2 2 2 2 2 2 1 1 1 2 2 1 1

2 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1 2
1 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 2
1 2 2 2 2 2 2 2 2 1 2 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 2 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 1 2 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 1 1 1
1 1 1 1 1 1 1 1 1 1 2 2 2 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 2 1 2 1 2
2 2 2 2 2 2 2 2 1 1 2 1 2 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 2 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 2 1 2 1 1
1 2 2 2 2 2 2 2 1 1 2 2 2 1 2
2 2 2 2 2 2 2 2 1 2 1 2 2 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 2 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 2 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 2 1 2 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

1 2 2 2 2 2 2 2 1 1 1 2 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 2 1 2
2 2 2 2 2 2 2 2 1 1 2 1 2 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 1 2
2 1 1 1 1 1 1 1 1 1 1 2 1 2 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
1 2 2 2 2 2 2 2 1 1 1 2 1 2 1
2 1 1 1 1 1 1 1 1 2 1 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 1 2 2 2 2
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 2

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 2 1 1
2 1 1 1 1 1 1 1 1 2 1 1 2 2 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 2 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 2 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 2 2 2 2 2 2 2 1 2 1 2 1 1 1
2 2 2 2 2 2 2 2 1 2 2 2 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 2

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 2
1 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 2 2 2 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 2 1 2 1 1

1 2 2 2 2 2 2 2 1 1 2 1 1 1 1

1 1 1 1 1 1 1 1 1 2 2 2 2 1 2
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 2 1 1 1 1 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1

2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 2 1 2 1 2
2 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 2 2 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 1 1 2 1 2 1 1
1 2 2 2 2 2 2 2 2 2 1 1 1 2 2
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 2 1 2 1 2 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 2 1 2
1 2 2 2 2 2 2 2 1 2 1 2 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 2 1 2 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
1 2 2 2 2 2 2 2 1 2 2 1 1 2 1
1 2 2 2 2 2 2 2 1 1 1 2 2 2 1
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2

2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 2 1 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 2 2
2 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 2 2 1 2
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 1 2 2 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 2

1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 1 1 1 2 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 1 2 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1

1 1 1 1 1 1 1 1 1 2 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 2 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
2 1 1 1 1 1 1 1 1 1 1 2 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 1 1 2 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 2 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 2 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 2 2 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 2 1 1

1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 2 1 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2
1 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 2 2 1 1 1 1 2
1 1 1 1 1 1 1 1 2 2 1 2 2 2 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 2 2
1 2 2 2 2 2 2 2 1 1 1 1 2 1 1
1 2 2 2 2 2 2 2 2 2 1 2 1 2 2
2 2 2 2 2 2 2 2 1 2 1 2 1 2 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 2 2 2 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 2 1 1 2 2

2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 1 1 1 1 1 1 1 2 1 2 2 2 1 2
2 1 1 1 1 1 1 1 1 2 1 1 2 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 2 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 2 1 2
2 1 1 1 1 1 1 1 1 1 1 2 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1 2

1 2 2 2 2 2 2 2 1 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 1 1 1 2 1 2
1 2 2 2 2 2 2 2 1 2 1 1 2 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 1 1 2 1 2 2
2 1 1 1 1 1 1 1 1 1 1 2 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 2 2 2 2 2 2 2 1 1 2 2 2 1 2
2 1 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1 2
1 1 1 1 1 1 1 1 2 2 2 2 2 1 2
1 1 1 1 1 1 1 1 1 1 2 2 2 1 1
1 1 1 1 1 1 1 1 1 1 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 2 2 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 2 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2
2 1 1 1 1 1 1 1 2 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 2 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1

2 2 2 2 2 2 2 2 1 2 1 2 1 1 2
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 2

2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 2 2 1 2
1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 2 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

1 2 2 2 2 2 2 2 2 2 1 2 2 2 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 1 2
2 2 2 2 2 2 2 2 2 2 1 2 1 2 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1 2
1 1 1 1 1 1 1 1 1 2 1 2 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 2 2
1 1 1 1 1 1 1 1 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2
2 2 2 2 2 2 2 2 2 1 1 1 1 1 2

2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
1 2 2 2 2 2 2 2 1 1 1 1 2 1 2
2 2 2 2 2 2 2 2 2 1 2 1 2 1 2
1 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 2 2 1 1 1 1 2
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 2 1 2 1 1 2
1 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 2

2 1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 1 1 1 2 1 2 1 1 1

1 2 2 2 2 2 2 2 1 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 2 2 2 2 2 2 1 1 1 2 1 1 1

2 2 2 2 2 2 2 2 2 2 1 2 2 1 2
2 2 2 2 2 2 2 2 1 2 1 1 2 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 2 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Knowle Knowle Knowle Knowle Knowle
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
dge dge dge dge Knowle Knowle dge Knowle
(arcana (arch & (dungeo (geogra dge dge (monst dge
Handle AHeal Hide HypnosisIaijutsu Intimidat Jump ) eng) neering) phy) (history) (local) er lore) (nature)

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 2 0 0 1 2 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 2
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1

1 2 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 2 2 2 0 2

1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 2 0 1

1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1

1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1

2 2 2 0 0 2 2 2 2 2 2 2 2 0 2

1 1 1 0 0 2 2 1 1 1 1 2 1 0 1
1 2 2 0 0 2 2 1 1 1 1 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 2 2 0 1

1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 1 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 1 1 2 1 1 1 1 1 0 2

2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
2 1 1 0 0 2 1 2 2 2 2 2 2 0 2

1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 2 1 0 1 1 1 2 1 1 1 1 1 0 1
1 2 1 0 2 1 1 1 1 1 1 1 1 0 1

1 1 2 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 2 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1

1 2 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 1 0 0 2 2 2 2 2 2 2 2 0 2

1 1 1 0 0 1 1 2 2 1 1 1 1 0 1

1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2

1 1 1 0 0 1 2 1 1 1 1 1 2 0 2

1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 2 2 2 0 1
22 23 24 25 0 27 28 29 30 31 32 33 34 35 36
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 2 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1

2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 2 1 1 1 0 1
1 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 2 0 0 2 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 2 2 2 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1

1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 2 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 1 1 2 1 1 0 2
2 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 1 1 1 1 1 2 1 0 1

1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 1 2 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2

2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 2 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 2 1 1 1 0 1
2 2 2 0 0 2 2 2 2 2 2 2 2 0 2
2 2 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 2 0 0 1 2 1 1 1 1 2 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 2 2 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 2

1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1

2 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 2

1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 2 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 2 1 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1

2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 2 2 1 1 1 2 1 1 0 2
2 2 2 0 0 1 1 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 1 1 1 1 2 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 1
2 2 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 1
1 2 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 2 1 1 1 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 2

1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 2 2 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 2 1 1 1 2 0 1

2 1 1 0 0 1 1 2 1 1 1 1 1 0 2
2 2 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
2 1 2 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 1 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 2 2 1 1 1 1 1 2 0 1
2 1 2 0 0 2 2 1 1 1 1 1 1 0 2

1 1 2 0 0 2 2 2 1 1 2 1 1 0 1
1 1 1 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1

1 1 1 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 2 2 2 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 2 1 0 0 1 2 2 1 1 1 2 1 0 1
1 1 1 0 0 1 2 2 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1

2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 2 1 1 0 2
2 2 1 0 0 2 2 1 1 1 1 1 1 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 2
1 2 1 0 0 2 1 2 1 1 2 1 1 0 2

2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 2 1 2 1 2 0 1
1 1 2 0 0 1 2 2 1 2 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 2 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 2
2 2 2 0 0 2 2 1 1 1 1 1 1 0 2

1 2 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1

1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2

2 2 1 0 0 1 2 2 1 2 1 1 1 0 2
1 1 1 0 0 1 1 1 2 1 1 1 1 0 1

1 1 2 0 0 2 2 1 2 1 1 1 1 1 1

2 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2

2 1 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 2 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 2 2 0 1
1 2 2 0 0 2 2 1 1 1 1 2 2 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 2 0 1

1 2 1 1 0 2 1 2 1 1 1 1 1 0 1
1 1 1 1 0 2 2 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 2 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 1 0 2 2 1 1 1 1 1 1 0 1
2 1 1 1 0 2 2 2 1 1 1 1 1 0 2
1 1 2 1 0 1 2 2 1 1 1 1 1 0 1
1 1 1 1 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 2 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1

1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 2 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 2 0 0 2 2 2 2 2 2 2 2 0 2
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 0 0 1 1 1 1 1 2 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 2 1 1 0 1

1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 2
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1
1 1 2 0 0 2 2 1 1 1 2 1 1 0 1
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 2 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 2 1 1 1 2 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1

2 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 2 1 2 1 1 2 2 2 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 2 0 0 2 1 1 1 1 2 1 1 0 2
1 1 1 0 0 2 1 1 1 1 2 2 2 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 2 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 2 1 2 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 2 2 0 2
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 0 0 1 2 1 1 1 1 1 1 0 2

1 1 1 0 0 1 1 1 2 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 2 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1

1 1 2 0 0 1 1 2 1 1 1 1 1 0 2
2 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 2 1 2 1 1 1 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 2 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 2 0 0 1 1 1 1 1 2 1 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 2
2 1 2 0 0 2 2 1 1 1 1 1 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 1 2 0 0 1 2 2 1 2 2 2 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1

2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 2 1 0 1
2 1 1 0 0 2 2 1 1 1 2 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 2 0 1

1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 2 0 1
2 1 2 0 0 2 2 2 2 2 2 2 2 0 2
1 2 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2

1 2 1 0 0 2 2 1 1 1 1 1 2 0 1
2 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 2 2 1 1 0 2
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 2 2 1 2 1 2 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
2 1 2 0 0 2 2 1 1 1 1 1 1 0 2

1 1 1 0 0 2 1 2 1 1 2 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
2 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1

1 1 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 2 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 2 1 2 0 1
1 1 2 0 0 1 2 1 1 1 2 1 1 0 1

2 2 2 0 0 1 1 1 1 1 2 1 1 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
2 1 2 0 0 1 2 1 1 1 1 1 1 0 2

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 2 2 0 0 2 2 1 1 1 2 2 1 0 2

1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 1 1 2 1 1 2 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 2 0 1

1 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 2 0 2

1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 2 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1

1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
2 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 2 2 2 2 2 0 2

1 1 1 0 2 2 2 1 1 1 1 2 1 0 1
2 1 1 0 1 1 1 1 1 1 1 1 1 0 1
1 1 2 0 1 2 2 1 1 1 1 1 1 0 1
1 1 1 0 1 1 2 1 1 1 1 1 1 0 1
1 1 1 0 1 2 1 1 1 1 1 1 1 0 1
1 1 1 0 1 1 1 2 1 1 1 1 1 0 1
1 2 1 0 1 1 2 2 2 2 2 2 2 0 2
2 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 1 1 0 2 1 2 1 1 1 1 1 1 0 1
2 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 1 1 0 1 2 2 1 1 1 1 1 1 0 1
1 1 1 0 2 2 2 2 1 1 1 1 1 0 1
2 1 1 0 1 2 2 1 1 1 1 1 1 0 1
1 1 2 0 1 2 2 1 1 1 1 1 1 0 1
1 1 2 0 1 1 2 1 1 1 1 1 1 0 2
2 1 1 0 1 1 1 1 1 1 1 1 1 0 2
1 1 1 0 2 2 2 1 1 1 1 1 1 0 1
1 2 1 0 1 1 2 2 2 2 2 2 2 0 2
2 1 1 0 2 2 2 1 1 1 1 2 1 0 1
1 1 1 0 2 2 1 1 1 1 1 1 1 0 1
1 2 2 0 1 1 2 2 1 1 1 1 2 0 1
1 1 2 0 1 2 1 1 1 1 1 1 1 0 1

1 2 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 2 0 1
1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 2 2 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 2 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 1 1 1 1 1 0 1

1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 2 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 1 1 1 1 2 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2

1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1

1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 2 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1

1 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1

1 2 1 0 0 2 1 2 1 2 1 1 1 0 2
1 2 2 0 0 2 2 1 2 2 2 1 2 0 2
1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 1 2 1 2 1 2 2 0 1
1 1 1 0 0 2 1 2 1 2 1 1 1 0 1
1 1 1 0 0 2 2 1 1 2 1 1 1 0 1

1 2 2 0 0 2 2 1 1 1 1 1 1 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 2 0 0 2 1 2 2 2 2 2 2 0 2
1 1 2 0 0 1 1 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 1 2 2 1 1 1 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 2
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 1 2 0 0 2 2 1 1 1 1 1 1 0 1
2 2 2 0 0 1 2 1 1 1 2 1 1 0 2
2 2 2 0 0 1 1 1 1 1 2 1 1 0 2
2 1 1 0 0 2 2 1 1 1 1 1 1 0 2
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 1 1 1 0 2

1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 2 2 2 2 2 2 2 2 0 2
2 1 2 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2

1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 2 1 0 0 1 1 2 1 1 2 1 1 0 1
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 2 2 2 2 2 0 2
2 2 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1

1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 1 1 0 1
2 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 2 1 2 1 1 1 1 1 0 1
1 1 1 0 0 2 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
2 2 1 0 0 2 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 2 0 1
1 2 1 0 0 2 1 1 1 1 1 1 1 0 1
2 1 2 0 0 1 1 1 1 1 1 1 1 0 1
1 2 1 0 0 2 1 2 1 1 1 1 1 0 1

1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2
1 1 2 0 0 2 1 2 1 2 1 1 2 0 2

1 2 1 0 0 1 1 2 2 2 2 2 2 0 2
1 2 1 0 0 1 1 2 1 1 1 1 1 0 1
1 1 2 0 0 2 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 2 2 2 2 1 2 1 0 1
1 1 2 0 0 2 1 2 1 1 1 2 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1
2 2 2 0 0 1 1 2 1 1 1 1 1 0 2
1 2 2 0 0 1 1 1 1 1 2 2 2 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 2 1 1 1 2 1 0 1

1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1
1 1 2 0 0 1 1 1 1 1 1 1 1 0 1

1 1 2 0 0 2 2 1 1 1 1 1 2 0 1
1 2 1 0 0 1 2 1 1 1 1 1 1 0 1

1 2 1 0 0 2 1 2 2 2 2 2 2 0 2

1 1 2 0 0 1 2 2 2 2 2 2 2 0 2
2 1 2 0 0 1 2 1 1 1 2 1 2 0 2
1 1 1 0 0 1 2 2 1 1 1 1 1 0 1

1 1 1 0 0 1 2 1 1 1 1 1 1 0 1
1 1 1 0 0 2 2 1 1 1 1 1 1 0 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 0 0 1 1 1 1 1 1 1 1 0 1

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Knowle Knowle Knowle Knowle
1 1 0 1 1 0 0 0 0 0 0 0 0 1 1
dge dge dge dge Knowle
(nobility (psionic (ravenlo (religion dge (the
) s) ft) ) planes) KnowledgKnowledgKnowledgKnowledgKnowledgKnowledgKnowledgKnowledgListen Martial L

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 2 0 2 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

2 2 0 2 2 2 2 2 2 2 2 2 2 2 2

1 1 0 2 1 1 1 1 1 1 1 1 1 1 2
2 1 0 1 1 1 1 1 1 1 1 1 1 2 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 2

1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

2 2 0 2 2 2 2 2 2 2 2 2 2 2 1

1 1 0 1 2 1 1 1 1 1 1 1 1 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 2 2 2 2 2 2 2 2 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 2 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 2 0 2 1 1 1 1 1 1 1 1 1 2 1

1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 2 1 1 1 1 1 1 1 2 1
1 1 0 1 1 2 1 1 1 1 1 1 1 2 1
1 1 0 2 1 2 1 1 1 1 1 1 1 2 1
2 1 0 2 1 2 1 1 1 1 1 1 1 2 1
2 1 0 2 2 2 1 1 1 1 1 1 1 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1
2 1 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 2 1 1 1 1 1 1 1 1 1
1 1 0 2 1 2 1 1 1 1 1 1 1 2 1
1 1 0 2 1 2 1 1 1 1 1 1 1 1 1
2 1 0 2 1 2 1 1 1 1 1 1 1 2 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 1 1 2 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 2
1 2 0 1 1 1 1 1 1 1 1 1 1 1 2
1 2 0 1 1 1 1 1 1 1 1 1 1 2 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 2
1 1 0 2 1 1 1 1 1 1 1 1 1 1 2
1 1 0 2 2 1 1 1 1 1 1 1 1 2 2

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1

1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 2 0 2 2 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 2 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 2
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 2 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1

2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 2 0 1 2 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 2 1 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
2 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 2 1 1 1 1 1 1 1 1 1 1

1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 2 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 2 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 2 2 2 2 2 2 2 2 2 2 1
2 1 0 2 2 2 2 2 2 2 2 2 2 2 1
2 1 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 1 0 2 2 2 2 2 2 2 2 2 2 1 1

2 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 2 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 2 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 1 1

1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 2 1 1 1 1 1 1 1 1 1 1
1 1 0 2 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
2 1 0 2 1 1 1 1 1 1 1 1 1 1 1
1 1 0 2 1 1 1 1 1 1 1 1 1 1 1

1 1 0 2 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 2 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

1 0 0 2 1 1 1 1 1 1 1 1 1 1 1
1 0 0 2 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 2 1 1 1 1 1 1 1 1 1 1 1
1 0 0 2 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1

1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
2 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 2 1
1 0 0 2 1 1 1 1 1 1 1 1 1 1 1

1 0 0 2 2 1 1 1 1 1 1 1 1 2 1
1 0 0 2 2 1 1 1 1 1 1 1 1 2 1
1 0 0 2 2 1 1 1 1 1 1 1 1 2 1
1 0 0 2 2 1 1 1 1 1 1 1 1 2 1
1 0 0 2 2 1 1 1 1 1 1 1 1 2 1
1 0 0 2 2 1 1 1 1 1 1 1 1 2 1

2 0 0 2 2 2 2 2 2 2 2 2 2 1 1
1 0 0 2 2 2 2 1 1 1 1 1 1 1 1
1 0 0 1 1 2 2 1 1 1 1 1 1 2 1
1 0 0 2 1 2 2 1 1 1 1 1 1 2 1
2 0 0 2 1 2 2 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 2 2 2 1 1 1 1 1 1 1 1

1 1 1 2 1 1 1 1 1 1 1 1 1 2 1
1 1 1 2 1 1 1 1 1 1 1 1 1 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

2 2 0 2 2 2 2 2 2 2 2 2 2 1 1

2 2 0 2 2 2 2 2 2 2 2 2 2 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 2 1

1 1 0 1 1 1 1 1 1 1 1 1 1 2 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 1 1 1 1 1 1 1 1 1 1 1 1

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0 0 0 1

Move SileOpen Lo Perform sPerform (Perform (Perform (Perform (Perform (ProfessioProfessioProfessioProfessioProfessioProfessioPsicraft

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 2 2 2 2 2 2

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2

1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 2 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 0

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 1 2 1
2 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 2 1 1 1 1 1 1 2 2 2 2 2 2 1

2 2 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1

1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0

1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0

1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
1 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 2
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 2 2 2 2 2 2 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 2 2 2 2 2 2 2 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0

1 1 2 2 2 2 2 2 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 2 2 2 2 2 2 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 2 2 2 2 2 2 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 2 2 2 2 2 2 2 2 2 2 2 2 0

2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0
2 1 1 1 1 1 1 1 1 1 1 1 1 1 0

1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 2 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 2 2 2 2 2 2 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 1 1 1 1 1 1 2 2 2 2 2 2 0
2 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 1 1 1 1 1 1 1 2 2 2 2 2 2 0

1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0

2 2 1 1 1 1 1 1 2 2 2 2 2 2 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
2 1 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 2 2 2 2 2 2 1

1 1 1 1 1 1 1 1 2 2 2 2 2 2 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1

Ride Search Sense MoSkill Tric Sleight o Speak L Spellcraf Spot Survival Swim Tumble Use MagiUse Psio Use Rop

0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 2 2 2 1 1 2 2 2 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 2 2 2 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

1 2 2 1 2 2 2 2 1 2 2 2 1 1
1 2 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1

2 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 2 2 1 1 2

1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1

1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

1 2 2 1 2 1 1 2 1 2 2 1 1 1
2 2 2 1 1 2 1 2 2 2 2 1 1 2
1 2 1 1 1 2 2 2 1 2 2 2 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 2 1 1 2 1 2 2 1 2 1

1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 2 2 1 2 2 2 2 2 2 2 2 2 2

2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 2 1 1 1
1 1 1 1 1 1 1 1 1 2 2 1 1 1

1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 2 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 2 1 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1

1 1 2 1 1 1 2 1 2 1 1 1 1 1
2 1 2 1 1 2 1 2 2 2 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1

2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 1 2 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 2 2 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 2 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 2 1 1 2 1 1 1 1 1 1

1 1 1 1 1 2 2 1 1 1 1 1 1 1

1 2 2 1 1 2 2 2 1 1 1 2 1 1

1 2 1 1 1 1 2 1 1 1 1 2 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 1 1 1 1 1 1 1 1

1 1 1 1 1 2 1 2 2 2 2 1 1 2

2 1 2 1 1 1 1 1 1 1 2 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 2
2 1 2 1 1 1 1 1 1 1 1 1 1 1
67 68 69 70 71 72 73 74 75 76 77 78 79 80
1 1 1 1 1 1 2 1 2 1 1 1 1 1
2 1 2 1 1 2 1 2 2 2 1 1 1 1
2 1 1 1 1 1 1 2 1 2 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 0 1

2 1 1 1 1 1 1 2 2 1 1 1 1 2
1 2 2 1 2 2 2 2 1 2 2 1 1 2
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 2 2 2 1 2
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 2 2 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 2 1 2 2 1 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 2 1 1 2 1 1 2 1 1 2
1 1 2 1 1 2 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 2
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 1 1 2 2 1 1 1
1 1 1 1 1 1 1 1 1 2 2 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 2 1 1 2
2 1 1 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 2 1 1 1
2 2 2 1 1 1 1 2 2 2 1 1 1 2
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 2 1 1 2 1 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 2 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 2 1 1 1
2 1 1 1 1 1 1 2 1 2 1 1 1 1
1 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1

1 2 1 1 2 1 2 2 1 2 2 1 1 2
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 2
1 1 2 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 2 1 1 1
2 1 1 1 1 2 2 2 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 2 1 1 1 1 1 2 1 1 2 2 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 2 2 1 1 1
1 1 1 1 2 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 2 1 2 1 1 1 1
1 2 1 1 1 2 2 2 1 1 1 1 1 1
1 2 1 1 1 1 2 2 1 2 2 1 1 2
1 1 1 1 1 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1

1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
2 1 1 1 1 1 1 2 2 2 1 1 1 1
2 2 2 1 1 1 1 2 2 2 1 1 1 2
2 1 1 1 1 1 2 2 2 2 2 1 1 1
2 1 1 1 1 1 2 2 2 2 2 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 1 2
1 2 1 1 1 1 1 2 2 2 2 2 1 2
2 2 2 1 2 2 2 2 2 2 2 2 1 2
2 1 2 1 2 2 2 1 2 2 1 2 1 1
1 2 1 1 1 1 1 2 1 2 2 1 1 1
1 2 1 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
2 2 1 1 1 1 1 2 1 2 2 1 1 1
2 2 1 1 2 1 1 2 1 2 2 2 1 2
1 2 2 1 1 2 2 1 1 1 1 1 1 1
1 2 2 1 1 1 1 1 1 2 1 1 1 1
1 2 2 1 2 1 2 2 1 1 2 2 1 2
1 2 2 1 2 1 1 2 1 1 2 1 1 1
1 2 2 1 2 2 1 2 1 2 2 2 1 2
2 2 1 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 2 1 1 1 1 1 2 1 1 1
1 2 1 1 1 1 1 1 1 1 2 1 1 2
1 2 2 1 1 1 1 1 1 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 2 2 2 1 1 1 1

1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 2 1
1 1 2 1 1 1 1 2 1 1 1 1 2 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 2 1 1 1

2 1 1 1 1 1 2 1 1 2 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 2 1 1 1 1 1 2
2 1 1 1 1 1 1 1 1 2 2 1 1 2
1 1 2 1 2 2 1 1 1 2 2 2 1 2
1 2 1 1 1 1 1 2 1 1 2 1 1 2
1 2 1 1 2 1 1 2 1 2 2 2 1 2
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 2 2 1 1 1 1 1 1 1 1
1 1 2 1 2 1 2 2 1 1 2 1 1 1
1 2 2 1 2 2 1 2 1 2 2 1 2 2
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 2 2 2 1 2

1 1 2 1 1 1 1 2 2 2 1 1 1 1
1 2 1 1 1 1 2 2 2 2 1 1 1 2
1 1 1 1 1 1 2 2 2 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 2 2 2 1 1 1 1 1 1
1 1 1 1 1 2 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 2 1 2 1 1 2 1 1 1
2 2 2 1 1 1 1 2 1 1 1 1 1 1
2 2 2 1 1 1 1 2 1 2 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 2 1 1 1
2 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 2 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 2 1 1 1 1 2
1 1 2 1 1 1 1 1 1 2 1 1 1 1
1 2 2 1 1 2 1 2 1 2 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 2
1 2 1 1 1 1 1 2 2 1 1 1 1 1

1 1 2 1 1 1 1 1 1 2 1 2 1 1
1 2 1 1 1 2 2 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 2 1 1 1
2 1 1 1 1 1 1 2 1 2 1 1 1 1
1 2 1 1 1 2 1 2 1 1 2 1 1 1

2 1 1 1 1 1 2 2 2 2 1 1 1 1
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 2 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 1 1 1 1 1
1 1 1 1 1 1 2 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1

1 1 2 1 1 1 1 2 2 2 2 1 1 1
1 2 2 1 1 2 2 1 1 2 1 2 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 2 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1

1 1 1 1 1 1 1 2 2 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 2 2 1 2 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 1 1 1 1 2 1 1 1 1 1
2 2 2 1 1 1 2 2 2 1 1 1 1 1
2 1 2 1 1 1 1 1 2 2 1 1 1 1
1 2 2 1 2 1 1 2 2 2 2 2 1 2
1 1 1 1 1 1 2 1 2 1 1 1 1 1

2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 1 1 2
1 1 1 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
1 2 1 1 1 1 2 2 2 2 1 1 1 1

2 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 2 1 1 1 2
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 2 1 1 2 1 1 2 1 1 1 1 1 2

1 2 1 1 1 1 1 2 1 2 1 1 1 2

2 2 2 1 1 1 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 1 2 1 1 2
1 2 2 1 1 2 2 2 1 1 2 2 1 1

1 1 1 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 2 2 1 1 1
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 1 1 1 1 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 2 1 1 1
2 2 2 1 1 1 2 2 2 1 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 2 1 1 2 1 1 1 1
1 2 2 1 1 1 1 2 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 2 2 1 2 2
1 1 2 1 1 1 1 2 1 1 2 1 1 1
1 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 2 2 1 2 2 2 2 1 2 2 2 1 1
1 1 2 1 1 1 2 2 2 1 1 1 1 1
2 2 2 1 2 2 2 2 2 2 2 2 2 2
2 1 2 1 1 1 1 2 2 2 2 2 1 1
1 2 2 1 1 1 1 2 1 1 1 2 1 1
1 2 1 1 2 1 1 2 1 1 2 1 1 2
2 1 1 1 1 1 1 1 1 2 1 1 1 1

1 1 1 1 1 1 1 2 2 2 1 1 1 2
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 2 1 2 1 1 1 2 1 1 1
2 1 1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 2 2 1 2 1 1 2 1 2 2 1 1 2
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 2 2 1 1 2 2 2 1 1 1
1 1 2 1 2 2 1 1 2 2 2 1 1 1
1 1 1 1 1 2 2 1 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 2
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 2 1 1 1 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 1 2 1 1 1 1 1 2
1 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 2

2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 2 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 1

1 2 1 1 1 1 1 1 1 1 1 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 2 2 1 1 1 1 1 1
1 1 2 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
1 1 2 1 1 1 2 1 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 1 1 1 1 1 1 2 1 2 1 1 1
1 1 1 1 1 1 1 2 1 2 1 1 1 1
1 1 2 1 1 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 2 1 1
1 1 2 1 1 2 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1

1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 1 1 1 1 2 1 2 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 1 1 2 1 2 2 2 2 2 1 1 2
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 2 2 2 2 1 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 2 2 2 1 1 1 1
1 2 1 1 1 1 2 2 1 1 2 1 1 2
1 2 1 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 1 2 2 2 2 1 1 1
1 2 2 1 2 1 1 2 1 2 2 2 1 2
2 2 1 1 1 1 1 2 2 2 2 2 1 2
1 1 2 1 1 1 1 2 1 1 1 1 1 1
2 2 2 1 1 1 1 2 1 1 1 1 1 1

2 2 1 1 1 1 1 2 1 2 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 2 1 1
2 1 1 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 2 1 2 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 1
2 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 1 1 1 1 1

2 1 1 1 1 1 2 2 1 2 2 2 1 2
2 1 1 1 1 1 2 1 2 1 1 1 1 1
1 2 2 1 1 2 2 2 2 1 1 2 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1

2 1 2 1 1 2 2 1 1 1 1 1 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2
1 1 2 1 1 1 2 1 1 1 1 1 1 1
2 2 1 1 1 2 1 1 2 2 2 2 1 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1

2 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 2 1 2 1 1 1 2 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 0 1
1 1 1 1 1 1 2 2 2 2 1 1 0 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 0 2
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 1 2 2 2 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 2 0 1

1 1 1 1 1 1 2 1 1 1 1 2 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
2 1 1 1 1 1 2 1 1 1 2 1 0 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 2 1 1 2 1 2 2 2 1 1 1 1
1 1 1 1 1 1 1 2 1 2 2 2 1 2

1 1 1 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 2 2 2 2 1 1 1

1 1 1 1 1 1 2 1 1 1 1 2 1 1
2 2 1 1 1 1 1 2 2 2 1 1 1 2

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 2 2 2 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 2 1 1
1 1 1 1 1 1 1 1 2 2 1 1 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 2 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 1

2 1 1 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 1 1 2 2 2 1 1 1

2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 2 1 1 1 1
1 1 1 1 1 2 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 2 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1

1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
2 1 2 1 1 1 1 2 1 1 1 1 1 1

1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 2 1 2 2 2 1 1 2 1 2
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 2 2 1 1 1 1
1 1 2 1 1 1 2 2 1 1 1 1 1 1
1 1 2 1 1 2 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 2 1 2 2 1 2 2 2 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 2 2 1 1 2
2 1 1 1 1 1 1 1 1 1 2 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 1 2 1 1 1
2 1 2 1 1 1 2 1 2 2 1 1 1 1
1 1 1 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 2 1 2 1 1 2 1 1 2 1 1 1
2 2 1 1 1 1 1 2 2 1 1 1 1 2
1 1 1 1 1 1 2 1 2 2 1 1 1 1
2 1 2 1 1 1 2 1 1 2 1 1 1 1
1 1 1 1 1 1 2 1 1 2 2 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 2 2 1 1 1 2
1 1 2 1 2 1 1 2 1 1 1 1 1 1

1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
2 1 1 1 1 1 1 2 1 1 2 1 1 1
1 2 1 1 1 1 1 1 1 1 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 2 1 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 1 1 1 2 1 2 1 2
1 1 1 1 1 1 1 2 1 1 2 1 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
2 2 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2 2 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 2 2 1 1 1 1

2 2 1 1 1 1 1 1 1 2 1 1 2 1
1 1 2 1 1 1 1 2 1 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 2 2 1 2 1 1 2 2 2 2 1 1 2
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1

1 2 2 1 1 1 1 2 1 1 2 1 1 1
1 1 1 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1

1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 2 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1 1
1 2 1 1 1 1 2 1 1 1 1 1 1
1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1

1 1 2 1 1 1 1 2 2 1 1 1 1 1
1 2 2 1 1 2 1 2 2 2 2 1 1 1
1 2 1 1 1 2 2 1 1 1 1 2 1 1
1 2 2 1 1 1 2 2 1 1 1 2 1 1
1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1

2 2 2 1 2 1 1 2 1 2 2 1 1 2
2 1 2 1 1 1 2 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
2 2 2 1 2 1 1 2 1 1 1 2 1 1
2 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 2 1 1 2 1 1 1 1 1 1
2 2 1 1 1 1 1 2 1 1 1 1 1 1
1 2 2 1 1 1 2 2 1 1 1 1 1 1
1 2 2 1 1 1 1 2 2 1 1 1 1 1
1 2 1 1 1 1 2 2 1 2 1 1 1 2
1 2 2 1 1 1 1 2 1 2 1 1 1 2
1 2 2 1 2 1 2 2 1 1 1 2 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 1
1 2 1 1 2 1 2 2 1 1 1 1 1 1
2 1 1 1 1 1 2 1 1 1 1 1 1 1

2 1 1 1 1 1 2 1 1 1 1 1 1 1
1 2 2 1 1 2 2 2 1 1 1 1 1 1
2 1 2 1 1 1 1 1 2 1 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 2 2 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 2 1 1 2 2 1 1 1 1 2 1 1
1 1 2 1 1 1 2 1 1 1 1 2 1 1
1 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 2 2 1 1 1
2 1 1 1 1 1 2 2 2 2 1 1 1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 1
1 1 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 2 2 1 2 1 1 2 1 1
2 1 1 1 1 1 1 2 2 1 1 1 1 1
1 2 2 1 1 1 1 2 1 1 2 2 1 2
2 2 1 1 1 1 1 2 2 2 1 1 1 2
2 2 1 1 1 1 2 2 2 2 1 1 1 1
2 1 2 1 1 1 1 1 1 2 1 1 1 1
1 1 2 1 2 2 2 1 1 2 2 2 1 1
2 1 2 1 1 1 1 1 1 1 1 1 1 1
1 1 2 1 1 1 2 1 1 1 1 1 1 1

1 2 2 1 1 1 2 2 1 1 1 2 1 1
1 2 2 1 2 2 1 2 1 1 2 2 1 2
2 2 1 1 1 2 1 2 2 2 1 2 1 1
2 2 1 1 1 2 2 1 1 2 1 1 1 1

1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 1 0 1
2 1 1 1 1 1 1 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 2 2 2 2 1 1 1 1 0 1
2 1 2 1 1 2 1 1 1 1 1 1 0 1
2 1 1 1 1 1 1 1 1 2 1 1 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 2 2 1 2 1 1 0 1
2 1 1 1 1 1 1 2 1 2 1 1 0 2
1 1 1 1 1 1 2 1 1 1 1 1 0 1

1 1 2 1 1 1 1 2 1 1 1 2 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1
2 1 1 1 1 1 1 2 2 1 2 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 2 1 1 1 0 2
2 1 2 1 1 1 1 2 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 1
1 1 2 1 1 1 1 1 1 1 1 1 0 2
2 2 1 1 1 2 1 2 2 1 1 0 0 1
1 1 1 1 1 1 2 1 1 1 1 1 0 1

1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1
1 2 2 1 1 1 1 2 2 1 1 1 0 1

1 1 1 1 1 1 1 1 1 1 1 2 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
1 2 1 1 1 1 2 2 2 2 2 2 0 2
1 1 2 1 1 1 2 1 1 1 1 1 0 1
1 2 1 1 1 1 2 1 1 1 1 1 0 1
1 1 1 1 1 1 2 1 2 1 1 1 0 1
2 1 1 1 1 1 2 1 1 1 1 1 0 1
2 1 2 1 1 1 1 1 2 1 1 1 0 1
1 1 2 1 1 1 2 1 1 1 1 1 0 1

1 2 2 1 1 1 2 2 1 1 1 1 0 1
1 2 2 1 1 1 1 2 1 1 1 1 0 1
1 2 2 1 1 1 2 2 1 1 1 1 0 1

1 2 2 1 1 1 1 2 2 2 1 1 1 2
1 1 1 1 1 1 1 2 1 2 2 1 1 1

1 1 1 1 1 1 2 1 1 1 1 2 1 1

1 1 2 1 1 2 2 1 2 1 1 2 1 1
1 1 2 1 1 2 2 1 2 1 1 1 1 1
1 1 1 1 1 1 2 2 1 2 2 1 1 1

1 2 2 1 1 1 1 2 1 1 1 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1 1 2

1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1

0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0
Reference LG Status

PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open
PH Open

PHB2 Open
PHB2 Limited
PHB2 Limited
PHB2 Open

CW Open
CW Limited
CW Open

CD Open
CD Limited
CD NPC Only

CAr NPC Only


CAr Open
CAr Limited

CAd Closed
CAd Open
CAd NPC Only

CPs Closed
CPs Closed
CPs Closed

HH NPC Only
HH NPC Only

DgS Closed

ToB Closed
ToB Closed
ToB Closed

ToM Closed
ToM Closed
ToM Closed

MoI Closed
MoI Closed
MoI Closed

MH Open
MH Open

XPH Closed
XPH Closed
XPH Closed
XPH Closed

OA Closed
OA Closed
OA Closed

UA
UA
UA
UA
UA
UA
UA
UA
UA
UA
UA

UA Closed

DrM Closed

ECS Closed

DLCS Closed
DLCS Closed

AoM Closed

PC Closed
PC Closed
PC Closed
PC Closed

DMG NPC Only


DMG NPC Only
DMG NPC Only
DMG NPC Only
DMG NPC Only
RDMG

DMG Open 1 0 0 0 0 0
DMG Open 1 0 0 0 0
DMG Open 0 0 0 0 0
DMG NPC Only 0 0 0 0
DMG NPC Only 0 0 0 0 0 0
DMG Open 0 0 0
DMG Open 0 0 0 0 0 0
DMG Open 0 0 0 0 0 0
DMG Open 0 0
DMG Open 0 0 0
DMG Open 0 0
DMG Open 0 0 0 0
DMG Open 0 0 0 1
DMG NPC Only 0 1 0 0 0 0
DMG Open 0 0 0 0 0 0
DMG NPC Only 0

CW Open 0 0 0
CW Open 1 0 0 0 0 0 0
CW Open 0 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 1 0 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Limited 0 0 0 0 0
CW Open 0 0 0
CW NPC Only 0 1 0 0 0
CW Closed 1 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0
CW Open 1 0 0 0
CW Open 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0 0 0
CW Open 0 0 0 0
CW Open 0 0 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0
CW Open 1 0
CW Open 1 0 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0 0 0 0 0 0
CW Closed 0 0 0 0 0 0
CW Open 1 0 0 0 0
CW NPC Only 0 0 0 0 0 0
CW Open 0 0 0 0 0
CW Closed 1 0 0
CW Open 0 0 0 0
CW Open 0 0 0 0 0
CW Open 0 1 0 0 0 0
CW Closed 0 1 0 0 0 0
CW Open 1 0 0 0 0 0
CW Open 0

CD NPC Only 1 0 0 0 0 0
CD NPC Only 1 0
CD Open 0 1 0 0 0
CD Open 0 0 0 0 0
CD Open 0 1
CD Open 0 0 0 0
CD Open 0 0
CD Closed 0 0 0
CD NPC Only 1 0 0 0 0 0
CD NPC Only 1 0 0 0 0 0
CD Open 0 0 0 1
CD Open 0 0 0 0 0
CD Open 0 0 0 0 0 0
CD Open 0 0 0 0
CD Open 0 0 0 0 0 1
CD Open 0 0 0
CD Open 0 0 0
CD Open 0 0 0 0 0 0
CD Open 1 0 0 1
CD Open 0 0 1 0 1 0
CD Open 1 0 0 0 0 0
CD Open 1 0 0 0 0 0
CD NPC Only 0 0 1 0 0 0 0
CD Closed 1 0 0 0 0
CD Open 0 0 0 0 0 0

CAr NPC Only 1 0 0


CAr Limited 1 0 0
CAr Open 0 0
CAr NPC Only 1 0 0 0 0
CAr NPC Only 0 0 0 0 0
CAr Open 0 0 0
CAr Open 0 0 0 0 0 0
CAr Open 0 0 0
CAr Open 0 0 0 0 0
CAr Limited 0 0 0 0 0 0
CAr Open 0 0 0 0 0 0
CAr Limited 0 0 0
CAr NPC Only 1 0 0 0
CAr Limited 1 0 0 0 0
CAr Open 0 0 0 0
CAr Open 0 0 0 0 0 0
CAr Limited 0 0 0 0 0 0
CAr Limited 0 0
CAr Limited 1 0 0 0 0 0

CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 0 0 0
CAd Open 0 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Limited 1 0 0 0 0 0
CAd Open 0 0 0 0 0 0 0 0
CAd Open 0 0 0
CAd Open 1 0 0 1 0 0 0 0 0
CAd Closed 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd NPC Only 0 0 0 0 0
CAd Closed 0 0 0
CAd Limited 0 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Open 0 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Limited 0 0 0 0
CAd Closed 1 0 0 0 0
CAd Limited 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd Open 0 0 0 0 0 0
CAd Open 0 0 0 0 0
CAd Open 1 0 0 0 0 0
CAd Open 0 0 0 0
CAd Open 0 0 0

CPs Closed 1 0 0
CPs Closed 0 0 0
CPs Closed 0 0 0
CPs Closed 1 0 0
CPs Closed 1 0 0
CPs Closed 0 0 0
CPs Closed 0 0 1
CPs Closed 0 0 0

CM Closed 0
CM Limited 0 0 1 0
CM Limited 0 0 0
CM Limited 0
CM Open 0 0
CM Open 0 0 0 0
CM Closed 0 0
CM Open 0 0
CM Closed 0
CM Open 0 0 0 0
CM Open 1 0

CS Limited 1 0 0
CS Limited
CS Open 0
CS Limited 0 0
CS Open 1
CS Open 0 0
CS Closed 0
CS Closed 1 0 0 0
CS Limited 0 0
CS Open 1 0 0
CS Limited 0 0 1
CS Open 0 0 0
CS Limited

CC Limited 0 0 0 0
CC Limited 0 0 0 0 0
CC Limited 0 0
CC Limited 0
CC Limited 0
CC Limited
CC Limited 0
CC Limited 0
CC Limited 0 0 0 0 0
CC Limited 0 0
CC Limited

RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS NPC Only 0 0 0 0 0
RoS Open 0 0 0 0 0 0
RoS Open 0 0 0 0 1 0
RoS Open 0 0 0 1
RoS NPC Only 0 0 0 0 0
RoS Closed 1 0 0 0 0 0
RoS NPC Only 0 0 0 0 0 0
RoS Closed 0 0 0 0 0 0
RoS Open 0 0 0 0
RoS Limited 1 0 1
RoS NPC Only 0 1 0 0
RoS NPC Only 0 0 0 0 0 0

RoD Limited 0 0 0 0 0 0
RoD NPC Only 0 0 0 0 0 0
RoD Open 0 1 0 0 0 0
RoD Open 1 0
RoD NPC Only 1 1 1 0 0 0
RoD NPC Only 0 0
RoD Closed 0 0 0 0

RotW Open 1 0 0 0 0 1
RotW Open 0 0 0 1 1 0 0 0 0
RotW Closed 0 0 0 0 0
RotW Limited 0 0 0
RotW NPC Only 0 0
RotW NPC Only 0 0 0
RotW Open 0 0 0 0 0 0 0 0 0 0
RotW Open 1 1 0 0 0 0

RotD Limited 0 0 0 0 0
RotD Limited 0 0 0 0 0 0
RotD Limited 1 0 0 0
RotD Limited 0 0 0 0
RotD Limited 0 0 0 0

Frost Limited 0 0 0 0 0 0
Frost Closed 0 0 0 0
Frost Closed 1 0 0 0 0 0
Frost Limited 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Closed 0 0 0 0 0 0
Frost Closed 1 0 0 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Limited 0 0 0 0 0 0
Frost Closed 1 0 0 0 0 0

Sa Limited 0 0 0 0 0
Sa Limited 0 0 1
Sa Closed 1 0 0 0 0
Sa Closed 0 0 0 0
Sa Limited 1 0 0 0 0
Sa Limited 1 0

Sto Closed 0 0 0 0 0 0
Sto Limited 0 0 0 0
Sto Limited 0 0 0 0 0
Sto Limited 1 0 0 0 0 0
Sto Limited 1 0 0
Sto Limited 1 0 0
Sto Limited 1 0 0 0 1

HB Limited 1 0 0 0 0
HB Limited 0 0 0 0 0
HB Closed 0 0
HB Limited 0 0 0 0

HH Closed 1 0
HH Limited 1 0 0 0
HH Limited 1 0
HH Closed 0 1 0 0 0 0
HH Closed 0 0 0 0 0
HH Closed 0 0 0

Ds Closed 0 0 0 0
Ds Limited 0 0 0 0 0

Ds Closed 0 1 0

Ci Closed 1 0 1 0 0 0
Ci Closed 0 0 0 0 0 0
Ci Closed 0 0 0

ToB Closed 0 0 0
ToB Closed 0 0
ToB Closed 0 0 0 0 0
ToB Closed 0 0 0 0
ToB Closed 1 0 0 0 0 0
ToB Closed 0 0 0 0
ToB Closed 0 0 0 0 1 0
ToB Closed 0 1 0 0 0

TM Closed 1 1 0 0 0 0 0
TM Closed 1 0 0 0 0 0
TM Closed 1 1 0 0
TM Closed 1 1 0 0 0 0
TM Closed 1 0 0 0

MoI Closed 0 0
MoI Closed 0
MoI Closed 0 0 0
MoI Closed 0 0 0 0 0 0 0
MoI Closed 0 0 0 0 1
MoI Closed 0 ### 0
MoI Closed 0 ### 0
MoI Closed 0 0
MoI Closed 0 0 0 0
MoI Closed 0 0 0
MoI Closed 1 0 0 0 0 0 0
MH Limited 0 0 0 0
MH Limited 0 0
MH Limited 0 0 0
MH Limited 0 0 0 0
MH Limited 0 0 0 0
MH Closed 0 0 0
MH Closed 1

XPH Closed 0 0 0 0
XPH Closed 1 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 0 0
XPH Closed 1 0 0 0 0
XPH Closed 0 0 0 0
XPH Closed 0 1 0 0 0

PlH Closed 0 0 0 0
PlH Closed 0 0 0
PlH Closed 0 0 0 1
PlH Closed 0
PlH Closed 0 0
PlH Closed 0 0 0 0 0 0
PlH Closed 0 1 0 1 1
PlH Closed 0 0 0 0 0 0
PlH Closed 0 0

LG Limited 0 0 0 0 0 0
LG Limited 0 0 0 0 0 0
D302 Limited 0 0 0 0 0 0
LG Limited 0 1 0 0 0 0 0
LG Limited 0 0 0 0 0

PGtF Closed 0 0 0 0 1
PGtF Closed 0 0 0 0 0
PGtF Closed 0 0
PGtF Closed 0 0 0 1
PGtF Closed 0 0 0 1
PGtF Closed 0 0 0 0 0 1
PGtF Closed 0 0 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0 0 1
PGtF Closed 0 0
PGtF Closed 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0
PGtF Closed 0 0
PGtF Closed 1 0 0 0 0 0
PGtF Closed 0 0 0 0 0
PGtF Closed 0 0 0 0 0 0

FP Closed 0 0 0 0 0 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0
FP Closed 0 0 1 0 0 0 0
FP Closed 0 0 0 0 0 0
FP Closed 1 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0 0
FP Closed 0 0 0
FP Closed 0 1 0 0 1 0 0 0 0
FP Closed 1 0 1 0 0
FP Closed 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0 0 0 0
FP Closed 0 0 0 0
FP Closed 0 0 0 0 0 0 0
FP Closed 0 0 0 0 0 0
FP Closed 1 0 0 0 0 0 0 0

Mag Closed 0 0 0 0 0 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 1 0 0 0 0 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 0 0 0 0 0 0
Mag Closed 0 0 0 1 0 0
Mag Closed 1 0 0 0 0 0
Mag Closed 0 0 0 0 0 0
Mag Closed 0 0 0 0 0
Mag Closed 0 0 0 0 0 0

RoF Closed 0 1 0 0 0 0 0
RoF Closed 0 0 0 0 0 0
RoF Closed 0
RoF Closed 0 0 0 0 0 0
RoF Closed 0 0 1 0 0 0
RoF Closed 0 0 0 0 0
RoF Closed 0 0 0 0
RoF Closed 0 0 0 0 0 0

UD Closed 0
UD Closed 0 0
UD Closed 0
UD Closed 0 0 0 0 0
UD Closed 0 0
UD Closed 0 0 0
UD Closed 0 0 0
UD Closed 1 0 0 0 0 0 0 0
UD Closed 0
UD Closed 0
UD Closed 0
UD Closed 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0
ChR Limited 0 0 0 0 0 0 0 0 0
ChR Limited 0 0 0
ChR Limited 0 0 0 0 0 0

ChV Limited 1 0 0 0 0
ChV Limited 1 0 0
ChV Limited 0 0
ChV Limited 0 0 0 0 0

SLM Closed 0 0 0
SLM Closed 0 0 0
SLM Closed 0 0 0 0 0 0
SLM Closed 0 0 0 0
SLM Closed 0 0 0 0
SLM Closed 0 0 0 0

CoS Closed 1 0 0
CoS Closed 0 0 0 0 0 0 0 0
CoS Closed 0 0
CoS Closed 0 1 0 0 0 0 0

ECS Closed 0 0 0 0
ECS Closed 0 0 0 0 0
ECS Closed 0 1 0 0 1 0
ECS Closed 0 0 0 0
ECS Closed 0 0 0 1
ECS Closed 0 0 0 0
ECS Closed 0 0 0 0 0
ECS Closed 0 0 0 0 0

FN Closed 0 0 0 1 1
FN Closed 0 0 0 0 1 1
FN Closed 0 0 0 0 0 1
FN Closed 0 0 0 0 0 1
FN Closed 0 0 0 0

RE Closed 0 0 0 0
RE Closed 0 0 0
RE Closed 0 0 0 1
RE Closed 0 0 0 0
RE Closed 0 0 0 0 0 0 0
RE Closed 0 0 0 0 0
RE Closed 0 0 0
RE Closed 0 0 0 0 0

SN Closed 0 0 0
SN Closed 0 0
SN Closed 0 0 0

EH Closed 0
EH Closed 0
EH Closed 1 0 0 0

SE Closed 0 0 0
SE Closed 0 0 0 0
SE Closed 0 0 0 0 0

PGtE 0 0 0 0
PGtE 0 0 0 0 0 0 0

MoE 0 0
MoE 1 0 0
MoE 0 0 0
MoE 0 0
MoE 0 0 0 0
MoE 1 0
MoE ### 0
MoE 0 0 0

SoS Closed 0
SoS Closed 0 0 0 0

DLCS Closed 0 1 1 0 0 0 0
DLCS Closed 0 0 1 0 0 0 0 0
DLCS Closed 0 0 0 0 0 0 0 0 0 0
DLCS Closed 0 0
DLCS Closed 0 1
DLCS Closed 0 1 1 1 0 0 0 0
DLCS Closed 1 0 1 0
DLCS Closed 1 0 0
DLCS Closed 0 0 0
DLCS Closed 0 1 0
DLCS Closed
DLCS Closed 0

BoK Closed 0 0
BoK Closed 0 0 0 0 1 0 0 0
BoK Closed 0 0 0 0
BoK Closed 0 0 0

AoM Closed 1 0
AoM Closed 0 1 0
AoM Closed 0 0 0 0 0 0 0
AoM Closed 0 0 0 0 0
AoM Closed 0 0 0 0 0 0
AoM Closed 0 0 0 0 0
AoM Closed 0 0 0 0
AoM Closed 1 0 0 0
AoM Closed 0 1 0
AoM Closed 0 0 0 0
AoM Closed 1 0 0 0 0 0 0
AoM Closed 0 0 0 0

OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 1 1
OA Closed 1 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed 0 0
OA Closed 0 0 0
OA Closed 0 0 0 0 1
OA Closed 0 0 0 0
OA Closed 0 0 0 0
OA Closed 0 0 0 1
OA Closed 0 0 0 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed 0 0 0 0 0
OA Closed
OA Closed 0 0 0 0 0
OA Closed 0
OA Closed 0 0
OA Closed 0 0 0 0 0 0
OA Closed 0 0
OA Closed 0 0 0

Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0
Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 1 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 1 0 0 0 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 1 0 1 0
Dr Limited 0 0 0 0 0 0
Dr Limited 0 0 0 0
Dr Limited 0 0 #VALUE! 0 0
Dr Limited 0 0 0 0 0 1
Dr Limited 0 0 0 0 0 0

DrM Limited 0 1 0 0 0
DrM Limited 0 0 0 0 0
DrM Limited 0 0
DrM Limited 0 0 0 0 0 0
DrM Limited 0 0 0 0
DrM Limited 1 0 0 0
DrM Limited 0 0 0 0 0

FCII Closed 0 0 0 0 0 0 0
FCII Closed 0 0
FCII Closed 0 0
FCII Closed 1 0 0 0 0

Li Limited 1 1 0 0 0
Li Limited 1 0 0 0 0
Li Limited 1 0 0
Li Limited 1 0 0 0 0 0
Li Limited 1 0 0
Li Limited 0 0 0 0 1 0
Li Limited 1 0 0 0 0

Li Limited 0 0 1 0
Li Limited 0 0 0
Li Limited 0
Li Limited 0 0 1 0 0

LM Limited #VALUE! 0 0 0 0 1
LM Limited 0 0 0 0 0 0
LM Limited 1 0 0 0 0
LM Limited #VALUE! 0 0 0 0 0
LM Limited 1 0 0 0 0 0
LM Limited 0 0 1 0 0 0

BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0
BV Limited 0 0 0 0
BV Limited 0 0 0 0 0 1
BV Limited 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0 0
BV Limited 0 0 0 0 0
BV Limited 0 0 0 0 0

BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 1 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0
BE Limited 0 0 0 0
BE Limited 0 0 0 0 0 0
BE Limited 0 0 0 0

MotP Closed 0 0 1
MotP Closed 1 0 0 0
MotP Closed 0 0 0
MotP Closed 0 0 0 0 0

HoL Closed 1 0 0 0 0
HoL Closed 1 0 0 0 0 0
HoL Closed 0 0 0
HoL Closed 0 0 0
HoL Closed 0 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0 0 0
HoL Closed 1 0
HoL Closed 1
HoL Closed 1 0 0 0 0

CoD Closed 0 0 0 0 0
CoD Closed 1 0 0 0 1
CoD Closed 1 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 1
CoD Closed 1 1 0 0 0 0 0
CoD Closed 0 0 0 0 0
CoD Closed 0 0 0 0 0 1
CoD Closed 1 0 0 0 0 0 0
CoD Closed 1 0 0 0 0 0 0
CoD Closed 0 0 0 0 0 0 0
CoD Closed 1 0 0 0 0 0 0

RPHB Closed 0 0 0 0 0 1
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0
RPHB Closed 0 0 0 0 0

VRA1 Closed 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0 0
VRA1 Closed 1 1 0 0 0 0 1
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 0
VRA1 Closed 0 0 0 0 0 0 1
VRA1 Closed 0 0 0 0 0 0 1
VRA1 Closed 1 0 0 0 0 0 0 0
VRA1 Closed 1 0 0 0 0 1

FF Closed 0 0 0 0 0 0
FF Closed 0 0 0 0 0 0
FF Closed 0 0 0 0 0

PC Closed 0 0
PC Closed 0

DC Closed 0 0 0

Online Closed 0 0 0 0
Online Closed 0 0 0 0
Online Closed 0 0 0

SF Closed 0 0 0 0
SF Closed 0 0

CST
Default Skill
130 Insert Marker

Prereq Do/Might

LycanthropeSelected 0
MonSelected 0
Class Count 1
ClassLvl 4
Hit Dice (Character L 4
ECL 4
ClassList #VALUE!
AbrList #VALUE!
LvlList #VALUE!
ClassLvlList #VALUE!

** Class based Abilities adjustments


Class Lvl
Ali 2
Ank 99
AoS 1
AoS 5
Ape 10
Ber 10
Bir 10
Cat 10
DAsh 3
DAsh 3
DAsh 3
Dash 6
DAsh 6
DAsh 6
DAsh 6
DAsh 9
DAsh 9
DAsh 9
Dash 12
DAsh 12
DDv 1
DDv 3
DDv 5
DgD 2
DgD 4
DgD 6
DgD 8
DgD 10
DgD 10
DiDr 1
DiDr 5
DiDr 10
DLd 4
DLd 8
DoB 10
DrPg 3
DwPg 3
Epg 3
FBd 5
FBd 7
FBd 9
FBd 9
FBd 10
FBd 10
FBd 10
Flw 10
FMk 1
FMk 5
FMk 10
FrM 4
FrM 10
FrM 10
GnPg 3
GSA 1
GSA 1
GSA 4
GSA 7
GSA 7
GSA 10
GSA 10
HaPg 3
HEPg 3
HOPg 3
Hrs 10
HtW 1
HuPg 3
MyE 10
Opg 3
PlK 9
PMs 6
Prm 2
Prm 2
Prm 2
Prm 2
Prm 2
Prm 2
Prm 2
Prm 5
Prm 5
Prm 5
Prm 5
Prm 5
• 7 ranks in Decipher Script. Prm 5
•• A base attack
7 ranks in Disable bonus of +6 or higher.
Device. Prm 5
•• Point 7 ranksBlank Shot feat.
• 15 ranksininEscape Artist.
Knowledge(arcana). Prm 8
•• Precise 4 Shot feat.
••• Your 15ranks
ranks ininKnowledge(Arcana).
alignment Spellcraft.
must be evil. Prm 8
•• Your Weapon to Focus
alignment
Ability cast Mage in any
must be
Handbow (notverified).
evil.
(not crossbow).
•• 8 Skill Focus(Spellcraft).
ranks incast
Move Silently.
0 Do •• A Ability
Ability toattack
baseto cast 1st-level
bonus
at least arcane
ofone
+6arcane spells.
or higher.
spell of 3rd level. Prm 8
Spell Focus in two schools of magic.
0 0 0 Might ••• 2 8 ranks
ranks
Sneak to
in Knowledge
in Hide.
attack +2d6. (religion). Prm 8
•• Ability 4 ranks
ranks in cast
in Hide. 7th-level
Disguise. arcane spells.
•5
0 Might •• 5th-levelA
Youbase
must orkillhigher
attack bonus
someone spells+6from
of for at least
or higher.
no other 5 schools
reason than (not
to verified).
join Prm
the assassins 8
• Cleave feat.
0 Might ••• You 3(not
ranks
must
Improved
in be
Perform.
verified).
Sunder a dwarf.
feat. Prm 8
•• 8 ranks in Knowledge(Arcana).
0 0 Might •• 5 You
ranks
Your must
in Tumble.
alignment
make must be lawful.
a peaceful contact with an evil outsider (not
Prmverified). 8
••• Dodge
Draconic
A base feat.
Language.
attack bonus of +7 or higher.
0 Do ••• Mobility
Ability tofeat.
cast spells w/o preparation. RmW 10
Dodge feat.
0 Do •• Endurance
Weapon Finesse feat. feat. RsM 1
0 Do • Toughness feat. RsM 5
•• Proficient 15 ranks ininKnowledge(religion).
all martial weapons.
0 Do •• Ability to
to cast
cast seven different divinations, one of which must Shkbe 3rd
• Ability Any metamagic 3rd-level
feat. arcane spells. 10
level (not verified).
0 Do •• Ability 8 ranks to cast 7th-level divine spells. Snk 10
•• 10 6 ranksin
ranks
Knowledge(geography).
ininKnowledge(arcana).
each of any two Knowledge skills.
0 Do ••• 8 Human
Endurance
Anyranks from
in Move
three metamagic
Thay.
feat. Silently. or item creation feats. Stb 3
•• 6 8 ranks
ranks in ininKnowledge(religion).
Spellcraft.
0 Do •• 10 Skillranks
Focus Hide.
(Knowledge [any]). spells. Swi 10
•• Ability to cast 2nd-level arcane
• Tattoo 5 ranksFocus feat.
in Perform(dance).
0 Do •• Any three metamagic and/or Swi 10
•• Your Dodge
A base feat.
attack
alignment bonus
must of +5
bearcaneor item
lawful.
creation feats.
higher.
0 Do •• Ability Mobility
2 ranks toin cast
feat. 3rd-level
Balance. spells. TPg 3
A base attack bonus of +8 or higher.
0 Do •• 4 Combat
ranks
Spirited Reflexes
in feat.
Concentration.
Spell Focus(Conjuration).
Charge feat. Wcf 2
0 Might •• A 2 basetoattack
ranks
Ability each
cast inbonus
lesser of +5 or
Perform(dance),
planar higher.
ally Perform(sing).
(not verified). Wcf 6
•• Weapon A ranks
base attack Focus(Lance)
attack bonus of feat.
of +7
+5 oror higher.
higher.
•• 5 A base
2 ranks in Hide.
inCombat
Tumble.bonus
•• Mounted 5 ranks in feat.
Craft(trapmaking). Wcf 10
•• Power 5 ranks
The Attack
in Listen.
following feat.
feats:
••• 2 Ride
ranksBy in Attack feat. Combat Casting, Dodge, Combat Expertise.
Knowledge(dungeoneering).
0 Do Rage
5 baseorattack
ranks
Weapon inFrenzy
Move ability.
Silently. WHk 1
•• A
•• 2 4 ranks
ranks inFocus(Longsword
in Handle
Move
bonus of +5 ororhigher.
Animal.
Silently.
Rapier).
0 0 0 Do •• Ability ranksto
Ability
3 ranks
4 inspeak
toin cast 1stOrc.
level arcane spells.
Perform(dance).
Knowledge(Nobility and Royalty). Wlf 10
••• 5 2 ranks
3
ranks in
ranks
in Spot.
Survival.
0 0 0 Do •• Improved 6 ranks in
Blind-Fight
Tumble.
in Unarmed
Ride.
feat. Strike. WoD 99
•• 5 ranks in
Combat Survival.
Expertise feat.
0 0 Do •• Great Track Fortitude
feat. feat. WoD 99
••• Dodge Dodge feat.
Dodge feat.
feat.
0 0 0 Do ••• Mobility Track feat. feat. MnsP 6
8 ranks
You must in beTumble.
a Gnome.
0 0 Do •• Orc Weaponor half-orc.
Focusbonus (Any of slashing melee weapon. Ftr 2
•• A Evasion
base
A base
base attack Ability.
attack
attack bonus bonus of +5
of +6
+6 oror higher.
or higher.
higher.
•• A
0 Might •• A Mustbase
3 ranks
3
A ranks
base beattack
in
inchosen,
attackEscape bonus
and
bonus
of
Artist.
Craft(weaponsmithing).
of
+6 or night
survive
+5 or
higher.
of revelry (not verified).
higher. Ftr 4
••• Cleave Exotic Weapon
Ability tofeat.
speak
Proficiency(orc double axe).
Giant.
0 Do •• You Weapon must
Weapon Focus(orcFocus
be a with
halfling. an Exotic
double axe). Weapon.
•• Destructive Rage feat.
0 Might •• 3 3 ranks
ranks
Must
in
in Tumble.
worship Listen.
Gruumsh
••• Dodge Intimidatingfeat. Rage feat. and put own own right eye (not verified).
•• A 6 ranks
baseAttackin Ride.
attack bonus of +5 or higher.
0 Do •• Mobility Power feat. feat.
3 ranks in Spot.
0 0 0 Do ••• A Point
base
Spring
Blank
attack
Attack
Shot feat.of +5 or higher.
bonus
feat.
•• Any Mounted
Power Lawful Combat
Attack feat.feat.
alignment.
•• 5 ranks in Knowledge(Religion).
0 0 Do •• 8 ranks
Mounted
A base
Weapon
in Bluff.
Archery
attack bonusfeat. of +6 orweapon)
higher. feat (not verified).
••• 6
Any
Ability
ranks toinFocus(any
Lawful turn alignment.
undead. thrown
0 Might •• A 5 ranks
SizebaseLarge in Sense
attackGather
or
Motive.
larger.
bonus Information.
of +5ororan higher.
•• Far Must
A have
Shot
base attack lost
feat. one level,
bonus of +5 or higher. ability score drained(perm) by
5 ranks in Search.
0 Might ••• Lawful 5undead
ranksGood
Point
6 ranks Blank
in
(notConcentration.
verified).
Alignment.
Shot feat.
in Survival.
Diplomacy.
•• 5 ranks
5 ranks in
in Diplomacy.
0 Do •• A 4 base attack
Weapon
ranks bonus of +8
inFocus(dagger,
Knowledge(Nobility or higher.
kukri or
andpunching
Royalty).dagger) feat.
•• Skill 5 Focus(gather information) feat.
••• 6 10ranks
ranksin
ranks in inRide.
Knowledge(Religion).
Ride.
0 0 Do •• Combat Track feat. Expertise feat.
•• Great 5 ranks in Knowledge(The Planes).
0 0 Do A baseCleave,
attack bonus Cleaveofand +5 Power Attack feats.
or higher.
••• Ability Weapon
Mounted to Focus
cast divine feat. spells, including Protection from Evil
•4 ranks inCombat Sleight of feat.Hand.
0 Might (not verified). ClassAbilitiesAdjRow 111
•• Point Proficient
Blank withShotHeavy
feat. Armor.
0 0 0 Do •• A Yourbase alignment
attack
Precise Shot feat. must
bonus be
of +4lawful
or neutral
higher. or lawful good. DoClassAbilityAdj 0
0 Do •• 8 ranks inFocus
Weapon Knowledge(nature).
feat. DoClassIntAdj 0
••• Any 8 ranks
A base in Concentration.
attack
non-Chaotic bonus
Evilof +5 or higher.
alignment.
•• A 2 ranks in Knowledge(the
basetoattack bonus of +5planes). orverified).
higher.
0 Might •• A Ability
2
8 ranks
ranks
base inuse
in
attack telekinesis(not
Knowledge(Religion).
Concentration.
bonus of +5 or higher.
•• 4 8 ranks
ranks in in Knowledge(arcana).
Survival.
0 Might Point
rankBlank
Ability to
in use Shot
detectfeat. thoughts(not
or Intimidate.verified). Ank #N/A
••• Track 1
3 ranks feat.
in
Diplomacy
Spellcraft.
•• Your Precise alignment
Shot must be chaotic evil, or neutral evil.
feat.
0 0 Do •• 2 rankstoinWild
Ability
Improved
A base
Listen.Shape.
Initiative
attack bonus feat.
of +5 or higher. WoD (Oil) #N/A
•• 2 Rapid
ranksShot in Ride.feat.
0 Do •• Power Weapon
Weapon Focus
Attack feat.
feat. WoD (Elixir) #N/A
•• 2 A ranks inFocus
base attack Spot. in Longbow, Shortbow or their Composite forms.
bonus of +4 or higher.
0 0 Do •• Improved 5 ranks in Sunder feat.
Craft(bowmaking).
••• Combat MountedCasting
3 ranks
Combatfeat.
in Intimidate.
feat.
0 0 0 Do •• A base attack
Negotiator feat. bonus of +5 or higher. ** Feats based Abilities adjustments (this should
•• Ability 3 ranks toincast 2nd level arcane spells.
Knowledge(Religion).
• 5 ranks in Escape Artist.
0 Do ••• 4 Ability
A basetoattack
ranks inrage. bonus of +4 or higher.
Survival. Feat n.a.
5 ranks in Tumble.
0 0 Might •• 6 ranks in Knowledge(arcana).
• Survive Ravager
Clever Wrestling initiation rites (not verified).
feat. GreatIntelligence1
•• Proficient must in beall simple, martial weapons, and all armor.
0 Do •• You Improved
A base
a Dwarf.
Unarmed Strike feat. GreatIntelligence2
•• Ability You
A
must
base toattack
attack
bonus
be Human.
cast 2nd
bonus levelof +6 or higher.
arcane
of +5 spells.
or higher.
0 Do ••• A Any
Exotic
You
Lawful
base Weapon
attack
must have
alignment.
Proficiency(bastard
bonus of +5 or higher. sword) feat.
defeated a foe through force of arms alone GreatIntelligence3
•• 6 8 ranks
ranks in in Craft(stoneworking).
Knowledge(religion).
0 Might •2 ranks
(not in
verified). Intimidate. GreatStrength1
•• Ability Endurance to speakfeat. Terran.
0 Do ••• A 2 ranks
Endurance
in Knowledge(arcana).
base attack feat.bonus of +4 or higher. GreatStrength2
•• Improved 2 ranks Grapple feat.
Knowledge(local).or Perform(sing).
•8 6 ranks in in Hide.
Perform(oratory)
0 Do •• Improved Iron
8 Will
ranks in Unarmed
feat.
Knowledge Strike feat.
(religion). GreatStrength3
• Combat Expertise feat.
0 0 0 Do •• 8 Weapon
ranks inFocus(longsword)
Weapon Focus feat. Move Silently. feat. GreatDexterity1
0 Do •• Martial Ability Weapon
to Inspire Proficiency
Courage. (kukri). GreatDexterity2
• Lawful A base good attackorbonus lawfulofneutral+4 or Alignment.
higher.
• Iron Will feat.
0 Might •• 4 Ability
ranks
Any lawful to inassume an
Knowledge(arcana).
alignment. alternate form(not verified). GreatDexterity3
• Sneak Attack damage +1d6.
•• 4 A ranks
base in Knowledge(religion).
attack bonus of +5 or GreatConstitution1
higher. Eye(fire aspect), Huhueteotl,
•• Must Ability worship
to cast one of: Elder Elemental
3rd-level druid spells (not verified).
•• 4 ranks
ranks in
5Joramy, Spellcraft.
inPyremius,
Disguise. Surtr.
1 0 0 0 Do •• A base attack bonus of +4 or higher. GreatConstitution2
•5 Ability
rankstoincast GatherzoneInformation.
of truth as a divine spell(not verified).
0 Might •• You Must bemust be an ex-druid (not verified).
member of lawful good church/order and uncovered GreatConstitution3
• Track feat.
0 Might •8 corruption
Must
ranks succeed within
in Knowledge (not
in assigment verified).
(arcana).by church to locate and destroy GreatWisdom1
some
• Alignment must match chosen deity.
0 Might ••• 13 8specific
ranks
ranks inenemy
in (not verified).
Spellcraft
Knowledge(Religion). GreatWisdom2
A base attack bonus of +7 or higher.
0 Might •• Any Must item
have creation
had direct featcontact with one's patron deity (notGreatWisdom3
verified).
•• 2 8 ranks
ranks in
in Knowledge(religion).
Knowledge
•• Any metamagic feat (religion).
0 Do •• 5 ranks
Weapon
8 ranks
Skill Focus
in Concentration.
Focus
in Bluff. in chosen diety's favored
(Knowledge(religion)) feat. weapon. GreatCharisma1
••• 5 Ability
in to cast both
Knowledge arcane and divine spells
(arcana).
0 Might •• 5 ranks
Ablility toin Gather
tocast
AccessFortitude
Information.
at least
the Magic 2 divination spells(not verified). GreatCharisma2
•• Great5 ranks in Knowledge feat. domain(religion).
0 0 0 0 Might •• MustMagical have created
Aptitude feat. at least one magic item (not verified).GreatCharisma3
•• 6 6 ranks
ranks in in Perform (oratory).
Knowledge(Arcana).
0 Do ••• 5Ability
ranks toincastSense 4th-level
Motive. divine spells. DeformityGaunt
6 ranks in Knowledge(Nature).
0 0 Do •• Ability
Negotiator to cast or Persuasive
2nd-level arcane feat. spells. DeformityGaunt
0 Do DeformityObese
• Any non-chaotic alignment.
•• Chaotic A base attack Good bonus Alignment. of +5 or higher.
•• 5 A ranks
base attack
in Handle bonus of +5 or higher.
Animal.
•• Must be of Neutral Good Alignment.
•5 5 ranks
ranks in in Diplomacy.
Ride.
•• A 5 base Will
ranks in save of
Sense +5 or higher.
Motive.
••• A Mounted
base attack
5 ranks
Combat bonus feat.of +5 or higher.
0 Do •• Iron WillinAttack
Ride-By
Heal.
feat. feat. DeformityObese
•• 9 4 ranks
ranks in in Knowledge
Knowledge(Religion). (religion).
1 0 Do •• A True
base Believer
attack feat. bonus of +4 or higher.
•• Extra Any
Any
Turning
non-evil
good
feat.
and
Alignment. non-chaotic alignment.
0 Do •• 8 Weapon
ranks
Access inFocus
to Knowledge
the Sun in your deity's favored weapon.
(religion).
domain.
•• 4 ranks in
10 ranksCasting Knowledge
in Knowledge(The (arcana). Planes).
0 0 0 Do •• Combat Must have Pelor feat.
as yourarcane patronspells.deity.
•• Ability 7 ranks into cast 3rd-level
Knowledge(Religion).
0 Might •• Must Combat
You must
Ability beto
Reflexes
of Any
find
cast Evil feat.
Alignment.
the hiddenorjungle
Dismissal Dispel temples
Evil(notofverified).
the couatls (not verified).
•• Endurance Improved
A base attack Feat.
Unarmed bonusStrike of +5 feat.or higher.
0 Might •• 6 ranks in Bluff.
•• Must Great
Stunning
4 ranks be
4 ranksGood
5
sanctioned
Fortitude
in Fist feat.
Disable
in Knowledge
Feat. by your church (not verified).
Device.
(religion).
(arcana).
•• Lawful Weapon alignment.
1 0 Do •• 1 rank ininFocus
Knowledge
Survival.
(any spear(religion). or javelin) Feat.
•• 8 A ranks
basetoattack
Ability cast
Knowledge
bonus of(religion).
3rd-level +7 or higher.
divine spells.
0 Might ••• 5 4 ranks
Must
ranks be
7 ranksDeity:
in
in Open Lock.
inducted
Knowledge
in Knowledge into the
(the order
planes).by another member (not verified).
•• Patron 8 ranks
ranks in Talos. (religion).
in Spellcraft.
Search.
0 Do •• 8 Heironeous as your patron deity.
•• You A base must hve
attack been
bonus hit by a bolt
of +5 or higher. of lightning, whether a natural bolt or
• You must
Iron Will worship
feat. Olidammara.
0 Might •• 8 one
You created
ranks
must in be by
Diplomacy. magic,
invited to andthe
join survived
ranks (not verified).
of the raiders by at FeatAbilitiesAdjRows
least 3 current 23
••• 10 Spell
ranks
5members
ranks
Focus(Evil)
ininSense
Spellcraft. feat.
Motive.
0 0 Might •• You must (not verified).
have no ability to cast divine spells. DoFeatAbilityAdj 0
• Combat HeightenCasting Spell feat. feat.
0 0 0 0 Might •• You must
Spell Penetration be trained by another Ur-Priest (not verified).
feat.following domains: Destruction, Protection, DoFeatIntAdj 0
• Access to one of the
0 Do •• 8 6 rankstoin
Ability
ranks incast
Strength, or War.
Knowledge
3rd-level
Knowledge (the
arcane
(the planes).
or
planes). 3rd-level divine spells.
0 Do ••• Augment Caster level
Ability to turn
of 5th.
Summoning
or rebukefeat. undead.
•• Must Able to havecastmade at least peaceful contact with
one summoning a summoned
spell of 3rd levelevil outsider
or higher
•• 10 (not
(not verified).
ranks in
verified). Craft (leatherworking, metalworking, or woodworking).
•• 8 6
4
ranks
ranks
ranks
in
in
in
Knowledge
Knowledge (arcana).
(arcana).
0 Might •• Must 5 ranks
Must
4 havein Concentration.
undergo thepeaceful
Knowledge
made Ritual ofcontact
(arcana). Bondingwith (notanverified).
alienist or a pseudonatural
••• Great 12ranks
ranks in inKnowledge
Fortitude Spellcraft.
feat.
(the planes).
0 Might ••• A 5creature
ranks
Energy
base in(notSpellcraft.
Substitution
attack verified).
bonus feat.
of +4 or higher. ** Class based Type changes (TblClasstypeMod
Ability
8 rankstoincast
Toughness at least 5 spells with the Force descriptor, at
Concentration.
feat. least one
•• 2 2 ranks
Able
ranks in
to cast
in Use
Decipher MagicScript.
at least 3 Device.
spells that have oneverified).
of the following descriptors
0 Might •• 5 of which
ranks
Arcane in must
Knowledge
caster level be 5th level
(arcana).
offeat.
5th. or higher (not Class Lvl
•• Craft 8inranks
ranks Wondrous
common: in have Acid,
Knowledge Item Cold, Electricity, Fire; one spell must be at least
(arcana).
0 Might •• 5 You must in Spellcraft.
beensimulacrum
killed, then on returned tolist,
lifewhether
(not verified).
Prm 10
•• Must 23rd have
levelin
ranks the
(not spell
verified).
Knowledge a spell or not you are
••• 10 Combat
ranks Casting feat. (architecture and engineering).
0 Might •• 2 9able
ranks
Must
ranksto
haveininKnowledge
cast
in
Knowledge
it (notpeaceful
Decipher
made
(arcana).
verified).
Script. contact
(geography) with an elemental, or WlR
outsider that 9
•• 12 Improved
5 ranksininUnarmed
ranks Knowledge
Profession Strike feat.
(arcana).
(gambler).
0 Might 4 ranks
has in
an elementalDisable Device.
subtype (air, earth, fire or water) (not verified). RmW 10
••• 4 2 ranks
Stunning
ranks
Ability
inFist
in Knowledge
feat.
Knowledge (history).
(nature).
•• 9 rankstoin
Combat
cast 4th level(arcana).
Knowledge
Casting feat. 3rd.
arcane spells.
0 0 Do •• 12 Arcane
ranks
Able to caster atlevel
leastofone
in Spellcraft.
cast divination spell of 1st level or higher HtW (not 10
•• 4 ranks
Arcane in
casterSearch. level of 1st.
0 Might • Greater checked). Spell Focus (Abjuration) feat. Swa 10
•• A Scribe
base
Must Scroll
attack
acquire feat.
abonus
piece of of +6 or higher.
starmetal weighing at least 2 ounces,
•• 8 Spell
ranks Focus
in (Abjuration)
Knowledge feat.
(arcana).
0 Might Ability
4 ranks
powder toinprepare
it, Concentration.
and and
consume cast it 3rd
in a level arcane
specially spells
prepared (not verified).
infusion DgDcosting 10
••• Skill 4 ranksFocus
Cooperative
in Bluff.
(Spellcraft)
Spell feat. feat
0 0 0 Might ••.•4 4atranks
leastto
ranks
Ability in
in Jump.
1000gp
Diplomacy.
cast at and
least taking
5 one week
abjuration to prepare
spells, including (notatverified).
Flw2 of 4th
least 10
••• 2 Any
5
4
oneinother
ranks
ranks Bluff. metamagic feat.
Spellcraft.
0 Might ••• 13 level
13 ranks
Ability
ranksortoin inIntimidate.
higher
prepare
in (not
Knowledge
Knowledge and verified).
(arcana).
cast 2nd
(arcana). level arcane spells (not WvS
verified). 9
•• 4 5 ranks
4 ranks in Disguise.
ininTumble.
Sense Motive.
0 Might •• 13 13
You ranks
mustCasting
ranks inpayPerform
anfeat.
Listen. (any one).
initiation fee of 750 gp (not verified). ElS 10
•• Ability Eschew
Combat to Materials
cast charm feat.
person, use charm person as a spell-like ability,
Skill Focus in (Perform [any one]).
0 Might •• Iron 10 ranks
Ability
Will
or use to
thecast
feat. Perform
charmalterperson (any).
self and polymorph
invocation (not
(not verified).
verified). WoI 10
•• Bardic music
6 ranksAncient ability.
in Profession (astrologer).
0 0 Might •• Speak Arcane caster Suloise.
level 5th. Bnd 10
••• 6 You must
ranks
Proficiency in have been exposed to the primal msuc by hearing another
Spellcraft.
with at least 4 martial or exotic weapons (not verified).
0 Might ••• Ability 4Seeker
rankstoin ofcastthe3rd Song
Knowledge leveluse(thea seeker
arcane planes). music ability (not verified).
spells. ElA 10
•• 10 Mustranksreadinthe Grimoire (arcana).
Knowledge Arcanamacha, which requires one full week
0 0 Do •8 ranks
Bardic
and the
in Spellcraft.
music
ability ability.
to speak Ancient Suloise; or study with anFrM
instructor 6
•• 4 10ranks
ranksininUse Knowledge
Magic Device. (geography).
0 0 0 Might •• Ability who has to doneteleport
cast so, which (not requires
verified). four weeks (not verified). ScCh 3
Magical Aptitude feat.
0 Might •• A Youbasemust attack
join bonus
the of +5 or Union
Wayfarers higher.(not verified). SDC 10
• Any metamagic feat.
0 0 Do ••• A 4 ranks
Arcane
in Handle Animal.
base attack
caster bonus level 1st. of +5 or higher. DvC 10
•• 2 4 ranks
ranks in
in Knowledge
Handle Animal.(nature).
•A base attack bonus of +5 or higher. AoS 10
•• 4 2 ranks in Climb.
••• A 4 ranks
ranks in
in Knowledge
base attack Handle bonus Animal.(nature).
of +5 or higher.
0 Do •• 4 Toughness
ranks in feat.
Intimidate. Ara 10
•• 4 2 ranks
ranks in in Handle
Knowledge Animal.(nature).
0 Do •• A 4
base attack
Endurance
ranks in feat.
Spot.
bonus of +5 or higher. Dis 5
••• 4 2 ranks
ranks in in Handle
Knowledge Animal.(nature).
0 Do •• A base attack
Improved
4 ranks
ranks in Flight
in Knowledge
bonus
feat.
Move Silently.
of +5 or higher. Ali 10
•• 2 (nature).
0 Do •• 4 A ranks in Handle
base attack
Weapon bonus Animal.
of +5 or higher.
••• 2 4 ranks
ranks in inFinesse
Jump. feat. (nature).
Knowledge
Con 10
•• A 4 ranks
base in Handle
attack bonus Animal.
of +5 or higher.
0 Do •• 4 Run
10 feat.
ranks
ranksin in Swim. Exr 10
•2 4 ranks
ranks ininKnowledge
Climb Animal.
Handle (nature).
0 Do •• 5 Improved
A
4 base attack
ranks in Swimming
Craft
Escape bonus feat.
of +4 or higher.
(stonemasonry).
Artist. Mnk 20
2 ranks in Knowledge (nature).
0 Do •• 10 4 ranks
ranksin
Combat inGather
Disable
Reflexes Information.
Device.
feat. KoSS 5
4 ranks
8 ranks
ranks in Survival.
in Hide.
Handle Animal.
0 Do •••• 5 A
4
8
base attack
ranksfeat.
Track in Move
in bonus
Concentration.
of +4 or higher.
Silently.
GsA 10
••• 5 4 ranks
8
4 ranks in Survival. (dungeoneering).
in Knowledge
Appraise.
Survival.
Two-Weapon Fighting feat.
0 Do ••• 8 8
5
ranks
Skill Focus
ranks
Endurance
ranks
in Profession
in Concentration.
inFocus (Handle
feat.
Move Animal)
Silently.(sailor).feat. Inc 20
•• Weapon Two-Weapon (dagger)
Fighting feat.
feat.
0 Do •• 7 4 ranks
ranks
Track
10 ranks
in
in
feat. Decipher
Swim.
in Opencaster. Lock.
Script. InCh 10
•• 5th level
Weapon arcane
••• 10
7
4 ranks
ranks
ranks inFocus
in Diplomacy.
inUseSearch.
(dagger) feat.
Rope.
0 Do •• 7 Sneak
Wild shape
ranks attack
in +1d6.
class
Gather feature.
Information. DrN 20
• Must Quickbe
Alertness Drawoffeat. feat.
any Evil alignment.
0 Do •• Sneak 7 ranks
Weapon
A base attack
inFinesse
attack +1d6
Knowledge
bonus feat.orofSkirmish
(nature).
+5 or +1d6.
higher. IPS 10
• Blind-Fight feat.
0 0 0 Might ••• 6 13
Mustranks
ranks own
Trapfinding in ina Perform
ship
Hide. worth
class feature.
(string
at instruments).
least 10,000 gp (not verified).
•• 6 7 ranks
ranks in
in Diplomacy.
0 0 0 0 Might ••• A 4 ranks
Must in Sleight
survive Concentration.
abonus
of Hand.
great trial of +5underground
or higher. (not verified).
•• Ability 13base
ranks to
attack
in any
cast 1stother
levelskill.
arcane spells.
•• 8 8 ranks
ranks in in Listen.
Intimidate.
0 Do •• Bardic Any Skill Focus feat.
knowledge.
6
8 ranks in Move Silently.
0 1 0 0 Do ••• Must ranks
Evasion. bein a Spot.
gnome. ClassTypeModRowsC 30
•• Improved 8 ranks
ranks in in Initiative
Survival. feat.
•8 Craft (any).
0 0 0 Do •• Power A base
Track
10 ranks Attack
attack
feat. in feat.
Climb.bonus of +5 or higher. DoClassTypeMod 0
• 4 ranks in Use Magic Device.
0 Do ••• 5 10 ranks
Sneak
ranks in
5th level arcane
inDisable
attack Hide.
+1d6 or Skirmish
Device.
caster. +1d6. ClassTypeValue -1
•• Alertness ranksininfeat.
0 Do •• 10 5
anyranks
two item
MoveLock.
Open Silently.
creation feats. ClassTypeName
••• Improved
Endurance feat.
5 ranks in Search. feat.
Initiative
0 Do ••• Evasion
Wild shape class class feature.
feature.
Alertness feat.
0 Might •• Evasion
Must undergo class training
feature. with the Nightsong Guild (not verified). ** Class based subtype changes
0 Might • Must undergo training with the Nightsong Guild (not verified). Class Lvl
• Must be of Lawful Good alignment.
• A base attack bonus of +5 or higher.
• 4 ranks in Gather Information.
• 2 ranks in Knowledge (religion).
•• Must bein a dwarf. Motive.
•8 ranks
Must be ofSense Lawful Good alignment.
••• Power Must beAttack of Lawful
8 ranks in Gather
Good alignment.
feat.Information.
•• 10 ranks
Detect in Knowledge (history).
•4 ranksevil class
in Search. feature, or ability to cast Detect Evil as a divine spell
•8 10 ranks
ranks
(not ininBluff.
verified). Knowledge (any other).
•• 4 ranks
5 ranks
ranks in in Sense
in Diplomacy. Motive.
Hide. (oratory).
0 Do •• 4 5
Turn undead Perform
class feature. FrM 10
••• 5 Detect
8 ranks
ranks
evil
in
in Move
class
Disguise.
feature
Silently. or ability to cast Detect Evil as a divine spell
0 0 0 Do •A Sneak
base
(not attack
attack
verified). +1d6.
bonus of +5 or higher. WoI 7
•• 3 4 ranks
ranks in
in Sleight of Hand.
0 0 Do ••• A 5 ranks
Sneak
base in Forgery.
attack
attack Bluff.
+1d6.
bonus of +6 or higher. Bnd 10
•• 4 3rd levelinmanifester.
•• Dodge 5 ranks
ranksfeat. in Gather
Intimidate. Information.
0 Might •• A Ability
4 basetoattack
ranks in manifest
Sense bonus Concealing
Motive. of(local). Amorpha (not verified). Ara
+4 or higher. 10
5 ranks in Knowledge
0 0 Do ••• 8 Mobility
ranks
Skill Focus
feat.
in Balance.
(Bluff) Information.
feat. Mnk 20
•• 8 ranks
Combat
Spring
in Gather
Expertise
Attack feat. feat.
•• 8 ranks
ranks in Climb.
0 Do •• 4 Improved
Two-Weapon
in Feint
Intimidate.
feat. feat.
Fighting KoSS 5
•• 8 8 ranks
ranks in in Knowledge
Jump. (local).
0 Do •• Improved 8 ranks
ranks in Two-Weapon
in Search.
Tumble. Fighting feat. DvC 10
•• 4
0 Do •• 4 9 ranks
ranks in
Evasion in Diplomacy.
Ride.
class feature. SDC 10
••• 4 8 ranks
ranks in
Mounted Combat
in Sense
Intimidate. Motive.
Feat.
0 0 0 Do ••• 10 Alertness
ranks infeat.
Perform (any). Con 10
Track feat.
0 Do •• Animal 1st
8 levelcompanion
ranks inarcane caster.
Bluff, Disguise, at leastHide one and
size Move
largerSilently. PsU
than you, or paladin 10
•• 8 ranks in
Combat Knowledge
Expertise feat. (psionics).
0 Might special mount ability (not verified). WoI 10
••• Improved 8 ranks in Feint
8 ranks in Psicraft.
Knowledgefeat. (the planes).
Ara 10
••• Must Wild surgehave aclass power feature
point or Overchannel
reserve feat.
of at least 1 power point.
0 1 0 Do • Skill Ability Focus
to manifest(Craft [sculpting])
psionic charm feat.(not checked). DDv 5
••• Ectopic Sneak attack
8 ranks Form
+1d6
in Knowledge(any).or psionic (psionics).
sneak attack +1d6.
0 0 1 0 Do •• Must be able to manifest the astral construct power (not Ara
checked). 10
• Illithid 8 ranksHeritage
in Knowledge feat. (psionics).
0 1 0 Do •• Must speak Undercommon. ScCh 3
•8 4 ranks
ranks in Autohypnosis.
in Knowledge (religion).
0 1 0 Do •• Mind Blade, psychic strike +1d8. Ela 10
Point Blank Shot.
0 1 0 Do • Base Attack Bonus of +4 or greater. WvS 10
••• Base ThrowAttack mind blade Bonus:class
9 ranks in Concentration. +5. feature.
1 0 Do RMm 10
•• Power 8 rankspoint in Knowledge
reserve of(religion). at least 2.
1 1 0 Do • Base Attack Bonus of +5. Prm 10
• Still mind class feature.
0 1 0 Do •• 8 Combat
ranks in Casting
Knowledge feat. (religion).
MTr 5
••• 4 Must
8 ranks
be proficient
ranks in in Knowledge
Knowledge (the
in one Martial planes).
(arcana).
Weapon. (not verified)
•• Must be able to cast 1st level arcane spells, Dis 5
•8 Ability
rankstoinuse least invocations.
Knowledge (the planes).
0 1 0 Might including one abjuration spell (not verified). InCh 10
•• Ability Ability to to cast
turn/rebuke
2nd level undead.
arcane spells.
0 0 1 0 Do •• 6 Must
ranks
Ability worship
toinuse a chaotic
Knowledge
least or evil deity.
(arcana).
invocations. InCh 10
•• Any Any good
Good alignment.
0 0 1 0 Do •• 9 ranks
Eldritch in
blast Perform
+2d6.(any). IPS 10
•• 8 2 ranks in Knowledge (the planes).
••• 5 6 ranks
ranks in
ranks in Knowledge
in Spellcraft. (religion).
Knowledge (arcana).
0 0 1 0 Do •• Able Eldritch to blast
cast +3d6.
3rd level arcane spells Shp 10
•• 5 Melodic
ranks Casting feat.
in
0 1 0 Might 4 ranks in Spellcraft.
Bluff.
••• 8 Able
Ability
ranks
Ability
totocast
in cast
toincast
3 2nd
Hide. evocation
level spells (not
arcane
2nd level arcane spells. spells.verified)
•• 4 4 ranks
ranksmusic Intimidate.
Knowledge
0 0 1 0 Do •• 8 Bardic
ranks
Must bein a Search.5/day. (arcana).
specialist wizard.
•• 4 8 ranks
ranks in Sense
Spellcraft. Motive.
0 0 1 0 Might ••• Spell 4 ranks
Ability
in Sense Motive.
Focus
to cast(school 3rdfeat.
level of specialization)
arcane spells. (not verified).
•• Any 4 ranks Metamagic
ranks in in Knowledge
Spellcraft. (arcana).
0 0 1 0 Might •• 8 Ability to cast one fear spell, and onearcane mind-effecting
••• 8 Able to spontaneously cast 1st-level spells, spell (not verified)
4 ranks
ranks in in Spot.
Knowledge (nature).
0 0 1 0 Might •• able Ability totoprepare
cast 1stand levelcast 2nd-level
arcane spells.arcane spells from a spellbook (not verified)
Ability to cast 2st level arcane spells.
0 0 1 0 Might •• Base Attack
Abilityhaveto cast bonus
twopeaceful+5.
divination spells with
(not averified)
• Must made contact fey creature
• Hide 4 ranks.
0 0 1 0 Might and have spent 6 days among fey (not verified). ClassSubtypeModRo 26
• Intimidate 6 ranks.
DoClassSubtypeMod 0
••• Base Move AttackSilently+5.
Hide 5(Tapmaking)
ranks.
4 ranks.
0 0 1 0 Might •• Craft Must have been 8 ranks.
mortaly wounded in some way (not verified).
ClassSubtype
••• Perform Any two skill
Disable Device (dance) tricks.
610 ranks.
ranks.
0 0 1 0 Might ••• Sleight Any three skills 65 ranks
ranks.each (not verified)
Search of Hand
6 ranks.
0 0 1 0 Do • Lawful Good. ** Class based virtual class levels
• Trapfinding.
• Knowledge (Religion) 8 ranks.
0 0 1 0 Do •• Bluff Any 4 ranks.
Luck feat. Class Level
••• Any Sense one
Knowledge
Motive
metamagic
(the
4 ranks.
planes) feat.4 ranks.
0 1 0 Might •• Bluff Any
Lay ontoskill
8 with
ranks.
Hands 8 ranks
class (not
feature. verified) UnT 2
•• Ability cast 3rd level spells.
0 0 1 0 Might •• Speak Disguise
Must
Celestial
adhere 8 ranks.
to a
and
code
Infernal.
of conduct that prevents evil acts UnT
(not verified). 3
••• Augment Any two skill
Perform
tricks. feat.
Summoning
(Act) 8 ranks.
0 0 1 0 Do • Bluff 8 ranks.
•• Spell Any Focus
four languages.(Conjuration) feat.
0 0 1 0 Might ••• Gather Knowledge
Abilityhave cast
(arcana),
toInformation summon
(local) or (psionics) 4 ranks.
8 ranks.monster III (notan verified).
•• Concentration Must
Spellcraft
8 ranks.
4successfully
ranks. impersonated individual fooling
•• Sense Spellcraft Motive 8friends4 ranks.
ranks.
0 0 1 0 Might •• Deceitful even their feat. and associates (not verified).
• Point PowerBlank point Shot reserve feat.of at least 1.
0 0 1 0 Do SneakAttack Attack +1d6.
•• Base Base
Ability Attack
to Bonus
castBonus3rd level +4. spells.
+5.
0 0 1 0 Do •• Handle Sneak Attack
Knowledge Animal or4Sudden
(nature) ranks. 2 ranks. Strike +1d6.
0 0 1 0 Do •• Survival 4 ranks.
• Listen Any four 4 ranks.
skill tricks.
0 1 0 Might ••• Spot Great4Fortitude
Any four ranks.
skills
feat.
8 ranks each (not verified).
•• Knowledge Improved6 Unarmed (history) 3 ranks.
Strike feat.
•• Survival Any neutral ranks.
alignment.
••• Power One of Attack
the following:
Endurance feat. feat. Diplomacy, Intimidate, Knowledge
•(arcana), Knowledge (nature) 8 ranks.
Knowledge (religion), or Move Silently 7 ranks.
0 0 1 0 Do
••• Survival Track feat. 4 ranks.
0 0 1 0 Do • One of the
Any lawful, following:
neutral good, BaseorAttackneutralbonus +5, ability to cast
evil alignment.
• Ability
3rd level tospells,
cast 3rd SneaklevelAttack divine spells.
••• Knowledge Knowledge (arcana) (religion) 5 ranks.+2d6, or the ability to grant allies a bonus on
7 ranks.
0 0 1 0 Might attack Including
Knowledgerolls, the(arcana)
3 lowest 2 level
ranks. spells of the Plant domain (not
ClassVirtualRowsCnt
verified). 3
•• Any Able to
good.
Knowledge castsaves,magicorweapon
(religion)
checks
5 ranks.
ranks.
as aan
as extraordinary
divine spell (notability (not
verified). verified).
0 0 1 0 Might •• Knowledge
Must Worship (religion)
beInformation
a member of2 theHeironeous
Disciples of Legend (not verified). HasVirtualClasses 0
•• Gather Must
Any other
other Knowledge Hextor
Knowledge skill 6 or
ranks.
skill 25 ranks
ranks (not(not verified).
verified)
•• Any
0 0 1 0 Might •• Base Hide
Ability 6Attack
ranks.
to cast
Bonus +5.
3rd level spells or use spell-like abilities of ClassVirtualLvls
••• Alignment
Base Attack
Move Silently mustBonus match
6level
ranks.
+4 or Tumble
chosen 7 ranks
deity.
0 0 1 0 Might •• the
Any
Must equivelent
good.
be a member (not
of verified).
•• Knowledge
Good Devotion, (religion)
Healing 6the Paragnostic Assembly (not verified)
ranks.
Devotion, Strength Devotion
0 0 1 0 Might • Base Attack Bonus +5. ** or
Class based alignment changes
• or
MustSuncomplete
Devotion afeat.
sanctification ritual performed by a priest
• Knowledge (religion) 2 ranks.
0 0 1 0 Might •• other
Must authority
be a cleric oforthe chosen
paladin of deity’s
Pelor. church. (not verified).Class Level
Good Devotion, Healing Devotion, Law Devotion,
1 0 1 0 Do Strength Devotion, Sun Devotion, or War Devotion feat. DAsh 1
0 0 1 0 Do DvA 8
• Race: Dwarf.
• BAB +5
• Knowledge (history) 3 ranks
• Craft (armorsmithing) or Craft (weaponsmithing) 10 Ranks
and any one of the following: Diplomacy, Intimidate,
•• Endurance Race: Gnome. feat.
Knowledge (arcana), Knowledge (religion), or Move Silently 7 ranks.
•• Armor BAB +5 Proficiency (heavy) feat.
0 0 1 0 Might • BAB Must +6.be a member of the Disciples of Legend (not verified).
•• Race: Weapon Dwarf.Focus (Warhammer).
• Bluff Climb410 RanksRanks.
•• BAB Must +5 have created a dwarvencraft weapon and used it in battle (not
•• Combat Spot
Race: 5 Expertise.
Ranks.
Goliath.
0 Might •• Climb checked).5 Ranks.
Weapon 5Finesse.
•• Survival Perform Ranks.
(sing) 8 Ranks.
0 Do •• Heal Weapon 5 Ranks. Focus (Rapier).
•• Far Spot Shot.
••• Race: Jump45Gnome Ranks.
Ranks.
0 Do •• Listen Mountain 4 Warrior.
Ranks.
• Bluff Knowledge
8 ranks(dungeoneering) 5 Ranks.
0 Do •• Bardic Race:
Survival Music.
Goliath
5 Ranks. 8 ranks
••• Knowledge(nature) Perform
Race: (comedy)
Goliath 5 ranks
0 0 0 Do •• BAB +7
Endurance
Sleight+4of Hand feat. 8 ranks
•• BAB Spellcraft
Hide 5 ranks10 ranks
0 Do ••• Climb Concentration
Worshipper9 ranks
Earth Sense offeat8
Garlranks Glittergold
•• Move ArmorSilently 5 ranks
Proficiency(heavy)
0 Do •• Diplomacy 4 ranks
•• Race: Track
Invest
Dwarf
feat
••• Concentration HandleArmor Animal feat
54ranks
ranks
0 Might •• Iron Imprisoned
Race: Gnomefeatby giants or rescued others who were (not verified)
•• Craft(stoneworking) JumpWill 9 ranks 8 ranks
0 Do •• Bluff Able 4 ranks
to
Endurance manifestfeat one 1st-level psionic power. ClassALModRowsCn 3
•• Hide Heavy 4 Armor
ranks Proficeincy
0 0 0 Do •• Run feat
ScribeFocus(illusion)
Scroll feat DoClassALMod 0
• Spell feat
0 Do •• Race: Able to cast
Feral
Able to cast 1st-level
gargun orarcane
Goliath spells
at least three illusion spells, including at least LConelvl
• Appraise 2 ranks
0 Might • Knowledge(nature) shadow spell of 4th6level ranks orchosen
higherrace
(not and
verified) GE lvl
•• Able to speak language of Terran (not verified).
• Goblinoid Survival 8 subtyperanks
0 Might ••• 10 Must
Human
Hide 8beranks
ranks orinvited
inDoppelganger.
Decipher by a memberScript. of the race (not verified).
Endurance feat
0 Do •• 8 ranks
Move in
Silently
5 ranksForm Bluff.
in Disable 8 ranks Device. ** Class based DR
• Stone feat
•• 8 10 ranks
ranks ininDisguise.
Knowledge (arcana).
0 Do • Half-Orc. Wild shape ability Class Lvl
•• 4 ranks in Sense Motive.
•5 BABranks
+5.in Knowledge (dungeoneering). DwD 6
••• Able 4 ranks
5 ranks
in Spellcraft.
to cast at least one 3rd level arcane divination spell.
in Intimidate.
0 Do ••• Illumian Able Learner race. feat. Bbn 7
2 ranks in Knowledge (local).
0 0 Do • Worship Trapfinding
2 ranks inCorellon class feature.
Search. Larethian Bbn 7
0 0 Do • Weapon Iron Will feat. Focus (Longsword) or Exotic Weapon Proficiency CoG (elven 3
••• Illumian 8thinblade
ranks in Bluff.
race.
or elven courtblade)
0 Do •• Human. 8 ranks
4 ranks in Diplomacy or Intimidate. DgS 3
•• BAB +7 ininHide.
+5.
10 ranks Knowledge (local).
0 Do Weapon Tem 3
••• Halfling 5 ranks inFocus
Diplomacy 4 ranks
Knowledge (any slashing)
(architecture(not verified).
and engineering).
0 Might •• Knowledge BAB
Pass +4
combat exam
(religion) from
2 sentinel
ranks leaders (not verified). GHE 1
5
BABranks
+4 in Gather Information.
0 Might ••• Proficient Knowledge(arcana)
Blessing 3from
Balance with
ranks all martial
the
8 ranks
temple weapons
of Urbanus (not verified). HoM 3
••• Proficient Knowledge(nature)
Halfling3 ranks with heavy8 armor ranks
•• Climb Ability
Combat to cast
Expertise 2nd level arcane
feat9 ranks spells AnK 99
• Hide Profession
6 ranks (gambler)
1 0 Do WMd 3
•• Dallah Dodge
Jump 3 ranksfeat
Thaun's Luck feat
0 0 0 0 Do •• Mounted Ability+6
Move Combat
to cast 3rd
Silently 6 ranks feat
level divine or arcane spells GSA 1
•• BAB Ability toOR cast summon monster IV OR
0 Do • Any Luckskill
Tumble domain39ranks (divine
ranks OR casters only) Blo 7
summon nature's ally IV (not verified)
0 Do • Ability Point-Blank
to castShot 3rd-levelfeat spells Swa 10
•• Raptoran Raptoran
•• Quick Hide Draw
ranksfeat ability
5extrodinary
0 Might ••• BAB Flight+5 FvS 20
• Eschew Two-Weapon
Knowledge Materials Fighting
(nature) or5Stillfeat
ranksSpell feat.
0 Do •• Flight Weapon
8 ranks extraordinary
in Finesse
Knowledge feat ability
(arcana). Wrl 1
• Move Silently 5 ranks
0 0 0 0 Do ••• 4 Subtype:
Sneak
ranks Dragonblood.
Attack
in
Survival 8 ranks Perform +1d6 (oratory). WlR 9
0 0 Do ••• 4 Must
ranksbein
Endurance
ofSpellcraft.
any lawful alignment.
feat RmW 10
•• 8 ranks
Must bein Concentration.
able to spontaneously cast 2nd-level arcane spells.
•• 8 ranks in Spot. ElR 5
0 Do •• Must Must
Improved
know
be ofUnarmed at least
any one language-dependent
Non-Chaotic
Strike feat. Alignment. spell (not verified).
ElT 1
•• Must speak
Attack Draconic.
Bonus Saveofof+5 ororgreater.
• Base AbilityFortitude
to spontaneously +5
cast greater.spells.
arcane
0 0 Might •• Must 1
9 rank
ranksspeak
inin two of the(arcana).
Knowledge
Climb. following: Auran, Dwarven, Elven,AoS Ignan. 10
•• Subtype: 8 ranks inDragonblood.
Knowledge (arcana).
0 Do •• 9 Must
ranks
Draconicspeakin Draconic.
Jump.
Heritage feat. DfA 6
• Must be able to cast 3rd-level divine spells.
0 Do •• 9 ranks in Knowledge
Draconic. (Religion).
• Must 8 ranks speakin Knowledge (religion). WoD 5
•• Must 4 ranks
Base in Survival.
Attack anyBonus: Lawful +6.Alignment.
0 Do Deity:be Io.of Lawful Good or Lawful Neutral Alignment. GtC 7
•• 4 Improved
8 ranks in Unarmed
Intimidate.
Concentration. Combat feat.
•5 4 ranks
ranks in in Handle
Intimidate. Animal. PlC 9
•• 4 Mountaineer
1 ranks
rank inin feat.
Survival.
•9 8 ranks
ranks inCraft
in Ride.
Survival. (Alchemy).
0 0 0 Might •• Must Frozen
2 rankslive alone
Berserker
in Knowledge
Survival. above 12,000 ft for a week (not verified). Swi
feat.(Psionics). 7
0 Might ••• 6 Base
Frozen
ranks
Improved
Able
Attack
to
Magic
in Unarmed
manifest
Bonus
feat. +4.
Concentration. theStrike.
energyfeat. emanation power (not verified). Mnk 20
•• Animal Weapon
Base Affinity
Attack Focus Bonus:feat.
(Greataxe)
+8.
•• 6 8 ranks
Power
8 ranks in
Attack
in Knowledge
feat.
Concentration. (Arcana).
(history).
0 Do ••• 5 Exotic
Cold
9 ranks
Able
ranks
Weapon
Endurance
in
toascast Handle
1st-level
ina Knowledge
Knowledge
Proficiency
feat or
Animal. Cold
arcane
(bastard
(religion). Subtype.
spells.
sword) feat. KoSS 5
•• 8 Rage
ranks
Mounted in class
Combat ability.
feat.(arcana).
0 Might •• 5 9 ranks
Must
ranksspendin
in Knowledge
24
Spellcraft. hrs (Nature).in a blizzard (not verified).Mnk
unproteced 7
•• Must 4 ranks have
ranks in
Ride-by
9 in been
Knowledge
Attack reduced
feat. (geography).
Concentration. to fewer than 0 hit points by cold damage
0 0 Might ••• Iron 5 ranks
4(not Will in
verified).
ranks
Survival.
infeat.
Knowledge (nature). Exr 10
•• 5 You must
ranks
Endurance in prove
Knowledge
feat. to the Order
(arcana). of the Iron Glacier that your intentions are
•• Mark 8 ranksof inHleid feat. (sing).
0 0 0 Might ••• Self-Sufficient5Noble
ranksand in Perform
True
Knowledge (not verified).
feat. (religion). Con 10
•• 4 Patron
ranksDeity:
in Hleid.
0 0 0 Do •• Chosen Toughness of Spellcraft.
Iborighu
feat. to the feat. Ali 10
•• Magical You mustAptitude travel Iceberg of your chosen Rimefire Eidolon and
Craft Wonderous feat. Item feat.
1 0 0 Might •• Base bond with
Attack
Storm Magic it (not
Bonus verified).
of +5 or greater. Prm 10
• Piercing Coldfeat. feat.
0 0 0 0 Do •• 4 ranks
Must have in Handle
theIborighu.
bardic Animal.
music class ability. FBd 10
• Patron Deity:
• 8 ranks in Ride.
0 1 0 0 Might • You must successfully create an Iceheart (not verified). SDC 10
• Mounted Combat Feat.
••• Ride-By Must be of Lawful Good or Lawful Neutral Alignment. TtM 1
•• 4 8 ranks
ranks in inAttack
Survival.
Knowledge
Feat.
(nature).
0 Might •• 8 Base
You Attack
must
ranks in have
Hide.Bonus ridden of +5an or greater.(not verified).
ashworm MnSp 8
•• 4 Scorpion's
ranks in Resolve Feat.
Survival.
•• 4 8 ranks
ranks in Diplomacy.
in undergo
Knowledge (nature). and return with a relic (notClM
0 Might You must an initiation verified). 9
••• 4 Touchstone
4 ranks
ranks in in Swim.
Feat.
Survival.
0 Do ••• You
Arcanemust Caster
be Level 5th.
blessed by Tem-Et-Nu in a ritual held in oneIPS
of her 10
Scorpion's Resolve feat.
0 Might temples
• You must(no have checked).
survived the venomous sting of a monstrous ToS 10
0 Might scorpion (not verified). DrN 2
• Must be of Lawful Good alignment.
• Base Attack Bonus: +5.
• Extra Turning Feat.
• Heat Endurance feat.
• 5 ranks in Knowledge (religion).
• Ability to cast at least three spells of the Sand or Thirst domain as
•• Turn Base undeadbonus as a classof +4.ability.
0 Might divineattack
spells (not verified). TSl 1
••• 8 Proficiency
ranks
Base attack in in at least (sailor).
Profession
attack bonus bonus of
one martial weapon.
of +5.
+5.
•• Base Proficiency with heavy(geography).
armor. Bin 1
•• 5 ranks
Iron Willin Knowledge
feat.
0 0 Might ••• Must 8 ranks be
Leadership
in Bluff. as a member of the Order of the PearlBin
accepted
Feat. (not verified). 1
•• Track 8 ranksfeat.in Intimidate.
0 Might ••• 4 Must
ranks bein the captain or(nature).
Knowledge master of a ship (not verified). Bin 2
•4 ranksLanguage:
Speak in Profession (sailor).
Aquan.
0 Do ••• Sneak Favored enemy
attack +1d6.(aberrations, animals, dragons, or magical Binbeasts). 1
•• 4 Able
ranksto cast arcane spells.
in Knowledge
0 Might •• Must Base attack
have bonus +4.(arcana).
established a reputation as acontrol
fearsome pirate.Bin
(not verified). 1
You must be able to cast control water, weather, or favorable
•• 8 4 ranks
ranks in in Survival.
Knowledge (nature).
0 Might wind, as well as summon monster III. (not verified). DrgA 4
•• 5 You must
ranks in beSwim.able to cast gust of wind and either lightning bolt or call
0 Might • lightning. 4 ranks in(not Concentration.
verified). Haz 7
• You must have an animal companion with aquatic subtype or swim
0 Might •• speed. 8 ranks
Base in Heal.
Attack Bonus of +5.
(not verified). SHr 3
•• Combat 6 ranks in Casting
Hide. Feat.
•• Dodge Feat. TRg 3
6 ranks in Move Silently.
0 Might •• Must Dodge beFeat.
able to cast cure light wounds (not verified). MCh 7
•• 6 Iron WillinFeat.
ranks Craft (weaving).
0 Do •• Mobility Leadership Feat. Feat. Slo 7
•6 ranks in Knowledge (arcana).
0 Might •• Base Leadership
Enlarge Spell Feat. score of 7 or higher (not verified). Soh 11
0 Do •• Must be able torace
Any humanoid cast(cannot
3rd-level Arcanebespells.
already a half-fiend). DBg 6
• 8 ranks in Concentration.
••• Base 8 ranks in Concentration.
Attack Bonus of +6 or greater. Hen 10
2 ranks in Heal.
0 Might •• 8 ranks in Knowledge (arcana).
•• Taint: 4
3 ranks
Moderate
ranks in in Knowledge
Corruption.
Knowledge (religion).
(arcana).
(not verified). HiD 3
•• 8 ranks in
ofKnowledge (the planes).
0 Might •• Must Must be
have
Ability Calls
to cast
Any at
had Good
least Alignment
one or Trueexperience.
near-death Neutral. (not verified).
RMm 4
•• Blood 4 ranks in Knowledgetocause
Blood fearfeat. and scare. (not verified)
(arcana)
0 Might •• Must Eschew have suffered at least
Materials feat.(religion). one fear effect against which you failed your save. (not verified).
•• 8 8 ranks
ranks in in Knowledge
Concentration.
0 0 0 Do ••• Pure Must Soul
be able feat. to cast 2nd-level arcane spells without preparation.
•• Base 4 ranks in
Attack Knowledge
BonusAnimal. (arcana).
of +5.
0 Do 8 ranks
Ability in
rankstoCaster Handle
inTurn
CraftUndead. ClassDRRowsCnt 58
••• Arcane 8 (trapmaking).
level of 1stdragon,
or use least invocations.
•• Creature 4
8 ranks
ranks in type aberration,
Knowledge
in Disable (arcana). fey, magical beast,
Device.
0 Might • monsterous Taint: Moderate Corruption.
humanoid, (not or
outsider, verified).
undead -- or -- DoClassDR 0
•• 5 4 ranks
ranks in in Open
Knowledge Lock. (dungeoneering).
•• Subtype: Animal goblinoid -- or -- ClassDR
•8 ranks Affinity
in Search. feat.
0 Might •• Race: Kobold
• Spend Trapfindingone weekclass living
feature. alone in a dungeon complex. (not verified). Ank #N/A
• Ability to cast spells or any spell-like or supernatural ability.
0 Do •• Base 4 ranks Attack Bonus
in Decipher Script. of +4.
(not verified).
•• 4 8 ranks
ranks in Gather
Hide. Information.
in familiarity
• Complete with chosen dungeon complex and it's contents.
•• 8 8 ranks
ranks in
in Handle
Move Silently.Animal.
0 Might (not verified).
•• 4 1 ranks
rank ininHeal. Search.
••• 4 3 ranks
ranks in Sense
8 ranks in
Intimidate.
in any one, Motive.
and two ranks in each of the other two of Knowledge(local), Knowledge(dungeoneering),
0 0 0 Do •• Urban Any two Tracking
of feat. Deceitful, Investigator, Negotiator, and Stealthy.
Alertness,
• Favored feat.
0 Might •• Must BardicbeKnowledge
a memberclass of House Ebonmar. (not verified).
ability.
•8 9 ranks in Concentration.
Jump.
0 Might • Dwarf. Must be a member in good standing of the League of Eyes (or similar organization). (not verified).
•• 2 Multiattack
ranks in or Two-Weapon
in Knowledge Fighting.
(arcana).
•8 ranks
Base attack Balance.
bonus +10.
•• 2 Must
ranks
Point know threekey Tiger
ininKnowledge
Blank Shot. Clawskills.
(history).maneuvers.
•• 10 13
Elf.
ranks
ranks in 4
Balance. discipline
0 Do •• 2 ranks
Must one inStyle.
Knowledge
Iron Heart (religion).
strike
••• Base
Adaptive
PowerattackAttack or Stone Power. one Iron Heart stance (not verified).
and
0 Might •• Dodge. Must know atbonus least +10.
2 matial manuevers.
•• 4 Must
ranks
Weapon know 2 Stone
inFocus
Hide. (any).Dragon maneuvers.
•• Blind-Fight. Must know one strike (not verified).
0 Might Must
4 2know
ranks one Spirit
in Intimidate. StoneorDragon stance (not verified)
••• Must Any
Improved
Devoted
know one martial Diamond
stance (notMind maneuvers.
verified)
0 Do •8 ranks in Initiative.
Knowledge (religion).
•• Must Improvedbe able to cast 2nd-level arcane spells .
•• Any knowUnarmed
Mustgood. 1 Devoted Strike.
Spirit maneuver.
0 0 Might •• Must know 1 manuever from 6 different disciplines.
•8 Must
ranks know one Devoted Spirit stance (not verified)
in Hide.
0 0 0 0 Do •• 4 rankstointurn Intimidate.
• Ability Improved Unarmedundead Strike.
0 Might ••• Any 4 ranks in Knowledge (the planes).
Mustnonchaotic.
know one Setting Sun and 1 Shadow Hand maneuver of any level.
•• Any metamagic feat.
0 Might • Base Attackone
Must know Bonus 2nd +4.level Setting Sun or Shadow Hand Maneuver (not verified)
•• Able 5 ranksto cast 2nd-level (the
in Knowledge arcane spells.
planes) OR arcana OR religion.
••• Able 5 ranks in Knowledge
Any Weapon Focus feat.vestige.
to bind a 2nd-level (religion).
0 Do • 8 ranks in Knowledge (the planes).
•• Soul 2 ranksBinding class feature.
•• Ability toinbind
Base Attack
Knowledge
Tenebrous.
Bonus +5.
(nobility and royalty).
0 Do •• Ability to bind Dantalion.
•• 4 Ability
ranks tointurn or
Knowledge rebuke(religion).
undead.
0 Do Must be evil.
••• 4 Worship
ranks inTenebrous
Knowledge Sense
(arcana)
as a god (unverified).
Motive.
5 ranks.
0 Might • Good alignment.
••• Knowledge Have fought(religion)
Base Attack Bonus +6.
a binder 5orranks.possessed creature (not verified).
0 Might •• Spellcraft 4 ranks in 10 ranks.
Concentration.
•• Must be a Dwarf.
•• Necrocarnum Essentia poolBonus
Base (weaponsmithing)
Attack
Acolyte
of 1. +5.feat.
•• Craft Ability to shape soulmelds. or Craft (armorsmithing) 8 ranks.
0 0 1 0 Do •• Concentration 2 ranks.
• Ability Knowledge to bind (arcana)
soulmelds 2 ranks.
to the Crown chakra.
0 1 1 0 Do
•• Ability Ability toto bind
shape soulmelds.
soulmelds to the Feet chakra.
1 0 1 0 Do • Ability to bind soulmelds to the Hands chakra.
0 0 1 0 Do • Base Attack Bonus +5.
•• Meldshaper level 6th.
#VALUE! 0 1 ### Do • Must be a 5
Intimidate Skarn.
ranks. #VALUE!
•• Alertness feat.
0 0 1 ### Do •• Must Survivalbe Lawful.
Concentration9 ranks. 4 ranks. #VALUE!
•• Track feat.
Base Attack Bonus
•• Cobalt
Hide 8 Rageranks. feat. +5.
0 0 1 ### Do •• Knowledge
Essentia (religion)
pool soulmelds
of 1. 4 ranks. #VALUE!
•• Ability to bind to your Totem chakra.
0 0 1 0 Do • Knowledge
Search 4 ranks. (arcana) 2 ranks.
••• Listen
Rage ability.
Sense 8Motiveranks.2 ranks.
0 0 1 0 Do •• Essentia
Survival 2pool ranks. 1.
0 0 1 0 Do • Use Rope 2 ranks.
0 0 1 0 Do
• 8 ranks in Knowledge(the planes).
• Ability to speak Aquan, Auran, Ignan, or Terran.
• Ability to cast 2nd level arcane spells.
0 Do •• You A basemust
base havebonus
attack a familiar.
of +4
+5 or
or higher.
higher.
•• A Any Good attack bonus of
alignment.
0 Do •• 2 ranks
5 ranks
ranks in in Knowledge(arcana).
in Knowledge(religion).
Knowledge(arcana).
•• 8 A base attack bonus of +5 or higher.
0 Do ••• Ability Ability toto cast 2nd level arcane spells.
2 ranks inTurn Sense Undead.Motive.
0 Do ••• Cleave Sneak AttackFeat. +2d6.
A base attack bonus of +5 or higher.
0 Do •• Combat Cleave feat. Reflexes Feat.
0 Do • Size Large or larger.
• 6 ranks in Knowledge (arcana).
1 Might • You must have led a tribe (not verified).
•• 6 8 ranks
ranks in in Knowledge
Concentration. (psionics).
•• Able to cast
Mobility feat. 2nd-level arcane spells.
0 Do ••• A A base
base attack
attack bonus
Able to Attack
manifest
bonus of of +4
2nd-level
+4 or
or higher.
higher.
powers.
•• Spring 9 ranks
ranks in in Knowledge feat.
Concentration.
•4 (dungeoneering).
0 Do •• Able Wild to manifest
Talent feat. 1st-level powers.
•• 8 Track
ranksfeat.in Knowledge (psionics).
0 Do •• Still Power mind pointclass reservefeature. of at least 1 power point.
•• 4 8 ranks
ranks in
in Psicraft.
0 Might ••• Must 8 ranks havein Knowledge
Concentration.
killed an
(psionics).
Illithid (not verified).
•• Psionic Psicrystal Body Affinity
feat. feat.
•• 4 1 ranks
rank ininCraft (alchemy).
Diplomacy.
0 Do •• Able Manifester
to manifest level 4th. 3rd level powers.
2
8 ranks in Knowledge (psionics).
0 Might ••• Must ranks
Special
in
be(notofKnowledge
Any Non-Chaotic
verified).
(psionics).
Alignment.
•• Power Inquisitor pointfeat. reserve of at least 1 power point.
•2 rank in Knowledge (history).
0 Might •• Special Manifester (not verified).
level 5th.
• 8 ranks in Knowledge (psionics).
0 Might •• Able Power topoint
manifest reserve 'mindlink' (not verified).
of at least 1 power point.
•• Base Base Will
Attack Save Bonus Bonus +7.+5.
0 Might • Base Special (not verified).
Attack Bonus +4.
•• 4 ranks
Improved in Knowledge (the planes).
•8 ranks in Sunder feat.
Bluff, Diplomacy, or Intimidate; 5 ranks each in the other
•• 8 ranks inFocus
Weapon Knowledge (any sword) (religion).
feat.
two skills.
0 Do ••• Alignment You must
You cannotmust worship any deityscatter
or have onegpas a patron.
Skill Focussunder (Bluff), beaSkill
weapon,
Neutral. 500
Focus (Diplomacy), into a crowd,
or Skill Focusand destroy
(Intimidate)
0 Might •a 5 building
ranks in (not
feat. Balance.verified).
0 Do • 10 ranks in Listen.
••• 8 8 ranks
ranks in any
5 ranks in
any skill.
in Survival.
Knowledge skill, or 8 ranks in Survival.
0 Might •• 8 Must
rankbe
1 ranks inininducted
Balance.
each of fiveby aothermemberskills.of the Mind's Eye (not verified).
• Agile feat.
0 Might •• 8 ranks (not
Special in Jump. verified).
•• Dodge feat.
• Base 8 ranks Attack
in Tumble.Bonus: +4.
0 0 Do ••• You Improved
Base Ref
must Initiative
Save
be a Rhenee Bonus:feat.+2.male.
• Base Dodge feat.
Attack
You must worship Bonus:Johydee. +7.
0 Do ••• You A base
Mobility
must attack
feat.
worship bonus of +5 or higher.
Trithereon.
•• the 5 ranks
You must
abilityin to Knowledge
be Neutral
cast arcane (the
Good. planes).
spells without preparation.
0 Do •• You Exotic
SpringmustWeapon
Attackbe Proficiency
feat.
Chaotic (Darkha) feat.
•• a Must
4 base
ranks have
attack
inFocustraveled
Gather bonus toofGood.
at+5
least
Information. one of the Elemental Planes (not
or higher.
Weapon (Darkha) feat.
0 Might ••• verified). a ranks
6 base attack
ranks in in Disguise.
bonus of +6 or higher.
•• 8 4
4 ranks
ranks in
Knowledge (Boater).
in Profession
Handle Information.
Animal.
(Arcana).
•• 6 4 ranks
ranks in
in Gather
Knowledge
••• 4 Sneak
ranks Attack
in Ride. +1d6. (History).
•• 4 4 ranks
ranks in in Knowledge
Spot. (Religion).
0 Might •• Weapon You must have been
Focus blooded
(Longsword) in a battle with a hostile lake creature (not verified).
feat.
•• 10 Alertness
ranks infeat.
Spellcraft.
0 Might Craft Wondrous Item feat
••• Skill You must
You Focus
must
vow to follow
(Bluff, Diplomacythe Codeor of the Information)
Gather Chase (not verified).
feat.
•4 ranks in speak
Heal. Ancient Suloise.
0 0 0 0 Do •• You Spell
Must must
Focus
be a speak
lycanthrope. Old Oeridian.
(Divination) feat.
• 8 ranks in Spellcraft.
0 0 0 0 Do ••• 6 Ability
You must
ranks
the
toincast
ability be
Jump.
to
4th-level
Lawful
cast
arcane
Neutral
spells or spells.
without Neutral.
preparation.
0 Do ••• 4 8 ranks
ranks in
must race
Your
in Knowledge
be a must
Knowledge(religion).
Rhenee be female
Elf. (nature).
age 35 or older.
•• 8 ranks
6 ranks in
in Spellcraft.
Survival.
•• Your ChaoticregionGood alignment.
•• Enlarge Power Spellmust Feat. be Evereska.
0 Do A baseAttack
7 ranks in Diplomacy.
attack feat.
bonus of +4 or higher.
•• Vile Natural
7 ranks Attack (any).
Perform feat.
•5 A in Hide.
base attack bonus of +7 or higher..
0 1 0 0 Do •• 8 Patron
2 ranks
Sacred
ranks Deity
in
Vow
in Hide.Malar.
feat.
Listen.
•• Lawful 3 ranksto
Ability incast
Good Knowledge(religion).
Alignment.
4th-level(religion).
divine spells.
0 0 0 0 Do ••• 5 3 ranks
ranks
Vow
Weapon
in Move
of Purity
in Knowledge
feat.
inSilently.
•• You Mulhorand
5
10ranks
must
ranks inFocus
inberegion.
Diplomacy.
Movea Dwarf. the Deity's favored weapon.
Silently.
0 Do ••• 9 2 ranks
ranks in
8 ranks
ranksofin
in Knowledge(religion).
inthe
Spot.
Knowledge(religion).
•• Spine 5
5 ranks
ranks in in Spot.
World region.
Survival.
0 Do •• 4 Spot.
•• A base attack
Stealthy
Alertness feat.
feat.
bonus of +7 or higher.
0 Do ••• 10 Alertness
8 ranksininfeat.
ranks Craft(weaponsmithing).
Diplomacy.
•• Diplomacy Track
ExtraWillfeat.
Turning 8 ranks.
feat.Good, Lawful Neutral or Neutral Good alignment.
•• Must Iron be of Lawful
rankstoin5feat.
0 0 0 0 Do •• 4 Ability
Perform
Ability
Must be
Knowledge(local).
cast
ranks. 2nd-level
to aFocus(warhammer)
cast
Female.3rd-level divine arcanespells.
spells.
••• 2 Weapon
ranks
Sense in
Motive Sense Motive.
4 ranks.
feat.
0 0 0 Do •• Must Sun
Patrondomain.
be from Rashemen.
•• 4 2 ranksdeity
ranks
Survival
in of Moradin.
in2 Concentration.
Survival.
ranks.
1 0 0 Might ••• 8 4 ranks in
Member
ranks
Negotiator
inofKnowledge
Knowledge(Rashemen).
the Hammers
feat. of Moradin(not verified).
(arcana).
•• Sacred Ethran Vow
feat. feat.
0 Might •• 8 ranksGood
Sponsorship in Spellcraft.
by a member of the Harpers, approval of the High Harpers (not verified).
•• Lawful Vow of
Leadership Obedience alignment.
feat. feat.
0 0 0 0 Might ••• A Iron Willattack
base
Favored
Must be
feat.
Enemy
female. bonus of +5 or(goblinoid),
(humanoid higher. humanoid (gnoll), humanoid (orc), humanoid (reptilian), outsider (evi
•• Lawful Ability
any to
oneinGoodcast
metamagic 4th-level
alignment. feat.spells.
•• 7 ranks Diplomacy.
0 0 0 Do •• Intimidate Chauntea,
4 rankstoincast 4 ranks.
Mielikki,
Knowledge or Mystra
arcanepatron
3rd-level(religion). spells.deity.
•• Ability 4 ranks
Any Good
Violate in Knowledge(local).
alignment.
1 0 Do ••• 5 ranks Spell
9 ranks in anyfeat.
in Craft(alchemy).
skill.
•• 4 6 rankstoincast
Ability Knowledge(religion).
Craft. Masochism and Sadism as divine spells(not checked).
Endurance
Shaar feat.
0 0 Do ••• 7 Tyr as region.
7 ranks
ranks
Patron
in Diplomacy.
patron
in
deity
Craft(poisonmaking).
deity.
Loviatar.
•• A Nimbus
base
3 ranks
ranks in of
attack Light bonusfeat. of +5 or higher.
in Knowledge(religion).
Heal.
0 0 0 0 Might •• 8 Must have use thedeity.
drug liquid pain (not checked).
•• Ilmater 4
8 ranks
ranks as
in
in patron
Handle Animal.
Knowledge(arcana).
• 2 ranks in Perform.
0 0 0 0 Might •• 6 Must
A ranks
base have died
in Ride.
Will save inofheroic
+5 orsacrifice
higher. and been returned to life (not checked).
••• Able Improved
8 ranksto cast
in
Turning
3rd-level
Survival.
feat. divine spells.
0 Might •• Must Ability
3 ranks betoininducted
cast
Bluff. into the
3rd-level monks
divine of the
spells, long death(not
including verified).
daylight(not verified).
••• Animal 8 ranks Affinity
8 ranks
ranks in
in Spellcraft.
in Gather
Knowledgefeat. (arcana).
0 0 Might •• 3 Lathander
8 ranks inArchery patron deity.
information.
Craft(calligraphy, gemcutting, metalworking, stonecarving, or woodcarving).
•• Mounted
8 feat.
0 Do 8 ranks
ranks in
••• Inscribe in Spellcraft.
Hide.
MountedRune
•• Shadow Combat feat.feat.
3 ranks inWeave Intimidate. Magic feat.
0 0 0 0 Do ••• Any
Trackone feat.metamagic feat.
3 ranks in Move Silently.
0 Do •• Persuasive
Ability to cast 3rd-level spells.
feat.
0 Might Must be a member of a Shadow Thieves' Guild(not verified).
• Your race must be Aranea, Choldrith, Deep Dragon, Drow, Half-Drow, or draegloth..
•• You Mustmustbe a be Drow.Female.
•• You Silverymoon
Must must
be female.be or of Silver
Chaotic Marches region.
Evil Alignment.
•• Any 8 Evil alignment.
Concentration.
•3 7 ranks
ranks in in Handle
Knowledge Animal.(arcana).
••• 4 A ranks
5 base attack
7 ranks
bonus of +4 or higher.
Spellcraft.
in Knowledge
Knowledge (arcana).
•• Any Evilin alignment. (religion).
•• 6 ranks
Combat
Speak
3 ranks
in
Language
in
Disguise.
Casting
Perform feat.
(Abyssal).
(sing)(not
••• Willing A base Deformity
attack bonus feat. of +5 or verified).
higher.
•• 4 Any oneinmetamagic
ranks
Lichloved Spellcraft. feat.
0 0 0 0 Do •• 5 ranksDeity
Patron in feat.
Bluff.Ghaunadar.
Ability
Great
Spell to cast
Fortitude
Focus 4th-level
Feat.
(necromancy) arcanefeat. spells.
•••Must Base
5 ranks
Must Fort
be inof save
Disguise.
Lawful bonus +5 or
Neutral greater.
Alignment.
0 0 Might •• Must Still
Patron
Base bebeaccepted
Spell
Ref
offeat.
deity save
Lawful intoEvilthe
Kiaransalee.
bonus
Alignment.
+2 Spellguard(not
or greater. verified).
•• 5 ranks
Base in
Attack Forgery.
Diplomacy.
bonus +4 or greater.
0 0 0 0 Might ••• Dodge Survivor
Ability
5 ranks
ranks into feat.
cast
feat. Animate
Gather Information.
in Intimidate.
Knowledge Dead as
(the planes). a divine spell and Spectral Hand as an arcane spell (not verified).
•• 5 Exotic Weapon Proficiency (Hand crossbow) or Weapon Finesse.
0 0 Do •• 8 Great
ranks
Deceitful
Extra Fortitude
in
Turning Knowledge
feat. feat.
Feat. (nature).
•• Must 5 ranks
Ability be inof
to feat.
cast Neutral
Sense Alignment.
Motive.
3rd-level divine spells.
•••• 4 Iron
13 Will
ranks
Great inAppraise.
Fortitude Survival.
ranks
Leadership
Must
Spider be in feat.feat.Good Alignment.
ofReflexes
Domain. Chaotic
••• 4 Lightning
Alertness
Ability
ranks toin Feat.
cast speakfeat.
Diplomacy. withordead as a divine spell (not verified).
0 0 0 0 Do Skill Focus
Base Reflex (Intimidate)
Lolth.of +2 feat.
save greater.
•• Patron Luck
Patron
4 ranks
Deity:
Domain.
Endurance Deity: aFeat.
in Bluff. Kelemvor.
Profession.
•3 Spell
ranks Focus
in (Enchantment) feat.
0 0 0 Might •• Power You must Attack ingest
have Feat.the
two poison
destroyed anTyche's
undead Blood without using anything to aid survival (not verified).
•• 6 You
8
must
Ability
ranks
ranks toin
in
speak
cast 3rd-level
Diplomacy.
Knowledge
different
Divine
(nature). spells. of 5 HD, whether by using weapons, spells, or positive energy. You do
languages.
0 0 Might ••• Alertness Skill
Must Focus
be of (Survival)
Neutral
proficient
Feat. Evil
with Feat.
Alignment.
the bastard sword.
•• Speak Patron
You must Deity:
Language
speak Bane. (sylvan).
Auran, Terran, Ignan or Aquan.
Ability
2 toincast Entangle, Plant Growth, and Control Plants (not verified).
0 0 0 0 Might •• Exotic
•• Dodge A ranks
Cohort
Ability
Weapon
Feat.
to ofBluff.
cast
Proficiency
atprotection
least 6th level (nunchaku)
from(not
Feat.
verified).
elements as a divine spell (not verified).
Patron
2 ranks Deity:
in Hide. Silvanus.
0 Might ••• Mobility Skill Focus
Patron Feat.
Deity
(Diplomacy) Feat.
must be Akadi, Grumbar,
•• 2 You must
ranks
Ability toincasthave
Move made
Silently.
3rd-level peaceful
Divine contact Kossuth,
spells.
or Istishi.
with a Treant (not verified).
•• Spell Focus (Enchantment) feat.
0 0 Might •8 4 ranks
Must
ranks
Patron
Exotic
in
beDeity:
in
Weapon
Disguise.
proficient
Perform.
Female. Waukeen. with the maul.
Proficiency (whip) Feat.
0 0 0 Might ••• 4 Must
Must
ranks
Iron
Base
be
be
Will in
Attack
ofBluff.
of
Feat.
Chaotic
AnybonusEvil Good
+5 or
Alignment.
Alignment.
greater.
•• Must Ability
Base have
toincast
Attack aquired
3rd-level
bonus at
+4least 5,000 gp worth of coins, gems, jewelry, and/or business investments (not verified
spells.
or greater.
0 0 0 0 Do •8 4 ranks
Shadow
5 ranks
Patron inWeave
Deity:
Knowledge
Intimidate.
Diplomacy.
Sune.
Magic(the Feat.planes).
•• 2 ranksLanguage
Patron
Speak in Sense
Deity: Motive.
Myrkul.(abyssal). Illusion or Necromancy) feat.
•• 5 Spell
ranks
Must Focus
be inofPerform.(Enchantment,
Lawful
0 Might •• Blind-Fight Must have feat. Evil
touched the
or Neutral Evil alignment.
Crown ofMagic
Horns, at least once since DR1358 (not verified).
•• Iron Must
Base
8
Will
Pernicious
Ranks speak
AttackFeat.
in Magic
Elven
bonus or
Concentration.and
+5Tenacious
Undercommon.
or greater. Feat.
••• Must Dodgebe
Base
Spell feat.
Attack
Focus of Anybonus
(Illusion)
Evil +5 or greater.
Feat.
Alignment.
0 0 0 0 Do Patron
Dodge
5 ranks
Endurance Deity:
Feat.
in Hide. Shar.
Feat.
•• 4 Mobility
ranks feat.
in Intimidate.
0 Might •• Weapon Base
Combat
5
9 ranks
Will Focus
Save
Expertise
in Move (Longsword).
bonus Feat.
Silently. of +5 orbefore
greater.
•• You 4 must
ranks
Spring
ranks
Ability
4 ranks
in
Attack
toin
incast
supplicate
Craft feat.
Knowledge
3rd-level
Diplomacy.
yourself
(armorsmithing,
(nature).
divine spells.
one or more beholders,
weaponsmithing, blacksmithing pleading to be accepted into thier community as
or metalworking).
•• 3 Skill
ranks
Craft Focusin
Wonderous (Perform)
Survival. ItemFeat.Feat.
0 1 0 Do •• Speak Patron
Patron Deity:
Language
ranksDeity: Selune.
Cyric. (Auqan).
•• 8 Weapon
Lightning
Skill Focus
inFocusKnowledge
Reflexes
(Craft)(any Feat.
Feat.
(arcana).
sword) Feat.
0 0 0 Might ••• 3 4 ranks
ranks
You
Patronmust in have
in
Deity:
Swim.
Knowlege single-handedly
Eilistraee. (local). slain an illusionist, a cleric of Cyric, or someone with the Spell Focus (illusion
•• Track Ability
Endurance
Feat.
to cast minor
Feat. creation (not verified).
0 1 0 0 Might •• Race: Speak
You must Gnome
Language
have orseen
Race: theHuman
(draconic). sunrise &atRegion: Lantan.
least once and spent at least one continuous month living on the surface,
•• Weapon Patron
Weapon
8 ranks in
Focus
Deity:
Focus
Craft
(greatsword)
Gond.
(greatsword)
(armorsmithing,
Feat.
Feat. weaponsmithing, blacksmithing, metalworking, gemcutting, locksmithing, or
0 Might ••• Patron Iron WillDeity:
You must
Feat.Shaundakul.
visit the High Holy Crafthouse of Inspiration in the city of Illhul on the island of latan (not verified).
•• 4 Patron
ranks
Spell Deity:
in
Focus any Umberlee.
two
(Necromancy)other Craft
Feat.skills from the previous list.
•4 ranks
You must
4 ranks in Craft
have
in Concentration. (alchemy).
visited at least three different regions in your lifetime
1 0 0 Might •• Must 2 ranks
Able
8 ranks have
to cast
in made
in Knowledge
Disable
at peaceful
least Device.
one contact withspell
necromantic
(arcana). a water
(not elemental,
verified). an evil creature of type outsider (water), or an evil
• 8(not ranksverified).
in Knowledge (arcana).
0 0 0 Might ••• 8 4 ranks
You must
ranks
You
4 mhast
in have
in Knowledge made
Spellcraft.
have flown(any
(Arch & Eng).
peaceful
at least contact with a true dragon
once for an hour or more, whether or dracolich
by (not verified).
••• 3 4 ranks
ranks
ranks
in
in Knowledge
in Diplomacy.
Profession
other).
(Apothecary, Engineer, or Siege Engineer).
1 0 0 Might •• 2 Scribe
means
ranks Scroll
of
in magic
Sense Feat. or an
Motive. aerial mount (not verified).
•• 4 ranks inReflexes
Lightning
Any
Knowledge
oneinmetamagic Feat.(arcana).
feat.
•• 8 ranks in Spellcraft.
•• 8 ranks
Skill
Either Focus
Spell
Knowledge
(Craft)
PenetrationFeat. (religion).
or Spell Focus (choice of school) Feat.
0 0 0 0 Do ••• 8 Alertness
ranks
Able
10 ininFeat.
totocast
ranks Spellcraft.
1st-level
Spellcraft. arcane spells.
•• Ability EducationFeat. craftFeat. 3rd-level arcane spells.
•• Alertness Great Fortitude Feat. must pay an initiation fee of 1,000gp (not verified).
0 0 0 Might ••• 3 Prospective
Extend
ranks Spell
in Craftmembers
Feat (alchemy).
•• 4 Iron WillinFeat.
ranks
Lightning Concentration.
Reflexes Feat.
0 0 0 0 Do 10
Ableranks
to in Craft (alchemy).
•• 8
•• Combat 6 ranks
Able
ranksto cast
in
cast
in 3st-level
Diplomacy.
3st-level
Perform
Casting Feat.
arcane
arcane spells.
(dance). spells.
10 rank in Spellcraft.
0 0 0 Might ••• 4 3 ranks in
Sponsorship
ranks in Tumble.
MartialPotion
Weapon
Knowledge
by a (nature).
Proficiencyof(any).
member the Harpers, approval of the High Harpers. Also, you patron deity must be none
•• Brew 3 ranks in Feat.
Perform.
0 Do •• Combat Ability to Casting
cast Feat. Arcane or Divine.
4th-level
••• 3 Skill
ranks
Dodge
Focusin
Feat.
(craft) Feat.
Profession (herbalist).
0 Do •• Must 8 ranks
Ability
Must
be
betoinacast
of
Dwarf.
Concentration.
Any4th-level
Non-EvilArcane or Divine spells.
and Non-Chaotic Alignment.
•• Iron Will
Endurance Feat. Feat.
•• Base 2 attack bonus of +5
10 ranks in Spellcraft. (arcana).
ranks in Knowledge or greater.
0 1 0 Do •• 8 Mobility
ranks Feat.
in Intimidate.
• Must 2 ranks
Enlarge bein a Spellcraft.
Spell Gnome.Feat.
0 0 0 Do •• 2 Ability
rankstoin
Endurance cast 3rd-level
Knowledge
Feat. Arcane
(religion). Spells.
• Must WidenbeSpell of any Non-Chaotic
Feat. Alignment.
0 Do ••• Base 2 ranks
Spellfire inWielder
attack Perform.
bonus
Martial Weapon Proficiency Feat.Feat.
of +5 or greater.
0 Do ••• 5 Cleave
rankstoFeat.
Ability incast Listen.4th-level arcane spells.
•• Must Endurance
5 ranks bein anSpot. Feat.
Orc or Half-Orc.
••• Base Must be
Power Attacka Gold
Attack
Combat Reflexes Feat
Bonus Dwarf. of +5 or Greater.
Feat.
0 0 0 0 Do •• 4 ranks
Ability
8 ranksto in
inrage.Handle
Intimidate. Animal.
• Dodge Feat.
•• Must 4
5 ranks
ranks beinin Jump.
a Initiative
Halfling. Feat.
Ride.
0 0 0 Do • You Improved
must have at least 1/8th elven blood (not verified).
•• Base 8 ranks
5 ranks in Survival.
attack
in Ride.bonus of +5 or greater.
0 Do •• 8 ranks
I'm not in Knowledge
supporting the (arcana).
Elven High Mage, as Heroforge does not yet support Epic level characters.
••• Blood Mounted
3 ranks inCombat Craft Feat.
(weaponsmith).
8 ranksofinthe Warlord
Perform. Feat or Might Makes Right Feat.
0 Do •• 4 Toughness
ranks in Feat.
Hide.
LeadershipCounterspell Feat.
•• Improved 6 ranks
ranks in in Spot.
Concentration. Feat.
0 0 0 0 Do •• 6 Barbarian Rage ability.
•• Skill 9 ranksFocusin (perform)
Perform. Feat.
• Exotic Weapon Proficiency (sling, war) Feat.
0 Might ••• Power Ability to cast 1st-level
Attack Feat. arcane spells without preparation.
Exotic Weapon Proficiency (skiprock) Feat.
0 Do •• Any evil.Feat.(Underdark local) 8 ranks.
•• Cleave Knowledge
Point Blank Shot Feat.
•• Drow. Climb 3 2ranks.
0 0 0 0 Do •• Search Precise ranks.
Any evil.Shot(nature) Feat.
•• Knowledge Spot 2 ranks. 4 ranks.
••• Base Knowledge
Ability attack
to 4cast
(Underdark
bonus
spiderofclimb,+5.local) 8 ranks.
summon swarm, and web
•• Any Survival
lawful.
Survival 2 ranks.
1 0 0 0 Might •••as Intimidate
Balance
arcane
Mind Flayer 4ranks.
2spells ranks.
ranks. (not
creature verified)•
with Must undergo
the Half-Illithid a scarification ritual (not verified).
template.
•• Hide Track
Spell feat.
4Focus
ranks.(Divination) feat.
•• Climb Knowledge
Base 8 ranks.
Attack (religion)
bonus +6.4 ranks.
0 0 0 0 Do •• Kuo-toa. Move
Ability Silently
to cast 5 ranks.
2nd level arcane spells.
•• Diplomacy Combat
Great Reflexes
Fortitude 5 ranks.feat.feat.
0 0 0 0 Do Survival 2 ranks.
••• Gather Lawful
Loth's evil
Meat
Powerfeat.
orfeat.
Information
Attack
Lawful5 neutral.
feat. ranks.
•• Track Concentration 8 ranks.
0 0 1 0 Might •• Knowledge Must
Weapon survive the
(Underdakrights local)
of enrty (not verified).
5 ranks.
•• Ability to Focus
cast 3rd(tentacle).
level arcane spells.
0 0 0 0 Do • Knowledge Survival 5 ranks. (religion) 4 ranks.
••• Improved Must haveUnarmed
Use Rope
slain an enemy
2 ranks. Evil,
for revenge, must also swear oath
Strike feat.
0 0 0 0 Might • to Lawful
obeyEvil,codeNeutral (not verified). Chaotic Evil, or Neutral alignment.
•• Patron Alertness
Hide 8 Deity:
ranks. feat. Blibdoolpoolp.
0 0 0 0 Do •• Spell Knowledge
Focus(religion) (Illusion).5 ranks.
•• Move Track feat
Ability Silently
toSpell
cast 3rd 4 ranks.
level spells.
•• Greater Focus (Illusion).
0 0 0 0 Do •• Handle
Must
Dodge
Patron knowAnimal
feat.
Deity: 4 8 ranks.
languages.
Blibdooloolp.
••• Knowledge
Disguise 4 ranks.
Mobility feat. (nature) 8 ranks.
0 0 0 0 Do
••• Iron
AbleWill
to cast
Skill Focus feat. any 3rd level or higher spell with the illusion (shadow) descriptor.
Craft (Trapmaking).
0 0 0 0 Do
•• Chitin
Wild Shape
or anyAbility. race that can spin a web from it's body,
0 0 0 0 Do Characters that can prepare the web spell as either a spell
0 0 0 0 Might or spell-like ability also qualify (not verified).
• Any evil alignment.
• 4 ranks in Climb.
• 4 ranks in Decipher Script.
• 8 ranks in Craft (bowmaking).
•• 5 2 ranks in in Disable Device.
••• Any 8 ranks
Ranks Knowledge
Evil.ininJump.Hide. (nature).
•• 4 8
4
ranks
ranks
ranks in
in Survival.
Knowledge (nature).
••• 6 8 ranks
ranks in
Improved
in Knowledge
Hide
Unarmed (dungeoneering).
Strike Feat.
•• 8 3 ranks
ranks in in Move
Knowledge Silently.(local).
•• 2 ranks
Track in
Feat. Knowledge (history).
••• 8 8 ranks
RanksininMove
8 ranks
Survival.
in Search. Silently.
•• Rage Lawful class
PointFortitude
Blank ability
Shot
evil, lawful Feat.
neutral or neutral evil alignment.
Great
• Speak Language Feat (Netherese).
0 0 Do •Evasion Weapon
Base attack Focus bonus (longbow)
+5. Feat.
•• Native 6 ranks class
orin feature.
Survival.
permanent resident of Nimbral (not verified)
0 0 0 Do •Uncanny Any
6 evil in
ranks alignment.
Intimidate.
•• Membership 5 ranks dodge
in Use in class
Magic
the feature.
Device.
Knights of th Flying Hunt (not verified)
0 0 0 Do • Base 4 ranks attackin Ride. bonus +5.
•• Base Track attack
Toughnes FeatFeat. bonus +7
• 2 ranks in Sense Motive.
0 0 0 0 Do ••• Cannot 8 ranks inFocus
Weapon Handle (any Animal
natural
Weaveattack).
Iron Willbe Feat.a Shadow user (not verified)
0 0 Do •• 8 ranks in Ride
•• Oath Weapon to the
Patron deity FocusWeave (any
Ilmater,
(not verified)
sword).
Torm and/or Tyr.
•• Mounted +5 base attack Combat bonusFeat or ability to North
spontaneously cast 3rd level arcane spells
0 1 0 Do ••• Lawful Membership Good in the Knights
alignment. of the (not verified)
•• 1 Weapon
rank in Focus
Knowledge (lance) Feat
•• +5 +5 base
base attackattack bonus.bonus.(arcana)
•• 1 Lawful
rank Good, Lawful (history)
Neutral, Neutral Good Alignment
•8 ranksin
Initiate
Knowledge
Knowledge
ofinIlmater,
Handle
(Silverymoon Animal.
Torm orlocal)
Tyr feat.
(not verified) or Knowledge (The North local) (not verified)
0 0 0 Might 1 ranks
rank ininattack
Spellcraft
••• 8 +5 base
Endurance
Any Ride.
good alignment.feat.
bonus.
0 0 0 Might •• Dodge Mounted
+5 base feat.
base attack Combat
attack Feat
bonus.
• +5 Knowledge (local)bonus.4 ranks, Knowledge (religion) 4 ranks, and Knowledge (planes) 2 ranks.
0 0 0 Might •• Mobility Power feat. feat.
•• Mounted Aura ofAttack
Orc, Half-orc,goodCombat class feature.
feat.
Tanarukk.
•• Toughness Cleave feat. feat.
0 0 0 Do ••• +5 Ride-By
base Attack
attack feat.
bonus.
•• +7 Hide
Great 2Cleave
base ranks.
attackfeat. bonus.
•• Move Survivor Silentlyfeat. 6 ranks.
•• Knowledge Survivial
Craft
Any
+5 good.
base 4 ranks.
(Bowmaking)
attack(local)bonus.510 ranks.
ranks.
Weapon Focus (Lance) feat.
0 0 0 0 Do •••• Base Survival
Profiecient
Spot 4Attack
Endurance
Survival
4 ranks.
ranks.
2
with
bonus
feat.
ranks.
Longbow
+4. or Shortbow.
0 0 0 0 Do •••• Concentration Alertness
Point Blank
Track4feat.
feat.
Shot 8 feat.
ranks.
•• Ride Endurance
Far
ranks.
Shotinfeat. feat.
0 0 0 0 Might •• Knowledge 8 ranks
Spot 4 ranks. (arcana) 4 ranks.
Hide.
•• Stealthy Precise feat.
Shot feat.
•• Knowledge 4 ranks
Lawful in
good
(religion)
Survival. 4 ranks.
or Lawful Neutral.
0 0 0 0 Do ••• Craft Intimidate
Quick Draw
Magic 5 Arms
ranks.
feat. and (nature).
Armor feat.
•• Concentration 4 ranks
Decipher inScript
Knowledge
8 4ranks.
ranks.
0 0 0 0 Do •• Lunar Endurance Magic feat.
feat.Silently.
•• Knowledge 4 ranks
Gather in Move
Information
(arcana) 4 ranks.
4 ranks.
Toughness feat.(Mace,
0 0 0 0 Do ••• Knowledge Weapon Focus (history) Heavy) or Exotic Weapon Proficiency (shuriken).
84ranks.
•• Knowledge Either
Ability Power
(religion)
to castfeat. Attack
arcaneorspells
ranks.
Empower Spell feat.
spontaneously.
•• Investigator
•• Speak Base
Patron
Ignan+7
attack
Deitym
or orLoross.
Selune able to
or cast 4th level spells.
Mystra.
0 0 0 0 Might ••• Athletic Stealthyfeat.
Must be
feat.
aturn
member of the Grey Hands (not verified)
•• Ability Bardic to Knowledge, undead.
• Improved Unarmed lore Strike (loremaster
feat. class feature
0 0 0 0 Might ••orMember similar
Alignment inmust
the Order
ability), Harper
match ofsect's
the Blue
Knowledge, Moon
beliefs or (not verified)
ability
(not to cast
verified).
• Stunning Fist feat.
0 0 0 0 Might •legend
• Patron Deity Lathander, Selune or Sune. Base lore.
Attack (not
Bonusverified).•
of +5. Member of the Tel Teukiira (not verified).• Ability to cast disquise self and identify (
•• Must bein a Knowledge
member of appropriate dragonmarked race and house.
0 0 0 0 Might •6 ranks
Member in the Order of (nature).
the Sun (not verified)
•• 7 8 ranks
ranks in in any two skills.
Survival.
•• Favored in House Feat.
• Track Must be Feat. of Any Good Alignment.
0 Do ••• Favored Least Dragonmark Feat.
• Base 3 ranks AttackinEnemy
Knowledge class
Bonus of +4
feature.
(the orplanes).
greater.
0 Might ••• 8 Must
rankstrain in with other members
Knowledge (religion). of sect (not verified).
• Dragonmarked 4 ranks in Knowledge Race. (dungeoneering).
0 Do •• Worshiper 4 ranks of the Silver Flame.
ininSurvival.
•• 15 ranks any two skills.
0 Do •• 6 ranks
Must
Action be in
Boosta Gather
Warforged.
feat.
Information.
••• 3 Heroic
ranks
Base
Spirit
Attackin Search.Feat.
Bonus of +5 or greater.
0 Do • Must be a Shifter.
••• Adamantine 6 ranks in Sense
Base Attack Body BonusFeat.
Motive.
of +4 or greater.
0 Do ••• Improved InvesitgateBull Feat.Rush Feat.
5 ranks in Knowledge (nature).
0 Do •• 8 Power
ranksAttackin Survival. Feat.
•• Still Base Spell
Attackfeat.feat.Bonus: +5. +5.
0 Do • Base Any Shifter
Attack Bonus:
••• 4 4 ranks
ranks in
4 ranks
in Bluff.
Ride.
in Gather Information.
•• Base Attack
Proficiency Bonus:
in all martial +4. weapons.
•• 4 4 ranks
ranks in in Diplomacy.
Sense(armorsmithing).
Motive.
1 0 Do •• 6 ranks
Ability to in Craft
cast phantom steed.• Citizen of Aundair, member of the Order of the Knights Arcane..
••• 4 4 ranks
ranks in
4 ranks
in Survival.
in
Gather Information.
Knowledge (religion).
1 0 Might •• Must Region beof ofOrigin:
LawfulBreland Good Alignment.
(not checked).• Cannot be illiterate or affiliated with a religion (not checked)..
•• Track feat.
•6 4 ranks
ranks in in Ride.
Knowledge (religion).
1 0 Do ••• Ability Regiontoofturn Origin:
or Cyre (not
rebuke checked)..
undead.
Must be able to cast 3rd-level arcane spells.
1 0 Do •. Race: Kalashtar.
• Must be able to turn undead.
•• Alignment: Lawful Good or Lawful Neutral.
1 0 Do . Race: Changeling.
•• Race: 8
9 ranks in
in Concentration.
ranksShifter. Disguise.
•• Base Improved
Persona Attack Unarmed
Bonus: Strike
Immersion. +5. feat or mind blade class feature.
1 0 Do ••• Race: Race: Kalashtar
Shifter. or Inspired.
•• 5 11
ranks
Must ranks
in Listen.
complete in a trial assignment
Knowledge (nature). for the Cabinet of Faces. (not checked)
1 0 Might ••• 4 6 ranks
Not
ranks in in Spot.
available
Concentration.
in Living (religion).
Greyhawk.
•• Race: 4 ranks
4 ranks
Changeling.
ranks in in Knowledge
in Survival.
Intimidate.
•• 8
1 0 Do •• 4 Not
Any
ranks in Knowledge
available
one psionic in Living (arcana).
Greyhawk.
•• 4 Endurance feat. feat.
ranks in Spellcraft.
1 0 Do •• Race: Tracktwo Warforged.
feat.
•• Any metamagic feats.
1 0 Do • Race: Warforged.
Base Attack Bonus: +6.
••• 8 Able to cast
4 ranks in Craft
ranks in 3rd-level
Spellcraft.
arcane spells.
or Profession.
1 0 Do •• 6 4 ranks
ranks in
in Spellcraft.
Sense Motive.
• Silver Tracery feat.
1 0 Do • 8 ranks in Use Magic Device.
• Able to cast 1st-level spell or imbue 1st level infusions.
•• Craft Region Wand of Origin:feat. Breland (not verified)• Must be of any lawful alignment.
1 0 Do
•• Base WandAttackMastery feat. +7.
Bonus:
••• 3 Favored
4 ranks
ranks in
in House (Cannith) or Least Dragon Mark (Mark of making) (not verified).
in Diplomacy.
Knowledge (the planes).
0 1 0 Might
•• 8 3 ranks
ranks in in Spellcraft.
Gather Information.
0 0 1 0 Might • Any 4 ranksmetamagic
in Balance. feat.
1 0 Might ••• BAB 8 ranks+4.ininhave
Youranks
10 must
Knowledge (the planes).
the ability to fly, either by casting a spell, or as a natural ability. (not verified).
Profession(sailor).
••• 3 8 ranks
ranks in Diplomacy.
6 ranks in
Knowledge (history).
in Use Magic Device.
• Must be able to cast 3rd level arcane spells.
• Feat: Least Mark of Storm (Must have wind's favor ability).
0 0 1 0 Might Must
Must have
•• Warforged.
have received
adventured a vision.2 of(not verified) areas: Aerenal, Argonnesson, Seren, Shargon's Teeth,
• Must be able to cast 1stinlevel the following
Arcane spells or imbue 1st level Infusions.
0 1 1 0 Might •the
2 ranks
Thunder in Knowledge(geography).
Sea, or Xen'drik. (not verified)
• 4 ranks in Knowledge(nature).
0 0 1 0 Might • Must have piloted an airship or wind galleon while in the service of House Lyrander.
• 8 ranks in Survival.
• Feat: Ironwood Body or Skill Focus(Knowledge(nature)).
0 0 1 0 Do
• 5 ranks in Knowledge(arcana).
•• 10 Baseranks
Attack in Knowledge(history).
Bonus +4.
•• 10 Elf ranksininHide.
8 ranks Spellcraft.
•• Region Feat:
4 ranks Anyof Metamagic.
in Origin: Valenar.
Knowledge(nature).
•• BAB Feat:
8 ranks Mysterious
+5. in Move Silently. Magic.
••• 5 8 ranks
Must
ranks
Feat: havein Hide.
in Concentration.
a Caster Level of 7.
Blindfight.
0 0 1 0 Might ••• 2 4 ranks
Must
ranks
Feat: havein Knowledge(history).
in
Improved
Knowledge(arcana).
spentInitiative.
at least 6 mo. in Xen'drik studying it's ancient magic (not verified).
•• 8 ranks in
in Knowledge(the planes).
0 1 1 0 Might •5 ranks
Must have Move
been Silently.
trained in Xen'drik by another Scorpion Wraith (not verified).
•• Feat:Bind Elemental.
Feat: Bladebearer of the Valenar.
•• Feat: Feat: Two-Weapon
Craft Wondrous Item.
Fighting.
0 0 1 0 Might •• Feat: AbilityWeapon
to Cast 3rd-levelFocus (Scimitar, spells orValenar
infusions.double).
0 0 1 0 Might ••• Base Craft(Alchemy)
Attack(Arcana)
Knowledge Bonus8 ranks +5 8 ranks
••• Knowledge Brew Potion(Religion) feat
Knowledge (History) 44ranks ranks
•• Ability Ability to
to cast 3rd levelorspells
turn undead favoredor infusions
enemy (undead)
•• Speak Language
Base Attack (Draconic)
Bonus(Cannith)
0 0 1 0 Do •• Gather Favored
Must have in survived
House
Information 4+5
an ranks or Least
encounter withDragonmark (Mark of with
an undead creature Making)
a CRfeat
at least equal to his or her level (not ve
•• Dragon Knowledge Prophesier
(Nature) feat.
2 ranks
1 0 1 0 Might ••• Must Knowledge
be a
Ability to cast
(Dungeoneering)
sworn member
3rdPlanes)
level arcane of 8 ranks
the
spells or imbue 3rd level infusions verified).
Red Watchers organization (not
•• Knowledge Search 4 ranks (The 2 ranks
0 0 1 0 Might ••• Speak Must beLanguage
recruited (Auran, by a dragon Aquan, to become
Ignan or aTerran).
dragon The
prophet (not verified).
elemental language know must match the type of ele
• Speak Language
Concentration (Daelkyr)
9 ranks
0 0 1 0 Might •• Aerenal Must have
Symbiont at
or least
elfMastery half-elf. one elemental graft (not verified).
feat
• Iron LawfulWillGoodfeat
0 0 1 0 Do •• Diplomacy 8 ranks
•• Favored Narrow Enemy
Mind
Concentration
Base feat (Aberrations) or Gatekeeper Initiate feat
8 ranks.
Hide 4attack
ranksbonus +8.
0 0 1 0 Might •• Must know
Knowledge
Base thought
(nature) shield
2 ranks. (not verified).• Must lure and defeat a quori spirit in a dreamstate combat (not verif
Move Will save
Silently 4 +7.
ranks
0 0 1 ### Do •• 8 Chosen,
Survival
ranks
Sense Motive 2
inInspired
ranks.
Diplomacy. or Kalashtar. #VALUE!
8 ranks
•• Lawful Base
Lawful Good
Attack
Good Bonus feat. +4.(nobility).
0 0 1 0 Might •8 Altitude
ranks
Must haveAdaptation
in Knowledge
been accepted into the Order of the Vigilant Sentinels and accept an oath to obey its masters in a
••• Base 2 ranks
4 ranks
Stunning
8
in Knowledge
in
attack
ranks inFist
Diplomacy.
Ride. feat. +6.(the planes).
bonus
••• 2 2 ranks
Any one
ranks inpsionic
in
Flurry of Blows
Endurance
Knowledge
Knowledge feat
feat.class feature.
(religion).
(not checked)
(nobility).
0 0 1 0 Might •• 2 ranks in
in Ride.
• Proficiency 4 ranksAny
Race:
Honor-Bound with
Knowledge any martial
non-Inspired
feat. (notor
(religion). exotic weapon, or mind blade.
checked).
•• Armor 4 ranks proficiency
in the
Ride. (heavy).
0 0 1 0 Might • Leadership Must visit Haztaratain monastery and gain approval from the masters there (not checked).
feat.
•• Honor-Bound Diehard
Lawful feat.
Evil feat.
••• Lawful Mounted
Martial Evil.Combat feat.
Weapon Proficiency (any).
•• 4 Endurance
ranks
Must have in feat.
Knowledge (arcana).
0 0 1 0 Do • Base attack1 bonus level of+5. Knight of the Crown and have the knightly
• courage Honor-Bound
4 ranks in feat.
Knowledge
class ability. (religion).
0 1 0 0 Do ••• Lawful 2 ranksEvil.
Must have
Knowledge (religion).
1 levels
level ofofKnight
•• 8 ranks
Must
4 ranks
ranks havein Spellcraft.
3
Intimidate. Knightofofthe theCrown
Swordand andhave the knightly
the Arua courage class ability.
of Courage
•• 4 Any one Knowledge
metamagic (religion).
feat. ability.
1 0 0 0 Do •• Honor-Bound Knight of the Swordfeat. class
•• Armor Alertness feat.
Proficiency
0 0 0 0 Do Base attack bonus(heavy). +4.
•• Base Abilityattack
to cast all3rd
in bonus level divine spells.
+10.weapons.
•• Proficient Base
Ability Ref +2.
toinprepare
martial
and cast 2nd level Arcane spells.
0 0 0 0 Do •• 8 ranks
Ability toincastHandle Animal.
2nd level arcane spells.
•• 3 ranks
Specialized Bluff.
in a school of magic.
0 0 0 0 Do •8 ranks in Ride.
•• 4 7 ranks
ranks in in Diplomacy
Spellcraft.
1 0 0 0 Might ••• Any Leadership
nonchaotic.
Any one
feat.
skill(any)
with 9feat. ranks (not verified).
•• Spell Mounted Focus
•8 ranks inCombat feat.
Gather Information.
0 0 0 0 Do ••• Resist Any twoDragonfear
Item Creation feat. or Metamagic feats.
••• Type 5 ranks
Base mustin Sense
attack be bonus Motive.
Plant. +5.
0 0 0 0 Might 3 ranks
Must havein Bluff.
ridden a dragon (not verified).
••• 4 Alertness
ranks in feat.
Diplomacy.
6 ranks in Concentration.
8
0 0 0 Might •• Any one
2 Knowledge
Metamagic
Leadership feats
feat. Motive. skillfromwiththe
6 ranks
list on(not verified).
p.134 of BoK.
•8 8 ranks
ranks in in Sense
Diplomacy.
0 0 0 0 Might •• Any Must
8 2have
ranks Metamagic
in been in feats
3
Knowledge(nature). majorfromskirmishes
the list on onep.134of of BoK..
which must have been a defeat (not verified).
• 4 ranks in Sense Motive.
0 0 0 0 Might ••• Feat: 9 ranks Ironin Will
Spellcraft.
3 ranks in any Perform skill including (Storytelling) (not verified).
•• Feat: 9 ranks in Knowledge(arcana).
Negotiator
••• Ability ChaotictoEvil cast 3rd level spells spontaneously without Divine Patronage (not verified).
Feat: Toughness
0 0 1 0 Might •• Any BABGood
1+7. alignment.
Supernatural or Spell-like
Patron God: Zivilyn (not verified).ability or 2 extra metamagic feats from the list (Not verified).
1 1 0 Might ••Feat:
• Kender
PowerHalf-Kender.
Special:or
Attack.
Must be 500 yrs. or older (Not verified).
•8 Feat:
ranks Improved
in Bluff. Sunder.
1 ### 1 ### Might •• 8 ranks
Any Good inSpellcraft
Alignment #VALUE!
••• Any 10ranks
7 ranks
Good ininDiplomacy.
Intimidate.
alignment.
•• 8 8 ranks
ranks in in Heal.
Knowledge(arcana)
0 0 1 0 Might •• Base Must
8 ranks have
Will killed+6.
in save
Gather 1Information.
creature out of mindless rage, anger, or purely for the sake of ending its life (not verified).
Any 2 metamagic
Good alignment. or item creation feats
•••Feat: 8 ranks
6 ranks
Iron
in Sense
in Knowledge(religion).
Will.2ndMotive.
•• BAB Ability
4 ranks
ranks toincast
+6. Diplomacy. level arcane spells without preperation (Not Verified).
•• Any 6
6
Good
ranks in alignment.
Spot.
in into
Sense Motive.
0 0 1 0 Might •• Base Accepted
Ability
Base Reflex
to
Will cast
save the
save
2nd+6. Academy
+6.
level divine of spells
Sorcery or a secondary
including at least 2school
spells of magic
from the with a willing mentor(not
Conjuration(Healing) verified).
subschool (not
•• Alignment Feat: Great isFortitude.
not Chaotic.
0 0 1 0 Might •• 6
•Feat:
ranks
Feat:
Must have
Spell
in Heal.
Track graduated
Focus(divination). from the Citadel of Light.
••• 6 Feat:
4 ranks
ranks Ironin Will.
in Bluff.
Knowledge(religion).
10 ranksininGatherGatherInformation.
Information.
0 0 1 0 Might ••• 8 6 ranks
Must
ranks
Possess have encountered
inLegion
Diplomacy. Knowledge undeadclasswith Intelligence greater than 3 (not verified).
ability.
•• 6 6 ranks
ranks in in Bluff.
Knowledge(arcana).
0 0 1 0 Might •• 4 ranks
Must beinin
ableGather Information.
to cast 2nd level Divine spells without preparation (not verified).
•• 6 6 ranks Survival.
••• Feat: 8 ranks
ranks in in Spellcraft.
Knowledge(nobility).
0 0 1 0 Do LegionAlertness.
Legion Knowledge class
Knowledge class ability.
•• Lawful
•• 8 ranksGood.
8 ranks Sense Motive. skill.
in Knowledge(nature).
in
0 0 1 0 Might •• BAB+5 Must
8 ranks
Literate
Base be able
in
with
Reflex toother
cast
Concentration.
2
save +5. 2nd level arcane
languages other thanspells without and
Common preparation
your own and with languge
Racial at least 3(not
divinations
verified).spells (not ve
••• Feat: 4 ranks
4 ranks
in Knowledge(religion).
Armor
inyour Proficiency Heavy.
Knowledge(nobility).
0 0 1 0 Might •• 6 Through
ranks
4 ranks in Bluff.
in Survival.efforts, in a political position, a courtly or political issue was resolved.(not verified).
•• Feat: Feat:
Human. Martial
Honor-bound. Weapon Proficiency.
0 1 1 0 Might ••• 8 6 ranks
Must
ranks have
Feat: Iron
in Concentration.
in Hide.
been
Honor-bound. raised in Nomad culture and belong to a clan/tribe (not verified).
•• Member Feat:
6 ranks
ranks in inofWill.
the Lion Clan.
Knowledge(arcana).
0 0 1 0 Might •• Female. 8
Must have Spellcraft.
broken or 3rdbetrayed an oathspells.
of a Knightly order to which you belonged (not verified).
•• Must Lawful
6 ranks
Lawful be able
Good
in to cast
alignment.
Spellcraft.
alignment. level arcane
• Feat: Combat Casting.
0 0 1 0 Might • Base
••Feat: Must Silent
Base have
Attackpassed
Attack Bonusthe
Spell.
Bonus +5 Knights Trials and accepted into the Solamnic Auxiliary (not verified).
+7.
•••• Nonchaotic Feat: Eschew
4
Materials.
alignment.
1 0 1 0 Do •• +2d6 5 ranks
ranks
Feat:
Human.
in
in Knowledge
Sneak
Weapon Attack
Handle Focus.Animal. (History).
•• Base Iron
10
Attack
Will
ranks feat.
in the
Bonus
Ride.
+7.
0 0 1 0 Do •• Member Ability
12 ranksto cast
of 3rd level
Scorpion arcane
Clan spells.
•• Kiai Human.Shoutin
Mounted
Jump.
feat.
Combat Feat.
••• 12 8 ranks
ranks inin
Weapon Attack
Member
Bluff.
Focus
of Tumble. (katana).
the Crane Clan
•• Ride-By 8 ranksfeat.in Diplomacy. feat.
0 0 1 0 Do •• Dodge Lawful alignment.
•• Spirited Improved Charge
Initiative feat. feat.
0 0 1 0 Do •• Base Mobility Feat.Bonus +5
Attack
•• 2d6 Sneak
Spring Attack Attackfeat.damage.
•• ImprovedEvil alignment. Initiative feat.
0 0 1 0 Do ••• Human.Lawful alignment.
Proficiency
•• SpellDodgeFocusfeat. feat.any sword (not checked).
with
0 0 1 0 Might Base Attack
•• Member of the Bonus
Crab+7. Clan
Toughness
•• Able to cast feat.
5th level arcane spells.
0 0 1 0 Do •6 ranks
Base in Knowledge
Attack Bonus +5(arcana).
••• 13
Must be aineunuch
ranks Knowledge
Armor proficiency (heavy).
in the(religion).
Emperor's service (not checked).
0 1 1 0 Might •• Purity
Powerof Bodyfeat.
Attack class ability.
0 0 1 0 Do • Weapon Focus (battleaxe, warhammer, or greatclub).
0 0 1 0 Do
• Lawful alignment.
•• Base Base Attack
Attack Bonus Bonus +6. +6.
•• 9 9 ranks
ranks in in Iaijutsu
Ride. Focus.
•• Human. ImprovedCombat Initiativefeat. feat.
•• Human. Mounted
Human. of the Dragon
•• Member Quick
Member Draw of the feat. Unicorn Clan.
Clan
••• Member Ride-By
Base Attack
Attack
of theBonus
feat. clan.
Mantis +5.
•• Good Weapon
Spirited Focus
alignment.
Charge (katana).
feat.+5.alignment.
•• Nongood, Base
3 ranks Attack nonchaotic
in KnowledgeBonus (arcana).
0 0 1 0 Do •• Base Weapon
10 Attack
ranks Bonus +5
proficiency
in Bluff. (lance).
••• Exotic Dodge feat.
ranksWeapon
8 ranks Ride. Proficiency (Katana).
in Disguise.
0 0 1 0 Do •• 7 Weapon in Focus in any +4.of the following weapons: Chijiriki, Jitte, Kama, Kusari-Gama, Manriki-Gusari, Nuncha
•• Base Combat
Mounted
AttackExpertise Bonus feat.
0 0 1 0 Do ••• 9 7 ranks
ranks in inCombat
Hide. feat.
Hide.
•• Human. Two Weapon
Spirited Charge Fighting
feat. feat.
•9 7 ranks
ranks in in MoveTumble. Silently.
0 0 1 0 Do •• Member Trample feat.
of the Phoenix Clan.
Dodge feat.
0 0 1 0 Do •••• Base 5 ranks
Base
Evasion
in Spot.
Attack
Attack Bonus Bonus +5.
+5.
••• 4 Run feat.class feature.
0 0 1 0 Do 4 ranks
ranks in in Intimidate.
Knowledge (religion).
•• Track feat.
Concentration
• Dodge Alertness feat. feat. 10 ranks.
0 1 1 0 Do •• Mobility Must know feat. the Polymorph spell or have a natural shapechanging ability (not checked).
•• Combat Lawful Expertise
Good
Lawful alignment. alignment. feat.
0 1 1 0 Might •• Combat Iron Willin Expertise
feat. feat.
•• 8 ranks
Base Attack Knowledge
Bonusfeat. +7. Religion.
0 0 1 0 Do •• Combat Reflexes
•• Base Still
Iron
Attack
Mind
Will feat. class Bonusfeature.+5.
1 0 1 0 Do ••• 10 Weapon
ranks
Nonchaotic,
Focus
in Knowledgefeat. (arcana) or Knowledge (Shadowlands).
nongood alignment.
•• Kiai Shout
Whirlwind
Dragonfriend feat.
AttackFeat. feat.
••10 Track
ranks feat. in Bluff.
0 0 1 0 Do ••Must own a masterwork weapon
•• 10
Toughness
Able to cast
ranks
Feat.
Magic Circle
in Gather againstofTaint
Information.
choice (not checked).
or Magic Circle against Evil (not checked).
0 0 1 0 Might •• 8 ranks
Must have in Concentration.
been selected and trained by another Witch Hunter (not checked).
•7 ranks in Hide.
0 1 1 0 Might • 4 Ranks in Diplomacy.
• Base Dodgeattackfeat. bonus of +5 or better.
0 0 1 0 Do ••• Base 8 Ranks
Mounted attack in Knowledge
Combat bonusFeat. of +6 (Religion).
or better.
•• 4 Ranks
Alertness inFeat.
Knowledge (Arcana).
• Base Skill attack
Focus bonusFeat.
(Ride) of +5 or greater.
•• Draconic Endurance Language.
• Blind-Fight 4 ranks in Diplomacy. Feat.
0 0 1 0 Do ••• Track Dragonsong
8 Feat.
•• Alertness 4 ranks
8 ranks
Base
in
Feat. Knowledge
Handle
in Feat.
attack bonusAnimal.
Appraise. (Arcana).
of +5 or better.
0 Do •• 4 5 ranks
Draconic
ranks inLanguage.
in Concentration.
Gather Information..
•• 4 8 ranks
Dodge
Improved in
Feat. Ride.
Disable
Unarmed Device.
Strike Feat.
5 ranks
ranks in Diplomacy.
0 0 Do ••• 4 6
Draconic
ranks
Iron Will
inLanguage.
in Hide. Artist.
Escape
Feat.
•• Power 5
4 ranks
ranks in
Attack
in Knowledge
Feat.
Knowledge (Arcana). (Arcana).
0 Do •• 8 ranks
2 ranks in Hide.
Tumble.
•• 6 10
6 ranksininConcentration.
Perform (Oratory) or Perform (Sing).
••• 8 8 ranks
ranks in
ranks in Move
in Move Silently.
Jump. Silently.
0 0 Do Draconic
Must
6 bein ofLanguage.
Any Evil Good Alignment.
•• Must
•• 6 4 ranks
ranks
Must
ranks
be
bein ina Search.
of Any
Open
Dragon.
Knowledge Lock. Alignment.
(arcana).
0 0 0 0 Do •• Base Draconic
Base
8 ranks
Base
attack
attack
in
attack
bonus
bonus of
Language.
Search.
bonus of +5
of +4 or
+22 ororgreater.
greater.
greater.
••• Dragonfriend 4 ranks
Must bein a Knowledge
Dragon.
Feat. (religion).
0 0 0 Might •• 14 Dragonthrall
Must have
ranks in Feat.
participated
Intimidate. in the location and recovery of a treature hoard worth 5000gp or more (not verified).
•• Must 4 ranks
4 ranks bein in Tumble.
ofDiplomacy.
Any Evil Alignment.
4 ranks
Must be ina Bluff.
True Dragon.
0 0 0 0 Do ••• Base Power
Must
4 ranks
ranks
Attack
speak
attack Feat.
Draconic.
bonus
in Intimidate.
Knowledge of +18 or greater.
(arcana).
•• Base 4
ShockWave in
attack bonus
Feat. of +30 or greater.
0 Do •• 18 Mustranks
speak in Knowledge
Draconic. (religion).
•• 4 ranks in
Draconic Knowledge
Windstorm Knowledge
Feat. (arcana).
Feat.
• 18 ranks in Knowledge (the planes).
0 0 Do •• Faster Must be
Must speak
Healing
able Draconic.
toFeat.
Rage.
••• Must Iron Will
be aFeat.
Dragon.
0 0 0 0 Do •• Great Must
Quicken
Fortitude
have
be Feat. Presence Ability.
the Frightful
aSpell-like
Dragon. Ability
••• Improved Base attack Speedbonus of +18Feat.
Feat. or greater.
0 0 Might •• Base attack
Initiation:
AbleWill
to cast You bonus
mustof
Divine
+20 or a
undergo
Spells.
greater.
ritual scarring of you heart robbing you of 1 point of con (not verified).
•• Iron Feat.
Any three metabreath feats.
0 Do •• Knowledge Lightning Domain.
aReflexes
• Able Must becast
to ArcaneFeat.
Dragon. Spells.
0 0 0 Might •• Must Consume be ofHoard:
Elemental LawfulYou
Attunement: Evil must
orYou consume
Neutral
mustEvil your
an entire
energyhoard
Alignment.
have worth 100,000gp
or elemental or more.
subtype (not verified).
0 Might •• Base BreathAttack
Weapon: Bonus You ofmust
+15 or greater.
have a breath weapon that deals energy damage (not verified).
• Maximize Breath Feat.
### Do #VALUE!
0 ### ### Do •• Base Recover attack Breath bonus Feat.of +4 or greater. #VALUE!
•• Tempest Breath Feat.
•• 4 ranks
Must beBluff.
a Concentration.
neutral good, neutral evil, lawful neutral, chaotic neutral, or neutral.
1 0 0 Do •• 8 ranks
Destruction
4 ranks
ranks Hide.
in Domain.
•• 3 Combat in Knowledge
Reflexes feat.(arcana).
•• 4 ranks Move
Language Silently.
Draconic.
• Dragontouched or Draconic Heritage (any chromatic) feats.
0 Do •• 4 rankstoKnowledge
Ability manifest (arcana).
• Improved Unarmed3rd levelfeat.
Strike psionic powers.
0 Do ••• 9 4 ranks
ranks Knowledge
Still mind
Sense Motive.
class feature. (arcana).
•• Base Know attack bonus language. greater.
of +6 or
0 Do •• Bluff 9 ranks8Draconic
Spellcraft.
ranks.
•• 9 ranks
DragontouchedIntimidate.
Draconic Heritage
Knowledge (the feat. feat. 4 ranks.
planes)
0 0 0 0 Do •• 9 ranksAttack,
Sneak Knowledge (arcana).
••• Know Able toDraconic
Sense cast 3rd
Motive 8Sudden
level Arcane
ranks.
language.
Strike,Spells.
or Skirmish +2d6.
9 ranks Spellcraft.
0 Might •• Know Must have
Infernal
Able toDraconic an active
language.
cast 3rd language. dragonpact
level Divine Spells. (not verified).
• Know
0 Do •• Combat Ablemetamagic
to turn
Intimidate Expertise
6 undead.
ranks. feat.
• Any feat.
0 Might ••• Knowledge Improved Feint
Ability
Power to prepare
Attack (the feat.
feat.planes)
and cast 121stranks.
level arcane spells (not verified).
•• LG Undo or Resistance
LN alignment.
•• Spellcraft Any good 6 ranks.feat.
alignment.
••• Sneak Intimidate
Know AttackAttack 4 ranks.
InfernalBonus +2d6,
language. Sudden Strike +2d6, or Skirmish +2d6.
•• Base Knowledge (religion) +5.9 ranks.
0 1 1 0 Do
••• 4 Must
ranks know in Brimstone (the
Knowledge
Knowledge (the places) 4 ranks ranks.
BlastPlanes).
or Hellrime Blast invocations (not checked).
0 0 1 0 Might
•• Know Must haveInfernal slain an outsider with the Evil subtype (not checked).
language.
0 0 1 0 Might • Base Attack bonus of +5 or greater.
•• Iron Base Will
Will feat.
save of +5 (religion).
or greater.
• 1 rank in Knowledge
0 0 1 0 Do •• 5
•4 2 ranks
rank inin
ranks inSpot.
Concentration.
Knowledge (religion).
•• 5 ranks in be Knowledge (religion).
• You must
8 ranks in Perform accepted (any). as a death's chosen by a sentient undead
0 Might ••• creature 5 ranks
8 ranks in
Requiem
of withSpellcraft.
at least as
Knowledge
feat. many Hit Dice as you have (not verified).
(religion).
•• 8 ranks in Knowledge (nature).
0 Do •• Augment Skill
BardicFocusmusic
Summoning
(Knowledge
class
feat.
feature.(religion)) feat.
••• Spell 5 ranks
8 Focusin Knowledge
(conjuration) (religion).
(arcana).
feat. and vampiric touch as arcane
•• You Able must
to cast command undead
0 Might • spellsAble
8 ranks
Able to in be
to cast
cast of Any Good
Daylight
Knowledge
protection as Alignment.
a divine
goodspell
(religion).
from (not verified).
as divine spell (not verified).
(not verified).
0 0 0 Might ••• Spell
Base Focus
Able to
Will save
rebuke
of +5 or greater.
(necromancy)
undead. feat.
•• Must
8 ranks spend three
in Knowledge or more days
(religion). locked in a tomb with an animate
• Able to cast summon undead II as a divine spell and command
0 Might • undead
Extra (not verified).
Turning feat.
undead as an arcane spell (not verified).
0 Do •• Able
Abilitytototurn rebuke undead. undead.
0 0 Might • Access to the Death domain.
• You must be Undead.
•• You
You must
must be be Incorporeal.
Undead.
0 Do •• 8
Base
ranks Will in saveHide.bonus +5 or greater.
0 Do • 8 ranks in Move Silently or be Incorporeal.
• You must be Undead.
• You must be of any nonchaotic alignment.
•• You Basemust Will savebe a Vampire.
of +5 or greater.
•• 5 You must
ranks
Toughness in control
feat. at least
Knowledge two vampires or vampire spawn that you
(dungeoneering).
0 Might •• have 5 rankscreated
in
You must dedicate Search.by means yourself of your create
to the spawnofability
protection a tomb,(notgraveyard,
verified).
0 Might • or 7 ranks
similarinresting
Survival. place of the dead (not verified).
• Alertness feat.
••• Must Base
Track
4 ranks
Attack
Feat.
be inofHeal.
anyBonus Good ofalignment.
+4 or greater.
### Do •• You 2 must
ranks
Darkvision in be ofa any
Knowledge
asBonus racial evil alignment.
(dungeoneering).#VALUE!
•• Base 8 ranks Attack
in Knowledge of trait
+5 ororgreater.
(arcana). class feature.
0 Might ••• 2 Base
ranks
Must Fortitude
in Knowledge
successfully save of at least
(psionics).
petition to join +5.
the Darkrunner Guild (not verified)
•• 4 ranks
Graft in Knowledge
Flesh Feat. (dungeoneering).
•• 3 2 ranks in
4 ranks
ranks in
Heal.
Sense
Sense Motive.
infamiliar Motive.
0 Do •• Summon 6 ranks Hide. class feature.
inFeat.
0 ### Might •• You Iron
2 Will
ranks
must in be Spot. of Lawful Evil alignment. #VALUE!
•• 2 Youranks
Proficient
must in Knowledge
with
be ofall martial
Chaotic (nature).
weapons.
Evil alignment.
• Base Quick Recovery
Will save Feat.
bonus +5.
0 0 0 Do ••• 4 6 ranks
Must
ranks
Must have
bein
in Knowledge
in Move
a
sponsoredpower Silently.
point
by an reserve
(arcana). ofmember
at leastand
1 power point.by a
•• You 3 ranks
Great must Bluff.
be
Fortitude of Lawful
Feat. (the Evilexisting
or Neutral approved
Evil alignment.
0 0 Might •• High 8
3 ranks
ranks in
Sunwarden
in Knowledge
Intimidate. of the order Planes).
(not verified).
••• Poison 4 ranks Immunity
Evil Brand
in Bluff. Feat.
feat.
•• You 8 must be
ranks
ranks in in Knowledge
of Any Evil (the alignment.
Planes).
•• 5 Toughness
Sacrificial
Base attack
Diplomacy.
Feat.
Mastery
bonus feat. of +6 or greater.
•• Evil Brand feat.
0 0 0 0 Might •• 4 Youranks
Must
Malign havein
mustofbe Sense
fallen Motive.
victim
of Anyfeat. to the
Evil alignment. ravages of a disease and must have taken damage from a poison. (not verified
••• Disciple CorruptSpell
Disciple Spell
of
Focus
Darkness
feat. feat.
0 Might •• Combat 10
Must ranks
be inDarkness
able Bluff.
Expertise to cast
feat.
at
feat. least six arcane spells of the Conjuration school, one of which must be at least 3rd le
•• Evil MustBrand
You be able
must befeat. to Any
of cast Evil Shriveling
alignment. (not verified).
4 ranksAttack
in Diplomacy.
0 0 Might ••• Base Power
Must off
attack
Leadership your feat. -of
soul
bonus but
feat. Information. +4 notor necessarily
greater. your loyalty - to the forces of hell in exchange for power. When you d
•• 4 ranks in Gather
Dispater's sect initiates new disciples in a terrible ritual that involves
0 0 Might •• 6 Theranks
sectin ofAppraise.
Asmodeus initiates its disciples in a horrific rite that involves the sacrifice of an intelligent being. T
•• the Disciple
Must sacrifice
bein of Darkness
anOpen of anLock.
Outsider. feat.
intelligent being atop an alter made of iron. The
0 Might ••• You 4 ranksmust
The sect ofbe of Any Evil
Baalzebul alignment.
initiates new disciples in a terrible
•• ritual You
4 ranks must
must in be take placeEvil
of Any
Sleight in the presence
alignment. of an erinyes, who rite that back
reports involves the sacrifice of an intelligent being.
• Base attack bonusofofHand. +6 or greater.
0 Might ••• Must to Dispater
Base be
Disciple attackof
a afterward
bonus
Darkness
living (not
+5 orverified).
of feat.
nonhumanoid greater.
(not verified)
•• Must Disciple
You be ofbe
must Darkness
Chaotic
of Any feat.
Evil
Evil Alignment.
alignment.
0 Might 3 ranks in be Move
go Silently.
through a disgusting
•• You
•• 6 Evil
Base must
Brand
ranks attack
in feat.of
bonus
Knowledge
Any ofEvil
+5 or greater.and humiliating sexual ritual and betray your closest friend to an evil end b
alignment.
(arcana).
5 ranks in Survival.
0 Might ••• 2 Base
Theranks
6 ranks
Must
attack
sect
beinin of bonus of +5
Mephistopheles
Knowledge
ofSpellcraft.
Any Evil Alignment.
or greater.
(arcana). welcomes new disciples with a terrible ritual that invovles the sacrifice of an inte
•• Alertness 2 ranks
ranks in in feat.
Knowledge (religion).. (arcana).
0 Do •• 2 Must
5 ranks be ina Knowledge
vampire.
Knowledge (arcana).
•• Mortalbane Must be
Alertnessbe of of Any feat.
Any Evil Evil Alignment.
Alignment.
••• 2
Must
2 ranks
ranks in in feat.
Knowledge
Bluff. (any other).
0 0 0 0 Do •• Base Track attack
Base
Weapon feat.
Fortitude
Focus bonus save
feat bonus
+4 oror+6
of(claw or greater.
other
greater. natural weapon) (not verified).
•• 2 Willing
ranks Deformity
in Diplomacy. feat.
0 Might •• 5 ranks
Special
2 ranks
Thrall
Must to
be
in
(not
inof
Escape
verified).
Knowledge
DemonAny
Artist.
feat.
Evil (arcana).
Alignment.
••• Thrall Thrall to
2 ranks
to Demon
ranks in
Demon feat.
in Hide.
feat.
Knowledge (religion).
0 1 0 Might •• 3 Violate Deformity
Spell feat. feat.
•• Willing Lichloved feat.
1 0 Might ••• Must 2 ranks
Graz'zt's
Must be have
inof Knowledge
followers
Any Evil
been
(nature).
initiate
Alignment.
polymorphed new or thralls in a horrific
experienced someritesort
thatofinvolves the sacrifice
shapechanging of an intelligent
experience being. This ri
(not verified).
•• Thrall 3 ranks toinDemon feat.
Move Silently.
0 Might •• Base attack
The thrall of bonus
Juiblex ofis+5 or greater.
initiated by sacrificing an school
intelligent being. At least 3 oozes, slimes or puddings must b
•• Must be
Verminfriend able to
feat.cast a spell of the Necromancy (not verified).
• You 3 ranksmust in be of
Knowledge any good alignment.
(arcana).
0 Might ••• Base The sacrifice
You
Must must
be
Will be of
able
save toofan
any
cast atintelligent
good
the Giant
least being
alignment.
+5. Vermin is the centerpiece
spell of the Initiation ritual that takes place in complete darkn
(not verified).
Speak Language (Abyssal or alignment.
Infernal).
0 Might ••• Base You must
Theranks attack
verminlord bebonusof must
Lawful of beatGood
least
ordained +5. by an intelligent evil creature with a physical resemblance to vermin (not ve
•• 10 Iron Will in Concentration.
feat.
•• 4 5 ranks
ranks in
in Knowledge (Arcana).
in Craft(Alchemy).
0 Might •• 6 ranks
Must endure Diplomacy.
a week of(the painful and scarring black magic rituals performed in solitude, the secrets of which ta
•• 4 3 ranks
ranks Vow
Sacred
in
in Knowledge
Knowledge
feat. (Arcana).Planes).
••• 6 Your
ranks
3 ranks
gender
in must be female.
Knowledge
in Spellcraft. (Religion).
•• Vow You of Nonviolence.
must be of any good alignment.
0 Do •• 6 ranks
Ancestral in Relic
Spellcraft..
Feat.
••• A Vowbase
Servent
of Peace.
attack
of the bonus Heavens of +7 feat.or greater.
0 0 0 Do •• Your Vow alignment
of Poverty. must
must be be Chaotic Good.
•• Your 5 ranks
Sacred
alignment
Vow. bonus of(Nature).
in Knowledge Lawful Good.
•• A A base
base attack
attack bonus of +6
+7 or
or greater.
greater.
0 Do ••• You 10 ranks
Vow in Ride.
of Abstinence.
must
•• 5 9 ranks
ranks in be
in
of any good alignment.
Intimidate.
Listen.
0 0 0 0 Do •• Base Your
Be alignment
ableWill toStars
casatfeat.
save must
of 4th-levelbe Lawful
at least spells..
+5. Good.
Knight
Your of
alignment
feat. must be Lawful Good.
••• 8 Diehard
9 ranks
ranks in
in Diplomacy.
Knowledge (Arcana).
0 Do •• Base Righteous
Enduranceattack Wrath
bonus
feat. feat.
of +6 or better.
•• 4 4 ranks
ranks in in Knowledge
Knowledge (the planes).
(Religion).
0 Do •• 5 ranks
Servant inof Diplomacy.
••• Your
Your
Servant
Your of the
alignment
alignment
Consecrate
alignment theSpell
Heavens
must
Heavens
must
mustfeat. be feat.
be
be
Lawful
NeutralGood.
feat.
Lawful Good.
Good.
•• Base 5 ranks in Knowledge
Fort, Ref andfeat. Will (Religion).
saves of +5 or better.
0 Do •• 5 Words
Base
Purify
ranks ofinCreation
Attack
Spell Bonus
Feat.
Knowledge of +4 or better.
(Arcana).
Power Attack feat.
0 0 Do ••• 9 9 ranks
ranks in
Able
in Knowledge
Concentration.
to spontaneously (Nature).
•• 10 ranks
Servant
Sacred ofinthe Heavenscast
Spellcraft. feat.3rd-level arcane spells.
•• 9 ranks Vow.
Sacred in Survival.
Vow feat.
0 Might •• You Abilitymust
Sanctify to Cast
Ki be of
Strike.Divine
Any Favor
Good (not verified).
Alignment.
••• Servant Favored of
Base Fort,
of the
the Heavens
Ref
Companions
and Will feat.feat.
saves of +2 or better.
0 Do •• You Servantmust
Able must
to of
cast bethe of
beSummon Heavens
Any Good feat.
Nature's Alignment.
Ally II (not verified).
•• You Spell
9 ranks Focus
in
of Any Good
(Divination) Alignment.
feat.
0 Might ••• Base 8 ranks
Must havein Any
attack Knowledge
an
one Skill.
animal
bonus of (Arcana).
companion
+7 or greater.as a class feature (not verified).
•• Speak Vow must
You of Celestial.
Chastity
be of Lawful feat. Good Alignment.
•• You 8 ranks
10 must
ranks ininbeKnowledge
Female.
Handle (Nature).
Animal.
0 0 0 Do •• 8 Ability
ranks
Nimbus toin cast
of Hide.
Light 4thfeat.
level arcane or divine spells.
8
10ranks
You must ininbeSpellcraft.
of Any Good Alignment.
0 Might ••• 8 Any
You
ranks
ranks
one
must inother
be
Ride.
Move Silently.
ofexalted
Neutral feat
Good (notAlignment.
verified).
•• 8 Sacred
ranks
Mounted Vow
inCombat feat.
Knowledge feat.(Nature).
•• Sanctify Martial Strike feat.
0 Do •• 8 Vowranks
of in
8 ranks inArchery
Mounted
Hide.
Obedience
Survival. or feat.
Ride By Attack feat.
••• 8 Servant
ranksSylvan.
inof MoveSilently.
the Heavens feat.
0 0 Might •• Speak Any
Sneak one exalted
attack +3d6. feat (not verified).
•• Alertness Sacred Vow feat. feat.
0 0 Do •• Evasion Favored class
of thefeat. ability.
Companions feat.
• Vow of Purity
0 Do ••• Able Trackmust
You tofeat.
cast bespeakof Lawful with Good
animals Alignment.
(not verified).
You must be of
of Any Good Alignment.
0 1 0 Might ••• Base You must
Must haveattack bebonus
performed
Chaoticof +7 Good
a great
Alignment.
or greater.
service for another swanmay.
•• Base 6 ranks attack
ranks in in Craft bonus
Perform. of +6 or greater.
•5 (armorsmithing).
0 Do •• Either Knight Favored
ofinStars of the Companions, Knight of Stars, or Servant of the Heavens feat, plus one additional exalt
feat.
•• You 5 ranksmust Diplomacy.
be of Any Good Alignment.
0 Do •• Able Sacred to spontaneously
Vow feat. cast 4th-level arcane spells.
• Base Will save of +5 or greater.
0 Might •• Vow of Obedience
One exalted feat, plus either feat.• MustFavored
have singleof thehandedly
Companions, slain aKnight
juvenile (or older)
of Stars, red dragon
or Servant (not
of the verified).
Heavens.
0 Do • Able to Cast 3rd-level arcane or divine spells, or to manifest 3rd-level psionic powers.
•• Base Base attack
attack bonus bonus of of +4+4 or or greater.
greater.
••• 7 10ranks
ranksininKnowledge
4 ranks
Concentration.
in Knowledge (religon).
(the
•• Base attack bonus of +5 orplanes).
greater.
0 Might •• 4 You
8
ranks
must in have
Knowledge made (the
peaceful planes).
contact with your deity or its direct agents. (not verified).
•• 104 ranks
ranks in Use Magic Device.
ranksininKnowledge
Spellcraft. (the planes).
0 Might •• You
Weapon must have
Specializtion visited two planes of existance other than your native plane (not verified).
• Craft Wonderous Item Feat.Feat.
0 Might •• You must have visited
Must be able to cast 5th-level Arcane at least two planes other than your native plane (not verified).
spells.
• 8 ranks in Knowledge (arcana).
0 Might • Must have visited an Inner or Outer plane (not verified).
• 8 ranks in Sense Motive
• Negotiator feat.
1 0 Do • Lawful Good alignment.
• 5 ranks in Knowledge (geography).
• 5 ranks in Knowledge (religion).
• Run feat.
•• True Base Neutral
Attack Bonus aligment. +5.
1 0 Do •• Able 5 to cast
ranks in 3rd level divine spells.
Craft(alchemy).
• Base Attack Bonus +4.
1 0 Do •• Exotic 5 ranks Weapon Proficiency (Firearms).
in Knowledge(religion).
• Base Attack Bonus +4.
1 0 Do •• Blessed 5 ranks
ranks in feat.
in Sense
Knowledge(religion).
•5 Motive.
1 0 Do •• 10 ranksfeat.
Blessed in Hide.
• Track feat.
• 5 ranks in Perform(dance).
1 0 Do ••• 5 Must bein
ranks ofDiplomacy.
Lawful Alignment.
Dodge feat.
1 0 Do •• Wealth Mobility feat.
feat.
• 5 ranks in Sense Motive.
1 0 Do •• Combat Investigator Reflexesfeat. feat.
1 0 Do • Must know how to cast 0-level arcane spells.
• 5 ranks in Knowledge (arcana).
1 0 Do • 5 ranks in Knowledge (any four).
•• Base Spell Focus
attack (Necromancy)
ofbonus
Lawful+4. Neutralfeat.
1 1 Do • Alignment 8 ranks in Bluff. or Lawful Evil.
•• 6 Must bein
ranks a Bluff.
Human, Halfling, or Dwarf.
•8 6 ranks
ranks in in Bluff.
Diplomacy.
1 0 Do •• Must 4 ranks
8 know
ranks in how
in Diplomacy.
Diplomacy. to cast 1st level arcane spells.
••• 4 6 ranks
ranks in
4 ranks
ranks in
in Knowledge
Forgery. (arcana).
in Gather
Ride. Information.
•• 8 Skill Focus (Bluff).
•• 8 ranks
Equestrian in Spellcraft.
feat.
1 0 Do ••• Any 4 ranks
Skill Focus
MustLawful
know
in Perform.
(Diplomacy).
Alignment.
how to cast 1st level arcane spells.
•• Exotic 4 ranks Weapon SenseProficiency
in Save Motive. (Pistol) feat.
1 0 Do • Base Will +5.
•• Point Blank
Machiavellian Shot.
feat.
0 0 1 0 Do ••• 4 4 ranks
ranks in
Mounted
in Bluff.
Sense Motive.
Combat.
•• Skill Skill Focus
Focus (Bluff)
(Sensefeat. Motive) feat.
•• 4 6 ranks
ranks in
in Diplomacy.
Concentration.
0 0 1 0 Do •• Base Skill
Any
Voice
8
Attack
Focus
Evil
ranksof in
Bonus +5.
(Gather
Alignment.
Wrath
Gather feat. Information) feat.
Information.
••• 4 Alertness
Base Attack
ranks in Feat. Bonus
Survival. +4.
1 0 Do •• 4 Base Attack
ranks in Bonus +5.
Bluff.
•• 4 Iron Will
ranks
Alertness
Base infeat.
Attack Heal.
feat. Bonus +4.(Ravenloft).
4 ranks in
in Knowledge
1 0 Do ••• 4 4 ranks
Open
ranks
Great Mindin
Fortitude
Knowledge
feat.feat. (local).
Intimidate.
•• 4 ranks
Mounted inCombat
Hide.
4 ranks in Knowledge feat.(ravenloft).
1 0 Do •• Endurance Target
ranksVulnerable feat. Spot feat.
•• 2 Trample
Hearthlore
infeat.
Speak Language.
feat.
1 0 Might ••• 4 Improved
ranks
Must have in Unarmed
Survival.
a darklord
Strike feat.
patron +5.accept you into his service.
•• Base Fortitude
Machiavellian
Iron Will feat.
Save Bonus:
feat.
•• Alertness ranks in feat.
0 0 1 0 Do •• 8 Mesmerizing
Jaded Feat.
Knowledge
feat. (religion).
•• 5 Skill Focus
ranks (hide) feat.
in Perform (dance).
0 1 1 0 Might •• 5 Another
ranksfeat.
Track scourge
in Gathermust train you, and you must have endured torture without breaking. (not checked)
Information.
• Great Fortitude feat
1 1 0 Might •• 5 ranks
Must not inbe Knowledge
innocent, (the must
and planes).
have an Outcast Rating of at least 3. (Not checked)
• Life Force Sacrifice feat.
1 0 Do ••• 10 5 ranks
Tantric
ininSense
ranksAbility Intimidate.
feat.
Motive.
•• Iron Will feat.
5 ranks
• 10 ranksininKnowledge
Intimidate. (the planes).
•• Track 10ranks featin Knowledge (Beast).
ranks
•• 5 10 ranksininKnowledge
Intimidate. (the planes).
1 0 Might •• 10 ranks
•• 5 ranksinin
10ranks Sense
inKnowledge
Knowledge Motive. (Demon).
(the planes).
1 0 Do •• Must 10 ranks
havein
Alignment: Intimidate.
Lawful
least Good, Lawful Neutral, Neutral, or Lawful Evil.
•• 10 10 ranks
ranks inat
in Sense
Knowledge
3 levels
Motive. of Monster
(Ghost).
Hunter.
5 ranks
Deity: in
Ezra. Knowledge (the planes).
1 0 Do ••• Must 10 ranks
have
10 ranks
ranks
inatIntimidate.
least
in Knowledge 3
Sense Motive. levels of Monster Hunter.
•• Iron 10 in
Willinfeat.
5 ranks Knowledge (the (Vampire).
planes).
1 0 Do •• Must haveinat
10 ranks
ranks least Motive.
Sense 3 levels of Monster Hunter.
• Skill 10 Focus in (Concentration).
Knowledge (Witch).
1 0 Do •• 4 Must
10 have
ranks
ranks at least Motive.
ininDiplomacy.
Sense 3 levels of Monster Hunter.
•• Brew 8
Any Potion
ranks
good feat.
in alignment.
Knowledge (arcana).
1 0 Do •• Base Must have
Attack atBonus
least 3+4. levels of Monster Hunter.
•• Iron Spell Focus
Endurance
2 ranks
Will infeat. (Transmutation).
feat.
Knowledge (planes).
•• Back Endurance
to the feat.
Wall Feat.
•• Spell 8 ranks
Jaded
6 ranks in
feat.
Focus Craft
in Knowledge (Alchemy).
(Divination). (religion).
Jaded feat.
1 0 Do ••• 6 Jaded
ranks
Able
4 ranks
feat.
in Knowledge
in Intimidate.
to cast (arcana).
divineInformation.
Diplomacy. spells of third level or higher.
•• 2 8 ranks
ranks in in Gather
Decipher Script.
0 0 1 0 Might •• 4 ranks
Must
8 have
ranks in
in Knowledge
selected
Knowledge the (arcana).
Mists domain as one of your cleric domains
(arcana).
••• 8 6 ranks
ranks in
Alignment: in Disable
Sense
Neutral. Motive.
Device.
•• 4 4 ranks
ranks in in Search.
Knowledge (religion).
1 0 Might •• Alignment: Must
8
4 have
ranks
ranks suffered
in Knowledge
in Knowledge
Any Good. some disaster at the hands of a foe that escaped punishment. (not checked).
(arcana).
(history).
8
6 ranks
Base in
in Perform.
Attack Bonus: +4.
1 0 Do ••• 4 ranks
ranks
8 ranks
Base in
in a
Attack
Spellcraft.
Knowledge
Search.
Bonus: +6. (nature).
•• Must Able
Able to
own cast
to cast 2nd-level
locate object (not spells.
Masterwork arcane
Pistol or Masterwork Musket (not checked).• Exotic Weapon Proficiency (firearms) f
checked).
•• 8 4 ranks
ranks in
in Spellcraft.
Gather Information.
0 1 0 Do •• Point Must
Must have
Blank
be the
Shot
initiated bardic
feat.
by an music ability.
existing member (not checked).
••• 4 Spell Focus
ranks
Precise in
Shot
(Divination(local).
Knowledge
feat.
or Enchantment)
1 0 Might
••• Courage Ability to cast
Quick Draw feat. 2nd-level arcane spells and 2nd-level divine spells.
feat.
1 0 Might ••• Must 4 ranks
.Deadbe Man
in Diplomacy.
initiated
an Walking intofeat.
the mysteries of witchcraft by an existing coven. (not checked)
•• Must Weapon be
4 ranks inFocus
Outsider.
Knowledge (pistol or musket).
(History).
1 0 Might ••• Must Must
4 bein
have
ranks
be initiated
an the
Craft EvilbySubtype.
other Knights of the Shadows (not checked).
(Alchemy).
Outsider.
6 ranks in Knowledge (Undead).
0 1 0 Might •• Base 4 ranksWill
ranks in save
Craft +7.
(Gunsmithing).
• Must 2 have in the Evil
Knowledge Subtype.
(the planes), or Ethereal Empathy feat, or Ghost Sight feat.
•• 10 Baseranks
Willinsave Bluff. +7.
1 0 Might
••• 10 10 ranks
ranks in
Must be an
in Bluff.
Knowledge(Religion).
Outsider.
••• 10 Leadership
Mustranks
haveinthe
feat.
Disguise.
Evil Subtype.
0 Do •• One Spell-like
10 ranks ability that duplicates a spell effect of 4th level or higher (not verified).
• Base Willinsave Sense +5.Motive.
0 Do •• Craft Able (traps)
to use 8 ranks.
Charm Monster or Charm Person as a spell or spell-like ability (not verified).
•6 ranks in Hide.
• Hide 5 ranks.
0 Do • 6 ranks in Knowledge(Arcana).
•• EnduranceMove Silently Feat.5 ranks.
••• Survival
Base Attack
Mobility Feat.8 ranks.Bonus: +4.
0 0 1 0 Might • Heal 4 ranks.
•• Run Feat.
• Must be a Halfling.
Knowledge (Arcana) 4 ranks.
0 0 1 0 Might
•• 6 4 ranks in
Knowledge
ranks in Concentration.
Handle
(Nature) Animal.
4 ranks.
•• 8 6 ranks
ranks in
Toughness in Knowledge
feat.
Spellcraft. (nature).
0 0 1 0 Might •• 4 ranks
Must
Abilitybetoin Perform
able
caste cast(whistling)
toHaste at(not
least (not verified).
three
verified). Transmutation spells, one of which is 1st level or higher (not checked)
•• 4 ranksfeat.
Dodge in Survival.
•• Spot 4 ranks.
Patron deity
• Mobility feat.Yondalla.
#VALUE! 0 1 ### Might •• Sense
Must be Motive
have 4 ranks.
a trained animal #VALUE!
thatone
chatters (not verified).
• Must proficient with at least martial weapon (not verified).
0 0 1 0 Might • Search 4 ranks.
• Must have spent the entire previous level using all 3rd level spell slots to exclusively cast Haste. (not verified
• Alertness feat.
0 1 1 0 Might
• Weapon Focus (any melee weapon) feat (not checked).
• Base Attack Bonus: +5.
0 0 1 0 Might
• Use Rope 2 ranks.
• Craft (Leatherworking) 2 ranks.
• Exotic Weapon Proficiency (whip or whip-like weapon)
• Weapon Focus (whip or whip-like weapon).
0 0 1 0 Do

0 0 Do
BonusSpellc 0 RaceCi Half-Elf
BonusSpell 0 Prestige 0
BonusManif 0 PrestigeQual
BonusMelds 0 PrestigeReq Congratulations!
TurnLvl 0 5 DoQualify You qualify for this class.
TurnAttemp 0 MightQualify You might qualify for this class. You may need:
#VALUE! TurnCheckM 2 DontQualify You do not qualify for this class. You still need:
#VALUE! LightArmorP 1
MedArmorP 1
HvyArmorPr 0
ShieldProf 1
TowerProf 0
SimpleProf 0
MartialProf 0
Abilities adjustments
Ability Adj HasLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl INT
Wis -2 0 99 99 99 99 0
1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Wis 2 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Int 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 4 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
Cha 4 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Int 2 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Dex -1 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
Cha 1 0 99 99 99 99 0
2 0 99 99 99 99 0
2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 4 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha -1 0 99 99 99 99 0
Con 1 0 99 99 99 99 0
Dex 1 0 99 99 99 99 0
Int 1 0 99 99 99 99 0
Int -1 0 99 99 99 99 0
Str 1 0 99 99 99 99 0
Wis 1 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Con 2 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
Dex 2 0 99 99 99 99 0
Cha 2 0 99 99 99 99 0
Cha 3 0 99 99 99 99 0
Cha 4 0 99 99 99 99 0
Str 0 0 99 99 99 99 0
Str 2 0 99 99 99 99 0
1 0 99 99 99 99 0
1 0 99 99 99 99 0
2 0 99 99 99 99 0
Con 0 0 99 99 99 99 0
Str 0 0 99 99 99 99 0

Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0

Abilities adjustments (this shouldn't be here, really)


Ability Adj HasFeat AtCharLvl INT
Int 1 0 21 0
Int 1 0 21 0
Int 1 0 21 0
Str 1 0 21 0
Str 1 0 21 0
Str 1 0 21 0
Dex 1 0 21 0
Dex 1 0 21 0
Dex 1 0 21 0
Con 1 0 21 0
Con 1 0 21 0
Con 1 0 21 0
Wis 1 0 21 0
Wis 1 0 21 0
Wis 1 0 21 0
Cha 1 0 21 0
Cha 1 0 21 0
Cha 1 0 21 0
Dex 2 0 1 0
Con -2 0 1 0
Dex -2 0 1 0
Con 2 0 1 0

Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0

Type changes (TblClasstypeMod)


Type HasLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl TypeVal
Magical Beast 0 99 99 99 99 -1
Fey 0 99 99 99 99 -1
Fey 0 99 99 99 99 -1
Fey 0 99 99 99 99 -1
Fey 0 99 99 99 99 -1
Dragon 0 99 99 99 99 -1
Aberration 0 99 99 99 99 -1
Aberration 0 99 99 99 99 -1
Elemental 0 99 99 99 99 -1
Elemental 0 99 99 99 99 -1
Elemental 0 99 99 99 99 -1
Elemental 0 99 99 99 99 -1
Plant 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Construct 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1
Undead 0 99 99 99 99 -1
Outsider 0 99 99 99 99 -1

subtype changes
Subtype HasClLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl Subtype
Cold 0 99 99 99 99
Cold 0 99 99 99 99
0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Incorporeal 0 99 99 99 99
Evil 0 99 99 99 99
Evil 0 99 99 99 99
Dragonblood 0 99 99 99 99
Chaotic 0 99 99 99 99
Chaotic 0 99 99 99 99
0 99 99 99 99
Aquatic 0 99 99 99 99
Living Construct 0 99 99 99 99
Shapechanger 0 99 99 99 99
Shapechanger 0 99 99 99 99
Native 0 99 99 99 99
Native 0 99 99 99 99
Good 0 99 99 99 99
Native 0 99 99 99 99
Shapechanger 0 99 99 99 99

virtual class levels


VCLass Idx HasClLvl ClassLvl AtClassLvl AtGClassLvl AtCharLvl Vidx
0 270 0 99 99 99
0 270 0 99 99 99

alignment changes
Alignment Combo HasClLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl 1st char
Deity Alignment #N/A 0 99 99 99 99
Lawful Neutral #N/A 0 99 99 99 99
-1
-1

Type Value HasClLvl ClassLvl AtClassLvl AtGClassLvl AtVClassLvl AtCharLvl DR


- 3 0 99 99 99 99
- 0 0 99 99 99 99
adamantine 0 0 99 99 99 99
- 0 0 99 99 99 99
- 0 0 99 99 99 99
- 0 0 99 99 99 99
- 0 0 99 99 99 99
- 0 0 99 99 99 99
- 3 0 99 99 99 99
- 0 0 99 99 99 99
adamantine 0 0 99 99 99 99
bludgeoning 1 0 99 99 99 99
cold iron 10 0 99 99 99 99
cold iron 10 0 99 99 99 99
cold iron 0 0 99 99 99 99
cold iron 2 0 99 99 99 99
cold iron 5 0 99 99 99 99
cold iron 0 0 99 99 99 99
cold iron 0 0 99 99 99 99
good 10 0 99 99 99 99
magic 0 0 99 99 99 99
magic 5 0 99 99 99 99
magic 5 0 99 99 99 99
magic 5 0 99 99 99 99
magic 5 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
- 0 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
magic 10 0 99 99 99 99
magic 0 0 99 99 99 99
silver 2 0 99 99 99 99
unholy 10 0 99 99 99 99
unholy 10 0 99 99 99 99
unholy 10 0 99 99 99 99
bludgeoning and magic 0 0 99 99 99 99
piercing and slashing 0 0 99 99 99 99
lawful 2 0 99 99 99 99
adamantine 10 0 99 99 99 99
- 0 0 99 99 99 99
cold iron 10 0 99 99 99 99
- 5 0 99 99 99 99
epic #VALUE! 0 99 99 99 99
- 2 0 99 99 99 99
adamantine 0 0 99 99 99 99
- 1 0 99 99 99 99
evil 10 0 99 99 99 99
slashing or piercing 5 0 99 99 99 99
- -3 0 99 99 99 99
- -3 0 99 99 99 99
magic 10 0 99 99 99 99
- -1 0 99 99 99 99
adamantine 0 0 99 99 99 99
save. (not verified).

local), Knowledge(dungeoneering), Knowledge (nature).

anization). (not verified).


, humanoid (reptilian), outsider (evil), undead, Church of Bane, Cult of the Dragon, Iron Throne, malaugryms, Red Wizards, or Zhentarim) (not verified).
cane spell (not verified).

urvival
, spells,(not verified).energy. You do not need ot have done this alone. (not verified).
or positive

business investments (not verified).

be accepted into thier community as an occular adept. You must foreswear all allegiances to your previous deity and swear devotion to the Great Mother (not verified).
working).

meone with the Spell Focus (illusion) feat (not verified).


tinuous month living on the surface, dancing each night under the light of the moon (not verified).
orking, gemcutting, locksmithing, or trapmaking).
on the island of latan (not verified).
e of type outsider (water), or an evil aquatic creature of at least 6 HD. And you must have communicated with it through language or magic (not verified).

Also, you patron deity must be nonevil and not one devoted to wanton destruction (not verified).

ort Epic level characters.


cal) (not verified)

(planes) 2 ranks.

y to cast disquise self and identify (not verified).

f the Knights Arcane..


with a religion (not checked)..

bility. (not verified).

Seren, Shargon's Teeth,


east equal to his or her level (not verified).
.
ge know must match the type of elemental that provides the scion's graft.

it in a dreamstate combat (not verified).

ept an oath to obey its masters in all you do (not verified).

there (not checked).

feat (not verified).

ot verified).
he list (Not verified).

sake of ending its life (not verified).

th a willing mentor(not
onjuration(Healing) verified).
subschool (not verified).

at least 3(not
languge divinations
verified).spells (not verified).
resolved.(not verified).

elonged (not verified).


iliary (not verified).
sari-Gama, Manriki-Gusari, Nunchaku, Sai, Shikomi-Zue, Siangham, Tonfa.

orth 5000gp or more (not verified).

1 point of con (not verified).

not verified).
age (not verified).
damage from a poison. (not verified)
one of which must be at least 3rd level. (not verified).
n exchange for power. When you die (permanently) your soul becomes the possession of a powerful devil. The devil uses the soul as it sees fit.(not verified).
he sacrifice of an intelligent being. The sacrifice must be of someone with royal blood or of similar political signifigance (not verified).
the sacrifice of an intelligent being. The ritual must take place in the home of the victim (not verified).

y your closest friend to an evil end before you can properly serve your new master (not verified).
that invovles the sacrifice of an intelligent being in magical fire (not verified).

crifice of an intelligent
g experience being. This rite must be performed within an area of magical darkness under the influence of a desecrate or unhallow spell (not verified).
(not verified).
3 oozes, slimes or puddings must be present for the ritual. The victim of the sacrificial ritual must be dissolved in acid (not verified).
al that takes place in complete darkness atop an alter made of at least 30 skulls (not verified).
sical resemblance to vermin (not verified).
d in solitude, the secrets of which take months of study and research. (not verified).

vens feat, plus one additional exalted feat.

,der) red dragon


or Servant (not
of the verified).
Heavens.
onic powers.

ne (not verified).
out breaking. (not checked)

ishment. (not checked).


otic Weapon Proficiency (firearms) feat.

y (not verified).

1st level or higher (not checked)

exclusively cast Haste. (not verified).


Insert Marker

class. You may need:


class. You still need:
LawChaos GoodEvil LCatLvl GEatLvl
-1 -1
-1 -1
e Great Mother (not verified).
ees fit.(not verified).

ow spell (not verified).


Variants
Barbarian
Spell Sense
Spiritual Totem
Totem Manifestation

View the Spirit World


Berserker Strength
Wasteland Trap Sense
Bonus Feat
Wasteland Damage Reduction
Trapkiller
Uncanny Bravery
Crafty Hunter

Bard
Spellbreaker Song
Healing Hymn
Hymn of Fortification
Bardic Knack
Lore Song
Mimicking Song
Fey Link

Cleric
Divine Counterspell (Cleric)
Divine Magician
Pool of Healing
Spontaneous Domain Casting
Divine Restoration

Champion of Faith
Druid
Elemental Companion
Spontaneous Rejuvenation
Shapeshift
Sandskimmer
Heat Endurance
Wild Shape ( Waste Vermin )
Root Walker
Aspect of the Dragon
Swift and Deadly Hunter

Favored Soul
Deity's Favor

Fighter
Armored Mage
Aligned Strike
Armor of God
Resolute
Elusive Attack
Counterattack
Overpowering Attack
Dungeon Crasher
Stealth and Cunning

Hexblade
Dark Companion

Marshall
Adrenaline Boost

Monk
Soulwarp Strike
Spell Reflection
Holy Strike
Prayerful Meditation
Decisive Strike
Water Step
Standing Jump
Wall Walker
Draconic Fist

Damage Reduction

Paladin
Paladin without Spellcasting
Curse Breaker
Divine Counterspell (Paladin)
Holy Warrior
Underdark Knight
Charging Smite
Divine Spirit
Favored Enemy

Psion(Egoist)
Change Shape
True Healer
Psion(Seer)
Psionic Knowledge
Fate Points
Psion(Shaper)
Trinkets
Personal Construct
Psion(Telepath)
Telepathic Communication
Harbinger
Psion(Kineticist)
Energy Snap
Greater Animator
Psion(Nomad)
Personal Space
Temporal Grace

Ranger
✘ Ranger without Spellcasting
Arcane Hunter
Spell Reflection
Champion of the Wild
Spiritual Connection
Spiritual Guide
Distracting Attack
Heat Endurance
Sandskimmer
Waste Hunter

Trap Expert
Wild Shape

Rogue
Spell Reflection
Spell Sense
Antiquarian
Death's Ruin
Friend's Evasion
Holy Stalker
Disruptive Attack
Quick Fingers
Penetrating Strike
Breathstealer
Uncanny Bravery
Martial Training
Scout
Spell Reflection
Dungeon Specialist

Sorceror
Stalwart Sorcerer
Divine Companion
Domain Access
Metamagic Specialist
Spell Shield

Swashbuckler
Arcane Stunt
Shield of Blades

Warlock
Fiendish Flamewreath

Warmage
Eclectic Learning

Wizard
Focused Specialist
Domain Granted Power
Spontaneous Divination
Immediate Magic
Wizard of Sun and Moon

Racial Substitution Levels


Aasimar Racial Substitution Levels
Incarnate
Martial Weapon
Incarnum Radiance
Share Incarnum Radiance
Azurin Racial Substitution Levels
Cleric
Channel Incarnum
Soultouched Weapon
Distribute Incarnum

Changeling Racial Substitution Levels


Egoist (Psion)
Body Control
Everchanging Psi Crystal
Extra Powers Known

Rogue
Social Intuition
Minor Lore
Mutable Anatomy

Wizard
Dual Specialization (Choose forbidden schools on Classes tab)
Morphic Familiar / Limited Spell Knowledge
Override Transmutation / Limited Spell Knowledge

Duskling Racial Substitution Levels


Barbarian
Incarnum Speed
Incarnum Defense
Incarnum Rage

Dwarf Racial Substitution Levels


Cleric
Smite Giants
Hammer Specialist
Earthen Spell Power
Fighter
Axe Focus
Racial Foes
Heavy Armor Expertise

Sorcerer
Arcane Earthbond
Power of Stone
Earth Meditation

Soulborn
Smite Opposition
Stoneborn Insight
Share Incarnum Defense

Elf Racial Substitution Levels


Paladin
Ranged Smite Evil
Aura of Freedom
Unicorn Mount

Ranger
Elf Favored Enemy
Elven Hound Companion
Strongheart Slayer

Soulborn
Smite Opposition
Incarnum Defense
Vigilance of the Ancestors

Wizard
Generalist Wizardy
Natural Link
Bonus Feat

Gnome Racial Substitution Levels


Bard
Gnome Cantrips/Counter Fear
Inspire Defiance
Phantasmal Song
Secrets of Bardic Trickery

Illusionist
Gnome Illusion Spells

Extended Illusions
Insidious Illusions

Incarnate
Racial Defense
Detect Thoughts
Share Incarnum Radiance

Ranger
Gnome Favored Enemy
Burrowing Animal Companion
Gnome Ranger Spells

Goliath Racial Substitution Levels


Barbarian
Mountain Rage
Fortification
Skin of Stone

Druid
Elemental Bond
Earth Companion
Wild Shape (Earth)

Rogue
Mettle of Mountains
Wild Sense
Fortification

Half-Elf Racial Substitution Levels


Bard
Soothing Voice
Command
Secrets of the Diplomat

Fighter
Blade Focus
Main-Gauche
Confusing Banter

Ranger
Urban Tracking
Street Magic
Skill Mastery

Half-Orc Racial Substitution Levels


Barbarian
Reckless Charge
Insightful Rage
Two-Handed Strike

Druid
Tough Animal Companion
Bully Animal
Augmented Nature's Allies
Paladin
Righteous Fury
Aura of Awe
Remove Fatigue

Halfling Racial Substitution Levels


Druid
Spontaneous Casting / Enhanced Link
✘ Undersized Wild Shape
Camouflage

Monk
Skirmish
Bonus Feat
Size Matters Not

Rogue
Ranged Sneak Attack
Thief's Luck
Sniping Mastery (choose from special abilities)

Totemist
Low-Light Vision
Wild Vigor
Fast Movement

Kalashtar Racial Substitution Levels


Monk
Psychic Insight
Bonus Feat
Wholeness of Body

Soulknife
Align Mind Blade
Purifying Strike
Stand Fast

Telepath
Telepathic Talent
Compound Psicrystal
Extra Powers Known

Kobold Racial Substitution Levels


Fighter
Spear Focus, Dodge
Constitution Boost
Strength Boost

Ranger
Kobold Favored Enemy
Dire Weasel Companion
Subterranean Slide

Rogue
Rapid Retreat
Improved Trapsense
Evasive Skitter

Raptoran Racial Substitution Levels


Cleric
Air Mastery / Empathy of the Winds
Air Summoning Talent
Open the Wind Gate

Fighter
Encumbered Flight
Airborne Strike
Fast Flight

Sorceror
Elemental Familiar
Command the Winds
Spell on the Wing

Rilkan Racial Substitution Levels


Rogue
Improved Flanking
Bardic Knowledge, Bonus Feat
Fortunate Reflexes (choose from special abilities)

Shifter Racial Substitution Levels


Druid
Beast Spirit
Ability Bonus:
Shifter Trait:
Reckless Nature
Wild Shifting

Ranger
Wild Empathy
Share Shifting
Enhanced Shifting

Wilder
Wild Psychometabolism
Savage Renewal
Euphoric Shifting

Skarn Racial Substitution Levels


Monk
Spine Strike
Defensive Insight
Shape Soulmeld, Chakra Bind (Arms)

Spellscale Racial Substitution Levels


Bard
Draconic Bardic Knowledge
Inspire Arcana
Superior Suggestion

Tiefling Racial Substitution Levels


Incarnate
See in Darkness
Incarnum Radiance
Telepathy

Warforged Racial Substitution Levels


Artificer
Infuse Self
Tools of War
Craft Weapon Familiar

Fighter
Battle Hardened
Bonus Warforged Feat
Body as Weapon

Paladin
Smite Construct
Durable Will / Repair Damage
Immunity to Stunning

Dragonblood Racial Substitution Levels


Cleric
Turn Energy
Energy Barrier
Energy Sustenance

Sorcerer
Draconic Heritage
Spell-like Ability
Bonus Spells Known

Paladin
Detect Dragonblood
Bahamut's Blessing
Fearless Special Mount
Prerequisites Source

Barbarian 3rd level, Knowledge (arcana) 1 rank Complete Warrior


Barbarian level 1 Complete Champion
Barbarian level 7 Complete Champion

Barbarian level 5 Complete Champion


Barbarian level 1 PHB II
Barbarian level 3 Sandstorm
Barbarian level 5 Sandstorm
Barbarian level 8 Sandstorm
Barbarian level 3 Dungeonscape
Barbarian level 5 Dragon Magic
Barbarian level 1 Unearthed Arcana

Bard 1st level, Knowledge(arcana) 1, Perform(any) 3 Complete Mage


Bard 1st level Complete Champion
Bard 3rd level Complete Champion
Bard 1st level PHB II
Bard 1st level Dungeonscape
Bard 1st level Dungeonscape
Bard 1st level Unearthed Arcana

Cleric 1st level, Knowledge (arcana) 1 rank Complete Mage


Cleric 1st level, Knowledge (arcana) 1 rank Complete Mage
Cleric 7th level Complete Champion
Cleric 1st level PHB II
Cleric 3rd level Dungeonscape

Cleric 1st level Unearthed Arcana


Druid 1st level, Knowledge (planes) 1 rank, speak Auran, Aquan, I Complete Mage
Druid 1st level PHB II
Druid 1st level PHB II
Druid 2nd level Sandstorm
Druid 4th level Sandstorm
Druid 10th level Sandstorm
Druid 1st level Dungeonscape
Druid 5th level Dragon Magic
Druid 1st level Unearthed Arcana

Favored Soul 3rd level PHB II

Fighter 1st level, Knowledge (arcana) 1 rank Complete Mage


Fighter 4th level or any even level >4 Complete Champion
Fighter 8th level or any even level >8 Complete Champion
Fighter (any even level) Complete Champion
Fighter 6th level PHB II
Fighter 12th level PHB II
Fighter 16th level PHB II
Fighter 2nd level Dungeonscape
Fighter 1st level Unearthed Arcana

Hexblade 4th level PHB II

Marshall 4th level PHB II

Monk 1st level, Knowledge (arcana) 1 rank Complete Mage


Monk 2nd level, Knowledge (arcana) 1 rank Complete Mage
Monk 4th level Complete Champion
Monk 3rd level Complete Champion
Monk 1st level PHB II
Monk 4th level Stormwrack
Monk 3rd level Dungeonscape
Monk 4th level Dungeonscape
Monk 1st level Dragon Magic

Monk 3rd level Unearthed Arcana

Paladin 1st level Complete Warrior


Paladin 6th level, Knowledge (arcana) 1 rank Complete Mage
Paladin 4th level, Knowledge (arcana) 1 rank Complete Mage
Paladin 1st level Complete Champion
Paladin 5th level Complete Champion
Paladin 5th level PHB II
Paladin 5th level Dungeonscape
Paladin 1st level Unearthed Arcana

Egoist 1st Level Mind's Eye


Egoist 5th Level, Heal 8 ranks Mind's Eye

Seer 1st Level Mind's Eye


Seer 1st Level Mind's Eye

Shaper 1st Level Mind's Eye


Shaper 5th Level Mind's Eye

Telepath 5th Level Mind's Eye


Telepath 5th Level Mind's Eye
Kineticist 1st Level Mind's Eye
Kineticist 5th Level Mind's Eye

Nomad 1st Level Mind's Eye


Nomad 5th Level Mind's Eye

Ranger 1st level Complete Warrior


Ranger 1st level, Knowledge (arcana) 1 rank Complete Mage
Ranger 9th level, Knowledge (arcana) 1 rank Complete Mage
Ranger 1st level Complete Champion
Ranger 1st level Complete Champion
Ranger 4th level Complete Champion
Ranger 4th level PHB II
Ranger 3rd level Sandstorm
Ranger 7th level Sandstorm
Ranger 10th level Sandstorm

Ranger 1st level Dungeonscape


Ranger 1st level Unearthed Arcana

Rogue 2nd level, Knowledge (arcana) 1 rank Complete Mage


Rogue 3rd level, Knowledge (arcana) 1 rank Complete Mage
Rogue 1st level Complete Champion
Rogue 3rd level Complete Champion
Rogue 10th, 13th, 16th, or 19th level Complete Champion
Rogue 10th, 13th, 16th, or 19th level Complete Champion
Rogue 4th level PHB II
Rogue 3rd level Dungeonscape
Rogue 3rd level Dungeonscape
Choose from rogue special abilities on Classes tab. Dragon Magic
Rogue 8th level Dragon Magic
Rogue 1st level Unearthed Arcana
Scout 5th level, Knowledge (arcana) 1 rank Complete Mage
Scout 3rd level PHB II

Sorceror 1st level, Knowledge (arcana) 1 rank Complete Mage


Sorceror 1st level Complete Champion
Sorceror 5th level Complete Champion
Sorceror 1st level PHB II
Sorceror 1st level Dungeonscape

Swashbuckler, 1st level, Knowledge (arcana) 1 rank Complete Mage


Swashbuckler 5th level PHB II

Warlock 8th level PHB II

Warmage 3rd level PHB II

Wizard 1st level, specialist Complete Mage


Wizard 5th, 10th, 15th, or 20th level Complete Champion
Wizard 5th, 10th, 15th, or 20th level Complete Champion
Wizard 1st level, specialist PHB II
Wizard 1st level Dungeonscape

Aasimar incarnate level 1 Magic of Incarnum


Aasimar incarnate level 3 Magic of Incarnum
Aasimar incarnate level 7 Magic of Incarnum
Azurin Cleric level 1 Magic of Incarnum
Azurin Cleric level 4 Magic of Incarnum
Azurin Cleric level 9 Magic of Incarnum

Changeling egoist 1 Races of Eberron


Changeling egoist 3 Races of Eberron
Changeling egoist 5 Races of Eberron

Changeling rogue 1 Races of Eberron


Changeling rogue 3 Races of Eberron
Changeling rogue 8 Races of Eberron

Changeling wizard 1 Races of Eberron


Changeling wizard 5 Races of Eberron
Changeling wizard 10 Races of Eberron

Duskling Barbarian level 1 Magic of Incarnum


Duskling Barbarian level 7 Magic of Incarnum
Duskling Barbarian level 11 Magic of Incarnum

Dwarf cleric level 1 Races of Stone


Dwarf cleric level 4, Dieties favored weapon is Warhammer Races of Stone
Dwarf cleric level 8 Races of Stone
Dwarf fighter level 1 Races of Stone
Dwarf fighter level 2 Races of Stone
Dwarf fighter level 8 Races of Stone

Dwarf sorcerer level 1 Races of Stone


Dwarf sorcerer level 5 Races of Stone
Dwarf sorcerer level 9 Races of Stone

Lawful Good Dwarf Soulborn level 1 Magic of Incarnum


Lawful Good Dwarf Soulborn level 3 Magic of Incarnum
Lawful Good Dwarf Soulborn level 9 Magic of Incarnum

Elf paladin 1 Races of the Wild


Elf paladin 3 Races of the Wild
Elf paladin 5 Races of the Wild

Elf ranger 1 Races of the Wild


Elf ranger 4 Races of the Wild
Elf ranger 10 Races of the Wild

Chaotic Good Elf Soulborn 1 Magic of Incarnum


Chaotic Good Elf Soulborn 2 Magic of Incarnum
Chaotic Good Elf Soulborn 7 Magic of Incarnum

Elf wizard 1 Races of the Wild


Elf wizard 3 Races of the Wild
Elf wizard 5 Races of the Wild

Gnome bard 1 Races of Stone


Gnome bard 3 Races of Stone
Gnome bard 6 Races of Stone
Gnome bard 11 Races of Stone

Gnome illusionist 1 Races of Stone

Gnome illusionist 5 Races of Stone


Gnome illusionist 10 Races of Stone

NG Gnome Incarnate 1 Magic of Incarnum


NG Gnome Incarnate 2 Magic of Incarnum
NG Gnome Incarnate 7 Magic of Incarnum

Gnome ranger 1 Races of Stone


Gnome ranger 4 Races of Stone
Gnome ranger 8 Races of Stone

Goliath barbarian 1 Races of Stone


Goliath barbarian 5 Races of Stone
Goliath barbarian 7 Races of Stone

Goliath druid 1 Races of Stone


Goliath druid 6 Races of Stone
Goliath druid 12 Races of Stone

Goliath rogue 2 Races of Stone


Goliath rogue 3 Races of Stone
Goliath rogue 8 Races of Stone

Half-elf bard 1 Races of Destiny


Half-elf bard 6 Races of Destiny
Half-elf bard 8 Races of Destiny

Half-elf fighter 1 Races of Destiny


Half-elf fighter 2 Races of Destiny
Half-elf fighter 6 Races of Destiny

Half-elf ranger 1 Races of Destiny


Half-elf ranger 4 Races of Destiny
Half-elf ranger 13 Races of Destiny

Half-orc barbarian 2 Races of Destiny


Half-orc barbarian 5 Races of Destiny
Half-orc barbarian 7 Races of Destiny

Half-orc druid 1 Races of Destiny


Half-orc druid 4 Races of Destiny
Half-orc druid 6 Races of Destiny
Half-orc paladin 1 Races of Destiny
Half-orc paladin 3 Races of Destiny
Half-orc paladin 6 Races of Destiny

Halfling druid 1 Races of the Wild


Halfling druid 5 Races of the Wild
Halfling druid 13 Races of the Wild

Halfling monk 1 Races of the Wild


Halfling monk 2 Races of the Wild
Halfling monk 7 Races of the Wild

Halfling rogue 1 Races of the Wild


Halfling rogue 3 Races of the Wild
Halfling rogue 10 Races of the Wild

Halfling totemist 1 Magic of Incarnum


Halfling totemist 3 Magic of Incarnum
Halfling totemist 8 Magic of Incarnum

Kalashtar monk 1 Races of Eberron


Kalashtar monk 2 Races of Eberron
Kalashtar monk 7 Races of Eberron
Kalashtar soulknife 1 Races of Eberron
Kalashtar soulknife 3 Races of Eberron
Kalashtar soulknife 6 Races of Eberron

Kalashtar telepath 1 Races of Eberron


Kalashtar telepath 3 Races of Eberron
Kalashtar telepath 5 Races of Eberron

Kobold fighter 1 Races of the Dragon


Kobold fighter 2 Races of the Dragon
Kobold fighter 4 Races of the Dragon

Kobold ranger 1 Races of the Dragon


Kobold ranger 4 Races of the Dragon
Kobold ranger 7 Races of the Dragon

Kobold rogue 1 Races of the Dragon


Kobold rogue 3 Races of the Dragon
Kobold rogue 8 Races of the Dragon

Raptoran cleric 1 Races of the Wild


Raptoran cleric 3 Races of the Wild
Raptoran cleric 7 Races of the Wild

Raptoran fighter 1 Races of the Wild


Raptoran fighter 4 Races of the Wild
Raptoran fighter 8 Races of the Wild

Raptoran sorceror 1 Races of the Wild


Raptoran sorceror 5 Races of the Wild
Raptoran sorceror 11 Races of the Wild

Rilkan rogue 1 Magic of Incarnum


Rilkan rogue 3 Magic of Incarnum
Rilkan rogue 10 Magic of Incarnum

Shifter druid 1 Races of Eberron


3rd level
18th level
Shifter druid 4 Races of Eberron
Shifter druid 5 Races of Eberron

Shifter ranger 1 Races of Eberron


Shifter ranger 4 Races of Eberron
Shifter ranger 9 Races of Eberron

Shifter wilder 1 Races of Eberron


Shifter wilder 2 Races of Eberron
Shifter wilder 6 Races of Eberron

Skarn monk 1 Magic of Incarnum


Skarn monk 5 Magic of Incarnum
Skarn monk 10 Magic of Incarnum

Spellscale bard 1 Races of the Dragon


Spellscale bard 3 Races of the Dragon
Spellscale bard 6 Races of the Dragon

NE Tiefling incarnate 1 Magic of Incarnum


NE Tiefling incarnate 3 Magic of Incarnum
NE Tiefling incarnate 7 Magic of Incarnum

Warforged artificer 1 Races of Eberron


Warforged artificer 4 Races of Eberron
Warforged artificer 5 Races of Eberron

Warforged fighter 1 Races of Eberron


Warforged fighter 2 Races of Eberron
Warforged fighter 4 Races of Eberron

Warforged paladin 1 Races of Eberron


Warforged paladin 2 Races of Eberron
Warforged paladin 3 Races of Eberron

Dragonblood cleric 1 Races of the Dragon


Dragonblood cleric 5 Races of the Dragon
Dragonblood cleric 9 Races of the Dragon

Dragonblood sorcerer 1 Races of the Dragon


Dragonblood sorcerer 4 Races of the Dragon
Dragonblood sorcerer 7 Races of the Dragon

Dragonborn paladin 1 Races of the Dragon


Dragonborn paladin 4 Races of the Dragon
Dragonborn paladin 5 Races of the Dragon
Has Variants
1
Classes
Soulmeld Row Available Shape SoulDraconic? Alignment Incarnate Soulborn
1 2 3 5 6 7 8
1 0 0 0 0 0
Select a Soulmeld 2 0 0 0 0 0
You do not have this ability 3 0 0 0 0 0
Acrobat Boots 4 0 1 0 1 0
Adamant Pauldrons 5 0 1 0 1 0
Airstep Sandals 6 0 1 0 1 0
Ankheg Breastplate 7 0 1 0 0 0
Apparition Ribbon 8 0 1 0 1 0
Arcane Focus 9 0 1 0 1 1
Armguards of Destruction 10 0 1 0 Good 1 1
Astral Vambraces 11 0 1 0 1 1
Basilisk Mask 12 0 1 0 0 0
Beast Tamer Circlet 13 0 1 0 0 0
Behir Gorget 14 0 1 0 0 0
Blink Shirt 15 0 1 0 0 0
Bloodtalons 16 0 1 0 0 0
Bloodwar Gauntlets 17 0 1 0 Evil 1 0
Bluesteel Bracers 18 0 1 0 1 1
Brass Mane 19 0 1 0 0 0
Cerulean Sandals 20 0 1 0 1 1
Charming Veil 21 0 1 0 1 1
Crystal Helm 22 0 1 0 1 1
Diadem of Purelight 23 0 1 0 1 1
Disenchanter Mask 24 0 1 0 0 0
Displacer Mantle 25 0 1 0 0 0
Dissolving Spittle 26 0 1 0 1 0
Dread Carapace 27 0 1 0 0 0
Enigma Helm 28 0 1 0 1 1
Fearsome Mask 29 0 1 0 0 1
Fellmist Robe 30 0 1 0 1 0
Flame Cincture 31 0 1 0 1 1
Frost Helm 32 0 1 0 0 0
Girallon Arms 33 0 1 0 0 0
Gloves of the Poisoned Soul 34 0 1 0 Evil 0 1
Gorgon Mask 35 0 1 0 0 0
Great Raptor Mask 36 0 1 0 0 0
Heart of Fire 37 0 1 0 0 0
Hunter's Circlet 38 0 1 0 0 1
Illusion Veil 39 0 1 0 1 1
Impulse Boots 40 0 1 0 1 1
Incarnate Avatar (Chaotic) 41 0 1 0 Chaotic 1 0
Incarnate Avatar (Evil) 42 0 1 0 Evil 1 0
Incarnate Avatar (Good) 43 0 1 0 Good 1 0
Incarnate Avatar (Lawful) 44 0 1 0 Lawful 1 0
Incarnate Weapon (Chaotic) 45 0 1 0 Chaotic 1 0
Incarnate Weapon (Evil) 46 0 1 0 Evil 1 0
Incarnate Weapon (Good) 47 0 1 0 Good 1 0
Incarnate Weapon (Lawful) 48 0 1 0 Lawful 1 0
Keeneye Lenses 49 0 1 0 1 0
Kraken Mantle 50 0 1 0 0 0
Krenshar Mask 51 0 1 0 0 0
Kruthik Claws 52 0 1 0 0 0
Lamia Belt 53 0 1 0 Evil 0 0
Lammasu Mantle 54 0 1 0 Good 1 0
Landshark Boots 55 0 1 0 0 0
Lifebond Vestments 56 0 1 0 0 0
Lightning Gauntlets 57 0 1 0 1 0
Lucky Dice 58 0 1 0 1 1
Mage's Spectacles 59 0 1 0 1 0
Manticore Belt 60 0 1 0 0 0
Mantle of Flame 61 0 1 0 1 0
Mauling Gauntlets 62 0 1 0 0 1
Necrocarnum Circlet 63 0 1 0 Evil 1 1
Necrocarnum Mantle 64 0 1 0 Evil 1 1
Necrocarnum Shroud 65 0 1 0 Evil 1 1
Necrocarnum Touch 66 0 1 0 Evil 1 1
Necrocarnum Vestments 67 0 1 0 Evil 1 1
Necrocarnum Weapon 68 0 1 0 Evil 1 1
Pauldrons of Health 69 0 1 0 1 1
Pegasus Cloak 70 0 1 0 0 0
Phase Cloak 71 0 1 0 0 0
Phoenix Belt 72 0 1 0 0 0
Planar Chasuble 73 0 1 0 1 0
Planar Ward 74 0 1 0 1 0
Psion's Eyes 75 0 1 0 1 0
Psion-Killer Mask 76 0 1 0 0 0
Psychic Focus 77 0 1 0 1 1
Rageclaws 78 0 1 0 0 0
Riding Bracers 79 0 1 0 1 1
Sailor's Bracers 80 0 1 0 1 1
Shadow Mantle 81 0 1 0 0 0
Shedu Crown 82 0 1 0 Good 0 0
Sighting Gloves 83 0 1 0 1 1
Silvertongue Mask 84 0 1 0 1 1
Soulspark Familiar 85 0 1 0 1 1
Soulspeaker Circlet 86 0 1 0 0 1
Spellward Shirt 87 0 1 0 1 1
Sphinx Claws 88 0 1 0 0 0
Stongheart Vest 89 0 1 0 1 1
Theft Gloves 90 0 1 0 1 0
Therapeutic Mantle 91 0 1 0 1 1
Threefold Mask of the Chimera 92 0 1 0 0 0
Thunderstep Boots 93 0 1 0 0 1
Totem Avatar 94 0 1 0 0 0
Truthseeker Goggles 95 0 1 0 1 1
Unicorn Horn 96 0 1 0 0 0
Urskan Greaves 97 0 1 0 0 0
Vitality Belt 98 0 1 0 1 0
Wind Cloak 99 0 1 0 1 1
Winter Mask 100 0 1 0 0 0
Worg Pelt 101 0 1 0 0 0
Wormtail Belt 102 0 1 0 0 0
Yrthak Mask 103 0 1 0 0 0
Claws of the Wyrm 104 0 0 1 0 1
Dragon Mantle 105 0 0 1 0 1
Dragon Tail 106 0 0 1 1 0
Dragonfire Mask 107 0 0 1 0 0
Elder Spirit 108 0 0 1 1 0
Classes Chakras
Totemist Spinemeld Shape SoulCrown Feet Hands Arms Brow Shoulders Throat
9 10 11 12 13 14 15 16 17 18
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0
0 0 0 0 1 0 0 0 0 0
1 0 0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0 0 1
0 1 0 0 0 0 0 0 0 1
0 1 0 0 0 0 1 0 0 0
0 1 0 0 0 1 1 0 0 0
1 0 0 0 0 0 0 1 0 0
1 0 0 1 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0
1 0 0 0 0 1 0 0 0 0
0 0 0 0 0 1 1 0 0 0
0 1 0 0 0 0 1 0 0 0
1 0 0 0 0 0 0 0 0 1
0 1 0 0 1 0 0 0 0 0
0 1 0 0 0 0 0 1 0 0
0 1 0 1 0 0 0 0 0 0
0 1 0 1 0 0 0 0 0 0
1 0 0 0 0 0 0 1 0 0
1 0 0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0 0 1
1 0 0 0 1 0 1 0 0 0
0 1 0 1 0 0 0 0 0 0
0 1 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 0
1 0 0 1 0 0 0 0 0 0
1 0 0 0 0 0 1 0 0 0
0 1 0 0 0 1 0 0 0 0
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1 0 0
1 0 0 0 0 0 0 0 0 0
1 1 0 1 0 0 0 0 0 0
0 1 0 0 0 0 0 1 0 0
0 1 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 0 1 0 0
1 0 0 0 0 0 1 0 0 0
1 0 0 0 0 0 0 1 0 0
1 0 0 0 0 1 0 0 1 0
1 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 1 0 1 0
1 0 0 0 1 0 0 0 0 0
1 0 0 0 0 0 1 0 0 0
0 0 0 0 0 1 0 0 0 0
0 1 0 0 0 1 0 0 0 0
0 0 0 0 0 0 0 1 0 0
1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0
0 1 0 0 0 1 1 0 0 0
0 1 0 1 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 1
0 1 0 0 0 0 0 0 0 0
0 1 0 0 0 0 1 0 0 0
0 1 0 0 0 0 0 0 0 0
0 1 0 0 0 1 0 0 0 0
0 1 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 1 0 0
1 0 0 0 0 0 0 1 0 0
0 1 0 0 0 0 0 0 0 1
1 0 0 0 0 1 0 0 0 0
1 1 0 0 0 0 1 0 0 0
0 1 0 0 0 0 1 0 0 0
1 0 0 0 0 0 0 0 1 0
1 0 0 1 0 0 0 0 0 0
0 1 0 0 0 1 0 0 0 0
0 1 0 0 0 0 0 1 0 1
0 1 0 1 0 0 0 1 0 1
0 1 0 1 0 0 0 0 0 1
0 1 0 0 0 0 0 0 0 0
1 0 0 0 0 1 0 0 0 0
0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 0
0 1 0 0 0 0 0 0 1 0
1 0 0 1 0 0 0 0 0 0
0 1 0 0 1 0 0 0 0 0
1 0 0 0 1 0 1 0 1 0
0 1 0 0 0 0 0 1 0 0
1 0 0 0 0 0 0 1 0 0
1 0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0 1
1 0 0 0 1 1 0 0 0 0
1 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 1 0 0
1 1 0 0 0 1 1 0 0 0
1 1 0 0 0 0 0 0 1 0
1 0 0 0 1 0 0 0 0 0
1 0 0 0 0 0 0 1 0 1
0 0 0 1 0 0 0 0 0 0
Crown Brow
Waist Heart Soul Index Available Meld List Index Raw Collated Index
19 20 21 0 Select a S 0 Select a S Select a S 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 1 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 1 0 0 0
0 0 1 0 0 0
0 0 1 0 0 0
0 0 1 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 1 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 1 0 0 0
0 0 0 0 0 0
1 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 1 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
1 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 1 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 1 0 0 0 0
1 0 0 0 0 0
0 0 0 0 0 0
0 0 1 0 0 0
Brow Throat Shoulders Arms
Raw Collated Index Raw Collated Index Raw Collated Index Raw
Select a S Select a S 0 Select a S Select a S 0 Select a S Select a S 0 Select a S
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Arms Hands Heart Waist
Collated Index Raw Collated Index Raw Collated Index Raw
Select a S 0 Select a Soulmeld Select a 0 Select a S Select a S 0 Select a S
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
DOUBL
Waist Feet Soul
Collated Index Raw Collated Index Raw Collated Index Raw Collated
Select a S 0 Select a S Select a S 0 Select a S Select a S 0 Select a S You do not
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
DOUBLE CHAKRAS SHAPE SOULMELD

Index Raw Collated Index Raw Collated Index Raw Collated


0 Select a S You do not 0 Select a S You do not 0 Select a S Select a Soulmeld
0 0 0 Acrobat Boots
0 0 0 Adamant Pauldrons
0 0 0 Airstep Sandals
0 0 1 Acrobat BoAnkheg Breastplate
0 0 2 Adamant PApparition Ribbon
0 0 3 Airstep Sa Arcane Focus
0 0 4 Ankheg BreArmguards of Destruction
0 0 5 Apparition Astral Vambraces
0 0 6 Arcane Fo Basilisk Mask
0 0 7 Armguards Beast Tamer Circlet
0 0 8 Astral Vam Behir Gorget
0 0 9 Basilisk M Blink Shirt
0 0 10 Beast TameBloodtalons
0 0 11 Behir Gorg Bloodwar Gauntlets
0 0 12 Blink Shirt Bluesteel Bracers
0 0 13 Bloodtalon Brass Mane
0 0 14 Bloodwar GCerulean Sandals
0 0 15 Bluesteel Charming Veil
0 0 16 Brass Man Crystal Helm
0 0 17 Cerulean SDiadem of Purelight
0 0 18 Charming VDisenchanter Mask
0 0 19 Crystal He Displacer Mantle
0 0 20 Diadem of Dissolving Spittle
0 0 21 DisenchantDread Carapace
0 0 22 Displacer Enigma Helm
0 0 23 Dissolving Fearsome Mask
0 0 24 Dread Car Fellmist Robe
0 0 25 Enigma HeFlame Cincture
0 0 26 Fearsome Frost Helm
0 0 27 Fellmist R Girallon Arms
0 0 28 Flame CincGloves of the Poisoned Soul
0 0 29 Frost Helm Gorgon Mask
0 0 30 Girallon A Great Raptor Mask
0 0 31 Gloves of Heart of Fire
0 0 32 Gorgon MaHunter's Circlet
0 0 33 Great Rapt Illusion Veil
0 0 34 Heart of Fi Impulse Boots
0 0 35 Hunter's Ci Incarnate Avatar (Chaotic)
0 0 36 Illusion Vei Incarnate Avatar (Evil)
0 0 37 Impulse BoIncarnate Avatar (Good)
0 0 38 Incarnate AIncarnate Avatar (Lawful)
0 0 39 Incarnate AIncarnate Weapon (Chaotic)
0 0 40 Incarnate Incarnate Weapon (Evil)
0 0 41 Incarnate AIncarnate Weapon (Good)
0 0 42 Incarnate Incarnate Weapon (Lawful)
0 0 43 Incarnate Keeneye Lenses
0 0 44 Incarnate Kraken Mantle
0 0 45 Incarnate Krenshar Mask
0 0 46 Keeneye L Kruthik Claws
0 0 47 Kraken ManLamia Belt
0 0 48 Krenshar Lammasu Mantle
0 0 49 Kruthik Cl Landshark Boots
0 0 50 Lamia Belt Lifebond Vestments
0 0 51 Lammasu MLightning Gauntlets
0 0 52 Landshark Lucky Dice
0 0 53 Lifebond V Mage's Spectacles
0 0 54 Lightning GManticore Belt
0 0 55 Lucky Dice Mantle of Flame
0 0 56 Mage's SpeMauling Gauntlets
0 0 57 Manticore BNecrocarnum Circlet
0 0 58 Mantle of Necrocarnum Mantle
0 0 59 Mauling GaNecrocarnum Shroud
0 0 60 NecrocarnuNecrocarnum Touch
0 0 61 Necrocarn Necrocarnum Vestments
0 0 62 Necrocarn Necrocarnum Weapon
0 0 63 Necrocarn Pauldrons of Health
0 0 64 Necrocarn Pegasus Cloak
0 0 65 Necrocarn Phase Cloak
0 0 66 Pauldrons Phoenix Belt
0 0 67 Pegasus C Planar Chasuble
0 0 68 Phase Clo Planar Ward
0 0 69 Phoenix BePsion's Eyes
0 0 70 Planar ChaPsion-Killer Mask
0 0 71 Planar WarPsychic Focus
0 0 72 Psion's Ey Rageclaws
0 0 73 Psion-Kille Riding Bracers
0 0 74 Psychic Fo Sailor's Bracers
0 0 75 Rageclaws Shadow Mantle
0 0 76 Riding Bra Shedu Crown
0 0 77 Sailor's Br Sighting Gloves
0 0 78 Shadow MaSilvertongue Mask
0 0 79 Shedu Cro Soulspark Familiar
0 0 80 Sighting G Soulspeaker Circlet
0 0 81 Silvertong Spellward Shirt
0 0 82 Soulspark FSphinx Claws
0 0 83 Soulspeaker Stongheart Vest
0 0 84 Spellward STheft Gloves
0 0 85 Sphinx Cla Therapeutic Mantle
0 0 86 Stongheart Threefold Mask of the Chimera
0 0 87 Theft Glov Thunderstep Boots
0 0 88 Therapeuti Totem Avatar
0 0 89 Threefold Truthseeker Goggles
0 0 90 ThundersteUnicorn Horn
0 0 91 Totem AvatUrskan Greaves
0 0 92 TruthseekeVitality Belt
0 0 93 Unicorn HoWind Cloak
0 0 94 Urskan Gr Winter Mask
0 0 95 Vitality BeltWorg Pelt
0 0 96 Wind CloakWormtail Belt
0 0 97 Winter MasYrthak Mask
0 0 98 Worg Pelt
0 0 99 Wormtail Be
0 0 100 Yrthak Mas
0 0 100
0 0 100
0 0 100
0 0 100
0 0 100
s of Destruction

he Poisoned Soul

Avatar (Chaotic)
Avatar (Evil)
Avatar (Good)
Avatar (Lawful)
Weapon (Chaotic)
Weapon (Evil)
Weapon (Good)
Weapon (Lawful)
um Vestments
um Weapon

Mask of the Chimera


IncAlignment

#VALUE!

Natural Weapon Finesse:

Acrobat Boots 0 × Acrobat Boots: You gain a


× Chakra Bind (Feet): You
Adamant Pauldrons 0 × Adamant Pauldrons: You gain
× Chakra Bind (Shoulders):
Airstep Sandals 0 × Airstep Sandals: You gain t
× Chakra Bind (Feet): Your
Ankheg Breastplate 0 × Ankheg Breastplate: You ga
× Chakra Bind (Throat): As
× Chakra Bind (Totem): You
Apparition Ribbon 0 × Apparition Ribbon: If you m
× Chakra Bind (Throat): Yo
Arcane Focus 0 × Arcane Focus: Evey damage-
× Chakra Bind (Throat): Wh
Armguards of Destruction 0 × Armguards of Destruction:
× Chakra Bind (Arms): You
Astral Vambraces 0 × Astral Vambraces: You gai
× Chakra Bind (Arms): You
× Chakra Bind (Hands): You
Basilisk Mask 0 × Basilisk Mask: You gain low-
× Chakra Bind (Brow): You g
× Chakra Bind (Totem): As
Beast Tamer Circlet 0 × Beast Tamer Circlet: You g
× Chakra Bind (Crown): Whi
× Chakra Bind (Totem): You
Behir Gorget 0 × Behir Gorget: You gain a +4
× Chakra Bind (Throat): Onc
× Chakra Bind (Totem): You
Blink Shirt 0 × Blink Shirt: As a standard ac
× Chakra Bind (Heart): You
× Chakra Bind (Totem): You
Bloodtalons 0 × Bloodtalons: You can contin
× Chakra Bind (Hands): You
×Chakra Bind (Totem): You
Bloodwar Gauntlets 0 × Bloodwar Gauntlets: You gai
× Chakra Bind (Arms): As a
× Chakra Bind (Hands): You
Bluesteel Bracers 0 × Bluesteel Bracers: You gain
× Chakra Bind (Arms): All al
Brass Mane 0 × Brass Mane: You gain a +4
× Chakra Bind (Throat): On
× Chakra Bind (Totem): You
Cerulean Sandals 0 × Cerulean Sandals: You gain
× Chakra Bind (Feet): You
Charming Veil 0 × Charming Veil: You gain a +
× Chakra Bind (Brow): You
Crystal Helm 0 × Crystal Helm: You gain a +
× Chakra Bind (Crown): You
Diadem of Purelight 0 × Diadem of Purelight: This so
× Chakra Bind (Crown): The
Disenchanter Mask 0 × Disenchanter Mask: You can
× Chakra Bind (Brow): When
× Chakra Bind (Totem): As
Displacer Mantle 0 × Displacer Mantle: You gain
× Chakra Bind (Shoulders)
× Chakra Bind (Totem): You
Dissolving Spittle 0 × Dissolving Spittle: You gain
× Chakra Bind (Throat): Wh
Dread Carapace 0 × Dread Carapace: You take a
× Chakra Bind (Arms): The t
× Chakra Bind (Feet): Onc
× Chakra Bind (Heart): You
× Chakra Bind (Totem): Wh
Enigma Helm 0 × Enigma Helm: Anyone target
× Chakra Bind (Crown): Yo
Fearsome Mask 0 × Fearsome Mask: You gain a
× Chakra Bind (Brow): You
Fellmist Robe 0 × Fellmist Robe: You gain 10%
× Chakra Bind (Soul): Your
Flame Cincture 0 × Flame Cincture: You gain F
× Chakra Bind (Waist): Whe
Frost Helm 0 × Frost Helm: You can exist
× Chakra Bind (Crown): As
× Chakra Bind (Totem): As
Girallon Arms 0 × Girallon Arms: You gain a
× Chakra Bind (Arms): If y
× Chakra Bind (Totem): You
Gloves of the Poisoned Soul 0 × Gloves of the Poisoned Sou
× Chakra Bind (Hands): Th
Gorgon Mask 0 × Gorgon Mask: You gain a +1
× Chakra Bind (Throat): On
× Chakra Bind (Totem): You
Great Raptor Mask 0 × Great Raptor Mask: You ga
× Chakra Bind (Brow): You g
× Chakra Bind (Totem): You
Heart of Fire 0 × Heart of Fire: You gain a +
× Chakra Bind (Waist): Any
× Chakra Bind (Totem): You
Hunter's Circlet 0 × Hunter's Circlet: You gain
× Chakra Bind (Crown): You
× Chakra Bind (Totem): You
Illusion Veil 0 × Illusion Veil: You gain a +1
× Chakra Bind (Brow): You m
Impulse Boots 0 × Impulse Boots: You gain th
× Chakra Bind (Feet): You g
Incarnate Avatar (Chaotic) 0 × Incarnate Avatar: You gain a
× Chakra Bind (Soul): You
Incarnate Avatar (Evil) 0 × Incarnate Avatar: You gain
× Chakra Bind (Soul): You g
Incarnate Avatar (Good) 0 × Incarnate Avatar: You gain
× Chakra Bind (Soul): You g
Incarnate Avatar (Lawful) 0 × Incarnate Avatar: You gain a
× Chakra Bind (Soul): You g
Incarnate Weapon (Chaotic) 0 × Incarnate Weapon: You shape
× Chakra Bind (Arms): As a
Incarnate Weapon (Evil) 0 × Incarnate Weapon: You shape
× Chakra Bind (Arms): As a
Incarnate Weapon (Good) 0 × Incarnate Weapon: You shap
× Chakra Bind (Arms): As a
Incarnate Weapon (Lawful) 0 × Incarnate Weapon: You shape
× Chakra Bind (Arms): As a
Keeneye Lenses 0 × Keeneye Lenses: You gain a
× Chakra Bind (Brow): You ga
× Chakra Bind (Soul): You g
Kraken Mantle 0 × Kraken Mantle: You gain a
× Chakra Bind (Arms): Whe
× Chakra Bind (Totem): You
Krenshar Mask 0 × Krenshar Mask: You gain a
× Chakra Bind (Brow): You
Kruthik Claws 0 × Kruthik Claws: You gain a
× Chakra Bind (Hands): You
× Chakra Bind (Shoulders):
× Chakra Bind (Totem): You
Lamia Belt 0 × Lamia Belt: You gain a +4
× Chakra Bind (Waist): You
× Chakra Bind (Totem): You
Lammasu Mantle 0 × Lammasu Mantle: You gain a
× Chakra Bind (Arms): The
× Chakra Bind (Shoulders)
× Chakra Bind (Totem): As
Landshark Boots 0 × Landshark Boots: You gain
× Chakra Bind (Feet): As l
× Chakra Bind (Totem): You
Lifebond Vestments 0 × Lifebond Vestments: As a st
× Chakra Bind (Arms): You
× Chakra Bind (Heart): You
Lightning Gauntlets 0 × Lightning Gauntlets: You ma
× Chakra Bind (Hands): You
Lucky Dice 0 × Lucky Dice: As a swift actio
× Chakra Bind (Hands): Your
Mage's Spectacles 0 × Mage's Spectacles: You gain
× Chakra Bind (Brow): You
Manticore Belt 0 × Manticore Belt: You gain
× Chakra Bind (Waist): You
× Chakra Bind (Totem): As a
Mantle of Flame 0 × Mantle of Flame: Any creatu
× Chakra Bind (Shoulders):
Mauling Gauntlets 0 × Mauling Gauntlets: You gai
× Chakra Bind (Arms): Any m
× Chakra Bind (Hands): Yo
Necrocarnum Circlet 0 × Necrocarnum Circlet: You can
× Chakra Bind (Crown): As
Necrocarnum Mantle 0 × Necrocarnum Mantle: You ga
× Chakra Bind (Throat): Yo
Necrocarnum Shroud 0 × Necrocarnum Shroud: You gai
× Chakra Bind (Soul): You
Necrocarnum Touch 0 × Necrocarnum Touch: You gai
× Chakra Bind (Arms): You
Necrocarnum Vestments 0 × Necrocarnum Vestments: You
× Chakra Bind (Heart): You
× Chakra Bind (Waist): At t
Necrocarnum Weapon 0 × Necrocarnum Weapon: Choose
× Chakra Bind (Hands): Whe
Pauldrons of Health 0 × Pauldrons of Health: You ar
× Chakra Bind (Shoulders):
Pegasus Cloak 0 × Pegasus Cloak: You gain th
× Chakra Bind (Shoulders):
× Chakra Bind (Totem): You
Phase Cloak 0 × Phase Cloak: You gain a +
× Chakra Bind (Shoulders)
× Chakra Bind (Totem): You
Phoenix Belt 0 × Phoenix Belt: You are able
× Chakra Bind (Waist): Whe
× Chakra Bind (Totem): As
Planar Chasuble 0 × Planar Chasuble: You are co
× Chakra Bind (Brow): The
× Chakra Bind (Soul): Once
Planar Ward 0 × Planar Ward: You are protec
× Chakra Bind (Throat): Wh
Psion's Eyes 0 × Psion's Eyes: You gain a +4
× Chakra Bind (Brow): You
Psion-Killer Mask 0 × Psion-Killer Mask: You may
× Chakra Bind (Brow): When
× Chakra Bind (Totem): As a
Psychic Focus 0 × Arcane Focus: Evey damage-
× Chakra Bind (Throat): Wh
Rageclaws 0 × Rageclaws: You can continue
× Chakra Bind (Hands): Whi
× Chakra Bind (Totem): You
Riding Bracers 0 × Riding Bracers: You gain a
× Chakra Bind (Arms): Whi
× Chakra Bind (Totem): If y
Sailor's Bracers 0 × Sailor's Bracers: You gain
× Chakra Bind (Arms): You
Shadow Mantle 0 × Shadow Mantle: You gain a
× Chakra Bind (Shoulders):
× Chakra Bind (Totem): Yo
Shedu Crown 0 × Shedu Crown: You are immune
× Chakra Bind (Crown): You
× Chakra Bind (Heart): You
× Chakra Bind (Totem): You
Sighting Gloves 0 × Sighting Gloves: You gain
× Chakra Bind (Hands): You
Silvertongue Mask 0 × Silvertongue Mask: You gain
× Chakra Bind (Brow): You
× Chakra Bind (Throat): Yo
Soulspark Familiar 0 × Soulspark Familiar: You may
× Chakra Bind (Brow): You
× Chakra Bind (Crown): You
× Chakra Bind (Throat): Yo
Soulspeaker Circlet 0 × Soulspeaker Circlet: Choos
× Chakra Bind (Crown): Yo
× Chakra Bind (Throat): Yo
Spellward Shirt 0 × Spellward Shirt: You gain S
× Chakra Bind (Heart): When
Sphinx Claws 0 × Sphinx Claws: You gain a +
× Chakra Bind (Hands): Yo
× Chakra Bind (Totem): You
Stongheart Vest 0 × Strongheart Vest: Any time
× Chakra Bind (Heart): You
× Chakra Bind (Waist): The
Theft Gloves 0 × Theft Gloves: You gain a +
× Chakra Bind (Hands): You
Therapeutic Mantle 0 × Therapeutic Mantle: Whenever
× Chakra Bind (Shoulders):
Threefold Mask of the Chimera 0 × Threefold Mask of the Chim
× Chakra Bind (Crown): You
× Chakra Bind (Soul): You m
× Chakra Bind (Totem): You
Thunderstep Boots 0 × Thunderstep Boots: If you h
× Chakra Bind (Feet): Any
Totem Avatar 0 × Totem Avatar: You gain bonu
× Chakra Bind (Arms): You
× Chakra Bind (Feet): You g
× Chakra Bind (Heart): You
× Chakra Bind (Shoulders):
× Chakra Bind (Totem): Yo
Truthseeker Goggles 0 × Truthseeker Goggles: You g
× Chakra Bind (Brow): You g
Unicorn Horn 0 × Unicorn Horn: You gain a +
× Chakra Bind (Brow): You
× Chakra Bind (Totem): You
Urskan Greaves 0 × Urskan Greaves: You can m
× Chakra Bind (Feet): When
× Chakra Bind (Totem): Wh
Vitality Belt 0 × Vitality Belt: You gain a +4
× Chakra Bind (Waist): Yo
Wind Cloak 0 × Wind Cloak: You gain DR 2/m
× Chakra Bind (Shoulders):
Winter Mask 0 × Winter Mask: You may make a
× Chakra Bind (Throat): Ev
× Chakra Bind (Totem): You
Worg Pelt 0 × Worg Pelt: You gain a +2 c
× Chakra Bind (Feet): Your
× Chakra Bind (Arms): When
× Chakra Bind (Totem): You
Wormtail Belt 0 × Wormtail Belt: You gain a
× Chakra Bind (Waist): You
× Chakra Bind (Totem): You
Yrthak Mask 0 × Yrthak Mask: You gain a +
× Chakra Bind (Brow): You c
× Chakra Bind (Totem): Eve
Claws of the Wyrm 0 × You gain two claw attacks
× Chakra Bind (Arms): The
× Chakra Bind (Hands): Th
× Chakra Bind (Totem): You
Dragon Mantle 0 × Dragon Mantle: You gain a
× Chakra Bind (Heart): So l
× Chakra Bind (Shoulders)
× Chakra Bind (Totem): You
Dragon Tail 0 × Dragon Tail: You gain a tai
× Chakra Bind (Feet): You
× Chakra Bind (Waist): You
× Chakra Bind (Totem): As
Dragonfire Mask 0 × Dragonfire Mask: You gain lo
× Chakra Bind (Brow): You g
× Chakra Bind (Throat): As
× Chakra Bind (Totem): Once
Elder Spirit 0 × Elder Spirit: You gain a +4
× Chakra Bind (Crown): You
× Chakra Bind (Soul): You g
Opposite: 0 Save modsIncarnate 13
Soulborn #VALUE!
Totemist #VALUE!
Spinemeld #VALUE!
0
Numerical effects

0 Handle Animal and Wild Empathy, insight

0 Spot, untyped

0 Intimidate, competence

0
0 Hide, competence

0 Intimidate, insight

0 Climb and grapple, competence

0 Spot, competence

0 Heal, Survival, insight

0 Spot, insight
0

0
0
0

0
0

0 spot, insight

0 swim, insight
0

0 jump, move silently, competence

0 hide, move silently, competence

0 bluff, hide, competence


0

0 jump, competence

0 decipher script, spellcraft, UMD, insight

0 jump, spot, enhancement


0

0
0 sleight of hand, profane

0 jump, enhancement
0

0 climb, competence

Chaotic electricity
Evil acid
Good cold
Lawful fire

0 autohypnosis, psicraft, UPD, insight

0 handle animal, ride, insight

0 swim, profession (sailor), use rope, insight

0 listen, competence

0 bluff, diplomacy, insight


0 strength-based, competence

0 disable device, open lock, sleight of hand, insight

0 spot, search, competence

0 gather information, search, sense motive, insight

0 move silently

0 constitution skills

0 hide, move silently, competence


0

0
0 listen, competence
0 spot, penalty

0
0

0 balance, swim, competence

0 spot, competence

0 kn(arcana), kn(history), umd, insight


28 7 7 7 0 0 0
1 2 3 4 5 6 7

Max Rks
In-class
Always
Bonus
1st 2nd 3rd 4th 5th 6th 7th

Ranks

Magic
SKILL NAME 28 7 7 7 0 0 0
Appraise¹ INT #VALUE! 3.5 0
Autohypnosis WIS #VALUE! 3.5 0
Balance¹ DEX* #VALUE! 3.5 0
Bluff¹ CHA #VALUE! 3.5 0
Climb¹ STR* #VALUE! 3.5 0
Control Shape WIS #VALUE! 0 0
Concentration¹ CON #VALUE! 7 0
Craft skills…¹ INT 7
INT 7 0
INT 7 0
INT 7 0
INT 7 0
INT 7 0
INT 7 0
Decipher Script INT #VALUE! 3.5 0
Diplomacy¹ CHA #VALUE! 7 0
Disable Device INT #VALUE! 3.5 0
Disguise¹ CHA #VALUE! 3.5 0
Escape Artist¹ DEX* #VALUE! 3.5 0
Forgery¹ INT #VALUE! 3.5 0
Gather Information¹ CHA #VALUE! 3.5 0
Handle Animal CHA #VALUE! 7 0
Heal¹ WIS #VALUE! 7 0
Hide¹ DEX* #VALUE! 3.5 0
Hypnosis CHA #VALUE! 0 0
Iaijutsu Focus CHA #VALUE! 0 0
Intimidate¹ CHA #VALUE! 3.5 0
Jump¹ STR* #VALUE! 3.5 0
Knowledge (arcana) INT #VALUE! 3.5 0
Knowledge (arch & eng) INT #VALUE! 3.5 0
Knowledge (dungeoneering) INT #VALUE! 3.5 0
Knowledge (geography) INT #VALUE! 3.5 0
Knowledge (history) INT #VALUE! 3.5 0
Knowledge (local) INT #VALUE! 3.5 0
Knowledge (monster lore) INT #VALUE! 0 0
Knowledge (nature) INT #VALUE! 7 0
Knowledge (nobility) INT #VALUE! 3.5 0
Knowledge (psionics) INT #VALUE! 3.5 0
Knowledge (ravenloft) INT #VALUE! 0 0
Knowledge (religion) INT #VALUE! 3.5 0
Knowledge (the planes) INT #VALUE! 3.5 0
Knowledge skills… INT 3.5
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
INT 3.5 0
Listen¹ WIS #VALUE! 7 0
Martial Lore INT #VALUE! 3.5 0
Move Silently¹ DEX* #VALUE! 3.5 0
Open Lock DEX #VALUE! 3.5 0
Perform skills ...¹ CHA 3.5
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
CHA 3.5 0
Profession skills … WIS 7
WIS 7 0
WIS 7 0
WIS 7 0
WIS 7 0
WIS 7 0
Psicraft INT #VALUE! 3.5 0
Ride¹ DEX #VALUE! 7 0
Search¹ INT #VALUE! 3.5 0
Sense Motive¹ WIS #VALUE! 3.5 0
Skill Tricks +0 3.5 0
Sleight of Hand DEX* #VALUE! 3.5 0
Speak Language INT 3.5 0
Spellcraft INT #VALUE! 7 0
Spot¹ WIS #VALUE! 7 0
Survival¹ WIS #VALUE! 7 0
Swim¹ STR** Err:504 7 0
Tumble DEX* #VALUE! 3.5 0
Use Magic Device CHA #VALUE! 3.5 0
Use Psionic Device CHA #VALUE! 3.5 0
Use Rope¹ DEX #VALUE! 3.5 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21th 22th 23th 24th 25th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43

26th 27th 28th 29th 30th 31th 32th 33th 34th 35th 36th 37th 38th 39th 40th 41th 42th 43th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

44th 45th 46th 47th 48th 49th 50th 51th 52th 53th 54th 55th 56th 57th 58th 59th 60th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Avaliable Tricks
Bonus Tricks
Skill Trick
Interaction
Assume Quirk
Group Fake-Out
Never Outnumbered
Second Impression
Social Recovery
Timely Misdirection

Manipulation
Clever Improviser
Conceal Spellcasting
Easy Escape
False Theurgy
Healing Hands
Hidden Blade
Mosquito's Bite
Opening Tap
Quick Escape
Shrouded Dance
Sudden Draw
Whip Climber

Mental
Clarity of Vision
Collector of Stories
Listen to This
Magical Appraisal
Point it Out
Spot the Weak Point
Swift Concentration
Movement
Acrobatic Backstab
Back on Your Feet
Corner Perch
Dismount Attack
Escape Attack
Extreme Leap
Leaping Climber
Nimble Charge
Nimble Stand
Quick Swimmer
Slipping Past
Speedy Ascent
Tumbling Crawl
Twisted Charge
Up the Hill
Walk the Walls
Wall Jumper
###
Prerequisites
###
Disguise 5 ranks
Bluff 8 ranks
Intimidate 8 ranks
Bluff 5 ranks, Disguise 5 ranks
Bluff 8 ranks, Diplomacy 5 ranks
Bluff 8 ranks
###
###
Disable Device 5 ranks, Open Lock 5 ranks
Concentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 rank
Medium or smaller size (not verified), Escape Artist 8 ranks
Bluff or Sleight of Hand 8 ranks, Spellcraft 8 rank
Heal 5 ranks
Sleight of Hand 5 ranks, Quick Draw
Sleight of Hand 12 ranks
Open Lock 12 ranks
Escape Artist 12 ranks
Hide 8 ranks, Perform (dance) 5 ranks
Sleight of Hand 8 ranks, Quick Draw
Use Rope 5 ranks, proficiency with whip
###
###
Spot 12 ranks
Knowledge (any) 5 ranks
Listen 5 ranks
Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks
Spot 8 ranks
Spot 12 ranks
Concentration 12 ranks
###
###
Tumble 12 ranks
Tumble 12 ranks
Climb 8 ranks
Ride 5 ranks
Escape Artist 8 ranks
Jump 5 ranks
Climb 5 ranks, Jump 5 ranks
Balance 5 ranks
Tumble 8 ranks
Swim 5 ranks
Escape Artist 5 ranks, Tumble 5 ranks
Climb 5 ranks, Jump 5 ranks
Tumble 5 ranks
Balance 5 ranks, Tumble 5 ranks
Balance 5 ranks, Jump 5 ranks
Climb 12 ranks, Tumble 5 ranks
Climb 5 ranks, Jump 5 ranks
3 Initial languages = Common + racial languages + 1st-level Int bonus
0 Additional languages (Speak Language, Class Bonuses, Feats)
Additional Languages

✘ Common
Abyssal
Aquan
Auran
Celestial
Draconic
Drow
Drow Sign Language
✘ Druidic
Dwarven
✘ Elven
Giant
Gnoll
Gnome
Goblin
Halfling
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon
Literacy
Asherati
Bhuka
Buommi
Darfellan
Feline
Gol-Kaa
Hadozee
Illumian
Maenad
Neraph
Shadowswyft
Thri-Kreen
Tuilvilanuue
Xeph
Amedi
Baklunish, Ancient
Cold Tongue
Ferral
Flan
Keolandish
Lendorian
Lendorian Elven
Nyrondese
Oeridian, Old
Olman
Ordai
Rhopan
Suloise, Ancient
Tuev
Ulagha
Velondi
Aglarondan
Alzhedo
Chessentan
Chondathan
Chultan
Damaran
Dambrathan
Durpari
Halruaan
Illuskan
Lantanese
Midani
Mulhorandi
Nexalan
Rashemi
Serusan
Shaaran
Shou
Tashalan
Tuigan
Turmic
Uluik
Untheric
Aragrakh
Hulgorkyn
Loross
Netherese
Roushoum
Seldruin
Thorass
Argon
Daan
Daelkyr
Irial
Kythric
Mabran
Quor
Riedran
Risian
Syranian
Aboleth
Beholder
Blink Dog
Formian
Gith
Grimlock
Kuo-Toan
Sahuagin
Slaad
Sphinx
Treant
Worg
Yuan-Ti
Abanasinian
Camptalk
Dargoi
Dargonesti
Dimernesti
Ergot
Ergothian
Estwilde
Gullytalk
Hammertalk
Handtalk
High Ogre
Ice Speak
Kalinese
Kenderspeak
Kharolian
Khur
Kolshet
Kothian
Lemish
Nerakese
Nestari
Nordmaarian
Ogre
Que-Nal
Saifhum
Solamnic
Wemitowuk
Balok
Darkonese
Mordentish
Vaasi
Oneiros
Luktar
Sithican
Forfarian
Thaani
Lamordian
Dark One
Kaorti
Khen-zai
Nerran
Rilmani
Boggle
Desmodu
Loxo
Armandish
Ibixian
Kenku
Lumi
Nycter
Bakemono
Buso
Hengeyokai
Kappa
Nezumi
Shadowlands
Spirit Tongue
Tasloi
Tengu
Vanara
#N/A
Current Gold 0
NOTE Market Price
Type: #N/A Total HP Cost Str Dex Con Int
Maug Grafts 0 0 0 0 0 0
Locking Hand 2000
Rollers 10000
Shoving Arm 2000
Shudder Plate 8000
Spike Stones 4000
Stone Spitter 2000

Aboleth Grafts
Aboleth Tentacle 50000
Mucus Sheath 5000
Skum Eyes 600
Skum Tail 6000
Amphibious Skin 30000
Inksac 9000
Mucus Projector 36000
Waterjet 2500

Beholder Grafts
Crown of Eyes 60000
Eye Stalk 195000
Gazing Eye 195000
Plated Skin 64000
Replacement Eye 195000
Third Eye 165000

Fiendish Grafts
Charming Eye 120000
Clawed Arm 50000
Fast Leg 4000
Fearsome Eye 120000
Feathered Wings 10000
Fiendish Ear 2500
Fiendish Jaw 2000
Fiendish Skin 50000 2
Flexible Arm 27000
Grappling Tentacle 20000
Long Arm 5000
Membranous Wings 50000
Springing Leg 35000
Sting Tail 50000
Strong Leg 8000 2
Trampling Leg 5000
Whip Tail 8000

Illithid Grafts
Antennae 20000
Climbing Legs 4000
Goring Horn 8000
Grasping Mandibles 15000
Hauling Back 2000
Raking Tentacle 5000
Rending Claw 5000
Weapon Graft 1000
Burrowing Claws 30000
Darksight Eyes 24000
Mindblast Relay 50000
Humanoid Skin 5000
Brainmate 10000
Grabbing Tentacle 20000
Extracting Tentacle 45000

Silthilar Grafts
Chitin Plating 0 NA Bonus
Extended Legs 91000
Flexible Spine 91000
Healing Blood 182000
Rudimentary Eyespots 60000
Silthilar Bones 110000 2
Silthilar Heart 91000
Silthilar Muscles 110000 2
Silthilar Tendons 110000 2

Undead Grafts
Bonemail 16000
Enervating Arm 40000 4
Mummified Eye 50000
Paralyzing Arm 40000 4
Weakening Arm 40000 4
Bodak's Eye 25000
Eye of Flame 10800
Ghostly Arm 6000
Mohrg's Tongue 24000
Mummified Hand 16200
Skeletal Hand 3000
Undead Skin 16000
Vampiric Fangs 25000
Zombie Arm 25000 2 -2

Yuan-Ti Grafts
Added Tail 6000
Poison Fangs 8000
Replacement Tail 12000
Scaly Skin 36000
Serpent Arm 12000

Draconic Grafts
Buffetting Wings 100000 8 -2
Dragonbone Legs 8000 4
Dragonheart Presence 12000 4
Frightful Crest 28000 6
Glaring Eye 10000 2
Gleaming Scales 9000 4
Metabolic Fire 56000 6
Resilient Scales 70000 6
Smashing Tail 30000 4
Taloned Arm 34000 2

Deathless Grafts
Arm of the Ancestor 8500 4 -2
Bone Plating 9000 4
Deathless Flesh 33000 -2
Deathless Visage 32000 6
Legs of the Undying Marcher 6000 2

Elemental Grafts
Elemental Flesh 31000 8
Aqueous Body (Water) 13000 6 -2
Breath of the Waves (Water) 9000 4
Buffeting Fists (Air) 13000 4
Dust Form (Air) 7000 4
Earth Glider (Earth) 113000 6 -2
Hands of Flame (Fire) 13000 4
Incendiary Skin (Fire) 17000 4
Oceanic Adaptation (Water) 8000 4
Scorching Gaze (Fire) 7000 4
Stony Plating (Earth) 2800 4
Tremor Graft (Earth) 6000 2
Whirlwind Form (Air) 58000 -2

Plant Grafts
Darkwood Flesh 19000 4 -2
Fatigue Spores 12000 4
Grappling Vine 7000 4
Healing Nodules 21000 6
Perception Seed 4000 2
Rootlegs 7000 4 -2
Treebark Carapace 3200 4
Creator Price XP Cost
Wis Cha Total Total
0 0 0 0
1000 40
5000 200
1000 40
4000 160
2000 80
1000 40

25000 1000
2500 100
300 12
3000 120
15000 600
4500 180
18000 720
1250 50

30000 1200
97500 3900
97500 3900
32000 1280
97500 3900
82500 3300

60000 2400
25000 1000
2000 80
60000 2400
5000 200
1250 50
1000 40
25000 1000
13500 540
10000 400
2500 100
25000 1000
17500 700
25000 1000
4000 160
2500 100
4000 160

10000 400
2000 80
4000 160
7500 300
1000 40
2500 100
2500 100
500 20
15000 600
12000 480
25000 1000
2500 100
5000 200
10000 400
22500 900

#VALUE! #VALUE!
45500 1820
45500 1820
91000 3640
30000 1200
55000 2200
45500 1820
55000 2200
55000 2200

8000 320
20000 800
25000 1000
20000 800
20000 800
12500 500
5400 216
3000 120
12000 480
8100 324
1500 60
8000 320
12500 500
12500 500

3000 120
4000 160
6000 240
18000 720
6000 240

50000 4000
4000 320
6000 480
14000 1120
5000 400
4500 360
28000 2240
35000 2800
15000 750
17000 1360

4250 340
4500 360
16500 1320
16000 1280
3000 240

15500 1240
6500 520
4500 360
6500 520
3500 280
56500 4520
6500 520
8500 680
4000 320
3500 280
1400 112
3000 240
29000 2320

9500 760
6000 480
3500 280
10500 840
2000 160
3500 280
1600 128
Trait
Abrasive
Absent-Minded
Aggressive
Brawler
Cautious
Detached
Dishonest
Distinctive
Easygoing
Farsighted
Focused
Hard of Hearing
Hardy
Honest
Illiterate

Inattentive

Musclebound
Nearsighted

Nightsighted
Passionate
Plucky
Polite
Quick
Reckless
Relentless
Saddleborn
Skinny
Slippery
Slow
Specialized

Spellgifted

Stout
Suspicious
Torpid
Uncivilized
2 Available Flaws
Bonus Flaws
Flaw
Feeble
Frail
Inattentive
Meager Fortitude
Murky-Eyed
Noncombatant
Pathetic
Poor Reflexes
Shaky
Slow
Unreactive
Vulnerable
Weak Will
2 Available Feats
0 are bonus feats

0 Additional Feats

Free Feats
Standard Feats
Bonus Feats
Player's Handbook
General Feats
✘ ✘
Acrobatic
✘ ✘
Agile
✘ ✘
Alertness
✘ ✘
Animal Affinity
✘ ✘
Armor Proficiency (light)
✘ ✘
Armor Proficiency (medium)
✘ ✘
Armor Proficiency (heavy)
✘ ✘
Athletic
✘ ✘
Augment Summoning
✘ ✘
Blind-Fight
✘ ✘
Combat Casting
✘ ✘
Combat Expertise
✘ ✘
Improved Disarm
✘ ✘
Improved Feint
✘ ✘
Improved Trip
✘ ✘
Whirlwind Attack
✘ ✘
Combat Reflexes
✘ ✘
Deceitful
✘ ✘
Deft Hands
✘ ✘
Diligent
✘ ✘
Dodge
✘ ✘
Mobility
✘ ✘
Spring Attack
✘ ✘
Endurance
✘ ✘
Diehard
✘ ✘
Eschew Materials
Exotic Weapon Proficiency
✘ ✘

✘ ✘

✘ ✘

✘ ✘
Extra Turning
✘ ✘
Extra Turning x2
✘ ✘
Extra Turning x3
✘ ✘
Extra Turning x4
✘ ✘
Great Fortitude
✘ ✘
Improved Counterspell
Improved Critical
✘ ✘

✘ ✘

✘ ✘

✘ ✘
Improved Familiar
✘ ✘
Improved Initiative
✘ ✘
Improved Turning
✘ ✘
Improved Unarmed Strike
✘ ✘
Improved Grapple
✘ ✘
Deflect Arrows
✘ ✘
Snatch Arrows
✘ ✘
Stunning Fist
✘ ✘
Investigator
✘ ✘
Iron Will
✘ ✘
Leadership
✘ ✘
Lightning Reflexes
✘ ✘
Magical Aptitude
Martial Weapon Proficiency
✘ ✘

✘ ✘

✘ ✘

✘ ✘
Mounted Combat
✘ ✘
Mounted Archery
✘ ✘
Ride-By Attack
✘ ✘
Trample
✘ ✘
Spirited Charge
✘ ✘
Natural Spell
✘ ✘
Negotiator
✘ ✘
Nimble Fingers
✘ ✘
Persuasive
✘ ✘
Point Blank Shot
✘ ✘
Far Shot
✘ ✘
Precise Shot
✘ ✘
Improved Precise Shot
✘ ✘
Rapid Shot
✘ ✘
Manyshot
✘ ✘
Shot on the Run
✘ ✘
Power Attack
✘ ✘
Cleave
✘ ✘
Great Cleave
✘ ✘
Improved Bull Rush
✘ ✘
Improved Overrun
✘ ✘
Improved Sunder
✘ ✘
Quick Draw
Rapid Reload
✘ ✘

✘ ✘

✘ ✘

✘ ✘
Run
✘ ✘
Self-Sufficient
✘ ✘
Shield Proficiency
✘ ✘
Improved Shield Bash
✘ ✘
Tower Shield Proficiency
✘ ✘
Simple Weapon Proficiency
Skill Focus
✘ ✘

✘ ✘
✘ ✘

Spell Focus
✘ ✘

✘ ✘

✘ ✘

Greater Spell Focus


✘ ✘

✘ ✘

✘ ✘

Spell Mastery
✘ ✘

✘ ✘

✘ ✘

✘ ✘
Spell Penetration
✘ ✘
Greater Spell Penetration
✘ ✘
Stealthy
✘ ✘
Toughness
✘ ✘
Toughness x2
✘ ✘
Toughness x3
✘ ✘
Track
✘ ✘
Two-Weapon Fighting
✘ ✘
Two-Weapon Defense
✘ ✘
Improved Two-Weapon Fighting
✘ ✘
Greater Two-Weapon Fighting
✘ ✘
Weapon Finesse
Weapon Focus
✘ ✘

✘ ✘

✘ ✘

Weapon Specialization
✘ ✘

✘ ✘

✘ ✘

Greater Weapon Focus


✘ ✘

✘ ✘

✘ ✘

Greater Weapon Specialization


✘ ✘

✘ ✘

✘ ✘

Item Creation Feats


✘ ✘
Brew Potion
✘ ✘
Craft Magic Arms and Armor
✘ ✘
Craft Rod
✘ ✘
Craft Staff
✘ ✘
Craft Wand
✘ ✘
Craft Wondrous Item
✘ ✘
Forge Ring
✘ ✘
Scribe Scroll

Metamagic Feats
✘ ✘
Empower Spell
✘ ✘
Enlarge Spell
✘ ✘
Extend Spell
✘ ✘
Heighten Spell
✘ ✘
Maximize Spell
✘ ✘
Quicken Spell
✘ ✘
Silent Spell
✘ ✘
Still Spell
✘ ✘
Widen Spell
Player's Handbook II
Complete Warrior
Complete Divine
Complete Arcane
Complete Adventurer
Complete Psionic
Complete Mage
Complete Scoundrel
Complete Champion
Races of Stone
Races of Destiny
Races of the Wild
Races of the Dragon
Frostburn
Sandstorm
Stormwrack
Heroes of Battle
Heroes of Horror
Tome of Battle
Tome of Magic
Magic of Incarnum
Dungeonscape
Cityscape
Miniatures Handbook
Expanded Psionics Handbook
Planar Handbook
Dragon Magazine (315, 319)
Book of Vile Darkness
Book of Exalted Deeds
Player's Guide to Faerûn
Magic of Faerûn
Races of Faerûn
Underdark
Champions of Ruin
Champions of Valor
City of Splendors: Waterdeep
Eberron Campaign Setting
Races of Eberron
Sharn: City of Towers
Secrets of Xen'drik
Player's Guide to Eberron
Magic of Eberron
Secrets of Sarlona
DragonLance Campaign Setting
Age of Mortals
Oriental Adventures
Draconomicon
Dragon Magic
Libris Mortis
Lords of Madness
Monster Manual
Monster Manual IV
Fiendish Codex II: Tyrants of the Nine Hells
Savage Species
Epic Level Handbook
Dungeon Master's Guide
Ravenloft Campaign Setting
Heroes of Light
Champions of Darkness
Van Richten's Arsenal Vol. 1
Player's Companion
User Specified
✘ ✘

✘ ✘

✘ ✘

✘ ✘

✘ ✘

✘ ✘

✘ ✘

✘ ✘
Note:

Any time you change your class, or buy a feat/skill that is required for a feat,
click on the Calculate button below to reflect the changes.
✘ Hide Unavailable Feat Books

✘ Hide Epic Feats

✘ Hide DMG Feats

Prerequisites

Armor Proficiency (light)


Armor Proficiency (light), Armor Proficiency (medium)

Spell Focus(conjuration)

Int 13+
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4

Dex 13+
Dex 13+, Dodge
Dex 13+, Dodge, Mobility, BAB +4

Endurance
BAB +1 (also Str 13+ for bastard sword or dwarven waraxe -- not verified)

Ability to turn/rebuke undead

Proficient with weapon, BAB +8

Special

Ability to turn/rebuke undead

Dex 13+, Improved Unarmed Strike


Dex 13+, Improved Unarmed Strike
Dex 15+, Improved Unarmed Strike, Deflect Arrows
Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8

Character Level 6+

Ride skill
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat, Ride-By Attack
Wis 13+, Ability to use Wild Shape

Point Blank Shot


Point Blank Shot
Dex 19+, Point Blank Shot, Precise Shot, BAB +11
Dex 13+, Point Blank Shot
Dex 17+, Point Blank Shot, Rapid Shot, BAB +6
Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4
Str 13+
Str 13+, Power Attack
Str 13+, Cleave, Power Attack, BAB +4
Str 13+, Power Attack
Str 13+, Power Attack
Str 13+, Power Attack
BAB +1
Weapon Proficiency with chosen Crossbow (not verified)

Shield Proficiency
Shield Proficiency
Wizard Level 1+

Spell Penetration

Dex 15+
Dex 15+, Two-Weapon Fighting
Dex 17+, Two-Weapon Fighting, BAB +6
Dex 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB +11
BAB +1
Proficient with Weapon, BAB +1

Fighter level 4+, proficient with weapon, Weapon Focus (Templars select deity's weapon to get free feat)

Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+


Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+

Spellcaster level 3rd


Spellcaster level 5th
Spellcaster level 9th
Spellcaster level 12th
Spellcaster level 5th
Spellcaster level 3rd
Spellcaster level 12th
Spellcaster level 1st
the Nine Hells

Descriptions: Type your feat descriptions in the below cells and it will appear on the Character sheets.
(none)

Armor Normal

Special Properties

Name
Type
Bonus
Max Dex
ACP
ASF
Speed
Weight

(none)

Shield Normal

Normal

Special Properties

Name
Bonus
ACP
ASF
Weight
Weapon/Attack #1 Weapon/Attack #2 Weapon/Attack #3

Size Size Size

Ranged Ranged Ranged


Usage Usage Usage

Enhancement Bonus Enhancement Bonus Enhancement Bonus

Ammunition Bonus Ammunition Bonus Ammunition Bonus

Special Material Special Material Special Material

Feat/Ability Feat/Ability Feat/Ability

Mighty Weapons Mighty Weapons Mighty Weapons

Name
Bonus
Damage
Critical
Range
Weight
Type
Size
Props
Overrides
Name
Bonus
Damage
Critical
Range
Weight
Type
Size
Props

One-handed One-handed One-handed


Weapon/Attack #4 Weapon/Attack #5 Weapon/Attack #6

Size Size Size

Ranged Ranged Ranged


Usage Usage Usage

Enhancement Bonus Enhancement Bonus Enhancement Bonus

Ammunition Bonus Ammunition Bonus Ammunition Bonus

Special Material Special Material Special Material

Feat/Ability Feat/Ability Feat/Ability

Mighty Weapons Mighty Weapons Mighty Weapons

One-handed One-handed One-handed


Current Adjustment Most of these bonuses Bonus/Penalty Types from Buff Spells and
Speed 30 0 can be handled on the To Hit To Hit M
Armor Bonus #VALUE! 0 Magic Equipment tab Circumstance 0
Shield Bonus #VALUE! 0 Competence
Natural Armor Bonus #VALUE! 0 Dodge
Deflection Bonus #VALUE! 0 Divine 0
Misc AC Bonus #VALUE! 0 Enhancement
Initiative Bonus #VALUE! 0 Insight 0 0
Fort Bonus #VALUE! 0 Luck 0
Ref Bonus #VALUE! 0 Morale 0 0
Will Bonus #VALUE! 0 Profane
Turn Level 0 0 Resistance
Turn Check 2 0 Sacred 0
Turn Attempts 0 0 Size
Attack Bonus #VALUE! 0 Unnamed 0
Melee Bonus #VALUE! 0
Ranged Bonus #VALUE! 0 Total 0 0
Bonus Caster Level 0 0
Bonus Manifester Level 0 0 Temp hp Total 0
Corruption Score 0 0
Depravity Score 0 0
Damage Reduction #VALUE!
SR 0
Action Points #VALUE! 0

Misc Skill Bonuses


STR 0
DEX 0
CON 0
INT 0
WIS 0
CHA 0
nus/Penalty Types from Buff Spells and Class Abilities
To Hit R Damage Damage Melee Damage Ranged AC Fortitude Reflex Will Strength Dexterity Constitution Intelligence
0 0 0 0 0 0
0 0 0
0 0
0 0 0 0
0 0 0 0 0 0 #VALUE! 0
0 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0

0 0 0
0 0 0 0 0
0 0 0
0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 #VALUE! 0
Wisdom Charisma

0 0
0

0 0

0 0
SHOULDERS
Capes, cloaks, mantles, shawls

ARMS
Armbands, bracelets, bracers

HANDS
Gauntlets, gloves

RINGS

UNSLOTTED
HEAD
Circlets, crowns, hats, headbands, helmets, phylacteries

FACE
Goggles, lenses, masks, spectacles, third eyes

THROAT
Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs

TORSO
Shirts, tunics, vests, vestments

WAIST
Belts, girdles, sashes

BODY
Armor, robes

FEET
Boots, sandals, shoes, slippers
Buff Spells Class Buffs
0 Level Barbarian
Resistance 0 Rage
1st Level Greater Rage
Bless 0 Mighty Rage
Camouflage 0 Bard
Conviction 0 Caster Level Inspire Courage Bonus
Divine Favor 0 Caster Level Dragon Shaman Auras
Enlarge Person 0 Power
Mage Armor 0 Presence
Nightshield 0 Caster Level Senses
Ram's Might 0 Toughness
Reduce Person 0 Wildshape
Shield 0
Shield of Faith 0 Caster Level Primeval Wild Shape
2nd Level Marshal Auras: Minor Auras
Aid 0 Temp hp's Demand Fortitude
Animalistic Power 0 Force of Will
Barkskin 0 Caster Level Motivate Charisma
Benediction 0 Motivate Constitution
Bull's Strength 0 Motivate Dexterity
Cat's Grace 0 Motivate Intelligence
Bear's Endurance 0 Motivate Strength
Fox's Cunning 0 Motivate Wisdom
Owl's Wisdom 0 Watchful Eye
Eagle's Splendor 0 Major Auras
False Life 0 Temp hp's Hardy Soldiers
Heart of Air 0 Motivate Ardor
Luminous Armor 0 Motivate Attack
Divine Protection 0 Motivate Care
3rd Level Motivate Urgency
Crown of Clarity 0 Resilient Troops
Crown of Might 0 Steady Hand
Crown of Protection 0 Dwarven Defender
Crown of Veils 0 Defensive Stance
Dragonskin 0 Caster Level Frenzied Berserker
Grace 0 Frenzy
Haste 0 Wildrunner
Heroism 0 Primal Scream
Greater Mage Armor 0
Prayer 0 Racial Buffs
Rage 0 Shifter
Shield of Warding 0 Caster Level Shifting
Spiderskin 0 Caster Level
4th Level Misc Buffs
Divine Power 0 Caster Level Fighting Defensively
Greater Resistance 0 Total Defense
Heart of Earth 0 Caster Level Two-Weapon Defense
Greater Luminous Armor 0 Combat Expertise
Recitation 0 Same Deity 0 Power Attack
5th Level
Divine Agility 0 Feat Buffs
Draconic Might 0 Dreamtouched State
Field Of Resistance 0 Caster Level
Heart of Fire 0 Psionic Powers
Owl's Insight 0 Caster Level Expansion
Nightstalker's Transformation 0 Augmented Expansion
Righteous Might 0 Caster Level Biofeedback
Righteous Wrath of the Faithful 0 Chameleon
Sonic Shield 0 Inertial Armor
Spell Resistance 0 Caster Level Inertial Barrier
Stalwart Pact 0 Caster Level Force Screen
Stone Body 0 Mental Barrier
Surge of Fortune 0 Precognition, Defensive
6th Level Precognition, Offensive
Chasing Perfection 0 Prescience, Offensive
Greater Heroism 0 Caster Level Thicken Skin
Superior Resistance 0 Vigor
Heroes' Feast 0 Temp hp's
Tenser's Transformation 0
Tortoise Shell 0 Caster Level
7th Level
Death Dragon 0
8th Level
Cloak of Chaos 0
Holy Aura 0
Iron Body 0
Shield of Law 0
Unholy Aura 0
uffs Conditional Penalties
Bane 0
0 Blinded 0
0 Crushing Despair 0
0 Dazzled 0
Deafened 0
Entangled 0
Exhausted 0
Fatigued 0
Frightened 0
Negative Levels/Energy Drain
Panicked 0
Shaken 0
0 Sickened 0
0 Slowed 0
Squeezing 0
Squeezing Half Space 0
Stunned 0

0
0
uffs

uffs
0
0
0
uffs
0

owers
0
0
0
0
0
0
0
0
0
0
0
0
0
#VALUE!
CHARACTER NAME PLAYER NAME REGION

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!


CLASS RACE SIZE GENDER ALIGNMENT DEITY

#VALUE! #VALUE!
LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR

ABILITY ABILITY TEMP. TEMP.


ABILITY NAME TOTAL WOUNDS NON-LETHAL DAMAGE SPEED
SCORE MODIFIER SCORE MODIFIER

STR #VALUE! #VALUE! HP #VALUE! #VALUE!


STRENGTH HIT POINTS

DEX #VALUE! #VALUE! AC #VALUE! = 10 + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE!
DEXTERITY ARMOR CLASS
ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR BONUS BONUS CHECK
CON #VALUE! #VALUE! PENALTY
CONSTITUTION

CLASS SKILLS
TOUCH #VALUE! FLAT-FOOTED #VALUE! SKILLS MAX RANKS:
ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
INT #VALUE! #VALUE!
SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
INITIATIVE #VALUE! = #VALUE! + #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
WIS #VALUE! #VALUE! DEX MISC.
WISDOM
TOTAL
MODIFIER BONUS
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
CHA #VALUE! #VALUE! BASE ATTACK #VALUE!
CHARISMA
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

BASE ABILITY MISC. TEMP.


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
SAVING THROWS TOTAL
SAVE MODIFIER BONUS MODIFIER CONDITIONAL MODIFIERS
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
FORTITUDE #VALUE! = #VALUE! + #VALUE! + #VALUE! +
CONSTITUTION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
REFLEX #VALUE! = #VALUE! + #VALUE! + #VALUE! +
DEXTERITY
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
WILL #VALUE! = #VALUE! + #VALUE! + #VALUE! +
WISDOM
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

GRAPPLE #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE!


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
MODIFIER
BASE STR SIZE MISC.
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
TOTAL
ATTACK MODIFIER MODIFIER BONUS
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

SPELL RESISTANCE #VALUE! ARCANE SPELL FAILURE ACTION POINTS #VALUE!


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

MELEE #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! +


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK BONUS #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

RANGED #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! +


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK BONUS #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 1 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

ATTACK 2 TOTAL ATTACK BONUS DAMAGE CRITICAL


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 3 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

ATTACK 4 TOTAL ATTACK BONUS DAMAGE CRITICAL


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK 5 TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

ATTACK 6 TOTAL ATTACK BONUS DAMAGE CRITICAL


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES


#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
AMMUNITION
#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

#VALUE!
#VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!

1
This skill can be used even if the character has zero skill ranks.
× This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
/ 10,000 –– RACIAL ABILITIES –– ###
× Base land speed of 30 feet.
× Low-Light Vision
CAMPAIGN EXPERIENCE POINTS
× Immunity to sleep effects
× +2 racial bonus on saving throws against Enchantment spells or effects.
GEAR × +1 racial bonus on Listen, Search, and Spot checks.
× +2 racial bonus on Diplomacy and Gather Information checks.
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS × Elven Blood: can use items keyed towards elves
× Favored Class: Any
–– CLASS ABILITIES ––
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES × Proficient in light and medium armor, and all shields (except tower shields)
(but cannot wear any armor made of metal)
### × Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortspear,
Sickle, Sling, Spear.
× Restricted Spells: cannot cast LawfulChaotic spells.
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
× Spontaneous Casting: Can spontaneously cast summon nature's ally spells;
by sacrificing a pre-prepared spell of equal or higher level.
× Animal Companion(Ex): You have selected a Wolf as your companion.
SPECIAL PROPERTIES
× Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and
Survival checks.
× Wild Empathy(Ex): You can make a check (1d20+6) to improve the attitude
of an animal. You must be within 30 feet of it; and it generally takes one
OTHER POSSESSIONS minute to perform the action.
ITEM Wgt ITEM Wgt × Woodland Stride(Ex): You can move through natural thorns; briars; etc. at
full speed and without suffering damage or impairment. Magically altered
areas still hamper you.
× Trackless Step(Ex): You leave no trail in natural surroundings; and cannot
be tracked unless you choose to.
× Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities
of fey creatures.
–– FEATS ––
× Extend Spell(PH 94)² : Double spell's duration.

Magic Items Equipped by Slot


Ring Slot (RH)
(none) (0 GP)
Ring Slot (LH)
(none) (0 GP)
Hand Slot
(none) (0 GP) 0
Arm Slot
(none) (0 GP) 0
Head Slot
(none) (0 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
(none) (0 GP) 0
Waist Slot
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 0

NOTES LANGUAGES

#VALUE! 1

#VALUE! 2

#VALUE! 3

#VALUE! 4 CARRYING INFO TURN/REBUKE ATTEMPTS

#VALUE! 5
Turning/Rebuking
#VALUE! 6
Times/Day Used
Check Modifier
#VALUE! #VALUE! #VALUE!
#VALUE! 7
LIGHT MED HEAVY
#VALUE! 8 LOAD LOAD LOAD Turning/Re
buking Most Powerful Undead
#VALUE! 9 Check Affected(Max HD)
# of HD Turned/Rebuked

#VALUE! ### Up to 0 2d6


#VALUE! #VALUE! #VALUE!
If your cleric level is double
#VALUE! ### 1-3 the HD of the undead or
LIFT OVER LIFT OFF PUSH more, the undead are
#VALUE! ### HEAD GROUND DRAG 4-6 destroyed/commanded
MONEY rather than turned/rebuked.
#VALUE! ### 7-9 Dispelling rebuking/turning
PP works like turning/rebuking,
#VALUE! ### 10-12 but you must equal or
exceed the check result of
#VALUE! ### GP 13-15 the cleric who
rebuked/turned.
#VALUE! ### SP 16-18
#VALUE! ### CP 19-21
#VALUE! ### Art 22+
#VALUE! ### Gems

#VALUE! ###
Other (GP)
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES
0
FAMILIAR NAME PLAYER

Familiar Select Familiar #VALUE!


RACE ALIGNMENT

#VALUE! #VALUE!
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN
FAMILIAR RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
ABILITY NAME SCORE MODIFIER SCORE MODIFIER
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR ### ### HP #VALUE! #VALUE!


STRENGTH HIT POINTS

DEX AC
DEXTERITY
### ### ARMOR CLASS
### = 10 + +0 + +0 + ### + ### + ### + + #VALUE!
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON ### ### PENALTY
CONSTITUTION

TOUCH ### FLAT-FOOTED ### SKILLS


INT ### ### ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS ### ### #VALUE! ### ### = ### + ### +


WISDOM INITIATIVE #VALUE! = ### + +0
MODIFIER #VALUE! ### ### = ### + ### +
CHA ### ###
TOTAL DEX
MODIFIER
MISC.
MODIFIER #VALUE! ### ### = ### + ### +
CHARISMA
#VALUE! ### ### = ### + ### +
SAVING THROWS TOTAL
BASE
SAVE
ABILITY
MODIFIER
MISC.
MODIFIER SPECIAL ABILITIES/FEATS #VALUE! ### ### = ### + ### +
FORTITUDE #VALUE! = ### + ### + #VALUE! ### ### = ### + ### +
(CONSTITUTION)
#VALUE! ### ### = ### + ### +
REFLEX #VALUE! = ### + ### + #VALUE! ### ### = ### + ### +
(DEXTERITY)
#VALUE! ### ### = ### + ### +
WILL #VALUE! = ### + ### + #VALUE! ### ### = ### + ### +
(WISDOM)
#VALUE! ### ### = ### + ### +

SPELL
#VALUE! ### ### = ### + ### +
RESISTANCE ### BASE ATTACK BONUS #VALUE! ### ### = ### + ### +

ARCANE SPELL
#VALUE! ### ### = ### + ### +
FAILURE * #VALUE! #VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
GRAPPLE #VALUE! = ### + ### + ###
MODIFIIER #VALUE! ### ### = ### + ### +
TOTAL
BASE
ATTACK
STR
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + ### +

BASE ATTACK BONUS


STR SIZE
#VALUE! ### ### = ### + ### +
TOTAL MODIFIER MODIFIER
#VALUE! ### ### = ### + ### +
MELEE #VALUE! = #VALUE! + ### + ###
ATTACK BONUS #VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
RANGED #VALUE! = #VALUE! + ### + ###
ATTACK BONUS #VALUE! ### ### = ### + ### +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
SHIELD/PROTECTIVE ITEM SHIELD BONUS WEIGHT CHECK PENALTY SPELL FAILURE
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
SPECIAL PROPERTIES
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
AMMUNITION GEAR
£££££ #VALUE! ### ### = ### + ### +
DESCRIPTION WT.
£££££
£££££ #VALUE! ### ### = ### + ### +
£££££
£££££ #VALUE! ### ### = ### + ### +
£££££
#VALUE! ### ### = ### + ### +
#VALUE! ### ### = ### + ### +
#VALUE! #VALUE! #VALUE!
#VALUE! ### ### = ### + ### +
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
#VALUE! ### ### = ### + ### +
#VALUE! #VALUE! #VALUE!
Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG TOTAL WEIGHT CARRIED Some skills may not be usable by the familiar. Check with your DM when in question.
SPECIAL ABILITIES/FEATS
#VALUE!
RACE/CLASS SPECIAL ABILITIES FEATS/OTHER SPECIAL ABILITIES
#VALUE! #VALUE!
COMPANION NAME PLAYER

Animal Companion Wolf Chaotic Evil


RACE ALIGNMENT

4 Medium
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN
ANIMAL COMPANION RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
ABILITY NAME SCORE MODIFIER SCORE MODIFIER
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR 14 +2 HP 29 #VALUE!
STRENGTH HIT POINTS

DEX AC
DEXTERITY
16 +3 ARMOR CLASS
17 = 10 + + + +3 + +0 + +4 + +
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 15 +2 PENALTY
CONSTITUTION

TOUCH 13 FLAT-FOOTED 14 SKILLS


INT 2 –4 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 12 +1 #VALUE! ### ### = ### + +


WISDOM INITIATIVE +3 = +3 + +0
MODIFIER #VALUE! ### ### = ### + +
CHA 6 –2
TOTAL DEX
MODIFIER
MISC.
MODIFIER #VALUE! ### ### = ### + +
CHARISMA
#VALUE! ### ### = ### + +
SAVING THROWS TOTAL
BASE
SAVE
ABILITY
MODIFIER
MISC.
MODIFIER SPECIAL ABILITIES/FEATS #VALUE! ### ### = ### + +
FORTITUDE +6 = +4 + +2 + #VALUE! ### ### = ### + +
(CONSTITUTION)
#VALUE! ### ### = ### + +
REFLEX +4 = +1 + +3 + #VALUE! ### ### = ### + +
(DEXTERITY)
#VALUE! ### ### = ### + +
WILL +5 = +4 + +1 + #VALUE! ### ### = ### + +
(WISDOM)
#VALUE! ### ### = ### + +

SPELL
#VALUE! ### ### = ### + +
RESISTANCE
BASE ATTACK BONUS #VALUE! ### ### = ### + +

ARCANE SPELL
#VALUE! ### ### = ### + +
FAILURE * +3 #VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
GRAPPLE +5 = +3 + +2 + +0
MODIFIIER #VALUE! ### ### = ### + +
TOTAL
BASE
ATTACK
STR
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + +

BASE ATTACK BONUS


STR SIZE
#VALUE! ### ### = ### + +
TOTAL MODIFIER MODIFIER
#VALUE! ### ### = ### + +
MELEE +5 = 3 + +2 + +0
ATTACK BONUS #VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
RANGED +6 = 3 + +3 + +0
ATTACK BONUS #VALUE! ### ### = ### + +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER #VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + +
Bite +6 1d6+3 x2 #VALUE! ### ### = ### + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + +
M #VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
AMMUNITION GEAR
£££££ #VALUE! ### ### = ### + +
DESCRIPTION WT.
£££££
£££££ #VALUE! ### ### = ### + +
£££££
£££££ #VALUE! ### ### = ### + +
£££££
#VALUE! ### ### = ### + +
#VALUE! ### ### = ### + +
0–58 59–116 117–175
#VALUE! ### ### = ### + +
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
#VALUE! ### ### = ### + +
117–175 350 875
Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG TOTAL WEIGHT CARRIED Some skills may not be usable by the familiar. Check with your DM when in question.
Character Name Abilty Mod Temp Ability
Class #VALUE! Strength #VALUE! #VALUE!
Level #VALUE! Dexterity #VALUE! #VALUE!
Race #VALUE! Constitution #VALUE! #VALUE!
Type #VALUE! Intelligence #VALUE! #VALUE!
Size #VALUE! Wisdom #VALUE! #VALUE!
Alignment #VALUE! Charisma #VALUE! #VALUE!
Deity #VALUE!
Region #VALUE! Hit Points #VALUE!
Gender #VALUE! Speed #VALUE!
Age DR #VALUE!
Height SR 0
Weight ACP #VALUE!
Eyes ASF
Hair
Player

Saves Fortitude Reflex Will


Total #VALUE! #VALUE! #VALUE! #VALUE!
Base #VALUE! #VALUE! #VALUE!
Ability #VALUE! #VALUE! #VALUE! Initiative
Magic Total #VALUE!
Temporary 0 0 0 Dex. Mod #VALUE!
Misc. Mod #VALUE! #VALUE! #VALUE! Misc. Mod #VALUE!
Alchemical Alchemical
Circumstance 0 0 0 Circumstance 0
Competence 0 0 Competence 0
Divine Divine
Enhancement 0 0 0 Enhancement 0
Inherent Inherent
Insight 0 0 0 Insight 0
Luck 0 0 0 Luck 0
Morale 0 0 0 Morale
Profane 0 0 0 Profane
Racial 0 0 0 Racial 0
Resistance 0 0 0 Resistance
Sacred 0 0 0 Sacred
Unnamed 0 0 #VALUE! Unnamed 0

Armor Class Mods Touch AC Flat-Footed


#VALUE! #VALUE! #VALUE!
Armor Bonus Shield Bonus Dex Mod Size Mod Nat Armor Deflection
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
0
Armor Languages
Armor 1 #VALUE!
Type 2 #VALUE!
Armor Bonus 3 #VALUE!
Max Dex Bonus 4 #VALUE!
ACP 5 #VALUE!
Spell Failure 6 #VALUE!
Speed #VALUE! 7 #VALUE!
Weight 8 #VALUE!
Special Props 9 #VALUE!
10 #VALUE!
Shield 11 #VALUE!
Shield 12 #VALUE!
Armor Bonus 13 #VALUE!
Weight 14 #VALUE!
ShieldACP 15 #VALUE!
Spell Failure 16 #VALUE!
Special Props 17 #VALUE!
18 #VALUE!
19 #VALUE!
20 #VALUE!
Carrying Info Magic Items Weight
Light #VALUE! Ring Slot RH (none) (0 GP)
Medium #VALUE! Ring Slot LH (none) (0 GP)
Heavy #VALUE! Hand Slot (none) (0 GP) 0
Lift Over #VALUE! Arm Slot (none) (0 GP) 0
Lift Off #VALUE! Head Slot (none) (0 GP) 0
Push/Drag #VALUE! Face Slot (none) (0 GP) 0
StrCarry 12 Shoulder Slot (none) (0 GP) 0
LoadLight 43 Neck Slot (none) (0 GP) 0
LoadMedium 86 Body Slot (none) (0 GP) 0
Torso Slot (none) (0 GP) 0
Waist Slot (none) (0 GP) 0
Feet Slot (none) (0 GP) 0

Conditional Stats Two-Weapon Defen Fight DefensiveTotal Defense Combat Expertise


AC 0 2 4 --
Attack -- 4 -- --
Other --
#VALUE!

Damage Reduction #VALUE!


#VALUE! 0
Type Category Ex/Su Race,Template Classes Feats
- Nothing Ex #VALUE! 0 0
#VALUE! Combined #VALUE! #VALUE! 0
#VALUE! Combined #VALUE! #VALUE! 0
adamantine Material Ex #VALUE! 0 0
bludgeoning Type Ex #VALUE! 0
chaotic Aligned Su #VALUE! 0
cold iron Material Su #VALUE! 0 0
epic Epic Su #VALUE! 0
evil Aligned Su #VALUE! 0 0
good Aligned Su #VALUE! 0
lawful Aligned Su #VALUE! 0
magic Magic Su #VALUE! 0 0
nonlethal Type Ex #VALUE! 0
piercing Type Ex #VALUE! 0
silver Material Su #VALUE! 0
slashing Type Ex #VALUE! 0 0
unholy Aligned Su #VALUE! 0

Race, Template and #VALUE!


Max Racial DR #VALUE!
Temp Mod Ability w/o Size Mod
12
12
Skills
1 ###
2 ###
3 ###
4 ###
Action Points #VALUE! 5 ###
6 ###
7 ###
BAB Temp Mod 8 ###
#VALUE! 0 9 ###
10 ###
11 ###
12 ###
13 ###
Grapple Melee Ranged 14 ###
Total #VALUE! #VALUE! #VALUE! 15 ###
Base #VALUE! #VALUE! #VALUE! 16 ###
Ability #VALUE! #VALUE! #VALUE! 17 ###
Size #VALUE! #VALUE! #VALUE! 18 ###
Temp. Mod 0 0 19 ###
Misc. Mod #VALUE! #VALUE! #VALUE! 20 ###
Alchemical 21 ###
Circumstance 22 ###
Competence 0 23 ###
Divine 24 ###
Enhancement 25 ###
Inherent 26 ###
Insight 0 27 ###
Luck 28 ###
Morale 29 ###
Profane 30 ###
Racial 31 ###
Resistance 32 ###
Sacred 33 ###
Unnamed 0 34 ###
35 ###
36 ###
37 ###
Misc 38 ###
#VALUE! 39 ###
0 40 ###
0 41 ###
0 42 ###
0 43 ###
0 44 ###
0 45 ###
#VALUE! 46 ###
47 ###
48 ###
49 ###
50 ###
Campaign 51 ###
Experience 52 ###
53 ###
54 ###
Turn/Rebuking 55 ###
Times/Day 56 ###
Turn Mod 57 ###
HD Turned 2d6 58 ###
Empower feat 2d6 59 ###
Initial HD turn 2d6 60 ###
Undead HD Affected
Up to 0
'1-3
'4-6
'7-9
'10-12
'13-15
'16-18
'19-21
'22+
Money
PP
GP
SP
CP
Art
Gems
Other(GP)

Thick Skinned
0
Equipment Magic Items Buffs Total Extra DR
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
0 #VALUE! #VALUE! ###
0 0 #VALUE! #VALUE! ###
#VALUE! #VALUE! ###
#VALUE! #VALUE! ###
––
FEATS
––
× Extend
Spell(PH
94)² :
Double
Ability Formulas spell's
3610 752 22 TblAbilities duration.
#VALUE!
#VALUE! 3179 468 12 CSII
Max Ranks #VALUE! CSIII
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

DRBase
#VALUE! #VALUE!
97 List
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
× Fast Movement(Ex): +0 to speed when in medium armor or lighter and not carrying a h
× Incarnum Speed (Su): You may invest essentia to improve your initiative, and your m
× Illiteracy: Cannot read or write. Must spend 2 skill points to gain literacy or gain levels
#VALUE!
#VALUE!
× Uncanny Dodge (Ex): You retain your Dexterity bonus to AC even if flatfooted or struck
× Improved Uncanny Dodge (Ex): You can no longer be flanked; except by a level 4 rog
× Trap Sense(Ex): +0 to Reflex saves and AC against traps.
#VALUE! #VALUE!
× Incarnum Defense (Su): You may invest essentia in order to gain damage reduction an
× Incarnum Rage (Su): You gain 2 points of essentia when you enter a rage. This essenti
× Indomitable Will(Ex): You gain a +4 bonus on Will saves to resist Enchantment spells.
× Insightful Rage(Ex): When raging you gain a +4 bonus on Will saves to disbelieve illusi
× Tireless Rage(Ex): You no longer become fatigued at the end of your rage
× You can cast spells while wearing light armor without incurring the normal arcane spel
× Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia.
× Draconic Bardic Knowledge(Ex): You have a +5 competence bonus on any bardic know
× Gnome Cantrips: You know dancing lights, ghost sound, prestidigitation, and two other
× Bardic Music: Performances can create varied magical effects 0 times per day.
× Countersong(Su): You can counter any sonic or language-dependent magical effect.
× Soothing Voice(Su): You can sooth 0 creature(s) within 30 feet. If you beat their Wil
× Counter Fear(Su): You can counter any magical fear effects. Anyone within 30 feet
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Inspire Courage(Su): While singing; all allies who can hear you gain a +1 morale b
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Inspire Arcana(Su): You grant an arcane caster a +1 caster level as long as they ar
× Inspire Defiance(Su): You grant allies a +2 cirumstance bonus on saves against illus
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Command(Sp): You can issue a command (as the spell) to a single creature within 30
× Phantasmal Song(Su): Enemies within 30 feet become shaken (Will save (DC 12 negat
× Inspire Greatness(Su): You can inspire up to -2 creature(s). This gives them +2 bo
× Song of Freedom(Sp): With one minute of uninterrupted music and concentration you
× Inspire Heroics(Su): You can inspire tremendous heroism in -4 willing ally(includin
× Mass Suggestion(Sp): You can make a suggestion (as the spell) to any creatures yo
× Aura of Law(Ex): You have a aura of Law.
× Aura of (Ex): You have a aura of .
× Spontaneous Casting: Can spontaneously cast Inflict spells; by sacrificing a pre-prepare
× Restricted Spells: cannot cast LawfulChaotic spells. × Restricted Spells: cannot cast Lawf
× Turn/Rebuke Undead(Su): Can turn/rebuke undead 0 times per day. A turning/rebukin
× Channel Incarnum: Once per round as a free action, up to 5 times per day, you may gran
× Turn Energy(Su): 5 times per day as a standard action you can grant yourself and allies
× Soultouched Weapon (Su): 5 times per day, you can imbue your weapon with incarnum.
#VALUE!
× Distribute Incarnum (Su): You may sacrfice a spell of 5th level or above to grant 1 point
× Energy Sustenance(Su): You can expend one of your turn uses as an immediate action to
#VALUE! #VALUE!
× Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrifici× Spontaneous Casting: Can spontan
× Spontaneous Casting: Can spontaneously cast specific spells by sacrificing a pre-prepa
× Animal Companion(Ex): You have selected a Wolf as your companion. × Animal Companion(Ex): You have s
× Tough Animal Companion(Ex): Your animal companion gains Toughness as a bonus f
× Elven Hound Companion(Ex): You can choose an Elven Hound as your animal companion.
× Enhanced Link(Ex): You gain a +4 circumstance bonus on ride checks made with your a
× Share Shifting(Su): Your animal companion gains all of the benfits from your shifting (
× Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. × Nature Sense(Ex): You gain a +2 b
× Wild Empathy(Ex): You can make a check (1d20+6) to improve the attitude of an animal. × Wild Empathy(Ex): You can make a
× Woodland Stride(Ex): You can move through natural thorns; briars; etc. at full speed a × Woodland Stride(Ex): You can mov
× Trackless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked × Trackless Step(Ex): You leave no tr
× Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey crea × Resist Nature's Lure(Ex): +4 to savi
× Bully Animal(Ex): You add your Strength modifier to your wild empathy checks instead
#VALUE!
× Wild Shifting(Ex): You can shift additional times per day and you use your Wisdom modi
#N/A
× Augmented Nature's Allies(Su): Animals summoned with summon nature's ally gain a +
× Venom Immunity(Ex): You are immune to all poisons.
× A Thousand Faces(Su): You can change your appearance at will; as if using the spell al
× Timeless Body(Ex): You no longer suffer additional penalties for aging; and cannot be
× Battle Hardened(Ex): You have a +3 bonus to initiative checks and to saves against fea
× Body as Weapon(Ex): You get a +2 bonus on weapon damage rolls made with any we
× Armor Restriction: If wearing ANY armor or carrying a shield; you lose your Wisdom bon
× Spine Strike (Ex): For all purposes related to Monk class features, you may treat your
× AC Bonus(Ex): Add +0 AC; this bonus is not lost unless you are immobilized or helples
× Flurry of Blows(Ex): As a full attack; you may make one extra attack(s) All attacks mad
× Psychic Insight(Su): 1/round as a swift action you can spend up to 1 power point. Each
× Evasion(Ex): On a successful Reflex save against a magical attack, you take no dama
× Evasive Skitter(Ex): When you succeed on a reflex save you can choose to move out of
× Bonus Feat: You can select any psionic feat that you meet the prerequisites for as a b
× Fast Movement(Ex): Your speed increases (limited by armor and encumbrance)
× Still Mind(Ex): +2 to save against Enchantment spells and effects.
× Ki Strike(Su): Your unarmed attacks are treated as magic weapons.
× Slow Fall(Ex): As long as a wall is within arm's reach; you take damage from a fall as if
× Purity of Body (Ex): Immune to all diseases except supernatural and magical diseases
× Defensive Insight (Su): You may invest essentia to gain an insight bonus to AC. You ga
× Wholeness of Body(Su): You can heal your own wounds; up to 0 points per day.
× Size Matters Not(Ex):
× Shape Soulmeld (Su): Select a single soulmeld from the Soulborn list. You may shape th
× Chakra Bind (Arms): You may bind soulmelds to your Arms chakra.
× Diamond Body(Su): You are immune to all poisons.
× Abundant Step(Su): You can slip between spaces as if using the spell dimension door o
× Diamond Soul(Ex): You now have SR 10.
× Quivering Palm(Su): Once per week; you can use this ability. If you damage them with a
× Timeless Body(Ex): You no longer suffer additional penalties for aging; and cannot be
× Tongue of the Sun and Moon(Ex): You can speak with any living creature.
× Empty Body(Su): You can become ethereal for 0 rounds per day; as the spell ethereal
× Perfect Self: You are now considered an outsider; rather than a humanoid. In additio
× Code of Conduct: You must remain Good. You must respect legitimate authority; act wit
× Detect Evil(Sp): At will; as the spell.
× Detect Dragonblood(Sp): At will; as the spell detect evil except detects dragonblood c
× Smite Evil(Su): 0 time(s) per day; you can add +2 to your attack roll; if the creature you
× Smite Construct(Su): You can use your smite evil ability against constructs, regardless
× Bahamut's Blessing(Su): When you use your smite evil ability on an evil dragon or dra
× Righteous Fury(Ex): You can fly into a fury 1 time per day as a free action. While in
× Divine Grace(Su): Add +2 to all saves.
#VALUE!
× Lay on Hands(Su): As a standard action; you can heal yourself or someone else. You
#VALUE! #VALUE!
× Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4
× Aura of Awe(Su): You are immune to fear. All evil creatures within 10 feet of you take a
× Aura of Freedom(Su): All allies within 10 feet of you gain a +4 morale bonus on savin
× Divine Health(Ex): You are immune to all diseases; including magical diseases such
× Immunity to Stunning(Ex): You are cannot be stunned.
× Spells: You can now cast Paladin spells. Your caster level is 0.
× Special Mount(Sp): You can now call an especially intelligent; strong; and loyal steed
× Fearless Special Mount(Sp): Your special mount is immune to the frightful presence o
× Remove Disease(Sp): You can cast remove disease 0 time(s) per week; as the spell.
× Remove Fatigue(Sp): You can remove fatigue from all allies within a 30 foot burst -1 t
× Favored Enemy: You have certain types of enemies that you have extensive knowledge a
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× Swift Tracker(Ex): You can move your normal speed while following tracks without tak
× Subterranean Slide(Ex): You can move your normal speed while moving across dense ru
× Enhanced Shifting(Su): While shifting
× Camouflage(Ex): You can use the Hide skill in any sort of natural terrain; even if the t
× Hide in Plain Sight(Ex): While in any sort of natural terrain; you can use the Hide skill
× Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or yo
× Ranged Sneak Attack: When you deliver a ranged sneak attack with a thrown weapon or
× Improved Flanking (Ex): You gain a +4 bonus from flanking, instead of a +2 as normal.
× Mettle of Mountains(Ex): You gain a +4 bonus on Fortitude saves. If you make a successfu
× Penetrating Strike: Any time you attack someone you are flanking that is normally im
× Death's Ruin(Su): You can sneak attack undead creatures but you roll only 0d6 dam
× Holy Stalker(Su): When you successfully damage an undead creature in a situation in
× Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC h
× Shrewd Trapfinding(Ex): If you have at least 0 ranks in Craft(trapmaking) then you g
× Social Intuition(Ex): Gather Information checks take only (1d4+1)x10 minutes. Making
× Rapid Retreat(Ex): When you use a withdraw action you gain a 5-foot bonus to your s
× Minor Lore(Ex): You gain a +0 bonus on all Knowledge checks. This bonus can be app
× Mutable Anatomy(Ex): You have 50% fortification. If you have fortification from anoth
× Crippling Strike
× Defensive Roll
× Fortunate Reflexes (Ex): You may reroll any failed Reflex save once. You must accept the
× Opportunist
× Skill Mastery
× Slippery Mind(Ex): If you fail your saving throw against an enchantment; you can attem
× Sniping Mastery(Ex): If you have hidden at least 10 feet away from your target you c
× Thief's Luck(Ex): You can reroll any Reflex save you just rolled before the results are
× Familiar: You may call a familiar as a magical companion.
× Alertness: While the familiar is within arms reach; you gain the Alertness feat (+2 to
× Scry on Familiar (Sp): You may scry on your familiar once per day.
× Natural Link (Su): When your familiar is within arms reach, your bonus on skills, saves
× Arcane Earthbond (Su): You can spend 24 hours and 100 gp to form an arcane bond wi
× Alertness: While in contact with the ground; you gain the Alertness feat(+2 to Spot &
× Damage Reduction: While in contact with the ground; you gain damage reduction 1
× Power of Stone(Su): When both you and all targets are touching the ground, your spe
× Power of Stone: You know 1 less 2nd level spell than a sorceror of your level should.
× Earth Meditation(Ex): When you take your rest touching the ground, you may add your
× Earth Meditation: You know 1 less 4th level spell than a sorceror of your level should.
× Air Magic: These spells are considered to be on your class list: 1st-air walk; 5th-contr
× Spell-Like Ability: Chose one spell you know (can't be from your highest known spell level
× Bonus Spells Known: Instead of gaining a 1st, 2nd, and 3rd level spells known, you inst
× : You are specialized in the school of Select a school. You can prepare one additional S
× Generalist Wizardry: You can prepare one additional spell of your highest level spell l
× Dual Specialization(Ex): You are dual specialized in Illusion and Transmutation schools
× Limited Spell Knowledge: If you take changeling wizard substitution levels at 5th and or
× Morphic Familiar(Su): Your familiar can alter its form on command. As a full-round acti
× Override Transmutation(Ex): If you fail a save against a transmutation spell or spell-lik
× Enhance Arrow(Su): Every nonmagical arrow you fire gains a +0 enhancement bonus.
× Imbue Arrow(Sp): You can place an area spell upon an arrow. When you fire the arrow;
× Seeker Arrow(Sp): Once per day; you can launch an arrow at a known target; and that a
× Phase Arrow(Sp): Once per day; you can launch an arrow at a known target; and that arro
× Hail of Arrows(Sp): Once per day; in lieu of your regular attacks; you can fire one arro
× Arrow of Death(Sp): You can create an arrow that forces the target; if damaged by the
× Ranged Legerdemain(Su): You can perform one of the following class skills at a range
× Impromptu Sneak Attack: Once a day you can declare one melee or ranged attack(within
× High Arcana: For each level of Archmage you take; you can select one high arcana.
× Arcane Fire(Su): You can change arcane spell energy into arcane fire. The bolt is a
× Arcane Reach(Su): You can use spells with a range of touch on a target up to 30 fe
× Mastery of Counterspelling: When you counterspell a spell; it is turned back on the cast
× Mastery of Elements: You can alter an arcane spell when cast to utilize a different e
× Mastery of Shaping: You can alter area and effect spells that use burst; cone; cylinde
× Spell Power: Your effective caster level has been increased by 0.
× Spell-Like Ability: You can use one of your arcane spell slots to permanently prepare
× Death Attack: If you study your victim for 3 rounds; attack that target within another
× Poison Use: You do not risk accidentally poisoning yourself when applying poison to a
× Poison Resistance: You have a +0 to all saving throws against poison
× Hide in Plain Sight(Su): You can use the Hide skill even while being observed, as long
× Aura of Evil(Ex): You have a aura of Evil.
× Detect Good(Sp): At will; as the spell
× Dark Blessing(Su): Add +2 to all saves.
× Smite Good(Su): 0 time(s) per day; you can add +2 to your attack roll; if the creature y
× Aura of Despair(Su): All enemies within 10 feet of you suffer a –2 morale penalty on al
× Lay on Hands(Sp): As a standard action; you can heal yourself or your fiendish servant
× Fiendish Summoning(Sp): Once per day; you can cast a summon monster I spell to summo
× Fiendish Servant: You can now call an especially intelligent; strong; and loyal creature
× Undead Companion: In addition to the fiendish servant; you gain a Medium- size skele
× Bonus Spells(Sp): You gain bonus spells as if through having a high ability score. The
× Natural Armor Increase(Ex): You have a +-1 natural armor bonus.
× Claws and Bite(Ex): You have gained claw and bite attacks.
× Ability Boost(Ex): Your Strength has increased by 2.
#VALUE!
× Blindsense(Ex): You have gained blindsense with a range of 30 feet.
× Wings: You can now fly at your normal speed; with average maneuverability.
× Dragon Apotheosis: You have fully realized your draconic heritage; and now take on the
× Canny Defense(Ex): When not wearing armor; you add 0 to your Dex bonus to modify
× Improved Reaction(Ex): You have an additional +2 to initiative rolls.
× Enhanced Mobility(Ex): When unarmored and not using a shield; you gain an additiona
× Grace(Ex): When wearing no armor and not using a shield; you gain an additional +2
× Precise Srike(Ex): You have the ability to strike precisely with a one- handed pierc
× Acrobatic Charge(Ex): You can charge in situations where others cannot.
× Elaborate Parry(Ex): If you choose to fight defensively; or use all-out defense in mel
× Deflect Arrows(Ex): You gain the Deflect Arrows feat when using your one-handed pi
#VALUE!
× Mobile Defense(Ex): You can adjust your position while maintaining a defensive stance
× Caster Level: For each level of Hierophant you take; your effective caster level in you
× Blast Infidel(Su): You can use negative energy spells to their maximum effect on cr
× Divine Reach(Su): You can use spells with a range of touch on a target up to 30 fee
× Faith Healing(Su): You can use healing spells to their maximum effect on creatures
× Gift of the Divine(Su): You can transfer one or more of uses of your turn/rebuke undea
× Mastery of Energy(Su): You gain a +4 bonus to your turning checks and turning dama
× Power of Nature(Su): You can temporarily transfer one of your druid class features t
× Spell Power: Your effective caster level has been increased by 0.
× Spell-Like Ability: You can use one of your divine spell slots to permanently prepare
× Terrain Mastery: You have selected the below terrain masteries:
× Aquatic: You gain a +4 competence bonus on Swim checks; or a +10- foot bonus to
× Desert: You are immune to fatigue; and anything that would cause you to become ex
× Forest: You gain a +4 competence bonus on Hide checks. You gain a +1 insight bonu
× Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonu
× Marsh: You gain a +4 competence bonus on Move Silently checks. You gain a +1 ins
× Mountains: You gain a +4 competence bonus on Climb checks; or a +10- foot bonus
× Plains: You gain a +4 competence bonus on Spot checks. You gain a +1 insight bonu
× Underground: You gain darkvision; or your darkvision range is doubled. You gain a
× Planar Terrain Mastery: You have selected the below planar terrain masteries:
× Fiery: You gain a fire resistance 20. You gain a +1 insight bonus on attack and dama
× Weightless: You gain a +30-foot bonus to your fly speed on planes with no gravity or
× Cold: You gain cold resistance 20. You gain a +1 insight bonus on attack and damag
× Shifting: You gain the ability to use dimension door once every 1d4 rounds. You gai
× Aligned: You incur none of the penalties for having an alignment at odds with that of
× Cavernous: You gain tremorsense with a 30-foot range.
× Other…
× Secret:
× Instant mastery: 4 ranks of a skill with no ranks.
× Secret Health: +3 HP.
× Secrets of inner strength: +2 bonus to will saves.
× The lore of true stamina: +2 bonus to fort saves.
× Secret knowledge of avoidance: +2 bonus to ref saves.
× Weapon trick: +1 bonus on attack rolls.
× Dodge trick: +1 dodge bonus to AC.
× Newfound arcana: 1 bonus 1st-level spell.
× More newfound arcana: 1 bonus 2nd-level spell.
× Bonus Language(s): You have learned an additional language(s).
× Greater Lore(Ex): You can identify items per touch; as the spell. You may use only o
× True Lore(Ex): Once per day; you can examine an item as if you used a legend lore o
× Enhanced Specialization: You have selected as your additional prohibited school.
× Specialist Defense: You gain a +0 bonus on saving throws against Select a school spel
× Spell Power: You gain a +0 bonus to your effective caster level for the purposes of lev
× Circle Leader: You can become a circle leader; the focus person for Red Wizard circle
× Scribe Tattoo: You have the ability to place magic tattoos upon willing and qualified no
× Great Circle Leader: You can be the leader of a great circle; which can have up to nine o
× Hide in Plain Sight(Su): As long as there are shadows within 10 feet (not including yo
× Darkvision(Su): You are permanently under the effect of a darkvision spell
× Shadow Illusion(Sp): You can create visual illusions from existing shadows; this functio
× Summon Shadow(Su): You can summon a 0-HD shadow. This shadow has a Chaotic Neutra
× Shadow Jump(Su): You can step between shadows; as if using a dimension door spell. Y
× Improved Ally: When you cast a planar ally spell you make a diplomacy check to convi
× Extended Summoning: All spells from the summoning subschool that you cast have their
× Contingent Conjuration: You can prepare a summoning or calling spell ahead of time to
× Planar Cohort: You can use any of the planar ally spells to call a creature to act as you
× Hexblade's Curse(Su): 0 time(s) per day; as a free action; you can unleash a curse upon
× Arcane Resistance(Su): You gain a bonus of +2 on saving throws against spells and spe
× Aura of Unluck(Su): Once per day you can create a baleful aura of misfortune. Any mele
× Kiai Smite(Ex): Once per day you can give a great cry during combat that invigorates
× Iaijutsu Master(Ex): You are treated as having the Quick Draw feat when drawing your
× Staredown(Ex): You gain a +4 bonus on Intimidate checks.
× Mass Staredown(Ex): Using an Intimidate check you can demoralize all opponents withi
× Improved Staredown(Ex): You can now demoralize opponents within 30 feet as a move
× Greater Two Swords as One(Ex): You are treated as having the Greater Two-Weapon F
× Frightful Presence(Ex): When you draw your blade; opponents within 30 feet must suc
× Grace(Ex): When wearing light or no armor; and carrying a light load you gain a +0
× Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you g
× Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain
× Acrobatic Charge(Ex): You can charge in situations where others cannot. You can charge
× Improved Flanking(Ex): You gain an additional +2 bonus on attacks when flanking an
× Lucky(Ex): Once per day you may reroll any failed attack roll; skill check; ability check;
× Acrobatic Skill Mastery(Ex): When making a Jump or Tumble check; you may take 10 ev
× Weakening Critical(Ex): When you score a critical hit against a creature you also deal
× Wounding Critical(Ex): When you score a critical hit against a creature you also deal 2
× Bear Form(Black)(Su): Whenever you enter a rage or frenzy; you may assume the form of
× Scent(Ex): You gain the Scent special quality.
× Bear Form (Brown)(Su): Whenever you enter a rage or frenzy; you may assume the form o
× Bear Form (Dire)(Su): Whenever you enter a rage or frenzy; you may assume the form of
× Bladesong Style(Ex): When wielding a longsword or rapier in one hand (and nothing in
× Lesser Spellsong(Ex): When wielding a longsword or rapier in one hand (and nothing i
× Song of Celerity(Ex): Once per day you may quicken a single spell of up to 2nd level; as
× Greater Spellsong(Ex): You ignore arcane spell failure chance when wearing light arm
× Song of Fury(Ex): When making a full attack with a longsword or rapier in one hand (an
× Special Mount(Sp): Your cavalier levels stack with your paladin levels for determining
× Mounted Weapon Bonus (lance)(Ex): You gain a +0 competence bonus on attack rolls
× Mounted Weapon Bonus (sword)(Ex): You gain a +0 competence bonus on attack rolls
× Ride bonus: You have gained a +0 competence bonus to Ride checks.
× Courtly Knowledge(Ex): As a competence bonus you add +0 to your Knowledge (nobilit
× Deadly Charge(Ex): 0/day; When mounted and using the charge action; you may declare
× Burst of Speed(Ex): You can urge your mount to greater than normal speed when chargin
× Full Mounted Attack(Ex): You may make a full attack when your mount moves more than
× Multiclass Note: Paladins may freely multiclass as Cavaliers and return to their origina
× Improved Stonecunning(Ex): You gain a +2 racial bonus on checks to notice unusual st
× Enhanced Darvision(Ex): If you don't already have darkvision you gain darkvision 30 ft.
× Stone's Hue(Su): When within 5 ft. of a stone or earth wall; you can take on the colora
× Ancient Foe(Ex): When dealing with orcs; you gain a +0 bonus on Bluff; Listen; Sens
× Dodge Critical(Ex): You can turn even the luckiest blow into a grazing strike. Once per
× Death Attack(Ex):
× AC Bonus(Ex): You gain a +0 bonus to AC as long as you wear no or light armor and are
× Dervish Dance(Ex): 0 times per day; you can take a single move action and still make
× Movement Mastery(Ex): Your movement is not affected by adverse conditions. When ma
× Slashing Blades: You treat a scimitar as a light weapon for all purposes including figh
× Fast Movement(Ex): When wearing light armor or carrying no more than a light load y
× Dance of Death: You have the benefits of the Cleave feat while doing a dervish dance; e
× Improved Reaction(Ex): You have a +2 bonus to initiative rolls
× Elaborate Parry(Ex): You gain a extra +4 bonus to AC when you choose to fight defens
× Tireless Dance: You no longer become fatigued for the duration of the encounter at th
× A Thousand Cuts(Ex): Once per day you may double the number of melee attacks you make
× Drink Like a Demon(Ex): You can drink a the equivalent of a large tankard of ale as a
× Improvised Weapon(Ex): You can use nearby objects as improvised weapons. Improvis
× Stagger(Ex): By tripping; stumbling; and staggering you can make a charge attack th
× Swaying Waist(Ex): You know how to weave and bob during an attack; making you more
× AC Bonus(Ex): You gain a +1 bonus to AC.
× Improved Improvised Weapons(Ex): You can use long improvised weapons (such as ladde
× For Medicinal Purposes(Ex): You can convert a single alcoholic drink you have ingested i
× Corkscrew Rush(Ex): You can use this maneuver to leap forward; twisting in midair in a
#VALUE!
× Exotic Weapon Stunts(Ex):
× Close-Quarter Ranged Combat: You don't provoke an attack of opportunity when us
× Double Weapon Defense: When wielding an exotic double weapon with both hands,
× Exotic Reach: When wielding an exotic weapon with reach, you may make an attack of
× Exotic Sunder: When wielding a one-handed or two-handed exotic weapon, you deal
× Flurry of Strikes: When wielding an exotic double weapon or a spiked chain with both
× Ranged Disarm: You may make a disarm attempt even on a ranged attack. This attack
× Show Off: As a standard action, you can display your mastery with an exotic weapon
× Stunning Blow: You can utilize the Stunning Fist feat while wielding an exotic mele
× Throw Exotic Weapon: You can throw an exotic weapon with no penalty on your attac
× Twin Exotic Weapon Fighting: When wielding the same light exotic weapon in each h
× Trip Attack: You can use a one-handed or two-handed exotic weapon to make a trip at
× Uncanny Blow: When wielding a one-handed exotic melee weapon in two hands, you c
× Blind-Fight: You gain no adverse effects from the loss of one of your eyes.
× Command the Horde(Ex): You can direct the actions of any nongood orcs or half-orcs wit
× Swing Blindly(Ex): You can chose to add an extra +4 to Str when raging but doing so i
× Ritual Scarring(Ex): Through frequent disfiguration of your skin your natural armor bo
#VALUE!
× Blindsight(Ex): You have gained Blindsight out to 0 ft.
× Sight of Gruumsh(Ex): You have to ability to see the moment of your own death. This
#VALUE!
× Supreme Cleave: You can take a 5-foot step between attacks when using the Cleave o
× Deathless Frenzy(Ex): You scorn death and unconsciousness while in a frenzy. As long as
× Improved Power Attack: Your power attack deals an extra 50% damage. This does not s
#VALUE!
× Supreme Power Attack: Your power attack deals an extra 100% damage. This effect doe
× Tireless Frenzy: You no longer become fatigued after a frenzy.
× Favored Enemy (Giant)(Ex): You have a +0 bonus on Bluff; Listen; Sense Motive; Spo
× Crafty Fighter(Ex): You have a +4 dodge bonus to AC against giants; or a +2 dodge bonu
× Slippery(Ex): If you are grappled by a creature at least two size categories larger th
× Close Shot(Ex): You do not provoke attacks of opportunity from giants for using a ra
× Improved Mobility(Ex): You have a +4 dodge bonus to AC when moving out of or within
× Annoying Strike(Ex): Whenever you damage a giant in combat he is shaken for one ro
× Defensive Roll(Ex): You can roll with a potentially lethal blow to take less damage t
× Mount: You gain a mount (including normal tack & harness) appropriate to the resource
× AC Bonus: You gain a +0 dodge bonus to AC when mounted.
× Ride bonus(Ex): You gain a +0 competence bonus on all Ride checks.
× Defensive Ride(Ex): If you do nothing else while mounted (you cannot attack while rid
× Unbroken Charge(Ex): By making a DC 15 Ride check; you can charge through difficult
× Stand on Mount(Ex): By making a DC 20 Ride check you can stand on your mount's back
× Leap from the Saddle(Ex): When your mount is moving no faster than twice its Speed; y
× Evasion(Ex): Your mount receives the benefits of Evasion.
× Full Mounted Attack(Ex): You may make a full attack when your mount moves more than
× Quick Turn(Ex): By making a DC 25 Ride check; as a free action you may force you mount t
× Catch Weapon(Ex): You may catch weapons of size Medium or smaller (and hurl them b
× Really Throw Anything(Ex): You can throw anything you can lift as a light load. If the
× Two-Handed Hurl Trick(Ex): You must grip the weapon or improvised weapon in two hand
× Area Attack: You make an attack roll against a square the target creature occupies
(AC 10) rather than the creature itself. Any creature in the square must succeed on a
Reflex save (DC 10 + your ranged attack bonus) or take full damage. The weapon
used must be Huge or larger.
× Knockdown Blow: If your attack hits and does damage to a Medium or smaller creatur
× Meteor Strike: You deal 2 extra damage on a successful hit with a thrown weapon.
× Overburdened Heave: You can throw a weapon up to two sizes larger than your own
× Ranged Power Attack: If the target is within 30 feet, you can use Power Attack with
× Detect Undead(Sp): You can detect undead at will as a spell-like ability.
× Smite Undead(Su): Once per day you can attempt to smite undead with one normal melee
× Spurn Death's Touch(Ex): You apply +3 to any saving throws against effects and spel
× True Death(Su): Undead slain by you can never rise again as undead. They are foreve
× Positive Energy Burst(Su): You can create a burst of positive energy dealing 0d6 poin
× Sealed Life(Su): You cannot lose levels due to energy draining effects.
× Dagger Sneak Attack(Ex): While using a dagger; kukri; or punching dagger any time a
× Unfettered Defense(Ex): When not wearing armor and armed with a dagger; kukri; or
× Bleeding Wound(Ex): When you make a successful dagger sneak attack you can choose t
× Uncanny Feint(Ex): When armed with a dagger; kukri; or punching dagger; you can fein
× Feint Mastery(Ex): When using a dagger; kukri; or punching dagger you can take 10 on
× Bring 'em Back Alive(Ex): Whenever you attack with a melee weapon; you can choose t
× Nonlethal Strike(Ex): Anytime you use the bring 'em back alive ability and your targe
× Crippling Strike(Ex): When you damage an opponent with a nonlethal strike; that oppo
× Exotic Weapon Proficiency (Manacles): You can swing a pair of metal manacles in one h
× Street Savvy(Ex): You gain a +0 circumstance bonus on Gather Information checks atte
× Hog-Tie(Ex): When you successfully pin a Large or smaller humanoid-shaped opponent
× Intuition(Su): When hunting a specific person; you can use a Survival check to determin
× Multiclass Note: Paladins who become a justiciar may continue advancing as a paladin
× Signature Weapon(Su): You must choose one of your weapons to become a signature we
× Power Surge(Ex): You can make a DC 15 Concentration check as a move action to gain a +
× Ki Projection: You add +0 to any Bluff; Diplomacy; Gather Information; or Intimidate
× Withstand(Ex): When you are forced to make a Reflex save to avoid damage from an are
× Instill(Ex): Once per day you can take a full-round action to make a Concentration chec
× Ki Warlord: You have gain great notoriety and are known as a Ki Warlord. You inspire t
× Multiclass Note: A samurai; paladin; or monk who becomes a kensai may continue advan
× Fiendslaying(Ex): You gain a +1 competence bonus on attack rolls against evil outsid
× Censure Demon(Su): You can censure demons (0 times per day); much as a cleric can
× Courage of Heaven (fear)(Su): You are immune to fear effects cast or created by evil o
× Consecrated Casting(Ex): When you cast a spell targeting an evil outsider; add +2 to
× Courage of Heaven (enchantment)(Su): You are immune to enchantment effects cast or
× Courage of Heaven (20 ft. radius)(Su): You and all allies within 20 ft. are immune to fe
× Holy Aura(Su): You have the ability to create a holy aura; (see PH p. 241) as cast by a
× Defensive Stance(Ex): At the start of any turn when you are within 5 ft. of an ally wit
× Shining Beacon(Su): All of your allies gain a +4 morale bonus on saves versus fear effe
× Best Effort(Ex): You gain a +1 bonus to any one skill check you make; once per day. Yo
× Supreme Cleave: You can take a 5-foot step between attacks when using the Cleave o
× No Mercy: You have the ability to make -1 extra attacks of opportunity.
× Retributive Attack(Su): If an ally is rendered helpless or unconscious; you can make a
× Multiclass Note: Paladins or samurais who become knight protectors may continue advan
× Thrown Weapon Trick(Ex):
× Deadeye Shot: Your critical multiplier with a specific type of thrown weapon is increas
× Defensive Throw: If you succeed on a Concentration check (DC 10 + number of threa
× Doubletoss: You may throw two weapons at one or two targets within 30 ft. You appl
× Palm Throw: When using little thrown weapons (darts, shuriken, daggers), you may t
× Sneaky Shot: Prior to making a ranged attack, you may use a move action to make
× Trip Shot: You may use a thrown weapon to make a trip attempt against an opponent
× Tumble Toss: When wearing light, medium, or no armor, you can make a single thrown
× Two with One Blow: By taking a -4 penalty, you may use a thrown weapon to attack
× Weak Spot: When using a thrown weapon against a target your size or larger, you c
× Critical Throw(Ex): You gain the Improved Critical feat with any thrown weapon for
× Improved Caster Level(Ex): Add +0 to your caster level when using your telekinesis abil
× Versatile Telekinesis(Ex): You have learned to combine the three versions of the telekines
× Telekinetic Wielder(Ex): By maintaining concentration on the combat maneuver version o
× Sustained Concentration(Ex): You are adept at moving & fighting while maintaining your
× Full Attack Telekinesis(Ex): You are as skilled in telekinetic combat as a fighter is w
× Improved Violent Thrust(Ex): When using the violent thrust version of telekinesis; you
× Telekinetic Flight(Ex): You can use the sustained force version of telekinesis to lift
× Fling Skyward(Ex): You can use the violent thrust maneuver to hurl a creature straight u
× Anticipate(Su): You can add + 0 as a bonus to your AC against a foe whose surface thou
× Combat Telepathy(Su): By making a Concentration check (DC 10 + damage taken in previo
× Spherical Detect Thoughts(Su): You can widen the area of your detect thoughts spell or
× Faster Mindscan(Su): On the round that you activate a detect thoughts; you detect the
× Multiple Surface Thoughts(Su): You can simultaneously detect the surface thoughts of a
× Instant Mindscan(Su): You gain all the information form detect thoughts in the same roun
× Nature's Armament(Su):
× Armor of the Crocodile: Your natural armor bonus is improved by 0.
× Blaze of Power: While in fire elemental form, you are covered in a blaze of power, wh
× Claws of the Grizzly: You gain a +3 bonus on damage when using natural weapons.
× Earth's Resilience: You gain damage reduction 3/-.
× Nature's Weapon: You gain a +1 enhancement bonus on attack rolls when using nat
× Robe of Clouds: While in air elemental form, you may as a free action wreathe your
× Serpent's Coils: When in the form of a creature that normally has the improved gra
× Water's Flow: In order to use this ability you must be able to use wild shape to ta
× Wild Growth: You gain fast healing 1.
× Wings of the Hurricane: while in an avian or air elemental form, you increase your
× Wilding(Su): Your Nature's Warrior class levels stack with druid levels to determine wi
× Magical Defense(Ex): You have a +0 bonus to saving throws vs. spells and spell-like abi
× Weapon Bond(Su): You must choose a particular weapon of at least masterwork quality as
× Mind over Magic(Su): You can cause a spell or spell-like ability ability targeted against y
× Vicious Strike(Ex): If you ready an action to disrupt a spellcaster you deal double damag
× Auravision(Su): You can see magical auras at a range of up to 60 ft. as a free action.
× Nondetection Cloak(Su): You and your gear are difficult to locate through divinations. Y
× Blank Thoughts(Ex): You are immune to mind-affecting effects (charms; compulsions; pa
× Ranged Precision Attack: As a standard action you may make a single precisely aimed at
× Close Combat Shot: You can attack with a ranged weapon in a threatened area and not
× Extended Precision(Su): You can make a ranged precision attack at a range of 60 ft.
× Heroic Shield: You can use the aid another action to give an ally a +4 circumstance bo
× Rallying Cry(Su): You can utter a powerful shout that causes all allies within 60 feet to
× Inspire Courage(Su): While speaking; all allies who can hear you gain a +2 morale bon
× Fear(Su): Once per day; you can evoke a fear effect (DC 15). Your allies are immune to
× Oath of Wrath(Su): Once per day; as a free action; you can select a single opponent w
× Final Stand(Su): Once per day; you can inspire your troops to a heroic effort; temporarily
#VALUE!
× Overcome Spell Failure(Ex): Your spell failure chance when wearing light or medium
× Angry Spell(Ex): When you cast a spell from the schools of abjuration; conjuration; e
× Spell Fury(Sp): Once during each rage; you may quicken one spell of 4th level or lower (
× Warrior Cry(Sp): Once per day; as a free action; on your turn you may scream out a cry; g
× Pain Touch(Su): You can make an unarmed touch attack that causes 1d8+0 hit points o
× Aura of Fear(Su): Enemies within 0' of you suffer a -2 morale penalty on all saving thro
× Cruelest Cut(Su): If you strike successfully; you deal 1d4 points of Constitution damag
× Visage of Terror(Sp): Once per day you can trigger a spell-like ability similar to the sp
× Adept Wrestling(Ex): When wearing light or no armor you gain a +0 bonus on all grap
× Counter Grapple(Ex): If you are wearing light or no armor; when grappling or pinned yo
× Sleeper Lock(Ex): If you pin an opponent while grappling and maintain the pin for a f
× Devastating Grapple(Ex): If you pin an opponent while grappling and maintain the pin
× Infamy: Your reputation for dishonor follows you everywhere. Whenever someone in a po
× Banzai Charge(Ex): You can accept a variable penalty to your AC while charging in exch
× Ignore Spell Failure(Ex): You can subtract 5% from your total spell failure chance; if an
× Channel Spell(Su): 1 times per day as a move action; you can channel a spell into your m
× Multiple Channel Spell(Sp): You can channel two spells into your melee weapon; using
× Earth's Blood(Sp): Once per day; you can take a standard action to heal your own woun
× Stone Power:
× Earthgrip (Sp): Once per day, you can use hold monster on any target touching the
× Earth Magic (Su): Once per day, a spell cast by you is considered maximized although t
× Earth's Endurance (Sp): Once per day you can boost your Con score by 4 points for
× Earth's Strength (Sp): Once per day you can boost your Str score by 4 points for 1 h
× Earth's Power (Su): Once per day, you make all melee attacks in a single round with a
× Earth's Shadows (Su): Once per day as a free action, you can create a figment of a
× Gravity (Sp): Once per day you can use a slow effect (as the spell).
× Stoneskin (Sp): Once per day you can give yourself the benefit of a stoneskin spell.
× Summon Earth Elemental (Sp): Once per day you can summon an earth elemental as
× Stone Shape(Sp): Once per day; you can use a stone shape effect.
× Meld into Stone(Sp): Once per day you can use a meld into stone effect.
× Stone Tell(Sp): Once per day you can speak with stone as if you had cast stone tell.
× Earthquake(Sp): Once per day you can use an earthquake effect.
× Monk Abilities: Your tattooed monk abilities stack with your monk levels for deter
× Tattoo (Su or Sp): The abilities bestowed are supernatural (except crescent moon). Unle
× Arrowroot: Each day you can heal others of 0 points of damage.
× Bamboo: 0 times per day, you can add 0 points as an enhancement bonus to your Con
× Bat: 0 times per day, you can add 0 points as an enhancement bonus to your Dex scor
× Bellflower: 0 times per day, you can add 2 points as an enhancement bonus to any of
× Butterfly: 0 times per day, you can add 0 points as an enhancement bonus to your Wis
× Centipede: Once per week you can use a shadow walk effect. You can travel great
× Chameleon: Once per day you can use an alter self effect that last 0 hours per day.
× Crab: You gain damage reduction 2/magic.
× Crane: You gain immunity to nonmagical diseases.
× Chrysanthemum: Every hour that you are in direct sunlight you heal 4 points of dam
× Dragon: 0 times per day, you can use fire breath as if you have drunk an elixir of fire
× Dragonfly: Once per day you gain a +0 dodge bonus to your AC for 0 rounds.
× Falcon: you are immune to fear. Allies within 10 ft. gain a +2 morale bonus on their
× Lion: 0 times per day, you can smite a foe, gaining a +4 on your attack roll and a
× Monkey: you gain a +0 competence bonus on all Balance, Climb, Escape Artist, Hid
× Moon, Cresent: Once per day you can use ethereal jaunt as a spell like ability.
× Moon, Full: 0 times per day you can gain a +2 luck bonus on a single attack roll, skil
× Mountain: 0 times per day you can take on the immovability of a mountain for up to
× Nightingale: You can heal 0 points of damage. You can spread this healing out am
× Ocean: You never need to eat, sleep, or drink.
× Phoenix: You gain +15 spell resistance.
× Pine: You gain the Diehard feat.
× Scorpion: 0 times per day you can force an opponent attacking you to use his lowest
#VALUE!
× Sun: 0 times per day you gain a +2 luck bonus on a single attack roll, skill check, or
× Tiger: 0 times per day you can fight unarmed with a +1 bonus on all attack rolls and
× Tortoise: 0 times per day you can use a skill you do not possess as if you had 0 ranks
× Unicorn: Once per day you can reroll one d20 roll that you have just made. You must t
× Wasp: 0 times per day you can use haste on yourself. The haste last 0 rounds.
× White Mask: you are immune to detect thoughts, detect lies, and any attempt to magi
× Multiclass Note: A monk who becomes a tattooed monk may continue advancing as a
× Horrors of Thay(Ex): You gain a +2 morale bonus on saving throws against fear effec
× Zulkir's Favor(Su): A tattoo placed on either your back or your forehead grants you a
× Zulkir's Defender(Ex): You gain a +2 morale bonus on attack rolls and damage rolls ag
× Final Stand(Su): Once per day; you can inspire your troops; temporarily increasing their v
× Zulkir's Champion(Su): You have a large magic tattoo across your face. Once per day
× Combine Songs(Su): You can combine two types of bardic music or war chanter music t
× Singing Shout(Su): You can let out a singing shout as a standard action. You and your
× War Chanter Music: Performances can create varied magical effects. 0 time(s) per day
× Inspire Toughness(Su): You can perform to impart greater resiliency on yourself and a
× Inspire Recklessness(Su): You can use your song to inspire a reckless ferocity in yo
× Inspire Awe(Su): You can inspire uneasiness; fear; or terror in your foes. A foe withi
× Inspire Legion(Su): All allies within 60 ft. who can hear you are affected. Any all
× Morphic Features: These features only function when you are in a form other than you
× Morphic Immunities(Ex): You are immune to stunning and critical hits.
× Morphic Weapons(Su): As a move action; you can grow natural weapons dealing the app
× Morphic Body(Su): You can make yourself stronger or heartier; +4 to Str & Con.
× Morphic Reach(Su): You can stretch your limbs outward gaining 5 more feet of reach. U
× Morphic Healing(Su): You have fast healing 2. By making a concentration check (DC
× Flashmorph/Multimorph(Su): If you can change shape at will you gain the Flashmorph abil
× Energy Resistance(Ex): You gain resistance 10 to Select Energy Type.
× Wings(Ex): You gain wings and can fly at a speed of 60 ft. (good).
× Damage Reduction(Su): You gain damage reduction 10/cold iron.
× Element Focus: You gain a +1 bonus to spell DCs for spells from the Select an Eleme
× Sense Elements(Sp): As a full-round action you can become aware of all sources; and
× Spirit Guide: You have chosen Select a Spirit Guide as your spirit guide.
× Chastise Spirits(Su): You can use divine energy to damage hostile spirits. As a standar
× Detect Spirits(Sp): This ability functions like detect undead; except that it detects crea
× Blessing of the Spirits(Sp): By spending 10 minutes performing the special rite you can wa
× Follow the Guide(Su): If you are affected by an enchantment spell or effect and fail yo
× Ghost Warrior(Su): You confer the ghost touch ability to any weapon you hold; for as l
× Warding of the Spirits(Sp): You can perform a special rite once per day to ward yourself
× Spirit Form(Su): Once per day; as a standard action; you can make yourself incorporeal
× Guide Magic(Su): As a free action you can assign your spirit guide the task of concentrat
× Recall Spirit(Sp): You gain the ability to call back the spirit of a dead creature befor
× Exorcism(Su): As a full-round action you can force a possessing creature or spirit out
× Weaken Spirits(Su): You can choose to strip spirits of their defenses instead of damag
× Spirit Journey(Sp): Similar to shadow walk; you can transport yourself onto the Plane o
× Favored of the Spirits(Sp): You have learned to perform a special rite that guards you f
× Spirit Who Walks(Ex): You have become one with the spirit world; forevermore treated
× Zealous Heart(Su): You are immune to fear; magical or otherwise.
× Fateful Stride(Sp): Once per day you can take a single step and pass through obstacles
× Sacred Flame(Su): You can command a single weapon in your possession to burn with bl
× Unholy Immolation(Su): Any creature killed by your death attack or sneak attack is immed
× Deforestation(Sp): You can kill all nonsentient plant life within a radius of 0 feet as a
× Blightfire(Su): As a standard action you can unleash a scorching blast of fire; dealing 5
× Sustenance(Ex): You no longer need food or water to survive.
× Undead Wild Shape(Sp): This ability functions like wild shape; except you add the ske
× Speak with Dead Animal(Sp): You can converse with dead animals. This ability functions
× Contagious Touch(Su): -2 times per day you can produce an effect like that of a contag
× Animate Dead Animal(Sp): Once per day you can animate the corpses of animal creature
× Unbond(Sp): Once per day you can temporarily separate a bonded animal or magical beast
× Plague(Su): You can spread disease over a large area. This ability functions like the con
× Immune to Charms(Ex): You are immune to all enchantment(charm) spells and effects
× Pierce Illusion(Su): You have the ability to penetrate illusions and disguises at will. W
× Pierce Disguise(Ex): You gain a +4 competence bonus on Spot checks against the Disg
× Immune to Compulsions(Ex): You are immune to all compulsion spells and effects.
× Force Shapechange(Su): You can force a creature into its natural form; as if casting
× Immune to Possession(Ex): You are immune to magic jar; soul bind; trap the soul; a ghost
× Discern Lies(Sp): You can use discern lies three times per day.
× Learn the Truth(Su): By touching a creature that has lied to you; you can force the crea
× Blessing of Scripture(Su): You receive a +2 sacred bonus on Bluff; Listen; Sense Moti
× Detect Chaos(Sp): You can detect chaos at will as a level 0 cleric.
× Sanctified Sight(Su): You receive a +4 bonus on all saves against illusions.
× Dispel Magic(Sp): You can use dispel magic 3 times per day.
× Crushing Despair(Sp): You can use crushing despair 3 times per day.
× False Vision(Sp): You can use false vision 3 times per day.
× Implacable Hunt(Su): If you wound a target and the target escapes; you always know th
× Faultless Hunt(Su): You can use implacable hunt across planar boundaries; but only a
× Code of Conduct: You must make it known to your target who you are and why you are t
× Multiclass Note: Paladins may freely multiclass as Consecrated Harrier and return to th
× Divine Wholeness(Su): You can heal up to 0 in hit points each day; and you can sprea
× Divine Body(Su): You are immune to poisons of all kinds.
× Divine Soul(Su): You have spell resistance 15.
× Eternal Body(Ex): You no longer suffer ability penalties for aging and cannot be magic
× Mystic Union(Su): You have become a magical creature. You are forever more treated
× Aura(Ex):
× Electricity Resistance(Ex): You gain resistance to electricity 5.
× Acid Resistance(Ex): You gain resistance to acid 5.
× Darkvision(Ex): You gain darkvision out to 60 ft.
× Perfect Self: Your type has changed to outsider(native). You also have gained damag
× Scry Bonus(Su): You have a +1 sacred bonus to the save DC of all your Divination(scry
× Prescient Sense(Ex): If you make a successful Reflex saving throw against an attack th
× Divination Enhancement(Ex): You may roll twice and take the better result when using d
× Immune to Surprise(Ex): You can always take a standard action during a surprise round
× Shard of Entropy(Su):Twice a day; for a maximum of 0 rounds; you can create a miniat
× Entropic Field(Su): As a standard action; you can surround yourself with a field of invisi
× Control Sphere(Su): You have the ability to control a sphere of annihilation as if you
× Great Orator(Su): The power of your words can create varied magical effects 0 times per
× Inspire Dread(Su): You can inspire hopelessness in all enemies within 30 feet; imposi
× Inspire Hope(Su): You can inspire spiritual resilience in all allies within 30 feet; g
× Inflame the Righteous(Su): You can use this ability to wreath yourself and any of your
× Convert the Unfaithful(Su): You may attempt to convert a single enemy within 30 feet
× Fast Talk(Ex): You may make a rushed Diplomacy check as a full-round action at only
× Skill Mastery(Ex): Select 4 skill from among Bluff; Diplomacy; Disguise; Intimidate; a
× Spell Versatility: When you cast spells you may mix or match spellcasting parameters to
× Drift: You slowly become closer to nature.
×
×
×:
×:
×:
×:
×:
×:
×:
×:
× Ley Lines()
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Your effective caster level for all spells cast in Select a Terrain terrain increases by
× Remove Fatigue(Su): You can eliminate fatigue in any creature you touch. Using this abi
× Aura of Resolve(Ex): You are immune to all charm and compulsion effects. Each ally w
× Break Enchantment(Sp): Once per week you can use break enchantment.
× Celestial Companion: You have called a as a companion.
× Code of Conduct: You must be of chaotic good alignment and lose all special class abilit
× Remove Disease(Sp): Once per week you can use remove disease.
× Code of Conduct: You must take an oath of poverty; obedience; and defense of those i
× Multiclass Note: Paladins may freely multiclass as Hospitaler and return to their origin
× Mettle(Su): If you make a successful Will or Fortitude saving throw that would normally re
× Smite(Su): You make make a single melee attack with a +4 attack bonus and a +0 dam
× Weapon Specialization: You gain Weapon Specialization with Dagger.
× Radiance: When you cast a spell with the light descriptor; the radius of illumination is d
× Extra Greater Turning: You can perform a greater turning 5 times per day.
× Empower Healing(Ex): When you cast a domain spell from the Healing domain; that spe
× Aura of Warding(Su): You and your allies within 10 feet gain a +2 morale bonus on Wil
× Positive Energy Burst(Su): As a standard action you can create a positive energy burst
× Grow Wings(Su): You can grow multicolored; feathered wings like that of a couatl. The w
× Detect Chaos(Sp): At will; as the spell.
× Cleric Spell Access: You can learn and cast spells from the cleric list; even if they don'
× Detect Thoughts(Sp): At will; as the spell.
× Exorcism(Su): As a full-round action you can force a possessing creature or spirit ou
× Resist Possession(Ex): You receive a +4 sacred bonus on your saving throws against ma
× Chosen Foe(Ex): You designate either undead or outsiders as your chosen foe. You gai
× Dispel Evil(Sp): You have the ability to use dispel evil as a spell-like ability 0 times pe
× Consecrated Presence(Su): You are surrounded by an aura of positive energy that exten
× Holy Aura(Sp): Once per day; as the spell.
× AC Bonus(Ex): You gain a +0 while wearing light or no armor and not encumbered.
× Unarmed Fighting(Ex): Stacks with the monk ability for damage.
× Fast Movement(Ex): Your speed increases +0 when wearing light or no armor and no
× Sacred Flame(Sp): Once per day; as a standard action you can invoke sacred flames a
× Blindsense(Su): You gain sensitivity to vibrations; scent; and acute hearing granting y
× Inner Armor(Ex): You may invoke a +4 sacred bonus to AC; a +4 sacred bonus on all sav
× Code of Conduct: You must refuse to use any weapon. If you knowingly carry or use a we
× Swiftfooted(Ex): You can ignore the normal -5 penalty for accelerate movement when yo
× Corellon's Perception(Ex): You gain a +5 racial bonus on Listen; Search; and Spot chec
× Surefooted(Ex): You can ignore DC modifiers on Balance; Move Silently; and Tumble c
× Find the Path(Sp): Once per day; as the spell.
× Arcane Sight(Su): Three times per day you can use arcane sight; as the spell.
× Discern Location(Sp): Once per week; as the spell.
× Shock Blade(Su): 2 times per day; as a standard action; you can cause a slashing or
× Holy Blade(Su): 4 times per day; as a standard action; you can cause a slashing or p
× Brilliant Blade(Su): Six times per day; as a standard action; you can cause a slashin
× Enhanced Javelins: Any javelin thrown by you counts as a +1 magic weapon.
× Electricity Resistance(Ex): You gain Electricity Resistance 0.
× Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon.The
× Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical
× Thundering Weapon(Su): Any spear or javelin you use is treated as a thundering weapon.
× Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. A
× Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst
× Storm of Elemental Fury(Sp): Once per day; as the spell cast by a 17th-level cleric.
× Divine Spell Resistance(Su): You gain spell resistance 15; but only against divine spells
× Siphon Spell Power(Ex): You can temporarily sacrifice two (or more) lower-level spell sl
× Steal Spell-Like Ability(Su): Once each day; when a creature with spell-like abilities is
× Sense Void(Su): 0 times per day you can allow your consciousness to depart your body
× Moment of Clairy(Su): 1 times per day you can use a standard action to touch an ally; the
× Altering the Course(Su): Once per day you can add +20 to any single attack roll; skill
× Three times per day you can touch an ally; allowing that character to use their highest
× Void Suppression(Su): Once per day you can make a melee touch attack to force the targ
× Void Strike(Su): Once per day you can make a melee touch attack to bestow 1d4 negativ
× Rally(Ex): If not currently suffering from a fear effect you can use this ability as a s
× Inflame(Ex): As a full-round action; you can inflame the passions of your allies. You
× Mass Cure Light Wounds(Sp): Once per day; as the spell as cast by a level 4 cleric.
× Fear Aura(Su): Once per day you can project a fear aura to a radius of 20 feet for 0 ro
× Heroes' Feast(Sp): As the spell; you can use this ability once per day.
× Haste(Sp): As the spell; you can use this ability three times per day.
× Mass Heal(Sp): Once per day; as the spell as cast by a level 4 cleric.
× Implacable Foe(Sp): You can channel enough negative energy to allies within a 100-foot
× Eldritch Blast(Sp): Ray deals 0d6 damage.
× Detect Magic(Sp): At will; as the spell.
× Damage Reduction(Su): You gain damage reduction 0/cold iron.
× Deceive Item: You can always take 10 on Use Magic Device checks.
× Fiendish Resilience(Su): Once per day for 2 minutes you have fast healing 0.
× Energy Resistance(Su): You gain resistance 0 to Select Energy Type and Select Ener
× Imbue Item(Su): You can use a Use Magic Device check in place of casting a spell wh
× Armored Mage(Ex): You may wear light armor and light shields with no chance of arcane
× Warmage Edge(Ex): Whenever you cast a spell that deals hit point damage; you add +0
× Advanced Learning(Ex): You may add a new spell to your list; provided it is an evocation
× Watchful Spirit: Once per day; reroll initiative. Take the better of the two.
× Spell Secret: A fixed spell of your choice is modifed by metamagic. You can select a new
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Metamagic feat -- Select a Metamagic Feat.
× Elemental Mastery: Everytime you cast a spell with the [Select Element] descriptor; y
× Taboo: You must pick 0 taboo(s). Any day you break a taboo; you cannot cast any more
× Wear Fiend(Su): You gain a +1 increase to your natural armor; a +2 inherent modifier t
× Poison(Sp): 1/day; you can use the spell poison as an 8th level caster. The save DC is
× Flame Resistant(Ex): You gain fire resistance 10.
× Fiendish Glare(Su): Once per day; causes an opponent to becomes shaken or stunned
× Skin Adaptation(Su): Gives increases to natural armor; Constitution; and 120-foot dark
× Cold Resistant(Ex): You gain cold resistance 10.
× Glare of the Pit(Su): Once per day you can make a ranged touch attack that does fire
× Summon Fiend(Sp): Once per day summon a fiend.
× Fiendish Symbiosis(Ex): Your type is now outsider; and you gain DR 10/magic.
× Summon Alien: Summon "pseudonatural" versions of creatures when you cast any su
× Familiar Abilities: Levels of alienist stack with levels of any class that provides a familia
× Alien Blessing(Ex): You gain a +1 insight bonus on saving throws; but you permanentl
× Mad Certainty(Ex): You gain an additional 3 hit points; but suffer penalties to Bluff
× Pseudonatural Familiar: Your familiar; if any; gains the pseudonatural template.
× Extra Summoning: You gain one extra spell slot at your highest spell level. This slot
× Insane Certainty(Ex): You gain an additional 3 hit points. Your penalty on Bluff; Dip
× Timeless Body(Ex): You no longer suffer ability penalties for aging and cannot be mag
× Alien Transcendence(Su): Your type is now outsider. You have penalties to Disguise a
× Force Specialization(Ex): You have a bonus to attack and damage rolls with force spel
× Force Armor(Ex): Forces effects from spells that affect AC improve in effectiveness.
× Enduring Force(Ex): The duration of your force spells is doubled. The DC to counter or
× Ablate Force(Ex): When you take damage from any force spell or effect; subtract 0 fr
× Unbind Force(Su): You can attempt to dispel a single force spell or effect within 60 f
× Blood Component(Su): Use you own blood as a material component. You take damage; bu
× Durable Casting(Ex): When making a Concentration check for being distracted by dama
× Stanch(Ex): You automatically stabilize your wounds when your hit points drop below
× Scarification(Ex): Scribe up to 6 spells in your own skin.
× Death Knell(Sp): You have gained the spell-like ability to use death knell as the spell 1
#VALUE!
× Homunculus(Sp): You can permanently sacrifice 1 hit point to create a homunculus (s
× Bloodseeking Spell(Su): Take damage to do more damage to opponents.
× Thicker Than Water(Su): You have DR 1/bludgeoning.
× Awaken Blood(Su): Once per day; you can make a melee touch attack against a living
× Infusion(Ex): You prepare a special one-time distillation of your own blood. You have
× Bloodwalk(Su): Once per day you can use living creatures to travel to another location
× Craft Effigy(Su): You can create a construct known as an effigy (see Complete Arcane;
× Improved Effigy(Ex): You can improve your effigies to gain a bonus on attack rolls; d
× Effigy Link(Su): You can perform a 1-hour ritual to link yourself with one of your effigies
× Elemental Specialty(Ex): You have chosen as your elemental specialty. When you cast
× Resistance to Energy(Ex): You have resistance 5.
× Immunity to Sleep(Ex): You have immunity to sleep effects.
× Energy Penetration(Ex): When casting spells with the descriptor you have a +2 compet
× Energy Focus(Ex): The save DC for any spell you cast with the descriptor increases b
× Darkvision(Ex): You have gained 60' darkvision.
× Immunity to Paralysis and Poison(Ex): You are immune to paralysis and poison.
× Elemental Perfection: Your type has changed to elemental. You gain some elemental t
× Energy Immunity(Ex): You are immune to damage.
× Ki Strike(Su): Your unarmed attacks count as magic weapons for the purposes of ove
× Monk abilities: Your Enlightened Fist levels stack with monk levels for determining some
× Fist of Energy(Su): 1/round as a free action; spend one stunning attempt to add either el
× Arcane Fist(Su): You can spend one stunning attempts to cast and deliver a touch spell
× Arcane Rejuvenation(Su): As a standard action; sacrifice a prepared spell or unused sp
× Hold Ray(Ex): You can cast any spell that produces a ray effect as a touch spell inste
× Diamond Soul(Ex): You have SR 10.
× Multiclassing: A monk who becomes an enlightened fist may continue advancing as a
× Spin Fate(Ex): As a free action; you can use up to a total of 0 points of spin per day t
× Fickle Finger of Fate(Ex): 1/day as an immediate action; you can force any other creature
× Spin Destiny(Ex): You can now add spin to any skill check; attack roll; or saving throw
× Deny Fate(Ex): 1/day; on the first occasion when you must make a check to become s
× Resist Fate(Ex): 1/day; you can reroll one roll that you have just made.
× Seal Fate(Su): 1/day as a free action; choose a target creature to receive a bonus or pe
× Glyph of Warding: You have added glyph of warding to your spellbook.
× Spellglyph(Su): You can prepare a spellglyph.
× Book of Geometry(Ex): Each spell you learn from now on requires only a single page in
× Sigilsight(Ex): You can use the Search skill to find magic traps based on writing; as a
× Pass Sigil(Su): As a standard action; you can attempt to pass a magical ward based on
× Powerful Spellglyph(Ex): You caster level is 1 higher for any spell you cast with the use
× Greater Glyph of Warding: You add greater glyph of warding to your spellbook.
× Damage Reduction(Ex): You have DR 0 adamantine.
× Improved Caster Level(Ex): Your caster level increases by 1 for each level of Green St
× Starmetal Dependency(Ex): For each Green Star Adept level beyond the 1st; you must per
× Starmetal Rigor(Ex): You have gained the following benefits: +1 Str; -1 Dex (minimum
× Natural Attack(Ex): You have a slam attack that deals 1d6+1 damage.
× Unnatural Metabolism(Ex): You have a +0 bonus on saves against poison, sleep effects
× Fortification(Ex): When a critical hit or sneak attack is scored on you, there is a 0% cha
× Otherworldly Vision(Ex): You have low-light vision and 60-foot darkvision.
× Null Metabolism(Ex): You no longer need to eat, breathe or sleep and gain associated
× Emerald Perfection(Ex): Your type has changed to construct and you gain some construc
× Rapid Repair(Ex): As long as you have at least 1 hit point, you repair 1 point of damage
× Warding(Sp): 0/day, you can choose a veil you know to imbue in a warding. The save
× Veils: You know the following veils:
× Red Veil: Blocks nonmagical ranged attacks. Deals 20 points fire (reflex half). Destr
× Orange Veil: Blocks magical ranged attacks (that require a to hit roll). Deals 40 point
× Yellow Veil: Blocks gases, clouds, or petrification, and poison attacks. Deals 80 point
× Green Veil: Blocks breath weapons. Fort save or die (poison). If save, take 1d6 co
× Blue Veil: Blocks divination and mind-affecting spells and abilities. Fort save or be p
× Indigo Veil: Blocks all spells and spell like abilities. Will save or be confused as if b
× Violet Veil: Destroys all objects and effects that cross as if by disintegrate. Living c
× Unimpeachable Abjuration: You have a bonus of +0 to the DC for others to dispel your A
× Unanswerable Strike: You have a +0 bonus on attempts to dispel Abjuration spells.
× Reactive Warding: You can create your wardings as an immediate action.
× Double Warding: You can raise two veils as part of a warding. The weaker veil is alway
× Kaleidoscopic Doom: Once per day, target one creature within 60 feet. Treat as a targete
× Guild Member: You are a member of the Mages of the Arcane Order.
× Spellpool(Su): You have access to the Arcane Order's spellpool. You have access to sp
× Bonus Language: You have gained access to a new language.
× New Spell: A fellow member has allowed you to copy a spell into your spell book.
× Regent: You gain a +2 competence modifier on all Charisma-based interaction checks
× Extended Change(Ex): You gain the benefit of Extend Spell for free whenever you use
× Favored Shape(Su): You have 2 favored shapes. You cannot choose a creature of you
× Manifest Senses(Su): You gain the senses of your favored shape when you assume its
× Battle Mastery(Ex): You gain a +0 competence bonus on all attacks made while in the
× Effortless Change(Ex): You can gain the benefits of Silent Spell and Still Spell for fr
× Shapechanger(Ex): You have acquired the shapechanger subtype. You also have the abil
× Reflexive Change(Ex): 1/day, you can change into a favored shape with a transmutation
× Manifest Qualities(Ex): When you assume a favored shape, you gain all of its extraordin
× Infinite Variety(Su): You can create completely imaginary forms when you cast polymo
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet
× Skill Boost(Ex): You gain a +0 competence bonus to Bluff, Diplomacy, Intimidate, and
× Push the Weak Mind(Sp): You can influence the actions of a living creature of size Lar
× Mindread(Sp): You can read the surface thoughts of a living creature 0/day. The target
× Eternal Charm(Sp): You can charm (as charm monster) a living creature, 1/day. The ta
× Enchantment Spell Power(Ex): Add 2 to your caster level for enchantment spells.
× Dominate(Sp): You can dominate (as dominate monster) a living creature, 1/day. The t
× Thrall(Su): Any creature that you have dominated becomes your permanent thrall. You
× Rapture of the Song(Su): You gain a +2 insight bonus to AC whenever you use bardic mu
× Seeker Music: You can use seeker music, which follows the same rules as bardic musi
× Burning Melody(Su): You and all allies within 30 feet who can hear you gain fire resi
× Burning Melody, Refrain: You shoot a 30 foot cone of fire which deals 6d6 damage (R
× Song of Unmaking(Su): You deal 0d8 damage to all constructs in a 30 foot burst.
× Dirge of Frozen Loss(Su): You and all allies within 30 feet who can hear you gain col
× Dirge of Frozen Loss, Refrain: You shoot a 60 foot line of cold which deals 10d6 dama
× Song of Life(Su): You and all allies within 30 feet who can hear you gain immunity to
× Song of Life, Refrain: You can make a Perform check to heal a living creature an am
× Anthem of Thunder and Pain(Su): You and all allies within 30 feet who can hear you ga
× Anthem of Thunder and Pain, Refrain: You shoot a ray of electricity as a ranged to
× Hymn of Spelldeath(Su): Hamper spellcasting with your Perform check.
× Hymn of Spelldeath, Refrain: This functions like the area version of dispel magic cente
× Ballad of Agony Reborn(Su): You and all allies within 30 feet who can hear you gain a
× Ballad of Agony Reborn, Refrain: You shoot a ray of acid as a ranged touch attac
× Aria of Everywhere(Sp): Spend a use of bardic music to transport yourself as by dime
× Dirge of Songdeath(Su): You and all allies within 30 feet who can hear you gain sonic
× Dirge of Songdeath, Refrain: You shoot a ray of sonic energy as a ranged touch att
× Note of Solitude(Su): Dismiss extraplanar creatures. Will save (DC 10) with a bonus e
× Combine Songs(Ex): You can use a single standard action to activate the effects of tw
× Subvocalize(Ex): If you already have exactly one bardic music or seeker music ability
× Ex-Seekers of the Song: If you gain a level in any other class, you can never again tak
× Spells: As with bard spells, the somatic components for your spells do not incur an arca
× Bardic Music: You add half your Sublime Chord level to your bard level to determine
× Song of Arcane Power(Su): Make a Perform check to increase the caster level of the
× Song of Timelessness(Su): Prevent a single creature from taking actions or being af
× Song of Cosmic Fire(Su): This song costs two uses of bardic music. You create a 20
× Spell Ability: Your spells are affected by arcane spell failure.
× Ignore Spell Failure Chance(Ex): When casting a Suel Arcanamach spell, your arcane s
× Tenacious Spells(Ex): Add 6 to the DC required to dispel your arcanamach spells.
× Dispelling Strike(Su): 0/day, you can make a dispelling strike as a normal melee attac
× Extended Spellstrength(Ex): The duration of any targeted arcanamach spell that you cas
× Enhanced Capacity(Ex): When casting any spell with the Teleportation descriptor, you
× Improved Range(Ex): When you cast a spell with the Teleportation descriptor, your m
× Extra Teleportation: You have gained an extra 5th-level spell slot which can be used onl
× Enhanced Accuracy(Ex): You are more skilled at arriving on target.
× Wild Magic: When you cast a spell, subtract 3 from your caster level, then add 1d6.
× Random Deflector(Su): 0/day as an immediate action, you can redirect ranged attacks,
× Student of Chaos(Ex): When you use a magic item that produces a random effect for ea
× Chaotic Mind(Su): You have immunity to confusion and insanity, and you are shielded b
× Reckless Dweomer(Su): As a standard action, you can lose a prepared spell or spell slot
× Wildstrike(Sp): 1/day, you surround a creature in an aura of shimmering rainbow colors
× Ki Power(Su): +2 to Will saves while ki pool isn't empty.
× Sudden Strike(Ex): Whenever a target is denied a Dexterity bonus, you deal an extra
× Ghost Step(Su): You may spend one daily use of ki power to become invisible for 1 roun
× Great Leap(Su): You always make Jump checks as if you were running and have the Ru
× Acrobatics(Ex): You gain a +0 bonus on Climb, Jump and Tumble checks.
× Ki Dodge(Su): You may spend one daily use of ki power to cause an attack against you
× Speed Climb(Ex): You can climb at your speed as a move action with no penalty. You m
× Ghost Strike(Su): You may spend one daily use of ki power to strike incorporeal and et
× Improved Poison Use(Ex): Apply poison as a move action.
× Ghost Mind(Su): To detect you with a spell of the scrying subschool, a caster must ma
× Ghost Sight(Su): You can see invisible and ethereal creatures as easily as you see mat
× Ghost Walk(Su): You can spend two daily uses of ki power to enter the Ethereal Plane f
× Skirmish(Ex): For any round in which you move at least 10', you gain 0d6 damage a
× Battle Fortitude(Ex): You gain a +0 competence on Fortitude saves and initiative chec
× Flawless Stride(Ex): You can move through any terrain that slows movement at full sp
× Free Movement(Ex): A scout can slip out of bonds, grapples, and even the effects of co
× Steal Spell(Su): You can siphon spell energy away from your target and use it yourself
× Detect Magic(Sp): You can use detect magic 2 time(s) per day. Your caster level is 0.
× Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
× Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
× Steal Energy Resistance(Su): You can siphon some or all of a target's resistance to an en
× Spells: You gain the ability to learn and cast spells.
× Steal Spell-Like Ability(Su): You can use a sneak attack to temporarily steal a creature's
× Absorb Spell(Su): If you make a successful save against a spell that targets you, you c
× Arcane Sight(Sp): You can use arcane sight as a swift action 2 time(s) per day. Your ca
× Discover Spells(Ex): If you steal a spell using your steal spell ability, you automatical
× Steal Spell Resistance(Su): You can use a sneak attack to temporarily steal some or all
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with apes. You
× Detect Animals(Sp): You can detect apes at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on climb checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of an ape for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with ape
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon apes.
× Animal Growth(Sp): Once per day, you can use animal growth on a single ape with a ca
× Animal Telepathy(Su): You can converse telepathically with any ape that you can see w
× Third Totem: You gain a +2 increase to Strength.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with bears. You
× Detect Animals(Sp): You can detect bears at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on intimidate checks.
× Wild Aspect(Su): 0 /day, as a swift action, you can assume the aspect of an bear for 0
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with bear
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon bears.
× Animal Growth(Sp): Once per day, you can use animal growth on a single bear with a ca
× Animal Telepathy(Su): You can converse telepathically with any bear that you can see
× Third Totem: You gain a +2 increase to Constitution.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with birds. You
× Detect Animals(Sp): You can detect birds at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on spot checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a bird for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with bird
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon birds.
× Animal Growth(Sp): Once per day, you can use animal growth on a single bird with a ca
× Animal Telepathy(Su): You can converse telepathically with any bird that you can see w
× Third Totem: You gain a +2 increase to Wisdom.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with cats. Your
× Detect Animals(Sp): You can detect cats at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on move silently checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a cat for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with cats
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon cats.
× Animal Growth(Sp): Once per day, you can use animal growth on a single cat with a cas
× Animal Telepathy(Su): You can converse telepathically with any cat that you can see w
× Third Totem: You gain a +2 increase to Dexterity.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with horses. Y
× Detect Animals(Sp): You can detect horses at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on jump checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a horse fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with hor
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon horses
× Animal Growth(Sp): Once per day, you can use animal growth on a single horse with a c
× Animal Telepathy(Su): You can converse telepathically with any horse that you can see
× Third Totem: You gain a +2 increase to Constitution.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with sharks. Yo
× Detect Animals(Sp): You can detect sharks at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on swim checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a shark fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with shar
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon sharks
× Animal Growth(Sp): Once per day, you can use animal growth on a single shark with a c
× Animal Telepathy(Su): You can converse telepathically with any shark that you can see
× Third Totem: You gain a +2 increase to Strength.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with snakes. Y
× Detect Animals(Sp): You can detect snakes at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on escape artist checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a snake fo
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with sna
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon snakes
× Animal Growth(Sp): Once per day, you can use animal growth on a single snake with a
× Animal Telepathy(Su): You can converse telepathically with any snake that you can see
× Third Totem: You gain a +2 increase to Charisma.
× Animal Bond(Ex): You get +4 on Handle Animal and wild empathy checks with wolves. Yo
× Detect Animals(Sp): You can detect wolves at will as if using detect animals or plants.
× First Totem: You gain a +4 bonus on survival checks.
× Wild Aspect(Su): 0 per day, as a swift action, you can assume the aspect of a wolf for
× Speak with Animal(Sp): Once per day, as speak with animals, you can speak with wol
× Summon Animal(Sp): Once per day, as summon nature's ally V, you can summon wolves
× Animal Growth(Sp): Once per day, you can use animal growth on a single wolf with a ca
× Animal Telepathy(Su): You can converse telepathically with any wolf that you can see
× Third Totem: You gain a +2 increase to Strength.
× Animal Companion(Ex): You gain an animal companion.
× Speak with Animals(Sp): As the spell, with a caster level of 0, 0/day.
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Extra Animal Companion(Ex): You gain an additional animal companion, as a druid of l
× Mark(Ex): You may mark one individual humanoid or monstrous humanoid foe. Add 0 to
× Nonlethal Force(Ex): You do not take a penalty for using a melee weapon to deal non
× Ready and Waiting(Ex): You can ready an action against your mark, even when not in in
× Bring 'em Back Alive(Ex): Whenever you make a melee attack that would reduce a foe to
× Tenacious Pursuit(Ex): You gain a +4 bonus to Constitution checks made to resist no
× Hunter's Dedication(Ex): Add your Con bonus to Will saves against your mark's spells o
× Move Like the Wind(Ex): You take no penalty to Hide and Move Silently checks when
× Crippling Strike(Ex): Each successful melee attack, or ranged attack within 30 feet, a
× Track the Trackless(Su): You can track a creature moving via pass without trace or a sim
× See Invisibility(Su): As the spell, but it functions continually and only against marks.
× Shielded Mind(Su): Against diviniation spells, you gain SR 15.
× Locate Creature(Sp): 1/day, as the spell, with a caster level of 4.
× Freedom of Movement(Su): As the spell, for a total of 3 rounds per day, occurring auto
× Find the Path(Sp): 2/day, as the spell, with a caster level of 0.
× Daggercast(Ex): You can cast spells with somatic and material components even when h
× Invocation of the Knife(Su): When you cast an arcane spell that deals energy damage
× Double Daggercast(Ex): You can hold the charge for one touch spell for each dagger y
× Arcane Infusion(Su): As a swift action, you can lose a spell slot or prepared spell to ha
× Arcane Throw(Ex): You can deliver touch spells with thrown daggers. If you miss, the d
× Daggerspell Flurry(Ex): You can quicken one spell as part of a full attack with your dagge
× Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 0
× Dagger Claws(Su): When you wild shape, add the magical properties of daggers you are
× Fast Wild Shape(Ex): You can wild shape as a move action rather than a standard act
× Enhanced Wild Shape(Su): When you wild shape, you retain your equipment's enhanc
× Seamanship(Ex): Allies add an insight bonus of 0 to their Profession (sailor) checks.
× Fearsome Reputation(Ex): You have a reputation as an honorable pirate.
× Rally the Crew(Ex): 0/day, you can give yourself and your allies a +0 bonus to attack ro
× Acrobatic Charge(Ex): You can charge over difficult terrain and through allies.
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Luck of the Wind(Ex): Once per day, you may reroll any failed attack roll, skill check, a
× Scourge of the Seas(Ex): When you use Intimidate to demoralize foes, you affect all en
× Skill Mastery(Ex): You can take 10 on Balance, Climb, Jump and Tumble even when u
× Fight to the Death(Ex): Each ally affected by Rally the Crew also gets 12 temporary hi
× Motivate the Scum(Ex): 1/day, kill a helpless individual to give allies a +2 morale bonus
× Pirate King(Ex): As the Leadership feat, but you gain only followers.
× Deep Survival(Ex): Add +0 to Survival checks made in underground environments.
× Reduce(Sp): You can use reduce person on yourself 3/day, regardless of your creature t
× Stonecunning(Ex): As the dwarven racial trait, but as a competence bonus rather than
× Augury(Sp): 0/ day, as a free action with a caster level of 0.
× Blindsense(Ex): You can use blindsense for 0 minutes 0/day.
× Passwall(Sp): As the spell, 1/day with a caster level of 0.
× Find the Path(Sp): As the spell but targeting only yourself, 2/day with a caster level of
× Phase Door(Sp): As the spell, 1/day as an 18th level caster.
× Skill Artistry(Ex): Choose 0 skill in which you have at least 13 ranks. You get a +4 bonus
× Skill Mastery(Ex): Choose 3 skills. You can take 10 on those skills even under stress.
× Lend Talent(Ex): You can take a penalty of up to 0 on any skill for which you have Skill Ar
× Sustaining Presence(Su): You add your Charisma bonus to Concentration checks and
× Persuasive Performance(Ex): You may demonstrate a skill in which you have Skill Arti
× Intellectual Agility(Su): You add your Intelligence bonus to initiative checks and Reflex
× Unbound: You may wear light metal armor without violating your druid oaths. You suffer
× Ghost Step(Su): As a swift action, you can become invisible for 1 round 0/day.
× Sudden Strike(Ex): Whenever an opponent is denied his Dexterity bonus to AC, you d
× Frightful Attack(Su): 0/day, you can make a frightful attack with a DC 12 Will save o
× Ghost Sight(Su): You can see ethereal and invisible creatures and objects.
× Frightful Cleave(Su): If you slay a foe with a frightful attack, you get an immediate extra
× Mountain Stride(Ex): You can move through scree and dense rubble, and up steep slop
× Surefooted(Ex): You ignore DC modifiers to Balance, Move Silently and Tumble checks
× Quick Crafting(Ex): You can craft magic items in half the time required.
× Identification(Sp): As the identify spell, but you must handle the item for 1 minute and
× Shifter's Speech(Ex): You can speak normally in any form. While in wild shape, you
× Improved Wild Shape(Su): Your Wild Shape ability improves to allow a wider variety of
× Fast Wild Shape(Ex): You can wild shape as a move action.
× Extraordinary Wild Shape(Ex): You gain the extraordinary special qualities of your wil
× Evershifting Form: You gain the shapechanger subtype. You are immune to any transmut
× Teamwork(Ex): You gain a +20 circumstance bonus on Listen and Spot checks to see a
× Agility Training(Ex): Your armor check penalty with light armor is reduced by 2, to a m
× Skill Teamwork(Ex): All allies within 30 feet who can see you gain a +2 competence b
× Flanking Teamwork(Ex): When you flank an opponent, you and all other allies who thre
× Teamwork Trap Sense(Ex): All allies within 30 feet gain +0 on Reflex saves and AC aga
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Teamwork Infiltration(Ex): If you spend 1 hour studying a small area, you gain a +2 c
× Break Away(Ex): During any round in which you do nothing but move, you gain a +4 dodge
× Detect Magic(Sp): At will, as the spell.
× Teamwork Sneak Attack(Ex): Any ally who is flanking your opponent deals 0d6 extra
× Grant Move Action(Ex): Once per day, as a standard action, you may grant an extra move a
× Skill Mastery(Ex): You can take 10 on Climb, Disable Device, Open Lock and Search c
× Specialized Tools(Ex): After studying an area (as with Teamwork Infiltration) you can
× Inspire Competence(Su): You can use oratory to give an ally a +2 competence bonus to ch
× Inspire Resilience(Su): As a standard action, you can use oratory to grant an ally with
× Absolute Conviction(Ex): If your alignment changes from lawful good, you may not take f
× Pierce Shadows(Su): You can spend a turning attempt to shed light in a 20 ft radius, c
× Sacred Stealth(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Smite(Su): 0/day, you may make a smite attack, with +2 to attack and +0 to damage.
× Merciless Purity(Su): 1/day, upon the death of a creature you have made a smite attac
× Righteous Fervor(Su): After making a smite attack against a creature, your subsequent
× Burning Light(Su): If your Pierce Shadows ability is active, you can spend a turn attem
× Multiclass Note: Paladins may freely multiclass as Shadowbane Inquisitors. In addition
× Discover Subterfuge(Ex): You gain a +0 competance bonus to Search and Sense Moti
× Sacred Defense(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Sacred Strike(Su): As a swift action, you can lose a divine spell slot or a prepared di
× Read Thoughts (Ps): 1/day, you can manifest read thoughts at a power point cost reduce
× Cloud Mind (Ps): 1/day, you can manifest cloud mind at a power point cost reduced by 0,
× Mass Cloud Mind (Ps): 1/day, you can manifest mass cloud mind at a power point cost re
× Mind Stab(Su): Once per round as a free action, immediately after you deal damage
× Cover Identity(Ex): You have 0 cover identity; while in such an identity, you gain a +
× Undetectable Alignment(Ex): As the spell, continually active.
× Quick Change(Ex): You can don a disguise in one-tenth the normal time (1d3 minutes)
× Scrying Defense(Ex): You gain +0 to Will saves against divination (scrying) spells, as
× Nystul's Magic Aura(Sp): You can use Nystul's magic aura at will, with a caster level of
× Dispel Scrying(Su): 6/day, you can dispel a scrying sensor as if using greater dispel ma
× Deep Cover(Ex): When in a cover identity, divination spells detect only information app
× Always Ready(Ex): You gain a +0 bonus on initiative checks.
× Streetwise(Ex): You gain a +2 competence bonus to Gather Information and Knowledge
× Stand Tough(Ex): 0/day, when you would be damaged by a weapon, you can attempt a For
× Tempest Defense(Ex): When wielding a double weapon or two weapons (not counting un
× Ambidexterity(Ex): While in light or nor armor, your attack penalties for fighting with
× Two-Weapon Versatility(Ex): When fighting with two weapons, you can apply any of t
× Two-Weapon Spring Attack(Ex): When wearing light or no armor and making a spring a
× Fast Acrobatics(Ex): You ignore the normal -5 penalty when making a Balance check w
× Kip Up(Ex): If you are wearing light or no armor and carrying no more than a light load
× Steady Stance(Ex): You are not considered flat-footed when balancing or climbing,
× Agile Fighting(Ex): When wearing light or no armor and carrying only a light load, you
× Defensive Roll(Ex): As the rogue special ability, -1/ day.
× Smite the Guilty(Su): 0/day, you can smite someone you have personally witnessed comm
× Quick Search(Ex): You can make a Search check as a move action rather than a full-r
× Speak with Dead(Sp): 1/day, you can use speak with dead, with a caster level of 0.
× Quick Hide(Ex): You can use Bluff to create a diversion to Hide as a move action rathe
× Dimensional Anchor(Sp): 1/day, you can use dimensional anchor, with a caster level of
× Virtuoso Performance: 0/day, as a standard action, you can make any of the follwing v
× Persuasive Song(Ex): This effect is as a Diplomacy check made to influence NPC att
× Sustaining Song(Su): All allies within 30 feet automatically become stable (if dying) o
× Jarring Song(Su): Any enemy within 30 feet attempting to cast a spell must make a
× Song of Fury(Su): Each ally within 30 feet who can see and hear you can choose to en
× Mindbending Melody(Sp): This song functions like dominate person on a humanoid th
× Revealing Melody(Su): All allies within 30 feet who can see and hear you are affected
× Ride Bonus(Ex): You get a +0 competence bonus to Ride checks, as well as Handle A
× Wild Plains Stalker(Ex): Your mount uses your Hide and Move Silently ranks rather tha
× Wild Plains Swiftness(Ex): Your mount's base speed increases by 10 feet. This affe
× Wild Plains Offensive(Ex): You can make a full attack with a melee weapon when your
× Multiclass Note: Paladins may freely multiclass as Wild Plains Outriders and return to t
× One with the Hammer(Ex): When attacking with a warhammer that you crafted, add 3
× Flesh of My Flesh(Ex): When wearing heavy armor you crafted, you gain a +0 Sacred
× Forged in Fire(Ex): You can ignore the effects of fatigue and exhaustion for 0 hours (1 h
× Tempered in Blood(Ex): 1/day, make a FORT save (DC 10 + damage dealt) to take half
× Flourish(Ex): Add 0 (Class Level) to your Bluff Checks for feints.
× Mobile Fighting(Ex):If you move at least 5 feet, you gain a +1 dodge bonus to AC until
× Melee Sneak Attack(Ex): Any time your target would be denied a Dexterity bonus to
× Size advantage(Ex): When wearing light or no armor, you gain a +2 dodge bonus to AC
× Small but Deadly(Ex): You gain a +4 bonus on rolls made to confirm critical hits with
× Lethal Riposte(Ex): A foe who misses you with a melee attack provokes an attack of op
× Adept Climber(Ex): You do not lose your Dexterity bonus to AC while climbing.
× Farsight(Ex): You take a -1 per 20 foot penalty to spot checks. You take a -1 penalty
× Strike from Above(Ex): You gain a +2 bonus on damage rolls for ranged attacks made
× Arcing Shot(Ex): If you have 40 feet of clearance (height) your maximum range with pr
× Horizon Shot(Su): As a full-round action, you can make a single attack with a projecti
#VALUE!
× Inspire Stamina(Su): While you use this bardic music ability and for 0 minutes thereafte
× Song of Warding(Su): When you sing the Song of Warding for 5 minutes; you creates an
× Inspire Fury(Su): While using this Bardic Music ability, allies within 30 feet who can he
× Song of the Mountain(Su): You and humanoid allies within 30 feet gain a +4 to Strength
× Stone Warden(Ex): You add your Constitution bonus to AC instead of your Dexterity bon
× Animal Messenger(Sp): You can compel a Tiny animal to carry a message to your allies a
× Stubborn Mind(Ex): If you fail a save against an enchantment spell or effect, you can a
× Sending(Sp): You can contact a particular creature with which you are familiar and send
× Greater Animal Messenger(Sp): This functions as the Animal Messenger ability, exce
× Comedic Performance: 0 times per day, you may use your comedy to produce magical
× Inspire Courage(Su): While performing, all allies who can hear you gain a +1 moral
× Enrage Enemies(Su): You may enrage 0 creatures. Will DC equals your Perform (Com
× Killing Joke(Su): You perform (comedy) and concentrate for three rounds. After tha
× Infuse Figment(Su): You can expend a turn or rebuke undead attempt to increase by 10 t
× Disguise Spell(Ex): The somatic components of your spells are disguised. This ability
× Zigzag(Ex): Once per round, when you provoke an attack of opportunity, you may attemp
× Earth Friend(Ex): Creatures with the earth subtype automatically react to you in a frien
× Earth Dream(Sp): 1/day. Just Like diviniation except that the question must be conne
× Lesser Tremorsense(Ex): You gain the tremorsense ability with a range of 10 feet.
#VALUE!
#VALUE!
× Avoid Thrown Weapons(Ex): You have a +2 dodge bonus to your AC against thrown
× Equal Footing(Ex): When making a trip attack against a creature at least one size cate
× Avoid Reach(Ex): This ability grants you a +2 dodge bonus to AC against melee attack
× Armored Mind(Su): Once per day, while wearing heavy armor, expend your psionic focu
× Damage Reduction(Ex): When psionically focused and wearing heavy armor, you gain da
× Mind over Body(Ex): 0/day you can use your Will save modifier in place of your Fortitud
× Mettle of Will(Ex): If you make a successful Will saving throw against any spell or spec
× Lend Resolve(Ex): You can expend your psionic focus to grant an ally within 30 feet a +0
× Barbed Mind(Su): While wearing heavy armor, whenever you succeed on a Will saving t
× Mountain Stride(Ex): You can move through scree, dense rubble, up steep slopes, and
× Peregrine Companion(Ex): You gain a peregrine falcon (stats as a hawk; MM, pg 273) as
× Great Stamina(Ex): You suffer none of the effects of fatigue - except that when you a
× Slow Fall(Ex): When you are within arm's reach of a wall, you can use it to slow your des
× Climb Speed: You gain a climb speed of 20 feet. This ability also gives you a +8 rac
× Fast Movement(Ex): Your land speed is faster by 10 feet when wearing no armor or lig
× Inexhaustible Stamina(Ex): You are immune to all fatigue and exhaustion effects.
× Rune Magic(Ex): You can prepare and cast spells as runes, replacing the somatic comp
× Stonecraft Expertise(Ex): You gain a +0 bonus on Appraise and Craft checks related t
#VALUE!
× Permanent Runes(Ex): To inscribe a permanent rune, you must permanently sacrifice an a
× Cloak of Shadows(Su): While using this ability, attacks against you have a miss chance
× Silent Illusion(Ex): Illusion spells are cast as if the Silent Spell feat had been applied t
× Shadow Illusion(Su): Infuse illusion (figment) spells with shadowstuff to mimic certain c
× Extend Illusion(Ex): The duration of any illusion spell you cast or any spell like ability
× Powerful Shadow Magic(Su): The strength of the effects created by your shadow spells
× Stonebond(Ex): You have bonded with the race and gain special abilities based on tha
× Racial Battle Technique(Ex): Gain +4 AC vs giants and additional bonuses depending
× Stoneborn(Ex): Gain a permanent +2 increase to your Constitution score and other e
select a bond race.
× Meld into Stone(Sp): Once per day, you can use meld into stone as the spell of the same
× Stoneskulk(Ex): When underground and touching a stone surface, you can use the Hide s
× Corrupt Stone(Su): Three times per day, once per round, with a successful melee touch
× Stonedeath Strike(Su): You can petrify your target (as the flesh to stone spell) if they
× Stony Hide(Ex): The natural armor bonus that you gain while under the effect of the S
× Wild Shape(Su): .
× Stoneslam Attack(Ex): The slam attacks that you gain while under the effect of the St
× Fortification(Ex): You are 50% immune to critical hits and sneak attacks.
× Earth Glide(Su): While under the effect of the Stone Form feat, you can move through th
× Aptitude Focus(Ex): 1/day you can spend 1 hour to select an aptitude that will give yo
× Bonus Feat(Ex): At the start of each day, you can choose to change your bonus feat to
× Mimic Class Feature 0/day you gain one use of: evasion, rage, smite, sneak attack or
× Ability Boon(Ex): You gain a +0 competance bonus to an ability score of your choice u
× Double Aptitude(Ex): You can adopt two aptitude focuses in the same amount of time it
× Rapid Refocus(Ex): You gain the power to change your aptitude focus in only 10 minu
× Magical Insight(Ex): You gain a +5 insight bonus on Spellcraft checks to determine sc
× Detect Magic(Sp): At will as the spell.
× Spontaneous Casting(Su): ..
× Fearless(Ex): You gain immunity to fear, magical or otherwise.
× Arcane Sight(Sp): At will as the spell.
× Greater Arcane Sight(Su): At will as the spell.
× Demoralizing Stare(Ex): +0 competence bonus on Intimidate checks. Target remains sh
× Resourceful Search(Ex): Once per day, use Search check to find nonmagical item up to
× Ruthless Cut(Ex): +4 bonus on roll to confirm a threat in a critical hit.
× Making an Example(Ex): Any time you deal enough damage with a melee attack to drop a c
× Aura of Confidence(Ex): +0 morale bonus on Will saves to all allies within 30 feet (incl
× Avenging Strike(Ex): On an enemy who has dealt damage to an ally of yours within the
#VALUE!
× Team work(Ex): When you use the aid another action within 30 feet of an ally who can s
× Favored Enemy (elves and humans)(Ex): See the ranger class feature, page 47 of the
× Smite Enemy(Su): On 0 melee attack(s) per day you may add +2 to your attack roll an
× Disguise Self(Sp): You can use disguise self three times per day, but only to assume
× Forgo Heritage(Ex): You are no longer considered an elf or a human for the purpose of
× Shadow Points(Su): You have 0 shadow points.
× Umbral Blade(Su): You gain a slashing melee weapon infused with the power of sha
× Morphic Blade(Su): You can spend shadow points to change your Umbral Blade's type
× Shadowstrike(Su): You can spend a shadow point to turn your umbral blade into shadow
× Shadowbane(Su): You can spend 1 shadow point to grant your umbral blade the equivalent
× Shadowsharp(Su): You can spend 1 shadow point to double the threat range of your umb
× Shadow Drain(Su): You can spend 1 to 0 shadow points when striking a living creature
× City Ramparts(Ex): 1 time(s) per day, you can call upon the combined might of a comm
× Urban Sustenance(Ex): You don't need to eat, drink or sleep and you heal at twice the
× Citybred Senses(Ex): When within a city you gain a +2 bonus on Listen, Search and S
× Meld Into City(Sp): As Meld Into Stone in the city at will. Caster level = 0.
× See the City(Sp): 3 times per day you may create a magical sensor (as clairaudience/cla
× Urban Skill Mastery(Ex): While in a city, you can take 10 even when under stress on:
× Hear the City(Sp): 1 time(s) per day, you can speak with a building, street, or other part o
× Mob Violence(Su): Deal extra damage within a city. This effect may be activated for 0
× Citywalk(Sp): As transport via plants, except that you must begin the journey within a
× Companion Familiar: For determining abilities, your effective druid level is 4 and your ef
× Channel Animal(Sp): 2 times per day, you can originate spells through an animal inste
× Channel Plant(Sp): 1 time per day, you can originate spells through a plant instead of
× Spellcasting: For each level of Arcane Hierophant you take, your effective caster level
× You can cast arcane spells while wearing nonmetallic light or medium armor without inc
× Correllon's Blessing(Su): Each day you can heal (by touch) a total of 0 hit points of d
× Elegant Strike(Ex): You add 1 points of bonus damage when using a longsword, rapier, e
× Superior Defense(Ex): The maximum Dexterity bonus for any medium or heavy armor y
× Unimpeded Movement(Ex): You no longer reduce your speed when wearing medium or
× Corellon's Wrath(Su): 5 time(s) per day, as a free action, you gain a +2 sacred bonu
× Curse of the Fatespurned(Sp): By staring at living opponent for a moment (a move action
× Subtle Magic(Su): The spells you cast don't register to divination magic unless a cast
× Lucky Magic(Su): Whenever you cast a spell that has a variable, numeric effect, you can
× Desperate Recall(Su): Once per day, as a move action, you can recall any one spell th
× Curse of the Black Cloud(Sp): Once per day as Curse of the Fatespurned except 20' r
× Fate's Proof(Su): Three times per day, you can force an opponent to reroll an attack rol
× Word of Friendship(Sp): You learn a short magical phrase that identifies you as a ruath
× Gift of the Elves: During the ruathar ceremony, you are traditionally presented with a gi
× Elfwise(Ex): You gain a +2 bonus on Search, Spot and Listen checks.
× Star Blessing(Su): You gain a +1 sacred bonus on attack rolls and saving throws while
× Arvandor's Grace(Ex): Your racial life span and the lower limit of each of your age ca
× Skypledge: You voluntarily forego casting any spell with the fire, water, or earth descri
× Divine Spellpool(Su): You have access to Divine Spellpool I.
× Beckon Breeze(Sp): You can change the wind direction as you like, and you can change
× Instant Supplication(Sp): As an immediate action, you can invoke an effect that functions
× Servant Supplication(Su): Once per day, as a full-round action, you may call a 15 HD L
× Assumptive Supplication(Su): For one minute once per day, you can assume the form
× Cyclonic Doom(Su): As a standard action, a cyclone spins through all spaces adjacent
× Foot Talons(Ex): If you spend one hour each day sharpening your talons, they becom
× Fast Flight(Ex): Your fly speed is now 50 ft.(avg)
× Rapid Shot: Whenever you are throwing light weapons, you are treated as having the R
× Defensive Throw(Ex): You no longer provoke attacks of opportunity for attacking with
× Improved Catch(Ex): When you make a ranged attack with a returning weapon, you can mo
× Close Defense(Ex): If you are adjacent to a Medium or larger foe, you gain a +2 dodge
× Fast Movement(Ex): Your speed increases by 10 when wearing medium, light or no arm
× Vengeful Strike(Su): One time per day, as a standard action you can execute a single v
× Superior Catch(Ex): You can use two returning weapons for two attacks in a single rou
× Ranged Flank(Ex): When you are within 10 feet of an enemy you may flank as if you
× Fast Movement(Ex): Your speed increases by 10 when wearing medium, light or no ar
#VALUE!
× Scent(Ex): You gain the Scent special quality. You can detect approaching enemies, sni
× Endure Elements(Sp): You can use endure elements at will. Caster level is 0.
× Unfettered Stride(Ex): You can move through bogs, rubble, undergrowth, ice sheets, an
× Feyheart: Your type becomes fey(augmented humanoid) and you gain DR 2/cold iron.
× Wandering Eyes(Sp): As a standard action, you create a magical sensor that provides i
× Frightful Attack(Ex): When you make an attack roll against an opponent with fewer Hit
× Keen Senses(Ex): You can see four times as far has humans in shadowy illumination, tw
× Glare of the Enraged Dragon(Su): 0/day, you can use a swift action to glare at a targe
× Draconic Words(û?? You discover arcane nuances that allow specific spoken draconic
× Renthisj: Targets speech can be understood by any creature that can speak a langua
× Ssifisv: Removes the fatigued condition from target, or reduces exhausted condition
× Vor: Grants target a +0 competence bonus on Knowledge and Spellcraft checks for 1
× Ocuir: Grants target a + 0 competence bonus on Search and Spot checks for 1 hour
× Osvith: Renders target shaken or frightened for 1d4 rounds. Will negates
× Ssearth: Target is healed for 0 points of damage. Used as part of spell applies extend
× Veschik: Target regains one spell slot of the highest level of arcane spell it can an
× Strix: Target gains 0 temporary hit points. These last for 1 hour.
× Ossalur: Grants target 30-foot enhancement bonus to all speeds it currenty has for
× Valignat: Deals 5d6 points of fire damage to the target. Used as part a spell, can wid
× Power Word spells(Su): You can select 0 power world spell and add it to the spell list
× Bonus Spells Known: You can select 2 language dependent spells from your spell list
× Voice in Silence(Ex): Expend an arcane spell slot as a move action to suppress all sile
× Combat Technique(Ex): You gain either a bonus feat, or an increase to your existing sne
× Draconic Resistance(Ex): You become resistant to paralysis and magic sleep effects g
× Ignore Spell Failure(Ex): You can ignore spell failure when casting 0-level or 1st-level s
× Draconic Breath(Su): You gain the Draconic Breath feat. Your breath can deal 2d6 dama
× Aspect of Peace(Su): You and allies within 10 feet of you gain a +4 morale bonus on s
× Aspect of Refuge(Su): As a standard action, you create an area where all creatures with
× Aspect of Exclusion(Sp): Once per day, you can as a standard action create the effect o
× Aspect of Healing(Su): All healing spells performed within 10 feet of you while conscio
× Aspect of Safety(Su): Once per day, as a standard action, you can create a 10-foot-radi
× Sphere of Concordance(Sp): You gain the ability to transport you and up to 8 willing
× Monk Abilities(Ex): Your cloud anchorite's class levels stack with your monk levels
× Climb Speed(Ex): You gain a climb speed of 10 feet. You gain a +8 racial bonus on al
× Wisdom of the Mountain(Ex): You add your Wisdom modifier on Balance, Climb, and Ju
× Slow Breath(Ex): You can hold your breath twice as long as normal, and gain a +2 bonu
× Resistance to Cold(Su): You gain resistance to cold 5.
× Fast Movement(Ex): You gain a +10-foot enhancement bonus to your speed while wearin
× Empty Stride(Su): You gain a +4 bonus on all Balance checks. You can also walk on th
× Acrobatic Charge(Ex): You gain the ability to charge over difficult terrain.
× Walk on the Clouds(Su): You can use your empty stride ability as a free action at all ti
× Immortality of the Mountain(Su): You no longer have a maximum age. You no longer hav
× Glacial Ray (Ps): The ray does 1d12 points of cold damage to any living creature on a s
× Cold Adaptation(Ex): You gain a +4 bonus on all saving throws against cold. In addition
× Frozen Fist (Ps): As a move action, you can freeze one of your fists into a solid block
× Bolt of Cold (Ps): 3/day, as a standard action, you can make a ranged touch attack to
× Weapon Afrost (Ps): As a move action you can add the frost special ability to a melee
× Frostfell Creature Insight(Ex): You gain a +2 insight bonus on attack and damage rolls
× Cold Walk (Ps): You can walk on air that is 32 F or colder. You must pay 1 power point
× Greater Weapon Afrost (Ps): Your weapon afrost ability deals +2d6 damage. You can al
× Wall of Ice (Ps): Use a full-round action that expends your psionic focus to create a Wall
× Bone Chill (Ps): Once per day, you can create a massive burst of supernatural cold de
× Detect Fire(Sp): You can detect fire at will as a cleric of a level 0.
× Protection of Winter(Sp): You gain a sacred bonus to armor class and saving throws w
× Resistance to Fire(Ex): You gain resistance to fire 5.
× Powerful Grip(Ex): When wielding a greataxe with two hands you deal double your st
× Frost Greataxe(Sp): As a move action you can grant your greataxe the frost special abili
× Agonizing Strike(Su): Once per day, you may make a single melee attack that deals
× Dispel Fire(Sp): 3/day, you can dispel fire as a cleric of level 0.
× Natural Armor Increase(Ex): You gain a +0 bonus to your natural armor.
× Resistance to Cold(Ex): You gain resistance to cold 10.
× Gain Knowledge(Ex): You may add the following spells to those you know: conjure ice
× Piercing Cold: You bypass all resistances and immunities to cold granted by spells and
× One with the Cold(Ex): You gain the cold subtype, which grants you immunity to cold
× Frostrage(Su): While raging, you gain a +4 natural armor bonus, and your unarmed at
× Freezing Blood(Su): You are immune to wounding damage, and automatically stabiliz
× One-Two Punch(Ex): While making an unarmed attack, you may make an extra attack at
× Absorb Cold(Su): While raging, you not only gain immunity to cold but for every 2 poi
× Rend(Ex): In any round that you hit the same foe with two or more unarmed attacks,
× Warmount: You receive a specially bred and trained mount, a war megaloceros.
× Frostfell Awareness(Ex): While in the frostfell, you gain a +2 competence bonus on all I
× Rally the Troops(Su): 1/day you may speak to 2 people to grant them a +2 morale bonu
× Oath of Wrath(Su): 1/day, you may select a single opponent within 60 feet and for the d
× Overwhelming Odds(Ex): Whenever in combat with an enemy with 3 or more Hit Dice mor
× Primeval Form(Su): You gain the ability to wild shape into your chosen primeval form 1
× Animal Empathy(Ex): In any form, you can communicate with animals of your chosen pr
× Regression(Su): Your Intelligence & Charisma decrease by 1 and your Strength, Dexter
× Feral Power(Ex): You gain a +2 Bonus to Strength, +2 bonus to Dexterity, +2 bonus to
× Scent(Ex): You gain the scent special quality in any form.
× Fast Movement(Ex): Your base land speed increases by 10 feet.
× Primeval Shapechanger(Su): Your type changes to Magical Beast (shapechanger) and
× Rimefire Bond(Su): You bond with a Rimefire Eidolon. Both you and the eidolon are const
× Detect Minion of Iborighu(Sp): Similar to detect evil, except it detects the presence or
× Rimefire Bolt(Su): You gain the ability to throw bolts of rimefire as a ranged touch at
× Ice Skate(Sp): You gain the ability to use ice skate as a spell-like ability. You can use t
× Word of Recall(Sp): Once per day, you can use word of recall as a spell-like ability, w
× Iceberg(Sp): Once per day, you can iceberg as a spell like ability.
× Rimefire Apotheosis(Su): Your type changes to Fey, you gain low-light vision and DR 5
× Stormsong: You can use your bardic music ability to create various storm-related effect
× Gust of Wind(Sp): You can generate a gust of wind, as the spell of the same name.
× Thunderstrike(Su): You can target one creature within 60 feat with a ranged touch a
× Control Winds(Sp): You can control winds, as the spell of the same name except the d
× Winter's Ballad(Su): You can control weather, as spell of the same name, except the
× Great Thunderstrike(Su): You can use two bardic music uses to target all creatures
× Storm of Vengeance(Sp): You can use four bardic music uses to cause a storm of ve
× Stormpower(Ex): You gain a +2 bonus on Perform (sing) checks made to use your stor
× Resistance to Electricity(Ex): You gain resistance to electricity 5.
× Cloak of Winters Chill(Su): As a free action 5/day, you can shroud yourself in a sphe
× Resistance to Cold(Ex): You gain resistance to cold 5.
× Frozen Skin(Su): You gain a +2 natural armor bonus to armor class, which increases to +4
× Coldstrike(Su): Every time you deal damage with a spell, spell-like ability, or supernat
× Constant Piercing Cold(Su): All spells with the cold descriptor cast by you are automati
× Cold Subtype(Ex): You gain the cold subtype.
× Summon the Entombed(Sp): 1/day, you gain the spell-like ability to summon, like sum
× Wintry Apotheosis(Su): Your type changes to Elemental, and you gain the Evil subtype. Y
× Ashworm Mount(Ex): You have the service of a loyal ashworm that serves you as a mo
× Saddle Bonus(Ex): Gains a bonus of 0 on all Handle Animal and Ride checks with yo
× Heightened Sting(Ex): You can induce your mount to make a heightened sting attack. W
× Relentless Shield(Ex): You can use the Mounted Combat feat granted Ride check to neg
× Stamp into the Sand(Ex): You gain the Trample feat as a bonus feat. If you already have
× Sand Rider(Su): You can ride your ashworm as it travels under the sand (but not packed
× Full Mounted Attack(Ex): You can make a full attack when your mount moves more than
× Spirited Worm(Ex): You gain the Spirited Charge feat as a bonus feat. If you already h
× Earth Rider(Su): You can ride your ashworm as it travels under packed earth without be
× Locate Potable Water(Su): This ability allows you to locate water (like the locate water
× Release the Water Within(Sp): Once per day, one living creature that you choose within
× Burrow(Ex): You gain a burrow speed of 5 feet, but only through soft materials, such
× Summon Elemental(Sp): You can summon a Large elemental with the water subtype once pe
× Elemental Jaunt(Su): You can shift to an elemental plane for short periods of time (lik
× Elemental Portal(Su): You can create a portal to an elemental plane with a radius of 1
× Dust Magic(Ex): When you cast arcane spells in any sort of waste terrain, your caster l
× Desert Insight: You gain knowledge of additional spells.
× Sand Shape(Sp): You can sculpt the soil of the waste into mundane objects.
× Sandform(Sp): You can transform your body into animated sand (like the sandform spell
× Sand Stride(Sp): You can fly as if by means of the overland flight spell once per day. Yo
× Improved Sand Shape(Sp): You can sculpt the soil of the waste into specific animate c
× Improved Dust Magic(Ex): Three times per day, when you cast an arcane spell in any sor
× Desert Slumber(Ex): Once per day, you can lie in the soil of the waste and heal as if
× Greater Dust Magic(Ex): As Improved Dust Magic, plus you can maximize or widen your
× Desert Shroud(Ex): If the remains of your deceased body lie in the soil of the waste
× Buoyancy(Ex): You gain a +4 circumstance bonus on Swim checks. Additionally, your s
× River Mastery(Ex): You gain a +1 insight bonus on attack rolls and damage rolls agains
× River's Vigor(Su): You can gain 0 temporary hit points for 0 minute once per day.
× River Walk(Sp): You can tread on river water as though you were affected by a water walk
× The River's Life is Mine(Su): You gain fast healing 5 whenever you begin your turn in o
× Divine Power(Sp): You gain the benefit of divine power, as the spell, once per day. Your c
× Control Water(Sp): You can use control water, as the spell, three times per day. Your cast
× Restoring Immersion(Sp): Once per day, you may immerse yourself completely in water to
× Divert River(Sp): You are capable of changing the course of a river for up to 2 hours.
× Scorpion Form(Su): You can assume the form of a Tiny monstrous scorpion once per da
× Envenom Blade(Ex): As a free action three times per day, you can envenom your weapo
× Immunity to Scorpion Venom(Ex): You are immune to all scorpion poisons (but no othe
#VALUE!
× Desiccating Touch(Su): As a touch attack, you can deal 0d6 points of dessication dam
× The Wasting(Su): Once per day, you can blow sand into the face of a living opponent
× Local Drought(Su): You produce desert conditions in a 20 foot radius emanation centere
× Withered Toughness(Ex): Your natural armor bonus improves by 2. In addition, you gai
× Pillar of Salt(Sp): You can use flesh to salt once per day, as the spell. Your caster level f
× Create Sand Golem(Ex): You can create a sand golem.
× Create Salt Mummy(Su): You can create a Horrid Salt Mummy.
× Greater Drought(Su): You produce extreme desert conditions in a 100 foot radius emanat
× Dry Lich: You must undergo the Sere Rite, overseen by another dry lich. This rite will tu
× Blessed Soul: You can freely take levels in this prestige class without restricting fut
× Buoyant Armor(Su): You can use positive energy to buoy up your armor in the water. Y
× Pearl's Blessing(Su): As a free action, you spend a turn undead attempt to focus posit
× Pearl Blade(Su): Your slashing weapons develop a pearlescent sheen when you wield t
× Water's Blessing(Su): You gain the ability to affect evil water-dwelling creatures wit
× Great Captain: You gain Great Captain as a bonus feat. If you already have Great Capta
× Leadership: You gain a +2 bonus to your effective character level for purposes of the Le
× Weather Gauge(Ex): You gain a +4 competence bonus on Profession (sailor) checks to
× Luck of the Wind(Su): Once per day you can reroll a failed attack roll, saving throw, skil
× Uncanny Navigation(Su): You add your legendary captain level as a bonus on Spot chec
× Wind at Your Back(Ex): A ship you captain moves 20% faster (minimum of +5 feet).
× Accelerated Firing(Ex): A ballista or catapult can be loaded or reaimed in a round by
× Steady Stance(Ex): You are not considered flat-footed while balancing or climbing. Y
× Rake(Ex): As long as you have the advantage, attacks against enemy vessels with you
× Legendary Helm(Ex): You grant an additional +2 dodge bonus to the Armor Class of any
× Misdirect(Ex): You gain the ability to attempt to trick an enemy captain into underestim
× Splice the Main Brace(Su): Once per day you can produce a mass cure light wounds effect
× Fleet Admiral(Ex): You can use the aid another action to confer a +2 morale bonus mad
× Hunter's Insight(Ex): You gain an insight bonus of +5 on all Knowledge checks made to
× Trophy(Su): Whenever you slay a Huge or larger aberration, animal, dragon, or magica
× Fell the Leviathan(Ex): You deal an extra 1d6 damage with any melee attack made agai
× Immunity to Fear(Ex): You become immune to fear.
× Corsair's Feint(Ex): You can make a feint as a free action rather than a move action. B
× Sailor's Step(Ex): While abord a ship and wearing nothing more than light armor you
× Scourge of the Seas(Ex): When you use Intimidate to demoralize foes, the attempt affects
× Frightening Lunge(Ex): On a successful sneak attack, you can sacrifice 2d6 points of
× Curse of the Sea Witch(Sp): Once per day you can cast bestow curse as a spell like abi
× Call Maelstrom(Su): Once per day you can create a maelstrom. The whirlpool persists
× Briny Deep Summoning(Sp): Once per day you can summon a dire shark, echinoloth, or
× Curse of the Albatross(Sp): Once per day you're able to extend your curse to cover an
× Call Phantom Ship(Sp): You can call a phantom ship which lasts 0 hours. The ship is fu
× Storm Spell Power(Ex): Any spell you cast that has the air, electricity, sonic, or water d
× Thunderclap(Su): You can lose any prepared spell or spell slot in order to generate a
× Resistance to Electricity(Ex): You gain resistance to electricity 10.
× Shield of Winds(Sp): As an immediate action, you can surround your space with an effec
× Eye of the Storm(Ex): You ignore the penalties associated with ranged attack rolls and
× Thunderbolt(Ex): Any spell you cast that deals electricity damage also deals 1 point o
× Resistance to Sonic(Ex): You gain resistance to sonic 10.
× Call Storm(Sp): You gain the ability to use a control weather effect once per week, but
× Lord of the Storm(Su): You are immune to being blown away, knocked down, or checked
× Masterful Swimmer(Ex): You augment your swimming.
× Beast of the Sea(Ex): You add -1 to your effective druid level to determine the abiliti
× Wave Master(Su): When near a body of water you can focus a rush of water at a single c
× Mastery of Breath(Ex): You become amphibious.
× Water Breathing(Sp): You gain the ability to use a water breathing effect once per day,
× Current Mastery(Ex): You gain the ability to create currents that moves the water within
× Wave Form(Su): You gain the ability to transform into a Small, Medium, or Large water el
× Call of the Abyss(Sp): Once per day, you can call an elder water elemental.
× Healing Kicker(Su): 3 times per day, when you cast a conjuration (healing) spell on an
× Sanctuary: You can imbue a healing spell with a sanctuary effect (as the spell). Will
× Reflex Save: You can grant the target of your healing spell a +0 competence bonus o
× Aid: You can imbue a healing spell with a maximized aid effect (as the spell). This ef
× Defensive Casting(Ex): You gain a +0 competence bonus on your Concentration check
× Field Healer(Ex): You can make a Heal check to provide first aid as a move action an
× Spontaneous Heal: You gain the ability to "lose" any prepared spell or spell slot of 6th lev
× Team Initiative Bonus(Ex): All allies within 30 feet who can see you (including yoursel
× Armored Ease(Ex): You recuce the armor check penalty of any armor you are proficient
× Stealthy Movement(Ex): You take no penalty on Hide or Move Silently while moving up
× Fearless(Ex): You are immune to fear effects.
× Hero's Luck(Ex): You gain a +0 luck bonus on all saving throws.
× Natural Commander(Ex): Your commander ranting is 0 (unless otherwise higher).
× Legendary Reputation(Ex): You add +0 to any Diplomacy check you make to influence t
× Greater Command(Sp): Once per day, you can focus your powers of persuasion to use
× Quick Rally(Ex): Once per round, you can perform a rally check as a free action.
× Heroic Success(Ex): Once per day, you can choose to automatically succeed on a single
× Additional Commander Aura(Ex): You can select a secondary commander aura, which
× To Hell and Back(Ex): All of your followers and cohorts are immune to fear effects when
× Eldritch Tapestry(Su): You can weave an eldritch tapestry containing yourself and 3 ot
× Quiescent Weaving(Su): You can store -1 spells of level 0 or lower in a dormant state i
× Enlarged Tapestry(Su): Spells you cast through your tapestry have their range categor
× Dark Knowledge: 3/day, you can draw upon your knowledge of aberrations, elementals, m
× Tactics: Grants a +1 (or more) bonus to attack rolls.
× Puissance: Grants a +1 (or more) bonus on saving throws to allies within 60 feet.
× Foe: Grants a 1d6 (or more) damage bonus on weapon damage.
× Dread Secret: Daze or stun one target opponent (based on check).
× Foreknowledge: Grants an insight bonus to AC based on your knowledge check.
× Lore Mastery: You gain a +2 bonus to all Decipher Script checks and to all checks of
× Still Mind(Ex): You gain a +2 bonus on saving throws against spells and effects from
× Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living f
× Negative Energy Burst(Su): 0/day you can emit a 5 ft. burst of negative energy dealing
× Advanced Learning: You can add 0 new spell(s) to your list.
× Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning,
× Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must
× Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict
× Summon Familiar: You are able to summon an evil familiar.
× Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and
× Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist neg
× Light Fortification: You gain 25% to resist critical hits.
× Enervating Touch(Su): You gain the ability to bestow negative levels when you use you
× Lich Transformation: You undergo a hideous transformation and become a lich.
× Armored Casting: You can cast corrupt avenger spells while wearing light armor without
× Detect Sworn Foe(Sp): You have the spell-like ability to detect the presence of your s
× Sworn Foe(Ex): You must choose a specific kind of monster or organization as your swo
× Taint Suppression: You have the option to replace any physical symptom of corruption
× Tainted Strike(Ex): 1/day, you can infuse a melee attack with the power of your taint,
× Grim Resolve(Ex): You gain a bonus equal to your Charisma bonus on all saving thro
× Frightful Fury(Ex): When you face your sworn foe and enter your fury, all opponents
× Deathsense(Ex): At will, as a swift action, you can invoke a deathwatch effect at no co
× Rebuke Undead(Su): Can rebuke undead 5 times per day. A rebuking check is made o
× Deadened Soul(Ex): You are immune to fear effects of any kind.
× Spontaneous Casting: Can spontaneously cast inflict spells, by sacrificing a pre-prepare
× Death Ward(Su): 1/day, you can protect yourself or another as by deathward. The duration
× Fear Aura(Su): 1/day, you can emanate an aura of fear in a 30 foot radius. This lasts f
× Cheat Death(Ex): You automatically succeed on Fort saves to resist coup de grace
× Mantle of Life(Su): As a full round action, you can grant all companions within 60 feet
× Nine Lives(Ex): You gain the ability to cheat death nine times.
× Master of Terror(Ex): The save DC of any spell you cast with the fear descriptor increas
× Absorb Fear(Su): When placed under a fear effect your caster level increases.
× Fearful Empowerment(Su): 1/day, you can add [fear] to any spell you cast that has som
× Delay Fear(Su): You can choose to delay the onset of any fear effect you impose on s
× Horrific Aura(Su): You radiate an aura of terror, creatures with 6 or fewer HD must su
× Reflective Fear(Su): Any fear effect against which you successfully save is immediatel
× Fiendish Companion: Your familiar benefits from your fiendish heritage and gains the f
× Blood of Fiends(Ex): You gain a +1 bonus on saves against poison. You also reduce
× Smiting Spell(Su): 1/day, as a free action, you can cause a spell you cast to deal 2 ad
× Fiendish Exaltation(Ex): You gain Immunity to Poison.
× Aura of Purity(Ex): You radiate an aura of holiness, making it difficult for you to hide y
× Detect Taint(Sp): At will, you can use detect taint.
× Smite Taint(Su): 1/day you can smite tainted creatures as a Paladin smites evil. If you
× Aura of Sanctity(Su): All allies within 10 feet of you gain a +2 sacred bonus on saves ma
× Turn Tainted(Su): You can turn any tainted creature as though it were an undead equa
× Purify Soul(Su): You can cure a living being of 1 point of corruption or depravity by t
× Cleansing Flame(Su): 3/day, you can cast any offensive spell against a tainted foe as
× Shield of Purity(Su): You can create a holy shield of energy that covers a 10-foot radi
× Blood Component(Su): You can deal a point of damage to yourself, to replace a spells
× Level Advancement: You must make a Will save (DC = 10 + your depravity score) if you
× Tainted Spellcasting(Su): You use your depravity score to determine your bonus spells
× Secret:
× Blooded metamagic: Use CON to power metamagic feat you have.
× Stanch(Ex): Auto-stabilize when you hit point drop below 0.
× Death Knell(Sp): 1/day use death knell as a spell-like ability.
× Clarity of True Madness(Su): 1/day add depravity score to one wisdom based skill ch
× Wholesome corruption(Su): 1/day, add corruption score to one concentration check o
× Bloodseeking Spell(Su): Use damage to yourself to increase damage caused by spel
× Thicker than Water(Su): Gives you DR 1/piercing & slashing.
× Tainted Knowledge: 1 bonus tainted feat.
× Forbidden arcana: 1 bonus 1st-level spell per day.
× Greater Forbidden arcana: 1 bonus 2nd-level spell per day.
× Outré Lore(Sp): Once per day, you can use contact outer plane as a spell-like ability.
× Aberrant Lore: By concentrating for a full round, you can determine if a creature, object
× Heretical Lore: 1/day, you can call upon evil entities to grant you a limited wish wit
× Inspiration: You have 2 points you can use to activate your class features. They refresh
× Cunning Insight(Ex): You may spend 1 inspiration point to gain a +3 competence bonus
× Cunning Knowledge(Ex): You may spend 1 inspiration point to gain a +0 competence bonus
× Arcane Dilettante(Sp): At the start of each day, you may choose 0 spell from the wiz
× Brains over Brawn(Ex): You add a +3 bonus to all strength and dexterity checks.
× Cunning Defense(Ex): You may spend 1 inspiration point to add a +3 dodge bonus vs
× Cunning Strike(Ex): You may spend 1 inspiration point to add a 1d6 sneak attack dama
× Opportunistic Piery(Su): You may spend 1 inspiration point to either heal 3 points of da
× Cunning Surge(Ex): You may spend 3 inspiration points to gain an extra standard actio
× Cunning Breech(Ex): You may spend 2 inspiration points to ignore both spell resistan
× Cunning Dodge(Ex): Once per day, if you are reduced to 0 or lower hit points, you may
× Improved Cunning Defense(Ex): As long as you are not wearing medium or heavy armo
× Cunning Brilliance(Ex): At the beginning of each day, you may choose three extraordinar
× Monsterous Companion(Ex): You gain an monsterous companion. Your effective level f
× Monster Empathy(Ex): You may use wild empathy on any animals, aberrations with an Int
× Monster Handler(Ex): You may make Handle Animal checks on aberrations and magica
× Monster Lore(Ex): In addition to the normal Knowledge checks to identify monsters,
× Alternative Monsterous Companion(Ex): You may choose from an expanded list of m
× Monsterous Flank(Ex): When you flank with a companion, you both gain a +2 bonus t
× Extra monsterous companion(Ex): You gain an additional monsterous companion, with an
× Monsterous Tactics(Ex): When a monsterous companion strikes an opponent, the target
× Extra monsterous companion(Ex): You gain an additional monsterous companion, with an
× Monsterous Team-up(Ex): All members of your party gain the benefits of Monsterous
× Booby Traps(Ex): You may set up simple booby traps.
× Master Disarmer(Ex): You add a +0 bonus to Search, Disable Device, and Open Lock
× Arrow Proof(Su): You gain DR 5/- when dealing with physical effects of traps. Spells an
× Quick Fingers(Ex): You ca disarm traps more quickly.
× Unweave(Su): 3 times per day, you may use dispel magic at a caster level of 5 to disa
× Dance Through Danger(Ex): If you exceed the DC to find a trap by 5 or more, you, and o
× Spell Proof(Su): Against magic traps and glyphs, you gain SR 15.
× Avoid Danger(Su): Once per day, as an immediate action, you may attempt to disarm a t
× Dungeon Mastery(Ex): While in your dungeon, you move at normal speed while unable to
× Horde Lord(Ex): Your allies gain a +1 bonus to attack and damage while you live and
× Dungeon Step(Su): You can move anywhere within your dungeon as dimension door with
× Complete Awareness(Su): At will, you may use clairvoyance/clairaudiance to look in a
× Dungeon Minions(Ex): You share your Dungeon Mastery with your allies.
× Animate Objects(Sp): Once per day, you may cast animate objects on any object in you
× Dungeon Defender(Ex): While in your dungeon, you gain immunity to fear effects, a +2 m
× Leadership: You gain the Leadership as a bonus feat. If you already have it, add a +4
× Healing Hands(Ex): Whenever you cast a spell that cures hit point damage, you add +2
× Cleanse Paralysis(Su): Once per day you have the ability to cleanse paralysis, as if ca
× Cleanse Disease(Su): Once per day you have the ability to cleanse disease, as if cast
× Cleanse Fear(Su): Once per day you have the ability to cleanse fear, as if casting a re
× Cleanse Poison(Su): Once per day you have the ability to cleanse poison, as if casting
× Effortless Healing(Ex): You may cast spells of the healing subschool without provoking
× Unicorn Companion(Ex): You've gained a celestial unicorn as a mount and aide. The un
× Cleanse Blindness(Su): Once per day you have the ability to cleanse blindness, as if c
× Cleanse Spirit(Su): Once per day you have the ability to restore a creature to health, as
× Cleanse Petrification(Su): Once per day you have the ability to restore a petrified creatu
× New Limb(Su): Once per day you have the ability to grow a creature's lost or damaged b
× New Life(Su): Once per week you can bring a dead creature back to life, as if casting a
#VALUE!
× Grant Move Action(Ex): Once per day, as a standard action, you may grant an extra move a
× Elemental Companion(Ex): You have called a elemental as your companion, which rep
× Resistance to Energy(Ex): You have resistance 0 to .
× Immunities(Ex): You are immune to .
× Cannot Be Flanked(Ex): Like an elemental, you cannot be flanked.
× Elemental Form(Su): Once per day you can turn yourself into a elder elemental and ba
× Elemental Type: Your type changes to elemental, and you have the subtype.
#VALUE!
× Resistance to Energy(Su): You have resistance 5.
× Dragon Friend(Ex): You gain a +4 circumstance bonus on all Charisma- based checks
× Immune to Dragon Fear(Ex): You are immune to fear effects from dragons.
× Elemental Weapon(Su): You can endow a melee weapon with elemental energy while you
× Dragon Ride(Ex): You get a +4 bonus all Ride checks while riding a dragon.
× Battlecast(Ex): You may take a full-round action to attack and cast a 2nd -level arcane
× Track Undead(Ex): You have the ability to track undead as if using the Track feat. You
× Divine Strike(Ex): You can make a special attack that is infused with positive energy.
× Immunities(Ex): You are immune to .
× Protection from Evil(Su): You benefit from a permanent protection from evil effect.
× Sword of Light(Su): Any weapon you wield overcomes the damage reduction of any un
× Sword of Darkness(Su): Any weapon you wield counts as a ghost touch weapon, allowin
× Flanker(Ex): You can designate any adjacent square as the square from which flanking
× Interpose(Ex): 3 times per day you can take the damage dealt to an adjacent ally, provi
× Defensive Shield(Ex): When you fight defensively you can select up to two adjacent a
× Offensive Strike(Ex): You gain a +4 bonus on melee attack rolls and damage rolls for 1
× Delayed Cleave(Ex): If the last creature you hit in melee is dropped by someone else a
× Unbalancing Blow(Ex): You can use a full-round action to make a strategic melee attack
× Reciprocal Strike(Ex): 3 times per day you can make an attack of opportunity against a
× Ability Boost(Ex): You strength is boosted by +0.
× No Time to Think(Ex): You are considered to have 0 ranks in Intelligence-, Wisdom-, an
× Great Swing(Ex): You can make a great sweeping swing with a melee weapon. As a full-
× Mighty Rock Throwing(Ex): You can throw rocks that deal 2d8 points of damage with a r
× Sweeping Boulder(Ex): When you throw rocks, they affect two adjacent squares, provid
× Tribal Frenzy(Ex): You can inspire a frenzy to members of your race and tribe that are
× Ability Boost(Ex): Your Charisma is boosted by +0.
× Devoted Bodyguards(Ex): Once per round, whenever you are hit by an attack, you may
× : Your Psionic Displine is .
× Minor Change Shape (Su): You can change your appearance as by the disguise self spel
× Life Mantle: You gain access to the Life Mantle and may now choose from the power
× Psionic Knowledge (Ex): You possess a special Knowledge skill for stray bits of trivi
× Fate Points: You gain 7 fate points. You can spend a fate point to add the result of a ro
× Trinkets: You can create little items by sacrificing your psionic focus.
× Favored Construct: You can create a specific astral construct that you have chosen as
× Telepathic Communication: You gain the supernatural ability telepathy(MM 316) with a
× Harbinger: You have learned to incorporate symbolism into your psionic attacks and de
× Energy Snap: By expending your psionic focus, you can create a small burst of energy.
× Greater Animator: Your Control Objects power can lift 25 pounds per augmenting powe
× Personal Space: You have an extradimensional space inside of you that you can access
× Temporal Grace: If you fail a saving throw agaist an effect that would slow, prevent, or
× Telepathic Talent(Ex): When you manifest a power from the telepathy discipline you ca
× Compound Psycrystal(Ex): You can choose two personalities for your psycrystal and ga
× Extra Powers Known: Add any two telepathy discipline powers of 3rd level or lower to y
× Body Control(Ex): When you manifest a psycometapolism power that targets only you, t
× Everchanging Psycrystal(Ex): You can reshape your psycrystals personality as a full-
× Extra Powers Known: Add chameleon, hustle, metamorphosis, and thicken skin to your
× Mind Blade(Su): You have a mind blade.
× Align Mind Blade(Su): You can spend 1 power point as a free action to imbue your min
× Throw Mind Blade(Ex): You can throw your mind blade with a range of 30 feet.
× Psychic Strike(Su): As a move action you can charge your mind blade to deal an extra
× Purifying Strike(Su): You can make a touch attack and spend 3 power points to dispel each
× Free Draw(Su): You are able to materialize your mind blade as a free action.
× Shape Mind Blade(Su): As a full round action you can change the form of your mind bl
× Mind Blade Enhancement(Su): You can add weapon special abilities with an enhancem
× Stand Fast(Ex): You gain a +2 dodge bonus to AC in any round in which you move no m
× Bladewind(Su): As a full attack, when wielding your mind blade, you can give up your
× Knife to the Soul(Su): When you execute a psychic strike, you can choose to substitu
× Multiple Throw(Ex): You can throw a number of mind blades per round equal to the n
× Wild Surge(Su): You can choose to invoke a wild surge whenever you manifest a power.
× Psychic Enervation(Ex): Immediately following each wild surge, you may be overcome by
× Wild Psychometabolism(Ex): You can learn powers from the egoist list.
× Elude Touch(Ex): You gain a +2 bonus to Armor Class against all touch attacks, how
× Savage Renewal(Su): When your shifting ends you regain a number of power points eq
× Surging Euphoria(Ex): When using your wild surge ability, you gain a +1 morale bonus o
× Volatile Mind(Ex): When any telepathy power is manifested on you, the manifester of
× Euphoric Shifting(Ex): Any round you spend under the effect of surging euphoria does n
× Spells per Day/Powers Known: For each level of Cerebremancer you take, you can add 1
× Scorn Earth(Su): Instead of walking, you glide along at your normal movement speed
× Opportunistic Strike(Ex): You gain a +2 insight bonus on your attack and damage rolls,
× Dimension Step(Su): Once per day you can slip psionically between spaces as if usin
× Flanker(Ex): You can designate any adjacent square as the square from which flanking
× Transporter(Ex): You learn both psionic teleport and psionic plane shift, and treat them
× Capricious Step(Ex): You can take an extra 5-foot step in any round when you don’t
× Dimension Spring Attack(Su): You can use your dimension step ability in conjunction w
× Accelerated Action(Su): You an accelerate yourself thereby taking more actions than no
× Monk Abilities: Your Fist of Zuoken levels stack with your monk levels for determi
× Favored Enemy (Illithid)(Ex): You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, S
× Illithid Sense(Su): You can sense the presence of illithids within 60 feet of yourself.
× Brain Nausea(Su): Any creature that attempts to eat your brain must succeed on a Wil
× Lucid Buffer(Ex): You gain a +4 competence bonus on saving throws against all compul
× Cerebral Blind(Su): You are protected from all devices, powers, and spells that reveal
× Breach Power Resistance(Su): Each successful melee attack (or ranged attack if the ta
× Cerebral Immunity(Su): You gain protection from all devices, powers and spells that in
× Blast Feedback(Su): If you make your saving throw when attacked with mind blast, the
× Free Manifesting(Ps): You gain the ability to freely manifest any three 1st-level powers
× Cognizance Psycrystal(Ex): Your psicrystal is now treated as a cognizance crystal capa
× Font of Power(Ps): For up to 1 minute per day you can manifest any powers without d
× Incorporeal Touch(Su): You can make up to 3 melee touch attacks per day that deal 1d
× Uncarnate Armor(Su): You get your armor bonus to AC even when you become incorpor
× Shed Body(Su): Once per day as a standard action, you can become incorporeal for up
× Assume Equipment(Su): You can designate 0 pieces of equipment that become incor
× Assume Likeness(Su): While incorporeal, you can assume the likeness of any Small, M
× Telekinetic Force(Su): While incorporeal, you can use a telekinetic force effect as a st
× Uncarnate Bridge(Su): Once per day as a standard action while incorporeal, you can seaml
× Uncarnate(Su): You become permanently incorporeal and acquire that subtype. You ca
× Fire Lash(Ps): You can fashion a 15-foot-long whip of fire as a move action. The whip
× Fire Adaptation(Ex): You gain a +4 bonus on all saving throws against fire and heat spe
× Hand Afire(Ps): As a move action, you can engulf one of your hands in fire. Your unar
× Bolt of Fire(Ps): You can launch a bolt of fire at any target in line of sight within 60 fe
× Weapon Afire(Ps): As a move action, you can engulf your weapon in fire. You deal an
× Nimbus(Ps): As a move action you can cause your entire body to be engulfed in flames
× Firewalk(Su): As a free action you can expend your psionic focus to walk on air. You
× Heat Death(Ps): You can expend your psionic focus and take a full attack action to atte
× Conflagration(Ps): Once per day as a standard action, you can emanate a 30-foot-radi
× Thrallherd(Ex): You acquire a thrall and believers
× Psionic Charm(Ex): You add psionic charm to your powers known. Once per day you ca
× Psionic Dominate(Ex): You add psionic dominate to your powers known. Once per day,
× Greater Dominate(Ex): You do not need to pay 2 additional power points when you aug
× Superior Dominate(Ex): You do not need to pay 4 additional power points when augmen
× Twofold Master(Ex):You can add a second thrall to your herd.
× Chain of Personal Superiority(Ex): Three times per day for up to 1 minute each, you ca
× Chain of Defensive Posture(Ex): Three times per day for up to 1 minute each, you can
× Enduring Body(Ex): You gain damage reduction 1/-.
× Sweeping Strike(Ex): On each melee attack you make, you can choose one additional a
× Chain of Overwhelming Force(Su): Once per day, you can make a single attack that
× Spell Resistance(Su): You gain spell resistance 15 against all divine mind-affecting spe
× Divine Resistance(Su): You add your Charisma modifier to your saving throws against d
× Divine Damage Immunity(Su): You gain immunity to damage from divine power.
× Divine Cancellation(Ex): You gain the ability to counterspell divine spells without castin
× Aligned Strike(Su): Once per day, you can with a touch, align a weapon or natural weap
× Divine Prevention(Su): Once per day, you can use a standard action to bestow temporar
× Nondetection(Su): You gain the continuous benefit of a nondetection spell.
× Divine Retribution(Su): If you successfully counter a divine spell, you may cause the spel
× Divine Interference(Su): Any spellcaster within 30 feet of you must succeed on a Concen
× Divine Disavowal(Su): Your spell resistance extends to cover all divine spells. You cann
× Entropic Blow(Su): One time per day, you can add a +2 bonus to your attack roll, and
× Healing Resistance(Ex): Conjuration (healing) spells and effects used on you heal on
× Destructive Expertise(Ex): You may add +0 as a bonus on Disable Device and Knowledg
× Negative Adaptation(Ex): You do not lose hit points or need to make Fortitude saves
× Unmaking Magic(Sp): You gaint eh ability to dispel magic three times per day at caster
× Disintegrate(Sp): Once per day as a full round action, you can use disintegrate as a spell
× Take-Charge Appeal(Ex): You add 1 points to your Charisma score.
× Confidence of the Fated(Su): Once per day you can add +0 on any single attack roll, w
× Aura of Confidence(Su): You grant a +1 morale bonus on attack rolls, saves, and skill c
× Ego Manifestation(Sp): Once per day, you can increase your size and power, as the sp
× Divination Expertise(Ex): You may add your class level to your caster level when castin
× Spell Mimic(Sp): Once per day you can mimic any spell (arcane or divine) of a level no
× Intuition(Ex): You gain a +2 insight bonus on initiative checks and Will saves against il
× Bend Fate(Su): Once per day, you can add 1d6 to any d20 roll you make. You must declar
× Trick Fate(Su): Once per day, you can reroll one roll that has just been made before the
× Moment of Prescience(Sp): Once per day, you can use moment of prescience as a spell-
× Heightened Senses(Su): You gain a +1 competence bonus on Listen, Search, Sense M
× Enthrall(Sp): One time per day you can use enthrall as a spell like ability.
× Joie de Vivre(Sp): One time per day, you can influence as with a good hope spell.
× Sense Link(Sp): You can establish a link with another person, that grants you the benefi
× Seen It Before(Su): You can make a Will save to identify an illusion by perceiving it wi
× See It Again(Su): Once per day, when targeted by or in the area of a spell effect, you ca
× Blindsense(Ex): You gain blindsense out to 10 feet.
× Death Holds No Mysteries(Su): You do not lose a level when brought back to life from
× Strike the Weak Spot(Ex): As a standard action you can attack an unattended object a
× Combat Instinct(Ex): You gain a +1 insight bonus to your Armor Class and on Initiativ
× Combination Strike(Ex): If you confirm a critical hit on a melee attack, you may immed
× Move Without Barriers(Su): You can become ethereal for 4 rounds per day.
× Chaotic Contagion(Su): 0 times per day, you can attempt to infect a target with chaotic i
× Scofflaw(Su): Divination cast by lawful characters are difficult to perform on you.
× Anarchic Grace(Su): Once per day, as a free action you can cause attackers to have a
× Babble(Su): Once per day, you can generate a 10-foot-radius emanation that causes all
× Clarity of Confusion(Su): You gain a +2 insight bonus on saves against illusion (patter
× Destiny's Arbiter(Su): Once per day, as a free action, you can either reroll one roll you
× Relative Altitude(Ex): While on the Astral Plane (or any other area without gravity),
× Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage
× Improved Maneuverability(Ex): When making a double move on a plane with no gravity
× Astral Dodge(Ex): You gain a +2 dodge bonus to your Armor Class when in a no gravi
× Astral Agility(Ex): Once per round as a move action, you can attempt to switch places
× Lightning Speed(Ex): Your movement while in a no gravity environment never provokes
× Elemental Affinity(Ex): You become attuned to , which allows you to speak , and grants
× Elemental Manifestation(Su): As a standard action, you can cause your body to manif
× Elemental Weapon(Su): 0/day, you can imbue any melee weapon you wield with energy
× Elemental Movement(Su): You gain a special movement property based on your chos
× Prone Fighting(Ex): You suffer no penalties to melee attacks using a darkha while pr
× Darkha Specialization(Ex): You gain Weapon Specialization (darkha).
× Increased Range(Ex): When hurling your darkha, your range increases to 33 feet.
× Uncanny Swim(Ex): On a successful Swim check, you may swim one-half your speed as a
× Superior Weapon Focus(Ex): You gain an additional +1 to attack rolls with the darkh
× Instant Stand(Ex): You can stand up from prone position as a free action.
× Darkha Mastery 1(Ex): You have 10 foot reach with the darkha. You may swing the darkh
× Darkha Mastery 2(Ex): You can make trip attacks against enemies within 20 feet. If you
× Hold Breath(Ex): You can hold your breath for a number of rounds equal to three times
× Water Tracking(Su): You can follow a creature's trail across the surface of the Nyr Dyv
× Track(Ex): You gain the Track feat. If you already have this feat, you gain a +2 syner
× Spells per day
× You gain a +1 insight bonus to attack rolls when using a longsword or shortspear.
× Mask thoughts(Ex): You gain a +2 bonus to saving throws against spells and effects
× Trustworthy(Ex): You gain a +2 bonus on all Diplomacy and Gather Information checks
× Alluring(Ex): You gain a +2 bonus on all Diplomacy checks and to the save DC of your
× Alter Self(Sp): 3/day, you can use Disguise Self as a spell-like ability.
× Mind Blank(Sp): 1/day, you can use Mind Blank as a spell-like ability.
× Save vs Magic: You gain a +0 insight bonus to saving throws against magical spells and
× Identify(Sp): You may use identify as a spell-like ability 1/day.
× Tap the Archive Arcanum(Sp): Once per day as a standard action, you may invoke an effe
× Rune of Regulation(Sp): Once per day as a standard action, you may trace a rune upon a
× Cancellation Touch(Su): Once per day as a standard action, you may drain the abilities
× Mask of Cymius(Su): You may use disguise self at will. Silent Ones of 8th level or highe
× Spell Clone(Su): By observing a cast arcane spell and making a Spellcraft check (DC 11 +
× Reading the Lake(Su): Each evening under a clear sky, once per night, you can make a
× Improved Caster Level(Su): When determining the caster level for a spell, you add your
× Spells per day
× Hex Mastery(Su): For the spells bestow curse, cause fear, charm person, charm monste
× Master Healer(Ex): When providing long-term care as with the Heal skill, the Vetha doub
× Greater Eyebite(Sp): You may use a gaze attack as per eyebite, 2 / day.
× Anoint Self(Su):
× Holy Sight: You gain the Alertness feat.
× Celestial Strategy: You gain the Combat Reflexes feat.
× Unbroken Flesh: You gain damage reduction 3/-.
× Divine Clarity: You gain a +1 inherent bonus to Intelligence, Wisdom, or Charisma.
× Call to Battle: Three times per day you gain an extra +3 bonus on your attack roll w
× Deep Strike: Three times per day, on a successful attack, you deal an extra 2d6 poi
× Inspired Strike: Three times per day, you can take a single extra attack your highest
× Anoint Ancestral Weapon(Su):
× Good Weapon: Your ancestral weapon deals 1d6 points of damage per round to any ev
× Sunder Resistance: Your ancestral weapon gains 10 points of hardness.
× Unicorn's Blood: Any evil creature wounded by your ancestral weapon must make a D
× Impervious: Your ancestral weapon gains 50 hit points.
× Sentience: Your ancestral weapon has become intelligent.
× Pacifying Touch(Su): You gain the ability to pacify hostile or angry creatures by touch.
× Censure Fiends(Su): You can censure fiends, much as a cleric can turn undead, causing
× Call Unicorn(Su): You can call a unicorn to your side. The unicorn appears instantly an
× Telepathic Bond(Su): You can communicate telepathically with your unicorn companion
× Timelessness(Su): As long as you remain faithful to Valarian and have a unicorn compa
× Ethereal Jaunt(Sp): Once per day you, your equipment and your unicorn companion (if
× Forest Dweller(Ex): You gain a +2 racial bonus on Listen, Move Silently, Spot and Sur
× Call Celestial Charger(Su): You can now call a Celestial Charger to be your unicorn c
× Nature's Understanding(Ex): You gain a +2 insight bonus on Handle Animal, Knowledg
× Holy Smite(Sp): Once per day, you can cast Holy Smite as a level 0 cleric. You may c
× Wood Repulsion(Su): Weapons partially or wholly fashioned from wood have a harder time
× Mass Baleful Polymorph(Sp): Once per day, you may cast a special version of baleful pol
× Blessing of the Silver Heaven(Su): You gain electricity resistance 10 and a +2 sacred b
× Celestial Spells: You may cast spells as if you were an archon. Specifically, you may c
× Blessing of the Golden Heaven(Su): You become immune to death spells and magical d
× Blessing of the Pearly Heaven(Su): You retain your Dexterity bonus to AC regardless o
× Blessing of the Crystal Heaven(Su): You can cure your own wounds. You can heal up t
× Blessing of the Platinum Heaven(Su): You gain the ability to channel spell energy into
× Blessing of the Glittering Heaven(Su): You gain spell resistance 20 and damage reduc
× Blessing of the Illuminated Heaven(Su): You are surrounded by an aura of positive ener
× Detect Evil(Sp): At will, you can use detect evil, as the spell. You can use this ability e
× Furious Casting(Ex): You may cast your champion spells even while raging. If you have
× Resist Enchantment(Su): You gain a +2 morale bonus on all saving throws against ench
× Fearsome Fury(Su): When you enter a rage, you make an Intimidate check. Any enemy th
× Energy Resistance(Su): You gain Acid, Cold and Electricity resistance of 5.
× Immune to Charm and Compulsion(Ex): You are completely immune to charm and comp
#VALUE!
× Shield of Faith(Sp): You can use shield of faith, as the spell, three times per day as a le
× Magic Circle(Su): You are constantly surrounded by an effect that duplicates magic circle
× Shield Other(Sp): You can use shield other, as the spell, once per day as a level 0 cler
× Blood of the Martyr(Sp): You can use Blood of the Martyr, as the spell once per day as a
× Protective Aura(Sp): You may use protective aura, as the spell, one time per day as cast
× Glory of the Martyr(Sp): You may use Glory of the Martyr, as the spell, once per day as
× Calling(Su): You may issue a celestial call, stirring the conscience of those who hear
× Conversion(Su): You may use your calling ability to facilitate actual conversion of non
× Sustenance(Su): You may use your calling ability to help keep good creatures good.
× Exalted Spell List: You gain access to spells that do not normally appear on arcane spell
× Spell Knowledge(Ex): You learn two new arcane spells of any level up to the maximum spel
× Faster Consecrate(Ex): You can spontaneously cast spells with the Consecrate Spell fea
× Faster Purify(Ex): You may spontaneously cast spells with the Purify Spell feat without
× Sanctified Spells: You may now use sanctified spells as though they were among your
× Magic Circle(Su): You are constantly surrounded by an effect that duplicates magic circle
× Good-Aligned: Whenever you smite evil, your weapon is considered good-aligned for
× Confirming: Whenever you smite evil, all critical rolls are automatically successful (so
× Holy: Whenever you smite evil, your weapon is considered holy, dealing an extra 2d6
× Fiendsmite: Whenever you smite evil, your weapon deals an extra 2d8 points of damag
× Chain: When you smite evil, bolts of holy power erupt from the target and strike up t
× Sunder Evil Item(Su): Whenever you attack an object that is evil or an evil construct,
× Holy Martial Strike(Su): Any weapon that you wield is treated as a holy weapon dealing
× Monk Abilities: You add your initiate levels to your monk levels to determine your AC
× Smite Evil(Su): 0 time(s) per day, you can add +4 to your attack roll; if the creature you
× Celestial Transformation(Ex): You transcend your mortal origins and become a creatu
× Lion's Courage(Ex): You are immune to fear (magical or otherwise) and gain a +4 sacre
× Scent(Ex): You gain the Scent special quality. You can detect approaching enemies, sni
× Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 0
× Lion's Pounce(Ex): You can make a full attack at the end of a charge.
× Lion's Swiftness(Ex): You can act as if under the effects of a haste spell for a total
× Leonal's Roar(Su): Three times per day, you can issue a roar that duplicates the effects
× Ecstasy(Su): 0 times per day you can enter an ecstatic state and channel a lesser celest
× Spiritual Body(Ex): When you rise as a 0-level risen martyr, you take on a corporeal sp
× Charisma Score Increase: Your Charisma increases by +2.
× Deflection Bonus(Su): You gain a deflection bonus to Armor Class equal to +2.
× Holy Purpose(Ex): You receive a +1 sacred bonus on all attack rolls, damage rolls, abilit
× Bless(Sp): Three times per day, you can use bless, as the spell.
× Magic Circle Against Evil(Su): You are continually surrounded by a protective aura that
× Daylight(Su): As a free action you can use Daylight as the spell.
× Acid Immunity(Ex): You are immune to acid.
× Protective Aura(Su): Your magic circle against evil is replaced by an effect that duplica
× Shield Other(Sp): Three times per day you may use Shield Other, as the spell.
× Celestial Brilliance(Sp): Once per day, you may use Celestial Brilliance, as the spell.
× Cold Immunity(Ex): You are immune to Cold.
× Holy Aura(Su): Your protective aura is supplemented by an effect that duplicates the hol
× Electricity Immunity(Ex): You are immune to Electricity.
× Perfection(Su): You are considered a celestial for the purpose of any spell or effect t
× Final Ascension: When you have earned enough experience points to gain your next level
× Code of Conduct: If you willfully perform an evil act, you are immediately destroyed a
× Nature-Friendly Spells(Su): You can change the composition of any energy-based spell y
× Energy Resistance (Ex): You have gained energy resistance 10 to
× Bear Shape(Su): You gain the ability yourself into a black bear, brown bear, or polar
× Quickened Call Lightning(Sp): Once per day, you can cast a quickened call lightning sp
× Nature's Veil(Su): As a standard action you can attempt to hide in the outdoors. You m
× Dire Bear Shape(Su): You can now turn yourself into a dire bear and back again. This ab
#VALUE!
× Cavalry of Dire Bears(Sp): Once per week you may call 1d6 dire bears with maximum hit p
× Quickened Lightning Storm(Sp): Once per day, you can cast a quickened lightning storm
× Call Flying Mount(Su): As a full round action you can call a flying mount to serve in y
× Eyes of the Eagle(Ex): While airborne, you receive a +4 insight bonus on Spot checks.
× Ride the Wind(Ex): While riding a flying mount, your penalties on ranged attacks in w
× Improved Mounted Combat(Ex): This ability works as the Mounted Combat feat, except
× Deadly Charge(Ex): You deal an extra 2d6 damage on a successful attack made during
× Storm Kinship(Su): You are less likely to lose your bearings in a storm. You retain full
× Summon Tempest(Sp): Once per week, you can summon a tempest (as described on page
× Death Touch(Su): You can slay living evil opponnents with a single touch. You must succee
× Scent of Evil(Su): You have an unusual ability that combines the scent special quality wi
× Favored Enemy - Evil(Ex): You gain evil creatures of all kinds as a favored enemy. Y
× Hide in Plain Sight(Ex): With at least one-quarter cover or one-quarter concealment y
× Track Evil(Su): You can use the Track feat to track an evil creature by its lingering evil
× Smite Evil(Su): Once per day you may attempt to smite evil with one normal unarmed st
× Shifting(Su): You can assume the form of a swan 0 time(s) per day. This is identical t
× Spell Resistance(Su): You have spell resistance 12.
× Low-Light Vision(Su): You gain low-light vision.
× Charm Person(Sp): Three times per day, you may cast charm person, as the spell. Cast
× Speak with Animals(Sp): You can use speak with animals, as the spell, at will.
× Speak with Plants(Sp): You can use speak with plants, as the spell, at will.
× Charm Monster(Sp): Two times per day, you can use Charm Monster, as the spell. The
× Fey Transformation(Ex): Your type changes to Fey. You gain damage reduction 10/cold
× Multiclass Note: Paladins and lawful good monks may freely multiclass as Swords of Rig
× Holy Cacophony(Su): As an extra bardic music effect, you can create a song of discordan
× Celestial Spells: You can cast spells as if you are an Eladrin. Specifically, you can lear
× Starmantle(Sp): Once per day, you can use Starmantle, as the spell.
× Song of Hope(Su): As an additional bardic music effect you can, inspire powerful hope i
× Sanctified Spells: You can now use sanctified spells as though they were among your
× Eladrin Form(Sp): Once per day, you can use Eladrin form, as the spell as a level 0 so
× Celestial Symphony(Su): As an additional bardic music effect you can, create an effect
× Celestial Ascension(Ex): You are so attuned to the ways of the Eladrins that you beco
× Imperious Aura(Ex): You gain a +0 bonus on all Charisma-based skill checks made ag
× Platinum Armor: You are granted the ability to create platinum scale mail. Using the s
× Dragon Senses(Ex): You can see four times as well as a human in low-light conditions a
× Shared Trove: You receive a modest lump sum reward for your loyal service. The rewar
× Dragonwrack(Su): Evil dragon that strike a you or are struck by you suffer grievous w
× Bonus Spells per day: Each level you gain bonus spells to the number of spells per da
× Sneak Attack:
× Disease Host(Ex): You suffer no ill effects of diseases, except for purely cosmetic o
× Contagion(Sp): 0 times per day, your touch carries a contagion spell (DC 16).
× Cancerous Companion(Ex): A cancer grows within you, forming a large tumor. This tumor
× Tatterdemalion(Ex): Gathering scraps of clothing and old, discarded rags, you create a
× Poison(Sp): 0 times per day, your touch carries a contagion spell (DC 17).
× Children of the Night(Su): You command the lesser creatures of the world and can cal
× Viral Agent(Su): You befriend a disease or virus that infests your body. You supernaturall
× Infected Wound(Ex): 0 times per day, you can infect your foe with an infectious taint
× Insect Plague(Sp): Once per day, you can invoke an insect plague as a cleric of your c
× Insect Armor(Su): By allowing insects and worms to crawl over your body, you gain a
× Viral Ally(Su): In a fashion similar to the viral agent ability, you can create a viral a
× Disease Form(Su): You gain the ability to transform into a disease once per day. As a di
× Charm Demon(Sp): You can attempt to charm a chaotic evil outsider, as described in t
× Quasit Familiar(Ex): You gain a Quasit as a familiar, whether you want it or not. If you
× Summoning Mastery(Su): When you cast a summon monster spell, it is treated as the eq
× Resistances(Su): You gain Acid, Cold, and Fire resistance 10, and Electricity resistanc
× Poison Immunity(Ex): You are immune to poison.
× Hold Demon(Sp): You can attempt to hold a chaotic evil outsider, as described in the
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet tha
× Dominate Demon(Sp): You can attempt to dominate a chaotic evil outsider, as describe
× Diabolism(Ex): You can choose to grant one of your spells greater magical power 1 time
× Imp Familiar(Ex): You gain a Imp as a familiar, whether you want it or not. If you alread
× Vile Diabolism(Ex): You can use your diabolism power to deal half the normal amount
× Charm(Sp): Once per day, you can produce an effect identical to that of a charm person s
× Learn Secret(Ex): 0 times per week you can make a Gather Information check with a
× Command(Sp): Once per day, you can produce an effect identical to that of a command sp
× Summon Hellcat(Sp): Once per day, you can summon 1d4 hellcats. This functions as a s
× Evil Authority(Sp): Once per day, at your command, all evil-aligned creatures within 5
× Summon Major Devil(Sp): Once per week, you can produce an effect identical to that of a
× Greater command(Sp): Once per day, you can produce an effect identical to that of a gr
× Dread Might(Ex): Drawing some of Asmodeus's power into yourself, you gain a permane
× Tongue of the Devil(Ex): When making Bluff checks, you add your Intelligence modifier
× Suggestion(Sp): Once per day, you can produce an effect identical to that of a suggest
× Summon Osyluth(Sp): Once per day, you can summon 1 Osyluth. This functions as a s
× Insect Plague(Sp): Once per day, you produce an effect identical to that of an insect p
× Beguiling Nature(Sp): Every other day, you can produce an effect identical to the mass
× Summon Cornugon(Sp): Once per day, you can summon 1 Cornugon. This functions as
× King of Lies(Ex): You gain a +4 inherent bonus to Charisma.
× Device Lore(Ex): You can find traps made mostly of metal just as a rogue can. Furth
#VALUE!
× Rusting Grasp(Sp): Once per day, you can produce an effect identical to that of a rusti
× Iron Power(Ex): When using an iron or steel weapon, you gain a +1 insight bonus on a
× Summon Erinyes(Sp): Once per day, you can summon one Erinyes. This functions as a
#VALUE!
× Ironskin(Sp): Once per day, you can produce an effect identical to that of a stoneskin s
× Iron Body(Sp): Once per day, you can produce an effect identical to that of a iron body
× Lie(Su): You gain a +4 competence bonus on Bluff checks and a spell resistance of 11 a
× Cheat(Sp): 0 times per day, you can produce an effect identical to that of a cheat spell
× Thief(Ex): You gain a +4 competence bonus on Sleight of Hand and Open Lock checks
× Steal(Sp): You can call a single unattended object weighing no more than 5 pounds to yo
× Divert Attack(Ex): Three times per day, you can maneuver events so that an opponent's m
× Summon Osyluth(Sp): Once per day, you can summon 1 Osyluth. This functions as a s
× Take Object(Ex): You gain a +4 competence bonus on attempts to disarm a foe, and yo
× Enhance Value(Ex): By careful, slight modifications, you can increase the value of a
× Divert Spell(Ex): Once per day, you can maneuver events so that an opponent's spell tar
× Non-detection(Sp): You constantly produce an effect identical to a non-detection spell c
× Summon Gelugon(Sp): Once per day, you can summon 1 Gelugon. This functions as a
× Hellfire Grasp(Su): You deal 1d6 points of fire damage as a touch attack at will. Thi
× Fire Adept(Su): You gain a +1 bonus to caster level when casting a spell with the fire d
× Fire Resistance(Su): You gain fire resistance 10.
× Hellfire Blast(Su): You can release a gout of hellfire from your hand at will, dealing 4d
× Flare(Sp): 0 times per day, you can produce an effect identical to that of a flare spell c
× Summon Hamatula(Sp): Once per day, you can summon 1d4 Hamatulas. This functions
× Hellfire(Sp): Three times per day, you can produce an effect identical to that of a hellfir
× Fire Shield(Sp): Twice per day, you can produce an effect identical to that of a fire shie
× Hellfire Storm(Sp): Twice per day, you can produce an effect identical to that of a hellfi
× Body of Flame(Su): You can transform your body into flame for up to 10 minutes per d
× Lifewell(Ex): You store the life energy that you steal in a reservoir within yourself call
× Invigorate(Ex): You can spend one lifewell point to gain 1d6 temporary hitpoints. These
× Spell Boost (Empower)(Ex): You may spend 4 lifewell points to empower a spell as if us
× Spell Boost (Heighten)(Ex): You may spend a variable number of lifewell points to height
× Special Attack Boost (Empower)(Ex): You can spend 4 lifewell points to empower a speci
× Blood Servant(Ex): By spending 10 lifewell points, you can call forth a lesser planar all
× Boost Defenses(Ex): You can spend 8 lifewell points to add +2 to your natural armor bo
× Spell Boost (Maximize)(Ex): You can spend 6 lifewell points to maximize a spell as if us
× Greater Blood Drain(Ex): Your blood drain ability now deals 1d6 points of Constitution
× Special Attack Boost (Maximize)(Ex): You can spend 6 lifewell points to maximize all va
× Spell Boost (Quicken)(Ex): You can spend 8 lifewell points to quicken one of your spells
× Greater Invigorate(Ex): Whenever you use your invigorate ability you gain a +1 enhancem
× Blood Revel(Ex): Once you drain any blood from a victim, you can choose to enter a Blo
× Mortal Hunting(Ex): You gain a +1 bonus on Attack, Damage, Bluff, Listen, Sense Moti
× Mortal Skin(Su): By magically grafting mortal flesh to your body, you gain the ability t
× Detect Mortals(Su): You can detect mortals at will. This ability duplicates the effects o
× Smite Mortals(Su): Once per day, you can attempt to smite mortals with one normal mel
× Spurn Mortal Magic(Su): You can add 3 as an additional bonus on all saving throws agai
× Claws of the Overfiend(Ex): The damage dealt by all of your natural attacks increases
× Mortalbane Shout(Su): Once per day, you can give a shout that stuns for 1 round all mo
× Slay Mortal(Su): Once per day you can attempt to slay a mortal with a melee touch att
× Energy Drain(Su): You gain the ability to drain energy, bestowing negative levels upon
× Soul Strength(Su): When you use your energy drain ability, you gain a +4 enhancement
× Soul Blast(Su): When you use your energy drain ability, you can project a 100-foot ra
× Soul Enhancement(Su): When you use your energy drain ability, you gain a +2 enhancem
× Soul Endurance(Su): When you use your energy drain ability, you gain a +4 enhanceme
× Soul Radiance(Su): If you completely drain a creature of energy, you may adopt the cre
× Soul Agility(Su): When you use your energy drain ability, you gain a +4 enhancement b
× Soul Slave(Su): If you completely drain a creature of energy, the victim becomes a Wi
× Soul Power(Su): After you have drained energy, all spell-like and supernatural abilitie
× Bonus Feat or Spells: At 1st, 4th, 7th, and 10th level you gain new spells per day as i
× Scaly Flesh(Ex): You gain dark scaly flesh, which provides a +1 natural armor bonus.
× Hypnosis(Sp): Once per day, you can produce an effect identical to that of the hypnotism
× Touch of Fear(Sp): Three times per day, you can use an effect identical to the cause fea
× Reaching Touch(Su): Three times per day, you can cause your arms to stretch unnaturall
× Dual Actions(Su): Twice per day, you can take two full rounds' worth of actions in the
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
× Rotting Touch(Sp): Three times per day, you can deal 1d6 points of Constitution dama
× Two Personas(Ex): You go a little insane, if you are not already mad. You develop a mult
× Death Touch(Sp): You can use an effect identical to that of a slay living spell once pe
× Demogorgon's Will(Sp): You can call upon the power of your master and be granted a li
× Charm(Sp): You can produce an effect identical to that of a charm person spell cast by
× Spell Betrayal(Su): When casting a damage-dealing spell at a target or targets denie
× Dark Charisma(Ex): You can add an enhancement bonus on certain Charisma based skil
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
× Spellstrike(Su): If you cast a damaging spell upon a target or targets threatened in me
#VALUE!
× Corrosive Touch(Ex): Three times per day, you can secrete a caustic slime on its hand
× Summon Ooze(Sp): You can summon a patch of Green Slime, a Gray Ooze, an Ochre Jell
× Contagion(Su): Once per day, you can spread a disease, as the contagion spell (caster
× Alter Self(Su): Your form becomes somewhat transitory and amorphous. You can change y
× Summon Demon(Sp):You can summon a demon of 5 HD or less once per day. This funct
#VALUE!
× Summon Pudding(Sp): You can summon a Black Pudding as if you had cast a summon m
× Polymorph Self(Su): Your form is more amorphous than ever. You can change your appea
× No Discernible Anatomy(Ex): Your form is so amorphous that you no longer need to worr
× Bonus Feat or Spells: At 1st, 4th, 7th, and 10th level you gain new spells per day as i
#VALUE!
× Touch of Fear(Sp): Three times per day, you can use an effect identical to the cause fea
× Demon Wings(Su): Once per day, you can bring forth massive black wings from your bac
× Summon Undead(Sp): Once per day, you can summon 1d4 Ghouls, 1d3 Shadows, 1 Wight,
× Pallor of Death(Su): You can adopt the appearnce of a humanoid undead creature of your c
× Death Touch(Sp): You can use an effect identical to that of a slay living spell once pe
× Summon Nightwing(Sp): You can summon 1 Nightwing once per week, as the summon mo
× Chitin(Ex): You gain +0 natural armor bonus to Armor Class from the chitinous plates t
× Vermin Servant: You gain a servant in the form of a vermin of up to 1 HD. This servant i
× Blood Drain(Su): You can grow insectoid mandibles at will. You can use these mandibles
× Spider Hand(Sp): Once per day, you can produce and effect identical to that of a spider
× Swarm Armor(Su): Each day, you automatically summon a swarm of insects, spiders, or
× Wings of the Vermin(Su): You can sprout massive, buzzing insectoid wings from your b
× Spider Legs(Sp): Once per day, you can produce an effect identical to that of a spider le
#VALUE!
#VALUE!
× Hivemind(Su): You can form the impetus to create a Hivemind. The Hivemind must includ
× Black Magic Oil(Su):
× Dweller in Darkness: You gain the Blind-Fight feat.
× Demonic Celerity: You gain the Combat Reflexes feat.
× Ensorcelled Flesh: Your natural armor bonus improves by +1.
× Hellpower: You gain a +1 inherent bonus to Strength, Constitution or Dexterity.
× Rapid Step: You gain an inherent +10 ft. bonus to your speed.
× Unholy Strike: Three times per day, on a successful attack, you deal an extra 2d6
× Malign Fury: Three times per day, you can take a single extra attack your highest at
× Darkling Weapon(Su): With 3 rounds of preparation (involving rituals and alchemical s
× Black Magic Elixir(Su):
× Violent Knowledge: You gain a bonus feat.
× Aura of Evil: You gain a +1 deflection bonus to AC.
× Inner Hellpower: You gain a +1 inherent bonus to Intelligence, Wisdom, or Charisma
× Dark Senses: You gain the tremorsense ability.
× Demonic Wings: Once per day you can use demon wings.
× Scarred Flesh(Su): Through ritual scarification, you gain damage reduction 5/magic.
× Repellent Flesh(Su): Through ritual, obscene tattooing, you gain spell resistance 20.
× Reach of the Holy(Ex): You may apply the effects of the Enlarge Spell feat to any spell
× Sacred Defense(Ex): You gain a +1 bonus to your saving throws against divine spells, as
× Divine Synergy(Ex): Any time you are the target of a harmless spell cast by a divine spel
× Divine Shroud(Sp): Once per day, you may surround yourself with a shroud of glowing d
× Lay on Hands(Su): You can heal yourself, or another creature following the same patro
× Sacred Defense: You gain a +1 bonus to your saving throws against divine spells, as wel
× Smite Infidel(Su): When attacking a creature that has a different patron deity(or none
× Divine Wrath(Su): You channel a portion of your patron's power into wrath, giving you
× Divine Emissary(Ex): You can telepathically communicate with any outsider within 60 f
× Sacred Defense(Ex): You gain a +1 bonus to your saving throws against divine spells, as
× Imbue with Spell Ability(Sp): Once per day you can use imbue with spell ability, as cast
× Transcendence(Su): You have shed your mortal form and become an outsider(native). You
× Sacred Stealth(Su): As a standard action you can grant yourself a +10 bonus on Hide a
× Thwart Magic Trap(Ex): You gain a +3 bonus on all Search and Disable Device checks t
× Sacred Defense: You gain a +1 bonus to your saving throws against divine spells, as wel
× Locate Creature(Sp): Once per day, you can use the locate creature spell as cast by a
× Locate Object(Sp): Once per day, you can use the locate object spell as cast by a level
× Divine Perseverance(Su): Once per day, If you are brought to -1 hit points or lower,
× Find the Path(Sp): Once per day you may use find the path, as the spell, as cast by a le
× Sacred Duty(Su): You gain a +2 sacred bonus on Gather Information, Hide, Move Silen
× Devoted Pursuit(Ex): You gain a +2 sacred bonus on Gather Information, Hide, Move S
× Dodge Bonus(Ex): You gain a +1 dodge bonus to AC while wearing light or no armor.
× Swift Tracking(Ex): You no longer take a -5 penalty on Survival checks for tracking a
× Silent Guardian(Ex): By concentrating for 10 minutes to familiarize yourself with an ar
× Greater Turning(Su): In addition to your normal turning ability, you can use greater tu
× Radiance(Su): When you cast any spell with the light descriptor, the resulting light is b
× Everlight(Ex): You gain darkvision out to 60 feet and low-light vision.
× Touch of the Sun(Su): Your attacks with any weapon, or an unarmed strike are treate
× Piercing Sight(Su): You ignore the miss chance created by darkness spells or effects
× Positive Energy Burst(Su): In lieu of two daily uses of your turning ability, you can
× True Seeing(Su): You see all things as they truly are, as though continually under the ef
× Hammer Throw(Ex): You may use your warhammer as a thrown weapon with a range incre
× Goblinkiller(Su): You may imbue any warhammer with the goblinoid bane property as a m
× Hammer Return(Su): Any warhammer you throw gains the returning special ability.
× Damage Reduction(Ex): You gain damage reduction 0/-.
× Powerful Grip(Ex): You gain 1-1/2 times your strength bonus when wielding your warh
× Far Shot(Ex): You gain the benefit of the Far Shot feat when throwing your warhamme
× Quake(Su): By striking your warhammer violently against the ground (a standard action
× Drowbasher(Su): When you use the goblinkiller ability to imbue your warhammer with th
× Power Strike(Su): 0 times per day you can attempt a power strike to leave an oppone
× Chaos Crusher Su): You may imbue any warhammer with the axiomatic special ability as
× Stalwart(Su): You may add your base Will save modifier to your AC once per day as a fr
× Giantslayer(Su): When you use the goblinkiller ability, you gain the giant bane propert
× Thunder Strike(Ex): When wielding your warhammer, you gain a bonus on melee damage
× Power Throw(Su): When throwing your hammer, you make a single ranged attack roll and
× Bones of the Earth(Sp): Once per day you can gain the benefits of the Shadow Walk spell
× Doublespeak(Ex): You gain a +2 bonus on all Bluff and Diplomacy checks.
× Reputation: Your infamy grants you a +-2 to your Leadership score.
× Deneir's Eye(Su): You gain a +3 sacred bonus on saving throws against glyphs, runes
× Lliira's Heart(Su): You gain a +3 sacred bonus on saving throws against compulsion and
× Tymora's Smile(Su): Once per day, you can add a +2 luck bonus on a single saving throw
× Lurue's Voice(Sp): You may use speak with animals, as cast by a level 0 druid three t
× Mystra's Boon(Su): You gain a +2 sacred bonus on all saving throws against spells.
× Leadership Bonus(Ex): You gain a +2 bonus to your Leadership score for the purpose of
× Rashemi Spirit Magic(Ex): You may spontaneously cast any spell you know in place of any
× Taboo: With the exception of the Scribe Scroll feat, you may not select any item creati
× Spirit Speech(Su): You gain the ability to speak to and understand any creature with t
× Awe of Wychlaran(Ex): Any character from the Rashemen region whose character level i
× Universal Spirit Magic(Ex): Once per day you can use your Rashemi Spirit Magic abili
× Spirit Concordat(Ex): You cast all spells in the planar ally spell chain at +1 caster level
× Circle Leader(Ex): You gain the ability to become a circle leader, who is the focus pers
× Spirit Dominion(Ex): You cast all spells in the planar binding spell chain at +1 caster le
× Great Circle Leader(Ex): A great circle can have a total of nine assistants instead of fiv
× Detect Chaos(Sp): You may use detect chaos at will, as the spell.
× Smite Anarchy(Su): 1 times per day you may attempt to smite a chaotic opponent with
× Bureaucratic Knowledge(Ex): You gain a +0 bonus on all Knowledge and Gather Informa
× Axiomatic Spellcasting(Ex): The save DC for any spell with the lawful descriptor that y
× Detect Lie(Sp): You may use detect lies, as the spell, once per day.
× Maimed God's Boon(Su): You gain a +2 bonus on all saving throws against spells with the
× Order's Calm(Su): Once per day you may negate any of the following effects: heroism, ra
× Blade of Justice(Su): 2 times per day you may cause any melee weapon you are wielding
× Aura of Absolute Law(Su): You are surrounded by a constant dispel chaos effect at all t
× Deathguard(Ex): You gain a +0 bonus on saving throws against death effects.
× Macabre Shroud(Ex): The DC of any Gather Information, bardic knowledge, or similar
× Death Knell(Sp): Once per day you can use death knell, as the spell.
× Death Attack(Ex):
× Death Touch(Su): Once per day you may make a death touch attack. This ability functio
× Bane of the Restless(Ex): Your Morninglord of Lathander levels stack with your levels in
× Lathander's Light(Su): Whenever you cast a spell with the light descriptor, its area is
× Creative Fire(Ex): You gain a +0 bonus on all Craft and Perform checks.
× Daylight(Sp): You may use daylight once per day.
× Searing Ray(Sp): Once per day you may use searing ray. If used against undead, the
× Greater Turning(Su): -1 times per day you can use greater turning. This ability functio
× Blessing of Dawn(Su): You gain a +2 morale bonus on Will saves from sunrise until noon
× Maximize Turning(Su): Once per day you can automatically achieve the maximum possib
× Rejuvenation of the Morn(Su): Once per ten-day, you may spend one uninterrupted hour b
× Aura of Radiance(Su): No matter how dark it is, you see as though the conditions were i
× Rune Craft: Add +1 bonus to your Craft checks made to inscribe runes.
× Rune Power: Add +1 bonus to the DC of all attempts to erase, dispel, or disable the ru
× Improved Runecasting: You can create runes that function more than once and have dif
× Maximize Rune: You can create runes that are maximized, as if under the effects of a Ma
× Rune Chant: Whenever you cast a divine spell, you may trace a rune in the air as an extr
× Ride Bonus(Ex): You gain a +0 competence bonus on Ride checks.
× Mounted Tracking(Ex): You may move at half your mount's base speed without taking p
× Burst of Speed(Ex): You can urge your mount to move at double its normal speed for 1
× Mounted Accuracy(Ex): You gain a 0 comptetence bonus on ranged attack rolls made
× Long Riding(Ex): When traveling overland, your mount moves at 150% of its normal o
× Born in the Saddle(Ex): Once per day while mounted, you may elect to make a Ride check
× Low-Light Vision(Ex): You gain low-light vision if you don’t already have it.
× Shadow Defense: Add +1 to saving throws against spells from the schools of Enchantme
× Shield of Shadows(Su): You can surround yourself with a globe of purple-black force as
× Darkvision(Su): You can see in the dark as though you were permanently affected by a
× Shadow Walk(Sp): You can shadow walk as the spell once per day.
× Shadow Double(Su): Once per day you can use a standard action to create a double o
× Obligation: You must spend at least two days out of every ten-day on active duty, usuall
× Token: You have received an adrath token which allows you to cast spells that are norm
× Ward Attunement: You have been inducted formally into the order through an elaborat
× Selective Spell: 3 times per day you may designate a single type of creature when casting
× Spellguard(Su): You may cast any Personal range spell defensive arcane spell on anot
× Spell Power(Su): Your effective caster level has increased by one for the purpose of
× Cover identity(Ex): For every 2 ranks you have in a Craft or Profession skill, you hav
× Undetectable Alignment(Ex): This ability functions like the undetectable alignment spell
× Unlikely Cover(Ex): You may designate 2 cover identities as unlikely covers. The nor
× Deep Cover(Ex): Choose 3 new cover identities as deep cover identities. Any magical
× Familiar(Su): You can obtain a hairy spider familiar. For purposes of this ability, your c
× Spider Affinity(Ex): You are immune to the venom of spiders and spiderlike creatures.
× Spidereyes(Su): You an see through the eyes of your familiar as long as it within long
× Webspinner(Sp): You can ignore web spells and spider webbing as if affected by a free
× Spider Mount(Sp): You can call an unusually intelligent, strong, and loyal spider to s
× Zin-Carla(Su):You can create a special form of undead called a Zin-Carla. A spirit-wraith
× Transcendence: You become a Blessed of Lolth, transcending your mortal body and beco
× Yochlol Form(Su): Once per day you may take the form of a Yochlol, a Large black mo
× Lucky Blow(Ex): Once per day, as a free action, you may call upon your connection to th
× Tyche's Curse(Sp): Once per day you may bestow Tyche's curse upon a single target withi
× Fickle Finger of Fate(Ex): Once per day you may reroll one roll that another creature - fr
× Luck Infusion(Ex): Each morning you can choose from one of several abilities, which las
× Mark of Fortune(Su): Once per day, you can lend some of your luck to an ally by tracing
× Permanent Infusion(Ex): You may select one of the luck infusion effects as a permanen
× Luck of the Gods(Ex): You gain the nigh-godly power to automatically succeed at one sav
× Kelemvor's Boon: You may add your Doomguide level to your cleric levels for the purpos
× Rite of the Passing(Su): As a standard action, you may touch a corpse to protect it fr
× Converse with Dead(Ex): You may ask 0 questions when using the speak with dead spe
× Save Bonus(Ex): You gain a +4 bonus on saves against death effects and to saving th
× Bond of Fatal Touch(Su): As a free action 2 times per day, you can form a pale green
× Ethereal Purge(Sp): Once per day, you may surround yourself with a sphere of power with
× Kelemvor's Grace(Su): You gain complete immunity to energy drain, and death effects.
× Dominating Aura(Su): You are immune to fear (magical or otherwise). Enemies within 20
× Insidious Insight(Ex): You gain a +2 circumstance bonus on Sense Motive and Gather
× Rodcraft(Ex): The DC's for saving throws against the powers of rods you craft are 2
× Enhanced Leadership(Ex): You gain a +2 bonus to your Leadership score. You do not suff
× Fanatical Loyalty(Su): Your followers and cohorts are fanatically loyal to you, they do
× Special Cohort: You gain a special cohort in addition to any cohort already gained.
× Mantle of Spells(Su): You can choose 0 spells and convert prepared spells of the
chosen spell’s type and level (or higher) into the chosen spell.
× Arcane spells chosen:
× Divine spells chosen:
× Arcane Sight (Su): You may use Arcane Sight at will.
× Supernatural Spell (Su): -1/day, you may convert a spell into a Supernatural ability as
you cast it.
× Cloak of Mysteries(Su): You become wrapped in a mantle of ever-flowing magic. All metam
× Power of Arrogance: You gain a +2 competence bonus on any attack rolls against crea
× Elemental Resistance(Su): You gain resistance 0.
× Elemental Affinity(Ex): You gain a +1 caster level bonus to all spells with the designa
× Elemental Expertise(Ex): You gain a +1 circumstance bonus on attack and damage roll
× Elemental Transcendence: You transcend your mortal form and become an elemental creat
× Mephit Underling(Ex): You gain the service of a triad of Mephit underlings.
× Tree Brother(Sp): You may assume tree shape once per day.
× Nature Sense(Ex): You can identify plants and animals with perfect accuracy. You can
× Forest Dominion(Su): You gain the ability to rebuke or command plants as an evil cleri
× Great Mallet(Su): Any maul used by you is treated as a +2 Maul of Frost/Shock . Each r
× Natural Armor(Ex): Your skin changes into a tough, barklike hide, granting you natural
× Oak Strength(Ex):You gain a +2 bonus to Strength and the ability to make slam attacks
× Spruce Growth(Su): Once per day you can temporarily increase your size and strength as
× Oakheart(Ex): Your body becomes a thing of wood and leaf rather than meat and bone. Yo
× Deep Roots(Su): Once per day, you may sink roots into the ground in any natural surfac
× Forest Longevity(Ex): You are magically sustained by your continuing transformation an
× Forest Might(Ex): You gain a +2 bonus to Strength, and a +2 bonus to Constitution. You
× Bonus Language(Su): You gain Abyssal as a bonus language.
× Trade Pidgin(Su): By listening to an unfamiliar language for at least 1 minute and mak

× Hoard Defender(Ex): You gain a +2 morale bonus on attacks, saves, and checks when yo
× Secret Cache(Su): You can create a secret extradimensional storage space that only you
× Dragon's Eye(Ex): You gain a +4 bonus on all Appraise checks. Furthermore, by studying a
× Coinscry(Ex): Using a scrying spell doesn't need a divine focus for the spell, and can
× Splendorous Attire(Su): Once per day, you can attire yourself in fancy attire. Attire cre
× Coinshock(Sp): You may cast a maximized heat metal spell once per day. However, inste
× Hoardfind(Sp): By concentrating, you can locate metals or minerals within 30 feet as if u
× Charisma Increase(Ex): You gain a +1 inherent bonus to your Charisma score.
× Heart of Passion(Ex): You gain a +2 bonus on all Charisma-based skill checks.
× Lips of Rapture(Su): Your kiss confers a state of bliss upon its recipient, conferring
× Voice of a Siren(Su): You gain the Spell Focus (Enchantment) and Spell Penetration feat
× Tears of Evergold(Su): Once per ten-day, you can cry tears that when collected act as a
× Fey Metamorphosis: You are so attuned to the forces of natural beauty that you transc
× Bone Horns(Ex): You grow six short curved horns of bone from their skull, as if wear
× Deathwatch(Ex): At will you can view the world as if you were using a deathwatch spell
× Animate Dead(Sp): You can cast animate dead once per day as a spell-like ability. Your
× Captain of Undeath(Ex): The limit for controlling undead animated with spells increase
× Create Undead(Sp): You can cast create undead once per day. Your caster level for this
× Ranged Animation(Su): Any use of animated dead, whether as a normal spell or a spell-
× Greater Create Undead(Sp): You can cast create greater undead once per day. Your caster
× General of Undeath(Su): Your limit for controlling undead animated with spells increase
× Darkness Spells: You may prepare any Darkness domain spell as if it were on your divine s
× Eyes of Shar(Ex): Your eyes are totally black. You have 60-foot darkvision. You can a
× Shadow Talk(Su): You are able to communicate mystically through the shadows of the m
× Disk of Night(Su): Any chakram used by you is treated as if it were a +2 returning chak
× True Lies(Sp): You can reach into a creature's mind and modify a subject's memories as
× Mind of Shar(Ex): You add +3 to all saving throws.
× Shar's Caress(Su): You can surround a held chakram, whip or dagger with Shadow Weave
× Minion of Shar(Sp): Once per tenday, as a standard action you can summon 0 shadows
× Voice of Ineffable Evil(Sp): You can command a creature as per the dominate monster spe
× Spells per Day: You gain spells per day as a Cleric of level 1-10, including the bonu
× Implanted Eyeball(Su): An eyeball Beholderkin is surgically implanted in your forehead
× Charm Person ray: Range:100 ft. (Will Save DC 12)
× Sleep ray: Range:100 ft. (Will Save DC 12)
× Inflict Moderate Wounds ray: Range:100 ft. (Fort Save DC 12)
× Slow ray: Range:100 ft. (Will Save DC 12)
× Fear ray: Range:100 ft. (Will Save DC 12)
× Charm Monster ray: Range:100 ft. (Will Save DC 12)
× Telekinesis ray: Range:100 ft. (Will Save DC 12)
× Flesh to Stone ray: Range:100 ft. (Fort Save DC 12)
× Disintegrate ray: Range:100 ft. (Fort Save DC 12)
× Finger of Death ray: Range:100 ft. (Will Save DC 12)
× Moon Spells: You can prepare any Moon domain spell as if it were on your divine spell lis
× Lunar Sight(Ex): You have low-light vision.
× Moon's Hand(Su): Any heavy mace you wield is treated as if it were a +1 shock heavy ma
× Tears of Selune(Sp): You can project small balls of luminescent lunar energy from your ey
× Prophet's Sight(Su): Once per day, you are able to see as if under the effects of a true
× Selunite Lycanthrope: If you contract any form of lycanthropy you are treated as a na
× Moonshield(Su): You learn how to resist the magic of the Shadow Weave. You gain a +2
× Moonfire(Sp): Once per day you can use Moonfire as a spell like ability.
× Dominating Aura(Su): You are immune to fear (magical or otherwise). Enemies within 20
× Skilled Prevarication(Ex): You get a +2 bonus on Bluff and Intimidate checks. Moreover
× Illusions: You add the spells ghost sound, invisibility, minor image, mirror image, major
× Low-Light Vision(Ex): You gain low-light vision.
× Sword Song(Su): You attune yourself with one sword which begins singing heroic songs,
× Moonlights(Su): At will and as a free action, you can create small lights equal to tho
× Sword Dance(Su): You may attune yourself to a particular sword (which may be the sam
× Maiden's Sword(Su): You gain the ability to craft magic swords as if you had the Craft
× Lesser Spellsong(Su): You gain the ability to spontaneously cast prepared cleric spell
× Sword Shield(Su): As a free action you may command your dancing sword to fight in a d
× Gondsman(Ex): You may construct a loyal mechanical warrior, assistant, bodyguard and
× Technical Knack(Ex): You gain a +2 competence bonus on all Appraise, Craft, Disable
× Construct Sense(Su): You can communicate telepathically with any construct within 60
× Golembane(Ex): You can combat any construct with weapons or unarmed attacks as if it
× Explosive Obsession(Ex): You gain the ability to create enhanced bombs with smokepo
× Golemsmite(Ex): If you make a critical hit with a melee weapon against a construct of a
× Ocean Spells: You may prepare any spell from the Ocean domain as if it were on your divi
× Water Breathing(Ex): You can breath water as easily as air, and gain a swim speed of
× Drowned Legion: If you have the ability to rebuke undead you gain a +4 to your turnin
× Freedom of Movement(Ex): You may move and attack normally while underwater as if you
× Aquatic Servants(Su): You gain the ability to rebuke or command aquatic creatures.
× Sahuagin Rage(Ex): You can fly into a screaming frenzy once per day. This gives +4 to
× Deep Sight(Ex): You can see underwater as if you had darkvision and low-light vision.
× Nose of the Shark(Ex): You gain the keen scent ability of a shark whenever you are with
× Jellyfish Poison(Su): You cause thousands of tiny poisoned nearly invisible barbs to
× Tremorsense(Ex): You gain the tremorsense ability in regard to creatures within or touch
× Jellyfish Tentacles(Su): When in the water, you gain the ability to transform your arms
× Arms of the Octopus(Su): You gain the ability to transform your arms into long sucker
× Jellyfish Body(Su): You undergo a radical transformation. Your bones and internal organ
× Energy Resistance(Ex): You gain energy resistance 5 against acid.
× Dracoride(Ex): When riding any kind of dragon, you use your normal Ride skill score ev
× Frightful Presence(Ex): Whenever you attack or charge you generate a frightful presenc
× Paralyzing Touch(Su): You may invoke a charged touch attack (Fort 12) 3 times per day
× Paralyzing Gaze(Su): You may cause your eyes to glow 3 times per day, giving you the abi
× Rebuke Sacred Ones(Su): You may use your rebuke undead ability to rebuke a Dragon or
× Air and Travel Spells: You can prepare any spell from the Air or Travel domain as if it wer
× Soft Fall(Su): You always receive some support from the winds, as if under the protection
× Cold Resistance(Ex): You gain cold resistance 5.
× Portalsense(Su): You may use the analyze portal spell at will.
× Air Walk(Su): You may air walk at will.
× Smite Fiend(Su): Once per day, you may attempt to smite a fiend (evil outsider) with
× Windsong(Su): You can churn air in a 30 foot radius from yourself, creating a droning,
× Ride the Winds(Su): You gain a fly speed of 100 ft. (good).
× Artificer Item(Ex): You have the ability to craft nonmagical devices that duplicate the
× Bonus Item: You gain a single function 50-charge device of any device power you know.
× Salvage(Ex): You can dismantle a device (whether built by you or another artificer) and
× Prototype(Ex): You can make a new device that has a power that you don’t know. These i
× Shadow Effect(Su): You can make devices that draw upon the power of shadow to produ
× Membership: You become a full member of the Watchful Order of Magists and Protectors
× Improved Spell Acquisition: At each level of advancement in the Guild Wizard prestige c
× Spellpool(Sp): You can call on 1st- through 3rd-level spells from a common source kno
× Bonus Language: You may add one additional language to the list of those that you k
× Focused Dispel(Ex): You may add a +2 to any caster level checks made to dispel magi
× Break Enchantment spell: The break enchantment spell is added to your 4th-level spell list
× Oghma's Insight(Ex): You gain Skill Focus in Knowledge().
× Arcane Theory(Ex): You gain Skill Focus in .
× Extend Spell: 3 times per day you may cast a spell as if it were under the effect of the E
× Mystra's Grace(Ex): You gain a +2 insight bonus on all saves against magical effects.
× Blessings(Su):
× Eldath's Pool: You may create water 1/day as a level 4 cleric.
× Silvanus' Staff: You gain the Weapon Focus(quarterstaff) feat.
× Deneir's Eye: you gain a +2 holy bonus on saves against glyphs, runes, and symbols
× Milil's Voice: You gain a +1 holy bonus on all Charisma-based skill checks.
× Mielikki's Step: you gain an inherent +10 ft. bonus to your speed in light or medium
× Lliira's Heart: You gain a +2 holy bonus on saves against compulsion and fear effect
× Oghma's Insight: You gain the Skill Focus (Knowledge[]) feat.
× Selune's Radiance: You gain low-light vision or double range.
× Mystra's Grace: You gain a +2 insight bonus on saves against magical effects.
× Tymora's Smile: Once per day you may add a +2 luck bonus to a single saving throw
× Focused Studies(Ex): You choose to focus your studies on protective and metamagic, fo
× Cooperative Metamagic(Su): You gain the ability to apply any metamagic feat you possess
× Metamagic Effect(Su): You can attempt to apply a metamagic feat you possess to a persi
× Metamagic Spell Trigger(Su): You have the ability to apply a metamagic feat you possess
× Seize Concentration(Su): You gain the ability to wrest control of a spell that requires c
× Instant Metamagic(Su): Once per day, you can use a single metamagic effect of any metam
× Snatch Spell(Su): You can attempt to seize control over a persistent effect created by
× Improved Metamagic(Su): Whenever you use a metamagic feat, the feat's level increas
× Improved Saves: You gain a +1 bonus to either your Fortitude or Reflex save.
× Brew 2/day: You can brew two potions (totaling no more than 1,000 gp market value) in
× Brew Potion (4th): You may now brew potions of 4th-level and lower. The market price of
× Improved Identification: You may use your Craft (alchemy) to attempt a free, quick iden
× Glory of the Divine(Su): You gain a sacred (or profane, if patron deity is evil) bonus to
× Sleep(Sp): You can use sleep once per day as a sorcerer equal to your mystic wanderer
× Familiar: You have called a Select Familiar as a magical companion.
× Lore of Nature: You gain a +2 competence bonus on all Profession (herbalist) and Kn
× Resist Charm: You gain a +2 sacred (or profane, if your patron deity is evil) bonus on
× Suggestion(Sp): You can use suggestion once per day as a Sorcerer equal to your Myst
× Greater Potion I: You can brew potions as if you had access to all 0 and 1st level Sorc
× Charm Monster(Sp): You can use charm monster once per day as a Sorcerer equal to yo
× Greater Potion II: You can brew potions as if you had access to all 2nd level Sorcerer/
× Mass Charm(Sp): You can use mass charm once per day as a Sorcerer equal to your Mys
× Greater Potion III: You can brew potions as if you had access to all 3rd- level Sorcere
× Timeless Body: You no longer suffer ability penalties for aging, and cannot be magicall
× Spelldance(Su):You choose one or more metamagic feats you know to apply to a spell you
× Enthralling Dance(Sp): Once per day, you can enthrall targets with a special dance. The
× Evasion(Ex):
× Cooperative Dance(Ex): You can coordinate with another dancing character to share som
× Sleep Dance(Sp): Once per day, you can dance in such a manner as to put nearby creature
× Confusing Dance(Sp): You can confuse targets with a special dance once per day. This re
× Drain Charged Item(Sp): As a standard action, you can drain a single charge from a touc
× Increased Storage(Ex): Your capacity for storing spellfire energy levels is multiplied b
× Improved Healing(Su): You can release stored spellfire energy levels to heal by touch. T
× Rapid Blast(Su): You can release two blasts of spellfire as a standard action. Each blast
× Drain Permanent Item(Sp): You can drain power from permanent magic items by touch as a s
× Flight(Su): You can expend spellfire energy levels to fly as the spell. Each spellfire ener
× Crown of Fire(Su): By expending 10 spellfire levels, you can manifest a crown of fire, w
× Maelstrom of Fire(Su): You can release spellfire energy in all directions as a 20-foot-
× Widen Spell: 3 times per day you may spontaneously apply the Widen Spell metamagic fea
× Enhanced Spell Area: Any time you cast a spell modified by the Widen Spell feat the a
× Rage(Ex):
× Gruff(Ex): You suffer a -4 penalty on all Charisma ability checks and Charisma based s
× Rock Gut(Ex): Your racial bonus to Poison saves increases to +4.
× Fearless(Ex): You are immune to fear and similar effects. You gain a +2 insight bonus o
× Natural Armor(Ex): You gain a +2 natural armor bonus.
× Seal the Breach(Ex): When you can fight in a position where you are adjacent to a soli
× Seed Affinity(Ex): You may choose an epic spell seed from the list. The base Spellcraft
× Mythal Invention(Ex): When you attain this class feature, you may develop a single epic
× Axes from the Sky: As a standard action, you can leap from your saddle, fall straight
× Hippogriff Steed I(Su): The bond between you and your mount improves. Your hippogriff n
× Skyhook: If you are on the ground, you can raise your shield above your head as a free
× Fly-By Attack: If you swoop down on your foes with a drogue wing, you can leap from the
× Drogue Charge: If you are on the ground with an undeployed drogue wing you can run at
× Glide for Distance: Once you have deployed your drogue wing, you can travel up to 15 f
× Skyguard Catapult: As a full round action, you and your mount swoop toward the target. A
× Gather Horde(Ex): When determining the number of followers allowed for you, increas
× Inspire Courage(Su): You can make an inspirational speech, bolstering his allies again
× Final Rage(Ex): You gain the ability to incite rage in all your nearby allies for one last
× Compelling Song(Su): You add your class level to all Perform checks when using your ba
× Spellsong: You can lose a prepared arcane spell in order to cast any arcane enchantment
× Improved Countersong(Su): When using your countersong ability to disrupt spells you
× Amplified Music(Su): You increase the range of most of your bardic music effect by 0 f
× Words of Rejuvenation(Su): You can inspire your allies so they shake off the effects of
× Demoralize: As a full round action, opponents within 20 feet must succeed on a Will
× Marcher's Chant: You gain the ability to encourage those engaged in dull, repetitiv
× Inspire Heroism: As an additional use of bardic music, you can inspire tremendous he
× Words of Fear(Su): You can inspire fear on all opponents within 20 feet forcing them
× Words of Panic(Su): You can inspire fear on all opponents within 20 feet forcing the
× Words of Fury(Su): All willing allies within 20 feet are inspired into a barbarian rag
× Warsling Sneak Attack(Ex): Any time your target would be denied his Dexterity bonus
× Sniper's Vision(Ex): You gain a +2 bonus on sling attacks against targets with some degr
× Improved Ricochet(Ex): When you bounce a skiprock off one target to hit another, the s
× Infusions: You have the ability to imbue items with magical infusions.
× Craft Reserve: You receive a pool of points that you can spend instead of experience
× Artificer Knowledge: You can make a special artificer knowledge check with a +3 bonus
× Artisan Bonus: You gain a +2 bonus on Use Magic Device checks to activate an item of
× Disable Trap: You can use the Search skill to locate traps when the task has a DC hig
× Item Creation(Ex): You can create a magic item even if you don't meet the normal pr
× Infuse Self(Ex): Any infusion you imbue on yourself takes effect on you at +1 caster lev
× Craft Homunculus(Ex): You can create a homunculus as if you had the Craft Construct
× Tools of War(Su): When you imbue an infusion on a construct or living construct or on
× Retain Essence(Su): You can salvage the XP from a magic item and use those points
× Craft Weapon Familiar(Ex): You can craft an intelligent melee weapon that functions as
× Metamagic Spell Trigger(Su): You can apply a metamagic feat you know to a spell trig
× Metamagic Spell Completion(Su): You can apply a metamagic feat you know to a spell
× Skill Mastery: You can take 10 when making a Spellcraft or Use Magic Device check.
× House Status: You gain a +0 bonus on all Charisma-related checks when dealing wit
× Additional Action Points: Your maximum action points per level is increased by 2.
× Improved Least Dragonmark: You can select a second spell-like ability associated with
× Improved Lesser Dragonmark: You can select a second spell-like ability associated wit
× Improved Greater Dragonmark: You can use the greater dragonmark spell-like ability y
× Sect Ability I:
× Resist the Arcane(Ex): You gain a +2 bonus on saving throws to resist arcane spells
× Resist Poison(Ex): You gain a +2 bonus on saving throws against poison.
× Resist Corruption(Ex): You gain a +2 bonus on saving throws to resist spell-like, supe
× Resist Nature's Lure(Ex): You gain a +4 bonus on saving throws against the spell-like
× Nature Sense(Ex): You gain a +2 bonus on Knowledge (nature) and Survival checks
× Hated Foe(Ex): When attacking your favored enemy you can spend 1 action point to dea
× Sect Ability II:
× Ferocity(Ex): You continue to fight without penalty even while disabled or dying.
× Resist Corruption(Ex): You gain immunity to disease, and also gain a +2 bonus on sav
× Darkvision(Ex): You gain darkvision out to 60 feet. If you already have darkvision, the
× Unearthly Grace(Ex): You add +2 as a modifier to your saving throws.
× Sect Ability II:
× Spell Resistance(Ex): You gain Spell Resistance 20.
× Touch of Contagion(Su): You gain the ability to spread disease, as the contagion spe
× Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can at
× Damage Reduction(Su): You gain damage reduction 3/cold iron.
× Smite Evil(Su): Once per day, you can attempt to smite evil with one normal melee a
× Flame of Censure(Su): 5 times per day, you can make a turning check to stun an evil outs
× Weapon of the Exorcist(Su): While wielding your chosen weapon, you gain a +1 sacre
× Weapon of Silver(Su): While wielding your chosen weapon, you gain a +1 sacred bonus
× Weapon of Good(Su): While wielding your chosen weapon, you gain a +1 sacred bonus
× Weapon of Flame(Su): While wielding your chosen weapon, you gain a +1 sacred bonus o
× Weapon of Law(Su): While wielding your chosen weapon, you gain a +1 sacred bonus on
× Weapon of Sacred Flame(Su): While wielding your chosen weapon, you gain a +1 sacred
× Resist Possession(Su): You receive a +4 sacred bonus on saving throws against posses
× Detect Thoughts(Sp): You can use detect thoughts at will, as the spell. The save DC is
× Silver Exorcism(Su): You gain a +2 bonus on Charisma checks to force possessing spirits
× Warding Flame(Su): You can bathe yourself in silver flame as a free action. As long as
× Additional Action Points: Your maximum action points per level increases by 2.
× Dodge Bonus(Ex): When not encumbered and wearing light or no armor, you gain a +1 d
× Extreme Hustle(Ex): As a free action once per round, you can spend 1 action point to
× Extreme Action(Ex): Any time you spend 1 action point to improve the result of a d20 roll,
× Additional Action Points: Your maximum action points per level increases by 2.
× Siberys Mark(Sp): You gain a spell-like ability associated with the Mark of .
× Improved Siberys Mark(Sp): You can use the Siberys dragonmark spell-like ability you
× Zone of Truth(Sp): You can use zone of truth once per day as a spell-like ability, duplica
× Contact: You cultivate associates and informants. Contacts must be a member of an
× Discern Lies(Sp): You can use discern lies once per day as a spell-like ability, duplicati
× True Seeing(Sp): You can use true seeing once per day as a spell-like ability, duplicatin
× Armor Spikes(Ex): You grow armor spikes and gain proficiency in their use as a weap
× Expert Bull Rush(Ex): You add a +0 bonus to your Strength checks when making a bull
× Reserved: You gain a -0 penalty to Bluff, Diplomacy, Gather Information, and Sense M
× Charge Bonus(Ex): You gain a +1 bonus on your attack roll when charging.
× Construct Perfection (EX):
× I: You are no longer subject to nonlethal damage or extra damage from critical hits.
× II: You gain immunity to all mind-affecting spells and abilities.
× III: You gain immunity to death effects and necromancy effects.
× IV: You are no longer subject to ability damage or ability drain.
× Extended Charge(Ex): You gain +5 feet to your speed when making a charge.
× Healing Immunity: You become immune to the effects of spells from the healing subscho
× You are immune to the effects of all spells from the healing subschool.
× Superior Bull Rush(Ex): After making a successful bull rush against an opponent, you
× Weretouched I(Su): When shifting, your appearance changes to strongly resemble the h
× Weretouched II(Su): You gain the scent ability. In addition, you manifest a special ben
× Frightful Shifting(Ex): You gain an unsettling presence when you use your shifting or
× Alternate Form(Su): As a swift action you can assume the animal form related to your ly
× Contact(Su): You may be contacted mentally by your deity or its agents, usually to imp
× Menacing Aura(Ex): You gain the ability to generate an intangible, invisible aura that
× Godly Gift: Your deity bestows a gift upon you.
× Altered Appearance(Ex): You begin to show prominent physical modification to match th
× Commune(Sp): You gain the ability to cast Commune as a spell-like ability once per w
× Planeshift to Deities Plane(Sp): Once per day you may Planeshift to your deities home
× Audience(Sp): Up to twice per year you may request and audience with your deity, wh
× Alignment Shift: Your alignment is the same as your deity's.
× Mystic Union: You become a magical creature. You are treated as an outsider of your
× Gate(Sp): You can activate Gate as a spell-like ability (as the spell of the same name
× Analyze Portal(Sp): You gain the ability to use analyze portal as a spell-like ability. Y
× Bonus Language: You gain a free language commonly spoken on other planes.
× Comprehension: You gain a +2 insight bonus on Decipher Script and Use Magic Device
× Open Portal: You may attempt to open portals without the proper device, spell or key.
× Summon Spell Dampening(Su): Three times per day you can create a dampening field that
× Silver Tongue: You gain a +2 insight bonus on Bluff, Diplomacy, Gather Information, I
× Damage Reduction: You gain damage reduction of 5/magic.
× Scramble Portal(Sp): You gain the ability to use the Scramble Portal spell three times
× Planeshift(Su): You can use the Planeshift Spell once per day as a spell- like ability.
× Planar Dampening(Sp): You can emit a field that suppresses spells and spell-like abiliti
× Favored Plane: You gain a +1 bonus on Bluff, Listen, Sense Motive, Spot and Surviva
× See Invisibility: You gain the ability to see invisibility at will as a free action.
× Attack Ethereal(Su): You can transform your weapon into a material force effect at will
× Planar Survival(Ex): You become attuned to the nature of the planes you visit, becomin
× Ethereal Jaunt(Sp): You may step into the Ethereal Plane 3 times per day.
× Rip Portal(Sp): Once per day, you can rip a portal through the Astral Plane to another
× Sunder Portal(Sp): Once per day, you may seal a dimensional gate or portal by severing
× Damage Reduction: You gain damage reduction of 5/magic.
× Planeshift(Sp): You gain the ability to Planeshift as the spell once per day.
× Analyze Portal(Sp): You gain the ability to use analyze portal as a spell-like ability. Y
× Planar Survival(Ex): You become attuned to the nature of the planes you visit, becomin
× Morphic Stability(Ex): You gain the ability to impose your will on your surroundings. On
× Grant Planar Survival(Su): You can extend your planar survival ability to 0 other people
× Control Planar Flux(Su): You gain a +4 level modifier when casting dimensional anchor
× Telepathy(Su): You can communicate telepathically with any creature within 100 feet
× Planar Area Swap(Sp): You can swap a spherical area of up to a 0-foot radius, center
× Demiplane Seed: You may grow a pocket dimension to act as a base of operations.
× Foster Dragon: You are entrusted with the care of a wyrmling dragon. The wyrmling fol
× Immunities(Ex): You gain immunity to sleep and paralysis effects.
× Keen Senses(Ex): You gain darkvision out to 60 feet and low-light vision.
× Summon Dragon(Sp): Once per day as a full round action, you can summon a dragon.
× Scales(Ex): You develop scales. These scales add +1 to your natural armor.
× Telepathic Plea(Su): Your dragon companion can send an instantaneous, telepathic ple
× Mighty Attack(Su): Once per day, you can call upon your dragon's might to deal an ext
× Detect Treasure(Sp): Once per day, you can use a detect treasure ability. This works l
× Energy Resistance(Su): You develop resistance to 5.
× Telepathic Link(Su): You develop a telepathic link with your dragon companion out to a
× Sorcerous Knack(Sp): You aquire the ability to cast once per day as a level 0 sorcer
× Share Spells(Su): At either your dragons or your option, any spell one of you cast on yo
× Dragonriding(Ex): You may add your class level as a bonus to any Ride checks made in
× Immune to Frightful Presence(Su): While mounted on or within 10 feet of your dragon
× Mounted Spellcasting(Ex): You have a +5 bonus on Concentration checks made to cast
× Flyby Attack(Ex): Any dragon mount you ride is treated as having the Flyby Attack feat
× Spur Mount(Ex): You can make a DC 20 Ride check to spur your dragon mount to greate
× Aura of Courage(Su): You gain immunity to fear (magical or otherwise). Allies within 1
× Damage Bonus(Ex): You gain a +0 bonus on all damage done to dragons.
× Overcome Draconic Spell Resistance(Ex): You may add your class level to any caster l
× Damage Reduction(Ex): You gain damage reduction 0/-.
× Energy Resistance(Su): You gain resistance to acid 5, cold 5, electricity 5, fire 5, and
× Improved Critical(Ex): You gain the effect of the Improved Critical feat for any weapon
× True Strike(Sp): You may use true strike once per day as a move equivalent action.
× Greater Dragonsong(Su): 0 times per day, you can use song, or poetics to invoke the p
× Song of Strength: You can imbue yourself and your allies within 30 feet who can hear
× Song of Compulsion: You can use your greater dragonsong to make a suggestion to a
× Song of Flight: You can grant yourself and your allies the ability to fly, as the spell.
× Song of Fear: You can use your song or poetics to inspire fear in your foes. All ene
× Song of Healing: You can use your dragonsong to heal yourself and your allies. Each a
× Hunting Bonus(Ex): You gain a +0 bonus on Bluff, Listen, Search, Sense Motive, and
× Sneak Attack (Dragon): Whenever your dragon target would be denied its Dexterity bon
× Ignore Natural Armor(Ex): Once per day, you can ignore a targets natural armor bonus
× Hide Scent(Ex): You can use your Disguise skill to hide your (or someone else's) scent
× Foil Blindsense(Su): Once per day, you can render yourself completely imperceptible to
× Dragonstrike(Su): The enhancement bonus of any weapon wielded by you is increased
× Darkvision(Su): Your darkvision increases by 30 feet.
× Hide from Dragons(Sp): Once per day, you can cast hide from dragons on yourself. This
× Deep Pockets(Su): Once per day, you can turn any container into the equivalent of a bag
× Treasure Dowsing(Su): Once per day, you can concentrate (a full-round action) to detect
× Skill Mastery(Ex): You may select 6 skills. When you make a skill check with one of th
× Claws of the Dragon(Su): Your unarmed strike can overcome damage reduction as if it
× Keen Senses(Ex): You gain darkvision out to 60 feet and low-light vision.
× Increased Unarmed Damage(Ex): Your unarmed damage increases one step(s).
× Frightful Presence(Ex): You gain a Frightful Presence you may activate as a free acti
× Spell Resistance(Su): You gain spell resistance equal to 15.
× Deadly Strike(Su): You deal triple damage on a critical hit inflicted by your unarmed s
× Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be
× Dragon Shape(Su): You gain the ability to use a shapechange ability once per day to tak
× Smite(Su): You make make a single melee attack with a +4 attack bonus and a +0 dam
× Immune to Frightful Presence(Ex): You are considered a dragon for the purpose of bein
× Platinum Scales(Ex): Your gain a +1 bonus to your natural armor.
× Charisma Bonus(Ex): You gain a +2 bonus to your Charisma.
× True Seeing(Su): Once per day, as a supernatural ability you may use true seeing as th
#VALUE!
× Voice of the Dragon(Ex): You gain a +2 bonus on Bluff and Intimidate checks
× Keen Senses(Ex): You gain Low-light vision.
× Immunities(Ex): You gain immunity to magic sleep and paralysis effects. In addition, you
× Dominate Dragon(Su): You can attempt to dominate any dragon (as a dominate monster,
× Fearsome Presence(Ex): The DC to resist your Frightful presence increases increases by
× Draconic Fury(Ex): While raging, your Strength and Constitution scores are increased
× Scales of Blood(Su): While raging, your spell resistance increases by +0. Your damag
#VALUE!
× Incite Rage(Ex): You gain the ability to incite rage in your allies whenever you enter a
× Blinding Speed(Ex): You can act as if under the effects of a haste spell for a total of
× Fiendbond(Su): Your alignment changes to chaotic evil and you gain bonus sorcerer spe
× Resistance(Ex): You gain resistance Acid 5, Cold 5, Electricity 5, Fire 5.
× darkness (DC14) 3/day
× Skill Point Increase: You gain a pool of bonus skill points equal to the number of drago
× Ability Increase: Every three levels, your ability scores increase automatically. At 3rd,
× Poison Immunity(Ex): You are immune to all forms of poison.
× Natural Armor Increase(Ex): Your natural armor increases by 1.
× Fiendish Perfection(Ex): You now have the half-fiend template and become an outsider
× Divine Conversion: You lose any effective sorcerer level you had previously gained. Yo
× Calming Aura(Su): You lose your frightful presence ability (if you had one), gaining in
× Draconic Knowledge: You use your Dispassionate watcher level as an additional modif
× Comprehend Languages(Sp): You gain the ability to use comprehend languages at will
× Stunning Rebuke(Su): You can deliver a thunderous rebuke that stuns one creature of you
× Tongues(Sp): You can use Tongues at will.
× Discern Lies(Su): You are continuously under the effects of a Discern Lies effect.
× Clearsight(Ex): You can see illusions, transmuted creatures and objects and disguised cr
× Vision(Sp): Three times per day you can use Vision as a standard action.
× Analyze Dweomer(Sp): You can use analyze dweomer at will.
× Awesome Aura(Ex): You lose your frightful presence, replacing it with a special fear a
× Hit Point Increase(Ex): At 2nd level and every 2 levels thereafter you gain 1hit point
× Transmutation Immunity(Ex): You gain immunity to polymorphing, petrification and any
× Increased Damage Reduction(Su): Your damage reduction can only be overcome by epi
× Lifewarding(Ex): You are no longer vulnerable to attacks that cause energy drain, abilit
× Deflection Bonus(Su): You gain a deflection bonus to Armor Class equal to your Char
× Iron Mind(Ex): You become immune to mind-affecting effects (charms, compulsions, ph
× Resistance to Fire(Ex): You gain fire resistance 20.
× Spell Resistance(Ex): You gain spell resistances 33.
× Immortality(Ex): You can no longer die from natural causes. You do not need to eat, sl
× Code of Conduct: You must be absolutely true to the principles of your alignment.
× Element Mastery(Ex): You gain an additional attunement to the element that correspon
× Elemental Command(Su): You can turn or destroy creatures of the elemental subtype op
× Energy Attunement(Ex): You are attuned to the type of energy that powers your breat
× Energy Substitution(Ex): You gain the ability to modify your spells that have an energy
× Summon Elemental I(Sp): Once per day, you can summon elementals based on the level
× Energy Focus(Ex): You add a +0 bonus to the save DC of spells you cast with an ener
#VALUE!
× Energy Storm(Su): You can surround yourself with a vortex of swirling energy correspon
× Spell-Like Ability: You gain a spell-like ability associated with your elemental subtype.
× Elemental Qualities(Ex): You are immune to poison, sleep effects, paralysis and stunning.
× Increased Spell Resistance(Ex): You add +0 to your Spell Resistance.
× Poison Resistance(Ex): You gain a +4 bonus on saving throws against poison.
× Energy Resistance(Ex): You gain resistance 10 to two energy types you are not already
× Still Mind(Ex): You gain a +2 bonus against spells and effects from the enchantment s
× Natural Armor(Ex): You gain a +0 bonus to your natural armor.
× Increased Damage Reduction(Su): The amount of natural damage reduction (the numbe
× Extra Energy Immunity(Ex): You gain immunity to an energy type you were already resis
× Death Ward(Sp): You gain the ability to use death ward on yourself once per day as a cl
× Wholeness of Body(Su):You can cure up to 0 hit points per day and can spread this h
× Poison Immunity(Ex): You gain immunity to poison of all kinds.
× Superior Damage Reduction(Su): Your damage reduction can only be overcome by Ch
× Divine Conversion: You lose any effective sorcerer level you previously had gained by vi
× Smite Evil Dragons(Su): Once per day, you may attempt to smite an evil dragon with o
× Aura of Courage(Ex): You become immune to fear effects. In addition, your frightful prese
× Sacred Shield(Su): You gain the ability to surround yourself with a protective aura t
× Area Sacred Shield(Su): You can extend your sacred shield to protect an area with a rad
× Divine Conversion: You lose any effective sorcerer level you previously had gained by vi
× Breath Weapon Substitution(Sp): You can use breath weapon substitution at will. Howe
× Aura of Despair(Su): Your frightful presence alters slightly. In addition to the fear effec
× Profane Blast(Su): You can unleash a narrow blast of raw profane energy from your mout
× Mass Profane Blast(Su): Your profane blast occupies the same area as your breath weap
× Shield of the Master(Ex): Whenever your master casts a spell, uses an extraordinary, su
× Vigor of the Chosen(Ex): You need consume only 1/10th the normal amount of food and
× Will of the Chosen(Ex): You gain a +2 morale bonus on Will saves as long as you are w
× Bravery of the Chosen(Ex): When within 30 feet of your master, you gain a +1 morale bo
× Unnatural Aura(Su): Wild or domesticated animals can sense your unnatural presence ou
× Dirgesong(Su): You gain the dirgesong ability.
× Song of Sorrow: You can evoke sorrow causing your enemies to take a -2 penalty on
× Song of Bolstering: All undead within 30 feet of you gain a +0 bonus on their turn re
× Song of Grief: Target creature within 60 feet of you and able to hear you must suc
× Song of Horror: Any enemy within 60 feet who can hear you must make a Will save
× Song of Awakening: You can animate the recently slain corpse of a creature within 3
× Radiant Aura(Su): Once per day, you can eminate a 30-foot radius of bright illuminatio
× Searing Light(Sp): You can use searing light as a standard action, once per round as lo
× Beam of Sunlight(Sp): Once per round, as a full-round action, for as long as your radia
× Summon Undead(Sp): 5 times per day, you can summon one or more incorporeal unde
× Improved Summoning(Ex): Whenever you cast a summon undead spell or use your sum
× Animate Dead(Sp): Once per day, you can use animate dead, as the spell, without nee
× Undead Armor Affinity(Ex): You reduce the arcane spell failure of undead armor by 1
× Control Undead(Sp): Once per day, you can gain control over an undead creature by ma
× Deathless Vigor(Ex): You gain a +4 bonus on Fortitude saves except against effects th
× Undead Graft(Su): You cut off your arm and replace it with an undead prosthetic. This g
× Paralyzing Touch: Any living foe except for an elf that is hit by your touch must su
× Weakening Touch: A living foe hit by your touch takes 1d6 points of Strength damag
× Degenerative Touch: A living foe hit by your touch receives one negative level (no s
× Destructive Touch: A living foe hit by your touch attack must succeed on a Fortitude
× Deathless Master's Touch: A living foe of up to one size category larger than you hi
× Tough as Bone(Ex): You become immune to disease, nonlethal damage, and stunning
× Undead Cohort: You gain the service of a loyal undead cohort.
× Deathless Mastery(Ex): Your body becomes partly mummified, and you become immune to po
× Greater Turning(Su): Once per day, you can perform a greater turning against an undea
× Sacred Strike(Su): Whenever you successfully strike an undead creature in melee, you
× Positive Energy Burst(Su): As a full round action, you can attempt to create a positiv
× Create Undead(Sp): Once per day, you can cast create undead as the spell.
× Necromantic Prowess(Ex): When you rebuke undead, cast a necromancy spell, or use a sp
× Zone of Desecration(Su): You exert an aura that duplicates the effects of a desecrate spe
× Create Greater Undead(Sp): You can cast create greater undead once per day as the s
× Horrid Wilting(Sp): Once per day, you can use horrid wilting as a spell like ability.
× Energy Drain(Sp): Once per day, you can use energy drain as a spell like ability.
× Wail of the Banshee(Sp): Once per day, you can use wail of the banshee as a spell like
× Improved Deflection(Su): Your deflection bonus to AC is increased by +0.
× Turn Resistance(Ex): Your turn resistance is increased by +0.
× Enhanced Spawn(Su): Any spawn created by you gain a +4 enhancement bonus to its
× Deathly Power(Ex): You add +0 to the save DCs for any extraordinary and supernatural
× Improved Darkvision(Ex): Your darkvision improves to 90 ft.
× Hide in Plain Sight(Ex): You can use the Hide skill even while being observed, as lon
× More Spawn(Su): You add your Charisma modifier to your Hit Dice to determine how
× Turn Resistance(Ex): Your turn resistance is increased by 1 for each of your spawn wit
× Enhanced Spawn(Su): Any spawn created by you gains a +2 enhancement bonus to St
× Master's Chosen(Su): You can grant one vampire or vampire spawn you create a +6 en
× Turn Immunity(Ex): As long as you are within the tomb, graveyard, or similar resting p
× Tomb Sense(Su): While within the tomb, graveyard, or similar resting place you protect,
× Power of the Dead(Su): While within the tomb, graveyard, or similar resting place you
× Spellcasting: At each level except 1st and 6th, you gain new spells per day and an incre
× Favored Enemy(Ex): You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Sur
× Wild Shape(Su): You can turn yourself into a Medium-size animal (and back) 0 time pe
× Winds of Nature's Grace(Ex): You gain a +1 bonus on all saving throws made against a
× Pierce Aberrant Defense(Ex): You gain a +1 bonus on caster level checks made to over
× Crystals of Nature's Wrath(Su): Your wild shape natural attacks are enhanced with jag
× Waves of Nature's Purity(Su): Once per day, as a standard action, you can create a r
× Fires of Nature's Rage(Su): As a free action, three times per day, you can infuse your
× Direction Sense(Ex): If you study a single underground location for at least 8 hours, th
× Spelunking(Ex): You gain a +0 competence bonus on Climb, Escape Artist, Jump, Survi
× Darkrunner Emblem: You are given a darkrunner emblem (see LoM187).
× Aberration Lore(Ex): You gain a +2 competence bonus on any skill check, attack roll,
× Cavefighting(Ex): While underground you gain a +3 bonus to initiative checks, and you c
× Tunnelport(Sp): Once per day, you can use an enlarged dimension door effect as a spel
× Tremorsense(Ex): You gain tremorsense out to 30 feet.
× Lore of the Stones(Sp): You treat unworked stone as very soft ground when making Survi
× Aberration Specialist(Ex): Your bonuses from your aberration lore ability against one s
× Deepsong(Su): While underground you gain a +2 morale bonus on all Will saving throw
× Stonewalking(Su): For 13 rounds per day, You have a burrow speed equal to your base
× Aberrant Familiar(Su): Your familiar becomes tainted by your magic. The familiars type
× Amorphous Form: A familiar with this ability is immune to extra damage from critical
× Scales: The familiar's natural armor bonus improves by 4. The familiar gains a +2 b
× Size Increase: The familiar's size becomes larger by one category.
× Tentacle: The familiar gains a tentacle attack with a reach of 5 feet. The attack deal
× Wings: The familiar can fly at a speed of 40 feet with good maneuverability. The fam
× Graft Reserve(Ex): You receive a pool of points you can spend instead of experience poi
× Elder Secret(Su):
× Secret of the Aboleth: You gain a swim speed equal to your base land speed. You
× Secret of the Beholder: Your eyes protrude grotesquely from your head and move in
× Secret of the Choker: You become preternaturally quick and alert to danger. You gai
× Secret of the Destrachan: You gain immunity to damage from sonic energy.
× Secret of the Ettercap: You gain a climb speed equal to your base land speed and
× Secret of the Gibbering Mouther: Your form becomes partially amorphous. You have a
× Secret of the Mind Flayer: You gain a +4 racial bonus on saves against mind-affecting
× Secret of the Otyugh: You gain immunity to disease.
× Secret of the Umberhulk: You gain a +2 racial bonus to your natural armor.
× Graft Mastery(Ex): You learn how to create and apply -1 graft(s) normally not available
× Rapid Grafting(Ex): Creating a graft with Graft Flesh requires only 1 hour for each 1,00
× Aberrant Apotheosis(Su): You undergo a transformation into an aberration. Your type ch
× Cerulean Focus: You have created a Cerulean Focus.
× Detect Aberrant Taint(Sp): Requires your cerulean focus. You can detect the presence or
× Greater Banemagic(Su): You gain the greater banemagic feature. This ability works li
× Word of Revelation(Su): As a standard action once per day, you can duplicate the effect
× Portal Warding(Su): You can place a potent warding effect on any doorway or magic por
× Mental Backlash(Su): Once per day, you can reflexively lash out at any aberration or
× Cleanse Aberration(Su): As a standard action, once per day, you can attempt to utterly
× Cleansing Strike(Su): You can expend your psionic focus to smite a psionics-using creat
× Partition Mind(Su): As an immedate action, you can choose to partition your mind even
× Disrupting Blow(Su): Once per day, you can attempt a disrupting blow against a psionics-
× Hard to Hold(Ex): You gain a +0 bonus on all grapple checks to resist or escape from
× Power Resistance: You gain power resistance equal to 5.
× Topaz Diadem: You are given a topaz diadem as a symbol of your devotion and a shield
× Smite Aberration(Su): Once per day, you can attempt to smite an aberration with one norm
× Hard to Hold(Ex): You gain a +0 bonus on all grapple checks to resist or escape from
× AC Bonus(Su): You receive a +5 exalted bonus to AC. This bonus does not apply to touc
× Endure Elements(Ex): You are immune to the effects of being in a hot or cold environ
× Exalted Strike(Su): You gain a +1 enhancement bonus on all your attack and damage
× Sustenance(Ex): You do not need to eat or drink.
× Deflection(Su): You gain a +0 deflection bonus to your AC.
× Resistance(Ex): You gain a +1 resistance bonus on all saving throws.
× Ability Score Enhancement(Ex): You gain bonuses to your ability scores.
× Natural Armor(Ex): You gain a +0 natural armor bonus to your AC.
× Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt
× Damage Reduction(Su): You gain damage reduction 5/magic.
× Greater Sustenance(Ex): You no longer need to breathe.
× Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.
× Freedom of Movement(Ex): You can act as if continually under the effect of a freedom
× Regeneration(Ex): You heal 4 points of damage per hour rather than every day. Nonlet
× True Seeing(Su): You gain a continuous true seeing ability, as the spell.
× Armored Mage(Ex): You may wear light armor with no chance of arcane spell failure.
× Cloaked Casting(Ex): Your spells become better against unwary foes. You gain a +1 bo
× Surprise Casting(Ex): If you successfully feint in combat, your target is denied it Dex
× Advanced Learning(Ex): You may add a new spell to your list, provided it is a Wizard/So
× Still Spell: You get Still Spell as a bonus feat.
× Totem Dragon: You must choose a totem dragon from one of the true dragons from th
× Draconic Aura(Su): (+0) You can channel powers of dragonkind that grant you and near
#VALUE!
#VALUE!
× Insight Aura: Gain a + 0 bonus on Decipher Script, Knowledge, and Spellcraft check
× Power Aura: Gain a + 0 bonus on melee damage rolls.
× Presence Aura: Gain a + 0 bonus on Bluff, Diplomacy, and Intimidate checks.
#VALUE!
× Resolve Aura: Gain a + 0 bonus on Concentration checks and on saves against fear,
× Senses Aura: Gain +0 bonus on Listen, Spot and initiative checks.
× Stamina Aura: Gain a + 0 bonus on Constitution checks (but not on Constitution-base
× Swiftness Aura: Gain a + 0 bonus on climb, jump, and swim checks. Also climb, fly,
× Toughness Aura: Gain DR 0/magic.
× Vigor Aura: Gain Fast Healing 0.
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Skill Focus: You get Skill Focus as a bonus feat. You can only apply this to one of the
× Water Breathing(Ex): You can breathe indefinitely underwater and can freely use spells
× Ventriloquism(Sp): As the spell (at will)
× Endure Elements(Sp): As spell, except you can always target yourself. (at will)
× Spider Climb(Sp): As the spell except you can only target yourself. (at will)
× Treasure Seeker(Ex): You gain a +5 competence bonus to Appraise and Search checks
× Feather Fall(Sp): As the spell except you can only target yourself. (at will)
× Icewalker(Ex): You can walk across icy surfaces without reducing you speed or makin
#VALUE!
× Draconic Resolve(Ex): You are immune to sleep and paralysis, and the frightful prese
× Touch of Vitality(Su): You can heal the wounds of living creatures by touch as a standa
#VALUE!
× Commune with Dragon Spirit(Sp): You can contact your dragon totem to ask questions o
× Draconic Wings(Ex): You grow wings. These wings grant you a fly speed of 60 ft (good)
× Arcane Attunement(Sp): You can use the spell-like abilities; dancing light, detect mag
× Armored Mage (Light)(Ex): You may wear light armor and use light shields with no chan
× Arcane Channeling(Su): You can use a standard action to cast any touch spell you kno
× Armored Mage (Medium)(Ex): You may wear medium armor and light shields with no cha
× Quick Casting: You can cast 0 spell(s) a day as a swift action as long as the spells cas
× Spell Power(Ex): If you injure an opponent in melee you gain a +2 bonus to caster leve
× Armored Mage (Heavy Shield)(Ex): You can now use heavy shields with no chance of sp
× Arcane Channeling(Su): You can cast any touch spell you know as part of a full attack a
× Knight's Code: (Pg.27 PHB II)
× Knight's Challenge: 2/day (Pg. 25 PHB II)
× Fighting Challenge(Ex): + 0 (Pg. 25 PHB II)
× Test of Mettle(Ex): (Pg. 26 PHB II)
× Shield Block: You gain a +0 shield bonus to AC vs. a designated foe.
× Bulwark of Defense(Ex): Any opponent that starts it's turn in a square you threaten, trea
× Armor Mastery (Medium)(Ex): You can ignore the speed reduction from medium armor
× Vigilant Defender(Ex): If a enemy tries to use the Tumble skill to move through an are
× Shield Ally(Ex): As an immediate action, you can opt to take away some of the damage de
× Call to Battle(Ex): (Pg. 26 PHB II)
× Armor Mastery (Heavy)(Ex): You can ignore the speed reduction from heavy armor.
× Daunting Challenge(Ex): (Pg 26. PHB II)
× Improved Shield Ally(Ex): Like Shield Ally, except you can absorb all damage dealt to a
× Bond of Loyalty(Ex): (Pg. 27 PHB II)
× Impetuous Endurance(Ex): You no longer fail a savings throw on a roll of a 1.
× Loyal Beyond Death(Ex): (Pg. 27 PHB II)
× Call to Mind (Ps): You gain the ability to use the psionic power call to mind three times
× Spiritual Lineage(Ex): You gain a strong bond with your linked quori spirit's personality, i
× Aggressive: Balance, Climb, Jump, and Tumble are class skills.
× Cautious: Hide, Move Silently, and Search are class skills.
× Insightful: Listen and Spot are class skills.
× Sociable: Bluff, Diplomacy, Gather Information, and Sense Motive are class skills.
× Unarmed Strike/Mind Blade Improvement(Ex): You gain the ability to deal extra damage
× Augmented Mindlink (Ps): You can use your racial mindlink power to contact one additi
× Defensive Insight(Su): By expending your psionic focus, you add a +2 insight bonus t
× Supportive Mindlink(Su): While your mindlink is active, all allies linked whose Hit Dice
× Detect Possession(Su): By expending your psionic focus and targeting a single visible
× Spiritual Focus(Su): While you are psionically focused, your body is surrounded by an i
× Aggressive: You extend your natural reach with your unarmed strike or mind blade by
× Cautious: Your speed increases by 5 feet to all your movement rates.
× Insightful: You gain blindsense out to 5 feet.
× Sociable: You gain a +1 morale bonus on attack rolls and weapon damage rolls, as w
× Quori Hunter(Su): While you are psionically focused, you gain the ability to deal poten
× Dismissing Strike(Su): Three times per day, you can declare any melee attack you make
× Personal Mind Blank (Ps): You gain the ability to temporarily protect your mind against m
× Spiritual Union(Su): You gain a +4 insight bonus on all class skills your quori spirit g
× Detect Thoughts(Su): Twice per day, you can use detect thoughts as the spell. If you
× Doppelganger Insights(Ex): Your racial bonuses on Bluff, Intimidate, and Sense Motiv
× Thought Trick(Su): You not only know how to read minds, but can also tweak a persons t
× Daze: You can use a thought trick to daze a target creature.
× Disrupt: You can use a thought trick to distract a target creature from casting a spell
× Confuse: You can use a thought trick to confuse a target creature.
× Stun: You can use a thought trick to stun a creature.
× Change Shape(Su): You gain the ability to assume the shape of any Small or Medium
× Augment Summoning: You gain Augment Summoning as a bonus feat.
× Moonspeaker Shifting: You treat item creation, metamagic, and wild feats as shifter feat
× Energy Resistance(Su): You gain resistance 10 .
× Extended Summoning: All spells from the summoning subschool that you cast have the
× Thelanis Tie: You add invisibility and deep slumber to your spell list. You also receiv
× Wild Shape(Su): You can change into an animal and back again once per day.
× Shifter Integration (ex): You gain the ability score bonus from your primary shifter trait
× Energy Resistance(Su): You gain resistance 10 .
× Improved Natural Attack: You gain the bonus feat Improved Natural Attack.
× Damage Reduction(Ex): You gain damage reduction 2/silver.
× Extra Shifter Trait: You gain the bonus feat Extra Shifter Trait.
× Energy Immunity(Ex): You gain immunity to .
× Lamannia Calling: Add lesser planar ally, planar ally, greater planar ally and gate to your
× Disturbing Touch(Su): By making a melee touch attack on a living target, you deal 1
× Nightmare Shroud(Su): You can expend your psionic focus in order to surround yoursel
× Nightmare Touch(Su): Whenever your disturbing touch ability deals damage to a creatur
× Terror (Ps): Once per day, you can create an effect identical to the phantasmal killer sp
× Embodiment of Nightmare(Sp): Once per day, you can expend your psionic focus in order t
× Athletics(Ex): You add a +0 bonus on all Climb, Balance, and Jump checks.
× Fast Movement(Ex): +5 to speed when in light or no armor and carrying a light load.
× Wild Senses(Ex): You add +0 as a bonus on all Spot and Listen checks.
× Nature's Stride(Ex): You gain the ability to move rapidly through obstacles that woul
× Swift Tracker(Ex): You can move at your normal speed while following tracks.
× Shifter Endurance(Ex): When you shift, you gain a +2 bonus on Constitution checks, Con
× Run: You gain the bonus feat Run.
× Pouncing Ambush(Ex): Whenever you charge against a flat-footed opponent, you can make
× Metamorphic Spell: You can alter spells on the fly to best meet the demands of a specif
× Components: You can freely ignore normal material components as if you had the Eschew
× Time: Three times per day, you can cast any spell that normally has a casting time of
× Space: You can manipulate the spatial characteristics of your spells (including range
× Expanded Knowledge: Choose a spell up to one level lower than the highest-level spell y
× Expanded Knowledge: Choose a spell up to one level lower than the highest-level spell y
× Sudden Metamagic(Su): () 0 times per day you can freely apply the benefit of this feat
× Sudden Metamagic(Su): () 0 times per day you can freely apply the benefit of this feat
× Extroverted(Ex): You gain a +0 bonus to Bluff, Diplomacy, Gather Information, and S
× Natural Healing(Ex): You can now repair lethal, nonlethal, and ability damage when you
× Reforged Insight(Ex):You gain a +2 insight bonus on Wisdom checks, and Wisdom-bas
× Magical Healing(Ex): You gain the full benefit of any magical healing applied to you.
× Embrace Emotion(Ex): Any time you are subject to an effect that grants you a morale
× Final Reforging: You undergo a dramatic physical transformation. You lose any warfor
× Spellcarved Runes(Su): You gain runes that transform your body into a magic item that
× Rune of Extension: Any spell or infusion with a duration other than instantaneous c
× Rune of Resistance: While this rune is active, you gain a +2 bonus on saving throws a
× Rune of Fortification: While this rune is active you are immune to extra damage from c
× Rune of the Archmage: While this rune is active, you can benefit from the effects of
× Rune of Warding: When this rune is active, you are granted damage reduction 5/mag
× Light(Sp): You can cast light at will.
× Candle communion(Sp): Once per day, you may communicate with another person with th
× Detect Virtue(Sp): With a successful Wisdom check (DC 20), you can tell if a willing pe
× Shield of Ezra(Sp): Three times per day, you can use the spell Shield of Ezra as a spell
× Immune to Charms(Su): You become immune to charm spells and other powers that si
× True Seeing(Sp): Three times per day, you may cast true seeing as a spell-like ability.
× Immune to Compulsions(Su): You become immune to spells or effects that attempt to co
× Mistwalking(Su): Once per month, you can travel from one domain to another adjacent
× Immune to possession(Su): You become immune to all spells or effects that attempt to
× Death ward(Sp): You may cast this necromantic spell without a powers check.
× Diplomacy(Ex): You receive a +2 to all Diplomacy skill rolls.
× Fast Movement(Ex): Your speed increases by +10 feet when not wearing armor.
× Shield of Faith(Sp): You gain the ability to cast shield of faith 3/day.
× Expeditious retreat(Sp): You gain the ability to cast expeditious retreat 3/day.
× Ward against metal(Su): You gain DR 10/Magic against specific metal weapons.
× Absolution(Sp): You can attempt to remove the effects of the first stage of corruption by
× Ezra's Will(Su): Once per day, you can attempt to exit through the borders of a closed
× Signature Weapon(Ex): You choose a particular weapon by sacrificing a point of Wi
× Create Black Powder(Ex): For the cost of 1 gold piece in materials and a successful
× Create Incendiary(Ex): You gain a +2 insight bonus on Craft (alchemy) checks whe
× Craft masterwork ammunition(Ex): You can craft masterwork ammunition.
× Powder monkey: You gain an apprentice as a cohort who is 1/2 the normal level of a c
× Quick Reload(Ex): You can reload a musket or pistol as a move action. However, reloadi
× Evasion(Ex):
× Detonation(Ex): Three times per day, you can 'overtamp' the powder in your signatu
× Own Two Feet: You do not gain a mount as a magical beast, further more levels in this
× Moral Compass(Ex): You have the ability to sense when you are about to stray from the r
× Virtue's Challenge(Ex): The darklords DC to scry your location is reduced (DC 15), you
× Detect Virtue(Sp): You gain the ability to detect an individuals current state of virtue.
× Fervor(Ex): You are considered disabled until -10 hit points, you continue to lose one h
× Holy Ground(Sp): Once per day, you can cast consecrate as a spell like ability.
× Sacred Alliance(Su): As a free action, five times per day, you can bestow the effects
× Improved Aura of Courage(Su): As a free action five times per day, all Allies within 1
× Hallowed Ground(Sp): Once per day, you can cast hallow as a spell like ability.
× Death Ward(Sp): You can cast death ward, 3 times per day without a powers check.
× Last Stand(Su): You can summon the darkloard of the domain, to a final fight to the de
× Moral Compass(Ex): You have the ability to sense when you are about to stray from the r
× Evil Dead: Your Blessed Defender levels do not count towards turning attempts.
× Defender's Edge(Ex): You receive the Expertise feat.
× Leadership: Gain leadership as a bonus feat.
× Inspire Courage(Sp): All allies within a 30-foot radius gain a +1 competence bonus to at
× Defensive Awareness(Ex): You retain your Dexterity bonus to AC regardless of being cau
× Healing Circle(Sp): Three times per day, you can cast mass cure light wounds. Once per
× Virtue's Challenge(Su): You may take a vow to destroy a dark lord.
× Inspired(Su): You gain a sacred bonus to all attacks while within 5 feet of a virtuous p
× Damage Resistance(Ex): You gain damage resistance of 5/-.
× Scene of the Crime(Ex): You can assess the motives or background of a single crimina
× Knowledge (law)(Ex): You gain one rank in this unique trained only class skill.
× Target Bonus(Ex): You gain a +1 competence bonus to attack rolls, Bluff, Listen, Sear
× Chemistry(Ex): You gain a +4 insight bonus to Craft (alchemy) checks that do not invo
× Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck b
× Ethical Hunch(Ex): After talking to someone for one minute, you can deduce their ethic
× Provenance(Ex): Once per week, you can make a level check to receive a sudden wind
× Dabbler(Ex): You may choose one non-exclusive cross-class skill and add it to your class
× Mounted Combat(Ex): You gain bonus feats at 1st, 2nd and 4th level chosen from the Kn
× Ride Bonus(Ex): You gain a +2 bonus to your ride checks.
× Exceptional Mount(Su): You can call an unusually intelligent, strong and loyal steed to
× Cloud Men's Minds: You gain spells as a sorcerer but must specialize in a single schoo
× Mind Healer(Ex): Any character afflicted with Madness gains a +4 bonus to Will saves
× Lecturer(Ex): You gain one rank in Perform (lecture).
× Spell Focus (Mind-Affecting)(Sp): You receive the effect of the Spell Focus feat for an
× Alchemical Healing(Sp): You can craft one cure light wounds potion each day with a su
× Hypnosis(Ex): You gain the hypnosis skill as a class skill.
× Master Lecturer:
× Inspire Courage(Su): While lecturing, all allies who can hear you gain a +1 morale
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Rationalist(Ex): Three times per day you can grant listening allies a +2 bonus to Fea
× Ethereal Empathy(Su): You gain ethereal empathy as a bonus feat. If he already had th
× Ethereal Jaunt(Sp): You gain the ability to become ethreal as ethereal jaunt three time
× Skeptic(Su): As a full round action you can grant yourself and everyone around you a S
× Astral Projection(Su): Once per week, for 24 hours you can use Astral Projection as a spe
× Knowledgeable(Ex): You gain four ranks in Knowledge skills.
× Labyrinth of Knowledge(Ex): You gain access to a personal library. The library is not
× Eidetic Recall(Ex): You gain the Eidetic Memory feat, if you already have it, you can t
× Improved Skill Focus(Ex): Whenever you take the Skill Focus feat, you gain a +3 bonus
× True Scholar(Ex): You gain a +2 insight bonus on all Knowledge checks.
× Lifelong Learning(Ex): For each additional level you gain in any class that does not grant
× Simple Faith(Su): Innocence is a prerequisite, if this state of grace is lost, her defau
× Inspire Courage(Su): While praying, all allies who can hear you gain a +1 competence
× Protection from Evil(Sp): You can cast protection from evil as the spell.
× Divine Grace(Su): Add +2 to all saves. You can apply your bonus when attempting to im
× Improved Aura of Courage(Su): You are immune to fear (magical or otherwise). All allie
× Lay on Hands(Su): Each day you can cure a total of 0 hit points.
× Spell Penetration(Sp): You gain the effects of the spell penetration feat for your chose
× Arcane Knowledge(Ex): You may make a Knowledge (arcana) check with a +0 bonus to s
× Necromantic Focus(Sp): Any new spells you learn must come from your chosen school
× Major Arcana(Sp): You gain the ability to cast spells from a select list without needin
× Darkvision (60 ft.)(Su): You gain darkvision, if you already have darkvision you can add
× Resistant to Mind-Affecting Spells(Su): You gain a +6 sacred bonus to resist spells wit
× Pale Protection(Su): You gain a +6 sacred bonus to saving throws against poison, stu
× Living Death(Su): You become an intelligent undead and gain the Ghost template.
× Attempting a Confidence Game: 5 times per day, you can use one of your class abilitie
× Charmer(Su): You can spend one of your con attempts to charm one target individua
× Captivating(Su): You can spend one of your con attempts to captivate A group of p
× Crowd Pleaser(Su): You can spend one of your con attempts to enthrall a group of
× Gifted Orator(Ex): You can spend one of your con attempts to suggest an action to
× The Ultimate Con (SP): You can spend one of your con attempts to geas an individu
× Infamous: Rumors of your cons begin to circulate, when you roll a 1 on your Con check,
× Bad Reputation: Going beyond infamous, any time a target succeeds in their Will save,
× Dream Empowerment(Su): You may add +0 to your Will saves vs Illusion and Enchantme
× Fey Friend(Su): You may add +0 to any Bluff, Diplomacy, and Gather Information check
× Dreaming Potency(Su): Add +0 to the save DC or your Illusion and Enchantment spell
× Dreaming Visions(Sp): While sleeping you can cast scrying spells using your dream as th
× Sandman's Gift(Sp): Once per eight hour sleep cycle, you may cast dream or nightmare
× Studied Foe: You always have one person or group that you consider your enemy. Any
× Knowledge (roads): You know major and minor roads and paths wide enough for a rider
× Mist Ways(Ex): As long as you are on a road or identifiable path, you cannot be Mist-l
× Savoir-faire(Ex): You gain a +2 bonus to Bluff, Diplomacy, and Gather Information rolls
× Mount(Ex): Your mount is considered a trained mount. (as a paladins mount)
× Track Rider(Ex): You suffer no penalties to attack rolls while mounted. You may also u
× Notoriety(Ex): Whether inspiring fear, or garnering admirition, you find eager assistan
× Compelling Conversationalist: Diplomacy can create varied magical effects 0 times per
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will sa
× Inspire Courage(Su): While singing, all allies who can hear you gain a +1 morale b
× Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 comp
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Inspire Greatness(Su): You can inspire up to -2 creature(s). This gives them +2 bo
× World Wise(Ex): With a successful Wisdom check, you may know something about local
× Iron Will(Ex): You gain the iron will feat as a bonus feat.
× Shrewd(Ex): For Charisma based skills you may also add your Wisdom bonus to these
× Evil Eye(Ex): Once per week, you may use the power of the evil eye as the Vistani do.
× Improved Voice of Wrath(Ex): Your curse checks now gain an extra +2 bonus.
× Turn or Rebuke Cursed Undead: You gain the ability to turn or rebuke undead created
× Vision of Darkness(Su): You gain the ability to know what affliction would devastate you
× Willing Sacrifice(Su): You gain the ability to take the curse of another upon yourself.
× Knowledge (madness): You have an innate understanding of madness, and can make know
× Mesmeric Focus(Ex): You can convince an insane patient to concentrate upon a focus,
× Hyponotic Voice(Ex): Any skill or spell requiring persuasive speech recieves a +5 cir
× Simple Minds(Su): You gain the ability to use your hypnotic abilities on domesticated a
× Broken Will(Ex): Once per day, you can make an opposed Charisma check against a pers
× Animal Speech(Ex): You have the ability to speak with normal animals of your lycanthopi
× Sense Lycanthropes(Ex): You gain the ability to identify were-creatures, no matter what
× Studied Foe(Ex): You gain a +2 insight bonus to all Sense Motive checks, Survival che
× Calm Beasts(Su): You may calm 2d4+0 HD of animals of your lycanthropic type as thou
× Trance Beasts(Su): You can fascinate 2d6 animals of your lycanthropic type within 25 f
× Sense Sinkholes of Evil(Su): You are aware of the location of unclean spiritual places
× Dread Blessing(Su): You apply your Wisdom modifier (if positive) as a bonus to all sav
× Smite Virtue(Su): Once per day, you can add +2 to your attack roll; if the creature you
× Command Undead(Su): You gain the ability to command and rebuke undead.
× Frightening Aura(Su): Any enemy within 10 feet of you must make a Will save (DC 10)
× Desensitized(Ex): You no longer need to make Will saves relating to fear, horror or m
× Horrifying Designs(Ex): You permanently lose two points of charisma. You can cause a
× Phooka Mount(Su): You gain a phooka mount.
× Intuition(Ex): You gain a +0 bonus to all Gather Information and Sense Motive checks.
× Sense Group Dynamics(Ex): After studying a group of people for an hour you can see
× Confidant(Ex): Your intuition and charisma make you someone people are willing to tru
× Psychology Curiosity(Ex): When presented with a new area or group of people, you fee
× Information Dissemination(Ex): You gain the ability to put a 'spin' on news and events
× Pinpoint Agony(Ex): If you deal a successful critical hit with an unarmed attack, the ta
× Detect Thoughts(Sp): Three times per day as a standard action you can detect though
× Mask of the Torturer(Ex): You gain a +4 bonus to Bluff and Intimidate checks.
× Hands of Death(Ex): Once per day, you can have your unarmed strike deal +1 bonus dama
× Studied Foe: You always have one person or group that you consider your enemy. Any
× Master of Languages(Ex): Each new level you gain an additional language.
× Companion(Ex): You gain an animal companion as though you cast the animal friendsh
× Wanderer's Shield(Sp): When angered, or in need, you may cause fear as the spell tw
× True Sight(Sp): Once per day, you may perform true seeing as the spell.
× Chakra Mastery(Su): You may add +2 to all saves. Additionally you may dance silently whe
× Madness Effects: You begin to go mad, and gain a Moderate Madness Effect. At 4th le
× Kali Domain: At 3rd and 5th level choose an additional domain of the goddess Kali.
× Studied Foe: You have certain types of evil enemies that you have extensive knowledge
× ( bonus)
× ( bonus)
× ( bonus)
× ( bonus)
× Monster Knowledge: You can make a special knowledge check with a +3 bonus to see
× Craft Talisman(Su): You can create single use magic items using any spell you know tha
× Hunter's Confidence(Ex): You gain a +2 bonus on all saves against fear and enchantm
× Slippery Mind(Ex): If you are affected by an enchantment spell or effect and fail yoru
× Improved Critical(Ex): You gain the Improved Critical feat against monsters of your chos
× Smite Enemy(Su): Once per day, you can add +3 to your attack roll; if the creature you
× Lycanthrope Resistant(Su): You gain a +0 bonus on saves against lycanthropy.
× Courage(Ex): You gain the Courage feat, if you already have the Courage Feet, you
× Ghostsight(Su): You gain the Ghostsight feat.
× Drain Resistant(Su): You can make a Will save when you suffer an energy drain attack
× Scent Arcane(Su): You can make Spot checks to detect magic within 10 feet. You make
× Hexbreaker(Su): You gain a +2 insightbonus to Spellcraft checks to identify a spell if
× Scent Infernal(Su): You can make Spot checks to detect evil extraplanar creatures wit
× Censure Demons(Su): You can turn demons as a cleric turns undead.
× Mark of Fate: Touched by the dark powers you gain a disability.
× Blind
× Madness
× Wandering
× Seizures
× Ethereal Sight
× Augury(Sp): Once per day, you may cast augury as a spell like ability.
× Prediction: Once per day, you may make a vague prediction about a future event.
× Divination(Sp): Once per day, you may cast divination as a spell like ability.
× Scrying(Sp): Once per day, you may cast scrying as a spell-like ability.
× Bonus Formula: At each new level you gain a new alchemical formula.
× Blind-Fight: You gain the Blind Fighting feat for free.
× Mist Navigation(Su): Whenever you travel via a Mistway, the chance of drift is decrea
× Veil of the Mists(Su): You can use nondetection as the spell once per day.
× Turn Mists Creatures(Su): You can turn creatures with the Mists descriptor as a cleric
× Mists Fugue(Su): You can use confusion once per day.
× Mists Stride(Su): Once per day you can use dimension door as the spell.
× Blindsight(Su): You gain the blindsight special quality with a range of 30 feet.
× Truce of the Mists(Ex): As long as you take no actions against them, you are permanent
× Mists Oubliette(Su): You can use Maze as a spell-like ability once per day.
× Shroud of the Mists(Su): You can use mind blank as a spelllike ability once per day.
× Intuition(Ex): Once per day, you can accurately guess your nemesis's direction with
× Resolve(Ex): When facing your nemesis in combat, you gain a +2 bonus to your Constit
× Snatch(Ex): You can pick up an item as a free action instead of a move equivalent. You
× Sepulchral Savvy(Ex): You receive a +1 competence bonus on saving throws against me
× Slippery Soul(Ex): Any curse checks against you receive a -2 penalty, you also recei
× Witness to Horror(Ex): You receive a +1 competence bonus to Fear, Horror, and Madn
× Lament for the Fallen: Foes within a 30-foot spread centered on you, must succeed at
× Graveyard Sonata: For as long as you continue to sing you are affected, as if by the s
× Crescendo of Blood: While singing, all allies receive a +1 morale bonus to attack an
× Requiem: When one of your allies falls in battle, you can smite your foes with your
× Whispers of the Dead: You may make a special whispers of the dead check with a bonu
× Hardened Will(Ex): You receive a +1 bonus to yoru Will saves against mind-affecting ef
× Forbidden Lore(Ex): You may make a special forbidden lore check with a +3 bonus to s
× The Stain of Evil(Ex): You can recognize magic items of great evil simply by looking at
× Quest of Destruction(Ex): You gain a +2 morale bonus to all attack rolls, damage rolls,
× Primal Magic: Hallowed witch levels stack with your other arcane or divine spellcastin
× Witchcraft: Learning how to tap into the weave you gain spell-like abilities.
× Virtue Is Its Own Reward: You receive a +2 sacred bonus to Diplomacy and Gather Inf
× Guardian of Innocence: When fighting to protect others from evil, you receive a +1 sacr
× Guncraft: You receive a +2 competence bonus to any craft (alchemy) checks or craft
× Hole Through a Copper(Ex): You gain a +1 competence bonus to attack and damage r
× Ricochet(Ex): You can ignore a target's cover bonus when attacking with a gunpowder
× Itchy Trigger Finger(Ex): You receive a +1 bonus to your attack roll if you have read
× Gut Shot(Ex): You suffer only a -2 penalty to attacks made with gunpowder weapons w
× Disarming Shot(Ex): You can use a gunpowder weapon to disarm a creature armed wit
× Hundred-Foot Nudge(Ex): You can move an object in a rudimentary fashion by attacki
× Dangerous Goods(Ex): You receive a +2 luck bonus to Reflex saves against fire attac
× Double Shot(Ex): You can fire two gunpowder weapons in one round as if you had th
× Friend of the Departed(Ex): You receive a +1 competence bonus to Diplomacy and Gat
× Lay to Rest(Ex): You receive a +1 morale bonus to Decipher Script, Gather Information
× Eyes of Death(Ex): You receive a +1 bonus to Fear and Horror saves prompted by scene
× Defy the Profane(Ex): You receive a +1 bonus to saving throws against Necromancy sp
× Share the Mortal Coil(Su): You may choose to voluntarily fail your Will save against
× Touch the Other Side(Su): You may reach out and touch ethereal and incorporeal creatur
× Phantom Steed(Sp): 0 times per day, you can conjure a phantom steed to act as a mo
× Somatic Prowess(Ex): You can cast arcane spells while wearing light armor without inc
× Aspect of the Phantom(Su): For 0 rounds per day, you take on the gray, semi-insubsta
× Countenance of the Phantom(Su): For 0 rounds per day, you gain the concealment of a
× Blade of the Phantom(Su): For 0 rounds per day, you can bestow upon a melee weapon
× Citadel Training: You gain a +2 insight bonus on all Diplomacy, Gather Information,
#REF!
× Nondetection(Sp): You benefit from a permanent nondetection effect (as the spell).
× Skill Mastery(Ex): When making a Climb, Disable Device, Open Lock, or Search check,
× Slippery Mind
× Hide in Plain Sight(Ex): You can use the Hide skill even while being observed.
× Avenging Strike(Ex): You can attempt an avenging strike on an enemy who has dealt da
× Heroic Spirit: You gain Heroic Spirit as a bonus feat.
× Discern Lies(Sp): You can use Discern Lies once per day.
× Enemy Region(Ex): 2nd Level. You can select a nation from the list: Aundair, Breland,
× Enemy Region(Ex): 5th Level. You can select a nation from the list: Aundair, Breland,
× Speak with Dead(Sp): You can use Speak with Dead once per day.
× Bonecraft Armor(Ex): You learn to make and wear the distinctive bonecraft armor used
× Paladin Conversion: If you were a paladin or ex-paladin before becoming a bone knight,
× Rebuke Undead(Su): You gain the ability to rebuke undead as a cleric of your bone kni
× Bone March(Su): You gain the ability to assume control of 0 animated undead from a
× Summon Skeletal Steed(Sp): You gain the services of a skeletal steed: a heavy warhors
× Master of the White Banner(Su): You grant any undead under your control turn resistan
× Improved Bonecraft Armor(Ex): The damage reduction afforded by your bonecraft armor
× Fill the Ranks(Sp): Once per day, you can use a limited form of animate dead. The cor
× Bonecraft Weapon(Ex): You can craft weapons with pieces of bone worked into the des
× Exoskeleton of Undeath(Ex): Your bonecraft armor fuses to your body and cannot be rem
× Death Strike(Su): Once per day, you may use a bonecraft weapon to strike down a livi
× Pyromancer: Whenever you cast a spell with the fire descriptor, use your character leve
× Purge Undead(Su): You can use your turn undead ability to deal damage to undead creat
× Bow Proficiency: You gain proficiency with the longbow and shortbow.
× Sacred Flame(Su): You can lace your fire spells with sacred energy that is not subject
× Smiting Spell(Su): 1/day you can choose to imbue your fire spells with additional holy
× Persistent Fire(Su): When a creature fails its saving throw against one of your fire spell
× Identify Wand(Ex): You can identify the spell stored in a wand by handling and examin
× Wand Focus(Ex): You add your class level to the saving throw DC and caster level of
× Wand Quick Draw(Ex): You can produce a wand stored at your belt or in a bandolier as
× Dual Wand Use(Su): You learn how to activate two wands nearly simultaneously as a f
× Siphon Charge(Su): You can use charges from a wand in your hand as if you are using
× Improved Dragonmark: You gain Least Dragonmark (Mark of Making) as a bonus feat. I
× Citadel Training: You gain a +2 insight bonus on all Diplomacy, Gather Information,
× Additional Action Points: Your maximum action points per level increases by 1.
× Combat Sense(Ex): You gain a +0 insight bonus to AC.
× Bonus Feat: You may choose a bonus feat or to increase your spell casting ability by o
× Diplomatic Protection: You receive a signet from the King of Breland denoting your fav
× Royal Contact: You have a contact close to the crown that provides information, assis
× Disciplined Mind(Ex): You become immune to fear effects, and add your Wisdom bonus to
× Focused Smite(Su): Once per day, you may add your Wisdom bonus to your attack roll
× Natural Flyer(Ex): You are considered to have a fly speed for the purposes of prerequis
× Improved Flight(Ex): You add your class level to your caster level when you cast any spe
× Flyby Attack(Ex): You gain Flyby Attack as a bonus feat.
× Extended Flight(Su): Whenever you cast a spell that grants flight, the spell's duration
× Improved Maneuverability(Ex): When you gain or grant the ability to fly by using any m
× Tenacious Flight(Su): When you cast a spell that grants flight, the DC for another spellc
× Quicken Flight(Su): You can cast a spell that grants flight as a free action, however this
× Fast Flight(Ex): When you gain or grant the ability to fly by any means, your fly speed
× Assume Psionic Mantles (Select Mantle,Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Assume Psionic Mantle (Select Mantle)
× Mantle: Select Mantle
× Mantle: Select Mantle
× Mantle: Select Mantle
× Wild Talent: You gain wild talent as a bonus feat.
× Psychic Aura(Su): You gain the ability to manifest psychic auras.
× Change Aura(Ex): You gain the ability to change between your mantle auras as a stan
× Lurk Augment(Ex): As a swift action you can augment your melee attacks with special a
× Psionic Sneak Attack(Ex): While psionically focused you can strike a vital spot for ext
× Initiative Boost(Ex): You can add a +3 bonus to your initiative checks.
× Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can attem
× Chaotic Surge(Su): Whenever you attempt a wild surge, you can instead choose to att
× Anarchic Grace(Su): Once per day, as a free action, you can force attackers to have a
× Wild Surge(Su): You may add a +1 bonus to your wild surge ability rating to determine
× Clarity of Confusion(Su): You gain a +2 insight bonus on saves against compulsion and
× Chaotic Breach, Minor(Su): 0 times per day, you can breach reality itself, allowing the c
× Postpone Enervation: You gain the Postpone Enervation feat.
× Chaotic Breach, Complete(Su): You can completely pierce reality and punch a hole int
× Dire Strike(Ex): If you study a creature for 1 round and then make a successful sneak att
× Shadowfriend(Ex): While psionically focused, you gain a +0 bonus on Hide and Move S
× Dire Augments: You may augment your attacks as a swift action, by spending power p
× Thought Theft(Su): On a successful dire strike, you can access the creature's mind
× Mind Interrogation: On a successful dire strike, you can visualize one question in y
× Steal Form(Su): On a successful dire strike, you can become the victim as if by alter
× Disappear from the Mind: On a successful dire strike, you can erase your presence f
× Sneak Attack(Ex): The damage you deal on a sneak attack or psionic sneak attack im
× Resilient Construct(Su): Any construct you create with the astral construct power has 2d
× Ectopic Form: At 2nd and 4th level you gain Ectopic Form as a bonus feat.
× Rapid Creation(Ex): As a standard action 0 time per day, you can manifest astral const
× Double Creation(Su): Once per day, you can manifest a second astral construct while an
× Illithid Blast(Su): You gain the Illithid Blast feat. 1 times per day You can channel po
× Illithid Feat: At 2nd, 4th and 8th level you gain a bonus Illithid feat.
× Positive Energy Conduit(Su): You forge a permanent link with the Positive Energy Plane
× Improved Mind Blade(Ex): You add your illumine soul levels to your levels in the sou
× Psychic Strike(Su): The extra damage dealt by your psychic strike increase by 1d8.
× Positive Energy Ray (Ps): You can project a ray of positive energy from your mind bla
× Death Ward (Ps): When you expend your psionic focus, you gain protection against th
× Undead Mind Bane(Su): Your mind blade becomes permanently enhanced with the und
× Positive Energy Healing(Su): Once per day, when your hit points are reduced to 0 or l
× Positive Energy Flare (Ps): You can take a standard action and expend your psionic foc
× Mind Arrow(Su): As a free action, you can create a semisolid arrow composed of psychic
× Mind Arrow Enhancement(Su): You can enhance your mind arrows with ranged special a
× Close Combat Shot: You can attack with your mind arrow while in a threatened square
× Phase Arrow (Ps): You can take a full attack action, to expend your psionic focus and
× Shocking Aura(Ex): You gain a special 5 ft. aura that is always active, you can allies
× Resistance to Electricity(Ex): You gain resistance to electricity 5.
× Stormwalker(Ex): You and your mount can walk or ride thorugh natural or magical stor
× Thunderblade(Su): Your weapon gains the thundering special ability.
× Monk Abilities: Your Zerth Cenobite levels stack with your monk levels for the purp
× Temporal Distillation(Su): Once per day, you are able to enter another time frame, mo
× Backslip (Ps): Once per day, as an immediate action you can reroll one roll that you m
× Timeless Step (Ps): Once per day, as a standard action, you can step forward into the
× Precognition (Ps): Once per day, you can gain a +2 insight bonus that you can apply to
× Temporal Strike (Ps): Once per day, when you damage a foe, you can attempt to send t
× Precognitive Surge (Ps): Once per day, you gain a +0 insight bonus on any single attack
× Timeless Body (Ps): Once per day, as a standard action you can become invulnerable
× Feral Rage (claws)(Ex):When raging gain two claw attacks at you highest base attac
× Damage Reduction 1/silver(Ex): This DR stacks with DR from other sources.
× Improved Grapple: You gain the Improved Grapple feat even if you don't meet the prere
× Feral Rage (bite)(Ex): When raging gain a bite attack in addition to you claw attacks.
× Scent(Ex): You gain the scent special ability.
× Damage Reduction 3/silver(Ex): This DR stacks with DR from other sources.
× Stranglehold: You may make a coup de grace with you bite attack as a move action.
× Feral Rage (rend)(Ex): If you hit with both claw attacks while raging you rend your o
× Improved Natural Attacks: Your claw attacks now do 1d8 damage and your bite does
× Savage Grapple: You do damage as if you had hit with all your natural weapons (includ
× Damage Reduction 5/silver(Ex): This DR stacks with DR from other sources.
× Feral Form: You may use your natural attacks (including rend) even when not raging.
× Spellcasting: You gain the ability to learn and cast spells from the Justice spell list.
× Lucky Shot(Su): Once/day as a free action, you can gain a +10 insight bonus to a singl
× Steady Hand: At 6th level, you become able to fire your personal longbow in melee comb
× Immunity to Poison(Ex): You gain immunity to all natural poisons and animal venoms.
× Creature of Darkness(Ex): Animals can sense the death in you, causing them to fear you
× Hesitating Stare(Su):This ability can be activated once/day at any time, even when you
× Light Sensitivity(Ex): In sunlight or bright magical light (such as a daylight spell), a de
× Spider Climb(Sp): You can act as if you were under the influence of a spider climb spel
× Feral Senses: You gain low-light vision
× Speak with Creatures of the Night(Ex): You can speak with rats, bats, and wolves as if
× Ghost Step(Su): 0 times per day, you can make yourself invisible for 1 round. This is a
× Hesitating Stare(Su): 2/day.
× Lesser Blood Bond(Su): See pg 54 of Champions of Ruin.
× Improved Evasion(Ex): You now take no damage on a successful Reflex saving throw agai
× Slippery Mind(Su): Any time you are affected by an enchantment spell or effect and yo
× Ghost Step(Su): 2/day.
× Hesitating Stare(Su): 3/day.
× Feral Senses: You gain darkvision 60 ft.
× Ghost Step(Su): 3/day.
× Hesitating Stare(Su): 4/day.
× Greater Blood Bond(Su): See pg 54 of Champions of Ruin.
× Spellcasting: You gain the ability to learn and cast spells from the Shade Hunter spell li
× Tricks of the Trade(Ex): The experiences and dangers that you have encountered in you
× Low-Light Vision(Ex): You gain low-light vision. If you already have low-light vision, it
× Sense Ancient Magic(Su): Starting at 2nd level, you can detect the magical aura radiate
× Expert Packer: You have learned how to get every last bit of utility out of your backpa
× Tools of the Trade: You have picked up so many knickknacks and strange tools on your
× Darkvision(Ex): At 5th level, you gain darkvision out to 60 feet. If you already have dar
× Special Ability(Ex): Select Special Ability
× Locate Ancient Magic(Su): Your ability to sense the lost magic of Netheril has grown st
× Improved Favored Enemy(Ex): Your favored enemy bonuses against shades increase by
× Blindsight(Ex): You gain blindsight out to 30 feet.
× Improved Natural Attack: Choose one of your natural weapons to gain the benefits of th
× Study Opponent(Ex): You can study any opponent within 30 feet as a standard action
× Improved Critical: Your improved natural attack gains the benefit of the Improved Critic
× Natural Armor: +0
× Stunning Critical(Ex): Starting at 3rd level, any time you make a successful critical
× Silver Strike(Ex): Attacks from your chosen natural weapon overcome damage reductio
× Natural Weapon Focus(Ex): You gain the ability to make an additional strike at a –5 p
× Imbue Natural Weapon(Su): Your chosen natural weapon gains the () and () special abi
× Adamantine Strike(Ex): Attacks from your chosen natural weapon overcome damage r
× Savage Strike(Ex): The critical multiplier for your chosen natural weapon increases by
× Natural Weapon Mastery(Ex): The extra attack you gain from natural weapon focus is
× Magic Strike(Ex): Attacks from your chosen natural weapon overcome damage reducti
× Armor Training(Ex): The armor check penalty imposed by heavy armor and shields for all
× Bringer of Vengeance(Ex): Whenever you have a specific target, you gain a +0 bonus on
× Counterstrike(Ex): You gain a +0 bonus on all melee attack rolls and damage rolls aga
× Arcane Backlash(Su): Any time you successfully save against any arcane spell when you
× Improved Armor Training: Your armor check penalty for armor is reduced by 3, and you
× Superior Armor Training: You have truly mastered the art of wearing heavy armor. You c
× Flying Hunt Armor: You are considered a novice, and you receive a suit of flying hunt
× Pegasus Mount: You receive a trained pegasus to serve you in your defense of Nimbral.
× Armored Ease(Ex): You can lessen the armor check penalty of any armor with which yo
× Storm Armor: You are considered a full Knight and your flying hunt armor is further
× Greater Storm Armor: You are recognized by the Knights as an excellent and experien
× Detect Magic(Sp): You gain the ability to use detect magic at will.
× Read Magic(Sp): You gain the ability to use read magic at will.
× Spellcasting:
× Armored Caster (Light)(Ex): You become more attuned to the Weave and can cast your a
× Fast Metamagic(Ex): When spontaneously casting an arcane spell with one or more metama
× Spellfire (Healing)(Su):
× Dire Hawk Steed: As a Moonsea sky sentinel, you gain a trained dire hawk of Large s
× Magical Defense +0(Ex): Your training in resisting the deadly spells cast by Zhentarim
× Shield(Sp): 0/day you can use a shield effect. Your caster level is 0. If you are mount
× Spell Turning 0/day(Sp): You can use a spell turning effect as an immediate action; th
× Spellcasting: At each new Triadic knight level other than 1st or 7th, you gain new spell
× Special Mount(Sp): As a Triadic knight, you gain the service of an unusually intelligent,
× Hands of Ilmater(Su): You can no longer become nauseated or sickened.
× Shield Other(Sp): You can use a shield other effect once per day; your caster level is 0.
× Eyes of Tyr(Su): You can no longer become dazzled or blinded (except by physical da
× Discern Lies(Sp): You become able to use a discern lies effect once per day; your caster l
× Heart of Torm(Su): You gain immunity to fear.
× Shout(Sp): You can use shout once per day; your caster level is 0. Triadic knights often ca
× Threefold Smite(Su): You can combine three smite evil attempts in a single attack. Doing
× Giant Lore: You may add a +0 bonus to all skill checks used in situations that concern
× Improved Mobility: Works just like the Mobility Feat but your bonus to AC is +8 instead
× Smite Big Folk(Su): 0/day (+3 to attack, +0 to damage).
× Damage Reduction: You gain damage reduction of 0/-.
× Diehard(Ex): If reduced to -1 to -9 hp, . You still lose 1 hp per round until stablized.
× You have chosen (Select a horde enemy) as your first horde enemy. Bonus +0
× Horde Knowledge: You may make a special Horde Knowledge check with a +3 bonus to
× Hold the Line: Any enemy charging into an area that you threaten, you are granted an
× You have chosen (Select a horde enemy) as your second horde enemy. Bonus +0
× Tough to Kill (EX): If reduced to -1 to -9 hp's, you may still take a partial action each ro
× You have chosen (Select a horde enemy) as your third horde enemy. Bonus +1
#VALUE!
× Badge of Office: You gain a Broach of Resistance +1 as your badge of office.
× Marches Knowledge: You may make a special Marches Knowledge check with a +3 bonus t
× First Sworn Enemy Bonus +1
× Homeland: You gain a +2 bonus on Diplomacy, Hide, Move Silently, Sense Motive, and S
× Fast March(Ex): Your overland speed is 1 1/2 times your (or your mounts) base movemen
× Faultless Navigation(Ex): You gain a +10 on Survival check to know your direction in the
× Second Sworn Enemy Bonus +1
× Expert Rider: You no longer take penalties for riding exotic mounts.
× Loyal Heart(Su): You gain a +3 morale bonus to all saves while in or within 50 miles o
× Fieldcraft: You gain a +0 bonus to Climb, Heal, Hide, Listen, Move Silently, Search, S
× Blend into Wilds: Gain a +10 competence bonus on Hide checks in wilderness areas.
× Fast Movement: You gain a +0 ft. bonus to your base speed when in light or no armor
× Expert Bowyer: You gain a +3 bonus on all Craft (bowmaking) checks.
× Ranged Sneak Attack(Ex): +0d6, This bonus stacks with any other Sneak Attack dama
× Sharp Shooting(Ex): You are able to overcome 0 point(s) of AC granted to your oppo
× Flecthing(Su): You may create magic arrows with a +0 enhancement bonus as if you h
× Power Shot: This ability works just like the Power Attack feat except it only effects ran
× Threaten: When in light or no armor, you threaten an area around you with your bow
× Improved Track(Ex): This ability works like the Track feat but you may track at full spe
× Home Turf(Ex): While on you home turf you gain a +4 bonus on Hide, Move Silently, a
× Nondetection(Sp): You benefit from a nondetection effect (as the spell) while in your h
× Camouflage(Ex): You add +0 bonus to the AC bonus granted you for cover and +0% to
× Commune with Nature(Sp): 0/day
× Blood Oath(Su): A ritual that requires a preparation time of 24hrs. And 2 hrs. to perform
× Undetectable Alignment(Su): This ability functions like the undetectable alignment spell,
× Transfer Spell-like Ability(Sp): This is similar to the cleric spell imbue with spell abil
× Sponsor Worship(Su): You can channel spellcasting ability from your master to a mortal
× Scry on Cultist(Sp): As the scry spell, except useable 1/day per cultist who has given a
× Torture Cultist(Su): You have the power to torture any creature that has sworn you a blo
× Mind Shielding(Su): You are immune to detect thoughts, discern lies, and any attempt
× Kill Cultist(Su): You have the power to kill any creature that has sworn you a bloo
× Alternate Form(Su): You can assume any humanoid form of Small to Large size as a st
× Fiend's Favor(Su): 1/day you can grant a +3 ability boost to a creatures ability score, w
× Suggestion(Sp): You can use Suggestion 3/day (Save DC 17) and if the target is current
× Mind Shielding(Su): You are immune to detect thoughts, discern lies, and any attempt
× Mark of Justice(Sp): 1/day as the spell Mark of Justice.
× Fiendish Graft(Su): 1/month you can bestow a fiendish graft or symbiont on a willing pa
× Major Creation(Sp): 3/day as the spell Major Creation.
× Geas(Sp): 1/day as the spell Geas/Quest.
× Temptation(Su): You may freely offer good creatures the chance to change their alignm
× Grant Wish(Sp): 1/day you can grant a mortal (not elemental, outsider, or unliving creat
× Soul Bargain(Su): You gain the ability to enter into a binding agreement with a mortal a
× Ethereal Form(Su): You can become Ethereal at will as the spell etherealness. Possessi
× Hide Presence(Ex): This ability allows you to hide your presence when possessing an obj
× Possess Object(Su): You can possess any object on the material plane that is between
× Curse(Su): You have the ability to make an item radiate a corrupt and befouling nature,
× Magic Item(Su): You can make a possessed weapon or armor function like a magical ite
× Control Object(Su): When in possession of an object with inherent mobility (Wagon), y
× Animate Object(Su): As the animate objects spell and you can now possess objects up
× Possess Creature(Su): You can possess a living, unprotected creature by using a standa
× Reward or Punish(Su): You can reward or punish your victim by bestowing a +4 or -4 pr
× Possess Noncontinuous Objects(Su): You can possess more loosely defined objects, suc
× Control Creature(Su): You can exert direct control over your victim, gaining all abiliti
× Abjurant Armor(Su): Any time you cast an abjuration spell that grants you an armor b
× Extended Abjuration(Su): The duration of your abjuration spells are doubled.
× Swift Abjuration(Su): Beginning at 2nd level, you can cast abjuration spells as a swift a
× Arcane Boost(Su): You gain the ability to burn arcane energy to empower your martial a
× Martial Arcanist(Ex): Your caster level in a chosen arcane spellcasting class is equal
× Gift of the Divine Patron(Su): At 1st level, you gain a sacred gift of power form your di
× Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch
× Damage Reduction: You gain temporary DR/1 cold iron. This damage reduction stacks
× Fearful Glare: Render a single living creature within 30 ft. shaken for 1 round (Will
× Fiendish Resistance: You gain resistance to acid and fire equal to 10. This resistanc
× Healing Blast: In place of applying an eldritch essence invocation to your eldritch b
× Protective Aura: You surround yourself with a magic circle against evil centered on y
× Strength of Will: Gain bonus of 1 to your next save to resist a mind- affecting spell or
× Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapon
× Eldritch Spellweave(Su): You can apply an eldritch essence invocation you know to any d
× Timeless Body(Ex): You no longer age.
× Fiendish Resilience(Su): Once per day, as a free action, you can enter an elevated physi
× Spellblast(Sp): This invocation, allows you to place an arcane spell that affects an are
× Eldritch Spellweave(Su): You can apply an eldritch essence invocation you know to any
× Greatreach Blast(Sp): This invocation allows you to place an arcane spell with a range
× Aura of Menace(Su): A righteous aura surrounds you whenever you fight or get angry.
× Spirit Blast(Sp): This invocation allows you to change your eldritch blast into a spirit bla
× Spirit Armor(Su): You gain a +0 sacred bonus to armor class.
× Celestial Flight(Sp): You gain the celestial flight invocation.
× Tongues(Su): You can speak any language.
× Shape Invocation(Sp): You learn an one least, lesser, or greater blast shape invocatio
× Energy Resistance 5(Su): Select an Element and Select an Element
× Holy Blast(Sp): You gain an invocation that allows you to change your eldritch blast int
× Transform Magic(Sp): This invocation allows you to deliver a targeted dispel magic wit
× Death Ward(Su): You are immune to death spells, magical death effects, energy drain,
× Code of Conduct: You must devote yourself to the destruction of evil, particularly thos
× Dedicated Spellcaster(Ex): You gain a +1 bonus to your caster level when casting good
× Righteous Evocation(Su): Against evil creatures, your evocation spells deal an extra 0
× Arcane Smite(Su): You can smite evil per day. This ability functions like the paladin c
× Devoted Arcanist(Ex): You can add your class level on caster level checks made to ove
× Bonus Spell: Your knowledge of magic grants you the ability to cast more spells than
× Spell Secret: You gain additional spells known as you gain levels. These spells must be
× Sonic Might(Sp): You can expend a use of bardic music to add 1d6 points of sonic damag
× Expanded Spellbook: You can add spell of your chosen school to your spellbook. The spe
× Minor School Esoterica(Ex): You gain a special ability based on your chosen school.
× Abjuration: You gain a competence bonus on dispel checks equal to 0.
× Conjuration: Any creature you summon or call appears with 0 extra hit points.
× Divination: Divination spells you cast that have a duration of concentration remain i
× Enchantment: Targets of your charm spells do not gain a bonus on their saves due to
× Evocation: When casting an evocation spell, you gain a + 0 bonus on Concentration
× Illusion: The save DCs of your illusion spells that have a saving throw entry of "Will d
× Necromancy: When you cast a necromancy spell, undead allies within 60 ft. gain tur
× Transmutation: When a transmutation spell you have cast is successfully dispelled, it
× Caster Level Increase(Ex): Add 1 to your caster level whenever you cast a spell from
× Moderate School Esoterica(Ex): Your long study of your chosen school leads to a bre
× Abjuration: If you are subject to a spell that has a partial or half effect on a success
× Conjuration: Dispel checks made against your conjuration spells treat your caster lev
× Divination: You gain uncanny dodge (PH 50) for the duration of the spell.
× Enchantment: You can immediately reroll any failed Will save against an enchantment
× Evocation: You gain resistance 20 to any one energy type that matches a descriptor
× Illusion: You gain concealment.
× Necromancy: You are immune to ability damage, ability drain, energy drain, and nega
× Transmutation: You can immediately reroll any failed Fortitude save against a transmut
× Major School Esoterica(Ex): Your knowledge of your chosen school reaches its peak.
× Abjuration: When casting an abjuration spell that normally has a range of personal,
× Conjuration: You can cast a conjuration spell with a casting time of 1 standard action
× Divination: When you cast a divination spell, you also gain true seeing for 5 rounds.
× Enchantment: Any creature that successfully saves against one of your enchantment
× Evocation: Any creature that fails its save against one of your evocation spells tak
× Illusion: You can cast any illusion spell as a stilled and silent spell and eschew the m
× Necromancy: When you cast a necromancy spell, undead allies within 60 ft. gain fast
× Transmutation: When a creature successfully saves against a transmutation spell you
× Bonus Spells(Ex): If you prepare spells, you can prepare and cast one additional illusion
× Immunity to Fear(Su): You gain immunity to all fear effects.
× Inspire Fear(Su): 5/day. You can create a mind-affecting fear effect that makes a living c
× Nightmare Phantasm(Su): 5/day. When you cast a figment or glamour spell, you can ch
× Spirit Chill(Su): Creatures affected by a fear effect you cause take nonlethal damage a
× Deadly Nightmare(Su): You can create a mind-affecting fear effect that can make a livin
× Arcane Spell Power(Ex): Your caster level for all arcane spells increases by 0.
× Expanded Spell Knowledge(Ex): See Pg.78 CM.
× Augmented Casting(Su): You can choose to sacrifice a spell or spell slot from one of y
× Advanced Learning(Ex): You may add a new spell to your list, representing the result
× Divination Spell Power(Ex): You gain a +0 bonus to your caster level when casting an a
× Guarded Mind(Su): You become protected by nondetection (with a permanent duration).
× Seelie Courtier (ex): You must choose either the seelie or unseelie path.
× Seelie Bond(Su): When you cast summon seelie ally or a summon monster spell to bring
× Summon Seelie Ally(Sp): A wild soul can summon a seelie ally three time for day.
× Gray Hand Token: Add +5 to Charisma based skills with Waterdeep officials.
× Dragonward Strike(Su): 0/day, make one attack at +4 and +0 to damage. Or empower a
× Spell Resistance(Ex): 9
× Lord's Boon(Su): You can heal your own wounds up to 20 points/day.
× Moon Blessing(Su): As an immediate action, use one turn undead attempt to add +0 to on
× Special Mount(Sp): You can now call an especially intelligent, strong, and loyal steed
× Faerie Fire(Sp): Cast faerie fire 3/day.
× Lunar Sight(Ex): You have low-light vision. If you already posses low-light vision, you
× Divine Moonlight(Su): Spells with the light descriptor are heightened by one level. This
× Selune's Foresight(Su): You gain a +2 bonus to initiative rolls.
× Weavesight(Sp): Use arcane sight 3/day.
× Moon Kiss(Su): As a swift action, use one turn attempt to imbue a magic weapon you us
× Lore(Ex): You have the bardic knowledge ability. If you have bardic knowledge from ano
× Oghma's Insight: Skill Focus in a single Knowledge skill.
× Laeral's Intuition(Sp): Cast detect thoughts 3/day.
× Mystra's Boon(Su): +2 sacred bonus to saves versus spells.
× Khelben's Call(Sp): As a standard action, you may cast sending 1/day.
× Sun Soul(Sp): Radiate magical light as the daylight spell. Duration is 0 minutes
× Sun Soulray(Sp): Produce beam of light equivalent to searing light 0/day. Caster Level
× Flaming Fists(Su): As a swift action, 0/day add the flaming weapon ability to your una
× Abundant Step(Su): You can slip between spaces as if using the spell dimension door o
× Greater Sunsoul(Sp): Once per day, produce flames as if a fire shield, warm version. C
× Sun Soulbeam(Sp): Produce beam of light equivalent to searing sunbeam spell 1/day.
× Tongue of the Sun and Moon(Ex): You can talk to any creature that lives.
× Personal Prophecy: You have made 0 prophecies of events to come in your life and with
× Prophecy:
× Prophecy:
× Prophecy:
× Dhakaani Secret(Ex):When you use Craft Magic Arms and Armor feat to create magic com
× Xoriat Secret(Ex): Your study of Xoriat and the Daelkyr invasion grants you immunity to
× Cor'dran Secret(Ex):Your study of the ancient giant empire has given you an understand
× Dal Quor Secret(Ex):Your study of the quori invasion has given you a +2 resistance bonu
× Ashtakalan Secret(Ex):Your studies of the demonic city and it's inhabitants gives yo
× Haka'torvahk Secret(Ex):Your studies of the ancient demon citadel and battleground g
× Dragonmark Secret(Ex):Your study of the Age of Dragons has taught you how to manif
× Cataclysm of the Flesh(Sp): You can tear a hole in the fabric of the planes allowing
× Cataclysm of Dreams(Sp): 1/day you can cause the earth to shake and all within a 20'
× Cataclysm of Silver(Sp):1/day you can generate a raging flood of silver flame 20' by 20
× Speak Languages: Your time spent among other cultures teaches you to communicate. Y
× Thunder Lore: You learn secrets of the Thunder Sea from your native contacts:
× Aereni Crystalmancy(Sp): 1/day you can cast false life using an Irian crystal as a f
#VALUE!
× Dragonsong(Ex): You have witnessed the tragic glory of Dragonsong and it has mad
× Eye of the Chamber(Ex): A standard action taken to study your opponent grants a +1
× Ghost of Xen'drik: You gain a +4 competence bonus on Hide, Move Silently, and Su
× Malenti Pearl Trick(Sp): 1/day with a pearl focus (100gp value) you can use charm p
× Pandin Temn(Ex): You have trained at the side of drow to become pandin temn, a sc
× Savage of the Mists(Sp): You have learned to use obscuring mist 1/day as a spell-l
× Savage of the Storm(Su): From the Storm Giants of deep Xen'drik you have learned to
× Seren Hide(Ex): You have gained a +1 natural armor bonus.
× Viscious Barbarism(Ex): You have learned from the Seren. Any time one of your attack
× Xen'drik Boomerang Expert: You gain the Exotic Weapon Proficiency (xen'drik boomera
× Native Ties: You have bonded with the natives of a region, gaining a +2 competence
× Drow of Xen'drik: You have forged ties with a drow family living within 50 miles of t
× Elves of Pilas Talaear: The governor of Pilas Talaear, Syraen Melideth, knows of y
× Elves of the Northern Steppes: You are recognized, by the Tairnadal, as one of their
× Sahuagin of Shargon's Teeth: You have the right of Passage through Shargon's Teeth
× Seren Barbarians: You can trade with the barbarians as if you bore a dragonmark. Se
× Storm Giants of Xen'drik: You have befriended a Storm Giant that resides in the ruin
× Stormreach Irregulars: You are a hero to the street children of Stormreach, gainin
× Lionized in the Press: News sheets across Khorvaire recount your adventures across
× Rescue Artist: You have become exceptionally skilled at extracting others from diffic
× Serial Hero: Famed reporter Kole Naerrin, of the Korranberg Chronicle, writes a serial
× Society Peer: You are hailed as a defender of civilization in the Thunder Sea region
× Dragonmark Control(Ex): Windwright Captain levels stack with Dragonmark Heir levels w
× Master Pilot(Ex): You are the undisputed master of controlling vehicles powered by b
× Shipboard Fighter(Ex): You can take 10 on Balancing and Climbing checks even if threa
× Acquire Ship: House Lyrander has lent you a vessel and crew to work as you see fit for
× Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck b
× Rebuke Elementals(Su): As a cleric can rebuke undead, you can rebuke Elemental Rebuk
× Lesser Shipbond(Su): You can bond to one elemental bound vessel (See EH p.71) gaining
× Greater Shipbond(Su): You bond to the ship's bound elemental has increased in power
▪ Bloody Blade(Ex): Whenever you deal sudden strike damage, the target and all oppone
▪ Rapid Intimidation(Ex): Can attempt to demoralize opponent as move action. Can add
▪ Dread Blade(Ex): Treat shaken, frightened, or panicked creatures as flat- footed for t
▪ Bloody Murder(Ex): If you drop your target with a melee attack, all opponents of equal
▪ Tricky Fighting(Ex): If you perform a skill trick you gain a +1 competence bonus on the
#VALUE!
× Beguiling Dance: When you dance, all enemies within 30 feet are dazed for 1 round
× Wearying Dance: When you dance, all enemies within 30 feet become fatigued for a
× Frightful Dance: When you dance, all enemies within 30 feet become shaken for as
▪ Surprise Strike(Ex): As a full round action you can maintain your dance and strike en
▪ Combat Trapping(Ex): You know 1 combat traps. As a full-round action you can create t
▪ Skill Focus (Craft [trapmaking]): You gain Skill Focus (Craft [trapmaking]) as a bonus f
▪ Improvised Materials(Ex): You can craft traps even if you don't have the correct materi
▪ Expert Trapsetter(Ex): You can craft combat traps as a standard action.
▪ Easy Luck(Ex): The swift or immediate action required to use a luck feat does not count
▪ Extra Fortune(Ex): You have 0 additional luck rerolls per day.
▪ More Luck Than Skill(Ex): 1/day as a swift action add a +0 luck bonus to all skill checks
▪ Fortune's Favorite(Ex): 1/day as an immediate action add a +0 luck bonus to all saving
▪ Lucky Strike(Ex): 1/day as a swift action add a +0 luck bonus to all attack rolls made unti
▪ Sacrament of Trust: If you have to break your code of conduct while carrying out your
▪ Debilitating Touch(Su): By expending 5 hit points of potential healing, you can use you
▪ Justice Blade (Chaos)(Su): You may use your smite evil ability against creatures of c
▪ Devastating Touch(Su): You can use your lay on hands ability to damage opponents with
▪ Unbound Justice(Ex): You gain a +0 competence bonus on Bluff, Disguise, and Intimida
▪ Justice Blade (All Alignments)(Su): You may use your smite evil ability against a targe
▪ Sacrament of the True Faith: If you break your code of conduct in pursuit of a just caus
▪ Spontaneous Trickster(Su): As a swift action you can lose a 1st level or higher spell to
▪ Metamagic Trick(Ex): 1/day you can apply a metamagic feat you know to a spell without
▪ Tricky Magic(Ex): On any round that you perform a skill trick, the DC of the next spell y
▪ Deceptive Summons(Su): You can attempt to trick evil-aligned creatures you summon u
▪ Unrestricted Conjuration: You may ignore alignment restrictions when using spells of th
▪ Planar Binding: You add lesser planar binging, planar binding, and greater planar binding
▪ Skill Focus (Bluff): You gain Skill Focus (Bluff) as a bonus feat. If you already have Ski
▪ Deceptive Summons (Fury)(Su): A summoned creature that you have tricked gains +2 b
▪ Fiendish Legion(Ex): If you use a summon monster spell to summon one or more evil-a
▪ Deceitful Bargaining(Ex): You can attempt to trick evil-aligned creatures you call usin
▪ Deceptive Summons (Resistance)(Su): A summoned creature that you have tricked gains
▪ Improved Calling(Su): The Hit die limit for planar ally and planar binding (and associate
▪ Safe Summoning(Ex): You can dismiss any evil-aligned creature that you have summo
▪ Persona Masks(Su): You can create and use 0 persona masks, each of which have diffe
▪ Mask Specialist(Su): You increase the power of any magical mask that you wear, increa
▪ Many Faces(Ex): You can wear 2 masks at the same time but only gain the benefit of on
▪ Hidden Mask(Su): As a swift action you can make any mask you wear invisible or visible
▪ Tongue of the Devil(Ex): You add a +3 bonus to all Bluff checks.
▪ Alter Ego(Sp): You have 0 alternate identities. You can switch between these identities
▪ Sideslip(Su): 0 times per day you can dimension door up to 20 feet. You cannot transpo
▪ Slippery Mind(Ex): If you fail your saving throw against an enchantment, you can attem
▪ Sudden Escape(Sp): You can expend two daily uses of your sidestep ability to dimension
▪ Psibond(Su): As a standard action you can create a mental link between you and anothe
× Forced Sense Link(Su): As a swift action, you can use your psibond to use one sens
× Nudge(Su): As an immediate action you can implant a subtle suggestion in the mind
× Empathy(Su): You can detect the surface thoughts of your psibond target as a free
× Suggestion(Su): You can use suggestion (per the spell) on the target of your psibo
× False Sensory Input(Su): As a swift action, you can use falsify one of the senses of
× Dominate(Su): You can use dominate monster (per the spell) on the target of your psi
▪ Lingering Psibond(Su): You psibond remains in effect for 1 round after you end concent
▪ Double Psibond(Su): You can have two psibonds active at the same time, but any specia
▪ Spellwarp(Ex): As a free action you can change a spell of up to 0st level into a ray. T
▪ Sudden Raystrike(Ex): Whenever your target is denied a Dexterity bonus, you deal an
▪ Precise Shot: You gain Precise Shot as a bonus feat. If you already have Precise Shot
▪ Ray Mastery(Ex): You can make sudden raystrikes up to 60 feet range. You can deliver
▪ Favorite Trick(Ex): 0 skill tricks that you can only perform once per encounter can no
▪ Tricky Defense(Ex): If you perform a skill trick you gain a +1 competence bonus on savin
× Body of Nature(Su): Your body grows a second Living skin composed of tiny plants nati
× You have the ability to grow beneficial herbs upon your body that can be harvested
× Resistance(Su): Cold 0, Electricity 0
× Natural Armor: +0
× You are immune to polymorph effects and your Fortification improves to 50%.
× Green Mind(Ex): You have gained a +4 bonus on saves against mind-affecting spells an
× Speak with Plants(Sp): You can use speak with plants, as the spell, 1/day, as a druid of
× Voice of Nature(Sp):You can use commune with nature, as the spell, 1/day, as a druid
× Plant Shape(Su): 3/day you can change into a plant creature of any form from Small to
× Xen'drik Lore: You have the ability to recall relevant pieces of information about the h
× Ancient Secret: Your studies of the secrets of Xen'drik have granted certain benefits:
× Versed in Magic: +3 competence bonus on Knowledge (Arcana) and Spellcraft chec
× Secret of Strength: +1 competence bonus on all caster level checks to overcome Sp
× Secret of Defiance: +1 competence bonus on saves against spells and spell-like abili
× Secret of Power: Spend 1 action point to regain a number of spells (or spell slots) tha
× Mystery of Magic: Choose 1 spell you can cast of a level up to your class level. You c
× Mystery of the Giants: Choose a metamagic feat that you know with a spell level adju
× Mystery of the Quori: Choose 1 spell you can cast with a normal casting time of 1 sta
× Mystery of Xen'drik: Choose 1 of your known spells of a level equal to your class leve
× Power of Xen'drik(Ex): You have the ability to spend 1 action point to reroll 1 of the fol
× Poison Use(Ex): You are skilled in the use of poisons and never risk accidentally poi
× Sudden Strike(Ex): Whenever an opponent is denied his Dexterity bonus to AC, you d
× Wild Empathy(Ex): You can make a check(1d20+6) to improve the attitude of an animal to
× Darkness(Sp): 3/day, you can use the spell darkness as a spell-like ability. If the chara
× Unexpected Assault(Ex): The long hours spent honing your reflexes grants you a +4 bon
× Veil of Shadow(Su): When in areas of shadowy illumination or darkness you gain a +0
× Perfect Sight(Su): 1/day, you can grant yourself the Blindsight ability out to 60'. You a
× Sculpt Shadow(Su): Whenever you use darkness, as a spell or spell-like ability, you can
× Deadly Sting(Su): 4/day, you can coat a slashing or piercing weapon you wield in liqui
× Favor: (+0) You have the ability to call in favors from people you know, by making a
× Inspire Confidence: 0/day: As a full round action up to 0 allies that listen's to and
× Coordinate: (+0): You may add your Coordinate bonus to all non-combat related aid
× Inspire Greatness (0 allies): You can inspire greatness in allies, granting them extra figh
× Strength of Honor(Su): 0/day as a free action you may add +4 morale bonus to your St
× Knightly Courage(Su): You may add your Charisma modifier as a morale bonus to all s
× Heroic Initiative(Ex): You gain a +0 bonus to initiative checks.
× Fight to the Death(Ex): You gain Diehard as a bonus feat.
× Honorable Will(Su): You add you Charisma modifier as a morale bonus to all saves vs.
× Might of Honor(Su): You now gain a +6 bonus to your strength score when using your S
× Armored Mobility(Ex): You treat heavy armor as medium armor for all purposes, inclu
× Aura of Courage(Su): You gain immunity to fear (magical or otherwise). Allies within 1
× Crown of Knighthood(Su): You add your Charisma modifier as a morale bonus to all save
× Aura of Courage(Su): You and all allies within 10' of you gain a +4 morale bonus to sav
× Soul of Knighthood(Su): Any weapon you wield is considered holy for overcoming DR. 1
× Rallying Cry(Su): 3/day as a free action you can shout out a rallying cry that gives all
× Inspire Courage(Su): (+0, 0/day) You may give a morale bonues equal to your inspire cou
× Leadership Bonus: You gain a +0 bonus to your leadership score that stacks with all o
× Inspire Greatness: See pg 60-61 of the DLCS.
× Wisdom of Measure(Ex): 2/day you may make a Knowledge (nobility) check DC 14 to try a
× Final Stand(Su): 1/day you can inspire allies to heroic effort. All allies within 10' of
× Knighthoods Flower(Su): You are immune to all compulsion effects (except harmless ones
× Demoralize(Ex): You gain a +2 profane bonus on Intimidate checks to demoralize an op
× Fight to the Death(Ex): You gain Diehard as a bonus feat.
× Unbreakable Will(Su): You are immune to fear effects. You also gain a +0 morale bon
× Armored Mobility(Ex): You treat heavy armor as medium armor for all purposes, inclu
× One Thought(Su): See pg 65 DLCS.
× Discern Lies(Sp): You can use discern lies as a spell-like ability 3/day.
× Favor of Darkness(Su): Any melee weapon you wield is considered unholy for the pu
× Diviner(Ex): If you have wizard or sorcerer levels, you gain the benefits of being a spec
× Read Omens: You can cast augury as a 2nd level spell.
× Armored Spellcasting(Ex): Reduce the arcane spellcasting failure of any armor by - 5.
× Aura of Terror(Su): Creatures with 10' of you must make a DC 12 or be shaken.
× Weapon Touch(Su): You can deliver touch spells with melee weapon attacks.
× Read Portents: You can cast divination as a 4th level spell.
× Cosmic Understanding(Sp): You can cast commune as a 5th level spell. Also gain the b
× Legion Knowledge(Ex): You may make a special knowledge check with a +3 bonus to se
× You have selected Select a favored enemy as your first favored enemy.
× You have selected Select a favored enemy as your second favored enemy.
× Reputation(Ex): Gain a +4 circumstance bonus to Bluff and Diplomacy checks when dea
× Apprentice: You gain a cohort as if you had the Leadership feat.
× Enhanced Specialization: You cast spells from your school of specialization at +1 cast
× You have chosen as a prohibited school.
× Item of Power: Your order gives you a permanent magic item worth 2,000 - 4,000 gp in
× Moon Magic: See pg 74 of the DLCS
× Tower Resources: See pg 74 of the DLCS
× Arcane Research: You gain a + 0 competence bonus on Spellcraft and Knowledge (arcan
× Order Secret(Su): You know 0 order secrets.
× Magic of Betrayal (DLCS pg 75)
× Magic of Darkness (DLCS pg 75)
× Magic of Fear (DLCS pg 75)
× Magic of Hunger (DLCS pg 75)
× Magic of Pain (DLCS pg 75)
× Magic of Change (DLCS pg 75)
× Magic of Deception (DLCS pg 75)
× Magic of Independence (DLCS pg 75)
× Magic of Mystery (DLCS pg 75)
× Pure Magic (DLCS pg 76)
× Magic of Defense (DLCS pg 76)
× Magic of Radiance (DLCS pg 76)
× Magic of Resistance (DLCS pg 76)
× Magic of Sustenance (DLCS pg 76)
× Magic of Truth (DLCS pg 76)
× Dragon Cohort: See pg 77 of the DLCS
× Mounted Attack: A dragon rider can always attack the same round as his dragon cohor
× First Dragon feat: See pg 79 of the DLCS
× Second Dragon feat: See pg 79 of the DLCS
× Third Dragon feat: See pg 79 of the DLCS
× Empathic Communication(Ex): You may use nonverbal communication with your mount
× Inspire Fear: You may add your dragon rider level to your dragon cohorts Hit Dice to de
× Directed Attack: As a full round action you may direct the attacks of your dragon coho
Erudite
× Defensive Teamwork: You and your dragon gain a +2 circumstance bonus to AC and a
× Extreme Focus(Ex): 0/day you may add your Concentration ranks (+0) to any one Inte
× Erudite Synergy(Ex): See pg 80 DLCS
× Intuitive Logic(Ex): Once per day you may duplicate the effects of a divination spell (
× Leadership Bonus: You gain a +0 bonus to your leadership score.
× Inspire Courage(Su): (+0, 0/day) You may give a morale bonues equal to your inspire co
× Direct Troops(Su): As a full round action you may bestow a +2 competence bonus on either
× Rally Troops(Su): You may grant any ally within 30' a second save vs. fear or charm ef
× Hard March(Su): Any one traveling with you gains a +4 morale bonus to Constitution
× Rout Enemies(Su): All Allies within 30' of you gain a +1 morale bonus on attack and d
× Battle Standard(Su): See pg 83 of the DLCS
× Strategic Retreat(Su): While in a stratigic retreat all allies within 30' receive a +2 to A
× Forlorn Hope(Su): All allies within 30' continue to fight while disabled or dying until t
× Orataion: 0/day
× Enthralling Discourse(Sp): DLCS pg 84
× Compelling Argument(Sp): DLCS pg 84
× Condemning Tirade(Sp): DLCS pg 84
× Verbal Obfuscation(Sp): DLCS pg 84
× Inflammatory Oratory(Sp): DLCS pg 85
× Righteous Indignation(Su): 0/day you may add 2 to any one savings throw.
× Resist Enchantment(Ex): You gain a +0 on saves vs enchantment spells and effects.
× Gather Followers(Ex): You gain the benefit of the Leadership feat with a +0 bonus to y
× Martyr's Luck: 3/day you may reroll a failed attack roll, savings throw, skill check, or le
× Shifting Knowledge(Ex): 1/week you can replace 1 existing spell known of a level equal
× Ambient Secret: Your understanding of the ambient energies of the world has grown an
× Improved Metamagic: You can use a metamagic feat without taking a full-round action
× Improved Shifting: You are no longer suffer the level limitation of spell shifting.
×
×
×
× Spellshaping(Ex): You are able to manipulate certain aspects of your spells, using the
× Spontaneous Casting: You have the ability to channel stored spell energy from a prepar
× Greenlore(Ex): You can collect information about local people, history, far away plac
× Wisdoms Growth(Ex): You gain a size category and a +4 bonus to Wisdom.
× Ancestral Wisdom(Sp): 0/day speak with dead
× Turn Resistance(Su): +0
× Command Undead(Su): You gain the ability to command and rebuke undead.
× Danse Macabre(Su): You know how to perform a dance that paralyzes creatures with few
× Improved Create Spawn(Su): You have the ability to create spawn from individuals whose
× Greater Create Spawn(Su): You have gained the ability to create zombies, from any hum
× Improved Bolster(Su): Your ability to bolster undead with a rebuke attempt gains a +4
× Rigor Mortis(Su): Your touch has gained a paralytic quality that a Fort save (DC 16) neg
× Death Touch(Su): You have the ability to snuff the life out of the living with a touch, 2/d
× Body of Chaos(Su): You no longer need to eat or sleep and have gained DR 5/Chaotic.
× Mind of Chaos(Su): You gain immunity to all mind-affecting spells and effects, and 1/da
× Soul of Chaos(Su): You may continue to fight at full strength until your hit points reach
× Smite Law(Su): 0/day you can make a normal melee attack to deal an extra +4 points
× Sailor Lore: You may make a Sailor Lore check, with a +3 bonus, to see if you have heard
× Seamanship: You have a competency bonus on Balance, Climb, and Profession(sailor
× Dirty Strike(Ex): You may make a single melee attack as a full round action that will
× Back-to-Back(Ex): When ever you are adjacent to an ally, fighting defesively, taking t
× Arcane Thesis: Your studies aid you in mastering the disciplines of the Academy.
× Aeromancy: Grants a +0 competency bonus on saving throws vs. wind or air-based spe
× Cryomancy: Grants a +0 competency bonus on saving throws vs. ice or cold-based spe
× Divination: Grants a +0 competency bonus on Search checks and any divination spells
× Electromancy: Grants a +0 competency bonus on saving throws vs. lightning or electri
× Enhancement: Grants a +0 competency bonus on all Craft checks and you gain a bo
× Geomancy: Grants a +0 competency bonus on saving throws vs. stone or earth-based
× Hydromancy: Grants a +0 competency bonus on saving throws vs. acid or water-based
× Pyromancy: Grants a +0 competency bonus on saving throws vs. fire or heat-based sp
× Spectramancy: Grants a +0 competency bonus on saving throws vs. light-based and ill
× Summoning: All Conjuration(Summoning) spells and spells with the Teleportation desc
× Transmutation: Grants a +0 competency bonus on all Craft(alchemy) checks and any tr
× Academy Resources: If you maintain your member status of the Academy (or other instit
× Cooperative Study(Ex): +3 bonus gained when an Aid Another action is used to help on
× Research Breakthrough: You have gained 0 bonus metamagic feats.
× Hearts' Grace(Su): Your Charisma Modifier is added to your Saving Throw save(s).
× Reputation(Ex): +0 bonus to all Charisma-based skill checks when dealing with those
× Mystic Secret(Ex): Your ability to shape and channel mystic energy has grown enabling
× Restricted: You are forbidden to cast spells of the necromancy type or those with the De
× Death Sight(Sp): 0/day you can cast detect Undead as the spell, except you do not hav
× Aura of Innocence(Su): Hostile incorporeal undead within 30' must make a Will save (D
× Whispers of the Dead(Su): Whenever you are in an enclosed area where 5 or more creatu
× Spirit Companion: Your exploits have gained you a ghost companion(s).
× Necromantic Resistance(Su): +4 sacred bonus to all saves against necromantic effect
× Spirit Handling: Your bond with your Spirit Companion grants you the ability to confer
× Spectral Symbiosis: Your ability in Spiritual magic bolsters your companion(s), granti
× Legacy's Courage(Su): Immunity to fear, and those allies within a 30' radius aware of
× Legacy's Strength(Su): 1/day you can enhance your Str score by 3 for 0 round(s).
× Legacy's Awareness(Su): You've gained an Insight bonus to Initiative checks and a +
× Legacy's Virtue(Su): Immunity to compulsion and charm effects, and those allies with
× Legacy's Justice(Su): 3/day - discern lies as the spell and 1/day you may attempt to sm
× Region Familiarity(Ex): +2 competency bonus on Legion knowledge, Gather Information
× Face in the Crowd(Ex): After spending 24 hrs. in an area you gain a +4 circumstance b
× Sneak Attack(Ex): +0d6
× Fifth Column(Ex): You can pass yourself off as a guard, soldier, or local militia in a
× Safe Haven(Ex): You have learned how to provide a secure defensive location for 3 peo
× Fly in the Ointment(Ex): +2 insight bonus on all attack rolls and skill and initiative c
× Share Divination(Su): You can share the results of divination spells with up to 0 people
× Canny Spellcraft(Ex): You may add +3 to your Caster Level for the purpose of overcomin
× Confound Divination(Su): You are allowed a Will save when attempts are made to scry y
× Covert Spellcraft(Ex): You may permanently modify 6 spells known with the Silent Spell
× Counter Divination(Su): When you are the target of any divination spell you may make a W
× Favored Embassy(Ex): When in your favored embassy you gain a +2 bonus on all Diplom
× Insightful Acclimation(Ex): You can make a Sense Motive check whenever you interact w
× Retinue(Ex): You have gained the Leadership feat and a +0 bonus to your Leadership
× Bonus Language(Ex): Your duties require you to learn new languages, choose 0.
× Spirit Sight(Su): You can see ethereal creatures.
× Totemic Insight(Su): The guidance from spirit creatures that visit you in your waking d
× Ancestral Knowledge: Gain 4 ranks in any one knowledge, Craft, or Profession skill
× Animal Cunning: +2 bonus to Initiative checks.
× Gift of the Land: +2 bonus on Survival checks made when in your Tribal terrain.
× Animal Awareness: +1 bonus on Listen, Search, and Spot checks.
× Ancestral Providence: +1 bonus on Reflex and Will saves.
× Gift of the Wild: +1 bonus on attack and damage rolls when in your tribal terrain.
× Animal Fury: Gain the Rage ability of a barbarian of your class level or 1 additional us
× Ancestral Might: Add +1 Inherent bonus to Str, Dex, or Con.
× Gift of the Elements: Gain Resistance 8
× Vision of the Spirits: 1/day - true seeing as the spell.
× Turn/Rebuke Spirits(Su): You can turn/rebuke spirits and other unwanted incorporeal t
× Spirit Body(Su): -1/day, for 5 rounds, you can take on the effects of the ghost touch q
× Honor's Price(Ex): You suffer a -0 penalty on all Charisma -based skill checks when d
× Desperate Strike(Ex): When flanked by 2 or more opponents, add +0d6 to all damage r
× Dire Providence(Su): 1/day if you take damage that would reduce you to 0hp or less
× Hardhearted(Su): You gain a +2 morale bonus on saving throws vs. fear and despair-in
× +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when used agains
× Fates Hand(Su): 1/day Smite Law, +2 morale bonus on all saving throws, a +2 bonus o
× Magic of Loyalty(Su): At the beginning of combat you can designate 1 ally with whom yo
× Heroic Initiative(Ex): You gain a +0 bonus to initiative checks.
× Magic of Courage(Su): Immunity to fear effects and a +3 sacred bonus to Spellcraft ch
× Magic of Justice(Su): You may designate 1 opponent per encounter that you and the Kni
× Spellwise(Su): You can choose to expend a spell to gain a bonus to a particular check or
× Signature Spell(Su): You may choose 1 spell of a level 1 less than your maximum level o
× Arcane Aegis(Su): You may designate 0 ally within 30' to gain a +2 morale bonus to A
#VALUE!
× Armored Spellcasting(Ex): Reduce the arcane spellcasting failure of any armor by - 0.
× Metamagic(Ex): 0 bonus metamagic feats.
× Elemental Companion(Sp): 1/day you can summon an elemental companion that will remain
#VALUE!
× Ancestral Guidance(Su): 1/day you can gain bonus feat(s) by spending 1hr. Meditating at
× Hero of the Valaes Tairn(Ex): +5 circumstance bonus on Diplomacy and Gather Informa
× Shadow of the Past(Ex): +0 competence bonus on Hide and Move Silently checks.
× Giant Slayer(Ex): +4 bonus Bluff, Listen, Sense Motive, Spot, and Survival checks a
× Legendary Force(Ex): You treat both ends of the double scimitar as two-handed weap
#VALUE!
× Primal Living(Ex): To maintain your bestial powers, you must live like a wild animal.
× Untamed Strike(Su): Your unarmed strikes are treated as magic weapons. If your unarm
× Scent(Su): Beginning at 3rd level, you gain the supernatural ability to detect approachi
× Earth’s Defender(Su): Once per day as a swift action, you can channel nature’s power
× Nature’s Rejuvenation(Sp): 0/day, if you spend 1 minute in physical contact with a livin
× Whispers of the Forest(Su): The plants, trees, and rocks begin to speak to you, bring
× Plant Affinity(Ex): If you prepare your spells in advance and do not have the spontane
× Rebuke Plants(Su): You can rebuke or command plant creatures as though you were a c
× Earth’s Communion(Sp): 0/day. At the end of 10 full minutes of concentration (as the ski
× Whispers of the Forest(Su): (News) The plants, trees, and rocks begin to speak to yo
× Web of Life(Sp): At 7th level, you can lead your community in spiritual union with the in
× Paragon’s Path: You have chosen Dardallion
× Paragon’s Gift, Least(Su): Unless otherwise noted, each paragon’s gift requires a swift
× You gain a +5 insight bonus on Disable Device, Hide, Move Silently, and Open Lock
× As an immediate action, you can reroll one attack roll, save, or check per day, as i
× Ktolemagne: You gain a +5 sacred bonus on Concentration, Decipher Script, Knowle
× You gain a +20-foot insight bonus to your base speed.
× You can use inspire courage as a bard of your mythic exemplar level. If you already ha
× The critical threat range of one weapon you wield increases by 1. This increase sta
× Archetype Advancement(Ex):
× You gain sneak attack. You gain another 1d6 points of sneak attack damage.
× You gain +1 level of an existing divine spellcasting class.
× You gain +1 level of an existing arcane spellcasting class.
× You gain bonuses against the favored enemies of Orsos. At each of these levels,
× You gain +1 level of a class-based extraordinary ability to grant bonuses to allies (s
× You gain a +1 bonus on all opposed Strength checks (such as those made on bull rush
× Paragon’s Gift, Lesser(Su): At 4th level, you gain a new supernatural ability that you can
× +4 insight bonus to Dexterity
× +4 insight bonus to Wisdom
× +4 insight bonus to Intelligence
× +4 insight bonus to Constitution
× +4 insight bonus to Charisma
× +4 insight bonus to Strength
× Paragon’s Gift, Greater(Su): You gain a new supernatural ability that you can use once per
× You can use blink, as the spell.
× As an immediate action, you can invoke temporary immunity to mind- affecting spells
× You can use identify, as the spell, except that the casting time is 1 minute, and yo
× You gain a +4 bonus to your natural armor bonus.
× You can use inspire greatness as a bard of your mythic exemplar level. If you already
× You can use haste, as the spell, on yourself only.
× Paragon’s Gift, Supreme(Su): You gain a new supernatural ability that you can use once pe
× You can use greater invisibility, as the spell, on yourself only.
× As an immediate action, you can invoke temporary immunity to necromantic and death
× You gain temporary spell resistance equal to 10 + your arcane caster level.
× You can use air walk, as the spell, on yourself only.
× You can use dominate person, as the spell.
× You can use divine power, as the spell.
× Embody Paragon(Su): You truly embody every physical and spiritual concept that your pa
× You can turn incorporeal for up to 1 minute per day. This duration need not be used a
× You can “lose” a prepared divine spell in exchange for a spell of lower level from t
× Ktolemagne: You can “lose” a prepared arcane spell in exchange for any divination spe
× You gain a +4 bonus on any saves or rolls made to resist fatigue and exhaustion. In
× Select either Fortitude or Will saves. From this point on, you (and all allies withi
× You can ignore 15 points of damage reduction (except epic) when attacking foes, an
× Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you al
× Combat Feats: You can permanently sacrifice one or two of your domain granted powers
× Modified Spontaneous Casting(Ex): If you have cleric levels, you lose the ability to sp
× Smite(Su): At 2nd level, you can spend one daily use of your turn/rebuke undead ability
× Channel Spell(Sp): You can channel any spell you have available to cast into your melee
× Divine Bulwark(Sp): You can sacrifice a prepared spell or spell slot as a swift action
× Fist of the Gods(Sp): You can sacrifice a prepared spell or spell slot as a swift actio
× Rapid Spontaneous Casting(Ex): Any spell from the War domain that you spontaneously cas
× Holy Warrior(Sp): You can spend one daily use of your turn/rebuke undead ability as a s
× War Caster(Ex): You gain a +2 bonus to your effective caster level when casting spells
× Holy Texts(Ex): Because of your study of sacred writings, your paragnostic apostle lev
× Knowledge Is Power(Ex): At each level, you gain a spellcasting enhancement based on
× Lore(Ex): You can recall legends or information regarding various topics, just like a b
× Assist Casting(Ex): You can assist an ally with spellcasting if you have a number of ran
× Penetration: Once per round as an immediate action, you can grant an adjacent alli
× Target: You automatically aid any allied spellcasters in targeting a foe with which y
× Distraction: You gain the ability to protect an allied spellcaster with whom you are
× Tactical Combat(Ex): At each level you attain in this class, you gain an ability to enh
× Light of Life(Su): Once per day as a standard action, you can create a consecrated a
× Nature’s Bounty(Sp): Once per day, you can use heroes’ feast (caster level equals 6)
× Nature’s Holding(Sp): Once per day, by touching a plant or a natural earth or stone
× Summon Nature’s Mount(Sp): Once per day as a swift action, you can summon either a
× Fast Healing(Su): Once per day as an immediate action, you can gain fast healing 5,
× Chaos Warp(Su): Once per day, you can completely ignore all damage from one critical
× Holy Fire(Su): Whenever you cast a spell with the fire subtype, you can choose to c
× Luck of Battle(Ex): Once per day, you can choose to roll twice for any roll normally r
× Sanctified Strength(Su): Once per day, you can apply twice your sanctified one leve
× Blessing of Kord(Su): At dawn every day, you can choose one of the following blessi
× Chaos Luck(Su): Once per day as an immediate action, you can grant yourself and eac
× Good Catch(Ex): Whenever you make a Disable Device check, you can choose to roll a
× Not in the Face(Ex): Once per day as an immediate action, you can apply your base
× Rogues’ Blessing(Su): If you have the sneak attack ability, you gain an extra 0d8 p
× Fast Talk(Sp): Once per combat encounter, you can make a Diplomacy check as an i
× Armor of Law(Su): If you have an armor bonus (permanent or temporary), it increases
× Death’s Cloak(Su): Once per day as a swift action, you can render yourself immune to
× Sanctified Fall(Su): If you go to –1 or fewer hit points, you can use an immediate act
× Sanctified Spell(Ex): Once per day, you can increase your effective caster level by 3
× Ruby Spell(Sp): Choose a spell that you can cast from the highest level to which you
× Aura of Anonymity(Su): When walking in a crowd of ten or more individuals, you gain
× Radiance of Pelor(Su): As a swift action, you can augment any or all light sources within
× Immunity to Blindness(Su): You cannot be blinded by magical effects, spells, or bright l
× Veil of Pelor(Sp): As an immediate action, you can use undetectable alignment, as the spel
× Personal Eclipse(Su): You can manipulate the direction and intensity of light. By redi
× Truth of the Light(Sp): Creatures in your company find it difficult to tell deliberate untru
× Blinding Light(Su): 2/day, you can project a beam of light from your palm in a cone-shap
× Sun’s Revelation(Su): At will, you can use discern lies, as the spell (caster level 4).
× Vision of Pelor(Su): 3/day, you can use true seeing at will, as the spell (caster level eq
× Badge of Office(Ex): Upon your induction into the shadowstrikers, you are given a spec
× Luminous Weapon(Su): You can imbue your melee weapon with the power of the Shining O
× Sun’s Blessing(Su): As long as the sun’s blessing is upon your luminous weapon, it deal
× Surge of Piety(Su): Any undead creature that touches you is shaken for 1 round or until
× Squire’s Burden, Least(Su): You gain the first of several supernatural abilities that let
× You can grant yourself and one ally a flanking bonus against a foe that both of you
× You can use sanctuary, as the spell.
× You can use comprehend languages, as the spell.
× You can use speak with animals, as the spell.
× You can grant one ally within 30 feet the ability to take an immediate action of a spec
× As an immediate action, you can negate a single critical hit against one ally within 30
× Squire’s Burden, Lesser(Su): At 2nd level, you gain a new supernatural ability that you c
× As an immediate action, you can grant one ally within 30 feet the opportunity to reroll
× You can use shield other, as the spell. The effect lasts for a number of rounds equal
× You can use see invisibility, as the spell. The effect lasts for a number of rounds equ
× You can use lesser restoration, as the spell.
× You can grant an ally within 30 feet a second use of an extraordinary or supernatural
× You can use true strike, as the spell, but only on a single ally within 30 feet.
× Faithful Companion(Ex): If you and an ally within 5 feet are both subject to an area s
× Squire’s Burden, Greater(Su): At 3rd level, you gain a new supernatural ability you can u
× You can grant one ally within 30 feet the ability to move through threatened areas wi
× You can grant one ally within 30 feet immunity to one of the following effects for 0 r
× As a swift action, you can take over concentrating to maintain an ally’s spell or spel
× You can grant one ally within 30 feet energy resistance 10 to an energy type of your
× When an ally within 30 feet of you uses an extraordinary, spell-like, or supernatural
× As an immediate action, you can grant one ally within 30 feet the opportunity to reroll an
× Blessed Weapon(Su): Any weapon wielded is treated a good-aligned.
× Divine Might(Su): Once a day, as a standard action, add +4 to Str, Wis or Cha for 0 mi
× Tend to Mount(Su): Use Lay on Hand on Mount to cure damage or adverse conditions
× Holy Sword(Sp): Once per day, use Holy Sword as a 0th level Caster.
× Nature's Blessing(Su): Once a day, as a standard action, add +4 to Con, Dex or Wis fo
× Healing Touch(Sp): Once a day, use Neutralize Poison or Remove Desease as a 0th L
× Freedom of Movement(Sp): Once a day, use Freedom of Movement on himself as a 0th
× Spells: You can now cast Ranger spells. Your caster level is 0.
× Kobold Ranger Spells: You have a modified Ranger spell list.
× Arcane Stunt : You gain some Spell-like ability.
× Curse Breaker: You can cast remove curse -1 time(s) per week, as the spell.
× Curse Breaker: Spend 2 use of this ability and cast Break Enchantment.
× Divine CounterSpell: As Dispel Magic at +-3, 3 times per Day.
× Divine CounterSpell: As Dispel Magic at +0, 3 times per Day.
× Divine Magician: Add 1 Abjuration, Divination or Necromancy Wizard Spell to your cleric s
× Spell Reflection: 2 times per day, use an Immediate Action to redirect a Spell or Spell-l
× Armored Mage: Avoid spell failure for chosen arcane spell casting class while in light a
× Soulwarp Strike: You must declare this ability before rolling for attack. If you hit, yo
× Spell Sense(Ex): +0 dodge bonus to AC against Spells & Spell_like.
× SpellBreaker Song: You can interfere with spells that have a verbal component. One use
× Berserker Strength: Whenever your current hit points are below 0 you automatically ga
× Bardic Knack: You can use 0 as Ranks in any Skill. You can't take 10. To use the knack
× Spontaneous Rejuvenation: Can sacrifice any spell. All allies within 30 feet gain Fast H
× Shapeshift(Su): Assume new form as a swift action.
× Predator Form: gain a primary bite attack for 1d6 damage with 5 feet reach. +4 E
× Gain mobility feat while in Predator Form.
× Aerial Form: gain a primary talon attack for 1d6 damage with 5 feet reach. +2 Enh
× Gain Flyby Attack feat while in Aerial Form.
× Ferocious Slayer Form: gain a primary bite attack for 1d8 damage and two secondar
× Gain Improved Critical (bite) & Improved Critical (claw) feats while in Ferocious Slay
× Forest Avenger Form: gain a pair of primary slam attack for 1d8 damage each with
× Gain Improved Overrun feat while in Forest Avenger Form.
× Elemental Fury Form: gain a pair of primary slam attack for 2d6 damage each with 1
× Gain Great Cleave feat while in Elemental Fury Form.
× Deity's Favor: Each time you cast a Favored Soul spell, you can choose one affected all
× Elusive Attack: As a full round action, make a melee attack at your highest bonus. Until
× Counterattack: As a full round action, make a melee attack at your highest bonus. Wh
× Overpowering Attack: As a full round action, make an attack at your highest bonus. T
× Dark Companion: Gain an illusory panther as companion that hinders adjacent enemy
× Adrenaline Boost: Once per day, as a standard action, you can grant 0 temporary hit points,
× Decisive Strike: As a full round action, make one attack at -2 for double normal damag
× Charging Smite(Su): Gain an extra +0 damage when you Smite an evil creature while
× Distracting Attack(Ex): Whenever you hit an opponent ( melee or not ), he is considered
× Disruptive Attack(Ex): Whenever you are in position to use your sneak attack, whether
× Dungeon Specialist(Ex): When wearing light or no armor, and carrying a light load you g
× When wearing light or no armor, carrying a light load, standing on ground and adjace
× Metamagic Specialist(Ex): 6 times per day, you can apply metamagic feats without incr
× Shield of Blades(Ex): When wearing light or no armor, and carrying a light load you ga
× Fiendish Flamewreath(Su): Once per day for 2 minutes you can immolate yourself. Fla
× Immediate Magic(Ex): 3 times per day as an Immediate Action, you can use the following
× Urgent Shield: You create a temporary shield of force that grant you a +2 bonus to
× Abrupt Jaunt: You and only you, teleport up to 10 feet."
× Glimpse Peril: You gain +2 insight bonus to your next save as a flash of foresight.
× Instant Daze: You can Daze an enemy who has HD equal or less to yours and that
× Counterfire: You can respond to an enemy ranged attack or spell with a glowing arr
× Brief Figment: Create a figment double of yourself.
× Cursed Glance: You can respond to an enemy ranged attack or spell with a curse. If
× Sudden Shift: You temporarily change your form to grant yourself a climb, fly, or s
× Water Step(Ex): You can cross 0 feet of water.
× Wastelands Trap Sense(Su): +0 to Reflex saves and AC against wastelands natural h
× Wastelands Damage Reduction(Su): 1/– vs wasteland creatures & hazards stacking w
× Waste Hunter: Against Pick Your Chosen Foe, you gain an additional +2 bonus to Bluff,
× Trap killing(Ex): You can use the Survival skill at -5 to locate traps. You can use you
× Lore Song: Once per day, as a standard action, gain +4 on a single attack, check or s
× Mimicking Song: For one daily use of Bardic Music, grant +2 to Move Silently check of all
× Efficient Alchemy(Ex): You make as much progress in a day as a normal alchemist wou
× Poison Use(Ex): You never risk accidentally poisoning yourself when using poison.
× Brew Spellvial(Ex): You can brew spellvials, potionlike concoctions that can be used
× Create Alchemical Mixture(Su): You can combine, as a full round action that provokes at
× Brew Universal Potion(Su): You can create a universal potion- a potion that you can late
× Deadened Flesh(Ex): You take a -0 penalty on Disguise checks when trying to pass as
× Extra Spells: You can add certain spells to the class spell list of any of your divine spe
× Voice of the Damned(Ex): You get a +0 bonus on Intimidate checks, but get a -0 pen
× Favored Enemy (Undead)(Ex): You gain undead as a favored enemy with a +2 bonus. T
× Deadgrim Soul(Ex): You gain immunity to sleep, death, and energy drain effects.
× Undead Slayer(Ex): As a free action, in response to a critical threat roll against an und
× Constellation Power: Every odd-numbered level, you attune yourself to the draconic con
× Aasterinian: You can select Exceptional Artisan, Extraordinary Artisan or Legendary
× Astilabor: Your dragon mentor sends you a magic item worth no more than 5,000 gp
× Bahamut: Whenever you are in prophetic favor, you may reroll one check or saving th
× Chronepsis: You gain Commune as a spell-like ability, once per week at caster leve
× You gain a +2 bonus against disease, death effects and poison. While in prophetic favo
× Garyx: You can cast a single evocation spell as a swift action. Using this ability ends
× Hlal: The DC of your Illusion spells increases by 1. You gain a +2 bonus on Bluff ch
× Io: All Knowledge skills are class skills. Any Knowledge check you make is conside
× Lendys: While in prophetic favor, you may cast a spell or spell-like ability as an imm
× Tamara: You gain Fast Healing 1 while in prophetic favor.
× Tiamat: While in prophetic favor, you may attempt to steal a spell as it's being cast
× Bonus Feat: You gain a bonus feat at 4th and 8th level.
× Ageless(Ex): You no longer take penalties for aging, you cannot be magically aged, an
× Elemental Graft Affinity(Ex): You have created a bond with a elemental. The time, gp
× Elemental Spellcasting(Ex): Your caster level for spells with your element () or associ
× Graft Awareness(Ex): One of your grafts becomes sentient. It has Int, Wis and Cha s
× Grafted Health(Ex): You gain +0 hit points.
× Grow Elemental(Su): You can grow a Elemental as a standard action.
× Expanded Spell List: You can add certain spells to the class spell list of any one of you
× Lure Symbiont(Ex): You can lure a breed leech, crawling gauntlet, stormstalk, throwing
× Favored Enemy (Aberrations)(Ex): You gain aberrations as a favored enemy with a +2
× Aberrant Anatomy(Ex): Any time you are struck by a sneak attack or a critical hit, th
× Aberrant Fortitude(Su): You may use your Wis modifier instead of your Con modifier o
× Otherwordly Surge(Su): 6 times per day, as a standard action, you may radiate a burs
× Immunity to Possession(Ex): You have complete immunity to possession, whether by anot
× Psychic Seep(Ex): Your power point reserve increases by 0 PPs.
× Sleepless Mind(Ex): You no longer need to sleep and are immune to any effect that cau
× Extra Power: Your psionic training unlocks new powers.
× Improved Thought Shield(Ex): When you manifest Thought Shield, the base power resis
× Forcible Ejection(Ex): The DC of psionic dismissal increases by 2 when you manifest i
× Nightmare Knowledge(Ex): The save DC of any power that you manifest with the fear de
× Dual Mind(Ex): You can reroll any failed save against any mind-affecting spell or ability
× Dream Travel (Ps): You can use a special version of Dream Travel (XPH p.96) once per
× Battlefist(Ex): You replace your hand with a Battlefist, and you can make a Slam atta
× Craft Master(Ex): You add a +0 bonus to all your craft checks.
× Self Repair(Su): As a full-round action, you may expend a spell or infusion and heal you
× Supporting Construction(Ex): You can be the target of repair damage spells and infusions
× Damage Reduction: 0/adamantine.
× Embed Component(Ex): You gain the ability to embed or attach warforged components to
× Construct Exemplar(Ex): Your type changes to living construct, you are considered a
× Code of Conduct: You must always obey the directives and orders of your commander
× Master of Disguise(Ex): You gain a +0 bonus to Disguise checks.
× Nondetection(Su): You gain the continuous benefit of a nondetection spell, at caster le
× Thought Theft(Su): You can make a Sense Motive check (DC 10 + target's HD + target's
× Dimension leap(Sp): You can use Dimension Leap, 1/minute, at caster level 0.
× Dungeon Crasher: +2 Competence bonus on Save & AC vs Traps, +5 on Strength checks t
× Standing Jump: When wearing no armor at all, you can long jump without a running st
× Wall Walker: Once per round, as a move action, you can run up or down a vertical surfa
× Divine Spirit: You can call upon your deity for aid in the form of a celestial spirit.
× Quick Fingers: When you use Disable Device to disarm a trap, the time required to pe
× Spell Shield: As an immediate action, when you take damage from any source, you can exp
× Wizard of the Sun and Moon: You can designate one slot per level above 0 as the union
× Bear Spiritual Totem(Su): You gain the improved grab ability (MM 310).
× Eagle Spiritual Totem(Su): You gain a +4 bonus on Search and Spot checks.
× Fox Spiritual Totem(Su): You gain a +4 bonus on Hide and Move Silently checks.
× Lion Spiritual Totem(Su): You gain the pounce ability (MM 313).
× Wolf Spiritual Totem(Su): You gain an additional +2 bonus on attack rolls when flanki
× Bear Totem Manifestation(Su): You gain 1 extra hit point per Barbarian level.
× Eagle Totem Manifestation(Su): You gain a +-3 bonus on Search and Spot checks.
× Fox Totem Manifestation(Su): You gain a +-2 Dodge bonus on AC. Any condition that c
× Lion Totem Manifestation(Su): Once per day, you can loose a powerful and intimidating
× Wolf Totem Manifestation(Su): You gain Track as a bonus feat, and a +2 sacred bonus
× View The Spirit World(Su) : Once per day, you can peer into the spirit world for 0 rou
× Healing Hymn(Sp): For one daily use of Bardic Music, grant +0 sacred bonus to any conjura
× Hymn of Fortification(Sp): For one daily use of Bardic Music, grant yourself or an ally w
× Pool of Healing(Sp): You establish a pool of positive energy that automatically replen
× Aligned Strike(Su): As a free action, you can orient your weapon along one alignment c
× Armor of God(Su): As an immediate action, you can reduce your base Will save to +0 an
× Resolute(Su): As an immediate action, you can reduce your BAB by one-half and gain an
× Holy Strike (Su): When you hit an evil creature with your unarmed strike attack or w
× Prayerful Meditation(Su): You gain a +2 bonus on saving throws against spells and eff
× Underdark Knight : Whenever you are underground, you can draw upon the earth to gain
× Your base speed increases by 10 feet, and you gain a +2 circumstance bonus on Balan
× You can use spike stones once per day, as the spell (caster level 0).
× You gain the earth glide extraordinary ability, which enables you to move through s
× You can use dimension door, as the spell, Once per day (caster level 0). You must
× Spiritual Connection : You can use speak with animals and speak with plants, as the sp
× Spiritual Guide : As long as you remain in natural surroundings, this guide is a const
× Antiquarian(Ex): When examining divine items and religious relics, you gain 3 on all App
× Friend's Evasion(Ex): Every ally adjacent to you gains evasion.
× Divine Companion(Su): You can store up to 0 spell levels in a spiritual companion. He
× Healing(Su): As a standard action, it can heal you for ld6 points of damage per release
× Shielding(Su): As a swift action, it can provide you a deflection bonus to AC and a r
× Spontaneous Divination: You can spontaneously cast any spell of the divination school b
× Poison Save Bonus(Ex): +0 bonus on all saves against poison.
× Speak with Spiders(Su): You can communicate with any Spiderkind creature to the degr
× Spider Magic: New spells added to your class lists, with some spells having restriction
× Spiderform(Su): 3/day you can transform yourself into a monstrous spider of Small to L
#VALUE!
× Command Spiders(Su): 3/day you can compel spiders or spiderkind creatures, as a cle
× Webwalking(Su): You can ignore webs, magical and non-magical, as if affected by a
× Wall of Webs(Sp): 1/day you can create a wall of webs that is resistant to fire, as tough
#VALUE!
× Bonus Feat: Tunnelrunner
× Cave Tracker(Ex): As long as you are in a cave or tunnel environment, you can move a
× Lesser Cavesense(Ex): You gain a +4 competence bonus when in subterranean setting
#VALUE!
× Strength of Stones(Su): 1/day you can grant yourself a +0 Insight bonus to your Stren
× Changestones(Sp): 1/day, as the spell at Caster Level 14.
× Bones of the Earth(Su): If you take damage that would reduce your hit points to -10 or
× Bonus Feat: Node Spellcasting
× Locate Node(Su): 0/day you can attempt to locate the direction and strength of the near
× Speak to Stone(Sp): Similar to the stone tell spell, 1/day you can communicate with sto
× Summon Earth Elemental(Sp): 1/day you can summon a large Earth elemental, as if wi
× Node Charge(Su): You can maintain your connection to and remotely tap into an earth nod
× Wall of Stone(Sp): 1/day as the spell (Caster Level 16).
× Mantle of the Earth(Su): 1/day for up to 10 minutes you can become a Greater Earth Elem
× War Strike(Su): 1/day you can attempt a war strike with a normal melee attack that, i
× Command Spiders(Su): 5/day you can compel spiders, as an evil cleric rebukes or co
× Selvetarm's Blessing(Ex): +3 profane bonus on all saving throws.
× Selvetarm's Wrath(Su): 0/day, you may attempt to deliver +0 extra points of damage w
× Spider Servant: You may Call for a spider servant
#VALUE!
× Judgement(Su): 1/day You can Judge all creatures you can see within a 100ft by any pa
× Code of Mental Abstinence(Ex): If you have not used any psionics within the last 24 h
× Strength of Arms(Ex): When making a full attack with both tentacles and a manufactur
× Tentacle of Fate(Ex): Base tentacle damage increases to 1d6.
× Bonus Feat: Improved Trip
× Improved Disarm(Ex): When using your tentacles to perform a disarm action you gain t
× Reaching Tentacle(Ex): The reach of your tentacles increases by +5 ft.
× Whirlwind Tentacle(Ex): You gain the benefits of the Whirlwind Attack feat without meeti
#VALUE!
× Target of Vengeance(Ex): You may select 1 creature as your target and gain a +2 bonu
× Far Sense(Sp): 1/day you can use clairaudience/clairvoyance (Caster Level 2) to acqu
× Seeker(Sp): 1/day you can use divination (Caster Level 2) to ask questions about the
× Scry Target(Sp): 1/week you can attempt to scry your Target from afar as the scrying spe
× Fear Aura(Su): 1/day you can project an aura of fear, as the fear spell, out to a 20' ra
× Mien of Justice(Ex): +4 Insight bonus on Intimidate and Sense Motive checks.
× Grappling Adhesive(Ex): Taking an hour of time and 20gp worth of special materials y
× Devoted Mind(Ex): +4 Insight Bonus on saving throws against all spells with the charm
#VALUE!
× Aid Another Nearby(Ex): You can use the aid another action on Balance, Climb, Jump,
× Bonus Language: You have learned 0 languages from contact in your travels.
× Aid Group(Ex): You can use the aid another action to aid up to 0 allies on Balance, C
× Danger Sense(Ex): +0 Insight bonus on Reflex saves to avoid traps and natural hazar
× Underdark Lore: Similar to Bardic Knowledge except that it pertains to information abo
× Underdark Traveller(Ex): a +2 bonus on Diplomacy, Disguise, Gather Information, a
× Danger Warning(Su): You can select 0 allies who can share your danger sense to a deg
× Watery Death Prestige Domain
× Punish the Infidels(Sp): Every opponent within 30' who can see and hear you suffer th
× Independent Lightning Bolt(Su): You no longer require assistance to produce a lightni
× Inspire the Faithful(Sp): Every worshiper of Bibdoolploop with 30' who can hear and see
× Bolster Lightning Bolts(Su): The save DC for any supernatural lightning bolt that you cr
× Shadow Mien(Su): +2 bonus on Hide and Disguise checks.
× Enhanced Shadow Conjuration(Su): Shadow conjuration strengths are 10% stronger.
× Enhanced Shadow Evocations(Su): Shadow evocation strengths are 10% stronger.
× Shadow Spell Penetration(Ex): +2 bonus on Caster Level checks for all Illusion (Shado
× Resistance to Illusions(Ex): +2 bonus on saving throws against all illusion spells and ef
× No Delusions(Ex): You no longer have to interact with illusions to attempt a save, seei
× Shadow Self(Ex): You have become a Native Outsider and also gained DR 10/magic.
× Handle Vermin(Ex): You can apply your Handle Animal skill to vermin.
× Vermin Empathy(Ex): You can apply Wild Empathy to vermin.
× Vermin Form(Su): You can use your Wild Shape ability to assume vermin form. Becomi
× Venom Immunity(Ex): You are immune to all organic poisons, not including mineral po
× Vermin Companion(Ex): You can call a small to large vermin to be your companion ins
× Bonus Feats: Extra Wild Shape x0
× Swarm Form(Su): You can use Wild Shape to assume the form of a vermin swarm.
× Web Hide(Su): You can hide yourself in the open as long as you are within 5 feet of a
× Web Ride(Sp): You can instantaneously travel between separate webbings, that cover an
× Spider Climbing(Ex): As long as you have your bare hands and feet free you can climb
× Summon Spider(Sp): 1/day You can summon a Large monstrous spider or spider swarm.
#VALUE!
× Influence: +0 added to your influence checks.
× Cooperation: +0 added to your aided skill checks.
× Leadership: +1 added to your leadership score.
× Exhort: You can exhort an individual to greater performance.
× Title: You have a title appropriate to the campaign bestowed upon you.
× Gluttony: When eating a huge lavish meal, you are healed 4d4 points of damage
× Drinking: Immune to poison
× Gambling: You gain 1 reroll(s) per day limited to one per encounter.
× Recklessness: You gain the Adrenaline Rush feat.
× Anger: You can rage like a barbarian once per day per vice.
× Smoking: +4 bonus on Fortitude saves against natural and magical gases.
× Cowardice: You gain the Dodge feat and +10 to your base movement when fleeing co
× Conquer Vice: You can conquer the negatives of Select a Vice.
× Conquer Vice: You can conquer the negatives of Select a Vice.
× Inventions: You can create upto 1st order inventions. Consult the Player's Companion
× Construction: You can create upto 1st order inventions.
× Create Hemp Golem
× Create Clay Golem
× Create Stone Golem
× Create Iron Golem
× Weaponbond: An exemplar that is not carrying his weapon suffers a -2 balance penalty
× Weaponlore: The exemplar gains 5 ranks in Knowledge checks relating to his chosen
× Weaponcraft: The exemplar gains a +5 mastery bonus to crafting his chosen weapon
× Sense Feint: Add 4 to your Sense Motive check when rolling an opposed check against
× Great Weaponcraft: The exemplar crafting his chosen weapon may choose to expend X
× Weaponsoul: See the Player's Companion for details.
× Fast Movement(Ex): +10 to speed when in light armor or no armor and not carrying a
× Bat Out Of Hell: Once per day, can double base movement as a move action
× Enhanced Mobility: Gain a +4 bonus to AC against Attacks of Opportunity.
× Run for Days: Able to run 100 miles without stopping.
× Evasion(Ex): In your favored terrain, on a successful Reflex save against a magical a
× Improved Evasion(Ex): When in your favored terrain, you take half damage from magic
× Favored Terrain: You can choose 1 favored terrains. While in your favored terrain, add
× Patron: You have 1 important patron(s). See the Player's Companion for details.
× Trapmaster: When in favored terrain, you gain a +5 circumstance bonus to craft traps,
× Underground Leadership: You gain cohorts and followers like the leadership feat. The
× Camouflage: You can use the Hide skill in favored terrain even if the terrain doesn't g
× Terrain Mastery: All types of terrain are considered favored.
× Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5, rounded d
× Steely resolve(Ex): First 0 damage each encounter goes to damage pool, at end of your n
× Indomitable soul(Ex): Add charisma bonus (if any) to will saves - does not stack with p
× Zealous surge(Ex): May reroll a single saving throw, once per day - declare before DM
× Smite 0/day(Ex): On your next melee attack, add 2 to your attack roll.
× Quick to act(Ex): Initiative bonus +0.
× Discipline Focus: ()
× Weapon Focus(Ex): Pick a discipline you have at least one maneuver in. Each time yo
× Insightful Strike(Ex): Pick a discipline you have at least one maneuver in each time
× Defensive Stance(Ex): Pick a discipline you have at least one maneuver in each time
× Sense Magic(Su): After focusing for 10 minutes and succeeding on a caster level chec
× Dual Boost(Ex): Whenever you initiate a boost maneuver, as a free action you may init
× Battle Clarity(Ex): Unless flat-footed, you gain a +0 insight bonus to your Reflex saves
× Weapon Aptitude(Ex): You are considered a level -2 fighter for purposes of qualifyin
× Battle Ardor(Ex): You gain a +3 insight bonus on rolls made to confirm critical hits.
× Battle Cunning(Ex): You gain a +3 insight bonus on damage rolls against flat-footed o
× Battle Skill(Ex): You gain a +3 insight bonus on rolls made to oppose an enemy's bull ru
× Battle Mastery(Ex): You gain a +3 insight bonus on your attack and damage rolls when
× Stance Mastery(Ex): You can have two stances active simultaneously.
#VALUE!
× Claws of the beast(Ex): When attacking with 2 daggers or 2 Tiger Claw weapons, you
× Superior two-weapon fighting(Ex): When attacking with 2 daggers or 2 Tiger Claw weapo
× Tiger claw synergy (stance)(Ex): When in a Tiger Claw stance, gain either +1 dodge
× Pouncing strike(Ex): When wielding 2 weapons, you may take a standard action to make
× Tiger claw synergy (strike)(Ex): Gain +1 bonus on any attack rolls made as part of Tige
× Rending claws(Ex): When shifting and attacking with 2 daggers or two Tiger Claw weapo
× Scent(Ex): You gain the scent special ability.
× Returning attacks(Ex): Any weapon you throw has returning. You lose an Iron Heart stri
× Martial throw(Ex): May initiate Iron Heart strike with a thrown weapon. You must target
× Thunderous throw(Ex): As a swift action, treat ranged attack rolls with thrown weapons
× Lighting ricochet(Ex): Thrown weapon can return to you immediately, and be caught as
× Blood wind ricochet(Ex): You may lose a Iron Heart strike (as initiated with no effect,
× Eye of the storm(Ex): When in an Iron Hand stance, you may forgo its benefits as a s
× Blood rain(Ex): When in an Iron Heart stance, you may forgo its benefits as a swift acti
× Blade storm(Ex): As a full round action, you may make a ranged attack with a thrown
× Mountain fortress stance(Su): Forgo normal Stone Dragon stance benefits to make a 5 fo
× Passwall(Sp): You can use passwall once per day as a spell-like ability, CL 0.
× Crashing mountain juggernaut(Su): Collapse the Mountain fortress stance causing adj
× Indomitable redoubt(Ex): May initiate another stance while in Mountain fortress stance
× Stone curse(Su): May cause an attack to demand a Will save (DC 13) to suffer 0ft move
× Dragon's tooth(Su): Cause a 5 or 10ft pilar to rise within 60ft of yourself - creatures i
× Awaken the stone dragon(Su): Once per encounter, as a swift action, all enemies with
× Blade Guide(Su): Gain Blade Guide as fine, incorporeal, flying creature.
× Eternal training(Ex): 0/per day, for rest of encounter, gain benefits from blade guide
× Guided strike(Ex): As a swift action, overcome a single foes damage reduction for rest
× Armored uncanny dodge(Ex): Gain Uncanny dodge even if in medium or heavy armor
× Eternal knowledge(Ex): Can make Knowledge checks with a 3 bonus. Select 2 areas when
× Defensive insight(Ex): As a swift action, gain dodge bonus of 3 to AC against single foe
× Tactical insight(Ex): As a swift action, for rest of turn, any opponent you hit takes AC lo
× Island in time(Ex): Once per encounter, you can take your turn as an immediate action
× Arcane wrath(Su): As swift action, lose prepared arcane spell for +4 on single attack
× Rite of walking(Ex): +2 on Knowledge checks and can attempt untrained knowledge che
× Mystic phoenix stance(Su): While in any stance, forgo benefits for +1 caster level, +2
× Empowering strike(Su): After successful martial strike, a spell cast before end of yo
× Firebird stance(Su): Forgo normal stance benefits for resistance fire 10, caster level +3
× Jade Phoenix master(Su): Can perform Rite of walking, can sense Jade Phoenix mag
× Quickening Strike(Su): After successful martial strike, a spell cast before end of your
× Emerald immolation(Sp): Once per week, deal 20d6 dmg in 20ft radius. Reflex half (DC 19
× Dual stance(Ex): When changing stance, keep old (max 2 stances). Max of 2 rounds per
× Perfect form(Ex): Maneuver save DC increases by 1 (if any)
× Counter stance(Ex): Can change stance as part of counter, even if not your turn.
× Mastery of nine(Ex): +2 attack rolls when initiate strike. Dmg bonus equal to the # of d
× Divine Recovery(Su): Spend turn/rebuke attempt as swift action to recover one maneu
× Armored Stealth(Ex): You no longer take an armor check penalty on hide checks.
× Divine Impetus(Su): Use turn/rebuke attempt to gain an additional swift action.
× Divine Fury(Su): As free action spend turn/rebuke attempt to gain a +4 sacred (profane
× Monk abilities: Add class lvl to monk lvl for monks AC bonus, unarmed dmg, unarmored
× Touch of the Shadow Sun(Su): Deal negative energy dmg as melee touch attack equal
× Flame of the Shadow Sun(Su): As immediate action, gain resistance to cold 10 until y
× Light within darkness(Su): If you make a melee attack after a successful hide check, a
× Darkness within light(Su): May be willingly blind. Attacks against blind opponents do
× Void of the Shadow Sun(Su): Gain +2 deflection to AC until start of next turn. If enem
× Child of shadow and light(Su): While in Setting Sun or Shadow Hand stance, forgo norma
× Balance of light and dark(Su): Once per day as swift action, change into creature of
× Kid Gloves(Ex): You can deal non-lethal damage or lethal damage without penalty.
× Special Dispensation(Ex): You gain the benefits of having the Special Dispensation fea
× Swift Tracker(Ex): You may use Gather Information with the feat Urban Tracking every
× Painful Strike(Ex): You do an extra 0d6 non-lethal damage when making non-lethal me
× Immovable Heart(Ex): You gain a +2 competence bonus to resist enchantment spells an
× Threaten(Ex): You can use Intimidate with a +2 bonus to demoralize an opponent as a
× Deadened Hide(Ex): You are immune to non-lethal damage and to spells or effects that
× Smell of Blood(Ex): You gain the Scent ability and a +3 insight binus to initiative.
× Speed Reader(Ex): You can read a single page of text as a full-round action.
× Combat Anticipation(Ex): You gain a +0 dodge bonus to AC and a +0 bonus on both ref
× Hyper Awareness(Su): You gain Darkvision out to 30 ft. and Blindsense out to 5 ft.
× Shadow in the Night(Sp): Once per day you can become ethereal for 4 rounds.
× Urban Savvy: As a move action you can make a DC 15 Knowledge check with the appro
× Strengths: With a successful Knowledge check, you learn the capabilities of your tar
× Weaknesses: With a successful Knowledge check, you learn the weaknesses of your
× Methods: With a successful Knowledge check, you grant yourself and your allies a
× True Nature: With a successful Knowledge check, you grant yourself and your allies
× Urban Empathy(Ex): You can use the appropiate Knowledge check to improve the atti
× Continuing Education(Ex): You gain a +0 insight bonus on Knowledge (dungeoneering)
× Eyes of the City(Ex): You gain low-light vision. If you already have low-light vision your
× Pierce Deception: With a successful DC 20 Knowledge (arcana) check, you know wh
× Sleep Paralysis Neutralization(Su): As an immediate action you can expend 1 power poin
× Channel Dragon Claws(Su): As a standard action you can expend 1 power point to mani
× Breath Weapon(Su): For 5 power points you can manifest a breath weapon that deals col
× Channel Dragon Wings(Su): For 7 power points you can manifest dragon wings that grant
× Channel Dragon Tail(Su): You can expend 9 power point to manifest a tail that last fo
× Frightful Presence Aura(Su): You can expend 11 power point to project a frightful pres
× Monk Abilities: Your dragon descendant abilities stack with your monk levels for d
× Ancestor(Ex): As a standard action you can call up an ancestor dragon. You can only
× Rampaging Ancestor(Ex): You are immune to fear and have a +1 insight bonus on att
× Subtle Ancestor(Ex): You have a +0 insight bonus on Hide checks and Move Silentl
× Eldritch Ancestor(Sp): You can emit a 60 ft. ray as a ranged touch attack that does
× Enduring Ancestor(Sp): You gain a +0 insight bonus on saving throws and damage re
× Ancient Ancestor(Sp): You gain a +0 insight bonus to AC and you can attempt an opp
× Ancestral Lore: Once per week you can meditate to make a bardic knowledge check.
× Detect Dragonblood(Sp): You can detect nearby dragons at will..
× Draconic Aura(Su): (+0) You can channel powers of dragonkind that grant you and nearb
#N/A
× Insight Aura: Gain a + 0 bonus on Decipher Script, Knowledge, and Spellcraft check
× Power Aura: Gain a + 0 bonus on melee damage rolls.
× Presence Aura: Gain a + 0 bonus on Bluff, Diplomacy, and Intimidate checks.
#N/A
× Resolve Aura: Gain a + 0 bonus on Concentration checks and on saves against fear,
× Senses Aura: Gain +0 bonus on Listen, Spot and initiative checks.
× Stamina Aura: Gain a + 0 bonus on Constitution checks (but not on Constitution-base
× Swiftness Aura: Gain a + 0 bonus on climb, jump, and swim checks. Also climb, fly,
× Toughness Aura: Gain DR 0/magic.
× Reckless Devotion(Su): 1 time per day, you can inspire 2 allies, granting them 5 tempo
× Divide and Conquer(Ex): When you are flanked by two or more creatures, you gain a +
× Dragon Leadership(Ex): You add 2 to your leadership score for the purpose of attracti
× Crushing Defeat(Ex): When you reduce an opponent to -1 or fewer hit points, you can mak
× Master's Gift(Su): Any beneficial arcane spell that is harmless and cast upon you has
× Improved Dragonfire Strike(Su): When using the feat Dragonfire Strike you add an extr
× True Stealth(Ex): By taking a -10 penalty on Hide or Move Silently checks, you can use
× Improved Pact(Su): Your caster level with spell-like abilities from your dragonpact improve
× Dragoncast(Su): 3/day you can cast any level 0 or lower arcane spell as though it were
× Bonus Dragonpact: You can enter into a second dragonpact.
× Dragon Affinity(Ex): You have a +5 circumstance bonus on Bluff, Diplomacy, Gather In
× Dragon Domain: You have the granted powers and spell access of the Dragon domain.
× Breath of Life(Su): As a standard action spend one use of your turn undead ability t
× Energy Resistance(Ex): You gain resist Select Energy Type 20.
× Wings(Su): You can sprout wings as a free action. You have a fly speed equal to you
× Energy Immunity(Ex): You gain Immunity Select Energy Type.
× Knowledge of the Wyrm(Ex): By spending 1 hour doing research you gain a +0 insight
× Spell Research(Ex): Select 0 spells from any classes spell list of a level equal to or l
× Draconic Discovery(Ex):
× Select any arcane spell of up to 2nd level that you can prepare and cast and any met
× Select any arcane spell of up to 4th level that you can prepare and cast and any metm
× Select any arcane spell of up to 6th level that you can prepare and cast and any metm
× Convert Counterspell(Su): You can lose any prepared spell of 3rd level or higher in orde
× Break Spell Resistance(Su): Whenever you succeed on a caster level check to overcome
#VALUE!
× Breath Effect: You can alter your breath effect. You can't use the same effect in two
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Select a breath effect
× Dragonkin(Ex): You have a +4 competence bonus on Diplomacy checks made to influence
× Immunities(Ex): You are immune to sleep and paralysis effects.
× Aspect of the Dragon(Su): 0/day you can take on up to 0 dragon aspects as a swift actio
#VALUE!
× Claws of the Dragon: You gain a +4 bonus to Strength and grow claws that are tre
× Heart of the Dragon: You gain a +4 bonus to Constitution and immunity to paralysis.
× Mind of the Dragon: You gain a +4 bonus to Wisdom, darkvision out to 60 feet, low-li
× Wings of the Dragon: You gain wings that let you fly at your land speed with good m
× Breathstealer: If you sneak attack a dragon you can sacrifice 2 or more dice of extra
× Draconic Fist: 0/day as a swift action your next unarmed attack deals an additional
× Uncanny Bravery: You are immune to the frighful presence of dragons and get a +4 mo
#VALUE!
× Hammer Specialist(Ex): You gain martial weapon proficiency with the warhammer and
× You can prepare one less 2nd-level spell than normal.
× Earthen Spell Power(Ex): When you are in contact with the ground you gain +1 caster leve
× You can prepare one less 4th-level spell than normal.
× You gain +2 bonus to damage rolls against orcs, goblinoids, and giants.
× Secrets of Bardic Trickery: Add the following spells to your spells known: 1st - color sp
× Gnome Illusion Spells: Use your wizard level as your caster level for your racial spell-like
× Extended Illusions(Su): Illusion spells you cast have extended durations. Non-instanan
× Insidious Illusions(Su): Anyone trying to detect or pierce your illusions with a divinatio
× Gnome Ranger Spells: Add blur, invisibilty, and misdirection to your 2nd level ranger s
× When casting a summon nature's ally spell to summon creatures with the earth subtype,
× Fortification(Ex): When a critical hit or sneak attack is scored on you, there is a 25% ch
× Wild Sense(Ex): You add +0 as a bonus on Knowledge (nature) checks and Survival c
× Secrets of the Diplomat: You add command, zone of truth, and sending to your spells
× Main-Gauche(Ex): When weilding a longsword or rapier in one hand and a dagger in the
× Confusing Banter(Ex): Whenever you fight defensively you may make a Bluff or Diploma
× Street Magic: Your ranger spell list adds a few spells, and loses a few others. See Ra
× Reckless Charge(Su): When charging you gain a +4 bonus to hit and take a -4 penalty
× Strongheart Slayer(Ex): You have a +4 morale bonus on Will saves against the spells a
× Air Mastery(Ex): Airborne creatures take a -1 penalty on attack and damage rolls again
× Empathy of the Winds(Ex): You gain a +4 circumstance bonus on Diplomacy checks with na
× Air Summoning Talent(Ex): Your summon monster spells gain additional air elementals on
× Open the Wind Gate(Ex): You can only call air elementals with planar ally spells, but
× Encumbered Flight(Ex): You can glide while carrying a medium load. Once you have u
× Airborne Strike(Ex): When you are flying and higher then your opponent, you gain a
× Fast Flight(Ex): You have a 10 foot racial bonus to your glide and fly speeds.
× Command the Winds: You add gust of wind, whispering wind, and wind wall to your list o
× Spell on the Wing(Ex): When airborne and casting a spell with a casting time of 1 stan
× Beast Spirit(Su): You share a bond with a powerful internal spirit:
× Ability Bonus: You gain a +2 bonus to your Strength, Dexterity, or Constitution score
× Will of the Spirit(Su): If you fail a saving throw against an enchantment spell or effe
× Transfer Spirit(Su): You can transfer your Beast Spirit to any animal within 30 ft th
× Prepare Spell(Su): You can prepare one extra druid spell of up to 3rd level with a ran
× Rapid Summons(Su): You cast summon nature's ally spells with a standard action.
× Manifested Spirit(Su): () You gain Extra Shifter Trait as a bonus feat. If you already
× Soul Binding(Su): You can make a pact with up to 0 vestige of level 0 or lower. Your p
× Acererak: A gem replaces one of your teeth. You seek power and influence.
× Detect Undead(Su): at will at caster level 0.
× Hide from Undead(Su): at will DC 0.
× Lich's Energy Immunity(Su): immune to electricity and cold.
× Paralyzing Touch(Su): once every 5 rounds as a standard action you can make a tou
× Speak with Dead(Su): at will at caster level 0 save DC 0.
× Undead Healing(Su): negative energy heals you.
× Agares: You have a wracking cough and must always tell the truth.
× Earth and Air Mastery(Su): You gain a +1 bonus to attack rolls and weapon damage r
× Earthshaking Step(Su): Once every 5 rounds as a standard action you can cause every
× Elemental Companion(Su): You can summon a small earth elemental to serve you. It
× Fear Immunity(Su): You are immune to fear.
× True Speech(Su): You speak, read, write, and understand all languages spoken by cr
× Amon: You grow a rams curling horns and are irritable and surly.
× Darkvision(Su): You have darkvision out to 60 feet.
× Fire Breath(Su): Once every 5 rounds as a standard action you can breath a 0 foot l
× Ram Attack(Su): You can attack with your rams horn for 1d6 damage plus 1d8 dam
× Andras: You sprout two useless wings, and become listless and emotionally remote. Af
× Weapon Proficiency(Su): You are proficient with the greatsword, lance, longsword, a
× Mount(Su): Once per day as a full-round action you can summon a heavy warhorse wi
× Saddle Sure(Su): You gain a +8 bonus on ride checks.
× Smite Good or Evil(Su): Once every 5 rounds on a single attack you gain a +2 bonus
× Sow Discord(Su): Once every 5 rounds as a standard action you can force an enemy wit
× Sure Blows(Su): You gain the benefit of the Improved Critical feat with any weapon y
× Andromalius: You gain an extra digit on each limb and you become a devious mischie
× Jester's Mirth(Su): Once every 5 rounds as a standard action you can cause an oppon
× Locate Item(Su): At will you can sense the direction of any well-known or clearly visu
× See the Unseen(Su): At will you can use see invisibility as the spell.
× Sense Trickery(Su): You gain a +4 bonus on Sense Motive and Appraise checks, and
× Aym: You have a star-shaped brand and are stingy and greedy.
× Dwarven Step(Su): You move at normal speed while wearing medium or heavy armo
× Halo of Fire(Su): At will you can shroud yourself in flame that deals 1d6 fire damag
× Resistance to Fire(Su): You have resistance to fire 10.
× Ruinous Attack(Su): Your melee attacks do double damage to objects.
× Balam: You have a hollow and guttural voice and you distrust clerics, paladins, and rel
× Balam's Cunning(Su): Once every 5 rounds you can reroll one attack, saving throw,
× Icy Glare(Su): Your gain a gaze attack that deals 2d6 cold damage to a target. A DC
× Buer: Your feet are satyr hooves and you are plagued by memory lapses.
× Buer's Knowledge(Su): You gain a +4 bonus on Knowledge(nature), Survival, and
× Buer's Purity(Su): You are immune to disease and poison.
× Delay Diseases and Poisons(Su): Each ally within 30 feet of you gains temporary s
× Fast Healing(Su): Your have fast healing 1.
× Healing Gift(Su): At will as a standard action you can cure 1 point of damage with
× Chupoclops: Your grow tusks and are pessimistic. You fail all fear saving throws.
× Aura of Despair(Su): Every creature within 10 feet of you takes a -2 penalty on atta
× Ethereal Watcher(Su): Once every 5 rounds as a move action you can become etherea
× Ghost Touch(Su): Your melee attacks can affect incorporeal creatures.
× Poison Bite(Su): You have a bite attack.
× Pounce(Su): You can make a full attack when charging, including a bite.
× Soulsense(Su): You notice living creatures within 10 feet as if you had blindsense.
× Dahlver-Nar: Several teeth grow from your head and you act distracted. Take no actio
× Mad Soul(Su): You are immune to wisdom damage and drain, insanity, madness, and
× Maddening Moan(Su): Once every 5 rounds as a standard action you can emit a fright
× Shield Self(Su): As a standard action you designate 1 creature within 0 feet to take
× Dantalion: A face grows on your torso and you act aloof and make stately gestures. You
× Awe of Dantalion(Su): Once every 5 rounds as a move action any creature that sees you
× Dantalion Knows(Su): You have a +8 bonus on Knowledge checks.
× Read Thoughts(Su): At will as a full-round action you can read the surface thoughts
× Thought Travel(Su): Once every 5 rounds as a standard action you can transport your
× Eligor: One of hands becomes scaled and you take pity on outcasts and attack humans,
× Chromatic Strike(Su): As a free action you can charge a single melee attack with acid
× Eligor's Skill in the Saddle(Su): You gain the benefits of the Ride-By Attack and Spir
× Eligor's Strength(Su): You gain a +4 bonus to strength.
× Eligor's Resiliance(Su): You gain a +3 enhancement bonus to natural armor.
× Eurynome: Your skin is clammy and your paranoid and ungrateful.
× Animal Friend(Su): All animals start with an attitude of friendly.
× Eurynome's Maul(Su): As a swift action you can summon a Large +1 warhammer with
× Poison Blood(Su): Any creature that bites you or ingests you must make a Fort sav
× Water Dancing(Su): At will you can move on liquid as if it were firm ground.
× Focalor: Your eyes constantly weep and you feel grief and act morose.
× Aura of Sadness(Su): Every adjacent creature takes -2 on attacks, saves, and skill c
× Focalor's Breath(Su): Once every 5 rounds as a standard action you can blind a single
× Lightning Strike(Su): Once per round as a standard action you can call a bolt of ligh
× Water Breathing(Su): You can breath both air and water.
× Geryon: You have two extra pairs of devilsh eyes and you are overly trusting and loyal
× Acidic Gaze(Su): All opponents within 30 feet must make a Will save or suffer 2d6 p
× All-Around Vision(Su): You gain a +4 bonus on Spot and Search checks. You cannot
× See in Darkness(Su): You can see in darkness of any kind, even deeper darkness.
× Swift Flight(Su): Once every 5 rounds as a swift action you can fly for 1 round at a s
× Haagenti: You are ugly and weigh more and you feel ashamed in the presence of beaut
× Confusing Touch(Su): Once every 5 rounds as a melee touch attack you can confus
× Immunity to Transformation(Su): When you are affected by a form change you can res
× Shield Proficiency(Su): You are proficient with shields, including tower shields.
× Weapon Proficiency(Su): You are proficient with the battleaxe, greataxe, handaxe a
× Halphax: Your body looks like cracked stone and you no longer feel shame or embarr
× Halphax's Knowledge(Su): You can use the Profession(siege engineer) and Knowledg
× Imprison(Su): As a standard action you make a melee touch attack to imprison a foe
× Iron Wall(Su): Once every 5 rounds as a standard action you can create a wall of iron,
× Secure Shelter(Su): Once every 5 rounds as a standard action you can create a Leomu
× Haures: Your palms are where the back of your hands should be and you talk to yourse
× Inaccessible Mind(Su): You are immune to mind-affectiong spells and abilities. You ca
× Incorporeal Movement(Su): When moving you are incorporeal and ignore the effects of
× Major Image(Su): Once every 5 rounds as a standard action you can create a major i
× Phantasmal Killer(Su): Once every 5 rounds you can target a creature within 0 feet wi
× Ipos: Your have long black claw-like nails and show contempt towards those who ques
× Cold Iron Claws(Su): You can attack with each hand at full attack bonus and full str
× Flash of Insight(Su): Once every 5 rounds as a swift action you can gain true seeing
× Ipos's Influence(Su): The saving throw DC of each special ability granted by vestige
× Planar Attenuation(Su): You gain protection from the natural effects of a specific p
× Rend(Su): When you hit one foe with all your claw attacks you atuomatically deal do
× Karsus: You bleed heavily from even minor wounds and your arrogant.
× Heavy Magic(Su): The save DC for each effect of every magic item you use increase
× Karsus's Senses(Su): You can detect magic as the spell.
× Karsus's Touch(Su): Once every 5 rounds up to 0 times per day as a standard actio
× Karsus's Will(Su): You can use spell trigger items as if you were a level 0 wizard.
× Leraje: You look sickly and diseased and are quiet and unassuming.
× Hide Bonus(Su): You gain a +4 competence bonus on Hide checks.
× Low Light Vision(Su): You gain low-light vision. If you laready have it naturally you ga
× Precise Shot(Su): You gain the benefit of the feat Precise Shot.
× Ricochet(Su): As a standard action you can make a single ranged attack against two
× Weapon Proficiency(Su): You are proficient with the longbow, composite longbow, s
× Malphas: Your teeth and tongue turn black and you fall in love very easily.
× Bird's Eye Viewing(Su): At will you can summon a dove or raven. You can see and h
× Invisibility(Su): Once every 5 rounds you can, as a full-round action, turn invisible f
× Poison Use(Su): You are not at risk of poisoning yourself when you handle poison or
× Marchosias: The pupils of your eyes glow with a red-orange light and you act debonair
× Death Attack: If you study your victim for 3 rounds; attack that target within anothe
× Fiery Retribution(Su): You deal an extra 3d6 points of fire damage when you strike
× Smoke Form(Su): Once every 5 rounds as a standard action you can assume gaseous
× Silent and Sure(Su): You gain a +16 competence bonus on Hide and Move Silently
× Naberius: You have a deep, gravelly, growling voice and demand to speak publically wh
× Disguise Self(Su): As a standard action you can disguise self as the spell.
× Faster Ability Healing(Su): You heal 1 point in each damaged ability every round, and
#VALUE! #VALUE!
× Persuasive Words(Su): Once every 5 rounds you can issue a verbal command at a tar #VALUE!
× Silver Tongue(Su): You can take 10 on Diplomacy and Bluff checks even if distracte
× Orthos: You are constantly buffeted by a breeze no one else can feel and you dislike
× Blindsight(Su): You have blindsight out to 30 feet.
× Displacement(Su): You are displaced and melee and ranged attacks directed at yo
× Whirlwind Breath(Su): Once every 5 rounds as a standard action you can breath a 60
× Whispering Wind(Su): At will as a standard action you can send a message as per th
× Otiax: You are surrounded by wisps of a light blue fog and you are nervous around cl
× Air Blast(Su): You focus a blast of air that can be used as a melee touch attack aga
× Combat Reflexes(Su): You gain the benefit of the Combat Reflexes feat.
× Concealing Mist(Su): You have 20% concealment. You can supress or activate this
× Open Portal(Su): At will as a swift action you can open a door, window, chest, or othe
× Unlock(Su): Once every 5 rounds as a full-round action you can open any lock by to
× Paimon: One side of your mouth becomes wider than the other, and you are lascivious
× Dance of Death(Su): Once every 5 rounds you can move up to your speed and attack e
× Paimon's Blades(Su): You gain proficiency with the rapier and shortsword and bene
× Paimon's Dexterity(Su): You gain a +4 bonus to Dexterity.
× Paimon's Skills(Su): You can use the Tumble skill untrained and gain a +4 bonus
× Ronove: Your face is fixed into a smile or frown and you believe that others doubt your
× Magic Attacks(Su): Your melee attacks count as magic for the purpose of overcom
× Far Hand(Su): You can lift and move an unattended object within 0 feet. You can als
× Feather Fall(Su): You automatically fall as though under the influence of a feather fal
× Ronove's Fist(Su): You gain the benefit of the Improved Unarmed Strike feat and
× Sprint(Su): You gain a +10-foot enhacement bonus to your base land speed.
× Savnok: A piece of arrow appears under your skin and you are headstrong and recalcit
× Call Armor(Su): At will as a full-round action you can summon a suit of full plate
× Heavy Armor Proficiency(Su): You are proficient with heavy armor.
× Move Ally(Su): Once every 5 rounds as a standard action you can instantly swap posit
× Savnok's Armor(Su): While wearing your called armor you gain damage reduction 1/p
× Shax: A scar appears around your neck and you become possive and stingy.
× Freedom of Movement(Su): Once every 5 rounds as a swift action you can grant you
× Immunity to Electricity(Su): You are immune to electricity damage.
× Storm Strike(Su): You can charge a melee attack or a melee touch attack with electr
× Swim Speed(Su): You gain a swim speed equal to your land speed. You gain a +8 b
× Tenebrous: You seem to be standing in shadow and you are filled with a sense of deta
× Deeper Darkness(Su): You can cloak an area in darkness, centered on you, as if usin
× See in Darkness(Su): You can see in darkness of any kind, including deeper darkne
× Touch of the Void(Su): Once every 5 rounds as a swift action you can charge a mele
× Vessel of Emptiness(Su): You can use the flicker shadow magic mystery once times
× Zagan: You speak with a lisp and are domineering and aggressive. You must slay any
× Aversion(Su): Once every 5 rounds as a standard action you can create a mind-affect
× Improved Grapple(Su): You gain the benefit of the Improved Grapple feat and are co
× Scent(Su): You gain the Scent special quality. You can detect approaching enemies,
× Constrict(Su): With a successful grapple check you deal 1d8+1 in addition to your
× Snake Bane(Su): You gain a +2 bonus on attack rolls against snakes, snakelike crea
× Ashardalon: A patch of skin over your heart is marked by a crimson sigil and you grea
× Ashardalon's Creed(Su): You gain a +0 bonus on Search and Appraise checks. You ca
× Ashardalon's Presence(Su): Once every 5 rounds you can strike fear into the hearts
× Ashardalon's Vigor(Su): You gain 0 temporary hit points. These last for up to 24 hou
× Fiend's Heart(Su): You have fire resistance 30 and damage reduction 10/cold iron.
× Kas: Angry catlike eyes open on the palms of your hands and you act warm and affec
× Blinding Strike(Su): When you score a critical hit the creature struck must make a Wi
× Bluff Bonus(Su): You gain a +4 competence bonus on bluff checks.
× Kas's Protection(Su): You have a 25% chance for critical hits and sneak attacks ag
× Undead Reaper(Su): When you hit undead with a melee or ranged attack you ignore
× Weapon Proficiency(Su): You are proficient with the bastard sword, longsword, and
× Primus: Dozens of geometrically shaped plates of gold, silver, and bronze appear on yo
× Divine Structure(Su): If you perform the same actions in the same order on consecu
× Lawful Attacks(Su): Your melee and ranged attacks are considered lawful for the p
× Primus's Order(Su): Once every 5 rounds you can order a creature within 100 feet to pe
× Ansitif: Your hair and skin become blackened and scorched and you are enraged by rel
× Blasphemy(Su): Your can utter a blasphemy, as the spell, 3 times per day.
× Divine Resistance(Su): Your gain SR 12 versus divine spells and spell-like abilities.
× Thrall to Demon(Su): Your gain the benefit of the Thrall to Demon feat. Once per da
× Astaroth: Your aquire the stench of brimstone and a cloudy film covers your eyes. Y
× Blackflame(Su): Your spells, spell-like abilities, and magic items with the fire descri
× Divination(Su): You can perform a divination, as the spell.
× Serpentine Tongue(Su): You gain a +0 bonus on Bluff and Disguise checks. You gain
× Silvered Touch(Su): Any attack with a natural attack or metal weapon is treated as i
× Cabiri: An additional eye appears in the middle of your forehead. You are not bale to
× Arcane Eye(Su): Once every 5 rounds you can create an invisible magical sensor, as
× Far-seeing Gaze(Su): Your spells and spell-like abilities of the scrying subschool g
× See in Darkness(Su): Your gain low-light vision and darkvision to 60 feet. If you alr
× Visions of Terror(Su): You can cast phantasmal killer 3 times per day.
× Astaroth, Unjustly Fallen: Your skin yellows and you emit a foul, unwashed oder. You ar
× Angelic Lore(Su): You possess a special Knowledge skill for stray bits of trivia. Th
× Astaroth's Breath(Su): Once every 5 rounds you can exhale a 60-foot cone of foul ga
× Honeyed Tongue(Su): You gain a +4 competence bonus on Bluff, Diplomacy, and In
× Word of Astaroth(Su): Once every 5 rounds you can make a suggestion, as the spell.
× Desharis: Your eyes turn to glass and you cannot stand to be alone.
× City-Dweller(Su): You move at your normal rate when moving through a crowd. In a
× Infinite Doors(Su): Once per day, you can pass through an exterior doorway and app
× Language of the City(Su): You can speak with any humanoid, as per the tongues spe
× Smite Natural Soul(Su): Once every 5 rounds you may attempt to smite an animal, ele
× Spirits of the City(Su): You can animate objects, as the spell. Once you have used th
× Arete: Your bodies colors change to be slighty off, and you no longer get hungry or tir
× Psionic Boon(Su): You gain 13 power points.
× Resistance(Su): You gain a +4 resistance bonus to a saving throw of your choice.
× Damage Reduction(Su): You gain damage resistance 5/-.
× Repletion(Su): You gain access to the psionic powers body adjustment, body purific
× The Triad: Your face shifts each hour, cycling through each of the Triad's aspects. You
× Psionic Boon(Su): You gain 15 power points.
× Call to Mind(Su): You gain access to the psionic power call to mind.
× Psicraft Bonus(Su): You gain a +5 bonus on Psicraft checks, and you can make Psicr
× Bardic Knowledge(Su): You possess a special Knowledge skill for stray bits of trivi
× Empathy(Su): You gain access to the psionic power empathy.
× Diplomacy Bonus(Su): You gain a +5 bonus on Diplomacy checks.
× Smite Evil(Su): Once every 5 rounds you may attempt to smite an evil creature with
× Detect Hostile Intent(Su): You gain access to the psionic power detect hostile intent.
× Sense Motive Bonus(Su): You gain a +5 bonus on Sense Motive checks.
× Weapon Proficiency(Su): You are proficient with all simple, martial, and exotic weap
× Abysm: Your fingernails become crystal, you sweat gem dust, and your speech patte
× Psionic Boon(Su): You gain 21 power points.
× Overpower(Su): You gain access to the psionic powers read thoughts, animal affinity,
× Zceryll: Your eyes become mirrors, and creatures in your peripheral vision appear eldri
× Alien Body (Su): You gain the Pseudonatural template.
× Alien Mind (Su): You are immune to Confusion, Insanity, and Weird.
× Bolts of Madness (Su): Once every 5 rounds, you may fire a ray that dazes an oppon
× Summon Alien: Once every 5 rounds, you may summon any creature from the Summ
× Telepathy (Su): You gain Telepathy with a range of 100ft, and the Mindsight feat.
× Suppress Sign(Ex): When you make a good pact you can show or suppress the physical
× Pact Augmentation(Su): As long as you are bound to at least one vestige you can cho
× hit points +5
× Energy resistance 5 (one type)
× Acid Resistance 0
× Cold Resistance 0
× Electricity Resistance 0
× Fire Resistance 0
× Sonic Resistance 0
× insight bonus to saving throws +1
× Damage reduction 1/-.
× insight bonus to AC +1
× insight bonus on attack rolls +1
× insight bonus on damage rolls +1
× insight bonus on initiative +2
× Soul Guardian(Su): As long as you are bound to a vestige, you have immunity to fear.
× Exploit Vestige(Su): You may give up one vestige granted power in exchange for an additi
× Vestigal Awareness(Su): Whenever you make a good pact, you gain a +2 bonus on initi
× Vestige Metamagic(Su): Once per day as a swift action, you can give up all of the pow
× Vestige Casting(Su): Once per day you can cast any spell you have prepared (or availab
× Aligned Strike(Ex): Your natural weapons and any weapons you wield are treated as c
× Patron Vestige(Su): You have chosen Select Vestige as your patron. If you are not bou
× Vestige's Protection (Su): Once every 5 rounds as a swift action you can gain a +2 ins
× Vestige's Protection Aura (Su): Your Vestige's Protection extends to all designated alli
× Vestige's Power (Su): Once every 5 rounds as a swift action you can gain a +2 bonus t
× Apotheosis (Su): You are now considered an outsider; rather than a humanoid. In add
× Vestige's Surge (Su): Once per day when you activate one of your vestige's powers, or
× Favored of Dantalion (Ex): You automatically succeed on the binding check to bind Da
× Scholarship of Dantalion (Su): 0 times per day you can reroll a Knowledge check you j
× Improved Read thoughts (Su): Once every 5 rounds when you use Dantalion's read though
× Swift Awe of Dantalion (Su): Once every 5 rounds you can use your Awe of Dantalion abi
× Overwhelming Thoughts (Su): As a standard action you can daze for 1d4 rounds a creat
× Dantalion's Glare (Su): Once every 5 rounds as a standard action you can use Dantalion
× Improved Thought Travel (Su): You can use Dantalion's thought travel ability as a mov
× Read Multiple Thoughts (Su): Within 0 feet you can target 2 creatures with Dantalion's
× Eternal Bondage (Ex): You are bound to Tenebrous eternally, you may not unbind him
× Tenebrous's Rebuke (Su): When you turn/rebuke undead you instead heal all undead wi
× Visage of the Dead (Su): Your body begins to resemble that of an undead creature. Mi
× Destroy / Empower Undead (Su): You can use two turn or rebuke attempts as a single
× Umbral Body (Su): Once per day you can transform yourself into pure darkness, as the
× Blast of the Void (Su): Once per day you can use a turn or rebuke attempt to deal 0d8 p
× Smite Spirit Sharer (Su): 0 time per day you can smite a binder with a bound vestige
× Locate Possession (Su): By concentrating for a full round you can detect a possessing
× Momentary Disjunction (Su): Once every 5 rounds as a swift action you can disable the sp
× Holy Fury (Ex): Once per encounter, enter a Holy Fury as a free action. Whilst in a Hol
× Furious Strike (Su): As a swift action, spend a holy fury point to gain +0 to your atta
× Divine Succor (Su): As a swift action, spend 1 holy fury point to heal 0 damage to you
× Divine Resolve (Su): As an immediate action, spend 1 holy fury point to gain a +2 bon
× Divine Shield (Su): As an immediate action, spend 1 holy fury point to gain a +2 bonus
× Heroic Sacrifice (Su): As a swift action, you may take 2 points of Constitution damage to
× Call to Judgement (Su): As a swift action, charge your weapon with divine power. If you
× Improved Divine Resolve (Su): You may now spend 2 holy fury points on your Divine Re
× Improved Divine Shield (Su): You may now spend 2 holy fury points on your Divine Shie
× Divine Retribution (Su): Once per day as a swift action, you may spend 4 holy fury poi
× AC Bonus (Ex): You get a +0 dodge bonus to AC.
× Harm's Way (Ex): Any time your charge suffers an attack and you are within 5 feet, you
× Defensive Strike (Ex): You may make an attack of opportunity against any adjacent o
× Deflect Attack (Ex): Once per round when your charge would be hit by a melee attack
× Stunning Strike (Su): As Stunning Fist, but usable with melee weapons. Usable 0 time
× Resilient Mind (Ex): +2 to saves against mind-affecting spells, powers, and abilities.
× Resilient Soul (Ex): +2 to saves against psionic powers and psi-like abilities.
× Energize (Su): Each hour spent meditating on natural earth or stone, or under the op
× Endure Elements (Su): You are constantly under the effect of an Endure Elements spel
× Cliff Walker (Su): You can use Earth Walk for up to 4 minutes per day. This need not
× Lightning Blow (Su): As a swift action, expend a use of Stunning Fist to add 1d6 electr
× Resistance to Electricity (Su): You gain resistance to electricity 0.
× Peak Leap (Su): All jump checks are made as if you had a 20-foot run up.
× Breatharian (Ex): You no longer need to eat or drink.
× Mountain Form (Su): You are immune to poison and disease, and you have DR 2/-.
× Earth Glide (Su): You can Earth Glide for up to 4 rounds per day. These rounds do no
× Control Weather (Sp): You cn use Control Weather once per day. Caster level 4.
× Boneless (Su): At will, as a full round action, you may dissolve or restore your own skel
× Immunity to Disease (Ex): You are completely immune to all mundane and magical di
× Skeletal Shift (Ex): At will as a standard action, you may adjust the bones of your face
× Bone Spurs (Su): At will as a free action, you may cause your skeleton to protrude fro
× Unnerve (Su): As an extension of the above ability, creatures within 30 feet attempting
× Enlarge/Reduce (Su): You may cast Enlarge Person and Reduce Person once each per
× Iron Bones (Su): Your bone spurs count as cold iron for the purposes of overcoming D
× Seize the Core (Su): Once per day, you may paralyze up to 0 creatures within 60 feet,
× Silver Bones (Su): Your bone spurs count as silver for the purposes of overcoming DR
× Aligned Bones (Su): Your bones spurs take on any non-neutral alignment you have for
× Adamantine Bones (Su): Your bone spurs count as adamantine for the purposes of o
× Sap Life (Su): 3/day, you may make a touch attack dealing 2d4 points of strength da
× Wield the Core (Su): 3 times per day, you may telepathically control the actions of an
× Osteophage (Su): Once per day, you may force a creature to make a DC 17 Fortitude
× Whip Sneak Attack (Ex): While wielding a whip, against an opponent denied their Dex
× Close Combat (Ex): Your whip attacks do not provoke attacks of opportunity from adja
× Wound (Ex): You may deal lethal damage with a whip.
× Whip Lash (Ex): While wielding a whip, you threaten adjacent squares, and may make a
× Improved Trip (Ex): You gain Improved Trip as a bonus feat, even if you do not posse
× Third Hand (Ex): You can perform various fine manipulation tricks with a whip.
× Crack of Fate (Ex): When making a full attack action using a whip, you may make one e
× Lashing Whip (Ex): You gain a +2 damage bonus when using whips or whip-like weap
× Improved Disarm(Ex): You gain Improved Disarm as a bonus feat, even if you do not
× Stunning Snap (Ex): 0/day, you may declare an attack a Stunning Snap. A foe struck
× Crack of Doom (Ex): When making a full attack action using a whip, you may make two
× Death Spiral (Su): Once per day, you can spin your whip over your head with supernat
× Essentia: You have an essentia pool of 0.
× Meldshaping: You may shape incarnum soulmelds, drawn from the Incarnate list.
× Aligned Soulmelds: You may not shape soulmelds with an alignment descriptor that d
× Martial Weapon: Choose a martial melee weapon. You gain Martial Weapon Proficien
× See in Darkness (Su): While you have a soulmeld occupying your Brow chakra, you ma
× Detect Opposition (Sp): At will, you can attempt to detect the presence of creatures w
× Racial Defense (Su): You gain an insight bonus equal to half the number of soulmelds y
× Chakra Binds: You may bind soulmelds to your crown chakra. You may have up to 0 ch
× Detect Thoughts (Sp): As long as a soulmeld is bound to your Crown chakra, you may
× Expanded Soulmeld Capacity (Ex): The essentia capacity of your soulmelds is 0 great
#VALUE!
× Rapid Meldshaping (Su): 0/day, as a full round action that provokes attacks of oppor
× Share Incarnum Radiance (Su): You may choose to share your Incarnum Radiance with al
× Telepathy (Su): While you have a soulmeld bound to your Crown chakra, you gain 100f
× Perfect Meldshaper (Su): Once per day as a free action, you can increase the essenti
× True Incarnation (Su): You become an Outsider.
× Smite Oppostion (Su): 1/day, you may attempt to smite a foe with a melee attack. You
#N/A
× Bonus Feat: You have gained 0 bonus incarnum feats.
× Stoneborn Insight: You gain a +0 insight bonus on Appraise checks related to stone an
× Meldshaping: You may shape incarnum soulmelds, drawn from the Soulborn list.
× Vigilance of the Ancestors (Ex): While you have a soulmeld occupying your Brow chakr
× Chakra Binds: You may bind soulmelds to your feet, hands, and crown chakras. You ma
× Share Incarnum Defense (Su): -2/day, you may share your Incarnum Defense with a sing
× Timeless Body (Ex): You no longer age.
× Meldshaping: You may shape incarnum soulmelds, drawn from the Totemist list.
× Low-Light Vision (Su): While a soulmeld occupies your brow chakra, you gain low-light
× Chakra Binds: You may bind soulmelds to your totem chakra. You may have up to 0 ch
× Totem Chakra Bind: You have access to a unique chakra: the totem chakra. Any soulm
× Totem's Protection (Ex): You gain a +4 bonus on saving throws against the supernatural
× Wild Vigor (Su): If you have a soulmeld occupying your Arms chakra, you gain a +2
× Fast Movement(Ex): When wearing light armor or carrying no more than a light load y
× Rebind Totem Chakra: -1/day, you may unbind a soulmeld from your totem chakra and bi
#VALUE!
× Incandescent Strike (Su): You may invest essentia to gain a +1 bonus on melee damage
× Fast Healing (Su): You may invest essentia to gain Fast Healing equal to the number of
× Unbearable Countenance (Su): As a move action, you may render a single foe within 30
× Incarnum Overload (Ex): -2/day, you may boost the essentia capacity of any incarnum
× Incandescent Ray (Su): At will, you may make a ranged touch attack dealing 1d8 point
× Incandescent Aura (Su): At the start of your turn, every adjacent opponent takes 1d6 po
× Incandescent Transcendence: You become an outsider, with the native and good subty
× Shape Blademeld (Su): You gain the ability to bind incarnum into a melee weapon, impro
× Blademeld Chakra Bind (Su): You may bind your blademeld to one of your chakras, gran
#VALUE!
× Dual Chakra Binding: You may bind your blademeld to two chakras simultaneously.
× Shield Bond (Su): You may invest essentia into any shield you have personally crafted, g
× Secrets of the Forge (Ex): You gain Craft Magic Arms and Armor as a bonus feat. Your e
× Forge Lore (Ex): You gain a +0 insight bonus on Craft (armorsmithing) and Craft (wea
× Chakra Bind: You may bind soulmelds to your arms chakras.
× Armor Bond (Su): You may invest essentia in any suit of armor you have personally cre
#VALUE!
× Harvest Soul (Su): You may harvest the soul energy of a recently dead creature, granti
× Improved Meldshaper Level: Each level of Necrocarnate increases your meldshaper le
× Necrocarnum Soulshield (Su): 0/day, you may gain a +1 profane bonus to saving thr
× Chakra Binds: You may bind soulmelds to your arms, brow, and shoulders chakras.
× Extra Chakra Bind: You may bind 0 additional soulmelds.
× Extra Soulmelds: You may shape -1 additional soulmelds.
× Essentia Trap (Su): Once per round as an immediate action, you may capture essentia fro
× Necrocarnum Zombie Master (Ex): You take half normal damage when using the Necroc
× Expanded Necrocarnum Meld Capacity (Ex): The essentia capacity of each necrocarn
× Consultation: You may Commune with the Sapphire Eidolon three times per level.
× Smite Chaos (Su): You may smite chaos, as the Paladin Smite Evil ability, 0/day.
× Favored of the Eidolon: You gain a +4 sacred bonus on saving throws against chaotic
× Damage Reduction (Ex): You gain DR 0/adamantine.
× Sapphire Body (Ex): You gain 25% fortification.
× Timeless Body (Ex): You no longer age.
× Arcane Investment (Su): You may invest 1 points of essentia into up to 0 spells per d
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Magical Distillation: You may sacrifice one arcane spell slot or one prepared arcane spel
× Twin Spine Fighting (Ex): You may attack with the spines on both arms as if wielding
× Two Weapon Fighting: You gain Two Weapon Fighting as a bonus feat.
× Noble Familiarity: You gain a +0 competence bonus on Knowledge (nobility and royalt
× Spine Enhancement: You may invest essentia into your arm spines in order to give th
× Spine Rend (Ex): When you hit a single opponent with a spine attack from each arm,
× Chakra Bind: You may bind soulmelds to your arms chakra.
× Adamantine Spines (Ex): Your spines overcome damage reduction and hardness as if
× Totem Rage (Su): The essentia capacity of your Cobalt Rage feat is increased by 1. A
× Extra Rage: You gain 1 extra uses of Rage per day.
× Damage Reduction (Ex): You gain DR 1/-.
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Extended Rage (Ex): The duration of your rage is increased by a number of rounds equ
× Totem Chakra Bind: The essentia capacity of any soulmeld bound to your totem chakr
× Sept Knowledge: If you belong to a sept, you can borrow their collected knowledge t
× Step of the Bodiless (Su): You gain a +2 enhancement bonus on Balance, Climb, Jump, a
× Embrace of Shadow (Su): You gain 10% concealment for every point of essentia invested
× Sight of the Eyeless (Su): You gain blindsight with a range of 10ft per point of essentia
#VALUE!
× Kiss of the Shadows (Su): During your turn, you gain 5ft of reach for every point of essen
× Detect Magic (Sp): You may use Detect Magic at will.
× Meldshield: For every point of essentia you invest in this ability, you gain a +1 insight b
× Royal Purse: You may withdraw up to 0 gold pieces from the royal treasury once each
× Dispelling Orb (Su): You may make a ranged touch attack to cast a targetted Dispel Magi
× Mage Shackles (Su): With a melee touch attack, you may bind any arcane spellcaster or
× Word of Abrogation (Sp): You may counterspell arcane spellcasting with incarnum, gain
#VALUE!
× Grim Integument (Su): You may bind a creature in a coffinlike shell of incarnum, immob
× Psionic Investment (Su): You can invest 1 point of essentia in each of up to 0 powers
× Chakra Binds: You may bind soulmelds to your crown, feet, and hands chakras.
× Magical Distillation: You may pay a number of power points equal to the base cost to ma
× Mantle of Darkness (Ex): You can make Hide checks in any kind of darkness, even agai
× Telepathic Static (Su): You negate the Telepathy of all creatures within 20ft. Divinatio
× Steal Spell-Like Ability (Su): You may forgo 2d6 points of Sneak Attack damage in order t
× Stowaway (Su): You can hitch a ride on any Conjuration (teleportation) spell or spell-lik
× Neutralise Spell-Like Ability (Su): Instead of stealing an ability with your Steal Spell-Li
× Foil Summoning (Su): Your telepathic static improves to also impede Conjuration (calli
× Steal Supernatural Ability (Su): Functions as Steal Spell-Like Ability, except that you m
× Plane Hop (Sp): You may use Plane Shift as an immediate action once per day, except
× Hellfire Blast (Sp): By taking 1 point of Constitution damage, you may deal 0d6 extra p
× Resistance to Fire (Ex): You gain Resistance to Fire 10, stacking with any resistance
× Hellfire Infusion (Su): 2/day, you may apply an empower, enlarge, widen, or energy subs
× Hellfire Shield (Sp): Whenever someone makes a melee attack against you, you may tak
× Pierce Deception (Sp): 3/day, you may sacrifice a prepared spell or spell slot to cast Tr
× Divine Rebuke (Su): As a swift action, you may sacrifice a prepared spell or spell slot t
× Immunity to Charm (Ex): You are immune to Enchantment (charm) spells and effects.
× Dispel Evil (Sp): You may use Dispel Evil as the spell, 0/day.
× Absolution (Sp): You may use Atonement as the spell once per day. Additional effects
× Immunity to Compulsion (Ex): You are immune to Enchantment (compulsion) spells and
× Purging Radiance (Su): You may spend a use of Turn Undead to deal 0d6 points of damag
× Resistance Aura (Su): You and all allies within 20ft gain a +2 bonus on saving throws a
× Dimensional Anchor (Su): No evil outsider may use any teleportation spells or effects wh
× Lycanthropic Spell (Ex): If you have spellcasting abilities, you may cast normally whil
× Wild Items (Ex): Your lycanthropic transformations count as Wild Shape for the purpos
× Animal Aspect (Su): 0/day, for 0 mins, you may gain the Strength, Dexterity, or Consti
× Improved Hybrid Form (Ex): You may use your animal form's special attacks in hybrid
× Improved Vile Natural Attack (Su): Your Vile Natural Attack feat deals 1d4 points of vi
× Improved Damage Reduction (Su): Your lycanthropic damage reduction improves.
× Faster Change (Ex): You may change to or from animal or hybrid form as a move actio
× Flirtation: Performances can create varied magical effects 0 times per day.
× Fascinate(Sp): You can fascinate 0 creature(s) within 90 feet. If you beat their Will s
× Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have al
× Sanctuary (Sp): Creatures must make a will save against your perform check or be un
× Inspire Desire (Su): You may inspire love or desire in a creature you have fascinate
× Fury of the Tigress (Ex): You may enter a state of rage, gaining +4 Strength, +4 Const
× Pounce of the Tigress (Ex): You may make a full attack at the end of a charge.
× Swiftness of the Tigress (Ex): You may act as though Hasted for up to 0 rounds per da
× Favored Enemy (Evil) (Ex): You gain a +1 bonus on Bluff, Listen, Sense Motive, Spot, S
× Celestial Spells (Ex): You may cast spells with a Celestial component as if you were a c
× Smite Evil(Su): -2 time(s) per day, you can attempt to smite an evil creature. You gain +
× Agony Addiction (Ex): You are mildly addicted to the drug Agony, or Liquid Pain. Ever
× Lasher (Su): You may use a whip to deliver touch spells and effects.
× Pain Touch (Su): -1/day, you may make a touch attack to stun a creature for one roun
× Improved Trip (Ex): You gain the benefits of the Improved Trip feat while wielding a wh
× Improved Disarm (Ex): You gain the benefits of the Improved Disarm feat while wieldin
× Fear Immunity (Ex): You are immune to fear, magical or otherwise.
× Greater Endurance (Ex): You gain a +4 sacred bonus on all checks and saves improve
× Holy Suffering (Su): Whenever you take more than 50 points of damage in a single roun
× Communion (Su): You may ask a single question of your deity each day as if using th
× Sustenance (Ex): You no longer need to eat, drink, or breathe.
× Pseudopods (Ex): 0/day, you may transform your hands into pseudopods for up to 0 r
#VALUE!
× Charming Gaze (Su): 0/day, you may activate Charm Monster as a gaze attack for 1 r
× Sleep Immunity (Ex): You are immune to sleep effects.
× Alter Self (Su): You may use Alter Self at will, with indefinite duration.
× Polymorphy Immunity (Ex): You are immune to polymorphing.
× Blindsight (Ex): You gain 60ft blindsight.
× No Discernible Anatomy (Ex): You are immune to critical hits, precision damage, poiso
× Necromancer (Ex): All your spellcaster levels stack for the purpose of determining your
× Threnody (Su): Once per day, you can sing a lament that unnerves enemies in combat
× Death Ward (Su): You are constantly under the effects of a Death Ward spell.
× Curse of the Revenancer (Su): Any creature you slay rises immediately as a zombie un
× Zone of Desecration (Su): You are constantly surrounded by a 20ft radius zone of negat
× Keening (Su): You may use Wail of the Banshee once per day.
× Chanting (Su): You gain new uses for your Bardic Music.
× Timing Chant (Su): You may use rhythmic chanting to aid labourers in tedious, repept
× Soothing Chant (Su): You can use chanting to speed the natural healing process.
× War Chant (Su): You can inspire your allies and demoralise your foes by leading a r
× Counter Chant (Su): You can suppress magical effects for as long as you chant.
× Healing Chant (Su): You can grant yourself Fast Healing 1 for as long as you chant, unt
× Dwarf Lord's Wrath (Su): You can tear down buildings with the power of your chant.
× Continuous Spellcasting (Ex): You may chant a song that boosts your focus, making it
× Trance: You may enter a trance, ignoring all distractions to continue a given task until i
× Chattering (Ex): You gain the ability to "chatter", letting you communicate with songbir
× Stormwhistle (Sp): You may use the following spell-like abilities once per day:
× Pass Without Trace
× Plant Growth
× Control Winds
× Control Weather
× Whirlwind
× Tree Fighter (Ex): You gain a +2 bonus to Climb checks, and suffer no penalties for figh
× Whistling Messenger (Sp): You may use Message at will while outdoors.
× Speak With Plants (Sp): As the spell, at will.
× Eyes of the Eagle (Su): Three times per day, you may see through the eyes of an anima
× Counter Whistle (Su): 3/day, you may suppress magical effects by whistling.
× Ride the Wind (Sp): You may travel on the wind as the Air Walk spell, so long as there i
× A Friend In Need (Su): Once per week, you may summon up to 12 Huge celestial badgers,
× Swift Surge (Ex): You gain a +1 bonus to attack rolls, and a +1 dodge bonus to AC an
× Blurred Alacrity (Ex): While under the effects of a Haste spell you cast yourself, you
× Sudden Casting (Ex): You may cast Haste as a swift action.
× Arcane Reflexes (Ex): You gain a +3 competence bonus to Initiative.
× Evasive Celerity (Ex): While under the effects of a Haste spell that you cast yourself, i
× Fortified Hustle (Ex): While under the effects of a Haste spell that you cast yourself,
× Diligent Rapidity (Ex): While under the effects of a Haste spell you cast yourself, y
× Perpetual Options (Ex): While under the effects of a Haste spell you cast yourself, yo
× Innervated Speed (Ex): By casting Haste out of a 6th level or higher spell slot, you ma
× Ancestral Daisho: You begin play with a masterwork katana and wakizashi.
× Animal Companion (Ex): You may have an animal companion of up to 2 hit dice.
× Spirit Sight (Ex): You can see ethereal creatures and spirits as easily as material ones
#VALUE!
× Strength of Mind (Ex): You are immune to stunning and sleep spells and effects.
× Tireless Frenzy (Ex): You are no longer fatigued when your ki frenzy ends.
× Special Mount: Your steed is unusually strong, intelligent, and loyal. It gains new abilit
× Ride Bonus (Ex): You gain a +0 competence bonus to Ride checks. You may always t
× Burst of Speed (Ex): You may spur your mount to charge twice its normal distance. You
× Defensive Riding (Ex): Once per day when you would be reduced to 0 hit points or le
× Heal Mount (Sp): You may use Heal Mount as the spell 1/day.
× Poison Use (Ex): You never risk accidentally poisoning yourself when working with poi
× Strike First, Strike Last (Ex): You add your Intelligence modifier to Initiative checks.
× Scorpion Feint (Ex): You gain a +2 competence bonus to Bluff checks made to feint in
× Opportunist (Ex): Once per turn, you may make an attack of opportunity against an opp
× Ancestral Favor (Ex): You apply your Charisma modifier (if positive) to all saving throw
× Smite Evil (Su): Once per day, you may attempt to smite an Evil creature. You gain +2
× Aura of Courage (Su): You are immune to fear. Allies within 10ft gain a +4 morale bonu
× Great Leader (Ex): Your Leadership score is increased by -1.
× Inspire Greatness (Su): You may inspire -2 allies to greater heights of prowess, gran
× Acrobatics (Su): While not wearing medium or heavy armour, you gain a +0 compete
× Fast Movement (Su): Your movement speed is increased by 20ft while not wearing medi
× Enchanted Blade I (Su): Once per day, you may temporarily enchant your sword for 0
× Ride the Wind (Sp): You may travel on the wind as the Air Walk spell once per day.
× Acrobatic Attack (Ex): You may make a Jump check to gain a +2 bonus on attack and d
× Defensive Refocus (Ex): When you use the Total Defense action, on your next turn you m
× Moving the Shadow (Ex): You gain a dodge bonus to your AC equal to the armor check
× Defensive Roll (Ex): Once per day when you would be reduced to 0 hit points or less
× Focused Spell Power (Ex): When casting a spell from a school you have Spell Focus in,
× Mighty Spells (Ex): You may choose 0 spells you know to be permanently modified by
× Riddle of Awareness (Sp): 1/day, you may use Scry as a spell-like ability (caster level
× Happo Zanshin (Ex): Being flanked no longer renders you vulnerable to Sneak Attack.
× Root the Mountain (Su): 1/day, you may make yourself immovable for up to 0 rounds.
× Riddle of Interaction (Sp): 3/day, you may use Charm Monster as a spell-like ability (c
× Touch of Fire (Sp): 3/day, you may use Heat Metal as a spell-like ability (caster level 0
× Blindsight (Ex): You gain 30ft blindsight.
× Hitsu Do (Su): 1/day, for up to 0, you may deal 1d6 extra points of fire damage with yo
× Riddle of Flame (Sp): 1/day, you may use Fire Shield as a spell-like ability (caster leve
× Walk Through the Mountains (Su): You may become ethereal for up to 0 rounds per d
× Riddle of Invulnerability (Su): You gain DR 20/magic.
× Smite (Su): 1/day, you may make a melee attack with a +4 bonus to hit and a +0 bon
× Critical Focus (Ex): Your attacks with a certain type of weapon have the critical multipl
× Damage Reduction (Ex): You gain DR -1/-.
× Weapon Finesse (Ex): You may use your Dexterity modifier instead of your Strength mod
× Canny Defense (Ex): While not wearing armour and wielding a katana, you add your Int
× Lightning Blade (Ex): You add your Charisma modifier to Initiative checks.
× Strike from the Void (Ex): Each damage die you gain from Iaijutsu Focus strikes gains
× One Strike, Two Cuts (Ex): You may make two attacks with a katana as a standard acti
× Strike With No Thought (Ex): If you begin combat within melee range of an opponent, y
× Ride Bonus (Ex): You gain a +0 competence bonus to Ride checks.
× Deadly Charge (Ex): 0/day, you may deal triple damage on a mounted charge attack, or
× One Spirit (Su): Once per day while mounted, you may replace any one attack roll, savi
× Full Mounted Attack (Ex): You may make a full mounted attack from horseback, even i
× Dancing with the Fortunes (Su): Once per day, you may reroll any one roll.
× Riding the Waves (Ex): You gain a +5 bonus to Balance checks made to keep your foo
× Two Weapon Fighting: While wearing light or no armour, you gain the benefits of the
× Voice of the Storm (Su): Once per day, you may add your class level as an enhanceme
× Yoritomo's Rolling Wave (Ex): While using the Dodge feat, you add the higher of your
× Niten Technique (Ex): While wielding both a katana and a wakizashi, you gain a +1 sh
× Aid Shugenja (Su): 0/day, you may apply the benefits of the Empower Spell metamagic
× Diamond Soul (Ex): You gain Spell Resistance 22.
× Detect Taint (Sp): You may Detect Taint at will.
× Fury of Vengeance (Ex): 2/day, when fighting Shadowlands creatures or creatures with a
× Smite Shadowlands (Su): 0/day, you may attempt to smite a Shadowlands or Tainted cr
× Bloodied but Unbowed (Su): When you die, you may cause your spirit to tear your body
#VALUE!
× Ki Breath (Ex): You add your Ninja Spy level to your Constitution check to determine
× Slow Fall (Ex): As long as a wall is within arm's reach, you take damage from a fall as if
× Acrobatics (Su): While not wearing medium or heavy armour, you gain a +0 compete
× Water Walk (Su): While not wearing medium or heavy armour, you may walk on water or ot
× Abundant Step (Su): You can slip between spaces as if using the spell dimension door
× Fast Movement: You move 10ft faster than normal while wearing medium or lighter arm
× Detect Enemy (Sp): You may detect your favored enemies at will, as the Detect Evil sp
× Memory: Your memory is greatly enhanced.
× Freeze (Su): Three times per day, you may gain a +15 bonus to your Hide check by rem
× Smite Enemy (Su): Once per day, you may attempt to smite one of your favored enemies
× Extra Shifting (Ex): If you have a natural shapeshifiting ability usable a certain numbe
× Natural Shapechanger: You gain the Shapechanger subtype.
× No Thought (Ex): You may add your Wisdom modifier to attack and damage.
× Dancing with the Elements (Ex): You gain a +0 bonus on all saves vs spells and spell-li
× One with Nothing (Su): Three times per day, you may act as if under the effects of a H
× Diamond Soul (Ex): You gain spell resistance 23.
#VALUE!
× Touch the Void Dragon (Su): Once per day, you may raise one ability score by 4 for 0
× Smite Taint (Su): 0/day, you may attempt to smite a tainted creature with an unarmed
× Speak to the Soul (Sp): You may use Detect Magic once per day.
× Grasp the Earth Dragon (Ex): You are immune to stunning, sleep effects, and slow effe
× Purity of Shinsei (Sp): 0/day, you may cause your body to glow as from a Light spell.
× Channel the Fire Dragon (Sp): Once per day, you may use Protection from Elements (fi
× Great Silence (Su): 1/day, you may force a target to make a DC 12 Will save or be str
× Steal the Air Dragon (Sp): Once per day, you may use Greater Invisibility.
× Ancestral Guidance (Sp): Once per week, you may use Commune with Greater Spirit.
× Ride the Water Dragon (Ex): You recover 0 hit points per hour, even when not resting.
× Kukan-Do (Su): Once per day, you may force a target to make a DC 12 Will save. If they f
× Lion's Roar: You may use Kiai Shout and Greater Kiai Shout 6 times per day, and the
× Lion's Fury (Ex): 2/day, you may fly into a rage, gaining +4 to your Strength and Const
× Lion's Courage (Ex): You are immune to fear, and gain a +4 bonus on Will saves agains
× Lion's Pounce (Ex): You may make a full attack at the end of a charge.
× Roaring Strike (Ex): You may make a Kiai Shout as part of a full attack.
× Swiftness of the Lioness (Ex): You may act as if under the effects of a Haste spell for
× Weapon of Choice (Ex): You must choose a single type of weapon to dedicate your trai
× Ki Damage (Ex): 0/day, you may choose to automatically deal maximum damage on a s
× Increased Multiplier (Ex): 0/day, you may increase the critical multiplier of your weapo
× Superior Weapon Focus (Ex): You gain +1 to hit with your weapon of choice.
× Superior Combat Reflexes (Ex): You may make 4 attacks of opportunity per round.
× Ki Critical (Ex): You gain the Improved Critical feat. If you already possessed it, you in
× Ki Whirlwind Attack (Ex): You may make a Whirlwind Attack as a standard action.
× Detect Evil (Sp): You may use Detect Evil or Detect Taint at will.
× Kami's Grace: You apply your Charisma bonus to all saves.
× Smite Evil (Su): Once per day, you may attempt to smite an evil, Shadowlands, or Tai
× Aura of Courage (Ex/Su): You are immune to fear. Allies within 10ft gain a +4 morale
× Resist Evil Magic (Ex): You gain Spell Resistance 20 against evil spells and spells cast
× Yakuza Knowledge (Ex): You possess a special Knowledge skill for knowledge about
× Leadership: You gain the Leadership feat. If you already possess this feat, you gain
END
#VALUE! 0 0
#VALUE! BbnLvl RogLvl

0 0
0 0
0 0
0 0 0
0 0

0
0 0

0
1 faint
2 moderate
5 strong
11 overwhelming

Law

4
4 4
4

0 4 #N/A
0 Colossal
icted Spells: cannot cast LawfulChaotic spells. #N/A
Colossal

taneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level.

al Companion(Ex): You have selected a Wolf as your companion.


e Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.
Empathy(Ex): You can make a check (1d20+6) to improve the attitude of an animal. You must be within 30 feet of it; and it generally takes o
dland Stride(Ex): You can move through natural thorns; briars; etc. at full speed and without suffering damage or impairment. Magically alte
kless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked unless you choose to.
st Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.

0 0 0 0
0
0

0 3
0

0
0
0
0
0
0
0
0
0
0
0

Select a school 1
Specialist School 0 Forbidden List
Select a school 0
Abjurer Abjuration 0
Conjurer Conjuration 0
Diviner Divination 0
Enchanter Enchantment 0
Evoker Evocation 0
Illusionist Illusion 0
Necromancer Necromancy 0
Transmuter Transmutation 0

0
1 faint
2 moderate
0 5 strong
11 overwhelming

IsDgD 0
DgDDragon , end pos
DgDDragonIdx 0 ; end pos
DgDBreathWeapon start pos end pos
DgDBreathEffect
0
0
cold iron
Select a Terrain Select a Terrain Select a Terrain
0 0 0
0

Blade
slashing or piercing

spear or javelin
0 0 0 0
1 1 0
3 2 0
5 3 0
7 4 0
8 4 1
9 5 1
11 6 1
13 6 2
14 7 2
17 8 2
18 8 5
20 9 5

0 0
1 1
3 2
9 3
12 4
15 5
18 6
DoElS 0
ElSElementListRowsCnt 0
DoElSElement 0
ElSElement
ElSElementIdx
ElSEnergy

Element4List ElS element 724 724


Air 0 724
Earth 0 724
Fire 0 724
Water 0 724
0

0 0
0
0 0

0
0
Dwarf
Gnome
Goliath
0 -1

4 4 -4
DoBnd 0
BndElement
BndElementIdx 0
BndEnergy
BndImmunities
1 medium
3 large sleep effects
5 huge poison
7 greater paralysis, stunning
9 elder energy()
10 elder critical hits

IsDSm 0
DSmDragonIdx 0
DSmEnergy
DSmDragon

0
3 undead
7 from undead, disease, and paralysis
8 from undead, disease, paralysis, and ability drain/damage
10 from undead, disease, paralysis, ability drain/damage, and energy dra
0

0
Seer Clairsentience
0 Shaper Metacreativity
Kineticist Psychokinesis
Egoist Psycometabolism

0 Nomad Psycoportation
0 Telepath Telepathy

0
0
DoElementalWarrior 0
ElWElement
ElWIdx
ElWlanguage
ElWEnergy
Spell list incrementally added to Bard/Sorcerer spells known sheet
Bonus spells known for Bard/Sorcerer

an Eladrin
Energy4List
acid
cold
electricity
fire

Pseudo-Familiar
0

May want to address this class weapons/armor+attacks


Bonus caster level for certain spells

ElAElement

Fey

2
Spell availability
Choose lycanthrope heritage
Bear
Boar
Rat
Tiger
Wolf
Wolverine
DoDrk 0
DragonkithIdx
DragonkithCompanion Black
DrkDragonSpecial
DrkColor 0
Skill Points

Needs templates
Weird
Remove Frightful presence
Remove frightful presence

DR

Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Determine element
Selectable

Determine

DR
*****

DR
Weird

Weird
0
0
0
0
0
0
0
0
0
DoDrSh 0
DrShDragon
DrShCreatureIdx
DrShClassSkills
DrShAuraBonus 0
DrShEnergy #VALUE!
0

0
0 0

0
0
0
0
0
0

0
0
0

0
0
0
0
0
0

0
0
0
DoElementalScionGraft 0
ElementalScionGraftElement
ElementalScionGraftIdx
ElementalScionEnergy
3
0
eff Binder lvl 0
Vestige max lvl 0 Acererak
Vestige count 0 0
PactAugmentCount 0 0
IposInfluence 0 0
BinderDC 0
ImprovedBinder 0
Agares
0
0
0

Amon
0
0
0
Andras
0
0
0

Andromalius
0
0
0

Aym
0
0
0
Balam
0
0
0
Buer
0
0
0

Chupoclops
0
0
0

Dahlver-Nar
0
0
0
Dantalion
0
0
0

Eligor
0
0
0

Eurynome
0
0
0

Focalor
0
0
0
Geryon
0
0
0

Haagenti
0
0
0

Halphax
0
0
0

Haures
0
0
0

Ipos
0
0
0

Karsus
0
0
0

Leraje
0
0
0
already prof?
longbow 0
shortbow 0 Malphas
0
0
0
Marchosias
0
0
0

Naberius
0
0
0

Orthos
0
0
0

Otiax
0
0
0

Paimon
0
0
0

Ronove
0
0
0

Savnok
0
0
0

Shax
0
0
0
Tenebrous
0
0
0

Zagan
0
0
0

Ashardalon
0
0
0

Kas
0
0
0

Primus
0
0
0
Ansitif
0
0
0
Astaroth
0
0
0

Cabiri
0
0
0

Astaroth, Unjustly Fallen


0
0
0

Desharis
0
0
0
Arete
0
0
0

The Triad
0
0
0

Abysm
0
0
0

Aligned Strike Values


0
0
0
1
1
1
LG fear
CG paralysis
LE exhaustion (effecs that would cause you to become exhausted instead render you fatigued)
CE all penalties, damage, or drain to Strength
4 1
7 2
9 3
11 4
13 5
14 6
15 7
16 8
17 9
18 10
20
#VALUE!

Select a Weapon
0 2 2 0
AsnLvl DwdLvl ShdLvl DiOLvl SaFLvl RdrLvl SctLvl

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0

Wildshape Sizes Normal Elemental 0 Wildshape Forms


Fine 0 0 1 Animal 0
Diminutive 0 0 2 Plant 0
Tiny 0 0 3 Humanoi 0
Small 0 0 4 Giant 0
Medium 0 0 5 Monstro 0
Large 0 0 6 Fey 0
Huge 0 0 7 Vermin 0
Gargantuan 0 0 8 Aberrati 0
Colossal 0 0 9 Ooze 0
10 Elementa 0
11 Dragon 0
12 Magical 0
13 Magical 0
14 Earth El 0
l of equal or higher level.
0 feet of it; and it generally takes one minute to perform the action.
mage or impairment. Magically altered areas still hamper you.
1 1 1
0 Forbidden 0 Forbidden List 3 0 Forbidden List 4
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
elect a Terrain
d ability drain/damage
lity drain/damage, and energy drain
favored
focus
rapid
favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid
favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

staroth, Unjustly Fallen


favored
focus
rapid

favored
focus
rapid
favored
focus
rapid

favored
focus
rapid

favored
focus
rapid

gned Strike Values Aligned Strike Text


chaotic-aligned
chaotic-aligned
ad render you fatigued)
BoVLvl IPSLvl HStLvl STALvl BrGLvl DkSLvl DunLvl StfLvl DeepWarden

0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0

0 ###
0 #VALUE! ### ### ###
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0 Gnome Ill
0
0
0
0
0
0
0
0
0
Whisperknife Extreme Explorer Fate Domain SaHLvl MnsALvl InqLvl FoFLvl CTrLvl YakLvl

0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0
Elemental Scion of Zilargo WrbLvl EbIn DBg Feature Avail

0 0 0 0
0 0 0 0 Uncanny 0
0 0 0 Improved Uncanny 0
0 Trap Sense 0 0
Evasion 0 0 0
Trapfinding 0
Familiar #VALUE! ###
Wildshape #N/A #N/A #N/A #N/A
Animal Companion Medium 4 50 0 0
Column ID 3 7 8 9

Short Land
Creature Description Size Type Subtype HD Speed Burrow Climb
Ankheg Magical Beast
Ape Large Animal 4 30 30
Archon, Lantern Small Outsider 1
Asperi Magical Beast
Baboon Medium Animal 1 40 30
Badger Small Animal 1 30 10
Basilisk Magical Beast
Bat Diminutive Animal 0.25 5
Bear, Black Medium Animal 3 40
Bear, Brown Large Animal 6 40
Bear, Polar Large Animal 8 40
Bison Large Animal
Blink Dog Medium Magical Beast 4 40
Boar Medium Animal 3 40
Bull Large Animal
Bullete Magical Beast
Camel Large Animal
Carp Diminutive Animal Aquatic 1
Cat Tiny Animal 0.5 30
Cheetah Medium Animal 3 50
Chimera Magical Beast
Clockwork Mender Tiny Magical Beast 1 10
Cockatrice Magical Beast
Crab Diminutive Animal 1 15
Crane Small Animal 1 5
Crocodile Medium Animal 3 20
Crocodile, Giant Huge Animal 7 20
Darkmantle Magical Beast
Deathfang Small Magical Beast 1 20 20
Deinonychus Medium Animal 4 60
Digester Magical Beast
Dire Ape Large Animal 5 30 15
Dire Badger Medium Animal 3 30 10
Dire Bat Large Animal 4 20
Dire Bear Large Animal 12 40
Dire Boar Large Animal 7 40
Dire Bull Large Animal
Dire Lion Large Animal 8 40
Dire Ram Large Animal
Dire Rat Small Animal 1 40 20
Dire Shark Huge Animal Aquatic 18
Dire Tiger Large Animal 16 40
Dire Weasel Medium Animal 3 40
Dire Wolf Large Animal 6 50
Dire Wolf Lizard
Dire Wolverine Large Animal 5 30 10
Dog Small Animal 1 40
Dog, Riding Medium Animal 2 40
Dragon, Amethyst Dragon Earth
Dragon, Battle Dragon Extraplanar
Dragon, Black Dragon Water
Dragon, Blue Dragon Earth
Dragon, Brass Dragon
Dragon, Bronze Dragon
Dragon, Brown Dragon Earth
Dragon, Chaos Dragon Chaos,Extraplanar
Dragon, Chiang Lung Dragon
Dragon, Chromium Dragon
Dragon, Cobalt Dragon
Dragon, Copper Dragon
Dragon, Crystal Dragon Air
Dragon, Deep Dragon Earth
Dragon, Emerald Dragon Air
Dragon, Ethereal Dragon Extraplanar
Dragon, Fang Dragon Air
Dragon, Force Dragon
Dragon, Gold Dragon
Dragon, Green Dragon Air
Dragon, Howling Dragon Extraplanar
Dragon, Iron Dragon
Dragon, Li Lung Dragon 10
Dragon, Lung Wang Dragon
Dragon, Nickel Dragon
Dragon, Oceanus Dragon Aquatic,Extraplanar
Dragon, Pan Lung Dragon
Dragon, Platinum Dragon
Dragon, Prismatic Dragon
Dragon, Pyroclastic Dragon Extraplanar
Dragon, Radiant Dragon Extraplanar
Dragon, Red Dragon Fire
Dragon, Rust Dragon Extraplanar
Dragon, Sand Dragon
Dragon, Sapphire Dragon Earth
Dragon, Sea Dragon Aquatic, Water
Dragon, Shadow Dragon Shadow
Dragon, Shen Lung Dragon
Dragon, Silver Dragon
Dragon, Song Dragon Electricity
Dragon, Styx Dragon Aquatic,Extraplanar
Dragon, Tarterian Dragon Extraplanar
Dragon, T'ien Lung Dragon
Dragon, Topaz Dragon Water
Dragon, Tun Mi Lung Dragon
Dragon, Tungsten Dragon
Dragon, White Dragon Cold
Dragon, Yu Lung Dragon
Eagle Small Animal 1 10
Eagle, Giant Large Magical Beast 4 10
Eladrin, Coure Tiny Outsider Eladrin 0 20
Elasmosaurus Huge Animal 10 10
Elemental, Air Elemental Air
Elemental, Air(Huge) Huge Elemental Air, Extraplanar 16
Elemental, Air(Large) Large Elemental Air, Extraplanar 8
Elemental, Air(Medium) Medium Elemental Air, Extraplanar 4
Elemental, Air(Small) Small Elemental Air, Extraplanar 2
Elemental, Earth Elemental Earth
Elemental, Earth(Huge) Huge Elemental Earth, Extraplanar 16
Elemental, Earth(Large) Large Elemental Earth, Extraplanar 8
Elemental, Earth(Medium) Medium Elemental Earth, Extraplanar 4
Elemental, Earth(Small) Small Elemental Earth, Extraplanar 2 30
Elemental, Fire Elemental Fire
Elemental, Fire(Huge) Huge Elemental Fire, Extraplanar 16
Elemental, Fire(Large) Large Elemental Fire, Extraplanar 8
Elemental, Fire(Medium) Medium Elemental Fire, Extraplanar 4
Elemental, Fire(Small) Small Elemental Fire, Extraplanar 2 50
Elemental, Water Elemental Water
Elemental, Water(Huge) Huge Elemental Water, Extraplanar 16
Elemental, Water(Large) Large Elemental Water, Extraplanar 8
Elemental, Water(Medium) Medium Elemental Water, Extraplanar 4
Elemental, Water(Small) Small Elemental Water, Extraplanar 2 20
Elephant Huge Animal 11 40
Elven Hound Medium Magical Beast 2 50
Flying Snake Small Magical Beast 1 20 20
Formian, Worker Small Magical Beast 1 40
Fox Small Animal 1 40
Ghostly Visage Tiny Undead Incorporeal, Symbiont 1
Girallon Magical Beast
Gorgon Magical Beast
Gray Render Magical Beast
Griffon Magical Beast
Guardinal, Musteval Tiny Outsider 0 30 10
Hare Tiny Animal 1 40
Hawk Tiny Animal 1 10
Hell Hound Medium Magical Beast 4 40
Hippogriff Large Magical Beast 3 50
Horse, Heavy Large Animal
Horse, Light Large Animal
Howler Large Magical Beast 6 60
Imp Tiny Outsider 3 20
Krenshar Medium Magical Beast 2 40
Leopard Medium Animal 3 40 20
Lion Large Animal 5 40
Lizard Tiny Animal 0.5 20 20
Lizard, Monitor Medium Animal 3 30
Lizard, Spitting Crawler Tiny Animal 0.5 20 20
Lynx Small Animal 1 40
Megaraptor Large Animal 8 60
Mephit, Air Small Outsider 3 30
Mephit, Dust Small Outsider 3 30
Mephit, Earth Small Outsider 3 30
Mephit, Fire Small Outsider 3 30
Mephit, Ice Small Outsider 3 30
Mephit, Magma Small Outsider 3 30
Mephit, Ooze Small Outsider 3 30
Mephit, Salt Small Outsider 3 30
Mephit, Steam Small Outsider 3 30
Mephit, Water Small Outsider 3 30
Monkey Tiny Animal 1 30 30
Octopus, Giant Large Animal Aquatic 8 20
Osquip Small Magical Beast 1 40 5
Owl Tiny Animal 1 10
Owl, Giant Large Magical Beast 4 10
Owlbear Large Magical Beast 5 30
Pegasus Large Magical Beast 4 60
Pony Medium Animal 2 40
Porpoise Medium Animal 2
Pseudodragon Tiny Dragon 2 15
Quasit Tiny Outsider 3 20
Racoon Dog Small Animal 1 30
Ram Medium Animal
Rat Tiny Animal 0.125 15 15
Raven Tiny Animal 0.25 10
Remorhaz Magical Beast
Rhinoceros Large Animal 8 30
Sailsnake Medium Magical Beast 3 20
Sea Cat Magical Beast
Shark, Huge Huge Animal Aquatic 10
Shark, Large Large Animal Aquatic 7
Shark, Medium Medium Animal Aquatic 3
Shocker Lizard Small Magical Beast 2 40 20
Snake, Constrictor Medium Animal 3 20 20
Snake, Giant Constrictor Huge Animal 11 20 20
Snake, Huge Viper Huge Animal 6 20 20
Snake, Large Viper Large Animal 3 20 20
Snake, Medium Viper Medium Animal 2 20 20
Snake, Small Viper Small Animal 1 20 20
Snake, Tiny Viper Tiny Animal 0.25 15 15
Sparrow Fine Animal 1 1
Spider Eater Magical Beast
Spider, Hairy Fine Vermin 0.125 20 10
Squid Medium Animal
Squid, Giant Huge Animal Aquatic 12
Stirge Tiny Magical Beast 1 10
Tiger Large Animal 6 40
Toad Diminutive Animal 0.25 5
Tressym Tiny Magical Beast 0.5 30
Triceratops Huge Animal 16 30
Tyrannosaurus Huge Animal 18 40
Unicorn Large Magical Beast 4 60
Vargouille Small Magical Beast 1
Weasel Tiny Animal 0.5 20 20
Whale, Orca Huge Animal
Winter Wolf Large Magical Beast 6 50
Wolf Medium Animal 2 50
Wolf Lizard
Wolverine Medium Animal
Worg Medium Magical Beast 4 50
Custom Familiar Magical Beast 0 0 0 0
### #VALUE! #VALUE! #VALUE!
### #N/A #N/A #N/A #N/A
0 0 4 Bite+5+0+2
10 11 12 13 14

Natural
Natural Natural Attacks Special Spell-Like Psionics
Fly Maneuverability Swim Armor Attacks Dmg Attacks Abilities Abilities LowLight

3 2 Claws+4+0+1,Bite+4+0+0 normal
60 perfect 4 2 light rays+ 1d6;

1 Bite+5+0+2 normal
1 2 Claws+3+0+1,Bite+4+0+0 normal

40 good 0 ; normal
2 2 Claws+4+0 1d4;1d6 normal
2 2 Claws+5+0+1,Bite+6-1+0 normal
30 5 2 Claws+5+0 1d8;2d8 normal

3 Bite+5+0+2 1d6; normal


2 Gore+6+0+2 normal

10 normal
0 2 Claws+4+0 1d2;1d3; normal
1 Bite+5+0+1,2 Claws+2+0+0 normal

30 perfect 2 Sting 1d2; normal

1 2 Claws+5+0+1 normal
60 average Bite+5+0+2 normal
30 4 Bite+6+0+2,Tail Slap+8+0+2 normal
30 7 Bite+14+0+2,Tail Slap+13+0+2 normal

20 avg 3 Bite; 1d3;


5 Talons+6+0+1,2 Foreclaws+3+0+0,Bite+9+0+0 normal

4 2 Claws+4+0+1,Bite+5+0+0 normal
3 2 Claws+4+0+1,Bite+5+0+0 normal
40 good 5 Bite+5+0+2 normal
7 2 Claws+15+0+1,Bite+7+0+0 normal
6 Gore+5+0+2 normal
normal
4 2 Claws+4+0+1,Bite+5+0+0,Rake+4+0+0 normal
normal
1 Bite+5+0+2 normal
60 7 Bite+14+0+2 normal
6 2 Claws+15+0+1,Bite+6+0+0,Rake+15+0+0 normal
2 Bite+5+0+2 normal
3 Bite+5+0+2 normal
normal
4 2 Claws+4+0+1,Bite+5+0+0 normal
1 Bite+5+0+2 normal
4 Bite+5+0+2 normal
Breath Weapon(Su): 30" line of force;
Breath Weapon(Su): 15" cone of sonic energy;
60 7 Breath Weapon(Su): 30" line of acid, 2d4, acid;
60 7 Breath Weapon(Su): 30" line of lightning, 2d8, electricity;
Breath Weapon(Su): 30" line of fire, 1d6, fire;
Breath Weapon(Su): 30" line of lightning, 2d6, electricity;
Breath Weapon(Su): 30" line of acid;
Breath Weapon(Su): 30" line of random energy;

Breath Weapon(Su): 30" line of solid ice;


Breath Weapon(Su): 30" line of pulsing energy;
Breath Weapon(Su): 30" line of acid, 2d4, acid;
Breath Weapon(Su): 15" cone of light;
Breath Weapon(Su): 15" cone of acid gas;
Breath Weapon(Su): 15" cone of sonic energy;
Breath Weapon(Su): 15" cone of force;
Ability drain;
Breath Weapon(Su): 15" cone of force;
Breath Weapon(Su): 15" cone of fire, 2d10, fire;
60 7 Breath Weapon(Su): 15" cone of acid gas, 2d6, acid;
Breath Weapon(Su): 15" cone of sonic energy;
Breath Weapon(Su): 15" cone of superheated sparks;

Breath Weapon(Su): 15" cone of steam;


Breath Weapon(Su): 15" cone of acid gas;
Breath Weapon(Su): 30" line of electricity;

Breath Weapon(Su): 15" cone of fire and sonic;


Breath Weapon(Su): 30" line of force;
60 7 Breath Weapon(Su): 15" cone of fire, 2d10, fire;
Breath Weapon(Su): 30" line of acid;
Breath Weapon(Su): 15" cone of grit;
Breath Weapon(Su): 15" cone of sonic energy;
50 10 Breath Weapon(Su): 15" cone of Steam, 2d8, fire;
Breath Weapon(Su): 15" cone of energy drain;

Breath Weapon(Su): 15" cone of cold, 2d8, cold;


Breath Weapon(Su): 15" cone of electricity-charged gas;
Breath Weapon(Su): 30" line of acid;
Breath Weapon(Su): 30" line of force;
Breath Weapon(Su): 15" cone of fire;
Breath Weapon(Su): 15" cone of dehydration;

Breath Weapon(Su): 15" cone of blasting sand;


60 7 Breath Weapon(Su): 15" cone of cold, 1d6, cold;

80 average 1 Talons+5+0+1,Bite+5+0+0
80 average 3 2 Claws+4+0+1,Bite+5+0+0
60 perfect 4 ; ;
50 3 Bite+14+0+2
1
8
4
3
100 perfect 3 Slam; 1d4;
3
11
10
9
7 Slam; 1d6;
1

Slam; 1d4+1d4 fire;


1
9
9
8
90 6 Slam; 1d6;
7 Gore+14+0+2,Slam+5+0+1,2 Stamps+5+0+0,Trample+14+0+2 normal
4 Bite; 1d8; normal
20 avg 3 Bite; 1d3;
4 Bite; 1d4;
Bite+5+0+2 normal
10 perfect

4 Bite; 1d3;
Bite+5+0+2
60 average 2 Talons+6+0+ 1d4; normal
5 Bite; 1d8;
100 avg 4 2 Claws;Bite; 1d4;1d8; normal

5 Bite;1d4 Quill 2d8;1d6;


50 perfect 5 Sting 1d4;
3 Bite;2 Claws; 1d6;1d4; normal
1 Bite+5+0+1,2 Claws+3+0+0,Rake+3+0+0 normal
3 2 Claws+3+0+1,Bite+5+0+0,Rake+3+0+0 normal
0 Bite+6+0+2 1d4; normal
30 3 Bite+6+0+2 normal
0 Bite; 1d4;
0 Bite;2 Claws; 1d4;1d3;
6 Talons+6+0+1,2 Foreclaws+3+0+0,Bite+5+0+0
50 perfect 3 2 claws; 1d3;
40 perfect 3 2 claws; 1d3;
50 average 6 2 claws; 1d3;
50 average 4 2 claws; 1d3;
50 perfect 4 2 claws; 1d3;
50 average 4 2 claws; 1d3;
40 average 30 5 2 claws; 1d3;
40 average 6 2 claws; 1d3;
50 average 4 2 claws; 1d3;
40 average 30 5 2 claws; 1d3;
Bite+5+0+2 normal
30 7 8 Tentacles+3+0+1,Bite+5+0+0 normal
3 Bite; 1d6;
40 average 2 Talons+6+0+ 1d4; normal
70 average 3 2 Claws+4+0+1,Bite+5+0+0
5 2 Claws+4+0+1,Bite+5+0+0
120 average 3 2 Hooves+4+0+1,Bite+2+0+0 Detect Good, Detect Evil (at will) normal
2 2 Hooves+3+0+1 normal
80 2 Slam+9+0+2 normal
60 good 4 Sting;Bite; 1d3;1; normal
50 perfect 3 2 claws;bite; 1d3;1d4;
Bite+5+0+2 normal

15 0 Bite+5+0+2 1d3; normal


40 avg 0 Claws+4+0+ 1d2; normal

7 Gore+6+0+2 normal
30 poor 2 Bite; 1d8; normal

60 5 Bite+5+0+2 normal
60 4 Bite+5+0+2 normal
60 3 Bite+5+0+2 normal
20 3 Bite; 1d4; normal
20 2 Bite+3+0+2 normal
20 4 Bite+4+0+2 normal
20 5 Bite+3+0+2 normal
20 3 Bite+3+0+2 normal
20 3 Bite+4+0+2 normal
20 3 Bite+3+0+2 normal
15 2 Bite+3+0+2 1; normal
50 average normal

Bite; 1d2;
80 6 10 Tentacles+3+0+1,Bite+14+0+0 normal
40 avg 0 Touch; ; normal
3 2 Claws+5+0+1,Bite+6+0+0,Rake+5+0+0 normal
0 ; ; normal
50 good 0 Bite+5+0+1, 1d2;1d3;
11 Gore+14+0+2,Trample+16+0+2 normal
5 Bite+6+0+2 normal
6 Horn+5+0+2, 1d8;1d4
30 good 0 Bite+5+0+2 1d4;
0 Bite+5+0+2 1d3; normal

5 Bite+5+0+2 1d8; normal


2 Bite+5+0+2 normal

2 Bite+5+0+2 1d6; normal


0 0 0
#VALUE! #VALUE! #VALUE! ###
#N/A
0 0 14
23 27

Energy Spell Fast


Darkvision Immunities Vulnerabilities Resistance Resistance DR Healing Str

21
60 electricity,petrification 10/evil and magic 1

15
8

1
19
27
27

60 10
15

1
3
16

60 3

1
6
19
27

6
19

22
14
17
31
27

25

10
23
25
14
25

22
13
15
poison
sonic sonic
acid acid 2
electricity electricity 6
fire fire
electricity electricity
acid acid
compulsion

cold cold
force electricity
acid acid
cold cold
charm effects acid
sonic sonic
force

force
fire fire
acid acid 2
sonic sonic
fire electricity
earth
fire fire
acid acid
electricity electricity

any one energy type any one energy type


blindness,light
fire or sonic fire and sonic
light
fire fire 8
acid acid
fire fire
electricity sonic
fire fire 6
energy drain
cold electricity
cold cold
electricity electricity
disease, poison acid
force
fire fire
cold cold
electricity electricity
fire fire
cold cold

10
18
electricity,petrification acid 10, cold 10 6
26
disease,cold acid 0
60 18
60 14
60 12
60 10
60 disease,earth cold 4
60 29
60 25
60 21
60 17
60 disease,fire electricity 0
60 fire cold 18
60 fire cold 14
60 fire cold 12
60 fire cold 10
60 disease,water fire 2
60 24
60 20
60 16
60 14
30
sleep 17
6
cold,petrification,poison elecricity 10, fire 10, sonic 10 13
11 a Fortitude save
mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, effect that requires
60 unless it also works on objects, critical hits, subdual damage, ability damage, ability drain, energy drain, death from- massive damage

electricity,petrification acid 10, cold 10 7


1
6
60 fire cold 13
60 18

60 21
60 poison fire 5 5/good or silver 2 10
60 11
16
21
3
17
3
7
21
60 5/magic 2 10
60 5/magic 2 10
60 5/magic 2 17
60 fire cold 5/magic 2 10
60 cold fire 5/magic 2 10
60 fire cold 5/magic 2 10
60 5/magic 2 14
60 5/magic 2 17
60 fire cold 5/magic 2 10
60 5/magic 2 14
3
20
14
4
18
21
60 18
13
11
60 sleep,paralysis 19 6
60 poison fire 10 5/cold iron or good 2 8
12

2
1

26
14

21
17
13
60 electricity 10
17
25
16
10
8
6
4
1

60 poison 1
26
60 3
23
1
poison 3
30
28
20
60 10
3

60 cold fire 18
13

60 17
0
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
#N/A #N/A
16 15 2 12 6
28 29 30 31 32

Iaikut Sens
su Move e
Balan Diplo Disgu Focu Intimi Liste Silent Searc Motiv
Dex Con Int Wis Cha ce Bluff Climb macy ise Hide s date Jump n ly h e

15 14 2 12 7 climb+8,listen,spot
11 10 6 11 10 0;0 0;0 0;0 4;0 0;0 6;4 0;0 0;0 4;0 0;0 0;0 4;0

14 12 2 12 4
17 15 3 12 6

15 10 2 14 4 0;0 0;0 0;0 0;0 0;0 0;12 0;0 0;-12 0;6 4;0 0;0 0;0
13 15 2 12 6
13 19 2 12 6 listen,spot,swim
13 19 2 12 6

17 10 10 13 11 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;4 4;0 0;0 0;0 2;0
10 17 2 13 4 listen,spot

20 10
15 10 2 12 7 0;8 0;0 0;4 0;0 0;0 0;12 0;0 0;8 2;0 0;4 0;0 0;0
19 15 2 12 6

19 - 4 12 10 0;0 0;0 0;0 0;0 0;0 0;12 0;0 0;0 0;1 0;0 0;0 0;0

17 10
16 10
12 17 1 12 2
12 19 1 12 2

17 - 1 12 2 0;8 0;0 1;8 0;0 0;0 1;8 0;0 0;-6 1;6 0;0 0;0 0;0
15 19 2 12 10

15 14 2 12 7
17 19 2 12 10
22 17 2 14 6
13 19 2 12 10
10 17 2 13 8 listen,spot

15 17 2 12 10

17 12 1 12 4 climb+8,hide,listen,move silently,spot,swim+8
15 17 1 12 10
15 17 2 12 10
19 10 2 12 11
15 17 2 12 10

17 19 2 12 10
17 15 2 12 6
15 15 2 12 6
Diplomacy
Perform (any)
2 2 Hide
4 2 4 Hide
Gather Information
Survival
Listen
Bluff
Swim

Hide
Diplomacy
Spot
Knowledge (local)
Escape Artist
Listen
Spot
Heal
2 2 Move Silently
Survival

Hide
Swim

Swim
Diplomacy
Concentration
Diplomacy
Listen
Spot
2 6 2 2 4 Appraise
Search
Survival
Knowledge (dungeoneering)
4 2 4
Escape Artist
Spot
Disguise
Perform (sing)
Swim
Escape Artist
Diplomacy
Swim
Swim

2 2 Hide
Swim
15 12 2 14 6
17 12 10 14 10
24 12 12 10 14 0;0 0;0 0;0 5;2 0;0 5;12 0;0 0;0 5;0 5;4 0;0 5;0
14 22 2 13 9
2 2 2 2 2
29 18 6 11 11
25 16 6 11 11
21 14 4 11 11
17 10 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;0 2;0 0;0 0;0 0;0
-2 4 0 0 0
8 21 6 11 11
8 19 6 11 11
8 17 4 11 11
8 13 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;-6 3;0 0;0 0;0 0;0
4 0 2 0 2
25 18 6 11 11
21 16 6 11 11
17 14 4 11 11
13 10 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;8 2;0 0;0 0;0 0;0
0 2 2 2 2
18 21 6 11 11
14 19 6 11 11
12 17 4 11 11
10 13 4 11 11 0;0 0;0 0;0 0;0 0;0 0;4 0;0 0;-6 2;0 0;0 0;0 0;0
10 21 2 13 7
17 13 2 12 8 0;4 0;0 0;0 0;0 0;0 0;4 0;0 0;4 2;2 0;0 0;0 0;0
17 11 1 12 2 0;8 0;0 1;8 0;0 0;0 1;8 0;0 0;-6 1;6 0;0 0;0 0;0
14 13 6 10 9 0;0 0;0 4;4 0;0 0;0 0;4 0;0 0;4 4;0 0;0 4;0 0;0
19 11
14 - 12 9 16 Bluff+4,Hide,Intimidate+4,Knowledge(arcana),Knowledge(religion),Listen,Search,Spot

18 12 11 14 13 3;0 0;0 5;4 0;0 0;0 5;8 0;0 2;0 1;4 5;0 0;0 0;0
19 10
17 10 2 14 6 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 0;0 0;0 0;0 0;0
13 13 6 10 6 0;0 0;0 0;0 0;0 0;0 7;5 0;0 7;4 7;0 7;5 0;0 0;0
15 16 2 13 8 0;0 0;0 0;0 0;0 0;0 0;-4 0;0 0;8 3;0 0;0 0;0 0;0

17 15 6 14 8 0;0 0;0 9;0 0;0 0;0 9;-4 0;0 0;12 9;2 9;0 9;0 0;0
17 10 10 12 14 0;0 0;0 0;0 6;0 0;0 6;8 0;0 0;-6 6;0 6;0 6;0 0;0
14 11 6 12 13 0;0 0;0 0;0 0;0 0;0 2;0 0;0 1;8 2;0 0;4 0;0 0;0
19 15 2 12 6
17 15 2 12 6
15 10 1 12 2 0;8 0;0 2;8 0;0 0;0 0;8 0;0 0;-6 2;0 0;2 0;0 0;0
15 17 1 12 2
15 10 2 12 2 4;0 0;0 4;2 0;0 0;0 3;8 0;0 0;-6 2;0 0;0 0;0 0;0
17 12 2 12 7 1;8 0;0 1;0 0;0 0;0 1;8 0;0 0;4 0;2 1;4 0;0 0;0
15 21 2 15 10
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
8 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
17 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
10 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
8 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
13 10 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
10 13 6 11 15 0;0 6;0 0;0 2;0 0;0 6;4 2;0 0;0 6;0 6;0 0;0 0;0
15 10
15 13 2 12 3
13 19 2 12 2 0;0 0;0 1;0 0;0 0;0 1;8 0;0 0;4 1;4 1;4 0;0 0;0
17 10 2 14 4 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 4;8 0;14 0;0 0;0
17 12 10 14 10
12 21 2 12 10
15 16 10 13 13
13 12 2 11 4
17 13 3 12 6
15 13 10 12 10 0;0 0;0 0;0 2;0 0;0 6;12 0;0 0;-6 6;0 0;0 6;0 6;0
17 10 10 12 10 0;0 6;0 0;0 2;0 0;0 6;8 2;0 0;-6 6;0 6;0 6;0 0;0
13 12

15 10 2 12 2 0;8 0;0 2;8 0;0 0;0 0;12 0;0 0;-6 0;0 4;4 0;0 0;0
15 10 2 14 6 0;0 0;0 0;0 0;0 0;0 0;8 0;0 0;-12 1;0 0;0 0;0 0;0

10 21 2 13 2
17 15 1 12 10 3;8 0;0 3;8 0;0 0;0 0;0 0;0 0;0 4;4 0;0 0;0 0;0

15 15 1 12 2
15 13 1 12 2
15 13 1 12 2
15 13 2 12 6 0;0 0;0 1;8 0;0 0;0 1;8 0;0 1;4 1;2 0;0 0;0 0;0
17 13 1 12 2
17 13 1 12 2
15 13 1 12 2
17 11 1 12 2
17 11 1 12 2
17 11 1 12 2
17 11 1 12 2 0;8 0;0 0;8 0;0 0;0 0;12 0;0 0;-6 1;4 0;0 0;0 0;0
23 10

14 10 - 10 2 0;0 0;0 3;8 0;0 0;0 3;20 0;0 3;6 0;0 0;0 0;0 0;0
17 13 1 12 2
19 10 1 12 6 0;0 0;0 0;0 0;0 0;0 2;8 0;0 0;-12 1;2 0;0 0;0 0;0
15 17 2 12 6 balance+4,hide+4,listen,move silently+4,spot,swim
12 11 1 14 4 0;0 0;0 0;0 0;0 0;0 0;20 0;0 0;-12 0;2 0;0 0;0 0;0
15 10 12 12 13 0;8 0;0 3;0 0;0 0;0 3;12 0;0 0;0 3;0 3;4 0;0 0;0
9 25 1 12 7
12 21 2 15 10
17 21 10 21 24
13 12 5 12 8 0;0 0;0 0;0 0;0 0;0 4;4 4;0 0;0 4;0 4;0 0;0 0;0
15 10 2 12 5 0;8 0;0 0;8 0;0 0;0 1;8 0;0 0;-6 0;0 2;4 0;0 0;0

13 16 9 13 10 0;0 0;0 0;0 0;0 0;0 0;-2 0;0 0;8 2;3 5;1 0;0 0;0
15 15 2 12 6 Hide,Listen,Move Silently,Spot

15 15 6 14 10 0;0 0;0 0;0 0;0 0;0 0;2 0;0 0;8 1;3 3;1 0;0 0;0
0 0 0 0 0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0 0;0
### ### ### ### #VALUE! #VALUE! #VALUE!

Chaotic Evil
51 56

Spell Survi Automatic Bonus CR Lvl


craft Spot val Swim Bonus Feats Languages Languages Adj Alignment Adj. Special Abilities

Alertness;Toughness Scent
0;0 4;0 0;0 0;0 Improved Initiative Lawful Good Spell-like abilities;Aura of menace;magic circle a

0;0 0;6 0;0 0;0 Alertness 0 Neutral Blindsense 10"

4 Lawful Good

0;0 4;0 3;0 0;0 Iron Will;Run;Track; Lawful Good Blink;Dimension Door;Scent
3 Neutral

0;0 2;0 0;0 0;0 Weapon Finesse 0 Neutral Scent

0;0 0;1 0;0 0;0 Spring Attack;Weapon Finesse; Lawful Neutral Construct Immunities;Aligned Strike;Poison;Rep

0;0 1;6 0;0 0;0 Alertness;Weapon Finesse; Neutral Evil Chilling Bite;Improved Grab;Constrict;Undead

4 Neutral

2 Neutral
Neutral
Neutral Good
2 Chaotic Evil 2
2 Lawful Evil 3
Chaotic Good
Lawful Good
Neutral Evil
Chaotic
Lawful Neutral
Lawful Evil
Lawful Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil
Lawful Neutral
Neutral
Chaotic Neutral
Neutral
Lawful Good
2 Lawful Evil 2
Chaotic Evil
Lawful Neutral
Neutral
Neutral
Lawful Evil
Neutral Good
Neutral

Neutral
Lawful
Lawful Good
3 Chaotic Evil 4
Lawful
Chaotic Neutral
Lawful Neutral
2 Neutral Evil 2
Chaotic Evil
Lawful Good
Lawful Good
Chaotic Neutral
Neutral Evil
Chaotic Evil
Lawful Neutral
Chaotic Neutral
Neutral Evil
Lawful Good
1 Chaotic Evil 1
Neutral

0;0 5;0 0;0 0;0 Weapon Finesse; Chaotic Good Alternate form;Magic circle against evil;Tongues

Auran
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 Improved Initiative; Weapon Finesse 1 Neutral Air mastery;Whirlwind;Elemental traits
Terran Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 2;0 0;0 0;0 1 Neutral Earth mastery;Push;Elemental traits
Ignan Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 1 Neutral Burn;Elemental traits
Aquan Neutral
7 Neutral
5 Neutral
3 Neutral
0;0 3;0 0;0 0;0 1 Neutral Water mastery;Drench;Vortex;Elemental traits

0;0 2;2 1;0 0;4 Track;Improved Natural Attack (bite) Neutral Scent;Sprint
0;0 1;6 0;0 0;0 Alertness;Weapon Finesse; Neutral Acid Spit;Improved Grab;Constrict;Scent
0;0 4;0 0;0 0;0 Skill Focus(Craft); Lawful Neutral Cure Serious Wounds;Hive mind;Make Whole

Alertness;Iron Will Chaotic Evil Gaze of terror;meld;visage;mind shielding

0;0 0;0 5;0 0;0 Weapon Finesse; Neutral Good Focused movement;Resistance to acid 10;Resis

0;0 4;8 0;0 0;0 Weapon Finesse 0 Neutral Grants +3 bonus to spot in bright light
0;0 7;0 7;0 0;0 Improved Initiative;Run;Track; Lawful Evil Breath Weapon;Fiery Bite
0;0 3;4 0;0 0;0 Dodge;Wingover; Neutral Scent

0;0 9;2 0;0 0;0 Alertness;Combat Reflexes;Improved Initiative; Chaotic Evil Quills;Howl
6;0 6;0 0;0 0;0 Dodge;Weapon Finesse; Lawful Evil Poison;Spell-like abilities;Alternate form
0;0 0;0 0;0 0;0 Multiattack;Track; Neutral Scare;Scent
0;0 2;0 0;0 0;0 Weapon Finesse 0 Neutral

0;0 2;0 0;0 0;0 Weapon Finesse; Neutral Spit Acid


0;0 0;2 0;0 0;0 Alertness;Weapon Finesse; Neutral Pounce;Scent

0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;8 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;0 Dodge;Improved Initiative; Neutral Breath weapon;Spell-like abilities;Summon meph
0;0 6;0 0;0 0;8 Power Attack;Toughness; Neutral Breath weapon;Spell-like abilities;Summon meph

0;0 0;-4 0;0 0;-4 Weapon Focus(bite); Neutral Evil Scent


0;0 4;0 0;0 0;0 Weapon Finesse 0 Neutral Grants +3 bonus to Spot in shadows;Gains +8 bo

0;0 6;0 0;0 0;0 Weapon Finesse;Alertness; Neutral Good Poison;Blindsense 60 ft.;Telepathy 60 ft.
6;0 5;0 0;0 0;0 Improved Initiative;Weapon Finesse; Chaotic Evil Poison;Spell-like abilities;Alternate form

0;0 0;0 0;0 0;8 Weapon Finesse 0 Neutral Scent


0;0 3;0 0;0 0;0 Weapon Finesse 0 Neutral

0;0 4;4 0;0 0;0 Improved Natural Weapon;Weapon Finesse; Neutral Scent;Venom Spray

0;0 1;2 0;0 2;8 Improved Initiative; Neutral Stunning shock;Lethal shock;Electricity sense

0;0 1;4 0;0 0;8 Weapon Finesse 0 Neutral Poison;Scent

0;0 3;12 0;0 0;0 Neutral Poison


0;0 1;2 0;0 0;0 Alertness;Weapon Finesse; Neutral Attach;Blood drain
4 Neutral
0;0 0;2 0;0 0;0 Alertness 0 Neutral Amphibious
0;0 3;0 0;0 0;0 Weapon Finesse; Neutral Good Scent

Chaotic Good
0;0 4;0 0;0 0;0 Weapon Finesse; Neutral Evil Shriek;Kiss;Poison
0;0 2;0 0;0 0;0 Weapon Finesse 0 Neutral Scent

0;0 2;3 0;0 0;0 Alertness;Improved Initiative;Track; Neutral Evil Breath Weapon;Freezing Bite;Trip
2 Chaotic Evil

0;0 1;3 0;0 0;0 Alertness;Track; Neutral Evil Trip;Scent


0;0 0;0 0;0 0;0
1
62

Familiar Companion Companion


Level Level Familiar Type Type Special Index
7
4
bilities;Aura of menace;magic circle agaist 7 Celestial, Planar
7
1
1
10
1 Normal
4
7
10
4
nsion Door;Scent 5 4 Improved
4
7
13
1

1 Normal
4
13
mmunities;Aligned Strike;Poison;Repairing 5 Improved
7

4
7
1
;Improved Grab;Constrict;Undead 9 Improved
7
10
7
4
4
13
7
10
10
7
1
16
16
4
7
4
7
1
1
color=lavender;
color=brown;
8 Dragon color=black;DrShSkill=Hide, Move Silently,
10 Dragon color=blue;DrShSkill=Bluff, Hide, Spellcraft
9 Dragon color=brass;DrShSkill=Bluff, Gather Information
11 Dragon color=bronze;DrShSkill=Disguise, Survival, Swi
color=brown;
color=;
color=;
color=chromium;
color=;
10 Dragon color=copper;DrShSkill=Bluff, Hide, Jump;DrShAd
color=translucent;
color=purple;
color=green;
color=brown-grey;
color=grey;
color=;
14 Dragon color=gold;DrShSkill=Disguise, Heal, Swim;DrSh
9 Dragon color=green;DrShSkill=Bluff, Hide, Move Sile
color=purple;
color=iron;
color=;
color=;
color=nickel;
color=;
color=;
color=platinum;

color=orange;
color=gold;
12 Dragon color=red;DrShSkill=Appraise, Bluff, Jump;
color=rust;

color=blue;
SpawnStr=6;SpawnCon=4;SpawnWis=2;SpawnC
color=translucent;

12 Dragon color=silver;DrShSkill=Bluff, Disguise, Jump;DrS


color=silver-blue;
color=brown;
color=olive green;
color=yellow;

7 Dragon color=white;DrShSkill=Hide, Move Silently,

1
7
rm;Magic circle against evil;Tongues 7 Celestial
7
electricity
16 Elemental
10 Elemental
4 Elemental
;Whirlwind;Elemental traits 5 1 Planar Elemental
acid
16 Elemental
10 Elemental
4 Elemental
ery;Push;Elemental traits 5 1 Planar Elemental
fire
16 Elemental
10 Elemental
4 Elemental
5 1 Planar Elemental
cold
16 Elemental
10 Elemental
4 Elemental
ery;Drench;Vortex;Elemental traits 5 1 Planar Elemental
13
1
mproved Grab;Constrict;Scent 3 Improved
us Wounds;Hive mind;Make Whole 7 Improved

or;meld;visage;mind shielding 7 Restricted


10
16
16
7
ovement;Resistance to acid 10;Resistance t 7 Celestial

onus to spot in bright light 1 1 Normal


5 Improved
7 4 Improved
1
1
7 Improved
ll-like abilities;Alternate form 7 Improved, Planar
3 Improved
4
7
1 Normal
4
3 Improved
3 Improved
10
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit;Cha 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar
pon;Spell-like abilities;Summon mephit 7 Planar

13
5 Improved
onus to Spot in shadows;Gains +8 bonus to 1 1 Normal
7
7
7
1
1
dsense 60 ft.;Telepathy 60 ft. 7 Improved
ll-like abilities;Alternate form 7 Improved, Planar

1
1 Normal
1 Normal
13
7
5 Improved
7
10
4
1
ock;Lethal shock;Electricity sense 5 4 Improved
4
10
7
4
1
1
1 Normal

10
1 Improved
1
16
5 1 Improved
7
1 Normal
5 Improved
16
16
7
7 Improved
1 Normal
10
pon;Freezing Bite;Trip 7 Improved
1
1
4
3 Improved
1
Lycan Lycan Familiar Familiar
Species Src Pg AltSrc Src Sel Prereq Available 6 6 Prereq Available 6
MM 14 1 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 16 PlH 1 0 0 6 0 0 6
MM2 25 0 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 268 1 0 0 6 0 6
MM 23 1 0 0 6 0 6
MM 268 1 1 0 6 0 6
MM 269 1 0 0 6 0 6
MM 269 1 1 0 6 0 6
MM 269 1 0 0 6 0 6
MM 269 1 0 0 6 0 6
MM 28 CW 1 0 0 6 0 0 6
MM 270 1 1 0 6 0 6
PGtA 0 0 0 6 0 6
MM 30 1 0 0 6 0 6
MM 270 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 270 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 34 1 0 0 6 0 6
MM4 0 0 0 6 0 0 6
MM 37 1 0 0 6 0 6
OA 0 0 0 6 0 6
OA 0 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 38 1 0 0 6 0 6
RoF PGtF 0 0 0 6 1 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 59 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 62 1 0 0 6 0 6
Dire Animal MM 63 1 0 0 6 0 6
Dire Animal MM 63 1 1 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 63 1 0 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 64 1 1 0 6 0 6
Dire Animal MM 64 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal MM 65 1 0 0 6 0 6
Dire Animal PGtA 0 0 0 6 0 6
Dire Animal MM 66 1 0 0 6 0 6
MM 271 1 0 0 6 0 6
MM 272 1 0 0 6 0 6
Gem MM2 79 0 0 0 6 0 6
Planar Dr 176 0 0 0 6 0 6
Chromatic MM 70 1 0 0 6 0 0 6
Chromatic MM 72 1 0 0 6 0 0 6
Metallic MM 79 1 0 0 6 1 0 6
Metallic MM 80 1 0 0 6 0 0 6
Faerunian MoF 38 Dr 0 0 0 6 0 6
Planar Dr 177 0 0 0 6 0 6
Lung OA 155 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Metallic MM 82 1 0 0 6 1 0 6
Gem MM2 81 0 0 0 6 0 6
Faerunian MoF 40 0 0 0 6 0 6
Gem MM2 82 0 0 0 6 0 6
Planar Dr 179 0 0 0 6 0 6
Faerunian MoF 159 Dr 0 0 0 6 0 6
Epic ELH 1 0 0 6 0 6
Metallic MM 84 1 0 0 6 0 0 6
Chromatic MM 74 1 0 0 6 0 0 6
Planar Dr 180 0 0 0 6 0 6
Ferreous DMag 0 0 0 6 0 6
Lung OA 156 0 0 0 6 0 6
Lung OA 157 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Planar Dr 181 0 0 0 6 0 6
Lung OA 158 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Epic ELH 1 0 0 6 0 6
Planar Dr 182 0 0 0 6 0 6
Planar Dr 185 0 0 0 6 0 6
Chromatic MM 75 1 0 0 6 1 0 6
Planar Dr 186 0 0 0 6 0 6
Independant Sand 152 1 0 0 6 0 6
Gem MM2 84 0 0 0 6 0 6
Dragonlance BoK 0 0 0 6 0 6
Faerunian MoF 191 Dr 0 0 0 6 0 6
Lung OA 159 0 0 0 6 0 6
Metallic MM 86 1 0 0 6 0 0 6
Faerunian MoF 44 0 0 0 6 0 6
Planar Dr 187 0 0 0 6 0 6
Planar Dr 189 0 0 0 6 0 6
Lung OA 161 0 0 0 6 0 6
Gem MM2 85 0 0 0 6 0 6
Lung OA 162 0 0 0 6 0 6
Ferreous DMag 356 0 0 0 6 0 6
Chromatic MM 77 1 0 0 6 1 0 6
Lung OA 154 0 0 0 6 0 6
MM 272 1 0 0 6 0 6
MM 93 1 0 0 6 0 6
BoED 168 1 0 0 6 0 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 95 MotP 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 1 0 0 6 0 6
MM 95 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 98 MotP 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 1 0 0 6 0 6
MM 98 PlH 1 0 0 6 0 6
MM 272 1 0 0 6 0 6
RotW 189 1 0 0 6 0 6
RoF PGtF 0 0 0 6 0 6
MM 108 1 0 0 6 0 0 6
OA 0 0 0 6 0 6
FF 221 HH 1 0 0 6 0 6
MM 126 1 0 0 6 0 6
MM 137 1 0 0 6 0 6
MM 138 1 0 0 6 0 6
MM 139 1 0 0 6 0 6
BoED 174 1 0 0 6 0 0 6
OA 0 0 0 6 0 6
MM 273 1 0 0 6 0 6
MM 151 CW 1 0 0 6 0 0 6
MM 152 CW 1 0 0 6 0 0 6
MM 273 1 0 0 6 0 6
MM 273 1 0 0 6 0 6
MM 154 CW 1 0 0 6 0 0 6
MM 56 PlH 1 0 0 6 0 0 6
MM 163 CW 1 0 0 6 1 0 6
MM 274 1 0 0 6 0 6
MM 274 1 0 0 6 0 6
MM 275 PH 1 0 0 6 0 6
MM 275 1 0 0 6 0 6
FRCS 308 PGtF 0 0 0 6 0 6
RoF PGtF 0 0 0 6 0 6
Dinosaur MM 60 1 0 0 6 0 6
MM 181 PlH 1 0 0 6 0 6
MM 181 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 182 PlH 1 0 0 6 0 6
MM 183 PlH 1 0 0 6 0 6
MM 183 PlH 1 0 0 6 0 6
MM 184 PlH 1 0 0 6 0 6
MM 184 PlH 1 0 0 6 0 6
MM 185 PlH 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 276 1 0 0 6 0 6
RoF PGtF 0 0 0 6 1 0 6
MM 277 1 0 0 6 0 6
MM 205 1 0 0 6 0 6
MM 206 1 0 0 6 0 6
MM 206 1 0 0 6 0 6
MM 277 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 210 PlH 1 0 0 6 1 0 6
MM 46 1 0 0 6 1 0 6
OA 0 0 0 6 0 6
PGtA 0 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM 214 1 0 0 6 0 6
MM 278 1 0 0 6 0 6
MM4 0 0 0 6 0 6
MM 220 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 224 1 0 0 6 0 6
MM 279 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 282 1 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 280 1 0 0 6 0 6
OA 0 0 0 6 0 6
MM 234 1 0 0 6 0 6
FRCS 79 0 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 281 1 0 0 6 0 6
MM 236 1 0 0 6 0 6
MM 281 1 1 0 6 0 6
MM 282 1 0 0 6 0 6
FRCS 309 PGtF 0 0 0 6 1 0 6
Dinosaur MM 61 1 0 0 6 0 6
Dinosaur MM 61 1 0 0 6 0 6
MM 249 1 0 0 6 0 6
MM 1 0 0 6 0 6
MM 282 1 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 256 CW 1 0 0 6 0 0 6
MM 283 1 1 0 6 0 6
PGtA 0 0 0 6 0 6
MM 283 1 0 0 6 0 6
MM 256 CW 1 0 0 6 1 0 6
CUST` 0 0 6 0 6
85
6 38 6

Companion Companion Select Wild Shape Wild Shape Select Wild Dragon
Select Familiar Prereq Available 6 Companion Prereq Available 6 Shape Form Prereq
0 0 6 Ape 0 6
1 1 7 Badger 0 6
0 7 Bear, Black 0 6
0 0 7 Bison 0 6
0 0 7 Boar 0 6
1 1 8 Camel 0 6
0 0 8 Cheetah 0 6
0 8 Crocodile 0 6
1 1 9 Dire Badger 0 6
1 0 9 Dire Bat 0 6
1 0 9 Dire Rat 0 6
1 1 10 Dire Weasel 0 6
0 0 10 Dog 0 0 6
1 1 11 Dog, Riding 0 6
1 0 11 Eagle 0 6
0 0 11 Hawk 0 6
1 1 12 Horse, Heavy 0 6
0 12 Horse, Light 0 6
0 12 Leopard 0 6
1 1 13 Lizard, Monitor 0 6
0 0 13 Owl 0 6
0 13 Pony 0 6
0 0 13 Porpoise 0 6
0 13 Shark, Large 0 6
0 13 Shark, Medium 0 6
1 14 Snake, Constrictor 0 6
1 0 14 Snake, Large Viper 0 6
0 0 14 Snake, Medium Viper 0 6
0 14 Snake, Small Viper 0 6
1 0 14 Squid 0 6
0 0 14 Wolf 0 6
1 0 14 Wolverine 0 6
1 1 15 0 6
1 1 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 0 16 0 6
1 1 17 0 6
1 0 17 0 6
1 0 17 0 6
1 1 18 0 6
1 0 18 0 6
1 0 18 0 6
1 0 18 0 6
1 1 19 0 6
1 1 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 6
0 20 0 0 6
0 20 0 6
1 1 21 0 6
0 0 21 0 0 6
0 21 0 6
1 0 21 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 21 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
0 0 21 0 0 6
1 0 21 0 6
0 0 21 0 6
0 21 0 6
0 21 0 6
0 21 0 6
0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 0 21 0 6
0 21 0 6
0 21 0 6
1 22 0 6
0 22 0 6
0 0 22 0 6
1 1 23 0 6
1 1 24 0 6
0 24 0 6
0 24 0 6
0 24 0 6
1 1 25 0 6
1 0 25 0 6
0 25 0 6
1 1 26 0 6
0 26 0 6
0 26 0 6
1 0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
0 26 0 6
1 1 27 0 6
0 0 27 0 0 6
0 0 27 0 6
0 0 27 0 0 6
1 1 28 0 6
1 1 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 29 0 6
0 0 29 0 6
1 0 29 0 6
0 29 0 6
0 0 29 0 6
1 0 29 0 6
1 1 30 0 6
1 1 31 0 6
0 0 31 0 6
1 1 32 0 6
1 0 32 0 6
1 0 32 0 6
1 1 33 0 6
1 1 34 0 6
1 1 35 0 6
0 35 0 6
0 35 0 6
0 35 0 6
0 35 0 6
1 1 36 0 6
1 0 36 0 6
0 0 36 0 6
1 0 36 0 6
0 36 0 6
0 36 0 6
1 0 36 0 6
1 0 36 0 6
0 0 36 0 0 6
0 36 0 6
0 36 0 6
1 0 36 0 6
0 36 0 6
1 1 37 0 6
1 0 37 0 6
1 1 38 0 6
0 38 0 6
0 38 0 6
19

Dragon Select
Available 6 Dragon
0 6 Black CreatureInfoRowsCnt 209
0 6 Blue LycanthropeListRowsCnt 0
0 6 Brass FamiliarListRowsCnt 0
0 6 Bronze CompanionListRowsCnt 32
0 6 Copper WildShapeListRowsCnt 0
0 6 Force DragonListRowsCnt 13
0 6 Gold
0 6 Green ElementalRowsCnt 20
0 6 Prismatic ElementalListRowsCnt 4
0 6 Red ElementalBaseType #N/A
0 6 Sand
0 6 Silver
0 6 White
0 6
0 6
0 6 Companion Type Available
0 6 Normal 1
0 6 Magical Beast 0
0 6 Exalted 0
0 6 Elemental 0
0 6
0 6
0 6
0 6
0 6
0 6 Familiar Type Available
0 6 Normal 0
0 6 Improved 0
0 6 Celestial 0
0 6 Planar 0
0 6 Dragon 0
0 6 Restricted 0
0 6
0 6
0 6 Class Lvl HasClass
0 6 Dem 2 0
0 6 Dia 2 0
0 6 Ara 1 0
0 6 Sor 1 0
0 6 DrN 7 0
0 6 CSh 1 0
0 6
0 6
0 6
0 6 HasFamiliar 0
0 6 FamiliarRestricted 0
0 6 FamiliarRestrictedList
0 6 FamiliarChoiceLevel 0
0 6 FamiliarChoiceType #VALUE!
0 6 MasterLevel 0
1 7
1 8
1 9 IsLycanthrope 0
1 10 DoLycanthrope 0
0 10 LycanthropeIdx
0 10 IsLycanHumanoid 0
0 10 IsLycanthropeAlternate 0
0 10 LycanthropeHPAdjustment 0
0 10 LycanthropeName
1 11 IsLycanthropeDireAnimal 0
0 11 LycanthropeAnimalBase
0 11 LycanthropeSubspecies 0
0 11 LycanthropeRacialSkill
0 11 LycanthropeBaseIdx
0 11
1 12 FamiliarIdx
1 13
1 14 FamiliarAbilities #VALUE!
0 14 FamiliarEquiv
0 14 FamiliarType Select Familiar
0 14 FamiliarSpeak 1
0 14 FamiliarSpeed #VALUE!
0 14 FamiliarBAB #VALUE!
0 14 FamiliarFort #VALUE!
0 14 FamiliarRef #VALUE!
0 14 FamiliarWill #VALUE!
1 15 FamiliarType #VALUE!
0 15
0 15 AnimalCompanion Wolf
1 16 CompanionChoiceLevel 4
0 16 CompanionIDx 204
1 17 CompanionSpeed #VALUE!
0 17 CompanionBAB 3
0 17 CompanionFort 1
0 17 CompanionRef 1
0 17 CompanionWill 4
1 18 CompanionType Animal
0 18 Companion Abilities #VALUE!
0 18 CompanionHDType 8
0 18
0 18
0 18 ElementalCompanionChoiceLe 0
0 18
0 18
1 19
0 19 Wildshape Form Select Wild Shape Form
0 19 Wildshape Idx #N/A
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
0 19
Level Bonus HD Bonus Nat Armor Str/Dex adjust
1 0 0 0 Link;Share Spells
2 0 0 0
3 2 2 1 Evasion
4 2 2 1
5 2 2 1
6 4 4 2 Devotion
7 4 4 2
8 4 4 2
9 6 6 3 Multiattack
10 6 6 3
11 6 6 3
12 8 8 4
13 8 8 4
14 8 8 4
15 10 10 5 Improved Evasion
16 10 10 5
17 10 10 5
18 12 12 6
19 12 12 6
20 12 12 6

Lvl SA
1 Improved evasion;Share spells;Empathic link
3 Deliver touch spells
5 Speak with master
7 Speak with animals of its kind
9
11 Spell Resistance
13 Scry on Familiar

Restricted Familiar Master Level


Quasit 0
Imp 0
Spider, Hairy 0
Elemental, Air(Small) 0
Ghostly Visage; Imp; Quasit; V 0
Cat 0
Select a Mount
Warhorse
Warpony

Select A Servant
Cat
Dire Rat
Fiendish Bat
Horse
Pony
Raven
Toad

Select a Companion
Celestial Cat
Celestial Dog
Celestial Eagle
Celestial Hawk
Celestial Horse
Celestial Owl
Celestial Pony
Celestial Wolf

Select a Servant
Fiendish Monstrous Spider
Fiendish Sword Spider
Myrlochar
Phase Spider

Familiar Move Speeds


Land Speed #VALUE!
Burrow #VALUE!
Climb #VALUE!
Fly #VALUE!
Swim #VALUE!

Companion Move Speeds


Land Speed 50 ft.
Burrow
Climb
Fly
Swim
Class Abilities Quality
Armor proficiency Normal
Light armor 1 Masterwork
Medium armor 1 Greater Masterwork
Heavy armor 0 +1
Shields/Tower 1 0 +1 GMW
Cannot wear metal 1 +2
+3
× Proficient in light and medium armor, and all shields (except tower shields) (but cannot wea +4
, and all shields (except tower shields) +5
+6
#VALUE! +7
+8
Prof Entry Commoner Prof +9
#VALUE! +10
+11
Weapon Proficiency +12
SIMPLE WEAPONS 0 +13
MARTIAL WEAPONS 0 +14
+15
Atlatl +16
+17
+18
+19
+20

All Weapons
1 2 3 4 5
Select A Weapon Select A Weapon Source Cat Size Dmg1(M)
Alchemy Blade Alchemy Blade E L 5
Annulat Annulat E R 5
Atlatl Atlatl M R 4
Axe, Ice Axe, Ice E O 5
Axe, Orc Double Axe, Orc Double E T 6
Axe, Throwing Axe, Throwing M L 5
Battleaxe Battleaxe M O 6
Battle Flag Battle Flag E O 6
Battlehorn Battlehorn E T 6
Battlepick, Gnome Battlepick, Gnome E O 5
Bayonet Bayonet M T 6
Blade, Retractable Blade, Retractable S T 6
Blade, Skipping Blade, Skipping E R 3
Blowgun Blowgun OA S R 1
Blowgun, Greater Blowgun, Greater E R 3
Blunderbuss Blunderbuss E L
Bolas Bolas E R 4
Bolas, Barbed Bolas, Barbed E R 4
Bomb Bomb E R 12
Boomerang Boomerang E R 4
Boomerang, Talenta Boomerang, Talenta E R 4
Boomerang, Three-bladed RaBoomerang, Three-bladed Razor E R 5
Boomerang, Xen'drik Boomerang, Xen'drik E R 5
Bow, Bone Bow, Bone E R 7
Bow, Yuan-ti Serpent Bow, Yuan-ti Serpent E R 5
Bracer, Claw Bracer, Claw E L 4
Buckler-axe, Dwarven Buckler-axe, Dwarven E L 5
Catspaw Catspaw S T 6
Cat-o-nine-tails Cat-o-nine-tails E M 6
Calculus, Gnome Calculus, Gnome E R 13
Cestus, Ward Cestus, Ward E L 13
Chain, Drow Scorpion Chain, Drow Scorpion E T 5
Chain, Spiked Chain, Spiked E T 9
Chain-and-dagger Chain-and-dagger E O 4
Chakram Chakram E R 4
Chatkcha Chatkcha E R 5
Chijiriki Chijiriki OA E T 5
Claw, Eagle's Claw, Eagle's E L 5
Claw, Panther Claw, Panther E L 4
Claws, Scorpion Claws, Scorpion E L 5
Claws, Tiger Claws, Tiger E L 4
Club ● Club S O 5
Club, Tigerskull Club, Tigerskull E O 6
Courtblade, Elven Courtblade, Elven E T 7
Crossbow, Aquatic Crossbow, Aquatic E R 6
Crossbow, Great Crossbow, Great E R 11
Crossbow, Hand Crossbow, Hand E R 4
Crossbow, Heavy Crossbow, Heavy S R 7
Crossbow, Light Crossbow, Light S R 6
Crossbow, Repeating Heavy Crossbow, Repeating Heavy E R 7
Crossbow, Repeating Light Crossbow, Repeating Light E R 6
Crossbow, Staking Crossbow, Staking E T 8
Cutlass Cutlass M L 5
Dagger ● Dagger S L 4
Dagger, Barbed Dagger, Barbed E L 4
Dagger, Punching Dagger, Punching S L 4
Dagger, Ribbon Dagger, Ribbon E L 4
Dagger, Triple Dagger, Triple E L 4
Dart ● Dart S R 4
Dart thruster Dart thruster M R 4
Darkha Darkha E T 6
Double Bow, Elven Double Bow, Elven E R 6
Dragonsplit Dragonsplit E L 5
Dragon Pack Dragon Pack E L
Drow long knife Drow long knife E R 5
Drow Scorpion Chain Drow Scorpion Chain E T 5
Duom Duom E T 6
Etherblade Etherblade E T 7
Falchion Falchion M T 9
Falchion, Great Falchion, Great E T 8
Fan, Collapsing Crescent Fan, Collapsing Crescent E L 5
Fan, War Fan, War E O 5
Fingerblade Fingerblade E L 5
Flail Flail M O 6
Flail, Dire Flail, Dire E T 6
Flail, Heavy Flail, Heavy M T 7
Flindbar Flindbar E O 9
Flutter blade Flutter blade E O 4
Foot spike Foot spike E L 4
Footbow Footbow E R 6
Fukimi-Bari Fukimi-Bari E R 1
Fullblade Fullblade E T 11
Gauntlet Gauntlet S U 3
Gauntlet, Bladed Gauntlet, Bladed E L 5
Gauntlet, Scorpion Claw Gauntlet, Scorpion Claw E L 5
Gauntlet, Spiked Gauntlet, Spiked S L 4
Gauntlet, Spring-Loaded Gauntlet, Spring-Loaded E R 4
Glaive Glaive M T 7
Glot Glot E R 4
Goad Goad E T 9
Greataxe Greataxe M T 8
Greatbow Greatbow E R 7
Greatbow, Composite Greatbow, Composite E R 7
Greatclub Greatclub M T 7
Greathammer, Goliath Greathammer, Goliath E T 8
Greatspear Greatspear E T 10
Greatsword Greatsword M T 10
Greatsword, Mercurial Greatsword, Mercurial E T 10
Guisarme Guisarme M T 9
Gyrspike Gyrspike E T 6
Gythka Gythka E T 7
Halberd Halberd M T 7
Hammer, Double Hammer, Double E T 6
Hammer, Gnome Hooked Hammer, Gnome Hooked E T 6
Hammer, Light Hammer, Light M L 4
Hammer, Lucerne Hammer, Lucerne M T 9
Hammer, Throwing Hammer, Throwing E L 5
Handaxe Handaxe M L 5
Harpoon Harpoon E R 7
Icechucker Icechucker E R 8
Iron, Throwing Iron, Throwing E R 5
Iuak Iuak E O 5
Javelin Javelin S R 5
Javelin, Spinning Javelin, Spinning E R 6
Jitte Jitte OA E L 4
Jovar Jovar E T 10
Kama Kama E L 5
Katana Katana OA E O 7
Kau Sin Ke Kau Sin Ke OA E O 6
Kawanaga Kawanaga OA E O 3
Khopesh Khopesh E O 5
Khopesh, Double Khopesh, Double E T 5
Knife, Drow Long Knife, Drow Long E L 5
Knife, Stump Knife, Stump E L 4
Kukri Kukri M L 4
Kusari-Gama Kusari-Gama OA E T 5
Kylie Kylie E R 5
Lajatang Lajatang OA E T 6
Lance Lance M T 6
Lancet, Gehennan Lancet, Gehennan M L 4
Lightblade, Elven Lightblade, Elven E L 5
Longaxe Longaxe E T 8
Longbow Longbow M R 6
Longbow, Aquatic Longbow, Aquatic M R 6
Longbow, Composite Longbow, Composite M R 6
Longspear Longspear S T 6
Longstaff Longstaff E T 5
Longsword Longsword M O 6
Longsword, Mercurial Longsword, Mercurial E O 6
Lynxpaw Lynxpaw E T 5
Mace, Double Mace, Double E T 6
Mace, Heavy Mace, Heavy S O 6
Mace, Light Mace, Light S L 5
Mancatcher Mancatcher E T 4
Manriki-gusari Manriki-gusari OA E T 5
Manople Manople E L 5
Manti Manti E T 6
Maquahuitl Maquahuitl M T 7
Maul Maul E O 7
Mind Arrow Mind Arrow M R 6
Mind Blade Mind Blade M L 5
Morningstar Morningstar S O 6
Musket Musket E M 8
Muspelrule Muspelrule S L 4
Nagamaki Nagamaki OA M T 9
Naginata Naginata OA M T 7
Net Net E R 13
Nekode Nekode OA E L 4
Ninja-to Ninja-to OA E L 5
Notbora Notbora E T 9
Nunchaku Nunchaku E L 5
Petard, doorbreaker Petard, doorbreaker E T
Petard, triggered Petard, triggered E T 13
Pick, Dire Pick, Dire E O 6
Pick, Heavy Pick, Heavy M O 5
Pick, Light Pick, Light M L 4
Pincer Staff Pincer Staff E T 7
Pistol Pistol E R 8
Poker Poker E M 5
Poleaxe, Heavy Poleaxe, Heavy E T 10
Quarterstaff ● Quarterstaff S T 5
Quickrazor, Gnome Quickrazor, Gnome E L 4
Ramhammer Ramhammer E T 7
Ranseur Ranseur M T 9
Rapier Rapier M O 5
Rapier, Parthian Rapier, Parthian E M 5
Rapier, Quickblade Rapier, Quickblade E O 5
Razored armor Razored armor M L 5
Razored shield, light Razored shield, light M L 4
Razored shield, heavy Razored shield, heavy M O 5
Ribbonweave Ribbonweave E O 6
Ripper Ripper M T 10
Ritiik Ritiik E T 6
Sai Sai E L 4
Sandblaster Sandblaster E R 5
Sand Pipe Sand Pipe E R
Sap Sap M L 5
Scimitar ● Scimitar M O 5
Scimitar, Double Scimitar, Double E T 5
Scimitar, Great Scimitar, Great E O 6
Scimitar, Valenar double Scimitar, Valenar double E T 5
Scourge Scourge E O 6
Scythe Scythe M T 9
Scythe, Crescent Scythe, Crescent E T 6
Sharrash, Talenta Sharrash, Talenta E T 7
Shield, Heavy Shield, Heavy M O 4
Shield, Light Shield, Light M L 3
Shikomi-Zue Shikomi-Zue E T 6
Shortbow Shortbow M R 5
Shortbow, Composite Shortbow, Composite M R 5
Shortspear ● Shortspear S O 5
Shotput, Orc Shotput, Orc E R 10
Shuriken Shuriken E R 2
Siangham Siangham E L 5
Sickle ● Sickle S L 5
Sickle, Heavy Sickle, Heavy S O 6
Skipdisk, Razor Skipdisk, Razor E R 5
Skiprock Skiprock E R 5
Sling ● Sling S R 4
Sling, War Sling, War E R 6
Smokebomb Smokebomb E R 13
Spear ● Spear S T 6
Spear, Dwarven double Spear, Dwarven double E T 6
Spear Spikard Spear Spikard E O 5
Spearthrower Spearthrower S O 5
Spiked Armor Spiked Armor M L 5
Spiked Shield, Heavy Spiked Shield, Heavy M O 5
Spiked Shield, Light Spiked Shield, Light M L 4
Stabaxe Stabaxe M L 5
Staff, Harpoon Staff, Harpoon S T 5
Staff, Three-section Staff, Three-section E T 6
Straightblade Straightblade M L 5
Straight Razor Straight Razor M T 6
Steel Fins Steel Fins E L 4
Sugliin Sugliin E T 11
Sword, Bastard Sword, Bastard E O 7
Sword, Butterfly Sword, Butterfly E O 5
Sword, Short Sword, Short M L 5
Sword, Short Broadblade Sword, Short Broadblade E L 5
Sword, Two-bladed Sword, Two-bladed E T 6
Sword Cane, Dagger Sword Cane, Dagger S T 6
Sword Cane, Rapier Sword Cane, Rapier M O 5
Swordcatcher, Gnome Swordcatcher, Gnome E O 5
Tangat, Talenta Tangat, Talenta E T 7
Thinblade, Elven Thinblade, Elven E O 6
Thrombash Thrombash E O 5
Throwing-knife, Desert Throwing-knife, Desert E R 5
Tonfa Tonfa E O 5
Tortoise blade, Gnome Tortoise blade, Gnome E L 5
Trident Trident M O 6
Unarmed Strike Unarmed Strike S U 3
Urgrosh, Dwarven Urgrosh, Dwarven E T 6
Wakizashi Wakizashi OA M L 5
War Spikard War Spikard E T 6
Waraxe, Dwarven Waraxe, Dwarven E O 7
Warhammer Warhammer M O 6
Warmace Warmace E O 8
Warpike, Dwarven Warpike, Dwarven E T 10
Whip Whip E O 3
Whip, Scorpion-tail Whip, Scorpion-tail E O 4
Whip, Stingray Whip, Stingray E O 5
Whip-dagger Whip-dagger E O 5
Grapple ● Grapple S U 3
Touch ● Touch S U 13
Ray ● Ray S R 13
Energy Missile ● Energy Missile S R 13
Spellfire ● Spellfire S R 13
#VALUE! #VALUE! S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
S L #VALUE!
Mighty Weapon Damage by size
Normal
12 Str (+1) Fine Diminutive Tiny Small Medium
ater Masterwork 14 Str (+2) 1 1
16 Str (+3) 2 1 1d2
18 Str (+4) 3 1 1d2 1d3
20 Str (+5) 4 1 1d2 1d3 1d4
22 Str (+6) 5 1 1d2 1d3 1d4 1d6
24 Str (+7) 6 1d2 1d3 1d4 1d6 1d8
26 Str (+8) 7 1d3 1d4 1d6 1d8 1d10
28 Str (+9) 8 1d4 1d6 1d8 1d10 1d12
30 Str (+10) 9 1d2 1d3 1d4 1d6 2d4
32 Str (+11) 10 1d4 1d6 1d8 1d10 2d6
34 Str(+12) 11 1d6 1d8 1d10 2d6 2d8
36 Str (+13) 12 1d8 1d10 2d6 2d8 2d10
38 Str (+14) 13 1d2 1d3 1d4 1d6 1d8
40 Str (+15) 14 1d2 1d3 1d4 1d6 1d8
42 Str (+16) 15 1 1d2 1d3 1d4 1d6
44 Str (+17) 16 1d6 1d8 1d10 2d6 2d8
46 Str (+18)
48 Str (+19)
50 Str (+20)
52 Str (+21)
54 Str (+22)
56 Str (+23)
58 Str (+24)
60 Str (+25)

6 7 8 9 10 11 12 13 14
Dmg2(M) Threat Crit1 Crit2 Range Wgt Type Nonlethal Reach
19 2 2 P
19 2 30 0.5 S
20 3 50 2 P
20 4 5 S/P
6 20 3 3 15 S
20 2 10 2 S
20 3 6 S
20 3 P
6 20 3 3 10 P
20 4 5 P
20 2 0.5 P
20 2 0.5 P
20 3 10 0.5 S
20 2 10 2 P
20 2 10 2 P
15 P
20 2 10 2 B
20 2 10 3 P
10 1 *
20 2 20 2 B S
20 2 30 1 B
20 2 10 4 S
20 2 20 2 B/P
20 3 120 4 P
6 19 2 3 80 5 S/P
19 2 2 P
20 3 4 S
20 2 2 S
20 10 5 S
50 2 *
4 B
19 2 3 S 1
20 2 10 P 1
19 2 4 P
20 3 30 2 S
18 2 20 3 P
4 20 2 2 6 P/B
18 2 2 S/P
20 3 3 P/S
20 2 6 S/P
20 2 2 P
20 2 10 3 B
20 4 8 B&P
18 2 6 P/S
19 2 40 4 P
18 2 120 14 P
19 2 30 2 P
19 2 120 8 P
19 2 80 4 P
19 2 120 12 P
19 2 80 6 P
19 2 10 15 P
19 2 3 S
19 2 10 1 P/S
19 2 1 P
20 3 1 P
20 4 1 S
19 2 1 P
20 2 20 0.5 P
19 2 40 1 P
20 3 30 4 P 0
20 3 90 3 P
5 19 2 4 2 P/S
20 25
19 2 10 2 P
19 2 12 S
20 3 8 P 1
20 2 10 S 1
18 2 8 S
18 2 12 S
19 2 2 S
20 3 3 S
20 3 2 P
20 2 5 B
6 20 2 2 10 B
19 2 10 B
19 2 2 B
19 3 2 P/S
20 3 1 P
20 3 110 3 P
20 2 5 0.1 P
19 2 23 S
20 2 1 B
19 2 4 S
20 2 6 S
20 2 1 P
20 2 20 4 P
20 3 10 S 1
18 2 10 1 B
20 2 10 B/P
20 3 12 S
20 3 120 6 P
20 3 130 6 P
20 2 8 B
20 4 30 B
20 3 10 9 P
19 2 8 S
20 4 17 S
20 3 12 S 1
6 19 2 6 20 B/S
7 20 2 2 25 S
20 3 12 P/S
6 20 3 3 18 B
5 20 3 4 6 B/P
20 2 20 2 B
20 4 10 P 1
20 2 20 2 B
20 3 3 S
20 2 30 10 P
20 3 30 12 P
20 3 10 3 S
19 2 4 S
20 2 30 2 P
19 2 50 2 P
30 2 2 B
18 2 13 S
20 2 2 S
19 2 6 S
20 2 4 B
3 20 2 1 S/B 1
18 2 4 S
5 18 2 2 8 S
19 2 10 2 P
19 2 2 P
18 2 3 S
4 20 2 2 3 S/B 1
20 2 20 5 B
6 20 2 2 7 S
20 3 10 P 1
18 2 3 P
18 2 1 P
20 3 15 S
20 3 100 3 P
20 3 60 3 P
20 3 110 3 P
20 3 9 P 1
5 20 2 2 6 B
19 2 4 S
20 4 6 S
4 18 2 3 4 P/S
6 20 2 2 25 B
20 2 8 B
20 2 4 B
20 2 8 B
5 20 2 2 5 B 1
19 2 1 S/P
20 3 9 P
20 2 10 B/P
20 3 20 B
20 3 110 2 P
19 2 30 2 P
20 2 6 B/P
20 3 150 10 P
19 2 1 B
20 3 10 S
20 3 15 S 1
10 6 -
20 2 2 P
19 2 3 S
9 19 2 2 1 B/S
20 2 2 B

20 4 12 P
20 4 6 P
20 4 3 P
20 2 - 15 B
20 3 50 3 P
20 2 3 P
20 3 15 P/S
5 20 2 2 4 B
19 2 1 S
20 2 15 B 1
20 3 12 P 1
18 2 2 P
7 18 2 3 50 5 P
18 2 3 P
20 2 0 S
20 2 S 0 S
20 2 S 0 S
19 2 3 S
19 2 9 P
20 3 6 P
20 2 10 1 B
10 2 B
1
20 2 2 B S
18 2 4 S
5 18 2 2 15 S
18 2 8 S
5 18 2 2 15 S
20 2 2 S
20 4 10 P/S
6 20 3 3 20 S
19 2 10 S
20 2 S 0 B
20 2 S 0 B
20 3 5 P
20 3 60 2 P
20 3 70 2 P
20 2 20 3 P
19 3 10 15 B
20 2 10 0.5 P
20 2 1 P
20 2 2 S
20 2 6 S
18 2 10 2 S
20 2 15 0.25 B
20 2 50 0 B
20 4 50 1 B
10 1 *
20 3 20 6 P
6 20 3 3 15 S/P
20 2 20 3 P
20 3 35 3 P
20 2 0 P
20 2 S 0 P
20 2 S 0 P
20 3 1 P
20 3 15 P
20 3 8 B
19 2 3 S
20 3 0.5 S
20 2 2 S
20 2 20 P/S 1
19 2 6 S
19 2 2 S
19 2 2 P
19 2 3 P
6 19 2 2 10 S
19 2 2 P
18 2 2 P
19 2 5 S
18 2 8 S
18 2 3 P
20 3 10 3 P/S
19 2 15 1 P
20 2 2 B
19 2 3 P
20 2 10 4 P
20 2 B S
5 20 3 3 12 S/P
19 2 3 S
20 2 9 B/P
20 3 8 S
20 3 5 B
20 2 10 B
20 3 15 S/P 1
20 2 2 S S 1
20 2 3 S/P
20 3 3 S/P 1
19 2 3 S 1
20 2 B S
20 2 *
20 2 *
20 2 *
20 2 *
20 2 #VALUE! #VALUE! #VALUE!
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
20 2 #VALUE! #VALUE! #N/A
Arms B
Bite P/B/S
Large Huge Gargantuan Colossal Chains S
1d2 1d3 1d4 1d6 Claw P
1d3 1d4 1d6 1d8 Claws P
1d4 1d6 1d8 2d6 Foreclaws P
1d6 1d8 2d6 3d6 Gore P/B
1d8 2d6 3d6 4d6 Head Butt B
2d6 3d6 4d6 6d6 Hooves B
2d8 3d8 4d8 6d8 Horn P/B
3d6 4d6 6d6 8d6 Horns P/B
2d6 3d6 4d6 6d6 Rake P/S
3d6 4d6 6d6 8d6 Rakes P/S
3d8 4d8 6d8 8d8 Slam B
4d8 6d8 8d8 12d8 Slams B
1d10 1d12 3d6 4d6 Spine P
2d6 2d8 3d8 4d8 Stamps B
2d4 2d6 3d6 4d6 Sting P
2d10 2d12 6d6 8d6 Tail Slap B
Talon P
Talons P
Tentacle B
Tentacles B
Trample B
Wings B

15 16 17 18 19 20 23
Special List Deity Feat Prof Proficient? 21 22 0
0 0 0 0 0 Profs 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0 0
0 0 0 0 0 0
5' blast radius 0 0 0 0 0 0
T 0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0
T 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
F 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 1 0 1
0 0 0 0 1 Club 1
F 0 0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
O 0 0 0 0 0 1 1
0 0 0 0 0 1 1
0 0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 1 1
0 0 0 0 0 1 1
1 0 0 0 1 1 2
0 0 0 0 0 2 Dagger 2
0 0 0 0 0 2 2
0 0 0 0 0 2 2
0 0 0 0 0 2 2
T 1 0 0 0 1 2 3
0 0 0 0 3 Dart 3
T 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
M 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 3 3
0 0 0 0 3 3
T 0 0 0 0 0 3 3
T 0 0 0 0 3 3
U 0 0 0 0 0 3 3
0 0 0 0 3 3
U 0 0 0 0 0 3 3
X 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
F 0 0 0 0 0 3 3
0 0 0 0 3 3
U 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
M 0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
X 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
U 0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 3 3
X 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 3 3
U 1 0 0 0 1 3 4
0 0 0 0 0 4 Quarterstaff 4
0 0 0 0 4 4
0 0 0 0 4 4
F 0 0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 4 4
U 0 0 0 0 0 4 4
0 0 0 0 0 4 4
0 0 0 0 4 4
0 0 0 0 0 4 4
1 0 0 0 1 4 5
0 0 0 0 5 Scimitar 5
X 0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 5 5
0 0 0 0 0 5 5
0 0 0 0 0 5 5
M 0 0 0 0 0 5 5
1 0 0 0 1 5 6
T 0 0 0 0 0 6 Shortspear 6
U,T 0 0 0 0 0 6 6
U 0 0 0 0 0 6 6
1 0 0 0 1 6 7
0 0 0 0 7 Sickle 7
0 0 0 0 7 7
0 0 0 0 7 7
1 0 0 0 1 7 8
0 0 0 0 8 Sling 8
0 0 0 0 8 8
1 0 0 0 1 8 9
0 0 0 0 0 9 Spear 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
U 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 0 9 9
U 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 0 9 9
U 0 0 0 0 0 9 9
0 0 0 0 0 9 9
0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 0 9 9
0 0 0 0 9 9
X 0 0 0 0 9 9
0 0 0 0 0 9 9
M,F 0 0 0 0 0 9 9
0 0 0 0 9 9
F 0 0 0 0 9 9
M,F 0 0 0 0 0 9 9
0 0 1 1 9 9
0 0 1 1 10 Grapple 9
0 0 1 1 11 Touch 9
0 0 1 1 12 Ray 9
0 0 1 1 13 Energy Missil 9
P #VALUE! #VALUE! #VALUE! 14 Spellfire ###
S 0 0 0 ### #VALUE! ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
S 0 0 0 ### ###
Wielded Weapon
One-handed Bow, Bone
Two-handed Whip-dagger
Thrown Dagger, Barbed
Two-Weapon (primary) Longaxe
Two-Weapon (secondary) Longstaff
Double-weapon (primary) Rapier, Quickblade
Double-weapon (secondary) Lightblade, Elven
Primary Natural Thinblade, Elven
Secondary Natural Courtblade, Elven
Multi-Weapon (primary) Sword, Short Broadblade
Multi-Weapon (secondary) Longbow
Shortbow
Longbow, Composite
Shortbow, Composite
Alchemy Blade
Spear Spikard

24 25 26 27 28
Feat or List 0 Simples 0 Martials
0 0
0 0
0 1 Atlatl
0 1
0 1
0 2 Axe, Throwing
0 3 Battleaxe
0 3
0 3
0 3
0 4 Bayonet
1 Blade, Retractable 4
1 4
2 Blowgun 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
2 4
3 Catspaw 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
Club 4 Club 4
4 4
4 4
4 4
4 4
4 4
5 Crossbow, Heavy 4
6 Crossbow, Light 4
6 4
6 4
6 4
6 5 Cutlass
Dagger 7 Dagger 5
7 5
8 Dagger, Punching 5
8 5
8 5
Dart 9 Dart 5
9 6 Dart thruster
9 6
9 6
9 6
9 6
9 6
9 6
9 6
9 6
9 7 Falchion
9 7
9 7
9 7
9 7
9 8 Flail
9 8
9 9 Flail, Heavy
9 9
9 9
9 9
9 9
9 9
9 9
10 Gauntlet 9
10 9
10 9
11 Gauntlet, Spiked 9
11 9
11 10 Glaive
11 10
11 10
11 11 Greataxe
11 11
11 11
11 12 Greatclub
11 12
11 12
11 13 Greatsword
11 13
11 14 Guisarme
11 14
11 14
11 15 Halberd
11 15
11 15
11 16 Hammer, Light
11 17 Hammer, Lucerne
11 17
11 18 Handaxe
11 18
11 18
11 18
11 18
12 Javelin 18
12 18
12 18
12 18
12 18
12 19 Katana
12 19
12 19
12 19
12 19
12 19
12 19
12 20 Kukri
12 20
12 20
12 20
12 21 Lance
12 22 Lancet, Gehennan
12 22
12 22
12 23 Longbow
12 24 Longbow, Aquatic
12 25 Longbow, Composite
13 Longspear 25
13 25
13 26 Longsword
13 26
13 26
13 26
14 Mace, Heavy 26
15 Mace, Light 26
15 26
15 26
15 26
15 26
15 27 Maquahuitl
15 28 Maul
15 29 Mind Arrow
15 30 Mind Blade
16 Morningstar 30
16 30
17 Muspelrule 30
17 31 Nagamaki
17 32 Naginata
17 32
17 32
17 32
17 32
17 32
17 32
17 32
17 33 Pick, Dire
17 34 Pick, Heavy
17 35 Pick, Light
17 35
17 35
17 35
17 35
Quarterstaff 18 Quarterstaff 35
18 35
18 35
18 36 Ranseur
18 37 Rapier
18 37
18 37
18 38 Razored armor
18 39 Razored shield, light
18 40 Razored shield, heavy
18 40
18 41 Ripper
18 41
18 41
18 41
18 41
18 42 Sap
Scimitar 18 43 Scimitar
18 43
18 44 Scimitar, Great
18 44
18 44
18 45 Scythe
18 45
18 45
18 46 Shield, Heavy
18 47 Shield, Light
18 47
18 48 Shortbow
18 49 Shortbow, Composite
Shortspear 19 Shortspear 49
19 49
19 49
19 49
Sickle 20 Sickle 49
21 Sickle, Heavy 49
21 49
21 49
Sling 22 Sling 49
22 49
22 49
Spear 23 Spear 49
23 49
23 49
24 Spearthrower 49
24 50 Spiked Armor
24 51 Spiked Shield, Heavy
24 52 Spiked Shield, Light
24 53 Stabaxe
25 Staff, Harpoon 53
25 53
25 54 Straightblade
25 55 Straight Razor
25 55
25 55
25 56 Sword, Bastard
25 56
25 57 Sword, Short
25 57
25 57
26 Sword Cane, Dagger 57
26 58 Sword Cane, Rapier
26 58
26 58
26 58
26 58
26 58
26 58
26 58
26 59 Trident
27 Unarmed Strike 59
27 59
27 60 Wakizashi
27 60
27 61 Waraxe, Dwarven
27 62 Warhammer
27 63 Warmace
27 63
27 63
27 63
27 63
27 63
28 Grapple 63
29 Touch 63
30 Ray 63
31 Energy Missile 63
32 Spellfire 63
#VALUE! ### #VALUE! 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
### 63
32 63
Equiv Weapon Weapon
Longbow Lightblade, Elven
Whip Thinblade, Elven
Dagger
Greataxe
Quarterstaff
Rapier
Rapier
Rapier
Greatsword
Sword, Short
Longbow, Composite
Shortbow, Composite
Longbow
Shortbow
Sword, Short
Shortspear

29 30 31 32
0 Exotics SimpleList MartialList
1 Alchemy Blade Blade, Retractable Atlatl
2 Annulat Blowgun Axe, Throwing
2 Catspaw Battleaxe
3 Axe, Ice Club Bayonet
4 Axe, Orc Double Crossbow, Heavy Cutlass
4 Crossbow, Light Dart thruster
4 Dagger Falchion
5 Battle Flag Dagger, Punching Flail
6 Battlehorn Dart Flail, Heavy
7 Battlepick, Gnome Gauntlet Glaive
7 Gauntlet, Spiked Greataxe
7 Javelin Greatclub
8 Blade, Skipping Longspear Greatsword
8 Mace, Heavy Guisarme
9 Blowgun, Greater Mace, Light Halberd
10 Blunderbuss Morningstar Hammer, Light
11 Bolas Muspelrule Hammer, Lucerne
12 Bolas, Barbed Quarterstaff Handaxe
13 Bomb Shortspear Katana
14 Boomerang Sickle Kukri
15 Boomerang, Talenta Sickle, Heavy Lance
16 Boomerang, Three-bladedSling Lancet, Gehennan
17 Boomerang, Xen'drik Spear Longbow
18 Bow, Bone Spearthrower Longbow, Aquatic
19 Bow, Yuan-ti Serpent Staff, Harpoon Longbow, Composite
20 Bracer, Claw Sword Cane, Dagger Longsword
21 Buckler-axe, Dwarven Unarmed Strike Maquahuitl
21 Grapple Maul
22 Cat-o-nine-tails Touch Mind Arrow
23 Calculus, Gnome Ray Mind Blade
24 Cestus, Ward Energy Missile Nagamaki
25 Chain, Drow Scorpion Spellfire Naginata
26 Chain, Spiked Pick, Dire
27 Chain-and-dagger Pick, Heavy
28 Chakram Pick, Light
29 Chatkcha Ranseur
30 Chijiriki Rapier
31 Claw, Eagle's Razored armor
32 Claw, Panther Razored shield, light
33 Claws, Scorpion Razored shield, heavy
34 Claws, Tiger Ripper
34 Sap
35 Club, Tigerskull Scimitar
36 Courtblade, Elven Scimitar, Great
37 Crossbow, Aquatic Scythe
38 Crossbow, Great Shield, Heavy
39 Crossbow, Hand Shield, Light
39 Shortbow
39 Shortbow, Composite
40 Crossbow, Repeating He Spiked Armor
41 Crossbow, Repeating Ligh Spiked Shield, Heavy
42 Crossbow, Staking Spiked Shield, Light
42 Stabaxe
42 Straightblade
43 Dagger, Barbed Straight Razor
43 Sword, Bastard
44 Dagger, Ribbon Sword, Short
45 Dagger, Triple Sword Cane, Rapier
45 Trident
45 Wakizashi
46 Darkha Waraxe, Dwarven
47 Double Bow, Elven Warhammer
48 Dragonsplit Warmace
49 Dragon Pack
50 Drow long knife
51 Drow Scorpion Chain
52 Duom
53 Etherblade
53
54 Falchion, Great
55 Fan, Collapsing Crescent
56 Fan, War
57 Fingerblade
57
58 Flail, Dire
58
59 Flindbar
60 Flutter blade
61 Foot spike
62 Footbow
63 Fukimi-Bari
64 Fullblade
64
65 Gauntlet, Bladed
66 Gauntlet, Scorpion Claw
66
67 Gauntlet, Spring-Loaded
67
68 Glot
69 Goad
69
70 Greatbow
71 Greatbow, Composite
71
72 Greathammer, Goliath
73 Greatspear
73
74 Greatsword, Mercurial
74
75 Gyrspike
76 Gythka
76
77 Hammer, Double
78 Hammer, Gnome Hooked
78
78
79 Hammer, Throwing
79
80 Harpoon
81 Icechucker
82 Iron, Throwing
83 Iuak
83
84 Javelin, Spinning
85 Jitte
86 Jovar
87 Kama
88 Katana
89 Kau Sin Ke
90 Kawanaga
91 Khopesh
92 Khopesh, Double
93 Knife, Drow Long
94 Knife, Stump
94
95 Kusari-Gama
96 Kylie
97 Lajatang
97
97
98 Lightblade, Elven
99 Longaxe
99
99
99
99
100 Longstaff
100
101 Longsword, Mercurial
102 Lynxpaw
103 Mace, Double
103
103
104 Mancatcher
105 Manriki-gusari
106 Manople
107 Manti
107
108 Maul
108
108
108
109 Musket
109
109
109
110 Net
111 Nekode
112 Ninja-to
113 Notbora
114 Nunchaku
115 Petard, doorbreaker
116 Petard, triggered
117 Pick, Dire
117
117
118 Pincer Staff
119 Pistol
120 Poker
121 Poleaxe, Heavy
121
122 Quickrazor, Gnome
123 Ramhammer
123
123
124 Rapier, Parthian
125 Rapier, Quickblade
125
125
125
126 Ribbonweave
126
127 Ritiik
128 Sai
129 Sandblaster
130 Sand Pipe
130
130
131 Scimitar, Double
132 Scimitar, Great
133 Scimitar, Valenar double
134 Scourge
134
135 Scythe, Crescent
136 Sharrash, Talenta
136
136
137 Shikomi-Zue
137
137
137
138 Shotput, Orc
139 Shuriken
140 Siangham
140
140
141 Skipdisk, Razor
142 Skiprock
142
143 Sling, War
144 Smokebomb
144
145 Spear, Dwarven double
146 Spear Spikard
146
146
146
146
146
146
147 Staff, Three-section
147
147
148 Steel Fins
149 Sugliin
150 Sword, Bastard
151 Sword, Butterfly
151
152 Sword, Short Broadblade
153 Sword, Two-bladed
153
153
154 Swordcatcher, Gnome
155 Tangat, Talenta
156 Thinblade, Elven
157 Thrombash
158 Throwing-knife, Desert
159 Tonfa
160 Tortoise blade, Gnome
160
160
161 Urgrosh, Dwarven
161
162 War Spikard
163 Waraxe, Dwarven
163
164 Warmace
165 Warpike, Dwarven
166 Whip
167 Whip, Scorpion-tail
168 Whip, Stingray
169 Whip-dagger
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
169
Equiv Weapon
Sword, Short
Longsword

33 34 35 36
ExoticList
0 AtlatAlchemy Blade 0
4 Thr Annulat 0
0 Batt Axe, Ice 4
0 Bay Axe, Orc Double 4
0 Cutl Battle Flag 0
0 DartBattlehorn 0
0 FalcBattlepick, Gnome 11
0 FlailBlade, Skipping 6
6 HeavBlowgun, Greater 8
0 Glai Blunderbuss 0
0 Gre Bolas 0
0 GreaBolas, Barbed 6
0 Gre Bomb 0
0 Gui Boomerang 0
0 Hal Boomerang, Talenta 10
7 Lig Boomerang, Three-bladed Razor 10
7 Luc Boomerang, Xen'drik 10
0 HanBow, Bone 4
0 Kat Bow, Yuan-ti Serpent 4
0 KukrBracer, Claw 7
0 Lan Buckler-axe, Dwarven 12
7 GehCat-o-nine-tails 0
0 Lon Calculus, Gnome 9
8 Aqu Cestus, Ward 7
8 ComChain, Drow Scorpion 6
0 Lon Chain, Spiked 6
0 Maqu Chain-and-dagger 0
0 MauChakram 0
0 Min Chatkcha 0
0 Min Chijiriki 0
0 NagClaw, Eagle's 5
0 NagClaw, Panther 5
5 DireClaws, Scorpion 6
5 HeaClaws, Tiger 6
5 LighClub, Tigerskull 5
0 RanCourtblade, Elven 11
0 RapiCrossbow, Aquatic 9
0 Raz Crossbow, Great 9
15 ligh Crossbow, Hand 9
15 heavCrossbow, Repeating Heavy 9
0 RippCrossbow, Repeating Light 9
0 Sap Crossbow, Staking 9
0 ScimDagger, Barbed 7
9 GreaDagger, Ribbon 7
0 Scy Dagger, Triple 7
7 HeavDarkha 0
7 LighDouble Bow, Elven 11
0 Sho Dragonsplit 0
9 ComDragon Pack 0
0 Spi Drow long knife 0
14 HeavDrow Scorpion Chain 0
14 LighDuom 0
0 Sta Etherblade 0
0 StraFalchion, Great 9
0 StraFan, Collapsing Crescent 4
6 Bas Fan, War 4
6 Sho Fingerblade 0
11 RapFlail, Dire 6
0 Trid Flindbar 0
0 WakFlutter blade 0
7 DwaFoot spike 0
0 WarFootbow 0
0 WarFukimi-Bari 0
0 Fullblade 0
0 Gauntlet, Bladed 9
0 Gauntlet, Scorpion Claw 9
0 Gauntlet, Spring-Loaded 9
0 Glot 0
0 Goad 0
0 Greatbow 0
0 Greatbow, Composite 9
0 Greathammer, Goliath 12
0 Greatspear 0
0 Greatsword, Mercurial 11
0 Gyrspike 0
0 Gythka 0
0 Hammer, Double 7
0 Hammer, Gnome Hooked 7
0 Hammer, Throwing 7
0 Harpoon 0
0 Icechucker 0
0 Iron, Throwing 5
0 Iuak 0
0 Javelin, Spinning 8
0 Jitte 0
0 Jovar 0
0 Kama 0
0 Katana 0
0 Kau Sin Ke 0
0 Kawanaga 0
0 Khopesh 0
0 Khopesh, Double 8
0 Knife, Drow Long 6
0 Knife, Stump 6
0 Kusari-Gama 0
0 Kylie 0
0 Lajatang 0
0 Lightblade, Elven 11
0 Longaxe 0
0 Longstaff 0
0 Longsword, Mercurial 10
0 Lynxpaw 0
0 Mace, Double 5
0 Mancatcher 0
0 Manriki-gusari 0
0 Manople 0
0 Manti 0
0 Maul 0
0 Musket 0
0 Net 0
0 Nekode 0
0 Ninja-to 0
0 Notbora 0
0 Nunchaku 0
0 Petard, doorbreaker 7
0 Petard, triggered 7
0 Pick, Dire 5
0 Pincer Staff 0
0 Pistol 0
0 Poker 0
0 Poleaxe, Heavy 8
0 Quickrazor, Gnome 11
0 Ramhammer 0
0 Rapier, Parthian 7
0 Rapier, Quickblade 7
0 Ribbonweave 0
0 Ritiik 0
0 Sai 0
0 Sandblaster 0
0 Sand Pipe 0
0 Scimitar, Double 9
0 Scimitar, Great 9
0 Scimitar, Valenar double 9
0 Scourge 0
0 Scythe, Crescent 7
0 Sharrash, Talenta 9
0 Shikomi-Zue 0
0 Shotput, Orc 8
0 Shuriken 0
0 Siangham 0
0 Skipdisk, Razor 9
0 Skiprock 0
0 Sling, War 6
0 Smokebomb 0
0 Spear, Dwarven double 6
0 Spear Spikard 0
0 Staff, Three-section 6
0 Steel Fins 0
0 Sugliin 0
0 Sword, Bastard 6
0 Sword, Butterfly 6
0 Sword, Short Broadblade 6
0 Sword, Two-bladed 6
0 Swordcatcher, Gnome 13
0 Tangat, Talenta 7
0 Thinblade, Elven 10
0 Thrombash 0
0 Throwing-knife, Desert 15
0 Tonfa 0
0 Tortoise blade, Gnome 15
0 Urgrosh, Dwarven 8
0 War Spikard 0
0 Waraxe, Dwarven 7
0 Warmace 0
0 Warpike, Dwarven 8
0 Whip 0
0 Whip, Scorpion-tail 5
0 Whip, Stingray 5
0 Whip-dagger 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
#VALUE!

0 0 0 0

1 1 1 1

#VALUE! #VALUE! #VALUE! #VALUE!

#N/A #N/A #N/A #N/A

#VALUE! #VALUE! #VALUE! #VALUE!


#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE!


0 0 0 0

Weapons Proficient With


37 38 39 40 41 42 43 44
Select Feat/List
Alchemy B ### ### 0 ### #VALUE! 0 Alchemy Blade
Annulat ### ### 0 ### #VALUE! 0 Annulat
Ice Axe ### ### 0 ### #VALUE! 0 Atlatl
Orc Doubl ### ### 0 ### #VALUE! 4 Ice Axe
Battle Fla ### ### 0 ### #VALUE! 4 Orc Double Axe
Battlehorn ### ### 0 ### #VALUE! 4 Throwing Axe
Gnome Bat ### ### 0 ### #VALUE! 0 Battleaxe
Skipping B ### ### 0 ### #VALUE! 0 Battle Flag
Greater B ### ### 0 ### #VALUE! 0 Battlehorn
Blunderbu ### ### 0 ### #VALUE! 11 Gnome Battlepick
Bolas ### ### 0 ### #VALUE! 0 Bayonet
Barbed Bo ### ### 0 ### #VALUE! 6 Retractable Blade
Bomb ### ### 0 ### #VALUE! 6 Skipping Blade
Boomeran ### ### 0 ### #VALUE! 0 Blowgun
Talenta B ### ### 0 ### #VALUE! 8 Greater Blowgun
Three-bla ### ### 0 ### #VALUE! 0 Blunderbuss
Xen'drik ### ### 0 ### #VALUE! 0 Bolas
Bone Bow ### ### 0 ### #VALUE! 6 Barbed Bolas
Yuan-ti S ### ### 0 ### #VALUE! 0 Bomb
Claw Brac ### ### 0 ### #VALUE! 0 Boomerang
Dwarven B ### ### 0 ### #VALUE! 10 Talenta Boomerang
Cat-o-nine- ### ### 0 ### #VALUE! 10 Three-bladed Razor
Gnome Cal ### ### 0 ### #VALUE! 10 Xen'drik Boomerang
Ward Cest ### ### 0 ### #VALUE! 4 Bone Bow
Drow Scor ### ### 0 ### #VALUE! 4 Yuan-ti Serpent Bow
Spiked Ch ### ### 0 ### #VALUE! 7 Claw Bracer
Chain-and ### ### 0 ### #VALUE! 12 Dwarven Buckler-axe
Chakram ### ### 0 ### #VALUE! 0 Catspaw
Chatkcha ### ### 0 ### #VALUE! 0 Cat-o-nine-tails
Chijiriki ### ### 0 ### #VALUE! 9 Gnome Calculus
Eagle's Cl ### ### 0 ### #VALUE! 7 Ward Cestus
Panther C ### ### 0 ### #VALUE! 6 Drow Scorpion Chain
Scorpion ### ### 0 ### #VALUE! 6 Spiked Chain
Tiger Claw ### ### 0 ### #VALUE! 0 Chain-and-dagger
Tigerskull ### ### 0 ### #VALUE! 0 Chakram
Elven Cour ### ### 0 ### #VALUE! 0 Chatkcha
Aquatic C ### ### 0 ### #VALUE! 0 Chijiriki
Great Cro ### ### 0 ### #VALUE! 5 Eagle's Claw
Hand Cro ### ### 0 ### #VALUE! 5 Panther Claw
Repeating ### ### 0 ### #VALUE! 6 Scorpion Claws
Repeating ### ### 0 ### #VALUE! 6 Tiger Claws
Staking C ### ### 0 ### #VALUE! 0 Club
Barbed Da ### ### 0 ### #VALUE! 5 Tigerskull Club
Ribbon Da ### ### 0 ### #VALUE! 11 Elven Courtblade
Triple Dag ### ### 0 ### #VALUE! 9 Aquatic Crossbow
Darkha ### ### 0 ### #VALUE! 9 Great Crossbow
Elven Dou ### ### 0 ### #VALUE! 9 Hand Crossbow
Dragonspli ### ### 0 ### #VALUE! 9 Heavy Crossbow
Dragon Pa ### ### 0 ### #VALUE! 9 Light Crossbow
Drow long ### ### 0 ### #VALUE! 9 Repeating Heavy Cro
Drow Scor ### ### 0 ### #VALUE! 9 Repeating Light Cros
Duom ### ### 0 ### #VALUE! 9 Staking Crossbow
Etherblad ### ### 0 ### #VALUE! 0 Cutlass
Great Falc ### ### 0 ### #VALUE! 0 Dagger
Collapsing ### ### 0 ### #VALUE! 7 Barbed Dagger
War Fan ### ### 0 ### #VALUE! 7 Punching Dagger
Fingerblad ### ### 0 ### #VALUE! 7 Ribbon Dagger
Dire Flail ### ### 0 ### #VALUE! 7 Triple Dagger
Flindbar ### ### 0 ### #VALUE! 0 Dart
Flutter bla ### ### 0 ### #VALUE! 0 Dart thruster
Foot spike ### ### 0 ### #VALUE! 0 Darkha
Footbow ### ### 0 ### #VALUE! 11 Elven Double Bow
Fukimi-Bar ### ### 0 ### #VALUE! 0 Dragonsplit
Fullblade ### ### 0 ### #VALUE! 0 Dragon Pack
Bladed Gau ### ### 0 ### #VALUE! 0 Drow long knife
Scorpion C ### ### 0 ### #VALUE! 0 Drow Scorpion Chain
Spring-Lo ### ### 0 ### #VALUE! 0 Duom
Glot ### ### 0 ### #VALUE! 0 Etherblade
Goad ### ### 0 ### #VALUE! 0 Falchion
Greatbow ### ### 0 ### #VALUE! 9 Great Falchion
Composite ### ### 0 ### #VALUE! 4 Collapsing Crescent
Goliath G ### ### 0 ### #VALUE! 4 War Fan
Greatspea ### ### 0 ### #VALUE! 0 Fingerblade
Mercurial ### ### 0 ### #VALUE! 0 Flail
Gyrspike ### ### 0 ### #VALUE! 6 Dire Flail
Gythka ### ### 0 ### #VALUE! 6 Heavy Flail
Double H ### ### 0 ### #VALUE! 0 Flindbar
Gnome Ho ### ### 0 ### #VALUE! 0 Flutter blade
Throwing ### ### 0 ### #VALUE! 0 Foot spike
Harpoon ### ### 0 ### #VALUE! 0 Footbow
Icechucke ### ### 0 ### #VALUE! 0 Fukimi-Bari
Throwing I ### ### 0 ### #VALUE! 0 Fullblade
Iuak ### ### 0 ### #VALUE! 0 Gauntlet
Spinning J ### ### 0 ### #VALUE! 9 Bladed Gauntlet
Jitte ### ### 0 ### #VALUE! 9 Scorpion Claw Gauntl
Jovar ### ### 0 ### #VALUE! 9 Spiked Gauntlet
Kama ### ### 0 ### #VALUE! 9 Spring-Loaded Gauntl
Katana ### ### 0 ### #VALUE! 0 Glaive
Kau Sin K ### ### 0 ### #VALUE! 0 Glot
Kawanaga ### ### 0 ### #VALUE! 0 Goad
Khopesh ### ### 0 ### #VALUE! 0 Greataxe
Double Kh ### ### 0 ### #VALUE! 0 Greatbow
Drow Long ### ### 0 ### #VALUE! 9 Composite Greatbow
Stump Kni ### ### 0 ### #VALUE! 0 Greatclub
Kusari-Ga ### ### 0 ### #VALUE! 12 Goliath Greathammer
Kylie ### ### 0 ### #VALUE! 0 Greatspear
Lajatang ### ### 0 ### #VALUE! 0 Greatsword
Elven Ligh ### ### 0 ### #VALUE! 11 Mercurial Greatsword
Longaxe ### ### 0 ### #VALUE! 0 Guisarme
Longstaff ### ### 0 ### #VALUE! 0 Gyrspike
Mercurial ### ### 0 ### #VALUE! 0 Gythka
Lynxpaw ### ### 0 ### #VALUE! 0 Halberd
Double Ma ### ### 0 ### #VALUE! 7 Double Hammer
Mancatche ### ### 0 ### #VALUE! 7 Gnome Hooked Hamm
Manriki-gu ### ### 0 ### #VALUE! 7 Light Hammer
Manople ### ### 0 ### #VALUE! 7 Lucerne Hammer
Manti ### ### 0 ### #VALUE! 7 Throwing Hammer
Maul ### ### 0 ### #VALUE! 0 Handaxe
Musket ### ### 0 ### #VALUE! 0 Harpoon
Net ### ### 0 ### #VALUE! 0 Icechucker
Nekode ### ### 0 ### #VALUE! 5 Throwing Iron
Ninja-to ### ### 0 ### #VALUE! 0 Iuak
Notbora ### ### 0 ### #VALUE! 0 Javelin
Nunchaku ### ### 0 ### #VALUE! 8 Spinning Javelin
doorbreake ### ### 0 ### #VALUE! 0 Jitte
triggered ### ### 0 ### #VALUE! 0 Jovar
Dire Pick ### ### 0 ### #VALUE! 0 Kama
Pincer Staf ### ### 0 ### #VALUE! 0 Katana
Pistol ### ### 0 ### #VALUE! 0 Kau Sin Ke
Poker ### ### 0 ### #VALUE! 0 Kawanaga
Heavy Pol ### ### 0 ### #VALUE! 0 Khopesh
Gnome Qui ### ### 0 ### #VALUE! 8 Double Khopesh
Ramhamm ### ### 0 ### #VALUE! 6 Drow Long Knife
Parthian R ### ### 0 ### #VALUE! 6 Stump Knife
Quickblad ### ### 0 ### #VALUE! 0 Kukri
Ribbonwe ### ### 0 ### #VALUE! 0 Kusari-Gama
Ritiik ### ### 0 ### #VALUE! 0 Kylie
Sai ### ### 0 ### #VALUE! 0 Lajatang
Sandblast ### ### 0 ### #VALUE! 0 Lance
Sand Pipe ### ### 0 ### #VALUE! 7 Gehennan Lancet
Double Sci ### ### 0 ### #VALUE! 11 Elven Lightblade
Great Scim ### ### 0 ### #VALUE! 0 Longaxe
Valenar do ### ### 0 ### #VALUE! 0 Longbow
Scourge ### ### 0 ### #VALUE! 8 Aquatic Longbow
Crescent ### ### 0 ### #VALUE! 8 Composite Longbow
Talenta Sh ### ### 0 ### #VALUE! 0 Longspear
Shikomi-Z ### ### 0 ### #VALUE! 0 Longstaff
Orc Shotp ### ### 0 ### #VALUE! 0 Longsword
Shuriken ### ### 0 ### #VALUE! 10 Mercurial Longsword
Siangham ### ### 0 ### #VALUE! 0 Lynxpaw
Razor Skip ### ### 0 ### #VALUE! 5 Double Mace
Skiprock ### ### 0 ### #VALUE! 5 Heavy Mace
War Sling ### ### 0 ### #VALUE! 5 Light Mace
Smokebo ### ### 0 ### #VALUE! 0 Mancatcher
Dwarven d ### ### 0 ### #VALUE! 0 Manriki-gusari
Spear Spi ### ### 0 ### #VALUE! 0 Manople
Three-sect ### ### 0 ### #VALUE! 0 Manti
Steel Fins ### ### 0 ### #VALUE! 0 Maquahuitl
Sugliin ### ### 0 ### #VALUE! 0 Maul
Bastard S ### ### 0 ### #VALUE! 0 Mind Arrow
Butterfly ### ### 0 ### #VALUE! 0 Mind Blade
Short Bro ### ### 0 ### #VALUE! 0 Morningstar
Two-blade ### ### 0 ### #VALUE! 0 Musket
Gnome Swo ### ### 0 ### #VALUE! 0 Muspelrule
Talenta Ta ### ### 0 ### #VALUE! 0 Nagamaki
Elven Thin ### ### 0 ### #VALUE! 0 Naginata
Thrombas ### ### 0 ### #VALUE! 0 Net
Desert Thr ### ### 0 ### #VALUE! 0 Nekode
Tonfa ### ### 0 ### #VALUE! 0 Ninja-to
Gnome Tor ### ### 0 ### #VALUE! 0 Notbora
Dwarven U ### ### 0 ### #VALUE! 0 Nunchaku
War Spika ### ### 0 ### #VALUE! 7 doorbreaker Petard
Dwarven ### ### 0 ### #VALUE! 7 triggered Petard
Warmace ### ### 0 ### #VALUE! 5 Dire Pick
Dwarven W ### ### 0 ### #VALUE! 5 Heavy Pick
Whip ### ### 0 ### #VALUE! 5 Light Pick
Scorpion-t ### ### 0 ### #VALUE! 0 Pincer Staff
Stingray W ### ### 0 ### #VALUE! 0 Pistol
Whip-dagg ### ### 0 ### #VALUE! 0 Poker
### ### 0 ### #VALUE! 8 Heavy Poleaxe
### ### 0 ### #VALUE! 0 Quarterstaff
### ### 0 ### #VALUE! 11 Gnome Quickrazor
### ### 0 ### #VALUE! 0 Ramhammer
### ### 0 ### #VALUE! 0 Ranseur
### ### 0 ### #VALUE! 0 Rapier
### ### 0 ### #VALUE! 7 Parthian Rapier
### ### 0 ### #VALUE! 7 Quickblade Rapier
### ### 0 ### #VALUE! 0 Razored armor
### ### 0 ### #VALUE! 15 light Razored shield
### ### 0 ### #VALUE! 15 heavy Razored shield
### ### 0 ### #VALUE! 0 Ribbonweave
### ### 0 ### #VALUE! 0 Ripper
### ### 0 ### #VALUE! 0 Ritiik
### ### 0 ### #VALUE! 0 Sai
### ### 0 ### #VALUE! 0 Sandblaster
### ### 0 ### #VALUE! 0 Sand Pipe
### ### 0 ### #VALUE! 0 Sap
### ### 0 ### #VALUE! 0 Scimitar
### ### 0 ### #VALUE! 9 Double Scimitar
### ### 0 ### #VALUE! 9 Great Scimitar
### ### 0 ### #VALUE! 9 Valenar double Scimit
### ### 0 ### #VALUE! 0 Scourge
### ### 0 ### #VALUE! 0 Scythe
### ### 0 ### #VALUE! 7 Crescent Scythe
### ### 0 ### #VALUE! 9 Talenta Sharrash
### ### 0 ### #VALUE! 7 Heavy Shield
### ### 0 ### #VALUE! 7 Light Shield
### ### 0 ### #VALUE! 0 Shikomi-Zue
### ### 0 ### #VALUE! 0 Shortbow
### ### 0 ### #VALUE! 9 Composite Shortbow
### ### 0 ### #VALUE! 0 Shortspear
### ### 0 ### #VALUE! 8 Orc Shotput
### ### 0 ### #VALUE! 0 Shuriken
### ### 0 ### #VALUE! 0 Siangham
### ### 0 ### #VALUE! 0 Sickle
### ### 0 ### #VALUE! 7 Heavy Sickle
### ### 0 ### #VALUE! 9 Razor Skipdisk
### ### 0 ### #VALUE! 0 Skiprock
### ### 0 ### #VALUE! 0 Sling
### ### 0 ### #VALUE! 6 War Sling
### ### 0 ### #VALUE! 0 Smokebomb
### ### 0 ### #VALUE! 0 Spear
### ### 0 ### #VALUE! 6 Dwarven double Spea
### ### 0 ### #VALUE! 0 Spear Spikard
### ### 0 ### #VALUE! 0 Spearthrower
### ### 0 ### #VALUE! 0 Spiked Armor
### ### 0 ### #VALUE! 14 Heavy Spiked Shield
### ### 0 ### #VALUE! 14 Light Spiked Shield
### ### 0 ### #VALUE! 0 Stabaxe
### ### 0 ### #VALUE! 6 Harpoon Staff
### ### 0 ### #VALUE! 6 Three-section Staff
### ### 0 ### #VALUE! 0 Straightblade
### ### 0 ### #VALUE! 0 Straight Razor
### ### 0 ### #VALUE! 0 Steel Fins
### ### 0 ### #VALUE! 0 Sugliin
### ### 0 ### #VALUE! 6 Bastard Sword
### ### 0 ### #VALUE! 6 Butterfly Sword
### ### 0 ### #VALUE! 6 Short Sword
### ### 0 ### #VALUE! 6 Short Broadblade Sw
### ### 0 ### #VALUE! 6 Two-bladed Sword
### ### 0 ### #VALUE! 11 Dagger Sword Cane
### ### 0 ### #VALUE! 11 Rapier Sword Cane
### ### 0 ### #VALUE! 13 Gnome Swordcatcher
### ### 0 ### #VALUE! 7 Talenta Tangat
### ### 0 ### #VALUE! 10 Elven Thinblade
### ### 0 ### #VALUE! 0 Thrombash
### ### 0 ### #VALUE! 15 Desert Throwing-knife
### ### 0 ### #VALUE! 0 Tonfa
### ### 0 ### #VALUE! 15 Gnome Tortoise blad
### ### 0 ### #VALUE! 0 Trident
### ### 0 ### #VALUE! 0 Unarmed Strike
### ### 0 ### #VALUE! 8 Dwarven Urgrosh
### ### 0 ### #VALUE! 0 Wakizashi
### ### 0 ### #VALUE! 0 War Spikard
### ### 0 ### #VALUE! 7 Dwarven Waraxe
### ### 0 ### #VALUE! 0 Warhammer
### ### 0 ### #VALUE! 0 Warmace
### ### 0 ### #VALUE! 8 Dwarven Warpike
### ### 0 ### #VALUE! 0 Whip
### ### 0 ### #VALUE! 5 Scorpion-tail Whip
### ### 0 ### #VALUE! 5 Stingray Whip
### ### 0 ### #VALUE! 0 Whip-dagger
### ### 0 ### #VALUE! 0 Grapple
### ### 0 ### #VALUE! 0 Touch
### ### 0 ### #VALUE! 0 Ray
### ### 0 ### #VALUE! 0 Energy Missile
### ### 0 ### #VALUE! 0 Spellfire
### ### 0 ### #VALUE! 0 #VALUE!
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
### ### 0 ### #VALUE! 0
0 0 0 0 0 0 0 0

1 1 1 1 1 1 1 1

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!


#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!


0 0 0 0 0 0 0 0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 Start TblNaturalAttacksCon
#VALUE! Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502
0 Err:502

End TblNaturalAttacksCon
Arms
#VALUE! Bite
0 0 0 0 0 0 0 0 #VALUE! Chains
#VALUE! Claw
1 1 1 1 1 1 1 1 1 Claws
Foreclaws
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Gore
#VALUE! Head Butt
#VALUE! Hooves
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #VALUE! Horn
#VALUE! Horns
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Pseudopod
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Rake
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Rakes
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Slam
#VALUE! Slams
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! Spine
0 0 0 0 0 0 0 0 1 Stamps
#VALUE! Sting
Tail Slap
Talon
Talons
Tentacle
Tentacles
Trample
Wings
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE! #VALUE!
### #VALUE!
#VALUE!
Locking Hand × Locking Hand: This graft replaces your normal hand and acts as
Rollers × Rollers: Your legs and feet are replaced by 6 great stone cyli
Shoving Arm × Shoving Arm: This graft replaces an arm with a pistonlike appe
Shudder Plate × Shudder Plate: Specially designed, this graft, usually placed o
Spike Stones × Spike Stones: This graft places many small stones all over the
Stone Spitter × Stone Spitter: This box-like graft is mounted to your shoulder
Aboleth Tentacle #VALUE!
Mucus Sheath × Mucus Sheath: This extensive skin graft covers the grafted in
Skum Eyes × Skum Eyes: These bulbous and fishlike eyes replace your own
Skum Tail × Skum Tail: This graft attaches a slender, muscular Skum tail
Crown of Eyes × Crown of Eyes: This graft attaches six small eyes set into the
Eye Stalk × Eye Stalk: An eye stalk is grafted to your head and connected
Gazing Eye × Gazing Eye: This graft replaces one of your eyes and gives yo
Plated Skin × Plated Skin: This skin graft grants a +4 Natural Armor improve
Replacement Eye × Replacement Eye: This graft replaces an eye with an eye that g
Third Eye × Third Eye: This graft implanted in your skull above your normal
Charming Eye × Charming Eye:This golden irised eye with an hourglass shaped
Clawed Arm × Clawed Arm: You gain a +4 bonus to Str when using the arm fo
Fast Leg × Fast Leg: Increases your speed by 10 when not wearing heav
Fearsome Eye × Fearsome Eye: This red eye with a black iris allows you to con
Feathered Wings × Feathered Wings: These large birdlike wings give you a fly s
Fiendish Ear × Fiendish Ear: This large, fanshaped ear grants a +4 racial bo
Fiendish Jaw × Fiendish Jaw: This large, heavy jawbone covered in scaly-skin
Fiendish Skin × Fiendish Skin: This graft improves natural armor bonus by +1
Flexible Arm × Flexible Arm: This long and flexible arm is tentacle-like with
Grappling Tentacle × Grappling Tentacle: This long tentacle has barbed hooks at the
Long Arm × Long Arm: This graft is thin, wiry, and unusually long for your
Membranous Wings × Membranous Wings: These large bat-like wings give a fly spee
Springing Leg × Spring Leg: This extremely long leg is bent, like a frog's or
Sting Tail × Sting Tail: This scorpion-like tail gives the grafted a Sting n
Strong Leg × Strong Leg: This thick, muscular leg grants a +2 inherent bonus
Trampling Leg × Trampling Leg: This short, thick stump-like leg gives the graf
Whip Tail × Whip Tail: This long thin tail gives the grafted a natural atta
Antennae × Antennae: A pair of antennae sprout from your forehead and h
Climbing Legs × Climbing Legs: These gecko-like legs jut from the sides of your
Goring Horn × Goring Horn: This graft alters your facial structure creating a
Grasping Mandibles × Grasping Mandibles: These chitonous mandibles resemble an umb
Hauling Back × Hauling Back: This graft contorts and strengthens your spine,
Raking Tentacle × Raking Tentacle: This long, flexible tentacle that ends in bony
Rending Claw × Rending Claw: This powerfully muscled and overlylong arm(typical
Weapon Graft × Weapon Graft: You have a weapon grafted to your hand, which ma
Bonemail × Bonemail: This graft of interlocking bone and bone shards looks
EnervatingArm × Enervating Arm: This dessicated, leathery limb grants a +4 inh
Mummified Eye × Mummified Eye: Grants the grafted the ability to use eyebite 1
Paralyzing Arm × Paralyzing Arm: This preserved undead limb grants a +4 inhere
WeakeningArm × Weakening Arm: This skeletal limb grants a +4 inherent Str bo
Added Tail × Added Tail: This graft is added at your tailbone giving you a
Poison Fangs × Poison Fangs: These long sharp fangs allow you to deliver pois
Replacement Tail × Replacement Tail: This graft replaces your legs, reducing you
Scaly Skin × Scaly Skin: This yuan-ti skin improves your Natural Armor by +
Serpent Arm × Serpent Arm: This long, flexible arm ends in a snake head tha
Bodak's Eye × Bodak's Eye: This eye fits into your empty socket and allows y
Eye of Flame × Eye of Flame: 1/day, this crimson, eye-shaped gem fitted into a
Ghostly Arm × Ghostly Arm: You can use this incorporeal appendage to delive
Mohrg's Tongue × Mohrg's Tongue: You can make a touch attack with this long ton
Mummified Hand × Mummified Hand: This graft, still swathed in funeral wrappings
Skeletal Hand × Skeletal Hand: You can make a claw attack with this skeletal
Undead Skin × Undead Skin: This mottled gray hide grants you 25% resistance t
Vampiric Fangs × Vampiric Fangs: Your teeth have been replaced with sharp, new
Zombie Arm × Zombie Arm: This perpetually rotting arm grants you an inher
Amphibious Skin × Amphibious Skin: Your skin has been replaced with a thick mem
Inksac × Inksac: Placed within your abdomen with small barely discernable
Mucus Projector #VALUE!
Waterjet × Waterjet: This long thin tube is grafted to your back and can
Burrowing Claws × Burrowing Claws: Your hands have been replaced with thick-fin
Darksight Eyes × Darksight Eyes: Your eyes have been replaced with pale pupilles
Mindblast Relay × Mind Blast Relay: You are completely immune to mind blasts, but
Chitin Plating × Chitin Plating: These interlocking chitin plates grant a Natural
Flexible Spine × Flexible Spine: Your spine has been replaced with a far more f
Extended Legs × Extended Legs: You have been made taller and faster! Height
Healing Blood × Healing Blood: Your blood has been replaced with another flu
Rudimentary Eyespots× Rudimentary Eyespots: Several light-sensitive patches of ski
Silthilar Bones × Silthilar Bones: Your skeletal structure has been augmented, m
Silthilar Heart × Silthilar Heart: Your heart and cardiovascular system have be
Silthilar Muscles × Silthilar Muscles: Your muscles have been transformed and au
Silthilar Tendons × Silthilar Tendons: Your tendons have been replaced. Your ne
Buffetting Wings × Buffetting Wings: You gain a fly speed of 30 with average ma
Dragonbone Legs × Dragonbone Legs: Your legs seem thicker and more muscular
Dragonheart Presence× Dragonheart Presence: You seem more confident. You've gained
Frightful Crest × Frightful Crest: Your head has been adorned with the crest/ho
Glaring Eye × Glaring Eye: Your eye color has changed, a slitted pupil and
Gleaming Scales × Gleaming Scales: Your torso and limbs are covered in scales.
Metabolic Fire #VALUE!
Resilient Scales × Resilient Scales: Your body is covered with thick, tough drago
Smashing Tail × Smashing Tail: You sprout a dragons tail and gain a seconda
Taloned Arm × Taloned Arm: Your arm is now that of a dragon and gives you
Draconic Benefits × You have gained Damage Reduction and your Natural Attacks
Humanoid Skin × Humanoid Skin: Your skin has been removed in a painful proced
Brainmate × Brainmate: A piece of the Elder Brain is attached to you, g
Grappling Tentacle × Grappling Tentacle: This suckered tentacle has replaced an arm
Extracting Tentacle #VALUE!
Deathless Fortitude B × +0 bonus on Fortitude saves against disease and poison.
Arm of the Ancestor × Arm of the Ancestor: Grants you a +1 bonus on Climb, Swim, an
Bone Plating × Bone Plating: Covered from collar to ankle in seamless flexibl
Deathless Flesh × Deathless Flesh: Any time you are subjected to a critical hit o
Deathless Visage × Deathless Visage: Your glare can frighten, those who meet your
Legs of the Undying M× Legs of the Undying Marcher: You need never again make Con
Plant Will Save bonus × +0 bonus on Will saves against mind-affecting effects.
Darkwood Flesh × Darkwood Flesh: You have a 25% chance to ignore the extra dama
Fatigue Spores #VALUE!
Grappling Vine × Grappling Vine: Making a Ranged Touch Attack (10ft) allows you
Healing Nodules × Healing Nodules: 1/hr a nodule can be broken off your body and
Perception Seed × Perception Seed: You gain a +2 Competence bonus on Search a
Rootlegs #VALUE!
Treebark Carapace × Treebark Carapace: Any spells that augment/grant natural armo
Air Graft Bonus × Air Graft Bonus: You gain -5 feet to your movement when wearin
Earth Graft Bonus × Earth Graft Bonus: You gain DR -1/-, which is stackable with s
Fire Graft Bonus × Fire Graft Bonus: -2 bonus to Reflex saves and Initiative check
Water Graft Bonus × Water Graft Bonus: You gain a Swim speed of 10 and a +8 rac
Elemental Flesh × Elemental Flesh: You have a 50% chance to ignore extra damag
Aqueous Body × Aqueous Body: When underwater you gain concealment (direct a
Breath of the Waves × Breath of the Waves: You never have to drink again and are imm
Buffeting Fists × Buffeting Fists: Ability to deflect 2 ranged attacks/round as if
Dust Form #VALUE!
Earth Glider × Earth Glider: You can glide through nearly any sort of earth, e
Hands of Flame × Hands of Flame: Your hands grow white hot for 1 round, dealin
Incendiary Skin #VALUE!
Oceanic Adaptation × Oceanic Adaptation: Your graft grants you the effects of a fr
Scorching Gaze #VALUE!
Stony Plating × Stony Plating: Any spells that augment/grant natural armor inc
Tremor Graft × Tremor Graft: This graft decreases your movement by 5ft, but a
Whirlwind Form × Whirlwind Form: When active you gain a flight speed of 20' wit
Roller Stone Bullet Increased Flexible/Lo Clawed ArmGoring Hor Grasping MRaking Ten
Fine 1d6 1 1d2+1 1 1d2 1d3
Diminutive 1d8 1 1d2 1d3+1 1 1d2 1d3 1d4 1
Tiny 2d6 1d2 1d3 1d4+1 1d2 1d3 1d4 1d6 1d2
Small 2d8 1d3 1d4 1d6+1 1d3 1d4 1d6 1d8 1d3
Medium 4d6 1d3 1d4 1d6+1 1d4 1d6 1d8 2d6 1d4
Large 4d8 1d4 1d6 1d8+1 1d6 1d8 2d6 2d8 1d6
Huge 8d6 1d6 1d8 1d10+1 1d8 2d6 2d8 4d6 1d8
Gargantua 8d8 1d8 1d10 2d6+1 2d6 2d8 4d6 4d8 2d6
Colossal 16d6 1d10 2d6 2d8+1 2d8 4d6 4d8 8d6 2d8

Graft Attacks
0 Trample+1
0
0
0
0
0 Gore+4+0+
0 Claw+4+0+
0
0 Claw+4+0+
0 Sting+9+0
0 Trample+5
0 Tailslap+5
0 Gore+6+0+
0 Bite+10+0
0 Tentacle+
0 Claw+6+0+
0 Bite+4+0+
0 Slam+5+0+
0 Claw+4+0+
0 2 Slams+4
0 Slam+6+0+
0 Claw+5+0+
Rending Claw
1
1d2
1d3
1d4
1d6
1d8
2d6
2d8
4d6
Wee Jas #VALUE!
152 Alignment Source Race Alignment
Wee Jas Lawful Neutral
Select A Deity Any 1 1 1
Aasterinian Chaotic Neutral 0 0 1
Aengrist Lawful Good 1 1 0
Afflux Neutral Evil 0 1 0
Al-Ishtus Neutral Evil 1 1 0
Alobal Lorfiril Chaotic Good 1 1 1
Anshar Neutral Evil 1 1 0
Anu Lawful Neutral 1 1 0
Anubis Lawful Neutral 1 1 0
Apep Neutral Evil 1 1 0
Arvoreen Lawful Good 1 0 0
Astilabor Neutral 0 1 0
Aulasha Lawful Good 1 0 0
Aurifar Neutral 1 1 0
Auril Neutral Evil 1 1 0
Aventernus Lawful Good 1 0 0
Azul Lawful Evil 1 1 0
Bahamut Lawful Good 1 1 0
Bast Chaotic Good 1 1 1
Beltar Chaotic Evil 1 1 1
Blibdoolpoolp Neutral Evil 1 0 0
Boccob Neutral 1 1 0
Bralm Neutral 1 1 0
Brandobaris Neutral 1 0 0
Callarduran Smoothhands Neutral 1 0 0
Cas Neutral Evil 1 1 0
Celestian Neutral 1 1 0
Chronepsis Neutral 0 1 0
Corellon Larethian Chaotic Good 1 1 1
Cyndor Lawful Neutral 1 1 0
Cyrrollalee Lawful Good 1 0 0
Dahak Chaotic Evil 1 1 1
Dallah Thaun Chaotic Neutral 1 0 1
Deep Sashelas Chaotic Good 1 1 1
Delleb Lawful Good 1 1 0
Doresain Chaotic Evil 0 1 1
Druaga Lawful Evil 1 1 0
Duthila Neutral 1 0 0
Eadro Neutral 1 0 0
Ehlonna Neutral Good 1 1 0
Elebrin Liothiel Chaotic Good 1 1 1
Enki Lawful Neutral 1 1 0
Enlil Neutral Good 1 1 0
Erythnul Chaotic Evil 1 1 1
Evening Glory Neutral 0 1 0
Falazure Neutral Evil 0 1 0
Fharlanghn Neutral 1 1 0
Garl Glittergold Neutral Good 1 0 0
Garyx Chaotic Evil 0 1 1
Gelf Darkhearth Chaotic Neutral 1 0 1
Geshtai Neutral 1 1 0
Ghaunadaur Chaotic Evil 0 0 1
Gilgamesh Neutral Good 1 1 0
Girru Lawful Good 1 1 0
Glautru Neutral 1 0 0
Glutton, The Chaotic Evil 1 0 1
Great Mother Lawful Evil 0 1 0
Gruumsh Chaotic Evil 1 0 1
Haku Chaotic Good 1 1 1
Hanali Celanil Chaotic Good 1 1 1
Hanseath Chaotic Neutral 1 0 1
Hathor Neutral Good 1 1 0
Heironeous Lawful Good 1 1 0
Hextor Lawful Evil 1 1 0
Hlal Chaotic Good 0 1 1
Hleid Neutral Good 1 1 0
Iborighu Chaotic Evil 1 1 1
Ilsensine Lawful Evil 1 1 0
Imhotep Neutral Good 1 1 0
Incabulos Neutral Evil 1 1 0
Io Neutral 0 1 0
Ishtar Neutral 1 1 0
Isis Neutral Good 1 1 0
Istus Neutral 1 1 0
Iuz Chaotic Evil 1 1 1
Joramy Neutral Good 1 1 0
Kavaki Neutral 1 0 0
Ki Neutral 1 1 0
Kikanuti Neutral Good 1 0 0
Kithin Neutral 1 0 0
Kord Chaotic Good 1 1 1
Kuliak Neutral 1 0 0
Laduguer Lawful Evil 1 0 0
Lendys Lawful Neutral 0 1 0
Levistus Lawful Evil 1 1 0
Lirr Chaotic Good 1 1 1
Llerg Chaotic Neutral 1 1 1
Lliendil Chaotic Neutral 1 0 1
Lolth Chaotic Evil 1 0 1
Mak Thuum Ngatha Chaotic Evil 0 1 1
Manethak Neutral 1 0 0
Marduk Lawful Neutral 1 1 0
Moradin Lawful Good 1 0 0
Mouqol Neutral 1 1 0
Mya Neutral Good 1 0 0
Naki-Uthai Neutral 1 0 0
Nanna-Sin Chaotic Good 1 1 1
Nephthys Chaotic Good 1 1 1
Nergal Neutral Evil 1 1 0
Nerull Neutral Evil 1 1 0
Nilthina Neutral 1 0 0
Obad-Hai Neutral 1 1 0
Olidammara Chaotic Neutral 1 1 1
Orcus Chaotic Evil 0 1 1
Osiris Lawful Good 1 1 0
Osprem Lawful Neutral 1 1 0
Pelor Neutral Good 1 1 0
Pholtus Lawful Good 1 1 0
Procan Chaotic Neutral 1 1 1
Ptah Lawful Neutral 1 1 0
Pyremius Neutral Evil 1 1 0
Rao Lawful Good 1 1 0
Re-Horakhty Lawful Good 1 1 0
Rill Cleverthrush Lawful Neutral 1 0 0
Roknar Neutral Evil 1 0 0
Sehanine Moonbow Chaotic Good 1 1 1
Sekolah Lawful Evil 1 0 0
Set Chaotic Evil 1 1 1
Sheela Peryroyl Neutral 1 0 0
Sheyanna Flaxenstrand Chaotic Good 1 0 1
Sobek Lawful Evil 1 1 0
Solanil Neutral Good 1 1 0
Soorinek Lawful Evil 1 0 0
St. Cuthbert Lawful Neutral 1 1 0
Syeret Chaotic Good 1 0 1
Tamara Neutral Good 0 1 0
Tarmuid Lawful Neutral 1 0 0
Telchur Chaotic Neutral 1 1 1
Tem-Et-Nu Lawful Neutral 1 1 0
Tharizdun Neutral Evil 1 1 0
Tharmekhûl Neutral 1 0 0
Thautam Neutral 1 0 0
Theleya Neutral 1 0 0
Thoth Neutral 1 1 0
Thrym Chaotic Evil 1 1 1
Tiamat Lawful Evil 0 1 0
Trithereon Chaotic Good 1 1 1
Tuilviel Glithien Chaotic Good 1 0 1
Ulutiu Lawful Neutral 1 1 0
Urbanus Neutral Good 1 1 0
Urogalan Lawful Neutral 1 0 0
Utu Chaotic Good 1 1 1
Valarian Neutral Good 1 1 0
Valkauna Lawful Neutral 1 0 0
Vandria Gilmadrith Lawful Neutral 1 1 0
Vanua Neutral 1 0 0
Vatun Chaotic Neutral 1 1 1
Vecna Neutral Evil 1 1 0
Ventila Neutral 1 0 0
Wastri Lawful Neutral 1 1 0
Wathaku Neutral Evil 1 0 0
Wee Jas Lawful Neutral 1 1 0
Whale Mother Lawful Good 1 0 0
Xan Yae Neutral 1 1 0
Yeathan Neutral Evil 1 1 0
Yondalla Lawful Good 1 0 0
Zarus Lawful Evil 1 1 0
Zoser Chaotic Neutral 1 1 1
Zuoken Neutral 1 1 0
Aasterinian (LiGr) Chaotic Neutral 0 0 1
Abbathor (LiGr) Neutral Evil 0 0 0
Aerdrie Faenya (LiGr) Chaotic Good 0 1 1
Al'Akbar (LiGr) Lawful Good 0 1 0
Allitur (LiGr) Lawful Good 0 1 0
Annam (LiGr) Neutral 0 0 0
Arvoreen (LiGr) Lawful Good 0 0 0
Atroa (LiGr) Neutral Good 0 1 0
Azor'alq (LiGr) Neutral Good 0 1 0
Baervan Wildwanderer (LiGr) Neutral Good 0 0 0
Bahamut (LiGr) Lawful Good 0 1 0
Bahgtru (LiGr) Chaotic Evil 0 0 1
Baravar Cloakshadow (LiGr) Neutral Good 0 0 0
Bargrivyek (LiGr) Neutral Evil 0 0 0
Beltar (LiGr) Chaotic Evil 0 1 1
Beory (LiGr) Neutral 0 1 0
Berei (LiGr) Neutral Good 0 1 0
Berna (LiGr) Chaotic Neutral 0 1 1
Berronar Truesilver (LiGr) Lawful Good 0 0 0
Bleredd (LiGr) Neutral 0 1 0
Blibdoolpoolp (LiGr) Chaotic Evil 0 0 1
Boccob (LiGr) Neutral 0 1 0
Bralm (LiGr) Neutral 0 1 0
Brandobaris (LiGr) Neutral 0 0 0
Callarduran Smoothhands (LiGr) Neutral 0 0 0
Camazotz (LiGr) Chaotic Evil 0 1 1
Celestian (LiGr) Neutral 0 1 0
Charmalaine (LiGr) Neutral 0 1 0
Chitza-Atlan (LiGr) Lawful Evil 0 1 0
Chronepsis (LiGr) Neutral 0 0 0
Clangeddin Silverbeard (LiGr) Lawful Good 0 0 0
Corellon Larethian (LiGr) Chaotic Good 0 1 1
Cyndor (LiGr) Lawful Neutral 0 1 0
Cyrrollalee (LiGr) Lawful Good 0 0 0
Daern (LiGr) Lawful Neutral 0 1 0
Dalt (LiGr) Chaotic Good 0 1 1
Damaran (LiGr) Neutral Evil 0 1 0
Daoud (LiGr) Neutral 0 1 0
Deep Sashelas (LiGr) Chaotic Good 0 0 1
Delleb (LiGr) Lawful Good 0 1 0
Diirinka (LiGr) Chaotic Evil 0 0 1
Doresain (LiGr) Chaotic Evil 0 0 1
Dugmaren Brightmantle (LiGr) Chaotic Good 0 0 1
Dumathoin (LiGr) Neutral 0 0 0
Eadro (LiGr) Neutral 0 0 0
Earth Dragon (LiGr) Lawful Evil 0 1 0
Ehlonna (LiGr) Neutral Good 0 1 0
Elder Elemental Eye (LiGr) Neutral Evil 0 1 0
Erevan Ilesere (LiGr) Chaotic Neutral 0 1 1
Erythnul (LiGr) Chaotic Evil 0 1 1
Falazure (LiGr) Neutral Evil 0 1 0
Fenmarel Mestarine (LiGr) Chaotic Neutral 0 1 1
Fharlanghn (LiGr) Neutral 0 1 0
Flandal Steelskin (LiGr) Neutral Good 0 0 0
Fortubo (LiGr) Lawful Good 0 1 0
Gadhelyn (LiGr) Chaotic Neutral 0 1 1
Gaerdal Ironhand (LiGr) Lawful Good 0 0 0
Gaknulak (LiGr) Lawful Evil 0 0 0
Garl Glittergold (LiGr) Neutral Good 0 0 0
Gendwar Argrim (LiGr) Lawful Neutral 0 0 0
Geshtai (LiGr) Neutral 0 1 0
Grankhul (LiGr) Chaotic Evil 0 0 1
Great Mother (LiGr) Chaotic Evil 0 0 1
Grolantor (LiGr) Chaotic Evil 0 0 1
Gruumsh (LiGr) Chaotic Evil 0 0 1
Hanali Celanil (LiGr) Chaotic Good 0 1 1
Heironeous (LiGr) Lawful Good 0 1 0
Heward (LiGr) Neutral Good 0 1 0
Hextor (LiGr) Lawful Evil 0 1 0
Hiatea (LiGr) Neutral Good 0 0 0
Hruggek (LiGr) Chaotic Evil 0 0 1
Huhueteotl (LiGr) Chaotic Evil 0 1 1
Hurakon (LiGr) Chaotic Neutral 0 1 1
Iallanis (LiGr) Neutral Good 0 0 0
Ilneval (LiGr) Neutral Evil 0 0 0
Ilsensine (LiGr) Lawful Evil 0 0 0
Incabulos (LiGr) Neutral Evil 0 1 0
Io (LiGr) Neutral 0 0 0
Istus (LiGr) Neutral 0 1 0
Iuz (LiGr) Chaotic Evil 0 1 1
Jascar (LiGr) Lawful Good 0 1 0
Johydee (LiGr) Neutral Good 0 1 0
Joramy (LiGr) Neutral 0 1 0
Karontor (LiGr) Neutral Evil 0 0 0
Katay (LiGr) Lawful Neutral 0 1 0
Kelanen (LiGr) Neutral 0 1 0
Keoghtom (LiGr) Neutral Good 0 1 0
Keptolo (LiGr) Chaotic Evil 0 0 1
Khurgorbaeyag (LiGr) Lawful Evil 0 0 0
Kiaransali (LiGr) Chaotic Evil 0 0 1
Kord (LiGr) Chaotic Good 0 1 1
Kundo (LiGr) Lawful Good 0 1 0
Kurell (LiGr) Chaotic Neutral 0 1 1
Kuroth (LiGr) Chaotic Neutral 0 1 1
Kurtulmak (LiGr) Lawful Evil 0 0 0
Kyuss (LiGr) Neutral Evil 0 1 0
Labelas Enoreth (LiGr) Chaotic Good 0 1 1
Laduguer (LiGr) Lawful Evil 0 0 0
Laogzed (LiGr) Chaotic Evil 0 0 1
Lendor (LiGr) Lawful Neutral 0 1 0
Lirr (LiGr) Chaotic Good 0 1 1
Llerg (LiGr) Chaotic Neutral 0 1 1
Lolth (LiGr) Chaotic Evil 0 0 1
Luthic (LiGr) Neutral Evil 0 0 0
Lydia (LiGr) Neutral Good 0 1 0
Maglubiyet (LiGr) Neutral Evil 0 0 0
Mayaheine (LiGr) Lawful Good 0 1 0
Memnor (LiGr) Neutral Evil 0 0 0
Merikka (LiGr) Lawful Good 0 1 0
Merrshaulk (LiGr) Chaotic Evil 0 0 1
Meyanok (LiGr) Neutral Evil 0 1 0
Mictlantecuhtli (LiGr) Lawful Evil 0 1 0
Moradin (LiGr) Lawful Good 0 0 0
Mouqol (LiGr) Neutral 0 1 0
Muamman Duathal (LiGr) Neutral Good 0 0 0
Murlynd (LiGr) Lawful Good 0 1 0
Myrhiss (LiGr) Neutral Good 0 1 0
Nazarn (LiGr) Neutral 0 1 0
Nerull (LiGr) Neutral Evil 0 1 0
Nola (LiGr) Neutral Good 0 1 0
Nomog-Geaya (LiGr) Lawful Evil 0 0 0
Norebo (LiGr) Chaotic Neutral 0 1 1
Obad-Hai (LiGr) Neutral 0 1 0
Olidammara (LiGr) Chaotic Neutral 0 1 1
Osprem (LiGr) Lawful Neutral 0 1 0
Panzuriel (LiGr) Neutral Evil 0 0 0
Pelor (LiGr) Neutral Good 0 1 0
Phaulkon (LiGr) Chaotic Good 0 1 1
Pholtus (LiGr) Lawful Good 0 1 0
Phyton (LiGr) Chaotic Good 0 1 1
Procan (LiGr) Chaotic Neutral 0 1 1
Pyremius (LiGr) Neutral Evil 0 1 0
Quetzalcoatl (LiGr) Lawful Neutral 0 1 0
Ralishaz (LiGr) Chaotic Neutral 0 1 1
Rao (LiGr) Lawful Good 0 1 0
Raxivort (LiGr) Chaotic Evil 0 0 1
Rillifane Rallathil (LiGr) Chaotic Good 0 1 1
Roykyn (LiGr) Neutral Evil 0 0 0
Rudd (LiGr) Chaotic Neutral 0 1 1
Segojan Earthcaller (LiGr) Neutral Good 0 0 0
Sehanine Moonbow (LiGr) Chaotic Good 0 1 1
Sekolah (LiGr) Lawful Evil 0 0 0
Semuanya (LiGr) Neutral 0 0 0
Shargaas (LiGr) Chaotic Evil 0 0 1
Sheela Peryroyl (LiGr) Neutral 0 0 0
Shekinester (LiGr) Neutral 0 0 0
Shekinester (LiGr) Lawful Good 0 0 0
Shekinester (LiGr) Chaotic Evil 0 0 1
Sixin (LiGr) Lawful Evil 0 0 0
Skerrit (LiGr) Neutral Good 0 0 0
Skoraeus Stonebones (LiGr) Neutral 0 0 0
Solonor Thelandira (LiGr) Chaotic Good 0 1 1
Sotillion (LiGr) Chaotic Good 0 1 1
Squerrik (LiGr) Lawful Evil 0 0 0
St. Cuthbert (LiGr) Lawful Good 0 1 0
Stern Alia (LiGr) Lawful Neutral 0 1 0
Stronmaus (LiGr) Neutral Good 0 0 0
Surtr (LiGr) Lawful Evil 0 0 0
Syrul (LiGr) Neutral Evil 0 1 0
Telchur (LiGr) Chaotic Neutral 0 1 1
Tezcatlipoca (LiGr) Chaotic Evil 0 1 1
Tharizdun (LiGr) Neutral Evil 0 1 0
Thrym (LiGr) Chaotic Evil 0 0 1
Tiamat (LiGr) Lawful Evil 0 1 0
Tlaloc (LiGr) Lawful Evil 0 1 0
Tlazoteotl (LiGr) Neutral 0 1 0
Trithereon (LiGr) Chaotic Good 0 1 1
Tsolorandril (LiGr) Lawful Neutral 0 1 0
Ulaa (LiGr) Lawful Good 0 1 0
Urdlen (LiGr) Chaotic Evil 0 0 1
Urogalan (LiGr) Lawful Neutral 0 0 0
Uvot (LiGr) Neutral Good 0 1 0
Vaprak (LiGr) Chaotic Evil 0 0 1
Vara (LiGr) Neutral Evil 0 1 0
Vathris (LiGr) Lawful Neutral 0 1 0
Vatun (LiGr) Chaotic Neutral 0 1 1
Vecna (LiGr) Neutral Evil 0 1 0
Velnius (LiGr) Neutral 0 1 0
Vergadain (LiGr) Neutral 0 0 0
Vhaeraun (LiGr) Chaotic Evil 0 0 1
Vogan (LiGr) Chaotic Good 0 1 1
Wastri (LiGr) Lawful Neutral 0 0 0
Wee Jas (LiGr) Lawful Neutral 0 1 0
Wenta (LiGr) Chaotic Good 0 1 1
Xan Yae (LiGr) Neutral 0 1 0
Xanag (LiGr) Neutral 0 1 0
Xerbo (LiGr) Neutral 0 1 0
Ye'Cind (LiGr) Chaotic Good 0 1 1
Yondalla (LiGr) Lawful Good 0 0 0
Yurtrus (LiGr) Neutral Evil 0 0 0
Zagyg (LiGr) Chaotic Neutral 0 1 1
Zilchus (LiGr) Lawful Neutral 0 1 0
Zinzerena Chaotic Neutral 0 0 1
Zodal (LiGr) Neutral Good 0 1 0
Zuoken (LiGr) Neutral 0 1 0
Abbathor (FRCS) Neutral Evil 0 0 0
Aerdrie Faenya (FRCS) Chaotic Good 0 0 1
Akadi (FRCS) Neutral 0 1 0
Angharradh (FRCS) Chaotic Good 0 0 1
Anhur (FRCS) Chaotic Good 0 1 1
Arvoreen (FRCS) Lawful Good 0 0 0
Auril (FRCS) Neutral Evil 0 1 0
Azuth (FRCS) Lawful Neutral 0 1 0
Baervan Wildwanderer (FRCS) Neutral Good 0 0 0
Bahgtru (FRCS) Chaotic Evil 0 0 1
Bane (FRCS) Lawful Evil 0 1 0
Baravar Cloakshadow (FRCS) Neutral Good 0 0 0
Berronar Truesilver (FRCS) Lawful Good 0 0 0
Beshaba (FRCS) Chaotic Evil 0 1 1
Brandobaris (FRCS) Neutral 0 0 0
Callarduran Smoothhands (FRCS) Neutral 0 0 0
Chauntea (FRCS) Neutral Good 0 1 0
Clangeddin Silverbeard (FRCS) Lawful Good 0 0 0
Corellon Larethian (FRCS) Chaotic Good 0 0 1
Cyric (FRCS) Chaotic Evil 0 1 1
Cyrrollalee (FRCS) Lawful Good 0 0 0
Deep Duerra (duergar) (FRCS) Lawful Evil 0 0 0
Deep Sashelas (FRCS) Chaotic Good 0 1 1
Deneir (FRCS) Neutral Good 0 1 0
Dugmaren Brightmantle (FRCS) Chaotic Good 0 0 1
Dumathoin (FRCS) Neutral 0 0 0
Eilistraee (FRCS) Chaotic Good 0 0 1
Eldath (FRCS) Neutral Good 0 1 0
Erevan Ilesere (FRCS) Chaotic Neutral 0 0 1
Fenmarel Mestarine (FRCS) Chaotic Neutral 0 0 1
Finder Wyvernspur (FRCS) Chaotic Neutral 0 1 1
Flandal Steelskin (FRCS) Neutral Good 0 0 0
Gaerdal Ironhand (FRCS) Lawful Good 0 0 0
Garagos (FRCS) Chaotic Neutral 0 1 1
Gargauth (FRCS) Lawful Evil 0 1 0
Garl Glittergold (FRCS) Lawful Good 0 0 0
Geb (FRCS) Neutral 0 1 0
Ghaunadaur (FRCS) Chaotic Evil 0 0 1
Gond (FRCS) Neutral 0 1 0
Gorm Gulthyn (FRCS) Lawful Good 0 0 0
Grumbar (FRCS) Neutral 0 1 0
Gruumsh (FRCS) Chaotic Evil 0 0 1
Gwaeron Windstrom (FRCS) Neutral Good 0 1 0
Haela Brightaxe (FRCS) Chaotic Good 0 0 1
Hanali Celanil (FRCS) Chaotic Good 0 0 1
Hathor (FRCS) Neutral Good 0 1 0
Helm (FRCS) Lawful Neutral 0 1 0
Hoar (FRCS) Lawful Neutral 0 1 0
Horus-Re (FRCS) Lawful Good 0 1 0
Ilmater (FRCS) Lawful Good 0 1 0
Ilneval (FRCS) Neutral Evil 0 0 0
Isis (FRCS) Neutral Good 0 1 0
Ishtishia (FRCS) Neutral 0 1 0
Jergal (FRCS) Lawful Neutral 0 1 0
Kelemvor (FRCS) Lawful Neutral 0 1 0
Kiaransalee (FRCS) Chaotic Evil 0 0 1
Kossuth (FRCS) Neutral 0 1 0
Labelas Enoreth (FRCS) Chaotic Good 0 0 1
Laduguer (duergar) (FRCS) Lawful Evil 0 0 0
Lathander (FRCS) Neutral Good 0 1 0
Lliira (FRCS) Chaotic Good 0 1 1
Lolth (FRCS) Chaotic Evil 0 0 1
Loviatar (FRCS) Lawful Evil 0 1 0
Lurue (FRCS) Chaotic Good 0 1 1
Luthic (FRCS) Neutral Evil 0 0 0
Malar (FRCS) Chaotic Evil 0 1 1
Marthammor Duin (FRCS) Neutral Good 0 0 0
Mask (FRCS) Neutral Evil 0 1 0
Mielikki (FRCS) Neutral Good 0 1 0
Milil (FRCS) Neutral Good 0 1 0
Moradin (FRCS) Lawful Good 0 0 0
Mystra (FRCS) Neutral Good 0 1 0
Nephthys (FRCS) Chaotic Good 0 1 1
Nobanion (FRCS) Lawful Good 0 1 0
Oghma (FRCS) Neutral 0 1 0
Osiris (FRCS) Lawful Good 0 1 0
Red Knight (FRCS) Lawful Neutral 0 1 0
Rillifane Rallathil (FRCS) Chaotic Good 0 0 1
Savras (FRCS) Lawful Neutral 0 1 0
Sebek (FRCS) Neutral Evil 0 1 0
Segojan Earthcaller (FRCS) Neutral Good 0 0 0
Sehanine Moonhow (FRCS) Chaotic Good 0 0 1
Selune (FRCS) Chaotic Good 0 1 1
Selvetarm (FRCS) Chaotic Evil 0 0 1
Set (FRCS) Lawful Evil 0 1 0
Shar (FRCS) Neutral Evil 0 1 0
Sharess (FRCS) Chaotic Good 0 1 1
Shargaas (FRCS) Chaotic Evil 0 0 1
Sharindlar (FRCS) Chaotic Good 0 0 1
Shaundakul (FRCS) Chaotic Neutral 0 1 1
Sheela Peryroyl (FRCS) Neutral 0 0 0
Shevarash (FRCS) Chaotic Neutral 0 0 1
Shiallia (FRCS) Neutral Good 0 1 0
Siamorphe (FRCS) Lawful Neutral 0 1 0
Silvanus (FRCS) Neutral 0 1 0
Solonor Thelandira (FRCS) Chaotic Good 0 0 1
Sune (FRCS) Chaotic Good 0 1 1
Talona (FRCS) Chaotic Evil 0 1 1
Talos (FRCS) Chaotic Evil 0 1 1
Tempus (FRCS) Chaotic Neutral 0 1 1
Thard Harr (FRCS) Chaotic Good 0 0 1
Thoth (FRCS) Neutral 0 1 0
Tiamat (FRCS) Lawful Evil 0 1 0
Torm (FRCS) Lawful Good 0 1 0
Tymora (FRCS) Chaotic Good 0 1 1
Tyr (FRCS) Lawful Good 0 1 0
Ubtao (FRCS) Neutral 0 1 0
Ulutiu (slumbering) (FRCS) Lawful Neutral 0 1 0
Umberlee (FRCS) Chaotic Evil 0 1 1
Urdlen (FRCS) Chaotic Evil 0 0 1
Urogalan (FRCS) Lawful Neutral 0 0 0
Uthgar (FRCS) Chaotic Neutral 0 1 1
Valkur (FRCS) Chaotic Good 0 1 1
Velsharoon (FRCS) Neutral Evil 0 1 0
Vergadain (FRCS) Neutral 0 0 0
Vhaeraun (FRCS) Chaotic Evil 0 0 1
Waukeen (FRCS) Neutral 0 1 0
Yondolla (FRCS) Lawful Good 0 0 0
Yurtrus (FRCS) Neutral Evil 0 0 0
The Silver Flame (ES) Lawful Good 0 1 0
The Sovereign Host (ES) Neutral Good 0 1 0
Arawai (ES) Neutral Good 0 1 0
Aureon (ES) Lawful Neutral 0 1 0
Balinor (ES) Neutral 0 1 0
Boldrei (ES) Lawful Good 0 1 0
Dol Arrah (ES) Lawful Good 0 1 0
Dol Dorn (ES) Chaotic Good 0 1 1
Kol Korran (ES) Neutral 0 1 0
Olladra (ES) Neutral Good 0 1 0
Onatar (ES) Neutral Good 0 1 0
The Dark Six Neutral Evil 0 1 0
The Devourer (ES) Neutral Evil 0 1 0
The Fury (ES) Neutral Evil 0 1 0
The Keeper (ES) Neutral Evil 0 1 0
The Mockery (ES) Neutral Evil 0 1 0
The Shadow (ES) Chaotic Evil 0 1 1
The Traveler (ES) Chaotic Neutral 0 1 1
The Blood of Vol (ES) Lawful Evil 0 1 0
The Cults of the Dragon Below (ES) Neutral Evil 0 1 0
The Path of Light (ES) Lawful Neutral 0 0 0
The Undying Court (ES) Neutral Good 0 0 0
Belenus (RVLT) Neutral Good 0 1 0
The Eternal Order (RVLT) Neutral Evil 0 1 0
Ezra (RVLT) Lawful Neutral 0 1 0
Hala (RVLT) Neutral 0 1 0
Kali (RVLT) Chaotic Evil 0 1 1
The Lawgiver (RVLT) Lawful Evil 0 1 0
The Morninglord (RVLT) Chaotic Good 0 1 1
Osiris (RVLT) Neutral Good 0 1 0
Ra (RVLT) Lawful Good 0 1 0
Set (RVLT) Lawful Evil 0 1 0
Tvashtri (RVLT) Chaotic Good 0 1 1
The Wolf God (RVLT) Chaotic Evil 0 1 1
Zhakata (RVLT) Lawful Evil 0 1 0
Ancestral Fey (RVLT) Neutral 0 1 0
Branchala (DLCS) Chaotic Good 0 1 1
Habbakuk (DLCS) Neutral Good 0 1 0
Kiri-Jolith (DLCS) Lawful Good 0 1 0
Majere (DLCS) Lawful Good 0 1 0
Mishakal (DLCS) Neutral Good 0 1 0
Solinari (DLCS) Lawful Good 0 1 0
Chislev (DLCS) Neutral 0 1 0
Gilean (DLCS) Neutral 0 1 0
Lunitari (DLCS) Lawful Neutral 0 1 0
Reorx (DLCS) Neutral 0 1 0
Shinare (DLCS) Lawful Neutral 0 1 0
Sirrion (DLCS) Chaotic Neutral 0 1 1
Zivilyn (DLCS) Neutral 0 1 0
Chemosh (DLCS) Neutral Evil 0 1 0
Hiddukel (DLCS) Chaotic Evil 0 1 1
Morgion (DLCS) Neutral Evil 0 1 0
Nuitari (DLCS) Lawful Evil 0 1 0
Sargonas (DLCS) Lawful Evil 0 1 0
Zeboim (DLCS) Chaotic Evil 0 1 1
--End of Deity Marker

2 2 3 4 5
Domain Ability Spell 1 Spell 2 Spell 3
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
No
No
No
No
(Variant) You can spontaneously cast Lesser Restoration, Restoration, or Greater Restoration

Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral


0 0 0 0 0
Law Chaos Good Evil
0 1 1 1
Lawful Chaotic Good Evil
1 1 0 0
Lawful Chaotic LawfulChaotic
0 #VALUE! 0
1 #VALUE! #VALUE! #VALUE! #VALUE!
2 #VALUE! #VALUE!
3 #VALUE! #VALUE!
4 #VALUE! #VALUE!
5 #VALUE! #VALUE!
6 #VALUE! #VALUE!
7 #VALUE! #VALUE!
8 #VALUE! #VALUE!
9 #VALUE! #VALUE!
10 #VALUE! #VALUE!
11 #VALUE! #VALUE!
12 #VALUE! #VALUE!
13 #VALUE! #VALUE!
14 #VALUE! #VALUE!
15 #VALUE! #VALUE!
16 #VALUE! #VALUE!
17 #VALUE! #VALUE!
18 #VALUE! #VALUE!
19 #VALUE! #VALUE!
20 #VALUE! #VALUE!
21 #VALUE! #VALUE!
22 #VALUE! #VALUE!
23 #VALUE! #VALUE!
24 #VALUE! #VALUE!
25 #VALUE! #VALUE!
26 #VALUE! #VALUE!
27 #VALUE! #VALUE!
28 #VALUE! #VALUE!
29 #VALUE! #VALUE!
30 #VALUE! #VALUE!
31 #VALUE! #VALUE!
32 #VALUE! #VALUE!
33 #VALUE! #VALUE!
34 #VALUE! #VALUE!
35 #VALUE! #VALUE!
36 #VALUE! #VALUE!
37 #VALUE! #VALUE!
38 #VALUE! #VALUE!
39 #VALUE! #VALUE!
40 #VALUE! #VALUE!
41 #VALUE! #VALUE!
42 #VALUE! #VALUE!
43 #VALUE! #VALUE!
44 #VALUE! #VALUE!
45 #VALUE! #VALUE!
46 #VALUE! #VALUE!
47 #VALUE! #VALUE!
48 #VALUE! #VALUE!
49 #VALUE! #VALUE!
50 #VALUE! #VALUE!
51 #VALUE! #VALUE!
52 #VALUE! #VALUE!
53 #VALUE! #VALUE!
54 #VALUE! #VALUE!
55 #VALUE! #VALUE!
56 #VALUE! #VALUE!
57 #VALUE! #VALUE!
58 #VALUE! #VALUE!
59 #VALUE! #VALUE!
60 #VALUE! #VALUE!
61 #VALUE! #VALUE!
62 #VALUE! #VALUE!
63 #VALUE! #VALUE!
64 #VALUE! #VALUE!
65 #VALUE! #VALUE!
66 #VALUE! #VALUE!
67 #VALUE! #VALUE!
68 #VALUE! #VALUE!
69 #VALUE! #VALUE!
70 #VALUE! #VALUE!
71 #VALUE! #VALUE!
72 #VALUE! #VALUE!
73 #VALUE! #VALUE!
74 #VALUE! #VALUE!
75 #VALUE! #VALUE!
76 #VALUE! #VALUE!
77 #VALUE! #VALUE!
78 #VALUE! #VALUE!
79 #VALUE! #VALUE!
80 #VALUE! #VALUE!
81 #VALUE! #VALUE!
82 #VALUE! #VALUE!
83 #VALUE! #VALUE!
84 #VALUE! #VALUE!
85 #VALUE! #VALUE!
86 #VALUE! #VALUE!
87 #VALUE! #VALUE!
88 #VALUE! #VALUE!
89 #VALUE! #VALUE!
90 #VALUE! #VALUE!
91 #VALUE! #VALUE!
92 #VALUE! #VALUE!
93 #VALUE! #VALUE!
94 #VALUE! #VALUE!
95 #VALUE! #VALUE!
96 #VALUE! #VALUE!
97 #VALUE! #VALUE!
98 #VALUE! #VALUE!
99 #VALUE! #VALUE!
100 #VALUE! #VALUE!
101 #VALUE! #VALUE!
102 #VALUE! #VALUE!
103 #VALUE! #VALUE!
104 #VALUE! #VALUE!
105 #VALUE! #VALUE!
106 #VALUE! #VALUE!
107 #VALUE! #VALUE!
108 #VALUE! #VALUE!
109 #VALUE! #VALUE!
110 #VALUE! #VALUE!
111 #VALUE! #VALUE!
112 #VALUE! #VALUE!
113 #VALUE! #VALUE!
114 #VALUE! #VALUE!
115 #VALUE! #VALUE!
116 #VALUE! #VALUE!
117 #VALUE! #VALUE!
118 #VALUE! #VALUE!
119 #VALUE! #VALUE!
120 #VALUE! #VALUE!
121 #VALUE! #VALUE!
122 #VALUE! #VALUE!
123 #VALUE! #VALUE!
124 #VALUE! #VALUE!
125 #VALUE! #VALUE!
126 #VALUE! #VALUE!
127 #VALUE! #VALUE!
128 #VALUE! #VALUE!
129 #VALUE! #VALUE!
130 #VALUE! #VALUE!
131 #VALUE! #VALUE!
132 #VALUE! #VALUE!
133 #VALUE! #VALUE!
134 #VALUE! #VALUE!
135 #VALUE! #VALUE!
136 #VALUE! #VALUE!
137 #VALUE! #VALUE!
138 #VALUE! #VALUE!
139 #VALUE! #VALUE!
140 #VALUE! #VALUE!
141 #VALUE! #VALUE!
142 #VALUE! #VALUE!
143 #VALUE! #VALUE!
144 #VALUE! #VALUE!
145 #VALUE! #VALUE!
146 #VALUE! #VALUE!
147 #VALUE! #VALUE!
148 #VALUE! #VALUE!
149 #VALUE! #VALUE!
150 #VALUE! #VALUE!
151 #VALUE! #VALUE!
152 #VALUE! #VALUE!
153 #VALUE! #VALUE!
154 #VALUE! #VALUE!
155 #VALUE! #VALUE!
156 #VALUE! #VALUE!
157 #VALUE! #VALUE!
158 #VALUE! #VALUE!
159 #VALUE! #VALUE!
160 #VALUE! #VALUE!
161 #VALUE! #VALUE!
162 #VALUE! #VALUE!
163 #VALUE! #VALUE!
164 #VALUE! #VALUE!
165 #VALUE! #VALUE!
166 #VALUE! #VALUE!
167 #VALUE! #VALUE!
168 #VALUE! #VALUE!
169 #VALUE! #VALUE!
170 #VALUE! #VALUE!
171 #VALUE! #VALUE!
172 #VALUE! #VALUE!
173 #VALUE! #VALUE!
174 #VALUE! #VALUE!
175 #VALUE! #VALUE!
176 #VALUE! #VALUE!
177 #VALUE! #VALUE!
178 #VALUE! #VALUE!
179 #VALUE! #VALUE!
180 #VALUE! #VALUE!
181 #VALUE! #VALUE!
182 #VALUE! #VALUE!
183 #VALUE! #VALUE!
184 #VALUE! #VALUE!

Select A Domain Spell


1 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
2 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
3
1
2
3
4
5
6
7
8
9
4
1
2
3
4
5
6
7
8
9
5
1
2
3
4
5
6
7
8
9
6
1
2
3
4
5
6
7
8
9
RaceDeity Half-Elf
FullRaceDeity Half-Elf

1 Select A Deity Select A Deity


1 Aengrist
2 Aengrist Al-Ishtus
2 Alobal Lorfiril
3 Al-Ishtus Anshar
4 Alobal Lorfiril Anu
5 Anshar Anubis
6 Anu Apep
7 Anubis Arvoreen
8 Apep Aulasha
9 Arvoreen Aurifar
9 Auril
10 Aulasha Aventernus
11 Aurifar Azul
12 Auril Bahamut
13 Aventernus Bast
14 Azul Beltar
15 Bahamut Blibdoolpoolp
16 Bast Boccob
17 Beltar Bralm
18 Blibdoolpoolp Brandobaris
19 Boccob Callarduran Smoothhan
20 Bralm Cas
21 Brandobaris Celestian
22 Callarduran Smooth Corellon Larethian
23 Cas Cyndor
24 Celestian Cyrrollalee
24 Dahak
25 Corellon Larethian Dallah Thaun
26 Cyndor Deep Sashelas
27 Cyrrollalee Delleb
28 Dahak Druaga
29 Dallah Thaun Duthila
30 Deep Sashelas Eadro
31 Delleb Ehlonna
31 Elebrin Liothiel
32 Druaga Enki
33 Duthila Enlil
34 Eadro Erythnul
35 Ehlonna Fharlanghn
36 Elebrin Liothiel Garl Glittergold
37 Enki Gelf Darkhearth
38 Enlil Geshtai
39 Erythnul Gilgamesh
39 Girru
39 Glautru
40 Fharlanghn Glutton, The
41 Garl Glittergold Gruumsh
41 Haku
42 Gelf Darkhearth Hanali Celanil
43 Geshtai Hanseath
43 Hathor
44 Gilgamesh Heironeous
45 Girru Hextor
46 Glautru Hleid
47 Glutton, The Iborighu
47 Ilsensine
48 Gruumsh Imhotep
49 Haku Incabulos
50 Hanali Celanil Ishtar
51 Hanseath Isis
52 Hathor Istus
53 Heironeous Iuz
54 Hextor Joramy
54 Kavaki
55 Hleid Ki
56 Iborighu Kikanuti
57 Ilsensine Kithin
58 Imhotep Kord
59 Incabulos Kuliak
59 Laduguer
60 Ishtar Levistus
61 Isis Lirr
62 Istus Llerg
63 Iuz Lliendil
64 Joramy Lolth
65 Kavaki Manethak
66 Ki Marduk
67 Kikanuti Moradin
68 Kithin Mouqol
69 Kord Mya
70 Kuliak Naki-Uthai
71 Laduguer Nanna-Sin
71 Nephthys
72 Levistus Nergal
73 Lirr Nerull
74 Llerg Nilthina
75 Lliendil Obad-Hai
76 Lolth Olidammara
76 Osiris
77 Manethak Osprem
78 Marduk Pelor
79 Moradin Pholtus
80 Mouqol Procan
81 Mya Ptah
82 Naki-Uthai Pyremius
83 Nanna-Sin Rao
84 Nephthys Re-Horakhty
85 Nergal Rill Cleverthrush
86 Nerull Roknar
87 Nilthina Sehanine Moonbow
88 Obad-Hai Sekolah
89 Olidammara Set
89 Sheela Peryroyl
90 Osiris Sheyanna Flaxenstrand
91 Osprem Sobek
92 Pelor Solanil
93 Pholtus Soorinek
94 Procan St. Cuthbert
95 Ptah Syeret
96 Pyremius Tarmuid
97 Rao Telchur
98 Re-Horakhty Tem-Et-Nu
99 Rill Cleverthrush Tharizdun
100 Roknar Tharmekhûl
101 Sehanine Moonbow Thautam
102 Sekolah Theleya
103 Set Thoth
104 Sheela Peryroyl Thrym
105 Sheyanna Flaxenstr Trithereon
106 Sobek Tuilviel Glithien
107 Solanil Ulutiu
108 Soorinek Urbanus
109 St. Cuthbert Urogalan
110 Syeret Utu
110 Valarian
111 Tarmuid Valkauna
112 Telchur Vandria Gilmadrith
113 Tem-Et-Nu Vanua
114 Tharizdun Vatun
115 Tharmekhûl Vecna
116 Thautam Ventila
117 Theleya Wastri
118 Thoth Wathaku
119 Thrym Wee Jas
119 Whale Mother
120 Trithereon Xan Yae
121 Tuilviel Glithien Yeathan
122 Ulutiu Yondalla
123 Urbanus Zarus
124 Urogalan Zoser
125 Utu Zuoken
126 Valarian
127 Valkauna
128 Vandria Gilmadrith
129 Vanua
130 Vatun
131 Vecna
132 Ventila
133 Wastri
134 Wathaku
135 Wee Jas
136 Whale Mother
137 Xan Yae
138 Yeathan
139 Yondalla
140 Zarus
141 Zoser
142 Zuoken
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142
142

6 7 8
Spell 4 Spell 5 Spell 6
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!

Neutral Evil Chaotic Good Chaotic Neutral


0 1 1
LawfulChaotic Competition Domain Bonus Check
Select A Domain 0
#VALUE! 0
#VALUE! #VALUE!
#VALUE! #VALUE!
#VALUE! #VALUE!
#VALUE! #VALUE!
#VALUE! #VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
Domains
Death,Law,Magic,--Spell Compendium--,Domination,Mind,Planning,Tyranny
Air,Animal,Chaos,Death,Destruction,Earth,Evil,Fire,Good,Healing,Knowledge,Law,Luck,Magic,Plant,Protection,Str
Chaos,Luck,Travel,Trickery,--Spell Compendium--,Dragon
Law,Protection,War,--Frostburn--,Winter
Evil,Knowledge,--Spell Compendium--,Deathbound,Undeath
Animal,Death,Destruction,Evil,War
Chaos,Good,Magic,Trickery
Evil,Magic,Trickery
Air,Knowledge,Law,Protection
Law,Magic,--Sandstorm--,Repose
Evil,Fire,--Sandstorm--,Sand
Good,Law,Protection,War
Protection,--Spell Compendium--,Dragon,Wealth
Good,Knowledge,Law
Fire,Luck,Sun,Travel,--Sandstorm--,Summer
Air,Evil,Storm,Water,--Spell Compendium--,Cold,--Frostburn--,Cold*,Winter
Good,Law,Strength,--Spell Compendium--,Ocean,--Stormwrack--,Ocean*,Seafolk
Evil,Law,Plant,Water,--Sandstorm--,Thirst
Air,Good,Luck,Protection,--Spell Compendium--,Dragon,Celestia-1,Celestia-2
Chaos,Destruction,Protection,Strength,War
Chaos,Earth,Evil,War
Destruction,Evil,Water,--Spell Compendium--,Abyss-1,Abyss-2,--Stormwrack--,Blackwater
Knowledge,Magic,Trickery,--Spell Compendium--,Mind,Oracle,Planning
Animal,Law,Strength,--Spell Compendium--,Community,Pact
Luck,Travel,Trickery
Earth,Good,Healing,Protection
Destruction,Strength,--Heroes of Horror--,Spite
Knowledge,Protection,Travel,--Spell Compendium--,Oracle
Death,Knowledge,--Spell Compendium--,Dragon
Chaos,Good,Protection,War,--Spell Compendium--,Community,Arborea-1,Arborea-2
Law,Protection,Travel,--Spell Compendium--,Oracle
Good,Law
Chaos,Death,Evil
Chaos,Knowledge,Luck,Trickery
Chaos,Good,Knowledge,Water,--Spell Compendium--,Ocean,--Stormwrack--,Ocean*
Good,Knowledge,Law,Magic
Chaos,Evil,--Spell Compendium--,Hunger
Evil,Law,Trickery
Animal,Plant,Travel,--Races of the Wild--,Sky
Protection,Water,--Stormwrack--,Seafolk
Animal,Good,Plant,Sun,--Spell Compendium--,Celerity
Chaos,Good,Plant,Sun
Earth,Magic,Water
Good,Luck,War
Chaos,Evil,Trickery,War,--Spell Compendium--,Madness
Chaos,Good
Death,Evil,--Spell Compendium--,Dragon
Luck,Protection,Travel,--Spell Compendium--,Celerity,Weather
Good,Protection,Trickery,--Spell Compendium--,Community,Creation
Chaos,Destruction,Evil,Fire,--Spell Compendium--,Dragon
Chaos,Destruction,War
Plant,Travel,Water
Chaos,Evil,--Spell Compendium--,Hatred
Good,Strength,Travel,War
Fire,Good,Law,Magic
Death,Fire,Healing,--Races of Destiny--,Destiny
Chaos,Destruction,Evil,Strength
Law,Evil,Strength,--Spell Compendium--,Hatred
Chaos,Evil,Strength,War,--Spell Compendium--,Domination
Air,Chaos,Good,Protection,Travel
Chaos,Good,Magic,Protection
Chaos,Strength,Travel,War
Protection,Good,Luck
Good,Law,War,--Spell Compendium--,Courage,Glory,Inquisition,Nobility,Celestia-1,Celestia-2,--Races of Destiny--,
Destruction,Evil,Law,War,--Spell Compendium--,Domination,Tyranny
Chaos,Good,Trickery,--Spell Compendium--,Dragon
Animal,Good,Healing,--Frostburn--,Winter
Chaos,Death,War,--Spell Compendium--,Cold,--Frostburn--,Cold*
Evil,Knowledge,Law,Magic,--Spell Compendium--,Mind
Earth,Healing,Knowledge,--Spell Compendium--,Rune,--Sandstorm--,Rune*
Death,Destruction,Evil,--Spell Compendium--,Pestilence
Knowledge,Magic,Strength,Travel,--Spell Compendium--,Dragon,Wealth
Magic,Strength,War,--Sandstorm--,Summer
Good,Magic,Protection,Water
Chaos,Knowledge,Law,Luck,--Spell Compendium--,Oracle,--Races of Destiny--,Destiny
Chaos,Evil,Trickery
Destruction,Fire,War
Protection,Strength,Travel,War
Animal,Luck,Plant
Earth,Good,Magic,Protection,Plant,--Sandstorm--,Summer
Animal,Death,Fire,Plant
Chaos,Good,Luck,Strength,--Spell Compendium--,Competition
Death,Magic,Travel,Water
Evil,Law,Magic,Protection
Destruction,Law,Protection,--Spell Compendium--,Dragon
Evil,Trickery,--Spell Compendium--,Cold,--Frostburn--,Cold*
Chaos,Good,Knowledge,Magic,Travel
Animal,Chaos,Strength,--Spell Compendium--,Competition
Air,Destruction,Trickery,Water,--Races of the Wild--,Sky
Destruction,Evil,Trickery,--Spell Compendium--,Abyss-1,Abyss-2
Destruction,Knowledge,Travel,--Spell Compendium--,Madness
Animal,Knowledge,Luck
Air,Law,Protection
Earth,Good,Law,Protection,--Spell Compendium--,Creation,Celestia-1,Celestia-2
Knowledge,Travel,Trickery,--Spell Compendium--,Pact
Good,Healing,Knowledge
Earth,Strength,Sun
Chaos,Luck,Good
Chaos,Good,Protection,--Sandstorm--,Repose
Death,Earth,Evil
Death,Evil,Trickery,--Spell Compendium--,Fate,Pestilence
Air,Animal,Plant,Sun
Air,Animal,Earth,Fire,Plant,Water,--Spell Compendium--,Fate,Windstorm
Chaos,Luck,Trickery,--Spell Compendium--,Celerity,Mind,--Races of Destiny--,City
Chaos,Death,Evil
Air,Earth,Good,Law,Plant,--Sandstorm--,Repose
Law,Protection,Travel,Water
Good,Healing,Strength,Sun,--Spell Compendium--,Community,Glory,Nobility,Elysium-1,Elysium-2
Good,Knowledge,Law,Sun,--Spell Compendium--,Inquisition
Chaos,Travel,Water,--Spell Compendium--,Storm,--Stormwrack--,Storm*
Knowledge,Law,Travel
Destruction,Evil,Fire
Law,Good,Knowledge,--Spell Compendium--,Community,Purification
Good,Law,War,--Sandstorm--,Sun
Air,Knowledge,Magic,Travel
Destruction,Earth,Evil,Trickery
Chaos,Good,Knowledge,Travel
Evil,Law,Strength,Water,--Stormwrack--,Blackwater
Air,Chaos,Destruction,Evil,Strength
Air,Plant
Chaos,Fire,Good,Healing
Animal,Evil,Water
Animal,Good,Healing,Protection,Travel,Water,--Sandstorm--,Summer
Evil,Luck,Trickery
Destruction,Law,Protection,Strength,--Spell Compendium--,Domination
Chaos,Sun,Travel
Good,Healing,Strength,Sun,--Spell Compendium--,Dragon
Magic,Protection,Law
Air,Chaos,Strength,--Spell Compendium--,Cold,--Frostburn--,Cold*,Winter
Knowledge,Magic,Travel,War,--Spell Compendium--,Nobility,--Sandstorm--,Nobility*
Chaos,Destruction,Evil,--Spell Compendium--,Force,Madness
Destruction,Fire,War
Earth,Luck,Magic
Healing,Magic,Plant
Knowledge,Magic,--Spell Compendium--,Rune,--Sandstorm--,Rune*
Chaos,Earth,Evil,Strenght,War,--Spell Compendium--,Cold,--Frostburn--,Cold*
Destruction,Evil,Law,Trickery,--Spell Compendium--,Dragon,Greed,Baator-1,Baator-2
Chaos,Good,--Spell Compendium--,Liberation,Summoner
Air,Chaos,Good,Protection,--Races of the Wild--,Sky
Animal,Law,Protection,Strength,--Spell Compendium--,Cold,--Frostburn--,Cold*
Good,Knowledge,Protection,--Races of Destiny--,City
Earth,Law,Protection
Chaos,Fire,Good,Sun
Animal,Good,--Book of Exalted Deeds--,Fey
Death,Law,Water
Law,Protection,War
Destruction,Fire,Trickery
Air,Animal,Chaos,Strength
Evil,Knowledge,Magic,--Spell Compendium--,Madness,Planning,Tyranny,--Races of Destiny--,Destiny
Animal,Healing,Plant,Water
Animal,Law,War,--Spell Compendium--,Purification
Destruction,Evil,Strength
Death,Law,Magic,--Spell Compendium--,Domination,Mind,Planning,Tyranny
Animal,Good,Law,--Spell Compendium--,Ocean,--Stormwrack--,Ocean*,Seafolk
Knowledge,Trickery,War,--Spell Compendium--,Celerity
Destruction,Evil,--Stormwrack--,Blackwater
Good,Law,Protection,--Spell Compendium--,Community,Courage,Creation,Celestia-1,Celestia-2
Evil,Law,Strength,War,--Races of Destiny--,Destiny
Air,Chaos,Destruction,--Sandstorm--,Sand,Summer
Knowledge,Strength,War,--Spell Compendium--,Celerity
Chaos,Luck,Travel,Trickery,--Spell Compendium--,Dragon
Evil,Luck,Trickery,--Spell Compendium--,Greed,Madness,Pact
Air,Animal,Chaos,Good,--Spell Compendium--,Liberation,Windstorm,--Races of the Wild--,Sky
Good,Healing,Law,Protection,--Spell Compendium--,Community
Good,Knowledge,Law,--Spell Compendium--,Community,Inquisition,Purification
Knowledge,Magic,Plant,Sun,--Spell Compendium--,Creation,Force
Good,Law,Protection,War,--Spell Compendium--,Courage,Nobility,Purification
Air,Good,Plant,Sun,Travel
Good,Sun,War
Animal,Good,Plant,Travel,Trickery,--Spell Compendium--,Celerity
Air,Good,Law,Luck,Protection,-Spell Compendium--,Cold,Dragon
Chaos,Destruction,Evil,Strength,--Spell Compendium--,Competition,Courage
Good,Magic,Protection,Trickery,--Spell Compendium--,Mind
Evil,Knowledge,Protection,Travel,--Spell Compendium--,Community
Chaos,Earth,Evil,War,--Spell Compendium--,Mysticism,Summoner
Animal,Earth,Plant,Water,--Spell Compendium--,Creation,Windstorm,--Sandstorm--,Sand,Summer,Thirst
Good,Plant,Protection,--Spell Compendium--,Community,Creation
Chaos,Healing,Protection,--Spell Compendium--,Courage
Good,Healing,Law,Protection,--Spell Compendium--,Community,Inquisition,Purification
Earth,Fire,Strength,--Spell Compendium--,Creation
Chaos,Destruction,Evil,Water,--Spell Compendium--,Madness,Mysticism,Oracle
Knowledge,Magic,Trickery,--Spell Compendium--,Force,Mind,Oracle,Rune
Animal,Law,Strength,--Spell Compendium--,Community,Pact
Luck,Travel,Trickery,--Spell Compendium--,Celerity
Earth,Healing,Protection,--Spell Compendium--,Community,Summoner
Animal,Chaos,Destruction,Evil,Protection,--Spell Compendium--,Pestilence
Knowledge,Protection,Travel,--Spell Compendium--,Oracle,--Races of Destiny--,Destiny
Luck,Protection
Evil,Law,Protection,--Spell Compendium--,Pestilence,--Sandstorm--,Repose
Knowledge,--Spell Compendium--,Dragon,--Races of Destiny--,Destiny,--Sandstorm--,Repose
Good,Law,Strength,War,--Spell Compendium--,Competition,Courage,Inquisition
Chaos,Good,Magic,Protection,War,--Spell Compendium--,Celerity,Community,Liberation
Law,Protection,Travel,--Spell Compendium--,Oracle,Rune,--Races of Destiny--,Destiny
Good,Healing,Law,Protection,--Spell Compendium--,Community,Inquisition,Pact
Earth,Law,Protection
Chaos,Good,Protection,Travel,Trickery,--Spell Compendium--,Liberation
Animal,Evil,Travel,--Spell Compendium--,Pestilence
Magic,Travel
Animal,Chaos,Earth,Good,Protection,Water,--Spell Compendium--,Creation
Good,Knowledge,Law,Magic,--Spell Compendium--,Mind,Oracle,Rune
Chaos,Evil,Magic,Trickery,--Spell Compendium--,Domination,Dream,Madness
Chaos,Death,Evil,--Spell Compendium--,Hunger,Pestilence
Chaos,Good,Knowledge,Magic,--Spell Compendium--,Mind,Oracle,Rune
Earth,Knowledge,Protection,--Spell Compendium--,Community,Oracle
Animal,Protection,Water,--Spell Compendium--,Community,Summoner
Earth,Evil,Law,Protection,--Spell Compendium--,Windstorm
Animal,Good,Plant,Sun,--Spell Compendium--,Celerity,Purification
Air,Chaos,Earth,Evil,Fire,Water,--Spell Compendium--,Madness
Chaos,Luck,Trickery,--Spell Compendium--,Celerity,Domination,Madness
Chaos,Evil,Trickery,War,--Spell Compendium--,Greed,Madness,Mysticism
Death,Destruction,Evil,--Spell Compendium--,Dragon,Pestilence
Animal,Chaos,Plant,Travel,Trickery
Luck,Protection,Travel,--Spell Compendium--,Celerity, Weather
Earth,Fire,Good,Strength,--Spell Compendium--,Creation,Oracle
Earth,Good,Law,Protection,--Spell Compendium--,Community,Mysticism
Animal,Chaos,Plant
Good,Law,Protection,War,--Spell Compendium--,Courage,Nobility
Evil,Law,Protection,Trickery,--Spell Compendium--,Dream
Earth,Good,Protection,Trickery,--Spell Compendium--,Community,Creation,Liberation
Destruction,Law,War
Plant,Travel,Water,--Spell Compendium--,Windstorm,--Sandstorm--,Thirst
Chaos,Evil,Knowledge,Travel,Trickery,--Spell Compendium--,Celerity
Chaos,Death,Evil,Protection,Strength,--Spell Compendium--,Mysticism,Summoner,Tyranny
Chaos,Death,Earth,Evil,--Spell Compendium--,Competition,Madness,Mysticism
Chaos,Destruction,Evil,Strength,War,--Spell Compendium--,Domination,Mysticism,Tyranny
Chaos,Good,Magic,Protection,--Spell Compendium--,Community,Domination,Nobility
Good,Law,War,--Spell Compendium--,Courage,Glory,Inquisition,Nobility
Good,Knowledge,Travel
Destruction,Evil,Law,War,--Spell Compendium--,Competition,Domination,Tyranny
Animal,Fire,Good,Plant,Sun,--Spell Compendium--,Community,Windstorm
Chaos,Evil,Knowledge,Magic,Strength,--Spell Compendium--,Mysticism,Tyranny
Chaos,Destruction,Evil,Fire,--Spell Compendium--,Celerity,Mysticism,--Races of Destiny--,Destiny
Chaos,Destruction,Water,--Spell Compendium--,Windstorm
Good,Healing,Strength,Sun,--Spell Compendium--,Community
Destruction,Evil,War,--Spell Compendium--,Courage,Mysticism
Evil,Knowledge,Law,Magic,--Spell Compendium--,Domination,Dream,Mind,Tyranny
Death,Destruction,Evil,--Spell Compendium--,Dream,Hunger,Madness,Pestilence
Knowledge,Magic,Strength,Travel,--Spell Compendium--,Dragon
Chaos,Knowledge,Law,Luck,--Spell Compendium--,Celerity,Mind,Oracle,--Races of Destiny--,Destiny
Chaos,Evil,Trickery,--Spell Compendium--,Mind,Tyranny
Earth,Good,Law,Protection,--Spell Compendium--,Glory,Mysticism
Good,Trickery,--Spell Compendium--,Mind
Destruction,Fire,War,--Spell Compendium--,Competition
Animal,Evil,Strength,--Spell Compendium--,Cold,Madness
Destruction,Knowledge,Law,--Spell Compendium--,Oracle,Rune,--Sandstorm--,Repose
Travel,War
Good,Knowledge,Travel
Chaos,Evil,Knowledge,Travel,--Spell Compendium--,Domination
Evil,Law,Protection,--Spell Compendium--,Domination,Inquisition,Tyranny
Chaos,Death,Evil,--Spell Compendium--,Madness,Pestilence
Chaos,Good,Luck,Strength,--Spell Compendium--,Competition,Courage,Nobility
Earth,Good,Law,Protection,--Spell Compendium--,Comunity,Nobility
Chaos,Luck,Trickery,--Spell Compendium--,Greed,Madness
Chaos,Luck,Trickery
Earth,Evil,Law,Trickery,War,--Spell Compendium--,Competition,Madness
Death,Evil,--Spell Compendium--,Pestilence
Chaos,Good,Knowledge,--Spell Compendium--,Celerity,Mind,Oracle,Rune,--Races of Destiny--,Destiny
Earth,Evil,Law,Magic,Protection,--Spell Compendium--,Domination,Mind
Chaos,Death,Destruction,Evil,--Spell Compendium--,Madness
Knowledge,Law,Protection,--Spell Compendium--,Mind,Oracle,Rune,--Races of Destiny--,Destiny
Chaos,Good,Knowledge,Magic,Travel,--Spell Compendium--,Liberation,Rune
Animal,Chaos,Strength,--Spell Compendium--,Competition,Courage,--Sandstorm--,Thirst
Chaos,Destruction,Evil,Trickery,--Spell Compendium--,Domination,Oracle,Pestilence
Earth,Evil,Healing,Protection,--Spell Compendium--,Community
Good,Knowledge,Sun,Travel,--Spell Compendium--,Liberation
Destruction,Evil,Strength,Trickery,War,--Spell Compendium--,Competition,Tyranny
Good,Law,Protection,War,--Spell Compendium--,Nobility
Death,Evil,Trickery,--Spell Compendium--,Domination,Mind,--Races of the Wild--,Sky
Good,Law,Plant,Protection,--Spell Compendium--,Community
Chaos,Destruction,Evil,Plant,--Spell Compendium--,Domination,Mind,Tyranny
Animal,Destruction,Evil,Trickery,--Spell Compendium--,Pestilence
Death,Destruction,Evil,Law,War,--Spell Compendium--,Mysticism,Pestilence,Tyranny
Earth,Fire,Good,Law,Protection,Strength,War,--Spell Compendium--,Creation
Knowledge,Travel,Trickery,--Spell Compendium--,Pact
Good,Protection,Travel,--Spell Compendium--,Community,--Races of Destiny--,City
Good,Knowledge,Law,--Spell Compendium--,Nobility
Good,Healing,Protection,--Spell Compendium--,Community,Domination
Luck,War
Death,Evil,Trickery,--Spell Compendium--,Cold,Mysticism,Pestilence,--Frostburn--,Winter
Air,Fire,Good,Healing,Sun,--Spell Compendium--,Glory
Evil,Law,Strength,War,--Spell Compendium--,Courage,Tyranny
Chaos,Luck,Trickery,--Spell Compendium--,Competition,Courage
Air,Animal,Earth,Fire,Plant,Water,--Sandstorm--,Sand,Summer
Chaos,Luck,Trickery,--Spell Compendium--,Celerity,Mind,--Races of Destiny--,City
Law,Protection,Travel,Water,--Spell Compendium--,Windstorm
Destruction,Evil,War,Water,--Spell Compendium--,Madness,Mind
Good,Healing,Strength,Sun,--Spell Compendium--,Glory,Nobility,Purification,--Sandstorm--,Summer
Air,Animal,Chaos,Good,War,--Races of the Wild--,Sky
Good,Knowledge,Law,Sun,--Spell Compendium--,Glory,Inquisition,Purification
Chaos,Good,Plant,Sun,Water,--Spell Compendium--,Community,--Sandstorm--,Summer
Animal,Chaos,Luck,Travel,Water,--Spell Compendium--,Windstorm
Destruction,Evil,Fire,--Spell Compendium--,Madness,Mysticism
Air,Animal,Knowledge,Law,Protection,--Spell Compendium--,Domination,--Races of the Wild--,Sky
Chaos,Destruction,Luck,--Spell Compendium--,Liberation,Madness,Oracle
Good,Knowledge,Law,--Spell Compendium--,Community,Glory,Inquisition,Mind,Pact
Animal,Chaos,Evil,Trickery,--Spell Compendium--,Mysticism,Pestilence
Chaos,Good,Plant,Protection,Travel,--Spell Compendium--,Celerity,Mysticism
Earth,Trickery,--Spell Compendium--,Madness
Chaos,Luck,--Spell Compendium--,Competition,--Races of Destiny--,Destiny
Animal,Earth,Good,--Spell Compendium--,Community,Mysticism,Summoner
Chaos,Good,Knowledge,Travel,Trickery,--Spell Compendium--,Dream,Oracle,--Sandstorm--,Repose
Evil,Law,Strength,War,--Spell Compendium--,Competition,Mysticism,Tyranny
Animal,Plant,Water,--Spell Compendium--,Creation
Chaos,Death,Evil,Trickery,--Spell Compendium--,Mysticism,Pestilence
Air,Earth,Plant,--Spell Compendium--,Celerity,Windstorm
Destruction,Knowledge,Magic,Protection,--Spell Compendium--,Mind,Oracle
Destruction,Good,Knowledge,Law,Magic,Protection,--Spell Compendium--,Mind,Oracle
Chaos,Destruction,Evil,Knowledge,Magic,Protection,--Spell Compendium--,Mind,Oracle
Evil,Law,Strength,Travel,Trickery,War
Animal,Good,Healing,Plant,Sun,--Sandstorm--,Summer
Earth,Healing,Knowledge,Protection,--Spell Compendium--,Summoner
Animal,Chaos,Good,Plant,War,--Spell Compendium--,Celerity,Windstorm
Air,Chaos,Good,Healing,Plant,--Spell Compendium--,Dream,--Sandstorm--,Summer
Earth,Law,Protection,Trickery,--Spell Compendium--,Mind,Pestilence
Destruction,Good,Law,Protection,Strength,--Spell Compendium--,Domination,Inquisition
Knowledge,Law,Protection,--Spell Compendium--,Inquistion
Air,Good,Protection,Sun,War,--Spell Compendium--,Windstorm,--Races of the Wild--,Sky
Destruction,Evil,Fire,Law,Strength,War,--Spell Compendium--,Purification
Evil,Knowledge,Trickery,--Spell Compendium--,Domination,Mind
Air,Chaos,Strength,--Spell Compendium--,Cold,--Frostburn--,Winter
Air,Chaos,Evil,Sun,Trickery,War,--Spell Compendium--,Mysticism,Windstorm
Chaos,Destruction,Evil,Knowledge,--Spell Compendium--,Dream,Force,Madness,Rune
Chaos,Destruction,Earth,Evil,Strength,War,--Spell Compendium--,Cold
Destruction,Evil,Law,Trickery,--Spell Compendium--,Dragon,Greed,Tyranny
Air,Evil,Law,Plant,Water,--Spell Compendium--,Pestilence,Windstorm
Animal,Earth,Plant,Water,--Spell Compendium--,Community
Chaos,Good,Protection,Strength,--Spell Compendium--,Liberation,Mysticism,Summoner
Knowledge,Law,--Spell Compendium--,Oracle
Earth,Good,Law,Protection,--Spell Compendium--,Liberation,Mysticism,Summoner
Chaos,Destruction,Earth,Evil,--Spell Compendium--,Greed,Madness,Pestilence
Earth,Law,Protection,--Sandstorm--,Repose
Good,Knowledge,Luck,Plant,Protection,--Spell Compendium--,Community,Creation
Chaos,Destruction,Evil,Strength,--Spell Compendium--,Greed,Madness
Destruction,Evil,Trickery,--Spell Compendium--,Dream
Destruction,Law,War,--Sandstorm--,Thirst
Air,Animal,Chaos,Strength,--Spell Compendium--,Cold,--Frostburn--,Winter
Evil,Knowledge,Magic,--Spell Compendium--,Dream,Madness,Mind,Oracle,Tyranny,--Races of Destiny--,Destiny
Air,Travel,Water,--Spell Compendium--,Windstorm
Knowledge,Luck,Trickery,--Spell Compendium--,Mind,Pact
Chaos,Evil,Travel,Trickery,--Spell Compendium--,Celerity,Mysticism
Air,Chaos,Good,Healing,Water,--Spell Compendium--,Windstorm,--Races of the Wild--,Sky
Animal,Law,War,--Spell Compendium--,Purification
Law,Magic,--Spell Compendium--,Domination,Inquisition,Mind,--Sandstrom--,Repose
Air,Chaos,Good,Plant,--Spell Compendium--,Creation,Liberation
Knowledge,Trickery,War,--Spell Compendium--,Mind
Earth,Fire,--Spell Compendium--,Creation,Domination
Animal,Knowledge,Water,--Spell Compendium--,Pact
Chaos,Good,Knowledge,Magic,Travel
Animal,Good,Law,Plant,Protection,--Spell Compendium--,Community,Creation,Mysticism
Death,Destruction,Evil,--Spell Compendium--,Madness,Pestilence
Chaos,Knowledge,Magic,Trickery,--Spell Compendium--,Madness
Knowledge,Law,Trickery,--Spell Compendium--,Mind,Pact,--Races of Destiny--,City
Chaos,Luck,Trickery
Good,Healing,Protection,--Spell Compendium--,Community,Liberation
Strength,War,--Spell Compendium--,Celerity,Mind
Dwarf,Evil,Luck,Trade,Trickery
Air,Animal,Chaos,Elf,Good,Storm
Air,Illusion,Travel,Trickery
Chaos,Elf,Good,Knowledge,Plant,Protection,Renewal
Chaos,Good,Strength,Storm,War
Good,Halfling,Law,Protection,War
Air,Cold,Evil,Storm
Illusion,Magic,Knowledge,Law,Spell
Animal,Gnome,Good,Plant,Travel
Chaos,Evil,Orc,Strength
Destruction,Evil,Hatred,Law,Tyranny
Gnome,Good,Illusion,Protection,Trickery
Dwarf,Family,Good,Healing,Law,Protection
Chaos,Evil,Fate,Luck,Trickery
Halfling,Luck,Travel,Trickery
Cavern,Craft,Earth,Gnome
Animal,Earth,Good,Plant,Protection,Renewal
Dwarf,Good,Law,Strength,War
Chaos,Elf,Good,Magic,Protection,War
Chaos,Destruction,Evil,Illusion,Trickery
Family,Good,Halfling,Law
Dwarf,Evil,Law,Mentalism,War
Chaos,Elf,Good,Knowledge,Ocean,Water
Good,Knowledge,Protection,Rune
Chaos,Craft,Dwarf,Good,Knowledge,Rune
Cavern,Craft,Dwarf,Earth,Knowledge,Metal,Protection
Chaos,Charm,Drow,Elf,Good,Moon,Portal,--Underdark--,Portal (alternative)
Family,Good,Plant,Protection,Water
Chaos,Elf,Luck,Trickery
Animal,Chaos,Elf,Plant,Travel
Chaos,Charm,Renewal,Scalykind
Craft,Gnome,Good,Metal
Gnome,Good,Law,Protection,War
Chaos,Destruction,Strength,War
Charm,Evil,Law,Trickery
Craft,Gnome,Good,Law,Protection,Trickery
Cavern,Craft,Earth,Protection
Cavern,Chaos,Corruption,Drow,Evil,Hatred,Slime
Craft,Earth,Fire,Knowledge,Metal,Planning
Dwarf,Good,Law,Protection,War
Cavern,Earth,Metal,Time
Cavern,Chaos,Evil,Hatred,Orc,Strength,War
Animal,Good,Knowledge,Plant,Travel
Chaos,Dwarf,Good,Luck,War
Chaos,Charm,Elf,Good,Magic,Protection
Family,Fate,Good,Moon
Law,Planning,Protection,Strength
Fate,Law,Retribution,Travel
Good,Law,Nobility,Retribution,Sun
Good,Healing,Law,Strength,Suffering
Destruction,Evil,Orc,Planning,War
Family,Good,Magic,Storm,Water
Destruction,Ocean,Storm,Travel,Water
Fate,Law,Repose*,Rune,Suffering
Fate,Law,Protection,Repose*,Travel
Chaos,Drow,Evil,Retribution,Undeath
Destruction,Fire,Renewal,Suffering
Chaos,Elf,Good,Knowledge,Time
Craft,Dwarf,Evil,Law,Magic,Metal,Protection
Good,Nobility,Protection,Renewal,Strength,Sun
Chaos,Charm,Family,Good,Travel
Chaos,Darkness,Destruction,Drow,Evil,Spider,Trickery
Evil,Law,Retribution,Strength,Suffering
Animal,Chaos,Good,Healing
Cavern,Earth,Evil,Family,Healing,Orc
Animal,Chaos,Evil,Moon,Strength
Dwarf,Good,Protection,Travel
Darkness,Evil,Luck,Trickery
Animal,Good,Plant,Travel
Charm,Good,Knowledge,Nobility
Craft,Dwarf,Earth,Good,Law,Protection
Good,Illusion,Knowledge,Magic,Rune,Spell
Chaos,Good,Protection,Trade
Animal,Good,Law,Nobility
Charm,Knowledge,Luck,Travel,Trickery
Good,Law,Plant,Repose*,Retribution
Law,Nobility,Planning,War
Chaos,Elf,Good,Plant,Protection
Fate,Knowledge,Law,Magic,Spell
Animal,Evil,Scalykind,Water
Cavern,Earth,Gnome,Good
Chaos,Elf,Good,Illusion,Knowledge,Moon,Travel
Chaos,Good,Moon,Protection,Travel
Chaos,Drow,Evil,Spider,War
Air,Darkness,Evil,Hatred,Law,Magic,Scalykind
Cavern,Darkness,Evil,Knowledge
Chaos,Charm,Good,Travel,Trickery
Chaos,Darkness,Evil,Orc,Trickery
Chaos,Charm,Dwarf,Good,Healing,Moon
Air,Chaos,Portal,Protection,Trade,Travel,--Underdark--,Portal (alternative)
Air,Charm,Halfllng,Plant
Chaos,Elf,Retribution,War
Animal,Good,Plant,Renewal
Knowledge,Law,Nobility,Planning
Animal,Plant,Protection,Renewal,Water
Chaos,Elf,Good,Plant,War
Chaos,Charm,Good,Protection
Chaos,Destruction,Evil,Suffering
Chaos,Destruction,Evil,Fire,Storm
Chaos,Protection,Strength,War
Animal,Chaos,Dwarf,Good,Plant
Craft,Knowledge,Magic,Rune,Spell
Evil,Law,Scalykind,Tyranny
Good,Healing,Law,Protection,Strength
Chaos,Good,Luck,Protection,Travel
Good,Knowledge,Law,Retribution,War
Planning,Plant,Protection,Scalykind
Animal,Cold,Law,Ocean,Protection
Chaos,Destruction,Evil,Ocean,Storm
Chaos,Earth,Evil,Gnome,Hatred
Earth,Halfling,Law,Protection,Repose*
Animal,Chaos,Retribution,Strength,War
Air,Chaos,Good,Ocean,Protection
Death,Evil,Magic,Undeath
Dwarf,Luck,Trade,Trickery
Chaos,Drow,Evil,Travel,Trickery
Knowledge,Protection,Trade,Travel
Family,Good,Halfling,Law,Protection
Death,Destruction,Evil,Orc,Suffering
Exorcism,Good,Law,Protection
Air,Animal,Artifice,Charm,Chaos,Commerce,Community,Earth,Feast,Fire,Good,Healing,Knowledge,Law,Life,Luck,M
Good,Life,Plant,Weather
Knowledge,Law,Magic
Air,Animal,Earth
Community,Good,Law,Protection
Good,Law,Sun,War
Chaos,Good,Strength,War
Charm,Commerce,Travel
Feast,Good,Healing,Luck
Artifice,Fire,Good
Artifice,Chaos,Death,Decay,Destruction,Evil,Madness,Magic,Passion,Shadow,Travel,Trickery,War,Water,Weather
Destruction,Evil,Water,Weather
Evil,Madness,Passion
Death,Decay,Evil
Destruction,Evil,Storm,War
Chaos,Evil,Magic,Shadow
Artifice,Chaos,Travel,Trickery
Death,Evil,Law,Necromancer
Dragon Below,Earth,Evil,Madness
Law,Meditation,Protection
Deathless,Good,Protection
Fire,Good,Sun
Death,Evil,Knowledge,Repose
Mists,Destruction,Healing,Law,Protection
Healing,Magic,Plant
Destruction,Evil,Healing,Trickery
Death,Evil,Law,War
Good,Luck,Protection,Sun
Good,Protection,Repose,Water
Air,Good,Law,Sun
Death,Evil,Trickery
Chaos,Knowledge,Magic,Plant
Animal,Strength,Trickery
Destruction,Earth,Fire,Protection

Chaos,Good,Luck,Trickery
Animal,Good,Water
Good,Strength,War
Good,Law,Meditation
Community,Good,Healing,Protection
None
Air,Animal,Earth,Plant
Knowledge,Liberation,Protection
None
Earth,Fire,Forge
Law,Luck,Travel
Chaos,Fire,Passion
Insight,Knowledge,Meditation
Death,Evil,Trickery
Evil,Treachery,Trickery
Destruction,Evil,Pestilence
None
Evil,Fire,Law,War
Chaos,Evil,Storm,Water

9
Spell 7
#VALUE!
#VALUE!

Chaotic Evil
1
n Domain Bonus Check
Death,Law,Magic,--Spell Compendium--,Domination,Mind,Planning,Tyranny

#VALUE!
NoEquiv Law
Favored Weapon Law/Chaos Good/Evil
Dagger Law
None
Scimitar
Sword, Bastard
Sword, Short
Whip
Dagger
Dagger
Mace
Mace
Pick, Heavy
Sword, Short
Scimitar
Warhammer
Spiked Shield, Heavy
Axe, Ice
Spear
Whip
Pick, Heavy
Gauntlet, Spiked
Spiked Gauntlet
Pincer Staff
Quarterstaff
Quarterstaff
Dagger
Battleaxe
Mace, Heavy
Shortspear
Scythe
Longsword
Sling
Quarterstaff
Scimitar
Dagger
Trident
Dart
Scimitar
Mace
Scythe
Longspear
Longbow
Quarterstaff
Mace
Pick, Heavy
Morningstar
Dagger
Scimitar
Quarterstaff
Battleaxe
Sickle
Warhammer
Spear
Warhammer
Mace
Morningstar
Longsword
Mace, Heavy
Greateaxe
Spear
Scimitar
Dagger
Greataxe
Longsword
Longsword
Flail
Sword, Short
Trident
Scythe
Unarmed Strike
Quarterstaff
Quarterstaff
Scimitar
Flail, Light
Quarterstaff
Dagger
Greatsword
Quarterstaff
Greatclub
Quarterstaff
Mace
Spear
Greatsword
Morningstar
Warhammer
Longsword
Rapier
Rapier
Battleaxe
Fail, Heavy
Dagger
Morningstar
Spear
Net
Warhammer
Crossbow, Light
Morningstar
Pick, Heavy
Battleaxe
Mace
Longsword
Scythe
Scimitar
Quarterstaff
Rapier
Mace
Flail, Light
Trident
Mace
Quarterstaff
Longspear
Mace
Longsword
Mace, Light
Khopesh
Longsword
Dagger
Quarterstaff
Trident
Spear
Sickle
Flail, Heavy
Shortspear
Quarterstaff
Scimitar
Mace
Mace
Scimitar
Quarterstaff
Shortspear
Kama
Dagger
Warhammer
Pick, Heavy
Sickle
Quarterstaff
Greataxe
Pick, Heavy
Spear
Foot Spikes
Spear
Mace, Heavy
Flail
Scimitar
Gore
Fail, Heavy
Longbow
Flail, Heavy
Battleaxe
Dagger
Quarterstaff
Glaive
Morningstar
Dagger
Paddle
Falchion
Trident
Sword, Short
Greatsword
Chain, Spiked
Nunchaku
Scimitar
Dagger
Quarterstaff
Falchion
Spear
Unarmed Strike
Longsword
Sling
Scimitar
Spear
Pick, Heavy
Gauntlet, Spiked
Dagger
Flail
Claws of Beltar (Unarmed Strike or Spiked Gauntlet)
Club
Sickle
Club
Mace, Heavy
Warhammer
Pincer Staff
Quarterstaff
Quarterstaff
Sword, Short
Greataxe
Javelin
Spear
Mace, Heavy
Spear
Scythe
Battleaxe
Longsword
Sling
Club
Shortspear
Dagger
Javelin
Quarterstaff
Trident
Dart
Dagger
Scimitar
Sword, Short
Warhammer
Spear
Pick, Heavy
Longbow
Dagger
Sword, Short
Mace, Heavy
Scimitar
Dagger
Quarterstaff
Warhammer
Warhammer
Longbow
Warhammer
Battleaxe
Greataxe
Waraxe, Dwarven
Spear
Longsword
Bite
Club
Spear
Dagger
Longsword
Quarterstaff
Flail
Spear
Morningstar
Javelin
Spear
Unarmed Strike
Longsword
Unarmed Strike
Quarterstaff
Scimitar
Net
Greatsword
Warhammer
Sword, Short
Quarterstaff
Club
Dagger

Sword, Short
Longsword
Whip
Dagger
Greatsword
Sword, Short
Sword, Short
Dagger
Spear
Club
Quarterstaff
Warhammer
Javelin
Greatsword
Spear
Battleaxe
Whip
Gauntlet, Spiked
Spear
Greataxe
Sword, Bastard
Morningstar
Sickle
Scimitar
Dagger
Dagger
Warhammer
Dagger
Mace, Heavy
Longsword
Shortbow
Sword, Short
Scythe
Javelin
Longsword
Dagger
Quarterstaff
Rapier
Trident
Quarterstaff
Mace, Heavy
Longbow
Quarterstaff
Scimitar
Trident
Longsword
Dagger
Quarterstaff
Mace, Light
Scimitar
Quarterstaff
Gauntlet, Spiked
Rapier
Mace, Heavy
Quarterstaff
Trident
Greatclub
Sword, Short
Sickle
Bite
Bite
Bite
Sword, Short
Shortspear
Warhammer
Longbow
Net
Sword, Short
Club
Mace, Heavy
Warhammer
Greatsword
Dagger
Spear
Longsword
Dagger
Greataxe
Pick, Heavy
Javelin
Sickle
Spear
Chain, Spiked
Warhammer
Gauntlet, Spiked
Flail
Scythe
Greatclub
Javelin
Longspear
Battleaxe
Dagger
Spear
Longsword
Sword, Short
Shortspear
Glaive
Dagger
Club
Falchion
Sword, Short
Trident
Longsword
Longsword
Unarmed Strike
Club
Dagger
Sword, Short
Unarmed Strike
Unarmed Strike
Dagger
Quarterstaff
Flail, Heavy
Spear
Falchion
Sword, Short
Battleaxe
Quarterstaff
Halfspear
Gauntlet, Spiked
Morningstar
Dagger
Mace, Heavy
Scourge
Dagger
Battleaxe
Scythe
Battleaxe
Longsword
Longsword
Quarterstaff
Battleaxe
Trident
Dagger
Sword, Short
Maul
Sword, Bastard
Net
Sword, Short
Dagger
Sword, Bastard
Warhammer
Warhammer
Longsword
Dagger
Battleaxe
Quarterstaff
Warhammer
Warhammer
Battleaxe
Warhammer
Spear
Greatsword
Greatsword
Dagger
Sword, Short
Sword, Bastard
Javelin
Khopesh
Unarmed Strike
Longsword
Dagger, Punching
Warhammer
Scythe
Sword, Bastard
Dagger
Chain, Spiked
Quarterstaff
Warhammer
Mace
Shuriken
Dagger
Scourge
Shortspear
Bracer, Claw
Bracer, Claw
Mace, Heavy
Longsword
Scimitar
Rapier
Warhammer
Shuriken
Whip
Pick, Heavy
Longsword
Flail
Longsword
Quarterstaff
Dagger
Spear
Mace, Heavy
Quarterstaff
Mace, Heavy
Mace, Heavy
Spear
Chakram
Bracer, Claw
Sword, Short
Whip
Greatsword
Sickle
Longbow
Quarterstaff
Mace, Light
Maul
Longbow
Whip
Unarmed Strike
Spear
Battleaxe
Gauntlet, Spiked
Quarterstaff
Pick, Heavy
Greatsword
Shuriken
Longsword
Pick, Heavy
Spear
Dagger
Bracer, Claw
Flail, Double Headed
Battleaxe
Cutlass
Quarterstaff
Longsword
Sword, Short
Nunchaku
Sword, Short
Unarmed Strike
Longbow
Longsword
Morningstar
Quarterstaff
Battleaxe
Spear
Halberd
Longsword
Mace
Sickle
Warhammer
Kama
Trident
Rapier
Scythe
Kama
Quarterstaff
Scimitar
Dagger
Heavy Pick
Unarmed Strike
Scimitar
Sickle
Scythe
Longsword
Dagger
Sap
Whip
Halfspear
Falchion
Light Flail
Short Sword
Punching Dagger
None
Flail

Rapier
Scimitar
Longsword
Unarmed Strike
Quarterstaff
None
Shortspear
Quarterstaff
None
Warhammer
Mace, Light
Flail, Heavy
Quarterstaff
Sickle
Dagger
Flail, Heavy
None
Greataxe
Trident

10 11
Spell 8 Spell 9
#VALUE! #VALUE!
#VALUE! #VALUE!

Can worship deity of the specified alignment


Used to help build barred list
Barred from casting spells with specified descriptor
Domains granted by deity
Domains granted by class levels
All available domains
Core Domains Spell Compendium
Air,Animal,Chaos,Death,Destru,--Spell Compendium--,Balance,Cavern,Celeri
Chaos,Luck,Travel,Trickery ,--Spell Compendium--,Dragon
Law,Protection,War
Evil,Knowledge ,--Spell Compendium--,Deathbound,Undeath
Animal,Death,Destruction,Evil,War
Chaos,Good,Magic,Trickery
Evil,Magic,Trickery
Air,Knowledge,Law,Protection
Law,Magic
Evil,Fire
Good,Law,Protection,War
Protection ,--Spell Compendium--,Dragon,Wealth
Good,Knowledge,Law
Fire,Luck,Sun,Travel
Air,Evil,Storm,Water ,--Spell Compendium--,Cold
Good,Law,Strength ,--Spell Compendium--,Ocean
Evil,Law,Plant,Water
Air,Good,Luck,Protection ,--Spell Compendium--,Dragon,Celestia-1,Celestia-2
Chaos,Destruction,Protection,Strength,War
Chaos,Earth,Evil,War
Destruction,Evil,Water ,--Spell Compendium--,Abyss-1,Abyss-2
Knowledge,Magic,Trickery ,--Spell Compendium--,Mind,Oracle,Planning
Animal,Law,Strength ,--Spell Compendium--,Community,Pact
Luck,Travel,Trickery
Earth,Good,Healing,Protection
Destruction,Strength
Knowledge,Protection,Travel ,--Spell Compendium--,Oracle
Death,Knowledge ,--Spell Compendium--,Dragon
Chaos,Good,Protection,War ,--Spell Compendium--,Community,Arborea-1,Arborea-2
Law,Protection,Travel ,--Spell Compendium--,Oracle
Good,Law
Chaos,Death,Evil
Chaos,Knowledge,Luck,Trickery
Chaos,Good,Knowledge,Water,--Spell Compendium--,Ocean
Good,Knowledge,Law,Magic
Chaos,Evil ,--Spell Compendium--,Hunger
Evil,Law,Trickery
Animal,Plant,Travel
Protection,Water
Animal,Good,Plant,Sun ,--Spell Compendium--,Celerity
Chaos,Good,Plant,Sun
Earth,Magic,Water
Good,Luck,War
Chaos,Evil,Trickery,War ,--Spell Compendium--,Madness
Chaos,Good
Death,Evil ,--Spell Compendium--,Dragon
Luck,Protection,Travel ,--Spell Compendium--,Celerity,Weather
Good,Protection,Trickery ,--Spell Compendium--,Community,Creation
Chaos,Destruction,Evil,Fire ,--Spell Compendium--,Dragon
Chaos,Destruction,War
Plant,Travel,Water
Chaos,Evil ,--Spell Compendium--,Hatred
Good,Strength,Travel,War
Fire,Good,Law,Magic
Death,Fire,Healing
Chaos,Destruction,Evil,Strength
Law,Evil,Strength ,--Spell Compendium--,Hatred
Chaos,Evil,Strength,War ,--Spell Compendium--,Domination
Air,Chaos,Good,Protection,Travel
Chaos,Good,Magic,Protection
Chaos,Strength,Travel,War
Protection,Good,Luck
Good,Law,War ,--Spell Compendium--,Courage,Glory,Inquisitio
Destruction,Evil,Law,War ,--Spell Compendium--,Domination,Tyranny
Chaos,Good,Trickery ,--Spell Compendium--,Dragon
Animal,Good,Healing
Chaos,Death,War ,--Spell Compendium--,Cold
Evil,Knowledge,Law,Magic ,--Spell Compendium--,Mind
Earth,Healing,Knowledge ,--Spell Compendium--,Rune
Death,Destruction,Evil ,--Spell Compendium--,Pestilence
Knowledge,Magic,Strength,Tra,--Spell Compendium--,Dragon,Wealth
Magic,Strength,War
Good,Magic,Protection,Water
Chaos,Knowledge,Law,Luck ,--Spell Compendium--,Oracle
Chaos,Evil,Trickery
Destruction,Fire,War
Protection,Strength,Travel,War
Animal,Luck,Plant
Earth,Good,Magic,Protection,Plant
Animal,Death,Fire,Plant
Chaos,Good,Luck,Strength ,--Spell Compendium--,Competition
Death,Magic,Travel,Water
Evil,Law,Magic,Protection
Destruction,Law,Protection ,--Spell Compendium--,Dragon
Evil,Trickery ,--Spell Compendium--,Cold
Chaos,Good,Knowledge,Magic,Travel
Animal,Chaos,Strength ,--Spell Compendium--,Competition
Air,Destruction,Trickery,Water
Destruction,Evil,Trickery ,--Spell Compendium--,Abyss-1,Abyss-2
Destruction,Knowledge,Travel ,--Spell Compendium--,Madness
Animal,Knowledge,Luck
Air,Law,Protection
Earth,Good,Law,Protection ,--Spell Compendium--,Creation,Celestia-1,Celestia-2
Knowledge,Travel,Trickery ,--Spell Compendium--,Pact
Good,Healing,Knowledge
Earth,Strength,Sun
Chaos,Luck,Good
Chaos,Good,Protection
Death,Earth,Evil
Death,Evil,Trickery ,--Spell Compendium--,Fate,Pestilence
Air,Animal,Plant,Sun
Air,Animal,Earth,Fire,Plant,Wa ,--Spell Compendium--,Fate,Windstorm
Chaos,Luck,Trickery ,--Spell Compendium--,Celerity,Mind
Chaos,Death,Evil
Air,Earth,Good,Law,Plant
Law,Protection,Travel,Water
Good,Healing,Strength,Sun ,--Spell Compendium--,Community,Glory,Nobility,Elysium-1,Elysium-2
Good,Knowledge,Law,Sun ,--Spell Compendium--,Inquisition
Chaos,Travel,Water ,--Spell Compendium--,Storm
Knowledge,Law,Travel
Destruction,Evil,Fire
Law,Good,Knowledge ,--Spell Compendium--,Community,Purification
Good,Law,War
Air,Knowledge,Magic,Travel
Destruction,Earth,Evil,Trickery
Chaos,Good,Knowledge,Travel
Evil,Law,Strength,Water
Air,Chaos,Destruction,Evil,Strength
Air,Plant
Chaos,Fire,Good,Healing
Animal,Evil,Water
Animal,Good,Healing,Protection,Travel,Water
Evil,Luck,Trickery
Destruction,Law,Protection,St ,--Spell Compendium--,Domination
Chaos,Sun,Travel
Good,Healing,Strength,Sun ,--Spell Compendium--,Dragon
Magic,Protection,Law
Air,Chaos,Strength ,--Spell Compendium--,Cold
Knowledge,Magic,Travel,War ,--Spell Compendium--,Nobility
Chaos,Destruction,Evil ,--Spell Compendium--,Force,Madness
Destruction,Fire,War
Earth,Luck,Magic
Healing,Magic,Plant
Knowledge,Magic ,--Spell Compendium--,Rune
Chaos,Earth,Evil,Strenght,War,--Spell Compendium--,Cold
Destruction,Evil,Law,Trickery ,--Spell Compendium--,Dragon,Greed,Baator-1,Baator-2
Chaos,Good ,--Spell Compendium--,Liberation,Summoner
Air,Chaos,Good,Protection
Animal,Law,Protection,Strengt ,--Spell Compendium--,Cold
Good,Knowledge,Protection
Earth,Law,Protection
Chaos,Fire,Good,Sun
Animal,Good
Death,Law,Water
Law,Protection,War
Destruction,Fire,Trickery
Air,Animal,Chaos,Strength
Evil,Knowledge,Magic ,--Spell Compendium--,Madness,Planning,Tyr
Animal,Healing,Plant,Water
Animal,Law,War ,--Spell Compendium--,Purification
Destruction,Evil,Strength
Death,Law,Magic ,--Spell Compendium--,Domination,Mind,Planning,Tyranny
Animal,Good,Law ,--Spell Compendium--,Ocean
Knowledge,Trickery,War ,--Spell Compendium--,Celerity
Destruction,Evil
Good,Law,Protection ,--Spell Compendium--,Community,Courage,Creation,Celestia-1,Celestia-2
Evil,Law,Strength,War
Air,Chaos,Destruction
Knowledge,Strength,War ,--Spell Compendium--,Celerity
Chaos,Luck,Travel,Trickery,--Spell Compendium--,Dragon
Evil,Luck,Trickery,--Spell Compendium--,Greed,Madness,Pact
Air,Animal,Chaos,Good,--Spell Compendium--,Liberation,Windstorm,--Races of the Wild--,Sky
Good,Healing,Law,Protection,--Spell Compendium--,Community
Good,Knowledge,Law,--Spell Compendium--,Community,Inquisition,Purification
Knowledge,Magic,Plant,Sun,--Spell Compendium--,Creation,Force
Good,Law,Protection,War,--Spell Compendium--,Courage,Nobility,Purification
Air,Good,Plant,Sun,Travel
Good,Sun,War
Animal,Good,Plant,Travel,Trickery,--Spell Compendium--,Celerity
Air,Good,Law,Luck,Protection,-Spell Compendium--,Cold,Dragon
Chaos,Destruction,Evil,Strength,--Spell Compendium--,Competition,Courage
Good,Magic,Protection,Trickery,--Spell Compendium--,Mind
Evil,Knowledge,Protection,Travel,--Spell Compendium--,Community
Chaos,Earth,Evil,War,--Spell Compendium--,Mysticism,Summoner
Animal,Earth,Plant,Water,--Spell Compendium--,Creation,Windstorm,--Sandstorm--,Sand,Summer,Thirst
Good,Plant,Protection,--Spell Compendium--,Community,Creation
Chaos,Healing,Protection,--Spell Compendium--,Courage
Good,Healing,Law,Protection,--Spell Compendium--,Community,Inquisition,Purification
Earth,Fire,Strength,--Spell Compendium--,Creation
Chaos,Destruction,Evil,Water,--Spell Compendium--,Madness,Mysticism,Oracle
Knowledge,Magic,Trickery,--Spell Compendium--,Force,Mind,Oracle,Rune
Animal,Law,Strength,--Spell Compendium--,Community,Pact
Luck,Travel,Trickery,--Spell Compendium--,Celerity
Earth,Healing,Protection,--Spell Compendium--,Community,Summoner
Animal,Chaos,Destruction,Evil,Protection,--Spell Compendium--,Pestilence
Knowledge,Protection,Travel,--Spell Compendium--,Oracle,--Races of Destiny--,Destiny
Luck,Protection
Evil,Law,Protection,--Spell Compendium--,Pestilence,--Sandstorm--,Repose
Knowledge,--Spell Compendium--,Dragon,--Races of Destiny--,Destiny,--Sandstorm--,Repose
Good,Law,Strength,War,--Spell Compendium--,Competition,Courage,Inquisition
Chaos,Good,Magic,Protection,War,--Spell Compendium--,Celerity,Community,Liberation
Law,Protection,Travel,--Spell Compendium--,Oracle,Rune,--Races of Destiny--,Destiny
Good,Healing,Law,Protection,--Spell Compendium--,Community,Inquisition,Pact
Earth,Law,Protection
Chaos,Good,Protection,Travel,Trickery,--Spell Compendium--,Liberation
Animal,Evil,Travel,--Spell Compendium--,Pestilence
Magic,Travel
Animal,Chaos,Earth,Good,Protection,Water,--Spell Compendium--,Creation
Good,Knowledge,Law,Magic,--Spell Compendium--,Mind,Oracle,Rune
Chaos,Evil,Magic,Trickery,--Spell Compendium--,Domination,Dream,Madness
Chaos,Death,Evil,--Spell Compendium--,Hunger,Pestilence
Chaos,Good,Knowledge,Magic,--Spell Compendium--,Mind,Oracle,Rune
Earth,Knowledge,Protection,--Spell Compendium--,Community,Oracle
Animal,Protection,Water,--Spell Compendium--,Community,Summoner
Earth,Evil,Law,Protection,--Spell Compendium--,Windstorm
Animal,Good,Plant,Sun,--Spell Compendium--,Celerity,Purification
Air,Chaos,Earth,Evil,Fire,Water,--Spell Compendium--,Madness
Chaos,Luck,Trickery,--Spell Compendium--,Celerity,Domination,Madness
Chaos,Evil,Trickery,War,--Spell Compendium--,Greed,Madness,Mysticism
Death,Destruction,Evil,--Spell Compendium--,Dragon,Pestilence
Animal,Chaos,Plant,Travel,Trickery
Luck,Protection,Travel,--Spell Compendium--,Celerity, Weather
Earth,Fire,Good,Strength,--Spell Compendium--,Creation,Oracle
Earth,Good,Law,Protection,--Spell Compendium--,Community,Mysticism
Animal,Chaos,Plant
Good,Law,Protection,War,--Spell Compendium--,Courage,Nobility
Evil,Law,Protection,Trickery,--Spell Compendium--,Dream
Earth,Good,Protection,Trickery,--Spell Compendium--,Community,Creation,Liberation
Destruction,Law,War
Plant,Travel,Water,--Spell Compendium--,Windstorm,--Sandstorm--,Thirst
Chaos,Evil,Knowledge,Travel,Trickery,--Spell Compendium--,Celerity
Chaos,Death,Evil,Protection,Strength,--Spell Compendium--,Mysticism,Summoner,Tyranny
Chaos,Death,Earth,Evil,--Spell Compendium--,Competition,Madness,Mysticism
Chaos,Destruction,Evil,Strength,War,--Spell Compendium--,Domination,Mysticism,Tyranny
Chaos,Good,Magic,Protection,--Spell Compendium--,Community,Domination,Nobility
Good,Law,War,--Spell Compendium--,Courage,Glory,Inquisition,Nobility
Good,Knowledge,Travel
Destruction,Evil,Law,War,--Spell Compendium--,Competition,Domination,Tyranny
Animal,Fire,Good,Plant,Sun,--Spell Compendium--,Community,Windstorm
Chaos,Evil,Knowledge,Magic,Strength,--Spell Compendium--,Mysticism,Tyranny
Chaos,Destruction,Evil,Fire,--Spell Compendium--,Celerity,Mysticism,--Races of Destiny--,Destiny
Chaos,Destruction,Water,--Spell Compendium--,Windstorm
Good,Healing,Strength,Sun,--Spell Compendium--,Community
Destruction,Evil,War,--Spell Compendium--,Courage,Mysticism
Evil,Knowledge,Law,Magic,--Spell Compendium--,Domination,Dream,Mind,Tyranny
Death,Destruction,Evil,--Spell Compendium--,Dream,Hunger,Madness,Pestilence
Knowledge,Magic,Strength,Travel,--Spell Compendium--,Dragon
Chaos,Knowledge,Law,Luck,--Spell Compendium--,Celerity,Mind,Oracle,--Races of Destiny--,Destiny
Chaos,Evil,Trickery,--Spell Compendium--,Mind,Tyranny
Earth,Good,Law,Protection,--Spell Compendium--,Glory,Mysticism
Good,Trickery,--Spell Compendium--,Mind
Destruction,Fire,War,--Spell Compendium--,Competition
Animal,Evil,Strength,--Spell Compendium--,Cold,Madness
Destruction,Knowledge,Law,--Spell Compendium--,Oracle,Rune,--Sandstorm--,Repose
Travel,War
Good,Knowledge,Travel
Chaos,Evil,Knowledge,Travel,--Spell Compendium--,Domination
Evil,Law,Protection,--Spell Compendium--,Domination,Inquisition,Tyranny
Chaos,Death,Evil,--Spell Compendium--,Madness,Pestilence
Chaos,Good,Luck,Strength,--Spell Compendium--,Competition,Courage,Nobility
Earth,Good,Law,Protection,--Spell Compendium--,Comunity,Nobility
Chaos,Luck,Trickery,--Spell Compendium--,Greed,Madness
Chaos,Luck,Trickery
Earth,Evil,Law,Trickery,War,--Spell Compendium--,Competition,Madness
Death,Evil,--Spell Compendium--,Pestilence
Chaos,Good,Knowledge,--Spell Compendium--,Celerity,Mind,Oracle,Rune,--Races of Destiny--,Destiny
Earth,Evil,Law,Magic,Protection,--Spell Compendium--,Domination,Mind
Chaos,Death,Destruction,Evil,--Spell Compendium--,Madness
Knowledge,Law,Protection,--Spell Compendium--,Mind,Oracle,Rune,--Races of Destiny--,Destiny
Chaos,Good,Knowledge,Magic,Travel,--Spell Compendium--,Liberation,Rune
Animal,Chaos,Strength,--Spell Compendium--,Competition,Courage,--Sandstorm--,Thirst
Chaos,Destruction,Evil,Trickery,--Spell Compendium--,Domination,Oracle,Pestilence
Earth,Evil,Healing,Protection,--Spell Compendium--,Community
Good,Knowledge,Sun,Travel,--Spell Compendium--,Liberation
Destruction,Evil,Strength,Trickery,War,--Spell Compendium--,Competition,Tyranny
Good,Law,Protection,War,--Spell Compendium--,Nobility
Death,Evil,Trickery,--Spell Compendium--,Domination,Mind,--Races of the Wild--,Sky
Good,Law,Plant,Protection,--Spell Compendium--,Community
Chaos,Destruction,Evil,Plant,--Spell Compendium--,Domination,Mind,Tyranny
Animal,Destruction,Evil,Trickery,--Spell Compendium--,Pestilence
Death,Destruction,Evil,Law,War,--Spell Compendium--,Mysticism,Pestilence,Tyranny
Earth,Fire,Good,Law,Protection,Strength,War,--Spell Compendium--,Creation
Knowledge,Travel,Trickery,--Spell Compendium--,Pact
Good,Protection,Travel,--Spell Compendium--,Community,--Races of Destiny--,City
Good,Knowledge,Law,--Spell Compendium--,Nobility
Good,Healing,Protection,--Spell Compendium--,Community,Domination
Luck,War
Death,Evil,Trickery,--Spell Compendium--,Cold,Mysticism,Pestilence,--Frostburn--,Winter
Air,Fire,Good,Healing,Sun,--Spell Compendium--,Glory
Evil,Law,Strength,War,--Spell Compendium--,Courage,Tyranny
Chaos,Luck,Trickery,--Spell Compendium--,Competition,Courage
Air,Animal,Earth,Fire,Plant,Water,--Sandstorm--,Sand,Summer
Chaos,Luck,Trickery,--Spell Compendium--,Celerity,Mind,--Races of Destiny--,City
Law,Protection,Travel,Water,--Spell Compendium--,Windstorm
Destruction,Evil,War,Water,--Spell Compendium--,Madness,Mind
Good,Healing,Strength,Sun,--Spell Compendium--,Glory,Nobility,Purification,--Sandstorm--,Summer
Air,Animal,Chaos,Good,War,--Races of the Wild--,Sky
Good,Knowledge,Law,Sun,--Spell Compendium--,Glory,Inquisition,Purification
Chaos,Good,Plant,Sun,Water,--Spell Compendium--,Community,--Sandstorm--,Summer
Animal,Chaos,Luck,Travel,Water,--Spell Compendium--,Windstorm
Destruction,Evil,Fire,--Spell Compendium--,Madness,Mysticism
Air,Animal,Knowledge,Law,Protection,--Spell Compendium--,Domination,--Races of the Wild--,Sky
Chaos,Destruction,Luck,--Spell Compendium--,Liberation,Madness,Oracle
Good,Knowledge,Law,--Spell Compendium--,Community,Glory,Inquisition,Mind,Pact
Animal,Chaos,Evil,Trickery,--Spell Compendium--,Mysticism,Pestilence
Chaos,Good,Plant,Protection,Travel,--Spell Compendium--,Celerity,Mysticism
Earth,Trickery,--Spell Compendium--,Madness
Chaos,Luck,--Spell Compendium--,Competition,--Races of Destiny--,Destiny
Animal,Earth,Good,--Spell Compendium--,Community,Mysticism,Summoner
Chaos,Good,Knowledge,Travel,Trickery,--Spell Compendium--,Dream,Oracle,--Sandstorm--,Repose
Evil,Law,Strength,War,--Spell Compendium--,Competition,Mysticism,Tyranny
Animal,Plant,Water,--Spell Compendium--,Creation
Chaos,Death,Evil,Trickery,--Spell Compendium--,Mysticism,Pestilence
Air,Earth,Plant,--Spell Compendium--,Celerity,Windstorm
Destruction,Knowledge,Magic,Protection,--Spell Compendium--,Mind,Oracle
Destruction,Good,Knowledge,Law,Magic,Protection,--Spell Compendium--,Mind,Oracle
Chaos,Destruction,Evil,Knowledge,Magic,Protection,--Spell Compendium--,Mind,Oracle
Evil,Law,Strength,Travel,Trickery,War
Animal,Good,Healing,Plant,Sun,--Sandstorm--,Summer
Earth,Healing,Knowledge,Protection,--Spell Compendium--,Summoner
Animal,Chaos,Good,Plant,War,--Spell Compendium--,Celerity,Windstorm
Air,Chaos,Good,Healing,Plant,--Spell Compendium--,Dream,--Sandstorm--,Summer
Earth,Law,Protection,Trickery,--Spell Compendium--,Mind,Pestilence
Destruction,Good,Law,Protection,Strength,--Spell Compendium--,Domination,Inquisition
Knowledge,Law,Protection,--Spell Compendium--,Inquistion
Air,Good,Protection,Sun,War,--Spell Compendium--,Windstorm,--Races of the Wild--,Sky
Destruction,Evil,Fire,Law,Strength,War,--Spell Compendium--,Purification
Evil,Knowledge,Trickery,--Spell Compendium--,Domination,Mind
Air,Chaos,Strength,--Spell Compendium--,Cold,--Frostburn--,Winter
Air,Chaos,Evil,Sun,Trickery,War,--Spell Compendium--,Mysticism,Windstorm
Chaos,Destruction,Evil,Knowledge,--Spell Compendium--,Dream,Force,Madness,Rune
Chaos,Destruction,Earth,Evil,Strength,War,--Spell Compendium--,Cold
Destruction,Evil,Law,Trickery,--Spell Compendium--,Dragon,Greed,Tyranny
Air,Evil,Law,Plant,Water,--Spell Compendium--,Pestilence,Windstorm
Animal,Earth,Plant,Water,--Spell Compendium--,Community
Chaos,Good,Protection,Strength,--Spell Compendium--,Liberation,Mysticism,Summoner
Knowledge,Law,--Spell Compendium--,Oracle
Earth,Good,Law,Protection,--Spell Compendium--,Liberation,Mysticism,Summoner
Chaos,Destruction,Earth,Evil,--Spell Compendium--,Greed,Madness,Pestilence
Earth,Law,Protection,--Sandstorm--,Repose
Good,Knowledge,Luck,Plant,Protection,--Spell Compendium--,Community,Creation
Chaos,Destruction,Evil,Strength,--Spell Compendium--,Greed,Madness
Destruction,Evil,Trickery,--Spell Compendium--,Dream
Destruction,Law,War,--Sandstorm--,Thirst
Air,Animal,Chaos,Strength,--Spell Compendium--,Cold,--Frostburn--,Winter
Evil,Knowledge,Magic,--Spell Compendium--,Dream,Madness,Mind,Oracle,Tyranny,--Races of Destiny--,Destiny
Air,Travel,Water,--Spell Compendium--,Windstorm
Knowledge,Luck,Trickery,--Spell Compendium--,Mind,Pact
Chaos,Evil,Travel,Trickery,--Spell Compendium--,Celerity,Mysticism
Air,Chaos,Good,Healing,Water,--Spell Compendium--,Windstorm,--Races of the Wild--,Sky
Animal,Law,War,--Spell Compendium--,Purification
Law,Magic,--Spell Compendium--,Domination,Inquisition,Mind,--Sandstrom--,Repose
Air,Chaos,Good,Plant,--Spell Compendium--,Creation,Liberation
Knowledge,Trickery,War,--Spell Compendium--,Mind
Earth,Fire,--Spell Compendium--,Creation,Domination
Animal,Knowledge,Water,--Spell Compendium--,Pact
Chaos,Good,Knowledge,Magic,Travel
Animal,Good,Law,Plant,Protection,--Spell Compendium--,Community,Creation,Mysticism
Death,Destruction,Evil,--Spell Compendium--,Madness,Pestilence
Chaos,Knowledge,Magic,Trickery,--Spell Compendium--,Madness
Knowledge,Law,Trickery,--Spell Compendium--,Mind,Pact,--Races of Destiny--,City
Chaos,Luck,Trickery
Good,Healing,Protection,--Spell Compendium--,Community,Liberation
Strength,War,--Spell Compendium--,Celerity,Mind
Dwarf,Evil,Luck,Trade,Trickery
Air,Animal,Chaos,Elf,Good,Storm
Air,Illusion,Travel,Trickery
Chaos,Elf,Good,Knowledge,Plant,Protection,Renewal
Chaos,Good,Strength,Storm,War
Good,Halfling,Law,Protection,War
Air,Cold,Evil,Storm
Illusion,Magic,Knowledge,Law,Spell
Animal,Gnome,Good,Plant,Travel
Chaos,Evil,Orc,Strength
Destruction,Evil,Hatred,Law,Tyranny
Gnome,Good,Illusion,Protection,Trickery
Dwarf,Family,Good,Healing,Law,Protection
Chaos,Evil,Fate,Luck,Trickery
Halfling,Luck,Travel,Trickery
Cavern,Craft,Earth,Gnome
Animal,Earth,Good,Plant,Protection,Renewal
Dwarf,Good,Law,Strength,War
Chaos,Elf,Good,Magic,Protection,War
Chaos,Destruction,Evil,Illusion,Trickery
Family,Good,Halfling,Law
Dwarf,Evil,Law,Mentalism,War
Chaos,Elf,Good,Knowledge,Ocean,Water
Good,Knowledge,Protection,Rune
Chaos,Craft,Dwarf,Good,Knowledge,Rune
Cavern,Craft,Dwarf,Earth,Knowledge,Metal,Protection
Chaos,Charm,Drow,Elf,Good,Moon,Portal,--Underdark--,Portal (alternative)
Family,Good,Plant,Protection,Water
Chaos,Elf,Luck,Trickery
Animal,Chaos,Elf,Plant,Travel
Chaos,Charm,Renewal,Scalykind
Craft,Gnome,Good,Metal
Gnome,Good,Law,Protection,War
Chaos,Destruction,Strength,War
Charm,Evil,Law,Trickery
Craft,Gnome,Good,Law,Protection,Trickery
Cavern,Craft,Earth,Protection
Cavern,Chaos,Corruption,Drow,Evil,Hatred,Slime
Craft,Earth,Fire,Knowledge,Metal,Planning
Dwarf,Good,Law,Protection,War
Cavern,Earth,Metal,Time
Cavern,Chaos,Evil,Hatred,Orc,Strength,War
Animal,Good,Knowledge,Plant,Travel
Chaos,Dwarf,Good,Luck,War
Chaos,Charm,Elf,Good,Magic,Protection
Family,Fate,Good,Moon
Law,Planning,Protection,Strength
Fate,Law,Retribution,Travel
Good,Law,Nobility,Retribution,Sun
Good,Healing,Law,Strength,Suffering
Destruction,Evil,Orc,Planning,War
Family,Good,Magic,Storm,Water
Destruction,Ocean,Storm,Travel,Water
Fate,Law,Repose*,Rune,Suffering
Fate,Law,Protection,Repose*,Travel
Chaos,Drow,Evil,Retribution,Undeath
Destruction,Fire,Renewal,Suffering
Chaos,Elf,Good,Knowledge,Time
Craft,Dwarf,Evil,Law,Magic,Metal,Protection
Good,Nobility,Protection,Renewal,Strength,Sun
Chaos,Charm,Family,Good,Travel
Chaos,Darkness,Destruction,Drow,Evil,Spider,Trickery
Evil,Law,Retribution,Strength,Suffering
Animal,Chaos,Good,Healing
Cavern,Earth,Evil,Family,Healing,Orc
Animal,Chaos,Evil,Moon,Strength
Dwarf,Good,Protection,Travel
Darkness,Evil,Luck,Trickery
Animal,Good,Plant,Travel
Charm,Good,Knowledge,Nobility
Craft,Dwarf,Earth,Good,Law,Protection
Good,Illusion,Knowledge,Magic,Rune,Spell
Chaos,Good,Protection,Trade
Animal,Good,Law,Nobility
Charm,Knowledge,Luck,Travel,Trickery
Good,Law,Plant,Repose*,Retribution
Law,Nobility,Planning,War
Chaos,Elf,Good,Plant,Protection
Fate,Knowledge,Law,Magic,Spell
Animal,Evil,Scalykind,Water
Cavern,Earth,Gnome,Good
Chaos,Elf,Good,Illusion,Knowledge,Moon,Travel
Chaos,Good,Moon,Protection,Travel
Chaos,Drow,Evil,Spider,War
Air,Darkness,Evil,Hatred,Law,Magic,Scalykind
Cavern,Darkness,Evil,Knowledge
Chaos,Charm,Good,Travel,Trickery
Chaos,Darkness,Evil,Orc,Trickery
Chaos,Charm,Dwarf,Good,Healing,Moon
Air,Chaos,Portal,Protection,Trade,Travel,--Underdark--,Portal (alternative)
Air,Charm,Halfllng,Plant
Chaos,Elf,Retribution,War
Animal,Good,Plant,Renewal
Knowledge,Law,Nobility,Planning
Animal,Plant,Protection,Renewal,Water
Chaos,Elf,Good,Plant,War
Chaos,Charm,Good,Protection
Chaos,Destruction,Evil,Suffering
Chaos,Destruction,Evil,Fire,Storm
Chaos,Protection,Strength,War
Animal,Chaos,Dwarf,Good,Plant
Craft,Knowledge,Magic,Rune,Spell
Evil,Law,Scalykind,Tyranny
Good,Healing,Law,Protection,Strength
Chaos,Good,Luck,Protection,Travel
Good,Knowledge,Law,Retribution,War
Planning,Plant,Protection,Scalykind
Animal,Cold,Law,Ocean,Protection
Chaos,Destruction,Evil,Ocean,Storm
Chaos,Earth,Evil,Gnome,Hatred
Earth,Halfling,Law,Protection,Repose*
Animal,Chaos,Retribution,Strength,War
Air,Chaos,Good,Ocean,Protection
Death,Evil,Magic,Undeath
Dwarf,Luck,Trade,Trickery
Chaos,Drow,Evil,Travel,Trickery
Knowledge,Protection,Trade,Travel
Family,Good,Halfling,Law,Protection
Death,Destruction,Evil,Orc,Suffering
Domain Display
#VALUE! #VALUE!
#VALUE! #VALUE!
No
No
No
No
Races of Destiny Races of the Wild
,--Races of Destiny--,City,Destiny ,--Races of the Wild--,Sky

elestia-1,Celestia-2

y,Arborea-1,Arborea-2

,--Races of the Wild--,Sky


,--Races of Destiny--,Destiny

,--Races of Destiny--,Destiny

,--Races of Destiny--,Destiny

,--Races of the Wild--,Sky

Celestia-1,Celestia-2
,--Races of Destiny--,City

y,Glory,Nobility,Elysium-1,Elysium-2

y,Purification

reed,Baator-1,Baator-2

,--Races of the Wild--,Sky

,--Races of Destiny--,City
,--Races of Destiny--,Destiny

n,Mind,Planning,Tyranny

y,Courage,Creation,Celestia-1,Celestia-2
,--Races of Destiny--,Destiny

orm,--Races of the Wild--,Sky

ion,Purification

ty,Purification

ion,Courage

orm,--Sandstorm--,Sand,Summer,Thirst

,Inquisition,Purification

ysticism,Oracle

ces of Destiny--,Destiny

Destiny,--Sandstorm--,Repose
rage,Inquisition
y,Community,Liberation
es of Destiny--,Destiny
,Inquisition,Pact
eam,Madness

y,Creation,Liberation

sticism,Summoner,Tyranny
ness,Mysticism
mination,Mysticism,Tyranny
y,Domination,Nobility

mination,Tyranny

ysticism,Tyranny
cism,--Races of Destiny--,Destiny

eam,Mind,Tyranny
dness,Pestilence

d,Oracle,--Races of Destiny--,Destiny

--Sandstorm--,Repose
Courage,Nobility

acle,Rune,--Races of Destiny--,Destiny

une,--Races of Destiny--,Destiny
eration,Rune
age,--Sandstorm--,Thirst
on,Oracle,Pestilence

mpetition,Tyranny

ces of the Wild--,Sky

Mind,Tyranny

m,Pestilence,Tyranny
um--,Creation

es of Destiny--,City

ence,--Frostburn--,Winter

s of Destiny--,City

,Purification,--Sandstorm--,Summer

on,Purification
,--Sandstorm--,Summer

mination,--Races of the Wild--,Sky

nquisition,Mind,Pact

rity,Mysticism
Dream,Oracle,--Sandstorm--,Repose
ism,Tyranny

pendium--,Mind,Oracle
pendium--,Mind,Oracle

andstorm--,Summer

-,Domination,Inquisition

-Races of the Wild--,Sky

m,Windstorm
m,Force,Madness,Rune

n,Mysticism,Summoner

sticism,Summoner
ness,Pestilence

ommunity,Creation

ind,Oracle,Tyranny,--Races of Destiny--,Destiny

m,--Races of the Wild--,Sky

Sandstrom--,Repose
unity,Creation,Mysticism

es of Destiny--,City
Select A Domain Spell
1 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
2 #VALUE!
1 #VALUE!
2 #VALUE!
3 #VALUE!
4 #VALUE!
5 #VALUE!
6 #VALUE!
7 #VALUE!
8 #VALUE!
9 #VALUE!
3
1
2
3
4
5
6
7
8
9
4
1
2
3
4
5
6
7
8
9
5
1
2
3
4
5
6
7
8
9
6
1
2
3
4
5
6
7
8
9
Frostburn Sandstorm Stormwrack
,--Frostburn--,Cold*,Winter ,--Sandstorm--,Nobility*,Re ,--Stormwrack--,Blackwater,Ocean*,

,--Frostburn--,Winter

,--Sandstorm--,Repose
,--Sandstorm--,Sand

,--Sandstorm--,Summer
,--Frostburn--,Cold*,Winter
,--Stormwrack--,Ocean*,Seafolk
,--Sandstorm--,Thirst

,--Stormwrack--,Blackwater

,--Stormwrack--,Ocean*

,--Stormwrack--,Seafolk
,--Frostburn--,Winter
,--Frostburn--,Cold*

,--Sandstorm--,Rune*

,--Sandstorm--,Summer

,--Sandstorm--,Summer

,--Frostburn--,Cold*
,--Sandstorm--,Repose

,--Sandstorm--,Repose

,--Stormwrack--,Storm*

,--Sandstorm--,Sun

,--Stormwrack--,Blackwater

,--Sandstorm--,Summer

,--Frostburn--,Cold*,Winter
,--Sandstorm--,Nobility*

,--Sandstorm--,Rune*
,--Frostburn--,Cold*

,--Frostburn--,Cold*
,--Stormwrack--,Ocean*,Seafolk

,--Stormwrack--,Blackwater

,--Sandstorm--,Sand,Summer
Heroes of Horror Lords of Madness Book of Vile Darkness
,--Heroes of Horror--,Dream*,Spite ,--Lords of Madness--,Corruption,F ,--Book of Vile Darkness--,Bestial,

,--Lords of Madness--,Mind*

,--Heroes of Horror--,Spite ,--Book of Vile Darkness--,Pain

,--Lords of Madness--,Madness*
,--Lords of Madness--,Corruption,Hatred*

,--Lords of Madness--,Hatred*

,--Lords of Madness--,Mind*

,--Lords of Madness--,Madness*
,--Lords of Madness--,Mind*

,--Lords of Madness--,Force*,Madness*
,--Lords of Madness--,Madness*

,--Lords of Madness--,Mind*
Book of Exalted Deeds Eberron Underdark
,--Book of Exalted Deeds--,Celesti ,--Eberron--,Artifice,Charm*,Comm ,--Underdark--,Portal (alternative),
,--Book of Exalted Deeds--,Fey
Dragonlance Age Of Mortals
,--Dragonlance--,Alteration,Forge, ,--Age Of Mortals--,Channeling,Sensitivity
,--Dragonlance--,Dragon
Air
Animal
Chaos
Death
Destruction
Earth
xx-Evil-xx
Fire
xx-Good-xx
Healing
Knowledge
xx-Law-xx
Luck
Magic
Plant
Protection
Strength
Sun
Travel
Trickery
War
Water
-VD Domains-
Bestial
Demonic
Diabolic
Pain
-ED Domains-
Celestial
Endurance
Fey
Herald
Joy
Pleasure
-ES Domains-
Artifice
Commerce
Deathless
Decay
Dragon Below
Exorcism
Feast
Life
Meditation
Necromancer
Passion
Shadow
Weather
-FB Domains-
Winter
-RD Domains-
City
Destiny
-RW Domains-
Sky
-SS Domains-
Repose
Sand
Summer
Thirst
-LM Domains-
Corruption
Vile Darkness
-SW Domains-
Blackwater
Seafolk
-Heroes of Horror Domains-
Spite
-SpC Domains-
Balance
Cavern
Celerity
Charm
Cold
Community
Competition
Courage
Craft
Creation
Darkness
Deathbound
Domination
Dragon
Dream
Drow
Dwarf
Elf
Envy
Family
Fate
Force
Glory
Gluttony
Gnome
Greed
Halfling
Hatred
Hunger
Illusion
Inquisition
Liberation
Lust
Madness
Mentalism
Metal
Mind
Moon
Mysticism
Nobility
Ocean
Oracle
Orc
Pact
Pestilence
Planning
Portal
Pride
Purification
Renewal
Retribution
Rune
Scalykind
Slime
Sloth
Spell
Spider
Storm
Suffering
Summoner
Time
Trade
Tyranny
Undeath
Wealth
Windstorm
Wrath
xx-Abyss-1-xx
xx-Abyss-2-xx
xx-Arborea-1-xx
xx-Arborea-2-xx
xx-Baator-1-xx
xx-Baator-2-xx
xx-Celestia-1-xx
xx-Celestia-2-xx
xx-Elysium-1-xx
xx-Elysium-2-xx
xx-Hades-1-xx
xx-Hades-2-xx
Limbo-1
Limbo-2
xx-Mechanus-1-xx
xx-Mechanus-2-xx
-Underdark Domains-
Portal (alternative)
Watery Death
-RVLT Domains-
Mists
Repose
Curse
Glamour
- DragonLance Domains -
Alteration
Forge
Insight
Liberation
Mentalism(DLCS)
Necromancy
Restoration
Sun(DLCS)
Treachery
- Age Of Mortals Domains-
Channeling
Sensitivity

No
You can turn or destroy earth creatures; rebuke, command, or bolster air creatures 0 times per day as a Supernatural Ability.
You can use speak with animals once per day as a spell-like ability. Knowledge (nature) has been added to your list of cleric c
You cast chaos spells at +1 caster level.
You may use death touch once per day. If you touch your victim, roll 0d6. If this at least equals the victim's hit points, it dies.
You can smite an opponent once per day, gaining a +4 bonus to your attack and +0 to damage.
You can turn or destroy air creatures; rebuke, command, or bolster earth creatures 0 times per day as a Supernatural Ability.
You cast evil spells at +1 caster level.
You can turn or destroy water creatures; rebuke, command, or bolster fire creatures 0 times per day as a Supernatural Ability.
You cast good spells at +1 caster level.
You cast healing spells at +1 caster level.
All Knowledge skills have been added to your list of cleric class skills. You cast divination spells at +1 caster level.
You cast law spells at +1 caster level.
You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made.
You use spell completion or spell trigger devices as a 0-level wizard.
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. 0 times per day as a supernatural ability.
You can generate a protective ward once per day, granting the person you touch a +0 resistance bonus to their next saving th
You can perform a feat of strength once per day, adding +0 to your Strength score for one round as a free action.
Once per day, you can perform a greater turning in place of a regular turning attempt. Any undead affected by this are destroy
For 0 round per day, you can ignore all magical effects which hamper movement and mobility. Survival added to your list of cl
Bluff, Disguise, and Hide have been added to your list of cleric class skills.
Free Martial Weapon Proficiency (if necessary) and Weapon Focus with your deities favored weapon.
You can turn or destroy fire creatures; rebuke, command, or bolster water creatures 0 times per day as a Supernatural Ability.

Character gains the Scent extraordinary ability.


Character gains +1 divine bonus on attack and damage rolls for unarmed attacks and attacks with natural weapons.
Once per day, character can add her class level as a bonus on a Bluff, Diplomacy, Intimidate or Sense Motive check.
Character converts damage that he deals in one blow per day into healing for himself, up to 1 point of damage per level.

You can smite evil once per day, gaining a +4 bonus to your attack and +0 to damage.
You can perform a feat of endurance once per day, adding +0 to your Constitution score for one minute as a free action.
Gain a +4 bonus on saving throws against the spell-like abilities of feys.
Intimidate is a class skill. You gain a +4 sacred bonus on Diplomacy and Intimidate checks.
You gain a +4 sacred bonus on Diplomacy checks.
You are immune to any effect that damages or drains your Charisma.

Gain +4 competence bonus on Craft check. You cast creation spells at +1 caster level.
You gain a +10 competence bonus on Profession checks made to earn a living. Add appraise to your list of cleric class skills.
Once per day, you can perform a greater rebuking against deathless creatures in place of a regular turning attempt. Any deat
You may use a touch of decay once per day. You must succeed on a melee touch attack to deal 1d4 points of Constitution da
You gain Augment Summoning as a bonus feat.
You have the supernatural ability to force possessing spirits out of the bodies they inhabit.
You have immunity to ingested poisons and to diseases spread by ingestion.
Once per day, you can grant 1d6+0 temporary hit points to a creature you touch. These temporary hit points last for a maximu
Once per day, you can cast one spell as though it had the Empower Spell feat applied to it. However, you cast the spell at its
You cast necromancy spells at +1 caster level.
For a total time per day of 0 rounds, as a free action you can act as if under the effect of the Rage spell. This granted power is
Gain Blind-Fight as a bonus feat.
Your vision is unobstructed by nonmagical weather conditions. Add Survival to your list of cleric class skills. You gain a +2 bo

You gain a +2 Sacred bonus to all wisdom-based skills (during the winter season).
Add Gather Info and Knowledge: Local to your cleric skill list.
Grant a reroll (attack, save, ability check, or skill check to a willing creature (not you) within 30 ft.

Fly speed improves by 5 ft. Add Spot to your list of cleric skills

You may use death touch once per day. If you touch your victim, roll 0d6. If this at least equals the victim's hit points, it dies.
Once per day you can shape a small amount of sand into any solid object you can imagine, up to 8 cubic feet in volume. This
You are considered a native of the waste for purposes of heat resistance. During the summer season, you gain +2 bonus on a
Rebuke or command oozes as an evil cleric rebukes or commands undead. 2 times per day as a supernatural ability. You also

Once per day, make a melee touch attack to deal 2d6 damage and sicken target for 1 round.
Free Blind-Fight feat.

You are immune to pressure damage from descending into even the greatest of oceanic depths.
You gain Expert Swimmer or Rapid Swimming (your choice) as a bonus feat.

Once per day, make a melee touch attack to deal damage equal to the damage the target dealt to you in the last round, to a m

Once per day, as a free action, you may add your Wisdom modifier(+3) to your Armor Class. This bonus lasts for 0 rounds.
You gain the dwarf ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases to
Your land speed is faster than the normal for your race by 10 ft. This benefit is lost if you are wearing medium or heavy armor
You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1
As a supernatural ability you can turn/destroy fire creatures and rebuke/command cold creatures 0 times per day.
You can use the calm emotions spell as a spell-like ability once per day. You also gain a +2 bonus on Diplomacy checks.
As an extraordinary ability you gain a +1 bonus on all opposed checks you make.
Your radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws ag
You cast Conjuration (creation) spells at +1 caster level and gain Skill Focus in the Craft skill of your choice.
You cast Conjuration (creation) spells at +1 caster level.
Free Blind-Fight feat.
Your limit for creating undead animated with spells increases to three times your caster level instead of the normal two times c
You gain the Spell Focus(Enchantment) Feat.
Add Bluff and Intimidate to your list of cleric class skills.
You are immune to fear effects.
Free Lightning Reflexes feat.
Free Great Fortitude feat.
Free Point Blank Shot feat.
Add bluff to your list of cleric class skills. You cast spells that damage or drain ability scores or bestow negative levels at +1 ca
As a free action, you may choose to protect 2 creatures(including yourself) within 10 feet with a +4 dodge bonus to AC. This s
You gain the uncanny dodge ability. If you already have it, your cleric levels add to that class's level for determining when you
As a supernatural ability, once per day you can reroll any damage roll and take the better of the two rolls.
Turn undead with a +2 bonus on turning check and +1d6 on the turning damage roll.
For a total time per day of 0 rounds, as a free action you can act as if under the effect of the Enlarge Person spell.
You cast all illusion spells at +1 caster level.
You gain a +2 Competence bonus on Appraise, Open Lock, and Sleight of Hand checks.
You gain the ability to add +2 to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action t
Once per day, as a free action, choose one opponnent. Against that opponent you gain a +2 profane bonus on attack rolls, sa
You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damage; Medium, 1d6; or Large, 1d8. You are pro
You cast all illusion spells at +1 caster level.
Gain a +4 bonus on all dispel checks.
As a supernatural ability, if affected by a charm, compulsion, or fear effect as a result of a failed save, you can attempt the sav
Once per day for 1 round, as a free action you gain a bonus of 0 to your charisma. This granted power is a supernatural abiity
You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day you can add 2 to a single Wisdo
Once per day you grant any creature you touch a +2 resistance bonus on their next Will save. This spell-like ability requires a
Free Martial Weapon Proficiency Feat and Weapon Focus feat with your choice of Light Hammer or Warhammer.
Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive Checks.
You can turn or destroy Lycanthropes 0 times per day as a Supernatural Ability.
As a supernatural ability, once per day you can use a free action to grant yourself a +1 luck bonus on your saving throws for 0
You have the spell-like ability(a standard action) to inspire allies, giving them a +2 morale bonus on saves, attacks, ability chec
You have the supernatural ability to breathe water as water breathing spell for up to 0 rounds. This effect occurs automatically
You cast divination spells at +2 caster levels.
Once per day, as a supernatural ability, you can make a single melee attack with a damage bonus of +0. If used against a dw
Add Appraise, Intimidate, and Sense Motive to your list of cleric class skills.
Immunity to the effects of all diseases, though you can still carry infectious diseases.
Free Extend Spell feat.
You can detect an active or inactive portal as if it were a normal secret door (DC 20).
Whenenver you roll a 1 on a save, you may reroll the save. You must keep the result of the second roll.
You cast abjuration spells at +1 caster level.
If you fall below 0 hit points, you regain a number of hitpoints equal to 1d8+2. This supernatural ability functions once per day
Once per day, you may make a strike of vengeance with a melee or ranged weapon against an individual that harmed you on
Free Scribe Scroll feat.
You can rebuke or command animals(reptilian/snakes) 0 times per day as a Supernatural Ability.
You can rebuke or command oozes 0 times per day as a Supernatural Ability.
You take no penalty to AC against melee attacks while prone
You get a +2 bonus on Concentration and Spellcraft checks.
You can rebuke or command spiders 0 times per day as a Supernatural Ability.
You gain resistance to electricity 5.
Once per day you can make a melee touch attack against a living creature subject to critical hits, which bestows on that creatu
Add +2 to your caster level for all Conjuration(summoning) or Conjuration(calling) spells.
Free Improved Initiative feat.
You may use detect thoughts once per day as a spell-like ability, affecting one target and lasting 2 minutes. Activating this po
Add +1 to the saving throw DC of any Enchantment(compulsion) spell you cast.
Free Extra Turning feat.
Add Appraise to your list of cleric class skills. You gain Skill Focus (Appraise) as a bonus feat.
Rain and snow don't penalize your spot and search checks. You can move through snow-covered and icy terrain at normal m
Once per day, you can subtract Wisdom points (equal to or less than your cleric level) and trade them (2 for 1) for Strength po
Once per day as a free action, you may channel the power of demons, gaining a +4 bonus to Strength but a -2 penalty to Arm

Once per day as a free action, you may channel the glory of the eladrin to grant yourself a +2 morale bonus to damage rolls an

You have the supernatural ability to see perfectly in darkness of any kind.

Once per day, as a free action, you can generate an aura of menace similar to that of the archons.

You can smite evil once per day, gaining a +2 bonus to your attack and +0 to damage.

You can smite good once per day, gaining a +2 bonus to your attack and +0 to damage.

You can smite law once per day, gaining a +2 bonus to your attack and +0 to damage.
You can smite chaos once per day, gaining a +2 bonus to your attack and +0 to damage.

You gain Portal Sensitive as a bonus feat.


You gain the ability to smite any nonaquatic creature once per day with one normal melee attack. You add +3 to your attack ro

Once per day, you may call on the shield of Ezra, a film of luminous mist that envelops your body granting you protection base
You can grant final rest upon a newly dead body that allows the corpse a chance to resist any attempt to transform it into an u
You may cast bestow curse with a +4 to the DC of the targets saving throw. You may cast mark of justice once per day.
You receive a +3 bonus to all Will saves vs mind-affecting enchantments or enchantments that alter the perceptions.

You cast Transmutation spells on living targets at +1 caster level.


You gain a +2 insight bonus on Craft and Appraise checks releated to stone or metal items.
You gain uncanny dodge. If you already have uncanny dodge from another class you gain Improved uncanny dodge.
You gain a +2 morale bonus on all saving throws against Enchantment spells or effects.
You gain +2 bonus on Bluff, Diplomacy, and Sense Motive checks. You also gain a +2 bonus on Will saves against Enchantm
Rebuke, command, or bolster undead as an evil cleric. Use this ability a number of times per day equal to 5. This is a superna
You cast healing spells at +1 caster level.
Turn or destroy undead as a good cleric. You can use this ability 5 times a day. This is a supernatural ability.
Once a day when you attack a flat-footed opponent, you deal additional damage equal to 0d6 with a single melee attack. You

All Transmutation spells that affect living creatures are cast at +1 caster level.
All Divination spells with a range of Personal are cast at +1 caster level.
Obscuring Mist Wind Wall Gaseous Form Air Walk
Calm Animals Hold Animal Dominate Animal Summon Nature's Ally IV
Protection from Law Shatter Magic Circle against Law Chaos Hammer
Cause Fear Death Knell Animate Dead Death Ward
Inflict Light Wounds Shatter Contagion Inflict Critical Wounds
Magic Stone Soften Earth and Stone Stone Shape Spike Stones
Protection from Good Desecrate Magic Circle against Good Unholy Blight
Burning Hands Produce Flame Resist Energy Wall of Fire
Protection from Evil Aid Magic Circle against Evil Holy Smite
Cure Light Wounds Cure Moderate Wounds Cure Serious Wounds Cure Critical Wounds
Detect Secret Doors Detect Thoughts Clairaudience/Clairvoyance Divination
Protection from Chaos Calm Emotions Magic Circle against Chaos Order's Wrath
Entropic Shield Aid Protection from Energy Freedom of Movement
Nystul's Magic Aura Identify Dispel Magic Imbue with Spell Ability
Entangle Barkskin Plant Growth Command Plants
Sanctuary Shield Other Protection from Energy Spell Immunity
Enlarge Person Bull's Strength Magic Vestment Spell Immunity
Endure Elements Heat Metal Searing Light Fire Shield
Longstrider Locate Object Fly Dimension Door
Disguise Self Invisibility Nondetection Confusion
Magic Weapon Spiritual Weapon Magic Vestment Divine Power
Obscuring Mist Fog Cloud Water Breathing Control Water

Magic Fang Bull's Strength Magic Fang, Greater Claws of the Savage
Demonflesh Demoncall Demon Wings Dimensional Anchor
Devil's Tail Devil's Eye Devil's Ego Hellfire
Angry Ache Sadism Wrack Liquid Pain

Vision of Heaven Consecrate Blessed Sight Planar Ally, Lesser


Endure Elements Bear's Endurance Refreshment Sustain
Faerie Fire Charm Person Inspired Aim Blinding Beauty
Comprehend Languages Enthrall Tongues Sending
Vision of Heaven Elation Distilled Joy Good Hope
Remove Fear Lastai's Caress Heart's Ease Remove Fatigue

Animate Rope Wood Shape Stone Shape Minor Creation


Comprehend Languages Zone of Truth Tongues Glibness
Detect Undead Consecrate Halt Deathless Spirit Steed
Doom Ray of Enfeeblement Contagion Enervation
Cause Fear Death Knell Bestow Curse Planar Ally, Lesser
Protection from Evil Magic Circle against Evil Remove Curse Dismissal
Goodberry Delay Poison Create Food and Water Neutralize Poison
Hide from Undead Restoration, Lesser Plant Growth Death Ward
Comprehend Languages Owl's Wisdom Locate Object Tongues
Ray of Enfeeblement Command Undead Vampiric Touch Enervation
Cause Fear Tasha's Hideous LaughteConfusion Crushing Despair
Obscuring Mist Darkness Deeper Darkness Shadow Conjuration
Obscuring Mist Fog Cloud Call Lightning Sleet Storm

Snowsight Snow Walk Winter's Embrace Ice Storm


Rooftop Strider City Lights Winding Alleys Commune with City
Omen of Peril Augury Delay Death Bestow Curse

Raptor's Sight Summon Dire Hawk Enduring Flight Aerial Alacrity

Deathwatch Gentle Repose Speak with Dead Discern Lies


Waste Strider Black Sand Haboob Blast of Sand
Impede Sun's Brilliance Sunstroke Protection from Dessication Skin of the Cactus
Parching Touch Desiccate Torment Thirst Dispel Water

Doom Blindness/Deafness Contagion Morality Undone


Darkvision Darkbolt Deeper Darkness Damning Darkness

Cause Fear Pressure Sphere Evard's Black Tentacles Transformation of the De


Quickswim Fins to Feet Scales of the Sealord Siren's Call

Bestow Wound Rage Vampiric Touch Procouncement of Fate

Make Whole Calm Emotions Clarity of Mind Dismissal


Detect Secret Doors Darkness Meld into Stone Leomund's Secure Shelte
Expeditious Retreat Cat's Grace Blur Haste
Charm Person Calm Emotions Suggestion Good Hope
Chill Touch Chill Metal Sleet Storm Ice Storm
Bless Status Prayer Tongues
Remove Fear Zeal Prayer Divine Power
Remove Fear Aid Cloak of Bravery Heroism
Animate Rope Wood Shape Stone Shape Minor Creation
Create Water Minor Image Create Food and Water Minor Creation
Obscuring Mist Blindness/Deafness Blacklight Armor of Darkness
Chill of the Grave Blade of Pain and Fear Fangs of the Vampire King Wither Limb
Command Enthrall Suggestion Dominate Person
Magic Fang Resist Energy Magic Fang, Greater Voice of the Dragon
Sleep Augury Deep Slumber Phantasmal Killer
Cloak of Dark Power Clairaudience/Clairvoyan Suggestion Discern Lies
Magic Weapon Bear's Endurance Glyph of Warding Magic Weapon, Greater
True Strike Cat's Grace Snare Tree Stride
Disguise Self Ray of Enfeeblement Touch of Idiocy Vampiric Touch
Bless Shield Other Helping Hand Imbue with Spell Ability
True Strike Augury Bestow Curse Status
Mage Armor Magic Missile Blast of Force Otiluke's Resilient Spher
Disrupt Undead Bless Weapon Searing Light Holy Smite
Goodberry Death Knell Create Food and Water Vampiric Touch
Silent Image Gembomb Minor Image Minor Creation
Cheat Entice Gift Knock Fire Trap
Magic Stone Cat's Grace Magic Vestment Freedom of Movement
Doom Scare Bestow Curse Rage
Ghoul Light Ghoul Glyph Ghoul Gesture Enervation
Silent Image Minor Image Displacement Phantasmal Killer
Detect Chaos Zone of Truth Detect Thoughts Discern Lies
Omen of Peril Undetectable Alignment Rage Freedom of Movement
Charm Person Invisibility Clairaudience/Clairvoyance Planar Ally, Lesser
Confusion, Lesser Touch of Madness Rage Confusion
Confusion, Lesser Detect Thoughts Clairaudience/Clairvoyance Modify Memory
Magic Weapon Heat Metal Keen Edge Rusting Grasp
Comprehend Languages Detect Thoughts Telepathic Bond, Lesser Discern Lies
Faerie Fire Moonbeam Moon Blade Fear
Divine Favor Spiritual Weapon Visage of the Deity, Lesser Weapon of the Deity
Divine Favor Enthrall Magic Vestment Discern Lies
Endure Elements Sound Burst Water Breathing Freedom of Movement
Identify Augury Divination Scrying
Cause Fear Produce Flame Prayer Divine Power
Command Shield Other Speak with Dead Divination
Doom Summon Swarm Contagion Poison
Deathwatch Augury Clairaudience/Clairvoyance Status
Summon Monster I Analyze Portal Dimensional Anchor Dimension Door
Hypnotism Eagle's Splendor Heroism Divine Power
Nimbus of Light Deific Vengeance Recitation Castigate
Charm Person Restoration, Lesser Remove Disease Reincarnate
Shield of Faith Bear's Endurance Speak with Dead Fire Shield
Erase Secret Page Glyph of Warding Explosive Runes
Magic Fang Animal Trance Magic Fang, Greater Poison
Grease Melf's Acid Arrow Poison Rusting Grasp
Touch of Fatigue Unseen Servant Deep Slumber Slow
Mage Armor Silence Anyspell Rary's Mnemonic Enhanc
Spider climb Summon Swarm Phantom Steed Giant Vermin
Entropic Shield Gust of Wind Call Lightning Sleet Storm
Bane Bear's Endurance Bestow Curse Enervation
Summon Monster I Summon Monster II Summon Monster III Planar Ally, Lesser
True Strike Gentle Repose Haste Freedom of Movement
Message Gembomb Eagle's Splendor Sending
Command Enthrall Discern Lies Fear
Detect Undead Desecrate Animate Dead Death Ward
Alarm Obscure Object Glyph of Warding Detect Scrying
Obscuring Mist Binding Winds Call Lightning Ice Storm
Rhino’s Rush Bull’s Strength Rage Shout
Align Weapon Bull's Strength Babau Slime Balor Nimbus
Cause Fear Death Knell Summon Monster III Poison
Endure Elements Aid Heroism Neutralize Poison
Longstrider Eagle's Splendor Summon Monster III Opalescent Glare
Bane Darkness Detect Thoughts Deeper Darkness
Disguise Self Fox's Cunning Summon Monster III Suggestion
Light of Lunia Bear's Endurance Magic Vestment Divine Power
Shield of Faith Shield Other Summon Monster III Magic Weapon, Greater
Charm Person Enthrall Magic Circle against Evil Charm Monster
Protection from Evil Planar Tolerance Mantle of Good Holy Smite
Doom Resist Planar Alignment Magic Circle against Good Contagion
Protection from Good Mantle of Evil Unholy Blight
Lesser Confusion Entropic Shield Magic Circle against Law Chaos Hammer
Protection from Law Resist Planar Alignment Mantle of Chaos Perinarch
Command Calm Emotions Magic Circle against Chaos Discern Lies
Protection from Chaos Mechanus Mind Mantle of Law Order's Wrath

Portal Stablization Analyze Portal Portal View Dimension Door


Entangle Mark of the Outcast Control Water Rushing Water

Obscuring Mist Fog Cloud Gaseous Form Solid Fog


Detect Undead Gentle Repose Speak with Dead Halt Undead
Doom Hold Person Bestow Curse Poison
Charm Person Glitterdust Charm Monster Modify Memory

Enlarge Person Alter self Gaseous Form Polymorph


Magic Weapon Heat Metal Keen Edge Minor Creation
True Strike Augury Locate Object Divination
Remove Fear Remove Paralysis Remove Curse Freedom of Movement
Command Detect Thoughts Hold Person Dicern Lies
Detect Undead Death Knell Halt Undead Animate Dead
Remove Fear Lesser Restoration Remove Disease Restoration
Endure Elements Heat Metal Searing Light Fire Shield
Undetectable Alignment Eagle's Splendor Bestow Curse Glibness

Jump Bear's Endurance Haste Stoneskin


Deathwatch See Invisibility Tongues Discern Lies
Control Winds Chain Lightning Control Weather Whirlwind
Commune with Nature Antilife Shell Animal Shapes Summon Nature's Ally VI
Dispel Law Animate Objects Word of Chaos Cloak of Chaos
Slay Living Create Undead Destruction Create Greater Undead
Inflict Light Wounds, M Harm Disintegrate Earthquake
Wall of Stone Stoneskin Earthquake Iron Body
Dispel Good Create Undead Blasphemy Unholy Aura
Fire Shield Fire Seeds Fire Storm Incendiary Cloud
Dispel Evil Blade Barrier Holy Word Holy Aura
Cure Light Wounds, Ma Heal Regenerate Cure Critical Wounds, M
True Seeing Find the Path Legend Lore Discern Location
Dispel Chaos Hold Monster Dictum Shield of Law
Break Enchantment Mislead Spell Turning Moment of Prescience
Spell Resistance Antimagic Field Spell Turning Protection from Spells
Wall of Thorns Repel Wood Animate Plants Control Plants
Spell Resistance Antimagic Field Repulsion Mind Blank
Righteous Might Stoneskin Bigby's Grasping Hand Bigby's Clenched Fist
Flame Strike Fire Seeds Sunbeam Sunburst
Teleport Find the Path Teleport, Greater Phase Door
False Vision Mislead Screen Polymorph Any Object
Flame Strike Blade Barrier Power Word Blind Power Word Stun
Ice Storm Cone of Cold Acid Fog Horrid Wilting

Charm Monster Hold Monster Whirlwind of Teeth Spread of Savagery


Planar Binding, Lesser Planar Binding Fiendish Clarity Utterdark
Planar Binding, Lesser Planar Binding Hellfire Storm Demand
Thousand Needles Pox Wave of Pain Symbol

Heavenly Lightning Call Faithful ServaHeavenly Lightning Stor Holy Aura


Stoneskin Bear's Endurance Globe of Invulnerability Spell Turning
Tree Stride Heroes' Feast Liveoak Unearthly Beauty
Command, Greater Dream Aspect of the Deity Crown of Glory
Chaav's Laugh Heroism, Greater Starmantle Sympathy
Eagle's Splendor, Mass Celestial Blood Empyreal Ecstacy Spread of Contentment

Fabricate Major Creation Hardening True Creation


True Seeing Leomund's Secret Refuge Analyze Dweomer
Hallow Create Deathless Control Deathless Create Greater Deathles
Blight Antilife Shell Withering Palm Horrid Wilting
Slay Living Planar Ally Blasphemy Planar Ally, Greater
Dispel Evil Banishment Holy Word Holy Aura
Leomund's Secure ShelHeroes' Feast Mordenkainen's Magnifi Detoxify
Disrupting Weapon Animate Objects Regenerate Animate Plants
Spell Resistance Find the Path Spell Turning Mind Blank
Waves of Fatigue Eyebite Control Undead Horrid Wilting
Command, Greater Heroism, Greater Song of Discord Otto's Irresistable Dance
Shadow Evocation Shadow Walk Shadow Conjuration, GreShadow Evocation, Grea
Call Lightning Storm Control Winds Control Weather Whirlwind

Blizzard Death Hail Control Weather Summon Giants


Skyline Runner City Stride Urban Shield City's Might
Stalwart Pact Warp Destiny Bestow Curse, Greater Moment of Prescience

Control Winds Wind Walk Reverse Gravity Mastery of the Sky

Command, Greater Undeath to Death Destruction Surelife


Flaywind Burst Awaken Sand Vitrify Desert Binding
Unearthly Heat Sunbeam Control Weather Sunburst
Desiccate, Mass Symbol of Thirst Mephit Mob Horrid Wilting

Feeblemind Pox Insanity Befoul


Evard's Black TentaclesWall of Force Shadow Walk Utterdark

Blackwater Tentacle Blackwater Taint Dark Tide Maelstrom


Commune with Nature Airy Water Megalodon EmpowermenDepthsurge

Fire in the Blood Cloak of Hate Pact of Return Mantle of Pure Spite

Sanctuary, Mass Banishment Word of Balance Protection from Spells


Passwall Find the Path Maw of Stone Earthquake
Tree Stride Wind Walk Cat's Grace, Mass Blink, Greater
Charm Monster Geas/Quest Insanity Demand
Wall of Ice Cone of Cold Control Weather Polar Ray
Rary's Telepathic Bond Heroes' Feast Refuge Morenkainen's Magnifice
Righteous Might Zealot Pact Regenerate Moment of Prescience
Valiant Fury Heroes' Feast Heroism, Greater Lion's Roar
Wall of Stone Fantastic MachineMajor Creation Forcecage
Major Creation Heroes' Feast Permanent Image True Creation
Darkbolt Prying Eyes Nightmare Power Word Blind
Revive Undead Awaken Undead Avasculate Avascular, Mass
Command, Greater Geas/Quest Suggestion, Mass True Domination
True Seeing Stoneskin Dragon Ally Suggestion, Mass
Nightmare Dream Sight Scrying, Greater Power Word Stun
Spiderform Dispel Magic, Gre Word of Chaos Planar Ally, Greater
Fabricate Stone Tell Dictum Protection from Spells
Commune with Nature Find the Path Liveoak Sunburst
Crushing Despair Magic Jar Limited Wish Simulacrum
Rary's Telepathic Bond Heroes' Feast Refuge Protection from Spells
Mark of Justice Geas/Quest Vision Mind Blank
Wall of Force Repulsion Forcecage Otiluke's Telekinetic Sph
Holy Sword Bolt of Glory Sunbeam Crown of Glory
Baleful Polymorph Heroes' Feast Stone to Flesh Bite of the King
Hallucinatory Terrain Fantastic MachineScreen Otto's Irresistable Dance
Fabricate Guards and Ward Teleport Object Phantasmal Thief
Mordenkainen's Faithfu Move Earth Shadow Walk Word of Recall
Righteous Might Forbiddance Blasphemy Antipathy
Ghoul Gauntlet Eyes of the King Field of Ghouls Bite of the King
Persistant Image Mislead Project Image Screen
True Seeing Geas/Quest Dictum Shield of Law
Break Enchantment Dispel Magic, Gre Refuge Mind Blank
Scrying Symbol of PersuasRefuge Sympathy
Bolts of Bedevilment Phantasmal Killer Insanity Maddening Scream
Mind Fog Rary's Telepathic Antipathy Mind Blank
Wall of Iron Blade Barrier Transmute Metal to WooIron Body
Rary's Telepathic Bond Probe Thoughts Brain Spider Mind Blank
Moon Path Permanent Image Insanity Animal Shapes
Righteous Might Visage of the Deit Blasphemy/Holy Word Holy Aura/Unholy Aura
Command, Greater Geas/Quest Repulsion Demand
Wall of Ice Otiluke's Freezing Waterspout Maelstrom
Commune Legend Lore Scrying, Greater Discern Location
Prying Eyes Eyebite Blasphemy Cloak of Chaos
Stalwart Pact Zealot Pact Renewal Pact Death Pact
Plague of Rats Curse of Lycanthr Scourge Horrid Wilting
Detect Scrying Heroes' Feast Scrying, Greater Discern Location
Teleport Banishment Etherealness Maze
Reduce Person, Mass Forbiddance Heroism, Greater Spell Immunity, Greater
Dance of the Unicorn Fires of Purity Righteous Wrath of the FSunburst
Atonement Heroes' Feast Restoration, Greater Polymorph Any Object
Mark of Justice Banishment Spell Turning Discern Location
Planar Binding, Lesser Glyph of Warding, Drawmij's Instant Summ Symbol of Death
Animal Growth Eyebite Creeping Doom Animal Shapes
Evard's Black TentaclesTransmute Rock t Destruction Power Word Blind
Symbol of Sleep Waves of Fatigue Shadow Walk Waves of Exhaustion
Break Enchantment Anyspell, Greater Limited Wish Antimagic Field
Insect Plague Spider Curse Stone Spiders Creeping Doom
Ice Storm Summon Monster Control Weather Whirlwind
Feeblemind Harm Eyebite Symbol of Pain
Summon Monster V Planar Ally Summon Monster VII Planar Ally, Greater
Permanency Contingency Legend Lore Foresight
Fabricate True Seeing Mordenkainen's Magnifi Mind Blank
Command, Greater Geas/Quest Bigby's Grasping Hand Charm Monster, Mass
Circle of Death Create Undead Control Undead Create Greater Undead
Leomund's Secret ChesForbiddance Sequester Discern Location
Arc of Lightning Cloudwalkers Control Weather Whirlwind
Righteous Might Song of Discord Tenser’s Transformation Shout, Greater
Slay Living Bull's Strength, M Destruction Finger of Death
Summon Monster V Harm Summon Monster VII Bodak's Glare
Break Enchantment Heroes' Feast Spell Turning Heroism, Greater
Summon Monster V Eagle's Splendor, Summon Monster VII Mind Blank
Spell Resistance Dominate Person Repulsion Demand
Summon Monster V Fox's Cunning, M Summon Monster VII Spell Turning
Righteous Might Blade Barrier Regenerate Power Word Stun
Summon Monster V Bear's Endurance Summon Monster VII Shield of Law
Dispel Evil Find the Path Control Weather Holy Aura
Cure Light Wounds, Ma Mind Fog Holy Word Sunburst
Crushing Despair Mind Fog Blasphemy Unholy Aura
Dispel Good Waves of Fatigue Plane Shift Waves of Exhaustion
Baleful Polymorph Animate Objects Song of Discord Cloak of Chaos
Dispel Law Insanity Word of Chaos Otto's Irresistable Dance
Dispel Chaos Hold Monster Dictum Iron Body
Mark of Justice Wall of Gears Hold Person, Mass Shield of Law

Portal Barricade Portal-to-Portal ReEtherealness Portal Reformat


Dehydrate Drown Contagious Fog Horrid Wilting

Mind Fog Wind Walk Teleport, Greater Vanish


Raise Dead Antilife Shell Resurrection Control Undead
Insect Plague Harm Destruction Horrid Wilting
Dream Veil Nightmare Charm Monster, Mass

Baleful Polymorph Flesh to Stone Regenerate Polymorph Any Object


Wall of Iron Major Creation Hardening Repel Metal or Stone
Commune Mass Owl's Wisd Greater Arcane Sight Moment of Prescience
Break Enchantment Greater Dispel Ma Refuge Mind Blank
Greater Command Hold Monster Mass Hold Person Mass Charm
Slay Living Create Undead Destruction Create Greater Undead
Raise Dead Heal Greater Restoration Resurrection
Flame Strike Fire Seeds Sunbeam Sunburst
Magic Jar Symbol of PersuasEyebite Trap the Soul

Heroism, Greater Tenser's Transfor Regenerate Iron Body


Analyxe Dweomer Legend Lore Arcane Sight, Greater Discern Location
Elemental Swarm
Shapechange
Summon Monster IX
Wail of the Banshee
Implosion
Elemental Swarm
Summon Monster IX
Elemental Swarm
Summon Monster IX
Heal, Mass
Foresight
Summon Monster IX
Miracle
Mordenkainen's Disjunction
Shambler
Prismatic Sphere
Bigby's Crushing Hand
Prismatic Sphere
Astral Projection
Time Stop
Power Word Kill
Elemental Swarm

Were-doom
Gate
Gate
Eternity of Torture

Gate
Iron Body
Summon Nature's Ally IX
Visage of the Deity, Greater
Otto's Irresistible Dance
Sublime Revelry

Prismatic Sphere
Polymorph Any Object
Hero's Blade
Energy Drain
Gate
Freedom
Feast of Champions
Heal, Mass
Astral Projection
Energy Drain
Dominate Monster
Shades
Storm of Vengeance

Fimbulwinter
Animate City
Choose Destiny

Summon Devoted Roc

Wail of the Banshee


Summon Desert Ally IX
Storm of Vengeance
Energy Drain

Despoil
Screen

Doom of the Seas


Foresight

Imprison Soul

Weighed in the Balance


Imprisonment
Time Stop
Dominate Monster
Obedient Avalanche
Heal, Mass
Visage of the Deity, Greater
Cloak of Bravery, Greater
Fantastic Machine, Greater
Pavilion of Grandeur
Power Word Kill
Wail of the Banshee
Monstrous Thrall
Dominate Monster
Weird
Gate
Elemental Swarm
Antipathy
Wish
Prismatic Sphere
Foresight
Bigby's Crushing Hand
Gate
Trap the Soul
Summon Nature's Ally IX
Sympathy
Foresight
Wail of the Banshee
Energy Drain
Weird
Imprisonment
Unbinding
Trap the Soul
Weird
Astral Projection
Repel Metal or Stone
Weird
Moonfire
Visage of the Deity, Greater
Storm of Vengeance
Elemental Swarm
Foresight
Power Word Kill
Gate
Otyugh Swarm
Time Stop
Gate
Charm Monster, Mass
Visage of the Deity, Greater
Freedom
Storm of Vengeance
Teleportation Circle
Shapechange
Implosion
Astral Projection
Mordenkainen's Disjunction
Spider Shapes
Storm of Vengeance
Horrid Wilting
Gate
Time Stop
Discern Location
Dominate Monster
Energy Drain
Antipathy
Whirlwind, Greater
Storm of Vengeance
Implosion
Summon Monster IX
Freedom
Summon Monster IX
Imprisonment
Summon Monster IX
Foresight
Summon Monster IX
Heal, Mass
Moment of Prescience
Energy Drain
Gate
Perinarch, Planar
Shapechange
Call Marut
Mordenkainen's Disjunction

Gate
Drown, Mass

Imprisonment
Soul Bind
Energy Drain
Weird

Shapechange
Iron Body
Foresight
Unbinding
Dominate Monster
Energy Drain
True Resurection
Prismatic Sphere
Imprisonment

Diamond Body
Foresight
1 2 3 4 5 6
Row Base LevMax Level w/penalty Caster Level

Adept 1 0 0 0 0
Apostle of Peace 2 0 0 0 0
Archivist 3 0 0 0 0
Artificer 4 0 0 0 0
Assassin 5 0 0 0 0
Bard 6 0 0 0 0
Beguiler 7 0 0 0 0
Beloved of Valarian 8 0 0 0 0
Blackguard 9 0 0 0 0
Blighter 10 0 0 0 0
Celebrant of Sharess 11 0 0 0 0
Champion of Gwynharwyf 12 0 0 0 0
Cleric 13 0 0 0 0
Cloistered Cleric 14 0 0 0 0
Consecrated Harrier 15 0 0 0 0
Corrupt Avenger 16 0 0 0 0
Death Delver 17 0 0 0 0
Demonologist 18 0 0 0 0
Disciple of Thrym 19 0 0 0 0
Divine Crusader 20 0 0 0 0
Dread Necromancer 21 0 0 0 0
Druid 22 4 4 4 4
Duskblade 23 0 0 0 0
Ebonmar Infiltrator 24 0 0 0 0
Emissary of Barachiel 25 0 0 0 0
Factotum 26 0 0 0 0
Fatemaker 27 0 0 0 0
Favored Soul 28 0 0 0 0
Fiend of Blasphemy 29 0 0 0 0
Gnome Artificer 30 0 0 0 0
Healer 31 0 0 0 0
Hexblade 32 0 0 0 0
Hoardstealer 33 0 0 0 0
Holy Liberator 34 0 0 0 0
Hunter of the Dead 35 0 0 0 0
Justice of Weald and Woe 36 0 0 0 0
Kender Nightstalker 37 0 0 0 0
Knight of the Chalice 38 0 0 0 0
Knight of the Weave 39 0 0 0 0
Manipulator 40 0 0 0 0
Mesmerist 41 0 0 0 0
Monster Hunter 42 0 0 0 0
Mortal Hunter 43 0 0 0 0
Mystic 44 0 0 0 0
Night Lord 45 0 0 0 0
Ocular Adept 46 0 0 0 0
Paladin 47 0 0 0 0
Pious Templar 48 0 0 0 0
Prime Underdark Guide 49 0 0 0 0
Ranger 50 0 0 0 0
Scourge 51 0 0 0 0
Shade Hunter 52 0 0 0 0
Shaman 53 0 0 0 0
Shugenja 54 0 0 0 0
Slayer of Domiel 55 0 0 0 0
Sohei 56 0 0 0 0
Sorcerer 57 0 0 0 0
Spellfire Adept 58 0 0 0 0
Spellthief 59 0 0 0 0
Spirit Shaman 60 0 0 0 0
Sublime Chord 61 0 0 0 0
Suel Arcanamach 62 0 0 0 0
Temple Raider of Olidammara 63 0 0 0 0
Ur-Priest 64 0 0 0 0
Vassal of Bahamut 65 0 0 0 0
Vigilante 66 0 0 0 0
Warlock 67 0 0 0 0
Warmage 68 0 0 0 0
Wizard 69 0 0 0 0
Wu Jen 70 0 0 0 0

Intelligence 17 3 3
Wisdom 17 3
Charisma 15 2
Corruption 10 0
Specialization
Arcane Caster 0 0 0
Divine Caster 4 4
Arcane SpellLike 0 0
Total Caster 4
Archivist
Assassin
Bard
Celebrant of Sharess
Corrupt Avenger
Duskblade
Emissary of Barachiel
Favored Soul
Gnome Artificer
Hexblade
Justice of Weald and Woe
Knight of the Weave
Mystic
Shade Hunter
Shugenja
Sorcerer
Spellthief
Sublime Chord
Suel Arcanamach
Vigilante
Warlock
Wizard
Wu Jen

Divine Casters Arcane Casters Spontaneous Arcane


Adept Assassin Assassin
Apostle of Peace Bard Bard
Archivist Beguiler Beguiler
Beloved of Valarian Corrupt Avenger Celebrant of Sharess
Blackguard Demonologist Demonologist
Blighter Dread Necromancer Dread Necromancer
Champion of Gwynharwyf Duskblade Duskblade
Cleric Ebonmar Infiltrator Fatemaker
Consecrated Harrier Fatemaker Hexblade
Death Delver Hexblade Knight Of The Weave
Disciple of Thrym Hoardstealer Mortal Hunter
Divine Crusader Knight of the Weave Shade Hunter
Druid Monster Hunter Sorcerer
Emissary of Barachiel Mortal Hunter Spellthief
Fiend of Blasphamy Prime Underdark Guide Sublime Chord
Favored Soul Sorcerer Suel Arcanamach
Healer Spellthief Vigilante
Holy Liberator Sublime Chord Warmage
Hunter of the Dead Suel Arcanamach
Justice of Weald and Woe Vigilante
Knight of the Chalice Warmage
Mystic Wizard
Ocular Adept Wu Jen
Paladin
Pious Templar
Ranger
Shugenja
Slayer of Domiel
Spirit Shaman
Temple Raider of Olidammara
Ur-Priest
Vassal of Bahamut
7 8 9 10 11
Type Stat Stat Mod TLA Index Has Levels
0
Divine Wis 17 3 Adp 0
Divine Wis 17 3 AoP 0
Divine Int 17 3 Arv 0
Special Int 17 3 Afc 0
Spontaneous Arcane Int 17 3 Asn 0
Spontaneous Arcane Cha 15 2 Brd 0
Spontaneous Arcane Int 17 3 Beg 0
Divine Wis 17 3 BoV 0
Divine Wis 17 3 Blk 0
Divine Wis 17 3 Bli 0
Spontaneous Arcane Cha 15 2 CSh 0
Divine Wis 17 3 CoG 0
Divine Wis 17 3 Clr 0
Divine Wis 17 3 CCl 0
Divine Wis 17 3 CoH 0
Arcane Corr 10 0 CoA 0
Divine Wis 17 3 DeD 0
Spontaneous Arcane Cha 15 2 Dem 0
Divine Wis 17 3 DoT 0
Divine Cha 15 2 DvC 0
Spontaneous Arcane Cha 15 2 DrN 0
Divine Wis 17 3 Drd 1 Druid
Spontaneous Arcane Int 17 3 DuB 1
Arcane Int 17 3 EbIn 1
Divine Cha 15 2 EoB 1
Special Int 17 3 Fct 1
Spontaneous Arcane Cha 15 2 FMk 1
Divine Cha 15 2 FvS 1
Divine Wis 17 3 FBl 1
Special Int 17 3 GnA 1
Divine Wis 17 3 Hlr 1
Spontaneous Arcane Cha 15 2 HxB 1
Arcane Int 17 3 HSt 1
Divine Wis 17 3 HoL 1
Divine Wis 17 3 HoD 1
Divine Wis 17 3 JWW 1
Divine Wis 17 3 Nst 1
Divine Wis 17 3 KoC 1
Spontaneous Arcane Cha 15 2 KoW 1
Arcane Cha 15 2 Mpl 1
Arcane Cha 15 2 Msm 1
Arcane Int 17 3 Mhr 1
Spontaneous Arcane Cha 15 2 MtH 1
Divine Wis 17 3 Mys 1
Divine Wis 17 3 Nld 1
Divine Wis 17 3 OcA 1
Divine Wis 17 3 Pal 1
Divine Wis 17 3 Tem 1
Arcane Int 17 3 PUG 1
Divine Wis 17 3 Rgr 1
Arcane Cha 15 2 Scg 1
Spontaneous Arcane Int 17 3 SaH 1
Divine Wis 17 3 Sha 1
Divine Cha 15 2 Shj 1
Divine Wis 17 3 SoD 1
Divine Wis 17 3 Soh 1
Spontaneous Arcane Cha 15 2 Sor 1
Special Cha 15 2 DfA 1
Spontaneous Arcane Cha 15 2 SpT 1
Divine Wis 17 3 Smn 1
Spontaneous Arcane Cha 15 2 Sub 1
Spontaneous Arcane Cha 15 2 SuA 1
Divine Wis 17 3 Rdr 1
Divine Wis 17 3 UrP 1
Divine Wis 17 3 VoB 1
Spontaneous Arcane Cha 15 2 Vig 1
Special Cha 15 2 Wrl 1
Spontaneous Arcane Cha 15 2 Wrm 1
Arcane Int 17 3 Wiz 1
Arcane Int 17 3 WuJ 1

RaceCaster Half-Elf

Max Arcane Spell Level -1


Max Divine Spell Level 2
Max Spell Level 2
MaxSpontaneousLevel -1 NOTE: Will c
MaxSpontaneousDivineLev -1
MaxSpontaneousArcaneLe -1

ShowCanNotCast -1
Warmage Edge 0
Penalty Caster Levels 0
Bonus Caster Levels 0

Sublime buddy index 0


Sublime buddy level 0

SelectedCasterReal
CasterLvlReal 0
CasterIndex
CasterMaxCastableReal 0
CasterModReal
LGNonCoreAvailable 0
12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
CasterList Can Cast at Level Spells per Day
Select Spell Casting Class 0 1 2 3 4 5 6 7 8 9 0 1 2
Druid -1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
5 4 3 5 4 3
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
-1 -1 -1
4 5 6 7 8 9 10 11 12
1 1 1
1 1 1
1 1

0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0

-1 -1 -1 -1
-1 -1 -1 -1 -1
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
Spells Known Standard Ranges
3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 Close Medium
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 35 ft. 140 ft.
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1

-1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1
CasterListChanged
Base Spell Slots
Long 0 1 2 3 4 5 6 7 8 9 Select Spell Casting Class
Druid

560 ft. 5 3 2
Max Arcane Slot -1 0 0 0 0 0 0 0 0 0 0
Max Divine Slot 2 1 0 0 0 0 0 0 0

not valid 0 Least


not valid 1 1 Lesser
not valid 2 2 Greater
not valid 3 3 Dark
not valid 4 4
not valid 5 5 5
not valid 6 6 6
not valid 7 7 7
not valid 8 8 8
not valid 9 9 9
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid 0
not valid 0
not valid 0
1
SpellCasterList Mirror Mirror Matches
Select Spell Casting Class 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Bard Cleric Paladin
0 1 2 3 4 5 6 0 1 2 3 4 5 6 7 8 9 CL 1 2
0 0 0
1 2 1 3 1 1
2 3 0 2 4 2 2
3 3 1 3 4 2 1 3
4 3 2 0 4 5 3 2 4 2 0
5 3 3 1 5 5 3 2 1 5 2 0
6 3 3 2 6 5 3 3 2 6 3 1
7 3 3 2 0 7 6 4 3 2 1 7 3 1
8 3 3 3 1 8 6 4 3 3 2 8 4 1 0
9 3 3 3 2 9 6 4 4 3 2 1 9 4 1 0
10 3 3 3 2 0 10 6 4 4 3 3 2 10 5 1 1
11 3 3 3 3 1 11 6 5 4 4 3 2 1 11 5 1 1
12 3 3 3 3 2 12 6 5 4 4 3 3 2 12 6 1 1
13 3 3 3 3 2 0 13 6 5 5 4 4 3 2 1 13 6 1 1
14 4 3 3 3 3 1 14 6 5 5 4 4 3 3 2 14 7 2 1
15 4 4 3 3 3 2 15 6 5 5 5 4 4 3 2 1 15 7 2 1
16 4 4 4 3 3 3 0 16 6 5 5 5 4 4 3 3 2 16 8 2 2
17 4 4 4 4 3 3 1 17 6 5 5 5 5 4 4 3 2 1 17 8 2 2
18 4 4 4 4 4 3 2 18 6 5 5 5 5 4 4 3 3 2 18 9 3 2
19 4 4 4 4 4 4 3 19 6 5 5 5 5 5 4 4 3 3 19 9 3 3
20 4 4 4 4 4 4 4 20 6 5 5 5 5 5 4 4 4 4 20 10 3 3
Adept Druid Ranger
0 1 2 3 4 5 0 1 2 3 4 5 6 7 8 9 CL 1 2
0 0 0
1 3 1 1 3 1 1
2 3 1 2 4 2 2
3 3 2 3 4 2 1 3
4 3 2 0 4 5 3 2 4 2 0
5 3 2 1 5 5 3 2 1 5 2 0
6 3 2 1 6 5 3 3 2 6 3 1
7 3 3 2 7 6 4 3 2 1 7 3 1
8 3 3 2 0 8 6 4 3 3 2 8 4 1 0
9 3 3 2 1 9 6 4 4 3 2 1 9 4 1 0
10 3 3 2 1 10 6 4 4 3 3 2 10 5 1 1
11 3 3 3 2 11 6 5 4 4 3 2 1 11 5 1 1
12 3 3 3 2 0 12 6 5 4 4 3 3 2 12 6 1 1
13 3 3 3 2 1 13 6 5 5 4 4 3 2 1 13 6 1 1
14 3 3 3 2 1 14 6 5 5 4 4 3 3 2 14 7 2 1
15 3 3 3 3 2 15 6 5 5 4 4 4 3 2 1 15 7 2 1
16 3 3 3 3 2 0 16 6 5 5 5 4 4 3 3 2 16 8 2 2
17 3 3 3 3 2 1 17 6 5 5 5 5 4 4 3 2 1 17 8 2 2
18 3 3 3 3 2 1 18 6 5 5 5 5 4 4 3 3 2 18 9 3 2
19 3 3 3 3 3 2 19 6 5 5 5 5 5 4 4 3 3 19 9 3 3
20 3 3 3 3 3 2 20 6 5 5 5 5 5 4 4 4 4 20 10 3 3
Consecrated Harrier Sorcerer Hexblade
0 1 2 3 4 5 0 1 2 3 4 5 6 7 8 9 CL 1 2
0 0 0
1 0 1 5 3 1
2 1 2 6 4 2
3 1 0 3 6 5 3
4 1 1 4 6 6 3 4 2 0
5 1 1 0 5 6 6 4 5 2 0
6 1 1 1 6 6 6 5 3 6 3 1
7 2 1 1 0 7 6 6 6 4 7 3 1
8 2 1 1 1 0 8 6 6 6 5 3 8 4 1 0
9 2 2 1 1 1 9 6 6 6 6 4 9 4 1 0
10 2 2 2 1 1 10 6 6 6 6 5 3 10 5 1 1
11 11 6 6 6 6 6 4 11 5 1 1
12 12 6 6 6 6 6 5 3 12 6 1 1
13 13 6 6 6 6 6 6 4 13 6 1 1
14 14 6 6 6 6 6 6 5 3 14 7 2 1
15 15 6 6 6 6 6 6 6 4 15 7 2 1
16 16 6 6 6 6 6 6 6 5 3 16 8 2 2
17 17 6 6 6 6 6 6 6 6 4 17 8 2 2
18 18 6 6 6 6 6 6 6 6 5 3 18 9 3 2
19 19 6 6 6 6 6 6 6 6 6 4 19 9 3 3
20 20 6 6 6 6 6 6 6 6 6 6 20 10 3 3
Blighter Wizard Sohei
0 1 2 3 4 5 6 0 1 2 3 4 5 6 7 8 9 CL 1 2
0 0 0
1 2 1 0 1 3 1 1
2 2 2 1 0 2 4 2 2
3 3 2 2 0 3 4 2 1 3
4 3 3 2 1 0 4 4 3 2 4 2 0
5 4 3 3 2 0 5 4 3 2 1 5 2 0
6 4 4 3 3 1 0 6 4 3 3 2 6 3 1
7 5 4 4 3 2 0 7 4 4 3 2 1 7 3 1
8 5 5 4 4 2 1 0 8 4 4 3 3 2 8 4 1 0
9 6 5 5 4 3 2 1 9 4 4 4 3 2 1 9 4 1 0
10 6 6 5 5 3 2 2 10 4 4 4 3 3 2 10 5 1 1
11 11 4 4 4 4 3 2 1 11 5 1 1
12 12 4 4 4 4 3 3 2 12 6 1 1
13 13 4 4 4 4 4 3 2 1 13 6 1 1
14 14 4 4 4 4 4 3 3 2 14 7 2 1
15 15 4 4 4 4 4 4 3 2 1 15 7 2 1
16 16 4 4 4 4 4 4 3 3 2 16 8 2 2
17 17 4 4 4 4 4 4 4 3 2 1 17 8 2 2
18 18 4 4 4 4 4 4 4 3 3 2 18 9 3 2
19 19 4 4 4 4 4 4 4 4 3 3 19 9 3 3
20 20 4 4 4 4 4 4 4 4 4 4 20 10 3 3
Occular Adept Apostle of Peace
0 1 2 3 4 5 0 1 2 3 4 5 6 7 8 9
0 0
1 3 1 1 4 2
2 4 2 2 5 3 0
3 4 2 1 3 5 3 1 0
4 5 3 2 4 6 3 2 1 0
5 5 3 2 1 5 6 3 3 2 1 0
6 5 3 3 2 6 6 3 3 3 2 1 0
7 6 4 3 2 1 7 6 4 3 3 3 2 1 0
8 6 4 3 3 2 8 6 4 4 3 3 3 2 1 0
9 6 4 4 3 2 1 9 6 5 4 4 4 4 3 2 1 0
10 6 4 4 3 3 2 10 6 5 5 4 4 4 4 3 2 1
11 Favored Soul
12 0 1 2 3 4 5 6 7 8 9
13 0
14 1 5 3
15 2 6 4
16 3 6 5
17 4 6 6 3
18 5 6 6 4
19 6 6 6 5 3
20 7 6 6 6 4
Spellthief 8 6 6 6 5 3
0 1 2 3 4 9 6 6 6 6 4
0 10 6 6 6 6 5 3
1 11 6 6 6 6 6 4
2 12 6 6 6 6 6 5 3
3 13 6 6 6 6 6 6 4
4 0 14 6 6 6 6 6 6 5 3
5 0 15 6 6 6 6 6 6 6 4
6 1 16 6 6 6 6 6 6 6 5 3
7 1 17 6 6 6 6 6 6 6 6 4
8 1 0 18 6 6 6 6 6 6 6 6 5 3
9 1 0 19 6 6 6 6 6 6 6 6 6 4
10 1 1 20 6 6 6 6 6 6 6 6 6 6
11 1 1 0 Healer
12 1 1 1 0 1 2 3 4 5 6 7 8 9
13 1 1 1 0
14 2 1 1 0 1 4 3
15 2 1 1 1 2 4 4
16 2 2 1 1 3 5 4 3
17 2 2 2 1 4 5 4 4
18 3 2 2 1 5 5 5 4 3
19 3 3 3 2 6 5 5 4 4
20 3 3 3 3 7 6 5 5 4 3
Artificer 8 6 5 5 4 4
0 1 2 3 4 5 6 9 6 6 5 5 4 3
0 10 6 6 5 5 4 4
1 2 11 6 6 6 5 5 4 3
2 3 12 6 6 6 5 5 4 4
3 3 1 13 6 6 6 6 5 5 4 3
4 3 2 14 6 6 6 6 5 5 4 4
5 3 3 1 15 6 6 6 6 6 5 5 4 3
6 3 3 2 16 6 6 6 6 6 5 5 4 4
7 3 3 2 17 6 6 6 6 6 6 5 5 4 3
8 3 3 3 1 18 6 6 6 6 6 6 5 5 4 4
9 3 3 3 2 19 6 6 6 6 6 6 6 5 5 4
10 3 3 3 2 20 6 6 6 6 6 6 6 5 5 4
11 3 3 3 2 1 Warmage
12 3 3 3 2 2 0 1 2 3 4 5 6 7 8 9
13 3 3 3 3 2 0
14 4 3 3 3 3 1 1 5 3
15 4 4 3 3 3 2 2 6 4
16 4 4 4 3 3 2 3 6 5
17 4 4 4 4 3 3 4 6 6 3
18 4 4 4 4 4 3 5 6 6 4
19 4 4 4 4 4 4 6 6 6 5 3
20 4 4 4 4 4 4 7 6 6 6 4
Duskblade 8 6 6 6 5 3
0 1 2 3 4 5 9 6 6 6 6 4
0 10 6 6 6 6 5 3
1 3 2 11 6 6 6 6 6 4
2 4 3 12 6 6 6 6 6 5 3
3 5 4 13 6 6 6 6 6 6 4
4 6 5 14 6 6 6 6 6 6 5 3
5 6 5 2 15 6 6 6 6 6 6 6 4
6 6 6 3 16 6 6 6 6 6 6 6 5 3
7 6 6 5 17 6 6 6 6 6 6 6 6 4
8 6 7 6 18 6 6 6 6 6 6 6 6 5 3
9 6 7 6 2 19 6 6 6 6 6 6 6 6 6 4
10 6 8 7 3 20 6 6 6 6 6 6 6 6 6 5
11 6 8 7 5 Ur-Priest
12 6 8 8 6 0 1 2 3 4 5 6 7 8 9
13 6 9 8 6 2 0
14 6 9 8 7 3 1 4 2
15 6 9 8 7 5 2 5 3 0
16 6 9 9 8 6 3 5 3 1 0
17 6 10 9 8 6 2 4 6 3 2 1 0
18 6 10 9 8 7 3 5 6 3 3 2 1 0
19 6 10 10 9 7 5 6 6 3 3 3 2 1 0
20 6 10 10 10 8 6 7 6 4 3 3 3 2 1 0
Monster Hunter 8 6 4 4 3 3 3 2 1 0
0 1 2 3 4 5 9 6 5 4 4 4 4 3 2 1 0
0 10 6 5 5 4 4 4 4 3 2 1
1 1 Shugenja
2 1 0 0 1 2 3 4 5 6 7 8 9
3 1 1 0
4 2 1 0 1 5 3
5 2 1 1 2 6 4
Manipulator 3 6 5
0 1 2 3 4 5 4 6 6 3
0 5 6 6 4
1 0 6 6 6 5 3
2 1 7 6 6 6 4
3 1 0 8 6 6 6 5 3
4 1 1 9 6 6 6 6 4
5 2 1 0 10 6 6 6 6 5 3
Scourge 11 6 6 6 6 6 4
0 1 2 3 4 5 12 6 6 6 6 6 5 3
0 13 6 6 6 6 6 6 4
1 0 14 6 6 6 6 6 6 5 3
2 1 15 6 6 6 6 6 6 6 4
3 1 0 16 6 6 6 6 6 6 6 5 3
4 1 1 17 6 6 6 6 6 6 6 6 4
5 2 1 0 18 6 6 6 6 6 6 6 6 5 3
Fiend of Blasphemy 19 6 6 6 6 6 6 6 6 6 4
0 1 2 3 4 5 20 6 6 6 6 6 6 6 6 6 6
0 Spirit Shaman
1 0 0 1 2 3 4 5 6 7 8 9
2 1 0 0
3 1 1 0 1 3 2
4 1 1 1 0 2 4 3
5 2 1 1 1 0 3 5 4 2
6 2 2 1 1 1 4 6 5 3
Kender Nightstalker 5 6 6 4 2
0 1 2 3 4 6 6 6 5 3
0 7 6 6 6 4 2
1 0 8 6 6 6 5 3
2 1 9 6 6 6 6 4 2
3 1 10 6 6 6 6 5 3
4 2 0 11 6 6 6 6 6 4 2
5 2 1 12 6 6 6 6 6 5 3
6 2 1 0 13 6 6 6 6 6 6 4 2
7 3 2 1 14 6 6 6 6 6 6 5 3
8 3 2 1 0 15 6 6 6 6 6 6 6 4 2
9 3 2 2 1 16 6 6 6 6 6 6 6 5 3
10 3 3 2 1 17 6 6 6 6 6 6 6 6 4 2
18 6 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 6 5
Divine Crusader
0 1 2 3 4 5 6 7 8 9
0
1 0
2 1 0
3 2 1 0
4 2 2 1 0
5 3 2 2 1 0
6 3 3 2 2 1 0
7 3 3 3 2 2 1 0
8 3 3 3 3 2 2 1 0
9 3 3 3 3 3 2 2 1 0
10 3 3 3 3 3 3 2 2 1
Wu Jen
0 1 2 3 4 5 6 7 8 9
0
1 3 1
2 4 2
3 4 2 1
4 4 3 2
5 4 3 2 1
6 4 3 3 2
7 4 4 3 2 1
8 4 4 3 3 2
9 4 4 4 3 2 1
10 4 4 4 3 3 2
11 4 4 4 4 3 2 1
12 4 4 4 4 3 3 2
13 4 4 4 4 4 3 2 1
14 4 4 4 4 4 3 3 2
15 4 4 4 4 4 4 3 2 1
16 4 4 4 4 4 4 3 3 2
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4
The Sublime Chord
0 1 2 3 4 5 6 7 8 9
0
1 2 1
2 2 2
3 3 2 1
4 3 3 2
5 3 3 2 1
6 4 3 3 2
7 4 4 3 2 1
8 4 4 3 3 2
9 4 4 4 3 2 1
10 5 4 4 3 3 2
Archivist
0 1 2 3 4 5 6 7 8 9
0
1 3 2
2 4 3
3 4 3 2
4 4 4 3
5 4 4 3 2
6 4 4 4 3
7 4 5 4 3 2
8 4 5 4 4 3
9 4 5 5 4 3 2
10 4 5 5 4 4 3
11 4 5 5 5 4 3 2
12 4 5 5 5 4 4 3
13 4 5 5 5 5 4 3 2
14 4 5 5 5 5 4 4 3
15 4 5 5 5 5 5 4 3 2
16 4 5 5 5 5 5 4 4 3
17 4 5 5 5 5 5 5 4 3 2
18 4 5 5 5 5 5 5 4 4 3
19 4 5 5 5 5 5 5 5 4 4
20 4 5 5 5 5 5 5 5 5 5
Dread Necromancer
0 1 2 3 4 5 6 7 8 9
0
1 3
2 4
3 5
4 6 3
5 6 4
6 6 5 3
7 6 6 4
8 6 6 5 3
9 6 6 6 4
10 6 6 6 5 3
11 6 6 6 6 4
12 6 6 6 6 5 3
13 6 6 6 6 6 4
14 6 6 6 6 6 5 3
15 6 6 6 6 6 6 4
16 6 6 6 6 6 6 5 3
17 6 6 6 6 6 6 6 4
18 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 5
Beguiler
0 1 2 3 4 5 6 7 8 9
0
1 5 3
2 6 4
3 6 5
4 6 6 3
5 6 6 4
6 6 6 5 3
7 6 6 6 4
8 6 6 6 5 3
9 6 6 6 6 4
10 6 6 6 6 5 3
11 6 6 6 6 6 4
12 6 6 6 6 6 5 3
13 6 6 6 6 6 6 4
14 6 6 6 6 6 6 5 3
15 6 6 6 6 6 6 6 4
16 6 6 6 6 6 6 6 5 3
17 6 6 6 6 6 6 6 6 4
18 6 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 6 5
Mystic
0 1 2 3 4 5 6 7 8 9
0
1 5 3
2 6 4
3 6 5
4 6 6 3
5 6 6 4
6 6 6 5 3
7 6 6 6 4
8 6 6 6 5 3
9 6 6 6 6 4
10 6 6 6 6 5 3
11 6 6 6 6 6 4
12 6 6 6 6 6 5 3
13 6 6 6 6 6 6 4
14 6 6 6 6 6 6 5 3
15 6 6 6 6 6 6 6 4
16 6 6 6 6 6 6 6 5 3
17 6 6 6 6 6 6 6 6 4
18 6 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 6 6
Shaman
0 1 2 3 4 5 6 7 8 9
0
1 3 1
2 4 2
3 4 2 1
4 5 3 2
5 5 3 2 1
6 5 3 3 2
7 6 4 3 2 1
8 6 4 3 3 2
9 6 4 4 3 2 1
10 6 4 4 3 3 2
11 6 4 4 4 3 2 1
12 6 4 4 4 3 3 2
13 6 4 4 4 4 3 2 1
14 6 4 4 4 4 3 3 2
15 6 4 4 4 4 4 3 2 1
16 6 4 4 4 4 4 3 3 2
17 6 4 4 4 4 4 4 3 2 1
18 6 4 4 4 4 4 4 3 3 2
19 6 4 4 4 4 4 4 4 3 3
20 6 4 4 4 4 4 4 4 4 4
Standard Prestige Good
3 4 0 1 2 3 4
0
1 0
2 1
3 2 0
4 3 1
5 3 2 0
6 3 3 1
7 3 3 2 0
8 3 3 3 1
9 3 3 3 2
10 3 3 3 3
0 11
1 12
1 13
1 0 14
1 1 15
1 1 16
2 1 17
2 1 18
3 2 19
3 3 20
Standard Prestige Poor
3 4 0 1 2 3 4
0
1 0
2 1
3 1 0
4 1 1
5 1 1 0
6 1 1 1
7 2 1 1 0
8 2 1 1 1
9 2 2 1 1
10 2 2 2 1
0 11
1 12
1 13
1 0 14
1 1 15
1 1 16
2 1 17
2 1 18
3 2 19
3 3 20
Demonologist
3 4 0 1 2 3 4
0
1 1
2 1 1
3 2 1 1
4 2 2 1 1
5 3 2 2 1
6 3 3 2 2
7 3 3 3 2
8 4 3 3 3
9 4 4 3 3
10 4 4 4 3
0 11
1 12
1 13
1 0 14
1 1 15
1 1 16
2 1 17
2 1 18
3 2 19
3 3 20
Vassal of Bahamut
3 4 0 1 2 3 4
0
1
2 0
3 1 0
4 1 1
5 1 1 0
6 1 1 1
7 2 1 1 0
8 2 1 1 1
9 2 2 1 1
10 2 2 2 1
0 Suel Arcanamach
1 0 1 2 3 4 5
1 0
1 0 1 1
1 1 2 1 0
1 1 3 2 1
2 1 4 2 2 0
2 1 5 3 2 1
3 2 6 3 3 2 0
3 3 7 3 3 2 1
8 4 3 3 2 0
9 4 4 3 2 1
10 4 4 3 3 2
Disciple of Thrym
0 1 2 3 4 5
0
1 1
2 2
3 2 1
4 3 2
5 3 2 1
6 3 3 2
7 4 3 2 1
8 4 3 3 2
9 4 4 3 2 1
10 4 4 3 3 2
Knight of the Weave
0 1 2 3 4 5 6
0
1 2
2 2
3 3 2
4 3 2
5 4 3 2
6 4 3 2 2
7 4 4 3 2 2
8 4 4 3 3 2 2
9 4 4 4 3 3 2
10 4 4 4 3 3 3
Prime Underdark Guide
0 1 2 3 4
0
1 0
2 1
3 1 0
4 1 1
5 2 1
6 2 1 0
7 2 1 1
8 2 2 1 0
9 2 2 1 1
10 2 2 2 1
Kender Nightstalker
0 1 2 3 4
0
1 0
2 1
3 1
4 2 0
5 2 1
6 2 1 0
7 3 2 1
8 3 2 1 0
9 3 2 2 1
10 3 3 2 1
Bard Sorcerer Assassin Shugenja Emissary
0 1 2 3 4 5 6 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 0 1 2 3 4 5 6 7 8 9 0 1 2 3
0 0 0 0 0
1 4 1 4 2 1 2 1 4 2 1 2
2 5 2 2 5 2 2 3 2 5 2 2 3
3 6 3 3 5 3 3 3 2 3 5 3 3 3 2
4 6 3 2 4 6 3 1 4 4 3 4 6 3 1 4 4 3
5 6 4 3 5 6 4 2 5 4 3 2 5 7 4 2 5 4 3 2
6 6 4 3 6 7 4 2 1 6 4 4 3 6 7 4 2 1 6 4 4 3
7 6 4 4 2 7 7 5 3 2 7 4 4 3 2 7 8 5 3 2 7 4 4 3
8 6 4 4 3 8 8 5 3 2 1 8 4 4 4 3 8 8 5 3 2 1 8 4 4 4
9 6 4 4 3 9 8 5 4 3 2 9 4 4 4 3 9 9 5 4 3 2 9 4 4 4
10 6 4 4 4 2 10 9 5 4 3 2 1 10 4 4 4 4 10 9 5 4 3 2 1 10 4 4 4
11 6 4 4 4 3 11 9 5 5 4 3 2 11 9 5 5 4 3 2 Gnome Artifi
12 6 4 4 4 3 12 9 5 5 4 3 2 1 Manipulator 12 9 5 5 4 3 2 1 0 1 2 3
13 6 4 4 4 4 2 13 9 5 5 4 4 3 2 0 1 2 3 4 13 9 5 5 4 4 3 2 0
14 6 4 4 4 4 3 14 9 5 5 4 4 3 2 1 0 14 9 5 5 4 4 3 2 1 1 4 2
15 6 4 4 4 4 3 15 9 5 5 4 4 4 3 2 1 2 15 9 5 5 4 4 4 3 2 2 5 2
16 6 5 4 4 4 4 2 16 9 5 5 4 4 4 3 2 1 2 2 16 9 5 5 4 4 4 3 2 1 3 5 3 1
17 6 5 5 4 4 4 3 17 9 5 5 4 4 4 3 3 2 3 3 1 17 9 5 5 4 4 4 3 3 2 4 6 3 2
18 6 5 5 5 4 4 3 18 9 5 5 4 4 4 3 3 2 1 4 3 2 18 9 5 5 4 4 4 3 3 2 1 5 6 4 2 1
19 6 5 5 5 5 4 4 19 9 5 5 4 4 4 3 3 3 2 5 4 2 1 19 9 5 5 4 4 4 3 3 3 2 6 7 4 3 2
20 6 5 5 5 5 5 4 20 9 5 5 4 4 4 3 3 3 3 20 9 5 5 4 4 4 3 3 3 3 7 7 5 3 2
Hexblade Favored Soul Vigilante Knight of the Weave 8 8 5 4 3
0 1 2 3 4 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 0 1 2 3 4 5 6 9 8 5 4 3
0 0 0 0 10 9 5 5 4
1 1 4 3 1 2 1 2 Spellthief
2 2 5 3 2 3 2 2 0 1 2 3
3 3 5 4 3 3 2 3 3 2 0
4 2 4 6 4 3 4 4 3 4 3 2 1
5 2 5 6 5 3 5 4 3 2 5 4 3 2 2
6 3 6 7 5 4 3 6 4 4 3 6 4 3 2 2 3
7 3 7 7 6 4 3 7 4 4 3 2 7 4 4 3 2 2 4 2
8 4 2 8 8 6 5 4 3 8 4 4 4 3 8 4 4 3 3 2 2 5 2
9 4 2 9 8 6 5 4 3 9 4 4 4 3 9 4 4 4 3 3 2 6 3
10 4 3 10 9 6 6 5 4 3 10 4 4 4 4 10 4 4 4 3 3 3 7 3
11 4 3 2 11 9 6 6 5 4 3 8 4 2
12 4 4 3 12 9 6 6 6 5 4 3 Scourge 9 4 2
13 4 4 3 13 9 6 6 6 5 4 3 0 1 2 3 4 5 10 4 3
14 4 4 4 2 14 9 6 6 6 6 5 4 3 0 11 4 3 2
15 4 4 4 3 15 9 6 6 6 6 5 4 3 1 2 12 4 4 3
16 4 4 4 3 16 9 6 6 6 6 6 5 4 3 2 2 13 4 4 3
17 5 4 4 4 17 9 6 6 6 6 6 5 4 3 3 3 1 14 4 4 4
18 5 5 4 4 18 9 6 6 6 6 6 6 5 4 3 4 3 2 15 4 4 4
19 5 5 5 4 19 9 6 6 6 6 6 6 5 4 3 5 4 2 1 16 4 4 4
20 5 5 5 5 20 9 6 6 6 6 6 6 6 5 4 17 5 4 4
The Sublime Chord Suel Arcanamach 18 5 5 4
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 19 5 5 5
0 0 20 5 5 5
1 3 1 1 1 Warlock
2 4 2 2 2 1 0 1 2 3
3 4 2 1 3 2 2 0
4 4 3 2 4 2 2 1 1 1
5 4 3 2 1 5 3 2 2 2 2
6 4 4 3 2 6 3 3 2 1 3 2
7 4 4 3 2 1 7 3 3 2 2 4 3
8 4 4 4 3 2 8 4 3 3 2 1 5 3
9 4 4 4 3 2 1 9 4 4 3 2 2 6 3 1
10 4 4 4 4 3 2 10 4 4 3 3 2 7 3 1
Mystic Fatemaker 8 3 2
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 9 3 2
0 0 10 3 3
1 4 2 1 2 11 3 3 1
2 5 2 2 3 12 3 3 1
3 5 3 3 3 2 13 3 3 2
4 6 3 1 4 4 3 14 3 3 2
5 6 4 2 5 4 3 2 15 3 3 3
6 7 4 2 1 6 4 4 3 16 3 3 3
7 7 5 3 2 7 4 4 3 2 17 3 3 3
8 8 5 3 2 1 8 4 4 4 3 18 3 3 3
9 8 5 4 3 2 9 4 4 4 3 19 3 3 3
10 9 5 4 3 2 1 10 4 4 4 4 20 3 3 3
11 9 5 5 4 3 2 Justice of Weald and W
12 9 5 5 4 3 2 1 0 1 2 3
13 9 5 5 4 4 3 2 0
14 9 5 5 4 4 3 2 1 1 2
15 9 5 5 4 4 4 3 2 2 3
16 9 5 5 4 4 4 3 2 1 3 3 2
17 9 5 5 4 4 4 3 3 2 4 4 3
18 9 5 5 4 4 4 3 3 2 1 5 4 3 2
19 9 5 5 4 4 4 3 3 3 2 6 4 4 3
20 9 5 5 4 4 4 3 3 3 3 7 4 4 3
8 4 4 4
9 4 4 4
10 4 4 4
Shade Hunter
0 1 2 3
0
1 2
2 3
3 3 2
4 4 3
5 4 3 2
6 4 4 3
7 4 4 3
8 4 4 4
9 4 4 4
10 4 4 4
Kender Nightstalker
0 1 2 3
0
1 1
2 1
3 1
4 2 1
5 2 1
6 2 1 0
7 3 2 1
8 3 2 1
9 3 2 2
10 3 3 2
Emissary Spirit Shaman
4 0 1 2 3 4 5 6 7 8 9
0
1 3 1
2 3 2
3 3 2 1
4 3 3 1
5 3 3 1 1
6 3 3 2 1
2 7 3 3 2 1 1
3 8 3 3 2 2 1
3 9 3 3 3 2 1 1
4 10 3 3 3 2 2 1
Gnome Artifi11 3 3 3 3 2 1 1
4 12 3 3 3 3 2 2 1
13 3 3 3 3 3 2 1 1
14 3 3 3 3 3 2 2 1
15 3 3 3 3 3 3 2 1 1
16 3 3 3 3 3 3 2 2 1
17 3 3 3 3 3 3 3 2 1 1
18 3 3 3 3 3 3 3 2 2 1
19 3 3 3 3 3 3 3 3 2 2
1 20 3 3 3 3 3 3 3 3 3 2
2 Celebrant of Sharess
2 0
3 1 2
Spellthief 2 3
4 3 3 2
4 4 3
5 4 3 2
6 4 4 3
7 4 4 3 2
8 4 4 4 3
9 4 4 4 3
10 4 4 4 4

2
3
3
4
4
4
5
4

1
1
2
2
3
Justice of Weald and Woe
4

2
3
3
4
Shade Hunter
4

2
3
3
4
Kender Nightstalker
4

1
1
1
1 2 3 4 5 6
Row Class Level Base Level Level w/penalty Manifester Level

Ardent 1 0 0 0 0
Divine Mind 2 0 0 0 0
Fist of Zuoken 3 0 0 0 0
Lurk 4 0 0 0 0
Psion 5 0 0 0 0
Psychic Warrior 6 0 0 0 0
War Mind 7 0 0 0 0
Wilder 8 0 0 0 0
Zerth Cenobite 9 0 0 0 0

Intelligence 17 3
Wisdom 17 3
Charisma 15 2

Total Manifester Max Manifester L 0


Race Manifester 0
4

RacePsion Half-Elf
FullRacePsion Half-Elf
7 8 9 10 11 12 13
Stat Mod TLA Index Has Levels ManifesterList
0 Select Manifesting Class
17 3 Ardt 0
17 3 DvMd 0
17 3 FoZ 0
17 3 Lrk 0
17 3 Psi 0
17 3 Psw 0
17 3 Wmd 0
15 2 Wld 0
17 3 ZtCb 0

Penalty Manifester Levels 0 not valid -1


Bonus Manifester Levels 0 not valid -1
Max Power Level 0 not valid -1
PowerPoints 0
PsionicAbility 0
PsiCrystalMasterLvl 0

Power Points from classes 0


Power Points from race 0
Power Points from feats 0

SelectedManifesterReal
14 15 16 17 18 19 20
Standard Ranges
Close Medium Long Power Pts PPBonus Known Max Lvl Known Lvl ( Max 20 )
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0

Psion Psychic Warrior


Level PP/Day Known Level PP/Day
0 0 0 0 0
1 2 3 1 0
2 6 5 2 1
3 11 7 3 3
4 17 9 4 5
5 25 11 5 7
6 35 13 6 11
7 46 15 7 15
8 58 17 8 19
9 72 19 9 23
10 88 21 10 27
11 106 22 11 35
12 126 24 12 43
13 147 25 13 51
14 170 27 14 59
15 195 28 15 67
16 221 30 16 79
17 250 31 17 91
18 280 33 18 103
19 311 34 19 115
20 343 36 20 127

Wilder Fist of Zuoken


Level PP/Day Known Level PP/Day
0 0 0 0 0
1 2 1 1 1
2 6 2 2 3
3 11 2 3 6
4 17 3 4 10
5 25 3 5 15
6 35 4 6 23
7 46 4 7 31
8 58 5 8 43
9 72 5 9 55
10 88 6 10 71
11 106 6
12 126 7 War Mind
13 147 7 Level PP/Day
14 170 8 0 0
15 195 8 1 2
16 221 9 2 5
17 250 9 3 9
18 280 10 4 14
19 311 10 5 20
20 343 11 6 28
7 37
Ardent 8 47
Level PP/Day Known 9 58
0 0 0 10 70
1 2 2
2 6 3 Zerth Cenobite
3 11 4 Level PP/Day
4 17 5 0 0
5 25 6 1 1
6 35 7 2 2
7 46 8 3 3
8 58 9 4 5
9 72 10 5 7
10 88 11 6 11
11 106 12 7 15
12 126 13 8 19
13 147 14 9 23
14 170 15 10 27
15 195 16
16 221 17 Divine Mind
17 250 18 Level PP/Day
18 280 19 0 0
19 311 20 1 0
20 343 21 2 1
3 2
Lurk 4 3
Level PP/Day Known 5 4
0 0 0 6 6
1 1 1 7 8
2 2 2 8 10
3 3 3 9 12
4 5 4 10 14
5 7 5 11 18
6 11 6 12 22
7 15 7 13 26
8 19 8 14 30
9 23 9 15 35
10 27 10 16 40
11 35 11 17 45
12 43 12 18 50
13 51 13 19 55
14 59 14 20 62
15 67 15
16 79 16
17 91 17
18 103 18
19 115 19
20 127 20
ManifesterListChanged 1
Manifester Mirror Mirror Matches
Lvl ( Max 20 ) Select Manifesting Class 1
0
0
0
0
0
0
0
0
0

Known
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Known
0
1
2
3
4
5
6
7
8
9
10

Known
0
1
2
2
3
3
4
4
5
5
6

Known
0
1
2
2
3
3
3
4
4
4
5

Known
0
0
0
0
0
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
INITIATIVE
CHARACTER NAME OR MONSTER TYPE PLAYER OR ENCOUNTER NUMBER

#VALUE! Half-Elf
CLASS/ LEVEL RACE

Medium Male Chaotic Neutral


SIZE GENDER ALIGNMENT
INIT ###
MODIFIER
TOTAL TOUCH FLAT FOOTED TOTAL CONDITIONAL

AC ### ### ### FORT ### HP


ARMOR CLASS (CON)
HIT POINTS

SPEED 30ft REF ### #VALUE!


(DEX)
OTHER SPEEDS

WILL ###
SKILLS AND FEATS (WIS)

WEAPON:
Listen WIS #VALUE! MELEE DAMAGE/CRIT
Search INT #VALUE!
Spot WIS #VALUE! WEAPON:
RANGED DAMAGE/CRIT

Card design based on the form created by Wizards of the Coast, and used without their permission.
#REF!
CHARACTER NAME CLASS/ LEVEL

Half-Elf
RACE

Male #VALUE!
PLAYER GENDER REGION PICTURE
Game Log Level Up!!!
0
Date Notes PP
Use XP Calculations Use GP Calculations
Treasure
0 0 0 0 0 0 0
GP SP CP Art GP Gems GP Other GP Experience
Level Up!!! AR Tracker

AR Starting TU Additional TU
Record Type Code AR Name Date TU Cost TU Spent Remain
Character Creation 52 TU 52 TU
Use XP Calculations Use GP Calculations

Item
Selling Item
Starting XP Lost XP Final Starting Lifestyle GP GP Purchase
XP or Spent Gained XP GP GP Spent Gained Gained Cost
0 xp 0 xp 80 gp
Final
GP
80 gp
's Item and Favor Access from ARs
Mod Code Access Item Access Type
#N/A #N/A #N/A
LIVING GREYHAWK MASTER ITEM LOGSHEET
MIL #
Character Name:
Player Name:
Date:
RPGA#:
Judge Sig:
RPGA#: 1
Helms, Goggles,and Other Headgear Miscellaneous Magic Items
Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#

Necklaces, Brooches, Periapts, etc.


Item Cost found AR# bought AR# gone AR#

Cloaks and Clothing


Item Cost found AR# bought AR# gone AR#

Belts, Gloves, and Boots


Item Cost found AR# bought AR# gone AR# Disposable Magic (Potions and scrolls)
Item Cost found AR# bought AR# gone AR#

Rings
Item Cost found AR# bought AR# gone AR#

Weapons
Item Cost found AR# bought AR# gone AR#

Armor and Shields


Item Cost found AR# bought AR# gone AR#

Wands, Staffs, Arrows, and other charged items


Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#

Charges/Uses Remaining Other Info Charges/Uses Remaining Other Info

Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#

Charges/Uses Remaining Other Info Charges/Uses Remaining Other Info

Item Cost found AR# bought AR# gone AR# Item Cost found AR# bought AR# gone AR#

Charges/Uses Remaining Other Info Charges/Uses Remaining Other Info


Alignment Comp Saving Throw
Law Fortitude
Chaos Reflex
Good Will
Evil

No strength bonus
Half strength bonus
Ninja Spy WeapoNinja Spy Weapon Choices Full strength bonus
Select a Weapon 1.5x strength bonus
Blowgun 2x strength bonus
Chain, Spiked
Chijiriki Strength Damage
Crossbow, Hand Energy 0
Fan, War Select Energy Type 0
Fukimi-Bari Acid 1
Kusari-Gama Cold 1
Manriki-Gusari Electricity 2
Nekode Psionic Energy Fire Element
Ninja-to Select Energy Type Sonic Select Element
Shikomi-Zue Cold Earth
Shuriken Electricity DR Fire
Fire Select a DR Type Metal
Sonic silver Water
cold iron Wood
Point Buy
1 0
2 0
3 0 Spellcasting Type Energy Element Aligned At
4 0 Select a Spellcasting Select Energy Type Select an Select Alig
5 0 arcane Acid Acid
6 0 divine Cold Cold Chaotic
7 0 Electricity Electricity
8 0 Fire Fire
9 1
10 2
11 3
12 4
13 5
14 6
15 8
16 10
17 13 Quadruped CapaticyMult
18 16 1 1

Light Medium Heavy Lift Drag


1 3 6 10 20 50 3 6
2 6 13 20 40 100 6 13
3 10 20 30 60 150 10 20
4 13 26 40 80 200 13 26
5 16 33 50 100 250 16 33
6 20 40 60 120 300 20 40
7 23 46 70 140 350 23 46
8 26 53 80 160 400 26 53
9 30 60 90 180 450 30 60
10 33 66 100 200 500 33 66
11 38 76 115 230 575 38 76
12 43 86 130 260 650 43 86
13 50 100 150 300 750 50 100
14 58 116 175 350 875 58 116
15 66 133 200 400 1000 66 133
16 76 153 230 460 1150 76 153
17 86 173 260 520 1300 86 173
18 100 200 300 600 1500 100 200
19 116 233 350 700 1750 116 233
20 133 266 400 800 2000 133 266
21 153 306 460 920 2300 153 306
22 173 346 520 1040 2600 173 346
23 200 400 600 1200 3000 200 400
24 233 466 700 1400 3500 233 466
25 266 533 800 1600 4000 266 533
26 306 613 920 1840 4600 306 613
27 346 693 1040 2080 5200 346 693
28 400 800 1200 2400 6000 400 800
29 466 933 1400 2800 7000 466 933
30 532 1064 1600 3200 8000 532 1064
31 612 1224 1840 3680 9200 612 1224
32 692 1384 2080 4160 10400 692 1384
33 800 1600 2400 4800 12000 800 1600
34 932 1864 2800 5600 14000 932 1864
35 1064 2132 3200 6400 16000 1064 2132
36 1224 2452 3680 7360 18400 1224 2452
37 1384 2772 4160 8320 20800 1384 2772
38 1600 3200 4800 9600 24000 1600 3200
39 1864 3732 5600 11200 28000 1864 3732
40 2128 4256 6400 12800 32000 2128 4256
41 2448 4896 7360 14720 36800 2448 4896
42 2768 5536 8320 16640 41600 2768 5536
43 3200 6400 9600 19200 48000 3200 6400
44 3728 7456 11200 22400 56000 3728 7456
45 4256 8528 12800 25600 64000 4256 8528
46 4896 9808 14720 29440 73600 4896 9808
47 5536 11088 16640 33280 83200 5536 11088
48 6400 12800 19200 38400 96000 6400 12800
49 7456 14928 22400 44800 112000 7456 14928
50 8512 17024 25600 51200 128000 8512 17024
51 9792 19584 29440 58880 147200 9792 19584
52 11072 22144 33280 66560 166400 11072 22144
53 12800 25600 38400 76800 192000 12800 25600
54 14912 29824 44800 89600 224000 14912 29824
55 17024 34112 51200 102400 256000 17024 34112
56 19584 39232 58880 117760 294400 19584 39232
57 22144 44352 66560 133120 332800 22144 44352
58 25600 51200 76800 153600 384000 25600 51200
59 29824 59712 89600 179200 448000 29824 59712
60 34048 68096 102400 204800 512000 34048 68096
61 39168 78336 117760 235520 588800 39168 78336
62 44288 88576 133120 266240 665600 44288 88576
63 51200 102400 153600 307200 768000 51200 102400
64 59648 119296 179200 358400 896000 59648 119296
65 68096 136448 204800 409600 1024000 68096 136448
66 78336 156928 235520 471040 1177600 78336 156928
67 88576 177408 266240 532480 1331200 88576 177408
68 102400 204800 307200 614400 1536000 102400 204800
69 119296 238848 358400 716800 1792000 119296 238848
70 136192 272384 409600 819200 2048000 136192 272384

Ability Mods/Bonus Spells


Mod 0 1 2 3 4 5
1 0 0 0 0 0
10 0
12 1 1
14 2 1 1
16 3 1 1 1
18 4 1 1 1 1
20 5 2 1 1 1 1
22 6 2 2 1 1 1
24 7 2 2 2 1 1
26 8 2 2 2 2 1
28 9 3 2 2 2 2
30 10 3 3 2 2 2
32 11 3 3 3 2 2
34 12 3 3 3 3 2
36 13 4 3 3 3 3
38 14 4 4 3 3 3
40 15 4 4 4 3 3
42 16 4 4 4 4 3
44 17 5 4 4 4 4
46 18 5 5 4 4 4
48 19 5 5 5 4 4
50 20 5 5 5 5 4
52 21 6 5 5 5 5
54 22 6 6 5 5 5
56 23 6 6 6 5 5
58 24 6 6 6 6 5
60 25 7 6 6 6 6

Level 4 Bump Level 8 B Level 12 Level 16 B Level 20 Bump Anoint Self


Select an attribut
Strength Strength Strength Strength Strength Intelligenc
Dexterity Dexterity Dexterity Dexterity Dexterity Wisdom
Constitution ConstitutioConstitutio Constitutio Constitution Charisma
Intelligence Intelligenc Intelligenc Intelligence Intelligence
Wisdom Wisdom Wisdom Wisdom Wisdom
Charisma Charisma Charisma Charisma Charisma
Level 24 Bump Level 28 Level 32 Level 36 B Level 40 Bump

Strength Strength Strength Strength Strength


Dexterity Dexterity Dexterity Dexterity Dexterity
Constitution ConstitutioConstitutio Constitutio Constitution
Intelligence Intelligenc Intelligenc Intelligence Intelligence
Wisdom Wisdom Wisdom Wisdom Wisdom
Charisma Charisma Charisma Charisma Charisma
Level 44 Bump Level 48 Level 52 Level 56 B Level 60 Bump

Strength Strength Strength Strength Strength


Dexterity Dexterity Dexterity Dexterity Dexterity
Constitution ConstitutioConstitutio Constitutio Constitution
Intelligence Intelligenc Intelligenc Intelligence Intelligence
Wisdom Wisdom Wisdom Wisdom Wisdom
Charisma Charisma Charisma Charisma Charisma

arcana Knowledgearcana Fortitude Conjuration


arch & eng Spellcraft arch & eng Reflex Evocation
dungeoneering dungeoneering Necromancy
geography geography Transmutation
history history
local local
monster lore monster lore
nature nature
nobility nobility
ravenloft ravenloft
religion religion
the planes the planes

Select Spe
Select Spe
Select Spe
Select Spe
Select Spe
Select Spe
#N/A Select Spe
Cormyr Humanoids(goblinoid) Longsword Select Spe
Chult Humanoids(goblinoid) Rapier Select Spe
The DragonDragons Longbow Select Spe
The GalenaHumanoids(goblinoid) Shortbow Select Spe
Impiltur Demons Select Spe
The MoonsHumanoids(orc) Select Spe
The North Humanoids(orc) Select Spe
Samarach Yuan-Ti Dummy SecSelect Spe
The Spine Humanoids(orc) Select Spe
Tashalar Yuan-Ti Select Spe
Thindol Yuan-Ti none

Animal Stat boost Speed


Badger Con 20 Select Beast Totem
Carp Dex 10 Chimera
Cat Dex 30 Balance+4 Digester
Crab 30 Swim+4 Displacer Beast
Crane Dex 20 Gorgon
Dog Con 30 Krenshar
Fox Dex 30 Escape Artist+4 Unicorn
Hare Dex 40 Winter Wolf
Monkey Dex 30 Climb+4 Yrthak
Racoon DoStr 30
Rat Dex 30 Hide+4
Sparrow Dex 20
Weasel Con 30 Move Silently+4

Select a P Select a PoSelect Aberrant Mark P AmorphousAboleth


Arsenic Contact burning hands Scales Beholder
Balor Bile Ingested cause fear Size Incre Choker
Basilisk Br Inhaled charm person Tentacle Destrachan
Bebilith V Injury chill touch Wings Ettercap
Black Adder Venom detect secret doors Gibbering Mouther
Black Lotus Extract feather fall Mind Flayer
Bloodroot inflict light wounds Otyugh
Blue Whinnis jump Umber Hulk
Burning Angel Wing F light
Burnt Othur Fumes pass without trace
Carrion Crawler Brain produce flame
Colossal Centipede Poshield
Colossal Scorpion Ve Tenser's floating disk
Colossal Spider Venom Select A Dragon Type
Dark Reaver Powder Select Aberrant Feature Select A Dragon Type
Deathblade Bulging eyes Select A Dragon Type
Devilseye Flexible limbs Amethyst force
Dragon Bile Segmented eyes Battle sonic
Drow Poison Slimy skin Black acid
Eyeblast Sticky fingers Blue electricity
Gargantuan CentipedeTail Brass fire
Gargantuan Scorpion Webbed hands Bronze electricity
Gargantuan Spider Venom Brown acid
Giant Wasp Poison Chaos compulsio
Greenblood Oil Chiang lun none
Huge Centipede Poison Copper acid
Huge Scorpion Venom Crystal cold
Huge Spider Venom Deep charm
Id Moss Emerald sonic
Insanity Mist Ethereal none
Ishentav Fang none
Large Centipede Poison Force force
Large Scorpion Venom Gold fire
Large Spider Venom Green acid
Lich Dust Howling sonic
Lifebane Li lung earth
Malyss Root Paste Lung wang fire
Medium Centipede Poison Oceanus electricity
Medium Scorpion Venom Pan lung none
Medium Spider Venom Platinum any one en
Mist of Nourn Prismatic light
Nitharit Pyroclastic fire or soni
Oil of Taggit Radiant light
Purple Worm Poison Red fire
Sasson Juice Rust none
Sassone Leaf Residue Sand fire
Shadow Essence Sapphire electricity
Small Centipede Poison Shadow energy dra
Small Scorpion Venom Shen lung electricity
Small Spider Venom Silver cold
Striped Toadstool Song electricity
Sufferfume Styx poison or
Terinav Root Tarterian force
Tiny Centipede Poison T'ien lung none
Tiny Scorpion Venom Tun mi lun electricity
Tiny Spider Venom Topaz cold
Ungol Dust White cold
Urthanyk Yu lung None
Vilestar
Wyvern Poison

Commune w Find the P


Flame Stri Fires of Pu
Dance of t Control We
Commune Heal
Death War Banishmen
Spell Resi Antimagic
Transmute Flesh to S
Invisibility Veil

Select an Order
Select an Order
Order of the All- Guidance Detect SnaDetect Tho ClairaudienDivination
Order of the Con Flare Burning HaProduce Fl Searing LigFireball
Order of the For Detect MagRemove FeScent RestorationPhantom Stag
Order of the GentCure Mino Cure Light Augury Cure Serio Cure Critical Wounds
Order of the ImpeResistanc Magic WeaSound BursMagic WeapDismissal
Order of the Inef Resistanc Entropic ShObscure ObDispel Mag Spell Immunity
Order of the Perf Mending Magic StonSoften Eart Stone Sha Subvert Planar Essence
Order of the Spri Daze Disguise SeBlur Invisibility Air Walk

Select a Spirit Guide Dragonfire Adept breath effects


Badger Master List Desc Avail List
Bear 1 Select a bre × Select
Buffalo 2 Frost Breat × Frost
Cougar 3 Lightning B × Lightn
Coyote 4 Sickening B × Sicken
Crane 5 Acid Breath × Acid B
Crow 6 Shaped Bre × Shaped
Eagle 7 Slow Breat × Slow B
Elk 8 Weakening × Weaken
Fox 9 Cloud Brea × Cloud
Hawk 10 Enduring B × Enduri
Lizard 11 Sleep Brea × Sleep
Otter 12 Thunder Br × Thunde
Owl 13 Discorporat × Discor
Rabbit 14 Force Brea × Force
Raccoon 15 Paralyzing × Paraly
Scorpion 16 Fivefold Br × Fivefol
Snake
Spider
Turtle
Vulture
Wolf

Favored Enemy Tables

°°°
0

Select A Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Select a school 22
Abjuration 23
Conjuration 24
Divination 25
Enchantment 26
Evocation 27
Illusion 28
Necromancy 29
Transmutation 30
31
32
33
Chaos 34
35
36
37
38
39
40
LG MetaRegions 41
Wu Jen Metamagic Feat Core 42
Select a Metamagic Fea Sheldomar 43
Enlarge Spell Velverdyva 44
Extend Spell Iuz Border States 45
Still Spell Nyrond 46
Silent Spell Splintered Suns 47
48
Crossbow Type Scion House 49
Select Crossbow Type Select a house 50
Crossbow, Hand Cranden 51
Crossbow, Light Darmen 52
Crossbow, Heavy Garasteth 53
Naelax 54
Rax-Nyrond 55
Torquaan 56
57
58
59
60

10 20 50
20 40 100
30 60 150
40 80 200
50 100 250
60 120 300
70 140 350
80 160 400
90 180 450
100 200 500
115 230 575
130 260 650
150 300 750
175 350 875
200 400 1000
230 460 1150
260 520 1300
300 600 1500
350 700 1750
400 800 2000
460 920 2300
520 1040 2600
600 1200 3000
700 1400 3500
800 1600 4000
920 1840 4600
1040 2080 5200
1200 2400 6000
1400 2800 7000
1600 3200 8000
1840 3680 9200
2080 4160 10400
2400 4800 12000
2800 5600 14000
3200 6400 16000
3680 7360 18400
4160 8320 20800
4800 9600 24000
5600 11200 28000
6400 12800 32000
7360 14720 36800
8320 16640 41600
9600 19200 48000
11200 22400 56000
12800 25600 64000
14720 29440 73600
16640 33280 83200
19200 38400 96000
22400 44800 112000
25600 51200 128000
29440 58880 147200
33280 66560 166400
38400 76800 192000
44800 89600 224000
51200 102400 256000
58880 117760 294400
66560 133120 332800
76800 153600 384000
89600 179200 448000
102400 204800 512000
117760 235520 588800
133120 266240 665600
153600 307200 768000
179200 358400 896000
204800 409600 1024000
235520 471040 1177600
266240 532480 1331200
307200 614400 1536000
358400 716800 1792000
409600 819200 2048000

6 7 8 9
0 0 0 0

1
1 1
1 1 1
1 1 1 1
2 1 1 1
2 2 1 1
2 2 2 1
2 2 2 2
3 2 2 2
3 3 2 2
3 3 3 2
3 3 3 3
4 3 3 3
4 4 3 3
4 4 4 3
4 4 4 4
5 4 4 4
5 5 4 4
5 5 5 4
5 5 5 5

Black Magic Oil Black Magic Elixir

Strength Intelligence
Dexterity Wisdom
Constitution Charisma

Diamond Dragon Aug

Strength
Dexterity
Constitution

Swift Wing Draconic Surge


Swift Wing Draconic Surge

1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
0

Select Beast Totem Select Spiritual Totem


Bear
Eagle
Displacer Beast Fox
Lion
Wolf

Winter Wolf
Destrachan

Gibbering Mouther
Mind Flayer

Umber Hulk

None
None
Dragon Type
Diplomacy
Perform skills …
Hide
Hide
Gather Information
Survival
Listen
Bluff
Swim
Hide
Diplomacy
Spot
Knowledge (local)
Escape Artist
Listen
Spot
Heal
Move Silently
Survival
Hide
Swim
Swim
Diplomacy
Concentration
Diplomacy
Listen
Spot
Appraise
Search
Survival
Knowledge (dungeoneering)
Escape Artist
Spot
Disguise
Perform (sing)
Swim
Escape Artist
Diplomacy
Swim 1
Swim 2
Hide 3
Swim 4
5
6
7
8
Sele 9
Sele 10
Legend Lore Vision Foresight Air 11
Fire Storm Delayed BlaMeteor Swa Eart 12
Scrying, Greater Horrid Wilti Shambler Fire 13
Resurrection Heal, Mass Soul Bind Wate 14
Repulsion Binding Imprisonment 15
Spell Turning Protection Mordenkainen's D 16
Statue EarthquakeAntipathy 17
Mislead Screen Foresight 18
19
20
21
22
23
24
25
26
27
28
29
30
Charm MonsCharm Monster
Charm Per Fear
Disintegrat Flesh to Stone
Fear Sleep
Finger of Death
Flesh to Stone
Inflict Moderate Wounds
Sleep
Slow
Telekinesis
Rogue Abilities 0 Terrain Types
Select a special ability or extra feat 0 Select a Terrain
Crippling Strike 0 Aquatic
Defensive Roll 0 Desert
Improved Evasion 0 Forest
Opportunist 0 Hills
Skill Mastery 0 Marsh
Slippery Mind 0 Mountains
Extra Feat 0 Plains
Evasion 0 Underground
Breathstealer 0 -- Planar Terrains --
0 Fiery
0 Weightless
0 Cold
0 Shifting
0 Aligned
0 Cavernous
0 Other…
0
0
0
0
0
0 Animal Companion
0
0

Loremaster Abilities
"Instant Mastery (4 ranks in a new skill)" Improved Disarm
"Secret Health (+3 hit points)" Improved Trip
"Secrets of Inner Strength (+1 to Will saves)"
"The Lore of True Stamina (+1 to Fort saves)"
"Secret Knowledge of Avoidance (+1 to Ref saves)" Fiery Ki Defense
"Weapon Trick (+1 to attack rolls)" Ki Blast
"Dodge Trick (+1 dodge bonus to AC)"
"Applicable Knowledge (One feat)"
"Newfound Arcana (Bonus 1st-level spell)"
"More Newfound Arcana (Bonus 2nd-level spell)"

Psicrystal Personalities
Select a Personality
Artiste
Bully
Coward
Friendly
Hero
Liar
Meticulous Archery
Nimble Two-Weapon Combat
Observant
Poised
Resolved Ashbound
Sage Children of Winter
Single-minded Gatekeepers
Sneaky Greensingers
Sympathetic Wardens of the Wood

Creature Type
Select a creature type
Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (gnoll)
Humanoid (gnome) Select Bonus Spellcasting or
Humanoid (goblinoid) +1 level of spellcasting class
Humanoid (halfling) Bonus feat
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical beast
Monstrous Humanoid
Ooze
Outsider
Plant
Undead
Vermin

High Arcana

Armor Specializtion List


Light
Medium
Heavy

Shield Specialization List

Hierophant Ability Buckler


Light
Blast Infidel Heavy
Divine Reach
Faith Healing Melee Weapon Mastery List

Bludgeoning
Metamagic Feat Piercing
Power of Nature Slashing
Spell Power
Spell-Like Ability

Anoint Self

Anoint Weapon

Select Brand
Bel You gain a cold iron longsword or greatsword that deals 1d
Dispater You grow eyes in the back of your head. You are immune
Mammon If you attack a creature with more HD than you, all such cr
Fierna andOnce every 1d4 rounds as a touch attack, you may daze a
Levistus Once per day as a swift action, you may encase yourself in
Glasya Once per day as a swift action, you may gain Fast Healing
Thrall of Orcus Baalzebul You gain a +4 bonus on grapple and Escape Artist checks
Mephistop Three times per day as a swift action, you may wreath you
Gaunt AsmodeusThree times per day as a swift action, you may use Comm
Obese
Black Magic Oil

4294.69
4410.53

115.839999999999

Black Magic Elixir

Harper Priest Blessings

Silvanus' Staff
Deneir's Eye

Exotic Weapon Master Tricks

Close-Quarter Ranged Combat


Double Weapon Defense
Exotic Reach
Exotic Sunder
Flurry of Strikes
Ranged Disarm
Show Off
Stunning Blow
Throw Exotic Weapon
Twin Exotic Weapon Fighting
Trip Attack
Uncanny Blow

Master Thrower Tricks

Deadeye Shot
Defensive Throw
Doubletoss
Palm Throw
Sneaky Shot
Trip Shot
Tumble Toss
Two with One Blow

Nature's Armament

Armor of the Crocodile


Blaze of Power
Claws of the Grizzly
Earth's Resilience
Nature's Weapon
Robe of Clouds
Serpent's Coils
Water's Flow
Wild Growth
Wings of the Hurricane
Stone Power

Earthgrip (Sp)
Earth Magic (Su)
Earth's Endurance (Sp)
Earth's Strength (Sp)
Earth's Power (Su)
Earth's Shadows (Su)
Gravity (Sp)
Stoneskin (Sp)
Summon Earth Elemental (Sp)

Monk Tattoos

Arrowroot
Bamboo
Bat
Bellflower
Butterfly

Chameleon
Crab
Crane
Chrysanthemum
Dragon
Dragonfly
Falcon
Lion
Monkey

Moon, Full
Mountain
Nightingale
Ocean

Pine
Scorpion

Sun
Tiger
Tortoise
Unicorn
Wasp
White Mask

Hurl Tricks

Area Attack
Knockdown Blow
Meteor Strike
Overburdened Heave
Ranged Power Attack

Minor Auras #VALUE!


Accurate Strike +2 bonus on rolls to confirm critical hits.
Art of War +2 bonus on disarm, trip, bull rush, and
Demand Fortitude +2 bonus on Fortitude saves.
Determined Caster +2 bonus on rolls to overcome spell resis
Force of Will +2 bonus on Will saves.
Master of Opportunity +2 bonus to AC against attacks of opportu
Master of Tactics +2 bonus on damage rolls when flanking.
Motivate Charisma +2 bonus on Charisma checks and Charis
Motivate Constitution +2 bonus on Constitution checks and Cons
Motivate Dexterity +2 bonus on Dexterity checks, Dexterity-b
Motivate Intelligence +2 bonus on Intelligence checks and Intel
Motivate Strength +2 bonus on Strength checks and Strengt
Motivate Wisdom +2 bonus on Wisdom checks and Wisdom-
Over the Top +2 bonus on damage rolls while charging
Watchful Eye +2 bonus on Reflex saves.

Major Auras #VALUE!


Hardy Soldiers Your allies gain DR1/-.
Motivate Ardor Your allies gain +1 on damage rolls.
Motivate Attack Your allies gain +1 on melee attack rolls.
Motivate Care Your allies gain +1 to AC.
Motivate Urgency Your allies base land speed is increased
Resilient Troops Your allies gain +1 on all saves.
Steady Hand Your allies gain +1 on ranged attack rolls
Energy (Draconic) Your allies gain +1 bonus on the save DC
Insight (Draconic) Your allies gain +1 on Decipher Script,
Power (Draconic) Your allies gain +1 on caster level chec
Presence (Draconic) Your allies gain +1 on Bluff, Diplomacy,
Resistance (Draconic) Your allies gain resistance Select Energy
Resolve (Draconic) Your allies gain +1 on Concentration chec
Senses (Draconic) Your allies gain +1 on Listen checks, Spot
Stamina (Draconic) Your allies gain +1 on Constitution check
Swiftness (Draconic) Your allies gain +1 on climb, jump, and s
Toughness (Draconic) Your allies gain damage reduction 1/magi

Crimson Scourge Weapon Prof List


Select a weapon proficiency
Bolas arcana
Net arch & eng
Whip dungeoneering
geography
history
local
monster lore
nature
nobilty
psionics
ravenloft
religion
the planes
Drift

Leopard spots appear on your body.


You grow a cat's tail.
You sprout feathers (but not wings).
Your eyebrows become green and bushy.
Your hair becomes a tangle of short vines.
Light, downy fur covers your skin.
Your skin turns green and scaly.
Your touch causes flowers to wilt.
Your voice sounds like a dog's, though it is still intelligible.
Zebra stripes appear on your body.
Stage 2
A small camel's hump grows on your back You can go without water for up
You grow a coat of white fur like a polar bear's You gain a +8 bonus on Hide c
The pads of your feet become sticky, like those of a lizard You gain a +4 bonus on Climb
You become as swift as an elk Your land speed increases by +
You become as comely as a dryad You gain a +4 bonus on Diplo
You become as graceful as a cat You gain a +4 bonus
can subsist on 1 on Balancof sunlight in lieu of food, though y
hour/day
You sprout leaves and become photosynthetic still require the same amount
The speed at which progressive of water as before.
damage, such as that from
Your blood flows as slowly as tree sap wounding or decomposition, affect you is halved.
Your eyes become as sharp as a rat's You gain low-lightcolor
can change vision.
to blend with your surroundings, gaining a
Your skin adapts like that of an octopus bonus on Hide checks.
Stage 3 Your unarmed attacks do piercing damage, and those striking yo
Deer antlers grow from your forehead You gain a gore
with natural weaponsattacksuffer
for 1d6
1d3 points of piercing damage per
Thorns grow on your body successful hit.
You deal 1d3 points of damage with a successful grapple check
You can constrict like a snake against
You canause creature
your webyourto size or smaller.
snare prey as described in the monstro
You can spin a web like a spider spider enry in the Monster Manual, but you cannot attack with it.
You sprout fish gills You can breathe both water and
Your eyes become as sharp as an eagle's You gain a +4 bonus on Spot ch
Your eyes become as sharp as an owl's You gain a the+4Weapon
bonus on Spot cfeat and can make two claw attack
Finesse
Your fingers grow hawklike talons per round for 1d3 points of damage each.
Your mouth extends like a crocodile's You gain a bitetwo
can make attack forattacks
rake 1d6 for 1d4 points of damage each if
Your toes grow lionlike claws gain a hold on your target.
Stage 4 You can sting for 1d4 points of piercing damage +1d4 points of a
You grow an acid stinger like that of a giant ant damage.
If you hit with a natural attack, you can attempt to trip your target
You can trip like a wolf free
If youaction; see the wolf
take damage, you entry
rage asin the Monster
a 1st Manual.
level barbarian-See
You can rage like a wolverine Barbarian in the Player's Handbook.
You gain a boar's ferocity You continue to fight without
gain the improved p
grab ability as described in the introductio
You can grab like a bear the
If Monster
you chargeManual.
a foe, you can make a full attack action even if you
You can pounce like a leopard have
You canalready
attachtaken
to ana opponent
move action. with a successful bite and inflict 1
Your hands become as strong as a gorilla's You
points
In gain
water, a +2
of damage bonus
you can emit ona Strengt
per round until
cloud of unattached.
jet-black ink However,
10 feet onyou loseon
a side
Your jaw becomes as powerful as a weasel's your Dexterity
per minute as abonus to AC while
free action; attached.
this provides total concealment and t
You can fire an ink cloud as does a squid within the cloud suffer the effects of total darkness.
Your nose becomes as sensitive as a hound's You gain the Scent ability out to
Stage 5 You gain a +4 bonus on Fortitude saves against poison and a go
You grow a unicorn horn attack for 1d8 points of damage.
Feathered or batlike wings grow from your back You
When gain a fly you
curled, speed of a60
gain +4feet.
natural armor bonus to AC, but you m
You can curl into a spiny ball like a hedgehog not move or attack. Curling or uncurling is a standard action.
You are as graceful as a pixie You gain a +2 bonus on Reflex
You gain the tremorsense of an earthworm You can sense anything in conta
Your canine teeth exude poison You gain the trample #VALUE!
ability as described in the Monster Manual.
Your senses become as sharp as a bat's You
Yourgain the Blindsight
trample attack doesfeat.
2d4 points of bludgeoning damage, and
Your feet extend to elephantine width Reflex save DC is 13.
Once per hour, you can take a charge action to move ten times y
You can move like a cheetah normal speed.
Your skin becomes tree bark You gain a +1 natural armor b

Races Of Eberron Epic Level Handbook


Atavist Personality Trait Magic Item Spaces
Select Magic Item Slot
Aggressive Head
Cautious Eyes
Insightful Neck
Sociable Torso
Moonspeaker Energy Resistance 1 Body
Waist
Shoulders
Acid Wrists
Cold Hands
Electricity Ring
Fire Feet
Sonic Special Materials
Moonspeaker Energy Resistance 2
Adamantine
Cold Iron
Acid Silver
Cold Graft Types
Electricity Select a Graft type
Fire Beholder
Sonic Fiendish
Recaster Sudden Metamagic Illithid
Silthilar
Undead
Yuan-ti
Brainmate Knowledge Bonus
arcana
psionics
local
history
Node Types underdark local
Select Node Type Thunder Lore
Earth Aereni Crystalmancy
Evil Breath of Shargon
Shadow Weave Dragonsong
Shade Hunter Special Ability Eye of the Chamber
Select Special Ability Ghost of Xen'drik
Defensive Roll Malenti Pearl Trick
Improved Evasion Pandin Temn
Skill Mastery Savage of the Mists
Thayan Gladiator Imbue Nat Weapon 1 Savage of the Storm
Seren Hide
Flaming Viscious Barbarism
Frost Xen'drik Boomerang Expert
Ghost Touch Native Ties
Shock Drow of Xen'drik
Thundering Elves of Pylas Talaear
Thayan Gladiator Imbue Nat Weapon 2 Elves of the Northern Steppes
Sahuagin of Shargon's Teeth
Seren Barbarians
Disruption Storm Giants of Xen'drik
Flaming Burst Stormreach Irregulars
Icy Burst Elemental Rebuke
Shocking Burst Air
Speed Fire
Unholy Ancient Secrets
Wounding Versed in Magic
Secret of Strength
Secret of Defiance
Ambient Secret
Improved Metamagic
Improved Shifting
Metamagic Feat
Shifting Knowledge

Arcane Thesis
Aeromancy
Cryomancy Select a Vice
Divination Gluttony
Electromancy Drinking
Enhancement Gambling
Geomancy Recklessness
Hydromancy Anger
Pyromancy Smoking
Spectromancy Cowardice
Summoning Select a Class Skill
Transmutation Balance¹
Climb¹
Concentration¹
on longsword or greatsword that deals 1d6 extra damage against good Decipher Script
the back of your head. You are immune to flanking and cannot be flat-fo Disable Device
ature with more HD than you, all such creatures within 30ft must make a Escape Artist¹
ounds as a touch attack, you may daze a creature for 1 round (Will DC 1 Forgery¹
a swift action, you may encase yourself in ice. You gain resistance to col Handle Animal
a swift action, you may gain Fast Healing 3 for 1 minute. Heal¹
nus on grapple and Escape Artist checks. Your natural attacks deal 1d6 eHide¹
ay as a swift action, you may wreath yourself in flames for 1 round. Your Jump¹
ay as a swift action, you may use Command as a spell-like ability. Knowledge (arcana)
Knowledge (arch & eng)
Knowledge (dungeoneering)
Knowledge (nature)
Knowledge (the planes)
Listen¹
Move Silently¹
Open Lock
Search¹
Sleight of Hand
Speak Language
Spellcraft
Spot¹
Survival¹
Swim¹
Tumble
Use Magic Device
Use Rope¹

Your allies gain a bonus on the save DC for their selected energy
Your allies gain an energy shield dealing energy damage when str
Your allies gain a bonus on Decipher Script, Knowledge, and Spel
Your allies gain a bonus on caster level checks made to overcome
Your allies gain a bonus on Bluff, Diplomacy, and Intimidate check
Your allies gain resistance to your chosen energy type.
Your allies gain a bonus on Concentration checks and on saves ag
Your allies gain a bonus on Listen checks, Spot checks, and initiat
Your allies gain a bonus on Constitution checks and Fortitude save
Your allies gain a bonus on climb, jump, and swim checks. Also cl
Your allies gain damage reduction magic.
Your allies gain fast healing when below one-half hitpoints.
Unarmed Damage
0 3
1 5
2 5
3 5
4 6
5 6
6 6
7 6
8 7
9 7
10 7
11 7
12 10
13 10
14 10
15 10
16 11
17 11
18 11
19 11
20 12
21 12
22 12
23 12
24 12
25 12
26 12
27 12
28 12
29 12
30 12
31 12
32 12
33 12
34 12
35 12
36 12
37 12
38 12
39 12
40 12
41 12
42 12
43 12
44 12
45 12
46 12
47 12
48 12
49 12
50 12
51 12
52 12
53 12
54 12
55 12
56 12
57 12
58 12
59 12
60 12

Favored Enemies
Select a favored enemy Select a favored enemy
Aberration Aberration
Animal Animal
Construct Construct
Dragon Dragon
Elemental Elemental
Fey Fey
Giant Giant
Humanoid (aquatic) Humanoid (aquatic)
Humanoid (dwarf) Humanoid (dwarf)
Humanoid (elf) Humanoid (elf)
Humanoid (gnoll) Humanoid (gnoll)
Humanoid (gnome) Humanoid (gnome)
Humanoid (goblinoid) Humanoid (goblinoid)
Humanoid (halfling) Humanoid (halfling)
Humanoid (human) Humanoid (human)
Humanoid (orc) Humanoid (orc)
Humanoid (reptilian) Humanoid (reptilian)
Magical Beast Magical beast
Monstrous Humanoid Monstrous Humanoid
Ooze Ooze
Outsider (air) Outsider (air)
Outsider (chaotic) Outsider (chaotic)
Outsider (earth) Outsider (earth)
Outsider (evil) Outsider (evil)
Outsider (fire) Outsider (fire)
Outsider (good) Outsider (good)
Outsider (lawful) Outsider (lawful)
Outsider (native) Outsider (native)
Outsider (water) Outsider (water)
Plant Plant
Undead Undead
Vermin Vermin
1
2 #VALUE!
3
4
5
6
7
8
9
10
11
12 #VALUE!
13
14
15
16
17
18 #VALUE!
19
20
21
22
23
24
25
26 Pragon'sPath
27 Dardallion reflex
28 Imdasrti will
29 Ktolemagne will
30 Orsos fortitude
31 Sir Reikhardt will
32 Sunyartra fortitude
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55

Select Astral Construct Gift of the Divine Patron Bonus Damage


Agile Loper Select Gift Select Damage Type
Alabaster Aerial Corrupting Blast Sneak Attack
Amber Tunneler Damage Reduction Skirmish
Fearful Glare Sudden Strike
Astral Aquan Noble Bonus Class Skills List
Healing Blast
Emerald Gyre Select Elf Subrace Autohypnosis
Iridescent Serpent Strength of Will Elf, Aquatic Balance¹
Mantle List Wild Frenzy Elf, Drow Climb¹
Select Mantle Elf, Gray Concentration¹
Chaos Paragon's Path Elf, High Craft skills…¹
Communication Dardallion Elf, Kagonesti Decipher Script
Conflict Imdasrti Elf, Moon Disable Device
Consumption Ktolemagne Elf, Painted Disguise¹
Corruption and Madness Orsos Elf, Qualinesti Escape Artist¹
Creation Sir Reikhardt Elf, Sea (Dargonesti) Forgery¹
Death Sunyartra Elf, Sea (Dimernesti) Handle Animal
Deception Elf, Silvanesti Heal¹
Destruction Sanctified One Deity Elf, Snow Hide¹
Elements Select Deity Elf, Sun Hypnosis
Energy Ehlonna Elf, Umbragen Jump¹
Evil Kord Elf, Wild Move Silently¹
Fate Olidammara Elf, Winged Open Lock
Force Wee Jas Elf, Wood Profession skills …
Freedom Psicraft
Good Sanctified One Abilities Search¹
Guardian Select Ability Sleight of Hand
Justice Spellcraft
Knowledge Spot¹
Law Survival¹
Life Swim¹
Light and Darkness Tumble
Magic Use Magic Device
Mental Use Psionic Device
Natural World Use Rope¹
Pain and Suffering
Physical Power Harper Paragon Favored Steel Legionnaire Favored Enemy
The Planes Select a favored enemy Select a favored enemy
Repose Church of Bane Chromatic Dragons
Time Cult of the Dragon Draconians
Iron Throne Dragon-Spawn
Malagryms Goblins
Red Wizards Knights of Solamnia
Zhentarim Knights of Neraka
Minotaurs
Tiefling Resistance
Select Resistance Wizard of High Sorcery Orders
Fire
Cold White Robes
Electricity Red Robes
Black Robes

Wizard of High Sorcery Forbid School

Abjuration
Conjuration
Nomad Shaman Home Region Enchantment
Select Home Region Evocation
Desert Illusion
Forest Necromancy
Tundra Transmutation
Mountains
Plains Wizard of High Sorcery Order Secrets
Constellation power
Select a Region Select Totemic Insight
Abanasinia Ancestral Knowledge
Balifor Animal Cunning
Blode Gift of the Land
Blood Sea Isles
Estwilde
Goodlund Martial Disciplines
Hylo Select Discipline
Icereach Desert Wind
Kharolis Devoted Spirit
Khur Diamond Mind
Neraka Iron Heart
Nightlund Setting Sun
Nordmaar Shadow Hand
Northern Ergoth Stone Dragon
Palanthas Tiger Claw
Plains of Dust White Raven
Qualinesti
Sancrist
Sanction Swordsage Discipline Weapons
Schallsea Desert Wind Diamond Mind Setting Sun
Silvanesti Scimitar Rapier Sword, Short
Solamnia Mace, Light Shortspear Quarterstaff
Southern Ergoth Pick, Light Sword, Bastard Nunchaku
Teyr Falchion Trident Unarmed Strike
Thoradin Spear
Thorbardin
Throtl

onus on the save DC for their selected energy effects.


energy shield dealing energy damage when struck.
onus on Decipher Script, Knowledge, and Spellcaraft checks.
onus on caster level checks made to overcome spell resistance and manifester level checks made to overcome power resistance.
onus on Bluff, Diplomacy, and Intimidate checks.
stance to your chosen energy type.
onus on Concentration checks and on saves against fear, paralysis, and sleep effects.
onus on Listen checks, Spot checks, and initiative checks.
onus on Constitution checks and Fortitude saves. Experience Table
onus on climb, jump, and swim checks. Also climb, fly, and swim s 0 0
mage reduction magic. 1 0
healing when below one-half hitpoints. 2 1
3 3
3 4 6
5 5 10
5 6 15
5 7 21
5 8 28
6 9 36
6 10 45
6 11 55
7 12 66
7 13 78
8 14 91
8 15 105
8 16 120
8 17 136
8 18 153
8 19 171
8 20 190
8 21 210
8 22 231
8 23 253
8 24 276
8 25 300
8 26 325
8 27 351
8 28 378
8 29 406
8 30 435
8 31 465
8 32 496
8 33 528
8 34 561
8 35 595
8 36 630
8 37 666
8 38 703
8 39 741
8 40 780
8 41 820
8 42 861
8 43 903
8 44 946
8 45 990
8 46 1035
8 47 1081
8 48 1128
8 49 1176
8 50 1225
8 51 1275
8 52 1326
8 53 1378
8 54 1431
8 55 1485
8 56 1540
8 57 1596
8 58 1653
8 59 1711
8 60 1770
8
8
8
8

32
1 1 Select a favored enemy
2 2 Aberration Aberration
3 3 Animal Animal
4 3 Construct
5 4 Construct Dragon
6 5 Dragon Elemental
7 6 Elemental Fey
8 7 Fey Giant
9 8 Giant Humanoid (aquatic)
10 9 Humanoid (aquatic) Humanoid (dwarf)
11 10 Humanoid (dwarf) Humanoid (elf)
12 11 Humanoid (elf) Humanoid (gnoll)
13 12 Humanoid (gnoll) Humanoid (gnome)
14 13 Humanoid (gnome) Humanoid (goblinoid)
15 14 Humanoid (goblinoid) Humanoid (halfling)
16 15 Humanoid (halfling) Humanoid (human)
17 16 Humanoid (human) Humanoid (orc)
18 17 Humanoid (orc) Humanoid (reptilian)
19 18 Humanoid (reptilian) Magical Beast
20 19 Magical Beast Monstrous Humanoid
21 20 Monstrous Humanoid Ooze
22 21 Ooze Outsider (air)
23 22 Outsider (air) Outsider (chaotic)
24 23 Outsider (chaotic) Outsider (earth)
25 24 Outsider (earth) Outsider (evil)
26 25 Outsider (evil) Outsider (good)
27 26 Outsider (good) Outsider (lawful)
28 27 Outsider (lawful) Outsider (native)
29 28 Outsider (native) Outsider (water)
30 29 Outsider (water) Plant
31 30 Plant Undead
32 31 Undead Vermin
33 32 Vermin
34 32
35 32
36 32
37 32
38 32
39 32
40 32
41 32
Horde Enemies
Select a horde enemy
Bugbear
Gnoll
Ggoblin
Hobgoblin
Kobold
Orc
dexterity
wisdom
intelligence
constitution
charisma
strength
Favored Enemy
cery Forbid School

cery Order Secrets Kelanen Favored Weapon

Falchion
Greatsword
Longsword
Rapier
Scimitar
Sword, Bastard
Sword, Short

Swordsage Disciplines Elf Paragon Weapon Focus


Select Discipline
Desert Wind Longbow
Diamond Mind Longbow, Composite
Setting Sun Longsword
Shadow Hand Rapier
Stone Dragon Shortbow
Tiger Claw Shortbow, Composite
Shortsword

ne Weapons
Shadow Hand Stone Dragon Tiger Claw
Dagger Greatsword Kukri
Sword, Short Greataxe Kama
Sai Mace, Heavy #VALUE!
Siangham Unarmed Strike Handaxe
Unarmed Strike Greataxe
Chain, Spiked Unarmed Strike

ower resistance.

0
1
3
6
10
15
21
28
36
45
55
66
78
91
105
120
136
153
171
190
210
231
253
276
300
325
351
378
406
435
465
496
528
561
595
630
666
703
741
780
820
861
903
946
990
1035
1081
1128
1176
1225
1275
1326
1378
1431
1485
1540
1596
1653
1711
1770
1830

You might also like