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Just Another Night 1: Kill A Number of Enemies Equal To Three Times The Number of Players None
Just Another Night 1: Kill A Number of Enemies Equal To Three Times The Number of Players None
Requirements : None
Goal : Kill a number of enemies equal to three times the number of players
Introduction : Conclusion : But it’s not too late. You can still take your fate
The evening started off simply enough, with You’ve beaten so many people senseless into your own hands and find true adventure.
you having nothing better to do but join the in the brawl that you start to get a little You just need to make the decision to change.
rest of the cast-offs of society in the Sleeping light-headed, much like a night with too
Lion. Being a mercenary can sometimes be many drinks. As the carnage wanes in Where will you seek adventure?
exciting, but mostly it is just boring. That’s the background, you lean against a table,
what strong drink is for. overcome with an emotion. 1 Head into the frozen peaks of the
Coppernecks to the north.
The basic truth is that there is nothing else Dissatisfaction. Normally these fights are the
to do with your life. You’re powerful. You only thing that dispels it, but tonight, not 2 Head towards the bustling capital
can handle yourself in a fight, you know that even the thrill of a good brawl can fill the to the west.
much. And so you came to Gloomhaven, void inside of you. 3 Head in the direction of the Valrath
looking for sporadic work guarding trade deserts to the south.
caravans and loading cargo ships. Your life should mean more than this. You
are wasting away in this den of wrath and 4 Climb aboard a ship headed out
So far, however, the most action you’ve seen debauchery. Given enough time, no doubt into the eastern sea.
has been in this run-down tavern. Pretty you will fade away into the background too, 5 Ah, screw it. Stick around town to
much every night some disagreement indiscernable from the rest of these drunks. look for adventure.
between patrons turns bloody, and suddenly
you’re not bored anymore.
Special Rules :
Characters must start on a starting hex Inox Guard
adjacent to a monster.