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Castle Arcania

PBeM Game (11/24/2000 - 3/15/2001)

Here's a log of a play-by-e-mail game of Castle Arcania that I played against Andy
Sekela. The e-mails have been modified slightly in order to make them more
consistent and to remove irrelevant content, and the Microsoft Word documents we
exchanged have been converted to HTML with a mostly-decent degree of success. There
were no nifty mini-games as there were in our last battle (Revenge of the Red
Dragon), but we used the same Final Conflict Rules document as before (though we
treated it a little differently due to variations in the combat rules of this
book).

Date: Fri, 24 Nov 2000 11:01:46 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Victory for the Red Dragon!

Sticking with the 1 on 1 is fine with me. And I think it is a good idea to start
with book 1.

Which character do you want to play? (I was usually the magic-user in D&D, but as
you were the Black Knight the last time, you may not want to play another Knight.)

One thing that is different about Castle Arcania is that we can move our allies
separately from each other. That should prove interesting. Looks like we'll be
using the "play area" a lot more this time.

Andy

Date: Fri, 24 Nov 2000 16:44:14 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Victory for the Red Dragon!

Which character do you want to play? (I was usually the magic-user in D&D, but as
you were the Black Knight the last time, you may not want to play another Knight.)

I have no objection to playing another knight... :) Plus that means I get to go


first... I'll send you my move as soon as I get that far. :)

One thing that is different about Castle Arcania is that we can move our allies
separately from each other. That should prove interesting. Looks like we'll be
using the "play area" a lot more this time.

Sounds good to me. :)

- Demian

Date: Fri, 24 Nov 2000 21:06:36 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Victory for the Red Dragon!

Excellent. I'll be waiting to hear from you!

Andy

Date: Sat, 25 Nov 2000 12:29:36 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 1

I've begun the game...

Present Location: Crimson Hall of Greatness.

Play area: Empty.

Your move...

BTW, I should note that the rules for these books unambiguously state that in
combat, all members of the attacking side strike at once, then all members of the
defending side strike. We should probably adjust our playing style accordingly, at
least for this set...

- Demian

Date: Sat, 25 Nov 2000 12:36:31 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

I haven't taken my turn yet, but just wanted to mention one thing. I was thinking
of keeping a log of the locations of my allies (if and when they leave the area I'm
in). I'll just make a chart or something that tracks their movement and attach it
to the email. That way, you can look at it if and when you need to.

I read through the rules this morning, and yes I did notice the "change" about the
attacking side. That will actually make it a little easier, and certainly more
clear!!

Andy

Date: Sat, 25 Nov 2000 12:53:50 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Eric Sunsword, Turn 1

I haven't taken my turn yet, but just wanted to mention one thing. I was thinking
of keeping a log of the locations of my allies (if and when they leave the area I'm
in). I'll just make a chart or something that tracks their movement and attach it
to the email. That way, you can look at it if and when you need to.

Yeah, I think some thought does need to be given regarding how we deal with ally
movement... I think the chart is worth having for verification, but if we check the
chart every time we move, we'll know where the allies are and some strategy will be
lost to the game. I think a lot of this actually comes down to an important issue -
when, at the end of the turn, we announce a location, should it be where we are, or
where we're going? If it's where we are, things actually get more complicated than
if it's where we're going... If we say where we're going, then the opponent will
know when one of us walks into an ally-related trap and the combat can be executed
at the proper time (that is, before the events of the room entered). Of course,
there may be some problems with announcing movement in advance... Let me know what
you think. :)

- Demian

Date: Sat, 25 Nov 2000 21:44:54 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

Yeah, I think some thought does need to be given regarding how we deal with ally
movement... I think the chart is worth having for verification, but if we check the
chart every time we move, we'll know where the allies are and some strategy will be
lost to the game. I think a lot of this actually comes down to an important issue -
when, at the end of the turn, we announce a location, should it be where we are, or
where we're going? If it's where we are, things actually get more complicated than
if it's where we're going... If we say where we're going, then the opponent will
know when one of us walks into an ally-related trap and the combat can be executed
at the proper time (that is, before the events of the room entered). Of course,
there may be some problems with announcing movement in advance... Let me know what
you think. :)

Interesting questions. Here's an excerpt from the rules (top of p. 8 after "The
Map") - "As you move from one area to another, you must tell Eric where you are
going." Based on this, and the fact that combat with allies takes place before
encountering the room, we should announce where we are going to. This may remove a
little of the element of surprise, but I think is the best option.

As for the ally chart, it should not be referred to every time we move, because as
you said some strategy would be lost if we used it every move. It should only be
used if things get confusing and we need to clear things up, It will also serve as
a record of the movement of our allies.

Now I need clarification of one of my ally's abilities. This is for Stasheen the
Thief. She has a sling that she can use on the first 2 combat turns only, for 3 HP
damage per hit. On p. 23, it says (in regards to her sling) "If she hits with the
bullet, it magically does one more hit point of damage (4 hit points damage total)
every turn after that until the battle is over." I take this to mean that she
automatically does an extra 4 HP each successive turn. What's your take on this?
Feel free to look at the Wizard's Book if you need to.

Andy

Date: Sat, 25 Nov 2000 21:47:04 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 1

Present Location: Warrior's Sanctuary


Moving to: staying here

Play area: empty.

Your move.

Andy

PS I'll send a sample Ally Tracking Chart shortly.

Date: Sun, 26 Nov 2000 10:48:53 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Eric Sunsword, Turn 1

Interesting questions. Here's an excerpt from the rules (top of p. 8 after "The
Map") - "As you move from one area to another, you must tell Eric where you are
going." Based on this, and the fact that combat with allies takes place before
encountering the room, we should announce where we are going to. This may remove a
little of the element of surprise, but I think is the best option.

Sounds reasonable to me. :)

As for the ally chart, it should not be referred to every time we move, because as
you said some strategy would be lost if we used it every move. It should only be
used if things get confusing and we need to clear things up, It will also serve as
a record of the movement of our allies.

Well, personally, I'm keeping track of all of this on the photocopies of the
character sheets that I've printed out... but, of course, it can be converted into
electronic form and sent to you when necessary... and if I do separate from my
allies, I'll let you know, since you would be tipped off any a face-to-face game by
the bits of paper on the table. :)

Now I need clarification of one of my ally's abilities. This is for Stasheen the
Thief. She has a sling that she can use on the first 2 combat turns only, for 3 HP
damage per hit. On p. 23, it says (in regards to her sling) "If she hits with the
bullet, it magically does one more hit point of damage (4 hit points damage total)
every turn after that until the battle is over." I take this to mean that she
automatically does an extra 4 HP each successive turn. What's your take on this?
Feel free to look at the Wizard's Book if you need to.

Hmm, that's definitely a rather contradictory mess... :) What I get out of it is


that she uses the sling the first two turns. First turn it hits, it does three
damage, and then it automatically does four damage on subsequent turns. If she
misses the first two turns, then she resorts to the dagger. That doesn't make a
whole lot of sense, though, but neither do any interpretations I can think of...
And here I was about to say that these books don't have the ambiguities from the
last set we played... :)

- Demian

Date: Sun, 26 Nov 2000 10:51:06 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 2

Present Location: Wizard's Tomb


Moving to: staying here

Play area: empty.

Your move.

- Demian

Date: Sun, 26 Nov 2000 19:29:30 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 2

Present Location: Warrior's Sanctuary (still)


Moving to: staying here

Play area: empty.


Your move.

BTW, I'll respond to your other rules-related email later. I didn't want to hold up
the game, as it's not really relevant yet.

Andy

Date: Sun, 26 Nov 2000 22:55:55 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

OK, let's do this:

1) We won't worry about a file with our allies' movements. We'll just keep track of
it the old fashioned way (i.e., by hand) and just let each other know if we move
into an area occupied by an enemy ally.

2) For Stasheen's ability, we'll go with how it sounds to us. If the sling bullet
hits the first or second turn, it does 4 HP damage automatically each consecutive
turn. (The justification for this seems to be because of the "nasty green liquid"
the sling oozes, apparently some sort of poison.) But this is not cumulative, so if
she hits with it on both the 1st and 2nd turns, it still only does 4 damage (not
8). That seems a little more realistic. Let's hope this is the only ambiguity.

Andy

Date: Sun, 3 Dec 2000 12:06:06 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 3

Present Location: Wizard's Tomb


Moving to: Portal of Time (I think)

Play area: empty.

Your move.

- Demian

Date: Tue, 5 Dec 2000 22:30:13 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 3

Present Location: Warrior's Sanctuary (still)


Moving to: staying here (it's a REALLY big Sanctuary...)

Play area: empty.

Your move.

Andy

Date: Fri, 8 Dec 2000 20:34:42 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 4

Present Location: Portal of Time


Moving to: staying here

Play area: empty.

Your move.

- Demian

Date: Mon, 11 Dec 2000 06:51:17 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 4

Present Location: Warrior's Sanctuary (still)


Moving to: staying here (hopefully for the last turn)

Play area: empty.

Your move.

Andy

Date: Wed, 13 Dec 2000 13:56:11 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 5

Present Location: Portal of Time


Moving to: Dragon's Crypt

Play area: empty.

Your move.

- Demian

Date: Sun, 17 Dec 2000 21:26:07 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 5

Present Location: Warrior's Sanctuary (still)


Moving to: Chamber of the Cobra Throne.

Play area: empty.

Your move.

Andy

Date: Mon, 18 Dec 2000 22:26:40 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 6

Present Location: Dragon's Crypt


Moving to: staying here

Play area: empty. (nobody seems to want to leave my side!)

Your turn!

- Demian

Date: Tue, 19 Dec 2000 06:56:39 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 6

Present Location: Chamber of the Cobra Throne.


Moving to: staying here.

Play area: empty.

Your move.

How are we moving our allies? We could just keep track of them ourselves and use
the honor system. That would be a little more user-friendly than trying to make a
file or something.

Andy

Date: Tue, 19 Dec 2000 11:43:10 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 7

How are we moving our allies? We could just keep track of them ourselves and use
the honor system. That would be a little more user-friendly than trying to make a
file or something.

I think we're just keeping track of them ourselves, but if we move them, we'll have
to put "papers" into the play area to indicate how many have moved.

Anyway, I just fought a rather weak snake, so it's once again your turn.

Present Location: Dragon's Crypt


Moving to: staying here.

Play area: empty.

- Demian

Date: Wed, 20 Dec 2000 06:37:49 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 7

Sounds good about moving allies.

Present Location: Chamber of the Cobra Throne.


Moving to: staying here.

Play area: empty.


Your move.

Andy

Date: Wed, 20 Dec 2000 12:25:43 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 8

Present Location: Dragon's Crypt


Moving to: Can't tell; it's dark!

Play area: empty.

Your move... Still haven't fought anything yet, eh? :)

- Demian

Date: Wed, 20 Dec 2000 19:06:18 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 8

Present Location: Chamber of the Cobra Throne (again).


Moving to: staying here (again).

Play area: empty.

Your move.

Oh yeah, I did fight a Sabre-toothed tiger a while back. (Sorry I forgot to tell
you.) It wasn't much of a fight. Poor guy only got to attack once.

Andy

PS Note to self... bring a Lantern to the Dragon's Crypt.

Date: Fri, 22 Dec 2000 21:00:16 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 9

Present Location: Don't know (perhaps still technically Dragon's Crypt)


Moving to: Don't know (but I will soon!)

Play area: empty.

Your turn.

- Demian

Date: Sat, 23 Dec 2000 15:18:30 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 9

Sounds like you're having fun.

Present Location: Chamber of the Cobra Throne (again).


Moving to: staying here (again).

Play area: empty.

Your move.

Andy

Date: Sat, 23 Dec 2000 16:41:00 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 10

Present Location: Well of Frost


Moving to: Crystal Dome

Play area: one piece of paper.

Your move.

- Demian

Date: Sun, 24 Dec 2000 12:06:58 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 10

Present Location: Chamber of the Cobra Throne (again).


Moving to: Warrior's Sanctuary (finally).

Play area: empty. (is this just my play area, or yours too - i.e., should I note
that you have a piece of paper there?)

Your move.

Andy

Date: Tue, 26 Dec 2000 17:14:43 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 11

Present Location: Crystal Dome


Moving to: Staying here

Play area: one piece of paper (and we may as well keep our play areas separate;
makes things easier!)

Your move.

- Demian

Date: Fri, 29 Dec 2000 10:53:13 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 11

Present Location: Warrior's Sanctuary.


Moving to: Witch's Crossroad.
Play area: empty.

Your move.

Andy

Date: Fri, 29 Dec 2000 19:56:05 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 12

Present Location: Crystal Dome


Moving to: Fleeing from a Fire Elemental

Play area: one piece of paper.

Your move.

- Demian

Date: Mon, 1 Jan 2001 22:24:58 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 12

Present Location: Witch's Crossroad.


Moving to: staying here.

Play area: empty.

Your move.

Andy

PS Happy New Year!

Date: Tue, 2 Jan 2001 08:43:25 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 13

Present Location: unknown.


Moving to: unknown.

Play area: one piece of paper.

Your move.

- Demian

PS Happy New Year!

You too ! :)

Date: Tue, 2 Jan 2001 19:06:35 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 13
Present Location: Witch's Crossroad.
Moving to: Cerulean chamber.

Play area: empty.

Your move.

Andy

PS What the heck is going on with you?!

Date: Tue, 2 Jan 2001 19:18:05 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 14

Present Location: unknown


Moving to: Wizard's Tomb

Play area: one piece of paper

Your move.

PS What the heck is going on with you?!

Let's just say that running away can be a bit confusing. :)

- Demian

Date: Wed, 3 Jan 2001 07:04:44 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 14

Present Location: Cerulean chamber.


Moving to: staying here.

Play area: empty.

Your move.

Andy

Date: Wed, 3 Jan 2001 07:55:52 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 15

Present Location: Wizard's Tomb


Moving to: Dragon's Crypt

Play area: one piece of paper.

Your move.

- Demian

Date: Wed, 3 Jan 2001 19:50:09 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 15

Present Location: Cerulean chamber (sort of).


Moving to: staying here.

Play area: empty.

Your move. I lose my next 2 turns, so go ahead and take two extra turns and let me
know when I'm up again.

Andy

Date: Wed, 3 Jan 2001 20:13:04 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turns 16-18

Present Location: The Ebony Catacombs


Moving to: The Shrine of Set

Play area: empty once more.

Your move.

- Demian

Date: Thu, 4 Jan 2001 09:48:01 -0800


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 18

Present Location: Cerulean chamber (sort of).


Moving to: Grotto of the Silent Ones.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy

Date: Thu, 4 Jan 2001 12:47:36 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 19

Present Location: Shrine of Set


Moving to: Staying here.

Play area: empty. (we're sticking together for the moment!)

Your move.

- Demian

Date: Thu, 4 Jan 2001 10:08:46 -0800


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 19

Present Location: Grotto of the Silent Ones.


Moving to: staying here.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy

Date: Thu, 4 Jan 2001 13:03:39 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 20

Present Location: Shrine of Set


Moving to: staying here.

Play area: empty.

I just fought off a group of snakes, and now it's your turn!

- Demian

Date: Mon, 8 Jan 2001 09:35:49 -0800


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 20

Present Location: Grotto of the Silent Ones.


Moving to: Set's Crypt.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy

Date: Mon, 8 Jan 2001 15:36:25 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 21

Present Location: Shrine of Set


Moving to: Ebony Catacombs

Play area: empty

Looks like we may be about to have a run-in...

Your move.

- Demian

Date: Mon, 8 Jan 2001 14:38:32 -0800


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 21
Present Location: Set's Crypt.
Moving to: Staying here.

Play area: 3 pieces of paper. They just moved into the Ebony Catacombs... as luck
would have it, just in time to intercept you!

If you still have the Final Battle files from our last game, we should probably use
those same rules for this battle.

Your move.

Andy

Date: Mon, 8 Jan 2001 19:06:18 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

Wait, I'm a little confused about who's encountering who where... :) Would Neves
have encountered my entire party in the Shrine of Set since he was going there
before they had time to leave, or would the party run into whoever is in the Ebony
Catacombs because they're on there way there next turn? I think possibility one
sounds more likely, but you seem to be leaning towards possibility two... it all
comes down to a slightly confusing timing issue.

- Demian

Date: Mon, 8 Jan 2001 20:20:03 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

The confusion is my fault, I'm afraid. I misread the rules, but they are stated
quite clearly on p. 11 (of my book) under "Fighting Opponent's Allies". You only
fight allies if you move INTO a location where they already are. So it looks like
we just missed each other.

So to recap my turn 21:

Present Location: Set's Crypt.


Moving to: Staying here.

Play area: 3 pieces of paper (now in the Ebony Catacombs; not to spoil your
surprise, but to clarify).

Andy

Date: Tue, 9 Jan 2001 06:55:45 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

The confusion is my fault, I'm afraid. I misread the rules, but they are stated
quite clearly on p. 11 (of my book) under "Fighting Opponent's Allies". You only
fight allies if you move INTO a location where they already are. So it looks like
we just missed each other.

Actually, I think we did run into each other; my present location on my turn was
where you were moving into on your previous turn, and I don't think I'll actually
officially reach my "moving to" location until after the completion of your turn...
Or do you disagree? :)

- Demian

Date: Tue, 9 Jan 2001 20:20:12 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

Oh, boy. Just when I was hoping there wasn't going to be any more ambiguity! Maybe
that's why in the later books they don't deal with moving your allies separately...

Actually, I do agree with you. It seems on your turn 21, you were in the Shrine of
Set. On my turn 21, my allies moved into the Ebony Catacombs. Then you move into
the Catacombs on your turn 22, and - boom! - run into my war party.

So yes, it looks like we will be fighting.

BTW, can allies retreat if they're not with the main character??

Andy

Date: Wed, 10 Jan 2001 08:56:53 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

Oh, boy. Just when I was hoping there wasn't going to be any more ambiguity! Maybe
that's why in the later books they don't deal with moving your allies separately...

Perhaps... Though I think all of this might be less ambiguous if we weren't playing
by e-mail; in person, we wouldn't have "current location" and "moving to;" we'd
just use our memories... :)

Actually, I do agree with you. It seems on your turn 21, you were in the Shrine of
Set. On my turn 21, my allies moved into the Ebony Catacombs. Then you move into
the Catacombs on your turn 22, and - boom! - run into my war party.

Makes sense... and it looks like I have the first strike since for some reason Eric
always does by default. :) Just confirm that this is the case and I'll get the
attack file off to you. :)

BTW, can allies retreat if they're not with the main character??

The rules don't quite seem to cover it... but would it be fair to say that they can
move away one area in place of attacking, but the enemy gets a free attack at them
as a result? That seems to be the standard practice for retreating in most
RPGs... :)

- Demian

Date: Wed, 10 Jan 2001 22:48:42 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

Yes, you should get to attack first. And I like you're idea for retreating after
your opponent gets a free attack.

Let the games begin!

Andy

Date: Thu, 11 Jan 2001 10:17:55 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Fight! Fight!!

Yes, you should get to attack first. And I like you're idea for retreating after
your opponent gets a free attack.

Okay, my names, combat order and hit points are attached. I believe, according to
your rules, now you must choose your actions, and then I'll choose mine and resolve
everything...

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

25

Marissa the Amazon

27

Sir Renn

25
- Demian

Date: Thu, 11 Jan 2001 18:58:38 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

Let's get started!

Order #

Character

Action

Die Result

Effect

Hit Points

Jorgo the Punisher

Throws Screaming Javelin *

18

Kobold Chieftain

Attacks w/ Spear (4 hp)

11

Hellhound

Breathes fire (7 hp)

9
* - all enemies automatically miss next turn, regardless of die roll. If it hits,
it also does 3 hp damage.

Date: Fri, 12 Jan 2001 18:16:41 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Fight! Fight!!

Okay, I dealt 15 total damage to you and took 7. Your move; I believe I've set
everything up properly for the next round of battle. :)

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

M / H

First strike misses, second hits for 7 damage.

25

Marissa the Amazon

Attacks with bow (6 hp)

M
None.

27

Sir Renn

Attacks with daggers (8 hp)

Hits for 8 damage.

25

Order #

Character

Action

Die Result

Effect

Hit Points

Jorgo the Punisher

Throws Screaming Javelin *

None (except as noted below).

18

5
Kobold Chieftain

Attacks w/ Spear (4 hp)

None.

11

Hellhound

Breathes fire (7 hp)

7 damage (taken by Sir Renn).

* - all enemies automatically miss next turn, regardless of die roll. If it hits,
it also does 3 hp damage.

Turn 2

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword
Attacks with Brightburn (twice, 7 hp per strike)

25

Marissa the Amazon

Attacks with bow (6 hp)

27

Sir Renn

Attacks with daggers (8 hp)

18

Order #

Character

Action

Die Result

Effect

Hit Points

Jorgo the Punisher

18

2
Kobold Chieftain

11

Hellhound

* - all enemies automatically miss next turn, regardless of die roll. If it hits,
it also does 3 hp damage.

- Demian

Date: Sun, 14 Jan 2001 16:03:31 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

That was a waster of a turn. Your guys all missed (because of the Javelin), and my
guys all missed because they're uncoordinated!

The file should be ready for the next round.

Turn 2

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

M
None.

25

Marissa the Amazon

Attacks with bow (6 hp)

None.

27

Sir Renn

Attacks with daggers (8 hp)

None.

18

Order #

Character

Action

Die Result

Effect

Hit Points

1
Jorgo the Punisher

Throws Magic Javelin (2 hp; miss next turn) **

None.

11

Kobold Chieftain

Throws Magic Javelin (2 hp; miss next turn) **

None.

Hellhound

Breathes fire (7 hp)

None.

** - rules don�t specify that it has to hit in order to cause the target to miss
his next turn (unlike for the Screaming Javelin, which says it works regardless of
whether it hits). I�ll assume it has to hit to work.

Turn 3

Order #
Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

25

Marissa the Amazon

Attacks with bow (6 hp)

27

Sir Renn

Attacks with daggers (8 hp)

18

Order #

Character

Action

Die Result
Effect

Hit Points

Jorgo the Punisher

Attacks with Armor Ruin (6 hp)

11

Kobold Chieftain

Attacks w/ Spear (4 hp)

Hellhound

Breathes fire (7 hp)

Andy

Date: Mon, 15 Jan 2001 08:23:38 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Fight! Fight!!

Looks like my guys wiped yours out before they even had a chance to strike back; I
just got some very lucky die rolls! Let me know if I'm mistaken; otherwise, I
believe it's still your turn to move...

Order #

Character

Action
Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

H / H

14 damage total.

25

Marissa the Amazon

Attacks with sword (8 hp)

None.

27

Sir Renn

Attacks with daggers (8 hp)

2H

16 damage total.

18
- Demian

Date: Mon, 15 Jan 2001 20:56:55 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

Oh well, so much for the idea of splitting up! It's they're own fault for being so
incompetent!

Actually, I think it's your move - turn 22, I believe. The battle with my allies
doesn't count as your turn. Now that it's over, you should go ahead and finish your
move.

Andy

Date: Thu, 18 Jan 2001 17:25:32 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 22

Current location: Endless Catacombs


Moving to: staying here.

Your move!

- Demian

Date: Thu, 18 Jan 2001 17:26:06 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: errmm..

Ebony Catacombs, not Endless Catacombs. Same difference. ;)

- Demian

Date: Mon, 29 Jan 2001 21:59:08 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 22

Finally, my turn is finished!!

Current location: Set's Crypt


Moving to: Catacombs of Endless Night

I just fought a nasty old Red Dragon.

Your move!

Andy

Date: Wed, 31 Jan 2001 15:45:00 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 23
Current Location: Ebony Catacombs
Moving to: Well of Frost

(yep, I'm going 'round in circles!)

Play area: empty.

Your move.

- Demian

Date: Wed, 31 Jan 2001 20:41:03 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 23

Current Location: Catacombs of Endless Night


Moving to: Staying here

(looks like I'm about to fight a Zombie)

Play area: empty.

Your move.

Andy

Date: Thu, 1 Feb 2001 10:31:14 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 24

Current Location: Well of Frost


Moving to: Staying here

Play area: empty.

Your move.

- Demian

Date: Tue, 6 Feb 2001 07:00:13 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 24

Current Location: Catacombs of Endless Night


Moving to: Corridor of Life.

I just fought a Zombie.

Play area: empty.

Your move.

Andy

Date: Tue, 6 Feb 2001 12:22:56 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 25

Current Location: Well of Frost


Moving to: Secret Location

Play area: empty.

Your move.

- Demian

Date: Wed, 7 Feb 2001 06:57:15 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 25

Current Location: Corridor of Life.


Moving to: ???

Play area: empty.

Your move.

Andy

Date: Wed, 7 Feb 2001 08:49:09 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 26

Current Location: Secret Area


Moving to: ???

Play area: empty.

I just splatted a Mujina. I almost feel sorry for the little guy.

Your move.

- Demian

Date: Sun, 18 Feb 2001 22:15:33 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 26

Current Location: Cerulean Chamber


Moving to: Witch's Crossroad.

Play area: empty.

Your move.

Andy

PS Sorry it took so long for the last couple turns. Now I'm back in business!

Date: Tue, 20 Feb 2001 10:03:39 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 27

Current Location: Well of Frost


Moving to: Path of Death

Play area: empty.

Your move.

- Demian

Date: Wed, 21 Feb 2001 21:44:05 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 27

Current Location: Witch's Crossroad


Moving to: Temple of Anubis

Play area: empty.

Your move.

Andy

Date: Thu, 22 Feb 2001 12:34:36 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 28

Current Location: Path of Death


Moving to: staying here

Play area - empty.

I just beat up a Ghost Warrior. Your move.

- Demian

Date: Thu, 22 Feb 2001 21:53:06 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 28

Current Location: Temple of Anubis


Moving to: staying here

Play area: empty.

Your move.

Andy

PS What is the exact object of this game? Do we just wander around the castle until
we find each other??

Date: Fri, 23 Feb 2001 13:25:31 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 29

Current Location: Path of Death


Moving to: Staying here

Play area: empty.

Your move.

PS What is the exact object of this game? Do we just wander around the castle until
we find each other??

Pretty much -- I think the idea is to arm ourselves first by finding nifty stuff
during our wanderings.

Date: Sat, 24 Feb 2001 21:59:49 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 29

Current Location: Temple of Anubis


Moving to: Witch's Crossroad

Play area: empty.

Your move.

Andy

Pretty much -- I think the idea is to arm ourselves first by finding nifty stuff
during our wanderings.

That's what I figured. It just seems Castle Arcania has a less developed storyline
and less clear goals than some of the other books of the series. But that's not
that surprising for the first book in the series.

Date: Sun, 25 Feb 2001 11:26:23 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 30

Current Location: Path of Death


Moving to: Staying here

Play area: empty.

Your move.

That's what I figured. It just seems Castle Arcania has a less developed storyline
and less clear goals than some of the other books of the series. But that's not
that surprising for the first book in the series.

I don't think it's bad, though -- it's kind of boardgame-like; it's just not the
best choice for e-mail play since the individual turns are so short. :)

- Demian
Date: Sun, 25 Feb 2001 21:26:40 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 30

Current Location: Witch's Crossroad


Moving to: Well of Frost

I forgot to mention it, but last turn I fought Anubis.

Play area: empty.

Your move.

Andy

I don't think it's bad, though -- it's kind of boardgame-like; it's just not the
best choice for e-mail play since the individual turns are so short. :)

Don't get me wrong - I'm still enjoying it. I just wonder how things will work out.
And yes, not the best e-mail book, but we're making do just fine I think.

Date: Tue, 27 Feb 2001 11:40:16 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 31

Current Location: Path of Death


Moving to: Crystal Dome

Play area: empty.

I just ran into some deathtraps, but I am unharmed.

Your move!

- Demian

Date: Tue, 27 Feb 2001 20:54:23 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 31

Current Location: Well of Frost


Moving to: Vault of the Warlock

Play area: empty.

Your move!

Andy

Date: Wed, 28 Feb 2001 09:27:45 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 32

Current Location: Crystal Dome


Moving to: Well of Frost
Play area: Empty.

We're getting pretty close...

Your move!

- Demian

Date: Wed, 28 Feb 2001 20:43:15 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 32

Current Location: Vault of the Warlock


Moving to: staying here

Play area: Empty.

Your move!

Andy

Date: Thu, 1 Mar 2001 11:03:22 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 33

Okay, let's get this over with...

Current Location: Well of Frost


Moving to: Vault of the Warlock

Play area: Empty.

Your move... are we fighting now? :)

- Demian

Date: Thu, 1 Mar 2001 20:59:25 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: The Final Battle

A quick referral to the final battle rules indicates the attacker (that should be
you) creates and sends the first file.

Bring it on!

Andy

Date: Mon, 5 Mar 2001 09:40:44 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: The Final Battle

I believe the proper first file is attached. :)

TURN 1
Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

18

Marissa the Amazon

27

Sir Renn

18

Order #

Character

Action

Die Result

Effect
Hit Points

- Demian

Date: Mon, 5 Mar 2001 21:55:42 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Rules Question

Before we get started, a quick question. Can I heal my guys (using Ointment,
Potion, or Device) before the battle gets started? Also, I couldn't find it in the
rules, but if you heal during combat does that count as your attack? (It definitely
would for a Spell, as that is clearly stated in the rules.)

I seem to think we've discussed this before, during our last game, but I can't
recall the resolution.

Thanks,
Andy

Date: Tue, 6 Mar 2001 07:55:20 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Rules Question

Before we get started, a quick question. Can I heal my guys (using Ointment,
Potion, or Device) before the battle gets started? Also, I couldn't find it in the
rules, but if you heal during combat does that count as your attack? (It definitely
would for a Spell, as that is clearly stated in the rules.)

I seem to think we've discussed this before, during our last game, but I can't
recall the resolution.

From looking at the old game log, I don't think we actually did discuss this
issue... I think general wisdom would have it that using healing devices during
combat is impossible, but I'd be fine with you doing it in place of attacking. I
don't think you'd likely have time to do it before the start of battle, however...
though the timing here is always a little questionable. :)

- Demian

Date: Tue, 6 Mar 2001 18:47:40 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Final Battle

I agree that they probably don't have time before the battle starts. The "standard"
convention (for most games) seems to be that you can use an item/drink a potion/
etc. to heal yourself in place of making an attack, so we'll go with that.

Here's the first file!

TURN 1

Order #
Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

18

Marissa the Amazon

27

Sir Renn

18

Order #

Character

Action

Die Result

Effect

Hit Points
4

Neeves

Casts Shield spell from his Ring

22

Druga

Uses Ointment of Healing

N/A

Restores 6 hp (adds to his current value of 12)

12

Stasheen

Fires sling

10

Magical Warrior

Attacks

NOTE: My characters benefit from the following:

Neeves wears Invisible Gloves � each ally inflicts 1 extra HP of damage if he


hits each round
Potion of Power � all attacks made by all characters inflict an extra 2 HP of
damage for the entire battle

Andy
Date: Thu, 8 Mar 2001 08:38:07 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

The battle rages on... I did a total of 29 damage to you (though I imagine some of
that may not go through, depending on your special abilities), and you did an
undetermined amount to me (the Magical Warrior hit, and I'm not sure how strong it
is). The next segment of the battle is attached...

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

H/2H

21 points of damage

18

Marissa the Amazon

Attacks with bow

None.
27

Sir Renn

Attacks with daggers

8 points of damage

18

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Shield spell from his Ring

None.

22

12
5

Druga

Uses Ointment of Healing

N/A

Restores 6 hp (adds to his current value of 12)

12

18

Stasheen

Fires sling

Absorbed by Marissa�s armor.

10

Magical Warrior

Attacks

?? damage (I�m not sure how strong the Magical Warrior is.)

Give this damage to Marissa, no matter how much it is.

4
2

NOTE: My characters benefit from the following:

Neeves wears Invisible Gloves � each ally inflicts 1 extra HP of damage if he


hits each round
Potion of Power � all attacks made by all characters inflict an extra 2 HP of
damage for the entire battle

- Demian

Date: Sat, 10 Mar 2001 02:57:19 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

This one doesn't look like it's going to last very long (even with my successful
Web spell).

TURN 2

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

H/H

14 points of damage

18

Marissa the Amazon


Attacks with sword

None.

21

Sir Renn

Attacks with daggers

None.

18

Marissa took a total of 6 HP of damage from the Magical Warrior�s attack.

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Web spell

H
Stops Eric Sunsword and Sir Renn from hitting for 2 turns

12

Druga

Attacks with Sword of Destruction + Magic Dagger

M/M

None.

Stasheen

Fires Sling

7 points of damage

Magical Warrior

Attacks

H
6 points of damage

NOTE: My characters benefit from the following:

Neeves wears Invisible Gloves � each ally inflicts 1 extra HP of damage if he


hits each round
Potion of Power � all attacks made by all characters inflict an extra 2 HP of
damage for the entire battle

One question - how does the turn order come into play? Let's say you inflict 15 hp
damage on me. Do I have to assign damage before my characters can act? In this
round, I plan on using a Dart of Curing which could save one of my guys depending
on when damage is assigned.

Andy

Date: Sat, 10 Mar 2001 09:03:12 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

This one doesn't look like it's going to last very long (even with my successful
Web spell).

Well, if you'll refer to page 95 of the Eric Sunsword book, you'll find that the
successful Web spell definitely isn't going to do you much good!

One question - how does the turn order come into play? Let's say you inflict 15 hp
damage on me. Do I have to assign damage before my characters can act? In this
round, I plan on using a Dart of Curing which could save one of my guys depending
on when damage is assigned.

I think the damage is assigned before an attack can be made; if it were


simultaneous, there would be no point in distinguishing between attacker and
defender.

Because of all the bad stuff that's happening to you (sorry!), perhaps you should
update your results file and send it again before I figure out how to respond to
it. :)

- Demian

Date: Sun, 11 Mar 2001 08:52:50 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

That's even worse than I expected! You cursed knight, you!

I have modified the file. Let's get this over with, and quickly! That shouldn't
take too long.

You need to assign 13 points of damage (unless any are countered by special
effects), and that makes you the attacker next. Eric and Sir Renn miss their next
two turns unless you can counter the Web spell I cast. Oh no � the Web spell is
reflected! Stasheen and the Magical Warrior are hit by the Web instead.

TURN 3

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

M / M

None.

18

Marissa the Amazon

Attacks with sword

None.

11

3
Sir Renn

Attacks with daggers

None.

15

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Death spell

15 damage

Druga

Throws Dart of Curing at Neeves


N/A

Automatically hits; restores 5 HP

Stasheen

None

N/A

Trapped by the Web

Magical Warrior

None

N/A

Trapped by the Web

NOTE: Stasheen�s sling bullets continue to do 4 hp of damage each turn (refer to


page 23 of the Neeves book).

As for the assignment of damage, I think you are correct. So if you do more than 11
hp of damage to me, you wipe me out and I won't even be able to counter-attack (or
use my Dart of Curing).

Thanks,
Andy

PS I'd like to start making preps for the next book. As I think we're going in
order, that would be Battle for the Ancient Robot. Who do you want to play?

Date: Sun, 11 Mar 2001 11:39:09 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle
That's even worse than I expected! You cursed knight, you!

I have modified the file. Let's get this over with, and quickly! That shouldn't
take too long.

Well, it looks like the tide may be turning; I just miserably failed to do anything
this turn! I took 15 points of damage (from the Death Spell; Stasheen's attack is
presumably prevented by the web) and did none whatsoever to you (My luck isn't with
me today! That's what I get for using the combat chart on the back of the Neeves
book!). Your move once more...

PS I'd like to start making preps for the next book. As I think we're going in
order, that would be Battle for the Ancient Robot. Who do you want to play?

Well, I decided who to play for this game... so you can do the honors for the next
one. :)

- Demian

Date: Sun, 11 Mar 2001 15:06:30 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle / Eric's "Special" result

Things just keep twisting and turning during this final battle. I rolled a "*" for
Eric's second attack. I need to know what page you're on so we can see what
happens!

Andy

PS I think I'll play E-Ben the robot, if that's ok with you.

Date: Sun, 11 Mar 2001 15:54:01 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle / Eric's "Special" result

Things just keep twisting and turning during this final battle. I rolled a "*" for
Eric's second attack. I need to know what page you're on so we can see what
happens!

If I'm not mistaken, I should be on page 126. :)

PS I think I'll play E-Ben the robot, if that's ok with you.

Sounds good to me. :)

- Demian

Date: Sun, 11 Mar 2001 16:53:53 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

This could about do it. I didn't do any damage last turn. Your special resulted in
me taking 3 damage from a trap in the ruins.

TURN 4
Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

H / *

7 damage; I trip and take 3 hp damage.

13

Marissa the Amazon

Attacks with sword

None.

Sir Renn

Attacks with daggers


M

None.

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Web spell (from his Ring)

None.

13

Druga

Throws Dart of Curing at Neeves

N/A
Automatically hits; restores 5 HP

Stasheen

None

N/A

Trapped by the Web

Magical Warrior

None

N/A

Trapped by the Web

NOTE: Stasheen�s sling bullets continue to do 4 hp of damage each turn (refer to


page 23 of the Neeves book).

I took a total of 10 hp, and you didn�t take any! At least my guys get out of the
web next turn�if they survive long enough to attack!

Andy

Date: Tue, 13 Mar 2001 10:37:21 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

TURN 5

Order #

Character
Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

M / M

None.

13

Marissa the Amazon

Attacks with sword

8 damage.

Sir Renn

Attacks with daggers

M
None.

Well, Marissa hit you, doing 8 damage... Let me know where to assign the damage,
then I'll finish resolving the battle (at this point, I might as well know who's
dead and save some time rolling for attacks that won't be made anyway). :)

thanks,
Demian

Date: Tue, 13 Mar 2001 20:42:39 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

Let's just put me out of my misery, already. Kill off my other 3 useless "heroes"
(and I use that term very lightly!), and give Neves the other 5.

Andy

Date: Wed, 14 Mar 2001 08:43:37 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Magic Missile

13 damage
5

Druga

Attacks with Sword of Destruction

N/A

Killed

Stasheen

Uses Ointment of Healing

N/A

Restores 4 hp (Killed first)

Magical Warrior

Attacks

N/A

Killed

NOTE: Stasheen�s sling bullets continue to do 4 hp of damage each turn (refer to


page 23 of the Neeves book).

This is definitely getting to be a pretty gory final fight... Let's see if we can
get it over with. :)
- Demian

Date: Wed, 14 Mar 2001 20:29:10 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle - THE END

TURN 6

Order #

Character

Action

Die Result

Effect

Hit Points

Eric Sunsword

Attacks with Brightburn (twice)

H/M

7 damage. Killed Neeves!

10

Marissa the Amazon

Attacks with sword

N/A

Doesn�t matter

2
4

Sir Renn

Attacks with daggers

N/A

Doesn�t matter

Order #

Character

Action

Die Result

Effect

Hit Points

Neeves

Casts Phantasmal Force

N/A

DEAD!

Oh well, looks like Princess Mara is yours after all. (But am I REALLY dead?! I
smell a sequel!)

Alas, it has finally ended. It went on longer than I thought, but to no avail.
I stand (or more likely, lay on the ground) defeated.

Andy

PS Let me know when you're ready to start the Ancient Robot!

Date: Wed, 14 Mar 2001 20:47:04 -0500 (EST)


From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle - THE END

Well, that's one and one. Kind of lacks closure, though -- it'd be nice if there
were a "you've won" page to go to now that I've beaten you... maybe there is, but
if so I don't know where. Ah well. :)

- Demian

Date: Thu, 15 Mar 2001 07:01:55 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle - THE END

I thought there was "you won" page, but it looks like there's only a "you died" one
(which only has a picture, and no writing). There really should be one!

Andy
Battle for the Ancient Robot
PBeM Game (3/15/2001 - 7/11/2001)

Here's a log of a play-by-e-mail game of Battle for the Ancient Robot that I played
against Andy Sekela. The e-mails have been modified slightly in order to make them
more consistent and to remove irrelevant content.

Date: Thu, 15 Mar 2001 13:20:24 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 1

Well, it looks like there's less information that we need to communicate for this
adventure. No "moving to" and no "play area" should be necessary. Here's a
suggested order of actions for each turn:

1.) Check scouting reports (see step 5).


2.) Decide where to go.
3.) Resolve encounters.
4.) Send e-mail stating present location.
5.) Decide where to scout (if applicable).

So, according to this turn order, here's my first location report:

Current Location: Indigo Star 3830

Your move.

- Demian

Date: Fri, 16 Mar 2001 02:38:37 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 1

Good suggested order for each turn.

Current Location: Lavendar Star 3028

Your move.

- Andy

Date: Fri, 16 Mar 2001 10:10:20 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 2

Current Location: Indigo Star 3830

Your move.

- Demian

Date: Sat, 17 Mar 2001 08:10:26 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 2

Current Location: Lavendar Star 3028

Your move.

- Andy

Date: Sat, 17 Mar 2001 08:24:36 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 3

Current Location: Indigo Star 3830

I've just acquired my first robot part (for Indigo Star 3830, logically enough). Be
sure to mark that I have it on your checklist thingie.

Your move.

- Demian

Date: Sat, 17 Mar 2001 08:33:04 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 3

That didn't take you long!

Current Location: Lavendar Star 3028

Your move.

- Andy
Date: Sat, 17 Mar 2001 08:38:40 -0500 (EST)
From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 4

Current Location: Jade Star 3825

Your move.

- Demian

Date: Sat, 17 Mar 2001 19:31:53 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 4

Current Location: Lavendar Star 3028

I just had a nasty run-in with a flying robot.

Your move.

- Andy

Date: Sun, 18 Mar 2001 08:26:08 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 5

Current Location: Jade Star 3825

Your move.

- Demian

Date: Sun, 18 Mar 2001 11:03:04 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 5

Current Location: Silver Star 2629

Your move.

- Andy

Date: Sun, 18 Mar 2001 12:02:08 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 6

Current Location: Jade Star 3825

I've just acquired the Jade Star 3825 robot part... I'm on a roll!

Your move.

- Demian
Date: Sun, 18 Mar 2001 18:43:22 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 6

I guess I better get moving, then!

Current Location: Silver Star 2629

Your move.

- Andy

Date: Tue, 20 Mar 2001 10:03:38 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 7

We just fought off an Emerald Robot.

Current Location: Emerald Star 3622

Your move.

- Demian

Date: Tue, 20 Mar 2001 23:20:58 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 7

Current Location: Silver Star 2629

I've just acquired the Silver Star robot part (Finally!).

Your move.

- Andy

Date: Wed, 21 Mar 2001 08:39:40 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 8

Current Location: Emerald Star 3622

My latest turn has brought up a question -- what do we do with newly-acquired


weapons? The rules don't really seem to cover it (surprise, surprise). My proposal
is that weapons must be selected before combat begins and a character must skip a
turn in order to switch weapons mid-battle. Sound fair?

In any case, it's your move...

- Demian

Date: Fri, 23 Mar 2001 04:38:08 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 8
My latest turn has brought up a question -- what do we do with newly-acquired
weapons? The rules don't really seem to cover it (surprise, surprise). My proposal
is that weapons must be selected before combat begins and a character must skip a
turn in order to switch weapons mid-battle. Sound fair?

Sounds good to me! (Alas, another item not covered by the rules...) Things like
switching weapons and using healing devices or other items should be allowed during
combat, but only if one misses his turn.

Current Location: Lavendar Star 3028

Your move.

- Andy

Date: Fri, 23 Mar 2001 07:20:36 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 9

Current Location: Emerald Star 3622

I just defeated a nasty War Droid... Your move.

- Demian

Date: Fri, 23 Mar 2001 09:50:21 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 9

Current Location: Lavendar Star 3028

I just recovered the Lavendar Star part of the Ancient Robot! (Actually, I had to
defeat it first in battle, but now it is mine!!!!!)

Your move.

- Andy

Date: Fri, 23 Mar 2001 10:01:51 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 10

Current Location: Emerald Star 3622

Desperate to keep ahead of you, I've just acquired the Emerald Star robot part!

Your move.

- Demian

Date: Sat, 24 Mar 2001 00:07:40 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 10
Current Location: Xanthous Star 3531

Your move.

- Andy

Date: Sat, 24 Mar 2001 09:50:25 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 11

Current Location: Cerulean Star 4325

Your move.

- Demian

Date: Sat, 24 Mar 2001 17:23:44 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 11

Current Location: Xanthous Star 3531

I just encountered a few nasty traps.

Your move.

- Andy

Date: Sat, 24 Mar 2001 17:31:18 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 12

Current Location: Cerulean Star 4325

Your move.

- Demian

Date: Sat, 24 Mar 2001 20:14:27 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 12

Current Location: Xanthous Star 3531

I just obtained the Xanthous Star robot part. (Evil laugh - he-he-he!)

Your move.

- Andy

Date: Sat, 24 Mar 2001 20:22:58 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 13
Current Location: Cerulean Star 4325

Your move, robot fiend!

- Demian

Date: Sun, 25 Mar 2001 22:41:12 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 13

Current Location: Golden Star 3324

Your move, softskin!

- Andy

Date: Mon, 26 Mar 2001 07:36:08 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 14

Current Location: Cerulean Star 4325

Your move.

- Demian

Date: Mon, 26 Mar 2001 20:10:28 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 14

Current Location: Amethyst Star 2622

Your move.

- Andy

Date: Tue, 27 Mar 2001 07:30:45 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 15

Current Location: Cerulean Star 4325

I've just found the Cerulean Star robot part! Wahahahah!

- Demian

Date: Tue, 27 Mar 2001 23:58:53 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 15

Current Location: Amethyst Star 2622

I just won a contest of Bravery and Marksmanship.


Your move.

- Andy

Date: Thu, 29 Mar 2001 07:39:13 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 16

Current Location: Indigo Star 3830

Your move.

- Demian

Date: Thu, 29 Mar 2001 10:55:00 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 16

Current Location: Amethyst Star 2622

My reward for winning the contest: The Amethyst Star part of the Ancient Robot!

Your move.

- Andy

Date: Sat, 31 Mar 2001 08:51:49 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 17

Current Location: Indigo Star 3830

I just defeated an Orchid Monster. I have to say that it's a little annoying that
we have no choice but to return to old systems even when all we want to do is pass
through them to enter unexplored territory!

Your move.

- Demian

Date: Sat, 31 Mar 2001 09:41:19 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 17

I agree - it is annoying to have to return to old star systems!

Case in Point:

Current Location: Golden Star 3324 (again)

Your move.

Andy

Date: Sat, 31 Mar 2001 10:42:48 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 18

Current Location: Indigo Star 3830

Your move.

- Demian

Date: Sat, 31 Mar 2001 21:15:54 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 18

Current Location: Golden Star 3324 (actually, I just got sucked into a black hole).

And I just found the Golden Star part of the Ancient Robot.

Your move.

Andy

Date: Sun, 1 Apr 2001 07:10:40 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 19

Wow, you evil robot conquerors can be pretty speedy when you put your minds to it!
Anyway...

Current Location: Azure Star 4234

Your move.

- Demian

Date: Sun, 1 Apr 2001 08:32:35 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 19

Wow, you evil robot conquerors can be pretty speedy when you put your minds to it!
Anyway...

Yeah. We took drank a few cans of Jolt cola we found on the last planet we
explored. We're cranking now!

Current Location: Black Hole Crimson Star 1422

(Now you may see why I had to get the Amethyst Star part before I entered the black
hole.)

Your move.

- Andy

Date: Sun, 1 Apr 2001 08:37:49 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 20

Current Location: Azure Star 4234

Your move.

- Demian

Date: Sun, 1 Apr 2001 17:33:05 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 20

Current Location: Black Hole Ruby Star 0329

I just acquired the Ruby Star part of the robot. (he-he-he - my plans are starting
to come together!)

Your move.

- Andy

Date: Tue, 3 Apr 2001 07:47:52 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 21

Current Location: Azure Star 4234

Your move.

- Demian

Date: Tue, 3 Apr 2001 22:47:45 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 21

Current Location: Black Hole Orange Star 1238

You may find this hard to believe, but I just acquired another part of the robot
(the Orange star, as you probably guessed!).

Your move.

- Andy

Date: Wed, 4 Apr 2001 07:37:03 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 22

Current Location: Azure Star 4234

I just found the Azure Star robot part. See! I haven't lost it yet!

Your move.
- Demian

Date: Wed, 4 Apr 2001 22:49:55 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 22

Current Location: Black Hole Orange Star 1238

No robot parts this turn...

Your move.

- Andy

Date: Thu, 5 Apr 2001 07:30:56 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 23

Current Location: Azure Star 4234

Your move.

- Demian

Date: Thu, 05 Apr 2001 12:10:48 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 23

Current Location: Black Hole Orange Star 1238

Your move.

- Andy

Date: Fri, 6 Apr 2001 07:26:15 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 24

Current Location: Ivory Star 3736

Your move.

- Demian

Date: Fri, 6 Apr 2001 08:44:00 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 24

Current Location: Black Hole Wine Star 1729

Your move.

- Andy
Date: Sat, 7 Apr 2001 17:00:47 -0400 (EDT)
From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 25

Current Location: Ivory Star 3736

I just grabbed the Ivory Star robot part after beating three giants in combat!

Your move.

- Demian

Date: Sat, 7 Apr 2001 21:17:16 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 25

Current Location: Black Hole Wine Star 1729

Your move.

- Andy

Date: Sat, 7 Apr 2001 21:23:33 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 26

Current Location: Ebony Star 3437

Your move.

- Demian

Date: Sat, 7 Apr 2001 22:20:55 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 26

Current Location: Black Hole Wine Star 1729

I just fought some Battle Droids.

Your move.

- Andy

Rules question: I got a special that says Cordon (one of my robots) does double
damage if he hits this turn. Then I get a 2x result on the combat chart. Does that
mean I do four times damage? (It doesn't matter in this case, as the double damage
would have killed them. I was just wondering.)

Date: Sun, 8 Apr 2001 08:03:00 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 27

Current Location: Platinum Star 3035


I just defeated a whole bunch of iguanas!

Your move.

- Demian

Rules question: I got a special that says Cordon (one of my robots) does double
damage if he hits this turn. Then I get a 2x result on the combat chart. Does that
mean I do four times damage? (It doesn't matter in this case, as the double damage
would have killed them. I was just wondering.)

I'd say that would amount to a 4x. Seems reasonable to me. :)

Date: Sun, 8 Apr 2001 17:24:26 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 27

Current Location: Black Hole Wine Star 1729

I just fought a mean old War Droid. Seems I kinda got screwed, though. I've been
through the whole Wine Star system, and not a trace of the Ancient Robot part!
(maybe a typo?)

Your move.

- Andy

Sorry, but another rules question. I just found some energy rifles, and will outfit
my robots with them. I have some robots (incl. me) that can attack twice per turn.
I assume that means regardless of what weapons those robots attack with. (The
descriptions of the two robots in question say they have special programs that
allow them to attack twice each turn.)

Date: Mon, 9 Apr 2001 07:48:24 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 28

Current Location: Platinum Star 3035

I just defeated some nasty carnivorous vines, but I'm back on my way again...

Your move.

- Demian

I just fought a mean old War Droid. Seems I kinda got screwed, though. I've been
through the whole Wine Star system, and not a trace of the Ancient Robot part!
(maybe a typo?)

That's weird! I guess we'll see if I find it later on, should I wander in that
general direction...

Sorry, but another rules question. I just found some energy rifles, and will outfit
my robots with them. I have some robots (incl. me) that can attack twice per turn.
I assume that means regardless of what weapons those robots attack with. (The
descriptions of the two robots in question say they have special programs that
allow them to attack twice each turn.)

Sounds reasonable to me. :)

- Demian

Date: Mon, 9 Apr 2001 20:20:10 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 28

Current Location: Black Hole Maroon Star 2029

I just battled some acid-spitting aliens.

Your move.

- Andy

Date: Thu, 12 Apr 2001 07:40:52 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 29

Current Location: Platinum Star 3035

Your move.

- Demian

Date: Thu, 12 Apr 2001 21:42:54 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 29

Current Location: Black Hole Maroon Star 2029

I found the Maroon Star part of the ancient robot. But it looks like I have to play
some sort of game before I can claim it. (More on that for my next turn...)

Your move.

- Andy

Date: Fri, 13 Apr 2001 07:37:22 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 30

Current Location: Platinum Star 3035

I just found the Platinum Star robot part!

Your move.

- Demian

Date: Thu, 19 Apr 2001 12:57:00 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: E-Ben, Turn 30

Current Location: Black Hole Maroon Star 2029

Please turn to p. 128 for instructions on the Checkerboard game. I think I was
making this to be more involved than it really is. You pick a number to place your
X, and let me know when you've chosen. Then I'll email you with my number, and let
me know if I'm safe. Then we'll continue from there.

Your move.

Andy

Date: Fri, 20 Apr 2001 07:49:11 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 1

Okay, the X is placed.

- Demian

Date: Fri, 20 Apr 2001 18:14:24 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 1

My X is in # 2.

What's the verdict??

Date: Sat, 21 Apr 2001 15:38:10 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 2

You missed me! I'm ready for round 2...

- Demian

Date: Sat, 21 Apr 2001 21:17:23 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 2

Wow, I actually got lucky!! Let's see if I can make it twice in a row.

I'm moving to row 2, square 2.

-Andy

Date: Sun, 22 Apr 2001 07:21:37 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 3

Wait a minute! We're doing this wrong... I don't know why your book tells me to
turn to p.128 of my book, because that's not relevant to the situation at all! You
have to pick the first X, and I have to guess, since I'm playing the ancient
robot... Because of the pointless reference to my book, I thought I was somehow
under attack!

Anyway, I think we should start over, with you placing the first X and me
guessing... :)

- Demian

Date: Tue, 24 Apr 2001 20:23:14 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 1 (new)

Yeah, it is confusing. (Though probably wouldn't be if we were playing face-to-


face.)

Anyway, I have chosen my number. So I just wait for you to tell me which number you
picked?

-Andy

Date: Wed, 25 Apr 2001 07:01:57 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 1 (new)

Anyway, I have chosen my number. So I just wait for you to tell me which number you
picked?

Sounds good to me... I'll take a potshot at square 4.

- Demian

Date: Wed, 25 Apr 2001 18:58:16 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 1 (new)

I chose square #2, so I'm safe for the first round and can move onto row 2.

OK, I've got my square in row 2.

Andy

Date: Thu, 26 Apr 2001 07:35:26 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 2 (new)

I chose square #2, so I'm safe for the first round and can move onto row 2. OK,
I've got my square in row 2.

Okay, I'll fire at square #3. But you probably shouldn't tell me where you actually
are, since it narrows down my range of possible targets. :)

- Demian

Date: Fri, 27 Apr 2001 19:04:05 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 2 (new)

Okay, I'll fire at square #3. But you probably shouldn't tell me where you actually
are, since it narrows down my range of possible targets. :)

In my email, I did say I was moving to square # 2. Then, unfortunately, I went to


square 3 of row 2. So you hit me! I know I take 10 hp of damage, but am a little
confused as to what happens next. Do I just move on to row 3?

-Andy

Date: Sat, 28 Apr 2001 12:18:11 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 2 (new)

In my email, I did say I was moving to square # 2. Then, unfortunately, I went to


square 3 of row 2. So you hit me! I know I take 10 hp of damage, but am a little
confused as to what happens next. Do I just move on to row 3?

I think you keep going till you pass row 4 or you get killed... so let me know when
you're ready for me to fire into row 3. :)

- Demian

Date: Sat, 28 Apr 2001 14:13:58 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 3 (new)

OK, so I was in row 2, square 3, and got hit for 10 damage. Now I move into row 3,
and you try to guess the square.

- Andy

Date: Sat, 28 Apr 2001 15:10:06 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 3 (new)

OK, so I was in row 2, square 3, and got hit for 10 damage. Now I move into row 3,
and you try to guess the square.

It worked once, so I'm going to fire at square 3 again. :)

- Demian

Date: Sat, 28 Apr 2001 19:02:16 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 4 (new)

It worked once, so I'm going to fire at square 3 again. :)

Not this time, fortunately for me! I'm in square four (although I have sort of
backed myself into a corner). OK, now I'm in row 4. Let's get this over with so we
can move on!
Andy

Date: Sat, 28 Apr 2001 21:21:49 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 4 (new)

Well, just for the sake of being repetitive, I'll shoot square three again! :)

- Demian

Date: Sun, 29 Apr 2001 11:26:36 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: E-Ben, Turn 30 - Checkerboard Game 4 (new)

You don't have to be repetitive, honest! I don't mind if you change your mind. Oh
well, guess it's too late for that. You hit me in square 3, so I take 10 more
damage. But at least I'm done, and can claim the Maroon Star part of the robot.

Your move!

- Andy

Date: Tue, 1 May 2001 08:02:04 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Mikael, Turn 31

Current Location: Ebony Star 3437

Your move.

- Demian

Date: Sun, 20 May 2001 19:50:22 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-ben, Turn 31

Current Location: Black Hole Maroon Star 2029

I just found the Maroon Star part of the Ancient Robot (finally!).

Your move.

- Andy

Date: Tue, 22 May 2001 08:19:26 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 32

Current Location: Ebony Star 3437

I just got the Ebony Star robot part!

Your move.
- Demian

Date: Tue, 22 May 2001 21:31:48 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 32

Current Location: Black Hole Crimson Star 1422

Your move.

- Andy

Date: Thu, 24 May 2001 06:58:54 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 33

Current Location: Black Hole Orange Star 1238

Your move.

- Demian

Date: Thu, 24 May 2001 08:04:22 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 33

Current Location: Black Hole Crimson Star 1422

Your move.

- Andy

Date: Fri, 25 May 2001 07:28:51 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 34

Current Location: Black Hole Orange Star 1238

Your move.

- Demian

Date: Sat, 2 Jun 2001 15:11:01 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 34

Current Location: Don't really know. I WAS fighting an easy battle with some wimpy
soft-skins, but developed a short-circuit (by way of a Special combat result) after
I had reduced those guys to 1 HP and was forced to retreat!

Anyway, it's your move.

- Andy
Date: Sun, 3 Jun 2001 11:00:49 -0400 (EDT)
From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 35

Current Location: Black Hole Orange Star 1238

Your move.

- Demian

Date: Sun, 3 Jun 2001 19:07:17 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 35

Current Location: Still don't know.

It's your move.

- Andy

Date: Mon, 4 Jun 2001 07:02:42 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 36

Current Location: Black Hole Scarlet Star 0929

Your move.

- Demian

Date: Mon, 4 Jun 2001 21:18:47 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 36

Current Location: I'll give you 3 guesses. If you said "Still don't know", you're
absolutely right!!

It's your move.

- Andy

Date: Tue, 5 Jun 2001 06:58:18 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 37

Current Location: Black Hole Scarlet Star 0929

Oh dear, this is most distressing! Aliens have created a perfect duplicate of you,
and I must face it in one-on-one combat! The real you won't take any damage or
anything, but you still should probably participate in this fight... Allies aren't
involved. I'm scared.

- Demian
Date: Wed, 6 Jun 2001 08:08:35 -0400 (EDT)
From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37

I agree - I should probably participate. How do you want to handle the combat -
like a "normal" final battle? Or is that overkill?

Well, I think it depends on you. If all you're going to do is attack with the same
weapons every turn, I may as well do it myself and save us some time. If you want
to be sneaky and have some tricks up your sleeve, though, we might as well do it
like a normal final battle... Of course, remember that your tricks (should you have
any) can't involve any of your allies.

- Demian

Date: Wed, 6 Jun 2001 19:28:58 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 37

Well, I think it depends on you. If all you're going to do is attack with the same
weapons every turn, I may as well do it myself and save us some time. If you want
to be sneaky and have some tricks up your sleeve, though, we might as well do it
like a normal final battle... Of course, remember that your tricks (should you have
any) can't involve any of your allies.

I'm just a plain old robot - no tricks up my sleeve! One question, though, concerns
my attacks. I normally make 2 attacks each turn for 3 HP each. But I am now armed
with an energy rifle that does 6 hp per attack, and I gained some knowledge in the
Black Hole that allows me to do an additional 1 HP. So are you fighting the
original E-Ben, or the current E-Ben? I am currently at my max hp (41), so that
doesn't matter either way.

Date: Thu, 7 Jun 2001 21:01:41 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37

I'm just a plain old robot - no tricks up my sleeve! One question, though, concerns
my attacks. I normally make 2 attacks each turn for 3 HP each. But I am now armed
with an energy rifle that does 6 hp per attack, and I gained some knowledge in the
Black Hole that allows me to do an additional 1 HP. So are you fighting the
original E-Ben, or the current E-Ben? I am currently at my max hp (41), so that
doesn't matter either way.

Well, I'm in a similar position -- my weapons have been enhanced to do an extra 1


damage, and I have a disintegration ray rifle that does 9 hp per attack. The extra
damage is straightforward -- I think we each get that bonus to our regular
attacks... but the extra weapons confuse me. Do we use them for each attack?
Instead of our regular attacks? In addition to our regular attacks? The rules are
vague. What do you think?

- Demian

Date: Thu, 7 Jun 2001 22:52:27 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 37

Well, I'm in a similar position -- my weapons have been enhanced to do an extra 1


damage, and I have a disintegration ray rifle that does 9 hp per attack. The extra
damage is straightforward -- I think we each get that bonus to our regular
attacks... but the extra weapons confuse me. Do we use them for each attack?
Instead of our regular attacks? In addition to our regular attacks? The rules are
vague. What do you think?

I agree about the extra damage. As for the special weapons, I think we use them
instead of our regular attacks. For me, my description says I have a Heightened
Weapons System, which clearly states it allows me to attack twice per combat turn.
I'm assuming that this means I can attack twice with my Energy Rifle, as the HWS
doesn't say it's limited to my "on-board" weapons systems.

Andy

Date: Sat, 9 Jun 2001 07:17:44 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37

I agree about the extra damage. As for the special weapons, I think we use them
instead of our regular attacks. For me, my description says I have a Heightened
Weapons System, which clearly states it allows me to attack twice per combat turn.
I'm assuming that this means I can attack twice with my Energy Rifle, as the HWS
doesn't say it's limited to my "on-board" weapons systems.

Hmm... my description says I have three attacks per combat round and doesn't
specify that I have to use my throwing stars... but three attacks with that
disintegration ray rifle (which does 9 damage per hit) seems too devastating to be
right. Any thoughts? Feel free to look at my character sheet in the Mikael book if
you want to compare my description to yours...

- Demian

Date: Sat, 9 Jun 2001 10:29:33 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 37

Hmm... my description says I have three attacks per combat round and doesn't
specify that I have to use my throwing stars... but three attacks with that
disintegration ray rifle (which does 9 damage per hit) seems too devastating to be
right. Any thoughts? Feel free to look at my character sheet in the Mikael book if
you want to compare my description to yours...

Since your weapon says "3 Energized Throwing Stars" and you have 3 attacks per
turn, I think the implication is that you get 1 attack with each throwing star. But
it's certainly ambiguous as far as other weapons goes. Maybe it should be something
like 1 attack with the disintegration rifle and 2 attacks with the Throwing Stars
per turn? Also, feel free to look at my description as well.

Andy

Date: Mon, 11 Jun 2001 07:03:02 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37
Since your weapon says "3 Energized Throwing Stars" and you have 3 attacks per
turn, I think the implication is that you get 1 attack with each throwing star. But
it's certainly ambiguous as far as other weapons goes. Maybe it should be something
like 1 attack with the disintegration rifle and 2 attacks with the Throwing Stars
per turn? Also, feel free to look at my description as well.

That sounds good, so it's time to get this straight...

I'll attack using two throwing stars and my rifle each turn, while you'll attack
three times with your nifty 6-damage-doing weapon. You're at your full 41 hit
points, right?

If that all sounds good to you, I'll run the combat and let you know if I'm dead or
not. :)

- Demian

Date: Tue, 12 Jun 2001 07:09:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 37

If that all sounds good to you, I'll run the combat and let you know if I'm dead or
not. :)

That is correct. I am at my full 41 hit points. (Fortunately, I used the ancient


robot to heal me a few turns ago!) Good luck!

Andy

Date: Tue, 12 Jun 2001 10:01:30 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37

Well, I just played out the combat, and I might have won... or I might not. It's
another ambiguity! I killed you and was reduced to 3 hit points. However, along the
way, you had two * results, which I treated as misses since it's not really you and
you don't have a page number to use as a reference for the specials table. However,
if you think these shouldn't have been treated as misses, it's possible that I am
dead. Let me know what you think.

- Demian

Date: Tue, 12 Jun 2001 19:18:44 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 37

I agree that the * results should be treated as misses, because as you say it isn't
really me. Besides, I want to have the pleasure of defeating you myself - not have
some stupid duplicate do it (ha-ha)!

Andy

Date: Wed, 13 Jun 2001 06:42:09 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 37

In that case, it's now your move! :)

- Demian

Date: Thu, 14 Jun 2001 20:57:04 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 37

Current Location: Still don't know.

It's your move.

- Andy

Date: Fri, 15 Jun 2001 06:48:46 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 38

Current Location: Black Hole Scarlet Star 0929

I just got the Scarlet Star robot part! One more and I win!

- Demian

Date: Fri, 15 Jun 2001 07:45:11 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 38

Current Location: Xanthous Star 3531 (finally on the map)

It's your move.

I just got the Scarlet Star robot part! One more and I win!

Are you serious, or just joking? Is there a victory condition I missed?

- Andy

Date: Fri, 15 Jun 2001 21:57:58 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 39

Are you serious, or just joking? Is there a victory condition I missed?

For some reason, I thought there was... but I was wrong. I think the thing on my
character sheet about being a national hero short-circuited my brain. ;) Anyway...

Current Location: Black Hole Crimson Star 1422

Your move.

- Demian
Date: Fri, 15 Jun 2001 22:53:06 -0400
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 39

Current Location: Xanthous Star 3531

It's your move.

Andy

For some reason, I thought there was... but I was wrong. I think the thing on my
character sheet about being a national hero short-circuited my brain. ;) Anyway...

That's good. You had me worried.

Date: Sat, 16 Jun 2001 13:10:57 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 40

Current Location: Black Hole Crimson Star 1422

Your move.

- Demian

Date: Sat, 16 Jun 2001 21:23:05 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 40

Current Location: Xanthous Star 3531

I just encountered some rather nasty traps.

It's your move.

Andy

Date: Sun, 17 Jun 2001 07:23:22 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 41

Current Location: Black Hole Crimson Star 1422

I just defeated a whole bunch of wimpy robot scum!

Your move.

- Demian

Date: Sun, 17 Jun 2001 12:26:34 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 41

Current Location: Xanthous Star 3531


It's your move.

Andy

I just defeated a whole bunch of wimpy robot scum!

They must have been wimpy if you defeated them! (ha-ha)

Date: Sun, 17 Jun 2001 14:10:56 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 42

Current Location: Black Hole Crimson Star 1422

I just got the Crimson Star robot part! Woohoo!!

Your move.

- Demian

Date: Sun, 17 Jun 2001 22:28:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 42

Current Location: Golden Star 3324

It's your move.

Andy

Date: Mon, 18 Jun 2001 07:14:21 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 43

Current Location: Black Hole Crimson Star 1422

Your move.

- Demian

Date: Wed, 20 Jun 2001 07:04:00 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 43

Current Location: Golden Star 3324

It's your move.

Andy

Date: Wed, 20 Jun 2001 07:56:35 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 44
Current Location: Xanthous Star 3531

Your move.

- Demian

Date: Wed, 20 Jun 2001 22:12:17 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 44

Current Location: Black Hole Crimson Star 1422 (Finally, I return to the Black
Hole)

Your move.

Andy

Date: Fri, 22 Jun 2001 21:32:07 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 45

Current Location: Xanthous Star 3531

I just defeated a Lizard Knight and his mount.

Your move.

- Demian

Date: Sat, 23 Jun 2001 07:20:03 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 45

Current Location: Black Hole Burgundy Star 1329

This is interesting. I just found an Ancient Robot Spare Part. I can select one
from the list of part you already have. I choose the Ivory part, so I can kick some
humanoid butt.

Your move.

Andy

Date: Mon, 25 Jun 2001 07:52:15 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 46

Current Location: Xanthous Star 3531

Your move.

- Demian

Date: Tue, 26 Jun 2001 01:41:17 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 46

Current Location: Black Hole Wine Star 1729

Your move.

Andy

PS What do we do now? It seems all the parts (except for the MIA Wine star part,
and the Burgundy part that wasn't available to me) have been claimed. Do we just
wander around until we fight?

Date: Tue, 26 Jun 2001 08:24:45 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 47

Current Location: Ivory Star 3736

Your move.

- Demian

PS What do we do now? It seems all the parts (except for the MIA Wine star part,
and the Burgundy part that wasn't available to me) have been claimed. Do we just
wander around until we fight?

I think that's exactly what we do. It's kind of annoying that you have to repeat
encounters on planets you got robot parts from already, even if all you want to do
is just pass through!

- Demian

Date: Fri, 29 Jun 2001 07:59:43 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 47

Current Location: Black Hole Maroon Star 2029

I just fought some (more) wimpy Acid Aliens.

Your move.

Andy

I think that's exactly what we do. It's kind of annoying that you have to repeat
encounters on planets you got robot parts from already, even if all you want to do
is just pass through!

It is kind of annoying. Case in point, my second encounter with the acid aliens.
I'm just trying to get out of the BH systems and find you!

Date: Fri, 29 Jun 2001 19:31:06 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 48
In the interest of saving the time involved in redundant combat, I've decided to
retreat from some nasty giants... So I'm not sure where I'll end up after that.

Your move!

- Demian

Date: Mon, 2 Jul 2001 22:36:38 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 48

Current Location: Black Hole Orange Star 1238

Looks like I may have found a way out of the Black Hole systems...

Your move.

Andy

Date: Tue, 3 Jul 2001 09:13:33 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Mikael, Turn 49

Current Location: 19th-Century Earth (?!?!)

Your move.

- Demian

Date: Thu, 5 Jul 2001 07:08:51 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Mikael, Turn 49 (Rules Question)

Before we proceed, I'd like to clarify one thing. Can I go back and look at
sections I've been to? For example, I've got to choose what section I want to move
to, and I've already been to one or more of them. Before I choose which one, can I
read the notes I have from the first time I was there. In the "real" world, this is
logical because I would of course have some sort of journal or log of my journeys.
But I don't know if that's fair in the game world.

Andy

Date: Thu, 5 Jul 2001 07:48:15 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Mikael, Turn 49 (Rules Question)

Yeah, go ahead and refer back. I believe I've done it before without asking because
I lost track of what was going on... :)

- Demian

Date: Thu, 5 Jul 2001 09:46:11 -0700


From: "Sekela, Andy" <sekelaa@ectinfo.com>
To: 'Demian Katz' <demiankatz@gmail.com>
Subject: E-Ben, Turn 49

Current Location: Black Hole Scarlet Star 0929 (for the first time, by the way)

Your move.

Yeah, go ahead and refer back. I believe I've done it before without asking because
I lost track of what was going on... :)

That will make things easier. And it makes sense that way, too. (I just want to get
to the final battle! He-he-he!)

Date: Fri, 6 Jul 2001 20:47:02 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: "Sekela, Andy" <sekelaa@ectinfo.com>
Subject: Mikael, Turn 50

Current Location: 19th-century Earth

Your move.

- Demian

Date: Sat, 7 Jul 2001 06:42:11 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: E-Ben, Turn 50

Current Location: Black Hole Scarlet Star 0929.

Looks like we have another Gladiator Contest, only this time it's E-Ben against a
duplicate Mikael. I don't remember exactly how we did this last time; what stats do
I use for Mikael?

Andy

Date: Sat, 7 Jul 2001 08:45:49 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: E-Ben, Turn 50

Looks like we have another Gladiator Contest, only this time it's E-Ben against a
duplicate Mikael. I don't remember exactly how we did this last time; what stats do
I use for Mikael?

Well, to be consistent with what happened last battle, use my full hit poitns (I'm
currently uninjured) of 44, and have me attack three times per turn -- twice at +1
damage on the combat index listed in your book (due to weapon enhancements) and
once at 9 damage (with my disintegration ray).

- Demian

Date: Tue, 10 Jul 2001 06:47:59 -0700


From: "Sekela, Andy" <sekelaa@ectinfo.com>
To: 'Demian Katz' <demiankatz@gmail.com>
Subject: E-Ben, Turn 50

As luck would have it, during my fight with the duplicated Mikael, I got a special
result on the 2nd turn and was forced to retreat! So now I'm in limbo once again.
Your move.

Date: Wed, 11 Jul 2001 20:12:20 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: "Sekela, Andy" <sekelaa@ectinfo.com>
Subject: Mikael, Turn 51
You just won! I attempted to mess with history, and it had disastrous consequences
(see page 119 of my book if you want the gory details).

That game kind of ended with a thud... But it was fun while it lasted. :)

- Demian
Revenge of the Red Dragon
PBeM Game (10/12/2000 - 11/22/2000)

Here's a log of a play-by-e-mail game of Revenge of the Red Dragon that I played
against Andy Sekela. The e-mails have been modified slightly in order to make them
more consistent and to remove irrelevant content, and the Microsoft Word documents
we exchanged have been converted to HTML with a mostly-decent degree of success.
Andy deserves credit for devising all of the fancy rules and tables, which you may
well find useful if you ever try to play this game by e-mail yourself... In case
you don't feel like digging through the e-mails to find them, they are linked here:

Shields & Eggs Game Rules


Final Conflict Rules

Date: Thu, 12 Oct 2000 21:53:43 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 1

Now, on to our game.

(I actually would have chosen the Dragon if it came down to it anyway!) I will move
to Castle Arcania, just for old time's sake (even though I haven't played that book
yet).

Some ground rules I'd like to clarify:


1) I always tell you where I am.
2) Though we resolve our own battles, we should at least tell each other what we
fought (although we don't have to mention treasure we gain).
3) I will let you know if/when I will summon the faerie dragon back to me.
4) I won't read on until you tell me it is my turn again.

I'm sure there's other stuff, but that's what I could think of so far.

Looking forward to our game!


Andy

Date: Sat, 14 Oct 2000 18:04:06 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 1

Well, I finally got ready to start playing... I think I'm going to save all of the
e-mails of this game so that I can put up a log on my web site when we're done...
assuming that you don't mind, of course. :)
Anyway, on with the game...

Probably goes without saying, but we should probably use d20s to generate numbers
in combat. :) Also, I think it would be helpful to keep a list of what's in the
play area; certain actions require that I write notes and put them on the table, so
to speak, and if we have a status line then we won't lose track of what's out
there.

That being said...

Play area: Empty.

I've made my first move; your turn. :)

- Demian

Date: Sat, 14 Oct 2000 23:47:09 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 2

I will start serializing the messages for ease of tracking. If you want to use a
different method, that's fine. Just let me know.

My rather brief visit at Castle Arcania included fighting a group of Skeleton


Warriors, which I defeated. I will move to the Purple Plain on my next turn.

Play area: Empty.

Andy

Date: Sun, 15 Oct 2000 07:43:37 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 2

Nothing eventful has happened, but another turn has passed...

Play area: Empty.

- Demian

Date: Sun, 15 Oct 2000 19:31:12 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 3

I fought a Copper Dragon (who had the audacity to move into my territory) in the
Purple Plain. Next turn I will move to the Druid's Grove.

Play area: Empty.

Andy

Date: Sun, 15 Oct 2000 20:22:02 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 3
Yet another turn has passed without me having anything interesting to tell you...
It appears there's action on the horizon, however! Your move for now, though...

Play area: Empty.

- Demian

Date: Mon, 16 Oct 2000 07:01:41 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 4

Looks like I'm having all the fun! I battled a Druid at the Druid's Grove. Now I
will move to the Lich's Way.

Play area: Empty.

Andy

Date: Mon, 16 Oct 2000 22:22:24 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 4

At last, some action! I just defeated a group of Qullan. Your turn.

Play area: Empty.

- Demian

Date: Tue, 17 Oct 2000 07:13:24 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Rules Question

Demian,

Before I continue, I need resolution on a question. I may have been conducting the
turns improperly. Is your turn over when you announce you are moving into a new
area, or when you need to turn to a new page within that same area? I thought one
turn involved any decisions (incl. fighting) you had to make within one area.

Example: (Feel free to look at the Flametongue book if you need to) # 29 - I enter
the Purple Plain. It asks if I want to attack the copper dragon or continue to
chase after the Knight.
# 84 - I choose to attack the Dragon, and conduct the combat in this section.
# 80 - after defeating the Dragon, I search his lair by going to this section.
After that, I choose the next area to go to.

Should this sequence have been one turn (the way I played it, since it all takes
place in the Purple Plain), or 3 turns???

The rules aren't entirely clear, but they do say if you decide to fight an enemy
you resolve the combat during that movement turn. It says after that you decide
where to go next, but you do not read further until your next turn. I assumed that
"where to go" meant to a new area, and didn't include if you wanted to search for
treasure or something.

If I am wrong, I am probably a few turns ahead of you!


I won't take turn 5 until I hear back from you, as I ran into the same situation in
the Lich's Way.

Andy

Date: Tue, 17 Oct 2000 07:37:56 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: Rules Question

Before I continue, I need resolution on a question. I may have been conducting the
turns improperly. Is your turn over when you announce you are moving into a new
area, or when you need to turn to a new page within that same area? I thought one
turn involved any decisions (incl. fighting) you had to make within one area.

Hmm... Tough question; I've been playing this the opposite way from you... Simply
resolving one page and then ending my turn. That seemed the correct way to do
things, since it's sometimes a bit ambiguous as to whether I'm going to a new area
or not; that suggested to me that every page turn, regardless of what's going on,
ends the turn.

Anyway, you're right about the rules being unclear; they're a bit of a mess,
actually... I still don't quite understand the purpose of allies in combat, since
it seems like only one person can attack at a time, and the player character is
generally a better fighter than the allies... but that's another matter
entirely. :)

Regarding the basic turn-taking, I suggest that we do the one page turn equals one
game turn, simply because it's an unambiguous choice, whereas "moving to another
area" can sometimes be a rather fuzzy decision. If you agree to that, let me know
how far ahead you are and I'll catch up with you. :)

- Demian

Date: Tue, 17 Oct 2000 12:23:56 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Rules Question

Demian,

I was afraid we were doing things differently. That would explain why I fought so
many things already! I do agree with you that the least ambiguous method is to go
page-by-page, and that's what we should do.

My last battle against the Crystal Cave Walls in the Lich's Way was page (and
therefore turn) 11 for me, so I'm a good bit ahead of you. I don't know whether
that will impact the game. I wouldn't think it would have too much of an effect.
But we could just start over again if you want, or I'll just wait for you to catch
up.

As far as allies... when my brother and I played we got into the same discussion. I
looked at all the books, and in a couple of them I found a line that says you and
all your allies attack first. So we assumed that you roll for your main character
and any allies first, and then for the monster you're fighting. This gives you an
obvious advantage, but if you didn't allow allies to attack every turn then, like
you said, they wouldn't have much purpose. On the other hand, if you and all your
allies attack first, then there's a good chance you can defeat your opponent before
he even gets a chance to strike back.

How about this - participants on each side alternate attacks until each participant
has attacked once, which concludes one round of combat. For example, you and your
allies (an Elf and a Dwarf) are attacking a Dragon. You attack first. Then the
Dragon attacks. Then the Elf and Dwarf each attack. (If the Dragon had an ally, he
would attack after the Elf and before the Dwarf.) That completes one round. Then
you start the process over again, with you attacking, then the Dragon, etc. What do
you think?

I am sorry for the confusion. I guess we just need to get the bugs worked out. The
next books we play (and I hope we will play again) should go much easier.

Andy

Date: Tue, 17 Oct 2000 22:14:26 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turns 5-11

I'm glad you agree on the one-section-at-a-time thing, and I definitely agree with
your suggestion regarding turn-taking in combat... So I think we've worked out all
the eccentricities of the rules... now back to the game...

I'm now caught up, having also played through eleven sections. Along the way to
catch up with you, I battled Wights, a Warlord and his Horse, and a Hordling. It is
now your turn.

Play area: Empty.

- Demian

Date: Wed, 18 Oct 2000 07:00:51 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 12

Yes, I think we're back on track again. (There are definitely some abiguities in
the rules. But with a little common sense and discussion, those are easily
overcome. I still like the overall format and gameplay, though.)

I am still wandering through the Lich's Way. (I never did like those undead types;
they just don't taste as good as you living folk.)

Your turn.

Play area: Empty.

Andy

Date: Fri, 20 Oct 2000 07:54:03 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 12

I've just survived a clash with a Naga and her Stone Warriors. Your move.

Play area: Empty.


- Demian

Date: Fri, 20 Oct 2000 12:09:19 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon Turn 13

Doesn't sound like that battle was much fun...

I'm still wandering around the Lich's Way. Your turn.

Play area: Empty.

Andy

Date: Sun, 22 Oct 2000 13:46:53 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 13

Well, another relatively uneventful turn has gone by... Your move once more. :)

Play area: Empty.

- Demian

Date: Mon, 23 Oct 2000 04:51:00 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 14

Now it's getting interesting!

You are magically compelled to answer the following questions:


1) what area you are in
2) name all your allies and reveal how many hit points each has
3) describe one magic item in your possession.

I am still in the Lich's Way (will this never end??).

Play area: Empty.

One rules question - If I need to give up a magic item (to gain a benefit in this
case), do Healing Potions count? Technically a potion would be a magic item, but it
seems kind of lame to give up a mere potion. Perhaps it should be something a
little more powerful.

And by the way, it's your turn.

Date: Mon, 23 Oct 2000 22:18:10 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 14

You are magically compelled to answer the following questions:

Fiendish lizard!

1) what area you are in


I'm in the Dwarven Hills at the moment...

2) name all your allies and reveal how many hit points each has

Those would be Euras (6 hp), Scorch (7 hp), Phantast (10 hp) and Gridelin, whose
hit points are unknown. Euras is a Djinn, Scorch is an Efreet, Phantast is a
Nightmare, and Gridelin is a Fairy Dragon.

3) describe one magic item in your possession.

My Ebony Blade, Nightslasher, does nine points of damage outdoors and twelve points
of damage indoors. Don't ask me why, but I can't complain.

One rules question - If I need to give up a magic item (to gain a benefit in this
case), do Healing Potions count? Technically a potion would be a magic item, but it
seems kind of lame to give up a mere potion. Perhaps it should be something a
little more powerful.

I think giving up a healing potion is fair; those can be precious at times!

With all that out of the way, I took another uneventful turn. Your move once more!

Play area: Empty.

- Demian

Date: Tue, 24 Oct 2000 12:58:59 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 15

I know, I'm a bad lizard. I come from a broken home, so what do you expect? (When I
was only 50, my mother ate my father, and I had to live with my grand-dragons way
up north...)

Anyway, now that I know everything about you except your mother's maiden name, I
guess we can continue.

I continue my apparently endless wanderings in the Lich's Way. Your move.

Play area: Empty.

Rules Question (hereafter abbreviated "RQ") 2 - (I'll serialize these now as well.)
If I gain an ally (via spell, magic item, etc.) do I need to reveal that? I know
we're not supposed to reveal treasure gained, but I don't know if an ally would fit
into that category.

As for the Healing potion question, I agree with your assessment.

Andy

Date: Tue, 24 Oct 2000 22:36:33 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 15

Rules Question (hereafter abbreviated "RQ") 2 - (I'll serialize these now as well.)
If I gain an ally (via spell, magic item, etc.) do I need to reveal that? I know
we're not supposed to reveal treasure gained, but I don't know if an ally would fit
into that category.

I don't think there's any need for you to mention allies gained, unless of course
you've gained an ally by stealing one of mine. :)

In any case, my latest turn is finished... Once again, nothing too notable took
place.

Play area: Empty.

- Demian

Date: Wed, 25 Oct 2000 12:09:58 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 16

I have finally exited the Lich's Way and am now in Deadman's Valley. Nothing else
to report. Your turn.

Play area: Empty.

Andy

Date: Thu, 26 Oct 2000 22:38:31 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 16

I just vanquished a wizard who managed to resist my darkness power (which allows me
to convert an enemy to an ally). It's now your turn.

Play area: Empty.

- Demian

Date: Fri, 27 Oct 2000 17:40:38 EDT


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 17

Too bad about that Wizard resisting your power (NOT!).

I just defeated a group of Skeletons in Deadman's Alley and, perhaps foolishly,


decided to remain here for another turn and explore.

I'll let you know my ideas for our inevitable combat after I've had a chance to
think through them a bit.

Andy

Date: Fri, 27 Oct 2000 22:31:01 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 17

I just defeated a Blue Snake. Your turn... (and happy weekend!) :)


Play area: Empty.

- Demian

Date: Mon, 30 Oct 2000 21:05:39 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 18

I just defeated a rather nasty Skeletal Priest in Deadman's Valley. I am now headed
to the Wizard's Tower.

Play area: Empty.

Andy

By the way, I think I have my suggestion for our combat worked out. I'll email it
to you tomorrow. Basically, it will consist of a table in a Word document. At the
beginning of every round, we'll each write in what each of our characters will do.
We'll take turns fighting each round (i.e., I'll fight one round, rolling for both
your and my characters; then you'll fight the next round; etc.). This may take
time, but as it is likely to be the final conflict, it will probably be worth it.
Of course, after you see the final document, it should be a little clearer. And
this is just my first suggestion; I won't be offended if you don't like it or want
to try something else.

Date: Wed, 1 Nov 2000 21:58:59 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 18

My latest turn has passed rather uneventfully (though it smells kinda funky). Your
move once more. :)

Play area: Empty.

BTW, your final combat suggestion sounds good, though I'll be better able to
comment when I see your Word document. :)

- Demian

Date: Thu, 2 Nov 2000 06:49:13 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 19

Looks like this turn will be interesting. I just moved to the Wizard's Tower, and
we have to play a game. You can turn to 116 to look at the rules. I have an idea on
how we can play, and will send you a spreadsheet or something later on today.

Andy

Date: Thu, 2 Nov 2000 23:18:08 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Shields and Eggs rules

Here's the rules I came up with for the Shields and Eggs game (p. 116). Let me know
what you think. We have to agree before we can proceed.
Date: Fri, 3 Nov 2000 12:55:19 -0500 (EST)
From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 0)

I just got your suggestions, and they all sound good... As per your instructions
for Shields & Eggs, I've created a Knight file and am now ready for your first
move.

- Demian

Date: Fri, 3 Nov 2000 20:14:27 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 1a)

I have my Dragon File.

Attached is the Game File with my chosen Shields. I added a couple lines to keep
track of how many unmarked Shields and Eggs we have found, as appropriate.

2
3

I also kept the rules on the document, rather than deleting them. I had to refer to
them a couple times.

Let me know how I fared!

Andy

Date: Sun, 5 Nov 2000 12:18:32 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 1b)

Let me know how I fared!

You didn't do too well... Your first move was successful, but you hit an X on your
second move. Thus, you lose five hit points and gain nothing, though your next
unmarked square will earn you a potion.

My selections are attached.

Unmark
3

Date: Sun, 5 Nov 2000 18:56:40 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 2a)

Now I don't feel so bad; you (or, at least, the wizard you're playing; I don't want
to offend your sneaky little "big bad" Black Knight) struck out on the first one.

Here's my next "move." I updated the game file, and I think it's pretty clear.

Unmark
1

By the way, we can pick new eggs/shields each turn. My intention was we wouldn't
have to continue with any left over from the last turn (unless you think we
should).

Andy

Date: Mon, 6 Nov 2000 22:29:21 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 2b)

Now I don't feel so bad; you (or, at least, the wizard you're playing; I don't want
to offend your sneaky little "big bad" Black Knight) struck out on the first one.

Well, looks like you did the same thing on your second attempt... so take a bit
more damage. My next try is attached... a risky gambit, perhaps. :)

Here's my next "move". I updated the game file, and I think it's pretty clear.

Yeah, I like the way you did that... I've followed suit. :)
Unmark

By the way, we can pick new eggs/shields each turn. My intention was we wouldn't
have to continue with any left over from the last turn (unless you think we
should).

Yeah, that's perfectly fair... :)

- Demian

Date: Mon, 6 Nov 2000 23:37:22 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 3a)

OUCH!! That hurt! I can't take much more of this. But at least there's only one
more marked shield.

You got 3 unmarked eggs before you hit the marked one. Here's the updated file and
my next selections.

Unmark

X
4

Unmark

Unmark

Unmark

Andy

Date: Tue, 7 Nov 2000 22:33:06 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 4a)

Well, you got two unmarked squares before hitting my final X.. So you win a healing
potion but lose five hit points. My next move is attached... Since you've hit all
of my X's, if you survive my latest assault, there's no need for you to mail me the
file back; you can't possibly miss from here on out. :)

Unmark

Unmark

X
Unmark

Unmark

Unmark

Unmark

- Demian

Date: Wed, 8 Nov 2000 22:33:01 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Red Dragon, Turn 19 (Shields & Eggs, Turn 4b)

An excellent choice - your first move was one of my marked eggs! Phew!!! Now this
game is finally over (as you said, my next choices will automatically be unmarked).
So I collect (and quickly consume) the 3 healing potions, and finally end my turn.

I will now move to the Thieves Caves. Your move.

Play area: Empty.

Here is the final game file. I know you don't need it, but it may be good if you're
archiving all of the stuff from our game.
Unmark

Unmark

Unmark

Unmark

Unmark
Unmark

Andy

Date: Fri, 10 Nov 2000 11:31:59 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Black Knight, Turn 19

Well, I've really done it this time! Stuck my sword in the wrong lake, and now
you've been teleported into combat with me! You're now at the Enchanted Lake, and
you can't retreat due to the magical nature of your appearance. If I am to
understand the rules correctly, you always get initiative over me, and under the
circumstances I imagine we're both about equally surprised at the turn of events...
So I guess your best bet is to send over your instructions for the first attack!

Date: Sun, 12 Nov 2000 18:31:13 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Black Knight, Turn 19

Curses! I haven't had time to finish my plans, silly Knight. But so be it... I look
forward to your downfall!!!

I'll need a day or two to finish up the 2-player rules. I'll send them to you for
your review after I've done the first draft. Of course, once we get them done,
we'll be able to use them in all the other books.

Andy

Date: Tue, 14 Nov 2000 13:00:18 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: The Final Conflict

Well, here goes nothing. Let me know what you think!

Andy

Date: Sat, 18 Nov 2000 17:32:12 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Re: The Final Battle

Okay, my moves are attached... Let's see how this works itself out... :)

TURN 1

Order #

Character
Action

Die Result

Effect

Hit Points

Flametongue

31

Sistoo

13

Gridelin

N/A

NOTE: I will summon Gridelin as the battle begins. Since I have waited until I
confronted you to summon him, Gridelin gets 2 free attacks before anyone else. I
guess he�ll be casting spells, as the rules don�t say anything about him attacking
or causing damage.

Order #

Character

Action

Die Result

Effect

Hit Points

Black Knight
Attacks w/ Nightslasher

32

Euras

Summons a Wind Being

Scorch

Casts Wall of Fire

Phantast

Attacks w/ fangs

n/a

Automatic hit � 3 damage.

10

- Demian

Date: Mon, 20 Nov 2000 17:11:40 EST


From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: The Final Battle

It was a bloody first round, and here are the results.

TURN 1

NOTE: I will summon Gridelin as the battle begins. Since I have waited until I
confronted you to summon him, Gridelin gets 2 free attacks before anyone else. I
guess he�ll be casting spells, as the rules don�t say anything about him attacking
or causing damage
Order #

Character

Action

Die Result

Effect

Hit Points

Gridelin

Casts Winds

N/A

All enemies suffer 2 hp of damage each

N/A

ii

Gridelin

Casts Faerie Fire

N/A

All allies hit next combat turn

N/A

NOTE: Gridelin�s spells hit automatically.

Order #

Character
Action

Die Result

Effect

Hit Points

Flametongue

Uses Iron Statue

N/A

Iron Statue becomes an ally for the battle

31

26

Sistoo

Attacks w/ Glaive

Auto hits*

Does 9 hp damage

13

Iron Statue

Attacks
Auto hits*

Does 10 hp damage

11

Gridelin

Casts Distortion on Scorch

N/A

Scorch misses for next 2 turns

N/A

* = because of Gridelin�s Faerie Fire spell

Order #

Character

Action

Die Result

Effect

Hit Points

Black Knight

Attacks w/ Nightslasher

None.
32

Euras

Summons a Wind Being

2X

Creates a Wind Being that absorbs up to 10 hp

Scorch

Casts Wall of Fire

Hits Flametongue.

Hits Sistoo.

Misses the Iron Statue.

Phantast

Attacks w/ fangs

n/a

Automatic hit � 3 damage.


10

Wind Being HP: 10

I looked up a couple things in the Black Knight's book, namely the effect of a
couple spells you cast. Please feel free to do the same. As there are a lot of
special rules and circumstances, we can either include them in the game file (and
add time to the process) or just refer to the other book as needed. I recommend the
latter. If either of us use an object we found along the way (eg. the Iron Statue),
we can provide info on that object as required.

Your move!

Andy

Date: Wed, 22 Nov 2000 13:49:12 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Sekelaa@aol.com
Subject: Victory for the Red Dragon!

Well, that was quick! I just got splattered all about the landscape. :) First, your
fire breath lead to a special (*) which somehow caused you to do 22 points of
damage to my group. Almost immediately thereafter, Sistoo scored a critical hit,
doing another 18 points of damage! That was that. :) You've won! Congratulations!
The final battle file is attached, in case you're curious to see what happened
exactly...

TURN 2

Order #

Character

Action

Die Result

Effect

Hit Points

Flametongue

Breathes Fire

*
SPECIAL -- Claws & fangs auto-hit, double damage (22 hp)

26

Sistoo

Attacks w/ Glaive

2X

Does 18 damage, wipes out the enemy.

Iron Statue

Attacks

Gridelin

Casts Fumble on the Knight

N/A

Knight misses his next turn

N/A

Order #
Character

Action

Die Result

Effect

Hit Points

Black Knight

Attacks w/ Nightslasher

Does 9 hp damage.

21

Euras

Casts Wind Gusts

Red Dragon is blown off his feet for next two turns.

Scorch
---

Phantast

---

- Demian
Challenge of Druid's Grove
PBeM Game (1/15/2002 - 3/10/2002)

Here's a log of a play-by-e-mail game of Challenge of Druid's Grove that I played


against Andy Sekela. The e-mails have been modified and reordered slightly in order
to make them more readable and to remove irrelevant content.

Date: Tue, 15 Jan 2002 22:14:57 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Long-time-no-"see"

I (or Renwood, I guess) go first. I took my first turn (shouldn't be any harm in
that, I don't think; I want to get the game going!). I read "The adventure
begins..." page and then turned to the first encounter.

I don't know what format to use for our turn reports. It doesn't appear we have to
tell each other where we are, as in some of the previous books.

Hope you find the Ar-Kane book!

Andy

Date: Thu, 17 Jan 2002 19:16:17 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Long-time-no-"see"

Well, I found my Ar-Kane book. It looks like we still have to report our locations,
so I think a "current location / moving to" turn report format makes the most
sense. So for your first turn, would you mind sending me a report with your current
location (wherever you are in "the adventure begins") and your moving to (the
location related to the number you first chose). I don't think you should actually
read the result of your first choice until I've made my first choice.

One other complication -- this book doesn't provide hit points for monsters when
they're encountered; it's supposed to be kept secret to increase the strategy
involved in retreating. I don't think there's really any good way of working around
this problem, though, so we may have to sacrifice that feature in the interest of
making e-mail play run smoothly. Any thoughts?

- Demian

Date: Fri, 18 Jan 2002 06:12:58 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Long-time-no-"see"

Well, I found my Ar-Kane book. It looks like we still have to report our locations,
so I think a "current location / moving to" turn report format makes the most
sense. So for your first turn, would you mind sending me a report with your current
location (wherever you are in "the adventure begins") and your moving to (the
location related to the number you first chose). I don't think you should actually
read the result of your first choice until I've made my first choice.

Yes, I was mistaken. (I noticed that when I re-read the rules last night). I will
send you a new email with the correct form.

One other complication -- this book doesn't provide hit points for monsters when
they're encountered; it's supposed to be kept secret to increase the strategy
involved in retreating. I don't think there's really any good way of working around
this problem, though, so we may have to sacrifice that feature in the interest of
making e-mail play run smoothly. Any thoughts?

I agree; there's no way around this. You can look up the enemy's hit points in the
Renwood book. When I fight, you can just email me my enemy's hit points since I
still don't have the Ar-Kane book (though I did ask my brother to send it to me).

Andy

Date: Thu, 17 Jan 2002 19:28:17 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Rules Problems Already!

I just noticed two rather significant problems:

1.) Both books say "You go first." So I don't know who is actually supposed to make
the first move.

2.) My primary weapons (magical daggers of light) don't indicate how much damage
they inflict upon a successful hit! Rather important information to omit, I'd say!

- Demian

Date: Fri, 18 Jan 2002 06:16:15 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Rules Problems Already!

They are pretty significant problems!! I hoped by the fourth book some of these
ambiguities would be fixed!

As for who goes first, you may as well go. (Six in one; half-dozen in the other.)

As for your primary weapons, that's a tough one... Do they have any special powers?
For reference, I can throw 2 darts a turn, each of which inflict 6 HP. But I only
have 4 darts (though they are reusable), so I can really only attack with them on
two turns during any battle. How many daggers do you have? Do you throw them or
attack in melee?

Andy

Date: Fri, 18 Jan 2002 07:30:28 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Rules Problems Already!

They are pretty significant problems!! I hoped by the fourth book some of these
ambiguities would be fixed!

They obviously didn't have very thorough copy editors. To be fair, though, I think
certain areas of the rules looked less ambiguous than before (it is very explicit,
for example, that players take turns reading one page, not exploring one area -- I
don't think this was entirely clear in the past, since I remember it confusing us
at one point).

As for who goes first, you may as well go. (Six in one; half-dozen in the other.)

Okay, my first turn will follow shortly.

As for your primary weapons, that's a tough one... Do they have any special powers?
For reference, I can throw 2 darts a turn, each of which inflict 6 HP. But I only
have 4 darts (though they are reusable), so I can really only attack with them on
two turns during any battle. How many daggers do you have? Do you throw them or
attack in melee?

Here's what it says:

Weapon: Two Magical Daggers of Light, Bright Beam and Quick Ray. When used against
any creatures larger than man-size, the daggers glow brightly, often blinding an
enemy and impairing his fighting ability. (No enemy can score a "2X" against you
when you use these daggers. Count "2X" as "X".) When using daggers, you cannot use
spells.

It seems their special ability is already balanced by a disadvantage. But no damage


number. Hmm.

Oh, and speaking of spells, is it just me, or are the first level spells more
powerful than many of the higher-level ones? :)

- Demian

Date: Fri, 18 Jan 2002 19:51:03 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Rules Problems Already!

They obviously didn't have very thorough copy editors. To be fair, though, I think
certain areas of the rules looked less ambiguous than before (it is very explicit,
for example, that players take turns reading one page, not exploring one area -- I
don't think this was entirely clear in the past, since I remember it confusing us
at one point).

Yes, that was confusing in previous books. I hope they did clean things up a bit!
Here's what it says: [snip]

I'm reaching back a bit here, but I think my brother and I played that each dagger
did 3 or 4 HP damage if it hit, and you could attack twice per turn (i.e., once
with each dagger).

It seems their special ability is already balanced by a disadvantage. But no damage


number. Hmm.

That's not really a disadvantage. I have the same thing - I can either attack with
my darts or use spells. I think it's the same as in most games - you can attack OR
cast spells, but not both in one turn.

Oh, and speaking of spells, is it just me, or are the first level spells more
powerful than many of the higher-level ones? :)

Maybe. My 1st level Entangle spell is really powerful!!

Andy

Date: Sat, 19 Jan 2002 10:17:44 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Rules Problems Already!

I'm reaching back a bit here, but I think my brother and I played that each dagger
did 3 or 4 HP damage if it hit, and you could attack twice per turn (i.e., once
with each dagger).

Sounds fair to me. But which should it be? 3 or 4 damage? Should we flip a coin? :)

That's not really a disadvantage. I have the same thing - I can either attack with
my darts or use spells. I think it's the same as in most games - you can attack OR
cast spells, but not both in one turn.

Of course, that makes a lot of sense. I was misinterpreting the rule to mean that
during a given battle (rather than a given turn, which is a more sensible
interpretation), you could only use daggers or spells but not both.

- Demian

Date: Sat, 19 Jan 2002 11:57:09 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Rules Problems Already!

Sounds fair to me. But which should it be? 3 or 4 damage? Should we flip a coin? :)

How about this... If the first one hits its 4 hp, and if the second one hits it
causes 3 hp.

Andy

Date: Sat, 19 Jan 2002 13:12:19 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Rules Problems Already!

How about this... If the first one hits its 4 hp, and if the second one hits it
causes 3 hp.

Good compromise! :)

- Demian

Date: Fri, 18 Jan 2002 07:41:18 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 1

I read the first two pages and made the first choice, so it's time for you to do
the same!

Current Location: One-Eyed Wanderer


Moving To: Staying Here

- Demian

Date: Fri, 18 Jan 2002 19:52:19 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 1

Current Location: The Enchanted Lake

Moving To: Staying Here

Your move.

Andy

PS It feels good to be back in the game again!

Date: Sat, 19 Jan 2002 10:24:57 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 2

Current Location: One-Eyed Wanderer


Moving To: ???

Your move.

PS It feels good to be back in the game again!

Sure does!

- Demian

Date: Sat, 19 Jan 2002 11:58:51 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Ar-Kane, Turn 2

Looks like I have my first fight already.

Can you give me the hit points and stats for the Pyrohydra, Encounter # 90? I will
give you my turn 2 report after I fight it.
Andy

Date: Sat, 19 Jan 2002 13:14:41 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Ar-Kane, Turn 2

Can you give me the hit points and stats for the Pyrohydra, Encounter # 90? I will
give you my turn 2 report after I fight it.

A nasty beast indeed!

Pyrohydra's Hit Points: 35

The Pyrohydra has five heads, each doing 3 Hit Points of damage by fire. The
creature gets one attack, and if it is successful, each head breathes fire. Every 7
Hit Points of damage done by the Druid and his allies put another head out of
action so that it can no longer breathe fire.

Good luck!

- Demian

Date: Sun, 20 Jan 2002 09:04:15 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 2

Current Location: The Enchanted Lake


Actually, the battle against the Pyrohydra wasn't as bad as it should have been. A
water sprite gave me a magical teardrop that protected me during the first 2 rounds
of the battle.

Moving To: The Willow Path

Your move.

Andy

Date: Sun, 20 Jan 2002 13:04:25 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 3

Actually, the battle against the Pyrohydra wasn't as bad as it should have been. A
water sprite gave me a magical teardrop that protected me during the first 2 rounds
of the battle.

Those water sprites come in handy sometimes. :)

Current Location: The Battle

Moving To: staying here

Your move.

- Demian
Date: Sun, 20 Jan 2002 19:20:34 -0500
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 3

Current Location: The Willow Path

Moving To: Staying Here

Your move.

Andy

PS When you say you're at "The Battle", is that an actual location? I'm just
wondering because at the Willow Path I hear sounds of a battle that's coming my
way...

Date: Mon, 21 Jan 2002 07:07:35 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 4

Current Location: Battle of the Orcs and Elves

Moving to: Wall of Brambles

I just defeated an army of wimpy orcs.

Your move.

- Demian

PS When you say you're at "The Battle", is that an actual location? I'm just
wondering because at the Willow Path I hear sounds of a battle that's coming my
way...

So far, there have been no location names in my book, just descriptive titles like
"The Battle," which I have reproduced faithfully.

- Demian

Date: Mon, 21 Jan 2002 19:06:49 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 4

Current Location: The Willow Path (still)

Moving To: Staying Here

Your move.

Andy

So far, there have been no location names in my book, just descriptive titles like
"The Battle," which I have reproduced faithfully.

I guess mine are the same - not really locations, just descriptions. Not that it
really matters. Anyway, it's not the same battle. The battle I walked into was
between a huge fighter and some Fire Giants.

Date: Mon, 21 Jan 2002 20:21:58 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 5

Current Location: Castle in the Thorns

Moving to: Going in!

Your move.

- Demian

Date: Mon, 21 Jan 2002 21:45:48 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 5

Current Location: The Willow Path (still)

Moving To: The Giant's Outpost

Your move.

Andy

Looks like I'll be fighting Fire Giants on my next turn. Please give me the stats
for the Giants (monster encounter #25).

Date: Tue, 22 Jan 2002 07:48:42 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Renwood, Turn 5

Current Location: Castle of Thorns Moving To: The Sound of Music (maybe I'll fight
Julie Andrews)

Your move.

- Demian

Looks like I'll be fighting Fire Giants on my next turn. Please give me the stats
for the Giants (monster encounter #25).

4 Fire Giants: 14 Hit Points each

Each of the four giants does 9 HP of damage. Roht the Hammer Warrior kills one
Giant every Combat Turn and never misses.

Date: Wed, 23 Jan 2002 06:08:09 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 6

I managed to defeat those pesky fire giants (thanks in large part to Roht).

Current Location: The Giant's Outpost


Moving To: The Hammer Warrior

Your move.

Andy

PS Tell Julie I said hi.

Date: Wed, 23 Jan 2002 07:15:36 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 7

Current Location: Gypsy Camp

Moving To: Staying here

Your move.

- Demian

Date: Wed, 23 Jan 2002 19:18:26 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 7

Current Location: The Hammer Warrior

Moving To: The Zombie Warriors.

Looks like I have another fight brewing. (I have all the fun...) Please let me know
the stats for encounter 72, zombie warriors.

Your move.

Date: Fri, 25 Jan 2002 07:11:07 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 8

Current Location: Gypsy Camp (Magic Wagon)

Moving To: Staying Here (heading into battle)

Looks like I have another fight brewing. (I have all the fun...) Please let me know
the stats for encounter 72, zombie warriors.

32 hit points, 4 damage per hit.

Your move.

- Demian

Date: Sun, 27 Jan 2002 20:15:05 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 8
Current Location: The Zombie Warriors.

Moving To: The Lone Zombie.

I defeated the Zombie Warriors, but now I have to contend with their leader. Please
let me know the stats for encounter 31.

Your move.

Andy

Date: Mon, 28 Jan 2002 07:26:14 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 9

Current Location: Gypsy Camp

Moving To: Staying here.

I just defeated a bunch of warlocks.

I defeated the Zombie Warriors, but now I have to contend with their leader. Please
let me know the stats for encounter 31.

22 hit points, 11 damage.

- Demian

Date: Tue, 29 Jan 2002 00:20:06 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Remwood, Turn 9

Current Location: The Lone Zombie.

Moving To: "You will battle the forest itself."

The Lone Zombie is history, but it's not over yet. Now I must battle the Zombie
trees. (I just can't get away from these zombies! Where's a cleric when you need
one...) Please let me know the stats for encounter 80.

Your move.

Andy

Date: Tue, 29 Jan 2002 12:00:41 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 10

Current Location: Gypsy Hero

Moving To: The Wide Path

The Lone Zombie is history, but it's not over yet. Now I must battle the Zombie
trees. (I just can't get away from these zombies! Where's a cleric when you need
one...) Please let me know the stats for encounter 80.
This is beginning to sound like Evil Dead II! :)

Anyway, the trees have 42 hit points and do 9 damage.

- Demian

Date: Thu, 31 Jan 2002 07:38:48 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 10

Current Location: "You will battle the forest itself."

Moving to: The Thorn Patch

I was victorious over the Zombie trees, but alas I have yet another battle to
fight! Please let me know the stats for encounter 40, the Thorn Monsters.

Your move, Andy

Date: Thu, 31 Jan 2002 07:53:06 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 11

Current Location: Sphere of Dragonkind

Moving to: The Archer

I was victorious over the Zombie trees, but alas I have yet another battle to
fight! Please let me know the stats for encounter 40, the Thorn Monsters.

38 hit points, 9 damage.

Hey, did you notice that the books in this set have the wrong covers? Renwood is on
the cover of my book and Ar-Kane is on the cover of yours! Check the interior
illustrations if you don't believe me. :)

- Demian

Date: Sat, 2 Feb 2002 07:57:18 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 11

Current Location: The Thorn Patch

Moving to: Reaching Lath's Grove

That was my hardest battle yet, but I finally won in the end.

Question for you - I got a special result that said I found a treasure trove with a
scroll and a potion. I got this same result in a different area already. Should I
have been able to find this treasure only once? I would definitely say to ignore
the second treasure trove if both special results were rolled in the same location,
but it's a gray area as far as if they're in different areas.

Your move, Andy


Hey, did you notice that the books in this set have the wrong covers? Renwood is on
the cover of my book and Ar-Kane is on the cover of yours! Check the interior
illustrations if you don't believe me. :)

Remember, I don't have "your" book. However, it doesn't look like Renwood on the
cover of mine!

Date: Sun, 3 Feb 2002 09:09:40 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Renwood, Turn 11

Current Location: The Archer

Moving to: The Forest

I just beat up some Roman gladiators!

Your move.

Question for you - I got a special result that said I found a treasure trove with a
scroll and a potion. I got this same result in a different area already. Should I
have been able to find this treasure only once? I would definitely say to ignore
the second treasure trove if both special results were rolled in the same location,
but it's a gray area as far as if they're in different areas.

Are you sure you're determining the results correctly? You shouldn't be rolling
them; the character bookmark tells you which one to use based on your current page
number, and then you add on to that for each subsequent event during the fight.
Assuming you're doing this correctly, though, I'd say you definitely should count
it even if it's a repeat. :)

- Demian

Date: Mon, 4 Feb 2002 21:23:16 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 12

Current Location: Reaching Lath's Grove

Moving to: Guardian of the First Circle

Your move.

I will be fighting the Guardian, encounter # 92.

Andy

Are you sure you're determining the results correctly? You shouldn't be rolling
them; the character bookmark tells you which one to use based on your current page
number, and then you add on to that for each subsequent event during the fight.
Assuming you're doing this correctly, though, I'd say you definitely should count
it even if it's a repeat. :)

I understand what you're saying. The first special result was in area 80. On a
different turn, I got a special result in area 40. Both of those special results
direct me "specials" # 10, which says I found a treasure trove. Is it reasonable
that I found the same treasure trove in two different areas? Per the rules, it is
possible. It just may not make the most sense.

Date: Tue, 5 Feb 2002 07:40:31 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Renwood, Turn 12

Current Location: The Witch's Hut

Moving to: Staying here

I will be fighting the Guardian, encounter # 92.

Encounter #92 is "Tree Warrior" in my book -- 25 HP, 5 damage. Does that sound
wrong?

I understand what you're saying. The first special result was in area 80. On a
different turn, I got a special result in area 40. Both of those special results
direct me "specials" # 10, which says I found a treasure trove. Is it reasonable
that I found the same treasure trove in two different areas? Per the rules, it is
possible. It just may not make the most sense.

Yeah, you can definitely find the same treasure twice under those circumstances.
Doesn't make a whole lot of sense, but then, most of the special results don't make
a whole lot of sense.

- Demian

Date: Thu, 7 Feb 2002 08:34:56 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 13

Current Location: Guardian of the First Circle

Moving to: The Archdruid's Gift

I defeated the Tree Warrior.

Your move.

Encounter #92 is "Tree Warrior" in my book -- 25 HP, 5 damage. Does that sound
wrong?

No, that's right. The illustration shows a tree warrior.

Yeah, you can definitely find the same treasure twice under those circumstances.
Doesn't make a whole lot of sense, but then, most of the special results don't make
a whole lot of sense.

Agreed. Take a look at my special #2. I just "encountered" it during this battle.
Does it mean that EACH of my characters takes 4 HP of damage, or we take 4 HP
damage total?

Date: Fri, 8 Feb 2002 06:59:47 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 14
Current Location: The Witch's Hut

Moving to: Staying here.

Your move.

Agreed. Take a look at my special #2. I just "encountered" it during this battle.
Does it mean that EACH of my characters takes 4 HP of damage, or we take 4 HP
damage total?

That's pretty vague, isn't it? How about, to compromise, it does 4 HP damage to the
whole group, but at least 1 point to each person (i.e., if you have more than four
party members, each takes 1 HP damage even though that totals more than 4; if you
have less than 4, each must take at least one hit).

- Demian

Date: Fri, 8 Feb 2002 21:56:05 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 14

Current Location: The Archdruid's Gift

Moving to: Guardian of the Gate

Your move.

I will be fighting another Guardian (looks like an Ettin), encounter # 122.

Andy

That's pretty vague, isn't it? How about, to compromise, it does 4 HP damage to the
whole group, but at least 1 point to each person (i.e., if you have more than four
party members, each takes 1 HP damage even though that totals more than 4; if you
have less than 4, each must take at least one hit).

Sounds good to me!

Date: Sat, 9 Feb 2002 08:12:30 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 15

Current Location: Another Dimension!

Moving to: Back to the Forest

I just battled a Nonation (encounter 45).

I will be fighting another Guardian (looks like an Ettin), encounter # 122.

It's a Giant Two-Headed Troll with 30 hit points that does 10 damage per turn.

Your move.

- Demian

Date: Sun, 10 Feb 2002 20:35:42 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 15

Current Location: Guardian of the Gate

Moving to: The Second Circle

I kicked some 2-Headed Troll Butt.

Your move.

Date: Mon, 11 Feb 2002 09:34:48 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 16

Current Location: Hidden Statue

Moving To: Staying here.

Your move.

- Demian

Date: Mon, 11 Feb 2002 21:23:07 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 16

Current Location: The Second Circle

Moving To: Staying here.

Your move.

Andy

Date: Tue, 12 Feb 2002 08:17:34 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 17

Current Location: Hidden Statue

Moving To: Thorn-choked trail

I just found a pixie, which means you need to read page 88 in your book.

Your move.

- Demian

Date: Tue, 12 Feb 2002 21:54:00 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 17

Current Location: The Second Circle


Moving To: Staying here.

Your move.

Andy

I just found a pixie, which means you need to read page 88 in your book.

That is most interesting... (That's all I have to say about that.)

Date: Wed, 13 Feb 2002 07:05:45 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 18

Current Location: Castle in the Thorns

Moving To: Staying here.

I seem to be going in circles. Hmm.

Your move.

- Demian

Date: Wed, 13 Feb 2002 07:29:11 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 18

Current Location: The Second Circle

Moving To: The Third Circle.

Your move.

Andy

I seem to be going in circles. Hmm.

Hopefully, that's not because there's a problem with the book!

Date: Thu, 14 Feb 2002 07:23:19 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 19

Current Location: Castle of Thorns

Moving To: Staying here

I just defeated some Ogres. Your move.

Hopefully, that's not because there's a problem with the book!

No, just a problem with my lousy decision-making, I think. ;) In any case, based on
your recent locations, a punnish individual might observe that you, too, have been
going in "circles."
Sorry, couldn't resist. :)

- Demian

Date: Fri, 15 Feb 2002 00:45:38 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 19

Current Location: The Third Circle

Moving To: Thief!

Your move.

Andy

No, just a problem with my lousy decision-making, I think. ;) In any case, based on
your recent locations, a punnish individual might observe that you, too, have been
going in "circles."

Sorry, couldn't resist. :)

At least I'm going somewhere! (ha-ha)

Date: Fri, 15 Feb 2002 07:14:22 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 20

Current Location: Castle of Thorns

Moving to: staying here

Your move.

- Demian

Date: Sat, 16 Feb 2002 05:44:33 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 20

Current Location: Thief!

Moving to: Fight the Thief!

Your move.

Please provide the stats for monster encounter 138.

- Andy

Date: Sat, 16 Feb 2002 15:26:38 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 21
Current Location: Castle of Thorns

Moving To: Unicorn Meadow

I just defeated a wolfman and a bunch of wolves. Your move!

The thief you must fight has 31 HP and does 4 damage, but if you get a "2X" he does
12 damage.

- Demian

Date: Mon, 18 Feb 2002 22:57:29 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Renwood, Turn 21

Current Location: Fight the Thief!

Moving to: Battle with your Rival

I defeated the Thief.

Your move.

PS It looks like we're in for a showdown on my next turn...

Date: Tue, 19 Feb 2002 07:11:10 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Ar-Kane, Turn 22

Current Location: Unicorn Meadow

Moving to: The Cave of the Golden Bear

PS It looks like we're in for a showdown on my next turn...

Okay, I'll just queue up the fighting music. ;)

- Demian

Date: Tue, 19 Feb 2002 20:18:08 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle preps

You and your allies have been transported to the Inner Sanctuary for a final
battle. Please turn to page 118.

Okay, I'll just queue up the fighting music. ;)

What did you have in mind?

Date: Wed, 20 Feb 2002 07:33:06 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle preparations

You and your allies have been transported to the Inner Sanctuary for a final
battle. Please turn to page 118.

Something's screwy here. 118 is somewhere in Atlantis. I did manage to find the
final battle on 134, though.

What did you have in mind?

Something repetitive and video-game-like. ;)

Anyway, now that we're here, who makes the first move? You because you got here
first or me because I made the first move in the overall game?

- Demian

Date: Wed, 20 Feb 2002 07:41:45 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle Turn 1

Two questions:
1) I can't remember how we do it. Do we alternate each character, or do all
characters on one side go first, and then the other side?
2) I want to call the Pixie to my side. I think I can do this as the battle starts,
but it's kind of a gray area. Please refer to page 88 of Renwood's book. It says I
can call the Pixie after you've had one battle. Does that mean I can call him any
time after that first encounter, or I have to call him after the first one (before
you have a second encounter)?

Andy

Date: Wed, 20 Feb 2002 08:13:58 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 1

1) I can't remember how we do it. Do we alternate each character, or do all


characters on one side go first, and then the other side?

We do it a side at a time rather than a character at a time.

2) I want to call the Pixie to my side. I think I can do this as the battle starts,
but it's kind of a gray area. Please refer to page 88 of Renwood's book. It says I
can call the Pixie after you've had one battle. Does that mean I can call him any
time after that first encounter, or I have to call him after the first one (before
you have a second encounter)?

It looks to me like you're eligible to call him now.

Anyway, now that we're here, who makes the first move? You because you got here
first or me because I made the first move in the overall game?

- Demian

Date: Wed, 20 Feb 2002 22:18:31 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 1

We do it a side at a time rather than a character at a time.


That's what I thought. Just wanted to double-check.

It looks to me like you're eligible to call him now.

Very well. I summon the Pixie to my side. In case you gave him any objects, he
brings them with him. He has however many hit points he had with you (up to 5,
according to my book) plus 3 more. Also, the entry (88) in my book discusses the
arrows he has. Did he have arrows with you? Did he use any?

Anyway, now that we're here, who makes the first move? You because you got here
first or me because I made the first move in the overall game?

It doesn't say one way or another. However, since you started first in the game,
you should attack first I would think.

Andy

Date: Sat, 23 Feb 2002 08:18:46 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 1

It doesn't say one way or another. However, since you started first in the game,
you should attack first I would think.

Fair enough. :)

Very well. I summon the Pixie to my side. In case you gave him any objects, he
brings them with him. He has however many hit points he had with you (up to 5,
according to my book) plus 3 more. Also, the entry (88) in my book discusses the
arrows he has. Did he have arrows with you? Did he use any?

I didn't even get a chance to do anything with him, so he has full hit points and
all arrows.

I don't think we actually have to worry about terribly complicated combat rules for
this one. I'll just type a chart in the e-mail. This way we can keep our hit points
secret and increase the suspense. :)

Ar-Kane's Side, attack 1:

1. Ar-Kane, cast Monster Summon IV: success!


2. Elf Warrior, attack: miss!
3. Swiftwing the Griffon, attack: miss! miss!
4. Brett the Bowman, attack: automatic hit on first turn, 7 damage.
5. Wind Spirit, attack: hit, 12 damage.

note: I just summoned the Wind Spirit this turn; if you don't think it can attack
on the first turn, just ignore line #5.

Okay, distribute your damage and do your worst!

- Demian

Date: Sat, 23 Feb 2002 23:28:40 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 1
note: I just summoned the Wind Spirit this turn; if you don't think it can attack
on the first turn, just ignore line #5.

That's fine with me, since I have my own creatures I'm trying to summon.

Here's my results:

1. Renwood, casts Call Woodland Beings: miss!


2. Berk the Buckawn, casts Entangle: hit! (Stops all enemies from attacking for 2
combat turns.)
3. Soral the Swanmay, attacks: hit, 8 damage.
4. Verdure Lath, Ranger, attacks: hit (2x), 12 damage total.
5. Pixie, fires Confusion arrow: miss!

That Entangle spell seems a bit powerful. What do you think? (Or maybe you have a
way to nullify it...)

Andy

Date: Sun, 24 Feb 2002 09:13:11 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 1

That Entangle spell seems a bit powerful. What do you think? (Or maybe you have a
way to nullify it...)

Entangle definitely is pretty powerful, but I don't think there's much I can do
about it. The question, though, is does it stop spellcasting or only physical
attacks? Any thoughts?

- Demian

Date: Sun, 24 Feb 2002 10:53:44 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 1

Entangle definitely is pretty powerful, but I don't think there's much I can do
about it. The question, though, is does it stop spellcasting or only physical
attacks? Any thoughts?

How about just physical attacks? So let's say you can still cast spells or use
objects. That will at least somewhat balance out this powerful spell.

Andy

Date: Sun, 24 Feb 2002 11:52:03 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Final Battle Turn 2

How about just physical attacks? So let's say you can still cast spells or use
objects. That will at least somewhat balance out this powerful spell.

Okay, in that case:

Ar-Kane's Side, attack 2:


1. Ar-Kane, cast Grease: automatic hit, entire enemy group slips and misses all
attacks next turn.
2. Elf Warrior, trapped! (turn 1 of 2)
3. Swiftwing the Griffon, trapped! (turn 1 of 2)
4. Brett the Bowman, trapped! (turn 1 of 2)
5. Wind Spirit, trapped! (turn 1 of 2)

Your move. My Grease should just about cancel out one turn's worth of your
entanglement.

- Demian

Date: Mon, 25 Feb 2002 07:46:08 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 2

Your move. My Grease should just about cancel out one turn's worth of your
entanglement.

I agree. That worked out OK. Your turn again!

Andy

Date: Tue, 26 Feb 2002 08:25:20 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 3

Ar-Kane's Side, attack 3:

1. Ar-Kane, cast Strength on Swiftwing: automatic hit, damage increases.


2. Elf Warrior, trapped! (turn 2 of 2)
3. Swiftwing the Griffon, trapped! (turn 2 of 2)
4. Brett the Bowman, trapped! (turn 2 of 2)
5. Wind Spirit, trapped! (turn 2 of 2)

Your move.

- Demian

Date: Thu, 28 Feb 2002 21:49:21 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 3

Here's my results:

1. Renwood, casts Call Woodland Beings: miss!


2. Berk the Buckawn, casts Summon Insects: hit! (Does 2 hp of damage each turn for
the rest of the battle)
3. Soral the Swanmay, attacks: miss!
4. Verdure Lath, Ranger, attacks: hit, 6 damage.
5. Pixie, fires Confusion arrow: hit! (one being refrains from attacking for 3
turns)

Your move,
Andy
Date: Fri, 1 Mar 2002 18:23:34 -0500
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 3

Do the insects do two damage per player per turn, or just two damage per turn?

Two damage per turn total.

Andy

Date: Sat, 2 Mar 2002 11:19:25 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 4

Two damage per turn total.

Sounds good to me. You should probably remind me about this, though, just in case I
forget. Anyway, here's the next assault:

Ar-Kane's Side, attack 4:

1. Ar-Kane, cast Monster Summon III: success -- Giant Snapping Turtle summoned.
2. Elf Warrior, attack! hit for 7 damage
3. Swiftwing the Griffon, attack! hit for 10 damage, miss.
4. Brett the Bowman, confused! (turn 1 of 3)
5. Wind Spirit, attack! miss.
6. Giant Snapping Turtle, attack! miss.

Over to you!

- Demian

Date: Sun, 3 Mar 2002 22:16:50 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 4

This was an interesting round...

1. Renwood, casts Call Woodland Beings: Special! Your side takes 7 hp of damage,
but each of my allies are also struck and lose 1 hp each.
2. Berk the Buckawn, attacks: hit (2x)! On a 2x, the drugged dart he uses puts one
enemy to sleep for the rest of the battle.
3. Soral the Swanmay, attacks: Special! (no effect)
4. Verdure Lath, Ranger, attacks: miss!
5. Pixie, fires War arrow: miss!

You also lose 2 hp from the summoned insects.

Your move,
Andy

Date: Tue, 5 Mar 2002 07:18:34 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5
Ar-Kane's Side, attack 5:

1. Ar-Kane, cast Fear: success -- one character on your side permanently flees the
battle.
2. Elf Warrior, attack! miss.
3. Swiftwing the Griffon, attack! miss. miss.
4. Brett the Bowman, drugged! (out of fight)
5. Wind Spirit, attack! miss.
6. Giant Snapping Turtle, attack! 2X hit! 16 damage.

Your move.

- Demian

Date: Tue, 5 Mar 2002 22:43:52 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 5

I'm getting desperate here. Time to pull out all the stops (or at least some of
them...).

Renwood's side, Attack 5:

1. Renwood, casts Wall of Fire: Hit! Does 9 hp damage to each enemy. It will work
every combat turn, provided Renwood does nothing else. (I still have to roll each
turn to see if it hits.)
2. Berk the Buckawn: Runs away (due to Fear spell).
3. Soral the Swanmay, attacks: hit! 8 damage.
4. Verdure Lath, Ranger, attacks: miss!
5. Pixie, fires Sleep arrow: miss!

You also lose 2 hp from the summoned insects. (Since Berk, the caster of the spell,
ran away, is the spell still in effect?)

One other question - Wall of Fire - do I need to roll to see if it hits for EACH
enemy, or do I just roll once for your group as a whole?

Your move,
Andy

Date: Wed, 6 Mar 2002 08:17:01 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5

One other question - Wall of Fire - do I need to roll to see if it hits for EACH
enemy, or do I just roll once for your group as a whole?

I think it hits the group as a whole. In any case, doesn't make much difference.
You've wiped me out utterly! Victory is yours!

- Demian

Date: Wed, 6 Mar 2002 20:47:53 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 5
That victory may be short-lived. I still have to face the evil inside the forest.
And me and my companions are pretty weak. (All of my allies are down to 2 hp each!)

I have a couple healing potions and spells. Do I have time to use them?

It seems to me that our fight wasn't very well balanced. I didn't even use two of
my most powerful items - the Hammer of Summoning (p. 78) and the Oaken Wand (p.
137). Did I just find more stuff than you did??

Andy

Date: Thu, 7 Mar 2002 07:33:22 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5

I have a couple healing potions and spells. Do I have time to use them?

I'm sure you have time to do a bit of magic while you're tying me up. ;)

It seems to me that our fight wasn't very well balanced. I didn't even use two of
my most powerful items - the Hammer of Summoning (p. 78) and the Oaken Wand (p.
137). Did I just find more stuff than you did??

I found a lot of stuff, but it all happened to be pretty useless. :) In any case, I
think if I'd just pounded you with magic missiles instead of trying to be more
clever, I'd probably have won. ;)

Anyway, let me know how your confrontation with the big bad guy turns out.

- Demian

Date: Fri, 8 Mar 2002 07:13:54 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 5

I'm sure you have time to do a bit of magic while you're tying me up. ;)

Sounds good to me. I won't make the ropes too tight...

I found a lot of stuff, but it all happened to be pretty useless. :) In any case, I
think if I'd just pounded you with magic missiles instead of trying to be more
clever, I'd probably have won. ;)

Silly you - trying to use strategy in one of these books!! (ha-ha)

Anyway, let me know how your confrontation with the big bad guy turns out.

Actually, I'll need your help in the battle, since I still don't have the Ar-Kane
book. It's encounter # 128.

Andy

Date: Fri, 8 Mar 2002 08:42:02 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5
Actually, I'll need your help in the battle, since I still don't have the Ar-Kane
book. It's encounter # 128.

The Earth Spirit has 61 hit points and does 14 points of damage per hit. Lath's
body has 35 hit points and casts spells as described in encounter 117 in your own
book. It may be an oversight, but the encounter in my book doesn't say anything
about his body crumbling to dust like yours does.

- Demian

Date: Fri, 8 Mar 2002 21:52:37 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 5

The Earth Spirit has 61 hit points and does 14 points of damage per hit. Lath's
body has 35 hit points and casts spells as described in encounter 117 in your own
book. It may be an oversight, but the encounter in my book doesn't say anything
about his body crumbling to dust like yours does.

So it looks like they make 2 attacks against me each turn - one from Lath's body,
and one from the Earth Spirit. I'll play out the fight at my leisure; it doesn't
need to interfere with the start of our next game.

Andy

Date: Sat, 9 Mar 2002 07:59:19 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5

So it looks like they make 2 attacks against me each turn - one from Lath's body,
and one from the Earth Spirit. I'll play out the fight at my leisure; it doesn't
need to interfere with the start of our next game.

That is correct. Just let me know how it turns out so that I can give my game log
closure. ;)

- Demian

Date: Sat, 9 Mar 2002 14:00:25 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle Turn 5

That is correct. Just let me know how it turns out so that I can give my game log
closure. ;)

The battle is over, and I defeated the evil that infested the Grove. It wasn't a
very long battle, actually - only 3 rounds. That was largely due to Roht, the
hammer warrior. I summoned him on the first round; he had 30 hp and automatically
hit (for 14 hp damage) each round. Pretty powerful. I also had an Oaken Wand from
137, which did double damage against creatures in the Inner Sanctuary (i.e., the
Evil Spirit and Lath).

They are moot points now, but there were actually several questions I had during
the battle:
1) How is damage allocated between Lath and the Evil Spirit? I just split the
damage 50-50.
2) Would the Pixie's Confusion or Sleep arrows work on these guys? It just seemed a
little silly that those arrows could take down something as powerful as these
monsters, so I just had the Pixie fire War Arrows.
3) Before the battle, Soral changed into swan form. When in swan form, any spell
cast against her with a "2x" result counts as a miss. If Lath had rolled a 2x
against me in the battle (which he didn't), would the spell have been nullified?

Andy

Date: Sun, 10 Mar 2002 07:43:59 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle Turn 5

The battle is over, and I defeated the evil that infested the Grove.

Congratulations! :)

1) How is damage allocated between Lath and the Evil Spirit? I just split the
damage 50-50.

Well, if we had been playing "live," I would have been in control of the bad guys,
and thus I think it would have been left to my discretion. I would probably have
split the damage to keep both of them alive as long as possible, but you never
know, really. :)

2) Would the Pixie's Confusion or Sleep arrows work on these guys? It just seemed a
little silly that those arrows could take down something as powerful as these
monsters, so I just had the Pixie fire War Arrows.

That was probably wise of you, though you never know.

3) Before the battle, Soral changed into swan form. When in swan form, any spell
cast against her with a "2x" result counts as a miss. If Lath had rolled a 2x
against me in the battle (which he didn't), would the spell have been nullified?

I would say only if it were a spell that required a physical target.

- Demian
Dragonsword of Lankhmar
PBeM Game (3/10/2002 - 6/6/2002)

Here's a log of a play-by-e-mail game of Dragonsword of Lankhmar that I played


against Andy Sekela. The e-mails have been modified and reordered slightly in order
to make them more readable and to remove irrelevant content.

Date: Sun, 10 Mar 2002 08:18:11 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fahrd, Turn 1

Great! It definitely does look like we may finally be getting a change of pace.

The format does seem different than previous games. It also looks like we don't
have to give out our locations, either. There are specific times when you can try
to guess my location, so I guess that's half the "fun".
It looks like I go first in our next book. I read "The Adventure Begins", so it's
your move.

Andy

Date: Sun, 10 Mar 2002 09:03:32 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 1

It looks like I go first in our next book. I read "The Adventure Begins", so it's
your move.

I've done the same, so now it's your move again.

- Demian

Date: Tue, 12 Mar 2002 17:28:34 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 2

Location: Unknown.

Your move.

Andy

PS Is this format OK?

Date: Wed, 13 Mar 2002 07:21:02 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 2

PS Is this format OK?

Well, you don't really need to put the Location: thing down at all, because it will
always be unknown unless I ask you.

Speaking of which, which of the three areas are you in? I need to guess your exact
location.

- Demian

Date: Wed, 13 Mar 2002 22:26:21 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 2

Well, you don't really need to put the Location: thing down at all, because it will
always be unknown unless I ask you.

Sounds good to me.

Speaking of which, which of the three areas are you in? I need to guess your exact
location.

Well that didn't take long! I am on the Street of the Gods.


Andy

Date: Thu, 14 Mar 2002 07:22:34 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 2

Well that didn't take long! I am on the Street of the Gods.

Okay, I'm going to take a look in the Temple of the Gods of Lankhmar.

- Demian

Date: Thu, 14 Mar 2002 20:28:58 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 2

Okay, I'm going to take a look in the Temple of the Gods of Lankhmar.

Fortunately for me, we are not there.

Now you get to take your "regular" turn, correct?

Andy

Date: Fri, 15 Mar 2002 07:30:24 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 2

Now you get to take your "regular" turn, correct?

Actually, I searched for you at the end of my turn, so it's now your move.

- Demian

Date: Fri, 15 Mar 2002 20:52:27 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 3

Your move.

Andy

PS Is this the format you want to use?

Date: Fri, 15 Mar 2002 21:25:40 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 3

PS Is this the format you want to use?

Simple but effective. Works for me.

Anyway, I just fought off some wights, and it's now your move. I'll start my next
turn by guessing your location, so you might as well give me the general area after
any reports of your coming activities.

- Demian

Date: Fri, 15 Mar 2002 22:47:32 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 4

Anyway, I just fought off some wights, and it's now your move. I'll start my next
turn by guessing your location, so you might as well give me the general area after
any reports of your coming activities.

We are still on the Street of the Gods.

Your move.

Andy

Date: Sat, 16 Mar 2002 08:30:55 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 4

We are still on the Street of the Gods.

Okay, I'll try out in the open "On the Street of the Gods."

- Demian

Date: Sat, 16 Mar 2002 23:55:36 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 5

Okay, I'll try out in the open "On the Street of the Gods."

Sorry, but we're not there either.

Your move.

Andy

PS Did you finish your turn 4 yet? In other words, should I have played out my turn
5 already?

Date: Sun, 17 Mar 2002 08:11:17 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 5

PS Did you finish your turn 4 yet? In other words, should I have played out my turn
5 already?

I hadn't finished turn 4 when you asked the question, but I have now. Time for your
turn 5!

- Demian
Date: Sun, 17 Mar 2002 10:21:37 -0500
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 5

Your move.

Andy

Date: Sun, 17 Mar 2002 10:33:56 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 5

I just defeated some Spider Priests, so it's your move. I'll have to guess your
location at the beginning of my next turn, though, so let me know your general
vicinity after you're done moving.

- Demian

Date: Sun, 17 Mar 2002 10:49:29 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 6

I just defeated some Spider Priests, so it's your move. I'll have to guess your
location at the beginning of my next turn, though, so let me know your general
vicinity after you're done moving.

I am in the City of Lankhmar.

Your move.

Andy

PS It doesn't say specifically that I'm in the City of Lankhmar. I just know I'm
not on the street of the gods, and it sounds like a city location. Do you have a
specific list of places to guess from?

Date: Sun, 17 Mar 2002 10:47:22 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 6

PS It doesn't say specifically that I'm in the City of Lankhmar. I just know I'm
not on the street of the gods, and it sounds like a city location. Do you have a
specific list of places to guess from?

Check out the list on page 5 of my book....

I'll search for you at the Blue Moon Inn. Let me know if I found you, and then I'll
take my sixth turn.

- Demian

Date: Sun, 17 Mar 2002 14:01:44 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 6

Check out the list on page 5 of my book....

That at least clears things up from my end.

I'll search for you at the Blue Moon Inn. Let me know if I found you, and then I'll
take my sixth turn.

Nope - guess you have to keep on looking.

Go ahead and take your turn.

Andy

Date: Sun, 17 Mar 2002 14:03:05 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 6

Okay, your move again.

- Demian

Date: Wed, 20 Mar 2002 07:09:58 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 7

I just fought a cute little baby Black Widow Spider.

Your move.

Andy

Date: Wed, 20 Mar 2002 08:01:11 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 7

We just defeated a Carrion Crawler. Your move.

- Demian

Date: Wed, 20 Mar 2002 21:39:19 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 8

Your move.

Andy

Date: Fri, 22 Mar 2002 07:00:00 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 8

Your move.
- Demian

Date: Fri, 22 Mar 2002 07:20:34 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 9

Your move.

Andy

Date: Fri, 22 Mar 2002 07:20:31 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 9

Ow! ow ow ow owie!

We just got thoroughly beaten up by a magical Guardian, but we're still alive
(barely). Take your turn, then let me know your general area so I can guess your
location again on my next turn.

- Demian

Date: Fri, 22 Mar 2002 20:57:57 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 10

We are on the Street of the Gods.

Your move.

Andy

Ow! ow ow ow owie! We just got thoroughly beaten up by a magical Guardian, but


we're still alive (barely). Take your turn, then let me know your general area so I
can guess your location again on my next turn.

That's too bad. I wanted the pleasure of beating you myself (ha-ha).

Date: Sat, 23 Mar 2002 08:04:04 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 10

We are on the Street of the Gods.

I'm going to peek into the Temple of Aarth; let me know if you're there so I can
take my turn!

- Demian

Date: Sat, 23 Mar 2002 08:45:47 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 10
Nope. Keep looking!

Andy

Date: Sat, 23 Mar 2002 08:53:46 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 10

Somebody slipped me poisoned wine, but I survived. I have to guess your location
again after your next move.

- Demian

Date: Sat, 23 Mar 2002 22:08:08 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 11

Stop the presses!! As I was about to deal a killing blow to some White Warriors, I
rolled a Special result. This sent me running, and I am now on my way to Countess
Kronia's estate. You must immediately abandon any encounter and turn to page 62
(hope that's the right page #!) in your book.

Your move.

Andy

Date: Sun, 24 Mar 2002 09:26:34 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 11

Okay, I've read page 62. It tells me to pick a location and see if you're there,
and if you're not to read on with the text at that location. Since I've read page
62, I guess that makes it your turn now. After that, though, I'm moving to the
Entertainment Area, so let me know if you're there!

- Demian

Date: Sun, 24 Mar 2002 09:54:26 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 11

We may have an ambiguity in timing here. I am outside the entrance to the estate,
and haven't chosen a location yet. So do I need to pick a location and carry that
out first, and then you get to see if I'm there?

Andy

Date: Sun, 24 Mar 2002 09:53:20 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 11

Yeah, this is a little confusing in terms of timing. Sounds like you do need to
actually be somewhere before I can try to figure out where you are, though! :)
- Demian

Date: Sun, 24 Mar 2002 10:09:34 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 12

Yeah, this is a little confusing in terms of timing. Sounds like you do need to
actually be somewhere before I can try to figure out where you are, though! :)

I'll just take my next turn, then.

OK - I've chosen a location. Your move.

Andy

Date: Sun, 24 Mar 2002 10:08:15 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 12

Okay, *now* I'll move to the Entertainment Area of Countess Krona. Let me know
whether or not you're there before you take your next turn, please!

- Demian

Date: Sun, 24 Mar 2002 10:15:52 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 12

Sorry, but we eluded you again.

I won't take my next turn until I hear back from you.

Andy

Date: Sun, 24 Mar 2002 10:29:11 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 12

Sorry, but we eluded you again. I won't take my next turn until I hear back from
you.

I just got caught stealing, found myself thrown into an arena and had my entire
party horribly killed by professional gladiators. I hate it when that happens!

I have reinforcements, but they can't do anything until you leave the estate. So
play out your turns until you're done at the party, then let me guess your
location.

- Demian

Date: Sun, 24 Mar 2002 21:40:36 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 12
I just got caught stealing, found myself thrown into an arena and had my entire
party horribly killed by professional gladiators. I hate it when that happens!

I HATE it when that happens!!

I have reinforcements, but they can't do anything until you leave the estate. So
play out your turns until you're done at the party, then let me guess your
location.

Will do. I should be done by tomorrow night. I will give you a summary if I fight
anything.

Andy

Date: Sun, 24 Mar 2002 22:10:37 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 17 (I guess...)

That didn't take as long as I thought. I did fight 4 brutal battles - a Weapons
Master from the Thieves' Guild, Gladiators (your "friends"), Guards, and a Winged
Demon.

We have left the party, and are now on the Street of the Gods.

Your move, Andy

Date: Mon, 25 Mar 2002 07:23:20 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 17

We have left the party, and are now on the Street of the Gods.

Thanks for avenging my death. Now, let's see... might you be at the Marsh Gate? Let
me know before making your next move.

- Demian

Date: Mon, 25 Mar 2002 07:30:09 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 17

Thanks for avenging my death. Now, let's see... might you be at the Marsh Gate? Let
me know before making your next move.

No, we are not there.

Your move.

Andy

Date: Tue, 26 Mar 2002 09:45:16 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 17

Your move!
- Demian

Date: Tue, 26 Mar 2002 20:56:35 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 18

Your move!

Andy

Date: Wed, 27 Mar 2002 07:07:30 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 18

Your move. When you're done with your turn, let me know your general location so I
can guess again.

- Demian

Date: Thu, 28 Mar 2002 07:42:13 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 19

We just fought some nasty Nightgaunts.

We are in the city of Lankhmar.

Your move.

Andy

Date: Sat, 30 Mar 2002 08:01:48 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 19

We just fought some nasty Nightgaunts.

Whoa! H. P. Lovecraft is invading Fritz Leiber's world!

We are in the city of Lankhmar.

Would you happen to be in the Palace of Dark Delights?

- Demian

Date: Sat, 30 Mar 2002 08:59:53 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 19

Whoa! H. P. Lovecraft is invading Fritz Leiber's world!

I guess even the game wizards at TSR need some outside inspiration sometimes...
Would you happen to be in the Palace of Dark Delights?

No, but it sounds like a fun place. How do I get there?? (ha-ha)

Still your move.

Andy

Date: Sat, 30 Mar 2002 09:07:55 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 19

I just defeated some of the Overlord's guards. Your move.

- Demian

Date: Sat, 30 Mar 2002 11:43:33 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 20

Your move.

Andy

Date: Sat, 30 Mar 2002 13:36:38 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 20

Uh oh, I think I'm in trouble... again!

But before bad things happen to me, it's your move!

- Demian

Date: Sat, 30 Mar 2002 23:33:14 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 21

Uh oh, I think I'm in trouble... again!

Serves you right, you bunch of thieves!!

(Actually, we're not doing too good right now either!) We just fought some Rats.
You'd think they would be easy, but not these rats!

Anyway, your move.

Andy

Date: Sun, 31 Mar 2002 10:39:20 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 21

We somehow managed to defeat a Lankhmar Devil, so it's now your turn. After you
take it, I have to guess your location again....

- Demian

Date: Sun, 31 Mar 2002 20:24:21 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 22

We barely survived an attack by Rats (not a battle, more like a trap I guess). But
we're still alive and kicking.

We are on the Street of the Gods.

Your move.

Andy

Date: Mon, 1 Apr 2002 07:06:00 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 22

We are on the Street of the Gods.

Are you at the Marsh Gate?

- Demian

Date: Mon, 1 Apr 2002 07:20:55 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 22

Are you at the Marsh Gate?

No we are not. Please continue with your turn.

Andy

Date: Mon, 1 Apr 2002 07:21:24 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 22

Your move!

- Demian

Date: Mon, 1 Apr 2002 21:34:35 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 23

Your move!

Andy

Date: Tue, 2 Apr 2002 06:56:10 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 23

Your move; I guess your location afterwards!

- Demian

Date: Tue, 2 Apr 2002 07:27:16 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 24

Your move.

Andy

Your move; I guess your location afterwards!

We are in the City of Lankhmar.

Date: Tue, 2 Apr 2002 07:30:06 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 24

We are in the City of Lankhmar.

I'll take a look in the Great Library of Lankhmar.

- Demian

Date: Wed, 3 Apr 2002 07:30:00 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 24

I'll take a look in the Great Library of Lankhmar.

Doooh! You found us!! (I guess it was only a matter of time...) Now what?

Andy

Date: Wed, 3 Apr 2002 07:51:11 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 24

Doooh! You found us!! (I guess it was only a matter of time...) Now what?

Wow, even I am surprised!

You have to mark your current page and begin combat. You guys go first.

- Demian

Date: Sat, 6 Apr 2002 05:59:03 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle A, Turn 1

Sorry it took me a little while to respond. I assume you want to use the same
format as last time.

1. Fafhrd, attacks: hit! 8 damage


2. Gray Mouser, attacks: hit! hit! 11 damage and 9 damage, respectively.

Lucky for me, a very successful round!

Your turn.

Andy

Date: Sat, 6 Apr 2002 07:45:44 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle A, Turn 1

Sorry it took me a little while to respond. I assume you want to use the same
format as last time.

Sounds good. Alright, you've killed my friend, The Guardian, outright! But I do
have a counterstrike left up my sleeve:

1. Renango: Two throwing daggers (automatic hit): 10 damage


2. Tarana: Miss.

Your turn. I'm doomed! DOOOMED!

- Demian

Date: Sat, 6 Apr 2002 08:25:45 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle A, Turn 1

Your turn. I'm doomed! DOOOMED!

I'm not much better off! We're both still standing, but barely!

1. Fafhrd, attacks (he gets 2 per round from now on): hit (2x!!), hit (2x!!) 24
damage per hit; that's 48 total. (Why can't I roll like that all the time, or at
least when I really need to?!)
2. Gray Mouser, attacks: miss! miss!

Your move, Andy

Date: Sat, 6 Apr 2002 16:14:40 -0500 (EST)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle A, Turn 1

Ouch. You've utterly annihilated me. Your turn. My next batch of characters will
try to guess your location shortly thereafter.

- Demian

Date: Sat, 6 Apr 2002 16:30:02 -0500


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 25

Ouch. You've utterly annihilated me. Your turn. My next batch of characters will
try to guess your location shortly thereafter.

For what it's worth, we're on our last legs as well.

Your move.

Andy

Date: Sun, 7 Apr 2002 08:00:47 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 25

Okay, I need to know your general area.

- Demian

Date: Sun, 7 Apr 2002 10:01:08 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 25

Okay, I need to know your general area.

We are on the Street of the Gods.

Andy.

Date: Sun, 7 Apr 2002 11:10:18 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 25

We are on the Street of the Gods.

I'll try the Temple of Mog this time.

- Demian

Date: Sun, 7 Apr 2002 15:07:44 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 25

No.

Still your move.

Andy

Date: Mon, 8 Apr 2002 09:15:21 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 25
Your move.

- Demian

Date: Mon, 8 Apr 2002 20:31:03 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 26

Your move.

Andy

Date: Tue, 9 Apr 2002 08:46:57 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 26

Your move. After your turn, I need to guess your location again.

- Demian

Date: Fri, 12 Apr 2002 18:50:22 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 27

Well, we just got our butts kicked by some Lava Men. So I will turn to the Death
Chart on my next turn. You can't really guess my location, as it's "neither here
nor there" as the saying goes. (It's not listed in any of the charts.) How do you
want to handle it?

Your move.

Andy

Date: Sat, 13 Apr 2002 07:24:52 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 27

Well, we just got our butts kicked by some Lava Men. So I will turn to the Death
Chart on my next turn. You can't really guess my location, as it's "neither here
nor there" as the saying goes. (It's not listed in any of the charts.) How do you
want to handle it?

I just acted as if I had searched the Street of the Gods (since that's the last
place I saw you) unsuccessfully.

Your move.

- Demian

Date: Sat, 13 Apr 2002 07:50:04 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 28
I just acted as if I had searched the Street of the Gods (since that's the last
place I saw you) unsuccessfully.

Sounds good to me. We're back in business.

Your move.

Andy

Date: Sat, 13 Apr 2002 07:47:03 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 28

Your move.

- Demian

Date: Sat, 13 Apr 2002 07:59:01 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 29

Your move.

Andy

Date: Sat, 13 Apr 2002 07:59:35 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 29

Your move.

- Demian

Date: Sat, 13 Apr 2002 08:15:29 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 30

Your move.

Andy

Date: Sat, 13 Apr 2002 08:16:06 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 30

Your move. I need to guess your location when you're done.

- Demian

Date: Sat, 13 Apr 2002 10:28:01 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 31
Your move. I need to guess your location when you're done.

Your move.

I am on the Street of the Gods.

Andy

Date: Sun, 14 Apr 2002 07:33:50 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 31

I am on the Street of the Gods.

I'll take a peek into the Temple of the Earth God.

- Demian

Date: Sun, 14 Apr 2002 19:45:08 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 31

I'll take a peek into the Temple of the Earth God.

You found us again!!

Ready for a fight? (I guess I go first again.)

Andy

Date: Mon, 15 Apr 2002 07:24:46 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 31

Ready for a fight? (I guess I go first again.)

Wow, I'm on a roll. Anyway, yeah, take your best shot!

- Demian

Date: Tue, 16 Apr 2002 07:14:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle B, Turn 1

1. Fafhrd, attacks: miss!


2. Gray Mouser, attacks: miss! miss!
3. Alania (a recent addition to my party), attacks: miss!

Wow, that was pretty ugly. Your move!

Andy

Date: Tue, 16 Apr 2002 07:20:08 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle B, Turn 2

Zandor: Cast Lightning -- 2X -- All of your characters take 10 damage each.


Zombie Warrior: Magic Sword (two attacks) -- X, X -- 20 damage total
Alica: Attack -- * -- No effect

That went a little better for me. Your turn!

- Demian

Date: Wed, 17 Apr 2002 07:17:35 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle B, Turn 3

That went a little better for me. Your turn!

If that's not an understatement! Good thing I was just healed!

This is interesting. I just got a "special" result on my first roll, which points
me to #10 on the special list. It seems my opponents are turned into sparrows!!
What do you make of that? Please feel free to read that entry, of course!

Andy

Date: Wed, 17 Apr 2002 07:20:31 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle B, Turn 3

This is interesting. I just got a "special" result on my first roll, which points
me to #10 on the special list. It seems my opponents are turned into sparrows!!
What do you make of that? Please feel free to read that entry, of course!

Well, since your characters turn back nearly right away, I suppose mine should too.
So this probably ends the combat, and we go back to our usual thing. If this sounds
right to you, then it's back to your turn.

- Demian

Date: Thu, 18 Apr 2002 05:08:31 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 32

Well, since your characters turn back nearly right away, I suppose mine should too.
So this probably ends the combat, and we go back to our usual thing. If this sounds
right to you, then it's back to your turn.

Makes sense to me.

Your move.

Andy

Date: Thu, 18 Apr 2002 06:58:38 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 32
I need to guess your location now....

- Demian

Date: Thu, 18 Apr 2002 07:22:09 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 32

I need to guess your location now....

I am still on the Street of the Gods.

Andy

Date: Fri, 19 Apr 2002 07:11:50 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 32

I'll check the Temple of Issek. These places are all kind of blurring together at
this point.

- Demian

Date: Fri, 19 Apr 2002 07:19:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 32

I'll check the Temple of Issek. These places are all kind of blurring together at
this point.

Not this time... Your move.

Andy

Date: Fri, 19 Apr 2002 07:19:11 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 32

Your move.

- Demian

Date: Sat, 20 Apr 2002 09:17:03 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 33

Your move.

Andy

Date: Sat, 20 Apr 2002 09:54:00 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 33

I just defeated some grumpy Dockworkers. Your move, then I guess your location
again.

- Demian

Date: Sat, 20 Apr 2002 10:08:27 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 34

I just defeated some grumpy Dockworkers. Your move, then I guess your location
again.

Serves 'em right. Probably some Union scabs...

I am still on the Street of the Gods.

Your move.

Andy

Date: Sun, 21 Apr 2002 10:55:34 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 34

I am still on the Street of the Gods.

I'll check the Temple of the Rat God.

- Demian

Date: Mon, 22 Apr 2002 07:47:45 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrd, Turn 34

I'll check the Temple of the Rat God.

Nope. (I never did like rats...)

Your move.

Andy

Date: Mon, 22 Apr 2002 19:34:13 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 34

Your move.

- Demian

Date: Tue, 23 Apr 2002 07:05:18 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 35

Your move.

Andy

Date: Tue, 23 Apr 2002 07:52:45 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 35

Your move.

- Demian

Date: Tue, 23 Apr 2002 23:02:09 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 36

Your move.

Andy.

Date: Wed, 24 Apr 2002 07:05:56 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 36

Your move.

- Demian

Date: Wed, 24 Apr 2002 07:19:44 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 37

Your move.

Andy.

Date: Wed, 24 Apr 2002 07:16:18 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 37

Your move.

- Demian

Date: Wed, 24 Apr 2002 22:41:08 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Assassins, Turn 37

We are on our way to the Shrine of the Dark Virgin, but before we get there we run
into some nasty thieves! (that would be you) So we have to fight. And it is a fight
to the finish; neither side may retreat.
Let me know when you're ready to start.

Andy

Date: Thu, 25 Apr 2002 06:49:40 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Assassins, Turn 37

Let me know when you're ready to start.

I'm ready, but I believe you get first strike!

- Demian

Date: Thu, 25 Apr 2002 07:24:32 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle C, Turn 1

I'm ready, but I believe you get first strike!

Yes, you are correct.

1. Fafhrd, attacks: miss!


2. Gray Mouser, attacks: hit! hit! 20 damage total.
3. Alania, attacks: hit! 10 damage.

Your turn.

Andy

Date: Fri, 26 Apr 2002 07:29:42 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 1

Zandor: Casts Death Dust -- hits automatically, does 4 damage to each enemy every
turn for the rest of the battle.
Zombie Warrior: Attacks -- miss, hit -- 10 damage total.
Alica: Attacks -- miss!

Your move.

- Demian

Date: Fri, 26 Apr 2002 07:41:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle C, Turn 2

Zandor: Casts Death Dust -- hits automatically, does 4 damage to each enemy every
turn for the rest of the battle.

Ouch!

1. Fafhrd, attacks: miss! hit! 12 damage total.


2. Gray Mouser, attacks: miss! hit! 11 damage total.
3. Alania, attacks: miss!

Your move.

Andy

Date: Sat, 27 Apr 2002 15:43:23 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 2

Oh dear. Everyone but Zandor is dead. In a last-ditch effort, he'll fire his Wand
of Cold at you!

Zandor: fires Wand of Cold -- special result! What page should we consider me to be
on?!

- Demian

Date: Sun, 28 Apr 2002 08:16:21 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle C, Turn 2

That's a tough one. Here are some possibilities:

1) use my page number (77) 2) use the page number you were on before the battle
started 3) just treat it as a hit

Any option works for me. What do you think?

Andy

Date: Sun, 28 Apr 2002 08:23:02 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 2

I guess option two makes the most sense. Special #1 says that some guards appear
and you start fighting them for two turns, and while you're fighting them, I get to
attack you. After the two turns, they run off.

So here are my two free attacks:

1. Zandor - Fires wand - hit! 7 damage

2. Zandor - Fires wand - hit! 7 damage

Your turn!

- Demian

Date: Mon, 29 Apr 2002 07:21:02 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Final Battle C, Turn 3

I guess option two makes the most sense. Special #1 says that some guards appear
and you start fighting them for two turns, and while you're fighting them, I get to
attack you. After the two turns, they run off.

That sounds good (actually, I should say it makes sense; it doesn't sound good to
me at all!).

In addition to the 2 attacks, I assume the Death Dust still affects me for those 2
turns.

Alania runs away after the first turn. (Something about her getting home to her
daddy before she dies, which would make him very upset at my team.)

1. Fafhrd, attacks: special! miss! For the special, you trip a spear trap and
take12 damage total.
2. Gray Mouser, attacks: miss! hit! 11 damage total.
3. Alania: gone!

Your move.

Andy

Date: Tue, 30 Apr 2002 07:57:12 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 3

In addition to the 2 attacks, I assume the Death Dust still affects me for those 2
turns.

Indeed. Thanks for the reminder.

2. Gray Mouser, attacks: miss! hit! 11 damage total.

Yeep! You wiped me out again. Back to the death table.... Whose turn is it, anyway?

- Demian

Date: Wed, 1 May 2002 07:11:06 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle C, Turn 3

Yeep! You wiped me out again. Back to the death table.... Whose turn is it, anyway?

It wasn't necessarily a fair fight. My guys were both healed right before it, so we
may have had a slight advantage!

It is your turn, since it was during my turn that your guys were sucked into
battle.

Your move.

Andy

Date: Wed, 1 May 2002 07:12:09 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 3

It is your turn, since it was during my turn that your guys were sucked into
battle.

Okay, I guess this means I have to guess your location.

- Demian

Date: Thu, 2 May 2002 07:12:35 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle C, Turn 3

Okay, I guess this means I have to guess your location.

I am in the City of Lankhmar.

Your move.

Andy

Date: Sat, 4 May 2002 10:54:22 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Final Battle C, Turn 3

I am in the City of Lankhmar.

Okay, I'll check the Park in Lankhmar. Seems a nice day for a stroll.

- Demian

Date: Sun, 5 May 2002 11:37:30 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Final Battle C, Turn 3

Okay, I'll check the Park in Lankhmar. Seems a nice day for a stroll.

Perhaps. But we will have plenty of time to enjoy nice days AFTER we find the
Dragonsword!

(In other words, we're not there.)

Your move. Andy

Date: Tue, 7 May 2002 11:43:33 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 38

Your move. You get two turns in a row. I'm busy.

- Demian

Date: Wed, 8 May 2002 07:41:36 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrds, Turn 39 & 40

Your move. You get two turns in a row. I'm busy.


Sounds OK to me.

I've taken both turns.

Your move.

Andy

Date: Thu, 9 May 2002 07:23:31 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrds, Turn 39 & 40

I have to guess your location immediately!

- Demian

Date: Thu, 9 May 2002 08:22:03 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Fafhrds, Turn 39 & 40

I am in the City of Lankhmar.

Your move.

Andy

Date: Fri, 10 May 2002 07:27:48 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrds, Turn 39 & 40

In the Rainbow Palace, perchance?

- Demian

Date: Sat, 11 May 2002 11:08:35 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 41

Your move.

Andy

Date: Sun, 12 May 2002 09:20:22 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 41

I just mercilessly slaughtered a Skeletal Wizard. Your move.

- Demian

Date: Mon, 13 May 2002 07:21:07 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 42

I just mercilessly slaughtered a Skeletal Wizard. Your move.

You brute, you!

Your move.

Andy

Date: Mon, 13 May 2002 08:48:31 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Assassins, Turn 42

The dead are restless today. I just killed a Vampiress.

It's your move, but I need to guess your location when you're done.

- Demian

Date: Tue, 14 May 2002 00:06:56 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Fafhrd, Turn 43

It's your move, but I need to guess your location when you're done.

Actually, that won't be necessary. It looks like you found me! This is the final
battle. However, it appears I made a poor choice in the last passage, and lost my
chance at the Dragonsword. (Oh, sooooo close!) Now, even if I defeat you the game
still ends in a draw.

Oh well... Let me know when you're ready, and I will deliver my first strikes!

Andy

Date: Tue, 14 May 2002 06:57:43 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Fafhrd, Turn 43

I'm ready when you are!

- Demian

Date: Mon, 20 May 2002 07:23:36 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: The Final Final Battle, Turn 1

1. Fafhrd, attacks: hit! miss! 12 damage.


2. Gray Mouser, attacks: miss! miss! 9 damage.

Your move.

Andy

Date: Tue, 21 May 2002 07:23:27 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: The Final Final Battle, Turn 1

1. Fafhrd, attacks: hit! miss! 12 damage.


2. Gray Mouser, attacks: miss! miss! 9 damage.

How did you do nine damage if you missed me twice?

Anyway, let's see here...

1. Yala -- miss!
2. Alay -- miss!

- Demian

Date: Tue, 21 May 2002 21:36:56 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: The Final Final Battle, Turn 2

How did you do nine damage if you missed me twice?

I would like to save face and say that I have a magic weapon that lets me hit even
when I miss, but that's not the case. I just cut and pasted and didn't proofread my
work. (It's pretty sad when you can't proofread a few sentences correctly!)

Anyway, here's my next turn:

1. Fafhrd, attacks: miss! miss! NO damage.


2. Gray Mouser, attacks: hit! miss! 9 damage.

OK. I've completed my proofreading and verified the above information is correct.

Your move. Andy

Date: Wed, 22 May 2002 10:24:09 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: The Final Final Battle, Turn 2

Well, my lousy fighters just both managed to miss you again. Your turn.

- Demian

Date: Thu, 30 May 2002 23:31:09 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: The Final Final Battle, Turn 3

Here's my next turn:


1. Fafhrd, attacks: miss! hit! 12 damage.
2. Gray Mouser, attacks: miss! hit! 9 damage.

Your move.

Andy

Date: Tue, 4 Jun 2002 06:48:21 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: The Final Final Battle, Turn 3

Here's my attack:

1. Yala, attacks: miss!


2. Alay, attacks: 2x hit (30 damage against anyone with a magic weapon, 20 damage
otherwise)

Your move.

- Demian

Date: Wed, 5 Jun 2002 07:40:23 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: The Final Final Battle, Turn 3

I think that about does it for me. Both of my guys had their weapons enchanted near
the beginning of the game. And if they take 30 damage between them, they're both
toast!!

Looks like the infamous Thieves' Guild has one a victory. Drats!!

Andy

Date: Thu, 6 Jun 2002 06:44:08 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: The Final Final Battle, Turn 3

Looks like the infamous Thieves' Guild has one a victory. Drats!!

Wahahahaa! Evil is victorious. Of course, you took an awful lot of us with you,
ultimately. :)

- Demian

Date: Thu, 6 Jun 2002 07:06:10 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: The Final Final Battle, Turn 3

Wahahahaa! Evil is victorious. Of course, you took an awful lot of us with you,
ultimately. :)

Yes, that IS a good point! At least it's some consolatiion.

Andy
The Amber Sword of World's End
PBeM Game (6/7/2002 - 10/3/2002)

Here's a log of a play-by-e-mail game of The Amber Sword of World's End that I
played against Andy Sekela. The e-mails have been modified and reordered slightly
in order to make them more readable and to remove irrelevant content.

Date: Fri, 7 Jun 2002 22:31:11 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: The Final Final Battle, Turn 4

I'd be happy to move on to the next book in the series (Amber Sword of World's End)
as long as you don't mind me being kind of slow. We've been through this before, so
I assume it won't be a problem. :)

Not a problem at all. I just have one request - do you care which character you
play? I would definitely prefer Garth the Monk. My favorite (and highest level) d&d
character was a monk, and that class holds a "special" place in my heart.

Andy

Date: Sat, 8 Jun 2002 07:30:31 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: The Final Final Battle, Turn 4

Not a problem at all. I just have one request - do you care which character you
play? I would definitely prefer Garth the Monk. My favorite (and highest level) d&d
character was a monk, and that class holds a "special" place in my heart.

I have no preference, so go ahead and take the monk! :)

- Demian

Date: Sun, 9 Jun 2002 10:19:20 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, TUrn 1

I have no preference, so go ahead and take the monk! :)

Good deal! Looks like I go first. As part of my turn, we both need to pick a number
between 1 and 4 (to decide who I talk to at the Inn). I have chosen my #. Let me
know yours and I will finish my turn.

Andy

Date: Sun, 9 Jun 2002 10:17:15 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, TUrn 1

I'll take a 3!

- Demian

Date: Sun, 9 Jun 2002 10:28:09 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Garth, TUrn 1

I'll take a 3!

OK, now I've got the info I need.

It looks like we do have to provide info about our location in this game. I haven't
reached the island yet.
Your move. Andy

Date: Sat, 15 Jun 2002 10:43:30 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrak, Turn 1

Looks like I also need a random number from you now (1-4)

- Demian

Date: Sat, 15 Jun 2002 14:46:02 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Uthrak, Turn 1

Looks like I also need a random number from you now (1-4)

OK, how about 3?

Andy

Date: Tue, 18 Jun 2002 08:04:45 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Uthrak, Turn 1

OK, how about 3?

Sounds good to me.

Location: Not there yet.

Your move.

- Demian

Date: Thu, 20 Jun 2002 08:11:03 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Uthrak, Turn 1

I think we have a problem, unless I am mistaken. I went to the page indicated by


our random numbers, and then looked on the bookmark to make a note of who I talked
to. But I couldn't tell which one of the people listed it was (the pages don't have
the names of the people). So I scanned the other 3 people, and none of them seem to
match up. They are a giant, grandmother, old one, and seer. The person I talked to
could have been a seer, but looked more like some kind of magical wraith type
thing. The other 3 people included a pirate and a sorceress.

Maybe they got our bookmarks mixed up?

Andy

Date: Sun, 23 Jun 2002 09:08:07 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Uthrak, Turn 1
They definitely got the bookmarks mixed up. The person I talked to is listed on
your bookmark!

- Demian

Date: Wed, 26 Jun 2002 07:11:43 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 2

They definitely got the bookmarks mixed up. The person I talked to is listed on
your bookmark!

We'll see how that effects play later on. Hopefully, they just switched the entire
part of the bookmark, and the other numbers are correct.

Location: still journeying to World's End.

Your move.

Andy

Date: Wed, 26 Jun 2002 18:25:16 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 2

Location: World's End (on my way to the Desolate Crags)

Your move.

- Demian

Date: Thu, 27 Jun 2002 07:19:44 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 3

Location: World's End (East)

Note that we only have to give the general area we are in, and only give the
specific area if we are in the same general location.

Your move. Andy

Date: Fri, 28 Jun 2002 07:09:18 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Uthrac, Turn 3

Note that we only have to give the general area we are in, and only give the
specific area if we are in the same general location.

Whoops. :)

Location: World's End (West)

- Demian
Date: Tue, 2 Jul 2002 19:58:51 -0400
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Uthrac, Turn 3

Location: World's End (West)

OK. So is it my turn, or still your turn? (Sorry I got a little confused!)

Andy

Date: Wed, 3 Jul 2002 07:28:53 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Uthrac, Turn 3

OK. So is it my turn, or still your turn? (Sorry I got a little confused!)

Your turn. I guess I forgot to say that. :)

- Demian

Date: Fri, 5 Jul 2002 08:32:35 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 4

Location: World's End (East)

Your move.

Andy

Date: Tue, 9 Jul 2002 07:40:51 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 4

Location: World's End (West)

I just defeated a firebird. Your move.

- Demian

Date: Wed, 10 Jul 2002 07:25:57 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 5

Location: World's End (East)

I just fought some nasty White Pudding.

Your move.

Date: Fri, 12 Jul 2002 08:15:59 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, Turn 5

Location: World's End (West)

Your move.

- Demian

Date: Sat, 27 Jul 2002 17:03:13 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 6

Location: World's End (East)

Your move.

Andy

Date: Sun, 28 Jul 2002 10:59:16 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, Turn 6

Location: World's End (West)

I just had a decidedly painful run-in with a Frost Giant. Your move.

- Demian

Date: Tue, 30 Jul 2002 07:29:56 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 7

Location: World's End (East)

Your move.

Andy

Date: Tue, 30 Jul 2002 10:18:53 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 7

Location: World's End (West)

Your move.

- Demian

Date: Wed, 31 Jul 2002 21:59:19 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 8

Location: World's End (East)


Your move.

Andy

Date: Sun, 4 Aug 2002 11:05:57 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 8

Location: World's End (East) - Shrouded Mountains

We're in the same basic region now, so our locations need to be specified more
precisely. Your move.

- Demian

Date: Tue, 6 Aug 2002 07:43:37 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 9

Location: World's End (East) - Frozen Moors

Your move.

Andy

Date: Tue, 6 Aug 2002 11:34:58 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 9

Location: Dunno -- it's weird!

Your move.

- Demian

Date: Wed, 7 Aug 2002 07:52:45 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 10

Location: Frozen Moors.

Your move.

Andy

Date: Fri, 9 Aug 2002 07:12:14 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 10

Location: Another Dimension

Your move.

- Demian
Date: Sat, 10 Aug 2002 17:31:44 -0400
From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 11

Location: East.

Your move.

Andy

Location: Another Dimension

Sounds interesting. How did you wind up there?!

Date: Sun, 11 Aug 2002 08:48:37 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 11

Sounds interesting. How did you wind up there?!

I found a magical portal thingie. And I'm still there at the moment...

Your move.

- Demian

Date: Sun, 11 Aug 2002 10:32:04 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 12

Location: Another Dimension

Your move.

Andy

I found a magical portal thingie. And I'm still there at the moment...

Looks like I found the same thingie! (assuming, of course, we're in the same
dimension!)

Date: Tue, 13 Aug 2002 07:56:27 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, Turn 12

Looks like I found the same thingie! (assuming, of course, we're in the same
dimension!)

Are you surrounded by toroidal gasbags? If so we're in the same place and probably
need to fight or something. If not, let me know so I can take my turn.

- Demian

Date: Mon, 26 Aug 2002 07:26:47 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Re: Garth, Turn 12

Are you surrounded by toroidal gasbags? If so we're in the same place and probably
need to fight or something. If not, let me know so I can take my turn.

Actually, I am in a giant cavern occupied by crystalline creatures. So I guess


we're not exactly in the same space.

Still your move.

Andy

Date: Tue, 27 Aug 2002 07:23:38 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 12

Current Location: Land of the Toroidal Gasbags

Your move.

- Demian

Date: Wed, 28 Aug 2002 07:38:10 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 13

Current Location: Another dimension.

Your move.

Andy

Current Location: Land of the Toroidal Gasbags

Sounds like you might run into some of the guys I went to high school with (LOL).

Date: Thu, 29 Aug 2002 07:06:58 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 13

Current Location: Shrouded Mountains

Your move.

Demian

Date: Thu, 29 Aug 2002 07:45:01 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 14

Current Location: Another dimension.

I just fought 3 crystalline creatures.


Your move.

Andy

Current Location: Shrouded Mountains

Back in the "normal" world, I see.

Date: Thu, 5 Sep 2002 07:02:54 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, Turn 14

Current Location: World's End (North)

Your move.

- Demian

Date: Thu, 5 Sep 2002 07:19:11 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 15

Current Location: Another Dimension.

Your move.

Andy

Date: Thu, 5 Sep 2002 07:24:15 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 15

Current Location: World's End (North)

I just defeated a Leucrotta.

Your move.

- Demian

Date: Wed, 11 Sep 2002 23:15:36 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 16

Current Location: Another Dimension.

I just fought an Ice Para-Elemental.

Your move.

Andy

Date: Tue, 17 Sep 2002 08:34:46 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Re: Garth, Turn 16

Current Location: World's End (North)

Your move.

- Demian

Date: Thu, 19 Sep 2002 07:39:50 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Garth, Turn 17

Current Location: Unknown. I seem to have moved out of the alternate dimension, and
into a cavern complex beneath the island.

Your move.

Andy

Date: Thu, 26 Sep 2002 08:16:32 -0400 (EDT)


From: Demian Katz <demiankatz@gmail.com>
To: Andrew Sekela <sekela-a@worldnet.att.net>
Subject: Uthrac, Turn 17

Current Location: World's End (North)

Your move.

- Demian

Date: Thu, 3 Oct 2002 07:17:53 -0400


From: Andrew Sekela <sekela-a@worldnet.att.net>
To: Demian Katz <demiankatz@gmail.com>
Subject: Game over!

Looks like you win! I stepped through the wrong door, and ended up in some
alternate world as the king of a group of orange humanoids. That's pretty lame; I
hate the books that allow you to die (or whatever) if you make a simple wrong
choice.

Please refer to paragraph 133 in my book to see what I'm talking about.

Andy
The Doomsday Device
PBeM Game: Doctor Doom (Chris Bynum) vs. Fantastic Four (Demian Katz)
8/19/2007 - 12/8/2008
Demian Katz <demiankatz@gmail.com> Sun, Aug 19, 2007 at 3:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Sorry for letting a month slip by already... but if you want to try Doomsday Device
and don't mind the occasional hiatus, I can dig out my copy whenever you want to
start... Christopher Bynum <muppetman2005@hotmail.com> Sun, Aug 19, 2007 at 5:26 PM
To: Demian Katz <demiankatz@gmail.com>

OK, but I'll have to be Doctor Doom. Alana has my Fantastic Four book. Demian Katz
<demiankatz@gmail.com> Sun, Aug 19, 2007 at 7:15 PM
To: Christopher Bynum <muppetman2005@hotmail.com>
Not a problem -- I've found my set. Looks like you go first... Christopher Bynum
<muppetman2005@hotmail.com> Sun, Aug 19, 2007 at 8:28 PM
To: Demian Katz <demiankatz@gmail.com>

OK, my first target has been chosen. Catch me if you can, Richards! Demian Katz
<demiankatz@gmail.com> Sun, Aug 19, 2007 at 9:55 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, my team has been assigned. Where are you this turn? Christopher Bynum
<muppetman2005@hotmail.com> Sun, Aug 19, 2007 at 10:12 PM
To: Demian Katz <demiankatz@gmail.com>

I'm in Brooklyn. I have two Mandroids and two Doomdroids on this mission. Because
Doctor Doom can't go on every mission, he's sitting this one out.

I forgot to ask, do you want to use the Karma Points? I personally think they're a
pain to deal with. Demian Katz <demiankatz@gmail.com> Mon, Aug 20, 2007 at 8:53 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I sent the Human Torch to Brooklyn... and I'm fine with skipping Karma Points.
Christopher Bynum <muppetman2005@hotmail.com> Mon, Aug 20, 2007 at 10:18 PM
To: Demian Katz <demiankatz@gmail.com>

Wow, I'm off to a roaring start. OK, I think you attack first! Demian Katz
<demiankatz@gmail.com> Thu, Aug 23, 2007 at 4:39 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

According to my rules, I'm always the Defender first in situations where Doom is
involved... but if Doom himself isn't there, I guess that means I get to go first.
Might as well open with a Nova Blast, doing 15 damage to all opponents
automatically and negating armor values. If you want to resolve the rest of the
attack using dice to save time, that's fine with me... I'm forced to retreat if I
take 20+ points of damage, however. Christopher Bynum <muppetman2005@hotmail.com>
Thu, Aug 23, 2007 at 8:38 PM
To: Demian Katz <demiankatz@gmail.com>

OK, since you used your Nova Blast, I'm going to assume that you no longer have
armor, since your armor is generated by your flames. If that doesn't sound right,
let me know.

Mandroid Larry attacks with a neuro stunner-miss!


Mandroid Bob attacks with a neuro stunner-hits for 4 damage
Doomdroid 1 attacks with his gauntlet blast-miss!
Doomdroid 2 attacks with his gauntlet blast-hits for 5 damage

Your turn. Demian Katz <demiankatz@gmail.com> Fri, Aug 24, 2007 at 8:02 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Actually, now that I read more carefully, this was a foolish strategy -- I'm
completely unable to fight further after my nova blast, so I must retreat. The
rules are unclear about whether or not using the nova blast actually puts out my
flames, though -- I'll leave it to your call whether or not I can claim my armor
bonus against this damage.

Anyway, unless there's something you can do to prevent my retreat, I think this
concludes our first battle. Let me know what you think I should do about the armor
situation, and then I guess I'll continue with my turn.... Christopher Bynum
<muppetman2005@hotmail.com> Fri, Aug 24, 2007 at 9:55 PM
To: Demian Katz <demiankatz@gmail.com>

I'm in no shape to stop you from retreating. Your Nova Blast hit me pretty hard.
Unfortunately I don't have my FF book, so I can't check on the rules for the Nova
Blast. When Alana used Nova Blast, she and I agreed that the Torch could not use
his flames for weapons or armor until the next combat encounter. Thankfully, I
don't have any combat after fighting you, so my turn is over. Demian Katz
<demiankatz@gmail.com> Sat, Aug 25, 2007 at 7:27 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Sounds like a fair ruling -- in any case, doesn't make any difference for this
week, since I have now completed the week with no further combat, and the end-of-
week healing puts me back in full health either way.

My week two assignments have been made -- let me know where you strike next!
Christopher Bynum <muppetman2005@hotmail.com> Sat, Aug 25, 2007 at 9:17 AM
To: Demian Katz <demiankatz@gmail.com>

Wow, you're finished already? That can't be good for me.

Here's something else that's not good for me: Can you send me the info for
Encounter 4 in your book? It should be for Thunderball. Demian Katz
<demiankatz@gmail.com> Sat, Aug 25, 2007 at 12:52 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Thunderball does 8 points of damage per successful Combat Turn with his ball, and
when he misses, he negates the first successful hit on him with the swinging motion
of his ball. Armor Rating: 3, Hit Points: 13. Christopher Bynum
<muppetman2005@hotmail.com> Sat, Aug 25, 2007 at 3:38 PM
To: Demian Katz <demiankatz@gmail.com>

Scratch one snot-nosed punk of a Thunderball. My first week is complete.

For my next trick, please turn to page 102 in your book. Demian Katz
<demiankatz@gmail.com> Sat, Aug 25, 2007 at 4:07 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I'll probably regret this... but turn to 102 in your book. Christopher Bynum
<muppetman2005@hotmail.com> Sat, Aug 25, 2007 at 5:34 PM
To: Demian Katz <demiankatz@gmail.com>

It's on! Quick question: when I attack you, do I determine the attacker and
defender numbers? Not clear on that. But if that is the case, I have hit you using
the Torch Foam device (check the last page of your Doom book, if you have it). On a
successful hit, this puts out the Torch's flames until he gets a * on the combat
table. I think that it should be a 2X or a *, in my opinion; that's a pretty
powerful device. Let me know if that works or not. Demian Katz
<demiankatz@gmail.com> Sun, Aug 26, 2007 at 6:45 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

I think it's easiest if you determine attacker and defender numbers with a d20 --
keeps things moving. I'm also certainly not going to object if you let a 2X work to
cancel the effect of the device. As you say, that is awfully powerful! In any case,
I have scored a Miss result for this turn, so I'll put it back in your court. If
you want to handle my rolls as well until I get my powers back (or get defeated),
go ahead... I have no other options at the moment, so you might as well resolve it
on my behalf. Christopher Bynum <muppetman2005@hotmail.com> Sun, Aug 26, 2007 at
10:01 AM
To: Demian Katz <demiankatz@gmail.com>
Doom must be too busy praising himself for his genius, because he missed. Your
turn. Demian Katz <demiankatz@gmail.com> Sun, Aug 26, 2007 at 10:19 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

I got an X result, but it does me no good. Your turn (but as I said, if you want to
take my turns for me while I'm effectively incapacitated to speed things along, I
trust your integrity... even if you are an evil genius)... Christopher Bynum
<muppetman2005@hotmail.com> Sun, Aug 26, 2007 at 3:07 PM
To: Demian Katz <demiankatz@gmail.com>

OK, I'm not sure how many hit points you have, so I'll roll into Doom gets 5 turns
or the Torch gets a 2X/*. If the damage I do to you knocks you out, let me know.

Doom attacks with his gauntlets- Hit for 8 damage.


Torch attempts to overcome the foam- X result.
Doom attacks with his gauntlets- Hit for 8 damage.
Torch attempts to overcome the foam- X result
Doom attacks with his gauntlets- Hit for 8 damage.
Torch attempts to overcome the foam-2X! You're back in business!
Doom attempts to attack with his gauntlets- Miss.

Now that your flames are back, you should roll for the Torch, since I don't know
your HP or your Armor rating. Demian Katz <demiankatz@gmail.com> Mon, Aug 27, 2007
at 6:14 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I'm still in the fight... but I just missed. Your move... Christopher Bynum
<muppetman2005@hotmail.com> Tue, Aug 28, 2007 at 12:45 AM
To: Demian Katz <demiankatz@gmail.com>

Good thing you got your armor back...........Doom attacks with his gauntlets and
gets a 2X, doing 16 damage. Demian Katz <demiankatz@gmail.com> Tue, Sep 4, 2007 at
7:39 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

The Human Torch can't seem to hit anything to save his life (and his life is in
serious danger at this point!). Your turn. Christopher Bynum
<muppetman2005@hotmail.com> Tue, Sep 4, 2007 at 11:51 PM
To: Demian Katz <demiankatz@gmail.com>

Doom opens fire with his gauntlets and hits for 8 damage. This just isn't the
Torch's day. Demian Katz <demiankatz@gmail.com> Wed, Sep 5, 2007 at 6:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Oh dear. Missed again! Christopher Bynum <muppetman2005@hotmail.com> Wed, Sep 5,


2007 at 7:13 PM
To: Demian Katz <demiankatz@gmail.com>

The governor grants you a reprieve. I missed. Demian Katz <demiankatz@gmail.com>


Wed, Sep 5, 2007 at 8:41 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Much appreciated, but... I missed again. Yeesh! Christopher Bynum


<muppetman2005@hotmail.com> Wed, Sep 5, 2007 at 10:00 PM
To: Demian Katz <demiankatz@gmail.com>

I got a special result that is irrelevant for this fight (A Mandroid hits
automatically for 3 rounds). So that's a wasted turn. You're up. Demian Katz
<demiankatz@gmail.com> Wed, Sep 5, 2007 at 10:14 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Guess what? I missed! Christopher Bynum <muppetman2005@hotmail.com> Wed, Sep 5,


2007 at 10:26 PM
To: Demian Katz <demiankatz@gmail.com>

Well, Uatu the Watcher must be cutting you a break, because I missed (maybe he
blocked my shot with his freakishly huge head). I guess your defeat would cause a
massive shockwave throughout the Marvel Universe. Your turn. Demian Katz
<demiankatz@gmail.com> Wed, Sep 5, 2007 at 10:36 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

A hit at last! 10 damage. Christopher Bynum <muppetman2005@hotmail.com> Wed, Sep 5,


2007 at 10:44 PM
To: Demian Katz <demiankatz@gmail.com>

Tis nary a scratch. Gauntlet shot hits for 8 damage. Demian Katz
<demiankatz@gmail.com> Wed, Sep 5, 2007 at 10:51 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Well, that's it for the Torch! Out in week one. Things are looking bad for the
Fantastic...Three! Christopher Bynum <muppetman2005@hotmail.com> Wed, Sep 5, 2007
at 10:55 PM
To: Demian Katz <demiankatz@gmail.com>

Long way to go yet. I'm finished for week 2. Let me know when you're done with what
you're working on and I'll pick my next target. Demian Katz <demiankatz@gmail.com>
Wed, Sep 5, 2007 at 11:11 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

My week 2 forces are assigned, so let me know your target... Christopher Bynum
<muppetman2005@hotmail.com> Wed, Sep 5, 2007 at 11:18 PM
To: Demian Katz <demiankatz@gmail.com>

This is going to hit close to home. My target is the Baxter Building. Your turn.
Demian Katz <demiankatz@gmail.com> Thu, Sep 6, 2007 at 7:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Nobody's there to stop you... Christopher Bynum <muppetman2005@hotmail.com> Thu,


Sep 6, 2007 at 10:30 PM
To: Demian Katz <demiankatz@gmail.com>

Please join me in a moment of silence for Mandroid Bob, who encountered some green
algae and died horribly. He will be missed.

OK, enough of that. Your turn. Demian Katz <demiankatz@gmail.com> Thu, Sep 6, 2007
at 10:54 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I've defeated an Alien Robot (encounter #5) and have now completed week 2. My week
3 assignments are in place -- let me know your next move. Christopher Bynum
<muppetman2005@hotmail.com> Thu, Sep 6, 2007 at 11:00 PM
To: Demian Katz <demiankatz@gmail.com>

Wait, I think we're out of sync. Shouldn't we both start a week at the same time?
Demian Katz <demiankatz@gmail.com> Sat, Sep 8, 2007 at 3:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>
Have you not completed week 2? If so, please do... but I thought the sequence was
that I assign my team to locations at the start of each week, then you tell me
where you're going to see if we have an encounter... so I'm currently at the "just
assigned team" stage of week 3. Christopher Bynum <muppetman2005@hotmail.com> Sat,
Sep 8, 2007 at 8:13 PM
To: Demian Katz <demiankatz@gmail.com>

I've already started Week 3.......I'm at the Baxter Building. Demian Katz
<demiankatz@gmail.com> Sun, Sep 9, 2007 at 8:56 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I've completed week 3 -- I defeated attack robots (encounter 13) and roof rockets
(encounter 11) before being beaten back by crazed stark industries robots
(encounter 12). My week 4 assignments are complete... let me know when you're
caught up. Christopher Bynum <muppetman2005@hotmail.com> Mon, Sep 10, 2007 at 12:18
AM
To: Demian Katz <demiankatz@gmail.com>

OK. I'm wondering if we should both complete our tasks for a week before either of
us starts the next week. What do you think? Christopher Bynum
<muppetman2005@hotmail.com> Mon, Sep 10, 2007 at 12:20 AM
To: Demian Katz <demiankatz@gmail.com>

I forgot to mention that I will need the stats for Encounter 14. Demian Katz
<demiankatz@gmail.com> Mon, Sep 10, 2007 at 6:03 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

#14 Fantastic Four Security Robots: cause 12 points of damage per successful Combat
Turn. Armor Rating: 5, Hit Points: 30.

As far as when to make assignments go, I think I always have to make my assignments
before yours. The procedure is I make assignments, you make assignments, then you
announce your location. So I don't think there's any harm in either of us making
our assignments before the other has completed the week as long as you don't make
your announcement until I've had time to assign my forces appropriately. If you'd
still rather I wait to assign until you've completed everything, I have no problem
with that... but it potentially slows us down by an extra e-mail. Christopher Bynum
<muppetman2005@hotmail.com> Wed, Sep 12, 2007 at 11:16 PM
To: Demian Katz <demiankatz@gmail.com>

OK, Week 3 completed. For week 4, I'm attacking Kennedy Airport. I'm sending 2
Mandroids and 2 Doomdroids, but Doom is sitting this one out. Demian Katz
<demiankatz@gmail.com> Fri, Sep 14, 2007 at 4:32 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

There's nobody there to stop you! We might as well proceed with our weeks....
Christopher Bynum <muppetman2005@hotmail.com> Fri, Sep 14, 2007 at 6:21 PM
To: Demian Katz <demiankatz@gmail.com>

Can you send me the stats for Encounter 16? Demian Katz <demiankatz@gmail.com> Tue,
Sep 18, 2007 at 4:43 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

#16 The U.S. Army: troops collectively do 10 points damage per successful combat
turn. Hit Points: 35 Demian Katz <demiankatz@gmail.com> Mon, Sep 24, 2007 at 6:24
PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I've started on week 4. You need to mark your place and then turn to page 142.
Please let me know if I need to do anything else relating to this or if I can
proceed with my turn. Christopher Bynum <muppetman2005@hotmail.com> Tue, Sep 25,
2007 at 12:40 AM
To: Demian Katz <demiankatz@gmail.com>

I don't have anything special going on, so go ahead with your turn. I'm finished
with fighting the army, so my week 4 is finished. Let me know when you're finished
with week 4 and I'll choose my next target. Demian Katz <demiankatz@gmail.com> Tue,
Sep 25, 2007 at 5:05 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I have completed my week -- I fled from encounter #17. My week 5 assignments
are in place; let me know when you're ready. Christopher Bynum
<muppetman2005@hotmail.com> Sat, Oct 6, 2007 at 12:08 AM
To: Demian Katz <demiankatz@gmail.com>

Let me get my Doom voice going...........

"Kiss your loving wife goodbye, Richards-she's my next target! BWAHAHAHAHA!!!!!"

I'm in Manhattan, trying to kidnap Sue Richards. Doom IS on this mission with 2
Mandroids and 2 Doomdroids (this is the last mission he can go on, actually). So if
you have anyone there, they can attack me now. Demian Katz <demiankatz@gmail.com>
Sat, Oct 6, 2007 at 4:38 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I haven't got anyone in Manhattan, so how do we resolve this kidnap attempt?


Christopher Bynum <muppetman2005@hotmail.com> Sat, Oct 6, 2007 at 8:57 PM
To: Demian Katz <demiankatz@gmail.com>

I have to fight Cyclops from the X-Men (Encounter 26 in your book; I'll need his
stats). Even if I kick his whiny butt, my kidnap attempt is foiled, so Invisible
Woman lives to fight on. Stupid mutant. Demian Katz <demiankatz@gmail.com> Mon, Oct
8, 2007 at 5:23 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Cyclops does 10 points of damage per successful Combat Turn with his Optic Blast,
ignoring all Armor Ratings. Hit Points: 30. Christopher Bynum
<muppetman2005@hotmail.com> Mon, Nov 19, 2007 at 11:48 PM
To: Demian Katz <demiankatz@gmail.com>

Cyclops has been thrashed like the wuss that he is, so I am done with week 5. Week
6 takes me to Staten Island. Happy Thanksgiving! Demian Katz <demiankatz@gmail.com>
Sun, Dec 16, 2007 at 5:57 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, at last, I'm back in the game too. Week five had me defeat the irritating
Kraven. None of my team is on Staten Island in week six, so it looks like you are
free to go about your evil business. Meanwhile, I have completed my own week six,
splattering the Beetle. Let me know when you're ready for week seven. Christopher
Bynum <muppetman2005@hotmail.com> Sun, Dec 16, 2007 at 11:58 PM
To: Demian Katz <demiankatz@gmail.com>

Can you send me encounter 1 in your book, please? Demian Katz


<demiankatz@gmail.com> Tue, Dec 25, 2007 at 9:58 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Stark International Roof Rockets: collectively strike each Doom Character until the
system is destroyed. Each successful Combat Turn does 10 points of damage. Hit
Points: 20. Christopher Bynum <muppetman2005@hotmail.com> Wed, Apr 9, 2008 at 12:40
AM
To: Demian Katz <demiankatz@gmail.com>

I have taken care of the rockets, and even though I'm intrigued by what they might
be protecting, I'm playing it safe and taking the reactor. My week 6 is finished.
Ready for week 7. Demian Katz <demiankatz@gmail.com> Mon, May 5, 2008 at 7:20 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I have made my week 7 assignments. Where are you going this week? Christopher
Bynum <muppetman2005@hotmail.com> Tue, May 6, 2008 at 2:09 AM
To: Demian Katz <demiankatz@gmail.com>

Headed to Queens! Demian Katz <demiankatz@gmail.com> Thu, May 8, 2008 at 5:46 PM


To: Christopher Bynum <muppetman2005@hotmail.com>

Nobody's there to stop you, so go ahead with your turn. I'm done with mine -- I
survived encounters 31 and 30. Christopher Bynum <muppetman2005@hotmail.com> Sun,
May 11, 2008 at 10:00 AM
To: Demian Katz <demiankatz@gmail.com>

I'm not sure I want to mess with Galactus, so I will keep my propulsion system and
call it a week.

Week 8-Final Showdown! Demian Katz <demiankatz@gmail.com> Mon, Jun 9, 2008 at 5:43
PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I think I'm as ready as I'm going to be... my book has instructed me to wait
for a page number from you. Christopher Bynum <muppetman2005@hotmail.com> Wed, Jun
11, 2008 at 5:47 PM
To: Demian Katz <demiankatz@gmail.com>

I have to deal with a disgruntled Doom Droid, but you won't have to wait long for
your demise :-)

Can you send me the stats for Encounter 36, please? Demian Katz
<demiankatz@gmail.com> Sat, Jun 14, 2008 at 3:04 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

#36 Doom Droid's Security System: prevents Doom from destroying his Droid outright.
The system does 6 points of damage per successful Combat Turn, ignoring force
fields and Armor Ratings. Armor Rating: 2 Hit Points: 20 Christopher Bynum
<muppetman2005@hotmail.com> Sat, Jul 5, 2008 at 10:06 AM
To: Demian Katz <demiankatz@gmail.com>

That......didn't go as well as I would have liked, but at least he didn't kill me.
OK, showdown time. Please turn to page 120 in your book. Demian Katz
<demiankatz@gmail.com> Fri, Jul 11, 2008 at 6:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Looks like it's down to the final fight -- my team is up against your evil robot.
How should we handle this combat? Just take turns listing hits? Christopher Bynum
<muppetman2005@hotmail.com> Sun, Jul 13, 2008 at 12:56 PM
To: Demian Katz <demiankatz@gmail.com>

Before we start, a few questions:

1. Do you go first?
2. Because I successfully obtained the computer from the Baxter Building, the way
the book describes it is that Doom can attack independently from the robot, since
he doesn't have to control it manually. Does that sound right?
3. I'm assuming Mandroids and Doom Droids are not in this fight. Correct? Demian
Katz <demiankatz@gmail.com> Tue, Jul 22, 2008 at 4:39 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

1. The rules say that in any combat where Dr. Doom is involved, he goes first.

2. Sounds reasonable to me.

3. It's not 100% clear, but I see no specific mention that they are involved.
Christopher Bynum <muppetman2005@hotmail.com> Tue, Aug 12, 2008 at 12:00 PM
To: Demian Katz <demiankatz@gmail.com>

OK, Doom attacks!

Doom attacks with his gauntlets (I got an X) doing 8 points damage subtracting
whatever armor you've got. The statue attacks with its missiles, (I got a *), so
that's a big fat miss.

Do your worst, Richards! Demian Katz <demiankatz@gmail.com> Tue, Aug 19, 2008 at
10:37 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. Fantastic misses with his Doom Blaster. The Invisible Woman hits with her laser
for 12 damage (base of 10 plus 2 for special equipment we gained during the game)
Thing rolls a * (no effect -- only applies to Mr. Fantastic). Christopher Bynum
<muppetman2005@hotmail.com> Wed, Aug 20, 2008 at 6:14 PM
To: Demian Katz <demiankatz@gmail.com>

Doom misses with his gauntlets. The statue hits for 9 points with its crown
missiles. Demian Katz <demiankatz@gmail.com> Sat, Aug 23, 2008 at 2:15 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Bad round for us -- everybody misses! Christopher Bynum <muppetman2005@hotmail.com>


Sat, Aug 23, 2008 at 5:20 PM
To: Demian Katz <demiankatz@gmail.com>

Doom gets a *- I laugh in the face of danger and do double damage the rest of the
fight. The statue misses- That's the last time Doom buys a targeting system off of
e-bay! Demian Katz <demiankatz@gmail.com> Sat, Aug 23, 2008 at 6:53 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Another bad round for me -- three more misses. Christopher Bynum


<muppetman2005@hotmail.com> Mon, Aug 25, 2008 at 4:51 PM
To: Demian Katz <demiankatz@gmail.com>

Doom gets an X- Because of the special he got last round, he does 16 damage
(regular damage of 8 times 2). The statue gets an X and hits for 9 damage with its
crown missiles. Since the missiles come from the crown, I'm going to treat them as
a limited weapon with 5 shots, so I have one shot left. Demian Katz
<demiankatz@gmail.com> Mon, Aug 25, 2008 at 9:19 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Finally, a better round for me -- Mr. Fantastic hits for 14 damage, and Invisible
Woman gets a 2X for a total of 24 damage. Thing misses. Christopher Bynum
<muppetman2005@hotmail.com> Sun, Sep 7, 2008 at 9:46 PM
To: Demian Katz <demiankatz@gmail.com>
Awesome-Doom and the statue both miss. Demian Katz <demiankatz@gmail.com> Tue, Sep
9, 2008 at 8:08 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

And a whole bunch of misses from this end too. We're on a roll! Christopher Bynum
<muppetman2005@hotmail.com> Wed, Sep 10, 2008 at 10:16 PM
To: Demian Katz <demiankatz@gmail.com>

Doom hits with his gauntlets for 16 damage The statue hits with its blaster torch
for 8 damage. Demian Katz <demiankatz@gmail.com> Sun, Sep 14, 2008 at 9:47 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Thing hits for 12 damage; everyone else misses. Christopher Bynum


<muppetman2005@hotmail.com> Sun, Sep 14, 2008 at 11:54 AM
To: Demian Katz <demiankatz@gmail.com>

Doom hits with his gauntlets for 16 damage The statue hits with its blaster torch
for 8 damage Demian Katz <demiankatz@gmail.com> Sun, Sep 14, 2008 at 2:16 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. Fantastic hits for 14 damage. Invisible Woman hits for 12 damage. Thing misses.
Christopher Bynum <muppetman2005@hotmail.com> Sun, Sep 14, 2008 at 7:14 PM
To: Demian Katz <demiankatz@gmail.com>

Doom misses. The statue's torch blaster hits for 8 damage. The slugfest continues!
Demian Katz <demiankatz@gmail.com> Thu, Sep 18, 2008 at 6:11 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. Fantastic hits for 14 damage. Invisible Woman misses. Thing hits for 12 damage.
Christopher Bynum <muppetman2005@hotmail.com> Tue, Oct 14, 2008 at 4:50 PM
To: Demian Katz <demiankatz@gmail.com>

Doom hits for 16 damage. The statue misses. Demian Katz <demiankatz@gmail.com> Sat,
Nov 1, 2008 at 10:27 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Everybody misses again on this end! Christopher Bynum <muppetman2005@hotmail.com>


Tue, Nov 4, 2008 at 6:54 PM
To: demiankatz@gmail.com <demiankatz@gmail.com>

Doom misses, the statue gets a *, which is useless. Demian Katz


<demiankatz@gmail.com> Wed, Nov 12, 2008 at 8:16 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. Fantastic gets a *, which has no apparent useful effect for this battle.
Invisible Woman hits for 12, Thing hits for 12. Christopher Bynum
<muppetman2005@hotmail.com> Sat, Nov 15, 2008 at 9:52 AM
To: demiankatz@gmail.com <demiankatz@gmail.com>

Doom misses, the statue hits for 8 damage. Demian Katz <demiankatz@gmail.com> Fri,
Nov 21, 2008 at 8:46 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Thing hits for 12, everyone else misses. Christopher Bynum


<muppetman2005@hotmail.com> Sat, Nov 22, 2008 at 11:21 AM
To: demiankatz@gmail.com <demiankatz@gmail.com>

Doom is starting to get nervous, because he can't hit the ocean from a
boat......misses all around. Demian Katz <demiankatz@gmail.com> Sun, Nov 23, 2008
at 4:27 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. F. hits for 14, Invisible Woman hits for 12, and Thing misses. Christopher
Bynum <muppetman2005@hotmail.com> Thu, Dec 4, 2008 at 7:30 PM
To: demiankatz@gmail.com <demiankatz@gmail.com>

You're not going to believe this, but I missed completely! Demian Katz
<demiankatz@gmail.com> Thu, Dec 4, 2008 at 9:16 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Mr. Fantastic gets a * (no meaningful result), Invisible Woman hits for 12, Thing
hits for 12. Christopher Bynum <muppetman2005@hotmail.com> Fri, Dec 5, 2008 at
12:01 PM
To: demiankatz@gmail.com <demiankatz@gmail.com>

Apparently Doom and the statue have turned into Imperial Stormtroopers, because
they can't hit the broadside of a barn right now. Demian Katz
<demiankatz@gmail.com> Fri, Dec 5, 2008 at 9:21 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I thought I was going to join the club for a minute, as Mr. Fantastic and Invisible
Woman both missed... but then Thing came through with a 2X for 24 damage!
Christopher Bynum <muppetman2005@hotmail.com> Mon, Dec 8, 2008 at 11:23 AM
To: demiankatz@gmail.com <demiankatz@gmail.com>

Congratulations, Doom is K'Oed. I guess the U.S. can keep their stupid Florida. Why
Doom wanted Florida is beyond me. I think he's been listening to Dr. Evil too much.

Nicely played, my friend.


Winner: Fantastic Four (Demian)!
The King Takes a Dare
PBeM Game: Daredevil (Christopher Bynum) vs. Kingpin (Demian Katz)
12/16/2008 - 4/23/2009
Christopher Bynum <muppetman2005@hotmail.com> Tue, Dec 16, 2008 at 11:13 PM
To: Demian Katz <demiankatz@gmail.com>

OK, I've planned my first move. Your turn. Demian Katz <demiankatz@gmail.com> Fri,
Dec 26, 2008 at 8:39 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

I've read the "adventure begins" section and then taken my first turn. Back to you!
Christopher Bynum <muppetman2005@hotmail.com> Fri, Dec 26, 2008 at 10:55 AM
To: Demian Katz <demiankatz@gmail.com>

OK, the result I just got says for you to mark where you're at and turn to page 98
in your book. Demian Katz <demiankatz@gmail.com> Fri, Dec 26, 2008 at 1:24 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, done -- and I took another turn (hopefully that's what I was supposed to do
next). Christopher Bynum <muppetman2005@hotmail.com> Fri, Dec 26, 2008 at 6:38 PM
To: Demian Katz <demiankatz@gmail.com>

Weird, but I turned to the page in my book, and now it says for you to turn to page
39. So you took a turn-are you at the end of the first week? The page said that I
have to choose my next attack. Demian Katz <demiankatz@gmail.com> Mon, Dec 29, 2008
at 8:20 PM
To: Christopher Bynum <muppetman2005@hotmail.com>
I haven't reached the end of the first week yet. For each turn, I've just been
reading one page and noting down the next choice I plan to make. Am I falling
behind somehow? Also, are we skipping karma points again this game? I have been
ignoring them so far, but I can keep track if you want (doesn't really matter to me
-- but probably keeps things quicker if we ignore them). Christopher Bynum
<muppetman2005@hotmail.com> Tue, Dec 30, 2008 at 8:06 AM
To: Demian Katz <demiankatz@gmail.com>

I'm not a big fan of the Karma Points, so I'm cool with ignoring them.

Maybe these books are like FF vs. Doom in that one of us may finish a week before
the other one does. So I'll wait until you've finished your first week, then I'll
choose my next move. Agreed? Demian Katz <demiankatz@gmail.com> Sat, Jan 3, 2009 at
3:42 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I've caught up with you -- my first week is complete, now that I've defeated
that meddling Spider-Man! Christopher Bynum <muppetman2005@hotmail.com> Mon, Jan 5,
2009 at 11:14 AM
To: Demian Katz <demiankatz@gmail.com>

He does talk a lot, so I can see how he could be annoying. :-)

I've chosen my next move, so it's your turn. Could I also have a Condition Check
for Kingpin, please? Demian Katz <demiankatz@gmail.com> Tue, Jan 6, 2009 at 5:40 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Turn to page 49 for the condition check. I've chosen my second week action, so go
ahead and take your first turn. Christopher Bynum <muppetman2005@hotmail.com> Tue,
Jan 6, 2009 at 10:50 PM
To: Demian Katz <demiankatz@gmail.com>

Well, that takes care of Mandroid Ted. Please turn to page 35 for the bad news. I'm
done for week 2, so let me know when you've finished and I'll choose my next move.
Demian Katz <demiankatz@gmail.com> Thu, Jan 8, 2009 at 5:56 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Well, I've defeated an angry fake daredevil in combat (encounter 6). Don't ask.

That concludes my second week, and I've decided what I will do on my third... so go
ahead and take your first third week turn. Christopher Bynum
<muppetman2005@hotmail.com> Fri, Jan 9, 2009 at 8:00 AM
To: Demian Katz <demiankatz@gmail.com>

I've chosen my move for the third week. You're up. Demian Katz
<demiankatz@gmail.com> Fri, Jan 9, 2009 at 7:55 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I've taken my first turn for week 3... all yours. Christopher Bynum
<muppetman2005@hotmail.com> Sat, Jan 10, 2009 at 10:14 AM
To: Demian Katz <demiankatz@gmail.com>

Well, I managed to get some help from the Scarlet Witch, so that's cool. Onto
another phase of my plan! Your turn. Demian Katz <demiankatz@gmail.com> Wed, Jan
14, 2009 at 9:12 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

You are being attacked by the Hand assassins -- turn to page 122! That also marks
the end of my week, so go ahead and begin planning your next move... if you
survive! Christopher Bynum <muppetman2005@hotmail.com> Sat, Jan 17, 2009 at 11:52
AM
To: Demian Katz <demiankatz@gmail.com>

That Scarlet Witch spell helped me out big time for that fight............

I've made my choice for the next week, so it's your turn. Demian Katz
<demiankatz@gmail.com> Sun, Jan 25, 2009 at 8:47 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

My week was over on the first move (apparently I'm not the most competent of
supervillains), so I guess you should finish out yours and then we can start again
on the next one. Christopher Bynum <muppetman2005@hotmail.com> Sun, Jan 25, 2009 at
3:15 PM
To: Demian Katz <demiankatz@gmail.com>

OK, the page I'm on says for you to turn to page 112.

And I failed my plan for this week. I've chosen my move for the next week, so once
you've decided on yours, I'll start it up.

Could I have a condition check for Kingpin, please? Demian Katz


<demiankatz@gmail.com> Mon, Jan 26, 2009 at 5:46 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Turn to page 49 for the condition check.

I've made my plans for next week, so go ahead and make your move. Christopher Bynum
<muppetman2005@hotmail.com> Tue, Jan 27, 2009 at 7:55 PM
To: Demian Katz <demiankatz@gmail.com>

I've started my plan for the week. Your turn. Demian Katz <demiankatz@gmail.com>
Wed, Feb 4, 2009 at 7:26 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay, I've also started on my plan... but the week's not over yet. Let me know when
I can make my next move! Christopher Bynum <muppetman2005@hotmail.com> Thu, Feb 5,
2009 at 8:04 PM
To: Demian Katz <demiankatz@gmail.com>

I can't believe you hired a Hand Assassin to kill me! (Encounter 19). That's not
cool. I thought we were friends, man! :-)

Anyway, I've taken care of that. Please turn to page 49 in your book. I'm done with
my week, so when you're finished, I'll choose my next move. Demian Katz
<demiankatz@gmail.com> Thu, Feb 5, 2009 at 8:22 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Well, I've finished up my week -- all I managed to do was make Taskmaster and
Silver Dagger mad at me (though of course I defeated them both). Go ahead and start
on your next move. Christopher Bynum <muppetman2005@hotmail.com> Fri, Feb 6, 2009
at 7:54 PM
To: Demian Katz <demiankatz@gmail.com>

OK, I've chosen my next plan. Your turn. Demian Katz <demiankatz@gmail.com> Sat,
Feb 14, 2009 at 3:12 PM
To: Christopher Bynum <muppetman2005@hotmail.com>
Okay, I've taken my turn, but the week isn't over yet -- turn to page 25.
Christopher Bynum <muppetman2005@hotmail.com> Sat, Feb 14, 2009 at 4:11 PM
To: Demian Katz <demiankatz@gmail.com>

Great, now I need to find a dry cleaner that won't freak out when they clean a
Daredevil costume.

Please turn to page 110. Demian Katz <demiankatz@gmail.com> Sat, Feb 14, 2009 at
4:15 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Bad press, eh? Well, try page 29 now.... Christopher Bynum


<muppetman2005@hotmail.com> Mon, Feb 16, 2009 at 11:09 AM
To: Demian Katz <demiankatz@gmail.com>

How do you keep getting these traps installed on rooftops? That's an awesome
contractor you have there!

I'm done with my plan for the week. Let me know when you're finished and I'll start
my next move. Demian Katz <demiankatz@gmail.com> Sun, Feb 22, 2009 at 8:39 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

I have to say, he's a productive worker -- turn to page 33! Christopher Bynum
<muppetman2005@hotmail.com> Mon, Feb 23, 2009 at 11:29 AM
To: Demian Katz <demiankatz@gmail.com>

Gah! Evil Contractor strikes again!

Please turn to page 21. Demian Katz <demiankatz@gmail.com> Sat, Mar 14, 2009 at
11:54 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Hmmm... looks like that ends my week, though I'm not sure that it makes sense.
Might be a glitch in the books. Oh well, I was about done anyway -- the contractor
was getting tired. Shall we plan our next strategies? Christopher Bynum
<muppetman2005@hotmail.com> Wed, Apr 1, 2009 at 9:31 AM
To: Demian Katz <demiankatz@gmail.com>

I'm done with my week, and I've chosen my next move. Demian Katz
<demiankatz@gmail.com> Wed, Apr 8, 2009 at 8:25 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I'm now prepared for a new week as well -- turn to page 86 when you're ready!
Christopher Bynum <muppetman2005@hotmail.com> Fri, Apr 10, 2009 at 6:34 PM
To: Demian Katz <demiankatz@gmail.com>

OK. Your turn. Demian Katz <demiankatz@gmail.com> Sun, Apr 12, 2009 at 8:16 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Okay... looks like my week is over already. Your turn. Christopher Bynum
<muppetman2005@hotmail.com> Mon, Apr 13, 2009 at 10:25 AM
To: Demian Katz <demiankatz@gmail.com>

Well, I should let you know this-I've broken into your headquarters and I've
reached the page where you and I fight for the final time! At last, I can get
revenge for the Evil Contractor attacks.

I'm not sure if I attack first, but if I do, I got an 'X', doing 5 points of
damage. Demian Katz <demiankatz@gmail.com> Sun, Apr 19, 2009 at 10:20 AM
To: Christopher Bynum <muppetman2005@hotmail.com>

Funny you should do that, since I was about to spring such an attack on you in my
next turn anyway! I don't see a rule specifying who strikes first, but it seems
reasonable that you should get the first hit in, so I've taken my 5 points.

In return, my bodyguards score an X for 3 points, and I score a 2X for 12 points.


Christopher Bynum <muppetman2005@hotmail.com> Sun, Apr 19, 2009 at 12:48 PM
To: Demian Katz <demiankatz@gmail.com>

Ow. I strike back with an X for 5 damage. Demian Katz <demiankatz@gmail.com> Sun,
Apr 19, 2009 at 1:54 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

Well, that puts an end to my bodyguards... and I missed. Curses! Christopher Bynum
<muppetman2005@hotmail.com> Mon, Apr 20, 2009 at 11:05 AM
To: Demian Katz <demiankatz@gmail.com>

Swing and a miss for the Man Without Fear! Demian Katz <demiankatz@gmail.com> Wed,
Apr 22, 2009 at 8:17 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

I rolled a special, but I'm not sure what page I am technically on. If I had
initiated combat, I would be on page 132, which gives me a special attack yielding
triple damage -- 18 points. However, since you initiated combat, perhaps I'm
actually supposed to be on a different page. Could you double-check? Christopher
Bynum <muppetman2005@hotmail.com> Thu, Apr 23, 2009 at 9:35 AM
To: Demian Katz <demiankatz@gmail.com>

I think this is a glitch in the books. Nowhere in my text does it say to tell the
Kingpin reader that it's time to start the final battle and to turn to page such
and such in their book.

The way I interpret it, we should both turn to the pages in our books that have the
text for the final battle. So I think your special for triple damage should count.
Unfortunately for me, that means game over. A triple damage and a double damage hit
in the same fight.........well played, sir.

That was fun. I think the DD vs. Kingpin game is structured much better than the
FF/Doom game, so the pacing is better. Demian Katz <demiankatz@gmail.com> Thu, Apr
23, 2009 at 5:57 PM
To: Christopher Bynum <muppetman2005@hotmail.com>

That came down to sheer luck in the end -- I only had 10 hit points, so it wouldn't
have taken much to beat me! I agree that it was a major improvement over the
previous set -- it was more focused and had the right tone.
Your Winner - The Kingpin (Demian)!

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