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17BME003

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17BME003

Training

 4 WEEK COURSE DONE ON COURSERA PLATFORM


 COURSE OFFERED BY AUTODESK
 EARNED CERTIFICATE AFTER COMPLETION

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COURSE OVERVIEW

The manufacturing industry is making a digital transformation , allowing


companies to customize production through advances in machine learning
,generative design, with integrated design and manufacturing processes.

This course introduces innovations in CAD and digital manufacturing, speaking to


the rapid changes taking place in industry that are forever transforming the future
of making. Foundational concepts behind Fusion 360 CAD/CAM are explored at
the end of the course. Fusion 360 is a cloud-based CAD/CAM tool, or collaborative
product development, that combines industrial design, mechanical engineering,
and machine tool programming into one software solution.

After completing this course, we will be able to describe digital manufacturing and
the key stages within the process, summarize the trends that are influencing the
future of manufacturing, demonstrate knowledge and skills and the foundational
concepts of Fusion 360 CAD/CAM software.

Fusion 360 user interface update overview


1. Application bar
2. Profile and Help
3. Toolbar
4. ViewCube
5. Browser
6. Canvas and marking menu
7. Timeline
8. Navigation bar and display settings

The change from the Preview UI to the most current, has mainly been an update to the
icons. There is some added functionality, but this shouldn't affect the location of any of
your tools. 

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But let's also take a look at the Legacy UI and how things have changed in that
workflow. So the Preview UI has been out for a while, but if you've been using the
Legacy UI, it's going to be important for us 
to identify those differences. First of which, is the axis of the tools. 
In the New UI, we have this tabbed interface on the ribbon. 
While in the Legacy UI, you have to navigate between a model, 
a patch, and a sheet metal workspace. So this difference in access to tools has been
the biggest change in the workflow.

Sustainable design overview


In the era of digital manufacturing and connected products, the objects we
buy should start out with a minimal environmental footprint and get better
over time. How might we design for this? In this talk, I'll explore ways to
make your design more sustainable by boosting resource productivity. We'll
look at some best practices and some ways to design and fabricate better
using available technology. Especially simulation and advanced
manufacturing processes, like metal 3D printing. I'll talk about three
strategies in particular. Minimizing raw material use, thoughtful material
choices, and extending your product's useful life.

Optimizing a designs geometry using generative design or stimulation is


one path to improve the resource productivity. Other design decisions such
as material choice have the real impact,too. This brings us to our second
strategy, material choices. Making puff of choices about the materials to go
into our products can make a big difference. For example, lightweight
composite materials like carbon fiber reinforce  the polymer are often as
strong or stronger than the solid metal alternative. And may seem like a
shortcut to better design if we're pursuing a lightweighting strategy. But we
should be selective in our use of these materials, as they are currently
difficult to recycle and can have other ecological impacts. It's a trade off. As
a general rule, we should only switch to composites when the used face
benefit from substituting them in outweighs any additional negative
impacts associated with their production and end of lack disposal.

Now, let's talk for a moment about the specific virtues of recycled
materials. Recycling keeps base material in play such as plastic polymers
or metals, getting more value out of them as they cycle repeatedly through
the system.

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Lightweighting

When it comes to designing sustainably, it pays to think light. 


Products made with less material have less negative impact all the way
from production to disposal. And they're often cheaper to produce. It's
obvious why a lightweight car saves energy, takes less gas to operate. 
But, even a bicycle which doesn't need fossil fuel can be made more
sustainable when you lightweight it. In fact, that's exactly what's happened
to bikes over the last century. They used to look like this. 
Now, they look like this. Innovations in design have helped to reduce the
weight of bikes by 50% while also making them stronger. 
This is a good business because it makes for happy riders. It's also great
for sustainability because it means using less material. See, every pound of
material that you save in your product, saves much more upstream, 
and the amount varies. For example, you've got to dig up and dispose off 
about seven pounds of material to make one pound of virgin steel. 
And it's 85 to one for aluminum. Or look at the energy that it takes to make
the material. Making one pound of virgin aluminum, uses about 130
megajoules of energy .

Green Materials

Today's engineers and designers have more options than ever when


choosing more sustainable materials. But what makes something green? 
Well, a good material is abundant and nontoxic. Doesn't require a lot of
energy and other resources to make and use. It has the right physical
properties for its function. It also meets or exceeds regulations, has good
end-of-life options and doesn't drive up costs. That's a lot to consider, 
and it can get even more complicated than that. You also have to look at
the lifecycle impact of the whole system. A compostable cup may be made
of biodegradable materials, but if it's only used once, it's much less green
than a plain old mug that's been used thousands of times. But don't worry.
You can learn to manage these considerations and make smart trade-offs
when choosing materials. That's what the next few lessons are all about.

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Product Lifetime

Designing sustainably means getting the most use out of the materials and
energy that go into your product. A great way to do this is by extending its useful
life. A mobile phone may not weigh much more than 100 grams
but manufacturing it can cause over 80 kilograms of waste. If you design a phone
that breaks after a year of use, your customers will need to buy a new one every
year. Another 80 kilograms of waste is created. Over 10 years that's 800 kilograms
per customer. But if you can extend the phone's life to two years then half of your
manufacturing impact effectively goes away. If the phone last 10 years, that's
equivalent to 90 percent less material used and waste, a virtual engineering
miracle. Products go through a basic lifecycle from raw materials to manufacture
to use and eventual disposal. To maximize your product lifetime that is to extend
its use phase, you could either make it more durable so that it's harder to break
or you can make it easier to give the product new life through repair or
upgrades. You can also provide an elegant end-of-life for your product by
designing it to be easily recyclable. This skips the disposal phase and helps to
ensure that the materials can have a much longer life than the product itself.

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Fusion 360
When talking with a group of people about Fusion 360, it's possible for
someone to get the impression that Fusion 360 attempts to be all things to
all people. This is an understandable perception because Fusion 360 does
so much so well. More than just doing CAD, CAM, and simulation, Fusion
360 does them in a way that makes transitioning from one environment to
another seamless. More importantly, people with experience at the tasks
in those environments will find that the workflows within them feel
natural. For the designer, Fusion 360 frees them from having to work the
way an engineering tool tells them they have to work. Many 3D parametric
CAD systems can create nearly any complex shape, as long as you know
what the shape is before you begin. That is not design. The Fusion 360
freeform modeling environment allows the designer to explore shapes, to
iterate, and to repeat until what appears on the screen is what they were
led to by their imagination.
 
Fusion 360 is designed to construct complex designs in a single file, along
the sketch to be reused not only across multiple features but across
multiple component. For years, people have asked a parametric design
software companies to make a system that can truly leverage a layout
sketch, and Fusion 360 can do it. Also for the engineer, is a state of the art
analysis tool built into Fusion 360. When analyzing a new design, there's
no need for translation or moving the data around. For analyzing designs
from other systems, Fusion 360 can import standard neutral file formats as
well as all of the major 3D CAD formats. Fusion 360 offers tried and true
tool path programming technology for the machinist. Topaz can be
developed directly from the model and remain associated to any changes
to the model for milling, turning, drilling, and cutting.

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Explain key differences in design workflow to


Fusion 360 from Tinkercad

Tinkercad is a wonderful tool for first exploration in the world of computer-aided


design. Fusion 360 can work with a similar approach to Tinkercad, 
but offer the opportunity for you to use a single tool throughout your academic
career. Let's talk first about some of the similarities. Tinkercad and Fusion 360 both
store their data in the cloud, and allow you to collaborate with others. 
Fusion 360 has the ability to automatically save new versions of a file and maintain
previous versions, so that if you decide the model was more interesting before, 
you can go back to a previous version, and go a new direction without losing any of
your work. Fusion 360 has the ability to use primitives such as box, 
sphere, or torus like Tinkercad does. But you can also create the same geometry
using other techniques that will give you more flexibility as your design becomes
more elaborate. 
 
Using sketches to draw the shape to the size you want, and then make it 3D, 
instead of combining primitives into a complex shape, which is still an option in
Fusion 360. Fusion 360 can also use freeform modeling to create nearly any shape
you can imagine in a simple and fun way by grabbing part of the shape and pressing
or pulling it like modeling clay. Think about an object that you own that has a lot of
curved faces, or things like your shoes, or a car. With freeform modeling, you can
make shapes like those with practice. Fusion 360 can also connect different parts
together to make mechanisms that will stay together when you move one part or
another. 

You can even use these tools to show how gears work. Beyond all of this, Fusion
360 makes it easy to generate beautiful renderings, cool animations, and 2D
drawings of your design that will be kept up to date, if you make changes to the
design. Of course, 3D printing is an important part of Fusion 360, and it is built with
tools to allow you to control the surface quality of your printed model, 
and preview it on the screen. Later on in your studies, you'll be able to use the same
Fusion 360 to analyze the strength of parts, and program machines to cut your parts
out of metal or other materials. Tinkercad is a great way to start on the path of
computer-aided design, but Fusion 360 can take you all the way to a career in
design, engineering, or manufacturing.

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Explain key differences in design workflow to


Fusion 360 from Solidworks

Solidworks has been a staple in the engineering space for two decades. 
And it's also commonly used in industrial design . As a Solidworks user,
you feel a level of confidence with the interface, you've grown to
understand the file structure, and you have existing data. So why would
you move to Fusion 360? Ultimately, the decision is yours. But I'd like to
review a few key points, so that you can make an informed decision. First, I
would ask you to consider whether or not Solidworks is truly the right fit for
you. Or are you changing the way you would like to work to conform to the
workflows of the software?

This question is especially important to industrial designers who use an


engineering tool to try to develop their concepts.Tools developed for
engineering are capable of creating extraordinarily complex forms, as long
as you know exactly what you want before you begin. Building a series of
planes in order to locate the sketch is great once the design is
finalized. And the engineering technician has to create a model to be
maintained going forward. However, in the conceptual phase, this workflow
is inherently limiting to the creative process.The interface of Fusion 360 is
an evolution based on the parametric systems that have been in existence
for over two decades.Its browser resembles tools another system, but
works differently. It's primarily used to manage the structure of the design,
and to contain elements that are common across any number of
components, such as construction geometry and sketches.

In fact, any sketch can be used to create any number of features 


across any number of components in Fusion 360. The Fusion 360 browser
does not contain the record of the individual feature . Instead, it uses a
timeline that runs across the bottom of the screen that displays all of the
features relevant to the active component. A simple double-click of any of
the icons on the timeline, will take you directly to the tool that created the
feature and the values used. This might seem like a subtle difference,
but put in practice, you'll be surprised by the added flexibility it offers.
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How to open, close, and save a file.

In this video, we will review how to open, close, and save files in Fusion 360. 
Before we begin, let's review some of the interface settings that are being used so 
that you understand why your screen might look different. Near the bottom of the
canvas is the display settings. If I expand the display settings menu and hover over
the Effects options, you'll see that I have Environment Dome and Ground Plane
switched off.

1. Download the data set to your computer.


2. Click Show Data Panel.

3. Click Leave Data Details, and then click New Project .

4. For project name, enter Lampshade Design. Press Enter. The


project name is displayed in the list.
5. In the list of projects, double-click the project name to make it active.

Since no changes were made to the file, no new version number will
be added.

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Create a new project and create a folder in a


project.

 
 To create a new project, select the New Project icon in the upper right
of the data panel, give the project a name and press Enter to create
the project. This new project will be added to the list of projects in the
data panel. To open the project, double-click on it. Once inside, click
the New Folder icon and give the new folder the name Tier 1
and press Enter to finish creating the folder. Folders can be used in
Fusion 360 projects just like they are used in other data storage
options. Double-click on the Tier 1 folder to open it, and you can see
that the structure's displayed at the top of the data panel.

 Navigate back to your first project and double-click on the Open,


Close, Save design to open it. Once the file is open, go to the File
drop-down and select Save As. From the Save As dialog, you'll be
able to direct where you want your file to be created.

 
 Clicking the down arrow next to your current location will expand a list
of projects available to you, including the one you just created. Select
your new project, then double-click the Tier 1 folder to open it. Before
we click Save let's rename the file My First Project, then click Save.

 Now navigate back to the Tier 1 folder and you will see the new
file, though at the moment the preview is still updating. And we can
see that it is the correct file from the tab.

 We'll close the file and click the Refresh icon at the top of the data
panel to update the view of the folder. This will display the preview or
thumbnail of the file. Returning to the top level in the data panel,
hover over the New Project and after a moment, an icon will appear,
allowing this to pin the project. Selecting this will keep the project
near the top of the project list.

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Create versions of a design

This means no longer having to add extra characters to a file name, worry


about whether or not we're working on the correct or current
version, especially when collaborating with others. Maintaining multiple
versions of the file also means that, at any time, you can return to a
previous version of the file or choose to use it for another design. For this
exercise, we will use a new file. We'll begin by returning back to our new
project in the Tier 1 folder, selecting the upload button, and uploading the
handle design. Once the handle design is uploaded, double click on it, and
open it in Fusion 360. 

 
When the design opens, we can see that it has multiple components that
are joined together to form an assembly. We can see the icons for the
joints that have been applied, and we'll be exploring adding joints in a
future lesson. The two joints that have visible icons are a rigid joint between
the pin and the plate components, and a revolute joint between the handle
and the pin. Looking at the file tab, we see this file is currently at version
one. This is also shown with a V1 icon in the data panel. If I move the
handle of the component in the assembly, it creates a change.

 
When the change is made, Fusion 360 offers us the opportunity to capture
the new position. If you don't want to keep the change, you can select the
revert icon at the end of the toolbar to return the components back to the
position they had before. 
If I move it again, I can also choose to capture this new position. 
This will create a new feature on the timeline, and be displayed at the point
in the design development that it occurred. Since I made a change, an
asterisk will appear on the file tab next to the name of the file. This is used
to indicate that an unsaved change has been made. Clicking the save
icon, a version description dialog will appear, where we can enter
information about what changed in the design before we save it. Enter a
capture position for the value and click okay to save the new version of the
file. In the data panel, you'll see that the file is uploading.

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Use Fusion Team for design sharing

Now that we have uploaded files, created a new project, and understand


how to work with multiple versions of a file. Let's take a look at managing
data outside of Fusion 360 in a team hub. We'll start by selecting the
Version icon on version four of the handle design. When the details display
opens, we'll select Open Details on Web. This will open the Fusion team
site and bring up the design in a web viewer. The first time you open details
on the web, a series of prompts will guide you to different parts of the
interface to get you started. In this view, we can rotate the model to get a
visual understanding of the design. In the interface you'll see a navigation
tool bar in the lower left that you can use to pan, orbit, or get a different
perspective on the design.

There are also markup tools that you or collaborators can use to add
comments or call out elements of the design.When you're done making
markups, you can save them, and any notes added will remain with the file
for review by others or to remind you of ideas that you had about changing
the design.The comment added will appear as a balloon on the design to
draw the attention of others. Looking at other details in the interface, you
will see that there's a view cube as well as the Home icon. In the upper left
is a flyout with details of the design. You can look at named views, expand
the structure of the design, and isolate bodies and components by selecting
them.As the design develops, you'll also be able to see animations, CAM
tool paths, and other details of the design directly through the web
interface.

In the Title bar, you'll see that it shows we're looking at version four. Like
the data panel in Fusion 360, clicking on this icon will expose previous
versions of the file.Along with seeing the versions, we can see the
comments added as versions were saved, as well as the time of the save,
and the name of the person who saved the version. You also have the
ability to view or promote the version, giving us the same controls for the
web application that we have directly in Fusion 360.If you decide that you
need to make a modification to the geometry of the file, you can select the
Edit on Desktop icon to open the design in Fusion 360. To the right of this

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option, we can open the comments in a viewing pane, share the file,


download it, or make other changes to the file, like copying, moving, or
deleting it.

Import and export project files

As with the Fusion archive data, you can close the dialog and still get the
status in the data panel of the upload progress. The conversion of the file
will happen on the cloud, taking the IGES file data, and converting it to
Fusion. When the file is uploaded, double-click the icon to open it in Fusion
360. When it opens, you'll notice that based on default preferences, this
imported data opens in the Sculpt workspace.

Another thing worth noting is that there is no timeline in this file. It is


possible to work with data without capturing the history of changes to the
timeline. But if you'll be making modifications to the data, it's a really good
practice to capture those changes as they're made in the timeline. So that
you can reference those changes and edit them if necessary. To capture
history, right-click on the top level of the design and select capture history
from the context menu. When the timeline appears, it will display an icon
that groups the information up to the point of turning the timeline
on. Expanding the icon will expose a component icon representing the
creation of the component from the data. And a base feature, which was
created when the data was converted as a body under the import
component shown in the browser. You'll notice that the workspace also
changed to Model when capture history was turned on.

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Manage your user preferences

To access the preferences, go to the top right corner of your screen, and
find your name. Clicking on your name will produce a dropdown
menu, where you can select preferences from. This will open the
preferences dialog. In the preferences dialog, you will find two main
sections. On the left, is a list of categories that you might want to modify the
values of. On the right, are the various options that you can change for
each of those categories. Starting with the general options, you can choose
items like Autosave time, the default modeling direction which will control of
z is normal to the top, or front of the view queue by default. You can also
choose heads-up guide options like tooltips, the command prompt that
appears near your cursor when you pause movement, or themeasurements
that will appear in the lower right of the canvas anytime you select
something. For users coming from Inventor, Alias, or Solidworks, you can
change the behavior of the panzoom and orbit tools of Fusion to behave
like those other systems. You can also reverse, the mouse will zoom if you
prefer. Looking at some of the other preferences, select the design option
under general.
 
These options will become more relevant as you gain experience, for
example, the active component visibility controls whether the other
components in the design will fade out when you activate a
component. You can also choose whether capturing design history is
on, off, or prompted, when you create a new parametric design
model. Below that is the Default workspace. In another exercise, when the I
just file was imported, it opened in the Sculpt workspace. This is the setting
that controls that behavior. As you see in the pull-down, you have the
option of setting another workspace, like model, or patch as the default if
you like. An option when you're sketching is to allow for 3D sketching. The
option here will make that setting the default. Switching this on, will enable
a workflow for 3D sketching that begins by developing a 2D sketch, and
then moving parts of it in 3D space, or connecting it to other entities off the
sketch plane. For this course, we will mostly focus on 2D sketching. We
can also enable or disable viewing the sketch straight on when it's
created, editing dimensions when they're created, or showing a ghosted
body when editing a freeform body.

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User Interface and navigation

Review the User Interface

Begin with the upper left corner. The icon with the nine squares, gives you access
to the data panel. The data panel is where you can find your designs, stored in
projects and folders, that you will create, or that will be shared with you. 
This icon is on the application bar. Next to it you'll see the file pull-down where you
can create new designs, create new designs from existing files, export your design,
and other useful tools.

1. Application bar
2. Profile and Help
3. Toolbar
4. ViewCube
5. Browser
6. Canvas and marking menu
7. Timeline
8. Navigation bar and display settings
Customize the Toolbar

To make the tool bar more effective, we can customize it. For example,
if we wanted to have center diameter circle in the tool bar, we could

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open the pull-down, expand the circle, and then click the Add to Toolbar
arrow on the right.

Assemble tools are focused on making connections between


components and understanding how the assembly will function as a
mechanism. Some are very advanced like enable context sets which will
cause components to move when they are contacted by other
components.

Inspect tools allow us to analyze the size of the model, or see what
components are overlapping one another. You can even analyze the
curvature of complex services.

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Access the marking menu

To start marking menu, right-click on any open part of the canvas. When
you do this, a series of tools will appear around your cursor, and many
uses will appear below.

Marking menu

The top of the marking menu shows the last tool used, so you can restart a
tool with a right-click and a quick gesture up.
Not every workspace leverages the marking menu.

For patch workspace:

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For render workspace:

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For cam workspace :

The CAM workspace offers a few tools like Undo, Redo, and Import, so it still has a
limited set of options.

Access and customize the toolbox

To access the Toolbox, press the S key on the keyboard in any work space. Right
now we're in the model work space, so pressing S brings up the model toolbox. By
default, in the model toolbox we have the Extrude and Fill It tools. By clicking one of
the icons, it will start the tool.

To use another tool or to customize the toolbox, start typing in the name of the tool
that you want. In this case we'll look for Press Pull. When Press Pull appears on the

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list of options, you click on it to start the tool or, like customizing the toolbar, click the
curved arrow on the right to add it to the toolbox.

For different workspaces like render ,model, patch, animation etc

 
This is the short cut key, and pressing the L key will start the line tool and since
there isn't an active sketch, we will be prompted to select the sketch plane. Some
other examples are, C for circle and R for rectangle. It's important for you to try
different ways to access the tools of Fusion 360. You will find the method that you're
most comfortable with, and whatever that is, it will be great.

Hot Keys
Command Windows Mac
Undo Ctrl + Z Command + Z
Redo Ctrl + Y Command + Y
Copy Ctrl + C Command + C
Paste Ctrl + V Command + V
Cut Ctrl + X Command + X

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Sculpt Workspace Selection Windows Mac


Grow selection Shift + Up arrow Shift + Up arrow
Shrink selection Shift + Down arrow Shift + Down arrow
Loop selection Alt + P Control + P
Loop grow selection Alt + O Control + O
Ring selection Alt + L Control + L
Ring grow selection Alt + K Control + K
Ring shrink selection Alt + J Control + J
Previous U Alt + Left arrow Control +
Command + Left
arrow
Next U Alt + Right arrow Control +
Command + Right
arrow
Previous V Alt + Down arrow Control +
Command + Down
arrow
Next V Alt + Up arrow Control + Command + Up
arrow
Range selection Alt + M Command + M
Invert selection Alt + N Command + N
Toggle box mode Ctrl + 1 Ctrl + 1
Toggle control frame mode Ctrl + 2 Ctrl + 2
Toggle smooth mode Ctrl + 3 Ctrl + 3
Select edge ring Double-click an edge Double-click an edge
Select face ring Select two faces, then Select two faces, then
double-click a third double-click a third
face. face.
Edit Form Command Windows Mac
Add geometry. Alt + Drag Option + Drag
Add geometry and keep Alt + Ctrl + Drag Option + Command + Drag
creases.

Manage Fusion 360 Personal and Team


storage hubs

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Personal hub

When you begin working with Fusion 360 your data is saved to the Cloud in
your personal hub. However, Fusion 360 has two different types of hub. 
One of which you can set permissions to control how you share and how
others will access your designs. There's the Personal Hub that you have by
default and the Team Hub. We will focus on the Personal hub and some of
the options available with it. To begin, expand the data panel and select the
project that we want to work in. You can browse the data in the project, you
can also select the people option to see who's connected to this project.

In the dialogue, you can remove anyone that's associated with the
account. you can review requests to join the project and invite new
members to the project. Returning to the main screen, you can review the
activity that's gone on in the project. You can tell when and who might have
created or edited files. In the main portion of the page, you see the folders
or files that are saved in the project.

Team hub

If you have access to a team hub, you can switch hubs in Fusion 360 by
going to your name drop down in the upper right, and from the list,
selecting the hub that you want to activate. Once you've switched the
active hub, you can expand the data panel and see that it looks different
than the personal hub because it doesn't have any of the data that was
included in your personal hub. In this team hub, you have three projects. 
Recent data, the admin project and demo project, which are created by
default. By selecting the name of the project at the top of the data panel, 
it will open the web browser representation. When the web portal opens, it
will display the current folders and the configuration information on the
right.

Migrate files from a Personal Hub to a Team Hub


Going to the initials in the upper-right, a click to get the dropdown and 
choose the personal hub. Inside the personal hub, I'll select the project to
review what is in the project. I see both of the folders. So now, we can go
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back to the top level, And move to the right in the same row as the
project. On the right are a series of options including notification of any
changes in the project, the ability to pin or unpin the project to make it
easier to find. And the option to archive or transfer the project. In order to
migrate the entire project to the team hub, we'll select Transfer. When the
dialogue opens, I'll see a lot of information regarding considerations
for transferring the project. I can also choose the link to learn more about
project transfers at the bottom. An important thing to note is that the
destination hub must have already been created. It must be active and
available to you with the appropriate permissions. Project contributors must
be enabled on the destination hub. Anytime data is transferred from the
personal to a team hub, anybody that is currently invited to the project will
still have access to the data once it is transferred.

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