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Training 1
Training 1
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17BME003
Training
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17BME003
COURSE OVERVIEW
After completing this course, we will be able to describe digital manufacturing and
the key stages within the process, summarize the trends that are influencing the
future of manufacturing, demonstrate knowledge and skills and the foundational
concepts of Fusion 360 CAD/CAM software.
The change from the Preview UI to the most current, has mainly been an update to the
icons. There is some added functionality, but this shouldn't affect the location of any of
your tools.
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But let's also take a look at the Legacy UI and how things have changed in that
workflow. So the Preview UI has been out for a while, but if you've been using the
Legacy UI, it's going to be important for us
to identify those differences. First of which, is the axis of the tools.
In the New UI, we have this tabbed interface on the ribbon.
While in the Legacy UI, you have to navigate between a model,
a patch, and a sheet metal workspace. So this difference in access to tools has been
the biggest change in the workflow.
Now, let's talk for a moment about the specific virtues of recycled
materials. Recycling keeps base material in play such as plastic polymers
or metals, getting more value out of them as they cycle repeatedly through
the system.
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Lightweighting
Green Materials
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Product Lifetime
Designing sustainably means getting the most use out of the materials and
energy that go into your product. A great way to do this is by extending its useful
life. A mobile phone may not weigh much more than 100 grams
but manufacturing it can cause over 80 kilograms of waste. If you design a phone
that breaks after a year of use, your customers will need to buy a new one every
year. Another 80 kilograms of waste is created. Over 10 years that's 800 kilograms
per customer. But if you can extend the phone's life to two years then half of your
manufacturing impact effectively goes away. If the phone last 10 years, that's
equivalent to 90 percent less material used and waste, a virtual engineering
miracle. Products go through a basic lifecycle from raw materials to manufacture
to use and eventual disposal. To maximize your product lifetime that is to extend
its use phase, you could either make it more durable so that it's harder to break
or you can make it easier to give the product new life through repair or
upgrades. You can also provide an elegant end-of-life for your product by
designing it to be easily recyclable. This skips the disposal phase and helps to
ensure that the materials can have a much longer life than the product itself.
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Fusion 360
When talking with a group of people about Fusion 360, it's possible for
someone to get the impression that Fusion 360 attempts to be all things to
all people. This is an understandable perception because Fusion 360 does
so much so well. More than just doing CAD, CAM, and simulation, Fusion
360 does them in a way that makes transitioning from one environment to
another seamless. More importantly, people with experience at the tasks
in those environments will find that the workflows within them feel
natural. For the designer, Fusion 360 frees them from having to work the
way an engineering tool tells them they have to work. Many 3D parametric
CAD systems can create nearly any complex shape, as long as you know
what the shape is before you begin. That is not design. The Fusion 360
freeform modeling environment allows the designer to explore shapes, to
iterate, and to repeat until what appears on the screen is what they were
led to by their imagination.
Fusion 360 is designed to construct complex designs in a single file, along
the sketch to be reused not only across multiple features but across
multiple component. For years, people have asked a parametric design
software companies to make a system that can truly leverage a layout
sketch, and Fusion 360 can do it. Also for the engineer, is a state of the art
analysis tool built into Fusion 360. When analyzing a new design, there's
no need for translation or moving the data around. For analyzing designs
from other systems, Fusion 360 can import standard neutral file formats as
well as all of the major 3D CAD formats. Fusion 360 offers tried and true
tool path programming technology for the machinist. Topaz can be
developed directly from the model and remain associated to any changes
to the model for milling, turning, drilling, and cutting.
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You can even use these tools to show how gears work. Beyond all of this, Fusion
360 makes it easy to generate beautiful renderings, cool animations, and 2D
drawings of your design that will be kept up to date, if you make changes to the
design. Of course, 3D printing is an important part of Fusion 360, and it is built with
tools to allow you to control the surface quality of your printed model,
and preview it on the screen. Later on in your studies, you'll be able to use the same
Fusion 360 to analyze the strength of parts, and program machines to cut your parts
out of metal or other materials. Tinkercad is a great way to start on the path of
computer-aided design, but Fusion 360 can take you all the way to a career in
design, engineering, or manufacturing.
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Solidworks has been a staple in the engineering space for two decades.
And it's also commonly used in industrial design . As a Solidworks user,
you feel a level of confidence with the interface, you've grown to
understand the file structure, and you have existing data. So why would
you move to Fusion 360? Ultimately, the decision is yours. But I'd like to
review a few key points, so that you can make an informed decision. First, I
would ask you to consider whether or not Solidworks is truly the right fit for
you. Or are you changing the way you would like to work to conform to the
workflows of the software?
In this video, we will review how to open, close, and save files in Fusion 360.
Before we begin, let's review some of the interface settings that are being used so
that you understand why your screen might look different. Near the bottom of the
canvas is the display settings. If I expand the display settings menu and hover over
the Effects options, you'll see that I have Environment Dome and Ground Plane
switched off.
Since no changes were made to the file, no new version number will
be added.
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To create a new project, select the New Project icon in the upper right
of the data panel, give the project a name and press Enter to create
the project. This new project will be added to the list of projects in the
data panel. To open the project, double-click on it. Once inside, click
the New Folder icon and give the new folder the name Tier 1
and press Enter to finish creating the folder. Folders can be used in
Fusion 360 projects just like they are used in other data storage
options. Double-click on the Tier 1 folder to open it, and you can see
that the structure's displayed at the top of the data panel.
Clicking the down arrow next to your current location will expand a list
of projects available to you, including the one you just created. Select
your new project, then double-click the Tier 1 folder to open it. Before
we click Save let's rename the file My First Project, then click Save.
Now navigate back to the Tier 1 folder and you will see the new
file, though at the moment the preview is still updating. And we can
see that it is the correct file from the tab.
We'll close the file and click the Refresh icon at the top of the data
panel to update the view of the folder. This will display the preview or
thumbnail of the file. Returning to the top level in the data panel,
hover over the New Project and after a moment, an icon will appear,
allowing this to pin the project. Selecting this will keep the project
near the top of the project list.
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When the design opens, we can see that it has multiple components that
are joined together to form an assembly. We can see the icons for the
joints that have been applied, and we'll be exploring adding joints in a
future lesson. The two joints that have visible icons are a rigid joint between
the pin and the plate components, and a revolute joint between the handle
and the pin. Looking at the file tab, we see this file is currently at version
one. This is also shown with a V1 icon in the data panel. If I move the
handle of the component in the assembly, it creates a change.
When the change is made, Fusion 360 offers us the opportunity to capture
the new position. If you don't want to keep the change, you can select the
revert icon at the end of the toolbar to return the components back to the
position they had before.
If I move it again, I can also choose to capture this new position.
This will create a new feature on the timeline, and be displayed at the point
in the design development that it occurred. Since I made a change, an
asterisk will appear on the file tab next to the name of the file. This is used
to indicate that an unsaved change has been made. Clicking the save
icon, a version description dialog will appear, where we can enter
information about what changed in the design before we save it. Enter a
capture position for the value and click okay to save the new version of the
file. In the data panel, you'll see that the file is uploading.
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There are also markup tools that you or collaborators can use to add
comments or call out elements of the design.When you're done making
markups, you can save them, and any notes added will remain with the file
for review by others or to remind you of ideas that you had about changing
the design.The comment added will appear as a balloon on the design to
draw the attention of others. Looking at other details in the interface, you
will see that there's a view cube as well as the Home icon. In the upper left
is a flyout with details of the design. You can look at named views, expand
the structure of the design, and isolate bodies and components by selecting
them.As the design develops, you'll also be able to see animations, CAM
tool paths, and other details of the design directly through the web
interface.
In the Title bar, you'll see that it shows we're looking at version four. Like
the data panel in Fusion 360, clicking on this icon will expose previous
versions of the file.Along with seeing the versions, we can see the
comments added as versions were saved, as well as the time of the save,
and the name of the person who saved the version. You also have the
ability to view or promote the version, giving us the same controls for the
web application that we have directly in Fusion 360.If you decide that you
need to make a modification to the geometry of the file, you can select the
Edit on Desktop icon to open the design in Fusion 360. To the right of this
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As with the Fusion archive data, you can close the dialog and still get the
status in the data panel of the upload progress. The conversion of the file
will happen on the cloud, taking the IGES file data, and converting it to
Fusion. When the file is uploaded, double-click the icon to open it in Fusion
360. When it opens, you'll notice that based on default preferences, this
imported data opens in the Sculpt workspace.
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To access the preferences, go to the top right corner of your screen, and
find your name. Clicking on your name will produce a dropdown
menu, where you can select preferences from. This will open the
preferences dialog. In the preferences dialog, you will find two main
sections. On the left, is a list of categories that you might want to modify the
values of. On the right, are the various options that you can change for
each of those categories. Starting with the general options, you can choose
items like Autosave time, the default modeling direction which will control of
z is normal to the top, or front of the view queue by default. You can also
choose heads-up guide options like tooltips, the command prompt that
appears near your cursor when you pause movement, or themeasurements
that will appear in the lower right of the canvas anytime you select
something. For users coming from Inventor, Alias, or Solidworks, you can
change the behavior of the panzoom and orbit tools of Fusion to behave
like those other systems. You can also reverse, the mouse will zoom if you
prefer. Looking at some of the other preferences, select the design option
under general.
These options will become more relevant as you gain experience, for
example, the active component visibility controls whether the other
components in the design will fade out when you activate a
component. You can also choose whether capturing design history is
on, off, or prompted, when you create a new parametric design
model. Below that is the Default workspace. In another exercise, when the I
just file was imported, it opened in the Sculpt workspace. This is the setting
that controls that behavior. As you see in the pull-down, you have the
option of setting another workspace, like model, or patch as the default if
you like. An option when you're sketching is to allow for 3D sketching. The
option here will make that setting the default. Switching this on, will enable
a workflow for 3D sketching that begins by developing a 2D sketch, and
then moving parts of it in 3D space, or connecting it to other entities off the
sketch plane. For this course, we will mostly focus on 2D sketching. We
can also enable or disable viewing the sketch straight on when it's
created, editing dimensions when they're created, or showing a ghosted
body when editing a freeform body.
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Begin with the upper left corner. The icon with the nine squares, gives you access
to the data panel. The data panel is where you can find your designs, stored in
projects and folders, that you will create, or that will be shared with you.
This icon is on the application bar. Next to it you'll see the file pull-down where you
can create new designs, create new designs from existing files, export your design,
and other useful tools.
1. Application bar
2. Profile and Help
3. Toolbar
4. ViewCube
5. Browser
6. Canvas and marking menu
7. Timeline
8. Navigation bar and display settings
Customize the Toolbar
To make the tool bar more effective, we can customize it. For example,
if we wanted to have center diameter circle in the tool bar, we could
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open the pull-down, expand the circle, and then click the Add to Toolbar
arrow on the right.
Inspect tools allow us to analyze the size of the model, or see what
components are overlapping one another. You can even analyze the
curvature of complex services.
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To start marking menu, right-click on any open part of the canvas. When
you do this, a series of tools will appear around your cursor, and many
uses will appear below.
Marking menu
The top of the marking menu shows the last tool used, so you can restart a
tool with a right-click and a quick gesture up.
Not every workspace leverages the marking menu.
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The CAM workspace offers a few tools like Undo, Redo, and Import, so it still has a
limited set of options.
To access the Toolbox, press the S key on the keyboard in any work space. Right
now we're in the model work space, so pressing S brings up the model toolbox. By
default, in the model toolbox we have the Extrude and Fill It tools. By clicking one of
the icons, it will start the tool.
To use another tool or to customize the toolbox, start typing in the name of the tool
that you want. In this case we'll look for Press Pull. When Press Pull appears on the
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list of options, you click on it to start the tool or, like customizing the toolbar, click the
curved arrow on the right to add it to the toolbox.
This is the short cut key, and pressing the L key will start the line tool and since
there isn't an active sketch, we will be prompted to select the sketch plane. Some
other examples are, C for circle and R for rectangle. It's important for you to try
different ways to access the tools of Fusion 360. You will find the method that you're
most comfortable with, and whatever that is, it will be great.
Hot Keys
Command Windows Mac
Undo Ctrl + Z Command + Z
Redo Ctrl + Y Command + Y
Copy Ctrl + C Command + C
Paste Ctrl + V Command + V
Cut Ctrl + X Command + X
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Personal hub
When you begin working with Fusion 360 your data is saved to the Cloud in
your personal hub. However, Fusion 360 has two different types of hub.
One of which you can set permissions to control how you share and how
others will access your designs. There's the Personal Hub that you have by
default and the Team Hub. We will focus on the Personal hub and some of
the options available with it. To begin, expand the data panel and select the
project that we want to work in. You can browse the data in the project, you
can also select the people option to see who's connected to this project.
In the dialogue, you can remove anyone that's associated with the
account. you can review requests to join the project and invite new
members to the project. Returning to the main screen, you can review the
activity that's gone on in the project. You can tell when and who might have
created or edited files. In the main portion of the page, you see the folders
or files that are saved in the project.
Team hub
If you have access to a team hub, you can switch hubs in Fusion 360 by
going to your name drop down in the upper right, and from the list,
selecting the hub that you want to activate. Once you've switched the
active hub, you can expand the data panel and see that it looks different
than the personal hub because it doesn't have any of the data that was
included in your personal hub. In this team hub, you have three projects.
Recent data, the admin project and demo project, which are created by
default. By selecting the name of the project at the top of the data panel,
it will open the web browser representation. When the web portal opens, it
will display the current folders and the configuration information on the
right.
back to the top level, And move to the right in the same row as the
project. On the right are a series of options including notification of any
changes in the project, the ability to pin or unpin the project to make it
easier to find. And the option to archive or transfer the project. In order to
migrate the entire project to the team hub, we'll select Transfer. When the
dialogue opens, I'll see a lot of information regarding considerations
for transferring the project. I can also choose the link to learn more about
project transfers at the bottom. An important thing to note is that the
destination hub must have already been created. It must be active and
available to you with the appropriate permissions. Project contributors must
be enabled on the destination hub. Anytime data is transferred from the
personal to a team hub, anybody that is currently invited to the project will
still have access to the data once it is transferred.
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