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By Freyashawk

Email: castleeenchanted · aol


Created on 28 November 2008
Last updated on 22 January 2009 with missing Gyroids and Serena section
Happy New Year to all players of Animal Crossing. I hope every one enjoyed
the Countdown and that the new New Year outfit from Tortimer brings luck to
each and every one of us.
This is a work in progress. It will be written in the form of a Walkthrough
as my Comprehensive Guide for Wild World can be used for City Folk as well in
terms of general gameplay, catalogues and item prices. All differences
between the two games will be discussed in this City Folk Walkthrough.
This Guide is dedicated to Mars the Frog for a long-standing fellowship in
shared devotion to Harvest Moon and Animal Crossing.

Table of Contents

Introduction
Setting your Clock
Beginning a New Game
Using an Existing Character
Creating a New Character
Your 1st House
Initial Walkthrough
Working for Tom Nook
The Post Office
Initial Goals
November Walkthrough
December Walkthrough
Tom Nook's Cranny
Collecting Fruit
Shaking Other Trees
Bells, Furniture and Bees
Using Medicine
Temporary Storage
Attaching Items to Letters
Burying Items
Tossing Items on the Ground
How to Spend the 1st Day
Donating to the Museum
Festivals in Animal Crossing
Special Events in November
Franklin and the Harvest Festival
Mushrooms and Mush Furniture in November
Mushroom Prices
Animal Crossing Tips and Tricks
Interacting with Neighbours
Houses of Animal Neighbours
Unwanted Gifts
Animal Mini-Games
Creating More than One Character
Spotlight or Special Items
Special Visitors and Multiple Characters
Multiple Characters and Treasures in your Village
Redd's Membership
Redd's Items
Forgeries
Neighbour Warnings
Special Residents in your Village
Able Sisters
Blathers
Brewster
Celeste
Special Visitors
Blanca
Joan
K.K. Slider
Kaitlin and Katie
List of Katie's Gifts
Kapp'n
Pelly and Phyllis
Pete
Saharah
Serena
Pascal
Gulliver
Wendell
Wisp
Seasonal Visitors
Chip
Nate
Franklin
Snowman
Jingle
Minor Special Visitors
Visitors at the Roost
Don Resetti
Animal Crossing City Folk Calendar
Town Hall
Message Board
Yellow Bird
Inside the Town Hall
ATM or ABD Machine
Recycling Bin
Civic Centre
Post Office
The City
Special Characters and Businesses in the City
GracieGrace Boutique
Gracie
Labelle
The Marquee
Dr. Shrunk
Frillard
Shampoodle's
Harriet
Shampoodle's Menu
H.R.A.
Lyle
Katrina
Redd's Black Market
Auction House
Lloid
Resetti's Office
City Square
Phineas
Kicks
Tom Nook
Point Rewards
Sales
Upgrades
Tom Nook's Hours of Business
Beyond Nookington's
When Tom Nook Downgrades his Shop
Municipal Projects
Your Tools
Special Tools
Advantages of Upgraded Tools
Silver Tools
Gold Tools
Balloons Bearing Gifts
Mario Set
Money Rock
Fishing
Strategies
List of All Fish with Seasons and Prices
Insects
Hunting Strategies
List of all Insects with seasons and Prices
The Museum
Options at the Museum
Finding Fossils
Paintings
Genuine and Counterfeit Paintings
The Observatory
The Roost
When your Gates are Open
List of all Fossils with Values
Celebrating Birthdays
Interior Decoration in Animal Crossing
Feng Shui
Positioning Furniture
Your Basement
Time in Animal Crossing
Game Schedules
Breaking the Rules
List of all Furniture Series and Themes
List of all Furniture Sets
All Items: Lists with Values
New Furniture in City Folk
All Accessories
New Accessory Themes and 'Looks'
Lists of all Headgear and Prices
List of all Outfits and Prices
List of all K.K. Slider Songs
List of all Gyroids
Gardening in Animal Crossing
Planting Trees
Growing Hybrid Flowers
Advanced Fishing and Hunting Tips
Fish Shadows
Insect Sounds
Animal Neighbours
List of Animal Types and Schedules
Animal Birthdays
Calendar with first and last Months for Fish and Insects
History of the Able Sisters
Japanese Traditions in Animal Crossing
Introduction:

The three Animal Crossing games that are available currently are for three
different platforms. The oldest is the original GameCube Animal Crossing.
The second is Animal Crossing Wild World for the DS and the most recent is
Animal Crossing City Folk. Each game has its own unique properties, but all
are based on the same fundamentals in terms of gameplay, philosophy, goals and
characters. Most items even can be found in all three games although there
are distinct items that are to be found in each of the games.
The basic world of Animal Crossing is one where every game is unique in terms
of its map and its characters. You can travel from one village to another,
and Animals who live in the world of Animal Crossing will travel as well,
moving in and out of your village.
I have written a very comprehensive General Guide for Animal Crossing Wild
World for the DS. It contains information on all aspects of the game, as well
as characters, the Calendar, sets of furniture, special Visitors, fishing,
insect hunting, gardening and any other aspect of the world of Animal
Crossing. It is a fairly useful reference to all Animal Crossing games, but
because there are some differences, I am writing this separate General Guide
for Animal Crossing City Folk.
Here is a link to my General Comprehensive Guide for Animal Crossing Wild
World:
http://faqs.ign.com/articles/681/681130p1.html
City Folk was released only recently and as time in Animal Crossing
follows 'real time', we now are at the end of November in City Folk.
Festivals are very much part of the enjoyment of any Animal Crossing game,
although most traditional holidays were not included in Wild World, sadly.
The original Festivals and special Festival visitors that appeared in the
original GameCube Animal Crossing have been restored in City Folk. At the end
of November, therefore, you will experience the old Harvest Festival and the
visit of the proposed 'main course' of the meal, a rather distinguished Turkey
named Franklin.
As my Animal Crossing Wild World General Guide is a comprehensive Guide, I am
going to structure my City Folk Guide in the form of a Walkthrough instead.
I therefore will start with November and include the Harvest Festival although
it occurred in the 'real world' yesterday.

Setting your Clock

The first order of business when you decide to embark upon any Animal Crossing
game is to set the clock. Although Animal Crossing time follows real time,
you can set your Wii clock as you choose and although it is suggested that you
keep it as closely aligned to the rest of the 'real world' as possible, you
can shift time by setting your Wii clock to correspond with the needs of
your 'real world' schedule. IN other words, if you are an individual who
works at night and sleeps during the day, you will miss most of the action in
Animal Crossing if your clock is set to 'real time'. Set it instead to
correspond with your 'free time' so that you can experience Festivals that
occur during the day without being forced to re-organise your entire life.
Time Travel is bad idea generally in Animal Crossing but there are ways to
mitigate the results. In some cases, in order to obtain a special item,
players WILL travel through time, irrespective of any negative effects. If
you go backwards in time, you will affect the stalk market, and turnip prices
will drop drastically. If you go forwards in time significantly, weeds will
proliferate in your village. The basic philosophy of Nintendo in Animal
Crossing is founded on a desire to force players to recognize games as part of
reality, subject to real time and all the other laws of reality, including
that of a life being lived only once. By inserting a character named Resetti
into every Animal Crossing game, Nintendo discourages players from reloading a
game without saving, in order to 'erase' the results of any major error.
Resetti polices the world of Animal Crossing and if you shut down your Wii
without saving your game, or press the 'Home' button, Resetti will appear and
give you a frightfully long, dull lecture, sometimes even forcing you to
perform lessons, writing out phrases to the effect that you never will neglect
to save your game again.
There is a way to adjust time without affecting gameplay significantly,
however. The only way to do it is by changing the time on the Wii clock in
the general Wii Menu Options. If you simply adjust the clock in such a way
that the game will not realize you are going backwards or forwards in time,
you will have no problems. Do not use the Clock that is in your bedroom in-
game. Use the Wii Options Calendar and Clock in the Settings Menu.

Beginning a New Game

There are a number of ways to begin a new game in City Folk. You can create a
new village and new character for it, or you can bring an existing character
from Wild World to the new village. There are advantages and disadvantages to
the transfer of an existing character.

Using an Existing Character

If you wish to use an existing Wild World character to play City Folk, general
appearance will be transferred as well as your character's Catalogue with Tom
Nook. What will NOT be transferred is Bells, any special outfit the character
is wearing or inventory. These will be lost in fact in the transfer, so strip
your character of any special items, empty his/her pockets and stash his/her
Bells in the bank before you make the transfer.

Creating a New Character

As in other Animal Crossing games, it is the choices you make when you answer
Rover's questions that determine your character's gender and appearance.
When you tell Rover your name, he will say: 'Nice name! I like it!'
Now you have a choice of responses:
Cool, eh?
Cute, hm?
That's not it.
This is the response that determines your gender. If you respond: 'Cool,
eh?', Rover will assume that your character is a boy. If you respond: 'Cute,
hm?' he will assume it is a girl. The third choice obviously is the one to
use if you misspelled the name and wish to begin again with the process.
If you are a girl and respond: 'Cool, eh?' for example, Rover will pronounce
the name 'fun, yet masculine'. This gives you a chance to correct the error,
as you will be able to respond again on the gender issue:
I know!
I'm not a boy!
Once that is settled, there will be three more questions that determine
appearance in terms of face, hairstyle and colour. The actual questions may
differ slightly from those given here, but what determines your appearance is
whether you choose the 1st or 2nd response to ANY question that is asked.
The first of these:
Aren't you excited?
Two choices:
1. Oh, yeah!
2. Not really.
The next question:
You know where your house is yet?
Again, two choices:
1. I'll find one!
2. Not at all.
Now the final question:
I guess you have some money with you?
Again, two choices:
1. Some…
2. Not much…
As a girl, the following responses lead to these results:
If you answer: 1, 1, 1: Your character will have no eyelashes, very dark brown
hair that flips up at the sides.
If you answer: 1, 1, 2: Your character will have eyes with pupils to the
right, one eyelash on the outer corner of the top of the eye, pink hair in two
pigtails with one final pigtail sticking straight up into the air.
If you answer: 2, 2, 1: Your character will have round blue eyes with three
heavy lashes on the bottom but none on the top. This face resembles
traditional Raggedy Ann dolls the most. Her hair will be brown and straight
but will flip up at the sides. She may be dressed in the 'Turnip top' outfit.
If you answer: 1, 2, 1: Your character will have blue eyes with no lashes at
all, brown hair with two pigtails on either side and one sticking straight
into the air. She will have circles of rouge on either cheek. She may be
dressed in green gingham.
If you answer: 2, 2, 2: Your character will have 'almond' eyes with pupils to
the right, one eyelash on the outer corner of the top of each eye, brown hair
that flips up on the sides. She may be wearing a red polka dot frock,
a 'Toad' outfit.
Rover then will give you a Map of your new village, tell you how to use it and
the coach will leave you in front of the town gates.

Your 1st House:

When you arrive in your new village, you first must visit the Town Hall where
Pelly will tell you to choose a house for yourself in the village. This is
where City Folk differs a little both from Wild World and from the original
Animal Crossing. Like the original Gamecube version, there are four separate
houses from which to choose, but unlike the original game, these houses each
are in different locations on the map, instead of being grouped in a little
square. In Wild World, you had only one house, shared between four possible
characters.
Each house will be furnished differently in terms of colour of outer walls,
roof, wallpaper, carpet and the lamp that sits on a cardboard box within. I
would advise players not to pay as much attention to the visual appearance of
the house as to the location. You will be able to change everything about the
house in terms of its appearance, but the location is permanent.
Tom Nook will be outside the house when you first exit and will ask you if you
are happy with it. This is your chance to accept the house, or look at other
houses instead. Each time you exit one of the houses, Tom will ask you what
you intend.
When you accept any specific house, Tom Nook will announce its price: 19,800
Bells! You have no option to refuse, although you can protest. He will offer
you some part-time work to allow you to make an initial payment.
Before you even begin your official 'job', Tom will request that you meet
every individual in the village, including the Mayor. The Mayor will be found
at this point in the Town Hall. All Animal neighbours either will be found
inside their homes or wandering about outside. You should meet Mabel and
Sable, the sisters at the Tailor shop as well. Make certain that you speak
to EVERY ONE, or Tom Nook will send you out again to complete the job.
This is an opportunity to become familiar with the topography of your
village. The map will be deceptively simple. The actual 'lay of the land'
will be more complex, as it will consist of valleys and higher plateaus, with
a river that cuts the land in half. You need to learn the positions of the
bridges that cross the water in order to be able to travel easily from east to
west as every village, however different in other respects, will have a river
that flows from north to south into the sea.
When you meet the Mayor at the Town Hall, he will ask you which animal is your
favourite. This is a not-too-subtle hint to choose the 'Turtle' in order to
please him. It really does not matter which animal you choose, though, for
practical purposes.
You do not need to meet Copper and Booker at the Town Gates or Blathers at the
Museum in order to satisfy Tom Nook's instruction. You really need to meet
every Animal Neighbour and Mayor Tortimer.

Working for Tom Nook

Now you must find Tom Nook's shop to report for work. At this point in the
game, it does not matter whether you arrived during the day or in the middle
of the night. Although Tom Nook's shop will be shut each night, all
businesses will be open during this 'tutorial'. Here you will be set a
series of simple tasks. You must complete ALL the tasks before you will have
the option to save your game for the first time.
1. The first task is to change into the 'work clothes' he gives to
you. Point the Wiimote at the screen and a menu should appear across the
bottom of the screen. Your 'Pockts' will be designated by a handbag and will
be the icon in the corner on the left. Simply open your 'Pocket', where you
will see item slots and a circle in the centre that frames your character.
Find the outfit and drag it onto your character in the central circle frame.
Your character will perform a little flip and thereby change clothing.

2. Your second task is to plant 7 saplings and flowers outside the


shop. You will find all seven in your Pockets. To the right of the large
circle frame in which your character appears, you will see a small circle
frame. You can drag any item from a slot in your Pockets to this circle to
throw or drop it on the ground. In the case of a tree or flower, it
will 'plant' the item. You can plant these items anywhere on the map. It
really does not matter. Flowers can be moved after they have been planted.
Trees, however, must be chopped down if you decide you do not like their
position or type. You may wish to plant the saplings a little more carefully
than the flowers as, until tom Nook offers an Axe for sale at his shop, you
will not be able to chop down any trees on the map.

3. Your third task is to make a delivery to an Animal in the form of an


item of furniture. Again, access your Pockets and find the item, then
highlight it. You will see a little list of options. Choose the one that
offers a chance to deliver the furniture to the individual and usually is in
the form of 'Here, for you!' Incidentally, all furniture items in Animal
Crossing are in the shape of a small green leaf when stored in your Pockets.
The Animal to whom you deliver the furniture item will give you a gift of
furniture in return and instruct you on how to place items in your home.

4. Your next task is to write and post a letter to a designated Animal


neighbour. This teaches you how to use the writing paper and post office.
First, go to your Pockets to highlight the piece of writing paper given to you
by Nook. A little menu will appear, giving you an option to 'Write a
Letter'. When you choose that, you will see a new window that displays the
names of all possible recipients, including your 'future self'. Choose the
name of the individual Tom designated, then hit 'Confirm'. Compose the
letter, close the window, then go to the Town Hall again.

The Post Office

When you enter the Town Hall, you will see two windows. The one on the right
has the icon of a letter on the floor mat. This is the post office window.
Pelly will ask you what you need. Your options:
Send Mail
Wii Message Board.
Save Mail.
Never Mind.
Choose 'Send Mail', highlight the letter to the Animal and give it to her.
5. Tom Nook's next task for you is a carpet delivery to another Animal.
As with the furniture, this is a situation where you will receive a Carpet
for yourself in return.

6. Next, you need to deliver a Watering Can or other tool to an Animal.


This will be the same Animal to whom you earlier wrote the letter. The Animal
will mention the letter and show it to you, once again emphasising the
importance of correspondence in Animal Crossing.

7. Your final task as Tom Nook's temporary slave is to post a notice of a


big sale on the Message Board near the Town Hall. Press 'A' to access the
Bulletin Board messages and write anything you like.

Return to Tom Nook to announce completion of the task. He will tell you he
has no more work for you, declare that you earned a total of 1400 Bells and
apply it automatically to your debt, leaving you with 0 bells as your total
income.
Now you will do a 'dance of joy', delighting in your new-found freedom.
Depending on the time of day or night, you may be able to re-enter Tom Nook's
shop immediately to buy and sell.

Initial Goals:

You need to make money both to pay off your mortgage and to be able to
purchase tools, furniture and other items from Tom Nook. The money you spend
at Nook's shop determines his business expansions. A larger shop signifies
more items available to your characters each day.
By paying off your debt quickly, you will have the option to expand your
house, allowing you to place more items and have a more enjoyable life in your
village.
The items you need to buy immediately are the tools that Tom offers at the
front counter of his shop. You will see three tools on the first day. You do
need a full set of tools but the tools that will be the most useful arguably
initially are the Net and the Fishing Rod.
In November, you will not have the variety of insects that you may have in
other months, but the insects that are available are fairly thick on the
ground and worth a fair price at the start of the game.
Remember always, that both insects and fish not only are seasonal in nature,
but appear at different times of the day and night. You will find an entirely
different group of creatures abroad at night from those found in daylight
hours. Creatures can be more specific than that as well. Some are early
morning insects or fish. Others appear at twilight.
At the end of November, during the day, you easily find the following insects:
Insects:
Monarch Butterfly: 140 Bells
Migratory Locust: 600 Bells
Long Locust: 200 Bells
Cricket: 130 Bells
Fish:
From the Ocean:
Horse Mackerel: 150 Bells
Sea Bass: 200 Bells
Dab: 300 Bells
Zebra Turkeyfish: 400 Bells
Octopus: 500 Bells
Seahorse: 1100 Bells
Football Fish: 2500 Bells
From the River:
Crucian Carp: 120 Bells
Barbel Steed: 200 Bells
Yellow Perch: 240 Bells
Carp: 300 Bells
Rainbow Trout: 800 Bells
Bitterling: 900 Bells
Cherry Salmoon: 1000 Bells
Char: 3800 Bells

Shells:
Sand Dollar: 60 Bells
Dall's Top: 90 Bells
Venus Comb: 150 Bells
Coral: 250 Bells
Conch: 350 Bells
White Scallop: 450 Bells
Scallop: 600 Bells
Pearl Oyster: 1200 Bells
Each village has its own 'native fruit'. Your native fruit can be sold to Tom
Nook for 100 Bells.
This is not an exhaustive list by any means, but simply a few items and values
to give players an idea of the amount of money that can be made in the first
day. You should be able to pay off your mortgage completely in the first day
of the game by collecting all the fruit in your village, fishing and hunting
insects and collecting all the shells that wash up on the beach.
The fish and insects found in every season, with full schedules and prices for
each, are listed in my Wild World General Guide as are the prices of furniture
items, clothing and all other items. I will create new sections in this Guide
when time permits as well as listing all the new items unique to City Folk.

December in City Folk

In December, you may experience light snowfall that does not stay on the
ground in the first 10 days of the month. It is on 11 December that you will
find your village covered in snow whether or not the weather is sunny on that
day. It is on 15 December that you will find all the Cedar Trees decorated
with lights and receive a letter from Jingle, announcing his imminent visit on
24 December.
With snow on the ground, you will find the first snowballs. These are small
round balls that appear in random locations in your village. They are the
source of the Snowman, a special character whom you must 'build' yourself each
day if you wish to meet him.
To build a Snowman, simply roll a snowball across the ground slowly. In City
Folk, rolling is different from 'kicking' the snowball but you cannot roll the
ball until it reaches a certain size. Your character will move his/her hands
in a rolling gesture if you are doing it correctly and you will hear a special
sound effect. If you simply kick the snowball, it will not increase in size.
It is only by rolling it that it will become larger.
Tip: The easiest way to roll a snowball is to force the small snowball
against a wall, then move slowly along the wall until the snowball reaches the
size that allows it to be rolled properly.
You need two snowballs to make the snowman. In order to make a 'perfect'
Snowman, you need to make one approximately the size of your character's head
and make the other one the size of your character's body. Push the smaller
snowball onto the other one. It will leap into the air and become the head of
a new talking Snowman.
Your new creation will speak to you and let you know immediately if you have
done the job properly or not. He then will send you a gift attached to a
letter if you have successfully made a Perfect Snowman. The gift will be an
item from the rare Snowman series.
You need to be careful when rolling snowballs both of any water nearby and of
dung beetles. If a snowball falls into the water, it will melt and be lost.
Often a snowball will become quite large. The reason for this is the labour
of an insect who rolls it in front of him. Unfortunately, the dung beetle
will roll the snowball ultimately into a body of water, so it is best to catch
the insect if possible, then take over the movement of the snowball.
A Perfect Snowman is NOT made from the largest possible snowball. If the
snowball is as large as you can make it, you will be forced to reduce its size
before you use it for the body. To reduce the size of a snowball, roll it
over pavement or kick or brush it to move it quickly from side to side a
little.
There is an actual Snowman item that the Snowman gives as a reward for making
a Perfect Snowman. It actually is not considered to be part of the Snowman
Series but is part of the Snow Set. The Snowman item is the ultimate model
of the Perfect Snowman. If you have any doubts as to the proper size and
proportions of the head or body, take a look at the Snowman item.

Tom Nook's Cranny

The expansion of Tom Nook's shop in City Folk depends on the amount that you
spend there and once you have spent the required amount, it takes a week for
him to upgrade the shop. In this, the game differs significantly from Wild
World where Tom Nook's expansions were connected to your own house expansions
for the most part.
Tom Nook's smallest shop is the Cranny and here he will offer three tools, 1
wallpaper, 1 carpet, 1 set of writing paper, 2 items of furniture and some
seeds each day.
It is a good idea to purchase ALL the furniture items, wallpaper and carpets
that he offers each day as the items then will be added to your catalogue.
Completing your Catalogue is one of the primary goals in any Animal Crossing
game. If you do not wish to use the items yourself or give them as gifts to
Animal Neighbours or Friends, simply sell them back to Tom Nook. You will
take a loss on the transaction, but at least the item will have been added to
the Catalogue.
Once any item is added to the Catalogue, you can order it whenever you like.
This is very important in terms of completing themes and sets. When Tom
Nook expands his shop, he will sell a larger number of items each day.
If you transfer a character from Wild World to City Folk, that character's
Catalogue will be transferred as well. In my view, this takes some of the fun
out of the game, as it always is exciting to see what Tom Nook is offering at
the shop on any given day. If you completed the Catalogue in Wild World and
simply transfer that, you will find that there are few new items to make it
quite as exciting as if you began anew with a clean slate.

Collecting Fruit:
Shake the trees to make the fruit fall to the ground in the early stages of
gameplay even if you do not have time to gather it, as that will allow new
fruit to appear on the trees, increasing income potential.
Each village has its own 'native' fruit. Native fruit sells for 100 Bells.
If you can persuade a friend to give you 'foreign' fruit consisting of every
other variety of fruit in animal Crossing, that will sell for 500 Bells.
Ultimately, players usually chop down most of the 'native' fruit trees and
replace them with 'foreign' fruit trees as these yield far more income.
Remember always to keep cedars and oaks in your village as well as these are
trees with a special purpose at different seasons! For example, only cedars
will be trimmed with coloured lights at Christmas.
If you do not have any 'Friends', your 'Mom' will send you foreign fruit from
time to time. Another form of 'foreign' fruit is a Coconut. These will wash
up on the beach occasionally. Do not sell the first Coconuts that you find!
Plant them to obtain Coconut Palms.
Fruit trees each yield three fruits every few days. A coconut Palm yields
only two coconuts but there are rare insects that will inhabit these trees in
Summer.

Shaking 'other' Trees…

You can shake any tree in Animal Crossing and even trees that do not bear
fruit may produce a 'harvest' in the form of 100 Bells or a bee's nest. Trees
produce furniture items as well daily. You can find a maximum of two
furniture items each day by shaking trees in your Village.
If you are unfortunate enough to dislodge a beehive from a tree, you need to
run as quickly as possible into the nearest building or you will be stung.
Actually, it is almost impossible to avoid a bee sting once a beehive has been
disturbed.
In Wild World, you could obtain insurance for bee stings from Lyle, but he no
longer offers insurance in City Folk. Medicine, however, can be used
to 'cure' a bee sting in City Folk. It can be purchased on a daily basis from
Tom Nook. Simply choose the option to 'Take' it when you have been stung by a
bee.
Otherwise, saving and quitting your game cures you of any bee stings.

A 'Leaf' from a Tree

As in previous Animal Crossing games, you should be able to find two items of
furniture each day by shaking the trees in your Village. An item of furniture
will float down from the tree in the characteristic 'leaf' form.

Temporary Storage

One option at the Post Office is 'Save Mail'. This is a means by which old
letters can be stored, but beyond this, it is a convenient storage space for
items. You will discover that an item can be 'attached' to any letter you
write or any letter you have received from some one else.
If you buy some writing paper from Tom Nook, you can write very brief letters
to your 'future self', attach an item to each, then take the letters to the
Post Office to be saved there. Once you have a Bureau, Dresser or other piece
of furniture that allows you to store items, you will not need to attach items
to letters, but in the first couple of days, this trick may be invaluable.
You need to be able to keep your Pockets empty in order to collect the largest
quantity of fruit and shells in the quickest time.
Once you have the Shovel, you can 'bury' any items temporarily as well, then
dig them up when you are ready to use them. Very few items will fit in your
initial house. This makes it necessary to store much of your furniture,
wallpaper and carpets until your house is expanded and you have storage
furniture.
Actually, you can throw items on the ground if you wish but this creates a
very untidy appearance and will prevent any other item such as a fossil,
gyroid or flower from occupying that space. Items cannot be 'planted' on any
paved area, so that is the place of choice for players who opt to toss items
temporarily on the ground.

Sharing Items

Whether you have more than one character in your own village or Friends on
your Roster, sharing items is a method by which players can enlarge their
Catalogues. Even if you place an item in your Pocket for a moment, it then
will be added to your Catalogue. Players therefore often toss items on the
ground in order to share them with other players. The player then collects
the item for a moment before tossing it down again to return it to the
original owner.

How to Spend the First Day

Fill your Pockets with Fruit, shells, insects and fish, then make a visit to
Tom Nook's Cranny to sell them to him. Do this again and again until your
mortgage is paid in full.

Donating to the Museum

One of the main responsibilities in any Animal Crossing game is completing all
the collections at the local Museum. The Museum accepts donations of fish,
insects, fossils and paintings. It needs only one specimen of each type. I
always donate the first item of any variety that I obtain to the Museum, even
on the first day of the game. The first Octopus, for example, should be taken
to the Museum. After that, sell every Octopus to Tom Nook…
Even if you donate the first example of every fish, insect and fossil that you
obtain to the Museum, you should have no trouble paying off your mortgage on
the first day. You do this by going to the Town Hall and accessing the
Nintendo machine in the lower southwest corner of the room. You can make
deposits to your savings account via this machine as well. More about that
later.

Festivals in Animal Crossing

The Calendar for Wild World can be used for City Folk as well, but some
traditional festivals that were not included in Wild World but which appeared
in the original Animal Crossing for the GameCube have been restored to City
Folk. One of these is the Harvest Festival, with its special visitor,
Franklin. If you set your Wii clock to the 27th of November 2008 when you
first begin to play, you can experience the wonderful Harvest Festival, even
if you begin the game later in the year. Otherwise, you can wait until next
year.

Franklin and the Harvest Festival

The Harvest Festival begins at 3.00 p.m. on Thanksgiving Day. You will find
Mayor Tortimer in the Town Square where he always presides over any festival
occasion. For the Harvest Festival, he will give you a fork and a knife set
to be used at the feast. The 'guest of honour' has not arrived, however, and
the feast cannot begin without the 'main dish'. This is the wonderful Turkey,
Franklin.
The Harvest Festival Event is a hide-and-seek mini-game. Franklin is hiding
from the Animals in your village, having learned that his invitation consists
of nothing more than a plan to murder him and serve him up at the Harvest
Table. If you find him and speak to him, he will beg you for the fork and
knife that you carry. Give it to him and he will give you an item of rare
furniture in the Harvest Set.
What you should know here is that you can perform this action again and again
until the Festival ends at 8.00 p.m. Return to Tortimer each time for another
fork and knife, then find Franklin again and make the trade of the cutlery for
another item of furniture. After all, Franklin reasons, without the proper
implements, no one can eat!

Mushrooms and Mush Furniture in November

November is a month when mushrooms can be found randomly on the ground in your
village. Collect them whenever you find them. Each type of Mushroom has a
different value and can be sold to Tom Nook. Once in awhile, however, you
will gather what appears to be a mushroom from the ground only to discover
that it is in fact a rare item of Mush Set furniture.

Mushroom Prices:

Flat Mushroom: 200 Bells


Skinny Mushroom: 300 Bells
Elegant Mushroom: 10,000 Bells

Animal Crossing Tips and Tricks

Item Collection Tips

Animal Crossing, in any version, essentially is a game wherein you collect


items. Players who love to attain 100% completion in any game will be most
satisfied by Animal Crossing as there are many different collections to
complete and different results for each.
There are personal private collections and public collections. The Museum
collections are the 'public' collections that can be completed by any of the
four characters living in your village. Fossils, Fish, Insects and Paintings
are the subject of Museum collections but the individual who actually collects
each item will have the item added to his/her personal private list as well.
In that sense, it is important for each character to obtain every item in the
game.
Private collections are included in the Catalogue lists at Tom Nook's shop
even when they are unique items that cannot be ordered, such as the 'Harvest'
furniture or 'Mush' furniture. When you access those items in your
Catalogue, you will see 'Not for Sale' indicated. Any ordinary items of
furniture can be ordered.
There are many purposes for each item in the game. As far as household
decoration is concerned, furniture, carpets and wallpaper do not exist solely
in order to decorate your own house and complete your Catalogue. They are
useful gifts for Animal Neighbours.
Animal Requests are an important aspect of Animal Crossing. Animals can make
a request for a specific item in your Pockets, an item that is part of a theme
or set or a generic item with a specific purpose, such as a 'lampy' item.
In fact, it is a good idea to avoid Animal Neighbours when you are carrying
any unique or rare item in your Pockets as Animals ALWAYS know what is
concealed in your Pockets! Almost invariably, they will ask you to give them
the rare items that you carry…
You therefore have three options when carrying a rare item that you do not
wish to sell or give to an Animal.
1. You can avoid any conversation with an Animal on your way to your
destination;
2. You can talk to the Animal and simply take your chances, refusing to
give or sell the item in question if the Animal asks for it;
3. You can attach the item temporarily to a letter and stash it in your
Letters Pocket instead of leaving it in your regular Pockets. Items attached
to letters cannot be 'seen' by any one!

The Requests by Animal Neighbours actually can benefit you in more ways than
one. Accepting and completing a Request will increase the Animal's Friendship
for you. Ultimately one goal is that of becoming close friends with all your
Neighbours. Another result, however, can be the acquisition of another
item. When you give an item carried in your Pocket to an Animal when
requested, he/she usually will give you another item in return. You
therefore can 'bait' your Pocket with items you no longer need or want, in the
hope that an Animal may request it.
When an Animal offers to buy a specific item from you, such as a Fish, Insect
or Fossil, the price will be absurdly low. Accept the offer in order to
increase Friendship unless the item is a rare one that you need to donate to
the Museum or sell to Nook for cash.
When an Animal asks for a generic item such as a 'lampy' item, you can give
him/her any sort of lamp or light to satisfy the request. In these cases, the
Animal usually will give you an item in return.
There are other Requests that may require preparation, however, unlike
Requests for items that you actually have in your Pockets.
In some cases, an Animal will request an item in a specific theme or set. For
example, an Animal may request 'Retro' items. In such a case, you need to
find an item that matches the description.
In other cases, the Animal may request an item of clothing. This can be
generic or specific.
An Animal may ask you to deliver an item to a Neighbour. You therefore should
keep one slot in your Pockets empty in case an Animal wishes to give you an
item either as a gift or as a delivery for some one else.
An Animal frequently will ask you to purchase an item from him/her at a rather
inflated price. Doing so will extend your Catalogue as well as further your
friendship with the Animal. Unfortunately, too often Animals will attempt to
sell you an item that you SENT to the Animal previously as a gift! It rather
adds injury to insult when an Animal takes an item that you gave to him/her
and tries to flog it to you at an exorbitant price!

Houses of Animal Neighbours

It is a good idea to pay attention to the interior decoration of any Animal


Neighbour's house. If you see something that you like, you may be able to
obtain it for yourself. There are a few little tricks that can be employed to
this end, apart from the straightforward Flea Market.
Send a letter to the Animal and attach an item to it that you think the Animal
will like. If the Animal likes your gift, he/she usually will place it in
his/her home, and remove an item from the house in order to do so. The
rejected item often will be sent to the Recycling Bin where you can retrieve
it for your own use.
Whenever you send a letter with a gift to an Animal, you usually will receive
a letter and gift in return. It may not be an item that was displayed in the
Animal's own home, but it could be something quite rare and fine on occasion.
The type of item you obtain can be influenced by the value of the item you
sent to the Animal. If you send an inexpensive shell as a gift, you may not
receive a rare item in return, but this is not a fixed rule. It is true,
however, that the gift of a rare item is more likely to result in a gift for
you that is rare and valuable.
Pride and Dignity are not useful traits in Animal Crossing:
You need to behave entirely without dignity or pride in Animal Crossing.
Visit the Lost and Found frequently and CLAIM everything, even though you know
that you are not the rightful owner.
Visit the Recycling Bin regularly and take everything that you find there,
even if it is unattractive stuff. Sell it to Nook if you like, but placing
any item in your Pocket will add it to your Catalogue...

Even Temporary Possession Counts

As previously stated, any item that is placed in your Pocket will be added to
your Catalogue. This is a method that friends use frequently in any Animal
Crossing game. Throw items from your Pocket onto the ground and allow your
Friend to collect all of them. Meanwhile, collect all the items he/she has
thrown on the ground. You then throw everything down again to recover your
own property. Meanwhile, however, your friend's items will have been added to
your Catalogue, allowing you to order them from Tom Nook.

Unwanted Gifts

Animal Neighbours can be absolutely shameless when it comes to gifts that they
do not want. If you have sent an Animal an item he/she does not want, you may
find it in the 'Lost and Found' or worse still, the Animal may attempt to SELL
it back to you for an inflated price. Obviously, buying it will further your
friendship with your Neighbour, but it is very insulting when you are offered
an item you sent the Animal in a letter only a few hours previously!

Animal Mini-Games

As in any version of Animal Crossing, there are a number of little mini-games


that Animal Neighbours will initiate. Some of them are Requests for a
specific type of item but others are physical games like Hide-and-Seek.
An Animal who requests a game of Hide-and-Seek will find two other Animals to
play with him/her, then give you 15 minutes to find all three. If you succeed
in finding all the Animals within the time frame, you will be given a small
Reward in the form of an item. It usually is clothing or wallpaper rather
than any rare item of furniture.
Other Animal mini-games include Fishing Contests or Insect Hunts, where an
Animal will challenge you to catch a designated fish or insect before he/she
does.

Creating More than one Character

In City Folk, you can create four different characters and each will have
his/her own House. That means effectively that each must pay off a separate
mortgage and each will be considered a separate individual entirely in terms
of his/her catalogue.
There are both advantages and disadvantages to this strategy. First, you will
be obliged to work part-time for Tom Nook with each character you create.
Ultimately, however, the benefits far outweigh that small annoyance.

Spotlight or Special Items

There are items that were called 'Spotlight Items' in previous games but now
are called 'Special Items'. If you have a single character, these items will
appear at Tom Nook's Shop only rarely. If, however, you create three or four
characters, you should find about three Special Items per week at Tom Nook's
Shop. As 'Special Items' in general are very desirable items, the chance to
increase the opportunity to purchase them substantially is very attractive.

Special Visitors and Multiple Characters

Whenever a Special Visitor is in your town, you can interact with that Visitor
often to obtain rare items. In Wild World, for the most part, each character
could interact independently with the Special Visitor to obtain an item. In
City Folk, this is true in many cases, but there are exceptions.
For example, once Pascal dives into the water, he will swim away from the
village completely.
In Wild World, when the Walrus Wendall was in your village, each of your
characters could give him a different fish to obtain special 'patterns'. In
City Folk, you can do the same, always remembering that there usually is more
than one variety of fish assigned to the same pattern. If you desire
different patterns, try to alternate between freshwater and saltwater fish, as
well as fish of different sizes.
Likewise, when Saharah visits, each of the characters in your village can
interact with her separately to obtain her request for 'old carpets' or 'old
wallpaper'. Each then can ask the resident Animal Neighbours for their old
carpets/wallpaper separately.

Multiple Characters and Treasures in your Village

When there is fruit on your Trees, this is a situation that will be affected
by ANY character. In other words, when any character picks the fruit, the
next character who plays will find the tree bare. Snowballs can be made only
into a single Snowman each day. When one character has made a successful
Snowman (whether perfect or not!), no other player will be able to fashion one
until the next day. Where shells are concerned, however, often multiple
characters who play on the same day all will find a good quantity of shells on
the beach. Where a Special Visitor is concerned, each of the players will
find the Visitor in the village and can interact with him/her but results are
variable.
Each character will be able to find a Money Rock on any given day. The actual
Rock may differ from character to character. If you have four characters,
therefore, you can play each of them to obtain money from a Money Rock.
In fact, as long as your gates are shut, K.K. Slider will give each character
in a village a separate recording of a different song. When your gates are
open, however, it may change his behaviour.

Redd's Invitation

Redd now has his own shop in the City but you will be unable to enter unless
you have been given an Invitation to do so.
An Invitation can be generated either by an Animal Neighbour or by a character
in your own village or by another player's character. Whenever a character is
a 'Member', Redd will offer him/her an Invitation and suggest that the player
give it to a potential new customer.
You will receive a 'referral' reward of 1000 Bells the next time you visit
Redd if some one uses the 'Invitation' that Redd gave you.
There is a fee for Membership, however, in the amount of 3000 Bells. You
therefore may not find it desirable to send Invitations to more than one
character in your Village, simply in order to earn the 'referral reward' as
each character will be obliged to pay 3000 Bells before you can earn the
reward.
Redd's Items

Redd previously had a 'black market' business and was not particularly
trustworthy. He is no more to be trusted now that he has a permanent shop in
the City! Although he offers unique items that cannot be obtained from Tom
Nook, he often will try to convince you to pay more for an ordinary item that
IS available from Tom Nook's Shop. Worse still, although he is the source of
rare artworks in the form of Paintings, these can be counterfeit!
In Wild World, a player could buy insurance from Lyle to cover losses from bee
stings and the purchase of forged paintings from Redd. In City Folk, Lyle no
longer works in the insurance business. Even though you cannot purchase
coverage , forgeries continue to be passed off to unsuspecting customers by
Redd. The way to confirm the legitimacy of any Painting is by taking it to
the Museum. Blathers instantly will be able to discern whether or not any
Painting purchased is authentic.
The primary reason for purchasing paintings is to donate them to the Museum
but if a player wishes to keep the painting for himself/herself, there is
another way by which a forgery can be detected. When you visit Tom Nook and
ask to see your Catalogue, a forged painting will not be included. If the
painting you purchased from Redd is authentic, however, it will have been
added to your Catalogue.

Neighbour Warnings

These are methods by which you can discover whether or not a painting that you
purchased is a forgery but if you interact with your Animal Neighbours before
you visit the City, you should be able to discover if Redd currently has a
legitimate painting or a forgery for sale.
Very often, if a forgery is being displayed at Redd's Shop, an Animal
Neighbour may declare that he/she is in possession of some juicy goassip and
make a remark to the effect that:
'Seems that a bunch of paintings he sold turned out to be forgeries! Can you
believe it? I guess the lesson here is to watch what you buy, even from a
reputable seller like Redd.'
If any of your Animal Neighbours speak about Redd in this fashion, you would
be well advised NOT to purchase the Painting that he currently has on display!

Insect Hunting Tips

Like Fish, Insects appear at specific locations according to season, time of


day and weather. Some insects are found on the ground and netting them is
simply a matter of good aim. When you miss, however, those insects will tend
to move towards the nearest body of water. Try to 'herd' the insect away from
water as once it leaps into the water, it will be lost to you. You can
direct an insect's movements even when you miss it through your own
character's position.
Some insects, like butterflies and dragonflies will appear in the air; others
alight on flowers. Some insects can be found on the trunks of trees. There
are insects who announce their presence by making a sound that is unique to
that variety. All details are included in my Wild World Guide.
Be alert at all times when you explore your village in order to obtain the
greatest benefit in all aspects of the game.

Special Characters in your Village

As in Wild World, speaking to the Special Characters who are in charge of all
aspects of your village life brings rewards either in the form of interesting
information or material benefits on occasion. Special Characters include
Blathers, his sister Celeste, Brewster, Pelly and Phyllis, Mabel and Sable,
Tom Nook and Tortimer.

Able Sisters, Mabel and Sable:

Mabel and Sable Able are two porcupine sisters who run a shop where outfits
and accessories are designed and sold. They are orphans who have been forced
to work hard in order to survive. Sable, the older sister, has been obliged
to act as mother to her sister. Mabel is the younger of the two sisters but
much more outgoing. She is affable to strangers and has the personality of a
true salesperson. Sable, on the other hand, concentrates solely on the task
at hand, which is sewing. If you try to speak to her at the beginning of
the game, she will refer you to Mabel. If you persevere in speaking to her
whenever you visit the shop, you will find that her attitude towards you will
change.
Once she becomes a friend, Sable will be delighted to see you at the shop.
She has a different dialogue for each day of the week and from time to time,
actually will recount details of her family history.
A detailed account of the dialogues between the two sisters will be found at
the end of this guide in the section on the History of the Able Sisters.

Blathers:

Blathers the Owl is the Curator of the local Museum. After taking a
correspondence course, he received the necessary qualifications to identify
fossils as well as receive donations for Museum exhibits. He has a close
relationship with Brewster, the pigeon who runs 'The Roost'. Blathers detests
insects and is quite squeamish about any insect that you donate to the
Museum. He often will give you cooking tips when you donate fish to the
Aquatic Exhibit.

When you donate a goldfish to the Museum, Blathers will tell you a little
about his childhood, confiding that:
'Hoo, in my youth, I once had a goldfish in my room. His name was Sir
Blithers. Goldfish are actually quite sociable creatures, eh wot? At least
they are when they're being fed, that is... Who can resist them?'

More details about Blathers and his sister Celeste can be found in the section
that gives the dialogues between Mabel and Sable, in particular the ones
relating to 'City Folk'.

In April, during the Flower Fest, Blathers will complain a little about
working conditions and the museum and confide his secret craving to you:

Blathers: 'Uuurgh...

Your options:
What's wrong?
Get to work!

Blathers: No, no, pay me no mind.


I believe I'm just a touch on the drowsy side...
If you think about it, I keep this place open day and night, 24 hours...
It's no lovely park stroll! Rather a ferocious work schedule, eh wot?

Your options:
Incredible!
Enough already!

Blathers: But then, it is my duty, so I try not to admit fatigue or clamour


for vacation.
And if you care to know a bit of a naughty secret, when the museum is empty...
I go downstairs for a cup of coffee and a wee break, hoo! Oh, such
naughtiness!
Ah. Yes. Hoo. Indeed. Delectable...
All this talking has got me thinking about how simply glorious a cup would
taste!
That bitter aroma that hits you as soon as you set foot in the shop...
Hoo! Indeed, hootie hoo! A cup of java would truly hit the spot, wot wot!'

Two days later:

Blathers: 'Muhhhh...

Your options:
What's wrong?
Get to work!

Blathers: Well, I've been dealing with a rather nasty bit of insomnia lately...
Could I perhaps have been drinking too much coffee?

Your options:
Probably...
Enough already!

Blathers: 'Hoo. Yes. You have a point. In coffee, tere is a substance


called caffeine...
And in caffeine, there are stimulants which awaken your senses, wot wot!
That said, my usual is a heady blend which includes Brewster's special...
... 'Pigeon Milk!'
Just brilliant stuff, that! It counteracts stimulants and actually relaxes,
wot!
Yes. Indeed. Hoo. Ultimately, the subtle yin and yang of the two give me
balance!
Hoo? I beg your pardon? You think that means... They cancel each other out?
So it wouldn't matter if I drank it or not?
Hoo. Yes. Ah. Hm. Indeed.
Why on earth AM I drinking that stuff, anyway?'

A few days later, Blathers will relate the details of his first meeting with
Brewster to you.

Blathers sighs: 'Ahhhh...

Your options:
What's wrong?
Get to work!

Blathers: Actually, I was just thinking about the very day that Brewster and I
met...

Your options:
Tell me!
Enough already!
Blathers: Well, Brewster and I met in a town far from here... in my hometown,
in fact...
'Twas on the outskirts of downtown, in the shadows of its towering
skyscrapers...
He owned and operated a cafe, much like the one in this museum, wot wot!

Your options:
Tell me more!
Enough already!

Blathers: Crave the details, do you? Perhaps I should tell you what brought
us together...
I was still very young at the time, just a spring owl attending university.
I was working towards a deadline on my thesis and having a rough time of it.
I went all over town, from cafe to cafe, writing in an absolute furor, but...
I still couldn't complete it. With each passing day, I became more frustrated.
And then, as I descended into madness... the owner of a cafe said to me...

Your options:
What? WHAT?!
Enough already!

Brewster: 'There's nothing more bitter or tragic than a rushed cup of coffee.'
Just a simple comment, really. But it struck me to the very core, wot!
It cut through the pall of anger and opened my eyes to what I was doing.
Making coffee is more than just pouring water over grounds, you see.
It's about taking one's time to coax the flavour from the savoury beans...
A thesis is the same way. He taught me that my brain was like his coffee
beans!
Yes. Hoo. You've guessed it. That barista was none other than Brewster
himself, wot!
And that is how our long and deep-rooted friendship began! Hootie hoo!'

On Saturday, 15 April: Blathers will sigh, 'Mmmmph...

Your options:
What's wrong?
Get to work!

Blathers: Well... To be honest, I was just revisiting my past a bit...

Your options:
What part?
Enough already!

Blathers: Yes. Hoo. I was thinking about Brewster, who owns the cafe
downstairs.
Well, when he lived in my hometown, he had a bit of a rough life, you see...
Comepared to this town, it was a gargantuan city, and you know big-city life...
Land was savagely expensive, and taxes astronomical...
... and dear Brewster was having a hard time making ends meet at the shop!'

Then on Wednesday, 19 April, Blathers sighs: Ooh hoo...

Your options:
What's wrong?
Get to work!

Blathers: Well... I was just mulling over how Brewster used to be, once upon
a time.
It's in the past, so I think it's fine for me to share that he had it rough.

Your options:
Really?
Enough already!

Blathers: Like Brewster himself, his shops have always been solely about the
coffee...
But traditional coffee cafes don't draw customers like they once did...
And those in the city that try to attract hipsters have it even harder, wot!
Because he was having a hard time filling the seats, he was financially
pressed.
At the time, he even considered closing up shop and turning in his apron...

Your options:
Poor thing.
Enough already!

Blathers: Poor thing, indeed! Hoo! When I got wind of dear Brewster's
predicament...
Why, I knew I had to do something! I promptly dashed off a letter...
I offered him one of the museum's rooms, free of charge, of course...
But only if he agreed to move to Asgard, start a new shop and a new life!

Your options:
He agreed?
Enough already!

Blathers: ...Indeed! You can see what he thought of the idea! And business
is booming!
Oh, you can't swing a net in the city without hitting a coffee shop nowadays...
... but in Asgard, it's still a bit of a rare treat, eh wot? I should say so!
That pigeon loves coffee more than life itself, and he shares that love!
Indeed, Brewster is what I would call a luminary of luscious lattes, wot!'

In July, Blathers will become rather nostalgic about his youth and will relate
some of his own personal history to you.

One day when you enter the Museum, Blathers will heave a great sigh,
saying: 'Hoo...'

Your options:
What's wrong?
Get to work!

Blathers: Ah. Hoo. I was just thinking about my hometown.


Not that this old bird is homesick, mind you.
But there are certain times when I yearn for the neon lights of the big city...

Your options:
Really?
Enough already!

Blathers: Hoo? What times, you ask?


Well, it all relates to my university years, you see...
At the behest of my professor, I often stayed late in the laboratory...
So, rather than find a flat as I worked on my master's, I lived with my
parents.
Then I started working on my doctorate, of course...
Yes, STARTED, hoo...'

Your options:
Didn't finish?
Enough already!

Blathers: No, not as such... You see, one day, my professor approached me with
an idea.
He spoke of plans in the offing to build a museum in this town.
They were having a most difficult time filling the curator position...
'Twas my understanding that no one from the main Farway Museum would move...
And sadly, they were unable to fill the position with local talent...
So, they asked the person heading up the project to find a good fit, wot!
And that good fit was none other than yours truly!
And so it went, hoo!

Your options:
So that means...
Enough already!

Blathers: Yes. Well, the timing was perfect... I'd just received my curator's
licence,
and before I knew it, I was the newest resident of dear old Asgard!
And the rest, as they say, is history, wot wot!
Don't misunderstand, it's not as though I regret moving here! Not one jot!
It's just that I can't help but get a wee bit nostalgic at times!'

A few days later, when you enter the Museum, Blathers will sigh: 'Hrrrgh...'

Your options:
What's wrong?
Get to work.

Blathers: Ah. Yes. Hoo. I was... merely reminiscing again...

Your options:
Tell me!
Enough already!

Blathers: I suppose I was still at university then. Indeed, I was on summer


holiday.
Yes. Hoo. As I recall, I was about to start my new part-time job.
You see, there was a bit of a mould problem with the library's books, wot.
So, it was my duty to lay them out on the windowsill to dry in the sunlight.
Hoo! The horror of it all.
'Twas on that job that I made a grievous error...

Your options:
What'd you do?
Enough already!

Blathers: 'Hoo. Very well. There are various specialised books in the
university library...
... not to mention the reference books that rarely get red, eh wot?
These books tend to get eaten by book lice and the like, you see...
Now, bear in mind, I loathe insects. I was holding a book by a page's corner,
but the weight of the tome proved too portly for the poor page...
RRRRRRRRRIIIIIIIP......
I looked up, aghast, and the librarians' eyes were on me!
Such shame... Such shame...
I must say, I rather think the episode served to...
Well, I believe it exacerbated my fear of creepy-crawlies. Hoo...'

A few days later, Blathers sighed: 'Mrrrrgh...'

Options:
What's wrong?
Get to work!

Hoo. To be quite honest... I was just mulling a bitter recollection from my


past...

Options:
Tell me!
I don't care.

Hoo. Yes. Ah. Inddeed. Well. It happened back when I was still at
university...
My professor asked me to do a spot of work for him.
He wished me to proctor the college entrance examination, eh wot?
Yes, in any case, it was my job to hand our the test forms...
And to foil cheaters, of course. A crucial job, to be sure, but quite easy.
Or so I thought until, during the examination, something awful happened...

What?!
Enough already!

Hoo. Yes. The exam had begun, and all the students were working away...
But the room began to get rather warm and stuffy, don't you know, so...
Thinking it a capital idea to let some air in, I opened a window a tad.
Hoo, what a tragic error!
A single fly flew into the exam room... Vile thing.
Ugh. I couldn't peel my eyes off the wretched creature as it flew around the
room!
That suffocating room...
I stood, nearling moulting, grinding my beak...
After an eternity, the bell rang, as scheduled, and the exam was over...
But the contant beak grinding had given me a cramp in my face muscles...

Long story!!!
Enough already!

Hoo my! My apologies!


I shan't bore you with my stories any longer...
I don't know what's gotten into me... I don't think of myself as being prone
to bouts of homesickness...

Brewster:

Brewster is the rather taciturn pigeon who serves behind the bar at The
Roost. He is a close friend of Blathers, curator of the Museum. Blathers
may tell you a rather shocking tale about Redd's efforts to expand his illegal
activities to The Roost.
When you develop a relationship with Brewster in City Folk, there is a
material reward in the form of an offer to allow you space for your Gyroids!
One day, an Animal may tell you that: 'You know, Blathers is usually pretty
mellow, no matter what is going on. But he looked kinda depressed today...
Sunshine, why don't you go check up on him, huh? Cheer him up!'

Blathers: Pshhhh...

Your options:
What's wrong?
Get to work!

Blathers: 'I should say, dear Brewster has provided me much amusement over the
years... It's not that the fellow is naive, per se, it's just... Well... How
to put this?... That wonderful pigeon is just rather simple.'

Your options:
Really?
Enough already!

Blathers: 'Indeed, he is, though I don't mean to say he's daft... He's just...
innocent. For instance, the other day, a sleazy business-type oozed into the
cafe... This wretch was trying to sell Brewster a counterfeit piece of art!
Hoo-rrific!

'Real coffee. Real art. Real profits. You'd be CRAZY to pass up this deal!'

'... Now, of course, most folk would see right through such a charlatan...
Not our pigeon, however. Thank goodness I showed up when I did, eh wot!
Indeed, 'FAKE!' I cried, and the cad fled from my pique-ruffled feathers!'

If you continue to frequent The Roost and buy coffee on a regular basis from
Brewster, he will become more inclined to speak with you. When he offers you
sugar, you may feel that you have made great strides in friendship, but this
is what transpires:

'Thanks again. The only coffee I serve here is my own special house blend.
Enjoy... One piping hot, freshly brewed cup.
But could you expect anything less from the legendary Brewster's Blend?'

Then:
Brewster: I... do have sugar.

Your options:
Please!
No, thanks.

Brewster: 'Sorry... Only have enough for me.'

But then: 'Take your time, relax. There's no rush.'

The next time you order coffee from him, he will say:

A cup of java's 200 Bells... What do you say? Best cup in town, guaranteed.
Your options:
Yes, please.
No, thanks!

Brewster: Thanks again... The only coffee I searve here is my own special
house blend.
Whatever you say...
Care for a little pigeon milk to put in it?

Your options:
Yes, please!
Yech, no!

Brewster: I think you're going to be very pleased. In it goes...


Enjoy...
One piping-hot, freshly brewed cup.

Your options:
Thanks, I will.
It's gotta cool.

'Sweet and mild! This can be none other than the world-renowned Pigeon Blend!'

But then, Brewster again will say: 'I... do have sugar.'

Your options:
Please!
No, thanks.

Brewster: 'Sorry... Only have enough for me.'

Celeste:

Celeste is in charge of the Observatory on the second floor of the local


Museum. It is she who charts the constellations in the heavens above your
town. She is an owl and is Blathers' younger sister. Like Blathers, she
tends to nap 'on the job' during the day. Unlike Blathers, however, her job
basically is nocturnal in nature. For more information on both Blathers and
Celeste, see the section on the dialogues between the Able Sisters, in
particular the ones about 'City Folk'.

Brewster

Brewster is not a 'visitor' but he is a special Character and, in City Folk,


he provides a new option. If you develop a good relationship with him, he
will allow you to store your Gyroids in a special storage area.
To develop a friendship, order Coffee from him on a daily basis for 200
Bells. At first, he will be distant but professional in his attitude towards
you. When he begins to remark that he even gave you a 'clean cup', and ask if
you want 'your usual', you will realize that he is becoming a true friend. It
is at this point that you should speak to him while carrying a gyroid in your
Pocket.
He will remark upon this, then ask: You like 'em? I don't tell a lot of
people this, but I'm a collector myself.'
He then will tell you: Amazing little things, aren't they? Not much to look
at, not at a glance. But then you hear your first, and… I'm sure you know
what I mean. And so you start experimenting, blending one with another.'
This will lead to his offer: 'But listen, I'm renting a storage unit here,
and I've got some space. I wouldn't mind seeing what other gyroids are out
there, so you want to store yours in here with mine?'
You will have the option either to accept or refuse his offer. When you have
accepted, a new menu will open, and you will be able to give him a gyroid to
store for you. As with the 'Save Letter' option at the Post Office, you only
can give him one Gyroid at a time.'
The Gyroids when stored are not visible. It is much like the 'Save Letters'
option in every respect. If you wish to take a Gyroid from storage, you
simply need to ask to open the menu that shows a list of all Gyroids stored.
Finally, you only can store one of each variety. Brewster will tell you
firmly that he has no space for duplicates. In other words, storing gyroids
with Brewster is a convenient way to create a comprehensive list of all
Gyroids you have collected.

Special Visitors

You need to be alert for the appearance of Special Visitors. Special Visitors
with unique items to offer will visit your Village regularly. If you miss the
visit, you miss the opportunity to obtain new items. Again, my Wild World
guide contains details about Special Visitors, although in many cases they
will have permanent locations in City Folk in the City itself.
It is possible that, like Wild World, Special Visitors are limited to two each
week. In other words, there will be only two days in each week when a Special
Visitor will come to your Village (or fly overhead). Once you have
experienced two visits, you can relax a little. Special Visitors in this
context do not include K.K. Slider or Joan who are weekend regulars.

Blanca:

Blanca is a cat without a face who will visit your village on a random basis
if you allow downloads by choosing that option when you access your telephone.

When you first encounter her, she will ask you why you are laughing.

Your options:
I'm laughing at my masterpiece.
I'm not laughing.

She will be happier if you say that you are not laughing but will not believe
you.

She then will ask:


'But... why are you making that face? You're trying to stop yourself from
laughing right now, aren't you? There's nothing I hate more than when people
lie to me just to calm me down!'
(She then will become quite enraged.)
Ugh! This face was a gift from Lobey, in Hamlet! It was designed according
to the principles of 24... Lobey seemed like such a trustworthy snowbird...
How... How can you laugh at a work of art?
(Again, she becomes enraged.)
Anyway, hello. I'm... Oh, no... Not again. I can tell by the way you're
acting... It's my face, isn't it? There's something wrong with it, isn't
there? Look, I hate to bother you, but would you draw me a new face?

Your options:
Oh, it's fine.
Sure!

Hey, just... make sure you make me look normal, all right? If you make me
look like a freak, I swear, I'll cry!
...You've been warned!'

You now will be given a template on which to draw a face. When you are
finished, you will be asked to name the 'concept' of the face you have
created.

Blanca will be a bit uncertain still as to whether you have created a decent
face or made her a laughingstock. If you speak to her again, she will go
through the same procedure once more, and if you wish, you can redraw
your 'masterpiece'. Otherwise, tell her that she looks fine and she will
depart content.

Joan

Joan arguably is the most important 'Special Visitor' in any Animal Crossing
game as it is through Joan that you can purchase the Turnips that allow you to
play the 'stalk' market. She always appears on Sunday mornings in your
village. In City Folk, she will confess that she has been selling turnips for
about 60 years. Speak to her to buy either White Turnips or Red Turnip
Seeds. White Turnips can be sold to Tom Nook. Red Turnip Seeds must be
planted and grown before they can be sold. The prices of the White Turnips
will fluctuate but those of a Red Turnip depend solely on its size.
Please see my Wild World Guide for all details about the stalk market.

K.K. Slider

K.K. is another 'Special Visitor' with a regular schedule. He will appear on


the stage at Brewster's caf� only on Saturday nights from 8.00 p.m. to
midnight. You can request a specific song from him or ask him to choose a
melody. After he is finished, he will burn a copy of the song for you to play
on your own stereo.
In City Folk as in Wild World, one character can obtain only a single
recording from K.K. on any Saturday but any character can obtain a song if
he/she approaches the musician and requests one. What this signified
effectively was that if you have four characters, each can obtain a 'bootleg'
from K.K.
In City Folk, you will not be able to request a specific song in your first
meeting with K.K. but he will choose one and will give you the recording of it
afterwards. On any subsequent Saturday, you will be able to make a specific
request.
Once K.K. gives you a 'bootleg' on any given visit, you will be able to
request more performances from him, but none will result in a recording. This
will give you an opportunity to listen to songs with a view to future requests
if you are interested.

Kaitlin the Mother Cat and her Lost Kitten Katie

On any day of the week, including Sundays, you may be confronted by Kaitlin, a
mother cat who has lost her kitten or you may find a weeping, distressed
Kitten in your town, searching for her mother.

In the situation where you find the Mother Kaitlin in your town, Booker will
tell you:
'I don't know how long ago it was, but I saw a cat come through here looking
for her child...'
When you speak to her, she will tell you the name of the village where she
lost her kitten. It is the person who finds the kitten and brings it to the
mother who will receive the prize. In other words, it is the player in the
town where the kitten was lost who will be rewarded when the two are reunited.

If you find the Mother Cat Kaitlin in your village, you need to open your
gates and contact the player in the village where Kaitlin tells you that her
Kitten was lost.

Meanwhile, the player in the village where the Kitten last was seen by her
Mother must search for Katie the Kitten. Speak to Booker in that village to
find out when Katie can be found. He should say: 'I don't remember how long
ago it was, but I recall a small kitten coming by here, crying her eyes out...
I think...'

If another special Visitor such as Joan is in town, Katie will not be found.
Wait until the special Visitor leaves and then speak to Booker again.

The Quest can take more than one day to complete on occasion. If you cannot
find the Kitten the first day, try the next day. The kitten can be difficult
to find, and may be hiding behind a tree or building.

When you find Katie, she will say: Waaaaaaahhh! I can't find my mommy...
WHHHAAAAAAAAAAA!!!
...Sniff! I wanna go to (name of village with her mother)!!'

Your options are:


I'll take you!
Good luck!

When you find Katie the Kitten, you must lead her to the Chequepoint and then
speak to Copper, asking to travel to the village where the Mother Cat Kaitlin
is waiting. It may be necessary to speak to Katie more than once as she is
small and tired, and does not want to walk any further. If you walk slowly,
she will follow, but if you walk too quickly or run, you will find that you
have left her behind and she will say:

She will say:


'I don't wanna walk! I'm tired...'

Your options:

Hang in there!
I gotta go!

Obviously, you need to encourage her and keep walking steadily towards the
Chequepoint.

The reunion occurs when both players meet at the gate of the town with the
Mother Cat. Both players will experience a cut scene involving Kaitlin and
her kitten Katie.

Katie: 'Mommy! MOMMY!'


Kaitlin: 'You! Oh, where have you been you naughty kitten?'
Katie: 'Sniff... Sorry, Mommy! WHAAAAAAAAAAAAAA!'
Kaitlin: 'Goodness sakes! What am I do with this child, always wandering off.'
Then, turning to you: 'You there, are you the kindhearted soul who brought
her back to me? Oh, thank you so very much I don't know what I would have
done without you.'
Then, turning to Katie: 'You there, naughty kitten! Say thank you to the nice
person!'
Katie: 'Sniff... sniff... Th-thank you!'
Kaitlin: 'Well, I suppose we should be heading home. Thank you again. You're
a real angel!'
To her kitten: 'Hey, say good-bye!'
Katie: Bye-bye!

The two will walk away together and the scene will end.

Time travel in the village where the kitten was lost will make completion of
this Quest impossible: the kitten never will appear in the village. At the
same time, the presence of the Mother Cat in a village will make it impossible
for other special Animal guests to visit. (On the other hand, forward time
travel in the town with the Mother Cat does not necessarily invalidate the
Quest. There are more details about this at the end of this section.)

The player who found Katie the Kitten and who restored her to her mother will
receive a letter from the Kitten as well as a special gift. It is the Kitten
rather than the Mother who is the key character in this Quest.

You may find the Kitten in your village before the other player finds the
Mother. In this case, tell the Kitten that you will help her find her way to
the Town where she last saw her mother.

'Oh M-M-Mommy... I hope you're in (name of town)... I miss you SO MUCH!


WHAAA!' Katie may cry. It does not matter which Cat initiates the search in
terms of how the Quest is completed. The person who has the Mother Cat
Kaitlin in her town should look for the Mother, and then open the gates to
the person with the Kitten.

If you find Katie the Kitten in your village, take her to the Gates and notify
the player in the Town named by Katie so that he/she can open the Gates. You
then can take the Kitten to her mother.

It is interesting to note that, as long as the Kitten is taken to the Gates so


that both Katie the Kitten and player can travel to the village named by
Katie, you actually need not find the Mother at all! The player in that
village simply needs to open his/her Gates to visitors. The Mother Kaitlin
automatically will appear and the cutscene will ensue. In such a situation,
where the player seeks for the Mother Kaitlin in vain, but where the Kitten
has named the village in question, even Booker may not speak of the Mother's
presence, and will tell you that there is no news. Ignore him and simply open
your Gates. The Mother will appear when the other player arrives with Katie.

Moreover, in this situation, forward time travel by the player in the town
with the Mother Kaitlin will not have any effect on the ultimate fulfillment
of this Quest. As long as the other player has the Kitten at the Gate and
the other player's Gates are open, the Quest will complete itself
automatically.

Katie's Gifts

Apple TV
Lily-Pad Table
Lovely phone
Kaitlin and Katie's Portrait
Music Box
Papa Bear
Papa Panda
Portrait

The 'Portrait' that Katie gives is a childish drawing that she has created
herself. The portrait of Kaitlin and Katie, on the other hand, is the same
size and style as the pictures that any other Animal will give when he/she has
become your friend.

Of these gifts, only the Music Box, Kaitlin and Katie's Picture and the
Portrait are 'unique' in the sense that they cannot be reordered from your
Catalogue once you have received them as gifts. All other 'Lost Kitten' gifts
can be reordered from Tom Nook.

Katie's letters have many spelling errors but are rather charming. An example
of one:

Thank Yu

Thank yu for hellping me when I got home I got yelled at reel bad and I got yu
a presint.
From Katie

Another letter from Katie:

Deer (Your name),


Thank yu for hellping me to luk for my mommy I saved my alowance too by you
this presint.
Frum Katie

Once in awhile, a player who restores Katie to her mother will receive a
letter from the Mother Kaitlin instead of Katie.

To the dear Freya,

Thank you so much for aiding my daughter the other day. Please accept this
gift with my thanks.
Sincerely, Kaitlin'

Any gift from the Lost Kitten is worth 1280 points towards your HRA rating.

Kapp'n

Kapp'n has had many different jobs in Animal Crossing, but all have involved
transport, whether by land or by sea. In the Gamecube version, he piloted the
little boat that took your character to the Island. In Wild World, he drove a
taxi. Now, in City Folk, he drives the coach that takes you to and from the
City.
Kapp'n's history is very interesting. In Wild World, Animal Neighbours
would remark: 'The other day, I met a very interesting person by the water.
Yeah... It was that cabbie! Apparently, he used to be a swarthy sailor with
a stockpile of riches. But then he did something way out of line and got
canned. Hmm... Wait a sec! Do you think it was some kind of HR violation?'
If you are a female, he is as flirtatious with you there as he was when you
rode as a passenger in his taxi.
Pelly and Phyllis

Pelly and Phyllis both work at the Town Hall. Pelly works the day shift and
Phyllis works at night, and they are 'as different as night and day' in
disposition. Pelly is invariably friendly and cheerful. Phyllis, on the
other hand, is resentful and rude. You will find both Pelly and Phyllis
together at the Town Hall when you visit another town or host a visitor in
your town.
Phyllis, although ordinarily surly, has a rather wicked sense of humour. When
your account balance reaches a total of 100 thousand Bells, she may
say: 'Your balance is 50 billion Bells! Just kidding! It's actually
100,100.'
You can find Pelly sometimes at the Roost early in the morning before she goes
to work at 6.00 a.m. Here, you may overhear her confession of love for the
postal carrier Pete.

Pete

Pete, the mail carrier in Wild World has the same position in City Folk but
rather than being obliged to shoot him out of the sky in order to speak to
him, you simply will find him in your village during the day at certain hours
performing his 'rounds'.

Saharah

Saharah the wandering Camel still is a Special Visitor to your village in City
Folk but you will have no Introduction Event in this game. Simply speak to
her and she will ask you to bring your 'old carpets' or 'old wallpaper' in
exchange for new ones. She will offer to give you a very special item if you
can give her three old carpets/old wallpapers. In exchange for one
carpet/wallpaper, she will give you an ordinary carpet, but if you give her
three, she may give you one of her own 'unique' designs. A list of these is
included in this Guide.
You must give her the three carpets at once, however. Giving her one at a
time over the course of the day will not have the desired result.
'Old wallpaper' and 'old carpet' are special items in City Folk. They are not
wallpapers or carpets sold by Nook or otherwise obtained. They only exist in
your village on the day that Saharah appears and are an option to be given by
your Animal Neighbours. If you attempt to give Saharah three of YOUR carpets
or wallpapers, she will be outraged, telling you that 'these are lovely' and
are NOT to be recycled at this point in time!
Animal Neighbours may or may not agree to give you 'old wallpaper' or 'old
carpet' when requested to do so. Some of them may be rather nasty when you
ask for one of these items. Saharah will wander about the village throughout
the day, so if you first discover her in the early morning when half or more
Animal Neighbours still are asleep, simply reset your Wii Clock to a point in
the early afternoon when EVERY ONE is awake! I have found that approximately
one-third of all Animal Neighbours may give the old carpet/wallpaper when
requested. It is slightly easier to obtain a total of three if you have
more than one character in your game.
Note of Warning: If you have collected more than three old wallpapers/carpets
and have them in your rucksack when you speak to Saharah, she will take ALL of
them without offering you any option to hold onto the extra items. She took
four old wallpapers from me in an instant when I was intending to save the
fourth for the next visit or for another one of my characters.

Serena
Serena will appear only when you have contributed enough to the Town Fund to
be able to build a Fountain in your Village.
When you throw an Axe into your Fountain, Serena may give you a Silver or a
Gold Axe in return. You must answer her questions correctly in order to
increase the likelihood that she will give you a special Axe. Even when all
questions are answered correctly, she can be quite capricious.
Luck is a factor in this, so wearing a Four-Leaf Clover, having Lucky Items in
your house, keeping good relationships with ALL Animal Neighbours, and
practicing good Feng Shui all contribute to the result.

Pascal

Pascal still visits your village but in City Folk, you must give him a Scallop
if you wish to receive a gift in return. Moreover, you may find him on a
bridge in the centre of your Village and not merely on the points of land that
jut into the ocean.
Pascal appears to disappear after being 'satisfied' with a Scallop by any
character and giving a gift in exchange. When I attempted to use other
characters to find him again on the same day, he was gone.
It may be impossible in City Folk to obtain more than one gift per visit.
As in other Animal Crossing games, he will deliver a proverb before he gives
his gift to you.
Pascal: If you don't want to lose, maaan, just keep playing until you win.
Then: Hey, hook an otter up with a scallop, would ya, man?
Look, maaan. This here? I'm givin' it to YOU!
He dove off the bridge and went floating down the stream, and I watched him
fall down the waterfall…

Gulliver

The UFO that appeared in the skies over Wild World villages still flies in
City Folk but interactions are slightly different in the initial 'shootdown'.
Use your Slingshot to aim at and shoot down the UFO. In fact, you will obtain
a piece of the spaceship initially. Once this occurs, you need to look for
the UFO on the ground. When you find Gulliver next to his wrecked ship, he
will be unconscious and you will be obliged, as in Wild World, to speak to him
many times before he will respond to you intelligently. Give him the piece
from his spaceship to obtain a rare item from his collection.
Apparently, it is possible to time travel backwards to force Gulliver to
appear more than once on any given day when he makes a scheduled
appearance. You then can shoot down the UFO more than once. There are
dangers to time travel in terms of the damage to Turnip prices on the Stalk
Market as well as trees that are only saplings.

Wendell the Walrus appropriately is from 'Tuskany' and is to be found in Wild


World as well as the original Animal Crossing. If you feed him, he will give
you a special pattern. As in Wild World, Wendell in City Folk does NOT give
walls to match Saharah's floors. Wendell's patterns can be used outside and
consist of signs as well as roads, including an intersection and crosswalk.
In fact, his designs in City Folk are quite different from Wild World designs
and many of them are new to the game.
Wendell is to be found on a random weekday from 6.00 a.m. to midnight.
S-so huuuuuuuuungry. M-must eat something!
Stomach so very empty… Keeps making a noise like gluuuuurrrgle bluuuuurrrgle…
Can't take it anymore!
I'll eat anything! Just give me SOMETHING!
Here you go!
Tough it out!
Give which?
OOOOOOOOOOOOOOOOH! Th-Thank you! Good food! Must eat it right away! Th-th-
thank you!

…. Oh, so GOOOOOOOOOOD! So tasty! So satisfactory! A-as thanks, must give


you one of my designs, but… You have to erase one of your current ones
first… D=do you still want it?
Of course!
No, thanks.
S-so, where do you want it?
… So glad I found some one good to take curved track 2!
(for both squid and octopus)
AHHHHHHHHHHHHHH! So happy! So satisfactory!
Your Patterns Menu will open and in the same way as you must choose a 'save'
spot for the designs that you create at the Able Sisters' Shop, you must
choose a save slot for Wendell's pattern by choosing: 'Put away here!'
House colouring.
(He gave a house colouring when fed a coconut.)
Wendell's patterns, like the patterns you create at the Able Sisters' Shop,
can be placed on hats, outfits, umbrellas or on the ground of your village.
See the section on Creating Designs for more details. In City Folk, storage
is available from Mabel for patterns, allowing you to collect far more than
previously.
Each type of food that you give Wendell to eat will result in a different
pattern. In Wild World, all fruit apart from Coconuts resulted in the same
pattern. In City Folk, each type of fruit will result in a different
pattern. It is evident now that the patterns in City Folk are allocated quite
differently than in Wild World.
In City Folk:
'Colouring House' for Coconut
'Colouring Nook' for Apple
'Colouring K.K.' for Pear
'Colouring Pelly' for Orange
'Colouring Resetti' for Cherry
'Memo' for Round Mushroom, Flat Mushroom
'Intersection' for Pond Smelt, Bitterling
'Horizontal Track' for Sea Bass, Sea Butterfly
'Horizontal Street' for Barbel Steed
'Street corner 2' for Bluegill, Char
'Stairs' for Football Fish
'Grass' for Black Bass
'Ground' for Crucian Carp
'Money' for Popeyed Goldfish
'Curved Track 1' for Dab, Olive Flounder
'Curved Track 2' for Squid
Incidentally, Wendell considers neither flowers nor insects to be 'food'. He
will be thrilled with the gift of any mushroom. He will not keep flowers or
insects if you offer them to him as he did in Wild World, but will pronounce
them inedible, returning them to you and continue to complain of desperate
hunger.

Wisp

Wisp the Ghost is a Special Visitor now in City Folk. When you see him, he
will be searching for his lamp and if you find it for him, he will offer a
choice of rewards. As he gives rewards similar to those offered by Wishy in
Wild World, it is more than likely that Wishy has been eliminated from this
version of the game.
In fact, you may find the 'Empty Lamp' early in the day somewhere on the
ground in your village. This is a hint as to the appearance of Wisp after
8.00 p.m. on the same day.
Wisp will be invisible at first. You must walk throughout the map until he
appears suddenly in front of you. He will request that you find his 'empty
lamp' for him. When you give it to him, he will ask you to meet him in your
attic room to obtain your Reward.
Go to your attic, then highlight the 'Empty Lamp' for a new option to 'Rub'
it. When you do, a menu of possible 'Wish' choices will appear:
Weed!
Smash roaches!
Give me stuff!
Meh. I'm good.
If you choose:
Give me stuff!
Wisp: I gotcha! Hmmm… Let's ee… Let's see, what do I have? … AH HA! Which
do you want?
Now you will have another list of options:
Furniture!
A hat!
An accessory!
Clothes!
None of it.
Whatever you choose, Wisp will give you a fairly rare item, then exchange it
in your rucksack for his lamp before he disappears.

Actual Encounter with Wisp:

In City Folk, the first time I encountered Wisp, I found his 'Empty Lamp' on
the ground early in the morning. I began to search for him at 8.00 p.m. but
did not find him until 9.00 p.m.
Wisp: ????? Hellooooo. Sorry if I startled you. I know it can be scary at
night. Um, so wo7uld you mind coming over here for a second? Please?
I walked forward and the little ghost twirled and appeared.
Wisp: Whe-e-e-e-e-e-e-e-w! What a relief!
Well, hello and goooood evening! I know I don't look like much, but I'm
actually the spirit of the lamp!
… Say. You haven't, um, SEEN a lamp lying around here, have you? It looks
like… Well, it kind of looks like a lmap. But empty. It's an empty lamp.
But it's important to me. I know it's a little odd for me to ask you this,
but… Do you think you could find my empty lamp? I mean, if you aren't too
busy. I'd really appreciate it.
See, I'd go out there and look for it myself, but… Oh, I can't say. You'll
just laugh at me! Well, right now, it's night. And night is when… Um… It's
when THEY come out. G-g=ghosts. Oh man, I'm so bad at this. See, if I go
look for my lamp right now, I'm going to run into a ghost. Or two. Or more.
And that's scary! J-just thinking about it makes me so scared I can't even
move ofr anything. Meeeep! Meeeeeeeeep… But you look really brave, so I
know you can do it! And I'll give you something nice when you're done.
I had the 'Empty Lamp' attached to an old letter, so I simply placed it in my
rucksack again.
Wisp: Wooooo! Oh, hooooray! You did it! You found my lamp! Now I can
finally return home! Ah, but before I do that, I have to grant your wish.
That's the rule in the world of the lamp spirits! All right. I'm going to
tell you three wishes I can grant, and then you can choose one of them. Um,
buty first… Do you mind if we go somewhere else? I'm kind of scared out here.
I'm scared of ghosts… and Open places… and crowds. And clowns. The only time
I feel safe is when I'm in an enclosed space. That's why I live in my tiny
little lamp. So is that OK? Can we haead back to your house and meet up in
the attic?
I'll be in my lamp, so just give it a rub, and I'll come flying out! Whoooo!
In my attic, there was a new option when I highlighted the Empty Lamp.
Rub
Quit
Wisp: Ta-Da! Nice, huh? Us lamp spirits have to work on our dramatic
entrances.
Ahhh… I feel so relaxed in this tiny space. It's just like my lamp. OK
then! It's time to grant that wish! What do you want me to do?
My choices:
Weed!
Smash roaches!
Give me stuff!
Meh. I'm good.
I chose: Give me stuff!
Wisp: I gotcha! Hmmm… Let's ee… Let's see, what do I have? … AH HA!
Which do you want?
Furniture!
A hat!
An accessory!
Clothes!
None of it.
Furniture? You got it. OK! Here you go! It's a quince bonsai! I'll put it
in your pocket and take the lamp back. See you around! Tah-Dahh!!

Seasonal Characters

Chip

A beaver named Chip now presides over the many Fishing Tourneys that occur in
Animal Crossing. He will announce the rules and will give out the Fishing
Trophy if you win the Contest. There are different prizes to be obtained.
Gold Trophy: Win a Fishing Tourney where any Fish can be caught
Silver Trophy: Win a Fishing Tourney where the challenge is a specific type
of Fish
Item of Furniture: Catch the largest Fish

Nate

Nate is in charge of the 'Bug-Off' Contests and will give out the Trophy.

Franklin and the Harvest Festival

The Harvest Festival begins at 3.00 p.m. on Thanksgiving Day. You will find
Mayor Tortimer in the Town Square where he always presides over any festival
occasion. For the Harvest Festival, he will give you a fork and a knife set
to be used at the feast. The 'guest of honour' has not arrived, however, and
the feast cannot begin without the 'main dish'. This is the wonderful Turkey,
Franklin.
The Harvest Festival Event is a hide-and-seek mini-game. Franklin is hiding
from the Animals in your village, having learned that his invitation consists
of nothing more than a plan to murder him and serve him up at the Harvest
Table. If you find him and speak to him, he will beg you for the fork and
knife that you carry. Give it to him and he will give you an item of rare
furniture in the Harvest Set.
What you should know here is that you can perform this action again and again
until the Festival ends at 8.00 p.m. Return to Tortimer each time for another
fork and knife, then find Franklin again and make the trade of the cutlery for
another item of furniture. After all, Franklin reasons, without the proper
implements, no one can eat!

Snowman

The Snowman is a character you yourself must create by joining two snowballs
after rolling them to increase their size. The method by which a Snowman is
made is discussed in the section that deals with December in your village.
The Snowman will reward you by sending you a letter with a gift attached. The
gift will be an item from the Snowman Series.
You will not be able to make a Snowman until the ground is covered in snow.
The first day in December that you will find snow on the ground is the 11th of
December. Snow will stay on the ground through the 10th day in February.
If you make a Perfect Snowman, he will tell you: Shivering Snowflakes! Look
at this craftsmanship! My perfect roundness, this balance of body and head!
There's not an ounce of criticism I can give! I hope you know you've rolled
together the happiest guy in this whole winter wonderland!
Then: You should have a title! Henceforth, you are Lady Freezing… worth…
ton… shire… a lot… I gotta go.
There are a couple of different dialogues that accompany the Perfect Snowman
result.

Jingle

About a fortnight before Christmas Eve, you will receive a letter in the post
from this special character. It will state:
To all the good kids,
Hey! The holiday season is upon us! I'll be delivering gifts on December
24th!
Jingle
On the same day, the Cedar Trees in your village will be decorated with
coloured lights, denoting the start of the Christmas season. In fact, it is
possible that this is considered the 12 Days of Christmas in Animal Crossing,
although the real 12 days begins on Christmas Eve and ends on Twelfth Night.
Jingle's actual visit occurs on the night of 24 December, on Christmas Eve
after 8.00 p.m. In fact, as with any special Holiday situation, a prompt
will be displayed in your Village at 8.00 p.m., wishing you a Happy Holiday.
The music will change then as well.
In City Folk, Jingle may appear either outside or in any darkened house.
Encounter him to receive a special gift from his bag. Gifts are from the
special Jingle Series, and as with any Series, there are 12 items, including
the Wall and Carpet.
The questions he will ask are:
First: If you prefer 'things you step on' or 'things you lean on'.
When you have made that choice, he then will ask:
Second: Do you like 'things you step on'/'things you lean on' (whichever you
chose in the 1st question) or things that are 'huge'.
For the Wall, you need to choose: 'things you lean on' twice.
For the Carpet, you need to choose: 'things you step on' twice.
For all furniture items, you need to choose one or the other for the first
question but then 'huge' always for the second.
The items are divided equally between the two choices.
For 'things you lean on' and 'huge', you will receive:
Jingle Bed
Jingle Table
Jingle Clock
Jingle Lamp
For 'things you step on' and 'huge', you will receive:
Jingle Dresser
Jingle Wardrobe
Jingle Sofa
Jingle Shelves
He will tell you emphatically that only one gift per person is allowed and if
you speak to him after obtaining your gift, he will be transformed from
a 'happy little reindeer' into a 'sad little reindeer' by the thought of your
greed.
There is a way to obtain more than one gift, however. If you change your
appearance, he may fail to recognise you and give you another gift. In City
Folk, changing your outfit is insufficient to succeed in this trickery. You
must change accessories as well. Change hats and/or glasses as well as your
Outfit or add an Umbrella to an ensemble that includes a new outfit.
The entire evening therefore becomes a combination of 'hide-and-seek' in
finding Jingle again and again and a Masquerade game wherein you can create
outlandish and bizarre combinations in your attire in order to appear as
a 'new' person to Jingle.
When he introduces himself to you the first time, he will tell you that his
job description requires that he place a gift in a person's house when the
individual is sleeping. This is why you will be able to find him in any
darkened house in City Folk as well as anywhere outdoors on the map.
Before 8.00 p.m. on Christmas Eve, your Animal Neighbours may refer to
Jingle's impending visit in their conversations with you.

Minor Special Visitors

Visitors at the Roost

On different days, at different hours, you may be able to encounter special


Characters at the Roost. It may come as a surprise to some to discover that
Mr. Resetti has a brother. You may be able to find him at the Roost on
Saturday afternoons. Pelly can be found in the Roost very early in the
morning before 6.00 a.m. and while there, she may confess her secret love for
Pete the Postman.

Don Resetti

It is interesting to discover that the dreaded 'Mr. Resetti' is the younger


brother of Don Resetti and that his nickname actually is Sonny! You will
obtain this information by speaking to Don when he is having coffee at the
Roost on Saturday afternoon.
Don: I feel the need to thank ya for always givin' my little brother an ear
to yell in.
Then: A few sips of coffee here makes me feel like I just reset my brain, ya
know? I'm sure Sonny would flip his lid if I told him that. Kid can't even
take a JOKE about resettin'.
Every Saturday evenin' us moles get together to crunch the numbers and tally
up resets, right? Naturally, we got a runnin' total goin' for you, too,
Freya. Of course, our regulations keep me from tellin' folks their reset
info. You understand, don'tcha?
Thing is, us Resettis gotta be on call all the time. Even when we head out
for coffee like I'm doin'. All I want is a coffee break where I can just
think about nothin'. That ain't too much to ask, right?

Animal Crossing Calendar


Finally, the Calendar is a vital component in any Animal Crossing game. There
are location-specific Festivals now as well, making the game in Europe or
Japan slightly different from the game in North America where some traditional
Festivals are concerned. The following Calendar is based primarily on the
North American version of the game, although I have added the special
festivals in other versions with notations as to the location of these.
All Animal Birthdays are given in a separate Calendar at the end of this
Guide, with all Insects and Fish in the first and last months in which they
appear.

City Folk Festivals:

January

1 January: New Year's Day


Tortimer gives New Year Outfit in the square; you will receive a letter
from 'Mom' that contains 1000 Bells.
17 January: Fishing Tourney
A Specific type of Fish will be announced. The prize for the winner is a
Silver Trophy. If you achieve a new record with a fish at any point during
the contest, you will receive a furniture item as a prize for that
accomplishment.
25 January: Flea Market
Visit Neighbours and allow them to visit you in order to buy/sell items

February

2 February: Groundhog Day


Tortimer offers a special item on this day.
3 February: (Japan) Bean Day
14 February: Valentine's Day
Send letters and gifts to your friends and neighbours and perhaps receive
something special in return.
14 February: Fishing Tourney
All Fish are the subject of this Contest.
22 February: Flea Market Day
23 February: Festivale
Win sweets in the form of candy from your neighbours by playing games, then
give your winnings to Pave the Peacock to obtain rare items.

March

3 March: (Japan only) Girls' Day


Tortimer gives out special gifts
19 March: (Italy/Spain only) Father's Day
21 March: Fishing Tourney
A specific Fish will be the subject of this Contest and will be announced.
22 March: Flea Market

April

1 April: April Fool's Day


Warning: Don't speak to Tortimer today!
11 April: Fishing Tourney
All Fish can be entered in this Contest.
12 April: Bunny Day
Meet Zipper T. Bunny at the Town Hall, then dig up special Bunny Eggs for
prizes.
22 April: Nature Day
Tortimer is in charge of this environmental Festival.
26 April: Flea Market Day

May

5 May (Japan only): Boys' Day


10 May: Mother's Day
Remember your Mother with a special letter.
16 May: Fishing Tourney
This contest is for a specific variety of fish that will be announced.
24 May: Flea Market Day

June

20 June: Bug-Off
Win a trophy if you can enter the insect with the greatest point value.
21 June: Father's Day
Show appreciation to your father.
21 June (Europe): Midsummer's Day
Speak to Tortimer for a prize.
28 June: Flea Market Day

July

7 July (Japan only): Starcrossed Day


Find Tortimer to celebrate.
18 July: Bug Off
Win a Trophy if your insect entry has the highest point value before 6.00
p.m..
26 July: Flea Market Day

August

August Fireworks: The Fireworks Show will occur on each Sunday in the month
of August. As in Wild World, you can obtain sparklers from Tortimer. The
following dates apply to 2009.
2 August: Fireworks Show
9 August: Fireworks Show
15 August: Bug-Off
Enter the insect with the largest point value to win the Trophy.
16 August: Fireworks Festival
23 August: Fireworks Festival
30 August: Fireworks Festival

September

7 September: Labour Day 2009


Tortimer will give you a special picnic basket gift.
19 September: Bug-Off
Enter the insect with the largest point value to win the Trophy.
27 September: Flea Market Day

October

4 October: Autumn Moon


Speak to Tortimer for special information about the Full Moon and Harvest.
10 October: Fishing Tourney
All Fish can be entered.
12 October: Explorer's Day
Set sail with Tortimer today to celebrate.
25 October: Flea Market Day
31 October: Hallowe'en
Buy Candy from Tom Nook and find Jack.

November

November is Mushroom Month. You can find Mushrooms of various types


throughout your village during the entire month of November. Each day,
one 'Mushroom' actually will be an item in the Mush Set of furniture.
21 November: Fishing Tourney
A specific fish to be announced will be the object of this Contest.
22 November: Flea Market
26 November: Harvest Festival
The Harvest Festival begins at 3.00 p.m. when the guest of honour, Franklin
arrives in town. Collect cutlery and give it to him to prevent Tortimer from
making the Turkey the main course on the menu! Collect the Harvest Series.
30 November: Last day for Mushrooms

December

1 December: The Festive items will begin to appear at Tom Nook's Shop. He
will offer the various items on different days and rotate them throughout the
season. These are: Festive Tree, Large Festive Tree, Festive Candle and
Festive Flag.
6 December: (Europe only): Naughty-Or-Nice Day
Tortimer dispenses gifts in the form of a Stuffed Stocking in 2008.
11 December: First day for snow on the ground.
On this day, you will begin to find small snowballs on the ground. Roll
them and combine them to create the Snowman each day for a special gift from
the Snowman Series.
13 December: Fishing Tourney
All Fish are the subject of this contest.
15 December: Letter from Jingles
Cedar Trees are trimmed with coloured lights for Christmas
21 December: (Europe only): Midwinter's Day
Tortimer dispenses a gift of a Snow Globe in 2008
24 December: The Night that Jingles Comes to Town
Find Jingles the Reindeer to obtain a special gift from the Jingle Series.
If you change your clothing AND your accessories, you can trick him into
believing that you are a different person to obtain another gift… and so on,
ad infinitum…
31 December: New Year's Eve Countdown
Tortimer gives Party Poppers, countdown at Midnight, followed by fireworks.

Town Hall

The Town Hall is the hub of your village. It is in the square in front of the
Town Hall that Tortimer will preside during Festivals. It is here that the
Civic Centre and the Post Office are located. The Recycling Bin for the
village is here as well. Finally, the Message Board is located to the left of
the Town Hall building.

Message Board

When you were fulfilling the terms of your brief indenture to Tom Nook, one of
the tasks you performed was that of writing a notice for Tom Nook's Shop for
the Message Board.
The Message Board will have announcements of any Sales that Tom Nook is
planning one day in advance. Whenever he plans a renovation of his premises,
a notice will be posted. Notices of the winners of Contests will be posted
here as well.
The Message Board will post a notice of any Resident's Birthday. A birthday
is an occasion for a special Visit to the Animal Neighbour on his/her birthday.

Yellow Bird

Veterans of Animal Crossing may have noted an addition to the Message Board in
the form of a small yellow bird who sits upon it occasionally. The bird
sings beautifully but is not simply ornamental in nature. You will find the
bird perched on the Message Board whenever a NEW Message has been posted
there. An Animal Neighbour may confirm this:
Deena: And sometimes you might see a cute little yellow bird. When he's up
there, that's how you know a new message has been posted, chuurp. I don't
know how he knows, but it's like he's trying to tell me to come read it,
chuurp! So if you see that little bird, you should go check the bulletin
board too!
You will find a custom pattern at the Able Sisters' Shop that features the
little yellow bird. You can take this pattern for your own use and modify its
colour or design, as with any custom pattern displayed at the shop.

Inside the Town Hall

The Town Hall is open 24 hours. Pelly is in charge of business during the day
and her rather unfriendly sister, Phyllis is on duty during the night hours.
There are two 'self-service' options at the Town Hall in the form of an ATM
machine and a Recycling Bin.

ATM or ABD Machine

The ATM or ABD machine is a vital component in your game. It is here that
you can make mortgage payments, deposits to a savings account and donations to
the Town Fund. You may wonder why you would desire to have a savings account
or make donations to a Town Fund. Each offers unique rewards.
A list of all the rewards is given in the Items Lists sections of this guide.

Recycling Bin

The Recycling Bin is the equivalent of the old Town Dump in earlier Animal
Crossing games. It is here that you can find discarded items from your Animal
Neighbours. In fact, if you have sent gifts to a Neighbour in the hope that
he/she will discard a specific item that had been displayed, it is always a
good idea to go to the Recycling Bin afterwards to see if the item you covet
is there.
The Recycling Bin is emptied at 6.00 a.m. on Mondays and Thursdays. Make
certain that you access it always on Sunday night and Wednesday night before
the items are lost to you.

Civic Centre and Post Office

The Town Hall has two windows, with two very different functions. The window
on the left is for the Civic Centre, and the one on the right is the Post
Office.
Civic Centre:

The Civic Centre is in charge of the Environment, the Town Tune and the Town
Fund. Here you can donate Bells to the Town Fund and ultimately receive
special rewards for doing so. If you wish, you can create a new Town Tune.

Environment

Ask about the Environment to obtain hints as to the actions required to create
a 'Perfect Town'. You will be told where 'more greenery' is needed and so on.

Town Tune

The Town Tune is the little melody played by the bells that chime the hour and
played as a 'signature' when certain characters give information to you. To
create a new tune, simply use the cursor as a hand to pull down or raise the
musical notes. The note at the very bottom is the 'rest' as might be supposed
by the icon who is shown sleeping. You therefore can create pauses wherever
you wish between the notes.
There is a new option at the Civic Centre. You can complain about a problem.
There are two types of problems:
Locked Out.
Residents.
If you have a problem with a Resident, Pelly or Phyllis will ask you which
Resident is giving you trouble.
Trouble can take three different forms:
Rude.
Slobby.
Weird Letters.
Choose one of these and you then can ask Pelly or Phyllis (whoever is on duty)
to have a word with the specific Resident who has been causing the problem!

Post Office

The window on the right side of the counter at the Town Hall is the Post
Office window. Here you can send letters, save letters or access the Wii
Message Board.

Sending Letters

Letters are an important aspect of any Animal Crossing game. Animal


Neighbours will confess how much they love to receive letters. When you
attach a gift to a letter, you will obtain a letter with a gift attached in
return. This is one method by which to extend your own Catalogue. Animals
may give Wallpaper, Floors or Furniture. You can attempt to 'persuade' an
Animal to send you an item from his/her house by sending the Animal a gift,
but often the items you receive will be items you yourself sent to the Animal
previously. Even so, once in a while, an Animal can surprise you with a
wonderful, rare item!

Saving Letters

Another option at the Post Office window is that of saving letters. This is
one way to store the evidence of any achievement in Animal Crossing. Letters
from Chip, for example, that declare you to be the winner of a Fishing Tourney
or letters from a Snowman who was made 'perfectly' are among those you may
wish to save. You can save letters from friends in other villages or Animal
Neighbours… in fact, you can save letters that you have written but are not
ready to send.
One clever little method of increasing storage space is to attach items to
letters before you save them. Unfortunately, you will be unable to discern
the identity of the item once it is saved in this fashion until you retrieve
it from the letter, but it is convenient in particular if you wish to save
hybrid flowers in anticipation of the Flower Festival seasons in advance.
You cannot attach Fish or Insects to letters, so that is not a storage option
for a particularly large fish or rare insect that you wish to save for a
future contest.

The City

In fact, although most of the Special Visitors that appeared in Wild World are
included in City Folk, their locations may be different in this game. There
are fewer actual 'Visitors' as many of the individuals who formerly descended
upon a Village once each week or so now have proper offices or showrooms in
the City.
Lyle, the insurance salesman in Wild World now is in charge of the Happy Room
Academy with an office and 'model room' exhibition in the City.
The fortuneteller Katrina has her own place in the City and no longer operates
in a tent, although her surroundings are as colourful as ever.
Gracie the Fashion Giraffe has a posh showroom in the City where she sells
outfits and very exclusive furniture at utterly outrageous prices. She has an
employee named Labelle who does most of the work.
You now can view a performance by Dr. Shrunk at the Marquee in the City for
800 Bells in order to learn new 'emoticons'. A new character named Frillard
appears there as well.
Redd no longer operates his Black Market from a tent but has his own shop in
the City. Access to this shop is 'by invitation only', however, as in Wild
World and a membership fee of 3000 Bells is required before you will be
allowed to enter.
Harriet no longer is dependent upon Tom Nook's expansions for her business,
but instead has opened 'Shampoodle's Hair Salon in the City. Here you can
order a new hairstyle or a 'complete makeover'.
Even Mr. Resetti has an office in the city, although entry is limited to
random occasions after 8.00 p.m. His office is located to the right of the
two construction cones on the road in front of the City Square.
There are new characters as well in the City, including an individual named
Kicks who shines shoes and a charming character named Phineas who gives free
prizes to every one in the form of balloons, bubble wands and pinwheels. As
both Kicks and Phineas operate in the City Square, they only can be found on
sunny days.
A gyroid named Lloid officiates at a new Auction House where players can sell
items via wi-fi.
If you wish to see any of these Special Characters, go to the bus stop and
take the coach into the City. There is no cost and it takes only a few
minutes. Kapp'n, who once piloted the boat to the Island in the original
Animal Crossing for Gamecube, now drives the local coach to the city. He has
not lost his love of pretty girls and if your character is female, will flirt
with her with the same enthusiasm he displayed in the original game.
In the central square of the City, you will encounter Animals who do not live
in your village randomly. These visitors change frequently and you have a
chance to meet many colourful characters each time you enter the Square. If
you have Friends on your Roster, you often may encounter Animals from THEIR
villages, and they will be prone to juicy gossip about the players. Do not be
surprised when Friends are mentioned by Animals in the Square.

Special Characters in the City


GracieGrace Boutique

The GracieGrace Boutique offers an exclusive Furniture Series each season as


well as special outfits and accessories. Many of the outfits once given by
Gracie in previous Animal Crossing games now are sold by the Able Sisters but
she still has exclusive creations at the Boutique, all of which are much more
expensive than anything sold in your village. Labelle serves customers but
Gracie herself appears from time to time to 'grace' the premises.

Labelle the Porcupine

The fashionista Giraffe, Gracie, now has her own boutique in the City and
Labelle is the main clerk there, although Gracie deigns to appear occasionally
with fashion tips from time to time. Many of the outfits once given out by
Gracie on her visits to your village now are sold by the Able Sisters, but
there still are exclusive Gracie outfits as well as very expensive seasonal
Furniture that are sold only at the GracieGrace Boutique.

The Happy Room Academy or H.R.A.

The Happy Room Academy always has been a very important influence in any
Animal Crossing game, but in previous games, most interaction occurred through
letters. In City Folk, you finally can visit the Home Office of the H.R.A.
where Lyle, formerly an insurance agent, now presides as Manager. He
apparently views his new position as vastly inferior to his old job and chafes
at his new status.
For newcomers to the world of Animal Crossing, a description of the H.R.A. may
be in order.
The motto of the H.R.A. is posted on the wall of the Home office: Happy Room
Academy
The home is a window into the soul, and sunlight brightens your life.
The philosophy of the H.R.A. is founded upon a vision of the home as the
centre of a character's self-expression and his/her emotional and spiritual
welfare. Feng Shui is very much part of the H.R.A. in terms of its ratings of
any house. Ratings are based on a player's acquisition of rare items, 'lucky
items', complete themes, series and sets and other items that are
considered 'valuable'. Your house is rated each week by the H.R.A. and you
will be sent a letter giving the total number of points earned that week. At
specific levels, you will receive rewards in the form of models of your own
house, rather like Tom Nook's rewards in the form of models of his various
shops. Special rewards such as these and any trophies won in Contests are
worth more than ordinary items in any H.R.A. rating.
Lyle will tell you at length about his downfall in your first visit to the
H.R.A.
Lyle: This wasn't always my job. I used to be somebody. Big shot.
Important. But stuff happens, yeah? Yeah… Lyle used to have dreams… Lyle
used to have it all. Big car, corner office, bang. Then it all went to pot.
Know what the boss said? 'Offices are for closers.'
At the H.R.A., a 'model room' in the back is on display to give players an
idea of the requirements of superior interior design. The theme changes each
month.
Once Lyle has given you all the official information about the H.R.A., he will
declare, in a quiet aside: 'Lyle really hates this job.'
As irritating as he was sometimes in Wild World, one really has to feel pity
for him in City Folk!
The Marquee

The Marquee is a Theatre in the City that offers live performances by Dr.
Shrunk. Occasionally, Frillard the Lizard will appear as well. Emoticons are
given at the end of any performance either by Shrunk or Frillard. Admission
is 800 Bells and only one Emoticon can be obtained each visit.

Dr. Shrunk

The bizarre fiery-headed psychologist still finds his own jokes funnier than
any audience ever will, but instead of appearing in your Village, he is the
main attraction at the Marquee. In your first visit, you will not be able to
choose the programme, but in subsequent visits, you will have access to a list
of emotions from which to choose. Admission is 800 Bells.

Frillard the Lizard

Dr. Shrunk from Wild World now gives shows at the Marquee in the City to give
the audience emoticons. From time to time, Frillard will appear in his stead
with unique emoticons that Shrunk does not possess.

Harriet

The Pink Poodle who once operated under the roof of Nookington's now has her
own establishment in the City. Shampoodles offers hairstyles and total
makeovers. A makeover consists of a masque of one of your own Mii
characters. Hairstyles consist both of the style and the colour and cost 3000
Bells.

Shampoodle's Menu

A change in hairstyle will cost 3000 Bells. To determine the style and
colour, Harriet will ask a series of questions. The answers you give will
decide what style you obtain.
If your character is a boy, the first question has three possible responses:
Cute
Grown-Up
Crazy
If your character is a girl, the first question has three possible responses:
Cute
Grown-up
Unique
In the case of a girl, some response choices to the second question are:
If you choose: Grown-up, the next series of responses will be:
Elegant
Alluring.
If you choose: Elegant:
Harriet will ask: Do you think it's more important to give love or to receive
it?
Receive
Give
If you choose Unique:
The 2nd question will be : Of course, it's charismatic girls who get scouted
by talent agencies. Are you up for being scouted?
Your choices now:
Bring it on!
ZERO interest.
If you choose 'Bring it on!'
The 3rd question: So, which would you rather make your debut as?
A pop star!
A model!
In my own view, the most significant difference between hairstyles is whether
you would like to have your ears covered or displayed. The two following
results cover the ears. There is only one other style that does.
Some results are:
If you choose Unique, Bring it on!, Pop Star: Your character will have a
hairstyle that covers her ears and flips up on either side but is not wavy.
The fringe in the front will be swept slightly to one side.
If you choose Unique, Bring it on!, and Model: Your character will have wavy
hair that covers her ears, with a soft fringe that hangs over her forehead.
If you choose Unique, Zero Interest, then choose the second response to the
last question, the hair will lay flat over the ears with a cut fringe in front.
All other responses will result in styles that expose the ears.
The last question determines hair colour. You will have a choice first
whether you prefer 'Warm' or 'Cool' colours.
For hair colour:
Something warm.
Something cool.
Under warm:
Safe… (Light brown)
Lighthearted! (Blonde)
Fiery! (Red)
Flirty! (Pink)
Somethin' else!
Under 'Cool':
Mysterious! (Dark Brown)
Fresh! (Blue)
Attractive! (Green)
Radiant! (White)
Somethin' else!

Complete Makeovers

You can choose the 'Complete Makeover' option at Shampoodles to change the
form and appearance of your character completely. A Makeover will substitute
one of your Miis for your Animal Crossing character. Miis who have been saved
to your remote can be used in this fashion.
When your character has experienced a makeover, you will be able to change
outfits but you will not be able to equip any headgear. The Mii makeover
operates in the same way as a masque would.

Katrina

Katrina is located in the building in the southeast corner of the City closest
to the construction cones that mark the entrance to Resetti's office.
For a fee, she will tell your fortune. As in other Animal Crossing games,
her 'fortunes' may be predictions that are self-fulfilling.

Lloid

A Gyroid with a very upper-crust attitude presides over the new Auction House
in the City. Here players can offer items for auction via Wi-Fi. Auctions
have specific dates and times.

Redd's Black Market

Redd's Black Market now is situated in an actual building in the southwest


corner of the City. Entrance is possible only if you have an Invitation from
an existing member. If a Friend on your Roster does not send you an
Invitation, an Animal Neighbour will.
When you give Redd the Invitation, you then must pay a membership fee of 3000
Bells. Once paid, there are no further requirements. You no longer will need
a password to enter at any time.
Redd offers three items each week, one of which always is a Painting. The
Painting may be genuine or counterfeit. If forged, Animal Neighbours will
give you warning of this when you speak to them in the same week in your
village.
As always, Blathers is the only authority on art and any Painting must be
taken to him in order to ascertain its authenticity.
If genuine, you then can order another copy of any Painting from your
Catalogue but if it is a forged painting, it will NOT be added to your
Catalogue although you can exhibit it in your home. The effects on your HRA
score of exhibiting a forged painting have not been determined.

Resetti

Resetti, who is known and cursed by veteran Animal Crossing players, now has
an actual office in the City. It can be accessed randomly after 8.00 p.m. by
walking along the road towards the east where you can see two construction
cones on the pavement. His brother Don now can be found randomly at the Roost
on Saturday afternoon and will tell you that Resetti's first name is 'Sonny'.

The City Square

Although Animal Characters will wander about the City in all types of weather,
Kicks and Phineas only will appear only on fine days.

Phineas

Phineas is the 'prizes man' who gives out prizes for the sheer love of his
fellow creatures. When you speak to him, you will be given the following
options in terms of prizes:
Balloon
Bunny Balloon
Pinwheel
Bubble Wand
His prizes are free, but you are limited to one per day. If you have multiple
characters, each can visit the City for his/her own prize.

Kicks

For 500 Bells, Kicks the Skunk will shine your shoes. What this means in
effect is that you can choose a new colour or style. However, you simply
choose the option in a general sense. He will decide upon the specific colour
or style.
'I can match 'em by colour, or I can match 'em to the style you're going for.
What'll it be?'
Like Phineas the Balloon 'Man', Kicks only works on sunny days.

Tom Nook's Special Prizes: Point Reward System

A machine that stands in the southwest corner of Tom Nook's shop keeps a tally
of all the points that you earn whenever you shop with him. One 'visitor'
point is earned each time a new character enters his shop. Other points are
earned according to the amount of Bells that you spend. With respect to the
latter, you will earn 1 point for every 100 Bells that you spend.
New prizes are awarded by Tom Nook when your point totals reach specific
amounts. These are as follow:

Banana Peel (from Mario Kart): 500 points


Triple Shells (Mario Kart): 800 Points
Yoshi's Egg (from Yoshi): 1000 Points
Bad Bro 'stache (from Wario): 2500 Points
Toad Hat (from Super Mario): 3000 Points
Peach's Parasol (from Super Mario): 4000 Points
Hero's Clothes (Link's Clothes from Zelda): 5000 Points
Varia Suit (from Metroid): 5000 Points
Wario Hat (from Wario): 5000 Points
Hero's Cap (Link's Cap from Zelda): 6000 Points
Majora's Mask (from Zelda): 6000 Points
Samus Mask (from Metroid): 6000 Points
Midna's Mask (from Zelda): 6500 Points
Mario Kart (from Mario Kart, not surprisingly!): 10000 Points
The Machine in Tom Nook's shop will be located in different corners depending
on the particular upgrade that has been made to the business. Here you can
ask for the total of Visitor Points, you own point total, or exchange your
Points for one of the prizes listed above.

Point Specials

On certain days, Tom Nook will announce:


Tom: Today is our Point Special. Yes, on this one day, you receive five times
the normal amount of points for purchases!
In City Folk, as you will earn actual prizes consisting of rare items when you
have earned specific point totals, you may wish to take advantage of a 'Point
Special' Day by ordering as many items from your Catalogue as possible. If
you have 'shared' items with friends from other villages and therefore have
items in your Catalogue that you actually never have owned, a Point Special
Day is a good opportunity to order these items, especially if they are
expensive.

Tom Nook's Sales

On certain days, Tom Nook will hold sales where every item is discounted by
50%. Read the messages on the Bulletin Board to find announcements of any
sale. Sales occur only after 7.00 p.m. If you do not read the Announcements
on the Bulletin Board regularly, you may miss these Events!
As noted elsewhere in this Guide, the presence of the yellow bird on the
Message Board denotes a new message there.

Tom Nook's Upgrades

Although Point Totals can earn prizes for you, it is not the primary reason
for spending wildly at Tom Nook's shop. The best reason for spending is to
encourage Tom Nook to upgrade. He will upgrade the miniscule Nook's Cranny to
the Nook 'n Go only when you have spent 25,000 Bells at his shop. In other
Animal Crossing games, upgrading your own house was a catalyst to Tom Nook's
shop upgrades. In City Folk, this is not the case. Your own house will be
upgraded overnight whenever you pay your mortgage in full. Tom Nook's Shop
will be upgraded a week AFTER you spend the requisite amount of Bells needed
to persuade him to upgrade.
You will notice an immediate improvement in the first upgrade he makes. In
the little Nook's Cranny, Tom sold only 2 items of furniture, 1 Wallpaper, 1
Carpet, 1 bag of flower seeds, 1 box of medicine, 1 writing paper and 3 tools
per day.
In the Nook 'n Go, you will find 3 items of furniture, 1 Wallpaper, 1 Carpet,
2 bags of flower seeds, 1 Tree Seedling (which may be a fruit tree or may be a
cedar, alternating from day to day), 1 box of medicine, 2 types of writing
paper, 3 tools and 1 tin of paint each day.
When Nook upgrades again, his expanded shop will be the Nookway. Here you
will find 5 items of furniture, 2 Wallpapers, 2 Floors, 4 tools, a tin of
Paint, 1 box of Medicine, 3 types of writing paper, 4 bags of seeds, 1
ordinary sapling and 1 Cedar sapling.
Tom Nook's largest upgrade is Nookington's. In Nookington's, you will find
two floors. On the upper floor, the twin nephews of Tom Nook offer 6 items of
furniture, three Wallpapers, three Floors and a tin of paint each day. On the
ground floor, Tom Nook himself presides over tables filled with every variety
of Tool, three types of writing paper, 1 box of Medicine, seven bags of
flower seeds, two saplings and two cedar saplings.

Tom Nook's Hours of Business

At each level of upgrade, Tom Nook will have different hours of business as
follows:

Nook 'n Go

Hours of Business: 7.00 a.m. to 1.00 a.m.

Nookway

Hours of Business: 8.00 a.m. to 10.00 p.m.

Nookington's

9.00 a.m. to 9.00 p.m.

Beyond Nookington's

A player never should forget that Tom Nook is first and foremost a Tanuki,
which means that he is the traditional Trickster of Japanese lore. Once he
has upgraded his shop to the luxurious Nookington's with two floors filled
with items, he will come to you one day asking to speak to you about a matter
that troubles him.
Tom Nook: Yes, well, you see, I've been worrying about what to do with the
store for a while now… I just can't tell if my customers are really happy
with the current store… I've just been less than confident lately, yes? I've
been trying to focus on increasing the variety of goods I sell… Because if
you have a lot of goods, people don't mind if you close a little early, yes?
But I've been wondering if there might be something more important than having
a good variety… So, I wanted to ask your opinion about something.
For example, Freya… What do you look for in a store, hm?
My choices now:
Variety.
Balance.
Good hours.
Nothing much.
I chose 'Variety' as Tom himself had been speaking of the need to increase his
variety of items.
Nook: "I see. So you're passionate about variety, Freya. I suppose that
means I was going about it the wrong way… Oh, sorry, very sorry. I shouldn't
be bothering you with these things, hm? I'll just need to stew over your
comments for awhile, I think. I just want this to be a shop that every one in
Asgard is happy with. So I'll do everything I can! Yes, yes!
A few days later, Nook declared: Thanks much for giving me that advice about
the store the other day! After thinking it over, I've decided to renovate the
place, yes? The unfortunate part is that I now must be closed on January
23rd. I just wanted to tell you!
As he had announced, the shop was shut the next day. On the following day, I
went to visit Nookington's, only to discover that the grand emporium had
vanished, replaced by the smaller Nookway that had preceded it originally!
Tom Nook gleefully greeted me: Ah yes, welcome to you! Welcome to the grand
reopening of Nookway!
Yes, he is a Trickster and somehow I was tricked by visions of even more
variety in items into a situation where my village shop was DOWNGRADED.
It does appear, however, that more NEW items are offered each day at the new,
smaller shop…
If you like Nookington's, however, you would be well-advised to respond
differently. Ironically, although I have four characters in my village and
each gave a different response, the result was Nookway.

New Municipal Projects

You now can make donations towards various new municipal projects that will
improve your Village. Donations to the Town Fund are made at the Town Hall.
Town projects are as follows:
New Bridge: 200,000 Bells
N.B. The Bridge will be built at the site of your choice.
Fountain: 500,000 Bells
Windmill or Lighthouse: 1,000,000 Bells
N.B. You have to choose the Lighthouse OR the Windmill. You cannot have
both and you cannot choose the site.
Green Feather: 100,000,000 Bells
Blue Feather: 200,000,000 Bells
Yellow Feather: 300,000,000 Bells
Red Feather: 400,000,000 Bells
Purple Feather: 500,000,000 Bells
White Feather: 600,000,000 Bells
Rainbow Feather: 700,000,000 Bells

Your Tools

Tom Nook in City Folk sells the same set of tools as in Wild World, two more
tools than he offers in the original Animal Crossing game. The tools that are
available are:

Fishing Pole
Net
Shovel
Axe
Slingshot
Timer
Watering Can

The Slingshot and the Timer are the tools that were new to Wild World and are
available in City Folk as well.
At the beginning of the game, Tom Nook will offer only two tools. They may be
the Net and the Fishing Pole. You may have to wait a couple of days before
you are able to buy the tool you want most. All six tools are useful and if
you wish to participate in all activities in Animal Crossing, you will need a
complete set of tools. All tools, apart from the Axe, cost 500 Bells each.
The Axe costs only 400 Bells, but will have to be replaced periodically.

Shovel

The Shovel obviously is used primarily to dig holes in the ground, either for
the purpose of planting or burying an object or for the purpose of unearthing
an object. Using your shovel, you can plant fruit in the ground to grow new
fruit trees or you can bury items. A hole shaped like a star on the ground
indicates that an item is buried at that location. Use your shovel to uncover
it. It may be a fossil or a gyroid.

When you purchase the shovel, Tom will tell you:


'In order to use the shovel, you'll need to first equip it from your pockets,
yes? Then face where you want to dig and press 'A'. You can only dig soft
earth, of course, hm? Also, if you see a strange-looking spot, there may be
something buried there. So, keep your eyes peeled at all times!'
N.B. Tom Nook here is making oblique reference to the star-shaped dimples in
the ground that signify the presence of an unidentified Fossil, a Gyroid or a
Pitfall Seed.

Another use for your Shovel

Apart from digging for items in the ground, your shovel has another important
function in Wild World. Use it to hit rocks, and you may find either insects
or Bells. When you hit a Rock and find a bag of 100 Bells, you may hit it
again to find 200 Bells, then 300 Bells, 500 Bells , 1000 Bells, then 2000
Bells. A bell will ring when the bag containing 1000 Bells pops out of the
rock and another will ring when 2000 Bells pops forth. You have to be quick
about it as there is a time limit. Claims have been made to the effect that
more Bells can be obtained than this.

N.B. If you wish to gain another bag of 4000 Bells, dig a hole directly
behind you and one to your side BEFORE you hit the rock for the first time.
This will prevent you from moving backwards or to the side when you hit the
rock repeatedly. You need to leave an empty space for each bag of bells that
springs forth from the rock so you should dig only the two holes to restrict
your own movements.
You will hear a bell tone when the rock is empty. Some insects, among them
the 'pill bug', will spring out of a rock when it is hit with a shovel.

Fishing Pole

The fishing pole is used for fishing in the river, small ponds and the ocean.
Fishing is a profitable activity, so the fishing pole is one of the most vital
tools in the game.

When you purchase the Fishing Rod, Tom will inform you that:
'To use the Fishing Rod, grab it from your pockets and you're ready to go,
hm? Face the river and press the A Button or simply tap yourself. You can
also use your fishing rod by tapping where you want to fish. Pull up as soon
as you see your float bob! That means you have a bite, hm? Do it quick,
though! Otherwise, the fish will get away with your bait! We will buy any
fish that you catch, so come by when you're done, yes?'

Net
The net is used to catch insects. Insect-catching in Wild World is quite
different from insect-catching in the original Animal Crossing game. It is
much more complex.

When you purchase the Net, Tom Nook will inform you that:
'In order to use the net, you must first equip it from your pockets, yes?
Face the bug you want to catch, then press 'A' or shake the Wii Remote to
swing the net. I'll buy the bugs you catch, of course, so bring them here,
yes?

Axe

The Axe is used to chop down trees. Although making your village as 'green'
as possible is one of your goals, you may find that a tree is in an
inconvenient location or you may wish to chop down a tree that bears no fruit
in order to replace it with a fruit tree. Axes will break when used
frequently, however, so be sparing with your axe.

Tom Nook will inform you that:


'To use your Axe, pick it up from your pockets, and you're ready to go, yes?
Face the tree you want to chop down and press the A Button or tap yourself.
You can also cut trees down by simply tapping the tree itself, hm? You can
remove stumps left behind by digging them up with your shovel! Please,
however, don't go overboard and start cutting trees down willy-nilly... Axes
are more delicate than you think and will break after a while, yes? You might
want to limit yourself to only cutting trees that are in the way!

N.B. The Axe is the only tool in Wild World that will show wear and tear and
ultimately will break. When the Axe is in your pocket, you can see the amount
of wear that it has suffered. It may be wise to purchase another Axe from
Tom Nook before your Axe breaks. You can sell the damaged Axe to Tom, but he
will pay only 30 Bells for it, as opposed to the 100 Bells he will pay for an
unused Axe.

Slingshot

When you buy the Slingshot, Tom Nook will advise:


'With a slingshot, you can shoot floating objects out of the sky! Just equip
it from your pockets, yes? Then press 'A', or just select yourself to aim a
pellet at the sky!

The Slingshot is used to shoot items or people out of the sky. This is a
tool that exploits the dual screen capacity of the DS. Whenever you see an
item floating across the upper screen, you can try to shoot it down with your
slingshot. Wrapped gifts are among the items that can be acquired in this
manner.

To use the Slingshot effectively, you should be as close to the centre of


your village as possible in terms of the north/south axis. Gifts float across
the sky periodically throughout the course of the day (at times that end in
the digit 5 such as 11.05 a.m. or 2.55 p.m.), held aloft by balloons of
different colours. They invariably float across the central area of your
village, unlike Wild World, where they were higher in the air and as close to
the northern border of your village as possible.
I have been able to shoot down at least nine gifts in a single day. In City
Folk, you can find Balloons in the sky early in the morning and late at night
as well. Their appearance, however, is not guaranteed as it was in Wild
World. In some days, you may find two Balloons in the sky in the space of
half an hour, but none whatsoever on a different day.
The Golden Slingshot still is an item that you can shoot down with your
Slingshot. In City Folk, it will be held by three golden balloons. Shoot
again and again until you have punctured all three Balloons to win the Golden
Slingshot, which fires three pellets instead of one.
New to City Folk is the Mario Series which are found in gifts beneath
balloons.

Watering Can

When you purchase the Watering Can, Tom will tell you to:
'To use the watering can, you must first equip it from your pockets, yes?
Then just face the flowers you want to water and press 'A'. Even withered
flowers will perk up a day after being watered! Yes, yes! I also sell flower
seeds here, so plant, plant, plant! Beautify the town, hm?
The Watering Can is useful if you wish to attain a Perfect Town rating, as you
must not allow too many flowers to become wilted. It is an essential tool if
you intend to grow any Red Turnips. A Red Turnip, once the seed is planted,
must be watered EVERY day, preferably twice each day until it is harvested.
It is only if you have a special Watering Can that you can raise a Red Turnip
that has not been watered daily.

Silver Watering Can Special Effect

With the Silver Watering Can, an option is available with respect to Red
Turnips that is not possible with an ordinary watering Can. You actually can
restore withered Red Turnips to life/health by using the Silver Watering Can.
A Silver Watering Can is a prize from Posy Farms after you have purchased 50
bags of flower seeds from Tom Nook.

Timer

The Timer is used in contests, either between two players or between an animal
and your character. If you have a Timer, you will be asked to engage in more
contests.

When you purchase the Timer, Tom will tell you:


'This timer can also be used as a stopwatch, yes? Pick it in your pocket,
select a length of time, and PRESTO! Like magic, your clock will transform
into a timer right there on your screen! It'll come in handy when playiing
hide-and-seek or tag with out-of-towners! Using this to count down the time
will surely add an element of excitement, heh? Also, this handy device will
count the number of fish and bugs you've caught! Yes, it tracks how many
you've nabbed in a certain amount of time, so... it might be fun to use it in
a fishing or bug-catching competition, yes?'

Special Tools

The Gold Tools that could be obtained in Wild World can be acquired in City
Folk as well but there now is an intermediate special Silver set of Tools.
Like the Gold Tools, these are obtained by various means.

Advantages of Upgraded Tools


It is not simply beauty that distinguishes the 'precious metal' tools from the
ordinary ones. In some cases, there are significant differences between
the ordinary tool and its silver or gold counterpart.

Shattered Axes

An ordinary Axe is used to chop down trees in Animal Crossing. There are a
number of reasons why you may wish to chop down a tree. You may wish to catch
an insect that lodges in a tree stump. You may wish to replace your native
fruit-bearing trees with 'foreign' fruit-bearing trees. After all, native
fruit can be sold only for 100 Bells but any 'foreign' fruit can be sold for
500 Bells.
Other reasons for chopping down trees may be involved with seasonal festivals
or the quest to create a 'Perfect Town'. Balance in terms of the number of
trees in any 'acre' and their positions are essential considerations when
creating a Perfect Town.
As far as seasonal festivals are concerned, you will discover that only Cedar
Trees will be decorated with lights during the Christmas season. Tom Nook
sells cedar saplings, alternating them with oak tree saplings. If you can
scatter Cedar Trees throughout the map, your village will sparkle with lights
after the 14th of December.
The ordinary Axe, however, will show wear as you continue to use it and one
day, actually will shatter in your hands. It therefore is a good idea to
carry a 'spare' Axe in your Pocket or attach it to a Letter in your Pocket to
keep your Pocket slots empty.
A Golden Axe NEVER shatters. The other Golden Tools have special attributes
as well. Only the Golden Watering Can can produce a Golden Rose from a dead
rose. A Golden Fishing Rod will allow you to catch more fish and more rare
fish. A Golden Net will make it far easier to catch insects. A Golden
Slingshot shoots three pellets instead of one.

Silver Tools

The Silver Net, Silver Slingshot and Silver Net can be purchased from Tom Nook
after he upgrades his Shop for the second time.
To obtain a Silver Watering Can, you must purchase 50 bags of seeds from Tom
Nook. When you have done so, you will receive a letter from 'Posy Farms' as
follows:
Thank you for purchasing Posy Farm seeds. To show our gratitude, we are
sending you this gift! Enjoy!
Posy Farm
To obtain a Silver Shovel, you must visit Resetti at his office in the City.
To obtain a Silver Axe, you must throw an ordinary Axe into the Fountain. It
has a chance of being transformed either to Silver or to Gold.

Golden Tools

Golden Tools for the most part are obtained in the same fashion as in Wild
World with a couple of exceptions. You will be able to acquire them as
follows:
Catch every variety of Fish to obtain the Golden Fishing Rod as a reward.
Catch every variety of Insect to obtain a Golden Net.
Earn a Perfect Town Rating for over a fortnight, then speak to Pelly to claim
the reward of a Golden Watering Can. You must have a Perfect Town for a
total of 15 Days to qualify.
Bury a Shovel and disinter it after four days to obtain a Golden Shovel.
Throw an Axe into the Fountain to obtain either a Silver or Golden Axe.
A Golden Slingshot will be carried by a Balloon. If you shoot down 8
Balloons, there is a chance that the 9th will carry a Golden Slingshot. In
City Folk, tools are not wrapped, so when the Golden Slingshot appears, you
will be able to see it beneath the three golden balloons that carry it across
the sky. You need to shoot down ALL the Balloons in order to bring it to
ground.

Balloons Bearing Gifts

In Wild World, balloons bearing gifts would float across the sky
during 'normal business hours' during the day. In City Folk, they will
continue to appear through the evening. I have seen a Balloon in the sky
almost at midnight!
Another way in which the Balloons operate differently is the course each
takes. You may find a Balloon floating from west to east over the middle area
of your village, or you may find it going east to west farther north. They do
not take the same path across the village each time. A balloon in the sky
will make a characteristic sound, rather like the wind blowing, even before it
actually appears on the edge of your village, either in the east or in the
west. You must be alert for this sound, as the path taken across the village
varies considerably.
You need a Slingshot if you wish to be able to shoot down the balloons that
bear gifts as well as shooting down the UFO manned by Gulliver. A Slingshot
will not be one of the first Tools available from Tom Nook's Shop. In fact,
it is possible that the Axe and the Slingshot only will be available either
after you have had your village for a week or when Tom Nook's shop has been
upgraded to the Nook 'n Go Shop rather than the tiny Nook's Cranny.

Mario Set

The new Mario set consisting of Carpet, Wallpaper and items is obtained
randomly inside the presents that you shoot down with your slingshot. It is
possible that these are more likely to appear if you have the Golden Slingshot
but will appear even if you only have the ordinary slingshot.

Money Rock

In Wild World, each day there would be one rock in your village that would
give Bells if you hit it with your shovel. The Money Rock will be found in
your village in City Folk as well. The speed with which you can hit it
repeatedly determines the number of Bells that you will obtain from it. In
previous versions, the Rock in question would glow red when you hit it with
your Shovel. In City Folk, it will not glow but you nonetheless will receive
Bells when you hit it.
The key to riches with respect to the Money Rock is speed. Hit it as many
times as possible before the time limit is reached. The first time you hit
it, you will obtain 100 Bells. The second time, you will obtain 200 Bells,
then 300 Bells and next, 500 Bells. The fifth time you hit it, you will
obtain a bag of 1000 Bells. The sixth time you hit it, you will receive a
bag containing 2000 Bells.
As your character continues to hit the rock, however, he/she will jump back a
little from the impact and by the third or fourth time, you may be obliged to
reposition your character in order to hit the Rock again. Some players dig
holes on the outer edge of a 'circle' surrounding their characters and the
Rock before they hit it, in case it proves to be the Money Rock. This will
restrict the movement the character can make. Make certain, however, that
there are 8 open spaces surrounding the actual Rock where Bells can land. If
there are no spaces for the Bells to land, you will not be able to obtain them
from the Rock.
Each character can find his/her own Money Rock each day in your Village.
Fishing for Fun and Profit

Even on your first day in your village, provided that you have purchased the
Fishing Pole for 500 Bells, you can begin to make a fairly decent living by
catching fish and selling them to Tom Nook.
You can fish either by using the A button or by swinging the Wiimote when the
shadow of a fish appears in the water. As in the GameCube version, you have
to be patient and do not reel in your line as soon as the fish takes the first
nibble. You only reel in the line, either by pressing A again or by swinging
up on the Wiimote, when the fish nibbles hard enough to create a splash in the
water. When you press the button then, you will see the fish swimming round
in circles before you pull it out of the water. Every fish is different.
Some will take the bait with a definite splash the first time they approach it
but others will nibble at it up to four times before taking it. You cannot
catch a fish if you do not see a shadow of one in the water. The shadows of
fish are different and you should be able to learn to tell the variety by the
shape and size of the shadow that appears in the water.
For example, in Winter, a freshwater fish that is tiny may be a bitterling,
where a fairly common fish that is large and plump may be a black bass. In
the ocean, the smallest fish that appears probably is a sea butterfly and a
common large fish is the sea bass.

Bear in mind the fact that you may catch items of rubbish as well as fish and
that the shadow of one of Gracie's tyres floating in the water will look and
behave no differently from a large fish until you reel it in. You can give
all rubbish to Tom Nook who will dispose of it properly for you.
Oddly enough the coelacanth, otherwise known as the 'living fossil' does not
look any larger than a common sea bass. It can be caught only in foul weather
conditions.
Another fishing tip: You cannot move away from the edge of the water when
casting your rod except at the beach. You can stand on the sand and still
cast your rod when fishing in the ocean. As long as your feet are on the sand
and not on ground or grass, you will be able to cast your rod. This can make
it easier to attract a fish who is swimming very close to the shore.

Fishing Tips:

Every fish is visible as a shadow in the water in Animal Crossing. The size
and shape of the shadow will be a clue as to the identity of the fish. There
is an entire section devoted to fish shadows in my Wild World Guide and it
applies to City Folk as well. Usually, more than one variety of fish
will 'share' a shadow form. One or two of those fish will be quite common.
The other will be rare. Location, time of year, time of day and weather all
are factors in the appearance of any Fish. My Wild World Guides gives all
details for each variety. I will transfer the information to my City Folk
walkthrough in time, but for now, use the old guide.
When you decide to target a fish, pay attention to the direction in which the
water is flowing and cast your line accordingly. Water in the river moves
downstream, towards the south. Cast your line ABOVE a fish and it will move
slowly towards the fish, encouraging it to take the bait.
Fish sometimes will be oblivious to the bait and will not bite at all, nor
even move closer to it. Recast in this situation and you may have better
results. When a fish does show interest in the bait, it usually will 'nibble'
first. Do NOT respond to this! Sometimes the fish will nibble two or three
times before taking a real bite. When a fish is on the hook, it will pull
more strongly on the line and begin to circle the bait. THAT is the point at
which you should respond to reel it in. If you respond too early, you will
lose the fish.
Fishing for the Golden Key

A new item in City Folk that can be caught when fishing is a 'Golden Key'
belonging to an Animal Neighbour. An Animal occasionally may lose the key to
his/her home and you will find it while fishing.

List of All Fish with Seasonal Information

Note that many varieties of fish can be caught only in certain months or at
certain times of the day.

Freshwater Fish

Angelfish: 3000 Bells; rare, from May through October


Arapaima: 10000 Bells: rare, from July through September
Arowana: 10000 Bells; rare, from June through September
Barbel Steed: 200 Bells; all year
Bitterling: 900 Bells; all year
Black Bass: 300 Bells; all year
Blue Gill: 120 Bells; all year (noon)
Carp: 300 Bells; all year
Catfish: 800 Bells; May through October, found in Pond
Char: 3800 Bells; March through June, September through November at waterfall
Cherry Salmon: 1000 Bells; March through June, September through November,
morning and evening
Crawfish: 250 Bells, April through September; holding pond
Crucian Carp: 120 Bells; all year
Dace: 200 Bells; all year
Dorado: 15000 Bells; rare; June through September
Eel: 2000 Bells; June through September
Freshwater Goby: 300 Bells; rare, all year
Frog: 120 Bells; April through August; holding pond
Gar: 6000 Bells; rare; June through September
Giant Snakehead: 5500 Bells; July through August; noon in pond
Goldfish: 1300 Bells; rare; all year
Guppy: 1300 Bells; rare; April through November; noon
Killifish: 300 Bells; rare; April through August; holding pond
King Salmon: 1800 Bells; rare; September
Koi: 2000 Bells; rare; all year; 4.00 p.m. to 9.00 a.m.
Loach: 300 Bells; March through May
Neon Tetra: 500 Bells: April through November, 9.00 a.m. to 4.00 p.m.
Pale Chub: 200 Bells: all year, 9.00 a.m. to 4.00 p.m.
Pike: 1800 Bells: September through December, 4.00 a.m. to 9.00 p.m.
Piranha: 2500 Bells; rare; June through September; noon and night
Pond Smelt: 300 Bells; December through February; found in pond
Popeyed Goldfish: 1300 Bells; rare; all year
Rainbow Trout: 800 Bells; March through June; September through November
Salmon: 700 Bells; September (Salmon in Wild World can be found both in
freshwater and in the sea)
Stringfish: 15000 Bells: rare; December through February
Sweetfish: 900 Bells; July through September
Yellow Perch: 240 Bells; October through March; November through February

Saltwater Fish
Barred Knifejaw: 5000 Bells; rare, March through November
Blue Marlin: 10000 Bells; rare, July through September
Butterfly Fish: 1000 Bells: April through September
Clownfish: 650 Bells; April through September, all day; (May-August at noon)
Coelacanth: 15000 Bells; rare, only when raining or snowing
Dab: 300 Bells: October through April
Football Fish: 2500 Bells; rare, November through March
Hammerhead Shark: 8000 Bells; rare, June through September
Horse Mackerel: 150 Bells; all year
Jelly Fish: 100 Bells; August
Lobster: 2500 Bells (new to City Folk!), November through February
Moray Eel: 2000 Bells; August through October
Napoleonfish: 10,000 Bells: July through August (new!)
Ocean Sunfish: 4000 Bells; rare, April through September
Octopus: 500 Bells; September through January, March to July
Olive Flounder: 800 Bells; rare, all year
Puffer Fish: 240 Bells; July through September
Ray: 3000 Bells; August through November; 4.00 a.m. to 9.00 p.m.
Red Snapper: 3000 Bells; all year
Sea Bass: 160 Bells; all year
Sea Butterfly: 1000 Bells; December through February
Seahorse: 1100 Bells; April through November, all day; (May through September
at noon)
Shark: 15000 Bells; rare, June through September
Squid: 400 Bells; December through August
Surgeonfish: 1000 Bells; April through September (new!)
Tuna: 7000 Bells; rare, November through March
Zebra Turkey Fish: 400 Bells; April through November, all day (May through
September at noon)

Fish Strategies

It is where fishing is concerned that you may experience your first dilemma
with respect to Animal Crossing.
Before discussing this topic, however, it is important to stress that there is
no 'right' or 'wrong' way of playing this game. You really are free to do as
you please. You never need to expand your house nor participate in the Happy
Room Academy's interior design. You need not complete any collection in the
Museum nor do you need to catch a particular fish or insect if you do not wish
to do so. On the other hand, these are aspects of the game that enhance it
greatly and your enjoyment may be increased by meeting every challenge that
the game has to offer.
In any case, if you would like to complete the collections in the Museum, it
may be a good idea to donate the first example of any variety of fish that you
catch to the Museum to add to its Collection. There is no time limit for
acquiring wealth in this game, and you may enjoy a rare fish much more if it
is displayed in the Museum than you would if you simply sold it to Tom Nook.
Notwithstanding the fact that some fish are worth as much as 15000 Bells, I
always would opt to donate the first to the Museum!
A tip about viewing the Fish Collection at the Museum: In many cases, the
only way to see a fish that you have caught clearly (apart from using
the 'Show it off!' option in your pockets menu) is by donating it to the
museum. You then can use the camera option on the top right of your screen to
change your viewing angle. The goldfish makes a good 'pet' at home in that,
when displayed in a room, it is placed in a lovely round bowl that is quite
decorative. The frog who croaks loudly both when in his natural habitat and
when in captivity can be best seen in the Museum if you stand behind the
display case. He will be found on a lily pad on top of the glass case.
Earning the Golden Fishing Rod

By catching every variety of fish, you will earn the Golden Fishing Rod.
N.B. Some people believe that certain hats, in particular the 'Snorkel Mask'
increases a player's chance of catching rare fish. If anything, it would
increase the still random chance of catching a rare fish but if it does, the
effect is not significant. I believe it to be an Urban Myth in fact. I have
caught rare fish without wearing any 'lucky charm' and have caught ordinary
fish while wearing a 'lucky charm'.

New Varieties of Fish

Although the same types of fish that could be caught in Wild World exist in
City Folk as well, there are a few new varieties, including the Lobster.
These will be added to the List as they are discovered.

Insect Hunting

As in original version, you catch insects with a net. Catching insects in


Wild World is far more difficult than it is in the original game and often
requires that you shake a tree first or use a shovel to hit a rock before
equipping your net.

'You can hear it, but you can't see it! That's how bug catching goes,' one of
the residents will inform you.

Another will advise you that: 'Catching insects is a tricky business. It's
not just about swinging a net. You have to shake things, knock stuff around,
and dig holes to lure those bugs!'

Often you will hear a buzzing sound if any insect is nearby. In the Winter,
this will be an indication that an insect is underground and you will need to
equip your shovel to dig for it. This is the Mole Cricket and when it
appears, you must equip your net quickly to catch it before it vanishes
underground again. If it crawls off the screen, you will lose your
opportunity to catch it as well! A different buzzing sound accompanies the
Honeybee but this insect is very easy to catch. Honeybees circle flowers.

In the Summer, you will hear a cacaphony of sounds. This is the symphony of
the cicada. There are four different types of cicadas, and each have a
distinct sound.

You must move very slowly if you wish to catch insects that are found on
trees. Make certain that your net is equipped and do not run. Look carefully
at the trunk of every tree. If an insect is present, you will be able to see
it at the very centre of the trunk. It is easiest to catch an insect if you
are standing at the side of the tree rather than the front. Often an insect
will fly out of a tree on the right side of the tree so if you are prepared to
swing your net to the right of the tree, you will have a better chance of
catching it once it takes wing.

Many insects are nocturnal. If you play only during the day, you will not be
able to complete the Insect Collection for the museum. A nocturnal insect can
be found until 8.00 a.m., however, so strictly speaking are found in the early
morning as well as night hours.

During the Summer months, you easily can earn at least 50,000 Bells during the
course of a single night by catching insects. In particular, the beetles that
are found on Coconut Palms are quite valuable. It therefore is worthwhile to
plant many palm trees along the shoreline of your town, not only for their
beauty, but to increase your chances of catching valuable insects during the
summer.

Some insects are found under rocks. The 'pill bug' is an example of this. In
order to catch a 'pill bug', you first must equip your shovel and hit the
rock. If a pill bug is hiding beneath it, the insect will roll out onto the
ground. Equip your net quickly in order to catch it before it vanishes. It
usually will crawl, then roll into a ball and finally disappear completely
into an unseen hiding place.

Dung beetles are found near snowballs. If you see a snowball moving across
the ground at an extremely slow speed, it is being pushed by a dung beetle.
You may even be able to see the little dung beetle. Equip your net and tap on
the snowball to catch the beetle. Dung beetles are fond of rolling snowballs
into the nearest body of water, so if you are making a snowman, keep an eye on
your first snowball while working on the second. Often a Dung beetle will
hijack it and roll it towards a pond or river.

If you are interested in collecting all the butterflies that are found in Wild
World, it is a good idea to plant as many flowers as possible. Butterflies
are fairly easy to catch but you will find them only near flowers.

There are insects that are attracted to a specific colour of flower. Some of
these are found only in hybrid flowers, such as Black Roses or Purple Pansies.

Insects in Wild World as in any temperate zone are most plentiful in the
Summer. In particular, when the month of July begins, you may feel that you
have entered a different world. The sounds can be almost deafening as you
walk through your town. Moreover, it is in late Summer that you will
encounter the only dangerously poisonous insects in the game, and they
actually can knock you out and leave you flat on your face in front of your
house. These are the Scorpion and the Tarantula. In order to catch them,
you must be extremely quick, as they actually will launch themselves at you
and attack. Unlike a real scorpion, scorpions are huge in Wild World.
Scorpions are dark brown; tarantulas appear to be almost black. They tend to
be found on bare ground, so can be seen, but they will more quickly, so be
prepared!

If you can approach a Tarantula or Scorpion from behind when it is motionless


on the ground, you will be able to catch it, as long as your aim with the net
is true. If you miss, however, beware!

The first night of any Summer month appears to be one of the best times to
find rare insects such as the Scorpion or the Tarantula.

You can be stung by a bee at any time throughout the year, but mosquitoes are
found only in Summer. They are tiny, but like real mosquitoes, you can hear
them 'whine' when they are nearby. Actually, mosquitoes can be quite a
nuisance when you are fishing at night as the sting will cause you
automatically to reel in your fishing rod.

A note of caution with respect to insect hunting: If your pockets are full
and you catch a flying insect, you will be given the option to 'Swap' the
insect with another. If, however, it is an insect that does not fly, like a
walkingstick, you will be given no option whatsoever but be forced to release
it! This can be heartbreaking when it is a rare insect that you never have
managed to catch before, so remember to keep one item slot in your pockets
empty when hunting an insect of this nature!
Insect List:

This is a list of all insects that can be found in Animal Crossing, organised
according to the location where they are to be found. Bear in mind the fact
that nocturnal insects can be found until 8.00 a.m. so are not
exclusively 'nocturnal', strictly speaking. They will not be found after 8.00
a.m., however, and can be found throughout the night hours. As far as insects
found at 'noon' are concerned, this refers to 'noontide' rather than 12.00
p.m. precisely and you will find the insects usually between 11.00 a.m. and
2.00 p.m.

Air:

Banded Dragonfly: rare, July to August (4,500 Bells)


Red Dragonfly: September to October, noon and evening (80 Bells)
Darner Dragonfly: June to August, noon (200 Bells)
Mosquito: June to September, evening to night (130 Bells)

Coconut Palms:

Atlas Beetle: rare, June to August, night (8000 Bells)


Goliath Beetle: rare, June to August, night (6000 Bells)
Elephant Beetle: rare, July to August, night (8000 Bells)
Hercules Beetle: rare, July to August, night (12000 Bells)

Flowers:

Agrias Butterfly: rare, June to September, noon (3000 Bells)


Birdwing: rare, June to September, noon (3000 Bells)
Common Butterfly; March to September, morning; April to June: noon (90 Bells)
Emperor: rare; June to September, noon (2500 Bells)
Honeybee: March to August, noon (100 Bells)
Ladybug: March to June; October, noon (200 Bells)
Mantis: August to November (430 Bells)
Orchid Mantis: August to November, September to November (2400 Bells)
Monarch: September to November, noon (140 Bells)
Yellow Butterfly: March to September, morning; April to June, noon (90 Bells)
Snail: rare, April to September (250 Bells)

N.B. Snails appear to be more prevalent on a rainy day. In contrast,


butterflies seldom if ever will be found when it is raining.
It may be coincidence, but I always find the orchid mantis on white flowers,
and never on flowers of other colours.

Pink or Red Flowers:

Tiger Butterfly: March to September, until noon; May to June, noon (160 Bells)

Blue, Black or Purple Flowers:


Peacock Butterfly: March to September, until noon; May to June, noon (220
Bells)

N.B. Black flowers, like black roses, black tulips or black cosmos are
hybrids as are purple flowers like purple tulips and purple pansies. To find
a Peacock Butterfly, it is necessary to create hybrid flowers. A Peacock
Butterfly will be attracted to another hybrid, a blue pansy.

Fresh Water:

Firefly: June, night (300 Bells)

Grass:

Bell Cricket: September to October, evening to night (430 Bells)


Cricket: September to November, evening to night (130 Bells)
Grasshopper: July to September, noon (160 Bells)
Long Locust: August to November, noon (200 Bells)
Migratory Locust: August to November, noon (600 Bells)

Ground: on rotting Turnips

Ant: all year (80 Bells)


Fly: all year (60 Bells)

Ground:

Scorpion: rare, July to September (8000 Bells)


Tarantula: rare, June to August, night (8000 Bells)

Lights:

Moth: May to September, night (60 Bells)

Neighbour:

Flea: rare, March to November (70 Bells)

N.B. You will know that a neighbour is infested with fleas when he/she
uses 'itchy' as a catchphrase or otherwise makes you aware of the fact that
he/she is uncomfortable. A flea is a bit tricky to catch because you are as
likely to speak to the Animal as you are to swing the net when you are that
close to him/her. You will see the Flea leaping about near the Animal when
you speak to him/her.

Ponds:
Pondskater: June to September, noon (130 Bells)

Trees:

Bee: all year


Cockroach: rare, all year (5 Bells)
Dynastid Beetle: July to August, night (1350 Bells)
(Emerald) Fruit Beetle: July to September (100 Bells)
Giant Beetle: rare, July to August, night (10000 Bells)
Jewel Beetle: rare, July to August, noon (2400 Bells)
Longhorn Beetle: rare, June to August, noon (260 Bells)
Rainbow Stag: rare, June to September, night (10000 Bells)
Saw Stag Beetle: rare, July to August (2000 Bells)
Scarab Beetle: rare, July to August, night (6000 Bells)
Stag Beetle: rare, June to August, night (2000 Bells)

Brown Cicada: July to August (200 Bells)


Evening Cicada: July to August (550 Bells)
Robust Cicada: July to August (300 Bells)
Walker Cicada: rare, July to August (400 Bells)

Japanese Oak Silk Moth: rare, June to September, night (1200 Bells)

Lantern Fly: rare, June to September, night (1800 Bells)


Spider: March to November
Walkingstick: rare, July to November, until noon (600 Bells)

Snowballs:

Dung Beetle: rare, December to February, evening to night (800 Bells)

N.B. To catch a Dung Beetle, you first must see a snowball moving slowly
across the ground. When you look closely, you will see that it is being
pushed along the ground by a small beetle. Equip your net to catch it. Often
the Dung Beetle will push the snowball into the water if you do not catch
it! If you display a dung beetle in your house, by the way, the cage will
include a large ball of dung.)

Underground:

Mole Cricket: rare, November to May (280 Bells)

N.B. To catch a Mole Cricket, you first must hear a buzzing sound. Dig with
your shovel in the area where you hear the sound. The insect will emerge from
the hole, then begin to run across the ground. Equip your net quickly to
catch it.

Under Rocks:

Pill Bug: all year (250 Bells)


N.B. To catch a Pill Bug, first equip your shovel and bang on the rock. The
Pill Bug will pop out. Equip your net quickly to catch it.

Insect Hunting Tips

Centipedes

To catch a Pill Bug, you must hit a Rock with your Shovel, then equip your
Net. Likewise, if you wish to catch a Centipede, perform the same series of
actions.

Violin Beetle

Although other varieties of Beetles still can be found on tree trunks, the
Violin Beetle can be found only in tree stumps. You therefore need to chop
down trees without removing the Stumps afterwards if you wish to catch one.

Scorpion and Tarantula

The Scorpion and Tarantula are two insects in Animal Crossing that actually
can injure you, apart from the common bee and mosquito. If you are not able
to catch them instantly, you will be knocked out and find yourself flat on
your face in front of your house afterwards. Unlike the real insect, the
Scorpion is dark brown and absolutely enormous. The Tarantula is almost black
and actually can launch itself at you from the air, although you usually will
find it scuttling along the ground. It makes an almost metallic sound when it
is in motion, like a train running along rails. You may hear a rattling sound
when a Scorpion is nearby although they can be absolutely silent as well.
The best way to catch a Tarantula or Scorpion is to approach it from behind.
After a Tarantula bites you, you will see it scuttle away. A scorpion will do
the same. Ordinarily, if you encounter a Tarantula but cannot catch it, you
will be able to find it again in another part of your village a few minutes
later.
Animals have advice for you about these two insects: 'If you see a scorpion
or a tarantula, above all, you must stay calm! They'll attack if you swing
your net around like a crazy person. But if you act like you can see them,
they won't bug you at all!'
This is not entirely true, although you have a better chance of being able to
approach the insect if you do so slowly and quietly. Once you swing your net,
it will be alerted to your presence and will strike instantly if you miss your
target.
When you have donated both a Scorpion and a Tarantula to your local Museum,
you will be able to witness 'duels' between the two. They will be placed in
the same area and will spend most of their time attacking one another, head to
head! It is quite a fascinating exhibition.

The Museum

The Museum is a far more extensive place than in the GameCube version but very
similar to that in the DS Wild World. Not only does it display artifacts in
four different categories, but it contains an observatory and a cafe.
Blathers is the curator of the Museum.
Unlike Blathers in the GameCube game, however, Blathers in Wild World, by
means of a correspondence course, became accredited as a fossil expert and now
is able to identify your fossils himself! You no longer are obliged to send
every fossil with a letter to the Farway Museum for identification. In City
Folk, he has been working in this capacity for a long time!
He will tell you: 'Until just recently I didn't have a licence to identify
fossils myself, you know. Indeed, it was always a source of beak-grinding
frustration for me, wot? So I decided to take a correspondence course, and I
am now officially licenced!
Happy days indeed. Now, no matter which fossil I have sitting before me... I
fear it not! I proclaim 'YOU THERE! FOSSIL! I shall identify you with all
speed!'
As in other versions of Animal Crossing, the Museum accepts donations in a
number of different categories: Fossils, Insects, Fish and Paintings. Only
one donation of any specific type will be accepted. If you are the sort of
player that strives towards 100% collection in any game, it is a good idea to
donate the first item that you find or acquire in any category to the Museum
and only after that, sell any subsequent examples to Tom Nook.
Options with respect to Blathers at the Museum are:
Donation!
Check a fossil!
Exhibits!
Where am I?
Nope.

'Donation!' is the option to choose if you wish to donate an acceptable item


to Blathers. This includes identified fossils as well as insects, fish and
paintings. If you use the 'Donation!' option to give Blathers an unidentified
fossil, he first will identify it and then take it for the Museum. If the
item you attempt to donate is a duplicate, Blathers will return it to you.

'Check a fossil!' is the option to choose if you wish to identify a fossil


that you have found. If, after identifying it, Blathers realises that the
Museum does not have this particular fossil yet on display, he will ask you if
he can keep it for the Museum. You have the choice to refuse to allow this,
but it is a good idea to complete your Museum's collections.

'Exhibits!' is the option to choose if you wish to see a list of all items on
exhibit. Choosing this option will take you to an interface with lists in
four categories: Fossils, Insects, Fish and Paintings. When you tap on the
appropriate icon, you will be shown a list of all items in that category that
are on display with the name of the donor. This provides a quick and
convenient method to see which items still are missing from your Collection.

'Where am I?' is the option to choose if you would like to hear a little
lecture by Blathers. He will tell you that here you can find 'archaeology,
the natural sciences and art, all under one roof, wot!' You will be able to
halt this lecture when he asks you if he should stop talking. At the end of
his lecture, he will ask if you have any item to donate to the Museum.

'Nope.' is the option to choose if you do not wish to speak to Blathers at all.

Finding Fossils

Fossils can be found in the ground by using the spade. A hole in the ground
in the shape of a star indicates that an item is buried in the soil. The item
can be anything from a piece of furniture buried by a resident to gyroids and
fossils. When a fossil is discovered, it will look like a round blue stone
with a spiral on it. You cannot discover its identity unless you take it to
Blathers at the Museum. He will identify it and then ask if you would be
willing to donate it to the Museum.
These fossils are one of two types: complete fossils that can be displayed on
small square stands or fragments of a prehistoric creature that need to be
connected to other parts in order to be displayed as a complete prehistoric
creature.
Whether a complete fossil or a fragment, the discovery will be displayed as
soon as it is donated. Finding the other pieces of a dinosaur or other
prehistoric creature is one of the 'mini-games' in every version of Animal
Crossing.

Unidentified Fossils

With respect to unidentified fossils, you can use one of two options with
Blathers: you can choose 'Donation!' or 'Check a fossil!' The difference
between the two really is that if you choose 'Donation!', once Blathers has
identified the fossil, he automatically will keep it afterwards if it is one
that has not been donated previously. With the 'Check a fossil!' option, on
the other hand, after identifying the fossil he always will ask your
permission to keep it if it is one that has not been given to the Museum
previously.
Note that an unidentified Fossil cannot be sold to Tom Nook as it has no value
until it is identified. Players who believe that Fossils can be sold to Tom
Nook have attempted to sell him the unidentified Fossil! Once identified, ANY
Fossil can be sold to Tom Nook for a tidy sum. A section of this Guide lists
all Fossils with their descriptions and values.

Geniune and Counterfeit Paintings

As far as exhibits are concerned, as in Wild World, paintings can be


counterfeit! The old common law principle of 'Caveat Emptor' applies in this
new world and whenever you purchase a Painting from Redd, you run the risk of
it being a forgery. The only person who will be able to judge whether or not
a painting is an original work of art is Blathers. He will accept only
original paintings as exhibits. If you discover that a painting you have
purchased is indeed a forgery, you will not have any recourse in law. In Wild
World, one could purchase 'damage insurance' from Lyle but in City Folk, Lyle
works instead for the HRA. Although he is unhappy with the job, he no longer
even dabbles in his old insurance business.

The Observatory

Blather's sister Celeste is in charge of the Observatory on the upper floor of


the Museum. Here you can use the telescope to gaze at the stars or you
actually can participate in star-mapping by creating your own constellations
and naming them.

The Roost

'The Roost' Cafe in the Museum will be found to the left of the main foyer.
Hot drinks are sold here and served by a bird named Brewster. Coffee costs
200 Bells and this is the venue of K.K. Slider's Saturday night performances
of live music. If you would like to listen to K.K. Slider's music, visit 'The
Roost' between 8.00 p.m. and midnight on a Saturday night and sit in one of
the chairs at the foot of the stage. K.K. will ask for requests and if you
know the name of a song that you would like, type it when prompted to persuade
K.K. to play that song. He then will give you a 'bootleg' of the song that
you requested. This can be inserted in any music player at your house and you
then will be able to listen to it at home. All the songs that K.K. Slider
gives you in the form of CDs can be saved in your own music player and you
will be able to select the one you want to hear at any point in time. A list
of all K.K. songs is given in a separate section of this guide.
Brewster in City Folk offers players a new option if you have made friends
with him. He will allow you to store your gyroids in a special area. This
can be very convenient, as there are a rather large number of Gyroids to
collect.

The Museum when your Gates are Open

Bear in mind the fact that although Blathers can identify fossils that are
brought to the Museum either by yourself or by a visitor when the gates are
open, he cannot accept any donations until the gates to the town are shut. If
you have a reciprocal fossil exchange arrangement with another village, it is
a good idea to bring all fossils to Blathers for idenfication while you and
your friend both are in the same town. You will have to be able to remember
which fossils you need to complete your respective Collections, however, as
Tom Nook will not make your Catalogue available to you. If you are in your
own village, you can go into the Fossil Exhibit and attempt to visually
identify the fossil fragments of any Dinosaur are on display but it may be
best to keep a list of the fossils and fossil fragments you need to complete
your Collection.

List of All Fossils

Fossils are divided into two main categories: single fossils and fossils that
are fragments of a set. There are 10 Single Fossils and 14 Dinosaurs that are
completed by finding every fossil in the specific set that makes up the
dinosaur's body. Most of these 'puzzle piece' Dinosaurs will consist of three
separate fossils: a skull, a torso and a tail. There are two creatures that
strictly speaking are not Dinosaurs. These are the Mammoth and Sabretooth
Tiger, and there are only two 'puzzle pieces' for each: the Skull and the
Torso. When you bring Blathers the last piece in any 'puzzle', he will
announce the completion of the Dinosaur in question as well as giving a little
lecture about it.

Prices given after the name of any fossil are the prices that Tom Nook will
pay for that fossil. I always donate the first example of a fossil to the
Museum. After that, any duplicates can be sold to Tom Nook for a fair sum.
He tends to pay between 1000 Bells for a single fossil to 5000 Bells for a
fragment of a larger dinosaur fossil.
This is the Wild World list of fossils. There are a few new Fossil types in
City Folk that will be catalogued here as time and opportunity permit.

List of Single Fossils:

Amber: 1200 Bells


Ammonite: 1100 Bells
Archaeopteryx: 1300 Bells
Dino droppings: 1100 Bells
Dinosaur Egg: 1400 Bells
Dinosaur Track: 1000 Bells
Fern Fossil: 1000 Bells
Shark Tooth: 1000 Bells
Peking Man: 1100 Bells
Trilobite: 1300 Bells

List of 'Puzzle Piece' Fossils:

Ankylosaur

'This marvelous herbivore was covered in spikes from head to back, eh wot? I
challenge you to find a more perfectly protected body. You shan't succeed!
Not only that, but this great best could also swing its hammerlike tail! Hoo,
this allowed it to attack as well as defend. With an attack like that...
Why, any carnivore would likely think twice about snacking on this fellow!
Ah! Forgive my babbling. it's that tail, you see... One can't help but rave!

Ankylo Skull: 3000 Bells


Ankylo Torso: 3000 Bells
Ankylo Tail: 2500 Bells

Apatosaur

'The apatosaur was once called a brontosaur, I'll have you know. It is well
known for having a rather long neck and tail and for being a herbivore.
However, it appears that, unlike the giraffe, it could not make its neck
vertical! (Blathers appears to be very distressed by this fact.) Yes, blood
flow, you see. If it straightened more than 90 degrees, it might faint!

Apato Skull: 5000 Bells


Apato Torso: 4500 Bells
Apato Tail: 4000 Bells

Dimetrodon

'It lived early on, when dinosaurs first began roaming the earth, wot? And
actually, to be quite accurate, it's not even a real dinosaur at all! As we
know, dinosaurs were cold-blooded and could not change body temperature. But
the dimetrodon could! It used its distinctive back to control heat! For this
reason, it is considered what we call a 'mammalian reptile', wot?'

Dimetrodon Skull: 5500 Bells


Dimetrodon Torso: 5000 Bells
Dimetrodon Tail: 4500 Bells

Ichthyosaur:
New to City Folk!
Ichthyo Skull: 2500 Bells
Ichthyo Torso: 2000 Bells

Iguanodon
Length: 32.8 feet
Early Cretaceous

'The iguanodon holds the distinction of being the first dinosaur ever found!
Until this beast was found, we were unaware that dinosaurs even existed, wot!
One wonders if the first iguanodon tooth was thought to be an iguana's.'

Iguanodon Skull: 4000 Bells


Iguanodon Torso: 3500 Bells
Iguanodon Tail: 3000 Bells
Mammoth

'It resembled an elephant and only became extinct a mere 10,000 years ago!
This shaggy beast lived in the ice age and developed pronounced tusks, wot
wot? Yes, it used them to scrape ice and snow to get to the plants that it
fed on!

Mammoth Skull: 3000 Bells


Mammoth Torso: 2500 Bells

Pachycephalosaur
Length: 13.1 feet
Late Cretaceous

'I must tell you a smidgen about the pachycephalosaur. This unique creature
was one of the last dinosaurs to roam the earth, wot? Though it is known
primarily for its rounded head... It was basically all bone! There was
hardly a brain to speak of inside! These brain-boggling dinos never case to
amaze me! Hoo, so intriguing!'

Pachy Skull: 4000 Bells


Pachy Torso: 3500 Bells
Pachy Tail: 3000 Bells

Parasaur

Length: 29.5 feet


Late Cretaceous

'This dinosaur lived until the very end of ALL dinosaur-kind, you know. The
magnificent rest on its head was actually hollow bone measuring over 3 feet!
BA-ROOOOOOOOOOOOOO! A mighty cry would echo across the land when it tooted
it! Ah, Hoo. (Did I spit on you? I rarely get to cut loose like that, wot?
I'm an owl.)'

Parasaur Skull
Parasaur Torso: 3000 Bells
Parasaur Tail: 2500 Bells

Plesiosaur

Length: 23.6 feet


Late Cretaceous

'This must mean that the great day has finally come! The plesiosaur is
complete! Hoo! Indeed, WOO hoo! I should to the sky, HUZZAH! Please,
allow me a moment to tell you a little about the plesiosaur! This creature
emerged towards the end of the era of the dinosaurs... to be accurate, it was
not a dinosaur but rather a type of long-neck reptile. The first plesiosaurus
fossil was found 35 years ago by a high-schooler!'
Plesio Skull: 4500 Bells
Plesio Neck: 4500 Bells
Plesio Torso: 4500 Bells
Pteranodon
Length: 30.2 feet
Late Cretaceous
The pteranodon was simply a wonderful creature. It emerged in the later age
of dinosaurs, winging through the ancient skies. Though it could fly, it was
most certainly not a bird! No, it was a reptile, wot! When it spread its
wings, it was a big as a small aeroplane. Simply gargantuan!
Ptera Skull: 4500 Bells
Ptera Body: 4000 Bells
Ptera Left Wing: 4500 Bells
Ptera Right Wing: 4500 Bells

Sabretooth Tiger
Length: 6.2 feet
Pleistocene Cenozoic
'The sabretooth tiger was an absolutely amazing beast! As it name implies, it
was part of the cat family and had two long canine teeth. It could open its
jaws incredibly wide, allowing it to tear into thick hides. It went extinct
about 40,000 years ago... during a period when humans lived. I understand
that humans also fell victim to this fierce hunter. The horror!
Sabretooth Skull: 2500 Bells
Sabretooth Torso: 2000 Bells

Seismosaur
Length: 113.2 feet
Late Jurassic
The seismosaur is quite simply, a stunning creature. Of the dinosaurs that we
know about now, this is the absolute longest. It's body was quite small and
quite light for its length, to be honest.

Seismo Skull: 5000 Bells


Seismo Chest: 4500 Bells
Seismo Hip: 4000 Bells
Seismo Tail: 4500 Bells

Stegosaur
Length: 30.5 feet
Late Cretaceous
Let me tell you about our dear stegosaur. It emerged right around the middle
of the era when dinosaurs roamed the earth. The diamond-shaped plates
embedded along its back are actually made of bone, wot? Indeed, they were
used to keep it cool and also to thwart its enemies.
Stego Skull: 5000 Bells
Stego Torso: 4500 Bells
Stego Tail: 4000 Bells
Styracosaur:
New to City Folk!
Styraco Skull: 3500 Bells
Styraco Torso: 3000 Bells
Styraco Tail: 2500 Bells

T Rex
Length: 47.6 feet
Late Cretaceous
'This carnivorous giant was one of the last remaining dinosaurs on earth.
Because of its speed, it was once called the ultimate hunter. However a
recent theory suggests that the T-Rex was in point of fact clumsy. Yes,
clumsy! And that it ate a diet consisting mostly of dead dinosaurs!
Nonsense, says I! What rot! I still consider T-Rex to be a dinosaur most
savage!'
T Rex Skull: 6000 Bells
T Rex Torso: 5500 Bells
T Rex Tail: 5000 Bells

Triceratops
'Allow me to compose myself and tell you about the mighty Triceratops. This
herbivore was one of the last remaining dinosaurs, eh wot? This quiet giant
is easily recognised by its three horns and its large collar. The bone in
that collar was designed to build more muscles in the neck... Yes, as a
result, the biting power of this creature was something to behold! Ah. Hoo.
Yes, so sorry. I didn't behold it MYSELF, of course... Hoo.'
Tricera Skull: 5500 Bells
Tricera Torso: 5000 Bells
Tricera Tail: 4500 Bells
Velociraptor:
New to City Folk!
Raptor Skull: 3000 Bells
Raptor Torso: 2500 Bells

Blathers' lectures about single fossils:

Amber:

'Amber is created when the sap from ancient trees hardens, wot? It does bear
mentioning... Amber in and of itself is glorious... But if there is a bug
trapped inside, well, then it is even more beautiful! The bug even retains
the exact shocked expression it had when it was trapped!'

Ammonite:

'The ammonite looks like it would be related to spiral-shelled creatures, but


have I got a whopper of a surprise for you! They are actually part of the
same family as squid and octopi! Just imagine! All that remains of these
enigmatic creatures are their shells... Despite extensive research, we're
still not sure what their bodies looked like.'

Fern Fossil:

This piece of fauna has just emerged from the sea when it became preserved.
Rather than seeds, it relied on its spores to spread. it resembles moss with
leaves!'

Peking Man:
Peking man is significant because he lived roughly 500,000 years ago. Hoo,
well, that AND he is said to be a link between apes and humans, wot wot! What
particularly fascinates me is the fact that he knew to use fire to cook. Of
course, that's standar practice now, eh wot? But I assure you, it wasn't
then! They say that this aided in brain development and was a remarkable
breakthrough. Peking man's life span was a mere 14 years, so humans today
would far outlive him. Oh! Please forgive me! The thought of this hairy
ancient quite addled me!'

Shark Tooth:

'It is believed that sharks existed long before even dinosaurs appeared...
However, a shark's skeleton is made from cartilage and is softer than bone.
As a result, very few have survived as fossils, eh wot? Fortunately, we CAN
research them when we find a shark tooth.'

Trilobites:

'Trilobites existed long before the dinosaurs, I'll have you know. At the
time, there were very few enemies, so they absolutely thrived, wot! For
protection, much like a ... blech... pill bug, they would roll up into a ball.'
When all fossils are found, identified and displayed, Blathers will announce:

'Hoooooooo! Incredible! My dear Freya, we've finally done it! All the
displays are filled! Hootie hoo! You know what this means?! The fossil
exhibit is now complete, wot! Hoo! Indeed, WOO hoo! Congratulations, my
dear friend! Hoooo MY! I do hope you'll be equally involved in the other
exhibits, wot wot?'

The Roost

Although K.K. Slider is a regular visitor at the Roost on Saturday nights,


there are other Animal visitor

Celebrating Birthdays

Birthdays are an occasion for celebration in Wild World. You will discover
the birthdays of the animals who live in your village in one of three ways:

1. The animal may volunteer the information in the course of conversation;


2. The animal may send you an invitation to attend his/her birthday party;
3. A notice may be posted on the bulletin board announcing the animal's
birthday.

Sending a letter to the animal with a gift evidently does not 'register' as a
birthday gift. What you must do is visit the animal at his/her house on the
day itself. When the animal asks if you brought a gift, you can give him/her
almost anything that is in your pockets. A shell or a piece of stationery
will be received with as much gratitude as an expensive piece of furniture.
Moreover, when you give this gift, you will be given one in return.

A list of Animal Birthdays is included in a separate section of this guide.

On the occasion of YOUR birthday, you should receive a Birthday Cake from one
of the Animals in your village. This 'Birthday Cake' is considered a very
lucky item.

Planning your Week

Time-travel will bring its own problems in Animal Crossing but sometimes a
player will be tempted, especially if he/she sees Gulliver's UFO and is unable
to shoot it down. In order to travel through time effectively, it is useful
to know the rules of Animal Crossing.
First of all, the week appears to begin on Sunday in terms of programming all
Special Visitors for the week. If you reload your game to Saturday, you can
change the configuration completely.
If, however, you reload to Sunday or any day after Sunday, you will find that
Special Visitors will appear on the same days as they did in your previous
gameplay. IN other words, if you had Special Visitors on Monday and Tuesday,
you should be alert for them once again on Monday and Tuesday. Although you
may find the same individual in your Village on those days, the Special
Visitor can be some one different when replaying the day.
In Wild World, you only would receive two Special Random Visitors each week.
Joan and K.K. are NOT random visitors in this sense, as each will appear on a
given day without fail. Random Special Visitors include Pascal, Saharah,
Wendell and Gulliver, to mention a few. Pete counts as a random Special
Visitor in City Folk, unfortunately, as he will not give you any items. If,
therefore, you find Pete on the ground one day, you can expect only one more
random Special Visitor in the same week.
Items will not be the same each time you reload the game for any given day.
You therefore cannot make a note of a special Item such as the Throne or Crown
and expect to be able to travel back in time to buy it on that day when you
have sufficient funds.
Rewards can be earned only once. Going back in time will not allow you to
obtain two Models of Nook's Cranny from Tom Nook for example.

Bank of Nintendo

The Bank of Nintendo has a few new options, as well as providing the same
rewards for deposits in the form of the 'Box of Tissues' and 'Piggy Bank'. If
you have any money in your savings account when a new month begins, you will
earn interest. It therefore is a good idea to deposit as much money as
possible on the last day of any month, keeping it in the account until the new
month begins.
There is a new option in the form of a 'Shopping Card' that can be used to buy
items from merchants in the City. You no longer need to carry bags filled
with Bells in your Pocket.
To obtain a shopping card, you need only deposit Bells in a Savings Account.
You then will receive a letter with the card attached to it as follows:
ABD
We are pleased to present you with your shopping card. Use this card to
access your savings account at select retailers.
BANK OF NINTENDO

Interior Decoration in Animal Crossing

Completing your Catalogue is only one of the goals in Animal Crossing. You
obviously can do as you please where your House and its interior design is
concerned, but attaining recognition from the Happy Room Academy is a goal in
every Animal Crossing game, and City Folk is no exception.
The HRA will inspect your House on a weekly basis and send you a letter
stating the points that you have earned that week with respect to each of the
items in your house, including the Carpet and Wallpaper. If you can display a
complete 'Theme', 'Series' or 'Set' or a combination of these, you will earn
more points. The ancient art of Feng Shui is recognised in Animal Crossing as
well and the placement of items in your house may have significance and
therefore additional point values in terms of Feng Shui.

Feng Shui

The ancient Asian philosophy of Feng Shui is complex and arcane if studied in
detail but it basically is founded on a philosophy of harmony and balance.
The placement of objects on the ground is intended to parallel the heavenly
order and to draw energy to each 'quarter' according to the type of energy
assigned to each of the traditional directions.
Feng Shui in City Folk has colours that are assigned to three rather than all
four traditional directions.
Green is assigned to the South, Yellow to the West and Red to the East. East
is to the right and West is to the left which places the South at the bottom
of the screen. Although a colour was assigned to the North in the original
Animal Crossing, in City Folk, there are only the three colours that
correspond to East, West and South.
Furniture items may have obvious colour associations that make it easy to
decide where to place them. In many cases, however, items will have more than
one colour. You can experiment with Feng Shui while being conscious of the
value of 'lucky items' as well. The points you receive from the H.R.A. each
week will give you some indication of your success in interior design.

Lucky Items

'Lucky' Items bring fortune in Animal Crossing chiefly in terms of the added
points that they provide towards your H.R.A. score. A Lucky Item when placed
in a room will add 7777 Points to your score. Only one Lucky Item
will 'count' per room. Having two of them in any given room will not add any
additional 'lucky' points to your H.R.A. rating.
Lucky items are:
Arwing
Dracaena
Garden Gnome
Ivory Piano
Jack-in-the-Box
Lefty Lucky Cat
Lucky Black Cat
Lucky Cat
Lucky Gold Cat
Master Sword
Music Box
Piggy Bank
Raccoon Figurine (Tanuki)
Samurai Suit
Treasure Chest
Triforce
Washer/Dryer
The placement of any Lucky Item will not affect its point value.

Placement of Furniture

Apart from considerations of Feng Shui and the point values assigned to each
item, you need to be careful when placing any furniture in a room as you
actually can LOSE points through incorrect placement.
For example, you will lose points with the HRA if you place any item in such a
way that it faces the wall or otherwise is impeded from access by your
character. In other words, even if the item cannot be 'opened', placing it
backwards will cause a loss of points.
Whenever I place items in the front of my room in order to face the door (so I
can see them) rather than facing the interior of the room, the HRA will deduct
points and sometimes comment disparagingly on the fact that some items are
placed 'facing the wall'.

Placing items in front of other items with no point of access will cause you a
loss in points as well.
If you have any questions as to your sense of interior design, you can go to
the HRA office in the City to ask about your Evaluation. This will give you
detailed information as to the items that the HRA particularly likes and those
that 'do not fit' in your room, according to their notions.
Once you obtain all possible rewards from the HRA, you can do as you please,
but until you obtain these items, you may wish to follow the rules that
promise 'a happy room'.
Your Basement

Many veteran players of Animal Crossing were thrilled by the reappearance of


the Basement option in City Folk. The Basement is a very large room that is
the last possible upgrade of your character's house. What distinguishes it
from other upgrades is that it is outside the jurisdiction of the HRA. You
therefore can do as you please in your Basement without fear of reprisals in
terms of loss of points from the 'Happy Room' police!
When you order a Basement from Tom Nook it, like any other upgrade, will take
one day to complete. When you first enter it, it will be decorated with the
default Wall and Floor. In fact, you will find that only the 'Basement Floor'
actually belongs to the Basement and that the Wall does NOT match.
Both the Basement Wall and Basement Floor are special items that can be
obtained only from Saharah unless you have ordered the Basement from Nook.
When your Basement is complete, you will have the Basement Floor but not the
Basement Wall. In order to obtain a matched set, you need to persuade Saharah
to give you the Basement Wall. Although its name may not lend itself to
visions of beauty, the Basement Wall in fact is extremely beautiful with a
series of stone arches and lit candelabra in each of the arches.

Time in Animal Crossing

Time in Animal Crossing determines most of the elements of gameplay. If you


are determined to play the game the way God or Nintendo intended, you will set
your clock to 'real' time and take what comes, finding businesses shut for the
day if you begin to play too late in the evening and missing Special Visitors
often because your schedule does not correspond to theirs. Although Animal
Crossing is an open-ended game that never ends, making it impossible for you
to 'miss' anything much if you have sufficient patience, there are few players
who adhere strictly to the rules.

Knowing how the weekly schedule operates can help you bend the rules to make
your time in your village more profitable.

Weekly Schedules

Animal Crossing basically operates according to a Weekly Schedule, apart from


the General Calendar of Events and Festivals.
The Week begins on Sunday with Joan's visit from 6.00 a.m. to noon. The Stalk
Market is shut on Sunday but Tom Nook and the Able Sisters conduct their
businesses as usual. The City conducts business as usual as well.
What is most significant about Sunday is the fact that it begins the week and
therefore, ALL special visitors are 'loaded' into the game on Sunday.
You usually will find a total of two Special Visitors in your village each
week. This does not include visits by Pete the Postman, Joan or K.K. Slider.
It does include visitors such as Pascal, Saharah, Gulliver and Wendell. Once
these visitors have been scheduled for an appearance, that will not change.
Time travel, as long as it does not pass Sunday, will find the same visitors
in your village on the same days, no matter how many times you repeat the
process.
In other words, if you find Saharah in your village on Monday and Wendell
there on Wednesday, you can time travel back and forth through the days
between Sunday and Saturday as many times as you like and you STILL will find
Saharah there on Monday and Wendell there on Wednesday.
Time Travel, of course, is an example of breaking the rules and that will be
discussed in detail in the next section.

Breaking the Rules


Despite the warnings given by Nintendo via the voices of various Animals
encountered in Animal Crossing, players are tempted by the idea of breaking
the rules. If you see Gulliver's UFO fly across your skies but miss your shot
at bringing down his spaceship or, if Saharah visits and you cannot persuade
at least three Neighbours to give you their old walls/carpets, you may wish
for a second chance.
In fact, you can give yourself a second or even third chance in the course of
any week. There are two ways of 'reliving' an experience: time travel and
resetting.

Time Travel

Time Travel in Animal Crossing can span a day or two or seasons. There are
some negative results of ANY time travel but they are not as significant as
they were in Wild World.
First of all, whenever you travel through time, even if only one day
backwards, it destroys your chances of making a profit in the 'stalk market'
for that week. Tom Nook's prices will NOT exceed 100 Bells for a Turnip once
you have traveled through time. Furthermore, going backwards in time will
rot your white turnips and your Red Turnips. If, therefore, you wish to
replay any day or days, do not speculate in turnips that week!
Another result of time travel is the disappearance of fossils and gyroids in
your village. If you travel backwards through time, even one day, you will
find that you no longer discover any gyroids or fossils in the ground. The
only items that will remain are the awful pitfall seeds.
Time travel backwards will not affect trees or flowers, however. They will
continue to mark their own rhythm day by day, whether or not you are going
backwards or forward in time. In other words, if you want to find fruit on
your trees again, you need to play through a couple of days, rather than
traveling instantly through those days.
Time Travel within the week itself is the best option whenever you wish to
obtain an item from a Special Visitor. In the case of some one like Saharah,
replaying the day will re-initiate the quest and you will find that it may be
either for wallpaper or for carpet, irrespective of the first quest she gave
to you. You therefore could go back in time three or four times if you wish
to obtain a few items from Saharah in terms both of walls and floors.
It may be with respect to Gulliver that time travel can be most useful as it
can be difficult to shoot him down when you see him in the sky. Provided he
HAS appeared on a specific day, you can travel back to that day again and
again in order to shoot him down more than once, obtaining more than one
item. Remember, however, that you must not go backward in time beyond Sunday,
nor forward beyond Saturday if you wish to find the same Special Visitors in
your village on the same days.
Time Travel does not 'ring any bells' with respect to Resetti, provided you
end the game properly each time.

Resetting

Resetting is very different from time travel as it brings down a swift and
unerring punishment on your character. On the other hand, it can be a good
option in certain cases.
Whenever you press the 'Home' button during the course of your game,
you 'reset' the game. This means that nothing you did in the course of
gameplay will be recognized and you can begin afresh.
If you reset, however, you will experience a visit from Resetti who will
deliver a lecture about the evils of your actions. Contrary to some rumours,
he will not burn down your house nor will he do anything in a material sense
to punish you. His punishment essentially is boredom as you are forced to
live through his entire lecture.
Players may reset their games in specific instances when they have made an
exchange with a Special Visitor that does not result in an item they want or
need. To use Saharah again as an example, if you save your game BEFORE you
give her three old wallpaper/carpets, you can reset your game afterwards if
she gives you a Wall or Floor that you do not want.
Frequent saving is the key if you are willing to reset your game. There
really is no point in resetting the game if you did not save it AFTER
obtaining all the old wallpapers and carpets from your neighbours. It would
be better to go forward a day, then time travel back again to begin the quest
anew. Why anger Resetti unnecessarily?
When you reset, ANY and ALL actions you performed will be negated. Any fish
or insects caught, any weeds pulled or flowers planted, any items obtained
from Animal Neighbours or Bells from Trees no longer will exist. Bear this in
mind before you press the 'Home' button.

Bending, not Breaking the Rules

The easiest way to play is by bending rather than breaking the rules. In
other words, use the Wii Settings Menu simply to go forward day by day rather
than backwards, spending enough time each 'day' to see what Tom Nook and the
Able Sisters have to offer and discovering if any Special Visitors are in your
village. If you are not patient by nature and wish to obtain as many items
as possible in the least amount of time, this is the way to play.
Actually, this is not as fun as playing according to 'real' time at least in
terms of following the real Calendar if not the Clock. If your schedule
requires that you play at night, simply set the clock to day rather than night
in order to be able to visit Nook's Shop and the Able Sisters. Allowing the
game Calendar to correspond with the real Calendar keeps you in
synchronisation with other players throughout the world.

Furniture Series and Themes

Many of the Series and Themes are the same as those in Wild World. A few new
Themes and Series, such as the Egg Series and Pave Series offer new challenges
to veteran players. In this section, I simply have listed ALL Series and
Themes. In a section of the Guide that follows, the actual prices/values and
methods of obtaining each are listed.
Blue Series
Boxing Theme
Cabana Series
Cabin Series
Classic Series
Classroom Theme
Construction Theme
Egg Series
Exotic Series
Gorgeous Series
Gracie Series
Green Series
Harvest Series
Jingle Series
Kiddie Series
Lovely Series
Mad Scientist Theme
Mario Theme
Modern Series
Mossy Garden Theme
Mushroom Series
Nursery Theme
Pav� Series
Pirate Series
Princess Series
Ranch Series
Regal Series
Robo Series
Snowman Series
Space Theme
Spooky Series
Sweets Series
Western Theme

Furniture Sets

As with Series and Themes, most of the Sets and the items that comprise them
do not differ from those in previous Animal Crossing games but there are a few
new sets.
The complete list of Furniture sets follows. All Furniture items with their
values and methods of obtaining each are listed in a following section:
Ancient Objects
Basic Beds
Beach Set
Bears
Bits and Bobs
Bonsai Set
Boxes Set
Cacti
Caf�
Chairs and Desks
Chess Pieces
Clocks
Dharmas
Drums
Event and Special items
Flower Furniture
Frog Set
Fruit Furniture
Games Set
Garbage Cans
Golf Bags
Gulliver's Prizes
Hospital Furniture
Houseshold Amenities
Japanese Furniture Set
Kitchen and House Set
Lava Lamps
Lights
Lucky Cats
Musical Instruments Set
Music-Listening Devices
Nintendo Items
Pine Set
Plants
Plastic Flower Set
Red Furniture
Snow Set
Sports Equipment
Street and Shop Items
Televisions
The Great Outdoors Equipment
The Throne
Totem Poles
Vases
Water Closet Set

All Items: Sets and their Values

Items can be part of a 'Set', a 'Series' or a 'Theme'. They can belong to a


specific 'Colour Category' or 'Genre Category' as well. Displaying a
complete set, series or theme in a room will raise your HRA score
considerably. Some items are miscellaneous in nature, but when they are
considered 'lucky', are worth having on display. Some items that do not
belong to any set, series or theme have very high HRA point ratings. I intend
to add HRA point ratings to this section when I am able to do so but there is
a separate section that deals with HRA points.

Genres and Colour Categories to which items and sets belong are being added to
this section as time permits. Please see the section on Animal Collections
for more information about genres and lists of individual items that belong to
specific genres or colour categories.

I have listed both Tom Nook's selling price in a few instances as well as the
price he will pay for the item. Basically, Tom Nook will pay only a quarter
of his selling price for an item.

There are 12 items in each Series, including Wall and Carpet.

Ancient Objects

Broken Post: 1800 Bells


Corinthian Post: 3600 Bells
Ionian Post: 3600 Bells
Pantheon Post: 3600 Bells
Jomon Pottery: 800 Bells
Mummy's Casket: 4400 Bells
Pyramid: 3800 Bells
Sphinx: 3200 Bells
Spaceman: 1400 Bells

Arcade Game Set:

Arcade Machine: 4400 Bells


Pinball Machine: 1960 Bells
Tabletop Game: 2480 Bells

Backyard Set:

Backyard Pool: 990 Bells


Barbeque: 1760 Bells
Bird Bath: 1450 Bells
Birdhouse: 1620 Bells
Bug Zapper: 1200 Bells
Garden Gnome: 3380 Bells
Hammock: 1320 Bells
Lawn Chair: 1180 Bells
Lawn Mower: 2760 Bells
Mr. Flamingo: 1530 Bells
Mrs. Flamingo: 1530 Bells
Picnic Table: 1390 Bells
Sprinkler: 1640 Bells
Tiki Torch: 870 Bells

Wall/Carpet

Backyard Fence: 800 Bells


Backyard Lawn: 880 Bells

The Garden Gnome is a Spotlight Product.


Mr. Flamingo and Mrs. Flamingo both qualify for the 'pink furniture' colour
category.

Bathhouse Theme

This theme did not exist in Wild World.

Bath Mat: 600 Bells


Bathtub: 2400 Bells
Bucket: 600 Bells
Spa Chair: 600 Bells
Washbasin: 2880 Bells
Bathhouse Wall: (from Saharah)
Bathhouse Tile (from Saharah

Beach Items:

Beach Chair: 1850 Bells


Beach Table: 1600 Bells
Bonfire: 2240 Bells
Diver Dan: 3200 Bells
Life Ring: 1250 Bells; 312 Bells
Treasure Chest: 8600 Bells
Wave Breaker: 1760 Bells

The Treasure Chest is a Spotlight Product.

Blue Series:

Blue Bed: 2100 Bells


Blue Bench: 1900 Bells
Blue Bookcase: 1900 Bells
Blue Bureau: 2160 Bells
Blue Cabinet: 2400 Bells
Blue Chair: 1200 Bells; 300 Bells
Blue Clock: 1600 Bells
Blue Dresser: 2100 Bells
Blue Table: 1800 Bells
Blue Wardrobe: 1920 Bells; 480 Bells
Wall/Carpet
Blue Wall: 1260 Bells
Blue Floor: 1580 Bells

The Blue Dresser is a Spotlight Product.

N.B. All items from the Blue series qualify for the Colour Category of 'blue
furniture'.

Boxing Theme

Blue Corner: 6800 Bells


Boxing Barricade: 1050 Bells
Boxing Mat: 1180 Bells
Judge's Bell: 1790 Bells
Neutral Corner: 5500 Bells
Red Corner: 6800 Bells
Ringside Table: 1320 Bells
Sandbag: 3190 Bells
Speed Bag: 2990 Bells
Weight Bench: 3590 Bells

Wall/Carpet:
Ringside Seating: 2250 Bells
Boxing Ring Mat: 2500 Bells

The Boxing Theme Wall and Carpet are available only from Saharah.

Cabana Series:

Cabana Armchair: 1800 Bells


Cabana Bed: 2200 Bells (Redd's price for the same item is 4,400 Bells)
Cabana Bookcase: 2400 Bells
Cabana Chair: 1600 Bells; 400 Bells
Cabana Dresser: 2400 Bells
Cabana Lamp: 1700 Bells
Cabana Screen: 2000 Bells
Cabana Table: 1800 Bells
Cabana Vanity: 1800 Bells
Cabana Wardrobe: 2240 Bells

Wall/Carpet
Cabana Wall: 1480 Bells
Cabana Floor: 1680 Bells

The Cabana Armchair is a Spotlight Product.

N.B. All items from the Cabana series qualify for the genre of 'chic
furniture'

Cabin Series:
Cabin Armchair: 2280 Bells
Cabin Bed: 2400 Bells
Cabin Bookcase: 2300 Bells
Cabin Chair: 1700 Bells
Cabin Clock: 2000 Bells
Cabin Couch: 2480 Bells
Cabin Dresser: 2160 Bells
Cabin Low Table: 2100 Bells
Cabin Table: 2100 Bells
Cabin Wardrobe: 2480 Bells

Wall/Carpet

Cabin Wall: 1200 Bells;


Cabin Rug: 1540 Bells;

The Cabin Bookcase is a Spotlight Product.

Cactus Set:

Cactus: 1700 Bells


Round Cactus: 1700 Bells; 425 Bells
Tall Cactus: 1700 Bells

Caf� Set:

Cash Register: 6480 Bells


Coffee Maker: 800 Bells
Chequeout Counter: 3480 Bells
Jukebox: 3200 Bells
Siphon: 1780 Bells

The Jukebox is a Spotlight Product.

Classic Series:

Classic Bed: 2520 Bells


Classic Bookcase: 2560 Bells
Clasic Buffet: 3360 Bells
Classic Chair: 1800 Bells
Classic Clock: 2180 Bells
Classic Desk: 2200 Bells
Classic Sofa: 2240 Bells
Classic Table: 1600 Bells
Classic Vanity: 2560 Bells
Classic Wardrobe: 2560 Bells

Wallpaper/Carpet
Classic Wall: 2100 Bells
Classic Carpet: 2300 Bells

The Classic Bookcase is a Spotlight Product.

N.B. All items in the Classic series qualify for the genre of 'old-school
furniture'.
Classroom Theme:

Anatomical Model: 3360 Bells (Redd sells it for 6720 Bells)


Clear Model: 3360 Bells
Hampster Cage: 2290 Bells
Mop: 900 Bells
Science Table: (new) 1710 Bells (with 10% discount)
Skeleton: 3360 Bells

The Skeleton is a Spotlight Product.

All items from the Classroom Set may qualify for the Lovely Furniture Genre.
(Anatomical Model and Hamster Cage definitely do.)

Construction Theme:

Cement Mixer: 1600 Bells


Detour Arrow: 600 Bells
Handcart: 800 Bells
Iron Frame: 1200 Bells
Jackhammer: 1880 Bells
Manhole Cover: 1000 Bells
Orange Cone: 600 Bells
Saw Horse: 1200 Bells
Steam Roller: 4500 Bells
Striped Cone: 800 Bells
Traffic Cone: 800 Bells
Wet Roadway Sign: 850 Bells

The Cement Mixer is a Spotlight Product.

Wall/Carpet:
Blue Tarp: Not for Sale
Closed Road: Not for Sale

The Wall and Carpet are available solely from Saharah.

Exotic Series:

Exotic Bed: 2540 Bells


Exotic Bench: 1900 Bells
Exotic Bureau: 2400 Bells
Exotic Chair: 1400 Bells
Exotic Chest: 1800 Bells
Exotic End Table: 1600 Bells
Exotic Lamp: 1800 Bells
Exotic Screen: 2250 Bells
Exotic Table: 2300 Bells
Exotic Wardrobe: 2180 Bells

Wallpaper/Carpet
Exotic Wall: 1420 Bells
Exotic Carpet: 1820 Bells

The Exotic Chest is a Spotlight Product.

N.B. All items in the Exotic series qualify for the genre of 'old-school
furniture'.

Bonsai Set:

Azalea Bonsai: 1500 Bells


Hawthorn Bonsai: 1800 Bells
Holly Bonsai: 1600 Bells
Jasmine Bonsai: 1700 Bells
Maple Bonsai: 1700 Bells
Plum Bonsai: 1900 Bells
Quince Bonsai: 1600 Bells

The Plum Bonsai is a Spotlight Product.

Pine Bonsai Set:

Mugho Bonsai: 1800 Bells


Ponderosa Bonsai: 1800 Bells
Pine Bonsai: 1800 Bells

Dharma Set:

Giant Dharma: 1600 Bells


Dharma: 1200 Bells
Mini-Dharma: 800 Bells

Chess Sets:

White Chess Set:

White Bishop: 2800 Bells


White King: 8000 Bells
White Knight: 2800 Bells
White Pawn: 1100 Bells
White Queen: 8000 Bells
White Rook: 2800 Bells

Both the White King and the White Queen are Spotlight Products.

N.B. All White chess pieces qualify for the Colour Category of 'white
furniture' and the genre of 'lovely furniture'.

Black Chess Set:


Black Bishop: 2800 Bells
Black King: 8000 Bells
Black Knight: 2800 Bells
Black Pawn: 1100 Bells
Black Queen: 8000 Bells
Black Rook: 2800 Bells

Both the Black King and the Black Queen are Spotlight Products.
All Black Chess pieces qualify for the 'Black furniture' Colour Category.

Egg Series:

The Egg Series is new to City Folk and can be obtained only on Bunny Day from
Zipper T. Bunny.
Egg Floor
Egg Wall
Egg Bed
Egg Bench
Egg Chair
Egg Clock
Egg Dresser
Egg Lamp
Egg Stereo
Egg Table
Egg Toy Set
Egg Wardrobe
These items will appear in your Catalogue after you obtain them but you will
not be able to order them from Tom Nook.

Frog Set

Froggy Chair: 1200 Bells


Lily-Pad Table: Not for Sale (Lost Kitten Gift)

Fruit Sets:

Apple Set:

Apple Clock: 1200 Bells


Apple TV: Not for Sale; 400 Bells (Lost Kitten)

N.B. After Katie gives you the Apple T.V., it will become available for
reorder from your Catalogue from Tom Nook for the price of 1600 Bells.

Apple Set qualifies for 'Lovely furniture' Genre.

Pear Set:

Pear Dresser: 1600 Bells


Pear Wardrobe: 1400 Bells

Pear set qualifies as 'Lovely furniture'.


Miscellaneous Fruit

Pineapple Bed: 1990 Bells

N.B. The Pineapple Bed does not 'match' any of the other Fruit sets.

Citrus Set:

Grapefruit Table: 1500 Bells


Lemon Table: 1500 Bells
Lime Chair: 1300 Bells
Orange Chair: 1300 Bells

Lime Chair qualifies for 'Lovely furniture genre'. Perhaps entire set does.

Watermelon Set:

Melon Chair: 1300 Bells


Watermelon Chair: 1300 Bells
Watermelon Table: 1800 Bells

Flower Furniture Sets:

Daffodil Set:

Daffodil Chair: 1400 Bells


Daffodil Table: 1900 Bells

The Daffodil Set qualifies for the Genre of lovely furniture.

Iris Set:

Iris Chair: 1400 Bells


Iris Table: 1900 Bells

The Iris Set qualifies as lovely furniture.

Tulip Set:

Tulip Chair: 1400 Bells


Tulip Table: 1900 Bells

N.B. The Tulip Set qualifies for the genre of 'lovely furniture'

Games Theme:

Arcade Machine: 4400 Bells


Ball Return: 6200 Bells
Basketball Hoop: 2120 Bells
Billiard Table: 1800 Bells
Bowling Pins: 1200 Bells
Dart Board: 1520 Bells
Go Board: 1200 Bells (new)
Mahjong Table: 4200 Bells
Pinball Machine: 1960 Bells
Shogi Board: 1200 Bells (new)
Tabletop Game: 2480 Bells
Tennis Table: 1800 Bells

Golf Set:

Blue Golf Bag: 1600 Bells


Green Golf Bag: 1600 Bells
White Golf Bag: 1600 Bells

Gorgeous Series

The Gorgeous Series is new to City Folk and can be purchased only in Winter
from GracieGrace Boutique in the City. It is very exclusive and VERY
expensive! As with all of Gracie's Furniture, you will be able to see the
Series on display at GracieGrace.
Gorgeous Floor: 124,000 Bells
Gorgeous Wall: 124,000 Bells
Gorgeous Bed: 300,000 Bells
Gorgeous Chest: 90,000 Bells
Gorgeous Closet: 140,000 Bells
Gorgeous Counter: 180,000 Bells
Gorgeous Desk: 220,000 Bells
Gorgeous Lamp: 60,000 Bells
Gorgeous Seat: 90,000 Bells
Gorgeous Sofa: 120,000 Bells
Gorgeous Stool: 80,000 Bells
Gorgeous Table: 250,000 Bells

Gracie Series:

The Gracie Series is yet another of the new expensive Series sold by Gracie
seasonally at the GracieGrace Boutique in the City. It is displayed and sold
there only in Summer.
Gracie Carpet: 124,000 Bells
Gracie Wall: 124,000 Bells
Gracie Bed: 120,000 Bells
Gracie Bench; 110,000 Bells
Gracie Chair: 90,000 Bells
Gracie Chest: 220,000 Bells
Gracie Desk: 90,000 Bells
Gracie Lamp: 120,000 Bells
Gracie Shelf: 98,000 Bells
Gracie Low Table: 68,000 Bells
Gracie Wagon: 240,000 Bells
Gracie Wardrobe: 138,000 Bells

House Plant Set:


Aloe: 1200 Bells
Bromeliaceae: 1300 Bells
Caladium: 1300 Bells
Coconut Palm: 1200 Bells
Corn Plant: 1300 Bells
Croton: 1300 Bells
Dracaena: 2000 Bells
Weeping Fig: 1200 Bells
Lady Palm: 1200 Bells
Pachira: 1200 Bells
Fan Palm: 1300 Bells
Pothos: 1300 Bells
Rubber Tree: 1300 Bells
Snake Plant: 1200 Bells

The Dracaena is a Spotlight Product and is considered a 'Lucky' item.


N.B. All Household plants in this set qualify for the genre of 'chic
furniture'.

Froggy Set:

Froggy Chair: 1200 Bells


Lily-Pad Table: from Lost Kitten

Green Series:

Green Bed: 2160 Bells


Green Bench: 1800 Bells
Green Chair: 1200 Bells
Green Counter: 2400 Bells
Green Desk: 2000 Bells
Green Dresser: 2320 Bells
Green Lamp: 1800 Bells
Green Pantry: 2290 Bells
Green Table: 1700 Bells
Green Wardrobe: 2300 Bells

Wall/Carpet:
Green Wall: 1050 Bells
Green Rug: 1540 Bells

The Green Pantry is a Spotlight Product.

Harvest Series

The Harvest Series cannot be purchased. It is obtained only on the day of the
Harvest Festival by giving Franklin the knife and fork cutlery set he
requests. For each cutlery set you exchange, you will receive one item from
the series randomly. You can obtain the same item twice sometimes. After you
obtain an item from this series, it will appear in your Catalogue, but you
will not be able to order it from Tom Nook.
Harvest Rug
Harvest Wall
Harvest Bed
Harvest Bureau
Harvest Chair
Harvest Clock
Harvest Dresser
Harvest Lamp
Harvest Mirror
Harvest Sofa
Harvest Table
Harvest TV

Holiday Items

Big Festive Tree: 2480 Bells


Festive Tree: 1300 Bells
Festive Candle: 1600 Bells
Festive Flag: 680 Bells
Jack-in-the-Box: 4124 Bells

N.B. All Holiday items are considered 'Lucky', especially the 'Jack-in-the-
Box'.

Hospital Set:

Hospital Bed: 3600 Bells


I.V. Drip: 1332 Bells (10% discount)
Scale: 1200 Bells
Stadiometer: 1680 Bells; 420 Bells
Trunk Measure: 1680 Bells
Vision Tester: 2280 Bells
N.B. The I.V. Drip is new to City Folk and is a Spotlight Item.

Trunk measure and Vision Tester qualify for genre of 'Lovely furniture' but
Hospital Bed is NOT 'lovely furniture'.

Japanese Theme:

The Japanese Theme has many items that are new to City Folk. Where an item is
new, I have made a notation to that effect.
Black Katana: 12000 Bells
Bow: 1400 Bells
Deer Scare: 1800 Bells
Hearth: 1600 Bells
Hibachi: 1200 Bells (new)
Low Screen: 1480 Bells (new)
Lucky Frog: 1350 Bells (new)
Ninja Sword: 9600 Bells
Paper Lantern: 800 Bells (new)
Paper Tiger: 680 Bells (new)
Paulownia Closet: 1300 Bells (new)
Samurai Suit: 4500 Bells
Screen: 1650 Bells
Stair Dresser: 2250 Bells (new)
Sword: 1400 Bells
Tall Lantern: 1980 Bells
Tea Table: 1000 Bells
Tea Tansu: 1600 Bells (new)
White Katana: 36800 Bells

The Samurai Suit and Ninja Sword both are Spotlight Products.

N.B. All items from the Japanese set qualify for the genre of 'old-school
furniture'. The Black Katana qualifies as 'black furniture' and the White
Katana qualifies as 'white furniture'.

Jingle Series

This is a special Holiday Set that is not for sale. It can be obtained only
from Jingles the Reindeer when he visits on 24 December with gifts. There are
12 items in the Series as always, including the Carpet and Wallpaper.
Jingles Carpet
Jingles Wall
Jingles Bed
Jingles Chair
Jingles Clock
Jingles Dresser
Jingles Lamp
Jingles Piano
Jingles Shelves
Jingles Sofa
Jingles Table
Jingles Wardrobe

Kiddie Series:

Kiddie Bed: 2100 Bells


Kiddie Bookcase: 1800 Bells
Kiddie Bureau: 2200 Bells
Kiddie Chair: 1400 Bells
Kiddie Clock: 1480 Bells
Kiddie Couch: 2200 Bells
Kiddie Dresser: 2150 Bells
Kiddie Stereo: 1900 Bells
Kiddie Table: 2200 Bells
Kiddie Wardrobe: 2180 Bells

Wall/Carpet:
Kiddie Wall: 1500 Bells; 375 Bells
Kiddie Carpet: 1630 Bells; 407 Bells

The Kiddie Stereo is a Spotlight Product.

Lava Lamp Set:

Blue Lava Lamp: 1800 Bells


Green Lava Lamp: 1800 Bells
Purple Lava Lamp: 1800 Bells
Lovely Series:

Lovely Armoire: 2240 Bells


Lovely Bed: 2000 Bells
Lovely Chair: 1600 Bells
Lovely Dresser: 2160 Bells
Lovely End Table: 1800 Bells
Lovely Kitchen: 2280 Bells
Lovely Lamp: 1600 Bells
Lovely Loveseat: 2000 Bells
Lovely Table: 1800 Bells
Lovely Vanity: 2200 Bells

Lovely Phone: Not for Sale; gift from Lost Kitten *

Wall/Carpet:
Lovely Wall: 1800 Bells
Lovely Carpet: 1980 Bells

The Lovely Kitchen is a Spotlight Product.

N.B. All items in the Lovely series qualify for the genre of 'lovely
furniture' and the Colour Category of 'pink furniture'.

*Once you have acquired the Lovely Phone from the Lost Kitten, you will be
able to reorder it from your Catalogue through Tom Nook.

Mad Scientist Theme:

Amazing Machine: 3600 Bells


Complex Machine: 3840 Bells
Florence Flask: 1600 Bells
Lab Bench: 4800 Bells
Lab Chair: 2200 Bells
Medicine Chest: 2280 Bells
Unknown Machine: 4800 Bells

The Unknown Machine is a Spotlight Product.

Wall/Carpet:
Lab Wall: 1460 Bells
Lab Floor: 1280 Bells

N.B. Three of the items from the Mad Scientist theme qualify for the Colour
Category of 'gray furniture': these are the Lab Bench, the Lab Chair and the
Florence flask.

Mario Theme

All items in the Mario Theme are obtained by shooting down a Balloon that
carries a gift. They all have the same value when sold of 256 Bells.
Mushroom Mural
Block Floor
1-Up Mushroom
? Block
Brick Block
Cannon
Coin
Firebar
Fire Flower
Flagpole
Green Pipe
Koopa Shell
Super Mushroom
Starman

Modern Series:

Modern Bed: 2320 Bells


Modern Cabinet: 2580 Bells
Modern Chair: 1500 Bells
Modern Desk: 2480 Bells
Modern Dresser: 2250 Bells
Modern End Table: 1900 Bells
Modern Lamp: 1400 Bells
Modern Sofa: 2620 Bells
Modern Table: 1800 Bells
Modern Wardrobe: 2560 Bells

Wall/Carpet
Modern Wall: 1450 Bells
Modern Tile: 1540 Bells

The Modern Cabinet is a Spotlight Product.

N.B. All items from the Modern series qualify for the genre of 'modern
furniture' and the Colour Category of 'black furniture'.

Mossy Garden Theme:

Mossy Garden Theme

Deer Scare: 1800 Bells


Tall Lantern: 1980 Bells
N.B. These two items are part of the Japanese Theme as well.

Mush Set:

Mushroom Series

The Mush Series of furniture is not sold anywhere. You can obtain it by
collecting mushrooms that appear randomly in your village during the entire
month of November. Eacy day, you will find one item of furniture camouflaged
as a mushroom.
The following are the prices for which you can sell these rare pieces:
Forest Wall: Not for Sale:
Forest Floor: Not for Sale;
Mush Bed: Not for Sale; 3000 Bells
Mush Closet: Not for Sale; 2450 Bells
Mush Chair: Not for Sale; 1900 Bells
Mush Dresser: Not for Sale; 2450 Bells
Mush End Table: Not for Sale; 2200 Bells
Mush Lamp: Not for Sale; 2400 Bells
Mush Stand: Not for Sale; 2400 Bells
Mush Stool: Not for Sale; 1800 Bells
Mush Table: Not for Sale; 2500 Bells
Mush TV: Not for Sale; 2500 Bells

Musical Instruments Set

Bass: 2400 Bells


Biwa Lute: 1800 Bells
Cello: 1800 Bells
Conga Drum: 1600 Bells
Country Guitar: 1700 Bells
Djimbe Drum: 1900 Bells
Ebony Piano: 3800 Bells
Folk Guitar: 1600 Bells
Harp: 1700 Bells
Ivory Piano: 3500 Bells
Japanese Drum: 1300 Bells
Metal Guitar: 1900 Bells
Metronome: 1000 Bells
Rock Guitar: 1800 Bells
Timpano Drum: 2100 Bells
Ukulele: 1600 Bells
Upright Piano: 3500 Bells
Vibraphone: 1900 Bells

Nursery Theme

Baby Bed: 2900 Bells


Cradle: 3800 Bells
Clackercart: 1380 Bells
Dolly: 6800 Bells
Elephant Slide: 1200 Bells
Merry-Go-Round: 640 Bells
Rocking Horse: 600 Bells
Stroller: 1960 Bells
Train Set: 1600 Bells
Wobbelina: 700 Bells

Wall/Carpet
Playroom Wall: 1320 Bells
Playroom Rug: 1360 Bells

The Dolly is a Spotlight Product.

Music Room Theme:

Although I have divided the instruments into separate categories, they are a
single musical theme.

Musical Instrument Sets:

Drum Set:
Conga Drum: 1600 Bells
Djimbe Drum: 1900 Bells
Japanese Drum: 1300 Bells
Timpano Drum: 2100 Bells

Guitar Set:

Country Guitar:
Folk Guitar: 1600 Bells
Metal Guitar: 1900 Bells
Rock Guitar: 1800 Bells

The Country Guitar was available solely from Wendell in Wild World but can be
shot out of the sky beneath a Balloon in City Folk. It then will become
available in your Catalogue if you wish to order it again from Tom Nook for a
price of 1530 Bells (if you are a Gold Member). I believe that this would
make the original price (without Membership discount) 1700 Bells.

String Set:

Bass: 2400 Bells


Cello: 1800 Bells
Violin: 2200 Bells; 550 Bells
Ukelele: 1600 Bells; 400 Bells

Biwa Lute: 1800 Bells


Harp: 1700 Bells

Piano Set:

Ebony Piano: 3800 Bells


Ivory Piano: 3500 Bells

N.B. The Ebony Piano qualifies for the 'black furniture' Colour Category.

Metronome: 1000 Bells


Vibraphone: 1900 Bells

Wall/Floor:

Music Room Wall: Not for Sale (S); 1600 Bells


Music Room Floor: Not for Sale (S); 1800 Bells

Office Set:

Office Chair: 1100 Bells


Office Desk: 1600 Bells
Office Locker: 1200 Bells
N.B. All items from the Office set qualify for the Colour Category of 'gray
furniture'.

Oil Drum Set:

Brown Drum: 800 Bells


Green Drum: 800 Bells; 200 Bells
Haz-Mat Barrel: 830 Bells
Oil Drum: 840 Bells
Red Drum: 800 Bells

Panda Bear Set:

Baby Panda: 480 Bells


Mama Panda: 480 Bells
Papa Panda: 120 Bells

The Papa Panda is available solely from the Lost Kitten.


The Baby Panda is a Spotlight Product.

Pav� Series

This is a new series which you can obtain only from Pave the Peacock at
Festivale.
Pav� Floor
Pav� Wall
Pav� Bed
Pav� Bookshelf
Pav� Bureau
Pav� Chair
Pav� Chest
Pav� Closet
Pav� End Table
Pav� Lamp
Pav� Sofa
Pav� Table

Pillar Set:

Broken Post: 1800 Bells


Corinthian Post: 3600 Bells
Ionian Post: 3600 Bells
Pantheon Post: 3600 Bells

N.B. Although I have listed it separately, the Pillar Set is included in


the 'Worldly Items' Theme.

The Pillars are classified as 'old-school furniture' as well.

Pine Set:
Pine Chair: 1800 Bells; 450 Bells
Pine Table: 2280 Bells

Pirate Theme:

All Items in the Pirate Theme are available solely from Pascal:

Anchor: Not for Sale; 475 Bells


Barrel: Not for Sale; 200 Bells
Helm: Not for Sale; 475 Bells
Keg: Not for Sale; 200 Bells
Ship Cannon: Not for Sale; 455 Bells
Ship Compass: Not for Sale; 400 Bells

Wall/Carpet
Sea View: Not for Sale; 1000 Bells
Sea Deck: Not for Sale; 1000 Bells

N.B. These items are not available initially from any one but Pascal. Once
you have them, however, you will be able to order them again from your
Catalogue from Tom Nook. This applies only to items of furniture and not to
the Sea View Wall or Sea Deck Floor.

Princess Series

The Princess Series is a special series that must be purchased from Gracie
during the Spring Season. As with any Gracie item, these items are extremely
expensive.
Princess Carpet: 124,000 Bells
Princess Wall: 124,000 Bells
Princess Bed: 80,000 Bells
Princess Cage: 90,000 Bells
Princess Chair: 120,000 Bells
Princess Chest: 220,000 Bells
Princess Closet: 180,000 Bells
Princess Curio: 98,000 Bells
Princess Dresser: 80,000 Bells
Princess: Lamp: 68,000 Bells
Princess Sofa: 100,000 Bells
Princess Table: 240,000 Bells

Ranch Series:

Ranch Armchair: 2000 Bells


Ranch Bed: 2300 Bells
Ranch Bookcase: 2000 Bells
Ranch Chair: 1400 Bells
Ranch Couch: 2400 Bells
Ranch Dresser: 2720 Bells
Ranch Hutch: 2560 Bells
Ranch Table: 1700 Bells
Ranch Tea Table: 1800 Bells
Ranch Wardrobe: 3050 Bells
Wall/Carpet:
Ranch Wall: 1450 Bells
Ranch Floor: 1750 Bells

The Ranch Hutch is a Spotlight Product.

Red Furniture Set:

Red Armchair: 1800 Bells


Red Sofa: 2050 Bells

Regal Series:

Regal Armoire: 3820 Bells


Regal Bed: 3120 Bells
Regal Bookcase: 3120 Bells
Regal Chair: 2100 Bells
Regal Clock: 3360 Bells
Regal Dresser: 3520 Bells
Regal Lamp: 2400 Bells
Regal Sofa: 3100 Bells
Regal Table: 2450 Bells
Regal Vanity: 3200 Bells

Wall: Carpet
Regal Wall: 2420 Bells
Regal Carpet: 2850 Bells

The Regal Clock is a Spotlight Product.

N.B. All items from the Regal series qualify for the Colour Category
of 'white furniture'.

Robo Series:

Robo-Bed: 2000 Bells


Robo Chair: 1600 Bells; 400 Bells
Robo Clock: 1400 Bells;
Robo Closet: 2400 Bells;
Robo Dresser: 2560 Bells;
Robo Lamp: 1800 Bells;
Robo Sofa: 2000 Bells;
Robo Stereo: 2200 Bells;
Robo Table: 2200 Bells;
Robo Television: 2360 Bells;

Wall/Carpet:
Robo Wall: 1780 Bells
Robo Carpet: 2400 Bells

The Robo Stereo is a Spotlight Product.

N.B. The Robo Series qualifies for the Colour Category of 'gray furniture'.
Snowman Series

The Snowman Series is not new to City Folk and as in other Animal Crossing
games, can be obtained only from the Snowman. You must create a Snowman from
two Snowballs in order to obtain an item from his Series. Only a Perfect
Snowman will reward you with an item. Apart from the actual Snowman Series,
there is one other item he will give: a model of himself! The Snowman item is
considered by most to be a part of the Snow Set rather than the Snowman Series.
Snowman Carpet
Snowman Wall
Snowman Bed
Snowman Chair
Snowman Clock
Snowman Dresser
Snowman Fridge
Snowman Lamp
Snowman Sofa
Snowman Table
Snowman TV
Snowman Wardrobe
N.B. Snowman gives the actual Snowman item as well.

Space Theme:

Asteroid: 1800 Bells


Flying Saucer: 2400 Bells,
Lunar Lander: 3200 Bells
Lunar Rover: 2560 Bells
Moon: 32000 Bells
Rocket: 2400 Bells
Satellite: 2600 Bells; 650 Bells
Space Shuttle: 2780 Bells
Space Station: 2800 Bells, 700 Bells
Spaceman Sam: 2800 Bells

The Moon is a Spotlight Product.

Wallpaper/Carpet:
Lunar Horizon: 1900 Bells
Lunar Surface: 2000 Bells

The Lunar Wallpaper and Carpet are available solely from Saharah.

Spooky Series:

A beloved Series in the GameCube version, it now has been reinstated in City
Folk. This special Series is available only from Jack on Hallowe'en by
trading a piece of candy for each item.
Spooky Carpet
Spooky Wall
Spooky Bed
Spooky Bookcase
Spooky Chair
Spooky Clock
Spooky Dresser
Spooky Lamp
Spooky Sofa
Spooky Table
Spooky Vanity
Spooky Wardrobe

Sports Items:

Ball Return: 6200 Bells


Basketball Hoop: 2120 Bells
Billiard Table: 1800 Bells
Bowling Pins: 1200 Bells
Dart Board: 1520 Bells
Mahjong Table: 4200 Bells
Mountain Bike: 3380 Bells
Snowboard: 1400 Bells
Surfboard: 1400 Bells
Tennis Table: 1800 Bells

The Billiard Table qualifies for the 'Lovely furniture' Genre. It is possible
that all Sports items qualify.

Study Set

Globe: 1200 Bells


Writing Desk: 1900 Bells
Writing Chair: 1000 Bells

Boxes:

Beige Box: 980 Bells


Blue Box: 980 Bells
Cardboard Box: 100 Bells
Pink Box: 980 Bells
Wooden Box: 200 Bells

N.B. There is a GameCube on the top shelf of the Pink Box. Unfortunately,
you cannot remove it from the shelf or use it at all.

Boxes:

Clothes Closet: 1340 Bells


Safe: 700 Bells (from Catalogue) sold by Redd for more
Storage Case: 980 Bells

Sweets Series

This is the exclusive GracieGrace Series for the Autumn season. You will find
it on display and for sale at Gracie's amazing boutique in the City.
Sweets Floor: 124,000 Bells
Sweets Wall: 124,000 Bells
Sweets Bed: 80,000 Bells
Sweets Bookcase: 90,000 Bells
Sweets Chair: 120,000 Bells
Sweets Closet: 68,000 Bells
Sweets Dresser: 220,000 Bells
Sweets Lamp: 98,000 Bells
Sweets Mini-Lamp: 110,000 Bells
Sweets Mini-Table: 80,000 Bells
Sweets Sofa: 80,000 Bells
Sweets Table: 240,000 Bells

Teddy Bear Set:

Baby Bear: 800 Bells


Mama Bear: 1600 Bells
Papa Bear: 550 Bells

Totem Set:

Bear Pole: 1400 Bells


Eagle Pole: 1400 Bells
Frog Woman Pole: 1400 Bells
Raven Pole: 1400 Bells

Vase Set:

Blue Vase: 2500 Bells


Red Vase: 2450 Bells
Tea Vase: 2400 Bells

The Tea Vase qualifies for the old-school furniture Genre. It is possible
that all Vases qualify.

Lucky Cat/ Welcome Kitty Set:

Lucky Black Cat: 1700 Bells


Lucky Gold Cat: 6200 Bells
Lefty Lucky Cat: 1700 Bells
Lucky Cat: 1700 Bells
The Lucky Gold Cat is a Spotlight Product.
N.B. The Lucky Black Cat qualifies for the 'black furniture' Colour Category.

Western Theme:

Covered Wagon: 3800 Bells


Cow Skull: 1020 Bells
Desert Cactus: 890 Bells
Saddle Fence: 2180 Bells
Storefront: 3680 Bells
Tumbleweed: 520 Bells
Wagon Wheel: 1230 Bells
Water Trough: 1100 Bells
Well: 2700 Bells
Western Fence: 880 Bells
Wall/Carpet
Western Vista: 1500 Bells
Western Desert: 1700 Bells:

The Western Wall and Carpet are available only from Saharah

The Covered Wagon is a Spotlight Product.

At least some of the Western Theme items belong to the 'old-school furniture'
Genre, including the Well, the Wagon Wheel and the Cow Skull. It is possible
that all Western Theme items belong to this Genre.

Worldly Items:

Broken Post: 1800 Bells


Corinthian Post: 3600 Bells
Ionian Post: 3600 Bells
Pantheon Post: 3600 Bells

Arc de Triomphe: Not for Sale; 2300 Bells (G)


Manekin Pis: Not for Sale: 1300 Bells (G)
Merlion: Not for Sale; 2300 Bells (G)
Mermaid Statue: Not for Sale: 1900 Bells (G)
Metroid: Not for Sale; 3000 Bells (G)
Moai Statue: Not for Sale: 1900 Bells (G)
Mouth of Truth: Not for Sale: 1900 Bells (G)
Mummy's Casket: 4400 Bells
Pagoda: Not for Sale: 1280 Bells (G)
Plate Armour: Not for Sale: 1850 Bells (G)
Pyramid: 3800 Bells
Spaceman: 1400 Bells
Sphinx: 3200 Bells
Tower of Pisa: Not for Sale: 2300 Bells (G)
Tribal Masque: Not for Sale: 1100 Bells (G)

The Mummy's Casket is a Spotlight Product.

Wall/Carpet:
Ancient Wall: Not for Sale; only from Saharah
Ancient Tile: Not for Sale; only from Saharah

N.B. Unlike items of 'furniture' that are gifts from Katie or Pascal, items
from Gulliver CANNOT be reordered from your Catalogue from Tom Nook but are
available solely from Gulliver.

Other Items

Basic Beds

Basic Red Bed: 200 Bells


Basic Blue Bed: 200 Bells
Basic Green Bed: 200 Bells
Basic Yellow Bed: 200 Bells

Chairs and Sofas:

Cream Sofa: 2000 Bells


Gold Econo-Chair: 800 Bells
Jade Econo-Chair: 800 Bells
Ruby Econo-Chair: 800 Bells
Massage Chair: 2400 Bells
Rocking Chair: 1400 Bells
Throne: 800,000 Bells

The Throne is a Spotlight Product.

Clocks:

Alarm Clock: 1000 Bells


Antique Clock: 2350 Bells
Cube Clock: 1100 Bells
Glow Clock: 1500 Bells
Kitschy Clock: 1800 Bells
Odd Clock: 1800 Bells
Owl Clock: 1300 Bells
Red Clock: 1300 Bells

Bathroom Items:

Claw-Foot Tub: 1280 Bells


Men's Toilet: 1600 Bells
Sink: 1960 Bells
Shower: 800 Bells
Super Toilet: 1980 Bells
Toilet: 1800 Bells

Camping Gear

Backpack: 1980 Bells


Campfire: 1360 Bells
Compass: Not for Sale: only from Gulliver
Cooler: 1300 Bells
Kayak: 3460 Bells
Lantern: 1180 Bells
Propane Stove: 1470 Bells
Sleeping Bag: 1960 Bells

The Sleeping Bag is a Spotlight Product.

Flower Set:

Daffodil: 680 Bells


Gerbera: 780 Bells
Sunflower: 980 Bells

Heating Items:

Fireplace: 2200 Bells


Potbelly Stove: 2000 Bells
Radiator: 2380 Bells
Space Heater: 1700 Bells

Kitchen Theme:

Deluxe Range: 3200 Bells


Kitchen Corner: 1800 Bells
Kitchen Sink: 2400 Bells
Microwave: 2300 Bells
Mixer: 1000 Bells
Range: 1800 Bells
Refrigerator: 1200 Bells
Retro Fridge: 2300 Bells
Shaved Ice Maker: (new) 1080 Bells (with 10% discount)
Stove: 1980 Bells
Tea Set: 300 Bells
Toaster: 720 Bells

Lighting Items

Candle: 1280 Bells


Desk Light: 1280 Bells
Mini-Lamp: 1280 Bells
Table Lamp: 640 Bells

The Desk Light qualifies for the Black Furniture Genre.

Rubbish Disposal Items

Garbage Can: 500 Bells


Garbage Pail: 1100 Bells
Trash Bin: 400 Bells
Trash Can: 1400 Bells

Snow Set:

Snowboard: 1400 Bells


Sleigh: 1200 Bells
Snowman: Not for Sale (Gift from Snowman)

Stereos
Stereos:

CD Player: 1600 Bells


Dice Stereo: 2150 Bells
Gold Stereo: 2640 Bells
High-End Stereo: 2750 Bells
Hi-Fi Stereo: 5400 Bells
Phonograph: 1840 Bells
Red Boom Box: 1500 Bells
Reel-to-Reel: 2000 Bells
Retro Stereo: 5500 Bells
Tape Deck: 700 Bells; 175 Bells
Turntable: 2580 Bells
White Boom Box: 1500 Bells

Televisions

Retro TV: 1600 Bells


TV with VCR: 2000 Bells
Wide-Screen TV: 2200 Bells

Washer/Dryers:

Automatic Washer: 4800 Bells


Deluxe Washer: 5200 Bells
Washer/Dryer: 1800 Bells

Very Special Items

Arwing: 7200 Bells


Master Sword: 2800 Bells
Metroid: Not for Sale (G); 3000 Bells
Tri-Force: 10,000 Bells

The Master Sword and the Arwing both are Spotlight Products.
The Metroid is a gift from Gulliver.

Miscellaneous Items

Barber's Pole: 1600 Bells


Birdcage: 1700 Bells
Blue Kotatsu: 1600 Bells
Bottled Ship: 3360 Bells
Candy Machine: 980 Bells
Chocolates: Not for Sale; 680 Bells (G)
Clothesline Pole: 960 Bells
Computer: 1720 Bells
Doghouse: 1200 Bells
Executive Toy: 1100 Bells
Fan: 1200 Bells
Gas Pump: 1280 Bells
Glass Top Table: 2200 Bells
Lovely Phone: Not for Sale; 2600 Bells (Lost Kitten)
Matryoshka: Not for Sale; 980 Bells (G)
Miniature Car: 10000 Bells
Music Box: Not for Sale; 1050 Bells (Lost Kitten)
Mochi Pestle: 1400 Bells
Nintendo Bench: 120 Bells
Outdoor Bath: 4900 Bells
Pineapple Bed: 1990 Bells
Pink Kotatsu: 1600 Bells
Portrait: Not for Sale; (Lost Kitten)
Racoon Figurine (Tanuki):
Safe: 758 Bells (from Catalogue) (sold originally only by Redd)
Scarecrow: 420 Bells
Sewing Machine: 1350 Bells
Sleigh: 1200 Bells
Stool: 1360 Bells
Tea Set: 300 Bells
Telescope: 5800 Bells
Vacuum Cleaner: 1200 Bells
Water Bird: 1400 Bells

N.B. Once you have acquired the Safe from Redd, you will be able to reorder
it from your Catalogue from Tom Nook.

Fire Items:

Extinguisher: 1300 Bells


Fire Hydrant: 960 Bells

Walls and Floors in Series and Themes

In all Animal Crossing games, the Wallpaper and Floor or Carpet that you
choose for any room will gain higher points with the HRA if it matches the
rest of the furnishings. In most cases, the Wall and Floor for any Series
will bear the same name as the furniture in the Series and be available from
the same source, usually Tom Nook. With respect to Series that are given at
Special Events or by Special Visitors for Festivals, the same holds true.
With the items of furniture that are given are a Wall and Floor that matches.
There are some exceptions, however, and these usually exist with respect
to 'Themes' rather than Series. In the original Animal Crossing, Wendell and
Saharah were in a sort of partnership to give the Wallpaper and Floors for
various Themes. In Animal Crossing Wild World, Wendell began to give patterns
instead. He continues to give patterns in City Folk and thus, Saharah has
charge both of wallpapers and carpets that match various 'themes'. On any
given visit, she will declare her intention of collecting one or the other
from you. If you are able to give her 3 'old wallpapers' or 3 'old Floors',
she will give you one of the rare Walls or Floors that match one of the Themes
in Animal Crossing. These are as follows:
Ancient Theme: Ancient Wall; Ancient Tile
Basement Theme: Basement Floor
Bathhouse Theme: Bathhouse Wall; Bath Tile (Floor)
Boxing Theme: Ringside Seating (Wall); Boxing Ring Mat (Floor)
Classroom Theme: Classroom Wall; Classroom Floor
Construction Theme: Blue Tarp (Wall); Closed Road (Floor)
Desert Theme: Desert Vista (Wall); Saharah's Desert (Floor)
Japanese Theme: Shoji Screen; Tatami Mat
Meadow Theme: Meadow Vista (Wall); Daisy Meadow (Floor)
Music Room Theme: Music Room Wall; Music Room Floor
Space Theme: Lunar Horizon (Wall); Lunar Surface (Floor)
Tropical Theme: Tropical Vista (Wall): Tropical Floor
Western Theme: Western Vista (Wall); Western Desert (Floor)
Other rare Walls and Floors available solely from Saharah include:
Wallpapers:
Mortar Wall
Floors:
Concrete Floor
Daisy Meadow
Sandlot
Sidewalk
Tatami
Tropical Floor
In City Folk, there are sets that match themes but are available in the
ordinary fashion from Tom Nook. These are:
Mad Scientist Theme: Lab Wall (Wall); Lab Floor (Floor)
Mossy Garden Theme: Backyard Fence (Wall); Backyard Lawn (Floor)
Nursery Theme: Playroom Wall; Playroom Floor

Reward Items:

Box of Tissues: Have 100,000 Bells Million in Savings Bank Account


Piggy Bank: Have 1,000,000 in Nintendo Bank Account
When Nook expands his shop in City Folk, you will receive a model of the
previous shop:
Nook's Cranny Model
Nook 'n Go Model
Nookway Model
Nookington's Model

New Items still to be Assigned:

New Walls/Floors:

Dirt-Clod Wall: 800 Bells

New Furniture

New items in City Folk for the most part have been added to existing sets or
themes. For example, many of the new items are part of the Japanese Theme and
some belong to the Games Set.
I.V. Drip: 1332 Bells (10% discount) (A Spotlight Item)
Paper Tiger: 1360 Bells (from Redd)
Tea Table: 1000 Bells
Tea Tansu: 1600 Bells
Stairs Dresser: 2250 Bells
Jomon pottery: 800 Bells (760 Bells with 5% discount)
Paulownia Closet: 1296 Bells (?) (1235 Bells with 5%)
Lucky Frog: 1282 Bells (with 5%)
Shogi Board: 1200 Bells
Go Board: 1200 Bells
Shaved-Ice Maker: 1080 Bells (with 10% discount)
Blue Kotatsu: 1520 Bells
Pink Kotatsu: 1520 Bells
Science Table: 1710 Bells (10% discount)

Accessories:

Accessories in Animal Crossing can consist of items that you find yourself,
such as the 4 Leaf Clover or any Flower. Most Accessories, however, are sold
either by the Able Sisters or by GracieGrace and consist of headgear of
various types, from hats to beaks.

Accessory Theme Ensembles

There is a new option in City Folk with respect to specific 'sets' of


Accessories that, when worn as an emsemble, in some cases have a special sound
effect or other special effect. I will list all of these as research uncovers
them.
There are both themes and ensembles, actually.
Whenever an Accessory is part of one of these special 'theme ensembles', Mabel
will tell you that the item when worn in an ensemble will 'SCREAM' a special
theme. For example:
Mabel: That's a pigtail. With matching clothes, that look will
SCREAM 'ornate'. Beautiful!'
The other ensemble effect is described as 'capturing' a special 'look'.
Sometimes, Mabel will alternate between the two descriptions with respect to a
specific ensemble.
For example:
For the 'Citrus shirt':
Mabel: Get matching accessories and you'll capture the 'tangerine' look
perfectly! Fabulous!
This is in the nature of a new mini-game for a player to endeavour to find all
matching accessories in a special theme or set. Most outfits are ordinary
ones that do not elicit a comment from Mabel. With respect to those that do,
however, equipping the complete ensemble obviously will have a special effect.
So far, I have discovered the following special accessory ensembles:
Alpine Ensemble: 'SCREAMS' Alpine
Tyroleon Hat
Molecule Tee
Astronaut Ensemble: Captures Look
Space Helmet
Space Suit
Blue Hero Ensemble: Captures Look
Blue Zap Suit
Captain's Ensemble: SCREAMS Captain
Captain's Hat
Cavalier Ensemble: SCREAMS Cavalier
Cavalier Hat
Detective Ensemble: Captures Look
Detective Outfit
Doctor Ensemble: Captures Look
Doctor Coat
Explorer's Ensemble: Captures Look
Explorer Shirt
Firefighter's Ensemble: SCREAMS Firefighter
Fireman's Hat
Frog Ensemble: SCREAMS Frog
Frog Hat
Frog Shirt
Grape Look
Grape Shirt
Mummy Ensemble: Screams Mummy
Dressing
Ornate Ensemble: Screams Ornate
Pigtail
Silk Hat
Nordic Ensemble: Screams Nordic
Dutch Hat
Pirate Ensemble
Pirate Hat
Eye Patch
Pirate Coat
Ornate Ensemble
Sailor Ensemble: Captures Look
Sailor Suit
Samurai Ensemble: SCREAMS Samurai, or captures 'Samurai' look
Helmet
Samurai Suit (new)
Superhero Ensemble
Tangerine Look
Viking Ensemble: SCREAMS Viking
Viking Helmet
Scale Armour
Warrior Ensemble: SCREAMS 'Warrior'
Roman Helmet
Wrestler's Ensemble: SCREAMS 'Wrestler'
Wrestling Masque
Wrestler's Shirt

All Accessories:

This is a list of Accessories that can be purchased from the Able Sisters or
obtained from Gracie. Once an item is purchased from the Able Sisters, it
will be included in your Catalogue and you may order it from Tom Nook. There
are a couple of exceptions to this. The Crown, the Royal Crown and the Halo
cannot be ordered from the Catalogue. If you want one of these, you must buy
it directly from the Able Sisters' Shop when it is on display.
In City Folk, some of the outfits formerly offered by Gracie now are ordinary
items displayed at the Able Sisters' Shop. Others remain Gracie Exclusives.

Flowers:

Any flower can be worn as an accessory. In fact, Gracie's Fashionista Badge


is a red rose that can be worn. A four-leaf clover can be worn as well.

Hairpins:

Moon Hairpin
Star Hairpin

New Headgear

Festive Hat: 640 Bells (goes with Jingle Shirt)


Blue Zap Helmet: 120 Bells (goes with Blue Zap Suit)
Green Zap Suit: 120 Bells (goes with green Zap Suit)
Pink Zap Suit: 120 Bells (goes with Pink Zap Suit)
Red Zap Helmet: 120 Bells (goes with Red Zap Suit)
Majora's Masque: Not for Sale (TNP Reward)
Samus Masque: Not for Sale (TNP Reward)
Toad Hat: Not for Sale (TNP Reward)
Red Pikmin: 400 Bells (Japanese version)
Hero's Cap: Not for Sale (TNP Reward)

Wigs:

Afro Wig: 160 Bells


Geisha Wig: 1600 Bells
King Tut Wig: 12000 Bells
Mohawk Wig: 160 Bells
Pigtail: 120 Bells
Powdered Wig: 160 Bells
Regent Wig: 160 Bells
Samurai Wig: 1200 Bells

Caps:

Green Cap: 160 Bells


Hunter's Cap: 360 Bells
Light Blue Cap: 160 Bells
Paperboy Cap: 280 Bells
Red Cap: 160 Bells
Star Cap: 160 Bells
Swimming Cap: 80 Bells
Yellow Cap: 160 Bells
White Cap: 160 Bells

Knit Hats

Blue Knit Hat: 160 Bells


Orange Knit Hat: 160 Bells
Pink Knit Hat: 160 Bells
Purple Knit Hat: 160 Bells

Hats:

Badge Hat: 160 Bells


Beret: 160 Bells
Big Bro's Hat: 320 Bells
Dandy Hat: 160 Bells
Detective Hat: 240 Bells
Fireman's Hat: 960 Bells
Grandpa Hat: 240 Bells
Li'l Bro's Hat: 320 Bells
Puffy Hat: 240 Bells
Red Pom-Pom Hat: 160 Bells
Straw Hat: 160 Bells
Top Hat: 400 Bells
Wizard's Hat: 80 Bells

Cow Bone: 160 Bells


Bonnets and Hoods

Baby's Hat: 160 Bells


Bunny Hood: 1600 Bells
Dressing: 120 Bells
Ninja Hood: 240 Bells
White Veil: 400 Bells
Warbonnet: 1000 Bells

Head Scarves

Bandanna: 80 Bells
Keffiyah: 160 Bells
Turban: Bells*
*The Turban that had such significance in Wild World now is sold as an
ordinary item by the Able Sisters.

Helmets:

Bicycle Helmet: 400 Bells


Combat Helmet: 960 Bells
Knight's Helmet: 1000 Bells
Motocross Helmet: 1400 Bells
Racing Helmet: 1200 Bells
Roman Helmet: 1200 Bells

Masques:

Eye Mask: 160 Bells


Clown Mask:
Gas Mask: 240 Bells
Hero's Mask: 1200 Bells
Hockey Mask: 200 Bells
Mask: 80 Bells
Masquerade Mask: (Available now only at GracieGrace)
Snorkel Mask: 320 Bells

Mustaches and Beards

Big Bro Mustache: 600 Bells


Curly Mustache: 160 Bells
Mini-Mustache: 160 Bells
King's Beard: 8000 Bells

Patches:

Eye Patch: 120 Bells


Post-Op Patch: 120 Bells

Shades and Glasses:


Blue Frames: 120 Bells
Brown Glasses: 120 Bells
Funky Glasses: 120 Bells
Goggles: 280 Bells
Green Glasses: 120 Bells
Huge Shades: 160 Bells
Mint Glasses: 120 Bells
Pilot Shades: 2400 Bells
Pink Glasses: 120 Bells
Purple Glasses: 120 Bells
Red Glasses: 120 Bells
Rimmed Glasses: 120 Bells
Silver Frames: 120 Bells
Sporty Shades: 160 Bells
Stache & Glasses: 240 Bells
Thick Glasses: 120 Bells
Tiny Shades: 120 Bells
Triangle Shades: 120 Bells
Yellow Glasses: 120 Bells
3-D Glasses: 120 Bells

Doctor's Mirror: 160 Bells


Monocle: 240 Bells

HMD: 1800 Bells


Pacifier: 120 Bells

Crowns:

Crown: 1,000,000 Bells


Royal Crown: 1,200,000 Bells
Halo: 2400 Bells

N.B. As stated above, the Crowns and Halo cannot be ordered from Tom Nook but
must be purchased only when displayed at the Able Sisters' Shop.

Lucky and Unlucky Hats

It is said that the snorkel mask will increase your chances of catching rare
fish but in actuality, it does not have any significant effect.

The King Tut masque is cursed and will cause you to trip in the same way that
one of Katrina's fortunes declaring 'clumsiness' will.

All Clothing

Shirts

Different shirts can be purchased at the Able Sisters Shop each day. Many of
those that once were given by Gracie in Animal Crossing Wild World on her
visits to your village now are sold by the Able Sisters, but Gracie does have
some exclusive outfits as well as furniture at her GracieGrace Boutique in the
City. Among others, she continues to offer the Animal Patterns, such as
the 'Cow Shirt' for vastly inflated prices.
Work Uniform: (Gift from Tom Nook, cannot be sold)
A Shirt: 370 Bells
Airy Shirt: 420 Bells
American Shirt: 360 Bells (new)
Amethyst Shirt: 360 Bells
Aqua Polka Shirt: 360 Bells
Arctic Camo: 320 Bells
Asian Shirt: 380 Bells
Bad Plaid Shirt: 420 Bells
Barber Shirt: 640 Bells
Baseball Shirt: 320 Bells
BB Shirt: 350 Bells
Beaded Shirt: 420 Bells
Bear Shirt: 390 Bells
Beatnik Shirt: 360 Bells
Big Bro's Shirt: 320 Bells
Big Dot Shirt: 340 Bells
Big Star Shirt: 400 Bells
Blossom Shirt: 370 Bells
Blue Check Print: 360 Bells
Blue Check Shirt: 380 Bells
Blue Diamond Top: 370 Bells
Blue Grid Shirt: 340 Bells
Blue Pinstripe: 380 Bells
Blue Retro Shirt: 380 Bells
Blue Stripe Shirt: 340 Bells
Blue Tartan: 390 Bells
Blue Tie-Dye: 380 Bells
Blue Zap Suit: (new) 640 Bells
Bold Check Shirt: 360 Bells
Bone Shirt: 280 Bells
Bright Shirt: 320 Bells
Bubble Gum Shirt: 380 Bells
Bubble Shirt: 410 Bells
Bunny Shirt: 360 Bells; 90 Bells
Burglar's Shirt: 420 Bells
Butterfly Shirt: 640 Bells
Cafe Shirt: 420 Bells
Cake Shirt: 600 Bells
Camel Shirt: 280 Bells
Candy Gingham: 320 Bells
Captain's Shirt: 340 Bells
Caterpillar Tee: 640 Bells
Caveman Tunic: 380 Bells
Chain-Gang Shirt: 260 Bells
Chequerboard Tee: 340 Bells
Chequered Shirt: 390 Bells
Cherry Shirt: 360 Bells
Chevron Shirt: 320 Bells
Chichi Print: 180 Bells
Chinese Shirt: 320 Bells
Chocomint Shirt: 340 Bells
Circus Shirt: 370 Bells
Citrus Gingham: 360 Bells
Citrus Shirt: 640 Bells
Cloudy Shirt: 320 Bells
Club Shirt: 360 Bells
Concierge Shirt: 350 Bells
Cool Shirt: 640 Bells
Coral Shirt: 640 Bells
Cow Shirt: Sold by Gracie
Crewel Shirt: 380 Bells
Crossing Shirt: 640 Bells
Daisy Shirt: 380 Bells
Danger Shirt: 340 Bells
Dapper Shirt: 350 Bells
Dark Polka Shirt: 350 Bells
Dawn Shirt: 380 Bells
Dazed Shirt: 350 Bells
Deep Blue Tee: 380 Bells
Desert Camo: 320 Bells
Diamond Shirt: 380 Bells
Dice Shirt: 340 Bells
Dreamy Shirt: 340 Bells
Dutch Shirt: 280 Bells
Egyptian Outfit: (new): 640 Bells
Eight-Ball Shirt: 340 Bells
Elephant Shirt: 260 Bells
Explorer Shirt: 400 Bells
Fairy Tale Shirt: 320 Bells
Fall Leaf Shirt: 280 Bells
Fall Plaid Shirt: 370 Bells
Fern Shirt: 300 Bells
Fiendish Shirt: 640 Bells
Firefighter Tee: 320 Bells
Five-Ball Shirt: 340 Bells
Flame Shirt: 360 Bells
Flan Shirt: 640 Bells
Flowery Shirt: 400 Bells
Fluffy Shirt: 400 Bells
Folk Shirt: 380 Bells
Four-Ball Shirt: 340 Bells
Fresh Shirt: 380 Bells
Frock Coat: 290 Bells
Frog Shirt: 340 Bells
Funky Dot Shirt: 430 Bells
Future Shirt: 390 Bells
Gelato Shirt: 330 Bells
Giraffe Shirt: 6400 Bells (Sold by Gracie)
Go-Go Shirt: 360 Bells
Gracie's Top: (Sold by Gracie)
Grape Shirt: 640 Bells
Grape Stripe Shirt: 320 Bells
Grass Shirt: 640 Bells
Grey Tartan: 420 Bells
Green Bar Shirt: 320 Bells
Green Tie-Dye: 380 Bells
Green Vest: 380 Bells
Green Zap Suit: 640 Bells (new)
Groovy Shirt: 640 Bells
Gumdrop Shirt: 390 Bells
Heart Shirt: 360 Bells
Hero's Clothes: (new) Not for Sale (TNP Reward)
Hot Dog Shirt: 640 Bells
Hot Spring Shirt: 520 Bells
Houndstooth Knit: 370 Bells
Houndstooth Tee: 350 Bells
Icy Shirt: 390 Bells
Jade Check Print: 360 Bells
Jagged Shirt: 360 Bells
Jester Shirt: 420 Bells
Jingle Shirt: 420 Bells (new)
Jungle Camo: 320 Bells
Kiddie Shirt: 340 Bells
Kiwi Shirt: 640 Bells
Ladybug Shirt: 640 Bells
Latin Uniform: 320 Bells
Leaf Shirt: 260 Bells
Lemon Gingham: 340 Bells
Leopard Shirt: 320 Bells
Li'l Bro's Shirt: 320 Bells
Lightning Shirt: 380 Bells
Lite Polka Shirt: 380 Bells
Lotus Shirt: 400 Bells
Loud Bloom Shirt: 360 Bells
Lovely Shirt: 400 Bells
Melon Gingham: 340 Bells
Melon Shirt: 640 Bells
Mint Gingham Top: 330 Bells
Misty Shirt: 380 Bells
Moldy Shirt: 640 Bells
Molecule Tee: 360 Bells
Mummy Shirt: 180 Bells
MVP Shirt: 370 Bells
Natty Shirt: 380 Bells
Nebula Shirt: 390 Bells
New Spring Shirt: 520 Bells
New Year's Shirt: Not for Sale (Given on New Year's Day)
Night Sky Tee: 420 Bells
Nile Shirt: 400 Bells
Nine-ball Shirt: 340 Bells
No. 1 Shirt: 250 Bells
No. 2 Shirt: 250 Bells
No. 3 Shirt: 250 Bells
No. 4 Shirt: 250 Bells
No. 5 Shirt: 250 Bells
No. 67 Shirt: 250 Bells
Noble Shirt: 380 Bells
Nurse's Uniform: 300 Bells
One-Ball Shirt: 340 Bells
One-Way Tee: 420 Bells
Optical Shirt: 430 Bells
Orange Check Tee: 280 Bells
Orange Jumpsuit: 200 Bells
Orange Pinstripe: 640 Bells
Paw Shirt: 360 Bells
Peachy Shirt: 390 Bells
Pep Squad Shirt: 330 Bells
Picnic Shirt: 330 Bells
Pink Tartan: 420 Bells
Pink Wave Shirt: 420 Bells
Pink Zap Suit: (new) 640 Bells
Pirate's Coat: (new): 640 Bells
Polar Fleece: 360 Bells
Poncho: 320 Bells
Pop Bloom Shirt: 360 Bells
Prism Shirt: 370 Bells
Purple Tie-Dye: 380 Bells
Racer 6 Shirt: 380 Bells
Racer Shirt: 380 Bells
Racing Shirt: 460 Bells
Rainbow Shirt: 777 Bells
Red Bar Shirt: 360 Bells
Red Check Shirt: 330 Bells
Red Down Vest: 380 Bells
Red Grid Shirt: 360 Bells
Red Riding Hoody: 350 Bells
Red Tie-Dye: 380 Bells
Red Warmup Suit: 260 Bells
Red Zap Suit: (new) 640 Bells
Reggae Shirt: 240 Bells
Ribbon Shirt: 370 Bells
Rose Shirt: 480 Bells
Rose Sky Shirt: 320 Bells
Rugby Shirt: 360 Bells
Sailor's Uniform: 320 Bells
Samurai Suit: (new) 640 Bells
Sandwich Shirt: 640 Bells
Six-ball Shirt: 340 Bells
Seven-Ball Shirt: 420 Bells
Sharp Outfit: 280 Bells
Silk Bloom Shirt: 480 Bells
Skull Shirt: 320 Bells
Sky Shirt: 360 Bells
Snow Shirt: 640 Bells
Snowcone Shirt: 420 Bells
Space Suit: 360 Bells
Spade Shirt: 340 Bells
Spanish Shirt: 360 Bells
Spiderweb Shirt: 320 Bells
Splendid Shirt: 640 Bells
Spring Shirt: 320 Bells
Spunky Knit: (new) 360 Bells
Star Shirt: 370 Bells
Straw Shirt: 360 Bells (new)
Strawberry Shirt: 640 Bells
Subdued Print: 320 Bells
Sunset Top: 290 Bells
Swell Shirt: 400 Bells
Three-Ball Shirt: 340 Bells
Tiger Shirt: 640 Bells
Tin Shirt: 640 Bells
Toad Shirt: 340 Bells
Toga: 280 Bells
Tropical Shirt: 370 Bells
Tulip Shirt: 280 Bells
Tuxedo: 380 Bells
Twinkle Shirt: 480 Bells
Two-Ball Shirt: 340 Bells
U R Here Shirt: 350 Bells
Uncommon Shirt: 360 Bells
Vegetarian Shirt: 280 Bells
Vertigo Shirt: 380 Bells
Vogue Top: 380 Bells
Waffle Shirt: 430 Bells
Waitress Shirt: 320 Bells
Watermelon Shirt: 640 Bells
Western Shirt: 350 Bells
Witch Shirt: 360 Bells
Work Uniform: Not for Sale (Tom Nook)
Wrap Shirt: 320 Bells
Wrestler Shirt: 280 Bells
Yellow Bar Shirt: 320 Bells
Yellow Bolero: 430 Bells
Yellow Pinstripe: 360 Bells
Yellow Tartan: 430 Bells
Yodel Shirt: 350 Bells
Zebra Shirt: 640 Bells
Zipper Shirt: 320 Bells
N.B. For veteran Animal Crossing players: Note that outfits given by Gracie
in Wild World now are sold by the Able Sisters. They usually are advertised
as part of an ensemble, such as the 'Strawberry Look' or the 'Persian'.

Knits

Aurora Knit: 380 Bells


Beige Knit: 320 Bells
Blue Argyle Top: 4800 Bells (from GracieGrace)
Blue Stripe Knit: 340 Bells
Comfy Sweater: 360 Bells
Earthy Knit: 390 Bells
Floral Knit: 420 Bells

Special Outfits and Armour

Armour Suit: 400 Bells


Bodice: 400 Bells
Captain's Shirt: 340 Bells
Dragon Suit: 340 Bells
Frock Coat: 290 Bells
Gold Armour Suit: 540 Bells
Graduation Gown: 320 Bells
Jester Shirt: 420 Bells
Kimono: 520 Bells
Laced Shirt: 370 Bells
Leather Jerkin: 380 Bells
Military Uniform: 380 Bells
Noble Shirt: 380 Bells
Princess Shirt: 480 Bells
Royal Shirt: 380 Bells
Samurai Suit: (new)
Scale Armour Suit: 480 Bells
Toga: 280 Bells

GracieGrace Shirts

Blue Argyle Top: 4800 Bells


Cow Shirt: 6400 Bells
Giraffe Shirt: 6200 Bells
Tiger Shirt: 6400 Bells
Trenchcoat: 5200 Bells
Tuxedo: 7600 Bells
Zebra Shirt: 6400 Bells

GracieGrace Accessories

Elegant Hat: 6400 Bells


Elegant Umbrella: 3200 Bells
Masquerade Mask: 4800 Bells
Tortoise Specs: 5200 Bells

All Umbrellas

Umbrellas have many different uses in Animal Crossing. They can be strictly
practical, for use in the rain or the snow, or they can be a bold fashion
statement. Moreover, Umbrellas can be displayed in your house and when
placed, can be used to create good Feng Shui. Unlike our world, bad luck
does not ensue when an Umbrella is opened inside a house in Animal Crossing.

The price of each Umbrella sold by the Able Sisters is 160 Bells. This does
not vary. There are Umbrellas that are sold at GracieGrace Boutique as well.
Only the prices for the GracieGrace Umbrellas are given.

Bat Umbrella
Beach Umbrella
Blue Umbrella
Blue Dot Parasol
Busted Umbrella
Candy Umbrella
Camo Umbrella
Daisy Umbrella
Eggy Parasol
Elegant Umbrella: 3,200 Bells from GracieGrace
Flame Umbrella
Forest Umbrella
Gelato Umbrella
Green Umbrella
Lacy Parasol
Leaf Umbrella
Lemon Umbrella
Leopard Umbrella
Melon Umbrella
Mint Umbrella
Modern Umbrella
Paper Parasol
Paw Umbrella
Petal Parasol
Picnic Umbrella
Ribbon Umbrella
Red Umbrella
Spider Umbrella
Sunny Parasol
Toad Parasol
Yellow Umbrella
Zebra Umbrella
Paintings

Paintings:

Paintings can be displayed in your house or donated to the Museum to complete


the Paintings section.
The following paintings can be purchased solely from Redd:
Amazing Painting: 3920 Bells
Basic Painting: 3920 Bells
Calm Painting: 3920 Bells
Common Painting: 3920 Bells
Dainty Painting: 3920 Bells
Famous Painting: 3920 Bells
Fine Painting: 3920 Bells
Flowery Painting: 3920 Bells
Lovely Painting: 3920 Bells
Moving Painting: 3920 Bells
Nice Painting: 3920 Bells
Opulent Painting: 3920 Bells
Perfect Painting: 3920 Bells
Quaint Painting: 3920 Bells
Rare Painting: 3920 Bells
Scary Painting: 3920 Bells
Serene Painting: 3920 Bells
Solemn Painting: 3920 Bells
Strange Painting: 3920 Bells
Warm Painting: 3920 Bells
Worthy Painting: 3920 Bells
Redd appears to be even less trustworthy in City Folk than he was in Wild
World, but when he is offering forgeries, an Animal Neighbour usually will
warn you of this fact.
When you attempt to donate a Painting to the Museum, Blathers will accept it
gratefully if it is an original, but if it is a forged painting, he will say:
'Hoo now? This painting... Upon closer inspection, it is a COUNTERFEIT! In
other words, it is a forged painting, not an original. Yes, verily! I cannot
exhibit a fake. It just cannot be done. I shudder at the thought! I shall
not ask from whence it came, but I must return it to you, eh wot?'
Tom Nook will pay only 10 Bells for a forged painting.
All Paintings qualify for the 'old-school furniture' Genre with respect to the
Happy Room Academy.
In Wild World, once you had purchased a genuine Painting from Redd, it would
appear in your Catalogue and you would be able to reorder it from Tom Nook.
In City Folk, paintings are not added to your Catalogue at all.

Gyroids in City Folk

As in Wild World, you can find Gyroids by using your Shovel wherever you see a
star-shaped dimple in the ground. This signifies either the presence of a
Fossil, a Gyroid or an item buried by one of your characters. Fossils must be
taken to Blathers for identification before they will be anything but
generic 'fossils'. Gyroids, on the other hand, have their unique
characteristics when removed from the ground.
Gyroids can be stored by Brewster if you befriend him. Otherwise, you must
store them yourself. Each Gyroid makes a characteristic sound effect. When
sets are displayed together, they will create unique 'music' in the form of
rhythms and sounds.
The Auction House in the City is managed by a special Gyroid in City Folk.
A Gyroid displayed in your house will give 818 Points towards your HRA rating.
All Gyroid Sets

Alloid Set

Alloid
Mini Alloid
Tall Alloid

Bovoid Set

Mega Bovoid
Tall Bovoid

Bowtoid Set

Bowtoid
Mega Bowtoid
Mini Bowtoid
Tall Bowtoid

Buzzoid Set

Mega Buzzoid
Tall Buzzoid
Buzzoid
Mini Buzzoid

Clankoid Set

Clankoid
Mega Clankoid
Mini Clankoid
Tall Clankoid

Croakoid Set

Mega Croakoid
Tall Croakoid
Croakoid
Mini Croakoid

Dekkoid Set

Mega Dekkoid
Dekkoid
Mini Dekkoid
Dingloid Set

Dingloid
Mega Dingloid
Mini Dingloid
Squat Dingloid
Tall Dingloid
Squat Dingloid

Dinkoid

Mega Dinkoid
Mini Dinkoid

Drilloid Set

Mega Drilloid
Drilloid
Mini Drilloid

Droploid Set

Tall Droploid

Echoid Set

Mega Echoid
Tall Echoid
Mini Echoid

Fizzoid Set

Mega Fizzoid
Mini Fizzoid

Freakoid Set

Mega Freakoid
Mini Freakoid

Gargloid Set

Tall Gargloid
Gargloid
Mini Gargloid

Gongoid Set
Mega Gongoid
Tall Gongoid
Gongoid
Mini-Gongoid

Harmonoid Set

Mega Harmonoid
Tall Harmonoid
Harmonoid
Mini Harmonoid

Howloid Set

Mega Howloid
Howloid
Mini Howloid

Lamentoid Set

Mega Lamentoid
Tall Lamentoid
Lamentoid
Mini Lamentoid

Lullaboid Set

Mega Lullaboid
Tall Lullaboid
Lullaboid
Mini Lullaboid

Metatoid Set

Metatoid
Mini Metatoid

Nebuloid Set

Mega Nebuloid
Mini Nebuloid
Nebuloid
Slim Nebuloid
Squat Nebuloid
Tall Nebuloid
Oboid Set

Mega Oboid
Tall Oboid
Oboid

Oombloid Set

Mega Oombloid
Tall Oombloid
Oombloid
Mini Oombloid

Percoloid Set

Mega Percoloid
Tall Percoloid

Plinkoid Set

Mega Plinkoid
Plinkoid
Mini Plinkoid

Poltergoid Set

Mega Poltergoid
Mini Poltergoid
Poltergoid
Tall Poltergoid

Puffoid Set

Mega Puffoid
Tall Puffoid
Mini Puffoid

Quazoid Set

Mega Quazoid
Mini Quazoid
Quazoid
Slim Quazoid
Tall Quazooid
Rhythmoid Set

Rhythmoid
Mini Rhythmoid

Rustoid Set

Mega Rustoid
Rustoid
Mini Rustoid

Sproid Set

Mega Sproid
Tall Sproid
Sproid
Mini Sproid

Sputnoid Set

Mega Sputnoid
Tall Sputnoid
Sputnoid
Mini Sputnoid

Squelchoid

Mega Squelchoid
Squelchoid
Mini Squelchoid

Strumboid Set

Mega Strumboid
Tall Strumboid
Strumboid
Mini Strumboid

Timpanoid Set

Mega Timpanoid
Tall Timpanoid
Timpanoid
Mini Timpanoid
Tootoid Set

Mega Tootoid
Tootoid
Mini Tootoid

Warbloid Set

Tall Warbloid
Warbloid
Mini Warbloid

Animals and their Collections

Colour Categories and Genres

When an Animal declares that he/she is collecting a specific colour of


furniture, this is completely different from colour designations for the
purposes of Feng Shui. An item that corresponds with orange for Feng Shui,
for example, will not necessarily be 'orange furniture' for the purpose of a
collection. Some 'orange' Feng Shui items do qualify as 'orange furniture' as
well, but this is not invariably the case. Here are some colours and items
that have been confirmed as belonging to a specific colour category or Genre.
In every case, unless an asterick (*) follows the item, I have confirmed the
Colour Category or Genre by giving the item to an Animal and having him/her
confirm it as belonging to that Category or Genre.

List of K.K. Slider Songs

Please note that a misspelling or mistake in punctuation will cause K.K.


Slider to play a different song and then tell you that the song is not on his
list. He will say: 'Don't throw me that look, man. I know that's the wrong
riff. The thing is, (name of song) is not on my set list, man. So I was just
pulling your leg. I didn't mean to put you on, dig? Drop by next week, man.
I'll wail another request out for you then.'
Although he will tell you to return the following Saturday, you simply can go
up to him again to request another song. When you give him the name of a song
on his list, he will give you a 'bootleg' after playing it.
In City Folk, his dialogue is a little different form that in Wild World.
K.K. Slider: Hey, Freya. You here for a song?
Your options:
You know it!
No, thanks.
K.K. Slider: Cool. Listen, don't spread it around, but… I'm taking requests,
if you've got an itch for an old favourite. You can belt out the name of the
song or just tell me how you'[re feelin'. It's all cool with me.
Your options now:
I know a song!
Here's my mood…
I'll let you pick.
K.K. Slider: Name your lick, and I'll belt it out, Your Groovitude.
Now you will see a Keyboard menu with: Request which song?
Note that the first time you meet K.K. at the Roost, you will not have the
option to request a specific song. He simply will choose one to play for you,
then give you a 'bootleg' of that song. In subsequent weeks, you will be able
to make a request.

Agent K.K.
Aloha K.K.
Cafe K.K. *
Comrade K.K.
DJ K.K.
Forest Life
Go K.K. Rider!
I Love You
Imperial K.K.
K.K. Aria
K.K. Ballad
K.K. Blues
K.K. Bossa
K.K. Calypso
K.K. Casbah
K.K. Chorale
K.K. Condor
K.K. Country
K.K. Cruisin'
K.K. D & B
K.K. Dirge
K.K. Dixie
K.K. Etude
K.K. Faire
K.K. Folk
K.K. Fusion
K.K. Gumbo
K.K. Jazz
K.K. Lament
K.K. Love Song
K.K. Lullaby
K.K. Mambo
K.K. Marathon
K.K. March
K.K. Metal
K.K. Parade
K.K. Ragtime
K.K. Rally
K.K. Reggae
K.K. Rock
K.K. Rockabilly
K.K. Safari
K.K. Salsa
K.K. Samba
K.K. Ska
K.K. Song
K.K. Soul
K.K. Steppe
K.K. Swing
K.K. Tango
K.K. Technopop
K.K. Waltz
K.K. Western
King K.K.
Lucky K.K.
Marine Song 2001
Mountain Song
Mr. K.K.
My Place
Neapolitan
Only Me
Pondering
Rockin' K.K.
Senor K.K. *
Soulful K.K.
Steep Hill
Surfin' K.K.
The K. Funk
To the Edge
Two Days Ago

* Use the keyboard option that allows you to place the accent used in French
over the e for Cafe and the one used in Spanish over the 'n' in Senor, or he
will not play the correct song. Make certain that you add the exclamation
point to 'Go K.K. Rider!'
or he will not play that song either.
In City Folk, K.K. will give you a recording after he plays your first
request. You then can continue to request songs from him but you will not
obtain any recordings of subsequent songs.
It is only on the occasion of your first meeting that K.K. will choose the
song himself, assuming evidently that, as he has not met you before, you would
have no 'favourites' of your own. On any subsequent Saturday evening, he will
tell you that he is accepting requests.
After he plays your first request, he will say: Hey, thanks for listening.
Check out your pockets-- ! I laid a boot on you for Comrade K.K. (or whatever
song you requested). Free of charge, man. I'm not in it for the gravy. My
music's too pure for that commercial scene. Slip it in the box back at your
pad, and you can listen to my tunes anytime.

Gardening in Animal Crossing

Gardening is a very interesting aspect of your life in Animal Crossing. When


you first settle in your village, much of your early income probably will be
the result of harvesting fruit from various trees. Each village has its
own 'native' fruit. Fruit from other villages can be obtained by various
means, including travel to another village or attached to letters sent from
home. Coconuts that wash up on your beach can be planted to produce coconut
trees.

Rare Insects and Trees

Trees that are planted produce more than fruit. Some rare insects can be
found only on specific trees. For example, there are rare beetles that can be
found solely on the palm trees that produce Coconuts.

The Value of Trees that do not Bear Fruit

Some players become so enthusiastic about fruit trees that they chop down any
tree that does not bear fruit in order to make room for another fruit tree.
This, unfortunately, will have negative side-effects.
There are Festivals that require Trees other than Fruit Trees. If you have
only Fruit Trees in your Village, no Acorns will be found during the Acorn
Festival! If you have nothing but Fruit Trees in your Village, there will be
no lights on the Trees during other Festivals. It is the Trees that do not
bear fruit that are festooned with lights…
Balance is the key in gardening as well as in all other aspects of life.

Flowers in Wild World

You probably will have planted fruit trees throughout the village before you
ever begin to experiment with flowers extensively but as you become more
familiar with life in Wild World, you may notice the wide varieties of flowers
that can be planted. Flower seeds can be purchased from Tom Nook, but when
planted, can produce hybrids randomly. The Golden Watering Can is another
means to produce a magnificent variety of flower that cannot be obtained in
any other way.

Hybrids in Wild World

Your first experience with hybrids may occur when you notice a new variety of
flower in one of your neighbour's gardens or near a couple of flowers that you
planted. Hybrids occur randomly but only under specific conditions. You can
experiment or you can follow this guide.
First, you must have two flowers of the same variety in order to produce a
hybrid. In other words, you must breed a rose with another rose or a cosmos
with a second cosmos to produce a new variety of rose or cosmos.
Second, you need to plant the two flowers next to one another to spawn a
third. 'Next' to one another can be adjacent as well as to the right, left,
above or below the other flower.
Third, you need to clear a 3 x 3 square of land in order to give the two
flowers the optimum chance of spawning a third. When you have cleared a 3 x 3
plot, plant the two flowers next to one another in any configuration you like,
but leave the rest of the plot empty.
Now wait for a result. Flowers spawn at 6.00 a.m. in the morning. From two
to five new flowers will appear each morning in your village. Creating a plot
where the flowers can appear is a way to maximize success in hybridization.
Even if you do not make the effort, however, you may notice hybrids appearing
in the gardens of your neighbours. Be aware of the flowers that appear and
you will find that they are created by specific combinations.
The colours that are created by two flowers will differ from species to
species, interestingly enough. In other words, placing one white flower next
to another one will create a different result depending on whether the flowers
are tulips or roses. For each species, there is one combination that will NOT
result in any hybrid or different colour of flower. With respect to the
Tulip, it is the White Tulip. A White Tulip placed next to another White
Tulip always will result in a third White Tulip. A White Pansy when placed
next to another White Pansy, on the other hand, may result in a third White
Pansy or it may create a Blue Pansy!

Colour Combinations:

Here is a list of possible combinations for each type of flower:

Roses
Red + Red = Red or Black
Red + White = Red or White or Pink
Red + Yellow = Red or Yellow or Orange
White + White = White or Purple
White + Yellow = White or Yellow
Yellow + Yellow = Yellow
Purple + Black = Purple or Black or Blue

Golden Roses

Here is the equation for the rare Golden Rose:


Dead Black Rose + Golden Watering Can = Golden Rose
You must have a Golden Watering Can in order to create the Golden Rose. The
method by which the Golden Tools are obtained is given in another section of
this guide. The Golden Watering Can is the prize that Pelly or Phyllis will
give if you have kept your Village Perfect for a fortnight. After a full
fortnight or two weeks, speak to Pelly or Phyllis at the Town Hall to obtain
your Golden Watering Can. You then will be able to create Golden Roses.
To create a Golden Rose, you must allow a Black Rose to wither. Once the
Black Rose dies, water it with the Golden Watering Can and it will become a
Golden Rose. It is only the Golden Watering Can that has the power to
transform the dead black rose, by the way.

Tulips

Red + Red = Red or Black


Red + White = Red or White or Pink
Red + Yellow = Red or Yellow or Purple
White + Yellow = White or Yellow
Yellow + Yellow = Yellow or Black
White + White = White

Pansies:

Red + Red = Red or Purple


Red + White = Red or White
Red + Yellow = Red or Yellow or Orange
White + White = White or Blue
White + Yellow = White or Yellow
Yellow + Yellow = Yellow

Cosmos

Red + Red = Red or Black


Red + White = Red or White or Pink
Red + Yellow (Sun) = Red or Yellow (Sun) or Orange
White + Yellow (Sun) = White or Yellow (Sun)
Yellow (Sun) + Yellow (Sun) = Yellow (Sun)
White + White = White

Creating Hybrid Colours:

If you study the lists given in the previous section, you will see that a
hybrid colour is only one possible result of the 'mating' of two flowers.
More often than not, the flower that is spawned will be the colour of one of
the 'parent' flowers rather than a hybrid. You must be patient and trust in
your luck.
For those who are interested only in hybrid results, here are the combinations:

Hybrid Roses:

Black Rose = Red Rose + Red Rose


Purple Rose = White Rose + White Rose
Pink Rose = Red Rose + White Rose
Orange Rose = Red Rose + Yellow Rose
Blue Rose = Black Rose + Purple Rose
Golden Rose = Dead Rose + Golden Watering Can

Hybrid Tulips

Black Tulip = Red Tulip + Red Tulip or Yellow Tulip + Yellow Tulip
Purple Tulip = Red Tulip + Yellow Tulip
Pink Tulip = Red Tulip + White Tulip

Hybrid Pansies

Purple Pansy = Red Pansy + Red Pansy


Orange Pansy = Red Pansy + Yellow Pansy
Blue Pansy = White Pansy + White Pansy

Hybrid Cosmos

Black Cosmos = Red Cosmos + Red Cosmos


Pink Cosmos = Red Cosmos + White Cosmos
Orange Cosmos = Red Cosmos + Yellow Cosmos

Fishing and Insect Hunting Advanced Tips:

The shadows of any fish can be studied to determine the type of fish in the
water at any point in time. The sounds that insects make can be a clue as to
their presence. The following sections give the shadow sizes and insect
sounds that are hints as to their whereabouts and identity.

Fish Shadows:

The shape of the shadow of a fish in the water can signify a specific type of
fish on occasion. For example:

Saltwater Small Fish:

-Seahorse
-Clown fish (rare)

Saltwater Medium Fish:

-Horse Mackerel
-Squid (rare)
-Octopus (rare)

Saltwater Large Fish:

-Sea Bass
-Red Snapper (rare)
-Olive Flounder (rare)
-Coelacanth (harsh weather, rare)

Saltwater Extra-Large Fish:

-Hammerhead
-Ocean Sunfish
-Shark (rare)

Freshwater Small Fish:

-Pale Chub
-Guppy (rare)
-Freshwater Guppy (nocturnal)
-Goldfish (rare)
-Pop-eye Goldfish (rare)

Holding Ponds:

-Frog
-Crawfish
-Killifish (rare)

Freshwater Medium Fish:

-Crucian Carp (common)

-(Large) Char (waterfall)

Freshwater Large Fish:

-Carp
-Arowana (rare)
-Dorado (rare)

Ponds:

-Giant Snakehead
-Catfish (common size is between medium and large)

Tips for Hunting Insects:

Common Butterfly: Lands on white flowers of any species.


Yellow Butterfly: Lands on yellow flowers of any species.
Tiger Butterfly: Lands on red or pink flowers of any species.
Peacock: Lands on purple, black, or blue flowers of any species.
Agrias Butterfly: ???
Emperor: ???
Birdwing: ???
Darner Dragonfly: Lands on signposts.
Note: It is possible that the other dragonflies also land on signposts.

Butterfly Colours:

Common: All white. A white version of the Yellow Butterfly.


Yellow: All yellow. A yellow version of the Yellow Butterfly.
Tiger: Mostly yellow with black lines and outlines. Its wings have a 'tail'.
Peacock: Mostly black with shining turquoise lines and outlines.
Agrias: Two wings bright red and two other wings bright blue. Its a speedy
butterfly.
Emperor: Mostly shiny turquoise with black lines and outlines.
Birdwing: Diamond-shaped wings of bright turquoise with a black dot in the
center. It's hard to miss!

Flying Bug Speeds:


Walking Pace: Common Butterfly, Yellow Butterfly, Tiger Butterfly, Peacock.
(Monarch)
Running Pace: Agrias Butterfly, Emperor, Birdwing, Darner Dragonfly. (It is
possible that the other dragonflies also fly at running pace.)

Cicadas' Songs:

Brown Cicada: A constant chirping noise. It stops when you get too close to
the insect.
Robust Cicada: A chirping noise with some pauses. It stops when you get too
close to the insect.
Walker Cicada: An unusual chirping noise with some pauses. It stops when you
get too close to the insect.
Evening Cicada: ???

Your Postbox

Your own Postbox is in front of your house, to the left of the front door.
When you have post, the flag will be in the 'up' position and will flash. An
incessant ringing sound will accompany it until the box is opened and all
letters cleared from the box. Your postbox has space for 10 letters. To open
your letters, you need to be able to transfer them to the correspondence
section of your pockets. There is space for 10 letters in your pockets,
including letters that you have written yourself but have not sent yet. If a
gift is attached to a letter, you must transfer it to an item slot in your
pockets in order to be able to open it. You can read a letter without
detaching or touching the gift, however.

If your postbox is filled, you will not be able to receive any more letters
until you have emptied it. It is a good idea to empty your postbox whenever
you see the flashing flag.

XX. Village Personalities

Every Village is unique, but you will find the same personalities in each.
You can have from 5 to 8 Animals in your Town at any time. Five is the lowest
number after the first day and eight is the highest number. Animals will
move in and out of your Village. Travel between two villages often will cause
an Animal to move out of one village and into the other. Ignoring an Animal
will cause it to move as well, but this can be prevented if you speak to the
Animal before the move has been finalised.

There are three different types of Male Animal Personalities and three
different fundamental types of Female Animal Personalities. Each type has its
own schedule.

For the Male Animals, there are:


1. 'Cranky' Male, awake from 10.00 a.m. to 4.00 a.m. (Ore in Japanese)
2. 'Jock' Male, awake from 7.00 a.m. to 3.00 a.m. (Oira in Japanese)
3. 'Lazy' Male, awake from 8.00 a.m. to 2.00 a.m. Boku in Japanese)

For the Females, there are:

1. 'Snooty' Female, awake from 9.00 a.m to 3.00 a.m. (Atashi in Japanese)
2. 'Peppy' Female, awake from 7.00 a.m. to 2.00 a.m. (Atai in Japanese)
3. 'Normal' Female, awake from 5.00 a.m. to 1.00 a.m. (Watashi in Japanese)

There is a section at the end of this guide that lists all Animals in the
specific categories to which they belong.

Nicknames and Catchphrases

There will be at least one villager who delights in slang and who will ask you
for new slang phrases at regular intervals. If you agree to give the villager
a new catchphrase, you will be taken to a message keyboard screen. You can
choose any word, combination of words or even gibberish but you are restricted
to nine spaces. You may find that this catchphrase will circulate beyond the
Animal to whom it was given and that soon all the Animals in your town will be
using it. If the Animal moves to another town, he/she may continue to use
your catchphrase there as well.

Another villager may insist on giving you new nicknames at intervals, whether
or not you approve! These nicknames usually involve the first letter of your
character's name, such as 'Snappy F'.

Insect Hunter:

At least one of the villagers will be an ardent entomologist who will


challenge you to contests from time to time to see who can catch a specific
insect first. When you have caught the insect in question, he/she will give
you a prize and the next time you speak to him, will challenge you to find a
different insect. These competitions are ongoing affairs.

Fishing Professional:

At least one of the villagers is a dedicated fisherman who will challenge you
to contests to see which of you can catch a specific fish first.

For example:
'Let's see who nabs a fresh sea bass first!'

If you win the contest, the Animal will take your fish and give you a prize in
return but if you lose, he will return your fish to you. The latter is
particularly helpful when a rare fish is the subject of the contest. Prizes
can be anything from furniture to 500 Bells or more.

Incidentally, as soon as you have caught the fish that the Animal wanted,
he/she will challenge you to another competition for a different fish. It
never ends.
These competitions are not to be confused with the Fishing Tourneys. Fishing
Tourneys are official village events that occur on specific Sundays during the
year.

Fashion Fanatic:

At least one of the villagers will be a female Animal who is mad about
fashion, 'boys' and gossip. She will give you 'pop quizzes' from time to time
on such topics as 'Finding your Inner Self' and will give you a prize if she
judges your responses to be correct.

The Fashion Fanatic may ask you to find her new clothing from time to time
either by asking for clothing in general or actually begging for a specific
outfit.

Fossil Hunter:

One of the Villagers may be a serious fossil hunter. Some fossil hunters tend
to be a bit surly but still will give unexpected gifts to you when the mood
takes them. If you are carrying a fossil in your pockets, an ardent fossil
hunter may offer to buy it from you from a price that is far greater than that
which Tom Nook offers. (On the other hand, the price may be lower on occasion
as well.) On occasion, a fossil hunter will expect the fossil to be given as
a gift, without compensation of any kind being offered in exchange.

The 'Fossil Hunter' may request a specific fossil. You then must find this
fossil and give it to the Animal in order to complete the 'Quest'. You
seldom will be given any gift that is as valuable as the fossil you have given
away, so give the fossil to the Animal only to increase your friendship.

N.B. If an Animal requests a 'small fossil,' that refers to a single-piece


fossil like Amber. A 'lovely fossil' is a large one, one of the 'puzzle-
piece' dinosaurs.

Shell Collector:

Some Animals are collectors of shells. These Animals tend to have friendly,
easy-going personalities and often are the same Animals who confide that they
love to take long walks. Obviously gifts of shells are highly appreciated by
any Animal who collects them.

Animal Couples

An Animal romance can be a 'hot item' in terms of gossip. There usually is at


least one Animal who is eager to share the details of a budding romance
between two villagers. Nasty rows between two Animals are a topic of gossip
as well. When an Animal confides in you as to the relationship between two
other Animals, it may be useful to note this for future reference. Sometimes
an Animal will ask you about the relationship between two other Animals or
even about himself/herself an Animal Neighbour. If you are able to respond
correctly, you will be given a prize.

Animal Rivals:

If you pay attention to Animal conversations, you will discover that you often
will have more than one Animal in your Town with the same interest. These
Animals are rivals and not only will they make insulting remarks but will
attempt to 'hijack' items from one another. For example, if one Animal
requests a particular outfit from you and you meet his/her rival while that
item is in your Pocket, the latter will attempt to purchase the item from you
or try to obtain it through a trade! Obviously, you can refuse to sell it,
or you can sell it and simply order a replacement from your Catalogue.

Social Interactions with Animals

Apart from gossip and contests, the role that the Animals play is slightly
different from that in the original Animal Crossing. Each time you speak to
an Animal, you only have the option to chat or to say 'Never mind' in one way
or another. The Animal may choose to ask you to perform a task or errand, but
may simply give you a piece of information or offer you a gift without
any 'strings attached'. Often in Animal Crossing, an Animal will ask you a
question and your response is made by means of a gauge. Your choice will
determine the outcome of the conversation. In some cases, the Animal will
give you the prize of an item of furniture, wallpaper, a carpet or 500 Bells
if your answer is satisfactory.

Errands usually have a time limit and when an Animal sets a task, he/she will
give you a specific amount of time in which to complete it. This can be
anything from ten minutes to half an hour to an hour. If you fail to perform
the task in the stipulated time, you will be unable to complete it at all and
will be forced to return to the Animal with the sorry news of your failure.
If you succeed, however, you must return with the news of your success in
order to obtain a reward. As always, rewards can be anything from furniture
to 'Bells'.

'Excuse me, but is this yours?' is another question that an Animal may ask,
with respect to an item he or she has found. You then must decide whether or
not to claim the item as your own. The response of the Animal, if you do,
appears to be random. He/she either will tell you that it was obvious that it
was your lost item or that you are despicable for trying to claim an item that
does not belong to you! If the Animal believes your claim to the item, he/she
then will give it to you. It is possible that whenever the options to
respond include 'Maybe' rather than a positive 'Yes!', you safely can
choose 'Maybe' in order to be given the item.

'What you could use is a pop quiz! If you answer correctly, I'll give you a
prize!' This is another means by which an Animal offers you the chance
to 'win' an item. Sometimes, however, all choices given to you will be judged
incorrect. The Animal will laugh and tell you that it was not really fair of
him/her not to give you any chance to make a correct response, but even
acknowledging the injustice of it, will not give you the prize. Most of the
time, however, you can gain an item by answering the questions in whatever
manner the Animal judges to be correct.

Tip: It is a good idea not to approach an Animal unless you have at least one
empty item slot and one empty letter slot in your pockets. If an Animal
intended to give you either an errand or a gift, he/she will be prevented in
doing so if your pockets are full! If your pockets are full and you see an
exclamation point over an Animal's head or you wish to instigate any
interaction yourself, drop one item and/or toss one letter if necessary to
free a slot before you speak to the Animal
It is a good idea to pursue any avenue that advances your relationship with an
Animal. If you do not wish to speak to an Animal, at least wave to him/her.
Use your cursor to tapon the Animal and your character will wave to him/her.
You will hear a little musical ringing sound as this occurs. You need to be
a small distance from the Animal. If you are too close, you will speak to the
Animal instead.

Flea Market Day

This is a special event rather than a Festival and it occurs on the first
Saturday of certain months. When you go outside, there will be the usual
Festival announcement in front of the Town Hall to the effect that it is Flea
Market Day. On this day, villagers will offer to buy and sell items. When
you meet a villager outside or in his/her house, he/she may offer to sell an
item to you. If you wait inside your house, a villager may come to buy items
of furniture that you have on display. In point of fact, if you enter your
house for a moment, you usually will find that one of the Animals will arrive
instantly, looking for items to purchase.

In order to be able to purchase a piece of furniture in an Animal's house, tap


on it to discover its price.

When you enter an Animal's House on Flea Market Day, he/she will give you a
special little announcement as if the house has become a shop or boutique. If
you want an item, tap on it and the Animal either will offer to sell it for a
specific price or tell you that it is a family heirloom or a special
favourite. If the Animal does not offer to sell it to you, do not despair.
Leave and return later. When you return, the Animal again will make the
little announcement, naming his/her 'shop' for the day, and then tell you to
tap on any item that interests you. Tap on the one that was not offered
previously and the Animal may give you a price. Moreover, an Animal may offer
a rare or valuable item for a very low price. There usually is at least one
item that the Animal will not allow you to buy and will remain adamant, no
matter how many times you visit and/or ask.

If you are in your house, Animals will come to visit and will try to buy items
from you. They almost invariably will ask for your rarest and most valuable
items, from Animal Portraits to other special pieces that cannot be purchased
from Tom Nook. You either can risk their anger by refusing to sell or you can
redecorate your house for Flea Market Day with items that you want to sell,
stashing your valuable items in storage until the day has ended.

To discover the best hours to visit a particular Animal, look at the section
of this guide that lists all Animals under their Personality categories. Some
Animals sleep late in the morning and will not open their doors to you before
10.00 a.m. Other Animals are awake late at night. The hours when the
Animals are awake are given in the section of the guide that deals with
Personality types.

N.B. Flea Market Day may present an opportunity to acquire an item that you
need to complete a set or theme. By making yourself familiar with the
contents of the houses of your Animal Neighbours, you may be able to buy an
item that you need on Flea Market Day. Animals may have special items not
available from either Redd or Tom Nook. Be aware of this and try to acquire
these items on Flea Market Day if you can.

Among other items that you may find in an Animal's house on Flea Market Day
are Gracie Original outfits, items that are offered only as Spotlight Products
by Tom Nook or special items such as the Arwing or Master Sword.

As stated, it is on Flea Market Day, that you have your best chance to try to
obtain items from Animal Neighbours that you were unable to obtain by oblique
methods such as sending floods of gifts in the hope that the Animal would
discard the item by placing it in the Recycling Bin or sending it to you as a
reciprocal gift. Unfortunately, the rare items that you probably want most
usually are the ones that the Animal Neighbour holds dearest and they will
sell any items BUT that one.
You may find yourself in the position of entertaining an Animal as well on
Flea Market Day. During this entire day (and night), if you go into your
house, you may be visited by one of the Animals in your village. He/she will
be looking for 'good bargains' and will ask you the price of any item in your
room that takes his/her fancy. If the price is deemed too high, a lower price
will be requested, and this bargaining will continue until you either give the
Animal a sufficiently low price or declare that the item is not for sale.
Animals can be very insistent about an item, and tend to gravitate towards
rare or expensive pieces, so be prepared! If you do not wish to sell a
particular item, you either can be firm or you can store the item until Flea
Market Day has ended.

Ironically, Flea Market Day inevitably falls on a Saturday which means that
your HRA rating will be determined immediately afterwards. If you sell items
from a set on display to an Animal, you will have no opportunity to order
replacements from Tom Nook before Sunday morning, and your HRA points will
decrease.

For players who actually LIKE to sell off their furniture to animals, the
limit of items any Animal Visitor will buy on Flea Market Day usually is
three. If, however, you go upstairs and then descend again, the Animal will
begin to express interest in your furniture items once again.

N.B. If you are not a purist and are willing to advance the clock a little,
you can make certain that you do not miss your appointment with an Animal by
simply setting the clock to the specified time. Set it at least a minute
before the time of your appointment so that you will have sufficient time to
enter your house. Remember, though, that any kind of tampering with the clock
will result in low turnip prices in your village.

Gifts of Furniture:

An Animal randomly may announce that he/she is collecting a certain type of


furniture. If you either have a piece of furniture in the set, colour or
theme that the Animal desires or you can order it from your Catalogue, take
the item with you when you next encounter the Animal. When you speak to
him/her, you will see a new option:

'Take this.'

By choosing this option, you will open your pockets menu. Tapping on an item
of furniture will allow you to give it to the Animal. You will not gain any
reward by doing this, apart from advancing your friendship with the Animal.

If you are able to give the Animal a sufficient number of items in the
requested category, he/she will declare: 'I appreciate you teaching me so
much about furniture collecting. But I'm planning to find myself a new
hobby. I owe you one.' The Animal then either will begin to collect an
entirely different Genre or Colour Category of furniture or will turn to a
completely different hobby, such as collecting outfits, fish, fossils or even
insects.

Gifts of Clothing:

An Animal randomly may announce that he/she is desperate for a particular


outfit. If you have the item, can find it at the Able Sisters' Shop or can
order it from your Catalogue, take the clothing with you when you next
encounter the Animal. When you speak to him/her, you will see a new option:

'Clothe yourself!'

By choosing this option, you will open your pockets menu. Tapping on the
outfit will allow you to give it to the Animal. You may or may not be given
an item in return.

When an Animal collects clothing, the first request usually is a simple one
for ANY type of outfit. When you have given an outfit to the Animal, the next
request will be specific. You may find that you will be asked to provide four
or five specific outfits before the Animal loses interest in this hobby.

N.B. While carrying an outfit that an Animal has requested, another Animal
may attempt to 'hijack' it by offering to buy it or trade for it. This Animal
usually is the other Animal's 'rival'.

Change in Interests:

When you have helped an Animal complete a specified collection, whether it is


fossils or a type of furniture, that Animal may change his/her interest to
something completely different. For example, an Animal who once asked you to
help her find fossils may announce suddenly that she now is interested only in
clothing. You then must help find the items of clothing that are sought. I
believe that this change in interests occurs when you have completed a certain
number of 'Quests' for an Animal with respect to any particular hobby or
collection.

Medicine:

Medicine in City Folk is used as a cure for bee stings. If you wish to rid
yourself of an unsightly bee sting but would prefer not to be required to Save
and Quit in order to do so, simply place Medicine in your Pockets and
choose 'Take'.
In Wild World, animals often became ill and would request Medicine. This
situation may occur in City Folk as well.
If you do not see an Animal outside for a day or two, make certain to visit
him/her at home. The Animal may complain of illness. If so, you should go
immediately to Tom Nook's shop to purchase medicine for 400 Bells. Take it to
the Animal at once. He/she will profess that the medicine worked beautifully
but that he/she must continue to rest for awhile. Sometimes the Animal will
be ill for an entire week. In such a case, take medicine to him/her every day
in order to cure your friend. Always speak to the Animal after the medicine
is taken. If you do not speak to the Animal again, the visual 'expression' of
illness (the black curling spirals emanating from the head) will not dissipate.

If you visit the Animal the day he/she finally is fully recovered to health,
you will be thanked for having visited so many times during the course of the
illness and will be given a gift.

N.B. It is not a bad idea to store one box of medicine in your storage space
at home in case you find an Animal ill at home during the night when Tom
Nook's shop is shut. I always keep one serving of medicine somewhere, 'just
in case'.
Incidentally, if you speak to an Animal Neighbour in any Animal Crossing game
after being stung by a bee, he/she may make disparaging comments about your
appearance. If you take Medicine, you will recover. If you wish to conceal
your condition instead, you can wear a 'Mii' masque.

Animal Immigration

In previous Animal Crossing games, the price of world travel was that you
would lose one of your Animal Villagers to another town. This appears to be
the case in City Folk as well. If you travel to the same village again and
again, there is a good chance that the Animal who leaves your village will
move to that one. Animals from that village will move to yours. This gives
you a chance to maintain contact with the Animal who has moved away, and you
even may receive a letter from him/her.

In general, there are two different situations that involve Animal Immigration
from your town. In one situation, the Animal simply leaves without any
warning, sending only a letter to you afterwards to let you know that he/she
is gone. This situation results from travel on your part to another village
and there is little that you can do to prevent it. It is not based upon your
own interactions with the Animals in your village.

The other situation does involve your relationship with the Animal. If you
ignore or neglect an Animal, he/she will become disillusioned and will begin
to contemplate a move to another village. If you visit the Animal the day
before he/she intends to move away, you will find that the house is filled
with moving containers, and that the Animal will announce his/her intention to
move. You can prevent this by begging the Animal NOT to move. It is a good
idea to speak more than once to the Animal, however, to beg him/her to
reconsider. If you do this, the Animal will stay in your village.

Even when an Animal does move to another Village, the loss may not be
permanent. Animals do move back to a Village again on occasion after moving
away. If you tend to visit the same Village again and again, it is likely
that an Animal who leaves your village will move to that one. By visiting
him/her there, you may be able to persuade the Animal to move back to your
town in time.

List of all Animal Personalities


Animals fall into one of six personality categories. There are three
different personalities for males and three for females. Animals who fit into
a specific category will share some of the same dialogues as well as
interests. Every Animal, however, will have his/her unique catchphrase. It
is helpful to know the schedule of an Animal if you need to deliver an item or
otherwise wish to interact with him/her. On Flea Market Day, it is good to
know when an Animal will be home and ready to receive visitors.
In City Folk, you have an opportunity to meet Animals even if they do not move
to your Village whenever you visit the City. Animals will be found in the
City at every hour of the day or night, corresponding to their own personality
preferences. Those who sleep late will not visit the City early in the
morning but the morning types will be found there instead.

Cranky: Males (Ore in Japanese)


Schedule: Awake from 10.00 a.m. to 4.00 a.m.

Angus (Bull)
Apollo (Eagle)
Boone (Gorilla)
Butch (Dog)
Camofrog (Frog)
Cesar (Gorilla)
Chief (Wolf)
Chow (Panda)
Curt (Bear)
Cyrano (Anteater)
Elvis (Lion)
Gaston (Rabbit)
Hopper (Penguin)
Limberg (Mouse)
Lobo (Wolf)
Octavian (Octopus)
Peewee (Gorilla)
Rasher (Pig)
Rocco (Hippo)
Rolf (Tiger)
Roscoe (Horse)
Static (Squirrel)
Wart Jr. (Frog)
Wolfgang (Wolf)

Jock: Males (Oira in Japanese)


Schedule: Awake from 7.00 a.m. to 3.00 a.m.

Antonio (Anteater)
Bill (Duck)
Buck (Horse)
Bud (Lion)
Curly (Pig)
Drift (Frog)
Frobert (Frog)
Genji (Rabbit)
Goose (Rooster)
Jay (Bird)
Jitters (Bird)
Kabuki (Cat)
Kid Cat (Cat)
Kody (Bear Cub)
Pierce (Eagle)
Poncho (Bear Cub)
Ribbit (Frog)
Roald (Penguin)
Rod (Mouse)
Rowan (Tiger)
Samson (Mouse)
Snake (Rabbit)
Tank (Rhino)
Teddy (Bear)

Lazy: Males (Boku in Japanese)


Awake from 8.00 a.m. to 2.00 a.m.

Alfonso (Alligator)
Anchovy (Bird)
Benedict (Rooster)
Big Top (Elephant)
Biskit (Dog)
Bob (Cat)
Bones (Dog)
Cube (Penguin)
Derwin (Duck)
Dizzy (Elephant)
Drake (Duck)
Egbert (Rooster)
Elmer (Horse)
Filbert (Squirrel)
Hugh (Pig)
Jeremiah (Frog)
Joey (Duck)
Lucky (Dog)
Moe (Cat)
Pudge (Bear Cub)
Rodeo (Bull)
Stitches (Bear Cub)
Walker (Dog)

Normal: Females (Watashi in Japanese)


Schedule: Awake from 5.00 a.m. to 1.00 a.m.

Alice (Koala)
Chevre (Goat)
Coco (Rabbit)
Daisy (Dog)
Deena (Duck)
Dora (Mouse)
Gladys (Ostrich)
Goldie (Dog)
Kiki (Cat)
Kitt (Kangaroo)
Lily (Frog)
Lucy (Pig)
Maple (Bear Cub)
Margie (Elephant)
Marina (Octopus)
Melba (Koala)
Mitzi (Cat)
Nan (Goat)
Punchy (Cat)
Rhonda (Rhino)
Sally (Squirrel)
Savannah (Horse)
Vesta (Sheep)

Peppy: Females (Atai in Japanese)


Schedule: Awake from 7.00 a.m. to 2.00 a.m.

Agent S (Squirrel)
Annabelle (Anteater)
Bella (Mouse)
Bluebear (Bear Cub)
Bunnie (Rabbit)
Dotty (Rabbit)
Freckles (Duck)
Gabi (Rabbit)
Nibbles (Squirrel)
Pango (Anteater)
Pate (Duck)
Patty (Cow)
Peanut (Squirrel)
Pinky (Panda)
Pippy (Rabbit)
Pompom (Duck)
Puddles (Frog)
Rosie (Cat)
Ruby (Rabbit)
Tabby (Cat)
Tangy (Cat)
Truffles (Pig)
Twiggy (Bird)
Victoria (Horse)

Snooty: Females (Atashi in Japanese)


Schedule: Awake from 9.00 a.m to 3.00 a.m.

Alli (Alligator)
Amelia (Eagle)
Baabara (Sheep)
Blaire (Squirrel)
Bree (Mouse)
Eloise (Elephant)
Friga (Penguin)
Gwen (Penguin)
Maelle (Duck)
Mallary (Duck)
Mathilda (Kangaroo)
Mint (Squirrel)
Monique (Cat)
Olivia (Cat)
Opal (Elephant)
Pecan (Chipmunk)
Portia (Dog)
Purrl (Cat)
Queenie (Ostrich)
Robin (Bird)
Tiffany (Rabbit)
Tipper (Cow)
Whitney (Wolf)
Yuka (Koala)

Disputed:

Caroline (Squirrel): Normal?

Animal Birthdays and Perpetual Calendar

Although there is a Calendar in another section of this Guide that pertains to


2008-2009, this Calendar is a perpetual Calendar and includes all Animal
Birthdays as well as the first and last appearance of Insects and Fish month
by month.

January

January:

New Insects and Fish in January:

NONE

Last Chance Insects and Fish in January:

NONE

Animal Birthdays for January:

1 January: Bob
2 January: Poncho
3 January: Joey
5 January: Roald
8 January: Pierce
9 January: Tiffany
12 January: Moe
13 January: Puddles
15 January: Gladys
20 January: Opal
21 January: Genji
23 January: Gwen
24 January: Rhonda
25 January: Savannah
27 January: Aurora
28 January: Margie
29 January: Cube

February

New Insects and Fish in February:

NONE

Last Chance Insects and Fish in February:

Dung Beetle
Lobster
Pond Smelt
Stringfish
Sea Butterfly
Yellow Perch (until it reappears in November)

Friday, last week in February: This is the last day when you will find snow
on the ground and therefore, the very last opportunity to build a snowman.
(At midnight, snow will remain on the trees but no longer will cover the
ground.)
Saturday, last week in February: This is the first day of Spring in Animal
Crossing, in the sense that you will find the ground and trees no longer
covered with snow and wild plants and flowers such as clover and dandelions
will begin to appear.

Animal Birthdays for February

1 February: Bill
2 February: Jitters
3 February: Olivia
8 February: Frobert
10 February: Stitches
11 February: Pompom
13 February: Ribbit
16 February: Annabelle
18 February: Dora
19 February: Freckles
23 February: Pate
27 February: Rosie

March:
New Insects and Fish in March:

Common Butterfly
Peacock Butterfly
Tiger Butterfly
Yellow Butterfly
Ladybug
Honeybee
Flea
Spider

Char
Cherry Salmon
Loach
Rainbow Trout
Barred Knifejaw

Last Chance Insects and Fish in March:

Yellow Perch (until it reappears in November)


Football Fish
Tuna
Thursday, 3rd week in March: When you go outside in the morning, you will see
and hear a flight of birds across the top screen. This continues each morning
after this..

Animal Birthdays for March

1 March: Coco
4 March: Anchovy
6 March: Chevre
9 March: Cyrano
14 March: Dotty
28 March: Baabara

April:

New Insects and Fish in April:

Snail
Butterflyfish
Crawfish
Frog
Guppy
Killifish
Clownfish
Neon Tetra
Ocean Sunfish
Seahorse
Surgeonfish
Zebra Turkeyfish
Last Chance Insects and Fish in April:

Dab

1 April: Leaves on trees that do not bear fruit but are not evergreens turn
red. This effect lasts through the Flower Fest.

Animal Birthdays for April

4 April: Buck
6 April: Hopper
7 April: Rasher
8 April: Maelle
11 April: Punchy
12 April: Melba
16 April: Vesta
30 April: Angus

May:

New Insects and Fish in May:

Moth

Angelfish
Catfish

Last Chance Insects and Fish in May:

Mole Cricket
Loach

Animal Birthdays for May

2 May: Mint
6 May: Tank
9 May: Bunnie
10 May: Patty
13 May: Biskit
25 May: Derwin
29 May: Purrl

June:

New Insects and Fish in June:


Darner Dragonfly
Mosquito
Goliath Beetle
Agrias Butterfly
Birdwing
Emperor
Firefly
Tarantula
Pondskater
Longhorn Beetle
Rainbow Stag
Stag Beetle
Lantern Fly
Oak Silk Moth

Arowana
Dorado
Eel
Gar
Piranha
Hammerhead Shark
Shark

Last Chance Insects and Fish in June:

Firefly

Char (until it reappears in September)


Cherry Salmon (until reappears in September)
Rainbow Trout (until September)

Animal Birthdays for June

2 June: Lucy
3 June: Filbert
5 June: Camofrog
8 June: Peanut
9 June: Alfonso
10 June: Walker
11 June: Pudge
14 June: Pippy
15 June: Maple
16 June: Roscoe
17 June: Tangy
19 June: Sally
24 June: Bluebear
25 June: Drake
26 June: Marina
27 June: Deena

July:
New Insects and Fish in July:

Elephant Beetle
Hercules Beetle
Grasshopper
Scorpion
Dynastid Beetle
Fruit Beetle
Giant Beetle
Jewel Beetle
Saw Stag Beetle
Scarab Beetle
Brown Cicada
Evening Cicada
Robust Cicada
Walker Cicada
Walkingstick
Saw Stag Beetle
Scarab Beetle

Arapaima
Giant Snakehead
Sweetfish
Blue Marlin
Puffer Fish

Last Chance Insects and Fish in July:

Octopus

Animal Birthdays for July

1 July: Curt
2 July: Agent S
3 July: Blaire
4 July: Apollo
5 July: Samson
7 July: Bree
8 July: Jeremiah
9 July: Static
11 July: Victoria
13 July: Twiggy
14 July: Dizzy
15 July: Caroline
17 July: Jay
19 July: Nibbles
20 July: Yuka
22 July: Chow
23 July: Elvis
26 July: Curly
28 July: Truffles

August:
New Insects and Fish in August:

Mantis
Orchid Mantis
Long Locust
Migratory Locust

Jellyfish

Last Chance Insects and Fish in August:

Banded Dragonfly
Darner Dragonfly
Goliath Beetle
Hercules Beetle
Honeybee
Tarantula
Dynastid Beetle
Giant Beetle
Jewel Beetle
Longhorn Beetle
Saw Stag Beetle
Scarab Beetle
Stag Beetle
Brown Cicada
Evening Cicada
Robust Cicada
Walker Cicada

Frog
Giant Snakehead
Killifish
Jellyfish
Napoleonfish
Squid

N.B. In the month of August, you will receive a letter from your 'Mom',
advising you to wear sunblock. After this, whenever you spend time in the
sun, you will find that your skin will darken with a suntan.

Animal Birthdays for August

1 August: Kid Cat


4 August: Bones
8 August: Bud
13 August: Tabby
14 August: Rod
18 August: Rocco
19 August: Alice
21 August: Wart Jr.
22 August: Rolf
24 August: Nan
25 August: Tipper
26 August: Rowan

September:

New Insects and Fish in September:

King Salmon
Pike
Salmon
Octopus

Last Chance Insects and Fish in September:

Mosquito
Agrias Butterfly
Birdwing
Common Butterfly
Emperor Butterfly
Yellow Butterfly
Snail
Tiger Butterfly
Peacock Butterfly
Grasshopper
Scorpion
Moth
Pond Skater
Fruit Beetle
Rainbow Stag
Lantern Fly
Oak Silk Moth

Arapaima
Arowana
Crawfish
Dorado
Eel
Gar
King Salmon
Piranha
Salmon
Sweetfish
Blue Marlin
Butterflyfish
Clownfish
Hammerhead Shark
Ocean Sunfish
Puffer Fish
Shark
Surgeonfish
Animal Birthdays for September

4 September: Freyashawk (not an official WW birthday)


6 September: Cesar
9 September: Pinkie
10 September: Pecan
11 September: Peewee
12 September: Boone
17 September: Whitney
20 September: Octavian
25 September: Mitzi
26 September: Teddy
28 September: Kody
30 September: Monique

October:

New Insects and Fish in October:

Yellow Perch
Dab

Last Chance Insects and Fish in October:

Red Dragonfly
Bell Cricket

Angelfish
Catfish

Animal Birthdays for October

3 October: Big Top


4 October: Goose
5 October: Elmer
8 October: Kiki
9 October: Drift
10 October: Benedict
11 October: Kitt
14 October: Egbert
16 October: Friga
17 October: Limberg
20 October: Antonio
25 October: Portia
28 October: Gaston
29 October: Rodeo

November:
New Insects and Fish in November:

Mole Cricket

Football Fish
Lobster
Tuna

Last Chance Insects and Fish in November:

Mantis
Monarch
Cricket
Long Locust
Migratory Locust
Flea
Spider
Walkingstick
Char
Cherry Salmon
Guppy
Neon Tetra
Rainbow Trout
Barred Knifejaw
Seahorse
Zebra Turkey Fish

Animal Birthdays for November

1 November: Butch
3 November: Snake
4 November: Lucky
5 November: Lobo
8 November: Alli
9 November: Pango
12 November: Mathilda
13 November: Queenie
16 November: Daisy
17 November: Mallary
19 November: Amelia
25 November: Wolfgang
29 November: Kabuki

December:

New Insects and Fish in December:


Dung Beetle
Pond Smelt
Stringfish
Sea Butterfly
Squid

Last Chance Insects and Fish in December:

NONE

Animal Birthdays for December

4 December: Robin
8 December: Eloise
16 December: Gabi
19 December: Chief
25 December: Ruby
27 December: Goldie
28 December: Bella

As you can see, there is a Village Contest every month of the year. During
the Summer months, when insects are most prolific, it is an Insect Hunt, but
during all other months, it is a Fishing Tourney. Trophies are awarded to the
winner both of the Fishing and the Bug Off Competitions.

History of the Able Sisters

One day, Sable actually will say something to the effect that: 'Your name is
(your name), isn't it?'

Mabel then will ask her what is going on, that she usually never remembers a
customer's name.

Sable will respond: 'Don't say things you don't need to, Mabel!'
Then, speaking to you, she will say:
'Do feel free to take a look around, and don't mind us.'

If you speak to her again, she will say:

'You're always busily running around, yet you always check in on us. It
really means a lot to me, (your name).'

As you continue to visit the shop and speak to Sable, she will become
increasingly affectionate towards you and will confide her personal feelings
to you.

What follows are dialogues between the two sisters.

Teasing about decrepitude:


Sable: Hi, Freya. Welcome. Thanks so much for making our shop your
favourite.

Mabel: Tee hee... Oh, Sis. I see you've become fast friends with Freya.
Anyway: 'Oh, hey, Mabel... What time are you expecting Freya to come by?'...
Tee hee hee hee hee! It's not even noon, and you're thinking about that?

Sable: Ma-Mabel!

Mabel: Ah hee hee hee! Oh, come on!

Sable: All this detailed stitchwork sure does cramp up the shoulders... But
after we close up shop today, Mabel promised me a good massage... Right,
Mabel?

Mabel: 'Ohh, I'm on my feet all day long! This lower back of mine is always
aching... Ha! Psych! Unlike my ancient sister, I'm still young, so my back
is still fine!'

Sable: MABEL!

Mabel: Oh, i'm just kidding! Come on, now Sis... Loosen up!

Sable: Freya! It's good to see you, as always!

Teasing between the sisters:

Sable: Oh Freya! You're looking happy and healthy. I'm glad! You're so
sweet. You always take the time to stop by and see us... But I never even
have time to make you any coffee! ...Patience, Sable. It's times like these
that I really wish we had one more set of claws around. Then I could take the
time to sit and chat with you...

Mabel: There you go again, Sis. Why do you want to fight about stuff we
don't have... Don't you remember? When we decided to do this together...
you promised not to say stuff like that anymore!

Sable: Oh, that's right. You're right, Mabel. On that note, Freya, I'll
just leave you to yourself, then. Take all the time you need to look around.
Tee hee hee! Freya! If you see anything you like, just let Mabel know!

Mabel: Oh, I'm just kidding! Come on, now Sis... Loosen up!

After:

Sable: Thank you, Freya, as always!

The Worker-Bee Mentality:

Sable: Um, I'm very busy, as usual. They're all just ready-made patterns,
but the margin... It's just so low! No matter how much I work, I can't
produce the volume I need to make much profit!
Mabel: Hold up, Sable! What are you saying? 'Make something good, and make
it on the cheap!' Sound familiar?
Who says those words like they're going out of style? Not me, that's for sure!

Sable: 'B-but, Mabel...We take great pride in our work, and our hearts go
into making our clothes. Don't you want to be able to offer them at the best
price possible?

Mabel: Aaaaaarrrgh! Customers are OK with it, but you aren't, Sis! ...Look,
just forget it. I love that worker-bee mentality of yours, Sis.

Sable: What? Come again, Mabel? Did you say something? I was so into my
sewing that I didn't hear you.

Mabel: Tee hee hee... Yes, Sis!

After:
Sable: How are things, Freya?

Later the same day:

Sable: Today, I've sped up my work pace! The trick is, you just have to get
in the zone!

Mabel: Tee hee! Oh, my silly sister! Ever since Freya started coming
here...You've been just FULL of energy, haven't you?

Sable: Ma-MABEL! Ugh... What would possess you to go and say such a thing...

The first Gloves:

Sable: Hmm? What's that? How can I handle always being overloaded with
work? Well, you know, without this job, we wouldn't be able to survive...
Instead of thinking too much on it, I just accept that this is my life...
It's been like this ever snce I was young. It's all I've ever known. Yes,
I've been sitting in front of a sewing machine since I was a young girl. The
first thing I ever made was a pair of gloves. (pair of gloves is in colour).

Mabel: Hey... maybe...

Sable: Tee...hee..he..hee..hee! How long did that happen, again? It was a


very cold winter, and Mabel's claws got a nasty case of frostbite... I
couldn't bear to see her suffer, so I made her some gloves. I put Mabel's
little claws on top of the cloth like this to make a pattern. But it was my
first time, so the gloves that I made were terribly misshapen!

Mabel: Right, they were huge... But they were oh - so warm! Thanks again
for making those for me, Sis!

Sable: No, no, it was nothing! Do you remember what you did with those
gloves? You didn't wear them on your claws, but on your ears! Remember? I
bet you thought they were earmuffs, didn't you?

Mabel (with flowers pouring all round her): Hee hee hee hee... Not that story
again! I was so little back then that I don't really remember what
happened... But I bet I thought I was going to get frostbitten ears or
something.. OK, Sis, enough already!
After:
Sable: In the end, I'm just happy to have a job... And I have a number of
people to thank for that. I can't forget them.

Sable's role as mother:

Sable: What? The couple in that photo? Oh, stop it, Freya, really. I'm
still single! Of course that's not me. That's my late mother. I'm the
young girl, there, and the smaller girl beside me is Mabel. The two of us are
ten years apart... Both Mother and Father died when Mabel was still just a
little girl. But since she was so small, she doesn't remember a thing, the
poor dear. The only memory she has of our parents is this photo... I never
thought I'd be able to take the place of our parents for her... So I just
what I had to and Itried to look after her as best I could. Somehow,
thankfully, she grew up to be that bright bit of sunshine we all love. It was
a huge relief that she grew up so normal. Her only fault is that she can
sometimes be a bit too tomboyish...

Mabel: Sis! I hope you're not telling stories again, are you?

Sable: No, don't you worry! Phew! That was a close one.

After, I saw tears or sweat on her face, so I spoke to her:

Sable: It's so old, this sewing machine! But it's like a part of me now.
It's almost like I couldn't work without it. I have to take good care of
it!.'

Later that day:

Oh, please pardon me! I didn't mean to make you listen to our gloomy tale...
To be honest, I don't usually tell people that story. But when you're around,
Freya, I feel so at ease, I just let it out. Why, I wonder? That's a little
strange, huh?

Photographs and spots:

Sable: Oh... Hi there! Um, Freya, thank you so much for stopping by, as
always... But I'd rather you not look too closely at my face today, OK? It's
just that... Well, I have this whopper of a zit on my nose... I don't know
why, but I get them so easily. Yuck! Stupid nose pimples! Maybe that's why
I've always had this bad habit of looking down... Oh, that reminds me! I had
a HUGE one when that picture was taken, too.

Mabel: What? Really? I'm looking, but I don't see a pimple anywhere!

Sable: No, back then you were so small that you've probably forgotten.
Ironically, the day before, Father was planning to get a family portrait
taken. I got a huge pimple on the tip of my nose and was so self-conscious.
I would look in the mirror over and over and wipe it with a wet towel...I
thought it would cool it off or something. After a while, Father got mad.
'It's just a pimple! Leave that thing alone! Beauty is on the inside!' He
was right, of course, but I was just a kid... I didn't understand the
kindness behind those words and just cried and cried. But before I went to
bed, Mother whispered to me...
She said the photographer could erase the pimple and not to worry. ...It was
just a zit, but it became such a big deal. So silly in retrospect. Still
when she said that, I was so happy I thought I was going to cry.

Mabel: Awww... Mother and Father were such sweethearts, huh?

Sable: That's right, Mabel! You and I have that blood running through our
veins... We'd better not forget everything that mother and Father did for
us.

After:
Sable: Freya, whenever you come into the store, I always feel so... N-no.
It's nothing. Don't mind me. Forget it.

Later:
Sable: I'm so glad you come by as often as you do, Freya.
Mabel: Thank you!

Marbles and Claws:

I'm so glad I get to see your lovely face again, . Actually, this is just
between us, but when I see your eyes, Athena... I remember this strong memory
from my childhood. Those perfectly round, sparkling glass marbles... That's
right. It was back when Mother and Father were still alive. They were both
working happily in the shop back then... Father brought Mabel some marbles to
play with... They were so pretty, so I asked, 'Aren't there any for me,
Daddy?' Well, Father said, 'Sable! You're the eldest! You're too old for
toys!' When he said it like that, I just started bawling like crazy... It's
not that I was all that sad, but the tears kept coming anyway. They wouldn't
stop! And I just got so frustrated and snapped all of a sudden! Without
thinking about it, I snatched away all of Mabel's marbles... And then
everything just went to pieces! Mabel started crying. Father got really
angry. And I mean REALLY angry. Then I ran out of the shop... in my bare
feet, no less.

Mabel: Ah, gee, Sis... I didn't know about that. I'm sorry.

Sable: Oh no, it's OK, Mabel. Hey, even though we were always getting in
trouble... Remember how Father would crack open the bedroom door for us at
night? And how, after we'd gotten into bed, Mother would come in and lay down
with us? She'd hold our claws and say, 'Let Sable's and Mabel's claws be
kind.' She said that in the hopes that it would sustain us, you know, Mabel.
So, even when work is at its worst, I'm fine because my claws are special.
They hold Mother's love inside of them...

Mabel: Aw, Sis... Let's work together, huh, Sis!

After:
Sable: My sewing machine is just purring along today! I'm getting a lot of
work done!

Later that day:


Sable: The tapestry hanging on that wall there is a memento from my mother.
Having it on that wall makes me feel like she's watching over me...

From this day forward, Sable will have a different conversation with you for
each day of the week:

Monday visit

Sable: Welcome, Freya! It's Monday today, the start of a new week. Here's
hoping we both make it through all right!

After: Whenever you drop by, Freya... It makes all my work feel worthwhile!

Tuesday visit

Sable: Did you know Tuesday is the day people are most likely to slack off?
Let's try to stay focused! If a seamstress is going to make a mistake, you
can bet it'll be on Tuesday! Mother used to say that like it was going out of
style...

After:
Freya, if you really like our shop... you're welcome to spend all day here!

Wednesday visit:

Sable: Well, it's Wednesday... Or 'hump day' as they call it. Whoever they
are. I know it's not easy, but let's both try to get over that hump!

After:

Whenever you drop by, Freya... It makes all my work feel worthwhile!

Soap Operas on Thursdays

Sable: 'Hello, Freya! You know, after we close up on Thursday every week, I
like to relax and watch TV. Yesterday, Mabel recorded my favourite soap for
me... It's called 'Pointed Love'. It's all about porcupines in romantic
relationships. It's such a guilty pleasure. I wonder what happened this
week... Did Reginald survive that de-quilling procedure? And who is Esther's
mystery porcupine? Oh, I can't wait to watch it tonight! The main character
is so darn indecisive... She's always changing her mind! It keeps me on pins
and needles!'

After: Tee hee hee! What could you be shopping for today?

Later: Freya, if you really like our shop... You're welcome to spend all day
here!

TGIF ... or not?

Sable: Welcome, Freya! Thank goodness it's Friday! So, Freya, will you be
able to rest up tomorrow? What's that...? You want to know what I'm doing
tomorrow? Nothing in particular... I'll most likely be sewing and
embroidering, you know... Just like I do every weekend.

After:
Sable: It's always so good to see you, Freya!
Mabel: Thank you!

Later:
Sable: Freya, what kind of clothes do you like?
Mabel: Um, using a white and green gingham plaid..
Sable: Ugh! Yes, that's Mabel's taste all right.

Later:
Sable: Tee hee hee! What could you be shopping for today?

Saturday Visit

Sable: What!? Are you telling me I should take Saturday off? Tee hee hee
hee! Yeah, right, Freya. I know that you know Saturdays are our busiest
days! We need to take advantage of the times when everyone else is relaxing.
The shortest route to getting something done is to just do it! Dad used to
say that when I was little...

After:
Tee hee hee! What could you be shopping for today?

Sunday Visit:

Sable: I'm so happy that you decided to pay us a visit... and on a Sunday,
too! What? Who, me? Tee hee hee! I'm at my happiest here at work, don't
you know? Plus, I get to chitchat with our clients...

After:

Sable: It's always so good to see you, Freya.


Mabel: Thank you!

Freya, what kind of clothes do you like?

Mabel: Um, using a white and green gingham plaid.

Sable: Ugh! Yes, that's Mabel's taste, all right.

Sable and 'City Folk'

You will hear the remarks from Sable that refer to each day until one Sunday
near the end of April (23 April) when you will enter the shop to find Mabel
sighing heavily. She will say:

Mabel: Hrrrm... Oh, wow! Wow, I'm so sorry! What can I do for you?

New option:
What's going on?

Mabel: Ohh, it's just... I wonder if anything can be done about what I call
my sis's 'city-folk complex'...

Your options:
What is that?
Enough!

Mabel: I'm not sure when she first started showing signs of it, but it's part
of her now. When it comes to people who moved here from the city, my sister
can be COLD. It's not like she's blatantly rude to them or anything... It's
her
eyes... They're ice.

Speak to Sable and she will say:

Sable: Ummm... You know that owl Blathers who works in the museum? I was
just thinking. I'll bet he really did move here from the big city...

Your options:
How come?
Who cares?

Sable: I can just tell. I can tell that YOU weren't raised here either, you
know...
I don't mean to offend you, I really don't! It's just in your mannerisms...
And not to be a pill, but something about city folk just rubs me wrong...

Your options:
How come?
You done?

Sable: Ohh! Well, there's no real reason, to be completely honest...


I guess I just don't feel like I can trust them, do you know what I mean?
They seem charming, but I get this feeling they're always watching the angles.
Ummmm... I'm sorry.
I know that I shouldn't say this because we live in the same town and all,
but...

Part II: City Folk:

The next Wednesday (26 April), Mabel sighs heavily again.

Mabel: Hmmmmph... Oh! Where'd you come from? What brings you here?

New option:
What's up?

Mabel: Well... um... The other night, Blathers, the museum guy, came running
into the shop!

Your options:
How come?
Enough!
Mabel: Hey, I wish I could tell you, because I don't have the slightest clue!
One thing I can say, though, is that THAT was one seriously bugged-out owl!
He was totally flustered, and he picked out all these women's clothes...
I was all, like WHOA! Who knew that he was into, you know, playing dress-up?
Well, I, for one, had NO clue whatsoever!

Speak then to Sable and she will say:

Sable: ...Ohh, speak of the devil! Guess who came by the shop the other
day? Yes, it was none other than Blathers himself!

Your options:
Really?
Whatever.

Sable: I looked up from my work to see Blathers stagger in, looking all
disheveled.
'Wings! Legs!' he said, frothing at the mouth, 'Ugh! Oh, vileness!'
He was babbling about something, all in a tizzy. It only took me a second to
figure out what was up.
That owl must have run into a bug that he REALLY doesn't like... and just
happened to be in front
of my shop...

Your options:
Really?
Enough already!

Sable: Yes, Blathers must've felt embarrassed because he began shopping


feverishly! I didn't know if I should
speak or not, but I couldn't help myself...
'Excuse me, sir?' I said, 'Those are women's clothes.'

Your options:
Hee hee hee.
Stop!

Sable: You know, he was so mortified by the whole thing, it was adorable. I
started thinking how silly it
was of me to think of him as city folk. I must say, though, for any one to
fear bugs to the degree that
he does...
He's not a bad fellow, clearly, but he is a little bit... off...'

Part III: City Folk:

During a visit the next Sunday, Mabel again sighed.

Mabel: Ugh... Oh! Whoops! Sorry! And you're here to...?

A new option:
What's wrong?

Mabel: You know, good things still DO happen in this world!

What?
Enough!
The other day Blathers came by the shop to buy some clothes, right?
Turns out, they weren't for him... They were for his younger sister, as a
gift!
Isn't that so dreamy? It'd be so cool to have an older bro like that...
Then I could have him buy me anything I ever wanted... and more!

Sable: Ohhh, it might interest you to know that yesterday... Blathers came by
here.

Again?
Big deal.

Ohhh, no no, he wasn't fleeing bugs this time! No, he was shopping just like
any one else.
I don't know if you know, but Blathers has a sister much younger than himself.
He came here to buy a gift for her...

How nice!
So what?

Yes, I thought it sweet. Mabel and I put our heads together...


and we chose the biggest ribbon in the shop for that girl!
I thought to myself, ohh, how nice to have a big brother like that.
Up until then, I'd thought that all people from the city were
just ...different.
You know, like they were a different breed than us. But now...
I realise how very wrong I was in thinking that...
No matter where you live, brothers are brothers, and sisters are sisters...
The bonds that keep family close are the same no matter where you are!'

Traditional Japanese Folklore

Animal Crossing contains many intriguing examples of traditional Japanese


folklore in the items that are offered as well as characters encountered in
the village. Tanuki or Tom Nook is one of the most famous of these, as the
popular shapeshifter 'Trickster' who is patron of Restaurants in Japan.
Details about Tanuki are included under the heading of Tom Nook.

Lucky Cat:

Another example of traditional Japanese folklore can be found in the Lucky Cat
Set that can be purchased from Tom Nook and/or Redd. The 'Maneki Neko'
or 'Beckoning Cat' is one of the most popular talismanic figures in Japan.
Maneki Neko are found frequently in shop windows, beckoning customers and good
fortune alike to enter. As in Japan itself, Wild World has Maneki Neko of
different colours.

A white Lucky Cat symbolises purity, and a Black Cat traditionally is most
powerful in warding off evil and curing illness in children. A tri-coloured
Lucky Cat is considered the most powerful of all. The oldest forms of Maneki
Neko show the left hand lifted, as in the case of the 'Lefty Lucky Cat' in
Wild World, but more recently, Lucky Cats with right paws uplifted have gained
in popularity. Japanese custom is to use a hand gesture to beckon with palm
out but Western custom is to beckon with the palm towards oneself. Maneki
Neko can be found using both forms of this gesture.
Dharma Dolls

Dharma dolls traditionally are used in Japan for 'sympathetic magic'. If a


person wishes to undertake an important task, he/she purchases a red Dharma
doll that is sold without pupils painted on the eyes. At the start of the
task, one pupil is painted on the doll and when the task is completed, the
other pupil is added.
Dharma Daishi was a Buddhist teacher from India, and is credited with the
founding of Shaolin martial arts in China. Legends declare that he meditated
for such a long time that his arms and legs fell off. He cut off his own
eyelids to prevent himself from falling asleep during meditation. The first
eyelid that fell to the ground became the first tea plant.

Dharma dolls are without legs or arms and are weighted at the bottom to
prevent them from ever falling over, symbolising perseverance and
determination.

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This guide is the sole property of Freyashawk and permission to publish it in
whole or in part must be given expressly by her.
Permission to publish this guide has been granted solely to IGN.

Credits:

Credits: I want to thank Mars the Frog for enthusiastic, ongoing assistance
with this project and for the two Lucky Cats, always favourite items of mine
in Animal Crossing, that now grace my new House.
Many thanks to Latios for information on fish shadows and insect behaviour for
the final section on 'Fishing and Hunting Advanced Tips' for Animal Crossing
Wild World. The information remains applicable to City Folk. Thanks to
Howard for confirming animal sickness can occur in City Folk.

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