The Roguish Archetype Slasher focuses on unsettling enemies through fear and intimidation. Their main features include:
1) Unsettle (3rd level) - As a bonus action, force a creature to make a Wisdom save or become frightened. Additional sneak attack against frightened targets.
2) Frightening Attack (3rd level) - Choose two frightening actions that enhance sneak attacks against frightened enemies.
3) Killer in the Dark (9th level) - Gain darkvision to 30ft or extend existing darkvision. See through magical and nonmagical darkness.
The Slasher specializes in undermining enemies through psychological terror and gaining tactical advantages over frightened opponents
The Roguish Archetype Slasher focuses on unsettling enemies through fear and intimidation. Their main features include:
1) Unsettle (3rd level) - As a bonus action, force a creature to make a Wisdom save or become frightened. Additional sneak attack against frightened targets.
2) Frightening Attack (3rd level) - Choose two frightening actions that enhance sneak attacks against frightened enemies.
3) Killer in the Dark (9th level) - Gain darkvision to 30ft or extend existing darkvision. See through magical and nonmagical darkness.
The Slasher specializes in undermining enemies through psychological terror and gaining tactical advantages over frightened opponents
The Roguish Archetype Slasher focuses on unsettling enemies through fear and intimidation. Their main features include:
1) Unsettle (3rd level) - As a bonus action, force a creature to make a Wisdom save or become frightened. Additional sneak attack against frightened targets.
2) Frightening Attack (3rd level) - Choose two frightening actions that enhance sneak attacks against frightened enemies.
3) Killer in the Dark (9th level) - Gain darkvision to 30ft or extend existing darkvision. See through magical and nonmagical darkness.
The Slasher specializes in undermining enemies through psychological terror and gaining tactical advantages over frightened opponents
The target must make a Wisdom saving throw. On a failed
Cruel and sadistic killers, slashers break their enemies minds save, on the Unsettled Creatures next turn, it must use its to make them slip up in a crucial situation. Action to dash directly away from you. Unsettle Stumble 3rd Level Slasher Feature The target must make a Strength saving throw or become As a bonus action, you can attempt to cause fear within a prone. singular enemy. This enemy must make a Wisdom save against your Horrifying DC. If they fail their save they become Lose Focus frightened of you for a minute or until they no longer have The target must make a Wisdom saving throw. On a failed line of sight, on a success the Unsettle does nothing. You can save You Become Invisible to the Unsettled Creature until the only have one creature unsettled at a time. You also gain an end of your next turn. additional way to use your Sneak Attack: You don't need advantage on the attack roll to use Sneak Attack against a Plead creature if they are Frightened by this ability. The target must make a Charisma saving throw. On a failed Frightening Attack save You have advantage on CHA(Persuasion) and 3rd Level Slasher Feature CHA(intimidation) Checks against the Unsettle creature for 1 You learn two Frightening Actions of your choice, which are minute details under "Frightening Actions" Below. Whenever you use your Sneak Attack on a frightened creature, you may enhance Obsess your attack with a Frightening Action. You may only use one The target must make a Wisdom saving throw. On a failed Frightening Action per turn. You learn one Frightening Action save, the Unsettled creature has disadvantage on all attack of your choice at 9th, 13th and 17th level/ Each time you rolls against targets other than you until the end of your next learn a new Frightening Action, you can also replace one turn. Frightening Action you know with a different one. Scream Saving Throws The target must make a Wisdom saving throw. On a failed save the Unsettled Creature loudly screams, causing their Some abilities may require a Save, the DC is calculated as location when they screamed to be known by anyone in a follows. Horrifying DC: DC 8+ proficiency bonus + your 120ft radius. Strength or Dexterity modifier (your choice, but cannot be switched after first selection. ) Panic The target must make a Wisdom saving throw. On a failed save, you can choose a number of creatures up to your Killer in the Dark proficiency modifier, the Unsettled Creature is also 9th Level Slasher Feature Frightened of the creatures you chose until the end of your You gain darkvision to 30 ft, if you have dark vision already, next turn. your range is extended by 30 ft. You can see through non- magical and magical darkness. No Escape The target must make an Intelligence saving throw. On a Unsettling Brutality failed save, you know the creature's exact location within 60 13th Level Slasher Feature ft of you for 1 minute. When you reduce a creature to 0 hit points, another creature of your choice that you can see becomes susceptible to your Unsettle. The next time they are targeted by your Unsettle, they make the save with disadvantage. Additionally, if a creature is immune to the Frightened condition, they are no longer immune to the fear caused by your Unsettle. Unstoppable Killer 17th Level Slasher Feature When you are reduced to 0 hit points, you do not become unconscious. Instead you gain temporary hit points equal to 2 x your rogue level, for one minute. While you have these temporary hit points you have advantage on all attacks against an Unsettled Creature, your speed increases by 10 ft, and you deal an extra 2d6 damage with your sneak attack. After you lose your temporary hit points, by reaching 0 hp or after a minute, you become unconscious and start with 2 failed death saves. Frightening Actions