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Roguish Archetype: Slasher Flee

The target must make a Wisdom saving throw. On a failed


Cruel and sadistic killers, slashers break their enemies minds save, on the Unsettled Creatures next turn, it must use its
to make them slip up in a crucial situation. Action to dash directly away from you.
Unsettle Stumble
3rd Level Slasher Feature The target must make a Strength saving throw or become
As a bonus action, you can attempt to cause fear within a prone.
singular enemy. This enemy must make a Wisdom save
against your Horrifying DC. If they fail their save they become Lose Focus
frightened of you for a minute or until they no longer have The target must make a Wisdom saving throw. On a failed
line of sight, on a success the Unsettle does nothing. You can save You Become Invisible to the Unsettled Creature until the
only have one creature unsettled at a time. You also gain an end of your next turn.
additional way to use your Sneak Attack: You don't need
advantage on the attack roll to use Sneak Attack against a Plead
creature if they are Frightened by this ability. The target must make a Charisma saving throw. On a failed
Frightening Attack
save You have advantage on CHA(Persuasion) and
3rd Level Slasher Feature CHA(intimidation) Checks against the Unsettle creature for 1
You learn two Frightening Actions of your choice, which are minute
details under "Frightening Actions" Below. Whenever you use
your Sneak Attack on a frightened creature, you may enhance Obsess
your attack with a Frightening Action. You may only use one The target must make a Wisdom saving throw. On a failed
Frightening Action per turn. You learn one Frightening Action save, the Unsettled creature has disadvantage on all attack
of your choice at 9th, 13th and 17th level/ Each time you rolls against targets other than you until the end of your next
learn a new Frightening Action, you can also replace one turn.
Frightening Action you know with a different one.
Scream
Saving Throws The target must make a Wisdom saving throw. On a failed
save the Unsettled Creature loudly screams, causing their
Some abilities may require a Save, the DC is calculated as location when they screamed to be
known by anyone in a
follows.
Horrifying DC: DC 8+ proficiency bonus + your 120ft radius.
Strength or Dexterity modifier (your choice, but cannot be
switched after first selection. ) Panic
The target must make a Wisdom saving throw. On a failed
save, you can choose a number of creatures up to your
Killer in the Dark proficiency modifier, the Unsettled Creature
is also
9th Level Slasher Feature Frightened of the creatures you chose until the end of your
You gain darkvision to 30 ft, if you have dark vision already, next turn.
your range is extended by 30 ft. You can see through non-
magical and magical darkness. No Escape
The target must make an Intelligence saving throw. On a
Unsettling Brutality failed save, you know the creature's exact location within 60
13th Level Slasher Feature ft of you for 1 minute.
When you reduce a creature to 0 hit points, another creature
of your choice that you can see becomes susceptible to your
Unsettle. The next time they are targeted by your Unsettle,
they make the save with disadvantage. Additionally, if a
creature is immune to the Frightened condition, they are no
longer immune to the fear caused by your Unsettle.
Unstoppable Killer
17th Level Slasher Feature
When you are reduced to 0 hit points, you do not become
unconscious. Instead you gain temporary hit points equal to 2
x your rogue level, for one minute. While you have these
temporary hit points you have advantage on all attacks
against an Unsettled Creature, your speed increases by 10 ft,
and you deal an extra 2d6 damage with your sneak attack.
After you lose your temporary hit points, by reaching 0 hp or
after a minute, you become unconscious and start with 2
failed death saves.
Frightening Actions

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