Kruleboyz: Kruleboyz Leader Abilities Kruleboyz Fighter Abilities

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KRULEBOYZ KRULEBOYZ

K IL L A B O S S O N
Spiteful, cruel and possessed of a deadly cunning, the Kruleboyz orruks take great joy in tormenting their enemies. G R E AT G NAS H TO O F 24 5 B O LTB OY B O S S 195
They prize deviousness more than brute strength, and their underhanded tactics have laid more than one proud
army low.
1 4 4 2/5 3 -1 5 3 4 1/ 4
KRULEBOYZ FIGHTER ABILITIES KRULEBOYZ LEADER ABILITIES
8 5 38 1 3 4 2/ 4 4 4 25
[Double] Bone-crushing Bite: Pick a
visible enemy fighter within 1" of this
fighter and roll a number of dice equal to
[Double] Venom-encrusted Weapon: half the value of this ability (rounding up). K IL L A B O S S G UT R IP PA W IT H
Until the end of this fighter’s activation, For each 3+, allocate 3 damage points to
195 W IC K E D ST IK K A 80
add 1 to the damage points allocated by that fighter.
each critical hit from attack actions made
by this fighter.
1 4 4 2/5 2 2 3 1/ 3

[Double] You Hold ’Em Off: Pick a 4 5 28 4 4 15


friendly fighter with both the Kruleboyz
faction runemark ( ) and the Bulwark
runemark ( ) within 3" of this fighter.
That fighter can make a bonus move
M UR K NO B W IT H G UT R IP PA W IT H
action or a bonus attack action. BE L C H A- BA NNA 165 W IC K E D H A K K A 85
[Double] Aimed Shot: A fighter can use
this ability only if they have not made
1 3 4 2/4 1 3 3 1/ 3
a move action this activation. If this
fighter’s next action is an attack action
that has the Ranged Weapon runemark 4 4 25 4 4 15
( ), critical hits are scored on a 5+ for [Triple] Summon Boggy Mist: Until
that attack action. the end of the battle round, subtract 1
from the Attacks characteristic (to a SWA M P CA L L A M A N- SK EW E R
minimum of 1) of attack actions made by SHAMAN 20 5 B O LTB OY 140
enemy fighters while they are within 6" of
this fighter.
3 -7 2 3 3/6 3 -1 5 2 4 1/ 4
[Triple] Stab ’Em Good: Until the end
of the battle round, add 1 to the Attacks 2 3 4 1/4 4 4 25 1 3 3 1/ 3 4 4 15
characteristic of attack actions that
have the Dagger runemark ( ) made
[Triple] Breath of the Mire-drake: Roll a
by friendly fighters with the Minion
dice for each visible enemy fighter within GUTRIP PA B O S S WITH
runemark ( ) while they are within 6" of
3" of this fighter. On a 3-4, allocate 1 WICKED STIKKA 175 H O B G ROT B O S S 110
this fighter.
damage point to the fighter being rolled
for. On a 5+, allocate a number of damage
points equal to the value of this ability to 2 3 4 2/4 3 -7 2 4 2/4
the fighter being rolled for.
4 5 25 1 4 3 1/ 3 4 3 12

[Quad] Kunnin’ Attack: A fighter can use


[Triple] Brewed Elixir: Pick a friendly this ability only if there are more friendly
GUTRIP PA B O S S WITH
fighter within 1" of this fighter and roll fighters with the Warrior runemark ( )
MACE AND SWORD 170 H O B G ROT S L IT TA 90
a number of dice equal to the value of within 6" of this fighter than there are
this ability. For each 4+, remove up to 3 enemy fighters within 6" of this fighter.
damage points allocated to that fighter. Those friendly fighters can make a bonus 1 4 4 2/4 3 -7 2 4 2/ 4
move action or a bonus attack action
(some can make bonus move actions and
others bonus attack actions). 4 4 25 1 3 3 1/ 3 4 3 10
STAB - GROT 65 P OT- G ROT 35 KRULEBOYZ
Ever since the Era of the Beast
1 3 3 1/3 1 2 3 1 /3 dawned, the Kruleboyz orruks have KRULEBOYZ KRULEBOYZ
emerged as one of the gravest threats
to civilisation. Unlike most orruks, FIRST NAMES LAST NAMES
4 4 8 4 3 8 these swamp-dwelling greenskins are
more cunning than brutal, and their D10 First Name D10 Last Name
devious unpredictability makes them
a truly dangerous foe. Kruleboyz 1 Krawk 1 Manstabba
employ any number of methods
against their enemies, including 2 Gurk 2 da Eyemuncha
bombarding them with lung-melting
3 Sprakk 3 Red Eye
gas bombs, stabbing them with
poison-laced spears, or luring them 4 Gobbok 4 Toadbreath
into pit-traps, each impaling spike
coated with unspeakable substances. 5 Hakko 5 Drowna

Led by sadistic warlords and swamp- 6 Rozzig 6 Bugsplatta


summoning shamans, the Kruleboyz
slink out in search of plunder and 7 Shivstik 7 da Kunnin’
violence, employing their talent for
ambush and a variety of grotesque 8 Blogg 8 Rot-toof
war-beasts to overwhelm their prey.
9 Thorkk 9 Mudspit
Woe betide those captives who fall
into their hands; they are destined for 10 Prodda 10 Bolt Breaka
a painful and humiliating demise.

ORIGIN LEADER/FAVOURED WARRIOR


BACKGROUND
Pit Trappas – These warriors are experts at Swamp-scarred – This champion has been on
luring their prey into spike-filled pits – a tactic the receiving end of some swamp monster’s
1 1
that works as well on the battlefield as it does acidic vomit, and their face is horribly burned as
when hunting swamp-beasts to eat. a result.

Swampskin Hurlers – These warriors have Backstabba – This warrior has risen to a position
2 bottled a variety of noxious swamp gases, which 2 of power through the opportunistic shanking of
they delight in hurling at their enemies. a succession of bigger, tougher orruks.

Beast-breakaz – These warriors are particularly Tapewyrm Squig – This orruk has contracted
skilled at bringing the most aggressive beasts a tapewyrm squig from drinking contaminated
3 3
to heel through a blend of stubbornness and swamp water, but as long as it is well fed it
sadistic violence. shouldn’t eat him alive. For a while at least.
Stormy Stabbas – This group of killers has
fought many battles against the God-King’s Cruel and Unusual – Even amongst the
4 4 Kruleboyz, this warrior is renowned for the
champions and delights in subjecting the hated
‘Stormies’ to a gruesome demise. hideous ingenuity of their torture techniques.

Kunnin’ Ambushers – To these warriors, a fair


fight is a mystifying concept – they prefer to Chip on the Shoulder – This warrior despises
5 5 any who prefer strength over kunnin’, above all
strike from cover and slaughter the enemy before
they have a chance to react. the swaggering brutes of the Ironjawz.

Plunderers – These warriors have a keen eye


Foul Reek – Whatever swampy mud-pit this
for loot, and always seem to bring back an
6 6 orruk has been wallowing in, it has left him with
impressive haul of ‘shiny wotsits’ from each
a truly stomach-churning odour.
murderous campaign.

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