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ThMAs The Me Assistant Chap 12 For Submission
ThMAs The Me Assistant Chap 12 For Submission
Submitted by:
Ulyses Gerald S. Gotera
Khient Bryan Medequillo
Emily Joyce Sonsona
Melwin John D. Torculas
CHAPTER 1
The Problem and its Scope
“Put your work off till tomorrow and the day after”. This is a line from a poem by the Greek
Poet Hesiod around 800 B.C. It directly reflects the fact that procrastination has been with us long
before the internet has come to its existence [ CITATION Jaf13 \l 1033 ]. Today, technology has thinned
the line between convenience and procrastination. While technology is meant for the convenience
and improve the quality of our lives[ CITATION Atk08 \l 1033 ], it can also be used as a means for
But procrastination isn’t just a problem for most, to some, it’s a way of life [ CITATION Fer10 \l
1033 ]. Procrastination is very common than most people think. Everybody procrastinates from time to
time in their lives but not everybody is a chronic procrastinator. In fact, data shows that 80-95% of
college students engage in procrastination while 75% consider themselves a chronic procrastinator
and 20% of the general population of US are chronic procrastinator [ CITATION Hus10 \l 1033 ]. These
numbers are higher than the one conducted by Dr. Steel in 1978 which only concluded that there was
only 5% of the US population that are chronic procrastinator [CITATION Ste07 \l 1033 ].
Here in the Philippines, it’s not hard to imagine the abundance of procrastinators considering
that we have high population, high unemployment rate, culture, and history. This is especially true
when we look at Rizal’s essay titled “The Indolence of the Filipino” where he talks about how
Locally, students can see the obvious reflection of procrastination in schools just by looking at how
often educators extend their deadlines and some of them even adapted a habit of making the
deadline earlier than the real deadline just to make the students pass their requirements on time.
Procrastination is rampant in the world yet to most people, it is invisible and suffered quietly
specially by the people who are in a very dark place because of it. It is not only harmless as most
thought, it is in fact harmful and is never helpful [CITATION Ste07 \l 1033 ]. It impacts school
performance, life, careers, and even economy. It is a growing problem and will only continue to grow
Given that many applications have tried to offer a solution to this problem. In this study, the
designers took a rather simple approach. Instead of bombarding the user notifications, reminders, to
do lists, etc., the application will utilize the critical role that time and delay plays in a procrastinator's
decision making. Backed with the results from different psychologist, schools, theory and books. The
methods of the said application to "convince" the user to do work has the potential push that every
procrastinator needs. The realization of this push lead the researchers to design the ThMAs
Application which will subject the user to situations where his or her convenience, or means of
procrastinating are either far, or requires an uncomfortable amount of effort to get access to. The less
desire from the users to access these go-to procrastination applications, the more potential desire to
This study aims to design an application or software that assist the users and reminds them
about their tasks for them to be able to handle their procrastination.
1.1. Reminds the users to do things that can be perceived as “productive activities” such as
exercising, studying, writing music, etc, by:
1.1.2. Notifying the user from time to time via system notifications.
1.2. Reminds the user to avoid doing things that are feeding their thoughts to procrastinate such
as social media, video games, etc. for a period of time to give room in for the users schedule
to do more productive things through in-app tips.
1.3. Assists the user in their fight against procrastination by preventing them to access apps or use
items that might prevent them in accomplishing their tasks.
2.1. Storing items that the user deemed as distractions for their tasks.
2.2. Locking the items within to prevent the user from accessing it during times where a task, is
ongoing or must be accomplished.
3.1. Attractive
4. To make the development open-ended for more features and experimental ideas.
5.1. Functionality
5.2. Usability
Review of Related Literature
This section tackles the reviewed related literature made by the researchers regarding
procrastination.
Related Literature
task they intend to complete, potentially leading to lost productivity, poor performance, and
increased stress [6]. Procrastination is a pervasive human event that there are over 600 self-help
books addressing solutions to this phenomenon [4]. This behavior is so significant that in 2010 alone,
120 new books were written and published on this topic [13]. Even though procrastination is a
Although academic procrastination is the form of procrastination most often researched, there is
much to be explored. Current research does not support a theoretical model for academic
procrastination. In addition, there is a significant lack of literature regarding the prevalence of high
school and college students who procrastinate in international settings, and more specifically in the
United States It is hoped that this review will contribute to research to assist educators in
constructing interventions tailored to an individual student’s specific profile and needs to minimize
procrastinator has only one task under consideration, and hence the only concern is when the person
completes the task. In most situations, however, a person must decide not only when to complete a
task, but also which task to complete, or how much effort to apply to a chosen task. If a person must
revise a paper for resubmission, she can either respond minimally to the editor’s suggestions or
Breaking the Procrastination Habit by Scott [11]. The idea is procrastination often stems having bad
systems in place. Once you take care of creating systems combat different forms of procrastination it
becomes highly unlikely to put things off. The book approaches procrastination all of its different
aspects. Because there is a difference between procrastinating about building a fence in your
backyard and completing an important project at work. The book gives the entire approach to
creating anti-procrastination habits. It shows how to design these habits. It shows how to link these
anti-procrastination habits to existing habits to make the process stopping progress and if little bit
easier.
The Now Habit is a book [18] that recognizes that work needs to be done and then move away
from. The main point of the book is not accomplishing 8 billion tasks, but understanding the
difference between the tasks that need to be accomplished and those that don’t. Get the stuff that
matters done and then move onto the things in life that you enjoy. It is as much about reducing stress
and anxiety of your day-to-day tasks as it is about giving you a blueprint to decrease procrastination.
Dr. Fiore wants you to take the perfect out of perfectionism and realize that good enough is good
Temporal Motivation Theory explains why people's motivation to act increases when time
approaches a deadline with time discounting effect. To further specify the cognitive mechanism
underlying procrastination, this study proposes a novel theoretical model which clarifies how the
motivation to act and the motivation to avoid vary differently when delaying a task, explaining why
people decide not to act now but are willing to act in the future. It is a meta-theory of motivation that
integrates expectancy theory and hyperbolic discounting (from behavioral decision theory) with need
working on his or her computer, the Internet and other applications are likely candidates.
Alternatively, a nearby device such as a mobile phone could display notifications of text messages to
divert attention. These disturbances tend to draw away focus, prolonging a task beyond its expected
completion length. Treatments for procrastination and related problems often utilize well-researched
industriousness [24].
Related Studies
Aljarrah [20] proposed a pedagogical approach which is the “flipped classroom” model is a
pedagogical approach that offers greater flexibility, and active student engagement than traditional
teacher-centered strategies. It reverses the typical pattern of a lecture being followed by homework
assignments. Then, class time is devoted to problem solving exercises, hands-on projects, or in-depth
discussions. This model has increased in popularity among students particularly low achievers.
Learning Management Systems (LMS) such as Moodle, Canvas, Blackboard, and Desire2Learn have
Also, Teng’s solution [51] is to create an application that enforces healthy work habits. The
application contains a text editor that can be locked while the user is working, preventing the user
from leaving the app until he or she inputs a set number of words. It also connects to a physical
locker, which locks while the app is locked. The app also contains a task manager, allowing the user to
manage his or her tasks effectively. Overall, the application prevents the user from becoming
distracted from outside sources and keeps him/her focused on the required work.
B. Kamphorst [63] proposed a e-coaching software that can support people on an individual
basis (by identifying the factors that have the most influence for this individual) in their struggle
against procrastination.
McAlaney [59] have studied that notification from SNS have great impact in procrastination
They have suggested that SNS can be built to host countermeasures for such behavior and help
people regulate their usage and preoccupation about it better. They presented a mixed-method study
including a qualitative (i.e., focus groups, diary, interviews, and co-design) and a quantitative phase (a
survey) with 334 participants. Through the qualitative phase, they identified: (1) features of an SNS
seen by participants as facilitators for procrastination, notification, immersive design, and surveillance
of presence, and (2) countermeasures, such as reminders, chat timer, and goal setting, can be
facilitated via SNS design to combat procrastination, and (3) a pairing between the features and the
countermeasures. They then (4) confirmed these results and the pairing through the survey phase.
Our study showed that countermeasures could be implemented to be universal across all SNS on one
D. Mylander [12] experimented using HabitLab, a behavior change browser extension and
phone application that manipulates the frequency of interventions on a focal goal and measured the
effects on time spent on other applications and platforms. We find that, when intervention frequency
increases on the focal goal, time spent on other applications is held constant or even reduced.
Likewise, they find that time is not redistributed across platforms from browser to mobile phone or
vice versa. These results suggest that any conservation of procrastination effect is minimal, and that
behavior change designers may target individual productivity goals without causing substantial
approach/avoid stimuli relevant for procrastinatory behavior. The app asks users to either actively
avoid dysfunctional stimulus material or to actively approach functional material MT-PRO aims at
training attitude-contrary behavior and thus promoting a change of relevant attitudes in a particular
domain.
The designed software is aimed for procrastinators. Its main feature is that it provides the
users with restrictions that will encourage them to do the task at hand which they themselves had
set. As for the ongoing research and with the time provided the app will only be developed on
Furthermore, the type of procrastination the app aims to counter are the ones that would only
occur during the creation of a project or a task. The app will heavily rely on the user’s settings and the
honesty of the user in making his/her own task. The app will only be able to manage a single user per
device. It will use the device storage as its own data storage.
Students. This study will help the student to avoid procrastination by using an application that
will help them in time management in their daily life and planning their strategic study. It is like a to-
do list but instead of only writing their task, it has a feature of locking applications and would need for
them to make extra effort to open the apps which will have them less desire in opening this app and
will then lead them to do the task which is more important. This will also lead them to realize that
procrastination has a bad effect not only on health but also in their daily tasks.
Procrastinator. This study will help them know the reasons why they procrastinate and how to
beat being a procrastinator. This app will also serve as their daily planner by writing their plans, also
help them how to avoid procrastination and become active in their daily life. If they are having a hard
time to let go of using those distraction app, this application can help by convincing to do task which
Future Researchers. The results of the study will give information’s to the future researchers of
the possible reason on why people procrastinate. It will also help them to determine different
solutions and come up with their own solutions to lessen procrastination. The ideas presented in this
study can also be used as references for their future research study which is related in
procrastination.
Ethical Considerations
Voluntary participation of the students who will partake in the research will be highly
encouraged. Throughout the research they will be referred as "testers" and "users". The said
participants will be oriented about their role through an informed consent. Wherein it will contain a
detailed information about the research and the design, what they can do and can't as testers and
also, how the researchers will handle the data acquired from their participation. Personal information
of the users will be handled very carefully, data that affects the privacy and anonymity of the users
will be treated very seriously. During the span of the research the use of discriminatory or offensive
language must be avoided not only on the communication between researchers and testers but also
In adherence to the Data Privacy Act of the Philippines, R.A. No. 10173, during the execution
of the research the researchers will properly handle all informations which are deemed as private,
personal and sensitive. Furthermore, any literary works addressed within the paper will be referenced
using the IEEE format.
CHAPTER 2
For the further understanding of the design, this chapter discusses the methodology of the
research, the design of the study, the block diagram, and the procedures.
Research Methodology
With the study focusing on procrastination and the method to counter it the researchers
employed the Design and Development Research Methodology (DDR), Type 1. Having it as a guide,
the researchers may employ the following phases for the study, Analysis Phase, Design Phase,
Development Phase, Try-out Phase, and finally Evaluation Phase. The DDR Type 1 method fits
perfectly for the study since the said method focuses upon a given instructional product, program,
process or tool. Furthermore, the method not only touches product design and development but also
Since the design is in need of constant feedback from the possible users as development is
ongoing the researchers will apply an Agile management methodology, which is Scrumban. It is a
combination of Scrum and Kamban developments. Scrum is one of the mostly used agile development
approach. It provides a framework for development which allows the team member to conduct self-
decisions on small iterations, wherein every iteration is called a sprint. The power of the approach lies
in the factor that the team may constantly improve through learnings taken on each sprint [ CITATION
Kha14 \l 13321 ]. Providing the development with a dynamic behavior since iterations can be done on
each sprint. While Kanban is a developmental approach that originated from Toyota production
system. Kanban is a Japanese word which means “Signboard”. The approach utilizes the Kanban using
Kanban cards to show the team the visualization of the workflow and along with that it also limits the
tasks which are labeled as work in progress (WIP)[ CITATION Kha14 \l 13321 ].
Having both the efficiency of the Scrum approach and the work organization of the Kanban
Approach, Scrumban development becomes useful for the researchers knowing the facts that the said
design will be made on a limited time having a very small team. Since the approach is more like a way
on how the team is going to function during development the parts of development will be decided
by the team. The development will mainly be divided into three parts, the first will be the Preparation
Phase, which mostly consists of researching about the necessary knowledge that will be needed
during development along with that is the gathering of possible testers that might help in
development. The next phase will be the Prototyping and Iteration Phase wherein the dividing of the
work through sprints will be mainly observed here. Last will be the Final Testing Phase wherein a final
product must be already available by this time and it will only be mainly about checking the Design’s
Since this paper was made at a time when the Covid 19 pandemic was still ongoing the
recommendations and suggestions regarding the development of an undergraduate design and due
to that the following statements are not yet final and may be subject to a change.
Having the Scrumban Development as an approach the researchers divided the development
in three phases. Within these three phases are divided tasks known as sprints. Each team member will
acquire a certain sprint and must be able to finish it on a given deadline wherein a deadline will be
posted with the consideration of the team member’s skill and the difficulty of the task.
Preparation Phase. Before anything can be done preparations are needed first. Under this
phase the designers will be looking for procrastinators which will act as the testers during the
development. Along with that they will also research for the necessary knowledge in app
development.
Prototyping and Iteration Phase. Most of the development will be consumed by this phase,
wherein this phase will also be broken into a number of segments for the creation of prototypes, and
the development of those prototypes will be divided into sprints. Major Iterations will be done on
each prototypes while a small change can be implemented on a sprint. Along with that after each
prototype a short testing will be done and depending on the data gathered it will affect the
production of the following prototype and the segregation and making of sprints. Making the user and
developer communication the main factor that will affect the features that will be implemented on
Final Testing Phase. The purpose of this phase is mainly to ensure the quality of the output.
Tests will be done to see if the design’s objectives had been achieved and also to see the possible
cons that the design might have. The data acquired on this phase may be used in the future for
The following are the tools and materials that the designer’s may use for the development of
the design. The following statements are not yet final and may still be a subject to change.
The designers decided to make an app that would aid the user on their fight against
procrastination, along with the app the researchers would also design an automated box that will be
controlled via the app which would allow the users to lock anything that might feed their
procrastination. Figure 2 show the app and box connection, figure 3 show the block diagram of the
electronics behind the box’s lock feature and figure 4 shows the app’s block diagram.
Since the most of the design is software, specifically an android app the designers decided to
have a clean an efficient IDE that will be used for the development. Android Studio is being eyed for
the IDE that will mostly be used during the development stage. It is built under the JetBrains’ IntelliJ
IDEA specifically for the development of applications for the Google’s Android Operating System. One
of its main feature is the Android Virtual Device which allows the developer to instantly see how the
To organize the App’s data SQLite will be used. Which is a relational database management
system. It is not a client-server database engine but instead it is embedded within the program itself.
Due to that it is mainly used as an embedded database software for a local storage in application
softwares.
For the automated lock feature of the box the designers will use and Arduino Uno to be able to
program the functions of the box. It runs on a 5V power source which would allow the use of some
batteries allowing the box to be portable.
The Uno will be needed not only to make automated features but to also allow the
communication between the box and the app, which will be done using Bluetooth, the Uno will be
connected to a Bluetooth module which would constantly listen to the commands done by the
android app.
To lock the box itself the designers will be using a servo motor which will be connected to the
Arduino. The motor will be the one which will be triggered to lock or unlock the box.
Figure 9: Servo Motor
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Acceptance Letter
This is to certify that with the terms agreed with Ulyses Gerald Gotera, Khient
Bryan Medequillo, Emily Joyce Sonsona and, Melwin John Torculas as designers of
the design project entitled “ThMAs” – The Me Assistant A tool to assist the user fight
procrastination, I agree to be one with them in their endeavor, thus giving them the
assistance they need in pursuing the functionality of their device up to its full
potential.
Tel. Nos.: (082) 221-9071 to 79 • Telefax: (082) 221-3008 • Email: engineerhcdc@yahoo.com • Website: http://www.hcdc.edu.ph/ Accredited:
PAASCU, PACUCOA, ISO 9001:2008 • Member: APCAS, APSCUR, ATEIM, BEAM, CEAP, CHED, COCOPEA,
COME, DACS, DACUN, DCCII, FAAP, PAASCU, PACSB, PACUCOA, PAFTE, PAGE, PAMI, PERAA, PRISAA, UMAP
189 Days
This activity is where the designers prepared the necessary documents, like letters of
approval and the papers that will be necessary to foresee the events that will occur during
productions. Providing the schedules of the important tasks and assigning them to a specific
member.
C. Development Research
This activity is where the designers will further research the tools needed for the
production, having the pandemic in mind.
D. Preparation and Proposal Defense
This activity is where the designers will prepare for the Proposal Defense, gathering all the
necessary documents, ideas and data that will be needed.
This activity is where the designers will finalize all the necessary plans for the production.
Further reviewing the needed parts of the design, the schedule and resources needed for it.
This activity is where the designers would start making the very core prototypes of the design.
Along with that they will also start purchasing the necessary parts for the hardware included on the
design.
G. Development Preparation
This activity is where the designers would start to really finalize all the parts of the design.
Things like the overall structure of the design will be discussed by the members and along with that is
the finalization of the project flow having the online set-up.
H. Implementation
In this activity, the designers will start making the project itself. Each member have their own
role having their own task and each will have a constant communication with one another. The tasks
done by each member would depend on the finding that was found during the done researches and the
agreed upon final design during the Development Preparation.
I. Initial Testing
After the implementation of the design the designers will start testing out all of the parts of
the design. Checking if all the wanted functionalities are met.
J. Troubleshooting/Bug Fixing
Issues and bugs found during the Initial testing will be addressed by the designers during this
activity.
K. Final Testing
After fixing all of the issues and bugs the designers will conduct final testing and prepare the
design for the evaluation of its functionalities.
This is the activity wherein the design will be evaluated based on the researchers’ proposed
objectives of the design.
N. Final Documentation
In this activity, the gathered data from the testing will be documented. Anything that has been
documented will be then evaluated for further future improvements.
This activity is where the designers would prepare for the Final Defense, gathering all the
necessary knowledge, documents and data that will be essential for the Final Defense.
P. Final Defense
This is where everything about the design will be evaluated and checked.
3D Automated Lock Box