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Reference Cards v4 001w
Reference Cards v4 001w
REFERENCE CARDS
FRONT BACK FRONT BACK
Models with the icon have Enclave Training. Models with will prioritise performing their
response, but prefer to end activation so other Enclave
Aura abilities with the icon next to their name are models are within their
only active when a model is wearing Enclave Power Using area effect weapon: Models prefer to aim at a
Armor or Hellfire Armor AND another model with point so the area effect hits the selected target plus as
Enclave Training wearing either Enclave Power Armor or many additional enemies as possible (centred on the
Hellfire Armor is within target if possible). If Careful, area effects that include
friendlies are not valid targets. If Method is and TELEKINETIC NUDGE: If the effect of an Item with scatter
Aura abilities with the icon next to their name only using , perform Throw (instead of Shoot), and use UNNERVING : -2 penalty for all skill rolls which are
ends within Yellow and LoS, it may be moved up to
affect models with Enclave Training and wearing either Method instead if nothing to throw. not attacks on Mirelurk Queen.
Orange within LoS (choose the direction) before the
Enclave Power Armor or Hellfire Armor. RADIOACTIVE: End of activation: 1 effect is resolved.
When using items that cause damage around a model, BARGE: Can move through smaller bases. TELEKINETIC SHOVE: As an action, 1 model
Note that a model cannot be simultaneously affected by models prefer to affect as few friendlies as possible which is within Green and LoS. Maximum once per
HARD TO MISS: All ranged attacks at short range on
the same ability from multiple sources. first, and then as many enemies as possible. activation. Target may test STR to negate the effect.
Mirelurk Queen, +
D : Using Method, Defend nearest model with The movement of the effected model is a Trigger.
A force may not contain Lorenzo Cabot as well as
most within ; if none,O .
Lorenzo’s Artifact Gun.
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shown by the Synth icon on their Unit card. heavy weapon An Automatron must consist of at least a Head,
Close Combat computer Torso and Legs.
1. Synths cannot be Heroic or equipped with Perks. Shoot throw Automatrons are
presence
2. Synths cannot use , , , , Throw melee
or automatron ai
Expertise awareness
3. Except for items which remove damage from a Robot, health Use AI card that matches Automatron’s Head.
Synths cannot use cards which show the icon, or Prepare battle cry If Method is and model has no ranged weapon,
state can be used by Robots on the cards. use Method instead.
movement
triggers 1. Leader must be Robot Controller.
4. Synths may use cards which show the icon.
2. Apart from Leader, force may contain Robots only.
Any action
5. Synths are immune to and attack (Robot units with a faction on their cards not
Friendly attacked
6. Effects that describe they affect also affect Synths. matching the faction on the Leader’s unit card may
expertise Movements not be included.)
Any conflicting rules/exceptions on cards supersede Attacks
3. Leader may be equipped with Robot Perks.
these rules. prepare
All require LoS, except attack.
Note that Synths do not follow the rules for Robots
©2019 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2019 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
WAVE 2
REFERENCE CARDS
FRONT 1 BACK 1 FRONT 2 BACK 2
ai
ROBOT FACTION actions rifle RAIDERS RAIDER
search
Move pistol
Charge lockpick
heavy weapon
Close Combat When using with area effect, models will prefer
computer
to aim at a point so the area effect hits the target they
Shoot throw
presence have selected plus as many additional enemies as
Throw melee possible (and centred on the target if possible).
Expertise awareness
health
Prepare battle cry If Careful, area effects that include friendlies are not
1. Leader must be Robot Controller. valid targets.
movement
triggers 1. For Raider-faction models, the final round of an
2. Apart from Leader, force may contain Robots only. active chem lasts one additional round.
Any action
(Robot units with a faction on their cards not attack
Friendly attacked 2. Raider-faction models do not need LoS to a target to
matching the faction on the Leader’s unit card may use Charge when charging to engage a model which
not be included.) expertise Movements is already engaged with a friendly Raider faction
Attacks model.
3. Leader may be equipped with Robot Perks.
prepare
All require LoS, except attack.
©2019 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2019 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
©2020 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2020 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
BROTHERHOOD OF STEEL
FACTION actions rifle SUPER MUTANTS actions rifle
search search
Move pistol Move pistol
Charge lockpick Charge lockpick
heavy weapon heavy weapon
Close Combat computer Close Combat computer
Shoot throw Shoot throw
presence presence
Throw melee
Throw melee
Expertise awareness Expertise awareness
health health
Prepare battle cry
Prepare battle cry
©2020 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2020 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
3. Robots are immune to and following effect centred on the robot: depending on whether it is in Meltdown or not: 4
plus
4. Damage can be removed from a Robot using a 4 not in meltDown Up to Orange from car If touching car
Robot Repair Kit. Roll . If roll is equal to or lower than the amount of
After explosion is resolved, remove model. damage the car just suffered, car is now in Meltdown. Then, reduce car’s to 0.
5. A Robot may equip a total of 2 robot weapons,
2 robot mods and 1 non-weapon robot item. Place on car to show this. Then perform a other
6. If a Robot has weapons named on its Unit card, those
ai Detonation check. A car entering Meltdown is a Trigger for Reactions up
are the only weapons it may equip. If no O shown on robot’s AI matrix, resolve A in meltDown to one range ruler length away.
whenever O is required. Perform a Detonation check. Cars that reach 0 Health without exploding will never
At the end of a round, a car in Meltdown explodes. explode.
Cars on 0 Health remain on the battlefield.
©2019 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
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