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Manual Vishwakarma 2
Manual Vishwakarma 2
The firms in the game independently cater to the same market place. The starting position of each
firm is a factory, a warehouse and some cash. Every round (which executes each minute) is
equivalent to 1 Vishwakarma day. The firms will be required to apply concepts of Optimum Order
Quantity, Optimum Batch Size, Networking, Profit Maximization and many other concepts to excel.
The market place has 5 regions, each having their own demand profile. Plus, there are a total of 3
factory locations and 5 warehouse locations to choose. There are 3 types of transportation available,
each differing in Capacity, Cost and Time.
In order to succeed, the firm has to forecast the demand and accordingly plan its capacity, need of
other factory and warehouse setups. It also has to manage stocks in the warehouse so as to avoid
stock-outs and resulting loss in meeting the demand. And obviously select the most cost-effective
transportation mode.
Thus, with unfolding of the game most optimal firms will continue to grow big. As someone said,
manage the core of business, viz. Operations and the business will flourish.
*All the values provided in the manual are indicative only. They can be vastly different in the game
being played and will be provided during the game.
The firm starts with a single factory (capacity of 80 units per day) and a warehouse (with no
inventory) and Rs. 200,000 as cash.
Factory
There are 3 locations where a factory can be set up. At the start of the game, you have a
factory at one of the locations.
A new factory can be setup at other locations. The time taken to build a new factory is 40
days and the minimum daily capacity should be 30 units. The fixed cost of a new factory
setup is Rs. 100,000 and variable cost is Rs. 5,000 per unit.
A capacity expansion can be scheduled at any factory setup. The time taken to build new
capacity is 25 days. The variable cost is Rs. 5,000 per unit. Please note that at a time; only
one capacity expansion can take place at a factory.
The cost of production of one unit is only Rs. 10 as compared to selling price of Rs. 600.
A factory has storage capacity of only 200 units. If the finished units at the factory exceed
200 units, then an inventory holding cost of Rs. 5 per additional unit per day will have to be
incurred.
Warehouse
There are 5 locations where a warehouse can be set up. At the start of the game, you have a
warehouse at one of the locations.
A new warehouse can be setup at other locations. The time taken to build a new warehouse
is 15 days. The fixed cost of a new warehouse setup is Rs. 50,000.
The warehouse has unlimited capacity but it costs Rs. 5 per unit per day to keep the stocks.
Transportation
There are 3 types of transportation modes available – Flight, Truck, Pick-Up.
A unit of delivery through flight costs Rs. 400. Also, Flight has a minimum batch size of 50 if
flown from remote locations.
A unit of delivery through truck costs Rs. 50. Also, Truck has a minimum batch size of 200 if
used in remote locations.
A unit of delivery through pick-up costs Rs. 150. Also, Pick-Up has a minimum batch size of
100 if used in remote locations.
The delivery from Factories can only be done by Flight or a Truck. Also, a minimum batch size
is applicable to deliveries from factories.
The delivery from Warehouses can be done by Flight or Truck or a Pick-Up. There is no
minimum batch size applicable to deliveries from warehouses.
WA WB WC WD WE
FA 1 1 1 1 1
FB 1 1 1 1 1
FC 1 1 1 1 1
WA WB WC WD WE
FA 4 3 1 2 3
FB 1 1 3 2 5
FC 3 4 2 1 1
RA RB RC RD RE
WA 1 1 1 1 1
WB 1 1 1 1 1
WC 1 1 1 1 1
WD 1 1 1 1 1
WE 1 1 1 1 1
RA RB RC RD RE
WA 2 3 5 3 8
WB 3 2 3 3 8
WC 5 3 2 3 4
WD 3 3 3 2 4
WE 8 8 4 4 2
RA RB RC RD RE
WA 1 2 3 2 4
WB 2 1 2 2 4
WC 3 2 1 2 2
WD 2 2 2 1 2
WE 4 4 2 2 1
*All values provided above are default. Actual values may be different. Check ‘About’ page within
game for them.
The screen description is intended to give you a preview of what’s in store for you in the game. It is
critical to clearly understand the screens here although there is no replacement of in-game practice.
Area Map
The Area Map gives you the location of active and non-active factories and warehouses. Also
provided is the Cash In Hand alongwith the Current Time of the game.
Factory Dashboard
In the factory dashboard, you can decide to start/stop production. And also prioritize the
warehouses and the transportation to be used. The factory would automatically stop production if
Cash-in-Hand becomes negative at any point of time. You would have to then manually re-start
production when Cash-in-Hand becomes positive again.
Re-Order Point
If the inventory levels at the associated warehouse falls below re-order point, then an order is
placed with the factory.
Re-Order Quantity
When an order is placed with the factory, re-order quantity signifies the quantity which should be
dispatched from the factory.
Warehouse Dashboard
In the warehouse dashboard, you can decide on prioritization of the regions.