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I Never Promised You A Rose Garden
I Never Promised You A Rose Garden
I Never Promised You A Rose Garden
Dedicated to
an outstanding botanist
by the name of Brett,
My inspiration,
a great gardening guru,
and loving husband,
Forward 2
Contents 3
Adventure Details 4
Plot Summary 5
Scene Breakdown 6
Moral Situations 7
Challenges 8
Scenes 9 – 19
Creatures 20 – 27
Bibliography 28
ADVENTURE DETAILS
Character Recommendations
Class: Any
Experience Level: Moderate
Race: Humanoid
Size: Party of 5
Creatures
All creatures in this adventure are original and plant-
based; see the “Creatures” section of the module for
additional detail.
Estimated Runtime
2 hours and 40 minutes
Scene Structure
Each scene contains a guideline of how long that scene
should take, a detailed description of the environment,
an opportunity for free form player interaction and the
party's goal in that particular scene.
PLOT SUMMARY
After months of being on the road, the party finds
themselves in the sleepy little hamlet of Borderglade,
nestled up against Barberry Creek Forest. While sitting in
the only tavern, they hear that the Duke is desperate for a
direct trade route to the nearest town, Kaffir Trading
Outpost. There is a path through the woods, but none who
have attempted it have ever been heard from again. The
Duke is offering 1,000 gold pieces to the first party who
takes the path and survives.
The creature is ancient and patient and will wait for days
after the party enters the woods before animating huge
trees to generate subsonic sounds to keep the party awake,
exhausting them. He will wait days longer before animating
plants to engage the party in combat. Eventually, he will
take matters into his own hands and attack the party
directly.
#4: After the game, the storyteller informs the players that
they were the antagonists, not the creature. They just
killed the protector of the world's largest forest. Now
humanoids will start traveling through the woods, cutting
down trees, starting fires and leaving waste behind. What
has the party done?
Challenges
During the course of this adventure, the characters will be
confronted with various types of challenges that will test a
wide range of skills and abilities.
Combat
Competition
Environmental
Investigation
Figure out why no one who enters the forest ever returns.
Stamina
Team Building
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
20 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
Expected Runtime
10 minutes
Environment Description
Those bizarre noises kept you awake all night and you
are exhausted; all rolls are penalized today. As soon
as you break camp, a great clap of thunder
reverberates through the forest for a full minute. A
drop of rain hits the ground at your feet. Then, five
seconds later, it starts to rain really hard and it
doesn't let up for the entire day. Hours later, still
pouring, you see daylight up ahead! The torrential
deluge has carved a temporary rapid river across the
path, 30 feet wide, allowing you to see the sky. The
party will have to find a way across. When they set up
camp for the night, they will be facing another
sleepless night, as the noises have persisted all day.
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
10 minutes
Environment Description
Immediate Goal(s)
Attributes
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility
Self-Awareness
Physical Description
Action(s)
Vulnerabilities
Mobility