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Free Space
Free Space
Free Space
It is my great pleasure to bring you FreeSpace – The excellent RPG designers who hang out over
a free-to-use region spanning two full 8x10 hex at RPGGeek brought their love for space
sectors. These system-neutral sectors can be exploration, knowledge of gaming, and massive
used in any spacefaring game with at least 1 creative talent to this project. We hope you
FTL capable species. The civilizations and enjoy this product and, if you do, please check
worlds included in this region include cosmic out our other community created offerings
anomalies, space whales, hive-minds, world- over at DriveThruRPG:
builder races, militant corporatists, and https://www.drivethrurpg.com/browse/pub/10
everything in between. 397/Zoid-Enterprises
1
Table of Contents: Hex: 0708 ........................................................ 45
Welcome to FreeSpace! ................................... 1 Hex: 0709 ........................................................ 59
Table of Contents: ............................................ 2 Hex: 0710 ........................................................ 60
FreeSpace Sector Map ..................................... 3 Hex: 0801 ........................................................ 61
Hex: 0101 ......................................................... 4 Hex: 0802 ........................................................ 62
Hex: 0102 ......................................................... 4 Hex: 0805 ........................................................ 63
Hex: 0105 ......................................................... 5 Hex: 0808 ........................................................ 64
Hex: 0107 ......................................................... 9 Hex: 0809 ........................................................ 65
Hex: 0109 ....................................................... 11 Hex: 0810 ........................................................ 66
Hex: 0110 ....................................................... 12 Hex: 0905 ........................................................ 67
Hex: 0203 ....................................................... 13 Hex: 0906 ........................................................ 68
Hex: 0205 ....................................................... 14 Hex: 0907 ........................................................ 69
Hex: 0206 ....................................................... 15 Hex: 1003 ........................................................ 70
2 Hex: 0209 ....................................................... 18 Hex: 1005 ........................................................ 71
Hex: 0210 ....................................................... 20 Hex: 1008 ........................................................ 72
Hex: 0302 ....................................................... 23 Hex: 1010 ........................................................ 75
Hex: 0303 ....................................................... 24 Hex: 1205 ........................................................ 76
Hex: 0308 ....................................................... 24 Hex: 1207 ........................................................ 77
Hex: 0401 ....................................................... 25 Hex: 1209 ........................................................ 77
Hex: 0403 ....................................................... 26 Hex: 1301 ........................................................ 78
Hex: 0404 ....................................................... 28 Hex: 1309 ........................................................ 80
Hex: 0406 ....................................................... 29 Hex: 1410 ........................................................ 81
Hex: 0409 ....................................................... 31 Hex: 1502 ........................................................ 81
Hex: 0410 ....................................................... 34 Hex: 1509 ........................................................ 82
Hex: 0501 ....................................................... 34 Hex: 1605 ........................................................ 85
Hex: 0502 ....................................................... 35 Hex: 1610 ........................................................ 85
Hex: 0504 ....................................................... 39 Wandering Encounter Table – Non-Disabled
Hex: 0508 ....................................................... 39 Ship ................................................................. 86
The Dyson sphere opens every 1333 years, The Consortium erected the sphere hastily both
based on the orbits of the three outer planets. to hide their first-contact mistake as much as to
When the planets align, the door into the prevent the crystals from infiltrating too deeply
sphere opens. It first time the door opens for into the Consortium. Of the eleven original
planets in the system, four were strip mined, groups are lost on non-crystalline lifeforms as
pulverized, and destroyed to make the they sound too similar to hear the difference.
materials of the Dyson sphere.
The Esh-sheen hivemind does not work through
The Consortium overreacted and also the Dyson sphere. Any crystals on the outside
eradicated all life on the outer three planets of the sphere can talk to each other, no matter
just to make sure, and then purged their the distance, but cannot talk to those inside the
records of this place. The doors open every sphere. Likewise, those inside the sphere
1333 years in hopes that the crystals have cannot talk to any outside the sphere. This is
forgotten their vendetta and are willing to true even when the door to the sphere is open.
become a part of the Consortium, though the
Consortium has long since fallen at this point. The Esh-sheen can take over any lifeform that
has liquid in it. Since humans have fluid in cells,
Anyone who enters the sphere has a good and blood, they make particularly good hosts,
chance of becoming infected with the Esh- as the Esh-sheen transmute the liquid into the
sheen. The infection starts as scaly patches on nutrients they need to grow throughout their
skin, but instead of flaking off, they grow into host body. Their preferred method is to have
8 hard crystalline forms of blue, red, yellow, or the potential host cut themselves on a sharp
grey that eventually coat limbs, infest the crystal edge, which allows them to infiltrate
nervous system, and finally take over the brain. into the blood stream.
Crystal patches on a person are a good way tell
they are infected - though sometimes the Esh- Alternate Possibilities
sheen are smart about it, and hide where the These ideas may be included or discarded by
crystal patches are, leaving the head and hands the game master in any adventure that takes
of their host unmarred. place at Vrukai's Puzzlebox.
given the weak luminosity of the stellar body. dwarf orbiting the habitable zone of the stellar
remnant. It was here, at the end of a world,
that Voidcorp made its headquarters: a
sprawling, submarine fortress floating deep
beneath the icy mantle of the newly christened
Goliad.
System: Goliad
The single secondary body of SDSS J0003+0718
occupies the narrow habitable band of the
failing star.
Hex: 0110
Designer: Patrick Zoch (pdzoch)
This sector is home to the massive Ukko A hapless small craft or stranded escape pods
Nebula. The Ukko Nebula is a collection of may be encountered, powerless, floating in
smaller round green gas nebulae the size of outer layer of nebulae. Personnel aboard these
former stars, giving the appearance of a crafts are often discovered to be long since
collection of grapes that inspires its nickname dead, sometimes for generations.
to astral travelers.
The dense layer features overlapping nebulae
It is unknown how many nebulae make up the without any void of space between. The
Ukko Nebula, but it is rumored to be in the electrical discharge within the nebula feed each
other causing more frequent and stronger
electrical storms. Even ships with electrical overloaded and damaged by very large
shielding risk damage. Electrical strikes can electrical attacks. Devices designed to harness
easily overload and destroy systems on vessels. electricity can capture and contain them. Spark
Any ship that has managed to travel as far into Wraiths deal electrical damage, naturally.
the Ukko Nebula as the dense layer has decided
to risk no further travel into the nebula for fear Hex: 0203
of so much damage to the vessel as to not Designer: Mycroft Stout
escape.
System name: Ogrean
Large vessels have been known to be lost in the
nebula. Rescue and salvage missions were once Home of a primary K8IV subgiant star. The
attempted ages ago but have long since ceased biozone is safely wide enough for two viable
due to the risks involved. Science vessels, trade planets. The first is Kiana. Earth-like with 50%
vessels, military craft, and pirates are known to hydrographics. It is less dense, but has the
have been lost in the nebula. same base gravity as Earth, so its circumference
is greater, approx. 28,000 miles. The rotation is
No one knows what lies at the hidden core of once per 23.2 hours, so the spin rate is faster.
the Ukko Nebula. Rumors are a ship graveyard Axial tilt is 28 degrees, with a 1.6 degree
13
lies at the center. wobble cycle of 16 local years.
No life forms are known to exist in the nebula; Having a lower density, it still has a decent
however, one type of creature has made the magnetic field for its circumstances. One of the
nebula its home: spark wraiths. unique aspects of the planet is whenever there
is a large solar event, the aurora extends into
Spark Wraiths: These spectral creatures, hard space by transforming the energy into
rumored to be the lost essence of souls lost in francium. So the following fifteen minutes or so
space, feed on electrical energy. The natural is extremely valuable time for researchers and
electrical discharge in the nebula have provided manufacturers. Battles have been fought over
the spark wraiths sufficient sustenance to who is where in the queue, or who will not be
sustain them. The spark wraiths are contained permitted, if a rival.
to the nebula without another electrical source
to feed on. Passing ships present an Studies show a unique make up of gases and
opportunity for the spark wraiths to feed on heavier molecular compounds in the
new energy and escape the nebula to new ionosphere, a mix painstakingly researched but
sectors of space. not resolved or understood. Artificial
bombardments of the magnetic fields are
Spark wraiths look like vaguely human shaped capable of producing auroras, but not francium.
ghosts and are made of electrical energy. As
such, they have both the properties of undead The planets seasonality is one of calm, very cold
and electricity. They can move through barriers winters, and calm, very hot summers. Spring
in an incorporeal state, but they cannot move and fall are dynamically chaotic, spring much
through material insulated against electricity, more so than fall.
such as rubber. They are immune to small
electrical weapons (e.g. tasers), but they can be
Kiana has two moons. Cerridwen is the larger,
closer of the two. Dóbhran is a smaller, further Hex: 0205
out moon that is often thought of as hiding Designer: Andy Leighton (Andyl)
behind, or peeking out from Cerridwen when
they overlap in the sky. System Name: Cravog System
The second potential planetary orbit in the Cravog - Class L7 brown dwarf.
biozone does not have a planet. Looking upon Radius 0.098 R☉
that as an opportunity, the navy has built a Mass 0.060 M☉
large installation, to be in artificial sync with Temperature 1600K
Kiana. Being so close, and in sync, there is also
a class A starport as part of the space station Cravog 1 - small rocky planet
named ‘Lorelei’. This has become both a repair Cravog 2 - small rocky planet
and a construction site for many navy ships, Cravog 3 - jovian planet
and quite a lucrative earner for businesses on Cravog 4 - small icy planet
Kiana.
Cravog 1 and 2 form a binary planetary system.
14 The two planets orbit their common centre of
gravity at a distance of 64,402 km apart.
Orbit - Aphelion 0.225 AU, Perihelion 0.208 AU,
Period 80.2 standard days.
Terrestrial world in the biozone at 1.0 au. Notes: Cravog 3 has a yellow green colour and
'Kiana' Outward drift to 1.2 au. features large cloud formations with bands of
Asteroid belt at 1.6 au 'Blian' deeper colour. Visible storms are common. The
Medium gas giant at 7.2 au 'Bronntanas', 2 clouds are water vapour, but the atmosphere
large moons (Currently listed as B1 and B2, contains high proportions of methane and
awaiting resolution of a tangled formal hydrogen. Because the orbital inclination of the
naming.) planet is different to the other planets and the
orbit is fairly eccentric many planetary
Kiana is home to the headquarters of Fr-223b scientists have speculated that it is a rogue
Corporation. Best known for breakthrough planet captured by the more massive brown
research on rare elements and compounds. dwarf.
ice-climbing on Cravog 3f, to this day it has had
Cravog 3f little serious study as more attention has been
Radius: 987 km given to its more unusual Jovian parent.
Orbit: Semi-major axis: 321047 km, semi-minor
axis 296955 km. Period 40 standard days GM Information and Hooks
Notes: Nitrogen/methane atmosphere 17.2 kPa This system offers a number of avenues for
(approx 20% Earth Standard) adventure.
1) The usual kind of political / criminal
Cravog 4 - small icy planet shenanigans you get on resort worlds /
Radius - 296 km gambling hubs. The stations are ideal for
Orbit - Aphelion 24.6 AU, Perihelion 10.2 AU, political negotiations. But also criminal
Period 16328.4 standard days. organisations could be involved in running one
or more of them (maybe secretly via cut-outs)
General Information 2) The aliens on Cravog 3. What is their
This system is totally unremarkable apart from agenda? How would they react to an
Cravog 3. An early scouting mission surprisingly unpowered glider in their atmosphere?
discovered intelligent life in the upper 3) The largely unexplored Cravog 3f could allow
atmosphere of the gas giant. Any use of engines for more scientific minded exploration 15
within the atmosphere led to the destruction of adventures. The ice is thick but there is a
the ship, as did fuel scooping. So scientific subsurface ocean.
stations were built in the very top layers of the
atmosphere. Since then they have been Hex: 0206
extended and now form one of the more Designer: Adrian Kennelly (Azukail)
unusual tourist spots in the sector. The stations
are aimed at the luxury market and are well System Name: Malum
known for the widest selection of alcohol, food,
and gambling games from the rest of the Random Events
sector. Each have viewing compartments that A fragmentary and garbled message that is still
are lowered on monofilament cables deeper clearly a distress call is picked up. The origin of
into the atmosphere affording fantastic views the broadcast cannot be determined and it only
of the creatures swooping around in the runs through once. The message may be
yellow-tinged atmosphere. received multiple times, in different locations,
and is always identical, down to the
The Cravog 3 satellites are mostly interference.
unremarkable small rocky and icy moons apart
from Cravog 3f which is large and dense A rip in space, more fallout from the failed
enough to retain a nitrogen/methane experiment at Zhorino, opens. Ships may be
atmosphere. The atmospheric pressure is high swallowed up by it and may be instantaneously
enough that just pressurised skin-suits are transported to another location, may get lost in
needed but oxygen must be used. Cravog 3f is whatever realm the rip opens into, or may be
an icy moon with impressive ice cliffs and the transported, but rather the worse for wear,
Leumas Chasma which is a large graben (fault) with madness being a common occurrence for
over 1000 km long and more than 100 km wide the crew.
at its widest. Although adventurous tourists go
is still sparse and is under 10 million for the
Overview entire planet. A single spaceport supports the
The system used to be occupied by an largest city with a small orbital station above.
advanced species or culture, and some
remnants of this occupation can still be found.
Almost everything of use has been taken; the
primary remnants are stripped bases, wrecked
buildings and the aftereffects of a disastrous
experiment at Zhorino. It would appear that the
system was not the home-world of the previous
occupants, and after the experiment went
wrong, they evacuated the system.
The Zuwatan Empire (off-grid) was once a - A scientist says the slingshot effects of the
major power that collapsed due to a civil war Warp Manipulator could be increased a
between competing heirs to the supreme hundredfold to create an effective intergalactic
power. wormhole. Is it genius? Madness? A plot to
plunder the secrets of the engine? A covert
Amidst the confusion a party of scientists and operation to destroy an unknown enemy by
military escaped to the remote outpost of 0302 creating a black hole in the targeted system?
and settled there to prepare a revenge that - An increasingly influent faction of Zuwatan
never came, as they found that their planets nobles want to go full isolationism. Merchant
had been strip-mined by pirate groups during ships are ruthlessly catapulted across the space
the time the garrison had been removed. lanes so that they spend less and less time in
the system. After several accidents, the Guild
Today, the Zuwatans maintain their status by asks that something be done to calm down the
use of a very powerful device their scientists xénophobes. The only way to sway them is by
created: the Warp Manipulator. The WM can their intellect or artistic sense, either by
only function and maintain its integrity next to convincing them or by humiliating them
a sun, which is what prevents it being used enough that they will go into hiding.
away from the Zuwatan home system. Within
this system, however, it is extremely efficient,
changing the flow of time in any direction and
place. This is used to create fast lanes for
transit, slingshot points for interstellar travel,
and devastating tidal effects upon possible
invaders.
Hex: 0303
Designer: Mycroft Stout The Rodo
The Rodo are a gregarious species, but are
System name: BH67-1 never very great in number owing to the
difficult, water poor environment of their home
BH67-1 is a low level output pulsar with an world. The primary occupation is herding their
abnormal 38 seconds per rotation. There are main food source, a type of hardy goat known
two rockball planets over 100 au from the star. as "blanc". They maintain several starport
The nearer one has a small but dedicated facilities planetside; Rodo that leave Chaparral
research station in orbit, studying variations in, are usually mercenary bands, famed for their
and microgravitic anomalies around the star. loyalty and hardiness. The Rodo enjoy a
The station is staffed and funded in large part colorful, peaceful existence trading with
by Fr-223b corporation (see HEX 0203). The travelers, but they love sporting events and
research station is co-located with a large gambling, especially racing. A Rodo stands as
refined fuel depot for passing traffic. A small tall as a typical human, but has greater
navy crew staffs the connected fuel station. endurance and speed in a flightless, avian
frame. They are able to use most tools and
24 The system seems to be an unusually stable equipment humans can, but anything worn
jump point, both into, and out of. At rare must be extensively altered. Rodo are
intervals a kind of 'ghost signal' is traced to the feathered in bright colors, so rarely wear
star itself, not its pulse emissions. Researchers clothing beyond accents.
speculate it may be some inner workings of the
stellar core; some of the staff become Research has determined that the Rodo didn't
disoriented during these events and have odd evolved on Chaparral. One of the mysteries of
vivid dreams for several nights after. the sector is their origin; there is archaeology
suggesting they've been on Chaparral for
millennia, but the ecosystem has hallmarks of
Hex: 0308 being engineered. It is still unknown what
Designer: Eric Jome (cosine) civilization in deep time may have arranged this
situation or why.
Overview
Orbiting the main star of the Loci system is a The Loci system offers good refueling
single habitable world called Chaparral. It is opportunities from several gas giants and a
home to the bird-like aliens known throughout stable cosmic environment, but the limited
the sector as the Rodo. Chaparral is quite a dry habitability has left it as something of a
world but it is not without tectonics and waypoint instead of a more developed
volcanism with erosion driven by winds, sand, destination.
and rare rain. This has produced endless tracts
of scrub covered flats with occasional buttes,
plateaus, or formations of stone. At least a few
million Rodo call this dusty planet home and
they are well adapted to the difficult life there.
Hex: 0401
Designer: Alain Curato (Karkared) Most peculiar is that the Ivallas believe each
rock to have its inner spirit. In order to appease
System Name: Ivallik, aka The Rock Garden this spirit, they must embellish the rock by
Planetary Survey: three vast asteroid belts, one carving it into a more elegant shape - never
comet cloud, no surviving planets. twice the same, as it would cause jealousy.
Having now run out of shapes from their own
The Rock Garden is a very dangerous area of culture, they are willing to buy artistic concepts
space as the many asteroids in it cause from foreign cultures.
perpetual electromagnetic and gravitational
turmoil.
Therefore, some areas of Ivallik's belts are now
The rare ores in each asteroid are both the complete galleries of a given culture's (or
cause for that, and the reason why many several cultures') iconography. Some of these
persons would love to get their hands (or else) sculpted rocks have been turned into artistic or
on these rocks. religious colonies. Since these colonies cannot
be sailed to or from without the help of the
The only ones able to survive the belts' chaos Ivallas, they are effectively isolated, islands in 25
- It has been remarked that a few shapes have The crystals vary in size, ranging from spheres
been incorrectly sculpted during the past the size of a marble to the size of an average
months. The "errors" are small but there is moon. The larger spheres tend to be revered
definitely a pattern there. Who or what is more among the Revati, believing the size of
causing this? Is it a code, or something else? the crystal relates to the more significant
creations. On a clear day on the surface of
Revati Prime, the crystal belt is always visible,
no matter the time of day. As such, they tend
to hold religious ceremonies during clear sunny
days.
Revati II
Type Rock Planet
Orbital Radius 4.53 x 107 km (0.30 AU)
Period 3.10 x 103 hours (0.35 earth
years)
Radius 7051.74 km (1.11 x earth)
Gravity 12.54 m/s2 (1.28 x earth)
Rumors/Speculation: Special Large moon
- There are ruins of an ancient civilization on
the moon of Revati Prime.
- The crystals spheres were fabricated over a The Revati Crystal Belt
millennia ago. This rumor is considered heresy, Type Asteroid Belt
which is the only capital punishment in Revati Orbital Radius 6.05 x 107 km (0.40 AU)
Prime. Period 4.78 x 103 hours (0.55 earth
years)
Revati III
Type Rock Planet
Orbital Radius 9.80 x 107 km (0.66 AU)
Period 9.88 x 103 hours (1.13 earth great importance to interstellar trade. The
years) sector is filled with millions of cosmic anomalies
Radius 4735.95 km (0.74 x earth) that are homogenized into something which
Gravity 7.77 m/s2 (0.79 x earth) formed a cosmic weather system, known
Special Trace atmosphere widely as “The Eye.”
Revati VI
Type Ice Planet
Orbital Radius 5.33 x 108 km (3.56 AU)
Period 1.25 x 105 hours (14.34 earth
years)
Radius 7629.97 km (1.20 x earth)
Gravity 3.82 m/s2 (0.39 x earth)
Hex: 0404
Designer: Joseph Shufelt (jshufelt)
History: Millennia ago, a space faring race, However, the slipstreams are not always
known as the Muddites, landed upon a planet perfect. On very rare occasions, they will send a
which exists in the center of the area now ship hurtling through space. There tends to be a
known as “The Eye”. The first contact with the correlation between that and a ship that has
Muddites was catastrophic for the Brumudics, had damages which leak a gas or plasma.
as the visitors brought a tremendous number of
lethal diseases to them, which quickly caused Hex: 0406 29
outbreaks across the planet. The Brumudics Designer: Jim Parkin (Annowme)
were faced with extinction within a year. The
survival was done only in part by tremendous "Most folk, void dogs or vanilla spacers alike,
advancements in medical technology by a will tell you that monsters are made up--just
select few. Discoveries were made in that time jank-rags that survive from our memories of
that caused a significant boom in wider fields of spook tales or the like back on Sol. For the most
technology. part, that's true. For the most part. Some parts
of space ain't got any stars on the stellar
Driven by fear of the wider galaxy due to the horizon. Just plain blacked out. They're bleeding
potential value of their technological advances, about one spot in particular, really, if you press
and from their previous encounter with the them for it. The Gate. Twin burners there phase
Muddites, the Brumduics attempted to develop
a planetary cloaking technology, powered by a
dyson sphere around their sun, which would
hide their location. When they engaged the
cloak, it caused the star to begin rapid
destabilization. Once again, motivated by
survival of catastrophic events, they developed
a dark matter generator which allowed them to
artificially create mass shadows, which allowed
the star’s matter to recollect and refuse
together. They developed the technology to
collect gasses and create stars.
perfectly parallel to each other. Each ringworld alone in their calling to watch the Wheel.
is connected to another through two
transportation tubes. Not all of these tubes are If on this ring: Rituals mark every hour of the
functional, so enter at your own risk. day, tied to the Ever Shifting Wheel. When you
are born marks what task you will do in life.
Those who live on the ringworlds consider When you arrive marks how you are treated.
themselves the Thren, and they have devoted The Wheel controls their lives entirely. Odd
their lives to the study of the Ever Shifting numbers mean hardship, even numbers mean
Wheel. Telescopes of all types have been ease, and seven is sacred to them.
mounted on the various rings, and outlying
satellites to keep meticulous track of the Wheel Ring 4
as it turns. The Ring of Pilgrims. This ringworld houses the
Orrery of the Ever Shifting Wheel, an enormous
Rumors and speculation: temple housing a holographic display of the
• The Orrery was once used to view any sector planets and galaxies making up the Ever
of space, not just the Wheel. (True, and it could Shifting Wheel. Scientists, scholars, and
do so again if someone had the commands.) members of various religions travel here to
• The machinery that powers the Syzygy is learn more about the Ever Shifting Wheel and
failing! (False, it is the orbit of the Syzygy that is its many configurations.
failing).
• The archives on the Ring of Solitude contain If the ring is scanned: It is a hub of trade, with
over 2000 years of stellar observations. (True, many docks for ships. Both tubes to Ring 3 are
but only for Hex 0410) in full working order. The tubes to Ring 5 have
• The Ring of Remembrance houses an artifact been sabotaged.
left by the creators of the Wheel. (False, the
If on this ring: Rumors abound as to the true If the ring is scanned: A download begins to
nature of the Ever Shifting Wheel. Bets are upload all digital media about the Ever Shifting
placed on planetary configurations, prophecies Wheel. This download cannot be stopped
are sold about the alignments of the stars, except by hacking, and takes up every space bit
stellar guides can be purchased informing the of memory on the ship, often taking other
unknowing as to what types of stars make up systems offline in order to optimize the
the Wheel, T-shirts and mugs featuring the processing of the data. A full download takes 48
Orrery are hawked from stalls leading from the hours.
docks.
If on this ring: The ring gets its name, not
Ring 3 because it is quiet, but because it has many
Ring of Mechanical Marvels. This ringworld is a private locations for study of the data housed
mechanical jungle, housing the machines that here. The location is bustling with all manner of
make the ringworlds move, as well as people here to look at the data generated by
maintenance bays for the repairbots and a the Wheel.
manufacturing sector devoted to repurposing
32 scrap and churning out new materials to Ring 1
replace anything that has worn out on any of Ring of Remembrance. This ringworld is a giant
the rings. museum dedicated to all the theories of the
Ever Shifting Wheel. Every theory has been
If the ring is scanned: The high concentration of enshrined here, in some form or another.
metal in this ringworld makes it difficult to
scan. Little can be seen before entering it. The If the ring is scanned: There is strong
tubes to Ring 2 and Ring 4 are in good working interference from Calliosa, as this ring dips into
order. the atmosphere. It is hard to get a solid
reading.
If on this ring: This ring uses gravity to power
most of the machines here, spinning one If on this ring: There are museums and temples
direction to lower the weights, and when they covering much, but not all, of the surface. The
are at their lowest it spins the other direction size of the buildings denotes how many
to wind them up again. It can be a bit dizzying believed in the theory, and they range from a
when the switch happens. It is very noisy, with small one-room house for theories such as the
all the machinery running from here. Great Cat of the Void who pawed the Stars
together to form the Wheel before it Lost
Ring 2 Interest, and knocked it to send the Wheel
Ring of Solitude. This ringworld is dedicated to spinning to the massive city-block spanning
the archives of the Wheel. Every written or temples for the belief that the Viinick, a
digital record about the Wheel has been saved mythical precursor race, modified this sector of
somewhere on this ring. There are libraries space in their search for their homeworld, after
physical and holographic, audio, visual, and they had been exiled by other precursor races
written. From clay tablets collected from other for aiding lower-tech races achieve spaceflight.
systems, to the latest observations from the Other such museums of medium size are
Orrery. devoted to Nalstra's Theory of Multiple Black
Holes, Czrin's Alternate Universe Interference military action on Ring 4 against outsiders
Hypothesis, and Xhi's Tides of Dark Matter caused the damage. A few regret how it has not
Axiom. yet been fixed, but they lack the skills to do so.
The Ever Shifting Wheel is an enigma. Little is known about the Tuur at this point and
Unprecedentedly, no less than seven stars and all of it while rumor. They are psychic and can
three solar systems exist in what amounts to a control their subjects thoughts. They don't
single parsec. And the stars move. Fast. actually exist anymore, but the empire is so vast
that news hasn't reached the frontiers. It's all a
Ever since the rapid movement of the seven hoax so that greedy corporations can have the
stars had first been noted by the Thren, the sector to themselves to explore and exploit.
ESW has been the focus of much scientific,
philosophic and religious speculation. Even in Visitors to the sector have been reported
long-forgotten antiquity The Seven have been missing at an unusual rate recently. This is of
worshipped by the ancients. The peculiar course attributed to these rumors.
patterns the stars would routinely align
themselves in were interpreted as signs by Grunal - M-type star, 0.1 solar masses
different cultures, but it was Dame Ra'ula who
first suggested the stars were actually speaking Grunal 1 - Water World, 100 light seconds (LS)
to the Thren. In the millennia that followed, from the primary. Mostly water, this planet
several schools of thought regarding the correct does have archipelagos and is capable of
interpretation of The Seven’s language and supporting life. Much indigenous life is aquatic,
messages evolved.
but there is plant and animal life on land. Half a Hex: 0502
dozen small communities exist with small Designer: Alan MacHett (JVgamer)
spaceports. An orbital station is present in orbit
of the system. Gravity: .8G System Name: Sarrom-Teec
Venod.III
Type: 'asteroid belt', no atmosphere
Orbit: 4.67x10^7 km (.31 AU) (mean radius) metal alloys and energy generation. Ore purity
Period: 2.54x10^3 hours (105d) is in the mid to upper-mid quality range.
Features: an impressive array of minerals,
abundant water-ice Venod.II.3 The 3rd moon of Venod.II has a now
quarantined research facility. Contact is
prevented via orbital limpet mines, an
automated pulse laser satellite with friend/foe
discrimination, and a heavily armed interdiction
vessel on station. The existence of this facility is GM Info:
not known of outside the system, and on a TriEx planned on operating a series of refineries
strict need-to-know basis inside. orbiting Venod.II. The first went online 10 years
after taking ownership of the mining rights. It
This facility was working on self-replicating was rendered inoperable at 20 years due to an
nanomachines to remove impurities (such as "unspecified failure". Investigation results were
organic carbon) from the metallic ore to not made public. It remains unusable due to
improve yield and therefore profits. Procedural the reportedly excessive radiation levels in the
failures during the experiments resulted in the structure.
conversion of all organic matter (including
facility staff) present in the facility to "grey The second refinery had started construction at
goo". 15 years, and is due for startup "any day now"
after 2 years of delays. A third refinery was
Two vessels are docked at the facility, an begun last cycle and remains a mere framework
unmanned supply vessel and a security ship. of girders at this point. Construction crews are
The security vessel and crew were sent to housed in orbital stations made up of standard
investigate after loss of contact. Both the residential modules connected to toroidal hubs
security vessel and the supply ship have been housing communal hygiene, environmental 41
remotely disabled to prevent uncontrolled systems, and basic recreational facilities.
spread of these nano-machines. A pair of
conglomerate executives are currently debating Ore bundles are lifted from Venod.II via linear
the weaponization of this technology. accelerators near the equator. Ore from
Venod.IV is almost exclusively obtained via
Venod.IV contains extensive deposits of semi-autonomous, remote operated vehicles.
radioactive elements useful for low-cost, high Surveys of the asteroid belt are handled by
profit margin industrial reactors. prospecting subcontractors who earn their
percentages from the materials discovered.
The TriEx control station orbits Venod.IV and
supports a handful of well-armed security ships Loss of in-system refining capabilities has
plus their necessary pilots, crew, and security greatly reduced the profitability of the
details, in addition to the administrative and operation after 10 years of excellent returns.
technical staff required to manage mining Great pressure has been placed on the
operations. The station rotates to provide 0.6G successful start of the new refinery; fortunes
at its outer rim. A number of recreational and lives will be lost if it fails.
facilities and private living quarters are present
to entertain and house mining crews in their
duty rotations.
- Putting in a Peltar for urgent repairs, the PCs The crew founded a small space station that
come across a riotous mob assaulting a Courier was eventually replaced with The Nemesis
carrying high-tech weapons. Are the mob Crescent once it had amassed a vast amount of
drunken opportunists, criminals looking for an wealth from the gambling operation. The
advantage or rebels trying to break free of system, which had long been ignored, was
Magris? named after Nemo. The crew, or the
- A Rumour brings a hard-luck mercenary cadre descendants of the original crew, continue to
to Sinitar, looking to sell their high tech operate the station to this day.
What Nemo’s intentions and origins are has and tweaking existing ones to ramp up the
been lost to legend. Many have speculated on excitement. Three clusters in particular have
how he acquired the technology and wealth to become part of the regular rotation, with only
fund the development in the sector. The minor alterations in recent years:
current CEO of Nemesis Station is also named
Nemo, but it is almost certainly an inherited Blueberry Run - Notable for having no gravity
title, not his true name. devices inside the field that contains the
cluster, the movements of asteroid and other
Nemesis Crescent: space detritus is thus predictable in this field.
A large, crescent-shaped station, affixed via Additionally, it is the least dense of the three,
gravity well technology to the outskirts of three making it less dangerous than most others.
prominent asteroid clusters that are used for “Tour” races through this field are available
races. The station features 32 decks, each from many experienced pilots who regularly
roughly 5 kilometers long, and comfortably race and make their home in the Crescent.
houses up to 15,000 visitors at any given time.
The Giant's Corpse - Many large, slow-moving
As the station’s popularity grew, so too did the space rocks float through this field. Getting to
44 offerings of its decks. Several decks are devoted the other side is about a pilot’s ability to predict
to a particular type of client or visitor. There their movements long-term, and plot a course
are several gambling decks, from which accordingly to the other side.
spectators can view the races live on massive
viewscreens. There are also decks that cater Terminus Cluster - By far the deadliest and
specifically to the more prominent races in the most harrowing of the fields, Terminus initially
area. A spa deck exists with bathing, grooming looks less densely populated than even
and massage service, and is adjacent to the Blueberry Run, with most of the asteroids being
culinary deck, replete with cuisine from every fairly small. However, the presence of gravity
corner of the galactic neighborhood. tech nodes throughout the field, each
randomized during races, ensures that the
The lowest three decks are off-limits to most movements of the asteroids are unpredictable
visitors and are devoted, respectively, to staff and scarily swift. A pilot who loses focus for
quarters and accommodations, engineering and even an instant risks being vaporized by a high-
R&D efforts to enhance the station and the speed asteroid that suddenly shifts direction.
race, and the lowest deck acts as storage and
shipping. It is where cargo ships dock to bring
goods to the crescent. Similarly, the top deck is
exclusively for members of Nemo’s Crew. The
wealthiest gamblers and other dignitaries from
neighboring systems sometimes gain access to
this level through their connections to Nemo’s
organization.
The Races:
Nemo’s crew is constantly creating and
destroying new courses for testing purposes,
Hex: 0707 PC Information: System scans indicate the
Designer: Chuck Dee (chuckdee68) following information…
System Name: 8689 Ceti Iahamu System - The Iahamu system has one
Star Data: M9 V Red Dwarf Star main star (K4 Orange Main Sequence) and a
Planetary Survey: 5 Planets all uninhabited. close companion star (M3 IV Red Sub-giant),
there are 5 planets, 1 terrestrial world, 1 rock
Planet: 8689 Ceti III planet, 2 ice planets, and a Jovian planet with
Type: Terrestrial 45 small and 11 large moons. On the Terrestrial
Orbital Radius: 1.36 AU world of N'Tevsi there is a dense toxic
Solar Period: 1.27 Earth years atmosphere, a colony, and the wreckage of a
Notes: The planet shows evidence of a long- crashed starship.
dead civilization, though no evidence of a
catastrophic event is present. Herschelii System - The Herschelli system has
one main star (M7 V Red Dwarf) and a distant
Other System Notes: Spatial anomaly in the companion star (M3 V Red Dwarf), there are 12
system between the second and third planets planets, 7 ice planets, 1 terrestrial world, 1
(1.12 AU orbital distance) with a research Jovian planet with 46 small and 8 large moons, 45
station nearby, studying the anomaly. and 3 rock planets. On the terrestrial world of
Herschelli I there is a thin reducing atmosphere
and heavy volcanism.
Hex: 0708
Designer: Tracy Vierra (tracyv) Corvilus System - The Corvilus system has one
main star (G8 V Yellow Main Sequence) and a
Summary: 6 star systems and 6 space stations distant companion star (M3 V Red Dwarf),
surrounding an unstable warp point. there are 8 planets and an asteroid belt, 3 ice
planets, 4 rock planets, 1 terrestrial world. On
the terrestrial world of New Callisto there is a
thin toxic atmosphere, a colony, and the ruins
of an ancient civilization, there are areas of
heavy radiation on the planet as well.
VII Ice 5.90x108 km 1.17x105 hrs 23791.10 km 12.88 m/s2 Planetary rings
3.94 AU 13.40 earth yrs 3.73 x earth 1.32 x earth
52
49268.89 64.22
1.96 x 105
3.51 x 109 km km (7.73 x m/s2 (6.57 x Advanced alien
V Rock hours (22.43
(23.45 AU) earth) earth) artifact
earth years)
Planet Type Orbital Radius Period Radius Gravity Special
5.40 x 105 67668.71 1165.20 Planetary rings,
Brown 6.89 x 109 km
VI hours (61.72 km (10.62 x m/s2 (119.14 55 small moons,
Dwarf (46.06 AU)
earth years) earth) x earth) 13 large moons
8395.93
3.53 x 106 Wreckage of
2.41 x 1010 km km (1.32 x 14.27 m/s2
Pallas VII Terrestrial hours (403.70 crashed starship
(161.09 AU) earth) (1.46 x earth)
earth years)
: 21151.68
1.03 x 107 34.84
4.91 x 1010 km km (3.32 x
VIII Rock hours (1173.35 m/s2 (3.56 x
(328.07 AU) earth)
earth years) earth
99399.79
2.85 x 107 47.10
9.69 x 1010 km km (15.60 x
IX Ice hours (3255.17 m/s2 (4.82 x
(647.74 AU) earth)
earth years) earth)
Pallas VII Random event if you enter the warp point (d4)
Physics Roll Event
Type: Large iron/silicate 1 Teleport to other unstable warp points in
this sector (see below) 55
Radius: 8395.93 km (1.32 x earth)
2 You come back to the point of origin
Surface Area: 8.86 x 108 km2 3 Teleport near to one of the star systems in
Land Area: 8.95 x 108 km2 (6.01 x earth) this hex (roll d6 to determine exit point)
Mass: 1.51 x 1025 kg (2.53 x earth) 4 Teleport near one of the 6 space stations
Density: 6.11 g/cm3 (1.11 x earth) (roll d6 to determine which one)
Composition: 31.0% iron, 24.9% oxygen, 21.9%
titanium, 10.4% silicon, 11.8% other metals, Unstable warp point exit in this sector (d6)
trace other elements Roll Exit Hex
Gravimetry 1 0707
Gravity: 14.27 m/s2 (1.46 x earth) 2 0401
3 0302
Escape Velocity: 15.48 km/s 4 0206
Rotation Period: 26.65 hours 5 1509
Axis Tilt: 31.77 ° 6 1508
Hydrosphere: Water 0 %, Ice 25 %
Atmosphere Type: Dense breathable
Pressure: 207.85 kPa 2.05 x earth)
Composition: 81.0% argon, 19.0% oxygen, trace
other gases
Climate Type: Cool
Min Temp: 243 K (-29 °C)
Avg Temp: 288 K (15 °C)
Max Temp: 294 K (21 °C)
Special Features: Wreckage of crashed starship
Random encounter table:
Roll d4 to determine which table, then roll d10 Table 3:
Table 1: Roll Event
Roll Encounter A derelict privateer spaceship orbits a neutron star. Its
1
A verdant planet orbits a blue star. It is home to a nickel-age self-destruct system is still active, but held at 1 second
1 civilization of phytoids, the descendants of an ancient colony The Cicada, a cargo spaceship with a narrow hull and
spaceship. 2 three engine nacelles. It is transmitting an indecipherable
A derelict exploration spaceship drifts in empty space. Its signal across multiple channels.
2 distress beacon is still active, but seems to be sending random An assassin robot drifts in empty space. Its body is
3
data. smeared with blood.
A female scientist named Kathy Hilly, master of the Ptolemy. A derelict capital spaceship suddenly falls out of
3 She is conducting an unusual experiment, which has flooded the 4 hyperspace. It has been hit by a nuclear weapon, and is
sector with radiation. extremely radioactive.
A robot merchant named Deckard, master of the tramp 5 Twelve hours suddenly pass in the blink of an eye.
freighter Kreeshu Zephyr. It has gotten stuck with a cargo of An ancient colony spaceship flies through space. It has
4
unnecessarily complex fruit juice makers, and is eager to sell 6 been severely damaged, but several hyper sleep capsules
them. are still functional
A female explorer named Aryn Marte, master of the Valentina An entire planetary system lies frozen in time by a
Tereshkova. She has rescued several mammalians from the 7
5 temporal anomaly.
failed colony on New Iapetus, but they seem to be dying for no An ancient colony spaceship flies through space. It has
apparent reason. 8 been severely damaged, but several stasis pods are still
A robot explorer named XBN-27, master of the scout vessel Will- functional.
o-Wisp. Its research has convinced it that a nearby barren A lost space station orbits an alien planet. It has been
6
planet was the home of the P'Alan, a legendary species of 9 abandoned, except for a corps of xenophobic combat
psionic humanoids. robots to thwart intruders.
56 A female mercenary named Phyllia Wardson, master of the A cyborg space kraken, collecting energy to open a
7 Gauntlet of Telli. She has been learning something called 10
wormhole.
"freestyle rap," and is eager to try it out with another spacer. Table 4:
The Stellar Destiny, a passenger shuttle with an elegant hull. Its
Roll Event
8 crew has lost control of the ship to a rogue AI, and requests
A crystalline planet orbits a red star. It is covered with
assistance.
1 the ruins of an industrial-age civilization, incinerated
9 A derelict space station, torn open from within, orbits a pulsar.
by nuclear war.
A female pirate named Kathra Robell, master of the raider
A derelict research spaceship orbits a pulsar. It has
10 Forward. She has recently upgraded her ion cannons, and is
2 been hit by a nuclear weapon, and is extremely
looking for a fight to test them.
radioactive.
Table 2: A volcanic planet orbits a red star. It is covered with
Roll Event 3 the ruins of a silicon-age civilization, wiped out by
A robot merchant named Jackenn-396, master of the free trader environmental changes.
1 Hornet. It has painted its spacecraft's hull with verdant A female mercenary named Annen Arker, master of
camouflage. the cutter Glorious. Her spacecraft is a barely-
A derelict combat spaceship drifts in empty space. It has 4
2 disguised military vessel, built around a massive
become infested by alien vermin. missile launcher.
The Solar Constellation, an exploration spaceship with a sleek The Pyri Wanderer, an exploration spaceship entirely
3 hull. Its crew is searching for a legendary alien world lost in 5 crewed by robots. It has come alongside a derelict
hyperspace. alien spacecraft to study it.
A living nebula orbits a crystalline planet, preparing to divide U-479, a robot mercenary, master of the Kusanagi. Its
4
and reproduce itself. 6 FTL drive has been damaged by a gravitational
5 A field of extremely radioactive debris orbits a red dwarf star. anomaly, and it requests assistance.
A rift in space suddenly tears open. Beyond it lies an alien A female scientist named Sheri Johnson, master of the
6
structure at the edge of a black hole's event horizon. research vessel Explorer. Her subspace field transition
7
A female scientist named Manda Lere, master of the Standard experiment has gone spectacularly wrong, exchanging
7 Deviation. She is conducting an unusual experiment, which has her with her mirror universe counterpart.
made FTL travel impossible across the sector. A domed city floats in the atmosphere of a gas giant. It
The Longshot Hypothesis, a research spaceship equipped with 8 has been abandoned, except for a corps of
autonomous observation probes and a defensive force shield. xenophobic combat robots to thwart intruders.
8
Its crew is desperately battling a bio-engineered monstrosity, A female pirate named Karia Whayeson, master of the
and requests assistance. 9 privateer vessel King's Rook. She is searching for an
A female explorer named Micha Phughy, master of the External alien artfact named the Idol of Hupa.
9 Reflection. She has been learning something called "CB slang", Moni, a male mammalian scientist, master of the
and is eager to try it out with another spacer. research vessel Stellar Endeavour. His quantum field
10
The Hard Bargain, a cargo spaceship with a plain hull. Its crew transition experiment has gone spectacularly wrong,
10 has lost control of the ship to a rogue AI, and requests exchanging him with his mirror universe counterpart.
assistance.
Sci-fi Space Jobs table: Table 3:
Roll d4 to determine which table then roll d10 Roll Job
Table 1: An alien diplomat named Dori B'Zhinga needs someone to
1 discover the fate of a passenger spaceship lost in the Tema
Roll Job
System. Further, the job must be completed unusually quickly.
A mammalian alien named Nucta needs someone to transport
1 A charming aristocrat named Joyce Jenkins needs someone to
3000 tons of metal alloys to a distant world. 2
expose a corrupt military officer. However, the job is a trap.
A phytoid alien named Autwid needs someone to rescue a
A cryptic military officer named Joyce Sonand needs someone
2 hostage from the pirates of the D'Syntha Expanse. In addition,
3 to hunt down and destroy a rogue medical robot. However, the
the crew's electronics randomly fail at a critical moment.
job is a trap.
An arachnid alien named Kr'Isaul needs someone to rescue a
3 A diplomat named Jimmy Wreenett needs someone to escort a
hostage from the pirates of the V'Oton Nebula. 4
group of robot cargo spaceships to a remote space station.
A shady government official named Sara Homan needs
4 A corporate agent named Justin Cotte needs someone to
someone to transport 5000 tons of water to a local star system.
investigate mysterious lights which appear in the Whrlitu
A felinoid alien named H'Veri needs someone to recover an 5
5 System. However, the job turns out to be very different than
object from the ruins of the New Ganymede Colony.
described.
An alien diplomat named Triani S'Jezzo needs someone to
6 A wealthy military officer named Stimy Riguez needs someone
transport a hovertank to a local colony.
6 to transport him to a remote star system. However, the job
An avian alien named Slebi Vorcia needs someone to transport a
turns out to be very different than described.
hovertank to an uncharted space station in the M'Centa
7 A shady explorer named Dithy Rownels needs someone to hunt
Expanse. In addition, the crew encounters an old enemy on the
7 down and destroy a rogue medical robot. In addition, the crew
same job.
must deal with an obnoxious alien.
A crime lord named Manda Thesell needs someone to help him
8 A government official named Glynie Collee needs someone to
escape from a robot assassin.
escort a group of robot cargo spaceships to a remote space
An alien corporate agent named Bronii needs someone to hunt 8
9 station. Further, the crew must travel through clouds of
down and destroy a rogue assassin robot.
radiation. 57
A frantic military officer named Paulie Gerson needs someone
An alien government official named K'Hiri needs someone to
10 to escort a group of robot cargo spaceships to a local space
9 transport a racing hovercraft and its pit crew to a nearby colony.
station.
However, the client can't pay them cash, and must owe a favor.
Table 2: An alien corporate agent named Zyga needs someone to
Roll Job 10 explore the Eruld Maelstrom. In addition, the crew must deal
A military officer named Willie Peray needs someone to hunt with an obnoxious alien.
1 down and destroy a rogue exploration robot. However, the Table 4:
client can't pay them cash, and must owe a favor.
A phytoid alien named F'Bota needs someone to transport a
Roll Job
2 A military officer named Aran Pery needs someone to help him
scientific module to a nearby star system. 1
A mammalian alien named Alfan Gethi needs someone to escape from a robot assassin.
3 A frantic government official named Milie Leman needs
transport it to an uncharted star system in the Chydri Niani Rift.
A scientist named Jose Jonez needs someone to expose a someone to salvage a derelict exploration spaceship in the
4 2
corrupt military officer. Magga Salou Cluster. Further, the crew must travel through an
An alien aristocrat named Saloo needs someone to salvage a ion storm.
5 derelict passenger spaceship in the Wani Nebula. However, the A guarded corporate agent named Denie Rison needs someone
job turns out to be very different than described. to recover an object from the ruins of the Treni Station above
3
An alien diplomat named Vr'Sarti needs someone to explore the Tani. However, the job turns out to be very different than
6 K'Naara Rift. In addition, the crew gets caught in an unrelated described.
firefight. An android alien named E'Drani needs someone to expose a
4
A shady crime lord named Randy Soner needs someone to corrupt military officer.
transport him and an entourage of three assistants to a nearby An arachnid alien named Runni needs someone to explore the
7 5
star system. In addition, the crew is hunted by a dangerous alien Droni Nebula.
creature. A guarded academic scholar named Sara Sonand needs
A charming scientist named Mara Gerson needs someone to someone to recover an object from the ruins of the Haga
8 6
escort a group of robot cargo spaceships to a local colony. Station above New Rhea. Further, the crew must travel through
An academic scholar named Bethy Carte needs someone to an ion storm.
9 discover the fate of a reconnaissance patrol lost in the Isaul Kani An alien corporate agent named Krisa needs someone to hunt
7
Sector. down and destroy a rogue combat robot.
A mammalian alien named Au'Sycia needs someone to recover A phytoid alien named Tati needs someone to help him escape
10 8
an object from the ruins of the Phtora Colony. from a bounty hunter.
A humanoid alien named Meri needs someone to salvage a
9
derelict cargo spaceship in the Syka Rille Maelstrom.
(The above tables generated at A charming crime lord named Liamy Bricia needs someone to
https://donjon.bin.sh/scifi/random/#type=space_encounter and 10 salvage a derelict exploration spaceship in the Tlaxu Nebula.
https://donjon.bin.sh/scifi/random/#type=space_job) Further, the job must be completed unusually quickly.
Space station name generator:
https://www.fantasynamegenerators.com/space-colony- Space amoeba table (d6)
names.php Roll Damage Type
1-2 take acid damage
Random encounter in space table (d6) 3-4 take heat damage
5-6 take energy damage
Roll Encounter
1 Derelict ship (see below)
2 Asteroid Space cricket info (d6)
3 Comet Roll Damage Type
4 Space faring creature! (see below) 1-3 take chewing damage
5 Operational ship with crew (see below) 4-6 take no damage
6 Ship malfunction! (see below)
Spaceship name generator:
Derelict ship type (d6) https://donjon.bin.sh/scifi/name/#type=sx;sx=spaceship
Roll Ship Type
1 Derelict satellite Random space encounter generator:
2 Derelict freighter https://donjon.bin.sh/scifi/random/#type=space_encounter
3 Derelict colony ship
4 Escape pod empty Space NPC generator:
5 Derelict Pilgrimage vessel https://donjon.bin.sh/scifi/random/#type=space_npc
6 Derelict Military vessel
58 Random Encounter on Planet (d6)
Operational ship with crew (d6) Roll Encounter
Roll Ship Type 1 Roving band of marauders
1 Religious pilgrimage 2 Trade caravan
2 Scientific discovery research vessel 3 Migrating peoples
3 Colony (see below) 4 Military group
4 Freighter 5 Carnival / Festival
5 Space pirates! 6 Traveling royalty
6 Trade caravan
Plot Generator: The players must [Do][Something] at
Colony Ship (d6) [Location] against [Opposition]. (d6)
Roll Colony Type
1-3 Specific Target (GM Decides) Roll Plot
4-6 Exploration 1 The players must chase information in a war zone
against a former ally.
Ship Malfunction (d6) 2 The players must investigate a corporation at a Nexus
against a fringer.
Roll Malfunction
3 The players must locate primitives at a secret location
1 Warp (FTL) drive failure
against merchant.
2 Life support systems failure! (To the suits!)
4 The players must assist a planet at a space station
3 Weapons systems failure
against a hazardous environment.
4 Navigation systems failure
5 Shipboard AI failure
5 The players must combat anomaly at a junkyard
6 Impulse (sub-light) drive failure against an organization.
6 The players must conceal a base in urban sprawl
Space faring creature (d4) against aliens.
Roll Creature
1 Space crickets (see below) The above plots generated using the Sci-Fi Random Adventure
Generator, courtesy of GeekKen.wordpress.com
2 Space amoeba (see below)
https://drive.google.com/file/d/0B_VXGwQiKFTKZnJvRGR4Ri1y
3 Space gas anomaly (corrosive damage!)
YWM/view
4 Space gas anomaly (sings while getting into your
head! Confusion!)
Hex: 0709 governmental, but others are run by
Designer: Steven Robert (vestige) corporations or other private initiatives. None
of these missions has been entirely successful
The Twin Lighthouses either - not least because stations built to
This area is home to a rare binary pulsar: two withstand the Twin Lighthouses’ environment
neutron stars orbiting each other, each are, by necessity, also extremely difficult to
surrounded by powerful magnetic fields that break into!
accelerate relativistic particles, which in turn
generate luminous beams of radio waves Tourists occasionally visit the system as well,
oriented along their magnetic poles. In this though such endeavors are becoming more
system, the magnetic poles of the neutron stars rare as conflicts between the explorers become
are aligned, so that the high-energy beams are more common. Still, a visit to the Twin
also aligned. Lighthouses is a badge of honor for the
intelligentsia of many civilizations - and also for
The rarity of this kind of system makes it thrill seekers. Three merchant companies -
something of a landmark in the surrounding nearly as competitive as the salvage operations
region, especially because the two neutron - have turned “bungee pulsaring” into one of
stars orbit so closely that the system works as a the sector's more dangerous pursuits. 59
This system contains 6 planets: The other species native to Maggie’s World is a
- one of which is in the Goldilocks zone rodent-like creature with overly large, round
- 2 are further in close to the star ears, and wide set eyes about the size of a small
- the other 3 are further out dog/large rat. These creatures are herbivores
and will bolt into burrow-holes under the trees
Each planet has between 1 and 3 moons in at any noise. Though timid, these creatures can
stable orbits be domesticated and make a very
companionable pet.
The planet in the Goldilocks zone is known as;
The last notable feature of the world are the
Maggie’s World: vast pyramidal alien cities, though the forest
This world is a verdant garden world, filled with has overgrown the structures making them
trees that tower above the worlds forest floor nearly invisible, an odd power signature is
(on average 200 feet) with vast expanses of detectable from orbit (a good excuse to bring
60 oceans, which harbours a dark and dangerous the adventurers down). As a last-ditch effort to
secret. protect themselves from annihilation the aliens
created powerful sub-sonic generators that
This world was previously home to a war-like keep the Ra’al-echelathon at bay (about a 20
bioengineering race which created the foot safe zone around each pyramid).
instruments of their own demise.
Planets: 8 6. Chang-Er
Chang-Er is a vassal planet answerable to the
1. Rock planet. Uninhabited. residents of Kui-Xing. The majority of the
2. Rock planet. Uninhabited. 2 moons population are involved with farming or fishing.
3. Rock planet. Uninhabited. The vast majority of the population are serfs
who have been sold to Chang-Er VII by debt
4. Yao-Chi. management companies and are working to
Yao-Chi is mostly uninhabited with the only real pay off their debts. Unfortunately, as serfs are
place of interest being a space port that is also charged for food, accommodation, and
maintained by the residents of the system to medical care the possibility of ever paying off
serve as a base for the local anti-piracy/security any debt is limited. Any debt remaining at
fleet. Virtually everyone on planet is connected death is passed down to any offspring born on
to the local security services and their function. world and thus there are families that stretch 63
As well as the local security fleet the port also to several generations on planet still trying to
houses prisons, courts of law and law pay the debt of a forebear. Once the debt has
enforcement services barracks. Visitors are been paid off then the family is released from
allowed on planet but are restricted to the serfdom. As transport off planet is prohibitively
main parts of the space port. At any one point expensive most freed serfs remain on planet
the port will be home to two patrol cutters and continue to work in the hope of being
whilst two others will be patrolling the system. recruited into a supervisory or management
role.
5. Lei-Zu
Lei-Zu is a safari planet maintained as an 7. Kui-Xing
exclusive hunting reserve for the residents of Kui-Xing is no longer a single planet but a belt
Kui-Xing. The planet is stocked on a regular of planetoids orbiting Zhi-Nu. Originally a single
basis by dedicated curators who explore the massive planet Kui-Xing was deliberately
known galaxy for exotic species to entertain demolished and a necklace of 30 planetoids
their customers. Recently a number of were created and set in orbit at set regular
customer deaths on planet have been claimed intervals from each other. 29 of the planetoids
by a militant animal rights group who say they are the home of one of 29 supremely rich
have dropped dedicated teams onto the planet families who have bought their ‘home’ and also
to hunt the hunters and thus make it ‘fairer’ for pay ‘service charges’ towards the common
the animals. The planet management deny the needs of the system (including system security).
existence of any militants on planet stating that The thirtieth planetoid is a hotel for guests to
the recent accidents are a result of over excited the system who come to use the facilities on
hunters getting too close to some particularly Lei-Zu. Each planetoid is a self-contained unit
dangerous specimens. However, rumours are terraformed to the particular wishes of the
circulating of ‘golden’ tickets being offered to resident family and is considered independent
territory.
8. Fu-Sang Items remaining in arbitrage of droit d'achat by
Fu-Sang is a small rocky planetoid that is only the Galactic Receiver of Wreck generally are
home to the ‘gate-keeper’ base to the Zhi-Nu organized as other items, except they are
system. The orbit of Fu Sang around the central retained more or less along an imaginary line
star is relatively fast making the posting extending from Bomber Jack toward Hex 0709,
somewhat unpopular as the effect of such and marked with a special flagging/alerting
speed leads to a constant unpleasant feeling in tracker.
the stomach and an ache in the bones. The
base on Fu-Sang is permanently manned by
personnel from Yao-Chi who rotate to the post
on a monthly basis. The staff on Fu-Sang
maintain a series of security/monitoring
satellites that ring the system on the same orbit
as the planetoid. Any ship entering the system
are required to report to Fu-sang before
proceeding any further. Some ships choose to
64 skirt the system until they reach Fu-Sang whilst
others will maintain station until Fu-Sang
comes around to them.
Hex: 0808
Designer: Clark B. Timmins (ctimmins)
they can go in the complex and most are glance is uninhabited. However, anything more
‘entertained’ in the main dome where a than passing interest will show sources of
luxurious series of suites and communal radiation emanating from the planet and
lounges offer luxury rehabilitation from the interplanetary traffic coming and going on an
various procedures on offer. Paying customers infrequent but regular basis. Arethusa is a small
are given the semblance of privacy on Pyra only planet that has been hollowed out and is the
having to wear a radiofrequency tag on their site of Protobase’s military research arm
clothes and cameras only being visible in (MilGen). MilGen is known throughout the local
communal areas. Staff (known as ‘partners’) sector as the source of highly effective military
have radiofrequency tags implanted discretely forces for hire. MilGen personnel are gene-
under the skin and all staff sections of the modified and are colloquially known as HuBots
complex have explicit camera surveillance and (human robots) due to their extreme tolerance
overt security. Every element of a partner’s life for inhospitable environments and fanatical
is monitored and controlled. devotion to following orders, in fact HuBots
have never been known to disobey orders.
The system of ‘employment’ in Protobase is a MilGen are proprietorial about their technology
bio-technocracy, as partners climb the ladder of and any contract for personnel carries the rider
corporate rankings perks include enhanced that any organic material (no matter how small)
genome manipulation leading to improved is property of MilGen and must be returned to
physical attributes, attractiveness, and MilGen in whatever state it is found.
longevity. Senior managers are said to be at
least 200 years old and are normally very
attractive and physically robust. One of the less
publicised aspects of promotion in Protobase is
that privacy and privileges also increase in line
Hex: 0906 occurrence of this beam of light always occurs
Designer: carlc when the cloud that orbits beyond Reshep is in
the path of the beam and thus stops the light
System Name: Mendez continuing into space and causing havoc
elsewhere in the galaxy.
Star: Mendes A9 V White Main Sequence
Planets: 4
1. Teta
Teta is a rocky planet that is unremarkable
except for the fact its orbit is perpendicular to
the other planets in the system.
68
2. Pascia
Pascia is not a single planet but an accretion of
asteroids and planetoids held ‘together’ by an
unknown gravitational force. The collection of
4. Reshep
asteroids and planetoids are geometrically
Reshep is uninhabited and has no atmosphere.
arranged and constantly rearrange themselves
However, it does have 15 moons. All the moons
according to a complex mathematical pattern.
are of the exact same size and maintain the
same orbital distance from the planet. Each
3. Ashima
moon is tidally locked to the planet below and
Ashima is a crystal planet. Made of a crystal
the outside surface of each moon is carved with
that is exceptionally (some say impossibly) clear
a single face that covers the entire surface and
the planet is ‘see through’ except where land
is visible from several hundred miles. No one
masses occur. Several land masses are present,
knows who the faces belong to and several of
and each is separate and distinct from the
the ‘faces’ are not humanoid and belong to no
others. Each land mass is made of a translucent
known race.
material and each is a different colour. Oddly
the land masses all occur on one side of the
Beyond the orbit of Reshep a ‘cloud’ of black
planet and thus sunlight refracted through the
matter/fluid orbits the system. To date the
planet radiates a single colour depending on
cloud has resisted all attempts to study it and
the angle that the planet is viewed from. Once
any ship or probe that enters the cloud is never
a year the alignment of Ashima and Mendes
seen again. Scientists have calculated the cloud
means that Ashima refracts the light of Mendes
has no discernible density and carries no
into a single beam of intense light. Anything
charge, though they admit this could be an
caught in the beam of light is instantly
error with their calculations.
destroyed by the intense heat. Luckily the
Hex: 0907 compare The Grid to one of its most highly
Designer: Adam Taylor (DicingWithDearth) prized trade commodities - the Wind Spider.
Wind Spiders originate on a distant planet
System Name: The Grid where they evolved to escape their land-bound
Planetary Survey: None remaining predators by spinning beautiful, delicate
Major Features: Three stable, yellow dwarf bubbles of iridescent silk - allowing them to
stars float away on the air. However, several of their
Structures: The Grid predators have now evolved the power of flight
- turning the spiders into a gently drifting
Background buffet. Wind Spiders are highly valued as pets
Almost the entirety of this sector is filled with a due to their abilities but also their swiftly
single, vast civilisation inhabiting a staggeringly dwindling wild population.
large artificial environment - hundreds of
thousands of space stations connected by an Technology
incredibly complicated matrix. The Grid is The creation of The Grid was an extraordinary
powered by directly tapping into the energy of technological achievement and its continued
the three suns which it encompasses. Every expansion has been made possible by
planet, every asteroid, every stray meteor in generations of engineers who have carefully 69
the sector was dismantled for its mineral maintained and passed down the secrets of its
wealth thousands of years ago, now the creation. It’s transport systems [teleportation /
continuing expansion of The Grid is reliant for lightspeed / near-lightspeed transporters -
minerals upon trade with surrounding whatever works within the technological
civilisations. constraints of your game] mean that the entire
grid can be traversed in a matter of days - on a
Culture system much like a large city’s underground rail
The principal exports of The Grid are novelties: network. The scientists and engineers of The
gadgets, gizmos and ephemera; music, Grid are pushing the boundaries of some
holoplays, games and other entertainments; technologies - including racing ships intended
new cuisine, drinks and intoxicants. However, for Nemo’s Tracks, neural-interface
The Grid is also a trading hub and just about entertainments and synthetic intoxicants - and
anything can be found within its shops and the most advanced technology available in
bazaars. neighbouring systems can be found for trade -
but they are no longer a technological force to
Records of the founding of the grid are rare and be reckoned with. Legend has it that the
fragmentary, what is certain though is that it designs for The Grid’s systems - especially the
has existed for at least ten thousand years. It is star-harvesters - came from some external,
an incredibly successful and ever expanding alien benefactor.
civilisation - however, its critics would suggest
that it has stagnated. There have been no Expansion and The Shadow
major cultural, technological or societal The fringes of The Grid have been reaching
changes in at least five thousand years of further and further out for thousands of years.
recorded history. Those in other nearby, rapidly However, despite the efficiency of the harvest
growing and developing societies often and transfer of energy from its captive suns,
there is a limit to how far the colony can extend
away from them. Gridians are once again fledgling civilisation and showed them how to
beginning to debate expansion inwards, into create the space stations, their rapid transport
The Shadow. technology, the sun harvesters, gravity
manipulators and - of course - the sentry bots.
At the very heart of The Grid is an expanse of
dark, empty space - a sphere almost a quarter For twelve thousand blissful years The
of a parsec in diameter. The structures of The Philosopher has lived quietly in its cloud, safe in
Grid extend almost right to its edge - an edge the knowledge that it was cocooned by a
which is demarcated by a swarm of endlessly civilisation who knew not to transgress its
circling - seemingly perpetually powered - space. If that were to change though...
sentry-bots. Beyond the sentry bots, there are
dense, dark clouds of matter. What’s further Hex: 1003
beyond is entirely unknown. Myth, legend and Designer: ThroughTheDeckGlass
superstition have all manner of answers to
what lies beyond the clouds - but all of them This hex is home to a double star. However,
agree that to explore The Shadow would mean though gravitationally bound, they are not
the end of The Grid. particularly near (at most 1 light year separate).
70 This space is wide enough for 2 planetary
However, with the desire to expand ever systems.
increasing, more and more voices have begun
to say that Gridians should not be held back by The 1st system has a close in desert planet, a
these ancient superstitions - whatever their far out gas giant, and an even farther out
ancestors may have feared within The Shadow asteroid belt. A half dozen icy asteroids are on a
must surely have perished by now and even if slow, minimum energy, transit to impact the
not, it would be no match for their advanced desert world.
technology.
The 2nd system has 2 planets at the near and
The Truth - GMs Only far edge of habitability, and a gas giant with
Twelve thousand years ago, the ancient many large moons. The people here are
ancestors of the Gridians lived on a planet in starting to exploit the resources of their double
one of the local systems and had begun to system, but have not achieved FTL on their own
develop increasingly sophisticated space-travel. yet. Industry (at their tech level) is thriving and
As they began to whizz back and forth and to their population is near to bursting on their
explore their surroundings, including a nearby homeworld.
molecular cloud, they encroached upon the
space of The Philosopher - an ancient, immortal
being living in the heart of the cloud, whose
sole joy in life was the quiet contemplation of
the nature of the universe. It was greatly
disturbed by these tiny creatures flying around
it and foresaw that, even if it destroyed them,
more would follow. In order to ensure its
uninterrupted contemplation, it turned its
staggering intellect upon the technology of this
Hex: 1005 However, ships traversing this cubic parsec will
Designer: Alan MacHett (JVgamer) encounter a looped, recorded message
emanating from the center of the zone.
“The Price of Peace”
“Welcome weary travelers! Hypereian
Background Station is now open for business. Upgrade your
The player-characters might not have heard of shielding this very cycle! We can accommodate
the Order of the Eireen, but that is unlikely. small to mid-level ships. Our coordinates are…”
Only a few generations ago they were a mere
band of hopeful peacemakers, but in that time Vessels steering toward the signal will discover
they have developed into one of the most well- a station in this supposedly empty stretch of
known of the diplomatic corps, being called space. The station is gargantuan, with only the
upon by corporations, nations, planetary largest categories of ships unable to dock with
unions, and other groups to negotiate it. Surrounding the station at a short distance
contracts, treaties, cease-fire agreements, and lies a swarm of satellite shield generators
other arrangements of peace. Usually, they are forming an impenetrable bubble around the
successful in their endeavors at the negotiation station. (GM’s choice to include: A very few
table. The work is never-ending, however; other ships can be seen or detected within the 71
conflict is always just around the corner of the shield bubble, apparently in queue to meet
next star system. The Eireen count among their with the station.)
ranks members from nearly every planet and
species of the sector, forming an interstellar Upon approaching the station, someone aboard
league of peacemakers. hails, “Welcome to Hypereian Station of the
Order of the Eireen. Many kindnesses upon you.
In recent years, the efforts of the Order of the Are you interested in a replacement for your
Eireen seem to have diminished, though not vessel’s shield generators?” Entering into
from lack of need. Strangely, rumors and negotiation with the Eireen will eventually
reports circulated that the Order had hired reveal the following:
crews of ship-builders and other technical ■ They assure the player-characters that they
specialists and engineers for an undesignated will not find better shield technology anywhere
project. That was some time ago, however, and else in this part of the galaxy. If pressed, they
no one has discussed the matter since. even offer for the crew to take pot-shots at the
station’s shields; they are quite confident in
Description and Encounters their technology. They might even offer to send
Hex 1005 is a region of uninhabited space, a shuttle out to bring crew members back to
empty save for the occasional traffic through it; the station for a limited tour of the facilities. A
there should be nothing here. Examinations of tour would reveal that no one has seen this
astrogation maps should reveal that it lies kind of technology before; the shields do seem
roughly in the center of the myriad systems, impressive.
trade routes, and anomalous features of this ■ Yours would not be the first ship to receive
sub-sector of the galaxy. retrofitting (obviously, if other vessels were
observed at the station; but members of the
Order are eager to explain that other ships
have been here before and taken them up on
their offer drive (so that the Order can more easily spread
■ Retrofitting will take approximately 30% their work throughout the galaxy), then they
longer than normal repairs to such systems. will exchange upgraded shields for that
The crew might be here a while. (Reminder Note: this deal does not apply to
■ The station is equipped with excellent rest keeping larger-scale weapons; that deal is non-
and entertainment facilities, at no additional negotiable).
cost.
■ For security reasons, outside ■ Note: Later attempts to refit weapons will
communications are prevented for the duration either negate the shield system, or specifically
of the retrofit visit. not negate the shields during combat (i.e. one’s
■ The Cost: “Ah, yes, the cost. I am glad you own weapons fire will not pass through the
asked. As members of the Order of the Eireen, new shields (potentially bouncing back to the
we are committed to the prosperity of the ship).
galaxy. Therefore …” and they continue on a
lengthy explanation of the need for peace in Hex: 1008
the galaxy and the role that the Order plays in Designer: Caroline Berg (adularia25)
promoting peace and how very glad they are
72 that you have visited the station and therefore System Name: Worldbuilder's Nursery
seem amenable to the prospects for peace Planetary Survey: 15 planets and/or moons in
throughout the stars and so on and so forth various states of construction
and eventually the price for the new shield Major Features: Zyblysk's Star, Oorvian's Star,
generators is coaxed from them. Mercanii's Dancers, Dark Matter Halo
• For vessels equipped with medium to Structures: Worldbuilder Architect Ship Cc546
heavy or medium to long range weapons, the
non-negotiable cost is the dismantling of those Current Knowledge
weapons. The ship gets unheard-of shielding,
but you have to give up your offensive weapons Never have so many rare types of stars been in
to the Eireen. such close approximation with each other.
• If your ship is equipped with only short There is something very strange about this
range or light weapons, or if you have no place - and it cannot be natural!
weapons systems, then you keep the weapons
you have and the cost is a rare cultural artifact Rumors and speculation
or other high value item, subject to negotiation, • There is a gateway to another universe
and payable prior to retrofitting (thus likely hidden in the Dark Matter Halo.
requiring travel to other hexes to find such an • The Worldbuilders can be hired to sculpt a
item in order to return for the retrofit). world - for a fee.
Depending on the course of the discussion, • You can buy a world here, and it will be
they might take a moment to speak amongst transported to the location of your choice - if
themselves before returning with a counter- you have something the Worldbuilders want.
offer. Hushed rumors have been heard that one
of the corporations in a system some 20 light The Stars
years away (Hex 0502) is working on a kind of There are four stars within the Stellar Nursery.
instantaneous drive, a phantom drive. If you None are typical. Their study is what lures
can obtain plans or an actual prototype of the
explorers, astronomers, and scientists to the transforming into a neutron star orbiting with a
region along with the Dark Matter Halo. red hypergiant surrounded by extreme stellar
winds. The winds make it seem like the white
dwarf is dancing when viewed through a
telescope.
The Nursery
The Nursery is this entire Hex. It is incredibly 73
unsafe, as planets are born, destroyed and
reborn in complex works of art. The stars in this
region all come with their own set of dangers
should anyone get to close to them. Strangely
enough, at the center of it all is the Architect
Ship Cc546.
Alternate Possibilities
Hex: 1205
Designer: Mycroft Stout
III: Dhube’Wocher - arid planet, lots of rare The locals have a space station in orbit before
minerals which are the main export. and behind the inner planet, and many
installations including shipyards around the gas
IV: Hoebhnee’Hohrn - best known for an giants and their moons.
indegenious aquatic lifeform (ack’therw)
popular in high class restaurants in the The locals are highly sensitive to issues of
subsector. honor. As a culture, they literally have a book of
manners. Clan leaders keep records of slights,
The Whes’tmanhae solar system small but not insults, debts, and paybacks among themselves.
far from the Rek’Djavk system, thus making it Since outsiders would all too easily incur blood
well placed within the subsector. debt, they are insulated from the populace by
I: Whes’tmanhae - high volcanic activity Ambassadors who have special dispensation to
characterizes this planet. This makes it ideal for represent the outsider to the clans.
80 geothermal energy which is used in agriculture Ambassadors can 'do wrong things' so long as
and industry. they can justify it as interpreting the outsider's
position or culture. Groups of 3 or more
II: Djavk’Meurdl - ice giant with heavy Ambassadors may be called on to judge the
concentrations of valuable elements. actions of another Ambassador. Ambassadors
are the only acceptable middlemen, and
Hex: 1309 outsiders attempting to circumvent them take
Designer: ThroughTheDeckGlass their life into their own hands.
System Name: White Raven Many Ravenites wear ceremonial daggers, and
a few keep the functionality.
The White Raven star system host a bright hot
white star, a planet with some Ancients "Jester" means 'insulter who hides behind' and
technology, and farther out a pair of gas giants is an insult that Ambassadors mostly tolerate.
with many moons.
tech, weapons, or fire, from above on the inner organizations, etc, that they have posed as
planet. members of same, or that they have the secret
support of a government. They have
occasionally worked with other pirates, but
themselves don't take lives unnecessarily.
Hex: 1502
Designer: ThroughTheDeckGlass
Liluri
I
Star Data Type: Asteroid Belt
Type: M7 V Red Dwarf Orbital Radius: 1.68 x 107 km (0.11 AU)
Radius: 2.64 x 105 km (0.38 x sol) Period: 6.52 x 102 hours (0.07 earth years)
Mass: 5.07 x 1029 kg (0.25 x sol)
Temperature: 2400 K Liluri II
Luminosity: 1.36 x 1025 W (0.04 x sol) Type: Terrestrial World
Orbital Radius: 3.53 x 107 km (0.24 AU)
Period: 1.98 x 103 hours (0.23 earth years)
Physics: Large iron/silicate VIII
Radius: 9601.39 km (1.51 x earth) Type: Asteroid Belt
Gravity: 14.54 m/s2 (1.49 x earth) Orbital Radius: 1.43 x 109 km (9.54 AU)
Hydrosphere: 0 % water, 25 % ice Period: 5.10 x 105 hours (58.34 earth years)
Atmosphere: Dense corrosive
Civilization: Prison Facility (Liluri Ultra Max) IX
Special: Heavy radiation Type: Ice Planet
Orbital Radius: 2.83 x 109 km (18.91 AU)
III Period: 1.42 x 106 hours (162.88 earth years)
Type: Rock Planet Radius: 4198.89 km (0.66 x earth)
Orbital Radius: 6.22 x 107 km (0.42 AU) Gravity: 2.17 m/s2 (0.22 x earth)
Period: 4.64 x 103 hours (0.53 earth years)
Radius: 5977.55 km (0.94 x earth) X
Gravity: 8.49 m/s2 (0.87 x earth) Type: Ice Planet
Orbital Radius: 5.73 x 109 km (38.31 AU)
IV Period: 4.10 x 106 hours (469.50 earth years)
Type: Rock Planet Radius: 23559.08 km (3.70 x earth)
84 Orbital Radius: 1.05 x 108 km (0.70 AU) Gravity: 12.07 m/s2 (1.23 x earth)
Period: 1.02 x 104 hours (1.17 earth years)
Radius: 7461.03 km (1.17 x earth) Distant Companion
Gravity: 10.85 m/s2 (1.11 x earth) Type: M9 V Red Dwarf
Special: Advanced alien artifact Distance: 2.30 x 1010 km (153.90 AU)
Radius: 2.33 x 105 km (0.34 x sol)
V Mass: 3.51 x 1029 kg (0.18 x sol)
Type: Asteroid Belt Temperature: 2000 K
Orbital Radius: 1.88 x 108 km (1.25 AU) Luminosity: 1.06 x 1025 W (0.03 x sol)
Period: 2.43 x 104 hours (2.78 earth years)
Liluri II (more data)
VI Physics
Type: Neptunian Planet Type Large iron/silicate
Orbital Radius: 3.91 x 108 km (2.61 AU) Radius 9601.39 km (1.51 x earth)
Period: 7.31 x 104 hours (8.36 earth years) Surface Area 1.16 x 109 km2
Radius: 25632.82 km (4.02 x earth) Land Area 1.17 x 109 km2 (7.86 x earth)
Gravity: 12.43 m/s2 (1.27 x earth) Mass 2.02 x 1025 kg (3.38 x earth)
Special: 22 small moons Density 5.44 g/cm3 (0.99 x earth)
Composition 37.2% oxygen, 29.2% iron, 15.0%
VII titanium, 11.9% silicon, 6.7% other metals,
Type: Neptunian Planet trace other elements
Orbital Radius: 6.68 x 108 km (4.47 AU) Gravimetry
Period: 1.63 x 105 hours (18.70 earth years) Gravity 14.54 m/s2 (1.49 x earth)
Radius: 24811.43 km (3.89 x earth) Escape Velocity 16.71 km/s
Gravity: 9.08 m/s2 (0.93 x earth) Rotation
Special: 6 small moons, 3 large moons Period 20.13 hours
Axis Tilt 12.62 °
Hydrosphere Hex: 1610
Water 0 % Designer: ThroughTheDeckGlass
Ice 25 %
Atmosphere Type: Dense corrosive 2 planets on opposite sides of the star in the
Pressure 153.26 kPa (1.51 x earth) same orbit. “A” has matriarchal elephantine
Composition 81.9% sulfur dioxide, 18.1% natives devoted to farming and ranching. They
ammonia, trace other gases are a breadbasket exporter. They do have
Climate Type: Cool spaceflight. “A” has 1 moon with a high albedo.
Min Temp 275 K (2 °C)
Avg Temp 291 K (18 °C) “B” has low tech primitives (Iron age) on a
Max Temp 318 K (45 °C) slightly below earth gravity world. Culture is
dominated by city states. “B” has some exotic
Civilization Type: Penal Colony (Liluri Ultra Max) and deadly animals. “B” has 2 tiny moons, 1
Population: 2335 darker & faster than the other.
Tech Level: Starfaring (antimatter power,
interstellar spacecraft)
Special: Heavy radiation
85
For Random Encounter tables useful in this
area please see HEX 0708 (pp 55-58)
Hex: 1605
Designer: ThroughTheDeckGlass
83 Random ship (roll again) with green crystals, lavender sand, and or map of old system from hex 0105
85-86 Archeology / scavenging team with a broad knowledge of common ship tech on their way to 1 of many wreck / derelicts
87 Hospital ship
88 Tramp freighter filled with prostitutes who claim a crime lord did them wrong.
89 Rogue AI on board
90-99 The deadly cold of uncaring space on the other side of the hull gets to you in a moment of weakness and terror.
89
Races Found in FreeSpace
Race Hex
1 Humans (various, and assumed dominate race in the sector) various
2 Human, Ravenite (culturally isolated) 1309
3 Revati 0403
4 Zuwatan 0302
5 Orreryites 0409
6 Triviratains 0608
7 Protobasians (genengineered humans) 0905
8 HuBots (Mil-spec, loyal, humans) 0905
9 Gridian 0907
10 Worldbuilder 1008
11 other dimensional, various various
12 Insectoid Netherease 1010
13 Organetic 1502
14 Rodo (ostrich like) 0308
90 15 Space whale 0504
16 space ameoboa, various various
17 Philosopher (does not leave hex) 0907
18 Brunduics (xenophobic, secretive) 0404
19 Ancients (long gone), various various
20 Ulam (pollen immune) 0101
21 Spark wraiths 0110
22 Cravogites (gas giant dwellers) 0205
Quadrites (races stuck in 1 system; big heads, reptilian, fungoid, wolf like,
23 0209
humanoid, insectoid, spider like)
24 Squid-like (very rare in space) 1605
25 Lvallas (void dwelling) 0401
26 Elephantine 1610
27 Altai (dead) 0508
28 Maggieites (dead) 0710
29 Feline (see 'Cat Of Play wandering encounter) various
30 Jadaites (aquatic, undiscovered) 0810
31 Quartz-like (xenophobic, planet bound) 0107
32 Crystals (5 colors, green active, others dormant) 0105
33 Humans (?), no FTL travel 1003
34 Galleans (have not left hex yet) 1209
Credits:
Hex Designers (RPGGeek username):
Chris Abbott (bobcatt) Alan MacHett (JVgamer)
Caroline Berg (adularia25) Cindy McDaniel (Siren)
Chad Bowser (cjbowser) Patrick McElfresh (Hunting_Phoenix)
Alex Bokser (bxrrr) Mycroft Stout (Mycroft_Stout)
Samuel Byford (Bifford) Jim Parkin (Annowme)
carlc (carlc) Kyle Peters (Mulligans)
Alain Curato (Karkared) Quaid Slauson (Quaid Slauson)
Chuck Dee (chuckdee68) Rebuscarnival (rebuscarnival)
Samuel Dillon (lorddillon) Steven Robert (vestige)
Eric Dodd (Red Wine Pie) Joseph Shufelt (jshufelt)
Steve Donohue (sdonohue) Guðjón Torfi Sigurðsson (Xelforp)
Dutys_Fist (Dutys_Fist) Adam Taylor (DicingWithDearth)
Eric Brandon Etkin (MOTHDevil) Clark B. Timmins (ctimmins)
Jeff G. (Bulldog93) ThroughTheDeckGlass (ThroughTheDeckGlass)
91
Eric Jome (cosine) Tracy Vierra (tracyv)
Adrian Kennelly (Azukail) Mark A. Wilson (mawilson4)
Mixu Lauronen (Mixula) Jeff Woodman (Jethreal)
Andy Leighton (Andyl) Patrick Zoch (pdzoch)
Copyright Statements:
This product released under a CC BY-NC-SA-4.0 license.
Some artwork copyright Art of War Games, used with permission.
Some artwork rights are retained by the artist (Patrick E. Pullen).
The original forum working thread can be found here: https://rpggeek.com/thread/2247215/lets-
make-space-sector-together/page/1
The “Let’s Make It” Project geeklist can be found here: https://rpggeek.com/geeklist/230950/lets-
make-it-together