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Flumph Tagarela: 10 STR DEX CON INT WIS CHA
Flumph Tagarela: 10 STR DEX CON INT WIS CHA
Name
Ancestry and Heritage
Dwarf (Forge Dwarf)
Level
Character Catarina Beldark Background
Sheet Animal Whisperer 1
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Druid
Trained 2+Level Three-Action Activity
Name
Flumph Tagarela Size Alignment Traits
Comum, Anão
Expert 4+Level M Lawful Good
Master 6+Level Free Action Experience Deity
Legendary 8+Level Reaction Points (XP) Milestone Gozreh
+2 DEX DEXTERITY 14
17 UNARMORED
T E M L
✘ ✘
LIGHT
T E M L
MEDIUM
T E M L
✘
HEAVY
T E M L
21
DYING WOUNDED
MODIFIER SCORE
WIS WISDOM +6 +5 +8
+3 MODIFIER SCORE 16
CON PROF DEX PROF WIS PROF
Perception
3 3 2 3 3 5 +6
+0 CHA MODIFIER
CHARISMA
SCORE 10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
3 3 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
16 = 10 3 3 ✔ Darkvision
Melee Strikes 0 0 -
INT PROF ITEM
+0 = 0
Weapon T E M L
STR PROF
T E M L
ITEM
ARCANA 0 0
Battle Axe 4 = 1 3 ✔ 0 STR PROF ITEM ARMOR
ATHLETICS +4 = 1
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS
3 ✔ 0 -
P INT PROF ITEM
1d8 1 ✘ S
0 Sweep
CRAFTING +0 = 0 0
T E M L
0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM
+3 = 0
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 3 ✔ 0
S CHA PROF ITEM
+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM
+3 = 0
T E M L
Damage
Forest LORE 3 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L
S
WIS PROF ITEM
+6 = 3
T E M L
Ranged Strikes MEDICINE 3 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
+6 = 3
T E M L
Javelin (x4) 5 = 2 3 ✔ 0 NATURE 3 ✔ 0
Damage INT PROF ITEM
+0 = 0
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 0 0
✘ P
1d6 1 S
0 30 ft. Thrown CHA PROF ITEM
+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM
+3 = 3
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
+0 = 0
T E M L
P
S
SOCIETY 0 0
Weapon DEX PROF ITEM ARMOR
+2 = 2
DEX PROF ITEM T E M L
=
T E M L
STEALTH 0 0 -
WIS PROF ITEM
+6 = 3
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 3 ✔ 0
P DEX PROF ITEM ARMOR
+2 = 2
T E M L
S
THIEVERY 0 0 -
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ ✘ Avan. Anãs Common, Dwarven
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Ancestry Feats and Abilities Class Feats and Abilities
Darkvision SPECIAL 1st Anathema FEATURE 1st
Forge Dwarf HERITAGE 1st FEATURE 1st
Dwarven Weapon Familiarity FEAT 1st FEAT 1st
FEAT 5th FEAT 2nd
FEAT 9th FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Train Animal BACKGROUND FEATURE 7th
2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th Animal Companion
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Adventurer's Pack 1.0
Studded Leather
Healer's Tools 1.0
ENCUMBERED
BULK BASE STR
+6 =5 +1 0 8 3 0
MAXIMUM
5.4 BASE STR
CP SP GP PP
+11 =10 +1
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Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Breachill 84 Female
APPEARANCE
Alta (Para um anão) cabelos compridos negros, pele bronzeada, olhos castanhos
Personality
ATTITUDE
LIKES DISLIKES
Campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER Enquanto possuir seu escudo erguido, você sofreria dano de um ataque físico. TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+6 = 3 3 ✔
CANTRIP 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 1
DC BASE KEY PROF T E M L
16 = 10 3 3 ✔ SPONTANEOUS SPELL SLOTS REMAINING
M ✘S ✘V ACTIONS ACTIONS
PREP
Ray of Frost M S V M S V
ACTIONS PREP PREP
Damage a creature with cold. 2
M ✘S ✘V ACTIONS ACTIONS
PREP
Read Aura M S V M S V
ACTIONS PREP PREP
Detect if an object is magical, and
determine the school of its magic. M ✘S ✘V
ACTIONS ACTIONS
PREP
Stabilize M S V M S V
PREP PREP
ACTIONS
Stabilize a dying creature. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP M S V M S ✘V
Tanglefoot PREP PREP
ACTIONS
Conjure a vine to entangle a
creature. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
Innate Spells PREP PREP
ACTIONS
M S V M S ✘V
PREP PREP
M S V
FREQ ACTIONS ACTIONS
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 1 1 PREP PREP
ACTIONS ACTIONS
M S V
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS ACTIONS
M S V M S V M S V
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.