Professional Documents
Culture Documents
Session 5 (October 11 2021)
Session 5 (October 11 2021)
BMGT30300
Business Strategy
Dr Ciaran Heavey
ciaran.heavey@ucd.ie
WWW.SMURFITSCHOOL.IE/EXECUTIVEDEVELOPMENT
A Reminder…Strategic Positioning
Broad
Broad Broad
(i.e., market
low-cost differentiation
wide)
leadership
Scope
(Arenas)
Narrow
Focused cost Focused
(i.e., particular
leadership differentiation
segment only)
Low-cost Differentiation
Strategic Positioning
2
Strategic Positioning:
Differentiation
BMGT30300
Business Strategy
Dr Ciaran Heavey
ciaran.heavey@ucd.ie
WWW.SMURFITSCHOOL.IE/EXECUTIVEDEVELOPMENT
Competitive Positioning: Differentiation
4
Elements of Value (Almquist, Senior & Bloch, 2016)
5
Elements of Value (Almquist, Senior & Bloch, 2016)
6
Elements of Value (Almquist, Senior & Bloch, 2016)
7
Source: Almquist, Senior & Bloch (2016)
Measurement– Net Promoter Score (Bain)
8
Measurement– Net Promoter Score (Bain)
9
Measurement– Net Promoter Score (Bain)
10
B2B Elements of Value (Almquist, Cleghorn, & Sherer 2018)
11
Source: Bain
B2B Elements of Value (Almquist, Cleghorn, & Sherer 2018)
12
Dual Positioning
BMGT30300
Business Strategy
Dr Ciaran Heavey
ciaran.heavey@ucd.ie
WWW.SMURFITSCHOOL.IE/EXECUTIVEDEVELOPMENT
Pursuing Dual Strategies
• “The firm stuck in the middle is
almost guaranteed low profitability. It
either loses the high-volume
customers who demand low prices or
must bid away its profits to get this
business away from low-cost firms.
Yet it also loses high-margin
businesses — the cream — to the
firms who are focused on high-
margin targets or have achieved
differentiation overall. The firm stuck
in the middle also probably suffers
from a blurred corporate culture and
a conflicting set of organizational
arrangements and motivation
system.” (Michael Porter,
Competitive Strategy, p. 41-42) 14
Pursuing Dual Strategies
Product
Return on Investment
differentiators
Low cost
firms
15
Pursuing Dual Strategies
Cost Leadership Differentiation
Key Strategy • Scale-efficient plants • Emphasis on branding,
Elements • Design for manufacture advertising, design,
• Control of overheads and service, quality, and new
R&D product development
• Outsourcing
Resources and • Access to capital • Marketing abilities
Capabilities • Process engineering skills • Product engineering skills
• Efficient process technologies • R&D capabilities
Organizational • Flat structure with simple • Cross-divisional/cross-
Arrangements reporting relationships functional development
• Tight cost control teams
• Close supervision • Employee autonomy and
• Incentives linked with policy of experimentation
productivity • Rewards for risk-taking
and creative flair.
16
Pursuing Dual Strategies
17
Pursuing Dual Strategies (Wirtz, 2010)
Providing service
excellence cost
effectively
Innovating in a
centralised and
decentralised manner
Technological leader
and follower
Achieving
standardisation and
personalisation
18
Providing Service Excellence Cost Effectively
Planes People
• Young fleet – 74 months • Heavy investment in training to
versus 160 months promote service
– Fewer cancellations and – Training focuses on
delays due to m-failures differentiation (service)
– Greater fuel efficiency AND cost (efficiency).
– Lower maintenance costs – – No cost is too small to
repairs < 4% of total costs reduce (champagne,
– Less time in hangar à overnight meals, jam).
greater utilisation • Anything that touches the
– Customers prefer newer customer must reinforce
planes à WTP premium positioning, whereas
everything behind the scenes
is subject to cost control (HQ)
Centralised and Decentralised Innovation
BMGT30300
Business Strategy
Dr Ciaran Heavey
ciaran.heavey@ucd.ie
WWW.SMURFITSCHOOL.IE/EXECUTIVEDEVELOPMENT
The Nature of Competition
25
A Classic Example…the US Wine Industry
Massive Choice
Low
Normal
dis mino spec
Very high
Very low
existent
High
Non-
co tinct logy ialize
mm io a d
un ns in nd
ica
tio wine
n
Ab
ma ove-
rke the
tin -lin
g e
Ag
ing
qu
Vin ali
an eya ty
d l rd
eg pr
acy est
ige
Wi
ne
co
mp
lex
i ty
Wi
ne
ran
ge
Pri
Source: Kim & Mauborgne (2004)
ce
Value Proposition (Curve): Premium Wines
Level of Each Dimension
Us
ter e of e
Low
Normal
dis mino nolo
Very high
Very low
existent
High
Non-
co tinct logy gica
mm io a l
un ns in nd
ica
tio wine
n
Ab
ma ove-
rke the
tin -lin
g e-
Ag
ing
qu
Vin ali
an eya ty
d l rd
eg pr
acy est
ige
Wi
ne
co
mp
lex
i ty
Wi
ne
ran
ge
Pri
Source: Kim & Mauborgne (2004)
Value Proposition (Curve): Budget Wines
ce
…Some Value Engineering Choices
Raise
What factors
should be raised
well beyond the
industry
standard?
Eliminate Create
A new
What factors What factors
should be value should be
eliminated that proposition created that the
the industry has industry has
taken for never offered?
granted?
Reduce
What factors
should be
reduced well
below the 30
industry
standard? Source: Kim & Mauborgne (2004)
Yellow Tail Creates a “Blue Ocean”
ELIMINATE RAISE
• Specialized wine • Price versus budget wines
terminology and • Retail store environment
distinctions
• Aging quality
• Above-the-line marketing
REDUCE CREATE
• Wine complexity • Easy drinking
• Wine range • Ease of selection
• Vineyard prestige • Fun and adventure
Low
Normal
dis mino nolo
Very high
Very low
existent
High
Non-
co tinct logy gica
mm io a l
un ns in nd
ica
tio wine
n
Ab
ma ove-
rke the
tin -lin
g e-
Ag
ing
qu
Vin ali
an eya ty
d l rd
eg pr
acy est
ige
Wi
ne
co
mp
lex
i ty
Wi
ne
ran
ge
Ea
sy
dri
nk
ing
Ea
se
of
sel
ect
ion
Fu
ad n an
ve d
Value Proposition (Curve): Yellow-Tail
ntu
rou
s
Source: Kim & Mauborgne (2004)
Pri
ce
Most Firms Compete in “Red Oceans”
33
Blue Ocean Strategy – Core Principles
34
Converting Non-Consumers to Consumers
35
Converting Non-Consumers to Consumers
36
Source: Kim and Mauborgne (2017)
M
0
1
2
3
4
5
6
7
8
9
an
ne
ris
m Pr
& ice
co
de
of
co
nd
uc
St t
ar
co
nd
uc
to
Su rs
Le pe
ng rs
ELIMINATE
th ta
an rs
d ol
oi
co st
m s
pl
ex
ity
of
m
us
Siz ic
e
of
or
REDUCE
ch
Us es
e tra
Traditional Orchestras
of
fa
m
ilia
rm
us
ic
Ve
nu
e
ca
RAISE
Andre Rieu
pa
cit
Fu y
n
an
d
Au hu
di m
en ou
ce r
pa
Vi rti
su cip
al at
an io
d n
fe
st
ive
CREATE
How Andre Rieu Created a Blue Ocean
gr
an
de
ur
37
Three Tiers of Non-Consumers
First Tier of Non- Second Tier of Third Tier of Non-
Customers Non-Customers Customers
The Credit Small and midsize New business, Individuals needing
Card/Debit Card merchants that microbusiness and to make payments
Industry reluctantly accept self-employed to other individuals
credit and debit individuals who do
cards for payment not accept credit or
debit cards
The UK Charity Older wealthy Young professionals Children and low-
Fund-Raising individuals who feel who choose not to income individuals
Industry frustrated with year- donate, due to the who never thought
round solicitations lack of transparency of donating
for funds in percentage of
funds that go to the
cause
The Orchestra Individuals who Individuals who can Individuals who
Industry attend concerts afford to attend but never considered
once a season or choose not to, as going to the
every few years as they find the orchestra as they
it’s seen more as experience boring, have no real
something they outdated or too knowledge of
should do rather pretentious classical music
than something they
want to do 38
… and Breaks the Cost-Value Trade-Off…
High i ft
S h
1
e an
c
Consumer
O
l ue
Value
Low
High Low
Relative Cost
39
… and Breaks the Cost-Value Trade-Off…
40
Nintendo Shift
BMGT30300
Business Strategy
Dr Ciaran Heavey
ciaran.heavey@ucd.ie
WWW.SMURFITSCHOOL.IE/EXECUTIVEDEVELOPMENT
Nintendo Shift
42
Explaining Nintendo’s Strategic History
“If you do the same thing as others,
it will wear you out. Nintendo is not
good at competing, so we always
have to challenge the status quo by
making something new, rather than
competing in an existing market.”
43
Explaining Nintendo’s Strategic History
Focus on Competing & Focus on Creating &
Technology Innovation Value Innovation
44
Explaining Nintendo’s Strategic History
The N26 touted a 64-but microprocessor
but did not relay the value the technology
offered to gamers.
45
Explaining Nintendo’s Strategic History
46
Value not Technology Innovation
47
Value Innovation is at the Kernel of BOS
COSTS
VALUE
INNOVATION
BUYER VALUE
49
More buttons, futuristic console
50
High resolution graphics, processing etc,
51
Action-Oriented Game Titles
52
What are the Pain Points for Non-Consumers
53
Who are the Non-Consumers?
54
What did Non-Consumers do Instead?
55
Unlocking Demand from Non-Customers
56
Nintendo Wii Value Curve
57
Unlocked New Demand from Non-Customers
58
Created an Uncontested Market Space
59
…so what is the pattern over time?
Pioneers
Value Innovation
Migrators
Value Improvement
Settlers
Value Imitation
Today Tomorrow
60
Source: Kim and Mauborgne (2015)
…so what is the pattern over time?
61
…so what is the pattern over time?
Nintendo
Mobile
Migrators 3DS Games
Value Improvement Wii
U Amiibo
Game
boy
Settlers Nintendo Nintendo Nintendo
Value Imitation Character Character Character
IP IP IP
Game
cube
62
…so what is the pattern over time?
63
Choosing the Right Strategic Approach
Structural Conditions and
Organizational Resources and Capabilities
Red
Ocean
Structural conditions are attractive, and the
firm possess the resources necessary to Approach
carve out a distinctive & defensible position
64
Choosing the Right Strategic Approach
Structural Conditions and
Organizational Resources and Capabilities
Red
Ocean
Structural conditions are less than
attractive, but the firm has the resources to Approach
outmaneuver competitors
65
Applying Blue Ocean Strategy
66
Applying Blue Ocean Strategy
67