Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Bard 1 Charlatan

CLASS & LEVEL BACKGROUND PLAYER NAME

Human Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +2 30 I fall in and out of love and
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
always pursuing someone

8 PERSONALITY TRAITS

Hit Point Maximum 10


-1
Strength
DEXTERITY ●
+4
Dexterity
Indipendence: I am free spirit,
none tells me what to do
+2 +2
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
14 +1
Wisdom
Friendship: Material good come and
● +5
Charisma
go. Bonds of friendship last forever
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 1d8
+2
Acrobatics (Dex) Total SUCCESSES I'm always in debt. I spent my ill-gotten gains
14 on decadent luxuries faster then i'm bringing
+1
Animal Handling (Wis) FAILURES
in
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

0 ●
+5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) ACTOR: 1) CHA +1
Rapier +4 1d8+2 sl.
10 +1
Insight (Wis) 2) adv. on deception and

+5
Intimidation (Cha) performance
WISDOM 0
Investigation (Int) 3) you can mimic the speech of the
+1
Medicine (Wis)
person or sounds of animals
+1 0
Nature (Int)
Cantrips: you know 2 cantrips BARDIC INSPIRATION: bonus

+3
Perception (Wis)
12 and you can cast them at will action, you can inspire one

+5
Performance (Cha)
creature other than yourself within

+5
Persuasion (Cha) 60 feet and who can hear you.
CHARISMA Spells: you know 4 spell of
0
Religion (Int) That creature gains one bardic
level 1 and you can cast them
+3 ●
+4
Sleight of Hand (Dex)
2 times before finishing a long
inspiration die (d6)
+2
Stealth (Dex) Once within 10 minute the creature
17 rest can roll that die and add the result
+1
Survival (Wis)
on ability check or attack roll or
SKILLS ATTACKS & SPELLCASTING
saving throw.
You can use this feature 3 times.
13 PASSIVE WISDOM (PERCEPTION)
You can regain expended dice
CP entertainer's pack
when you finishi a long rest
rapier, lyre, leather
SP armor, dagger FALSE IDENTITY: you have
Languages; Common, Elvish
, fine clothes, created a second identity that
Proficiencies: Light armor, EP
disguise kit. includes documentation,
simple weapons, hand established acquaintances, and
crossbow, longsword, rapiers, GP disguises that allow you to assume
shortsword, disguise kit, that persona. Additionaly you can
forgery kit PP forge documents including official
Tools: lute, flute, lyre papers and persona letters.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16 5 feet 180 pounds
AGE HEIGHT WEIGHT

green white blonde


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Message

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Dissonant whisper

● Faerie fire
4
● Feather fall

● Heroism
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like