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Playing Mobile Educational Games and Its Impact To Students' Spelling and Vocabulary Capability
Playing Mobile Educational Games and Its Impact To Students' Spelling and Vocabulary Capability
Title of the Study “Playing Mobile Educational Games and Its Impact to Students’
(File Manager) Spelling and Vocabulary Capability”
Background of With the speed increase of availability of technology, there has been a shift on what
the Study and type of games people can play now a days. Educational games are intentionally developed
Research for the purpose of education, they are designed to entertain and help people understand
Problem concepts, learn domain knowledge, and develop problem solving skills while playing.
(Leader and Factors whether mobile educational games really improve students’ vocabulary and
Assistant Leader) spelling has been studied in the past, however, those factors on students’ performance are
yet too explored. A binary search tree was conducted at 110 university to investigate the
impact of educational games on students’ academic performance and multimedia flow
experiences in 2016 during the study there are tests, survey, and interviews that are
conducted to the students. The results shows that educational games can improve the
student’s educational performance (Tsung-Yu Liu, 2016), whether it created impact on
their vocabulary and spelling ability is yet to be study.
Therefore, this study seeks to find out on how mobile educational games create an
impact to students’ vocabulary and spelling. And to find out which games are really
effective to enhance one’s performance and ability.
Research 1. What are the mobile educational games that they are playing?
Questions: 2. How frequent are they playing mobile educational games?
3. What are the impacts of playing educational games to students’ vocabulary and
(File Manager) spelling ability?
Significance of Playing educational mobile games including but not limited to wordscapes and word
the Study: connect that is designed to broaden gamer’s knowledge on spelling and vocabulary
acquisition. Learning a foreign language effectively means using needed learning
(File Manager) strategies (Meschyan and Hernandez, 2002). Thus, this research will shed light and help to
assess whether Educational Mobile games are effective on increasing students’
capabilities in spelling and vocabulary acquisition. Also, this research will be focusing on
the apps’ different features in helping the students with their English learning.
Target The ideal target participants for this study are Senior high school students that are playing
Participants: educational mobile games to improve their vocabulary capability and to widen their
knowledge of unfamiliar words and apply it to themselves.
(Secretary)
(Reporter)
October 23, 2021 Online survey Data collection through survey Researcher and SHS
questionnaires Students participants
October 23, 2021 Online survey Data collection through survey Researcher and SHS
questionnaires Students participants
Senior High School Department
Senior High School Department
Research Plan
Title of the Study Lights out Pilar’s gone: Attitudinal Impact of Parental Absence
among Senior High School Students
Senior High School Department
Background of the Family is the foundation of the society. It is where children are
Study and Research shaped to be the person they desired to be in the future; they
Problem learned here the rudimentary aspects of life which are essential to
their holistic development, such as morals and values, and self-
actualization. Parents play an important role in forming the self-
concept of their child especially in the early stage as they are
their first teachers who teach and guide them the proper ways
things should be; they are their first patterns whom children shall
follow. Their function does not merely circulate around the
providence of needs and demands, but also include their
offspring’s emotional stability and protection.
Target Participants The participants purposively chosen are the Senior High School
students from different tracks, which are the following: Science,
Technology, Engineering and Mathematics (STEM),
Accountancy and Business Management (ABM), Humanities and
Social Sciences (HUMSS), General Academic Strand (GAS),
Arts and Design (AD), Information and Communication
Technology (ICT), and Home Economics (HE). The researchers
will select one participant per strand thereof through the means
of a purposive sampling, as they will be chosen through a
specific characteristic required for the study. These Senior High
School students will provide an inclusive set of participants that
will greatly help in imparting a more comprehensive answers for
the research questions stated above as they have rich experiences
within them and had lived the phenomenon.
Senior High School Department
Content All required The content of the The content was The content of the paper x3
information is paper was written quite clear and lacks clarity and focus.
discerned with clearly which has inconsistent
clarity and precision maintains a focus.
and contains all consistent focus
items listed in the from beginning to
research plan. end.
Comprehensive The paper was The paper is well Most parts of the The paper was poorly
written written but few paper should be written.
comprehensively. parts are not well elaborated and
All parts were elaborated. justified.
explained and x3
elaborated well.
Collaboration Always listen to, Almost always Usually listens to, Often listens to, shares
with Peers shares with, and listen to, shares shares with, and with, and supports the
supports the efforts with, and supports supports the efforts of others in the
of others in the the efforts of efforts of others in group but sometimes is
group. Helps the others in the the group. Does not a good team member
leader to keep group. Tries to not cause waves
people working keep people in the group x2
together working together.
Meschyan, G., and Hernandez., A. 2002. Is Native-Language Decoding Skill Related To Second-Language Learning?
Journal of Educational Psychology. 94(1): 14