The document provides details for an animation project to promote the Retro Games company. The animation will use tweening in Macromedia Flash. It aims to promote Retro Games' 20% off offer until April 2011 by showing the offer multiple times. The animation will include images of characters like Mario and Pacman to attract viewers' attention and promote the 121 games that can be downloaded from the company's website. Bright colors will be used to catch viewers' eyes as they need to watch long enough to see the offer. The intended audience is people who like games, especially teenagers and adults aged 30-40 who are likely to download games or want 121 games in one device, as they may have played the retro games originally.
The document provides details for an animation project to promote the Retro Games company. The animation will use tweening in Macromedia Flash. It aims to promote Retro Games' 20% off offer until April 2011 by showing the offer multiple times. The animation will include images of characters like Mario and Pacman to attract viewers' attention and promote the 121 games that can be downloaded from the company's website. Bright colors will be used to catch viewers' eyes as they need to watch long enough to see the offer. The intended audience is people who like games, especially teenagers and adults aged 30-40 who are likely to download games or want 121 games in one device, as they may have played the retro games originally.
The document provides details for an animation project to promote the Retro Games company. The animation will use tweening in Macromedia Flash. It aims to promote Retro Games' 20% off offer until April 2011 by showing the offer multiple times. The animation will include images of characters like Mario and Pacman to attract viewers' attention and promote the 121 games that can be downloaded from the company's website. Bright colors will be used to catch viewers' eyes as they need to watch long enough to see the offer. The intended audience is people who like games, especially teenagers and adults aged 30-40 who are likely to download games or want 121 games in one device, as they may have played the retro games originally.
use? Tweening or frame-by I am going to use tweening. frame? Title of the animation Retro-Games
Aim The aim of the animation is to promote Retro
Games company. It is also to promote the companies 20% off until April 2011 offers; I am going to do this by showing the offer more than once during the length of the animation. This is make sure if the audience missed the offer then they would get the opportunity to see it again.
I aim to put images in my animation such as
For a merit grade, you will Mario, pacman and space invader; will use need to include as much detail images like these as they are relevant to Retro as possible. Games. It will attract the audiences attention to the animation. Talk about what you INTEND to include in your I also aim to make my animation bright and animation and what is the colourful so people will stop and look at my purpose of it. animation. I will use colours like purple, pink, green, yellow and blue. These colours are For example, I will include vibrant and exciting. Getting the audience images of Mario and pacman. This will help to meet the interested in the first place is important as purpose of the animation they need to be concentrating and watching because the viewer will for them to read the offers. understand better what games are available to them The animation will also show the offer of ‘121 if they can see retro game games in one plug and play device’. I also aim characters. to promote the website ‘WWW.Retro- Games.co.uk’; this will help as people will know where they can download the games from.
Who is the intended The intended audience for my animation is
OCR Nationals in ICT Unit 20
audience? someone who likes to play games. I believe
they would be teenagers and adults as they are more likely to download games or would want 121 games in one plug and play device.
The animation is not for particular gender, this
is because both male and females play games often on the computer or on their mobile phones.
Many of the adults who will buy the games,
will buy it because when they were teenagers the games had been out then. The age of adults who played games that are now retro would be 30 – 40 years old.
The teenagers that who will buy the games,
would have played current versions of the old games. The teenagers might want to know how it was like playing Mario originally.
For the intended audience,
give as many groups/types of people who may be interested in your advert
For example, An intended
audience of my animation will be men aged between 35 to 40. Men of this age range would have most likely have played retro games when they originally came out.