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HIT

Weapon Points Points Speed MR


M1 Garand 21 5 6 4
M1 Carbine 17 4 7 5
M1A1 Thompson 16 4 6 5
M1918 Browning Automatic Rifle 28 7 5 4
M1919 Browning machine gun (.30 cal) 31 7 4 4
M1919 Browning machine gun (.30 cal) with tripod 39 9 4 3
M2 Browning (.50 cal) 42 10 3 4
M2 Browning (.50 cal) with tripod 52 13 3 3
M1903 Springfield (Sniper) 25 6 6 2
M3 Submachine gun (Grease Gun) 19 4 6 5
M1911 pistol (Colt) 12 3 7 5

Lee Enfield 17 4 6 3
Sten 22 5 6 5
Bren LMG 37 9 5 3
Vickers Machine Gun 48 12 4 3
Vickers Machine Gun with tripod 56 14 4 2
Enfield revolver 9 2 7 5

karabiner 98 17 4 6 3
Karabiner 43 (Gewehr 43) 21 5 6 4
MP40 22 5 6 5
Sturmgewehr 44 (Stg/MP44) 27 6 6 5
MG13 31 7 4 4
MG34 37 9 4 4
MG34 with tripod 45 11 4 3
MG37 35 8 4 4
MG42 44 11 4 4
MG42 with tripod 52 13 4 3
Luger 13 3 7 5
FG42 31 7 6 4
Scoped kar98 25 6 6 2
Scoped Gewehr 43 32 8 6 3
P38 Walther 13 3 7 5

Assault This unit can run and shoot without penalties


Deploy This unit can not attack in a turn that it moved
Sniper Ignores cover and better spotting
Rapid fire This unit only subtracts 1 to it's attack rolls when firing after mov
Slow aim This unit subtracts 3 to it's attack rolls when firing after moving in
Suppressing When an enemy is fired upon by this unit it must take a suppress
Aim The unit subtracts 2 to it's attack rolls when firing after moving in
Setup When this unit moves he cannot fire that turn or the next.
Help Carrier Needs 1 additional soldier to help carry when moving. The helpin

Firing after moving in the same turn (standard)

Damage A /
Damage B Ignore Soft Cover
Damage C Ignore Soft Cover, PEN1/DMG1
Damage D Ignore Soft Cover, PEN 2/DMG1

CR LR
Bolt-action rifle = = single
semi-automatic rifle/pistol = -1 semi
SMG x2 =1 SMG
Automatic rifle/MG +2 -2 auto
RANGE Shots
MR CR MR LR Damage Extra rules
20 2 2 1 B Rapid fire
10 3 2 1 A Rapid fire
8 6 3 2 A Assault
20 5 3 2 C Rapid fire
26 5 3 2 C Deploy, Suppress
26 6 4 3 C Setup, Suppress, Help Carrier
40 5 3 2 D Deploy, Suppress
40 6 4 3 D Setup, Suppress, Help Carrier
26 1 1 1 B Sniper, Slow aim
10 4 2 1 A Assault
6 2 2 1 A Assault

20 1 1 1 B Aiming
10 5 3 2 A Assault
20 5 3 2 C Rapid fire
40 5 3 2 C Deploy, Suppress
40 6 4 3 C Setup, Suppress, Help Carrier
4 2 2 1 A Assault

20 1 1 1 B Aiming
20 2 2 1 B Rapid fire
12 5 3 2 A Assault
16 5 3 2 B Assault
26 5 3 2 C Deploy, Suppress
26 6 3 2 C Deploy, Suppress
26 7 4 3 C Setup, Suppress, Help Carrier
26 5 3 2 C Deploy, Suppress
40 7 4 3 C Deploy, Suppress
40 8 5 4 C Setup, Suppress, Help Carrier
6 2 2 1 A Assault
20 6 3 2 B Rapid fire
26 1 1 1 B Sniper, Slow aim
26 2 2 1 B Sniper, Slow aim
6 2 2 1 A Assault

ut penalties
hat it moved

ttack rolls when firing after moving in the same turn


rolls when firing after moving in the same turn
this unit it must take a suppression test.
rolls when firing after moving in the same turn
fire that turn or the next.
carry when moving. The helping soldier can not fire and moves at the same speed the turn he aids.
Optional
Bajonet, Rifle Grenade Launcher

Bajonet, Rifle Grenade Launcher

Bajonet, Rifle Grenade Launcher

Bajonet melee: +3 damage, +1 attack roll


Rifle Grenade Launcher Able to launch rifle grenades
Parameters Results

Weight 21 Kilogram (kg) Speed 4

Rate of fire 650 Bullets/minute* Damage 10

Muzzle energy 4000 Joule (J) CR MR

Barrel length 736 Milimeter (mm) Attack 4 5

Effective range 1200 Meter (m) # Shots 5 3

Scope? No # Targets 3 2

* If semi weapon = semi Range 12 30


esults Attack Range
Speed CR MR LR FR CR MR
4 4 5 5 6+(4-6) 12 30

LR FR

5 6+(4-6)

2 1 If E.R. 'Aiming' or 'Slow Aim' --> max shots = 2

1 1

60 600

0
Range Shots (targets)
LR FR CR MR LR FR Damage
60 600 5(3) 3(2) 2(1) 1(1) 10
KG
<3 7
<6 6
<10 5
<25 4
>25 3

Aantal Shots Targets


Rate CR CR # MR MR # LR LR # FR FR #
Semi 1 1 1 1 1 1 1 1
>15/min 2 1 1 1 1 1 1 1
>25/min 3 2 2 1 1 1 1 1
>50/min 3 2 2 1 2 1 1 1
>200/min 4 2 2 2 2 1 1 1
>500/min 5 3 3 2 3 1 1 1
>700/min 6 4 3 3 3 2 2 1
>1100/min 7 4 4 3 3 3 2 2

DAMAGE Energy (J)


5 <500 M1911 pistol
6 <1000 SMG
7 <1500 Carbine
9 <3000 MP44
10 <5000 Garand, MG42, kar, BAR
12 <10000
14 <15000
16 <25000 50 cal
20 >25000

Accuracy Opm. vbn


Scoped 2 pistol -4/-3
Semi 0 MP40 -5
Semi-auto -1 <25/min Carbine -2/-1
Auto -3 <600/min Garand 0/1
Fast auto -4 >600/min MG42 -4/-3
v. Short barrel -3 <200mm kar scoped 3
short barrel -2 <300mm
medium barrel -1 <500mm
long barrel 1 >500mm
#shots > 4 -1

TO HIT CR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS HIT HIT
-5 MISS MISS MISS HIT HIT HIT
-4 MISS MISS MISS HIT HIT HIT
-3 MISS MISS MISS HIT HIT HIT
-2 MISS MISS HIT HIT HIT HIT
-1 MISS MISS HIT HIT HIT HIT
0 MISS MISS HIT HIT HIT HIT
1 MISS HIT HIT HIT HIT HIT
2 MISS HIT HIT HIT HIT HIT
3 MISS HIT HIT HIT HIT HIT

TO HIT MR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS HIT
-5 MISS MISS MISS MISS HIT HIT
-4 MISS MISS MISS MISS HIT HIT
-3 MISS MISS MISS MISS HIT HIT
-2 MISS MISS MISS HIT HIT HIT
-1 MISS MISS MISS HIT HIT HIT
0 MISS MISS HIT HIT HIT HIT
1 MISS MISS HIT HIT HIT HIT
2 MISS MISS HIT HIT HIT HIT
3 MISS MISS HIT HIT HIT HIT

TO HIT LR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS 6+ (4-6)
-5 MISS MISS MISS MISS MISS HIT
-4 MISS MISS MISS MISS MISS HIT
-3 MISS MISS MISS MISS HIT HIT
-2 MISS MISS MISS MISS HIT HIT
-1 MISS MISS MISS MISS HIT HIT
0 MISS MISS MISS MISS HIT HIT
1 MISS MISS MISS HIT HIT HIT
2 MISS MISS MISS HIT HIT HIT
3 MISS MISS HIT HIT HIT HIT

TO HIT FR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS 6+ (6)
-5 MISS MISS MISS MISS MISS 6+ (5-6)
-4 MISS MISS MISS MISS MISS 6+ (4-6)
-3 MISS MISS MISS MISS MISS 6+ (3-6)
-2 MISS MISS MISS MISS MISS HIT
-1 MISS MISS MISS MISS MISS HIT
0 MISS MISS MISS MISS HIT HIT
1 MISS MISS MISS MISS HIT HIT
2 MISS MISS MISS HIT HIT HIT
3 MISS MISS MISS HIT HIT HIT
Effective range (ER)
RANGE <125 <400 <900 >900
CR ER/8 ER/20 ER/30 ER/50
MR ER/4 ER/12 ER/15 ER/20
LR ER/2 ER/5 ER/7 ER/10
FR ER ER ER ER

25 250 500
Pistol, thompson BAR/garanMG42, sniper
Weapon Weight (kg) Rate of fire (bullets/m) Muzzle Energy (J)
Barrel length (mm) Effective range (m) Scope?
Speed + (CR+MR+LR/2)*DMG + SA

Speed 2 3 4 5 6 7 8

Attack 2 3 4 5 6
CR
MR
LR

Range 5 10 20 35 50 80 120
CR
MR = /2,3
LR = /4,7

Attacks 1 2 3 4 5 6 7

Targets 1 2 3 4

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