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AAL v2
AAL v2
Individual upgrades:
Any Messenger can replace their M1 Carbine with a M1 Garand
Unit upgrades:
The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Infantry Platoon HQ (5 ) pts
Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)
Unit upgrades:
Can add one [Aid man; -; Medic, Geneva Conventions]
The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Weapons Platoon HQ (4 ) pts
Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)
Unit upgrades:
Can add a Jeep with [Driver; M1 Garand; -]
The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Anti-Tank Platoon HQ (4 ) pts
Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)
Unit upgrades:
Can add a Jeep with mounted .50cal with [Driver; M1 Carbine; -]
The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Tank HQ (1 ) pts
Tank variants: The number of vehicle crew members can change when selecting another tank.
Individual upgrades:
Vehicle can be upgraded to any tank from the Medium Tanks List or Heavy Tanks List.
The vehicle inventory can be supplied with any consumables from the Grenades List.
Unit upgrades:
-
Light Support Section HQ (5 ) pts
Individual upgrades:
-
Unit upgrades:
-
Heavy Mortar Section HQ (2 ) pts
Individual upgrades:
-
Unit upgrades:
-
Core Troops
Rifle Squad (12 ) pts
Machine Gunner team: Assistant Gunners and Ammo can replace the Machine Gunner when he
becomes a casualty (replace M1 Garand for BAR or .30cal). Takes 1 turn to replace weapon.
Individual upgrades:
The Squad Leader can swap his M1 Garand for a M1A1 Thompson
One scout can swap his M1 Garand for a Scoped M1903 Springfield (max 1 per 3 squads)
The Ammo Carrier can swap his M1 Garand for a BAR (One Rifleman becomes an Assistant Gunner and
joins BAR team)
The Machine Gunner can swap his BAR for a .30cal (max x per 3 squads)
Individual upgrades:
-
Unit upgrades:
-
Light Machinegun Squad (5 ) pts
Individual upgrades:
-
Unit upgrades:
-
Heavy Support
Heavy Mortar Squad (7 ) pts
Individual upgrades:
-
Unit upgrades:
Can add a Jeep with a ¼ ton-trailer [Driver; M1 Carbine; -]
Anti-Tank Squad (7 ) pts
Individual upgrades:
One Ammunition Bearer can carry a bazooka
Unit upgrades:
Can add a Truck with [Driver; M1 Garand; -]
Utility
Ammunition Supply Truck (1 ) pts
Individual upgrades:
-
Unit upgrades:
-