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HQ

Infantry Company HQ (13 ) pts

Role Weapon/equipment Rules


Company Commander M1 Carbine Officer
Executive Officer M1 Carbine Officer
First Sergeant M1 Carbine NCO
Communication Sergeant M1 Carbine, Radio NCO, Radio Technician
Supply Sergeant M1 Garand NCO
Company Clerk M1 Garand Junior NCO
Bugler M1 Carbine
Armorer M1 Garand
Orderly M1 Garand
4 x Messenger M1 Carbine Message Relay, Detachable

Unit Specific Rules:


Infantry Company HQ: This unit can also give order to Infantry Platoon HQ, Weapons Platoon HQ, Rifle
squads, Light Support Section HQ and Light Support squads

Individual upgrades:
Any Messenger can replace their M1 Carbine with a M1 Garand

One Messenger can carry a bazooka

Unit upgrades:
The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Infantry Platoon HQ (5 ) pts

Role Weapon/equipment Rules


Platoon Leader M1 Carbine Officer
Platoon Sergeant M1 Garand NCO
Platoon Guide M1 Garand, M7 Grenade NCO
Launcher
2 x Messenger M1 Garand Message Relay, Detachable

Unit Specific Rules:


Platoon HQ: This unit can also give orders to Rifle squads

Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)

Unit upgrades:
Can add one [Aid man; -; Medic, Geneva Conventions]

The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Weapons Platoon HQ (4 ) pts

Role Weapon/equipment Rules


Platoon Leader M1 Carbine Officer
Platoon Sergeant M1 Garand NCO
2 x Messenger M1 Garand Message Relay, Detachable

Unit Specific Rules:


Weapons platoon HQ: This unit can also give order to Light Support Section HQ and Light Support
squads

Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)

Unit upgrades:
Can add a Jeep with [Driver; M1 Garand; -]

Can add a Jeep with mounted .50cal with [Driver; M1 Garand; -]

Can add a ¼ ton-trailer to each Jeep

The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Anti-Tank Platoon HQ (4 ) pts

Role Weapon/equipment Rules


Platoon Leader M1 Carbine Officer
Platoon Sergeant M1 Carbine NCO

Unit Specific Rules:


Weapons platoon HQ: This unit can also give order to Light Support Section HQ and Light Support
squads

Individual upgrades:
One messenger can carry a SCR-536 Handie-Talkie (Short Range Radio; Radio Technician)

Unit upgrades:
Can add a Jeep with mounted .50cal with [Driver; M1 Carbine; -]

The unit can buy any consumables from the Grenades List, Rifle Grenades List and Advanced List.
Tank HQ (1 ) pts

Role Weapon/equipment Rules


Tank HQ Commander Luger Senior NCO, Command (Tank)
Radio Operator P38 Walther Radio Technician
Gunner P38 Walther
Loader P38 Walther
Driver P38 Walther

Vehicle Type Vehicle Inventory


Medium Tank Panzer III (Ausf. F early) Detachable MG34; MP40

Unit Specific Rules:


Tank HQ: This unit’s vehicle has a radio that can be operated by a crew member with the Radio
Technician rule. In addition this unit can reroll a Radio Call roll once per round, its Command Radius is
extended by 6” and a bonus of +2 is applied when attempting a Spot Test.

Tank variants: The number of vehicle crew members can change when selecting another tank.

Individual upgrades:
Vehicle can be upgraded to any tank from the Medium Tanks List or Heavy Tanks List.

The vehicle inventory can be supplied with any consumables from the Grenades List.

Unit upgrades:
-
Light Support Section HQ (5 ) pts

Role Weapon/equipment Rules


Section Leader M1 Garand NCO
Messenger M1 Garand Message Relay, Detachable
2 x Rifleman M1 Garand

Unit Specific Rules:


Light Support Section HQ: This unit can also give orders to Light Support squads

Individual upgrades:
-

Unit upgrades:
-
Heavy Mortar Section HQ (2 ) pts

Role Weapon/equipment Rules


Section Commander M1 Carbine Officer
Section Leader M1 Garand NCO

Unit Specific Rules:


Heavy Support Section HQ: This unit can also give orders to Heavy Mortar squads

Individual upgrades:
-

Unit upgrades:
-
Core Troops
Rifle Squad (12 ) pts

Role Weapon/equipment Rules


Squad Leader M1 Garand NCO
Assistant Squad Leader M1 Garand NCO
2 x Scout M1 Garand
6 x Rifleman M1 Garand
Machine Gunner BAR
Assistant Gunner M1 Garand
Ammo Carrier M1 Garand

Unit Specific Rules:


Fire teams: This unit can break in these separate fire teams:

- Able (Security): Squad Leader and 2 Scouts


o Can join Baker or Charley to form a single fire team
- Baker (Base of Fire): Machine Gunner, Assistant Gunner and Ammo Carrier
- Charley (Maneuvering Element): Assistant Squad Leader and 6 Riflemen

Machine Gunner team: Assistant Gunners and Ammo can replace the Machine Gunner when he
becomes a casualty (replace M1 Garand for BAR or .30cal). Takes 1 turn to replace weapon.

Individual upgrades:
The Squad Leader can swap his M1 Garand for a M1A1 Thompson

One scout can swap his M1 Garand for a Scoped M1903 Springfield (max 1 per 3 squads)

One rifleman can carry a bazooka (max 1 per 3 squads)

The Ammo Carrier can swap his M1 Garand for a BAR (One Rifleman becomes an Assistant Gunner and
joins BAR team)

The Machine Gunner can swap his BAR for a .30cal (max x per 3 squads)

The Machine Gunner and 1 Rifleman can become a junior NCO


Unit upgrades:
Rifle Grenades: The unit can be upgraded with an M7 Grenade Launcher for the assistant squad leader
and 2 Riflemen.
Light Support
Light Mortar Squad (5 ) pts

Role Weapon/equipment Rules


Gunner 60mm Mortar; Colt M1911 Junior NCO
Assistant Gunner Colt M1911
3x Ammunition Carrier M1 Carbine

Unit Specific Rules:


-

Individual upgrades:
-

Unit upgrades:
-
Light Machinegun Squad (5 ) pts

Role Weapon/equipment Rules


Squad Leader M1 Carbine Junior NCO
Machine Gunner M1919A4 .30cal; Colt M1911
Assistant Machine Gunner Colt M1911
2x Ammunition Carrier M1 Carbine

Unit Specific Rules:


Machine Gun Squad: Other squad members can replace the Machine Gunner when he is shot down
(cannot attack the round that a new member replaces another).

Individual upgrades:
-

Unit upgrades:
-
Heavy Support
Heavy Mortar Squad (7 ) pts

Role Weapon/equipment Rules


Squad Leader M1 Garand NCO
Gunner 81mm Mortar; Colt M1911 Junior NCO
Assistant Gunner Colt M1911
Ammunition Carrier Colt M1911
3 x Ammunition Bearer M1 Carbine

Unit Specific Rules:


Off-board deployment: This unit can be deployed offboard. If this unit is deployed off-board it can only
attack through radio call.

Individual upgrades:
-

Unit upgrades:
Can add a Jeep with a ¼ ton-trailer [Driver; M1 Carbine; -]
Anti-Tank Squad (7 ) pts

Role Weapon/equipment Rules


Squad Leader M1 Garand NCO
Gunner 57mm Anti-tank gun; Colt Junior NCO
M1911
Assistant Gunner Colt M1911
4 x Cannoneer Colt M1911
3 x Ammunition Bearer M1 Carbine

Unit Specific Rules:


-

Individual upgrades:
One Ammunition Bearer can carry a bazooka

Unit upgrades:
Can add a Truck with [Driver; M1 Garand; -]
Utility
Ammunition Supply Truck (1 ) pts

Role Weapon/equipment Rules


Driver

Vehicle Type Vehicle Inventory


Truck Truck with .50cal and 1-ton Bazooka
trailer

Unit Specific Rules:


Resupply: …

Individual upgrades:
-

Unit upgrades:
-

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