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Water of Purifyingof of PurifyingPurifying Dense of PurifyingFog Sleep Genie Gust of Purifyingof of PurifyingWind

Target: Hero Target: Ally Target: Enemy You may request the following 3 Target: Ally
wishes, in any order:
The target heals from infection and You may suffer 1 trauma as you cast You may suffer 3 trauma as you cast
Resistible:
heals 4 this spell so it doesn't wear out. ● Open any door on the board. this spell so it doesn't wear out.
or The target can’t do actions or defend
The target may move through squares themself. ● Move up to 2 squares each enemy The target gets +7
You choose which one. with enemy or ally who doesn’t allow you can see.
them to pass. They sleep deepppllZzZyZzZZzZzZzZ This spell breaks at the end of the
The purest, most crystalline water in the This spell breaks at the end of the ● Do 5 at any enemy on the target’s next turn or after they do an
world. target’s next turn or at the end of a board. Walk action.
turn where they moved under this
spell’s effect. Wizard literally flew through the air!

Tornado Fireball Bravery Spontaneous of PurifyingCombustion Pass of PurifyingThrough of PurifyingSolids

Target: Enemy Target: Enemy Target: Ally You may suffer 3 trauma as you cast Target: Ally
this spell so it doesn't wear out.
The target can’t do actions. Do 6 at the target. The target gets +2 You may suffer 2 trauma as you cast
Do 4 at any enemy on the this spell so it doesn't wear out.
This spell breaks at the end of the This spell breaks when the target can’t board.
target’s next turn. see an enemy. The target may move through walls,
closed doors and blocked squares. If
they finish their movement at a
blocked square, they die.
This spell breaks at the end of the
target’s next turn or at the end of a
turn where they moved under this
spell’s effect.
Wall of Purifyingof of PurifyingStone Rocky of PurifyingSkin Clairvoyance Treasure of PurifyingHorde Future of PurifyingSight

You may suffer 3 trauma as you cast Target: Ally You may suffer 1 trauma as you cast This turn, next time you do a Search Target: Ally
this spell so it doesn't wear out. this spell so it doesn't wear out. for Treasure action, in addiction to
The target gets +1 its results, you get 3×Prize+3. You may suffer 2 trauma as you cast
Put Debris in 2 adjacent unoccupied Choose a room on the board: this spell so it doesn't wear out.
squares that you can see. This spell breaks when the target
suffers damage or trauma. ● If it’s undivided, Zargon reveals it. The target may choose a dice roll and
● If it’s divided, Zargon chooses a reroll it.
2×Debris tiles piece of it that hasn’t yet been
revealed, if possible. Then Zargon This spell breaks at the end of the
reveals only that piece. target’s next turn or when a dice roll is
● If it’s pure rock, nothing is revealed. remade.

Counterspell Invisibility Heal of PurifyingBody Chains of Purifyingof of PurifyingDarkness Arrows of Purifyingof of Purifyingthe of PurifyingNight

Target: Enemy Target: Ally Target: Hero Target: Enemy Target(s): From 1 up to 3 enemies.

You may suffer 3 trauma as you cast You may suffer 2 trauma as you cast The target heals 5 The target can’t do actions. Do 3 at a target.
this spell so it doesn't wear out. this spell so it doesn't wear out.
Immediate relief! This spell breaks at the end of the Do 3 at a target.
This spell must be cast during the The target can’t be attacked or target’s next turn.
target’s turn, at the moment they cast targeted. Do 3 at a target.
a spell. The spell they casted fails.
This spell breaks at the end of the
target’s next turn.
Materialized of PurifyingShadow Blessing Healing of Purifyingby of PurifyingFaith Exorcise Moonlight

This spell can only be cast if you don’t Target: Ally other than Cleric. Target: Hero Choose 1 option: You may suffer 1 trauma as you cast
control any Materialized Shadow. this spell so it doesn't wear out.
You may suffer 1 trauma as you cast The target heals from infection and ● Target: Ally. The target heals from
Summon 1 Materialized Shadow. this spell so it doesn't wear out. heals 4 infection. All Chaos spells break on Zargon reveals secret doors and traps
or them. where you are. This spell is equivalent to
The target gets: the action Search for Secret Doors and Traps,
You choose which one. ● Do 4 at each undead enemy you but it can be done with enemies around.
+1 +2 +1 +1 can see.

+2 +1 +1
This spell breaks at the end of the
target’s next turn.

Blood of PurifyingMoon Metamorphosis Blinding of PurifyingFlash Revitalizing of PurifyingLight Cloak of Purifyingof of PurifyingLight

Target: Ally Target: Non-special Chaos member Resistible: You and all heroes you see heal up Target: Ally
enemy. to 2
You may suffer 3 trauma as you cast The target gets +1
or each one.
this spell so it doesn't wear out. You may suffer 2 trauma as you cast All enemies that the caster sees can’t
this spell so it doesn't wear out. do actions and they get: You decide who heals what. This spell breaks when the target
The target gets +1 Attack action, at the This spell can’t heal a sum of suffers damage or trauma.
beggining of their next turn. The target is transformed into another -1
character, defined randomly. and
This spell breaks at the end of the Roll 1d6: greater than 5.
target’s next turn. 1: 2: 3:
4: 5: 6:
Vine of PurifyingKnuckles Herbs of Purifyingof of PurifyingLife Cactus of PurifyingSkin Living of PurifyingBones Animate of PurifyingDead

Target: Diagonal or adjacent enemy. Target: Adjacent dead hero. Target: Ally This spell can only be cast if you don’t Target: Adjacent dead hero.
control any undead.
Do 7 at the target. The target revives with You may suffer 1 trauma as you cast The target revives with
this spell so it doesn't wear out. You may suffer 1 trauma as you cast
=1 =1 this spell so it doesn't wear out. =1 =1
On that hero’s board, put damage The target gets: On that hero’s board, put damage
and trauma counters at the required Summon 1 Living Bones. and trauma counters at the required
amount. +1 +1 amount.

This spell breaks at the end of the


target’s next turn.

Control of PurifyingUndead Lightning of PurifyingBolt Thunderbolt Overcharge

Target: Undead enemy. Target: Enemy This spell is cast in a horizontal, Target: Ally
vertical or diagonal direction. It starts
Gain control of the target, Do 6 at the target. from the caster and follows a straight You may suffer 3 trauma as you cast
permanently. line until it strikes a wall, closed door this spell so it doesn't wear out.
or blocking tile.
The target gets +3
Do 4 at each enemy on the path.
This spell breaks at the end of the
target’s next turn or after they do a
magical attack.
Water of PurifyingSpell Water of PurifyingSpell Water of PurifyingSpell Air of PurifyingSpell Air of PurifyingSpell

Air of PurifyingSpell Fire of PurifyingSpell Fire of PurifyingSpell Fire of PurifyingSpell Earth of PurifyingSpell
Earth of PurifyingSpell Earth of PurifyingSpell Detection of PurifyingSpell Detection of PurifyingSpell Detection of PurifyingSpell

Protection of PurifyingSpell Protection of PurifyingSpell Protection of PurifyingSpell Darkness of PurifyingSpell Darkness of PurifyingSpell
Water of PurifyingSpell Water of PurifyingSpell Water of PurifyingSpell Air of PurifyingSpell Air of PurifyingSpell

Air of PurifyingSpell Fire of PurifyingSpell Fire of PurifyingSpell Fire of PurifyingSpell Earth of PurifyingSpell
Earth of PurifyingSpell Earth of PurifyingSpell Detection of PurifyingSpell Detection of PurifyingSpell Detection of PurifyingSpell

Protection of PurifyingSpell Protection of PurifyingSpell Protection of PurifyingSpell Darkness of PurifyingSpell Darkness of PurifyingSpell
Darkness of PurifyingSpell Divine of PurifyingSpell Divine of PurifyingSpell Divine of PurifyingSpell Moon of PurifyingSpell

Moon of PurifyingSpell Moon of PurifyingSpell Light of PurifyingSpell Light of PurifyingSpell Light of PurifyingSpell
Plants of PurifyingSpell Plants of PurifyingSpell Plants of PurifyingSpell Death of PurifyingSpell Death of PurifyingSpell

Death of PurifyingSpell Electric of PurifyingSpell Electric of PurifyingSpell Electric of PurifyingSpell

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