RSBP

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RSBP01

Smash Bros Brawl (EU)

Player 1 modifiers [all ported by Link, original Y.S.]

Status modifier (P1)


4A000000 9018F140
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)


4A000000 9018F140
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)


4A000000 9018F140
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)


4A000000 9018F140
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)


4A000000 9018F140
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)


4A000000 9018F140
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)


4A000000 9018F140
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)


4A000000 9018F140
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all ported by Link, original Y.S.]

Status modifier (P2)


4A000000 9018F19C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)


4A000000 9018F19C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)


4A000000 9018F19C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)


4A000000 9018F19C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)


4A000000 9018F19C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)


4A000000 9018F19C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)


4A000000 9018F19C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)


4A000000 9018F19C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all ported by Link, original Y.S.]

Status modifier (P3)


4A000000 9018F1F8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)


4A000000 9018F1F8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)


4A000000 9018F1F8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)


4A000000 9018F1F8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)


4A000000 9018F1F8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)


4A000000 9018F1F8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)


4A000000 9018F1F8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)


4A000000 9018F1F8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all ported by Link, original Y.S.]

Status modifier (P4)


4A000000 9018F254
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)


4A000000 9018F254
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)


4A000000 9018F254
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Dark character (P4)
4A000000 9018F254
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)


4A000000 9018F254
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)


4A000000 9018F254
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)


4A000000 9018F254
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)


4A000000 9018F254
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [original pizzaboy, ported by Link]

Unlimited objects
0551DB7C 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
01515A78 00000001
Allows putting one object above each other

Other codes

Unrestricted pause camera [original Y.S., ported by Link]


040A9424 4E800020
0410B4E0 38800001
Screenshot, screenshots, screenshots!

Stage override [Link]


046D75AC 3B6000XX
00 - Battle
01 - BattleField (Battlefield)
02 - Final (Final Destination)
03 - Dolpic (Delfino Plaza)
04 - Mansion (Luigi's Mansion)
05 - MarioPast (Mushroomy Kingdom)
06 - Kart (Mario Circuit)
07 - Donkey (75 m)
08 - Jungle (Rumble Falls)
09 - Pirates (Pirate Ship)
0A - Zelda2 (Bridge of Eldin)
0B - Norfair (Norfair)
0C - Orpheon (Frigate Orpheon)
0D - Crayon (Yoshi's Island)
0E - Halberd (Halberd)
0F - TestHalberd_00
10 - TestHalberd_01
11 - TestHalberd_02
12 - Karby2
13 - Starfox (Lylat Cruise)
14 - Stadium (Pokémon Stadium 2)
15 - Tengan (Spear Pillar)
16 - Fzero (Port Town Aero Dive)
17 - Ice (Summit)
18 - Gw (Flat Zone 2)
19 - Emblem (Castle Siege)
1A - TestEmblem_00
1B - TestEmblem_01
1C - Madein (WarioWare, Inc.)
1D - Earth (Distant Planet)
1E - Palutena (Skyworld)
1F - Famicom (Mario Bros.)
20 - Newpork (New Pork City)
21 - Village (Smashville)
22 - Metalgear (Shadow Moses Island)
23 - Greenhill (Green Hill Zone)
24 - Pictchat (PictoChat)
25 - Plankton (Hanenbow)
26 - ConfigTest
27 - Viewer
28 - Result
29 - DxShrine (Temple)
2A - DxYorster (Yoshi's Island)
2B - DxGarden (Jungle Japes)
2C - DxOnett (Onett)
2D - DxGreens (Green Greens)
2E - DxPStadium (Pokémon Stadium)
2F - DxRCruise (Rainbow Cruise)
30 - DxCorneria (Corneria)
31 - DxBigBlue (Big Blue)
32 - DxZebes (Brinstar)
33 - Oldin
34 - Homerun (Homerun Contest)
35 - Edit (Stages made using the Stage Builder.)
36 - Heal (All-Star Resting Stage)
37 - OnlineTraining
38 - TargetBreak (Break The Targets)
39 - CharaRoll
3A - General
3B - Adventure
3C - Adventure0
3D - Adventure2
3E - AdvMeleeTest
3F - AdvMelee
40 - BattleS
41 - BattleFieldS
42 - Max
43 - Unknown
Comment area (no codes anymore)

Status modifier information


XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information


XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info


Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info


XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

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