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Using The Leveling Functionality in Primavera P6

By Dan Stamness
TEPCO, LLC
www.tepco.us

Resource leveling is a process that helps you ensure that sufficient resources are available to
perform the activities in your project according to the plan. During resource leveling, an activity is
only scheduled to occur when its resource demands can be met. To accomplish this, tasks may be
delayed to resolve resource availability conflicts.

A major part of turnaround and project scheduling is understanding resource requirements and
resource availability.

• Reviewing resource requirements and defining resource availability (Max Units/Time) is an


iterative process.
• Resource allocation analysis must be conducted throughout the planning and scheduling
process.
• Understanding resource limits is necessary for P6 leveling.

Here is a basic process flow:

Assign resources and Review resource Adjust resource limits


budgets to activities profiles (Max Units/Time)

Review leveled Re-adjust resource


Level the schedule
resource profiles limits as needed

Iterative

Finalize resource
requirements based
on a leveled schedule

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Using The Leveling Functionality in Primavera P6
When you level a project in P6, activities are moved to the right on the Gantt chart in an attempt
to remove over-allocation.

• Leveling the project is not permanent and can be undone by rescheduling the project.
There is no danger in leveling a project.
• While resource leveling provides one way to resolve resource conflicts, you may also want
to consider alternative solutions, such as changing activity relationships or reallocating
resources.

Prior to using the leveling functionality in P6, consider the following:

• Ensure resource assignments have been made to the activities.


• Has management defined a definite timeframe for the turnaround or project window? If
so, have constraints been applied to the start and finish milestones for the phases?
Constraints determine the available float that P6 will level within.
• Have the Max Units/Time for assigned resources been identified and entered into the Units
& Prices tab in the resource details?
• Have you identified the Activity Leveling Priority code value on each activity?

NOTE! Leveling is not rocket science. Many P6 users try to use the leveling functionality to draw
a very detailed picture that they want to see. P6 runs numerous algorithms during leveling at a
complexity that few people could easily understand.

Some tend to over-use leveling priority codes or level only specific resources. Keep it simple and
do not overcomplicate it. Leveling should only come after a well built and scheduled plan has
been developed. It should be applied towards the end of the planning phase. Good leveling
relies on activity attributes, including priority coding, resource assignments and limits, logic,
constraints, and float. Ensure all of these attributes are in place prior to leveling.

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Using The Leveling Functionality in Primavera P6
There are two primary approaches to resource leveling:

Pre-defined Start and Finish (Most Common):

• Management Question: How many resources do we need to complete the work scope
within a limit of X number of days?
• The turnaround or project must be worked within a specified window of time. The finish
date cannot be pushed out due to over-allocation, so resources must be available to
complete all work within the specified window. Over-allocation must be resolved without
changing the start and finish dates. P6 is leveled within the timeframe, and resource over-
allocation is identified, communicated, and resolved. This concept is based on Fixed
Duration.
• Primary Data to Review: Resource Profile, Over-allocation

Scope and Resource Availability Determines Duration:

• Management Question: How many days do we need to complete the work scope with a
limit of X number of resources?
• The finish date is determined by the amount of work and the availability of resources. P6 is
leveled without imposing a finish constraint to determine how far activities are pushed out
based on resource availability. The finish date is defined by leveling, and then
communicated to management for approval. This concept is based on Fixed Units/Time
(Crew Size)
• Primary Data to Review: Duration, Finish Milestones

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Using The Leveling Functionality in Primavera P6
Pre-Defined Start and Finish: Work must be completed within duration.

Scheduled, but NOT Leveled:


The leveling settings
prevent P6 from pushing Finish
Start activities past the Finish Constraint
Constraint. It will only use
The P6 Leveler tries to “squeeze” up the available float.
down over-allocation

The P6 Leveler pushes activities to the right

Float

Leveled Within Total Float Results: Finish


Start Constraint
Over-allocation still exists. Identify which
resources are over-allocated and report
to management. Can more resources be
added? Can some work be reassigned to
another company that is not over-
allocated? Can scope be removed?

P6 leveled activities/resources
up to the finish constraint, but
not beyond.

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Using The Leveling Functionality in Primavera P6
Pre-Defined Resources: Work must be completed with the number of resources.
Duration is not of concern.
In this example, the hard finish constraint is removed. P6 is allowed to level past the finish
milestone, resulting in a longer duration, but no over-allocation.

Leveled Regardless of Available Total Float:

Start Soft Finish New


“Leveled”
P6 leveling settings Finish
The P6 Leveler can “squeeze”
allow activities to level
down over-allocation since it is
not limited by duration
past any constraints.

The P6 Leveler pushes activities to the right


Duration
Increase

New leveled finish date is communicated


to management for approval. Is the
added duration acceptable?

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Using The Leveling Functionality in Primavera P6
P6 Basic Leveling Examples:

The following examples explain how the P6 leveler will react based on how the option Level
Resources Only Within Activity Total Float is set in the P6 leveling options.

The examples are based on three activities, each set with the Activity Leveling Priority 1, 2, and 3
respectively. The fourth activity is a finish milestone that all three activities are linked to, which
will used be to describe the difference between leveling within float vs. leveling without float.

Example #1 – Scheduled, but Not Leveled:

This example contains three activities with 10 hours duration each on a 4x10 calendar, each linked
to a finish milestone. The finish milestone has a Finish On constraint set to the end of the third
day.

• Activity #1 is set as Leveling Priority 1


• Activity #2 is set as Leveling Priority 2
• Activity #3 is set as Leveling Priority 3

The activities are not linked to each other.

A scaffold resource is assigned to each task as a single head count. Since the three tasks are
scheduled to work at the same time, the graph in the lower right indicates that we need three
Brand Scaffold resources during the first day to complete the work.

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Using The Leveling Functionality in Primavera P6
Our limit line in the graph indicates that we only have one Brand Scaffold resource available. The
red on the bar indicates our over-allocation.

P6 is currently scheduled, but


For the examples, each
not leveled. All three activities
activity has been given a
are currently scheduled in
different level priority to show
parallel.
how the level tool will react

With the activities running in parallel, the


graph displays in red how over-allocated
they are. The black line indicates the
capacity limit.
When P6 levels, it will try to push activities
out in the future to accommodate the
capacity limit.

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Using The Leveling Functionality in Primavera P6
Example #2 – Leveled within Total Float:
The option Level Resources Only Within Activity Total Float is selected, with both the preserve
minimum float and max percent to over allocate set to zero.

Go to the Level Resources window by pressing Shift+F9 on your keyboard, or click the Level
Resources button in the toolbar.

The option to level


within total float is
activated

These options are


set to zero

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Using The Leveling Functionality in Primavera P6
Example #2 (cont.) – Leveled within Total Float:
This example has been P6 leveled. There was enough float available to level all three tasks based
on their Activity Leveling Priorities.

Activities #2 and #3 leveled out based on their priority assignments.

Now P6 shows that the single resource can achieve the work over the next three days.

There is enough float available


for P6 to push out activities
based on priority

The result is a level plan based on


activity priority, available float,
and resource availability

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Using The Leveling Functionality in Primavera P6
Example #3 – Leveled regardless of Total Float, but with an earlier constraint date on the Finish
Milestone:

The option Level Resources Only Within Activity Total Float is de-selected.

Also, the milestone has a finish constraint imposed on it indicating all tasks must be complete by
the end of the second day.

The option to level


within total float is
de-activated

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Using The Leveling Functionality in Primavera P6
Example #3 (cont.) – Leveled regardless of Total Float, but with an earlier constraint date on the
Finish Milestone:

This example has been P6 leveled. Since we de-selected the option to level within total float, P6
ignores the fact that there is a constraint on the finish milestone, so it leveled the tasks and
pushed the milestone.

Activities #2 and #3 are again leveled out based on their priority assignments.

The P6 leveler also pushed out the finish milestone, even though it is assigned a Finish On
constraint set to the end of the second day.

The activities leveled, but they


ignored the constraint on the
finish milestone

The milestone constraint


was ignored and the
milestone pushed out as
well.
Even though the finish milestone has been
pushed past its constraint date, the P6 leveler
does not perform a forward or backward pass
when leveling, so float has not been
recalculated. We would expect to see -10 hours
of float on the finish milestone.

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Using The Leveling Functionality in Primavera P6
Example #4 – Leveled within Total Float, but with an earlier constraint on the Finish Milestone:

The option Level Resources Only Within Activity Total Float is selected, with both the preserve
minimum float and max percent to over-allocate set to zero.

However, the milestone still has a finish constraint imposed on it indicating all tasks must be
complete by the end of the second day.

The option to level


within total float is
activated

These options are


set to zero

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Using The Leveling Functionality in Primavera P6
Example #4 (cont.) – Leveled within Total Float, but with an earlier constraint on the Finish
Milestone:

This example has been P6 leveled. The schedule does not contain enough float to level out all
three tasks.

P6 determined (based on the activity leveling priority) that Activity #2 can push out, but there is
not enough float available to push out Activity #3.

So Activity #3 remains scheduled on Monday, leaving the resource over-allocated.

Since we are leveling based on


available float, P6 cannot level
all the tasks. Activity #3 cannot
move because there is not
enough float.

The result is a plan that is


not level due to unavailable
float

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Using The Leveling Functionality in Primavera P6
Example #5 – Leveled within Total Float, finish milestone reset to day 3, but lag imposed:

The option Level Resources Only Within Activity Total Float is selected, with both the preserve
minimum float and max percent to over-allocate set to zero.

The option to level


within total float is
activated

These options are


set to zero

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Using The Leveling Functionality in Primavera P6
Example #5 (cont.) – Leveled within Total Float, finish milestone reset to day 3, but lag imposed:

This example has been P6 leveled. Since the milestone constraint has been reset to the end of the
3rd day, there should be enough float to level the tasks just like Example #2 above. However, in
this example we have imposed relationship lag between Activity #3 and the Finish Milestone.

Lag is considered NON-WORK time. It is not float. Since lag was imposed on the relationship link
between Activity #3 and the Finish Milestone, Activity #3 will not level out. Activity #3’s available
float has been reduced due to the lag that was imposed.

10 hours of lag is assigned to the relationship,


which left the activity with 10 hours of float.
P6 cannot level the task due to the lag.

The result is a plan that is not


level because of the unavailable
float, due to the relationship lag
assignment

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Using The Leveling Functionality in Primavera P6
P6 Leveling Settings

Prior to leveling any project in P6, the leveling settings must be configured. Settings are saved
with each individual project, so they must be set up for each P6 project the scheduler works with.

To view and modify the P6 leveling settings:

1) Open a project
2) Go to Tools, Level or press Shift-F9 on your keyboard. You can also press the Level
button in the toolbar.

Level Resources Dialog Box Definitions:

• Automatically level resources when scheduling: Mark to automatically level resources


each time you schedule a project.
• Consider assignments in other projects with priority equal/higher than: Mark to include
resource assignments in other projects within the range of the leveling priority you specify
when determining if a resource is over-allocated. Assignments in closed projects are
considered. For example, if you mark the checkbox and specify a leveling priority of 5 in
this field, the leveler considers all projects with a project leveling priority of 1,2,3,4, and 5.
The leveling priority ranges from 1 (highest priority) to 100 (lowest priority). Set a project’s
leveling priority on the General tab of the Projects Window.
• Preserve scheduled early and late dates: Mark to preserve the early and late dates that
were calculated during project scheduling.
• Recalculate assignment costs after leveling: Mark to recalculate resource and role costs
after leveling resources/roles in the projects. Use this option to calculate the costs of
resource/role assignments that are assigned multiple rates.
• Level all resources: Mark to level all resources. When not marked, you can select which
specific resources you want to level.
• Level resources only within activity Total Float: Mark to delay activities with resource
conflicts only up to their late finish date.
• Preserve minimum float when leveling: The amount of float you want to maintain when
activities are delayed because of resource conflicts. You can type a new number and time
unit. NOTE: This field is always converted to hours, regardless of the time unit you enter.
• Max percent to over-allocate resources: The maximum percentage by which resource
availability can be increased during resource leveling. This increased resource availability is
used to level if resources on an activity cannot be leveled after using up the activity’s float
limit. You can type a new percentage.

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Using The Leveling Functionality in Primavera P6
Leveling Priorities:

• Field Name: Lists the fields by which to prioritize resources when leveling. Priorities are
used only when more than one activity competes for the same resource at the same time.
• Sort Order: The order in which to level resources according to the field names displayed.
Double-click the Sort Order field to choose Ascending, Descending, or Hierarchy (option
only appears for fields that are hierarchical).
• Log to file: Mark to record your leveling results in a log file (.txt). Enter the name of the file
in which you want to save your leveling results. Click to select a new file.

Now that we have discussed the different leveling options, here is an example of what you may
typically use for turnaround and project leveling:

Leveling pushes out activities to accommodate resource availability. The P6


Start and Finish fields reflect leveled dates. Preserving the scheduled early
and late dates prevents the Early Start/Finish and Late Start/Finish fields from
changing. This allows you to compare the Start/Finish fields to the Early or
Late Start/Finish fields to determine how leveling affected the schedule.

MOST IMPORTANT! You must only level


within activity total float. Otherwise P6
assumes the project can finish any time as
long as resource availability is met.
Deselecting this option will result in the
schedule leveling past the required
schedule finish date constraint.

Set the maximum percent to


over-allocate to zero

The Activity Leveling Priorities (or another priority


based activity code) must be set on each activity.
The P6 leveler will look at the priorities and level
those with a higher priority to occur first. Total
float is used as the secondary priority.
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Using The Leveling Functionality in Primavera P6
Leveling All Resources VS. Leveling Selected Resources

The leveling window has an option to level all resources, or you can select to level specific
resources. Some schedulers insist on selecting only those resources that they want to level.

Before you make this choice, ask yourself what the benefit is in selecting specific resources versus
leveling them all. What does it buy you? In most cases, there is no harm in leveling all resources,
even if you have an abundance of a particular craft on hand. Leveling all resources will provide a
more gradual S-Curve Planned Value in the baseline. Just because a plan is leveled does not mean
that you can’t aggressively work activities sooner than the leveled dates, if you have the capability
to do so.

So don’t be afraid to level them all. If the planned value (baseline hours) in the S-Curve is fully
leveled, you will find that setting and meeting upper level management expectations of planned
hours per day (SPI) is much easier to manage.

Activity Leveling Priorities

P6 contains a built in code field called Activity Leveling Priority. By default, all activities are
assigned the value 3 – Normal. If you intend on using the leveling functionality in P6 for the TAR,
and intend on using the built in Activity Leveling Priority code values, these value must be set on
each activity.

There are five activity leveling priorities in P6:


1 - Top
2 - High
3 - Normal
4 - Low
5 - Lowest
You are not limited to using the Activity Leveling Priority field in P6 for leveling. If you have priority
standards in your organization that require more than the five code values, you can create them as
an activity code and then use the activity code for leveling priorities.

Define your priorities! Your organization should define what each priority means. Typically high-
risk equipment with unknown inspection results or historical data showing a low level of
confidence in the equipment will get coded with “1 – TOP”. This would also include all critical path
jobs.

Secondary risk and near critical jobs should get coded as “2 – HIGH”, and so on. Only extremely
low risk work with a high amount of float will get assigned the low or lowest values.

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Using The Leveling Functionality in Primavera P6
Float Analysis When Leveling

It is recommended that you do not perform float analysis on a leveled schedule. With this in mind,
it is also recommended that you do not set P6 to automatically level when scheduling. Keep the
two functions separate. HINT: Press F9 to schedule, and then press SHIFT-F9 to level.

It is also recommended that you apply the leveling setting “Preserve Schedule Early and Late
Dates”. This will ensure that the early and late date fields are reflecting the Scheduled dates, not
the Leveled dates.

The Start date and Finish date fields in P6 will show the leveled dates.

Do not auto-level

Preserve early
and late dates

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Using The Leveling Functionality in Primavera P6
Total Float and Remaining Float

P6 provides an additional float field called Remaining Float. You can analyze float using this field
when a project is leveled.

• Total Float = Late Finish minus Early Finish (both are scheduled dates)
• Remaining Float = Late Finish (scheduled date) minus Remaining Early Finish (leveled date)
minus

NOTE: Remaining Float equals the Total Float when the schedule is NOT leveled.

So if you review the two columns side-by-side, the Total Float is the Scheduled float, and the
Remaining Float is the Leveled float.

Total float is the scheduled float. This


does not change when leveling
because we have Preserved Scheduled Remaining Float is the float Float bars reflect
Early and Late Dates in our leveling available after leveling Remaining Float
settings. when leveled

Scheduled Scheduled Leveled Finish (also the


Early Finish Late Finish same as the Remaining
Early Finish field)

Cross-Linking Jobs or Equipment

Many schedulers tend to link from one job to another in order to push jobs out for the sake of
leveling. (For example, tying piping Job A, to Job B, to Job C, and so on…) The problem is that the
jobs have absolutely no relationship to each other. “Chaining” jobs together for this purpose is
not a good practice, although there could be exceptions depending on the situation.

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Using The Leveling Functionality in Primavera P6
Also, when linking jobs together in this manner, float is reduced for each job. The more that are
chained together, the more the float is reduced. Eventually the combination of a bunch of small
jobs linked together could turn into the primary critical path.

Cross-linking jobs should only be done when it logistically makes sense, not for the sake of
leveling manpower. Doing so only prevents the P6 leveler from functioning properly.

An example of when you might cross-link jobs is when you must remove Exchanger A before you
can get at Exchanger B. Exchanger A must be out of the way first. Another example is when you
have valves on a column. If the column must be decommissioned, opened, cleaned, and approved
for entry before working on the valves, then it’s a good idea to link the start of the valve work to
the entry activity of the column.

Using Secondary Leveling Priority Codes

As another example, let’s say you have five columns that are all considered a high priority. They
are all independent of each other, so there is not any cross-linking between them. Although they
are all considered a high priority, one is high risk for discovery work. In this situation you may
want to set up a secondary priority code for equipment. You could create an activity code called
Equipment Leveling Priority and assign that priority code for secondary leveling criteria.

Changing Leveling Priorities During Execution

You can change your leveling priorities during execution. Using the previous five columns as an
example, let’s say the first column is inspected and it’s discovered that no repairs are required. It
might be best to change the remaining activities for the first column to a lower leveling priority,
releasing the manpower urgency to the other four columns.

System Leveling Priorities

For turnaround scheduling, as equipment inspection starts to get near completion, you could
change your leveling priorities to be based on system turnover priority. Operations have most
likely identified the priority of the systems and when they would like them returned. You could set
up another activity code called System Turnover Leveling Priority. Once you are to the point in
execution where the team is nearing the turnover of equipment back to operations, the leveling
parameters can be changed to level based on System Turnover Leveling Priority.

Setting the Resource Limits (Max Units/Time)

Resource allocation analysis must be conducted throughout the planning and scheduling process.
Understanding resource limits is necessary for resource management and P6 leveling.

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Using The Leveling Functionality in Primavera P6
Each resource in P6 contains a Max Units/Time field to impose a limit line when viewing resource
profile views.

Although activities should be configured as Task Dependent to ensure the activity calendar is used
during scheduling, the Resource Calendar may need to be modified as well, as it also affects how
the resource limit lines are displayed in a resource profile.

Adjusting Resource Max Units/Time is an iterative process. You will most likely review a specific resource
profile allocation while jumping back and forth to the resource breakdown structure until the Max
Units/Time have been sufficiently adjusted to accommodate resource limitations and P6 leveling.

Resource Max Units/Time (Limit) Line Example:

Show open projects only

Display current project’s


resources
Over-allocation

The resource limit line


is controlled by the
resource’s Max
Units/Time and the
resource calendar

Changing the Max


Changing the resource
Units/Time will change the
calendar also changes how the
limit line in the profile
limit line is displayed

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Using The Leveling Functionality in Primavera P6
Steps for Adjusting the Resource Limit Line

1) Select the Resource Usage Profile button.


2) In the lower left pane, select the Display drop-down and ensure the view is filtered to
display Current Project’s Resources.
3) In the lower right pane, select the Display drop-down and ensure Show All Projects is NOT
selected.
4) Schedule (F9) the project.
5) Select a resource in the lower left pane and review their profile in the right pane. Adjust
your timescale as needed to show the profile. Notice how the limit line is too low to
accommodate the amount of work in this example.

The limit line is most likely


too low for leveling

6) Go to the Resources view and select the resource.


7) Adjust the Resource Max Units/Time under the Units & Prices tab

Adjust the Max


Units/Time. Note that the
resource contains multiple
Effective Dates

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Using The Leveling Functionality in Primavera P6
8) Return to the Activities view and look at the resource profile again. The limit line has now
increased.

The limit line has increase


due to the change to the
Max Units/Time

9) Level the project to see the results of leveling the resource. Notice that the resource is still
over-allocated.

Still over-allocated

10) Return to the Resources view and set the Max Units/Time for the resource a little higher.
11) Return to the activities view, level again, and review the profile.
12) If your top activities table is collapsed, right-click and select Expand All
13) In the lower left pane, turn on the filter option checkbox for Time Period.
14) In the resource profile, click on the time periods in the timescale that are over-allocated.
The activities table at the top will filter to show the activities that are part of the over-
allocation.
• Can we re-assign any activities to another resource to resolve the over-allocation?
• Can we increase the Max Units/Time for the resource even higher, providing more
resources to accomplish the work?
• Can logic be changed to allow more flexibility and float to the activity paths that the
resource is assigned to?

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The activities are filtered


for the time period
selected below

Select a time period to


Activate the Time Period
view over-allocation
filter

Continue the same procedure for all the other resources. Continue to re-schedule and re-level as
you go through the iterations.

Keep the following in mind:

• A small amount of over-allocation is typically okay.


• Leveling one resource can cause other resource assignment activities to push out as well.
So leveling one resource can change the profile for other resources. So once you have
completed a first pass of all resources, you should start the process over and review all the
resource profiles again.
• If you have a hard limit of resources and are not allowed to increase the Max Units/Time,
then leveling may not resolve over-allocation. You will be forced to re-allocate work to
other resources or increase the turnaround or project overall duration. Offshore platforms
are an example where only so many people are allowed on a platform, resulting in no
flexibility to the Max Units/Time.

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Using The Leveling Functionality in Primavera P6
Level of Effort Calculations When Leveling

Although LOEs are not included in the resource profile analysis when leveling, when an LOE
activity is linked to other activities, the LOE duration can increase when the other activities are
leveled. Depending on your Duration Type assigned to the LOE, the total resource hours on
the LOE can increase when the duration increases due to leveling.

In the following example, the LOE is linked to Activity #1 and Activity #3. Note the difference in
the Budgeted Labor Units field before and after leveling. Note: the resource assigned to the
LOE is not the same as the resource assigned to the other activities.

Before Leveling:

The LOE duration and


budgeted labor units are
After Leveling: both 10 hours

Leveling the other 3 activities caused the


LOE duration to increase (or stretch). This
particular LOE has the duration type set to
Fixed Duration and Units/Time. The
Budgeted Labor Units also increased due to
the duration increasing.

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Since the manhours on an LOE could increase due to leveling, you will want to analyze your
LOEs after leveling to ensure the increase in manhours is justified. An extreme increase may
not be feasible. If so, you could change the LOE to Fixed Duration & Units before leveling to
lock the total hours down. Keep in mind that the Units/Time will change instead when the
duration changes.

If you’re a current Primavera user and would like advanced training on managing resource
allocation and leveling, visit AdvancedP6Training and view TEPCO’s 1022 Primavera Advanced
course. You may also contact TEPCO’s training department at (832) 514-4482.

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