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AUDIO SOFTWARE LESSON REPORT

MSD 06102
Date: 08/11/2021.

Topic: Why do we record, edit and produce sound?

 RECORDING.
- Meaning.
- Types.
- Place.
- Accessories.
- Techniques.
- Processes.
- Routing.
- Tracks.
- Why do we record.

 EDITING
- Tools.
- Colors.
- Manipulation.
- Convention of MIDI to WAV.
- Why do we edit.

 PRE AND POST PRODUCTION

 PRE-PRODUCTION
Mixing
-Balancing /leveling
-EQ
- Dynamics {compression, Gate, Expander}
- Effects {Reverb, delay, Flagger, Chorus}
 POST- PRODUCTION
Mastering.
- Imaging {stereo}
- Ventage control
-Maximization {Boosting}
- Bouncing

1. RECORDING.

The process of capturing acoustic sound using microphone that converts the recorded
acoustic sound to electric wave so that may be stored in a computer within a specific DAW
for other more processes.

 TYPES OF RECORDING

1. STUDIO RECORDING
2. LIVE PERFORMANCE RECORDING

 PLACE OF RECORDING
We have a main place of recording named Studio but one can use any place according to their
needs or the accessibility, for us let us look the types of studio.
1. PORTABLE.
2. PROJECT.
3. PROFFESSIONAL.

 RECORDING ACCESSORIES
-Computer
- Monitor
- Sound card
- Microphone and it accessories
- Cable and acoustic devices

 RECORDING TECHNIQUES.
In recording techniques, we look much on microphone setting and gain balancing at sound card.
1. Microphone
Is a device used to convert acoustic sound to electric signal.

TYPES OF MICROPHONE

i. Dynamic Microphone – diaphragm, moving coil


ii. Condenser Microphone - capacitor
iii. Ribbon Microphone – aluminum material
iv. Carbon Microphone - carbon granules
v. Crystal Microphone - piezo electric material

POLAR PATTERN

i. Omni Direction
ii. Bio Direction
iii. Cardioid Direction

 RECORDING PROCESS
1. INITIAL PROCESS
2. MIDDLE PROCESS
3. FINAL PROCESS
INITIAL PROCESS
- Placement of speaker, microphone
- Cabling
- Suppling of the electricity
MIDDLE PROCESS
- Preparation of DAW
- Connecting soundcard interface [sound card]
- -link sound card and monitor speaker
FINAL PROCESS
-Finally we record and store data in a given folder for further more process.
 ROUTING.

SOURCE >> MICROPHONE >> SOUND CARD >> DAW >> SOUND CARD >> MONITOR.

 TRACKS.
i. Audio tracks
ii. MIDI tracks
iii. Auxilliary tracks
iv. Group tracks
v. Master tracks

 WHY DO WE RECORD.
i. To store information.
ii. In order to get chance to edit and manipulate data.
iii. To get a favorable format while exporting.

3. EDITING.
Is the process of correcting a recorded Data according to the need.
 TOOLS.
i. Glue tool
ii. Fade tool
iii. Pencil tool
iv. Eraser tool
v. Marquee tool
vi. Pointer tool
 COLORS.
We used colors to differentiation tracks and regions.

 MANIPULATION
To change data from one form to another form.

 CONVENTION OF MIDI DATA TO WAV DATA.


We covert in order we get more chance of applying effects and control the dynamics.

 WHY DO WE EDIT.

i. To clean
ii. To create environment
iii. Emotional
iv. Time [day or years] day or night
v. Weather

4. PRE & POST PRODUCTION.


 PRE-PRODUCTION
Mixing: Balancing/levelling (faders)
- What to be heard louder
- What to be heard lower
EQ (Equing).
- To boost and cut frequency
- Filter
 Sub-bass – 20 to 60 Hz
 Bass – 60 to 250 Hz
 Low midrange – 250 to 500 Hz
 Midrange - 2 to 4 KHz
 Presence - 4 to 6 KHz
 Brilliance – 6 to 20 KHz
Dynamics.
Dynamics processors change an audio signal by adjusting the dynamic content of the sound being
worked on.
- Compressing individual sound waves
- Prevent distortion
- Add punch to a sound

 Compression Individual Sounds


a) Vocal
It is impossible for a vocalist to sing at a constant volume.
A compressor can be used to reduce the dynamic range allowing for every
word to be heard at a more constant volume.
b) The kick and snare drum
The dynamics of the kick and snare drum can very
dramatically compression helps making them sounds more constant and
punchy.

c) Bass guitar
Bass guitar is hard to play at a constant volume. Applying compression
helps to ensure that the bass doesn’t keep wandering in and out of the mix.
d) Prevent distortion
Often a heavy kick drum or loud bass guitar will cause large peaks in the
signals that causes distortion. Using a limiter can help prevent distortion.

 POST PRODUCTION.
Mastering.
At this part we deal with a whole exported audio in balancing the dynamics, frequency, imaging,
maximizing and many other.

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