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COURSEBOOK EVALUATION

SUMMARY TEACHING ENGLISH PROFESSION WITH FUN GAME 'WHO I AM?'

Game Game
'Who I am' ''Who I am'
Experts Criteria Comment
verse 1 verse 2

In my opinion, learning English using


this game (verse 1 & 2) fulfills the
purpose of learning about professions
Goals ✓ ✓ because this game introduces various
professions by playing guessing games.

I think this game (verse 1 & 2) is


effective in an effort to approach
students because students can be
Approach ✓ ✓ interested and motivated to learn
about the profession.

I think learning about the profession by


using this game (verse 1 & 2) there is
no relationship between the
Students' background _ _ achievement of the material and the
background of the students

I think this game (verse 1 & 2) is


effective in improving language skills,
when students try to express a
Language skills ✓ ✓ profession, students will remember the
vocabulary that refers to that
profession.

I think the content of this game (both


versions 1 & 2) is in accordance with
Material content ✓ ✓
the learning material about
professions. It can be seen from the
examples that mention work uniforms,
workplaces, work regulations, all of
which refer to a job.

Game 'Who I am?' (verse 1 & 2) both


make students actively participate.
Students' participation ✓ ✓
Student participation can be seen from
each student in each group who is
given the opportunity to answer clues.

Roles This game forms an organization that


sequencing/Organization can train students' cohesiveness, it can
✓ ✓
be seen from the rules of verse 1: make
a group of four people or adjusted to
the number of classes and verse 2:
make a group with only 4 people.

Format _ _ _

Game 'Who I am?' contains very clear


instructions so that it is easy to apply
Instructions ✓ ✓
as a learning method. The instructions
in this game are in the form of group
formation and game rules.

I think the visualization in this game,


both verse 1 & 2, exists when students
Visualization ✓ ✓
give a clue about work of course it
makes other students think of visuals
that are similar to clues.

I think game 'who I am?' does not


include the duration of the game and
Timing _ _
when is the right time to apply this
game as a learning method.

I think this game provides examples of


games that are easy to understand and
Example ✓ ✓
motivate students. In verse 1 the
example given is that one group gives a
clue then each other student tries to
answer once and so on. Then in verse
2, for example, another group tries to
guess the clue that fits the profession
referred to by the performing group.
The performing group may only answer
yes or no.

Exercise _ _ _

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